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foundryvtt
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foundryvtt
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20
changelog.md
20
changelog.md
@@ -1,4 +1,24 @@
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# 11.2
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# 11.2
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||||||
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## 11.2.15 - La Table d'Akarlikarlikar
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- Tirage automatique de la foce d'une rencontre (via la commande /tmrr)
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- Ajout de boutons pour ajouter des blessures "complètes" (ie avec perte d'endurance/vie)
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## 11.2.14 - Les petits pas d'Akarlikarlikar
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- Correction sur la gestion de la surprise
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- Ordre des messages sur les cases humides
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## 11.2.13 - Les cent pas d'Akarlikarlikar
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- Ajout de la commande /voyage pour gérer la fatigue de marche des voyageurs
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## 11.2.12 - Le somnifère d'Akarlikarlikar
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- Fix: les potions enchantées n'empêchent plus de finir correctement Château Dormant
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## 11.2.11 - Le miroir d'Akarlikarlikar
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- Changement des images de compétence de créatures morsure/pinces pour être dans le thème
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- Suppression de la bordure autour des portraits d'acteurs, remplacés par un légèr éclaircissement du fond
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- Fix: le refoulement ajoute correctement un souffle et revient à 0 en cas d'échec
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## 11.2.10 - Les expériences d'Akarlikarlikar
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## 11.2.10 - Les expériences d'Akarlikarlikar
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- En cas d'expérience des caractéristiques dérivées,
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- En cas d'expérience des caractéristiques dérivées,
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- si plusieurs caractéristiques pourraient recevoir l'expérience, une fenêtre demande au joueur
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- si plusieurs caractéristiques pourraient recevoir l'expérience, une fenêtre demande au joueur
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@@ -1 +0,0 @@
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="height: 256px; width: 256px;"><g class="" transform="translate(0,3)" style=""><path d="M243.512 23.29c-27.105 18.337-53.533 32.92-82.274 45.337-2.843 17.364-3.948 34.497-4.05 51.584 28.913 15.41 56.096 32.85 83.33 49.634l7.045 4.344-3.432 7.482c-12.12 26.572-24.33 47.087-46.245 70.3l-5.184 5.512-6.46-3.904c-32.974-19.974-74.472-38.724-113.373-53.95l6.826-17.374c36.79 14.4 75.11 32.32 108.153 51.504 15.396-17.198 25.326-33.354 34.713-52.89-43.44-26.91-86.13-53.51-134.69-70.632-23.012 20.357-37.705 45.243-51.942 70.74 8.324 25.495 6.596 53.376-6.596 77.46 48.58-.593 97.994 2.23 150.666 10.26l5.658.837 1.787 5.44c8.85 26.46 11.79 54.41 8.325 83.588l-.987 8.432-8.466-.187c-40.508-.864-80.175-2.138-118.17.234 1.634 15.94-2.31 30.972-7.724 45.025 13.427 28.54 27.38 55.8 48.29 79.39 41.27-19.05 73.564-31.288 115.93-42.85-3.407-13.72-6.918-26.36-11.097-33.62-5.122-8.9-10.207-13.057-17.85-15.256-15.284-4.4-44.533 2.293-92.894 19.454l-6.243-17.594c48.907-17.354 79.702-26.894 104.283-19.82 9.133 2.628 16.884 8.004 23.066 15.46 14.487-7.627 28.415-16.79 42.053-26.996 12.34-45.92 37.29-81.42 66.626-112.107-7.226-13.52-13.208-27.204-20.563-40.613l-3.394-6.168 5-4.965c23.275-23.13 47.34-40.157 71.87-52.487l8.395 16.716c-20.952 10.53-41.503 25.913-61.795 45.152 12.41 23.91 22.263 45.5 39.457 64.826 37.488-27.124 74.943-51.39 116.84-74.938-13.96-30.473-31.345-58.357-56.286-79.462-32.2 13.38-62.527 17.39-92.61 12.29-14.223 13.25-30.094 22.23-48.756 23.337-29.017 1.722-60.74-15.74-99.174-57.672l6.858-6.295.017-.028.006.006 6.88-6.314c36.702 40.043 63.74 52.87 84.32 51.65 18.514-1.1 35.03-14.95 51.684-35.406-28.827-31.81-64.174-59.94-97.822-84.465zM39.324 277.884c-6.06.022-12.104.098-18.142.223 1.673 26.288 5.512 51.288 14.052 73.732 45.88-5.82 93.308-4.96 141.15-3.87 1.518-21.27-.253-41.69-6.058-61.212-45.528-6.565-88.59-9.03-131.002-8.873z" fill="#ffffff" fill-opacity="1" transform="translate(51.2, 51.2) scale(0.8, 0.8) rotate(0, 256, 256) skewX(0) skewY(0)"></path></g></svg>
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@@ -152,23 +152,26 @@ export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async $perteRevePotionsEnchantees() {
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async $perteRevePotionsEnchantees() {
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let potions = this.itemTypes[TYPES.potion]
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let potions = this.itemTypes[TYPES.potion]
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.filter(it => it.system.categorie.toLowerCase().includes('enchant') && !potion.system.prpermanent)
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.filter(it => Grammar.includesLowerCaseNoAccent(it.system.categorie, 'enchanté') && !it.system.prpermanent)
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const potionUpdates = await Promise.all(potions.map(async potion => {
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const potionUpdates = await Promise.all(potions.map(async it => {
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console.log(potion)
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const nouveauReve = Math.max(it.system.pr - 1, 0)
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let nouveauReve = (potion.system.pr > 0) ? potion.system.pr - 1 : 0;
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const message = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, {
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pr: nouveauReve,
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alias: this.name,
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potionName: potion.name,
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potionImg: potion.img
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})
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ChatMessage.create({
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ChatMessage.create({
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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content: message
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, {
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});
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pr: nouveauReve,
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return { _id: potion._id, 'system.pr': nouveauReve };
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alias: this.name,
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potionName: it.name,
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potionImg: it.img
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})
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})
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return {
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_id: it._id,
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'system.pr': nouveauReve,
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'system.quantite': nouveauReve > 0 ? it.system.quantite : 0
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}
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}))
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}))
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await this.updateEmbeddedDocuments('Item', potionUpdates);
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await this.updateEmbeddedDocuments('Item', potionUpdates);
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}
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}
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@@ -896,7 +899,7 @@ export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async ajouterRefoulement(value = 1, refouler) {
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async ajouterRefoulement(value = 1, refouler) {
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const refoulement = this.system.reve.refoulement.value + value;
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let refoulement = this.system.reve.refoulement.value + value;
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const roll = new Roll("1d20");
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const roll = new Roll("1d20");
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await roll.evaluate({ async: true });
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await roll.evaluate({ async: true });
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await roll.toMessage({ flavor: `${this.name} refoule ${refouler} pour ${value} points de refoulement (total: ${refoulement})` });
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await roll.toMessage({ flavor: `${this.name} refoule ${refouler} pour ${value} points de refoulement (total: ${refoulement})` });
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@@ -21,6 +21,11 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
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this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
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this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
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this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
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this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
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this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
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this.html.find('.subir-blessure-legere').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
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this.html.find('.subir-blessure-grave').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 4));
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this.html.find('.subir-blessure-critique').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 6));
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this.html.find('.jet-vie').click(async event => this.actor.jetDeVie())
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this.html.find('.jet-vie').click(async event => this.actor.jetDeVie())
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this.html.find('.jet-endurance').click(async event => await this.jetEndurance())
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this.html.find('.jet-endurance').click(async event => await this.jetEndurance())
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@@ -1,6 +1,7 @@
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import { RdDItem } from "../item.js";
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import { RdDItem } from "../item.js";
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import { Misc } from "../misc.js";
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import { Misc } from "../misc.js";
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import { RdDTimestamp } from "../time/rdd-timestamp.js";
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import { RdDTimestamp } from "../time/rdd-timestamp.js";
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import { ChatUtility } from "../chat-utility.js";
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const BASE_TACHE_SOIN_BLESSURE = {
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const BASE_TACHE_SOIN_BLESSURE = {
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type: "tache",
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type: "tache",
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@@ -14,10 +15,10 @@ const TACHES_SOIN_BLESSURE = {
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}
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}
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const definitionsBlessures = [
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const definitionsBlessures = [
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{ type: "contusion", gravite: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
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{ type: "contusion", gravite: 0, endurance: "1d4", vie: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
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{ type: "legere", gravite: 2, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
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{ type: "legere", gravite: 2, endurance: "1d6", vie: 0, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
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{ type: "grave", gravite: 4, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
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{ type: "grave", gravite: 4, endurance: "2d6", vie: -2, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
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{ type: "critique", gravite: 6, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
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{ type: "critique", gravite: 6, endurance: "-100", vie: -4, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
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{ type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
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{ type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
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]
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]
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@@ -40,6 +41,32 @@ export class RdDItemBlessure extends RdDItem {
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}
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}
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return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
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return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
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}
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}
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static async applyFullBlessure(actor, gravite) {
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const definition = RdDItemBlessure.getDefinition(gravite)
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let lostEndurance = 0
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let lostVie = 0
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if (definition.endurance) {
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lostEndurance = new Roll(definition.endurance).roll({async: false}).total;
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actor.santeIncDec("endurance", -Number(lostEndurance));
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}
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if (definition.vie) {
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lostVie = definition.vie
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actor.santeIncDec("vie", definition.vie)
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}
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await this.createBlessure(actor, gravite)
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ChatMessage.create({
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content: `Blessure ${definition.label} appliquée à ${actor.name}`+
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`<br>Perte d'endurance : ${lostEndurance}`+
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`<br>Perte de Vie : ${lostVie}`,
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whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name)
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});
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}
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static async createBlessure(actor, gravite, localisation = '', attacker) {
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static async createBlessure(actor, gravite, localisation = '', attacker) {
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const definition = RdDItemBlessure.getDefinition(gravite)
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const definition = RdDItemBlessure.getDefinition(gravite)
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const blessure = {
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const blessure = {
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@@ -1307,6 +1307,7 @@ export class RdDCombat {
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blessuresStatus: actor.computeResumeBlessure(),
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blessuresStatus: actor.computeResumeBlessure(),
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SConst: actor.getSConst(),
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SConst: actor.getSConst(),
|
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actorId: actor.id,
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actorId: actor.id,
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actor: actor,
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tokenId: tokenId,
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tokenId: tokenId,
|
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isGrave: actor.countBlessures(it => it.isGrave()) > 0,
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isGrave: actor.countBlessures(it => it.isGrave()) > 0,
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isCritique: actor.countBlessures(it => it.isCritique()) > 0
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isCritique: actor.countBlessures(it => it.isCritique()) > 0
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@@ -16,6 +16,7 @@ import { RdDRollTables } from "./rdd-rolltables.js";
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import { RdDUtility } from "./rdd-utility.js";
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import { RdDUtility } from "./rdd-utility.js";
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import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
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import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
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import { TMRUtility } from "./tmr-utility.js";
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import { TMRUtility } from "./tmr-utility.js";
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import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js";
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const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
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const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
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@@ -76,6 +77,7 @@ export class RdDCommands {
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this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" });
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this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" });
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this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` });
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this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` });
|
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this.registerCommand({ path: ["/tirage"], func: (content, msg, params) => this.tirage(), descr: "Ouvre la fenêtre de recherche et tirage" });
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this.registerCommand({ path: ["/tirage"], func: (content, msg, params) => this.tirage(), descr: "Ouvre la fenêtre de recherche et tirage" });
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this.registerCommand({ path: ["/voyage"], func: (content, msg, params) => this.voyage(msg, params), descr: "Gérer le voyage" });
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this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" });
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this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" });
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this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
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this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
|
||||||
@@ -298,7 +300,7 @@ export class RdDCommands {
|
|||||||
async getRencontreTMR(params) {
|
async getRencontreTMR(params) {
|
||||||
if (params.length == 1 || params.length == 2) {
|
if (params.length == 1 || params.length == 2) {
|
||||||
return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1])
|
return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1])
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -485,10 +487,13 @@ export class RdDCommands {
|
|||||||
}
|
}
|
||||||
|
|
||||||
async tirage() {
|
async tirage() {
|
||||||
FenetreRechercheTirage.create();
|
FenetreRechercheTirage.create()
|
||||||
|
}
|
||||||
|
async voyage() {
|
||||||
|
DialogFatigueVoyage.create()
|
||||||
}
|
}
|
||||||
async sommeil() {
|
async sommeil() {
|
||||||
DialogChateauDormant.create();
|
DialogChateauDormant.create()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -700,7 +700,6 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
async _resultatMaitriseCaseHumide(rollData) {
|
async _resultatMaitriseCaseHumide(rollData) {
|
||||||
await this.souffleSiEchecTotal(rollData);
|
|
||||||
if (rollData.rolled.isSuccess && rollData.double) {
|
if (rollData.rolled.isSuccess && rollData.double) {
|
||||||
rollData.previous = { rolled: rollData.rolled, ajustements: rollData.ajustements };
|
rollData.previous = { rolled: rollData.rolled, ajustements: rollData.ajustements };
|
||||||
rollData.double = undefined;
|
rollData.double = undefined;
|
||||||
@@ -715,6 +714,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
if (rollData.rolled.isEchec) {
|
if (rollData.rolled.isEchec) {
|
||||||
await this.close();
|
await this.close();
|
||||||
}
|
}
|
||||||
|
await this.souffleSiEchecTotal(rollData);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|||||||
@@ -63,12 +63,6 @@ const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
|
|||||||
const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
|
const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
|
||||||
const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12];
|
const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12];
|
||||||
const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7];
|
const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7];
|
||||||
const fatigueMarche = {
|
|
||||||
"aise": { "4": 1, "6": 2, "8": 3, "10": 4, "12": 6 },
|
|
||||||
"malaise": { "4": 2, "6": 3, "8": 4, "10": 6 },
|
|
||||||
"difficile": { "4": 3, "6": 4, "8": 6 },
|
|
||||||
"tresdifficile": { "4": 4, "6": 6 }
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
|
const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
|
||||||
@@ -208,6 +202,8 @@ export class RdDUtility {
|
|||||||
'systems/foundryvtt-reve-de-dragon/templates/coeur/afficher-coeur.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/coeur/afficher-coeur.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/time/horloge.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/time/horloge.hbs',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/voyage/fatigue-actor.hbs',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/common/periodicite.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/common/periodicite.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs',
|
||||||
@@ -288,6 +284,7 @@ export class RdDUtility {
|
|||||||
Handlebars.registerHelper('timestamp-formulesDuree', () => RdDTimestamp.formulesDuree());
|
Handlebars.registerHelper('timestamp-formulesDuree', () => RdDTimestamp.formulesDuree());
|
||||||
Handlebars.registerHelper('timestamp-formulesPeriode', () => RdDTimestamp.formulesPeriode());
|
Handlebars.registerHelper('timestamp-formulesPeriode', () => RdDTimestamp.formulesPeriode());
|
||||||
|
|
||||||
|
Handlebars.registerHelper('array-includes', (array, value) => array.includes(value));
|
||||||
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
|
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
|
||||||
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
|
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
|
||||||
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
|
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
|
||||||
|
|||||||
@@ -70,7 +70,7 @@ export class StatusEffects extends FormApplication {
|
|||||||
if (statusDemiSurprise.intersects(effect.statuses)) {
|
if (statusDemiSurprise.intersects(effect.statuses)) {
|
||||||
return 1
|
return 1
|
||||||
}
|
}
|
||||||
if (isCombat && effect.statuses.includes(STATUSES.StatusDemiReve)) {
|
if (isCombat && effect.statuses.find(e => e == STATUSES.StatusDemiReve)) {
|
||||||
return 1
|
return 1
|
||||||
}
|
}
|
||||||
return 0
|
return 0
|
||||||
|
|||||||
@@ -116,10 +116,10 @@ export class AppAstrologie extends Application {
|
|||||||
super.activateListeners(html);
|
super.activateListeners(html);
|
||||||
this.html = html;
|
this.html = html;
|
||||||
this.html.find('select[name="signe-astral"]').change(event => {
|
this.html.find('select[name="signe-astral"]').change(event => {
|
||||||
this.selectNombreAstral(this.html.find('select[name="signe-astral"]').val());
|
this.selectNombreAstral(event.currentTarget.value);
|
||||||
})
|
})
|
||||||
this.html.find('select[name="signe-naissance"]').change(event => {
|
this.html.find('select[name="signe-naissance"]').change(event => {
|
||||||
this.selectHeureNaissance(this.html.find('select[name="signe-naissance"]').val());
|
this.selectHeureNaissance(event.currentTarget.value);
|
||||||
})
|
})
|
||||||
this.html.find('td.nombre-astral').click(event => {
|
this.html.find('td.nombre-astral').click(event => {
|
||||||
this.selectNombreAstral(Number.parseInt(event.currentTarget.attributes['data-nombre-astral'].value) - 1);
|
this.selectNombreAstral(Number.parseInt(event.currentTarget.attributes['data-nombre-astral'].value) - 1);
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ export class DialogRepos extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
constructor(html, actor) {
|
constructor(html, actor) {
|
||||||
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 400, height: 'fit-content', 'z-index': 99999 };
|
let options = { classes: ["dialog-repos"], width: 400, height: 'fit-content', 'z-index': 99999 };
|
||||||
let conf = {
|
let conf = {
|
||||||
title: "Se reposer",
|
title: "Se reposer",
|
||||||
content: html,
|
content: html,
|
||||||
|
|||||||
@@ -39,6 +39,8 @@ export class TMRRencontres {
|
|||||||
const frequence = it => it.system.frequence[codeTerrain];
|
const frequence = it => it.system.frequence[codeTerrain];
|
||||||
const row = await this.table.getRandom(frequence, filtreMauvaise, forcedRoll);
|
const row = await this.table.getRandom(frequence, filtreMauvaise, forcedRoll);
|
||||||
if (row) {
|
if (row) {
|
||||||
|
console.log("DORM", row);
|
||||||
|
//row.document.system.computedForce = new Roll(row.document.system.formula).roll({async: false}).total;
|
||||||
await CompendiumTableHelpers.tableRowToChatMessage(row);
|
await CompendiumTableHelpers.tableRowToChatMessage(row);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
182
module/voyage/dialog-fatigue-voyage.js
Normal file
182
module/voyage/dialog-fatigue-voyage.js
Normal file
@@ -0,0 +1,182 @@
|
|||||||
|
import { TYPES } from "../item.js"
|
||||||
|
import { RdDItemCompetence } from "../item-competence.js"
|
||||||
|
import { ChatUtility } from "../chat-utility.js"
|
||||||
|
|
||||||
|
const CODES_COMPETENCES_VOYAGE = ['Extérieur', 'Forêt', 'Montagne', 'Marais', 'Glace', 'Equitation']
|
||||||
|
const TABLEAU_FATIGUE_MARCHE = [
|
||||||
|
{
|
||||||
|
code: "aise", label: "Aisé", description: "Route ou chemin",
|
||||||
|
survies: ['Extérieur', 'Equitation'],
|
||||||
|
vitesses: [{ vitesse: 4, fatigue: 1 }, { vitesse: 6, fatigue: 2 }, { vitesse: 8, fatigue: 3 }, { vitesse: 10, fatigue: 4 }, { vitesse: 12, fatigue: 6 }],
|
||||||
|
},
|
||||||
|
{
|
||||||
|
code: "malaise", label: "Malaisé", description: "Hors piste (herbes et buissons)",
|
||||||
|
survies: ['Extérieur', 'Equitation'],
|
||||||
|
vitesses: [{ vitesse: 4, fatigue: 2 }, { vitesse: 6, fatigue: 3 }, { vitesse: 8, fatigue: 4 }, { vitesse: 10, fatigue: 6 }],
|
||||||
|
},
|
||||||
|
{
|
||||||
|
code: "difficile", label: "Difficile", description: "Hors piste (collines, forêt)",
|
||||||
|
survies: ['Extérieur', 'Forêt', 'Glace', 'Equitation'],
|
||||||
|
vitesses: [{ vitesse: 4, fatigue: 3 }, { vitesse: 6, fatigue: 4 }, { vitesse: 8, fatigue: 6 }],
|
||||||
|
},
|
||||||
|
{
|
||||||
|
code: "tresdifficile", label: "Très difficile", description: "Hors piste (montagne, jungle, marais)",
|
||||||
|
survies: ['Forêt', 'Montagne', 'Marais', 'Glace'],
|
||||||
|
vitesses: [{ vitesse: 4, fatigue: 4 }, { vitesse: 6, fatigue: 6 }],
|
||||||
|
},
|
||||||
|
]
|
||||||
|
|
||||||
|
export class DialogFatigueVoyage extends Dialog {
|
||||||
|
static dialog = undefined
|
||||||
|
static async create() {
|
||||||
|
if (!game.user.isGM) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
if (!DialogFatigueVoyage.dialog) {
|
||||||
|
const playerActors = game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
|
||||||
|
.map(actor => DialogFatigueVoyage.prepareActor(actor))
|
||||||
|
const parameters = {
|
||||||
|
tableauFatigueMarche: TABLEAU_FATIGUE_MARCHE,
|
||||||
|
playerActors: playerActors,
|
||||||
|
nombreHeures: 1,
|
||||||
|
}
|
||||||
|
DialogFatigueVoyage.setModeDeplacement(parameters, undefined, undefined)
|
||||||
|
|
||||||
|
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/voyage/dialog-fatigue-voyage.hbs", parameters);
|
||||||
|
DialogFatigueVoyage.dialog = new DialogFatigueVoyage(html, parameters);
|
||||||
|
}
|
||||||
|
DialogFatigueVoyage.dialog.render(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
static setModeDeplacement(parameters, code, vitesse) {
|
||||||
|
const ligneFatigueMarche = TABLEAU_FATIGUE_MARCHE.find(it => it.code == code) ?? TABLEAU_FATIGUE_MARCHE[0]
|
||||||
|
const rythme = ligneFatigueMarche.vitesses.find(it => it.vitesse == vitesse) ?? ligneFatigueMarche.vitesses[0]
|
||||||
|
parameters.typeTerrain = ligneFatigueMarche
|
||||||
|
parameters.vitesseDeplacement = rythme.vitesse
|
||||||
|
parameters.fatigueHoraire = rythme.fatigue
|
||||||
|
}
|
||||||
|
|
||||||
|
static prepareActor(actor) {
|
||||||
|
const competencesVoyage = {}
|
||||||
|
CODES_COMPETENCES_VOYAGE.forEach(codeSurvie =>
|
||||||
|
competencesVoyage[codeSurvie] = RdDItemCompetence.findCompetence(actor.itemTypes[TYPES.competence], codeSurvie, { onMessage: () => { } })
|
||||||
|
)
|
||||||
|
return {
|
||||||
|
actor: actor,
|
||||||
|
selected: true,
|
||||||
|
ajustementFatigue: 0,
|
||||||
|
competencesVoyage: competencesVoyage
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
constructor(html, parameters) {
|
||||||
|
const options = {
|
||||||
|
classes: ["dialog-fatigue-voyage"],
|
||||||
|
width: 600,
|
||||||
|
height: 'fit-content',
|
||||||
|
'max-height': 900,
|
||||||
|
'z-index': 99999
|
||||||
|
}
|
||||||
|
const conf = {
|
||||||
|
title: "Fatigue de voyage",
|
||||||
|
content: html,
|
||||||
|
buttons: {}
|
||||||
|
}
|
||||||
|
super(conf, options);
|
||||||
|
this.parameters = parameters
|
||||||
|
this.controls = {}
|
||||||
|
}
|
||||||
|
|
||||||
|
activateListeners(html) {
|
||||||
|
if (this.html == undefined) {
|
||||||
|
html.find('select[name="code-terrain"]').trigger("focus")
|
||||||
|
}
|
||||||
|
this.html = html;
|
||||||
|
super.activateListeners(html);
|
||||||
|
|
||||||
|
this.html.find('select[name="code-terrain"]').change(event => this.changeParameters())
|
||||||
|
this.html.find('select[name="vitesse-deplacement"]').change(event => this.changeParameters())
|
||||||
|
this.html.find('input[name="nombre-heures"]').change(event => this.changeParameters())
|
||||||
|
this.html.find('button[name="appliquer-fatigue"]').click(event => this.appliquerFatigue())
|
||||||
|
}
|
||||||
|
|
||||||
|
changeParameters() {
|
||||||
|
this.changeTerrain(this.html.find('select[name="code-terrain"]').val())
|
||||||
|
this.changeVitesse(this.html.find('select[name="vitesse-deplacement"]').val())
|
||||||
|
this.changeNombreHeures(this.html.find('input[name="nombre-heures"]').val())
|
||||||
|
this.setFatigue()
|
||||||
|
}
|
||||||
|
|
||||||
|
async changeTerrain(codeTerrain) {
|
||||||
|
if (this.parameters.typeTerrain.code != codeTerrain) {
|
||||||
|
const selectVitesseDeplacement = this.html.find('select[name="vitesse-deplacement"]')
|
||||||
|
const vitesse = selectVitesseDeplacement.val()
|
||||||
|
selectVitesseDeplacement.empty()
|
||||||
|
|
||||||
|
DialogFatigueVoyage.setModeDeplacement(this.parameters, codeTerrain, vitesse)
|
||||||
|
this.parameters.typeTerrain.vitesses.forEach(async rythme => {
|
||||||
|
selectVitesseDeplacement.append(await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs', rythme))
|
||||||
|
})
|
||||||
|
selectVitesseDeplacement.val(this.parameters.vitesseDeplacement).change()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async changeVitesse(vitesse) {
|
||||||
|
if (this.parameters.vitesseDeplacement != vitesse) {
|
||||||
|
DialogFatigueVoyage.setModeDeplacement(this.parameters, this.parameters.typeTerrain.code, vitesse)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async changeNombreHeures(nombreHeures) {
|
||||||
|
this.parameters.nombreHeures = parseInt(nombreHeures)
|
||||||
|
}
|
||||||
|
|
||||||
|
async setFatigue() {
|
||||||
|
this.html.find('input[name="base-fatigue"]').val(this.parameters.nombreHeures * this.parameters.fatigueHoraire)
|
||||||
|
}
|
||||||
|
|
||||||
|
async appliquerFatigue() {
|
||||||
|
const fatigueBase = parseInt(this.html.find('input[name="base-fatigue"]').val() ?? 0)
|
||||||
|
const actors = jQuery.map(
|
||||||
|
this.html.find('div.fatigue-actors-list li.list-item'),
|
||||||
|
it => this.$extractActor(this.html.find(it))
|
||||||
|
)
|
||||||
|
actors.filter(it => it.selected)
|
||||||
|
.forEach(async it => {
|
||||||
|
const perteFatigue = fatigueBase + it.ajustement
|
||||||
|
ChatMessage.create({
|
||||||
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(it.actor.name),
|
||||||
|
content: await renderTemplate(
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs', mergeObject(it,
|
||||||
|
{
|
||||||
|
parameters: this.parameters,
|
||||||
|
fatigueBase: fatigueBase,
|
||||||
|
perteFatigue: perteFatigue,
|
||||||
|
isVoyage: fatigueBase == this.parameters.nombreHeures * this.parameters.fatigueHoraire
|
||||||
|
})
|
||||||
|
),
|
||||||
|
})
|
||||||
|
await it.actor.santeIncDec("fatigue", perteFatigue)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
$extractActor(actorRow) {
|
||||||
|
const actor = game.actors.get(actorRow.data('actor-id'))
|
||||||
|
if (!actor) {
|
||||||
|
ui.notifications.warn(`Acteur ${it.actorId} introuvable`)
|
||||||
|
}
|
||||||
|
return {
|
||||||
|
actor: actor,
|
||||||
|
ajustement: parseInt(actorRow.find('input[name="ajustement-fatigue"]').val() ?? 0),
|
||||||
|
selected: actor && actorRow.find('input[name="selectionner-acteur"]').is(':checked')
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async close() {
|
||||||
|
DialogFatigueVoyage.dialog = undefined
|
||||||
|
await super.close()
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
@@ -93,6 +93,7 @@
|
|||||||
--background-control-selected: linear-gradient(to bottom, hsla(0, 100%, 25%, 0.5) 5%, hsla(0, 100%, 12%, 0.5) 100%);
|
--background-control-selected: linear-gradient(to bottom, hsla(0, 100%, 25%, 0.5) 5%, hsla(0, 100%, 12%, 0.5) 100%);
|
||||||
--background-tooltip: hsla(60, 12%, 85%, 0.95);
|
--background-tooltip: hsla(60, 12%, 85%, 0.95);
|
||||||
--background-error:hsla(16, 100%, 50%, 0.8);
|
--background-error:hsla(16, 100%, 50%, 0.8);
|
||||||
|
--color-profile-border: hsla(0, 0%, 80%, 0.05);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*@import url("https://fonts.googleapis.com/css2?family=Martel:wght@400;800&family=Roboto:wght@300;400;500&display=swap");*/
|
/*@import url("https://fonts.googleapis.com/css2?family=Martel:wght@400;800&family=Roboto:wght@300;400;500&display=swap");*/
|
||||||
@@ -195,11 +196,10 @@ i:is(.fas, .far, .fa-solid, .fa-regular, .fa-sharp ) {
|
|||||||
flex: 0 0 110px;
|
flex: 0 0 110px;
|
||||||
height: 110px;
|
height: 110px;
|
||||||
width: 110px;
|
width: 110px;
|
||||||
margin-right: 0.5rem;
|
padding: 0.2rem;
|
||||||
object-fit: scale-down;
|
|
||||||
object-position: 50% 0;
|
|
||||||
margin: 0.1rem;
|
|
||||||
object-fit: contain;
|
object-fit: contain;
|
||||||
|
background-color: var(--color-profile-border);
|
||||||
|
border: 1px solid var(--color-profile-border);
|
||||||
}
|
}
|
||||||
|
|
||||||
.system-foundryvtt-reve-de-dragon .rdd-item-sheet-tarot img.profile-img {
|
.system-foundryvtt-reve-de-dragon .rdd-item-sheet-tarot img.profile-img {
|
||||||
@@ -440,7 +440,13 @@ table {border: 1px solid #7a7971;}
|
|||||||
.flex-grow-2 {
|
.flex-grow-2 {
|
||||||
flex-grow: 2;
|
flex-grow: 2;
|
||||||
}
|
}
|
||||||
|
.voyage-liste-survies {
|
||||||
|
max-width: 12rem;
|
||||||
|
}
|
||||||
/* Styles limited to foundryvtt-reve-de-dragon sheets */
|
/* Styles limited to foundryvtt-reve-de-dragon sheets */
|
||||||
|
.texte-dans-liste {
|
||||||
|
text-align: left;
|
||||||
|
}
|
||||||
.equipement-nom {
|
.equipement-nom {
|
||||||
flex-grow : 4;
|
flex-grow : 4;
|
||||||
margin: 0;
|
margin: 0;
|
||||||
@@ -963,12 +969,6 @@ section.sheet-body {
|
|||||||
padding: 0.25rem 0.5rem;
|
padding: 0.25rem 0.5rem;
|
||||||
}
|
}
|
||||||
|
|
||||||
.sheet header.sheet-header :is(.profile-img, .profile-img-token) {
|
|
||||||
object-fit: scale-down;
|
|
||||||
object-position: 50% 0;
|
|
||||||
margin: 0.5rem 0 0.5rem 0.5rem;
|
|
||||||
padding: 0;
|
|
||||||
}
|
|
||||||
.sheet header.sheet-header h1 {
|
.sheet header.sheet-header h1 {
|
||||||
flex: 3;
|
flex: 3;
|
||||||
}
|
}
|
||||||
@@ -1174,7 +1174,7 @@ ul.chat-list li:nth-child(odd) {
|
|||||||
border-radius: 0.25rem;
|
border-radius: 0.25rem;
|
||||||
padding: 0.1rem;
|
padding: 0.1rem;
|
||||||
flex: 1 1 1.5rem;
|
flex: 1 1 1.5rem;
|
||||||
display: flex !important;
|
display: flex;
|
||||||
align-items: center !important;
|
align-items: center !important;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
{
|
{
|
||||||
"id": "foundryvtt-reve-de-dragon",
|
"id": "foundryvtt-reve-de-dragon",
|
||||||
"title": "Rêve de Dragon",
|
"title": "Rêve de Dragon",
|
||||||
"version": "11.2.10",
|
"version": "11.2.15",
|
||||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.2.10.zip",
|
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.2.15.zip",
|
||||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
|
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
|
||||||
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
|
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
|
||||||
"compatibility": {
|
"compatibility": {
|
||||||
|
|||||||
@@ -1,8 +1,14 @@
|
|||||||
<h4>blessures</h4>
|
<h4>Blessures</h4>
|
||||||
<div>
|
<div>
|
||||||
<a class="chat-card-button creer-blessure-legere" data-tooltip="Ajouter une blessure légère"><i class="fas fa-plus-circle"></i> légère</a>
|
<a class="chat-card-button creer-blessure-legere" data-tooltip="Ajouter une légère"><i class="fas fa-plus-circle"></i> légère</a>
|
||||||
<a class="chat-card-button creer-blessure-grave" data-tooltip="Ajouter une blessure grave"><i class="fas fa-plus-circle"></i> grave</a>
|
<a class="chat-card-button creer-blessure-grave" data-tooltip="Ajouter une grave"><i class="fas fa-plus-circle"></i> grave</a>
|
||||||
<a class="chat-card-button creer-blessure-critique" data-tooltip="Ajouter une blessure critque"><i class="fas fa-plus-circle"></i> critique</a>
|
<a class="chat-card-button creer-blessure-critique" data-tooltip="Ajouter une critique"><i class="fas fa-plus-circle"></i> critique</a>
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<a class="chat-card-button subir-blessure-contusion" data-tooltip="Subir une contusion (avec perte d'Endurance)"><i class="fas fa-swords"></i> contusion</a>
|
||||||
|
<a class="chat-card-button subir-blessure-legere" data-tooltip="Subir une légère (avec perte d'Endurance)"><i class="fas fa-swords"></i> légère</a>
|
||||||
|
<a class="chat-card-button subir-blessure-grave" data-tooltip="Subir une grave (avec perte d'Endurance/Vie)"><i class="fas fa-swords"></i> grave</a>
|
||||||
|
<a class="chat-card-button subir-blessure-critique" data-tooltip="Subir une critique (avec perte d'Endurance/Vie)"><i class="fas fa-swords"></i> critique</a>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<ul class="item-list alterne-list">
|
<ul class="item-list alterne-list">
|
||||||
|
|||||||
@@ -1 +1,2 @@
|
|||||||
|
<img class="chat-icon" src="{{actor.img}}" data-tooltip="{{actor.name}}" />
|
||||||
<h4>C'est au tour de {{alias}} !</h4>
|
<h4>C'est au tour de {{alias}} !</h4>
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
<img class="chat-icon" src="{{actor.img}}" data-tooltip="{{actor.name}}" />
|
||||||
<h4>Résumé de santé pour {{alias}}</h4>
|
<h4>Résumé de santé pour {{alias}}</h4>
|
||||||
<div data-combatid="{{combatId}}" data-combatmessage="actor-turn-summary">{{blessuresStatus}}</div>
|
<div data-combatid="{{combatId}}" data-combatmessage="actor-turn-summary">{{blessuresStatus}}</div>
|
||||||
<div>Son état général est de : {{etatGeneral}} {{#if isSonne}} et est <strong>sonné</strong>{{/if}}</div>
|
<div>Son état général est de : {{etatGeneral}} {{#if isSonne}} et est <strong>sonné</strong>{{/if}}</div>
|
||||||
|
|||||||
@@ -5,6 +5,11 @@
|
|||||||
<div>
|
<div>
|
||||||
<img class="chat-icon" src="{{document.img}}" data-tooltip="{{document.name}}" />
|
<img class="chat-icon" src="{{document.img}}" data-tooltip="{{document.name}}" />
|
||||||
<p>{{linkCompendium document.pack document.id document.name}}</p>
|
<p>{{linkCompendium document.pack document.id document.name}}</p>
|
||||||
|
{{#if document.system.formule}}
|
||||||
|
<div class="poesie-extrait">
|
||||||
|
[[/r {{document.system.formule}}]]
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
{{#if document.system.description}}
|
{{#if document.system.description}}
|
||||||
<div class="poesie-extrait">
|
<div class="poesie-extrait">
|
||||||
{{{document.system.description}}}
|
{{{document.system.description}}}
|
||||||
|
|||||||
10
templates/voyage/chat-fatigue_voyage.hbs
Normal file
10
templates/voyage/chat-fatigue_voyage.hbs
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
<img class="chat-icon" src="{{actor.img}}" data-tooltip="{{actor.name}}" />
|
||||||
|
<p>{{actor.name}} s'est fatigué de {{perteFatigue}}
|
||||||
|
{{#if (and isVoyage (gt parameters.nombreHeures 0))}}
|
||||||
|
après {{parameters.nombreHeures}} heure{{#if (gt parameters.nombreHeures 1)}}s{{/if}}
|
||||||
|
de voyage {{lowerFirst parameters.typeTerrain.label}}
|
||||||
|
à {{parameters.vitesseDeplacement}} km/h<sup>dr</sup> (Fatigue par heure: {{parameters.fatigueHoraire}})
|
||||||
|
</p>
|
||||||
|
<p>{{parameters.typeTerrain.description}}
|
||||||
|
{{/if}}
|
||||||
|
</p>
|
||||||
58
templates/voyage/dialog-fatigue-voyage.hbs
Normal file
58
templates/voyage/dialog-fatigue-voyage.hbs
Normal file
@@ -0,0 +1,58 @@
|
|||||||
|
<form class="dialog-fatigue-voyage">
|
||||||
|
<div class="flexcol">
|
||||||
|
<div class="flexrow">
|
||||||
|
<label for="code-terrain" class="flex-shrink">Type de terrain</label>
|
||||||
|
<div>
|
||||||
|
<select type="text" name="code-terrain" value="{{typeTerrain.code}}" data-dtype="String">
|
||||||
|
{{#select typeTerrain.code}}
|
||||||
|
{{#each tableauFatigueMarche as |ligne|}}
|
||||||
|
<option value="{{ligne.code}}">{{ligne.label}} - {{ligne.description}}</option>
|
||||||
|
{{/each}}
|
||||||
|
{{/select}}
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="flexrow">
|
||||||
|
<label for="vitesse-deplacement" class="flex-shrink">Vitesse de marche</label>
|
||||||
|
<div>
|
||||||
|
<select type="text" name="vitesse-deplacement" value="{{vitesseDeplacement}}" data-dtype="String">
|
||||||
|
{{#select vitesseDeplacement}}
|
||||||
|
{{#each typeTerrain.vitesses as |rythme|}}
|
||||||
|
{{> 'systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs' vitesse=rythme.vitesse fatigue=rythme.fatigue}}
|
||||||
|
{{/each}}
|
||||||
|
{{/select}}
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="flexrow">
|
||||||
|
<label for="nombre-heures" class="flex-shrink">Nombre d'heures</label>
|
||||||
|
<div>
|
||||||
|
<input type="number" name="nombre-heures" class="number-x2 nombre-heures" data-dtype="Number" value="{{nombreHeures}}" min="1" max="8"/> heures
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="flexrow">
|
||||||
|
<label for="base-fatigue" class="flex-shrink">Fatigue à appliquer</label>
|
||||||
|
<div>
|
||||||
|
<input type="number" name="base-fatigue" class="number-x2 base-fatigue" data-dtype="Number" value="{{nombreHeures}}" min="1" max="60"/>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div><hr></div>
|
||||||
|
<div class="flexrow fatigue-actors-list">
|
||||||
|
<ul class="item-list alterne-list scrollable-list">
|
||||||
|
<li class="competence-header flexrow">
|
||||||
|
<span class="flex-grow-2">Personnage</span>
|
||||||
|
<span class="flex-grow-2">Survies</span>
|
||||||
|
<span class="flex-grow-1" data-tooltip="Ajustements à appliquer pour les personnages se reposant (par exemple, à cheval)">Ajustements</span>
|
||||||
|
</li>
|
||||||
|
{{#each playerActors as |selected|}}
|
||||||
|
{{>'systems/foundryvtt-reve-de-dragon/templates/voyage/fatigue-actor.hbs' voyageur=selected survies=@root.typeTerrain.survies}}
|
||||||
|
{{/each}}
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
<hr>
|
||||||
|
<div class="flexrow">
|
||||||
|
<span class="flex-shrink"></span>
|
||||||
|
<button name="appliquer-fatigue">Appliquer la fatigue</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</form>
|
||||||
23
templates/voyage/fatigue-actor.hbs
Normal file
23
templates/voyage/fatigue-actor.hbs
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
<li class="item flexrow list-item texte-dans-liste" data-actor-id="{{voyageur.actor.id}}">
|
||||||
|
<span class="flex-grow-2 flexrow">
|
||||||
|
<input type="checkbox" name="selectionner-acteur" {{#if voyageur.selected}}checked{{/if}}/>
|
||||||
|
<label>
|
||||||
|
<img class="chat-icon" src="{{voyageur.actor.img}}" data-tooltip="{{voyageur.actor.name}}" />
|
||||||
|
<span>{{voyageur.actor.name}}</span>
|
||||||
|
</label>
|
||||||
|
</span>
|
||||||
|
<span class="flex-grow-2">
|
||||||
|
<div class="flexcol ">
|
||||||
|
<label class="voyage-liste-survies">
|
||||||
|
{{#each voyageur.competencesVoyage as |comp key|}}
|
||||||
|
{{#if (array-includes ../survies key)}}
|
||||||
|
{{key}} {{comp.system.niveau}},
|
||||||
|
{{/if}}
|
||||||
|
{{/each}}
|
||||||
|
</label>
|
||||||
|
</div>
|
||||||
|
</span>
|
||||||
|
<span class="flex-grow-1">
|
||||||
|
<input type="number" name="ajustement-fatigue" class="number-x2 ajustement-fatigue" data-dtype="Number" value="{{voyageur.ajustementFatigue}}" min="-6" max="6"/>
|
||||||
|
</span>
|
||||||
|
</li>
|
||||||
1
templates/voyage/option-vitesse-fatigue.hbs
Normal file
1
templates/voyage/option-vitesse-fatigue.hbs
Normal file
@@ -0,0 +1 @@
|
|||||||
|
<option value="{{vitesse}}">{{vitesse}} km/h<sup>dr</sup> (Fatigue: {{fatigue}})</option>
|
||||||
Reference in New Issue
Block a user