import { ITEM_TYPES } from "../constants.js" import { CARACS } from "../rdd-carac.js" import { ROLL_TYPE_JEU } from "./roll-constants.mjs" import { PART_CARAC } from "./roll-part-carac.mjs" import { PART_COMP, RollPartComp } from "./roll-part-comp.mjs" import { RollPartSelect } from "./roll-part-select.mjs" import { ROLLDIALOG_SECTION } from "./roll-part.mjs" import { RdDItem } from "../item.js" import { Misc } from "../misc.js" export const PART_JEU = "jeu" export const COMPETENCE_JEU = 'Jeu' export class RollPartJeu extends RollPartSelect { get code() { return PART_JEU } get section() { return ROLLDIALOG_SECTION.CHOIX } isValid(rollData) { return rollData.active.actor.isPersonnage() } visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_JEU) } loadRefs(rollData) { const refs = this.getRefs(rollData) const actor = rollData.active.actor const compJeu = actor.getCompetence(COMPETENCE_JEU) refs.jeux = actor.itemTypes[ITEM_TYPES.jeu] .map(it => RollPartJeu.$extractJeu(it, compJeu)) if (refs.jeux.length > 0) { this.$selectJeu(rollData) } } choices(refs) { return refs.jeux } static $extractJeu(jeu, compJeu) { const caracs = jeu.system.caraccomp.toLowerCase().split(/[.,:\/-]/).map(it => it.trim()) const base = RollPartJeu.$getJeuBase(jeu, compJeu, caracs) return { key: jeu.id, label: jeu.name, caracs: caracs, jeu: jeu, value: 0, base: base, comp: compJeu } } static $getJeuBase(jeu, comp, caracs) { if (jeu.system.base < comp.system.niveau) { return undefined } return new RdDItem({ id: comp.id, name: `Jeu ${Misc.lowerFirst(jeu.name)}`, type: ITEM_TYPES.competence, img: comp.img, system: foundry.utils.mergeObject( { niveau: jeu.system.base, base: jeu.system.base, default_carac: caracs.length > 0 ? caracs[0] : CARACS.CHANCE }, comp.system, { overwrite: false } ) }) } prepareContext(rollData) { const current = this.getCurrent(rollData) if (rollData.type.current == ROLL_TYPE_JEU && current) { rollData.type.opposed = true } } getAjustements(rollData) { return [] } $selectJeu(rollData, key) { this.selectByKey(rollData, key, 0) if (rollData.type.current == ROLL_TYPE_JEU) { RollPartJeu.forceCompJeu(rollData) } } static forceCompJeu(rollData) { const jeu = rollData.current[PART_JEU].base ?? rollData.current[PART_JEU].comp rollData.refs[PART_COMP].comps = [jeu].map(it => RollPartComp.extractComp(it)) rollData.current[PART_COMP] = rollData.refs[PART_COMP].comps[0] } async _onRender(rollDialog, context, options) { const selectjeu = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-jeu"]`) selectjeu.addEventListener("change", e => { const selectOptions = e.currentTarget.options const index = selectOptions.selectedIndex this.$selectJeu(rollDialog.rollData, selectOptions[index]?.value) rollDialog.render() }) } impactOtherPart(part, rollData) { if (this.visible(rollData)) { const current = this.getCurrent(rollData) switch (part.code) { case PART_CARAC: return part.filterCaracs(rollData, current.caracs) case PART_COMP: return part.filterComps(rollData, [current.comp?.name]) } } return undefined } getSpecialComp(rollData) { const current = this.getCurrent(rollData) return current.base ? [current.base] : [] } }