forked from public/foundryvtt-reve-de-dragon
		
	
		
			
				
	
	
		
			1291 lines
		
	
	
		
			51 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			1291 lines
		
	
	
		
			51 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| import { ChatUtility } from "./chat-utility.js";
 | ||
| import { RdDItemArme } from "./item-arme.js";
 | ||
| import { RdDItemCompetence } from "./item-competence.js";
 | ||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
 | ||
| import { Misc } from "./misc.js";
 | ||
| import { RdDBonus } from "./rdd-bonus.js";
 | ||
| import { RdDResolutionTable } from "./rdd-resolution-table.js";
 | ||
| import { RdDRoll } from "./rdd-roll.js";
 | ||
| import { RdDRollTables } from "./rdd-rolltables.js";
 | ||
| import { ReglesOptionelles } from "./regles-optionelles.js";
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| 
 | ||
| /* -------------------------------------------- */
 | ||
| const premierRoundInit = [
 | ||
|   { pattern: 'hast', init: 3.90 },
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|   { pattern: 'lance', init: 3.85 },
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|   { pattern: 'baton', init: 3.80 },
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|   { pattern: 'doubledragonne', init: 3.75 },
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|   { pattern: 'esparlongue', init: 3.70 },
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|   { pattern: 'epeedragonne', init: 3.65 },
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|   { pattern: 'epeebatarde', init: 3.60 },
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|   { pattern: 'epeecyane', init: 3.55 },
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|   { pattern: 'epeesorde', init: 3.50 },
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|   { pattern: 'grandehache', init: 3.45 },
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|   { pattern: 'bataille', init: 3.40 },
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|   { pattern: 'epeegnome', init: 3.35 },
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|   { pattern: 'masse', init: 3.30 },
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|   { pattern: 'gourdin', init: 3.25 },
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|   { pattern: 'fléau', init: 3.20 },
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|   { pattern: 'dague', init: 3.15 },
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|   { pattern: 'autre', init: 3.10 },
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| ];
 | ||
| 
 | ||
| /* -------------------------------------------- */
 | ||
| export class RdDCombatManager extends Combat {
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| 
 | ||
|   static init() {
 | ||
|     /* -------------------------------------------- */
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|     Hooks.on("getCombatTrackerEntryContext", (html, options) => {
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|       RdDCombatManager.pushInitiativeOptions(html, options);
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|     });
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|   }
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| 
 | ||
|   /* -------------------------------------------- */
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|   cleanItemUse() {
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|     for (let turn of this.turns) {
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|       turn.actor.resetItemUse()
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|     }
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|   }
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| 
 | ||
|   /* -------------------------------------------- */
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|   cleanSonne() {
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|     for (let combatant of this.data.combatants) {
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|       if (combatant.actor) {
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|         combatant.actor.verifierSonneRound(this.current.round);
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|       }
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|       else {
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|         ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`)
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|       }
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|     }
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|   }
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| 
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|   /* -------------------------------------------- */
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|   async nextRound() {
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|     //console.log('New round !');s
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|     this.cleanItemUse();
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|     this.cleanSonne();
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|     return super.nextRound();
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|   }
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| 
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|   /************************************************************************************/
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|   async rollInitiative(ids, formula = undefined, messageOptions = {}) {
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|     console.log(`${game.data.system.data.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
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|     // Structure input data
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|     ids = typeof ids === "string" ? [ids] : ids;
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|     const currentId = this.combatant._id;
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|     // calculate initiative
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|     for (let cId = 0; cId < ids.length; cId++) {
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|       const combatant = this.getCombatant(ids[cId]);
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|       //if (!c) return results;
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| 
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|       let rollFormula = formula; // Init per default
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|       if (!rollFormula) {
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|         let armeCombat, competence;
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|         if (combatant.actor.data.type == 'creature' || combatant.actor.data.type == 'entite') {
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|           for (const competenceItemData of combatant.actor.data.items) {
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|             if (competenceItemData.data.iscombat) {
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|               competence = duplicate(competenceItemData);
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|             }
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|           }
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|           rollFormula = "2+( (" + RdDCombatManager.calculInitiative(competence.data.niveau, competence.data.carac_value) + ")/100)";
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|         } else {
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|           for (const itemData of combatant.actor.data.items) {
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|             if (itemData.type == "arme" && itemData.data.equipe) {
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|               armeCombat = duplicate(itemData);
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|             }
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|           }
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|           let compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.data.competence;
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|           competence = RdDItemCompetence.findCompetence(combatant.actor.data.items, compName);
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|           let bonusEcaille = (armeCombat && armeCombat.data.magique) ? armeCombat.data.ecaille_efficacite : 0;
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|           rollFormula = "2+( (" + RdDCombatManager.calculInitiative(competence.data.niveau, Misc.data(combatant.actor).data.carac[competence.data.defaut_carac].value, bonusEcaille) + ")/100)";
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|         }
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|       }
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|       //console.log("Combatat", c);
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|       const roll = combatant.getInitiativeRoll(rollFormula);
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|       if (roll.total <= 0) roll.total = 0.00;
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|       console.log("Compute init for", rollFormula, roll.total);
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|       await this.updateEmbeddedDocuments("Combatant", [{ _id: combatant._id, initiative: roll.total }]);
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| 
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|       // Send a chat message
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|       let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
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|       let messageData = mergeObject(
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|         {
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|           speaker: {
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|             scene: canvas.scene._id,
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|             actor: combatant.actor ? combatant.actor._id : null,
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|             token: combatant.token._id,
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|             alias: combatant.token.name,
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|             sound: CONFIG.sounds.dice,
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|           },
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|           flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.initInfo})
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|           <br>
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|           `,
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|         },
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|         messageOptions
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|       );
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|       roll.toMessage(messageData, { rollMode, create: true });
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| 
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|       RdDCombatManager.processPremierRoundInit();
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|     }
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|     return this;
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|   };
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| 
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|   /* -------------------------------------------- */
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|   static calculInitiative(niveau, caracValue, bonusEcaille = 0) {
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|     let base = niveau + Math.floor(caracValue / 2);
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|     base += bonusEcaille;
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|     return "1d6" + (base >= 0 ? "+" : "") + base;
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|   }
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| 
 | ||
|   /* -------------------------------------------- */
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|   /** Retourne une liste triée d'armes avec le split arme1 main / arme 2 main */
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|   static finalizeArmeList(armes, competences, carac) {
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|     // Gestion des armes 1/2 mains
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|     let armesEquipe = [];
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|     for (const arme of armes) {
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|       let armeData = Misc.data(arme);
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|       if (armeData.data.equipe) {
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|         let compData = competences.map(c => Misc.data(c)).find(c => c.name == armeData.data.competence);
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| 
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|         armesEquipe.push(armeData);
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|         armeData.data.initiative = RdDCombatManager.calculInitiative(armeData.data.niveau, carac[compData.data.defaut_carac].value);
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|         // Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
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|         if (armeData.data.unemain && !armeData.data.deuxmains) {
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|           armeData.data.mainInfo = "(1m)";
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|         } else if (!armeData.data.unemain && armeData.data.deuxmains) {
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|           armeData.data.mainInfo = "(2m)";
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|         } else if (armeData.data.unemain && armeData.data.deuxmains) {
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|           armeData.data.mainInfo = "(1m)";
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|           let arme2main = duplicate(armeData);
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|           arme2main.data.mainInfo = "(2m)";
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|           arme2main.data.dommages = arme2main.data.dommages.split("/")[1]; // Existence temporaire uniquement dans la liste des armes, donc OK
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|           arme2main.data.competence = arme2main.data.competence.replace(" 1 main", " 2 mains"); // Replace !
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|           let comp = Misc.data(competences.find(c => c.name == arme2main.data.competence));
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|           arme2main.data.niveau = comp.data.niveau;
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|           arme2main.data.initiative = RdDCombatManager.calculInitiative(arme2main.data.niveau, carac[comp.data.defaut_carac].value);
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|           armesEquipe.push(arme2main);
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|         }
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|       }
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|     }
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|     return armesEquipe.sort(Misc.ascending(armeData => armeData.name + (armeData.data.mainInfo ?? '')));
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|   }
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| 
 | ||
|   /* -------------------------------------------- */
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|   static buildListeActionsCombat(combatant) {
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|     if (combatant.actor == undefined) {
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|       ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
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|       return [];
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|     }
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|     const actorData = Misc.data(combatant.actor);
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|     let items = combatant.actor.data.items;
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|     let actions = []
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|     if (combatant.actor.isCreature()) {
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|       actions = actions.concat(items.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
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|         .map(competence => RdDItemCompetenceCreature.toArme(competence)));
 | ||
|     } else {
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|       // Recupération des items 'arme'
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|       let armes = items.filter(it => RdDItemArme.isArmeUtilisable(it))
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|         .concat(RdDItemArme.mainsNues());
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| 
 | ||
|       let competences = items.filter(it => it.type == 'competence');
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|       actions = actions.concat(RdDCombatManager.finalizeArmeList(armes, competences, actorData.data.carac));
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| 
 | ||
|       if (actorData.data.attributs.hautrevant.value) {
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|         actions.push({ name: "Draconic", data: { initOnly: true, competence: "Draconic" } });
 | ||
|       }
 | ||
|     }
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| 
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|     actions.push({ name: "Autre action", data: { initOnly: true, competence: "Autre action" } });
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|     for (let index = 0; index < actions.length; index++) {
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|       actions[index].index = index;
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|     }
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|     return actions;
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static processPremierRoundInit() {
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|     // Check if we have the whole init !
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|     if (game.user.isGM && game.combat.current.round == 1) {
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|       let initMissing = game.combat.data.combatants.find(it => !it.initiative);
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|       if (!initMissing) { // Premier round !
 | ||
|         for (let combatant of game.combat.data.combatants) {
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|           let arme = combatant.initiativeData?.arme;
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|           //console.log("Parsed !!!", combatant, initDone, game.combat.current, arme);
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|           if (arme && arme.type == "arme") {
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|             for (let initData of premierRoundInit) {
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|               if (arme.data.initpremierround.toLowerCase().includes(initData.pattern)) {
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|                 let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4>
 | ||
|                       <hr>
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|                       <div>
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|                         Etant donné son ${arme.name}, son initative pour ce premier round est désormais de ${initData.init}.
 | ||
|                       </div>`
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|                 ChatMessage.create({ content: msg });
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|                 game.combat.setInitiative(combatant._id, initData.init);
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|               }
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|             }
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|           }
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|         }
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|       }
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|     }
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|   }
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| 
 | ||
|   /* -------------------------------------------- */
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|   static incDecInit(combatantId, incDecValue) {
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|     const combatant = game.combat.getCombatant(combatantId);
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|     let initValue = combatant.initiative + incDecValue;
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|     game.combat.setInitiative(combatantId, initValue);
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static pushInitiativeOptions(html, options) {
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|     for (let i = 0; i < options.length; i++) {
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|       let option = options[i];
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|       if (option.name == 'COMBAT.CombatantReroll') { // Replace !
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|         option.name = "Sélectionner l'initiative...";
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|         option.condition = true;
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|         option.icon = '<i class="far fa-question-circle"></i>';
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|         option.callback = target => {
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|           RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id'));
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|         }
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|       }
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|     }
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|     options = [
 | ||
|       { name: "Incrémenter initiative", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +0.01); } },
 | ||
|       { name: "Décrémenter initiative", condition: true, icon: '<i class="fas fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -0.01); } }
 | ||
|     ].concat(options);
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|   }
 | ||
|   /* -------------------------------------------- */
 | ||
|   static rollInitiativeCompetence(combatantId, arme) {
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|     const combatant = game.combat.getCombatant(combatantId);
 | ||
|     if (combatant.actor == undefined) {
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|       ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
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|       return [];
 | ||
|     }
 | ||
| 
 | ||
|     let initInfo = "";
 | ||
|     let initOffset = 0;
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|     let caracForInit = 0;
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|     let compNiveau = 0;
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|     let compData = { name: "Aucune" };
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|     if (combatant.actor.getSurprise() == "totale") {
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|       initOffset = -1; // To force 0
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|       initInfo = "Surprise Totale"
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|     } else if (combatant.actor.getSurprise() == "demi") {
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|       initOffset = 0;
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|       initInfo = "Demi Surprise"
 | ||
|     } else if (arme.name == "Autre action") {
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|       initOffset = 2;
 | ||
|       initInfo = "Autre Action"
 | ||
|     } else if (arme.name == "Draconic") {
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|       initOffset = 7;
 | ||
|       initInfo = "Draconic"
 | ||
|     } else {
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|       initOffset = 3; // Melée = 3.XX
 | ||
|       compData = Misc.data(RdDItemCompetence.findCompetence(combatant.actor.data.items, arme.data.competence));
 | ||
|       compNiveau = compData.data.niveau;
 | ||
|       initInfo = arme.name + " / " + arme.data.competence;
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| 
 | ||
|       if (combatant.actor.data.type == 'creature' || combatant.actor.data.type == 'entite') {
 | ||
|         caracForInit = compData.data.carac_value;
 | ||
|         if (compData.data.categorie == "lancer") {
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|           initOffset = 5;
 | ||
|         }
 | ||
|       } else {
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|         caracForInit = Misc.data(combatant.actor).data.carac[compData.data.defaut_carac].value;
 | ||
|         if (compData.data.categorie == "lancer") { // Offset de principe pour les armes de jet
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|           initOffset = 4;
 | ||
|         }
 | ||
|         if (compData.data.categorie == "tir") { // Offset de principe pour les armes de jet
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|           initOffset = 5;
 | ||
|         }
 | ||
|         if (compData.data.categorie == "melee") { // Offset de principe pour les armes de jet
 | ||
|           initOffset = 3;
 | ||
|         }
 | ||
|       }
 | ||
|     }
 | ||
|     let malus = combatant.actor.getEtatGeneral(); // Prise en compte état général 
 | ||
|     // Cas des créatures et entités vs personnages
 | ||
|     let rollFormula = initOffset + "+ ( (" + RdDCombatManager.calculInitiative(compNiveau, caracForInit) + " + " + malus + ") /100)";
 | ||
|     // Garder la trace de l'arme/compétence utilisée pour l'iniative
 | ||
|     combatant.initiativeData = { arme: arme } // pour reclasser l'init au round 0
 | ||
|     game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo });
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   static displayInitiativeMenu(html, combatantId) {
 | ||
|     console.log("Combatant ; ", combatantId);
 | ||
|     const combatant = game.combat.getCombatant(combatantId);
 | ||
|     let armesList = RdDCombatManager.buildListeActionsCombat(combatant);
 | ||
| 
 | ||
|     // Build the relevant submenu
 | ||
|     if (armesList) {
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|       let menuItems = [];
 | ||
|       for (let arme of armesList) {
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|         menuItems.push({
 | ||
|           name: arme.data.competence,
 | ||
|           icon: "<i class='fas fa-dice-d6'></i>",
 | ||
|           callback: target => { RdDCombatManager.rollInitiativeCompetence(combatantId, arme) }
 | ||
|         });
 | ||
|       }
 | ||
|       new ContextMenu(html, ".directory-list", menuItems).render();
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
| }
 | ||
| 
 | ||
| /* -------------------------------------------- */
 | ||
| export class RdDCombat {
 | ||
| 
 | ||
|   static init() {
 | ||
|     this.initStorePasseArmes();
 | ||
|     Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
 | ||
|     Hooks.on("preDeleteCombat", (combat, options, userId) => { RdDCombat.onPreDeleteCombat(combat, options, userId); });
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   static initStorePasseArmes() {
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|     game.system.rdd.combatStore = {
 | ||
|       attaques: {},
 | ||
|       defenses: {}
 | ||
|     };
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|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   static onSocketMessage(sockmsg) {
 | ||
|     switch (sockmsg.msg) {
 | ||
|       case "msg_encaisser":
 | ||
|         return RdDCombat.onMsgEncaisser(sockmsg.data);
 | ||
|       case "msg_defense":
 | ||
|         return RdDCombat.onMsgDefense(sockmsg.data);
 | ||
|       case "msg_combat_passearme":
 | ||
|         return RdDCombat.onMsgPasseArme(sockmsg.data);
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   static onUpdateCombat(combat, change, options, userId) {
 | ||
|     if (combat.data.round != 0 && combat.turns && combat.data.active) {
 | ||
|       RdDCombat.combatNouveauTour(combat);
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   static onPreDeleteCombat(combat, options, userId) {
 | ||
|     if (game.user.isGM) {
 | ||
|       combat.cleanItemUse();
 | ||
|       ChatUtility.removeChatMessageContaining(`<div data-combatid="${combat.id}" data-combatmessage="actor-turn-summary">`)
 | ||
|       /*
 | ||
|       * TODO: support de plusieurs combats parallèles
 | ||
|       * il faudrait avoir un id de combat en plus de celui de passe d'armes
 | ||
|       */
 | ||
|       for (const key in game.system.rdd.combatStore.attaques) {
 | ||
|         const attackerRoll = game.system.rdd.combatStore.attaques[key];
 | ||
|         ChatUtility.removeChatMessageContaining(`<div data-passearme="${attackerRoll.passeArme}">`);
 | ||
|       }
 | ||
|       for (const key in game.system.rdd.combatStore.defenses) {
 | ||
|         const defenderRoll = game.system.rdd.combatStore.defenses[key];
 | ||
|         ChatUtility.removeChatMessageContaining(`<div data-passearme="${defenderRoll.passeArme}">`);
 | ||
|       }
 | ||
|       RdDCombat.initStorePasseArmes();
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   static combatNouveauTour(combat) {
 | ||
|     if (Misc.isElectedUser()) {
 | ||
|       let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
 | ||
|       if (turn?.actor) {
 | ||
|         RdDCombat.displayActorCombatStatus(combat, turn.actor);
 | ||
|         // TODO Playaudio for player??
 | ||
|       }
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   static isActive() {
 | ||
|     return true;
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   static createUsingTarget(attacker) {
 | ||
|     const target = RdDCombat.getTarget();
 | ||
|     if (target == undefined) {
 | ||
|       ui.notifications.warn((game.user.targets?.size ?? 0) > 1
 | ||
|         ? "Vous devez choisir <strong>une seule</strong> cible à attaquer!"
 | ||
|         : "Vous devez choisir une cible à attaquer!");
 | ||
|     }
 | ||
|     else {
 | ||
|       const defender = target?.actor;
 | ||
|       const defenderTokenId = target?.data._id;
 | ||
|       return this.create(attacker, defender, defenderTokenId, target)
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   static getTarget() {
 | ||
|     if (game.user.targets && game.user.targets.size == 1) {
 | ||
|       for (let target of game.user.targets) {
 | ||
|         return target;
 | ||
|       }
 | ||
|     }
 | ||
|     return undefined;
 | ||
|   }
 | ||
| 
 | ||
|   static messagePasseArme(data) {
 | ||
|     game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_combat_passearme", data: data });
 | ||
|     RdDCombat.onMsgPasseArme(data);
 | ||
|   }
 | ||
| 
 | ||
|   static onMsgPasseArme(data) {
 | ||
|     switch (data.actionPasseArme) {
 | ||
|       case "store-attaque":
 | ||
|         game.system.rdd.combatStore.attaques[data.id] = data.rollData;
 | ||
|         break;
 | ||
|       case "store-defense":
 | ||
|         game.system.rdd.combatStore.defenses[data.id] = data.rollData;
 | ||
|         break;
 | ||
|       case "delete-attaque":
 | ||
|         delete game.system.rdd.combatStore.attaques[data.id];
 | ||
|         break;
 | ||
|       case "delete-defense":
 | ||
|         delete game.system.rdd.combatStore.defenses[data.id];
 | ||
|         break;
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   static _storeAttaque(attackerId, attackerRoll) {
 | ||
|     RdDCombat.messagePasseArme({ actionPasseArme: "store-attaque", id: attackerId, rollData: attackerRoll });
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   static _getAttaque(attackerId) {
 | ||
|     return game.system.rdd.combatStore.attaques[attackerId];
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   static _deleteAttaque(attackerId) {
 | ||
|     RdDCombat.messagePasseArme({ actionPasseArme: "delete-attaque", id: attackerId });
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   static _storeDefense(passeArme, defenderRoll) {
 | ||
|     RdDCombat.messagePasseArme({ actionPasseArme: "store-defense", id: passeArme, rollData: defenderRoll });
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   static _getDefense(passeArme) {
 | ||
|     return game.system.rdd.combatStore.defenses[passeArme];
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   static _deleteDefense(passeArme) {
 | ||
|     RdDCombat.messagePasseArme({ actionPasseArme: "delete-defense", id: passeArme });
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   static create(attacker, defender, defenderTokenId, target = undefined) {
 | ||
|     return new RdDCombat(attacker, defender, defenderTokenId, target)
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   static createForAttackerAndDefender(attackerId, defenderTokenId) {
 | ||
|     const attacker = game.actors.get(attackerId);
 | ||
|     if (defenderTokenId) {
 | ||
|       const defenderToken = canvas.tokens.get(defenderTokenId);
 | ||
|       const defender = defenderToken.actor;
 | ||
| 
 | ||
|       return RdDCombat.create(attacker, defender, defenderTokenId);
 | ||
|     }
 | ||
|     return RdDCombat.createUsingTarget(attacker)
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   static onMsgEncaisser(data) {
 | ||
|     if (Misc.isElectedUser()) {
 | ||
|       let attackerRoll = RdDCombat._getAttaque(data.attackerId); // Retrieve the rolldata from the store
 | ||
|       let attacker = data.attackerId ? game.actors.get(data.attackerId) : null;
 | ||
|       let defender = canvas.tokens.get(data.defenderTokenId).actor;
 | ||
| 
 | ||
|       defender.encaisserDommages(attackerRoll, attacker);
 | ||
|       RdDCombat._deleteDefense(attackerRoll.passeArme);
 | ||
|       RdDCombat._deleteAttaque(data.attackerId);
 | ||
|     }
 | ||
| 
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   static onMsgDefense(msg) {
 | ||
|     let defenderToken = canvas.tokens.get(msg.defenderTokenId);
 | ||
|     if (defenderToken && Misc.isElectedUser()) {
 | ||
|       const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
 | ||
|       if (rddCombat) {
 | ||
|         const defenderRoll = msg.defenderRoll;
 | ||
|         RdDCombat._storeAttaque(msg.attackerId, defenderRoll.attackerRoll);
 | ||
|         RdDCombat._storeDefense(defenderRoll.passeArme, defenderRoll);
 | ||
|         rddCombat.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
 | ||
|         rddCombat._chatMessageDefense(msg.paramChatDefense);
 | ||
|       }
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   static _callJetDeVie(event) {
 | ||
|     let actorId = event.currentTarget.attributes['data-actorId'].value;
 | ||
|     let actor = game.actors.get(actorId);
 | ||
|     actor.jetVie();
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   static registerChatCallbacks(html) {
 | ||
|     for (let button of [
 | ||
|       '#parer-button',
 | ||
|       '#esquiver-button',
 | ||
|       '#particuliere-attaque',
 | ||
|       '#encaisser-button',
 | ||
|       '#appel-chance-defense',
 | ||
|       '#appel-destinee-defense',
 | ||
|       '#appel-chance-attaque',
 | ||
|       '#appel-destinee-attaque',
 | ||
|       '#echec-total-attaque',
 | ||
|     ]) {
 | ||
|       html.on("click", button, event => {
 | ||
|         const rddCombat = RdDCombat.createForAttackerAndDefender(
 | ||
|           event.currentTarget.attributes['data-attackerId']?.value,
 | ||
|           event.currentTarget.attributes['data-defenderTokenId']?.value);
 | ||
|         if (rddCombat) {
 | ||
| 
 | ||
|           rddCombat.onEvent(button, event);
 | ||
|           event.preventDefault();
 | ||
|         }
 | ||
|       });
 | ||
|     }
 | ||
|     html.on("click", '#chat-jet-vie', event => {
 | ||
|       event.preventDefault();
 | ||
|       RdDCombat._callJetDeVie(event);
 | ||
|     });
 | ||
| 
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   constructor(attacker, defender, defenderTokenId, target) {
 | ||
|     this.attacker = attacker;
 | ||
|     this.defender = defender;
 | ||
|     this.target = target;
 | ||
|     this.attackerId = this.attacker.data._id;
 | ||
|     this.defenderId = this.defender.data._id;
 | ||
|     this.defenderTokenId = defenderTokenId;
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   async onEvent(button, event) {
 | ||
|     const attackerRoll = RdDCombat._getAttaque(this.attackerId);
 | ||
|     if (!attackerRoll) {
 | ||
|       ui.notifications.warn("Action automatisée impossible, le jet de l'attaquant a été perdu (suite à un raffraichissement?)")
 | ||
|       return;
 | ||
|     }
 | ||
|     const defenderRoll = game.system.rdd.combatStore.defenses[attackerRoll.passeArme];
 | ||
|     const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
 | ||
| 
 | ||
|     const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
 | ||
| 
 | ||
|     switch (button) {
 | ||
|       case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
 | ||
|       case '#parer-button': return this.parade(attackerRoll, armeParadeId);
 | ||
|       case '#esquiver-button': return this.esquive(attackerRoll);
 | ||
|       case '#encaisser-button': return this.encaisser(attackerRoll, defenderTokenId);
 | ||
|       case '#echec-total-attaque': return this._onEchecTotal(attackerRoll);
 | ||
| 
 | ||
|       case '#appel-chance-attaque': return this.attacker.rollAppelChance(
 | ||
|         () => this.attaqueChanceuse(attackerRoll),
 | ||
|         () => this._onEchecTotal(attackerRoll));
 | ||
|       case '#appel-chance-defense': return this.defender.rollAppelChance(
 | ||
|         () => this.defenseChanceuse(attackerRoll, defenderRoll),
 | ||
|         () => this.afficherOptionsDefense(attackerRoll, defenderRoll, { defenseChance: true }));
 | ||
|       case '#appel-destinee-attaque': return this.attacker.appelDestinee(
 | ||
|         () => this.attaqueSignificative(attackerRoll),
 | ||
|         () => { });
 | ||
|       case '#appel-destinee-defense': return this.defender.appelDestinee(
 | ||
|         () => this.defenseDestinee(attackerRoll),
 | ||
|         () => { });
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   attaqueChanceuse(attackerRoll) {
 | ||
|     ui.notifications.info("L'attaque est rejouée grâce à la chance")
 | ||
|     attackerRoll.essais.attaqueChance = true;
 | ||
|     this.attaque(attackerRoll, attackerRoll.arme);
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   attaqueDestinee(attackerRoll) {
 | ||
|     ui.notifications.info('Attaque significative grâce à la destinée')
 | ||
|     RdDResolutionTable.significativeRequise(attackerRoll.rolled);
 | ||
|     this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
 | ||
|     this._onAttaqueNormale(attackerRoll);
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   defenseChanceuse(attackerRoll, defenderRoll) {
 | ||
|     ui.notifications.info("La défense est rejouée grâce à la chance")
 | ||
|     attackerRoll.essais.defenseChance = true;
 | ||
|     attackerRoll.essais.defense = false;
 | ||
|     this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
 | ||
|     this._sendMessageDefense(attackerRoll, defenderRoll, attackerRoll.essais);
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   defenseDestinee(attackerRoll) {
 | ||
|     let defenderRoll = RdDCombat._getDefense(attackerRoll.passeArme);
 | ||
|     if (defenderRoll) {
 | ||
|       ui.notifications.info('Défense significative grâce à la destinée')
 | ||
|       RdDResolutionTable.significativeRequise(defenderRoll.rolled);
 | ||
|       this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
 | ||
|       if (defenderRoll.arme) {
 | ||
|         this._onParadeNormale(defenderRoll);
 | ||
|       }
 | ||
|       else {
 | ||
|         this._onEsquiveNormale(defenderRoll);
 | ||
|       }
 | ||
|     }
 | ||
|     else {
 | ||
|       ui.notifications.warn("Appel à la destinée impossible, la passe d'armes est déjà terminée!")
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   afficherOptionsDefense(attackerRoll, defenderRoll, essais) {
 | ||
|     ui.notifications.info("La chance n'est pas avec vous");
 | ||
|     this._sendMessageDefense(attackerRoll, defenderRoll, essais);
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   removeChatMessageActionsPasseArme(passeArme) {
 | ||
|     if (game.settings.get("foundryvtt-reve-de-dragon", "supprimer-dialogues-combat-chat")) {
 | ||
|       ChatUtility.removeChatMessageContaining(`<div data-passearme="${passeArme}">`);
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   static isEchec(rollData) {
 | ||
|     switch (rollData.ajustements.surprise.used) {
 | ||
|       case 'totale': return true;
 | ||
|       case 'demi': return !rollData.rolled.isSign;
 | ||
|     }
 | ||
|     return rollData.rolled.isEchec;
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   static isEchecTotal(rollData) {
 | ||
|     if (!rollData.attackerRoll && rollData.ajustements.surprise.used) {
 | ||
|       return rollData.rolled.isEchec && rollData.rolled.code != 'notSign';
 | ||
|     }
 | ||
|     return rollData.rolled.isETotal;
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   static isParticuliere(rollData) {
 | ||
|     if (!rollData.attackerRoll && rollData.ajustements.surprise.used) {
 | ||
|       return false;
 | ||
|     }
 | ||
|     return rollData.rolled.isPart;
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   static isReussite(rollData) {
 | ||
|     switch (rollData.ajustements.surprise.used) {
 | ||
|       case 'totale': return false;
 | ||
|       case 'demi': return rollData.rolled.isSign;
 | ||
|     }
 | ||
|     return rollData.rolled.isSuccess;
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   async attaque(competence, arme = undefined) {
 | ||
|     if (!await this.accorderEntite('avant-attaque')) {
 | ||
|       return;
 | ||
|     }
 | ||
| 
 | ||
|     let rollData = this._prepareAttaque(competence, arme);
 | ||
|     console.log("RdDCombat.attaque >>>", rollData);
 | ||
|     if (arme) {
 | ||
|       this.attacker.verifierForceMin(arme);
 | ||
|     }
 | ||
| 
 | ||
|     const dialog = await RdDRoll.create(this.attacker, rollData,
 | ||
|       {
 | ||
|         html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html',
 | ||
|         options: { height: 540 }
 | ||
|       }, {
 | ||
|       name: 'jet-attaque',
 | ||
|       label: 'Attaque: ' + (arme?.name ?? competence.name),
 | ||
|       callbacks: [
 | ||
|         this.attacker.createCallbackExperience(),
 | ||
|         this.attacker.createCallbackAppelAuMoral(),
 | ||
|         { action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
 | ||
|         { condition: r => arme && !RdDCombat.isParticuliere(r), action: r => this.attacker.incDecItemUse(arme._id) },
 | ||
|         { condition: r => (RdDCombat.isReussite(r) && !RdDCombat.isParticuliere(r)), action: r => this._onAttaqueNormale(r) },
 | ||
|         { condition: RdDCombat.isParticuliere, action: r => this._onAttaqueParticuliere(r) },
 | ||
|         { condition: RdDCombat.isEchec, action: r => this._onAttaqueEchec(r) },
 | ||
|         { condition: RdDCombat.isEchecTotal, action: r => this._onAttaqueEchecTotal(r) },
 | ||
|       ]
 | ||
|     });
 | ||
|     dialog.render(true);
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   _prepareAttaque(competence, arme) {
 | ||
|     let rollData = {
 | ||
|       passeArme: randomID(16),
 | ||
|       coupsNonMortels: false,
 | ||
|       competence: competence,
 | ||
|       surprise: this.attacker.getSurprise(true),
 | ||
|       surpriseDefenseur: this.defender.getSurprise(true),
 | ||
|       essais: {}
 | ||
|     };
 | ||
| 
 | ||
|     if (this.attacker.isCreature()) {
 | ||
|       RdDItemCompetenceCreature.setRollDataCreature(rollData);
 | ||
|     }
 | ||
|     else if (arme) {
 | ||
|       // Usual competence
 | ||
|       rollData.arme = RdDItemArme.armeUneOuDeuxMains(arme, RdDItemCompetence.isArmeUneMain(competence));
 | ||
|     }
 | ||
|     else {
 | ||
|       // sans armes: à mains nues
 | ||
|       rollData.arme = RdDItemArme.mainsNues({ niveau: competence.data.niveau });
 | ||
|     }
 | ||
|     return rollData;
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   async _onAttaqueParticuliere(rollData) {
 | ||
|     RdDCombat._storeAttaque(this.attackerId, rollData);
 | ||
| 
 | ||
|     // Finesse et Rapidité seulement en mêlée et si la difficulté libre est de -1 minimum
 | ||
|     const isMeleeDiffNegative = (rollData.competence.type == 'competencecreature' || rollData.selectedCarac.label == "Mêlée") && rollData.diffLibre < 0;
 | ||
|     ChatMessage.create({
 | ||
|       alias: this.attacker.name,
 | ||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
 | ||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', {
 | ||
|         alias: this.attacker.name,
 | ||
|         attackerId: this.attackerId,
 | ||
|         defenderTokenId: this.defenderTokenId,
 | ||
|         isFinesse: isMeleeDiffNegative,
 | ||
|         isRapide: isMeleeDiffNegative && rollData.arme.data.rapide,
 | ||
|         passeArme: rollData.passeArme
 | ||
|       })
 | ||
|     });
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   async _onAttaqueNormale(attackerRoll) {
 | ||
|     console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
 | ||
| 
 | ||
|     attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntiteCauchemar());
 | ||
|     let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
 | ||
|     // Save rollData for defender
 | ||
|     RdDCombat._storeAttaque(this.attackerId, attackerRoll);
 | ||
|     RdDCombat._storeDefense(defenderRoll.passeArme, defenderRoll);
 | ||
| 
 | ||
|     attackerRoll.show = {
 | ||
|       cible: this.target ? this.defender.data.name : 'la cible',
 | ||
|       isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
 | ||
|     }
 | ||
|     await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
 | ||
| 
 | ||
|     if (!await this.accorderEntite('avant-defense')) {
 | ||
|       return;
 | ||
|     }
 | ||
| 
 | ||
|     if (this.target) {
 | ||
|       await this._sendMessageDefense(attackerRoll, defenderRoll);
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   async _sendMessageDefense(attackerRoll, defenderRoll, essaisPrecedents = undefined) {
 | ||
|     console.log("RdDCombat._sendMessageDefense", attackerRoll, defenderRoll, essaisPrecedents, " / ", this.attacker, this.target, this.attackerId, attackerRoll.competence.data.categorie);
 | ||
| 
 | ||
|     this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
 | ||
|     if (essaisPrecedents) {
 | ||
|       mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true });
 | ||
|     }
 | ||
| 
 | ||
|     // # utilisation esquive
 | ||
|     const esquive = Misc.data(this.defender.getCompetence("esquive"));
 | ||
|     const corpsACorps = Misc.data(this.defender.getCompetence("Corps à corps"));
 | ||
|     const esquiveUsage = esquive ? this.defender.getItemUse(esquive._id) : 0;
 | ||
| 
 | ||
|     const paramChatDefense = {
 | ||
|       passeArme: attackerRoll.passeArme,
 | ||
|       essais: attackerRoll.essais,
 | ||
|       defender: Misc.data(this.defender),
 | ||
|       attacker: Misc.data(this.attacker),
 | ||
|       attackerId: this.attackerId,
 | ||
|       esquiveUsage: esquiveUsage,
 | ||
|       defenderTokenId: this.defenderTokenId,
 | ||
|       mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps,
 | ||
|       armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme),
 | ||
|       diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0,
 | ||
|       attaqueParticuliere: attackerRoll.particuliere,
 | ||
|       attaqueCategorie: attackerRoll.competence.data.categorie,
 | ||
|       attaqueArme: attackerRoll.arme,
 | ||
|       surprise: this.defender.getSurprise(true),
 | ||
|       dmg: attackerRoll.dmg,
 | ||
|     };
 | ||
| 
 | ||
|     if (!Misc.isElectedUser()) {
 | ||
|       this._socketSendMessageDefense(paramChatDefense, defenderRoll);
 | ||
|     }
 | ||
|     else {
 | ||
|       await this._chatMessageDefense(paramChatDefense);
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   async _chatMessageDefense(paramDemandeDefense) {
 | ||
|     ChatMessage.create({
 | ||
|       // message privé: du défenseur à lui même (et aux GMs)
 | ||
|       speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
 | ||
|       alias: this.attacker.name,
 | ||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.defender.name),
 | ||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense),
 | ||
|     });
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   _socketSendMessageDefense(paramChatDefense, defenderRoll) {
 | ||
|     // envoyer le message au destinataire
 | ||
|     game.socket.emit("system.foundryvtt-reve-de-dragon", {
 | ||
|       msg: "msg_defense", data: {
 | ||
|         attackerId: this.attacker?.data._id,
 | ||
|         defenderId: this.defender?.data._id,
 | ||
|         defenderTokenId: this.defenderTokenId,
 | ||
|         defenderRoll: defenderRoll,
 | ||
|         paramChatDefense: paramChatDefense,
 | ||
|         rollMode: true
 | ||
|       }
 | ||
|     });
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   _filterArmesParade(defender, competence) {
 | ||
|     let items = defender.data.items;
 | ||
|     items = items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it));
 | ||
|     for (let item of items) {
 | ||
|       item.data.nbUsage = defender.getItemUse(item._id); // Ajout du # d'utilisation ce round  
 | ||
|     }
 | ||
|     switch (competence.data.categorie) {
 | ||
|       case 'tir':
 | ||
|       case 'lancer':
 | ||
|         return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
 | ||
|       default:
 | ||
|         // Le fléau ne peut être paré qu’au bouclier p115
 | ||
|         if (competence.name == "Fléau") {
 | ||
|           return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
 | ||
|         }
 | ||
|         return items.filter(item => RdDItemArme.getCategorieParade(item));
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   async _onAttaqueEchecTotal(attackerRoll) {
 | ||
| 
 | ||
|     RdDCombat._storeAttaque(this.attackerId, attackerRoll);
 | ||
| 
 | ||
|     ChatMessage.create({
 | ||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
 | ||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', {
 | ||
|         attackerId: this.attackerId,
 | ||
|         attacker: Misc.data(this.attacker),
 | ||
|         defenderTokenId: this.defenderTokenId,
 | ||
|         essais: attackerRoll.essais
 | ||
|       })
 | ||
|     });
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   async _onEchecTotal(rollData) {
 | ||
|     console.log("RdDCombat._onEchecTotal >>>", rollData);
 | ||
| 
 | ||
|     const arme = rollData.arme;
 | ||
|     const avecArme = arme && arme.data.categorie_parade != 'sans-armes';
 | ||
|     const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque");
 | ||
|     ChatUtility.createChatWithRollMode(this.defender.name, {
 | ||
|       content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme })
 | ||
|     });
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   async _onAttaqueEchec(rollData) {
 | ||
|     console.log("RdDCombat.onAttaqueEchec >>>", rollData);
 | ||
|     await RdDResolutionTable.displayRollData(rollData, this.attacker, 'chat-resultat-attaque.html');
 | ||
| 
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   async choixParticuliere(rollData, choix) {
 | ||
|     console.log("RdDCombat.choixParticuliere >>>", rollData, choix);
 | ||
| 
 | ||
|     if (choix != "rapidite") {
 | ||
|       this.attacker.incDecItemUse(rollData.arme._id);
 | ||
|     }
 | ||
| 
 | ||
|     this.removeChatMessageActionsPasseArme(rollData.passeArme);
 | ||
|     rollData.particuliere = choix;
 | ||
|     await this._onAttaqueNormale(rollData);
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   async parade(attackerRoll, armeParadeId) {
 | ||
|     let arme = this.defender.getArmeParade(armeParadeId);
 | ||
| 
 | ||
|     console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
 | ||
| 
 | ||
|     let rollData = this._prepareParade(attackerRoll, arme);
 | ||
| 
 | ||
|     const dialog = await RdDRoll.create(this.defender, rollData,
 | ||
|       {
 | ||
|         html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html',
 | ||
|         options: { height: 540 }
 | ||
|       }, {
 | ||
|       name: 'jet-parade',
 | ||
|       label: 'Parade: ' + (arme ? arme.name : rollData.competence.name),
 | ||
|       callbacks: [
 | ||
|         this.defender.createCallbackExperience(),
 | ||
|         this.defender.createCallbackAppelAuMoral(),
 | ||
|         { action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
 | ||
|         { condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(armeParadeId) },
 | ||
|         { condition: RdDCombat.isReussite, action: r => this._onParadeNormale(r) },
 | ||
|         { condition: RdDCombat.isParticuliere, action: r => this._onParadeParticuliere(r) },
 | ||
|         { condition: RdDCombat.isEchec, action: r => this._onParadeEchec(r) },
 | ||
|       ]
 | ||
|     });
 | ||
|     dialog.render(true);
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   _prepareParade(attackerRoll, armeParade) {
 | ||
|     const compName = armeParade.data.competence;
 | ||
|     const armeAttaque = attackerRoll.arme;
 | ||
|     const parade = Misc.data(this.defender.getCompetence(compName));
 | ||
| 
 | ||
|     let defenderRoll = {
 | ||
|       passeArme: attackerRoll.passeArme,
 | ||
|       diffLibre: attackerRoll.diffLibre,
 | ||
|       attackerRoll: attackerRoll,
 | ||
|       competence: parade,
 | ||
|       arme: armeParade,
 | ||
|       surprise: this.defender.getSurprise(true),
 | ||
|       needParadeSignificative: ReglesOptionelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(armeAttaque, armeParade),
 | ||
|       needResist: RdDItemArme.needArmeResist(armeAttaque, armeParade),
 | ||
|       carac: Misc.templateData(this.defender).carac,
 | ||
|       show: {}
 | ||
|     };
 | ||
| 
 | ||
|     if (this.defender.isCreature()) {
 | ||
|       RdDItemCompetenceCreature.setRollDataCreature(defenderRoll);
 | ||
|     }
 | ||
| 
 | ||
|     return defenderRoll;
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   _onParadeParticuliere(defenderRoll) {
 | ||
|     console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll);
 | ||
|     if (!defenderRoll.attackerRoll.isPart) {
 | ||
|       // TODO: attaquant doit jouer résistance et peut être désarmé p132
 | ||
|       ChatUtility.createChatWithRollMode(this.defender.name, {
 | ||
|         content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)`
 | ||
|       });
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   async _onParadeNormale(defenderRoll) {
 | ||
|     console.log("RdDCombat._onParadeNormale >>>", defenderRoll);
 | ||
| 
 | ||
|     await this.computeRecul(defenderRoll);
 | ||
|     await this.computeDeteriorationArme(defenderRoll);
 | ||
|     await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-parade.html');
 | ||
| 
 | ||
|     RdDCombat._deleteDefense(defenderRoll.passeArme);
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   async _onParadeEchec(defenderRoll) {
 | ||
|     console.log("RdDCombat._onParadeEchec >>>", defenderRoll);
 | ||
| 
 | ||
|     await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-parade.html');
 | ||
| 
 | ||
|     this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
 | ||
|     this._sendMessageDefense(defenderRoll.attackerRoll, defenderRoll, { defense: true });
 | ||
|     RdDCombat._storeDefense(defenderRoll.passeArme, defenderRoll);
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   async esquive(attackerRoll) {
 | ||
|     const esquive = Misc.data(this.defender.getCompetence("esquive"));
 | ||
|     if (esquive == undefined) {
 | ||
|       ui.notifications.error(this.defender.name + " n'a pas de compétence 'esquive'");
 | ||
|       return;
 | ||
|     }
 | ||
|     console.log("RdDCombat.esquive >>>", attackerRoll, esquive);
 | ||
|     let rollData = this._prepareEsquive(attackerRoll, esquive);
 | ||
| 
 | ||
|     const dialog = await RdDRoll.create(this.defender, rollData,
 | ||
|       { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html' }, {
 | ||
|       name: 'jet-esquive',
 | ||
|       label: 'Esquiver',
 | ||
|       callbacks: [
 | ||
|         this.defender.createCallbackExperience(),
 | ||
|         this.defender.createCallbackAppelAuMoral(),
 | ||
|         { condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(esquive._id) },
 | ||
|         { action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
 | ||
|         { condition: RdDCombat.isReussite, action: r => this._onEsquiveNormale(r) },
 | ||
|         { condition: RdDCombat.isParticuliere, action: r => this._onEsquiveParticuliere(r) },
 | ||
|         { condition: RdDCombat.isEchec, action: r => this._onEsquiveEchec(r) },
 | ||
|       ]
 | ||
|     });
 | ||
|     dialog.render(true);
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   _prepareEsquive(attackerRoll, competence) {
 | ||
|     let rollData = {
 | ||
|       passeArme: attackerRoll.passeArme,
 | ||
|       diffLibre: attackerRoll.diffLibre,
 | ||
|       attackerRoll: attackerRoll,
 | ||
|       competence: competence,
 | ||
|       surprise: this.defender.getSurprise(true),
 | ||
|       surpriseDefenseur: this.defender.getSurprise(true),
 | ||
|       carac: Misc.templateData(this.defender).carac,
 | ||
|       show: {}
 | ||
|     };
 | ||
| 
 | ||
|     if (this.defender.isCreature()) {
 | ||
|       RdDItemCompetenceCreature.setRollDataCreature(rollData);
 | ||
|     }
 | ||
|     return rollData;
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   _onEsquiveParticuliere(rollData) {
 | ||
|     console.log("RdDCombat._onEsquiveParticuliere >>>", rollData);
 | ||
|     ChatUtility.createChatWithRollMode(this.defender.name, {
 | ||
|       content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>"
 | ||
|     });
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   async _onEsquiveNormale(defenderRoll) {
 | ||
|     console.log("RdDCombat._onEsquiveNormal >>>", defenderRoll);
 | ||
|     await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-esquive.html');
 | ||
|     RdDCombat._deleteDefense(defenderRoll.passeArme);
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   async _onEsquiveEchec(defenderRoll) {
 | ||
|     console.log("RdDCombat._onEsquiveEchec >>>", defenderRoll);
 | ||
| 
 | ||
|     await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-esquive.html');
 | ||
| 
 | ||
|     this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
 | ||
|     this._sendMessageDefense(defenderRoll.attackerRoll, defenderRoll, { defense: true })
 | ||
|     RdDCombat._storeDefense(defenderRoll.passeArme, defenderRoll);
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   async computeDeteriorationArme(defenderRoll) {
 | ||
|     if (!ReglesOptionelles.isUsing('resistanceArmeParade')) {
 | ||
|       return;
 | ||
|     }
 | ||
|     const attackerRoll = defenderRoll.attackerRoll;
 | ||
|     // Est-ce une parade normale?
 | ||
|     if (defenderRoll.arme && attackerRoll && !defenderRoll.rolled.isPart) {
 | ||
|       // Est-ce que l'attaque est une particulière en force ou une charge
 | ||
|       if (defenderRoll.needResist || this._isForceOuCharge(attackerRoll)) {
 | ||
| 
 | ||
|         defenderRoll.show = defenderRoll.show || {}
 | ||
| 
 | ||
|         const dmg = attackerRoll.dmg.dmgArme + attackerRoll.dmg.dmgActor;
 | ||
|         let arme = defenderRoll.arme;
 | ||
|         let msg = "";
 | ||
|         if (arme.data.magique) {
 | ||
|           defenderRoll.show.deteriorationArme = 'resiste'; // Par défaut
 | ||
|           if (arme.data.resistance_magique == undefined) arme.data.resistance_magique = 0; // Quick fix
 | ||
|           if (dmg > arme.data.resistance_magique) { // Jet uniquement si dommages supérieur à résistance magique (cf. 274)
 | ||
|             let resistance = Misc.toInt(arme.data.resistance);
 | ||
|             // Jet de résistance de l'arme de parade (p.132)
 | ||
|             let resistRoll = await RdDResolutionTable.rollData({
 | ||
|               caracValue: resistance,
 | ||
|               finalLevel: - dmg,
 | ||
|               showDice: false
 | ||
|             });
 | ||
|             if (!resistRoll.rolled.isSuccess) {
 | ||
|               let perteResistance = (dmg - arme.data.resistance_magique)
 | ||
|               resistance -= perteResistance;
 | ||
|               defenderRoll.show.deteriorationArme = resistance <= 0 ? 'brise' : 'perte';
 | ||
|               defenderRoll.show.perteResistance = perteResistance;
 | ||
|               this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'data.resistance': resistance }]);
 | ||
|             }
 | ||
|           }
 | ||
|         } else {
 | ||
|           let resistance = Misc.toInt(arme.data.resistance);
 | ||
|           // Jet de résistance de l'arme de parade (p.132)
 | ||
|           let resistRoll = await RdDResolutionTable.rollData({
 | ||
|             caracValue: resistance,
 | ||
|             finalLevel: - dmg,
 | ||
|             showDice: false
 | ||
|           });
 | ||
|           if (resistRoll.rolled.isSuccess) { // Perte de résistance
 | ||
|             defenderRoll.show.deteriorationArme = 'resiste';
 | ||
|           } else {
 | ||
|             resistance -= dmg;
 | ||
|             defenderRoll.show.deteriorationArme = resistance <= 0 ? 'brise' : 'perte';
 | ||
|             defenderRoll.show.perteResistance = dmg;
 | ||
|             this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'data.resistance': resistance }]);
 | ||
|           }
 | ||
|         }
 | ||
|         // Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132)
 | ||
|         if (ReglesOptionelles.isUsing('defenseurDesarme') && resistance > 0 && RdDItemArme.getCategorieParade(defenderRoll.arme) != 'boucliers') {
 | ||
|           let desarme = await RdDResolutionTable.rollData({
 | ||
|             caracValue: this.defender.getForce(),
 | ||
|             finalLevel: Misc.toInt(defenderRoll.competence.data.niveau) - dmg,
 | ||
|             showDice: false
 | ||
|           });
 | ||
|           defenderRoll.show.desarme = desarme.rolled.isEchec;
 | ||
|         }
 | ||
|       }
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   async computeRecul(defenderRoll) { // Calcul du recul (p. 132)
 | ||
|     const attackerRoll = defenderRoll.attackerRoll;
 | ||
|     if (ReglesOptionelles.isUsing('recul') && this._isForceOuCharge(attackerRoll)) {
 | ||
|       const impact = this._computeImpactRecul(attackerRoll);
 | ||
|       const rollRecul = await RdDResolutionTable.rollData({ caracValue: 10, finalLevel: impact });
 | ||
|       if (rollRecul.rolled.isSuccess) {
 | ||
|         defenderRoll.show.recul = 'encaisse';
 | ||
|       } else if (rollRecul.rolled.isETotal || this._isReculCauseChute(impact)) {
 | ||
|         defenderRoll.show.recul = 'chute';
 | ||
|         await this.defender.addStatusEffectById('prone');
 | ||
|       }
 | ||
|       else {
 | ||
|         defenderRoll.show.recul = 'recul';
 | ||
|       }
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   async _isReculCauseChute(impact) {
 | ||
|     const agilite = this.defender.getAgilite();
 | ||
|     const chute = await RdDResolutionTable.rollData({ caracValue: agilite, finalLevel: impact });
 | ||
|     return chute.rolled.isEchec;
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   _isForceOuCharge(attaque) {
 | ||
|     return attaque.particuliere == 'force' || attaque.tactique == 'charge';
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   _computeImpactRecul(attaque) {
 | ||
|     const taille = this.defender.getTaille();
 | ||
|     const force = this.attacker.getForce();
 | ||
|     const dommages = attaque.arme.data.dommagesReels ?? attaque.arme.data.dommages;
 | ||
|     return taille - (force + dommages);
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   async encaisser(attackerRoll, defenderTokenId) {
 | ||
|     defenderTokenId = defenderTokenId || this.defenderTokenId;
 | ||
|     console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId);
 | ||
| 
 | ||
|     let defenderRoll = RdDCombat._getDefense(attackerRoll.passeArme);
 | ||
|     if (!defenderRoll) {
 | ||
|       ui.notifications.warn("Cette passe d'arme est déjà terminée!")
 | ||
|       return;
 | ||
|     }
 | ||
|     if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) {
 | ||
|       this._onEchecTotal(defenderRoll);
 | ||
|     }
 | ||
| 
 | ||
|     if (Misc.isElectedUser()) {
 | ||
|       attackerRoll.attackerId = this.attackerId;
 | ||
|       attackerRoll.defenderTokenId = defenderTokenId;
 | ||
| 
 | ||
|       await this.computeRecul(defenderRoll);
 | ||
|       this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll);
 | ||
|     }
 | ||
|     else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
 | ||
|       game.socket.emit("system.foundryvtt-reve-de-dragon", {
 | ||
|         msg: "msg_encaisser",
 | ||
|         data: {
 | ||
|           attackerId: this.attackerId,
 | ||
|           defenderTokenId: defenderTokenId,
 | ||
|           attackerRoll: attackerRoll
 | ||
|         }
 | ||
|       });
 | ||
|     }
 | ||
|     RdDCombat._deleteDefense(attackerRoll.passeArme);
 | ||
|     this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   /* retourne true si on peut continuer, false si on ne peut pas continuer */
 | ||
|   async accorderEntite(when = 'avant-encaissement') {
 | ||
|     if (when != game.settings.get("foundryvtt-reve-de-dragon", "accorder-entite-cauchemar")
 | ||
|       || this.defender == undefined
 | ||
|       || !this.defender.isEntiteCauchemar()
 | ||
|       || this.defender.isEntiteCauchemarAccordee(this.attacker)) {
 | ||
|       return true;
 | ||
|     }
 | ||
| 
 | ||
|     let rolled = await RdDResolutionTable.roll(this.attacker.getReveActuel(), - Number(Misc.templateData(this.defender).carac.niveau.value));
 | ||
| 
 | ||
|     let message = {
 | ||
|       content: "Jet de points actuels de rêve à " + rolled.finalLevel + RdDResolutionTable.explain(rolled) + "<br>",
 | ||
|       whisper: ChatMessage.getWhisperRecipients(this.attacker.name)
 | ||
|     };
 | ||
| 
 | ||
|     if (rolled.isSuccess) {
 | ||
|       await this.defender.setEntiteReveAccordee(this.attacker);
 | ||
|       message.content += this.attacker.name + " s'est accordé avec " + this.defender.name;
 | ||
|     }
 | ||
|     else {
 | ||
|       message.content += this.attacker.name + " n'est pas accordé avec " + this.defender.name;
 | ||
|     }
 | ||
| 
 | ||
|     ChatMessage.create(message);
 | ||
|     return rolled.isSuccess;
 | ||
|   }
 | ||
| 
 | ||
|   /* -------------------------------------------- */
 | ||
|   static async displayActorCombatStatus(combat, actor) {
 | ||
|     let data = {
 | ||
|       combatId: combat._id,
 | ||
|       alias: actor.name,
 | ||
|       etatGeneral: actor.getEtatGeneral(),
 | ||
|       isSonne: actor.getSonne(),
 | ||
|       blessuresStatus: actor.computeResumeBlessure(),
 | ||
|       SConst: actor.getSConst(),
 | ||
|       actorId: actor.data._id,
 | ||
|       isGrave: false,
 | ||
|       isCritique: false
 | ||
|     }
 | ||
|     if (actor.countBlessuresByName("critiques") > 0) { // Pour éviter le cumul grave + critique
 | ||
|       data.isCritique = true;
 | ||
|     } else if (actor.countBlessuresByName("graves") > 0) {
 | ||
|       data.isGrave = true;
 | ||
|     }
 | ||
| 
 | ||
|     ChatUtility.createChatWithRollMode(actor.name, {
 | ||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, data)
 | ||
|     });
 | ||
|   }
 | ||
| }
 |