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| 441a5965c7 | 
							
								
								
									
										60
									
								
								changelog.md
									
									
									
									
									
								
							
							
						
						
									
										60
									
								
								changelog.md
									
									
									
									
									
								
							@@ -1,4 +1,64 @@
 | 
			
		||||
# v11.0
 | 
			
		||||
## v11.1.1 - Les fumebols de Werther de Zloth
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		||||
- Fix: on peut de nouveau afficher les vues détaillées
 | 
			
		||||
- Fix: on peut ouvrir les sacs et contenants portés par les véhicules et créatures
 | 
			
		||||
- Fix: cuisiner du gibier prend maintenant bien les proportaions en compte
 | 
			
		||||
 | 
			
		||||
## v11.1.0 - Les choix de Werther de Zloth
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		||||
- Les options suivantes peuvent être désactivées:
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		||||
  - La transformation de stress à Château Dormant
 | 
			
		||||
  - La récuperation de chance à Château Dormant
 | 
			
		||||
  - La récupération d'éthylisme
 | 
			
		||||
  - La récupération de rêve (y compris fleurs de rêve et Rêves de Dragon: la rencontre a lieu, mais ne donne pas de rêve)
 | 
			
		||||
  - Le jet de moral de Château Dormant
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		||||
- Séparation des véhicules dans leur propre acteur
 | 
			
		||||
- Séparation des entités dans leur propre acteur
 | 
			
		||||
- Séparation des créatures dans leur propre acteur
 | 
			
		||||
- La fenêtre de signes draconiques ne sélectionne plus tout les haut-rêvants par défaut
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		||||
- Un nouveau personnage a automatiquement son token relié
 | 
			
		||||
- corrections de bugs
 | 
			
		||||
  - si on n'utilise pas les règles de fatigues, un reflet de rêve pouvait garder le Haut-rêvant dans les TMRs pour toujours
 | 
			
		||||
  - certaines macros ne marchaient pas pour les créatures/entités/véhicules/commerces
 | 
			
		||||
  - en cas de charge, les particulières sont toujours en force (p125)
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		||||
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		||||
## v11.0.28 - les fractures de Khrachtchoum
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		||||
- La gravité de la blessure est affichée dans le résumé de l'encaissement
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		||||
- Lors du changement d'acteur pendant le round
 | 
			
		||||
  - le message annonçant le joueur dont c'est le tour ne contient plus d'informations de santé
 | 
			
		||||
  - un message avec les informations de santé est envoyé au Gardienn et au propriétaire du token.acteur
 | 
			
		||||
  - le jet de vie est bien fait par le token si besoin
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		||||
  - seul les propriétaires peuvent faire les jets de vie 
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		||||
- Amélioration de la fenêtre de jets
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		||||
  - le type de dégâts pour les attaques est toujours affiché
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		||||
  - le moral est indiqué avant l'icone d'appel au moral
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		||||
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		||||
## v11.0.27 - Khrachtchoum le méticuleux
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		||||
- le tooltip dans les TMR reste visible si on ne bouge pas la souris
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		||||
- le surencombrement n'affecte QUE les actions physiques
 | 
			
		||||
- on peut de nouveau fabriquer une potion depuis la fenêtre d'édition de l'herbe
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		||||
- si les TMR sont minimisées alors qu'une action est requise, elles sont bien réaffichées lorsque l'action est faite
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		||||
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		||||
## v11.0.26 - le crépuscule de Khrachtchoum
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		||||
- gestion correcte des TMRs
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  - les TMRs ne sont jamais minimisées (par le système) quand le haut-rêvant est en demi-rêve
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		||||
  - lorsqu'une fenêtre liée aux demi-rêve est affichée, cliquer sur les TMRs n'a pas d'effet
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		||||
  - les lancers de sorts et lectures de signes sont affichées en premier plan
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		||||
  - Les effets qui ouvrent une fenêtre sont bien affichés en premier plan
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		||||
  - en cas de rencontre suivie de maîtrises/conquêtes, les fenêtres s'enchaînent
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		||||
- Le drag&drop vers la barre de macro est corrigé
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		||||
  - pour les créatures, possibilités d'avoir les attaques ou autres compétences
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		||||
  - pour les personnages, les macros sont créées:
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		||||
    - pour les compétences
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		||||
    - pour le corps à corps, trois macros sont créées: compétence, pugilat, empoignade
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		||||
    - pour les armes
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		||||
      - deux macros sont créées pour les armes à 1/2 mains
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		||||
      - deux macros sont créées pour les armes de mélée et lancer
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		||||
      - 4 macros si votre arbalête se lance, tire, et se manie à 1 ou 2 mains...
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		||||
- les jets de compétences d'attaque des créatures fonctionnent de nouveau
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		||||
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		||||
## v11.0.25 - la vision du rêve de Khrachtchoum
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		||||
- Les TMRs restent affichées tant que le Haut-rêvant est en demi-rêve
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		||||
 | 
			
		||||
## v11.0.24 - les couleurs de Khrachtchoum
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		||||
- nouvelle carte des TMRs
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		||||
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		||||
 
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		||||
@@ -11,29 +11,25 @@ import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
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		||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
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		||||
import { STATUSES } from "./settings/status-effects.js";
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		||||
import { MAINS_DIRECTRICES } from "./actor.js";
 | 
			
		||||
import { RdDBaseActorSheet } from "./actor/base-actor-sheet.js";
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		||||
import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js";
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		||||
import { RdDItem } from "./item.js";
 | 
			
		||||
import { RdDItemBlessure } from "./item/blessure.js";
 | 
			
		||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the basic ActorSheet with some very simple modifications
 | 
			
		||||
 * @extends {ActorSheet}
 | 
			
		||||
 */
 | 
			
		||||
export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
export class RdDActorSheet extends RdDBaseActorReveSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    RdDUtility.initAfficheContenu();
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
      classes: ["rdd", "sheet", "actor"],
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		||||
    return mergeObject(RdDBaseActorReveSheet.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
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		||||
      width: 550,
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		||||
      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
 | 
			
		||||
      dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
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		||||
      showCompNiveauBase: false,
 | 
			
		||||
      vueDetaillee: false,
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		||||
      vueArchetype: false,
 | 
			
		||||
    });
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		||||
  }
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		||||
@@ -56,7 +52,7 @@ export class RdDActorSheet extends RdDBaseActorSheet {
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		||||
      surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
 | 
			
		||||
      resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
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		||||
      caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
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		||||
      surEncombrementMessage: this.actor.getMessageSurEncombrement(),
 | 
			
		||||
      surEncombrementMessage: this.actor.isSurenc() ? "Sur-Encombrement!" : "",
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		||||
      malusArmure: this.actor.getMalusArmure()
 | 
			
		||||
    })
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		||||
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		||||
@@ -81,9 +77,12 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
      });
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		||||
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		||||
      // toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
 | 
			
		||||
      formData.combat = duplicate(formData.armes ?? []);
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		||||
      const actor = this.actor;
 | 
			
		||||
      formData.combat = duplicate(formData.armes);
 | 
			
		||||
      RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
 | 
			
		||||
      RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac);
 | 
			
		||||
      formData.combat.push(RdDItemArme.mainsNues(actor));
 | 
			
		||||
      formData.combat.push(RdDItemArme.empoignade(actor));
 | 
			
		||||
 | 
			
		||||
      formData.esquives = this.actor.getCompetences("Esquive");
 | 
			
		||||
      formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
 | 
			
		||||
      formData.empoignades = this.actor.getEmpoignades();
 | 
			
		||||
@@ -112,7 +111,8 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
    return formData;
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		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */  /** @override */
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** @override */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
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		||||
 | 
			
		||||
@@ -121,11 +121,18 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
    // Everything below here is only needed if the sheet is editable
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    this.html.find('.item-action').click(async event => {
 | 
			
		||||
      const item = RdDSheetUtility.getItem(event, this.actor);
 | 
			
		||||
      item?.actionPrincipale(this.actor, async () => this.render())
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.sheet-possession-attack').click(async event => {
 | 
			
		||||
      const poss = RdDSheetUtility.getItem(event, this.actor)
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		||||
      this.actor.conjurerPossession(poss)
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    this.html.find('.subacteur-label a').click(async event => {
 | 
			
		||||
      let actorId = RdDSheetUtility.getEventItemData(event, 'actor-id');
 | 
			
		||||
      let actor = game.actors.get(actorId);
 | 
			
		||||
      if (actor) {
 | 
			
		||||
        actor.sheet.render(true);
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.subacteur-delete').click(async event => {
 | 
			
		||||
      const li = RdDSheetUtility.getEventElement(event);
 | 
			
		||||
      const actorId = li.data("actor-id");
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		||||
@@ -155,18 +162,6 @@ export class RdDActorSheet extends RdDBaseActorSheet {
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      this.actor.updateCompteurValue("experience", parseInt(event.target.value));
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		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.encaisser-direct').click(async event => {
 | 
			
		||||
      this.actor.encaisser();
 | 
			
		||||
    })
 | 
			
		||||
    this.html.find('.sheet-possession-attack').click(async event => {
 | 
			
		||||
      const poss = RdDSheetUtility.getItem(event, this.actor)
 | 
			
		||||
      this.actor.conjurerPossession(poss)
 | 
			
		||||
    })
 | 
			
		||||
    this.html.find('.remise-a-neuf').click(async event => {
 | 
			
		||||
      if (game.user.isGM) {
 | 
			
		||||
        this.actor.remiseANeuf();
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.creer-tache').click(async event => {
 | 
			
		||||
      this.createEmptyTache();
 | 
			
		||||
    });
 | 
			
		||||
@@ -176,9 +171,7 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
    this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
 | 
			
		||||
    this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
 | 
			
		||||
    this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
 | 
			
		||||
    this.html.find('.creer-une-oeuvre').click(async event => {
 | 
			
		||||
      this.selectTypeOeuvreToCreate();
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.creer-une-oeuvre').click(async event => this.selectTypeOeuvreToCreate());
 | 
			
		||||
 | 
			
		||||
    this.html.find('.blessure-premierssoins-done').change(async event => {
 | 
			
		||||
      const blessure = this.getBlessure(event);
 | 
			
		||||
@@ -203,11 +196,6 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Roll Carac
 | 
			
		||||
    this.html.find('.carac-label a').click(async event => {
 | 
			
		||||
      let caracName = event.currentTarget.attributes.name.value;
 | 
			
		||||
      this.actor.rollCarac(caracName.toLowerCase());
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.chance-actuelle').click(async event => {
 | 
			
		||||
      this.actor.rollCarac('chance-actuelle');
 | 
			
		||||
    });
 | 
			
		||||
@@ -216,14 +204,10 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
      this.actor.rollAppelChance();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Roll Skill
 | 
			
		||||
    this.html.find('[name="jet-astrologie"]').click(async event => {
 | 
			
		||||
      this.actor.astrologieNombresAstraux();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Roll Skill
 | 
			
		||||
    this.html.find('a.competence-label').click(async event => {
 | 
			
		||||
      this.actor.rollCompetence(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.tache-label a').click(async event => {
 | 
			
		||||
      this.actor.rollTache(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
@@ -248,13 +232,6 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
    this.html.find('.recettecuisine-label a').click(async event => {
 | 
			
		||||
      this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.subacteur-label a').click(async event => {
 | 
			
		||||
      let actorId = RdDSheetUtility.getEventItemData(event, 'actor-id');
 | 
			
		||||
      let actor = game.actors.get(actorId);
 | 
			
		||||
      if (actor) {
 | 
			
		||||
        actor.sheet.render(true);
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Boutons spéciaux MJs
 | 
			
		||||
    this.html.find('.forcer-tmr-aleatoire').click(async event => {
 | 
			
		||||
@@ -289,35 +266,12 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
        ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    // Display TMR, visualisation
 | 
			
		||||
    this.html.find('.visu-tmr').click(async event => {
 | 
			
		||||
      this.actor.displayTMR("visu");
 | 
			
		||||
    });
 | 
			
		||||
    // Display TMR
 | 
			
		||||
    this.html.find('.visu-tmr').click(async event => { this.actor.displayTMR("visu") })
 | 
			
		||||
    this.html.find('.monte-tmr').click(async event => { this.actor.displayTMR("normal") })
 | 
			
		||||
    this.html.find('.monte-tmr-rapide').click(async event => { this.actor.displayTMR("rapide") })
 | 
			
		||||
 | 
			
		||||
    // Display TMR, normal
 | 
			
		||||
    this.html.find('.monte-tmr').click(async event => {
 | 
			
		||||
      this.actor.displayTMR("normal");
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Display TMR, fast 
 | 
			
		||||
    this.html.find('.monte-tmr-rapide').click(async event => {
 | 
			
		||||
      this.actor.displayTMR("rapide");
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.repos').click(async event => {
 | 
			
		||||
      await this.actor.repos();
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.delete-active-effect').click(async event => {
 | 
			
		||||
      if (game.user.isGM) {
 | 
			
		||||
        let effect = this.html.find(event.currentTarget).parents(".active-effect").data('effect');
 | 
			
		||||
        this.actor.removeEffect(effect);
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.enlever-tous-effets').click(async event => {
 | 
			
		||||
      if (game.user.isGM) {
 | 
			
		||||
        await this.actor.removeEffects();
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.repos').click(async event => { await this.actor.repos() })
 | 
			
		||||
    this.html.find('.carac-xp-augmenter').click(async event => {
 | 
			
		||||
      let caracName = event.currentTarget.name.replace("augmenter.", "");
 | 
			
		||||
      this.actor.updateCaracXPAuto(caracName);
 | 
			
		||||
@@ -331,30 +285,20 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
 | 
			
		||||
    if (this.options.vueDetaillee) {
 | 
			
		||||
      // On carac change
 | 
			
		||||
      this.html.find('.carac-value').change(async event => {
 | 
			
		||||
        let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
 | 
			
		||||
        this.actor.updateCarac(caracName, parseInt(event.target.value));
 | 
			
		||||
      });
 | 
			
		||||
      this.html.find('input.carac-xp').change(async event => {
 | 
			
		||||
        let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "");
 | 
			
		||||
        this.actor.updateCaracXP(caracName, parseInt(event.target.value));
 | 
			
		||||
      });
 | 
			
		||||
      // On competence change
 | 
			
		||||
      this.html.find('.competence-value').change(async event => {
 | 
			
		||||
        let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
        //console.log("Competence changed :", compName);
 | 
			
		||||
        this.actor.updateCompetence(compName, parseInt(event.target.value));
 | 
			
		||||
      });
 | 
			
		||||
      // On competence xp change
 | 
			
		||||
      this.html.find('input.competence-xp').change(async event => {
 | 
			
		||||
        let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
        this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
 | 
			
		||||
      });
 | 
			
		||||
      // On competence xp change
 | 
			
		||||
      this.html.find('input.competence-xp-sort').change(async event => {
 | 
			
		||||
        let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
        this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
 | 
			
		||||
      });
 | 
			
		||||
 | 
			
		||||
      this.html.find('.toggle-archetype').click(async event => {
 | 
			
		||||
        this.options.vueArchetype = !this.options.vueArchetype;
 | 
			
		||||
        this.render(true);
 | 
			
		||||
@@ -374,11 +318,6 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
      this.render(true);
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.vue-detaillee').click(async event => {
 | 
			
		||||
      this.options.vueDetaillee = !this.options.vueDetaillee;
 | 
			
		||||
      this.render(true);
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // On pts de reve change
 | 
			
		||||
    this.html.find('.pointsreve-value').change(async event => {
 | 
			
		||||
      let reveValue = event.currentTarget.value;
 | 
			
		||||
@@ -391,11 +330,6 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
      this.actor.setPointsDeSeuil(event.currentTarget.value);
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // On stress change
 | 
			
		||||
    this.html.find('.compteur-edit').change(async event => {
 | 
			
		||||
      let fieldName = event.currentTarget.attributes.name.value;
 | 
			
		||||
      this.actor.updateCompteurValue(fieldName, parseInt(event.target.value));
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.stress-test').click(async event => {
 | 
			
		||||
      this.actor.transformerStress();
 | 
			
		||||
@@ -417,7 +351,7 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
      this.actor.jetVie();
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.jet-endurance').click(async event => {
 | 
			
		||||
      this.actor.jetEndurance();
 | 
			
		||||
      await this.jetEndurance();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.vie-plus').click(async event => {
 | 
			
		||||
@@ -426,12 +360,6 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
    this.html.find('.vie-moins').click(async event => {
 | 
			
		||||
      this.actor.santeIncDec("vie", -1);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.endurance-plus').click(async event => {
 | 
			
		||||
      this.actor.santeIncDec("endurance", 1);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.endurance-moins').click(async event => {
 | 
			
		||||
      this.actor.santeIncDec("endurance", -1);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.ptreve-actuel-plus').click(async event => {
 | 
			
		||||
      this.actor.reveActuelIncDec(1);
 | 
			
		||||
    });
 | 
			
		||||
@@ -446,6 +374,16 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async jetEndurance() {
 | 
			
		||||
    const endurance = this.actor.getEnduranceActuelle()
 | 
			
		||||
    const result = await this.actor.jetEndurance(endurance);
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
 | 
			
		||||
        <br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getBlessure(event) {
 | 
			
		||||
    const itemId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
 | 
			
		||||
    const blessure = this.actor.getItem(itemId, 'blessure');
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										1142
									
								
								module/actor.js
									
									
									
									
									
								
							
							
						
						
									
										1142
									
								
								module/actor.js
									
									
									
									
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										64
									
								
								module/actor/base-actor-reve-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										64
									
								
								module/actor/base-actor-reve-sheet.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,64 @@
 | 
			
		||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
 | 
			
		||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the basic ActorSheet with some very simple modifications
 | 
			
		||||
 * @extends {ActorSheet}
 | 
			
		||||
 */
 | 
			
		||||
export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(RdDBaseActorSheet.defaultOptions, {
 | 
			
		||||
      width: 550
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** @override */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
 | 
			
		||||
    // Everything below here is only needed if the sheet is editable
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    this.html.find('.encaisser-direct').click(async event => {
 | 
			
		||||
      this.actor.encaisser();
 | 
			
		||||
    })
 | 
			
		||||
    this.html.find('.remise-a-neuf').click(async event => {
 | 
			
		||||
      if (game.user.isGM) {
 | 
			
		||||
        this.actor.remiseANeuf();
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.carac-label a').click(async event => {
 | 
			
		||||
      let caracName = event.currentTarget.attributes.name.value;
 | 
			
		||||
      this.actor.rollCarac(caracName.toLowerCase());
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('a.competence-label').click(async event => {
 | 
			
		||||
      this.actor.rollCompetence(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.delete-active-effect').click(async event => {
 | 
			
		||||
      if (game.user.isGM) {
 | 
			
		||||
        let effect = this.html.find(event.currentTarget).parents(".active-effect").data('effect');
 | 
			
		||||
        this.actor.removeEffect(effect);
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.enlever-tous-effets').click(async event => {
 | 
			
		||||
      if (game.user.isGM) {
 | 
			
		||||
        await this.actor.removeEffects();
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.endurance-plus').click(async event => {
 | 
			
		||||
      this.actor.santeIncDec("endurance", 1);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.endurance-moins').click(async event => {
 | 
			
		||||
      this.actor.santeIncDec("endurance", -1);
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										509
									
								
								module/actor/base-actor-reve.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										509
									
								
								module/actor/base-actor-reve.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,509 @@
 | 
			
		||||
import { ChatUtility } from "../chat-utility.js";
 | 
			
		||||
import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
 | 
			
		||||
import { Grammar } from "../grammar.js";
 | 
			
		||||
import { RdDItemCompetence } from "../item-competence.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDEmpoignade } from "../rdd-empoignade.js";
 | 
			
		||||
import { RdDResolutionTable } from "../rdd-resolution-table.js";
 | 
			
		||||
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
 | 
			
		||||
import { RdDRoll } from "../rdd-roll.js";
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
 | 
			
		||||
import { RdDBaseActor } from "./base-actor.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
 | 
			
		||||
import { StatusEffects } from "../settings/status-effects.js";
 | 
			
		||||
import { TYPES } from "../item.js";
 | 
			
		||||
import { Targets } from "../targets.js";
 | 
			
		||||
import { RdDPossession } from "../rdd-possession.js";
 | 
			
		||||
import { RdDCombat } from "../rdd-combat.js";
 | 
			
		||||
import { RdDConfirm } from "../rdd-confirm.js";
 | 
			
		||||
import { ENTITE_INCARNE, SYSTEM_RDD } from "../constants.js";
 | 
			
		||||
import { RdDItemArme } from "../item-arme.js";
 | 
			
		||||
 | 
			
		||||
const POSSESSION_SANS_DRACONIC = {
 | 
			
		||||
  img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
 | 
			
		||||
  name: 'Sans draconic',
 | 
			
		||||
  system: {
 | 
			
		||||
    niveau: 0,
 | 
			
		||||
    defaut_carac: "reve-actuel",
 | 
			
		||||
  }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
 | 
			
		||||
 * - Entités de rêve
 | 
			
		||||
 * - Créatures de "sang": créatures et humanoides
 | 
			
		||||
 */
 | 
			
		||||
export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
 | 
			
		||||
  getCaracChanceActuelle() {
 | 
			
		||||
    return {
 | 
			
		||||
      label: 'Chance actuelle',
 | 
			
		||||
      value: this.getChanceActuel(),
 | 
			
		||||
      type: "number"
 | 
			
		||||
    };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getCaracReveActuel() {
 | 
			
		||||
    return {
 | 
			
		||||
      label: 'Rêve actuel',
 | 
			
		||||
      value: this.getReveActuel(),
 | 
			
		||||
      type: "number"
 | 
			
		||||
    };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getReveActuel() { return this.getReve() }
 | 
			
		||||
  getChanceActuel() { return this.getChance() }
 | 
			
		||||
 | 
			
		||||
  getReve() { return Number(this.system.carac.reve?.value ?? 0) }
 | 
			
		||||
  getForce() { return this.getReve() }
 | 
			
		||||
  getTaille() { return Number(this.system.carac.taille?.value ?? 0) }
 | 
			
		||||
  getAgilite() { return this.getForce() }
 | 
			
		||||
  getChance() { return this.getReve() }
 | 
			
		||||
  getMoralTotal() { return 0 }
 | 
			
		||||
  getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
 | 
			
		||||
  getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
 | 
			
		||||
  getSConst() { return 0 }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getEncombrementMax() { return 0 }
 | 
			
		||||
  isSurenc() { return false }
 | 
			
		||||
  computeMalusSurEncombrement() { return 0 }
 | 
			
		||||
 | 
			
		||||
  ajustementAstrologique() { return 0 }
 | 
			
		||||
  getMalusArmure() { return 0 }
 | 
			
		||||
 | 
			
		||||
  getEnduranceActuelle() {
 | 
			
		||||
    return Number(this.system.sante?.endurance?.value ?? 0);
 | 
			
		||||
  }
 | 
			
		||||
  async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
 | 
			
		||||
  isDead() { return false }
 | 
			
		||||
  blessuresASoigner() { return [] }
 | 
			
		||||
  getEtatGeneral(options = { ethylisme: false }) { return 0 }
 | 
			
		||||
 | 
			
		||||
  async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
 | 
			
		||||
  async remiseANeuf() { }
 | 
			
		||||
  async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
 | 
			
		||||
 | 
			
		||||
  async santeIncDec(name, inc, isCritique = false) { }
 | 
			
		||||
 | 
			
		||||
  async finDeRound(options = { terminer: false }) {
 | 
			
		||||
    await this.$finDeRoundSuppressionEffetsTermines(options);
 | 
			
		||||
    await this.finDeRoundBlessures();
 | 
			
		||||
    await this.$finDeRoundSupprimerObsoletes();
 | 
			
		||||
    await this.$finDeRoundEmpoignade();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async $finDeRoundSuppressionEffetsTermines(options) {
 | 
			
		||||
    for (let effect of this.getEffects()) {
 | 
			
		||||
      if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
 | 
			
		||||
        await effect.delete();
 | 
			
		||||
        ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async finDeRoundBlessures() {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async $finDeRoundSupprimerObsoletes() {
 | 
			
		||||
    const obsoletes = []
 | 
			
		||||
      .concat(this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
 | 
			
		||||
      .concat(this.itemTypes[TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
 | 
			
		||||
      .map(it => it.id);
 | 
			
		||||
    await this.deleteEmbeddedDocuments('Item', obsoletes);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async $finDeRoundEmpoignade() {
 | 
			
		||||
    const immobilisations = this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
 | 
			
		||||
    immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this,
 | 
			
		||||
      game.actors.get(emp.system.empoigneid),
 | 
			
		||||
      emp
 | 
			
		||||
    ))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async setSonne(sonne = true) { }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getCompetence(idOrName, options = {}) {
 | 
			
		||||
    if (idOrName instanceof Item) {
 | 
			
		||||
      return idOrName.isCompetence() ? idOrName : undefined
 | 
			
		||||
    }
 | 
			
		||||
    return RdDItemCompetence.findCompetence(this.items, idOrName, options)
 | 
			
		||||
  }
 | 
			
		||||
  getCompetences(name) {
 | 
			
		||||
    return RdDItemCompetence.findCompetences(this.items, name)
 | 
			
		||||
  }
 | 
			
		||||
  getCompetenceCorpsACorps(options = {}) {
 | 
			
		||||
    return this.getCompetence("Corps à corps", options)
 | 
			
		||||
  }
 | 
			
		||||
  getCompetencesEsquive() {
 | 
			
		||||
    return this.getCompetences("esquive")
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getArmeParade(armeParadeId) {
 | 
			
		||||
    const item = armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined;
 | 
			
		||||
    return RdDItemArme.getArme(item);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getDraconicOuPossession() {
 | 
			
		||||
    return POSSESSION_SANS_DRACONIC
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getPossession(possessionId) {
 | 
			
		||||
    return this.itemTypes[TYPES.possession].find(it => it.system.possessionid == possessionId);
 | 
			
		||||
  }
 | 
			
		||||
  getPossessions() {
 | 
			
		||||
    return this.itemTypes[TYPES.possession];
 | 
			
		||||
  }
 | 
			
		||||
  getEmpoignades() {
 | 
			
		||||
    return this.itemTypes[TYPES.empoignade];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async updateCreatureCompetence(idOrName, fieldName, value) {
 | 
			
		||||
    let competence = this.getCompetence(idOrName);
 | 
			
		||||
    if (competence) {
 | 
			
		||||
      function getFieldPath(fieldName) {
 | 
			
		||||
        switch (fieldName) {
 | 
			
		||||
          case "niveau": return 'system.niveau';
 | 
			
		||||
          case "dommages": return 'system.dommages';
 | 
			
		||||
          case "carac_value": return 'system.carac_value';
 | 
			
		||||
        }
 | 
			
		||||
        return undefined
 | 
			
		||||
      }
 | 
			
		||||
      const path = getFieldPath(fieldName);
 | 
			
		||||
      if (path) {
 | 
			
		||||
        await this.updateEmbeddedDocuments('Item', [{ _id: competence.id, [path]: value }]); // updates one EmbeddedEntity
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  isEffectAllowed(statusId) { return true }
 | 
			
		||||
 | 
			
		||||
  getEffects(filter = e => true) {
 | 
			
		||||
    return this.getEmbeddedCollection("ActiveEffect").filter(filter);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getEffect(statusId) {
 | 
			
		||||
    return this.getEmbeddedCollection("ActiveEffect").find(it => it.flags?.core?.statusId == statusId);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async setEffect(statusId, status) {
 | 
			
		||||
    if (this.isEffectAllowed(statusId)) {
 | 
			
		||||
      const effect = this.getEffect(statusId);
 | 
			
		||||
      if (!status && effect) {
 | 
			
		||||
        await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
 | 
			
		||||
      }
 | 
			
		||||
      if (status && !effect) {
 | 
			
		||||
        await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.status(statusId)]);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async removeEffect(statusId) {
 | 
			
		||||
    const effect = this.getEffect(statusId);
 | 
			
		||||
    if (effect) {
 | 
			
		||||
      await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async removeEffects(filter = e => true) {
 | 
			
		||||
    if (game.user.isGM) {
 | 
			
		||||
      const ids = this.getEffects(filter).map(it => it.id);
 | 
			
		||||
      await this.deleteEmbeddedDocuments('ActiveEffect', ids);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getSurprise(isCombat = undefined) {
 | 
			
		||||
    let niveauSurprise = this.getEffects()
 | 
			
		||||
      .map(effect => StatusEffects.valeurSurprise(effect, isCombat))
 | 
			
		||||
      .reduce(Misc.sum(), 0);
 | 
			
		||||
    if (niveauSurprise > 1) {
 | 
			
		||||
      return 'totale';
 | 
			
		||||
    }
 | 
			
		||||
    if (niveauSurprise == 1) {
 | 
			
		||||
      return 'demi';
 | 
			
		||||
    }
 | 
			
		||||
    return '';
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async computeEtatGeneral() {
 | 
			
		||||
    // Par défaut, on ne calcule pas d'état général, seuls les personnages/créatures sont affectés
 | 
			
		||||
    this.system.compteurs.etat.value = 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async openRollDialog({ name, label, template, rollData, callbackAction }) {
 | 
			
		||||
    const dialog = await RdDRoll.create(this, rollData,
 | 
			
		||||
      { html: template, close: async html => await this._onCloseRollDialog(html) },
 | 
			
		||||
      {
 | 
			
		||||
        name: name,
 | 
			
		||||
        label: label,
 | 
			
		||||
        callbacks: [
 | 
			
		||||
          this.createCallbackExperience(),
 | 
			
		||||
          this.createCallbackAppelAuMoral(),
 | 
			
		||||
          { action: callbackAction }
 | 
			
		||||
        ]
 | 
			
		||||
      });
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
    return dialog
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  createEmptyCallback() {
 | 
			
		||||
    return {
 | 
			
		||||
      condition: r => false,
 | 
			
		||||
      action: r => { }
 | 
			
		||||
    };
 | 
			
		||||
  }
 | 
			
		||||
  createCallbackExperience() { return this.createEmptyCallback(); }
 | 
			
		||||
  createCallbackAppelAuMoral() { return this.createEmptyCallback(); }
 | 
			
		||||
  async _onCloseRollDialog(html) { }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async roll() {
 | 
			
		||||
    RdDEmpoignade.checkEmpoignadeEnCours(this)
 | 
			
		||||
 | 
			
		||||
    const carac = this.getCarac()
 | 
			
		||||
    const selectedCaracName = ['apparence', 'perception', 'force', 'reve'].find(it => carac[it] != undefined)
 | 
			
		||||
 | 
			
		||||
    await this.openRollDialog({
 | 
			
		||||
      name: `jet-${this.id}`,
 | 
			
		||||
      label: `Jet de ${this.name}`,
 | 
			
		||||
      template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html',
 | 
			
		||||
      rollData: {
 | 
			
		||||
        carac: carac,
 | 
			
		||||
        selectedCarac: carac[selectedCaracName],
 | 
			
		||||
        selectedCaracName: selectedCaracName,
 | 
			
		||||
        competences: this.itemTypes['competence']
 | 
			
		||||
      },
 | 
			
		||||
      callbackAction: r => this.$onRollCaracResult(r)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getCarac() {
 | 
			
		||||
    // TODO: le niveau d'une entité de cauchemar devrait être exclu...
 | 
			
		||||
    const carac = mergeObject(duplicate(this.system.carac),
 | 
			
		||||
    {
 | 
			
		||||
      'reve-actuel': this.getCaracReveActuel(),
 | 
			
		||||
      'chance-actuelle': this.getCaracChanceActuelle()
 | 
			
		||||
    });
 | 
			
		||||
    return carac;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rollCarac(caracName, jetResistance = undefined) {
 | 
			
		||||
    RdDEmpoignade.checkEmpoignadeEnCours(this)
 | 
			
		||||
    let selectedCarac = this.getCaracByName(caracName)
 | 
			
		||||
    await this.openRollDialog({
 | 
			
		||||
      name: 'jet-' + caracName,
 | 
			
		||||
      label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label),
 | 
			
		||||
      template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
 | 
			
		||||
      rollData: {
 | 
			
		||||
        selectedCarac: selectedCarac,
 | 
			
		||||
        competences: this.itemTypes['competence'],
 | 
			
		||||
        jetResistance: jetResistance ? caracName : undefined
 | 
			
		||||
      },
 | 
			
		||||
      callbackAction: r => this.$onRollCaracResult(r)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async $onRollCaracResult(rollData) {
 | 
			
		||||
    // Final chat message
 | 
			
		||||
    await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html');
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rollCompetence(idOrName, options = { tryTarget: true }) {
 | 
			
		||||
    RdDEmpoignade.checkEmpoignadeEnCours(this)
 | 
			
		||||
    const competence = this.getCompetence(idOrName);
 | 
			
		||||
    let rollData = { carac: this.system.carac, competence: competence }
 | 
			
		||||
    if (competence.type == TYPES.competencecreature) {
 | 
			
		||||
      const arme = RdDItemCompetenceCreature.armeCreature(competence)
 | 
			
		||||
      if (arme && options.tryTarget && Targets.hasTargets()) {
 | 
			
		||||
        Targets.selectOneToken(target => {
 | 
			
		||||
          if (arme.action == "possession") {
 | 
			
		||||
            RdDPossession.onAttaquePossession(target, this, competence)
 | 
			
		||||
          }
 | 
			
		||||
          else {
 | 
			
		||||
            RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
 | 
			
		||||
          }
 | 
			
		||||
        });
 | 
			
		||||
        return;
 | 
			
		||||
      }
 | 
			
		||||
      // Transformer la competence de créature
 | 
			
		||||
      RdDItemCompetenceCreature.setRollDataCreature(rollData)
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    await this.openRollDialog({
 | 
			
		||||
      name: 'jet-competence',
 | 
			
		||||
      label: 'Jet ' + Grammar.apostrophe('de', competence.name),
 | 
			
		||||
      template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
 | 
			
		||||
      rollData: rollData,
 | 
			
		||||
      callbackAction: r => this.$onRollCompetence(r, options)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async $onRollCompetence(rollData, options) {
 | 
			
		||||
    await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html')
 | 
			
		||||
    if (options?.onRollAutomate) {
 | 
			
		||||
      options.onRollAutomate(rollData);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /** --------------------------------------------
 | 
			
		||||
   * @param {*} arme item d'arme/compétence de créature
 | 
			
		||||
   * @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
 | 
			
		||||
   * @returns 
 | 
			
		||||
   */
 | 
			
		||||
  rollArme(arme, categorieArme = "competence") {
 | 
			
		||||
    let compToUse = this.$getCompetenceArme(arme, categorieArme)
 | 
			
		||||
    if (!Targets.hasTargets()) {
 | 
			
		||||
      RdDConfirm.confirmer({
 | 
			
		||||
        settingConfirmer: "confirmer-combat-sans-cible",
 | 
			
		||||
        content: `<p>Voulez vous faire un jet de ${compToUse} sans choisir de cible valide?
 | 
			
		||||
                  <br>Tous les jets de combats devront être gérés à la main
 | 
			
		||||
                  </p>`,
 | 
			
		||||
        title: 'Ne pas utiliser les automatisation de combat',
 | 
			
		||||
        buttonLabel: "Pas d'automatisation",
 | 
			
		||||
        onAction: async () => {
 | 
			
		||||
          this.rollCompetence(compToUse, { tryTarget: false })
 | 
			
		||||
        }
 | 
			
		||||
      });
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Targets.selectOneToken(target => {
 | 
			
		||||
      if (Targets.isTargetEntite(target)) {
 | 
			
		||||
        ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
 | 
			
		||||
        return;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      const competence = this.getCompetence(compToUse)
 | 
			
		||||
      //console.log("RollArme", competence, arme)
 | 
			
		||||
      if (competence.isCompetencePossession()) {
 | 
			
		||||
        return RdDPossession.onAttaquePossession(target, this, competence);
 | 
			
		||||
      }
 | 
			
		||||
      RdDCombat.rddCombatTarget(target, this).attaque(competence, arme);
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  $getCompetenceArme(arme, competenceName) {
 | 
			
		||||
    switch (arme.type) {
 | 
			
		||||
      case TYPES.competencecreature:
 | 
			
		||||
        return arme.name
 | 
			
		||||
      case TYPES.arme:
 | 
			
		||||
        switch (competenceName) {
 | 
			
		||||
          case 'competence': return arme.system.competence;
 | 
			
		||||
          case 'unemain': return RdDItemArme.competence1Mains(arme);
 | 
			
		||||
          case 'deuxmains': return RdDItemArme.competence2Mains(arme);
 | 
			
		||||
          case 'tir': return arme.system.tir;
 | 
			
		||||
          case 'lancer': return arme.system.lancer;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  verifierForceMin(item) {
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async resetItemUse() { }
 | 
			
		||||
  async incDecItemUse(itemId, inc = 1) { }
 | 
			
		||||
  getItemUse(itemId) { return 0; }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async encaisser() { await RdDEncaisser.encaisser(this) }
 | 
			
		||||
 | 
			
		||||
  async encaisserDommages(rollData, attacker = undefined, show = undefined) {
 | 
			
		||||
    if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    const attackerId = attacker?.id;
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('validation-encaissement-gr') && !game.user.isGM) {
 | 
			
		||||
      RdDBaseActor.remoteActorCall({
 | 
			
		||||
        tokenId: this.token?.id,
 | 
			
		||||
        actorId: this.id,
 | 
			
		||||
        method: 'appliquerEncaissement',
 | 
			
		||||
        args: [rollData, show, attackerId]
 | 
			
		||||
      });
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const armure = await this.computeArmure(rollData);
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
 | 
			
		||||
      DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
 | 
			
		||||
        jet => this.$onEncaissement(jet, show, attacker));
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
 | 
			
		||||
      await this.$onEncaissement(jet, show, attacker);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async $onEncaissement(jet, show, attacker) {
 | 
			
		||||
    await this.onAppliquerJetEncaissement(jet, attacker);
 | 
			
		||||
    await this.$afficherEncaissement(jet, show);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onAppliquerJetEncaissement(encaissement, attacker) { }
 | 
			
		||||
 | 
			
		||||
  async $afficherEncaissement(encaissement, show) {
 | 
			
		||||
    mergeObject(encaissement, {
 | 
			
		||||
      alias: this.name,
 | 
			
		||||
      hasPlayerOwner: this.hasPlayerOwner,
 | 
			
		||||
      show: show ?? {}
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    await ChatUtility.createChatWithRollMode(this.name, {
 | 
			
		||||
      roll: encaissement.roll,
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
 | 
			
		||||
      encaissement = duplicate(encaissement);
 | 
			
		||||
      encaissement.isGM = true;
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients("GM"),
 | 
			
		||||
        content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async accorder(entite, when = 'avant-encaissement') {
 | 
			
		||||
    if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
 | 
			
		||||
      || entite == undefined
 | 
			
		||||
      || !entite.isEntite([ENTITE_INCARNE])
 | 
			
		||||
      || entite.isEntiteAccordee(this)) {
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
    const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value));
 | 
			
		||||
    const rollData = {
 | 
			
		||||
      alias: this.name,
 | 
			
		||||
      rolled: rolled,
 | 
			
		||||
      entite: entite.name,
 | 
			
		||||
      selectedCarac: this.system.carac.reve
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    if (rolled.isSuccess) {
 | 
			
		||||
      await entite.setEntiteReveAccordee(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.html');
 | 
			
		||||
    if (rolled.isPart) {
 | 
			
		||||
      await this.appliquerAjoutExperience(rollData, true);
 | 
			
		||||
    }
 | 
			
		||||
    return rolled.isSuccess;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isEntiteAccordee(attacker) { return true }
 | 
			
		||||
 | 
			
		||||
  async setEntiteReveAccordee(attacker) {
 | 
			
		||||
    ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										275
									
								
								module/actor/base-actor-sang.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										275
									
								
								module/actor/base-actor-sang.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,275 @@
 | 
			
		||||
import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
 | 
			
		||||
import { STATUSES } from "../settings/status-effects.js";
 | 
			
		||||
import { TYPES } from "../item.js";
 | 
			
		||||
import { RdDBaseActorReve } from "./base-actor-reve.js";
 | 
			
		||||
import { RdDDice } from "../rdd-dice.js";
 | 
			
		||||
import { RdDItemBlessure } from "../item/blessure.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Classe de base pour les acteurs qui peuvent subir des blessures
 | 
			
		||||
 * - créatures
 | 
			
		||||
 * - humanoides
 | 
			
		||||
 */
 | 
			
		||||
export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  getForce() { return Number(this.system.carac.force?.value ?? 0) }
 | 
			
		||||
 | 
			
		||||
  getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
 | 
			
		||||
  getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
 | 
			
		||||
  getSConst() { return 0 }
 | 
			
		||||
 | 
			
		||||
  getEnduranceMax() {
 | 
			
		||||
    return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getFatigueActuelle() {
 | 
			
		||||
    if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
 | 
			
		||||
      return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value));
 | 
			
		||||
    }
 | 
			
		||||
    return 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getFatigueRestante() {
 | 
			
		||||
    return this.getFatigueMax() - this.getFatigueActuelle();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getFatigueMin() {
 | 
			
		||||
    return this.system.sante.endurance.max - this.system.sante.endurance.value;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getFatigueMax() { return this.getEnduranceMax() * 2 }
 | 
			
		||||
 | 
			
		||||
  malusFatigue() {
 | 
			
		||||
    if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
 | 
			
		||||
      return RdDUtility.calculMalusFatigue(this.getFatigueActuelle(), this.getEnduranceMax())
 | 
			
		||||
    }
 | 
			
		||||
    return 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getEncombrementMax() { return Number(this.system.attributs?.encombrement?.value ?? 0) }
 | 
			
		||||
  isSurenc() { return this.computeMalusSurEncombrement() < 0 }
 | 
			
		||||
 | 
			
		||||
  computeMalusSurEncombrement() {
 | 
			
		||||
    return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isDead() {
 | 
			
		||||
    return this.system.sante.vie.value < -this.getSConst()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  computeResumeBlessure() {
 | 
			
		||||
    const blessures = this.filterItems(it => it.system.gravite > 0, 'blessure')
 | 
			
		||||
 | 
			
		||||
    const nbLegeres = blessures.filter(it => it.isLegere()).length;
 | 
			
		||||
    const nbGraves = blessures.filter(it => it.isGrave()).length;
 | 
			
		||||
    const nbCritiques = blessures.filter(it => it.isCritique()).length;
 | 
			
		||||
 | 
			
		||||
    if (nbLegeres + nbGraves + nbCritiques == 0) {
 | 
			
		||||
      return "Aucune blessure";
 | 
			
		||||
    }
 | 
			
		||||
    let resume = "Blessures:";
 | 
			
		||||
    if (nbLegeres > 0) {
 | 
			
		||||
      resume += " " + nbLegeres + " légère" + (nbLegeres > 1 ? "s" : "");
 | 
			
		||||
    }
 | 
			
		||||
    if (nbGraves > 0) {
 | 
			
		||||
      if (nbLegeres > 0)
 | 
			
		||||
        resume += ",";
 | 
			
		||||
      resume += " " + nbGraves + " grave" + (nbGraves > 1 ? "s" : "");
 | 
			
		||||
    }
 | 
			
		||||
    if (nbCritiques > 0) {
 | 
			
		||||
      if (nbGraves > 0 || nbLegeres > 0)
 | 
			
		||||
        resume += ",";
 | 
			
		||||
      resume += " une CRITIQUE !";
 | 
			
		||||
    }
 | 
			
		||||
    return resume;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  blessuresASoigner() { return [] }
 | 
			
		||||
  getEtatGeneral(options = { ethylisme: false }) { return 0 }
 | 
			
		||||
 | 
			
		||||
  async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
 | 
			
		||||
  async remiseANeuf() { }
 | 
			
		||||
  async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 | 
			
		||||
  async onAppliquerJetEncaissement(encaissement, attacker) {
 | 
			
		||||
    const santeOrig = duplicate(this.system.sante);
 | 
			
		||||
    const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
 | 
			
		||||
    const perteVie = await this.santeIncDec("vie", -encaissement.vie);
 | 
			
		||||
    const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
 | 
			
		||||
 | 
			
		||||
    mergeObject(encaissement, {
 | 
			
		||||
      resteEndurance: perteEndurance.newValue,
 | 
			
		||||
      sonne: perteEndurance.sonne,
 | 
			
		||||
      jetEndurance: perteEndurance.jetEndurance,
 | 
			
		||||
      endurance: perteEndurance.perte,
 | 
			
		||||
      vie: santeOrig.vie.value - perteVie.newValue,
 | 
			
		||||
      blessure: blessure
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async santeIncDec(name, inc, isCritique = false) {
 | 
			
		||||
    if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    const sante = duplicate(this.system.sante)
 | 
			
		||||
    let compteur = sante[name];
 | 
			
		||||
    if (!compteur) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    let result = {
 | 
			
		||||
      sonne: false,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    let minValue = name == "vie" ? -this.getSConst() - 1 : 0;
 | 
			
		||||
 | 
			
		||||
    result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
 | 
			
		||||
    //console.log("New value ", inc, minValue, result.newValue);
 | 
			
		||||
    let fatigue = 0;
 | 
			
		||||
    if (name == "endurance") {
 | 
			
		||||
      if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
 | 
			
		||||
        sante.vie.value--;
 | 
			
		||||
        result.perteVie = true;
 | 
			
		||||
      }
 | 
			
		||||
      result.newValue = Math.max(0, result.newValue);
 | 
			
		||||
      if (inc > 0) { // le max d'endurance s'applique seulement à la récupération
 | 
			
		||||
        result.newValue = Math.min(result.newValue, this._computeEnduranceMax())
 | 
			
		||||
      }
 | 
			
		||||
      const perte = compteur.value - result.newValue;
 | 
			
		||||
      result.perte = perte;
 | 
			
		||||
      if (perte > 1) {
 | 
			
		||||
        // Peut-être sonné si 2 points d'endurance perdus d'un coup
 | 
			
		||||
        mergeObject(result, await this.jetEndurance(result.newValue));
 | 
			
		||||
      } else if (inc > 0) {
 | 
			
		||||
        await this.setSonne(false);
 | 
			
		||||
      }
 | 
			
		||||
      if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost
 | 
			
		||||
        fatigue = perte;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    compteur.value = result.newValue;
 | 
			
		||||
    // If endurance lost, then the same amount of fatigue cannot be recovered
 | 
			
		||||
    if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) {
 | 
			
		||||
      sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin());
 | 
			
		||||
    }
 | 
			
		||||
    await this.update({ "system.sante": sante })
 | 
			
		||||
    if (this.isDead()) {
 | 
			
		||||
      await this.setEffect(STATUSES.StatusComma, true);
 | 
			
		||||
    }
 | 
			
		||||
    return result
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async ajouterBlessure(encaissement, attacker = undefined) {
 | 
			
		||||
    if (encaissement.gravite < 0) return;
 | 
			
		||||
    if (encaissement.gravite > 0) {
 | 
			
		||||
      while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
 | 
			
		||||
        // Aggravation
 | 
			
		||||
        encaissement.gravite += 2
 | 
			
		||||
        if (encaissement.gravite > 2) {
 | 
			
		||||
          encaissement.vie += 2;
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    const endActuelle = this.getEnduranceActuelle();
 | 
			
		||||
    const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg.loc.label, attacker);
 | 
			
		||||
    if (blessure.isCritique()) {
 | 
			
		||||
      encaissement.endurance = endActuelle;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (blessure.isMort()) {
 | 
			
		||||
      this.setEffect(STATUSES.StatusComma, true);
 | 
			
		||||
      encaissement.mort = true;
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: `<img class="chat-icon" src="icons/svg/skull.svg" alt="charge" />
 | 
			
		||||
        <strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
    return blessure;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async supprimerBlessures(filterToDelete) {
 | 
			
		||||
    const toDelete = this.filterItems(filterToDelete, TYPES.blessure)
 | 
			
		||||
      .map(it => it.id);
 | 
			
		||||
    await this.deleteEmbeddedDocuments('Item', toDelete);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  countBlessures(filter = it => !it.isContusion()) {
 | 
			
		||||
    return this.filterItems(filter, 'blessure').length
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async jetVie() {
 | 
			
		||||
    let roll = await RdDDice.roll("1d20");
 | 
			
		||||
    let msgText = "Jet de Vie : " + roll.total + " / " + this.system.sante.vie.value + "<br>";
 | 
			
		||||
    if (roll.total <= this.system.sante.vie.value) {
 | 
			
		||||
      msgText += "Jet réussi, pas de perte de point de vie (prochain jet dans 1 round pour 1 critique, SC minutes pour une grave)";
 | 
			
		||||
      if (roll.total == 1) {
 | 
			
		||||
        msgText += "La durée entre 2 jets de vie est multipliée par 20 (20 rounds pour une critique, SCx20 minutes pour une grave)";
 | 
			
		||||
      }
 | 
			
		||||
    } else {
 | 
			
		||||
      msgText += "Jet échoué, vous perdez 1 point de vie";
 | 
			
		||||
      await this.santeIncDec("vie", -1);
 | 
			
		||||
      if (roll.total == 20) {
 | 
			
		||||
        msgText += "Votre personnage est mort !!!!!";
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    const message = {
 | 
			
		||||
      content: msgText,
 | 
			
		||||
      whisper: ChatMessage.getWhisperRecipients(this.name)
 | 
			
		||||
    };
 | 
			
		||||
    ChatMessage.create(message);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async jetEndurance(resteEndurance = undefined) {
 | 
			
		||||
    const jetEndurance = (await RdDDice.roll("1d20")).total;
 | 
			
		||||
    const sonne = jetEndurance == 20 || jetEndurance > (resteEndurance ?? this.system.sante.endurance.value)
 | 
			
		||||
    if (sonne) {
 | 
			
		||||
      await this.setSonne();
 | 
			
		||||
    }
 | 
			
		||||
    return { jetEndurance, sonne }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  async finDeRoundBlessures() {
 | 
			
		||||
    const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
 | 
			
		||||
    if (nbGraves > 0) {
 | 
			
		||||
      // Gestion blessure graves : -1 pt endurance par blessure grave
 | 
			
		||||
      await this.santeIncDec("endurance", -nbGraves);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async setSonne(sonne = true) {
 | 
			
		||||
    if (!game.combat && sonne) {
 | 
			
		||||
      ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    await this.setEffect(STATUSES.StatusStunned, sonne);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getSonne() {
 | 
			
		||||
    return this.getEffect(STATUSES.StatusStunned);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async computeEtatGeneral() {
 | 
			
		||||
    this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  malusVie() {
 | 
			
		||||
    return Math.min(this.system.sante.vie.value - this.system.sante.vie.max, 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  malusEthylisme() { return 0 }
 | 
			
		||||
  malusFatigue() { return 0 }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -16,13 +16,10 @@ export class RdDBaseActorSheet extends ActorSheet {
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    RdDUtility.initAfficheContenu();
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
    return mergeObject(ActorSheet.defaultOptions, {
 | 
			
		||||
      classes: ["rdd", "sheet", "actor"],
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
 | 
			
		||||
      width: 550,
 | 
			
		||||
      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
 | 
			
		||||
      dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
 | 
			
		||||
      showCompNiveauBase: false,
 | 
			
		||||
      vueDetaillee: false
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
@@ -31,7 +28,7 @@ export class RdDBaseActorSheet extends ActorSheet {
 | 
			
		||||
  async getData() {
 | 
			
		||||
    Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']);
 | 
			
		||||
 | 
			
		||||
    this.actor.recompute();
 | 
			
		||||
    this.actor.computeEtatGeneral();
 | 
			
		||||
    let formData = {
 | 
			
		||||
      title: this.title,
 | 
			
		||||
      id: this.actor.id,
 | 
			
		||||
@@ -135,6 +132,13 @@ export class RdDBaseActorSheet extends ActorSheet {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    this.html.find('.item-action').click(async event => {
 | 
			
		||||
      const item = RdDSheetUtility.getItem(event, this.actor);
 | 
			
		||||
      item?.actionPrincipale(this.actor, async () => this.render())
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.conteneur-name a').click(async event => {
 | 
			
		||||
      RdDUtility.toggleAfficheContenu(this.getItemId(event));
 | 
			
		||||
      this.render(true);
 | 
			
		||||
@@ -167,6 +171,26 @@ export class RdDBaseActorSheet extends ActorSheet {
 | 
			
		||||
    this.html.find('.nettoyer-conteneurs').click(async event => {
 | 
			
		||||
      this.actor.nettoyerConteneurs();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.vue-detaillee').click(async event => {
 | 
			
		||||
      this.options.vueDetaillee = !this.options.vueDetaillee;
 | 
			
		||||
      this.render(true);
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    if (this.options.vueDetaillee) {
 | 
			
		||||
      // On carac change
 | 
			
		||||
      this.html.find('.carac-value').change(async event => {
 | 
			
		||||
        let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
 | 
			
		||||
        this.actor.updateCarac(caracName, parseInt(event.target.value));
 | 
			
		||||
      });
 | 
			
		||||
      // On competence change
 | 
			
		||||
      this.html.find('.competence-value').change(async event => {
 | 
			
		||||
        let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
        //console.log("Competence changed :", compName);
 | 
			
		||||
        this.actor.updateCompetence(compName, parseInt(event.target.value));
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _rechercherKeyup(event) {
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,8 @@
 | 
			
		||||
import { ChatUtility } from "../chat-utility.js";
 | 
			
		||||
import { SYSTEM_SOCKET_ID } from "../constants.js";
 | 
			
		||||
import { Grammar } from "../grammar.js";
 | 
			
		||||
import { Monnaie } from "../item-monnaie.js";
 | 
			
		||||
import { TYPES } from "../item.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDAudio } from "../rdd-audio.js";
 | 
			
		||||
import { RdDConfirm } from "../rdd-confirm.js";
 | 
			
		||||
@@ -9,6 +11,33 @@ import { SystemCompendiums } from "../settings/system-compendiums.js";
 | 
			
		||||
import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
 | 
			
		||||
 | 
			
		||||
export class RdDBaseActor extends Actor {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static _findCaracByName(carac, name) {
 | 
			
		||||
    name = Grammar.toLowerCaseNoAccent(name);
 | 
			
		||||
    switch (name) {
 | 
			
		||||
      case 'reve-actuel': case 'reve actuel':
 | 
			
		||||
        return carac.reve;
 | 
			
		||||
      case 'chance-actuelle': case 'chance actuelle':
 | 
			
		||||
        return carac.chance;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const caracList = Object.entries(carac);
 | 
			
		||||
    let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' });
 | 
			
		||||
    if (!entry || entry.length == 0) {
 | 
			
		||||
      entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' });
 | 
			
		||||
    }
 | 
			
		||||
    return entry && entry.length > 0 ? carac[entry[0]] : undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getCaracByName(name) {
 | 
			
		||||
    switch (Grammar.toLowerCaseNoAccent(name)) {
 | 
			
		||||
      case 'reve-actuel': case 'reve actuel':
 | 
			
		||||
        return this.getCaracReveActuel();
 | 
			
		||||
      case 'chance-actuelle': case 'chance-actuelle':
 | 
			
		||||
        return this.getCaracChanceActuelle();
 | 
			
		||||
    }
 | 
			
		||||
    return RdDBaseActor._findCaracByName(this.system.carac, name);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getDefaultImg(itemType) {
 | 
			
		||||
    return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
 | 
			
		||||
@@ -51,7 +80,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
  static onRemoteActorCall(callData, userId) {
 | 
			
		||||
    if (userId == game.user.id) {
 | 
			
		||||
      let actor = game.actors.get(callData?.actorId);
 | 
			
		||||
      if ( callData.tokenId) {
 | 
			
		||||
      if (callData.tokenId) {
 | 
			
		||||
        let token = canvas.tokens.placeables.find(t => t.id == callData.tokenId)
 | 
			
		||||
        if (token) {
 | 
			
		||||
          actor = token.actor
 | 
			
		||||
@@ -111,11 +140,39 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    super(docData, context);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCreatureEntite() { return this.type == 'creature' || this.type == 'entite'; }
 | 
			
		||||
  isCreature() { return this.type == 'creature'; }
 | 
			
		||||
  isEntite() { return this.type == 'entite'; }
 | 
			
		||||
  isPersonnage() { return this.type == 'personnage'; }
 | 
			
		||||
  isVehicule() { return this.type == 'vehicule'; }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _preCreate(data, options, user) {
 | 
			
		||||
    await super._preCreate(data, options, user);
 | 
			
		||||
 | 
			
		||||
    // Configure prototype token settings
 | 
			
		||||
    const prototypeToken = {};
 | 
			
		||||
    if (this.type === "personnage") Object.assign(prototypeToken, {
 | 
			
		||||
      sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
 | 
			
		||||
    });
 | 
			
		||||
    this.updateSource({ prototypeToken });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  prepareData() {
 | 
			
		||||
    super.prepareData()
 | 
			
		||||
    this.prepareActorData()
 | 
			
		||||
    this.cleanupConteneurs()
 | 
			
		||||
    this.computeEtatGeneral()
 | 
			
		||||
    this.computeEncTotal()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async prepareActorData() { }
 | 
			
		||||
  async computeEtatGeneral() { }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  findPlayer() {
 | 
			
		||||
    return game.users.players.find(player => player.active && player.character?.id == this.id);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCreatureEntite() { return this.isCreature() || this.isEntite() }
 | 
			
		||||
  isCreature() { return false }
 | 
			
		||||
  isEntite(typeentite = []) { return false }
 | 
			
		||||
  isVehicule() { return false }
 | 
			
		||||
  isPersonnage() { return false }
 | 
			
		||||
  getItem(id, type = undefined) {
 | 
			
		||||
    const item = this.items.get(id);
 | 
			
		||||
    if (type == undefined || (item?.type == type)) {
 | 
			
		||||
@@ -132,9 +189,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
 | 
			
		||||
 | 
			
		||||
  recompute() { }
 | 
			
		||||
 | 
			
		||||
  getEncombrementMax() { return 0 }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onPreUpdateItem(item, change, options, id) { }
 | 
			
		||||
@@ -163,6 +218,16 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    await this.createEmbeddedDocuments('Item', [object])
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async cleanupConteneurs() {
 | 
			
		||||
    let updates = this.itemTypes['conteneur']
 | 
			
		||||
      .filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
 | 
			
		||||
      .map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
 | 
			
		||||
    if (updates.length > 0) {
 | 
			
		||||
      await this.updateEmbeddedDocuments("Item", updates)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getFortune() {
 | 
			
		||||
    return Monnaie.getFortune(this.itemTypes['monnaie']);
 | 
			
		||||
@@ -375,14 +440,6 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  computeMalusSurEncombrement() {
 | 
			
		||||
    return 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getEncombrementMax() {
 | 
			
		||||
    return 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async computeEncTotal() {
 | 
			
		||||
    if (!this.pack) {
 | 
			
		||||
      this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0);
 | 
			
		||||
@@ -391,6 +448,10 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    return 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getEncTotal() {
 | 
			
		||||
    return Math.floor(this.encTotal ?? 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async createItem(type, name = undefined) {
 | 
			
		||||
    if (!name) {
 | 
			
		||||
      name = 'Nouveau ' + Misc.typeName('Item', type);
 | 
			
		||||
@@ -619,5 +680,20 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
      .then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  actionImpossible(action) {
 | 
			
		||||
    ui.notifications.info(`${this.name} ne peut pas faire cette action: ${action}`)
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
  async roll() { this.actionImpossible("jet de caractéristiques") }
 | 
			
		||||
  async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
 | 
			
		||||
  async rollAppelChance() { this.actionImpossible("appel à la chance") }
 | 
			
		||||
  async jetDeMoral() { this.actionImpossible("jet de moral") }
 | 
			
		||||
 | 
			
		||||
  async actionPrincipale(item, onActionItem = async () => { }) { 
 | 
			
		||||
    switch (item.type) {
 | 
			
		||||
      case TYPES.conteneur: return await item.sheet.render(true);
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -1,9 +1,7 @@
 | 
			
		||||
import { DialogItemAchat } from "../dialog-item-achat.js";
 | 
			
		||||
import { RdDItem } from "../item.js";
 | 
			
		||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
 | 
			
		||||
import { RdDCommerce } from "./commerce.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the basic ActorSheet with some very simple modifications
 | 
			
		||||
@@ -14,12 +12,9 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
      classes: ["rdd", "sheet", "actor"],
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html",
 | 
			
		||||
      width: 600,
 | 
			
		||||
      height: 720,
 | 
			
		||||
      tabs: [],
 | 
			
		||||
      dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
 | 
			
		||||
      width: 600, height: 720,
 | 
			
		||||
      tabs: []
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
  get title() {
 | 
			
		||||
 
 | 
			
		||||
@@ -7,18 +7,8 @@ export class RdDCommerce extends RdDBaseActor {
 | 
			
		||||
    return "systems/foundryvtt-reve-de-dragon/icons/services/commerce.webp";
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  prepareData() {
 | 
			
		||||
    super.prepareData();
 | 
			
		||||
  }
 | 
			
		||||
  prepareDerivedData() {
 | 
			
		||||
    super.prepareDerivedData();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  canReceive(item) {
 | 
			
		||||
    if (item.isInventaire('all')) {
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
    return super.canReceive(item);
 | 
			
		||||
    return item.isInventaire('all');
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getQuantiteDisponible(item) {
 | 
			
		||||
 
 | 
			
		||||
@@ -1,20 +1,16 @@
 | 
			
		||||
import { RdDActorSheet } from "./actor-sheet.js";
 | 
			
		||||
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the basic ActorSheet with some very simple modifications
 | 
			
		||||
 * @extends {ActorSheet}
 | 
			
		||||
 */
 | 
			
		||||
export class RdDActorCreatureSheet extends RdDActorSheet {
 | 
			
		||||
export class RdDCreatureSheet extends RdDBaseActorReveSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
      classes: ["rdd", "sheet", "actor"],
 | 
			
		||||
    return mergeObject(RdDBaseActorReveSheet.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
 | 
			
		||||
      width: 640,
 | 
			
		||||
      height: 720,
 | 
			
		||||
      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
 | 
			
		||||
      dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
 | 
			
		||||
      width: 640, height: 720
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										65
									
								
								module/actor/creature.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										65
									
								
								module/actor/creature.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,65 @@
 | 
			
		||||
import { ENTITE_INCARNE } from "../constants.js";
 | 
			
		||||
import { STATUSES } from "../settings/status-effects.js";
 | 
			
		||||
import { RdDBaseActorSang } from "./base-actor-sang.js";
 | 
			
		||||
 | 
			
		||||
export class RdDCreature extends RdDBaseActorSang {
 | 
			
		||||
 | 
			
		||||
  static get defaultIcon() {
 | 
			
		||||
    return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg";
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCreature() { return true }
 | 
			
		||||
 | 
			
		||||
  canReceive(item) {
 | 
			
		||||
    return item.type == TYPES.competencecreature || item.isInventaire();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async remiseANeuf() {
 | 
			
		||||
    await this.removeEffects(e => true);
 | 
			
		||||
    await this.supprimerBlessures(it => true);
 | 
			
		||||
    const updates = {
 | 
			
		||||
      'system.sante.endurance.value': this.system.sante.endurance.max,
 | 
			
		||||
      'system.sante.vie.value': this.system.sante.vie.max,
 | 
			
		||||
      'system.sante.fatigue.value': 0
 | 
			
		||||
    };
 | 
			
		||||
    await this.update(updates);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async finDeRoundBlessures() {
 | 
			
		||||
    const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
 | 
			
		||||
    if (nbGraves > 0) {
 | 
			
		||||
      // Gestion blessure graves : -1 pt endurance par blessure grave
 | 
			
		||||
      await this.santeIncDec("endurance", -nbGraves);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isEffectAllowed(statusId) {
 | 
			
		||||
    return [STATUSES.StatusComma].includes(statusId);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isEntiteAccordee(attacker) {
 | 
			
		||||
    if (this.isEntite([ENTITE_INCARNE])) {
 | 
			
		||||
      let resonnance = this.system.sante.resonnance
 | 
			
		||||
      return (resonnance.actors.find(it => it == attacker.id))
 | 
			
		||||
    }
 | 
			
		||||
    return true
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async setEntiteReveAccordee(attacker) {
 | 
			
		||||
    if (this.isEntite([ENTITE_INCARNE])) {
 | 
			
		||||
      let resonnance = duplicate(this.system.sante.resonnance);
 | 
			
		||||
      if (resonnance.actors.find(it => it == attacker.id)) {
 | 
			
		||||
        // déjà accordé
 | 
			
		||||
        return;
 | 
			
		||||
      }
 | 
			
		||||
      resonnance.actors.push(attacker.id);
 | 
			
		||||
      await this.update({ "system.sante.resonnance": resonnance });
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      super.setEntiteReveAccordee(attacker)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -1,20 +1,17 @@
 | 
			
		||||
import { RdDActorSheet } from "./actor-sheet.js";
 | 
			
		||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
 | 
			
		||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
 | 
			
		||||
export class RdDActorEntiteSheet extends RdDActorSheet {
 | 
			
		||||
export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
      classes: ["rdd", "sheet", "actor"],
 | 
			
		||||
    return mergeObject(RdDBaseActorReveSheet.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html",
 | 
			
		||||
      width: 640,
 | 
			
		||||
      height: 720,
 | 
			
		||||
      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
 | 
			
		||||
      dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
 | 
			
		||||
      width: 640, height: 720,
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async getData() {
 | 
			
		||||
    let formData = await super.getData();
 | 
			
		||||
    formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId))
 | 
			
		||||
							
								
								
									
										110
									
								
								module/actor/entite.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										110
									
								
								module/actor/entite.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,110 @@
 | 
			
		||||
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
 | 
			
		||||
import { TYPES } from "../item.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
 | 
			
		||||
import { STATUSES } from "../settings/status-effects.js";
 | 
			
		||||
import { RdDBaseActorReve } from "./base-actor-reve.js";
 | 
			
		||||
 | 
			
		||||
export class RdDEntite extends RdDBaseActorReve {
 | 
			
		||||
 | 
			
		||||
  static get defaultIcon() {
 | 
			
		||||
    return "systems/foundryvtt-reve-de-dragon/icons/entites/darquoine.webp";
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  canReceive(item) {
 | 
			
		||||
    return item.type == TYPES.competencecreature
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isEntite(typeentite = []) {
 | 
			
		||||
    return (typeentite.length == 0 || typeentite.includes(this.system.definition.typeentite));
 | 
			
		||||
  }
 | 
			
		||||
  isNonIncarnee() { return this.isEntite([ENTITE_NONINCARNE]) }
 | 
			
		||||
 | 
			
		||||
  getReveActuel() {
 | 
			
		||||
    return Misc.toInt(this.system.carac.reve?.value)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getForce() { return this.getReve() }
 | 
			
		||||
  getAgilite() { return this.getReve() }
 | 
			
		||||
  getChance() { return this.getReve() }
 | 
			
		||||
 | 
			
		||||
  getDraconicOuPossession() {
 | 
			
		||||
    return this.itemTypes[TYPES.competencecreature]
 | 
			
		||||
      .filter(it => it.system.categorie == 'possession')
 | 
			
		||||
      .sort(Misc.descending(it => it.system.niveau))
 | 
			
		||||
      .find(it => true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async remiseANeuf() {
 | 
			
		||||
    await this.removeEffects(e => true);
 | 
			
		||||
    if (!this.isNonIncarnee()) {
 | 
			
		||||
      await this.update({
 | 
			
		||||
        'system.sante.endurance.value': this.system.sante.endurance.max
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isDead() {
 | 
			
		||||
    return this.isNonIncarnee() ? false : this.system.sante.endurance.value <= 0
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async santeIncDec(name, inc, isCritique = false) {
 | 
			
		||||
    if (name == 'endurance' && !this.isNonIncarnee()) {
 | 
			
		||||
      const oldValue = this.system.sante.endurance.value;
 | 
			
		||||
      const endurance = Math.max(0,
 | 
			
		||||
        Math.min(oldValue + inc,
 | 
			
		||||
          this.system.sante.endurance.max));
 | 
			
		||||
      await this.update({ "system.sante.endurance.value": endurance })
 | 
			
		||||
      await this.setEffect(STATUSES.StatusComma, endurance <= 0);
 | 
			
		||||
      return {
 | 
			
		||||
        perte: oldValue - endurance,
 | 
			
		||||
        newValue: endurance
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return {}
 | 
			
		||||
  }
 | 
			
		||||
  async encaisser() {
 | 
			
		||||
    if (this.isNonIncarnee()) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    await RdDEncaisser.encaisser(this) 
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isEffectAllowed(statusId) {
 | 
			
		||||
    return [STATUSES.StatusComma].includes(statusId);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onAppliquerJetEncaissement(encaissement, attacker) {
 | 
			
		||||
    const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
 | 
			
		||||
    mergeObject(encaissement, {
 | 
			
		||||
      resteEndurance: perteEndurance.newValue,
 | 
			
		||||
      endurance: perteEndurance.perte
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isEntiteAccordee(attacker) {
 | 
			
		||||
    if (this.isEntite([ENTITE_INCARNE])) {
 | 
			
		||||
      let resonnance = this.system.sante.resonnance
 | 
			
		||||
      return (resonnance.actors.find(it => it == attacker.id))
 | 
			
		||||
    }
 | 
			
		||||
    return true
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async setEntiteReveAccordee(attacker) {
 | 
			
		||||
    if (this.isEntite([ENTITE_INCARNE])) {
 | 
			
		||||
      let resonnance = duplicate(this.system.sante.resonnance);
 | 
			
		||||
      if (resonnance.actors.find(it => it == attacker.id)) {
 | 
			
		||||
        // déjà accordé
 | 
			
		||||
        return;
 | 
			
		||||
      }
 | 
			
		||||
      resonnance.actors.push(attacker.id);
 | 
			
		||||
      await this.update({ "system.sante.resonnance": resonnance });
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      super.setEntiteReveAccordee(attacker)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -1,23 +1,35 @@
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { RdDActorSheet } from "./actor-sheet.js";
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDActorVehiculeSheet extends RdDActorSheet {
 | 
			
		||||
export class RdDActorVehiculeSheet extends RdDBaseActorSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    RdDUtility.initAfficheContenu();
 | 
			
		||||
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
      classes: ["rdd", "sheet", "actor"],
 | 
			
		||||
    return mergeObject(RdDBaseActorSheet.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html",
 | 
			
		||||
      width: 640,
 | 
			
		||||
      height: 720,
 | 
			
		||||
      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
 | 
			
		||||
      dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
 | 
			
		||||
      width: 640, height: 720,
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async getData() {
 | 
			
		||||
    let formData = await super.getData();
 | 
			
		||||
    mergeObject(formData,
 | 
			
		||||
      {
 | 
			
		||||
        editable: this.isEditable,
 | 
			
		||||
        cssClass: this.isEditable ? "editable" : "locked",
 | 
			
		||||
        effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
 | 
			
		||||
        limited: this.actor.limited,
 | 
			
		||||
        owner: this.actor.isOwner,
 | 
			
		||||
      });
 | 
			
		||||
 | 
			
		||||
    this.timerRecherche = undefined;
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
							
								
								
									
										28
									
								
								module/actor/vehicule.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										28
									
								
								module/actor/vehicule.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,28 @@
 | 
			
		||||
import { RdDBaseActor } from "./base-actor.js";
 | 
			
		||||
 | 
			
		||||
export class RdDVehicule extends RdDBaseActor {
 | 
			
		||||
 | 
			
		||||
  static get defaultIcon() {
 | 
			
		||||
    return "systems/foundryvtt-reve-de-dragon/icons/vehicules/charette.webp";
 | 
			
		||||
  }
 | 
			
		||||
  isVehicule() { return true }
 | 
			
		||||
 | 
			
		||||
  canReceive(item) {
 | 
			
		||||
    return item.isInventaire();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getEncombrementMax() {
 | 
			
		||||
    return this.system.capacite_encombrement;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async vehicleIncDec(name, inc) {
 | 
			
		||||
    if (!['resistance', 'structure'].includes(name)) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    const newValue = this.system.etat[name].value + inc;
 | 
			
		||||
    if (0 <= newValue && newValue <= this.system.etat[name].max) {
 | 
			
		||||
      await this.update({ [`system.etat.${name}.value`]: newValue })
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -14,7 +14,7 @@ export class DialogCreateSigneDraconique extends Dialog {
 | 
			
		||||
        .map(actor => ({
 | 
			
		||||
          id: actor.id,
 | 
			
		||||
          name: actor.name,
 | 
			
		||||
          selected: true
 | 
			
		||||
          selected: false
 | 
			
		||||
        }))
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -7,20 +7,19 @@ import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
 */
 | 
			
		||||
export class DialogValidationEncaissement extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static async validerEncaissement(actor, rollData, armure, show, attackerId, onEncaisser) {
 | 
			
		||||
  static async validerEncaissement(actor, rollData, armure, onEncaisser) {
 | 
			
		||||
    let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
 | 
			
		||||
    const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
 | 
			
		||||
      actor: actor,
 | 
			
		||||
      rollData: rollData,
 | 
			
		||||
      encaissement: encaissement,
 | 
			
		||||
      show: show
 | 
			
		||||
      encaissement: encaissement
 | 
			
		||||
    });
 | 
			
		||||
    const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser);
 | 
			
		||||
    const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser);
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  constructor(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser) {
 | 
			
		||||
  constructor(html, actor, rollData, armure, encaissement, onEncaisser) {
 | 
			
		||||
    // Common conf
 | 
			
		||||
    let buttons = {
 | 
			
		||||
      "valider": { label: "Valider", callback: html => this.onValider() },
 | 
			
		||||
@@ -47,8 +46,6 @@ export class DialogValidationEncaissement extends Dialog {
 | 
			
		||||
    this.rollData = rollData;
 | 
			
		||||
    this.armure = armure;
 | 
			
		||||
    this.encaissement = encaissement;
 | 
			
		||||
    this.show = show;
 | 
			
		||||
    this.attackerId = attackerId;
 | 
			
		||||
    this.onEncaisser = onEncaisser;
 | 
			
		||||
    this.forceDiceResult = {total: encaissement.roll.result };
 | 
			
		||||
  }
 | 
			
		||||
@@ -67,6 +64,6 @@ export class DialogValidationEncaissement extends Dialog {
 | 
			
		||||
 | 
			
		||||
  async onValider() {
 | 
			
		||||
    this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
 | 
			
		||||
    this.onEncaisser(this.encaissement, this.show, this.attackerId)
 | 
			
		||||
    this.onEncaisser(this.encaissement)
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -20,14 +20,14 @@ const nomCategorieParade = {
 | 
			
		||||
export class RdDItemArme extends Item {
 | 
			
		||||
 | 
			
		||||
  static isArme(item) {
 | 
			
		||||
    return RdDItemCompetenceCreature.getCategorieAttaque(item) || item.type == 'arme';
 | 
			
		||||
    return item.type == TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getArme(arme) {
 | 
			
		||||
    switch (arme ? arme.type : '') {
 | 
			
		||||
      case 'arme': return arme;
 | 
			
		||||
      case 'competencecreature':
 | 
			
		||||
      case TYPES.arme: return arme;
 | 
			
		||||
      case TYPES.competencecreature:
 | 
			
		||||
        return RdDItemCompetenceCreature.armeCreature(arme);
 | 
			
		||||
    }
 | 
			
		||||
    return RdDItemArme.mainsNues();
 | 
			
		||||
@@ -68,14 +68,14 @@ export class RdDItemArme extends Item {
 | 
			
		||||
      return armeData.system.categorie_parade;
 | 
			
		||||
    }
 | 
			
		||||
    // pour compatibilité avec des personnages existants
 | 
			
		||||
    if (armeData.type == 'competencecreature' || armeData.system.categorie == 'creature') {
 | 
			
		||||
    if (armeData.type == TYPES.competencecreature || armeData.system.categorie == 'creature') {
 | 
			
		||||
      return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '');
 | 
			
		||||
    }
 | 
			
		||||
    if (!armeData.type.match(/arme|competencecreature/)) {
 | 
			
		||||
      return '';
 | 
			
		||||
    }
 | 
			
		||||
    if (armeData.system.competence == undefined) {
 | 
			
		||||
      return 'competencecreature';
 | 
			
		||||
      return TYPES.competencecreature;
 | 
			
		||||
    }
 | 
			
		||||
    let compname = armeData.system.competence.toLowerCase();
 | 
			
		||||
    if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return '';
 | 
			
		||||
@@ -157,23 +157,33 @@ export class RdDItemArme extends Item {
 | 
			
		||||
    }
 | 
			
		||||
    return armeData;
 | 
			
		||||
  }
 | 
			
		||||
  static competence2Mains(arme) {
 | 
			
		||||
    return arme.system.competence.replace(" 1 main", " 2 mains");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static competence1Mains(arme) {
 | 
			
		||||
    return arme.system.competence.replace(" 2 mains", " 1 main");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isArmeUtilisable(arme) {
 | 
			
		||||
    return arme.type == 'arme' && arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static ajoutCorpsACorps(armes, competences, carac) {
 | 
			
		||||
    let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { system: { niveau: -6 } };
 | 
			
		||||
    let init = RdDCombatManager.calculInitiative(corpsACorps.system.niveau, carac['melee'].value);
 | 
			
		||||
    armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.system.niveau, initiative: init }));
 | 
			
		||||
    armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.system.niveau, initiative: init }));
 | 
			
		||||
  static ajoutCorpsACorps(armes, actor) {
 | 
			
		||||
    armes.push(RdDItemArme.mainsNues(actor));
 | 
			
		||||
    armes.push(RdDItemArme.empoignade(actor));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static corpsACorps(mainsNuesActor) {
 | 
			
		||||
    const corpsACorps = {
 | 
			
		||||
  static corpsACorps(actor) {
 | 
			
		||||
    let competence = actor?.getCompetenceCorpsACorps() ?? { system: { niveau: -6 } };
 | 
			
		||||
    let melee = actor? actor.system.carac['melee'].value : 0
 | 
			
		||||
    return {
 | 
			
		||||
      _id: competence?.id,
 | 
			
		||||
      name: 'Corps à corps',
 | 
			
		||||
      type: TYPES.arme,
 | 
			
		||||
      img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
 | 
			
		||||
      system: {
 | 
			
		||||
        initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee),
 | 
			
		||||
        equipe: true,
 | 
			
		||||
        rapide: true,
 | 
			
		||||
        force: 0,
 | 
			
		||||
@@ -181,23 +191,22 @@ export class RdDItemArme extends Item {
 | 
			
		||||
        dommagesReels: 0,
 | 
			
		||||
        mortalite: 'non-mortel',
 | 
			
		||||
        competence: 'Corps à corps',
 | 
			
		||||
        deuxmains: true,
 | 
			
		||||
        categorie_parade: 'sans-armes'
 | 
			
		||||
      }
 | 
			
		||||
    };
 | 
			
		||||
    mergeObject(corpsACorps.system, mainsNuesActor ?? {}, { overwrite: false });
 | 
			
		||||
    return corpsACorps;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static mainsNues(mainsNuesActor) {
 | 
			
		||||
    const mainsNues = RdDItemArme.corpsACorps(mainsNuesActor)
 | 
			
		||||
  static mainsNues(actor) {
 | 
			
		||||
    const mainsNues = RdDItemArme.corpsACorps(actor)
 | 
			
		||||
    mainsNues.name = 'Mains nues'
 | 
			
		||||
    mainsNues.system.cac = 'pugilat'
 | 
			
		||||
    mainsNues.system.baseInit = 4
 | 
			
		||||
    return mainsNues;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static empoignade(mainsNuesActor) {
 | 
			
		||||
    const empoignade = RdDItemArme.corpsACorps(mainsNuesActor)
 | 
			
		||||
  static empoignade(actor) {
 | 
			
		||||
    const empoignade = RdDItemArme.corpsACorps(actor)
 | 
			
		||||
    empoignade.name = 'Empoignade'
 | 
			
		||||
    empoignade.system.cac = 'empoignade'
 | 
			
		||||
    empoignade.system.baseInit = 3
 | 
			
		||||
 
 | 
			
		||||
@@ -79,10 +79,9 @@ export class RdDItemCompetence extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isCompetenceArme(competence) {
 | 
			
		||||
    if (competence.isCompetence()) {
 | 
			
		||||
    if (competence.isCompetence() && !competence.isCorpsACorps() && !competence.isEsquive()) {
 | 
			
		||||
      switch (competence.system.categorie) {
 | 
			
		||||
        case 'melee':
 | 
			
		||||
          return !Grammar.toLowerCaseNoAccent(competence.name).includes('esquive');
 | 
			
		||||
        case 'tir':
 | 
			
		||||
        case 'lancer':
 | 
			
		||||
          return true;
 | 
			
		||||
@@ -93,10 +92,10 @@ export class RdDItemCompetence extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isArmeUneMain(competence) {
 | 
			
		||||
    return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("1 main");
 | 
			
		||||
    return competence.isCompetenceArme() && competence.name.toLowerCase().includes("1 main");
 | 
			
		||||
  }
 | 
			
		||||
  static isArme2Main(competence) {
 | 
			
		||||
    return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("2 main");
 | 
			
		||||
    return competence.isCompetenceArme() && competence.name.toLowerCase().includes("2 main");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isThanatos(competence) {
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
 | 
			
		||||
import { RdDItem, TYPES } from "./item.js";
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
import { RdDCombatManager } from "./rdd-combat.js";
 | 
			
		||||
 | 
			
		||||
const categories = {
 | 
			
		||||
@@ -55,6 +55,20 @@ export class RdDItemCompetenceCreature extends Item {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isCompetenceAttaque(item) {
 | 
			
		||||
    if (item.type == TYPES.competencecreature) {
 | 
			
		||||
      switch (item.system.categorie) {
 | 
			
		||||
        case "melee":
 | 
			
		||||
        case "tir":
 | 
			
		||||
        case "lancer":
 | 
			
		||||
        case "naturelle":
 | 
			
		||||
        case "possession":
 | 
			
		||||
          return true
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCategorieAttaque(item) {
 | 
			
		||||
    if (item.type == TYPES.competencecreature) {
 | 
			
		||||
      switch (item.system.categorie) {
 | 
			
		||||
@@ -63,6 +77,7 @@ export class RdDItemCompetenceCreature extends Item {
 | 
			
		||||
        case "lancer":
 | 
			
		||||
        case "naturelle":
 | 
			
		||||
        case "possession":
 | 
			
		||||
        case "parade":
 | 
			
		||||
          return item.system.categorie
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -113,7 +113,7 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
      formData.competences = competences;
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'arme') {
 | 
			
		||||
      formData.competences = competences.filter(it => RdDItemCompetence.isCompetenceArme(it))
 | 
			
		||||
      formData.competences = competences.filter(it => it.isCompetenceArme())
 | 
			
		||||
    }
 | 
			
		||||
    if (['sort', 'sortreserve'].includes(this.item.type)) {
 | 
			
		||||
      formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it));
 | 
			
		||||
@@ -195,7 +195,7 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
 | 
			
		||||
    this.html.find('.creer-tache-livre').click((event) => this._getEventActor(event).creerTacheDepuisLivre(this.item));
 | 
			
		||||
    this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item, this.getActionRenderItem()));
 | 
			
		||||
    this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).dialogFabriquerPotion(this.item));
 | 
			
		||||
    this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).actionHerbe(this.item));
 | 
			
		||||
 | 
			
		||||
    this.html.find('.alchimie-tache a').click((event) => {
 | 
			
		||||
      let actor = this._getEventActor(event);
 | 
			
		||||
 
 | 
			
		||||
@@ -220,6 +220,32 @@ export class RdDItem extends Item {
 | 
			
		||||
  isService() { return this.type == TYPES.service; }
 | 
			
		||||
 | 
			
		||||
  isCompetence() { return typesObjetsCompetence.includes(this.type) }
 | 
			
		||||
  isEsquive() {
 | 
			
		||||
    return (this.isCompetence()
 | 
			
		||||
      && this.system.categorie == 'melee'
 | 
			
		||||
      && Grammar.includesLowerCaseNoAccent(this.name, 'Esquive'));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCorpsACorps() {
 | 
			
		||||
    return (this.isCompetence()
 | 
			
		||||
      && this.system.categorie == 'melee'
 | 
			
		||||
      && Grammar.includesLowerCaseNoAccent(this.name, 'Corps à Corps'));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCompetenceArme() {
 | 
			
		||||
    if (this.isCompetence()) {
 | 
			
		||||
      switch (this.system.categorie) {
 | 
			
		||||
        case 'melee':
 | 
			
		||||
          return !this.isCorpsACorps() && !this.isEsquive()
 | 
			
		||||
        case 'tir':
 | 
			
		||||
        case 'lancer':
 | 
			
		||||
          return true;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" }
 | 
			
		||||
  isTemporel() { return typesObjetsTemporels.includes(this.type) }
 | 
			
		||||
  isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
 | 
			
		||||
@@ -472,11 +498,11 @@ export class RdDItem extends Item {
 | 
			
		||||
    if (this.actor?.isPersonnage()) {
 | 
			
		||||
      const warn = options.warnIfNot;
 | 
			
		||||
      if (this.getUtilisationCuisine() == 'brut') {
 | 
			
		||||
        return 'Utiliser';
 | 
			
		||||
        return 'Cuisiner';
 | 
			
		||||
      }
 | 
			
		||||
      switch (this.type) {
 | 
			
		||||
        case TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
 | 
			
		||||
        case TYPES.potion: return this._actionOrWarnQuantiteZero('Boire', warn);
 | 
			
		||||
        case TYPES.potion: return this._actionOrWarnQuantiteZero('Consommer', warn);
 | 
			
		||||
        case TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn);
 | 
			
		||||
        case TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
 | 
			
		||||
        case TYPES.queue: case TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined;
 | 
			
		||||
@@ -487,19 +513,8 @@ export class RdDItem extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async actionPrincipale(actor, onActionItem = async () => { }) {
 | 
			
		||||
    if (!this.getActionPrincipale()) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    if (await actor.actionNourritureboisson(this, onActionItem)) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    switch (this.type) {
 | 
			
		||||
      case TYPES.potion: return await actor.consommerPotion(this, onActionItem);
 | 
			
		||||
      case TYPES.livre: return await actor.actionLire(this);
 | 
			
		||||
      case TYPES.conteneur: return await this.sheet.render(true);
 | 
			
		||||
      case TYPES.herbe: return await actor.actionHerbe(this, onActionItem);
 | 
			
		||||
      case TYPES.queue: case TYPES.ombre: return await actor.actionRefoulement(this);
 | 
			
		||||
    }
 | 
			
		||||
    if (!this.getActionPrincipale()) { return }
 | 
			
		||||
    await actor?.actionPrincipale(this, onActionItem);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _actionOrWarnQuantiteZero(actionName, warn) {
 | 
			
		||||
 
 | 
			
		||||
@@ -63,8 +63,8 @@ export class Misc {
 | 
			
		||||
 | 
			
		||||
  static keepDecimals(num, decimals) {
 | 
			
		||||
    if (decimals <= 0 || decimals > 6) return num;
 | 
			
		||||
    const decimal = Math.pow(10, parseInt(decimals));
 | 
			
		||||
    return Math.round(num * decimal) / decimal;
 | 
			
		||||
    const power10n = Math.pow(10, parseInt(decimals));
 | 
			
		||||
    return Math.round(num * power10n) / power10n;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getFractionHtml(diviseur) {
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,7 @@
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
 | 
			
		||||
const tableCaracDerivee = {
 | 
			
		||||
const TABLE_CARACTERISTIQUES_DERIVEES = {
 | 
			
		||||
  // xp: coût pour passer du niveau inférieur à ce niveau
 | 
			
		||||
  1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 },
 | 
			
		||||
  2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 },
 | 
			
		||||
@@ -58,6 +58,10 @@ export class RdDCarac {
 | 
			
		||||
      selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCaracDerivee(value) {
 | 
			
		||||
    return TABLE_CARACTERISTIQUES_DERIVEES[Math.min(Math.max(Number(value), 1), 32)];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static computeTotal(carac, beaute = undefined) {
 | 
			
		||||
    const total = Object.values(carac ?? {}).filter(c => !c.derivee)
 | 
			
		||||
      .map(it => parseInt(it.value))
 | 
			
		||||
@@ -73,7 +77,7 @@ export class RdDCarac {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static calculSConst(constitution) {
 | 
			
		||||
    return Number(tableCaracDerivee[Number(constitution)].sconst);
 | 
			
		||||
    return RdDCarac.getCaracDerivee(constitution).sconst;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -84,7 +88,7 @@ export class RdDCarac {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCaracXp(targetValue) {
 | 
			
		||||
    return tableCaracDerivee[targetValue]?.xp ?? 200;
 | 
			
		||||
    return RdDCarac.getCaracDerivee(targetValue)?.xp ?? 200;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -97,37 +101,4 @@ export class RdDCarac {
 | 
			
		||||
    return Grammar.toLowerCaseNoAccent(selectedCarac?.label)?.match(/(apparence|force|agilite|dexterite|vue|ouie|odorat|empathie|melee|tir|lancer|derobee)/);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static computeCarac(system) {
 | 
			
		||||
    system.carac.force.value = Math.min(system.carac.force.value, parseInt(system.carac.taille.value) + 4);
 | 
			
		||||
 | 
			
		||||
    system.carac.derobee.value = Math.floor(parseInt(((21 - system.carac.taille.value)) + parseInt(system.carac.agilite.value)) / 2);
 | 
			
		||||
    let bonusDomKey = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2);
 | 
			
		||||
    bonusDomKey = Math.min(Math.max(bonusDomKey, 0), 32); // Clamp de securite
 | 
			
		||||
 | 
			
		||||
    let tailleData = tableCaracDerivee[bonusDomKey];
 | 
			
		||||
    system.attributs.plusdom.value = tailleData.plusdom;
 | 
			
		||||
 | 
			
		||||
    system.attributs.sconst.value = RdDCarac.calculSConst(system.carac.constitution.value);
 | 
			
		||||
    system.attributs.sust.value = tableCaracDerivee[Number(system.carac.taille.value)].sust;
 | 
			
		||||
 | 
			
		||||
    system.attributs.encombrement.value = (parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2;
 | 
			
		||||
    system.carac.melee.value = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.agilite.value)) / 2);
 | 
			
		||||
    system.carac.tir.value = Math.floor((parseInt(system.carac.vue.value) + parseInt(system.carac.dexterite.value)) / 2);
 | 
			
		||||
    system.carac.lancer.value = Math.floor((parseInt(system.carac.tir.value) + parseInt(system.carac.force.value)) / 2);
 | 
			
		||||
 | 
			
		||||
    system.sante.vie.max = Math.ceil((parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value)) / 2);
 | 
			
		||||
 | 
			
		||||
    system.sante.vie.value = Math.min(system.sante.vie.value, system.sante.vie.max)
 | 
			
		||||
    system.sante.endurance.max = Math.max(parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value), parseInt(system.sante.vie.max) + parseInt(system.carac.volonte.value));
 | 
			
		||||
    system.sante.endurance.value = Math.min(system.sante.endurance.value, system.sante.endurance.max);
 | 
			
		||||
    system.sante.fatigue.max = system.sante.endurance.max * 2;
 | 
			
		||||
    system.sante.fatigue.value = Math.min(system.sante.fatigue.value, system.sante.fatigue.max);
 | 
			
		||||
 | 
			
		||||
    //Compteurs
 | 
			
		||||
    system.reve.reve.max = system.carac.reve.value;
 | 
			
		||||
    system.compteurs.chance.max = system.carac.chance.value;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -87,7 +87,7 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
      let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
 | 
			
		||||
      if (!formula) {
 | 
			
		||||
        if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
 | 
			
		||||
          const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.getCategorieAttaque(it))
 | 
			
		||||
          const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
 | 
			
		||||
          if (competence) {
 | 
			
		||||
            rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0);
 | 
			
		||||
          }
 | 
			
		||||
@@ -171,8 +171,7 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
        if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) {
 | 
			
		||||
          ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
 | 
			
		||||
        }
 | 
			
		||||
        if ((arme.system.unemain && arme.system.competence) ||
 | 
			
		||||
          (arme.system.competence.toLowerCase().includes("corps à corps"))) {
 | 
			
		||||
        if (arme.system.unemain && arme.system.competence) {
 | 
			
		||||
          actions.push(RdDCombatManager.$prepareAttaqueArme({
 | 
			
		||||
            arme: arme,
 | 
			
		||||
            infoMain: "(1 main)",
 | 
			
		||||
@@ -187,7 +186,7 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
            arme: arme,
 | 
			
		||||
            infoMain: "(2 mains)",
 | 
			
		||||
            dommagesReel: Number(tableauDommages[1]),
 | 
			
		||||
            competence: arme.system.competence.replace(" 1 main", " 2 mains"),
 | 
			
		||||
            competence: RdDItemArme.competence2Mains(arme),
 | 
			
		||||
            carac: carac,
 | 
			
		||||
            competences: competences
 | 
			
		||||
          }));
 | 
			
		||||
@@ -230,7 +229,9 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static listActionsCreature(competences) {
 | 
			
		||||
    return competences.map(it => RdDItemCompetenceCreature.armeCreature(it))
 | 
			
		||||
    return competences
 | 
			
		||||
      .filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
 | 
			
		||||
      .map(it => RdDItemCompetenceCreature.armeCreature(it))
 | 
			
		||||
      .filter(it => it != undefined);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -258,11 +259,10 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
      actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']);
 | 
			
		||||
    } else if (actor.isPersonnage()) {
 | 
			
		||||
      // Recupération des items 'arme'
 | 
			
		||||
      const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
 | 
			
		||||
        .concat(RdDItemArme.empoignade())
 | 
			
		||||
        .concat(RdDItemArme.mainsNues());
 | 
			
		||||
 | 
			
		||||
      const competences = actor.itemTypes['competence'];
 | 
			
		||||
      const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
 | 
			
		||||
        .concat(RdDItemArme.empoignade(actor))
 | 
			
		||||
        .concat(RdDItemArme.mainsNues(actor));
 | 
			
		||||
      actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac);
 | 
			
		||||
 | 
			
		||||
      if (actor.system.attributs.hautrevant.value) {
 | 
			
		||||
@@ -450,7 +450,7 @@ export class RdDCombat {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
 | 
			
		||||
      if (turn?.actor) {
 | 
			
		||||
        RdDCombat.displayActorCombatStatus(combat, turn.actor);
 | 
			
		||||
        RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token.id);
 | 
			
		||||
        // TODO Playaudio for player??
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
@@ -514,8 +514,12 @@ export class RdDCombat {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static _callJetDeVie(event) {
 | 
			
		||||
    let actorId = event.currentTarget.attributes['data-actorId'].value;
 | 
			
		||||
    let actor = game.actors.get(actorId);
 | 
			
		||||
    actor.jetVie();
 | 
			
		||||
    let tokenId = event.currentTarget.attributes['data-tokenId'].value;
 | 
			
		||||
    let token = canvas.tokens.placeables.find(t => t.id == tokenId)
 | 
			
		||||
    const actor = token?.actor ?? game.actors.get(actorId);
 | 
			
		||||
    if (actor?.isOwner) {
 | 
			
		||||
      actor.jetVie();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -541,7 +545,7 @@ export class RdDCombat {
 | 
			
		||||
        }
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
    html.on("click", '#chat-jet-vie', event => {
 | 
			
		||||
    html.on("click", 'a.chat-jet-vie', event => {
 | 
			
		||||
      event.preventDefault();
 | 
			
		||||
      RdDCombat._callJetDeVie(event);
 | 
			
		||||
    });
 | 
			
		||||
@@ -820,8 +824,8 @@ export class RdDCombat {
 | 
			
		||||
    // finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
 | 
			
		||||
    // rapidité seulement en mêlée, si l'arme le permet, et si la difficulté libre est de -1 minimum
 | 
			
		||||
    const isForce = !rollData.arme.system.empoignade;
 | 
			
		||||
    const isFinesse = rollData.arme.system.empoignade || isMeleeDiffNegative;
 | 
			
		||||
    const isRapide = !rollData.arme.system.empoignade && isMeleeDiffNegative && rollData.arme.system.rapide;
 | 
			
		||||
    const isFinesse = rollData.tactique != 'charge' && (rollData.arme.system.empoignade || isMeleeDiffNegative);
 | 
			
		||||
    const isRapide = rollData.tactique != 'charge' && !rollData.arme.system.empoignade && isMeleeDiffNegative && rollData.arme.system.rapide;
 | 
			
		||||
    // si un seul choix possible, le prendre
 | 
			
		||||
    if (isForce && !isFinesse && !isRapide) {
 | 
			
		||||
      return await this.choixParticuliere(rollData, "force");
 | 
			
		||||
@@ -885,8 +889,8 @@ export class RdDCombat {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // # utilisation esquive
 | 
			
		||||
    const corpsACorps = this.defender.getCompetence("Corps à corps", { onMessage: it => console.info(it, this.defender) });
 | 
			
		||||
    const esquives = duplicate(this.defender.getCompetences("esquive", { onMessage: it => console.info(it, this.defender) }))
 | 
			
		||||
    const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
 | 
			
		||||
    const esquives = duplicate(this.defender.getCompetencesEsquive())
 | 
			
		||||
    esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
 | 
			
		||||
 | 
			
		||||
    const paramChatDefense = {
 | 
			
		||||
@@ -1294,7 +1298,7 @@ export class RdDCombat {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async displayActorCombatStatus(combat, actor) {
 | 
			
		||||
  static async displayActorCombatStatus(combat, actor, tokenId) {
 | 
			
		||||
    let formData = {
 | 
			
		||||
      combatId: combat._id,
 | 
			
		||||
      alias: actor.name,
 | 
			
		||||
@@ -1303,12 +1307,18 @@ export class RdDCombat {
 | 
			
		||||
      blessuresStatus: actor.computeResumeBlessure(),
 | 
			
		||||
      SConst: actor.getSConst(),
 | 
			
		||||
      actorId: actor.id,
 | 
			
		||||
      tokenId: tokenId,
 | 
			
		||||
      isGrave: actor.countBlessures(it => it.isGrave()) > 0,
 | 
			
		||||
      isCritique: actor.countBlessures(it => it.isCritique()) > 0
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    ChatUtility.createChatWithRollMode(actor.name, {
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, formData)
 | 
			
		||||
    await ChatMessage.create({
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
 | 
			
		||||
      alias: actor.name
 | 
			
		||||
    });
 | 
			
		||||
    await ChatMessage.create({
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
 | 
			
		||||
      alias: actor.name
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -181,7 +181,7 @@ export class RdDEmpoignade {
 | 
			
		||||
    let rollData = {
 | 
			
		||||
      mode, empoignade, attacker, defender,
 | 
			
		||||
      isEmpoignade: true,
 | 
			
		||||
      competence: attacker.getCompetence("Corps à corps"),
 | 
			
		||||
      competence: attacker.getCompetenceCorpsACorps(),
 | 
			
		||||
      selectedCarac: attacker.system.carac.melee,
 | 
			
		||||
      malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender)
 | 
			
		||||
    }
 | 
			
		||||
@@ -210,7 +210,7 @@ export class RdDEmpoignade {
 | 
			
		||||
      mode: "immobilise",
 | 
			
		||||
      empoignade, attacker, defender,
 | 
			
		||||
      isEmpoignade: true,
 | 
			
		||||
      competence: attacker.getCompetence("Corps à corps")
 | 
			
		||||
      competence: attacker.getCompetenceCorpsACorps()
 | 
			
		||||
    }
 | 
			
		||||
    const msg = await ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name),
 | 
			
		||||
 
 | 
			
		||||
@@ -1,13 +1,17 @@
 | 
			
		||||
import { RdDItemArme } from "./item-arme.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
 | 
			
		||||
export class RdDHotbar {
 | 
			
		||||
 | 
			
		||||
  static async createItemMacro(item, slot, armeCompetence = undefined) {
 | 
			
		||||
    let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}"` + ((armeCompetence) ? `, "${armeCompetence}");` : `);`);
 | 
			
		||||
    let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command));
 | 
			
		||||
    const itemName = item.name;
 | 
			
		||||
    let macroName = itemName + RdDHotbar.$macroNameSuffix(armeCompetence);
 | 
			
		||||
    let command = `game.system.rdd.RdDHotbar.rollMacro("${itemName}", "${item.type}", "${armeCompetence}");`
 | 
			
		||||
    let macro = game.macros.contents.find(m => (m.name === itemName) && (m.command === command));
 | 
			
		||||
    if (!macro) {
 | 
			
		||||
      macro = await Macro.create({
 | 
			
		||||
        name: item.name,
 | 
			
		||||
        name: macroName,
 | 
			
		||||
        type: "script",
 | 
			
		||||
        img: item.img,
 | 
			
		||||
        command: command
 | 
			
		||||
@@ -16,29 +20,55 @@ export class RdDHotbar {
 | 
			
		||||
    await game.user.assignHotbarMacro(macro, slot);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static $macroNameSuffix(armeCompetence) {
 | 
			
		||||
    switch (armeCompetence) {
 | 
			
		||||
      case 'unemain': return ' (1 main)';
 | 
			
		||||
      case 'deuxmains': return ' (2 main)';
 | 
			
		||||
      case 'tir': return ' (tir)';
 | 
			
		||||
      case 'lancer': return ' (lancer)';
 | 
			
		||||
      case 'pugilat': return ' (pugilat)';
 | 
			
		||||
      case 'empoignade': return ' (empoignade)';
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async addToHotbar(item, slot) {
 | 
			
		||||
    switch (item?.type ?? "") {
 | 
			
		||||
    switch (item?.type ?? '') {
 | 
			
		||||
      case TYPES.arme:
 | 
			
		||||
        {
 | 
			
		||||
          // Les armes peuvent avoir plusieurs usages
 | 
			
		||||
          if (item.system.competence != "") {
 | 
			
		||||
            await this.createItemMacro(item, slot, "competence")
 | 
			
		||||
            slot++
 | 
			
		||||
          if (item.system.competence != '') {
 | 
			
		||||
            if (item.system.unemain) {
 | 
			
		||||
              await this.createItemMacro(item, slot++, 'unemain')
 | 
			
		||||
            }
 | 
			
		||||
            if (item.system.deuxmains) {
 | 
			
		||||
              await this.createItemMacro(item, slot++, 'deuxmains')
 | 
			
		||||
            }
 | 
			
		||||
          }
 | 
			
		||||
          if (item.system.lancer != "") {
 | 
			
		||||
            await this.createItemMacro(item, slot, "lancer")
 | 
			
		||||
            slot++
 | 
			
		||||
          if (item.system.lancer != '') {
 | 
			
		||||
            await this.createItemMacro(item, slot++, 'lancer')
 | 
			
		||||
          }
 | 
			
		||||
          if (item.system.tir != "") {
 | 
			
		||||
            await this.createItemMacro(item, slot, "lancer")
 | 
			
		||||
            slot++
 | 
			
		||||
          if (item.system.tir != '') {
 | 
			
		||||
            await this.createItemMacro(item, slot++, 'lancer')
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        return
 | 
			
		||||
      case TYPES.competence:
 | 
			
		||||
      case TYPES.competencecreature:
 | 
			
		||||
        const categorie = RdDItemCompetenceCreature.getCategorieAttaque(item) ?? 'competence';
 | 
			
		||||
        await this.createItemMacro(item, slot, categorie)
 | 
			
		||||
        return
 | 
			
		||||
      default:
 | 
			
		||||
        await this.createItemMacro(item, slot)
 | 
			
		||||
      case TYPES.competence:
 | 
			
		||||
        await this.createItemMacro(item, slot++, 'competence')
 | 
			
		||||
        if (item.isCorpsACorps()) {
 | 
			
		||||
          await this.createItemMacro(item, slot++, 'pugilat')
 | 
			
		||||
          await this.createItemMacro(item, slot++, 'empoignade')
 | 
			
		||||
        }
 | 
			
		||||
        if (item.isCompetenceArme()) {
 | 
			
		||||
          ui.notifications.info(`${item.name} est une compétence d'arme, la macro n'est pas liée à un arme.<br>
 | 
			
		||||
          Créez la macro depuis l'arme ou l'onglet combat pour garder les automatisations de combat.`);
 | 
			
		||||
        }
 | 
			
		||||
        return
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
@@ -51,14 +81,13 @@ export class RdDHotbar {
 | 
			
		||||
   */
 | 
			
		||||
  static initDropbar() {
 | 
			
		||||
 | 
			
		||||
    Hooks.on("hotbarDrop", (bar, documentData, slot) => {
 | 
			
		||||
    Hooks.on('hotbarDrop', (bar, documentData, slot) => {
 | 
			
		||||
 | 
			
		||||
      // Create item macro if rollable item - weapon, spell, prayer, trait, or skill
 | 
			
		||||
      if (documentData.type == "Item") {
 | 
			
		||||
      if (documentData.type == 'Item') {
 | 
			
		||||
        const item = fromUuidSync(documentData.uuid) ?? this.actor.items.get(documentData.uuid)
 | 
			
		||||
        console.log("DROP", documentData, item)
 | 
			
		||||
        switch (item?.type ?? "")
 | 
			
		||||
        {
 | 
			
		||||
        console.log('DROP', documentData, item)
 | 
			
		||||
        switch (item?.type) {
 | 
			
		||||
          case TYPES.arme:
 | 
			
		||||
          case TYPES.competence:
 | 
			
		||||
          case TYPES.competencecreature:
 | 
			
		||||
@@ -72,7 +101,7 @@ export class RdDHotbar {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /** Roll macro */
 | 
			
		||||
  static rollMacro(itemName, itemType, competenceName) {
 | 
			
		||||
  static rollMacro(itemName, itemType, categorieArme = 'competence') {
 | 
			
		||||
    const speaker = ChatMessage.getSpeaker();
 | 
			
		||||
    let actor;
 | 
			
		||||
    if (speaker.token) actor = game.actors.tokens[speaker.token];
 | 
			
		||||
@@ -88,10 +117,22 @@ export class RdDHotbar {
 | 
			
		||||
    // Trigger the item roll
 | 
			
		||||
    switch (item.type) {
 | 
			
		||||
      case TYPES.arme:
 | 
			
		||||
        return actor.rollArme(item, competenceName);
 | 
			
		||||
        return actor.rollArme(item, categorieArme);
 | 
			
		||||
      case TYPES.competence:
 | 
			
		||||
        if (item.isCorpsACorps()) {
 | 
			
		||||
          switch (categorieArme) {
 | 
			
		||||
            case 'pugilat':
 | 
			
		||||
              return actor.rollArme(RdDItemArme.mainsNues(actor), 'competence');
 | 
			
		||||
            case 'empoignade':
 | 
			
		||||
              return actor.rollArme(RdDItemArme.empoignade(actor), 'competence');
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        return actor.rollCompetence(item);
 | 
			
		||||
      case TYPES.competencecreature:
 | 
			
		||||
        return actor.rollCompetence(itemName);
 | 
			
		||||
        return item.system.iscombat && !item.system.isparade
 | 
			
		||||
          ? actor.rollArme(item, categorieArme)
 | 
			
		||||
          : actor.rollCompetence(item);
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -29,11 +29,13 @@ import { Environnement } from "./environnement.js";
 | 
			
		||||
import { RdDActor } from "./actor.js";
 | 
			
		||||
import { RdDBaseActor } from "./actor/base-actor.js";
 | 
			
		||||
import { RdDCommerce } from "./actor/commerce.js";
 | 
			
		||||
import { RdDEntite } from "./actor/entite.js";
 | 
			
		||||
import { RdDVehicule } from "./actor/vehicule.js";
 | 
			
		||||
import { RdDActorSheet } from "./actor-sheet.js";
 | 
			
		||||
import { RdDCommerceSheet } from "./actor/commerce-sheet.js";
 | 
			
		||||
import { RdDActorCreatureSheet } from "./actor-creature-sheet.js";
 | 
			
		||||
import { RdDActorVehiculeSheet } from "./actor-vehicule-sheet.js";
 | 
			
		||||
import { RdDActorEntiteSheet } from "./actor-entite-sheet.js";
 | 
			
		||||
import { RdDCreatureSheet } from "./actor/creature-sheet.js";
 | 
			
		||||
import { RdDActorEntiteSheet } from "./actor/entite-sheet.js";
 | 
			
		||||
import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js";
 | 
			
		||||
 | 
			
		||||
import { RdDItem } from "./item.js";
 | 
			
		||||
import { RdDItemBlessure } from "./item/blessure.js";
 | 
			
		||||
@@ -60,6 +62,7 @@ import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js";
 | 
			
		||||
import { AppAstrologie } from "./sommeil/app-astrologie.js";
 | 
			
		||||
import { RdDItemArmure } from "./item/armure.js";
 | 
			
		||||
import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js";
 | 
			
		||||
import { RdDCreature } from "./actor/creature.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * RdD system
 | 
			
		||||
@@ -91,10 +94,10 @@ export class SystemReveDeDragon {
 | 
			
		||||
    }
 | 
			
		||||
    this.actorClasses = {
 | 
			
		||||
      commerce: RdDCommerce,
 | 
			
		||||
      creature: RdDActor,
 | 
			
		||||
      entite: RdDActor,
 | 
			
		||||
      creature: RdDCreature,
 | 
			
		||||
      entite: RdDEntite,
 | 
			
		||||
      personnage: RdDActor,
 | 
			
		||||
      vehicule: RdDActor,
 | 
			
		||||
      vehicule: RdDVehicule,
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -150,7 +153,7 @@ export class SystemReveDeDragon {
 | 
			
		||||
    Actors.unregisterSheet("core", ActorSheet);
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true });
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true });
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorCreatureSheet, { types: ["creature"], makeDefault: true });
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true });
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
 | 
			
		||||
    Items.unregisterSheet("core", ItemSheet);
 | 
			
		||||
 
 | 
			
		||||
@@ -28,7 +28,7 @@ const reussites = [
 | 
			
		||||
 | 
			
		||||
const reussiteInsuffisante = { code: "notSign", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Réussite insuffisante", condition: (target, roll) => false }
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
const caracMaximumResolution = 60;
 | 
			
		||||
const CARAC_MAXIMUM_RESOLUTION = 40;
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDResolutionTable {
 | 
			
		||||
  static resolutionTable = this.build()
 | 
			
		||||
@@ -36,7 +36,7 @@ export class RdDResolutionTable {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static build() {
 | 
			
		||||
    let table = []
 | 
			
		||||
    for (var caracValue = 0; caracValue <= caracMaximumResolution; caracValue++) {
 | 
			
		||||
    for (var caracValue = 0; caracValue <= CARAC_MAXIMUM_RESOLUTION; caracValue++) {
 | 
			
		||||
      table[caracValue] = this._computeRow(caracValue);
 | 
			
		||||
    }
 | 
			
		||||
    return table;
 | 
			
		||||
 
 | 
			
		||||
@@ -22,7 +22,7 @@ export class RdDRoll extends Dialog {
 | 
			
		||||
 | 
			
		||||
    const html = await renderTemplate(dialogConfig.html, rollData);
 | 
			
		||||
 | 
			
		||||
    let options = { classes: ["rdd-roll-dialog"], width: 600, height: 'fit-content', 'z-index': 99999, close: html => {} };
 | 
			
		||||
    let options = { classes: ["rdd-roll-dialog"], width: 650, height: 'fit-content', 'z-index': 99999, close: html => {} };
 | 
			
		||||
    if (dialogConfig.close) {
 | 
			
		||||
      options.close = dialogConfig.close;
 | 
			
		||||
    }
 | 
			
		||||
@@ -50,8 +50,6 @@ export class RdDRoll extends Dialog {
 | 
			
		||||
        encTotal: true
 | 
			
		||||
      },
 | 
			
		||||
      isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
 | 
			
		||||
      malusArmureValue: actor.getMalusArmure(),
 | 
			
		||||
      surencMalusValue: actor.computeMalusSurEncombrement(),
 | 
			
		||||
      encTotal: actor.getEncTotal(),
 | 
			
		||||
      ajustementAstrologique: actor.ajustementAstrologique(),
 | 
			
		||||
      surprise: actor.getSurprise(false),
 | 
			
		||||
@@ -187,7 +185,7 @@ export class RdDRoll extends Dialog {
 | 
			
		||||
      console.log("RdDRollSelectDialog - Cout reve", ptreve);
 | 
			
		||||
      this.updateRollResult(html);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find("[name='mortalite']").change((event) => {
 | 
			
		||||
    this.html.find("input.check-mortalite").change((event) => {
 | 
			
		||||
      this.rollData.dmg.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel";
 | 
			
		||||
      this.updateRollResult(html);
 | 
			
		||||
    });
 | 
			
		||||
@@ -291,18 +289,12 @@ export class RdDRoll extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async updateRollResult(html) {
 | 
			
		||||
    let rollData = this.rollData;
 | 
			
		||||
    const rollData = this.rollData;
 | 
			
		||||
 | 
			
		||||
    rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat())
 | 
			
		||||
    rollData.caracValue = parseInt(rollData.selectedCarac.value)
 | 
			
		||||
    rollData.mortalite = rollData.attackerRoll?.dmg.mortalite ?? rollData.dmg.mortalite ?? rollData.mortalite ?? 'mortel';
 | 
			
		||||
    rollData.dmg.mortalite = rollData.dmg.mortalite ?? 'mortel';
 | 
			
		||||
    rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac);
 | 
			
		||||
    let dmgText = Misc.toSignedString(rollData.dmg.total);
 | 
			
		||||
 | 
			
		||||
    switch (rollData.mortalite) {
 | 
			
		||||
      case 'non-mortel': dmgText = `(${dmgText}) non-mortel`; break;
 | 
			
		||||
      case 'empoignade': dmgText = `empoignade`; break;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    RollDataAjustements.calcul(rollData, this.actor);
 | 
			
		||||
 | 
			
		||||
@@ -313,12 +305,15 @@ export class RdDRoll extends Dialog {
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral);
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral);
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moralTotal.used);
 | 
			
		||||
    // HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moral.used);
 | 
			
		||||
 | 
			
		||||
    // Mise à jour valeurs
 | 
			
		||||
    this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
 | 
			
		||||
    this.html.find("[name='mortalite']").prop('checked', rollData.mortalite == 'non-mortel');
 | 
			
		||||
    this.html.find(".dmg-arme-actor").text(dmgText);
 | 
			
		||||
    this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == 'non-mortel');
 | 
			
		||||
    this.html.find("label.dmg-arme-actor").text(rollData.dmg.mortalite == 'empoignade'? 'empoignade': Misc.toSignedString(rollData.dmg.total) );
 | 
			
		||||
    this.html.find("label.arme-mortalite").text(rollData.dmg.mortalite);
 | 
			
		||||
    // this.html.find("[name='dmg-arme-actor']").text(rollData.dmg.mortalite == 'empoignade'? 'empoignade': Misc.toSignedString(rollData.dmg.total) );
 | 
			
		||||
    // this.html.find("[name='arme-mortalite']").text(rollData.dmg.mortalite);
 | 
			
		||||
    this.html.find("div.placeholder-ajustements").empty().append(adjustements);
 | 
			
		||||
    this.html.find("div.placeholder-resolution").empty().append(resolutionTable)
 | 
			
		||||
  }
 | 
			
		||||
@@ -336,16 +331,19 @@ export class RdDRoll extends Dialog {
 | 
			
		||||
      return carac;
 | 
			
		||||
    }
 | 
			
		||||
    const compName = rollData.competence.name;
 | 
			
		||||
    if (rollData.draconicList && rollData.selectedSort) {
 | 
			
		||||
      return compName + " - " + rollData.selectedSort.name;
 | 
			
		||||
    }
 | 
			
		||||
    // If a weapon is there, add it in the title
 | 
			
		||||
    const niveau = Misc.toSignedString(rollData.competence.system.niveau)
 | 
			
		||||
    if (compName == carac) {
 | 
			
		||||
      // cas des créatures
 | 
			
		||||
      return carac + " Niveau " + niveau
 | 
			
		||||
      return `${carac} Niveau ${niveau}`
 | 
			
		||||
    }
 | 
			
		||||
    const armeTitle = (rollData.arme) ? " (" + rollData.arme.name + ") " : "";
 | 
			
		||||
    return carac + "/" + compName + armeTitle + " Niveau " + niveau
 | 
			
		||||
    if (rollData.draconicList && rollData.selectedSort) {
 | 
			
		||||
      // cas de lancer de sort
 | 
			
		||||
      return `${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}`
 | 
			
		||||
    }
 | 
			
		||||
    if (rollData.arme && rollData.arme.name != compName) {
 | 
			
		||||
      // ajouter l'arme au titre si son nom n'est pas la compétence
 | 
			
		||||
      return `${carac} /  ${compName} (${rollData.arme.name}) Niveau ${niveau}`
 | 
			
		||||
    }
 | 
			
		||||
    return `${carac} / ${compName} Niveau ${niveau}`
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -2,7 +2,6 @@ import { SHOW_DICE } from "./constants.js";
 | 
			
		||||
import { RollDataAjustements } from "./rolldata-ajustements.js";
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
import { tmrConstants } from "./tmr-constants.js";
 | 
			
		||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
 | 
			
		||||
import { RdDTMRRencontreDialog } from "./rdd-tmr-rencontre-dialog.js";
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
@@ -39,7 +38,9 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
      title: "Terres Médianes de Rêve",
 | 
			
		||||
      content: html,
 | 
			
		||||
      buttons: {
 | 
			
		||||
        closeButton: { label: "Fermer", callback: html => this.close(html) }
 | 
			
		||||
        closeButton: {
 | 
			
		||||
          label: "Fermer", callback: html => this.close()
 | 
			
		||||
        }
 | 
			
		||||
      },
 | 
			
		||||
      default: "closeButton"
 | 
			
		||||
    }
 | 
			
		||||
@@ -55,7 +56,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    this.actor = actor;
 | 
			
		||||
    this.actor.tmrApp = this; // reference this app in the actor structure
 | 
			
		||||
    this.viewOnly = tmrData.mode == "visu"
 | 
			
		||||
    this.fatigueParCase = this.viewOnly || !ReglesOptionnelles.isUsing("appliquer-fatigue") ? 0 : this.actor.getTMRFatigue();
 | 
			
		||||
    this.fatigueParCase = this.viewOnly ? 0 : this.actor.getCoutFatigueTMR();
 | 
			
		||||
    this.cumulFatigue = 0;
 | 
			
		||||
    this.loadRencontres();
 | 
			
		||||
    this.loadCasesSpeciales();
 | 
			
		||||
@@ -63,6 +64,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    this.rencontreState = 'aucune';
 | 
			
		||||
    this.pixiApp = new PIXI.Application({ width: 720, height: 860 });
 | 
			
		||||
    this.pixiTMR = new PixiTMR(this, this.pixiApp);
 | 
			
		||||
    this.subdialog = undefined
 | 
			
		||||
 | 
			
		||||
    this.callbacksOnAnimate = [];
 | 
			
		||||
    if (!this.viewOnly) {
 | 
			
		||||
@@ -73,6 +75,31 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    this.pixiTMR.load((loader, resources) => this.createPixiSprites());
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async forceTMRDisplay() {
 | 
			
		||||
    this.bringToTop();
 | 
			
		||||
    if (this.subdialog) {
 | 
			
		||||
      this.subdialog.bringToTop();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  async restoreTMRAfterAction() {
 | 
			
		||||
    this.subdialog = undefined
 | 
			
		||||
    await this.maximize();
 | 
			
		||||
    this.bringToTop();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  forceTMRContinueAction() {
 | 
			
		||||
    ui.notifications.warn('Vous devez finir votre action avant de continuer dans les TMR');
 | 
			
		||||
    this.subdialog.bringToTop();
 | 
			
		||||
    return;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setTMRPendingAction(dialog) {
 | 
			
		||||
    this.subdialog = dialog
 | 
			
		||||
    if (dialog instanceof Application) {
 | 
			
		||||
      dialog.bringToTop();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isDemiReveCache() {
 | 
			
		||||
    return !game.user.isGM && this.actor.isTMRCache();
 | 
			
		||||
  }
 | 
			
		||||
@@ -174,6 +201,9 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async moveFromKey(move) {
 | 
			
		||||
    if (this.subdialog) {
 | 
			
		||||
      return this.forceTMRContinueAction();
 | 
			
		||||
    }
 | 
			
		||||
    let oddq = TMRUtility.coordTMRToOddq(this._getActorCoord());
 | 
			
		||||
 | 
			
		||||
    if (move == 'top') oddq.row -= 1;
 | 
			
		||||
@@ -198,7 +228,9 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
 | 
			
		||||
    document.getElementById("tmrrow1").insertCell(0).append(this.pixiApp.view);
 | 
			
		||||
    document.getElementsByClassName("tmr-row")
 | 
			
		||||
      .item(0)
 | 
			
		||||
      .insertCell(0).append(this.pixiApp.view);
 | 
			
		||||
 | 
			
		||||
    if (this.viewOnly) {
 | 
			
		||||
      this.html.find('.lancer-sort').remove();
 | 
			
		||||
@@ -209,6 +241,10 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue"));
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getActorCoord()));
 | 
			
		||||
 | 
			
		||||
    this.html.find('tr.tmr-row *').click((event) => {
 | 
			
		||||
      this.subdialog?.bringToTop();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Roll Sort
 | 
			
		||||
    this.html.find('.lancer-sort').click((event) => {
 | 
			
		||||
      this.actor.rollUnSort(this._getActorCoord());
 | 
			
		||||
@@ -226,11 +262,8 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
    // Gestion du cout de montée en points de rêve
 | 
			
		||||
    let reveCout = ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - this.actor.countMonteeLaborieuse();
 | 
			
		||||
    if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
 | 
			
		||||
      this.cumulFatigue += this.fatigueParCase;
 | 
			
		||||
    }
 | 
			
		||||
    await this.actor.reveActuelIncDec(reveCout);
 | 
			
		||||
 | 
			
		||||
    this.cumulFatigue += this.fatigueParCase;
 | 
			
		||||
    // Le reste...
 | 
			
		||||
    this.updateValuesDisplay();
 | 
			
		||||
    let tmr = TMRUtility.getTMR(this._getActorCoord());
 | 
			
		||||
@@ -270,6 +303,10 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async close() {
 | 
			
		||||
    if (this.subdialog) {
 | 
			
		||||
      return this.forceTMRContinueAction()
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    this.descenteTMR = true;
 | 
			
		||||
    if (this.actor.tmrApp) {
 | 
			
		||||
      this.actor.tmrApp = undefined; // Cleanup reference
 | 
			
		||||
@@ -277,7 +314,8 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
        await this.actor.setEffect(STATUSES.StatusDemiReve, false)
 | 
			
		||||
        this._tellToGM(this.actor.name + " a quitté les terres médianes");
 | 
			
		||||
      }
 | 
			
		||||
      await this.actor.santeIncDec("fatigue", this.cumulFatigue)
 | 
			
		||||
      await this.actor.santeIncDec((ReglesOptionnelles.isUsing("appliquer-fatigue") ? "fatigue" : "endurance"),
 | 
			
		||||
        this.cumulFatigue)
 | 
			
		||||
    }
 | 
			
		||||
    await super.close();
 | 
			
		||||
  }
 | 
			
		||||
@@ -292,6 +330,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    switch (action) {
 | 
			
		||||
      case 'derober':
 | 
			
		||||
        await this.derober();
 | 
			
		||||
        this.restoreTMRAfterAction();
 | 
			
		||||
        return;
 | 
			
		||||
      case 'refouler':
 | 
			
		||||
        await this.refouler();
 | 
			
		||||
@@ -304,6 +343,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
    await this.postRencontre(tmr);
 | 
			
		||||
    this.restoreTMRAfterAction();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async derober() {
 | 
			
		||||
@@ -359,18 +399,21 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  checkQuitterTMR() {
 | 
			
		||||
 | 
			
		||||
    if (this.actor.isDead()) {
 | 
			
		||||
      this._tellToGM("Vous êtes mort : vous quittez les Terres médianes !");
 | 
			
		||||
      this.close();
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
    const resteAvantInconscience = this.actor.getFatigueMax() - this.actor.getFatigueActuelle() - this.cumulFatigue;
 | 
			
		||||
    if (ReglesOptionnelles.isUsing("appliquer-fatigue") && resteAvantInconscience <= 0) {
 | 
			
		||||
 | 
			
		||||
    if (ReglesOptionnelles.isUsing("appliquer-fatigue")
 | 
			
		||||
      ? (this.actor.getFatigueRestante() <= this.cumulFatigue)
 | 
			
		||||
      : (this.actor.getEnduranceActuelle() <= this.cumulFatigue)
 | 
			
		||||
    ) {
 | 
			
		||||
      this._tellToGM("Vous vous écroulez de fatigue : vous quittez les Terres médianes !");
 | 
			
		||||
      this.quitterLesTMRInconscient();
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (this.actor.getReveActuel() == 0) {
 | 
			
		||||
      this._tellToGM("Vos Points de Rêve sont à 0 : vous quittez les Terres médianes !");
 | 
			
		||||
      this.quitterLesTMRInconscient();
 | 
			
		||||
@@ -530,8 +573,9 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
        await this.maitriserRencontre();
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        let dialog = new RdDTMRRencontreDialog(this, this.currentRencontre, tmr);
 | 
			
		||||
        const dialog = new RdDTMRRencontreDialog(this.actor, this.currentRencontre, tmr);
 | 
			
		||||
        dialog.render(true);
 | 
			
		||||
        this.setTMRPendingAction(dialog);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
@@ -543,9 +587,12 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  _presentCite(tmr) {
 | 
			
		||||
    const presentCite = this.casesSpeciales.find(c => EffetsDraconiques.presentCites.isCase(c, tmr.coord));
 | 
			
		||||
    if (presentCite) {
 | 
			
		||||
      this.minimize();
 | 
			
		||||
      const caseData = presentCite;
 | 
			
		||||
      EffetsDraconiques.presentCites.choisirUnPresent(caseData, (present => this._utiliserPresentCite(presentCite, present, tmr)));
 | 
			
		||||
      const dialog = EffetsDraconiques.presentCites.choisirUnPresent(caseData, present => {
 | 
			
		||||
        this._utiliserPresentCite(presentCite, present, tmr)
 | 
			
		||||
        this.restoreTMRAfterAction();
 | 
			
		||||
      });
 | 
			
		||||
      this.setTMRPendingAction(dialog);
 | 
			
		||||
    }
 | 
			
		||||
    return presentCite;
 | 
			
		||||
  }
 | 
			
		||||
@@ -571,8 +618,6 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
      presentCite: presentCite
 | 
			
		||||
    };
 | 
			
		||||
    await this._tentativeMaitrise(rencontreData);
 | 
			
		||||
 | 
			
		||||
    this.maximize();
 | 
			
		||||
    this.postRencontre(tmr);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -586,7 +631,10 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
      ? TMRUtility.getTMRType(tmr.coord) + " ??"
 | 
			
		||||
      : tmr.label + " (" + tmr.coord + ")");
 | 
			
		||||
 | 
			
		||||
    const fakeDialogRencontre = { bringToTop: () => { } };
 | 
			
		||||
    this.setTMRPendingAction(fakeDialogRencontre)
 | 
			
		||||
    let myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE });
 | 
			
		||||
    this.restoreTMRAfterAction()
 | 
			
		||||
    if (myRoll == 7) {
 | 
			
		||||
      this._tellToUser(myRoll + ": Rencontre en " + locTMR);
 | 
			
		||||
      return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre())
 | 
			
		||||
@@ -776,22 +824,22 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _maitriserTMR(rollData, callbackMaitrise) {
 | 
			
		||||
    this.minimize(); // Hide
 | 
			
		||||
    rollData.isTMRCache = rollData.actor.isTMRCache();
 | 
			
		||||
    const dialog = await RdDRoll.create(this.actor, rollData,
 | 
			
		||||
      {
 | 
			
		||||
        html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-maitrise-tmr.html',
 | 
			
		||||
        close: html => { this.maximize(); } // Re-display TMR
 | 
			
		||||
      },
 | 
			
		||||
      {
 | 
			
		||||
        name: rollData.maitrise.verbe, label: rollData.maitrise.action,
 | 
			
		||||
        callbacks: [
 | 
			
		||||
          this.actor.createCallbackExperience(),
 | 
			
		||||
          { action: r => { this.restoreTMRAfterAction() } },
 | 
			
		||||
          { action: callbackMaitrise }
 | 
			
		||||
        ]
 | 
			
		||||
      }
 | 
			
		||||
    );
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
    this.setTMRPendingAction(dialog);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -861,7 +909,8 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  nettoyerRencontre() {
 | 
			
		||||
    if (!this.currentRencontre) return; // Sanity check
 | 
			
		||||
    if (this.currentRencontre.graphics) {
 | 
			
		||||
      for (let drawRect of this.currentRencontre.graphics) { // Suppression des dessins des zones possibles
 | 
			
		||||
      for (let drawRect of this.currentRencontre.graphics) {
 | 
			
		||||
        // Suppression des dessins des zones possibles
 | 
			
		||||
        this.pixiApp.stage.removeChild(drawRect);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
@@ -894,8 +943,8 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  isConnaissanceFleuve(currentTMR, nextTMR) {
 | 
			
		||||
    return TMRUtility.getTMR(currentTMR).type == 'fleuve' &&
 | 
			
		||||
  isConnaissanceFleuve(tmrApp, nextTMR) {
 | 
			
		||||
    return TMRUtility.getTMR(tmrApp).type == 'fleuve' &&
 | 
			
		||||
      TMRUtility.getTMR(nextTMR).type == 'fleuve' &&
 | 
			
		||||
      EffetsDraconiques.isConnaissanceFleuve(this.actor);
 | 
			
		||||
  }
 | 
			
		||||
@@ -905,6 +954,9 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    if (this.viewOnly) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    if (this.subdialog) {
 | 
			
		||||
      return this.forceTMRContinueAction()
 | 
			
		||||
    }
 | 
			
		||||
    let clickOddq = TMRUtility.computeEventOddq(event);
 | 
			
		||||
    let currentOddq = TMRUtility.coordTMRToOddq(this._getActorCoord());
 | 
			
		||||
 | 
			
		||||
@@ -971,9 +1023,11 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _messagerDemiReve(targetCoord) {
 | 
			
		||||
    /*
 | 
			
		||||
     TODO: si la case a un sort en réserve, lancer ce sort.
 | 
			
		||||
     TODO:
 | 
			
		||||
     Si la case a un sort en réserve, lancer ce sort.
 | 
			
		||||
     Si la case est le demi-rêve, ne pas lancer de sort.
 | 
			
		||||
     Si un lancement de sort est en cours, trouver un moyen de réafficher cette fenêtre si on essaie de lancer un sort (ou bloquer le lancer de sort)
 | 
			
		||||
     Si un lancement de sort est en cours, trouver un moyen de réafficher cette fenêtre
 | 
			
		||||
       si on essaie de lancer un sort (ou bloquer le lancer de sort)
 | 
			
		||||
    */
 | 
			
		||||
    this.notifierResonanceSigneDraconique(targetCoord);
 | 
			
		||||
    await this.actor.rollUnSort(targetCoord);
 | 
			
		||||
@@ -990,6 +1044,9 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _deplacerDemiReve(targetCoord, deplacementType) {
 | 
			
		||||
    if (this.subdialog) {
 | 
			
		||||
      return this.forceTMRContinueAction()
 | 
			
		||||
    }
 | 
			
		||||
    if (this.currentRencontre != 'normal') {
 | 
			
		||||
      this.nettoyerRencontre();
 | 
			
		||||
    }
 | 
			
		||||
@@ -1039,6 +1096,10 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async positionnerDemiReve(coord) {
 | 
			
		||||
    if (this.subdialog) {
 | 
			
		||||
      return this.forceTMRContinueAction()
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    await this.actor.updateCoordTMR(coord);
 | 
			
		||||
    this.forceDemiRevePositionView();
 | 
			
		||||
    let tmr = TMRUtility.getTMR(coord);
 | 
			
		||||
 
 | 
			
		||||
@@ -2,7 +2,7 @@
 | 
			
		||||
export class RdDTMRRencontreDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  constructor(tmrApp, rencontre, tmr) {
 | 
			
		||||
  constructor(actor, rencontre, tmr) {
 | 
			
		||||
    const dialogConf = {
 | 
			
		||||
      title: "Rencontre en TMR!",
 | 
			
		||||
      content: "Vous rencontrez un " + rencontre.name + " de force " + rencontre.system.force + "<br>",
 | 
			
		||||
@@ -28,23 +28,30 @@ export class RdDTMRRencontreDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
    this.toClose = false;
 | 
			
		||||
    this.tmr = tmr;
 | 
			
		||||
    this.tmrApp = tmrApp;
 | 
			
		||||
    this.actor = actor;
 | 
			
		||||
    this.rencontre = rencontre;
 | 
			
		||||
    this.tmrApp.minimize();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onButtonAction(action) {
 | 
			
		||||
    this.toClose = true;
 | 
			
		||||
    this.tmrApp.onActionRencontre(action, this.tmr, this.rencontre)
 | 
			
		||||
    await this.actor.tmrApp?.restoreTMRAfterAction();
 | 
			
		||||
    this.actor.tmrApp?.onActionRencontre(action, this.tmr, this.rencontre)
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  close() {
 | 
			
		||||
    if (this.toClose) {
 | 
			
		||||
      this.tmrApp.maximize();
 | 
			
		||||
      return super.close();
 | 
			
		||||
  async close() {
 | 
			
		||||
    if (this.actor.tmrApp){
 | 
			
		||||
      if (this.toClose) {
 | 
			
		||||
        return await super.close();
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        ui.notifications.info("Vous devez résoudre la rencontre.");
 | 
			
		||||
        return this.actor.tmrApp.forceTMRContinueAction();
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      return await super.close();
 | 
			
		||||
    }
 | 
			
		||||
    ui.notifications.info("Vous devez résoudre la rencontre.");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -28,7 +28,7 @@ const ajustementsEncaissement = Misc.intArray(-10, 26);
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
function _buildAllSegmentsFatigue(max) {
 | 
			
		||||
  const cycle = [5, 2, 4, 1, 3, 0];
 | 
			
		||||
  let fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
 | 
			
		||||
  const fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
 | 
			
		||||
  for (let i = 0; i <= max; i++) {
 | 
			
		||||
    const ligneFatigue = duplicate(fatigue[i]);
 | 
			
		||||
    const caseIncrementee = cycle[i % 6];
 | 
			
		||||
@@ -55,7 +55,8 @@ function _cumulSegmentsFatigue(matrix) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
const fatigueMatrix = _buildAllSegmentsFatigue(60);
 | 
			
		||||
export const MAX_ENDURANCE_FATIGUE = 60;
 | 
			
		||||
const fatigueMatrix = _buildAllSegmentsFatigue(MAX_ENDURANCE_FATIGUE);
 | 
			
		||||
const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
 | 
			
		||||
 | 
			
		||||
const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
 | 
			
		||||
@@ -245,7 +246,8 @@ export class RdDUtility {
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-description.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html',
 | 
			
		||||
@@ -459,18 +461,15 @@ export class RdDUtility {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getSegmentsFatigue(maxEnd) {
 | 
			
		||||
    maxEnd = Math.max(maxEnd, 1);
 | 
			
		||||
    maxEnd = Math.min(maxEnd, fatigueMatrix.length);
 | 
			
		||||
    return fatigueMatrix[maxEnd];
 | 
			
		||||
  static getSegmentsFatigue(maxEndurance) {
 | 
			
		||||
    return fatigueMatrix[Math.min(Math.max(maxEndurance, 1), fatigueMatrix.length)];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static calculMalusFatigue(fatigue, maxEnd) {
 | 
			
		||||
    maxEnd = Math.max(maxEnd, 1);
 | 
			
		||||
    maxEnd = Math.min(maxEnd, cumulFatigueMatrix.length);
 | 
			
		||||
    let segments = cumulFatigueMatrix[maxEnd];
 | 
			
		||||
    for (let i = 0; i < 12; i++) {
 | 
			
		||||
  static calculMalusFatigue(fatigue, endurance) {
 | 
			
		||||
    endurance = Math.min(Math.max(endurance, 1), cumulFatigueMatrix.length);
 | 
			
		||||
    let segments = cumulFatigueMatrix[endurance];
 | 
			
		||||
    for (let i = 0; i < segments.length; i++) {
 | 
			
		||||
      if (fatigue <= segments[i]) {
 | 
			
		||||
        return fatigueMalus[i]
 | 
			
		||||
      }
 | 
			
		||||
@@ -490,7 +489,7 @@ export class RdDUtility {
 | 
			
		||||
  // Build the nice (?) html table used to manage fatigue.
 | 
			
		||||
  // max should be the endurance max value
 | 
			
		||||
  static makeHTMLfatigueMatrix(fatigue, maxEndurance) {
 | 
			
		||||
    let segments = this.getSegmentsFatigue(maxEndurance);
 | 
			
		||||
    const segments = this.getSegmentsFatigue(maxEndurance);
 | 
			
		||||
    return this.makeHTMLfatigueMatrixForSegment(fatigue, segments);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -624,25 +623,6 @@ export class RdDUtility {
 | 
			
		||||
    return perte.total;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static currentFatigueMalus(value, max) {
 | 
			
		||||
    if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
 | 
			
		||||
      max = Math.max(1, Math.min(max, 60));
 | 
			
		||||
      value = Math.min(max * 2, Math.max(0, value));
 | 
			
		||||
 | 
			
		||||
      let fatigueTab = fatigueMatrix[max];
 | 
			
		||||
      let fatigueRem = value;
 | 
			
		||||
      for (let idx = 0; idx < fatigueTab.length; idx++) {
 | 
			
		||||
        fatigueRem -= fatigueTab[idx];
 | 
			
		||||
        if (fatigueRem <= 0) {
 | 
			
		||||
          return fatigueMalus[idx];
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      return -7; // This is the max !
 | 
			
		||||
    }
 | 
			
		||||
    return 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async responseNombreAstral(callData) {
 | 
			
		||||
    let actor = game.actors.get(callData.id);
 | 
			
		||||
 
 | 
			
		||||
@@ -69,8 +69,8 @@ export const referenceAjustements = {
 | 
			
		||||
    getValue: (rollData, actor) => -actor.getEncTotal()
 | 
			
		||||
  },
 | 
			
		||||
  surenc: {
 | 
			
		||||
    isVisible: (rollData, actor) => actor.isSurenc(),
 | 
			
		||||
    isUsed: (rollData, actor) => rollData.use?.surenc,
 | 
			
		||||
    isVisible: (rollData, actor) => RdDCarac.isActionPhysique(rollData.selectedCarac) && actor.isSurenc(),
 | 
			
		||||
    isUsed: (rollData, actor) => rollData.use?.surenc && RdDCarac.isActionPhysique(rollData.selectedCarac),
 | 
			
		||||
    getLabel: (rollData, actor) => 'Sur-encombrement',
 | 
			
		||||
    getValue: (rollData, actor) => actor.computeMalusSurEncombrement()
 | 
			
		||||
  },
 | 
			
		||||
 
 | 
			
		||||
@@ -4,6 +4,12 @@ import { Misc } from "../misc.js";
 | 
			
		||||
const listeReglesOptionnelles = [
 | 
			
		||||
  { group: 'Règles générales', name: 'appliquer-fatigue',           descr: "Appliquer les règles de fatigue"},
 | 
			
		||||
  { group: 'Règles générales', name: 'astrologie',                  descr: "Appliquer les ajustements astrologiques aux jets de chance et aux rituels"},
 | 
			
		||||
  { group: 'Récupération', name: 'transformation-stress',           descr: "Transformer le stress durant Château Dormant"},
 | 
			
		||||
  { group: 'Récupération', name: 'recuperation-chance',             descr: "Récupérer la chance durant Château Dormant"},
 | 
			
		||||
  { group: 'Récupération', name: 'recuperation-ethylisme',          descr: "Récupérer l'éthylisme"},
 | 
			
		||||
  { group: 'Récupération', name: 'recuperation-reve',               descr: "Récupérer le rêve pendant la nuit (les jets sont toujours faits pour les Rêves de Dragons)"},
 | 
			
		||||
  { group: 'Récupération', name: 'recuperation-moral',              descr: "Le moral revient vers 0 durant Château Dormant"},
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  { group: 'Règles de combat', name: 'recul',                       descr: "Appliquer le recul en cas de particulière en force ou de charge" },
 | 
			
		||||
  { group: 'Règles de combat', name: 'resistanceArmeParade',        descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
 | 
			
		||||
 
 | 
			
		||||
@@ -364,7 +364,7 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
      if (request.rolled.isSuccess) {
 | 
			
		||||
        if (request.rolled.isPart) {
 | 
			
		||||
          // Gestion expérience (si existante)
 | 
			
		||||
          request.competence = actor.getCompetence("astrologie")
 | 
			
		||||
          request.competence = actor.getCompetence('Astrologie')
 | 
			
		||||
          request.selectedCarac = actor.system.carac["vue"];
 | 
			
		||||
          actor.appliquerAjoutExperience(request, 'hide');
 | 
			
		||||
        }
 | 
			
		||||
 
 | 
			
		||||
@@ -378,6 +378,9 @@ export class TMRUtility {
 | 
			
		||||
 | 
			
		||||
  // /* -------------------------------------------- */
 | 
			
		||||
  static computeEventPosition(event) {
 | 
			
		||||
    if (!event.nativeEvent.target.getBoundingClientRect) {
 | 
			
		||||
      return { x: 0, y: 0 }
 | 
			
		||||
    }
 | 
			
		||||
    const canvasRect = event.nativeEvent.target.getBoundingClientRect();
 | 
			
		||||
    return {
 | 
			
		||||
      x: event.nativeEvent.clientX - canvasRect.left,
 | 
			
		||||
 
 | 
			
		||||
@@ -2,6 +2,7 @@ import { ExperienceLog, XP_TOPIC } from "../actor/experience-log.js";
 | 
			
		||||
import { ChatUtility } from "../chat-utility.js";
 | 
			
		||||
import { Poetique } from "../poetique.js";
 | 
			
		||||
import { RdDDice } from "../rdd-dice.js";
 | 
			
		||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
 | 
			
		||||
import { TMRUtility } from "../tmr-utility.js";
 | 
			
		||||
 | 
			
		||||
export class EffetsRencontre {
 | 
			
		||||
@@ -26,7 +27,16 @@ export class EffetsRencontre {
 | 
			
		||||
  static reve_plus_1 = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, 1) }
 | 
			
		||||
  static reve_moins_force = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, -context.rencontre.system.force) }
 | 
			
		||||
  static reve_moins_1 = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, -1) }
 | 
			
		||||
  static $reve_plus = async (actor, valeur) => { await actor.reveActuelIncDec(valeur) }
 | 
			
		||||
  static $reve_plus = async (actor, reve) => {
 | 
			
		||||
    if (!ReglesOptionnelles.isUsing("recuperation-reve") && reve < 0) { 
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
 | 
			
		||||
        content: `Pas de récupération de rêve (${reve} points ignorés)`
 | 
			
		||||
      });
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    await actor.reveActuelIncDec(reve)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static vie_moins_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -1) }
 | 
			
		||||
  static vie_moins_force = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -context.rencontre.system.force) }
 | 
			
		||||
@@ -75,7 +85,7 @@ export class EffetsRencontre {
 | 
			
		||||
 | 
			
		||||
  static demireve_rompu = async (dialog, context) => {
 | 
			
		||||
    dialog.close()
 | 
			
		||||
   }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static sort_aleatoire = async (dialog, context) => {
 | 
			
		||||
    context.sortReserve = await RdDDice.rollOneOf(context.actor.itemTypes['sortreserve']);
 | 
			
		||||
@@ -128,7 +138,7 @@ export class EffetsRencontre {
 | 
			
		||||
 | 
			
		||||
  static regain_seuil = async (dialog, context) => {
 | 
			
		||||
    await context.actor.regainPointDeSeuil()
 | 
			
		||||
   }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async $reinsertion(dialog, actor, filter) {
 | 
			
		||||
    const newTMR = await TMRUtility.getTMRAleatoire(filter);
 | 
			
		||||
 
 | 
			
		||||
@@ -81,7 +81,7 @@ export class PixiTMR {
 | 
			
		||||
    sprite.tooltip = new PIXI.Text('', tooltipStyle);
 | 
			
		||||
    sprite.tooltip.zIndex = tmrTokenZIndex.tooltip;
 | 
			
		||||
    sprite.isOver = false;
 | 
			
		||||
    sprite.eventMode = 'dynamic'; // PIXI 7 To be checked
 | 
			
		||||
    sprite.eventMode = 'static';
 | 
			
		||||
    sprite
 | 
			
		||||
      .on('pointermove', event => this.onPointerMove(event, sprite, computeTooltip))
 | 
			
		||||
      .on('pointerdown', event => this.onClickBackground(event))
 | 
			
		||||
 
 | 
			
		||||
@@ -49,12 +49,13 @@ export class PresentCites extends Draconique {
 | 
			
		||||
    const presents = await game.system.rdd.rencontresTMR.getPresentsCite()
 | 
			
		||||
    const buttons = {};
 | 
			
		||||
    presents.forEach(r =>  buttons['present'+r.id] = { icon: '<i class="fas fa-check"></i>', label: r.name, callback: async () => onChoixPresent(r) });
 | 
			
		||||
    let d = new Dialog({
 | 
			
		||||
    let dialog = new Dialog({
 | 
			
		||||
      title: "Présent des cités",
 | 
			
		||||
      content: `La ${this.tmrLabel(casetmr)} vous offre un présent, faites votre choix`,
 | 
			
		||||
      buttons: buttons
 | 
			
		||||
    });
 | 
			
		||||
    d.render(true);
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
    return dialog
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async ouvrirLePresent(actor, casetmr) {
 | 
			
		||||
 
 | 
			
		||||
@@ -1,8 +1,8 @@
 | 
			
		||||
{
 | 
			
		||||
  "id": "foundryvtt-reve-de-dragon",
 | 
			
		||||
  "title": "Rêve de Dragon",
 | 
			
		||||
  "version": "11.0.24",
 | 
			
		||||
  "download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.0.24.zip",
 | 
			
		||||
  "version": "11.1.2",
 | 
			
		||||
  "download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.1.2.zip",
 | 
			
		||||
  "manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
 | 
			
		||||
  "changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
 | 
			
		||||
  "compatibility": {
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										1
									
								
								templates/chat-actor-turn-acteur.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								templates/chat-actor-turn-acteur.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
<h4>C'est au tour de {{alias}} !</h4>
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
<h4>C'est au tour de {{alias}} !</h4>
 | 
			
		||||
<h4>Résumé de santé pour {{alias}}</h4>
 | 
			
		||||
<div data-combatid="{{combatId}}" data-combatmessage="actor-turn-summary">{{blessuresStatus}}</div>
 | 
			
		||||
<div>Son état général est de : {{etatGeneral}} {{#if isSonne}} et est <strong>sonné</strong>{{/if}}</div>
 | 
			
		||||
{{#if isGrave}}
 | 
			
		||||
@@ -6,5 +6,7 @@
 | 
			
		||||
{{/if}}
 | 
			
		||||
{{#if isCritique}}
 | 
			
		||||
<div>{{alias}} souffre d'une <strong>Blessure Critique</strong> : faites un 
 | 
			
		||||
  <a id="chat-jet-vie" class="chat-card-button" data-actorId="{{actorId}}">Jet de Vie.<a></div>
 | 
			
		||||
  <a class="chat-card-button chat-jet-vie"
 | 
			
		||||
   data-tokenId="{{tokenId}}"
 | 
			
		||||
   data-actorId="{{actorId}}">Jet de Vie.<a></div>
 | 
			
		||||
{{/if}}
 | 
			
		||||
@@ -26,7 +26,7 @@
 | 
			
		||||
  {{#if (eq dmg.mortalite 'entiteincarnee')}}subit le coup
 | 
			
		||||
  {{else if mort}}vient de mourir
 | 
			
		||||
  {{else if blessure}}
 | 
			
		||||
    {{#if (gt blessure.system.gravite 0)}}subit une blessure {{blessure.system.labelGravite}}
 | 
			
		||||
    {{#if (gt blessure.system.gravite 0)}}subit une blessure {{blessure.system.label}}
 | 
			
		||||
    {{else}}subit une contusion
 | 
			
		||||
    {{~/if~}}
 | 
			
		||||
  {{else}}s'en sort sans une égratignure
 | 
			
		||||
@@ -44,7 +44,7 @@
 | 
			
		||||
  {{#if (ne dmg.mortalite 'entiteincarnee')}}
 | 
			
		||||
  {{#if (gt endurance 1)}}et
 | 
			
		||||
  {{#if sonne}}est <strong>sonné</strong><img class="chat-icon" src="icons/svg/stoned.svg" alt="charge" height="16" width="16" /> jusqu'à la fin du prochain round{{else}}n'est pas sonné{{/if}}!
 | 
			
		||||
  {{#if hasPlayerOwner}}Jet d'endurance : Jet d'endurance : {{jetEndurance}} / {{resteEndurance}}{{/if}}
 | 
			
		||||
  {{#if hasPlayerOwner}}Jet d'endurance : {{jetEndurance}} / {{resteEndurance}}{{/if}}
 | 
			
		||||
  {{/if}}
 | 
			
		||||
  {{/if}}
 | 
			
		||||
  {{/if}}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,13 +1,29 @@
 | 
			
		||||
<form class="skill-roll-dialog">
 | 
			
		||||
  <img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}"/>
 | 
			
		||||
  <h2 class="dialog-roll-title"></h2>
 | 
			
		||||
 | 
			
		||||
  <div class="grid grid-2col">
 | 
			
		||||
    <div class="flex-group-left">
 | 
			
		||||
      <img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}"/>
 | 
			
		||||
      <div class="flexrow">
 | 
			
		||||
        <label>Caractéristique</label>
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html"}}
 | 
			
		||||
        <span>
 | 
			
		||||
          {{>"systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html"}}
 | 
			
		||||
        </span>
 | 
			
		||||
      </div>
 | 
			
		||||
      {{#if targetToken}}
 | 
			
		||||
      <div class="flexrow">
 | 
			
		||||
        <label>Cible:</label>
 | 
			
		||||
        <label>
 | 
			
		||||
          <img class="sheet-competence-img" src="{{targetToken.img}}" title="{{targetToken.name}}" />
 | 
			
		||||
          {{targetToken.name}}
 | 
			
		||||
        </label>
 | 
			
		||||
      </div>
 | 
			
		||||
      {{/if}}
 | 
			
		||||
      {{#if ajustements.attaqueDefenseurSurpris.used}}
 | 
			
		||||
      <div class="flexrow">
 | 
			
		||||
        <label>{{ajustements.attaqueDefenseurSurpris.label}}</label>
 | 
			
		||||
      </div>
 | 
			
		||||
      {{/if}}
 | 
			
		||||
      {{#if arme}}
 | 
			
		||||
        {{#if attackerRoll}}
 | 
			
		||||
          {{#if attackerRoll.tactique}}
 | 
			
		||||
@@ -27,41 +43,28 @@
 | 
			
		||||
            <div class="tooltiptext ttt-ajustements">
 | 
			
		||||
              <div>
 | 
			
		||||
                <strong>Charge</strong> : Les longueurs d'armes n'interviennent pas dans la charge, il faut gérer une initiative aléatoire dans ce cas.
 | 
			
		||||
                <br><strong>Feinte</strong> : Vous devez avoir l'initative sur votre adversaire et y renoncer.
 | 
			
		||||
                <br>
 | 
			
		||||
                <strong>Feinte</strong> : Vous devez avoir l'initative sur votre adversaire et y renoncer.
 | 
			
		||||
              </div>
 | 
			
		||||
            </div>
 | 
			
		||||
          </span>
 | 
			
		||||
        </div>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
        {{#if targetToken}}
 | 
			
		||||
        <div class="flexrow">
 | 
			
		||||
          Cible: {{targetToken.name}}
 | 
			
		||||
          <img class="sheet-competence-img" src="{{targetToken.img}}" title="{{targetToken.name}}" />
 | 
			
		||||
        </div>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
        {{#if ajustements.attaqueDefenseurSurpris.used}}
 | 
			
		||||
        <div class="flexrow">
 | 
			
		||||
          <label>{{ajustements.attaqueDefenseurSurpris.label}}</label>
 | 
			
		||||
        </div>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
 | 
			
		||||
        {{#unless attackerRoll}}
 | 
			
		||||
        <div class="flexrow">
 | 
			
		||||
          <label>Dégats:</label>
 | 
			
		||||
          {{#if (eq arme.system.mortalite 'non-mortel')}}
 | 
			
		||||
          <label class="dmg-arme-actor"></label>
 | 
			
		||||
          {{else if (eq arme.system.mortalite 'empoignade')}}
 | 
			
		||||
          {{#if (eq arme.system.mortalite 'empoignade')}}
 | 
			
		||||
          <label>Empoignade</label>
 | 
			
		||||
          {{else}}
 | 
			
		||||
          <span>
 | 
			
		||||
            <input class="attribute-value" type="checkbox" name="motalite" {{#unless (eq mortalite 'mortel')}}checked{{/unless}} />
 | 
			
		||||
            <label class="dmg-arme-actor"></label>
 | 
			
		||||
            {{#unless (eq arme.system.mortalite 'non-mortel')}}
 | 
			
		||||
            <input class="attribute-value check-mortalite" type="checkbox" name="mortalite" {{#unless (eq mortalite 'mortel')}}checked{{/unless}} />
 | 
			
		||||
            {{/unless}}
 | 
			
		||||
            <label class="dmg-arme-actor" name="dmg-arme-actor"></label> (<label class="arme-mortalite" name="arme-mortalite"></label>)
 | 
			
		||||
          </span>
 | 
			
		||||
          {{/if}}
 | 
			
		||||
        </div>
 | 
			
		||||
        {{/unless}}
 | 
			
		||||
        {{/if}}
 | 
			
		||||
      {{/if}}
 | 
			
		||||
 | 
			
		||||
      <div class="flexrow"></div>
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html"}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html"}}
 | 
			
		||||
    </div>
 | 
			
		||||
@@ -75,6 +78,7 @@
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffCondition.html"}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-forcer.html"}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html"}}
 | 
			
		||||
      <div class="flexrow"></div>
 | 
			
		||||
      <div class="placeholder-ajustements" class="flexrow"></div>
 | 
			
		||||
    </div>
 | 
			
		||||
  </div>
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,7 @@
 | 
			
		||||
<form class="tmr-dialog">
 | 
			
		||||
<h2 class="comptmrdialog" id="tmrDialogTitle" style="visibility: hidden;"></h2>
 | 
			
		||||
<table>
 | 
			
		||||
  <tr id="tmrrow1">
 | 
			
		||||
  <tr class="tmr-row">
 | 
			
		||||
    <td>
 | 
			
		||||
      {{#if (eq mode "visu")}}
 | 
			
		||||
      <div class="flex-group-center">
 | 
			
		||||
@@ -52,6 +53,5 @@
 | 
			
		||||
    </td>
 | 
			
		||||
  </tr>
 | 
			
		||||
</table>
 | 
			
		||||
 | 
			
		||||
</form>
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user