import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs" const PART_TRICHER = "tricher" export class RollPartTricher extends RollPart { get code() { return PART_TRICHER } get section() { return ROLLDIALOG_SECTION.CONDITIONS } visible(rollData) { return game.user.isGM } prepareContext(rollData) { const current = this.getCurrent(rollData) if (current.resultat == undefined) { current.resultat = -1 } } getAjustements(rollData) { rollData.current.resultat = this.getCurrent(rollData).resultat return [] } async _onRender(rollDialog, context, options) { const input = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="${this.code}"]`) input?.addEventListener("change", e => { this.getCurrent(rollDialog.rollData).resultat = parseInt(e.currentTarget.value) }) } }