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							| @@ -1,4 +1,33 @@ | ||||
| # 12.0 | ||||
| ## 12.0.12 - L'étalage d'Astrobazzarh | ||||
| - Fix: On peut de nouveau vendre des items sans propriétaire, depuis les compendiums ou depuis l'onglet des Objets | ||||
| - Début de Feuille PNJ au format des encarts Scriptarium | ||||
|   - support des jets de caractéristiques | ||||
|   - support des jets de compétences | ||||
|  | ||||
| ## 12.0.11 - Le scriptorium d'Astrobazzarh | ||||
| - ajout d'un bouton pour générer les éléments de description d'un personnage | ||||
| - ajout du logo en background dans la liste des systèmes Foundry | ||||
| - ajout d'un champ pour le métier | ||||
| - export scriptarium | ||||
|   - encodage de l'export en windows-1252 | ||||
|   - export de l'esquive avec armure et sans armure | ||||
|  | ||||
| ## 12.0.10 - Le scriptorium d'Astrobazzarh | ||||
| - corrections de l'export scriptarium | ||||
|  | ||||
| ## 12.0.9 - Le scriptorium d'Astrobazzarh | ||||
| - ajout d'une fonction avancée pour exporter les personnages dans un format csv | ||||
|  | ||||
| ## 12.0.8 - La quincaillerie d'Astrobazzarh | ||||
| - le propriétaire est indiqué dans les feuilles d'équipements/compétences/... | ||||
| - Ecaille d'efficacité | ||||
|   - l'écaille d'efficacité est prise en compte même si on n'utilise pas le ciblage en combat | ||||
|   - l'écaille d'efficacité est prise en compte pour l'initiative | ||||
| - Corrections | ||||
|   - l'état général est pris en compte pour les initiatives | ||||
|   - le tooltip de l'initiative affiche correctement l'initiative | ||||
|  | ||||
| ## 12.0.7 - La propriété d'Astrobazzarh | ||||
| - correction des opérations faites à la création d'un Item: | ||||
|   - la durée des queues/rencontres/souffles | ||||
|   | ||||
| @@ -9,7 +9,7 @@ export class DialogItemVente extends Dialog { | ||||
|     const venteData = { | ||||
|       item: item, | ||||
|       alias: item.actor?.name ?? game.user.name, | ||||
|       vendeurId: item.actor.id, | ||||
|       vendeurId: item.actor?.id, | ||||
|       prixOrigine: item.calculerPrixCommercant(), | ||||
|       prixUnitaire: item.calculerPrixCommercant(), | ||||
|       prixLot: item.calculerPrixCommercant(), | ||||
|   | ||||
| @@ -17,6 +17,7 @@ import { RdDItemBlessure } from "./item/blessure.js"; | ||||
| import { RdDEmpoignade } from "./rdd-empoignade.js"; | ||||
| import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js"; | ||||
| import { RdDCoeur } from "./coeur/rdd-coeur.js"; | ||||
| import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| /** | ||||
| @@ -198,6 +199,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|     this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event))) | ||||
|  | ||||
|     this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true)) | ||||
|     if (game.user.isGM) { | ||||
|       // experience log | ||||
|       this.html.find('.experiencelog-delete').click(async event => { | ||||
| @@ -216,7 +218,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|     } | ||||
|  | ||||
|     // Points de reve actuel | ||||
|     this.html.find('.ptreve-actuel a').click(async event => this.actor.rollCarac('reve-actuel', true)) | ||||
|     this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true)) | ||||
|     this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor))) | ||||
|     this.html.find('.arme-label a').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)))) | ||||
|  | ||||
|   | ||||
| @@ -32,7 +32,7 @@ import { RdDItemBlessure } from "./item/blessure.js"; | ||||
| import { AppAstrologie } from "./sommeil/app-astrologie.js"; | ||||
| import { RdDEmpoignade } from "./rdd-empoignade.js"; | ||||
| import { ExperienceLog, XP_TOPIC } from "./actor/experience-log.js"; | ||||
| import { TYPES } from "./item.js"; | ||||
| import { ITEM_TYPES } from "./item.js"; | ||||
| import { RdDBaseActorSang } from "./actor/base-actor-sang.js"; | ||||
| import { RdDCoeur } from "./coeur/rdd-coeur.js"; | ||||
| import { DialogChoixXpCarac } from "./dialog-choix-xp-carac.js"; | ||||
| @@ -92,7 +92,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   canReceive(item) { | ||||
|     return ![TYPES.competencecreature, TYPES.tarot, TYPES.service].includes(item.type) | ||||
|     return ![ITEM_TYPES.competencecreature, ITEM_TYPES.tarot, ITEM_TYPES.service].includes(item.type) | ||||
|   } | ||||
|  | ||||
|   isPersonnageJoueur() { | ||||
| @@ -125,7 +125,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getMalusArmure() { | ||||
|     return this.itemTypes[TYPES.armure].filter(it => it.system.equipe) | ||||
|     return this.itemTypes[ITEM_TYPES.armure].filter(it => it.system.equipe) | ||||
|       .map(it => it.system.malus) | ||||
|       .reduce(Misc.sum(), 0); | ||||
|   } | ||||
| @@ -142,7 +142,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getDemiReve() { return this.system.reve.tmrpos.coord } | ||||
|   getDraconicList() { return this.itemTypes[TYPES.competence].filter(it => it.system.categorie == 'draconic') } | ||||
|   getDraconicList() { return this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == 'draconic') } | ||||
|   getBestDraconic() { return foundry.utils.duplicate(this.getDraconicList().sort(Misc.descending(it => it.system.niveau)).find(it => true)) } | ||||
|   getDraconicOuPossession() { | ||||
|     return [...this.getDraconicList().filter(it => it.system.niveau >= 0), | ||||
| @@ -153,7 +153,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async $perteRevePotionsEnchantees() { | ||||
|     let potions = this.itemTypes[TYPES.potion] | ||||
|     let potions = this.itemTypes[ITEM_TYPES.potion] | ||||
|       .filter(it => Grammar.includesLowerCaseNoAccent(it.system.categorie, 'enchanté') && !it.system.prpermanent) | ||||
|  | ||||
|     const potionUpdates = await Promise.all(potions.map(async it => { | ||||
| @@ -345,7 +345,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|   /* -------------------------------------------- */ | ||||
|   async _recupererBlessures(message, isMaladeEmpoisonne) { | ||||
|     const timestamp = game.system.rdd.calendrier.getTimestamp() | ||||
|     const blessures = this.filterItems(it => it.system.gravite > 0, TYPES.blessure).sort(Misc.ascending(it => it.system.gravite)) | ||||
|     const blessures = this.filterItems(it => it.system.gravite > 0, ITEM_TYPES.blessure).sort(Misc.ascending(it => it.system.gravite)) | ||||
|  | ||||
|     await Promise.all(blessures.map(async b => b.recuperationBlessure({ | ||||
|       actor: this, | ||||
| @@ -361,7 +361,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|   /* -------------------------------------------- */ | ||||
|   async _recupererVie(message, isMaladeEmpoisonne) { | ||||
|     const tData = this.system | ||||
|     let blessures = this.filterItems(it => it.system.gravite > 0, TYPES.blessure); | ||||
|     let blessures = this.filterItems(it => it.system.gravite > 0, ITEM_TYPES.blessure); | ||||
|     if (blessures.length > 0) { | ||||
|       return | ||||
|     } | ||||
| @@ -636,7 +636,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|   /* -------------------------------------------- */ | ||||
|   async sortMisEnReserve(sort, draconic, coord, ptreve) { | ||||
|     await this.createEmbeddedDocuments("Item", [{ | ||||
|       type: TYPES.sortreserve, | ||||
|       type: ITEM_TYPES.sortreserve, | ||||
|       name: sort.name, | ||||
|       img: sort.img, | ||||
|       system: { sortid: sort._id, draconic: (draconic?.name ?? sort.system.draconic), ptreve: ptreve, coord: coord, heurecible: 'Vaisseau' } | ||||
| @@ -991,24 +991,24 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   buildTMRInnaccessible() { | ||||
|     return this.items.filter(it => it.type == TYPES.casetmr).filter(it => EffetsDraconiques.isInnaccessible(it)).map(it => it.system.coord) | ||||
|     return this.items.filter(it => it.type == ITEM_TYPES.casetmr).filter(it => EffetsDraconiques.isInnaccessible(it)).map(it => it.system.coord) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getRencontresTMR() { | ||||
|     return this.itemTypes[TYPES.rencontre]; | ||||
|     return this.itemTypes[ITEM_TYPES.rencontre]; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async deleteRencontreTMRAtPosition() { | ||||
|     const rencontreIds = this.itemTypes[TYPES.rencontre].filter(this.filterRencontreTMRDemiReve()).map(it => it.id) | ||||
|     const rencontreIds = this.itemTypes[ITEM_TYPES.rencontre].filter(this.filterRencontreTMRDemiReve()).map(it => it.id) | ||||
|     if (rencontreIds.length > 0) { | ||||
|       await this.deleteEmbeddedDocuments('Item', rencontreIds) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   getRencontreTMREnAttente() { | ||||
|     return this.itemTypes[TYPES.rencontre].find(this.filterRencontreTMRDemiReve()) | ||||
|     return this.itemTypes[ITEM_TYPES.rencontre].find(this.filterRencontreTMRDemiReve()) | ||||
|   } | ||||
|  | ||||
|   filterRencontreTMRDemiReve() { | ||||
| @@ -1160,11 +1160,11 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|     if (result) { return result } | ||||
|  | ||||
|     switch (item.type) { | ||||
|       case TYPES.potion: return await this.consommerPotion(item, onActionItem); | ||||
|       case TYPES.livre: return await this.actionLire(item); | ||||
|       case TYPES.conteneur: return await item.sheet.render(true); | ||||
|       case TYPES.herbe: return await this.actionHerbe(item, onActionItem); | ||||
|       case TYPES.queue: case TYPES.ombre: return await this.actionRefoulement(item); | ||||
|       case ITEM_TYPES.potion: return await this.consommerPotion(item, onActionItem); | ||||
|       case ITEM_TYPES.livre: return await this.actionLire(item); | ||||
|       case ITEM_TYPES.conteneur: return await item.sheet.render(true); | ||||
|       case ITEM_TYPES.herbe: return await this.actionHerbe(item, onActionItem); | ||||
|       case ITEM_TYPES.queue: case ITEM_TYPES.ombre: return await this.actionRefoulement(item); | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
| @@ -1559,7 +1559,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|         xpData | ||||
|       }) | ||||
|       if (hideChatMessage) { | ||||
|         ChatUtility.blindMessageToGM({ content: content }); | ||||
|         ChatUtility.blindMessageToGM({ content: content }) | ||||
|       } | ||||
|       else { | ||||
|         ChatMessage.create({ | ||||
| @@ -1602,7 +1602,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|   computeDraconicAndSortIndex(sortList) { | ||||
|     let draconicList = this.getDraconicList(); | ||||
|     for (let sort of sortList) { | ||||
|       let draconicsSort = this.getDraconicsSort(draconicList, sort).map(it => it.name); | ||||
|       let draconicsSort = RdDItemSort.getDraconicsSort(draconicList, sort).map(it => it.name); | ||||
|       for (let index = 0; index < draconicList.length && sort.system.listIndex == undefined; index++) { | ||||
|         if (draconicsSort.includes(draconicList[index].name)) { | ||||
|           sort.system.listIndex = index; | ||||
| @@ -1612,19 +1612,6 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|     return draconicList; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getDraconicsSort(draconicList, sort) { | ||||
|     //console.log(draconicList, bestDraconic, draconic, voie); | ||||
|     switch (Grammar.toLowerCaseNoAccent(sort.name)) { | ||||
|       case "lecture d'aura": | ||||
|       case "detection d'aura": | ||||
|         return draconicList; | ||||
|       case "annulation de magie": | ||||
|         return draconicList.filter(it => !RdDItemCompetence.isThanatos(it)); | ||||
|     } | ||||
|     return [RdDItemCompetence.getVoieDraconic(draconicList, sort.system.draconic)]; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async rollUnSort(coord) { | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||
| @@ -1826,7 +1813,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|   } | ||||
|  | ||||
|   blessuresASoigner() { | ||||
|     return (this.itemTypes[TYPES.blessure]) | ||||
|     return (this.itemTypes[ITEM_TYPES.blessure]) | ||||
|       .filter(it => it.system.gravite > 0 && it.system.gravite <= 6) | ||||
|       .filter(it => !(it.system.premierssoins.done && it.system.soinscomplets.done)) | ||||
|       .sort(Misc.descending(b => (b.system.premierssoins.done ? "A" : "B") + b.system.gravite)) | ||||
| @@ -3065,7 +3052,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|   async nouvelleIncarnation() { | ||||
|     let incarnation = this.toObject(); | ||||
|  | ||||
|     incarnation.items = Array.from(this.items.filter(it => it.type == TYPES.competence), | ||||
|     incarnation.items = Array.from(this.items.filter(it => it.type == ITEM_TYPES.competence), | ||||
|       it => { | ||||
|         it = it.toObject(); | ||||
|         it.id = undefined; | ||||
| @@ -3080,7 +3067,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|     incarnation.name = 'Réincarnation de ' + incarnation.name | ||||
|     incarnation.system = { | ||||
|       carac: foundry.utils.duplicate(this.system.carac), | ||||
|       heure: RdDTimestamp.defHeure(await RdDDice.rollTotal("1dh", { rollMode: "selfroll", showDice: SHOW_DICE })).key, | ||||
|       heure: RdDTimestamp.defHeure(await RdDDice.rollHeure( { rollMode: "selfroll", showDice: SHOW_DICE })).key, | ||||
|       age: 18, | ||||
|       biographie: '', | ||||
|       notes: '', | ||||
|   | ||||
| @@ -25,8 +25,8 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet { | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('.encaisser-direct').click(async event => this.actor.encaisser()) | ||||
|     this.html.find('.carac-label a').click(async event => this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes.name.value))); | ||||
|     this.html.find('a.competence-label').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event))); | ||||
|     this.html.find('.roll-carac a').click(async event => this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes.name.value))); | ||||
|     this.html.find('.roll-competence').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event))); | ||||
|     this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1)); | ||||
|     this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1)); | ||||
|  | ||||
|   | ||||
| @@ -12,7 +12,7 @@ import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||
| import { RdDBaseActor } from "./base-actor.js"; | ||||
| import { RdDItemCompetenceCreature } from "../item-competencecreature.js"; | ||||
| import { StatusEffects } from "../settings/status-effects.js"; | ||||
| import { TYPES } from "../item.js"; | ||||
| import { ITEM_TYPES } from "../item.js"; | ||||
| import { Targets } from "../targets.js"; | ||||
| import { RdDPossession } from "../rdd-possession.js"; | ||||
| import { RdDCombat } from "../rdd-combat.js"; | ||||
| @@ -108,14 +108,14 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|  | ||||
|   async $finDeRoundSupprimerObsoletes() { | ||||
|     const obsoletes = [] | ||||
|       .concat(this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp <= 0)) | ||||
|       .concat(this.itemTypes[TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2)) | ||||
|       .concat(this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp <= 0)) | ||||
|       .concat(this.itemTypes[ITEM_TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2)) | ||||
|       .map(it => it.id); | ||||
|     await this.deleteEmbeddedDocuments('Item', obsoletes); | ||||
|   } | ||||
|  | ||||
|   async $finDeRoundEmpoignade() { | ||||
|     const immobilisations = this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id); | ||||
|     const immobilisations = this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id); | ||||
|     immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this, | ||||
|       game.actors.get(emp.system.empoigneid), | ||||
|       emp | ||||
| @@ -151,13 +151,13 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|   } | ||||
|  | ||||
|   getPossession(possessionId) { | ||||
|     return this.itemTypes[TYPES.possession].find(it => it.system.possessionid == possessionId); | ||||
|     return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId); | ||||
|   } | ||||
|   getPossessions() { | ||||
|     return this.itemTypes[TYPES.possession]; | ||||
|     return this.itemTypes[ITEM_TYPES.possession]; | ||||
|   } | ||||
|   getEmpoignades() { | ||||
|     return this.itemTypes[TYPES.empoignade]; | ||||
|     return this.itemTypes[ITEM_TYPES.empoignade]; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -296,8 +296,12 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async rollCarac(caracName, jetResistance = undefined) { | ||||
|     if (Grammar.equalsInsensitive(caracName, 'taille')){ | ||||
|       return | ||||
|     } | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||
|     let selectedCarac = this.getCaracByName(caracName) | ||||
|     console.log("selectedCarac", selectedCarac) | ||||
|     await this.openRollDialog({ | ||||
|       name: 'jet-' + caracName, | ||||
|       label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label), | ||||
| @@ -318,11 +322,11 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async rollCompetence(idOrName, options = { tryTarget: true }) { | ||||
|   async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) { | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||
|     const competence = this.getCompetence(idOrName); | ||||
|     let rollData = { carac: this.system.carac, competence: competence } | ||||
|     if (competence.type == TYPES.competencecreature) { | ||||
|     let rollData = { carac: this.system.carac, competence: competence, arme: options.arme } | ||||
|     if (competence.type == ITEM_TYPES.competencecreature) { | ||||
|       const arme = RdDItemCompetenceCreature.armeCreature(competence) | ||||
|       if (arme && options.tryTarget && Targets.hasTargets()) { | ||||
|         Targets.selectOneToken(target => { | ||||
| @@ -361,7 +365,7 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|    * @returns  | ||||
|    */ | ||||
|   rollArme(arme, categorieArme = "competence") { | ||||
|     let compToUse = this.$getCompetenceArme(arme, categorieArme) | ||||
|     const compToUse = this.$getCompetenceArme(arme, categorieArme) | ||||
|     if (!RdDItemArme.isArmeUtilisable(arme)) { | ||||
|       ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`) | ||||
|       return | ||||
| @@ -375,7 +379,7 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|         title: 'Ne pas utiliser les automatisation de combat', | ||||
|         buttonLabel: "Pas d'automatisation", | ||||
|         onAction: async () => { | ||||
|           this.rollCompetence(compToUse, { tryTarget: false }) | ||||
|           this.rollCompetence(compToUse, { tryTarget: false, arme: arme }) | ||||
|         } | ||||
|       }); | ||||
|       return | ||||
| @@ -396,19 +400,7 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|   } | ||||
|  | ||||
|   $getCompetenceArme(arme, competenceName) { | ||||
|     switch (arme.type) { | ||||
|       case TYPES.competencecreature: | ||||
|         return arme.name | ||||
|       case TYPES.arme: | ||||
|         switch (competenceName) { | ||||
|           case 'competence': return arme.system.competence; | ||||
|           case 'unemain': return RdDItemArme.competence1Mains(arme); | ||||
|           case 'deuxmains': return RdDItemArme.competence2Mains(arme); | ||||
|           case 'tir': return arme.system.tir; | ||||
|           case 'lancer': return arme.system.lancer; | ||||
|         } | ||||
|     } | ||||
|     return undefined | ||||
|     return RdDItemArme.getCompetenceArme(arme, competenceName) | ||||
|   } | ||||
|  | ||||
|   verifierForceMin(item) { | ||||
|   | ||||
| @@ -1,7 +1,7 @@ | ||||
| import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js"; | ||||
| import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||
| import { STATUSES } from "../settings/status-effects.js"; | ||||
| import { TYPES } from "../item.js"; | ||||
| import { ITEM_TYPES } from "../item.js"; | ||||
| import { RdDBaseActorReve } from "./base-actor-reve.js"; | ||||
| import { RdDDice } from "../rdd-dice.js"; | ||||
| import { RdDItemBlessure } from "../item/blessure.js"; | ||||
| @@ -50,9 +50,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|  | ||||
|   isDead() { return this.system.sante.vie.value < -this.getSConst() } | ||||
|  | ||||
|   nbBlessuresLegeres() { return this.itemTypes[TYPES.blessure].filter(it => it.isLegere()).length } | ||||
|   nbBlessuresGraves() { return this.itemTypes[TYPES.blessure].filter(it => it.isGrave()).length } | ||||
|   nbBlessuresCritiques() { return this.itemTypes[TYPES.blessure].filter(it => it.isCritique()).length } | ||||
|   nbBlessuresLegeres() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isLegere()).length } | ||||
|   nbBlessuresGraves() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isGrave()).length } | ||||
|   nbBlessuresCritiques() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isCritique()).length } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   computeResumeBlessure() { | ||||
| @@ -197,7 +197,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|   } | ||||
|  | ||||
|   async supprimerBlessures(filterToDelete) { | ||||
|     const toDelete = this.filterItems(filterToDelete, TYPES.blessure) | ||||
|     const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure) | ||||
|       .map(it => it.id); | ||||
|     await this.deleteEmbeddedDocuments('Item', toDelete); | ||||
|   } | ||||
|   | ||||
| @@ -3,7 +3,7 @@ import { Misc } from "../misc.js"; | ||||
| import { DialogSplitItem } from "../dialog-split-item.js"; | ||||
| import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||
| import { Monnaie } from "../item-monnaie.js"; | ||||
| import { RdDItem, TYPES } from "../item.js"; | ||||
| import { RdDItem, ITEM_TYPES } from "../item.js"; | ||||
| import { RdDItemCompetenceCreature } from "../item-competencecreature.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| @@ -51,7 +51,7 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|     this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires); | ||||
|     this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires); | ||||
|     formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs); | ||||
|     formData.competences.filter(it => it.type == TYPES.competencecreature) | ||||
|     formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature) | ||||
|       .forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it)) | ||||
|     return formData; | ||||
|   } | ||||
|   | ||||
| @@ -3,7 +3,7 @@ import { ChatUtility } from "../chat-utility.js"; | ||||
| import { SYSTEM_SOCKET_ID } from "../constants.js"; | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { Monnaie } from "../item-monnaie.js"; | ||||
| import { TYPES } from "../item.js"; | ||||
| import { ITEM_TYPES } from "../item.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDAudio } from "../rdd-audio.js"; | ||||
| import { RdDConfirm } from "../rdd-confirm.js"; | ||||
| @@ -542,7 +542,7 @@ export class RdDBaseActor extends Actor { | ||||
|     // Calculer le total actuel des contenus | ||||
|     const encContenu = dest.getEncContenu(); | ||||
|     const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet | ||||
|     const placeDisponible = Math.roundDecimals(dest.system.capacite - encContenu - newEnc, 4) | ||||
|     const placeDisponible = Misc.keepDecimals(dest.system.capacite - encContenu - newEnc, 4) | ||||
|  | ||||
|     // Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet | ||||
|     if (placeDisponible < 0) { | ||||
| @@ -704,7 +704,7 @@ export class RdDBaseActor extends Actor { | ||||
|  | ||||
|   async actionPrincipale(item, onActionItem = async () => { }) { | ||||
|     switch (item.type) { | ||||
|       case TYPES.conteneur: return await item.sheet.render(true); | ||||
|       case ITEM_TYPES.conteneur: return await item.sheet.render(true); | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|   | ||||
| @@ -1,5 +1,5 @@ | ||||
| import { ENTITE_INCARNE } from "../constants.js"; | ||||
| import { TYPES } from "../item.js"; | ||||
| import { ITEM_TYPES } from "../item.js"; | ||||
| import { STATUSES } from "../settings/status-effects.js"; | ||||
| import { RdDBaseActorSang } from "./base-actor-sang.js"; | ||||
|  | ||||
| @@ -12,7 +12,7 @@ export class RdDCreature extends RdDBaseActorSang { | ||||
|   isCreature() { return true } | ||||
|  | ||||
|   canReceive(item) { | ||||
|     return item.type == TYPES.competencecreature || item.isInventaire(); | ||||
|     return item.type == ITEM_TYPES.competencecreature || item.isInventaire(); | ||||
|   } | ||||
|  | ||||
|   async remiseANeuf() { | ||||
|   | ||||
| @@ -1,5 +1,5 @@ | ||||
| import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js"; | ||||
| import { TYPES } from "../item.js"; | ||||
| import { ITEM_TYPES } from "../item.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDEncaisser } from "../rdd-roll-encaisser.js"; | ||||
| import { STATUSES } from "../settings/status-effects.js"; | ||||
| @@ -12,7 +12,7 @@ export class RdDEntite extends RdDBaseActorReve { | ||||
|   } | ||||
|  | ||||
|   canReceive(item) { | ||||
|     return item.type == TYPES.competencecreature | ||||
|     return item.type == ITEM_TYPES.competencecreature | ||||
|   } | ||||
|  | ||||
|   isEntite(typeentite = []) { | ||||
| @@ -29,7 +29,7 @@ export class RdDEntite extends RdDBaseActorReve { | ||||
|   getChance() { return this.getReve() } | ||||
|  | ||||
|   getDraconicOuPossession() { | ||||
|     return this.itemTypes[TYPES.competencecreature] | ||||
|     return this.itemTypes[ITEM_TYPES.competencecreature] | ||||
|       .filter(it => it.system.categorie == 'possession') | ||||
|       .sort(Misc.descending(it => it.system.niveau)) | ||||
|       .find(it => true); | ||||
|   | ||||
							
								
								
									
										88
									
								
								module/actor/export-scriptarium/actor-encart-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										88
									
								
								module/actor/export-scriptarium/actor-encart-sheet.js
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,88 @@ | ||||
| import { RdDActorSheet } from "../../actor-sheet.js" | ||||
| import { SYSTEM_RDD } from "../../constants.js"; | ||||
| import { Misc } from "../../misc.js"; | ||||
| import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js"; | ||||
| import { ExportScriptarium } from "./export-scriptarium.js"; | ||||
| import { CATEGORIES_COMPETENCES, CATEGORIES_DRACONIC, Mapping } from "./mapping.js"; | ||||
|  | ||||
| export class RdDActorExportSheet extends RdDActorSheet { | ||||
|   static async init() { | ||||
|     await loadTemplates([ | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs", | ||||
|     ]) | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille d'encart" }) | ||||
|   } | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(RdDActorSheet.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/actor-encart-sheet.hbs", | ||||
|       width: 550, | ||||
|       showCompNiveauBase: false, | ||||
|       vueArchetype: false, | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   constructor(actor, options) { | ||||
|     super(actor, options) | ||||
|   } | ||||
|  | ||||
|   async getData() { | ||||
|     const formData = await super.getData() | ||||
|     // Add any structured, precomputed list of data | ||||
|     formData.export = this.getMappingValues(); | ||||
|     formData.competences = this.getCompetences(CATEGORIES_COMPETENCES) | ||||
|     formData.draconic = this.getCompetences(CATEGORIES_DRACONIC) | ||||
|     formData.options.exportScriptarium = OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) | ||||
|     return formData | ||||
|   } | ||||
|  | ||||
|   getMappingValues() { | ||||
|     const context = Mapping.prepareContext(this.actor) | ||||
|     return Object.fromEntries(Mapping.getMapping().map(it => [it.column, { | ||||
|       colName: it.colName ?? it.column, | ||||
|       column: it.column, | ||||
|       rollClass: it.rollClass, | ||||
|       value: it.getter(this.actor, context) | ||||
|     }])) | ||||
|   } | ||||
|    | ||||
|   getCompetences(categories) { | ||||
|     const competences = Mapping.getCompetencesCategorie(this.actor, categories) | ||||
|     if (competences.length == 0) { | ||||
|       return '' | ||||
|     } | ||||
|     const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories) | ||||
|     const listByCategories = Object.values(byCategories) | ||||
|       .map(it => it.competencesParNiveau) | ||||
|       .map(byNiveau => { | ||||
|         const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending()) | ||||
|         if (niveaux.length == 0) { | ||||
|           return undefined | ||||
|         } | ||||
|         const listCategorieByNiveau = niveaux.map(niveau => { | ||||
|           const list = byNiveau[niveau].sort(Misc.ascending(it => it.name)) | ||||
|           return {niveau, list} | ||||
|         }) | ||||
|         return Misc.concat(listCategorieByNiveau) | ||||
|       }).filter(it => it != undefined) | ||||
|  | ||||
|     return Misc.concat(listByCategories) | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|     this.html.find('.button-export').click(async event => { | ||||
|        | ||||
|       ExportScriptarium.INSTANCE.exportActors([this.actor],  | ||||
|         `${this.actor.uuid}-${this.actor.name}` | ||||
|       ) | ||||
|     }) | ||||
|   } | ||||
| } | ||||
							
								
								
									
										78
									
								
								module/actor/export-scriptarium/export-scriptarium.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										78
									
								
								module/actor/export-scriptarium/export-scriptarium.js
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,78 @@ | ||||
| import { ACTOR_TYPES } from "../../item.js" | ||||
| import { Misc } from "../../misc.js" | ||||
| import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js" | ||||
| import { Mapping } from "./mapping.js" | ||||
|  | ||||
| const IMG_SCRIPTARIUM = '<img class="context-menu-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/scriptarium.svg">' | ||||
|  | ||||
| export class ExportScriptarium { | ||||
|  | ||||
|   static init() { | ||||
|     ExportScriptarium.INSTANCE = new ExportScriptarium() | ||||
|   } | ||||
|  | ||||
|   constructor() { | ||||
|     Hooks.on("getActorDirectoryFolderContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) }) | ||||
|     Hooks.on("getActorDirectoryEntryContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) }) | ||||
|   } | ||||
|  | ||||
|   onActorDirectoryMenu(actorDirectory, menus) { | ||||
|     menus.push({ | ||||
|       name: 'Export Personnages <i class="fa-regular fa-file-csv"></i>', | ||||
|       icon: IMG_SCRIPTARIUM, | ||||
|       condition: (target) => game.user.isGM && | ||||
|         OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) && | ||||
|         this.$getActors(actorDirectory, target).length > 0, | ||||
|       callback: target => this.exportActors(this.$getActors(actorDirectory, target), this.$getTargetName(actorDirectory, target)) | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   $getTargetName(actorDirectory, target) { | ||||
|     const li = target.closest(".directory-item") | ||||
|     const folderId = li.data("folderId") | ||||
|     const actorId = li.data("documentId") | ||||
|     return actorId | ||||
|       ? game.actors.get(actorId).name | ||||
|       : actorDirectory.folders.find(it => it.id == folderId).name | ||||
|   } | ||||
|  | ||||
|   $getActors(actorDirectory, target) { | ||||
|     const li = target.closest(".directory-item") | ||||
|     const folderId = li.data("folderId") | ||||
|     const actorId = li.data("documentId") | ||||
|     const actors = actorId | ||||
|       ? [game.actors.get(actorId)] | ||||
|       : folderId | ||||
|         ? actorDirectory.folders.find(it => it.id == folderId).contents | ||||
|         : [] | ||||
|     return actors.filter(it => it.type == ACTOR_TYPES.personnage) | ||||
|   } | ||||
|  | ||||
|   exportActors(actors, targetName) { | ||||
|     const eol = '\n\r' | ||||
|     const header = Misc.join(this.getHeaderLine(), ';') | ||||
|     const actorLines = actors.map(actor => Misc.join(this.getActorLine(actor), ';')) | ||||
|     const data = Misc.join([header, ...actorLines], eol) | ||||
|     const filename = `scriptarium-${targetName?.slugify()}.csv`; | ||||
|     saveDataToFile(data, "text/csv;charset=windows-1252", `${filename}`); | ||||
|   } | ||||
|  | ||||
|   getHeaderLine() { | ||||
|     return Mapping.getColumns() | ||||
|   } | ||||
|  | ||||
|   getActorLine(actor) { | ||||
|     const values = Mapping.getValues(actor) | ||||
|     return values | ||||
|       .map(it => this.$escapeQuotes(it)) | ||||
|       .map(it => it.replaceAll("\n", " ").replaceAll("\r", "")) | ||||
|   } | ||||
|  | ||||
|   $escapeQuotes(it) { | ||||
|     it = '' + it | ||||
|     if (it.includes('"') || it.includes(';')) { | ||||
|       return `"${it.replaceAll('"', '\\"')}"` | ||||
|     } | ||||
|     return it | ||||
|   } | ||||
| } | ||||
							
								
								
									
										362
									
								
								module/actor/export-scriptarium/mapping.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										362
									
								
								module/actor/export-scriptarium/mapping.js
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,362 @@ | ||||
| import { Grammar } from "../../grammar.js" | ||||
| import { RdDItemArme } from "../../item-arme.js" | ||||
| import { RdDItemCompetence } from "../../item-competence.js" | ||||
| import { RdDItemSort } from "../../item-sort.js" | ||||
| import { ITEM_TYPES } from "../../item.js" | ||||
| import { Misc } from "../../misc.js" | ||||
| import { RdDTimestamp } from "../../time/rdd-timestamp.js" | ||||
| import { RdDBonus } from "../../rdd-bonus.js" | ||||
| import { TMRType } from "../../tmr-utility.js" | ||||
|  | ||||
|  | ||||
| export const CATEGORIES_COMPETENCES = [ | ||||
|   "generale", | ||||
|   "particuliere", | ||||
|   "specialisee", | ||||
|   "connaissance", | ||||
| ] | ||||
| export const CATEGORIES_DRACONIC = [ | ||||
|   "draconic", | ||||
| ] | ||||
|  | ||||
| const CATEGORIES_COMBAT = [ | ||||
|   "melee", | ||||
|   "tir", | ||||
|   "lancer" | ||||
| ] | ||||
|  | ||||
| const NIVEAU_BASE = { | ||||
|   "generale": -4, | ||||
|   "particuliere": -8, | ||||
|   "specialisee": -11, | ||||
|   "connaissance": -11, | ||||
|   "draconic": -11, | ||||
|   "melee": -6, | ||||
|   "tir": -8, | ||||
|   "lancer": -8, | ||||
| } | ||||
|  | ||||
| class ColumnMappingFactory { | ||||
|   static createMappingArme(part, i) { | ||||
|     return { column: `arme_${part}_${i}`, getter: (actor, context) => Mapping.getArme(actor, context, part, i) } | ||||
|   } | ||||
|  | ||||
|   static createMappingSort(part, i) { | ||||
|     return { column: `sort_${part}_${i}`, getter: (actor, context) => Mapping.getSort(actor, context, part, i) } | ||||
|   } | ||||
| } | ||||
|  | ||||
| const NB_ARMES = 10 | ||||
| const NB_SORTS = 20 | ||||
| const TABLEAU_ARMES = [...Array(NB_ARMES).keys()] | ||||
| const TABLEAU_SORTS = [...Array(NB_SORTS).keys()] | ||||
|  | ||||
| const MAPPING_BASE = [ | ||||
|   { column: "ID", colName: 'ID', getter: (actor, context) => actor.id }, | ||||
|   { column: "name", getter: (actor, context) => actor.name }, | ||||
|   { column: "metier", colName: 'Métier', getter: (actor, context) => actor.system.metier }, | ||||
|   { column: "biographie", colName: 'Biographie', getter: (actor, context) => actor.system.biographie }, | ||||
|   { column: "taille", getter: (actor, context) => actor.system.carac.taille.value }, | ||||
|   { column: "apparence", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.apparence.value }, | ||||
|   { column: "constitution", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.constitution.value }, | ||||
|   { column: "force", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.force.value }, | ||||
|   { column: "agilite", rollClass: 'roll-carac', colName: 'Agilité', getter: (actor, context) => actor.system.carac.agilite.value }, | ||||
|   { column: "dexterite", rollClass: 'roll-carac', colName: 'Dextérité', getter: (actor, context) => actor.system.carac.dexterite.value }, | ||||
|   { column: "vue", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.vue.value }, | ||||
|   { column: "ouie", rollClass: 'roll-carac', colName: 'Ouïe', getter: (actor, context) => actor.system.carac.ouie.value }, | ||||
|   { column: "odoratgout", rollClass: 'roll-carac', colName: 'Odo-goût', getter: (actor, context) => actor.system.carac.odoratgout.value }, | ||||
|   { column: "volonte", rollClass: 'roll-carac', colName: 'Volonté', getter: (actor, context) => actor.system.carac.volonte.value }, | ||||
|   { column: "intellect", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.intellect.value }, | ||||
|   { column: "empathie", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.empathie.value }, | ||||
|   { column: "reve", rollClass: 'roll-carac', colName: 'Rêve', getter: (actor, context) => actor.system.carac.reve.value }, | ||||
|   { column: "chance", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.chance.value }, | ||||
|   { column: "melee", rollClass: 'roll-carac', colName: 'Mêlée', getter: (actor, context) => actor.system.carac.melee.value }, | ||||
|   { column: "tir", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.tir.value }, | ||||
|   { column: "lancer", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.lancer.value }, | ||||
|   { column: "derobee", rollClass: 'roll-carac', colName: 'Dérobée', getter: (actor, context) => actor.system.carac.derobee.value }, | ||||
|   { column: "vie", getter: (actor, context) => actor.system.sante.vie.max }, | ||||
|   { column: "endurance", getter: (actor, context) => actor.system.sante.endurance.max }, | ||||
|   { column: "plusdom", colName: '+dom', getter: (actor, context) => actor.system.attributs.plusdom.value }, | ||||
|   { column: "protectionnaturelle", colName: 'Protection naturelle', getter: (actor, context) => actor.system.attributs.protection.value > 0 ? actor.system.attributs.protection.value : '' }, | ||||
|   { column: "description", getter: (actor, context) => Mapping.getDescription(actor) }, | ||||
|   { column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) }, | ||||
|   { column: "protectionarmure", colName: 'Protection', getter: (actor, context) => Mapping.getProtectionArmure(actor, context) }, | ||||
|   { column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) }, | ||||
|   { column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value }, | ||||
|   { column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value }, | ||||
|   { column: "endurance_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.endurance.value }, | ||||
|   { column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) }, | ||||
|   { column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) }, | ||||
|   { column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) }, | ||||
|   { column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) }, | ||||
| ] | ||||
|  | ||||
| const MAPPING_ARMES = TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('name', i)) | ||||
|   .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('niveau', i))) | ||||
|   .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('init', i))) | ||||
|   .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('dommages', i))) | ||||
| const MAPPING_SORTS = TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('voie', i)) | ||||
|   .concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('description', i))) | ||||
|   .concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('bonus', i))) | ||||
| const MAPPING = MAPPING_BASE | ||||
|   .concat(MAPPING_ARMES) | ||||
|   .concat(MAPPING_SORTS) | ||||
|  | ||||
| export class Mapping { | ||||
|  | ||||
|   static getMapping() { | ||||
|     return MAPPING | ||||
|   } | ||||
|  | ||||
|   static getColumns() { | ||||
|     return MAPPING.map(it => it.column) | ||||
|   } | ||||
|  | ||||
|   static getValues(actor) { | ||||
|     const context = Mapping.prepareContext(actor) | ||||
|     return MAPPING.map(it => it.getter(actor, context)) | ||||
|   } | ||||
|   static getAsObject(actor) { | ||||
|     const context = Mapping.prepareContext(actor) | ||||
|     return Object.fromEntries(MAPPING.map(it => [it.column, { | ||||
|       colName: it.colName ?? it.column, | ||||
|       value: it.getter(actor, context) | ||||
|     }])) | ||||
|   } | ||||
|  | ||||
|   static getValues(actor) { | ||||
|     const context = Mapping.prepareContext(actor) | ||||
|     return MAPPING.map(it => it.getter(actor, context)) | ||||
|   } | ||||
|  | ||||
|   static prepareContext(actor) { | ||||
|     return { | ||||
|       armes: Mapping.prepareArmes(actor), | ||||
|       armure: Mapping.prepareArmure(actor), | ||||
|       esquive: Mapping.prepareEsquive(actor), | ||||
|       sorts: Mapping.prepareSorts(actor) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static prepareArmes(actor) { | ||||
|     const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme) | ||||
|     return armes.map(arme => | ||||
|       [ | ||||
|         arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined, | ||||
|         arme.system.lancer = "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined, | ||||
|         arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined, | ||||
|         arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined, | ||||
|         !(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined | ||||
|       ] | ||||
|         .filter(it => it != undefined) | ||||
|     ).reduce((a, b) => a.concat(b), []) | ||||
|   } | ||||
|  | ||||
|   static prepareArme(actor, arme, maniement) { | ||||
|     const nameCompArme = RdDItemArme.getCompetenceArme(arme, maniement) | ||||
|     const competence = actor.getCompetence(nameCompArme) | ||||
|     if (RdDItemCompetence.isNiveauBase(competence)) { | ||||
|       return undefined | ||||
|     } | ||||
|     const dmgArme = RdDItemArme.dommagesReels(arme, maniement) | ||||
|     const dommages = dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme) | ||||
|     return { | ||||
|       name: arme.name, | ||||
|       niveau: Misc.toSignedString(competence.system.niveau), | ||||
|       init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau, | ||||
|       dommages: Misc.toSignedString(dommages) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static calculBaseInit(actor, categorie) { | ||||
|     const mapping = MAPPING_BASE.find(it => it.column == categorie) | ||||
|     if (mapping) { | ||||
|       switch (categorie) { | ||||
|         case 'melee': | ||||
|         case 'tir': | ||||
|         case 'lancer': | ||||
|           const caracteristique = Number(actor.system.carac[categorie].value) | ||||
|           return Math.floor(caracteristique / 2) | ||||
|       } | ||||
|     } | ||||
|     return 0 | ||||
|   } | ||||
|  | ||||
|   static prepareArmure(actor) { | ||||
|     const armures = actor.itemTypes[ITEM_TYPES.armure].filter(it => it.system.equipe) | ||||
|     if (armures.length > 1) { | ||||
|       console.warn(`${actor.name} a équipé ${armures.length} armures, seule la première sera considérée`) | ||||
|     } | ||||
|     if (armures.length > 0) { | ||||
|       const armure = armures[0] | ||||
|       return { | ||||
|         name: armure.name, | ||||
|         protection: armure.system.protection, | ||||
|         malus: armure.system.malus ?? 0 | ||||
|       } | ||||
|     } | ||||
|     return { | ||||
|       name: '', | ||||
|       protection: actor.system.attributs.protection.value, | ||||
|       malus: 0 | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static prepareEsquive(actor) { | ||||
|     const esquives = actor.getCompetences("Esquive") | ||||
|     if (esquives.length > 0) { | ||||
|       const esquive = esquives[0] | ||||
|       return { | ||||
|         name: esquive.name, | ||||
|         niveau: esquive.system.niveau | ||||
|       } | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
|   static prepareSorts(actor) { | ||||
|     const codeVoies = Mapping.getCompetencesCategorie(actor, CATEGORIES_DRACONIC) | ||||
|       .map(it => RdDItemSort.getVoieCode(it)) | ||||
|  | ||||
|     return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it, codeVoies)) | ||||
|       .sort(Misc.ascending(it => `${it.voie} : ${it.description}`)) | ||||
|   } | ||||
|  | ||||
|   static prepareSort(sort, voies) { | ||||
|     return { | ||||
|       voie: RdDItemSort.getCodeDraconic(sort, voies), | ||||
|       description: Mapping.descriptionSort(sort), | ||||
|       bonus: Mapping.bonusCase(sort) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static descriptionSort(sort) { | ||||
|     const ptSeuil = Array(sort.system.coutseuil).map(it => '*') | ||||
|     const caseTMR = sort.system.caseTMRspeciale.length > 0 ? Mapping.toVar(sort.system.caseTMRspeciale) : Misc.upperFirst(TMRType[sort.system.caseTMR].name) | ||||
|     const ptreve = Mapping.addSpaceToNonNumeric(sort.system.ptreve) | ||||
|     const diff = Mapping.addSpaceToNonNumeric(sort.system.difficulte) | ||||
|     return `${sort.name}${ptSeuil} (${caseTMR}) R${diff} r${ptreve}` | ||||
|   } | ||||
|  | ||||
|   static addSpaceToNonNumeric(value) { | ||||
|     return Number.isNumeric(value) ? value : ' ' + Mapping.toVar(value) | ||||
|   } | ||||
|  | ||||
|   static toVar(value) { | ||||
|     return value.replace('variable', 'var') | ||||
|   } | ||||
|  | ||||
|   static bonusCase(sort) { | ||||
|     const list = RdDItemSort.bonuscaseStringToList(sort.system.bonuscase).sort(Misc.descending(it => it.bonus)) | ||||
|     if (list.length > 0) { | ||||
|       const bonus = list[0] | ||||
|       return `+${bonus.bonus}% en ${bonus.case}` | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|  | ||||
|   static getDescription(actor) { | ||||
|     const sexe = actor.system.sexe | ||||
|     const sexeFeminin = sexe.length > 0 && sexe.charAt(0).toLowerCase() == 'f' ? 'Née' : 'Né' | ||||
|     const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ') | ||||
|     const heure = actor.system.heure | ||||
|     const hn = `${sexeFeminin} à l'heure ${RdDTimestamp.definition(heure).avecArticle}` | ||||
|     const age = actor.system.age ? `${actor.system.age} ans` : undefined | ||||
|     const taille = actor.system.taille | ||||
|     const poids = actor.system.poids | ||||
|     const cheveux = actor.system.cheveux ? `cheveux ${actor.system.cheveux}` : undefined | ||||
|     const yeux = actor.system.yeux ? `yeux ${actor.system.yeux}` : undefined | ||||
|     const beaute = actor.system.beaute ? `beauté ${actor.system.beaute}` : undefined | ||||
|     const list = [race, hn, age, taille, poids, cheveux, yeux, beaute] | ||||
|     return Misc.join(list.filter(it => it), ', ') | ||||
|   } | ||||
|  | ||||
|   static getArmure(actor, context) { | ||||
|     return context.armure?.name ?? '' | ||||
|   } | ||||
|  | ||||
|   static getProtectionArmure(actor, context) { | ||||
|     const naturelle = Number(actor.system.attributs.protection.value) | ||||
|     if (context?.armure?.protection == undefined) { | ||||
|       return naturelle | ||||
|     } | ||||
|     if (Number.isNumeric(context?.armure?.protection)) { | ||||
|       return Number(context?.armure?.protection ?? 0) + naturelle | ||||
|     } | ||||
|     return context?.armure.protection + (naturelle > 0 ? `+${naturelle}` : '') | ||||
|   } | ||||
|  | ||||
|   static getMalusArmure(actor, context) { | ||||
|     return context?.armure?.malus ?? 0 | ||||
|   } | ||||
|  | ||||
|   static getEsquive(context) { | ||||
|     if (context.esquive) { | ||||
|       return Misc.toSignedString(context.esquive.niveau) | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|   static getEsquiveArmure(context) { | ||||
|     if (context.esquive) { | ||||
|       const niveau = context.esquive.niveau + context.armure.malus | ||||
|       return Misc.toSignedString(niveau) | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|  | ||||
|   static getCompetences(actor, categories) { | ||||
|     const competences = Mapping.getCompetencesCategorie(actor, categories) | ||||
|     if (competences.length == 0) { | ||||
|       return '' | ||||
|     } | ||||
|     const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories) | ||||
|     const txtByCategories = Object.values(byCategories) | ||||
|       .map(it => it.competencesParNiveau) | ||||
|       .map(byNiveau => { | ||||
|         const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending()) | ||||
|         if (niveaux.length == 0) { | ||||
|           return '' | ||||
|         } | ||||
|         const txtCategorieByNiveau = niveaux.map(niveau => { | ||||
|           const names = Misc.join(byNiveau[niveau].map(it => it.name).sort(Misc.ascending()), ', ') | ||||
|           return names + ' ' + Misc.toSignedString(niveau) | ||||
|         }) | ||||
|         const txtCategorie = Misc.join(txtCategorieByNiveau, ' / ') | ||||
|         return txtCategorie | ||||
|       }).filter(it => it != '') | ||||
|  | ||||
|     return Misc.join(txtByCategories, ' / ') | ||||
|   } | ||||
|  | ||||
|   static competencesByCategoriesByNiveau(competences, categories) { | ||||
|     return categories.map(c => { | ||||
|       return { | ||||
|         categorie: c, | ||||
|         competencesParNiveau: Misc.classify( | ||||
|           competences.filter(comp => comp.system.categorie == c), | ||||
|           comp => comp.system.niveau) | ||||
|       } | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   static getArme(actor, context, part, numero) { | ||||
|     if (numero < context.armes.length) { | ||||
|       return context.armes[numero][part] ?? '' | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|  | ||||
|   static getCompetencesCategorie(actor, categories) { | ||||
|     return actor.itemTypes[ITEM_TYPES.competence] | ||||
|       .filter(it => categories.includes(it.system.categorie)) | ||||
|       .filter(it => !RdDItemCompetence.isNiveauBase(it)) | ||||
|   } | ||||
|  | ||||
|   static getSort(actor, context, part, numero) { | ||||
|     if (numero < context.sorts.length) { | ||||
|       return context.sorts[numero][part] | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
| } | ||||
|  | ||||
							
								
								
									
										188
									
								
								module/actor/random/app-personnage-aleatoire.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										188
									
								
								module/actor/random/app-personnage-aleatoire.js
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,188 @@ | ||||
| import { SHOW_DICE } from "../../constants.js"; | ||||
| import { Misc } from "../../misc.js"; | ||||
| import { RdDCarac } from "../../rdd-carac.js"; | ||||
| import { RdDDice } from "../../rdd-dice.js"; | ||||
| import { RdDNameGen } from "../../rdd-namegen.js"; | ||||
| import { RdDTimestamp } from "../../time/rdd-timestamp.js"; | ||||
|  | ||||
| const PATHS = [ | ||||
|   'name', | ||||
|   'system.sexe', | ||||
|   'system.age', | ||||
|   'system.taille', | ||||
|   'system.poids', | ||||
|   'system.main', | ||||
|   'system.heure', | ||||
|   'system.cheveux', | ||||
|   'system.yeux' | ||||
| ] | ||||
|  | ||||
| const RANDOM_VALUES = { | ||||
|   'system.sexe': { 'masculin': 1, 'féminin': 1 }, | ||||
|   'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidectre': 6 }, | ||||
|   'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 }, | ||||
|   'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 }, | ||||
| } | ||||
|  | ||||
| export class AppPersonnageAleatoire extends FormApplication { | ||||
|   static preloadHandlebars() { | ||||
|     loadTemplates([ | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs', | ||||
|     ]) | ||||
|   } | ||||
|  | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(super.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor/random/app-personnage-aleatoire.hbs", | ||||
|       title: "Génération aléatoire", | ||||
|       width: 'fit-content', | ||||
|       height: 'fit-content', | ||||
|       classes: ['app-personnage-aleatoire'], | ||||
|       popOut: true, | ||||
|       resizable: true | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   constructor(actor) { | ||||
|     super({}) | ||||
|     this.actor = actor | ||||
|     this.current = foundry.utils.duplicate(actor) | ||||
|     this.checked = { | ||||
|       'name': false, | ||||
|       'system.sexe': true, | ||||
|       'system.age': true, | ||||
|       'system.taille': true, | ||||
|       'system.poids': true, | ||||
|       'system.main': true, | ||||
|       'system.heure': true, | ||||
|       'system.cheveux': true, | ||||
|       'system.yeux': true | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async getData(options) { | ||||
|     return foundry.utils.mergeObject(await super.getData(options), { | ||||
|       actor: this.actor, | ||||
|       current: this.current, | ||||
|       checked: this.checked, | ||||
|       options: { isGM: game.user.isGM } | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html) | ||||
|     this.html = html | ||||
|     this.html.find("button.button-cancel").click(async event => await this.close()) | ||||
|     this.html.find("button.button-apply").click(async event => await this.onApply()) | ||||
|     this.html.find("input.current-value").change(async event => await this.onChange(event)) | ||||
|     this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event)) | ||||
|     this.html.find("a.random").click(async event => await this.onRandom(event)) | ||||
|     this.html.find("a.reset").click(async event => await this.onReset(event)) | ||||
|     this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected()) | ||||
|     this.html.find("input.check-for-random").click(async event => await this.onCheckForRandom(event)) | ||||
|   } | ||||
|   async _updateObject(event, formData) { } | ||||
|  | ||||
|   async onApply() { | ||||
|     const updates = Object.fromEntries( | ||||
|       PATHS.filter(path => game.user.isGM || path != 'name') | ||||
|         .map(path => [path, this.current[path]]) | ||||
|     ) | ||||
|     await this.actor.update(updates) | ||||
|     await this.close() | ||||
|   } | ||||
|  | ||||
|   getPath(selector) { | ||||
|     const fields = this.html.find(selector).parents("div.random-field:first") | ||||
|     return fields[0].attributes['data-path'].value | ||||
|   } | ||||
|  | ||||
|   async onChange(event) { | ||||
|     const path = this.getPath(event.currentTarget) | ||||
|     this.current[path] = event.currentTarget.value | ||||
|   } | ||||
|  | ||||
|   async onRandom(event) { | ||||
|     const path = this.getPath(event.currentTarget) | ||||
|     await this.setRandom(path); | ||||
|     this.render() | ||||
|   } | ||||
|  | ||||
|   async onReset(event) { | ||||
|     const path = this.getPath(event.currentTarget) | ||||
|     this.current[path] = this.actor[path] | ||||
|     await this.render() | ||||
|   } | ||||
|  | ||||
|   async onCheckForRandom(event) { | ||||
|     const path = this.getPath(event.currentTarget) | ||||
|     this.checked[path] = event.currentTarget.checked | ||||
|     this.render() | ||||
|   } | ||||
|  | ||||
|   async onRandomizeSelected() { | ||||
|     const paths = this.html.find("input.check-for-random:checked") | ||||
|       .parents("div.random-field") | ||||
|       .toArray() | ||||
|       .map(it => it.attributes['data-path'].value) | ||||
|     await Promise.all(paths.map(path => this.setRandom(path))) | ||||
|     this.render() | ||||
|   } | ||||
|  | ||||
|   async setRandom(path) { | ||||
|     this.current[path] = await this.random(path); | ||||
|   } | ||||
|  | ||||
|   async random(path) { | ||||
|     switch (path) { | ||||
|       case 'name': | ||||
|         return await RdDNameGen.generate() | ||||
|       case 'system.sexe': | ||||
|       case 'system.main': | ||||
|       case 'system.cheveux': | ||||
|       case 'system.yeux': | ||||
|         return await this.randomFromMap(RANDOM_VALUES[path]) | ||||
|       case 'system.poids': | ||||
|         return await this.randomPoids() | ||||
|       case 'system.taille': | ||||
|         return await this.randomTaille() | ||||
|       case 'system.age': | ||||
|         return await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl') | ||||
|       case 'system.heure': | ||||
|         return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key | ||||
|     } | ||||
|     return 'unknown' | ||||
|   } | ||||
|  | ||||
|   async randomFromMap(valuesMap) { | ||||
|     const max = Object.values(valuesMap).reduce(Misc.sum(), 0) | ||||
|     const total = await RdDDice.rollTotal(`1d${max}`) | ||||
|     let sum = 0 | ||||
|     for (let entry of Object.entries(valuesMap)) { | ||||
|       sum = sum + entry[1] | ||||
|       if (sum >= total) { | ||||
|         return entry[0] | ||||
|       } | ||||
|     } | ||||
|     return Object.keys(valuesMap)[0] | ||||
|   } | ||||
|  | ||||
|   async randomPoids() { | ||||
|     const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value) | ||||
|     const range = caracTaille.poidsMax - caracTaille.poidsMin + 1 | ||||
|     const total = await RdDDice.rollTotal(`1d${range} + ${caracTaille.poidsMin}`) | ||||
|     return total + ' kg' | ||||
|   } | ||||
|  | ||||
|   async randomTaille() { | ||||
|     const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value) | ||||
|     const base = this.current.system.carac.taille.value * 2 + 60 + caracTaille.poidsMin | ||||
|     const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2) | ||||
|     const total = await RdDDice.rollTotal(`2d${variation} + ${base}`) | ||||
|     const cm = total % 100 | ||||
|     const m = (total - cm) / 100 | ||||
|     return `${m}m${cm}` | ||||
|   } | ||||
|  | ||||
|  | ||||
| } | ||||
| @@ -24,7 +24,7 @@ export class DialogCreateSigneDraconique extends Dialog { | ||||
|   } | ||||
|  | ||||
|   constructor(dialogData, html) { | ||||
|     let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 650, 'z-index': 99999 }; | ||||
|     let options = { classes: ["DialogCreateSigneDraconiqueActors"], width: 500, height: 650, 'z-index': 99999 }; | ||||
|     let conf = { | ||||
|       title: "Créer un signe", | ||||
|       content: html, | ||||
|   | ||||
| @@ -1,5 +1,5 @@ | ||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js" | ||||
| import { TYPES } from "./item.js"; | ||||
| import { ITEM_TYPES } from "./item.js"; | ||||
| import { RdDCombatManager } from "./rdd-combat.js"; | ||||
|  | ||||
| const nomCategorieParade = { | ||||
| @@ -20,19 +20,35 @@ const nomCategorieParade = { | ||||
| export class RdDItemArme extends Item { | ||||
|  | ||||
|   static isArme(item) { | ||||
|     return item.type == TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item); | ||||
|     return item.type == ITEM_TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getArme(arme) { | ||||
|     switch (arme ? arme.type : '') { | ||||
|       case TYPES.arme: return arme; | ||||
|       case TYPES.competencecreature: | ||||
|       case ITEM_TYPES.arme: return arme; | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         return RdDItemCompetenceCreature.armeCreature(arme); | ||||
|     } | ||||
|     return RdDItemArme.mainsNues(); | ||||
|   } | ||||
|  | ||||
|   static getCompetenceArme(arme, maniement) { | ||||
|     switch (arme.type) { | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         return arme.name | ||||
|       case ITEM_TYPES.arme: | ||||
|         switch (maniement) { | ||||
|           case 'competence': return arme.system.competence; | ||||
|           case 'unemain': return RdDItemArme.competence1Mains(arme); | ||||
|           case 'deuxmains': return RdDItemArme.competence2Mains(arme); | ||||
|           case 'tir': return arme.system.tir; | ||||
|           case 'lancer': return arme.system.lancer; | ||||
|         } | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
|   static computeNiveauArmes(armes, competences) { | ||||
|     for (const arme of armes) { | ||||
|       arme.system.niveau = RdDItemArme.niveauCompetenceArme(arme, competences); | ||||
| @@ -68,14 +84,14 @@ export class RdDItemArme extends Item { | ||||
|       return armeData.system.categorie_parade; | ||||
|     } | ||||
|     // pour compatibilité avec des personnages existants | ||||
|     if (armeData.type == TYPES.competencecreature || armeData.system.categorie == 'creature') { | ||||
|     if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') { | ||||
|       return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : ''); | ||||
|     } | ||||
|     if (!armeData.type.match(/arme|competencecreature/)) { | ||||
|       return ''; | ||||
|     } | ||||
|     if (armeData.system.competence == undefined) { | ||||
|       return TYPES.competencecreature; | ||||
|       return ITEM_TYPES.competencecreature; | ||||
|     } | ||||
|     let compname = armeData.system.competence.toLowerCase(); | ||||
|     if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return ''; | ||||
| @@ -132,43 +148,46 @@ export class RdDItemArme extends Item { | ||||
|     return true; | ||||
|   } | ||||
|  | ||||
|   static dommagesReels(arme, maniement) { | ||||
|     switch (maniement) { | ||||
|       case 'tir': | ||||
|       case 'lancer': | ||||
|       case 'competence': | ||||
|         return Number(arme.system.dommages) | ||||
|     } | ||||
|     if (arme.system.unemain && arme.system.deuxmains) { | ||||
|       const containsSlash = !Number.isInteger(arme.system.dommages) && arme.system.dommages.includes("/") | ||||
|       if (!containsSlash) { | ||||
|         ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)"); | ||||
|         return Number(arme.system.dommages) | ||||
|       } | ||||
|       const tableauDegats = arme.system.dommages.split("/"); | ||||
|       return Number(tableauDegats[maniement == 'unemain' ? 0 : 1]) | ||||
|     } | ||||
|     return Number(arme.system.dommages); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static armeUneOuDeuxMains(armeData, aUneMain) { | ||||
|     if (armeData && !armeData.system.cac) { | ||||
|       armeData.system.unemain = armeData.system.unemain || !armeData.system.deuxmains; | ||||
|       const uneOuDeuxMains = armeData.system.unemain && armeData.system.deuxmains; | ||||
|       const containsSlash = !Number.isInteger(armeData.system.dommages) && armeData.system.dommages.includes("/"); | ||||
|       if (containsSlash) { // Sanity check | ||||
|         armeData = foundry.utils.duplicate(armeData); | ||||
|  | ||||
|         const tableauDegats = armeData.system.dommages.split("/"); | ||||
|         if (aUneMain) | ||||
|           armeData.system.dommagesReels = Number(tableauDegats[0]); | ||||
|         else // 2 mains | ||||
|           armeData.system.dommagesReels = Number(tableauDegats[1]); | ||||
|   static armeUneOuDeuxMains(arme, aUneMain) { | ||||
|     if (arme && !arme.system.cac) { | ||||
|       arme = foundry.utils.duplicate(arme); | ||||
|       arme.system.dommagesReels = RdDItemArme.dommagesReels(arme, aUneMain ? 'unemain' : 'deuxmains') | ||||
|     } | ||||
|       else { | ||||
|         armeData.system.dommagesReels = Number(armeData.system.dommages); | ||||
|       } | ||||
|  | ||||
|       if (uneOuDeuxMains != containsSlash) { | ||||
|         ui.notifications.info("Les dommages de l'arme à 1/2 mains " + armeData.name + " ne sont pas corrects (ie sous la forme X/Y)"); | ||||
|       } | ||||
|     } | ||||
|     return armeData; | ||||
|   } | ||||
|   static competence2Mains(arme) { | ||||
|     return arme.system.competence.replace(" 1 main", " 2 mains"); | ||||
|     return arme; | ||||
|   } | ||||
|  | ||||
|   static competence1Mains(arme) { | ||||
|     return arme.system.competence.replace(" 2 mains", " 1 main"); | ||||
|   } | ||||
|  | ||||
|   static competence2Mains(arme) { | ||||
|     return arme.system.competence.replace(" 1 main", " 2 mains"); | ||||
|   } | ||||
|  | ||||
|   static isArmeUtilisable(arme) { | ||||
|     switch (arme.type) { | ||||
|       case TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0) | ||||
|       case TYPES.competencecreature: return true | ||||
|       case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0) | ||||
|       case ITEM_TYPES.competencecreature: return true | ||||
|     } | ||||
|     return false | ||||
|   } | ||||
| @@ -180,11 +199,11 @@ export class RdDItemArme extends Item { | ||||
|  | ||||
|   static corpsACorps(actor) { | ||||
|     let competence = actor?.getCompetenceCorpsACorps() ?? { system: { niveau: -6 } }; | ||||
|     let melee = actor? actor.system.carac['melee'].value : 0 | ||||
|     let melee = actor ? actor.system.carac['melee'].value : 0 | ||||
|     return { | ||||
|       _id: competence?.id, | ||||
|       name: 'Corps à corps', | ||||
|       type: TYPES.arme, | ||||
|       type: ITEM_TYPES.arme, | ||||
|       img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp', | ||||
|       system: { | ||||
|         initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee), | ||||
|   | ||||
| @@ -1,4 +1,5 @@ | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { RdDItem } from "./item.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
|  | ||||
| const competenceTroncs = [["Esquive", "Dague", "Corps à corps"], | ||||
| @@ -23,12 +24,12 @@ const limitesArchetypes = [ | ||||
| ]; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| const categoriesCompetences = { | ||||
| export const CATEGORIES_COMPETENCES = { | ||||
|   "generale": { base: -4, label: "Générales" }, | ||||
|   "particuliere": { base: -8, label: "Particulières" }, | ||||
|   "specialisee": { base: -11, label: "Spécialisées" }, | ||||
|   "connaissance": { base: -11, label: "Connaissances" }, | ||||
|   "draconic": { base: -11, label: "Draconics" }, | ||||
|   "draconic": { base: -11, label: "Draconic" }, | ||||
|   "melee": { base: -6, label: "Mêlée" }, | ||||
|   "tir": { base: -8, label: "Tir" }, | ||||
|   "lancer": { base: -8, label: "Lancer" } | ||||
| @@ -48,16 +49,14 @@ function _buildCumulXP() { | ||||
| const competence_xp_cumul = _buildCumulXP(); | ||||
|  | ||||
| export class RdDItemCompetence extends Item { | ||||
|   /* -------------------------------------------- */ | ||||
|   static getCategories() { | ||||
|     return categoriesCompetences; | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   static getLabelCategorie(category) { | ||||
|     return categoriesCompetences[category].label; | ||||
|     return CATEGORIES_COMPETENCES[category].label; | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   static getNiveauBase(category, categories = categoriesCompetences) { | ||||
|   /* -------------------------------------------- */ | ||||
|   static getNiveauBase(category, itemType) { | ||||
|     let categories = RdDItem.getCategories(itemType) | ||||
|     return categories[category]?.base ?? 0; | ||||
|   } | ||||
|  | ||||
| @@ -191,7 +190,7 @@ export class RdDItemCompetence extends Item { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isNiveauBase(item) { | ||||
|     return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.getCategories()); | ||||
|     return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   | ||||
| @@ -1,8 +1,8 @@ | ||||
|  | ||||
| import { TYPES } from "./item.js"; | ||||
| import { ITEM_TYPES } from "./item.js"; | ||||
| import { RdDCombatManager } from "./rdd-combat.js"; | ||||
|  | ||||
| const categories = { | ||||
| export const CATEGORIES_COMPETENCES_CREATURES = { | ||||
|   "generale": { base: 0, label: "Générale" }, | ||||
|   "naturelle": { base: 0, label: "Arme naturelle" }, | ||||
|   "melee": { base: 0, label: "Mêlée" }, | ||||
| @@ -15,10 +15,6 @@ const categories = { | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDItemCompetenceCreature extends Item { | ||||
|  | ||||
|   static getCategories() { | ||||
|     return categories; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static setRollDataCreature(rollData) { | ||||
|     rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } } | ||||
| @@ -54,7 +50,7 @@ export class RdDItemCompetenceCreature extends Item { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isCompetenceAttaque(item) { | ||||
|     if (item.type == TYPES.competencecreature) { | ||||
|     if (item.type == ITEM_TYPES.competencecreature) { | ||||
|       switch (item.system.categorie) { | ||||
|         case "melee": | ||||
|         case "tir": | ||||
| @@ -68,7 +64,7 @@ export class RdDItemCompetenceCreature extends Item { | ||||
|   } | ||||
|  | ||||
|   static getCategorieAttaque(item) { | ||||
|     if (item.type == TYPES.competencecreature) { | ||||
|     if (item.type == ITEM_TYPES.competencecreature) { | ||||
|       switch (item.system.categorie) { | ||||
|         case "melee": | ||||
|         case "tir": | ||||
| @@ -82,7 +78,7 @@ export class RdDItemCompetenceCreature extends Item { | ||||
|     return undefined | ||||
|   } | ||||
|   static isDommages(item) { | ||||
|     if (item.type == TYPES.competencecreature) { | ||||
|     if (item.type == ITEM_TYPES.competencecreature) { | ||||
|       switch (item.system.categorie) { | ||||
|         case "melee": | ||||
|         case "tir": | ||||
| @@ -94,7 +90,7 @@ export class RdDItemCompetenceCreature extends Item { | ||||
|     return false | ||||
|   } | ||||
|   static isParade(item) { | ||||
|     if (item.type == TYPES.competencecreature) { | ||||
|     if (item.type == ITEM_TYPES.competencecreature) { | ||||
|       switch (item.system.categorie) { | ||||
|         case "melee": | ||||
|         case "naturelle": | ||||
|   | ||||
| @@ -12,7 +12,7 @@ import { SystemCompendiums } from "./settings/system-compendiums.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||
| import { TYPES } from "./item.js"; | ||||
| import { ITEM_TYPES, RdDItem } from "./item.js"; | ||||
|  | ||||
| /** | ||||
|  * Extend the basic ItemSheet for RdD specific items | ||||
| @@ -53,7 +53,8 @@ export class RdDItemSheet extends ItemSheet { | ||||
|   } | ||||
|  | ||||
|   get title() { | ||||
|     return `${Misc.typeName('Item', this.item.type)}: ${this.item.name}`; | ||||
|     const owner = (this.item.parent instanceof Actor) ? `(${this.item.parent.name})` : ''; | ||||
|     return `${Misc.typeName('Item', this.item.type)}: ${this.item.name} ${owner}`; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -100,13 +101,13 @@ export class RdDItemSheet extends ItemSheet { | ||||
|       isComestible: this.item.getUtilisationCuisine(), | ||||
|       options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable), | ||||
|     } | ||||
|     if (this.item.type == TYPES.competencecreature) { | ||||
|     if (this.item.type == ITEM_TYPES.competencecreature) { | ||||
|       formData.isparade = RdDItemCompetenceCreature.isParade(this.item) | ||||
|       formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item) | ||||
|     } | ||||
|  | ||||
|     const competences = await SystemCompendiums.getCompetences('personnage'); | ||||
|     formData.categories = this.item.getCategories() | ||||
|     formData.categories = RdDItem.getCategories(this.item.type) | ||||
|     if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') { | ||||
|       formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac) | ||||
|       formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve) | ||||
| @@ -257,7 +258,7 @@ export class RdDItemSheet extends ItemSheet { | ||||
|  | ||||
|     if (this.item.isCompetence()) { | ||||
|       const categorie = event.currentTarget.value; | ||||
|       const level = RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories()); | ||||
|       const level = RdDItemCompetence.getNiveauBase(categorie, this.item.type); | ||||
|       this.item.system.base = level; | ||||
|       this.html.find('[name="system.base"]').val(level); | ||||
|     } | ||||
|   | ||||
| @@ -1,9 +1,59 @@ | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { RdDItemCompetence } from "./item-competence.js"; | ||||
| import { ITEM_TYPES } from "./item.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { TMRUtility } from "./tmr-utility.js"; | ||||
|  | ||||
| const VOIES_DRACONIC = [ | ||||
|   { code: 'O', label: "Voie d'Oniros", short: 'Oniros', ordre: 'a' }, | ||||
|   { code: 'H', label: "Voie d'Hypnos", short: 'Hypnos', ordre: 'b' }, | ||||
|   { code: 'N', label: "Voie de Narcos", short: 'Narcos', ordre: 'c' }, | ||||
|   { code: 'T', label: "Voie de Thanatos", short: 'Thanatos', ordre: 'd' }, | ||||
|   { code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'Oniros/Hypnos/Narcos/Thanatos', ordre: 'e' }, | ||||
|   { code: 'O/H/N', label: "Oniros/Hypnos/Narcos", short: "Oniros/Hypnos/Narcos", ordre: 'f' } | ||||
| ] | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDItemSort extends Item { | ||||
|  | ||||
|   static getDraconicsSort(draconicList, sort) { | ||||
|     switch (Grammar.toLowerCaseNoAccent(sort.name)) { | ||||
|       case "lecture d'aura": | ||||
|       case "detection d'aura": | ||||
|         return draconicList; | ||||
|       case "annulation de magie": | ||||
|         return draconicList.filter(it => !RdDItemCompetence.isThanatos(it)); | ||||
|     } | ||||
|     return [RdDItemCompetence.getVoieDraconic(draconicList, sort.system.draconic)]; | ||||
|   } | ||||
|  | ||||
|   static getOrdreCode(code) { | ||||
|     return (VOIES_DRACONIC.find(it => it.code == code)?.ordre ?? '?') | ||||
|   } | ||||
|  | ||||
|   static getVoieCode(voie) { | ||||
|     return VOIES_DRACONIC.find(it => voie.name.includes(it.short))?.code ?? '?' | ||||
|   } | ||||
|  | ||||
|   static getCodeDraconic(sort, voies = ['O', 'H', 'N', 'T']) { | ||||
|     switch (Grammar.toLowerCaseNoAccent(sort.name)) { | ||||
|       case "lecture d'aura": | ||||
|       case "detection d'aura": | ||||
|         return RdDItemSort.$voiesConnues('O/H/N/T', voies) | ||||
|       case "annulation de magie": | ||||
|         return RdDItemSort.$voiesConnues('O/H/N', voies) | ||||
|     } | ||||
|     const voie = VOIES_DRACONIC.find(it => it.label.includes(sort.system.draconic)) | ||||
|     return voie?.code ?? sort.system.draconic | ||||
|   } | ||||
|  | ||||
|  | ||||
|   static $voiesConnues(voiesSort, voies) { | ||||
|     const codes = voies.filter(it => voiesSort.includes(it)) | ||||
|       .sort(Misc.ascending(it => RdDItemSort.getOrdreCode(it))) | ||||
|     return Misc.join(codes ?? [''], '/'); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isDifficulteVariable(sort) { | ||||
|     return sort && (sort.system.difficulte.toLowerCase() == "variable"); | ||||
| @@ -31,9 +81,9 @@ export class RdDItemSort extends Item { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static buildBonusCaseList(bonuscase, newCase) { | ||||
|     const list = RdDItemSort._bonuscaseStringToList(bonuscase) | ||||
|     const list = RdDItemSort.bonuscaseStringToList(bonuscase) | ||||
|     if (newCase) { | ||||
|       return list.concat({ case: "Nouvelle", bonus: 0 }); | ||||
|       list.push({ case: "Nouvelle", bonus: 0 }) | ||||
|     } | ||||
|     return list; | ||||
|   } | ||||
| @@ -44,7 +94,7 @@ export class RdDItemSort extends Item { | ||||
|   */ | ||||
|   static getBonusCaseList(item, newCase = false) { | ||||
|     // Gestion spéciale case bonus | ||||
|     if (item.type == 'sort') { | ||||
|     if (item.type == ITEM_TYPES.sort) { | ||||
|       return RdDItemSort.buildBonusCaseList(item.system.bonuscase, newCase); | ||||
|     } | ||||
|     return undefined; | ||||
| @@ -104,8 +154,11 @@ export class RdDItemSort extends Item { | ||||
|       .sort(Misc.ascending()) | ||||
|       .join(','); | ||||
|   } | ||||
|   static _bonuscaseStringToList(bonuscase) { | ||||
|     return (bonuscase ?? '').split(',').map(it => { | ||||
|   static bonuscaseStringToList(bonuscase) { | ||||
|     if (bonuscase == undefined || bonuscase == '') { | ||||
|       return [] | ||||
|     } | ||||
|     return bonuscase.split(',').map(it => { | ||||
|       const b = it.split(':'); | ||||
|       return { case: b[0], bonus: b[1] }; | ||||
|     }); | ||||
|   | ||||
							
								
								
									
										137
									
								
								module/item.js
									
									
									
									
									
								
							
							
						
						
									
										137
									
								
								module/item.js
									
									
									
									
									
								
							| @@ -6,10 +6,18 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { SystemCompendiums } from "./settings/system-compendiums.js"; | ||||
| import { RdDRaretes } from "./item/raretes.js"; | ||||
| import { RdDItemCompetence } from "./item-competence.js"; | ||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||
| import { CATEGORIES_COMPETENCES } from "./item-competence.js"; | ||||
| import { CATEGORIES_COMPETENCES_CREATURES } from "./item-competencecreature.js"; | ||||
|  | ||||
| export const TYPES = { | ||||
| export const ACTOR_TYPES = { | ||||
|   personnage: 'personnage', | ||||
|   creature: 'creature', | ||||
|   entite: 'entite', | ||||
|   commerce: 'commerce', | ||||
|   vehicule: 'vehicule' | ||||
| } | ||||
|  | ||||
| export const ITEM_TYPES = { | ||||
|   competence: 'competence', | ||||
|   competencecreature: 'competencecreature', | ||||
|   empoignade: 'empoignade', | ||||
| @@ -56,33 +64,33 @@ export const TYPES = { | ||||
| } | ||||
|  | ||||
| const typesInventaireMateriel = [ | ||||
|   TYPES.arme, | ||||
|   TYPES.armure, | ||||
|   TYPES.conteneur, | ||||
|   TYPES.faune, | ||||
|   TYPES.gemme, | ||||
|   TYPES.herbe, | ||||
|   TYPES.plante, | ||||
|   TYPES.ingredient, | ||||
|   TYPES.livre, | ||||
|   TYPES.monnaie, | ||||
|   TYPES.munition, | ||||
|   TYPES.nourritureboisson, | ||||
|   TYPES.objet, | ||||
|   TYPES.potion, | ||||
|   ITEM_TYPES.arme, | ||||
|   ITEM_TYPES.armure, | ||||
|   ITEM_TYPES.conteneur, | ||||
|   ITEM_TYPES.faune, | ||||
|   ITEM_TYPES.gemme, | ||||
|   ITEM_TYPES.herbe, | ||||
|   ITEM_TYPES.plante, | ||||
|   ITEM_TYPES.ingredient, | ||||
|   ITEM_TYPES.livre, | ||||
|   ITEM_TYPES.monnaie, | ||||
|   ITEM_TYPES.munition, | ||||
|   ITEM_TYPES.nourritureboisson, | ||||
|   ITEM_TYPES.objet, | ||||
|   ITEM_TYPES.potion, | ||||
| ] | ||||
| const typesInventaire = { | ||||
|   materiel: typesInventaireMateriel, | ||||
|   all: ['service'].concat(typesInventaireMateriel), | ||||
| } | ||||
|  | ||||
| const typesObjetsOeuvres = [TYPES.oeuvre, TYPES.recettecuisine, TYPES.musique, TYPES.chant, TYPES.danse, TYPES.jeu] | ||||
| const typesObjetsDraconiques = [TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.tete, TYPES.signedraconique, TYPES.sortreserve, TYPES.rencontre] | ||||
| const typesObjetsConnaissance = [TYPES.meditation, TYPES.recettealchimique, TYPES.sort] | ||||
| const typesObjetsEffet = [TYPES.possession, TYPES.poison, TYPES.maladie, TYPES.blessure] | ||||
| const typesObjetsCompetence = [TYPES.competence, TYPES.competencecreature] | ||||
| const typesObjetsTemporels = [TYPES.blessure, TYPES.poison, TYPES.maladie, TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.signedraconique, TYPES.rencontre] | ||||
| const typesObjetsEquipable = [TYPES.arme, TYPES.armure, TYPES.objet]; | ||||
| const typesObjetsOeuvres = [ITEM_TYPES.oeuvre, ITEM_TYPES.recettecuisine, ITEM_TYPES.musique, ITEM_TYPES.chant, ITEM_TYPES.danse, ITEM_TYPES.jeu] | ||||
| const typesObjetsDraconiques = [ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.tete, ITEM_TYPES.signedraconique, ITEM_TYPES.sortreserve, ITEM_TYPES.rencontre] | ||||
| const typesObjetsConnaissance = [ITEM_TYPES.meditation, ITEM_TYPES.recettealchimique, ITEM_TYPES.sort] | ||||
| const typesObjetsEffet = [ITEM_TYPES.possession, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.blessure] | ||||
| const typesObjetsCompetence = [ITEM_TYPES.competence, ITEM_TYPES.competencecreature] | ||||
| const typesObjetsTemporels = [ITEM_TYPES.blessure, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.signedraconique, ITEM_TYPES.rencontre] | ||||
| const typesObjetsEquipable = [ITEM_TYPES.arme, ITEM_TYPES.armure, ITEM_TYPES.objet]; | ||||
| const typesEnvironnement = typesInventaireMateriel; | ||||
| const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc | ||||
| const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc | ||||
| @@ -141,12 +149,12 @@ export class RdDItem extends Item { | ||||
|   static isFieldInventaireModifiable(type, field) { | ||||
|     switch (field) { | ||||
|       case 'quantite': | ||||
|         if ([TYPES.conteneur].includes(type)) { | ||||
|         if ([ITEM_TYPES.conteneur].includes(type)) { | ||||
|           return false; | ||||
|         } | ||||
|         break; | ||||
|       case 'cout': | ||||
|         if ([TYPES.monnaie].includes(type)) { | ||||
|         if ([ITEM_TYPES.monnaie].includes(type)) { | ||||
|           return game.user.isGM; | ||||
|         } | ||||
|         break; | ||||
| @@ -164,9 +172,11 @@ export class RdDItem extends Item { | ||||
|   static getItemTypesInventaire(mode = 'materiel') { | ||||
|     return typesInventaire[mode ?? 'materiel'] | ||||
|   } | ||||
|  | ||||
|   static getItemTypesDraconiques() { | ||||
|     return typesObjetsDraconiques; | ||||
|   } | ||||
|  | ||||
|   static getItemTypesEnvironnement() { | ||||
|     return typesEnvironnement; | ||||
|   } | ||||
| @@ -175,6 +185,16 @@ export class RdDItem extends Item { | ||||
|     return typesObjetsOeuvres | ||||
|   } | ||||
|  | ||||
|   static getCategories(itemType) { | ||||
|     switch (itemType) { | ||||
|       case ITEM_TYPES.competence: | ||||
|         return CATEGORIES_COMPETENCES | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         return CATEGORIES_COMPETENCES_CREATURES | ||||
|     } | ||||
|     return {} | ||||
|   } | ||||
|  | ||||
|   constructor(docData, context = {}) { | ||||
|     if (!context.rdd?.ready) { | ||||
|       foundry.utils.mergeObject(context, { rdd: { ready: true } }); | ||||
| @@ -195,15 +215,15 @@ export class RdDItem extends Item { | ||||
|  | ||||
|   getUniteQuantite() { | ||||
|     switch (this.type) { | ||||
|       case TYPES.monnaie: return "(Pièces)" | ||||
|       case TYPES.herbe: | ||||
|       case ITEM_TYPES.monnaie: return "(Pièces)" | ||||
|       case ITEM_TYPES.herbe: | ||||
|         switch (this.system.categorie) { | ||||
|           case 'Alchimie': case 'Repos': case 'Soin': | ||||
|             return "(Brins)" | ||||
|           case 'Cuisine': return ''; | ||||
|         } | ||||
|         return ''; | ||||
|       case TYPES.ingredient: return "(Pépins ou Brins)" | ||||
|       case ITEM_TYPES.ingredient: return "(Pépins ou Brins)" | ||||
|     } | ||||
|     return ''; | ||||
|   } | ||||
| @@ -212,13 +232,13 @@ export class RdDItem extends Item { | ||||
|     return typesObjetsEquipable.includes(this.type) | ||||
|   } | ||||
|  | ||||
|   isCompetencePersonnage() { return this.type == TYPES.competence } | ||||
|   isCompetenceCreature() { return this.type == TYPES.competencecreature } | ||||
|   isConteneur() { return this.type == TYPES.conteneur; } | ||||
|   isMonnaie() { return this.type == TYPES.monnaie; } | ||||
|   isPotion() { return this.type == TYPES.potion; } | ||||
|   isNourritureBoisson() { return this.type == TYPES.nourritureboisson; } | ||||
|   isService() { return this.type == TYPES.service; } | ||||
|   isCompetencePersonnage() { return this.type == ITEM_TYPES.competence } | ||||
|   isCompetenceCreature() { return this.type == ITEM_TYPES.competencecreature } | ||||
|   isConteneur() { return this.type == ITEM_TYPES.conteneur; } | ||||
|   isMonnaie() { return this.type == ITEM_TYPES.monnaie; } | ||||
|   isPotion() { return this.type == ITEM_TYPES.potion; } | ||||
|   isNourritureBoisson() { return this.type == ITEM_TYPES.nourritureboisson; } | ||||
|   isService() { return this.type == ITEM_TYPES.service; } | ||||
|  | ||||
|   isCompetence() { return typesObjetsCompetence.includes(this.type) } | ||||
|   isEsquive() { | ||||
| @@ -237,30 +257,23 @@ export class RdDItem extends Item { | ||||
|     return this.isCompetence() && ['melee', 'tir', 'lancer'].includes(this.system.categorie) | ||||
|   } | ||||
|  | ||||
|   isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" } | ||||
|   isCompetencePossession() { return ITEM_TYPES.competencecreature == this.type && this.system.categorie == "possession" } | ||||
|   isTemporel() { return typesObjetsTemporels.includes(this.type) } | ||||
|   isOeuvre() { return typesObjetsOeuvres.includes(this.type) } | ||||
|   isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) } | ||||
|   isQueueDragon() { return [TYPES.queue, TYPES.ombre].includes(this.type) } | ||||
|   isQueueDragon() { return [ITEM_TYPES.queue, ITEM_TYPES.ombre].includes(this.type) } | ||||
|   isEffet() { return typesObjetsEffet.includes(this.type) } | ||||
|   isConnaissance() { return typesObjetsConnaissance.includes(this.type) } | ||||
|  | ||||
|   isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); } | ||||
|   isBoisson() { return this.isNourritureBoisson() && this.system.boisson; } | ||||
|   isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; } | ||||
|   isHerbeAPotion() { return this.type == TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); } | ||||
|   isBlessure() { return this.type == TYPES.blessure } | ||||
|   isHerbeAPotion() { return this.type == ITEM_TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); } | ||||
|   isBlessure() { return this.type == ITEM_TYPES.blessure } | ||||
|  | ||||
|   isPresentDansMilieux(milieux) { | ||||
|     return this.getEnvironnements(milieux).length > 0 | ||||
|   } | ||||
|   getCategories() { | ||||
|     switch (this.type) { | ||||
|       case TYPES.competence: return RdDItemCompetence.getCategories() | ||||
|       case TYPES.competencecreature: return RdDItemCompetenceCreature.getCategories() | ||||
|     } | ||||
|     return {} | ||||
|   } | ||||
|  | ||||
|   getEnvironnements(milieux = undefined) { | ||||
|     const environnements = this.isInventaire() ? this.system.environnement : undefined; | ||||
| @@ -341,15 +354,15 @@ export class RdDItem extends Item { | ||||
|  | ||||
|   getUtilisation() { | ||||
|     switch (this.type) { | ||||
|       case TYPES.potion: | ||||
|       case ITEM_TYPES.potion: | ||||
|         switch (this.system.categorie) { | ||||
|           case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie' | ||||
|           case 'Cuisine': return 'cuisine' | ||||
|           case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins' | ||||
|         } | ||||
|         return ''; | ||||
|       case TYPES.nourritureboisson: return 'cuisine'; | ||||
|       case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante: | ||||
|       case ITEM_TYPES.nourritureboisson: return 'cuisine'; | ||||
|       case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante: | ||||
|         switch (this.system.categorie) { | ||||
|           case 'Cuisine': return 'cuisine'; | ||||
|           case 'Toxique': case 'Poison': return 'poison'; | ||||
| @@ -364,9 +377,9 @@ export class RdDItem extends Item { | ||||
|   getUtilisationCuisine() { | ||||
|     if (this.getUtilisation() == 'cuisine') { | ||||
|       switch (this.type) { | ||||
|         case TYPES.nourritureboisson: | ||||
|         case ITEM_TYPES.nourritureboisson: | ||||
|           return 'pret'; | ||||
|         case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante: | ||||
|         case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante: | ||||
|           return 'brut'; | ||||
|       } | ||||
|     } | ||||
| @@ -374,7 +387,7 @@ export class RdDItem extends Item { | ||||
|   } | ||||
|  | ||||
|   isCristalAlchimique() { | ||||
|     return this.type == TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0; | ||||
|     return this.type == ITEM_TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0; | ||||
|   } | ||||
|  | ||||
|   isMagique() { | ||||
| @@ -402,11 +415,11 @@ export class RdDItem extends Item { | ||||
|  | ||||
|   getEnc() { | ||||
|     switch (this.type) { | ||||
|       case TYPES.service: | ||||
|       case ITEM_TYPES.service: | ||||
|         return 0; | ||||
|       case TYPES.herbe: | ||||
|       case ITEM_TYPES.herbe: | ||||
|         return this.getEncHerbe(); | ||||
|       case TYPES.gemme: | ||||
|       case ITEM_TYPES.gemme: | ||||
|         return encPepin * this.system.taille; | ||||
|     } | ||||
|     return Math.max(this.system.encombrement ?? 0, 0); | ||||
| @@ -484,7 +497,7 @@ export class RdDItem extends Item { | ||||
|  | ||||
|   getActionPrincipale(options = { warnIfNot: true }) { | ||||
|     switch (this.type) { | ||||
|       case TYPES.conteneur: return 'Ouvrir'; | ||||
|       case ITEM_TYPES.conteneur: return 'Ouvrir'; | ||||
|     } | ||||
|     if (this.actor?.isPersonnage()) { | ||||
|       const warn = options.warnIfNot; | ||||
| @@ -492,11 +505,11 @@ export class RdDItem extends Item { | ||||
|         return 'Cuisiner'; | ||||
|       } | ||||
|       switch (this.type) { | ||||
|         case TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn); | ||||
|         case TYPES.potion: return this._actionOrWarnQuantiteZero('Consommer', warn); | ||||
|         case TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn); | ||||
|         case TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined; | ||||
|         case TYPES.queue: case TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined; | ||||
|         case ITEM_TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn); | ||||
|         case ITEM_TYPES.potion: return this._actionOrWarnQuantiteZero('Consommer', warn); | ||||
|         case ITEM_TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn); | ||||
|         case ITEM_TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined; | ||||
|         case ITEM_TYPES.queue: case ITEM_TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined; | ||||
|       } | ||||
|     } | ||||
|     return undefined; | ||||
|   | ||||
| @@ -2,7 +2,7 @@ import { RdDBaseActor } from "./actor/base-actor.js"; | ||||
| import { LOG_HEAD, SYSTEM_RDD } from "./constants.js"; | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { Monnaie } from "./item-monnaie.js"; | ||||
| import { RdDItem, TYPES } from "./item.js"; | ||||
| import { RdDItem, ITEM_TYPES } from "./item.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { RdDRaretes } from "./item/raretes.js"; | ||||
| import { RdDCalendrier } from "./time/rdd-calendrier.js"; | ||||
| @@ -465,7 +465,7 @@ class _10_7_19_CategorieCompetenceCreature extends Migration { | ||||
|  | ||||
|   async migrate() { | ||||
|     await this.applyItemsUpdates(items => items | ||||
|       .filter(it => TYPES.competencecreature == it.type) | ||||
|       .filter(it => ITEM_TYPES.competencecreature == it.type) | ||||
|       .map(it => this.migrateCompetenceCreature(it)) | ||||
|     ); | ||||
|   } | ||||
| @@ -502,7 +502,7 @@ class _10_7_19_PossessionsEntiteVictime extends Migration { | ||||
|  | ||||
|   async migrate() { | ||||
|     await this.applyItemsUpdates(items => items | ||||
|       .filter(it => TYPES.possession == it.type) | ||||
|       .filter(it => ITEM_TYPES.possession == it.type) | ||||
|       .map(it => this.migratePossession(it)) | ||||
|     ); | ||||
|   } | ||||
|   | ||||
| @@ -31,8 +31,8 @@ export class RdDBonus { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static dmg(rollData, dmgActor, isEntiteIncarnee = false) { | ||||
|     const dmgArme = RdDBonus._dmgArme(rollData) | ||||
|   static dmg(rollData, actor, isEntiteIncarnee = false) { | ||||
|     const dmgArme = RdDBonus.dmgArme(rollData.arme) | ||||
|     let dmg = { | ||||
|       total: 0, | ||||
|       dmgArme: dmgArme, | ||||
| @@ -41,7 +41,7 @@ export class RdDBonus { | ||||
|       dmgParticuliere: RdDBonus._dmgParticuliere(rollData), | ||||
|       dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used), | ||||
|       mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee), | ||||
|       dmgActor: RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac?.label, dmgArme) | ||||
|       dmgActor: RdDBonus.bonusDmg(actor, rollData.selectedCarac?.label.toLowerCase(), dmgArme) | ||||
|     } | ||||
|     dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere; | ||||
|     return dmg; | ||||
| @@ -71,11 +71,11 @@ export class RdDBonus { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static _dmgArme(rollData) { | ||||
|     if (rollData.arme) { | ||||
|       let dmgBase = rollData.arme.system.dommagesReels ?? Number(rollData.arme.system.dommages ?? 0); | ||||
|   static dmgArme(arme) { | ||||
|     if (arme) { | ||||
|       let dmgBase = arme.system.dommagesReels ?? Number(arme.system.dommages ?? 0); | ||||
|       //Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278) | ||||
|       return dmgBase + Math.min(dmgBase, rollData.arme.system.magique ? rollData.arme.system.ecaille_efficacite : 0); | ||||
|       return dmgBase + Math.min(dmgBase, arme.system.magique ? arme.system.ecaille_efficacite : 0); | ||||
|     } | ||||
|     return 0; | ||||
|   } | ||||
| @@ -86,13 +86,14 @@ export class RdDBonus { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static _dmgPerso(dmgActor, categorie, dmgArme) { | ||||
|   static bonusDmg(actor, categorie, dmgArme) { | ||||
|     const dmgActor = actor.getBonusDegat() | ||||
|     if (categorie == undefined) { | ||||
|       return 0 | ||||
|     } | ||||
|     switch (categorie) { | ||||
|       case "Tir": return 0; | ||||
|       case "Lancer": return Math.max(0, Math.min(dmgArme, dmgActor)); | ||||
|       case "tir": return 0; | ||||
|       case "lancer": return Math.max(0, Math.min(dmgArme, dmgActor)); | ||||
|     } | ||||
|     return dmgActor; | ||||
|   } | ||||
|   | ||||
| @@ -3,38 +3,38 @@ import { Misc } from "./misc.js"; | ||||
|  | ||||
| const TABLE_CARACTERISTIQUES_DERIVEES = { | ||||
|   // xp: coût pour passer du niveau inférieur à ce niveau | ||||
|   1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 }, | ||||
|   2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 }, | ||||
|   3: { xp: 4, poids: "6-10", plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' }, | ||||
|   4: { xp: 4, poids: "11-20", plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' }, | ||||
|   5: { xp: 5, poids: "21-30", plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' }, | ||||
|   6: { xp: 5, poids: "31-40", plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' }, | ||||
|   7: { xp: 6, poids: "41-50", plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' }, | ||||
|   8: { xp: 6, poids: "51-60", plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' }, | ||||
|   9: { xp: 7, poids: "61-65", plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' }, | ||||
|   10: { xp: 7, poids: "66-70", plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' }, | ||||
|   11: { xp: 8, poids: "71-75", plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' }, | ||||
|   12: { xp: 8, poids: "76-80", plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' }, | ||||
|   13: { xp: 9, poids: "81-90", plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' }, | ||||
|   14: { xp: 9, poids: "91-100", plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' }, | ||||
|   15: { xp: 10, poids: "101-110", plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' }, | ||||
|   16: { xp: 20, poids: "111-120", plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' }, | ||||
|   17: { xp: 30, poids: "121-131", plusdom: +3, sconst: 5, sust: 5 }, | ||||
|   18: { xp: 40, poids: "131-141", plusdom: +4, sconst: 6, sust: 5 }, | ||||
|   19: { xp: 50, poids: "141-150", plusdom: +4, sconst: 6, sust: 5 }, | ||||
|   20: { xp: 60, poids: "151-160", plusdom: +4, sconst: 6, sust: 6 }, | ||||
|   21: { xp: 70, poids: "161-180", plusdom: +5, sconst: 7, sust: 6 }, | ||||
|   22: { xp: 80, poids: "181-200", plusdom: +5, sconst: 7, sust: 7 }, | ||||
|   23: { xp: 90, poids: "201-300", plusdom: +6, sconst: 7, sust: 8 }, | ||||
|   24: { xp: 100, poids: "301-400", plusdom: +6, sconst: 8, sust: 9 }, | ||||
|   25: { xp: 110, poids: "401-500", plusdom: +7, sconst: 8, sust: 10 }, | ||||
|   26: { xp: 120, poids: "501-600", plusdom: +7, sconst: 8, sust: 11 }, | ||||
|   27: { xp: 130, poids: "601-700", plusdom: +8, sconst: 9, sust: 12 }, | ||||
|   28: { xp: 140, poids: "701-800", plusdom: +8, sconst: 9, sust: 13 }, | ||||
|   29: { xp: 150, poids: "801-900", plusdom: +9, sconst: 9, sust: 14 }, | ||||
|   30: { xp: 160, poids: "901-1000", plusdom: +9, sconst: 10, sust: 15 }, | ||||
|   31: { xp: 170, poids: "1001-1500", plusdom: +10, sconst: 10, sust: 16 }, | ||||
|   32: { xp: 180, poids: "1501-2000", plusdom: +11, sconst: 10, sust: 17 } | ||||
|   1: { xp: 3, poids: "moins de 1kg", poidsMin: 0, poidsMax: 1, plusdom: -5, sconst: 0.5, sust: 0.1 }, | ||||
|   2: { xp: 3, poids: "1-5", poidsMin: 1, poidsMax: 5, plusdom: -4, sconst: 0.5, sust: 0.3 }, | ||||
|   3: { xp: 4, poids: "6-10", poidsMin: 6, poidsMax: 10, plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' }, | ||||
|   4: { xp: 4, poids: "11-20", poidsMin: 11, poidsMax: 20, plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' }, | ||||
|   5: { xp: 5, poids: "21-30", poidsMin: 21, poidsMax: 30, plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' }, | ||||
|   6: { xp: 5, poids: "31-40", poidsMin: 31, poidsMax: 40, plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' }, | ||||
|   7: { xp: 6, poids: "41-50", poidsMin: 41, poidsMax: 50, plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' }, | ||||
|   8: { xp: 6, poids: "51-60", poidsMin: 51, poidsMax: 60, plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' }, | ||||
|   9: { xp: 7, poids: "61-65", poidsMin: 61, poidsMax: 65, plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' }, | ||||
|   10: { xp: 7, poids: "66-70", poidsMin: 66, poidsMax: 70, plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' }, | ||||
|   11: { xp: 8, poids: "71-75", poidsMin: 71, poidsMax: 75, plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' }, | ||||
|   12: { xp: 8, poids: "76-80", poidsMin: 76, poidsMax: 80, plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' }, | ||||
|   13: { xp: 9, poids: "81-90", poidsMin: 81, poidsMax: 90, plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' }, | ||||
|   14: { xp: 9, poids: "91-100", poidsMin: 91, poidsMax: 100, plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' }, | ||||
|   15: { xp: 10, poids: "101-110", poidsMin: 101, poidsMax: 110, plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' }, | ||||
|   16: { xp: 20, poids: "111-120", poidsMin: 111, poidsMax: 120, plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' }, | ||||
|   17: { xp: 30, poids: "121-131", poidsMin: 121, poidsMax: 131, plusdom: +3, sconst: 5, sust: 5 }, | ||||
|   18: { xp: 40, poids: "131-141", poidsMin: 131, poidsMax: 141, plusdom: +4, sconst: 6, sust: 5 }, | ||||
|   19: { xp: 50, poids: "141-150", poidsMin: 141, poidsMax: 150, plusdom: +4, sconst: 6, sust: 5 }, | ||||
|   20: { xp: 60, poids: "151-160", poidsMin: 151, poidsMax: 160, plusdom: +4, sconst: 6, sust: 6 }, | ||||
|   21: { xp: 70, poids: "161-180", poidsMin: 161, poidsMax: 180, plusdom: +5, sconst: 7, sust: 6 }, | ||||
|   22: { xp: 80, poids: "181-200", poidsMin: 181, poidsMax: 200, plusdom: +5, sconst: 7, sust: 7 }, | ||||
|   23: { xp: 90, poids: "201-300", poidsMin: 201, poidsMax: 300, plusdom: +6, sconst: 7, sust: 8 }, | ||||
|   24: { xp: 100, poids: "301-400", poidsMin: 301, poidsMax: 400, plusdom: +6, sconst: 8, sust: 9 }, | ||||
|   25: { xp: 110, poids: "401-500", poidsMin: 401, poidsMax: 500, plusdom: +7, sconst: 8, sust: 10 }, | ||||
|   26: { xp: 120, poids: "501-600", poidsMin: 501, poidsMax: 600, plusdom: +7, sconst: 8, sust: 11 }, | ||||
|   27: { xp: 130, poids: "601-700", poidsMin: 601, poidsMax: 700, plusdom: +8, sconst: 9, sust: 12 }, | ||||
|   28: { xp: 140, poids: "701-800", poidsMin: 701, poidsMax: 800, plusdom: +8, sconst: 9, sust: 13 }, | ||||
|   29: { xp: 150, poids: "801-900", poidsMin: 801, poidsMax: 900, plusdom: +9, sconst: 9, sust: 14 }, | ||||
|   30: { xp: 160, poids: "901-1000", poidsMin: 901, poidsMax: 1000, plusdom: +9, sconst: 10, sust: 15 }, | ||||
|   31: { xp: 170, poids: "1001-1500", poidsMin: 1001, poidsMax: 1500, plusdom: +10, sconst: 10, sust: 16 }, | ||||
|   32: { xp: 180, poids: "1501-2000", poidsMin: 1501, poidsMax: 2000, plusdom: +11, sconst: 10, sust: 17 } | ||||
| }; | ||||
|  | ||||
| export class RdDCarac { | ||||
|   | ||||
| @@ -75,6 +75,12 @@ export class RdDCombatManager extends Combat { | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|   static calculAjustementInit(actor, arme) { | ||||
|     const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0 | ||||
|     const etatGeneral = actor.getEtatGeneral() ?? 0 | ||||
|     return efficacite + etatGeneral | ||||
|  | ||||
|   } | ||||
|  | ||||
|   /************************************************************************************/ | ||||
|   async rollInitiative(ids, formula = undefined, messageOptions = {}) { | ||||
| @@ -84,12 +90,14 @@ export class RdDCombatManager extends Combat { | ||||
|     // calculate initiative | ||||
|     for (let cId = 0; cId < ids.length; cId++) { | ||||
|       const combatant = this.combatants.get(ids[cId]); | ||||
|       let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0); | ||||
|       const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, undefined); | ||||
|       let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, ajustement); | ||||
|  | ||||
|       if (!formula) { | ||||
|         if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') { | ||||
|           const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.isCompetenceAttaque(it)) | ||||
|           if (competence) { | ||||
|             rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0); | ||||
|             rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, etatGeneral); | ||||
|           } | ||||
|         } else { | ||||
|           const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe) | ||||
| @@ -109,9 +117,9 @@ export class RdDCombatManager extends Combat { | ||||
|           if (competence && competence.system.defaut_carac) { | ||||
|             const carac = combatant.actor.system.carac[competence.system.defaut_carac].value; | ||||
|             const niveau = competence.system.niveau; | ||||
|             const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0; | ||||
|             //console.log("RollInitiative", competence, carac, niveau, bonusEcaille); | ||||
|             rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille); | ||||
|  | ||||
|             const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, armeCombat) | ||||
|             rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, ajustement); | ||||
|           } else { | ||||
|             ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`); | ||||
|           } | ||||
| @@ -215,13 +223,16 @@ export class RdDCombatManager extends Combat { | ||||
|  | ||||
|   static $prepareAttaqueArme(infoAttaque) { | ||||
|     const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence); | ||||
|     const attaque = foundry.utils.duplicate(infoAttaque.arme); | ||||
|     const arme = infoAttaque.arme; | ||||
|     const attaque = foundry.utils.duplicate(arme); | ||||
|     attaque.action = 'attaque'; | ||||
|     attaque.system.competence = infoAttaque.competence; | ||||
|     attaque.system.dommagesReels = infoAttaque.dommagesReel; | ||||
|     attaque.system.infoMain = infoAttaque.infoMain; | ||||
|     attaque.system.niveau = comp.system.niveau; | ||||
|     attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value); | ||||
|  | ||||
|     const ajustement = (arme?.parent?.getEtatGeneral() ?? 0) + (arme?.system.magique) ? arme.system.ecaille_efficacite : 0; | ||||
|     attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value, ajustement); | ||||
|     return attaque; | ||||
|   } | ||||
|  | ||||
| @@ -336,7 +347,6 @@ export class RdDCombatManager extends Combat { | ||||
|       ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`) | ||||
|       return []; | ||||
|     } | ||||
|  | ||||
|     let initInfo = ""; | ||||
|     let initOffset = 0; | ||||
|     let caracForInit = 0; | ||||
| @@ -371,9 +381,9 @@ export class RdDCombatManager extends Combat { | ||||
|       initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action); | ||||
|     } | ||||
|  | ||||
|     let malus = combatant.actor.getEtatGeneral(); // Prise en compte état général  | ||||
|     // Cas des créatures et entités vs personnages | ||||
|     let rollFormula = RdDCombatManager.formuleInitiative(initOffset, caracForInit, compNiveau, malus); | ||||
|     const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, action) | ||||
|     let rollFormula = RdDCombatManager.formuleInitiative(initOffset, caracForInit, compNiveau, ajustement); | ||||
|     // Garder la trace de l'arme/compétence utilisée pour l'iniative | ||||
|     combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0 | ||||
|     game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo }); | ||||
| @@ -854,7 +864,7 @@ export class RdDCombat { | ||||
|   async _onAttaqueNormale(attackerRoll) { | ||||
|     console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll); | ||||
|  | ||||
|     attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntite()); | ||||
|     attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite()); | ||||
|     let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} } | ||||
|     attackerRoll.show = { | ||||
|       cible: this.target ? this.defender.name : 'la cible', | ||||
|   | ||||
| @@ -81,7 +81,7 @@ export class RdDCommands { | ||||
|  | ||||
|     this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" }); | ||||
|     this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" }); | ||||
|     this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" }); | ||||
|     this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.proposeName(msg, params), descr: "Génère un nom aléatoire" }); | ||||
|  | ||||
|     this.registerCommand({ | ||||
|       path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params), | ||||
|   | ||||
| @@ -132,6 +132,10 @@ export class RdDDice { | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static async rollHeure(options = { showDice: HIDE_DICE }) { | ||||
|     return await RdDDice.rollTotal("1dh", options) - 1 | ||||
|   } | ||||
|  | ||||
|   static async rollTotal(formula, options = { showDice: HIDE_DICE }) { | ||||
|     return (await RdDDice.roll(formula, options)).total; | ||||
|   } | ||||
|   | ||||
| @@ -5,7 +5,7 @@ import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||
| import { ChatUtility } from "./chat-utility.js"; | ||||
| import { STATUSES } from "./settings/status-effects.js"; | ||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||
| import { TYPES } from "./item.js"; | ||||
| import { ITEM_TYPES } from "./item.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
|  | ||||
| @@ -92,18 +92,18 @@ export class RdDEmpoignade { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isEmpoignadeEnCours(actor) { | ||||
|     return actor.itemTypes[TYPES.empoignade].find(it => it.system.pointsemp > 0) | ||||
|     return actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.pointsemp > 0) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getEmpoignadeById(actor, id) { | ||||
|     let emp = actor.itemTypes[TYPES.empoignade].find(it => it.system.empoignadeid == id) | ||||
|     let emp = actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.empoignadeid == id) | ||||
|     return emp && foundry.utils.duplicate(emp) || undefined; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getEmpoignade(attacker, defender) { | ||||
|     let emp = attacker.itemTypes[TYPES.empoignade].find(it => | ||||
|     let emp = attacker.itemTypes[ITEM_TYPES.empoignade].find(it => | ||||
|       (it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) || | ||||
|       (it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id) | ||||
|     ) | ||||
|   | ||||
| @@ -6,7 +6,7 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| export class RdDHerbes extends Item { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async initializeHerbes() { | ||||
|   static async onReady() { | ||||
|     this.herbesSoins = await RdDHerbes.listCategorieHerbes('Soin'); | ||||
|     this.herbesRepos = await RdDHerbes.listCategorieHerbes('Repos'); | ||||
|   } | ||||
|   | ||||
| @@ -1,6 +1,6 @@ | ||||
| import { RdDItemArme } from "./item-arme.js"; | ||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||
| import { TYPES } from "./item.js"; | ||||
| import { ITEM_TYPES } from "./item.js"; | ||||
|  | ||||
| export class RdDHotbar { | ||||
|  | ||||
| @@ -35,7 +35,7 @@ export class RdDHotbar { | ||||
|  | ||||
|   static async addToHotbar(item, slot) { | ||||
|     switch (item?.type ?? '') { | ||||
|       case TYPES.arme: | ||||
|       case ITEM_TYPES.arme: | ||||
|         { | ||||
|           // Les armes peuvent avoir plusieurs usages | ||||
|           if (item.system.competence != '') { | ||||
| @@ -54,12 +54,12 @@ export class RdDHotbar { | ||||
|           } | ||||
|         } | ||||
|         return | ||||
|       case TYPES.competencecreature: | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         const categorie = RdDItemCompetenceCreature.getCategorieAttaque(item) ?? 'competence'; | ||||
|         await this.createItemMacro(item, slot, categorie) | ||||
|         return | ||||
|       default: | ||||
|       case TYPES.competence: | ||||
|       case ITEM_TYPES.competence: | ||||
|         await this.createItemMacro(item, slot++, 'competence') | ||||
|         if (item.isCorpsACorps()) { | ||||
|           await this.createItemMacro(item, slot++, 'pugilat') | ||||
| @@ -79,7 +79,7 @@ export class RdDHotbar { | ||||
|    * Actor     - open actor sheet | ||||
|    * Journal   - open journal sheet | ||||
|    */ | ||||
|   static initDropbar() { | ||||
|   static init() { | ||||
|  | ||||
|     Hooks.on('hotbarDrop', (bar, documentData, slot) => { | ||||
|  | ||||
| @@ -88,9 +88,9 @@ export class RdDHotbar { | ||||
|         const item = fromUuidSync(documentData.uuid) ?? this.actor.items.get(documentData.uuid) | ||||
|         console.log('DROP', documentData, item) | ||||
|         switch (item?.type) { | ||||
|           case TYPES.arme: | ||||
|           case TYPES.competence: | ||||
|           case TYPES.competencecreature: | ||||
|           case ITEM_TYPES.arme: | ||||
|           case ITEM_TYPES.competence: | ||||
|           case ITEM_TYPES.competencecreature: | ||||
|             this.addToHotbar(item, slot) | ||||
|             return false | ||||
|         } | ||||
| @@ -116,9 +116,9 @@ export class RdDHotbar { | ||||
|  | ||||
|     // Trigger the item roll | ||||
|     switch (item.type) { | ||||
|       case TYPES.arme: | ||||
|       case ITEM_TYPES.arme: | ||||
|         return actor.rollArme(item, categorieArme); | ||||
|       case TYPES.competence: | ||||
|       case ITEM_TYPES.competence: | ||||
|         if (item.isCorpsACorps()) { | ||||
|           switch (categorieArme) { | ||||
|             case 'pugilat': | ||||
| @@ -128,7 +128,7 @@ export class RdDHotbar { | ||||
|           } | ||||
|         } | ||||
|         return actor.rollCompetence(item); | ||||
|       case TYPES.competencecreature: | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         return item.system.iscombat && !item.system.isparade | ||||
|           ? actor.rollArme(item, categorieArme) | ||||
|           : actor.rollCompetence(item); | ||||
|   | ||||
| @@ -1,69 +1,73 @@ | ||||
| import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG } from "./constants.js"; | ||||
| import { Migrations } from './migrations.js'; | ||||
| import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG } from "./constants.js" | ||||
| import { Migrations } from './migrations.js' | ||||
|  | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { TMRUtility } from "./tmr-utility.js"; | ||||
| import { TMRRencontres } from "./tmr-rencontres.js"; | ||||
| import { RdDCalendrier } from "./time/rdd-calendrier.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { DialogChronologie } from "./dialog-chronologie.js"; | ||||
| import { RdDUtility } from "./rdd-utility.js" | ||||
| import { TMRUtility } from "./tmr-utility.js" | ||||
| import { TMRRencontres } from "./tmr-rencontres.js" | ||||
| import { RdDCalendrier } from "./time/rdd-calendrier.js" | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js" | ||||
| import { DialogChronologie } from "./dialog-chronologie.js" | ||||
|  | ||||
| import { RdDResolutionTable } from "./rdd-resolution-table.js"; | ||||
| import { RdDTokenHud } from "./rdd-token-hud.js"; | ||||
| import { RdDCommands } from "./rdd-commands.js"; | ||||
| import { RdDCombatManager, RdDCombat } from "./rdd-combat.js"; | ||||
| import { ChatUtility } from "./chat-utility.js"; | ||||
| import { StatusEffects } from "./settings/status-effects.js"; | ||||
| import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js"; | ||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||
| import { RdDResolutionTable } from "./rdd-resolution-table.js" | ||||
| import { RdDTokenHud } from "./rdd-token-hud.js" | ||||
| import { RdDCommands } from "./rdd-commands.js" | ||||
| import { RdDCombatManager, RdDCombat } from "./rdd-combat.js" | ||||
| import { ChatUtility } from "./chat-utility.js" | ||||
| import { StatusEffects } from "./settings/status-effects.js" | ||||
| import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js" | ||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js" | ||||
| import { RdDHotbar } from "./rdd-hotbar-drop.js" | ||||
| import { EffetsDraconiques } from "./tmr/effets-draconiques.js"; | ||||
| import { RdDHerbes } from "./rdd-herbes.js"; | ||||
| import { RdDDice } from "./rdd-dice.js"; | ||||
| import { RdDPossession } from "./rdd-possession.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { EffetsDraconiques } from "./tmr/effets-draconiques.js" | ||||
| import { RdDHerbes } from "./rdd-herbes.js" | ||||
| import { RdDDice } from "./rdd-dice.js" | ||||
| import { RdDPossession } from "./rdd-possession.js" | ||||
| import { Misc } from "./misc.js" | ||||
|  | ||||
| import { SystemCompendiums } from "./settings/system-compendiums.js"; | ||||
| import { Environnement } from "./environnement.js"; | ||||
| import { SystemCompendiums } from "./settings/system-compendiums.js" | ||||
| import { Environnement } from "./environnement.js" | ||||
|  | ||||
| import { RdDActor } from "./actor.js"; | ||||
| import { RdDBaseActor } from "./actor/base-actor.js"; | ||||
| import { RdDCommerce } from "./actor/commerce.js"; | ||||
| import { RdDEntite } from "./actor/entite.js"; | ||||
| import { RdDVehicule } from "./actor/vehicule.js"; | ||||
| import { RdDActorSheet } from "./actor-sheet.js"; | ||||
| import { RdDCommerceSheet } from "./actor/commerce-sheet.js"; | ||||
| import { RdDCreatureSheet } from "./actor/creature-sheet.js"; | ||||
| import { RdDActorEntiteSheet } from "./actor/entite-sheet.js"; | ||||
| import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js"; | ||||
| import { RdDActor } from "./actor.js" | ||||
| import { RdDBaseActor } from "./actor/base-actor.js" | ||||
| import { RdDCommerce } from "./actor/commerce.js" | ||||
| import { RdDEntite } from "./actor/entite.js" | ||||
| import { RdDVehicule } from "./actor/vehicule.js" | ||||
| import { RdDActorSheet } from "./actor-sheet.js" | ||||
| import { RdDCommerceSheet } from "./actor/commerce-sheet.js" | ||||
| import { RdDCreatureSheet } from "./actor/creature-sheet.js" | ||||
| import { RdDActorEntiteSheet } from "./actor/entite-sheet.js" | ||||
| import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js" | ||||
|  | ||||
| import { RdDItem } from "./item.js"; | ||||
| import { RdDItemBlessure } from "./item/blessure.js"; | ||||
| import { RdDItemService } from "./item/service.js"; | ||||
| import { RdDItemMaladie } from "./item/maladie.js"; | ||||
| import { RdDItemPoison } from "./item/poison.js"; | ||||
| import { RdDItemSigneDraconique } from "./item/signedraconique.js"; | ||||
| import { RdDItemQueue } from "./item/queue.js"; | ||||
| import { RdDItemOmbre } from "./item/ombre.js"; | ||||
| import { RdDItemSouffle } from "./item/souffle.js"; | ||||
| import { RdDRencontre } from "./item/rencontre.js"; | ||||
| import { RdDItem } from "./item.js" | ||||
| import { RdDItemBlessure } from "./item/blessure.js" | ||||
| import { RdDItemService } from "./item/service.js" | ||||
| import { RdDItemMaladie } from "./item/maladie.js" | ||||
| import { RdDItemPoison } from "./item/poison.js" | ||||
| import { RdDItemSigneDraconique } from "./item/signedraconique.js" | ||||
| import { RdDItemQueue } from "./item/queue.js" | ||||
| import { RdDItemOmbre } from "./item/ombre.js" | ||||
| import { RdDItemSouffle } from "./item/souffle.js" | ||||
| import { RdDRencontre } from "./item/rencontre.js" | ||||
|  | ||||
| import { RdDItemSheet } from "./item-sheet.js"; | ||||
| import { RdDBlessureItemSheet } from "./item/sheet-blessure.js"; | ||||
| import { RdDServiceItemSheet } from "./item/sheet-service.js"; | ||||
| import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js"; | ||||
| import { RdDHerbeItemSheet } from "./item/sheet-herbe.js"; | ||||
| import { RdDPlanteItemSheet } from "./item/sheet-plante.js"; | ||||
| import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js"; | ||||
| import { RdDFauneItemSheet } from "./item/sheet-faune.js"; | ||||
| import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js"; | ||||
| import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js"; | ||||
| import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js"; | ||||
| import { AppAstrologie } from "./sommeil/app-astrologie.js"; | ||||
| import { RdDItemArmure } from "./item/armure.js"; | ||||
| import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js"; | ||||
| import { RdDCreature } from "./actor/creature.js"; | ||||
| import { RdDTMRDialog } from "./rdd-tmr-dialog.js"; | ||||
| import { RdDItemSheet } from "./item-sheet.js" | ||||
| import { RdDBlessureItemSheet } from "./item/sheet-blessure.js" | ||||
| import { RdDServiceItemSheet } from "./item/sheet-service.js" | ||||
| import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js" | ||||
| import { RdDHerbeItemSheet } from "./item/sheet-herbe.js" | ||||
| import { RdDPlanteItemSheet } from "./item/sheet-plante.js" | ||||
| import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js" | ||||
| import { RdDFauneItemSheet } from "./item/sheet-faune.js" | ||||
| import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js" | ||||
| import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js" | ||||
| import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js" | ||||
| import { AppAstrologie } from "./sommeil/app-astrologie.js" | ||||
| import { RdDItemArmure } from "./item/armure.js" | ||||
| import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js" | ||||
| import { RdDCreature } from "./actor/creature.js" | ||||
| import { RdDTMRDialog } from "./rdd-tmr-dialog.js" | ||||
| import { OptionsAvancees } from "./settings/options-avancees.js" | ||||
| import { ExportScriptarium } from "./actor/export-scriptarium/export-scriptarium.js" | ||||
| import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js" | ||||
| import { RdDActorExportSheet } from "./actor/export-scriptarium/actor-encart-sheet.js" | ||||
|  | ||||
| /** | ||||
|  * RdD system | ||||
| @@ -80,9 +84,9 @@ export class SystemReveDeDragon { | ||||
|   } | ||||
|  | ||||
|   constructor() { | ||||
|     this.config = RDD_CONFIG;  | ||||
|     this.RdDUtility = RdDUtility; | ||||
|     this.RdDHotbar = RdDHotbar; | ||||
|     this.config = RDD_CONFIG | ||||
|     this.RdDUtility = RdDUtility | ||||
|     this.RdDHotbar = RdDHotbar | ||||
|     this.itemClasses = { | ||||
|       armure: RdDItemArmure, | ||||
|       blessure: RdDItemBlessure, | ||||
| @@ -108,42 +112,43 @@ export class SystemReveDeDragon { | ||||
|   /*  Foundry VTT Initialization                  */ | ||||
|   /* -------------------------------------------- */ | ||||
|   async onInit() { | ||||
|     game.system.rdd = this; | ||||
|     this.AppAstrologie = AppAstrologie;     | ||||
|     game.system.rdd = this | ||||
|     this.AppAstrologie = AppAstrologie | ||||
|  | ||||
|  | ||||
|     console.log(`Initializing Reve de Dragon System`); | ||||
|     console.log(`Initializing Reve de Dragon System`) | ||||
|  | ||||
|     // preload handlebars templates | ||||
|     RdDUtility.preloadHandlebarsTemplates(); | ||||
|     RdDUtility.preloadHandlebarsTemplates() | ||||
|     AppPersonnageAleatoire.preloadHandlebars() | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     this.initSystemSettings(); | ||||
|     this.initSystemSettings() | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     // Set an initiative formula for the system  | ||||
|     CONFIG.Combat.initiative = { | ||||
|       formula: "1+(1d6/10)", | ||||
|       decimals: 2 | ||||
|     }; | ||||
|     } | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => { | ||||
|       console.log(">>>>> MSG RECV", sockmsg); | ||||
|       console.log(">>>>> MSG RECV", sockmsg) | ||||
|       try { | ||||
|         RdDUtility.onSocketMessage(sockmsg); | ||||
|         RdDCombat.onSocketMessage(sockmsg); | ||||
|         ChatUtility.onSocketMessage(sockmsg); | ||||
|         RdDBaseActor.onSocketMessage(sockmsg); | ||||
|         RdDUtility.onSocketMessage(sockmsg) | ||||
|         RdDCombat.onSocketMessage(sockmsg) | ||||
|         ChatUtility.onSocketMessage(sockmsg) | ||||
|         RdDBaseActor.onSocketMessage(sockmsg) | ||||
|       } catch (e) { | ||||
|         console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg, ' => ', e) | ||||
|       } | ||||
|     }); | ||||
|     }) | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     // Define custom Entity classes | ||||
|     CONFIG.Actor.documentClass = RdDBaseActor; | ||||
|     CONFIG.Item.documentClass = RdDItem; | ||||
|     CONFIG.Actor.documentClass = RdDBaseActor | ||||
|     CONFIG.Item.documentClass = RdDItem | ||||
|     CONFIG.RDD = { | ||||
|       resolutionTable: RdDResolutionTable.resolutionTable, | ||||
|       carac_array: RdDUtility.getCaracArray(), | ||||
| @@ -153,30 +158,31 @@ export class SystemReveDeDragon { | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     // Register sheet application classes | ||||
|     Actors.unregisterSheet("core", ActorSheet); | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true }); | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true }); | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true }); | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true }); | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true }); | ||||
|     Items.unregisterSheet("core", ItemSheet); | ||||
|     Actors.unregisterSheet("core", ActorSheet) | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true }) | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true }) | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true }) | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true }) | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true }) | ||||
|     Items.unregisterSheet("core", ItemSheet) | ||||
|     await RdDActorExportSheet.init() | ||||
|  | ||||
|     RdDItemSheet.register(RdDSigneDraconiqueItemSheet); | ||||
|     RdDItemSheet.register(RdDRencontreItemSheet); | ||||
|     RdDItemSheet.register(RdDConteneurItemSheet); | ||||
|     RdDItemSheet.register(RdDHerbeItemSheet); | ||||
|     RdDItemSheet.register(RdDFauneItemSheet); | ||||
|     RdDItemSheet.register(RdDPlanteItemSheet); | ||||
|     RdDItemSheet.register(RdDIngredientItemSheet); | ||||
|     RdDItemSheet.register(RdDServiceItemSheet); | ||||
|     RdDItemSheet.register(RdDBlessureItemSheet); | ||||
|     RdDItemSheet.register(RdDSigneDraconiqueItemSheet) | ||||
|     RdDItemSheet.register(RdDRencontreItemSheet) | ||||
|     RdDItemSheet.register(RdDConteneurItemSheet) | ||||
|     RdDItemSheet.register(RdDHerbeItemSheet) | ||||
|     RdDItemSheet.register(RdDFauneItemSheet) | ||||
|     RdDItemSheet.register(RdDPlanteItemSheet) | ||||
|     RdDItemSheet.register(RdDIngredientItemSheet) | ||||
|     RdDItemSheet.register(RdDServiceItemSheet) | ||||
|     RdDItemSheet.register(RdDBlessureItemSheet) | ||||
|  | ||||
|     Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, { | ||||
|       types: [ | ||||
|         "objet", "arme", "armure", "livre", "potion", "munition", | ||||
|         "monnaie", "nourritureboisson", "gemme", | ||||
|       ], makeDefault: true | ||||
|     }); | ||||
|     }) | ||||
|     Items.registerSheet(SYSTEM_RDD, RdDItemSheet, { | ||||
|       types: [ | ||||
|         "competence", "competencecreature", | ||||
| @@ -185,31 +191,32 @@ export class SystemReveDeDragon { | ||||
|         "nombreastral", "tache", "maladie", "poison", "possession", | ||||
|         "tarot", "extraitpoetique", "empoignade" | ||||
|       ], makeDefault: true | ||||
|     }); | ||||
|     CONFIG.Combat.documentClass = RdDCombatManager; | ||||
|     }) | ||||
|     CONFIG.Combat.documentClass = RdDCombatManager | ||||
|  | ||||
|     // préparation des différents modules | ||||
|     AutoAdjustDarkness.init(); | ||||
|     RdDTimestamp.init(); | ||||
|     RdDCalendrier.init(); | ||||
|     SystemCompendiums.init(); | ||||
|     DialogChronologie.init(); | ||||
|     ReglesOptionnelles.init(); | ||||
|     RdDUtility.init(); | ||||
|     RdDDice.init(); | ||||
|     RdDCommands.init(); | ||||
|     RdDCombatManager.init(); | ||||
|     RdDTokenHud.init(); | ||||
|     RdDBaseActor.init(); | ||||
|     RdDCompendiumOrganiser.init(); | ||||
|     AutoAdjustDarkness.init() | ||||
|     RdDTimestamp.init() | ||||
|     RdDCalendrier.init() | ||||
|     SystemCompendiums.init() | ||||
|     DialogChronologie.init() | ||||
|     ReglesOptionnelles.init() | ||||
|     OptionsAvancees.init() | ||||
|     RdDUtility.init() | ||||
|     RdDDice.init() | ||||
|     RdDCommands.init() | ||||
|     RdDCombatManager.init() | ||||
|     RdDTokenHud.init() | ||||
|     RdDBaseActor.init() | ||||
|     RdDCompendiumOrganiser.init() | ||||
|     EffetsDraconiques.init() | ||||
|     TMRUtility.init(); | ||||
|     TMRUtility.init() | ||||
|     await RdDTMRDialog.init() | ||||
|     RdDHotbar.initDropbar(); | ||||
|     RdDPossession.init(); | ||||
|     TMRRencontres.init(); | ||||
|     Environnement.init(); | ||||
|  | ||||
|     RdDHotbar.init() | ||||
|     RdDPossession.init() | ||||
|     TMRRencontres.init() | ||||
|     Environnement.init() | ||||
|     ExportScriptarium.init() | ||||
|   } | ||||
|  | ||||
|   initSystemSettings() { | ||||
| @@ -225,7 +232,7 @@ export class SystemReveDeDragon { | ||||
|         "avant-encaissement": "Avant l'encaissement", | ||||
|       }, | ||||
|       default: "avant-encaissement" | ||||
|     }); | ||||
|     }) | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", { | ||||
| @@ -235,7 +242,7 @@ export class SystemReveDeDragon { | ||||
|       config: true, | ||||
|       default: true, | ||||
|       type: Boolean | ||||
|     }); | ||||
|     }) | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     game.settings.register(SYSTEM_RDD, "activer-sons-audio", { | ||||
| @@ -245,7 +252,8 @@ export class SystemReveDeDragon { | ||||
|       config: true, | ||||
|       default: true, | ||||
|       type: Boolean | ||||
|     }); | ||||
|     }) | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     game.settings.register(SYSTEM_RDD, "appliquer-famine-soif", { | ||||
|       name: "Notifier de la famine et la soif pour", | ||||
| @@ -259,7 +267,7 @@ export class SystemReveDeDragon { | ||||
|         "famine-soif": "la famine et la soif", | ||||
|       }, | ||||
|       default: "aucun" | ||||
|     }); | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   async onReady() { | ||||
| @@ -267,47 +275,47 @@ export class SystemReveDeDragon { | ||||
|     /* -------------------------------------------- */ | ||||
|     /*  Foundry VTT Initialization                  */ | ||||
|     /* -------------------------------------------- */ | ||||
|     game.system.rdd.calendrier = new RdDCalendrier(); | ||||
|     game.system.rdd.calendrier = new RdDCalendrier() | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|       new Migrations().migrate(); | ||||
|       this.messageDeBienvenue(); | ||||
|       import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{ | ||||
|       new Migrations().migrate() | ||||
|       this.messageDeBienvenue() | ||||
|       import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => { | ||||
|         console.log("ClassCounter loaded", moduleCounter) | ||||
|         moduleCounter.ClassCounter.registerUsageCount() | ||||
|       }).catch(err=> | ||||
|       }).catch(err => | ||||
|         console.log("No stats available, giving up.") | ||||
|       ) | ||||
|     } | ||||
|  | ||||
|     StatusEffects.onReady(); | ||||
|     RdDHerbes.initializeHerbes(); | ||||
|     RdDDice.onReady(); | ||||
|     StatusEffects.onReady() | ||||
|     RdDHerbes.onReady() | ||||
|     RdDDice.onReady() | ||||
|     /* -------------------------------------------- */ | ||||
|     /* Affiche/Init le calendrier */ | ||||
|     game.system.rdd.calendrier.display(); | ||||
|     game.system.rdd.calendrier.display() | ||||
|     // Avertissement si joueur sans personnage | ||||
|     if (!game.user.isGM && game.user.character == undefined) { | ||||
|       ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !"); | ||||
|       ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !") | ||||
|       ChatMessage.create({ | ||||
|         content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !", | ||||
|         user: game.user.id | ||||
|       }); | ||||
|       }) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   messageDeBienvenue() { | ||||
|     if (game.user.isGM) { | ||||
|       ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">'); | ||||
|       ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">') | ||||
|       ChatMessage.create({ | ||||
|         user: game.user.id, | ||||
|         content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span> | ||||
|       <br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs} | ||||
|       <br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div> | ||||
|       ` }); | ||||
|       ` }) | ||||
|     } | ||||
|   } | ||||
| } | ||||
|  | ||||
| SystemReveDeDragon.start(); | ||||
| SystemReveDeDragon.start() | ||||
|  | ||||
|   | ||||
| @@ -11,13 +11,17 @@ const words = ['pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i', | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDNameGen { | ||||
|  | ||||
|   static async getName(msg, params) { | ||||
|   static async proposeName(msg, params) { | ||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, { | ||||
|       nom: Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words)) | ||||
|       nom: await RdDNameGen.generate() | ||||
|     }); | ||||
|     ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") }); | ||||
|   } | ||||
|  | ||||
|   static async generate() { | ||||
|     return Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words)); | ||||
|   } | ||||
|  | ||||
|   static async onCreerActeur(event) { | ||||
|     const button = event.currentTarget; | ||||
|     await RdDBaseActor.create({ | ||||
|   | ||||
| @@ -3,7 +3,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js"; | ||||
| import { RdDRoll } from "./rdd-roll.js"; | ||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||
| import { Targets } from "./targets.js"; | ||||
| import { TYPES } from "./item.js"; | ||||
| import { ITEM_TYPES } from "./item.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| /* On part du principe qu'une entité démarre tjs  | ||||
| @@ -20,9 +20,9 @@ export class RdDPossession { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static searchPossessionFromEntite(attacker, defender) { | ||||
|     let poss = attacker.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id); | ||||
|     let poss = attacker.items.find(poss => poss.type == ITEM_TYPES.possession && poss.system.victime.actorid == defender.id); | ||||
|     if (!poss) { | ||||
|       poss = defender.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id); | ||||
|       poss = defender.items.find(poss => poss.type == ITEM_TYPES.possession && poss.system.victime.actorid == defender.id); | ||||
|     } | ||||
|     return poss && foundry.utils.duplicate(poss) || undefined; | ||||
|   } | ||||
|   | ||||
| @@ -307,7 +307,7 @@ export class RdDRoll extends Dialog { | ||||
|   async updateRollResult(html) { | ||||
|     const rollData = this.rollData; | ||||
|  | ||||
|     rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat()) | ||||
|     rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor) | ||||
|     rollData.caracValue = parseInt(rollData.selectedCarac.value) | ||||
|     rollData.dmg.mortalite = rollData.dmg.mortalite ?? 'mortel'; | ||||
|     rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac); | ||||
|   | ||||
| @@ -16,7 +16,7 @@ import { RdDDice } from "./rdd-dice.js"; | ||||
| import { STATUSES } from "./settings/status-effects.js"; | ||||
| import { RdDRencontre } from "./item/rencontre.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { TYPES } from "./item.js"; | ||||
| import { ITEM_TYPES } from "./item.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
|  | ||||
| const TMR_DISPLAY_SIZE = { | ||||
| @@ -208,11 +208,11 @@ export class RdDTMRDialog extends Dialog { | ||||
|   } | ||||
|  | ||||
|   get sortsReserve() { | ||||
|     return this.actor.itemTypes[TYPES.sortreserve]; | ||||
|     return this.actor.itemTypes[ITEM_TYPES.sortreserve]; | ||||
|   } | ||||
|  | ||||
|   getSortsReserve(coord) { | ||||
|     return this.actor.itemTypes[TYPES.sortreserve].filter(// Reserve sur une case fleuve ou normale | ||||
|     return this.actor.itemTypes[ITEM_TYPES.sortreserve].filter(// Reserve sur une case fleuve ou normale | ||||
|       TMRUtility.getTMR(coord).type == 'fleuve' | ||||
|         ? it => TMRUtility.getTMR(it.system.coord).type == 'fleuve' | ||||
|         : it => it.system.coord == coord | ||||
| @@ -270,7 +270,7 @@ export class RdDTMRDialog extends Dialog { | ||||
|   } | ||||
|  | ||||
|   _getTokensSortsReserve() { | ||||
|     const sortsReserve = this.actor.itemTypes[TYPES.sortreserve]; | ||||
|     const sortsReserve = this.actor.itemTypes[ITEM_TYPES.sortreserve]; | ||||
|     return Misc.concat(sortsReserve.map(sortReserve => | ||||
|       EffetsDraconiques.sortReserve.tokens(this.pixiTMR, sortReserve, () => sortReserve.system.coord))) | ||||
|   } | ||||
|   | ||||
| @@ -292,6 +292,7 @@ export class RdDUtility { | ||||
|  | ||||
|     Handlebars.registerHelper('array-includes', (array, value) => array.includes(value)); | ||||
|     Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1))); | ||||
|     Handlebars.registerHelper('isLastIndex', (index, list) => index+1 >= list.length); | ||||
|     Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option)); | ||||
|     Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name))); | ||||
|     Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences)); | ||||
|   | ||||
| @@ -111,7 +111,7 @@ export const referenceAjustements = { | ||||
|     isVisible: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0, | ||||
|     isUsed: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0, | ||||
|     getLabel: (rollData, actor) => "Ecaille d'Efficacité: ", | ||||
|     getValue: (rollData, actor) => Math.max(Number(rollData.arme?.system.ecaille_efficacite), 0), | ||||
|     getValue: (rollData, actor) => rollData.arme?.system.magique ? Math.max(Number(rollData.arme?.system.ecaille_efficacite), 0) : 0, | ||||
|   }, | ||||
|   finesse: { | ||||
|     isUsed: (rollData, actor) => RdDBonus.isDefenseAttaqueFinesse(rollData), | ||||
|   | ||||
							
								
								
									
										91
									
								
								module/settings/options-avancees.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										91
									
								
								module/settings/options-avancees.js
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,91 @@ | ||||
| import { SYSTEM_RDD } from "../constants.js" | ||||
| import { Misc } from "../misc.js" | ||||
|  | ||||
| export const EXPORT_CSV_SCRIPTARIUM = 'export-csv-scriptarium' | ||||
|  | ||||
| const OPTIONS_AVANCEES = [ | ||||
|   { group: 'Menus', name: EXPORT_CSV_SCRIPTARIUM, descr: "Proposer le menu d'export csv Scriptarium" }, | ||||
| ] | ||||
|  | ||||
| export class OptionsAvancees extends FormApplication { | ||||
|   static init() { | ||||
|     for (const regle of OPTIONS_AVANCEES) { | ||||
|       const name = regle.name | ||||
|       const id = OptionsAvancees._getId(name) | ||||
|       game.settings.register(SYSTEM_RDD, id, { name: id, scope: regle.scope ?? "world", config: false, default: regle.default == undefined ? true : regle.default, type: Boolean }) | ||||
|     } | ||||
|  | ||||
|     game.settings.registerMenu(SYSTEM_RDD, "rdd-options-avancees", { | ||||
|       name: "Configurer les options avancées", | ||||
|       label: "Options avancées", | ||||
|       hint: "Ouvre la fenêtre de configuration des options avancées", | ||||
|       icon: "fas fa-bars", | ||||
|       type: OptionsAvancees | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   constructor(...args) { | ||||
|     super(...args) | ||||
|   } | ||||
|  | ||||
|   static _getId(name) { | ||||
|     return `rdd-advanced-${name}` | ||||
|   } | ||||
|  | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(super.defaultOptions, { | ||||
|       id: "options-avancees", | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/settings/options-avancees.hbs", | ||||
|       height: 650, | ||||
|       width: 550, | ||||
|       minimizable: false, | ||||
|       closeOnSubmit: true, | ||||
|       title: "Options avancées" | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   getData() { | ||||
|     let formData = super.getData() | ||||
|     const regles = OPTIONS_AVANCEES.filter(it => game.user.isGM || it.scope == "client") | ||||
|       .map(it => { | ||||
|         it = foundry.utils.duplicate(it) | ||||
|         it.id = OptionsAvancees._getId(it.name) | ||||
|         it.active = OptionsAvancees.isSet(it.name) | ||||
|         return it | ||||
|       }) | ||||
|     formData.regles = regles | ||||
|     formData.groups = Misc.classify(regles, it => it.group) | ||||
|     return formData | ||||
|   } | ||||
|  | ||||
|   static getSettingKey(name){ | ||||
|     return `${SYSTEM_RDD}.${this._getId(name)}` | ||||
|   } | ||||
|  | ||||
|   static isUsing(name) { | ||||
|     return OptionsAvancees.isSet(name) | ||||
|   } | ||||
|  | ||||
|   static isSet(name) { | ||||
|     return game.settings.get(SYSTEM_RDD, OptionsAvancees._getId(name)) | ||||
|   } | ||||
|  | ||||
|   static set(name, value) { | ||||
|     return game.settings.set(SYSTEM_RDD, OptionsAvancees._getId(name), value ? true : false) | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     html.find(".select-option").click((event) => { | ||||
|       if (event.currentTarget.attributes.name) { | ||||
|         let id = event.currentTarget.attributes.name.value | ||||
|         let isChecked = event.currentTarget.checked | ||||
|         game.settings.set(SYSTEM_RDD, id, isChecked) | ||||
|       } | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   async _updateObject(event, formData) { | ||||
|     this.close() | ||||
|   } | ||||
| } | ||||
|  | ||||
| @@ -73,7 +73,7 @@ export class ReglesOptionnelles extends FormApplication { | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(super.defaultOptions, { | ||||
|       id: "regles-optionnelles", | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.html", | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.hbs", | ||||
|       height: 650, | ||||
|       width: 550, | ||||
|       minimizable: false, | ||||
|   | ||||
| @@ -1,7 +1,6 @@ | ||||
| import { MAX_NOMBRE_ASTRAL, RdDTimestamp, WORLD_TIMESTAMP_SETTING } from "./rdd-timestamp.js"; | ||||
| import { RdDCalendrierEditor } from "./rdd-calendrier-editor.js"; | ||||
| import { RdDResolutionTable } from "../rdd-resolution-table.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { RdDDice } from "../rdd-dice.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { DialogChronologie } from "../dialog-chronologie.js"; | ||||
| @@ -228,7 +227,7 @@ export class RdDCalendrier extends Application { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async ajouterNombreAstral(indexDate) { | ||||
|     const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: HIDE_DICE, rollMode: "selfroll" }); | ||||
|     const nombreAstral = await RdDDice.rollHeure( { showDice: HIDE_DICE, rollMode: "selfroll" }); | ||||
|     return { | ||||
|       nombreAstral: nombreAstral, | ||||
|       lectures: [], | ||||
|   | ||||
| @@ -15,18 +15,18 @@ export const RDD_MINUTES_PAR_JOUR = 1440; //RDD_HEURES_PAR_JOUR * RDD_MINUTES_PA | ||||
| const ROUNDS_PAR_MINUTE = 10; | ||||
|  | ||||
| const DEFINITION_HEURES = [ | ||||
|   { key: "vaisseau", label: "Vaisseau", lettreFont: 'v', saison: "Printemps", darkness: 0.9 }, | ||||
|   { key: "sirene", label: "Sirène", lettreFont: 'i', saison: "Printemps", darkness: 0.1 }, | ||||
|   { key: "faucon", label: "Faucon", lettreFont: 'f', saison: "Printemps", darkness: 0 }, | ||||
|   { key: "couronne", label: "Couronne", lettreFont: '', saison: "Eté", darkness: 0 }, | ||||
|   { key: "dragon", label: "Dragon", lettreFont: 'd', saison: "Eté", darkness: 0 }, | ||||
|   { key: "epees", label: "Epées", lettreFont: 'e', saison: "Eté", darkness: 0 }, | ||||
|   { key: "lyre", label: "Lyre", lettreFont: 'l', saison: "Automne", darkness: 0.1 }, | ||||
|   { key: "serpent", label: "Serpent", lettreFont: 's', saison: "Automne", darkness: 0.9 }, | ||||
|   { key: "poissonacrobate", label: "Poisson Acrobate", lettreFont: 'p', saison: "Automne", darkness: 1 }, | ||||
|   { key: "araignee", label: "Araignée", lettreFont: 'a', saison: "Hiver", darkness: 1 }, | ||||
|   { key: "roseau", label: "Roseau", lettreFont: 'r', saison: "Hiver", darkness: 1 }, | ||||
|   { key: "chateaudormant", label: "Château Dormant", lettreFont: 'c', saison: "Hiver", darkness: 1 }, | ||||
|   { key: "vaisseau", article: "du ", label: "Vaisseau", lettreFont: 'v', saison: "Printemps", darkness: 0.9 }, | ||||
|   { key: "sirene", article: "de la ", label: "Sirène", lettreFont: 'i', saison: "Printemps", darkness: 0.1 }, | ||||
|   { key: "faucon", article: "du ", label: "Faucon", lettreFont: 'f', saison: "Printemps", darkness: 0 }, | ||||
|   { key: "couronne", article: "de la ", label: "Couronne", lettreFont: '', saison: "Eté", darkness: 0 }, | ||||
|   { key: "dragon", article: "du ", label: "Dragon", lettreFont: 'd', saison: "Eté", darkness: 0 }, | ||||
|   { key: "epees", article: "des ", label: "Epées", lettreFont: 'e', saison: "Eté", darkness: 0 }, | ||||
|   { key: "lyre", article: "de la ", label: "Lyre", lettreFont: 'l', saison: "Automne", darkness: 0.1 }, | ||||
|   { key: "serpent", article: "du ", label: "Serpent", lettreFont: 's', saison: "Automne", darkness: 0.9 }, | ||||
|   { key: "poissonacrobate", article: "du ", label: "Poisson Acrobate", lettreFont: 'p', saison: "Automne", darkness: 1 }, | ||||
|   { key: "araignee", article: "de l'", label: "Araignée", lettreFont: 'a', saison: "Hiver", darkness: 1 }, | ||||
|   { key: "roseau", article: "du ", label: "Roseau", lettreFont: 'r', saison: "Hiver", darkness: 1 }, | ||||
|   { key: "chateaudormant", article: "du ", label: "Château Dormant", lettreFont: 'c', saison: "Hiver", darkness: 1 }, | ||||
| ] | ||||
|  | ||||
| const FORMULES_DUREE = [ | ||||
| @@ -64,6 +64,7 @@ export class RdDTimestamp { | ||||
|       DEFINITION_HEURES[i].hh = RdDTimestamp.hh(i); | ||||
|       DEFINITION_HEURES[i].icon = RdDTimestamp.iconeHeure(i); | ||||
|       DEFINITION_HEURES[i].webp = DEFINITION_HEURES[i].icon.replace(".svg", ".webp"); | ||||
|       DEFINITION_HEURES[i].avecArticle = DEFINITION_HEURES[i].article + DEFINITION_HEURES[i].label | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -1,4 +1,4 @@ | ||||
| import { TYPES } from "../item.js"; | ||||
| import { ITEM_TYPES } from "../item.js"; | ||||
| import { TMRUtility } from "../tmr-utility.js"; | ||||
| import { PixiTMR } from "./pixi-tmr.js"; | ||||
|  | ||||
| @@ -12,10 +12,10 @@ export class Draconique { | ||||
|   static init() { | ||||
|   } | ||||
|  | ||||
|   static isCaseTMR(item) { return item.type == TYPES.casetmr; } | ||||
|   static isCaseTMR(item) { return item.type == ITEM_TYPES.casetmr; } | ||||
|   static isQueueDragon(item) { return item.isQueueDragon(); } | ||||
|   static isSouffleDragon(item) { return item.type == TYPES.souffle; } | ||||
|   static isTeteDragon(item) { return item.type == TYPES.tete; } | ||||
|   static isSouffleDragon(item) { return item.type == ITEM_TYPES.souffle; } | ||||
|   static isTeteDragon(item) { return item.type == ITEM_TYPES.tete; } | ||||
|   static isQueueSouffle(item) { return Draconique.isQueueDragon(item) || Draconique.isSouffleDragon(item); } | ||||
|  | ||||
|   static register(draconique, code = undefined) { | ||||
|   | ||||
| @@ -18,7 +18,7 @@ import { Periple } from "./periple.js"; | ||||
| import { UrgenceDraconique } from "./urgence-draconique.js"; | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { AugmentationSeuil } from "./augmentation-seuil.js"; | ||||
| import { TYPES } from "../item.js"; | ||||
| import { ITEM_TYPES } from "../item.js"; | ||||
|  | ||||
| export class EffetsDraconiques { | ||||
|   static carteTmr = new CarteTmr(); | ||||
| @@ -122,11 +122,11 @@ export class EffetsDraconiques { | ||||
|   } | ||||
|  | ||||
|   static tetesDragon(actor, name) { | ||||
|     return actor.itemTypes[TYPES.tete].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name)); | ||||
|     return actor.itemTypes[ITEM_TYPES.tete].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name)); | ||||
|   } | ||||
|  | ||||
|   static soufflesDragon(actor, name) { | ||||
|     return actor.itemTypes[TYPES.souffle].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name)); | ||||
|     return actor.itemTypes[ITEM_TYPES.souffle].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name)); | ||||
|   } | ||||
|  | ||||
|   static queuesDragon(actor, name) { | ||||
| @@ -134,7 +134,7 @@ export class EffetsDraconiques { | ||||
|   } | ||||
|  | ||||
|   static queuesSoufflesDragon(actor, name) { | ||||
|     return actor.filterItems(it => [TYPES.queue, TYPES.ombre, TYPES.souffle].includes(it.type) && Grammar.includesLowerCaseNoAccent(it.name, name)); | ||||
|     return actor.filterItems(it => [ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle].includes(it.type) && Grammar.includesLowerCaseNoAccent(it.name, name)); | ||||
|   } | ||||
|  | ||||
|   static countAugmentationSeuil(actor) { | ||||
|   | ||||
| @@ -5,7 +5,7 @@ import { RdDRollTables } from "../rdd-rolltables.js"; | ||||
| import { TMRUtility } from "../tmr-utility.js"; | ||||
| import { tmrTokenZIndex } from "../tmr-constants.js"; | ||||
| import { Draconique } from "./draconique.js"; | ||||
| import { TYPES } from "../item.js"; | ||||
| import { ITEM_TYPES } from "../item.js"; | ||||
| import { TMRAnimations } from "./animation.js"; | ||||
|  | ||||
| export class UrgenceDraconique extends Draconique { | ||||
| @@ -14,7 +14,7 @@ export class UrgenceDraconique extends Draconique { | ||||
|   match(item) { return Draconique.isQueueDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes('urgence draconique'); } | ||||
|   manualMessage() { return false } | ||||
|   async onActorCreateOwned(actor, queue) { | ||||
|     const coordSortsReserve = actor.itemTypes[TYPES.sortreserve].map(it => it.system.coord) ?? []; | ||||
|     const coordSortsReserve = actor.itemTypes[ITEM_TYPES.sortreserve].map(it => it.system.coord) ?? []; | ||||
|     if (coordSortsReserve.length == 0) { | ||||
|       // La queue se transforme en idée fixe | ||||
|       const ideeFixe = await RdDRollTables.getIdeeFixe(); | ||||
|   | ||||
| @@ -1,4 +1,4 @@ | ||||
| import { TYPES } from "../item.js" | ||||
| import { ITEM_TYPES } from "../item.js" | ||||
| import { RdDItemCompetence } from "../item-competence.js" | ||||
| import { ChatUtility } from "../chat-utility.js" | ||||
| import { Misc } from "../misc.js" | ||||
| @@ -69,7 +69,7 @@ export class DialogFatigueVoyage extends Dialog { | ||||
|     } | ||||
|     const competencesVoyage = {} | ||||
|     CODES_COMPETENCES_VOYAGE.forEach(codeSurvie => { | ||||
|       competencesVoyage[codeSurvie] = RdDItemCompetence.findCompetence(actor.itemTypes[TYPES.competence], codeSurvie, { onMessage: () => { } }) | ||||
|       competencesVoyage[codeSurvie] = RdDItemCompetence.findCompetence(actor.itemTypes[ITEM_TYPES.competence], codeSurvie, { onMessage: () => { } }) | ||||
|     }) | ||||
|     TABLEAU_FATIGUE_MARCHE.forEach(terrain => { | ||||
|       actorParameters.survies[terrain.code] = Misc.join( | ||||
|   | ||||
							
								
								
									
										65
									
								
								styles/img/ui/scriptarium.svg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										65
									
								
								styles/img/ui/scriptarium.svg
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							| After Width: | Height: | Size: 56 KiB | 
| @@ -326,7 +326,7 @@ table {border: 1px solid #7a7971;} | ||||
|   display: grid; | ||||
|   grid-column: span 2 / span 2; | ||||
|   grid-template-columns: repeat(2, minmax(0, 1fr)); | ||||
|   gap: 10px; | ||||
|   gap: 30px; | ||||
|   margin: 10px 0; | ||||
|   padding: 0; | ||||
| } | ||||
| @@ -411,6 +411,11 @@ table {border: 1px solid #7a7971;} | ||||
|   text-align: left; | ||||
| } | ||||
|  | ||||
| .flex-group-top { | ||||
|   vertical-align: top; | ||||
|   align-self: start; | ||||
| } | ||||
|  | ||||
| .flex-group-right { | ||||
|   -webkit-box-pack: end; | ||||
|   -ms-flex-pack: end; | ||||
| @@ -572,6 +577,15 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) { | ||||
|   border: none; | ||||
|   padding: 0.1rem; | ||||
| } | ||||
| .context-menu-img { | ||||
|   max-width: 2rem; | ||||
|   max-height: 1rem; | ||||
|   flex-grow: 0; | ||||
|   margin: 0.2rem 0.3rem 0 0; | ||||
|   vertical-align: middle; | ||||
|   border: none; | ||||
|   padding: 0rem; | ||||
| } | ||||
|  | ||||
| .button-img { | ||||
|   vertical-align: baseline; | ||||
| @@ -666,6 +680,7 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) { | ||||
| } | ||||
|  | ||||
| .carac-label { | ||||
|   font-weight: bold; | ||||
|   flex-basis: 40%; | ||||
| } | ||||
| .rdd.sheet .window-content .sheet-body .carac-list .caracteristique > .utiliser-attribut { | ||||
| @@ -1174,9 +1189,6 @@ ul.chat-list li:nth-child(odd) { | ||||
|   padding: 0.5rem; | ||||
|   cursor: pointer; | ||||
| } | ||||
| .carac-label { | ||||
|   font-weight: bold; | ||||
| } | ||||
| .list-item { | ||||
|   margin: 0.1rem; | ||||
|   box-shadow: inset 0px 0px 1px #00000096; | ||||
|   | ||||
| @@ -1,8 +1,8 @@ | ||||
| { | ||||
|   "id": "foundryvtt-reve-de-dragon", | ||||
|   "title": "Rêve de Dragon", | ||||
|   "version": "12.0.7", | ||||
|   "download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.7.zip", | ||||
|   "version": "12.0.13", | ||||
|   "download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.13.zip", | ||||
|   "manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json", | ||||
|   "changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md", | ||||
|   "compatibility": { | ||||
| @@ -534,6 +534,7 @@ | ||||
|   }, | ||||
|   "primaryTokenAttribute": "sante.vie", | ||||
|   "secondaryTokenAttribute": "sante.endurance", | ||||
|   "background": "systems/foundryvtt-reve-de-dragon/styles/img/reve-de-dragon-cover.webp", | ||||
|   "media": [ | ||||
|     { | ||||
|       "type": "icon", | ||||
|   | ||||
| @@ -15,12 +15,14 @@ | ||||
|         } | ||||
|       }, | ||||
|       "background": { | ||||
|         "metier": "", | ||||
|         "biographie": "Histoire personnelle...", | ||||
|         "notes": "Notes", | ||||
|         "notesmj": "Notes du MJ", | ||||
|         "race": "Humain", | ||||
|         "yeux": "", | ||||
|         "cheveux": "", | ||||
|         "taille": "", | ||||
|         "poids": "", | ||||
|         "heure": "", | ||||
|         "sexe": "", | ||||
|   | ||||
| @@ -172,6 +172,10 @@ | ||||
|               <label for="system.poids">Poids :</label> | ||||
|               <input class="flex-grow" type="text" name="system.poids" value="{{system.poids}}" data-dtype="String"/> | ||||
|             </li> | ||||
|             <li class="item flexrow list-item"> | ||||
|               <label for="system.metier">Métier :</label> | ||||
|               <input class="flex-grow" type="text" name="system.metier" value="{{system.metier}}" data-dtype="String"/> | ||||
|             </li> | ||||
|           </ul> | ||||
|           <ul class="item-list alterne-list"> | ||||
|             <li class="item flexrow list-item"> | ||||
| @@ -201,6 +205,7 @@ | ||||
|               <label for="system.yeux">Yeux :</label> | ||||
|               <input class="flex-grow" type="text" name="system.yeux" value="{{system.yeux}}" data-dtype="String"/> | ||||
|             </li> | ||||
|             <a class="chat-card-button description-aleatoire" data-tooltip="Déterminer aléatoirement les détails de description">Description <i class="fa-solid fa-dice-d20"></i></a> | ||||
|           </ul> | ||||
|         </article> | ||||
|  | ||||
|   | ||||
| @@ -7,7 +7,7 @@ | ||||
|         <label class="carac-xp"/> | ||||
|       {{else}} | ||||
|         {{#if carac.derivee}} | ||||
|           <span class="carac-label" name="system.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span> | ||||
|           <span class="carac-label roll-carac" name="system.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span> | ||||
|           <label class="competence-value">{{carac.value}}</label> | ||||
|           <label class="carac-xp"/> | ||||
|         {{else}} | ||||
| @@ -22,7 +22,7 @@ | ||||
|               </a> | ||||
|             </span> | ||||
|           {{else}} | ||||
|             <span class="carac-label tooltip" name="system.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span> | ||||
|             <span class="carac-label roll-carac tooltip" name="system.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span> | ||||
|           {{/if}} | ||||
|           <input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} /> | ||||
|           <span class="carac-xp tooltip"> | ||||
|   | ||||
| @@ -25,14 +25,14 @@ | ||||
|     <span class="competence-value">{{plusMoins arme.system.niveau}}</span> | ||||
|     <span class="competence-value">{{plusMoins arme.system.dommagesReels}}</span> | ||||
|     <span class="competence-value"></span> | ||||
|     <span class="initiative-value arme-initiative"><a data-tooltip="{{arme.name}}: initiative {{plusMoins arme.system.initiative}}">{{arme.system.initiative}}</a></span> | ||||
|     <span class="initiative-value arme-initiative"><a data-tooltip="{{arme.name}}: initiative {{arme.system.initiative}}">{{arme.system.initiative}}</a></span> | ||||
|   </li> | ||||
|   {{/each}} | ||||
|   {{#each esquives as |esq key|}} | ||||
|   <li class="item flexrow list-item" data-item-id="{{esq._id}}" | ||||
|     data-tooltip="{{esq.name}}: niveau {{plusMoins esq.system.niveau}}"> | ||||
|     <span class="competence-label"> | ||||
|       <a class="competence-label" name="{{esq.name}}"> | ||||
|       <a class="roll-competence" name="{{esq.name}}"> | ||||
|         <img class="sheet-competence-img" src="{{esq.img}}" /> | ||||
|         <span>{{esq.name}}</span> | ||||
|       </a> | ||||
|   | ||||
| @@ -1,7 +1,7 @@ | ||||
| <ol class="item-list alterne-list"> | ||||
|   {{#each (trier competences) as |comp key|}} | ||||
|   <li class="item flexrow list-item" data-item-id="{{comp._id}}"> | ||||
|     <a class="competence-label"> | ||||
|     <a class="competence-label roll-competence"> | ||||
|       <img class="sheet-competence-img" src="{{comp.img}}" data-tooltip="{{comp.name}}"/> | ||||
|       <span>{{comp.name}}</span> | ||||
|     </a> | ||||
|   | ||||
| @@ -1,6 +1,6 @@ | ||||
| {{#unless system.isHidden}} | ||||
|   <li class="item flexrow list-item {{#if system.isLevelUp}}xp-level-up tooltip{{/if}}" data-item-id="{{_id}}"> | ||||
|     <a class="competence-label" name="{{name}}" data-tooltip="Niveau {{plusMoins system.niveau}} en {{name}}"> | ||||
|     <a class="competence-label roll-competence" name="{{name}}" data-tooltip="Niveau {{plusMoins system.niveau}} en {{name}}"> | ||||
|       <img class="sheet-competence-img" src="{{img}}"/> | ||||
|       <span>{{name}}</span> | ||||
|     </a> | ||||
|   | ||||
							
								
								
									
										105
									
								
								templates/actor/export-scriptarium/actor-encart-sheet.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										105
									
								
								templates/actor/export-scriptarium/actor-encart-sheet.hbs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,105 @@ | ||||
| <form class="{{cssClass}}" autocomplete="off" > | ||||
|   <section class="sheet-header"> | ||||
|     <div class="flexrow"> | ||||
|       <h1 class="flex-grow charname">{{name}}</h1> | ||||
|       {{#if options.exportScriptarium}} | ||||
|       <span class="flex-group-right flex-shrink chat-card-button-area"><a class="button-export chat-card-button">Export </a></span> | ||||
|       {{/if}} | ||||
|     </div> | ||||
|   </section> | ||||
|   <section class="sheet-body" style=:"margin-bottom: 3rem;"> | ||||
|     <div> | ||||
|       <strong>{{export.name.value}}</strong>{{#if export.description.value}}, {{export.description.value}}{{/if}} | ||||
|       </div> | ||||
|     <hr> | ||||
|     <div class="grid-2col"> | ||||
|       <div class="flexcol flex-group-top"> | ||||
|         {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.taille}} | ||||
|         {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.apparence}} | ||||
|         {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.constitution}} | ||||
|         {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.force}} | ||||
|         {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.agilite}} | ||||
|         {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.dexterite}} | ||||
|         {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.vue}} | ||||
|         {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.ouie}} | ||||
|         {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.odoratgout}} | ||||
|         {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.volonte}} | ||||
|         {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.empathie}} | ||||
|         {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.intellect}} | ||||
|         {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs" carac=export.reve actuel=export.reve_actuel}} | ||||
|         {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.chance}} | ||||
|       </div> | ||||
|       <div class="flexcol flex-group-top"> | ||||
|         {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.melee}} | ||||
|         {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.tir}} | ||||
|         {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.lancer}} | ||||
|         {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.derobee}} | ||||
|         {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs" carac=export.vie actuel=export.vie_actuel}} | ||||
|         {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs" carac=export.endurance actuel=export.vie_actuel}} | ||||
|         {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.plusdom}} | ||||
|         {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs" export}} | ||||
|       </div> | ||||
|     </div> | ||||
|   <hr> | ||||
|     <div> | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=' ' niveau='Niv' init='Init' dommages='+dom'}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=export.arme_name_0.value niveau=export.arme_niveau_0.value init=export.arme_init_0.value dommages=export.arme_dommages_0.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=export.arme_name_1.value niveau=export.arme_niveau_1.value init=export.arme_init_1.value dommages=export.arme_dommages_1.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=export.arme_name_2.value niveau=export.arme_niveau_2.value init=export.arme_init_2.value dommages=export.arme_dommages_2.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=export.arme_name_3.value niveau=export.arme_niveau_3.value init=export.arme_init_3.value dommages=export.arme_dommages_3.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=export.arme_name_4.value niveau=export.arme_niveau_4.value init=export.arme_init_4.value dommages=export.arme_dommages_4.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=export.arme_name_5.value niveau=export.arme_niveau_5.value init=export.arme_init_5.value dommages=export.arme_dommages_5.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=export.arme_name_6.value niveau=export.arme_niveau_6.value init=export.arme_init_6.value dommages=export.arme_dommages_6.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=export.arme_name_7.value niveau=export.arme_niveau_7.value init=export.arme_init_7.value dommages=export.arme_dommages_7.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=export.arme_name_8.value niveau=export.arme_niveau_8.value init=export.arme_init_8.value dommages=export.arme_dommages_8.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=export.arme_name_9.value niveau=export.arme_niveau_9.value init=export.arme_init_9.value dommages=export.arme_dommages_9.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs" name='Esquive' niveau=export.esquive.value}} | ||||
|       {{#if (gt export.malue_armure.value 0)}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs" name='Esquive (avec armure)' niveau=export.esquive_armure.value}} | ||||
|       {{/if}} | ||||
|     </div> | ||||
|   <hr> | ||||
|     <div> | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs" competences=competences}} | ||||
|     </div> | ||||
|   <hr> | ||||
|     <div> | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs" competences=draconic }} | ||||
|     </div> | ||||
|     <hr> | ||||
|     <div> | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_0.value description=export.sort_description_0.value bonus=export.sort_bonus_0.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_1.value description=export.sort_description_1.value bonus=export.sort_bonus_1.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_2.value description=export.sort_description_2.value bonus=export.sort_bonus_2.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_3.value description=export.sort_description_3.value bonus=export.sort_bonus_3.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_4.value description=export.sort_description_4.value bonus=export.sort_bonus_4.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_5.value description=export.sort_description_5.value bonus=export.sort_bonus_5.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_6.value description=export.sort_description_6.value bonus=export.sort_bonus_6.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_7.value description=export.sort_description_7.value bonus=export.sort_bonus_7.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_8.value description=export.sort_description_8.value bonus=export.sort_bonus_8.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_9.value description=export.sort_description_9.value bonus=export.sort_bonus_9.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_10.value description=export.sort_description_10.value bonus=export.sort_bonus_10.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_11.value description=export.sort_description_11.value bonus=export.sort_bonus_11.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_12.value description=export.sort_description_12.value bonus=export.sort_bonus_12.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_13.value description=export.sort_description_13.value bonus=export.sort_bonus_13.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_14.value description=export.sort_description_14.value bonus=export.sort_bonus_14.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_15.value description=export.sort_description_15.value bonus=export.sort_bonus_15.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_16.value description=export.sort_description_16.value bonus=export.sort_bonus_16.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_17.value description=export.sort_description_17.value bonus=export.sort_bonus_17.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_18.value description=export.sort_description_18.value bonus=export.sort_bonus_18.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_19.value description=export.sort_description_19.value bonus=export.sort_bonus_19.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_20.value description=export.sort_description_20.value bonus=export.sort_bonus_20.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_21.value description=export.sort_description_21.value bonus=export.sort_bonus_21.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_22.value description=export.sort_description_22.value bonus=export.sort_bonus_22.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_23.value description=export.sort_description_23.value bonus=export.sort_bonus_23.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_24.value description=export.sort_description_24.value bonus=export.sort_bonus_24.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_25.value description=export.sort_description_25.value bonus=export.sort_bonus_25.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_26.value description=export.sort_description_26.value bonus=export.sort_bonus_26.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_27.value description=export.sort_description_27.value bonus=export.sort_bonus_27.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_28.value description=export.sort_description_28.value bonus=export.sort_bonus_28.value}} | ||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_29.value description=export.sort_description_29.value bonus=export.sort_bonus_29.value}} | ||||
|       <div> </div> | ||||
|       <div> </div> | ||||
|     </div> | ||||
|   </section> | ||||
| </form> | ||||
							
								
								
									
										15
									
								
								templates/actor/export-scriptarium/arme.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										15
									
								
								templates/actor/export-scriptarium/arme.hbs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,15 @@ | ||||
| {{#if name}} | ||||
| <div class="flexrow"> | ||||
|   <div>{{upperFirst name}}</div> | ||||
|   <div class="flexrow"> | ||||
|     <div>{{niveau}}</div> | ||||
|     {{#if init}} | ||||
|     <div>{{init}}</div> | ||||
|     <div>{{dommages}}</div> | ||||
|     {{else}} | ||||
|     <div></div> | ||||
|     <div></div> | ||||
|     {{/if}} | ||||
|   </div> | ||||
| </div> | ||||
| {{/if}} | ||||
							
								
								
									
										19
									
								
								templates/actor/export-scriptarium/carac-compteur.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								templates/actor/export-scriptarium/carac-compteur.hbs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,19 @@ | ||||
| <div class="flexrow"> | ||||
|   <div> | ||||
|     {{#if carac.rollClass}} | ||||
|     <a class="{{carac.rollClass}}" name="{{carac.column}}"> | ||||
|       {{upper carac.colName}} | ||||
|     </a> | ||||
|     {{else}} | ||||
|     {{upper carac.colName}} | ||||
|     {{/if}} | ||||
|   </div> | ||||
|   <div class="flex-group-right {{actuel.rollClass}}"> | ||||
|     <a> | ||||
|     {{#unless (eq carac.value actuel.value)}} | ||||
|     {{actuel.value}} / | ||||
|     {{/unless}} | ||||
|     {{carac.value}} | ||||
|     </a> | ||||
|   </div> | ||||
| </div> | ||||
| @@ -0,0 +1,19 @@ | ||||
| <div class="flexrow"> | ||||
|   <div> | ||||
|     {{#if carac.rollClass}} | ||||
|     <a class="{{carac.rollClass}}" name="{{carac.column}}"> | ||||
|       {{upperFirst carac.colName}} | ||||
|     </a> | ||||
|     {{else}} | ||||
|     {{upperFirst carac.colName}} | ||||
|     {{/if}} | ||||
|   </div> | ||||
|     <div class="flex-group-right {{actuel.rollClass}}"> | ||||
|       <a> | ||||
|       {{#unless (eq carac.value actuel.value)}} | ||||
|       {{actuel.value}} / | ||||
|       {{/unless}} | ||||
|       {{carac.value}} | ||||
|       </a> | ||||
|     </div> | ||||
| </div> | ||||
							
								
								
									
										12
									
								
								templates/actor/export-scriptarium/carac-derivee.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								templates/actor/export-scriptarium/carac-derivee.hbs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,12 @@ | ||||
| <div class="flexrow"> | ||||
|   <div> | ||||
|     {{#if carac.rollClass}} | ||||
|     <a class="{{carac.rollClass}}" name="{{carac.column}}"> | ||||
|       {{upperFirst carac.colName}} | ||||
|     </a> | ||||
|     {{else}} | ||||
|     {{upperFirst carac.colName}} | ||||
|     {{/if}} | ||||
|   </div> | ||||
|   <div class="flex-group-right">{{carac.value}}</div> | ||||
| </div> | ||||
							
								
								
									
										10
									
								
								templates/actor/export-scriptarium/carac.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								templates/actor/export-scriptarium/carac.hbs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,10 @@ | ||||
| <div class="flexrow"> | ||||
|   <div> | ||||
|     {{#if carac.rollClass}} | ||||
|     <a class="{{carac.rollClass}}" name="{{carac.column}}">{{upper carac.colName}}</a> | ||||
|     {{else}} | ||||
|     {{upper carac.colName}} | ||||
|     {{/if}} | ||||
|   </div> | ||||
|   <div class="flex-group-right">{{carac.value}}</div> | ||||
| </div> | ||||
							
								
								
									
										9
									
								
								templates/actor/export-scriptarium/competences.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								templates/actor/export-scriptarium/competences.hbs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,9 @@ | ||||
| {{#each competences as |group|}} | ||||
|   {{#if @index}}/{{/if}} | ||||
|   {{#with group}} | ||||
|     {{#each list as |comp|}} | ||||
|       <span class="item" data-item-id="{{comp._id}}"><a class="roll-competence">{{comp.name}}</a></span>{{~#unless (isLastIndex @index ../list)~}},{{/unless~}} | ||||
|     {{/each}} | ||||
|     {{numberFormat niveau decimals=0 sign=true}} | ||||
|   {{/with}} | ||||
| {{/each}} | ||||
							
								
								
									
										10
									
								
								templates/actor/export-scriptarium/esquive.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								templates/actor/export-scriptarium/esquive.hbs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,10 @@ | ||||
| {{#if name}} | ||||
| <div class="flexrow"> | ||||
|   <div>{{upperFirst name}}</div> | ||||
|   <div class="flexrow"> | ||||
|     <div>{{niveau}}</div> | ||||
|     <div></div> | ||||
|     <div></div> | ||||
|   </div> | ||||
| </div> | ||||
| {{/if}} | ||||
							
								
								
									
										7
									
								
								templates/actor/export-scriptarium/protection.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								templates/actor/export-scriptarium/protection.hbs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,7 @@ | ||||
| {{#if protectionnaturelle.value}} | ||||
|   {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=protectionnaturelle}} | ||||
| {{/if}} | ||||
| {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=protectionarmure}} | ||||
| {{#if armure.value}} | ||||
| <div class="flexrow flex-group-right"><i>{{armure.value}}</i></div> | ||||
| {{/if}} | ||||
							
								
								
									
										11
									
								
								templates/actor/export-scriptarium/sort.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								templates/actor/export-scriptarium/sort.hbs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,11 @@ | ||||
| {{#if voie}} | ||||
| <div class="flexrow"> | ||||
|   <div style="flex-grow: 0.4;">{{voie}}</div> | ||||
|   <div class="flex-grow-2">{{upperFirst description}}</div> | ||||
|   {{#if bonus}} | ||||
|   <div>{{bonus}}</div> | ||||
|   {{else}} | ||||
|   <div></div> | ||||
|   {{/if}} | ||||
| </div> | ||||
| {{/if}} | ||||
| @@ -30,7 +30,7 @@ | ||||
|     </li> | ||||
|     <li> | ||||
|       <label class="compteur"> | ||||
|         <span class="ptreve-actuel"  data-tooltip="Faire un jet de Rêve actuel (ou jet de résistance)"><a>Rêve</a></span> | ||||
|         <span class="roll-reve-actuel" data-tooltip="Faire un jet de Rêve actuel (ou jet de résistance)"><a>Rêve</a></span> | ||||
|         <a class="ptreve-actuel-moins"><i class="fa-solid fa-square-minus"></i></a> | ||||
|         <input class="resource-content" class="pointsreve-value" type="text" name="system.reve.reve.value" value="{{system.reve.reve.value}}" data-dtype="Number" /> | ||||
|         <span>/ {{system.reve.seuil.value}}</span> | ||||
|   | ||||
							
								
								
									
										53
									
								
								templates/actor/random/app-personnage-aleatoire.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										53
									
								
								templates/actor/random/app-personnage-aleatoire.hbs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,53 @@ | ||||
| <form class="app-personnage-aleatoire"> | ||||
|   <h2>Génération aléatoire pour {{actor.name}}</h2> | ||||
|   <div class="flex-group-left"> | ||||
|     {{#if options.isGM}} | ||||
|     {{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs" | ||||
|       label="Nom" path="name" type="text" value=current.name checked=checked.name | ||||
|     }} | ||||
|     {{/if}} | ||||
|     {{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs" | ||||
|       label="Sexe" path="system.sexe" type="text" | ||||
|       value=current.system.sexe checked=checked.system.sexe | ||||
|     }} | ||||
|     {{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs" | ||||
|       label="Age" path="system.age" type="entier" min=10 max=100 | ||||
|       value=current.system.age checked=checked.system.age | ||||
|     }} | ||||
|     {{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs" | ||||
|       label="Taille" path="system.taille" type="text" | ||||
|       value=current.system.taille checked=checked.system.taille | ||||
|     }} | ||||
|     {{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs" | ||||
|       label="Poids" path="system.poids" type="text" | ||||
|       value=current.system.poids checked=checked.system.poids | ||||
|     }} | ||||
|     {{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs" | ||||
|       label="Main directrice" path="system.main" type="text" | ||||
|       value=current.system.main checked=checked.system.main | ||||
|     }} | ||||
|     {{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs" | ||||
|       label="Heure de naissance" path="system.heure" type="heure" | ||||
|       value=current.system.heure checked=checked.system.heure | ||||
|     }} | ||||
|     {{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs" | ||||
|       label="Cheveux" path="system.cheveux" type="text" | ||||
|       value=current.system.cheveux checked=checked.system.cheveux | ||||
|     }} | ||||
|     {{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs" | ||||
|       label="Yeux" path="system.yeux" type="text" | ||||
|       value=current.system.yeux checked=checked.system.yeux | ||||
|     }} | ||||
|   </div> | ||||
|   <hr> | ||||
|   <div style="text-align: right;"> | ||||
|     <a class="chat-card-button randomize-selected">Générer les valeurs sélectionnés</a> | ||||
|   </div> | ||||
|   <br> | ||||
|   <div class="flexrow"> | ||||
|   <button class="button-cancel">Annuler</button> | ||||
|   <button class="button-apply">Appliquer à {{actor.name}}</button> | ||||
|   </div> | ||||
|   <br> | ||||
| </form> | ||||
|  | ||||
							
								
								
									
										19
									
								
								templates/actor/random/champ-aleatoire.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								templates/actor/random/champ-aleatoire.hbs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,19 @@ | ||||
| <div class="flexrow random-field" data-path="{{path}}"> | ||||
|   <label for="{{path}}">{{label}}:</label> | ||||
|   {{#if (eq type 'entier')}} | ||||
|   <input class="current-value" name="current.{{path}}" value="{{value}}" placeholder="{{label}}" type="number" data-dtype="Number" min="{{min}}" max="{{max}}"/> | ||||
|   {{else if (eq type 'heure')}} | ||||
|   <select class="current-value" name="current.{{path}}" value="{{value}}" type="text" data-dtype="String"> | ||||
|     {{#select value}} | ||||
|     {{> "systems/foundryvtt-reve-de-dragon/templates/enum-heures.html"}} | ||||
|     {{/select}} | ||||
|   </select> | ||||
|   {{else}} | ||||
|   <input class="current-value" name="current.{{path}}" value="{{value}}" placeholder="{{label}}" type="text" data-dtype="String"/> | ||||
|   {{/if}} | ||||
|   <div class="item-controls"> | ||||
|     <a class="random" data-action="random" data-tooltip="Aléatoire"><i class="fa-solid fa-dice-d20"></i></a> | ||||
|     <a class="reset" data-action="reset" data-tooltip="Reset"><i class="fa-solid fa-eraser"></i></a> | ||||
|     <input class="check-for-random" type="checkbox" data-tooltip="Sélectionné pour génération automatique" {{#if checked}}checked{{/if}}/> | ||||
|   </div> | ||||
| </div> | ||||
| @@ -1,5 +1,5 @@ | ||||
| <h4>Tirage aléatoire: {{typeName}}</h4> | ||||
| <div>{{document.pack}}</div> | ||||
| <h4>Tirage aléatoire: {{document.name}}</h4> | ||||
| <div>Tirage de {{typeName}} aléatoire depuis {{document.pack}}</div> | ||||
| <div>Jet {{roll.formula}} : {{roll.total}}{{percentages}}</div> | ||||
| <hr> | ||||
| <div> | ||||
|   | ||||
| @@ -3,3 +3,5 @@ | ||||
|   <option value="{{competence.name}}">{{competence.name}}</option> | ||||
|   {{/if}} | ||||
| {{/each}} | ||||
| <option value="O/H/N/T">Oniros/Hypnos/Narcos/Thanatos</option> | ||||
| <option value="O/H/N">Oniros/Hypnos/Narcos</option> | ||||
|   | ||||
							
								
								
									
										13
									
								
								templates/settings/regles-optionnelles.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										13
									
								
								templates/settings/regles-optionnelles.hbs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,13 @@ | ||||
| <form autocomplete="off" onsubmit="event.preventDefault();"> | ||||
|   {{#each groups as |group key|}} | ||||
|   <h3>{{key}}</h3> | ||||
|   <ul> | ||||
|     {{#each group as |regle r|}} | ||||
|     <li> | ||||
|       <input class="select-option" type="checkbox" name="{{regle.id}}" {{#if regle.active}}checked{{/if}}/> | ||||
|       <label>{{regle.descr}}</label> | ||||
|     </li> | ||||
|     {{/each}} | ||||
|   </ul> | ||||
|   {{/each}} | ||||
| </form> | ||||
		Reference in New Issue
	
	Block a user