Compare commits
9 Commits
v13
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d1b1b2a341
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@@ -1,76 +0,0 @@
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name: Release Creation
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on:
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release:
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types: [published]
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
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#- uses: actions/checkout@v3
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- uses: RouxAntoine/checkout@v3.5.4
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with:
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ref: 'v13'
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# get part of the tag after the `v`
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- name: Extract tag version number
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id: get_version
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uses: battila7/get-version-action@v2
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# Substitute the Manifest and Download URLs in the module.json
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- name: Substitute Manifest and Download Links For Versioned Ones
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id: sub_manifest_link_version
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uses: microsoft/variable-substitution@v1
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with:
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files: 'system.json'
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env:
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version: ${{steps.get_version.outputs.version-without-v}}
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url: https://www.uberwald.me/gitea/${{gitea.repository}}
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manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json
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download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/rddsystem.zip
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- name: Set up Node.js
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uses: actions/setup-node@v2
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with:
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node-version: '18' # Use the node version your project requires
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- name: Install dependencies
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run: npm install
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- name: Build the compendiums
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run: node ./tools/packCompendiumsToDist.mjs
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# Create a zip file with all files required by the module to add to the release
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- run: |
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apt update -y
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apt install -y zip
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- run: zip -r ./rddsystem.zip system.json template.json README.md LICENSE.txt assets/ css/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/
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- name: setup go
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uses: actions/setup-go@v3
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with:
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go-version: '>=1.20.1'
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- name: Use Go Action
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id: use-go-action
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uses: https://gitea.com/actions/release-action@main
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with:
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files: |-
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./rddsystem.zip
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system.json
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api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
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- name: Publish to Foundry server
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uses: djlechuck/foundryvtt-publish-package-action@v1
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with:
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token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
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id: 'foundryvtt-reve-de-dragon'
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version: ${{github.event.release.tag_name}}
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manifest: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json'
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notes: 'https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v13/changelog.md'
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compatibility-minimum: '13'
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compatibility-verified: '13'
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14
.gitlab/issue_templates/Bug.md
Normal file
@@ -0,0 +1,14 @@
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Pour que le bug soit traité, merci de préciser quelques détails.
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### Environment
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> Indiquez quelques éléments de votre installation
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* Foundry VTT Version: (Example 0.5.4)
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* OS: [Windows, MacOS, Linux (which distro)]
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* Modules ?: Liste des modules utilisés
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### Description du problème
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/label ~Bug ~Nonrepro
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14
.gitlab/issue_templates/Feature.md
Normal file
@@ -0,0 +1,14 @@
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### Résumé de la fonctionnalité
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> Décrivez de manière simple et concise la fonction que vous voulez voir ajoutée.
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### Expérience Utilisateur
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> Indiquez ce que l'utilisateur aura comme bénéfice avec cette fonction.
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### Priority/Importance
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> Selon vous, quelle est l'importance de cette fonctionnalité.
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/label ~Feature
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11
README.md
@@ -12,8 +12,8 @@ Pseudo : LeRatierBretonnien
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Mainteneur/Développeur : LeRatierBretonnien
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Développeur : VincentVk
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Tests, Compendiums, Données: Fred, Fab, Grendel, LeRatierBretonnien, VincentVk
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Styles/CSS : Mandar, VincentVk
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Tests, Compendiums, Données: Fred, Fab, Grendel
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Styles/CSS : Mandar
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# Mentions Légales
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@@ -23,9 +23,6 @@ La carte des Terres Médianes du Rêve est une illustration de **Jidus**, utilis
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Les silhouettes des créatures, humanoïdes et entités sont des illustrations de **Roland Barthélémy**, et sont utilisés dans le cadre de ce projet avec son aimable autorisation.
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Merci à eux !!
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Toute la propriété intellectuelle leur appartient, ce système est une adaptation destinée à fonctionner sous FoundryVTT.
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Toute la propriété intellectuelle leur appartient, ce système est une adpatation destinée à fonctionner sous FoundryVTT.
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L'ensemble du code est sous licence Creative Commons.
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# Licences
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- L'export pdf utilise la librairie [pdf-lib](https://pdf-lib.js.org/) sous licence [MIT](pdf-lib-LICENSE.md)
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L'ensemble du code est sous licence Creative Commons.
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@@ -1 +0,0 @@
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491
changelog.md
@@ -1,423 +1,13 @@
|
||||
# 13.0
|
||||
## 13.0.16 - La paix d'Illysis
|
||||
|
||||
- Export de personnages sous forme de feuille de personnage pdf
|
||||
- Correction d'un problème à l'ouverture de personnages saisis dans d'anciennes versions
|
||||
- Fenêtre de jet v2
|
||||
- on peut faire des jets en dehors des combats
|
||||
|
||||
## 13.0.15 - Les pièces d'Illysis
|
||||
|
||||
- On peut de nouveau acheter dans les commerces
|
||||
- Corrections V13
|
||||
- Les textes sur fond "parchemin" ne sont plus affichés en blanc
|
||||
|
||||
## 13.0.14 - Le familier d'Illysis
|
||||
|
||||
- Les réussites particulières en demi-surprise sont de simples réussites
|
||||
- Les images des scènes par défaut sont corrigées
|
||||
- Ajout d'une image de status "sur-encombré"
|
||||
- Correction V13
|
||||
- couleur lisible dans les sommaires des journaux et des compendiums
|
||||
- Amélioration des entités:
|
||||
- l'attaquant ne sait plus que c'est une entité de cauchemar (surprise!)
|
||||
- l'encaissement indique une blessure dans le tchat... même si ce n'est que de l'endurance
|
||||
- les blurettes suivent les règles des entités de cauchemar (p322)
|
||||
- Nouvelle fenêtre de jets de dés
|
||||
- attaque/défense des créatures
|
||||
- les attaques/parades avec une arme trop lourde se font en demi-surprise
|
||||
- les demandes de défense disparaîssent une fois prises en compte
|
||||
- empoignade
|
||||
- l'empoignade est possible avec une initiative d'empoignade, ou en cours d'empoignade
|
||||
- seule la dague, le pugilat et la dague sont possibles en cours d'empoignade
|
||||
- jet de Dextérité/Dague pour utiliser la dague en cours d'empoignade (p136)
|
||||
- attaquer avec une arme un empoigneur donne un +4 si pas d'empoignade (p134)
|
||||
- la différence de taille donne un bonus/malus en cours d'empoignade (p135)
|
||||
- les dommages de l'empoignade ajoutent/enlèvent un point d'empoignade
|
||||
- le statut d'empoignade est affiché sur les tokens
|
||||
- les défenses contre une empoignade sont corrigées
|
||||
|
||||
## 13.0.13 - L'épanouissement d'Illysis
|
||||
|
||||
- Fix d'erreur au chargement de templates RollDialog
|
||||
- Nouvelle fenêtre de jets de dés
|
||||
- Fix: affichage des points de tâche
|
||||
- Fix: affichage des ajustements cohérent
|
||||
- L'ouverture depuis les caractéristiques permet plusieurs types de jets
|
||||
- On peut créer ou modifier les tâches dans la fenêtre de jets de tâches
|
||||
- attaque/défense
|
||||
- les maladresses sont affichées dans le résultat du jet
|
||||
- le message au défenseur s'affiche correctement
|
||||
- la difficulté d'attaque s'applique à la défense
|
||||
- on peut choisir les particulières en rapidité
|
||||
|
||||
## 13.0.12 - La méditation d'Illysis
|
||||
|
||||
- les signes draconiques éphémères de 1 round sont supprimés à la descente des TMRs
|
||||
- Générateur de description
|
||||
- correction des termes pour les couleurs des yeux/cheveux
|
||||
- ajout de boutons pour forcer le sexe masculin/féminin
|
||||
- Nouvelle fenêtre de jets de dés
|
||||
- les méditations proposent un bouton pour monter dans les TMRs
|
||||
- fenêtre de lancer de sorts
|
||||
- Correction: les compétences de jeux ne remplacent plus les compétences en dehors des jets de jeu
|
||||
- gestion des maladresses d'attaque et défense
|
||||
|
||||
## 13.0.11 - Le gambit d'Illysis
|
||||
|
||||
- Nouvelle fenêtre de jets de dés
|
||||
- jeux
|
||||
- cuisine et préparation de nourriture
|
||||
|
||||
## 13.0.10 - Les papilles d'Illysis
|
||||
|
||||
- Ajout d'un statut "saignement" en cas de blessure grave ou critique sans premiers soins
|
||||
|
||||
- Nouvelle fenêtre de jets de dés
|
||||
- jets de méditation
|
||||
- jets de tâches
|
||||
- jets de caractéristiques
|
||||
- jets de compétences
|
||||
- Boutons d'initiative et d'attaque V2
|
||||
- fenêtre d'attaque
|
||||
- choix des armes
|
||||
- gestion des particulières
|
||||
- message au défenseur
|
||||
- gestion des demi-surprises (attaquant/défenseur)
|
||||
- gestion des tactiques (attaquant/défenseur)
|
||||
- en cours nouvelle fenêtre de jets
|
||||
- jets de compétence avec messages
|
||||
- jets de cuisine séparés avec messages (pour gérer plus tard les spécificités: fabricatioon de plats)
|
||||
- gestion des empoignades
|
||||
|
||||
- Technique: suppression de warnings foundry sur renderTemplate
|
||||
|
||||
## 13.0.9 - Le combat d'Illysis
|
||||
- Fix
|
||||
- La montée en TMR fonctionne
|
||||
- ajout d'un status "Force insuffisante"
|
||||
- clarification des maladresses à l'attaque (en demi surprise, ou à cause d'un échec total)
|
||||
- Nouvelle fenêtre de jets de dés
|
||||
- ajout du statut "Force insuffisante" aux acteurs si la
|
||||
force est insuffisante pour l'arme
|
||||
- avancement du mode attaque
|
||||
- choix de tactique
|
||||
- choix mortel/non-mortel pour les dommages
|
||||
- affichage des dommages ajustés delon les choix
|
||||
- affichage du statut de surprise de l'attaquant
|
||||
- affichage du statut de surprise du défenseur
|
||||
- prise en compte des significatives (demi-surprises)
|
||||
- avancement du mode défense
|
||||
- sélection esquive/parade
|
||||
- affichage du statut de surprise du défenseur
|
||||
- prise en compte des significatives (demi-surprises, armes disparates,
|
||||
particulière en finesse)
|
||||
- gestion de l'appel à la chance
|
||||
- gestion de l'utilisation de la destinée
|
||||
- gestion du recul depuis le messages
|
||||
- gestion de l'encaissement depuis le messages
|
||||
- impossible de faire un jet "actif" en surprise totale (attaque, parade, ...)
|
||||
|
||||
## 13.0.8 - Le renouveau d'Illysis
|
||||
|
||||
- Fix Foundry V13
|
||||
- Les états sont de nouveau affichés en ligne dans la feuille de personnage
|
||||
- les icones spécifiques Rêve de Dragon de la barre de droite sont de nouveau utilisées
|
||||
|
||||
- Nouvelle fenêtre de jets de dés
|
||||
- uniquement pour les oeuvres (chant, danse, musique, cuisine,...)
|
||||
- à activer dans les options avancées
|
||||
|
||||
## 13.0.7 - Sous le signe d'Illysis
|
||||
|
||||
- Fix Foundry V13
|
||||
- les tooltips des ajustements sont correctement visible
|
||||
- correction des affichages des signes d'heures dans la fenêtre d'astrologie
|
||||
|
||||
- en cas d'appel au moral lorsqu'une double significative est requise,
|
||||
le moral est perdu si la réussite est insuffisante
|
||||
- transformation du niveau des musiques/danses/chants/recettes de cuisine en valeur numérique
|
||||
- les effets draconiques sur une case inconnue (A0) ne causent plus de problèmes dans les TMRs
|
||||
|
||||
## 13.0.6 - Le bandage d'Illysis
|
||||
|
||||
- Les soins sont de nouveau disponibles depuis les tokens
|
||||
- Correction des boutons de la feuille simplifiée
|
||||
- On peut de nouveau acheter dans les commerces
|
||||
|
||||
## 13.0.5
|
||||
|
||||
- Export CSV/Scriptarium à nouveau disponible dans les menus d'acteurs
|
||||
|
||||
## 13.0.4 - Le long discours d'Illysis
|
||||
|
||||
- On peut de nouveau modifier les descriptions
|
||||
- ne pas proposer l'export csv par défaut
|
||||
- Correction de la macro "Jet quelconque"
|
||||
- Correction de la ligne 'rêve actuel' ajoutée dans les caracs
|
||||
- Corrections d'affichage
|
||||
- boutons de l'horloge
|
||||
- boutons de déplacement des TMR
|
||||
- modification des messages de tchat
|
||||
|
||||
## 13.0.3 - La dernière auberge d'Illysis
|
||||
|
||||
- On peut de nouveau acheter aux commerces
|
||||
- La description des Grizzal a des espaces
|
||||
- Corrections v13
|
||||
- Affichage des images et noms d'objets en ligne
|
||||
- affichage des compétences de créature sur une ligne
|
||||
- Affichage des informations d'acteur sur une ligne dans l'astrologie
|
||||
- Affichage des résultat de recherche
|
||||
|
||||
## 13.0.0 - Le début de l'errance d'Illysis
|
||||
|
||||
- Migration vers la version 13 de Foundry
|
||||
|
||||
# 12.0
|
||||
|
||||
## 12.0.50 - Le sommeil d'Astrobazzarh
|
||||
|
||||
- Le don de double rêve n'interrompt plus le sommeil toutes les heures
|
||||
- la perte de fatigue à la descente des TMR est visible immédiatement
|
||||
|
||||
## 12.0.49 - La deuxième lame d'Astrobazzarh
|
||||
|
||||
- Corrections
|
||||
- les défenses particulières sont correctement affichées
|
||||
- les vieux boucliers (sans catégorie de parade car créés il y a longtemps) peuvent parer...
|
||||
- Les attaques à distance n'ont pas de difficulté libre
|
||||
|
||||
## 12.0.48 - La chèvre d'Astrobazzarh
|
||||
|
||||
- le Bandersnatch a une protection de 10
|
||||
- la consistance chèvre est maintenant possible dans les recettes
|
||||
alchimiques (et toutes les consistances avec accents)
|
||||
- un échec au lancement d'un sort pour le mettre en réserve brise
|
||||
la concentration du haut-rêvant
|
||||
- Correction: les réussites particulières fonctionnent avec les caractéristiques dérivées
|
||||
|
||||
## 12.0.47
|
||||
|
||||
- Correction sur les mise à jour en cascade -
|
||||
- Correction sur le force rendering après un changement de competence
|
||||
|
||||
## 12.0.46 - Le double demi d'Astrobazzarh
|
||||
|
||||
- correction des raffraîchissement lors du sommeil qui empêchait de dormir
|
||||
plusieurs heures
|
||||
- Si la fatigue n'est pas utilisée, les rounds dans les TMR font perdre de l'endurance (au lieu d'en gagner)
|
||||
- les TMRs se ferment correctement quand la fatigue maximale est dépassée
|
||||
- le message de lancement de sort en réserve donne la description du sort
|
||||
- suppression de double-messages lors de la fermeture des TMR
|
||||
|
||||
## 12.0.45 - Les errements d'Astrobazzarh, encore
|
||||
|
||||
- La difficulté des méditations n'augmente plus en cas de réussite et d'échec normal
|
||||
- Renommage du Bouton pour révéler/masquer le demi-rêve
|
||||
|
||||
## 12.0.44 - Les errements d'Astrobazzarh, suite
|
||||
|
||||
- on peut de nouveau dormir et se réveiller reposé
|
||||
- les possessions utilisent maintenant correctement le rêve actuel
|
||||
- les sorts variables ne causent plus de soucis de voie pour le lancement de sorts
|
||||
- les acteurs ayant un sort avec un coût de rêve entier ne sont plus considérés
|
||||
comme pouvant avoir un rêve variable
|
||||
|
||||
## 12.0.42 - Les errements d'Astrobazzarh
|
||||
|
||||
- Correction de différentes automatisations de combat incorrectes
|
||||
- Correction des jets `@roll[vue/-2]` qui tentaient de chercher une compétence -2 (à cause des armes à 1/2 mains)
|
||||
|
||||
## 12.0.41 - La loupe d'Astrobazzarh
|
||||
|
||||
- On peut de nouveau effectuer des tirages cachés
|
||||
- Le stress transformé est bien diminué lorsqu'on met le stress dans une compétence
|
||||
|
||||
## 12.0.40 - Les mains d'Astrobazzarh
|
||||
|
||||
- correction des attaques particulières en combat
|
||||
- correction de message sur les min/max liés aux modificateurs de races (s'applique uniquement sur la taille)
|
||||
|
||||
## 12.0.39 - Les mains d'Astrobazzarh
|
||||
|
||||
- les armes à 1 ou 2 mains fonctionnent dans les liens de jets de dés
|
||||
- commande `/jet` pour poster une demande de jet de dés
|
||||
|
||||
## 12.0.38 - Les prévisions d'Astrobazzarh
|
||||
|
||||
- Correction de modifications de personnages qui ne s'affichaient pas:
|
||||
- changements d'endurance/vie/fatigue, transformé, ...
|
||||
- Migration des compétences "Ecriture" en "Écriture" dans les tâches, livres, oeuvres et méditations
|
||||
- Correction des jets de compétences de créatures
|
||||
- Premières préparations techniques pour le passage à Founry v13
|
||||
- liste des impacts d'un jet de dés (expérience, points de tâche, ...)
|
||||
- utilisation de l'extension hbs pour tous les fichiers handlebars
|
||||
|
||||
## 12.0.37 - Les enchantements d'Astrobazzarh
|
||||
|
||||
- les potions ont un état, seules les potions liquides sont enchantables
|
||||
- les lancements de sorts du jour sont conservés jusqu'à chateau dormant
|
||||
- lorsqu'un joueur souhaite enchanter une potion, les sorts d'enchantements/purification/permanence doivent avoir été lancés auparavant
|
||||
- on peut enchanter des gemmes exactement comme des potions
|
||||
|
||||
## 12.0.36 - L'alchimie d'Astrobazzarh
|
||||
|
||||
- Nouveautés
|
||||
- ajout d'un bouton pour enchanter les potions
|
||||
- standardisation des boutons d'actions sur les items
|
||||
- utilisations d'icones pour les actions de l'inventaire
|
||||
- Corrections:
|
||||
- la commande /tmra sans paramètres fonctionne
|
||||
- les jets d'encaissement depuis le tchat fonctionnent
|
||||
- affichage de la vie/endurance en cas de blessures et remise à neuf
|
||||
- les queues durant 12 heures ajoutées début Vaisseau ne durent plus 24 heures
|
||||
- Compendiums
|
||||
- Corrections des remedes enchantables
|
||||
- Corrections de descriptions pour proposer les jet de dés
|
||||
|
||||
## 12.0.35 - La Solution d'Astrobazzarh
|
||||
|
||||
- Fix problème d'initialisation des feuilles d'items
|
||||
|
||||
## 12.0.34 - la tête d'Astrobazzarh
|
||||
|
||||
- support de liens "jets de dés"
|
||||
- on peut ajouter des liens "jet de dés" dans les journaux, descriptions, notes, maladresses, ...
|
||||
- avec la syntaxe `@roll[...]` on peut ajouter le lien vers:
|
||||
- un jet de caractéristique/compétence `@roll[carac/competence/difficulte]` / `@roll[carac/difficulte]` / `@roll[carac/competence]`
|
||||
- une formule foundry `@roll[2d6]` pour lancer 2d6
|
||||
- une manipulation alchimique `@roll[couleur vert-bleu]`
|
||||
- les liens "jet avec caractéristiques" s'appliquent:
|
||||
- à tous les tokens sélectionnés
|
||||
- sinon, à l'acteur propriétaire (dans le cas d'un Item) ou à l'acteur courant
|
||||
- sinon, au personnage du joueur
|
||||
- on peut poster les liens dans le tchat pour proposer un jet aux joueurs
|
||||
- gestion des blocs secrets dans les descriptions
|
||||
|
||||
## 12.0.33 - la vieillesse d'Astrobazzarh
|
||||
|
||||
- retour de l'expérience pour les joueurs
|
||||
- suppression du message "Pas de caractéristique" sur les jets d'odorat-goût
|
||||
|
||||
## 12.0.32 - les rêveries d'Astrobazzarh
|
||||
|
||||
- Ajout des Items Race pour gérer les ajustements liés aux races
|
||||
|
||||
## 12.0.31 - le mausolée d'Astrobazzarh
|
||||
|
||||
- Correction: les automatisation de combat jouer-MJ fonctionnentde nouveau
|
||||
|
||||
## 12.0.30 - le cauchemar d'Astrobazzarh
|
||||
|
||||
- calcul automatique du niveau des entités selon leur rêve
|
||||
- la description des créatures venimeuses contient un lien vers leur venin
|
||||
- Correction: les messages de combats ne marchaient plus (Changement combiné Foundry + rêve de Dragon)
|
||||
|
||||
## 12.0.29 - L'indexation d'Astrobazzarh
|
||||
|
||||
- les liens dans la descriptions des sorts pointent vers les sorts du compendium
|
||||
- la description du chrasme contient le lien vers son venin plutôt qu'un tableau
|
||||
|
||||
## 12.0.28 - Les réserves d'Astrobazzarh
|
||||
|
||||
- possibilité de mettre en réserve depuis un sort connu
|
||||
|
||||
## 12.0.27 - Les vêtements d'Astrobazzarh
|
||||
|
||||
- Ajout de la liste des armures dans l'onglet caractéristiques
|
||||
- Ajout d'une option pour choisir une carte des TMR alternatives
|
||||
- Le Gardien peut créer des sorts en réserve parmi les sorts d'un personnage
|
||||
- Bouton pour ajouter des compétences aux créatures/entités
|
||||
- Bouton pour ajouter un personnage accordé aux entités de cauchemar
|
||||
- Correction du choix d'une cible parmi toutes les cibles pour les combats
|
||||
- Correction des ajouts de blessures (prise en compte de l'endurance et des contusions)
|
||||
- Correction des rituels de Détection et Lecture d'Aura des personnages prétirés
|
||||
- Correction des invocations
|
||||
- support de "personnages" n'ayant pas toutes les compétences
|
||||
- ajout de lien entre le sort et la créature
|
||||
- correction des liens vers les journaux
|
||||
- limitation aux compétences listées
|
||||
- acteur non lié par défaut
|
||||
- Correction des compendiums
|
||||
- l'import de personnages depuis un compendium respecte les acteurs liés/non-liés
|
||||
- les modèles de voyageurs sont liés par défaut
|
||||
- les modèles de personnages non joueurs sont non-liés par défaut
|
||||
|
||||
## 12.0.26 - Astrobazzarh le Haut-rêvant
|
||||
|
||||
- bouton pour le don de haut-rêve en un clic
|
||||
- les compétences de draconic ne sont plus précédées de "Voie de"
|
||||
- migration des compétences & compendiums
|
||||
- Correction feuille simplifiée qui ne s'affichait pas en cas de sort variable
|
||||
|
||||
## 12.0.24 - Les ajustements d'Astrobazzarh
|
||||
|
||||
- amélioration
|
||||
- meilleure gestion des noms des voies de draconic
|
||||
- affichage du détail des sorts avec le nom de voie, 'court', la difficulté, le coût
|
||||
- corrections
|
||||
- les tas dans les conteneurs peuvent être désempilés sans rendre le conteneur inutilisable
|
||||
- les conteneurs ne peuvent plus être empilés (pour éviter que le contenu de Schroedinger quand on les sépare)
|
||||
- on peut maintenant saisir et supprimer les bonus de cases de manière intuitive
|
||||
|
||||
## 12.0.23 - La bibliothèque d'Astrobazzarh
|
||||
|
||||
- corrections mineures
|
||||
- meilleure gestion de la parade des armes naturelles
|
||||
- cas de "User lacks permission to update" pour les blessures et les StatusEffects
|
||||
- risque de message d'encaissement non affiché
|
||||
- support de sorts à voies multiples
|
||||
- correction de compendiums
|
||||
- résistance des armes mise à jour
|
||||
- voies multiples pour las sorts de Lecture d'aura, Détection d'aura et Annulation de magie
|
||||
- améliorations "Scriptarium"
|
||||
- recherche des compétences sans accents pour permettre les noms accentués (standard Scriptarium)
|
||||
- affichage r1+ des sorts à coût variable dans la feuille simplifiée
|
||||
- affichage de Corps à corps pour le combat à mains nues dans la feuille simplifiée
|
||||
- dans les compendiums, les compétences Écriture et Épée ont une majuscule accentuée. Les Épée dans le compendium d'équipements référence le nom de compétence accentué.
|
||||
|
||||
## 12.0.21 - La nomination d'Astrobazzarh
|
||||
|
||||
- Les noms pour les messages dans le tchat sont maintenant ceux des tokens plutôt que ceux des acteurs
|
||||
- Fix: le choix des effets dans les options s'affiche correctement
|
||||
|
||||
## 12.0.20 - Le tableau d'Astrobazzarh
|
||||
|
||||
- Ecran d'accueil officiel Scriptarium
|
||||
|
||||
## 12.0.19 - La témérité d'Astrobazzarh
|
||||
|
||||
- Fix
|
||||
- les défenses des créatures sont correctement filtrées
|
||||
- le lancer d'initiative pour tous les personnages/PNJs fonctionne correctement
|
||||
- les lieux et commerces n'ont pas d'initiative
|
||||
|
||||
## 12.0.18 - A la barbe d'Astrobazzarh
|
||||
|
||||
- Améliorations sur la feuille de PNJ simplifiée
|
||||
- Ajout du portrait
|
||||
- Ajout du corps à corps
|
||||
- Affichage du niveau d'esquive
|
||||
- Un clic sur l'initiative permet de lancer l'initiative
|
||||
- les boutons +/- pour la vie, l'endurance et la fatigue changent si on est à la valeur normale
|
||||
- un clic sur l'endurance effectue un jet d'endurance
|
||||
- Fix
|
||||
- les achats des commerces sont de nouveau possibles
|
||||
- la commande /astro fonctionne de nouveau
|
||||
- le nombre d'utilisations d'items est réinitialisé à chaque round et fin de combat
|
||||
- la difficulté de parade pour les armes à distances n'est plus indiquée
|
||||
- les propositions d'armes de parade sont corrigées
|
||||
- Ajout d'un indicateur pour les armes de parade nécessitant une significative
|
||||
- Ajout du portrait sur les feuilles simplifiées
|
||||
|
||||
## 12.0.16 - Le secret d'Astrobazzarh
|
||||
|
||||
- Fix: les jets envoyés messages uniquement au MJ ne sont plus envoyés à tous les autres joueurs (et dupliqués)
|
||||
- Les noms affichés dans les automatisations de combat sont maintenant ceux des tokens plutôt que ceux des acteurs
|
||||
- Ajout d'une option pour la localisation des blessures
|
||||
|
||||
## 12.0.15 - Le messager d'Astrobazzarh
|
||||
|
||||
- Correction des faces de dés personalisés dice-so-nice
|
||||
- Les messages de maladies ne sont plus publics
|
||||
- Les messages privés dans les TMR sont aussi envoyés au GM
|
||||
@@ -425,7 +15,6 @@
|
||||
- Amélioration du rendu des tables de compendiums (commande /table)
|
||||
|
||||
## 12.0.14 - Les légions d'Astrobazzarh
|
||||
|
||||
- Feuille de PNJ:
|
||||
- boutons standard (encaissement, ...)
|
||||
- boutons pour ajuster les compteurs
|
||||
@@ -434,18 +23,15 @@
|
||||
- gestion des armes
|
||||
|
||||
## 12.0.13 - La Chance d'Astrobazzarh
|
||||
|
||||
- Fix: jets de caractéristiques
|
||||
|
||||
## 12.0.12 - L'étalage d'Astrobazzarh
|
||||
|
||||
- Fix: On peut de nouveau vendre des items sans propriétaire, depuis les compendiums ou depuis l'onglet des Objets
|
||||
- Début de Feuille PNJ au format des encarts Scriptarium
|
||||
- support des jets de caractéristiques
|
||||
- support des jets de compétences
|
||||
|
||||
## 12.0.11 - Le scriptorium d'Astrobazzarh
|
||||
|
||||
- ajout d'un bouton pour générer les éléments de description d'un personnage
|
||||
- ajout du logo en background dans la liste des systèmes Foundry
|
||||
- ajout d'un champ pour le métier
|
||||
@@ -453,13 +39,13 @@
|
||||
- encodage de l'export en windows-1252
|
||||
- export de l'esquive avec armure et sans armure
|
||||
|
||||
## 12.0.9 - 12.0.10 - Le scriptorium d'Astrobazzarh
|
||||
|
||||
## 12.0.10 - Le scriptorium d'Astrobazzarh
|
||||
- corrections de l'export scriptarium
|
||||
- ajout d'une fonction avancée pour un exporter "scriptarium" des personnages
|
||||
|
||||
## 12.0.9 - Le scriptorium d'Astrobazzarh
|
||||
- ajout d'une fonction avancée pour exporter les personnages dans un format csv
|
||||
|
||||
## 12.0.8 - La quincaillerie d'Astrobazzarh
|
||||
|
||||
- le propriétaire est indiqué dans les feuilles d'équipements/compétences/...
|
||||
- Ecaille d'efficacité
|
||||
- l'écaille d'efficacité est prise en compte même si on n'utilise pas le ciblage en combat
|
||||
@@ -469,7 +55,6 @@
|
||||
- le tooltip de l'initiative affiche correctement l'initiative
|
||||
|
||||
## 12.0.7 - La propriété d'Astrobazzarh
|
||||
|
||||
- correction des opérations faites à la création d'un Item:
|
||||
- la durée des queues/rencontres/souffles
|
||||
- les effets draconiques d'un souffle/queue
|
||||
@@ -484,9 +69,8 @@
|
||||
- la commande /voyage affiche maintenant les compétences liées au terrain
|
||||
|
||||
## 12.0.6 - Le bazar d'Astrobazzarh
|
||||
|
||||
- Corrections de l'inventaire en bazar:
|
||||
- un problème pouvait survenir en déplaçant les objets
|
||||
- un problème pouvait survenir en déplaçant les objets
|
||||
l'inventaire, qui fait qu'un conteneur se retrouve récursivement dans son
|
||||
propre contenu, ce qui empêche d'ouvrir la feuille d'acteur.
|
||||
- un objet non-conteneur pouvait dans certains cas avoir un pseudo contenu
|
||||
@@ -494,31 +78,27 @@
|
||||
conteneur (et donc non affiché)
|
||||
- vider les conteneurs supprime correctement toutes les informations liées
|
||||
aux conteneurs/contenus
|
||||
- Les messages pour les tirages dans le compendium utilisent le "roll mode"
|
||||
- Les messages pour les tirages dans le compendium utilisent le "roll mode"
|
||||
courant pour leur visibilité
|
||||
- Fix: restaurer la compatibilité Foundry 11
|
||||
|
||||
## 12.0.5 - Les mauvais jours d'Astrobazzarh
|
||||
|
||||
- Fix: on peut de nouveau ouvrir l'édition de calendrier
|
||||
- Fix: on ne peut plus ouvrir plusieurs fenêtres de lancer de sort
|
||||
- Fix: Failed to execute 'getComputedStyle' on 'Window'
|
||||
|
||||
## 12.0.4 - La plaie d'Astrobazzarh
|
||||
|
||||
- **Support V12**
|
||||
- Fix: les boutons d'encaissement dans le tchat fonctionnent de nouveau
|
||||
- Fix warnings sur "Die" et AudioHelper
|
||||
|
||||
## 12.0.3 - L'hémorragie d'Astrobazzarh
|
||||
|
||||
- **Support V12**
|
||||
- On peut de nouveau ouvrir un acteur blessé après redémarrage du monde
|
||||
- On peut de nouveau ouvrir les Items avec une rareté par environnement
|
||||
- Le choix de ne plus afficher les demandes de suppression est bien pris en compte
|
||||
|
||||
## 12.0.2 - Les pluies d'Astrobazzarh
|
||||
|
||||
- **Support V12**
|
||||
- correction des actions techniques déleguées au MJ qui bloquaient les fenêtre de lancer de dés des joueurs (et plein d'autres)
|
||||
- la fenêtre de calendrier s'ouvre correctement
|
||||
@@ -533,16 +113,13 @@
|
||||
- correction d'erreurs intempestives 'User ... lacks permission to update ...'
|
||||
|
||||
# 11.2
|
||||
|
||||
## 11.2.21 - Le questionnement d'Akarlikarlikar
|
||||
|
||||
- Une confirmation spécifique est demandée pour monter dans les terres médianes en cas de rencontre en attente
|
||||
- L'expérience en caractéristique sur les jets de chance et rêve actuels est mise dans la caractéristique correspondante
|
||||
- Les effets s'appliquent correctement sur les créatures
|
||||
- La date et l'heure (draconiques) sont affichées dans les messages du tchat
|
||||
|
||||
## 11.2.20 - Le soulagement d'Akarlikarlikar
|
||||
|
||||
- L'option "ajout de la difficulté d'attaque à l'encaissement" est affichée comme un modificateur d'encaissement
|
||||
- Les options d'encaissement alternatives fonctionnent avec la validation de l'encaissement par le gardien
|
||||
- La fenêtre d'astrologie du gardien affiche toutes les heures lues par un personnage
|
||||
@@ -552,15 +129,12 @@
|
||||
- Les messages de récupération de rêve en cas de Rêve de Dragon sont clarifiés
|
||||
|
||||
## 11.2.19 - Les hémorroïdes d'Akarlikarlikar
|
||||
|
||||
- La validation des jets d'encaissement par le Gardien fonctionne de nouveau
|
||||
|
||||
## 11.2.18 - Le bourrichon d'Akarlikarlikar
|
||||
|
||||
- Les différentes listes de la feuille de personnage ont maintenant le bouton pour envoyer dans le tchat
|
||||
|
||||
## 11.2.17 - Le cache-oeil d'Akarlikarlikar
|
||||
|
||||
- Le titre des fenêtre d'objet affiche de nouveau le type traduit
|
||||
- Les tooltips des boutons edit/delete sont maintenant en Français
|
||||
- La case à cocher "Cacher les points de tâches" fonctionne de nouveau
|
||||
@@ -569,45 +143,37 @@
|
||||
- La fenêtre des TMRs ne devrait plus afficher une zone noire au lieu de la carte.
|
||||
|
||||
## 11.2.16 - Le Tri d'Akarlikarlikar
|
||||
|
||||
- Tri alphabétique des items dans la fenêtre de création
|
||||
- Mise à jour comptage de monde
|
||||
|
||||
## 11.2.15 - La Table d'Akarlikarlikar
|
||||
|
||||
- Tirage automatique de la foce d'une rencontre (via la commande /tmrr)
|
||||
- Ajout de boutons pour ajouter des blessures "complètes" (ie avec perte d'endurance/vie)
|
||||
|
||||
## 11.2.14 - Les petits pas d'Akarlikarlikar
|
||||
|
||||
- Correction sur la gestion de la surprise
|
||||
- Ordre des messages sur les cases humides
|
||||
|
||||
## 11.2.13 - Les cent pas d'Akarlikarlikar
|
||||
|
||||
- Ajout de la commande /voyage pour gérer la fatigue de marche des voyageurs
|
||||
|
||||
## 11.2.12 - Le somnifère d'Akarlikarlikar
|
||||
|
||||
- Fix: les potions enchantées n'empêchent plus de finir correctement Château Dormant
|
||||
|
||||
## 11.2.11 - Le miroir d'Akarlikarlikar
|
||||
|
||||
- Changement des images de compétence de créatures morsure/pinces pour être dans le thème
|
||||
- Suppression de la bordure autour des portraits d'acteurs, remplacés par un légèr éclaircissement du fond
|
||||
- Fix: le refoulement ajoute correctement un souffle et revient à 0 en cas d'échec
|
||||
|
||||
## 11.2.10 - Les expériences d'Akarlikarlikar
|
||||
|
||||
- En cas d'expérience des caractéristiques dérivées,
|
||||
- si plusieurs caractéristiques pourraient recevoir l'expérience, une fenêtre demande au joueur
|
||||
- si une seule caractéristique peut recevoir de l'expérience, c'est attribué automatiquement
|
||||
- Si la force est au maximum pour la taille personnage, on ne peut plus gagner d'expérience
|
||||
|
||||
## 11.2.9 - La barbe d'Akarlikarlikar
|
||||
|
||||
- Amélioration des textes de tooltips
|
||||
- Les tooltips sont plus dans le thème de couleur du système Rêve de Dragon
|
||||
- Les tooltips sont plus dans le thème de couleur du système Rêve de Dragon
|
||||
- Ajouts d'icones pour les attaque/initiative/soins dans les raccourcis sur les tokens (HUD)
|
||||
- Ajout d'une icône et transformation en bouton du lien pour accéder à l'astrologie et aux chiffres astraux
|
||||
- Suppression de message de log inutile sur chaque point de coeur
|
||||
@@ -617,23 +183,19 @@
|
||||
- Changement de l'icône d'état d'empoignade pour suivre les couleurs des autres icônes d'état
|
||||
|
||||
## 11.2.8 - L'éclairage d'Akarlikarlikar
|
||||
|
||||
- l'ajustement de la lumière jour/nuit s'étale sur moins de temps (vaisseau et Lyre)
|
||||
- les nouveaux tooltips ne masquent plus l'information d'expérience
|
||||
- les jets de dés pour maîtriser les rencontres fonctionnent de nouveau
|
||||
|
||||
## 11.2.7 - Les explications d'Akarlikarlikar
|
||||
|
||||
- Ajout de tooltips sur la plupart des boutons, liens clickables, objets, tâches, ...
|
||||
- Fix: on peut de nouveau regarder l'inventaire avec les droits limités/observateur
|
||||
|
||||
## 11.2.6 - Les réveils difficiles d'Akarlikarlikar
|
||||
|
||||
- Les changements de points de Cœur sont temporaires jusqu'à fin Château Dormant
|
||||
- Fix: tous les petits fixes (feuille qui s'ouvre plus, compagnons animaux, potions qui bloquent Château Dormant, ...)
|
||||
|
||||
## 11.2.2 - Les tendres moments d'Akarlikarlikar
|
||||
|
||||
- On peut maintenant avoir des points de Cœur pour des suivants/compagnons
|
||||
- diminuer les points de coeurs fait perdre du moral
|
||||
- on peut proposer un tendre moment
|
||||
@@ -652,14 +214,11 @@
|
||||
ne bloquent plus les jets de dés
|
||||
|
||||
## v11.2.1 - La technique d'Akarlikarlikar
|
||||
|
||||
- On peut créer des armes pour Corps à corps et Esquive. Barreaux de chaise, armes improvisées, techniques d'art martiaux, pas de côté pour faire trébucher l'adversaire... A vous de voir comment imaginer de nouvelles "armes".
|
||||
- Les armes avec une résistance de 0 ne peuvent pas être utilisées, une image et un rappel indiquent qu'elles sont cassées
|
||||
|
||||
Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
|
||||
|
||||
## v11.2.0 - Les Terres médianes d'Akarlikarlikar
|
||||
|
||||
- Les TMRs sont redimensionables
|
||||
- Nouveaux graphismes plus lisibles dans les TMRs
|
||||
- Nouveau code couleur des icônes dans les TMR:
|
||||
@@ -673,15 +232,12 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
|
||||
- Fix: Les jets d'encaissement forcés par le gardien à un résultat inférieur à 11 ne peuvent plus donner un deuxième d10 négatif
|
||||
|
||||
# v11.1
|
||||
|
||||
## v11.1.6 - Les dissections de Werther de Zloth
|
||||
|
||||
- Fix: on peut de nouveau donner des compétences aux créatures
|
||||
- Fix: le délai de guérison d'une blessure rétrogradée est correctement appliqué
|
||||
- Fix: l'encaissement à valider par le MJ fonctionne de nouveau
|
||||
|
||||
## v11.1.5 - Werther de Zloth l'Onirique
|
||||
|
||||
- Fixes:
|
||||
- la demande de défense ne marchait plus
|
||||
- la tête réserve extensible crée bien une case de réserve extensible (à modifier)
|
||||
@@ -696,7 +252,6 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
|
||||
- pas de jets de vie pour les morts
|
||||
|
||||
## v11.1.4 - Werther de Zloth l'Onirique
|
||||
|
||||
- Ajout du facteur de significative à côté du pourcentage dans le résultat des jets de dés pour rappeler que le pourcentage n'est pas diviasé
|
||||
- Fix: dans les TMRs, les tooltips affichent bien les informations de tous les effets sur la case
|
||||
- Fix: la fatigue et l'éthylisme sont de nouveau pris en compte dans le calcul de l'éthylisme
|
||||
@@ -706,18 +261,15 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
|
||||
- Esthétique: ne pas afficher "+0" pour les ajustements de jets/encaissement
|
||||
|
||||
## v11.1.2 - Les vertèbres de Werther de Zloth
|
||||
|
||||
- Fix: les jets d'encaissement fonctionnent de nouveau normalement
|
||||
- Macro "Mon personnage" permettant au joueur d'accéder à sa feuille de personnage depuis la barre de macros
|
||||
|
||||
## v11.1.1 - Les fumebols de Werther de Zloth
|
||||
|
||||
- Fix: on peut de nouveau afficher les vues détaillées
|
||||
- Fix: on peut ouvrir les sacs et contenants portés par les véhicules et créatures
|
||||
- Fix: cuisiner du gibier prend maintenant bien les proportaions en compte
|
||||
|
||||
## v11.1.0 - Les choix de Werther de Zloth
|
||||
|
||||
- Les options suivantes peuvent être désactivées:
|
||||
- La transformation de stress à Château Dormant
|
||||
- La récuperation de chance à Château Dormant
|
||||
@@ -735,28 +287,24 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
|
||||
- en cas de charge, les particulières sont toujours en force (p125)
|
||||
|
||||
# v11.0
|
||||
|
||||
## v11.0.28 - les fractures de Khrachtchoum
|
||||
|
||||
- La gravité de la blessure est affichée dans le résumé de l'encaissement
|
||||
- Lors du changement d'acteur pendant le round
|
||||
- le message annonçant le joueur dont c'est le tour ne contient plus d'informations de santé
|
||||
- un message avec les informations de santé est envoyé au Gardienn et au propriétaire du token.acteur
|
||||
- le jet de vie est bien fait par le token si besoin
|
||||
- seul les propriétaires peuvent faire les jets de vie
|
||||
- seul les propriétaires peuvent faire les jets de vie
|
||||
- Amélioration de la fenêtre de jets
|
||||
- le type de dégâts pour les attaques est toujours affiché
|
||||
- le moral est indiqué avant l'icone d'appel au moral
|
||||
|
||||
## v11.0.27 - Khrachtchoum le méticuleux
|
||||
|
||||
- le tooltip dans les TMR reste visible si on ne bouge pas la souris
|
||||
- le surencombrement n'affecte QUE les actions physiques
|
||||
- on peut de nouveau fabriquer une potion depuis la fenêtre d'édition de l'herbe
|
||||
- si les TMR sont minimisées alors qu'une action est requise, elles sont bien réaffichées lorsque l'action est faite
|
||||
|
||||
## v11.0.26 - le crépuscule de Khrachtchoum
|
||||
|
||||
- gestion correcte des TMRs
|
||||
- les TMRs ne sont jamais minimisées (par le système) quand le haut-rêvant est en demi-rêve
|
||||
- lorsqu'une fenêtre liée aux demi-rêve est affichée, cliquer sur les TMRs n'a pas d'effet
|
||||
@@ -775,57 +323,45 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
|
||||
- les jets de compétences d'attaque des créatures fonctionnent de nouveau
|
||||
|
||||
## v11.0.25 - la vision du rêve de Khrachtchoum
|
||||
|
||||
- Les TMRs restent affichées tant que le Haut-rêvant est en demi-rêve
|
||||
|
||||
## v11.0.24 - les couleurs de Khrachtchoum
|
||||
|
||||
- nouvelle carte des TMRs
|
||||
|
||||
## v11.0.23 - la lumière de Khrachtchoum
|
||||
|
||||
- ajustement automatique de la luminosité selon l'heure pour les scènes:
|
||||
- avec une vision des tokens (sinon: ce n'est pas une scène de carte pour tokens)
|
||||
- avec illumination globale (correspondant à une illumination extérieure)
|
||||
- quand lampe "allumée" dans la fenêtre du calendrier
|
||||
- avec une vision des tokens (sinon: ce n'est pas une scène de carte pour tokens)
|
||||
- avec illumination globale (correspondant à une illumination extérieure)
|
||||
- quand lampe "allumée" dans la fenêtre du calendrier
|
||||
|
||||
## v11.0.22 - les automatismes de Khrachtchoum le Problémeux
|
||||
|
||||
- Macro pour attaquer avec les compétences de créatures
|
||||
|
||||
## v11.0.20
|
||||
|
||||
- Macro pour attaquer avec les armes des personnages
|
||||
|
||||
## v11.0.17
|
||||
|
||||
- Fix: les actions de commerce ne s'appliquait pas bien aux personnages des tokens non liés
|
||||
|
||||
## v11.0.15 - L'apprentissage de Khrachtchoum
|
||||
|
||||
- Fix: l'expérience ne s'appliquait plus sur certaines réussites particulières (régression depuis la 11.0.7)
|
||||
|
||||
## v11.0.14 - Les pincettes de Khrachtchoum le Problémeux
|
||||
|
||||
- Correction du calcul de la place restante lors de l'ajout dans un conteneur
|
||||
|
||||
## v11.0.13 - La multiplication de l'eau de Khrachtchoum le Problémeux
|
||||
|
||||
- Correction de la vente depuis un commerce ayant des quantités illimitées
|
||||
|
||||
## v11.0.12 - Les poids de la mesure de Khrachtchoum le Problémeux
|
||||
|
||||
- Correction des malus de surencombrement
|
||||
- Le malus armure est correctement affiché dans l'onglet des caractéristiques
|
||||
- Correction d'orthographe et amélioration des messages des oeuvres d'art
|
||||
|
||||
## v11.0.11 - Les bleus de Khrachtchoum le Problémeux
|
||||
|
||||
- si le gardien configure le sommeil, les joueurs sont notifiés que chateau dormant vient de passer
|
||||
- possibilité de créer des armes et des compétences de créatures non-mortelles.
|
||||
|
||||
## v11.0.10 - Les Songes de Khrachtchoum le Problémeux
|
||||
|
||||
- on peut de nouveau se déplacer dans les TMRs d'un clic sur la case à atteindre
|
||||
- Lire un livre depuis l'inventaire permet de nouveau de faire un jet de la tâche
|
||||
créée au lieu de créer toujours une nouvelle tâche
|
||||
@@ -836,14 +372,12 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
|
||||
les heures dormies sont déduites des heures restant à dormir
|
||||
|
||||
## v11.0.9 - Les Souvenirs de Khrachtchoum le Problémeux
|
||||
|
||||
- mode de saisie de l'archétype en vue détaillée
|
||||
- création une nouvelle incarnation depuis l'archétype
|
||||
- réorganisation de la fenêtre de sélection des règles optionnelles
|
||||
- correction de l'affichage du type dans les fenêtres d'objets
|
||||
|
||||
## v11.0.8 - la poigne de Sémolosse
|
||||
|
||||
- lien vers le changelog
|
||||
- organisation des compendiums du système
|
||||
- correction de l'empoignade
|
||||
@@ -866,3 +400,4 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
|
||||
- correction des achats par le MJ sans acteur sélectionné
|
||||
|
||||
Cf branche v10 pour l'historique des versions 10
|
||||
|
||||
|
||||
61
dev-notes.md
Normal file
@@ -0,0 +1,61 @@
|
||||
# Actor notes
|
||||
|
||||
> The Actor#getData default implementation gives you the following for use in sheet rendering:
|
||||
|
||||
```
|
||||
actor -> the Actor instance
|
||||
data -> a cloned copy of Actor#data
|
||||
items -> a cloned copy of Actor#data#items
|
||||
effects -> a cloned copy of Actor#data#effects
|
||||
```
|
||||
|
||||
> if all you need is a safe copy of `Actor#data`, you'll be much better off by simply defining your own function and avoiding all the wasted work that the parent class does which will slow down your sheet
|
||||
```js
|
||||
getData(options) {
|
||||
return {
|
||||
data: foundry.utils.deepClone(this.object.data)
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
who knows, maybe you don't even need to copy your actor data, skip the copy and it's even faster:
|
||||
```js
|
||||
getData(options) {
|
||||
return {
|
||||
data: this.object.data
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
Atropos19/02/2021
|
||||
There are two recommended ways to create owned items in 0.8.0:
|
||||
```js
|
||||
await Item.create(itemData, {parent: actor});
|
||||
await actor.createEmbeddedDocuments("Item", itemDataArray);
|
||||
```
|
||||
|
||||
|
||||
You can update an embedded item in one of two ways:
|
||||
```js
|
||||
//Method 1:
|
||||
|
||||
const item = actor.items.get(itemId);
|
||||
item.update(data);
|
||||
|
||||
//Method 2:
|
||||
actor.updateEmbeddedDocuments("Item", [{_id: itemId, ...}]);
|
||||
```
|
||||
|
||||
|
||||
I noticed adding an ActiveEffect to an actor in code using
|
||||
|
||||
```js
|
||||
this.createEmbeddedDocuments('ActiveEffect', [effet], options);
|
||||
this.applyActiveEffects();
|
||||
```
|
||||
|
||||
Atropos — Aujourd’hui à 14:42
|
||||
Two notes on this:
|
||||
1. You don't actually need to call this.applyActiveEffects() because this will happen automatically whenever an effect is created/updated/deleted
|
||||
2. If you want to suppress the automatic display of the sheet for the newly created document, you can pass options.renderSheet = false as part of your options object
|
||||
37
gulpfile.js
@@ -1,37 +0,0 @@
|
||||
const gulp = require('gulp');
|
||||
const less = require('gulp-less');
|
||||
|
||||
function onError(err) {
|
||||
util.log(util.colors.red.bold('[ERROR LESS]:'),util.colors.bgRed(err.message));
|
||||
this.emit('end');
|
||||
};
|
||||
|
||||
/* ----------------------------------------- */
|
||||
/* Compile LESS
|
||||
/* ----------------------------------------- */
|
||||
function compileLESS() {
|
||||
return gulp.src("less/foundryvtt-reve-de-dragon.less")
|
||||
.pipe(less()).on('error',console.log.bind(console))
|
||||
.pipe(gulp.dest("./css"))
|
||||
}
|
||||
const css = gulp.series(compileLESS);
|
||||
|
||||
/* ----------------------------------------- */
|
||||
/* Watch Updates
|
||||
/* ----------------------------------------- */
|
||||
const SIMPLE_LESS = ["less/*.less", "less/item/*.less"];
|
||||
|
||||
function watchUpdates() {
|
||||
gulp.watch(SIMPLE_LESS, css);
|
||||
}
|
||||
|
||||
/* ----------------------------------------- */
|
||||
/* Export Tasks
|
||||
/* ----------------------------------------- */
|
||||
|
||||
exports.default = gulp.series(
|
||||
gulp.parallel(css),
|
||||
watchUpdates
|
||||
);
|
||||
exports.css = css;
|
||||
exports.watchUpdates = watchUpdates;
|
||||
|
Before Width: | Height: | Size: 6.8 KiB |
|
Before Width: | Height: | Size: 5.6 KiB |
|
Before Width: | Height: | Size: 8.6 KiB |
|
Before Width: | Height: | Size: 6.8 KiB |
|
Before Width: | Height: | Size: 6.3 KiB |
|
Before Width: | Height: | Size: 8.2 KiB |
|
Before Width: | Height: | Size: 10 KiB |
|
Before Width: | Height: | Size: 6.3 KiB |
@@ -1,191 +1 @@
|
||||
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|
||||
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|
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|
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xmlns:cc="http://creativecommons.org/ns#"
|
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xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
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||||
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|
||||
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|
||||
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|
||||
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inkscape:version="1.0.1 (3bc2e813f5, 2020-09-07)">
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||||
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|
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<rdf:RDF>
|
||||
<cc:Work
|
||||
rdf:about="">
|
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<dc:format>image/svg+xml</dc:format>
|
||||
<dc:type
|
||||
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
|
||||
</cc:Work>
|
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</rdf:RDF>
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<feFlood
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flood-color="rgba(248, 231, 28, 1)"
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id="shadow-6"
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height="300%"
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width="300%"
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<feFlood
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flood-color="rgba(72, 186, 255, 1)"
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<feComposite
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in="flood"
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height="300%"
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<feFlood
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flood-color="rgba(72, 186, 255, 1)"
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in="composite"
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<feComposite
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in="SourceGraphic"
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in2="offset"
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{
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"TYPES": {
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||||
"Actor": {
|
||||
"Actor": {
|
||||
"personnage": "Personnage",
|
||||
"creature": "Créature",
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"entite": "Entité de cauchemar",
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@@ -40,7 +40,6 @@
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"possession": "Possession",
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"potion": "Potion",
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"queue": "Queue de Dragon",
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"race": "Race",
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"recettealchimique": "Recette alchimique",
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@@ -66,8 +65,6 @@
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"StatusRestrained": "Immobilisé",
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"StatusDemiReve": "Demi-rêve"
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}
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}
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--color-controls-hover:hsla(60, 100%, 75%, 0.7);
|
||||
--color-control-border-hover:hsla(30, 100%, 50%, 0.8);
|
||||
--color-gold: rgba(191, 149, 63, 0.8);
|
||||
--gradient-gold: linear-gradient(30deg, rgba(191, 149, 63, 0.3), rgba(252, 246, 186, 0.3), rgba(179, 135, 40, 0.3), rgba(251, 245, 183, 0.3), rgba(170, 119, 28, 0.3));
|
||||
--gradient-silver: linear-gradient(30deg, rgba(61, 55, 93, 0.3), rgba(178, 179, 196, 0.3), rgba(59, 62, 63, 0.6), rgba(206, 204, 199, 0.3), rgba(61, 46, 49, 0.3));
|
||||
--gradient-green: linear-gradient(30deg, rgba(7, 76, 0, 0.3), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.1), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.3));
|
||||
--gradient-red: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05),rgba(255, 200, 128, 0.1), rgba(255,10,0,0.3));
|
||||
--gradient-violet: linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6));
|
||||
--gradient-purple-black: linear-gradient(150deg, rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3),rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7));
|
||||
--gradient-warning: linear-gradient(150deg,
|
||||
hsla(32, 100%, 50%, 0.3),
|
||||
hsla(52, 60%, 50%, 0.1),
|
||||
hsla(32, 60%, 50%, 0.1),
|
||||
hsla(32, 100%, 50%, 0.3));
|
||||
--gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2));
|
||||
--gradient-daylight: conic-gradient(
|
||||
from 0deg,
|
||||
hsla(50, 100%, 80%, 0.7),
|
||||
hsla(30, 30%, 40%, 0.1) 25%,
|
||||
hsla(250, 50%, 40%, 0.1) 25%,
|
||||
hsla(250, 30%, 30%, 0.7) 50%,
|
||||
hsla(250, 50%, 40%, 0.1) 75%,
|
||||
hsla(30, 30%, 40%, 0.1) 75%,
|
||||
hsla(50, 100%, 80%, 0.7)
|
||||
);
|
||||
|
||||
--background-custom-button: linear-gradient(to bottom, hsla(208, 38%, 21%, 0.988) 5%, hsla(202, 42%, 14%, 0.671) 100%);
|
||||
--background-custom-button-hover: linear-gradient(to bottom, hsla(0, 100%, 25%, 1) 5%, hsla(0, 97%, 12%, 1) 100%);
|
||||
--background-control-selected: linear-gradient(to bottom, hsla(0, 100%, 25%, 0.5) 5%, hsla(0, 100%, 12%, 0.5) 100%);
|
||||
--background-tooltip: hsla(60, 12%, 85%, 0.95);
|
||||
--background-tooltip-alt: hsla(60, 12%, 74%, 0.95);
|
||||
--color-tooltip:hsla(282, 47%, 33%, 0.9);
|
||||
--color-tooltip-faint:hsla(282, 47%, 66%, 0.5);
|
||||
--background-error:hsla(16, 100%, 50%, 0.8);
|
||||
--color-profile-border: hsla(0, 0%, 80%, 0.05);
|
||||
|
||||
--color-background-chat-message: hsla(60, 12%, 85%, 0.9);
|
||||
--color-background-chat-whisper: repeating-linear-gradient(120deg,
|
||||
hsla(60, 12%, 85%, 0.75),
|
||||
hsla(60, 12%, 85%, 0.75) 1rem,
|
||||
hsla(60, 12%, 85%, 0.8) 1rem,
|
||||
hsla(60, 12%, 85%, 0.75) 1.5rem);
|
||||
}
|
||||
@@ -1,85 +0,0 @@
|
||||
/* ==================== (A) Fonts ==================== */
|
||||
@font-face {
|
||||
font-family: "GoudyAcc";
|
||||
src: url('../fonts/goudyacc.ttf') format("truetype");
|
||||
}
|
||||
@font-face {
|
||||
font-family: "MedievalSharp";
|
||||
src: url('../fonts/MedievalSharp.ttf') format("truetype");
|
||||
}
|
||||
@font-face {
|
||||
font-family: "GrenzeGotisch";
|
||||
src: url('../fonts/GrenzeGotisch-Regular.ttf') format("truetype");
|
||||
}
|
||||
@font-face {
|
||||
font-family: "Fondamento";
|
||||
src: url('../fonts/Fondamento.ttf') format("truetype");
|
||||
}
|
||||
@font-face {
|
||||
font-family: "CaslonAntique";
|
||||
src: url('../fonts/CaslonAntique.ttf') format("truetype");
|
||||
}
|
||||
@font-face {
|
||||
font-family: 'HeuresDraconiques';
|
||||
src:
|
||||
url('../fonts/heuresdraconiques2.woff') format('woff'),
|
||||
url('../fonts/heuresdraconiques2.woff2') format('woff2'),
|
||||
url('../fonts/heuresdraconiques2.ttf') format('truetype');
|
||||
font-weight: normal;
|
||||
font-style: normal;
|
||||
}
|
||||
|
||||
:root {
|
||||
/* =================== 1. ACTOR SHEET FONT STYLES =========== */
|
||||
--window-header-title-font-family: CaslonAntique;
|
||||
--window-header-title-font-size: 1.6rem;
|
||||
--window-header-title-font-weight: normal;
|
||||
--window-header-title-color: #f5f5f5;
|
||||
|
||||
--major-button-font-family: CaslonAntique;
|
||||
--major-button-font-size: 1.4rem;
|
||||
--major-button-font-weight: normal;
|
||||
--major-button-color: #dadada;
|
||||
|
||||
--tab-header-font-family: CaslonAntique;
|
||||
--tab-header-font-size: 1.2rem;
|
||||
--tab-header-font-weight: 700;
|
||||
--tab-header-color: #403f3e;
|
||||
--tab-header-color-active: #4a0404;
|
||||
|
||||
--actor-input-font-family: CaslonAntique;
|
||||
--actor-input-font-size: 1.2rem;
|
||||
--actor-input-font-weight: 500;
|
||||
--actor-input-color: black;
|
||||
|
||||
--actor-label-font-family: CaslonAntique;
|
||||
--actor-label-font-size: 1.2rem;
|
||||
--actor-label-font-weight: 700;
|
||||
--actor-label-color: #464331c4;
|
||||
}
|
||||
|
||||
/* Global styles & Font */
|
||||
.application,
|
||||
.window-app {
|
||||
font-family: CaslonAntique;
|
||||
text-align: justify;
|
||||
font-size: 1rem;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
|
||||
/* Fonts */
|
||||
.sheet header.sheet-header h1 input,
|
||||
.window-app .window-header,
|
||||
#actors .directory-list,
|
||||
#navigation #scene-list .scene.nav-item {
|
||||
font-family: "GoudyAcc"
|
||||
}
|
||||
|
||||
/* For title, sidebar character and scene */
|
||||
.sheet nav.sheet-tabs,
|
||||
.window-app input,
|
||||
.sheet header.sheet-header .header-compteurs,
|
||||
.sheet header.sheet-header .flex-group-center.flex-fatigue,
|
||||
select, .item-checkbox, #sidebar, #players, #navigation #nav-toggle {
|
||||
font-family: "CaslonAntique"; /* For sheet parts; For nav and title */
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
// Styles pour la feuille d'objet Monnaie
|
||||
.monnaie-content {
|
||||
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
// Styles pour la feuille d'objet Monnaie
|
||||
.munition-content {
|
||||
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
// Styles pour la feuille d'objet Monnaie
|
||||
.tarot-content {
|
||||
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
|
||||
}
|
||||
@@ -1,89 +0,0 @@
|
||||
.chat-message div.roll-chat,
|
||||
.dialog-content div.roll-chat {
|
||||
font-family: CaslonAntique;
|
||||
display: grid;
|
||||
grid-template-areas:
|
||||
"img header buttons"
|
||||
"img resume buttons"
|
||||
"details details details"
|
||||
"actions actions actions";
|
||||
grid-template-columns: 3rem 1fr 1.4rem;
|
||||
grid-template-rows: max-content max-content max-content max-content;
|
||||
gap: 0 0.5rem;
|
||||
|
||||
div.chat-img {
|
||||
grid-area: img;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
img {
|
||||
border: 0;
|
||||
max-height: 3rem;
|
||||
max-width: 3rem;
|
||||
object-fit: contain;
|
||||
height: 100%;
|
||||
}
|
||||
}
|
||||
div.chat-header {
|
||||
grid-area: header;
|
||||
font-weight: bold;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
div.chat-resume {
|
||||
grid-area: resume;
|
||||
text-align: justify;
|
||||
}
|
||||
div.chat-details {
|
||||
grid-area: details;
|
||||
text-align: justify;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
div {
|
||||
display: block;
|
||||
}
|
||||
}
|
||||
div.chat-actions {
|
||||
grid-area: actions;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
a {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
img {
|
||||
margin-right: 0.5rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
div.chat-buttons {
|
||||
grid-area: buttons;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
||||
a {
|
||||
border-radius: 0.2rem;
|
||||
cursor: pointer;
|
||||
padding: 0.2rem;
|
||||
position: relative;
|
||||
box-shadow: inset 1x 1px #a6827e;
|
||||
color: var(--color-controls);
|
||||
border: 1px ridge #846109;
|
||||
display: inline-block;
|
||||
align-items: center;
|
||||
|
||||
img {
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
}
|
||||
}
|
||||
|
||||
a:hover {
|
||||
background: var(--background-custom-button-hover);
|
||||
}
|
||||
|
||||
a:active{
|
||||
position:relative;
|
||||
top:1px;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,254 +0,0 @@
|
||||
.roll-dialog {
|
||||
font-family: CaslonAntique;
|
||||
display: grid;
|
||||
grid-template-areas:
|
||||
"header header header header header header header"
|
||||
"action action action action action action action"
|
||||
"type separation separation separation separation separation separation"
|
||||
"type carac carac carac comp comp resume"
|
||||
"type choix choix choix choix choix conditions"
|
||||
"type resolution resolution resolution resolution resolution conditions"
|
||||
"type chances chances chances chances chances buttons"
|
||||
"footer footer footer footer footer footer footer";
|
||||
grid-template-columns: 2rem 1rem 1fr 1fr 2fr 2fr 3fr;
|
||||
gap: 0.2rem;
|
||||
|
||||
roll-header { grid-area: header; }
|
||||
roll-line { grid-area: separation; }
|
||||
roll-action { grid-area: action; }
|
||||
roll-carac { grid-area: carac; }
|
||||
roll-comp { grid-area: comp; }
|
||||
|
||||
roll-choix { grid-area: choix; }
|
||||
|
||||
roll-table { grid-area: resolution; }
|
||||
roll-conditions { grid-area: conditions; }
|
||||
roll-chances { grid-area: chances; }
|
||||
roll-resume { grid-area: resume; }
|
||||
roll-buttons { grid-area: buttons; }
|
||||
|
||||
roll-type {
|
||||
grid-area: type;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
roll-conditions roll-section[name="rollmode"],
|
||||
roll-type {
|
||||
button[data-checked="true"] {
|
||||
background-color: var(--color-text-selection-bg);
|
||||
color: var(--color-controls);
|
||||
i { filter: invert(0.8); }
|
||||
img { filter: invert(0.2); }
|
||||
}
|
||||
button {
|
||||
height: 1.8rem;
|
||||
width: 1.8rem;
|
||||
gap: 0.5rem;
|
||||
padding: 0.2rem;
|
||||
background-color: var(--button-background-color);
|
||||
color: var(--color-controls);
|
||||
i { filter: invert(0.2); }
|
||||
img { filter: invert(0.8); }
|
||||
}
|
||||
}
|
||||
|
||||
:is(roll-carac, roll-comp) {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: baseline;
|
||||
}
|
||||
|
||||
roll-section,
|
||||
roll-section div {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: anchor-center;
|
||||
margin: 0 0.2rem;
|
||||
}
|
||||
|
||||
roll-resume {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
img.button-effect-img {
|
||||
filter: invert(0.8);
|
||||
}
|
||||
}
|
||||
|
||||
roll-choix roll-section {
|
||||
display: grid;
|
||||
grid-template-areas:
|
||||
"selection selection"
|
||||
"img roll-part";
|
||||
grid-template-columns: 3.2rem 1fr;
|
||||
gap: 0.2rem;
|
||||
align-items: start;
|
||||
|
||||
|
||||
subline {
|
||||
grid-area: selection;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
margin: 0.1rem 0;
|
||||
.warning {
|
||||
border-radius: 0.5rem;
|
||||
background: var(--gradient-warning);
|
||||
}
|
||||
}
|
||||
|
||||
roll-part-img {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
grid-area: img;
|
||||
img {
|
||||
border: 0;
|
||||
padding: 1px;
|
||||
max-height: 3rem;
|
||||
max-width: 3rem;
|
||||
object-fit: contain;
|
||||
height: 100%;
|
||||
}
|
||||
}
|
||||
roll-part-detail {
|
||||
grid-area: roll-part;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: normal;
|
||||
|
||||
subline {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
margin: 0.1rem 0;
|
||||
div.poesie-extrait{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: normal;
|
||||
}
|
||||
span.status-surprise{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-flow: wrap;
|
||||
img {
|
||||
filter: invert(0.8);
|
||||
}
|
||||
}
|
||||
label {
|
||||
align-content: center;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
roll-section selected-numeric-value {
|
||||
display: flow;
|
||||
width: 2.5rem;
|
||||
text-align: right;
|
||||
margin: 0 0.2rem;
|
||||
padding: 0 0.2rem;
|
||||
border: 1px solid ;
|
||||
border-radius: 0.2rem ;
|
||||
background: hsla(0, 0%, 0%, 0.2);
|
||||
height: 1.5rem;
|
||||
background: hsla(0, 0%, 0%, 0.2);
|
||||
}
|
||||
|
||||
roll-action {
|
||||
flex-basis: content;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
border-bottom: 0.2rem solid;
|
||||
font-size: 1.2rem;
|
||||
font-weight: bold;
|
||||
|
||||
roll-section {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
|
||||
img.action-img {
|
||||
float: left;
|
||||
}
|
||||
img {
|
||||
max-width: 3rem;
|
||||
max-height: 3rem;
|
||||
margin: 0 1rem;
|
||||
padding: 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
roll-conditions {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
:is(roll-action, roll-carac, roll-comp) roll-section {
|
||||
flex-basis: content;
|
||||
}
|
||||
|
||||
:is(roll-choix, roll-conditions, roll-carac, roll-comp) {
|
||||
select {
|
||||
max-height: 1.6rem;
|
||||
margin: 0 0.2rem;
|
||||
padding: 0 0.2rem;
|
||||
}
|
||||
input[type="number"] {
|
||||
max-height: 1.6rem;
|
||||
max-width: 2.5rem;
|
||||
margin: 0 0.2rem;
|
||||
padding: 0 0.2rem;
|
||||
}
|
||||
img {
|
||||
max-width: 1.8rem;
|
||||
max-height: 1.8rem;
|
||||
margin: 0 0.2rem;
|
||||
padding: 0;
|
||||
}
|
||||
img.button-effect-img {
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
margin: 0 0.1rem;
|
||||
}
|
||||
}
|
||||
|
||||
roll-carac select[name="select-carac"] {
|
||||
min-width: 6.5rem;
|
||||
max-width: 8rem;
|
||||
}
|
||||
roll-comp select[name="select-comp"] {
|
||||
min-width: 8rem;
|
||||
max-width: 10rem;
|
||||
margin-left: 1.5rem;
|
||||
}
|
||||
|
||||
roll-conditions roll-section[name="coeur"] select[name="coeur"] {
|
||||
max-width: 4rem;
|
||||
}
|
||||
|
||||
roll-conditions roll-section img {
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
gap: 0;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
filter: invert(0.8);
|
||||
}
|
||||
roll-conditions roll-section[name="tricher"] img {
|
||||
/* image de d100 */
|
||||
max-width: 2.5rem;
|
||||
max-height: 2.5rem;
|
||||
}
|
||||
|
||||
roll-buttons {
|
||||
display: flex;
|
||||
flex-direction: row-reverse;
|
||||
}
|
||||
|
||||
roll-table {
|
||||
table tr :is(th, td) {
|
||||
padding: 0.1rem;
|
||||
width: 1.5rem;
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
108
less/sheets.less
@@ -1,108 +0,0 @@
|
||||
.item-sheet-common() {
|
||||
padding: 0px;
|
||||
|
||||
// Styles pour la section de description, si le partiel utilise une structure standard
|
||||
.editor,
|
||||
.editor-content {
|
||||
height: auto; // Ajuster selon le besoin
|
||||
min-height: 100px; // Hauteur minimale pour la description
|
||||
background: var(--rdd-bg-input-alt); // Une couleur de fond alternative
|
||||
padding: 5px;
|
||||
border-radius: 0.2rem;
|
||||
color: var(--rdd-color-text-primary);
|
||||
}
|
||||
|
||||
.window-content {
|
||||
font-family: CaslonAntique;
|
||||
text-align: justify;
|
||||
font-size: 1rem;
|
||||
letter-spacing: 1px;
|
||||
padding: 0% 0 0 0;
|
||||
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
color: var(--color-dark-1);
|
||||
background-size: 100% 100%;
|
||||
}
|
||||
|
||||
fieldset {
|
||||
background: var(--fieldset-background);
|
||||
color: var(--rdd-color-text-primary);
|
||||
margin-bottom: 4px;
|
||||
border-radius: 0.5rem;
|
||||
border-color: var(--rdd-color-text-primary);
|
||||
border-width: 2px;
|
||||
}
|
||||
|
||||
.form-group {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: flex-start;
|
||||
align-items: center;
|
||||
padding: 2px 0;
|
||||
border-bottom: 1px solid var(--rdd-color-shadow-primary);
|
||||
font-size: 0.9rem;
|
||||
|
||||
label {
|
||||
font-weight: normal;
|
||||
flex: 2;
|
||||
padding-left: 5px;
|
||||
margin: 0;
|
||||
color: var(
|
||||
--rdd-color-text-primary
|
||||
); // Assurez-vous que cette variable existe dans colors.less
|
||||
}
|
||||
|
||||
.attribute-value,
|
||||
input[type="text"],
|
||||
input[type="number"],
|
||||
select {
|
||||
flex: 3;
|
||||
background: var(--rdd-input-background);
|
||||
border: 1px solid var(--rdd-color-border-input); // Assurez-vous que cette variable existe
|
||||
color: var(
|
||||
--rdd-color-text-input
|
||||
); // Assurez-vous que cette variable existe
|
||||
padding: 2px 2px; // Augmentation du padding vertical
|
||||
border-radius: 0.2rem;
|
||||
}
|
||||
|
||||
input[type="checkbox"] {
|
||||
flex: 0 0 20px; // Taille fixe pour les cases à cocher
|
||||
margin-left: 5px;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.item-sheet-header() {
|
||||
background: #011d33 url(../assets/ui/bg_header.webp) no-repeat left top;
|
||||
color: rgba(255, 255, 255, 1);
|
||||
.sheet-header-row {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
h1,
|
||||
input {
|
||||
font-family: CaslonAntique;
|
||||
font-size: 2.5rem;
|
||||
font-weight: normal;
|
||||
color: var(--window-header-title-color);
|
||||
margin: 4px;
|
||||
height: 3rem;
|
||||
}
|
||||
}
|
||||
|
||||
:is(
|
||||
input[type="text"],
|
||||
input[type="number"],
|
||||
input[type="password"],
|
||||
input[type="datetime-local"],
|
||||
input[type="date"],
|
||||
input[type="time"]
|
||||
) {
|
||||
color: rgba(255, 255, 255, 0.75);
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
border: 0 none;
|
||||
margin-bottom: 0.2rem;
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
import { renderTemplate, SYSTEM_RDD } from "../constants.js";
|
||||
import { SYSTEM_RDD } from "../constants.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
|
||||
const DETAIL_VENTE = 'detailVente';
|
||||
@@ -44,13 +44,13 @@ export class ChatVente {
|
||||
vente.nbLots = Math.max(0, vente.nbLots - quantite)
|
||||
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
|
||||
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente);
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
|
||||
chatMessage.update({ content: html });
|
||||
chatMessage.render(true);
|
||||
}
|
||||
|
||||
static async displayAchatVente(vente) {
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente);
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
|
||||
const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html))
|
||||
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
|
||||
await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, {
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
import { renderTemplate } from "../constants.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { ChatVente } from "./chat-vente.js";
|
||||
@@ -30,7 +29,7 @@ export class DialogItemAchat extends Dialog {
|
||||
}
|
||||
|
||||
DialogItemAchat.changeNombreLots(venteData, 1)
|
||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.hbs`, venteData)
|
||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData)
|
||||
new DialogItemAchat(html, venteData).render(true)
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
import { renderTemplate } from "../constants.js";
|
||||
import { HtmlUtility } from "../html-utility.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { ChatVente } from "./chat-vente.js";
|
||||
@@ -21,7 +20,7 @@ export class DialogItemVente extends Dialog {
|
||||
quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !item.parent,
|
||||
isOwned: item.parent,
|
||||
}
|
||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.hbs`, venteData);
|
||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData);
|
||||
return new DialogItemVente(venteData, html).render(true);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,38 +1,39 @@
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { RdDItemArme } from "./item-arme.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDBonus } from "./rdd-bonus.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
import { CARACS, RdDCarac } from "./rdd-carac.js";
|
||||
import { RdDCarac } from "./rdd-carac.js";
|
||||
import { DialogSplitItem } from "./dialog-split-item.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||
import { STATUSES } from "./settings/status-effects.js";
|
||||
import { MAINS_DIRECTRICES } from "./actor.js";
|
||||
import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js";
|
||||
import { ITEM_TYPES } from "./constants.js";
|
||||
import { RdDItem } from "./item.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDItemBlessure } from "./item/blessure.js";
|
||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||
import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
|
||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
|
||||
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js";
|
||||
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.hbs",
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
|
||||
width: 550,
|
||||
showCompNiveauBase: false,
|
||||
vueArchetype: false,
|
||||
}, { inplace: false })
|
||||
}, { inplace: false });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -43,12 +44,12 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
limited: this.actor.limited,
|
||||
owner: this.actor.isOwner,
|
||||
biographie: await RdDTextEditor.enrichHTML(this.actor.system.biographie, this.actor),
|
||||
notes: await RdDTextEditor.enrichHTML(this.actor.system.notes, this.actor),
|
||||
biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }),
|
||||
notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }),
|
||||
});
|
||||
foundry.utils.mergeObject(formData.calc, {
|
||||
surenc: this.actor.computeMalusSurEncombrement(),
|
||||
surprise: RdDBonus.find(this.actor.getSurprise(false)).label,
|
||||
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
|
||||
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
|
||||
caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
|
||||
surEncombrementMessage: this.actor.isSurenc() ? "Sur-Encombrement!" : "",
|
||||
@@ -76,10 +77,14 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
});
|
||||
|
||||
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
|
||||
const actor = this.actor
|
||||
const actor = this.actor;
|
||||
formData.combat = foundry.utils.duplicate(formData.armes);
|
||||
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
|
||||
formData.combat.push(RdDItemArme.mainsNues(actor));
|
||||
formData.combat.push(RdDItemArme.empoignade(actor));
|
||||
|
||||
formData.esquives = this.actor.getCompetencesEsquive()
|
||||
formData.combat = actor.listActionsAttaque()
|
||||
formData.esquives = this.actor.getCompetences("Esquive");
|
||||
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
|
||||
formData.empoignades = this.actor.getEmpoignades();
|
||||
|
||||
this.armesList = formData.combat;
|
||||
@@ -89,11 +94,10 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
|
||||
|
||||
formData.hautreve = {
|
||||
isDemiReve: this.actor.isDemiReve(),
|
||||
isDemiReve: this.actor.getEffect(STATUSES.StatusDemiReve),
|
||||
cacheTMR: this.actor.isTMRCache()
|
||||
}
|
||||
|
||||
formData.race = actor.itemTypes[ITEM_TYPES.race].find(it => true)
|
||||
formData.subacteurs = {
|
||||
vehicules: this.actor.listeVehicules(),
|
||||
montures: this.actor.listeMontures(),
|
||||
@@ -120,73 +124,80 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
})
|
||||
|
||||
this.html.find('.show-hide-competences').click(async event => {
|
||||
this.options.showCompNiveauBase = !this.options.showCompNiveauBase
|
||||
this.render(true)
|
||||
this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
|
||||
this.render(true);
|
||||
});
|
||||
|
||||
this.html.find('.button-tmr-visu').click(async event => await this.actor.displayTMR("visu"))
|
||||
this.html.find('.button-tmr-visu').click(async event => this.actor.displayTMR("visu"))
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
this.html.find('.sheet-possession-attack').click(async event => {
|
||||
const poss = RdDSheetUtility.getItem(event, this.actor)
|
||||
await this.actor.conjurerPossession(poss)
|
||||
this.actor.conjurerPossession(poss)
|
||||
})
|
||||
|
||||
this.html.find('.subacteur-coeur-toggle a').click(async event => {
|
||||
const subActorIdactorId = RdDSheetUtility.getEventItemData(event, 'subactor-id')
|
||||
const coeurNombre = $(event.currentTarget).data('numero-coeur')
|
||||
await RdDCoeur.toggleSubActeurCoeur(this.actor.id, subActorIdactorId, coeurNombre)
|
||||
RdDCoeur.toggleSubActeurCoeur(this.actor.id, subActorIdactorId, coeurNombre)
|
||||
})
|
||||
this.html.find('.subacteur-tendre-moment').click(async event => {
|
||||
const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id')
|
||||
await RdDCoeur.startSubActeurTendreMoment(this.actor.id, subActorId)
|
||||
RdDCoeur.startSubActeurTendreMoment(this.actor.id, subActorId)
|
||||
})
|
||||
this.html.find('.subacteur-delete').click(async event => {
|
||||
const li = RdDSheetUtility.getEventElement(event);
|
||||
const subActorId = li.data("subactor-id");
|
||||
this.deleteSubActeur(subActorId, li);
|
||||
})
|
||||
this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event =>
|
||||
await this.actor.updateCompteurValue("stress", parseInt(event.target.value))
|
||||
);
|
||||
this.html.find("input.derivee-value[name='system.compteurs.experience.value']").change(async event =>
|
||||
await this.actor.updateCompteurValue("experience", parseInt(event.target.value))
|
||||
);
|
||||
this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event => {
|
||||
this.actor.updateCompteurValue("stress", parseInt(event.target.value));
|
||||
});
|
||||
this.html.find("input.derivee-value[name='system.compteurs.experience.value']").change(async event => {
|
||||
this.actor.updateCompteurValue("experience", parseInt(event.target.value));
|
||||
});
|
||||
|
||||
this.html.find('.creer-tache').click(async event => await this.createEmptyTache());
|
||||
this.html.find('.creer-une-oeuvre').click(async event => await this.selectTypeOeuvreToCreate());
|
||||
this.html.find('.creer-tache-blessure-legere').click(async event => await RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
|
||||
this.html.find('.creer-tache-blessure-grave').click(async event => await RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
|
||||
this.html.find('.creer-tache-blessure-critique').click(async event => await RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
|
||||
this.html.find('.creer-tache').click(async event => this.createEmptyTache());
|
||||
this.html.find('.creer-une-oeuvre').click(async event => this.selectTypeOeuvreToCreate());
|
||||
this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
|
||||
this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
|
||||
this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
|
||||
|
||||
this.html.find('.blessure-premierssoins-done').change(async event => {
|
||||
await this.getBlessure(event)?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
|
||||
const blessure = this.getBlessure(event);
|
||||
await blessure?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
|
||||
});
|
||||
this.html.find('.blessure-soinscomplets-done').change(async event => {
|
||||
await this.getBlessure(event)?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
|
||||
const blessure = this.getBlessure(event);
|
||||
await blessure?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
|
||||
});
|
||||
this.html.find('.blessure-premierssoins-bonus').change(async event => {
|
||||
await this.getBlessure(event)?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } })
|
||||
const blessure = this.getBlessure(event);
|
||||
await blessure?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } })
|
||||
});
|
||||
this.html.find('.blessure-soinscomplets-bonus').change(async event => {
|
||||
await this.getBlessure(event)?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
|
||||
const blessure = this.getBlessure(event);
|
||||
await blessure?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
|
||||
});
|
||||
|
||||
this.html.find('.roll-chance-actuelle').click(async event => await this.actor.rollCarac(CARACS.CHANCE_ACTUELLE))
|
||||
this.html.find('.button-appel-chance').click(async event => await this.actor.rollAppelChance())
|
||||
// Equip Inventory Item
|
||||
this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle'))
|
||||
|
||||
this.html.find('[name="jet-astrologie"]').click(async event => await this.actor.astrologieNombresAstraux())
|
||||
this.html.find('.action-tache').click(async event => await this.actor.rollTache(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.meditation-label a').click(async event => await this.actor.rollMeditation(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.button-appel-chance').click(async event => this.actor.rollAppelChance())
|
||||
|
||||
this.html.find('.action-chant').click(async event => await this.actor.rollChant(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.action-danse').click(async event => await this.actor.rollDanse(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.action-musique').click(async event => await this.actor.rollMusique(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.action-oeuvre').click(async event => await this.actor.rollOeuvre(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.action-jeu').click(async event => await this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.action-recettecuisine').click(async event => await this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux())
|
||||
this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.meditation-label a').click(async event => this.actor.rollMeditation(RdDSheetUtility.getItemId(event)))
|
||||
|
||||
this.html.find('.chant-label a').click(async event => this.actor.rollChant(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.danse-label a').click(async event => this.actor.rollDanse(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.musique-label a').click(async event => this.actor.rollMusique(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.oeuvre-label a').click(async event => this.actor.rollOeuvre(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
|
||||
|
||||
this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true))
|
||||
if (game.user.isGM) {
|
||||
@@ -202,60 +213,51 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
await this.actor.deleteExperienceLog(0, key + 1);
|
||||
});
|
||||
// Boutons spéciaux MJs
|
||||
this.html.find('.forcer-tmr-aleatoire').click(async event => await this.actor.reinsertionAleatoire("Action MJ"))
|
||||
this.html.find('.don-de-haut-reve').click(async event => await this.actor.addDonDeHautReve())
|
||||
this.html.find('.afficher-tmr').click(async event => await this.actor.changeTMRVisible())
|
||||
this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ"))
|
||||
this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible())
|
||||
}
|
||||
|
||||
// Points de reve actuel
|
||||
this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollCarac(CARACS.REVE_ACTUEL, { resistance: true }))
|
||||
this.html.find('.action-empoignade').click(async event => await RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
|
||||
this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true))
|
||||
this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
|
||||
|
||||
this.html.find('.roll-arme').click(async event => {
|
||||
const action = this._getActionCombat(event);
|
||||
await this.actor.rollArme(action.arme, action.main)
|
||||
|
||||
})
|
||||
this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence'))
|
||||
|
||||
// Initiative pour l'arme
|
||||
this.html.find('.roll-init-arme').click(async event => {
|
||||
this.html.find('.arme-initiative a').click(async event => {
|
||||
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id)
|
||||
if (combatant) {
|
||||
RdDCombatManager.rollInitiativeAction(combatant._id, this._getActionCombat(event));
|
||||
RdDCombatManager.rollInitiativeAction(combatant._id, this._getEventArmeCombat(event));
|
||||
} else {
|
||||
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
|
||||
}
|
||||
})
|
||||
// Display TMR
|
||||
|
||||
this.html.find('.button-tmr').click(async event => await this.actor.displayTMR("normal"))
|
||||
this.html.find('.button-tmr-rapide').click(async event => await this.actor.displayTMR("rapide"))
|
||||
this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal"))
|
||||
this.html.find('.button-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
|
||||
|
||||
this.html.find('.button-repos').click(async event => await this.actor.repos())
|
||||
|
||||
this.html.find('.carac-xp-augmenter').click(async event => await this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
|
||||
this.html.find('.competence-xp-augmenter').click(async event => await this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.competence-stress-augmenter').click(async event => {
|
||||
await this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event))
|
||||
this.render(true)
|
||||
}
|
||||
)
|
||||
this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
|
||||
this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.competence-stress-augmenter').click(async event => this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event)))
|
||||
|
||||
if (this.options.vueDetaillee) {
|
||||
// On carac change
|
||||
this.html.find('input.carac-xp').change(async event => {
|
||||
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "")
|
||||
await this.actor.updateCaracXP(caracName, parseInt(event.target.value))
|
||||
})
|
||||
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "");
|
||||
this.actor.updateCaracXP(caracName, parseInt(event.target.value));
|
||||
});
|
||||
// On competence xp change
|
||||
this.html.find('input.competence-xp').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value
|
||||
await this.actor.updateCompetenceXP(compName, parseInt(event.target.value))
|
||||
})
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
|
||||
});
|
||||
this.html.find('input.competence-xp-sort').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value
|
||||
await this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value))
|
||||
})
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
|
||||
});
|
||||
|
||||
this.html.find('.toggle-archetype').click(async event => {
|
||||
this.options.vueArchetype = !this.options.vueArchetype;
|
||||
@@ -264,27 +266,25 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
// On competence archetype change
|
||||
this.html.find('.competence-archetype').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
await this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
|
||||
this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
|
||||
});
|
||||
this.html.find('.nouvelle-incarnation').click(async event => await this.actor.nouvelleIncarnation())
|
||||
this.html.find('.nouvelle-incarnation').click(async event => this.actor.nouvelleIncarnation())
|
||||
}
|
||||
|
||||
// On pts de reve change
|
||||
this.html.find('.pointsreve-value').change(async event => await this.actor.update({ "system.reve.reve.value": event.currentTarget.value }))
|
||||
this.html.find('.seuil-reve-value').change(async event => await this.actor.setPointsDeSeuil(event.currentTarget.value))
|
||||
this.html.find('.pointsreve-value').change(async event => this.actor.update({ "system.reve.reve.value": event.currentTarget.value }))
|
||||
this.html.find('.seuil-reve-value').change(async event => this.actor.setPointsDeSeuil(event.currentTarget.value))
|
||||
|
||||
this.html.find('.stress-test').click(async event => await this.actor.transformerStress())
|
||||
this.html.find('.moral-malheureux').click(async event => await this.actor.jetDeMoral('malheureuse'))
|
||||
this.html.find('.moral-neutre').click(async event => await this.actor.jetDeMoral('neutre'))
|
||||
this.html.find('.moral-heureux').click(async event => await this.actor.jetDeMoral('heureuse'))
|
||||
this.html.find('.button-ethylisme').click(async event => await this.actor.jetEthylisme())
|
||||
this.html.find('.stress-test').click(async event => this.actor.transformerStress())
|
||||
this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse'))
|
||||
this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre'))
|
||||
this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse'))
|
||||
this.html.find('.button-ethylisme').click(async event => this.actor.jetEthylisme())
|
||||
|
||||
this.html.find('.ptreve-actuel-plus').click(async event => await this.actor.reveActuelIncDec(1))
|
||||
this.html.find('.ptreve-actuel-moins').click(async event => await this.actor.reveActuelIncDec(-1))
|
||||
this.html.find('.chance-actuelle-plus').click(async event => await this.actor.chanceActuelleIncDec(1))
|
||||
this.html.find('.chance-actuelle-moins').click(async event => await this.actor.chanceActuelleIncDec(-1))
|
||||
this.html.find('.fatigue-plus').click(async event => await this.actor.santeIncDec("fatigue", 1))
|
||||
this.html.find('.fatigue-moins').click(async event => await this.actor.santeIncDec("fatigue", -1))
|
||||
this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1))
|
||||
this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1))
|
||||
this.html.find('.fatigue-plus').click(async event => this.actor.santeIncDec("fatigue", 1))
|
||||
this.html.find('.fatigue-moins').click(async event => this.actor.santeIncDec("fatigue", -1))
|
||||
}
|
||||
|
||||
getBlessure(event) {
|
||||
@@ -321,7 +321,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
/* -------------------------------------------- */
|
||||
async selectTypeOeuvreToCreate() {
|
||||
let types = RdDItem.getTypesOeuvres();
|
||||
let content = `<span class="generic-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
|
||||
let content = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
|
||||
for (let typeName of types) {
|
||||
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
|
||||
}
|
||||
@@ -342,20 +342,16 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async createEmptyTache() {
|
||||
await this.actor.createItem(ITEM_TYPES.tache, 'Nouvelle tache')
|
||||
await this.actor.createItem('tache', 'Nouvelle tache');
|
||||
}
|
||||
|
||||
_getActionCombat(event) {
|
||||
_getEventArmeCombat(event) {
|
||||
const li = this.html.find(event.currentTarget)?.parents(".item");
|
||||
let armeName = li.data("arme-name");
|
||||
let compName = li.data('competence-name');
|
||||
const arme = this.armesList.find(a => a.arme.name == armeName && a.comp.name == compName);
|
||||
const arme = this.armesList.find(a => a.name == armeName && a.system.competence == compName);
|
||||
if (!arme) {
|
||||
return {
|
||||
name: armeName,
|
||||
arme: { name: armeName },
|
||||
comp: { name: compName }
|
||||
}
|
||||
return { name: armeName, system: { competence: compName } };
|
||||
}
|
||||
return arme;
|
||||
}
|
||||
@@ -375,6 +371,14 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
return position;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
// Update the Actor
|
||||
return this.actor.update(formData);
|
||||
}
|
||||
|
||||
async splitItem(item) {
|
||||
const dialog = await DialogSplitItem.create(item, (item, split) => this._onSplitItem(item, split));
|
||||
dialog.render(true);
|
||||
|
||||
1483
module/actor.js
@@ -1,6 +1,4 @@
|
||||
import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { ITEM_TYPES } from "../constants.js";
|
||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
|
||||
|
||||
@@ -26,47 +24,19 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
this.html.find('.button-encaissement').click(async event => await this.actor.encaisser())
|
||||
this.html.find('.button-encaissement').click(async event => this.actor.encaisser())
|
||||
this.html.find('.roll-carac').click(async event => {
|
||||
await this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))
|
||||
})
|
||||
this.html.find('.roll-competence').click(async event => await this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
|
||||
this.html.find('.endurance-plus').click(async event => await this.actor.santeIncDec("endurance", 1));
|
||||
this.html.find('.endurance-moins').click(async event => await this.actor.santeIncDec("endurance", -1));
|
||||
this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))});
|
||||
this.html.find('.roll-competence').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
|
||||
this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1));
|
||||
this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1));
|
||||
|
||||
if (game.user.isGM) {
|
||||
this.html.find('.button-remise-a-neuf').click(async event => await this.actor.remiseANeuf())
|
||||
this.html.find('.delete-active-effect').click(async event => await this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
|
||||
this.html.find('.button-remise-a-neuf').click(async event => this.actor.remiseANeuf())
|
||||
this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
|
||||
this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects());
|
||||
}
|
||||
this.html.find('.competence-add').click(async event =>
|
||||
await this.actor.createEmbeddedDocuments("Item", [{
|
||||
type: ITEM_TYPES.competencecreature,
|
||||
name: 'Nouvelle competence',
|
||||
img: 'systems/foundryvtt-reve-de-dragon/icons/compcreature-serres.webp',
|
||||
system: {
|
||||
carac_value: this.actor.getForce(),
|
||||
}
|
||||
}], { renderSheet: true })
|
||||
)
|
||||
this.html.find('.roll-text').click(async event => await RdDTextEditor.rollText(event, this.actor))
|
||||
this.html.find('.chat-roll-text').click(async event => await RdDTextEditor.chatRollText(event))
|
||||
|
||||
|
||||
if (this.options.vueDetaillee) {
|
||||
// On carac change
|
||||
this.html.find('.carac-value').change(async event => {
|
||||
if (event.currentTarget.name.includes("carac.")) {
|
||||
let caracName = event.currentTarget.name.replace("carac.", "")
|
||||
await this.actor.updateCarac(caracName, parseInt(event.currentTarget.value))
|
||||
}
|
||||
})
|
||||
// On competence change
|
||||
this.html.find('.competence-value').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value
|
||||
await this.actor.updateCompetence(compName, parseInt(event.currentTarget.value))
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,34 +1,33 @@
|
||||
import { renderTemplate, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { RdDItemCompetence } from "../item-competence.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDEmpoignade } from "../rdd-empoignade.js";
|
||||
import { RdDResolutionTable } from "../rdd-resolution-table.js";
|
||||
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
|
||||
import { RdDRoll } from "../rdd-roll.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||
import { RdDBaseActor } from "./base-actor.js";
|
||||
import { ITEM_TYPES } from "../constants.js";
|
||||
import { StatusEffects, STATUSES } from "../settings/status-effects.js";
|
||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||
import { StatusEffects } from "../settings/status-effects.js";
|
||||
import { ITEM_TYPES } from "../item.js";
|
||||
import { Targets } from "../targets.js";
|
||||
import { RdDConfirm } from "../rdd-confirm.js";
|
||||
import { CARACS, RdDCarac } from "../rdd-carac.js";
|
||||
import { RdDRollResult } from "../rdd-roll-result.js";
|
||||
|
||||
import { RdDItemArme } from "../item/arme.js";
|
||||
import { RdDItemCompetence } from "../item-competence.js";
|
||||
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
|
||||
import { RdDCombat } from "../rdd-combat.js";
|
||||
import { RdDEmpoignade } from "../rdd-empoignade.js";
|
||||
import { RdDPossession } from "../rdd-possession.js";
|
||||
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js";
|
||||
import { RollDataAjustements } from "../rolldata-ajustements-v1.js";
|
||||
import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs";
|
||||
import RollDialog from "../roll/roll-dialog.mjs";
|
||||
import { ATTAQUE_ROLL_TYPES, DEFAULT_ROLL_TYPES, DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP, ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_TACHE } from "../roll/roll-constants.mjs";
|
||||
import { OptionsAvancees, ROLL_DIALOG_V2 } from "../settings/options-avancees.js";
|
||||
import { PART_COMP } from "../roll/roll-part-comp.mjs";
|
||||
import { RdDCombat } from "../rdd-combat.js";
|
||||
import { RdDConfirm } from "../rdd-confirm.js";
|
||||
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
||||
import { RdDItemArme } from "../item-arme.js";
|
||||
|
||||
const POSSESSION_SANS_DRACONIC = {
|
||||
img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
|
||||
name: 'Sans draconic',
|
||||
system: {
|
||||
niveau: 0,
|
||||
defaut_carac: "reve-actuel",
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
|
||||
@@ -37,22 +36,6 @@ import { PART_COMP } from "../roll/roll-part-comp.mjs";
|
||||
*/
|
||||
export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
prepareActorData() {
|
||||
super.prepareActorData()
|
||||
this.system.attributs.plusdom.value = this.getBonusDegat()
|
||||
this.system.sante.endurance.max = this.getEnduranceMax()
|
||||
this.system.sante.endurance.value = Math.min(this.system.sante.endurance.value, this.system.sante.endurance.max)
|
||||
}
|
||||
|
||||
getCarac() {
|
||||
return foundry.utils.mergeObject(this.system.carac,
|
||||
{
|
||||
'reve-actuel': this.getCaracReveActuel(),
|
||||
'chance-actuelle': this.getCaracChanceActuelle()
|
||||
},
|
||||
{ inplace: false })
|
||||
}
|
||||
|
||||
getCaracChanceActuelle() {
|
||||
return {
|
||||
label: 'Chance actuelle',
|
||||
@@ -69,26 +52,22 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
};
|
||||
}
|
||||
|
||||
getTaille() { return Misc.toInt(this.system.carac.taille?.value) }
|
||||
getConstitution() { return this.getReve() }
|
||||
getForce() { return this.getReve() }
|
||||
getAgilite() { return this.getForce() }
|
||||
getReve() { return Misc.toInt(this.system.carac.reve?.value) }
|
||||
getChance() { return this.getReve() }
|
||||
|
||||
getReveActuel() { return this.getReve() }
|
||||
getChanceActuel() { return this.getChance() }
|
||||
|
||||
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) }
|
||||
getEncombrementMax() { return (this.getForce() + this.getTaille()) / 2 }
|
||||
getBonusDegat() { return RdDCarac.getCaracDerivee(this.getEncombrementMax()).plusdom }
|
||||
|
||||
getReve() { return Number(this.system.carac.reve?.value ?? 0) }
|
||||
getForce() { return this.getReve() }
|
||||
getTaille() { return Number(this.system.carac.taille?.value ?? 0) }
|
||||
getAgilite() { return this.getForce() }
|
||||
getChance() { return this.getReve() }
|
||||
getMoralTotal() { return 0 }
|
||||
listeAmoureux() { return [] }
|
||||
getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
|
||||
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
|
||||
getSConst() { return 0 }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getEncombrementMax() { return 0 }
|
||||
isSurenc() { return false }
|
||||
computeMalusSurEncombrement() { return 0 }
|
||||
|
||||
ajustementAstrologique() { return 0 }
|
||||
@@ -99,34 +78,13 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
|
||||
isDead() { return false }
|
||||
isSonne() { return false }
|
||||
blessuresASoigner() { return [] }
|
||||
getEtatGeneral(options = { ethylisme: false }) { return 0 }
|
||||
isActorCombat() { return true }
|
||||
|
||||
getCaracInit(competence) {
|
||||
if (!competence) {
|
||||
return 0
|
||||
}
|
||||
if (competence.type == ITEM_TYPES.competencecreature) {
|
||||
return competence.system.carac_value
|
||||
}
|
||||
return this.system.carac[competence.system.defaut_carac].value;
|
||||
}
|
||||
|
||||
listActions({ isAttaque = false, isEquipe = false }) {
|
||||
return this.itemTypes[ITEM_TYPES.competencecreature]
|
||||
.filter(it => it.isAttaque())
|
||||
.map(it => it.attaqueCreature())
|
||||
.filter(it => it != undefined);
|
||||
}
|
||||
|
||||
async computeArmure(dmg) { return this.getProtectionNaturelle() }
|
||||
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
||||
async remiseANeuf() { }
|
||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
|
||||
computeResumeBlessure() { }
|
||||
countBlessures(filter = it => !it.isContusion()) { return 0 }
|
||||
async santeIncDec(name, inc, isCritique = false) { }
|
||||
|
||||
async finDeRound(options = { terminer: false }) {
|
||||
@@ -140,7 +98,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
for (let effect of this.getEffects()) {
|
||||
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
|
||||
await effect.delete();
|
||||
ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
|
||||
ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -171,41 +129,33 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
if (idOrName instanceof Item) {
|
||||
return idOrName.isCompetence() ? idOrName : undefined
|
||||
}
|
||||
return RdDItemCompetence.findCompetence(
|
||||
this.items.filter(it => [ITEM_TYPES.competence, ITEM_TYPES.competencecreature].includes(it.type)),
|
||||
idOrName, options)
|
||||
return RdDItemCompetence.findCompetence(this.items, idOrName, options)
|
||||
}
|
||||
|
||||
getCompetences(name = undefined, options = { onMessage: message => { } }) {
|
||||
const all = [...this.itemTypes[ITEM_TYPES.competence], ...this.itemTypes[ITEM_TYPES.competencecreature]]
|
||||
if (name == undefined) {
|
||||
return all
|
||||
}
|
||||
return RdDItemCompetence.findCompetences(all, name, options)
|
||||
getCompetences(name) {
|
||||
return RdDItemCompetence.findCompetences(this.items, name)
|
||||
}
|
||||
|
||||
getCompetenceCorpsACorps(options = { onMessage: message => { } }) {
|
||||
return this.getCompetence(BASE_CORPS_A_CORPS.name, options) ?? BASE_CORPS_A_CORPS
|
||||
getCompetenceCorpsACorps(options = {}) {
|
||||
return this.getCompetence("Corps à corps", options)
|
||||
}
|
||||
|
||||
getCompetencesEsquive(options = { onMessage: message => { } }) {
|
||||
return this.getCompetences(BASE_ESQUIVE.name, options) ?? [BASE_ESQUIVE]
|
||||
getCompetencesEsquive() {
|
||||
return this.getCompetences("esquive")
|
||||
}
|
||||
|
||||
getArmeParade(armeParadeId) {
|
||||
return RdDItemArme.getArme(armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined)
|
||||
const item = armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined;
|
||||
return RdDItemArme.getArme(item);
|
||||
}
|
||||
|
||||
isForceInsuffisante(forceRequise) {
|
||||
return false
|
||||
getDraconicOuPossession() {
|
||||
return POSSESSION_SANS_DRACONIC
|
||||
}
|
||||
|
||||
getDraconicOuPossession() { return POSSESSION_SANS_DRACONIC }
|
||||
|
||||
getPossession(possessionId) {
|
||||
return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
|
||||
}
|
||||
|
||||
getPossessions() {
|
||||
return this.itemTypes[ITEM_TYPES.possession];
|
||||
}
|
||||
getEmpoignades() {
|
||||
return this.itemTypes[ITEM_TYPES.empoignade];
|
||||
}
|
||||
@@ -230,12 +180,54 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isDemiReve() {
|
||||
return this.getEffectsByStatus(STATUSES.StatusDemiReve).length > 0
|
||||
isEffectAllowed(effectId) { return false }
|
||||
|
||||
getEffects(filter = e => true) {
|
||||
return this.getEmbeddedCollection("ActiveEffect").filter(filter);
|
||||
}
|
||||
|
||||
getSurprise(isCombat = undefined, forceRequise = undefined) {
|
||||
return StatusEffects.getSurprise(this.getEffects(e => true, isCombat, forceRequise), isCombat)
|
||||
getEffect(effectId) {
|
||||
return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId));
|
||||
}
|
||||
|
||||
async setEffect(effectId, status) {
|
||||
if (this.isEffectAllowed(effectId)) {
|
||||
const effect = this.getEffect(effectId);
|
||||
if (!status && effect) {
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
|
||||
}
|
||||
if (status && !effect) {
|
||||
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async removeEffect(id) {
|
||||
const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id);
|
||||
if (effect) {
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', [id]);
|
||||
}
|
||||
}
|
||||
|
||||
async removeEffects(filter = e => true) {
|
||||
if (game.user.isGM) {
|
||||
const ids = this.getEffects(filter).map(it => it.id);
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getSurprise(isCombat = undefined) {
|
||||
let niveauSurprise = this.getEffects()
|
||||
.map(effect => StatusEffects.valeurSurprise(effect, isCombat))
|
||||
.reduce(Misc.sum(), 0);
|
||||
if (niveauSurprise > 1) {
|
||||
return 'totale';
|
||||
}
|
||||
if (niveauSurprise == 1) {
|
||||
return 'demi';
|
||||
}
|
||||
return '';
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -245,98 +237,32 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async openRollDialog({ name, label, template, rollData, callbacks }) {
|
||||
async openRollDialog({ name, label, template, rollData, callbackAction }) {
|
||||
const dialog = await RdDRoll.create(this, rollData,
|
||||
{ html: template, close: async html => await this._onCloseRollDialog(html) },
|
||||
{ name: name, label: label, callbacks: [this.createCallbackExperience(), this.createCallbackAppelAuMoral()].concat(callbacks) })
|
||||
dialog.render(true)
|
||||
{
|
||||
name: name,
|
||||
label: label,
|
||||
callbacks: [
|
||||
this.createCallbackExperience(),
|
||||
this.createCallbackAppelAuMoral(),
|
||||
{ action: callbackAction }
|
||||
]
|
||||
});
|
||||
dialog.render(true);
|
||||
return dialog
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
createCallbackExperience() {
|
||||
return { action: r => this.appliquerAjoutExperience(r) }
|
||||
createEmptyCallback() {
|
||||
return {
|
||||
condition: r => false,
|
||||
action: r => { }
|
||||
};
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
createCallbackAppelAuMoral() {
|
||||
/* Si l'appel au moral est utilisé, on l'affiche dans le chat et on diminue éventuellement le moral */
|
||||
return { action: r => this.appliquerAppelMoral(r) }
|
||||
}
|
||||
|
||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
async appliquerAppelMoral(rollData) { }
|
||||
|
||||
createCallbackExperience() { return this.createEmptyCallback(); }
|
||||
createCallbackAppelAuMoral() { return this.createEmptyCallback(); }
|
||||
async _onCloseRollDialog(html) { }
|
||||
|
||||
async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const competence = this.getCompetence(compName);
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
type: { allowed: DEFAULT_ROLL_TYPES, current: PART_COMP },
|
||||
selected: {
|
||||
carac: { key: caracName },
|
||||
comp: { key: competence.name },
|
||||
diff: { value: diff }
|
||||
}
|
||||
}
|
||||
RollDialog.create(rollData, options)
|
||||
return
|
||||
}
|
||||
|
||||
const competence = this.getCompetence(compName);
|
||||
await this.openRollDialog({
|
||||
name: 'jet-competence',
|
||||
label: competence ? 'Jet ' + Grammar.apostrophe('de', competence.name) : `Jet sans compétence (${compName})`,
|
||||
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs',
|
||||
rollData: {
|
||||
alias: this.getAlias(),
|
||||
carac: this.system.carac,
|
||||
selectedCarac: this.getCaracByName(caracName),
|
||||
selectedCaracName: caracName,
|
||||
diffLibre: diff,
|
||||
competence: competence,
|
||||
show: { title: options?.title ?? '' }
|
||||
},
|
||||
callbacks: [async r => this.$onRollCompetence(r, options)]
|
||||
});
|
||||
}
|
||||
/**
|
||||
* Méthode pour faire un jet prédéterminer sans ouvrir la fenêtre de dialogue
|
||||
* @param {*} caracName code ou label de la caractéristique. On peut utiliser 'intel' pour Intellect.
|
||||
* @param {*} compName nom de compétence ou nom abrégé.
|
||||
* @param {*} diff difficulté (0 si undefined)
|
||||
* @param {*} options
|
||||
* @returns le jet effectué
|
||||
*/
|
||||
async doRollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
|
||||
const carac = this.getCaracByName(caracName);
|
||||
if (!carac) {
|
||||
ui.notifications.warn(`${this.name} n'a pas de caractéristique correspondant à ${caracName}`)
|
||||
return
|
||||
}
|
||||
const competence = this.getCompetence(compName);
|
||||
let rollData = {
|
||||
alias: this.getAlias(),
|
||||
caracValue: Number(carac.value),
|
||||
selectedCarac: carac,
|
||||
competence: competence,
|
||||
diffLibre: diff ?? 0,
|
||||
show: { title: options?.title ?? '' }
|
||||
}
|
||||
RollDataAjustements.calcul(rollData, this);
|
||||
await RdDResolutionTable.rollData(rollData);
|
||||
this.gererExperience(rollData);
|
||||
await RdDResolutionTable.displayRollData(rollData, this)
|
||||
return rollData.rolled;
|
||||
}
|
||||
|
||||
gererExperience(rollData) { }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async roll() {
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
@@ -345,89 +271,64 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
const selectedCaracName = ['apparence', 'perception', 'force', 'reve'].find(it => carac[it] != undefined)
|
||||
|
||||
await this.openRollDialog({
|
||||
name: 'jet-quelconque',
|
||||
label: 'Jet',
|
||||
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.hbs',
|
||||
name: `jet-${this.id}`,
|
||||
label: `Jet de ${this.name}`,
|
||||
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html',
|
||||
rollData: {
|
||||
alias: this.getAlias(),
|
||||
carac: carac,
|
||||
selectedCarac: carac[selectedCaracName],
|
||||
selectedCaracName: selectedCaracName,
|
||||
competences: this.itemTypes['competence']
|
||||
},
|
||||
callbacks: [{ action: r => this.$onRollCaracResult(r) }]
|
||||
})
|
||||
callbackAction: r => this.$onRollCaracResult(r)
|
||||
});
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async rollCarac(caracName, options = {}) {
|
||||
if (Grammar.equalsInsensitive(caracName, CARACS.TAILLE)) {
|
||||
return
|
||||
}
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
type: { allowed: DEFAULT_ROLL_TYPES, current: PART_COMP },
|
||||
selected: {
|
||||
carac: { key: caracName },
|
||||
comp: options.resistance ? { key: undefined, forced: true } : undefined
|
||||
}
|
||||
}
|
||||
RollDialog.create(rollData, options)
|
||||
return
|
||||
}
|
||||
|
||||
foundry.utils.mergeObject(options, { resistance: false, diff: 0 }, { overwrite: false })
|
||||
getCarac() {
|
||||
// TODO: le niveau d'une entité de cauchemar devrait être exclu...
|
||||
return foundry.utils.mergeObject(this.system.carac,
|
||||
{
|
||||
'reve-actuel': this.getCaracReveActuel(),
|
||||
'chance-actuelle': this.getCaracChanceActuelle()
|
||||
},
|
||||
{ inplace: false })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollCarac(caracName, jetResistance = undefined) {
|
||||
if (Grammar.equalsInsensitive(caracName, 'taille')) {
|
||||
return
|
||||
}
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
let selectedCarac = this.getCaracByName(caracName)
|
||||
const title = 'Jet ' + Grammar.apostrophe('de', selectedCarac.label);
|
||||
const jetResistance = options.resistance ? caracName : undefined;
|
||||
console.log("selectedCarac", selectedCarac)
|
||||
await this.openRollDialog({
|
||||
name: 'jet-' + caracName,
|
||||
label: title,
|
||||
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.hbs',
|
||||
label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label),
|
||||
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
|
||||
rollData: {
|
||||
alias: this.getAlias(),
|
||||
selectedCarac: selectedCarac,
|
||||
competences: this.itemTypes['competence'],
|
||||
diffLibre: options.diff ?? 0,
|
||||
jetResistance: jetResistance
|
||||
jetResistance: jetResistance ? caracName : undefined
|
||||
},
|
||||
callbacks: [{ action: r => this.$onRollCaracResult(r) }]
|
||||
callbackAction: r => this.$onRollCaracResult(r)
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async $onRollCaracResult(rollData) {
|
||||
// Final chat message
|
||||
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-general.hbs');
|
||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) {
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
|
||||
const competence = this.getCompetence(idOrName);
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
type: { allowed: options.arme ? ATTAQUE_ROLL_TYPES : DEFAULT_ROLL_TYPES },
|
||||
selected: {
|
||||
carac: competence.type == ITEM_TYPES.competencecreature ? { key: competence.name } : undefined,
|
||||
comp: { key: competence.name },
|
||||
diff: { type: options.arme ? DIFF.ATTAQUE : DIFF.LIBRE, value: competence.system.default_diffLibre ?? 0 },
|
||||
attaque: options.arme ? { arme: { key: options.arme.id } } : undefined
|
||||
}
|
||||
}
|
||||
return await RollDialog.create(rollData)
|
||||
}
|
||||
|
||||
let rollData = {
|
||||
carac: this.system.carac,
|
||||
competence: competence,
|
||||
arme: options.arme
|
||||
}
|
||||
let rollData = { carac: this.system.carac, competence: competence, arme: options.arme }
|
||||
if (competence.type == ITEM_TYPES.competencecreature) {
|
||||
const token = RdDUtility.getSelectedToken(this)
|
||||
const arme = MappingCreatureArme.armeCreature(competence)
|
||||
const arme = RdDItemCompetenceCreature.armeCreature(competence)
|
||||
if (arme && options.tryTarget && Targets.hasTargets()) {
|
||||
Targets.selectOneTargetToken(target => {
|
||||
if (arme.action == "possession") {
|
||||
@@ -437,72 +338,38 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme)
|
||||
}
|
||||
});
|
||||
return
|
||||
return;
|
||||
}
|
||||
// Transformer la competence de créature
|
||||
MappingCreatureArme.setRollDataCreature(rollData)
|
||||
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||
}
|
||||
const dialogLabel = 'Jet ' + Grammar.apostrophe('de', competence.name);
|
||||
|
||||
await this.openRollDialog({
|
||||
name: 'jet-competence',
|
||||
label: dialogLabel,
|
||||
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs',
|
||||
label: 'Jet ' + Grammar.apostrophe('de', competence.name),
|
||||
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
|
||||
rollData: rollData,
|
||||
callbacks: [{ action: r => this.$onRollCompetence(r, options) }]
|
||||
callbackAction: r => this.$onRollCompetence(r, options)
|
||||
});
|
||||
}
|
||||
|
||||
async $onRollCompetence(rollData, options) {
|
||||
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-competence.hbs')
|
||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html')
|
||||
if (options?.onRollAutomate) {
|
||||
options.onRollAutomate(rollData);
|
||||
}
|
||||
}
|
||||
|
||||
rollAttaque(token) {
|
||||
token = token ?? RdDUtility.getSelectedToken(this)
|
||||
|
||||
if (Targets.hasTargets()) {
|
||||
Targets.selectOneTargetToken(target => {
|
||||
if (Targets.isTargetEntite(target)) {
|
||||
ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée!!!!`)
|
||||
return
|
||||
}
|
||||
|
||||
RdDCombat.rddCombatTarget(target, this, token).attaqueV2();
|
||||
})
|
||||
}
|
||||
else {
|
||||
return RdDConfirm.confirmer({
|
||||
settingConfirmer: "confirmer-combat-sans-cible",
|
||||
content: `<p>Voulez vous faire une attaque sans choisir de cible valide?
|
||||
<br>Tous les jets de combats devront être gérés à la main
|
||||
</p>`,
|
||||
title: 'Ne pas utiliser les automatisation de combat',
|
||||
buttonLabel: "Pas d'automatisation",
|
||||
onAction: async () => {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id, actorTokenId: token?.id, },
|
||||
type: {
|
||||
allowed: [ROLL_TYPE_ATTAQUE], current: ROLL_TYPE_ATTAQUE
|
||||
}
|
||||
};
|
||||
return await RollDialog.create(rollData)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/** --------------------------------------------
|
||||
* @param {*} arme item d'arme/compétence de créature
|
||||
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
|
||||
* @returns
|
||||
* @returns
|
||||
*/
|
||||
rollArme(arme, categorieArme = 'competence', token = undefined) {
|
||||
rollArme(arme, categorieArme, token) {
|
||||
token = token ?? RdDUtility.getSelectedToken(this)
|
||||
const compToUse = RdDItemArme.getCompetenceArme(arme, categorieArme)
|
||||
if (!RdDItemArme.isUtilisable(arme)) {
|
||||
ui.notifications.warn(`Arme inutilisable: ${arme.name} non équipée ou avec une résistance de 0 ou moins`)
|
||||
const compToUse = this.$getCompetenceArme(arme, categorieArme)
|
||||
if (!RdDItemArme.isArmeUtilisable(arme)) {
|
||||
ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
|
||||
return
|
||||
}
|
||||
if (!Targets.hasTargets()) {
|
||||
@@ -534,42 +401,44 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
})
|
||||
}
|
||||
|
||||
verifierForceMin(item) { }
|
||||
$getCompetenceArme(arme, competenceName) {
|
||||
return RdDItemArme.getCompetenceArme(arme, competenceName)
|
||||
}
|
||||
|
||||
verifierForceMin(item) {
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async resetItemUse() { }
|
||||
async incDecItemUse(itemId, inc = 1) { }
|
||||
getItemUse(itemId) { return 0; }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async encaisser() { await RdDEncaisser.encaisser(this) }
|
||||
|
||||
async encaisserDommages(dmg, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) {
|
||||
async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) {
|
||||
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
|
||||
return
|
||||
return;
|
||||
}
|
||||
if (!Misc.isOwnerPlayer(this)) {
|
||||
return RdDBaseActor.remoteActorCall({
|
||||
tokenId: attackerToken?.id ?? this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'encaisserDommages', args: [dmg, attacker, show, attackerToken, defenderToken]
|
||||
})
|
||||
}
|
||||
|
||||
const armure = await this.computeArmure(dmg)
|
||||
const armure = await this.computeArmure(rollData);
|
||||
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
|
||||
await this.encaisserDommagesValidationGR(dmg, armure, show, attackerToken, defenderToken);
|
||||
await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken);
|
||||
}
|
||||
else {
|
||||
const jet = await RdDUtility.jetEncaissement(this, dmg, armure, { showDice: SHOW_DICE });
|
||||
const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE });
|
||||
await this.$onEncaissement(jet, show, attackerToken, defenderToken)
|
||||
}
|
||||
}
|
||||
|
||||
async encaisserDommagesValidationGR(dmg, armure, show, attackerToken, defenderToken) {
|
||||
async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) {
|
||||
if (!game.user.isGM) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'encaisserDommagesValidationGR', args: [dmg, armure, show, attackerToken, defenderToken]
|
||||
method: 'encaisserDommagesValidationGR',
|
||||
args: [rollData, armure, show, attackerToken, defenderToken]
|
||||
})
|
||||
} else {
|
||||
DialogValidationEncaissement.validerEncaissement(this, dmg, armure,
|
||||
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
|
||||
jet => this.$onEncaissement(jet, show, attackerToken, defenderToken));
|
||||
}
|
||||
}
|
||||
@@ -583,15 +452,15 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
async $afficherEncaissement(encaissement, show, defenderToken) {
|
||||
foundry.utils.mergeObject(encaissement, {
|
||||
alias: defenderToken?.name ?? this.getAlias(),
|
||||
alias: defenderToken?.name ?? this.name,
|
||||
hasPlayerOwner: this.hasPlayerOwner,
|
||||
show: show ?? {}
|
||||
}, { overwrite: false });
|
||||
}, {overwrite: false});
|
||||
|
||||
await ChatUtility.createChatWithRollMode(
|
||||
{
|
||||
roll: encaissement.roll,
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement)
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
||||
},
|
||||
this
|
||||
)
|
||||
@@ -601,62 +470,42 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
encaissement.isGM = true
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getGMs(),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement)
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
async encaisserRecul(force, dmgArme = 0) {
|
||||
const diffRecul = this.getTaille() - force - dmgArme
|
||||
const rolled = await RdDResolutionTable.roll(10, diffRecul)
|
||||
if (rolled.isSuccess) {
|
||||
return 'encaisse'
|
||||
}
|
||||
if (rolled.isETotal || (await this.rollEquilibre(diffRecul)).isEchec) {
|
||||
await this.setEffect(STATUSES.StatusProne, true)
|
||||
return 'chute'
|
||||
}
|
||||
return 'recul'
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollEquilibre(diff) {
|
||||
// TODO: accrobatie optionnelle sur jet d'équilibre?
|
||||
if (ReglesOptionnelles.isSet('acrobatie-pour-recul')) {
|
||||
diff += Math.max(0, this.getCompetence('acrobatie')?.system.niveau ?? 0)
|
||||
}
|
||||
return await RdDResolutionTable.roll(this.getAgilite(), diff);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async accorder(entite, when = 'avant-encaissement') {
|
||||
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|
||||
|| entite == undefined
|
||||
|| !entite.isEntiteIncarnee()
|
||||
|| !entite.isEntite([ENTITE_INCARNE])
|
||||
|| entite.isEntiteAccordee(this)) {
|
||||
return true
|
||||
return true;
|
||||
}
|
||||
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.getNiveau()))
|
||||
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value));
|
||||
const rollData = {
|
||||
alias: this.getAlias(),
|
||||
alias: this.name,
|
||||
rolled: rolled,
|
||||
entite: entite.name,
|
||||
selectedCarac: this.system.carac.reve
|
||||
};
|
||||
|
||||
if (rolled.isSuccess) {
|
||||
await entite.setEntiteReveAccordee(this)
|
||||
await entite.setEntiteReveAccordee(this);
|
||||
}
|
||||
|
||||
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.hbs')
|
||||
await this.appliquerAjoutExperience(rollData, true)
|
||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.html');
|
||||
if (rolled.isPart) {
|
||||
await this.appliquerAjoutExperience(rollData, true);
|
||||
}
|
||||
return rolled.isSuccess;
|
||||
}
|
||||
|
||||
isEntiteAccordee(attacker) { return true }
|
||||
|
||||
async setEntiteReveAccordee(actor) {
|
||||
ui.notifications.error("Impossible de s'accorder à " + this.getAlias() + ": ce n'est pas une entité incarnée");
|
||||
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entité incarnée");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -17,20 +17,20 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
this.html.find('.creer-blessure-legere').click(async event => await RdDItemBlessure.createBlessure(this.actor, 2));
|
||||
this.html.find('.creer-blessure-grave').click(async event => await RdDItemBlessure.createBlessure(this.actor, 4));
|
||||
this.html.find('.creer-blessure-critique').click(async event => await RdDItemBlessure.createBlessure(this.actor, 6));
|
||||
this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
|
||||
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
|
||||
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
|
||||
|
||||
this.html.find('.subir-blessure-contusion').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 0));
|
||||
this.html.find('.subir-blessure-legere').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 2));
|
||||
this.html.find('.subir-blessure-grave').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 4));
|
||||
this.html.find('.subir-blessure-critique').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 6));
|
||||
this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
|
||||
this.html.find('.subir-blessure-legere').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
|
||||
this.html.find('.subir-blessure-grave').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 4));
|
||||
this.html.find('.subir-blessure-critique').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 6));
|
||||
|
||||
this.html.find('.jet-vie').click(async event => await this.actor.jetDeVie())
|
||||
this.html.find('.jet-vie').click(async event => this.actor.jetDeVie())
|
||||
this.html.find('.jet-endurance').click(async event => await this.jetEndurance())
|
||||
|
||||
this.html.find('.vie-plus').click(async event => await this.actor.santeIncDec("vie", 1))
|
||||
this.html.find('.vie-moins').click(async event => await this.actor.santeIncDec("vie", -1))
|
||||
this.html.find('.vie-plus').click(async event => this.actor.santeIncDec("vie", 1))
|
||||
this.html.find('.vie-moins').click(async event => this.actor.santeIncDec("vie", -1))
|
||||
}
|
||||
|
||||
async jetEndurance() {
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js";
|
||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||
import { STATUSES } from "../settings/status-effects.js";
|
||||
import { ITEM_TYPES } from "../constants.js";
|
||||
import { ITEM_TYPES } from "../item.js";
|
||||
import { RdDBaseActorReve } from "./base-actor-reve.js";
|
||||
import { RdDDice } from "../rdd-dice.js";
|
||||
import { RdDItemBlessure } from "../item/blessure.js";
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { Misc } from "../misc.js";
|
||||
|
||||
/**
|
||||
* Classe de base pour les acteurs qui peuvent subir des blessures
|
||||
@@ -15,37 +14,25 @@ import { Misc } from "../misc.js";
|
||||
*/
|
||||
export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
|
||||
prepareActorData() {
|
||||
this.system.sante.vie.max = Math.ceil((this.getTaille() + this.getConstitution()) / 2)
|
||||
this.system.sante.vie.value = Math.min(this.system.sante.vie.value, this.system.sante.vie.max)
|
||||
super.prepareActorData()
|
||||
this.system.attributs.encombrement.value = this.getEncombrementMax()
|
||||
}
|
||||
|
||||
getForce() { return Misc.toInt(this.system.carac.force?.value) }
|
||||
getConstitution() { return Misc.toInt(this.system.carac.constitution?.value) }
|
||||
getVolonte() { return Misc.toInt(this.system.carac.volonte?.value) }
|
||||
getForce() { return Number(this.system.carac.force?.value ?? 0) }
|
||||
|
||||
getVieMax() { return Misc.toInt(this.system.sante.vie?.max) }
|
||||
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) }
|
||||
getFatigueMax() { return this.getEnduranceMax() * 2 }
|
||||
getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
|
||||
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
|
||||
getSConst() { return 0 }
|
||||
|
||||
getProtectionNaturelle() { return Misc.toInt(this.system.attributs?.protection?.value) }
|
||||
getEnduranceMax() { return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE)) }
|
||||
|
||||
getFatigueActuelle() {
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
return Math.max(0, Math.min(this.getFatigueMax(), Misc.toInt(this.system.sante.fatigue?.value)))
|
||||
return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value ?? 0));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
isCumulFatigueCauseSommeil(cumulFatigue) {
|
||||
return ReglesOptionnelles.isUsing("appliquer-fatigue")
|
||||
? (this.getFatigueRestante() <= cumulFatigue)
|
||||
: (this.getEnduranceActuelle() <= cumulFatigue)
|
||||
}
|
||||
getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() }
|
||||
getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value }
|
||||
getFatigueMax() { return this.getEnduranceMax() * 2 }
|
||||
|
||||
malusFatigue() {
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
@@ -55,6 +42,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getEncombrementMax() { return Number(this.system.attributs?.encombrement?.value ?? 0) }
|
||||
isSurenc() { return this.computeMalusSurEncombrement() < 0 }
|
||||
|
||||
computeMalusSurEncombrement() {
|
||||
@@ -116,7 +104,6 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
blessure: blessure
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async santeIncDec(name, inc, isCritique = false) {
|
||||
if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
@@ -162,7 +149,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) {
|
||||
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin());
|
||||
}
|
||||
await this.update({ "system.sante": sante }, { render: true })
|
||||
await this.update({ "system.sante": sante })
|
||||
if (this.isDead()) {
|
||||
await this.setEffect(STATUSES.StatusComma, true);
|
||||
}
|
||||
@@ -180,28 +167,6 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
|
||||
}
|
||||
|
||||
async onCreateItem(item, options, id) {
|
||||
switch (item.type) {
|
||||
case ITEM_TYPES.blessure:
|
||||
await this.changeBleedingState()
|
||||
break
|
||||
}
|
||||
await super.onCreateItem(item, options, id)
|
||||
}
|
||||
|
||||
async onUpdateItem(item, options, id) {
|
||||
switch (item.type) {
|
||||
case ITEM_TYPES.blessure:
|
||||
await this.changeBleedingState()
|
||||
break
|
||||
}
|
||||
await super.onUpdateItem(item, options, id)
|
||||
}
|
||||
|
||||
async changeBleedingState() {
|
||||
const bleeding = this.itemTypes[ITEM_TYPES.blessure].find(it => it.isBleeding())
|
||||
await this.setEffect(STATUSES.StatusBleeding, bleeding ? true : false)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async ajouterBlessure(encaissement, attackerToken = undefined) {
|
||||
@@ -218,7 +183,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
const endActuelle = this.getEnduranceActuelle();
|
||||
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
|
||||
if (blessure.isCritique()) {
|
||||
encaissement.endurance = endActuelle
|
||||
encaissement.endurance = endActuelle;
|
||||
}
|
||||
|
||||
if (blessure.isMort()) {
|
||||
@@ -226,7 +191,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
encaissement.mort = true;
|
||||
ChatMessage.create({
|
||||
content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" />
|
||||
<strong>${this.getAlias()} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
|
||||
<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
|
||||
});
|
||||
}
|
||||
return blessure;
|
||||
@@ -253,7 +218,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
async jetDeVie() {
|
||||
if (this.isDead()) {
|
||||
ChatMessage.create({
|
||||
content: `Jet de Vie: ${this.getAlias()} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
|
||||
content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
})
|
||||
return
|
||||
@@ -277,7 +242,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
await this.santeIncDec("vie", -perte);
|
||||
}
|
||||
if (this.isDead()) {
|
||||
msgText += `<br><strong>${this.getAlias()} est mort !!!!</strong>`;
|
||||
msgText += `<br><strong>${this.name} est mort !!!!</strong>`;
|
||||
}
|
||||
else if (prochainJet > 0) {
|
||||
msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
|
||||
@@ -308,14 +273,14 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
|
||||
async setSonne(sonne = true) {
|
||||
if (!game.combat && sonne) {
|
||||
ui.notifications.info(`${this.getAlias()} est hors combat, il ne reste donc pas sonné`);
|
||||
ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`);
|
||||
return;
|
||||
}
|
||||
await this.setEffect(STATUSES.StatusStunned, sonne)
|
||||
await this.setEffect(STATUSES.StatusStunned, sonne);
|
||||
}
|
||||
|
||||
isSonne() {
|
||||
return this.getEffectsByStatus(STATUSES.StatusStunned).length > 0
|
||||
getSonne() {
|
||||
return this.getEffect(STATUSES.StatusStunned);
|
||||
}
|
||||
|
||||
isEffectAllowed(effectId) { return true }
|
||||
|
||||
@@ -3,10 +3,7 @@ import { Misc } from "../misc.js";
|
||||
import { DialogSplitItem } from "../dialog-split-item.js";
|
||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||
import { Monnaie } from "../item-monnaie.js";
|
||||
import { ITEM_TYPES } from "../constants.js";
|
||||
import { RdDItem } from "../item.js";
|
||||
import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js";
|
||||
import { ItemAction } from "../item/item-actions.js";
|
||||
import { RdDItem, ITEM_TYPES } from "../item.js";
|
||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -14,12 +11,11 @@ import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
static _warnedAppV1 = true
|
||||
export class RdDBaseActorSheet extends ActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(foundry.appv1.sheets.ActorSheet.defaultOptions, {
|
||||
return foundry.utils.mergeObject(ActorSheet.defaultOptions, {
|
||||
classes: ["rdd", "sheet", "actor"],
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
|
||||
@@ -29,7 +25,7 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
Monnaie.validerMonnaies(this.actor)
|
||||
Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']);
|
||||
|
||||
this.actor.computeEtatGeneral();
|
||||
let formData = {
|
||||
@@ -39,25 +35,24 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
img: this.actor.img,
|
||||
name: this.actor.name,
|
||||
system: this.actor.system,
|
||||
description: await RdDTextEditor.enrichHTML(this.actor.system.description, this.actor),
|
||||
notesmj: await RdDTextEditor.enrichHTML(this.actor.system.notesmj, this.actor),
|
||||
description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }),
|
||||
notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }),
|
||||
options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable),
|
||||
effects: this.actor.effects
|
||||
}
|
||||
|
||||
RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
|
||||
RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
|
||||
formData.calc = {
|
||||
fortune: Monnaie.toSolsDeniers(this.actor.getFortune()),
|
||||
prixTotalEquipement: this.actor.computePrixTotalEquipement(),
|
||||
encTotal: this.actor.getEncTotal(),
|
||||
encTotal: await this.actor.computeEncTotal(),
|
||||
}
|
||||
|
||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
|
||||
this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
|
||||
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
|
||||
formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature)
|
||||
.forEach(it => it.isdommages = it.isDommages())
|
||||
|
||||
.forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it))
|
||||
return formData;
|
||||
}
|
||||
|
||||
@@ -81,49 +76,122 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static filterItemsPerTypeForSheet(formData, itemTypes) {
|
||||
formData.blessures = Misc.arrayOrEmpty(itemTypes['blessure']);
|
||||
formData.recettescuisine = Misc.arrayOrEmpty(itemTypes['recettecuisine']);
|
||||
formData.recettesAlchimiques = Misc.arrayOrEmpty(itemTypes['recettealchimique']);
|
||||
formData.maladies = Misc.arrayOrEmpty(itemTypes['maladie']);
|
||||
formData.poisons = Misc.arrayOrEmpty(itemTypes['poison']);
|
||||
formData.possessions = Misc.arrayOrEmpty(itemTypes['possession']);
|
||||
formData.maladiesPoisons = formData.maladies.concat(formData.poisons);
|
||||
formData.competences = (itemTypes['competence'] ?? []).concat(itemTypes['competencecreature'] ?? []);
|
||||
formData.sortsReserve = Misc.arrayOrEmpty(itemTypes['sortreserve']);
|
||||
|
||||
formData.sorts = Misc.arrayOrEmpty(itemTypes['sort']);
|
||||
formData.rencontres = Misc.arrayOrEmpty(itemTypes['rencontre']);
|
||||
formData.casestmr = Misc.arrayOrEmpty(itemTypes['casetmr']);
|
||||
formData.signesdraconiques = Misc.arrayOrEmpty(itemTypes['signedraconique']);
|
||||
formData.queues = Misc.arrayOrEmpty(itemTypes['queue']);
|
||||
formData.souffles = Misc.arrayOrEmpty(itemTypes['souffle']);
|
||||
formData.ombres = Misc.arrayOrEmpty(itemTypes['ombre']);
|
||||
formData.tetes = Misc.arrayOrEmpty(itemTypes['tete']);
|
||||
formData.taches = Misc.arrayOrEmpty(itemTypes['tache']);
|
||||
formData.meditations = Misc.arrayOrEmpty(itemTypes['meditation']);
|
||||
formData.chants = Misc.arrayOrEmpty(itemTypes['chant']);
|
||||
formData.danses = Misc.arrayOrEmpty(itemTypes['danse']);
|
||||
formData.musiques = Misc.arrayOrEmpty(itemTypes['musique']);
|
||||
formData.oeuvres = Misc.arrayOrEmpty(itemTypes['oeuvre']);
|
||||
formData.jeux = Misc.arrayOrEmpty(itemTypes['jeu']);
|
||||
|
||||
formData.services = Misc.arrayOrEmpty(itemTypes['service']);
|
||||
formData.conteneurs = Misc.arrayOrEmpty(itemTypes['conteneur']);
|
||||
formData.materiel = Misc.arrayOrEmpty(itemTypes['objet']);
|
||||
formData.armes = Misc.arrayOrEmpty(itemTypes['arme']);
|
||||
formData.armures = Misc.arrayOrEmpty(itemTypes['armure']);
|
||||
formData.munitions = Misc.arrayOrEmpty(itemTypes['munition']);
|
||||
formData.livres = Misc.arrayOrEmpty(itemTypes['livre']);
|
||||
formData.potions = Misc.arrayOrEmpty(itemTypes['potion']);
|
||||
formData.plantes = Misc.arrayOrEmpty(itemTypes['plante']);
|
||||
formData.ingredients = Misc.arrayOrEmpty(itemTypes['ingredient']);
|
||||
formData.faunes = Misc.arrayOrEmpty(itemTypes['faune']);
|
||||
formData.herbes = Misc.arrayOrEmpty(itemTypes['herbe']);
|
||||
formData.nourritureboissons = Misc.arrayOrEmpty(itemTypes['nourritureboisson']);
|
||||
formData.gemmes = Misc.arrayOrEmpty(itemTypes['gemme']);
|
||||
formData.monnaies = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
|
||||
formData.objets = Misc.arrayOrEmpty(itemTypes['objet'])
|
||||
|
||||
formData.inventaires = RdDItem.getItemTypesInventaire('all')
|
||||
.map(t => Misc.arrayOrEmpty(itemTypes[t]))
|
||||
.reduce((a, b) => a.concat(b), [])
|
||||
.sort(Misc.ascending(it => it.name));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */ /** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
|
||||
this.html.find('.actionItem').click(async event => await ItemAction.onActionItem(event, this.actor, this.options))
|
||||
this.html.find('.item-edit').click(async event => await this.itemActionEdit(event))
|
||||
this.html.find('.conteneur-name a').click(async event => {
|
||||
RdDUtility.toggleAfficheContenu(this.getItemId(event))
|
||||
this.render(true)
|
||||
})
|
||||
|
||||
this.html.find('.actor-montrer').click(async event => await this.actor.postActorToChat());
|
||||
RdDUtility.toggleAfficheContenu(this.getItemId(event));
|
||||
this.render(true);
|
||||
});
|
||||
this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat());
|
||||
this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true))
|
||||
this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat());
|
||||
|
||||
this.html.find('.recherche')
|
||||
.each((index, field) => {
|
||||
this._rechercheSelectArea(field);
|
||||
})
|
||||
.keyup(async event => this._rechercherKeyup(event))
|
||||
.change(async event => this._rechercherKeyup(event))
|
||||
|
||||
this.html.find('.recherche').prop("disabled", false)
|
||||
.change(async event => this._rechercherKeyup(event));
|
||||
this.html.find('.recherche').prop("disabled", false);
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
this.html.find('.item-equip-armure').click(async event => await this.actor.equiperObjet(this.getItem(event)))
|
||||
this.html.find('.item-delete').click(async event => await RdDUtility.confirmActorItemDelete(this.getItem(event), this.actor));
|
||||
this.html.find('.item-quantite-plus').click(async event => await this.actor.itemQuantiteIncDec(this.getItemId(event), 1));
|
||||
this.html.find('.item-quantite-moins').click(async event => await this.actor.itemQuantiteIncDec(this.getItemId(event), -1));
|
||||
this.html.find('.item-action').click(async event => {
|
||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||
item?.actionPrincipale(this.actor, async () => this.render())
|
||||
});
|
||||
|
||||
this.html.find('.creer-un-objet').click(async event => await this.selectObjetTypeToCreate())
|
||||
this.html.find('.nettoyer-conteneurs').click(async event => await this.actor.nettoyerConteneurs())
|
||||
|
||||
this.html.find('.item-split').click(async event => {
|
||||
const item = this.getItem(event);
|
||||
RdDSheetUtility.splitItem(item, this.actor);
|
||||
});
|
||||
this.html.find('.item-quantite-plus').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), 1));
|
||||
this.html.find('.item-quantite-moins').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), -1));
|
||||
this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, this.getItem(event)));
|
||||
this.html.find('.item-vendre').click(async event => this.vendre(this.getItem(event)));
|
||||
|
||||
this.html.find('.creer-un-objet').click(async event => {
|
||||
this.selectObjetTypeToCreate();
|
||||
});
|
||||
this.html.find('.nettoyer-conteneurs').click(async event => {
|
||||
this.actor.nettoyerConteneurs();
|
||||
});
|
||||
|
||||
this.html.find('.vue-detaillee').click(async event => {
|
||||
this.options.vueDetaillee = !this.options.vueDetaillee
|
||||
this.render(true)
|
||||
this.options.vueDetaillee = !this.options.vueDetaillee;
|
||||
this.render(true);
|
||||
});
|
||||
}
|
||||
|
||||
itemActionEdit(event) {
|
||||
const item = this.getItem(event);
|
||||
return item?.sheet.render(true);
|
||||
if (this.options.vueDetaillee) {
|
||||
// On carac change
|
||||
this.html.find('.carac-value').change(async event => {
|
||||
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
|
||||
this.actor.updateCarac(caracName, parseInt(event.target.value));
|
||||
});
|
||||
// On competence change
|
||||
this.html.find('.competence-value').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
//console.log("Competence changed :", compName);
|
||||
this.actor.updateCompetence(compName, parseInt(event.target.value));
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
_rechercherKeyup(event) {
|
||||
@@ -192,7 +260,7 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
/* -------------------------------------------- */
|
||||
async selectObjetTypeToCreate() {
|
||||
let types = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
|
||||
let content = `<span class="generic-label">Selectionnez le type d'équipement</span><select class="item-type">`;
|
||||
let content = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
|
||||
for (let typeName of types) {
|
||||
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
|
||||
}
|
||||
@@ -229,6 +297,14 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
return position;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
// Update the Actor
|
||||
return this.actor.update(formData);
|
||||
}
|
||||
|
||||
async splitItem(item) {
|
||||
const dialog = await DialogSplitItem.create(item, (item, split) => this._onSplitItem(item, split));
|
||||
dialog.render(true);
|
||||
|
||||
@@ -1,16 +1,14 @@
|
||||
import { ChatVente } from "../achat-vente/chat-vente.js";
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { renderTemplate, SYSTEM_SOCKET_ID } from "../constants.js";
|
||||
import { SYSTEM_SOCKET_ID } from "../constants.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { Monnaie } from "../item-monnaie.js";
|
||||
import { ITEM_TYPES } from "../constants.js";
|
||||
import { ITEM_TYPES } from "../item.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDAudio } from "../rdd-audio.js";
|
||||
import { RdDConfirm } from "../rdd-confirm.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
|
||||
import { RdDItem } from "../item.js";
|
||||
import { StatusEffects, STATUSES } from "../settings/status-effects.js";
|
||||
|
||||
export class RdDBaseActor extends Actor {
|
||||
|
||||
@@ -20,36 +18,22 @@ export class RdDBaseActor extends Actor {
|
||||
.map(it => it[0])
|
||||
.find(it => it)
|
||||
}
|
||||
|
||||
static $findCaracByName(carac, name) {
|
||||
const caracList = Object.entries(carac);
|
||||
let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique', onMessage: m => { } });
|
||||
let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' });
|
||||
if (!entry || entry.length == 0) {
|
||||
entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' });
|
||||
}
|
||||
return entry && entry.length > 0 ? carac[entry[0]] : undefined;
|
||||
}
|
||||
|
||||
static getDefaultValue(actorType, path) {
|
||||
if (path.includes('.')) {
|
||||
path = path.split('.')
|
||||
}
|
||||
let obj = game.model.Actor[actorType]
|
||||
for (let p of path) {
|
||||
obj = obj ? obj[p] : undefined
|
||||
}
|
||||
return obj
|
||||
}
|
||||
|
||||
static getDefaultImg(itemType) {
|
||||
return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
|
||||
}
|
||||
|
||||
static init() {
|
||||
Handlebars.registerHelper('actor-isFeminin', actor => actor.isFeminin())
|
||||
Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id))
|
||||
Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id))
|
||||
Hooks.on("updateItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onUpdateItem(item, options, id))
|
||||
Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id))
|
||||
Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId))
|
||||
}
|
||||
@@ -61,28 +45,26 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
}
|
||||
|
||||
static remoteActorCall(callData) {
|
||||
if (game.user.isGM) {
|
||||
RdDBaseActor.onRemoteActorCall(callData, game.user.id)
|
||||
return false
|
||||
static remoteActorCall(callData, userId = undefined) {
|
||||
userId = userId ?? Misc.firstConnectedGMId();
|
||||
if (userId == game.user.id) {
|
||||
RdDBaseActor.onRemoteActorCall(callData, userId);
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_remote_actor_call",
|
||||
data: callData,
|
||||
userId: Misc.firstConnectedGMId()
|
||||
})
|
||||
return true
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_actor_call", data: callData, userId: userId });
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
static onRemoteActorCall(callData, userId) {
|
||||
const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
|
||||
if (userId == game.user.id) {
|
||||
// Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
|
||||
const args = callData.args;
|
||||
console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
|
||||
actor[callData.method](...args);
|
||||
const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
|
||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
|
||||
const args = callData.args;
|
||||
console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
|
||||
actor[callData.method](...args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -96,13 +78,6 @@ export class RdDBaseActor extends Actor {
|
||||
return game.actors.get(actorId)
|
||||
}
|
||||
|
||||
getAlias() {
|
||||
if (this.token?.name != null && this.token != this.prototypeToken) {
|
||||
return this.token.name
|
||||
}
|
||||
return this.name
|
||||
}
|
||||
|
||||
isPersonnageJoueur() { return false }
|
||||
|
||||
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
|
||||
@@ -165,11 +140,8 @@ export class RdDBaseActor extends Actor {
|
||||
return RdDBaseActor.$findCaracByName(carac, name);
|
||||
}
|
||||
|
||||
mapCarac(caracCode) { return caracCode }
|
||||
|
||||
getCaracByName(name) {
|
||||
name = this.mapCarac(Grammar.toLowerCaseNoAccent(name))
|
||||
switch (name) {
|
||||
switch (Grammar.toLowerCaseNoAccent(name)) {
|
||||
case 'reve-actuel': case 'reve actuel':
|
||||
return this.getCaracReveActuel();
|
||||
case 'chance-actuelle': case 'chance-actuelle':
|
||||
@@ -183,19 +155,11 @@ export class RdDBaseActor extends Actor {
|
||||
await super._preCreate(data, options, user);
|
||||
|
||||
// Configure prototype token settings
|
||||
if (this.type === "personnage") {
|
||||
this.updateSource({
|
||||
sight: { enabled: true },
|
||||
actorLink: options.fromCompendium ? data.prototypeToken.actorLink : true,
|
||||
disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
|
||||
})
|
||||
} else {
|
||||
const prototypeToken = {
|
||||
sight: { enabled: true },
|
||||
disposition: CONST.TOKEN_DISPOSITIONS.NEUTRAL
|
||||
}
|
||||
this.updateSource({ prototypeToken });
|
||||
}
|
||||
const prototypeToken = {};
|
||||
if (this.type === "personnage") Object.assign(prototypeToken, {
|
||||
sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
|
||||
});
|
||||
this.updateSource({ prototypeToken });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -207,23 +171,18 @@ export class RdDBaseActor extends Actor {
|
||||
this.computeEncTotal()
|
||||
}
|
||||
|
||||
prepareActorData() { }
|
||||
|
||||
async prepareActorData() { }
|
||||
async computeEtatGeneral() { }
|
||||
/* -------------------------------------------- */
|
||||
findPlayer() {
|
||||
return game.users.players.find(player => player.active && player.character?.id == this.id);
|
||||
}
|
||||
|
||||
isCreatureOuEntite() { return this.isCreature() || this.isEntite() }
|
||||
isCreatureEntite() { return this.isCreature() || this.isEntite() }
|
||||
isCreature() { return false }
|
||||
isEntite() { return false }
|
||||
isEntiteIncarnee() { return false }
|
||||
isEntiteNonIncarnee() { return false }
|
||||
isHautRevant() { return false }
|
||||
isEntite(typeentite = []) { return false }
|
||||
isVehicule() { return false }
|
||||
isPersonnage() { return false }
|
||||
isFeminin() { return false }
|
||||
getItem(id, type = undefined) {
|
||||
const item = this.items.get(id);
|
||||
if (type == undefined || (item?.type == type)) {
|
||||
@@ -243,86 +202,15 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
|
||||
getEncombrementMax() { return 0 }
|
||||
isSurenc() { return false }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isEffectAllowed(effectId) { return false }
|
||||
|
||||
getEffects(filter = e => true, forceRequise = undefined) {
|
||||
const effects = this.getEmbeddedCollection("ActiveEffect")
|
||||
const selected = effects.filter(filter)
|
||||
if (forceRequise && this.isForceInsuffisante(forceRequise)) {
|
||||
selected.push(StatusEffects.prepareActiveEffect(STATUSES.StatusForceWeak))
|
||||
}
|
||||
return selected
|
||||
}
|
||||
|
||||
getEffectsByStatus(effectId) {
|
||||
return this.getEffects().filter(it => it.statuses.has(effectId))
|
||||
}
|
||||
|
||||
async setEffect(effectId, status) {
|
||||
if (this.isEffectAllowed(effectId)) {
|
||||
const effects = this.getEffectsByStatus(effectId)
|
||||
if (!status && effects.length > 0) {
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', effects.map(it => it.id), { render: true })
|
||||
}
|
||||
if (status && effects.length == 0) {
|
||||
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)], { render: true })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async removeEffect(id) {
|
||||
this.removeEffects(it => it.id == id)
|
||||
}
|
||||
|
||||
async removeEffects(filter = e => true) {
|
||||
if (game.user.isGM) {
|
||||
const effectsToRemove = this.getEffects(filter);
|
||||
const ids = effectsToRemove.map(it => it.id);
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async updateCarac(caracName, to) {
|
||||
}
|
||||
|
||||
async onUpdateActor(change, options, actorId) {
|
||||
const updatedCarac = change?.system?.carac
|
||||
if (updatedCarac && (updatedCarac.force || updatedCarac.reve || updatedCarac.taille)) {
|
||||
console.log(' onUpdateActor', change, options, actorId)
|
||||
await this.setEffect(STATUSES.StatusSurEnc, this.isSurenc())
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onPreUpdateItem(item, change, options, id) { }
|
||||
|
||||
async onCreateItem(item, options, id) {
|
||||
}
|
||||
async onCreateItem(item, options, id) { }
|
||||
|
||||
async onUpdateItem(item, options, id) {
|
||||
}
|
||||
async onDeleteItem(item, options, id) { }
|
||||
|
||||
async onDeleteItem(item, options, id) {
|
||||
if (item.isInventaire()) {
|
||||
await this._removeItemFromConteneur(item)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
async _removeItemFromConteneur(item) {
|
||||
const updates = this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id))
|
||||
.map(conteneur => {
|
||||
const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id)
|
||||
return { _id: conteneur.id, 'system.contenu': nouveauContenu }
|
||||
})
|
||||
if (updates.length > 0) {
|
||||
await this.updateEmbeddedDocuments('Item', updates)
|
||||
}
|
||||
}
|
||||
async onUpdateActor(update, options, actorId) { }
|
||||
|
||||
async onTimeChanging(oldTimestamp, newTimestamp) {
|
||||
this.items.filter(it => it.isFinPeriode(oldTimestamp, newTimestamp))
|
||||
@@ -330,20 +218,21 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
async creerObjetParMJ(object) {
|
||||
if (this.isOwner) {
|
||||
await this.createEmbeddedDocuments('Item', [object])
|
||||
return
|
||||
if (!Misc.isFirstConnectedGM()) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'creerObjetParMJ',
|
||||
args: [object]
|
||||
});
|
||||
return;
|
||||
}
|
||||
RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'creerObjetParMJ', args: [object]
|
||||
})
|
||||
await this.createEmbeddedDocuments('Item', [object])
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async cleanupConteneurs() {
|
||||
if (Misc.isOwnerPlayer(this)) {
|
||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM(this)) {
|
||||
let updates = this.itemTypes['conteneur']
|
||||
.filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
|
||||
.map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
|
||||
@@ -414,7 +303,7 @@ export class RdDBaseActor extends Actor {
|
||||
ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`);
|
||||
return;
|
||||
}
|
||||
if (fromActorId && !this.isOwner) {
|
||||
if (fromActorId && !game.user.isGM) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
userId: Misc.connectedGMOrUser(),
|
||||
tokenId: this.token?.id,
|
||||
@@ -428,7 +317,7 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
RdDAudio.PlayContextAudio("argent"); // Petit son
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
whisper: ChatUtility.getOwners(this.name),
|
||||
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
|
||||
});
|
||||
}
|
||||
@@ -449,9 +338,10 @@ export class RdDBaseActor extends Actor {
|
||||
if (!Misc.isFirstConnectedGM()) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
actorId: achat.vendeurId ?? achat.acheteurId,
|
||||
method: 'achatVente', args: [achat]
|
||||
method: 'achatVente',
|
||||
args: [achat]
|
||||
});
|
||||
return
|
||||
return;
|
||||
}
|
||||
const cout = Number(achat.prixTotal ?? 0);
|
||||
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
|
||||
@@ -480,9 +370,9 @@ export class RdDBaseActor extends Actor {
|
||||
chatAchatItem.quantiteTotal = quantite;
|
||||
ChatMessage.create({
|
||||
user: achat.userId,
|
||||
speaker: { alias: (acheteur ?? vendeur).getAlias() },
|
||||
speaker: { alias: (acheteur ?? vendeur).name },
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.hbs', chatAchatItem)
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
|
||||
});
|
||||
|
||||
if (!achat.vente.quantiteIllimite) {
|
||||
@@ -561,22 +451,15 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async computeEncTotal() {
|
||||
if (this.pack) {
|
||||
this.encTotal = 0
|
||||
}
|
||||
else {
|
||||
const wasSurenc = this.isSurenc()
|
||||
this.encTotal = this.items.filter(it => RdDItem.getItemTypesInventaire().includes(it.type))
|
||||
.map(it => it.getEncTotal()).reduce(Misc.sum(), 0)
|
||||
const isSurenc = this.isSurenc()
|
||||
if (isSurenc != wasSurenc) {
|
||||
await this.setEffect(STATUSES.StatusSurEnc, isSurenc)
|
||||
}
|
||||
if (!this.pack) {
|
||||
this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0);
|
||||
return this.encTotal;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
getEncTotal() {
|
||||
return Math.floor(this.encTotal ?? 0)
|
||||
return Math.floor(this.encTotal ?? 0);
|
||||
}
|
||||
|
||||
async createItem(type, name = undefined) {
|
||||
@@ -627,7 +510,7 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
}
|
||||
}
|
||||
await this.computeEncTotal()
|
||||
await this.computeEncTotal();
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -803,49 +686,27 @@ export class RdDBaseActor extends Actor {
|
||||
type: this.type,
|
||||
img: this.img,
|
||||
pack: this.pack,
|
||||
name: this.getAlias(),
|
||||
name: this.name,
|
||||
system: { description: this.system.description }
|
||||
}
|
||||
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.hbs', chatData)
|
||||
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData)
|
||||
.then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
|
||||
}
|
||||
|
||||
actionImpossible(action) {
|
||||
ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`)
|
||||
}
|
||||
ui.notifications.info(`${this.name} ne peut pas faire cette action: ${action}`)
|
||||
|
||||
isAlcoolise() { return false }
|
||||
}
|
||||
async roll() { this.actionImpossible("jet de caractéristiques") }
|
||||
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
|
||||
async rollAppelChance() { this.actionImpossible("appel à la chance") }
|
||||
async jetDeMoral() { this.actionImpossible("jet de moral") }
|
||||
|
||||
async resetItemUse() { }
|
||||
async incDecItemUse(itemId, shouldIncrease = true) { }
|
||||
getItemUse(itemId) { return 0; }
|
||||
|
||||
async finDeRound(options = { terminer: false }) { }
|
||||
isActorCombat() { return false }
|
||||
getCaracInit(competence) { return 0 }
|
||||
|
||||
listAttaques() {
|
||||
return this.listActions({ isAttaque: true, isEquipe: false })
|
||||
async actionPrincipale(item, onActionItem = async () => { }) {
|
||||
switch (item.type) {
|
||||
case ITEM_TYPES.conteneur: return await item.sheet.render(true);
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
listActions({ isAttaque = false, isEquipe = false }) { return [] }
|
||||
|
||||
listActionsPossessions() {
|
||||
return this.itemTypes[ITEM_TYPES.possession]
|
||||
.map(p => {
|
||||
return {
|
||||
label: p.name,
|
||||
action: 'possession',
|
||||
possessionid: p.system.possessionid,
|
||||
}
|
||||
})
|
||||
}
|
||||
listActionsCombat() {
|
||||
const possessions = this.listActionsPossessions()
|
||||
return possessions.length > 0 ? possessions : this.listActions({})
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,6 @@
|
||||
import { DialogItemAchat } from "../achat-vente/dialog-item-achat.js";
|
||||
import { RdDItem } from "../item.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
|
||||
|
||||
/**
|
||||
@@ -10,7 +12,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.hbs",
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html",
|
||||
width: 600, height: 720,
|
||||
tabs: []
|
||||
}, { inplace: false })
|
||||
@@ -42,8 +44,12 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
this.html.find('a.item-acheter').click(async event => await this.vente(this.getItem(event)));
|
||||
|
||||
if (!this.options.editable) return;
|
||||
|
||||
this.html.find('a.item-quantite-moins').click(async event => await this.getItem(event)?.quantiteIncDec(-1, { supprimerSiZero: false }));
|
||||
this.html.find('a.item-quantite-plus').click(async event => await this.getItem(event)?.quantiteIncDec(1));
|
||||
this.html.find('input.item-quantite').change(async event => {
|
||||
const newQuantite = Math.max(0, Number.parseInt(this.html.find(event.currentTarget).val()));
|
||||
await this.getItem(event)?.update({ "system.quantite": newQuantite });
|
||||
@@ -57,4 +63,28 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
|
||||
getTypesInventaire() {
|
||||
return RdDItem.getItemTypesInventaire('all');
|
||||
}
|
||||
|
||||
|
||||
async vente(item) {
|
||||
const acheteur = RdDUtility.getSelectedActor();
|
||||
if (!acheteur) {
|
||||
ui.notifications.warn(`Pas d'acheteur sélectionné`);
|
||||
return;
|
||||
}
|
||||
const disponible = this.actor.getQuantiteDisponible(item)
|
||||
if (disponible == 0) {
|
||||
ui.notifications.warn(`${this.name} n'a plus de ${item.name} en vente`);
|
||||
return;
|
||||
}
|
||||
|
||||
await DialogItemAchat.onAcheter({
|
||||
item,
|
||||
vendeur: this.actor,
|
||||
acheteur,
|
||||
quantiteIllimite: disponible == undefined,
|
||||
nbLots: disponible ?? 1,
|
||||
tailleLot: 1,
|
||||
prixLot: item.calculerPrixCommercant()
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
import { DialogItemAchat } from "../achat-vente/dialog-item-achat.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { RdDBaseActor } from "./base-actor.js";
|
||||
|
||||
export class RdDCommerce extends RdDBaseActor {
|
||||
@@ -27,6 +25,9 @@ export class RdDCommerce extends RdDBaseActor {
|
||||
}
|
||||
await super.depenserSols(cout)
|
||||
}
|
||||
async consommerNourritureboisson(itemId, choix, userId) {
|
||||
// ne pas consommer pour un commerce
|
||||
}
|
||||
|
||||
async decrementerQuantiteItem(item, quantite) {
|
||||
if (this.system.illimite) {
|
||||
@@ -39,27 +40,4 @@ export class RdDCommerce extends RdDBaseActor {
|
||||
const pourcentage = this.system.pourcentage ?? 100;
|
||||
return Misc.keepDecimals(Math.ceil(item.system.cout * pourcentage) / 100, 2);
|
||||
}
|
||||
async vente(item) {
|
||||
const acheteur = RdDUtility.getSelectedActor();
|
||||
if (!acheteur) {
|
||||
ui.notifications.warn(`Pas d'acheteur sélectionné`);
|
||||
return;
|
||||
}
|
||||
const disponible = this.getQuantiteDisponible(item)
|
||||
if (disponible == 0) {
|
||||
ui.notifications.warn(`${this.getAlias()} n'a plus de ${item.name} en vente`);
|
||||
return;
|
||||
}
|
||||
|
||||
await DialogItemAchat.onAcheter({
|
||||
item,
|
||||
vendeur: this,
|
||||
acheteur,
|
||||
quantiteIllimite: disponible == undefined,
|
||||
nbLots: disponible ?? 1,
|
||||
tailleLot: 1,
|
||||
prixLot: item.calculerPrixCommercant()
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
@@ -10,7 +10,7 @@ export class RdDCreatureSheet extends RdDBaseActorSangSheet {
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(RdDBaseActorSangSheet.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.hbs",
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
|
||||
width: 640, height: 720
|
||||
}, { inplace: false })
|
||||
}
|
||||
@@ -26,15 +26,15 @@ export class RdDCreatureSheet extends RdDBaseActorSangSheet {
|
||||
// On competence change
|
||||
this.html.find('.creature-carac').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
await this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
|
||||
this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
|
||||
});
|
||||
this.html.find('.creature-niveau').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
await this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
|
||||
this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
|
||||
});
|
||||
this.html.find('.creature-dommages').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
await this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
|
||||
this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
import { ITEM_TYPES } from "../constants.js";
|
||||
import { ENTITE_INCARNE } from "../constants.js";
|
||||
import { ITEM_TYPES } from "../item.js";
|
||||
import { STATUSES } from "../settings/status-effects.js";
|
||||
import { RdDBaseActorSang } from "./base-actor-sang.js";
|
||||
|
||||
export class RdDCreature extends RdDBaseActorSang {
|
||||
@@ -7,7 +9,6 @@ export class RdDCreature extends RdDBaseActorSang {
|
||||
return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg";
|
||||
}
|
||||
|
||||
getEnduranceMax() { return Math.max(1, this.getVieMax() + this.getConstitution()) }
|
||||
isCreature() { return true }
|
||||
|
||||
canReceive(item) {
|
||||
@@ -32,15 +33,4 @@ export class RdDCreature extends RdDBaseActorSang {
|
||||
}
|
||||
}
|
||||
|
||||
mapCarac(caracCode) {
|
||||
switch (caracCode) {
|
||||
case 'vue': case 'ouie': case 'odoratgout': case 'empathie': case 'perception':
|
||||
return 'perception'
|
||||
case 'agilite':
|
||||
return 'force'
|
||||
case 'force': case 'constitution': case 'taille': case 'reve': case 'volonte':
|
||||
return caracCode
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,22 +1,19 @@
|
||||
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
|
||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { DialogSelect } from "../dialog-select.js";
|
||||
|
||||
export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.hbs",
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html",
|
||||
width: 640, height: 720,
|
||||
}, { inplace: false })
|
||||
}
|
||||
|
||||
async getData() {
|
||||
let formData = await super.getData();
|
||||
formData.niveau = this.actor.getNiveau()
|
||||
delete formData.system.carac.niveau
|
||||
formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId))
|
||||
.map(actor => { return { id: actor.id, name: actor.name, img: actor.img } })
|
||||
return formData
|
||||
@@ -33,32 +30,28 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
|
||||
// On competence change
|
||||
this.html.find('.creature-carac').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
await this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
|
||||
this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
|
||||
});
|
||||
this.html.find('.creature-niveau').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
|
||||
});
|
||||
this.html.find('.creature-dommages').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
await this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
|
||||
})
|
||||
|
||||
this.html.find('.resonance-add').click(async event =>
|
||||
await DialogSelect.select({
|
||||
label: "Choisir un acteur à accorder",
|
||||
list: game.actors.filter(it => true)
|
||||
},
|
||||
it => this.resonanceAdd(it.id))
|
||||
)
|
||||
|
||||
this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
|
||||
});
|
||||
this.html.find('.resonance-delete').click(async event => {
|
||||
const li = RdDSheetUtility.getEventElement(event);
|
||||
const actorId = li.data("actor-id");
|
||||
if (actorId) {
|
||||
const actorResonance = game.actors.get(actorId);
|
||||
RdDUtility.confirmSubActeurDelete(this, actorResonance, li, () => {
|
||||
this.resonanceDelete(actorId);
|
||||
console.log('Delete : ', actorId);
|
||||
this.deleteSubActeur(actorId);
|
||||
RdDUtility.slideOnDelete(this, li);
|
||||
})
|
||||
});
|
||||
}
|
||||
})
|
||||
});
|
||||
}
|
||||
|
||||
async _onDropActor(event, dragData) {
|
||||
@@ -67,13 +60,7 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
|
||||
super._onDropActor(event, dragData)
|
||||
}
|
||||
|
||||
async resonanceAdd(actorId) {
|
||||
let newResonances = [...this.actor.system.sante.resonnance.actors, actorId]
|
||||
await this.actor.update({ 'system.sante.resonnance.actors': newResonances });
|
||||
}
|
||||
|
||||
async resonanceDelete(actorId) {
|
||||
console.log('Delete : ', actorId);
|
||||
async deleteSubActeur(actorId) {
|
||||
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
|
||||
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
|
||||
}
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
|
||||
import { ITEM_TYPES } from "../constants.js";
|
||||
import { RdDItemBlessure } from "../item/blessure.js";
|
||||
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
|
||||
import { ITEM_TYPES } from "../item.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDCarac } from "../rdd-carac.js";
|
||||
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
|
||||
import { STATUSES } from "../settings/status-effects.js";
|
||||
import { RdDBaseActorReve } from "./base-actor-reve.js";
|
||||
@@ -17,29 +15,18 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
return item.type == ITEM_TYPES.competencecreature
|
||||
}
|
||||
|
||||
isEntite() { return true }
|
||||
isEntiteNonIncarnee() { return this.system.definition.typeentite == ENTITE_NONINCARNE }
|
||||
isEntiteIncarnee() { return [ENTITE_INCARNE, ENTITE_BLURETTE].includes(this.system.definition.typeentite) }
|
||||
isEntiteBlurette() { return this.system.definition.typeentite !== ENTITE_BLURETTE }
|
||||
isEntite(typeentite = []) {
|
||||
return (typeentite.length == 0 || typeentite.includes(this.system.definition.typeentite));
|
||||
}
|
||||
isNonIncarnee() { return this.isEntite([ENTITE_NONINCARNE]) }
|
||||
|
||||
getReveActuel() {
|
||||
return Misc.toInt(this.system.carac.reve?.value)
|
||||
}
|
||||
|
||||
getCarac() {
|
||||
const carac = super.getCarac()
|
||||
delete carac.niveau
|
||||
return carac
|
||||
}
|
||||
|
||||
getNiveau() {
|
||||
const reve = this.getReve()
|
||||
return RdDCarac.getCaracDerivee(reve).niveau
|
||||
}
|
||||
getForce() { return this.getReve() }
|
||||
getAgilite() { return this.getReve() }
|
||||
getChance() { return this.getReve() }
|
||||
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getReve()) }
|
||||
|
||||
getDraconicOuPossession() {
|
||||
return this.itemTypes[ITEM_TYPES.competencecreature]
|
||||
@@ -49,20 +36,20 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
}
|
||||
|
||||
async remiseANeuf() {
|
||||
if (!this.isEntiteNonIncarnee()) {
|
||||
await this.removeEffects(e => true);
|
||||
if (!this.isNonIncarnee()) {
|
||||
await this.update({
|
||||
'system.sante.endurance.value': this.system.sante.endurance.max
|
||||
});
|
||||
}
|
||||
await this.removeEffects(e => true)
|
||||
}
|
||||
|
||||
isDead() {
|
||||
return this.isEntiteNonIncarnee() ? false : this.system.sante.endurance.value <= 0
|
||||
return this.isNonIncarnee() ? false : this.system.sante.endurance.value <= 0
|
||||
}
|
||||
|
||||
async santeIncDec(name, inc, isCritique = false) {
|
||||
if (name == 'endurance' && !this.isEntiteNonIncarnee()) {
|
||||
if (name == 'endurance' && !this.isNonIncarnee()) {
|
||||
const oldValue = this.system.sante.endurance.value;
|
||||
const endurance = Math.max(0,
|
||||
Math.min(oldValue + inc,
|
||||
@@ -76,9 +63,8 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
}
|
||||
return {}
|
||||
}
|
||||
|
||||
async encaisser() {
|
||||
if (this.isEntiteNonIncarnee()) {
|
||||
if (this.isNonIncarnee()) {
|
||||
return
|
||||
}
|
||||
await RdDEncaisser.encaisser(this)
|
||||
@@ -89,19 +75,15 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
}
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attackerToken) {
|
||||
if (this.isEntiteNonIncarnee()) {
|
||||
return
|
||||
}
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
|
||||
foundry.utils.mergeObject(encaissement, {
|
||||
resteEndurance: perteEndurance.newValue,
|
||||
endurance: perteEndurance.perte,
|
||||
blessure: RdDItemBlessure.prepareBlessure(encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken)
|
||||
})
|
||||
endurance: perteEndurance.perte
|
||||
});
|
||||
}
|
||||
|
||||
isEntiteAccordee(attacker) {
|
||||
if (this.isEntiteIncarnee()) {
|
||||
if (this.isEntite([ENTITE_INCARNE])) {
|
||||
let resonnance = this.system.sante.resonnance
|
||||
return (resonnance.actors.find(it => it == attacker.id))
|
||||
}
|
||||
@@ -110,7 +92,7 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async setEntiteReveAccordee(actor) {
|
||||
if (this.isEntiteIncarnee()) {
|
||||
if (this.isEntite([ENTITE_INCARNE])) {
|
||||
if (this.system.sante.resonnance.actors.find(it => it == actor.id)) {
|
||||
// déjà accordé
|
||||
return
|
||||
@@ -121,14 +103,4 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
super.setEntiteReveAccordee(actor)
|
||||
}
|
||||
}
|
||||
|
||||
mapCarac(caracCode) {
|
||||
switch (caracCode) {
|
||||
case 'taille':
|
||||
case 'reve':
|
||||
return caracCode
|
||||
}
|
||||
return 'reve'
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -29,7 +29,7 @@ export class ExperienceLog {
|
||||
};
|
||||
console.log('ExperienceLog.add', newXpLog)
|
||||
const newExperienceLog = (actor.system.experiencelog ?? []).concat([newXpLog]);
|
||||
await actor.update({ [`system.experiencelog`]: newExperienceLog }, { noHook: true });
|
||||
await actor.update({ [`system.experiencelog`]: newExperienceLog });
|
||||
}
|
||||
|
||||
static labelTopic(topic) {
|
||||
|
||||
@@ -1,288 +0,0 @@
|
||||
import { ACTOR_TYPES, ITEM_TYPES } from "../../constants.js"
|
||||
import { Grammar } from "../../grammar.js"
|
||||
import { RdDItemArme } from "../../item/arme.js"
|
||||
import { CATEGORIES_COMPETENCE_COMBAT } from "../../item/base-items.js"
|
||||
import { Misc } from "../../misc.js"
|
||||
import { RdDTimestamp } from "../../time/rdd-timestamp.js"
|
||||
import { PDFDocument } from "./pdf-lib/pdf-lib.esm.js"
|
||||
|
||||
|
||||
|
||||
const copyProperty = (actor, path) => foundry.utils.getProperty(actor, path)
|
||||
|
||||
// const findItem = (actor, itemType, itemName) => actor.itemTypes[itemType].find(it => Grammar.equalsInsensitive(formCompName(it.name), formCompName(itemName)))
|
||||
// const findItemPos = (actor, itemType, pos) => actor.itemTypes[itemType].length <= pos ? actor.itemTypes[itemType][pos] : length
|
||||
// const findProperty = (it, path) => it ? foundry.utils.getProperty(it, path) : undefined
|
||||
|
||||
// const findItemProperty = (actor, itemType, itemName, path) => findProperty(findItem(actor, itemType, itemName), path)
|
||||
// const findItemPosProperty = (actor, itemType, pos, path) => findProperty(findItemPos(actor, itemType, pos), path)
|
||||
|
||||
// const findArmeProperty = (actor, pos, path) => findProperty(findItemPos(actor, ITEM_TYPES.arme, pos), path)
|
||||
// const findSortProperty = (actor, pos, path) => findProperty(findItemPos(actor, ITEM_TYPES.sort, pos), path)
|
||||
|
||||
// const itemFormPath = (type, pos, property) => `${type}s.${pos}.${property}`
|
||||
|
||||
|
||||
const ACTOR_TO_FORM_MAPPING = [
|
||||
{ path: 'name' },
|
||||
{ path: 'system.carac.taille.value' },
|
||||
{ path: 'system.carac.apparence.value' },
|
||||
{ path: 'system.carac.apparence.xp' },
|
||||
{ path: 'system.carac.constitution.value' },
|
||||
{ path: 'system.carac.constitution.xp' },
|
||||
{ path: 'system.carac.force.value' },
|
||||
{ path: 'system.carac.force.value' },
|
||||
{ path: 'system.carac.force.xp' },
|
||||
{ path: 'system.carac.agilite.value' },
|
||||
{ path: 'system.carac.agilite.xp' },
|
||||
{ path: 'system.carac.dexterite.value' },
|
||||
{ path: 'system.carac.dexterite.xp' },
|
||||
{ path: 'system.carac.vue.value' },
|
||||
{ path: 'system.carac.vue.xp' },
|
||||
{ path: 'system.carac.ouie.value' },
|
||||
{ path: 'system.carac.ouie.xp' },
|
||||
{ path: 'system.carac.odoratgout.value' },
|
||||
{ path: 'system.carac.odoratgout.xp' },
|
||||
{ path: 'system.carac.volonte.value' },
|
||||
{ path: 'system.carac.volonte.xp' },
|
||||
{ path: 'system.carac.empathie.value' },
|
||||
{ path: 'system.carac.empathie.xp' },
|
||||
{ path: 'system.carac.intellect.value' },
|
||||
{ path: 'system.carac.intellect.xp' },
|
||||
{ path: 'system.carac.reve.value' },
|
||||
{ path: 'system.carac.reve.xp' },
|
||||
{ path: 'system.carac.chance.value' },
|
||||
{ path: 'system.carac.chance.xp' },
|
||||
|
||||
{ path: 'system.age' },
|
||||
{ path: 'system.sexe' },
|
||||
{ path: 'system.taille' },
|
||||
{ path: 'system.poids' },
|
||||
{ path: 'system.cheveux' },
|
||||
{ path: 'system.yeux' },
|
||||
{ path: 'system.beaute' },
|
||||
{ path: 'system.main' },
|
||||
{ path: 'system.heure' },
|
||||
{ path: 'computed.hn.heure', getter: actor => (RdDTimestamp.definition(actor.system.heure)?.heure ?? 0) + 1 },
|
||||
{ path: 'computed.hn.label', getter: actor => RdDTimestamp.definition(actor.system.heure)?.avecArticle },
|
||||
|
||||
{ path: 'system.carac.melee.value' },
|
||||
{ path: 'system.carac.tir.value' },
|
||||
{ path: 'system.carac.lancer.value' },
|
||||
{ path: 'system.carac.derobee.value' },
|
||||
{ path: 'system.sante.vie.value' },
|
||||
{ path: 'system.sante.endurance.value' },
|
||||
|
||||
{ path: 'system.attributs.sust.value' },
|
||||
{ path: 'system.attributs.sconst.value' },
|
||||
{ path: 'system.attributs.encombrement.value' },
|
||||
{ path: 'system.attributs.plusdom.value', getter: actor => Misc.toSignedString(actor.system.attributs.plusdom.value) },
|
||||
|
||||
// , getter: actor => actor.get
|
||||
]
|
||||
|
||||
export default class ExportPdf {
|
||||
|
||||
static init() {
|
||||
Hooks.on("getActorContextOptions", (actorDirectory, menus) => { ExportPdf.onActorDirectoryMenu(actorDirectory, menus) })
|
||||
}
|
||||
|
||||
static onActorDirectoryMenu(actorDirectory, menus) {
|
||||
menus.push({
|
||||
name: 'Export PDF',
|
||||
icon: '<i class="fa-regular fa-file-pdf"></i>',
|
||||
condition: target => actorDirectory.id == 'actors' && ExportPdf.$isActorPersonnage(this.$getActor(target)),
|
||||
callback: async target => await ExportPdf.exportActor(target)
|
||||
})
|
||||
}
|
||||
|
||||
static $getActor(target) {
|
||||
const entryId = $(target).closest(".directory-item")?.data("entryId")
|
||||
return game.actors.get(entryId)
|
||||
}
|
||||
|
||||
static $isActorPersonnage(actor) {
|
||||
return actor?.type == ACTOR_TYPES.personnage
|
||||
}
|
||||
|
||||
static async exportActor(target) {
|
||||
const actor = ExportPdf.$getActor(target)
|
||||
if (!ExportPdf.$isActorPersonnage(actor)) {
|
||||
ui.notifications.error("Pas de personnage sélectionné")
|
||||
return
|
||||
}
|
||||
const templatePdf = '/systems/foundryvtt-reve-de-dragon/assets/feuille-personnage.pdf';
|
||||
|
||||
const pdfBytes = await fetch(templatePdf).then(res => res.arrayBuffer())
|
||||
const pdfDoc = await PDFDocument.load(pdfBytes)
|
||||
|
||||
const exporter = new ExportPdf(actor, pdfDoc)
|
||||
exporter.generateFeuillePersonnage()
|
||||
}
|
||||
|
||||
constructor(actor, pdfDoc) {
|
||||
this.pdfDoc = pdfDoc
|
||||
this.form = this.pdfDoc.getForm()
|
||||
this.actor = actor
|
||||
this.allComps = this.actor.itemTypes[ITEM_TYPES.competence]
|
||||
this.comps = this.allComps
|
||||
.filter(it => !it.isNiveauBase())
|
||||
.sort(Misc.ascending(it => it.name))
|
||||
|
||||
this.compsNonArmes = this.comps.filter(it => !ExportPdf.isCompCombat(it))
|
||||
this.compsArmes = this.comps.filter(it => ExportPdf.isCompCombat(it))
|
||||
this.addedComps = new Set([])
|
||||
}
|
||||
|
||||
static isCompCombat(comp) {
|
||||
return CATEGORIES_COMPETENCE_COMBAT.includes(comp.system.categorie) && !Grammar.includesLowerCaseNoAccent(comp.name, "corps à corps") && !Grammar.includesLowerCaseNoAccent(comp.name, "esquive")
|
||||
}
|
||||
|
||||
async generateFeuillePersonnage() {
|
||||
|
||||
this.$exportActorFields()
|
||||
this.$exportCompetences()
|
||||
this.$exportArchetype()
|
||||
this.$exportArmes()
|
||||
this.$exportSorts()
|
||||
|
||||
const pdfBytes = await this.pdfDoc.save();
|
||||
const filename = `rdd-${this.actor.name.slugify()}.pdf`;
|
||||
foundry.utils.saveDataToFile(pdfBytes, "application/pdf", filename);
|
||||
}
|
||||
|
||||
$exportActorFields() {
|
||||
ACTOR_TO_FORM_MAPPING.forEach(async (mapping) => {
|
||||
const path = mapping.path
|
||||
const value = mapping.getter ? mapping.getter(this.actor) : copyProperty(this.actor, path)
|
||||
this.$setFormValue(path, value)
|
||||
})
|
||||
}
|
||||
|
||||
$exportCompetences() {
|
||||
this.compsNonArmes
|
||||
.filter(it => !this.addedComps.has(it.id))
|
||||
.forEach(comp => {
|
||||
const formCompName = Grammar.toLowerCaseNoAccent(comp.name.replaceAll(/(\s|-|\')/g, '_'))
|
||||
this.$setFormCompetence(formCompName, comp)
|
||||
})
|
||||
const musique = this.compsNonArmes.filter(it => Grammar.includesLowerCaseNoAccent(it.name, 'musique'))
|
||||
.sort(Misc.descending(it => it.system.niveau))
|
||||
.filter(it => !this.addedComps.has(it.id))
|
||||
.find(it => true)
|
||||
if (musique) {
|
||||
this.$setFormCompetence('musique', musique)
|
||||
}
|
||||
}
|
||||
|
||||
$exportArchetype() {
|
||||
this.allComps.sort(Misc.ascending(it => it.system.niveau_archetype))
|
||||
.forEach(comp => {
|
||||
let formCompName = Grammar.toLowerCaseNoAccent(comp.name.replaceAll(/(\s|-|\')/g, '_'))
|
||||
if (formCompName.includes('musique')) {
|
||||
formCompName = 'musique'
|
||||
}
|
||||
this.$setFormValue(`competences.${formCompName}.niveau_archetype`, comp.system.niveau_archetype)
|
||||
})
|
||||
}
|
||||
|
||||
$setFormCompetenceArchetype(formCompName, comp, baseFormName = 'competences') {
|
||||
}
|
||||
|
||||
$exportArmes() {
|
||||
const uniques = new Set([])
|
||||
const armes = this.actor.itemTypes[ITEM_TYPES.arme].map(arme => arme.getTypeAttaques()
|
||||
.map(main => {
|
||||
const compName = arme.getCompetenceAction(main)
|
||||
const dommages = RdDItemArme.valeurMain(arme.system.dommages, main)
|
||||
const forceRequise = RdDItemArme.valeurMain(arme.system.force ?? 0, main)
|
||||
const comp = this.compsArmes.find(it => Grammar.equalsInsensitive(it.name, compName)) ?? this.actor.findItemLike(compName, ITEM_TYPES.competence)
|
||||
const unique = [comp.id, arme.name, dommages, forceRequise].join('|');
|
||||
if (uniques.has(unique)) {
|
||||
return undefined
|
||||
}
|
||||
uniques.add(unique)
|
||||
return { arme: arme, comp: comp, main: main }
|
||||
}))
|
||||
.reduce((a, b) => a.concat(b))
|
||||
.filter(it => it != undefined && !it.comp.isNiveauBase())
|
||||
.sort(Misc.descending(it => it.comp.niveau))
|
||||
|
||||
for (let pos = 0; pos < armes.length; pos++) {
|
||||
const it = armes[pos]
|
||||
this.$setFormArmeCompetence(pos, it.comp, it.arme, it.main, it.main)
|
||||
}
|
||||
|
||||
// TODO: list comps without weapons
|
||||
// TODO: list other comps not in the standard list -- use an instance of ExportPdf to hold state/built list
|
||||
const otherComps = this.comps.filter(it => !this.addedComps.has(it.id))
|
||||
for (let pos = 0; pos < otherComps.length; pos++) {
|
||||
const comp = otherComps[pos]
|
||||
this.$setFormCompetence(pos, comp, 'competences')
|
||||
this.$setFormValue(`competences.${pos}.name`, comp.name)
|
||||
}
|
||||
}
|
||||
|
||||
$setFormCompetence(formCompName, comp, baseFormName = 'competences') {
|
||||
|
||||
if (this.form.getFieldMaybe(`${baseFormName}.${formCompName}.niveau`)) {
|
||||
this.addedComps.add(comp.id)
|
||||
}
|
||||
if (comp.system.niveau != comp.system.base) {
|
||||
this.$setFormValue(`${baseFormName}.${formCompName}.niveau`, comp.system.niveau)
|
||||
}
|
||||
if (comp.system.xp > 0) {
|
||||
this.$setFormValue(`${baseFormName}.${formCompName}.xp`, comp.system.xp)
|
||||
}
|
||||
if (comp.system.xp_sort > 0) {
|
||||
this.$setFormValue(`${baseFormName}.${formCompName}.xp_sort`, comp.system.xp_sort)
|
||||
}
|
||||
if (CATEGORIES_COMPETENCE_COMBAT.includes(comp.system.categorie)) {
|
||||
this.$setFormValue(`${baseFormName}.${formCompName}.init`, comp.getBaseInit())
|
||||
}
|
||||
}
|
||||
|
||||
$setFormArmeCompetence(pos, comp, arme, main) {
|
||||
this.$setFormCompetence(pos, comp, 'armes')
|
||||
this.$setFormValue(`armes.${pos}.name`, arme.name)
|
||||
this.$setFormValue(`armes.${pos}.main`, main)
|
||||
this.$setFormValue(`armes.${pos}.plusdom`, RdDItemArme.valeurMain(arme.system.dommages, main))
|
||||
}
|
||||
|
||||
$exportSorts() {
|
||||
const sorts = this.actor.itemTypes[ITEM_TYPES.sort].sort(Misc.ascending(s => ExportPdf.$orderDraconic(s) + s.name))
|
||||
|
||||
for (let pos = 0; pos < sorts.length; pos++) {
|
||||
const sort = sorts[pos]
|
||||
this.$setFormSort(pos, sort)
|
||||
}
|
||||
}
|
||||
|
||||
$setFormSort(pos, sort) {
|
||||
this.$setFormValue(`sorts.${pos}.name`, sort.name)
|
||||
this.$setFormValue(`sorts.${pos}.voie`, sort.system.draconic)
|
||||
this.$setFormValue(`sorts.${pos}.tmr`, sort.system.caseTMRSpeciale ?? sort.system.caseTMR)
|
||||
this.$setFormValue(`sorts.${pos}.diff`, sort.system.difficulte)
|
||||
this.$setFormValue(`sorts.${pos}.reve`, sort.system.ptreve)
|
||||
this.$setFormValue(`sorts.${pos}.bonuscase`, sort.system.bonuscase)
|
||||
}
|
||||
|
||||
static $orderDraconic(s) {
|
||||
switch (s.system.draconic.substring(0, 1)) {
|
||||
case 'O': return 1
|
||||
case 'H': return 2
|
||||
case 'N': return 3
|
||||
case 'T': return 4
|
||||
}
|
||||
return 5
|
||||
}
|
||||
|
||||
$setFormValue(path, value) {
|
||||
const hasField = this.form.getFieldMaybe(path)
|
||||
if (hasField && value != undefined) {
|
||||
const field = this.form.getTextField(path)
|
||||
field.setText(value.toString())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||