import { Misc } from "../misc.js" import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs" export const PART_TRICHER = "tricher" export class RollPartTricher extends RollPart { get code() { return PART_TRICHER } get section() { return ROLLDIALOG_SECTION.CONDITIONS } visible(rollData) { return game.user.isGM } prepareContext(rollData) { const current = this.getCurrent(rollData) current.resultat = Misc.inRange(current.resultat == undefined ? -1 : current.resultat, -1, 100) } getAjustements(rollData) { return [] } async _onRender(rollDialog, context, options) { const input = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="${this.code}"]`) input?.addEventListener("input", e => this.onInputChange(e, rollDialog)) } onInputChange(event, rollDialog) { this.getCurrent(rollDialog.rollData).resultat = parseInt(event.currentTarget.value) } }