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9 Commits

Author SHA1 Message Date
d1b1b2a341 Portrait dans les feuilles simplifiées 2024-10-26 23:10:45 +02:00
e05753fc0b Fix: niveau de compétence non défini
- quand le niveau de compétence n'était pas défini, la feuille de
personnage simplifiée et l'export scriptarium ne marchaient pas
- on pouvait saisitr une compétence avec un niveau non défini
2024-10-26 23:08:13 +02:00
3de6179e9b Move to v12.0.17 2024-10-26 23:08:13 +02:00
a7e7eec261 Utilisation du nom du Nom du token
suite (pour les encaissements)
2024-10-26 01:53:38 +02:00
5c78ecb64e Localisation des blessures en regle optionnelle 2024-10-26 01:33:20 +02:00
c150dee6de Amélioration message encaissement 2024-10-26 01:20:03 +02:00
c8afb6e98a Afficher le nom du token au lieu du nom d'Acteur
Dans les messages d'automatisation de combat, le nom des
tokens est utilisé au lieu d'utiliser le nom de l'acteur.

Ceci permet de ne pas dévoiler un nom générique (Villageois)
si le token a un nom personnalisé.
2024-10-26 00:10:47 +02:00
2429f5b20a Version 12.0.16 2024-10-23 23:51:19 +02:00
4eabb58a89 Fix: Message uniquement MJ
L'utilisation de firstConnectedGM renvoie le GM, pas true si
un GM est connecté.
2024-10-23 23:44:49 +02:00
2066 changed files with 9252 additions and 322548 deletions

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@@ -1,76 +0,0 @@
name: Release Creation
on:
release:
types: [published]
jobs:
build:
runs-on: ubuntu-latest
steps:
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
#- uses: actions/checkout@v3
- uses: RouxAntoine/checkout@v3.5.4
with:
ref: 'v13'
# get part of the tag after the `v`
- name: Extract tag version number
id: get_version
uses: battila7/get-version-action@v2
# Substitute the Manifest and Download URLs in the module.json
- name: Substitute Manifest and Download Links For Versioned Ones
id: sub_manifest_link_version
uses: microsoft/variable-substitution@v1
with:
files: 'system.json'
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://www.uberwald.me/gitea/${{gitea.repository}}
manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/rddsystem.zip
- name: Set up Node.js
uses: actions/setup-node@v2
with:
node-version: '18' # Use the node version your project requires
- name: Install dependencies
run: npm install
- name: Build the compendiums
run: node ./tools/packCompendiumsToDist.mjs
# Create a zip file with all files required by the module to add to the release
- run: |
apt update -y
apt install -y zip
- run: zip -r ./rddsystem.zip system.json template.json README.md LICENSE.txt assets/ css/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/
- name: setup go
uses: actions/setup-go@v3
with:
go-version: '>=1.20.1'
- name: Use Go Action
id: use-go-action
uses: https://gitea.com/actions/release-action@main
with:
files: |-
./rddsystem.zip
system.json
api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
- name: Publish to Foundry server
uses: djlechuck/foundryvtt-publish-package-action@v1
with:
token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
id: 'foundryvtt-reve-de-dragon'
version: ${{github.event.release.tag_name}}
manifest: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json'
notes: 'https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v13/changelog.md'
compatibility-minimum: '13'
compatibility-verified: '13'

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@@ -0,0 +1,14 @@
Pour que le bug soit traité, merci de préciser quelques détails.
### Environment
> Indiquez quelques éléments de votre installation
* Foundry VTT Version: (Example 0.5.4)
* OS: [Windows, MacOS, Linux (which distro)]
* Modules ?: Liste des modules utilisés
### Description du problème
/label ~Bug ~Nonrepro

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@@ -0,0 +1,14 @@
### Résumé de la fonctionnalité
> Décrivez de manière simple et concise la fonction que vous voulez voir ajoutée.
### Expérience Utilisateur
> Indiquez ce que l'utilisateur aura comme bénéfice avec cette fonction.
### Priority/Importance
> Selon vous, quelle est l'importance de cette fonctionnalité.
/label ~Feature

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@@ -12,8 +12,8 @@ Pseudo : LeRatierBretonnien
Mainteneur/Développeur : LeRatierBretonnien
Développeur : VincentVk
Tests, Compendiums, Données: Fred, Fab, Grendel, LeRatierBretonnien, VincentVk
Styles/CSS : Mandar, VincentVk
Tests, Compendiums, Données: Fred, Fab, Grendel
Styles/CSS : Mandar
# Mentions Légales
@@ -23,9 +23,6 @@ La carte des Terres Médianes du Rêve est une illustration de **Jidus**, utilis
Les silhouettes des créatures, humanoïdes et entités sont des illustrations de **Roland Barthélémy**, et sont utilisés dans le cadre de ce projet avec son aimable autorisation.
Merci à eux !!
Toute la propriété intellectuelle leur appartient, ce système est une adaptation destinée à fonctionner sous FoundryVTT.
Toute la propriété intellectuelle leur appartient, ce système est une adpatation destinée à fonctionner sous FoundryVTT.
L'ensemble du code est sous licence Creative Commons.
# Licences
- L'export pdf utilise la librairie [pdf-lib](https://pdf-lib.js.org/) sous licence [MIT](pdf-lib-LICENSE.md)
L'ensemble du code est sous licence Creative Commons.

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# 13.0
## 13.0.16 - La paix d'Illysis
- Export de personnages sous forme de feuille de personnage pdf
- Correction d'un problème à l'ouverture de personnages saisis dans d'anciennes versions
- Fenêtre de jet v2
- on peut faire des jets en dehors des combats
## 13.0.15 - Les pièces d'Illysis
- On peut de nouveau acheter dans les commerces
- Corrections V13
- Les textes sur fond "parchemin" ne sont plus affichés en blanc
## 13.0.14 - Le familier d'Illysis
- Les réussites particulières en demi-surprise sont de simples réussites
- Les images des scènes par défaut sont corrigées
- Ajout d'une image de status "sur-encombré"
- Correction V13
- couleur lisible dans les sommaires des journaux et des compendiums
- Amélioration des entités:
- l'attaquant ne sait plus que c'est une entité de cauchemar (surprise!)
- l'encaissement indique une blessure dans le tchat... même si ce n'est que de l'endurance
- les blurettes suivent les règles des entités de cauchemar (p322)
- Nouvelle fenêtre de jets de dés
- attaque/défense des créatures
- les attaques/parades avec une arme trop lourde se font en demi-surprise
- les demandes de défense disparaîssent une fois prises en compte
- empoignade
- l'empoignade est possible avec une initiative d'empoignade, ou en cours d'empoignade
- seule la dague, le pugilat et la dague sont possibles en cours d'empoignade
- jet de Dextérité/Dague pour utiliser la dague en cours d'empoignade (p136)
- attaquer avec une arme un empoigneur donne un +4 si pas d'empoignade (p134)
- la différence de taille donne un bonus/malus en cours d'empoignade (p135)
- les dommages de l'empoignade ajoutent/enlèvent un point d'empoignade
- le statut d'empoignade est affiché sur les tokens
- les défenses contre une empoignade sont corrigées
## 13.0.13 - L'épanouissement d'Illysis
- Fix d'erreur au chargement de templates RollDialog
- Nouvelle fenêtre de jets de dés
- Fix: affichage des points de tâche
- Fix: affichage des ajustements cohérent
- L'ouverture depuis les caractéristiques permet plusieurs types de jets
- On peut créer ou modifier les tâches dans la fenêtre de jets de tâches
- attaque/défense
- les maladresses sont affichées dans le résultat du jet
- le message au défenseur s'affiche correctement
- la difficulté d'attaque s'applique à la défense
- on peut choisir les particulières en rapidité
## 13.0.12 - La méditation d'Illysis
- les signes draconiques éphémères de 1 round sont supprimés à la descente des TMRs
- Générateur de description
- correction des termes pour les couleurs des yeux/cheveux
- ajout de boutons pour forcer le sexe masculin/féminin
- Nouvelle fenêtre de jets de dés
- les méditations proposent un bouton pour monter dans les TMRs
- fenêtre de lancer de sorts
- Correction: les compétences de jeux ne remplacent plus les compétences en dehors des jets de jeu
- gestion des maladresses d'attaque et défense
## 13.0.11 - Le gambit d'Illysis
- Nouvelle fenêtre de jets de dés
- jeux
- cuisine et préparation de nourriture
## 13.0.10 - Les papilles d'Illysis
- Ajout d'un statut "saignement" en cas de blessure grave ou critique sans premiers soins
- Nouvelle fenêtre de jets de dés
- jets de méditation
- jets de tâches
- jets de caractéristiques
- jets de compétences
- Boutons d'initiative et d'attaque V2
- fenêtre d'attaque
- choix des armes
- gestion des particulières
- message au défenseur
- gestion des demi-surprises (attaquant/défenseur)
- gestion des tactiques (attaquant/défenseur)
- en cours nouvelle fenêtre de jets
- jets de compétence avec messages
- jets de cuisine séparés avec messages (pour gérer plus tard les spécificités: fabricatioon de plats)
- gestion des empoignades
- Technique: suppression de warnings foundry sur renderTemplate
## 13.0.9 - Le combat d'Illysis
- Fix
- La montée en TMR fonctionne
- ajout d'un status "Force insuffisante"
- clarification des maladresses à l'attaque (en demi surprise, ou à cause d'un échec total)
- Nouvelle fenêtre de jets de dés
- ajout du statut "Force insuffisante" aux acteurs si la
force est insuffisante pour l'arme
- avancement du mode attaque
- choix de tactique
- choix mortel/non-mortel pour les dommages
- affichage des dommages ajustés delon les choix
- affichage du statut de surprise de l'attaquant
- affichage du statut de surprise du défenseur
- prise en compte des significatives (demi-surprises)
- avancement du mode défense
- sélection esquive/parade
- affichage du statut de surprise du défenseur
- prise en compte des significatives (demi-surprises, armes disparates,
particulière en finesse)
- gestion de l'appel à la chance
- gestion de l'utilisation de la destinée
- gestion du recul depuis le messages
- gestion de l'encaissement depuis le messages
- impossible de faire un jet "actif" en surprise totale (attaque, parade, ...)
## 13.0.8 - Le renouveau d'Illysis
- Fix Foundry V13
- Les états sont de nouveau affichés en ligne dans la feuille de personnage
- les icones spécifiques Rêve de Dragon de la barre de droite sont de nouveau utilisées
- Nouvelle fenêtre de jets de dés
- uniquement pour les oeuvres (chant, danse, musique, cuisine,...)
- à activer dans les options avancées
## 13.0.7 - Sous le signe d'Illysis
- Fix Foundry V13
- les tooltips des ajustements sont correctement visible
- correction des affichages des signes d'heures dans la fenêtre d'astrologie
- en cas d'appel au moral lorsqu'une double significative est requise,
le moral est perdu si la réussite est insuffisante
- transformation du niveau des musiques/danses/chants/recettes de cuisine en valeur numérique
- les effets draconiques sur une case inconnue (A0) ne causent plus de problèmes dans les TMRs
## 13.0.6 - Le bandage d'Illysis
- Les soins sont de nouveau disponibles depuis les tokens
- Correction des boutons de la feuille simplifiée
- On peut de nouveau acheter dans les commerces
## 13.0.5
- Export CSV/Scriptarium à nouveau disponible dans les menus d'acteurs
## 13.0.4 - Le long discours d'Illysis
- On peut de nouveau modifier les descriptions
- ne pas proposer l'export csv par défaut
- Correction de la macro "Jet quelconque"
- Correction de la ligne 'rêve actuel' ajoutée dans les caracs
- Corrections d'affichage
- boutons de l'horloge
- boutons de déplacement des TMR
- modification des messages de tchat
## 13.0.3 - La dernière auberge d'Illysis
- On peut de nouveau acheter aux commerces
- La description des Grizzal a des espaces
- Corrections v13
- Affichage des images et noms d'objets en ligne
- affichage des compétences de créature sur une ligne
- Affichage des informations d'acteur sur une ligne dans l'astrologie
- Affichage des résultat de recherche
## 13.0.0 - Le début de l'errance d'Illysis
- Migration vers la version 13 de Foundry
# 12.0
## 12.0.50 - Le sommeil d'Astrobazzarh
- Le don de double rêve n'interrompt plus le sommeil toutes les heures
- la perte de fatigue à la descente des TMR est visible immédiatement
## 12.0.49 - La deuxième lame d'Astrobazzarh
- Corrections
- les défenses particulières sont correctement affichées
- les vieux boucliers (sans catégorie de parade car créés il y a longtemps) peuvent parer...
- Les attaques à distance n'ont pas de difficulté libre
## 12.0.48 - La chèvre d'Astrobazzarh
- le Bandersnatch a une protection de 10
- la consistance chèvre est maintenant possible dans les recettes
alchimiques (et toutes les consistances avec accents)
- un échec au lancement d'un sort pour le mettre en réserve brise
la concentration du haut-rêvant
- Correction: les réussites particulières fonctionnent avec les caractéristiques dérivées
## 12.0.47
- Correction sur les mise à jour en cascade -
- Correction sur le force rendering après un changement de competence
## 12.0.46 - Le double demi d'Astrobazzarh
- correction des raffraîchissement lors du sommeil qui empêchait de dormir
plusieurs heures
- Si la fatigue n'est pas utilisée, les rounds dans les TMR font perdre de l'endurance (au lieu d'en gagner)
- les TMRs se ferment correctement quand la fatigue maximale est dépassée
- le message de lancement de sort en réserve donne la description du sort
- suppression de double-messages lors de la fermeture des TMR
## 12.0.45 - Les errements d'Astrobazzarh, encore
- La difficulté des méditations n'augmente plus en cas de réussite et d'échec normal
- Renommage du Bouton pour révéler/masquer le demi-rêve
## 12.0.44 - Les errements d'Astrobazzarh, suite
- on peut de nouveau dormir et se réveiller reposé
- les possessions utilisent maintenant correctement le rêve actuel
- les sorts variables ne causent plus de soucis de voie pour le lancement de sorts
- les acteurs ayant un sort avec un coût de rêve entier ne sont plus considérés
comme pouvant avoir un rêve variable
## 12.0.42 - Les errements d'Astrobazzarh
- Correction de différentes automatisations de combat incorrectes
- Correction des jets `@roll[vue/-2]` qui tentaient de chercher une compétence -2 (à cause des armes à 1/2 mains)
## 12.0.41 - La loupe d'Astrobazzarh
- On peut de nouveau effectuer des tirages cachés
- Le stress transformé est bien diminué lorsqu'on met le stress dans une compétence
## 12.0.40 - Les mains d'Astrobazzarh
- correction des attaques particulières en combat
- correction de message sur les min/max liés aux modificateurs de races (s'applique uniquement sur la taille)
## 12.0.39 - Les mains d'Astrobazzarh
- les armes à 1 ou 2 mains fonctionnent dans les liens de jets de dés
- commande `/jet` pour poster une demande de jet de dés
## 12.0.38 - Les prévisions d'Astrobazzarh
- Correction de modifications de personnages qui ne s'affichaient pas:
- changements d'endurance/vie/fatigue, transformé, ...
- Migration des compétences "Ecriture" en "Écriture" dans les tâches, livres, oeuvres et méditations
- Correction des jets de compétences de créatures
- Premières préparations techniques pour le passage à Founry v13
- liste des impacts d'un jet de dés (expérience, points de tâche, ...)
- utilisation de l'extension hbs pour tous les fichiers handlebars
## 12.0.37 - Les enchantements d'Astrobazzarh
- les potions ont un état, seules les potions liquides sont enchantables
- les lancements de sorts du jour sont conservés jusqu'à chateau dormant
- lorsqu'un joueur souhaite enchanter une potion, les sorts d'enchantements/purification/permanence doivent avoir été lancés auparavant
- on peut enchanter des gemmes exactement comme des potions
## 12.0.36 - L'alchimie d'Astrobazzarh
- Nouveautés
- ajout d'un bouton pour enchanter les potions
- standardisation des boutons d'actions sur les items
- utilisations d'icones pour les actions de l'inventaire
- Corrections:
- la commande /tmra sans paramètres fonctionne
- les jets d'encaissement depuis le tchat fonctionnent
- affichage de la vie/endurance en cas de blessures et remise à neuf
- les queues durant 12 heures ajoutées début Vaisseau ne durent plus 24 heures
- Compendiums
- Corrections des remedes enchantables
- Corrections de descriptions pour proposer les jet de dés
## 12.0.35 - La Solution d'Astrobazzarh
- Fix problème d'initialisation des feuilles d'items
## 12.0.34 - la tête d'Astrobazzarh
- support de liens "jets de dés"
- on peut ajouter des liens "jet de dés" dans les journaux, descriptions, notes, maladresses, ...
- avec la syntaxe `@roll[...]` on peut ajouter le lien vers:
- un jet de caractéristique/compétence `@roll[carac/competence/difficulte]` / `@roll[carac/difficulte]` / `@roll[carac/competence]`
- une formule foundry `@roll[2d6]` pour lancer 2d6
- une manipulation alchimique `@roll[couleur vert-bleu]`
- les liens "jet avec caractéristiques" s'appliquent:
- à tous les tokens sélectionnés
- sinon, à l'acteur propriétaire (dans le cas d'un Item) ou à l'acteur courant
- sinon, au personnage du joueur
- on peut poster les liens dans le tchat pour proposer un jet aux joueurs
- gestion des blocs secrets dans les descriptions
## 12.0.33 - la vieillesse d'Astrobazzarh
- retour de l'expérience pour les joueurs
- suppression du message "Pas de caractéristique" sur les jets d'odorat-goût
## 12.0.32 - les rêveries d'Astrobazzarh
- Ajout des Items Race pour gérer les ajustements liés aux races
## 12.0.31 - le mausolée d'Astrobazzarh
- Correction: les automatisation de combat jouer-MJ fonctionnentde nouveau
## 12.0.30 - le cauchemar d'Astrobazzarh
- calcul automatique du niveau des entités selon leur rêve
- la description des créatures venimeuses contient un lien vers leur venin
- Correction: les messages de combats ne marchaient plus (Changement combiné Foundry + rêve de Dragon)
## 12.0.29 - L'indexation d'Astrobazzarh
- les liens dans la descriptions des sorts pointent vers les sorts du compendium
- la description du chrasme contient le lien vers son venin plutôt qu'un tableau
## 12.0.28 - Les réserves d'Astrobazzarh
- possibilité de mettre en réserve depuis un sort connu
## 12.0.27 - Les vêtements d'Astrobazzarh
- Ajout de la liste des armures dans l'onglet caractéristiques
- Ajout d'une option pour choisir une carte des TMR alternatives
- Le Gardien peut créer des sorts en réserve parmi les sorts d'un personnage
- Bouton pour ajouter des compétences aux créatures/entités
- Bouton pour ajouter un personnage accordé aux entités de cauchemar
- Correction du choix d'une cible parmi toutes les cibles pour les combats
- Correction des ajouts de blessures (prise en compte de l'endurance et des contusions)
- Correction des rituels de Détection et Lecture d'Aura des personnages prétirés
- Correction des invocations
- support de "personnages" n'ayant pas toutes les compétences
- ajout de lien entre le sort et la créature
- correction des liens vers les journaux
- limitation aux compétences listées
- acteur non lié par défaut
- Correction des compendiums
- l'import de personnages depuis un compendium respecte les acteurs liés/non-liés
- les modèles de voyageurs sont liés par défaut
- les modèles de personnages non joueurs sont non-liés par défaut
## 12.0.26 - Astrobazzarh le Haut-rêvant
- bouton pour le don de haut-rêve en un clic
- les compétences de draconic ne sont plus précédées de "Voie de"
- migration des compétences & compendiums
- Correction feuille simplifiée qui ne s'affichait pas en cas de sort variable
## 12.0.24 - Les ajustements d'Astrobazzarh
- amélioration
- meilleure gestion des noms des voies de draconic
- affichage du détail des sorts avec le nom de voie, 'court', la difficulté, le coût
- corrections
- les tas dans les conteneurs peuvent être désempilés sans rendre le conteneur inutilisable
- les conteneurs ne peuvent plus être empilés (pour éviter que le contenu de Schroedinger quand on les sépare)
- on peut maintenant saisir et supprimer les bonus de cases de manière intuitive
## 12.0.23 - La bibliothèque d'Astrobazzarh
- corrections mineures
- meilleure gestion de la parade des armes naturelles
- cas de "User lacks permission to update" pour les blessures et les StatusEffects
- risque de message d'encaissement non affiché
- support de sorts à voies multiples
- correction de compendiums
- résistance des armes mise à jour
- voies multiples pour las sorts de Lecture d'aura, Détection d'aura et Annulation de magie
- améliorations "Scriptarium"
- recherche des compétences sans accents pour permettre les noms accentués (standard Scriptarium)
- affichage r1+ des sorts à coût variable dans la feuille simplifiée
- affichage de Corps à corps pour le combat à mains nues dans la feuille simplifiée
- dans les compendiums, les compétences Écriture et Épée ont une majuscule accentuée. Les Épée dans le compendium d'équipements référence le nom de compétence accentué.
## 12.0.21 - La nomination d'Astrobazzarh
- Les noms pour les messages dans le tchat sont maintenant ceux des tokens plutôt que ceux des acteurs
- Fix: le choix des effets dans les options s'affiche correctement
## 12.0.20 - Le tableau d'Astrobazzarh
- Ecran d'accueil officiel Scriptarium
## 12.0.19 - La témérité d'Astrobazzarh
- Fix
- les défenses des créatures sont correctement filtrées
- le lancer d'initiative pour tous les personnages/PNJs fonctionne correctement
- les lieux et commerces n'ont pas d'initiative
## 12.0.18 - A la barbe d'Astrobazzarh
- Améliorations sur la feuille de PNJ simplifiée
- Ajout du portrait
- Ajout du corps à corps
- Affichage du niveau d'esquive
- Un clic sur l'initiative permet de lancer l'initiative
- les boutons +/- pour la vie, l'endurance et la fatigue changent si on est à la valeur normale
- un clic sur l'endurance effectue un jet d'endurance
- Fix
- les achats des commerces sont de nouveau possibles
- la commande /astro fonctionne de nouveau
- le nombre d'utilisations d'items est réinitialisé à chaque round et fin de combat
- la difficulté de parade pour les armes à distances n'est plus indiquée
- les propositions d'armes de parade sont corrigées
- Ajout d'un indicateur pour les armes de parade nécessitant une significative
- Ajout du portrait sur les feuilles simplifiées
## 12.0.16 - Le secret d'Astrobazzarh
- Fix: les jets envoyés messages uniquement au MJ ne sont plus envoyés à tous les autres joueurs (et dupliqués)
- Les noms affichés dans les automatisations de combat sont maintenant ceux des tokens plutôt que ceux des acteurs
- Ajout d'une option pour la localisation des blessures
## 12.0.15 - Le messager d'Astrobazzarh
- Correction des faces de dés personalisés dice-so-nice
- Les messages de maladies ne sont plus publics
- Les messages privés dans les TMR sont aussi envoyés au GM
@@ -425,7 +15,6 @@
- Amélioration du rendu des tables de compendiums (commande /table)
## 12.0.14 - Les légions d'Astrobazzarh
- Feuille de PNJ:
- boutons standard (encaissement, ...)
- boutons pour ajuster les compteurs
@@ -434,18 +23,15 @@
- gestion des armes
## 12.0.13 - La Chance d'Astrobazzarh
- Fix: jets de caractéristiques
## 12.0.12 - L'étalage d'Astrobazzarh
- Fix: On peut de nouveau vendre des items sans propriétaire, depuis les compendiums ou depuis l'onglet des Objets
- Début de Feuille PNJ au format des encarts Scriptarium
- support des jets de caractéristiques
- support des jets de compétences
## 12.0.11 - Le scriptorium d'Astrobazzarh
- ajout d'un bouton pour générer les éléments de description d'un personnage
- ajout du logo en background dans la liste des systèmes Foundry
- ajout d'un champ pour le métier
@@ -453,13 +39,13 @@
- encodage de l'export en windows-1252
- export de l'esquive avec armure et sans armure
## 12.0.9 - 12.0.10 - Le scriptorium d'Astrobazzarh
## 12.0.10 - Le scriptorium d'Astrobazzarh
- corrections de l'export scriptarium
- ajout d'une fonction avancée pour un exporter "scriptarium" des personnages
## 12.0.9 - Le scriptorium d'Astrobazzarh
- ajout d'une fonction avancée pour exporter les personnages dans un format csv
## 12.0.8 - La quincaillerie d'Astrobazzarh
- le propriétaire est indiqué dans les feuilles d'équipements/compétences/...
- Ecaille d'efficacité
- l'écaille d'efficacité est prise en compte même si on n'utilise pas le ciblage en combat
@@ -469,7 +55,6 @@
- le tooltip de l'initiative affiche correctement l'initiative
## 12.0.7 - La propriété d'Astrobazzarh
- correction des opérations faites à la création d'un Item:
- la durée des queues/rencontres/souffles
- les effets draconiques d'un souffle/queue
@@ -484,9 +69,8 @@
- la commande /voyage affiche maintenant les compétences liées au terrain
## 12.0.6 - Le bazar d'Astrobazzarh
- Corrections de l'inventaire en bazar:
- un problème pouvait survenir en déplaçant les objets
- un problème pouvait survenir en déplaçant les objets
l'inventaire, qui fait qu'un conteneur se retrouve récursivement dans son
propre contenu, ce qui empêche d'ouvrir la feuille d'acteur.
- un objet non-conteneur pouvait dans certains cas avoir un pseudo contenu
@@ -494,31 +78,27 @@
conteneur (et donc non affiché)
- vider les conteneurs supprime correctement toutes les informations liées
aux conteneurs/contenus
- Les messages pour les tirages dans le compendium utilisent le "roll mode"
- Les messages pour les tirages dans le compendium utilisent le "roll mode"
courant pour leur visibilité
- Fix: restaurer la compatibilité Foundry 11
## 12.0.5 - Les mauvais jours d'Astrobazzarh
- Fix: on peut de nouveau ouvrir l'édition de calendrier
- Fix: on ne peut plus ouvrir plusieurs fenêtres de lancer de sort
- Fix: Failed to execute 'getComputedStyle' on 'Window'
## 12.0.4 - La plaie d'Astrobazzarh
- **Support V12**
- Fix: les boutons d'encaissement dans le tchat fonctionnent de nouveau
- Fix warnings sur "Die" et AudioHelper
## 12.0.3 - L'hémorragie d'Astrobazzarh
- **Support V12**
- On peut de nouveau ouvrir un acteur blessé après redémarrage du monde
- On peut de nouveau ouvrir les Items avec une rareté par environnement
- Le choix de ne plus afficher les demandes de suppression est bien pris en compte
## 12.0.2 - Les pluies d'Astrobazzarh
- **Support V12**
- correction des actions techniques déleguées au MJ qui bloquaient les fenêtre de lancer de dés des joueurs (et plein d'autres)
- la fenêtre de calendrier s'ouvre correctement
@@ -533,16 +113,13 @@
- correction d'erreurs intempestives 'User ... lacks permission to update ...'
# 11.2
## 11.2.21 - Le questionnement d'Akarlikarlikar
- Une confirmation spécifique est demandée pour monter dans les terres médianes en cas de rencontre en attente
- L'expérience en caractéristique sur les jets de chance et rêve actuels est mise dans la caractéristique correspondante
- Les effets s'appliquent correctement sur les créatures
- La date et l'heure (draconiques) sont affichées dans les messages du tchat
## 11.2.20 - Le soulagement d'Akarlikarlikar
- L'option "ajout de la difficulté d'attaque à l'encaissement" est affichée comme un modificateur d'encaissement
- Les options d'encaissement alternatives fonctionnent avec la validation de l'encaissement par le gardien
- La fenêtre d'astrologie du gardien affiche toutes les heures lues par un personnage
@@ -552,15 +129,12 @@
- Les messages de récupération de rêve en cas de Rêve de Dragon sont clarifiés
## 11.2.19 - Les hémorroïdes d'Akarlikarlikar
- La validation des jets d'encaissement par le Gardien fonctionne de nouveau
## 11.2.18 - Le bourrichon d'Akarlikarlikar
- Les différentes listes de la feuille de personnage ont maintenant le bouton pour envoyer dans le tchat
## 11.2.17 - Le cache-oeil d'Akarlikarlikar
- Le titre des fenêtre d'objet affiche de nouveau le type traduit
- Les tooltips des boutons edit/delete sont maintenant en Français
- La case à cocher "Cacher les points de tâches" fonctionne de nouveau
@@ -569,45 +143,37 @@
- La fenêtre des TMRs ne devrait plus afficher une zone noire au lieu de la carte.
## 11.2.16 - Le Tri d'Akarlikarlikar
- Tri alphabétique des items dans la fenêtre de création
- Mise à jour comptage de monde
## 11.2.15 - La Table d'Akarlikarlikar
- Tirage automatique de la foce d'une rencontre (via la commande /tmrr)
- Ajout de boutons pour ajouter des blessures "complètes" (ie avec perte d'endurance/vie)
## 11.2.14 - Les petits pas d'Akarlikarlikar
- Correction sur la gestion de la surprise
- Ordre des messages sur les cases humides
## 11.2.13 - Les cent pas d'Akarlikarlikar
- Ajout de la commande /voyage pour gérer la fatigue de marche des voyageurs
## 11.2.12 - Le somnifère d'Akarlikarlikar
- Fix: les potions enchantées n'empêchent plus de finir correctement Château Dormant
## 11.2.11 - Le miroir d'Akarlikarlikar
- Changement des images de compétence de créatures morsure/pinces pour être dans le thème
- Suppression de la bordure autour des portraits d'acteurs, remplacés par un légèr éclaircissement du fond
- Fix: le refoulement ajoute correctement un souffle et revient à 0 en cas d'échec
## 11.2.10 - Les expériences d'Akarlikarlikar
- En cas d'expérience des caractéristiques dérivées,
- si plusieurs caractéristiques pourraient recevoir l'expérience, une fenêtre demande au joueur
- si une seule caractéristique peut recevoir de l'expérience, c'est attribué automatiquement
- Si la force est au maximum pour la taille personnage, on ne peut plus gagner d'expérience
## 11.2.9 - La barbe d'Akarlikarlikar
- Amélioration des textes de tooltips
- Les tooltips sont plus dans le thème de couleur du système Rêve de Dragon
- Les tooltips sont plus dans le thème de couleur du système Rêve de Dragon
- Ajouts d'icones pour les attaque/initiative/soins dans les raccourcis sur les tokens (HUD)
- Ajout d'une icône et transformation en bouton du lien pour accéder à l'astrologie et aux chiffres astraux
- Suppression de message de log inutile sur chaque point de coeur
@@ -617,23 +183,19 @@
- Changement de l'icône d'état d'empoignade pour suivre les couleurs des autres icônes d'état
## 11.2.8 - L'éclairage d'Akarlikarlikar
- l'ajustement de la lumière jour/nuit s'étale sur moins de temps (vaisseau et Lyre)
- les nouveaux tooltips ne masquent plus l'information d'expérience
- les jets de dés pour maîtriser les rencontres fonctionnent de nouveau
## 11.2.7 - Les explications d'Akarlikarlikar
- Ajout de tooltips sur la plupart des boutons, liens clickables, objets, tâches, ...
- Fix: on peut de nouveau regarder l'inventaire avec les droits limités/observateur
## 11.2.6 - Les réveils difficiles d'Akarlikarlikar
- Les changements de points de Cœur sont temporaires jusqu'à fin Château Dormant
- Fix: tous les petits fixes (feuille qui s'ouvre plus, compagnons animaux, potions qui bloquent Château Dormant, ...)
## 11.2.2 - Les tendres moments d'Akarlikarlikar
- On peut maintenant avoir des points de Cœur pour des suivants/compagnons
- diminuer les points de coeurs fait perdre du moral
- on peut proposer un tendre moment
@@ -652,14 +214,11 @@
ne bloquent plus les jets de dés
## v11.2.1 - La technique d'Akarlikarlikar
- On peut créer des armes pour Corps à corps et Esquive. Barreaux de chaise, armes improvisées, techniques d'art martiaux, pas de côté pour faire trébucher l'adversaire... A vous de voir comment imaginer de nouvelles "armes".
- Les armes avec une résistance de 0 ne peuvent pas être utilisées, une image et un rappel indiquent qu'elles sont cassées
Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
## v11.2.0 - Les Terres médianes d'Akarlikarlikar
- Les TMRs sont redimensionables
- Nouveaux graphismes plus lisibles dans les TMRs
- Nouveau code couleur des icônes dans les TMR:
@@ -673,15 +232,12 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
- Fix: Les jets d'encaissement forcés par le gardien à un résultat inférieur à 11 ne peuvent plus donner un deuxième d10 négatif
# v11.1
## v11.1.6 - Les dissections de Werther de Zloth
- Fix: on peut de nouveau donner des compétences aux créatures
- Fix: le délai de guérison d'une blessure rétrogradée est correctement appliqué
- Fix: l'encaissement à valider par le MJ fonctionne de nouveau
## v11.1.5 - Werther de Zloth l'Onirique
- Fixes:
- la demande de défense ne marchait plus
- la tête réserve extensible crée bien une case de réserve extensible (à modifier)
@@ -696,7 +252,6 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
- pas de jets de vie pour les morts
## v11.1.4 - Werther de Zloth l'Onirique
- Ajout du facteur de significative à côté du pourcentage dans le résultat des jets de dés pour rappeler que le pourcentage n'est pas diviasé
- Fix: dans les TMRs, les tooltips affichent bien les informations de tous les effets sur la case
- Fix: la fatigue et l'éthylisme sont de nouveau pris en compte dans le calcul de l'éthylisme
@@ -706,18 +261,15 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
- Esthétique: ne pas afficher "+0" pour les ajustements de jets/encaissement
## v11.1.2 - Les vertèbres de Werther de Zloth
- Fix: les jets d'encaissement fonctionnent de nouveau normalement
- Macro "Mon personnage" permettant au joueur d'accéder à sa feuille de personnage depuis la barre de macros
## v11.1.1 - Les fumebols de Werther de Zloth
- Fix: on peut de nouveau afficher les vues détaillées
- Fix: on peut ouvrir les sacs et contenants portés par les véhicules et créatures
- Fix: cuisiner du gibier prend maintenant bien les proportaions en compte
## v11.1.0 - Les choix de Werther de Zloth
- Les options suivantes peuvent être désactivées:
- La transformation de stress à Château Dormant
- La récuperation de chance à Château Dormant
@@ -735,28 +287,24 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
- en cas de charge, les particulières sont toujours en force (p125)
# v11.0
## v11.0.28 - les fractures de Khrachtchoum
- La gravité de la blessure est affichée dans le résumé de l'encaissement
- Lors du changement d'acteur pendant le round
- le message annonçant le joueur dont c'est le tour ne contient plus d'informations de santé
- un message avec les informations de santé est envoyé au Gardienn et au propriétaire du token.acteur
- le jet de vie est bien fait par le token si besoin
- seul les propriétaires peuvent faire les jets de vie
- seul les propriétaires peuvent faire les jets de vie
- Amélioration de la fenêtre de jets
- le type de dégâts pour les attaques est toujours affiché
- le moral est indiqué avant l'icone d'appel au moral
## v11.0.27 - Khrachtchoum le méticuleux
- le tooltip dans les TMR reste visible si on ne bouge pas la souris
- le surencombrement n'affecte QUE les actions physiques
- on peut de nouveau fabriquer une potion depuis la fenêtre d'édition de l'herbe
- si les TMR sont minimisées alors qu'une action est requise, elles sont bien réaffichées lorsque l'action est faite
## v11.0.26 - le crépuscule de Khrachtchoum
- gestion correcte des TMRs
- les TMRs ne sont jamais minimisées (par le système) quand le haut-rêvant est en demi-rêve
- lorsqu'une fenêtre liée aux demi-rêve est affichée, cliquer sur les TMRs n'a pas d'effet
@@ -775,57 +323,45 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
- les jets de compétences d'attaque des créatures fonctionnent de nouveau
## v11.0.25 - la vision du rêve de Khrachtchoum
- Les TMRs restent affichées tant que le Haut-rêvant est en demi-rêve
## v11.0.24 - les couleurs de Khrachtchoum
- nouvelle carte des TMRs
## v11.0.23 - la lumière de Khrachtchoum
- ajustement automatique de la luminosité selon l'heure pour les scènes:
- avec une vision des tokens (sinon: ce n'est pas une scène de carte pour tokens)
- avec illumination globale (correspondant à une illumination extérieure)
- quand lampe "allumée" dans la fenêtre du calendrier
- avec une vision des tokens (sinon: ce n'est pas une scène de carte pour tokens)
- avec illumination globale (correspondant à une illumination extérieure)
- quand lampe "allumée" dans la fenêtre du calendrier
## v11.0.22 - les automatismes de Khrachtchoum le Problémeux
- Macro pour attaquer avec les compétences de créatures
## v11.0.20
- Macro pour attaquer avec les armes des personnages
## v11.0.17
- Fix: les actions de commerce ne s'appliquait pas bien aux personnages des tokens non liés
## v11.0.15 - L'apprentissage de Khrachtchoum
- Fix: l'expérience ne s'appliquait plus sur certaines réussites particulières (régression depuis la 11.0.7)
## v11.0.14 - Les pincettes de Khrachtchoum le Problémeux
- Correction du calcul de la place restante lors de l'ajout dans un conteneur
## v11.0.13 - La multiplication de l'eau de Khrachtchoum le Problémeux
- Correction de la vente depuis un commerce ayant des quantités illimitées
## v11.0.12 - Les poids de la mesure de Khrachtchoum le Problémeux
- Correction des malus de surencombrement
- Le malus armure est correctement affiché dans l'onglet des caractéristiques
- Correction d'orthographe et amélioration des messages des oeuvres d'art
## v11.0.11 - Les bleus de Khrachtchoum le Problémeux
- si le gardien configure le sommeil, les joueurs sont notifiés que chateau dormant vient de passer
- possibilité de créer des armes et des compétences de créatures non-mortelles.
## v11.0.10 - Les Songes de Khrachtchoum le Problémeux
- on peut de nouveau se déplacer dans les TMRs d'un clic sur la case à atteindre
- Lire un livre depuis l'inventaire permet de nouveau de faire un jet de la tâche
créée au lieu de créer toujours une nouvelle tâche
@@ -836,14 +372,12 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
les heures dormies sont déduites des heures restant à dormir
## v11.0.9 - Les Souvenirs de Khrachtchoum le Problémeux
- mode de saisie de l'archétype en vue détaillée
- création une nouvelle incarnation depuis l'archétype
- réorganisation de la fenêtre de sélection des règles optionnelles
- correction de l'affichage du type dans les fenêtres d'objets
## v11.0.8 - la poigne de Sémolosse
- lien vers le changelog
- organisation des compendiums du système
- correction de l'empoignade
@@ -866,3 +400,4 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
- correction des achats par le MJ sans acteur sélectionné
Cf branche v10 pour l'historique des versions 10

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# Actor notes
> The Actor#getData default implementation gives you the following for use in sheet rendering:
```
actor -> the Actor instance
data -> a cloned copy of Actor#data
items -> a cloned copy of Actor#data#items
effects -> a cloned copy of Actor#data#effects
```
> if all you need is a safe copy of `Actor#data`, you'll be much better off by simply defining your own function and avoiding all the wasted work that the parent class does which will slow down your sheet
```js
getData(options) {
return {
data: foundry.utils.deepClone(this.object.data)
}
}
```
who knows, maybe you don't even need to copy your actor data, skip the copy and it's even faster:
```js
getData(options) {
return {
data: this.object.data
}
}
```
Atropos19/02/2021
There are two recommended ways to create owned items in 0.8.0:
```js
await Item.create(itemData, {parent: actor});
await actor.createEmbeddedDocuments("Item", itemDataArray);
```
You can update an embedded item in one of two ways:
```js
//Method 1:
const item = actor.items.get(itemId);
item.update(data);
//Method 2:
actor.updateEmbeddedDocuments("Item", [{_id: itemId, ...}]);
```
I noticed adding an ActiveEffect to an actor in code using
```js
this.createEmbeddedDocuments('ActiveEffect', [effet], options);
this.applyActiveEffects();
```
Atropos — Aujourdhui à 14:42
Two notes on this:
1. You don't actually need to call this.applyActiveEffects() because this will happen automatically whenever an effect is created/updated/deleted
2. If you want to suppress the automatic display of the sheet for the newly created document, you can pass options.renderSheet = false as part of your options object

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const gulp = require('gulp');
const less = require('gulp-less');
function onError(err) {
util.log(util.colors.red.bold('[ERROR LESS]:'),util.colors.bgRed(err.message));
this.emit('end');
};
/* ----------------------------------------- */
/* Compile LESS
/* ----------------------------------------- */
function compileLESS() {
return gulp.src("less/foundryvtt-reve-de-dragon.less")
.pipe(less()).on('error',console.log.bind(console))
.pipe(gulp.dest("./css"))
}
const css = gulp.series(compileLESS);
/* ----------------------------------------- */
/* Watch Updates
/* ----------------------------------------- */
const SIMPLE_LESS = ["less/*.less", "less/item/*.less"];
function watchUpdates() {
gulp.watch(SIMPLE_LESS, css);
}
/* ----------------------------------------- */
/* Export Tasks
/* ----------------------------------------- */
exports.default = gulp.series(
gulp.parallel(css),
watchUpdates
);
exports.css = css;
exports.watchUpdates = watchUpdates;

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After

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View File

@@ -1,6 +1,6 @@
{
"TYPES": {
"Actor": {
"Actor": {
"personnage": "Personnage",
"creature": "Créature",
"entite": "Entité de cauchemar",
@@ -40,7 +40,6 @@
"possession": "Possession",
"potion": "Potion",
"queue": "Queue de Dragon",
"race": "Race",
"recettealchimique": "Recette alchimique",
"recettecuisine": "Recette de cuisine",
"rencontre": "Rencontre TMR",
@@ -66,8 +65,6 @@
"StatusRestrained": "Immobilisé",
"StatusComma": "Comma",
"StatusDead": "Mort",
"StatusDemiReve": "Demi-rêve",
"StatusSurEnc": "Sur-encombrement",
"StatusForceWeak": "Force insuffisante"
"StatusDemiReve": "Demi-rêve"
}
}
}

View File

@@ -1,63 +0,0 @@
:root {
/* =================== 2. DEBUGGING HIGHLIGHTERS ============ */
// --debug-background-color-red: #ff000054;
// --debug-background-color-blue: #1d00ff54;
// --debug-background-color-green: #54ff0054;
// --debug-box-shadow-red: inset 0 0 2px red;
// --debug-box-shadow-blue: inset 0 0 2px blue;
// --debug-box-shadow-green: inset 0 0 2px green;
/* =================== 3. some constants ============ */
--fieldset-background: url(/ui/parchment.jpg);
--rdd-color-text-primary: hsla(0, 0%, 4%, 0.9);
--rdd-input-background:hsla(0, 0%, 0%, 0.1);
--rdd-color-border-input: hsla(0, 0%, 0%, 0.2);
--rdd-bg-input: hsla(0, 0%, 100%, 0.1);
--color-controls:hsla(0, 0%, 0%, 0.9);
--color-controls-light:hsla(0, 0%, 20%, 0.8);
--color-controls-hover:hsla(60, 100%, 75%, 0.7);
--color-control-border-hover:hsla(30, 100%, 50%, 0.8);
--color-gold: rgba(191, 149, 63, 0.8);
--gradient-gold: linear-gradient(30deg, rgba(191, 149, 63, 0.3), rgba(252, 246, 186, 0.3), rgba(179, 135, 40, 0.3), rgba(251, 245, 183, 0.3), rgba(170, 119, 28, 0.3));
--gradient-silver: linear-gradient(30deg, rgba(61, 55, 93, 0.3), rgba(178, 179, 196, 0.3), rgba(59, 62, 63, 0.6), rgba(206, 204, 199, 0.3), rgba(61, 46, 49, 0.3));
--gradient-green: linear-gradient(30deg, rgba(7, 76, 0, 0.3), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.1), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.3));
--gradient-red: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05),rgba(255, 200, 128, 0.1), rgba(255,10,0,0.3));
--gradient-violet: linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6));
--gradient-purple-black: linear-gradient(150deg, rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3),rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7));
--gradient-warning: linear-gradient(150deg,
hsla(32, 100%, 50%, 0.3),
hsla(52, 60%, 50%, 0.1),
hsla(32, 60%, 50%, 0.1),
hsla(32, 100%, 50%, 0.3));
--gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2));
--gradient-daylight: conic-gradient(
from 0deg,
hsla(50, 100%, 80%, 0.7),
hsla(30, 30%, 40%, 0.1) 25%,
hsla(250, 50%, 40%, 0.1) 25%,
hsla(250, 30%, 30%, 0.7) 50%,
hsla(250, 50%, 40%, 0.1) 75%,
hsla(30, 30%, 40%, 0.1) 75%,
hsla(50, 100%, 80%, 0.7)
);
--background-custom-button: linear-gradient(to bottom, hsla(208, 38%, 21%, 0.988) 5%, hsla(202, 42%, 14%, 0.671) 100%);
--background-custom-button-hover: linear-gradient(to bottom, hsla(0, 100%, 25%, 1) 5%, hsla(0, 97%, 12%, 1) 100%);
--background-control-selected: linear-gradient(to bottom, hsla(0, 100%, 25%, 0.5) 5%, hsla(0, 100%, 12%, 0.5) 100%);
--background-tooltip: hsla(60, 12%, 85%, 0.95);
--background-tooltip-alt: hsla(60, 12%, 74%, 0.95);
--color-tooltip:hsla(282, 47%, 33%, 0.9);
--color-tooltip-faint:hsla(282, 47%, 66%, 0.5);
--background-error:hsla(16, 100%, 50%, 0.8);
--color-profile-border: hsla(0, 0%, 80%, 0.05);
--color-background-chat-message: hsla(60, 12%, 85%, 0.9);
--color-background-chat-whisper: repeating-linear-gradient(120deg,
hsla(60, 12%, 85%, 0.75),
hsla(60, 12%, 85%, 0.75) 1rem,
hsla(60, 12%, 85%, 0.8) 1rem,
hsla(60, 12%, 85%, 0.75) 1.5rem);
}

View File

@@ -1,85 +0,0 @@
/* ==================== (A) Fonts ==================== */
@font-face {
font-family: "GoudyAcc";
src: url('../fonts/goudyacc.ttf') format("truetype");
}
@font-face {
font-family: "MedievalSharp";
src: url('../fonts/MedievalSharp.ttf') format("truetype");
}
@font-face {
font-family: "GrenzeGotisch";
src: url('../fonts/GrenzeGotisch-Regular.ttf') format("truetype");
}
@font-face {
font-family: "Fondamento";
src: url('../fonts/Fondamento.ttf') format("truetype");
}
@font-face {
font-family: "CaslonAntique";
src: url('../fonts/CaslonAntique.ttf') format("truetype");
}
@font-face {
font-family: 'HeuresDraconiques';
src:
url('../fonts/heuresdraconiques2.woff') format('woff'),
url('../fonts/heuresdraconiques2.woff2') format('woff2'),
url('../fonts/heuresdraconiques2.ttf') format('truetype');
font-weight: normal;
font-style: normal;
}
:root {
/* =================== 1. ACTOR SHEET FONT STYLES =========== */
--window-header-title-font-family: CaslonAntique;
--window-header-title-font-size: 1.6rem;
--window-header-title-font-weight: normal;
--window-header-title-color: #f5f5f5;
--major-button-font-family: CaslonAntique;
--major-button-font-size: 1.4rem;
--major-button-font-weight: normal;
--major-button-color: #dadada;
--tab-header-font-family: CaslonAntique;
--tab-header-font-size: 1.2rem;
--tab-header-font-weight: 700;
--tab-header-color: #403f3e;
--tab-header-color-active: #4a0404;
--actor-input-font-family: CaslonAntique;
--actor-input-font-size: 1.2rem;
--actor-input-font-weight: 500;
--actor-input-color: black;
--actor-label-font-family: CaslonAntique;
--actor-label-font-size: 1.2rem;
--actor-label-font-weight: 700;
--actor-label-color: #464331c4;
}
/* Global styles & Font */
.application,
.window-app {
font-family: CaslonAntique;
text-align: justify;
font-size: 1rem;
letter-spacing: 1px;
}
/* Fonts */
.sheet header.sheet-header h1 input,
.window-app .window-header,
#actors .directory-list,
#navigation #scene-list .scene.nav-item {
font-family: "GoudyAcc"
}
/* For title, sidebar character and scene */
.sheet nav.sheet-tabs,
.window-app input,
.sheet header.sheet-header .header-compteurs,
.sheet header.sheet-header .flex-group-center.flex-fatigue,
select, .item-checkbox, #sidebar, #players, #navigation #nav-toggle {
font-family: "CaslonAntique"; /* For sheet parts; For nav and title */
}

File diff suppressed because it is too large Load Diff

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@@ -1,7 +0,0 @@
// Styles pour la feuille d'objet Monnaie
.monnaie-content {
.item-sheet-common();
.item-sheet-header();
}

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@@ -1,7 +0,0 @@
// Styles pour la feuille d'objet Monnaie
.munition-content {
.item-sheet-common();
.item-sheet-header();
}

View File

@@ -1,7 +0,0 @@
// Styles pour la feuille d'objet Monnaie
.tarot-content {
.item-sheet-common();
.item-sheet-header();
}

View File

@@ -1,89 +0,0 @@
.chat-message div.roll-chat,
.dialog-content div.roll-chat {
font-family: CaslonAntique;
display: grid;
grid-template-areas:
"img header buttons"
"img resume buttons"
"details details details"
"actions actions actions";
grid-template-columns: 3rem 1fr 1.4rem;
grid-template-rows: max-content max-content max-content max-content;
gap: 0 0.5rem;
div.chat-img {
grid-area: img;
display: flex;
flex-direction: column;
img {
border: 0;
max-height: 3rem;
max-width: 3rem;
object-fit: contain;
height: 100%;
}
}
div.chat-header {
grid-area: header;
font-weight: bold;
font-size: 0.9rem;
}
div.chat-resume {
grid-area: resume;
text-align: justify;
}
div.chat-details {
grid-area: details;
text-align: justify;
display: flex;
flex-direction: column;
div {
display: block;
}
}
div.chat-actions {
grid-area: actions;
display: flex;
flex-direction: column;
a {
display: flex;
flex-direction: row;
img {
margin-right: 0.5rem;
}
}
}
div.chat-buttons {
grid-area: buttons;
display: flex;
flex-direction: column;
a {
border-radius: 0.2rem;
cursor: pointer;
padding: 0.2rem;
position: relative;
box-shadow: inset 1x 1px #a6827e;
color: var(--color-controls);
border: 1px ridge #846109;
display: inline-block;
align-items: center;
img {
max-width: 1rem;
max-height: 1rem;
}
}
a:hover {
background: var(--background-custom-button-hover);
}
a:active{
position:relative;
top:1px;
}
}
}

View File

@@ -1,254 +0,0 @@
.roll-dialog {
font-family: CaslonAntique;
display: grid;
grid-template-areas:
"header header header header header header header"
"action action action action action action action"
"type separation separation separation separation separation separation"
"type carac carac carac comp comp resume"
"type choix choix choix choix choix conditions"
"type resolution resolution resolution resolution resolution conditions"
"type chances chances chances chances chances buttons"
"footer footer footer footer footer footer footer";
grid-template-columns: 2rem 1rem 1fr 1fr 2fr 2fr 3fr;
gap: 0.2rem;
roll-header { grid-area: header; }
roll-line { grid-area: separation; }
roll-action { grid-area: action; }
roll-carac { grid-area: carac; }
roll-comp { grid-area: comp; }
roll-choix { grid-area: choix; }
roll-table { grid-area: resolution; }
roll-conditions { grid-area: conditions; }
roll-chances { grid-area: chances; }
roll-resume { grid-area: resume; }
roll-buttons { grid-area: buttons; }
roll-type {
grid-area: type;
display: flex;
flex-direction: column;
}
roll-conditions roll-section[name="rollmode"],
roll-type {
button[data-checked="true"] {
background-color: var(--color-text-selection-bg);
color: var(--color-controls);
i { filter: invert(0.8); }
img { filter: invert(0.2); }
}
button {
height: 1.8rem;
width: 1.8rem;
gap: 0.5rem;
padding: 0.2rem;
background-color: var(--button-background-color);
color: var(--color-controls);
i { filter: invert(0.2); }
img { filter: invert(0.8); }
}
}
:is(roll-carac, roll-comp) {
display: flex;
flex-direction: row;
align-items: baseline;
}
roll-section,
roll-section div {
display: flex;
flex-direction: row;
align-items: anchor-center;
margin: 0 0.2rem;
}
roll-resume {
display: flex;
flex-direction: row;
img.button-effect-img {
filter: invert(0.8);
}
}
roll-choix roll-section {
display: grid;
grid-template-areas:
"selection selection"
"img roll-part";
grid-template-columns: 3.2rem 1fr;
gap: 0.2rem;
align-items: start;
subline {
grid-area: selection;
display: flex;
flex-direction: row;
margin: 0.1rem 0;
.warning {
border-radius: 0.5rem;
background: var(--gradient-warning);
}
}
roll-part-img {
display: flex;
flex-direction: column;
grid-area: img;
img {
border: 0;
padding: 1px;
max-height: 3rem;
max-width: 3rem;
object-fit: contain;
height: 100%;
}
}
roll-part-detail {
grid-area: roll-part;
display: flex;
flex-direction: column;
align-items: normal;
subline {
display: flex;
flex-direction: row;
margin: 0.1rem 0;
div.poesie-extrait{
display: flex;
flex-direction: column;
align-items: normal;
}
span.status-surprise{
display: flex;
flex-direction: row;
flex-flow: wrap;
img {
filter: invert(0.8);
}
}
label {
align-content: center;
}
}
}
}
roll-section selected-numeric-value {
display: flow;
width: 2.5rem;
text-align: right;
margin: 0 0.2rem;
padding: 0 0.2rem;
border: 1px solid ;
border-radius: 0.2rem ;
background: hsla(0, 0%, 0%, 0.2);
height: 1.5rem;
background: hsla(0, 0%, 0%, 0.2);
}
roll-action {
flex-basis: content;
display: flex;
flex-direction: row;
align-items: center;
border-bottom: 0.2rem solid;
font-size: 1.2rem;
font-weight: bold;
roll-section {
display: flex;
flex-direction: row;
align-items: center;
img.action-img {
float: left;
}
img {
max-width: 3rem;
max-height: 3rem;
margin: 0 1rem;
padding: 0;
}
}
}
roll-conditions {
display: flex;
flex-direction: column;
}
:is(roll-action, roll-carac, roll-comp) roll-section {
flex-basis: content;
}
:is(roll-choix, roll-conditions, roll-carac, roll-comp) {
select {
max-height: 1.6rem;
margin: 0 0.2rem;
padding: 0 0.2rem;
}
input[type="number"] {
max-height: 1.6rem;
max-width: 2.5rem;
margin: 0 0.2rem;
padding: 0 0.2rem;
}
img {
max-width: 1.8rem;
max-height: 1.8rem;
margin: 0 0.2rem;
padding: 0;
}
img.button-effect-img {
max-width: 1rem;
max-height: 1rem;
margin: 0 0.1rem;
}
}
roll-carac select[name="select-carac"] {
min-width: 6.5rem;
max-width: 8rem;
}
roll-comp select[name="select-comp"] {
min-width: 8rem;
max-width: 10rem;
margin-left: 1.5rem;
}
roll-conditions roll-section[name="coeur"] select[name="coeur"] {
max-width: 4rem;
}
roll-conditions roll-section img {
max-width: 1rem;
max-height: 1rem;
gap: 0;
margin: 0;
padding: 0;
filter: invert(0.8);
}
roll-conditions roll-section[name="tricher"] img {
/* image de d100 */
max-width: 2.5rem;
max-height: 2.5rem;
}
roll-buttons {
display: flex;
flex-direction: row-reverse;
}
roll-table {
table tr :is(th, td) {
padding: 0.1rem;
width: 1.5rem;
text-align: center;
}
}
}

View File

@@ -1,108 +0,0 @@
.item-sheet-common() {
padding: 0px;
// Styles pour la section de description, si le partiel utilise une structure standard
.editor,
.editor-content {
height: auto; // Ajuster selon le besoin
min-height: 100px; // Hauteur minimale pour la description
background: var(--rdd-bg-input-alt); // Une couleur de fond alternative
padding: 5px;
border-radius: 0.2rem;
color: var(--rdd-color-text-primary);
}
.window-content {
font-family: CaslonAntique;
text-align: justify;
font-size: 1rem;
letter-spacing: 1px;
padding: 0% 0 0 0;
font-size: calc(var(--font-size-standard) * 1);
color: var(--color-dark-1);
background-size: 100% 100%;
}
fieldset {
background: var(--fieldset-background);
color: var(--rdd-color-text-primary);
margin-bottom: 4px;
border-radius: 0.5rem;
border-color: var(--rdd-color-text-primary);
border-width: 2px;
}
.form-group {
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: flex-start;
align-items: center;
padding: 2px 0;
border-bottom: 1px solid var(--rdd-color-shadow-primary);
font-size: 0.9rem;
label {
font-weight: normal;
flex: 2;
padding-left: 5px;
margin: 0;
color: var(
--rdd-color-text-primary
); // Assurez-vous que cette variable existe dans colors.less
}
.attribute-value,
input[type="text"],
input[type="number"],
select {
flex: 3;
background: var(--rdd-input-background);
border: 1px solid var(--rdd-color-border-input); // Assurez-vous que cette variable existe
color: var(
--rdd-color-text-input
); // Assurez-vous que cette variable existe
padding: 2px 2px; // Augmentation du padding vertical
border-radius: 0.2rem;
}
input[type="checkbox"] {
flex: 0 0 20px; // Taille fixe pour les cases à cocher
margin-left: 5px;
}
}
}
.item-sheet-header() {
background: #011d33 url(../assets/ui/bg_header.webp) no-repeat left top;
color: rgba(255, 255, 255, 1);
.sheet-header-row {
display: flex;
flex-direction: row;
align-items: center;
h1,
input {
font-family: CaslonAntique;
font-size: 2.5rem;
font-weight: normal;
color: var(--window-header-title-color);
margin: 4px;
height: 3rem;
}
}
:is(
input[type="text"],
input[type="number"],
input[type="password"],
input[type="datetime-local"],
input[type="date"],
input[type="time"]
) {
color: rgba(255, 255, 255, 0.75);
background: rgba(255, 255, 255, 0.1);
border: 0 none;
margin-bottom: 0.2rem;
}
}

View File

@@ -1,4 +1,4 @@
import { renderTemplate, SYSTEM_RDD } from "../constants.js";
import { SYSTEM_RDD } from "../constants.js";
import { RdDUtility } from "../rdd-utility.js";
const DETAIL_VENTE = 'detailVente';
@@ -44,13 +44,13 @@ export class ChatVente {
vente.nbLots = Math.max(0, vente.nbLots - quantite)
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente);
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
chatMessage.update({ content: html });
chatMessage.render(true);
}
static async displayAchatVente(vente) {
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente);
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html))
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, {

View File

@@ -1,4 +1,3 @@
import { renderTemplate } from "../constants.js";
import { Misc } from "../misc.js";
import { RdDUtility } from "../rdd-utility.js";
import { ChatVente } from "./chat-vente.js";
@@ -30,7 +29,7 @@ export class DialogItemAchat extends Dialog {
}
DialogItemAchat.changeNombreLots(venteData, 1)
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.hbs`, venteData)
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData)
new DialogItemAchat(html, venteData).render(true)
}

View File

@@ -1,4 +1,3 @@
import { renderTemplate } from "../constants.js";
import { HtmlUtility } from "../html-utility.js";
import { RdDUtility } from "../rdd-utility.js";
import { ChatVente } from "./chat-vente.js";
@@ -21,7 +20,7 @@ export class DialogItemVente extends Dialog {
quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !item.parent,
isOwned: item.parent,
}
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.hbs`, venteData);
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData);
return new DialogItemVente(venteData, html).render(true);
}

View File

@@ -1,38 +1,39 @@
import { RdDUtility } from "./rdd-utility.js";
import { HtmlUtility } from "./html-utility.js";
import { RdDItemArme } from "./item-arme.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDBonus } from "./rdd-bonus.js";
import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js";
import { CARACS, RdDCarac } from "./rdd-carac.js";
import { RdDCarac } from "./rdd-carac.js";
import { DialogSplitItem } from "./dialog-split-item.js";
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
import { STATUSES } from "./settings/status-effects.js";
import { MAINS_DIRECTRICES } from "./actor.js";
import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js";
import { ITEM_TYPES } from "./constants.js";
import { RdDItem } from "./item.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDItemBlessure } from "./item/blessure.js";
import { RdDEmpoignade } from "./rdd-empoignade.js";
import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
import { RdDCoeur } from "./coeur/rdd-coeur.js";
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js";
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
/* -------------------------------------------- */
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
export class RdDActorSheet extends RdDBaseActorSangSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.hbs",
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
width: 550,
showCompNiveauBase: false,
vueArchetype: false,
}, { inplace: false })
}, { inplace: false });
}
/* -------------------------------------------- */
@@ -43,12 +44,12 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
cssClass: this.isEditable ? "editable" : "locked",
limited: this.actor.limited,
owner: this.actor.isOwner,
biographie: await RdDTextEditor.enrichHTML(this.actor.system.biographie, this.actor),
notes: await RdDTextEditor.enrichHTML(this.actor.system.notes, this.actor),
biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }),
notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }),
});
foundry.utils.mergeObject(formData.calc, {
surenc: this.actor.computeMalusSurEncombrement(),
surprise: RdDBonus.find(this.actor.getSurprise(false)).label,
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
surEncombrementMessage: this.actor.isSurenc() ? "Sur-Encombrement!" : "",
@@ -76,10 +77,14 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
});
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
const actor = this.actor
const actor = this.actor;
formData.combat = foundry.utils.duplicate(formData.armes);
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
formData.combat.push(RdDItemArme.mainsNues(actor));
formData.combat.push(RdDItemArme.empoignade(actor));
formData.esquives = this.actor.getCompetencesEsquive()
formData.combat = actor.listActionsAttaque()
formData.esquives = this.actor.getCompetences("Esquive");
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
formData.empoignades = this.actor.getEmpoignades();
this.armesList = formData.combat;
@@ -89,11 +94,10 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
formData.hautreve = {
isDemiReve: this.actor.isDemiReve(),
isDemiReve: this.actor.getEffect(STATUSES.StatusDemiReve),
cacheTMR: this.actor.isTMRCache()
}
formData.race = actor.itemTypes[ITEM_TYPES.race].find(it => true)
formData.subacteurs = {
vehicules: this.actor.listeVehicules(),
montures: this.actor.listeMontures(),
@@ -120,73 +124,80 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
})
this.html.find('.show-hide-competences').click(async event => {
this.options.showCompNiveauBase = !this.options.showCompNiveauBase
this.render(true)
this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
this.render(true);
});
this.html.find('.button-tmr-visu').click(async event => await this.actor.displayTMR("visu"))
this.html.find('.button-tmr-visu').click(async event => this.actor.displayTMR("visu"))
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
this.html.find('.sheet-possession-attack').click(async event => {
const poss = RdDSheetUtility.getItem(event, this.actor)
await this.actor.conjurerPossession(poss)
this.actor.conjurerPossession(poss)
})
this.html.find('.subacteur-coeur-toggle a').click(async event => {
const subActorIdactorId = RdDSheetUtility.getEventItemData(event, 'subactor-id')
const coeurNombre = $(event.currentTarget).data('numero-coeur')
await RdDCoeur.toggleSubActeurCoeur(this.actor.id, subActorIdactorId, coeurNombre)
RdDCoeur.toggleSubActeurCoeur(this.actor.id, subActorIdactorId, coeurNombre)
})
this.html.find('.subacteur-tendre-moment').click(async event => {
const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id')
await RdDCoeur.startSubActeurTendreMoment(this.actor.id, subActorId)
RdDCoeur.startSubActeurTendreMoment(this.actor.id, subActorId)
})
this.html.find('.subacteur-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event);
const subActorId = li.data("subactor-id");
this.deleteSubActeur(subActorId, li);
})
this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event =>
await this.actor.updateCompteurValue("stress", parseInt(event.target.value))
);
this.html.find("input.derivee-value[name='system.compteurs.experience.value']").change(async event =>
await this.actor.updateCompteurValue("experience", parseInt(event.target.value))
);
this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event => {
this.actor.updateCompteurValue("stress", parseInt(event.target.value));
});
this.html.find("input.derivee-value[name='system.compteurs.experience.value']").change(async event => {
this.actor.updateCompteurValue("experience", parseInt(event.target.value));
});
this.html.find('.creer-tache').click(async event => await this.createEmptyTache());
this.html.find('.creer-une-oeuvre').click(async event => await this.selectTypeOeuvreToCreate());
this.html.find('.creer-tache-blessure-legere').click(async event => await RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
this.html.find('.creer-tache-blessure-grave').click(async event => await RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
this.html.find('.creer-tache-blessure-critique').click(async event => await RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
this.html.find('.creer-tache').click(async event => this.createEmptyTache());
this.html.find('.creer-une-oeuvre').click(async event => this.selectTypeOeuvreToCreate());
this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
this.html.find('.blessure-premierssoins-done').change(async event => {
await this.getBlessure(event)?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
});
this.html.find('.blessure-soinscomplets-done').change(async event => {
await this.getBlessure(event)?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
});
this.html.find('.blessure-premierssoins-bonus').change(async event => {
await this.getBlessure(event)?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } })
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } })
});
this.html.find('.blessure-soinscomplets-bonus').change(async event => {
await this.getBlessure(event)?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
});
this.html.find('.roll-chance-actuelle').click(async event => await this.actor.rollCarac(CARACS.CHANCE_ACTUELLE))
this.html.find('.button-appel-chance').click(async event => await this.actor.rollAppelChance())
// Equip Inventory Item
this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event)))
this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle'))
this.html.find('[name="jet-astrologie"]').click(async event => await this.actor.astrologieNombresAstraux())
this.html.find('.action-tache').click(async event => await this.actor.rollTache(RdDSheetUtility.getItemId(event)))
this.html.find('.meditation-label a').click(async event => await this.actor.rollMeditation(RdDSheetUtility.getItemId(event)))
this.html.find('.button-appel-chance').click(async event => this.actor.rollAppelChance())
this.html.find('.action-chant').click(async event => await this.actor.rollChant(RdDSheetUtility.getItemId(event)))
this.html.find('.action-danse').click(async event => await this.actor.rollDanse(RdDSheetUtility.getItemId(event)))
this.html.find('.action-musique').click(async event => await this.actor.rollMusique(RdDSheetUtility.getItemId(event)))
this.html.find('.action-oeuvre').click(async event => await this.actor.rollOeuvre(RdDSheetUtility.getItemId(event)))
this.html.find('.action-jeu').click(async event => await this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
this.html.find('.action-recettecuisine').click(async event => await this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux())
this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event)))
this.html.find('.meditation-label a').click(async event => this.actor.rollMeditation(RdDSheetUtility.getItemId(event)))
this.html.find('.chant-label a').click(async event => this.actor.rollChant(RdDSheetUtility.getItemId(event)))
this.html.find('.danse-label a').click(async event => this.actor.rollDanse(RdDSheetUtility.getItemId(event)))
this.html.find('.musique-label a').click(async event => this.actor.rollMusique(RdDSheetUtility.getItemId(event)))
this.html.find('.oeuvre-label a').click(async event => this.actor.rollOeuvre(RdDSheetUtility.getItemId(event)))
this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true))
if (game.user.isGM) {
@@ -202,60 +213,51 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
await this.actor.deleteExperienceLog(0, key + 1);
});
// Boutons spéciaux MJs
this.html.find('.forcer-tmr-aleatoire').click(async event => await this.actor.reinsertionAleatoire("Action MJ"))
this.html.find('.don-de-haut-reve').click(async event => await this.actor.addDonDeHautReve())
this.html.find('.afficher-tmr').click(async event => await this.actor.changeTMRVisible())
this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ"))
this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible())
}
// Points de reve actuel
this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollCarac(CARACS.REVE_ACTUEL, { resistance: true }))
this.html.find('.action-empoignade').click(async event => await RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true))
this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
this.html.find('.roll-arme').click(async event => {
const action = this._getActionCombat(event);
await this.actor.rollArme(action.arme, action.main)
})
this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence'))
// Initiative pour l'arme
this.html.find('.roll-init-arme').click(async event => {
this.html.find('.arme-initiative a').click(async event => {
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id)
if (combatant) {
RdDCombatManager.rollInitiativeAction(combatant._id, this._getActionCombat(event));
RdDCombatManager.rollInitiativeAction(combatant._id, this._getEventArmeCombat(event));
} else {
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
}
})
// Display TMR
this.html.find('.button-tmr').click(async event => await this.actor.displayTMR("normal"))
this.html.find('.button-tmr-rapide').click(async event => await this.actor.displayTMR("rapide"))
this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal"))
this.html.find('.button-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
this.html.find('.button-repos').click(async event => await this.actor.repos())
this.html.find('.carac-xp-augmenter').click(async event => await this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
this.html.find('.competence-xp-augmenter').click(async event => await this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
this.html.find('.competence-stress-augmenter').click(async event => {
await this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event))
this.render(true)
}
)
this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
this.html.find('.competence-stress-augmenter').click(async event => this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event)))
if (this.options.vueDetaillee) {
// On carac change
this.html.find('input.carac-xp').change(async event => {
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "")
await this.actor.updateCaracXP(caracName, parseInt(event.target.value))
})
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "");
this.actor.updateCaracXP(caracName, parseInt(event.target.value));
});
// On competence xp change
this.html.find('input.competence-xp').change(async event => {
let compName = event.currentTarget.attributes.compname.value
await this.actor.updateCompetenceXP(compName, parseInt(event.target.value))
})
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
});
this.html.find('input.competence-xp-sort').change(async event => {
let compName = event.currentTarget.attributes.compname.value
await this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value))
})
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
});
this.html.find('.toggle-archetype').click(async event => {
this.options.vueArchetype = !this.options.vueArchetype;
@@ -264,27 +266,25 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
// On competence archetype change
this.html.find('.competence-archetype').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
await this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
});
this.html.find('.nouvelle-incarnation').click(async event => await this.actor.nouvelleIncarnation())
this.html.find('.nouvelle-incarnation').click(async event => this.actor.nouvelleIncarnation())
}
// On pts de reve change
this.html.find('.pointsreve-value').change(async event => await this.actor.update({ "system.reve.reve.value": event.currentTarget.value }))
this.html.find('.seuil-reve-value').change(async event => await this.actor.setPointsDeSeuil(event.currentTarget.value))
this.html.find('.pointsreve-value').change(async event => this.actor.update({ "system.reve.reve.value": event.currentTarget.value }))
this.html.find('.seuil-reve-value').change(async event => this.actor.setPointsDeSeuil(event.currentTarget.value))
this.html.find('.stress-test').click(async event => await this.actor.transformerStress())
this.html.find('.moral-malheureux').click(async event => await this.actor.jetDeMoral('malheureuse'))
this.html.find('.moral-neutre').click(async event => await this.actor.jetDeMoral('neutre'))
this.html.find('.moral-heureux').click(async event => await this.actor.jetDeMoral('heureuse'))
this.html.find('.button-ethylisme').click(async event => await this.actor.jetEthylisme())
this.html.find('.stress-test').click(async event => this.actor.transformerStress())
this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse'))
this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre'))
this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse'))
this.html.find('.button-ethylisme').click(async event => this.actor.jetEthylisme())
this.html.find('.ptreve-actuel-plus').click(async event => await this.actor.reveActuelIncDec(1))
this.html.find('.ptreve-actuel-moins').click(async event => await this.actor.reveActuelIncDec(-1))
this.html.find('.chance-actuelle-plus').click(async event => await this.actor.chanceActuelleIncDec(1))
this.html.find('.chance-actuelle-moins').click(async event => await this.actor.chanceActuelleIncDec(-1))
this.html.find('.fatigue-plus').click(async event => await this.actor.santeIncDec("fatigue", 1))
this.html.find('.fatigue-moins').click(async event => await this.actor.santeIncDec("fatigue", -1))
this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1))
this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1))
this.html.find('.fatigue-plus').click(async event => this.actor.santeIncDec("fatigue", 1))
this.html.find('.fatigue-moins').click(async event => this.actor.santeIncDec("fatigue", -1))
}
getBlessure(event) {
@@ -321,7 +321,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
/* -------------------------------------------- */
async selectTypeOeuvreToCreate() {
let types = RdDItem.getTypesOeuvres();
let content = `<span class="generic-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
let content = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
for (let typeName of types) {
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
}
@@ -342,20 +342,16 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
/* -------------------------------------------- */
async createEmptyTache() {
await this.actor.createItem(ITEM_TYPES.tache, 'Nouvelle tache')
await this.actor.createItem('tache', 'Nouvelle tache');
}
_getActionCombat(event) {
_getEventArmeCombat(event) {
const li = this.html.find(event.currentTarget)?.parents(".item");
let armeName = li.data("arme-name");
let compName = li.data('competence-name');
const arme = this.armesList.find(a => a.arme.name == armeName && a.comp.name == compName);
const arme = this.armesList.find(a => a.name == armeName && a.system.competence == compName);
if (!arme) {
return {
name: armeName,
arme: { name: armeName },
comp: { name: compName }
}
return { name: armeName, system: { competence: compName } };
}
return arme;
}
@@ -375,6 +371,14 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.actor.update(formData);
}
async splitItem(item) {
const dialog = await DialogSplitItem.create(item, (item, split) => this._onSplitItem(item, split));
dialog.render(true);

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,4 @@
import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js";
import { Grammar } from "../grammar.js";
import { ITEM_TYPES } from "../constants.js";
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
@@ -26,47 +24,19 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
this.html.find('.button-encaissement').click(async event => await this.actor.encaisser())
this.html.find('.button-encaissement').click(async event => this.actor.encaisser())
this.html.find('.roll-carac').click(async event => {
await this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))
})
this.html.find('.roll-competence').click(async event => await this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
this.html.find('.endurance-plus').click(async event => await this.actor.santeIncDec("endurance", 1));
this.html.find('.endurance-moins').click(async event => await this.actor.santeIncDec("endurance", -1));
this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))});
this.html.find('.roll-competence').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1));
this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1));
if (game.user.isGM) {
this.html.find('.button-remise-a-neuf').click(async event => await this.actor.remiseANeuf())
this.html.find('.delete-active-effect').click(async event => await this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
this.html.find('.button-remise-a-neuf').click(async event => this.actor.remiseANeuf())
this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects());
}
this.html.find('.competence-add').click(async event =>
await this.actor.createEmbeddedDocuments("Item", [{
type: ITEM_TYPES.competencecreature,
name: 'Nouvelle competence',
img: 'systems/foundryvtt-reve-de-dragon/icons/compcreature-serres.webp',
system: {
carac_value: this.actor.getForce(),
}
}], { renderSheet: true })
)
this.html.find('.roll-text').click(async event => await RdDTextEditor.rollText(event, this.actor))
this.html.find('.chat-roll-text').click(async event => await RdDTextEditor.chatRollText(event))
if (this.options.vueDetaillee) {
// On carac change
this.html.find('.carac-value').change(async event => {
if (event.currentTarget.name.includes("carac.")) {
let caracName = event.currentTarget.name.replace("carac.", "")
await this.actor.updateCarac(caracName, parseInt(event.currentTarget.value))
}
})
// On competence change
this.html.find('.competence-value').change(async event => {
let compName = event.currentTarget.attributes.compname.value
await this.actor.updateCompetence(compName, parseInt(event.currentTarget.value))
});
}
}
}

View File

@@ -1,34 +1,33 @@
import { renderTemplate, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
import { ChatUtility } from "../chat-utility.js";
import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
import { Grammar } from "../grammar.js";
import { RdDItemCompetence } from "../item-competence.js";
import { Misc } from "../misc.js";
import { RdDEmpoignade } from "../rdd-empoignade.js";
import { RdDResolutionTable } from "../rdd-resolution-table.js";
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
import { RdDRoll } from "../rdd-roll.js";
import { RdDUtility } from "../rdd-utility.js";
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
import { RdDBaseActor } from "./base-actor.js";
import { ITEM_TYPES } from "../constants.js";
import { StatusEffects, STATUSES } from "../settings/status-effects.js";
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
import { StatusEffects } from "../settings/status-effects.js";
import { ITEM_TYPES } from "../item.js";
import { Targets } from "../targets.js";
import { RdDConfirm } from "../rdd-confirm.js";
import { CARACS, RdDCarac } from "../rdd-carac.js";
import { RdDRollResult } from "../rdd-roll-result.js";
import { RdDItemArme } from "../item/arme.js";
import { RdDItemCompetence } from "../item-competence.js";
import { ChatUtility } from "../chat-utility.js";
import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
import { RdDCombat } from "../rdd-combat.js";
import { RdDEmpoignade } from "../rdd-empoignade.js";
import { RdDPossession } from "../rdd-possession.js";
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js";
import { RollDataAjustements } from "../rolldata-ajustements-v1.js";
import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs";
import RollDialog from "../roll/roll-dialog.mjs";
import { ATTAQUE_ROLL_TYPES, DEFAULT_ROLL_TYPES, DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP, ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_TACHE } from "../roll/roll-constants.mjs";
import { OptionsAvancees, ROLL_DIALOG_V2 } from "../settings/options-avancees.js";
import { PART_COMP } from "../roll/roll-part-comp.mjs";
import { RdDCombat } from "../rdd-combat.js";
import { RdDConfirm } from "../rdd-confirm.js";
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
import { RdDItemArme } from "../item-arme.js";
const POSSESSION_SANS_DRACONIC = {
img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
name: 'Sans draconic',
system: {
niveau: 0,
defaut_carac: "reve-actuel",
}
};
/**
* Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
@@ -37,22 +36,6 @@ import { PART_COMP } from "../roll/roll-part-comp.mjs";
*/
export class RdDBaseActorReve extends RdDBaseActor {
prepareActorData() {
super.prepareActorData()
this.system.attributs.plusdom.value = this.getBonusDegat()
this.system.sante.endurance.max = this.getEnduranceMax()
this.system.sante.endurance.value = Math.min(this.system.sante.endurance.value, this.system.sante.endurance.max)
}
getCarac() {
return foundry.utils.mergeObject(this.system.carac,
{
'reve-actuel': this.getCaracReveActuel(),
'chance-actuelle': this.getCaracChanceActuelle()
},
{ inplace: false })
}
getCaracChanceActuelle() {
return {
label: 'Chance actuelle',
@@ -69,26 +52,22 @@ export class RdDBaseActorReve extends RdDBaseActor {
};
}
getTaille() { return Misc.toInt(this.system.carac.taille?.value) }
getConstitution() { return this.getReve() }
getForce() { return this.getReve() }
getAgilite() { return this.getForce() }
getReve() { return Misc.toInt(this.system.carac.reve?.value) }
getChance() { return this.getReve() }
getReveActuel() { return this.getReve() }
getChanceActuel() { return this.getChance() }
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) }
getEncombrementMax() { return (this.getForce() + this.getTaille()) / 2 }
getBonusDegat() { return RdDCarac.getCaracDerivee(this.getEncombrementMax()).plusdom }
getReve() { return Number(this.system.carac.reve?.value ?? 0) }
getForce() { return this.getReve() }
getTaille() { return Number(this.system.carac.taille?.value ?? 0) }
getAgilite() { return this.getForce() }
getChance() { return this.getReve() }
getMoralTotal() { return 0 }
listeAmoureux() { return [] }
getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
getSConst() { return 0 }
/* -------------------------------------------- */
getEncombrementMax() { return 0 }
isSurenc() { return false }
computeMalusSurEncombrement() { return 0 }
ajustementAstrologique() { return 0 }
@@ -99,34 +78,13 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
isDead() { return false }
isSonne() { return false }
blessuresASoigner() { return [] }
getEtatGeneral(options = { ethylisme: false }) { return 0 }
isActorCombat() { return true }
getCaracInit(competence) {
if (!competence) {
return 0
}
if (competence.type == ITEM_TYPES.competencecreature) {
return competence.system.carac_value
}
return this.system.carac[competence.system.defaut_carac].value;
}
listActions({ isAttaque = false, isEquipe = false }) {
return this.itemTypes[ITEM_TYPES.competencecreature]
.filter(it => it.isAttaque())
.map(it => it.attaqueCreature())
.filter(it => it != undefined);
}
async computeArmure(dmg) { return this.getProtectionNaturelle() }
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
async remiseANeuf() { }
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
computeResumeBlessure() { }
countBlessures(filter = it => !it.isContusion()) { return 0 }
async santeIncDec(name, inc, isCritique = false) { }
async finDeRound(options = { terminer: false }) {
@@ -140,7 +98,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
for (let effect of this.getEffects()) {
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
await effect.delete();
ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
}
}
}
@@ -171,41 +129,33 @@ export class RdDBaseActorReve extends RdDBaseActor {
if (idOrName instanceof Item) {
return idOrName.isCompetence() ? idOrName : undefined
}
return RdDItemCompetence.findCompetence(
this.items.filter(it => [ITEM_TYPES.competence, ITEM_TYPES.competencecreature].includes(it.type)),
idOrName, options)
return RdDItemCompetence.findCompetence(this.items, idOrName, options)
}
getCompetences(name = undefined, options = { onMessage: message => { } }) {
const all = [...this.itemTypes[ITEM_TYPES.competence], ...this.itemTypes[ITEM_TYPES.competencecreature]]
if (name == undefined) {
return all
}
return RdDItemCompetence.findCompetences(all, name, options)
getCompetences(name) {
return RdDItemCompetence.findCompetences(this.items, name)
}
getCompetenceCorpsACorps(options = { onMessage: message => { } }) {
return this.getCompetence(BASE_CORPS_A_CORPS.name, options) ?? BASE_CORPS_A_CORPS
getCompetenceCorpsACorps(options = {}) {
return this.getCompetence("Corps à corps", options)
}
getCompetencesEsquive(options = { onMessage: message => { } }) {
return this.getCompetences(BASE_ESQUIVE.name, options) ?? [BASE_ESQUIVE]
getCompetencesEsquive() {
return this.getCompetences("esquive")
}
getArmeParade(armeParadeId) {
return RdDItemArme.getArme(armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined)
const item = armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined;
return RdDItemArme.getArme(item);
}
isForceInsuffisante(forceRequise) {
return false
getDraconicOuPossession() {
return POSSESSION_SANS_DRACONIC
}
getDraconicOuPossession() { return POSSESSION_SANS_DRACONIC }
getPossession(possessionId) {
return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
}
getPossessions() {
return this.itemTypes[ITEM_TYPES.possession];
}
getEmpoignades() {
return this.itemTypes[ITEM_TYPES.empoignade];
}
@@ -230,12 +180,54 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
/* -------------------------------------------- */
isDemiReve() {
return this.getEffectsByStatus(STATUSES.StatusDemiReve).length > 0
isEffectAllowed(effectId) { return false }
getEffects(filter = e => true) {
return this.getEmbeddedCollection("ActiveEffect").filter(filter);
}
getSurprise(isCombat = undefined, forceRequise = undefined) {
return StatusEffects.getSurprise(this.getEffects(e => true, isCombat, forceRequise), isCombat)
getEffect(effectId) {
return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId));
}
async setEffect(effectId, status) {
if (this.isEffectAllowed(effectId)) {
const effect = this.getEffect(effectId);
if (!status && effect) {
await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
}
if (status && !effect) {
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)]);
}
}
}
async removeEffect(id) {
const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id);
if (effect) {
await this.deleteEmbeddedDocuments('ActiveEffect', [id]);
}
}
async removeEffects(filter = e => true) {
if (game.user.isGM) {
const ids = this.getEffects(filter).map(it => it.id);
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
}
}
/* -------------------------------------------- */
getSurprise(isCombat = undefined) {
let niveauSurprise = this.getEffects()
.map(effect => StatusEffects.valeurSurprise(effect, isCombat))
.reduce(Misc.sum(), 0);
if (niveauSurprise > 1) {
return 'totale';
}
if (niveauSurprise == 1) {
return 'demi';
}
return '';
}
/* -------------------------------------------- */
@@ -245,98 +237,32 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
/* -------------------------------------------- */
async openRollDialog({ name, label, template, rollData, callbacks }) {
async openRollDialog({ name, label, template, rollData, callbackAction }) {
const dialog = await RdDRoll.create(this, rollData,
{ html: template, close: async html => await this._onCloseRollDialog(html) },
{ name: name, label: label, callbacks: [this.createCallbackExperience(), this.createCallbackAppelAuMoral()].concat(callbacks) })
dialog.render(true)
{
name: name,
label: label,
callbacks: [
this.createCallbackExperience(),
this.createCallbackAppelAuMoral(),
{ action: callbackAction }
]
});
dialog.render(true);
return dialog
}
/* -------------------------------------------- */
createCallbackExperience() {
return { action: r => this.appliquerAjoutExperience(r) }
createEmptyCallback() {
return {
condition: r => false,
action: r => { }
};
}
/* -------------------------------------------- */
createCallbackAppelAuMoral() {
/* Si l'appel au moral est utilisé, on l'affiche dans le chat et on diminue éventuellement le moral */
return { action: r => this.appliquerAppelMoral(r) }
}
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
async appliquerAppelMoral(rollData) { }
createCallbackExperience() { return this.createEmptyCallback(); }
createCallbackAppelAuMoral() { return this.createEmptyCallback(); }
async _onCloseRollDialog(html) { }
async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
RdDEmpoignade.checkEmpoignadeEnCours(this)
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const competence = this.getCompetence(compName);
const rollData = {
ids: { actorId: this.id },
type: { allowed: DEFAULT_ROLL_TYPES, current: PART_COMP },
selected: {
carac: { key: caracName },
comp: { key: competence.name },
diff: { value: diff }
}
}
RollDialog.create(rollData, options)
return
}
const competence = this.getCompetence(compName);
await this.openRollDialog({
name: 'jet-competence',
label: competence ? 'Jet ' + Grammar.apostrophe('de', competence.name) : `Jet sans compétence (${compName})`,
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs',
rollData: {
alias: this.getAlias(),
carac: this.system.carac,
selectedCarac: this.getCaracByName(caracName),
selectedCaracName: caracName,
diffLibre: diff,
competence: competence,
show: { title: options?.title ?? '' }
},
callbacks: [async r => this.$onRollCompetence(r, options)]
});
}
/**
* Méthode pour faire un jet prédéterminer sans ouvrir la fenêtre de dialogue
* @param {*} caracName code ou label de la caractéristique. On peut utiliser 'intel' pour Intellect.
* @param {*} compName nom de compétence ou nom abrégé.
* @param {*} diff difficulté (0 si undefined)
* @param {*} options
* @returns le jet effectué
*/
async doRollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
const carac = this.getCaracByName(caracName);
if (!carac) {
ui.notifications.warn(`${this.name} n'a pas de caractéristique correspondant à ${caracName}`)
return
}
const competence = this.getCompetence(compName);
let rollData = {
alias: this.getAlias(),
caracValue: Number(carac.value),
selectedCarac: carac,
competence: competence,
diffLibre: diff ?? 0,
show: { title: options?.title ?? '' }
}
RollDataAjustements.calcul(rollData, this);
await RdDResolutionTable.rollData(rollData);
this.gererExperience(rollData);
await RdDResolutionTable.displayRollData(rollData, this)
return rollData.rolled;
}
gererExperience(rollData) { }
/* -------------------------------------------- */
async roll() {
RdDEmpoignade.checkEmpoignadeEnCours(this)
@@ -345,89 +271,64 @@ export class RdDBaseActorReve extends RdDBaseActor {
const selectedCaracName = ['apparence', 'perception', 'force', 'reve'].find(it => carac[it] != undefined)
await this.openRollDialog({
name: 'jet-quelconque',
label: 'Jet',
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.hbs',
name: `jet-${this.id}`,
label: `Jet de ${this.name}`,
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html',
rollData: {
alias: this.getAlias(),
carac: carac,
selectedCarac: carac[selectedCaracName],
selectedCaracName: selectedCaracName,
competences: this.itemTypes['competence']
},
callbacks: [{ action: r => this.$onRollCaracResult(r) }]
})
callbackAction: r => this.$onRollCaracResult(r)
});
}
/* -------------------------------------------- */
async rollCarac(caracName, options = {}) {
if (Grammar.equalsInsensitive(caracName, CARACS.TAILLE)) {
return
}
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
type: { allowed: DEFAULT_ROLL_TYPES, current: PART_COMP },
selected: {
carac: { key: caracName },
comp: options.resistance ? { key: undefined, forced: true } : undefined
}
}
RollDialog.create(rollData, options)
return
}
foundry.utils.mergeObject(options, { resistance: false, diff: 0 }, { overwrite: false })
getCarac() {
// TODO: le niveau d'une entité de cauchemar devrait être exclu...
return foundry.utils.mergeObject(this.system.carac,
{
'reve-actuel': this.getCaracReveActuel(),
'chance-actuelle': this.getCaracChanceActuelle()
},
{ inplace: false })
}
/* -------------------------------------------- */
async rollCarac(caracName, jetResistance = undefined) {
if (Grammar.equalsInsensitive(caracName, 'taille')) {
return
}
RdDEmpoignade.checkEmpoignadeEnCours(this)
let selectedCarac = this.getCaracByName(caracName)
const title = 'Jet ' + Grammar.apostrophe('de', selectedCarac.label);
const jetResistance = options.resistance ? caracName : undefined;
console.log("selectedCarac", selectedCarac)
await this.openRollDialog({
name: 'jet-' + caracName,
label: title,
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.hbs',
label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label),
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
rollData: {
alias: this.getAlias(),
selectedCarac: selectedCarac,
competences: this.itemTypes['competence'],
diffLibre: options.diff ?? 0,
jetResistance: jetResistance
jetResistance: jetResistance ? caracName : undefined
},
callbacks: [{ action: r => this.$onRollCaracResult(r) }]
callbackAction: r => this.$onRollCaracResult(r)
});
}
/* -------------------------------------------- */
async $onRollCaracResult(rollData) {
// Final chat message
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-general.hbs');
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html');
}
/* -------------------------------------------- */
async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) {
RdDEmpoignade.checkEmpoignadeEnCours(this)
const competence = this.getCompetence(idOrName);
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
type: { allowed: options.arme ? ATTAQUE_ROLL_TYPES : DEFAULT_ROLL_TYPES },
selected: {
carac: competence.type == ITEM_TYPES.competencecreature ? { key: competence.name } : undefined,
comp: { key: competence.name },
diff: { type: options.arme ? DIFF.ATTAQUE : DIFF.LIBRE, value: competence.system.default_diffLibre ?? 0 },
attaque: options.arme ? { arme: { key: options.arme.id } } : undefined
}
}
return await RollDialog.create(rollData)
}
let rollData = {
carac: this.system.carac,
competence: competence,
arme: options.arme
}
let rollData = { carac: this.system.carac, competence: competence, arme: options.arme }
if (competence.type == ITEM_TYPES.competencecreature) {
const token = RdDUtility.getSelectedToken(this)
const arme = MappingCreatureArme.armeCreature(competence)
const arme = RdDItemCompetenceCreature.armeCreature(competence)
if (arme && options.tryTarget && Targets.hasTargets()) {
Targets.selectOneTargetToken(target => {
if (arme.action == "possession") {
@@ -437,72 +338,38 @@ export class RdDBaseActorReve extends RdDBaseActor {
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme)
}
});
return
return;
}
// Transformer la competence de créature
MappingCreatureArme.setRollDataCreature(rollData)
RdDItemCompetenceCreature.setRollDataCreature(rollData)
}
const dialogLabel = 'Jet ' + Grammar.apostrophe('de', competence.name);
await this.openRollDialog({
name: 'jet-competence',
label: dialogLabel,
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs',
label: 'Jet ' + Grammar.apostrophe('de', competence.name),
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
rollData: rollData,
callbacks: [{ action: r => this.$onRollCompetence(r, options) }]
callbackAction: r => this.$onRollCompetence(r, options)
});
}
async $onRollCompetence(rollData, options) {
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-competence.hbs')
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html')
if (options?.onRollAutomate) {
options.onRollAutomate(rollData);
}
}
rollAttaque(token) {
token = token ?? RdDUtility.getSelectedToken(this)
if (Targets.hasTargets()) {
Targets.selectOneTargetToken(target => {
if (Targets.isTargetEntite(target)) {
ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée!!!!`)
return
}
RdDCombat.rddCombatTarget(target, this, token).attaqueV2();
})
}
else {
return RdDConfirm.confirmer({
settingConfirmer: "confirmer-combat-sans-cible",
content: `<p>Voulez vous faire une attaque sans choisir de cible valide?
<br>Tous les jets de combats devront être gérés à la main
</p>`,
title: 'Ne pas utiliser les automatisation de combat',
buttonLabel: "Pas d'automatisation",
onAction: async () => {
const rollData = {
ids: { actorId: this.id, actorTokenId: token?.id, },
type: {
allowed: [ROLL_TYPE_ATTAQUE], current: ROLL_TYPE_ATTAQUE
}
};
return await RollDialog.create(rollData)
}
})
}
}
/** --------------------------------------------
* @param {*} arme item d'arme/compétence de créature
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
* @returns
* @returns
*/
rollArme(arme, categorieArme = 'competence', token = undefined) {
rollArme(arme, categorieArme, token) {
token = token ?? RdDUtility.getSelectedToken(this)
const compToUse = RdDItemArme.getCompetenceArme(arme, categorieArme)
if (!RdDItemArme.isUtilisable(arme)) {
ui.notifications.warn(`Arme inutilisable: ${arme.name} non équipée ou avec une résistance de 0 ou moins`)
const compToUse = this.$getCompetenceArme(arme, categorieArme)
if (!RdDItemArme.isArmeUtilisable(arme)) {
ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
return
}
if (!Targets.hasTargets()) {
@@ -534,42 +401,44 @@ export class RdDBaseActorReve extends RdDBaseActor {
})
}
verifierForceMin(item) { }
$getCompetenceArme(arme, competenceName) {
return RdDItemArme.getCompetenceArme(arme, competenceName)
}
verifierForceMin(item) {
}
/* -------------------------------------------- */
async resetItemUse() { }
async incDecItemUse(itemId, inc = 1) { }
getItemUse(itemId) { return 0; }
/* -------------------------------------------- */
async encaisser() { await RdDEncaisser.encaisser(this) }
async encaisserDommages(dmg, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) {
async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) {
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
return
return;
}
if (!Misc.isOwnerPlayer(this)) {
return RdDBaseActor.remoteActorCall({
tokenId: attackerToken?.id ?? this.token?.id,
actorId: this.id,
method: 'encaisserDommages', args: [dmg, attacker, show, attackerToken, defenderToken]
})
}
const armure = await this.computeArmure(dmg)
const armure = await this.computeArmure(rollData);
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
await this.encaisserDommagesValidationGR(dmg, armure, show, attackerToken, defenderToken);
await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken);
}
else {
const jet = await RdDUtility.jetEncaissement(this, dmg, armure, { showDice: SHOW_DICE });
const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE });
await this.$onEncaissement(jet, show, attackerToken, defenderToken)
}
}
async encaisserDommagesValidationGR(dmg, armure, show, attackerToken, defenderToken) {
async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) {
if (!game.user.isGM) {
RdDBaseActor.remoteActorCall({
tokenId: this.token?.id,
actorId: this.id,
method: 'encaisserDommagesValidationGR', args: [dmg, armure, show, attackerToken, defenderToken]
method: 'encaisserDommagesValidationGR',
args: [rollData, armure, show, attackerToken, defenderToken]
})
} else {
DialogValidationEncaissement.validerEncaissement(this, dmg, armure,
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
jet => this.$onEncaissement(jet, show, attackerToken, defenderToken));
}
}
@@ -583,15 +452,15 @@ export class RdDBaseActorReve extends RdDBaseActor {
async $afficherEncaissement(encaissement, show, defenderToken) {
foundry.utils.mergeObject(encaissement, {
alias: defenderToken?.name ?? this.getAlias(),
alias: defenderToken?.name ?? this.name,
hasPlayerOwner: this.hasPlayerOwner,
show: show ?? {}
}, { overwrite: false });
}, {overwrite: false});
await ChatUtility.createChatWithRollMode(
{
roll: encaissement.roll,
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement)
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
},
this
)
@@ -601,62 +470,42 @@ export class RdDBaseActorReve extends RdDBaseActor {
encaissement.isGM = true
ChatMessage.create({
whisper: ChatUtility.getGMs(),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement)
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
});
}
}
async encaisserRecul(force, dmgArme = 0) {
const diffRecul = this.getTaille() - force - dmgArme
const rolled = await RdDResolutionTable.roll(10, diffRecul)
if (rolled.isSuccess) {
return 'encaisse'
}
if (rolled.isETotal || (await this.rollEquilibre(diffRecul)).isEchec) {
await this.setEffect(STATUSES.StatusProne, true)
return 'chute'
}
return 'recul'
}
/* -------------------------------------------- */
async rollEquilibre(diff) {
// TODO: accrobatie optionnelle sur jet d'équilibre?
if (ReglesOptionnelles.isSet('acrobatie-pour-recul')) {
diff += Math.max(0, this.getCompetence('acrobatie')?.system.niveau ?? 0)
}
return await RdDResolutionTable.roll(this.getAgilite(), diff);
}
/* -------------------------------------------- */
async accorder(entite, when = 'avant-encaissement') {
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|| entite == undefined
|| !entite.isEntiteIncarnee()
|| !entite.isEntite([ENTITE_INCARNE])
|| entite.isEntiteAccordee(this)) {
return true
return true;
}
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.getNiveau()))
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value));
const rollData = {
alias: this.getAlias(),
alias: this.name,
rolled: rolled,
entite: entite.name,
selectedCarac: this.system.carac.reve
};
if (rolled.isSuccess) {
await entite.setEntiteReveAccordee(this)
await entite.setEntiteReveAccordee(this);
}
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.hbs')
await this.appliquerAjoutExperience(rollData, true)
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.html');
if (rolled.isPart) {
await this.appliquerAjoutExperience(rollData, true);
}
return rolled.isSuccess;
}
isEntiteAccordee(attacker) { return true }
async setEntiteReveAccordee(actor) {
ui.notifications.error("Impossible de s'accorder à " + this.getAlias() + ": ce n'est pas une entité incarnée");
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entité incarnée");
}
}

View File

@@ -17,20 +17,20 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
this.html.find('.creer-blessure-legere').click(async event => await RdDItemBlessure.createBlessure(this.actor, 2));
this.html.find('.creer-blessure-grave').click(async event => await RdDItemBlessure.createBlessure(this.actor, 4));
this.html.find('.creer-blessure-critique').click(async event => await RdDItemBlessure.createBlessure(this.actor, 6));
this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
this.html.find('.subir-blessure-contusion').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 0));
this.html.find('.subir-blessure-legere').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 2));
this.html.find('.subir-blessure-grave').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 4));
this.html.find('.subir-blessure-critique').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 6));
this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
this.html.find('.subir-blessure-legere').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
this.html.find('.subir-blessure-grave').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 4));
this.html.find('.subir-blessure-critique').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 6));
this.html.find('.jet-vie').click(async event => await this.actor.jetDeVie())
this.html.find('.jet-vie').click(async event => this.actor.jetDeVie())
this.html.find('.jet-endurance').click(async event => await this.jetEndurance())
this.html.find('.vie-plus').click(async event => await this.actor.santeIncDec("vie", 1))
this.html.find('.vie-moins').click(async event => await this.actor.santeIncDec("vie", -1))
this.html.find('.vie-plus').click(async event => this.actor.santeIncDec("vie", 1))
this.html.find('.vie-moins').click(async event => this.actor.santeIncDec("vie", -1))
}
async jetEndurance() {

View File

@@ -1,12 +1,11 @@
import { RdDUtility } from "../rdd-utility.js";
import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js";
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
import { STATUSES } from "../settings/status-effects.js";
import { ITEM_TYPES } from "../constants.js";
import { ITEM_TYPES } from "../item.js";
import { RdDBaseActorReve } from "./base-actor-reve.js";
import { RdDDice } from "../rdd-dice.js";
import { RdDItemBlessure } from "../item/blessure.js";
import { ChatUtility } from "../chat-utility.js";
import { Misc } from "../misc.js";
/**
* Classe de base pour les acteurs qui peuvent subir des blessures
@@ -15,37 +14,25 @@ import { Misc } from "../misc.js";
*/
export class RdDBaseActorSang extends RdDBaseActorReve {
prepareActorData() {
this.system.sante.vie.max = Math.ceil((this.getTaille() + this.getConstitution()) / 2)
this.system.sante.vie.value = Math.min(this.system.sante.vie.value, this.system.sante.vie.max)
super.prepareActorData()
this.system.attributs.encombrement.value = this.getEncombrementMax()
}
getForce() { return Misc.toInt(this.system.carac.force?.value) }
getConstitution() { return Misc.toInt(this.system.carac.constitution?.value) }
getVolonte() { return Misc.toInt(this.system.carac.volonte?.value) }
getForce() { return Number(this.system.carac.force?.value ?? 0) }
getVieMax() { return Misc.toInt(this.system.sante.vie?.max) }
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) }
getFatigueMax() { return this.getEnduranceMax() * 2 }
getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
getSConst() { return 0 }
getProtectionNaturelle() { return Misc.toInt(this.system.attributs?.protection?.value) }
getEnduranceMax() { return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE)) }
getFatigueActuelle() {
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
return Math.max(0, Math.min(this.getFatigueMax(), Misc.toInt(this.system.sante.fatigue?.value)))
return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value ?? 0));
}
return 0;
}
isCumulFatigueCauseSommeil(cumulFatigue) {
return ReglesOptionnelles.isUsing("appliquer-fatigue")
? (this.getFatigueRestante() <= cumulFatigue)
: (this.getEnduranceActuelle() <= cumulFatigue)
}
getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() }
getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value }
getFatigueMax() { return this.getEnduranceMax() * 2 }
malusFatigue() {
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
@@ -55,6 +42,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
}
/* -------------------------------------------- */
getEncombrementMax() { return Number(this.system.attributs?.encombrement?.value ?? 0) }
isSurenc() { return this.computeMalusSurEncombrement() < 0 }
computeMalusSurEncombrement() {
@@ -116,7 +104,6 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
blessure: blessure
});
}
/* -------------------------------------------- */
async santeIncDec(name, inc, isCritique = false) {
if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
@@ -162,7 +149,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) {
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin());
}
await this.update({ "system.sante": sante }, { render: true })
await this.update({ "system.sante": sante })
if (this.isDead()) {
await this.setEffect(STATUSES.StatusComma, true);
}
@@ -180,28 +167,6 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
}
async onCreateItem(item, options, id) {
switch (item.type) {
case ITEM_TYPES.blessure:
await this.changeBleedingState()
break
}
await super.onCreateItem(item, options, id)
}
async onUpdateItem(item, options, id) {
switch (item.type) {
case ITEM_TYPES.blessure:
await this.changeBleedingState()
break
}
await super.onUpdateItem(item, options, id)
}
async changeBleedingState() {
const bleeding = this.itemTypes[ITEM_TYPES.blessure].find(it => it.isBleeding())
await this.setEffect(STATUSES.StatusBleeding, bleeding ? true : false)
}
/* -------------------------------------------- */
async ajouterBlessure(encaissement, attackerToken = undefined) {
@@ -218,7 +183,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
const endActuelle = this.getEnduranceActuelle();
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
if (blessure.isCritique()) {
encaissement.endurance = endActuelle
encaissement.endurance = endActuelle;
}
if (blessure.isMort()) {
@@ -226,7 +191,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
encaissement.mort = true;
ChatMessage.create({
content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" />
<strong>${this.getAlias()} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
});
}
return blessure;
@@ -253,7 +218,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
async jetDeVie() {
if (this.isDead()) {
ChatMessage.create({
content: `Jet de Vie: ${this.getAlias()} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
whisper: ChatUtility.getOwners(this)
})
return
@@ -277,7 +242,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
await this.santeIncDec("vie", -perte);
}
if (this.isDead()) {
msgText += `<br><strong>${this.getAlias()} est mort !!!!</strong>`;
msgText += `<br><strong>${this.name} est mort !!!!</strong>`;
}
else if (prochainJet > 0) {
msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
@@ -308,14 +273,14 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
async setSonne(sonne = true) {
if (!game.combat && sonne) {
ui.notifications.info(`${this.getAlias()} est hors combat, il ne reste donc pas sonné`);
ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`);
return;
}
await this.setEffect(STATUSES.StatusStunned, sonne)
await this.setEffect(STATUSES.StatusStunned, sonne);
}
isSonne() {
return this.getEffectsByStatus(STATUSES.StatusStunned).length > 0
getSonne() {
return this.getEffect(STATUSES.StatusStunned);
}
isEffectAllowed(effectId) { return true }

View File

@@ -3,10 +3,7 @@ import { Misc } from "../misc.js";
import { DialogSplitItem } from "../dialog-split-item.js";
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
import { Monnaie } from "../item-monnaie.js";
import { ITEM_TYPES } from "../constants.js";
import { RdDItem } from "../item.js";
import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js";
import { ItemAction } from "../item/item-actions.js";
import { RdDItem, ITEM_TYPES } from "../item.js";
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
/* -------------------------------------------- */
@@ -14,12 +11,11 @@ import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
static _warnedAppV1 = true
export class RdDBaseActorSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(foundry.appv1.sheets.ActorSheet.defaultOptions, {
return foundry.utils.mergeObject(ActorSheet.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
@@ -29,7 +25,7 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
/* -------------------------------------------- */
async getData() {
Monnaie.validerMonnaies(this.actor)
Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']);
this.actor.computeEtatGeneral();
let formData = {
@@ -39,25 +35,24 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
img: this.actor.img,
name: this.actor.name,
system: this.actor.system,
description: await RdDTextEditor.enrichHTML(this.actor.system.description, this.actor),
notesmj: await RdDTextEditor.enrichHTML(this.actor.system.notesmj, this.actor),
description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }),
notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }),
options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable),
effects: this.actor.effects
}
RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
formData.calc = {
fortune: Monnaie.toSolsDeniers(this.actor.getFortune()),
prixTotalEquipement: this.actor.computePrixTotalEquipement(),
encTotal: this.actor.getEncTotal(),
encTotal: await this.actor.computeEncTotal(),
}
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature)
.forEach(it => it.isdommages = it.isDommages())
.forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it))
return formData;
}
@@ -81,49 +76,122 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
}
}
/* -------------------------------------------- */
static filterItemsPerTypeForSheet(formData, itemTypes) {
formData.blessures = Misc.arrayOrEmpty(itemTypes['blessure']);
formData.recettescuisine = Misc.arrayOrEmpty(itemTypes['recettecuisine']);
formData.recettesAlchimiques = Misc.arrayOrEmpty(itemTypes['recettealchimique']);
formData.maladies = Misc.arrayOrEmpty(itemTypes['maladie']);
formData.poisons = Misc.arrayOrEmpty(itemTypes['poison']);
formData.possessions = Misc.arrayOrEmpty(itemTypes['possession']);
formData.maladiesPoisons = formData.maladies.concat(formData.poisons);
formData.competences = (itemTypes['competence'] ?? []).concat(itemTypes['competencecreature'] ?? []);
formData.sortsReserve = Misc.arrayOrEmpty(itemTypes['sortreserve']);
formData.sorts = Misc.arrayOrEmpty(itemTypes['sort']);
formData.rencontres = Misc.arrayOrEmpty(itemTypes['rencontre']);
formData.casestmr = Misc.arrayOrEmpty(itemTypes['casetmr']);
formData.signesdraconiques = Misc.arrayOrEmpty(itemTypes['signedraconique']);
formData.queues = Misc.arrayOrEmpty(itemTypes['queue']);
formData.souffles = Misc.arrayOrEmpty(itemTypes['souffle']);
formData.ombres = Misc.arrayOrEmpty(itemTypes['ombre']);
formData.tetes = Misc.arrayOrEmpty(itemTypes['tete']);
formData.taches = Misc.arrayOrEmpty(itemTypes['tache']);
formData.meditations = Misc.arrayOrEmpty(itemTypes['meditation']);
formData.chants = Misc.arrayOrEmpty(itemTypes['chant']);
formData.danses = Misc.arrayOrEmpty(itemTypes['danse']);
formData.musiques = Misc.arrayOrEmpty(itemTypes['musique']);
formData.oeuvres = Misc.arrayOrEmpty(itemTypes['oeuvre']);
formData.jeux = Misc.arrayOrEmpty(itemTypes['jeu']);
formData.services = Misc.arrayOrEmpty(itemTypes['service']);
formData.conteneurs = Misc.arrayOrEmpty(itemTypes['conteneur']);
formData.materiel = Misc.arrayOrEmpty(itemTypes['objet']);
formData.armes = Misc.arrayOrEmpty(itemTypes['arme']);
formData.armures = Misc.arrayOrEmpty(itemTypes['armure']);
formData.munitions = Misc.arrayOrEmpty(itemTypes['munition']);
formData.livres = Misc.arrayOrEmpty(itemTypes['livre']);
formData.potions = Misc.arrayOrEmpty(itemTypes['potion']);
formData.plantes = Misc.arrayOrEmpty(itemTypes['plante']);
formData.ingredients = Misc.arrayOrEmpty(itemTypes['ingredient']);
formData.faunes = Misc.arrayOrEmpty(itemTypes['faune']);
formData.herbes = Misc.arrayOrEmpty(itemTypes['herbe']);
formData.nourritureboissons = Misc.arrayOrEmpty(itemTypes['nourritureboisson']);
formData.gemmes = Misc.arrayOrEmpty(itemTypes['gemme']);
formData.monnaies = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
formData.objets = Misc.arrayOrEmpty(itemTypes['objet'])
formData.inventaires = RdDItem.getItemTypesInventaire('all')
.map(t => Misc.arrayOrEmpty(itemTypes[t]))
.reduce((a, b) => a.concat(b), [])
.sort(Misc.ascending(it => it.name));
}
/* -------------------------------------------- */ /** @override */
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find('.actionItem').click(async event => await ItemAction.onActionItem(event, this.actor, this.options))
this.html.find('.item-edit').click(async event => await this.itemActionEdit(event))
this.html.find('.conteneur-name a').click(async event => {
RdDUtility.toggleAfficheContenu(this.getItemId(event))
this.render(true)
})
this.html.find('.actor-montrer').click(async event => await this.actor.postActorToChat());
RdDUtility.toggleAfficheContenu(this.getItemId(event));
this.render(true);
});
this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat());
this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true))
this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat());
this.html.find('.recherche')
.each((index, field) => {
this._rechercheSelectArea(field);
})
.keyup(async event => this._rechercherKeyup(event))
.change(async event => this._rechercherKeyup(event))
this.html.find('.recherche').prop("disabled", false)
.change(async event => this._rechercherKeyup(event));
this.html.find('.recherche').prop("disabled", false);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
this.html.find('.item-equip-armure').click(async event => await this.actor.equiperObjet(this.getItem(event)))
this.html.find('.item-delete').click(async event => await RdDUtility.confirmActorItemDelete(this.getItem(event), this.actor));
this.html.find('.item-quantite-plus').click(async event => await this.actor.itemQuantiteIncDec(this.getItemId(event), 1));
this.html.find('.item-quantite-moins').click(async event => await this.actor.itemQuantiteIncDec(this.getItemId(event), -1));
this.html.find('.item-action').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item?.actionPrincipale(this.actor, async () => this.render())
});
this.html.find('.creer-un-objet').click(async event => await this.selectObjetTypeToCreate())
this.html.find('.nettoyer-conteneurs').click(async event => await this.actor.nettoyerConteneurs())
this.html.find('.item-split').click(async event => {
const item = this.getItem(event);
RdDSheetUtility.splitItem(item, this.actor);
});
this.html.find('.item-quantite-plus').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), 1));
this.html.find('.item-quantite-moins').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), -1));
this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, this.getItem(event)));
this.html.find('.item-vendre').click(async event => this.vendre(this.getItem(event)));
this.html.find('.creer-un-objet').click(async event => {
this.selectObjetTypeToCreate();
});
this.html.find('.nettoyer-conteneurs').click(async event => {
this.actor.nettoyerConteneurs();
});
this.html.find('.vue-detaillee').click(async event => {
this.options.vueDetaillee = !this.options.vueDetaillee
this.render(true)
this.options.vueDetaillee = !this.options.vueDetaillee;
this.render(true);
});
}
itemActionEdit(event) {
const item = this.getItem(event);
return item?.sheet.render(true);
if (this.options.vueDetaillee) {
// On carac change
this.html.find('.carac-value').change(async event => {
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
this.actor.updateCarac(caracName, parseInt(event.target.value));
});
// On competence change
this.html.find('.competence-value').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
//console.log("Competence changed :", compName);
this.actor.updateCompetence(compName, parseInt(event.target.value));
});
}
}
_rechercherKeyup(event) {
@@ -192,7 +260,7 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
/* -------------------------------------------- */
async selectObjetTypeToCreate() {
let types = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
let content = `<span class="generic-label">Selectionnez le type d'équipement</span><select class="item-type">`;
let content = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
for (let typeName of types) {
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
}
@@ -229,6 +297,14 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.actor.update(formData);
}
async splitItem(item) {
const dialog = await DialogSplitItem.create(item, (item, split) => this._onSplitItem(item, split));
dialog.render(true);

View File

@@ -1,16 +1,14 @@
import { ChatVente } from "../achat-vente/chat-vente.js";
import { ChatUtility } from "../chat-utility.js";
import { renderTemplate, SYSTEM_SOCKET_ID } from "../constants.js";
import { SYSTEM_SOCKET_ID } from "../constants.js";
import { Grammar } from "../grammar.js";
import { Monnaie } from "../item-monnaie.js";
import { ITEM_TYPES } from "../constants.js";
import { ITEM_TYPES } from "../item.js";
import { Misc } from "../misc.js";
import { RdDAudio } from "../rdd-audio.js";
import { RdDConfirm } from "../rdd-confirm.js";
import { RdDUtility } from "../rdd-utility.js";
import { SystemCompendiums } from "../settings/system-compendiums.js";
import { RdDItem } from "../item.js";
import { StatusEffects, STATUSES } from "../settings/status-effects.js";
export class RdDBaseActor extends Actor {
@@ -20,36 +18,22 @@ export class RdDBaseActor extends Actor {
.map(it => it[0])
.find(it => it)
}
static $findCaracByName(carac, name) {
const caracList = Object.entries(carac);
let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique', onMessage: m => { } });
let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' });
if (!entry || entry.length == 0) {
entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' });
}
return entry && entry.length > 0 ? carac[entry[0]] : undefined;
}
static getDefaultValue(actorType, path) {
if (path.includes('.')) {
path = path.split('.')
}
let obj = game.model.Actor[actorType]
for (let p of path) {
obj = obj ? obj[p] : undefined
}
return obj
}
static getDefaultImg(itemType) {
return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
}
static init() {
Handlebars.registerHelper('actor-isFeminin', actor => actor.isFeminin())
Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id))
Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id))
Hooks.on("updateItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onUpdateItem(item, options, id))
Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id))
Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId))
}
@@ -61,28 +45,26 @@ export class RdDBaseActor extends Actor {
}
}
static remoteActorCall(callData) {
if (game.user.isGM) {
RdDBaseActor.onRemoteActorCall(callData, game.user.id)
return false
static remoteActorCall(callData, userId = undefined) {
userId = userId ?? Misc.firstConnectedGMId();
if (userId == game.user.id) {
RdDBaseActor.onRemoteActorCall(callData, userId);
return false;
}
else {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_remote_actor_call",
data: callData,
userId: Misc.firstConnectedGMId()
})
return true
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_actor_call", data: callData, userId: userId });
return true;
}
}
static onRemoteActorCall(callData, userId) {
const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
if (userId == game.user.id) {
// Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
const args = callData.args;
console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
actor[callData.method](...args);
const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
const args = callData.args;
console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
actor[callData.method](...args);
}
}
}
@@ -96,13 +78,6 @@ export class RdDBaseActor extends Actor {
return game.actors.get(actorId)
}
getAlias() {
if (this.token?.name != null && this.token != this.prototypeToken) {
return this.token.name
}
return this.name
}
isPersonnageJoueur() { return false }
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
@@ -165,11 +140,8 @@ export class RdDBaseActor extends Actor {
return RdDBaseActor.$findCaracByName(carac, name);
}
mapCarac(caracCode) { return caracCode }
getCaracByName(name) {
name = this.mapCarac(Grammar.toLowerCaseNoAccent(name))
switch (name) {
switch (Grammar.toLowerCaseNoAccent(name)) {
case 'reve-actuel': case 'reve actuel':
return this.getCaracReveActuel();
case 'chance-actuelle': case 'chance-actuelle':
@@ -183,19 +155,11 @@ export class RdDBaseActor extends Actor {
await super._preCreate(data, options, user);
// Configure prototype token settings
if (this.type === "personnage") {
this.updateSource({
sight: { enabled: true },
actorLink: options.fromCompendium ? data.prototypeToken.actorLink : true,
disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
})
} else {
const prototypeToken = {
sight: { enabled: true },
disposition: CONST.TOKEN_DISPOSITIONS.NEUTRAL
}
this.updateSource({ prototypeToken });
}
const prototypeToken = {};
if (this.type === "personnage") Object.assign(prototypeToken, {
sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
});
this.updateSource({ prototypeToken });
}
/* -------------------------------------------- */
@@ -207,23 +171,18 @@ export class RdDBaseActor extends Actor {
this.computeEncTotal()
}
prepareActorData() { }
async prepareActorData() { }
async computeEtatGeneral() { }
/* -------------------------------------------- */
findPlayer() {
return game.users.players.find(player => player.active && player.character?.id == this.id);
}
isCreatureOuEntite() { return this.isCreature() || this.isEntite() }
isCreatureEntite() { return this.isCreature() || this.isEntite() }
isCreature() { return false }
isEntite() { return false }
isEntiteIncarnee() { return false }
isEntiteNonIncarnee() { return false }
isHautRevant() { return false }
isEntite(typeentite = []) { return false }
isVehicule() { return false }
isPersonnage() { return false }
isFeminin() { return false }
getItem(id, type = undefined) {
const item = this.items.get(id);
if (type == undefined || (item?.type == type)) {
@@ -243,86 +202,15 @@ export class RdDBaseActor extends Actor {
getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
getEncombrementMax() { return 0 }
isSurenc() { return false }
/* -------------------------------------------- */
isEffectAllowed(effectId) { return false }
getEffects(filter = e => true, forceRequise = undefined) {
const effects = this.getEmbeddedCollection("ActiveEffect")
const selected = effects.filter(filter)
if (forceRequise && this.isForceInsuffisante(forceRequise)) {
selected.push(StatusEffects.prepareActiveEffect(STATUSES.StatusForceWeak))
}
return selected
}
getEffectsByStatus(effectId) {
return this.getEffects().filter(it => it.statuses.has(effectId))
}
async setEffect(effectId, status) {
if (this.isEffectAllowed(effectId)) {
const effects = this.getEffectsByStatus(effectId)
if (!status && effects.length > 0) {
await this.deleteEmbeddedDocuments('ActiveEffect', effects.map(it => it.id), { render: true })
}
if (status && effects.length == 0) {
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)], { render: true })
}
}
}
async removeEffect(id) {
this.removeEffects(it => it.id == id)
}
async removeEffects(filter = e => true) {
if (game.user.isGM) {
const effectsToRemove = this.getEffects(filter);
const ids = effectsToRemove.map(it => it.id);
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
}
}
/* -------------------------------------------- */
async updateCarac(caracName, to) {
}
async onUpdateActor(change, options, actorId) {
const updatedCarac = change?.system?.carac
if (updatedCarac && (updatedCarac.force || updatedCarac.reve || updatedCarac.taille)) {
console.log(' onUpdateActor', change, options, actorId)
await this.setEffect(STATUSES.StatusSurEnc, this.isSurenc())
}
}
/* -------------------------------------------- */
async onPreUpdateItem(item, change, options, id) { }
async onCreateItem(item, options, id) {
}
async onCreateItem(item, options, id) { }
async onUpdateItem(item, options, id) {
}
async onDeleteItem(item, options, id) { }
async onDeleteItem(item, options, id) {
if (item.isInventaire()) {
await this._removeItemFromConteneur(item)
}
}
async _removeItemFromConteneur(item) {
const updates = this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id))
.map(conteneur => {
const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id)
return { _id: conteneur.id, 'system.contenu': nouveauContenu }
})
if (updates.length > 0) {
await this.updateEmbeddedDocuments('Item', updates)
}
}
async onUpdateActor(update, options, actorId) { }
async onTimeChanging(oldTimestamp, newTimestamp) {
this.items.filter(it => it.isFinPeriode(oldTimestamp, newTimestamp))
@@ -330,20 +218,21 @@ export class RdDBaseActor extends Actor {
}
async creerObjetParMJ(object) {
if (this.isOwner) {
await this.createEmbeddedDocuments('Item', [object])
return
if (!Misc.isFirstConnectedGM()) {
RdDBaseActor.remoteActorCall({
tokenId: this.token?.id,
actorId: this.id,
method: 'creerObjetParMJ',
args: [object]
});
return;
}
RdDBaseActor.remoteActorCall({
tokenId: this.token?.id,
actorId: this.id,
method: 'creerObjetParMJ', args: [object]
})
await this.createEmbeddedDocuments('Item', [object])
}
/* -------------------------------------------- */
async cleanupConteneurs() {
if (Misc.isOwnerPlayer(this)) {
if (Misc.isOwnerPlayerOrUniqueConnectedGM(this)) {
let updates = this.itemTypes['conteneur']
.filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
.map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
@@ -414,7 +303,7 @@ export class RdDBaseActor extends Actor {
ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`);
return;
}
if (fromActorId && !this.isOwner) {
if (fromActorId && !game.user.isGM) {
RdDBaseActor.remoteActorCall({
userId: Misc.connectedGMOrUser(),
tokenId: this.token?.id,
@@ -428,7 +317,7 @@ export class RdDBaseActor extends Actor {
RdDAudio.PlayContextAudio("argent"); // Petit son
ChatMessage.create({
whisper: ChatUtility.getOwners(this),
whisper: ChatUtility.getOwners(this.name),
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
});
}
@@ -449,9 +338,10 @@ export class RdDBaseActor extends Actor {
if (!Misc.isFirstConnectedGM()) {
RdDBaseActor.remoteActorCall({
actorId: achat.vendeurId ?? achat.acheteurId,
method: 'achatVente', args: [achat]
method: 'achatVente',
args: [achat]
});
return
return;
}
const cout = Number(achat.prixTotal ?? 0);
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
@@ -480,9 +370,9 @@ export class RdDBaseActor extends Actor {
chatAchatItem.quantiteTotal = quantite;
ChatMessage.create({
user: achat.userId,
speaker: { alias: (acheteur ?? vendeur).getAlias() },
speaker: { alias: (acheteur ?? vendeur).name },
whisper: ChatUtility.getOwners(this),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.hbs', chatAchatItem)
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
});
if (!achat.vente.quantiteIllimite) {
@@ -561,22 +451,15 @@ export class RdDBaseActor extends Actor {
/* -------------------------------------------- */
async computeEncTotal() {
if (this.pack) {
this.encTotal = 0
}
else {
const wasSurenc = this.isSurenc()
this.encTotal = this.items.filter(it => RdDItem.getItemTypesInventaire().includes(it.type))
.map(it => it.getEncTotal()).reduce(Misc.sum(), 0)
const isSurenc = this.isSurenc()
if (isSurenc != wasSurenc) {
await this.setEffect(STATUSES.StatusSurEnc, isSurenc)
}
if (!this.pack) {
this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0);
return this.encTotal;
}
return 0;
}
getEncTotal() {
return Math.floor(this.encTotal ?? 0)
return Math.floor(this.encTotal ?? 0);
}
async createItem(type, name = undefined) {
@@ -627,7 +510,7 @@ export class RdDBaseActor extends Actor {
}
}
}
await this.computeEncTotal()
await this.computeEncTotal();
return result;
}
@@ -803,49 +686,27 @@ export class RdDBaseActor extends Actor {
type: this.type,
img: this.img,
pack: this.pack,
name: this.getAlias(),
name: this.name,
system: { description: this.system.description }
}
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.hbs', chatData)
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData)
.then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
}
actionImpossible(action) {
ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`)
}
ui.notifications.info(`${this.name} ne peut pas faire cette action: ${action}`)
isAlcoolise() { return false }
}
async roll() { this.actionImpossible("jet de caractéristiques") }
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
async rollAppelChance() { this.actionImpossible("appel à la chance") }
async jetDeMoral() { this.actionImpossible("jet de moral") }
async resetItemUse() { }
async incDecItemUse(itemId, shouldIncrease = true) { }
getItemUse(itemId) { return 0; }
async finDeRound(options = { terminer: false }) { }
isActorCombat() { return false }
getCaracInit(competence) { return 0 }
listAttaques() {
return this.listActions({ isAttaque: true, isEquipe: false })
async actionPrincipale(item, onActionItem = async () => { }) {
switch (item.type) {
case ITEM_TYPES.conteneur: return await item.sheet.render(true);
}
return undefined
}
listActions({ isAttaque = false, isEquipe = false }) { return [] }
listActionsPossessions() {
return this.itemTypes[ITEM_TYPES.possession]
.map(p => {
return {
label: p.name,
action: 'possession',
possessionid: p.system.possessionid,
}
})
}
listActionsCombat() {
const possessions = this.listActionsPossessions()
return possessions.length > 0 ? possessions : this.listActions({})
}
}

View File

@@ -1,4 +1,6 @@
import { DialogItemAchat } from "../achat-vente/dialog-item-achat.js";
import { RdDItem } from "../item.js";
import { RdDUtility } from "../rdd-utility.js";
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
/**
@@ -10,7 +12,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.hbs",
template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html",
width: 600, height: 720,
tabs: []
}, { inplace: false })
@@ -42,8 +44,12 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
activateListeners(html) {
super.activateListeners(html);
this.html.find('a.item-acheter').click(async event => await this.vente(this.getItem(event)));
if (!this.options.editable) return;
this.html.find('a.item-quantite-moins').click(async event => await this.getItem(event)?.quantiteIncDec(-1, { supprimerSiZero: false }));
this.html.find('a.item-quantite-plus').click(async event => await this.getItem(event)?.quantiteIncDec(1));
this.html.find('input.item-quantite').change(async event => {
const newQuantite = Math.max(0, Number.parseInt(this.html.find(event.currentTarget).val()));
await this.getItem(event)?.update({ "system.quantite": newQuantite });
@@ -57,4 +63,28 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
getTypesInventaire() {
return RdDItem.getItemTypesInventaire('all');
}
async vente(item) {
const acheteur = RdDUtility.getSelectedActor();
if (!acheteur) {
ui.notifications.warn(`Pas d'acheteur sélectionné`);
return;
}
const disponible = this.actor.getQuantiteDisponible(item)
if (disponible == 0) {
ui.notifications.warn(`${this.name} n'a plus de ${item.name} en vente`);
return;
}
await DialogItemAchat.onAcheter({
item,
vendeur: this.actor,
acheteur,
quantiteIllimite: disponible == undefined,
nbLots: disponible ?? 1,
tailleLot: 1,
prixLot: item.calculerPrixCommercant()
});
}
}

View File

@@ -1,6 +1,4 @@
import { DialogItemAchat } from "../achat-vente/dialog-item-achat.js";
import { Misc } from "../misc.js";
import { RdDUtility } from "../rdd-utility.js";
import { RdDBaseActor } from "./base-actor.js";
export class RdDCommerce extends RdDBaseActor {
@@ -27,6 +25,9 @@ export class RdDCommerce extends RdDBaseActor {
}
await super.depenserSols(cout)
}
async consommerNourritureboisson(itemId, choix, userId) {
// ne pas consommer pour un commerce
}
async decrementerQuantiteItem(item, quantite) {
if (this.system.illimite) {
@@ -39,27 +40,4 @@ export class RdDCommerce extends RdDBaseActor {
const pourcentage = this.system.pourcentage ?? 100;
return Misc.keepDecimals(Math.ceil(item.system.cout * pourcentage) / 100, 2);
}
async vente(item) {
const acheteur = RdDUtility.getSelectedActor();
if (!acheteur) {
ui.notifications.warn(`Pas d'acheteur sélectionné`);
return;
}
const disponible = this.getQuantiteDisponible(item)
if (disponible == 0) {
ui.notifications.warn(`${this.getAlias()} n'a plus de ${item.name} en vente`);
return;
}
await DialogItemAchat.onAcheter({
item,
vendeur: this,
acheteur,
quantiteIllimite: disponible == undefined,
nbLots: disponible ?? 1,
tailleLot: 1,
prixLot: item.calculerPrixCommercant()
});
}
}

View File

@@ -10,7 +10,7 @@ export class RdDCreatureSheet extends RdDBaseActorSangSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(RdDBaseActorSangSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.hbs",
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
width: 640, height: 720
}, { inplace: false })
}
@@ -26,15 +26,15 @@ export class RdDCreatureSheet extends RdDBaseActorSangSheet {
// On competence change
this.html.find('.creature-carac').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
await this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
});
this.html.find('.creature-niveau').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
await this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
});
this.html.find('.creature-dommages').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
await this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
});
}
}

View File

@@ -1,4 +1,6 @@
import { ITEM_TYPES } from "../constants.js";
import { ENTITE_INCARNE } from "../constants.js";
import { ITEM_TYPES } from "../item.js";
import { STATUSES } from "../settings/status-effects.js";
import { RdDBaseActorSang } from "./base-actor-sang.js";
export class RdDCreature extends RdDBaseActorSang {
@@ -7,7 +9,6 @@ export class RdDCreature extends RdDBaseActorSang {
return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg";
}
getEnduranceMax() { return Math.max(1, this.getVieMax() + this.getConstitution()) }
isCreature() { return true }
canReceive(item) {
@@ -32,15 +33,4 @@ export class RdDCreature extends RdDBaseActorSang {
}
}
mapCarac(caracCode) {
switch (caracCode) {
case 'vue': case 'ouie': case 'odoratgout': case 'empathie': case 'perception':
return 'perception'
case 'agilite':
return 'force'
case 'force': case 'constitution': case 'taille': case 'reve': case 'volonte':
return caracCode
}
return undefined
}
}

View File

@@ -1,22 +1,19 @@
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
import { RdDUtility } from "../rdd-utility.js";
import { DialogSelect } from "../dialog-select.js";
export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.hbs",
template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html",
width: 640, height: 720,
}, { inplace: false })
}
async getData() {
let formData = await super.getData();
formData.niveau = this.actor.getNiveau()
delete formData.system.carac.niveau
formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId))
.map(actor => { return { id: actor.id, name: actor.name, img: actor.img } })
return formData
@@ -33,32 +30,28 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
// On competence change
this.html.find('.creature-carac').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
await this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
});
this.html.find('.creature-niveau').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
});
this.html.find('.creature-dommages').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
await this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
})
this.html.find('.resonance-add').click(async event =>
await DialogSelect.select({
label: "Choisir un acteur à accorder",
list: game.actors.filter(it => true)
},
it => this.resonanceAdd(it.id))
)
this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
});
this.html.find('.resonance-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event);
const actorId = li.data("actor-id");
if (actorId) {
const actorResonance = game.actors.get(actorId);
RdDUtility.confirmSubActeurDelete(this, actorResonance, li, () => {
this.resonanceDelete(actorId);
console.log('Delete : ', actorId);
this.deleteSubActeur(actorId);
RdDUtility.slideOnDelete(this, li);
})
});
}
})
});
}
async _onDropActor(event, dragData) {
@@ -67,13 +60,7 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
super._onDropActor(event, dragData)
}
async resonanceAdd(actorId) {
let newResonances = [...this.actor.system.sante.resonnance.actors, actorId]
await this.actor.update({ 'system.sante.resonnance.actors': newResonances });
}
async resonanceDelete(actorId) {
console.log('Delete : ', actorId);
async deleteSubActeur(actorId) {
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
}

View File

@@ -1,8 +1,6 @@
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
import { ITEM_TYPES } from "../constants.js";
import { RdDItemBlessure } from "../item/blessure.js";
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
import { ITEM_TYPES } from "../item.js";
import { Misc } from "../misc.js";
import { RdDCarac } from "../rdd-carac.js";
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
import { STATUSES } from "../settings/status-effects.js";
import { RdDBaseActorReve } from "./base-actor-reve.js";
@@ -17,29 +15,18 @@ export class RdDEntite extends RdDBaseActorReve {
return item.type == ITEM_TYPES.competencecreature
}
isEntite() { return true }
isEntiteNonIncarnee() { return this.system.definition.typeentite == ENTITE_NONINCARNE }
isEntiteIncarnee() { return [ENTITE_INCARNE, ENTITE_BLURETTE].includes(this.system.definition.typeentite) }
isEntiteBlurette() { return this.system.definition.typeentite !== ENTITE_BLURETTE }
isEntite(typeentite = []) {
return (typeentite.length == 0 || typeentite.includes(this.system.definition.typeentite));
}
isNonIncarnee() { return this.isEntite([ENTITE_NONINCARNE]) }
getReveActuel() {
return Misc.toInt(this.system.carac.reve?.value)
}
getCarac() {
const carac = super.getCarac()
delete carac.niveau
return carac
}
getNiveau() {
const reve = this.getReve()
return RdDCarac.getCaracDerivee(reve).niveau
}
getForce() { return this.getReve() }
getAgilite() { return this.getReve() }
getChance() { return this.getReve() }
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getReve()) }
getDraconicOuPossession() {
return this.itemTypes[ITEM_TYPES.competencecreature]
@@ -49,20 +36,20 @@ export class RdDEntite extends RdDBaseActorReve {
}
async remiseANeuf() {
if (!this.isEntiteNonIncarnee()) {
await this.removeEffects(e => true);
if (!this.isNonIncarnee()) {
await this.update({
'system.sante.endurance.value': this.system.sante.endurance.max
});
}
await this.removeEffects(e => true)
}
isDead() {
return this.isEntiteNonIncarnee() ? false : this.system.sante.endurance.value <= 0
return this.isNonIncarnee() ? false : this.system.sante.endurance.value <= 0
}
async santeIncDec(name, inc, isCritique = false) {
if (name == 'endurance' && !this.isEntiteNonIncarnee()) {
if (name == 'endurance' && !this.isNonIncarnee()) {
const oldValue = this.system.sante.endurance.value;
const endurance = Math.max(0,
Math.min(oldValue + inc,
@@ -76,9 +63,8 @@ export class RdDEntite extends RdDBaseActorReve {
}
return {}
}
async encaisser() {
if (this.isEntiteNonIncarnee()) {
if (this.isNonIncarnee()) {
return
}
await RdDEncaisser.encaisser(this)
@@ -89,19 +75,15 @@ export class RdDEntite extends RdDBaseActorReve {
}
async onAppliquerJetEncaissement(encaissement, attackerToken) {
if (this.isEntiteNonIncarnee()) {
return
}
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
foundry.utils.mergeObject(encaissement, {
resteEndurance: perteEndurance.newValue,
endurance: perteEndurance.perte,
blessure: RdDItemBlessure.prepareBlessure(encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken)
})
endurance: perteEndurance.perte
});
}
isEntiteAccordee(attacker) {
if (this.isEntiteIncarnee()) {
if (this.isEntite([ENTITE_INCARNE])) {
let resonnance = this.system.sante.resonnance
return (resonnance.actors.find(it => it == attacker.id))
}
@@ -110,7 +92,7 @@ export class RdDEntite extends RdDBaseActorReve {
/* -------------------------------------------- */
async setEntiteReveAccordee(actor) {
if (this.isEntiteIncarnee()) {
if (this.isEntite([ENTITE_INCARNE])) {
if (this.system.sante.resonnance.actors.find(it => it == actor.id)) {
// déjà accordé
return
@@ -121,14 +103,4 @@ export class RdDEntite extends RdDBaseActorReve {
super.setEntiteReveAccordee(actor)
}
}
mapCarac(caracCode) {
switch (caracCode) {
case 'taille':
case 'reve':
return caracCode
}
return 'reve'
}
}

View File

@@ -29,7 +29,7 @@ export class ExperienceLog {
};
console.log('ExperienceLog.add', newXpLog)
const newExperienceLog = (actor.system.experiencelog ?? []).concat([newXpLog]);
await actor.update({ [`system.experiencelog`]: newExperienceLog }, { noHook: true });
await actor.update({ [`system.experiencelog`]: newExperienceLog });
}
static labelTopic(topic) {

View File

@@ -1,288 +0,0 @@
import { ACTOR_TYPES, ITEM_TYPES } from "../../constants.js"
import { Grammar } from "../../grammar.js"
import { RdDItemArme } from "../../item/arme.js"
import { CATEGORIES_COMPETENCE_COMBAT } from "../../item/base-items.js"
import { Misc } from "../../misc.js"
import { RdDTimestamp } from "../../time/rdd-timestamp.js"
import { PDFDocument } from "./pdf-lib/pdf-lib.esm.js"
const copyProperty = (actor, path) => foundry.utils.getProperty(actor, path)
// const findItem = (actor, itemType, itemName) => actor.itemTypes[itemType].find(it => Grammar.equalsInsensitive(formCompName(it.name), formCompName(itemName)))
// const findItemPos = (actor, itemType, pos) => actor.itemTypes[itemType].length <= pos ? actor.itemTypes[itemType][pos] : length
// const findProperty = (it, path) => it ? foundry.utils.getProperty(it, path) : undefined
// const findItemProperty = (actor, itemType, itemName, path) => findProperty(findItem(actor, itemType, itemName), path)
// const findItemPosProperty = (actor, itemType, pos, path) => findProperty(findItemPos(actor, itemType, pos), path)
// const findArmeProperty = (actor, pos, path) => findProperty(findItemPos(actor, ITEM_TYPES.arme, pos), path)
// const findSortProperty = (actor, pos, path) => findProperty(findItemPos(actor, ITEM_TYPES.sort, pos), path)
// const itemFormPath = (type, pos, property) => `${type}s.${pos}.${property}`
const ACTOR_TO_FORM_MAPPING = [
{ path: 'name' },
{ path: 'system.carac.taille.value' },
{ path: 'system.carac.apparence.value' },
{ path: 'system.carac.apparence.xp' },
{ path: 'system.carac.constitution.value' },
{ path: 'system.carac.constitution.xp' },
{ path: 'system.carac.force.value' },
{ path: 'system.carac.force.value' },
{ path: 'system.carac.force.xp' },
{ path: 'system.carac.agilite.value' },
{ path: 'system.carac.agilite.xp' },
{ path: 'system.carac.dexterite.value' },
{ path: 'system.carac.dexterite.xp' },
{ path: 'system.carac.vue.value' },
{ path: 'system.carac.vue.xp' },
{ path: 'system.carac.ouie.value' },
{ path: 'system.carac.ouie.xp' },
{ path: 'system.carac.odoratgout.value' },
{ path: 'system.carac.odoratgout.xp' },
{ path: 'system.carac.volonte.value' },
{ path: 'system.carac.volonte.xp' },
{ path: 'system.carac.empathie.value' },
{ path: 'system.carac.empathie.xp' },
{ path: 'system.carac.intellect.value' },
{ path: 'system.carac.intellect.xp' },
{ path: 'system.carac.reve.value' },
{ path: 'system.carac.reve.xp' },
{ path: 'system.carac.chance.value' },
{ path: 'system.carac.chance.xp' },
{ path: 'system.age' },
{ path: 'system.sexe' },
{ path: 'system.taille' },
{ path: 'system.poids' },
{ path: 'system.cheveux' },
{ path: 'system.yeux' },
{ path: 'system.beaute' },
{ path: 'system.main' },
{ path: 'system.heure' },
{ path: 'computed.hn.heure', getter: actor => (RdDTimestamp.definition(actor.system.heure)?.heure ?? 0) + 1 },
{ path: 'computed.hn.label', getter: actor => RdDTimestamp.definition(actor.system.heure)?.avecArticle },
{ path: 'system.carac.melee.value' },
{ path: 'system.carac.tir.value' },
{ path: 'system.carac.lancer.value' },
{ path: 'system.carac.derobee.value' },
{ path: 'system.sante.vie.value' },
{ path: 'system.sante.endurance.value' },
{ path: 'system.attributs.sust.value' },
{ path: 'system.attributs.sconst.value' },
{ path: 'system.attributs.encombrement.value' },
{ path: 'system.attributs.plusdom.value', getter: actor => Misc.toSignedString(actor.system.attributs.plusdom.value) },
// , getter: actor => actor.get
]
export default class ExportPdf {
static init() {
Hooks.on("getActorContextOptions", (actorDirectory, menus) => { ExportPdf.onActorDirectoryMenu(actorDirectory, menus) })
}
static onActorDirectoryMenu(actorDirectory, menus) {
menus.push({
name: 'Export PDF',
icon: '<i class="fa-regular fa-file-pdf"></i>',
condition: target => actorDirectory.id == 'actors' && ExportPdf.$isActorPersonnage(this.$getActor(target)),
callback: async target => await ExportPdf.exportActor(target)
})
}
static $getActor(target) {
const entryId = $(target).closest(".directory-item")?.data("entryId")
return game.actors.get(entryId)
}
static $isActorPersonnage(actor) {
return actor?.type == ACTOR_TYPES.personnage
}
static async exportActor(target) {
const actor = ExportPdf.$getActor(target)
if (!ExportPdf.$isActorPersonnage(actor)) {
ui.notifications.error("Pas de personnage sélectionné")
return
}
const templatePdf = '/systems/foundryvtt-reve-de-dragon/assets/feuille-personnage.pdf';
const pdfBytes = await fetch(templatePdf).then(res => res.arrayBuffer())
const pdfDoc = await PDFDocument.load(pdfBytes)
const exporter = new ExportPdf(actor, pdfDoc)
exporter.generateFeuillePersonnage()
}
constructor(actor, pdfDoc) {
this.pdfDoc = pdfDoc
this.form = this.pdfDoc.getForm()
this.actor = actor
this.allComps = this.actor.itemTypes[ITEM_TYPES.competence]
this.comps = this.allComps
.filter(it => !it.isNiveauBase())
.sort(Misc.ascending(it => it.name))
this.compsNonArmes = this.comps.filter(it => !ExportPdf.isCompCombat(it))
this.compsArmes = this.comps.filter(it => ExportPdf.isCompCombat(it))
this.addedComps = new Set([])
}
static isCompCombat(comp) {
return CATEGORIES_COMPETENCE_COMBAT.includes(comp.system.categorie) && !Grammar.includesLowerCaseNoAccent(comp.name, "corps à corps") && !Grammar.includesLowerCaseNoAccent(comp.name, "esquive")
}
async generateFeuillePersonnage() {
this.$exportActorFields()
this.$exportCompetences()
this.$exportArchetype()
this.$exportArmes()
this.$exportSorts()
const pdfBytes = await this.pdfDoc.save();
const filename = `rdd-${this.actor.name.slugify()}.pdf`;
foundry.utils.saveDataToFile(pdfBytes, "application/pdf", filename);
}
$exportActorFields() {
ACTOR_TO_FORM_MAPPING.forEach(async (mapping) => {
const path = mapping.path
const value = mapping.getter ? mapping.getter(this.actor) : copyProperty(this.actor, path)
this.$setFormValue(path, value)
})
}
$exportCompetences() {
this.compsNonArmes
.filter(it => !this.addedComps.has(it.id))
.forEach(comp => {
const formCompName = Grammar.toLowerCaseNoAccent(comp.name.replaceAll(/(\s|-|\')/g, '_'))
this.$setFormCompetence(formCompName, comp)
})
const musique = this.compsNonArmes.filter(it => Grammar.includesLowerCaseNoAccent(it.name, 'musique'))
.sort(Misc.descending(it => it.system.niveau))
.filter(it => !this.addedComps.has(it.id))
.find(it => true)
if (musique) {
this.$setFormCompetence('musique', musique)
}
}
$exportArchetype() {
this.allComps.sort(Misc.ascending(it => it.system.niveau_archetype))
.forEach(comp => {
let formCompName = Grammar.toLowerCaseNoAccent(comp.name.replaceAll(/(\s|-|\')/g, '_'))
if (formCompName.includes('musique')) {
formCompName = 'musique'
}
this.$setFormValue(`competences.${formCompName}.niveau_archetype`, comp.system.niveau_archetype)
})
}
$setFormCompetenceArchetype(formCompName, comp, baseFormName = 'competences') {
}
$exportArmes() {
const uniques = new Set([])
const armes = this.actor.itemTypes[ITEM_TYPES.arme].map(arme => arme.getTypeAttaques()
.map(main => {
const compName = arme.getCompetenceAction(main)
const dommages = RdDItemArme.valeurMain(arme.system.dommages, main)
const forceRequise = RdDItemArme.valeurMain(arme.system.force ?? 0, main)
const comp = this.compsArmes.find(it => Grammar.equalsInsensitive(it.name, compName)) ?? this.actor.findItemLike(compName, ITEM_TYPES.competence)
const unique = [comp.id, arme.name, dommages, forceRequise].join('|');
if (uniques.has(unique)) {
return undefined
}
uniques.add(unique)
return { arme: arme, comp: comp, main: main }
}))
.reduce((a, b) => a.concat(b))
.filter(it => it != undefined && !it.comp.isNiveauBase())
.sort(Misc.descending(it => it.comp.niveau))
for (let pos = 0; pos < armes.length; pos++) {
const it = armes[pos]
this.$setFormArmeCompetence(pos, it.comp, it.arme, it.main, it.main)
}
// TODO: list comps without weapons
// TODO: list other comps not in the standard list -- use an instance of ExportPdf to hold state/built list
const otherComps = this.comps.filter(it => !this.addedComps.has(it.id))
for (let pos = 0; pos < otherComps.length; pos++) {
const comp = otherComps[pos]
this.$setFormCompetence(pos, comp, 'competences')
this.$setFormValue(`competences.${pos}.name`, comp.name)
}
}
$setFormCompetence(formCompName, comp, baseFormName = 'competences') {
if (this.form.getFieldMaybe(`${baseFormName}.${formCompName}.niveau`)) {
this.addedComps.add(comp.id)
}
if (comp.system.niveau != comp.system.base) {
this.$setFormValue(`${baseFormName}.${formCompName}.niveau`, comp.system.niveau)
}
if (comp.system.xp > 0) {
this.$setFormValue(`${baseFormName}.${formCompName}.xp`, comp.system.xp)
}
if (comp.system.xp_sort > 0) {
this.$setFormValue(`${baseFormName}.${formCompName}.xp_sort`, comp.system.xp_sort)
}
if (CATEGORIES_COMPETENCE_COMBAT.includes(comp.system.categorie)) {
this.$setFormValue(`${baseFormName}.${formCompName}.init`, comp.getBaseInit())
}
}
$setFormArmeCompetence(pos, comp, arme, main) {
this.$setFormCompetence(pos, comp, 'armes')
this.$setFormValue(`armes.${pos}.name`, arme.name)
this.$setFormValue(`armes.${pos}.main`, main)
this.$setFormValue(`armes.${pos}.plusdom`, RdDItemArme.valeurMain(arme.system.dommages, main))
}
$exportSorts() {
const sorts = this.actor.itemTypes[ITEM_TYPES.sort].sort(Misc.ascending(s => ExportPdf.$orderDraconic(s) + s.name))
for (let pos = 0; pos < sorts.length; pos++) {
const sort = sorts[pos]
this.$setFormSort(pos, sort)
}
}
$setFormSort(pos, sort) {
this.$setFormValue(`sorts.${pos}.name`, sort.name)
this.$setFormValue(`sorts.${pos}.voie`, sort.system.draconic)
this.$setFormValue(`sorts.${pos}.tmr`, sort.system.caseTMRSpeciale ?? sort.system.caseTMR)
this.$setFormValue(`sorts.${pos}.diff`, sort.system.difficulte)
this.$setFormValue(`sorts.${pos}.reve`, sort.system.ptreve)
this.$setFormValue(`sorts.${pos}.bonuscase`, sort.system.bonuscase)
}
static $orderDraconic(s) {
switch (s.system.draconic.substring(0, 1)) {
case 'O': return 1
case 'H': return 2
case 'N': return 3
case 'T': return 4
}
return 5
}
$setFormValue(path, value) {
const hasField = this.form.getFieldMaybe(path)
if (hasField && value != undefined) {
const field = this.form.getTextField(path)
field.setText(value.toString())
}
}
}

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