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						| @@ -1,5 +1,168 @@ | ||||
| # v11.0 | ||||
| ## v11.1.1 - Les vertèbres de Werther de Zloth | ||||
| # 12.0 | ||||
|  | ||||
| ## 12.0.2 - Les pluies d'Astrobazzarh | ||||
| - **Support V12** | ||||
| - correction des actions techniques déleguées au MJ qui bloquaient les fenêtre de lancer de dés des joueurs (et plein d'autres) | ||||
| - la fenêtre de calendrier s'ouvre correctement | ||||
| - les dés draconiques peuvent de nouveau faire plus que 0 | ||||
| - adaptation de la fenêtre de recherche | ||||
| - correction des comparaisons de version pour les migrations automatiques | ||||
| - correction des roll.eveluate: l'option async est maintenant standard | ||||
| - correction des templates liés aux selections | ||||
| - correction de l'ajustement de luminosité de la scène selon l'heure | ||||
| - correction des images d'effets sur les tokens | ||||
| - correction de la vente par le tchat: seul le premier acheteur pouvait acheter | ||||
| - correction d'erreurs intempestives 'User ... lacks permission to update ...' | ||||
|  | ||||
| # 11.2 | ||||
| ## 11.2.21 - Le questionnement d'Akarlikarlikar | ||||
| - Une confirmation spécifique est demandée pour monter dans les terres médianes en cas de rencontre en attente | ||||
| - L'expérience en caractéristique sur les jets de chance et rêve actuels est mise dans la caractéristique correspondante | ||||
| - Les effets s'appliquent correctement sur les créatures | ||||
| - La date et l'heure (draconiques) sont affichées dans les messages du tchat | ||||
|  | ||||
| ## 11.2.20 - Le soulagement d'Akarlikarlikar | ||||
| - L'option "ajout de la difficulté d'attaque à l'encaissement" est affichée comme un modificateur d'encaissement | ||||
| - Les options d'encaissement alternatives fonctionnent avec la validation de l'encaissement par le gardien | ||||
| - La fenêtre d'astrologie du gardien affiche toutes les heures lues par un personnage | ||||
| - Si aucune expérience n'est gagnée, les autres effets à appliquer (comme la récupération de seuil après avoir vaincu un rêve de Dragon) s'appliquent normalement | ||||
| - Les tooltips de Foundry sont lisibles | ||||
| - On n'accorde plus les entités de cauchemar deux fois quand le gardien valide les encaissements | ||||
| - Les messages de récupération de rêve en cas de Rêve de Dragon sont clarifiés | ||||
|  | ||||
| ## 11.2.19 - Les hémorroïdes d'Akarlikarlikar | ||||
| - La validation des jets d'encaissement par le Gardien fonctionne de nouveau | ||||
|  | ||||
| ## 11.2.18 - Le bourrichon d'Akarlikarlikar | ||||
| - Les différentes listes de la feuille de personnage ont maintenant le bouton pour envoyer dans le tchat | ||||
|  | ||||
| ## 11.2.17 - Le cache-oeil d'Akarlikarlikar | ||||
| - Le titre des fenêtre d'objet affiche de nouveau le type traduit | ||||
| - Les tooltips des boutons edit/delete sont maintenant en Français | ||||
| - La case à cocher "Cacher les points de tâches" fonctionne de nouveau | ||||
| - Les personnages non-liés ne sont plus dans les liste de personnages joueurs pour le repos, le stress, la fatigue | ||||
| - L'utilisation de Thanatos est visible dans l'onglet Haut-Rêve pour indiquer que la prochaine queue est une ombre | ||||
| - La fenêtre des TMRs ne devrait plus afficher une zone noire au lieu de la carte. | ||||
|  | ||||
| ## 11.2.16 - Le Tri d'Akarlikarlikar | ||||
| - Tri alphabétique des items dans la fenêtre de création | ||||
| - Mise à jour comptage de monde | ||||
|  | ||||
| ## 11.2.15 - La Table d'Akarlikarlikar | ||||
| - Tirage automatique de la foce d'une rencontre (via la commande /tmrr) | ||||
| - Ajout de boutons pour ajouter des blessures "complètes" (ie avec perte d'endurance/vie) | ||||
|  | ||||
| ## 11.2.14 - Les petits pas d'Akarlikarlikar | ||||
| - Correction sur la gestion de la surprise | ||||
| - Ordre des messages sur les cases humides | ||||
|  | ||||
| ## 11.2.13 - Les cent pas d'Akarlikarlikar | ||||
| - Ajout de la commande /voyage pour gérer la fatigue de marche des voyageurs | ||||
|  | ||||
| ## 11.2.12 - Le somnifère  d'Akarlikarlikar | ||||
| - Fix: les potions enchantées n'empêchent plus de finir correctement Château Dormant | ||||
|  | ||||
| ## 11.2.11 - Le miroir d'Akarlikarlikar | ||||
| - Changement des images de compétence de créatures morsure/pinces pour être dans le thème | ||||
| - Suppression de la bordure autour des portraits d'acteurs, remplacés par un légèr éclaircissement du fond | ||||
| - Fix: le refoulement ajoute correctement un souffle et revient à 0 en cas d'échec | ||||
|  | ||||
| ## 11.2.10 - Les expériences d'Akarlikarlikar | ||||
| - En cas d'expérience des caractéristiques dérivées, | ||||
|   - si plusieurs caractéristiques pourraient recevoir l'expérience, une fenêtre demande au joueur | ||||
|   - si une seule caractéristique peut recevoir de l'expérience, c'est attribué automatiquement | ||||
| - Si la force est au maximum pour la taille personnage, on ne peut plus gagner d'expérience | ||||
|  | ||||
| ## 11.2.9 - La barbe d'Akarlikarlikar | ||||
| - Amélioration des textes de tooltips | ||||
| - Les tooltips sont plus dans le thème de couleur du système Rêve de Dragon  | ||||
| - Ajouts d'icones pour les attaque/initiative/soins dans les raccourcis sur les tokens (HUD) | ||||
| - Ajout d'une icône et transformation en bouton du lien pour accéder à l'astrologie et aux chiffres astraux | ||||
| - Suppression de message de log inutile sur chaque point de coeur | ||||
| - On peut désactiver l'ajustement astrologique sur les jets de chance (pour des jts de chances non liés à une heure)- Fix: suppression de quelques cas d'erreur lors de l'ouverture des TMR | ||||
| - Fix: suppression du warning de depréciation effects flags.core.statusId | ||||
| - Les sorts en réserve en fleuve sont indiqués sur toutes les cases fleuve | ||||
| - Changement de l'icône d'état d'empoignade pour suivre les couleurs des autres icônes d'état | ||||
|  | ||||
| ## 11.2.8 - L'éclairage d'Akarlikarlikar | ||||
| - l'ajustement de la lumière jour/nuit s'étale sur moins de temps (vaisseau et Lyre) | ||||
| - les nouveaux tooltips ne masquent plus l'information d'expérience | ||||
| - les jets de dés pour maîtriser les rencontres fonctionnent de nouveau | ||||
|  | ||||
| ## 11.2.7 - Les explications d'Akarlikarlikar | ||||
| - Ajout de tooltips sur la plupart des boutons, liens clickables, objets, tâches, ... | ||||
| - Fix: on peut de nouveau regarder l'inventaire avec les droits limités/observateur | ||||
|  | ||||
| ## 11.2.6 - Les réveils difficiles d'Akarlikarlikar | ||||
| - Les changements de points de Cœur sont temporaires jusqu'à fin Château Dormant | ||||
| - Fix: tous les petits fixes (feuille qui s'ouvre plus, compagnons animaux, potions qui bloquent Château Dormant, ...) | ||||
|  | ||||
| ## 11.2.2 - Les tendres moments d'Akarlikarlikar | ||||
| - On peut maintenant avoir des points de Cœur pour des suivants/compagnons | ||||
|   - diminuer les points de coeurs fait perdre du moral | ||||
|   - on peut proposer un tendre moment | ||||
|   - les jets de volonté peuvent être ajustés selon les points de Cœur | ||||
| - Fixes | ||||
|   - La résistance est de 1 par défaut pour les équipements | ||||
|   - Les armes de créatures sont de nouveau utilisables depuis les tokens | ||||
|   - Pas de notifications de signe draconique quand on regarde les TMR sans monter | ||||
|   - Correction d'un problème de contextes WebGL causé par des ouvertures/fermetures de TMRs | ||||
|   - On peut maintenant prendre un objet d'un acteur-token pour l'ajouter à un autre acteur | ||||
|   - On ne peut plus donner d'objets d'un acteur à un acteur-token | ||||
|   - L'état général est correctement calculé, affiché, et utilisé pour les animaux | ||||
|   - On peut ajouter des blessures manuellement aux animaux | ||||
|   - Le texte de la carte de Tarot "Le Gibet" est corrigé | ||||
|   - Sur Firefox, le calendrier est correctement initialisé, les ajustements astrologiques | ||||
|     ne bloquent plus les jets de dés | ||||
|  | ||||
| ## v11.2.1 - La technique d'Akarlikarlikar | ||||
| - On peut créer des armes pour Corps à corps et Esquive. Barreaux de chaise, armes improvisées, techniques d'art martiaux, pas de côté pour faire trébucher l'adversaire... A vous de voir comment imaginer de nouvelles "armes". | ||||
| - Les armes avec une résistance de 0 ne peuvent pas être utilisées, une image et un rappel indiquent qu'elles sont cassées | ||||
|  | ||||
| Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi | ||||
| ## v11.2.0 - Les Terres médianes d'Akarlikarlikar | ||||
| - Les TMRs sont redimensionables | ||||
| - Nouveaux graphismes plus lisibles dans les TMRs | ||||
| - Nouveau code couleur des icônes dans les TMR: | ||||
|   - noir: case innaccessible | ||||
|   - rouge: empêche l'usage du haut-rêve | ||||
|   - vert: bonus de tête de dragon permanent | ||||
|   - bleu: la case doit être vaincue | ||||
|   - blanc: effet temporaire (sort en réserve, présent des cités) | ||||
| - Fix: les déplacements aléatoires prennent bien compte des colonnes paires/impaires | ||||
| - Fix: Le Tricollet prend deux "L" | ||||
| - Fix: Les jets d'encaissement forcés par le gardien à un résultat inférieur à 11 ne peuvent plus donner un deuxième d10 négatif | ||||
|  | ||||
| # v11.1 | ||||
| ## v11.1.6 - Les dissections de Werther de Zloth | ||||
| - Fix: on peut de nouveau donner des compétences aux créatures | ||||
| - Fix: le délai de guérison d'une blessure rétrogradée est correctement appliqué | ||||
| - Fix: l'encaissement à valider par le MJ fonctionne de nouveau | ||||
|  | ||||
| ## v11.1.5 - Werther de Zloth l'Onirique | ||||
| - Fixes: | ||||
|   - la demande de défense ne marchait plus | ||||
|   - la tête réserve extensible crée bien une case de réserve extensible (à modifier) | ||||
|   - le souffle trou noir ajoute bien une case de trou noir | ||||
|   - la queue urgence draconique ne se transforme plus en idée fixe s'il y a des sorts en réserve | ||||
|   - l'ajout d'une nouvelle queue ne supprime plus l'insomnie | ||||
| - Amélioration des jets de vie | ||||
|   - un 1 sur le jet de vie est une réussite même si le personnage est dans le coma | ||||
|   - le temps avant le prochain jet est calculé et affiché | ||||
|   - un 20 sur le jet de vie signifie la mort immédiate | ||||
|   - si on dépasse le S.Const, le personnage est bien indiqué comme mort | ||||
|   - pas de jets de vie pour les morts | ||||
|  | ||||
| ## v11.1.4 - Werther de Zloth l'Onirique | ||||
| - Ajout du facteur de significative à côté du pourcentage dans le résultat des jets de dés pour rappeler que le pourcentage n'est pas diviasé | ||||
| - Fix: dans les TMRs, les tooltips affichent bien les informations de tous les effets sur la case | ||||
| - Fix: la fatigue et l'éthylisme sont de nouveau pris en compte dans le calcul de l'éthylisme | ||||
| - Fix: Le MJ peut correctement masquer les points de tâche requis | ||||
| - Fix: le jet d'appréciation n'utilise pas la compétence | ||||
| - Fix: la qualité négative n'est pas exotique, elle est juste mauvaise: on n'utilise pas la cuisine pour se retenir de jeter l'assiette | ||||
| - Esthétique: ne pas afficher "+0" pour les ajustements de jets/encaissement | ||||
|  | ||||
| ## v11.1.2 - Les vertèbres de Werther de Zloth | ||||
| - Fix: les jets d'encaissement fonctionnent de nouveau normalement | ||||
| - Macro "Mon personnage" permettant au joueur d'accéder à sa feuille de personnage depuis la barre de macros | ||||
|  | ||||
| @@ -25,6 +188,7 @@ | ||||
|   - certaines macros ne marchaient pas pour les créatures/entités/véhicules/commerces | ||||
|   - en cas de charge, les particulières sont toujours en force (p125) | ||||
|  | ||||
| # v11.0 | ||||
| ## v11.0.28 - les fractures de Khrachtchoum | ||||
| - La gravité de la blessure est affichée dans le résumé de l'encaissement | ||||
| - Lors du changement d'acteur pendant le round | ||||
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|   "TYPES": { | ||||
|     "Actor": {  | ||||
|       "Personnage": "Personnage", | ||||
|       "Creature": "Créature", | ||||
|       "Entite": "Entité de cauchemar", | ||||
|       "Commerce": "Commerce", | ||||
|       "Vehicule": "Véhicule" | ||||
|       "personnage": "Personnage", | ||||
|       "creature": "Créature", | ||||
|       "entite": "Entité de cauchemar", | ||||
|       "commerce": "Commerce", | ||||
|       "vehicule": "Véhicule" | ||||
|     }, | ||||
|     "Item": { | ||||
|       "Arme": "Arme", | ||||
|       "Armure": "Armure", | ||||
|       "Blessure": "Blessure", | ||||
|       "Casetmr": "TMR spéciale", | ||||
|       "Chant": "Chant", | ||||
|       "Competence": "Compétence", | ||||
|       "Competencecreature": "Compétence de créature", | ||||
|       "Conteneur": "Conteneur", | ||||
|       "Danse": "Danse", | ||||
|       "Extraitpoetique": "Extrait poetique", | ||||
|       "Faune": "Faune", | ||||
|       "Gemme": "Gemme", | ||||
|       "Herbe": "Herbe", | ||||
|       "Ingredient": "Ingrédient", | ||||
|       "Jeu": "Jeu", | ||||
|       "Livre": "Livre", | ||||
|       "Maladie": "Maladie", | ||||
|       "Meditation": "Méditation", | ||||
|       "Monnaie": "Monnaie", | ||||
|       "Munition": "Munition", | ||||
|       "Musique": "Musique", | ||||
|       "Nombreastral": "Nombre astral", | ||||
|       "Nourritureboisson": "Nourriture & boisson", | ||||
|       "Objet": "Objet", | ||||
|       "Oeuvre": "Oeuvre", | ||||
|       "Ombre": "Ombre de Thanatos", | ||||
|       "Plante": "Plante", | ||||
|       "Poison": "Poison", | ||||
|       "Possession": "Possession", | ||||
|       "Potion": "Potion", | ||||
|       "Queue": "Queue de Dragon", | ||||
|       "Recettealchimique": "Recette alchimique", | ||||
|       "Recettecuisine": "Recette de cuisine", | ||||
|       "Rencontre": "Rencontre TMR", | ||||
|       "Service": "Service", | ||||
|       "Signedraconique": "Signe draconique", | ||||
|       "Sort": "Sort", | ||||
|       "Sortreserve": "Sort en réserve", | ||||
|       "Souffle": "Souffle de Dragon", | ||||
|       "Tache": "Tâche", | ||||
|       "Tarot": "Carte de tarot", | ||||
|       "Tete": "Tête de Dragon" | ||||
|       "arme": "Arme", | ||||
|       "armure": "Armure", | ||||
|       "blessure": "Blessure", | ||||
|       "casetmr": "Case TMR spéciale", | ||||
|       "chant": "Chant", | ||||
|       "competence": "Compétence", | ||||
|       "competencecreature": "Compétence de créature", | ||||
|       "conteneur": "Conteneur", | ||||
|       "danse": "Danse", | ||||
|       "empoignade": "Empoignade", | ||||
|       "extraitpoetique": "Extrait poetique", | ||||
|       "faune": "Faune", | ||||
|       "gemme": "Gemme", | ||||
|       "herbe": "Herbe", | ||||
|       "ingredient": "Ingrédient", | ||||
|       "jeu": "Jeu", | ||||
|       "livre": "Livre", | ||||
|       "maladie": "Maladie", | ||||
|       "meditation": "Méditation", | ||||
|       "monnaie": "Monnaie", | ||||
|       "munition": "Munition", | ||||
|       "musique": "Musique", | ||||
|       "nombreastral": "Nombre astral", | ||||
|       "nourritureboisson": "Nourriture & boisson", | ||||
|       "objet": "Objet", | ||||
|       "oeuvre": "Oeuvre", | ||||
|       "ombre": "Ombre de Thanatos", | ||||
|       "plante": "Plante", | ||||
|       "poison": "Poison", | ||||
|       "possession": "Possession", | ||||
|       "potion": "Potion", | ||||
|       "queue": "Queue de Dragon", | ||||
|       "recettealchimique": "Recette alchimique", | ||||
|       "recettecuisine": "Recette de cuisine", | ||||
|       "rencontre": "Rencontre TMR", | ||||
|       "service": "Service", | ||||
|       "signedraconique": "Signe draconique", | ||||
|       "sort": "Sort", | ||||
|       "sortreserve": "Sort en réserve", | ||||
|       "souffle": "Souffle de Dragon", | ||||
|       "tache": "Tâche", | ||||
|       "tarot": "Carte de tarot", | ||||
|       "tete": "Tête de Dragon" | ||||
|     } | ||||
|   }, | ||||
|   "EFFECT": { | ||||
|   | ||||
							
								
								
									
										65
									
								
								module/achat-vente/chat-vente.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,65 @@ | ||||
| import { SYSTEM_RDD } from "../constants.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
|  | ||||
| const DETAIL_VENTE = 'detailVente'; | ||||
| const NB_LOTS = 'nbLotss'; | ||||
|  | ||||
| export class ChatVente { | ||||
|  | ||||
|   static getDetailVente(chatMessageId) { | ||||
|     const chatMessage = game.messages.get(chatMessageId) | ||||
|     if (!chatMessage) { | ||||
|       return undefined; | ||||
|     } | ||||
|     const nbLots = chatMessage.getFlag(SYSTEM_RDD, NB_LOTS) | ||||
|     const detail = foundry.utils.duplicate(chatMessage.getFlag(SYSTEM_RDD, DETAIL_VENTE)) | ||||
|     if (!detail.item) { | ||||
|       ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes") | ||||
|       return undefined; | ||||
|     } | ||||
|  | ||||
|     const vendeur = detail.vendeurId ? game.actors.get(detail.vendeurId) : undefined; | ||||
|     return foundry.utils.mergeObject(detail, | ||||
|       { | ||||
|         alias: vendeur?.name ?? game.user.name, | ||||
|         vendeur, | ||||
|         nbLots: nbLots, | ||||
|         chatMessageIdVente: chatMessageId | ||||
|       }) | ||||
|   } | ||||
|  | ||||
|   static getDetailAchatVente(chatMessageId) { | ||||
|     const acheteur = RdDUtility.getSelectedActor() | ||||
|     const detail = ChatVente.getDetailVente(chatMessageId) | ||||
|     if (!acheteur && !detail.vendeur) { | ||||
|       ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement"); | ||||
|       return undefined; | ||||
|     } | ||||
|     return foundry.utils.mergeObject(detail, { acheteur }) | ||||
|   } | ||||
|  | ||||
|   static async diminuerQuantiteAchatVente(chatMessageId, quantite) { | ||||
|     const chatMessage = game.messages.get(chatMessageId) | ||||
|     const vente = ChatVente.getDetailVente(chatMessageId) | ||||
|     vente.nbLots = Math.max(0, vente.nbLots - quantite) | ||||
|     await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots) | ||||
|  | ||||
|     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente); | ||||
|     chatMessage.update({ content: html }); | ||||
|     chatMessage.render(true); | ||||
|   } | ||||
|  | ||||
|   static async displayAchatVente(vente) { | ||||
|     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente); | ||||
|     const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html)) | ||||
|     await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots) | ||||
|     await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, { | ||||
|       item: vente.item, | ||||
|       properties: vente.item.getProprietes(), | ||||
|       vendeurId: vente.vendeurId, | ||||
|       tailleLot: vente.tailleLot, | ||||
|       quantiteIllimite: vente.quantiteIllimite, | ||||
|       prixLot: vente.prixLot | ||||
|     }) | ||||
|   } | ||||
| } | ||||
| @@ -1,34 +1,12 @@ | ||||
| import { Misc } from "./misc.js"; | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { ChatVente } from "./chat-vente.js"; | ||||
| 
 | ||||
| export class DialogItemAchat extends Dialog { | ||||
| 
 | ||||
|   static preparerAchat(chatButton) { | ||||
|     const vendeurId = chatButton.attributes['data-vendeurId']?.value; | ||||
|     const vendeur = vendeurId ? game.actors.get(vendeurId) : undefined; | ||||
|     const acheteur = RdDUtility.getSelectedActor(); | ||||
|     const json = chatButton.attributes['data-jsondata']?.value; | ||||
|     if (!acheteur && !vendeur) { | ||||
|       ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement"); | ||||
|       return undefined; | ||||
|     return ChatVente.getDetailAchatVente(RdDUtility.findChatMessageId(chatButton)) | ||||
|   } | ||||
|     if (!json) { | ||||
|       ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes") | ||||
|       return undefined; | ||||
|     } | ||||
| 
 | ||||
|     return { | ||||
|       item: JSON.parse(json), | ||||
|       vendeur, | ||||
|       acheteur, | ||||
|       nbLots: parseInt(chatButton.attributes['data-quantiteNbLots']?.value), | ||||
|       tailleLot: parseInt(chatButton.attributes['data-tailleLot']?.value ?? 1), | ||||
|       prixLot: Number(chatButton.attributes['data-prixLot']?.value ?? 0), | ||||
|       quantiteIllimite: chatButton.attributes['data-quantiteIllimite']?.value == 'true', | ||||
|       chatMessageIdVente: RdDUtility.findChatMessageId(chatButton), | ||||
|     }; | ||||
|   } | ||||
| 
 | ||||
| 
 | ||||
|   static async onAcheter({ item, vendeur, acheteur, tailleLot, prixLot, nbLots, quantiteIllimite, chatMessageIdVente }) { | ||||
|     const venteData = { | ||||
| @@ -38,17 +16,21 @@ export class DialogItemAchat extends Dialog { | ||||
|       acheteur, | ||||
|       tailleLot, | ||||
|       quantiteIllimite, | ||||
|       quantiteNbLots: nbLots, | ||||
|       nbLots, | ||||
|       choix: { seForcer: false, supprimerSiZero: true }, | ||||
|       prixLot, | ||||
|       isVente: prixLot > 0, | ||||
|       isConsommable: item.type == 'nourritureboisson' && acheteur?.isPersonnage(), | ||||
|       chatMessageIdVente | ||||
|     }; | ||||
|     } | ||||
|     if (venteData.vendeur?.id == venteData.acheteur?.id) { | ||||
|       ui.notifications.info("Inutile de se vendre à soi-même") | ||||
|       return | ||||
|     } | ||||
| 
 | ||||
|     DialogItemAchat.changeNombreLots(venteData, 1); | ||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData); | ||||
|     new DialogItemAchat(html, venteData).render(true); | ||||
|     DialogItemAchat.changeNombreLots(venteData, 1) | ||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData) | ||||
|     new DialogItemAchat(html, venteData).render(true) | ||||
|   } | ||||
| 
 | ||||
|   static changeNombreLots(venteData, nombreLots) { | ||||
| @@ -116,18 +98,18 @@ export class DialogItemAchat extends Dialog { | ||||
|     this.venteData.choix.seForcer = event.currentTarget.checked; | ||||
|   } | ||||
| 
 | ||||
|   setNombreLots(nombreLots) { | ||||
|   setNombreLots(nbLots) { | ||||
| 
 | ||||
|     if (!this.venteData.quantiteIllimite) { | ||||
|       if (!this.venteData.quantiteIllimite && nombreLots > this.venteData.quantiteNbLots) { | ||||
|         ui.notifications.warn(`Seulement ${this.venteData.quantiteNbLots} lots disponibles, vous ne pouvez pas en prendre ${nombreLots}`) | ||||
|       if (!this.venteData.quantiteIllimite && nbLots > this.venteData.nbLots) { | ||||
|         ui.notifications.warn(`Seulement ${this.venteData.nbLots} lots disponibles, vous ne pouvez pas en prendre ${nbLots}`) | ||||
|       } | ||||
|       nombreLots = Math.min(nombreLots, this.venteData.quantiteNbLots); | ||||
|       nbLots = Math.min(nbLots, this.venteData.nbLots); | ||||
|     } | ||||
| 
 | ||||
|     DialogItemAchat.changeNombreLots(this.venteData, nombreLots); | ||||
|     DialogItemAchat.changeNombreLots(this.venteData, nbLots); | ||||
| 
 | ||||
|     this.html.find(".nombreLots").val(nombreLots); | ||||
|     this.html.find(".nombreLots").val(nbLots); | ||||
|     this.html.find(".prixTotal").text(this.venteData.prixTotal); | ||||
|     this.html.find("span.total-sust").text(this.venteData.totalSust); | ||||
|     this.html.find("span.total-desaltere").text(this.venteData.totalDesaltere); | ||||
| @@ -1,29 +1,30 @@ | ||||
| import { HtmlUtility } from "./html-utility.js"; | ||||
| import { HtmlUtility } from "../html-utility.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { ChatVente } from "./chat-vente.js"; | ||||
| 
 | ||||
| export class DialogItemVente extends Dialog { | ||||
| 
 | ||||
|   static async display({ item, callback, quantiteMax = undefined }) { | ||||
|   static async display({ item, quantiteMax = undefined }) { | ||||
|     const quantite = quantiteMax ?? item.getQuantite() ?? 1; | ||||
|     const isOwned = item.parent; | ||||
|     const venteData = { | ||||
|       item: item, | ||||
|       alias: item.actor?.name ?? game.user.name, | ||||
|       vendeurId: item.actor?.id, | ||||
|       vendeurId: item.actor.id, | ||||
|       prixOrigine: item.calculerPrixCommercant(), | ||||
|       prixUnitaire: item.calculerPrixCommercant(), | ||||
|       prixLot: item.calculerPrixCommercant(), | ||||
|       tailleLot: 1, | ||||
|       quantiteNbLots: quantite, | ||||
|       quantiteMaxLots: quantite, | ||||
|       nbLots: quantite, | ||||
|       maxLots: quantite, | ||||
|       quantiteMax: quantite, | ||||
|       quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !isOwned, | ||||
|       isOwned: isOwned, | ||||
|     }; | ||||
|       quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !item.parent, | ||||
|       isOwned:  item.parent, | ||||
|     } | ||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData); | ||||
|     return new DialogItemVente(venteData, html, callback).render(true); | ||||
|     return new DialogItemVente(venteData, html).render(true); | ||||
|   } | ||||
| 
 | ||||
|   constructor(venteData, html, callback) { | ||||
|   constructor(venteData, html) { | ||||
|     let options = { classes: ["dialogvente"], width: 400, height: 'fit-content', 'z-index': 99999 }; | ||||
| 
 | ||||
|     let conf = { | ||||
| @@ -34,7 +35,6 @@ export class DialogItemVente extends Dialog { | ||||
|     }; | ||||
| 
 | ||||
|     super(conf, options); | ||||
|     this.callback = callback; | ||||
|     this.venteData = venteData; | ||||
|   } | ||||
| 
 | ||||
| @@ -43,7 +43,7 @@ export class DialogItemVente extends Dialog { | ||||
| 
 | ||||
|     this.html = html; | ||||
|     this.html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value))); | ||||
|     this.html.find(".quantiteNbLots").change(event => this.setNbLots(Number(event.currentTarget.value))); | ||||
|     this.html.find(".nbLots").change(event => this.setNbLots(Number(event.currentTarget.value))); | ||||
|     this.html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked)); | ||||
|     this.html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value))); | ||||
| 
 | ||||
| @@ -52,16 +52,24 @@ export class DialogItemVente extends Dialog { | ||||
| 
 | ||||
|   async onProposer(it) { | ||||
|     this.updateVente(this.getChoixVente()); | ||||
|     this.callback(this.venteData); | ||||
| 
 | ||||
|     this.venteData["properties"] = this.venteData.item.getProprietes(); | ||||
|     if (this.venteData.isOwned) { | ||||
|       if (this.venteData.nbLots * this.venteData.tailleLot > this.venteData.quantiteMax) { | ||||
|         ui.notifications.warn(`Vous avez ${this.venteData.quantiteMax} ${this.venteData.item.name}, ce n'est pas suffisant pour vendre ${this.venteData.nbLots} de ${this.venteData.tailleLot}`) | ||||
|         return; | ||||
|       } | ||||
|     } | ||||
|     await ChatVente.displayAchatVente(this.venteData) | ||||
|   } | ||||
| 
 | ||||
|   updateVente(update) { | ||||
|     mergeObject(this.venteData, update); | ||||
|     foundry.utils.mergeObject(this.venteData, update); | ||||
|   } | ||||
| 
 | ||||
|   getChoixVente() { | ||||
|     return { | ||||
|       quantiteNbLots: Number(this.html.find(".quantiteNbLots").val()), | ||||
|       nbLots: Number(this.html.find(".nbLots").val()), | ||||
|       tailleLot: Number(this.html.find(".tailleLot").val()), | ||||
|       quantiteIllimite: this.html.find(".quantiteIllimite").is(':checked'), | ||||
|       prixLot: Number(this.html.find(".prixLot").val()) | ||||
| @@ -77,26 +85,26 @@ export class DialogItemVente extends Dialog { | ||||
|     const maxLots = Math.floor(this.venteData.quantiteMax / tailleLot); | ||||
|     this.updateVente({ | ||||
|       tailleLot, | ||||
|       quantiteNbLots: Math.min(maxLots, this.venteData.quantiteNbLots), | ||||
|       quantiteMaxLots: maxLots, | ||||
|       nbLots: Math.min(maxLots, this.venteData.nbLots), | ||||
|       maxLots: maxLots, | ||||
|       prixLot: (tailleLot * this.venteData.prixOrigine).toFixed(2) | ||||
|     }); | ||||
| 
 | ||||
|     this.html.find(".prixLot").val(this.venteData.prixLot); | ||||
|     this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots); | ||||
|     this.html.find(".quantiteNbLots").attr("max", this.venteData.quantiteMaxLots) | ||||
|     this.html.find(".nbLots").val(this.venteData.nbLots); | ||||
|     this.html.find(".nbLots").attr("max", this.venteData.maxLots) | ||||
|   } | ||||
| 
 | ||||
|   setNbLots(nbLots) { | ||||
|     this.updateVente({ | ||||
|       quantiteNbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.quantiteMaxLots)) : nbLots | ||||
|       nbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.maxLots)) : nbLots | ||||
|     }) | ||||
|     this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots); | ||||
|     this.html.find(".nbLots").val(this.venteData.nbLots); | ||||
|   } | ||||
| 
 | ||||
|   setQuantiteIllimite(checked) { | ||||
|     this.updateVente({ quantiteIllimite: checked }) | ||||
|     this.html.find(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles"); | ||||
|     HtmlUtility.showControlWhen(this.html.find(".quantiteNbLots"), !this.venteData.quantiteIllimite) | ||||
|     HtmlUtility.showControlWhen(this.html.find(".nbLots"), !this.venteData.quantiteIllimite) | ||||
|   } | ||||
| } | ||||
| @@ -15,39 +15,38 @@ import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js"; | ||||
| import { RdDItem } from "./item.js"; | ||||
| import { RdDItemBlessure } from "./item/blessure.js"; | ||||
| import { RdDEmpoignade } from "./rdd-empoignade.js"; | ||||
| import { ChatUtility } from "./chat-utility.js"; | ||||
| import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js"; | ||||
| import { RdDCoeur } from "./coeur/rdd-coeur.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| /** | ||||
|  * Extend the basic ActorSheet with some very simple modifications | ||||
|  * @extends {ActorSheet} | ||||
|  */ | ||||
| export class RdDActorSheet extends RdDBaseActorReveSheet { | ||||
| export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return mergeObject(RdDBaseActorReveSheet.defaultOptions, { | ||||
|     return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html", | ||||
|       width: 550, | ||||
|       showCompNiveauBase: false, | ||||
|       vueArchetype: false, | ||||
|     }); | ||||
|     }, { inplace: false }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async getData() { | ||||
|     let formData = await super.getData(); | ||||
|     mergeObject(formData, | ||||
|       { | ||||
|     foundry.utils.mergeObject(formData, { | ||||
|       editable: this.isEditable, | ||||
|       cssClass: this.isEditable ? "editable" : "locked", | ||||
|         effects: this.actor.effects.map(e => foundry.utils.deepClone(e)), | ||||
|       limited: this.actor.limited, | ||||
|       owner: this.actor.isOwner, | ||||
|       biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }), | ||||
|       notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }), | ||||
|     }); | ||||
|     mergeObject(formData.calc, { | ||||
|     foundry.utils.mergeObject(formData.calc, { | ||||
|       surenc: this.actor.computeMalusSurEncombrement(), | ||||
|       surprise: RdDBonus.find(this.actor.getSurprise(false)).descr, | ||||
|       resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures), | ||||
| @@ -78,7 +77,7 @@ export class RdDActorSheet extends RdDBaseActorReveSheet { | ||||
|  | ||||
|       // toujours avoir une liste d'armes (pour mettre esquive et corps à corps) | ||||
|       const actor = this.actor; | ||||
|       formData.combat = duplicate(formData.armes); | ||||
|       formData.combat = foundry.utils.duplicate(formData.armes); | ||||
|       RdDItemArme.computeNiveauArmes(formData.combat, formData.competences); | ||||
|       formData.combat.push(RdDItemArme.mainsNues(actor)); | ||||
|       formData.combat.push(RdDItemArme.empoignade(actor)); | ||||
| @@ -118,6 +117,18 @@ export class RdDActorSheet extends RdDBaseActorReveSheet { | ||||
|  | ||||
|     HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue")); | ||||
|  | ||||
|     this.html.find('.subacteur-open').click(async event => { | ||||
|       const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id'); | ||||
|       this.openSubActeur(subActorId); | ||||
|     }) | ||||
|  | ||||
|     this.html.find('.show-hide-competences').click(async event => { | ||||
|       this.options.showCompNiveauBase = !this.options.showCompNiveauBase; | ||||
|       this.render(true); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.visu-tmr').click(async event => this.actor.displayTMR("visu")) | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
| @@ -126,35 +137,20 @@ export class RdDActorSheet extends RdDBaseActorReveSheet { | ||||
|       this.actor.conjurerPossession(poss) | ||||
|     }) | ||||
|  | ||||
|     this.html.find('.subacteur-label a').click(async event => { | ||||
|       let actorId = RdDSheetUtility.getEventItemData(event, 'actor-id'); | ||||
|       let actor = game.actors.get(actorId); | ||||
|       if (actor) { | ||||
|         actor.sheet.render(true); | ||||
|       } | ||||
|     }); | ||||
|     this.html.find('.subacteur-coeur-toggle a').click(async event => { | ||||
|       const subActorIdactorId = RdDSheetUtility.getEventItemData(event, 'subactor-id') | ||||
|       const coeurNombre = $(event.currentTarget).data('numero-coeur') | ||||
|       RdDCoeur.toggleSubActeurCoeur(this.actor.id, subActorIdactorId, coeurNombre) | ||||
|     }) | ||||
|     this.html.find('.subacteur-tendre-moment').click(async event => { | ||||
|       const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id') | ||||
|       RdDCoeur.startSubActeurTendreMoment(this.actor.id, subActorId) | ||||
|     }) | ||||
|     this.html.find('.subacteur-delete').click(async event => { | ||||
|       const li = RdDSheetUtility.getEventElement(event); | ||||
|       const actorId = li.data("actor-id"); | ||||
|       if (actorId) { | ||||
|         const subActor = game.actors.get(actorId); | ||||
|         RdDUtility.confirmerSuppressionSubacteur(this, subActor, li, () => { | ||||
|           console.log('Delete : ', subActor.id); | ||||
|           this.actor.removeSubacteur(subActor.id); | ||||
|           RdDUtility.slideOnDelete(this, li); | ||||
|         }); | ||||
|       } | ||||
|     }); | ||||
|     this.html.find('.experiencelog-delete').click(async event => { | ||||
|       const li = this.html.find(event.currentTarget)?.parents(".experiencelog"); | ||||
|       const key = Number(li.data("key") ?? -1); | ||||
|       await this.actor.deleteExperienceLog(key, 1); | ||||
|     }); | ||||
|     this.html.find('.experiencelog-delete-previous').click(async event => { | ||||
|       const li = this.html.find(event.currentTarget)?.parents(".experiencelog"); | ||||
|       const key = Number(li.data("key") ?? -1); | ||||
|       await this.actor.deleteExperienceLog(0, key + 1); | ||||
|     }); | ||||
|       const subActorId = li.data("subactor-id"); | ||||
|       this.deleteSubActeur(subActorId, li); | ||||
|     }) | ||||
|     this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event => { | ||||
|       this.actor.updateCompteurValue("stress", parseInt(event.target.value)); | ||||
|     }); | ||||
| @@ -162,16 +158,11 @@ export class RdDActorSheet extends RdDBaseActorReveSheet { | ||||
|       this.actor.updateCompteurValue("experience", parseInt(event.target.value)); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.creer-tache').click(async event => { | ||||
|       this.createEmptyTache(); | ||||
|     }); | ||||
|     this.html.find('.creer-tache').click(async event => this.createEmptyTache()); | ||||
|     this.html.find('.creer-une-oeuvre').click(async event => this.selectTypeOeuvreToCreate()); | ||||
|     this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2)); | ||||
|     this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4)); | ||||
|     this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6)); | ||||
|     this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2)); | ||||
|     this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4)); | ||||
|     this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6)); | ||||
|     this.html.find('.creer-une-oeuvre').click(async event => this.selectTypeOeuvreToCreate()); | ||||
|  | ||||
|     this.html.find('.blessure-premierssoins-done').change(async event => { | ||||
|       const blessure = this.getBlessure(event); | ||||
| @@ -191,71 +182,44 @@ export class RdDActorSheet extends RdDBaseActorReveSheet { | ||||
|     }); | ||||
|  | ||||
|     // Equip Inventory Item | ||||
|     this.html.find('.item-equip').click(async event => { | ||||
|       this.actor.equiperObjet(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle')) | ||||
|  | ||||
|     // Roll Carac | ||||
|     this.html.find('.chance-actuelle').click(async event => { | ||||
|       this.actor.rollCarac('chance-actuelle'); | ||||
|     }); | ||||
|     this.html.find('.chance-appel').click(async event => this.actor.rollAppelChance()) | ||||
|  | ||||
|     this.html.find('.chance-appel').click(async event => { | ||||
|       this.actor.rollAppelChance(); | ||||
|     }); | ||||
|     this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux()) | ||||
|     this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.meditation-label a').click(async event => this.actor.rollMeditation(RdDSheetUtility.getItemId(event))) | ||||
|  | ||||
|     // Roll Skill | ||||
|     this.html.find('[name="jet-astrologie"]').click(async event => { | ||||
|       this.actor.astrologieNombresAstraux(); | ||||
|     }); | ||||
|     this.html.find('.tache-label a').click(async event => { | ||||
|       this.actor.rollTache(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.meditation-label a').click(async event => { | ||||
|       this.actor.rollMeditation(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.chant-label a').click(async event => { | ||||
|       this.actor.rollChant(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.danse-label a').click(async event => { | ||||
|       this.actor.rollDanse(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.musique-label a').click(async event => { | ||||
|       this.actor.rollMusique(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.oeuvre-label a').click(async event => { | ||||
|       this.actor.rollOeuvre(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.jeu-label a').click(async event => { | ||||
|       this.actor.rollJeu(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.recettecuisine-label a').click(async event => { | ||||
|       this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.chant-label a').click(async event => this.actor.rollChant(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.danse-label a').click(async event => this.actor.rollDanse(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.musique-label a').click(async event => this.actor.rollMusique(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.oeuvre-label a').click(async event => this.actor.rollOeuvre(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event))) | ||||
|  | ||||
|     if (game.user.isGM) { | ||||
|       // experience log | ||||
|       this.html.find('.experiencelog-delete').click(async event => { | ||||
|         const li = this.html.find(event.currentTarget)?.parents(".experiencelog"); | ||||
|         const key = Number(li.data("key") ?? -1); | ||||
|         await this.actor.deleteExperienceLog(key, 1); | ||||
|       }); | ||||
|       this.html.find('.experiencelog-delete-previous').click(async event => { | ||||
|         const li = this.html.find(event.currentTarget)?.parents(".experiencelog"); | ||||
|         const key = Number(li.data("key") ?? -1); | ||||
|         await this.actor.deleteExperienceLog(0, key + 1); | ||||
|       }); | ||||
|       // Boutons spéciaux MJs | ||||
|     this.html.find('.forcer-tmr-aleatoire').click(async event => { | ||||
|       this.actor.reinsertionAleatoire("Action MJ"); | ||||
|     }); | ||||
|     this.html.find('.afficher-tmr').click(async event => { | ||||
|       this.actor.changeTMRVisible(); | ||||
|     }); | ||||
|       this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ")) | ||||
|       this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible()) | ||||
|     } | ||||
|  | ||||
|     // Points de reve actuel | ||||
|     this.html.find('.ptreve-actuel a').click(async event => { | ||||
|       this.actor.rollCarac('reve-actuel', true); | ||||
|     }); | ||||
|     this.html.find('.ptreve-actuel a').click(async event => this.actor.rollCarac('reve-actuel', true)) | ||||
|     this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor))) | ||||
|     this.html.find('.arme-label a').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)))) | ||||
|  | ||||
|     // Suite empoignade | ||||
|     this.html.find('.empoignade-label a').click(async event => { | ||||
|       let emp = RdDSheetUtility.getItem(event, this.actor) | ||||
|       RdDEmpoignade.onAttaqueEmpoignadeFromItem(emp) | ||||
|     }); | ||||
|     // Roll Weapon1 | ||||
|     this.html.find('.arme-label a').click(async event => { | ||||
|       let arme = this._getEventArmeCombat(event); | ||||
|       this.actor.rollArme(duplicate(arme)); | ||||
|     }); | ||||
|     // Initiative pour l'arme | ||||
|     this.html.find('.arme-initiative a').click(async event => { | ||||
|       let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id); | ||||
| @@ -267,21 +231,15 @@ export class RdDActorSheet extends RdDBaseActorReveSheet { | ||||
|       } | ||||
|     }); | ||||
|     // Display TMR | ||||
|     this.html.find('.visu-tmr').click(async event => { this.actor.displayTMR("visu") }) | ||||
|     this.html.find('.monte-tmr').click(async event => { this.actor.displayTMR("normal") }) | ||||
|     this.html.find('.monte-tmr-rapide').click(async event => { this.actor.displayTMR("rapide") }) | ||||
|  | ||||
|     this.html.find('.repos').click(async event => { await this.actor.repos() }) | ||||
|     this.html.find('.carac-xp-augmenter').click(async event => { | ||||
|       let caracName = event.currentTarget.name.replace("augmenter.", ""); | ||||
|       this.actor.updateCaracXPAuto(caracName); | ||||
|     }); | ||||
|     this.html.find('.competence-xp-augmenter').click(async event => { | ||||
|       this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.competence-stress-augmenter').click(async event => { | ||||
|       this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.monte-tmr').click(async event => this.actor.displayTMR("normal")) | ||||
|     this.html.find('.monte-tmr-rapide').click(async event => this.actor.displayTMR("rapide")) | ||||
|  | ||||
|     this.html.find('.repos').click(async event => await this.actor.repos()) | ||||
|  | ||||
|     this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", ""))) | ||||
|     this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.competence-stress-augmenter').click(async event => this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event))) | ||||
|  | ||||
|     if (this.options.vueDetaillee) { | ||||
|       // On carac change | ||||
| @@ -308,86 +266,28 @@ export class RdDActorSheet extends RdDBaseActorReveSheet { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value)); | ||||
|       }); | ||||
|       this.html.find('.nouvelle-incarnation').click(async event => this.actor.nouvelleIncarnation()) | ||||
|     } | ||||
|     this.html.find('.nouvelle-incarnation').click(async event => { | ||||
|       this.actor.nouvelleIncarnation(); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.show-hide-competences').click(async event => { | ||||
|       this.options.showCompNiveauBase = !this.options.showCompNiveauBase; | ||||
|       this.render(true); | ||||
|     }); | ||||
|  | ||||
|     // On pts de reve change | ||||
|     this.html.find('.pointsreve-value').change(async event => { | ||||
|       let reveValue = event.currentTarget.value; | ||||
|       this.actor.update({ "system.reve.reve.value": reveValue }); | ||||
|     }); | ||||
|     this.html.find('.pointsreve-value').change(async event => this.actor.update({ "system.reve.reve.value": event.currentTarget.value })) | ||||
|     this.html.find('.seuil-reve-value').change(async event => this.actor.setPointsDeSeuil(event.currentTarget.value)) | ||||
|  | ||||
|     // On seuil de reve change | ||||
|     this.html.find('.seuil-reve-value').change(async event => { | ||||
|       console.log("seuil-reve-value", event.currentTarget) | ||||
|       this.actor.setPointsDeSeuil(event.currentTarget.value); | ||||
|     }); | ||||
|     this.html.find('.stress-test').click(async event => this.actor.transformerStress()) | ||||
|     this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse')) | ||||
|     this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre')) | ||||
|     this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse')) | ||||
|     this.html.find('.ethylisme-test').click(async event => this.actor.jetEthylisme()) | ||||
|  | ||||
|  | ||||
|     this.html.find('.stress-test').click(async event => { | ||||
|       this.actor.transformerStress(); | ||||
|     }); | ||||
|     this.html.find('.moral-malheureux').click(async event => { | ||||
|       this.actor.jetDeMoral('malheureuse'); | ||||
|     }); | ||||
|     this.html.find('.moral-neutre').click(async event => { | ||||
|       this.actor.jetDeMoral('neutre'); | ||||
|     }); | ||||
|     this.html.find('.moral-heureux').click(async event => { | ||||
|       this.actor.jetDeMoral('heureuse'); | ||||
|     }); | ||||
|     this.html.find('.ethylisme-test').click(async event => { | ||||
|       this.actor.jetEthylisme(); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.jet-vie').click(async event => { | ||||
|       this.actor.jetVie(); | ||||
|     }); | ||||
|     this.html.find('.jet-endurance').click(async event => { | ||||
|       await this.jetEndurance(); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.vie-plus').click(async event => { | ||||
|       this.actor.santeIncDec("vie", 1); | ||||
|     }); | ||||
|     this.html.find('.vie-moins').click(async event => { | ||||
|       this.actor.santeIncDec("vie", -1); | ||||
|     }); | ||||
|     this.html.find('.ptreve-actuel-plus').click(async event => { | ||||
|       this.actor.reveActuelIncDec(1); | ||||
|     }); | ||||
|     this.html.find('.ptreve-actuel-moins').click(async event => { | ||||
|       this.actor.reveActuelIncDec(-1); | ||||
|     }); | ||||
|     this.html.find('.fatigue-plus').click(async event => { | ||||
|       this.actor.santeIncDec("fatigue", 1); | ||||
|     }); | ||||
|     this.html.find('.fatigue-moins').click(async event => { | ||||
|       this.actor.santeIncDec("fatigue", -1); | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   async jetEndurance() { | ||||
|     const endurance = this.actor.getEnduranceActuelle() | ||||
|     const result = await this.actor.jetEndurance(endurance); | ||||
|     ChatMessage.create({ | ||||
|       content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance} | ||||
|         <br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`, | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name) | ||||
|     }); | ||||
|     this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1)) | ||||
|     this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1)) | ||||
|     this.html.find('.fatigue-plus').click(async event => this.actor.santeIncDec("fatigue", 1)) | ||||
|     this.html.find('.fatigue-moins').click(async event => this.actor.santeIncDec("fatigue", -1)) | ||||
|   } | ||||
|  | ||||
|   getBlessure(event) { | ||||
|     const itemId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id'); | ||||
|     const blessure = this.actor.getItem(itemId, 'blessure'); | ||||
|     return blessure; | ||||
|     const blessureId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id'); | ||||
|     return this.actor.getItem(blessureId, 'blessure'); | ||||
|   } | ||||
|  | ||||
|   isCompetenceAffichable(competence) { | ||||
| @@ -401,6 +301,21 @@ export class RdDActorSheet extends RdDBaseActorReveSheet { | ||||
|     super._onDropActor(event, dragData); | ||||
|   } | ||||
|  | ||||
|   openSubActeur(actorId) { | ||||
|     game.actors.get(actorId)?.sheet.render(true) | ||||
|   } | ||||
|  | ||||
|   deleteSubActeur(actorId, li) { | ||||
|     if (actorId) { | ||||
|       const subActor = game.actors.get(actorId); | ||||
|       RdDUtility.confirmSubActeurDelete(this, subActor, li, () => { | ||||
|         console.log('Delete : ', subActor.id); | ||||
|         this.actor.deleteSubActeur(subActor.id); | ||||
|         RdDUtility.slideOnDelete(this, li); | ||||
|       }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async selectTypeOeuvreToCreate() { | ||||
|     let types = RdDItem.getTypesOeuvres(); | ||||
| @@ -470,7 +385,7 @@ export class RdDActorSheet extends RdDBaseActorReveSheet { | ||||
|   async _onSplitItem(item, split) { | ||||
|     if (split >= 1 && split < item.system.quantite) { | ||||
|       await item.diminuerQuantite(split); | ||||
|       const splitItem = duplicate(item); | ||||
|       const splitItem = foundry.utils.duplicate(item); | ||||
|       splitItem.system.quantite = split; | ||||
|       await this.actor.createEmbeddedDocuments('Item', [splitItem]) | ||||
|     } | ||||
|   | ||||
							
								
								
									
										696
									
								
								module/actor.js
									
									
									
									
									
								
							
							
						
						| @@ -1,3 +1,4 @@ | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||
| import { RdDBaseActorSheet } from "./base-actor-sheet.js"; | ||||
|  | ||||
| @@ -10,7 +11,7 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return mergeObject(RdDBaseActorSheet.defaultOptions, { | ||||
|     return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, { | ||||
|       width: 550 | ||||
|     }); | ||||
|   } | ||||
| @@ -23,42 +24,18 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet { | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('.encaisser-direct').click(async event => { | ||||
|       this.actor.encaisser(); | ||||
|     }) | ||||
|     this.html.find('.remise-a-neuf').click(async event => { | ||||
|     this.html.find('.encaisser-direct').click(async event => this.actor.encaisser()) | ||||
|     this.html.find('.carac-label a').click(async event => this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes.name.value))); | ||||
|     this.html.find('a.competence-label').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event))); | ||||
|     this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1)); | ||||
|     this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1)); | ||||
|  | ||||
|     if (game.user.isGM) { | ||||
|         this.actor.remiseANeuf(); | ||||
|       this.html.find('.remise-a-neuf').click(async event => this.actor.remiseANeuf()) | ||||
|       this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect'))); | ||||
|       this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects()); | ||||
|     } | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.carac-label a').click(async event => { | ||||
|       let caracName = event.currentTarget.attributes.name.value; | ||||
|       this.actor.rollCarac(caracName.toLowerCase()); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('a.competence-label').click(async event => { | ||||
|       this.actor.rollCompetence(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.delete-active-effect').click(async event => { | ||||
|       if (game.user.isGM) { | ||||
|         let effect = this.html.find(event.currentTarget).parents(".active-effect").data('effect'); | ||||
|         this.actor.removeEffect(effect); | ||||
|       } | ||||
|     }); | ||||
|     this.html.find('.enlever-tous-effets').click(async event => { | ||||
|       if (game.user.isGM) { | ||||
|         await this.actor.removeEffects(); | ||||
|       } | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.endurance-plus').click(async event => { | ||||
|       this.actor.santeIncDec("endurance", 1); | ||||
|     }); | ||||
|     this.html.find('.endurance-moins').click(async event => { | ||||
|       this.actor.santeIncDec("endurance", -1); | ||||
|     }); | ||||
|   } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -174,38 +174,38 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|       } | ||||
|       const path = getFieldPath(fieldName); | ||||
|       if (path) { | ||||
|         await this.updateEmbeddedDocuments('Item', [{ _id: competence.id, [path]: value }]); // updates one EmbeddedEntity | ||||
|         await competence.update({ [path]: value }); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   isEffectAllowed(statusId) { return true } | ||||
|   isEffectAllowed(effectId) { return false } | ||||
|  | ||||
|   getEffects(filter = e => true) { | ||||
|     return this.getEmbeddedCollection("ActiveEffect").filter(filter); | ||||
|   } | ||||
|  | ||||
|   getEffect(statusId) { | ||||
|     return this.getEmbeddedCollection("ActiveEffect").find(it => it.flags?.core?.statusId == statusId); | ||||
|   getEffect(effectId) { | ||||
|     return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId)); | ||||
|   } | ||||
|    | ||||
|   async setEffect(statusId, status) { | ||||
|     if (this.isEffectAllowed(statusId)) { | ||||
|       const effect = this.getEffect(statusId); | ||||
|   async setEffect(effectId, status) { | ||||
|     if (this.isEffectAllowed(effectId)) { | ||||
|       const effect = this.getEffect(effectId); | ||||
|       if (!status && effect) { | ||||
|         await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]); | ||||
|       } | ||||
|       if (status && !effect) { | ||||
|         await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.status(statusId)]); | ||||
|         await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)]); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|    | ||||
|   async removeEffect(statusId) { | ||||
|     const effect = this.getEffect(statusId); | ||||
|   async removeEffect(id) { | ||||
|     const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id); | ||||
|     if (effect) { | ||||
|       await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]); | ||||
|       await this.deleteEmbeddedDocuments('ActiveEffect', [id]); | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -286,12 +286,12 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|  | ||||
|   getCarac() { | ||||
|     // TODO: le niveau d'une entité de cauchemar devrait être exclu... | ||||
|     const carac = mergeObject(duplicate(this.system.carac), | ||||
|     return foundry.utils.mergeObject(this.system.carac, | ||||
|       { | ||||
|         'reve-actuel': this.getCaracReveActuel(), | ||||
|         'chance-actuelle': this.getCaracChanceActuelle() | ||||
|     }); | ||||
|     return carac; | ||||
|       }, | ||||
|       { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -362,6 +362,10 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|    */ | ||||
|   rollArme(arme, categorieArme = "competence") { | ||||
|     let compToUse = this.$getCompetenceArme(arme, categorieArme) | ||||
|     if (!RdDItemArme.isArmeUtilisable(arme)) { | ||||
|       ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`) | ||||
|       return | ||||
|     } | ||||
|     if (!Targets.hasTargets()) { | ||||
|       RdDConfirm.confirmer({ | ||||
|         settingConfirmer: "confirmer-combat-sans-cible", | ||||
| @@ -374,17 +378,16 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|           this.rollCompetence(compToUse, { tryTarget: false }) | ||||
|         } | ||||
|       }); | ||||
|       return; | ||||
|       return | ||||
|     } | ||||
|  | ||||
|     Targets.selectOneToken(target => { | ||||
|       if (Targets.isTargetEntite(target)) { | ||||
|         ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`); | ||||
|         return; | ||||
|         return | ||||
|       } | ||||
|  | ||||
|       const competence = this.getCompetence(compToUse) | ||||
|       //console.log("RollArme", competence, arme) | ||||
|       if (competence.isCompetencePossession()) { | ||||
|         return RdDPossession.onAttaquePossession(target, this, competence); | ||||
|       } | ||||
| @@ -422,21 +425,9 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|     if (attacker && !await attacker.accorder(this, 'avant-encaissement')) { | ||||
|       return; | ||||
|     } | ||||
|     const attackerId = attacker?.id; | ||||
|     if (ReglesOptionnelles.isUsing('validation-encaissement-gr') && !game.user.isGM) { | ||||
|       RdDBaseActor.remoteActorCall({ | ||||
|         tokenId: this.token?.id, | ||||
|         actorId: this.id, | ||||
|         method: 'appliquerEncaissement', | ||||
|         args: [rollData, show, attackerId] | ||||
|       }); | ||||
|       return; | ||||
|     } | ||||
|  | ||||
|     const armure = await this.computeArmure(rollData); | ||||
|     if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) { | ||||
|       DialogValidationEncaissement.validerEncaissement(this, rollData, armure, | ||||
|         jet => this.$onEncaissement(jet, show, attacker)); | ||||
|     if (ReglesOptionnelles.isUsing('validation-encaissement-gr')){ | ||||
|       await this.encaisserDommagesValidationGR(rollData, armure, attacker?.id, show); | ||||
|     }  | ||||
|     else { | ||||
|       const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE }); | ||||
| @@ -444,6 +435,21 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async encaisserDommagesValidationGR(rollData, armure, attackerId, show) { | ||||
|     if (!game.user.isGM) { | ||||
|       RdDBaseActor.remoteActorCall({ | ||||
|         tokenId: this.token?.id, | ||||
|         actorId: this.id, | ||||
|         method: 'encaisserDommagesValidationGR', | ||||
|         args: [rollData, armure, attackerId, show] | ||||
|       }); | ||||
|     } else { | ||||
|       const attacker = game.actors.get(attackerId); | ||||
|       DialogValidationEncaissement.validerEncaissement(this, rollData, armure, | ||||
|         jet => this.$onEncaissement(jet, show, attacker)); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async $onEncaissement(jet, show, attacker) { | ||||
|     await this.onAppliquerJetEncaissement(jet, attacker); | ||||
|     await this.$afficherEncaissement(jet, show); | ||||
| @@ -452,7 +458,7 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|   async onAppliquerJetEncaissement(encaissement, attacker) { } | ||||
|  | ||||
|   async $afficherEncaissement(encaissement, show) { | ||||
|     mergeObject(encaissement, { | ||||
|     foundry.utils.mergeObject(encaissement, { | ||||
|       alias: this.name, | ||||
|       hasPlayerOwner: this.hasPlayerOwner, | ||||
|       show: show ?? {} | ||||
| @@ -464,7 +470,7 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|     }); | ||||
|  | ||||
|     if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) { | ||||
|       encaissement = duplicate(encaissement); | ||||
|       encaissement = foundry.utils.duplicate(encaissement); | ||||
|       encaissement.isGM = true; | ||||
|       ChatMessage.create({ | ||||
|         whisper: ChatMessage.getWhisperRecipients("GM"), | ||||
|   | ||||
							
								
								
									
										46
									
								
								module/actor/base-actor-sang-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,46 @@ | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { RdDItemBlessure } from "../item/blessure.js"; | ||||
| import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| /** | ||||
|  * Extend the basic ActorSheet with some very simple modifications | ||||
|  * @extends {ActorSheet} | ||||
|  */ | ||||
| export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2)); | ||||
|     this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4)); | ||||
|     this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6)); | ||||
|  | ||||
|     this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2)); | ||||
|     this.html.find('.subir-blessure-legere').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2)); | ||||
|     this.html.find('.subir-blessure-grave').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 4)); | ||||
|     this.html.find('.subir-blessure-critique').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 6)); | ||||
|  | ||||
|     this.html.find('.jet-vie').click(async event => this.actor.jetDeVie()) | ||||
|     this.html.find('.jet-endurance').click(async event => await this.jetEndurance()) | ||||
|  | ||||
|     this.html.find('.vie-plus').click(async event => this.actor.santeIncDec("vie", 1)) | ||||
|     this.html.find('.vie-moins').click(async event => this.actor.santeIncDec("vie", -1)) | ||||
|   } | ||||
|  | ||||
|   async jetEndurance() { | ||||
|     const endurance = this.actor.getEnduranceActuelle() | ||||
|     const result = await this.actor.jetEndurance(endurance); | ||||
|     ChatMessage.create({ | ||||
|       content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance} | ||||
|         <br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`, | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name) | ||||
|     }); | ||||
|   } | ||||
|  | ||||
| } | ||||
| @@ -20,25 +20,17 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|   getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) } | ||||
|   getSConst() { return 0 } | ||||
|  | ||||
|   getEnduranceMax() { | ||||
|     return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE)); | ||||
|   } | ||||
|   getEnduranceMax() { return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE)) } | ||||
|  | ||||
|   getFatigueActuelle() { | ||||
|     if (ReglesOptionnelles.isUsing("appliquer-fatigue")) { | ||||
|       return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value)); | ||||
|       return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value ?? 0)); | ||||
|     } | ||||
|     return 0; | ||||
|   } | ||||
|  | ||||
|   getFatigueRestante() { | ||||
|     return this.getFatigueMax() - this.getFatigueActuelle(); | ||||
|   } | ||||
|  | ||||
|   getFatigueMin() { | ||||
|     return this.system.sante.endurance.max - this.system.sante.endurance.value; | ||||
|   } | ||||
|  | ||||
|   getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() } | ||||
|   getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value } | ||||
|   getFatigueMax() { return this.getEnduranceMax() * 2 } | ||||
|  | ||||
|   malusFatigue() { | ||||
| @@ -56,17 +48,17 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|     return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal)); | ||||
|   } | ||||
|  | ||||
|   isDead() { | ||||
|     return this.system.sante.vie.value < -this.getSConst() | ||||
|   } | ||||
|   isDead() { return this.system.sante.vie.value < -this.getSConst() } | ||||
|  | ||||
|   nbBlessuresLegeres() { return this.itemTypes[TYPES.blessure].filter(it => it.isLegere()).length } | ||||
|   nbBlessuresGraves() { return this.itemTypes[TYPES.blessure].filter(it => it.isGrave()).length } | ||||
|   nbBlessuresCritiques() { return this.itemTypes[TYPES.blessure].filter(it => it.isCritique()).length } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   computeResumeBlessure() { | ||||
|     const blessures = this.filterItems(it => it.system.gravite > 0, 'blessure') | ||||
|  | ||||
|     const nbLegeres = blessures.filter(it => it.isLegere()).length; | ||||
|     const nbGraves = blessures.filter(it => it.isGrave()).length; | ||||
|     const nbCritiques = blessures.filter(it => it.isCritique()).length; | ||||
|     const nbLegeres = this.nbBlessuresLegeres() | ||||
|     const nbGraves = this.nbBlessuresGraves() | ||||
|     const nbCritiques = this.nbBlessuresCritiques() | ||||
|  | ||||
|     if (nbLegeres + nbGraves + nbCritiques == 0) { | ||||
|       return "Aucune blessure"; | ||||
| @@ -89,7 +81,6 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|   } | ||||
|  | ||||
|   blessuresASoigner() { return [] } | ||||
|   getEtatGeneral(options = { ethylisme: false }) { return 0 } | ||||
|  | ||||
|   async computeArmure(attackerRoll) { return this.getProtectionNaturelle() } | ||||
|   async remiseANeuf() { } | ||||
| @@ -98,12 +89,12 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|   /* -------------------------------------------- */ | ||||
|  | ||||
|   async onAppliquerJetEncaissement(encaissement, attacker) { | ||||
|     const santeOrig = duplicate(this.system.sante); | ||||
|     const santeOrig = foundry.utils.duplicate(this.system.sante); | ||||
|     const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table | ||||
|     const perteVie = await this.santeIncDec("vie", -encaissement.vie); | ||||
|     const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique()); | ||||
|  | ||||
|     mergeObject(encaissement, { | ||||
|     foundry.utils.mergeObject(encaissement, { | ||||
|       resteEndurance: perteEndurance.newValue, | ||||
|       sonne: perteEndurance.sonne, | ||||
|       jetEndurance: perteEndurance.jetEndurance, | ||||
| @@ -117,7 +108,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|     if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) { | ||||
|       return; | ||||
|     } | ||||
|     const sante = duplicate(this.system.sante) | ||||
|     const sante = foundry.utils.duplicate(this.system.sante) | ||||
|     let compteur = sante[name]; | ||||
|     if (!compteur) { | ||||
|       return; | ||||
| @@ -144,7 +135,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|       result.perte = perte; | ||||
|       if (perte > 1) { | ||||
|         // Peut-être sonné si 2 points d'endurance perdus d'un coup | ||||
|         mergeObject(result, await this.jetEndurance(result.newValue)); | ||||
|         foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue)); | ||||
|       } else if (inc > 0) { | ||||
|         await this.setSonne(false); | ||||
|       } | ||||
| @@ -165,6 +156,16 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   _computeEnduranceMax() { | ||||
|     const diffVie = this.system.sante.vie.max - this.system.sante.vie.value; | ||||
|     const maxEndVie = this.system.sante.endurance.max - (diffVie * 2); | ||||
|     const nbGraves = this.countBlessures(it => it.isGrave()) > 0 | ||||
|     const nbCritiques = this.countBlessures(it => it.isCritique()) > 0 | ||||
|     const maxEndGraves = Math.floor(this.system.sante.endurance.max / (2 * nbGraves)); | ||||
|     const maxEndCritiques = nbCritiques > 0 ? 1 : this.system.sante.endurance.max; | ||||
|     return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques)); | ||||
|   } | ||||
|  | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async ajouterBlessure(encaissement, attacker = undefined) { | ||||
| @@ -188,7 +189,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|       this.setEffect(STATUSES.StatusComma, true); | ||||
|       encaissement.mort = true; | ||||
|       ChatMessage.create({ | ||||
|         content: `<img class="chat-icon" src="icons/svg/skull.svg" alt="charge" /> | ||||
|         content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" /> | ||||
|         <strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>` | ||||
|       }); | ||||
|     } | ||||
| @@ -206,26 +207,36 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async jetVie() { | ||||
|     let roll = await RdDDice.roll("1d20"); | ||||
|     let msgText = "Jet de Vie : " + roll.total + " / " + this.system.sante.vie.value + "<br>"; | ||||
|     if (roll.total <= this.system.sante.vie.value) { | ||||
|       msgText += "Jet réussi, pas de perte de point de vie (prochain jet dans 1 round pour 1 critique, SC minutes pour une grave)"; | ||||
|       if (roll.total == 1) { | ||||
|         msgText += "La durée entre 2 jets de vie est multipliée par 20 (20 rounds pour une critique, SCx20 minutes pour une grave)"; | ||||
|   async jetDeVie() { | ||||
|     if (this.isDead()) { | ||||
|       ChatMessage.create({ content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, whisper: ChatMessage.getWhisperRecipients(this.name) }); | ||||
|       return | ||||
|     } | ||||
|     const jetDeVie = await RdDDice.roll("1d20"); | ||||
|  | ||||
|     const sConst = this.getSConst(); | ||||
|     const vie = this.system.sante.vie.value; | ||||
|     const isCritique = this.nbBlessuresCritiques() > 0; | ||||
|     const isGrave = this.nbBlessuresGraves(); | ||||
|     const isEchecTotal = jetDeVie.total == 20; | ||||
|     const isSuccess = jetDeVie.total == 1 || jetDeVie.total <= vie; | ||||
|     const perte = isSuccess ? 0 : 1 + (isEchecTotal ? vie + sConst : 0) | ||||
|     const prochainJet = (jetDeVie.total == 1 && vie > 0 ? 20 : 1) * (isCritique ? 1 : isGrave > 0 ? sConst : 0) | ||||
|  | ||||
|     let msgText = `Jet de Vie: <strong>${jetDeVie.total} / ${vie}</strong>` | ||||
|     if (isSuccess) { | ||||
|       msgText += "<br>Réussi, pas de perte de point de vie." | ||||
|     } else { | ||||
|       msgText += "Jet échoué, vous perdez 1 point de vie"; | ||||
|       await this.santeIncDec("vie", -1); | ||||
|       if (roll.total == 20) { | ||||
|         msgText += "Votre personnage est mort !!!!!"; | ||||
|       msgText += `<br>Echoué, perte ${perte} point de vie`; | ||||
|       await this.santeIncDec("vie", -perte); | ||||
|     } | ||||
|     if (this.isDead()) { | ||||
|       msgText += `<br><strong>${this.name} est mort !!!!</strong>`; | ||||
|     } | ||||
|     const message = { | ||||
|       content: msgText, | ||||
|       whisper: ChatMessage.getWhisperRecipients(this.name) | ||||
|     }; | ||||
|     ChatMessage.create(message); | ||||
|     else if (prochainJet > 0) { | ||||
|       msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}` | ||||
|     } | ||||
|     ChatMessage.create({ content: msgText, whisper: ChatMessage.getWhisperRecipients(this.name) }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -238,7 +249,6 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|     return { jetEndurance, sonne } | ||||
|   } | ||||
|  | ||||
|  | ||||
|   async finDeRoundBlessures() { | ||||
|     const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length; | ||||
|     if (nbGraves > 0) { | ||||
| @@ -259,17 +269,14 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|     return this.getEffect(STATUSES.StatusStunned); | ||||
|   } | ||||
|  | ||||
|   isEffectAllowed(effectId) { return true } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async computeEtatGeneral() { | ||||
|     this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme(); | ||||
|   } | ||||
|  | ||||
|   malusVie() { | ||||
|     return Math.min(this.system.sante.vie.value - this.system.sante.vie.max, 0); | ||||
|   } | ||||
|   async computeEtatGeneral() { this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme() } | ||||
|   getEtatGeneral(options = { ethylisme: false }) { return this.system.compteurs.etat.value } | ||||
|  | ||||
|   malusVie() { return Math.min(this.system.sante.vie.value - this.system.sante.vie.max, 0) } | ||||
|   malusEthylisme() { return 0 } | ||||
|   malusFatigue() { return 0 } | ||||
|  | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -15,13 +15,12 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     RdDUtility.initAfficheContenu(); | ||||
|     return mergeObject(ActorSheet.defaultOptions, { | ||||
|     return foundry.utils.mergeObject(ActorSheet.defaultOptions, { | ||||
|       classes: ["rdd", "sheet", "actor"], | ||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], | ||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }], | ||||
|       vueDetaillee: false | ||||
|     }); | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -38,7 +37,9 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|       system: this.actor.system, | ||||
|       description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }), | ||||
|       notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }), | ||||
|       options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable) | ||||
|       options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable), | ||||
|       effects: this.actor.effects, | ||||
|       config: game.system.rdd.config | ||||
|     } | ||||
|  | ||||
|     RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes); | ||||
| @@ -132,20 +133,14 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|     super.activateListeners(html); | ||||
|     this.html = html; | ||||
|  | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('.item-action').click(async event => { | ||||
|       const item = RdDSheetUtility.getItem(event, this.actor); | ||||
|       item?.actionPrincipale(this.actor, async () => this.render()) | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.conteneur-name a').click(async event => { | ||||
|       RdDUtility.toggleAfficheContenu(this.getItemId(event)); | ||||
|       this.render(true); | ||||
|     }); | ||||
|     this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat()); | ||||
|     this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true)) | ||||
|     this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat()); | ||||
|     this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat()); | ||||
|  | ||||
|     this.html.find('.recherche') | ||||
|       .each((index, field) => { | ||||
|         this._rechercheSelectArea(field); | ||||
| @@ -153,9 +148,16 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|       .keyup(async event => this._rechercherKeyup(event)) | ||||
|       .change(async event => this._rechercherKeyup(event)); | ||||
|     this.html.find('.recherche').prop("disabled", false); | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('.item-action').click(async event => { | ||||
|       const item = RdDSheetUtility.getItem(event, this.actor); | ||||
|       item?.actionPrincipale(this.actor, async () => this.render()) | ||||
|     }); | ||||
|  | ||||
|  | ||||
|     this.html.find('.item-split').click(async event => { | ||||
|       const item = this.getItem(event); | ||||
|       RdDSheetUtility.splitItem(item, this.actor); | ||||
| @@ -312,7 +314,7 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|   async _onSplitItem(item, split) { | ||||
|     if (split >= 1 && split < item.system.quantite) { | ||||
|       await item.diminuerQuantite(split); | ||||
|       const splitItem = duplicate(item); | ||||
|       const splitItem = foundry.utils.duplicate(item); | ||||
|       splitItem.system.quantite = split; | ||||
|       await this.actor.createEmbeddedDocuments('Item', [splitItem]) | ||||
|     } | ||||
|   | ||||
| @@ -1,3 +1,4 @@ | ||||
| import { ChatVente } from "../achat-vente/chat-vente.js"; | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { SYSTEM_SOCKET_ID } from "../constants.js"; | ||||
| import { Grammar } from "../grammar.js"; | ||||
| @@ -8,19 +9,16 @@ import { RdDAudio } from "../rdd-audio.js"; | ||||
| import { RdDConfirm } from "../rdd-confirm.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { SystemCompendiums } from "../settings/system-compendiums.js"; | ||||
| import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js"; | ||||
|  | ||||
| export class RdDBaseActor extends Actor { | ||||
|   /* -------------------------------------------- */ | ||||
|   static _findCaracByName(carac, name) { | ||||
|     name = Grammar.toLowerCaseNoAccent(name); | ||||
|     switch (name) { | ||||
|       case 'reve-actuel': case 'reve actuel': | ||||
|         return carac.reve; | ||||
|       case 'chance-actuelle': case 'chance actuelle': | ||||
|         return carac.chance; | ||||
|     } | ||||
|  | ||||
|   static _findCaracNode(carac, name) { | ||||
|     return Object.entries(carac) | ||||
|       .filter(it => Grammar.equalsInsensitive(it[1].label, name)) | ||||
|       .map(it => it[0]) | ||||
|       .find(it => it) | ||||
|   } | ||||
|   static $findCaracByName(carac, name) { | ||||
|     const caracList = Object.entries(carac); | ||||
|     let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' }); | ||||
|     if (!entry || entry.length == 0) { | ||||
| @@ -29,39 +27,21 @@ export class RdDBaseActor extends Actor { | ||||
|     return entry && entry.length > 0 ? carac[entry[0]] : undefined; | ||||
|   } | ||||
|  | ||||
|   getCaracByName(name) { | ||||
|     switch (Grammar.toLowerCaseNoAccent(name)) { | ||||
|       case 'reve-actuel': case 'reve actuel': | ||||
|         return this.getCaracReveActuel(); | ||||
|       case 'chance-actuelle': case 'chance-actuelle': | ||||
|         return this.getCaracChanceActuelle(); | ||||
|     } | ||||
|     return RdDBaseActor._findCaracByName(this.system.carac, name); | ||||
|   } | ||||
|  | ||||
|   static getDefaultImg(itemType) { | ||||
|     return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType]; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static init() { | ||||
|     Hooks.on("preUpdateItem", (item, change, options, id) => RdDBaseActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id)); | ||||
|     Hooks.on("createItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onCreateItem(item, options, id)); | ||||
|     Hooks.on("deleteItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onDeleteItem(item, options, id)); | ||||
|     Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId)); | ||||
|     Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id)) | ||||
|     Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id)) | ||||
|     Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id)) | ||||
|     Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId)) | ||||
|   } | ||||
|  | ||||
|   static onSocketMessage(sockmsg) { | ||||
|     switch (sockmsg.msg) { | ||||
|       case "msg_remote_actor_call": | ||||
|         return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId); | ||||
|       case "msg_reset_nombre_astral": | ||||
|         game.user.character.resetNombresAstraux(); | ||||
|         game.system.rdd.calendrier.notifyChangeNombresAstraux(); | ||||
|         return; | ||||
|       case "msg_refresh_nombre_astral": | ||||
|         Hooks.callAll(APP_ASTROLOGIE_REFRESH); | ||||
|         return; | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -79,13 +59,7 @@ export class RdDBaseActor extends Actor { | ||||
|  | ||||
|   static onRemoteActorCall(callData, userId) { | ||||
|     if (userId == game.user.id) { | ||||
|       let actor = game.actors.get(callData?.actorId); | ||||
|       if (callData.tokenId) { | ||||
|         let token = canvas.tokens.placeables.find(t => t.id == callData.tokenId) | ||||
|         if (token) { | ||||
|           actor = token.actor | ||||
|         } | ||||
|       } | ||||
|       const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId); | ||||
|       if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon | ||||
|         const args = callData.args; | ||||
|         console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')'); | ||||
| @@ -94,12 +68,22 @@ export class RdDBaseActor extends Actor { | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static getParentActor(document) { | ||||
|     return document?.parent instanceof Actor ? document.parent : undefined | ||||
|   static getRealActor(actorId, tokenId) { | ||||
|     if (tokenId) { | ||||
|       let token = canvas.tokens.get(tokenId) | ||||
|       if (token) { | ||||
|         return token.actor | ||||
|       } | ||||
|     } | ||||
|     return game.actors.get(actorId) | ||||
|   } | ||||
|  | ||||
|   isPersonnageJoueur() { return false } | ||||
|  | ||||
|   static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; }; | ||||
|  | ||||
|   /** | ||||
|    * Cet methode surcharge Actor.create() pour ajouter si besoin des Items par défaut: | ||||
|    * Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut: | ||||
|    * compétences et monnaies. | ||||
|    * | ||||
|    * @param {Object} actorData template d'acteur auquel ajouter des informations. | ||||
| @@ -128,7 +112,7 @@ export class RdDBaseActor extends Actor { | ||||
|  | ||||
|   constructor(docData, context = {}) { | ||||
|     if (!context.rdd?.ready) { | ||||
|       mergeObject(context, { rdd: { ready: true } }); | ||||
|       foundry.utils.mergeObject(context, { rdd: { ready: true } }); | ||||
|       const ActorConstructor = game.system.rdd.actorClasses[docData.type]; | ||||
|       if (ActorConstructor) { | ||||
|         if (!docData.img) { | ||||
| @@ -140,6 +124,31 @@ export class RdDBaseActor extends Actor { | ||||
|     super(docData, context); | ||||
|   } | ||||
|  | ||||
|   findCaracByName(name) { | ||||
|     name = Grammar.toLowerCaseNoAccent(name) | ||||
|     switch (name) { | ||||
|       case 'reve-actuel': case 'reve actuel': | ||||
|         return this.system.carac.reve | ||||
|       case 'chance-actuelle': case 'chance actuelle': | ||||
|         return this.system.carac.chance | ||||
|       case 'vie': | ||||
|         return this.system.sante.vie | ||||
|     } | ||||
|  | ||||
|     const carac = this.system.carac; | ||||
|     return RdDBaseActor.$findCaracByName(carac, name); | ||||
|   } | ||||
|  | ||||
|   getCaracByName(name) { | ||||
|     switch (Grammar.toLowerCaseNoAccent(name)) { | ||||
|       case 'reve-actuel': case 'reve actuel': | ||||
|         return this.getCaracReveActuel(); | ||||
|       case 'chance-actuelle': case 'chance-actuelle': | ||||
|         return this.getCaracChanceActuelle(); | ||||
|     } | ||||
|     return this.findCaracByName(name); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async _preCreate(data, options, user) { | ||||
|     await super._preCreate(data, options, user); | ||||
| @@ -181,6 +190,8 @@ export class RdDBaseActor extends Actor { | ||||
|     return undefined; | ||||
|   } | ||||
|  | ||||
|   listeSuivants(filter = suivant => true) { return [] } | ||||
|   listeSuivants(filter = suivant => true) { return [] } | ||||
|   listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); } | ||||
|   filterItems(filter, type = undefined) { return (type ? this.itemTypes[type] : this.items)?.filter(filter) ?? []; } | ||||
|   findItemLike(idOrName, type) { | ||||
| @@ -238,7 +249,7 @@ export class RdDBaseActor extends Actor { | ||||
|     let item = this.getItem(id); | ||||
|     if (item && item.isInventaire()) { | ||||
|       const quantite = Math.max(0, item.system.quantite + value); | ||||
|       await this.updateEmbeddedDocuments('Item', [{ _id: item.id, 'system.quantite': quantite }]); | ||||
|       await item.update({ 'system.quantite': quantite }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -346,16 +357,13 @@ export class RdDBaseActor extends Actor { | ||||
|       ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`); | ||||
|       return; | ||||
|     } | ||||
|     await this.decrementerVente(vendeur, itemVendu, quantite, cout); | ||||
|     if (acheteur) { | ||||
|       await acheteur.depenserSols(cout); | ||||
|       const createdItemId = await acheteur.creerQuantiteItem(itemVendu, quantite); | ||||
|       await acheteur.consommerNourritureAchetee(achat, achat.vente, createdItemId); | ||||
|     } | ||||
|     await vendeur?.vendre(itemVendu, quantite, cout); | ||||
|     await acheteur?.acheter(itemVendu, quantite, cout, achat) | ||||
|  | ||||
|     if (cout > 0) { | ||||
|       RdDAudio.PlayContextAudio("argent"); | ||||
|     } | ||||
|     const chatAchatItem = duplicate(achat.vente); | ||||
|     const chatAchatItem = foundry.utils.duplicate(achat.vente); | ||||
|     chatAchatItem.quantiteTotal = quantite; | ||||
|     ChatMessage.create({ | ||||
|       user: achat.userId, | ||||
| @@ -365,24 +373,26 @@ export class RdDBaseActor extends Actor { | ||||
|     }); | ||||
|  | ||||
|     if (!achat.vente.quantiteIllimite) { | ||||
|       if (achat.vente.quantiteNbLots <= achat.choix.nombreLots) { | ||||
|       if (achat.vente.nbLots <= achat.choix.nombreLots) { | ||||
|         ChatUtility.removeChatMessageId(achat.chatMessageIdVente); | ||||
|       } | ||||
|       else if (achat.chatMessageIdVente) { | ||||
|         achat.vente.properties = itemVendu.getProprietes(); | ||||
|         achat.vente.quantiteNbLots -= achat.choix.nombreLots; | ||||
|         achat.vente.jsondata = JSON.stringify(achat.vente.item); | ||||
|         const messageVente = game.messages.get(achat.chatMessageIdVente); | ||||
|         messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', achat.vente) }); | ||||
|         messageVente.render(true); | ||||
|         await ChatVente.diminuerQuantiteAchatVente(achat.chatMessageIdVente, achat.choix.nombreLots) | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async decrementerVente(vendeur, itemVendu, quantite, cout) { | ||||
|     if (vendeur) { | ||||
|       await vendeur.ajouterSols(cout); | ||||
|       await vendeur.decrementerQuantiteItem(itemVendu, quantite); | ||||
|   async vendre(item, quantite, cout) { | ||||
|     await this.ajouterSols(cout); | ||||
|     await this.decrementerQuantiteItem(item, quantite); | ||||
|   } | ||||
|  | ||||
|   async acheter(item, quantite, cout, achat) { | ||||
|     await this.depenserSols(cout) | ||||
|     const createdItemId = await this.creerQuantiteItem(item, quantite) | ||||
|     if (achat.choix.consommer && item.type == 'nourritureboisson' && createdItemId != undefined) { | ||||
|       achat.choix.doses = achat.choix.nombreLots; | ||||
|       await this.consommerNourritureboisson(createdItemId, achat.choix, achat.vente.actingUserId); | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -395,31 +405,28 @@ export class RdDBaseActor extends Actor { | ||||
|     return disponible == undefined || disponible >= quantiteDemande; | ||||
|   } | ||||
|  | ||||
|   async consommerNourritureAchetee(achat, vente, createdItemId) { | ||||
|     if (achat.choix.consommer && vente.item.type == 'nourritureboisson' && createdItemId != undefined) { | ||||
|       achat.choix.doses = achat.choix.nombreLots; | ||||
|       await this.consommerNourritureboisson(createdItemId, achat.choix, vente.actingUserId); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async consommerNourritureboisson(itemId, choix, userId) { } | ||||
|  | ||||
|   async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) { | ||||
|     if (item.isService()) { | ||||
|       return; | ||||
|     } | ||||
|     const itemId = item.id; | ||||
|     let resteQuantite = (item.system.quantite ?? 1) - quantite; | ||||
|     if (resteQuantite <= 0) { | ||||
|       if (options.supprimerSiZero) { | ||||
|         await this.deleteEmbeddedDocuments("Item", [item.id]); | ||||
|       } | ||||
|       else { | ||||
|         await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': 0 }]); | ||||
|         await this.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': 0 }]); | ||||
|       } | ||||
|       if (resteQuantite < 0) { | ||||
|         ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`) | ||||
|       } | ||||
|     } | ||||
|     else if (resteQuantite > 0) { | ||||
|       const realItem = this.getItem(item.id) | ||||
|       realItem.update({ 'system.quantite': resteQuantite }); | ||||
|       await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]); | ||||
|     } | ||||
|   } | ||||
| @@ -431,7 +438,7 @@ export class RdDBaseActor extends Actor { | ||||
|         type: item.type, | ||||
|         img: item.img, | ||||
|         name: item.name, | ||||
|         system: mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }) | ||||
|         system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false }) | ||||
|       }; | ||||
|       const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem); | ||||
|       const items = await this.createEmbeddedDocuments("Item", newItems); | ||||
| @@ -464,14 +471,15 @@ export class RdDBaseActor extends Actor { | ||||
|   } | ||||
|  | ||||
|   async processDropItem(params) { | ||||
|     const targetActorId = this.id; | ||||
|     const sourceActorId = params.sourceActorId; | ||||
|     const itemId = params.itemId; | ||||
|     const destId = params.destId; | ||||
|     const srcId = params.srcId; | ||||
|     const targetActorId = this.id | ||||
|     const sourceActorId = params.sourceActorId | ||||
|     const sourceTokenId = params.sourceTokenId | ||||
|     const itemId = params.itemId | ||||
|     const destId = params.destId | ||||
|     const srcId = params.srcId | ||||
|     if (sourceActorId && sourceActorId != targetActorId) { | ||||
|       console.log("Moving objects", sourceActorId, targetActorId, itemId); | ||||
|       this.moveItemsBetweenActors(itemId, sourceActorId); | ||||
|       console.log("Moving objects", sourceActorId, sourceTokenId, targetActorId, itemId); | ||||
|       this.moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId); | ||||
|       return false; | ||||
|     } | ||||
|     let result = true; | ||||
| @@ -544,8 +552,7 @@ export class RdDBaseActor extends Actor { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** Ajoute un item dans un conteneur, sur la base | ||||
|    * de leurs ID */ | ||||
|   /** Ajoute un item dans un conteneur, sur la base de leurs ID */ | ||||
|   async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) { | ||||
|     if (!conteneur) { | ||||
|       // TODO: afficher | ||||
| @@ -553,10 +560,8 @@ export class RdDBaseActor extends Actor { | ||||
|     } | ||||
|     else if (conteneur.isConteneur()) { | ||||
|       item.estContenu = true; | ||||
|       await this.updateEmbeddedDocuments('Item', [{ | ||||
|         _id: conteneur.id, | ||||
|         'system.contenu': [...conteneur.system.contenu, item.id] | ||||
|       }]); | ||||
|       const nouveauContenu = [...conteneur.system.contenu, item.id]; | ||||
|       await conteneur.update({ 'system.contenu': nouveauContenu }); | ||||
|       onAjouterDansConteneur(item.id, conteneur.id); | ||||
|     } | ||||
|   } | ||||
| @@ -616,23 +621,20 @@ export class RdDBaseActor extends Actor { | ||||
|   async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) { | ||||
|     if (conteneur?.isConteneur()) { | ||||
|       item.estContenu = false; | ||||
|       await this.updateEmbeddedDocuments('Item', [{ | ||||
|         _id: conteneur.id, | ||||
|         'system.contenu': conteneur.system.contenu.filter(id => id != item.id) | ||||
|       }]); | ||||
|       const contenu = conteneur.system.contenu.filter(id => id != item.id); | ||||
|       await conteneur.update({ 'system.contenu': contenu }); | ||||
|       onEnleverDeConteneur(); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async moveItemsBetweenActors(itemId, sourceActorId) { | ||||
|     let itemsList = [] | ||||
|     let sourceActor = game.actors.get(sourceActorId); | ||||
|     itemsList.push({ id: itemId, conteneurId: undefined }); // Init list | ||||
|   async moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId) { | ||||
|     let sourceActor = RdDBaseActor.getRealActor(sourceActorId, sourceTokenId) | ||||
|     let itemsList = [{ id: itemId, conteneurId: undefined }] | ||||
|     sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list | ||||
|  | ||||
|     const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id)) | ||||
|       .map(it => duplicate(it)) | ||||
|       .map(it => foundry.utils.duplicate(it)) | ||||
|       .map(it => { it.system.contenu = []; return it; }); | ||||
|     let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate); | ||||
|  | ||||
| @@ -641,20 +643,17 @@ export class RdDBaseActor extends Actor { | ||||
|     for (let item of itemsList) { // Second boucle pour traiter la remise en conteneurs | ||||
|       // gestion conteneur/contenu | ||||
|       if (item.conteneurId) { // l'Objet était dans un conteneur | ||||
|         let newConteneurId = itemMap[item.conteneurId]; // Get conteneur | ||||
|         let newConteneur = this.getItem(newConteneurId); | ||||
|  | ||||
|         let newItemId = itemMap[item.id]; // Get newItem | ||||
|         const newConteneurId = itemMap[item.conteneurId]; | ||||
|         const newConteneur = this.getItem(newConteneurId); | ||||
|         const newItemId = itemMap[item.id]; // Get newItem | ||||
|  | ||||
|         console.log('New conteneur filling!', newConteneur, newItemId, item); | ||||
|         let contenu = duplicate(newConteneur.system.contenu); | ||||
|         contenu.push(newItemId); | ||||
|         await this.updateEmbeddedDocuments('Item', [{ _id: newConteneurId, 'system.contenu': contenu }]); | ||||
|         const nouveauContenu = [...newConteneur.system.contenu, newItemId] | ||||
|         await newConteneur.update({ 'system.contenu': nouveauContenu }) | ||||
|       } | ||||
|     } | ||||
|     for (let item of itemsList) { | ||||
|       await sourceActor.deleteEmbeddedDocuments('Item', [item.id]); | ||||
|     } | ||||
|     const deletedItemIds = itemsList.map(it => it.id) | ||||
|     await sourceActor.deleteEmbeddedDocuments('Item', deletedItemIds); | ||||
|   } | ||||
|  | ||||
|   _buildMapOldNewId(itemsList, newItems) { | ||||
|   | ||||
| @@ -1,4 +1,4 @@ | ||||
| import { DialogItemAchat } from "../dialog-item-achat.js"; | ||||
| import { DialogItemAchat } from "../achat-vente/dialog-item-achat.js"; | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { RdDBaseActorSheet } from "./base-actor-sheet.js"; | ||||
| @@ -11,11 +11,11 @@ export class RdDCommerceSheet extends RdDBaseActorSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|     return foundry.utils.mergeObject(super.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html", | ||||
|       width: 600, height: 720, | ||||
|       tabs: [] | ||||
|     }); | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|   get title() { | ||||
|     if (this.actor.token && this.actor.token != this.actor.prototypeToken) { | ||||
| @@ -27,7 +27,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet { | ||||
|   async getData() { | ||||
|     const formData = await super.getData(); | ||||
|     if (this.actor.token && this.actor.token != this.actor.prototypeToken) { | ||||
|       mergeObject(formData, | ||||
|       foundry.utils.mergeObject(formData, | ||||
|         { | ||||
|           title: this.actor.token.name, | ||||
|           token: { | ||||
|   | ||||
| @@ -25,8 +25,7 @@ export class RdDCommerce extends RdDBaseActor { | ||||
|     } | ||||
|     await super.depenserSols(cout) | ||||
|   } | ||||
|  | ||||
|   async consommerNourritureAchetee(achat, vente, createdItemId) { | ||||
|   async consommerNourritureboisson(itemId, choix, userId) {  | ||||
|     // ne pas consommer pour un commerce | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -1,17 +1,18 @@ | ||||
| import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js"; | ||||
| import { RdDBaseActorSangSheet } from "./base-actor-sang-sheet.js"; | ||||
|  | ||||
| /** | ||||
|  * Extend the basic ActorSheet with some very simple modifications | ||||
|  * @extends {ActorSheet} | ||||
|  */ | ||||
| export class RdDCreatureSheet extends RdDBaseActorReveSheet { | ||||
| export class RdDCreatureSheet extends RdDBaseActorSangSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return mergeObject(RdDBaseActorReveSheet.defaultOptions, { | ||||
|     return foundry.utils.mergeObject(RdDBaseActorSangSheet.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html", | ||||
|       width: 640, height: 720 | ||||
|     }); | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   | ||||
| @@ -1,4 +1,5 @@ | ||||
| import { ENTITE_INCARNE } from "../constants.js"; | ||||
| import { TYPES } from "../item.js"; | ||||
| import { STATUSES } from "../settings/status-effects.js"; | ||||
| import { RdDBaseActorSang } from "./base-actor-sang.js"; | ||||
|  | ||||
| @@ -17,12 +18,11 @@ export class RdDCreature extends RdDBaseActorSang { | ||||
|   async remiseANeuf() { | ||||
|     await this.removeEffects(e => true); | ||||
|     await this.supprimerBlessures(it => true); | ||||
|     const updates = { | ||||
|     await this.update({ | ||||
|       'system.sante.endurance.value': this.system.sante.endurance.max, | ||||
|       'system.sante.vie.value': this.system.sante.vie.max, | ||||
|       'system.sante.fatigue.value': 0 | ||||
|     }; | ||||
|     await this.update(updates); | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   async finDeRoundBlessures() { | ||||
| @@ -33,10 +33,6 @@ export class RdDCreature extends RdDBaseActorSang { | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   isEffectAllowed(statusId) { | ||||
|     return [STATUSES.StatusComma].includes(statusId); | ||||
|   } | ||||
|  | ||||
|   isEntiteAccordee(attacker) { | ||||
|     if (this.isEntite([ENTITE_INCARNE])) { | ||||
|       let resonnance = this.system.sante.resonnance | ||||
| @@ -48,18 +44,16 @@ export class RdDCreature extends RdDBaseActorSang { | ||||
|   /* -------------------------------------------- */ | ||||
|   async setEntiteReveAccordee(attacker) { | ||||
|     if (this.isEntite([ENTITE_INCARNE])) { | ||||
|       let resonnance = duplicate(this.system.sante.resonnance); | ||||
|       let resonnance = foundry.utils.duplicate(this.system.sante.resonnance); | ||||
|       if (resonnance.actors.find(it => it == attacker.id)) { | ||||
|         // déjà accordé | ||||
|         return; | ||||
|       } | ||||
|       resonnance.actors.push(attacker.id); | ||||
|       await this.update({ "system.sante.resonnance": resonnance }); | ||||
|       await this.update({ "system.sante.resonnance": [...resonnance, attacker.id] }); | ||||
|     } | ||||
|     else { | ||||
|       super.setEntiteReveAccordee(attacker) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -6,10 +6,10 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return mergeObject(RdDBaseActorReveSheet.defaultOptions, { | ||||
|     return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html", | ||||
|       width: 640, height: 720, | ||||
|     }); | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   async getData() { | ||||
| @@ -45,18 +45,17 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet { | ||||
|       const actorId = li.data("actor-id"); | ||||
|       if (actorId) { | ||||
|         const actorResonance = game.actors.get(actorId); | ||||
|         RdDUtility.confirmerSuppressionSubacteur(this, actorResonance, li, () => { | ||||
|         RdDUtility.confirmSubActeurDelete(this, actorResonance, li, () => { | ||||
|           console.log('Delete : ', actorId); | ||||
|           this.removeSubacteur(actorId); | ||||
|           this.deleteSubActeur(actorId); | ||||
|           RdDUtility.slideOnDelete(this, li); | ||||
|         }); | ||||
|       } | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   async removeSubacteur(actorId) { | ||||
|   async deleteSubActeur(actorId) { | ||||
|     let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId); | ||||
|     await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false }); | ||||
|   } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -70,13 +70,13 @@ export class RdDEntite extends RdDBaseActorReve { | ||||
|     await RdDEncaisser.encaisser(this)  | ||||
|   } | ||||
|  | ||||
|   isEffectAllowed(statusId) { | ||||
|     return [STATUSES.StatusComma].includes(statusId); | ||||
|   isEffectAllowed(effectId) { | ||||
|     return [STATUSES.StatusComma].includes(effectId); | ||||
|   } | ||||
|  | ||||
|   async onAppliquerJetEncaissement(encaissement, attacker) { | ||||
|     const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance); | ||||
|     mergeObject(encaissement, { | ||||
|     foundry.utils.mergeObject(encaissement, { | ||||
|       resteEndurance: perteEndurance.newValue, | ||||
|       endurance: perteEndurance.perte | ||||
|     }); | ||||
| @@ -93,7 +93,7 @@ export class RdDEntite extends RdDBaseActorReve { | ||||
|   /* -------------------------------------------- */ | ||||
|   async setEntiteReveAccordee(attacker) { | ||||
|     if (this.isEntite([ENTITE_INCARNE])) { | ||||
|       let resonnance = duplicate(this.system.sante.resonnance); | ||||
|       let resonnance = foundry.utils.duplicate(this.system.sante.resonnance); | ||||
|       if (resonnance.actors.find(it => it == attacker.id)) { | ||||
|         // déjà accordé | ||||
|         return; | ||||
|   | ||||
| @@ -12,7 +12,7 @@ export const XP_TOPIC = { | ||||
| export class ExperienceLog { | ||||
|  | ||||
|   static async add(actor, topic, from, to, raison, manuel = false) { | ||||
|     if (!actor.hasPlayerOwner || !actor.isPersonnage()) { | ||||
|     if (!actor.isPersonnageJoueur()) { | ||||
|       return | ||||
|     } | ||||
|     if (from == to) { | ||||
|   | ||||
| @@ -6,18 +6,16 @@ export class RdDActorVehiculeSheet extends RdDBaseActorSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     RdDUtility.initAfficheContenu(); | ||||
|  | ||||
|     return mergeObject(RdDBaseActorSheet.defaultOptions, { | ||||
|     return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html", | ||||
|       width: 640, height: 720, | ||||
|     }); | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async getData() { | ||||
|     let formData = await super.getData(); | ||||
|     mergeObject(formData, | ||||
|     foundry.utils.mergeObject(formData, | ||||
|       { | ||||
|         editable: this.isEditable, | ||||
|         cssClass: this.isEditable ? "editable" : "locked", | ||||
|   | ||||
| @@ -1,5 +1,6 @@ | ||||
| import { Misc } from "./misc.js"; | ||||
| import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
|  | ||||
|  | ||||
| /** | ||||
| @@ -71,7 +72,7 @@ export class ChatUtility { | ||||
|   } | ||||
|  | ||||
|   static removeChatMessageId(messageId) { | ||||
|     if (messageId){ | ||||
|     if (messageId) { | ||||
|       ChatUtility.removeMessages({ messageId: messageId }); | ||||
|     } | ||||
|   } | ||||
| @@ -118,9 +119,10 @@ export class ChatUtility { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getWhisperRecipientsAndGMs(name) { | ||||
|     let recep1 = ChatMessage.getWhisperRecipients(name) || []; | ||||
|     return recep1.concat(ChatMessage.getWhisperRecipients('GM')); | ||||
|   static getWhisperRecipientsAndGMs(...names) { | ||||
|     let recipients = [...ChatMessage.getWhisperRecipients('GM')] | ||||
|     names.forEach(name => recipients.push(...ChatMessage.getWhisperRecipients(name))) | ||||
|     return recipients | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -130,7 +132,7 @@ export class ChatUtility { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static blindMessageToGM(chatOptions) { | ||||
|     let chatGM = duplicate(chatOptions); | ||||
|     let chatGM = foundry.utils.duplicate(chatOptions); | ||||
|     chatGM.whisper = ChatUtility.getUsers(user => user.isGM); | ||||
|     chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content; | ||||
|     console.log("blindMessageToGM", chatGM); | ||||
| @@ -147,14 +149,13 @@ export class ChatUtility { | ||||
|   } | ||||
|  | ||||
|   static async setMessageData(chatMessage, key, flag) { | ||||
|     if (flag) { | ||||
|       await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(flag)); | ||||
|     if (flag && chatMessage.isAuthor) { | ||||
|       await chatMessage.setFlag(SYSTEM_RDD, key, flag) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static getMessageData(chatMessage, key) { | ||||
|     const json = chatMessage.getFlag(SYSTEM_RDD, key); | ||||
|     return json ? JSON.parse(json) : undefined; | ||||
|     return chatMessage.getFlag(SYSTEM_RDD, key); | ||||
|   } | ||||
|  | ||||
|   static getChatMessage(event) { | ||||
| @@ -162,4 +163,19 @@ export class ChatUtility { | ||||
|     return game.messages.get(chatMessageId); | ||||
|   } | ||||
|  | ||||
|   static async onRenderChatMessage(chatMessage, html, data) { | ||||
|     const rddTimestamp = chatMessage.getFlag(SYSTEM_RDD, 'rdd-timestamp') | ||||
|     if (rddTimestamp) { | ||||
|       const timestamp = new RdDTimestamp(rddTimestamp); | ||||
|       const timestampData = timestamp.toCalendrier(); | ||||
|       const dateHeure = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData); | ||||
|       html.find('header.message-header .message-sender').after(dateHeure) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static async onCreateChatMessage(chatMessage, options, id) { | ||||
|     if (chatMessage.isAuthor) { | ||||
|       await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp()); | ||||
|     } | ||||
|   } | ||||
| } | ||||
|   | ||||
							
								
								
									
										169
									
								
								module/coeur/rdd-coeur.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,169 @@ | ||||
| import { RdDBaseActor } from "../actor/base-actor.js"; | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||
|  | ||||
| const INFO_COEUR = 'info-coeur'; | ||||
|  | ||||
| export class RdDCoeur { | ||||
|   static registerChatCallbacks(html) { | ||||
|     html.on("click", 'a.accepter-tendre-moment', event => { | ||||
|       RdDCoeur.accepterTendreMoment(RdDCoeur.extractInfoCoeur(event)) | ||||
|     }) | ||||
|     html.on("click", 'a.refuser-tendre-moment', event => { | ||||
|       RdDCoeur.refuserTendreMoment(RdDCoeur.extractInfoCoeur(event)) | ||||
|     }) | ||||
|     html.on("click", 'a.perdre-point-coeur-douceur', event => { | ||||
|       RdDCoeur.perdreEnDouceur( | ||||
|         RdDCoeur.extractInfoCoeur(event), | ||||
|         event.currentTarget.attributes['data-actor-id'].value) | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   static addTagsInfoCoeur(infoCoeur, chatMessage = undefined) { | ||||
|     if (chatMessage) { | ||||
|       infoCoeur.chatMessageId = chatMessage.id | ||||
|     } | ||||
|     else { | ||||
|       chatMessage = game.messages.get(infoCoeur.chatMessageId) | ||||
|     } | ||||
|     ChatUtility.setMessageData(chatMessage, INFO_COEUR, infoCoeur); | ||||
|   } | ||||
|  | ||||
|   static extractInfoCoeur(event) { | ||||
|     return ChatUtility.getMessageData(ChatUtility.getChatMessage(event), INFO_COEUR) | ||||
|   } | ||||
|  | ||||
|   static getInfoCoeur(sourceActorId, targetActorId) { | ||||
|     const sourceActor = game.actors.get(sourceActorId) | ||||
|     const targetActor = game.actors.get(targetActorId) | ||||
|     if (sourceActor && targetActor) { | ||||
|       return { | ||||
|         source: { | ||||
|           actor: RdDBaseActor.extractActorMin(sourceActor), | ||||
|           coeur: sourceActor.getPointsCoeur(targetActorId), | ||||
|         }, | ||||
|         target: { | ||||
|           actor: RdDBaseActor.extractActorMin(targetActor), | ||||
|           coeur: targetActor.getPointsCoeur(sourceActorId), | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|     return {} | ||||
|   } | ||||
|  | ||||
|   static async toggleSubActeurCoeur(actorId, subActorId, toggleCoeur) { | ||||
|     const actor = game.actors.get(actorId) | ||||
|     const amoureux = actor.getSuivant(subActorId) | ||||
|     if (toggleCoeur <= amoureux.coeur) { | ||||
|       if (toggleCoeur > amoureux.prochainCoeur) { | ||||
|         toggleCoeur = amoureux.coeur | ||||
|       } | ||||
|       else { | ||||
|         toggleCoeur = amoureux.coeur - 1 | ||||
|       } | ||||
|     } | ||||
|     else if (toggleCoeur <= amoureux.prochainCoeur) { | ||||
|       toggleCoeur = Math.max(amoureux.coeur, toggleCoeur - 1) | ||||
|     } | ||||
|     actor.setPointsCoeur(subActorId, Math.max(0, Math.min(toggleCoeur, 4))) | ||||
|   } | ||||
|  | ||||
|   static async applyCoeurChateauDormant(actor, message) { | ||||
|     const newSuivants = foundry.utils.duplicate(actor.system.subacteurs.suivants) | ||||
|     let count = 0 | ||||
|     newSuivants.forEach(async link => { | ||||
|       const suivant = game.actors.get(link.id) | ||||
|       const prochainCoeur = link.prochainCoeur ?? 0; | ||||
|       const coeurCourant = link.coeur ?? 0; | ||||
|       const diff = prochainCoeur - coeurCourant | ||||
|       if (diff < 0) { | ||||
|         await actor.moralIncDec(-4); | ||||
|         link.coeur = Math.max(0, coeurCourant - 1) | ||||
|         link.prochainCoeur = link.coeur | ||||
|         message.content += `<br>Votre cœur brisé pour ${suivant.name} vous fait perdre 4 points de moral, il vous reste  ${link.coeur} points de Cœur.` | ||||
|         count++ | ||||
|       } | ||||
|       else if (diff > 0) { | ||||
|         link.coeur = Math.min(prochainCoeur, 4) | ||||
|         message.content += `<br>Votre cœur bat fort, vous avez maintenant ${link.coeur} points de Cœur pour ${suivant.name}.` | ||||
|         link.prochainCoeur = link.coeur | ||||
|         count++ | ||||
|       } | ||||
|     } | ||||
|     ) | ||||
|     if (count > 0) { | ||||
|       await actor.update({ 'system.subacteurs.suivants': newSuivants }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static async startSubActeurTendreMoment(actorId, subActeurId) { | ||||
|     const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId) | ||||
|     if (infoCoeur.target?.actor.id) { | ||||
|       // TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...) | ||||
|       const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur) | ||||
|       const chatMessage = await ChatMessage.create({ | ||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.target?.actor.name), | ||||
|         content: chatHtml | ||||
|       }) | ||||
|       RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static async accepterTendreMoment(infoCoeur) { | ||||
|     const target = game.actors.get(infoCoeur.target.actor.id) | ||||
|     if (!target.isOwner) { | ||||
|       ui.notifications.warn(`vous ne pouvez pas accepter pour ${infoCoeur.target.actor.name}`) | ||||
|       return | ||||
|     } | ||||
|     ChatUtility.removeChatMessageId(infoCoeur.chatMessageId) | ||||
|  | ||||
|     infoCoeur.target.jetTendre = (await (new Roll('1d6').evaluate())).total | ||||
|     infoCoeur.source.jetTendre = (await (new Roll('1d6').evaluate())).total | ||||
|     const diff = Math.abs(infoCoeur.source.jetTendre - infoCoeur.target.jetTendre) | ||||
|     for (let amoureux of [infoCoeur.source, infoCoeur.target]) { | ||||
|       const actorAmoureux = game.actors.get(amoureux.actor.id); | ||||
|       amoureux.situation = diff <= amoureux.coeur ? 'heureux' : 'neutre' | ||||
|       amoureux.gainMoral = await actorAmoureux.jetDeMoral(amoureux.situation) | ||||
|     } | ||||
|     const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur) | ||||
|     const chatMessage = await ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name), | ||||
|       content: chatHtml | ||||
|     }) | ||||
|     RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage) | ||||
|   } | ||||
|  | ||||
|   static async refuserTendreMoment(infoCoeur) { | ||||
|     const target = game.actors.get(infoCoeur.target.actor.id) | ||||
|     if (!target.isOwner) { | ||||
|       ui.notifications.warn(`vous ne pouvez pas refuser pour ${infoCoeur.target.actor.name}`) | ||||
|       return | ||||
|     } | ||||
|     ChatUtility.removeChatMessageId(infoCoeur.chatMessageId) | ||||
|     const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur) | ||||
|     await ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name), | ||||
|       content: chatHtml | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   static async perdreEnDouceur(infoCoeur, actorId) { | ||||
|     const [amoureux, partenaire] = (infoCoeur.source.actor.id == actorId | ||||
|       ? [infoCoeur.source, infoCoeur.target] | ||||
|       : (infoCoeur.target.actor.id == actorId | ||||
|         ? [infoCoeur.target, infoCoeur.source] | ||||
|         : [undefined, undefined])) | ||||
|  | ||||
|     if (amoureux.perteCoeur) { | ||||
|       ui.notifications.warn(`Le point de cœur a déjà été perdu`) | ||||
|     } | ||||
|     else if (amoureux.coeur > 0) { | ||||
|       const actor = game.actors.get(actorId) | ||||
|       if (actor.isOwner) { | ||||
|         await actor.setPointsCoeur(partenaire?.actor.id, amoureux.coeur - 1, { immediat: true }) | ||||
|         amoureux.perteCoeur = true | ||||
|         RdDCoeur.addTagsInfoCoeur(infoCoeur) | ||||
|       } | ||||
|     } | ||||
|   } | ||||
| } | ||||
| @@ -8,3 +8,46 @@ export const SHOW_DICE = 'show'; | ||||
| export const ENTITE_INCARNE = 'incarne'; | ||||
| export const ENTITE_NONINCARNE = 'nonincarne'; | ||||
| export const ENTITE_BLURETTE = 'blurette'; | ||||
|  | ||||
| export const RDD_CONFIG = { | ||||
|   niveauEthylisme : [ | ||||
|     {value: "1", label: "Aucun"}, | ||||
|     {value: "0", label: "Eméché (0)"}, | ||||
|     {value: "-1", label: "Gris (-1)"}, | ||||
|     {value: "-2", label: "Pinté (-2)"}, | ||||
|     {value: "-3", label: "Pas Frais (-3)"}, | ||||
|     {value: "-4", label: "Ivre (-4)"}, | ||||
|     {value: "-5", label: "Bu (-5)"}, | ||||
|     {value: "-6", label: "Complètement fait (-6)"}, | ||||
|     {value: "-7", label: "Ivre mort (-7)"} | ||||
|   ], | ||||
|   categorieEntite: { | ||||
|     "cauchemar": "Cauchemar", | ||||
|     "reve": "Rêve" | ||||
|   }, | ||||
|   typeEntite: { | ||||
|     "incarne": "Incarnée", | ||||
|     "nonincarne": "Non Incarnée", | ||||
|     "blurette": "Blurette" | ||||
|   }, | ||||
|   heuresRdD : [ | ||||
|     {value : "vaisseau", label: "Vaisseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd01.webp"}, | ||||
|     {value : "sirene", label: "Sirène", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd02.webp"}, | ||||
|     {value : "faucon", label: "Faucon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd03.webp"}, | ||||
|     {value : "couronne", label: "Couronne", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd04.webp"}, | ||||
|     {value : "dragon", label: "Dragon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd05.webp"}, | ||||
|     {value : "epees", label: "Epées", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd06.webp"}, | ||||
|     {value : "lyre", label: "Lyre", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd07.webp"}, | ||||
|     {value : "serpent", label: "Serpent", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd08.webp"}, | ||||
|     {value : "poissonacrobate", label: "Poisson Acrobate", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd09.webp"}, | ||||
|     {value : "araignee", label: "Araignée", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd10.webp"}, | ||||
|     {value : "roseau", label: "Roseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd11.webp"}, | ||||
|     {value : "chateaudormant", label: "Chateau Dormant", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd12.webp"}     | ||||
|   ], | ||||
|   raretes: [ | ||||
|     {value: "Commune", label: "Commune"}, | ||||
|     {value: "Frequente", label: "Fréquente"}, | ||||
|     {value: "Rare", label: "Rare"}, | ||||
|     {value: "Rarissime", label: "Rarissime"} | ||||
|   ] | ||||
| } | ||||
							
								
								
									
										84
									
								
								module/dialog-choix-xp-carac.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,84 @@ | ||||
|  | ||||
| export class DialogChoixXpCarac extends Dialog { | ||||
|  | ||||
|   static async choix(actor, xpData, caracs) { | ||||
|     caracs = caracs.map(it => foundry.utils.mergeObject({ ajout: 0 }, it)) | ||||
|     xpData = foundry.utils.mergeObject({ reste: xpData.xpCarac }, xpData) | ||||
|     const dialogData = { | ||||
|       title: `Choisissez la répartition d'expérience`, | ||||
|       content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-choix-xp-carac.hbs", { | ||||
|         actor, | ||||
|         caracDerivee: actor.findCaracByName(xpData.caracName), | ||||
|         xpData, | ||||
|         caracs | ||||
|       }), | ||||
|     } | ||||
|  | ||||
|     const dialogOptions = { | ||||
|       classes: ["rdd-dialog-select"], | ||||
|       width: 400, | ||||
|       height: 'fit-content', | ||||
|       'z-index': 99999 | ||||
|     } | ||||
|     new DialogChoixXpCarac(dialogData, dialogOptions, actor, xpData, caracs).render(true) | ||||
|   } | ||||
|  | ||||
|   constructor(dialogData, dialogOptions, actor, xpData, caracs) { | ||||
|     dialogData = foundry.utils.mergeObject(dialogData, { | ||||
|       default: 'appliquer', | ||||
|       buttons: { | ||||
|         'appliquer': { icon:'<i class="fa-solid fa-check"></i>', label: "Ajouter la répartition", callback: it => this.appliquerSelection() } | ||||
|       } | ||||
|     }) | ||||
|     super(dialogData, dialogOptions) | ||||
|     this.actor = actor | ||||
|     this.xpData = xpData | ||||
|     this.caracs = caracs | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     //TODO | ||||
|     super.activateListeners(html) | ||||
|     this.html = html | ||||
|     this.html.find("li.xpCarac-option .xpCarac-moins").click(event => | ||||
|       this.ajouterXp(event, -1) | ||||
|     ) | ||||
|     this.html.find("li.xpCarac-option .xpCarac-plus").click(event => | ||||
|       this.ajouterXp(event, 1) | ||||
|     ) | ||||
|   } | ||||
|  | ||||
|   async ajouterXp(event, delta) { | ||||
|     const liCarac = this.html.find(event.currentTarget)?.parents("li.xpCarac-option") | ||||
|     const label = liCarac?.data("carac-label") | ||||
|     const carac = this.caracs.find(c => c.label == label) | ||||
|     if (carac.ajout + delta < 0) { | ||||
|       ui.notifications.warn(`Impossible de diminuer les points à répartir en ${carac.label} en dessous de 0`) | ||||
|       return | ||||
|     } | ||||
|     if (this.xpData.reste - delta < 0) { | ||||
|       ui.notifications.warn(`Il ne reste plus de points à répartir en ${carac.label}`) | ||||
|       return | ||||
|     } | ||||
|     carac.ajout += delta | ||||
|     this.xpData.reste -= delta | ||||
|     liCarac.find("input.xpCarac-view-ajout").val(carac.ajout) | ||||
|     this.html.find("input.xpCarac-reste").val(this.xpData.reste) | ||||
|   } | ||||
|  | ||||
|   async appliquerSelection() { | ||||
|     if (this.xpData.reste > 0) { | ||||
|       ui.notifications.warn(`Il vous reste ${this.xpData.reste} points à répartir`) | ||||
|       return | ||||
|     } | ||||
|     this.caracs.filter(c => c.ajout > 0).forEach(c => { | ||||
|       const xpData = { caracName: c.label, xpCarac: c.ajout } | ||||
|       this.actor._xpCarac(xpData) | ||||
|     }) | ||||
|     await super.close() | ||||
|   } | ||||
|  | ||||
|   async close() { } | ||||
|  | ||||
|   _getHeaderButtons() { return [] } | ||||
| } | ||||
| @@ -25,6 +25,7 @@ export class DialogChronologie extends Dialog { | ||||
|       journalId: game.settings.get(SYSTEM_RDD, LATEST_USED_JOURNAL_ID), | ||||
|       journaux: game.journal.filter(it => it.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)), | ||||
|       timestamp: game.system.rdd.calendrier.timestamp, | ||||
|       config: game.system.rdd.config, | ||||
|       dateReel: game.system.rdd.calendrier.dateReel() | ||||
|     }; | ||||
|     const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-chronologie.html", dialogData); | ||||
|   | ||||
| @@ -21,7 +21,7 @@ export class DialogFabriquerPotion extends Dialog { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static prepareData(actor, item) { | ||||
|     let potionData = duplicate(item) | ||||
|     let potionData = foundry.utils.duplicate(item) | ||||
|     potionData.nbBrinsSelect = RdDUtility.buildListOptions( | ||||
|       DialogFabriquerPotion.nombreBrinsMinimum(item), | ||||
|       DialogFabriquerPotion.nombreBrinsOptimal(item)); | ||||
|   | ||||
| @@ -47,7 +47,7 @@ export class DialogConsommer extends Dialog { | ||||
|   /* -------------------------------------------- */ | ||||
|   static prepareData(actor, item) { | ||||
|     let consommerData = { | ||||
|       item: duplicate(item), | ||||
|       item: foundry.utils.duplicate(item), | ||||
|       cuisine: actor.getCompetence('cuisine'), | ||||
|       choix: { | ||||
|         doses: 1, | ||||
|   | ||||
| @@ -1,37 +0,0 @@ | ||||
|  | ||||
| export class DialogSelectTarget extends Dialog { | ||||
|   constructor(html, onSelectTarget, targets) { | ||||
|     const options = { | ||||
|       classes: ["rdd-dialog-select-target"], | ||||
|       width: 'fit-content', | ||||
|       height: 'fit-content', | ||||
|       'max-height': 600, | ||||
|       'z-index': 99999 | ||||
|     }; | ||||
|     const conf = { | ||||
|       title: "Choisir une cible", | ||||
|       content: html, | ||||
|       buttons: {} | ||||
|     }; | ||||
|     super(conf, options); | ||||
|     this.onSelectTarget = onSelectTarget; | ||||
|     this.targets = targets; | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|     this.html = html; | ||||
|     this.html.find("li.select-target").click((event) => { | ||||
|       this.targetSelected(this.html.find(event.currentTarget)?.data("token-id")); | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|  | ||||
|   targetSelected(tokenId) { | ||||
|     const target = this.targets.find(it => it.id == tokenId); | ||||
|     this.close(); | ||||
|     if (target) { | ||||
|       this.onSelectTarget(target); | ||||
|     } | ||||
|   } | ||||
| } | ||||
							
								
								
									
										45
									
								
								module/dialog-select.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,45 @@ | ||||
|  | ||||
| export class DialogSelect extends Dialog { | ||||
|   static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } } | ||||
|  | ||||
|   static async select(selectData, onSelectChoice) { | ||||
|     const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select.html", selectData) | ||||
|  | ||||
|     const dialogData = { | ||||
|       title: selectData.title ?? selectData.label, | ||||
|       content: html, | ||||
|       buttons: {} | ||||
|     } | ||||
|  | ||||
|     const dialogOptions = { | ||||
|       classes: ["rdd-dialog-select"], | ||||
|       width: 'fit-content', | ||||
|       height: 'fit-content', | ||||
|       'max-height': 600, | ||||
|       'z-index': 99999 | ||||
|     } | ||||
|     new DialogSelect(dialogData, dialogOptions, selectData, onSelectChoice).render(true) | ||||
|   } | ||||
|  | ||||
|   constructor(dialogData, dialogOptions, selectionData, onSelectChoice) { | ||||
|     super(dialogData, dialogOptions) | ||||
|     this.selectionData = selectionData | ||||
|     this.onSelectChoice = onSelectChoice | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html) | ||||
|     this.html = html | ||||
|     this.html.find("li.select-choice").click(event => | ||||
|       this.choiceSelected(this.html.find(event.currentTarget)?.data("id")) | ||||
|     ) | ||||
|   } | ||||
|  | ||||
|   choiceSelected(selectedId) { | ||||
|     const selected = this.selectionData.find(it => it.id == selectedId) | ||||
|     this.close() | ||||
|     if (selected) { | ||||
|       this.onSelectChoice(selected) | ||||
|     } | ||||
|   } | ||||
| } | ||||
| @@ -139,7 +139,7 @@ export class RdDItemArme extends Item { | ||||
|       const uneOuDeuxMains = armeData.system.unemain && armeData.system.deuxmains; | ||||
|       const containsSlash = !Number.isInteger(armeData.system.dommages) && armeData.system.dommages.includes("/"); | ||||
|       if (containsSlash) { // Sanity check | ||||
|         armeData = duplicate(armeData); | ||||
|         armeData = foundry.utils.duplicate(armeData); | ||||
|  | ||||
|         const tableauDegats = armeData.system.dommages.split("/"); | ||||
|         if (aUneMain) | ||||
| @@ -166,7 +166,11 @@ export class RdDItemArme extends Item { | ||||
|   } | ||||
|  | ||||
|   static isArmeUtilisable(arme) { | ||||
|     return arme.type == 'arme' && arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0); | ||||
|     switch (arme.type) { | ||||
|       case TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0) | ||||
|       case TYPES.competencecreature: return true | ||||
|     } | ||||
|     return false | ||||
|   } | ||||
|  | ||||
|   static ajoutCorpsACorps(armes, actor) { | ||||
| @@ -191,6 +195,7 @@ export class RdDItemArme extends Item { | ||||
|         dommagesReels: 0, | ||||
|         mortalite: 'non-mortel', | ||||
|         competence: 'Corps à corps', | ||||
|         resistance: 1, | ||||
|         deuxmains: true, | ||||
|         categorie_parade: 'sans-armes' | ||||
|       } | ||||
|   | ||||
| @@ -199,7 +199,7 @@ export class RdDItemCompetence extends Item { | ||||
|     if (idOrName == undefined || idOrName == "") { | ||||
|       return RdDItemCompetence.sansCompetence(); | ||||
|     } | ||||
|     options = mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false }); | ||||
|     options = foundry.utils.mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false, inplace: false }); | ||||
|     return RdDItemCompetence.findFirstItem(list, idOrName, options); | ||||
|   } | ||||
|  | ||||
| @@ -257,7 +257,7 @@ export class RdDItemCompetence extends Item { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static computeResumeArchetype(competences) { | ||||
|     const computed = duplicate(limitesArchetypes); | ||||
|     const computed = foundry.utils.duplicate(limitesArchetypes); | ||||
|     computed.forEach(it => { it.nombre = 0; it.reste = it.nombreMax; }); | ||||
|  | ||||
|     competences.map(it => Math.max(0, it.system.niveau_archetype)) | ||||
|   | ||||
| @@ -33,8 +33,7 @@ export class RdDItemCompetenceCreature extends Item { | ||||
|     if (categorieAttaque != undefined) { | ||||
|       // si c'est un Item compétence: cloner pour ne pas modifier la compétence | ||||
|       let arme = item.clone(); | ||||
|       mergeObject(arme, | ||||
|         { | ||||
|       return foundry.utils.mergeObject(arme, { | ||||
|           action: item.isCompetencePossession() ? 'possession' : 'attaque', | ||||
|           system: { | ||||
|             competence: arme.name, | ||||
| @@ -48,8 +47,7 @@ export class RdDItemCompetenceCreature extends Item { | ||||
|             force: 0, | ||||
|             rapide: true, | ||||
|           } | ||||
|         }); | ||||
|       return arme; | ||||
|         }, { inplace: false }); | ||||
|     } | ||||
|     return undefined; | ||||
|   } | ||||
|   | ||||
| @@ -57,7 +57,7 @@ export class Monnaie { | ||||
|   } | ||||
|  | ||||
|   static creerDeniers(fortune) { | ||||
|     const deniers = duplicate(MONNAIE_ETAIN); | ||||
|     const deniers = foundry.utils.duplicate(MONNAIE_ETAIN); | ||||
|     deniers.system.quantite = fortune; | ||||
|     return deniers; | ||||
|   } | ||||
|   | ||||
| @@ -39,12 +39,12 @@ export class RdDItemSheet extends ItemSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|     return foundry.utils.mergeObject(super.defaultOptions, { | ||||
|       classes: [SYSTEM_RDD, "sheet", "item"], | ||||
|       template: RdDItemSheet.defaultTemplate(RdDItemSheet.ITEM_TYPE), | ||||
|       width: 550, | ||||
|       height: 550 | ||||
|     }); | ||||
|     }, { inplace: false }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -108,8 +108,8 @@ export class RdDItemSheet extends ItemSheet { | ||||
|     const competences = await SystemCompendiums.getCompetences('personnage'); | ||||
|     formData.categories = this.item.getCategories() | ||||
|     if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') { | ||||
|       formData.caracList = duplicate(game.system.model.Actor.personnage.carac) | ||||
|       formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve) | ||||
|       formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac) | ||||
|       formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve) | ||||
|       formData.competences = competences; | ||||
|     } | ||||
|     if (this.item.type == 'arme') { | ||||
| @@ -196,6 +196,7 @@ export class RdDItemSheet extends ItemSheet { | ||||
|     this.html.find('.creer-tache-livre').click((event) => this._getEventActor(event).creerTacheDepuisLivre(this.item)); | ||||
|     this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item, this.getActionRenderItem())); | ||||
|     this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).actionHerbe(this.item)); | ||||
|     this.html.find('input[name="system.cacher_points_de_tache"]').change(async event => await this.item.update({ 'system.cacher_points_de_tache': event.currentTarget.checked })); | ||||
|  | ||||
|     this.html.find('.alchimie-tache a').click((event) => { | ||||
|       let actor = this._getEventActor(event); | ||||
| @@ -227,7 +228,7 @@ export class RdDItemSheet extends ItemSheet { | ||||
|       }); | ||||
|     } | ||||
|  | ||||
|     const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: duplicate(timestamp) }) | ||||
|     const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: foundry.utils.duplicate(timestamp) }) | ||||
|  | ||||
|     RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.debut', updateItemTimestamp); | ||||
|     RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp); | ||||
|   | ||||
| @@ -1,4 +1,4 @@ | ||||
| import { DialogItemVente } from "./dialog-item-vente.js"; | ||||
| import { DialogItemVente } from "./achat-vente/dialog-item-vente.js"; | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { RdDHerbes } from "./rdd-herbes.js"; | ||||
| @@ -177,7 +177,7 @@ export class RdDItem extends Item { | ||||
|  | ||||
|   constructor(docData, context = {}) { | ||||
|     if (!context.rdd?.ready) { | ||||
|       mergeObject(context, { rdd: { ready: true } }); | ||||
|       foundry.utils.mergeObject(context, { rdd: { ready: true } }); | ||||
|       const ItemConstructor = game.system.rdd.itemClasses[docData.type]; | ||||
|       if (ItemConstructor) { | ||||
|         if (!docData.img) { | ||||
| @@ -227,24 +227,14 @@ export class RdDItem extends Item { | ||||
|   } | ||||
|  | ||||
|   isCorpsACorps() { | ||||
|     return (this.isCompetence() | ||||
|     return this.isCompetence() | ||||
|       && this.system.categorie == 'melee' | ||||
|       && Grammar.includesLowerCaseNoAccent(this.name, 'Corps à Corps')); | ||||
|       && Grammar.includesLowerCaseNoAccent(this.name, 'Corps à Corps') | ||||
|   } | ||||
|  | ||||
|   isCompetenceArme() { | ||||
|     if (this.isCompetence()) { | ||||
|       switch (this.system.categorie) { | ||||
|         case 'melee': | ||||
|           return !this.isCorpsACorps() && !this.isEsquive() | ||||
|         case 'tir': | ||||
|         case 'lancer': | ||||
|           return true; | ||||
|     return this.isCompetence() && ['melee', 'tir', 'lancer'].includes(this.system.categorie) | ||||
|   } | ||||
|     } | ||||
|     return false; | ||||
|   } | ||||
|  | ||||
|  | ||||
|   isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" } | ||||
|   isTemporel() { return typesObjetsTemporels.includes(this.type) } | ||||
| @@ -327,8 +317,8 @@ export class RdDItem extends Item { | ||||
|       const timestampFin = await this.calculerFinPeriodeTemporel(timestampDebut); | ||||
|       await actor.updateEmbeddedDocuments('Item', [{ | ||||
|         _id: this.id, | ||||
|         'system.temporel.debut': duplicate(timestampDebut), | ||||
|         'system.temporel.fin': duplicate(timestampFin), | ||||
|         'system.temporel.debut': foundry.utils.duplicate(timestampDebut), | ||||
|         'system.temporel.fin': foundry.utils.duplicate(timestampFin), | ||||
|       }]) | ||||
|     } | ||||
|   } | ||||
| @@ -548,7 +538,7 @@ export class RdDItem extends Item { | ||||
|           _id: this.id, | ||||
|           'system.quantite': this.system.quantite * sust, | ||||
|           'system.encombrement': Misc.keepDecimals(this.system.encombrement / sust, 2), | ||||
|           'system.cout': Misc.keepDecimals(this.system.cout / sust, 2), | ||||
|           'system.cout': Math.max(0, Misc.keepDecimals(this.system.cout / sust, 2)), | ||||
|           'system.sust': 1 | ||||
|         }]) | ||||
|       } | ||||
| @@ -631,23 +621,7 @@ export class RdDItem extends Item { | ||||
|       ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le proposer`); | ||||
|       return; | ||||
|     } | ||||
|     await DialogItemVente.display({ | ||||
|       item: this, | ||||
|       quantiteMax, | ||||
|       callback: async (vente) => { | ||||
|         vente["properties"] = this.getProprietes(); | ||||
|         if (vente.isOwned) { | ||||
|           if (vente.quantiteNbLots * vente.tailleLot > vente.quantiteMax) { | ||||
|             ui.notifications.warn(`Vous avez ${vente.quantiteMax} ${vente.item.name}, ce n'est pas suffisant pour vendre ${vente.quantiteNbLots} de ${vente.tailleLot}`) | ||||
|             return; | ||||
|           } | ||||
|         } | ||||
|         vente.jsondata = JSON.stringify(vente.item); | ||||
|  | ||||
|         let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente); | ||||
|         ChatMessage.create(RdDUtility.chatDataSetup(html)); | ||||
|       } | ||||
|     }); | ||||
|     await DialogItemVente.display({ item: this, quantiteMax }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -797,7 +771,7 @@ export class RdDItem extends Item { | ||||
|       `<b>Périodicité</b>: ${this.system.periodicite}`, | ||||
|       `<b>Fatigue</b>: ${this.system.fatigue}`, | ||||
|       `<b>Difficulté</b>: ${this.system.difficulte}`, | ||||
|       RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, this.system.cacher_points_de_tache), | ||||
|       RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, !this.system.cacher_points_de_tache), | ||||
|       `<b>Points de Tâche atteints</b>: ${this.system.points_de_tache_courant}`] | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -806,7 +780,7 @@ export class RdDItem extends Item { | ||||
|       `<b>Compétence</b>: ${this.system.competence}`, | ||||
|       `<b>Auteur</b>: ${this.system.auteur}`, | ||||
|       `<b>Difficulté</b>: ${this.system.difficulte}`, | ||||
|       RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, this.system.cacher_points_de_tache), | ||||
|       RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, !this.system.cacher_points_de_tache), | ||||
|       ...this._inventaireTemplateChatData() | ||||
|     ] | ||||
|   } | ||||
|   | ||||
| @@ -1,6 +1,7 @@ | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDTimestamp } from "../time/rdd-timestamp.js"; | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
|  | ||||
| const BASE_TACHE_SOIN_BLESSURE = { | ||||
|   type: "tache", | ||||
| @@ -14,10 +15,10 @@ const TACHES_SOIN_BLESSURE = { | ||||
| } | ||||
|  | ||||
| const definitionsBlessures = [ | ||||
|   { type: "contusion", gravite: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" }, | ||||
|   { type: "legere", gravite: 2, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, | ||||
|   { type: "grave", gravite: 4, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, | ||||
|   { type: "critique", gravite: 6, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, | ||||
|   { type: "contusion", gravite: 0, endurance: "1d4", vie: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" }, | ||||
|   { type: "legere", gravite: 2, endurance: "1d6", vie: 0, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, | ||||
|   { type: "grave", gravite: 4, endurance: "2d6", vie: -2, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, | ||||
|   { type: "critique", gravite: 6, endurance: "-100", vie: -4, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, | ||||
|   { type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" } | ||||
| ] | ||||
|  | ||||
| @@ -38,8 +39,34 @@ export class RdDItemBlessure extends RdDItem { | ||||
|       ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`) | ||||
|       return undefined; | ||||
|     } | ||||
|     return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache) | ||||
|     return foundry.utils.mergeObject(BASE_TACHE_SOIN_BLESSURE, tache, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   static async applyFullBlessure(actor, gravite) { | ||||
|     const definition = RdDItemBlessure.getDefinition(gravite) | ||||
|      | ||||
|     let lostEndurance = 0 | ||||
|     let lostVie = 0 | ||||
|     if (definition.endurance) { | ||||
|       lostEndurance = await new Roll(definition.endurance).roll().total; | ||||
|       actor.santeIncDec("endurance", -Number(lostEndurance)); | ||||
|     } | ||||
|     if (definition.vie) { | ||||
|       lostVie = definition.vie | ||||
|       actor.santeIncDec("vie", definition.vie) | ||||
|     } | ||||
|      | ||||
|     await this.createBlessure(actor, gravite) | ||||
|  | ||||
|     ChatMessage.create({ | ||||
|       content: `Blessure ${definition.label} appliquée à ${actor.name}`+ | ||||
|         `<br>Perte d'endurance : ${lostEndurance}`+ | ||||
|         `<br>Perte de Vie : ${lostVie}`, | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name) | ||||
|     }); | ||||
|  | ||||
|   } | ||||
|  | ||||
|   static async createBlessure(actor, gravite, localisation = '', attacker) { | ||||
|     const definition = RdDItemBlessure.getDefinition(gravite) | ||||
|     const blessure = { | ||||
| @@ -79,12 +106,12 @@ export class RdDItemBlessure extends RdDItem { | ||||
|   } | ||||
|  | ||||
|   async setSoinsBlessure(systemUpdate = {}) { | ||||
|     systemUpdate = mergeObject(systemUpdate, this.system, { overwrite: false }), | ||||
|     systemUpdate = foundry.utils.mergeObject(systemUpdate, this.system, { overwrite: false }) | ||||
|     systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done | ||||
|     await this.update({ | ||||
|       img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done), | ||||
|       system: systemUpdate | ||||
|     }); | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) { | ||||
| @@ -107,15 +134,18 @@ export class RdDItemBlessure extends RdDItem { | ||||
|       if (rolled.isETotal) { | ||||
|         message.content += ` -- une blessure ${label} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`; | ||||
|         await actor.santeIncDec("vie", -1); | ||||
|         mergeObject(update, { | ||||
|         foundry.utils.mergeObject(update, { | ||||
|           system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } } | ||||
|         }); | ||||
|       } | ||||
|       else { | ||||
|         if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) { | ||||
|           message.content += ` -- une blessure ${label} cicatrise`; | ||||
|           mergeObject(update, { | ||||
|             system: { gravite: graviteMoindre, fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } } | ||||
|           foundry.utils.mergeObject(update, { | ||||
|             system: { | ||||
|               gravite: graviteMoindre, | ||||
|               temporel: { fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } } | ||||
|             } | ||||
|           }); | ||||
|         } | ||||
|         else { | ||||
|   | ||||
| @@ -38,7 +38,7 @@ export class RdDItemMaladie extends RdDItem { | ||||
|  | ||||
|       await mal.actor.updateEmbeddedDocuments('Item', [{ | ||||
|         _id: mal.id, | ||||
|         'system.temporel.fin': duplicate(timestampFin), | ||||
|         'system.temporel.fin': foundry.utils.duplicate(timestampFin), | ||||
|       }]) | ||||
|     } | ||||
|   } | ||||
|   | ||||
| @@ -8,9 +8,9 @@ const TYPE_ITEMS_NATURELS = ["faune", "herbe", "plante", "ingredient"]; | ||||
| export class RdDItemInventaireSheet extends RdDItemSheet { | ||||
|  | ||||
|   static get defaultOptions() { | ||||
|     return mergeObject(RdDItemSheet.defaultOptions, { | ||||
|     return foundry.utils.mergeObject(RdDItemSheet.defaultOptions, { | ||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }] | ||||
|     }); | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   setPosition(options = {}) { | ||||
| @@ -23,9 +23,10 @@ export class RdDItemInventaireSheet extends RdDItemSheet { | ||||
|  | ||||
|   async getData() { | ||||
|     const formData = await super.getData(); | ||||
|     return mergeObject(formData, { | ||||
|     foundry.utils.mergeObject(formData, { | ||||
|       milieux: await game.system.rdd.environnement.autresMilieux(this.item) | ||||
|     }); | ||||
|     }) | ||||
|     return formData | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|   | ||||
| @@ -6,9 +6,9 @@ export class RdDRencontreItemSheet extends RdDItemSheet { | ||||
|   static get ITEM_TYPE() { return "rencontre" }; | ||||
|  | ||||
|   static get defaultOptions() { | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|     return foundry.utils.mergeObject(super.defaultOptions, { | ||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }] | ||||
|     }); | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -24,7 +24,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet { | ||||
|   /* -------------------------------------------- */ | ||||
|   async getData() { | ||||
|     const formData = await super.getData(); | ||||
|     mergeObject(formData, { | ||||
|     foundry.utils.mergeObject(formData, { | ||||
|       effets: { | ||||
|         succes: { | ||||
|           liste: RdDRencontre.getEffetsSucces(), | ||||
| @@ -35,7 +35,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet { | ||||
|           select: RdDRencontre.mapEffets(this.item.system.echec.effets) | ||||
|         } | ||||
|       } | ||||
|     }); | ||||
|     }) | ||||
|     return formData; | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -5,6 +5,7 @@ import { Monnaie } from "./item-monnaie.js"; | ||||
| import { RdDItem, TYPES } from "./item.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { RdDRaretes } from "./item/raretes.js"; | ||||
| import { RdDCalendrier } from "./time/rdd-calendrier.js"; | ||||
|  | ||||
| class Migration { | ||||
|   get code() { return "sample"; } | ||||
| @@ -70,17 +71,17 @@ class _10_0_16_MigrationSortsReserve extends Migration { | ||||
|   get version() { return "10.0.16"; } | ||||
|  | ||||
|   async migrate() { | ||||
|     await game.actors | ||||
|       .filter((actor) => actor.type == "personnage") | ||||
|       .filter((actor) => actor.system.reve?.reserve?.list?.length ?? 0 > 0) | ||||
|       .forEach(async (actor) => { | ||||
|     const actors = game.actors.filter((actor) => actor.type == "personnage" && (actor.system.reve?.reserve?.list?.length ?? 0 > 0)) | ||||
|     Promise.all(actors.map(async it => await this.convertirSortsReserveActeur(it))) | ||||
|   } | ||||
|  | ||||
|   async convertirSortsReserveActeur(actor) { | ||||
|     const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve); | ||||
|     console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve); | ||||
|     await actor.createEmbeddedDocuments("Item", sortsReserve, { | ||||
|       renderSheet: false, | ||||
|     }); | ||||
|         await actor.update({ 'system.reve.reserve': undefined }) | ||||
|       }); | ||||
|     await actor.update({ 'system.reve.reserve': undefined }); | ||||
|   } | ||||
|  | ||||
|   conversionSortReserve(it) { | ||||
| @@ -189,7 +190,7 @@ class _10_2_5_ArmesTirLancer extends Migration { | ||||
|   get version() { return "10.2.5"; } | ||||
|  | ||||
|   migrateArmeTirLancer(it) { | ||||
|     let updates = mergeObject({ _id: it.id }, this.getMapping(it).updates); | ||||
|     let updates = foundry.utils.mergeObject({ _id: it.id }, this.getMapping(it).updates); | ||||
|     console.log(it.name, updates); | ||||
|     return updates; | ||||
|   } | ||||
| @@ -364,7 +365,7 @@ class _10_4_6_ServicesEnCommerces extends Migration { | ||||
|     const item = await RdDItem.getCorrespondingItem(serviceRefItem); | ||||
|     const itemToCreate = { | ||||
|       name: item.name, img: item.img, type: item.type, | ||||
|       system: mergeObject({ cout: serviceRefItem.system.cout, quantite: serviceRefItem.system.quantite }, item.system, { overwrite: false }) | ||||
|       system: foundry.utils.mergeObject({ cout: serviceRefItem.system.cout, quantite: serviceRefItem.system.quantite }, item.system, { overwrite: false }) | ||||
|     }; | ||||
|     return itemToCreate; | ||||
|   } | ||||
| @@ -507,13 +508,28 @@ class _10_7_19_PossessionsEntiteVictime extends Migration { | ||||
|   } | ||||
|  | ||||
|   migratePossession(it) { | ||||
|     return { _id: it.id, | ||||
|     return { | ||||
|       _id: it.id, | ||||
|       'system.entite.actorid': it.system.possesseurid, | ||||
|       'system.victime.actorid': it.system.possedeid | ||||
|     } | ||||
|   } | ||||
| } | ||||
|  | ||||
| class _11_2_20_MigrationAstrologie extends Migration { | ||||
|   get code() { return "migration-astrologie" } | ||||
|   get version() { return "11.2.20" } | ||||
|  | ||||
|   async migrate() { | ||||
|     const nombresAstraux = game.system.rdd.calendrier.getNombresAstraux() | ||||
|     nombresAstraux.forEach(na => { | ||||
|       na.lectures = na.valeursFausses | ||||
|       na.valeursFausses = undefined | ||||
|     }) | ||||
|     await game.system.rdd.calendrier.setNombresAstraux(nombresAstraux) | ||||
|   } | ||||
| } | ||||
|  | ||||
| export class Migrations { | ||||
|   static getMigrations() { | ||||
|     return [ | ||||
| @@ -532,6 +548,7 @@ export class Migrations { | ||||
|       new _10_7_0_MigrationBlessures(), | ||||
|       new _10_7_19_CategorieCompetenceCreature(), | ||||
|       new _10_7_19_PossessionsEntiteVictime(), | ||||
|       new _11_2_20_MigrationAstrologie(), | ||||
|     ]; | ||||
|   } | ||||
|  | ||||
| @@ -546,15 +563,18 @@ export class Migrations { | ||||
|   } | ||||
|  | ||||
|   migrate() { | ||||
|     const currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion"); | ||||
|     if (isNewerVersion(game.system.version, currentVersion)) { | ||||
|     let currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion") | ||||
|     if (currentVersion.startsWith("v")) { | ||||
|       currentVersion = currentVersion.substring(1) | ||||
|     } | ||||
|     if (foundry.utils.isNewerVersion(game.system.version, currentVersion)) { | ||||
|       // if (true) { /* comment previous and uncomment here to test before upgrade  */ | ||||
|       const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion)); | ||||
|       const migrations = Migrations.getMigrations().filter(m => foundry.utils.isNewerVersion(m.version, currentVersion)); | ||||
|       if (migrations.length > 0) { | ||||
|         migrations.sort((a, b) => this.compareVersions(a, b)); | ||||
|         migrations.forEach(async (m) => { | ||||
|           ui.notifications.info( | ||||
|             `Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}` | ||||
|             `${LOG_HEAD} Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}` | ||||
|           ); | ||||
|           await m.migrate(); | ||||
|         }); | ||||
| @@ -562,9 +582,7 @@ export class Migrations { | ||||
|           `Migrations done, version will change to ${game.system.version}` | ||||
|         ); | ||||
|       } else { | ||||
|         console.log( | ||||
|           LOG_HEAD + | ||||
|           `No migration needeed, version will change to ${game.system.version}` | ||||
|         console.log(`${LOG_HEAD} No migration needeed, version will change to ${game.system.version}` | ||||
|         ); | ||||
|       } | ||||
|  | ||||
| @@ -574,7 +592,7 @@ export class Migrations { | ||||
|         game.system.version | ||||
|       ); | ||||
|     } else { | ||||
|       console.log(LOG_HEAD + `No system version changed`); | ||||
|       console.log(`${LOG_HEAD} No system version changed`); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -23,6 +23,10 @@ export class Misc { | ||||
|     return isPositiveNumber ? "+" + number : number | ||||
|   } | ||||
|    | ||||
|   static modulo(n, m) { | ||||
|     return ((n % m) + m) % m; | ||||
|   } | ||||
|  | ||||
|   static sum() { | ||||
|     return (a, b) => Number(a) + Number(b); | ||||
|   } | ||||
| @@ -42,7 +46,7 @@ export class Misc { | ||||
|   } | ||||
|  | ||||
|   static typeName(type, subType) { | ||||
|     return subType ? game.i18n.localize(`TYPES.${type}.${Misc.upperFirst(subType)}`) | ||||
|     return subType ? game.i18n.localize(`TYPES.${type}.${subType}`) | ||||
|       : ''; | ||||
|   } | ||||
|  | ||||
| @@ -162,15 +166,42 @@ export class Misc { | ||||
|   } | ||||
|  | ||||
|   static firstConnectedGM() { | ||||
|     return game.users.filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active); | ||||
|     if (game.users?.activeGM) { | ||||
|       return game.users.activeGM  | ||||
|     }  | ||||
|     return game.users.sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active); | ||||
|   } | ||||
|   static connectedGMs() { | ||||
|     return game.users.filter(u => u.isGM && u.active); | ||||
|   } | ||||
|  | ||||
|   static isOwnerPlayer(actor, user = undefined) { | ||||
|     return actor.testUserPermission(user ?? game.user, CONST.DOCUMENT_PERMISSION_LEVELS.OWNER) | ||||
|   /** | ||||
|    * This helper method allows to get the docuument, for a single user (either first connected GM, or the owner | ||||
|    * if there is no connected GMs), or else return undefined. | ||||
|    *  | ||||
|    * This allows for example update hooks that should apply modifications to actors to be called only for one | ||||
|    * user (preventing the "User ... lacks permission to update Item" that was occuring on hooks when Item updates | ||||
|    * were triggering other changes) | ||||
|    *  | ||||
|    * @param {*} document the Document with is potentially an Actor | ||||
|    * @returns the actor if either the game.user is the first connected GM, or if the game.user is the owner | ||||
|    *  and there is no connected GM | ||||
|    */ | ||||
|   static documentIfResponsible(document) { | ||||
|     if (document instanceof Document) { | ||||
|       if (Misc.isUniqueConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) { | ||||
|         return document | ||||
|       } | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
|   static isOwnerPlayerOrUniqueConnectedGM(actor, user = undefined) { | ||||
|     return Misc.isOwnerPlayer(actor, user) ?? Misc.isUniqueConnectedGM(); | ||||
|   static isOwnerPlayer(actor) { | ||||
|     return actor.testUserPermission(game.user, CONST.DOCUMENT_PERMISSION_LEVELS.OWNER) | ||||
|   } | ||||
|  | ||||
|   static isOwnerPlayerOrUniqueConnectedGM(actor) { | ||||
|     return Misc.isOwnerPlayer(actor) ?? Misc.isUniqueConnectedGM(); | ||||
|   } | ||||
|  | ||||
|   /** | ||||
| @@ -196,7 +227,7 @@ export class Misc { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static findFirstLike(value, elements, options = {}) { | ||||
|     options = mergeObject({ | ||||
|     options = foundry.utils.mergeObject({ | ||||
|       mapper: it => it.name, | ||||
|       preFilter: it => true, | ||||
|       description: 'valeur', | ||||
| @@ -205,6 +236,7 @@ export class Misc { | ||||
|  | ||||
|     const subset = this.findAllLike(value, elements, options); | ||||
|     if (subset.length == 0) { | ||||
|       console.log(`Aucune ${options.description} pour ${value}`); | ||||
|       return undefined | ||||
|     } | ||||
|     if (subset.length == 1) { | ||||
| @@ -220,7 +252,7 @@ export class Misc { | ||||
|   } | ||||
|  | ||||
|   static findAllLike(value, elements, options = {}) { | ||||
|     options = mergeObject({ | ||||
|     options = foundry.utils.mergeObject({ | ||||
|       mapper: it => it.name, | ||||
|       preFilter: it => true, | ||||
|       description: 'valeur', | ||||
|   | ||||
| @@ -19,10 +19,6 @@ export class RdDBonus { | ||||
|   } | ||||
|  | ||||
|  | ||||
|   static isAjustementAstrologique(rollData) { | ||||
|     return RdDCarac.isChance(rollData.selectedCarac) || | ||||
|       rollData.selectedSort?.system.isrituel; | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   static isDefenseAttaqueFinesse(rollData) { | ||||
|     if (rollData.isEmpoignade && rollData.rolled?.isPart) { | ||||
| @@ -36,20 +32,18 @@ export class RdDBonus { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static dmg(rollData, dmgActor, isEntiteIncarnee = false) { | ||||
|     let dmg = { total: 0 }; | ||||
|     if (rollData.arme && rollData.arme.name.toLowerCase() == "esquive") { | ||||
|       // Specific case management | ||||
|       ui.notifications.warn("Calcul de bonus dégats sur esquive !"); | ||||
|     } else { | ||||
|       dmg.dmgArme = RdDBonus._dmgArme(rollData); | ||||
|       dmg.penetration = RdDBonus._peneration(rollData); | ||||
|       dmg.dmgTactique = RdDBonus.dmgBonus(rollData.tactique); | ||||
|       dmg.dmgParticuliere = RdDBonus._dmgParticuliere(rollData); | ||||
|       dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used); | ||||
|       dmg.dmgActor = rollData.selectedCarac ? RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac.label, dmg.dmgArme) : 0; | ||||
|       dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere; | ||||
|       dmg.mortalite = RdDBonus._calculMortalite(rollData, isEntiteIncarnee) | ||||
|     const dmgArme = RdDBonus._dmgArme(rollData) | ||||
|     let dmg = { | ||||
|       total: 0, | ||||
|       dmgArme: dmgArme, | ||||
|       penetration: RdDBonus._peneration(rollData), | ||||
|       dmgTactique: RdDBonus.dmgBonus(rollData.tactique), | ||||
|       dmgParticuliere: RdDBonus._dmgParticuliere(rollData), | ||||
|       dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used), | ||||
|       mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee), | ||||
|       dmgActor: RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac?.label, dmgArme) | ||||
|     } | ||||
|     dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere; | ||||
|     return dmg; | ||||
|   } | ||||
|  | ||||
| @@ -93,6 +87,9 @@ export class RdDBonus { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static _dmgPerso(dmgActor, categorie, dmgArme) { | ||||
|     if (categorie == undefined) { | ||||
|       return 0 | ||||
|     } | ||||
|     switch (categorie) { | ||||
|       case "Tir": return 0; | ||||
|       case "Lancer": return Math.max(0, Math.min(dmgArme, dmgActor)); | ||||
|   | ||||
| @@ -119,7 +119,7 @@ export class RdDCombatManager extends Combat { | ||||
|       //console.log("Combatat", c); | ||||
|       const roll = combatant.getInitiativeRoll(rollFormula); | ||||
|       if (!roll.total) { | ||||
|         roll.evaluate({ async: false }); | ||||
|         await roll.evaluate(); | ||||
|       } | ||||
|       const total = Math.max(roll.total, 0.00); | ||||
|       console.log("Compute init for", rollFormula, roll, total, combatant); | ||||
| @@ -128,8 +128,7 @@ export class RdDCombatManager extends Combat { | ||||
|  | ||||
|       // Send a chat message | ||||
|       let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode"); | ||||
|       let messageData = mergeObject( | ||||
|         { | ||||
|       let messageData = foundry.utils.mergeObject({ | ||||
|         speaker: { | ||||
|           scene: canvas.scene._id, | ||||
|           actor: combatant.actor?._id, | ||||
| @@ -137,12 +136,9 @@ export class RdDCombatManager extends Combat { | ||||
|           alias: combatant.token.name, | ||||
|           sound: CONFIG.sounds.dice, | ||||
|         }, | ||||
|           flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.initInfo}) | ||||
|           <br> | ||||
|           `, | ||||
|         flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.initInfo})<br>`, | ||||
|       }, | ||||
|         messageOptions | ||||
|       ); | ||||
|         messageOptions); | ||||
|       roll.toMessage(messageData, { rollMode, create: true }); | ||||
|  | ||||
|       RdDCombatManager.processPremierRoundInit(); | ||||
| @@ -218,7 +214,7 @@ export class RdDCombatManager extends Combat { | ||||
|  | ||||
|   static $prepareAttaqueArme(infoAttaque) { | ||||
|     const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence); | ||||
|     const attaque = duplicate(infoAttaque.arme); | ||||
|     const attaque = foundry.utils.duplicate(infoAttaque.arme); | ||||
|     attaque.action = 'attaque'; | ||||
|     attaque.system.competence = infoAttaque.competence; | ||||
|     attaque.system.dommagesReels = infoAttaque.dommagesReel; | ||||
| @@ -328,8 +324,8 @@ export class RdDCombatManager extends Combat { | ||||
|       } | ||||
|     } | ||||
|     options = [ | ||||
|       { name: "Incrémenter initiative", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +0.01); } }, | ||||
|       { name: "Décrémenter initiative", condition: true, icon: '<i class="fas fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -0.01); } } | ||||
|       { name: "Incrémenter initiative", condition: true, icon: '<i class="fa-solid fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +0.01); } }, | ||||
|       { name: "Décrémenter initiative", condition: true, icon: '<i class="fa-solid fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -0.01); } } | ||||
|     ].concat(options); | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -515,10 +511,10 @@ export class RdDCombat { | ||||
|   static _callJetDeVie(event) { | ||||
|     let actorId = event.currentTarget.attributes['data-actorId'].value; | ||||
|     let tokenId = event.currentTarget.attributes['data-tokenId'].value; | ||||
|     let token = canvas.tokens.placeables.find(t => t.id == tokenId) | ||||
|     let token = canvas.tokens.get(tokenId) | ||||
|     const actor = token?.actor ?? game.actors.get(actorId); | ||||
|     if (actor?.isOwner) { | ||||
|       actor.jetVie(); | ||||
|       actor.jetDeVie(); | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -754,11 +750,11 @@ export class RdDCombat { | ||||
|   /* -------------------------------------------- */ | ||||
|   async attaque(competence, arme) { | ||||
|     if (!await this.attacker.accorder(this.defender, 'avant-attaque')) { | ||||
|       return; | ||||
|       return | ||||
|     } | ||||
|     if (arme.system.cac == 'empoignade') { | ||||
|       RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender) | ||||
|       return; | ||||
|       return | ||||
|     } | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this.attacker) | ||||
|  | ||||
| @@ -885,12 +881,12 @@ export class RdDCombat { | ||||
|  | ||||
|     this.removeChatMessageActionsPasseArme(attackerRoll.passeArme); | ||||
|     if (essaisPrecedents) { | ||||
|       mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true }); | ||||
|       foundry.utils.mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true }); | ||||
|     } | ||||
|  | ||||
|     // # utilisation esquive | ||||
|     const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) }); | ||||
|     const esquives = duplicate(this.defender.getCompetencesEsquive()) | ||||
|     const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive()) | ||||
|     esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0); | ||||
|  | ||||
|     const paramChatDefense = { | ||||
| @@ -1282,7 +1278,7 @@ export class RdDCombat { | ||||
|       attackerRoll.defenderTokenId = defenderTokenId; | ||||
|  | ||||
|       await this.computeRecul(defenderRoll); | ||||
|       this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show); | ||||
|       await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show); | ||||
|     } | ||||
|     else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas | ||||
|       game.socket.emit(SYSTEM_SOCKET_ID, { | ||||
| @@ -1307,6 +1303,7 @@ export class RdDCombat { | ||||
|       blessuresStatus: actor.computeResumeBlessure(), | ||||
|       SConst: actor.getSConst(), | ||||
|       actorId: actor.id, | ||||
|       actor: actor, | ||||
|       tokenId: tokenId, | ||||
|       isGrave: actor.countBlessures(it => it.isGrave()) > 0, | ||||
|       isCritique: actor.countBlessures(it => it.isCritique()) > 0 | ||||
|   | ||||
| @@ -16,6 +16,7 @@ import { RdDRollTables } from "./rdd-rolltables.js"; | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js"; | ||||
| import { TMRUtility } from "./tmr-utility.js"; | ||||
| import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js"; | ||||
|  | ||||
| const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/; | ||||
|  | ||||
| @@ -76,6 +77,7 @@ export class RdDCommands { | ||||
|     this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" }); | ||||
|     this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` }); | ||||
|     this.registerCommand({ path: ["/tirage"], func: (content, msg, params) => this.tirage(), descr: "Ouvre la fenêtre de recherche et tirage" }); | ||||
|     this.registerCommand({ path: ["/voyage"], func: (content, msg, params) => this.voyage(msg, params), descr: "Gérer le voyage" }); | ||||
|  | ||||
|     this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" }); | ||||
|     this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" }); | ||||
| @@ -461,14 +463,13 @@ export class RdDCommands { | ||||
|  | ||||
|       let motif = params.slice(1, params.length - 2); | ||||
|       let name = params[params.length - 1]; | ||||
|       const personnages = game.actors.filter(actor => actor.isPersonnageJoueur()); | ||||
|       if (name == undefined) { | ||||
|         for (let actor of game.actors) { | ||||
|           // TODO: ne plus stresser les entités de cauchemar! | ||||
|         for (let actor of personnages) { | ||||
|           await actor.distribuerStress('stress', stress, motif); | ||||
|         } | ||||
|       } else { | ||||
|         //console.log(stressValue, nomJoueur); | ||||
|         let actor = Misc.findActor(name, game.actors.filter(it => it.hasPlayerOwner)) ?? Misc.findPlayer(name)?.character | ||||
|         let actor = Misc.findActor(name, personnages) ?? Misc.findPlayer(name)?.character | ||||
|         if (actor) { | ||||
|           await actor.distribuerStress('stress', stress, motif); | ||||
|         } | ||||
| @@ -485,10 +486,13 @@ export class RdDCommands { | ||||
|   } | ||||
|  | ||||
|   async tirage() { | ||||
|     FenetreRechercheTirage.create(); | ||||
|     FenetreRechercheTirage.create() | ||||
|   } | ||||
|   async voyage() { | ||||
|     DialogFatigueVoyage.create() | ||||
|   } | ||||
|   async sommeil() { | ||||
|     DialogChateauDormant.create(); | ||||
|     DialogChateauDormant.create() | ||||
|   } | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -4,20 +4,15 @@ import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||
| export class RdDConfirm { | ||||
|   /* -------------------------------------------- */ | ||||
|   static confirmer(options, autresActions) { | ||||
|     options.bypass = options.bypass || !(options.settingConfirmer == undefined || ReglesOptionnelles.isUsing(options.settingConfirmer)); | ||||
|     if (options.bypass) { | ||||
|       options.onAction(); | ||||
|     } | ||||
|     else { | ||||
|     let buttons = { | ||||
|       "action": RdDConfirm._createButtonAction(options), | ||||
|       "cancel": RdDConfirm._createButtonCancel() | ||||
|     }; | ||||
|     if (options.settingConfirmer) { | ||||
|         buttons = mergeObject(RdDConfirm._createButtonActionSave(options), buttons); | ||||
|       buttons = foundry.utils.mergeObject(RdDConfirm._createButtonActionSave(options), buttons); | ||||
|     } | ||||
|     if (autresActions) { | ||||
|         buttons = mergeObject(autresActions, buttons); | ||||
|       buttons = foundry.utils.mergeObject(autresActions, buttons, { inplace: false }); | ||||
|     } | ||||
|     const dialogDetails = { | ||||
|       title: options.title, | ||||
| @@ -27,7 +22,6 @@ export class RdDConfirm { | ||||
|     }; | ||||
|     new Dialog(dialogDetails, { width: 150 * Object.keys(buttons).length }).render(true); | ||||
|   } | ||||
|   } | ||||
|  | ||||
|   static _createButtonCancel() { | ||||
|     return { icon: '<i class="fas fa-times"></i>', label: "Annuler" }; | ||||
|   | ||||
| @@ -36,8 +36,8 @@ export class DeTMR extends Die { | ||||
|     super(termData); | ||||
|   } | ||||
|  | ||||
|   async evaluate() { | ||||
|     super.evaluate(); | ||||
|   async evaluate(options) { | ||||
|     await super.evaluate(options); | ||||
|     this.explode("x=8"); | ||||
|     return this; | ||||
|   } | ||||
| @@ -73,8 +73,8 @@ export class DeDraconique extends Die { | ||||
|     super(termData); | ||||
|   } | ||||
|  | ||||
|   async evaluate() { | ||||
|     super.evaluate(); | ||||
|   async evaluate(options) { | ||||
|     await super.evaluate(options); | ||||
|     this.explode("x=7"); | ||||
|     return this; | ||||
|   } | ||||
| @@ -138,7 +138,7 @@ export class RdDDice { | ||||
|  | ||||
|   static async roll(formula, options = { showDice: SHOW_DICE, rollMode: undefined }) { | ||||
|     const roll = new Roll(RdDDice._formulaOrFake(formula, options)); | ||||
|     await roll.evaluate({ async: true }); | ||||
|     await roll.evaluate(); | ||||
|     await this.showDiceSoNice(roll, options); | ||||
|     return roll; | ||||
|   } | ||||
| @@ -197,49 +197,26 @@ export class RdDDice { | ||||
|     function terms1d100(total) { | ||||
|       const unites = total % 10; | ||||
|       const dizaines = Math.floor(total / 10); | ||||
|       return [{ | ||||
|         resultLabel: dizaines * 10, | ||||
|         d100Result: total, | ||||
|         result: dizaines, | ||||
|         type: "d100", | ||||
|         vectors: [], | ||||
|         options: {} | ||||
|       }, | ||||
|       { | ||||
|         resultLabel: unites, | ||||
|         d100Result: total, | ||||
|         result: unites, | ||||
|         type: "d10", | ||||
|         vectors: [], | ||||
|         options: {} | ||||
|       }]; | ||||
|       return [ | ||||
|         { type: "d100", result: dizaines, resultLabel: dizaines * 10, vectors: [], options: {}, d100Result: total }, | ||||
|         { type: "d10", result: unites, resultLabel: unites, vectors: [], options: {}, d100Result: total } | ||||
|       ]; | ||||
|     } | ||||
|  | ||||
|     async function terms2d10(total) { | ||||
|       if (total>20 || total<2) { return undefined } | ||||
|       let first = await RdDDice.d10(); | ||||
|       let second = Math.min(total-first, 10); | ||||
|       first = Math.max(first, total-second); | ||||
|       return [{ | ||||
|         resultLabel:first, | ||||
|         result: first, | ||||
|         type: "d10", | ||||
|         vectors: [], | ||||
|         options: {} | ||||
|       }, | ||||
|       { | ||||
|         resultLabel: second, | ||||
|         result: second, | ||||
|         type: "d10", | ||||
|         vectors: [], | ||||
|         options: {} | ||||
|       }]; | ||||
|       if (total > 20 || total < 2) { return undefined } | ||||
|       const first = await RdDDice.fakeD10(Math.min(10, total - 1)); | ||||
|       const second = total - first; | ||||
|       return [ | ||||
|         { type: "d10", result: first, resultLabel: first, vectors: [], options: {} }, | ||||
|         { type: "d10", result: second, resultLabel: second, vectors: [], options: {} } | ||||
|       ]; | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static async d10() { | ||||
|     let roll = new Roll('1d10'); | ||||
|     await roll.evaluate({ async: true }); | ||||
|   static async fakeD10(faces) { | ||||
|     let roll = new Roll(`1d${faces}`); | ||||
|     await roll.evaluate(); | ||||
|     return roll.total; | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -98,7 +98,7 @@ export class RdDEmpoignade { | ||||
|   /* -------------------------------------------- */ | ||||
|   static getEmpoignadeById(actor, id) { | ||||
|     let emp = actor.itemTypes[TYPES.empoignade].find(it => it.system.empoignadeid == id) | ||||
|     return emp && duplicate(emp) || undefined; | ||||
|     return emp && foundry.utils.duplicate(emp) || undefined; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -108,7 +108,7 @@ export class RdDEmpoignade { | ||||
|       (it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id) | ||||
|     ) | ||||
|     if (emp) { | ||||
|       return duplicate(emp); | ||||
|       return foundry.utils.duplicate(emp); | ||||
|     } | ||||
|     return undefined; | ||||
|   } | ||||
| @@ -267,7 +267,7 @@ export class RdDEmpoignade { | ||||
|       return | ||||
|     } | ||||
|  | ||||
|     empoignade = duplicate(empoignade) | ||||
|     empoignade = foundry.utils.duplicate(empoignade) | ||||
|     let defenderRoll = { | ||||
|       mode, attacker, defender, empoignade, attackerRoll, | ||||
|       diffLibre: attackerRoll.diffLibre, | ||||
|   | ||||
| @@ -65,7 +65,7 @@ export class RdDHotbar { | ||||
|           await this.createItemMacro(item, slot++, 'pugilat') | ||||
|           await this.createItemMacro(item, slot++, 'empoignade') | ||||
|         } | ||||
|         if (item.isCompetenceArme()) { | ||||
|         else if (item.isCompetenceArme()) { | ||||
|           ui.notifications.info(`${item.name} est une compétence d'arme, la macro n'est pas liée à un arme.<br> | ||||
|           Créez la macro depuis l'arme ou l'onglet combat pour garder les automatisations de combat.`); | ||||
|         } | ||||
|   | ||||
| @@ -1,4 +1,4 @@ | ||||
| import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; | ||||
| import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG } from "./constants.js"; | ||||
| import { Migrations } from './migrations.js'; | ||||
|  | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| @@ -63,6 +63,7 @@ import { AppAstrologie } from "./sommeil/app-astrologie.js"; | ||||
| import { RdDItemArmure } from "./item/armure.js"; | ||||
| import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js"; | ||||
| import { RdDCreature } from "./actor/creature.js"; | ||||
| import { RdDTMRDialog } from "./rdd-tmr-dialog.js"; | ||||
|  | ||||
| /** | ||||
|  * RdD system | ||||
| @@ -72,9 +73,10 @@ import { RdDCreature } from "./actor/creature.js"; | ||||
| export class SystemReveDeDragon { | ||||
|  | ||||
|   static start() { | ||||
|     const system = new SystemReveDeDragon(); | ||||
|     Hooks.once('init', async () => await system.onInit()); | ||||
|     Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d)); | ||||
|     const system = new SystemReveDeDragon() | ||||
|     Hooks.once('init', async () => await system.onInit()) | ||||
|     Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d)) | ||||
|     Hooks.once('ready', () => system.onReady()) | ||||
|   } | ||||
|  | ||||
|   constructor() { | ||||
| @@ -106,6 +108,7 @@ export class SystemReveDeDragon { | ||||
|   /* -------------------------------------------- */ | ||||
|   async onInit() { | ||||
|     game.system.rdd = this; | ||||
|     game.system.rdd.config = RDD_CONFIG;  | ||||
|     this.AppAstrologie = AppAstrologie;     | ||||
|  | ||||
|  | ||||
| @@ -201,12 +204,12 @@ export class SystemReveDeDragon { | ||||
|     RdDCompendiumOrganiser.init(); | ||||
|     EffetsDraconiques.init() | ||||
|     TMRUtility.init(); | ||||
|     await RdDTMRDialog.init() | ||||
|     RdDHotbar.initDropbar(); | ||||
|     RdDPossession.init(); | ||||
|     TMRRencontres.init(); | ||||
|     Environnement.init(); | ||||
|  | ||||
|     Hooks.once('ready', () => this.onReady()); | ||||
|   } | ||||
|  | ||||
|   initSystemSettings() { | ||||
| @@ -264,16 +267,16 @@ export class SystemReveDeDragon { | ||||
|     /* -------------------------------------------- */ | ||||
|     /*  Foundry VTT Initialization                  */ | ||||
|     /* -------------------------------------------- */ | ||||
|     // CSS patch for v9 | ||||
|     if (game.version) { | ||||
|       let sidebar = document.getElementById("sidebar"); | ||||
|       sidebar.style.width = "min-content"; | ||||
|     } | ||||
|     game.system.rdd.calendrier = new RdDCalendrier(); | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|       new Migrations().migrate(); | ||||
|       this.messageDeBienvenue(); | ||||
|       this.registerUsageCount(SYSTEM_RDD); | ||||
|       import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{ | ||||
|         console.log("ClassCounter loaded", moduleCounter) | ||||
|         moduleCounter.ClassCounter.registerUsageCount() | ||||
|       }).catch(err=> | ||||
|         console.log("No stats available, giving up.") | ||||
|       )     | ||||
|     } | ||||
|  | ||||
|     StatusEffects.onReady(); | ||||
| @@ -304,30 +307,6 @@ export class SystemReveDeDragon { | ||||
|       ` }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   // Register world usage statistics | ||||
|   async registerUsageCount(registerKey) { | ||||
|     if (game.user.isGM) { | ||||
|       game.settings.register("world", "world-key", { | ||||
|         name: "Unique world key", | ||||
|         scope: "world", | ||||
|         config: false, | ||||
|         default: "NONE", | ||||
|         type: String | ||||
|       }); | ||||
|  | ||||
|       let worldKey = game.settings.get("world", "world-key") | ||||
|       if (worldKey == undefined || worldKey == "") { | ||||
|         worldKey = randomID(32) | ||||
|         game.settings.set("world", "world-key", worldKey) | ||||
|       } | ||||
|       let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"` | ||||
|       $.ajax(regURL) | ||||
|       /* -------------------------------------------- */ | ||||
|     } | ||||
|   } | ||||
|  | ||||
| } | ||||
|  | ||||
| SystemReveDeDragon.start(); | ||||
|   | ||||
| @@ -56,7 +56,7 @@ const temperatures = [ | ||||
| export class RdDMeteo { | ||||
|   static async getForce() { | ||||
|     const roll = new Roll(`1dr`); | ||||
|     await roll.evaluate({ async: true }); | ||||
|     await roll.evaluate(); | ||||
|     return roll.total; | ||||
|   } | ||||
|  | ||||
| @@ -67,14 +67,14 @@ export class RdDMeteo { | ||||
|   static async getTemperature() { | ||||
|     const degre = await RdDMeteo.getForce(); | ||||
|     const rollChaudFroid = new Roll('1d2'); | ||||
|     await rollChaudFroid.evaluate({ async: true }); | ||||
|     await rollChaudFroid.evaluate(); | ||||
|     const chaudFroid = rollChaudFroid.total == 1; | ||||
|     return chaudFroid.total ? degre : -degre; | ||||
|   } | ||||
|  | ||||
|   static async getDirection(direction) { | ||||
|     const roll = new Roll(`1d16`); | ||||
|     await roll.evaluate({ async: true }); | ||||
|     await roll.evaluate(); | ||||
|     switch (roll.total % 16) { | ||||
|       case 0: return 'Nord'; | ||||
|       case 1: return 'Nord Nord Est'; | ||||
|   | ||||
| @@ -24,7 +24,7 @@ export class RdDPossession { | ||||
|     if (!poss) { | ||||
|       poss = defender.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id); | ||||
|     } | ||||
|     return poss && duplicate(poss) || undefined; | ||||
|     return poss && foundry.utils.duplicate(poss) || undefined; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -52,7 +52,7 @@ export class RdDPossession { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async onConjurerPossession(attacker, possession) { | ||||
|     possession = duplicate(possession); | ||||
|     possession = foundry.utils.duplicate(possession); | ||||
|     RdDPossession.$updateEtatPossession(possession) | ||||
|  | ||||
|     const defender = game.actors.get(possession.system.entite.actorid); | ||||
| @@ -80,7 +80,7 @@ export class RdDPossession { | ||||
|       ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!") | ||||
|       return | ||||
|     } | ||||
|     possession = duplicate(possession) | ||||
|     possession = foundry.utils.duplicate(possession) | ||||
|     // Update for draconic roll | ||||
|     let rollData = { | ||||
|       mode: "defense", | ||||
|   | ||||
| @@ -114,7 +114,7 @@ export class RdDResolutionTable { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async roll(caracValue, finalLevel, rollData = {}) { | ||||
|     let chances = duplicate(this.computeChances(caracValue, finalLevel)); | ||||
|     let chances = foundry.utils.duplicate(this.computeChances(caracValue, finalLevel)); | ||||
|     this._updateChancesWithBonus(chances, rollData.bonus, finalLevel); | ||||
|     this._updateChancesFactor(chances, rollData.diviseurSignificative); | ||||
|     chances.showDice = rollData.showDice; | ||||
| @@ -158,7 +158,7 @@ export class RdDResolutionTable { | ||||
|   static _updateChancesFactor(chances, diviseur) { | ||||
|     if (chances.level > -11 && diviseur && diviseur > 1) { | ||||
|       let newScore = Math.floor(chances.score / diviseur); | ||||
|       mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true }); | ||||
|       foundry.utils.mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -166,27 +166,27 @@ export class RdDResolutionTable { | ||||
|   static _updateChancesWithBonus(chances, bonus, finalLevel) { | ||||
|     if (bonus && finalLevel > -11) { | ||||
|       let newScore = Number(chances.score) + bonus; | ||||
|       mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true }); | ||||
|       foundry.utils.mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static significativeRequise(chances) { | ||||
|     chances.roll = Math.floor(chances.score / 2); | ||||
|     mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true }); | ||||
|     foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static succesRequis(chances) { | ||||
|     chances.roll = chances.score; | ||||
|     mergeObject(chances, reussites.find(x => x.code == 'norm'), { overwrite: true }); | ||||
|     foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'norm'), { overwrite: true }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async rollChances(chances, diviseur, forceDiceResult = -1) { | ||||
|     chances.forceDiceResult = forceDiceResult <= 0 || forceDiceResult > 100 ? undefined : { total: forceDiceResult }; | ||||
|     chances.roll = await RdDDice.rollTotal("1d100", chances); | ||||
|     mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true }); | ||||
|     foundry.utils.mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true }); | ||||
|     return chances; | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -38,7 +38,7 @@ export class RdDRollResolutionTable extends Dialog { | ||||
|       diffLibre: 0, | ||||
|       use: { conditions:true, libre:true } | ||||
|     } | ||||
|     mergeObject(rollData, defRollData, { overwrite: false }); | ||||
|     foundry.utils.mergeObject(rollData, defRollData, { overwrite: false }); | ||||
|     for (let i = 1; i < 21; i++) { | ||||
|       const key = `${i}`; | ||||
|       rollData.carac[key] = { type: "number", value: i, label: key } | ||||
|   | ||||
| @@ -22,7 +22,7 @@ export class RdDRoll extends Dialog { | ||||
|  | ||||
|     const html = await renderTemplate(dialogConfig.html, rollData); | ||||
|  | ||||
|     let options = { classes: ["rdd-roll-dialog"], width: 650, height: 'fit-content', 'z-index': 99999, close: html => {} }; | ||||
|     let options = { classes: ["rdd-roll-dialog"], width: 650, height: 'fit-content', 'z-index': 99999, close: html => { } }; | ||||
|     if (dialogConfig.close) { | ||||
|       options.close = dialogConfig.close; | ||||
|     } | ||||
| @@ -37,14 +37,17 @@ export class RdDRoll extends Dialog { | ||||
|       difficultesLibres: CONFIG.RDD.difficultesLibres, | ||||
|       etat: actor.getEtatGeneral(), | ||||
|       moral: actor.getMoralTotal(), /* La valeur du moral pour les jets de volonté */ | ||||
|       amoureux: actor.listeSuivants(it => it.coeur > 0), | ||||
|       carac: actor.system.carac, | ||||
|       finalLevel: 0, | ||||
|       diffConditions: 0, | ||||
|       diffLibre: rollData.competence?.system.default_diffLibre ?? 0, | ||||
|       perteMoralEchec: false, /* Pour l'affichage dans le chat */ | ||||
|       use: { | ||||
|         astrologique: true, | ||||
|         moral: false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */ | ||||
|         libre: true, | ||||
|         coeur: undefined, | ||||
|         conditions: true, | ||||
|         surenc: actor.isSurenc(), | ||||
|         encTotal: true | ||||
| @@ -62,7 +65,7 @@ export class RdDRoll extends Dialog { | ||||
|       defaultRollData.carac["reve-actuel"] = actor.system.reve.reve | ||||
|     } | ||||
|  | ||||
|     mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false }); | ||||
|     foundry.utils.mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false }); | ||||
|     if (rollData.forceCarac) { | ||||
|       rollData.carac = rollData.forceCarac; | ||||
|     } | ||||
| @@ -174,6 +177,15 @@ export class RdDRoll extends Dialog { | ||||
|       this.rollData.competence = this.rollData.competences.find(it => it.name == competence); | ||||
|       this.updateRollResult(html); | ||||
|     }); | ||||
|     this.html.find('.select-suivant-coeur').change((event) => { | ||||
|       const selectedActorId = event.currentTarget.value; | ||||
|       this.rollData.use.coeur = this.actor.getSuivant(selectedActorId) | ||||
|       if (this.rollData.use.coeur) { | ||||
|         this.html.find(".utilisation-coeur img.selected-suivant-coeur").attr('src', this.rollData.use.coeur?.img) | ||||
|         this.html.find(".utilisation-coeur img.selected-suivant-coeur").attr('title', this.rollData.use.coeur?.name) | ||||
|       } | ||||
|       this.updateRollResult(html); | ||||
|     }); | ||||
|     this.html.find('.roll-signedraconique').change((event) => { | ||||
|       let sortKey = Misc.toInt(event.currentTarget.value); | ||||
|       this.setSelectedSigneDraconique(this.rollData.signes[sortKey]); | ||||
| @@ -203,6 +215,10 @@ export class RdDRoll extends Dialog { | ||||
|       this.rollData[attribute] = event.currentTarget.checked; | ||||
|       this.updateRollResult(html); | ||||
|     }); | ||||
|     this.html.find('input.use-astrologique').change((event) => { | ||||
|       this.rollData.use.astrologique = event.currentTarget.checked; | ||||
|       this.updateRollResult(html); | ||||
|     }); | ||||
|     this.html.find('input.use-encTotal').change((event) => { | ||||
|       this.rollData.use.encTotal = event.currentTarget.checked; | ||||
|       this.updateRollResult(html); | ||||
| @@ -303,14 +319,17 @@ export class RdDRoll extends Dialog { | ||||
|  | ||||
|     HtmlUtility.showControlWhen(this.html.find(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac)); | ||||
|     HtmlUtility.showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac)); | ||||
|     HtmlUtility.showControlWhen(this.html.find(".use-astrologique"), rollData.ajustements.astrologique.visible); | ||||
|     HtmlUtility.showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral); | ||||
|     HtmlUtility.showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral); | ||||
|     HtmlUtility.showControlWhen(this.html.find(".utilisation-coeur"), rollData.ajustements.coeur.visible); | ||||
|     HtmlUtility.showControlWhen(this.html.find(".utilisation-coeur img.selected-suivant-coeur"), rollData.ajustements.coeur.visible && rollData.use.coeur != undefined) | ||||
|     // HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moral.used); | ||||
|  | ||||
|     // Mise à jour valeurs | ||||
|     this.html.find(".dialog-roll-title").text(this._getTitle(rollData)); | ||||
|     this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == 'non-mortel'); | ||||
|     this.html.find("label.dmg-arme-actor").text(rollData.dmg.mortalite == 'empoignade'? 'empoignade': Misc.toSignedString(rollData.dmg.total) ); | ||||
|     this.html.find("label.dmg-arme-actor").text(rollData.dmg.mortalite == 'empoignade' ? 'empoignade' : Misc.toSignedString(rollData.dmg.total)); | ||||
|     this.html.find("label.arme-mortalite").text(rollData.dmg.mortalite); | ||||
|     // this.html.find("[name='dmg-arme-actor']").text(rollData.dmg.mortalite == 'empoignade'? 'empoignade': Misc.toSignedString(rollData.dmg.total) ); | ||||
|     // this.html.find("[name='arme-mortalite']").text(rollData.dmg.mortalite); | ||||
|   | ||||
| @@ -16,7 +16,7 @@ export class RdDSheetUtility { | ||||
|       isObserver: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER, | ||||
|       isOwner: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER | ||||
|     } | ||||
|     mergeObject(options, newOptions); | ||||
|     foundry.utils.mergeObject(options, newOptions); | ||||
|     return options; | ||||
|   } | ||||
|  | ||||
| @@ -43,11 +43,17 @@ export class RdDSheetUtility { | ||||
|       item = await RdDItem.getCorrespondingItem(item); | ||||
|     } | ||||
|     if (actor.canReceive(item)) { | ||||
|       if (!actor.prototypeToken.actorLink && actor.token) { | ||||
|         ui.notifications.warn(`Impossible de donner ${item.name} à ${actor.name}, c'est un acteur temporaire | ||||
|           <br>La suppression de son token entraînera la perte définitive de ${item.name}.`) | ||||
|         return | ||||
|       } | ||||
|       return { | ||||
|         destId: destItemId, | ||||
|         targetActorId: actor.id, | ||||
|         itemId: item.id, | ||||
|         sourceActorId: item.actor?.id, | ||||
|         sourceTokenId: item.actor?.token?.id, | ||||
|         srcId: objetVersConteneur[item.id], | ||||
|         onEnleverConteneur: () => { delete objetVersConteneur[item.id]; }, | ||||
|         onAjouterDansConteneur: (itemId, conteneurId) => { objetVersConteneur[itemId] = conteneurId; } | ||||
| @@ -70,7 +76,7 @@ export class RdDSheetUtility { | ||||
|   static async _onSplitItem(item, split, actor) { | ||||
|     if (split >= 1 && split < item.system.quantite) { | ||||
|       await item.diminuerQuantite(split); | ||||
|       const splitItem = duplicate(item); | ||||
|       const splitItem = foundry.utils.duplicate(item); | ||||
|       // todo: ajouter dans le même conteneur? | ||||
|       splitItem.system.quantite = split; | ||||
|       await actor.createEmbeddedDocuments('Item', [splitItem]) | ||||
|   | ||||
| @@ -1,4 +1,4 @@ | ||||
| import { SHOW_DICE } from "./constants.js"; | ||||
| import { SHOW_DICE, SYSTEM_RDD } from "./constants.js"; | ||||
| import { RollDataAjustements } from "./rolldata-ajustements.js"; | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { TMRUtility } from "./tmr-utility.js"; | ||||
| @@ -16,20 +16,43 @@ import { RdDDice } from "./rdd-dice.js"; | ||||
| import { STATUSES } from "./settings/status-effects.js"; | ||||
| import { RdDRencontre } from "./item/rencontre.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { TYPES } from "./item.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
|  | ||||
| const TMR_DISPLAY_SIZE = { | ||||
|   code: 'tmr-display-size', | ||||
|   range: { | ||||
|     min: 32, | ||||
|     max: 128, | ||||
|     step: 8, | ||||
|   }, | ||||
|   def: 64, | ||||
|   clamp: (size, inc = 0) => Math.max(TMR_DISPLAY_SIZE.range.min, Math.min(size + (inc * TMR_DISPLAY_SIZE.range.step), TMR_DISPLAY_SIZE.range.max)), | ||||
|   get: () => TMR_DISPLAY_SIZE.clamp(game.settings.get(SYSTEM_RDD, TMR_DISPLAY_SIZE.code) ?? TMR_DISPLAY_SIZE.def), | ||||
|   set: (size) => game.settings.set(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, TMR_DISPLAY_SIZE.clamp(size)), | ||||
| }; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
|  | ||||
| export class RdDTMRDialog extends Dialog { | ||||
|  | ||||
|   static async create(actor, tmrData) { | ||||
|     let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData); | ||||
|  | ||||
|     if (tmrData.mode != 'visu') { | ||||
|       // Notification au MJ | ||||
|       ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatMessage.getWhisperRecipients("GM") }); | ||||
|   static async init() { | ||||
|     game.settings.register(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, { | ||||
|       name: 'Taille des cases des TMR', | ||||
|       hint: "Taille en pixel des cases des TMR (réglable directement dans la fenêtre des TMR)", | ||||
|       scope: "client", | ||||
|       config: true, | ||||
|       default: TMR_DISPLAY_SIZE.def, | ||||
|       type: Number, | ||||
|       range: TMR_DISPLAY_SIZE.range | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|     return new RdDTMRDialog(html, actor, tmrData); | ||||
|   static async create(actor, tmrData) { | ||||
|     await PixiTMR.init() | ||||
|     let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData); | ||||
|     if (tmrData.mode != 'visu' && !game.user.isGM) { | ||||
|       ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatMessage.getWhisperRecipients("GM") }); | ||||
|     } | ||||
|     return new RdDTMRDialog(html, actor, tmrData) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -37,22 +60,17 @@ export class RdDTMRDialog extends Dialog { | ||||
|     const dialogConf = { | ||||
|       title: "Terres Médianes de Rêve", | ||||
|       content: html, | ||||
|       buttons: { | ||||
|         closeButton: { | ||||
|           label: "Fermer", callback: html => this.close() | ||||
|       buttons: {} | ||||
|     } | ||||
|       }, | ||||
|       default: "closeButton" | ||||
|     } | ||||
|  | ||||
|     const dialogOptions = { | ||||
|       classes: ["tmrdialog"], | ||||
|       width: 920, maxheight: 1024, height: 'fit-content', | ||||
|       width: 'fit-content', | ||||
|       height: 'fit-content', | ||||
|       'max-height': 1024, | ||||
|       'z-index': 40 | ||||
|     } | ||||
|     super(dialogConf, dialogOptions); | ||||
|  | ||||
|     this.tmrdata = duplicate(tmrData); | ||||
|     this.tmrdata = foundry.utils.duplicate(tmrData); | ||||
|     this.actor = actor; | ||||
|     this.actor.tmrApp = this; // reference this app in the actor structure | ||||
|     this.viewOnly = tmrData.mode == "visu" | ||||
| @@ -62,25 +80,96 @@ export class RdDTMRDialog extends Dialog { | ||||
|     this.loadCasesSpeciales(); | ||||
|     this.allTokens = []; | ||||
|     this.rencontreState = 'aucune'; | ||||
|     this.pixiApp = new PIXI.Application({ width: 720, height: 860 }); | ||||
|     this.pixiTMR = new PixiTMR(this, this.pixiApp); | ||||
|     this.subdialog = undefined | ||||
|  | ||||
|     this.callbacksOnAnimate = []; | ||||
|     this.displaySize = undefined | ||||
|     if (!this.viewOnly) { | ||||
|       this._tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")"); | ||||
|     } | ||||
|     this.callbacksOnAnimate = []; | ||||
|     const displaySize = TMR_DISPLAY_SIZE.clamp(game.settings.get(SYSTEM_RDD, TMR_DISPLAY_SIZE.code) ?? TMR_DISPLAY_SIZE.def); | ||||
|     this.pixiTMR = new PixiTMR(this, displaySize); | ||||
|     this.resizePixiTMR(displaySize) | ||||
|   } | ||||
|  | ||||
|     // load the texture we need | ||||
|     this.pixiTMR.load((loader, resources) => this.createPixiSprites()); | ||||
|   resizePixiTMR(displaySize) { | ||||
|     if (displaySize != this.displaySize) { | ||||
|       this.displaySize = displaySize | ||||
|       this.pixiTMR.resizeTMR(displaySize); | ||||
|       this._removeTokens() | ||||
|       this.allTokens = [] | ||||
|       this.createPixiSprites() | ||||
|       this.pixiTMR.loadAnimations(); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|     this.html = html; | ||||
|  | ||||
|     // this.activateTMRSize() | ||||
|     this.addTMRMap() | ||||
|     this.html.find('div.tmr-size a.tmr-size-zoom-minus*').click(event => { | ||||
|       this.$changeTMRSize(-1) | ||||
|     }); | ||||
|     this.html.find('div.tmr-size a.tmr-size-zoom-plus*').click(event => { | ||||
|       this.$changeTMRSize(1) | ||||
|     }); | ||||
|  | ||||
|  | ||||
|     if (this.viewOnly) { | ||||
|       this.html.find('.lancer-sort').remove(); | ||||
|       this.html.find('.lire-signe-draconique').remove(); | ||||
|       return; | ||||
|     } | ||||
|  | ||||
|     HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue")); | ||||
|     HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getCoordActor())); | ||||
|  | ||||
|     this.html.find('form.tmr-dialog *').click(event => this.subdialog?.bringToTop()); | ||||
|  | ||||
|     // Roll Sort | ||||
|     this.html.find('.lancer-sort').click(event => this.actor.rollUnSort(this._getCoordActor())); | ||||
|     this.html.find('.lire-signe-draconique').click(event => this.actor.rollLireSigneDraconique(this._getCoordActor())); | ||||
|  | ||||
|     this.html.find('img.tmr-move').click(event => this.deplacementTMR(this.html.find(event.currentTarget)?.data('move'))); | ||||
|  | ||||
|     // Gestion du cout de montée en points de rêve | ||||
|     await this.actor.reveActuelIncDec(this.calculCoutMonteeTMR()); | ||||
|     this.cumulFatigue += this.fatigueParCase; | ||||
|  | ||||
|     // Le reste... | ||||
|     this.updateValuesDisplay(); | ||||
|   } | ||||
|  | ||||
|   async onDeplacement() { | ||||
|     await this.manageRencontre(TMRUtility.getTMR(this._getCoordActor())); | ||||
|   } | ||||
|  | ||||
|   addTMRMap() { | ||||
|     const tmrCell = document.getElementsByClassName("tmr-map")[0]; | ||||
|     tmrCell.childNodes.forEach(node => tmrCell.removeChild(node)) | ||||
|     tmrCell.append(this.pixiTMR.view); | ||||
|   } | ||||
|  | ||||
|   $changeTMRSize(inc) { | ||||
|     let displaySize = TMR_DISPLAY_SIZE.clamp(this.displaySize, inc) | ||||
|     if (displaySize != this.displaySize) { | ||||
|       game.settings.set(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, TMR_DISPLAY_SIZE.clamp(displaySize)) | ||||
|       this.resizePixiTMR(displaySize) | ||||
|       this.render() | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async forceTMRDisplay() { | ||||
|     this.bringToTop(); | ||||
|     if (this.subdialog) { | ||||
|     if (this.rendered) { | ||||
|       this.bringToTop() | ||||
|       if (this.subdialog?.bringToTop) { | ||||
|         this.subdialog.bringToTop(); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async restoreTMRAfterAction() { | ||||
|     this.subdialog = undefined | ||||
|     await this.maximize(); | ||||
| @@ -89,15 +178,15 @@ export class RdDTMRDialog extends Dialog { | ||||
|  | ||||
|   forceTMRContinueAction() { | ||||
|     ui.notifications.warn('Vous devez finir votre action avant de continuer dans les TMR'); | ||||
|     if (this.subdialog?.bringToTop) { | ||||
|       this.subdialog.bringToTop(); | ||||
|     } | ||||
|     return; | ||||
|   } | ||||
|  | ||||
|   setTMRPendingAction(dialog) { | ||||
|     this.subdialog = dialog | ||||
|     if (dialog instanceof Application) { | ||||
|       dialog.bringToTop(); | ||||
|     } | ||||
|     this.forceTMRDisplay() | ||||
|   } | ||||
|  | ||||
|   isDemiReveCache() { | ||||
| @@ -110,11 +199,11 @@ export class RdDTMRDialog extends Dialog { | ||||
|   } | ||||
|  | ||||
|   get sortsReserve() { | ||||
|     return this.actor.itemTypes['sortreserve']; | ||||
|     return this.actor.itemTypes[TYPES.sortreserve]; | ||||
|   } | ||||
|  | ||||
|   getSortsReserve(coord) { | ||||
|     return this.actor.itemTypes['sortreserve'].filter(// Reserve sur une case fleuve ou normale | ||||
|     return this.actor.itemTypes[TYPES.sortreserve].filter(// Reserve sur une case fleuve ou normale | ||||
|       TMRUtility.getTMR(coord).type == 'fleuve' | ||||
|         ? it => TMRUtility.getTMR(it.system.coord).type == 'fleuve' | ||||
|         : it => it.system.coord == coord | ||||
| @@ -123,14 +212,14 @@ export class RdDTMRDialog extends Dialog { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   loadRencontres() { | ||||
|     this.rencontresExistantes = this.actor.getTMRRencontres(); | ||||
|     this.rencontresExistantes = this.actor.getRencontresTMR(); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   createPixiSprites() { | ||||
|     EffetsDraconiques.carteTmr.createSprite(this.pixiTMR); | ||||
|     this.updateTokens(); | ||||
|     this.forceDemiRevePositionView(); | ||||
|     this.pixiTMR.setup() | ||||
|     this.updateTokens() | ||||
|     this.forceDemiRevePositionView() | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -139,13 +228,9 @@ export class RdDTMRDialog extends Dialog { | ||||
|       this.demiReve = this._tokenDemiReve(); | ||||
|       this._trackToken(this.demiReve); | ||||
|     } | ||||
|     let tokens = this._getTokensCasesTmr() | ||||
|       .concat(this._getTokensRencontres()) | ||||
|       .concat(this._getTokensSortsReserve()); | ||||
|  | ||||
|     for (let t of tokens) { | ||||
|       this._trackToken(t); | ||||
|     } | ||||
|     this._getTokensCasesTmr().forEach(t => this._trackToken(t)) | ||||
|     this._getTokensRencontres().forEach(t => this._trackToken(t)) | ||||
|     this._getTokensSortsReserve().forEach(t => this._trackToken(t)) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -164,26 +249,21 @@ export class RdDTMRDialog extends Dialog { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   _getTokensCasesTmr() { | ||||
|     return this.casesSpeciales.map(c => this._tokenCaseSpeciale(c)).filter(token => token); | ||||
|   } | ||||
|   _getTokensRencontres() { | ||||
|     return this.rencontresExistantes.map(it => this._tokenRencontre(it)); | ||||
|   } | ||||
|   _getTokensSortsReserve() { | ||||
|     return this.actor.itemTypes['sortreserve'].map(it => this._tokenSortEnReserve(it)); | ||||
|     return Misc.concat(this.casesSpeciales.map(caseSpeciale => | ||||
|       Draconique.get(caseSpeciale.system.specific)?.token(this.pixiTMR, caseSpeciale, () => caseSpeciale.system.coord) | ||||
|     )) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   _tokenRencontre(rencontre) { | ||||
|     return EffetsDraconiques.rencontre.token(this.pixiTMR, rencontre, () => rencontre.system.coord); | ||||
|   _getTokensRencontres() { | ||||
|     return Misc.concat(this.rencontresExistantes.map(rencontre => | ||||
|       EffetsDraconiques.rencontre.tokens(this.pixiTMR, rencontre, () => rencontre.system.coord) | ||||
|     )) | ||||
|   } | ||||
|   _tokenCaseSpeciale(casetmr) { | ||||
|     const caseData = casetmr; | ||||
|     const draconique = Draconique.get(caseData.system.specific); | ||||
|     return draconique?.token(this.pixiTMR, caseData, () => caseData.system.coord); | ||||
|   } | ||||
|   _tokenSortEnReserve(sortReserve) { | ||||
|     return EffetsDraconiques.sortReserve.token(this.pixiTMR, sortReserve, () => sortReserve.system.coord); | ||||
|  | ||||
|   _getTokensSortsReserve() { | ||||
|     const sortsReserve = this.actor.itemTypes[TYPES.sortreserve]; | ||||
|     return Misc.concat(sortsReserve.map(sortReserve => | ||||
|       EffetsDraconiques.sortReserve.tokens(this.pixiTMR, sortReserve, () => sortReserve.system.coord))) | ||||
|   } | ||||
|  | ||||
|   _tokenDemiReve() { | ||||
| @@ -191,92 +271,36 @@ export class RdDTMRDialog extends Dialog { | ||||
|   } | ||||
|  | ||||
|   forceDemiRevePositionView() { | ||||
|     this.notifierResonanceSigneDraconique(this._getActorCoord()); | ||||
|     this.notifierResonanceSigneDraconique(this._getCoordActor()); | ||||
|     this._trackToken(this.demiReve); | ||||
|   } | ||||
|  | ||||
|   _getActorCoord() { | ||||
|   _getCoordActor() { | ||||
|     return this.actor.system.reve.tmrpos.coord; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async moveFromKey(move) { | ||||
|   async deplacementTMR(move) { | ||||
|     if (this.subdialog) { | ||||
|       return this.forceTMRContinueAction(); | ||||
|     } | ||||
|     let oddq = TMRUtility.coordTMRToOddq(this._getActorCoord()); | ||||
|  | ||||
|     if (move == 'top') oddq.row -= 1; | ||||
|     if (move == 'bottom') oddq.row += 1; | ||||
|     if (move.includes('left')) oddq.col -= 1; | ||||
|     if (move.includes('right')) oddq.col += 1; | ||||
|     if (oddq.col % 2 == 1) { | ||||
|       if (move == 'top-left') oddq.row -= 1; | ||||
|       if (move == 'top-right') oddq.row -= 1; | ||||
|     } else { | ||||
|       if (move == 'bottom-left') oddq.row += 1; | ||||
|       if (move == 'bottom-right') oddq.row += 1; | ||||
|     } | ||||
|  | ||||
|     let targetCoord = TMRUtility.oddqToCoordTMR(oddq); | ||||
|     await this._deplacerDemiReve(targetCoord, 'normal'); | ||||
|     const coordOrig = this._getCoordActor(); | ||||
|     const coordTarget = TMRUtility.deplacement(coordOrig, move); | ||||
|     await this._deplacerDemiReve(coordTarget, 'normal'); | ||||
|     this.checkQuitterTMR(); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|     this.html = html; | ||||
|  | ||||
|     document.getElementsByClassName("tmr-row") | ||||
|       .item(0) | ||||
|       .insertCell(0).append(this.pixiApp.view); | ||||
|  | ||||
|     if (this.viewOnly) { | ||||
|       this.html.find('.lancer-sort').remove(); | ||||
|       this.html.find('.lire-signe-draconique').remove(); | ||||
|       return; | ||||
|     } | ||||
|  | ||||
|     HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue")); | ||||
|     HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getActorCoord())); | ||||
|  | ||||
|     this.html.find('tr.tmr-row *').click((event) => { | ||||
|       this.subdialog?.bringToTop(); | ||||
|     }); | ||||
|  | ||||
|     // Roll Sort | ||||
|     this.html.find('.lancer-sort').click((event) => { | ||||
|       this.actor.rollUnSort(this._getActorCoord()); | ||||
|     }); | ||||
|     this.html.find('.lire-signe-draconique').click((event) => { | ||||
|       this.actor.rollLireSigneDraconique(this._getActorCoord()); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('#dir-top').click((event) => this.moveFromKey("top")); | ||||
|     this.html.find('#dir-top-left').click((event) => this.moveFromKey("top-left")); | ||||
|     this.html.find('#dir-top-right').click((event) => this.moveFromKey("top-right")); | ||||
|     this.html.find('#dir-bottom-left').click((event) => this.moveFromKey("bottom-left")); | ||||
|     this.html.find('#dir-bottom-right').click((event) => this.moveFromKey("bottom-right")); | ||||
|     this.html.find('#dir-bottom').click((event) => this.moveFromKey("bottom")); | ||||
|  | ||||
|     // Gestion du cout de montée en points de rêve | ||||
|     let reveCout = ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - this.actor.countMonteeLaborieuse(); | ||||
|     await this.actor.reveActuelIncDec(reveCout); | ||||
|     this.cumulFatigue += this.fatigueParCase; | ||||
|     // Le reste... | ||||
|     this.updateValuesDisplay(); | ||||
|     let tmr = TMRUtility.getTMR(this._getActorCoord()); | ||||
|     await this.manageRencontre(tmr); | ||||
|   calculCoutMonteeTMR() { | ||||
|     return ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - this.actor.countMonteeLaborieuse(); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async updateValuesDisplay() { | ||||
|     if (!this.rendered) { | ||||
|     if (this.viewOnly || !this.rendered) { | ||||
|       return; | ||||
|     } | ||||
|     const coord = this._getActorCoord(); | ||||
|  | ||||
|     const coord = this._getCoordActor(); | ||||
|     HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord)); | ||||
|      | ||||
|     let ptsreve = document.getElementById("tmr-pointsreve-value"); | ||||
| @@ -306,7 +330,6 @@ export class RdDTMRDialog extends Dialog { | ||||
|     if (this.subdialog) { | ||||
|       return this.forceTMRContinueAction() | ||||
|     } | ||||
|  | ||||
|     this.descenteTMR = true; | ||||
|     if (this.actor.tmrApp) { | ||||
|       this.actor.tmrApp = undefined; // Cleanup reference | ||||
| @@ -318,6 +341,8 @@ export class RdDTMRDialog extends Dialog { | ||||
|         this.cumulFatigue) | ||||
|     } | ||||
|     await super.close(); | ||||
|     this.pixiTMR.close() | ||||
|     this.pixiTMR = undefined | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -357,7 +382,7 @@ export class RdDTMRDialog extends Dialog { | ||||
|   async refouler() { | ||||
|     console.log("-> refouler", this.currentRencontre); | ||||
|     await this.actor.ajouterRefoulement(this.currentRencontre.system.refoulement, `${this.currentRencontre.system.genre == 'f' ? 'une' : 'un'} ${this.currentRencontre.name}`); | ||||
|     await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary | ||||
|     await this.actor.deleteRencontreTMRAtPosition() | ||||
|     this.updateTokens(); | ||||
|     this.updateValuesDisplay(); | ||||
|     this.nettoyerRencontre(); | ||||
| @@ -367,7 +392,7 @@ export class RdDTMRDialog extends Dialog { | ||||
|   async ignorerRencontre() { | ||||
|     console.log("-> ignorer", this.currentRencontre); | ||||
|     this._tellToGM(this.actor.name + " a ignoré: " + this.currentRencontre.name); | ||||
|     await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary | ||||
|     await this.actor.deleteRencontreTMRAtPosition() | ||||
|     this.updateTokens(); | ||||
|     this.updateValuesDisplay(); | ||||
|     this.nettoyerRencontre(); | ||||
| @@ -382,19 +407,8 @@ export class RdDTMRDialog extends Dialog { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   $marquerCasesTMR(listCoordTMR) { | ||||
|     this.currentRencontre.graphics = []; // Keep track of rectangles to delete it | ||||
|     this.currentRencontre.locList = duplicate(listCoordTMR); // And track of allowed location | ||||
|     for (let coordTMR of listCoordTMR) { | ||||
|       const rect = this._getCaseRectangleCoord(coordTMR); | ||||
|       const rectDraw = new PIXI.Graphics(); | ||||
|       rectDraw.beginFill(0xffff00, 0.3); | ||||
|       // set the line style to have a width of 5 and set the color to red | ||||
|       rectDraw.lineStyle(5, 0xff0000); | ||||
|       // draw a rectangle | ||||
|       rectDraw.drawRect(rect.x, rect.y, rect.w, rect.h); | ||||
|       this.pixiApp.stage.addChild(rectDraw); | ||||
|       this.currentRencontre.graphics.push(rectDraw); // garder les objets pour gestion post-click | ||||
|     } | ||||
|     this.currentRencontre.locList = foundry.utils.duplicate(listCoordTMR); // And track of allowed location | ||||
|     this.currentRencontre.graphics = listCoordTMR.map(coordTMR => this.pixiTMR.addMarkTMR(coordTMR)) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -432,7 +446,7 @@ export class RdDTMRDialog extends Dialog { | ||||
|   async maitriserRencontre() { | ||||
|     console.log("-> maitriser", this.currentRencontre); | ||||
|  | ||||
|     await this.actor.deleteTMRRencontreAtPosition(); | ||||
|     await this.actor.deleteRencontreTMRAtPosition() | ||||
|     this.updateTokens(); | ||||
|  | ||||
|     let rencontreData = { | ||||
| @@ -444,7 +458,7 @@ export class RdDTMRDialog extends Dialog { | ||||
|       nbRounds: 1, | ||||
|       canClose: false, | ||||
|       selectedCarac: { label: "reve-actuel" }, | ||||
|       tmr: TMRUtility.getTMR(this._getActorCoord()) | ||||
|       tmr: TMRUtility.getTMR(this._getCoordActor()) | ||||
|     } | ||||
|  | ||||
|     await this._tentativeMaitrise(rencontreData); | ||||
| @@ -522,7 +536,7 @@ export class RdDTMRDialog extends Dialog { | ||||
|   /* -------------------------------------------- */ | ||||
|   _rollPresentCite(rencData) { | ||||
|     let rolled = RdDResolutionTable.computeChances(rencData.reve, 0); | ||||
|     mergeObject(rolled, { caracValue: rencData.reve, finalLevel: 0, roll: rolled.score }); | ||||
|     foundry.utils.mergeObject(rolled, { caracValue: rencData.reve, finalLevel: 0, roll: rolled.score }); | ||||
|     RdDResolutionTable.succesRequis(rolled); | ||||
|     return rolled; | ||||
|   } | ||||
| @@ -563,7 +577,7 @@ export class RdDTMRDialog extends Dialog { | ||||
|     } | ||||
|     this.descenteTMR = false; | ||||
|     this.currentRencontre = undefined; | ||||
|     if (this._presentCite(tmr)) { | ||||
|     if (await this._presentCite(tmr)) { | ||||
|       return; | ||||
|     } | ||||
|     this.currentRencontre = await this._jetDeRencontre(tmr); | ||||
| @@ -574,7 +588,7 @@ export class RdDTMRDialog extends Dialog { | ||||
|       } | ||||
|       else { | ||||
|         const dialog = new RdDTMRRencontreDialog(this.actor, this.currentRencontre, tmr); | ||||
|         dialog.render(true); | ||||
|         await dialog.render(true); | ||||
|         this.setTMRPendingAction(dialog); | ||||
|       } | ||||
|     } | ||||
| @@ -584,11 +598,11 @@ export class RdDTMRDialog extends Dialog { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   _presentCite(tmr) { | ||||
|   async _presentCite(tmr) { | ||||
|     const presentCite = this.casesSpeciales.find(c => EffetsDraconiques.presentCites.isCase(c, tmr.coord)); | ||||
|     if (presentCite) { | ||||
|       const caseData = presentCite; | ||||
|       const dialog = EffetsDraconiques.presentCites.choisirUnPresent(caseData, present => { | ||||
|       const dialog = await EffetsDraconiques.presentCites.choisirUnPresent(caseData, present => { | ||||
|         this._utiliserPresentCite(presentCite, present, tmr) | ||||
|         this.restoreTMRAfterAction(); | ||||
|       }); | ||||
| @@ -627,19 +641,18 @@ export class RdDTMRDialog extends Dialog { | ||||
|     if (rencontre) { | ||||
|       return game.system.rdd.rencontresTMR.calculRencontre(rencontre, tmr); | ||||
|     } | ||||
|     let locTMR = (this.isDemiReveCache() | ||||
|     const coordTMR = (this.isDemiReveCache() | ||||
|       ? TMRUtility.getTMRType(tmr.coord) + " ??" | ||||
|       : tmr.label + " (" + tmr.coord + ")"); | ||||
|  | ||||
|     const fakeDialogRencontre = { bringToTop: () => { } }; | ||||
|     this.setTMRPendingAction(fakeDialogRencontre) | ||||
|     let myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE }); | ||||
|     this.setTMRPendingAction({ bringToTop: () => { } }) | ||||
|     const myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE }); | ||||
|     this.restoreTMRAfterAction() | ||||
|     if (myRoll == 7) { | ||||
|       this._tellToUser(myRoll + ": Rencontre en " + locTMR); | ||||
|       this._tellToUser(myRoll + ": Rencontre en " + coordTMR); | ||||
|       return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre()) | ||||
|     } else { | ||||
|       this._tellToUser(myRoll + ": Pas de rencontre en " + locTMR); | ||||
|       this._tellToUser(myRoll + ": Pas de rencontre en " + coordTMR); | ||||
|       return undefined; | ||||
|     } | ||||
|   } | ||||
| @@ -666,7 +679,7 @@ export class RdDTMRDialog extends Dialog { | ||||
|     if (this.isCaseHumide(tmr)) { | ||||
|       let rollData = { | ||||
|         actor: this.actor, | ||||
|         competence: duplicate(this.actor.getBestDraconic()), | ||||
|         competence: foundry.utils.duplicate(this.actor.getBestDraconic()), | ||||
|         tmr: tmr, | ||||
|         canClose: false, | ||||
|         diffLibre: -7, | ||||
| @@ -685,7 +698,6 @@ export class RdDTMRDialog extends Dialog { | ||||
|   } | ||||
|  | ||||
|   async _resultatMaitriseCaseHumide(rollData) { | ||||
|     await this.souffleSiEchecTotal(rollData); | ||||
|     if (rollData.rolled.isSuccess && rollData.double) { | ||||
|       rollData.previous = { rolled: rollData.rolled, ajustements: rollData.ajustements }; | ||||
|       rollData.double = undefined; | ||||
| @@ -700,6 +712,7 @@ export class RdDTMRDialog extends Dialog { | ||||
|     if (rollData.rolled.isEchec) { | ||||
|       await this.close(); | ||||
|     } | ||||
|     await this.souffleSiEchecTotal(rollData); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -791,7 +804,7 @@ export class RdDTMRDialog extends Dialog { | ||||
|   async _conquerir(tmr, options) { | ||||
|     let rollData = { | ||||
|       actor: this.actor, | ||||
|       competence: duplicate(this.actor.getBestDraconic()), | ||||
|       competence: foundry.utils.duplicate(this.actor.getBestDraconic()), | ||||
|       tmr: tmr, | ||||
|       canClose: options.canClose ?? false, | ||||
|       diffLibre: options.difficulte ?? -7, | ||||
| @@ -907,15 +920,11 @@ export class RdDTMRDialog extends Dialog { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   nettoyerRencontre() { | ||||
|     if (!this.currentRencontre) return; // Sanity check | ||||
|     if (this.currentRencontre.graphics) { | ||||
|       for (let drawRect of this.currentRencontre.graphics) { | ||||
|     // Suppression des dessins des zones possibles | ||||
|         this.pixiApp.stage.removeChild(drawRect); | ||||
|       } | ||||
|     } | ||||
|     this.currentRencontre = undefined; // Nettoyage de la structure | ||||
|     this.rencontreState = 'aucune'; // Et de l'état | ||||
|     this.currentRencontre?.graphics?.forEach(graphic => this.pixiTMR.removeGraphic(graphic)) | ||||
|     // Nettoyage de la structureet de l'état | ||||
|     this.currentRencontre = undefined; | ||||
|     this.rencontreState = 'aucune'; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -957,19 +966,18 @@ export class RdDTMRDialog extends Dialog { | ||||
|     if (this.subdialog) { | ||||
|       return this.forceTMRContinueAction() | ||||
|     } | ||||
|     let clickOddq = TMRUtility.computeEventOddq(event); | ||||
|     let currentOddq = TMRUtility.coordTMRToOddq(this._getActorCoord()); | ||||
|  | ||||
|     let targetCoord = TMRUtility.oddqToCoordTMR(clickOddq); | ||||
|     let currentCoord = TMRUtility.oddqToCoordTMR(currentOddq); | ||||
|     const currentCoord = this._getCoordActor() | ||||
|     const currentOddq = TMRUtility.coordTMRToOddq(currentCoord) | ||||
|     const targetOddq = this.pixiTMR.computeEventOddq(event) | ||||
|     const targetCoord = TMRUtility.oddqToCoordTMR(targetOddq) | ||||
|  | ||||
|     // Validation de la case de destination (gestion du cas des rencontres qui peuvent téléporter) | ||||
|     let deplacementType = this._calculDeplacement(targetCoord, currentCoord, currentOddq, clickOddq); | ||||
|     const typeDeplacement = this._calculDeplacement(targetCoord, currentCoord, currentOddq, targetOddq); | ||||
|  | ||||
|     if (this.isDemiReveCache()) { | ||||
|       if (this.isTerreAttache(targetCoord) | ||||
|         || this.isConnaissanceFleuve(currentCoord, targetCoord) | ||||
|         || deplacementType == 'changeur') { | ||||
|         || typeDeplacement == 'changeur') { | ||||
|         // déplacement possible | ||||
|         await this.actor.setTMRVisible(true); | ||||
|         this.demiReve = this._tokenDemiReve(); | ||||
| @@ -984,11 +992,11 @@ export class RdDTMRDialog extends Dialog { | ||||
|       } | ||||
|     } | ||||
|  | ||||
|     switch (deplacementType) { | ||||
|     switch (typeDeplacement) { | ||||
|       case 'normal': | ||||
|       case 'changeur': | ||||
|       case 'passeur': | ||||
|         await this._deplacerDemiReve(targetCoord, deplacementType); | ||||
|         await this._deplacerDemiReve(targetCoord, typeDeplacement); | ||||
|         break; | ||||
|       case 'messager': | ||||
|         await this._messagerDemiReve(targetCoord); | ||||
| @@ -1072,7 +1080,7 @@ export class RdDTMRDialog extends Dialog { | ||||
|   } | ||||
|  | ||||
|   async notifierResonanceSigneDraconique(coord) { | ||||
|     if (this.actor.isResonanceSigneDraconique(coord)) { | ||||
|     if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) { | ||||
|       ChatMessage.create({ | ||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), | ||||
|         content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { alias: this.actor.name, typeTMR: TMRUtility.getTMRType(coord) }) | ||||
| @@ -1106,26 +1114,23 @@ export class RdDTMRDialog extends Dialog { | ||||
|     await this.postRencontre(tmr); | ||||
|     return tmr; | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   /** Retourne les coordonnées x, h, w, h du rectangle d'une case donnée */ | ||||
|   _getCaseRectangleCoord(coord) { | ||||
|     return this.pixiTMR.getCaseRectangle(TMRUtility.coordTMRToOddq(coord)); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   _removeTokens(filter) { | ||||
|     const tokensToRemove = this.allTokens.filter(filter); | ||||
|     for (let token of tokensToRemove) { | ||||
|       this.pixiApp.stage.removeChild(token.sprite); | ||||
|     } | ||||
|   _removeTokens(filter = it => true) { | ||||
|     this.allTokens.filter(filter).forEach(token => this.pixiTMR.removeToken(token)) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   _trackToken(token) { | ||||
|     if (!token) { | ||||
|       return | ||||
|     } | ||||
|     if (this.demiReve === token && this.isDemiReveCache()) { | ||||
|       return; | ||||
|     } | ||||
|     this.pixiTMR.setPosition(token.sprite, TMRUtility.coordTMRToOddq(token.coordTMR())); | ||||
|     this.pixiTMR.positionToken(token); | ||||
|     if (!this.allTokens.includes(token)) { | ||||
|       this.allTokens.push(token); | ||||
|     } | ||||
|   } | ||||
| } | ||||
|   | ||||
| @@ -90,7 +90,6 @@ export class RdDTokenHud { | ||||
|     if (target?.actor) { | ||||
|       const hudSoins = { blessures: target.actor.blessuresASoigner() ?? [] }; | ||||
|       if (hudSoins.blessures.length > 0) { | ||||
|         // soins | ||||
|         const controlIconTarget = html.find('.control-icon[data-action=combat]'); | ||||
|         await RdDTokenHud._configureSubMenu(controlIconTarget, | ||||
|           'systems/foundryvtt-reve-de-dragon/templates/hud-actor-soins.hbs', | ||||
|   | ||||
| @@ -4,7 +4,7 @@ import { RdDCombat } from "./rdd-combat.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { TMRUtility } from "./tmr-utility.js"; | ||||
| import { DialogItemAchat } from "./dialog-item-achat.js"; | ||||
| import { DialogItemAchat } from "./achat-vente/dialog-item-achat.js"; | ||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||
| import { RdDDice } from "./rdd-dice.js"; | ||||
| import { RdDItem } from "./item.js"; | ||||
| @@ -17,6 +17,8 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { RdDRaretes } from "./item/raretes.js"; | ||||
| import { RdDEmpoignade } from "./rdd-empoignade.js"; | ||||
| import { ExperienceLog } from "./actor/experience-log.js"; | ||||
| import { RdDCoeur } from "./coeur/rdd-coeur.js"; | ||||
| import { APP_ASTROLOGIE_REFRESH } from "./sommeil/app-astrologie.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| // This table starts at 0 -> niveau -10 | ||||
| @@ -30,7 +32,7 @@ function _buildAllSegmentsFatigue(max) { | ||||
|   const cycle = [5, 2, 4, 1, 3, 0]; | ||||
|   const fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; | ||||
|   for (let i = 0; i <= max; i++) { | ||||
|     const ligneFatigue = duplicate(fatigue[i]); | ||||
|     const ligneFatigue = foundry.utils.duplicate(fatigue[i]); | ||||
|     const caseIncrementee = cycle[i % 6]; | ||||
|     ligneFatigue[caseIncrementee]++; | ||||
|     ligneFatigue[caseIncrementee + 6]++; | ||||
| @@ -44,7 +46,7 @@ function _buildAllSegmentsFatigue(max) { | ||||
| function _cumulSegmentsFatigue(matrix) { | ||||
|   let cumulMatrix = []; | ||||
|   for (let line of matrix) { | ||||
|     let cumul = duplicate(line); | ||||
|     let cumul = foundry.utils.duplicate(line); | ||||
|  | ||||
|     for (let i = 1; i < 12; i++) { | ||||
|       cumul[i] += cumul[i - 1]; | ||||
| @@ -62,12 +64,6 @@ const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix); | ||||
| const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue | ||||
| const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12]; | ||||
| const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7]; | ||||
| const fatigueMarche = { | ||||
|   "aise": { "4": 1, "6": 2, "8": 3, "10": 4, "12": 6 }, | ||||
|   "malaise": { "4": 2, "6": 3, "8": 4, "10": 6 }, | ||||
|   "difficile": { "4": 3, "6": 4, "8": 6 }, | ||||
|   "tresdifficile": { "4": 4, "6": 6 } | ||||
| } | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"]; | ||||
| @@ -75,22 +71,22 @@ const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "C | ||||
| /* -------------------------------------------- */ | ||||
| const definitionsEncaissement = { | ||||
|   "mortel": [ | ||||
|     { minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1}, | ||||
|     { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0}, | ||||
|     { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 2}, | ||||
|     { minimum: 16, maximum: 19, endurance: "2d6", vie: "2", gravite: 4}, | ||||
|     { minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", gravite: 6}, | ||||
|     { minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 }, | ||||
|     { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 }, | ||||
|     { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 2 }, | ||||
|     { minimum: 16, maximum: 19, endurance: "2d6", vie: "2", gravite: 4 }, | ||||
|     { minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", gravite: 6 }, | ||||
|   ], | ||||
|   "non-mortel": [ | ||||
|     { minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1}, | ||||
|     { minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 }, | ||||
|     { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 }, | ||||
|     { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 }, | ||||
|     { minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 2 }, | ||||
|     { minimum: 20, maximum: undefined, endurance: "100", vie: "0", gravite: 2 }, | ||||
|   ], | ||||
|   "entiteincarnee": [ | ||||
|     { minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1}, | ||||
|     { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0}, | ||||
|     { minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 }, | ||||
|     { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 }, | ||||
|     { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 }, | ||||
|     { minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 0 }, | ||||
|     { minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", gravite: 0 }, | ||||
| @@ -99,11 +95,13 @@ const definitionsEncaissement = { | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDUtility { | ||||
|  | ||||
|   // persistent handling of conteneur show/hide | ||||
|   static afficheContenu = {} | ||||
|   /* -------------------------------------------- */ | ||||
|   static async init() { | ||||
|     Hooks.on("renderChatMessage", async (app, html, msg) => RdDUtility.onRenderChatMessage(app, html, msg)); | ||||
|     Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html)); | ||||
|     Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg)) | ||||
|     Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id)) | ||||
|     Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html)) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -165,15 +163,16 @@ export class RdDUtility { | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire.html', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-item.html', | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-monnaie.html", | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/actor/liens-animaux.html', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/actor/liens-suivants.html', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.html', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/actor/liens-animaux.hbs', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/actor/liens-suivants.hbs', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.hbs', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire.html', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire-item.html', | ||||
|       //Items | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete-script.hbs', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete.hbs', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/item/boutons-comestible.html', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/item/icon-arme-broken.hbs', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/item/temporel.hbs', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/item/partial-environnement.html', | ||||
| @@ -201,23 +200,30 @@ export class RdDUtility { | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html', | ||||
|       // Partials | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/coeur/chat-effet-tendre-moment.hbs', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/coeur/afficher-coeur.hbs', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/time/horloge.hbs', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/voyage/fatigue-actor.hbs', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/common/periodicite.hbs', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/common/compendium-link.hbs', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-astrologique.hbs', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-coeur.hbs', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-competences.html', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffLibre.html', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffFixe.html', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffCondition.html', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-forcer.html', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-competences.html', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-item-hautrevant.html', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-item-frequence.html', | ||||
| @@ -281,6 +287,7 @@ export class RdDUtility { | ||||
|     Handlebars.registerHelper('timestamp-formulesDuree', () => RdDTimestamp.formulesDuree()); | ||||
|     Handlebars.registerHelper('timestamp-formulesPeriode', () => RdDTimestamp.formulesPeriode()); | ||||
|  | ||||
|     Handlebars.registerHelper('array-includes', (array, value) => array.includes(value)); | ||||
|     Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1))); | ||||
|     Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option)); | ||||
|     Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name))); | ||||
| @@ -290,8 +297,17 @@ export class RdDUtility { | ||||
|     Handlebars.registerHelper('isFieldInventaireModifiable', (type, field) => RdDItem.isFieldInventaireModifiable(type, field)); | ||||
|     Handlebars.registerHelper('rarete-getChamp', (rarete, field) => RdDRaretes.getChamp(rarete, field)); | ||||
|  | ||||
|     Handlebars.registerHelper('plusMoins', diff => (diff > 0 ? '+' : '') + Math.round(diff)) | ||||
|     Handlebars.registerHelper('experienceLog-topic', topic => ExperienceLog.labelTopic(topic)); | ||||
|  | ||||
|     // Handle v12 removal of this helper | ||||
|     Handlebars.registerHelper('select', function (selected, options) {  | ||||
|       const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected)); | ||||
|       const rgx = new RegExp(' value=[\"\']' + escapedValue + '[\"\']'); | ||||
|       const html = options.fn(this); | ||||
|       return html.replace(rgx, "$& selected");     | ||||
|     });  | ||||
|  | ||||
|     return loadTemplates(templatePaths); | ||||
|   } | ||||
|  | ||||
| @@ -321,24 +337,16 @@ export class RdDUtility { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getNomEthylisme(niveauEthylisme) { | ||||
|     let index = -niveauEthylisme; | ||||
|     return index < 0 ? 'Aucun' : nomEthylisme[index]; | ||||
|   } | ||||
|   static getNomEthylisme(niveauEthylisme) { return niveauEthylisme > 0 ? 'Aucun' : nomEthylisme[-niveauEthylisme] } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static initAfficheContenu() { // persistent handling of conteneur show/hide | ||||
|     if (!this.afficheContenu) | ||||
|       this.afficheContenu = {}; | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   static toggleAfficheContenu(conteneurId) { | ||||
|     this.afficheContenu[conteneurId] = !this.afficheContenu[conteneurId]; | ||||
|     RdDUtility.afficheContenu[conteneurId] = !RdDUtility.afficheContenu[conteneurId]; | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   static getAfficheContenu(conteneurId) { | ||||
|     if (conteneurId) | ||||
|       return this.afficheContenu[conteneurId]; | ||||
|       return RdDUtility.afficheContenu[conteneurId]; | ||||
|     return undefined; | ||||
|   } | ||||
|  | ||||
| @@ -552,49 +560,54 @@ export class RdDUtility { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) { | ||||
|     let formula = "2d10"; | ||||
|     const diff = Math.abs(rollData.diffLibre); | ||||
|     let formula = RdDUtility.formuleEncaissement(diff, options) | ||||
|     const roll = await RdDDice.roll(formula, options); | ||||
|  | ||||
|     // Chaque dé fait au minmum la difficulté libre | ||||
|     if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre')) { | ||||
|       if (rollData.diffLibre < 0) { | ||||
|         let valeurMin = Math.abs(rollData.diffLibre); | ||||
|         formula += "min" + valeurMin; | ||||
|       } | ||||
|     } | ||||
|     // Chaque dé fait au minmum la difficulté libre | ||||
|     if (ReglesOptionnelles.isUsing('degat-ajout-malus-libre')) { | ||||
|       if (rollData.diffLibre < 0) { | ||||
|         let valeurMin = Math.abs(rollData.diffLibre); | ||||
|         formula += "+" + valeurMin; | ||||
|       } | ||||
|     RdDUtility.remplaceDeMinParDifficulte(roll, diff, options); | ||||
|  | ||||
|     return await RdDUtility.prepareEncaissement(rollData, roll, armure); | ||||
|   } | ||||
|  | ||||
|     let roll = await RdDDice.roll(formula, options); | ||||
|  | ||||
|   static remplaceDeMinParDifficulte(roll, diff, options) { | ||||
|     if (!ReglesOptionnelles.isUsing('degat-minimum-malus-libre-simple')) { | ||||
|       return | ||||
|     } | ||||
|     // 1 dé fait au minmum la difficulté libre | ||||
|     if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre-simple')) { | ||||
|       if (rollData.diffLibre < 0) { | ||||
|         let valeurMin = Math.abs(rollData.diffLibre); | ||||
|         if (roll.terms[0].results[0].result < valeurMin) { | ||||
|           roll.terms[0].results[0].result = valeurMin; | ||||
|         } else if (roll.terms[0].results[1].result < valeurMin) { | ||||
|           roll.terms[0].results[1].result = valeurMin; | ||||
|     const total = options.forceDiceResult?.total; | ||||
|     if (total) { | ||||
|       const reste = Math.max(total - diff, 1) | ||||
|       roll.terms[0].number = reste + diff | ||||
|     } | ||||
|     else { | ||||
|       if (roll.terms[0].results[0].result < diff) { | ||||
|         roll.terms[0].results[0].result = diff; | ||||
|       } else if (roll.terms[0].results[1].result < diff) { | ||||
|         roll.terms[0].results[1].result = diff; | ||||
|       } | ||||
|       roll._total = roll.terms[0].results[0].result + roll.terms[0].results[1].result; | ||||
|     } | ||||
|   } | ||||
|  | ||||
|     return await RdDUtility.prepareEncaissement(rollData, roll, armure); | ||||
|   static formuleEncaissement(diff, options) { | ||||
|     // Chaque dé fait au minimum la difficulté libre | ||||
|     if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre')) { | ||||
|       return `2d10min${diff}` | ||||
|     } | ||||
|     return '2d10' | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async prepareEncaissement(rollData, roll, armure) { | ||||
|     const jetTotal = roll.total + rollData.dmg.total - armure; | ||||
|     let encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite); | ||||
|     let over20 = Math.max(jetTotal - 20, 0); | ||||
|     // La difficulté d'ataque s'ajoute aux dégâts | ||||
|     const bonusDegatsDiffLibre = ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(rollData.diffLibre ?? 0) : 0 | ||||
|     const jetTotal = roll.total + rollData.dmg.total - armure + bonusDegatsDiffLibre | ||||
|     const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite); | ||||
|     const over20 = Math.max(jetTotal - 20, 0); | ||||
|     encaissement.dmg = rollData.dmg; | ||||
|     encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type); | ||||
|     encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'; | ||||
|     encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre | ||||
|     encaissement.roll = roll; | ||||
|     encaissement.armure = armure; | ||||
|     encaissement.penetration = rollData.arme?.system.penetration ?? 0; | ||||
| @@ -610,34 +623,28 @@ export class RdDUtility { | ||||
|     for (let encaissement of table) { | ||||
|       if ((encaissement.minimum === undefined || encaissement.minimum <= degats) | ||||
|         && (encaissement.maximum === undefined || degats <= encaissement.maximum)) { | ||||
|         return duplicate(encaissement); | ||||
|         return foundry.utils.duplicate(encaissement); | ||||
|       } | ||||
|     } | ||||
|     return duplicate(table[0]); | ||||
|     return foundry.utils.duplicate(table[0]); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async _evaluatePerte(formula, over20) { | ||||
|     let perte = new Roll(formula, { over20: over20 }); | ||||
|     await perte.evaluate({ async: true }); | ||||
|     await perte.evaluate(); | ||||
|     return perte.total; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async responseNombreAstral(callData) { | ||||
|     let actor = game.actors.get(callData.id); | ||||
|     actor.ajouteNombreAstral(callData); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static onSocketMessage(sockmsg) { | ||||
|     switch (sockmsg.msg) { | ||||
|       case "msg_gm_chat_message": | ||||
|         return ChatUtility.handleGMChatMessage(sockmsg.data); | ||||
|       case "msg_app_astrologie_refresh": | ||||
|         return Hooks.callAll(APP_ASTROLOGIE_REFRESH); | ||||
|       case "msg_request_nombre_astral": | ||||
|         return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data); | ||||
|       case "msg_response_nombre_astral": | ||||
|         return RdDUtility.responseNombreAstral(sockmsg.data); | ||||
|       case "msg_tmr_move": | ||||
|         let actor = game.actors.get(sockmsg.data.actorId); | ||||
|         if (actor.isOwner || game.user.isGM) { | ||||
| @@ -649,8 +656,9 @@ export class RdDUtility { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async chatListeners(html) { | ||||
|     RdDCombat.registerChatCallbacks(html); | ||||
|     RdDEmpoignade.registerChatCallbacks(html); | ||||
|     RdDCombat.registerChatCallbacks(html) | ||||
|     RdDEmpoignade.registerChatCallbacks(html) | ||||
|     RdDCoeur.registerChatCallbacks(html) | ||||
|  | ||||
|     // Gestion spécifique message passeurs | ||||
|     html.on("click", '.tmr-passeur-coord a', event => { | ||||
| @@ -809,7 +817,7 @@ export class RdDUtility { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static confirmerSuppressionSubacteur(sheet, subActor, htmlToDelete, onSuppression = ()=>{}) { | ||||
|   static confirmSubActeurDelete(sheet, subActor, htmlToDelete, onSuppression = () => { }) { | ||||
|     RdDConfirm.confirmer({ | ||||
|       settingConfirmer: "confirmation-supprimer-lien-acteur", | ||||
|       content: `<p>Etes vous certain de vouloir supprimer le lien vers ${subActor.name} ?</p>`, | ||||
| @@ -892,10 +900,4 @@ export class RdDUtility { | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /*-------------------------------------------- */ | ||||
|   static async onRenderChatMessage(app, html, msg) { | ||||
|     // TODO  | ||||
|     //console.log(app, html, msg); | ||||
|   } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -64,32 +64,44 @@ export const referenceAjustements = { | ||||
|   }, | ||||
|   encTotal: { | ||||
|     isVisible: (rollData, actor) => RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence), | ||||
|     isUsed: (rollData, actor) => !rollData.oeuvre && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence) && rollData.use.encTotal, | ||||
|     isUsed: (rollData, actor) => !rollData.oeuvre && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence) && rollData.use?.encTotal, | ||||
|     getLabel: (rollData, actor) => 'Encombrement total', | ||||
|     getValue: (rollData, actor) => -actor.getEncTotal() | ||||
|   }, | ||||
|   surenc: { | ||||
|     isVisible: (rollData, actor) => RdDCarac.isActionPhysique(rollData.selectedCarac) && actor.isSurenc(), | ||||
|     isUsed: (rollData, actor) => rollData.use?.surenc && RdDCarac.isActionPhysique(rollData.selectedCarac), | ||||
|     isUsed: (rollData, actor) => rollData.use.surenc && RdDCarac.isActionPhysique(rollData.selectedCarac), | ||||
|     getLabel: (rollData, actor) => 'Sur-encombrement', | ||||
|     getValue: (rollData, actor) => actor.computeMalusSurEncombrement() | ||||
|   }, | ||||
|   rituel: { | ||||
|     isUsed: (rollData, actor) => actor.isPersonnage() && ReglesOptionnelles.isUsing("astrologie") && rollData.selectedSort?.system.isrituel, | ||||
|     getLabel: (rollData, actor) => 'Astrologique', | ||||
|     getValue: (rollData, actor) => actor.ajustementAstrologique() | ||||
|   }, | ||||
|   astrologique: { | ||||
|     isVisible: (rollData, actor) => actor.isPersonnage() && ReglesOptionnelles.isUsing("astrologie") && RdDCarac.isChance(rollData.selectedCarac), | ||||
|     isUsed: (rollData, actor) =>  RdDCarac.isChance(rollData.selectedCarac) && rollData.use.astrologique, | ||||
|     getLabel: (rollData, actor) => 'Astrologique', | ||||
|     getValue: (rollData, actor) => actor.ajustementAstrologique() | ||||
|   }, | ||||
|   moral: { | ||||
|     isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac) && rollData.use?.moral, | ||||
|     isUsed: (rollData, actor) => rollData.use?.moral, | ||||
|     isUsed: (rollData, actor) => rollData.use.moral, | ||||
|     getLabel: (rollData, actor) => 'Appel au moral', | ||||
|     getValue: (rollData, actor) => 1 | ||||
|   }, | ||||
|   coeur: { | ||||
|     isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isVolonte(rollData.selectedCarac), | ||||
|     isUsed: (rollData, actor) => rollData.use.coeur != undefined, | ||||
|     getLabel: (rollData, actor) => 'Ajustement de cœur', | ||||
|     getValue: (rollData, actor) => -2 * (rollData.use.coeur?.coeur ?? 0) | ||||
|   }, | ||||
|   moralTotal: { | ||||
|     isUsed: (rollData, actor) => RdDCarac.isVolonte(rollData.selectedCarac), | ||||
|     getLabel: (rollData, actor) => 'Moral', | ||||
|     getValue: (rollData, actor) => actor.getMoralTotal() | ||||
|   }, | ||||
|   astrologique: { | ||||
|     isUsed: (rollData, actor) => ReglesOptionnelles.isUsing("astrologie") && RdDBonus.isAjustementAstrologique(rollData), | ||||
|     getLabel: (rollData, actor) => 'Astrologique', | ||||
|     getValue: (rollData, actor) => actor.ajustementAstrologique() | ||||
|   }, | ||||
|   facteurSign: { | ||||
|     isUsed: (rollData, actor) => rollData.diviseurSignificative > 1, | ||||
|     getLabel: (rollData, actor) => Misc.getFractionHtml(rollData.diviseurSignificative), | ||||
| @@ -135,7 +147,7 @@ export const referenceAjustements = { | ||||
|     getLabel: (rollData, actor) => "Force de l'alcool: ", | ||||
|     getValue: (rollData, actor) => rollData.forceAlcool, | ||||
|   }, | ||||
|   ethylisme:{ | ||||
|   ethylisme: { | ||||
|     isVisible: (rollData, actor) => rollData.ethylisme != undefined, | ||||
|     isUsed: (rollData, actor) => rollData.ethylisme != undefined, | ||||
|     getLabel: (rollData, actor) => "Ethylisme - " + RdDUtility.getNomEthylisme(rollData.ethylisme), | ||||
| @@ -153,7 +165,9 @@ export class RollDataAjustements { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static calcul(rollData, actor) { | ||||
|     rollData.ajustements = {}; | ||||
|     // s'assurer de la correction des infos rollData | ||||
|     foundry.utils.mergeObject(rollData, { ajustements: {}, use: {} }, { overwrite: false }) | ||||
|  | ||||
|     for (var key in referenceAjustements) { | ||||
|       const reference = referenceAjustements[key]; | ||||
|       rollData.ajustements[key] = { | ||||
| @@ -185,4 +199,5 @@ export class RollDataAjustements { | ||||
|       RdDCarac.isChance(selectedCarac) || | ||||
|       (RdDCarac.isReve(selectedCarac) && !rollData.competence); | ||||
|   } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -26,6 +26,7 @@ const listeReglesOptionnelles = [ | ||||
|    | ||||
|   { group: 'Confirmations', name: 'confirmer-combat-sans-cible',         descr: "Confirmer avant une attaque sans cible", scope: "client"}, | ||||
|   { group: 'Confirmations', name: 'confirmation-tmr',                    descr: "Confirmer pour monter dans les TMR", scope: "client"}, | ||||
|   { group: 'Confirmations', name: 'confirmation-tmr-rencontre',          descr: "Confirmer pour monter dans les TMR avec rencontre en attente", scope: "client"}, | ||||
|   { group: 'Confirmations', name: 'confirmation-refouler',               descr: "Confirmer avant de refouler", scope: "client"}, | ||||
|   { group: 'Confirmations', name: 'confirmation-vider',                  descr: "Confirmer pour vider l'équipement", scope: "client"}, | ||||
|   { group: 'Confirmations', name: 'confirmation-supprimer-lien-acteur',  descr: "Confirmer pour détacher un animal/suivant/véhicule", scope: "client"}, | ||||
| @@ -70,23 +71,21 @@ export class ReglesOptionnelles extends FormApplication { | ||||
|   } | ||||
|  | ||||
|   static get defaultOptions() { | ||||
|     const options = super.defaultOptions; | ||||
|     mergeObject(options, { | ||||
|     return foundry.utils.mergeObject(super.defaultOptions, { | ||||
|       id: "regles-optionnelles", | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.html", | ||||
|       height: 600, | ||||
|       width: 450, | ||||
|       height: 650, | ||||
|       width: 550, | ||||
|       minimizable: false, | ||||
|       closeOnSubmit: true, | ||||
|       title: "Règles optionnelles" | ||||
|     }); | ||||
|     return options; | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   getData() { | ||||
|     let formData = super.getData(); | ||||
|     const regles = listeReglesOptionnelles.filter(it => game.user.isGM || it.scope == "client").map(it => { | ||||
|       it = duplicate(it); | ||||
|       it = foundry.utils.duplicate(it); | ||||
|       it.id = ReglesOptionnelles._getIdRegle(it.name); | ||||
|       it.active = ReglesOptionnelles.isSet(it.name); | ||||
|       return it; | ||||
|   | ||||
| @@ -1,7 +1,7 @@ | ||||
| import { SYSTEM_RDD } from "../constants.js"; | ||||
|  | ||||
| export const STATUSES = { | ||||
|   StatusStunned : 'stun', | ||||
|   StatusStunned: 'stun', | ||||
|   StatusBleeding: 'bleeding', | ||||
|   StatusProne: 'prone', | ||||
|   StatusGrappling: 'grappling', | ||||
| @@ -18,8 +18,8 @@ const rddStatusEffects = [ | ||||
|   { rdd: true, id: STATUSES.StatusStunned, label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 }, | ||||
|   { rdd: true, id: STATUSES.StatusBleeding, label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' }, | ||||
|   { rdd: true, id: STATUSES.StatusProne, label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' }, | ||||
|   { rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' }, | ||||
|   { rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' }, | ||||
|   { rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' }, | ||||
|   { rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' }, | ||||
|   { rdd: true, id: STATUSES.StatusRestrained, label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' }, | ||||
|   { rdd: true, id: STATUSES.StatusUnconscious, label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' }, | ||||
|   { rdd: true, id: STATUSES.StatusBlind, label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' }, | ||||
| @@ -29,13 +29,16 @@ const rddStatusEffects = [ | ||||
| ]; | ||||
| const demiReveStatusEffect = rddStatusEffects.find(it => it.id == STATUSES.StatusDemiReve); | ||||
|  | ||||
| const statusDemiSurprise = [STATUSES.StatusStunned, STATUSES.StatusProne, STATUSES.StatusRestrained]; | ||||
| const statusSurpriseTotale = [STATUSES.StatusUnconscious, STATUSES.StatusBlind, STATUSES.StatusComma]; | ||||
| const statusDemiSurprise = new Set([STATUSES.StatusStunned, STATUSES.StatusProne, STATUSES.StatusRestrained]) | ||||
| const statusSurpriseTotale = new Set([STATUSES.StatusUnconscious, STATUSES.StatusBlind, STATUSES.StatusComma]) | ||||
|  | ||||
| export class StatusEffects extends FormApplication { | ||||
|   static onReady() { | ||||
|     const rddStatusIds = rddStatusEffects.map(it => it.id); | ||||
|     rddStatusEffects.forEach(it => it.flags = { core: { statusId: it.id } }); | ||||
|     const rddEffectIds = rddStatusEffects.map(it => it.id); | ||||
|     rddStatusEffects.forEach(it => { | ||||
|       it.statuses = new Set() | ||||
|       it.statuses.add(it.id) | ||||
|     }) | ||||
|     const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id); | ||||
|     game.settings.register(SYSTEM_RDD, "use-status-effects", { | ||||
|       name: "use-status-effects", | ||||
| @@ -54,37 +57,47 @@ export class StatusEffects extends FormApplication { | ||||
|       restricted: true | ||||
|     }); | ||||
|  | ||||
|     CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddStatusIds.includes(it.id))); | ||||
|     CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddEffectIds.includes(it.id))); | ||||
|  | ||||
|     StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects()); | ||||
|     console.log('statusEffects', CONFIG.statusEffects); | ||||
|   } | ||||
|  | ||||
|   static valeurSurprise(effect, isCombat) { | ||||
|     // const id = StatusEffects.statusId(effect); | ||||
|     if (statusSurpriseTotale.includes(effect.flags?.core?.statusId)) { | ||||
|       return 2; | ||||
|     if (statusSurpriseTotale.intersects(effect.statuses)) { | ||||
|       return 2 | ||||
|     } | ||||
|     return statusDemiSurprise.includes(effect.flags?.core?.statusId) || (isCombat && effect.flags?.core?.statusId == STATUSES.StatusDemiReve) ? 1 : 0; | ||||
|     if (statusDemiSurprise.intersects(effect.statuses)) { | ||||
|       return 1 | ||||
|     } | ||||
|     if (isCombat && effect.statuses.find(e => e == STATUSES.StatusDemiReve)) { | ||||
|       return 1 | ||||
|     } | ||||
|     return 0 | ||||
|   } | ||||
|  | ||||
|   static _getUseStatusEffects() { | ||||
|     return game.settings.get(SYSTEM_RDD, "use-status-effects")?.split(',') ?? []; | ||||
|   } | ||||
|  | ||||
|   static _setUseStatusEffects(statusIds) { | ||||
|   static _setUseStatusEffects(effectIds) { | ||||
|     if (game.user.isGM) { | ||||
|       game.settings.set(SYSTEM_RDD, "use-status-effects", statusIds.join()); | ||||
|       game.settings.set(SYSTEM_RDD, "use-status-effects", effectIds.join()); | ||||
|     } | ||||
|  | ||||
|     for (let effect of CONFIG.RDD.allEffects) { | ||||
|       effect.active = effect.rdd || statusIds.includes(effect.flags?.core?.statusId); | ||||
|       effect.active = effect.rdd || effectIds.includes(effect.id); | ||||
|     } | ||||
|     CONFIG.statusEffects = CONFIG.RDD.allEffects.filter(it => it.active); | ||||
|   } | ||||
|  | ||||
|   static status(statusId) { | ||||
|     return rddStatusEffects.find(it => it.flags?.core?.statusId == statusId); | ||||
|   static prepareActiveEffect(effectId) { | ||||
|     let status = rddStatusEffects.find(it => it.id == effectId) | ||||
|     if (status) { | ||||
|       status = foundry.utils.duplicate(status) | ||||
|       status.statuses = [effectId] | ||||
|     } | ||||
|     return status; | ||||
|   } | ||||
|  | ||||
|   static demiReve() { | ||||
| @@ -97,7 +110,7 @@ export class StatusEffects extends FormApplication { | ||||
|  | ||||
|   static get defaultOptions() { | ||||
|     const options = super.defaultOptions; | ||||
|     mergeObject(options, { | ||||
|     foundry.utils.mergeObject(options, { | ||||
|       id: "status-effects", | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/settings/status-effects.html", | ||||
|       height: 800, | ||||
| @@ -112,7 +125,7 @@ export class StatusEffects extends FormApplication { | ||||
|   getData() { | ||||
|     const used = StatusEffects._getUseStatusEffects(); | ||||
|     let formData = super.getData(); | ||||
|     formData.effects = duplicate(CONFIG.RDD.allEffects); | ||||
|     formData.effects = foundry.utils.duplicate(CONFIG.RDD.allEffects); | ||||
|     formData.effects.forEach(it => it.active = used.includes(it.id)) | ||||
|     return formData; | ||||
|   } | ||||
|   | ||||
| @@ -27,7 +27,7 @@ export class SystemCompendiums extends FormApplication { | ||||
|   static init() { | ||||
|     Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => { | ||||
|       const definition = CONFIGURABLE_COMPENDIUMS[compendium]; | ||||
|       mergeObject(definition, { | ||||
|       foundry.utils.mergeObject(definition, { | ||||
|         compendium: compendium, | ||||
|         default: SystemCompendiums._getDefaultCompendium(compendium), | ||||
|         setting: SystemCompendiums._getSettingCompendium(compendium) | ||||
| @@ -138,7 +138,7 @@ export class SystemCompendiums extends FormApplication { | ||||
|  | ||||
|   static get defaultOptions() { | ||||
|     const options = super.defaultOptions; | ||||
|     mergeObject(options, { | ||||
|     foundry.utils.mergeObject(options, { | ||||
|       id: "system-compendiums", | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/settings/system-compendiums.html", | ||||
|       height: 'fit-content', | ||||
| @@ -152,7 +152,7 @@ export class SystemCompendiums extends FormApplication { | ||||
|  | ||||
|   getData() { | ||||
|     const systemCompendiums = Object.values(CONFIGURABLE_COMPENDIUMS) | ||||
|       .map(it => mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) })); | ||||
|       .map(it => foundry.utils.mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) }, { inplace: false })) | ||||
|     const availableCompendiums = game.packs.map(pack => { | ||||
|       return { | ||||
|         name: pack.collection, | ||||
| @@ -160,10 +160,10 @@ export class SystemCompendiums extends FormApplication { | ||||
|         type: pack.metadata.type | ||||
|       } | ||||
|     }); | ||||
|     return mergeObject(super.getData(), { | ||||
|     return foundry.utils.mergeObject(super.getData(), { | ||||
|       systemCompendiums: systemCompendiums, | ||||
|       availableCompendiums: availableCompendiums | ||||
|     }); | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
| @@ -301,11 +301,12 @@ export class CompendiumTableHelpers { | ||||
|       table, | ||||
|       isGM: game.user.isGM, | ||||
|     }); | ||||
|     ChatMessage.create({ | ||||
|     const messageData = { | ||||
|       user: game.user.id, | ||||
|       whisper: game.user.id, | ||||
|       content: flavorContent | ||||
|     }, { rollMode: "gmroll" }); | ||||
|     }; | ||||
|     ChatMessage.create(messageData, { rollMode: "gmroll" }); | ||||
|   } | ||||
|  | ||||
| } | ||||
| @@ -17,7 +17,7 @@ export class AppAstrologie extends Application { | ||||
|  | ||||
|  | ||||
|   static get defaultOptions() { | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|     return foundry.utils.mergeObject(super.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/sommeil/app-astrologie.hbs", | ||||
|       title: "Astrologie", | ||||
|       width: 'fit-content', | ||||
| @@ -25,19 +25,18 @@ export class AppAstrologie extends Application { | ||||
|       classes: ['calendar-astrologie'], | ||||
|       popOut: true, | ||||
|       resizable: false | ||||
|     }); | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   constructor(actor, options = {}) { | ||||
|     super(options); | ||||
|     this.actor = actor; | ||||
|     this.hookReference = Hooks.on(APP_ASTROLOGIE_REFRESH, () => this.refreshAstrologie()); | ||||
|   } | ||||
|  | ||||
|   getData(options) { | ||||
|     this.appData = super.getData(options) | ||||
|     const calendrier = game.system.rdd.calendrier; | ||||
|     mergeObject(this.appData, { | ||||
|     foundry.utils.mergeObject(this.appData, { | ||||
|       isGM: game.user.isGM, | ||||
|       isActor: this.actor != undefined, | ||||
|       calendrier: calendrier.getTimestamp().toCalendrier(), | ||||
| @@ -50,7 +49,7 @@ export class AppAstrologie extends Application { | ||||
|         signeNaissance: RdDTimestamp.definition(0) | ||||
|       } | ||||
|     }) | ||||
|     return this.appData; | ||||
|     return this.appData | ||||
|   } | ||||
|  | ||||
|   getActorAstrologie() { | ||||
| @@ -85,9 +84,10 @@ export class AppAstrologie extends Application { | ||||
|       const nbAstral = calendrier.getNombreAstral() | ||||
|       const heures = RdDTimestamp.heures(); | ||||
|       return { | ||||
|         ajustementsActors: game.actors.filter(it => it.isPersonnage() && it.hasPlayerOwner) | ||||
|         ajustementsActors: game.actors.filter(actor => actor.isPersonnageJoueur()) | ||||
|           .map(actor => this.getAjustementActor(actor, nbAstral, heures)), | ||||
|         nombresAstraux: calendrier.getNombresAstraux().map(na => this.getDetailNombreAstral(na)) | ||||
|         nombresAstraux: game.system.rdd.calendrier.getNombresAstraux() | ||||
|           .map(na => this.getDetailNombreAstral(na)) | ||||
|       } | ||||
|     } | ||||
|     return {} | ||||
| @@ -104,22 +104,25 @@ export class AppAstrologie extends Application { | ||||
|   } | ||||
|  | ||||
|   getDetailNombreAstral(nombreAstral) { | ||||
|     const detail = duplicate(nombreAstral); | ||||
|     const detail = foundry.utils.duplicate(nombreAstral); | ||||
|     const timestamp = new RdDTimestamp({ indexDate: nombreAstral.index }); | ||||
|     detail.date = { mois: timestamp.mois, jour: timestamp.jour + 1 }; | ||||
|     detail.valeursFausses.forEach(fausse => fausse.actorName = game.actors.get(fausse.actorId).name ?? "Inconnu"); | ||||
|     detail.lectures.forEach(lecture => lecture.actorName = game.actors.get(lecture.actorId).name ?? "Inconnu"); | ||||
|     return detail; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   activateListeners(html) { | ||||
|     if (!this.hookReference){ | ||||
|       this.hookReference = Hooks.on(APP_ASTROLOGIE_REFRESH, () => this.refreshAstrologie()); | ||||
|     } | ||||
|     super.activateListeners(html); | ||||
|     this.html = html; | ||||
|     this.html.find('select[name="signe-astral"]').change(event => { | ||||
|       this.selectNombreAstral(this.html.find('select[name="signe-astral"]').val()); | ||||
|       this.selectNombreAstral(event.currentTarget.value); | ||||
|     }) | ||||
|     this.html.find('select[name="signe-naissance"]').change(event => { | ||||
|       this.selectHeureNaissance(this.html.find('select[name="signe-naissance"]').val()); | ||||
|       this.selectHeureNaissance(event.currentTarget.value); | ||||
|     }) | ||||
|     this.html.find('td.nombre-astral').click(event => { | ||||
|       this.selectNombreAstral(Number.parseInt(event.currentTarget.attributes['data-nombre-astral'].value) - 1); | ||||
| @@ -145,8 +148,7 @@ export class AppAstrologie extends Application { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async onRebuild() { | ||||
|     game.system.rdd.calendrier.resetNombresAstraux(); | ||||
|  | ||||
|     await game.system.rdd.calendrier.resetNombresAstraux(); | ||||
|     await game.system.rdd.calendrier.rebuildNombresAstraux(); | ||||
|   } | ||||
|  | ||||
| @@ -195,6 +197,8 @@ export class AppAstrologie extends Application { | ||||
|   } | ||||
|  | ||||
|   refreshAstrologie() { | ||||
|     this.count = (this.count ?? 0)+1 | ||||
|     console.log(`Refreshing ${this.count}`); | ||||
|     this.render(true) | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -3,10 +3,8 @@ export class DialogChateauDormant extends Dialog { | ||||
|  | ||||
|   static async create() { | ||||
|     const date = game.system.rdd.calendrier.dateCourante(); | ||||
|     const actors = game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage()); | ||||
|  | ||||
|     const dialogData = { | ||||
|       actors: actors, | ||||
|       actors: game.actors.filter(actor => actor.isPersonnageJoueur()), | ||||
|       date: date, | ||||
|       motifStress: `Nuit du ${date}`, | ||||
|       finChateauDormant: game.system.rdd.calendrier.getTimestampFinChateauDormant() | ||||
|   | ||||
| @@ -21,7 +21,7 @@ export class DialogRepos extends Dialog { | ||||
|   } | ||||
|  | ||||
|   constructor(html, actor) { | ||||
|     let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 400, height: 'fit-content', 'z-index': 99999 }; | ||||
|     let options = { classes: ["dialog-repos"], width: 400, height: 'fit-content', 'z-index': 99999 }; | ||||
|     let conf = { | ||||
|       title: "Se reposer", | ||||
|       content: html, | ||||
|   | ||||
| @@ -6,7 +6,7 @@ export class DialogStress extends Dialog { | ||||
|       motif: "Motif", | ||||
|       stress: 10, | ||||
|       immediat: false, | ||||
|       actors: game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage()) | ||||
|       actors: game.actors.filter(actor => actor.isPersonnageJoueur()) | ||||
|         .map(actor => ({ | ||||
|             id: actor.id, | ||||
|             name: actor.name, | ||||
|   | ||||
| @@ -1,5 +1,5 @@ | ||||
| import { ENTITE_NONINCARNE } from "./constants.js"; | ||||
| import { DialogSelectTarget } from "./dialog-select-target.js"; | ||||
| import { DialogSelect } from "./dialog-select.js"; | ||||
|  | ||||
| export class Targets { | ||||
|   static listTargets() { | ||||
| @@ -11,10 +11,7 @@ export class Targets { | ||||
|   } | ||||
|  | ||||
|   static extractTokenData(target) { | ||||
|     if (!target) { | ||||
|       return undefined | ||||
|     } | ||||
|     return { id: target.id, name: target.document.name, img: target.document.texture.src ?? target.actor.img ?? 'icons/svg/mystery-man.svg' }; | ||||
|     return { id: target?.id, name: target?.document.name, img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg' }; | ||||
|   } | ||||
|  | ||||
|   static isTargetEntite(target) { | ||||
| @@ -30,11 +27,12 @@ export class Targets { | ||||
|         return; | ||||
|       default: | ||||
|         { | ||||
|           const tokens = targets.map(it => Targets.extractTokenData(it)) | ||||
|           const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select-target.html", { | ||||
|             tokens: tokens | ||||
|           }); | ||||
|           new DialogSelectTarget(html, onSelectTarget, targets).render(true); | ||||
|           const selectData = { | ||||
|             title: "Choisir une cible", | ||||
|             label: "Choisir une seule des cibles", | ||||
|             list: targets.map(it => Targets.extractTokenData(it)) | ||||
|           }; | ||||
|           DialogSelect.select(selectData, onSelectTarget); | ||||
|         } | ||||
|     } | ||||
|   } | ||||
|   | ||||
| @@ -17,7 +17,7 @@ export class AutoAdjustDarkness { | ||||
|   static async adjust(darkness) { | ||||
|     if (AutoAdjustDarkness.isAuto()) { | ||||
|       const scene = game.scenes.viewed; | ||||
|       if (scene.globalLight && scene.tokenVision) { | ||||
|       if (scene?.environment?.globalLight?.enabled && scene?.tokenVision) { | ||||
|         await scene.update({ darkness }); | ||||
|       } | ||||
|     } | ||||
|   | ||||
| @@ -61,7 +61,7 @@ export class RdDCalendrierEditor extends Dialog { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   updateData(calendrierData) { | ||||
|     this.calendrierData = duplicate(calendrierData); | ||||
|     this.calendrierData = foundry.utils.duplicate(calendrierData); | ||||
|   } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -35,7 +35,7 @@ export class RdDCalendrier extends Application { | ||||
|   } | ||||
|  | ||||
|   static get defaultOptions() { | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|     return foundry.utils.mergeObject(super.defaultOptions, { | ||||
|       title: "Calendrier", | ||||
|       template: TEMPLATE_CALENDRIER, | ||||
|       classes: ["calendar"], | ||||
| @@ -43,7 +43,7 @@ export class RdDCalendrier extends Application { | ||||
|       resizable: false, | ||||
|       width: 'fit-content', | ||||
|       height: 'fit-content', | ||||
|     }); | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   constructor() { | ||||
| @@ -51,7 +51,6 @@ export class RdDCalendrier extends Application { | ||||
|     this.timestamp = RdDTimestamp.getWorldTime(); | ||||
|     if (Misc.isUniqueConnectedGM()) { // Uniquement si GM | ||||
|       RdDTimestamp.setWorldTime(this.timestamp); | ||||
|       this.nombresAstraux = this.getNombresAstraux(); | ||||
|       this.rebuildNombresAstraux(); // Ensure always up-to-date | ||||
|     } | ||||
|     Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id)); | ||||
| @@ -108,7 +107,10 @@ export class RdDCalendrier extends Application { | ||||
|       this.timestamp = RdDTimestamp.getWorldTime(); | ||||
|       this.positionAiguilles() | ||||
|       this.render(false); | ||||
|       Hooks.callAll(APP_ASTROLOGIE_REFRESH); | ||||
|       Hooks.callAll(APP_ASTROLOGIE_REFRESH) | ||||
|     } | ||||
|     if (setting.key == SYSTEM_RDD + '.' + "liste-nombre-astral") { | ||||
|       Hooks.callAll(APP_ASTROLOGIE_REFRESH) | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -120,7 +122,7 @@ export class RdDCalendrier extends Application { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   fillCalendrierData(formData = {}) { | ||||
|     mergeObject(formData, this.timestamp.toCalendrier()); | ||||
|     foundry.utils.mergeObject(formData, this.timestamp.toCalendrier()); | ||||
|     formData.isGM = game.user.isGM; | ||||
|     formData.heures = RdDTimestamp.definitions() | ||||
|     formData.horlogeAnalogique = this.horlogeAnalogique; | ||||
| @@ -167,7 +169,11 @@ export class RdDCalendrier extends Application { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getNombresAstraux() { | ||||
|     return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? []; | ||||
|     return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? [] | ||||
|   } | ||||
|  | ||||
|   async setNombresAstraux(nombresAstraux) { | ||||
|     await game.settings.set(SYSTEM_RDD, "liste-nombre-astral", nombresAstraux) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -225,20 +231,15 @@ export class RdDCalendrier extends Application { | ||||
|     const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: HIDE_DICE, rollMode: "selfroll" }); | ||||
|     return { | ||||
|       nombreAstral: nombreAstral, | ||||
|       valeursFausses: [], | ||||
|       lectures: [], | ||||
|       index: indexDate | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   resetNombresAstraux() { | ||||
|     this.nombresAstraux = []; | ||||
|     game.settings.set(SYSTEM_RDD, "liste-nombre-astral", []); | ||||
|  | ||||
|     game.socket.emit(SYSTEM_SOCKET_ID, { | ||||
|       msg: "msg_reset_nombre_astral", | ||||
|       data: {} | ||||
|     }); | ||||
|   async resetNombresAstraux() { | ||||
|     await Promise.all(game.actors.filter(it => it.type == "personnage").map(async it => await it.deleteNombresAstraux())) | ||||
|     await this.setNombresAstraux([]) | ||||
|   } | ||||
|  | ||||
|   /** | ||||
| @@ -251,39 +252,30 @@ export class RdDCalendrier extends Application { | ||||
|     if (indexDate == undefined) { | ||||
|       indexDate = this.timestamp.indexDate; | ||||
|     } | ||||
|     this.nombresAstraux = this.getNombresAstraux(); | ||||
|     let astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == indexDate); | ||||
|     const nombresAstraux = this.getNombresAstraux() | ||||
|     let astralData = nombresAstraux.find(it => it.index == indexDate); | ||||
|     return astralData?.nombreAstral ?? 0; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async rebuildNombresAstraux() { | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|       let newList = []; | ||||
|       const nombresAstraux = this.getNombresAstraux() | ||||
|       let newNombresAstraux = []; | ||||
|       for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) { | ||||
|         let dayIndex = this.timestamp.indexDate + i; | ||||
|         let na = this.nombresAstraux.find(n => n.index == dayIndex); | ||||
|         let na = nombresAstraux.find(it => it.index == dayIndex); | ||||
|         if (na) { | ||||
|           newList[i] = na; | ||||
|           newNombresAstraux[i] = na; | ||||
|         } else { | ||||
|           newList[i] = await this.ajouterNombreAstral(dayIndex); | ||||
|           newNombresAstraux[i] = await this.ajouterNombreAstral(dayIndex); | ||||
|         } | ||||
|       } | ||||
|       this.nombresAstraux = newList; | ||||
|       game.settings.set(SYSTEM_RDD, "liste-nombre-astral", newList); | ||||
|       game.actors.filter(it => it.isPersonnage()).forEach(actor => actor.supprimerAnciensNombresAstraux()); | ||||
|       this.notifyChangeNombresAstraux(); | ||||
|       await this.setNombresAstraux(newNombresAstraux); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   notifyChangeNombresAstraux() { | ||||
|     Hooks.callAll(APP_ASTROLOGIE_REFRESH); | ||||
|     game.socket.emit(SYSTEM_SOCKET_ID, { | ||||
|       msg: "msg_refresh_nombre_astral", | ||||
|       data: {} | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async setNewTimestamp(newTimestamp) { | ||||
|     const oldTimestamp = this.timestamp; | ||||
| @@ -373,25 +365,22 @@ export class RdDCalendrier extends Application { | ||||
|         request.nbAstral = await RdDDice.rollTotal("1dhr" + request.nbAstral, { | ||||
|           rollMode: "selfroll", showDice: HIDE_DICE | ||||
|         }); | ||||
|       } | ||||
|       // Mise à jour des nombres astraux du joueur | ||||
|         this.addNbAstralIncorect(request.id, request.date, request.nbAstral); | ||||
|       } | ||||
|  | ||||
|       if (Misc.getActiveUser(request.userId)?.isGM) { | ||||
|         RdDUtility.responseNombreAstral(request); | ||||
|       } else { | ||||
|         game.socket.emit(SYSTEM_SOCKET_ID, { | ||||
|           msg: "msg_response_nombre_astral", | ||||
|           data: request | ||||
|         }); | ||||
|       } | ||||
|       await this.addNbAstralJoueur(actor, request.date, request.nbAstral, request.isValid) | ||||
|       Hooks.callAll(APP_ASTROLOGIE_REFRESH) | ||||
|       game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_app_astrologie_refresh", data: {} }) | ||||
|     } | ||||
|   } | ||||
|    | ||||
|   addNbAstralIncorect(actorId, date, nbAstral) { | ||||
|     const astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == date); | ||||
|     astralData.valeursFausses.push({ actorId: actorId, nombreAstral: nbAstral }); | ||||
|     game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.nombresAstraux); | ||||
|   async addNbAstralJoueur(actor, date, nbAstral, isValid) { | ||||
|     const nombresAstraux = this.getNombresAstraux() | ||||
|     const astralData = nombresAstraux.find(it => it.index == date) | ||||
|     if (astralData) { | ||||
|       astralData.lectures.push({ actorId: actor.id, nombreAstral: nbAstral }); | ||||
|       await this.setNombresAstraux(nombresAstraux); | ||||
|       await actor.ajouteNombreAstral(date, nbAstral, isValid); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   | ||||
| @@ -2,7 +2,6 @@ import { SHOW_DICE, SYSTEM_RDD } from "../constants.js"; | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDDice } from "../rdd-dice.js"; | ||||
| import { AutoAdjustDarkness } from "./auto-adjust-darkness.js"; | ||||
|  | ||||
| export const WORLD_TIMESTAMP_SETTING = "calendrier"; | ||||
|  | ||||
| @@ -16,14 +15,14 @@ export const RDD_MINUTES_PAR_JOUR = 1440; //RDD_HEURES_PAR_JOUR * RDD_MINUTES_PA | ||||
| const ROUNDS_PAR_MINUTE = 10; | ||||
|  | ||||
| const DEFINITION_HEURES = [ | ||||
|   { key: "vaisseau", label: "Vaisseau", lettreFont: 'v', saison: "Printemps" , darkness: 0.7}, | ||||
|   { key: "sirene", label: "Sirène", lettreFont: 'i', saison: "Printemps" , darkness: 0.4}, | ||||
|   { key: "faucon", label: "Faucon", lettreFont: 'f', saison: "Printemps" , darkness: 0}, | ||||
|   { key: "couronne", label: "Couronne", lettreFont: '', saison: "Eté" , darkness: 0}, | ||||
|   { key: "vaisseau", label: "Vaisseau", lettreFont: 'v', saison: "Printemps", darkness: 0.9 }, | ||||
|   { key: "sirene", label: "Sirène", lettreFont: 'i', saison: "Printemps", darkness: 0.1 }, | ||||
|   { key: "faucon", label: "Faucon", lettreFont: 'f', saison: "Printemps", darkness: 0 }, | ||||
|   { key: "couronne", label: "Couronne", lettreFont: '', saison: "Eté", darkness: 0 }, | ||||
|   { key: "dragon", label: "Dragon", lettreFont: 'd', saison: "Eté", darkness: 0 }, | ||||
|   { key: "epees", label: "Epées", lettreFont: 'e', saison: "Eté", darkness: 0}, | ||||
|   { key: "lyre", label: "Lyre", lettreFont: 'l', saison: "Automne", darkness: 0.4 }, | ||||
|   { key: "serpent", label: "Serpent", lettreFont: 's', saison: "Automne", darkness: 0.7 }, | ||||
|   { key: "epees", label: "Epées", lettreFont: 'e', saison: "Eté", darkness: 0 }, | ||||
|   { key: "lyre", label: "Lyre", lettreFont: 'l', saison: "Automne", darkness: 0.1 }, | ||||
|   { key: "serpent", label: "Serpent", lettreFont: 's', saison: "Automne", darkness: 0.9 }, | ||||
|   { key: "poissonacrobate", label: "Poisson Acrobate", lettreFont: 'p', saison: "Automne", darkness: 1 }, | ||||
|   { key: "araignee", label: "Araignée", lettreFont: 'a', saison: "Hiver", darkness: 1 }, | ||||
|   { key: "roseau", label: "Roseau", lettreFont: 'r', saison: "Hiver", darkness: 1 }, | ||||
| @@ -98,10 +97,10 @@ export class RdDTimestamp { | ||||
|   */ | ||||
|   static definition(signe) { | ||||
|     if (signe == undefined) { | ||||
|       signe = 0; | ||||
|       signe = 0 | ||||
|     } | ||||
|     if (Number.isInteger(signe)) { | ||||
|       return DEFINITION_HEURES[signe % RDD_HEURES_PAR_JOUR]; | ||||
|       return DEFINITION_HEURES[Misc.modulo(signe, RDD_HEURES_PAR_JOUR)] | ||||
|     } | ||||
|     let definition = DEFINITION_HEURES.find(it => it.key == signe); | ||||
|     if (!definition) { | ||||
| @@ -115,14 +114,11 @@ export class RdDTimestamp { | ||||
|   } | ||||
|  | ||||
|   static imgSigne(signe) { | ||||
|     return signe == undefined ? '' : `<img class="img-signe-heure" src="${signe.webp}" alt="${signe.label}" title="${signe.label}"/>` | ||||
|     return signe == undefined ? '' : `<img class="img-signe-heure" src="${signe.webp}" data-tooltip="${signe.label}"/>` | ||||
|   } | ||||
|  | ||||
|   static ajustementAstrologiqueHeure(hn, nbAstral, heure) { | ||||
|     let ecart = (hn + nbAstral - heure) % RDD_HEURES_PAR_JOUR; | ||||
|     if (ecart < 0) { | ||||
|       ecart = (ecart + RDD_HEURES_PAR_JOUR) % RDD_HEURES_PAR_JOUR; | ||||
|     } | ||||
|     let ecart = Misc.modulo(hn + nbAstral - heure, RDD_HEURES_PAR_JOUR); | ||||
|     switch (ecart) { | ||||
|       case 0: return 4; | ||||
|       case 4: case 8: return 2; | ||||
| @@ -158,11 +154,13 @@ export class RdDTimestamp { | ||||
|   } | ||||
|  | ||||
|   static defHeure(heure) { | ||||
|     return DEFINITION_HEURES.find(it => (it.heure) == heure % RDD_HEURES_PAR_JOUR); | ||||
|     heure = Misc.modulo(heure, RDD_HEURES_PAR_JOUR); | ||||
|     return DEFINITION_HEURES.find(it => it.heure == heure) | ||||
|   } | ||||
|  | ||||
|   static findHeure(heure) { | ||||
|     heure = Grammar.toLowerCaseNoAccentNoSpace(heure); | ||||
|     let parHeureOuLabel = DEFINITION_HEURES.filter(it => (it.heure) == parseInt(heure) % RDD_HEURES_PAR_JOUR || Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure); | ||||
|     let parHeureOuLabel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR)); | ||||
|     if (parHeureOuLabel.length == 1) { | ||||
|       return parHeureOuLabel[0]; | ||||
|     } | ||||
| @@ -204,7 +202,7 @@ export class RdDTimestamp { | ||||
|   } | ||||
|  | ||||
|   static setWorldTime(timestamp) { | ||||
|     game.settings.set(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, duplicate(timestamp)); | ||||
|     game.settings.set(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, foundry.utils.duplicate(timestamp)); | ||||
|   } | ||||
|  | ||||
|   /** construit un RdDTimestamp à partir de l'année/mois/jour/heure?/minute? */ | ||||
| @@ -232,19 +230,20 @@ export class RdDTimestamp { | ||||
|   } | ||||
|  | ||||
|   get annee() { return Math.floor(this.indexDate / RDD_JOURS_PAR_AN) } | ||||
|   get mois() { return Math.floor((this.indexDate % RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) } | ||||
|   get jour() { return (this.indexDate % RDD_JOURS_PAR_AN) % RDD_JOURS_PAR_MOIS } | ||||
|   get mois() { return Math.floor(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) } | ||||
|   get nomMois() { return Math.floor(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) } | ||||
|   get jour() { return Misc.modulo(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN), RDD_JOURS_PAR_MOIS) } | ||||
|   get heure() { return Math.floor(this.indexMinute / RDD_MINUTES_PAR_HEURES) } | ||||
|   get minute() { return this.indexMinute % RDD_MINUTES_PAR_HEURES } | ||||
|   get minute() { return Misc.modulo(this.indexMinute, RDD_MINUTES_PAR_HEURES) } | ||||
|   get round() { return ROUNDS_PAR_MINUTE * (this.indexMinute - Math.floor(this.indexMinute)) } | ||||
|   get angleHeure() { return this.indexMinute / RDD_MINUTES_PAR_JOUR * 360 - 45 } | ||||
|   get angleMinute() { return this.indexMinute / RDD_MINUTES_PAR_HEURES * 360 + 45 } | ||||
|  | ||||
|   get darkness() { | ||||
|     const darknessDebut = RdDTimestamp.definition(this.heure).darkness *100 | ||||
|     const darknessFin = RdDTimestamp.definition(this.heure + 1).darkness *100 | ||||
|     const darknessDebut = 100 * RdDTimestamp.definition(this.heure).darkness | ||||
|     const darknessFin =  100 * RdDTimestamp.definition(this.heure + 1).darkness | ||||
|     const darknessMinute = Math.round((darknessFin - darknessDebut) * this.minute / RDD_MINUTES_PAR_HEURES); | ||||
|     return (darknessDebut + darknessMinute)/100 | ||||
|     return (darknessDebut + darknessMinute) / 100 | ||||
|   } | ||||
|  | ||||
|   /** | ||||
| @@ -297,7 +296,7 @@ export class RdDTimestamp { | ||||
|     const heure = this.heure + heures; | ||||
|     return new RdDTimestamp({ | ||||
|       indexDate: this.indexDate + Math.floor(heure / RDD_HEURES_PAR_JOUR), | ||||
|       indexMinute: this.indexMinute + (heure % RDD_HEURES_PAR_JOUR) * RDD_MINUTES_PAR_HEURES | ||||
|       indexMinute: this.indexMinute + Misc.modulo(heure, RDD_HEURES_PAR_JOUR) * RDD_MINUTES_PAR_HEURES | ||||
|     }) | ||||
|   } | ||||
|  | ||||
| @@ -347,7 +346,7 @@ export class RdDTimestamp { | ||||
|     return { | ||||
|       jours: jours, | ||||
|       heures: Math.floor(minutes / RDD_MINUTES_PAR_HEURES), | ||||
|       minutes: minutes % RDD_MINUTES_PAR_HEURES | ||||
|       minutes: Misc.modulo(minutes, RDD_MINUTES_PAR_HEURES) | ||||
|     } | ||||
|   } | ||||
| } | ||||
| @@ -117,7 +117,7 @@ function $loadFilters(parameters) { | ||||
|  | ||||
| export class FenetreRechercheTirage extends Application { | ||||
|   static get defaultOptions() { | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|     return foundry.utils.mergeObject(super.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/tirage/fenetre-recherche-tirage.hbs", | ||||
|       title: `Recherches et tirages`, | ||||
|       width: 600, | ||||
| @@ -125,7 +125,7 @@ export class FenetreRechercheTirage extends Application { | ||||
|       popOut: true, | ||||
|       dragDrop: [{ dragSelector: "a.content-link" }], | ||||
|       resizable: true | ||||
|     }); | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   static async create() { | ||||
| @@ -133,7 +133,7 @@ export class FenetreRechercheTirage extends Application { | ||||
|     const parameters = { | ||||
|       milieux: milieux, | ||||
|       filterMilieux: $filterMilieux(milieux), | ||||
|       filterGroups: duplicate(FILTER_GROUPS).filter(it => it.group), | ||||
|       filterGroups: foundry.utils.duplicate(FILTER_GROUPS).filter(it => it.group), | ||||
|     } | ||||
|     const options = {} | ||||
|     $loadFilters(parameters); | ||||
| @@ -147,7 +147,7 @@ export class FenetreRechercheTirage extends Application { | ||||
|   } | ||||
|  | ||||
|   async getData() { | ||||
|     return mergeObject(await super.getData(), this.parameters) | ||||
|     return foundry.utils.mergeObject(await super.getData(), this.parameters) | ||||
|   } | ||||
|  | ||||
|   _canDragStart() { return true; } | ||||
| @@ -294,7 +294,7 @@ class FenetreRechercheConfiguration extends Dialog { | ||||
|   static async create() { | ||||
|     const configuration = { | ||||
|       compendiums: game.packs.filter(it => it.metadata.type == 'Item').map(it => it.metadata) | ||||
|         .map(it => mergeObject({ selected: game.system.rdd.environnement.compendiums.includes(it.id) }, it)) | ||||
|         .map(it => foundry.utils.mergeObject({ selected: game.system.rdd.environnement.compendiums.includes(it.id) }, it)) | ||||
|     } | ||||
|     const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/tirage/fenetre-recherche-configuration.hbs", configuration); | ||||
|     new FenetreRechercheConfiguration(html).render(true); | ||||
|   | ||||
| @@ -1,27 +1,64 @@ | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| export const tmrConstants = { | ||||
|   col1_y: 30, | ||||
|   col2_y: 55, | ||||
|   cellw: 55, | ||||
|   cellh: 55, | ||||
|   gridx: 28, | ||||
|   gridy: 28, | ||||
| export class TMRConstants { | ||||
|   constructor({ size = 64 }) { | ||||
|     // tailles | ||||
|   third: 18, | ||||
|   half: 27.5, | ||||
|   twoThird: 36, | ||||
|   full: 55, | ||||
|     this.size = size | ||||
|     this.half = this.size / 2 | ||||
|     this.quarter = this.size / 4 | ||||
|     this.third = this.size / 3 | ||||
|     this.twoThird = this.size * 2 / 3 | ||||
|     this.full = this.size | ||||
|     // positions | ||||
|     this.col1_y = this.half | ||||
|     this.col2_y = this.size | ||||
|     this.cellw = this.size | ||||
|     this.cellh = this.size | ||||
|     this.gridx = this.half | ||||
|     this.gridy = this.half | ||||
|     // decallages | ||||
|   center: { x: 0, y: 0 }, | ||||
|   top: { x: 0, y: -11.5 }, | ||||
|   topLeft: { x: -11.5, y: -11.5 }, | ||||
|   left: { x: -11.5, y: 0 }, | ||||
|   bottomLeft: { x: -11.5, y: 11.5 }, | ||||
|   bottom: { x: 0, y: 11.5 }, | ||||
|   bottomRight: { x: 11.5, y: 11.5 }, | ||||
|   right: { x: 11.5, y: 0 }, | ||||
|   topRight: { x: 11.5, y: -11.5 }, | ||||
|     this.center = { x: 0, y: 0 } | ||||
|     this.top = { x: 0, y: -this.quarter } | ||||
|     this.topLeft = { x: -this.quarter, y: -this.quarter } | ||||
|     this.left = { x: -this.quarter, y: 0 } | ||||
|     this.bottomLeft = { x: -this.quarter, y: this.quarter } | ||||
|     this.bottom = { x: 0, y: this.quarter } | ||||
|     this.bottomRight = { x: this.quarter, y: this.quarter } | ||||
|     this.right = { x: this.quarter, y: 0 } | ||||
|     this.topRight = { x: this.quarter, y: -this.quarter } | ||||
|     this.marginx = 1 | ||||
|     this.marginy = 1 | ||||
|   } | ||||
|  | ||||
|   decallage(x, y) { | ||||
|     return { | ||||
|       x: x * this.third, | ||||
|       y: y * this.third | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   computeEventPosition(event) { | ||||
|     if (!event.nativeEvent.target.getBoundingClientRect) { | ||||
|       return { x: 0, y: 0 } | ||||
|     } | ||||
|     const canvasRect = event.nativeEvent.target.getBoundingClientRect(); | ||||
|     return { | ||||
|       x: event.nativeEvent.clientX - canvasRect.left, | ||||
|       y: event.nativeEvent.clientY - canvasRect.top | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   computeEventOddq(event) { | ||||
|     var { x, y } = this.computeEventPosition(event); | ||||
|     return this.computeOddq(x, y); | ||||
|   } | ||||
|  | ||||
|  | ||||
|   computeOddq(x, y) { | ||||
|     const col = Math.floor(x / this.cellw) | ||||
|     const decallageColonne = col % 2 == 0 ? this.col1_y : this.col2_y | ||||
|     const row = Math.floor((y - decallageColonne) / this.cellh) | ||||
|     return { col, row, x, y } | ||||
|   } | ||||
| } | ||||
|  | ||||
| // couleurs | ||||
| @@ -35,13 +72,15 @@ export const tmrColors = { | ||||
|   rencontre: 0xFF0000, | ||||
|   casehumide: 0x1050F0, | ||||
| } | ||||
|  | ||||
| export const tmrTokenZIndex = { | ||||
|   sort: 40, | ||||
|   tetes: 20, | ||||
|   casehumide: 10, | ||||
|   conquete: 30, | ||||
|   tetes: 20, | ||||
|   sort: 30, | ||||
|   conquete: 40, | ||||
|   rencontre: 50, | ||||
|   trounoir: 60, | ||||
|   demireve: 70, | ||||
|   tooltip: 100, | ||||
| } | ||||
|  | ||||
|   | ||||