import { Grammar } from "../grammar.js" import { ITEM_TYPES } from "../constants.js" import { CARACS } from "../rdd-carac.js" import { ROLL_TYPE_JEU } from "./roll-constants.mjs" import { PART_CARAC } from "./roll-part-carac.mjs" import { PART_COMP } from "./roll-part-comp.mjs" import { RollPartSelect } from "./roll-part-select.mjs" import { ROLLDIALOG_SECTION } from "./roll-part.mjs" export const PART_JEU = "jeu" const COMPETENCE_JEU = 'Jeu' export class RollPartJeu extends RollPartSelect { get code() { return PART_JEU } get section() { return ROLLDIALOG_SECTION.CHOIX } isValid(rollData) { return rollData.active.actor.isPersonnage() } visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_JEU) } loadRefs(rollData) { const refs = this.getRefs(rollData) refs.jeux = rollData.active.actor.itemTypes[ITEM_TYPES.jeu] .map(it => RollPartJeu.$extractJeu(it, rollData.active.actor)) if (refs.jeux.length > 0) { this.$selectJeu(rollData) } } choices(refs) { return refs.jeux } static $extractJeu(jeu, actor) { const comp = actor.getCompetence(COMPETENCE_JEU) const caracs = jeu.system.caraccomp.toLowerCase().split(/[.,:\/-]/).map(it => it.trim()) const base = RollPartJeu.$getJeuBase(jeu, comp, caracs) return { key: jeu.id, label: jeu.name, caracs: caracs, jeu: jeu, value: (base ?? comp).system.niveau, base: base, comp: comp } } static $getJeuBase(jeu, comp, caracs) { if (jeu.system.base < comp.system.niveau) { return undefined } return { id: comp.id, name: `Jeu ${jeu.name}`, type: comp.type, img: comp.img, system: foundry.utils.mergeObject( { niveau: jeu.system.base, base: jeu.system.base, default_carac: caracs.length > 0 ? caracs[0] : CARACS.CHANCE }, comp.system, { inplace: true, overwrite: false } ) } } prepareContext(rollData) { const current = this.getCurrent(rollData) if (rollData.type.current == ROLL_TYPE_JEU && current) { rollData.type.opposed = true } } getAjustements(rollData) { return [] } $selectJeu(rollData, key) { this.selectByKey(rollData, key, 0) } async _onRender(rollDialog, context, options) { const selectjeu = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-jeu"]`) selectjeu.addEventListener("change", e => { const selectOptions = e.currentTarget.options const index = selectOptions.selectedIndex this.$selectJeu(rollDialog.rollData, selectOptions[index]?.value) rollDialog.render() }) } impactOtherPart(part, rollData) { if (this.visible(rollData)) { const current = this.getCurrent(rollData) switch (part.code) { case PART_CARAC: return part.filterCaracs(rollData, current.caracs) case PART_COMP: return part.filterComps(rollData,[current.comp?.name]) } } return undefined } getSpecialComp(rollData) { const current = this.getCurrent(rollData) return current.base ? [current.base] : [] } }