import { RDD_CONFIG } from "../constants.js" import { ATTAQUE_TYPE_MELEE } from "../item/arme.js" import { RdDBonus } from "../rdd-bonus.js" import { CARACS } from "../rdd-carac.js" import { RdDEmpoignade } from "../rdd-empoignade.js" import { DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP } from "./roll-constants.mjs" import RollDialog from "./roll-dialog.mjs" import { PART_CARAC } from "./roll-part-carac.mjs" import { PART_COMP } from "./roll-part-comp.mjs" import { PART_DIFF } from "./roll-part-diff.mjs" import { RollPartSelect } from "./roll-part-select.mjs" import { PART_SIGN } from "./roll-part-sign.mjs" import { ROLLDIALOG_SECTION } from "./roll-part.mjs" export const PART_ATTAQUE = 'attaque' const TACTIQUES = RdDBonus.tactiques.filter(it => it.isTactique) const FILTER_ATTAQUE_EMPOIGNADE = attaque => attaque.arme.isEmpoignade() const FILTER_ATTAQUE_NON_EMPOIGNADE = attaque => !attaque.arme.isEmpoignade() const FILTER_ATTAQUE_EMPOIGNE = attaque => attaque.arme.isUtilisableEmpoigne() && ATTAQUE_TYPE_MELEE.includes(attaque.main) export class RollPartAttaque extends RollPartSelect { get code() { return PART_ATTAQUE } get section() { return ROLLDIALOG_SECTION.CHOIX } visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_ATTAQUE) } loadRefs(rollData) { const refs = this.getRefs(rollData) const attaques = rollData.active.actor.listAttaques() refs.all = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor)) this.filterAttaquesEmpoignade(rollData) refs.tactiques = TACTIQUES if (refs.attaques.length > 0) { const attaque = this.findAttaque(refs.attaques, this.getSaved(rollData)) this.$selectAttaque(rollData, attaque?.key) } } isAttaqueEmpoignade(it) { return it.arme.isEmpoignade() } store(rollData, targetData) { super.store(rollData, targetData) this.getSaved(targetData).dmg = this.getCurrent(rollData).dmg } restore(rollData) { const saved = this.getSaved(rollData) super.restore(rollData) if (saved.dmg != undefined) { this.getCurrent(rollData).dmg = this.getSaved(rollData).dmg } } findAttaque(attaques, saved) { return attaques.find(at => at.arme.id == saved?.arme?.id && at.comp.id == saved?.comp?.id ) } choices(refs) { return refs.attaques } static $extractAttaque(attaque, actor) { attaque.key = `${attaque.action}::${attaque.label}` attaque.tactique = TACTIQUES[0] attaque.initialDiff = attaque.comp?.system.default_diffLibre ?? 0 return attaque } prepareContext(rollData) { this.filterAttaquesEmpoignade(rollData) const current = this.getCurrent(rollData) current.dmg = RdDBonus.dmgRollV2(rollData, current) } filterAttaquesEmpoignade(rollData) { const refs = this.getRefs(rollData) const isEmpoignade = RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId) refs.isEmpoignadeEnCours = RdDEmpoignade.isEmpoignadeEnCours(rollData.active.actor) const filterAttaques = isEmpoignade ? FILTER_ATTAQUE_EMPOIGNADE : refs.isEmpoignadeEnCours ? FILTER_ATTAQUE_EMPOIGNE : FILTER_ATTAQUE_NON_EMPOIGNADE refs.attaques = refs.all.filter(filterAttaques) } getAjustements(rollData) { const current = this.getCurrent(rollData) const tactique = current.tactique ? [{ label: current.tactique.label, value: current.tactique.attaque }] : [] const surprise = rollData.opponent?.surprise ? [{ label: rollData.opponent.surprise.label, value: rollData.opponent.surprise.attaque }] : [] return [...tactique, ...surprise] } $selectAttaque(rollData, key) { this.selectByKey(rollData, key) } async _onRender(rollDialog, context, options) { const selectAttaque = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-attaque"]`) const selectTactique = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-tactique"]`) const checkMortalite = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="check-mortalite"]`) const utiliserDagueEmpoignade = rollDialog.element.querySelector(`roll-section[name="${this.code}"] a.utiliser-dague-empoignade`) const current = this.getCurrent(rollDialog.rollData) selectAttaque.addEventListener("change", e => { const selectOptions = e.currentTarget.options const index = selectOptions.selectedIndex this.$selectAttaque(rollDialog.rollData, selectOptions[index]?.value) rollDialog.render() }) selectTactique.addEventListener("change", e => { const selectOptions = e.currentTarget.options const index = selectOptions.selectedIndex current.tactique = RdDBonus.find(selectOptions[index]?.value) rollDialog.render() }) checkMortalite?.addEventListener("change", e => { current.dmg.mortalite = (e.currentTarget.checked ? RDD_CONFIG.encaissement.mortel : RDD_CONFIG.encaissement.nonmortel) rollDialog.render() }) utiliserDagueEmpoignade?.addEventListener("click", e => { e.preventDefault() const rollData = rollDialog.rollData this.utiliserDagueEmpoignade(rollData) }) } utiliserDagueEmpoignade(rollData) { RollDialog.create({ ids: { actorId: rollData.ids.actorId, actorTokenId: rollData.ids.actorTokenId }, type: { allowed: [ROLL_TYPE_COMP], current: ROLL_TYPE_COMP }, selected: { carac: { key: CARACS.DEXTERITE, forced: true }, comp: { key: 'Dague', forced: true }, diff: { type: DIFF.IMPOSEE, value: -4 } } }) } impactOtherPart(part, rollData) { if (this.visible(rollData)) { const current = this.getCurrent(rollData) switch (part.code) { case PART_CARAC: return part.filterCaracs(rollData, [current.carac.key]) case PART_COMP: return part.filterComps(rollData, [current.comp.name]) case PART_DIFF: { if (current.initialDiff) { part.setDiff(rollData, { type: DIFF.ATTAQUE, value: current.initialDiff }) current.initialDiff = undefined } break } case PART_SIGN: return part.setArme(rollData, false, current.forceRequise) } } return undefined } }