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foundryvtt
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28
changelog.md
28
changelog.md
@@ -1,4 +1,32 @@
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|||||||
# 12.0
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# 12.0
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## 12.0.7 - La propriété d'Astrobazzarh
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- correction des opérations faites à la création d'un Item:
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- la durée des queues/rencontres/souffles
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- les effets draconiques d'un souffle/queue
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- mise à jour des points de tâche des blessures lors des soins
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- pas d'expérience sur les particulières quand aucun MJ n'est connecté
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- Le drag&drop d'un acteur depuis la liste des acteurs sur la fiche
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d'une entité incarnée permet d'accorder le personnage
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- Les messages pour résister aux possessions/conjuration sont envoyées
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au défenseur
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- Les messages pour résister aux empoignades sont envoyées au défenseur
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- la commande /voyage affiche maintenant le total de fatigue pour chaque voyageur
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- la commande /voyage affiche maintenant les compétences liées au terrain
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## 12.0.6 - Le bazar d'Astrobazzarh
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- Corrections de l'inventaire en bazar:
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- un problème pouvait survenir en déplaçant les objets
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l'inventaire, qui fait qu'un conteneur se retrouve récursivement dans son
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propre contenu, ce qui empêche d'ouvrir la feuille d'acteur.
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- un objet non-conteneur pouvait dans certains cas avoir un pseudo contenu
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- un objet pouvait être considéré comme contenu, sans être présent dans un
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conteneur (et donc non affiché)
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- vider les conteneurs supprime correctement toutes les informations liées
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aux conteneurs/contenus
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- Les messages pour les tirages dans le compendium utilisent le "roll mode"
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courant pour leur visibilité
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- Fix: restaurer la compatibilité Foundry 11
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## 12.0.5 - Les mauvais jours d'Astrobazzarh
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## 12.0.5 - Les mauvais jours d'Astrobazzarh
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- Fix: on peut de nouveau ouvrir l'édition de calendrier
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- Fix: on peut de nouveau ouvrir l'édition de calendrier
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- Fix: on ne peut plus ouvrir plusieurs fenêtres de lancer de sort
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- Fix: on ne peut plus ouvrir plusieurs fenêtres de lancer de sort
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@@ -1548,6 +1548,9 @@ export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async appliquerAjoutExperience(rollData, hideChatMessage = 'show') {
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async appliquerAjoutExperience(rollData, hideChatMessage = 'show') {
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if (!Misc.firstConnectedGM()){
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return
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}
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hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM)
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hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM)
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let xpData = await this._appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence, rollData.jetResistance);
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let xpData = await this._appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence, rollData.jetResistance);
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if (xpData.length) {
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if (xpData.length) {
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@@ -508,8 +508,8 @@ export class RdDBaseActorReve extends RdDBaseActor {
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isEntiteAccordee(attacker) { return true }
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isEntiteAccordee(attacker) { return true }
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async setEntiteReveAccordee(attacker) {
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async setEntiteReveAccordee(actor) {
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ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve");
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ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entité incarnée");
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}
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}
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}
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}
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@@ -557,15 +557,15 @@ export class RdDBaseActor extends Actor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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/** Ajoute un item dans un conteneur, sur la base de leurs ID */
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/** Ajoute un item dans un conteneur, sur la base de leurs ID */
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async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) {
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async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) {
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if (!conteneur) {
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if (conteneur?.isConteneur()) {
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// TODO: afficher
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item.estContenu = false;
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}
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else if (conteneur.isConteneur()) {
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item.estContenu = true;
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item.estContenu = true;
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const nouveauContenu = [...conteneur.system.contenu, item.id];
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const nouveauContenu = [...conteneur.system.contenu, item.id];
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await conteneur.update({ 'system.contenu': nouveauContenu });
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await conteneur.update({ 'system.contenu': nouveauContenu });
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onAjouterDansConteneur(item.id, conteneur.id);
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onAjouterDansConteneur(item.id, conteneur.id)
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}
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else {
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item.estContenu = false;
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await conteneur?.update({ 'system.-=contenu': undefined })
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}
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}
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}
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}
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@@ -583,8 +583,13 @@ export class RdDBaseActor extends Actor {
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if (item.estContenu) {
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if (item.estContenu) {
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item.estContenu = undefined;
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item.estContenu = undefined;
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}
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}
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if (item.type == 'conteneur' && item.system.contenu.length > 0) {
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if (item.system.contenu != undefined) {
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corrections.push({ _id: item.id, 'system.contenu': [] });
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if (item.type == 'conteneur') {
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corrections.push({ _id: item.id, 'system.contenu': [] });
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}
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else {
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corrections.push({ _id: item.id, 'system.-=contenu': undefined });
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}
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}
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}
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}
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}
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if (corrections.length > 0) {
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if (corrections.length > 0) {
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@@ -619,15 +624,21 @@ export class RdDBaseActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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/** Supprime un item d'un conteneur, sur la base
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/**
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* de leurs ID */
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* Supprime un item d'un conteneur, sur la base de leurs ID
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*/
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async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) {
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async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) {
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if (conteneur?.isConteneur()) {
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if (conteneur) {
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item.estContenu = false;
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if (conteneur.isConteneur()) {
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const contenu = conteneur.system.contenu.filter(id => id != item.id);
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const contenu = conteneur.system.contenu.filter(id => id != item.id);
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await conteneur.update({ 'system.contenu': contenu });
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await conteneur.update({ 'system.contenu': contenu });
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onEnleverDeConteneur();
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onEnleverDeConteneur();
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}
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else {
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await conteneur.update({ 'system.-=contenu': undefined })
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}
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}
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}
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item.estContenu = false;
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@@ -33,27 +33,4 @@ export class RdDCreature extends RdDBaseActorSang {
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}
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}
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}
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}
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isEntiteAccordee(attacker) {
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if (this.isEntite([ENTITE_INCARNE])) {
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let resonnance = this.system.sante.resonnance
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return (resonnance.actors.find(it => it == attacker.id))
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}
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return true
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}
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/* -------------------------------------------- */
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async setEntiteReveAccordee(attacker) {
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if (this.isEntite([ENTITE_INCARNE])) {
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let resonnance = foundry.utils.duplicate(this.system.sante.resonnance);
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if (resonnance.actors.find(it => it == attacker.id)) {
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// déjà accordé
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return;
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}
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await this.update({ "system.sante.resonnance": [...resonnance, attacker.id] });
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}
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else {
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super.setEntiteReveAccordee(attacker)
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}
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}
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}
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}
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@@ -54,6 +54,12 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
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});
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});
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}
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}
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async _onDropActor(event, dragData) {
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const dropActor = fromUuidSync(dragData.uuid)
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await this.actor.setEntiteReveAccordee(dropActor)
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super._onDropActor(event, dragData)
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}
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async deleteSubActeur(actorId) {
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async deleteSubActeur(actorId) {
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let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
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let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
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await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
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await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
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@@ -67,7 +67,7 @@ export class RdDEntite extends RdDBaseActorReve {
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if (this.isNonIncarnee()) {
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if (this.isNonIncarnee()) {
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return
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return
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}
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}
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await RdDEncaisser.encaisser(this)
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await RdDEncaisser.encaisser(this)
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}
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}
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isEffectAllowed(effectId) {
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isEffectAllowed(effectId) {
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@@ -91,20 +91,16 @@ export class RdDEntite extends RdDBaseActorReve {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async setEntiteReveAccordee(attacker) {
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async setEntiteReveAccordee(actor) {
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if (this.isEntite([ENTITE_INCARNE])) {
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if (this.isEntite([ENTITE_INCARNE])) {
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let resonnance = foundry.utils.duplicate(this.system.sante.resonnance);
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if (this.system.sante.resonnance.actors.find(it => it == actor.id)) {
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if (resonnance.actors.find(it => it == attacker.id)) {
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// déjà accordé
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// déjà accordé
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return;
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return
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}
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}
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resonnance.actors.push(attacker.id);
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await this.update({ "system.sante.resonnance.actors": [...this.system.sante.resonnance.actors, actor.id] })
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await this.update({ "system.sante.resonnance": resonnance });
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}
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}
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else {
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else {
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super.setEntiteReveAccordee(attacker)
|
super.setEntiteReveAccordee(actor)
|
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}
|
}
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}
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}
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||||||
|
|
||||||
}
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}
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@@ -166,11 +166,12 @@ export class Misc {
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}
|
}
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static firstConnectedGM() {
|
static firstConnectedGM() {
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if (game.users?.activeGM) {
|
if (foundry.utils.isNewerVersion(game.release.version, '12.0')) {
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return game.users.activeGM
|
return game.users.activeGM
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}
|
}
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return game.users.sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active);
|
return game.users.find(u => u.isGM && u.active);
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}
|
}
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|
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static connectedGMs() {
|
static connectedGMs() {
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return game.users.filter(u => u.isGM && u.active);
|
return game.users.filter(u => u.isGM && u.active);
|
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}
|
}
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@@ -188,16 +189,20 @@ export class Misc {
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* and there is no connected GM
|
* and there is no connected GM
|
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*/
|
*/
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static documentIfResponsible(document) {
|
static documentIfResponsible(document) {
|
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if (document instanceof Document) {
|
if (foundry.utils.isNewerVersion(game.release.version, '12.0')) {
|
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if (Misc.isUniqueConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
|
if (game.users.activeGM || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document)))
|
||||||
|
{
|
||||||
return document
|
return document
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else if (Misc.isUniqueConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
|
||||||
|
return document
|
||||||
|
}
|
||||||
return undefined
|
return undefined
|
||||||
}
|
}
|
||||||
|
|
||||||
static isOwnerPlayer(actor) {
|
static isOwnerPlayer(document) {
|
||||||
return actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
|
return document.testUserPermission && document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
|
||||||
}
|
}
|
||||||
|
|
||||||
static isOwnerPlayerOrUniqueConnectedGM(actor) {
|
static isOwnerPlayerOrUniqueConnectedGM(actor) {
|
||||||
|
|||||||
@@ -110,6 +110,7 @@ export class RdDCombatManager extends Combat {
|
|||||||
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
|
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
|
||||||
const niveau = competence.system.niveau;
|
const niveau = competence.system.niveau;
|
||||||
const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0;
|
const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0;
|
||||||
|
//console.log("RollInitiative", competence, carac, niveau, bonusEcaille);
|
||||||
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
|
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
|
||||||
} else {
|
} else {
|
||||||
ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`);
|
ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`);
|
||||||
@@ -787,7 +788,7 @@ export class RdDCombat {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_prepareAttaque(competence, arme) {
|
_prepareAttaque(competence, arme) {
|
||||||
let rollData = {
|
let rollData = {
|
||||||
passeArme: randomID(16),
|
passeArme: foundry.utils.randomID(16),
|
||||||
mortalite: arme?.system.mortalite,
|
mortalite: arme?.system.mortalite,
|
||||||
competence: competence,
|
competence: competence,
|
||||||
surprise: this.attacker.getSurprise(true),
|
surprise: this.attacker.getSurprise(true),
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ const imagesHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(it => iconHeure
|
|||||||
const imgSigneDragon = img(imagesHeures[4]);
|
const imgSigneDragon = img(imagesHeures[4]);
|
||||||
|
|
||||||
/** De pour les jets de rencontre */
|
/** De pour les jets de rencontre */
|
||||||
export class DeTMR extends foundry.dice.terms.Die {
|
export class DeTMR extends Die {
|
||||||
/** @override */
|
/** @override */
|
||||||
static DENOMINATION = "t";
|
static DENOMINATION = "t";
|
||||||
|
|
||||||
@@ -55,7 +55,7 @@ export class DeTMR extends foundry.dice.terms.Die {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/** DeDraconique pour le D8 sans limite avec 8=>0 */
|
/** DeDraconique pour le D8 sans limite avec 8=>0 */
|
||||||
export class DeDraconique extends foundry.dice.terms.Die {
|
export class DeDraconique extends Die {
|
||||||
static DENOMINATION = "r";
|
static DENOMINATION = "r";
|
||||||
|
|
||||||
static diceSoNiceData(system) {
|
static diceSoNiceData(system) {
|
||||||
@@ -93,7 +93,7 @@ export class DeDraconique extends foundry.dice.terms.Die {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/** De 12 avec les heures */
|
/** De 12 avec les heures */
|
||||||
export class DeHeure extends foundry.dice.terms.Die {
|
export class DeHeure extends Die {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static DENOMINATION = "h";
|
static DENOMINATION = "h";
|
||||||
|
|||||||
@@ -248,7 +248,7 @@ export class RdDEmpoignade {
|
|||||||
if (rollData.rolled.isPart) {
|
if (rollData.rolled.isPart) {
|
||||||
rollData.particuliere = "finesse";
|
rollData.particuliere = "finesse";
|
||||||
}
|
}
|
||||||
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-resultat.html');
|
let msg = await RdDResolutionTable.displayRollData(rollData, defender, 'chat-empoignade-resultat.html');
|
||||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -427,7 +427,7 @@ export class RdDEmpoignade {
|
|||||||
name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name,
|
name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name,
|
||||||
type: 'empoignade',
|
type: 'empoignade',
|
||||||
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
||||||
system: { description: "", empoignadeid: randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
|
system: { description: "", empoignadeid: foundry.utils.randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
temporary: true
|
temporary: true
|
||||||
|
|||||||
@@ -131,7 +131,7 @@ export class RdDPossession {
|
|||||||
}
|
}
|
||||||
const possession = (rollData.isECNIDefender ? rollData.attacker : rollData.defender).getPossession(rollData.possession.system.possessionid)
|
const possession = (rollData.isECNIDefender ? rollData.attacker : rollData.defender).getPossession(rollData.possession.system.possessionid)
|
||||||
RdDPossession.storePossessionAttaque(possession, rollData)
|
RdDPossession.storePossessionAttaque(possession, rollData)
|
||||||
await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html');
|
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html');
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -171,7 +171,7 @@ export class RdDPossession {
|
|||||||
rollData.possession = possession
|
rollData.possession = possession
|
||||||
RdDPossession.$updateEtatPossession(rollData.possession)
|
RdDPossession.$updateEtatPossession(rollData.possession)
|
||||||
|
|
||||||
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html')
|
await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html')
|
||||||
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
|
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
|
||||||
// conjuration
|
// conjuration
|
||||||
victime.deleteEmbeddedDocuments("Item", [rollData.possession._id])
|
victime.deleteEmbeddedDocuments("Item", [rollData.possession._id])
|
||||||
@@ -230,7 +230,7 @@ export class RdDPossession {
|
|||||||
system: {
|
system: {
|
||||||
description: "", typepossession: attacker.name,
|
description: "", typepossession: attacker.name,
|
||||||
possede: false,
|
possede: false,
|
||||||
possessionid: randomID(16),
|
possessionid: foundry.utils.randomID(16),
|
||||||
entite: { actorid: attacker.id },
|
entite: { actorid: attacker.id },
|
||||||
victime: { actorid: defender.id },
|
victime: { actorid: defender.id },
|
||||||
compteur: 0
|
compteur: 0
|
||||||
|
|||||||
@@ -97,7 +97,7 @@ export class RdDResolutionTable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static actorChatName(actor) {
|
static actorChatName(actor) {
|
||||||
return actor?.userName ?? game.user.name;
|
return actor?.name ?? game.user.name;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|||||||
@@ -304,12 +304,12 @@ export class RdDUtility {
|
|||||||
Handlebars.registerHelper('experienceLog-topic', topic => ExperienceLog.labelTopic(topic));
|
Handlebars.registerHelper('experienceLog-topic', topic => ExperienceLog.labelTopic(topic));
|
||||||
|
|
||||||
// Handle v12 removal of this helper
|
// Handle v12 removal of this helper
|
||||||
Handlebars.registerHelper('select', function (selected, options) {
|
Handlebars.registerHelper('select', function (selected, options) {
|
||||||
const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected));
|
const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected));
|
||||||
const rgx = new RegExp(' value=[\"\']' + escapedValue + '[\"\']');
|
const rgx = new RegExp(' value=[\"\']' + escapedValue + '[\"\']');
|
||||||
const html = options.fn(this);
|
const html = options.fn(this);
|
||||||
return html.replace(rgx, "$& selected");
|
return html.replace(rgx, "$& selected");
|
||||||
});
|
});
|
||||||
|
|
||||||
return loadTemplates(templatePaths);
|
return loadTemplates(templatePaths);
|
||||||
}
|
}
|
||||||
@@ -358,13 +358,15 @@ export class RdDUtility {
|
|||||||
let objetVersConteneur = {};
|
let objetVersConteneur = {};
|
||||||
// Attribution des objets aux conteneurs
|
// Attribution des objets aux conteneurs
|
||||||
for (let conteneur of conteneurs) {
|
for (let conteneur of conteneurs) {
|
||||||
conteneur.subItems = [];
|
if (conteneur.isConteneur()) {
|
||||||
for (let id of conteneur.system.contenu ?? []) {
|
conteneur.subItems = [];
|
||||||
let objet = inventaires.find(objet => (id == objet._id));
|
for (let id of conteneur.system.contenu ?? []) {
|
||||||
if (objet) {
|
let objet = inventaires.find(objet => (id == objet._id));
|
||||||
objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template
|
if (objet) {
|
||||||
objetVersConteneur[id] = conteneur._id;
|
objet.estContenu = true;
|
||||||
conteneur.subItems.push(objet);
|
objetVersConteneur[id] = conteneur._id;
|
||||||
|
conteneur.subItems.push(objet);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -767,7 +769,7 @@ export class RdDUtility {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static createMonnaie(name, cout, img = "", enc = 0.01) {
|
static createMonnaie(name, cout, img = "", enc = 0.01) {
|
||||||
let piece = {
|
let piece = {
|
||||||
name: name, type: 'monnaie', img: img, _id: randomID(16),
|
name: name, type: 'monnaie', img: img, _id: foundry.utils.randomID(16),
|
||||||
dasystemta: {
|
dasystemta: {
|
||||||
quantite: 0,
|
quantite: 0,
|
||||||
cout: cout,
|
cout: cout,
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
import { ChatUtility } from "../chat-utility.js";
|
||||||
import { HIDE_DICE, SYSTEM_RDD } from "../constants.js";
|
import { HIDE_DICE, SYSTEM_RDD } from "../constants.js";
|
||||||
import { RdDItem } from "../item.js";
|
import { RdDItem } from "../item.js";
|
||||||
import { Misc } from "../misc.js";
|
import { Misc } from "../misc.js";
|
||||||
@@ -290,7 +291,7 @@ export class CompendiumTableHelpers {
|
|||||||
sound: CONFIG.sounds.dice,
|
sound: CONFIG.sounds.dice,
|
||||||
content: flavorContent
|
content: flavorContent
|
||||||
};
|
};
|
||||||
ChatMessage.create(messageData, { rollMode: "gmroll" });
|
await ChatUtility.createChatWithRollMode(game.user.id, messageData)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -306,7 +307,7 @@ export class CompendiumTableHelpers {
|
|||||||
whisper: game.user.id,
|
whisper: game.user.id,
|
||||||
content: flavorContent
|
content: flavorContent
|
||||||
};
|
};
|
||||||
ChatMessage.create(messageData, { rollMode: "gmroll" });
|
await ChatUtility.createChatWithRollMode(game.user.id, messageData)
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -1,6 +1,7 @@
|
|||||||
import { TYPES } from "../item.js"
|
import { TYPES } from "../item.js"
|
||||||
import { RdDItemCompetence } from "../item-competence.js"
|
import { RdDItemCompetence } from "../item-competence.js"
|
||||||
import { ChatUtility } from "../chat-utility.js"
|
import { ChatUtility } from "../chat-utility.js"
|
||||||
|
import { Misc } from "../misc.js"
|
||||||
|
|
||||||
const CODES_COMPETENCES_VOYAGE = ['Extérieur', 'Forêt', 'Montagne', 'Marais', 'Glace', 'Equitation']
|
const CODES_COMPETENCES_VOYAGE = ['Extérieur', 'Forêt', 'Montagne', 'Marais', 'Glace', 'Equitation']
|
||||||
const TABLEAU_FATIGUE_MARCHE = [
|
const TABLEAU_FATIGUE_MARCHE = [
|
||||||
@@ -36,7 +37,7 @@ export class DialogFatigueVoyage extends Dialog {
|
|||||||
const parameters = {
|
const parameters = {
|
||||||
tableauFatigueMarche: TABLEAU_FATIGUE_MARCHE,
|
tableauFatigueMarche: TABLEAU_FATIGUE_MARCHE,
|
||||||
playerActors: game.actors.filter(actor => actor.isPersonnageJoueur())
|
playerActors: game.actors.filter(actor => actor.isPersonnageJoueur())
|
||||||
.map(actor => DialogFatigueVoyage.prepareActor(actor)),
|
.map(actor => DialogFatigueVoyage.prepareActorParameters(actor)),
|
||||||
nombreHeures: 1,
|
nombreHeures: 1,
|
||||||
}
|
}
|
||||||
DialogFatigueVoyage.setModeDeplacement(parameters, undefined, undefined)
|
DialogFatigueVoyage.setModeDeplacement(parameters, undefined, undefined)
|
||||||
@@ -53,21 +54,37 @@ export class DialogFatigueVoyage extends Dialog {
|
|||||||
parameters.typeTerrain = ligneFatigueMarche
|
parameters.typeTerrain = ligneFatigueMarche
|
||||||
parameters.vitesseDeplacement = rythme.vitesse
|
parameters.vitesseDeplacement = rythme.vitesse
|
||||||
parameters.fatigueHoraire = rythme.fatigue
|
parameters.fatigueHoraire = rythme.fatigue
|
||||||
|
parameters.playerActors.forEach(voyageur =>
|
||||||
|
DialogFatigueVoyage.selectSurvie(voyageur, parameters.typeTerrain.code)
|
||||||
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
static prepareActor(actor) {
|
static prepareActorParameters(actor) {
|
||||||
const competencesVoyage = {}
|
const actorParameters = {
|
||||||
CODES_COMPETENCES_VOYAGE.forEach(codeSurvie =>
|
id: actor.id,
|
||||||
competencesVoyage[codeSurvie] = RdDItemCompetence.findCompetence(actor.itemTypes[TYPES.competence], codeSurvie, { onMessage: () => { } })
|
|
||||||
)
|
|
||||||
return {
|
|
||||||
actor: actor,
|
actor: actor,
|
||||||
selected: true,
|
selected: true,
|
||||||
ajustementFatigue: 0,
|
ajustementFatigue: 0,
|
||||||
competencesVoyage: competencesVoyage
|
survies: {}
|
||||||
}
|
}
|
||||||
|
const competencesVoyage = {}
|
||||||
|
CODES_COMPETENCES_VOYAGE.forEach(codeSurvie => {
|
||||||
|
competencesVoyage[codeSurvie] = RdDItemCompetence.findCompetence(actor.itemTypes[TYPES.competence], codeSurvie, { onMessage: () => { } })
|
||||||
|
})
|
||||||
|
TABLEAU_FATIGUE_MARCHE.forEach(terrain => {
|
||||||
|
actorParameters.survies[terrain.code] = Misc.join(
|
||||||
|
terrain.survies.map(survie => {
|
||||||
|
const niveau = competencesVoyage[survie]?.system.niveau
|
||||||
|
return `${survie}: ${niveau}`
|
||||||
|
}),
|
||||||
|
', ')
|
||||||
|
})
|
||||||
|
return actorParameters
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static selectSurvie(actorParameters, code) {
|
||||||
|
actorParameters.survieCourante = actorParameters.survies[code]
|
||||||
|
}
|
||||||
|
|
||||||
constructor(html, parameters) {
|
constructor(html, parameters) {
|
||||||
const options = {
|
const options = {
|
||||||
@@ -97,6 +114,7 @@ export class DialogFatigueVoyage extends Dialog {
|
|||||||
this.html.find('select[name="code-terrain"]').change(event => this.changeParameters())
|
this.html.find('select[name="code-terrain"]').change(event => this.changeParameters())
|
||||||
this.html.find('select[name="vitesse-deplacement"]').change(event => this.changeParameters())
|
this.html.find('select[name="vitesse-deplacement"]').change(event => this.changeParameters())
|
||||||
this.html.find('input[name="nombre-heures"]').change(event => this.changeParameters())
|
this.html.find('input[name="nombre-heures"]').change(event => this.changeParameters())
|
||||||
|
this.html.find('.list-item input[name="ajustement-fatigue"]').change(event => this.changeParameters())
|
||||||
this.html.find('button[name="appliquer-fatigue"]').click(event => this.appliquerFatigue())
|
this.html.find('button[name="appliquer-fatigue"]').click(event => this.appliquerFatigue())
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -118,6 +136,10 @@ export class DialogFatigueVoyage extends Dialog {
|
|||||||
selectVitesseDeplacement.append(await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs', rythme))
|
selectVitesseDeplacement.append(await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs', rythme))
|
||||||
})
|
})
|
||||||
selectVitesseDeplacement.val(this.parameters.vitesseDeplacement).change()
|
selectVitesseDeplacement.val(this.parameters.vitesseDeplacement).change()
|
||||||
|
|
||||||
|
Promise.all(this.getActorRows()
|
||||||
|
.map(async row => row.find('label.voyage-liste-survies').text(this.$extractActorParameters(row).survieCourante)
|
||||||
|
))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -132,16 +154,24 @@ export class DialogFatigueVoyage extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
async setFatigue() {
|
async setFatigue() {
|
||||||
this.html.find('input[name="base-fatigue"]').val(this.parameters.nombreHeures * this.parameters.fatigueHoraire)
|
const baseFatigue = this.parameters.nombreHeures * this.parameters.fatigueHoraire
|
||||||
|
this.html.find('input[name="base-fatigue"]').val(baseFatigue)
|
||||||
|
this.updateActorTotalFatigue(baseFatigue)
|
||||||
|
}
|
||||||
|
|
||||||
|
async updateActorTotalFatigue(baseFatigue) {
|
||||||
|
Promise.all(this.getActorRows()
|
||||||
|
.map(async row => {
|
||||||
|
const actor = this.$extractActorParameters(row)
|
||||||
|
row.find('input[name="total-fatigue"]').val(actor.ajustement + baseFatigue)
|
||||||
|
}))
|
||||||
}
|
}
|
||||||
|
|
||||||
async appliquerFatigue() {
|
async appliquerFatigue() {
|
||||||
const fatigueBase = parseInt(this.html.find('input[name="base-fatigue"]').val() ?? 0)
|
const fatigueBase = parseInt(this.html.find('input[name="base-fatigue"]').val() ?? 0)
|
||||||
const actors = jQuery.map(
|
this.getActorRows()
|
||||||
this.html.find('div.fatigue-actors-list li.list-item'),
|
.map(row => this.$extractActorParameters(row))
|
||||||
it => this.$extractActor(this.html.find(it))
|
.filter(it => it.selected)
|
||||||
)
|
|
||||||
actors.filter(it => it.selected)
|
|
||||||
.forEach(async it => {
|
.forEach(async it => {
|
||||||
const perteFatigue = fatigueBase + it.ajustement
|
const perteFatigue = fatigueBase + it.ajustement
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
@@ -161,16 +191,24 @@ export class DialogFatigueVoyage extends Dialog {
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
$extractActor(actorRow) {
|
getActorRows() {
|
||||||
const actor = game.actors.get(actorRow.data('actor-id'))
|
return jQuery.map(
|
||||||
|
this.html.find('div.fatigue-actors-list li.list-item'),
|
||||||
|
it => this.html.find(it))
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
$extractActorParameters(actorRow) {
|
||||||
|
const actorId = actorRow.data('actor-id')
|
||||||
|
const actorParameters = this.parameters.playerActors.find(it => it.id == actorId)
|
||||||
|
const actor = game.actors.get(actorId)
|
||||||
if (!actor) {
|
if (!actor) {
|
||||||
ui.notifications.warn(`Acteur ${it.actorId} introuvable`)
|
ui.notifications.warn(`Acteur ${it.actorId} introuvable`)
|
||||||
|
return {}
|
||||||
}
|
}
|
||||||
return {
|
actorParameters.ajustement = parseInt(actorRow.find('input[name="ajustement-fatigue"]').val() ?? 0)
|
||||||
actor: actor,
|
actorParameters.selected = actor && actorRow.find('input[name="selectionner-acteur"]').is(':checked')
|
||||||
ajustement: parseInt(actorRow.find('input[name="ajustement-fatigue"]').val() ?? 0),
|
return actorParameters
|
||||||
selected: actor && actorRow.find('input[name="selectionner-acteur"]').is(':checked')
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
async close() {
|
async close() {
|
||||||
|
|||||||
@@ -1374,7 +1374,7 @@ table.table-nombres-astraux tr:hover {
|
|||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
position: absolute;
|
position: absolute;
|
||||||
top: 4.6rem;
|
top: 4.6rem;
|
||||||
right: 3.5rem;
|
left: -19rem;
|
||||||
}
|
}
|
||||||
.token-hud-ext.soins {
|
.token-hud-ext.soins {
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
{
|
{
|
||||||
"id": "foundryvtt-reve-de-dragon",
|
"id": "foundryvtt-reve-de-dragon",
|
||||||
"title": "Rêve de Dragon",
|
"title": "Rêve de Dragon",
|
||||||
"version": "12.0.5",
|
"version": "12.0.7",
|
||||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.5.zip",
|
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.7.zip",
|
||||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
|
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
|
||||||
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
|
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
|
||||||
"compatibility": {
|
"compatibility": {
|
||||||
|
|||||||
@@ -42,7 +42,8 @@
|
|||||||
<li class="competence-header flexrow">
|
<li class="competence-header flexrow">
|
||||||
<span class="flex-grow-2">Personnage</span>
|
<span class="flex-grow-2">Personnage</span>
|
||||||
<span class="flex-grow-2">Survies</span>
|
<span class="flex-grow-2">Survies</span>
|
||||||
<span class="flex-grow-1" data-tooltip="Ajustements à appliquer pour les personnages se reposant (par exemple, à cheval)">Ajustements</span>
|
<span class="flex-grow-1" data-tooltip="Ajustements à appliquer (par exemple, repos à cheval)">Ajustements</span>
|
||||||
|
<span class="flex-grow-1" data-tooltip="Total de fatigue pour le voyageur">Total</span>
|
||||||
</li>
|
</li>
|
||||||
{{#each playerActors as |selected|}}
|
{{#each playerActors as |selected|}}
|
||||||
{{>'systems/foundryvtt-reve-de-dragon/templates/voyage/fatigue-actor.hbs' voyageur=selected survies=@root.typeTerrain.survies}}
|
{{>'systems/foundryvtt-reve-de-dragon/templates/voyage/fatigue-actor.hbs' voyageur=selected survies=@root.typeTerrain.survies}}
|
||||||
|
|||||||
@@ -8,16 +8,13 @@
|
|||||||
</span>
|
</span>
|
||||||
<span class="flex-grow-2">
|
<span class="flex-grow-2">
|
||||||
<div class="flexcol ">
|
<div class="flexcol ">
|
||||||
<label class="voyage-liste-survies">
|
<label class="voyage-liste-survies">{{voyageur.survieCourante}}</label>
|
||||||
{{#each voyageur.competencesVoyage as |comp key|}}
|
|
||||||
{{#if (array-includes ../survies key)}}
|
|
||||||
{{key}} {{comp.system.niveau}},
|
|
||||||
{{/if}}
|
|
||||||
{{/each}}
|
|
||||||
</label>
|
|
||||||
</div>
|
</div>
|
||||||
</span>
|
</span>
|
||||||
<span class="flex-grow-1">
|
<span class="flex-grow-1">
|
||||||
<input type="number" name="ajustement-fatigue" class="number-x2 ajustement-fatigue" data-dtype="Number" value="{{voyageur.ajustementFatigue}}" min="-6" max="6"/>
|
<input type="number" name="ajustement-fatigue" class="number-x2 ajustement-fatigue" data-dtype="Number" value="{{voyageur.ajustementFatigue}}" min="-6" max="6"/>
|
||||||
</span>
|
</span>
|
||||||
|
<span class="flex-grow-1">
|
||||||
|
<input type="number" name="total-fatigue" class="number-x2 total-fatigue" data-dtype="Number" value="1" min="0" max="24" disabled/>
|
||||||
|
</span>
|
||||||
</li>
|
</li>
|
||||||
|
|||||||
Reference in New Issue
Block a user