export const ROLL_TYPE_ATTAQUE = 'attaque' export const ROLL_TYPE_COMP = 'comp' export const ROLL_TYPE_CUISINE = 'cuisine' export const ROLL_TYPE_DEFENSE = 'defense' export const ROLL_TYPE_JEU = 'jeu' export const ROLL_TYPE_MEDITATION = 'meditation' export const ROLL_TYPE_OEUVRE = 'oeuvre' export const ROLL_TYPE_SORT = 'sort' export const ROLL_TYPE_TACHE = 'tache' export const ATTAQUE_ROLL_TYPES = [ROLL_TYPE_ATTAQUE] export const COMBAT_ROLL_TYPES = [ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE] export const DEMIREVE_ROLL_TYPES = [ROLL_TYPE_SORT] export const DEFAULT_ROLL_TYPES = [ROLL_TYPE_COMP, ROLL_TYPE_TACHE, ROLL_TYPE_MEDITATION, ROLL_TYPE_CUISINE, ROLL_TYPE_OEUVRE, ROLL_TYPE_JEU] export const ALL_ROLL_TYPES = [...DEFAULT_ROLL_TYPES, ...COMBAT_ROLL_TYPES, ...DEMIREVE_ROLL_TYPES] export const DIFF = { LIBRE: 'libre', ATTAQUE: 'attaque', IMPOSEE: 'imposee', DEFENSE: 'defense', DEFAUT: 'defaut', AUCUN: 'aucun' } export const DIFFS = { [DIFF.LIBRE]: { key: DIFF.LIBRE, label: "Difficulté libre", libre: true, visible: true, max: 0 }, [DIFF.ATTAQUE]: { key: DIFF.ATTAQUE, label: "Difficulté d'attaque", libre: true, visible: true, max: 0 }, [DIFF.IMPOSEE]: { key: DIFF.IMPOSEE, label: "Diffficulté imposée", libre: false, visible: true, max: 0 }, [DIFF.DEFENSE]: { key: DIFF.DEFENSE, label: "Diffficulté défense", libre: false, visible: true, max: 0 }, [DIFF.DEFAUT]: { key: DIFF.DEFAUT, label: "Difficulté", libre: true, visible: true, max: 5 }, [DIFF.AUCUN]: { key: DIFF.AUCUN, label: "", libre: false, visible: false, max: 0 }, }