forked from public/foundryvtt-reve-de-dragon
33 lines
1.0 KiB
JavaScript
33 lines
1.0 KiB
JavaScript
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
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const ROLLMODE = "rollmode"
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export class RollPartRollMode extends RollPart {
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get code() { return ROLLMODE }
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get section() { return ROLLDIALOG_SECTION.CONDITIONS }
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loadRefs(rollData) {
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const refs = this.getRefs(rollData)
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refs.rollmodes = Object.entries(CONFIG.Dice.rollModes).map(([k, v]) => { return { key: k, label: v.label, icon: v.icon } })
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}
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restore(rollData) {
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this.setCurrent(rollData, { key: this.getSaved(rollData)?.key ?? game.settings.get("core", "rollMode") })
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}
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store(rollData, targetData) {
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this.setSaved(targetData, { key: this.getCurrent(rollData).key })
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}
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async _onRender(rollDialog, context, options) {
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const rollvisibilityButtons = rollDialog.element.querySelectorAll(`button[name="roll-rollmode"]`)
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rollvisibilityButtons?.forEach(it => it.addEventListener(
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"click", e => {
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e.preventDefault()
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this.getCurrent(rollDialog.rollData).key = e.currentTarget.dataset.key
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rollDialog.render()
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}))
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}
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}
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