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			foundryvtt
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			12.0.25
		
	
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| a6ae7babbe | 
							
								
								
									
										74
									
								
								.gitea/workflows/release.yaml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										74
									
								
								.gitea/workflows/release.yaml
									
									
									
									
									
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							@@ -0,0 +1,74 @@
 | 
			
		||||
name: Release Creation
 | 
			
		||||
 | 
			
		||||
on: 
 | 
			
		||||
  release:
 | 
			
		||||
    types: [published]
 | 
			
		||||
 | 
			
		||||
jobs:
 | 
			
		||||
  build:
 | 
			
		||||
    runs-on: ubuntu-latest
 | 
			
		||||
    steps:
 | 
			
		||||
    - run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
 | 
			
		||||
    
 | 
			
		||||
    #- uses: actions/checkout@v3
 | 
			
		||||
    - uses: RouxAntoine/checkout@v3.5.4
 | 
			
		||||
 | 
			
		||||
    # get part of the tag after the `v`
 | 
			
		||||
    - name: Extract tag version number
 | 
			
		||||
      id: get_version
 | 
			
		||||
      uses: battila7/get-version-action@v2
 | 
			
		||||
 | 
			
		||||
    # Substitute the Manifest and Download URLs in the module.json
 | 
			
		||||
    - name: Substitute Manifest and Download Links For Versioned Ones
 | 
			
		||||
      id: sub_manifest_link_version
 | 
			
		||||
      uses: microsoft/variable-substitution@v1
 | 
			
		||||
      with:
 | 
			
		||||
        files: 'system.json'
 | 
			
		||||
      env:
 | 
			
		||||
        version: ${{steps.get_version.outputs.version-without-v}}
 | 
			
		||||
        url: https://www.uberwald.me/gitea/${{gitea.repository}}
 | 
			
		||||
        manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json
 | 
			
		||||
        download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/rddsystem.zip
 | 
			
		||||
    
 | 
			
		||||
    - name: Set up Node.js
 | 
			
		||||
      uses: actions/setup-node@v2
 | 
			
		||||
      with:
 | 
			
		||||
        node-version: '18'  # Use the node version your project requires
 | 
			
		||||
 | 
			
		||||
    - name: Install dependencies
 | 
			
		||||
      run: npm install
 | 
			
		||||
      
 | 
			
		||||
    - name: Build the compendiums
 | 
			
		||||
      run: node ./tools/packCompendiumsToDist.mjs
 | 
			
		||||
 | 
			
		||||
    # Create a zip file with all files required by the module to add to the release
 | 
			
		||||
    - run: |
 | 
			
		||||
         apt update -y
 | 
			
		||||
         apt install -y zip
 | 
			
		||||
 | 
			
		||||
    - run: zip -r ./rddsystem.zip system.json template.json README.md LICENSE.txt assets/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/ 
 | 
			
		||||
    
 | 
			
		||||
    - name: setup go
 | 
			
		||||
      uses: actions/setup-go@v3
 | 
			
		||||
      with:
 | 
			
		||||
        go-version: '>=1.20.1'
 | 
			
		||||
    
 | 
			
		||||
    - name: Use Go Action  
 | 
			
		||||
      id: use-go-action
 | 
			
		||||
      uses: https://gitea.com/actions/release-action@main
 | 
			
		||||
      with:
 | 
			
		||||
        files: |-
 | 
			
		||||
          ./rddsystem.zip  
 | 
			
		||||
          system.json
 | 
			
		||||
        api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
 | 
			
		||||
 | 
			
		||||
    - name: Publish to Foundry server  
 | 
			
		||||
      uses: djlechuck/foundryvtt-publish-package-action@v1
 | 
			
		||||
      with:
 | 
			
		||||
        token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
 | 
			
		||||
        id: 'foundryvtt-reve-de-dragon'
 | 
			
		||||
        version: ${{github.event.release.tag_name}}
 | 
			
		||||
        manifest: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json'
 | 
			
		||||
        notes: 'https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md'
 | 
			
		||||
        compatibility-minimum: '12'
 | 
			
		||||
        compatibility-verified: '12'
 | 
			
		||||
							
								
								
									
										
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								assets/scenes/YSpVuLeMCX9tAmgn-thumb.webp
									
									
									
									
									
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		 After Width: | Height: | Size: 7.3 KiB  | 
							
								
								
									
										76
									
								
								changelog.md
									
									
									
									
									
								
							
							
						
						
									
										76
									
								
								changelog.md
									
									
									
									
									
								
							@@ -1,4 +1,80 @@
 | 
			
		||||
# 12.0
 | 
			
		||||
## 12.0.24 - Les ajustements d'Astrobazzarh
 | 
			
		||||
- amélioration
 | 
			
		||||
  - meilleure gestion des noms des voies de draconic
 | 
			
		||||
  - affichage du détail des sorts avec le nom de voie, 'court', la difficulté, le coût
 | 
			
		||||
- corrections
 | 
			
		||||
  - les tas dans les conteneurs peuvent être désempilés sans rendre le conteneur inutilisable
 | 
			
		||||
  - les conteneurs ne peuvent plus être empilés (pour éviter que le contenu de Schroedinger quand on les sépare)
 | 
			
		||||
  - on peut maintenant saisir et supprimer les bonus de cases de manière intuitive
 | 
			
		||||
  
 | 
			
		||||
## 12.0.23 - La bibliothèque d'Astrobazzarh
 | 
			
		||||
- corrections mineures
 | 
			
		||||
  - meilleure gestion de la parade des armes naturelles
 | 
			
		||||
  - cas de "User lacks permission to update" pour les blessures et les StatusEffects
 | 
			
		||||
  - risque de message d'encaissement non affiché
 | 
			
		||||
  - support de sorts à voies multiples
 | 
			
		||||
- correction de compendiums
 | 
			
		||||
  - résistance des armes mise à jour
 | 
			
		||||
  - voies multiples pour las sorts de Lecture d'aura, Détection d'aura et Annulation de magie
 | 
			
		||||
- améliorations "Scriptarium"
 | 
			
		||||
  - recherche des compétences sans accents pour permettre les noms accentués (standard Scriptarium)
 | 
			
		||||
  - affichage r1+ des sorts à coût variable dans la feuille simplifiée
 | 
			
		||||
  - affichage de Corps à corps pour le combat à mains nues dans la feuille simplifiée
 | 
			
		||||
  - dans les compendiums, les compétences Écriture et Épée ont une majuscule accentuée. Les Épée dans le compendium d'équipements référence le nom de compétence accentué.
 | 
			
		||||
 | 
			
		||||
## 12.0.21 - La nomination d'Astrobazzarh
 | 
			
		||||
- Les noms pour les messages dans le tchat sont maintenant ceux des tokens plutôt que ceux des acteurs
 | 
			
		||||
- Fix: le choix des effets dans les options s'affiche correctement
 | 
			
		||||
 | 
			
		||||
## 12.0.20 - Le tableau d'Astrobazzarh
 | 
			
		||||
- Ecran d'accueil officiel Scriptarium
 | 
			
		||||
 | 
			
		||||
## 12.0.19 - La témérité d'Astrobazzarh
 | 
			
		||||
- Fix
 | 
			
		||||
  - les défenses des créatures sont correctement filtrées
 | 
			
		||||
  - le lancer d'initiative pour tous les personnages/PNJs fonctionne correctement
 | 
			
		||||
  - les lieux et commerces n'ont pas d'initiative
 | 
			
		||||
 | 
			
		||||
## 12.0.18 - A la barbe d'Astrobazzarh
 | 
			
		||||
- Améliorations sur la feuille de PNJ simplifiée
 | 
			
		||||
  - Ajout du portrait
 | 
			
		||||
  - Ajout du corps à corps
 | 
			
		||||
  - Affichage du niveau d'esquive
 | 
			
		||||
  - Un clic sur l'initiative permet de lancer l'initiative
 | 
			
		||||
  - les boutons +/- pour la vie, l'endurance et la fatigue changent si on est à la valeur normale
 | 
			
		||||
  - un clic sur l'endurance effectue un jet d'endurance
 | 
			
		||||
- Fix
 | 
			
		||||
  - les achats des commerces sont de nouveau possibles
 | 
			
		||||
  - la commande /astro fonctionne de nouveau
 | 
			
		||||
  - le nombre d'utilisations d'items est réinitialisé à chaque round et fin de combat
 | 
			
		||||
  - la difficulté de parade pour les armes à distances n'est plus indiquée
 | 
			
		||||
  - les propositions d'armes de parade sont corrigées
 | 
			
		||||
- Ajout d'un indicateur pour les armes de parade nécessitant une significative
 | 
			
		||||
 | 
			
		||||
## 12.0.16 - Le secret d'Astrobazzarh
 | 
			
		||||
- Fix: les jets envoyés messages uniquement au MJ ne sont plus envoyés à tous les autres joueurs (et dupliqués)
 | 
			
		||||
- Les noms affichés dans les automatisations de combat sont maintenant ceux des tokens plutôt que ceux des acteurs
 | 
			
		||||
- Ajout d'une option pour la localisation des blessures
 | 
			
		||||
 | 
			
		||||
## 12.0.15 - Le messager d'Astrobazzarh
 | 
			
		||||
- Correction des faces de dés personalisés dice-so-nice
 | 
			
		||||
- Les messages de maladies ne sont plus publics
 | 
			
		||||
- Les messages privés dans les TMR sont aussi envoyés au GM
 | 
			
		||||
- Les informations de compétences pouvant augmenter s'affichent comme tooltips
 | 
			
		||||
- Amélioration du rendu des tables de compendiums (commande /table)
 | 
			
		||||
 | 
			
		||||
## 12.0.14 - Les légions d'Astrobazzarh
 | 
			
		||||
- Feuille de PNJ:
 | 
			
		||||
  - boutons standard (encaissement, ...)
 | 
			
		||||
  - boutons pour ajuster les compteurs
 | 
			
		||||
  - visualisation des blessures
 | 
			
		||||
  - click sur blessure pour ajouter/enlever
 | 
			
		||||
  - gestion des armes
 | 
			
		||||
 | 
			
		||||
## 12.0.13 - La Chance d'Astrobazzarh
 | 
			
		||||
- Fix: jets de caractéristiques
 | 
			
		||||
 | 
			
		||||
## 12.0.12 - L'étalage d'Astrobazzarh
 | 
			
		||||
- Fix: On peut de nouveau vendre des items sans propriétaire, depuis les compendiums ou depuis l'onglet des Objets
 | 
			
		||||
- Début de Feuille PNJ au format des encarts Scriptarium
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										61
									
								
								dev-notes.md
									
									
									
									
									
								
							
							
						
						
									
										61
									
								
								dev-notes.md
									
									
									
									
									
								
							@@ -1,61 +0,0 @@
 | 
			
		||||
# Actor notes
 | 
			
		||||
 | 
			
		||||
> The Actor#getData default implementation gives you the following for use in sheet rendering:
 | 
			
		||||
 | 
			
		||||
```
 | 
			
		||||
  actor -> the Actor instance
 | 
			
		||||
  data -> a cloned copy of Actor#data
 | 
			
		||||
  items -> a cloned copy of Actor#data#items
 | 
			
		||||
  effects -> a cloned copy of Actor#data#effects
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
> if all you need is a safe copy of `Actor#data`, you'll be much better off by simply defining your own function and avoiding all the wasted work that the parent class does which will slow down your sheet
 | 
			
		||||
```js
 | 
			
		||||
getData(options) {
 | 
			
		||||
  return {
 | 
			
		||||
    data: foundry.utils.deepClone(this.object.data)
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
who knows, maybe you don't even need to copy your actor data, skip the copy and it's even faster:
 | 
			
		||||
```js
 | 
			
		||||
getData(options) {
 | 
			
		||||
  return {
 | 
			
		||||
    data: this.object.data
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Atropos19/02/2021
 | 
			
		||||
There are two recommended ways to create owned items in 0.8.0:
 | 
			
		||||
```js
 | 
			
		||||
await Item.create(itemData, {parent: actor});
 | 
			
		||||
await actor.createEmbeddedDocuments("Item", itemDataArray);
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
You can update an embedded item in one of two ways:
 | 
			
		||||
```js
 | 
			
		||||
//Method 1:
 | 
			
		||||
 | 
			
		||||
const item = actor.items.get(itemId);
 | 
			
		||||
item.update(data);
 | 
			
		||||
 | 
			
		||||
//Method 2:
 | 
			
		||||
actor.updateEmbeddedDocuments("Item", [{_id: itemId, ...}]);
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
I noticed adding an ActiveEffect to an actor in code using
 | 
			
		||||
 | 
			
		||||
```js
 | 
			
		||||
this.createEmbeddedDocuments('ActiveEffect', [effet], options);
 | 
			
		||||
this.applyActiveEffects();
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
Atropos — Aujourd’hui à 14:42
 | 
			
		||||
Two notes on this:
 | 
			
		||||
1. You don't actually need to call this.applyActiveEffects() because this will happen automatically whenever an effect is created/updated/deleted
 | 
			
		||||
2. If you want to suppress the automatic display of the sheet for the newly created document, you can pass options.renderSheet = false as part of your options object
 | 
			
		||||
@@ -80,7 +80,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
 | 
			
		||||
      const actor = this.actor;
 | 
			
		||||
      formData.combat = foundry.utils.duplicate(formData.armes);
 | 
			
		||||
      RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
 | 
			
		||||
      formData.combat.push(RdDItemArme.mainsNues(actor));
 | 
			
		||||
      formData.combat.push(RdDItemArme.corpsACorps(actor));
 | 
			
		||||
      formData.combat.push(RdDItemArme.empoignade(actor));
 | 
			
		||||
 | 
			
		||||
      formData.esquives = this.actor.getCompetences("Esquive");
 | 
			
		||||
@@ -128,7 +128,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
 | 
			
		||||
      this.render(true);
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.visu-tmr').click(async event => this.actor.displayTMR("visu"))
 | 
			
		||||
    this.html.find('.button-tmr-visu').click(async event => this.actor.displayTMR("visu"))
 | 
			
		||||
 | 
			
		||||
    // Everything below here is only needed if the sheet is editable
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
@@ -186,7 +186,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
 | 
			
		||||
    this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event)))
 | 
			
		||||
    this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle'))
 | 
			
		||||
 | 
			
		||||
    this.html.find('.chance-appel').click(async event => this.actor.rollAppelChance())
 | 
			
		||||
    this.html.find('.button-appel-chance').click(async event => this.actor.rollAppelChance())
 | 
			
		||||
 | 
			
		||||
    this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux())
 | 
			
		||||
    this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event)))
 | 
			
		||||
@@ -220,24 +220,24 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
 | 
			
		||||
    // Points de reve actuel
 | 
			
		||||
    this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true))
 | 
			
		||||
    this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
 | 
			
		||||
    this.html.find('.arme-label a').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event))))
 | 
			
		||||
 | 
			
		||||
    this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence'))
 | 
			
		||||
 | 
			
		||||
    // Initiative pour l'arme
 | 
			
		||||
    this.html.find('.arme-initiative a').click(async event => {
 | 
			
		||||
      let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
 | 
			
		||||
    this.html.find('.roll-init-arme').click(async event => {
 | 
			
		||||
      let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id)
 | 
			
		||||
      if (combatant) {
 | 
			
		||||
        let action = this._getEventArmeCombat(event);
 | 
			
		||||
        RdDCombatManager.rollInitiativeAction(combatant._id, action);
 | 
			
		||||
        RdDCombatManager.rollInitiativeAction(combatant._id, this._getEventArmeCombat(event));
 | 
			
		||||
      } else {
 | 
			
		||||
        ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
    // Display TMR
 | 
			
		||||
 | 
			
		||||
    this.html.find('.monte-tmr').click(async event => this.actor.displayTMR("normal"))
 | 
			
		||||
    this.html.find('.monte-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
 | 
			
		||||
    this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal"))
 | 
			
		||||
    this.html.find('.button-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
 | 
			
		||||
 | 
			
		||||
    this.html.find('.repos').click(async event => await this.actor.repos())
 | 
			
		||||
    this.html.find('.button-repos').click(async event => await this.actor.repos())
 | 
			
		||||
 | 
			
		||||
    this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
 | 
			
		||||
    this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
 | 
			
		||||
@@ -279,7 +279,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
 | 
			
		||||
    this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse'))
 | 
			
		||||
    this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre'))
 | 
			
		||||
    this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse'))
 | 
			
		||||
    this.html.find('.ethylisme-test').click(async event => this.actor.jetEthylisme())
 | 
			
		||||
    this.html.find('.button-ethylisme').click(async event => this.actor.jetEthylisme())
 | 
			
		||||
 | 
			
		||||
    this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1))
 | 
			
		||||
    this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1))
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										108
									
								
								module/actor.js
									
									
									
									
									
								
							
							
						
						
									
										108
									
								
								module/actor.js
									
									
									
									
									
								
							@@ -36,6 +36,8 @@ import { ITEM_TYPES } from "./item.js";
 | 
			
		||||
import { RdDBaseActorSang } from "./actor/base-actor-sang.js";
 | 
			
		||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
 | 
			
		||||
import { DialogChoixXpCarac } from "./dialog-choix-xp-carac.js";
 | 
			
		||||
import { RdDItemArme } from "./item-arme.js";
 | 
			
		||||
import { RdDCombatManager } from "./rdd-combat.js";
 | 
			
		||||
 | 
			
		||||
export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
 | 
			
		||||
 | 
			
		||||
@@ -130,6 +132,23 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      .reduce(Misc.sum(), 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  listActionsCombat() {
 | 
			
		||||
    // Recupération des armes
 | 
			
		||||
    const actions = RdDCombatManager.listActionsArmes(
 | 
			
		||||
      this.itemTypes[ITEM_TYPES.arme]
 | 
			
		||||
        .filter(it => RdDItemArme.isAttaque(it))
 | 
			
		||||
        .concat(RdDItemArme.corpsACorps(this))
 | 
			
		||||
        .concat(RdDItemArme.empoignade(this))
 | 
			
		||||
      ,
 | 
			
		||||
      this.itemTypes[ITEM_TYPES.competence],
 | 
			
		||||
      this.system.carac)
 | 
			
		||||
 | 
			
		||||
    if (this.system.attributs.hautrevant.value) {
 | 
			
		||||
      actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
 | 
			
		||||
    }
 | 
			
		||||
    return actions
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getTache(id) { return this.findItemLike(id, 'tache') }
 | 
			
		||||
  getMeditation(id) { return this.findItemLike(id, 'meditation') }
 | 
			
		||||
@@ -159,10 +178,10 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    const potionUpdates = await Promise.all(potions.map(async it => {
 | 
			
		||||
      const nouveauReve = Math.max(it.system.pr - 1, 0)
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(this),
 | 
			
		||||
        content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, {
 | 
			
		||||
          pr: nouveauReve,
 | 
			
		||||
          alias: this.name,
 | 
			
		||||
          alias: this.getAlias(),
 | 
			
		||||
          potionName: it.name,
 | 
			
		||||
          potionImg: it.img
 | 
			
		||||
        })
 | 
			
		||||
@@ -210,7 +229,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async grisReve(nbJours) {
 | 
			
		||||
    let message = {
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: `${nbJours} jours de gris rêve sont passés. `
 | 
			
		||||
    };
 | 
			
		||||
    for (let i = 0; i < nbJours; i++) {
 | 
			
		||||
@@ -264,7 +283,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  async dormirChateauDormant() {
 | 
			
		||||
    if (!ReglesOptionnelles.isUsing("chateau-dormant-gardien") || !this.system.sommeil || this.system.sommeil.nouveaujour) {
 | 
			
		||||
      const message = {
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(this),
 | 
			
		||||
        content: ""
 | 
			
		||||
      };
 | 
			
		||||
 | 
			
		||||
@@ -400,7 +419,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async remiseANeuf() {
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: 'Remise à neuf de ' + this.name
 | 
			
		||||
    });
 | 
			
		||||
    await this.supprimerBlessures(it => true);
 | 
			
		||||
@@ -417,7 +436,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async dormir(heures, options = { grisReve: false, chateauDormant: false }) {
 | 
			
		||||
    const message = {
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: this.name + ': '
 | 
			
		||||
    };
 | 
			
		||||
    const insomnie = this.system.sommeil?.insomnie || heures == 0;
 | 
			
		||||
@@ -488,7 +507,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      else {
 | 
			
		||||
        if (!ReglesOptionnelles.isUsing("recuperation-reve")) {
 | 
			
		||||
          ChatMessage.create({
 | 
			
		||||
            whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
            whisper: ChatUtility.getOwners(this),
 | 
			
		||||
            content: `Pas de récupération de rêve (${reve} points ignorés)`
 | 
			
		||||
          });
 | 
			
		||||
          jetsReve.push(0);
 | 
			
		||||
@@ -919,7 +938,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    await this.createEmbeddedDocuments('Item', [souffle]);
 | 
			
		||||
    if (options.chat) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(this),
 | 
			
		||||
        content: this.name + " subit un Souffle de Dragon  : " + souffle.name
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
@@ -939,7 +958,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    await this.createEmbeddedDocuments('Item', [queue]);
 | 
			
		||||
    if (options.chat) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(this),
 | 
			
		||||
        content: this.name + " subit une Queue de Dragon : " + queue.name
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
@@ -977,7 +996,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    let tmr = await TMRUtility.getTMRAleatoire(tmr => accessible(tmr) && !innaccessible.includes(tmr.coord));
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      content: `${raison} : ré-insertion aléatoire.`,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name)
 | 
			
		||||
      whisper: ChatUtility.getOwners(this)
 | 
			
		||||
    });
 | 
			
		||||
    await this.forcerPositionTMRInconnue(tmr);
 | 
			
		||||
    return tmr;
 | 
			
		||||
@@ -1082,7 +1101,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    const jetMoral = await this._jetDeMoral(situation);
 | 
			
		||||
    const finMessage = (jetMoral.succes ? messageReussi : messageManque) ?? (jetMoral.ajustement == 0 ? "Vous gardez votre moral" : jetMoral.ajustement > 0 ? "Vous gagnez du moral" : "Vous perdez du moral");
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: `${finMessage} - jet ${jetMoral.succes ? "réussi" : "manqué"} en situation ${situation} (${jetMoral.jet}/${jetMoral.difficulte}).`
 | 
			
		||||
    });
 | 
			
		||||
    return jetMoral.ajustement;
 | 
			
		||||
@@ -1322,7 +1341,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    const etat = this.getEtatGeneral({ ethylisme: true });
 | 
			
		||||
    const nbDoses = Number(this.system.compteurs.ethylisme.nb_doses || 0);
 | 
			
		||||
    const ethylismeData = {
 | 
			
		||||
      alias: this.name,
 | 
			
		||||
      alias: this.getAlias(),
 | 
			
		||||
      actor: this,
 | 
			
		||||
      vie: this.system.sante.vie.max,
 | 
			
		||||
      alcool: alcool,
 | 
			
		||||
@@ -1407,7 +1426,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    const perteDissolution = Math.max(0, Math.min(dissolution, conversion));
 | 
			
		||||
 | 
			
		||||
    let stressRollData = {
 | 
			
		||||
      alias: this.name,
 | 
			
		||||
      alias: this.getAlias(),
 | 
			
		||||
      selectedCarac: this.system.carac.reve,
 | 
			
		||||
      rolled: stressRoll,
 | 
			
		||||
      stress: fromStress,
 | 
			
		||||
@@ -1419,7 +1438,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-transformer-stress.html`, stressRollData)
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
@@ -1498,14 +1517,14 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
        carac.value = niveauSuivant;
 | 
			
		||||
 | 
			
		||||
        let checkXp = {
 | 
			
		||||
          alias: this.name,
 | 
			
		||||
          alias: this.getAlias(),
 | 
			
		||||
          carac: caracName,
 | 
			
		||||
          value: niveauSuivant,
 | 
			
		||||
          xp: carac.xp
 | 
			
		||||
        }
 | 
			
		||||
        if (display) {
 | 
			
		||||
          ChatMessage.create({
 | 
			
		||||
            whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
            whisper: ChatUtility.getOwners(this),
 | 
			
		||||
            content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html`, checkXp)
 | 
			
		||||
          });
 | 
			
		||||
        }
 | 
			
		||||
@@ -1528,7 +1547,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
        newCompData.system.niveau += 1;
 | 
			
		||||
        newCompData.system.xp = newXP;
 | 
			
		||||
        let checkXp = {
 | 
			
		||||
          alias: this.name,
 | 
			
		||||
          alias: this.getAlias(),
 | 
			
		||||
          competence: newCompData.name,
 | 
			
		||||
          niveau: newCompData.system.niveau,
 | 
			
		||||
          xp: newCompData.system.xp,
 | 
			
		||||
@@ -1537,7 +1556,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
        }
 | 
			
		||||
        if (display) {
 | 
			
		||||
          ChatMessage.create({
 | 
			
		||||
            whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
            whisper: ChatUtility.getOwners(this),
 | 
			
		||||
            content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html`, checkXp)
 | 
			
		||||
          });
 | 
			
		||||
        }
 | 
			
		||||
@@ -1548,7 +1567,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async appliquerAjoutExperience(rollData, hideChatMessage = 'show') {
 | 
			
		||||
    if (!Misc.firstConnectedGM()){
 | 
			
		||||
    if (!Misc.isFirstConnectedGM()) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM)
 | 
			
		||||
@@ -1563,7 +1582,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        ChatMessage.create({
 | 
			
		||||
          whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
          whisper: ChatUtility.getOwners(this),
 | 
			
		||||
          content: content
 | 
			
		||||
        });
 | 
			
		||||
      }
 | 
			
		||||
@@ -1666,7 +1685,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      }
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: "Vous êtes sous le coup d'une Mauvaise Rencontre en Persective." + addMsg,
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(this.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this)
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
    return rencSpecial;
 | 
			
		||||
@@ -1678,7 +1697,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    if (countInertieDraconique > 0) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: `Vous êtes sous le coup d'Inertie Draconique : vous perdrez ${countInertieDraconique + 1} cases de Fatigue par déplacement au lieu d'une.`,
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(this.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this)
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
    return countInertieDraconique + 1;
 | 
			
		||||
@@ -1690,7 +1709,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      await this.reveActuelIncDec(-1);
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: "Vous êtes sous le coup d'un Péage : l'entrée sur cette case vous a coûté 1 Point de Rêve (déduit automatiquement).",
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(this.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this)
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
@@ -1765,7 +1784,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    }
 | 
			
		||||
    const competence = this.getCompetence(compName);
 | 
			
		||||
    let rollData = {
 | 
			
		||||
      alias: this.name,
 | 
			
		||||
      alias: this.getAlias(),
 | 
			
		||||
      caracValue: Number(carac.value),
 | 
			
		||||
      selectedCarac: carac,
 | 
			
		||||
      competence: competence,
 | 
			
		||||
@@ -1838,7 +1857,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      label: 'Jet ' + Grammar.apostrophe('de', competence.name),
 | 
			
		||||
      template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
 | 
			
		||||
      rollData: {
 | 
			
		||||
        alias: this.name,
 | 
			
		||||
        alias: this.getAlias(),
 | 
			
		||||
        carac: this.system.carac,
 | 
			
		||||
        selectedCarac: this.getCaracByName(caracName),
 | 
			
		||||
        selectedCaracName: caracName,
 | 
			
		||||
@@ -2270,7 +2289,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      // Cas de désir lancinant, pas d'expérience sur particulière
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`,
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(this.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this)
 | 
			
		||||
      });
 | 
			
		||||
      return []
 | 
			
		||||
    }
 | 
			
		||||
@@ -2405,7 +2424,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    if (countMonteeLaborieuse > 0) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: `Vous êtes sous le coup d'une Montée Laborieuse : vos montées en TMR coûtent ${countMonteeLaborieuse} Point de Rêve de plus.`,
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(this.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this)
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
    return countMonteeLaborieuse;
 | 
			
		||||
@@ -2453,7 +2472,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      if (this.getReveActuel() < minReveValue) {
 | 
			
		||||
        ChatMessage.create({
 | 
			
		||||
          content: `Vous n'avez les ${minReveValue} Points de Reve nécessaires pour monter dans les Terres Médianes`,
 | 
			
		||||
          whisper: ChatMessage.getWhisperRecipients(this.name)
 | 
			
		||||
          whisper: ChatUtility.getOwners(this)
 | 
			
		||||
        });
 | 
			
		||||
        return;
 | 
			
		||||
      }
 | 
			
		||||
@@ -2615,7 +2634,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async resetItemUse() {
 | 
			
		||||
    await this.setFlag(SYSTEM_RDD, 'itemUse', {});
 | 
			
		||||
    await this.unsetFlag(SYSTEM_RDD, 'itemUse');
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -2850,7 +2869,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      await this.setBonusPotionSoin(potionData.system.herbebonus);
 | 
			
		||||
    }
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-soin.html`, potionData)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
@@ -2887,7 +2906,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      this.bonusRepos = potionData.system.herbebonus;
 | 
			
		||||
    }
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-repos.html`, potionData)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
@@ -2911,7 +2930,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
 | 
			
		||||
    let newQuantite = herbeData.system.quantite - herbeData.nbBrins;
 | 
			
		||||
    let messageData = {
 | 
			
		||||
      alias: this.name,
 | 
			
		||||
      alias: this.getAlias(),
 | 
			
		||||
      nbBrinsReste: newQuantite,
 | 
			
		||||
      potion: newPotion,
 | 
			
		||||
      herbe: herbeData
 | 
			
		||||
@@ -2919,7 +2938,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    this.diminuerQuantiteObjet(herbeData._id, herbeData.nbBrins);
 | 
			
		||||
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-fabriquer-potion-base.html`, messageData)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
@@ -2944,7 +2963,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-generique.html`, potionData)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
@@ -2998,20 +3017,21 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      case 'queue':
 | 
			
		||||
      case 'ombre':
 | 
			
		||||
      case 'souffle':
 | 
			
		||||
        await this.onDeleteOwnedDraconique(item, options, id);
 | 
			
		||||
        break;
 | 
			
		||||
        await this.onDeleteOwnedDraconique(item, options, id)
 | 
			
		||||
        break
 | 
			
		||||
      case 'casetmr':
 | 
			
		||||
        await this.onDeleteOwnedCaseTmr(item, options, id);
 | 
			
		||||
        break;
 | 
			
		||||
        await this.onDeleteOwnedCaseTmr(item, options, id)
 | 
			
		||||
        break
 | 
			
		||||
      case 'empoignade':
 | 
			
		||||
        await RdDEmpoignade.deleteLinkedEmpoignade(this.id, item)
 | 
			
		||||
        break;
 | 
			
		||||
        break
 | 
			
		||||
    }
 | 
			
		||||
    super.onDeleteItem(item, options, id)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onCreateOwnedDraconique(item, options, id) {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      let draconique = Draconique.all().find(it => it.match(item));
 | 
			
		||||
      if (draconique) {
 | 
			
		||||
        await draconique.onActorCreateOwned(this, item)
 | 
			
		||||
@@ -3023,7 +3043,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onDeleteOwnedDraconique(item, options, id) {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      let draconique = Draconique.all().find(it => it.match(item));
 | 
			
		||||
      if (draconique) {
 | 
			
		||||
        await draconique.onActorDeleteOwned(this, item)
 | 
			
		||||
@@ -3033,7 +3053,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onDeleteOwnedCaseTmr(item, options, id) {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      let draconique = Draconique.all().find(it => it.isCase(item));
 | 
			
		||||
      if (draconique) {
 | 
			
		||||
        await draconique.onActorDeleteCaseTmr(this, item)
 | 
			
		||||
@@ -3044,7 +3064,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  notifyGestionTeteSouffleQueue(item, manualMessage = true) {
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: `${this.name} a reçu un/une ${item.type}: ${item.name}, qui ${manualMessage ? "n'est pas" : "est"} géré(e) automatiquement. ${manualMessage ? manualMessage : ''}`
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
@@ -3067,7 +3087,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    incarnation.name = 'Réincarnation de ' + incarnation.name
 | 
			
		||||
    incarnation.system = {
 | 
			
		||||
      carac: foundry.utils.duplicate(this.system.carac),
 | 
			
		||||
      heure: RdDTimestamp.defHeure(await RdDDice.rollHeure( { rollMode: "selfroll", showDice: SHOW_DICE })).key,
 | 
			
		||||
      heure: RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key,
 | 
			
		||||
      age: 18,
 | 
			
		||||
      biographie: '',
 | 
			
		||||
      notes: '',
 | 
			
		||||
 
 | 
			
		||||
@@ -24,14 +24,15 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
 | 
			
		||||
    // Everything below here is only needed if the sheet is editable
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    this.html.find('.encaisser-direct').click(async event => this.actor.encaisser())
 | 
			
		||||
    this.html.find('.roll-carac a').click(async event => this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes.name.value)));
 | 
			
		||||
    this.html.find('.button-encaissement').click(async event => this.actor.encaisser())
 | 
			
		||||
    this.html.find('.roll-carac').click(async event => {
 | 
			
		||||
      this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))});
 | 
			
		||||
    this.html.find('.roll-competence').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
 | 
			
		||||
    this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1));
 | 
			
		||||
    this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1));
 | 
			
		||||
 | 
			
		||||
    if (game.user.isGM) {
 | 
			
		||||
      this.html.find('.remise-a-neuf').click(async event => this.actor.remiseANeuf())
 | 
			
		||||
      this.html.find('.button-remise-a-neuf').click(async event => this.actor.remiseANeuf())
 | 
			
		||||
      this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
 | 
			
		||||
      this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects());
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -15,7 +15,7 @@ import { StatusEffects } from "../settings/status-effects.js";
 | 
			
		||||
import { ITEM_TYPES } from "../item.js";
 | 
			
		||||
import { Targets } from "../targets.js";
 | 
			
		||||
import { RdDPossession } from "../rdd-possession.js";
 | 
			
		||||
import { RdDCombat } from "../rdd-combat.js";
 | 
			
		||||
import { RdDCombat, RdDCombatManager } from "../rdd-combat.js";
 | 
			
		||||
import { RdDConfirm } from "../rdd-confirm.js";
 | 
			
		||||
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
 | 
			
		||||
import { RdDItemArme } from "../item-arme.js";
 | 
			
		||||
@@ -78,8 +78,27 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
  }
 | 
			
		||||
  async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
 | 
			
		||||
  isDead() { return false }
 | 
			
		||||
  isSonne() { return false }
 | 
			
		||||
  blessuresASoigner() { return [] }
 | 
			
		||||
  getEtatGeneral(options = { ethylisme: false }) { return 0 }
 | 
			
		||||
  isActorCombat() { return true }
 | 
			
		||||
 | 
			
		||||
  getCaracInit(competence) {
 | 
			
		||||
    if (!competence){
 | 
			
		||||
      return 0
 | 
			
		||||
    }
 | 
			
		||||
    if (competence.type == ITEM_TYPES.competencecreature) {
 | 
			
		||||
      return competence.system.carac_value
 | 
			
		||||
    }
 | 
			
		||||
    return this.system.carac[competence.system.defaut_carac].value;
 | 
			
		||||
  }
 | 
			
		||||
  listActionsCombat() {
 | 
			
		||||
    return this.itemTypes[ITEM_TYPES.competencecreature]
 | 
			
		||||
      .filter(it => RdDItemCompetenceCreature.isAttaque(it))
 | 
			
		||||
      .map(it => RdDItemCompetenceCreature.armeCreature(it))
 | 
			
		||||
      .filter(it => it != undefined);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
 | 
			
		||||
  async remiseANeuf() { }
 | 
			
		||||
@@ -98,7 +117,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
    for (let effect of this.getEffects()) {
 | 
			
		||||
      if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
 | 
			
		||||
        await effect.delete();
 | 
			
		||||
        ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
 | 
			
		||||
        ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
@@ -153,9 +172,6 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
  getPossession(possessionId) {
 | 
			
		||||
    return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
 | 
			
		||||
  }
 | 
			
		||||
  getPossessions() {
 | 
			
		||||
    return this.itemTypes[ITEM_TYPES.possession];
 | 
			
		||||
  }
 | 
			
		||||
  getEmpoignades() {
 | 
			
		||||
    return this.itemTypes[ITEM_TYPES.empoignade];
 | 
			
		||||
  }
 | 
			
		||||
@@ -189,7 +205,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
  getEffect(effectId) {
 | 
			
		||||
    return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId));
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  async setEffect(effectId, status) {
 | 
			
		||||
    if (this.isEffectAllowed(effectId)) {
 | 
			
		||||
      const effect = this.getEffect(effectId);
 | 
			
		||||
@@ -201,7 +217,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  async removeEffect(id) {
 | 
			
		||||
    const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id);
 | 
			
		||||
    if (effect) {
 | 
			
		||||
@@ -272,7 +288,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
 | 
			
		||||
    await this.openRollDialog({
 | 
			
		||||
      name: `jet-${this.id}`,
 | 
			
		||||
      label: `Jet de ${this.name}`,
 | 
			
		||||
      label: `Jet de ${this.getAlias()}`,
 | 
			
		||||
      template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html',
 | 
			
		||||
      rollData: {
 | 
			
		||||
        carac: carac,
 | 
			
		||||
@@ -296,7 +312,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rollCarac(caracName, jetResistance = undefined) {
 | 
			
		||||
    if (Grammar.equalsInsensitive(caracName, 'taille')){
 | 
			
		||||
    if (Grammar.equalsInsensitive(caracName, 'taille')) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    RdDEmpoignade.checkEmpoignadeEnCours(this)
 | 
			
		||||
@@ -327,14 +343,15 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
    const competence = this.getCompetence(idOrName);
 | 
			
		||||
    let rollData = { carac: this.system.carac, competence: competence, arme: options.arme }
 | 
			
		||||
    if (competence.type == ITEM_TYPES.competencecreature) {
 | 
			
		||||
      const token = RdDUtility.getSelectedToken(this)
 | 
			
		||||
      const arme = RdDItemCompetenceCreature.armeCreature(competence)
 | 
			
		||||
      if (arme && options.tryTarget && Targets.hasTargets()) {
 | 
			
		||||
        Targets.selectOneToken(target => {
 | 
			
		||||
        Targets.selectOneTargetToken(target => {
 | 
			
		||||
          if (arme.action == "possession") {
 | 
			
		||||
            RdDPossession.onAttaquePossession(target, this, competence)
 | 
			
		||||
          }
 | 
			
		||||
          else {
 | 
			
		||||
            RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
 | 
			
		||||
            RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme)
 | 
			
		||||
          }
 | 
			
		||||
        });
 | 
			
		||||
        return;
 | 
			
		||||
@@ -364,9 +381,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
   * @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
 | 
			
		||||
   * @returns 
 | 
			
		||||
   */
 | 
			
		||||
  rollArme(arme, categorieArme = "competence") {
 | 
			
		||||
  rollArme(arme, categorieArme, token) {
 | 
			
		||||
    token = token ?? RdDUtility.getSelectedToken(this)
 | 
			
		||||
    const compToUse = this.$getCompetenceArme(arme, categorieArme)
 | 
			
		||||
    if (!RdDItemArme.isArmeUtilisable(arme)) {
 | 
			
		||||
    if (!RdDItemArme.isUtilisable(arme)) {
 | 
			
		||||
      ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
@@ -385,7 +403,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Targets.selectOneToken(target => {
 | 
			
		||||
    Targets.selectOneTargetToken(target => {
 | 
			
		||||
      if (Targets.isTargetEntite(target)) {
 | 
			
		||||
        ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
 | 
			
		||||
        return
 | 
			
		||||
@@ -395,7 +413,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
      if (competence.isCompetencePossession()) {
 | 
			
		||||
        return RdDPossession.onAttaquePossession(target, this, competence);
 | 
			
		||||
      }
 | 
			
		||||
      RdDCombat.rddCombatTarget(target, this).attaque(competence, arme);
 | 
			
		||||
      RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme);
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -403,69 +421,66 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
    return RdDItemArme.getCompetenceArme(arme, competenceName)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  verifierForceMin(item) {
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async resetItemUse() { }
 | 
			
		||||
  async incDecItemUse(itemId, inc = 1) { }
 | 
			
		||||
  getItemUse(itemId) { return 0; }
 | 
			
		||||
  verifierForceMin(item) { }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async encaisser() { await RdDEncaisser.encaisser(this) }
 | 
			
		||||
 | 
			
		||||
  async encaisserDommages(rollData, attacker = undefined, show = undefined) {
 | 
			
		||||
  async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) {
 | 
			
		||||
    if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    const armure = await this.computeArmure(rollData);
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('validation-encaissement-gr')){
 | 
			
		||||
      await this.encaisserDommagesValidationGR(rollData, armure, attacker?.id, show);
 | 
			
		||||
    } 
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
 | 
			
		||||
      await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken);
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
 | 
			
		||||
      await this.$onEncaissement(jet, show, attacker);
 | 
			
		||||
      const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE });
 | 
			
		||||
      await this.$onEncaissement(jet, show, attackerToken, defenderToken)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async encaisserDommagesValidationGR(rollData, armure, attackerId, show) {
 | 
			
		||||
  async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) {
 | 
			
		||||
    if (!game.user.isGM) {
 | 
			
		||||
      RdDBaseActor.remoteActorCall({
 | 
			
		||||
        tokenId: this.token?.id,
 | 
			
		||||
        actorId: this.id,
 | 
			
		||||
        method: 'encaisserDommagesValidationGR',
 | 
			
		||||
        args: [rollData, armure, attackerId, show]
 | 
			
		||||
      });
 | 
			
		||||
        args: [rollData, armure, show, attackerToken, defenderToken]
 | 
			
		||||
      })
 | 
			
		||||
    } else {
 | 
			
		||||
      const attacker = game.actors.get(attackerId);
 | 
			
		||||
      DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
 | 
			
		||||
        jet => this.$onEncaissement(jet, show, attacker));
 | 
			
		||||
        jet => this.$onEncaissement(jet, show, attackerToken, defenderToken));
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async $onEncaissement(jet, show, attacker) {
 | 
			
		||||
    await this.onAppliquerJetEncaissement(jet, attacker);
 | 
			
		||||
    await this.$afficherEncaissement(jet, show);
 | 
			
		||||
  async $onEncaissement(jet, show, attackerToken, defenderToken) {
 | 
			
		||||
    await this.onAppliquerJetEncaissement(jet, attackerToken);
 | 
			
		||||
    await this.$afficherEncaissement(jet, show, defenderToken);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onAppliquerJetEncaissement(encaissement, attacker) { }
 | 
			
		||||
  async onAppliquerJetEncaissement(encaissement, attackerToken) { }
 | 
			
		||||
 | 
			
		||||
  async $afficherEncaissement(encaissement, show) {
 | 
			
		||||
  async $afficherEncaissement(encaissement, show, defenderToken) {
 | 
			
		||||
    foundry.utils.mergeObject(encaissement, {
 | 
			
		||||
      alias: this.name,
 | 
			
		||||
      alias: defenderToken?.name ?? this.getAlias(),
 | 
			
		||||
      hasPlayerOwner: this.hasPlayerOwner,
 | 
			
		||||
      show: show ?? {}
 | 
			
		||||
    });
 | 
			
		||||
    }, { overwrite: false });
 | 
			
		||||
 | 
			
		||||
    await ChatUtility.createChatWithRollMode(this.name, {
 | 
			
		||||
      roll: encaissement.roll,
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
 | 
			
		||||
    });
 | 
			
		||||
    await ChatUtility.createChatWithRollMode(
 | 
			
		||||
      {
 | 
			
		||||
        roll: encaissement.roll,
 | 
			
		||||
        content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
 | 
			
		||||
      },
 | 
			
		||||
      this
 | 
			
		||||
    )
 | 
			
		||||
 | 
			
		||||
    if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
 | 
			
		||||
      encaissement = foundry.utils.duplicate(encaissement);
 | 
			
		||||
      encaissement.isGM = true;
 | 
			
		||||
      encaissement = foundry.utils.duplicate(encaissement)
 | 
			
		||||
      encaissement.isGM = true
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients("GM"),
 | 
			
		||||
        whisper: ChatUtility.getGMs(),
 | 
			
		||||
        content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
@@ -481,7 +496,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
    }
 | 
			
		||||
    const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value));
 | 
			
		||||
    const rollData = {
 | 
			
		||||
      alias: this.name,
 | 
			
		||||
      alias: this.getAlias(),
 | 
			
		||||
      rolled: rolled,
 | 
			
		||||
      entite: entite.name,
 | 
			
		||||
      selectedCarac: this.system.carac.reve
 | 
			
		||||
@@ -501,7 +516,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
  isEntiteAccordee(attacker) { return true }
 | 
			
		||||
 | 
			
		||||
  async setEntiteReveAccordee(actor) {
 | 
			
		||||
    ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entité incarnée");
 | 
			
		||||
    ui.notifications.error("Impossible de s'accorder à " + this.getAlias() + ": ce n'est pas une entité incarnée");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -39,8 +39,8 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
 | 
			
		||||
        <br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name)
 | 
			
		||||
    });
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.actor)
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -5,6 +5,7 @@ import { ITEM_TYPES } from "../item.js";
 | 
			
		||||
import { RdDBaseActorReve } from "./base-actor-reve.js";
 | 
			
		||||
import { RdDDice } from "../rdd-dice.js";
 | 
			
		||||
import { RdDItemBlessure } from "../item/blessure.js";
 | 
			
		||||
import { ChatUtility } from "../chat-utility.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Classe de base pour les acteurs qui peuvent subir des blessures
 | 
			
		||||
@@ -88,9 +89,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 | 
			
		||||
  async onAppliquerJetEncaissement(encaissement, attacker) {
 | 
			
		||||
  async onAppliquerJetEncaissement(encaissement, attackerToken) {
 | 
			
		||||
    const santeOrig = foundry.utils.duplicate(this.system.sante);
 | 
			
		||||
    const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
 | 
			
		||||
    const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table
 | 
			
		||||
    const perteVie = await this.santeIncDec("vie", -encaissement.vie);
 | 
			
		||||
    const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
 | 
			
		||||
 | 
			
		||||
@@ -168,7 +169,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async ajouterBlessure(encaissement, attacker = undefined) {
 | 
			
		||||
  async ajouterBlessure(encaissement, attackerToken = undefined) {
 | 
			
		||||
    if (encaissement.gravite < 0) return;
 | 
			
		||||
    if (encaissement.gravite > 0) {
 | 
			
		||||
      while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
 | 
			
		||||
@@ -180,7 +181,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    const endActuelle = this.getEnduranceActuelle();
 | 
			
		||||
    const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg.loc.label, attacker);
 | 
			
		||||
    const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
 | 
			
		||||
    if (blessure.isCritique()) {
 | 
			
		||||
      encaissement.endurance = endActuelle;
 | 
			
		||||
    }
 | 
			
		||||
@@ -190,12 +191,19 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
      encaissement.mort = true;
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" />
 | 
			
		||||
        <strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
 | 
			
		||||
        <strong>${this.getAlias()} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
    return blessure;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async supprimerBlessure({ gravite }) {
 | 
			
		||||
    const toDelete = this.itemTypes[ITEM_TYPES.blessure].find(it => it.system.gravite == gravite)?.id
 | 
			
		||||
    if (toDelete) {
 | 
			
		||||
      await this.deleteEmbeddedDocuments('Item', [toDelete]);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async supprimerBlessures(filterToDelete) {
 | 
			
		||||
    const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure)
 | 
			
		||||
      .map(it => it.id);
 | 
			
		||||
@@ -203,13 +211,16 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  countBlessures(filter = it => !it.isContusion()) {
 | 
			
		||||
    return this.filterItems(filter, 'blessure').length
 | 
			
		||||
    return this.filterItems(filter, ITEM_TYPES.blessure).length
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async jetDeVie() {
 | 
			
		||||
    if (this.isDead()) {
 | 
			
		||||
      ChatMessage.create({ content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, whisper: ChatMessage.getWhisperRecipients(this.name) });
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: `Jet de Vie: ${this.getAlias()} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
 | 
			
		||||
        whisper: ChatUtility.getOwners(this)
 | 
			
		||||
      })
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    const jetDeVie = await RdDDice.roll("1d20");
 | 
			
		||||
@@ -231,12 +242,15 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
      await this.santeIncDec("vie", -perte);
 | 
			
		||||
    }
 | 
			
		||||
    if (this.isDead()) {
 | 
			
		||||
      msgText += `<br><strong>${this.name} est mort !!!!</strong>`;
 | 
			
		||||
      msgText += `<br><strong>${this.getAlias()} est mort !!!!</strong>`;
 | 
			
		||||
    }
 | 
			
		||||
    else if (prochainJet > 0) {
 | 
			
		||||
      msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
 | 
			
		||||
    }
 | 
			
		||||
    ChatMessage.create({ content: msgText, whisper: ChatMessage.getWhisperRecipients(this.name) });
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      content: msgText,
 | 
			
		||||
      whisper: ChatUtility.getOwners(this)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -259,14 +273,14 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
 | 
			
		||||
  async setSonne(sonne = true) {
 | 
			
		||||
    if (!game.combat && sonne) {
 | 
			
		||||
      ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`);
 | 
			
		||||
      ui.notifications.info(`${this.getAlias()} est hors combat, il ne reste donc pas sonné`);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    await this.setEffect(STATUSES.StatusStunned, sonne);
 | 
			
		||||
    await this.setEffect(STATUSES.StatusStunned, sonne)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getSonne() {
 | 
			
		||||
    return this.getEffect(STATUSES.StatusStunned);
 | 
			
		||||
  isSonne() {
 | 
			
		||||
    return this.getEffect(STATUSES.StatusStunned)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isEffectAllowed(effectId) { return true }
 | 
			
		||||
 
 | 
			
		||||
@@ -78,6 +78,13 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    return game.actors.get(actorId)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getAlias() {
 | 
			
		||||
    if (this.token?.name != null && this.token != this.prototypeToken) {
 | 
			
		||||
      return this.token.name
 | 
			
		||||
    }
 | 
			
		||||
    return this.name
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isPersonnageJoueur() { return false }
 | 
			
		||||
 | 
			
		||||
  static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
 | 
			
		||||
@@ -205,12 +212,21 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onPreUpdateItem(item, change, options, id) { }
 | 
			
		||||
 | 
			
		||||
  async onCreateItem(item, options, id) { }
 | 
			
		||||
 | 
			
		||||
  async onDeleteItem(item, options, id) { }
 | 
			
		||||
 | 
			
		||||
  async onUpdateActor(update, options, actorId) { }
 | 
			
		||||
  async onDeleteItem(item, options, id) {
 | 
			
		||||
    if (item.isInventaire()) {
 | 
			
		||||
      this._removeItemFromConteneur(item)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _removeItemFromConteneur(item) {
 | 
			
		||||
    this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id))
 | 
			
		||||
      .forEach(conteneur => {
 | 
			
		||||
        const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id);
 | 
			
		||||
        conteneur.update({ 'system.contenu': nouveauContenu });
 | 
			
		||||
      });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onTimeChanging(oldTimestamp, newTimestamp) {
 | 
			
		||||
    this.items.filter(it => it.isFinPeriode(oldTimestamp, newTimestamp))
 | 
			
		||||
@@ -218,7 +234,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async creerObjetParMJ(object) {
 | 
			
		||||
    if (!Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (!Misc.isFirstConnectedGM()) {
 | 
			
		||||
      RdDBaseActor.remoteActorCall({
 | 
			
		||||
        tokenId: this.token?.id,
 | 
			
		||||
        actorId: this.id,
 | 
			
		||||
@@ -270,6 +286,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    }
 | 
			
		||||
    let fortune = this.getFortune();
 | 
			
		||||
    console.log("payer", game.user.character, depense, fortune);
 | 
			
		||||
    // TODO: passer en handlebars
 | 
			
		||||
    let msg = "";
 | 
			
		||||
    if (fortune >= depense) {
 | 
			
		||||
      await Monnaie.optimiserFortune(this, fortune - depense);
 | 
			
		||||
@@ -279,11 +296,10 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
      msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let message = {
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: msg
 | 
			
		||||
    };
 | 
			
		||||
    ChatMessage.create(message);
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async depenserSols(sols) {
 | 
			
		||||
@@ -317,7 +333,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
 | 
			
		||||
      RdDAudio.PlayContextAudio("argent"); // Petit son
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(this),
 | 
			
		||||
        content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
@@ -335,7 +351,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
      ui.notifications.info("Inutile de se vendre à soi-même");
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    if (!Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (!Misc.isFirstConnectedGM()) {
 | 
			
		||||
      RdDBaseActor.remoteActorCall({
 | 
			
		||||
        actorId: achat.vendeurId ?? achat.acheteurId,
 | 
			
		||||
        method: 'achatVente',
 | 
			
		||||
@@ -370,8 +386,8 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    chatAchatItem.quantiteTotal = quantite;
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      user: achat.userId,
 | 
			
		||||
      speaker: { alias: (acheteur ?? vendeur).name },
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      speaker: { alias: (acheteur ?? vendeur).getAlias() },
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
@@ -686,7 +702,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
      type: this.type,
 | 
			
		||||
      img: this.img,
 | 
			
		||||
      pack: this.pack,
 | 
			
		||||
      name: this.name,
 | 
			
		||||
      name: this.getAlias(),
 | 
			
		||||
      system: { description: this.system.description }
 | 
			
		||||
    }
 | 
			
		||||
    renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData)
 | 
			
		||||
@@ -694,10 +710,10 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  actionImpossible(action) {
 | 
			
		||||
    ui.notifications.info(`${this.name} ne peut pas faire cette action: ${action}`)
 | 
			
		||||
    ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`)
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
  async roll() { this.actionImpossible("jet de caractéristiques") }
 | 
			
		||||
 | 
			
		||||
  async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
 | 
			
		||||
  async rollAppelChance() { this.actionImpossible("appel à la chance") }
 | 
			
		||||
  async jetDeMoral() { this.actionImpossible("jet de moral") }
 | 
			
		||||
@@ -708,5 +724,24 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async resetItemUse() { }
 | 
			
		||||
  async incDecItemUse(itemId, inc = 1) { }
 | 
			
		||||
  getItemUse(itemId) { return 0; }
 | 
			
		||||
  async finDeRound(options = { terminer: false }) { }
 | 
			
		||||
  isActorCombat() { return false }
 | 
			
		||||
  getCaracInit(competence) { return 0 }
 | 
			
		||||
  listActionsCombat() { return [] }
 | 
			
		||||
  listActionsPossessions() {
 | 
			
		||||
    return this.itemTypes[ITEM_TYPES.possession]
 | 
			
		||||
      .map(p => {
 | 
			
		||||
        return {
 | 
			
		||||
          name: p.name,
 | 
			
		||||
          action: 'possession',
 | 
			
		||||
          system: {
 | 
			
		||||
            competence: p.name,
 | 
			
		||||
            possessionid: p.system.possessionid,
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
      })
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -73,7 +73,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
 | 
			
		||||
    }
 | 
			
		||||
    const disponible = this.actor.getQuantiteDisponible(item)
 | 
			
		||||
    if (disponible == 0) {
 | 
			
		||||
      ui.notifications.warn(`${this.name} n'a plus de ${item.name} en vente`);
 | 
			
		||||
      ui.notifications.warn(`${this.getAlias()} n'a plus de ${item.name} en vente`);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -74,7 +74,7 @@ export class RdDEntite extends RdDBaseActorReve {
 | 
			
		||||
    return [STATUSES.StatusComma].includes(effectId);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onAppliquerJetEncaissement(encaissement, attacker) {
 | 
			
		||||
  async onAppliquerJetEncaissement(encaissement, attackerToken) {
 | 
			
		||||
    const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
 | 
			
		||||
    foundry.utils.mergeObject(encaissement, {
 | 
			
		||||
      resteEndurance: perteEndurance.newValue,
 | 
			
		||||
 
 | 
			
		||||
@@ -9,16 +9,19 @@ export class RdDActorExportSheet extends RdDActorSheet {
 | 
			
		||||
  static async init() {
 | 
			
		||||
    await loadTemplates([
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs",
 | 
			
		||||
    ])
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille d'encart" })
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille simplifiée" })
 | 
			
		||||
  }
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return foundry.utils.mergeObject(RdDActorSheet.defaultOptions, {
 | 
			
		||||
@@ -36,23 +39,36 @@ export class RdDActorExportSheet extends RdDActorSheet {
 | 
			
		||||
  async getData() {
 | 
			
		||||
    const formData = await super.getData()
 | 
			
		||||
    // Add any structured, precomputed list of data
 | 
			
		||||
    formData.export = this.getMappingValues();
 | 
			
		||||
    formData.context = Mapping.prepareContext(this.actor)
 | 
			
		||||
    formData.export = this.getMappingValues(formData.context, this.actor)
 | 
			
		||||
    formData.competences = this.getCompetences(CATEGORIES_COMPETENCES)
 | 
			
		||||
    formData.draconic = this.getCompetences(CATEGORIES_DRACONIC)
 | 
			
		||||
    const legeres = this.actor.nbBlessuresLegeres()
 | 
			
		||||
    const graves = this.actor.nbBlessuresGraves()
 | 
			
		||||
    const critiques = this.actor.nbBlessuresCritiques()
 | 
			
		||||
    formData.etat = {
 | 
			
		||||
      surenc: this.actor.computeMalusSurEncombrement(),
 | 
			
		||||
      fatigue: {
 | 
			
		||||
        value: this.actor.getFatigueActuelle(),
 | 
			
		||||
        max: this.actor.getFatigueMax(),
 | 
			
		||||
        malus: this.actor.malusFatigue()
 | 
			
		||||
      },
 | 
			
		||||
      blessures: legeres + graves + critiques,
 | 
			
		||||
      blessure: [legeres > 0, legeres > 1, legeres > 2, legeres > 3, legeres > 4, graves > 0, graves > 1, critiques > 0],
 | 
			
		||||
    }
 | 
			
		||||
    formData.options.exportScriptarium = OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM)
 | 
			
		||||
    return formData
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getMappingValues() {
 | 
			
		||||
    const context = Mapping.prepareContext(this.actor)
 | 
			
		||||
  getMappingValues(context, actor) {
 | 
			
		||||
    return Object.fromEntries(Mapping.getMapping().map(it => [it.column, {
 | 
			
		||||
      colName: it.colName ?? it.column,
 | 
			
		||||
      column: it.column,
 | 
			
		||||
      rollClass: it.rollClass,
 | 
			
		||||
      value: it.getter(this.actor, context)
 | 
			
		||||
      value: String(it.getter(actor, context))
 | 
			
		||||
    }]))
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  getCompetences(categories) {
 | 
			
		||||
    const competences = Mapping.getCompetencesCategorie(this.actor, categories)
 | 
			
		||||
    if (competences.length == 0) {
 | 
			
		||||
@@ -68,7 +84,7 @@ export class RdDActorExportSheet extends RdDActorSheet {
 | 
			
		||||
        }
 | 
			
		||||
        const listCategorieByNiveau = niveaux.map(niveau => {
 | 
			
		||||
          const list = byNiveau[niveau].sort(Misc.ascending(it => it.name))
 | 
			
		||||
          return {niveau, list}
 | 
			
		||||
          return { niveau, list }
 | 
			
		||||
        })
 | 
			
		||||
        return Misc.concat(listCategorieByNiveau)
 | 
			
		||||
      }).filter(it => it != undefined)
 | 
			
		||||
@@ -78,9 +94,20 @@ export class RdDActorExportSheet extends RdDActorSheet {
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
 | 
			
		||||
    this.html.find('.click-blessure-remove').click(async event =>
 | 
			
		||||
      await this.actor.supprimerBlessure({
 | 
			
		||||
        gravite: this.html.find(event.currentTarget).data('gravite')
 | 
			
		||||
      })
 | 
			
		||||
    )
 | 
			
		||||
    this.html.find('.click-blessure-add').click(async event =>
 | 
			
		||||
      await this.actor.ajouterBlessure({
 | 
			
		||||
        gravite: this.html.find(event.currentTarget).data('gravite')
 | 
			
		||||
        // event.currentTarget.attributes['data-gravite'].value
 | 
			
		||||
      })
 | 
			
		||||
    )
 | 
			
		||||
    this.html.find('.button-export').click(async event => {
 | 
			
		||||
      
 | 
			
		||||
      ExportScriptarium.INSTANCE.exportActors([this.actor], 
 | 
			
		||||
      ExportScriptarium.INSTANCE.exportActors([this.actor],
 | 
			
		||||
        `${this.actor.uuid}-${this.actor.name}`
 | 
			
		||||
      )
 | 
			
		||||
    })
 | 
			
		||||
 
 | 
			
		||||
@@ -84,7 +84,7 @@ const MAPPING_BASE = [
 | 
			
		||||
  { column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
 | 
			
		||||
  { column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value },
 | 
			
		||||
  { column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value },
 | 
			
		||||
  { column: "endurance_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.endurance.value },
 | 
			
		||||
  { column: "endurance_actuel", rollClass: 'jet-endurance', getter: (actor, context) => actor.system.sante.endurance.value },
 | 
			
		||||
  { column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) },
 | 
			
		||||
  { column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) },
 | 
			
		||||
  { column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
 | 
			
		||||
@@ -140,33 +140,54 @@ export class Mapping {
 | 
			
		||||
 | 
			
		||||
  static prepareArmes(actor) {
 | 
			
		||||
    const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
 | 
			
		||||
    return armes.map(arme =>
 | 
			
		||||
      [
 | 
			
		||||
        arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined,
 | 
			
		||||
        arme.system.lancer = "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
 | 
			
		||||
        arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
 | 
			
		||||
        arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
 | 
			
		||||
        !(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined
 | 
			
		||||
      ]
 | 
			
		||||
        .filter(it => it != undefined)
 | 
			
		||||
    ).reduce((a, b) => a.concat(b), [])
 | 
			
		||||
    armes.push(RdDItemArme.corpsACorps(actor));
 | 
			
		||||
    armes.push(RdDItemArme.empoignade(actor));
 | 
			
		||||
    return armes.map(arme => [
 | 
			
		||||
      arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
 | 
			
		||||
      arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
 | 
			
		||||
      !(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined,
 | 
			
		||||
      arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
 | 
			
		||||
      arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined]
 | 
			
		||||
      .filter(it => it != undefined))
 | 
			
		||||
      .reduce((a, b) => a.concat(b), [])
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareArme(actor, arme, maniement) {
 | 
			
		||||
    const nameCompArme = RdDItemArme.getCompetenceArme(arme, maniement)
 | 
			
		||||
    const competence = actor.getCompetence(nameCompArme)
 | 
			
		||||
    const nameCompetenceArme = RdDItemArme.getCompetenceArme(arme, maniement)
 | 
			
		||||
    const competence = actor.getCompetence(nameCompetenceArme)
 | 
			
		||||
    if (RdDItemCompetence.isNiveauBase(competence)) {
 | 
			
		||||
      return undefined
 | 
			
		||||
    }
 | 
			
		||||
    const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
 | 
			
		||||
    const dommages = dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme)
 | 
			
		||||
    const categorie = Mapping.complementCategorie(arme, maniement)
 | 
			
		||||
    const dommages = Mapping.dommagesArme(actor, arme, maniement)
 | 
			
		||||
    return {
 | 
			
		||||
      name: arme.name,
 | 
			
		||||
      name: arme.name + categorie,
 | 
			
		||||
      niveau: Misc.toSignedString(competence.system.niveau),
 | 
			
		||||
      init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau,
 | 
			
		||||
      dommages: Misc.toSignedString(dommages)
 | 
			
		||||
      dommages: dommages,
 | 
			
		||||
      competence: competence,
 | 
			
		||||
      arme: arme
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  static dommagesArme(actor, arme, maniement){
 | 
			
		||||
    const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
 | 
			
		||||
    const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme))
 | 
			
		||||
    switch(arme.system.mortalite) {
 | 
			
		||||
      case 'non-mortel': return `(${dommages})`
 | 
			
		||||
      case 'empoignade': return '-'
 | 
			
		||||
    }
 | 
			
		||||
    return dommages
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static complementCategorie(arme, maniement) {
 | 
			
		||||
    switch (maniement) {
 | 
			
		||||
      case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
 | 
			
		||||
      case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
 | 
			
		||||
      case 'lancer': return (arme.system.unemain || arme.system.deuxmains || arme.system.tir) ? ' jet' : ''
 | 
			
		||||
      case 'tir': return (arme.system.unemain || arme.system.deuxmains || arme.system.lancer) ? ' tir' : ''
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static calculBaseInit(actor, categorie) {
 | 
			
		||||
    const mapping = MAPPING_BASE.find(it => it.column == categorie)
 | 
			
		||||
@@ -208,7 +229,8 @@ export class Mapping {
 | 
			
		||||
      const esquive = esquives[0]
 | 
			
		||||
      return {
 | 
			
		||||
        name: esquive.name,
 | 
			
		||||
        niveau: esquive.system.niveau
 | 
			
		||||
        niveau: esquive.system.niveau,
 | 
			
		||||
        competence: esquive
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
@@ -216,7 +238,7 @@ export class Mapping {
 | 
			
		||||
 | 
			
		||||
  static prepareSorts(actor) {
 | 
			
		||||
    const codeVoies = Mapping.getCompetencesCategorie(actor, CATEGORIES_DRACONIC)
 | 
			
		||||
      .map(it => RdDItemSort.getVoieCode(it))
 | 
			
		||||
      .map(it => RdDItemSort.getCodeVoie(it.name))
 | 
			
		||||
 | 
			
		||||
    return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it, codeVoies))
 | 
			
		||||
      .sort(Misc.ascending(it => `${it.voie} : ${it.description}`))
 | 
			
		||||
@@ -224,7 +246,7 @@ export class Mapping {
 | 
			
		||||
 | 
			
		||||
  static prepareSort(sort, voies) {
 | 
			
		||||
    return {
 | 
			
		||||
      voie: RdDItemSort.getCodeDraconic(sort, voies),
 | 
			
		||||
      voie: RdDItemSort.getCode(sort, voies),
 | 
			
		||||
      description: Mapping.descriptionSort(sort),
 | 
			
		||||
      bonus: Mapping.bonusCase(sort)
 | 
			
		||||
    }
 | 
			
		||||
@@ -233,21 +255,13 @@ export class Mapping {
 | 
			
		||||
  static descriptionSort(sort) {
 | 
			
		||||
    const ptSeuil = Array(sort.system.coutseuil).map(it => '*')
 | 
			
		||||
    const caseTMR = sort.system.caseTMRspeciale.length > 0 ? Mapping.toVar(sort.system.caseTMRspeciale) : Misc.upperFirst(TMRType[sort.system.caseTMR].name)
 | 
			
		||||
    const ptreve = Mapping.addSpaceToNonNumeric(sort.system.ptreve)
 | 
			
		||||
    const diff = Mapping.addSpaceToNonNumeric(sort.system.difficulte)
 | 
			
		||||
    return `${sort.name}${ptSeuil} (${caseTMR}) R${diff} r${ptreve}`
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static addSpaceToNonNumeric(value) {
 | 
			
		||||
    return Number.isNumeric(value) ? value : ' ' + Mapping.toVar(value)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static toVar(value) {
 | 
			
		||||
    return value.replace('variable', 'var')
 | 
			
		||||
    const coutReve = 'r' + RdDItemSort.addSpaceToNonNumeric(sort.system.ptreve)
 | 
			
		||||
    const diff = 'R' + RdDItemSort.addSpaceToNonNumeric(sort.system.difficulte)
 | 
			
		||||
    return `${sort.name}${ptSeuil} (${caseTMR}) ${diff} ${coutReve}`
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static bonusCase(sort) {
 | 
			
		||||
    const list = RdDItemSort.bonuscaseStringToList(sort.system.bonuscase).sort(Misc.descending(it => it.bonus))
 | 
			
		||||
    const list = RdDItemSort.stringToBonuscases(sort.system.bonuscase).sort(Misc.descending(it => it.bonus))
 | 
			
		||||
    if (list.length > 0) {
 | 
			
		||||
      const bonus = list[0]
 | 
			
		||||
      return `+${bonus.bonus}% en ${bonus.case}`
 | 
			
		||||
@@ -313,7 +327,8 @@ export class Mapping {
 | 
			
		||||
    const txtByCategories = Object.values(byCategories)
 | 
			
		||||
      .map(it => it.competencesParNiveau)
 | 
			
		||||
      .map(byNiveau => {
 | 
			
		||||
        const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending())
 | 
			
		||||
        const niveaux = Object.keys(byNiveau)
 | 
			
		||||
          .map(it => Number(it)).sort(Misc.ascending())
 | 
			
		||||
        if (niveaux.length == 0) {
 | 
			
		||||
          return ''
 | 
			
		||||
        }
 | 
			
		||||
 
 | 
			
		||||
@@ -19,7 +19,7 @@ const PATHS = [
 | 
			
		||||
 | 
			
		||||
const RANDOM_VALUES = {
 | 
			
		||||
  'system.sexe': { 'masculin': 1, 'féminin': 1 },
 | 
			
		||||
  'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidectre': 6 },
 | 
			
		||||
  'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 },
 | 
			
		||||
  'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 },
 | 
			
		||||
  'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										564
									
								
								module/apps/rdd-import-stats.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										564
									
								
								module/apps/rdd-import-stats.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,564 @@
 | 
			
		||||
/************************************************************************************/
 | 
			
		||||
import "./xregexp-all.js";
 | 
			
		||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
 | 
			
		||||
import { RdDBaseActorReve } from "../actor/base-actor-reve.js";
 | 
			
		||||
import { Grammar } from "../grammar.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
 | 
			
		||||
 | 
			
		||||
const WHITESPACES = "\\s+"
 | 
			
		||||
const NUMERIC = "[\\+\\-]?\\d+"
 | 
			
		||||
const NUMERIC_VALUE = "(?<value>" + NUMERIC + ")"
 | 
			
		||||
 | 
			
		||||
const XREGEXP_NAME = "(?<name>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+)"
 | 
			
		||||
const XREGEXP_COMP_CREATURE = WHITESPACES + "(?<carac>\\d+)"
 | 
			
		||||
  + WHITESPACES + NUMERIC_VALUE
 | 
			
		||||
  + "(" + WHITESPACES + "(?<init>\\d+)?\\s+?(?<dommages>[\\+\\-]?\\d+)?" + ")?"
 | 
			
		||||
 | 
			
		||||
// Skill parser depending on the type of actor
 | 
			
		||||
const compParser = {
 | 
			
		||||
  personnage: "(\\D+)*" + WHITESPACES + NUMERIC_VALUE,
 | 
			
		||||
  creature: XREGEXP_COMP_CREATURE,
 | 
			
		||||
  entite: XREGEXP_COMP_CREATURE
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const XREGEXP_SORT_VOIE = "[OHNT\\/]+"
 | 
			
		||||
const XREGEXP_SORT_CASE = "\\((?<case>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+)\\)";
 | 
			
		||||
 | 
			
		||||
const XREGEXP_SORT = "(" + XREGEXP_SORT_VOIE
 | 
			
		||||
  + WHITESPACES + XREGEXP_NAME
 | 
			
		||||
  + WHITESPACES + XREGEXP_SORT_CASE
 | 
			
		||||
  + WHITESPACES + "R(?<diff>([\\-\\d]+|(\\w|\\s)+))"
 | 
			
		||||
  + WHITESPACES + "r(?<reve>(\\d+(\\+)?|\\s\\w+))"
 | 
			
		||||
  + "(" + WHITESPACES + "\\+(?<bonus>\\d+)\\s?%" + WHITESPACES + "en" + WHITESPACES + "(?<bonuscase>[A-M]\\d{1,2})" + ")?"
 | 
			
		||||
  + ")"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// Main class for parsing a stat block
 | 
			
		||||
export class RdDStatBlockParser {
 | 
			
		||||
 | 
			
		||||
  static openInputDialog() {
 | 
			
		||||
    let dialog = new Dialog({
 | 
			
		||||
      title: "Import de stats de PNJ/Créatures",
 | 
			
		||||
      content: `
 | 
			
		||||
        <div>
 | 
			
		||||
          <p>Coller le texte de la stat ici</p>
 | 
			
		||||
          <textarea id="statBlock" style="width: 100%; height: 200px;"></textarea>
 | 
			
		||||
        </div>
 | 
			
		||||
      `,
 | 
			
		||||
      buttons: {
 | 
			
		||||
        ok: {
 | 
			
		||||
          label: "OK",
 | 
			
		||||
          callback: async (html) => {
 | 
			
		||||
            let statBlock = html.find("#statBlock")[0].value;
 | 
			
		||||
            await RdDStatBlockParser.parseStatBlock(statBlock);
 | 
			
		||||
            dialog.close();
 | 
			
		||||
          }
 | 
			
		||||
        },
 | 
			
		||||
        cancel: {
 | 
			
		||||
          label: "Cancel"
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static fixWeirdPDF(statString) {
 | 
			
		||||
    // Split the statString into lines
 | 
			
		||||
    let lines = statString.split("\n");
 | 
			
		||||
    let newLines = [];
 | 
			
		||||
    let index = 0;
 | 
			
		||||
    let nextType = "string";
 | 
			
		||||
    // Loop through each line
 | 
			
		||||
    for (let i = 0; i < lines.length; i++) {
 | 
			
		||||
      // remove trailing spaces
 | 
			
		||||
      lines[i] = lines[i].trim();
 | 
			
		||||
      // Is it text ?      
 | 
			
		||||
      if (lines[i].match(/^[a-zA-Zéêè\s]+/)) {
 | 
			
		||||
        if (nextType == "string") {
 | 
			
		||||
          newLines[index] = lines[i];
 | 
			
		||||
          nextType = "number";
 | 
			
		||||
        } else {
 | 
			
		||||
          console.log("Wrong sequence string detected...", lines[i], nextType);
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      // Is it a number ?
 | 
			
		||||
      if (lines[i].match(/^[\d\s]+/)) {
 | 
			
		||||
        if (nextType == "number") {
 | 
			
		||||
          newLines[index] = newLines[index] + lines[i];
 | 
			
		||||
          nextType = "string";
 | 
			
		||||
          index++;
 | 
			
		||||
        } else {
 | 
			
		||||
          console.log("Wrong sequence number detected...", lines[i], nextType);
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getHeureKey(heure) {
 | 
			
		||||
    for (let h of game.system.rdd.config.heuresRdD) {
 | 
			
		||||
      if (h.label.toLowerCase() == heure.toLowerCase()) {
 | 
			
		||||
        return h.value;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return "vaisseau";
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async parseStatBlock(statString, type = "npc") {
 | 
			
		||||
 | 
			
		||||
    //statString = statBlock03;
 | 
			
		||||
    if (!statString) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Special function to fix strange/weird copy/paste from PDF readers
 | 
			
		||||
    // Unused up to now : this.fixWeirdPDF(statString);
 | 
			
		||||
 | 
			
		||||
    // Replace all endline by space in the statString
 | 
			
		||||
    statString = statString.replace(/\n/g, " ");
 | 
			
		||||
    // Remove all multiple spaces
 | 
			
		||||
    statString = statString.replace(/\s{2,}/g, " ");
 | 
			
		||||
    // Remove all leading and trailing spaces
 | 
			
		||||
    statString = statString.trim();
 | 
			
		||||
 | 
			
		||||
    // TODO: check for entite
 | 
			
		||||
    let actorType = RdDStatBlockParser.parseActorType(statString);
 | 
			
		||||
 | 
			
		||||
    // Now start carac 
 | 
			
		||||
    let actorData = foundry.utils.deepClone(game.model.Actor[actorType]);
 | 
			
		||||
    for (let key in actorData.carac) {
 | 
			
		||||
      let caracDef = actorData.carac[key];
 | 
			
		||||
      // Parse the stat string for each caracteristic
 | 
			
		||||
      let carac = XRegExp.exec(statString, XRegExp(caracDef.label + "\\s+(?<value>\\d+)", 'giu'));
 | 
			
		||||
      if (carac?.value) {
 | 
			
		||||
        actorData.carac[key].value = Number(carac.value);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // If creature we need to setup additionnal fields 
 | 
			
		||||
    switch (actorType) {
 | 
			
		||||
      case "creature":
 | 
			
		||||
        RdDStatBlockParser.parseCreature(statString, actorData)
 | 
			
		||||
        break
 | 
			
		||||
      case "entite":
 | 
			
		||||
        RdDStatBlockParser.parseEntite(statString, actorData)
 | 
			
		||||
        break
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let items = [];
 | 
			
		||||
    // Get skills from compendium 
 | 
			
		||||
    const competences = await SystemCompendiums.getCompetences(actorType);
 | 
			
		||||
    //console.log("Competences : ", competences);
 | 
			
		||||
    for (let comp of competences) {
 | 
			
		||||
      let compMatch = XRegExp.exec(statString, XRegExp(comp.name + compParser[actorType], 'giu'));
 | 
			
		||||
      if (compMatch) {
 | 
			
		||||
        comp = comp.toObject()
 | 
			
		||||
        comp.system.niveau = Number(compMatch.value);
 | 
			
		||||
        if (actorType == "creature" || actorType == "entite") {
 | 
			
		||||
          comp.system.carac_value = Number(compMatch.carac);
 | 
			
		||||
          if (compMatch.dommages != undefined) {
 | 
			
		||||
            comp.system.dommages = Number(compMatch.dommages);
 | 
			
		||||
            comp.system.iscombat = true;
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        items.push(comp)
 | 
			
		||||
      }
 | 
			
		||||
      else if (actorType == "personnage") {
 | 
			
		||||
        comp = comp.toObject()
 | 
			
		||||
        items.push(comp)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Now process weapons
 | 
			
		||||
    const weapons = await SystemCompendiums.getWorldOrCompendiumItems("arme", "equipement")
 | 
			
		||||
    //console.log("Equipement : ", equipment);
 | 
			
		||||
    // TODO: les noms d'armes peuvent avoir un suffixe (à une main, lancée) qui détermine la compétence correspondante
 | 
			
		||||
    // TODO: une arme peut être spécifique ("fourche"), ajouter une compétence dans ces cas là?
 | 
			
		||||
    for (let weapon of weapons) {
 | 
			
		||||
      let weapMatch = XRegExp.exec(statString, XRegExp(weapon.name + "\\s+(?<value>\\+\\d+)", 'giu'));
 | 
			
		||||
      if (weapMatch) {
 | 
			
		||||
        weapon = weapon.toObject()
 | 
			
		||||
        weapon.system.equipe = 'true'
 | 
			
		||||
        items.push(weapon)
 | 
			
		||||
        // now process the skill
 | 
			
		||||
        if (weapon.system?.competence != "") {
 | 
			
		||||
          let wComp = items.find(i => Grammar.equalsInsensitive(i.name, weapon.system.competence))
 | 
			
		||||
          if (wComp) {
 | 
			
		||||
            wComp.system.niveau = Number(weapMatch.value);
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        if (weapon.system?.tir != "") {
 | 
			
		||||
          let wComp = items.find(i => Grammar.equalsInsensitive(i.name, weapon.system.tir))
 | 
			
		||||
          if (wComp) {
 | 
			
		||||
            wComp.system.niveau = Number(weapMatch.value);
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        if (weapon.system?.lancer != "") {
 | 
			
		||||
          let wComp = items.find(i => Grammar.equalsInsensitive(i.name, weapon.system.lancer))
 | 
			
		||||
          if (wComp) {
 | 
			
		||||
            wComp.system.niveau = Number(weapMatch.value);
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Now process armors
 | 
			
		||||
    const armors = await SystemCompendiums.getWorldOrCompendiumItems("armure", "equipement")
 | 
			
		||||
    for (let armor of armors) {
 | 
			
		||||
      let matchArmor = XRegExp.exec(statString, XRegExp(armor.name, 'giu'));
 | 
			
		||||
      if (matchArmor) {
 | 
			
		||||
        armor = armor.toObject()
 | 
			
		||||
        armor.system.equipe = true
 | 
			
		||||
        items.push(armor);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Attemp to detect spell
 | 
			
		||||
    let hautRevant = false
 | 
			
		||||
    let sorts = await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-oniros")
 | 
			
		||||
    sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-hypnos"))
 | 
			
		||||
    sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-narcos"))
 | 
			
		||||
    sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-thanatos"))
 | 
			
		||||
 | 
			
		||||
    XRegExp.forEach(statString, XRegExp(XREGEXP_SORT, 'giu'),
 | 
			
		||||
      function (matchSort, i) {
 | 
			
		||||
        let sort = sorts.find(s => Grammar.equalsInsensitive(s.name, matchSort.name))
 | 
			
		||||
        if (sort) {
 | 
			
		||||
          hautRevant = true
 | 
			
		||||
          sort = sort.toObject();
 | 
			
		||||
          if (matchSort.bonus && matchSort.bonuscase) {
 | 
			
		||||
            sort.system.bonuscase = `${matchSort.bonuscase}:${matchSort.bonus}`
 | 
			
		||||
          }
 | 
			
		||||
          items.push(sort);
 | 
			
		||||
        }
 | 
			
		||||
      });
 | 
			
		||||
 | 
			
		||||
    if (hautRevant) {
 | 
			
		||||
      let tetes = await SystemCompendiums.getWorldOrCompendiumItems("tete", "tetes-de-dragon-pour-tous-personnages")
 | 
			
		||||
      let donHR = tetes.find(t => Grammar.equalsInsensitive(t.name, "Don de Haut-Rêve"))
 | 
			
		||||
      if (donHR) {
 | 
			
		||||
        items.push(donHR.toObject());
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    if (actorType == "personnage") {
 | 
			
		||||
 | 
			
		||||
      let feminin = XRegExp.exec(statString, XRegExp("né(?<value>e?) à", 'giu'));
 | 
			
		||||
      actorData.sexe = (feminin?.value == 'e') ? 'féminin' : 'masculin'
 | 
			
		||||
 | 
			
		||||
      // Get hour name : heure du XXXXX
 | 
			
		||||
      let heure = XRegExp.exec(statString, XRegExp("heure (du|de la|des|de l\')\\s*(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s]+),", 'giu'));
 | 
			
		||||
      actorData.heure = this.getHeureKey(heure?.value || "Vaisseau");
 | 
			
		||||
 | 
			
		||||
      // Get age
 | 
			
		||||
      let age = XRegExp.exec(statString, XRegExp("(?<value>\\d+) ans", 'giu'));
 | 
			
		||||
      if (age?.value) {
 | 
			
		||||
        actorData.age = Number(age.value);
 | 
			
		||||
      }
 | 
			
		||||
      // Get height
 | 
			
		||||
      let taille = XRegExp.exec(statString, XRegExp("(?<value>\\d+m\\d+)", 'giu'));
 | 
			
		||||
      if (taille?.value) {
 | 
			
		||||
        actorData.taille = taille.value;
 | 
			
		||||
      }
 | 
			
		||||
      // Get weight
 | 
			
		||||
      let poids = XRegExp.exec(statString, XRegExp("(?<value>\\d+) kg", 'giu'));
 | 
			
		||||
      if (poids?.value) {
 | 
			
		||||
        actorData.poids = poids.value;
 | 
			
		||||
      }
 | 
			
		||||
      // Get cheveux
 | 
			
		||||
      let cheveux = XRegExp.exec(statString, XRegExp("kg,\\s+(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+),\\s+yeux", 'giu'));
 | 
			
		||||
      if (cheveux?.value) {
 | 
			
		||||
        actorData.cheveux = cheveux.value;
 | 
			
		||||
      }
 | 
			
		||||
      // Get yeux
 | 
			
		||||
      let yeux = XRegExp.exec(statString, XRegExp("yeux\\s+(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+), Beau", 'giu'));
 | 
			
		||||
      if (yeux?.value) {
 | 
			
		||||
        actorData.yeux = yeux.value;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      // Get beauty
 | 
			
		||||
      let beaute = XRegExp.exec(statString, XRegExp("beauté\\s+(?<value>\\d+)", 'giu'));
 | 
			
		||||
      if (beaute?.value) {
 | 
			
		||||
        actorData.beaute = Number(beaute.value);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Name is all string before ', né'
 | 
			
		||||
    let name = RdDStatBlockParser.extractName(actorType, statString);
 | 
			
		||||
 | 
			
		||||
    let newActor = RdDBaseActorReve.create({ name: name || "Importé", type: actorType, system: actorData, items: items });
 | 
			
		||||
 | 
			
		||||
    // DUmp....
 | 
			
		||||
    console.log(actorData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static parseCreature(statString, actorData) {
 | 
			
		||||
    let plusDom = XRegExp.exec(statString, XRegExp("\\+dom\\s+(?<value>[\\+\\-]?\\d+)", 'giu'));
 | 
			
		||||
    if (plusDom?.values) {
 | 
			
		||||
      actorData.attributs.plusdom.value = Number(plusDom.value);
 | 
			
		||||
    }
 | 
			
		||||
    let protection = XRegExp.exec(statString, XRegExp("protection\\s+(?<value>[\\-]?\\d+)", 'giu'));
 | 
			
		||||
    if (protection?.value) {
 | 
			
		||||
      actorData.attributs.protection.value = Number(protection.value);
 | 
			
		||||
    }
 | 
			
		||||
    let endurance = XRegExp.exec(statString, XRegExp("endurance\\s+(?<value>\\d+)", 'giu'));
 | 
			
		||||
    if (endurance?.value) {
 | 
			
		||||
      actorData.sante.endurance.value = Number(endurance.value);
 | 
			
		||||
      actorData.sante.endurance.max = Number(endurance.value);
 | 
			
		||||
    }
 | 
			
		||||
    let vie = XRegExp.exec(statString, XRegExp("vie\\s+(?<value>\\d+)", 'giu'));
 | 
			
		||||
    if (vie.value) {
 | 
			
		||||
      actorData.sante.vie.value = Number(vie.value);
 | 
			
		||||
      actorData.sante.vie.max = Number(vie.value);
 | 
			
		||||
    }
 | 
			
		||||
    let vitesse = XRegExp.exec(statString, XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'giu'));
 | 
			
		||||
    if (vitesse?.value) {
 | 
			
		||||
      actorData.attributs.vitesse.value = vitesse.value;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static parseEntite(statString, actorData) {
 | 
			
		||||
    let plusDom = XRegExp.exec(statString, XRegExp("\\+dom\\s+(?<value>[\\+\\-]?\\d+)", 'giu'));
 | 
			
		||||
    if (plusDom?.values) {
 | 
			
		||||
      actorData.attributs.plusdom.value = Number(plusDom.value);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    actorData.definition.categorieentite = 'cauchemar'
 | 
			
		||||
    actorData.definition.typeentite = ENTITE_NONINCARNE
 | 
			
		||||
    let endurance = XRegExp.exec(statString, XRegExp("endurance\\s+(?<value>\\d+)", 'giu'));
 | 
			
		||||
    if (endurance?.value) {
 | 
			
		||||
      actorData.sante.endurance.value = Number(endurance.value);
 | 
			
		||||
      actorData.sante.endurance.max = Number(endurance.value);
 | 
			
		||||
      actorData.definition.typeentite = ENTITE_INCARNE
 | 
			
		||||
    }
 | 
			
		||||
    let vitesse = XRegExp.exec(statString, XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'giu'));
 | 
			
		||||
    if (vitesse?.value) {
 | 
			
		||||
      actorData.attributs.vitesse.value = vitesse.value;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static parseActorType(statString) {
 | 
			
		||||
    let niveau = XRegExp.exec(statString, XRegExp("Niveau\\s+(?<value>[\\+\\-]?\\d+)", 'giu'))
 | 
			
		||||
    let perception = XRegExp.exec(statString, XRegExp("perception\\s+(?<value>\\d+)", 'giu'))
 | 
			
		||||
    if (perception?.value) {
 | 
			
		||||
      return "creature"
 | 
			
		||||
    }
 | 
			
		||||
    if (niveau?.value) {
 | 
			
		||||
      return "entite"
 | 
			
		||||
    }
 | 
			
		||||
    return "personnage"
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static extractName(actorType, statString) {
 | 
			
		||||
    switch (actorType) {
 | 
			
		||||
      case "personnage": return RdDStatBlockParser.extractNamePersonnage(statString);
 | 
			
		||||
      case "creature": return RdDStatBlockParser.extractNameCreature(statString);
 | 
			
		||||
    }
 | 
			
		||||
    return RdDStatBlockParser.extractNameCreature(statString);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static extractNamePersonnage(statString) {
 | 
			
		||||
    let name = XRegExp.exec(statString, XRegExp("(?<value>[\\p{Letter}\\s\\d]+),", 'giu'));
 | 
			
		||||
    if (!name?.value) {
 | 
			
		||||
      name = XRegExp.exec(statString, XRegExp("(?<value>.+)\\s+taille", 'giu'));
 | 
			
		||||
    }
 | 
			
		||||
    return Misc.upperFirst(name?.value || "Importé");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static extractNameCreature(statString) {
 | 
			
		||||
    const name = XRegExp.exec(statString, XRegExp("(?<value>.+)\\s+taille", 'giu'));
 | 
			
		||||
    return Misc.upperFirst(name?.value || "Importé");
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/************************************************************************************/
 | 
			
		||||
// Some internal test strings
 | 
			
		||||
let statBlock01 = `+$16(/, baron de Sylvedire, né à l’heure du
 | 
			
		||||
Roseau, 40 ans, 1m78, 65 kg, Beauté 13.
 | 
			
		||||
TAILLE
 | 
			
		||||
 10
 | 
			
		||||
 Mêlée
 | 
			
		||||
 14
 | 
			
		||||
APPARENCE
 | 
			
		||||
 13
 | 
			
		||||
 Tir
 | 
			
		||||
 11
 | 
			
		||||
CONSTITUTION
 | 
			
		||||
 12
 | 
			
		||||
 Lancer
 | 
			
		||||
 11
 | 
			
		||||
FORCE
 | 
			
		||||
 12
 | 
			
		||||
 Dérobée
 | 
			
		||||
 13
 | 
			
		||||
AGILITÉ
 | 
			
		||||
 16
 | 
			
		||||
 Vie
 | 
			
		||||
 11
 | 
			
		||||
DEXTÉRITÉ
 | 
			
		||||
 13
 | 
			
		||||
 Endurance
 | 
			
		||||
 25
 | 
			
		||||
VUE
 | 
			
		||||
 10
 | 
			
		||||
 +dom
 | 
			
		||||
 0
 | 
			
		||||
OUÏE
 | 
			
		||||
 11
 | 
			
		||||
 Protection
 | 
			
		||||
 2 ou 4
 | 
			
		||||
ODO-GOÛT
 | 
			
		||||
 9
 | 
			
		||||
 cuir souple
 | 
			
		||||
VOLONTÉ
 | 
			
		||||
 14
 | 
			
		||||
 ou cuir / métal
 | 
			
		||||
INTELLECT
 | 
			
		||||
 9
 | 
			
		||||
EMPATHIE
 | 
			
		||||
 11
 | 
			
		||||
RÊVE
 | 
			
		||||
 13
 | 
			
		||||
CHANCE
 | 
			
		||||
 10
 | 
			
		||||
niv
 | 
			
		||||
 init
 | 
			
		||||
 +dom
 | 
			
		||||
Épée dragonne
 | 
			
		||||
 +5
 | 
			
		||||
 12
 | 
			
		||||
 +3
 | 
			
		||||
Hache de bataille
 | 
			
		||||
 +6
 | 
			
		||||
 13
 | 
			
		||||
 +3
 | 
			
		||||
Bouclier moyen
 | 
			
		||||
 +5
 | 
			
		||||
Dague mêlée
 | 
			
		||||
 +4
 | 
			
		||||
 11
 | 
			
		||||
 +1
 | 
			
		||||
Corps à corps
 | 
			
		||||
 +4
 | 
			
		||||
 11
 | 
			
		||||
 (0)
 | 
			
		||||
Esquive
 | 
			
		||||
 +8
 | 
			
		||||
Escalade, Saut +4 / Commerce +3 / Équitation
 | 
			
		||||
+6 / Chirurgie 0 / Survie en extérieur +4 / Survie fo-
 | 
			
		||||
rêt +6 / Acrobatie -2 / Métallurgie +2 / Natation +3 /
 | 
			
		||||
Légendes -1 / Écriture -4 
 | 
			
		||||
`;
 | 
			
		||||
 | 
			
		||||
let statBlock02 = `/HVJDUGHV
 | 
			
		||||
TAILLE
 | 
			
		||||
 11
 | 
			
		||||
 Mêlée
 | 
			
		||||
 12
 | 
			
		||||
CONSTITUTION
 | 
			
		||||
 11
 | 
			
		||||
 Tir
 | 
			
		||||
 11
 | 
			
		||||
FORCE
 | 
			
		||||
 12
 | 
			
		||||
 Lancer
 | 
			
		||||
 11
 | 
			
		||||
AGILITÉ
 | 
			
		||||
 12
 | 
			
		||||
 Dérobée
 | 
			
		||||
 11
 | 
			
		||||
DEXTERITÉ
 | 
			
		||||
 11
 | 
			
		||||
 Vie
 | 
			
		||||
 11
 | 
			
		||||
VUE
 | 
			
		||||
 11
 | 
			
		||||
 Endurance
 | 
			
		||||
 22
 | 
			
		||||
OUÏE
 | 
			
		||||
 11
 | 
			
		||||
 Vitesse
 | 
			
		||||
 12
 | 
			
		||||
VOLONTÉ
 | 
			
		||||
 10
 | 
			
		||||
 +dom
 | 
			
		||||
 0
 | 
			
		||||
Protection
 | 
			
		||||
 4
 | 
			
		||||
cuir / métal
 | 
			
		||||
niv
 | 
			
		||||
 init
 | 
			
		||||
 +dom
 | 
			
		||||
Hache de bataille
 | 
			
		||||
 +4
 | 
			
		||||
 10
 | 
			
		||||
 +3
 | 
			
		||||
Bouclier moyen
 | 
			
		||||
 +4
 | 
			
		||||
Dague mêlée
 | 
			
		||||
 +3
 | 
			
		||||
 9
 | 
			
		||||
 +1
 | 
			
		||||
Arc
 | 
			
		||||
 +5
 | 
			
		||||
 10
 | 
			
		||||
 +2
 | 
			
		||||
Corps à corps
 | 
			
		||||
 +3
 | 
			
		||||
 9
 | 
			
		||||
 (0)
 | 
			
		||||
Esquive avec armure
 | 
			
		||||
 +2
 | 
			
		||||
Course +1/ Vigilance +4
 | 
			
		||||
`;
 | 
			
		||||
 | 
			
		||||
let statBlock03 = `rencontres sont laissées à /HVFKLHQVORXSVGXEDURQ
 | 
			
		||||
 chaque gardien des rêves.
 | 
			
		||||
TAILLE
 | 
			
		||||
 8
 | 
			
		||||
 Vie
 | 
			
		||||
 10
 | 
			
		||||
CONSTITUTION FORCE
 | 
			
		||||
 12
 | 
			
		||||
 11
 | 
			
		||||
 Endurance
 | 
			
		||||
 Vitesse
 | 
			
		||||
 12/38
 | 
			
		||||
 21
 | 
			
		||||
 /HVFKLHQV]RPELV
 | 
			
		||||
PERCEPTION 13
 | 
			
		||||
 +dom
 | 
			
		||||
 0
 | 
			
		||||
VOLONTÉ
 | 
			
		||||
 10
 | 
			
		||||
 Protection
 | 
			
		||||
 0
 | 
			
		||||
 Les « monstres » apparaîtront un soir, durant
 | 
			
		||||
RÊVE
 | 
			
		||||
 10
 | 
			
		||||
 l’heure du Serpent, et attaqueront les voya-
 | 
			
		||||
niv
 | 
			
		||||
 init
 | 
			
		||||
 +dom
 | 
			
		||||
 geurs à leur campement. Si ces derniers ne
 | 
			
		||||
Morsure
 | 
			
		||||
 13
 | 
			
		||||
 +4
 | 
			
		||||
 10
 | 
			
		||||
 +1
 | 
			
		||||
 campent pas, ils apparaîtront tout de même à
 | 
			
		||||
Esquive
 | 
			
		||||
 11
 | 
			
		||||
 +3
 | 
			
		||||
 l’heure du Serpent. Le feu ne les effraie pas. Ils
 | 
			
		||||
Course, Saut
 | 
			
		||||
 12
 | 
			
		||||
 +3
 | 
			
		||||
 ne sont pas très rapides, mais en revanche, très
 | 
			
		||||
Discrétion
 | 
			
		||||
 12
 | 
			
		||||
 +3
 | 
			
		||||
 silencieux : ils n’aboient pas. Les voyageurs
 | 
			
		||||
Vigilance
 | 
			
		||||
 13
 | 
			
		||||
 +3
 | 
			
		||||
`
 | 
			
		||||
							
								
								
									
										8225
									
								
								module/apps/xregexp-all.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8225
									
								
								module/apps/xregexp-all.js
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@@ -8,15 +8,20 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
 */
 | 
			
		||||
export class ChatUtility {
 | 
			
		||||
 | 
			
		||||
  static async init() {
 | 
			
		||||
    Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg))
 | 
			
		||||
    Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static onSocketMessage(sockmsg) {
 | 
			
		||||
    switch (sockmsg.msg) {
 | 
			
		||||
      case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data);
 | 
			
		||||
      case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data);
 | 
			
		||||
      case "msg_gm_chat_message": return ChatUtility.handleGMChatMessage(sockmsg.data)
 | 
			
		||||
      case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data)
 | 
			
		||||
      case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static notifyUser(userId, level = 'info', message) {
 | 
			
		||||
    const socketData = {
 | 
			
		||||
@@ -44,7 +49,7 @@ export class ChatUtility {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static onRemoveMessages(socketData) {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      if (socketData.part) {
 | 
			
		||||
        const toDelete = game.messages.filter(it => it.content.includes(socketData.part));
 | 
			
		||||
        toDelete.forEach(it => it.delete());
 | 
			
		||||
@@ -58,7 +63,7 @@ export class ChatUtility {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 | 
			
		||||
  static removeMessages(socketData) {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      ChatUtility.onRemoveMessages(socketData);
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
@@ -78,73 +83,90 @@ export class ChatUtility {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async createChatWithRollMode(name, chatOptions) {
 | 
			
		||||
    let rollMode = game.settings.get("core", "rollMode")
 | 
			
		||||
    switch (rollMode) {
 | 
			
		||||
  static async createChatWithRollMode(messageData, actor = undefined) {
 | 
			
		||||
    switch (game.settings.get("core", "rollMode")) {
 | 
			
		||||
      case "blindroll": // GM only
 | 
			
		||||
        if (!game.user.isGM) {
 | 
			
		||||
          ChatUtility.blindMessageToGM(chatOptions);
 | 
			
		||||
 | 
			
		||||
          chatOptions.whisper = [game.user.id];
 | 
			
		||||
          chatOptions.content = "Message envoyé en aveugle au Gardien";
 | 
			
		||||
          ChatUtility.blindMessageToGM(messageData)
 | 
			
		||||
          messageData.whisper = [game.user];
 | 
			
		||||
          messageData.content = "Message envoyé en aveugle au Gardien"
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
          chatOptions.whisper = ChatUtility.getUsers(user => user.isGM);
 | 
			
		||||
          messageData.whisper = ChatUtility.getGMs()
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
      default:
 | 
			
		||||
        chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name);
 | 
			
		||||
        break;
 | 
			
		||||
        break
 | 
			
		||||
      case "gmroll":
 | 
			
		||||
        messageData.whisper = ChatUtility.getOwners(actor)
 | 
			
		||||
        break
 | 
			
		||||
      case "selfroll":
 | 
			
		||||
        messageData.whisper = [game.user]
 | 
			
		||||
        break
 | 
			
		||||
    }
 | 
			
		||||
    chatOptions.alias = chatOptions.alias || name;
 | 
			
		||||
    return await ChatMessage.create(chatOptions);
 | 
			
		||||
    messageData.alias = messageData.alias ?? actor?.name ?? game.user.name
 | 
			
		||||
    return await ChatMessage.create(messageData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getOwners(document) {
 | 
			
		||||
    return game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getUserAndGMs() {
 | 
			
		||||
    return [game.user, ...ChatUtility.getGMs()]
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static prepareChatMessage(rollMode, name) {
 | 
			
		||||
    return {
 | 
			
		||||
      user: game.user.id,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipients(rollMode, name)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getWhisperRecipients(rollMode, name) {
 | 
			
		||||
    switch (rollMode) {
 | 
			
		||||
      case "blindroll": return ChatUtility.getUsers(user => user.isGM);
 | 
			
		||||
      case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name);
 | 
			
		||||
      case "selfroll": return [game.user.id];
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getWhisperRecipientsAndGMs(...names) {
 | 
			
		||||
    let recipients = [...ChatMessage.getWhisperRecipients('GM')]
 | 
			
		||||
    names.forEach(name => recipients.push(...ChatMessage.getWhisperRecipients(name)))
 | 
			
		||||
    return recipients
 | 
			
		||||
  static getMultipleActorsOwners(...actors) {
 | 
			
		||||
    return Misc.concat(actors.map(it => it == undefined ? [] : ChatUtility.getOwners(it)))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getUsers(filter) {
 | 
			
		||||
    return game.users.filter(filter).map(user => user.id);
 | 
			
		||||
    return game.users.filter(filter)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getGMs() {
 | 
			
		||||
    return game.users.filter(user => user.isGM)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static applyRollMode(chatMessageData = {}, rollMode = game.settings.get("core", "rollMode")) {
 | 
			
		||||
    switch (rollMode) {
 | 
			
		||||
      case "blindroll":
 | 
			
		||||
        chatMessageData.blind = true
 | 
			
		||||
        chatMessageData.whisper = ChatUtility.getGMs()
 | 
			
		||||
        break
 | 
			
		||||
      case "gmroll":
 | 
			
		||||
        chatMessageData.whisper = ChatUtility.getGMs()
 | 
			
		||||
        chatMessageData.blind = false
 | 
			
		||||
        break
 | 
			
		||||
      case "roll":
 | 
			
		||||
        chatMessageData.whisper = ChatUtility.getUsers(user => user.active)
 | 
			
		||||
        chatMessageData.blind = false
 | 
			
		||||
        break
 | 
			
		||||
      case "selfroll":
 | 
			
		||||
        chatMessageData.whisper = [game.user]
 | 
			
		||||
        chatMessageData.blind = false
 | 
			
		||||
        break
 | 
			
		||||
    }
 | 
			
		||||
    return chatMessageData
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static blindMessageToGM(chatOptions) {
 | 
			
		||||
    let chatGM = foundry.utils.duplicate(chatOptions);
 | 
			
		||||
    chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
 | 
			
		||||
    chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content;
 | 
			
		||||
    console.log("blindMessageToGM", chatGM);
 | 
			
		||||
    game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM });
 | 
			
		||||
    const chatGM = foundry.utils.duplicate(chatOptions)
 | 
			
		||||
    chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content
 | 
			
		||||
    console.log("blindMessageToGM", chatGM)
 | 
			
		||||
    game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static handleGMChatMessage(socketData) {
 | 
			
		||||
    console.log("blindMessageToGM", socketData);
 | 
			
		||||
    if (game.user.isGM) { // message privé pour GM only
 | 
			
		||||
      socketData.user = game.user.id;
 | 
			
		||||
      ChatMessage.create(socketData);
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        user: game.user.id,
 | 
			
		||||
        whisper: ChatUtility.getGMs(),
 | 
			
		||||
        content: socketData.content
 | 
			
		||||
      })
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -30,7 +30,8 @@ export class RdDCoeur {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static extractInfoCoeur(event) {
 | 
			
		||||
    return ChatUtility.getMessageData(ChatUtility.getChatMessage(event), INFO_COEUR)
 | 
			
		||||
    const chatMesage = ChatUtility.getChatMessage(event);
 | 
			
		||||
    return ChatUtility.getMessageData(chatMesage, INFO_COEUR)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getInfoCoeur(sourceActorId, targetActorId) {
 | 
			
		||||
@@ -98,12 +99,11 @@ export class RdDCoeur {
 | 
			
		||||
 | 
			
		||||
  static async startSubActeurTendreMoment(actorId, subActeurId) {
 | 
			
		||||
    const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId)
 | 
			
		||||
    if (infoCoeur.target?.actor.id) {
 | 
			
		||||
    if (infoCoeur.target?.actor?.id) {
 | 
			
		||||
      // TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...)
 | 
			
		||||
      const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur)
 | 
			
		||||
      const chatMessage = await ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.target?.actor.name),
 | 
			
		||||
        content: chatHtml
 | 
			
		||||
        whisper: ChatUtility.getOwners(infoCoeur.target.actor),
 | 
			
		||||
        content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur)
 | 
			
		||||
      })
 | 
			
		||||
      RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
 | 
			
		||||
    }
 | 
			
		||||
@@ -127,7 +127,7 @@ export class RdDCoeur {
 | 
			
		||||
    }
 | 
			
		||||
    const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur)
 | 
			
		||||
    const chatMessage = await ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
 | 
			
		||||
      whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor),
 | 
			
		||||
      content: chatHtml
 | 
			
		||||
    })
 | 
			
		||||
    RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
 | 
			
		||||
@@ -142,7 +142,7 @@ export class RdDCoeur {
 | 
			
		||||
    ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
 | 
			
		||||
    const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur)
 | 
			
		||||
    await ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
 | 
			
		||||
      whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor),
 | 
			
		||||
      content: chatHtml
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -8,7 +8,7 @@ const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal";
 | 
			
		||||
 | 
			
		||||
export class DialogChronologie extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, {
 | 
			
		||||
      name: "Dernier article de journal utilisé pour enregistrer la chronologie",
 | 
			
		||||
      scope: "client",
 | 
			
		||||
 
 | 
			
		||||
@@ -48,10 +48,10 @@ export class DialogCreateSigneDraconique extends Dialog {
 | 
			
		||||
  async _createSigneForActor(actor, signe) {
 | 
			
		||||
    actor.createEmbeddedDocuments("Item", [signe]);
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(actor),
 | 
			
		||||
      content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", {
 | 
			
		||||
        signe: signe,
 | 
			
		||||
        alias: actor.name
 | 
			
		||||
        alias: actor.getAlias()
 | 
			
		||||
      })
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -8,14 +8,13 @@ import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
export class DialogValidationEncaissement extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static async validerEncaissement(actor, rollData, armure, onEncaisser) {
 | 
			
		||||
    let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
 | 
			
		||||
    const encaissement = await RdDUtility.jetEncaissement(actor, rollData, armure, { showDice: HIDE_DICE });
 | 
			
		||||
    const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
 | 
			
		||||
      actor: actor,
 | 
			
		||||
      rollData: rollData,
 | 
			
		||||
      encaissement: encaissement
 | 
			
		||||
    });
 | 
			
		||||
    const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser);
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
    new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser).render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -56,14 +55,14 @@ export class DialogValidationEncaissement extends Dialog {
 | 
			
		||||
    this.html = html;
 | 
			
		||||
    this.html.find('input.encaissement-roll-result').keyup(async event => {
 | 
			
		||||
      this.forceDiceResult.total = event.currentTarget.value;
 | 
			
		||||
      this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
 | 
			
		||||
      this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
 | 
			
		||||
      this.html.find('label.encaissement-total').text(this.encaissement.total);
 | 
			
		||||
      this.html.find('label.encaissement-blessure').text(this.encaissement.blessures)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onValider() {
 | 
			
		||||
    this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
 | 
			
		||||
    this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
 | 
			
		||||
    this.onEncaisser(this.encaissement)
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -7,7 +7,7 @@ import { CompendiumTableHelpers, CompendiumTable, SystemCompendiums } from "./se
 | 
			
		||||
const COMPENDIUMS_RECHERCHE = 'compendiums-recherche';
 | 
			
		||||
 | 
			
		||||
export class Environnement {
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, {
 | 
			
		||||
      name: COMPENDIUMS_RECHERCHE,
 | 
			
		||||
      default: [
 | 
			
		||||
 
 | 
			
		||||
@@ -24,7 +24,7 @@ export class Grammar {
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  static includesLowerCaseNoAccent(value, content) {
 | 
			
		||||
    return Grammar.toLowerCaseNoAccent(value).includes(Grammar.toLowerCaseNoAccent(content));
 | 
			
		||||
    return Grammar.toLowerCaseNoAccent(value)?.includes(Grammar.toLowerCaseNoAccent(content));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 
 | 
			
		||||
@@ -1,10 +1,11 @@
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
 | 
			
		||||
import { ITEM_TYPES } from "./item.js";
 | 
			
		||||
import { RdDCombatManager } from "./rdd-combat.js";
 | 
			
		||||
 | 
			
		||||
const nomCategorieParade = {
 | 
			
		||||
  "sans-armes": "Sans arme",
 | 
			
		||||
  "armes-naturelles": "Sans arme",
 | 
			
		||||
  "armes-naturelles": "Armes naturelles",
 | 
			
		||||
  "hast": "Armes d'hast",
 | 
			
		||||
  "batons": "Bâtons",
 | 
			
		||||
  "boucliers": "Boucliers",
 | 
			
		||||
@@ -30,7 +31,7 @@ export class RdDItemArme extends Item {
 | 
			
		||||
      case ITEM_TYPES.competencecreature:
 | 
			
		||||
        return RdDItemCompetenceCreature.armeCreature(arme);
 | 
			
		||||
    }
 | 
			
		||||
    return RdDItemArme.mainsNues();
 | 
			
		||||
    return RdDItemArme.corpsACorps();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCompetenceArme(arme, maniement) {
 | 
			
		||||
@@ -56,8 +57,8 @@ export class RdDItemArme extends Item {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static niveauCompetenceArme(arme, competences) {
 | 
			
		||||
    const compArme = competences.find(it => it.name == arme.system.competence);
 | 
			
		||||
    return compArme?.system.niveau ?? -8;
 | 
			
		||||
    const compArme = competences.find(it => Grammar.equalsInsensitive(it.name, arme.system.competence))
 | 
			
		||||
    return compArme?.system.niveau ?? -8
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -81,37 +82,59 @@ export class RdDItemArme extends Item {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getCategorieParade(armeData) {
 | 
			
		||||
    if (armeData.system.categorie_parade) {
 | 
			
		||||
      return armeData.system.categorie_parade;
 | 
			
		||||
      return armeData.system.categorie_parade
 | 
			
		||||
    }
 | 
			
		||||
    // pour compatibilité avec des personnages existants
 | 
			
		||||
    if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') {
 | 
			
		||||
      return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '');
 | 
			
		||||
      return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '')
 | 
			
		||||
    }
 | 
			
		||||
    if (!armeData.type.match(/arme|competencecreature/)) {
 | 
			
		||||
      return '';
 | 
			
		||||
      return ''
 | 
			
		||||
    }
 | 
			
		||||
    if (armeData.system.competence == undefined) {
 | 
			
		||||
      return ITEM_TYPES.competencecreature;
 | 
			
		||||
    }
 | 
			
		||||
    let compname = armeData.system.competence.toLowerCase();
 | 
			
		||||
    if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return '';
 | 
			
		||||
    if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) {
 | 
			
		||||
      return ''
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (compname.match('hache')) return 'haches';
 | 
			
		||||
    if (compname.match('hast')) return 'hast';
 | 
			
		||||
    if (compname.match('lance')) return 'lances';
 | 
			
		||||
    if (compname.match('bouclier')) return 'boucliers';
 | 
			
		||||
    if (compname.match('masse')) return 'masses';
 | 
			
		||||
    if (compname.match('hache')) return 'haches'
 | 
			
		||||
    if (compname.match('hast')) return 'hast'
 | 
			
		||||
    if (compname.match('lance')) return 'lances'
 | 
			
		||||
    if (compname.match('bouclier')) return 'boucliers'
 | 
			
		||||
    if (compname.match('masse')) return 'masses'
 | 
			
		||||
    if (compname.match('epée') || compname.match('épée')) {
 | 
			
		||||
      if (armeData.name.toLowerCase().match(/(gnome)/))
 | 
			
		||||
        return 'epees-courtes';
 | 
			
		||||
        return 'epees-courtes'
 | 
			
		||||
      if (armeData.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/))
 | 
			
		||||
        return 'epees-longues';
 | 
			
		||||
      return 'epees-lourdes';
 | 
			
		||||
        return 'epees-longues'
 | 
			
		||||
      return 'epees-lourdes'
 | 
			
		||||
    }
 | 
			
		||||
    if (compname.match('dague')) {
 | 
			
		||||
      return 'dagues';
 | 
			
		||||
      return 'dagues'
 | 
			
		||||
    }
 | 
			
		||||
    return 'sans-armes'
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static defenseArmeParade(armeAttaque, armeParade) {
 | 
			
		||||
    const defCategory = RdDItemArme.getCategorieParade(armeParade)
 | 
			
		||||
    if (defCategory == 'bouclier') {
 | 
			
		||||
      return 'norm'
 | 
			
		||||
    }
 | 
			
		||||
    if (armeAttaque.system.competence.toLowerCase().match(/(fléau)/)) {
 | 
			
		||||
      return ''
 | 
			
		||||
    }
 | 
			
		||||
    if (armeParade.system.tir) {
 | 
			
		||||
      return ''
 | 
			
		||||
    }
 | 
			
		||||
    const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
 | 
			
		||||
    switch (attCategory) {
 | 
			
		||||
      case 'armes-naturelles': case 'sans-armes':
 | 
			
		||||
        return defCategory == 'sans-armes' ? 'norm' : ''
 | 
			
		||||
      default:
 | 
			
		||||
        return RdDItemArme.needParadeSignificative(armeAttaque, armeParade) ? 'sign' : 'norm'
 | 
			
		||||
    }
 | 
			
		||||
    return 'sans-armes';
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -120,8 +143,8 @@ export class RdDItemArme extends Item {
 | 
			
		||||
      return false;
 | 
			
		||||
    }
 | 
			
		||||
    // categories d'armes à la parade (cf. page 115 )
 | 
			
		||||
    let attCategory = RdDItemArme.getCategorieParade(armeAttaque);
 | 
			
		||||
    let defCategory = RdDItemArme.getCategorieParade(armeParade);
 | 
			
		||||
    const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
 | 
			
		||||
    const defCategory = RdDItemArme.getCategorieParade(armeParade)
 | 
			
		||||
    // bouclier et mêmes catégorie: peuvent se parer sans difficulté
 | 
			
		||||
    if (defCategory == 'boucliers') {
 | 
			
		||||
      return false;
 | 
			
		||||
@@ -184,7 +207,7 @@ export class RdDItemArme extends Item {
 | 
			
		||||
    return arme.system.competence.replace(" 1 main", " 2 mains");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isArmeUtilisable(arme) {
 | 
			
		||||
  static isUtilisable(arme) {
 | 
			
		||||
    switch (arme.type) {
 | 
			
		||||
      case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
 | 
			
		||||
      case ITEM_TYPES.competencecreature: return true
 | 
			
		||||
@@ -192,9 +215,24 @@ export class RdDItemArme extends Item {
 | 
			
		||||
    return false
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static ajoutCorpsACorps(armes, actor) {
 | 
			
		||||
    armes.push(RdDItemArme.mainsNues(actor));
 | 
			
		||||
    armes.push(RdDItemArme.empoignade(actor));
 | 
			
		||||
  static isAttaque(arme) {
 | 
			
		||||
    switch (arme.type) {
 | 
			
		||||
      case ITEM_TYPES.arme:
 | 
			
		||||
        return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
 | 
			
		||||
      case ITEM_TYPES.competencecreature:
 | 
			
		||||
        return arme.system.iscombat && RdDItemCompetenceCreature.isAttaque(item)
 | 
			
		||||
    }
 | 
			
		||||
    return false
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isParade(arme) {
 | 
			
		||||
    switch (arme.type) {
 | 
			
		||||
      case ITEM_TYPES.arme:
 | 
			
		||||
        return arme.system.equipe && arme.system.resistance > 0 && true/* TODO: regarder la categorie d'arme?*/
 | 
			
		||||
      case ITEM_TYPES.competencecreature:
 | 
			
		||||
        return arme.system.iscombat && RdDItemCompetenceCreature.isParade(arme)
 | 
			
		||||
    }
 | 
			
		||||
    return false
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static corpsACorps(actor) {
 | 
			
		||||
@@ -215,6 +253,8 @@ export class RdDItemArme extends Item {
 | 
			
		||||
        mortalite: 'non-mortel',
 | 
			
		||||
        competence: 'Corps à corps',
 | 
			
		||||
        resistance: 1,
 | 
			
		||||
        baseInit: 4,
 | 
			
		||||
        cac: 'pugilat',
 | 
			
		||||
        deuxmains: true,
 | 
			
		||||
        categorie_parade: 'sans-armes'
 | 
			
		||||
      }
 | 
			
		||||
@@ -224,8 +264,6 @@ export class RdDItemArme extends Item {
 | 
			
		||||
  static mainsNues(actor) {
 | 
			
		||||
    const mainsNues = RdDItemArme.corpsACorps(actor)
 | 
			
		||||
    mainsNues.name = 'Mains nues'
 | 
			
		||||
    mainsNues.system.cac = 'pugilat'
 | 
			
		||||
    mainsNues.system.baseInit = 4
 | 
			
		||||
    return mainsNues;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -190,7 +190,7 @@ export class RdDItemCompetence extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isNiveauBase(item) {
 | 
			
		||||
    return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type);
 | 
			
		||||
    return item.system.niveau == undefined || Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 
 | 
			
		||||
@@ -27,40 +27,29 @@ export class RdDItemCompetenceCreature extends Item {
 | 
			
		||||
  static armeCreature(item) {
 | 
			
		||||
    const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item)
 | 
			
		||||
    if (categorieAttaque != undefined) {
 | 
			
		||||
      // si c'est un Item compétence: cloner pour ne pas modifier la compétence
 | 
			
		||||
      let arme = item.clone();
 | 
			
		||||
      return foundry.utils.mergeObject(arme, {
 | 
			
		||||
      // cloner pour ne pas modifier la compétence
 | 
			
		||||
      return foundry.utils.mergeObject(item, {
 | 
			
		||||
          action: item.isCompetencePossession() ? 'possession' : 'attaque',
 | 
			
		||||
          system: {
 | 
			
		||||
            competence: arme.name,
 | 
			
		||||
            competence: item.name,
 | 
			
		||||
            cac: categorieAttaque == "naturelle" ? "naturelle" : "",
 | 
			
		||||
            niveau: item.system.niveau,
 | 
			
		||||
            initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value),
 | 
			
		||||
            equipe: true,
 | 
			
		||||
            resistance: 100,
 | 
			
		||||
            dommagesReels: arme.system.dommages,
 | 
			
		||||
            dommagesReels: item.system.dommages,
 | 
			
		||||
            penetration: 0,
 | 
			
		||||
            force: 0,
 | 
			
		||||
            rapide: true,
 | 
			
		||||
          }
 | 
			
		||||
        }, { inplace: false });
 | 
			
		||||
        }, { inplace: false, });
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isCompetenceAttaque(item) {
 | 
			
		||||
    if (item.type == ITEM_TYPES.competencecreature) {
 | 
			
		||||
      switch (item.system.categorie) {
 | 
			
		||||
        case "melee":
 | 
			
		||||
        case "tir":
 | 
			
		||||
        case "lancer":
 | 
			
		||||
        case "naturelle":
 | 
			
		||||
        case "possession":
 | 
			
		||||
          return true
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  static isAttaque(item) {
 | 
			
		||||
    return RdDItemCompetenceCreature.getCategorieAttaque(item) != undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCategorieAttaque(item) {
 | 
			
		||||
@@ -71,12 +60,12 @@ export class RdDItemCompetenceCreature extends Item {
 | 
			
		||||
        case "lancer":
 | 
			
		||||
        case "naturelle":
 | 
			
		||||
        case "possession":
 | 
			
		||||
        case "parade":
 | 
			
		||||
          return item.system.categorie
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isDommages(item) {
 | 
			
		||||
    if (item.type == ITEM_TYPES.competencecreature) {
 | 
			
		||||
      switch (item.system.categorie) {
 | 
			
		||||
@@ -89,20 +78,12 @@ export class RdDItemCompetenceCreature extends Item {
 | 
			
		||||
    }
 | 
			
		||||
    return false
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isParade(item) {
 | 
			
		||||
    if (item.type == ITEM_TYPES.competencecreature) {
 | 
			
		||||
      switch (item.system.categorie) {
 | 
			
		||||
        case "melee":
 | 
			
		||||
        case "naturelle":
 | 
			
		||||
        case "parade":
 | 
			
		||||
          return true
 | 
			
		||||
      }
 | 
			
		||||
      return item.system.categorie_parade || item.system.isparade
 | 
			
		||||
    }
 | 
			
		||||
    return false
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isCompetenceParade(item) {
 | 
			
		||||
    return item.type == 'competencecreature' && item.system.categorie_parade !== "";
 | 
			
		||||
  }
 | 
			
		||||
}  
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -13,6 +13,7 @@ import { Misc } from "./misc.js";
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
 | 
			
		||||
import { ITEM_TYPES, RdDItem } from "./item.js";
 | 
			
		||||
import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the basic ItemSheet for RdD specific items
 | 
			
		||||
@@ -100,55 +101,59 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
      descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }),
 | 
			
		||||
      isComestible: this.item.getUtilisationCuisine(),
 | 
			
		||||
      options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable),
 | 
			
		||||
      competences: await SystemCompendiums.getCompetences('personnage'),
 | 
			
		||||
      categories: RdDItem.getCategories(this.item.type),
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.competencecreature) {
 | 
			
		||||
      formData.isparade = RdDItemCompetenceCreature.isParade(this.item)
 | 
			
		||||
      formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item)
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const competences = await SystemCompendiums.getCompetences('personnage');
 | 
			
		||||
    formData.categories = RdDItem.getCategories(this.item.type)
 | 
			
		||||
    if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.tache ||
 | 
			
		||||
      this.item.type == ITEM_TYPES.livre ||
 | 
			
		||||
      this.item.type == ITEM_TYPES.meditation ||
 | 
			
		||||
      this.item.type == ITEM_TYPES.oeuvre) {
 | 
			
		||||
      formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac)
 | 
			
		||||
      formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve)
 | 
			
		||||
      formData.competences = competences;
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'arme') {
 | 
			
		||||
      formData.competences = competences.filter(it => it.isCompetenceArme())
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.arme) {
 | 
			
		||||
      formData.competences = formData.competences.filter(it => it.isCompetenceArme())
 | 
			
		||||
    }
 | 
			
		||||
    if (['sort', 'sortreserve'].includes(this.item.type)) {
 | 
			
		||||
      formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it));
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'recettecuisine') {
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.recettecuisine) {
 | 
			
		||||
      formData.ingredients = await TextEditor.enrichHTML(this.object.system.ingredients, { async: true })
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'extraitpoetique') {
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.extraitpoetique) {
 | 
			
		||||
      formData.extrait = await TextEditor.enrichHTML(this.object.system.extrait, { async: true })
 | 
			
		||||
      formData.texte = await TextEditor.enrichHTML(this.object.system.texte, { async: true })
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'recettealchimique') {
 | 
			
		||||
      RdDAlchimie.processManipulation(this.item, this.actor && this.actor.id);
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.recettealchimique) {
 | 
			
		||||
      RdDAlchimie.processManipulation(this.item, this.actor?.id);
 | 
			
		||||
      formData.manipulation_update = await TextEditor.enrichHTML(this.object.system.manipulation_update, { async: true })
 | 
			
		||||
      formData.utilisation = await TextEditor.enrichHTML(this.object.system.utilisation, { async: true })
 | 
			
		||||
      formData.enchantement = await TextEditor.enrichHTML(this.object.system.enchantement, { async: true })
 | 
			
		||||
      formData.sureffet = await TextEditor.enrichHTML(this.object.system.sureffet, { async: true })
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'gemme') {
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.gemme) {
 | 
			
		||||
      formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList();
 | 
			
		||||
      RdDGemme.calculDataDerivees(this.item);
 | 
			
		||||
      RdDGemme.calculDataDerivees(this.item)
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'potion') {
 | 
			
		||||
      await RdDHerbes.addPotionFormData(formData);
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.potion) {
 | 
			
		||||
      RdDHerbes.calculFormData(formData, this.item)
 | 
			
		||||
    }
 | 
			
		||||
    if (formData.options.isOwned && this.item.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) {
 | 
			
		||||
      formData.isIngredientPotionBase = true;
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.herbe) {
 | 
			
		||||
      if (formData.options.isOwned && ['Soin', 'Repos'].includes(formData.system.categorie)) {
 | 
			
		||||
        formData.isIngredientPotionBase = true;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'sortreserve') {
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.sortreserve) {
 | 
			
		||||
      const sortId = this.item.system.sortid;
 | 
			
		||||
      formData.competences = formData.competences.filter(it => RdDItemCompetence.isDraconic(it));
 | 
			
		||||
      formData.sort = formData.options.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId);
 | 
			
		||||
    }
 | 
			
		||||
    formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true);
 | 
			
		||||
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.sort) {
 | 
			
		||||
      formData.competences = formData.competences.filter(it => RdDItemCompetence.isDraconic(it));
 | 
			
		||||
      formData.bonusCaseList = RdDItemSort.getBonusCaseList(this.item);
 | 
			
		||||
    }
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -185,6 +190,9 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    })
 | 
			
		||||
    this.html.find('.delete-bonus-case').click((event) => {
 | 
			
		||||
      this.supprimerBonusCase(event.currentTarget.attributes['data-deleteCoord'].value)
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    this.html.find('.date-enchantement').change((event) => {
 | 
			
		||||
      const jour = Number(this.html.find('input.date-enchantement[name="enchantement.jour"]').val());
 | 
			
		||||
@@ -264,16 +272,66 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async supprimerBonusCase(deleteCoord){
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.sort) {
 | 
			
		||||
      const oldList = RdDItemSort.getBonusCaseList(this.item)
 | 
			
		||||
      const newList = oldList.filter(it => it.case != deleteCoord);
 | 
			
		||||
      if (newList.length != oldList.length) {
 | 
			
		||||
        await this.item.update({
 | 
			
		||||
          'system.bonuscase': RdDItemSort.bonuscasesToString(newList)
 | 
			
		||||
        })
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** @override */
 | 
			
		||||
  _updateObject(event, formData) {
 | 
			
		||||
    if (this.item.type == 'sort') {
 | 
			
		||||
      // Données de bonus de cases ?
 | 
			
		||||
      formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue);
 | 
			
		||||
    switch (this.item.type) {
 | 
			
		||||
      case ITEM_TYPES.sort:
 | 
			
		||||
        formData['system.bonuscase'] = RdDItemSort.bonuscasesToString(RdDItemSheet._listCaseTmr(
 | 
			
		||||
          formData.caseTmrCoord,
 | 
			
		||||
          formData.caseTmrBonus,
 | 
			
		||||
          formData.caseTmrAdd
 | 
			
		||||
        ))
 | 
			
		||||
        break
 | 
			
		||||
      case ITEM_TYPES.competence:
 | 
			
		||||
        formData['system.niveau'] = formData['system.niveau'] ?? formData['system.base']
 | 
			
		||||
        break
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return this.item.update(formData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /**
 | 
			
		||||
   * reconstruit les bonus de cases
 | 
			
		||||
   * @param {*} caseTmrCoord tableau des coordonées
 | 
			
		||||
   * @param {*} caseTmrBonus tableau des bonus
 | 
			
		||||
   * @param {*} caseTmrAdd case à ajouter
 | 
			
		||||
   * @returns list d'objets {coord, bonus}
 | 
			
		||||
   */
 | 
			
		||||
  static _listCaseTmr(caseTmrCoord, caseTmrBonus, caseTmrAdd) {
 | 
			
		||||
    const listCaseTmrCoord = caseTmrCoord == undefined ? [] : Array.isArray(caseTmrCoord) ? caseTmrCoord : [caseTmrCoord]
 | 
			
		||||
    const listCaseTmrBonus = caseTmrBonus == undefined ? [] : Array.isArray(caseTmrBonus) ? caseTmrBonus : [caseTmrBonus]
 | 
			
		||||
    if (caseTmrAdd != undefined && caseTmrAdd != '' && TMRUtility.verifyTMRCoord(caseTmrAdd) && !listCaseTmrCoord.includes(caseTmrAdd)) {
 | 
			
		||||
      listCaseTmrCoord.push(TMRUtility.getTMR(caseTmrAdd).coord)
 | 
			
		||||
      listCaseTmrBonus.push(1)
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const list = [];
 | 
			
		||||
    const caseChecked = {};
 | 
			
		||||
    for (let i = 0; i < listCaseTmrBonus.length && i < listCaseTmrCoord.length; i++) {
 | 
			
		||||
      const coord = listCaseTmrCoord[i] == FLEUVE_COORD ? FLEUVE_COORD : (listCaseTmrCoord[i]?.toUpperCase() ?? 'A1')
 | 
			
		||||
      const bonus = listCaseTmrBonus[i] ?? 0
 | 
			
		||||
      if (TMRUtility.verifyTMRCoord(coord) && bonus >= 0 && !caseChecked[coord]) {
 | 
			
		||||
        caseChecked[coord] = coord
 | 
			
		||||
        list.push({ case: coord, bonus: bonus })
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return list
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _onDragStart(event) {
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -2,52 +2,69 @@ import { Grammar } from "./grammar.js";
 | 
			
		||||
import { RdDItemCompetence } from "./item-competence.js";
 | 
			
		||||
import { ITEM_TYPES } from "./item.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
 | 
			
		||||
const VOIES_DRACONIC = [
 | 
			
		||||
export const VOIES_DRACONIC = [
 | 
			
		||||
  { code: 'O', label: "Voie d'Oniros", short: 'Oniros', ordre: 'a' },
 | 
			
		||||
  { code: 'H', label: "Voie d'Hypnos", short: 'Hypnos', ordre: 'b' },
 | 
			
		||||
  { code: 'N', label: "Voie de Narcos", short: 'Narcos', ordre: 'c' },
 | 
			
		||||
  { code: 'T', label: "Voie de Thanatos", short: 'Thanatos', ordre: 'd' },
 | 
			
		||||
  { code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'Oniros/Hypnos/Narcos/Thanatos', ordre: 'e' },
 | 
			
		||||
  { code: 'O/H/N', label: "Oniros/Hypnos/Narcos", short: "Oniros/Hypnos/Narcos", ordre: 'f' }
 | 
			
		||||
  { code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'O/H/N/T', ordre: 'e' },
 | 
			
		||||
  { code: 'O/H/N', label: "Oniros/Hypnos/Narcos", short: "O/H/N", ordre: 'f' }
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDItemSort extends Item {
 | 
			
		||||
  static preloadHandlebars() {
 | 
			
		||||
    Handlebars.registerHelper('itemSort-spaceIfText', val => RdDItemSort.addSpaceToNonNumeric(val))
 | 
			
		||||
    Handlebars.registerHelper('itemSort-codeDraconic', voie => RdDItemSort.getCode(voie))
 | 
			
		||||
    Handlebars.registerHelper('itemSort-shortDraconic', voie => RdDItemSort.getShortVoie(voie))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getDraconicsSort(draconicList, sort) {
 | 
			
		||||
  static addSpaceToNonNumeric(value) {
 | 
			
		||||
    return Number.isNumeric(value) || ['-', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9'].includes( String(value).charAt[0]) ? value : ' ' + RdDItemSort.toVar(value)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static toVar(value) {
 | 
			
		||||
    return value ? value.replace('variable', 'var') : ''
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getDraconicsSort(competencesDraconic, sort) {
 | 
			
		||||
    // se baser sur la voie du sort?
 | 
			
		||||
    switch (Grammar.toLowerCaseNoAccent(sort.name)) {
 | 
			
		||||
      case "lecture d'aura":
 | 
			
		||||
      case "detection d'aura":
 | 
			
		||||
        return draconicList;
 | 
			
		||||
        return competencesDraconic;
 | 
			
		||||
      case "annulation de magie":
 | 
			
		||||
        return draconicList.filter(it => !RdDItemCompetence.isThanatos(it));
 | 
			
		||||
        return competencesDraconic.filter(it => !RdDItemCompetence.isThanatos(it));
 | 
			
		||||
    }
 | 
			
		||||
    return [RdDItemCompetence.getVoieDraconic(draconicList, sort.system.draconic)];
 | 
			
		||||
    const voies = sort.system.draconic.split('/')
 | 
			
		||||
    return voies.map(voie => RdDItemCompetence.getVoieDraconic(competencesDraconic, voie))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getOrdreCode(code) {
 | 
			
		||||
    return (VOIES_DRACONIC.find(it => it.code == code)?.ordre ?? '?')
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getVoieCode(voie) {
 | 
			
		||||
    return VOIES_DRACONIC.find(it => voie.name.includes(it.short))?.code ?? '?'
 | 
			
		||||
  static getCodeVoie(voie) {
 | 
			
		||||
    return VOIES_DRACONIC.find(it => [it.code, it.short, it.label].includes(voie))?.code ?? '?'
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCodeDraconic(sort, voies = ['O', 'H', 'N', 'T']) {
 | 
			
		||||
  static getShortVoie(voie) {
 | 
			
		||||
    return VOIES_DRACONIC.find(it => [it.code, it.short, it.label].includes(voie))?.short ?? voie
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCode(sort, codeVoies = ['O', 'H', 'N', 'T']) {
 | 
			
		||||
    switch (Grammar.toLowerCaseNoAccent(sort.name)) {
 | 
			
		||||
      case "lecture d'aura":
 | 
			
		||||
      case "detection d'aura":
 | 
			
		||||
        return RdDItemSort.$voiesConnues('O/H/N/T', voies)
 | 
			
		||||
        return RdDItemSort.$voiesConnues('O/H/N/T', codeVoies)
 | 
			
		||||
      case "annulation de magie":
 | 
			
		||||
        return RdDItemSort.$voiesConnues('O/H/N', voies)
 | 
			
		||||
        return RdDItemSort.$voiesConnues('O/H/N', codeVoies)
 | 
			
		||||
    }
 | 
			
		||||
    const voie = VOIES_DRACONIC.find(it => it.label.includes(sort.system.draconic))
 | 
			
		||||
    return voie?.code ?? sort.system.draconic
 | 
			
		||||
    return RdDItemSort.getCodeVoie(sort.system.draconic)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  static $voiesConnues(voiesSort, voies) {
 | 
			
		||||
    const codes = voies.filter(it => voiesSort.includes(it))
 | 
			
		||||
      .sort(Misc.ascending(it => RdDItemSort.getOrdreCode(it)))
 | 
			
		||||
@@ -79,89 +96,60 @@ export class RdDItemSort extends Item {
 | 
			
		||||
    return variable;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static buildBonusCaseList(bonuscase, newCase) {
 | 
			
		||||
    const list = RdDItemSort.bonuscaseStringToList(bonuscase)
 | 
			
		||||
    if (newCase) {
 | 
			
		||||
      list.push({ case: "Nouvelle", bonus: 0 })
 | 
			
		||||
    }
 | 
			
		||||
    return list;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Retourne une liste de bonus/case pour un item-sheet
 | 
			
		||||
  * @param {} item 
 | 
			
		||||
  */
 | 
			
		||||
  static getBonusCaseList(item, newCase = false) {
 | 
			
		||||
  static getBonusCaseList(item) {
 | 
			
		||||
    // Gestion spéciale case bonus
 | 
			
		||||
    if (item.type == ITEM_TYPES.sort) {
 | 
			
		||||
      return RdDItemSort.buildBonusCaseList(item.system.bonuscase, newCase);
 | 
			
		||||
      return RdDItemSort.stringToBonuscases(item.system.bonuscase)
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** Met à jour les données de formulaire 
 | 
			
		||||
   * si static des bonus de cases sont présents 
 | 
			
		||||
   * */
 | 
			
		||||
  static buildBonuscaseFromArrays(bonuses, coords) {
 | 
			
		||||
    if (bonuses) {
 | 
			
		||||
      const list = [];
 | 
			
		||||
      const caseCheck = {};
 | 
			
		||||
      for (let i = 0; i < bonuses.length && i < coords.length; i++) {
 | 
			
		||||
        const coord = coords[i] == 'Fleuve' ? 'Fleuve' : (coords[i]?.toUpperCase() ?? 'A1');
 | 
			
		||||
        const bonus = bonuses[i] || 0;
 | 
			
		||||
        if (TMRUtility.verifyTMRCoord(coord) && bonus > 0 && caseCheck[coord] == undefined) {
 | 
			
		||||
          caseCheck[coord] = bonus;
 | 
			
		||||
          list.push({ case: coord, bonus: bonus });
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      return RdDItemSort._bonuscaseListToString(list);
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
    return [];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static incrementBonusCase(actor, sort, coord) {
 | 
			
		||||
    if (TMRUtility.getTMR(coord).type == "fleuve") {
 | 
			
		||||
      coord = 'Fleuve';
 | 
			
		||||
    if (TMRUtility.isFleuve(coord)) {
 | 
			
		||||
      coord = FLEUVE_COORD;
 | 
			
		||||
    }
 | 
			
		||||
    let list = RdDItemSort.stringToBonuscases(sort.system.bonuscase);
 | 
			
		||||
    const existing = list.find(it => it.case == coord)
 | 
			
		||||
    const bonus = Number(existing?.bonus ?? 0) + 1
 | 
			
		||||
    if (existing) {
 | 
			
		||||
      existing.bonus = bonus
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      list.push({ case: coord, bonus: 1 })
 | 
			
		||||
    }
 | 
			
		||||
    const list = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false);
 | 
			
		||||
    const bonus = Number(list.find(it => it.case == coord)?.bonus ?? 0);
 | 
			
		||||
    const modified = { case: coord, bonus: bonus + 1 };
 | 
			
		||||
 | 
			
		||||
    const bonuscase = RdDItemSort._bonuscaseListToString(
 | 
			
		||||
      list.filter(it => it.case != coord).concat(modified)
 | 
			
		||||
    );
 | 
			
		||||
 | 
			
		||||
    // Sauvegarde/update
 | 
			
		||||
    actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }]);
 | 
			
		||||
    actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': RdDItemSort.bonuscasesToString(list) }]);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getCaseBonus(sort, coord) {
 | 
			
		||||
    const isFleuve = TMRUtility.getTMR(coord).type == "fleuve";
 | 
			
		||||
 | 
			
		||||
    let bc = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false)
 | 
			
		||||
      .filter(it => it.case == coord || (isFleuve && it.case == 'Fleuve'))
 | 
			
		||||
      .find(it => true)
 | 
			
		||||
    const search = TMRUtility.isFleuve(coord)
 | 
			
		||||
      ? it => it.case == 'Fleuve'
 | 
			
		||||
      : it => it.case == coord;
 | 
			
		||||
    const bc = RdDItemSort.stringToBonuscases(sort.system.bonuscase)
 | 
			
		||||
      .find(search)
 | 
			
		||||
    return Number(bc?.bonus ?? 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static _bonuscaseListToString(list) {
 | 
			
		||||
  static bonuscasesToString(list) {
 | 
			
		||||
    return list.map(it => `${it.case}:${it.bonus}`)
 | 
			
		||||
      .sort(Misc.ascending())
 | 
			
		||||
      .join(',');
 | 
			
		||||
  }
 | 
			
		||||
  static bonuscaseStringToList(bonuscase) {
 | 
			
		||||
 | 
			
		||||
  static stringToBonuscases(bonuscase) {
 | 
			
		||||
    if (bonuscase == undefined || bonuscase == '') {
 | 
			
		||||
      return []
 | 
			
		||||
    }
 | 
			
		||||
    return bonuscase.split(',').map(it => {
 | 
			
		||||
      const b = it.split(':');
 | 
			
		||||
      return { case: b[0], bonus: b[1] };
 | 
			
		||||
    });
 | 
			
		||||
    return bonuscase.split(',')
 | 
			
		||||
      .map(it => it.split(':'))
 | 
			
		||||
      .map(it => { return { case: it[0], bonus: it[1] } });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -571,6 +571,7 @@ export class RdDItem extends Item {
 | 
			
		||||
    else {
 | 
			
		||||
      await this.quantiteIncDec(item.system.quantite);
 | 
			
		||||
    }
 | 
			
		||||
    // TODO: suppression dans les conteneurs!
 | 
			
		||||
    await item.delete();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -601,6 +602,9 @@ export class RdDItem extends Item {
 | 
			
		||||
    if (!other || !this.isInventaire()) {
 | 
			
		||||
      return [false, undefined];
 | 
			
		||||
    }
 | 
			
		||||
    if (this.isConteneur()){
 | 
			
		||||
      return [false, `Impossible de regrouper des conteneurs, ils ne sont pas empilables`];
 | 
			
		||||
    }
 | 
			
		||||
    if (this.system.quantite == undefined) {
 | 
			
		||||
      return [false, `Impossible de regrouper des ${this.type}, ils ne sont pas empilables`];
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -62,12 +62,12 @@ export class RdDItemBlessure extends RdDItem {
 | 
			
		||||
      content: `Blessure ${definition.label} appliquée à ${actor.name}`+
 | 
			
		||||
        `<br>Perte d'endurance : ${lostEndurance}`+
 | 
			
		||||
        `<br>Perte de Vie : ${lostVie}`,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name)
 | 
			
		||||
      whisper: ChatUtility.getOwners(actor)
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async createBlessure(actor, gravite, localisation = '', attacker) {
 | 
			
		||||
  static async createBlessure(actor, gravite, localisation = '', attackerToken) {
 | 
			
		||||
    const definition = RdDItemBlessure.getDefinition(gravite)
 | 
			
		||||
    const blessure = {
 | 
			
		||||
      name: definition.label,
 | 
			
		||||
@@ -77,7 +77,7 @@ export class RdDItemBlessure extends RdDItem {
 | 
			
		||||
        gravite: gravite,
 | 
			
		||||
        difficulte: - gravite,
 | 
			
		||||
        localisation: localisation,
 | 
			
		||||
        origine: attacker?.name ?? ""
 | 
			
		||||
        origine: attackerToken?.name ?? ""
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +1,4 @@
 | 
			
		||||
import { ChatUtility } from "../chat-utility.js";
 | 
			
		||||
import { RdDItem } from "../item.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDTimestamp } from "../time/rdd-timestamp.js";
 | 
			
		||||
@@ -21,9 +22,12 @@ export class RdDItemMaladie extends RdDItem {
 | 
			
		||||
      const souffrance = mal.system.identifie
 | 
			
		||||
        ? `de ${mal.name}`
 | 
			
		||||
        : `d'un mal inconnu`
 | 
			
		||||
      ChatMessage.create({ content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !` });
 | 
			
		||||
      mal.postItemToChat('gmroll');
 | 
			
		||||
      await RdDItemMaladie.prolongerPeriode(mal,oldTimestamp, newTimestamp);
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getOwners(mal.actor),
 | 
			
		||||
        content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !`
 | 
			
		||||
      })
 | 
			
		||||
      mal.postItemToChat('gmroll')
 | 
			
		||||
      await RdDItemMaladie.prolongerPeriode(mal, oldTimestamp, newTimestamp)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -5,7 +5,7 @@ import { Monnaie } from "./item-monnaie.js";
 | 
			
		||||
import { RdDItem, ITEM_TYPES } from "./item.js";
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
import { RdDRaretes } from "./item/raretes.js";
 | 
			
		||||
import { RdDCalendrier } from "./time/rdd-calendrier.js";
 | 
			
		||||
import { VOIES_DRACONIC } from "./item-sort.js";
 | 
			
		||||
 | 
			
		||||
class Migration {
 | 
			
		||||
  get code() { return "sample"; }
 | 
			
		||||
@@ -530,6 +530,32 @@ class _11_2_20_MigrationAstrologie extends Migration {
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class _12_0_24_MigrationVoieSorts extends Migration {
 | 
			
		||||
  get code() { return "migration-voies-sorts" }
 | 
			
		||||
  get version() { return "12.0.24" }
 | 
			
		||||
 | 
			
		||||
  async migrate() {
 | 
			
		||||
    await this.applyItemsUpdates(items => items
 | 
			
		||||
      .filter(it => ITEM_TYPES.sort == it.type)
 | 
			
		||||
      .map(it => this.migrateSort(it))
 | 
			
		||||
    )
 | 
			
		||||
  }
 | 
			
		||||
  migrateSort(it) {
 | 
			
		||||
    return {
 | 
			
		||||
      _id: it.id,
 | 
			
		||||
      'system.draconic': this.convertDraconic(it.system.draconic),
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  convertDraconic(draconic) {
 | 
			
		||||
    for (let v of VOIES_DRACONIC) {
 | 
			
		||||
      if ([v.label, v.short, v.code].includes(draconic)) {
 | 
			
		||||
        return v.short
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return draconic
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export class Migrations {
 | 
			
		||||
  static getMigrations() {
 | 
			
		||||
    return [
 | 
			
		||||
 
 | 
			
		||||
@@ -139,7 +139,7 @@ export class Misc {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static join(params, separator = '') {
 | 
			
		||||
    return params?.reduce(Misc.joining(separator)) ?? '';
 | 
			
		||||
    return (!params || params.length == 0) ? '' : params.reduce(Misc.joining(separator))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static joining(separator = '') {
 | 
			
		||||
@@ -189,13 +189,7 @@ export class Misc {
 | 
			
		||||
   *  and there is no connected GM
 | 
			
		||||
   */
 | 
			
		||||
  static documentIfResponsible(document) {
 | 
			
		||||
    if (foundry.utils.isNewerVersion(game.release.version, '12.0')) {
 | 
			
		||||
      if (game.users.activeGM || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document)))
 | 
			
		||||
      {
 | 
			
		||||
        return document
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    else if (Misc.isUniqueConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
 | 
			
		||||
    if (Misc.isFirstConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isFirstOwnerPlayer(document))) {
 | 
			
		||||
      return document
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
@@ -205,15 +199,22 @@ export class Misc {
 | 
			
		||||
    return document.testUserPermission && document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isFirstOwnerPlayer(document) {
 | 
			
		||||
    if (!document.testUserPermission){
 | 
			
		||||
      return false
 | 
			
		||||
    }
 | 
			
		||||
    return game.users.filter(u => document.testUserPermission(u, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) == game.user
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isOwnerPlayerOrUniqueConnectedGM(actor) {
 | 
			
		||||
    return Misc.isOwnerPlayer(actor) ?? Misc.isUniqueConnectedGM();
 | 
			
		||||
    return Misc.isFirstOwnerPlayer(actor) ?? Misc.isFirstConnectedGM();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id
 | 
			
		||||
   */
 | 
			
		||||
  static isUniqueConnectedGM() {
 | 
			
		||||
    return game.user.id == Misc.firstConnectedGMId();
 | 
			
		||||
  static isFirstConnectedGM() {
 | 
			
		||||
    return game.user == Misc.firstConnectedGM();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static firstConnectedGMId() {
 | 
			
		||||
 
 | 
			
		||||
@@ -53,9 +53,14 @@ export class RdDCarac {
 | 
			
		||||
    return selectedCarac?.label?.toLowerCase()?.match(/r(e|ê)ve(( |-)actuel)?/);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * L’appel à la chance n’est possible que pour recommencer les jets d’actions physiques :
 | 
			
		||||
   * tous les jets de combat, de FORCE, d’AGILITÉ, de DEXTÉRITÉ, de Dérobée, d’APPARENCE,
 | 
			
		||||
   * ainsi que de Perception active et volontaire.
 | 
			
		||||
   */
 | 
			
		||||
  static isActionPhysique(selectedCarac) {
 | 
			
		||||
    return !selectedCarac ||
 | 
			
		||||
      selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
 | 
			
		||||
    return Grammar.toLowerCaseNoAccent(selectedCarac?.label)
 | 
			
		||||
      ?.match(/(apparence|force|agilite|dexterite|vue|ouie|gout|odorat|empathie|melee|tir|lancer|derobee)/) != null
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCaracDerivee(value) {
 | 
			
		||||
@@ -90,15 +95,4 @@ export class RdDCarac {
 | 
			
		||||
  static getCaracXp(targetValue) {
 | 
			
		||||
    return RdDCarac.getCaracDerivee(targetValue)?.xp ?? 200;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * L’appel à la chance n’est possible que pour recommencer les jets d’actions physiques :
 | 
			
		||||
   * tous les jets de combat, de FORCE, d’AGILITÉ, de DEXTÉRITÉ, de Dérobée, d’APPARENCE,
 | 
			
		||||
   * ainsi que de Perception active et volontaire.
 | 
			
		||||
   */
 | 
			
		||||
  static isActionPhysique(selectedCarac) {
 | 
			
		||||
    return Grammar.toLowerCaseNoAccent(selectedCarac?.label)?.match(/(apparence|force|agilite|dexterite|vue|ouie|odorat|empathie|melee|tir|lancer|derobee)/);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -42,7 +42,8 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); });
 | 
			
		||||
    Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
 | 
			
		||||
    Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() });
 | 
			
		||||
    Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() })
 | 
			
		||||
    Hooks.on("deleteCombat", (combat, html, id) => { combat.onDeleteCombat() })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -53,28 +54,48 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onPreDeleteCombat() {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      await this.finDeRound({ terminer: true });
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      await this.finDeRound({ terminer: true })
 | 
			
		||||
      ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
 | 
			
		||||
      game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
 | 
			
		||||
        .forEach(it => it.delete());
 | 
			
		||||
        .forEach(it => it.delete())
 | 
			
		||||
      RdDEmpoignade.deleteAllEmpoignades()
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  async onDeleteCombat() {
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      if (game.combats.size <= 1) {
 | 
			
		||||
        game.actors.forEach(actor => actor.resetItemUse())
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async finDeRound(options = { terminer: false }) {
 | 
			
		||||
    this.turns.forEach(turn => turn.actor.resetItemUse());
 | 
			
		||||
    this.combatants.map(it => RdDCombatManager.getActorCombatant(it, { warning: false }))
 | 
			
		||||
      .filter(it => it != undefined)
 | 
			
		||||
      .forEach(async actor => {
 | 
			
		||||
        await actor.finDeRound(options)
 | 
			
		||||
        await actor.resetItemUse()
 | 
			
		||||
      })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
    for (let combatant of this.combatants) {
 | 
			
		||||
      if (combatant.actor) {
 | 
			
		||||
        await combatant.actor.finDeRound(options);
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
  static getActorCombatant(combatant, options = { warning: true }) {
 | 
			
		||||
    if (!combatant.actor) {
 | 
			
		||||
      if (options.warning) {
 | 
			
		||||
        ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`)
 | 
			
		||||
      }
 | 
			
		||||
      return undefined
 | 
			
		||||
    }
 | 
			
		||||
    else if (!combatant.actor.isActorCombat()) {
 | 
			
		||||
      if (options.warning) {
 | 
			
		||||
        ui.notifications.warn(`${combatant.name} ne peut pas combattre!`)
 | 
			
		||||
      }
 | 
			
		||||
      return undefined
 | 
			
		||||
    }
 | 
			
		||||
    return combatant.actor
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static calculAjustementInit(actor, arme) {
 | 
			
		||||
    const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
 | 
			
		||||
    const etatGeneral = actor.getEtatGeneral() ?? 0
 | 
			
		||||
@@ -83,57 +104,27 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /************************************************************************************/
 | 
			
		||||
  async rollInitiative(ids, formula = undefined, messageOptions = {}) {
 | 
			
		||||
    console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
 | 
			
		||||
  async rollInitiative(ids, messageOptions = {}) {
 | 
			
		||||
    console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions)
 | 
			
		||||
    ids = typeof ids === "string" ? [ids] : ids
 | 
			
		||||
    ids.forEach(async id =>
 | 
			
		||||
      await this.rollInitRdD(id, undefined, messageOptions)
 | 
			
		||||
    )
 | 
			
		||||
    return this
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
    ids = typeof ids === "string" ? [ids] : ids;
 | 
			
		||||
    // calculate initiative
 | 
			
		||||
    for (let cId = 0; cId < ids.length; cId++) {
 | 
			
		||||
      const combatant = this.combatants.get(ids[cId]);
 | 
			
		||||
      const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, undefined);
 | 
			
		||||
      let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, ajustement);
 | 
			
		||||
 | 
			
		||||
      if (!formula) {
 | 
			
		||||
        if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
 | 
			
		||||
          const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
 | 
			
		||||
          if (competence) {
 | 
			
		||||
            rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, etatGeneral);
 | 
			
		||||
          }
 | 
			
		||||
        } else {
 | 
			
		||||
          const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe)
 | 
			
		||||
          let compName = "Corps à corps"
 | 
			
		||||
          if (armeCombat) {
 | 
			
		||||
            if (armeCombat.system.competence != "") {
 | 
			
		||||
              compName = armeCombat.system.competence
 | 
			
		||||
            }
 | 
			
		||||
            if (armeCombat.system.lancer != "") {
 | 
			
		||||
              compName = armeCombat.system.lancer
 | 
			
		||||
            }
 | 
			
		||||
            if (armeCombat.system.tir != "") {
 | 
			
		||||
              compName = armeCombat.system.tir
 | 
			
		||||
            }
 | 
			
		||||
          }
 | 
			
		||||
          const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
 | 
			
		||||
          if (competence && competence.system.defaut_carac) {
 | 
			
		||||
            const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
 | 
			
		||||
            const niveau = competence.system.niveau;
 | 
			
		||||
 | 
			
		||||
            const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, armeCombat)
 | 
			
		||||
            rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, ajustement);
 | 
			
		||||
          } else {
 | 
			
		||||
            ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`);
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      //console.log("Combatat", c);
 | 
			
		||||
  async rollInitRdD(id, formula, messageOptions = {}) {
 | 
			
		||||
    const combatant = this.combatants.get(id);
 | 
			
		||||
    const actor = RdDCombatManager.getActorCombatant(combatant)
 | 
			
		||||
    if (actor) {
 | 
			
		||||
      const rollFormula = formula ?? RdDCombatManager.getFirstInitRollFormula(actor)
 | 
			
		||||
      const roll = combatant.getInitiativeRoll(rollFormula);
 | 
			
		||||
      if (!roll.total) {
 | 
			
		||||
        await roll.evaluate();
 | 
			
		||||
      }
 | 
			
		||||
      const total = Math.max(roll.total, 0.00);
 | 
			
		||||
      console.log("Compute init for", rollFormula, roll, total, combatant);
 | 
			
		||||
      let id = combatant._id || combatant.id;
 | 
			
		||||
      await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: total }]);
 | 
			
		||||
      await this.updateEmbeddedDocuments("Combatant", [{ _id: combatant._id || combatant.id, initiative: total }]);
 | 
			
		||||
 | 
			
		||||
      // Send a chat message
 | 
			
		||||
      let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
 | 
			
		||||
@@ -142,10 +133,10 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
          scene: canvas.scene._id,
 | 
			
		||||
          actor: combatant.actor?._id,
 | 
			
		||||
          token: combatant.token._id,
 | 
			
		||||
          alias: combatant.token.name,
 | 
			
		||||
          alias: combatant.token?.name,
 | 
			
		||||
          sound: CONFIG.sounds.dice,
 | 
			
		||||
        },
 | 
			
		||||
        flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.initInfo})<br>`,
 | 
			
		||||
        flavor: `${combatant.token?.name} a fait son jet d'Initiative (${messageOptions.info})<br>`
 | 
			
		||||
      },
 | 
			
		||||
        messageOptions);
 | 
			
		||||
      roll.toMessage(messageData, { rollMode, create: true });
 | 
			
		||||
@@ -153,7 +144,20 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
      RdDCombatManager.processPremierRoundInit();
 | 
			
		||||
    }
 | 
			
		||||
    return this;
 | 
			
		||||
  };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getFirstInitRollFormula(actor) {
 | 
			
		||||
    const actions = actor.listActionsCombat()
 | 
			
		||||
    if (actions.length > 0) {
 | 
			
		||||
      const action = actions[0]
 | 
			
		||||
      const init = RdDCombatManager.getInitData(actor, action)
 | 
			
		||||
      const ajustement = RdDCombatManager.calculAjustementInit(actor, action)
 | 
			
		||||
      return RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let ajustement = RdDCombatManager.calculAjustementInit(actor, undefined);
 | 
			
		||||
    return RdDCombatManager.formuleInitiative(2, 10, 0, ajustement);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static formuleInitiative(rang, carac, niveau, bonusMalus) {
 | 
			
		||||
    return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
 | 
			
		||||
@@ -222,7 +226,7 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static $prepareAttaqueArme(infoAttaque) {
 | 
			
		||||
    const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence);
 | 
			
		||||
    const comp = infoAttaque.competences.find(it => Grammar.equalsInsensitive(it.name, infoAttaque.competence))
 | 
			
		||||
    const arme = infoAttaque.arme;
 | 
			
		||||
    const attaque = foundry.utils.duplicate(arme);
 | 
			
		||||
    attaque.action = 'attaque';
 | 
			
		||||
@@ -236,62 +240,10 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
    return attaque;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static listActionsCreature(competences) {
 | 
			
		||||
    return competences
 | 
			
		||||
      .filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
 | 
			
		||||
      .map(it => RdDItemCompetenceCreature.armeCreature(it))
 | 
			
		||||
      .filter(it => it != undefined);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static listActionsPossessions(actor) {
 | 
			
		||||
    return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
 | 
			
		||||
      return {
 | 
			
		||||
        name: p.name,
 | 
			
		||||
        action: 'possession',
 | 
			
		||||
        system: {
 | 
			
		||||
          competence: p.name,
 | 
			
		||||
          possessionid: p.system.possessionid,
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static listActionsCombat(combatant) {
 | 
			
		||||
    const actor = combatant.actor;
 | 
			
		||||
    let actions = RdDCombatManager.listActionsPossessions(actor);
 | 
			
		||||
    if (actions.length > 0) {
 | 
			
		||||
      return actions;
 | 
			
		||||
    }
 | 
			
		||||
    if (actor.isCreatureEntite()) {
 | 
			
		||||
      actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']);
 | 
			
		||||
    } else if (actor.isPersonnage()) {
 | 
			
		||||
      // Recupération des items 'arme'
 | 
			
		||||
      const competences = actor.itemTypes['competence'];
 | 
			
		||||
      const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
 | 
			
		||||
        .concat(RdDItemArme.empoignade(actor))
 | 
			
		||||
        .concat(RdDItemArme.mainsNues(actor));
 | 
			
		||||
      actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac);
 | 
			
		||||
 | 
			
		||||
      if (actor.system.attributs.hautrevant.value) {
 | 
			
		||||
        actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return RdDCombatManager._indexActions(actions);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static _indexActions(actions) {
 | 
			
		||||
    for (let index = 0; index < actions.length; index++) {
 | 
			
		||||
      actions[index].index = index;
 | 
			
		||||
    }
 | 
			
		||||
    return actions;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static processPremierRoundInit() {
 | 
			
		||||
    // Check if we have the whole init !
 | 
			
		||||
    if (Misc.isUniqueConnectedGM() && game.combat.current.round == 1) {
 | 
			
		||||
    if (Misc.isFirstConnectedGM() && game.combat.current.round == 1) {
 | 
			
		||||
      let initMissing = game.combat.combatants.find(it => !it.initiative);
 | 
			
		||||
      if (!initMissing) { // Premier round !
 | 
			
		||||
        for (let combatant of game.combat.combatants) {
 | 
			
		||||
@@ -300,7 +252,7 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
          if (action && action.type == "arme") {
 | 
			
		||||
            for (let initData of premierRoundInit) {
 | 
			
		||||
              if (Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround).includes(initData.pattern)) {
 | 
			
		||||
                let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4>
 | 
			
		||||
                let msg = `<h4>L'initiative de ${combatant.actor.getAlias()} a été modifiée !</h4>
 | 
			
		||||
                      <hr>
 | 
			
		||||
                      <div>
 | 
			
		||||
                        Etant donné son ${action.name}, son initative pour ce premier round est désormais de ${initData.init}.
 | 
			
		||||
@@ -325,13 +277,13 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static pushInitiativeOptions(html, options) {
 | 
			
		||||
    for (let i = 0; i < options.length; i++) {
 | 
			
		||||
      let option = options[i];
 | 
			
		||||
      let option = options[i]
 | 
			
		||||
      if (option.name == 'COMBAT.CombatantReroll') { // Replace !
 | 
			
		||||
        option.name = "Sélectionner l'initiative...";
 | 
			
		||||
        option.condition = true;
 | 
			
		||||
        option.icon = '<i class="far fa-question-circle"></i>';
 | 
			
		||||
        option.name = "Sélectionner l'initiative..."
 | 
			
		||||
        option.condition = true
 | 
			
		||||
        option.icon = '<i class="far fa-question-circle"></i>'
 | 
			
		||||
        option.callback = target => {
 | 
			
		||||
          RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id'));
 | 
			
		||||
          RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id'))
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
@@ -342,96 +294,83 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static rollInitiativeAction(combatantId, action) {
 | 
			
		||||
    const combatant = game.combat.combatants.get(combatantId);
 | 
			
		||||
    if (combatant.actor == undefined) {
 | 
			
		||||
      ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
 | 
			
		||||
      return [];
 | 
			
		||||
    }
 | 
			
		||||
    let initInfo = "";
 | 
			
		||||
    let initOffset = 0;
 | 
			
		||||
    let caracForInit = 0;
 | 
			
		||||
    let compNiveau = 0;
 | 
			
		||||
    let compData = { name: "Aucune" };
 | 
			
		||||
    if (combatant.actor.getSurprise() == "totale") {
 | 
			
		||||
      initOffset = -1; // To force 0
 | 
			
		||||
      initInfo = "Surprise Totale"
 | 
			
		||||
    } else if (combatant.actor.getSurprise() == "demi") {
 | 
			
		||||
      initOffset = 0;
 | 
			
		||||
      initInfo = "Demi Surprise"
 | 
			
		||||
    } else if (action.action == 'possession') {
 | 
			
		||||
      initOffset = 10;
 | 
			
		||||
      caracForInit = combatant.actor.getReveActuel();
 | 
			
		||||
      initInfo = "Possession"
 | 
			
		||||
    } else if (action.action == 'autre') {
 | 
			
		||||
      initOffset = 2;
 | 
			
		||||
      initInfo = "Autre Action"
 | 
			
		||||
    } else if (action.action == 'haut-reve') {
 | 
			
		||||
      initOffset = 9;
 | 
			
		||||
      initInfo = "Draconic"
 | 
			
		||||
    } else {
 | 
			
		||||
      compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence);
 | 
			
		||||
      compNiveau = compData.system.niveau;
 | 
			
		||||
      initInfo = action.name + " / " + action.system.competence;
 | 
			
		||||
    const combatant = game.combat.combatants.get(combatantId)
 | 
			
		||||
    const actor = RdDCombatManager.getActorCombatant(combatant)
 | 
			
		||||
    if (actor == undefined) { return [] }
 | 
			
		||||
 | 
			
		||||
      if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
 | 
			
		||||
        caracForInit = compData.system.carac_value;
 | 
			
		||||
      } else {
 | 
			
		||||
        caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value;
 | 
			
		||||
      }
 | 
			
		||||
      initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Cas des créatures et entités vs personnages
 | 
			
		||||
    const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, action)
 | 
			
		||||
    let rollFormula = RdDCombatManager.formuleInitiative(initOffset, caracForInit, compNiveau, ajustement);
 | 
			
		||||
    // Garder la trace de l'arme/compétence utilisée pour l'iniative
 | 
			
		||||
    combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0
 | 
			
		||||
    game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo });
 | 
			
		||||
 | 
			
		||||
    const init = RdDCombatManager.getInitData(actor, action)
 | 
			
		||||
    const ajustement = RdDCombatManager.calculAjustementInit(actor, action)
 | 
			
		||||
    const rollFormula = RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
 | 
			
		||||
 | 
			
		||||
    game.combat.rollInitRdD(combatantId, rollFormula, init);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static _baseInitOffset(categorie, arme) {
 | 
			
		||||
    if (categorie == "tir") { // Offset de principe pour les armes de jet
 | 
			
		||||
      return 8;
 | 
			
		||||
  static getInitData(actor, action) {
 | 
			
		||||
    if (actor.getSurprise() == "totale") { return { offset: -1, info: "Surprise Totale", carac: 0, niveau: 0 } }
 | 
			
		||||
    if (actor.getSurprise() == "demi") { return { offset: 0, info: "Demi Surprise", carac: 0, niveau: 0 } }
 | 
			
		||||
    if (action.action == 'autre') { return { offset: 2, info: "Autre Action", carac: 0, niveau: 0 } }
 | 
			
		||||
    if (action.action == 'possession') { return { offset: 10, info: "Possession", carac: actor.getReveActuel(), niveau: 0 } }
 | 
			
		||||
    if (action.action == 'haut-reve') { return { offset: 9, info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } }
 | 
			
		||||
 | 
			
		||||
    const comp = RdDItemCompetence.findCompetence(actor.items, action.system.competence);
 | 
			
		||||
    return {
 | 
			
		||||
      offset: RdDCombatManager.initOffset(comp?.system.categorie, action),
 | 
			
		||||
      info: action.name + " / " + action.system.competence,
 | 
			
		||||
      carac: actor.getCaracInit(comp),
 | 
			
		||||
      niveau: comp?.system.niveau ?? -8
 | 
			
		||||
    }
 | 
			
		||||
    if (categorie == "lancer") { // Offset de principe pour les armes de jet
 | 
			
		||||
      return 7;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static initOffset(categorie, arme) {
 | 
			
		||||
    switch (categorie) {
 | 
			
		||||
      case "tir": return 8
 | 
			
		||||
      case "lancer": return 7
 | 
			
		||||
      default:
 | 
			
		||||
        switch (arme.system.cac) {
 | 
			
		||||
          case "empoignade": return 3
 | 
			
		||||
          case "pugilat": return 4
 | 
			
		||||
          case "naturelle": return 4
 | 
			
		||||
          default: return 5
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    switch (arme.system.cac) {
 | 
			
		||||
      case "empoignade":
 | 
			
		||||
        return 3;
 | 
			
		||||
      case "pugilat":
 | 
			
		||||
      case "naturelle":
 | 
			
		||||
        return 4;
 | 
			
		||||
    }
 | 
			
		||||
    return 5;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static displayInitiativeMenu(html, combatantId) {
 | 
			
		||||
    console.log("Combatant ; ", combatantId);
 | 
			
		||||
    const combatant = game.combat.combatants.get(combatantId);
 | 
			
		||||
    if (!(combatant?.actor)) {
 | 
			
		||||
      ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let actions = RdDCombatManager.listActionsCombat(combatant);
 | 
			
		||||
 | 
			
		||||
    // Build the relevant submenu
 | 
			
		||||
    if (actions) {
 | 
			
		||||
      let menuItems = [];
 | 
			
		||||
      for (let action of actions) {
 | 
			
		||||
        menuItems.push({
 | 
			
		||||
    const combatant = game.combat.combatants.get(combatantId)
 | 
			
		||||
    const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
 | 
			
		||||
    if (actor) {
 | 
			
		||||
      const actions = RdDCombatManager.listActionsActorCombatant(actor)
 | 
			
		||||
      // Build the relevant submenu
 | 
			
		||||
      const menuItems = actions.map(action => {
 | 
			
		||||
        return {
 | 
			
		||||
          name: action.system.competence,
 | 
			
		||||
          icon: "<i class='fas fa-dice-d6'></i>",
 | 
			
		||||
          callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) }
 | 
			
		||||
        });
 | 
			
		||||
        }
 | 
			
		||||
      })
 | 
			
		||||
      if (menuItems.length > 0) {
 | 
			
		||||
        new ContextMenu(html, ".directory-list", menuItems).render();
 | 
			
		||||
      }
 | 
			
		||||
      new ContextMenu(html, ".directory-list", menuItems).render();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static listActionsActorCombatant( actor) {
 | 
			
		||||
    const possessions = actor.listActionsPossessions()
 | 
			
		||||
    const actions = possessions.length > 0
 | 
			
		||||
      ? possessions
 | 
			
		||||
      : actor.listActionsCombat()
 | 
			
		||||
 | 
			
		||||
    for (let index = 0; index < actions.length; index++) {
 | 
			
		||||
      actions[index].index = index
 | 
			
		||||
    }
 | 
			
		||||
    return actions
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
@@ -454,11 +393,11 @@ export class RdDCombat {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static combatNouveauTour(combat) {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
 | 
			
		||||
      if (turn?.actor) {
 | 
			
		||||
        RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token.id);
 | 
			
		||||
        // TODO Playaudio for player??
 | 
			
		||||
        RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
@@ -469,52 +408,50 @@ export class RdDCombat {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static rddCombatTarget(target, attacker) {
 | 
			
		||||
    const defender = target?.actor;
 | 
			
		||||
    const defenderTokenId = target?.id;
 | 
			
		||||
    return new RdDCombat(attacker, defender, defenderTokenId, target)
 | 
			
		||||
  static rddCombatTarget(target, attacker, attackerToken) {
 | 
			
		||||
    return new RdDCombat(attacker, attackerToken?.id, target?.actor, target?.id, target)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static rddCombatForAttackerAndDefender(attackerId, defenderTokenId) {
 | 
			
		||||
    const attacker = game.actors.get(attackerId);
 | 
			
		||||
    let defender = defenderTokenId ? canvas.tokens.get(defenderTokenId)?.actor : undefined;
 | 
			
		||||
  static rddCombatForAttackerAndDefender(attackerId, attackerTokenId, defenderTokenId) {
 | 
			
		||||
    const attacker = game.actors.get(attackerId)
 | 
			
		||||
    const defenderToken = defenderTokenId ? canvas.tokens.get(defenderTokenId) : undefined
 | 
			
		||||
    let defender = defenderToken?.actor;
 | 
			
		||||
    let target = undefined
 | 
			
		||||
    if (!defenderTokenId || !defender) {
 | 
			
		||||
      console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`);
 | 
			
		||||
      target = Targets.getTarget()
 | 
			
		||||
      if (!target) {
 | 
			
		||||
        return;
 | 
			
		||||
        return
 | 
			
		||||
      }
 | 
			
		||||
      defenderTokenId = target.id;
 | 
			
		||||
      defender = target.actor;
 | 
			
		||||
      if (!defenderTokenId || !defender) {
 | 
			
		||||
        return;
 | 
			
		||||
        return
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return new RdDCombat(attacker, defender, defenderTokenId, target)
 | 
			
		||||
    return new RdDCombat(attacker, attackerTokenId, defender, defenderTokenId, target)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static onMsgEncaisser(msg) {
 | 
			
		||||
    let defender = canvas.tokens.get(msg.defenderTokenId).actor;
 | 
			
		||||
    if (Misc.isOwnerPlayerOrUniqueConnectedGM()) {
 | 
			
		||||
    let defender = canvas.tokens.get(msg.defenderToken.id).actor;
 | 
			
		||||
    if (Misc.isOwnerPlayerOrUniqueConnectedGM(defender)) {
 | 
			
		||||
      let attackerRoll = msg.attackerRoll;
 | 
			
		||||
      let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
 | 
			
		||||
 | 
			
		||||
      defender.encaisserDommages(attackerRoll, attacker);
 | 
			
		||||
      const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
 | 
			
		||||
      defender.encaisserDommages(attackerRoll, attacker, msg.attackerToken);
 | 
			
		||||
      const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id);
 | 
			
		||||
      rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static onMsgDefense(msg) {
 | 
			
		||||
    let defenderToken = canvas.tokens.get(msg.defenderTokenId);
 | 
			
		||||
    if (defenderToken && Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
 | 
			
		||||
      rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme);
 | 
			
		||||
      rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll);
 | 
			
		||||
    let defenderToken = canvas.tokens.get(msg.defenderToken.id)
 | 
			
		||||
    if (defenderToken && Misc.isFirstConnectedGM()) {
 | 
			
		||||
      const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id)
 | 
			
		||||
      rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme)
 | 
			
		||||
      rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -545,6 +482,7 @@ export class RdDCombat {
 | 
			
		||||
      html.on("click", button, event => {
 | 
			
		||||
        const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(
 | 
			
		||||
          event.currentTarget.attributes['data-attackerId']?.value,
 | 
			
		||||
          event.currentTarget.attributes['data-attackerTokenId']?.value,
 | 
			
		||||
          event.currentTarget.attributes['data-defenderTokenId']?.value);
 | 
			
		||||
        if (rddCombat) {
 | 
			
		||||
          rddCombat.onEvent(button, event);
 | 
			
		||||
@@ -560,22 +498,38 @@ export class RdDCombat {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  constructor(attacker, defender, defenderTokenId, target) {
 | 
			
		||||
  constructor(attacker, attackerTokenId, defender, defenderTokenId, target) {
 | 
			
		||||
    this.attacker = attacker
 | 
			
		||||
    this.defender = defender
 | 
			
		||||
    this.target = target
 | 
			
		||||
    this.attackerId = this.attacker.id
 | 
			
		||||
    this.defenderId = this.defender.id
 | 
			
		||||
    this.attackerTokenId = attackerTokenId
 | 
			
		||||
    this.defenderTokenId = defenderTokenId
 | 
			
		||||
    this.attackerToken = RdDCombat.$extractAttackerTokenData(attacker, attackerTokenId)
 | 
			
		||||
    this.defenderToken = RdDCombat.$extractDefenderTokenData(defender, defenderTokenId, target)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static $extractAttackerTokenData(attacker, attackerTokenId) {
 | 
			
		||||
    const token = canvas.tokens.get(attackerTokenId);
 | 
			
		||||
    return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(attackerTokenId, attacker)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static $extractDefenderTokenData(defender, defenderTokenId, target) {
 | 
			
		||||
    if (target) {
 | 
			
		||||
      return Targets.extractTokenData(target)
 | 
			
		||||
    }
 | 
			
		||||
    const token = canvas.tokens.get(defenderTokenId);
 | 
			
		||||
    return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(defenderTokenId, defender)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onEvent(button, event) {
 | 
			
		||||
    const chatMessage = ChatUtility.getChatMessage(event);
 | 
			
		||||
    const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
 | 
			
		||||
    const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
 | 
			
		||||
    console.log('RdDCombat', attackerRoll, defenderRoll);
 | 
			
		||||
    const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
 | 
			
		||||
 | 
			
		||||
    const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
 | 
			
		||||
    const competence = event.currentTarget.attributes['data-competence']?.value;
 | 
			
		||||
@@ -585,7 +539,7 @@ export class RdDCombat {
 | 
			
		||||
      case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
 | 
			
		||||
      case '#parer-button': return this.parade(attackerRoll, armeParadeId);
 | 
			
		||||
      case '#esquiver-button': return this.esquive(attackerRoll, compId, competence);
 | 
			
		||||
      case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll, defenderTokenId);
 | 
			
		||||
      case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll);
 | 
			
		||||
      case '#echec-total-attaque': return this._onEchecTotal(attackerRoll);
 | 
			
		||||
 | 
			
		||||
      case '#appel-chance-attaque': return this.attacker.rollAppelChance(
 | 
			
		||||
@@ -698,11 +652,11 @@ export class RdDCombat {
 | 
			
		||||
      if (this.defender.isEntite([ENTITE_BLURETTE])) {
 | 
			
		||||
        ChatMessage.create({
 | 
			
		||||
          content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
 | 
			
		||||
          whisper: ChatMessage.getWhisperRecipients("GM")
 | 
			
		||||
          whisper: ChatUtility.getGMs()
 | 
			
		||||
        })
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        const defenderToken = canvas.tokens.get(this.defenderTokenId);
 | 
			
		||||
        const defenderToken = canvas.tokens.get(this.defenderTokenId)
 | 
			
		||||
        const dist = this.distance(_token, defenderToken)
 | 
			
		||||
        const isVisible = this.isVisible(_token, defenderToken)
 | 
			
		||||
        const portee = this._ajustementPortee(dist, rollData.arme)
 | 
			
		||||
@@ -721,7 +675,7 @@ export class RdDCombat {
 | 
			
		||||
            activite: activite,
 | 
			
		||||
            total: total
 | 
			
		||||
          }),
 | 
			
		||||
          whisper: ChatMessage.getWhisperRecipients("GM")
 | 
			
		||||
          whisper: ChatUtility.getGMs()
 | 
			
		||||
        })
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
@@ -769,7 +723,7 @@ export class RdDCombat {
 | 
			
		||||
    }
 | 
			
		||||
    RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
 | 
			
		||||
 | 
			
		||||
    let rollData = this._prepareAttaque(competence, arme);
 | 
			
		||||
    let rollData = this._prepareAttaque(competence, arme)
 | 
			
		||||
    console.log("RdDCombat.attaque >>>", rollData);
 | 
			
		||||
    if (arme) {
 | 
			
		||||
      this.attacker.verifierForceMin(arme);
 | 
			
		||||
@@ -795,15 +749,18 @@ export class RdDCombat {
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _prepareAttaque(competence, arme) {
 | 
			
		||||
    let rollData = {
 | 
			
		||||
      alias: this.attacker?.getAlias(),
 | 
			
		||||
      passeArme: foundry.utils.randomID(16),
 | 
			
		||||
      mortalite: arme?.system.mortalite,
 | 
			
		||||
      competence: competence,
 | 
			
		||||
      surprise: this.attacker.getSurprise(true),
 | 
			
		||||
      surpriseDefenseur: this.defender.getSurprise(true),
 | 
			
		||||
      targetToken: Targets.extractTokenData(this.target),
 | 
			
		||||
      sourceToken: this.attackerToken,
 | 
			
		||||
      targetToken: this.defenderToken,
 | 
			
		||||
      essais: {}
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
@@ -816,9 +773,9 @@ export class RdDCombat {
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      // sans armes: à mains nues
 | 
			
		||||
      const niveau = competence.system.niveau;
 | 
			
		||||
      const init = RdDCombatManager.calculInitiative(niveau, this.attacker.system.carac['melee'].value);
 | 
			
		||||
      rollData.arme = RdDItemArme.mainsNues({ niveau: niveau, initiative: init });
 | 
			
		||||
      rollData.arme = RdDItemArme.corpsACorps(this.attacker)
 | 
			
		||||
      rollData.arme.system.niveau = competence.system.niveau
 | 
			
		||||
      rollData.arme.system.initiative = RdDCombatManager.calculInitiative(competence.system.niveau, this.attacker.system.carac['melee'].value);
 | 
			
		||||
    }
 | 
			
		||||
    return rollData;
 | 
			
		||||
  }
 | 
			
		||||
@@ -845,12 +802,13 @@ export class RdDCombat {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const choixParticuliere = await ChatMessage.create({
 | 
			
		||||
      alias: this.attacker.name,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
 | 
			
		||||
      alias: this.attacker.getAlias(),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.attacker),
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', {
 | 
			
		||||
        alias: this.attacker.name,
 | 
			
		||||
        alias: this.attacker.getAlias(),
 | 
			
		||||
        attackerId: this.attackerId,
 | 
			
		||||
        defenderTokenId: this.defenderTokenId,
 | 
			
		||||
        attackerToken: this.attackerToken,
 | 
			
		||||
        defenderToken: this.defenderToken,
 | 
			
		||||
        isForce: isForce,
 | 
			
		||||
        isFinesse: isFinesse,
 | 
			
		||||
        isRapide: isRapide,
 | 
			
		||||
@@ -867,7 +825,7 @@ export class RdDCombat {
 | 
			
		||||
    attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite());
 | 
			
		||||
    let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
 | 
			
		||||
    attackerRoll.show = {
 | 
			
		||||
      cible: this.target ? this.defender.name : 'la cible',
 | 
			
		||||
      cible: this.defender?.getAlias() ?? 'la cible',
 | 
			
		||||
      isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
 | 
			
		||||
    }
 | 
			
		||||
    await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
 | 
			
		||||
@@ -898,7 +856,7 @@ export class RdDCombat {
 | 
			
		||||
    // # utilisation esquive
 | 
			
		||||
    const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
 | 
			
		||||
    const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive())
 | 
			
		||||
    esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
 | 
			
		||||
    esquives.forEach(e => e.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
 | 
			
		||||
 | 
			
		||||
    const paramChatDefense = {
 | 
			
		||||
      passeArme: attackerRoll.passeArme,
 | 
			
		||||
@@ -908,7 +866,8 @@ export class RdDCombat {
 | 
			
		||||
      attacker: this.attacker,
 | 
			
		||||
      attackerId: this.attackerId,
 | 
			
		||||
      esquives: esquives,
 | 
			
		||||
      defenderTokenId: this.defenderTokenId,
 | 
			
		||||
      attackerToken: this.attackerToken,
 | 
			
		||||
      defenderToken: this.defenderToken,
 | 
			
		||||
      mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps,
 | 
			
		||||
      armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme),
 | 
			
		||||
      diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0,
 | 
			
		||||
@@ -919,7 +878,7 @@ export class RdDCombat {
 | 
			
		||||
      dmg: attackerRoll.dmg,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      await this._chatMessageDefense(paramChatDefense, defenderRoll);
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
@@ -932,8 +891,8 @@ export class RdDCombat {
 | 
			
		||||
    const choixDefense = await ChatMessage.create({
 | 
			
		||||
      // message privé: du défenseur à lui même (et aux GMs)
 | 
			
		||||
      speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
 | 
			
		||||
      alias: this.attacker.name,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.defender.name),
 | 
			
		||||
      alias: this.attacker?.getAlias(),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.defender),
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense),
 | 
			
		||||
    });
 | 
			
		||||
    // flag pour garder les jets d'attaque/defense
 | 
			
		||||
@@ -946,8 +905,9 @@ export class RdDCombat {
 | 
			
		||||
    game.socket.emit(SYSTEM_SOCKET_ID, {
 | 
			
		||||
      msg: "msg_defense", data: {
 | 
			
		||||
        attackerId: this.attacker?.id,
 | 
			
		||||
        attackerToken: this.attackerToken,
 | 
			
		||||
        defenderId: this.defender?.id,
 | 
			
		||||
        defenderTokenId: this.defenderTokenId,
 | 
			
		||||
        defenderToken: this.defenderToken,
 | 
			
		||||
        defenderRoll: defenderRoll,
 | 
			
		||||
        paramChatDefense: paramChatDefense,
 | 
			
		||||
        rollMode: true
 | 
			
		||||
@@ -956,31 +916,33 @@ export class RdDCombat {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _filterArmesParade(defender, competence) {
 | 
			
		||||
    let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
 | 
			
		||||
    items.forEach(item => item.system.nbUsage = defender.getItemUse(item.id)); // Ajout du # d'utilisation ce round  
 | 
			
		||||
  _filterArmesParade(defender, competence, armeAttaque) {
 | 
			
		||||
    let defenses = defender.items.filter(it => RdDItemArme.isParade(it))
 | 
			
		||||
    defenses = foundry.utils.duplicate(defenses)
 | 
			
		||||
    defenses.forEach(armeDefense => {
 | 
			
		||||
      // Ajout du # d'utilisation ce round  
 | 
			
		||||
      armeDefense.nbUsage = defender.getItemUse(armeDefense.id)
 | 
			
		||||
      armeDefense.typeParade = RdDItemArme.defenseArmeParade(armeAttaque, armeDefense)
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    switch (competence.system.categorie) {
 | 
			
		||||
      case 'tir':
 | 
			
		||||
      case 'lancer':
 | 
			
		||||
        return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
 | 
			
		||||
        return defenses.filter(armeDefense => RdDItemArme.getCategorieParade(armeDefense) == 'boucliers')
 | 
			
		||||
      default:
 | 
			
		||||
        // Le fléau ne peut être paré qu’au bouclier p115
 | 
			
		||||
        if (competence.name == "Fléau") {
 | 
			
		||||
          return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
 | 
			
		||||
        }
 | 
			
		||||
        return items.filter(item => RdDItemArme.getCategorieParade(item));
 | 
			
		||||
        return defenses.filter(armeDefense => armeDefense.typeParade != '')
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _onAttaqueEchecTotal(attackerRoll) {
 | 
			
		||||
    const choixEchecTotal = await ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.attacker),
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', {
 | 
			
		||||
        attackerId: this.attackerId,
 | 
			
		||||
        attacker: this.attacker,
 | 
			
		||||
        defenderTokenId: this.defenderTokenId,
 | 
			
		||||
        attackerToken: this.attackerToken,
 | 
			
		||||
        defenderToken: this.defenderToken,
 | 
			
		||||
        essais: attackerRoll.essais
 | 
			
		||||
      })
 | 
			
		||||
    });
 | 
			
		||||
@@ -994,9 +956,9 @@ export class RdDCombat {
 | 
			
		||||
    const arme = rollData.arme;
 | 
			
		||||
    const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? '');
 | 
			
		||||
    const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque");
 | 
			
		||||
    ChatUtility.createChatWithRollMode(this.defender.name, {
 | 
			
		||||
      content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme })
 | 
			
		||||
    });
 | 
			
		||||
    ChatUtility.createChatWithRollMode(
 | 
			
		||||
      { content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) },
 | 
			
		||||
      this.defender)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -1052,8 +1014,11 @@ export class RdDCombat {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _prepareParade(attackerRoll, armeParade, competenceParade) {
 | 
			
		||||
    let defenderRoll = {
 | 
			
		||||
      alias: this.defender?.getAlias(),
 | 
			
		||||
      passeArme: attackerRoll.passeArme,
 | 
			
		||||
      diffLibre: attackerRoll.diffLibre,
 | 
			
		||||
      attackerToken: this.attackerToken,
 | 
			
		||||
      defenderToken: this.defenderToken,
 | 
			
		||||
      attackerRoll: attackerRoll,
 | 
			
		||||
      competence: this.defender.getCompetence(competenceParade),
 | 
			
		||||
      arme: armeParade,
 | 
			
		||||
@@ -1076,9 +1041,9 @@ export class RdDCombat {
 | 
			
		||||
    console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll);
 | 
			
		||||
    if (!defenderRoll.attackerRoll.isPart) {
 | 
			
		||||
      // TODO: attaquant doit jouer résistance et peut être désarmé p132
 | 
			
		||||
      ChatUtility.createChatWithRollMode(this.defender.name, {
 | 
			
		||||
        content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)`
 | 
			
		||||
      });
 | 
			
		||||
      ChatUtility.createChatWithRollMode(
 | 
			
		||||
        { content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` },
 | 
			
		||||
        this.defender)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -1106,7 +1071,7 @@ export class RdDCombat {
 | 
			
		||||
  async esquive(attackerRoll, compId, compName) {
 | 
			
		||||
    const esquive = this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName)
 | 
			
		||||
    if (esquive == undefined) {
 | 
			
		||||
      ui.notifications.error(this.defender.name + " n'a pas de compétence " + compName);
 | 
			
		||||
      ui.notifications.error(this.defender.getAlias() + " n'a pas de compétence " + compName);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    console.log("RdDCombat.esquive >>>", attackerRoll, esquive);
 | 
			
		||||
@@ -1133,8 +1098,11 @@ export class RdDCombat {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _prepareEsquive(attackerRoll, competence) {
 | 
			
		||||
    let rollData = {
 | 
			
		||||
      alias: this.defender.getAlias(),
 | 
			
		||||
      passeArme: attackerRoll.passeArme,
 | 
			
		||||
      diffLibre: attackerRoll.diffLibre,
 | 
			
		||||
      attackerToken: this.attackerToken,
 | 
			
		||||
      defenderToken: this.defenderToken,
 | 
			
		||||
      attackerRoll: attackerRoll,
 | 
			
		||||
      competence: competence,
 | 
			
		||||
      surprise: this.defender.getSurprise(true),
 | 
			
		||||
@@ -1152,9 +1120,9 @@ export class RdDCombat {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _onEsquiveParticuliere(rollData) {
 | 
			
		||||
    console.log("RdDCombat._onEsquiveParticuliere >>>", rollData);
 | 
			
		||||
    ChatUtility.createChatWithRollMode(this.defender.name, {
 | 
			
		||||
      content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>"
 | 
			
		||||
    });
 | 
			
		||||
    ChatUtility.createChatWithRollMode(
 | 
			
		||||
      { content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" },
 | 
			
		||||
      this.defender);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -1276,9 +1244,8 @@ export class RdDCombat {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async encaisser(attackerRoll, defenderRoll, defenderTokenId) {
 | 
			
		||||
    defenderTokenId = defenderTokenId || this.defenderTokenId;
 | 
			
		||||
    console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId);
 | 
			
		||||
  async encaisser(attackerRoll, defenderRoll) {
 | 
			
		||||
    console.log("RdDCombat.encaisser >>>", attackerRoll, defenderRoll);
 | 
			
		||||
 | 
			
		||||
    if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) {
 | 
			
		||||
      this._onEchecTotal(defenderRoll);
 | 
			
		||||
@@ -1286,18 +1253,19 @@ export class RdDCombat {
 | 
			
		||||
 | 
			
		||||
    if (Misc.isOwnerPlayerOrUniqueConnectedGM(this.defender)) {
 | 
			
		||||
      attackerRoll.attackerId = this.attackerId;
 | 
			
		||||
      attackerRoll.defenderTokenId = defenderTokenId;
 | 
			
		||||
      attackerRoll.defenderTokenId = this.defenderToken.id;
 | 
			
		||||
 | 
			
		||||
      await this.computeRecul(defenderRoll);
 | 
			
		||||
      await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
 | 
			
		||||
      await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show, this.attackerToken, this.defenderToken);
 | 
			
		||||
    }
 | 
			
		||||
    else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
 | 
			
		||||
      game.socket.emit(SYSTEM_SOCKET_ID, {
 | 
			
		||||
        msg: "msg_encaisser",
 | 
			
		||||
        data: {
 | 
			
		||||
          attackerId: this.attackerId,
 | 
			
		||||
          defenderTokenId: defenderTokenId,
 | 
			
		||||
          attackerRoll: attackerRoll
 | 
			
		||||
          attackerRoll: attackerRoll,
 | 
			
		||||
          attackerToken: this.attackerToken,
 | 
			
		||||
          defenderToken: this.defenderToken
 | 
			
		||||
        }
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
@@ -1305,28 +1273,32 @@ export class RdDCombat {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async displayActorCombatStatus(combat, actor, tokenId) {
 | 
			
		||||
    let formData = {
 | 
			
		||||
  static async displayActorCombatStatus(combat, actor, token) {
 | 
			
		||||
    if (!actor?.isActorCombat()) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    const alias = token?.name ?? actor.getAlias();
 | 
			
		||||
    const formData = {
 | 
			
		||||
      combatId: combat._id,
 | 
			
		||||
      alias: actor.name,
 | 
			
		||||
      alias: alias,
 | 
			
		||||
      etatGeneral: actor.getEtatGeneral(),
 | 
			
		||||
      isSonne: actor.getSonne(),
 | 
			
		||||
      isSonne: actor.isSonne(),
 | 
			
		||||
      blessuresStatus: actor.computeResumeBlessure(),
 | 
			
		||||
      SConst: actor.getSConst(),
 | 
			
		||||
      actorId: actor.id,
 | 
			
		||||
      actor: actor,
 | 
			
		||||
      tokenId: tokenId,
 | 
			
		||||
      tokenId: token.id,
 | 
			
		||||
      isGrave: actor.countBlessures(it => it.isGrave()) > 0,
 | 
			
		||||
      isCritique: actor.countBlessures(it => it.isCritique()) > 0
 | 
			
		||||
    }
 | 
			
		||||
    await ChatMessage.create({
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
 | 
			
		||||
      alias: actor.name
 | 
			
		||||
    });
 | 
			
		||||
      alias: alias
 | 
			
		||||
    })
 | 
			
		||||
    await ChatMessage.create({
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
 | 
			
		||||
      alias: actor.name
 | 
			
		||||
    });
 | 
			
		||||
      whisper: ChatUtility.getOwners(actor),
 | 
			
		||||
      alias: alias
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -17,6 +17,7 @@ import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js";
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
 | 
			
		||||
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
 | 
			
		||||
 | 
			
		||||
@@ -206,26 +207,20 @@ export class RdDCommands {
 | 
			
		||||
  /* Manage chat commands */
 | 
			
		||||
  processChatCommand(commandLine, content = '', msg = {}) {
 | 
			
		||||
    // Setup new message's visibility
 | 
			
		||||
    let rollMode = game.settings.get("core", "rollMode");
 | 
			
		||||
    if (["gmroll", "blindroll"].includes(rollMode)) {
 | 
			
		||||
      msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
 | 
			
		||||
    }
 | 
			
		||||
    if (rollMode === "blindroll") {
 | 
			
		||||
      msg["blind"] = true;
 | 
			
		||||
    }
 | 
			
		||||
    msg["type"] = 0;
 | 
			
		||||
    ChatUtility.applyRollMode(msg)
 | 
			
		||||
    msg.type = 0;
 | 
			
		||||
 | 
			
		||||
    if (!this.commandsTable) {
 | 
			
		||||
      this._registerCommands();
 | 
			
		||||
      this._registerCommands()
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let command = commandLine[0].toLowerCase();
 | 
			
		||||
    if (this._isCommandHandled(command)) {
 | 
			
		||||
      let params = commandLine.slice(1);
 | 
			
		||||
      this._processCommand(this.commandsTable, command, params, content, msg);
 | 
			
		||||
      return true;
 | 
			
		||||
      this._processCommand(this.commandsTable, command, params, content, msg)
 | 
			
		||||
      return true
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
    return false
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _isCommandHandled(command) {
 | 
			
		||||
@@ -300,7 +295,7 @@ export class RdDCommands {
 | 
			
		||||
  async getRencontreTMR(params) {
 | 
			
		||||
    if (params.length == 1 || params.length == 2) {
 | 
			
		||||
      return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1])
 | 
			
		||||
    }    
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -365,13 +360,14 @@ export class RdDCommands {
 | 
			
		||||
 | 
			
		||||
  async getTMRAleatoire(msg, params) {
 | 
			
		||||
    if (params.length < 2) {
 | 
			
		||||
      let type = params[0];
 | 
			
		||||
      const tmr = await TMRUtility.getTMRAleatoire(type ? (it => it.type == type) : (it => true));
 | 
			
		||||
      return RdDCommands._chatAnswer(msg, `Case aléatoire: ${tmr.coord} - ${tmr.label}`);
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      return false;
 | 
			
		||||
      let type = params[0]
 | 
			
		||||
      const solvedTerrain = TMRUtility.findTMRLike(type)?.type
 | 
			
		||||
      if (solvedTerrain){
 | 
			
		||||
        const tmr = await TMRUtility.getTMRAleatoire(type ? (it => it.type == solvedTerrain) : (it => true))
 | 
			
		||||
        return RdDCommands._chatAnswer(msg, `Case aléatoire: ${tmr.coord} - ${tmr.label}`)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async findTMR(msg, params) {
 | 
			
		||||
@@ -389,11 +385,11 @@ export class RdDCommands {
 | 
			
		||||
  async tableRencontres(msg, params) {
 | 
			
		||||
    if (params && params.length > 0) {
 | 
			
		||||
      const search = Misc.join(params, ' ');
 | 
			
		||||
      const solvedTerrain = TMRUtility.findTMRLike(search);
 | 
			
		||||
      const solvedTerrain = TMRUtility.findTMRLike(search)
 | 
			
		||||
      if (solvedTerrain == undefined) {
 | 
			
		||||
        return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search);
 | 
			
		||||
      }
 | 
			
		||||
      return await game.system.rdd.rencontresTMR.chatTable(solvedTerrain);
 | 
			
		||||
      return await game.system.rdd.rencontresTMR.chatTable(solvedTMRType.name)
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -2,19 +2,14 @@ import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
import { HIDE_DICE, SHOW_DICE } from "./constants.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
 | 
			
		||||
function img(src) {
 | 
			
		||||
  return `<img src="${src}" class="dice-img" />`
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function iconHeure(heure) {
 | 
			
		||||
const imgHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(heure => {
 | 
			
		||||
  if (heure < 10) {
 | 
			
		||||
    heure = '0' + heure;
 | 
			
		||||
  }
 | 
			
		||||
  return `systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp`
 | 
			
		||||
}
 | 
			
		||||
const imagesHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(it => iconHeure(it));
 | 
			
		||||
  return `<img src="systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp" class="dice-img" />`
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
const imgSigneDragon = img(imagesHeures[4]);
 | 
			
		||||
const imgSigneDragon = imgHeures[4]
 | 
			
		||||
 | 
			
		||||
/** De pour les jets de rencontre */
 | 
			
		||||
export class DeTMR extends Die {
 | 
			
		||||
@@ -25,7 +20,7 @@ export class DeTMR extends Die {
 | 
			
		||||
    return {
 | 
			
		||||
      type: "dt",
 | 
			
		||||
      font: "HeuresDraconiques",
 | 
			
		||||
      fontScale: 0.7,
 | 
			
		||||
      fontScale: 0.8,
 | 
			
		||||
      labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
 | 
			
		||||
      system: system
 | 
			
		||||
    }
 | 
			
		||||
@@ -37,13 +32,13 @@ export class DeTMR extends Die {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async evaluate(options) {
 | 
			
		||||
    await super.evaluate(options);
 | 
			
		||||
    this.explode("x=8");
 | 
			
		||||
    await super.evaluate(options)
 | 
			
		||||
    await this.reroll('r=8', { recursive: true })
 | 
			
		||||
    return this;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  get total() {
 | 
			
		||||
    return this.values.filter(it => it != 8).reduce(Misc.sum(), 0);
 | 
			
		||||
    return this.values.map(it => Misc.modulo(it, 8)).reduce(Misc.sum(), 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getResultLabel(diceTerm) {
 | 
			
		||||
@@ -56,13 +51,14 @@ export class DeTMR extends Die {
 | 
			
		||||
 | 
			
		||||
/** DeDraconique pour le D8 sans limite avec 8=>0 */
 | 
			
		||||
export class DeDraconique extends Die {
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static DENOMINATION = "r";
 | 
			
		||||
 | 
			
		||||
  static diceSoNiceData(system) {
 | 
			
		||||
    return {
 | 
			
		||||
      type: "dr",
 | 
			
		||||
      font: "HeuresDraconiques",
 | 
			
		||||
      fontScale: 0.7,
 | 
			
		||||
      fontScale: 0.8,
 | 
			
		||||
      labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
 | 
			
		||||
      system: system
 | 
			
		||||
    }
 | 
			
		||||
@@ -75,7 +71,7 @@ export class DeDraconique extends Die {
 | 
			
		||||
 | 
			
		||||
  async evaluate(options) {
 | 
			
		||||
    await super.evaluate(options);
 | 
			
		||||
    this.explode("x=7");
 | 
			
		||||
    await this.explode("x=7");
 | 
			
		||||
    return this;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -85,7 +81,7 @@ export class DeDraconique extends Die {
 | 
			
		||||
 | 
			
		||||
  getResultLabel(diceTerm) {
 | 
			
		||||
    switch (diceTerm.result) {
 | 
			
		||||
      case 7: return imgSigneDragon;
 | 
			
		||||
      case 7: return imgSigneDragon
 | 
			
		||||
      case 8: return '0';
 | 
			
		||||
    }
 | 
			
		||||
    return diceTerm.result.toString();
 | 
			
		||||
@@ -102,6 +98,7 @@ export class DeHeure extends Die {
 | 
			
		||||
    return {
 | 
			
		||||
      type: "dh",
 | 
			
		||||
      font: "HeuresDraconiques",
 | 
			
		||||
      fontScale: 1.2,
 | 
			
		||||
      labels: ['v', 'i', 'f', 'o', 'd', 'e', 'l', 's', 'p', 'a', 'r', 'c'],
 | 
			
		||||
      system: system
 | 
			
		||||
    }
 | 
			
		||||
@@ -113,15 +110,15 @@ export class DeHeure extends Die {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getResultLabel(diceTerm) {
 | 
			
		||||
    return img(imagesHeures[diceTerm.result - 1]);
 | 
			
		||||
    return imgHeures[diceTerm.result - 1]
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export class RdDDice {
 | 
			
		||||
  static init() {
 | 
			
		||||
    CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR;
 | 
			
		||||
    CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique;
 | 
			
		||||
    CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure;
 | 
			
		||||
    CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR
 | 
			
		||||
    CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique
 | 
			
		||||
    CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static onReady() {
 | 
			
		||||
@@ -132,6 +129,14 @@ export class RdDDice {
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static diceSoNiceReady(dice3d) {
 | 
			
		||||
    dice3d.DiceFactory.systems.keys().forEach(system => {
 | 
			
		||||
      dice3d.addDicePreset(DeTMR.diceSoNiceData(system));
 | 
			
		||||
      dice3d.addDicePreset(DeDraconique.diceSoNiceData(system));
 | 
			
		||||
      dice3d.addDicePreset(DeHeure.diceSoNiceData(system));
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async rollHeure(options = { showDice: HIDE_DICE }) {
 | 
			
		||||
    return await RdDDice.rollTotal("1dh", options) - 1
 | 
			
		||||
  }
 | 
			
		||||
@@ -155,21 +160,13 @@ export class RdDDice {
 | 
			
		||||
    return array[roll - 1];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static diceSoNiceReady(dice3d) {
 | 
			
		||||
    for (const system of Object.keys(dice3d.DiceFactory.systems)) {
 | 
			
		||||
      dice3d.addDicePreset(DeTMR.diceSoNiceData(system));
 | 
			
		||||
      dice3d.addDicePreset(DeDraconique.diceSoNiceData(system));
 | 
			
		||||
      dice3d.addDicePreset(DeHeure.diceSoNiceData(system));
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async showDiceSoNice(roll, options) {
 | 
			
		||||
    if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let { whisper, blind } = RdDDice._getWhisperBlind(options);
 | 
			
		||||
    let { whisper, blind } = ChatUtility.applyRollMode({}, options?.rollMode);
 | 
			
		||||
    if (options.forceDiceResult?.total) {
 | 
			
		||||
      let terms = await RdDDice._getForcedTerms(options);
 | 
			
		||||
      if (terms) {
 | 
			
		||||
@@ -223,24 +220,4 @@ export class RdDDice {
 | 
			
		||||
    await roll.evaluate();
 | 
			
		||||
    return roll.total;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static _getWhisperBlind(options) {
 | 
			
		||||
    let whisper = undefined;
 | 
			
		||||
    let blind = false;
 | 
			
		||||
    let rollMode = options.rollMode ?? game.settings.get("core", "rollMode");
 | 
			
		||||
    switch (rollMode) {
 | 
			
		||||
      case "blindroll": //GM only
 | 
			
		||||
        blind = true;
 | 
			
		||||
      case "gmroll": //GM + rolling player
 | 
			
		||||
        whisper = ChatUtility.getUsers(user => user.isGM);
 | 
			
		||||
        break;
 | 
			
		||||
      case "roll": //everybody
 | 
			
		||||
        whisper = ChatUtility.getUsers(user => user.active);
 | 
			
		||||
        break;
 | 
			
		||||
      case "selfroll":
 | 
			
		||||
        whisper = [game.user.id];
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
    return { whisper, blind };
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -158,9 +158,12 @@ export class RdDEmpoignade {
 | 
			
		||||
    empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
 | 
			
		||||
    //console.log("W.", empoignade, defender.hasArmeeMeleeEquipee())
 | 
			
		||||
    if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) {
 | 
			
		||||
      ChatUtility.createChatWithRollMode(attacker.name, {
 | 
			
		||||
        content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
 | 
			
		||||
      })
 | 
			
		||||
      ChatUtility.createChatWithRollMode(
 | 
			
		||||
        {
 | 
			
		||||
          content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
 | 
			
		||||
        },
 | 
			
		||||
        attacker
 | 
			
		||||
      )
 | 
			
		||||
    } else {
 | 
			
		||||
      await this.onAttaqueEmpoignadeValidee(attacker, defender)
 | 
			
		||||
    }
 | 
			
		||||
@@ -213,7 +216,7 @@ export class RdDEmpoignade {
 | 
			
		||||
      competence: attacker.getCompetenceCorpsACorps()
 | 
			
		||||
    }
 | 
			
		||||
    const msg = await ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(attacker),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData)
 | 
			
		||||
    })
 | 
			
		||||
    RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
 | 
			
		||||
@@ -300,7 +303,7 @@ export class RdDEmpoignade {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async $onRollContrerLiberer(rollData) {
 | 
			
		||||
    let empoignade = rollData.empoignade
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) {
 | 
			
		||||
      empoignade.system.pointsemp++
 | 
			
		||||
      RdDEmpoignade.$updateEtatEmpoignade(empoignade)
 | 
			
		||||
@@ -309,7 +312,7 @@ export class RdDEmpoignade {
 | 
			
		||||
      empoignade.system.pointsemp--
 | 
			
		||||
      RdDEmpoignade.$updateEtatEmpoignade(empoignade)
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html')
 | 
			
		||||
    if (empoignade.system.pointsemp >= 2) {
 | 
			
		||||
      let msg = await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-empoignade-entrainer.html');
 | 
			
		||||
 
 | 
			
		||||
@@ -28,9 +28,9 @@ export class RdDHerbes extends Item {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async addPotionFormData(formData) {
 | 
			
		||||
    formData.isSoins = formData.system.categorie.includes('Soin');
 | 
			
		||||
    formData.isRepos = formData.system.categorie.includes('Repos');
 | 
			
		||||
  static calculFormData(formData, item) {
 | 
			
		||||
    formData.isSoins = item.system.categorie.includes('Soin');
 | 
			
		||||
    formData.isRepos = item.system.categorie.includes('Repos');
 | 
			
		||||
    if (formData.isSoins) {
 | 
			
		||||
      RdDHerbes.calculBonusHerbe(formData, this.herbesSoins, 12);
 | 
			
		||||
    }
 | 
			
		||||
@@ -40,7 +40,7 @@ export class RdDHerbes extends Item {
 | 
			
		||||
    formData.herbesSoins = RdDHerbes.buildHerbesList(this.herbesSoins, 12);
 | 
			
		||||
    formData.herbesRepos = RdDHerbes.buildHerbesList(this.herbesRepos, 7);
 | 
			
		||||
    formData.dateActuelle = game.system.rdd.calendrier.dateCourante();
 | 
			
		||||
    formData.enchantement = RdDTimestamp.splitIndexDate(formData.system.prdate);
 | 
			
		||||
    formData.enchantement = RdDTimestamp.splitIndexDate(item.system.prdate);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 
 | 
			
		||||
@@ -79,8 +79,7 @@ export class RdDHotbar {
 | 
			
		||||
   * Actor     - open actor sheet
 | 
			
		||||
   * Journal   - open journal sheet
 | 
			
		||||
   */
 | 
			
		||||
  static init() {
 | 
			
		||||
 | 
			
		||||
  static initHooks() {
 | 
			
		||||
    Hooks.on('hotbarDrop', (bar, documentData, slot) => {
 | 
			
		||||
 | 
			
		||||
      // Create item macro if rollable item - weapon, spell, prayer, trait, or skill
 | 
			
		||||
@@ -122,7 +121,7 @@ export class RdDHotbar {
 | 
			
		||||
        if (item.isCorpsACorps()) {
 | 
			
		||||
          switch (categorieArme) {
 | 
			
		||||
            case 'pugilat':
 | 
			
		||||
              return actor.rollArme(RdDItemArme.mainsNues(actor), 'competence');
 | 
			
		||||
              return actor.rollArme(RdDItemArme.corpsACorps(actor), 'competence');
 | 
			
		||||
            case 'empoignade':
 | 
			
		||||
              return actor.rollArme(RdDItemArme.empoignade(actor), 'competence');
 | 
			
		||||
          }
 | 
			
		||||
 
 | 
			
		||||
@@ -61,13 +61,15 @@ import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js"
 | 
			
		||||
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js"
 | 
			
		||||
import { AppAstrologie } from "./sommeil/app-astrologie.js"
 | 
			
		||||
import { RdDItemArmure } from "./item/armure.js"
 | 
			
		||||
import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js"
 | 
			
		||||
import { AutoAdjustDarkness } from "./time/auto-adjust-darkness.js"
 | 
			
		||||
import { RdDCreature } from "./actor/creature.js"
 | 
			
		||||
import { RdDTMRDialog } from "./rdd-tmr-dialog.js"
 | 
			
		||||
import { OptionsAvancees } from "./settings/options-avancees.js"
 | 
			
		||||
import { ExportScriptarium } from "./actor/export-scriptarium/export-scriptarium.js"
 | 
			
		||||
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js"
 | 
			
		||||
import { RdDActorExportSheet } from "./actor/export-scriptarium/actor-encart-sheet.js"
 | 
			
		||||
import { RdDStatBlockParser } from "./apps/rdd-import-stats.js"
 | 
			
		||||
import { RdDItemSort } from "./item-sort.js"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * RdD system
 | 
			
		||||
@@ -80,13 +82,14 @@ export class SystemReveDeDragon {
 | 
			
		||||
    const system = new SystemReveDeDragon()
 | 
			
		||||
    Hooks.once('init', async () => await system.onInit())
 | 
			
		||||
    Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d))
 | 
			
		||||
    Hooks.once('ready', () => system.onReady())
 | 
			
		||||
    Hooks.once('ready', async () => await system.onReady())
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor() {
 | 
			
		||||
    this.config = RDD_CONFIG
 | 
			
		||||
    this.RdDUtility = RdDUtility
 | 
			
		||||
    this.RdDHotbar = RdDHotbar
 | 
			
		||||
    this.RdDStatBlockParser = RdDStatBlockParser
 | 
			
		||||
    this.itemClasses = {
 | 
			
		||||
      armure: RdDItemArmure,
 | 
			
		||||
      blessure: RdDItemBlessure,
 | 
			
		||||
@@ -115,24 +118,32 @@ export class SystemReveDeDragon {
 | 
			
		||||
    game.system.rdd = this
 | 
			
		||||
    this.AppAstrologie = AppAstrologie
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    console.log(`Initializing Reve de Dragon System`)
 | 
			
		||||
    console.log(`Initializing Reve de Dragon System Settings`)
 | 
			
		||||
 | 
			
		||||
    // preload handlebars templates
 | 
			
		||||
    RdDUtility.preloadHandlebarsTemplates()
 | 
			
		||||
    AppPersonnageAleatoire.preloadHandlebars()
 | 
			
		||||
    RdDItemSort.preloadHandlebars()
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    this.initSystemSettings()
 | 
			
		||||
    ReglesOptionnelles.initSettings()
 | 
			
		||||
    OptionsAvancees.initSettings()
 | 
			
		||||
    AutoAdjustDarkness.initSettings()
 | 
			
		||||
    RdDTimestamp.initSettings()
 | 
			
		||||
    RdDCalendrier.initSettings()
 | 
			
		||||
    SystemCompendiums.initSettings()
 | 
			
		||||
    DialogChronologie.initSettings()
 | 
			
		||||
    RdDTMRDialog.initSettings()
 | 
			
		||||
    Environnement.initSettings()
 | 
			
		||||
 | 
			
		||||
    this.initSettings()
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    // Set an initiative formula for the system 
 | 
			
		||||
    CONFIG.Combat.initiative = {
 | 
			
		||||
      formula: "1+(1d6/10)",
 | 
			
		||||
      decimals: 2
 | 
			
		||||
    }
 | 
			
		||||
    CONFIG.Combat.initiative = { formula: "1+(1d6/10)", decimals: 2 }
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    console.log(`Initializing Reve de Dragon Socket handlers`)
 | 
			
		||||
    game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => {
 | 
			
		||||
      console.log(">>>>> MSG RECV", sockmsg)
 | 
			
		||||
      try {
 | 
			
		||||
@@ -147,6 +158,7 @@ export class SystemReveDeDragon {
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    // Define custom Entity classes
 | 
			
		||||
    console.log(`Initializing Reve de Dragon Documents`)
 | 
			
		||||
    CONFIG.Actor.documentClass = RdDBaseActor
 | 
			
		||||
    CONFIG.Item.documentClass = RdDItem
 | 
			
		||||
    CONFIG.RDD = {
 | 
			
		||||
@@ -192,17 +204,12 @@ export class SystemReveDeDragon {
 | 
			
		||||
        "tarot", "extraitpoetique", "empoignade"
 | 
			
		||||
      ], makeDefault: true
 | 
			
		||||
    })
 | 
			
		||||
    CONFIG.Combat.documentClass = RdDCombatManager
 | 
			
		||||
 | 
			
		||||
    // préparation des différents modules
 | 
			
		||||
    AutoAdjustDarkness.init()
 | 
			
		||||
    RdDTimestamp.init()
 | 
			
		||||
    RdDCalendrier.init()
 | 
			
		||||
    SystemCompendiums.init()
 | 
			
		||||
    DialogChronologie.init()
 | 
			
		||||
    ReglesOptionnelles.init()
 | 
			
		||||
    OptionsAvancees.init()
 | 
			
		||||
    RdDUtility.init()
 | 
			
		||||
    console.log(`Initializing Reve de Dragon Hooks and handlers`)
 | 
			
		||||
    CONFIG.Combat.documentClass = RdDCombatManager
 | 
			
		||||
    ChatUtility.init()
 | 
			
		||||
    RdDUtility.initHooks()
 | 
			
		||||
    RdDDice.init()
 | 
			
		||||
    RdDCommands.init()
 | 
			
		||||
    RdDCombatManager.init()
 | 
			
		||||
@@ -211,15 +218,14 @@ export class SystemReveDeDragon {
 | 
			
		||||
    RdDCompendiumOrganiser.init()
 | 
			
		||||
    EffetsDraconiques.init()
 | 
			
		||||
    TMRUtility.init()
 | 
			
		||||
    await RdDTMRDialog.init()
 | 
			
		||||
    RdDHotbar.init()
 | 
			
		||||
    RdDHotbar.initHooks()
 | 
			
		||||
    RdDPossession.init()
 | 
			
		||||
    TMRRencontres.init()
 | 
			
		||||
    Environnement.init()
 | 
			
		||||
    ExportScriptarium.init()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  initSystemSettings() {
 | 
			
		||||
  initSettings() {
 | 
			
		||||
    // TODO: déplacer vers les modules correspondants
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", {
 | 
			
		||||
      name: "Accorder le rêve aux entités",
 | 
			
		||||
      hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar",
 | 
			
		||||
@@ -270,13 +276,23 @@ export class SystemReveDeDragon {
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async setupAccueil() {
 | 
			
		||||
    let exists = game.scenes.find(j => j.name == "Accueil RdD");
 | 
			
		||||
    if (!exists) {
 | 
			
		||||
      const scenes = await SystemCompendiums.loadCompendium("foundryvtt-reve-de-dragon.scenes-rdd")
 | 
			
		||||
      let newDocuments = scenes.filter(i => i.name == "Accueil RdD");
 | 
			
		||||
      await game.scenes.documentClass.create(newDocuments);
 | 
			
		||||
      game.scenes.find(i => i.name == "Accueil RdD").activate();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onReady() {
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    /*  Foundry VTT Initialization                  */
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    game.system.rdd.calendrier = new RdDCalendrier()
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      new Migrations().migrate()
 | 
			
		||||
      this.messageDeBienvenue()
 | 
			
		||||
      import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => {
 | 
			
		||||
@@ -290,6 +306,8 @@ export class SystemReveDeDragon {
 | 
			
		||||
    StatusEffects.onReady()
 | 
			
		||||
    RdDHerbes.onReady()
 | 
			
		||||
    RdDDice.onReady()
 | 
			
		||||
 | 
			
		||||
    RdDStatBlockParser.parseStatBlock()
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    /* Affiche/Init le calendrier */
 | 
			
		||||
    game.system.rdd.calendrier.display()
 | 
			
		||||
@@ -301,6 +319,8 @@ export class SystemReveDeDragon {
 | 
			
		||||
        user: game.user.id
 | 
			
		||||
      })
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    SystemReveDeDragon.setupAccueil()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -318,4 +338,3 @@ export class SystemReveDeDragon {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
SystemReveDeDragon.start()
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +1,4 @@
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js"
 | 
			
		||||
 | 
			
		||||
const vents = [
 | 
			
		||||
  { min: 0, max: 0, valeur: 'Calme' },
 | 
			
		||||
@@ -117,7 +118,7 @@ export class RdDMeteo {
 | 
			
		||||
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-meteo.html', meteo),
 | 
			
		||||
      whisper: ChatMessage.getWhisperRecipients('GM')
 | 
			
		||||
      whisper: ChatUtility.getGMs()
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,5 @@
 | 
			
		||||
import { RdDBaseActor } from "./actor/base-actor.js";
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { RdDDice } from "./rdd-dice.js";
 | 
			
		||||
 | 
			
		||||
@@ -15,7 +16,7 @@ export class RdDNameGen {
 | 
			
		||||
    const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, {
 | 
			
		||||
      nom: await RdDNameGen.generate()
 | 
			
		||||
    });
 | 
			
		||||
    ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") });
 | 
			
		||||
    ChatMessage.create({ content: html, whisper: ChatUtility.getGMs() });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async generate() {
 | 
			
		||||
 
 | 
			
		||||
@@ -91,13 +91,14 @@ export class RdDResolutionTable {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
 | 
			
		||||
    return await ChatUtility.createChatWithRollMode(RdDResolutionTable.actorChatName(actor), {
 | 
			
		||||
      content: await RdDResolutionTable.buildRollDataHtml(rollData, template)
 | 
			
		||||
    });
 | 
			
		||||
    return await ChatUtility.createChatWithRollMode(
 | 
			
		||||
      { content: await RdDResolutionTable.buildRollDataHtml(rollData, template) },
 | 
			
		||||
      actor
 | 
			
		||||
    )
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static actorChatName(actor) {
 | 
			
		||||
    return actor?.name ?? game.user.name;
 | 
			
		||||
    return actor ?? game.user.name;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -138,14 +139,14 @@ export class RdDResolutionTable {
 | 
			
		||||
    if (carac == 0) {
 | 
			
		||||
      return NaN;
 | 
			
		||||
    }
 | 
			
		||||
    if (rolled >= carac){
 | 
			
		||||
      const upper = Math.ceil(rolled/carac);
 | 
			
		||||
      return 2*upper -10
 | 
			
		||||
    if (rolled >= carac) {
 | 
			
		||||
      const upper = Math.ceil(rolled / carac);
 | 
			
		||||
      return 2 * upper - 10
 | 
			
		||||
    }
 | 
			
		||||
    if (rolled > Math.floor(carac/2)) {
 | 
			
		||||
    if (rolled > Math.floor(carac / 2)) {
 | 
			
		||||
      return -8
 | 
			
		||||
    }
 | 
			
		||||
    if (rolled > Math.floor(carac/4)) {
 | 
			
		||||
    if (rolled > Math.floor(carac / 4)) {
 | 
			
		||||
      return -9
 | 
			
		||||
    }
 | 
			
		||||
    if (rolled > 1) {
 | 
			
		||||
@@ -265,7 +266,7 @@ export class RdDResolutionTable {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static subTable(carac, level, delta = { carac: 2, level: 5}) {
 | 
			
		||||
  static subTable(carac, level, delta = { carac: 2, level: 5 }) {
 | 
			
		||||
    return {
 | 
			
		||||
      carac,
 | 
			
		||||
      level,
 | 
			
		||||
@@ -287,8 +288,8 @@ export class RdDResolutionTable {
 | 
			
		||||
      carac: carac,
 | 
			
		||||
      difficulte: level,
 | 
			
		||||
      min: minLevel,
 | 
			
		||||
      rows: Misc.intArray(minCarac, maxCarac+1),
 | 
			
		||||
      cols: Misc.intArray(minLevel, maxLevel+1)
 | 
			
		||||
      rows: Misc.intArray(minCarac, maxCarac + 1),
 | 
			
		||||
      cols: Misc.intArray(minLevel, maxLevel + 1)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -72,6 +72,6 @@ export class RdDEncaisser extends Dialog {
 | 
			
		||||
        encaisserSpecial: this.encaisserSpecial,
 | 
			
		||||
        mortalite: mortalite
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -7,6 +7,7 @@ import { RdDBonus } from "./rdd-bonus.js";
 | 
			
		||||
import { RdDCarac } from "./rdd-carac.js";
 | 
			
		||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
 | 
			
		||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the base Dialog entity to select roll parameters
 | 
			
		||||
@@ -32,7 +33,7 @@ export class RdDRoll extends Dialog {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static _setDefaultOptions(actor, rollData) {
 | 
			
		||||
    let defaultRollData = {
 | 
			
		||||
      alias: actor.name,
 | 
			
		||||
      alias: actor.getAlias(),
 | 
			
		||||
      ajustementsConditions: CONFIG.RDD.ajustementsConditions,
 | 
			
		||||
      difficultesLibres: CONFIG.RDD.difficultesLibres,
 | 
			
		||||
      etat: actor.getEtatGeneral(),
 | 
			
		||||
@@ -173,8 +174,8 @@ export class RdDRoll extends Dialog {
 | 
			
		||||
      this.html.find("[name='diffLibre']").val(this.rollData.diffLibre);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.roll-carac-competence').change((event) => {
 | 
			
		||||
      const competence = event.currentTarget.value;
 | 
			
		||||
      this.rollData.competence = this.rollData.competences.find(it => it.name == competence);
 | 
			
		||||
      const competence = event.currentTarget.value
 | 
			
		||||
      this.rollData.competence = this.rollData.competences.find(it => Grammar.equalsInsensitive(it.name, competence))
 | 
			
		||||
      this.updateRollResult(html);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.select-suivant-coeur').change((event) => {
 | 
			
		||||
@@ -345,24 +346,25 @@ export class RdDRoll extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _getTitle(rollData) {
 | 
			
		||||
    const alias = rollData.alias
 | 
			
		||||
    const carac = rollData.selectedCarac.label;
 | 
			
		||||
    if (!rollData.competence) {
 | 
			
		||||
      return carac;
 | 
			
		||||
      return `${alias}: ${carac}`
 | 
			
		||||
    }
 | 
			
		||||
    const compName = rollData.competence.name;
 | 
			
		||||
    const niveau = Misc.toSignedString(rollData.competence.system.niveau)
 | 
			
		||||
    if (compName == carac) {
 | 
			
		||||
      // cas des créatures
 | 
			
		||||
      return `${carac} Niveau ${niveau}`
 | 
			
		||||
      return `${alias}: ${carac} Niveau ${niveau}`
 | 
			
		||||
    }
 | 
			
		||||
    if (rollData.draconicList && rollData.selectedSort) {
 | 
			
		||||
      // cas de lancer de sort
 | 
			
		||||
      return `${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}`
 | 
			
		||||
      return `${alias}: ${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}`
 | 
			
		||||
    }
 | 
			
		||||
    if (rollData.arme && rollData.arme.name != compName) {
 | 
			
		||||
      // ajouter l'arme au titre si son nom n'est pas la compétence
 | 
			
		||||
      return `${carac} /  ${compName} (${rollData.arme.name}) Niveau ${niveau}`
 | 
			
		||||
      return `${alias}: ${carac} /  ${compName} (${rollData.arme.name}) Niveau ${niveau}`
 | 
			
		||||
    }
 | 
			
		||||
    return `${carac} / ${compName} Niveau ${niveau}`
 | 
			
		||||
    return `${alias}: ${carac} / ${compName} Niveau ${niveau}`
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,3 @@
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { CompendiumTable, CompendiumTableHelpers, SystemCompendiums } from "./settings/system-compendiums.js";
 | 
			
		||||
 | 
			
		||||
export class RdDRollTables {
 | 
			
		||||
 
 | 
			
		||||
@@ -34,7 +34,7 @@ const TMR_DISPLAY_SIZE = {
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  static async init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, {
 | 
			
		||||
      name: 'Taille des cases des TMR',
 | 
			
		||||
      hint: "Taille en pixel des cases des TMR (réglable directement dans la fenêtre des TMR)",
 | 
			
		||||
@@ -50,7 +50,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    await PixiTMR.init()
 | 
			
		||||
    let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData);
 | 
			
		||||
    if (tmrData.mode != 'visu' && !game.user.isGM) {
 | 
			
		||||
      ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatMessage.getWhisperRecipients("GM") });
 | 
			
		||||
      ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatUtility.getGMs() });
 | 
			
		||||
    }
 | 
			
		||||
    return new RdDTMRDialog(html, actor, tmrData)
 | 
			
		||||
  }
 | 
			
		||||
@@ -82,7 +82,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    this.rencontreState = 'aucune';
 | 
			
		||||
    this.subdialog = undefined
 | 
			
		||||
    this.displaySize = undefined
 | 
			
		||||
    if (!this.viewOnly) {
 | 
			
		||||
    if (!this.viewOnly && !game.user.isGM) {
 | 
			
		||||
      this._tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")");
 | 
			
		||||
    }
 | 
			
		||||
    this.callbacksOnAnimate = [];
 | 
			
		||||
@@ -460,7 +460,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
    let rencontreData = {
 | 
			
		||||
      actor: this.actor,
 | 
			
		||||
      alias: this.actor.name,
 | 
			
		||||
      alias: this.actor.getAlias(),
 | 
			
		||||
      reveDepart: this.actor.getReveActuel(),
 | 
			
		||||
      competence: this.actor.getBestDraconic(),
 | 
			
		||||
      rencontre: this.currentRencontre,
 | 
			
		||||
@@ -496,7 +496,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    rencData.message = this.formatMessageRencontre(rencData, result.message);
 | 
			
		||||
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.actor),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.html`, rencData)
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
@@ -571,12 +571,20 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _tellToGM(message) {
 | 
			
		||||
    ChatMessage.create({ content: message, user: game.user.id, whisper: ChatMessage.getWhisperRecipients("GM") });
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      user: game.user.id,
 | 
			
		||||
      content: message,
 | 
			
		||||
      whisper: ChatUtility.getGMs()
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _tellToUserAndGM(message) {
 | 
			
		||||
    ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients("GM")) });
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      user: game.user.id,
 | 
			
		||||
      content: message,
 | 
			
		||||
      whisper: ChatUtility.getUserAndGMs()
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -633,7 +641,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    // simuler une rencontre
 | 
			
		||||
    let rencontreData = {
 | 
			
		||||
      actor: this.actor,
 | 
			
		||||
      alias: this.actor.name,
 | 
			
		||||
      alias: this.actor.getAlias(),
 | 
			
		||||
      reveDepart: this.actor.getReveActuel(),
 | 
			
		||||
      competence: this.actor.getBestDraconic(),
 | 
			
		||||
      rencontre: this.currentRencontre,
 | 
			
		||||
@@ -715,7 +723,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
    rollData.poesie = await Poetique.getExtrait();
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.actor),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
 | 
			
		||||
    });
 | 
			
		||||
    if (rollData.rolled.isEchec) {
 | 
			
		||||
@@ -739,7 +747,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    if (this.isCaseMaitrisee(tmr.coord)) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: tmr.label + ": cette case humide est déja maitrisée grâce à votre Tête <strong>Quête des Eaux</strong>",
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(game.user.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this.actor)
 | 
			
		||||
      });
 | 
			
		||||
      return false;
 | 
			
		||||
    }
 | 
			
		||||
@@ -751,14 +759,14 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    if (tmr.type == 'pont' && EffetsDraconiques.isPontImpraticable(this.actor)) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: tmr.label + ": Vous êtes sous le coup d'une Impraticabilité des Ponts : ce pont doit être maîtrisé comme une case humide.",
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(game.user.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this.actor)
 | 
			
		||||
      });
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
    if (this.isCaseInondee(tmr.coord)) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: tmr.label + ": cette case est inondée, elle doit être maîtrisée comme une case humide.",
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(game.user.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this.actor)
 | 
			
		||||
      });
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
@@ -832,7 +840,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
    rollData.poesie = await Poetique.getExtrait();
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.actor),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
 | 
			
		||||
    });
 | 
			
		||||
    if (rollData.rolled.isEchec) {
 | 
			
		||||
@@ -882,17 +890,16 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
      const reserveSecurite = EffetsDraconiques.isReserveEnSecurite(this.actor);
 | 
			
		||||
      const reserveExtensible = this.isReserveExtensible(coord);
 | 
			
		||||
      if (!EffetsDraconiques.isUrgenceDraconique(this.actor) && (reserveSecurite || reserveExtensible)) {
 | 
			
		||||
        const msg = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, {
 | 
			
		||||
          actor: this.actor,
 | 
			
		||||
          sorts: sorts,
 | 
			
		||||
          coord: coord,
 | 
			
		||||
          tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible }
 | 
			
		||||
        })
 | 
			
		||||
        ChatMessage.create({
 | 
			
		||||
          content: msg,
 | 
			
		||||
          whisper: ChatMessage.getWhisperRecipients(game.user.name)
 | 
			
		||||
        });
 | 
			
		||||
        return;
 | 
			
		||||
          content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, {
 | 
			
		||||
            actor: this.actor,
 | 
			
		||||
            sorts: sorts,
 | 
			
		||||
            coord: coord,
 | 
			
		||||
            tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible }
 | 
			
		||||
          }),
 | 
			
		||||
          whisper: ChatUtility.getOwners(this.actor)
 | 
			
		||||
        })
 | 
			
		||||
        return
 | 
			
		||||
      }
 | 
			
		||||
      await this.processSortReserve(sorts[0]);
 | 
			
		||||
    }
 | 
			
		||||
@@ -906,9 +913,8 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
      this.processSortReserve(sort);
 | 
			
		||||
    } else {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content:
 | 
			
		||||
          "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(game.user.name),
 | 
			
		||||
        content: "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
 | 
			
		||||
        whisper: ChatUtility.getOwners(this.actor)
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
@@ -1091,8 +1097,11 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  async notifierResonanceSigneDraconique(coord) {
 | 
			
		||||
    if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
 | 
			
		||||
        content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { alias: this.actor.name, typeTMR: TMRUtility.getTMRType(coord) })
 | 
			
		||||
        whisper: ChatUtility.getOwners(this.actor),
 | 
			
		||||
        content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, {
 | 
			
		||||
          alias: this.actor.getAlias(),
 | 
			
		||||
          typeTMR: TMRUtility.getTMRType(coord)
 | 
			
		||||
        })
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -28,16 +28,15 @@ export class RdDTokenHud {
 | 
			
		||||
    await RdDTokenHud.addExtensionHudSoins(html, actor);
 | 
			
		||||
 | 
			
		||||
    if (isCombat) {
 | 
			
		||||
      let combatant = game.combat.combatants.find(c => c.tokenId == tokenId);
 | 
			
		||||
      if (!(combatant?.actor)) {
 | 
			
		||||
        ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
 | 
			
		||||
        return;
 | 
			
		||||
      const combatant = game.combat.combatants.find(c => c.tokenId == tokenId)
 | 
			
		||||
      const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
 | 
			
		||||
      if (actor) {
 | 
			
		||||
        let actions = RdDCombatManager.listActionsActorCombatant(actor)
 | 
			
		||||
        // initiative
 | 
			
		||||
        await RdDTokenHud.addExtensionHudInit(html, combatant, actions)
 | 
			
		||||
        // combat
 | 
			
		||||
        await RdDTokenHud.addExtensionHudCombat(html, combatant, token, actions)
 | 
			
		||||
      }
 | 
			
		||||
      let actions = RdDCombatManager.listActionsCombat(combatant);
 | 
			
		||||
      // initiative
 | 
			
		||||
      await RdDTokenHud.addExtensionHudInit(html, combatant, actions);
 | 
			
		||||
      // combat
 | 
			
		||||
      await RdDTokenHud.addExtensionHudCombat(html, combatant, actions);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -68,8 +67,8 @@ export class RdDTokenHud {
 | 
			
		||||
      });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async addExtensionHudCombat(html, combatant, actions) {
 | 
			
		||||
    const hudData = { combatant, actions, commandes: [] };
 | 
			
		||||
  static async addExtensionHudCombat(html, combatant, token, actions) {
 | 
			
		||||
    const hudData = { combatant, token, actions, commandes: [] };
 | 
			
		||||
    const controlIconTarget = html.find('.control-icon[data-action=target]');
 | 
			
		||||
    await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
 | 
			
		||||
      (event) => {
 | 
			
		||||
@@ -80,7 +79,7 @@ export class RdDTokenHud {
 | 
			
		||||
          combatant.actor.conjurerPossession(possession);
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
          combatant.actor.rollArme(action);
 | 
			
		||||
          combatant.actor.rollArme(action, 'competence', token)
 | 
			
		||||
        }
 | 
			
		||||
      });
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -99,9 +99,7 @@ export class RdDUtility {
 | 
			
		||||
  // persistent handling of conteneur show/hide
 | 
			
		||||
  static afficheContenu = {}
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async init() {
 | 
			
		||||
    Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg))
 | 
			
		||||
    Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id))
 | 
			
		||||
  static async initHooks() {
 | 
			
		||||
    Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -292,7 +290,7 @@ export class RdDUtility {
 | 
			
		||||
 | 
			
		||||
    Handlebars.registerHelper('array-includes', (array, value) => array.includes(value));
 | 
			
		||||
    Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
 | 
			
		||||
    Handlebars.registerHelper('isLastIndex', (index, list) => index+1 >= list.length);
 | 
			
		||||
    Handlebars.registerHelper('isLastIndex', (index, list) => index + 1 >= list.length);
 | 
			
		||||
    Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
 | 
			
		||||
    Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
 | 
			
		||||
    Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences));
 | 
			
		||||
@@ -565,14 +563,14 @@ export class RdDUtility {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) {
 | 
			
		||||
  static async jetEncaissement(actor, rollData, armure, options = { showDice: HIDE_DICE }) {
 | 
			
		||||
    const diff = Math.abs(rollData.diffLibre);
 | 
			
		||||
    let formula = RdDUtility.formuleEncaissement(diff, options)
 | 
			
		||||
    const roll = await RdDDice.roll(formula, options);
 | 
			
		||||
 | 
			
		||||
    RdDUtility.remplaceDeMinParDifficulte(roll, diff, options);
 | 
			
		||||
 | 
			
		||||
    return await RdDUtility.prepareEncaissement(rollData, roll, armure);
 | 
			
		||||
    return await RdDUtility.prepareEncaissement(actor, rollData, roll, armure);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static remplaceDeMinParDifficulte(roll, diff, options) {
 | 
			
		||||
@@ -604,15 +602,20 @@ export class RdDUtility {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async prepareEncaissement(rollData, roll, armure) {
 | 
			
		||||
  static async prepareEncaissement(actor, rollData, roll, armure) {
 | 
			
		||||
    // La difficulté d'ataque s'ajoute aux dégâts
 | 
			
		||||
    const bonusDegatsDiffLibre = ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(rollData.diffLibre ?? 0) : 0
 | 
			
		||||
    const jetTotal = roll.total + rollData.dmg.total - armure + bonusDegatsDiffLibre
 | 
			
		||||
    const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
 | 
			
		||||
    const over20 = Math.max(jetTotal - 20, 0);
 | 
			
		||||
    encaissement.dmg = rollData.dmg;
 | 
			
		||||
    encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type);
 | 
			
		||||
    encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
 | 
			
		||||
    encaissement.dmg = rollData.dmg
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('localisation-aleatoire')) {
 | 
			
		||||
      encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(actor.type)
 | 
			
		||||
      encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      encaissement.dmg.loc = { label: '' }
 | 
			
		||||
    }
 | 
			
		||||
    encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre
 | 
			
		||||
    encaissement.roll = roll;
 | 
			
		||||
    encaissement.armure = armure;
 | 
			
		||||
@@ -645,18 +648,16 @@ export class RdDUtility {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static onSocketMessage(sockmsg) {
 | 
			
		||||
    switch (sockmsg.msg) {
 | 
			
		||||
      case "msg_gm_chat_message":
 | 
			
		||||
        return ChatUtility.handleGMChatMessage(sockmsg.data);
 | 
			
		||||
      case "msg_app_astrologie_refresh":
 | 
			
		||||
        return Hooks.callAll(APP_ASTROLOGIE_REFRESH);
 | 
			
		||||
        return Hooks.callAll(APP_ASTROLOGIE_REFRESH)
 | 
			
		||||
      case "msg_request_nombre_astral":
 | 
			
		||||
        return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
 | 
			
		||||
        return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data)
 | 
			
		||||
      case "msg_tmr_move":
 | 
			
		||||
        let actor = game.actors.get(sockmsg.data.actorId);
 | 
			
		||||
        if (actor.isOwner || game.user.isGM) {
 | 
			
		||||
          actor.refreshTMRView();
 | 
			
		||||
          actor.refreshTMRView()
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
        break
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -745,6 +746,15 @@ export class RdDUtility {
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getSelectedToken(actor) {
 | 
			
		||||
    if (canvas.tokens.controlled.length > 0) {
 | 
			
		||||
      const tokens = canvas.tokens.controlled
 | 
			
		||||
        .filter(it => it.actor.id == actor.id)
 | 
			
		||||
      return tokens[0]
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getSelectedActor(msgPlayer = undefined) {
 | 
			
		||||
    if (canvas.tokens.controlled.length == 1) {
 | 
			
		||||
      let token = canvas.tokens.controlled[0];
 | 
			
		||||
@@ -808,17 +818,13 @@ export class RdDUtility {
 | 
			
		||||
      user: game.user.id,
 | 
			
		||||
      rollMode: modeOverride || game.settings.get("core", "rollMode"),
 | 
			
		||||
      content: content
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
 | 
			
		||||
    if (chatData.rollMode === "blindroll") chatData["blind"] = true;
 | 
			
		||||
    else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
 | 
			
		||||
    }
 | 
			
		||||
    ChatUtility.applyRollMode(chatData)
 | 
			
		||||
 | 
			
		||||
    if (forceWhisper) { // Final force !
 | 
			
		||||
      chatData["speaker"] = ChatMessage.getSpeaker();
 | 
			
		||||
      chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
 | 
			
		||||
      chatData.speaker = ChatMessage.getSpeaker();
 | 
			
		||||
      chatData.whisper = ChatMessage.getWhisperRecipients(forceWhisper);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return chatData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -875,13 +881,13 @@ export class RdDUtility {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static afficherHeuresChanceMalchance(heureNaissance) {
 | 
			
		||||
    if (game.user.isGM) {
 | 
			
		||||
      const heure = RdDTimestamp.findHeure(heureNaissance - 1);
 | 
			
		||||
      const heure = RdDTimestamp.findHeure(heureNaissance)
 | 
			
		||||
      if (heureNaissance && heure) {
 | 
			
		||||
        let ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance);
 | 
			
		||||
        const current = game.system.rdd.calendrier.heureCourante();
 | 
			
		||||
        const ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance)
 | 
			
		||||
        const current = game.system.rdd.calendrier.heureCourante()
 | 
			
		||||
        ChatMessage.create({
 | 
			
		||||
          content: `A l'heure de <strong>${current.label}</strong>, le modificateur de Chance/Malchance est de <strong>${Misc.toSignedString(ajustement)}</strong> pour l'heure de naissance <strong>${heure.label}</strong>.`,
 | 
			
		||||
          whisper: ChatMessage.getWhisperRecipients("GM")
 | 
			
		||||
          whisper: ChatUtility.getGMs()
 | 
			
		||||
        });
 | 
			
		||||
      }
 | 
			
		||||
      else if (heureNaissance) {
 | 
			
		||||
@@ -900,7 +906,7 @@ export class RdDUtility {
 | 
			
		||||
    if (compName.includes('Thanatos')) {
 | 
			
		||||
      let message = "Vous avez mis des points d'Expérience dans la Voie de Thanatos !<br>Vous devez réduire manuellement d'un même montant d'XP une autre compétence Draconique.";
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(game.user.name),
 | 
			
		||||
        whisper: ChatUtility.getUserAndGMs(),
 | 
			
		||||
        content: message
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -8,7 +8,7 @@ const OPTIONS_AVANCEES = [
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
export class OptionsAvancees extends FormApplication {
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    for (const regle of OPTIONS_AVANCEES) {
 | 
			
		||||
      const name = regle.name
 | 
			
		||||
      const id = OptionsAvancees._getId(name)
 | 
			
		||||
 
 | 
			
		||||
@@ -11,6 +11,7 @@ const listeReglesOptionnelles = [
 | 
			
		||||
  { group: 'Récupération', name: 'recuperation-moral',              descr: "Le moral revient vers 0 durant Château Dormant"},
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  { group: 'Règles de combat', name: 'localisation-aleatoire',      descr: "Proposer une localisation aléatoire des blessures" },
 | 
			
		||||
  { group: 'Règles de combat', name: 'recul',                       descr: "Appliquer le recul en cas de particulière en force ou de charge" },
 | 
			
		||||
  { group: 'Règles de combat', name: 'resistanceArmeParade',        descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
 | 
			
		||||
  { group: 'Règles de combat', name: 'deteriorationArmure',         descr: "Tenir compte de la détérioration des armures" },
 | 
			
		||||
@@ -46,7 +47,7 @@ const listeReglesOptionnelles = [
 | 
			
		||||
const uniquementJoueur = listeReglesOptionnelles.filter(it => it.uniquementJoueur).map(it=>it.name);
 | 
			
		||||
 | 
			
		||||
export class ReglesOptionnelles extends FormApplication {
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    for (const regle of listeReglesOptionnelles) {
 | 
			
		||||
      const name = regle.name;
 | 
			
		||||
      const id = ReglesOptionnelles._getIdRegle(name);
 | 
			
		||||
 
 | 
			
		||||
@@ -15,17 +15,17 @@ export const STATUSES = {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const rddStatusEffects = [
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusStunned, label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusBleeding, label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusProne, label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusRestrained, label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusUnconscious, label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusBlind, label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusComma, label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusDead, label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusDemiReve, label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusStunned, name:  'EFFECT.StatusStunned', img: 'icons/svg/stoned.svg', "duration.rounds": 1 },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusBleeding, name:  'EFFECT.StatusBleeding', img: 'icons/svg/blood.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusProne, name:  'EFFECT.StatusProne', img: 'icons/svg/falling.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', name:  'EFFECT.StatusGrappling', img: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', name:  'EFFECT.StatusGrappled', img: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusRestrained, name:  'EFFECT.StatusRestrained', img: 'icons/svg/net.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusUnconscious, name:  'EFFECT.StatusUnconscious', img: 'icons/svg/unconscious.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusBlind, name:  'EFFECT.StatusBlind', img: 'icons/svg/blind.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusComma, name:  'EFFECT.StatusComma', img: 'icons/svg/skull.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusDead, name:  'EFFECT.StatusDead', img: 'icons/svg/skull.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusDemiReve, name:  'EFFECT.StatusDemiReve', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
 | 
			
		||||
];
 | 
			
		||||
const demiReveStatusEffect = rddStatusEffects.find(it => it.id == STATUSES.StatusDemiReve);
 | 
			
		||||
 | 
			
		||||
@@ -57,7 +57,7 @@ export class StatusEffects extends FormApplication {
 | 
			
		||||
      restricted: true
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddEffectIds.includes(it.id)));
 | 
			
		||||
    CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddEffectIds.includes(it.id)))
 | 
			
		||||
 | 
			
		||||
    StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
 | 
			
		||||
    console.log('statusEffects', CONFIG.statusEffects);
 | 
			
		||||
 
 | 
			
		||||
@@ -25,14 +25,14 @@ const CONFIGURABLE_COMPENDIUMS = {
 | 
			
		||||
 * ======= Gestion des accès aux compendiums systèmes (ou surchargés) =======
 | 
			
		||||
 */
 | 
			
		||||
export class SystemCompendiums extends FormApplication {
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => {
 | 
			
		||||
      const definition = CONFIGURABLE_COMPENDIUMS[compendium];
 | 
			
		||||
      foundry.utils.mergeObject(definition, {
 | 
			
		||||
        compendium: compendium,
 | 
			
		||||
        default: SystemCompendiums._getDefaultCompendium(compendium),
 | 
			
		||||
        setting: SystemCompendiums._getSettingCompendium(compendium)
 | 
			
		||||
      });
 | 
			
		||||
      })
 | 
			
		||||
 | 
			
		||||
      game.settings.register(SYSTEM_RDD, definition.setting, {
 | 
			
		||||
        name: definition.label,
 | 
			
		||||
@@ -40,8 +40,8 @@ export class SystemCompendiums extends FormApplication {
 | 
			
		||||
        scope: "world",
 | 
			
		||||
        config: false,
 | 
			
		||||
        type: String
 | 
			
		||||
      });
 | 
			
		||||
    });
 | 
			
		||||
      })
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    game.settings.registerMenu(SYSTEM_RDD, "compendium-settings", {
 | 
			
		||||
      name: "Choisir les compendiums système",
 | 
			
		||||
@@ -71,16 +71,18 @@ export class SystemCompendiums extends FormApplication {
 | 
			
		||||
 | 
			
		||||
  static async getCompetences(actorType) {
 | 
			
		||||
    switch (actorType ?? 'personnage') {
 | 
			
		||||
      case 'personnage': return await SystemCompendiums.getWorldOrCompendiumItems('competence', 'competences');
 | 
			
		||||
      case 'creature': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-creatures');
 | 
			
		||||
      case 'entite': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-entites');
 | 
			
		||||
      case 'personnage':
 | 
			
		||||
        return await SystemCompendiums.getWorldOrCompendiumItems('competence', 'competences')
 | 
			
		||||
      case 'entite':
 | 
			
		||||
      case 'creature':
 | 
			
		||||
        return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-creatures')
 | 
			
		||||
      case 'vehicule': return [];
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async getWorldOrCompendiumItems(itemType, compendium) {
 | 
			
		||||
    let items = game.items.filter(it => it.type == itemType);
 | 
			
		||||
    let items = game.items.filter(it => it.type == itemType)
 | 
			
		||||
    if (compendium) {
 | 
			
		||||
      const ids = items.map(it => it.id);
 | 
			
		||||
      const names = items.map(it => it.name.toLowerCase());
 | 
			
		||||
@@ -112,6 +114,19 @@ export class SystemCompendiums extends FormApplication {
 | 
			
		||||
    return elements;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async loadCompendiumData(compendium) {
 | 
			
		||||
    const pack = game.packs.get(compendium);
 | 
			
		||||
    return await pack?.getDocuments() ?? [];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async loadCompendium(compendium, filter = item => true) {
 | 
			
		||||
    let compendiumData = await SystemCompendiums.loadCompendiumData(compendium);
 | 
			
		||||
    return compendiumData.filter(filter);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  static async getDefaultItems(compendium) {
 | 
			
		||||
    const pack = game.packs.get(SystemCompendiums._getDefaultCompendium(compendium));
 | 
			
		||||
    if (pack.metadata.type == 'Item') {
 | 
			
		||||
@@ -236,12 +251,12 @@ export class CompendiumTableHelpers {
 | 
			
		||||
    let max = 0;
 | 
			
		||||
    const total = rows.map(it => it.frequence).reduce(Misc.sum(), 0);
 | 
			
		||||
    return rows.map(row => {
 | 
			
		||||
      const frequence = row.frequence;
 | 
			
		||||
      row.min = max + 1;
 | 
			
		||||
      row.max = max + frequence;
 | 
			
		||||
      const frequence = row.frequence
 | 
			
		||||
      row.min = max + 1
 | 
			
		||||
      row.max = max + frequence
 | 
			
		||||
      row.total = total
 | 
			
		||||
      max += frequence;
 | 
			
		||||
      return row;
 | 
			
		||||
      max += frequence
 | 
			
		||||
      return row
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
  static async getRandom(table, type, subTypes = ['objet'], forcedRoll = undefined, localisation = undefined) {
 | 
			
		||||
@@ -260,8 +275,8 @@ export class CompendiumTableHelpers {
 | 
			
		||||
    }
 | 
			
		||||
    const total = table[0].total;
 | 
			
		||||
    const formula = `1d${total}`;
 | 
			
		||||
    if (forcedRoll == undefined && (forcedRoll > total || forcedRoll <= 0)) {
 | 
			
		||||
      ui.notifications.warn(`Jet de rencontre ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`);
 | 
			
		||||
    if (forcedRoll != undefined && (forcedRoll > total || forcedRoll <= 0)) {
 | 
			
		||||
      ui.notifications.warn(`Jet forcé ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`);
 | 
			
		||||
      forcedRoll = undefined;
 | 
			
		||||
    }
 | 
			
		||||
    const roll = forcedRoll ? { total: forcedRoll, formula } : await RdDDice.roll(formula, { showDice: HIDE_DICE });
 | 
			
		||||
@@ -271,32 +286,29 @@ export class CompendiumTableHelpers {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async tableRowToChatMessage(row, type = 'Item') {
 | 
			
		||||
  static async tableRowToChatMessage(row, type, options = { showSource: true }) {
 | 
			
		||||
    if (!row) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    const percentages = (row.total == 100) ? '%' : ''
 | 
			
		||||
    const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.html', {
 | 
			
		||||
    const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.hbs', {
 | 
			
		||||
      roll: row.roll,
 | 
			
		||||
      document: row.document,
 | 
			
		||||
      percentages,
 | 
			
		||||
      typeName: Misc.typeName(type, row.document?.type ?? 'objet'),
 | 
			
		||||
      isGM: game.user.isGM,
 | 
			
		||||
      options
 | 
			
		||||
    });
 | 
			
		||||
    const messageData = {
 | 
			
		||||
      // flavor: flavorContent,
 | 
			
		||||
      user: game.user.id,
 | 
			
		||||
      type: CONST.CHAT_MESSAGE_TYPES.ROLL,
 | 
			
		||||
      roll: row.roll,
 | 
			
		||||
      rolls: [row.roll],
 | 
			
		||||
      sound: CONFIG.sounds.dice,
 | 
			
		||||
      content: flavorContent
 | 
			
		||||
    };
 | 
			
		||||
    await ChatUtility.createChatWithRollMode(game.user.id, messageData)
 | 
			
		||||
    await ChatUtility.createChatWithRollMode(messageData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async tableToChatMessage(table, type, subTypes, typeName = undefined) {
 | 
			
		||||
    const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.html', {
 | 
			
		||||
    const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.hbs', {
 | 
			
		||||
      img: RdDItem.getDefaultImg(subTypes[0]),
 | 
			
		||||
      typeName: typeName ?? Misc.typeName(type, subTypes[0]),
 | 
			
		||||
      table,
 | 
			
		||||
@@ -304,10 +316,10 @@ export class CompendiumTableHelpers {
 | 
			
		||||
    });
 | 
			
		||||
    const messageData = {
 | 
			
		||||
      user: game.user.id,
 | 
			
		||||
      whisper: game.user.id,
 | 
			
		||||
      whisper: [game.user],
 | 
			
		||||
      content: flavorContent
 | 
			
		||||
    };
 | 
			
		||||
    await ChatUtility.createChatWithRollMode(game.user.id, messageData)
 | 
			
		||||
    await ChatUtility.createChatWithRollMode(messageData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -186,7 +186,7 @@ export class AppAstrologie extends Application {
 | 
			
		||||
      date: this.html.find('[name="joursAstrologie"]').val(),
 | 
			
		||||
      userId: game.user.id
 | 
			
		||||
    }
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      game.system.rdd.calendrier.requestNombreAstral(socketData);
 | 
			
		||||
    } else {
 | 
			
		||||
      game.socket.emit(SYSTEM_SOCKET_ID, {
 | 
			
		||||
 
 | 
			
		||||
@@ -13,18 +13,21 @@ export class Targets {
 | 
			
		||||
  static extractTokenData(target) {
 | 
			
		||||
    return { id: target?.id, name: target?.document.name, img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg' };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static buildActorTokenData(tokenId, actor) {
 | 
			
		||||
    return { id: tokenId, name: actor.name, img: actor.img ?? 'icons/svg/mystery-man.svg' };
 | 
			
		||||
  }
 | 
			
		||||
  static isTargetEntite(target) {
 | 
			
		||||
    return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async selectOneToken(onSelectTarget = target => { }) {
 | 
			
		||||
    const targets = Targets.listTargets();
 | 
			
		||||
  static async selectOneTargetToken(onSelectTarget = target => { }) {
 | 
			
		||||
    const targets = Targets.listTargets()
 | 
			
		||||
    switch (targets.length) {
 | 
			
		||||
      case 0: return;
 | 
			
		||||
      case 0:
 | 
			
		||||
        return
 | 
			
		||||
      case 1:
 | 
			
		||||
        onSelectTarget(targets[0]);
 | 
			
		||||
        return;
 | 
			
		||||
        onSelectTarget(targets[0])
 | 
			
		||||
        return
 | 
			
		||||
      default:
 | 
			
		||||
        {
 | 
			
		||||
          const selectData = {
 | 
			
		||||
@@ -32,7 +35,7 @@ export class Targets {
 | 
			
		||||
            label: "Choisir une seule des cibles",
 | 
			
		||||
            list: targets.map(it => Targets.extractTokenData(it))
 | 
			
		||||
          };
 | 
			
		||||
          DialogSelect.select(selectData, onSelectTarget);
 | 
			
		||||
          DialogSelect.select(selectData, onSelectTarget)
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -4,7 +4,7 @@ export const AUTO_ADJUST_DARKNESS = "auto-adjust-darkness";
 | 
			
		||||
 | 
			
		||||
export class AutoAdjustDarkness {
 | 
			
		||||
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, {
 | 
			
		||||
      name: AUTO_ADJUST_DARKNESS,
 | 
			
		||||
      scope: "world",
 | 
			
		||||
@@ -15,7 +15,7 @@ export class AutoAdjustDarkness {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async adjust(darkness) {
 | 
			
		||||
    if (AutoAdjustDarkness.isAuto()) {
 | 
			
		||||
    if (game.user.isGM && AutoAdjustDarkness.isAuto()) {
 | 
			
		||||
      const scene = game.scenes.viewed;
 | 
			
		||||
      if (scene?.environment?.globalLight?.enabled && scene?.tokenVision) {
 | 
			
		||||
        await scene.update({ darkness });
 | 
			
		||||
 
 | 
			
		||||
@@ -15,7 +15,7 @@ const TEMPLATE_CALENDRIER = "systems/foundryvtt-reve-de-dragon/templates/time/ca
 | 
			
		||||
const INITIAL_CALENDAR_POS = { top: 200, left: 200, horlogeAnalogique: true };
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDCalendrier extends Application {
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, "liste-nombre-astral", {
 | 
			
		||||
      name: "liste-nombre-astral",
 | 
			
		||||
      scope: "world",
 | 
			
		||||
@@ -48,7 +48,7 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
  constructor() {
 | 
			
		||||
    super();
 | 
			
		||||
    this.timestamp = RdDTimestamp.getWorldTime();
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) { // Uniquement si GM
 | 
			
		||||
      RdDTimestamp.setWorldTime(this.timestamp);
 | 
			
		||||
      this.rebuildNombresAstraux(); // Ensure always up-to-date
 | 
			
		||||
    }
 | 
			
		||||
@@ -258,7 +258,7 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rebuildNombresAstraux() {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      const nombresAstraux = this.getNombresAstraux()
 | 
			
		||||
      let newNombresAstraux = [];
 | 
			
		||||
      for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
 | 
			
		||||
@@ -337,7 +337,7 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async requestNombreAstral(request) {
 | 
			
		||||
    const actor = game.actors.get(request.id);
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) { // Only once
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) { // Only once
 | 
			
		||||
      console.log(request);
 | 
			
		||||
      let jourDiff = this.getLectureAstrologieDifficulte(request.date);
 | 
			
		||||
      let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
 | 
			
		||||
 
 | 
			
		||||
@@ -49,7 +49,7 @@ const FORMULES_PERIODE = [
 | 
			
		||||
 | 
			
		||||
export class RdDTimestamp {
 | 
			
		||||
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, {
 | 
			
		||||
      name: WORLD_TIMESTAMP_SETTING,
 | 
			
		||||
      scope: "world",
 | 
			
		||||
@@ -160,15 +160,21 @@ export class RdDTimestamp {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static findHeure(heure) {
 | 
			
		||||
    heure = Grammar.toLowerCaseNoAccentNoSpace(heure);
 | 
			
		||||
    let parHeureOuLabel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR));
 | 
			
		||||
    if (parHeureOuLabel.length == 1) {
 | 
			
		||||
      return parHeureOuLabel[0];
 | 
			
		||||
    let filtered
 | 
			
		||||
    if (Number.isInteger(Number(heure))) {
 | 
			
		||||
      filtered = DEFINITION_HEURES.filter(it => it.heure == Misc.modulo(Number(heure) - 1, RDD_HEURES_PAR_JOUR))
 | 
			
		||||
    }
 | 
			
		||||
    let parLabelPartiel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure));
 | 
			
		||||
    if (parLabelPartiel.length > 0) {
 | 
			
		||||
      parLabelPartiel.sort(Misc.ascending(h => h.label.length));
 | 
			
		||||
      return parLabelPartiel[0];
 | 
			
		||||
    else {
 | 
			
		||||
      heure = Grammar.toLowerCaseNoAccentNoSpace(heure);
 | 
			
		||||
      filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR));
 | 
			
		||||
    }
 | 
			
		||||
    if (filtered.length == 1) {
 | 
			
		||||
      return filtered[0]
 | 
			
		||||
    }
 | 
			
		||||
    filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure));
 | 
			
		||||
    if (filtered.length > 0) {
 | 
			
		||||
      filtered.sort(Misc.ascending(h => h.label.length));
 | 
			
		||||
      return filtered[0]
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -26,22 +26,19 @@ export class TMRRencontres {
 | 
			
		||||
   * @param {*} forcedRoll 
 | 
			
		||||
   */
 | 
			
		||||
  async rollRencontre(terrain, forcedRoll) {
 | 
			
		||||
    terrain = TMRUtility.findTMRLike(terrain);
 | 
			
		||||
    if (terrain == undefined) {
 | 
			
		||||
    const tmrType = TMRUtility.findTMRLike(terrain)?.type
 | 
			
		||||
    if (tmrType == undefined) {
 | 
			
		||||
      return undefined;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (forcedRoll && (forcedRoll <= 0 || forcedRoll > 100)) {
 | 
			
		||||
      forcedRoll = undefined;
 | 
			
		||||
    }
 | 
			
		||||
    const codeTerrain = Grammar.toLowerCaseNoAccent(terrain)
 | 
			
		||||
    const filtreMauvaise = codeTerrain == 'mauvaise' ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre;
 | 
			
		||||
    const frequence = it => it.system.frequence[codeTerrain];
 | 
			
		||||
    const filtreMauvaise = tmrType == 'mauvaise' ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre;
 | 
			
		||||
    const frequence = it => it.system.frequence[tmrType];
 | 
			
		||||
    const row = await this.table.getRandom(frequence, filtreMauvaise, forcedRoll);
 | 
			
		||||
    if (row) {
 | 
			
		||||
      console.log("DORM", row);
 | 
			
		||||
      //row.document.system.computedForce = new Roll(row.document.system.formula).roll({async: false}).total; 
 | 
			
		||||
      await CompendiumTableHelpers.tableRowToChatMessage(row);
 | 
			
		||||
      await CompendiumTableHelpers.tableRowToChatMessage(row, 'Item', {showSource: false});
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return row?.document;
 | 
			
		||||
@@ -105,7 +102,7 @@ export class TMRRencontres {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async $chatRolledRencontre(row, rencontre, tmr) {
 | 
			
		||||
    const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.html',
 | 
			
		||||
    const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.hbs',
 | 
			
		||||
      {
 | 
			
		||||
        roll: row.roll,
 | 
			
		||||
        rencontre,
 | 
			
		||||
 
 | 
			
		||||
@@ -2,228 +2,216 @@ import { Misc } from "./misc.js";
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { RdDDice } from "./rdd-dice.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
const TMRMapping = {
 | 
			
		||||
  A1: { type: "cite", label: "Cité Vide" },
 | 
			
		||||
  B1: { type: "plaines", label: "Plaines d’Assorh" },
 | 
			
		||||
  C1: { type: "necropole", label: "Nécropole de Kroak" },
 | 
			
		||||
  D1: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  E1: { type: "monts", label: "Monts de Kanaï" },
 | 
			
		||||
  F1: { type: "cite", label: "Cité Glauque" },
 | 
			
		||||
  G1: { type: "desolation", label: "Désolation de Jamais" },
 | 
			
		||||
  H1: { type: "lac", label: "Lac d’Anticalme" },
 | 
			
		||||
  I1: { type: "plaines", label: "Plaines Grises" },
 | 
			
		||||
  J1: { type: "monts", label: "Monts Fainéants" },
 | 
			
		||||
  K1: { type: "cite", label: "Cité d’Onkause" },
 | 
			
		||||
  L1: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  M1: { type: "cite", label: "Cité Jalouse" },
 | 
			
		||||
 | 
			
		||||
  A2: { type: "desert", label: "Désert de Mieux" },
 | 
			
		||||
  B2: { type: "collines", label: "Collines de Dawell" },
 | 
			
		||||
  C2: { type: "marais", label: "Marais Glignants" },
 | 
			
		||||
  D2: { type: "cite", label: "Cité de Frost" },
 | 
			
		||||
  E2: { type: "plaines", label: "Plaines de Fiask" },
 | 
			
		||||
  F2: { type: "lac", label: "Lac de Misère" },
 | 
			
		||||
  G2: { type: "marais", label: "Marais Nuisants" },
 | 
			
		||||
  H2: { type: "collines", label: "Collines de Parta" },
 | 
			
		||||
  I2: { type: "foret", label: "Forêt Fade" },
 | 
			
		||||
  J2: { type: "desert", label: "Désert de Poly" },
 | 
			
		||||
  K2: { type: "foret", label: "Forêt Tamée" },
 | 
			
		||||
  L2: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  M2: { type: "necropole", label: "Nécropole de Logos" },
 | 
			
		||||
 | 
			
		||||
  A3: { type: "desolation", label: "Désolation de Demain" },
 | 
			
		||||
  B3: { type: "plaines", label: "Plaines de Rubéga" },
 | 
			
		||||
  C3: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  D3: { type: "gouffre", label: "Gouffre d’Oki" },
 | 
			
		||||
  E3: { type: "foret", label: "Forêt d’Estoubh" },
 | 
			
		||||
  F3: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  G3: { type: "gouffre", label: "Gouffre de Sun" },
 | 
			
		||||
  H3: { type: "foret", label: "Forêt de Ganna" },
 | 
			
		||||
  I3: { type: "monts", label: "Monts Grinçants" },
 | 
			
		||||
  J3: { type: "cite", label: "Cité Venin" },
 | 
			
		||||
  K3: { type: "plaines", label: "Plaines de Dois" },
 | 
			
		||||
  L3: { type: "lac", label: "Lac Laineux" },
 | 
			
		||||
  M3: { type: "monts", label: "Monts de Vdah" },
 | 
			
		||||
 | 
			
		||||
  A4: { type: "foret", label: "Forêt de Falconax" },
 | 
			
		||||
  B4: { type: "monts", label: "Monts Crâneurs" },
 | 
			
		||||
  C4: { type: "pont", label: "Pont de Giolii" },
 | 
			
		||||
  D4: { type: "lac", label: "Lac de Foam" },
 | 
			
		||||
  E4: { type: "plaines", label: "Plaines d’Orti" },
 | 
			
		||||
  F4: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  G4: { type: "sanctuaire", label: "Sanctuaire Blanc" },
 | 
			
		||||
  H4: { type: "plaines", label: "Plaines de Psark" },
 | 
			
		||||
  I4: { type: "plaines", label: "Plaines de Xiax" },
 | 
			
		||||
  J4: { type: "collines", label: "Collines d’Encre" },
 | 
			
		||||
  K4: { type: "pont", label: "Pont de Fah" },
 | 
			
		||||
  L4: { type: "sanctuaire", label: "Sanctuaire Mauve" },
 | 
			
		||||
  M4: { type: "gouffre", label: "Gouffre Grisant" },
 | 
			
		||||
 | 
			
		||||
  A5: { type: "plaines", label: "Plaines de Trilkh" },
 | 
			
		||||
  B5: { type: "collines", label: "Collines de Tanegy" },
 | 
			
		||||
  C5: { type: "marais", label: "Marais Flouants" },
 | 
			
		||||
  D5: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  E5: { type: "monts", label: "Monts Brûlants" },
 | 
			
		||||
  F5: { type: "cite", label: "Cité de Panople" },
 | 
			
		||||
  G5: { type: "pont", label: "Pont d’Ik" },
 | 
			
		||||
  H5: { type: "desert", label: "Désert de Krane" },
 | 
			
		||||
  I5: { type: "desolation", label: "Désolation de Toujours" },
 | 
			
		||||
  J5: { type: "marais", label: "Marais de Jab" },
 | 
			
		||||
  K5: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  L5: { type: "collines", label: "Collines Suaves" },
 | 
			
		||||
  M5: { type: "cite", label: "Cité Rimarde" },
 | 
			
		||||
 | 
			
		||||
  A6: { type: "necropole", label: "Nécropole de Zniak" },
 | 
			
		||||
  B6: { type: "foret", label: "Forêt de Bust" },
 | 
			
		||||
  C6: { type: "cite", label: "Cité Pavois" },
 | 
			
		||||
  D6: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  E6: { type: "sanctuaire", label: "Sanctuaire de Plaine" },
 | 
			
		||||
  F6: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  G6: { type: "marais", label: "Marais Glutants" },
 | 
			
		||||
  H6: { type: "monts", label: "Monts Gurdes" },
 | 
			
		||||
  I6: { type: "necropole", label: "Nécropole de Xotar" },
 | 
			
		||||
  J6: { type: "lac", label: "Lac d’Iaupe" },
 | 
			
		||||
  K6: { type: "desolation", label: "Désolation de Poor" },
 | 
			
		||||
  L6: { type: "foret", label: "Forêt Gueuse" },
 | 
			
		||||
  M6: { type: "desolation", label: "Désolation de Presque" },
 | 
			
		||||
 | 
			
		||||
  A7: { type: "plaines", label: "Plaines de l’Arc" },
 | 
			
		||||
  B7: { type: "marais", label: "Marais Bluants" },
 | 
			
		||||
  C7: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  D7: { type: "plaines", label: "Plaines d’Affa" },
 | 
			
		||||
  E7: { type: "foret", label: "Forêt de Glusks" },
 | 
			
		||||
  F7: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  G7: { type: "cite", label: "Cité de Terwa" },
 | 
			
		||||
  H7: { type: "gouffre", label: "Gouffre de Kapfa" },
 | 
			
		||||
  I7: { type: "plaines", label: "Plaines de Troo" },
 | 
			
		||||
  J7: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  K7: { type: "cite", label: "Cité de Kolix" },
 | 
			
		||||
  L7: { type: "gouffre", label: "Gouffre d’Episophe" },
 | 
			
		||||
  M7: { type: "desert", label: "Désert de Lave" },
 | 
			
		||||
 | 
			
		||||
  A8: { type: "gouffre", label: "Gouffre de Shok" },
 | 
			
		||||
  B8: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  C8: { type: "foret", label: "Forêt Turmide" },
 | 
			
		||||
  D8: { type: "cite", label: "Cité d’Olak" },
 | 
			
		||||
  E8: { type: "plaines", label: "Plaines d’Iolise" },
 | 
			
		||||
  F8: { type: "lac", label: "Lac des Chats" },
 | 
			
		||||
  G8: { type: "plaines", label: "Plaines Sans Joie" },
 | 
			
		||||
  H8: { type: "foret", label: "Forêt d’Ourf" },
 | 
			
		||||
  I8: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  J8: { type: "monts", label: "Monts Barask" },
 | 
			
		||||
  K8: { type: "desert", label: "Désert de Fumée" },
 | 
			
		||||
  L8: { type: "monts", label: "Monts Tavelés" },
 | 
			
		||||
  M8: { type: "plaines", label: "Plaines Lavées" },
 | 
			
		||||
 | 
			
		||||
  A9: { type: "collines", label: "Collines de Korrex" },
 | 
			
		||||
  B9: { type: "lac", label: "Lac de Lucre" },
 | 
			
		||||
  C9: { type: "monts", label: "Monts Tuméfiés" },
 | 
			
		||||
  D9: { type: "pont", label: "Pont d’Orx" },
 | 
			
		||||
  E9: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  F9: { type: "plaines", label: "Plaines de Foe" },
 | 
			
		||||
  G9: { type: "desolation", label: "Désolation de Sel" },
 | 
			
		||||
  H9: { type: "collines", label: "Collines de Noirseul" },
 | 
			
		||||
  I9: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  J9: { type: "marais", label: "Marais Gronchants" },
 | 
			
		||||
  K9: { type: "sanctuaire", label: "Sanctuaire Noir" },
 | 
			
		||||
  L9: { type: "collines", label: "Collines Cornues" },
 | 
			
		||||
  M9: { type: "necropole", label: "Nécropole de Zonar" },
 | 
			
		||||
 | 
			
		||||
  A10: { type: "sanctuaire", label: "Sanctuaire d’Olis" },
 | 
			
		||||
  B10: { type: "monts", label: "Monts Salés" },
 | 
			
		||||
  C10: { type: "marais", label: "Marais de Dom" },
 | 
			
		||||
  D10: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  E10: { type: "gouffre", label: "Gouffre de Junk" },
 | 
			
		||||
  F10: { type: "marais", label: "Marais Zultants" },
 | 
			
		||||
  G10: { type: "cite", label: "Cité de Sergal" },
 | 
			
		||||
  H10: { type: "plaines", label: "Plaines Noires" },
 | 
			
		||||
  I10: { type: "lac", label: "Lac Wanito" },
 | 
			
		||||
  J10: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  K10: { type: "plaines", label: "Plaines Jaunes" },
 | 
			
		||||
  L10: { type: "desert", label: "Désert de Nicrop" },
 | 
			
		||||
  M10: { type: "foret", label: "Forêt de Jajou" },
 | 
			
		||||
 | 
			
		||||
  A11: { type: "desolation", label: "Désolation d’Hier" },
 | 
			
		||||
  B11: { type: "cite", label: "Cité de Brilz" },
 | 
			
		||||
  C11: { type: "pont", label: "Pont de Roï" },
 | 
			
		||||
  D11: { type: "desolation", label: "Désolation de Partout" },
 | 
			
		||||
  E11: { type: "lac", label: "Lac de Glinster" },
 | 
			
		||||
  F11: { type: "cite", label: "Cité de Noape" },
 | 
			
		||||
  G11: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  H11: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  I11: { type: "pont", label: "Pont de Yalm" },
 | 
			
		||||
  J11: { type: "plaines", label: "Plaines de Miltiar" },
 | 
			
		||||
  K11: { type: "cite", label: "Cité Tonnerre" },
 | 
			
		||||
  L11: { type: "collines", label: "Collines de Kol" },
 | 
			
		||||
  M11: { type: "cite", label: "Cité Crapaud" },
 | 
			
		||||
 | 
			
		||||
  A12: { type: "plaines", label: "Plaines Sages" },
 | 
			
		||||
  B12: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  C12: { type: "lac", label: "Lac de Fricassa" },
 | 
			
		||||
  D12: { type: "collines", label: "Collines d’Huaï" },
 | 
			
		||||
  E12: { type: "monts", label: "Monts Ajourés" },
 | 
			
		||||
  F12: { type: "necropole", label: "Nécropole de Throat" },
 | 
			
		||||
  G12: { type: "plaines", label: "Plaines de Lufmil" },
 | 
			
		||||
  H12: { type: "collines", label: "Collines de Tooth" },
 | 
			
		||||
  I12: { type: "gouffre", label: "Gouffre Abimeux" },
 | 
			
		||||
  J12: { type: "cite", label: "Cité Folle" },
 | 
			
		||||
  K12: { type: "desolation", label: "Désolation d’Amour" },
 | 
			
		||||
  L12: { type: "plaines", label: "Plaines Venteuses" },
 | 
			
		||||
  M12: { type: "collines", label: "Collines Révulsantes" },
 | 
			
		||||
 | 
			
		||||
  A13: { type: "fleuve", label: "Fleuve de l'Oubli" },
 | 
			
		||||
  B13: { type: "gouffre", label: "Gouffre des Litiges" },
 | 
			
		||||
  C13: { type: "desert", label: "Désert de Neige" },
 | 
			
		||||
  D13: { type: "cite", label: "Cité Sordide" },
 | 
			
		||||
  E13: { type: "plaines", label: "Plaines de Xnez" },
 | 
			
		||||
  F13: { type: "foret", label: "Forêt des Cris" },
 | 
			
		||||
  G13: { type: "plaines", label: "Plaines Calcaires" },
 | 
			
		||||
  H13: { type: "desolation", label: "Désolation de Rien" },
 | 
			
		||||
  I13: { type: "monts", label: "Monts Bigleux" },
 | 
			
		||||
  J13: { type: "gouffre", label: "Gouffre de Gromph" },
 | 
			
		||||
  K13: { type: "foret", label: "Forêt de Kluth" },
 | 
			
		||||
  L13: { type: "monts", label: "Monts Dormants" },
 | 
			
		||||
  M13: { type: "plaines", label: "Plaines d’Anjou" },
 | 
			
		||||
 | 
			
		||||
  A14: { type: "collines", label: "Collines de Stolis" },
 | 
			
		||||
  B14: { type: "necropole", label: "Nécropole de Gorlo" },
 | 
			
		||||
  C14: { type: "foret", label: "Forêt de Bissam" },
 | 
			
		||||
  D14: { type: "sanctuaire", label: "Sanctuaire Plat" },
 | 
			
		||||
  E14: { type: "monts", label: "Monts de Quath" },
 | 
			
		||||
  F14: { type: "plaines", label: "Plaines Brisées" },
 | 
			
		||||
  G14: { type: "desert", label: "Désert de Sek" },
 | 
			
		||||
  H14: { type: "plaines", label: "Plaines Blanches" },
 | 
			
		||||
  I14: { type: "cite", label: "Cité Destituée" },
 | 
			
		||||
  J14: { type: "desert", label: "Désert de Sank" },
 | 
			
		||||
  K14: { type: "necropole", label: "Nécropole d’Antinéar" },
 | 
			
		||||
  L14: { type: "plaines", label: "Plaines de Jislith" },
 | 
			
		||||
  M14: { type: "desolation", label: "Désolation d’Après" },
 | 
			
		||||
 | 
			
		||||
  A15: { type: "cite", label: "Cité de Mielh" },
 | 
			
		||||
  C15: { type: "plaines", label: "Plaines de Toué" },
 | 
			
		||||
  E15: { type: "foret", label: "Forêt des Furies" },
 | 
			
		||||
  G15: { type: "plaines", label: "Plaines des Soupirs" },
 | 
			
		||||
  I15: { type: "monts", label: "Monts des Dragées" },
 | 
			
		||||
  K15: { type: "collines", label: "Collines Pourpres" },
 | 
			
		||||
  M15: { type: "cite", label: "Cité de Klana" }
 | 
			
		||||
export const TMRType = {
 | 
			
		||||
  cite: { type: 'cite', name: "cité", genre: "f" },
 | 
			
		||||
  sanctuaire: { type: 'sanctuaire', name: "sanctuaire", genre: 'm' },
 | 
			
		||||
  plaines: { type: 'plaines', name: "plaines", genre: "fp" },
 | 
			
		||||
  pont: { type: 'pont', name: "pont", genre: "m" },
 | 
			
		||||
  collines: { type: 'collines', name: "collines", genre: "p" },
 | 
			
		||||
  foret: { type: 'foret', name: "forêt", genre: "f" },
 | 
			
		||||
  monts: { type: 'monts', name: "monts", genre: "p" },
 | 
			
		||||
  desert: { type: 'desert', name: "désert", genre: "m" },
 | 
			
		||||
  fleuve: { type: 'fleuve', name: "fleuve", genre: "m" },
 | 
			
		||||
  lac: { type: 'lac', name: "lac", genre: "m" },
 | 
			
		||||
  marais: { type: 'marais', name: "marais", genre: "m" },
 | 
			
		||||
  gouffre: { type: 'gouffre', name: "gouffre", genre: "m" },
 | 
			
		||||
  necropole: { type: 'necropole', name: "nécropole", genre: "f" },
 | 
			
		||||
  desolation: { type: 'desolation', name: "désolation", genre: "f" }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export const TMRType = {
 | 
			
		||||
  cite: { name: "cité", genre: "f" },
 | 
			
		||||
  sanctuaire: { name: "sanctuaire", genre: 'm' },
 | 
			
		||||
  plaines: { name: "plaines", genre: "fp" },
 | 
			
		||||
  pont: { name: "pont", genre: "m" },
 | 
			
		||||
  collines: { name: "collines", genre: "p" },
 | 
			
		||||
  foret: { name: "forêt", genre: "f" },
 | 
			
		||||
  monts: { name: "monts", genre: "p" },
 | 
			
		||||
  desert: { name: "désert", genre: "m" },
 | 
			
		||||
  fleuve: { name: "fleuve", genre: "m" },
 | 
			
		||||
  lac: { name: "lac", genre: "m" },
 | 
			
		||||
  marais: { name: "marais", genre: "m" },
 | 
			
		||||
  gouffre: { name: "gouffre", genre: "m" },
 | 
			
		||||
  necropole: { name: "nécropole", genre: "f" },
 | 
			
		||||
  desolation: { name: "désolation", genre: "f" }
 | 
			
		||||
export const FLEUVE_COORD = 'Fleuve'
 | 
			
		||||
 | 
			
		||||
const TMRMapping = {
 | 
			
		||||
  Fleuve: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  A1: { type: TMRType.cite.type, label: "Cité Vide" },
 | 
			
		||||
  B1: { type: TMRType.plaines.type, label: "Plaines d’Assorh" },
 | 
			
		||||
  C1: { type: TMRType.necropole.type, label: "Nécropole de Kroak" },
 | 
			
		||||
  D1: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  E1: { type: TMRType.monts.type, label: "Monts de Kanaï" },
 | 
			
		||||
  F1: { type: TMRType.cite.type, label: "Cité Glauque" },
 | 
			
		||||
  G1: { type: TMRType.desolation.type, label: "Désolation de Jamais" },
 | 
			
		||||
  H1: { type: TMRType.lac.type, label: "Lac d’Anticalme" },
 | 
			
		||||
  I1: { type: TMRType.plaines.type, label: "Plaines Grises" },
 | 
			
		||||
  J1: { type: TMRType.monts.type, label: "Monts Fainéants" },
 | 
			
		||||
  K1: { type: TMRType.cite.type, label: "Cité d’Onkause" },
 | 
			
		||||
  L1: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  M1: { type: TMRType.cite.type, label: "Cité Jalouse" },
 | 
			
		||||
  A2: { type: TMRType.desert.type, label: "Désert de Mieux" },
 | 
			
		||||
  B2: { type: TMRType.collines.type, label: "Collines de Dawell" },
 | 
			
		||||
  C2: { type: TMRType.marais.type, label: "Marais Glignants" },
 | 
			
		||||
  D2: { type: TMRType.cite.type, label: "Cité de Frost" },
 | 
			
		||||
  E2: { type: TMRType.plaines.type, label: "Plaines de Fiask" },
 | 
			
		||||
  F2: { type: TMRType.lac.type, label: "Lac de Misère" },
 | 
			
		||||
  G2: { type: TMRType.marais.type, label: "Marais Nuisants" },
 | 
			
		||||
  H2: { type: TMRType.collines.type, label: "Collines de Parta" },
 | 
			
		||||
  I2: { type: TMRType.foret.type, label: "Forêt Fade" },
 | 
			
		||||
  J2: { type: TMRType.desert.type, label: "Désert de Poly" },
 | 
			
		||||
  K2: { type: TMRType.foret.type, label: "Forêt Tamée" },
 | 
			
		||||
  L2: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  M2: { type: TMRType.necropole.type, label: "Nécropole de Logos" },
 | 
			
		||||
  A3: { type: TMRType.desolation.type, label: "Désolation de Demain" },
 | 
			
		||||
  B3: { type: TMRType.plaines.type, label: "Plaines de Rubéga" },
 | 
			
		||||
  C3: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  D3: { type: TMRType.gouffre.type, label: "Gouffre d’Oki" },
 | 
			
		||||
  E3: { type: TMRType.foret.type, label: "Forêt d’Estoubh" },
 | 
			
		||||
  F3: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  G3: { type: TMRType.gouffre.type, label: "Gouffre de Sun" },
 | 
			
		||||
  H3: { type: TMRType.foret.type, label: "Forêt de Ganna" },
 | 
			
		||||
  I3: { type: TMRType.monts.type, label: "Monts Grinçants" },
 | 
			
		||||
  J3: { type: TMRType.cite.type, label: "Cité Venin" },
 | 
			
		||||
  K3: { type: TMRType.plaines.type, label: "Plaines de Dois" },
 | 
			
		||||
  L3: { type: TMRType.lac.type, label: "Lac Laineux" },
 | 
			
		||||
  M3: { type: TMRType.monts.type, label: "Monts de Vdah" },
 | 
			
		||||
  A4: { type: TMRType.foret.type, label: "Forêt de Falconax" },
 | 
			
		||||
  B4: { type: TMRType.monts.type, label: "Monts Crâneurs" },
 | 
			
		||||
  C4: { type: TMRType.pont.type, label: "Pont de Giolii" },
 | 
			
		||||
  D4: { type: TMRType.lac.type, label: "Lac de Foam" },
 | 
			
		||||
  E4: { type: TMRType.plaines.type, label: "Plaines d’Orti" },
 | 
			
		||||
  F4: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  G4: { type: TMRType.sanctuaire.type, label: "Sanctuaire Blanc" },
 | 
			
		||||
  H4: { type: TMRType.plaines.type, label: "Plaines de Psark" },
 | 
			
		||||
  I4: { type: TMRType.plaines.type, label: "Plaines de Xiax" },
 | 
			
		||||
  J4: { type: TMRType.collines.type, label: "Collines d’Encre" },
 | 
			
		||||
  K4: { type: TMRType.pont.type, label: "Pont de Fah" },
 | 
			
		||||
  L4: { type: TMRType.sanctuaire.type, label: "Sanctuaire Mauve" },
 | 
			
		||||
  M4: { type: TMRType.gouffre.type, label: "Gouffre Grisant" },
 | 
			
		||||
  A5: { type: TMRType.plaines.type, label: "Plaines de Trilkh" },
 | 
			
		||||
  B5: { type: TMRType.collines.type, label: "Collines de Tanegy" },
 | 
			
		||||
  C5: { type: TMRType.marais.type, label: "Marais Flouants" },
 | 
			
		||||
  D5: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  E5: { type: TMRType.monts.type, label: "Monts Brûlants" },
 | 
			
		||||
  F5: { type: TMRType.cite.type, label: "Cité de Panople" },
 | 
			
		||||
  G5: { type: TMRType.pont.type, label: "Pont d’Ik" },
 | 
			
		||||
  H5: { type: TMRType.desert.type, label: "Désert de Krane" },
 | 
			
		||||
  I5: { type: TMRType.desolation.type, label: "Désolation de Toujours" },
 | 
			
		||||
  J5: { type: TMRType.marais.type, label: "Marais de Jab" },
 | 
			
		||||
  K5: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  L5: { type: TMRType.collines.type, label: "Collines Suaves" },
 | 
			
		||||
  M5: { type: TMRType.cite.type, label: "Cité Rimarde" },
 | 
			
		||||
  A6: { type: TMRType.necropole.type, label: "Nécropole de Zniak" },
 | 
			
		||||
  B6: { type: TMRType.foret.type, label: "Forêt de Bust" },
 | 
			
		||||
  C6: { type: TMRType.cite.type, label: "Cité Pavois" },
 | 
			
		||||
  D6: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  E6: { type: TMRType.sanctuaire.type, label: "Sanctuaire de Plaine" },
 | 
			
		||||
  F6: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  G6: { type: TMRType.marais.type, label: "Marais Glutants" },
 | 
			
		||||
  H6: { type: TMRType.monts.type, label: "Monts Gurdes" },
 | 
			
		||||
  I6: { type: TMRType.necropole.type, label: "Nécropole de Xotar" },
 | 
			
		||||
  J6: { type: TMRType.lac.type, label: "Lac d’Iaupe" },
 | 
			
		||||
  K6: { type: TMRType.desolation.type, label: "Désolation de Poor" },
 | 
			
		||||
  L6: { type: TMRType.foret.type, label: "Forêt Gueuse" },
 | 
			
		||||
  M6: { type: TMRType.desolation.type, label: "Désolation de Presque" },
 | 
			
		||||
  A7: { type: TMRType.plaines.type, label: "Plaines de l’Arc" },
 | 
			
		||||
  B7: { type: TMRType.marais.type, label: "Marais Bluants" },
 | 
			
		||||
  C7: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  D7: { type: TMRType.plaines.type, label: "Plaines d’Affa" },
 | 
			
		||||
  E7: { type: TMRType.foret.type, label: "Forêt de Glusks" },
 | 
			
		||||
  F7: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  G7: { type: TMRType.cite.type, label: "Cité de Terwa" },
 | 
			
		||||
  H7: { type: TMRType.gouffre.type, label: "Gouffre de Kapfa" },
 | 
			
		||||
  I7: { type: TMRType.plaines.type, label: "Plaines de Troo" },
 | 
			
		||||
  J7: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  K7: { type: TMRType.cite.type, label: "Cité de Kolix" },
 | 
			
		||||
  L7: { type: TMRType.gouffre.type, label: "Gouffre d’Episophe" },
 | 
			
		||||
  M7: { type: TMRType.desert.type, label: "Désert de Lave" },
 | 
			
		||||
  A8: { type: TMRType.gouffre.type, label: "Gouffre de Shok" },
 | 
			
		||||
  B8: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  C8: { type: TMRType.foret.type, label: "Forêt Turmide" },
 | 
			
		||||
  D8: { type: TMRType.cite.type, label: "Cité d’Olak" },
 | 
			
		||||
  E8: { type: TMRType.plaines.type, label: "Plaines d’Iolise" },
 | 
			
		||||
  F8: { type: TMRType.lac.type, label: "Lac des Chats" },
 | 
			
		||||
  G8: { type: TMRType.plaines.type, label: "Plaines Sans Joie" },
 | 
			
		||||
  H8: { type: TMRType.foret.type, label: "Forêt d’Ourf" },
 | 
			
		||||
  I8: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  J8: { type: TMRType.monts.type, label: "Monts Barask" },
 | 
			
		||||
  K8: { type: TMRType.desert.type, label: "Désert de Fumée" },
 | 
			
		||||
  L8: { type: TMRType.monts.type, label: "Monts Tavelés" },
 | 
			
		||||
  M8: { type: TMRType.plaines.type, label: "Plaines Lavées" },
 | 
			
		||||
  A9: { type: TMRType.collines.type, label: "Collines de Korrex" },
 | 
			
		||||
  B9: { type: TMRType.lac.type, label: "Lac de Lucre" },
 | 
			
		||||
  C9: { type: TMRType.monts.type, label: "Monts Tuméfiés" },
 | 
			
		||||
  D9: { type: TMRType.pont.type, label: "Pont d’Orx" },
 | 
			
		||||
  E9: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  F9: { type: TMRType.plaines.type, label: "Plaines de Foe" },
 | 
			
		||||
  G9: { type: TMRType.desolation.type, label: "Désolation de Sel" },
 | 
			
		||||
  H9: { type: TMRType.collines.type, label: "Collines de Noirseul" },
 | 
			
		||||
  I9: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  J9: { type: TMRType.marais.type, label: "Marais Gronchants" },
 | 
			
		||||
  K9: { type: TMRType.sanctuaire.type, label: "Sanctuaire Noir" },
 | 
			
		||||
  L9: { type: TMRType.collines.type, label: "Collines Cornues" },
 | 
			
		||||
  M9: { type: TMRType.necropole.type, label: "Nécropole de Zonar" },
 | 
			
		||||
  A10: { type: TMRType.sanctuaire.type, label: "Sanctuaire d’Olis" },
 | 
			
		||||
  B10: { type: TMRType.monts.type, label: "Monts Salés" },
 | 
			
		||||
  C10: { type: TMRType.marais.type, label: "Marais de Dom" },
 | 
			
		||||
  D10: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  E10: { type: TMRType.gouffre.type, label: "Gouffre de Junk" },
 | 
			
		||||
  F10: { type: TMRType.marais.type, label: "Marais Zultants" },
 | 
			
		||||
  G10: { type: TMRType.cite.type, label: "Cité de Sergal" },
 | 
			
		||||
  H10: { type: TMRType.plaines.type, label: "Plaines Noires" },
 | 
			
		||||
  I10: { type: TMRType.lac.type, label: "Lac Wanito" },
 | 
			
		||||
  J10: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  K10: { type: TMRType.plaines.type, label: "Plaines Jaunes" },
 | 
			
		||||
  L10: { type: TMRType.desert.type, label: "Désert de Nicrop" },
 | 
			
		||||
  M10: { type: TMRType.foret.type, label: "Forêt de Jajou" },
 | 
			
		||||
  A11: { type: TMRType.desolation.type, label: "Désolation d’Hier" },
 | 
			
		||||
  B11: { type: TMRType.cite.type, label: "Cité de Brilz" },
 | 
			
		||||
  C11: { type: TMRType.pont.type, label: "Pont de Roï" },
 | 
			
		||||
  D11: { type: TMRType.desolation.type, label: "Désolation de Partout" },
 | 
			
		||||
  E11: { type: TMRType.lac.type, label: "Lac de Glinster" },
 | 
			
		||||
  F11: { type: TMRType.cite.type, label: "Cité de Noape" },
 | 
			
		||||
  G11: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  H11: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  I11: { type: TMRType.pont.type, label: "Pont de Yalm" },
 | 
			
		||||
  J11: { type: TMRType.plaines.type, label: "Plaines de Miltiar" },
 | 
			
		||||
  K11: { type: TMRType.cite.type, label: "Cité Tonnerre" },
 | 
			
		||||
  L11: { type: TMRType.collines.type, label: "Collines de Kol" },
 | 
			
		||||
  M11: { type: TMRType.cite.type, label: "Cité Crapaud" },
 | 
			
		||||
  A12: { type: TMRType.plaines.type, label: "Plaines Sages" },
 | 
			
		||||
  B12: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  C12: { type: TMRType.lac.type, label: "Lac de Fricassa" },
 | 
			
		||||
  D12: { type: TMRType.collines.type, label: "Collines d’Huaï" },
 | 
			
		||||
  E12: { type: TMRType.monts.type, label: "Monts Ajourés" },
 | 
			
		||||
  F12: { type: TMRType.necropole.type, label: "Nécropole de Throat" },
 | 
			
		||||
  G12: { type: TMRType.plaines.type, label: "Plaines de Lufmil" },
 | 
			
		||||
  H12: { type: TMRType.collines.type, label: "Collines de Tooth" },
 | 
			
		||||
  I12: { type: TMRType.gouffre.type, label: "Gouffre Abimeux" },
 | 
			
		||||
  J12: { type: TMRType.cite.type, label: "Cité Folle" },
 | 
			
		||||
  K12: { type: TMRType.desolation.type, label: "Désolation d’Amour" },
 | 
			
		||||
  L12: { type: TMRType.plaines.type, label: "Plaines Venteuses" },
 | 
			
		||||
  M12: { type: TMRType.collines.type, label: "Collines Révulsantes" },
 | 
			
		||||
  A13: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
 | 
			
		||||
  B13: { type: TMRType.gouffre.type, label: "Gouffre des Litiges" },
 | 
			
		||||
  C13: { type: TMRType.desert.type, label: "Désert de Neige" },
 | 
			
		||||
  D13: { type: TMRType.cite.type, label: "Cité Sordide" },
 | 
			
		||||
  E13: { type: TMRType.plaines.type, label: "Plaines de Xnez" },
 | 
			
		||||
  F13: { type: TMRType.foret.type, label: "Forêt des Cris" },
 | 
			
		||||
  G13: { type: TMRType.plaines.type, label: "Plaines Calcaires" },
 | 
			
		||||
  H13: { type: TMRType.desolation.type, label: "Désolation de Rien" },
 | 
			
		||||
  I13: { type: TMRType.monts.type, label: "Monts Bigleux" },
 | 
			
		||||
  J13: { type: TMRType.gouffre.type, label: "Gouffre de Gromph" },
 | 
			
		||||
  K13: { type: TMRType.foret.type, label: "Forêt de Kluth" },
 | 
			
		||||
  L13: { type: TMRType.monts.type, label: "Monts Dormants" },
 | 
			
		||||
  M13: { type: TMRType.plaines.type, label: "Plaines d’Anjou" },
 | 
			
		||||
  A14: { type: TMRType.collines.type, label: "Collines de Stolis" },
 | 
			
		||||
  B14: { type: TMRType.necropole.type, label: "Nécropole de Gorlo" },
 | 
			
		||||
  C14: { type: TMRType.foret.type, label: "Forêt de Bissam" },
 | 
			
		||||
  D14: { type: TMRType.sanctuaire.type, label: "Sanctuaire Plat" },
 | 
			
		||||
  E14: { type: TMRType.monts.type, label: "Monts de Quath" },
 | 
			
		||||
  F14: { type: TMRType.plaines.type, label: "Plaines Brisées" },
 | 
			
		||||
  G14: { type: TMRType.desert.type, label: "Désert de Sek" },
 | 
			
		||||
  H14: { type: TMRType.plaines.type, label: "Plaines Blanches" },
 | 
			
		||||
  I14: { type: TMRType.cite.type, label: "Cité Destituée" },
 | 
			
		||||
  J14: { type: TMRType.desert.type, label: "Désert de Sank" },
 | 
			
		||||
  K14: { type: TMRType.necropole.type, label: "Nécropole d’Antinéar" },
 | 
			
		||||
  L14: { type: TMRType.plaines.type, label: "Plaines de Jislith" },
 | 
			
		||||
  M14: { type: TMRType.desolation.type, label: "Désolation d’Après" },
 | 
			
		||||
  A15: { type: TMRType.cite.type, label: "Cité de Mielh" },
 | 
			
		||||
  C15: { type: TMRType.plaines.type, label: "Plaines de Toué" },
 | 
			
		||||
  E15: { type: TMRType.foret.type, label: "Forêt des Furies" },
 | 
			
		||||
  G15: { type: TMRType.plaines.type, label: "Plaines des Soupirs" },
 | 
			
		||||
  I15: { type: TMRType.monts.type, label: "Monts des Dragées" },
 | 
			
		||||
  K15: { type: TMRType.collines.type, label: "Collines Pourpres" },
 | 
			
		||||
  M15: { type: TMRType.cite.type, label: "Cité de Klana" }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
@@ -251,13 +239,16 @@ const TMR_MOVE = {
 | 
			
		||||
 */
 | 
			
		||||
export class TMRUtility {
 | 
			
		||||
  static init() {
 | 
			
		||||
 | 
			
		||||
    for (let coord in TMRMapping) {
 | 
			
		||||
      const tmr = TMRMapping[coord];
 | 
			
		||||
      tmr.coord = coord;
 | 
			
		||||
      tmr.oddq = TMRUtility.coordTMRToOddq(coord);
 | 
			
		||||
      tmr.genre = TMRType[tmr.type].genre;
 | 
			
		||||
      const tmr = TMRMapping[coord]
 | 
			
		||||
      tmr.coord = coord
 | 
			
		||||
      tmr.genre = TMRType[tmr.type].genre
 | 
			
		||||
      if (coord != FLEUVE_COORD) {
 | 
			
		||||
        tmr.oddq = TMRUtility.coordTMRToOddq(coord)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    let tmrByType = Misc.classify(Object.values(TMRMapping));
 | 
			
		||||
    let tmrByType = Misc.classify(Object.values(TMRMapping).filter(it => it.coord != FLEUVE_COORD))
 | 
			
		||||
    for (const [type, list] of Object.entries(tmrByType)) {
 | 
			
		||||
      TMRType[type].list = list;
 | 
			
		||||
    }
 | 
			
		||||
@@ -265,14 +256,17 @@ export class TMRUtility {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static verifyTMRCoord(coord) {
 | 
			
		||||
    return Grammar.equalsInsensitive(coord, 'Fleuve') || TMRUtility.getTMR(coord);
 | 
			
		||||
    return Grammar.equalsInsensitive(coord, FLEUVE_COORD) || TMRUtility.getTMR(coord);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getTMR(coord) {
 | 
			
		||||
    return coord == 'Fleuve' ? TMRMapping['D1'] : TMRMapping[coord];
 | 
			
		||||
    return coord == FLEUVE_COORD ? TMRMapping['D1'] : TMRMapping[coord];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isFleuve(coord) {
 | 
			
		||||
    return TMRMapping[coord]?.type == TMRType.fleuve.type
 | 
			
		||||
  }
 | 
			
		||||
  static getTMRLabel(coord) {
 | 
			
		||||
    return TMRUtility.getTMR(coord)?.label ?? (coord + ": case inconnue");
 | 
			
		||||
  }
 | 
			
		||||
@@ -290,18 +284,18 @@ export class TMRUtility {
 | 
			
		||||
  static findTMRLike(type, options = { inclusMauvaise: true }) {
 | 
			
		||||
    const choix = [...Object.values(TMRType)]
 | 
			
		||||
    if (options.inclusMauvaise) {
 | 
			
		||||
      choix.push({ name: 'Mauvaise' });
 | 
			
		||||
      choix.push({ name: 'Mauvaise', type: 'mauvaise'});
 | 
			
		||||
    }
 | 
			
		||||
    const selection = Misc.findAllLike(type, choix).map(it => it.name);
 | 
			
		||||
    const selection = Misc.findAllLike(type, choix)
 | 
			
		||||
    if (selection.length == 0) {
 | 
			
		||||
      ui.notifications.warn(`Un type de TMR doit être indiqué, '${type}' n'est pas trouvé dans ${choix}`);
 | 
			
		||||
      return undefined;
 | 
			
		||||
      return undefined
 | 
			
		||||
    }
 | 
			
		||||
    if (selection.length > 1) {
 | 
			
		||||
      ui.notifications.warn(`Plusieurs types de TMR pourraient correspondre à '${type}': ${selection}`);
 | 
			
		||||
      ui.notifications.warn(`Plusieurs types de TMR pourraient correspondre à '${type}': ${selection.map(it => it.name)}`);
 | 
			
		||||
      return undefined;
 | 
			
		||||
    }
 | 
			
		||||
    return selection[0];
 | 
			
		||||
    return selection[0]
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static typeTmrName(type) {
 | 
			
		||||
@@ -326,7 +320,7 @@ export class TMRUtility {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static deplacement(coordOrig, moveName) {
 | 
			
		||||
    const tmrMove = TMR_MOVE[moveName];
 | 
			
		||||
    if (! tmrMove) {
 | 
			
		||||
    if (!tmrMove) {
 | 
			
		||||
      ui.notifications.error(`Le déplacement dans les TMR '${moveName}' est inconnu`)
 | 
			
		||||
      return coordOrig
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -30,7 +30,7 @@ export class EffetsRencontre {
 | 
			
		||||
  static $reve_plus = async (actor, reve) => {
 | 
			
		||||
    if (!ReglesOptionnelles.isUsing("recuperation-reve") && reve < 0) { 
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(actor),
 | 
			
		||||
        content: `Pas de récupération de rêve (${reve} points ignorés)`
 | 
			
		||||
      });
 | 
			
		||||
      return
 | 
			
		||||
@@ -112,7 +112,7 @@ export class EffetsRencontre {
 | 
			
		||||
      poesie: await Poetique.getExtrait()
 | 
			
		||||
    })
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(context.actor.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(context.actor),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
@@ -127,7 +127,7 @@ export class EffetsRencontre {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(context.actor),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -28,7 +28,7 @@ export class PresentCites extends Draconique {
 | 
			
		||||
    let existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
 | 
			
		||||
    if (existants.length > 0) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(actor),
 | 
			
		||||
        content: "Vous avez encore des présents dans des cités, vous devrez tirer une autre tête pour remplacer celle ci!"
 | 
			
		||||
      })
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -19,7 +19,7 @@ export class UrgenceDraconique extends Draconique {
 | 
			
		||||
      // La queue se transforme en idée fixe
 | 
			
		||||
      const ideeFixe = await RdDRollTables.getIdeeFixe();
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(actor),
 | 
			
		||||
        content: `En l'absence de sorts en réserve, l'urgence draconique de ${actor.name} se transforme en ${ideeFixe.name}`
 | 
			
		||||
      });
 | 
			
		||||
      await actor.createEmbeddedDocuments('Item', [ideeFixe]);
 | 
			
		||||
 
 | 
			
		||||
@@ -175,7 +175,7 @@ export class DialogFatigueVoyage extends Dialog {
 | 
			
		||||
      .forEach(async it => {
 | 
			
		||||
        const perteFatigue = fatigueBase + it.ajustement
 | 
			
		||||
        ChatMessage.create({
 | 
			
		||||
          whisper: ChatUtility.getWhisperRecipientsAndGMs(it.actor.name),
 | 
			
		||||
          whisper: ChatUtility.getOwners(it.actor),
 | 
			
		||||
          content: await renderTemplate(
 | 
			
		||||
            'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs',
 | 
			
		||||
            foundry.utils.mergeObject(it,
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								pack_ref/animaux/000005.ldb
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								pack_ref/animaux/000005.ldb
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										0
									
								
								pack_ref/animaux/000023.log
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										0
									
								
								pack_ref/animaux/000023.log
									
									
									
									
									
										Normal file
									
								
							
							
								
								
									
										1
									
								
								pack_ref/animaux/CURRENT
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								pack_ref/animaux/CURRENT
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
MANIFEST-000022
 | 
			
		||||
							
								
								
									
										0
									
								
								pack_ref/animaux/LOCK
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										0
									
								
								pack_ref/animaux/LOCK
									
									
									
									
									
										Normal file
									
								
							
							
								
								
									
										3
									
								
								pack_ref/animaux/LOG
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								pack_ref/animaux/LOG
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,3 @@
 | 
			
		||||
2024/11/10-18:39:00.183093 7fed63e006c0 Recovering log #21
 | 
			
		||||
2024/11/10-18:39:00.195436 7fed63e006c0 Delete type=0 #21
 | 
			
		||||
2024/11/10-18:39:00.195482 7fed63e006c0 Delete type=3 #20
 | 
			
		||||
							
								
								
									
										3
									
								
								pack_ref/animaux/LOG.old
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								pack_ref/animaux/LOG.old
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,3 @@
 | 
			
		||||
2024/11/10-18:38:41.533242 7f4c0b8006c0 Recovering log #19
 | 
			
		||||
2024/11/10-18:38:41.547823 7f4c0b8006c0 Delete type=0 #19
 | 
			
		||||
2024/11/10-18:38:41.547917 7f4c0b8006c0 Delete type=3 #18
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								pack_ref/animaux/MANIFEST-000022
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								pack_ref/animaux/MANIFEST-000022
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								pack_ref/archetypes/000005.ldb
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								pack_ref/archetypes/000005.ldb
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										0
									
								
								pack_ref/archetypes/000011.log
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										0
									
								
								pack_ref/archetypes/000011.log
									
									
									
									
									
										Normal file
									
								
							
							
								
								
									
										1
									
								
								pack_ref/archetypes/CURRENT
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								pack_ref/archetypes/CURRENT
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
MANIFEST-000010
 | 
			
		||||
							
								
								
									
										0
									
								
								pack_ref/archetypes/LOCK
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										0
									
								
								pack_ref/archetypes/LOCK
									
									
									
									
									
										Normal file
									
								
							
							
								
								
									
										3
									
								
								pack_ref/archetypes/LOG
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								pack_ref/archetypes/LOG
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,3 @@
 | 
			
		||||
2024/11/10-18:39:00.253481 7fed62a006c0 Recovering log #8
 | 
			
		||||
2024/11/10-18:39:00.263751 7fed62a006c0 Delete type=3 #6
 | 
			
		||||
2024/11/10-18:39:00.263866 7fed62a006c0 Delete type=0 #8
 | 
			
		||||
							
								
								
									
										8
									
								
								pack_ref/archetypes/LOG.old
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								pack_ref/archetypes/LOG.old
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,8 @@
 | 
			
		||||
2024/11/08-19:40:34.139501 7f9d7f4006c0 Recovering log #4
 | 
			
		||||
2024/11/08-19:40:34.182207 7f9d7f4006c0 Delete type=3 #2
 | 
			
		||||
2024/11/08-19:40:34.182311 7f9d7f4006c0 Delete type=0 #4
 | 
			
		||||
2024/11/08-19:56:45.129455 7f9d7d6006c0 Level-0 table #9: started
 | 
			
		||||
2024/11/08-19:56:45.129487 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
 | 
			
		||||
2024/11/08-19:56:45.135738 7f9d7d6006c0 Delete type=0 #7
 | 
			
		||||
2024/11/08-19:56:45.142639 7f9d7d6006c0 Manual compaction at level-0 from '!actors!1Nng9d8r6lrPHCaJ' @ 72057594037927935 : 1 .. '!actors.items!ryUZTa17LzNv25UY.zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end)
 | 
			
		||||
2024/11/08-19:56:45.142697 7f9d7d6006c0 Manual compaction at level-1 from '!actors!1Nng9d8r6lrPHCaJ' @ 72057594037927935 : 1 .. '!actors.items!ryUZTa17LzNv25UY.zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end)
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								pack_ref/archetypes/MANIFEST-000010
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								pack_ref/archetypes/MANIFEST-000010
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								pack_ref/arts-et-divertissements/000005.ldb
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								pack_ref/arts-et-divertissements/000005.ldb
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										0
									
								
								pack_ref/arts-et-divertissements/000011.log
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										0
									
								
								pack_ref/arts-et-divertissements/000011.log
									
									
									
									
									
										Normal file
									
								
							
							
								
								
									
										1
									
								
								pack_ref/arts-et-divertissements/CURRENT
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								pack_ref/arts-et-divertissements/CURRENT
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
MANIFEST-000010
 | 
			
		||||
							
								
								
									
										0
									
								
								pack_ref/arts-et-divertissements/LOCK
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										0
									
								
								pack_ref/arts-et-divertissements/LOCK
									
									
									
									
									
										Normal file
									
								
							
							
								
								
									
										3
									
								
								pack_ref/arts-et-divertissements/LOG
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								pack_ref/arts-et-divertissements/LOG
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,3 @@
 | 
			
		||||
2024/11/10-18:39:00.448675 7fed63e006c0 Recovering log #8
 | 
			
		||||
2024/11/10-18:39:00.460061 7fed63e006c0 Delete type=3 #6
 | 
			
		||||
2024/11/10-18:39:00.460115 7fed63e006c0 Delete type=0 #8
 | 
			
		||||
							
								
								
									
										8
									
								
								pack_ref/arts-et-divertissements/LOG.old
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								pack_ref/arts-et-divertissements/LOG.old
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,8 @@
 | 
			
		||||
2024/11/08-19:40:32.605216 7f9d7fe006c0 Recovering log #4
 | 
			
		||||
2024/11/08-19:40:32.664872 7f9d7fe006c0 Delete type=3 #2
 | 
			
		||||
2024/11/08-19:40:32.665020 7f9d7fe006c0 Delete type=0 #4
 | 
			
		||||
2024/11/08-19:56:44.948429 7f9d7d6006c0 Level-0 table #9: started
 | 
			
		||||
2024/11/08-19:56:44.948495 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
 | 
			
		||||
2024/11/08-19:56:44.954943 7f9d7d6006c0 Delete type=0 #7
 | 
			
		||||
2024/11/08-19:56:44.975424 7f9d7d6006c0 Manual compaction at level-0 from '!items!240HPtZsgZQERFMF' @ 72057594037927935 : 1 .. '!items!zRQ5WnPI483CKm9Q' @ 0 : 0; will stop at (end)
 | 
			
		||||
2024/11/08-19:56:44.975473 7f9d7d6006c0 Manual compaction at level-1 from '!items!240HPtZsgZQERFMF' @ 72057594037927935 : 1 .. '!items!zRQ5WnPI483CKm9Q' @ 0 : 0; will stop at (end)
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								pack_ref/arts-et-divertissements/MANIFEST-000010
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								pack_ref/arts-et-divertissements/MANIFEST-000010
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								pack_ref/competences-creatures/000005.ldb
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								pack_ref/competences-creatures/000005.ldb
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										0
									
								
								pack_ref/competences-creatures/000011.log
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										0
									
								
								pack_ref/competences-creatures/000011.log
									
									
									
									
									
										Normal file
									
								
							
							
								
								
									
										1
									
								
								pack_ref/competences-creatures/CURRENT
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								pack_ref/competences-creatures/CURRENT
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
MANIFEST-000010
 | 
			
		||||
							
								
								
									
										0
									
								
								pack_ref/competences-creatures/LOCK
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										0
									
								
								pack_ref/competences-creatures/LOCK
									
									
									
									
									
										Normal file
									
								
							
							
								
								
									
										3
									
								
								pack_ref/competences-creatures/LOG
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								pack_ref/competences-creatures/LOG
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,3 @@
 | 
			
		||||
2024/11/10-18:39:00.493027 7fed63e006c0 Recovering log #8
 | 
			
		||||
2024/11/10-18:39:00.503119 7fed63e006c0 Delete type=3 #6
 | 
			
		||||
2024/11/10-18:39:00.503242 7fed63e006c0 Delete type=0 #8
 | 
			
		||||
							
								
								
									
										8
									
								
								pack_ref/competences-creatures/LOG.old
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								pack_ref/competences-creatures/LOG.old
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,8 @@
 | 
			
		||||
2024/11/08-19:40:32.670029 7f9d7ea006c0 Recovering log #4
 | 
			
		||||
2024/11/08-19:40:32.734322 7f9d7ea006c0 Delete type=3 #2
 | 
			
		||||
2024/11/08-19:40:32.734474 7f9d7ea006c0 Delete type=0 #4
 | 
			
		||||
2024/11/08-19:56:44.968549 7f9d7d6006c0 Level-0 table #9: started
 | 
			
		||||
2024/11/08-19:56:44.968601 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
 | 
			
		||||
2024/11/08-19:56:44.975299 7f9d7d6006c0 Delete type=0 #7
 | 
			
		||||
2024/11/08-19:56:44.975466 7f9d7d6006c0 Manual compaction at level-0 from '!items!0zRL8bOpCXNQnIR4' @ 72057594037927935 : 1 .. '!items!yDHZfK4RmwQW4YaW' @ 0 : 0; will stop at (end)
 | 
			
		||||
2024/11/08-19:56:44.975488 7f9d7d6006c0 Manual compaction at level-1 from '!items!0zRL8bOpCXNQnIR4' @ 72057594037927935 : 1 .. '!items!yDHZfK4RmwQW4YaW' @ 0 : 0; will stop at (end)
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								pack_ref/competences-creatures/MANIFEST-000010
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								pack_ref/competences-creatures/MANIFEST-000010
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							Some files were not shown because too many files have changed in this diff Show More
		Reference in New Issue
	
	Block a user