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			foundryvtt
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			12.0.46
		
	
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| 957eabcac7 | 
							
								
								
									
										74
									
								
								.gitea/workflows/release.yaml
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,74 @@
 | 
			
		||||
name: Release Creation
 | 
			
		||||
 | 
			
		||||
on: 
 | 
			
		||||
  release:
 | 
			
		||||
    types: [published]
 | 
			
		||||
 | 
			
		||||
jobs:
 | 
			
		||||
  build:
 | 
			
		||||
    runs-on: ubuntu-latest
 | 
			
		||||
    steps:
 | 
			
		||||
    - run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
 | 
			
		||||
    
 | 
			
		||||
    #- uses: actions/checkout@v3
 | 
			
		||||
    - uses: RouxAntoine/checkout@v3.5.4
 | 
			
		||||
 | 
			
		||||
    # get part of the tag after the `v`
 | 
			
		||||
    - name: Extract tag version number
 | 
			
		||||
      id: get_version
 | 
			
		||||
      uses: battila7/get-version-action@v2
 | 
			
		||||
 | 
			
		||||
    # Substitute the Manifest and Download URLs in the module.json
 | 
			
		||||
    - name: Substitute Manifest and Download Links For Versioned Ones
 | 
			
		||||
      id: sub_manifest_link_version
 | 
			
		||||
      uses: microsoft/variable-substitution@v1
 | 
			
		||||
      with:
 | 
			
		||||
        files: 'system.json'
 | 
			
		||||
      env:
 | 
			
		||||
        version: ${{steps.get_version.outputs.version-without-v}}
 | 
			
		||||
        url: https://www.uberwald.me/gitea/${{gitea.repository}}
 | 
			
		||||
        manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json
 | 
			
		||||
        download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/rddsystem.zip
 | 
			
		||||
    
 | 
			
		||||
    - name: Set up Node.js
 | 
			
		||||
      uses: actions/setup-node@v2
 | 
			
		||||
      with:
 | 
			
		||||
        node-version: '18'  # Use the node version your project requires
 | 
			
		||||
 | 
			
		||||
    - name: Install dependencies
 | 
			
		||||
      run: npm install
 | 
			
		||||
      
 | 
			
		||||
    - name: Build the compendiums
 | 
			
		||||
      run: node ./tools/packCompendiumsToDist.mjs
 | 
			
		||||
 | 
			
		||||
    # Create a zip file with all files required by the module to add to the release
 | 
			
		||||
    - run: |
 | 
			
		||||
         apt update -y
 | 
			
		||||
         apt install -y zip
 | 
			
		||||
 | 
			
		||||
    - run: zip -r ./rddsystem.zip system.json template.json README.md LICENSE.txt assets/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/ 
 | 
			
		||||
    
 | 
			
		||||
    - name: setup go
 | 
			
		||||
      uses: actions/setup-go@v3
 | 
			
		||||
      with:
 | 
			
		||||
        go-version: '>=1.20.1'
 | 
			
		||||
    
 | 
			
		||||
    - name: Use Go Action  
 | 
			
		||||
      id: use-go-action
 | 
			
		||||
      uses: https://gitea.com/actions/release-action@main
 | 
			
		||||
      with:
 | 
			
		||||
        files: |-
 | 
			
		||||
          ./rddsystem.zip  
 | 
			
		||||
          system.json
 | 
			
		||||
        api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
 | 
			
		||||
 | 
			
		||||
    - name: Publish to Foundry server  
 | 
			
		||||
      uses: djlechuck/foundryvtt-publish-package-action@v1
 | 
			
		||||
      with:
 | 
			
		||||
        token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
 | 
			
		||||
        id: 'foundryvtt-reve-de-dragon'
 | 
			
		||||
        version: ${{github.event.release.tag_name}}
 | 
			
		||||
        manifest: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json'
 | 
			
		||||
        notes: 'https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md'
 | 
			
		||||
        compatibility-minimum: '12'
 | 
			
		||||
        compatibility-verified: '12'
 | 
			
		||||
							
								
								
									
										4
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						@@ -8,3 +8,7 @@ todo.md
 | 
			
		||||
/jsconfig.json
 | 
			
		||||
/package.json
 | 
			
		||||
/package-lock.json
 | 
			
		||||
/packs/*/
 | 
			
		||||
/packs/*/CURRENT
 | 
			
		||||
/packs/*/LOG
 | 
			
		||||
/packs/*/LOCK
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								assets/scenes/9fmf9lcb3L9XO3bJ-thumb.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 58 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								assets/scenes/YSpVuLeMCX9tAmgn-thumb.webp
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 7.3 KiB  | 
							
								
								
									
										601
									
								
								changelog.md
									
									
									
									
									
								
							
							
						
						@@ -1,10 +1,597 @@
 | 
			
		||||
==================================================================
 | 
			
		||||
v0.9.2 - 05/09/2020
 | 
			
		||||
# 12.0
 | 
			
		||||
 | 
			
		||||
Erreur de calcul sur points de vie
 | 
			
		||||
Gestion différente des compétences "troncs"
 | 
			
		||||
## 12.0.46 - Le double demi d'Astrobazzarh
 | 
			
		||||
- correction des raffraîchissement lors du sommeil qui empêchait de dormir
 | 
			
		||||
  plusieurs heures
 | 
			
		||||
- Si la fatigue n'est pas utilisée, les rounds dans les TMR font perdre de l'endurance (au lieu d'en gagner)
 | 
			
		||||
- les TMRs se ferment correctement quand la fatigue maximale est dépassée
 | 
			
		||||
- le message de lancement de sort en réserve donne la description du sort
 | 
			
		||||
- suppression de double-messages lors de la fermeture des TMR
 | 
			
		||||
 | 
			
		||||
==================================================================
 | 
			
		||||
v0.9.1 - 03/09/2020
 | 
			
		||||
## 12.0.45 - Les errements d'Astrobazzarh, encore
 | 
			
		||||
 | 
			
		||||
- La difficulté des méditations n'augmente plus en cas de réussite et d'échec normal
 | 
			
		||||
- Renommage du Bouton pour révéler/masquer le demi-rêve
 | 
			
		||||
 | 
			
		||||
## 12.0.44 - Les errements d'Astrobazzarh, suite
 | 
			
		||||
 | 
			
		||||
- on peut de nouveau dormir et se réveiller reposé
 | 
			
		||||
- les possessions utilisent maintenant correctement le rêve actuel
 | 
			
		||||
- les sorts variables ne causent plus de soucis de voie pour le lancement de sorts
 | 
			
		||||
- les acteurs ayant un sort avec un coût de rêve entier ne sont plus considérés
 | 
			
		||||
  comme pouvant avoir un rêve variable
 | 
			
		||||
 | 
			
		||||
## 12.0.42 - Les errements d'Astrobazzarh
 | 
			
		||||
 | 
			
		||||
- Correction de différentes automatisations de combat incorrectes
 | 
			
		||||
- Correction des jets `@roll[vue/-2]` qui tentaient de chercher une compétence -2 (à cause des armes à 1/2 mains)
 | 
			
		||||
 | 
			
		||||
## 12.0.41 - La loupe d'Astrobazzarh
 | 
			
		||||
 | 
			
		||||
- On peut de nouveau effectuer des tirages cachés
 | 
			
		||||
- Le stress transformé est bien diminué lorsqu'on met le stress dans une compétence
 | 
			
		||||
 | 
			
		||||
## 12.0.40 - Les mains d'Astrobazzarh
 | 
			
		||||
 | 
			
		||||
- correction des attaques particulières en combat
 | 
			
		||||
- correction de message sur les min/max liés aux modificateurs de races (s'applique uniquement sur la taille)
 | 
			
		||||
 | 
			
		||||
## 12.0.39 - Les mains d'Astrobazzarh
 | 
			
		||||
 | 
			
		||||
- les armes à 1 ou 2 mains fonctionnent dans les liens de jets de dés
 | 
			
		||||
- commande `/jet` pour poster une demande de jet de dés
 | 
			
		||||
 | 
			
		||||
## 12.0.38 - Les prévisions d'Astrobazzarh
 | 
			
		||||
 | 
			
		||||
- Correction de modifications de personnages qui ne s'affichaient pas:
 | 
			
		||||
  - changements d'endurance/vie/fatigue, transformé, ...
 | 
			
		||||
- Migration des compétences "Ecriture" en "Écriture" dans les tâches, livres, oeuvres et méditations
 | 
			
		||||
- Correction des jets de compétences de créatures
 | 
			
		||||
- Premières préparations techniques pour le passage à Founry v13
 | 
			
		||||
  - liste des impacts d'un jet de dés (expérience, points de tâche, ...)
 | 
			
		||||
  - utilisation de l'extension hbs pour tous les fichiers handlebars
 | 
			
		||||
 | 
			
		||||
## 12.0.37 - Les enchantements d'Astrobazzarh
 | 
			
		||||
 | 
			
		||||
- les potions ont un état, seules les potions liquides sont enchantables
 | 
			
		||||
- les lancements de sorts du jour sont conservés jusqu'à chateau dormant
 | 
			
		||||
- lorsqu'un joueur souhaite enchanter une potion, les sorts d'enchantements/purification/permanence doivent avoir été lancés auparavant
 | 
			
		||||
- on peut enchanter des gemmes exactement comme des potions
 | 
			
		||||
 | 
			
		||||
## 12.0.36 - L'alchimie d'Astrobazzarh
 | 
			
		||||
 | 
			
		||||
- Nouveautés
 | 
			
		||||
  - ajout d'un bouton pour enchanter les potions
 | 
			
		||||
  - standardisation des boutons d'actions sur les items
 | 
			
		||||
  - utilisations d'icones pour les actions de l'inventaire
 | 
			
		||||
- Corrections:
 | 
			
		||||
  - la commande /tmra sans paramètres fonctionne
 | 
			
		||||
  - les jets d'encaissement depuis le tchat fonctionnent
 | 
			
		||||
  - affichage de la vie/endurance en cas de blessures et remise à neuf
 | 
			
		||||
  - les queues durant 12 heures ajoutées début Vaisseau ne durent plus 24 heures
 | 
			
		||||
- Compendiums
 | 
			
		||||
  - Corrections des remedes enchantables
 | 
			
		||||
  - Corrections de descriptions pour proposer les jet de dés
 | 
			
		||||
 | 
			
		||||
## 12.0.35 - La Solution d'Astrobazzarh
 | 
			
		||||
 | 
			
		||||
- Fix problème d'initialisation des feuilles d'items
 | 
			
		||||
 | 
			
		||||
## 12.0.34 - la tête d'Astrobazzarh
 | 
			
		||||
 | 
			
		||||
- support de liens "jets de dés"
 | 
			
		||||
  - on peut ajouter des liens "jet de dés" dans les journaux, descriptions, notes, maladresses, ...
 | 
			
		||||
  - avec la syntaxe `@roll[...]` on peut ajouter le lien vers:
 | 
			
		||||
    - un jet de caractéristique/compétence `@roll[carac/competence/difficulte]` / `@roll[carac/difficulte]` / `@roll[carac/competence]` 
 | 
			
		||||
    - une formule foundry `@roll[2d6]` pour lancer 2d6 
 | 
			
		||||
    - une manipulation alchimique `@roll[couleur vert-bleu]`
 | 
			
		||||
  - les liens "jet avec caractéristiques" s'appliquent:
 | 
			
		||||
    - à tous les tokens sélectionnés
 | 
			
		||||
    - sinon, à l'acteur propriétaire (dans le cas d'un Item) ou à l'acteur courant
 | 
			
		||||
    - sinon, au personnage du joueur
 | 
			
		||||
  - on peut poster les liens dans le tchat pour proposer un jet aux joueurs
 | 
			
		||||
- gestion des blocs secrets dans les descriptions
 | 
			
		||||
 | 
			
		||||
## 12.0.33 - la vieillesse d'Astrobazzarh
 | 
			
		||||
 | 
			
		||||
- retour de l'expérience pour les joueurs
 | 
			
		||||
- suppression du message "Pas de caractéristique" sur les jets d'odorat-goût
 | 
			
		||||
 | 
			
		||||
## 12.0.32 - les rêveries d'Astrobazzarh
 | 
			
		||||
 | 
			
		||||
- Ajout des Items Race pour gérer les ajustements liés aux races
 | 
			
		||||
 | 
			
		||||
## 12.0.31 - le mausolée d'Astrobazzarh
 | 
			
		||||
 | 
			
		||||
- Correction: les automatisation de combat jouer-MJ fonctionnentde nouveau
 | 
			
		||||
 | 
			
		||||
## 12.0.30 - le cauchemar d'Astrobazzarh
 | 
			
		||||
 | 
			
		||||
- calcul automatique du niveau des entités selon leur rêve
 | 
			
		||||
- la description des créatures venimeuses contient un lien vers leur venin
 | 
			
		||||
- Correction: les messages de combats ne marchaient plus (Changement combiné Foundry + rêve de Dragon)
 | 
			
		||||
 | 
			
		||||
## 12.0.29 - L'indexation d'Astrobazzarh
 | 
			
		||||
 | 
			
		||||
- les liens dans la descriptions des sorts pointent vers les sorts du compendium
 | 
			
		||||
- la description du chrasme contient le lien vers son venin plutôt qu'un tableau
 | 
			
		||||
 | 
			
		||||
## 12.0.28 - Les réserves d'Astrobazzarh
 | 
			
		||||
- possibilité de mettre en réserve depuis un sort connu
 | 
			
		||||
 | 
			
		||||
## 12.0.27 - Les vêtements d'Astrobazzarh
 | 
			
		||||
- Ajout de la liste des armures dans l'onglet caractéristiques
 | 
			
		||||
- Ajout d'une option pour choisir une carte des TMR alternatives
 | 
			
		||||
- Le Gardien peut créer des sorts en réserve parmi les sorts d'un personnage
 | 
			
		||||
- Bouton pour ajouter des compétences aux créatures/entités
 | 
			
		||||
- Bouton pour ajouter un personnage accordé aux entités de cauchemar
 | 
			
		||||
- Correction du choix d'une cible parmi toutes les cibles pour les combats
 | 
			
		||||
- Correction des ajouts de blessures (prise en compte de l'endurance et des contusions)
 | 
			
		||||
- Correction des rituels de Détection et Lecture d'Aura des personnages prétirés
 | 
			
		||||
- Correction des invocations
 | 
			
		||||
  - support de "personnages" n'ayant pas toutes les compétences
 | 
			
		||||
  - ajout de lien entre le sort et la créature
 | 
			
		||||
  - correction des liens vers les journaux
 | 
			
		||||
  - limitation aux compétences listées
 | 
			
		||||
  - acteur non lié par défaut
 | 
			
		||||
- Correction des compendiums
 | 
			
		||||
  - l'import de personnages depuis un compendium respecte les acteurs liés/non-liés
 | 
			
		||||
  - les modèles de voyageurs sont liés par défaut
 | 
			
		||||
  - les modèles de personnages non joueurs sont non-liés par défaut
 | 
			
		||||
 | 
			
		||||
## 12.0.26 - Astrobazzarh le Haut-rêvant
 | 
			
		||||
- bouton pour le don de haut-rêve en un clic
 | 
			
		||||
- les compétences de draconic ne sont plus précédées de "Voie de"
 | 
			
		||||
  - migration des compétences & compendiums
 | 
			
		||||
- Correction feuille simplifiée qui ne s'affichait pas en cas de sort variable
 | 
			
		||||
 | 
			
		||||
## 12.0.24 - Les ajustements d'Astrobazzarh
 | 
			
		||||
- amélioration
 | 
			
		||||
  - meilleure gestion des noms des voies de draconic
 | 
			
		||||
  - affichage du détail des sorts avec le nom de voie, 'court', la difficulté, le coût
 | 
			
		||||
- corrections
 | 
			
		||||
  - les tas dans les conteneurs peuvent être désempilés sans rendre le conteneur inutilisable
 | 
			
		||||
  - les conteneurs ne peuvent plus être empilés (pour éviter que le contenu de Schroedinger quand on les sépare)
 | 
			
		||||
  - on peut maintenant saisir et supprimer les bonus de cases de manière intuitive
 | 
			
		||||
  
 | 
			
		||||
## 12.0.23 - La bibliothèque d'Astrobazzarh
 | 
			
		||||
- corrections mineures
 | 
			
		||||
  - meilleure gestion de la parade des armes naturelles
 | 
			
		||||
  - cas de "User lacks permission to update" pour les blessures et les StatusEffects
 | 
			
		||||
  - risque de message d'encaissement non affiché
 | 
			
		||||
  - support de sorts à voies multiples
 | 
			
		||||
- correction de compendiums
 | 
			
		||||
  - résistance des armes mise à jour
 | 
			
		||||
  - voies multiples pour las sorts de Lecture d'aura, Détection d'aura et Annulation de magie
 | 
			
		||||
- améliorations "Scriptarium"
 | 
			
		||||
  - recherche des compétences sans accents pour permettre les noms accentués (standard Scriptarium)
 | 
			
		||||
  - affichage r1+ des sorts à coût variable dans la feuille simplifiée
 | 
			
		||||
  - affichage de Corps à corps pour le combat à mains nues dans la feuille simplifiée
 | 
			
		||||
  - dans les compendiums, les compétences Écriture et Épée ont une majuscule accentuée. Les Épée dans le compendium d'équipements référence le nom de compétence accentué.
 | 
			
		||||
 | 
			
		||||
## 12.0.21 - La nomination d'Astrobazzarh
 | 
			
		||||
- Les noms pour les messages dans le tchat sont maintenant ceux des tokens plutôt que ceux des acteurs
 | 
			
		||||
- Fix: le choix des effets dans les options s'affiche correctement
 | 
			
		||||
 | 
			
		||||
## 12.0.20 - Le tableau d'Astrobazzarh
 | 
			
		||||
- Ecran d'accueil officiel Scriptarium
 | 
			
		||||
 | 
			
		||||
## 12.0.19 - La témérité d'Astrobazzarh
 | 
			
		||||
- Fix
 | 
			
		||||
  - les défenses des créatures sont correctement filtrées
 | 
			
		||||
  - le lancer d'initiative pour tous les personnages/PNJs fonctionne correctement
 | 
			
		||||
  - les lieux et commerces n'ont pas d'initiative
 | 
			
		||||
 | 
			
		||||
## 12.0.18 - A la barbe d'Astrobazzarh
 | 
			
		||||
- Améliorations sur la feuille de PNJ simplifiée
 | 
			
		||||
  - Ajout du portrait
 | 
			
		||||
  - Ajout du corps à corps
 | 
			
		||||
  - Affichage du niveau d'esquive
 | 
			
		||||
  - Un clic sur l'initiative permet de lancer l'initiative
 | 
			
		||||
  - les boutons +/- pour la vie, l'endurance et la fatigue changent si on est à la valeur normale
 | 
			
		||||
  - un clic sur l'endurance effectue un jet d'endurance
 | 
			
		||||
- Fix
 | 
			
		||||
  - les achats des commerces sont de nouveau possibles
 | 
			
		||||
  - la commande /astro fonctionne de nouveau
 | 
			
		||||
  - le nombre d'utilisations d'items est réinitialisé à chaque round et fin de combat
 | 
			
		||||
  - la difficulté de parade pour les armes à distances n'est plus indiquée
 | 
			
		||||
  - les propositions d'armes de parade sont corrigées
 | 
			
		||||
- Ajout d'un indicateur pour les armes de parade nécessitant une significative
 | 
			
		||||
 | 
			
		||||
## 12.0.16 - Le secret d'Astrobazzarh
 | 
			
		||||
- Fix: les jets envoyés messages uniquement au MJ ne sont plus envoyés à tous les autres joueurs (et dupliqués)
 | 
			
		||||
- Les noms affichés dans les automatisations de combat sont maintenant ceux des tokens plutôt que ceux des acteurs
 | 
			
		||||
- Ajout d'une option pour la localisation des blessures
 | 
			
		||||
 | 
			
		||||
## 12.0.15 - Le messager d'Astrobazzarh
 | 
			
		||||
- Correction des faces de dés personalisés dice-so-nice
 | 
			
		||||
- Les messages de maladies ne sont plus publics
 | 
			
		||||
- Les messages privés dans les TMR sont aussi envoyés au GM
 | 
			
		||||
- Les informations de compétences pouvant augmenter s'affichent comme tooltips
 | 
			
		||||
- Amélioration du rendu des tables de compendiums (commande /table)
 | 
			
		||||
 | 
			
		||||
## 12.0.14 - Les légions d'Astrobazzarh
 | 
			
		||||
- Feuille de PNJ:
 | 
			
		||||
  - boutons standard (encaissement, ...)
 | 
			
		||||
  - boutons pour ajuster les compteurs
 | 
			
		||||
  - visualisation des blessures
 | 
			
		||||
  - click sur blessure pour ajouter/enlever
 | 
			
		||||
  - gestion des armes
 | 
			
		||||
 | 
			
		||||
## 12.0.13 - La Chance d'Astrobazzarh
 | 
			
		||||
- Fix: jets de caractéristiques
 | 
			
		||||
 | 
			
		||||
## 12.0.12 - L'étalage d'Astrobazzarh
 | 
			
		||||
- Fix: On peut de nouveau vendre des items sans propriétaire, depuis les compendiums ou depuis l'onglet des Objets
 | 
			
		||||
- Début de Feuille PNJ au format des encarts Scriptarium
 | 
			
		||||
  - support des jets de caractéristiques
 | 
			
		||||
  - support des jets de compétences
 | 
			
		||||
 | 
			
		||||
## 12.0.11 - Le scriptorium d'Astrobazzarh
 | 
			
		||||
- ajout d'un bouton pour générer les éléments de description d'un personnage
 | 
			
		||||
- ajout du logo en background dans la liste des systèmes Foundry
 | 
			
		||||
- ajout d'un champ pour le métier
 | 
			
		||||
- export scriptarium
 | 
			
		||||
  - encodage de l'export en windows-1252
 | 
			
		||||
  - export de l'esquive avec armure et sans armure
 | 
			
		||||
 | 
			
		||||
## 12.0.9 - 12.0.10 - Le scriptorium d'Astrobazzarh
 | 
			
		||||
- corrections de l'export scriptarium
 | 
			
		||||
- ajout d'une fonction avancée pour un exporter "scriptarium" des personnages
 | 
			
		||||
 | 
			
		||||
## 12.0.8 - La quincaillerie d'Astrobazzarh
 | 
			
		||||
- le propriétaire est indiqué dans les feuilles d'équipements/compétences/...
 | 
			
		||||
- Ecaille d'efficacité
 | 
			
		||||
  - l'écaille d'efficacité est prise en compte même si on n'utilise pas le ciblage en combat
 | 
			
		||||
  - l'écaille d'efficacité est prise en compte pour l'initiative
 | 
			
		||||
- Corrections
 | 
			
		||||
  - l'état général est pris en compte pour les initiatives
 | 
			
		||||
  - le tooltip de l'initiative affiche correctement l'initiative
 | 
			
		||||
 | 
			
		||||
## 12.0.7 - La propriété d'Astrobazzarh
 | 
			
		||||
- correction des opérations faites à la création d'un Item:
 | 
			
		||||
  - la durée des queues/rencontres/souffles
 | 
			
		||||
  - les effets draconiques d'un souffle/queue
 | 
			
		||||
  - mise à jour des points de tâche des blessures lors des soins
 | 
			
		||||
- pas d'expérience sur les particulières quand aucun MJ n'est connecté
 | 
			
		||||
- Le drag&drop d'un acteur depuis la liste des acteurs sur la fiche
 | 
			
		||||
  d'une entité incarnée permet d'accorder le personnage
 | 
			
		||||
- Les messages pour résister aux possessions/conjuration sont envoyées
 | 
			
		||||
  au défenseur
 | 
			
		||||
- Les messages pour résister aux empoignades sont envoyées au défenseur
 | 
			
		||||
- la commande /voyage affiche maintenant le total de fatigue pour chaque voyageur
 | 
			
		||||
- la commande /voyage affiche maintenant les compétences liées au terrain
 | 
			
		||||
 | 
			
		||||
## 12.0.6 - Le bazar d'Astrobazzarh
 | 
			
		||||
- Corrections de l'inventaire en bazar:
 | 
			
		||||
  - un problème pouvait survenir en déplaçant les objets 
 | 
			
		||||
    l'inventaire, qui fait qu'un conteneur se retrouve récursivement dans son
 | 
			
		||||
    propre contenu, ce qui empêche d'ouvrir la feuille d'acteur.
 | 
			
		||||
  - un objet non-conteneur pouvait dans certains cas avoir un pseudo contenu
 | 
			
		||||
  - un objet pouvait être considéré comme contenu, sans être présent dans un
 | 
			
		||||
    conteneur (et donc non affiché)
 | 
			
		||||
  - vider les conteneurs supprime correctement toutes les informations liées
 | 
			
		||||
    aux conteneurs/contenus
 | 
			
		||||
- Les messages pour les tirages dans le compendium utilisent le "roll mode" 
 | 
			
		||||
  courant pour leur visibilité
 | 
			
		||||
- Fix: restaurer la compatibilité Foundry 11
 | 
			
		||||
 | 
			
		||||
## 12.0.5 - Les mauvais jours d'Astrobazzarh
 | 
			
		||||
- Fix: on peut de nouveau ouvrir l'édition de calendrier
 | 
			
		||||
- Fix: on ne peut plus ouvrir plusieurs fenêtres de lancer de sort
 | 
			
		||||
- Fix: Failed to execute 'getComputedStyle' on 'Window'
 | 
			
		||||
 | 
			
		||||
## 12.0.4 - La plaie d'Astrobazzarh
 | 
			
		||||
- **Support V12**
 | 
			
		||||
  - Fix: les boutons d'encaissement dans le tchat fonctionnent de nouveau
 | 
			
		||||
  - Fix warnings sur "Die" et AudioHelper
 | 
			
		||||
 | 
			
		||||
## 12.0.3 - L'hémorragie d'Astrobazzarh
 | 
			
		||||
- **Support V12**
 | 
			
		||||
  - On peut de nouveau ouvrir un acteur blessé après redémarrage du monde
 | 
			
		||||
  - On peut de nouveau ouvrir les Items avec une rareté par environnement
 | 
			
		||||
  - Le choix de ne plus afficher les demandes de suppression est bien pris en compte
 | 
			
		||||
 | 
			
		||||
## 12.0.2 - Les pluies d'Astrobazzarh
 | 
			
		||||
- **Support V12**
 | 
			
		||||
  - correction des actions techniques déleguées au MJ qui bloquaient les fenêtre de lancer de dés des joueurs (et plein d'autres)
 | 
			
		||||
  - la fenêtre de calendrier s'ouvre correctement
 | 
			
		||||
  - les dés draconiques peuvent de nouveau faire plus que 0
 | 
			
		||||
  - adaptation de la fenêtre de recherche
 | 
			
		||||
  - correction des comparaisons de version pour les migrations automatiques
 | 
			
		||||
  - correction des roll.eveluate: l'option async est maintenant standard
 | 
			
		||||
  - correction des templates liés aux selections
 | 
			
		||||
  - correction de l'ajustement de luminosité de la scène selon l'heure
 | 
			
		||||
  - correction des images d'effets sur les tokens
 | 
			
		||||
  - correction de la vente par le tchat: seul le premier acheteur pouvait acheter
 | 
			
		||||
  - correction d'erreurs intempestives 'User ... lacks permission to update ...'
 | 
			
		||||
 | 
			
		||||
# 11.2
 | 
			
		||||
## 11.2.21 - Le questionnement d'Akarlikarlikar
 | 
			
		||||
- Une confirmation spécifique est demandée pour monter dans les terres médianes en cas de rencontre en attente
 | 
			
		||||
- L'expérience en caractéristique sur les jets de chance et rêve actuels est mise dans la caractéristique correspondante
 | 
			
		||||
- Les effets s'appliquent correctement sur les créatures
 | 
			
		||||
- La date et l'heure (draconiques) sont affichées dans les messages du tchat
 | 
			
		||||
 | 
			
		||||
## 11.2.20 - Le soulagement d'Akarlikarlikar
 | 
			
		||||
- L'option "ajout de la difficulté d'attaque à l'encaissement" est affichée comme un modificateur d'encaissement
 | 
			
		||||
- Les options d'encaissement alternatives fonctionnent avec la validation de l'encaissement par le gardien
 | 
			
		||||
- La fenêtre d'astrologie du gardien affiche toutes les heures lues par un personnage
 | 
			
		||||
- Si aucune expérience n'est gagnée, les autres effets à appliquer (comme la récupération de seuil après avoir vaincu un rêve de Dragon) s'appliquent normalement
 | 
			
		||||
- Les tooltips de Foundry sont lisibles
 | 
			
		||||
- On n'accorde plus les entités de cauchemar deux fois quand le gardien valide les encaissements
 | 
			
		||||
- Les messages de récupération de rêve en cas de Rêve de Dragon sont clarifiés
 | 
			
		||||
 | 
			
		||||
## 11.2.19 - Les hémorroïdes d'Akarlikarlikar
 | 
			
		||||
- La validation des jets d'encaissement par le Gardien fonctionne de nouveau
 | 
			
		||||
 | 
			
		||||
## 11.2.18 - Le bourrichon d'Akarlikarlikar
 | 
			
		||||
- Les différentes listes de la feuille de personnage ont maintenant le bouton pour envoyer dans le tchat
 | 
			
		||||
 | 
			
		||||
## 11.2.17 - Le cache-oeil d'Akarlikarlikar
 | 
			
		||||
- Le titre des fenêtre d'objet affiche de nouveau le type traduit
 | 
			
		||||
- Les tooltips des boutons edit/delete sont maintenant en Français
 | 
			
		||||
- La case à cocher "Cacher les points de tâches" fonctionne de nouveau
 | 
			
		||||
- Les personnages non-liés ne sont plus dans les liste de personnages joueurs pour le repos, le stress, la fatigue
 | 
			
		||||
- L'utilisation de Thanatos est visible dans l'onglet Haut-Rêve pour indiquer que la prochaine queue est une ombre
 | 
			
		||||
- La fenêtre des TMRs ne devrait plus afficher une zone noire au lieu de la carte.
 | 
			
		||||
 | 
			
		||||
## 11.2.16 - Le Tri d'Akarlikarlikar
 | 
			
		||||
- Tri alphabétique des items dans la fenêtre de création
 | 
			
		||||
- Mise à jour comptage de monde
 | 
			
		||||
 | 
			
		||||
## 11.2.15 - La Table d'Akarlikarlikar
 | 
			
		||||
- Tirage automatique de la foce d'une rencontre (via la commande /tmrr)
 | 
			
		||||
- Ajout de boutons pour ajouter des blessures "complètes" (ie avec perte d'endurance/vie)
 | 
			
		||||
 | 
			
		||||
## 11.2.14 - Les petits pas d'Akarlikarlikar
 | 
			
		||||
- Correction sur la gestion de la surprise
 | 
			
		||||
- Ordre des messages sur les cases humides
 | 
			
		||||
 | 
			
		||||
## 11.2.13 - Les cent pas d'Akarlikarlikar
 | 
			
		||||
- Ajout de la commande /voyage pour gérer la fatigue de marche des voyageurs
 | 
			
		||||
 | 
			
		||||
## 11.2.12 - Le somnifère  d'Akarlikarlikar
 | 
			
		||||
- Fix: les potions enchantées n'empêchent plus de finir correctement Château Dormant
 | 
			
		||||
 | 
			
		||||
## 11.2.11 - Le miroir d'Akarlikarlikar
 | 
			
		||||
- Changement des images de compétence de créatures morsure/pinces pour être dans le thème
 | 
			
		||||
- Suppression de la bordure autour des portraits d'acteurs, remplacés par un légèr éclaircissement du fond
 | 
			
		||||
- Fix: le refoulement ajoute correctement un souffle et revient à 0 en cas d'échec
 | 
			
		||||
 | 
			
		||||
## 11.2.10 - Les expériences d'Akarlikarlikar
 | 
			
		||||
- En cas d'expérience des caractéristiques dérivées,
 | 
			
		||||
  - si plusieurs caractéristiques pourraient recevoir l'expérience, une fenêtre demande au joueur
 | 
			
		||||
  - si une seule caractéristique peut recevoir de l'expérience, c'est attribué automatiquement
 | 
			
		||||
- Si la force est au maximum pour la taille personnage, on ne peut plus gagner d'expérience
 | 
			
		||||
 | 
			
		||||
## 11.2.9 - La barbe d'Akarlikarlikar
 | 
			
		||||
- Amélioration des textes de tooltips
 | 
			
		||||
- Les tooltips sont plus dans le thème de couleur du système Rêve de Dragon 
 | 
			
		||||
- Ajouts d'icones pour les attaque/initiative/soins dans les raccourcis sur les tokens (HUD)
 | 
			
		||||
- Ajout d'une icône et transformation en bouton du lien pour accéder à l'astrologie et aux chiffres astraux
 | 
			
		||||
- Suppression de message de log inutile sur chaque point de coeur
 | 
			
		||||
- On peut désactiver l'ajustement astrologique sur les jets de chance (pour des jts de chances non liés à une heure)- Fix: suppression de quelques cas d'erreur lors de l'ouverture des TMR
 | 
			
		||||
- Fix: suppression du warning de depréciation effects flags.core.statusId
 | 
			
		||||
- Les sorts en réserve en fleuve sont indiqués sur toutes les cases fleuve
 | 
			
		||||
- Changement de l'icône d'état d'empoignade pour suivre les couleurs des autres icônes d'état
 | 
			
		||||
 | 
			
		||||
## 11.2.8 - L'éclairage d'Akarlikarlikar
 | 
			
		||||
- l'ajustement de la lumière jour/nuit s'étale sur moins de temps (vaisseau et Lyre)
 | 
			
		||||
- les nouveaux tooltips ne masquent plus l'information d'expérience
 | 
			
		||||
- les jets de dés pour maîtriser les rencontres fonctionnent de nouveau
 | 
			
		||||
 | 
			
		||||
## 11.2.7 - Les explications d'Akarlikarlikar
 | 
			
		||||
- Ajout de tooltips sur la plupart des boutons, liens clickables, objets, tâches, ...
 | 
			
		||||
- Fix: on peut de nouveau regarder l'inventaire avec les droits limités/observateur
 | 
			
		||||
 | 
			
		||||
## 11.2.6 - Les réveils difficiles d'Akarlikarlikar
 | 
			
		||||
- Les changements de points de Cœur sont temporaires jusqu'à fin Château Dormant
 | 
			
		||||
- Fix: tous les petits fixes (feuille qui s'ouvre plus, compagnons animaux, potions qui bloquent Château Dormant, ...)
 | 
			
		||||
 | 
			
		||||
## 11.2.2 - Les tendres moments d'Akarlikarlikar
 | 
			
		||||
- On peut maintenant avoir des points de Cœur pour des suivants/compagnons
 | 
			
		||||
  - diminuer les points de coeurs fait perdre du moral
 | 
			
		||||
  - on peut proposer un tendre moment
 | 
			
		||||
  - les jets de volonté peuvent être ajustés selon les points de Cœur
 | 
			
		||||
- Fixes
 | 
			
		||||
  - La résistance est de 1 par défaut pour les équipements
 | 
			
		||||
  - Les armes de créatures sont de nouveau utilisables depuis les tokens
 | 
			
		||||
  - Pas de notifications de signe draconique quand on regarde les TMR sans monter
 | 
			
		||||
  - Correction d'un problème de contextes WebGL causé par des ouvertures/fermetures de TMRs
 | 
			
		||||
  - On peut maintenant prendre un objet d'un acteur-token pour l'ajouter à un autre acteur
 | 
			
		||||
  - On ne peut plus donner d'objets d'un acteur à un acteur-token
 | 
			
		||||
  - L'état général est correctement calculé, affiché, et utilisé pour les animaux
 | 
			
		||||
  - On peut ajouter des blessures manuellement aux animaux
 | 
			
		||||
  - Le texte de la carte de Tarot "Le Gibet" est corrigé
 | 
			
		||||
  - Sur Firefox, le calendrier est correctement initialisé, les ajustements astrologiques
 | 
			
		||||
    ne bloquent plus les jets de dés
 | 
			
		||||
 | 
			
		||||
## v11.2.1 - La technique d'Akarlikarlikar
 | 
			
		||||
- On peut créer des armes pour Corps à corps et Esquive. Barreaux de chaise, armes improvisées, techniques d'art martiaux, pas de côté pour faire trébucher l'adversaire... A vous de voir comment imaginer de nouvelles "armes".
 | 
			
		||||
- Les armes avec une résistance de 0 ne peuvent pas être utilisées, une image et un rappel indiquent qu'elles sont cassées
 | 
			
		||||
 | 
			
		||||
Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
 | 
			
		||||
## v11.2.0 - Les Terres médianes d'Akarlikarlikar
 | 
			
		||||
- Les TMRs sont redimensionables
 | 
			
		||||
- Nouveaux graphismes plus lisibles dans les TMRs
 | 
			
		||||
- Nouveau code couleur des icônes dans les TMR:
 | 
			
		||||
  - noir: case innaccessible
 | 
			
		||||
  - rouge: empêche l'usage du haut-rêve
 | 
			
		||||
  - vert: bonus de tête de dragon permanent
 | 
			
		||||
  - bleu: la case doit être vaincue
 | 
			
		||||
  - blanc: effet temporaire (sort en réserve, présent des cités)
 | 
			
		||||
- Fix: les déplacements aléatoires prennent bien compte des colonnes paires/impaires
 | 
			
		||||
- Fix: Le Tricollet prend deux "L"
 | 
			
		||||
- Fix: Les jets d'encaissement forcés par le gardien à un résultat inférieur à 11 ne peuvent plus donner un deuxième d10 négatif
 | 
			
		||||
 | 
			
		||||
# v11.1
 | 
			
		||||
## v11.1.6 - Les dissections de Werther de Zloth
 | 
			
		||||
- Fix: on peut de nouveau donner des compétences aux créatures
 | 
			
		||||
- Fix: le délai de guérison d'une blessure rétrogradée est correctement appliqué
 | 
			
		||||
- Fix: l'encaissement à valider par le MJ fonctionne de nouveau
 | 
			
		||||
 | 
			
		||||
## v11.1.5 - Werther de Zloth l'Onirique
 | 
			
		||||
- Fixes:
 | 
			
		||||
  - la demande de défense ne marchait plus
 | 
			
		||||
  - la tête réserve extensible crée bien une case de réserve extensible (à modifier)
 | 
			
		||||
  - le souffle trou noir ajoute bien une case de trou noir
 | 
			
		||||
  - la queue urgence draconique ne se transforme plus en idée fixe s'il y a des sorts en réserve
 | 
			
		||||
  - l'ajout d'une nouvelle queue ne supprime plus l'insomnie
 | 
			
		||||
- Amélioration des jets de vie
 | 
			
		||||
  - un 1 sur le jet de vie est une réussite même si le personnage est dans le coma
 | 
			
		||||
  - le temps avant le prochain jet est calculé et affiché
 | 
			
		||||
  - un 20 sur le jet de vie signifie la mort immédiate
 | 
			
		||||
  - si on dépasse le S.Const, le personnage est bien indiqué comme mort
 | 
			
		||||
  - pas de jets de vie pour les morts
 | 
			
		||||
 | 
			
		||||
## v11.1.4 - Werther de Zloth l'Onirique
 | 
			
		||||
- Ajout du facteur de significative à côté du pourcentage dans le résultat des jets de dés pour rappeler que le pourcentage n'est pas diviasé
 | 
			
		||||
- Fix: dans les TMRs, les tooltips affichent bien les informations de tous les effets sur la case
 | 
			
		||||
- Fix: la fatigue et l'éthylisme sont de nouveau pris en compte dans le calcul de l'éthylisme
 | 
			
		||||
- Fix: Le MJ peut correctement masquer les points de tâche requis
 | 
			
		||||
- Fix: le jet d'appréciation n'utilise pas la compétence
 | 
			
		||||
- Fix: la qualité négative n'est pas exotique, elle est juste mauvaise: on n'utilise pas la cuisine pour se retenir de jeter l'assiette
 | 
			
		||||
- Esthétique: ne pas afficher "+0" pour les ajustements de jets/encaissement
 | 
			
		||||
 | 
			
		||||
## v11.1.2 - Les vertèbres de Werther de Zloth
 | 
			
		||||
- Fix: les jets d'encaissement fonctionnent de nouveau normalement
 | 
			
		||||
- Macro "Mon personnage" permettant au joueur d'accéder à sa feuille de personnage depuis la barre de macros
 | 
			
		||||
 | 
			
		||||
## v11.1.1 - Les fumebols de Werther de Zloth
 | 
			
		||||
- Fix: on peut de nouveau afficher les vues détaillées
 | 
			
		||||
- Fix: on peut ouvrir les sacs et contenants portés par les véhicules et créatures
 | 
			
		||||
- Fix: cuisiner du gibier prend maintenant bien les proportaions en compte
 | 
			
		||||
 | 
			
		||||
## v11.1.0 - Les choix de Werther de Zloth
 | 
			
		||||
- Les options suivantes peuvent être désactivées:
 | 
			
		||||
  - La transformation de stress à Château Dormant
 | 
			
		||||
  - La récuperation de chance à Château Dormant
 | 
			
		||||
  - La récupération d'éthylisme
 | 
			
		||||
  - La récupération de rêve (y compris fleurs de rêve et Rêves de Dragon: la rencontre a lieu, mais ne donne pas de rêve)
 | 
			
		||||
  - Le jet de moral de Château Dormant
 | 
			
		||||
- Séparation des véhicules dans leur propre acteur
 | 
			
		||||
- Séparation des entités dans leur propre acteur
 | 
			
		||||
- Séparation des créatures dans leur propre acteur
 | 
			
		||||
- La fenêtre de signes draconiques ne sélectionne plus tout les haut-rêvants par défaut
 | 
			
		||||
- Un nouveau personnage a automatiquement son token relié
 | 
			
		||||
- corrections de bugs
 | 
			
		||||
  - si on n'utilise pas les règles de fatigues, un reflet de rêve pouvait garder le Haut-rêvant dans les TMRs pour toujours
 | 
			
		||||
  - certaines macros ne marchaient pas pour les créatures/entités/véhicules/commerces
 | 
			
		||||
  - en cas de charge, les particulières sont toujours en force (p125)
 | 
			
		||||
 | 
			
		||||
# v11.0
 | 
			
		||||
## v11.0.28 - les fractures de Khrachtchoum
 | 
			
		||||
- La gravité de la blessure est affichée dans le résumé de l'encaissement
 | 
			
		||||
- Lors du changement d'acteur pendant le round
 | 
			
		||||
  - le message annonçant le joueur dont c'est le tour ne contient plus d'informations de santé
 | 
			
		||||
  - un message avec les informations de santé est envoyé au Gardienn et au propriétaire du token.acteur
 | 
			
		||||
  - le jet de vie est bien fait par le token si besoin
 | 
			
		||||
  - seul les propriétaires peuvent faire les jets de vie 
 | 
			
		||||
- Amélioration de la fenêtre de jets
 | 
			
		||||
  - le type de dégâts pour les attaques est toujours affiché
 | 
			
		||||
  - le moral est indiqué avant l'icone d'appel au moral
 | 
			
		||||
 | 
			
		||||
## v11.0.27 - Khrachtchoum le méticuleux
 | 
			
		||||
- le tooltip dans les TMR reste visible si on ne bouge pas la souris
 | 
			
		||||
- le surencombrement n'affecte QUE les actions physiques
 | 
			
		||||
- on peut de nouveau fabriquer une potion depuis la fenêtre d'édition de l'herbe
 | 
			
		||||
- si les TMR sont minimisées alors qu'une action est requise, elles sont bien réaffichées lorsque l'action est faite
 | 
			
		||||
 | 
			
		||||
## v11.0.26 - le crépuscule de Khrachtchoum
 | 
			
		||||
- gestion correcte des TMRs
 | 
			
		||||
  - les TMRs ne sont jamais minimisées (par le système) quand le haut-rêvant est en demi-rêve
 | 
			
		||||
  - lorsqu'une fenêtre liée aux demi-rêve est affichée, cliquer sur les TMRs n'a pas d'effet
 | 
			
		||||
  - les lancers de sorts et lectures de signes sont affichées en premier plan
 | 
			
		||||
  - Les effets qui ouvrent une fenêtre sont bien affichés en premier plan
 | 
			
		||||
  - en cas de rencontre suivie de maîtrises/conquêtes, les fenêtres s'enchaînent
 | 
			
		||||
- Le drag&drop vers la barre de macro est corrigé
 | 
			
		||||
  - pour les créatures, possibilités d'avoir les attaques ou autres compétences
 | 
			
		||||
  - pour les personnages, les macros sont créées:
 | 
			
		||||
    - pour les compétences
 | 
			
		||||
    - pour le corps à corps, trois macros sont créées: compétence, pugilat, empoignade
 | 
			
		||||
    - pour les armes
 | 
			
		||||
      - deux macros sont créées pour les armes à 1/2 mains
 | 
			
		||||
      - deux macros sont créées pour les armes de mélée et lancer
 | 
			
		||||
      - 4 macros si votre arbalête se lance, tire, et se manie à 1 ou 2 mains...
 | 
			
		||||
- les jets de compétences d'attaque des créatures fonctionnent de nouveau
 | 
			
		||||
 | 
			
		||||
## v11.0.25 - la vision du rêve de Khrachtchoum
 | 
			
		||||
- Les TMRs restent affichées tant que le Haut-rêvant est en demi-rêve
 | 
			
		||||
 | 
			
		||||
## v11.0.24 - les couleurs de Khrachtchoum
 | 
			
		||||
- nouvelle carte des TMRs
 | 
			
		||||
 | 
			
		||||
## v11.0.23 - la lumière de Khrachtchoum
 | 
			
		||||
- ajustement automatique de la luminosité selon l'heure pour les scènes:
 | 
			
		||||
   - avec une vision des tokens (sinon: ce n'est pas une scène de carte pour tokens)
 | 
			
		||||
   - avec illumination globale (correspondant à une illumination extérieure)
 | 
			
		||||
   - quand lampe "allumée" dans la fenêtre du calendrier
 | 
			
		||||
 | 
			
		||||
## v11.0.22 - les automatismes de Khrachtchoum le Problémeux
 | 
			
		||||
- Macro pour attaquer avec les compétences de créatures
 | 
			
		||||
 | 
			
		||||
## v11.0.20
 | 
			
		||||
- Macro pour attaquer avec les armes des personnages
 | 
			
		||||
 | 
			
		||||
## v11.0.17
 | 
			
		||||
- Fix: les actions de commerce ne s'appliquait pas bien aux personnages des tokens non liés
 | 
			
		||||
 | 
			
		||||
## v11.0.15 - L'apprentissage de Khrachtchoum
 | 
			
		||||
- Fix: l'expérience ne s'appliquait plus sur certaines réussites particulières (régression depuis la 11.0.7)
 | 
			
		||||
 | 
			
		||||
## v11.0.14 - Les pincettes de Khrachtchoum le Problémeux
 | 
			
		||||
- Correction du calcul de la place restante lors de l'ajout dans un conteneur
 | 
			
		||||
 | 
			
		||||
## v11.0.13 - La multiplication de l'eau de Khrachtchoum le Problémeux
 | 
			
		||||
- Correction de la vente depuis un commerce ayant des quantités illimitées
 | 
			
		||||
 | 
			
		||||
## v11.0.12 - Les poids de la mesure de Khrachtchoum le Problémeux
 | 
			
		||||
- Correction des malus de surencombrement
 | 
			
		||||
- Le malus armure est correctement affiché dans l'onglet des caractéristiques
 | 
			
		||||
- Correction d'orthographe et amélioration des messages des oeuvres d'art
 | 
			
		||||
 | 
			
		||||
## v11.0.11 - Les bleus de Khrachtchoum le Problémeux
 | 
			
		||||
- si le gardien configure le sommeil, les joueurs sont notifiés que chateau dormant vient de passer
 | 
			
		||||
- possibilité de créer des armes et des compétences de créatures non-mortelles.
 | 
			
		||||
 | 
			
		||||
## v11.0.10 - Les Songes de Khrachtchoum le Problémeux
 | 
			
		||||
- on peut de nouveau se déplacer dans les TMRs d'un clic sur la case à atteindre
 | 
			
		||||
- Lire un livre depuis l'inventaire permet de nouveau de faire un jet de la tâche
 | 
			
		||||
  créée au lieu de créer toujours une nouvelle tâche
 | 
			
		||||
- La sélection des TMR pour la création de signes draconiques ne cause plus d'erreurs
 | 
			
		||||
- la récupération d'endurance en cas d'insomnie est limitée à la moitié
 | 
			
		||||
- le résultat du sommeil lors d'un rêve de dragon à la première heure s'affiche normalement
 | 
			
		||||
- lorsque le gardien gère la durée des nuits, en cas de rêve de dragon,
 | 
			
		||||
  les heures dormies sont déduites des heures restant à dormir
 | 
			
		||||
 | 
			
		||||
## v11.0.9 - Les Souvenirs de Khrachtchoum le Problémeux
 | 
			
		||||
- mode de saisie de l'archétype en vue détaillée
 | 
			
		||||
- création  une nouvelle incarnation depuis l'archétype
 | 
			
		||||
- réorganisation de la fenêtre de sélection des règles optionnelles
 | 
			
		||||
- correction de l'affichage du type dans les fenêtres d'objets
 | 
			
		||||
 | 
			
		||||
## v11.0.8 - la poigne de Sémolosse
 | 
			
		||||
- lien vers le changelog
 | 
			
		||||
- organisation des compendiums du système
 | 
			
		||||
- correction de l'empoignade
 | 
			
		||||
  - les items d'empoignade sont ajoutés par le MJ quand nécessaire
 | 
			
		||||
  - seul le joueur propriétaire du personnage peut effectuer ses choix et actions d'empoignade
 | 
			
		||||
  - les caractéristiques du défenseur sont utilisées pour la défense
 | 
			
		||||
  - la difficulté d'attaque est imposée au défenseur
 | 
			
		||||
  - les attaques particulières sont en finesse (p133)
 | 
			
		||||
  - on peut entraîner au sol dès 2 points d'empoignade
 | 
			
		||||
  - les actions liée à l'immobilisation sont proposées en fin de round
 | 
			
		||||
 | 
			
		||||
# v11.0.7
 | 
			
		||||
 | 
			
		||||
- les créatures ont maintenant le droit d'avoir des compétences de tir, lancer, mêlée, armes naturelles, parade.
 | 
			
		||||
- les créatures armées utilisent la bonne phase d'initiative
 | 
			
		||||
- correction des possessions
 | 
			
		||||
  - la difficulté de la défense est imposée par l'attaque
 | 
			
		||||
  - une attaque particulière de possession est en finesse
 | 
			
		||||
  - le rêve actuel des personnages est bien utilisé
 | 
			
		||||
- correction des achats par le MJ sans acteur sélectionné
 | 
			
		||||
 | 
			
		||||
Cf branche v10 pour l'historique des versions 10
 | 
			
		||||
 | 
			
		||||
Initial official release
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										61
									
								
								dev-notes.md
									
									
									
									
									
								
							
							
						
						@@ -1,61 +0,0 @@
 | 
			
		||||
# Actor notes
 | 
			
		||||
 | 
			
		||||
> The Actor#getData default implementation gives you the following for use in sheet rendering:
 | 
			
		||||
 | 
			
		||||
```
 | 
			
		||||
  actor -> the Actor instance
 | 
			
		||||
  data -> a cloned copy of Actor#data
 | 
			
		||||
  items -> a cloned copy of Actor#data#items
 | 
			
		||||
  effects -> a cloned copy of Actor#data#effects
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
> if all you need is a safe copy of `Actor#data`, you'll be much better off by simply defining your own function and avoiding all the wasted work that the parent class does which will slow down your sheet
 | 
			
		||||
```js
 | 
			
		||||
getData(options) {
 | 
			
		||||
  return {
 | 
			
		||||
    data: foundry.utils.deepClone(this.object.data)
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
who knows, maybe you don't even need to copy your actor data, skip the copy and it's even faster:
 | 
			
		||||
```js
 | 
			
		||||
getData(options) {
 | 
			
		||||
  return {
 | 
			
		||||
    data: this.object.data
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Atropos19/02/2021
 | 
			
		||||
There are two recommended ways to create owned items in 0.8.0:
 | 
			
		||||
```js
 | 
			
		||||
await Item.create(itemData, {parent: actor});
 | 
			
		||||
await actor.createEmbeddedDocuments("Item", itemDataArray);
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
You can update an embedded item in one of two ways:
 | 
			
		||||
```js
 | 
			
		||||
//Method 1:
 | 
			
		||||
 | 
			
		||||
const item = actor.items.get(itemId);
 | 
			
		||||
item.update(data);
 | 
			
		||||
 | 
			
		||||
//Method 2:
 | 
			
		||||
actor.updateEmbeddedDocuments("Item", [{_id: itemId, ...}]);
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
I noticed adding an ActiveEffect to an actor in code using
 | 
			
		||||
 | 
			
		||||
```js
 | 
			
		||||
this.createEmbeddedDocuments('ActiveEffect', [effet], options);
 | 
			
		||||
this.applyActiveEffects();
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
Atropos — Aujourd’hui à 14:42
 | 
			
		||||
Two notes on this:
 | 
			
		||||
1. You don't actually need to call this.applyActiveEffects() because this will happen automatically whenever an effect is created/updated/deleted
 | 
			
		||||
2. If you want to suppress the automatic display of the sheet for the newly created document, you can pass options.renderSheet = false as part of your options object
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 8.9 KiB  | 
| 
		 Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 11 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								icons/empoignade.webp
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 5.4 KiB  | 
							
								
								
									
										4
									
								
								icons/heures/.directory
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,4 @@
 | 
			
		||||
[Dolphin]
 | 
			
		||||
Timestamp=2024,5,29,20,57,41.954
 | 
			
		||||
Version=4
 | 
			
		||||
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								icons/humanoides/humain.webp
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 6.3 KiB  | 
							
								
								
									
										191
									
								
								icons/tmr/attache.svg
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,191 @@
 | 
			
		||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
 | 
			
		||||
<svg
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		||||
   xmlns:dc="http://purl.org/dc/elements/1.1/"
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		||||
   xmlns:cc="http://creativecommons.org/ns#"
 | 
			
		||||
   xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
 | 
			
		||||
   xmlns:svg="http://www.w3.org/2000/svg"
 | 
			
		||||
   xmlns="http://www.w3.org/2000/svg"
 | 
			
		||||
   xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
 | 
			
		||||
   xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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		||||
   viewBox="0 0 512 512"
 | 
			
		||||
   style="height: 512px; width: 512px;"
 | 
			
		||||
   version="1.1"
 | 
			
		||||
   id="svg52"
 | 
			
		||||
   sodipodi:docname="attache.svg"
 | 
			
		||||
   inkscape:version="1.0.1 (3bc2e813f5, 2020-09-07)">
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		||||
  <metadata
 | 
			
		||||
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 | 
			
		||||
    <rdf:RDF>
 | 
			
		||||
      <cc:Work
 | 
			
		||||
         rdf:about="">
 | 
			
		||||
        <dc:format>image/svg+xml</dc:format>
 | 
			
		||||
        <dc:type
 | 
			
		||||
           rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
 | 
			
		||||
      </cc:Work>
 | 
			
		||||
    </rdf:RDF>
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
       id="shadow-1"
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		||||
       height="300%"
 | 
			
		||||
       width="300%"
 | 
			
		||||
       x="-100%"
 | 
			
		||||
       y="-100%">
 | 
			
		||||
      <feFlood
 | 
			
		||||
         flood-color="rgba(248, 231, 28, 1)"
 | 
			
		||||
         result="flood"
 | 
			
		||||
         id="feFlood2" />
 | 
			
		||||
      <feComposite
 | 
			
		||||
         in="flood"
 | 
			
		||||
         in2="SourceGraphic"
 | 
			
		||||
         operator="atop"
 | 
			
		||||
         result="composite"
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		||||
         id="feComposite4" />
 | 
			
		||||
      <feGaussianBlur
 | 
			
		||||
         in="composite"
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		||||
         stdDeviation="40"
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		||||
         result="blur"
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		||||
         id="feGaussianBlur6" />
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		||||
      <feOffset
 | 
			
		||||
         dx="0"
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		||||
         dy="0"
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		||||
         result="offset"
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		||||
         id="feOffset8" />
 | 
			
		||||
      <feComposite
 | 
			
		||||
         in="SourceGraphic"
 | 
			
		||||
         in2="offset"
 | 
			
		||||
         operator="over"
 | 
			
		||||
         id="feComposite10" />
 | 
			
		||||
    </filter>
 | 
			
		||||
    <filter
 | 
			
		||||
       id="shadow-3"
 | 
			
		||||
       height="300%"
 | 
			
		||||
       width="300%"
 | 
			
		||||
       x="-100%"
 | 
			
		||||
       y="-100%">
 | 
			
		||||
      <feFlood
 | 
			
		||||
         flood-color="rgba(248, 231, 28, 1)"
 | 
			
		||||
         result="flood"
 | 
			
		||||
         id="feFlood13" />
 | 
			
		||||
      <feComposite
 | 
			
		||||
         in="flood"
 | 
			
		||||
         in2="SourceGraphic"
 | 
			
		||||
         operator="atop"
 | 
			
		||||
         result="composite"
 | 
			
		||||
         id="feComposite15" />
 | 
			
		||||
      <feGaussianBlur
 | 
			
		||||
         in="composite"
 | 
			
		||||
         stdDeviation="40"
 | 
			
		||||
         result="blur"
 | 
			
		||||
         id="feGaussianBlur17" />
 | 
			
		||||
      <feOffset
 | 
			
		||||
         dx="0"
 | 
			
		||||
         dy="0"
 | 
			
		||||
         result="offset"
 | 
			
		||||
         id="feOffset19" />
 | 
			
		||||
      <feComposite
 | 
			
		||||
         in="SourceGraphic"
 | 
			
		||||
         in2="offset"
 | 
			
		||||
         operator="over"
 | 
			
		||||
         id="feComposite21" />
 | 
			
		||||
    </filter>
 | 
			
		||||
    <filter
 | 
			
		||||
       id="shadow-6"
 | 
			
		||||
       height="300%"
 | 
			
		||||
       width="300%"
 | 
			
		||||
       x="-100%"
 | 
			
		||||
       y="-100%">
 | 
			
		||||
      <feFlood
 | 
			
		||||
         flood-color="rgba(72, 186, 255, 1)"
 | 
			
		||||
         result="flood"
 | 
			
		||||
         id="feFlood24" />
 | 
			
		||||
      <feComposite
 | 
			
		||||
         in="flood"
 | 
			
		||||
         in2="SourceGraphic"
 | 
			
		||||
         operator="atop"
 | 
			
		||||
         result="composite"
 | 
			
		||||
         id="feComposite26" />
 | 
			
		||||
      <feGaussianBlur
 | 
			
		||||
         in="composite"
 | 
			
		||||
         stdDeviation="8"
 | 
			
		||||
         result="blur"
 | 
			
		||||
         id="feGaussianBlur28" />
 | 
			
		||||
      <feOffset
 | 
			
		||||
         dx="5"
 | 
			
		||||
         dy="15"
 | 
			
		||||
         result="offset"
 | 
			
		||||
         id="feOffset30" />
 | 
			
		||||
      <feComposite
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    "TypeDanse": "Danse",
 | 
			
		||||
    "TypeExtraitpoetique": "Extrait poetique",
 | 
			
		||||
    "TypeFaune": "Faune",
 | 
			
		||||
    "TypeGemme": "Gemme",
 | 
			
		||||
    "TypeHerbe": "Herbe",
 | 
			
		||||
    "TypeIngredient": "Ingrédient",
 | 
			
		||||
    "TypeJeu": "Jeu",
 | 
			
		||||
    "TypeLivre": "Livre",
 | 
			
		||||
    "TypeMaladie": "Maladie",
 | 
			
		||||
    "TypeMeditation": "Méditation",
 | 
			
		||||
    "TypeMonnaie": "Monnaie",
 | 
			
		||||
    "TypeMunition": "Munition",
 | 
			
		||||
    "TypeMusique": "Musique",
 | 
			
		||||
    "TypeNombreastral": "Nombre astral",
 | 
			
		||||
    "TypeNourritureboisson": "Nourriture & boisson",
 | 
			
		||||
    "TypeObjet": "Objet",
 | 
			
		||||
    "TypeOeuvre": "Oeuvre",
 | 
			
		||||
    "TypeOmbre": "Ombre de Thanatos",
 | 
			
		||||
    "TypePlante": "Plante",
 | 
			
		||||
    "TypePoison": "Poison",
 | 
			
		||||
    "TypePossession": "Possession",
 | 
			
		||||
    "TypePotion": "Potion",
 | 
			
		||||
    "TypeQueue": "Queue de Dragon",
 | 
			
		||||
    "TypeRecettealchimique": "Recette alchimique",
 | 
			
		||||
    "TypeRecettecuisine": "Recette de cuisine",
 | 
			
		||||
    "TypeRencontre": "Rencontre TMR",
 | 
			
		||||
    "TypeService": "Service",
 | 
			
		||||
    "TypeSignedraconique": "Signe draconique",
 | 
			
		||||
    "TypeSort": "Sort",
 | 
			
		||||
    "TypeSortreserve": "Sort en réserve",
 | 
			
		||||
    "TypeSouffle": "Souffle de Dragon",
 | 
			
		||||
    "TypeTache": "Tâche",
 | 
			
		||||
    "TypeTarot": "Carte de tarot",
 | 
			
		||||
    "TypeTete": "Tête de Dragon"
 | 
			
		||||
  "TYPES": {
 | 
			
		||||
    "Actor": { 
 | 
			
		||||
      "personnage": "Personnage",
 | 
			
		||||
      "creature": "Créature",
 | 
			
		||||
      "entite": "Entité de cauchemar",
 | 
			
		||||
      "commerce": "Commerce",
 | 
			
		||||
      "vehicule": "Véhicule"
 | 
			
		||||
    },
 | 
			
		||||
    "Item": {
 | 
			
		||||
      "arme": "Arme",
 | 
			
		||||
      "armure": "Armure",
 | 
			
		||||
      "blessure": "Blessure",
 | 
			
		||||
      "casetmr": "Case TMR spéciale",
 | 
			
		||||
      "chant": "Chant",
 | 
			
		||||
      "competence": "Compétence",
 | 
			
		||||
      "competencecreature": "Compétence de créature",
 | 
			
		||||
      "conteneur": "Conteneur",
 | 
			
		||||
      "danse": "Danse",
 | 
			
		||||
      "empoignade": "Empoignade",
 | 
			
		||||
      "extraitpoetique": "Extrait poetique",
 | 
			
		||||
      "faune": "Faune",
 | 
			
		||||
      "gemme": "Gemme",
 | 
			
		||||
      "herbe": "Herbe",
 | 
			
		||||
      "ingredient": "Ingrédient",
 | 
			
		||||
      "jeu": "Jeu",
 | 
			
		||||
      "livre": "Livre",
 | 
			
		||||
      "maladie": "Maladie",
 | 
			
		||||
      "meditation": "Méditation",
 | 
			
		||||
      "monnaie": "Monnaie",
 | 
			
		||||
      "munition": "Munition",
 | 
			
		||||
      "musique": "Musique",
 | 
			
		||||
      "nombreastral": "Nombre astral",
 | 
			
		||||
      "nourritureboisson": "Nourriture & boisson",
 | 
			
		||||
      "objet": "Objet",
 | 
			
		||||
      "oeuvre": "Oeuvre",
 | 
			
		||||
      "ombre": "Ombre de Thanatos",
 | 
			
		||||
      "plante": "Plante",
 | 
			
		||||
      "poison": "Poison",
 | 
			
		||||
      "possession": "Possession",
 | 
			
		||||
      "potion": "Potion",
 | 
			
		||||
      "queue": "Queue de Dragon",
 | 
			
		||||
      "race": "Race",
 | 
			
		||||
      "recettealchimique": "Recette alchimique",
 | 
			
		||||
      "recettecuisine": "Recette de cuisine",
 | 
			
		||||
      "rencontre": "Rencontre TMR",
 | 
			
		||||
      "service": "Service",
 | 
			
		||||
      "signedraconique": "Signe draconique",
 | 
			
		||||
      "sort": "Sort",
 | 
			
		||||
      "sortreserve": "Sort en réserve",
 | 
			
		||||
      "souffle": "Souffle de Dragon",
 | 
			
		||||
      "tache": "Tâche",
 | 
			
		||||
      "tarot": "Carte de tarot",
 | 
			
		||||
      "tete": "Tête de Dragon"
 | 
			
		||||
    }
 | 
			
		||||
  },
 | 
			
		||||
  "EFFECT": {
 | 
			
		||||
    "StatusStunned": "Sonné",
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										65
									
								
								module/achat-vente/chat-vente.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,65 @@
 | 
			
		||||
import { SYSTEM_RDD } from "../constants.js";
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
 | 
			
		||||
const DETAIL_VENTE = 'detailVente';
 | 
			
		||||
const NB_LOTS = 'nbLotss';
 | 
			
		||||
 | 
			
		||||
export class ChatVente {
 | 
			
		||||
 | 
			
		||||
  static getDetailVente(chatMessageId) {
 | 
			
		||||
    const chatMessage = game.messages.get(chatMessageId)
 | 
			
		||||
    if (!chatMessage) {
 | 
			
		||||
      return undefined;
 | 
			
		||||
    }
 | 
			
		||||
    const nbLots = chatMessage.getFlag(SYSTEM_RDD, NB_LOTS)
 | 
			
		||||
    const detail = foundry.utils.duplicate(chatMessage.getFlag(SYSTEM_RDD, DETAIL_VENTE))
 | 
			
		||||
    if (!detail.item) {
 | 
			
		||||
      ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
 | 
			
		||||
      return undefined;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const vendeur = detail.vendeurId ? game.actors.get(detail.vendeurId) : undefined;
 | 
			
		||||
    return foundry.utils.mergeObject(detail,
 | 
			
		||||
      {
 | 
			
		||||
        alias: vendeur?.name ?? game.user.name,
 | 
			
		||||
        vendeur,
 | 
			
		||||
        nbLots: nbLots,
 | 
			
		||||
        chatMessageIdVente: chatMessageId
 | 
			
		||||
      })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getDetailAchatVente(chatMessageId) {
 | 
			
		||||
    const acheteur = RdDUtility.getSelectedActor()
 | 
			
		||||
    const detail = ChatVente.getDetailVente(chatMessageId)
 | 
			
		||||
    if (!acheteur && !detail.vendeur) {
 | 
			
		||||
      ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement");
 | 
			
		||||
      return undefined;
 | 
			
		||||
    }
 | 
			
		||||
    return foundry.utils.mergeObject(detail, { acheteur })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async diminuerQuantiteAchatVente(chatMessageId, quantite) {
 | 
			
		||||
    const chatMessage = game.messages.get(chatMessageId)
 | 
			
		||||
    const vente = ChatVente.getDetailVente(chatMessageId)
 | 
			
		||||
    vente.nbLots = Math.max(0, vente.nbLots - quantite)
 | 
			
		||||
    await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
 | 
			
		||||
 | 
			
		||||
    const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente);
 | 
			
		||||
    chatMessage.update({ content: html });
 | 
			
		||||
    chatMessage.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async displayAchatVente(vente) {
 | 
			
		||||
    const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente);
 | 
			
		||||
    const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html))
 | 
			
		||||
    await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
 | 
			
		||||
    await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, {
 | 
			
		||||
      item: vente.item,
 | 
			
		||||
      properties: vente.item.getProprietes(),
 | 
			
		||||
      vendeurId: vente.vendeurId,
 | 
			
		||||
      tailleLot: vente.tailleLot,
 | 
			
		||||
      quantiteIllimite: vente.quantiteIllimite,
 | 
			
		||||
      prixLot: vente.prixLot
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,55 +1,36 @@
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { ChatVente } from "./chat-vente.js";
 | 
			
		||||
 | 
			
		||||
export class DialogItemAchat extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static preparerAchat(chatButton) {
 | 
			
		||||
    const vendeurId = chatButton.attributes['data-vendeurId']?.value;
 | 
			
		||||
    const vendeur = vendeurId ? game.actors.get(vendeurId) : undefined;
 | 
			
		||||
    const acheteur = RdDUtility.getSelectedActor();
 | 
			
		||||
    const json = chatButton.attributes['data-jsondata']?.value;
 | 
			
		||||
    if (!acheteur && !vendeur) {
 | 
			
		||||
      ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement");
 | 
			
		||||
      return undefined;
 | 
			
		||||
    }
 | 
			
		||||
    if (!json) {
 | 
			
		||||
      ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
 | 
			
		||||
      return undefined;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return {
 | 
			
		||||
      item: (json ? JSON.parse(json) : undefined),
 | 
			
		||||
      vendeur,
 | 
			
		||||
      acheteur,
 | 
			
		||||
      nbLots: parseInt(chatButton.attributes['data-quantiteNbLots']?.value),
 | 
			
		||||
      tailleLot: parseInt(chatButton.attributes['data-tailleLot']?.value ?? 1),
 | 
			
		||||
      prixLot: Number(chatButton.attributes['data-prixLot']?.value ?? 0),
 | 
			
		||||
      quantiteIllimite: chatButton.attributes['data-quantiteIllimite']?.value == 'true',
 | 
			
		||||
      chatMessageIdVente: RdDUtility.findChatMessageId(chatButton),
 | 
			
		||||
    };
 | 
			
		||||
    return ChatVente.getDetailAchatVente(RdDUtility.findChatMessageId(chatButton))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  static async onAcheter({ item, vendeur, acheteur, tailleLot, prixLot, nbLots, quantiteIllimite, chatMessageIdVente }) {
 | 
			
		||||
    const venteData = {
 | 
			
		||||
      item,
 | 
			
		||||
      actingUserId: game.user.id,
 | 
			
		||||
      vendeurId: vendeur?.id,
 | 
			
		||||
      vendeur,
 | 
			
		||||
      acheteur,
 | 
			
		||||
      tailleLot,
 | 
			
		||||
      quantiteIllimite,
 | 
			
		||||
      quantiteNbLots: nbLots,
 | 
			
		||||
      nbLots,
 | 
			
		||||
      choix: { seForcer: false, supprimerSiZero: true },
 | 
			
		||||
      prixLot,
 | 
			
		||||
      isVente: prixLot > 0,
 | 
			
		||||
      isConsommable: item.type == 'nourritureboisson' && acheteur?.isPersonnage(),
 | 
			
		||||
      chatMessageIdVente
 | 
			
		||||
    };
 | 
			
		||||
    }
 | 
			
		||||
    if (venteData.vendeur?.id == venteData.acheteur?.id) {
 | 
			
		||||
      ui.notifications.info("Inutile de se vendre à soi-même")
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    DialogItemAchat.changeNombreLots(venteData, 1);
 | 
			
		||||
    const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData);
 | 
			
		||||
    new DialogItemAchat(html, venteData).render(true);
 | 
			
		||||
    DialogItemAchat.changeNombreLots(venteData, 1)
 | 
			
		||||
    const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.hbs`, venteData)
 | 
			
		||||
    new DialogItemAchat(html, venteData).render(true)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static changeNombreLots(venteData, nombreLots) {
 | 
			
		||||
@@ -117,18 +98,18 @@ export class DialogItemAchat extends Dialog {
 | 
			
		||||
    this.venteData.choix.seForcer = event.currentTarget.checked;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setNombreLots(nombreLots) {
 | 
			
		||||
  setNombreLots(nbLots) {
 | 
			
		||||
 | 
			
		||||
    if (!this.venteData.quantiteIllimite) {
 | 
			
		||||
      if (!this.venteData.quantiteIllimite && nombreLots > this.venteData.quantiteNbLots) {
 | 
			
		||||
        ui.notifications.warn(`Seulement ${this.venteData.quantiteNbLots} lots disponibles, vous ne pouvez pas en prendre ${nombreLots}`)
 | 
			
		||||
      if (!this.venteData.quantiteIllimite && nbLots > this.venteData.nbLots) {
 | 
			
		||||
        ui.notifications.warn(`Seulement ${this.venteData.nbLots} lots disponibles, vous ne pouvez pas en prendre ${nbLots}`)
 | 
			
		||||
      }
 | 
			
		||||
      nombreLots = Math.min(nombreLots, this.venteData.quantiteNbLots);
 | 
			
		||||
      nbLots = Math.min(nbLots, this.venteData.nbLots);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    DialogItemAchat.changeNombreLots(this.venteData, nombreLots);
 | 
			
		||||
    DialogItemAchat.changeNombreLots(this.venteData, nbLots);
 | 
			
		||||
 | 
			
		||||
    this.html.find(".nombreLots").val(nombreLots);
 | 
			
		||||
    this.html.find(".nombreLots").val(nbLots);
 | 
			
		||||
    this.html.find(".prixTotal").text(this.venteData.prixTotal);
 | 
			
		||||
    this.html.find("span.total-sust").text(this.venteData.totalSust);
 | 
			
		||||
    this.html.find("span.total-desaltere").text(this.venteData.totalDesaltere);
 | 
			
		||||
@@ -1,10 +1,11 @@
 | 
			
		||||
import { HtmlUtility } from "./html-utility.js";
 | 
			
		||||
import { HtmlUtility } from "../html-utility.js";
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { ChatVente } from "./chat-vente.js";
 | 
			
		||||
 | 
			
		||||
export class DialogItemVente extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static async display({ item, callback, quantiteMax = undefined }) {
 | 
			
		||||
  static async display({ item, quantiteMax = undefined }) {
 | 
			
		||||
    const quantite = quantiteMax ?? item.getQuantite() ?? 1;
 | 
			
		||||
    const isOwned = item.parent;
 | 
			
		||||
    const venteData = {
 | 
			
		||||
      item: item,
 | 
			
		||||
      alias: item.actor?.name ?? game.user.name,
 | 
			
		||||
@@ -13,17 +14,17 @@ export class DialogItemVente extends Dialog {
 | 
			
		||||
      prixUnitaire: item.calculerPrixCommercant(),
 | 
			
		||||
      prixLot: item.calculerPrixCommercant(),
 | 
			
		||||
      tailleLot: 1,
 | 
			
		||||
      quantiteNbLots: quantite,
 | 
			
		||||
      quantiteMaxLots: quantite,
 | 
			
		||||
      nbLots: quantite,
 | 
			
		||||
      maxLots: quantite,
 | 
			
		||||
      quantiteMax: quantite,
 | 
			
		||||
      quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !isOwned,
 | 
			
		||||
      isOwned: isOwned,
 | 
			
		||||
    };
 | 
			
		||||
    const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData);
 | 
			
		||||
    return new DialogItemVente(venteData, html, callback).render(true);
 | 
			
		||||
      quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !item.parent,
 | 
			
		||||
      isOwned:  item.parent,
 | 
			
		||||
    }
 | 
			
		||||
    const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.hbs`, venteData);
 | 
			
		||||
    return new DialogItemVente(venteData, html).render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(venteData, html, callback) {
 | 
			
		||||
  constructor(venteData, html) {
 | 
			
		||||
    let options = { classes: ["dialogvente"], width: 400, height: 'fit-content', 'z-index': 99999 };
 | 
			
		||||
 | 
			
		||||
    let conf = {
 | 
			
		||||
@@ -34,7 +35,6 @@ export class DialogItemVente extends Dialog {
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    super(conf, options);
 | 
			
		||||
    this.callback = callback;
 | 
			
		||||
    this.venteData = venteData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -43,7 +43,7 @@ export class DialogItemVente extends Dialog {
 | 
			
		||||
 | 
			
		||||
    this.html = html;
 | 
			
		||||
    this.html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value)));
 | 
			
		||||
    this.html.find(".quantiteNbLots").change(event => this.setNbLots(Number(event.currentTarget.value)));
 | 
			
		||||
    this.html.find(".nbLots").change(event => this.setNbLots(Number(event.currentTarget.value)));
 | 
			
		||||
    this.html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked));
 | 
			
		||||
    this.html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value)));
 | 
			
		||||
 | 
			
		||||
@@ -52,16 +52,24 @@ export class DialogItemVente extends Dialog {
 | 
			
		||||
 | 
			
		||||
  async onProposer(it) {
 | 
			
		||||
    this.updateVente(this.getChoixVente());
 | 
			
		||||
    this.callback(this.venteData);
 | 
			
		||||
 | 
			
		||||
    this.venteData["properties"] = this.venteData.item.getProprietes();
 | 
			
		||||
    if (this.venteData.isOwned) {
 | 
			
		||||
      if (this.venteData.nbLots * this.venteData.tailleLot > this.venteData.quantiteMax) {
 | 
			
		||||
        ui.notifications.warn(`Vous avez ${this.venteData.quantiteMax} ${this.venteData.item.name}, ce n'est pas suffisant pour vendre ${this.venteData.nbLots} de ${this.venteData.tailleLot}`)
 | 
			
		||||
        return;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    await ChatVente.displayAchatVente(this.venteData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  updateVente(update) {
 | 
			
		||||
    mergeObject(this.venteData, update);
 | 
			
		||||
    foundry.utils.mergeObject(this.venteData, update);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getChoixVente() {
 | 
			
		||||
    return {
 | 
			
		||||
      quantiteNbLots: Number(this.html.find(".quantiteNbLots").val()),
 | 
			
		||||
      nbLots: Number(this.html.find(".nbLots").val()),
 | 
			
		||||
      tailleLot: Number(this.html.find(".tailleLot").val()),
 | 
			
		||||
      quantiteIllimite: this.html.find(".quantiteIllimite").is(':checked'),
 | 
			
		||||
      prixLot: Number(this.html.find(".prixLot").val())
 | 
			
		||||
@@ -77,26 +85,26 @@ export class DialogItemVente extends Dialog {
 | 
			
		||||
    const maxLots = Math.floor(this.venteData.quantiteMax / tailleLot);
 | 
			
		||||
    this.updateVente({
 | 
			
		||||
      tailleLot,
 | 
			
		||||
      quantiteNbLots: Math.min(maxLots, this.venteData.quantiteNbLots),
 | 
			
		||||
      quantiteMaxLots: maxLots,
 | 
			
		||||
      nbLots: Math.min(maxLots, this.venteData.nbLots),
 | 
			
		||||
      maxLots: maxLots,
 | 
			
		||||
      prixLot: (tailleLot * this.venteData.prixOrigine).toFixed(2)
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find(".prixLot").val(this.venteData.prixLot);
 | 
			
		||||
    this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots);
 | 
			
		||||
    this.html.find(".quantiteNbLots").attr("max", this.venteData.quantiteMaxLots)
 | 
			
		||||
    this.html.find(".nbLots").val(this.venteData.nbLots);
 | 
			
		||||
    this.html.find(".nbLots").attr("max", this.venteData.maxLots)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setNbLots(nbLots) {
 | 
			
		||||
    this.updateVente({
 | 
			
		||||
      quantiteNbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.quantiteMaxLots)) : nbLots
 | 
			
		||||
      nbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.maxLots)) : nbLots
 | 
			
		||||
    })
 | 
			
		||||
    this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots);
 | 
			
		||||
    this.html.find(".nbLots").val(this.venteData.nbLots);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setQuantiteIllimite(checked) {
 | 
			
		||||
    this.updateVente({ quantiteIllimite: checked })
 | 
			
		||||
    this.html.find(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles");
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".quantiteNbLots"), !this.venteData.quantiteIllimite)
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".nbLots"), !this.venteData.quantiteIllimite)
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,40 +0,0 @@
 | 
			
		||||
import { RdDActorSheet } from "./actor-sheet.js";
 | 
			
		||||
 | 
			
		||||
export class RdDActorEntiteSheet extends RdDActorSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
      classes: ["rdd", "sheet", "actor"],
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html",
 | 
			
		||||
      width: 640,
 | 
			
		||||
      height: 720,
 | 
			
		||||
      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
 | 
			
		||||
      dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** @override */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
 | 
			
		||||
    // Everything below here is only needed if the sheet is editable
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    // On competence change
 | 
			
		||||
    this.html.find('.creature-carac').change(async event => {
 | 
			
		||||
      let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
      this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.creature-niveau').change(async event => {
 | 
			
		||||
      let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
      this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.creature-dommages').change(async event => {
 | 
			
		||||
      let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
      this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -7,54 +7,54 @@ import { Misc } from "./misc.js";
 | 
			
		||||
import { RdDCombatManager } from "./rdd-combat.js";
 | 
			
		||||
import { RdDCarac } from "./rdd-carac.js";
 | 
			
		||||
import { DialogSplitItem } from "./dialog-split-item.js";
 | 
			
		||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
 | 
			
		||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
 | 
			
		||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
 | 
			
		||||
import { STATUSES } from "./settings/status-effects.js";
 | 
			
		||||
import { MAINS_DIRECTRICES } from "./actor.js";
 | 
			
		||||
import { RdDBaseActorSheet } from "./actor/base-actor-sheet.js";
 | 
			
		||||
import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js";
 | 
			
		||||
import { ITEM_TYPES } from "./constants.js";
 | 
			
		||||
import { RdDItem } from "./item.js";
 | 
			
		||||
import { RdDItemBlessure } from "./item/blessure.js";
 | 
			
		||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
 | 
			
		||||
import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
 | 
			
		||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
 | 
			
		||||
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js";
 | 
			
		||||
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the basic ActorSheet with some very simple modifications
 | 
			
		||||
 * @extends {ActorSheet}
 | 
			
		||||
 */
 | 
			
		||||
export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
export class RdDActorSheet extends RdDBaseActorSangSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    RdDUtility.initAfficheContenu();
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
      classes: ["rdd", "sheet", "actor"],
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
 | 
			
		||||
    return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.hbs",
 | 
			
		||||
      width: 550,
 | 
			
		||||
      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
 | 
			
		||||
      dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
 | 
			
		||||
      showCompNiveauBase: false,
 | 
			
		||||
      vueDetaillee: false
 | 
			
		||||
    });
 | 
			
		||||
      vueArchetype: false,
 | 
			
		||||
    }, { inplace: false });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async getData() {
 | 
			
		||||
    let formData = await super.getData();
 | 
			
		||||
    mergeObject(formData,
 | 
			
		||||
      {
 | 
			
		||||
        editable: this.isEditable,
 | 
			
		||||
        cssClass: this.isEditable ? "editable" : "locked",
 | 
			
		||||
        effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
 | 
			
		||||
        limited: this.actor.limited,
 | 
			
		||||
        owner: this.actor.isOwner,
 | 
			
		||||
        biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }),
 | 
			
		||||
        notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }),
 | 
			
		||||
      });
 | 
			
		||||
    mergeObject(formData.calc, {
 | 
			
		||||
    foundry.utils.mergeObject(formData, {
 | 
			
		||||
      editable: this.isEditable,
 | 
			
		||||
      cssClass: this.isEditable ? "editable" : "locked",
 | 
			
		||||
      limited: this.actor.limited,
 | 
			
		||||
      owner: this.actor.isOwner,
 | 
			
		||||
      biographie: await RdDTextEditor.enrichHTML(this.actor.system.biographie, this.actor),
 | 
			
		||||
      notes: await RdDTextEditor.enrichHTML(this.actor.system.notes, this.actor),
 | 
			
		||||
    });
 | 
			
		||||
    foundry.utils.mergeObject(formData.calc, {
 | 
			
		||||
      surenc: this.actor.computeMalusSurEncombrement(),
 | 
			
		||||
      surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
 | 
			
		||||
      resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
 | 
			
		||||
      caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
 | 
			
		||||
      surEncombrementMessage: this.actor.getMessageSurEncombrement(),
 | 
			
		||||
      surEncombrementMessage: this.actor.isSurenc() ? "Sur-Encombrement!" : "",
 | 
			
		||||
      malusArmure: this.actor.getMalusArmure()
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    this.timerRecherche = undefined;
 | 
			
		||||
@@ -78,11 +78,15 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
      });
 | 
			
		||||
 | 
			
		||||
      // toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
 | 
			
		||||
      formData.combat = duplicate(formData.armes ?? []);
 | 
			
		||||
      const actor = this.actor;
 | 
			
		||||
      formData.combat = foundry.utils.duplicate(formData.armes);
 | 
			
		||||
      RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
 | 
			
		||||
      RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac);
 | 
			
		||||
      formData.esquives = this.actor.getCompetences("Esquive");
 | 
			
		||||
      formData.combat.push(RdDItemArme.corpsACorps(actor));
 | 
			
		||||
      formData.combat.push(RdDItemArme.empoignade(actor));
 | 
			
		||||
 | 
			
		||||
      formData.esquives = this.actor.getCompetencesEsquive()
 | 
			
		||||
      formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
 | 
			
		||||
      formData.empoignades = this.actor.getEmpoignades();
 | 
			
		||||
 | 
			
		||||
      this.armesList = formData.combat;
 | 
			
		||||
 | 
			
		||||
@@ -95,6 +99,7 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
        cacheTMR: this.actor.isTMRCache()
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      formData.race = actor.itemTypes[ITEM_TYPES.race].find(it => true)
 | 
			
		||||
      formData.subacteurs = {
 | 
			
		||||
        vehicules: this.actor.listeVehicules(),
 | 
			
		||||
        montures: this.actor.listeMontures(),
 | 
			
		||||
@@ -108,321 +113,185 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */  /** @override */
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** @override */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue"));
 | 
			
		||||
 | 
			
		||||
    this.html.find('.subacteur-open').click(async event => {
 | 
			
		||||
      const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id');
 | 
			
		||||
      this.openSubActeur(subActorId);
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    this.html.find('.show-hide-competences').click(async event => {
 | 
			
		||||
      this.options.showCompNiveauBase = !this.options.showCompNiveauBase
 | 
			
		||||
      this.render(true)
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.button-tmr-visu').click(async event => await this.actor.displayTMR("visu"))
 | 
			
		||||
 | 
			
		||||
    // Everything below here is only needed if the sheet is editable
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    this.html.find('.item-action').click(async event => {
 | 
			
		||||
      const item = RdDSheetUtility.getItem(event, this.actor);
 | 
			
		||||
      item?.actionPrincipale(this.actor, async () => this.render())
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.subacteur-delete').click(async event => {
 | 
			
		||||
      const li = RdDSheetUtility.getEventElement(event);
 | 
			
		||||
      const actorId = li.data("actor-id");
 | 
			
		||||
      if (actorId) {
 | 
			
		||||
        const subActor = game.actors.get(actorId);
 | 
			
		||||
        RdDUtility.confirmerSuppressionSubacteur(this, subActor, li);
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.experiencelog-delete').click(async event => {
 | 
			
		||||
      const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
 | 
			
		||||
      const key = Number(li.data("key") ?? -1);
 | 
			
		||||
      await this.actor.deleteExperienceLog(key, 1);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.experiencelog-delete-previous').click(async event => {
 | 
			
		||||
      const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
 | 
			
		||||
      const key = Number(li.data("key") ?? -1);
 | 
			
		||||
      await this.actor.deleteExperienceLog(0, key + 1);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.encaisser-direct').click(async event => {
 | 
			
		||||
      this.actor.encaisser();
 | 
			
		||||
    })
 | 
			
		||||
    this.html.find('.sheet-possession-attack').click(async event => {
 | 
			
		||||
      const poss = RdDSheetUtility.getItem(event, this.actor)
 | 
			
		||||
      this.actor.conjurerPossession(poss)
 | 
			
		||||
      await this.actor.conjurerPossession(poss)
 | 
			
		||||
    })
 | 
			
		||||
    this.html.find('.remise-a-neuf').click(async event => {
 | 
			
		||||
      if (game.user.isGM) {
 | 
			
		||||
        this.actor.remiseANeuf();
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.creer-tache').click(async event => {
 | 
			
		||||
      this.createEmptyTache();
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
 | 
			
		||||
    this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
 | 
			
		||||
    this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
 | 
			
		||||
    this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
 | 
			
		||||
    this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
 | 
			
		||||
    this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
 | 
			
		||||
    this.html.find('.creer-une-oeuvre').click(async event => {
 | 
			
		||||
      this.selectTypeOeuvreToCreate();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.subacteur-coeur-toggle a').click(async event => {
 | 
			
		||||
      const subActorIdactorId = RdDSheetUtility.getEventItemData(event, 'subactor-id')
 | 
			
		||||
      const coeurNombre = $(event.currentTarget).data('numero-coeur')
 | 
			
		||||
      await RdDCoeur.toggleSubActeurCoeur(this.actor.id, subActorIdactorId, coeurNombre)
 | 
			
		||||
    })
 | 
			
		||||
    this.html.find('.subacteur-tendre-moment').click(async event => {
 | 
			
		||||
      const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id')
 | 
			
		||||
      await RdDCoeur.startSubActeurTendreMoment(this.actor.id, subActorId)
 | 
			
		||||
    })
 | 
			
		||||
    this.html.find('.subacteur-delete').click(async event => {
 | 
			
		||||
      const li = RdDSheetUtility.getEventElement(event);
 | 
			
		||||
      const subActorId = li.data("subactor-id");
 | 
			
		||||
      this.deleteSubActeur(subActorId, li);
 | 
			
		||||
    })
 | 
			
		||||
    this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event =>
 | 
			
		||||
      await this.actor.updateCompteurValue("stress", parseInt(event.target.value))
 | 
			
		||||
    );
 | 
			
		||||
    this.html.find("input.derivee-value[name='system.compteurs.experience.value']").change(async event =>
 | 
			
		||||
      await this.actor.updateCompteurValue("experience", parseInt(event.target.value))
 | 
			
		||||
    );
 | 
			
		||||
 | 
			
		||||
    this.html.find('.creer-tache').click(async event => await this.createEmptyTache());
 | 
			
		||||
    this.html.find('.creer-une-oeuvre').click(async event => await this.selectTypeOeuvreToCreate());
 | 
			
		||||
    this.html.find('.creer-tache-blessure-legere').click(async event => await RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
 | 
			
		||||
    this.html.find('.creer-tache-blessure-grave').click(async event => await RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
 | 
			
		||||
    this.html.find('.creer-tache-blessure-critique').click(async event => await RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
 | 
			
		||||
 | 
			
		||||
    this.html.find('.blessure-premierssoins-done').change(async event => {
 | 
			
		||||
      const blessure = this.getBlessure(event);
 | 
			
		||||
      await blessure?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
 | 
			
		||||
      await this.getBlessure(event)?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.blessure-soinscomplets-done').change(async event => {
 | 
			
		||||
      const blessure = this.getBlessure(event);
 | 
			
		||||
      await blessure?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
 | 
			
		||||
      await this.getBlessure(event)?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.blessure-premierssoins-bonus').change(async event => {
 | 
			
		||||
      const blessure = this.getBlessure(event);
 | 
			
		||||
      await blessure?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } })
 | 
			
		||||
      await this.getBlessure(event)?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } })
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.blessure-soinscomplets-bonus').change(async event => {
 | 
			
		||||
      const blessure = this.getBlessure(event);
 | 
			
		||||
      await blessure?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
 | 
			
		||||
      await this.getBlessure(event)?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Equip Inventory Item
 | 
			
		||||
    this.html.find('.item-equip').click(async event => {
 | 
			
		||||
      this.actor.equiperObjet(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.roll-chance-actuelle').click(async event => await this.actor.rollCarac('chance-actuelle'))
 | 
			
		||||
    this.html.find('.button-appel-chance').click(async event => await this.actor.rollAppelChance())
 | 
			
		||||
 | 
			
		||||
    // Roll Carac
 | 
			
		||||
    this.html.find('.carac-label a').click(async event => {
 | 
			
		||||
      let caracName = event.currentTarget.attributes.name.value;
 | 
			
		||||
      this.actor.rollCarac(caracName.toLowerCase());
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('[name="jet-astrologie"]').click(async event => await this.actor.astrologieNombresAstraux())
 | 
			
		||||
    this.html.find('.action-tache').click(async event => await this.actor.rollTache(RdDSheetUtility.getItemId(event)))
 | 
			
		||||
    this.html.find('.meditation-label a').click(async event => await this.actor.rollMeditation(RdDSheetUtility.getItemId(event)))
 | 
			
		||||
 | 
			
		||||
    this.html.find('.chance-actuelle').click(async event => {
 | 
			
		||||
      this.actor.rollCarac('chance-actuelle');
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.action-chant').click(async event => await this.actor.rollChant(RdDSheetUtility.getItemId(event)))
 | 
			
		||||
    this.html.find('.action-danse').click(async event => await this.actor.rollDanse(RdDSheetUtility.getItemId(event)))
 | 
			
		||||
    this.html.find('.action-musique').click(async event => await this.actor.rollMusique(RdDSheetUtility.getItemId(event)))
 | 
			
		||||
    this.html.find('.action-oeuvre').click(async event => await this.actor.rollOeuvre(RdDSheetUtility.getItemId(event)))
 | 
			
		||||
    this.html.find('.action-jeu').click(async event => await this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
 | 
			
		||||
    this.html.find('.action-recettecuisine').click(async event => await this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
 | 
			
		||||
 | 
			
		||||
    this.html.find('.chance-appel').click(async event => {
 | 
			
		||||
      this.actor.rollAppelChance();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('[name="jet-astrologie"]').click(async event => {
 | 
			
		||||
      this.actor.astrologieNombresAstraux();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Roll Skill
 | 
			
		||||
    this.html.find('a.competence-label').click(async event => {
 | 
			
		||||
      this.actor.rollCompetence(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.tache-label a').click(async event => {
 | 
			
		||||
      this.actor.rollTache(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.meditation-label a').click(async event => {
 | 
			
		||||
      this.actor.rollMeditation(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.chant-label a').click(async event => {
 | 
			
		||||
      this.actor.rollChant(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.danse-label a').click(async event => {
 | 
			
		||||
      this.actor.rollDanse(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.musique-label a').click(async event => {
 | 
			
		||||
      this.actor.rollMusique(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.oeuvre-label a').click(async event => {
 | 
			
		||||
      this.actor.rollOeuvre(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.jeu-label a').click(async event => {
 | 
			
		||||
      this.actor.rollJeu(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.recettecuisine-label a').click(async event => {
 | 
			
		||||
      this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.subacteur-label a').click(async event => {
 | 
			
		||||
      let actorId = RdDSheetUtility.getEventItemData(event, 'actor-id');
 | 
			
		||||
      let actor = game.actors.get(actorId);
 | 
			
		||||
      if (actor) {
 | 
			
		||||
        actor.sheet.render(true);
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Boutons spéciaux MJs
 | 
			
		||||
    this.html.find('.forcer-tmr-aleatoire').click(async event => {
 | 
			
		||||
      this.actor.reinsertionAleatoire("Action MJ");
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.afficher-tmr').click(async event => {
 | 
			
		||||
      this.actor.changeTMRVisible();
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true))
 | 
			
		||||
    if (game.user.isGM) {
 | 
			
		||||
      // experience log
 | 
			
		||||
      this.html.find('.experiencelog-delete').click(async event => {
 | 
			
		||||
        const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
 | 
			
		||||
        const key = Number(li.data("key") ?? -1);
 | 
			
		||||
        await this.actor.deleteExperienceLog(key, 1);
 | 
			
		||||
      });
 | 
			
		||||
      this.html.find('.experiencelog-delete-previous').click(async event => {
 | 
			
		||||
        const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
 | 
			
		||||
        const key = Number(li.data("key") ?? -1);
 | 
			
		||||
        await this.actor.deleteExperienceLog(0, key + 1);
 | 
			
		||||
      });
 | 
			
		||||
      // Boutons spéciaux MJs
 | 
			
		||||
      this.html.find('.forcer-tmr-aleatoire').click(async event => await this.actor.reinsertionAleatoire("Action MJ"))
 | 
			
		||||
      this.html.find('.don-de-haut-reve').click(async event => await this.actor.addDonDeHautReve())
 | 
			
		||||
      this.html.find('.afficher-tmr').click(async event => await this.actor.changeTMRVisible())
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Points de reve actuel
 | 
			
		||||
    this.html.find('.ptreve-actuel a').click(async event => {
 | 
			
		||||
      this.actor.rollCarac('reve-actuel', true);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollCarac('reve-actuel', { resistance: true }))
 | 
			
		||||
    this.html.find('.action-empoignade').click(async event => await RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
 | 
			
		||||
 | 
			
		||||
    this.html.find('.roll-arme').click(async event => await this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence'))
 | 
			
		||||
 | 
			
		||||
    // Roll Weapon1
 | 
			
		||||
    this.html.find('.arme-label a').click(async event => {
 | 
			
		||||
      let arme = this._getEventArmeCombat(event);
 | 
			
		||||
      this.actor.rollArme(duplicate(arme));
 | 
			
		||||
    });
 | 
			
		||||
    // Initiative pour l'arme
 | 
			
		||||
    this.html.find('.arme-initiative a').click(async event => {
 | 
			
		||||
      let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
 | 
			
		||||
    this.html.find('.roll-init-arme').click(async event => {
 | 
			
		||||
      let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id)
 | 
			
		||||
      if (combatant) {
 | 
			
		||||
        let action = this._getEventArmeCombat(event);
 | 
			
		||||
        RdDCombatManager.rollInitiativeAction(combatant._id, action);
 | 
			
		||||
        RdDCombatManager.rollInitiativeAction(combatant._id, this._getEventArmeCombat(event));
 | 
			
		||||
      } else {
 | 
			
		||||
        ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    // Display TMR, visualisation
 | 
			
		||||
    this.html.find('.visu-tmr').click(async event => {
 | 
			
		||||
      this.actor.displayTMR("visu");
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
    // Display TMR
 | 
			
		||||
 | 
			
		||||
    // Display TMR, normal
 | 
			
		||||
    this.html.find('.monte-tmr').click(async event => {
 | 
			
		||||
      this.actor.displayTMR("normal");
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.button-tmr').click(async event => await this.actor.displayTMR("normal"))
 | 
			
		||||
    this.html.find('.button-tmr-rapide').click(async event => await this.actor.displayTMR("rapide"))
 | 
			
		||||
 | 
			
		||||
    // Display TMR, fast 
 | 
			
		||||
    this.html.find('.monte-tmr-rapide').click(async event => {
 | 
			
		||||
      this.actor.displayTMR("rapide");
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.button-repos').click(async event => await this.actor.repos())
 | 
			
		||||
 | 
			
		||||
    this.html.find('.repos').click(async event => {
 | 
			
		||||
      await this.actor.repos();
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.delete-active-effect').click(async event => {
 | 
			
		||||
      if (game.user.isGM) {
 | 
			
		||||
        let effect = this.html.find(event.currentTarget).parents(".active-effect").data('effect');
 | 
			
		||||
        this.actor.removeEffect(effect);
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.enlever-tous-effets').click(async event => {
 | 
			
		||||
      if (game.user.isGM) {
 | 
			
		||||
        await this.actor.removeEffects();
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.carac-xp-augmenter').click(async event => {
 | 
			
		||||
      let caracName = event.currentTarget.name.replace("augmenter.", "");
 | 
			
		||||
      this.actor.updateCaracXPAuto(caracName);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.competence-xp-augmenter').click(async event => {
 | 
			
		||||
      this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.competence-stress-augmenter').click(async event => {
 | 
			
		||||
      this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.carac-xp-augmenter').click(async event => await this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
 | 
			
		||||
    this.html.find('.competence-xp-augmenter').click(async event => await this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
 | 
			
		||||
    this.html.find('.competence-stress-augmenter').click(async event =>{
 | 
			
		||||
      await this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event))
 | 
			
		||||
      this.render(true)
 | 
			
		||||
    } 
 | 
			
		||||
  )
 | 
			
		||||
 | 
			
		||||
    if (this.options.vueDetaillee) {
 | 
			
		||||
      // On carac change
 | 
			
		||||
      this.html.find('.carac-value').change(async event => {
 | 
			
		||||
        let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
 | 
			
		||||
        this.actor.updateCarac(caracName, parseInt(event.target.value));
 | 
			
		||||
      });
 | 
			
		||||
      this.html.find('input.carac-xp').change(async event => {
 | 
			
		||||
        let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "");
 | 
			
		||||
        this.actor.updateCaracXP(caracName, parseInt(event.target.value));
 | 
			
		||||
      });
 | 
			
		||||
      // On competence change
 | 
			
		||||
      this.html.find('.competence-value').change(async event => {
 | 
			
		||||
        let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
        //console.log("Competence changed :", compName);
 | 
			
		||||
        this.actor.updateCompetence(compName, parseInt(event.target.value));
 | 
			
		||||
      });
 | 
			
		||||
        let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "")
 | 
			
		||||
        await this.actor.updateCaracXP(caracName, parseInt(event.target.value))
 | 
			
		||||
      })
 | 
			
		||||
      // On competence xp change
 | 
			
		||||
      this.html.find('input.competence-xp').change(async event => {
 | 
			
		||||
        let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
        this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
 | 
			
		||||
      });
 | 
			
		||||
      // On competence xp change
 | 
			
		||||
        let compName = event.currentTarget.attributes.compname.value
 | 
			
		||||
        await this.actor.updateCompetenceXP(compName, parseInt(event.target.value))
 | 
			
		||||
      })
 | 
			
		||||
      this.html.find('input.competence-xp-sort').change(async event => {
 | 
			
		||||
        let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
        this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
 | 
			
		||||
        let compName = event.currentTarget.attributes.compname.value
 | 
			
		||||
        await this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value))
 | 
			
		||||
      })
 | 
			
		||||
 | 
			
		||||
      this.html.find('.toggle-archetype').click(async event => {
 | 
			
		||||
        this.options.vueArchetype = !this.options.vueArchetype;
 | 
			
		||||
        this.render(true);
 | 
			
		||||
      });
 | 
			
		||||
      // On competence archetype change
 | 
			
		||||
      this.html.find('.competence-archetype').change(async event => {
 | 
			
		||||
        let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
        this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
 | 
			
		||||
        await this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
 | 
			
		||||
      });
 | 
			
		||||
      this.html.find('.nouvelle-incarnation').click(async event => await this.actor.nouvelleIncarnation())
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    this.html.find('.show-hide-competences').click(async event => {
 | 
			
		||||
      this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
 | 
			
		||||
      this.render(true);
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.vue-detaillee').click(async event => {
 | 
			
		||||
      this.options.vueDetaillee = !this.options.vueDetaillee;
 | 
			
		||||
      this.render(true);
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // On pts de reve change
 | 
			
		||||
    this.html.find('.pointsreve-value').change(async event => {
 | 
			
		||||
      let reveValue = event.currentTarget.value;
 | 
			
		||||
      this.actor.update({ "system.reve.reve.value": reveValue });
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.pointsreve-value').change(async event => await this.actor.update({ "system.reve.reve.value": event.currentTarget.value }))
 | 
			
		||||
    this.html.find('.seuil-reve-value').change(async event => await this.actor.setPointsDeSeuil(event.currentTarget.value))
 | 
			
		||||
 | 
			
		||||
    // On seuil de reve change
 | 
			
		||||
    this.html.find('.seuil-reve-value').change(async event => {
 | 
			
		||||
      console.log("seuil-reve-value", event.currentTarget)
 | 
			
		||||
      this.actor.setPointsDeSeuil(event.currentTarget.value);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.stress-test').click(async event => await this.actor.transformerStress())
 | 
			
		||||
    this.html.find('.moral-malheureux').click(async event => await this.actor.jetDeMoral('malheureuse'))
 | 
			
		||||
    this.html.find('.moral-neutre').click(async event => await this.actor.jetDeMoral('neutre'))
 | 
			
		||||
    this.html.find('.moral-heureux').click(async event => await this.actor.jetDeMoral('heureuse'))
 | 
			
		||||
    this.html.find('.button-ethylisme').click(async event => await this.actor.jetEthylisme())
 | 
			
		||||
 | 
			
		||||
    // On stress change
 | 
			
		||||
    this.html.find('.compteur-edit').change(async event => {
 | 
			
		||||
      let fieldName = event.currentTarget.attributes.name.value;
 | 
			
		||||
      this.actor.updateCompteurValue(fieldName, parseInt(event.target.value));
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.stress-test').click(async event => {
 | 
			
		||||
      this.actor.transformerStress();
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.moral-malheureux').click(async event => {
 | 
			
		||||
      this.actor.jetDeMoral('malheureuse');
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.moral-neutre').click(async event => {
 | 
			
		||||
      this.actor.jetDeMoral('neutre');
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.moral-heureux').click(async event => {
 | 
			
		||||
      this.actor.jetDeMoral('heureuse');
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.ethylisme-test').click(async event => {
 | 
			
		||||
      this.actor.jetEthylisme();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.jet-vie').click(async event => {
 | 
			
		||||
      this.actor.jetVie();
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.jet-endurance').click(async event => {
 | 
			
		||||
      this.actor.jetEndurance();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.vie-plus').click(async event => {
 | 
			
		||||
      this.actor.santeIncDec("vie", 1);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.vie-moins').click(async event => {
 | 
			
		||||
      this.actor.santeIncDec("vie", -1);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.endurance-plus').click(async event => {
 | 
			
		||||
      this.actor.santeIncDec("endurance", 1);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.endurance-moins').click(async event => {
 | 
			
		||||
      this.actor.santeIncDec("endurance", -1);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.ptreve-actuel-plus').click(async event => {
 | 
			
		||||
      this.actor.reveActuelIncDec(1);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.ptreve-actuel-moins').click(async event => {
 | 
			
		||||
      this.actor.reveActuelIncDec(-1);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.fatigue-plus').click(async event => {
 | 
			
		||||
      this.actor.santeIncDec("fatigue", 1);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.fatigue-moins').click(async event => {
 | 
			
		||||
      this.actor.santeIncDec("fatigue", -1);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.ptreve-actuel-plus').click(async event => await this.actor.reveActuelIncDec(1))
 | 
			
		||||
    this.html.find('.ptreve-actuel-moins').click(async event => await this.actor.reveActuelIncDec(-1))
 | 
			
		||||
    this.html.find('.chance-actuelle-plus').click(async event => await this.actor.chanceActuelleIncDec(1))
 | 
			
		||||
    this.html.find('.chance-actuelle-moins').click(async event => await this.actor.chanceActuelleIncDec(-1))
 | 
			
		||||
    this.html.find('.fatigue-plus').click(async event => await this.actor.santeIncDec("fatigue", 1))
 | 
			
		||||
    this.html.find('.fatigue-moins').click(async event => await this.actor.santeIncDec("fatigue", -1))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getBlessure(event) {
 | 
			
		||||
    const itemId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
 | 
			
		||||
    const blessure = this.actor.getItem(itemId, 'blessure');
 | 
			
		||||
    return blessure;
 | 
			
		||||
    const blessureId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
 | 
			
		||||
    return this.actor.getItem(blessureId, 'blessure');
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCompetenceAffichable(competence) {
 | 
			
		||||
@@ -436,11 +305,26 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
    super._onDropActor(event, dragData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  openSubActeur(actorId) {
 | 
			
		||||
    game.actors.get(actorId)?.sheet.render(true)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  deleteSubActeur(actorId, li) {
 | 
			
		||||
    if (actorId) {
 | 
			
		||||
      const subActor = game.actors.get(actorId);
 | 
			
		||||
      RdDUtility.confirmSubActeurDelete(this, subActor, li, () => {
 | 
			
		||||
        console.log('Delete : ', subActor.id);
 | 
			
		||||
        this.actor.deleteSubActeur(subActor.id);
 | 
			
		||||
        RdDUtility.slideOnDelete(this, li);
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async selectTypeOeuvreToCreate() {
 | 
			
		||||
    let typeObjets = RdDItem.getTypesOeuvres();
 | 
			
		||||
    let content = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
 | 
			
		||||
    for (let typeName of typeObjets) {
 | 
			
		||||
    let types = RdDItem.getTypesOeuvres();
 | 
			
		||||
    let content = `<span class="generic-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
 | 
			
		||||
    for (let typeName of types) {
 | 
			
		||||
      content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
 | 
			
		||||
    }
 | 
			
		||||
    content += '</select>';
 | 
			
		||||
@@ -505,7 +389,7 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
  async _onSplitItem(item, split) {
 | 
			
		||||
    if (split >= 1 && split < item.system.quantite) {
 | 
			
		||||
      await item.diminuerQuantite(split);
 | 
			
		||||
      const splitItem = duplicate(item);
 | 
			
		||||
      const splitItem = foundry.utils.duplicate(item);
 | 
			
		||||
      splitItem.system.quantite = split;
 | 
			
		||||
      await this.actor.createEmbeddedDocuments('Item', [splitItem])
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,39 +0,0 @@
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { RdDActorSheet } from "./actor-sheet.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDActorVehiculeSheet extends RdDActorSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    RdDUtility.initAfficheContenu();
 | 
			
		||||
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
      classes: ["rdd", "sheet", "actor"],
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html",
 | 
			
		||||
      width: 640,
 | 
			
		||||
      height: 720,
 | 
			
		||||
      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
 | 
			
		||||
      dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    this.html.find('.resistance-moins').click(async event => {
 | 
			
		||||
      this.actor.vehicleIncDec("resistance", -1);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.resistance-plus').click(async event => {
 | 
			
		||||
      this.actor.vehicleIncDec("resistance", 1);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.structure-moins').click(async event => {
 | 
			
		||||
      this.actor.vehicleIncDec("structure", -1);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.structure-plus').click(async event => {
 | 
			
		||||
      this.actor.vehicleIncDec("structure", 1);
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										2707
									
								
								module/actor.js
									
									
									
									
									
								
							
							
						
						
							
								
								
									
										70
									
								
								module/actor/base-actor-reve-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,70 @@
 | 
			
		||||
import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js";
 | 
			
		||||
import { Grammar } from "../grammar.js";
 | 
			
		||||
import { ITEM_TYPES } from "../constants.js";
 | 
			
		||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
 | 
			
		||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the basic ActorSheet with some very simple modifications
 | 
			
		||||
 * @extends {ActorSheet}
 | 
			
		||||
 */
 | 
			
		||||
export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
 | 
			
		||||
      width: 550
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** @override */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
 | 
			
		||||
    // Everything below here is only needed if the sheet is editable
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    this.html.find('.button-encaissement').click(async event => await this.actor.encaisser())
 | 
			
		||||
    this.html.find('.roll-carac').click(async event => {
 | 
			
		||||
      await this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))
 | 
			
		||||
    })
 | 
			
		||||
    this.html.find('.roll-competence').click(async event => await this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
 | 
			
		||||
    this.html.find('.endurance-plus').click(async event => await this.actor.santeIncDec("endurance", 1));
 | 
			
		||||
    this.html.find('.endurance-moins').click(async event => await this.actor.santeIncDec("endurance", -1));
 | 
			
		||||
 | 
			
		||||
    if (game.user.isGM) {
 | 
			
		||||
      this.html.find('.button-remise-a-neuf').click(async event => await this.actor.remiseANeuf())
 | 
			
		||||
      this.html.find('.delete-active-effect').click(async event => await this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
 | 
			
		||||
      this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects());
 | 
			
		||||
    }
 | 
			
		||||
    this.html.find('.competence-add').click(async event =>
 | 
			
		||||
      await this.actor.createEmbeddedDocuments("Item", [{
 | 
			
		||||
        type: ITEM_TYPES.competencecreature,
 | 
			
		||||
        name: 'Nouvelle competence',
 | 
			
		||||
        img: 'systems/foundryvtt-reve-de-dragon/icons/compcreature-serres.webp',
 | 
			
		||||
        system: {
 | 
			
		||||
          carac_value: this.actor.getForce(),
 | 
			
		||||
        }
 | 
			
		||||
      }], { renderSheet: true })
 | 
			
		||||
    )
 | 
			
		||||
    this.html.find('.roll-text').click(async event => await RdDTextEditor.rollText(event, this.actor))
 | 
			
		||||
    this.html.find('.chat-roll-text').click(async event => await RdDTextEditor.chatRollText(event))
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    if (this.options.vueDetaillee) {
 | 
			
		||||
      // On carac change
 | 
			
		||||
      this.html.find('.carac-value').change(async event => {
 | 
			
		||||
        let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "")
 | 
			
		||||
        await this.actor.updateCarac(caracName, parseInt(event.target.value))
 | 
			
		||||
      });
 | 
			
		||||
      // On competence change
 | 
			
		||||
      this.html.find('.competence-value').change(async event => {
 | 
			
		||||
        let compName = event.currentTarget.attributes.compname.value
 | 
			
		||||
        await this.actor.updateCompetence(compName, parseInt(event.target.value))
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										568
									
								
								module/actor/base-actor-reve.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,568 @@
 | 
			
		||||
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
 | 
			
		||||
import { Grammar } from "../grammar.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDResolutionTable } from "../rdd-resolution-table.js";
 | 
			
		||||
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
 | 
			
		||||
import { RdDRoll } from "../rdd-roll.js";
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
 | 
			
		||||
import { RdDBaseActor } from "./base-actor.js";
 | 
			
		||||
import { ITEM_TYPES } from "../constants.js";
 | 
			
		||||
import { RdDItemCompetence } from "../item-competence.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
 | 
			
		||||
import { RdDItemArme } from "../item-arme.js";
 | 
			
		||||
import { StatusEffects } from "../settings/status-effects.js";
 | 
			
		||||
import { Targets } from "../targets.js";
 | 
			
		||||
import { RdDConfirm } from "../rdd-confirm.js";
 | 
			
		||||
import { RdDCarac } from "../rdd-carac.js";
 | 
			
		||||
import { RdDRollResult } from "../rdd-roll-result.js";
 | 
			
		||||
 | 
			
		||||
import { ChatUtility } from "../chat-utility.js";
 | 
			
		||||
import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
 | 
			
		||||
import { RdDCombat } from "../rdd-combat.js";
 | 
			
		||||
import { RdDEmpoignade } from "../rdd-empoignade.js";
 | 
			
		||||
import { RdDPossession } from "../rdd-possession.js";
 | 
			
		||||
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js";
 | 
			
		||||
import { RollDataAjustements } from "../rolldata-ajustements.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
 | 
			
		||||
 * - Entités de rêve
 | 
			
		||||
 * - Créatures de "sang": créatures et humanoides
 | 
			
		||||
 */
 | 
			
		||||
export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
 | 
			
		||||
  prepareActorData() {
 | 
			
		||||
    super.prepareActorData()
 | 
			
		||||
    this.system.attributs.plusdom.value = this.getBonusDegat()
 | 
			
		||||
    this.system.sante.endurance.max = this.getEnduranceMax()
 | 
			
		||||
    this.system.sante.endurance.value = Math.min(this.system.sante.endurance.value, this.system.sante.endurance.max)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getCarac() {
 | 
			
		||||
    return foundry.utils.mergeObject(this.system.carac,
 | 
			
		||||
      {
 | 
			
		||||
        'reve-actuel': this.getCaracReveActuel(),
 | 
			
		||||
        'chance-actuelle': this.getCaracChanceActuelle()
 | 
			
		||||
      },
 | 
			
		||||
      { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getCaracChanceActuelle() {
 | 
			
		||||
    return {
 | 
			
		||||
      label: 'Chance actuelle',
 | 
			
		||||
      value: this.getChanceActuel(),
 | 
			
		||||
      type: "number"
 | 
			
		||||
    };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getCaracReveActuel() {
 | 
			
		||||
    return {
 | 
			
		||||
      label: 'Rêve actuel',
 | 
			
		||||
      value: this.getReveActuel(),
 | 
			
		||||
      type: "number"
 | 
			
		||||
    };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getTaille() { return Misc.toInt(this.system.carac.taille?.value) }
 | 
			
		||||
  getConstitution() { return this.getReve() }
 | 
			
		||||
  getForce() { return this.getReve() }
 | 
			
		||||
  getAgilite() { return this.getForce() }
 | 
			
		||||
  getReve() { return Misc.toInt(this.system.carac.reve?.value) }
 | 
			
		||||
  getChance() { return this.getReve() }
 | 
			
		||||
 | 
			
		||||
  getReveActuel() { return this.getReve() }
 | 
			
		||||
  getChanceActuel() { return this.getChance() }
 | 
			
		||||
 | 
			
		||||
  getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) }
 | 
			
		||||
  getEncombrementMax() { return (this.getForce() + this.getTaille()) / 2 }
 | 
			
		||||
  getBonusDegat() { return RdDCarac.getCaracDerivee(this.getEncombrementMax()).plusdom }
 | 
			
		||||
 | 
			
		||||
  getMoralTotal() { return 0 }
 | 
			
		||||
  getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
 | 
			
		||||
  getSConst() { return 0 }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  isSurenc() { return false }
 | 
			
		||||
  computeMalusSurEncombrement() { return 0 }
 | 
			
		||||
 | 
			
		||||
  ajustementAstrologique() { return 0 }
 | 
			
		||||
  getMalusArmure() { return 0 }
 | 
			
		||||
 | 
			
		||||
  getEnduranceActuelle() {
 | 
			
		||||
    return Number(this.system.sante?.endurance?.value ?? 0);
 | 
			
		||||
  }
 | 
			
		||||
  async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
 | 
			
		||||
  isDead() { return false }
 | 
			
		||||
  isSonne() { return false }
 | 
			
		||||
  blessuresASoigner() { return [] }
 | 
			
		||||
  getEtatGeneral(options = { ethylisme: false }) { return 0 }
 | 
			
		||||
  isActorCombat() { return true }
 | 
			
		||||
 | 
			
		||||
  getCaracInit(competence) {
 | 
			
		||||
    if (!competence) {
 | 
			
		||||
      return 0
 | 
			
		||||
    }
 | 
			
		||||
    if (competence.type == ITEM_TYPES.competencecreature) {
 | 
			
		||||
      return competence.system.carac_value
 | 
			
		||||
    }
 | 
			
		||||
    return this.system.carac[competence.system.defaut_carac].value;
 | 
			
		||||
  }
 | 
			
		||||
  listActionsCombat() {
 | 
			
		||||
    return this.itemTypes[ITEM_TYPES.competencecreature]
 | 
			
		||||
      .filter(it => RdDItemCompetenceCreature.isAttaque(it))
 | 
			
		||||
      .map(it => RdDItemCompetenceCreature.armeCreature(it))
 | 
			
		||||
      .filter(it => it != undefined);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
 | 
			
		||||
  async remiseANeuf() { }
 | 
			
		||||
  async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
 | 
			
		||||
 | 
			
		||||
  async santeIncDec(name, inc, isCritique = false) { }
 | 
			
		||||
 | 
			
		||||
  async finDeRound(options = { terminer: false }) {
 | 
			
		||||
    await this.$finDeRoundSuppressionEffetsTermines(options);
 | 
			
		||||
    await this.finDeRoundBlessures();
 | 
			
		||||
    await this.$finDeRoundSupprimerObsoletes();
 | 
			
		||||
    await this.$finDeRoundEmpoignade();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async $finDeRoundSuppressionEffetsTermines(options) {
 | 
			
		||||
    for (let effect of this.getEffects()) {
 | 
			
		||||
      if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
 | 
			
		||||
        await effect.delete();
 | 
			
		||||
        ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async finDeRoundBlessures() {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async $finDeRoundSupprimerObsoletes() {
 | 
			
		||||
    const obsoletes = []
 | 
			
		||||
      .concat(this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
 | 
			
		||||
      .concat(this.itemTypes[ITEM_TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
 | 
			
		||||
      .map(it => it.id);
 | 
			
		||||
    await this.deleteEmbeddedDocuments('Item', obsoletes);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async $finDeRoundEmpoignade() {
 | 
			
		||||
    const immobilisations = this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
 | 
			
		||||
    immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this,
 | 
			
		||||
      game.actors.get(emp.system.empoigneid),
 | 
			
		||||
      emp
 | 
			
		||||
    ))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async setSonne(sonne = true) { }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getCompetence(idOrName, options = {}) {
 | 
			
		||||
    if (idOrName instanceof Item) {
 | 
			
		||||
      return idOrName.isCompetence() ? idOrName : undefined
 | 
			
		||||
    }
 | 
			
		||||
    return RdDItemCompetence.findCompetence(this.items, idOrName, options)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getCompetences(name, options = { onMessage: message => { } }) {
 | 
			
		||||
    return RdDItemCompetence.findCompetences(this.items, name, options)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getCompetenceCorpsACorps(options = { onMessage: message => { } }) {
 | 
			
		||||
    return this.getCompetence(BASE_CORPS_A_CORPS.name, options) ?? BASE_CORPS_A_CORPS
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getCompetencesEsquive(options = { onMessage: message => { } }) {
 | 
			
		||||
    return this.getCompetences(BASE_ESQUIVE.name, options) ?? [BASE_ESQUIVE]
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getArmeParade(armeParadeId) {
 | 
			
		||||
    return RdDItemArme.getArme(armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getDraconicOuPossession() { return POSSESSION_SANS_DRACONIC }
 | 
			
		||||
 | 
			
		||||
  getPossession(possessionId) {
 | 
			
		||||
    return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
 | 
			
		||||
  }
 | 
			
		||||
  getEmpoignades() {
 | 
			
		||||
    return this.itemTypes[ITEM_TYPES.empoignade];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async updateCreatureCompetence(idOrName, fieldName, value) {
 | 
			
		||||
    let competence = this.getCompetence(idOrName);
 | 
			
		||||
    if (competence) {
 | 
			
		||||
      function getFieldPath(fieldName) {
 | 
			
		||||
        switch (fieldName) {
 | 
			
		||||
          case "niveau": return 'system.niveau';
 | 
			
		||||
          case "dommages": return 'system.dommages';
 | 
			
		||||
          case "carac_value": return 'system.carac_value';
 | 
			
		||||
        }
 | 
			
		||||
        return undefined
 | 
			
		||||
      }
 | 
			
		||||
      const path = getFieldPath(fieldName);
 | 
			
		||||
      if (path) {
 | 
			
		||||
        await competence.update({ [path]: value });
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  isEffectAllowed(effectId) { return false }
 | 
			
		||||
 | 
			
		||||
  getEffects(filter = e => true) {
 | 
			
		||||
    return this.getEmbeddedCollection("ActiveEffect").filter(filter);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getEffect(effectId) {
 | 
			
		||||
    return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async setEffect(effectId, status) {
 | 
			
		||||
    if (this.isEffectAllowed(effectId)) {
 | 
			
		||||
      const effect = this.getEffect(effectId);
 | 
			
		||||
      if (!status && effect) {
 | 
			
		||||
        await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
 | 
			
		||||
      }
 | 
			
		||||
      if (status && !effect) {
 | 
			
		||||
        await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)]);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async removeEffect(id) {
 | 
			
		||||
    const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id);
 | 
			
		||||
    if (effect) {
 | 
			
		||||
      await this.deleteEmbeddedDocuments('ActiveEffect', [id]);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async removeEffects(filter = e => true) {
 | 
			
		||||
    if (game.user.isGM) {
 | 
			
		||||
      const ids = this.getEffects(filter).map(it => it.id);
 | 
			
		||||
      await this.deleteEmbeddedDocuments('ActiveEffect', ids);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getSurprise(isCombat = undefined) {
 | 
			
		||||
    let niveauSurprise = this.getEffects()
 | 
			
		||||
      .map(effect => StatusEffects.valeurSurprise(effect, isCombat))
 | 
			
		||||
      .reduce(Misc.sum(), 0);
 | 
			
		||||
    if (niveauSurprise > 1) {
 | 
			
		||||
      return 'totale';
 | 
			
		||||
    }
 | 
			
		||||
    if (niveauSurprise == 1) {
 | 
			
		||||
      return 'demi';
 | 
			
		||||
    }
 | 
			
		||||
    return '';
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async computeEtatGeneral() {
 | 
			
		||||
    // Par défaut, on ne calcule pas d'état général, seuls les personnages/créatures sont affectés
 | 
			
		||||
    this.system.compteurs.etat.value = 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async openRollDialog({ name, label, template, rollData, callbacks }) {
 | 
			
		||||
    const dialog = await RdDRoll.create(this, rollData,
 | 
			
		||||
      { html: template, close: async html => await this._onCloseRollDialog(html) },
 | 
			
		||||
      { name: name, label: label, callbacks: [this.createCallbackExperience(), this.createCallbackAppelAuMoral()].concat(callbacks) })
 | 
			
		||||
    dialog.render(true)
 | 
			
		||||
    return dialog
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  createCallbackExperience() { return { action: r => { } } }
 | 
			
		||||
  createCallbackAppelAuMoral() { return { action: r => { } } }
 | 
			
		||||
 | 
			
		||||
  async _onCloseRollDialog(html) { }
 | 
			
		||||
 | 
			
		||||
  async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
 | 
			
		||||
    RdDEmpoignade.checkEmpoignadeEnCours(this)
 | 
			
		||||
    const competence = this.getCompetence(compName);
 | 
			
		||||
    await this.openRollDialog({
 | 
			
		||||
      name: 'jet-competence',
 | 
			
		||||
      label: competence ? 'Jet ' + Grammar.apostrophe('de', competence.name) : `Jet sans compétence (${compName})`,
 | 
			
		||||
      template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs',
 | 
			
		||||
      rollData: {
 | 
			
		||||
        alias: this.getAlias(),
 | 
			
		||||
        carac: this.system.carac,
 | 
			
		||||
        selectedCarac: this.getCaracByName(caracName),
 | 
			
		||||
        selectedCaracName: caracName,
 | 
			
		||||
        diffLibre: diff,
 | 
			
		||||
        competence: competence,
 | 
			
		||||
        show: { title: options?.title ?? '' }
 | 
			
		||||
      },
 | 
			
		||||
      callbacks: [async r => this.$onRollCompetence(r, options)]
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
  /**
 | 
			
		||||
   * Méthode pour faire un jet prédéterminer sans ouvrir la fenêtre de dialogue
 | 
			
		||||
   * @param {*} caracName code ou label de la caractéristique. On peut utiliser 'intel' pour Intellect.
 | 
			
		||||
   * @param {*} compName nom de compétence ou nom abrégé.
 | 
			
		||||
   * @param {*} diff difficulté (0 si undefined)
 | 
			
		||||
   * @param {*} options
 | 
			
		||||
   * @returns le jet effectué
 | 
			
		||||
   */
 | 
			
		||||
  async doRollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
 | 
			
		||||
    const carac = this.getCaracByName(caracName);
 | 
			
		||||
    if (!carac) {
 | 
			
		||||
      ui.notifications.warn(`${this.name} n'a pas de caractéristique correspondant à ${caracName}`)
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    const competence = this.getCompetence(compName);
 | 
			
		||||
    let rollData = {
 | 
			
		||||
      alias: this.getAlias(),
 | 
			
		||||
      caracValue: Number(carac.value),
 | 
			
		||||
      selectedCarac: carac,
 | 
			
		||||
      competence: competence,
 | 
			
		||||
      diffLibre: diff ?? 0,
 | 
			
		||||
      show: { title: options?.title ?? '' }
 | 
			
		||||
    }
 | 
			
		||||
    RollDataAjustements.calcul(rollData, this);
 | 
			
		||||
    await RdDResolutionTable.rollData(rollData);
 | 
			
		||||
    this.gererExperience(rollData);
 | 
			
		||||
    await RdDResolutionTable.displayRollData(rollData, this)
 | 
			
		||||
    return rollData.rolled;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  gererExperience(rollData) { }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async roll() {
 | 
			
		||||
    RdDEmpoignade.checkEmpoignadeEnCours(this)
 | 
			
		||||
 | 
			
		||||
    const carac = this.getCarac()
 | 
			
		||||
    const selectedCaracName = ['apparence', 'perception', 'force', 'reve'].find(it => carac[it] != undefined)
 | 
			
		||||
 | 
			
		||||
    await this.openRollDialog({
 | 
			
		||||
      rollData: {
 | 
			
		||||
        alias: this.getAlias(),
 | 
			
		||||
        carac: carac,
 | 
			
		||||
        selectedCarac: carac[selectedCaracName],
 | 
			
		||||
        selectedCaracName: selectedCaracName,
 | 
			
		||||
        competences: this.itemTypes['competence']
 | 
			
		||||
      },
 | 
			
		||||
      callbacks: [{ action: r => this.$onRollCaracResult(r) }]
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rollCarac(caracName, options = {}) {
 | 
			
		||||
    if (Grammar.equalsInsensitive(caracName, 'taille')) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    foundry.utils.mergeObject(options, { resistance: false, diff: 0 }, { overwrite: false })
 | 
			
		||||
    RdDEmpoignade.checkEmpoignadeEnCours(this)
 | 
			
		||||
    let selectedCarac = this.getCaracByName(caracName)
 | 
			
		||||
    const title = 'Jet ' + Grammar.apostrophe('de', selectedCarac.label);
 | 
			
		||||
    const jetResistance = options.resistance ? caracName : undefined;
 | 
			
		||||
    await this.openRollDialog({
 | 
			
		||||
      name: 'jet-' + caracName,
 | 
			
		||||
      label: title,
 | 
			
		||||
      template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.hbs',
 | 
			
		||||
      rollData: {
 | 
			
		||||
        alias: this.getAlias(),
 | 
			
		||||
        selectedCarac: selectedCarac,
 | 
			
		||||
        competences: this.itemTypes['competence'],
 | 
			
		||||
        diffLibre: options.diff ?? 0,
 | 
			
		||||
        jetResistance: jetResistance
 | 
			
		||||
      },
 | 
			
		||||
      callbacks: [{ action: r => this.$onRollCaracResult(r) }]
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async $onRollCaracResult(rollData) {
 | 
			
		||||
    // Final chat message
 | 
			
		||||
    await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-general.hbs');
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) {
 | 
			
		||||
    RdDEmpoignade.checkEmpoignadeEnCours(this)
 | 
			
		||||
    const competence = this.getCompetence(idOrName);
 | 
			
		||||
    let rollData = {
 | 
			
		||||
      carac: this.system.carac,
 | 
			
		||||
      competence: competence,
 | 
			
		||||
      arme: options.arme
 | 
			
		||||
    }
 | 
			
		||||
    if (competence.type == ITEM_TYPES.competencecreature) {
 | 
			
		||||
      const token = RdDUtility.getSelectedToken(this)
 | 
			
		||||
      const arme = RdDItemCompetenceCreature.armeCreature(competence)
 | 
			
		||||
      if (arme && options.tryTarget && Targets.hasTargets()) {
 | 
			
		||||
        Targets.selectOneTargetToken(target => {
 | 
			
		||||
          if (arme.action == "possession") {
 | 
			
		||||
            RdDPossession.onAttaquePossession(target, this, competence)
 | 
			
		||||
          }
 | 
			
		||||
          else {
 | 
			
		||||
            RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme)
 | 
			
		||||
          }
 | 
			
		||||
        });
 | 
			
		||||
        return;
 | 
			
		||||
      }
 | 
			
		||||
      // Transformer la competence de créature
 | 
			
		||||
      RdDItemCompetenceCreature.setRollDataCreature(rollData)
 | 
			
		||||
    }
 | 
			
		||||
    const dialogLabel = 'Jet ' + Grammar.apostrophe('de', competence.name);
 | 
			
		||||
    await this.openRollDialog({
 | 
			
		||||
      name: 'jet-competence',
 | 
			
		||||
      label: dialogLabel,
 | 
			
		||||
      template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs',
 | 
			
		||||
      rollData: rollData,
 | 
			
		||||
      callbacks: [{ action: r => this.$onRollCompetence(r, options) }]
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async $onRollCompetence(rollData, options) {
 | 
			
		||||
    await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-competence.hbs')
 | 
			
		||||
    if (options?.onRollAutomate) {
 | 
			
		||||
      options.onRollAutomate(rollData);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /** --------------------------------------------
 | 
			
		||||
   * @param {*} arme item d'arme/compétence de créature
 | 
			
		||||
   * @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
 | 
			
		||||
   * @returns 
 | 
			
		||||
   */
 | 
			
		||||
  rollArme(arme, categorieArme, token) {
 | 
			
		||||
    token = token ?? RdDUtility.getSelectedToken(this)
 | 
			
		||||
    const compToUse = this.$getCompetenceArme(arme, categorieArme)
 | 
			
		||||
    if (!RdDItemArme.isUtilisable(arme)) {
 | 
			
		||||
      ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    if (!Targets.hasTargets()) {
 | 
			
		||||
      RdDConfirm.confirmer({
 | 
			
		||||
        settingConfirmer: "confirmer-combat-sans-cible",
 | 
			
		||||
        content: `<p>Voulez vous faire un jet de ${compToUse} sans choisir de cible valide?
 | 
			
		||||
                  <br>Tous les jets de combats devront être gérés à la main
 | 
			
		||||
                  </p>`,
 | 
			
		||||
        title: 'Ne pas utiliser les automatisation de combat',
 | 
			
		||||
        buttonLabel: "Pas d'automatisation",
 | 
			
		||||
        onAction: async () => {
 | 
			
		||||
          this.rollCompetence(compToUse, { tryTarget: false, arme: arme })
 | 
			
		||||
        }
 | 
			
		||||
      });
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Targets.selectOneTargetToken(target => {
 | 
			
		||||
      if (Targets.isTargetEntite(target)) {
 | 
			
		||||
        ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
 | 
			
		||||
        return
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      const competence = this.getCompetence(compToUse)
 | 
			
		||||
      if (competence.isCompetencePossession()) {
 | 
			
		||||
        return RdDPossession.onAttaquePossession(target, this, competence);
 | 
			
		||||
      }
 | 
			
		||||
      RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme);
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  $getCompetenceArme(arme, competenceName) {
 | 
			
		||||
    return RdDItemArme.getCompetenceArme(arme, competenceName)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  verifierForceMin(item) { }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async encaisser() { await RdDEncaisser.encaisser(this) }
 | 
			
		||||
 | 
			
		||||
  async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) {
 | 
			
		||||
    if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    const armure = await this.computeArmure(rollData);
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
 | 
			
		||||
      await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken);
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE });
 | 
			
		||||
      await this.$onEncaissement(jet, show, attackerToken, defenderToken)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) {
 | 
			
		||||
    if (!game.user.isGM) {
 | 
			
		||||
      RdDBaseActor.remoteActorCall({
 | 
			
		||||
        tokenId: this.token?.id,
 | 
			
		||||
        actorId: this.id,
 | 
			
		||||
        method: 'encaisserDommagesValidationGR', args: [rollData, armure, show, attackerToken, defenderToken]
 | 
			
		||||
      })
 | 
			
		||||
    } else {
 | 
			
		||||
      DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
 | 
			
		||||
        jet => this.$onEncaissement(jet, show, attackerToken, defenderToken));
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async $onEncaissement(jet, show, attackerToken, defenderToken) {
 | 
			
		||||
    await this.onAppliquerJetEncaissement(jet, attackerToken);
 | 
			
		||||
    await this.$afficherEncaissement(jet, show, defenderToken);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onAppliquerJetEncaissement(encaissement, attackerToken) { }
 | 
			
		||||
 | 
			
		||||
  async $afficherEncaissement(encaissement, show, defenderToken) {
 | 
			
		||||
    foundry.utils.mergeObject(encaissement, {
 | 
			
		||||
      alias: defenderToken?.name ?? this.getAlias(),
 | 
			
		||||
      hasPlayerOwner: this.hasPlayerOwner,
 | 
			
		||||
      show: show ?? {}
 | 
			
		||||
    }, { overwrite: false });
 | 
			
		||||
 | 
			
		||||
    await ChatUtility.createChatWithRollMode(
 | 
			
		||||
      {
 | 
			
		||||
        roll: encaissement.roll,
 | 
			
		||||
        content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement)
 | 
			
		||||
      },
 | 
			
		||||
      this
 | 
			
		||||
    )
 | 
			
		||||
 | 
			
		||||
    if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
 | 
			
		||||
      encaissement = foundry.utils.duplicate(encaissement)
 | 
			
		||||
      encaissement.isGM = true
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getGMs(),
 | 
			
		||||
        content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement)
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async accorder(entite, when = 'avant-encaissement') {
 | 
			
		||||
    if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
 | 
			
		||||
      || entite == undefined
 | 
			
		||||
      || !entite.isEntite([ENTITE_INCARNE])
 | 
			
		||||
      || entite.isEntiteAccordee(this)) {
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
    const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.getNiveau()));
 | 
			
		||||
    const rollData = {
 | 
			
		||||
      alias: this.getAlias(),
 | 
			
		||||
      rolled: rolled,
 | 
			
		||||
      entite: entite.name,
 | 
			
		||||
      selectedCarac: this.system.carac.reve
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    if (rolled.isSuccess) {
 | 
			
		||||
      await entite.setEntiteReveAccordee(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.hbs');
 | 
			
		||||
    await this.appliquerAjoutExperience(rollData, true);
 | 
			
		||||
    return rolled.isSuccess;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isEntiteAccordee(attacker) { return true }
 | 
			
		||||
 | 
			
		||||
  async setEntiteReveAccordee(actor) {
 | 
			
		||||
    ui.notifications.error("Impossible de s'accorder à " + this.getAlias() + ": ce n'est pas une entité incarnée");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										46
									
								
								module/actor/base-actor-sang-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,46 @@
 | 
			
		||||
import { ChatUtility } from "../chat-utility.js";
 | 
			
		||||
import { RdDItemBlessure } from "../item/blessure.js";
 | 
			
		||||
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the basic ActorSheet with some very simple modifications
 | 
			
		||||
 * @extends {ActorSheet}
 | 
			
		||||
 */
 | 
			
		||||
export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** @override */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
 | 
			
		||||
    // Everything below here is only needed if the sheet is editable
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    this.html.find('.creer-blessure-legere').click(async event => await RdDItemBlessure.createBlessure(this.actor, 2));
 | 
			
		||||
    this.html.find('.creer-blessure-grave').click(async event => await RdDItemBlessure.createBlessure(this.actor, 4));
 | 
			
		||||
    this.html.find('.creer-blessure-critique').click(async event => await RdDItemBlessure.createBlessure(this.actor, 6));
 | 
			
		||||
 | 
			
		||||
    this.html.find('.subir-blessure-contusion').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 0));
 | 
			
		||||
    this.html.find('.subir-blessure-legere').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 2));
 | 
			
		||||
    this.html.find('.subir-blessure-grave').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 4));
 | 
			
		||||
    this.html.find('.subir-blessure-critique').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 6));
 | 
			
		||||
 | 
			
		||||
    this.html.find('.jet-vie').click(async event => await this.actor.jetDeVie())
 | 
			
		||||
    this.html.find('.jet-endurance').click(async event => await this.jetEndurance())
 | 
			
		||||
 | 
			
		||||
    this.html.find('.vie-plus').click(async event => await this.actor.santeIncDec("vie", 1))
 | 
			
		||||
    this.html.find('.vie-moins').click(async event => await this.actor.santeIncDec("vie", -1))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async jetEndurance() {
 | 
			
		||||
    const endurance = this.actor.getEnduranceActuelle()
 | 
			
		||||
    const result = await this.actor.jetEndurance(endurance);
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
 | 
			
		||||
        <br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.actor)
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										308
									
								
								module/actor/base-actor-sang.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,308 @@
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
 | 
			
		||||
import { STATUSES } from "../settings/status-effects.js";
 | 
			
		||||
import { ITEM_TYPES } from "../constants.js";
 | 
			
		||||
import { RdDBaseActorReve } from "./base-actor-reve.js";
 | 
			
		||||
import { RdDDice } from "../rdd-dice.js";
 | 
			
		||||
import { RdDItemBlessure } from "../item/blessure.js";
 | 
			
		||||
import { ChatUtility } from "../chat-utility.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Classe de base pour les acteurs qui peuvent subir des blessures
 | 
			
		||||
 * - créatures
 | 
			
		||||
 * - humanoides
 | 
			
		||||
 */
 | 
			
		||||
export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
 | 
			
		||||
  prepareActorData() {
 | 
			
		||||
    this.system.sante.vie.max = Math.ceil((this.getTaille() + this.getConstitution()) / 2)
 | 
			
		||||
    this.system.sante.vie.value = Math.min(this.system.sante.vie.value, this.system.sante.vie.max)
 | 
			
		||||
    super.prepareActorData()
 | 
			
		||||
    this.system.attributs.encombrement.value = this.getEncombrementMax()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getForce() { return Misc.toInt(this.system.carac.force?.value) }
 | 
			
		||||
  getConstitution() { return Misc.toInt(this.system.carac.constitution?.value) }
 | 
			
		||||
  getVolonte() { return Misc.toInt(this.system.carac.volonte?.value) }
 | 
			
		||||
 | 
			
		||||
  getVieMax() { return Misc.toInt(this.system.sante.vie?.max) }
 | 
			
		||||
  getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) }
 | 
			
		||||
  getFatigueMax() { return this.getEnduranceMax() * 2 }
 | 
			
		||||
 | 
			
		||||
  getProtectionNaturelle() { return Misc.toInt(this.system.attributs?.protection?.value) }
 | 
			
		||||
 | 
			
		||||
  getFatigueActuelle() {
 | 
			
		||||
    if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
 | 
			
		||||
      return Math.max(0, Math.min(this.getFatigueMax(),  Misc.toInt(this.system.sante.fatigue?.value)))
 | 
			
		||||
    }
 | 
			
		||||
    return 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCumulFatigueCauseSommeil(cumulFatigue){
 | 
			
		||||
    return ReglesOptionnelles.isUsing("appliquer-fatigue")
 | 
			
		||||
    ? (this.getFatigueRestante() <= cumulFatigue)
 | 
			
		||||
    : (this.getEnduranceActuelle() <= cumulFatigue)
 | 
			
		||||
  }
 | 
			
		||||
  getFatigueRestante() {return this.getFatigueMax() - this.getFatigueActuelle() }
 | 
			
		||||
  getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value }
 | 
			
		||||
 | 
			
		||||
  malusFatigue() {
 | 
			
		||||
    if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
 | 
			
		||||
      return RdDUtility.calculMalusFatigue(this.getFatigueActuelle(), this.getEnduranceMax())
 | 
			
		||||
    }
 | 
			
		||||
    return 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  isSurenc() { return this.computeMalusSurEncombrement() < 0 }
 | 
			
		||||
 | 
			
		||||
  computeMalusSurEncombrement() {
 | 
			
		||||
    return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isDead() { return this.system.sante.vie.value < -this.getSConst() }
 | 
			
		||||
 | 
			
		||||
  nbBlessuresLegeres() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isLegere()).length }
 | 
			
		||||
  nbBlessuresGraves() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isGrave()).length }
 | 
			
		||||
  nbBlessuresCritiques() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isCritique()).length }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  computeResumeBlessure() {
 | 
			
		||||
    const nbLegeres = this.nbBlessuresLegeres()
 | 
			
		||||
    const nbGraves = this.nbBlessuresGraves()
 | 
			
		||||
    const nbCritiques = this.nbBlessuresCritiques()
 | 
			
		||||
 | 
			
		||||
    if (nbLegeres + nbGraves + nbCritiques == 0) {
 | 
			
		||||
      return "Aucune blessure";
 | 
			
		||||
    }
 | 
			
		||||
    let resume = "Blessures:";
 | 
			
		||||
    if (nbLegeres > 0) {
 | 
			
		||||
      resume += " " + nbLegeres + " légère" + (nbLegeres > 1 ? "s" : "");
 | 
			
		||||
    }
 | 
			
		||||
    if (nbGraves > 0) {
 | 
			
		||||
      if (nbLegeres > 0)
 | 
			
		||||
        resume += ",";
 | 
			
		||||
      resume += " " + nbGraves + " grave" + (nbGraves > 1 ? "s" : "");
 | 
			
		||||
    }
 | 
			
		||||
    if (nbCritiques > 0) {
 | 
			
		||||
      if (nbGraves > 0 || nbLegeres > 0)
 | 
			
		||||
        resume += ",";
 | 
			
		||||
      resume += " une CRITIQUE !";
 | 
			
		||||
    }
 | 
			
		||||
    return resume;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  blessuresASoigner() { return [] }
 | 
			
		||||
 | 
			
		||||
  async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
 | 
			
		||||
  async remiseANeuf() { }
 | 
			
		||||
  async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 | 
			
		||||
  async onAppliquerJetEncaissement(encaissement, attackerToken) {
 | 
			
		||||
    const santeOrig = foundry.utils.duplicate(this.system.sante);
 | 
			
		||||
    const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table
 | 
			
		||||
    const perteVie = await this.santeIncDec("vie", -encaissement.vie);
 | 
			
		||||
    const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
 | 
			
		||||
 | 
			
		||||
    foundry.utils.mergeObject(encaissement, {
 | 
			
		||||
      resteEndurance: perteEndurance.newValue,
 | 
			
		||||
      sonne: perteEndurance.sonne,
 | 
			
		||||
      jetEndurance: perteEndurance.jetEndurance,
 | 
			
		||||
      endurance: perteEndurance.perte,
 | 
			
		||||
      vie: santeOrig.vie.value - perteVie.newValue,
 | 
			
		||||
      blessure: blessure
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async santeIncDec(name, inc, isCritique = false) {
 | 
			
		||||
    if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    const sante = foundry.utils.duplicate(this.system.sante)
 | 
			
		||||
    let compteur = sante[name];
 | 
			
		||||
    if (!compteur) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    let result = {
 | 
			
		||||
      sonne: false,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    let minValue = name == "vie" ? -this.getSConst() - 1 : 0;
 | 
			
		||||
 | 
			
		||||
    result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
 | 
			
		||||
    //console.log("New value ", inc, minValue, result.newValue);
 | 
			
		||||
    let fatigue = 0;
 | 
			
		||||
    if (name == "endurance") {
 | 
			
		||||
      if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
 | 
			
		||||
        sante.vie.value--;
 | 
			
		||||
        result.perteVie = true;
 | 
			
		||||
      }
 | 
			
		||||
      result.newValue = Math.max(0, result.newValue);
 | 
			
		||||
      if (inc > 0) { // le max d'endurance s'applique seulement à la récupération
 | 
			
		||||
        result.newValue = Math.min(result.newValue, this._computeEnduranceMax())
 | 
			
		||||
      }
 | 
			
		||||
      const perte = compteur.value - result.newValue;
 | 
			
		||||
      result.perte = perte;
 | 
			
		||||
      if (perte > 1) {
 | 
			
		||||
        // Peut-être sonné si 2 points d'endurance perdus d'un coup
 | 
			
		||||
        foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue));
 | 
			
		||||
      } else if (inc > 0) {
 | 
			
		||||
        await this.setSonne(false);
 | 
			
		||||
      }
 | 
			
		||||
      if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost
 | 
			
		||||
        fatigue = perte;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    compteur.value = result.newValue;
 | 
			
		||||
    // If endurance lost, then the same amount of fatigue cannot be recovered
 | 
			
		||||
    if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) {
 | 
			
		||||
      sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin());
 | 
			
		||||
    }
 | 
			
		||||
    await this.update({ "system.sante": sante })
 | 
			
		||||
    if (this.isDead()) {
 | 
			
		||||
      await this.setEffect(STATUSES.StatusComma, true);
 | 
			
		||||
    }
 | 
			
		||||
    return result
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _computeEnduranceMax() {
 | 
			
		||||
    const diffVie = this.system.sante.vie.max - this.system.sante.vie.value;
 | 
			
		||||
    const maxEndVie = this.system.sante.endurance.max - (diffVie * 2);
 | 
			
		||||
    const nbGraves = this.countBlessures(it => it.isGrave()) > 0
 | 
			
		||||
    const nbCritiques = this.countBlessures(it => it.isCritique()) > 0
 | 
			
		||||
    const maxEndGraves = Math.floor(this.system.sante.endurance.max / (2 * nbGraves));
 | 
			
		||||
    const maxEndCritiques = nbCritiques > 0 ? 1 : this.system.sante.endurance.max;
 | 
			
		||||
    return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async ajouterBlessure(encaissement, attackerToken = undefined) {
 | 
			
		||||
    if (encaissement.gravite < 0) return;
 | 
			
		||||
    if (encaissement.gravite > 0) {
 | 
			
		||||
      while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
 | 
			
		||||
        // Aggravation
 | 
			
		||||
        encaissement.gravite += 2
 | 
			
		||||
        if (encaissement.gravite > 2) {
 | 
			
		||||
          encaissement.vie += 2;
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    const endActuelle = this.getEnduranceActuelle();
 | 
			
		||||
    const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
 | 
			
		||||
    if (blessure.isCritique()) {
 | 
			
		||||
      encaissement.endurance = endActuelle;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (blessure.isMort()) {
 | 
			
		||||
      this.setEffect(STATUSES.StatusComma, true);
 | 
			
		||||
      encaissement.mort = true;
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" />
 | 
			
		||||
        <strong>${this.getAlias()} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
    return blessure;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async supprimerBlessure({ gravite }) {
 | 
			
		||||
    const toDelete = this.itemTypes[ITEM_TYPES.blessure].find(it => it.system.gravite == gravite)?.id
 | 
			
		||||
    if (toDelete) {
 | 
			
		||||
      await this.deleteEmbeddedDocuments('Item', [toDelete]);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async supprimerBlessures(filterToDelete) {
 | 
			
		||||
    const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure)
 | 
			
		||||
      .map(it => it.id);
 | 
			
		||||
    await this.deleteEmbeddedDocuments('Item', toDelete);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  countBlessures(filter = it => !it.isContusion()) {
 | 
			
		||||
    return this.filterItems(filter, ITEM_TYPES.blessure).length
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async jetDeVie() {
 | 
			
		||||
    if (this.isDead()) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: `Jet de Vie: ${this.getAlias()} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
 | 
			
		||||
        whisper: ChatUtility.getOwners(this)
 | 
			
		||||
      })
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    const jetDeVie = await RdDDice.roll("1d20");
 | 
			
		||||
 | 
			
		||||
    const sConst = this.getSConst();
 | 
			
		||||
    const vie = this.system.sante.vie.value;
 | 
			
		||||
    const isCritique = this.nbBlessuresCritiques() > 0;
 | 
			
		||||
    const isGrave = this.nbBlessuresGraves();
 | 
			
		||||
    const isEchecTotal = jetDeVie.total == 20;
 | 
			
		||||
    const isSuccess = jetDeVie.total == 1 || jetDeVie.total <= vie;
 | 
			
		||||
    const perte = isSuccess ? 0 : 1 + (isEchecTotal ? vie + sConst : 0)
 | 
			
		||||
    const prochainJet = (jetDeVie.total == 1 && vie > 0 ? 20 : 1) * (isCritique ? 1 : isGrave > 0 ? sConst : 0)
 | 
			
		||||
 | 
			
		||||
    let msgText = `Jet de Vie: <strong>${jetDeVie.total} / ${vie}</strong>`
 | 
			
		||||
    if (isSuccess) {
 | 
			
		||||
      msgText += "<br>Réussi, pas de perte de point de vie."
 | 
			
		||||
    } else {
 | 
			
		||||
      msgText += `<br>Echoué, perte ${perte} point de vie`;
 | 
			
		||||
      await this.santeIncDec("vie", -perte);
 | 
			
		||||
    }
 | 
			
		||||
    if (this.isDead()) {
 | 
			
		||||
      msgText += `<br><strong>${this.getAlias()} est mort !!!!</strong>`;
 | 
			
		||||
    }
 | 
			
		||||
    else if (prochainJet > 0) {
 | 
			
		||||
      msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
 | 
			
		||||
    }
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      content: msgText,
 | 
			
		||||
      whisper: ChatUtility.getOwners(this)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async jetEndurance(resteEndurance = undefined) {
 | 
			
		||||
    const jetEndurance = (await RdDDice.roll("1d20")).total;
 | 
			
		||||
    const sonne = jetEndurance == 20 || jetEndurance > (resteEndurance ?? this.system.sante.endurance.value)
 | 
			
		||||
    if (sonne) {
 | 
			
		||||
      await this.setSonne();
 | 
			
		||||
    }
 | 
			
		||||
    return { jetEndurance, sonne }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async finDeRoundBlessures() {
 | 
			
		||||
    const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
 | 
			
		||||
    if (nbGraves > 0) {
 | 
			
		||||
      // Gestion blessure graves : -1 pt endurance par blessure grave
 | 
			
		||||
      await this.santeIncDec("endurance", -nbGraves);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async setSonne(sonne = true) {
 | 
			
		||||
    if (!game.combat && sonne) {
 | 
			
		||||
      ui.notifications.info(`${this.getAlias()} est hors combat, il ne reste donc pas sonné`);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    await this.setEffect(STATUSES.StatusStunned, sonne)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isSonne() {
 | 
			
		||||
    return this.getEffect(STATUSES.StatusStunned)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isEffectAllowed(effectId) { return true }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async computeEtatGeneral() { this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme() }
 | 
			
		||||
  getEtatGeneral(options = { ethylisme: false }) { return this.system.compteurs.etat.value }
 | 
			
		||||
 | 
			
		||||
  malusVie() { return Math.min(this.system.sante.vie.value - this.system.sante.vie.max, 0) }
 | 
			
		||||
  malusEthylisme() { return 0 }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -3,7 +3,11 @@ import { Misc } from "../misc.js";
 | 
			
		||||
import { DialogSplitItem } from "../dialog-split-item.js";
 | 
			
		||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
 | 
			
		||||
import { Monnaie } from "../item-monnaie.js";
 | 
			
		||||
import { ITEM_TYPES } from "../constants.js";
 | 
			
		||||
import { RdDItem } from "../item.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
 | 
			
		||||
import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js";
 | 
			
		||||
import { ItemAction } from "../item/item-actions.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
/**
 | 
			
		||||
@@ -14,23 +18,19 @@ export class RdDBaseActorSheet extends ActorSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    RdDUtility.initAfficheContenu();
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
    return foundry.utils.mergeObject(ActorSheet.defaultOptions, {
 | 
			
		||||
      classes: ["rdd", "sheet", "actor"],
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
 | 
			
		||||
      width: 550,
 | 
			
		||||
      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
 | 
			
		||||
      dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
 | 
			
		||||
      showCompNiveauBase: false,
 | 
			
		||||
      vueDetaillee: false
 | 
			
		||||
    });
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async getData() {
 | 
			
		||||
    Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']);
 | 
			
		||||
    Monnaie.validerMonnaies(this.actor)
 | 
			
		||||
 | 
			
		||||
    this.actor.recompute();
 | 
			
		||||
    this.actor.computeEtatGeneral();
 | 
			
		||||
    let formData = {
 | 
			
		||||
      title: this.title,
 | 
			
		||||
      id: this.actor.id,
 | 
			
		||||
@@ -38,28 +38,32 @@ export class RdDBaseActorSheet extends ActorSheet {
 | 
			
		||||
      img: this.actor.img,
 | 
			
		||||
      name: this.actor.name,
 | 
			
		||||
      system: this.actor.system,
 | 
			
		||||
      description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }),
 | 
			
		||||
      notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }),
 | 
			
		||||
      options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable)
 | 
			
		||||
      description: await RdDTextEditor.enrichHTML(this.actor.system.description, this.actor),
 | 
			
		||||
      notesmj: await RdDTextEditor.enrichHTML(this.actor.system.notesmj, this.actor),
 | 
			
		||||
      options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable),
 | 
			
		||||
      effects: this.actor.effects
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
 | 
			
		||||
    RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
 | 
			
		||||
    formData.calc = {
 | 
			
		||||
      fortune: Monnaie.toSolsDeniers(this.actor.getFortune()),
 | 
			
		||||
      prixTotalEquipement: this.actor.computePrixTotalEquipement(),
 | 
			
		||||
      encTotal: await this.actor.computeEncTotal(),
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
 | 
			
		||||
    this._appliquerRechercheObjets(formData.objets, formData.conteneurs);
 | 
			
		||||
    this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
 | 
			
		||||
    this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
 | 
			
		||||
    formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
 | 
			
		||||
    formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature)
 | 
			
		||||
      .forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it))
 | 
			
		||||
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _appliquerRechercheObjets(objets, conteneurs) {
 | 
			
		||||
  _appliquerRechercheObjets(conteneurs, inventaires) {
 | 
			
		||||
    if (this.options.recherche?.text) {
 | 
			
		||||
      const recherche = this.options.recherche;
 | 
			
		||||
      const allVisible = objets.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id);
 | 
			
		||||
      const allVisible = inventaires.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id);
 | 
			
		||||
      let addVisible = conteneurs.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id)
 | 
			
		||||
      do {
 | 
			
		||||
        allVisible.push(...addVisible)
 | 
			
		||||
@@ -67,104 +71,60 @@ export class RdDBaseActorSheet extends ActorSheet {
 | 
			
		||||
        addVisible = parentsIds.filter(id => !allVisible.includes(id))
 | 
			
		||||
      }
 | 
			
		||||
      while (addVisible.length > 0)
 | 
			
		||||
      objets.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
 | 
			
		||||
      inventaires.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
 | 
			
		||||
      conteneurs.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      objets.forEach(it => it.system.isHidden = false)
 | 
			
		||||
      inventaires.forEach(it => it.system.isHidden = false)
 | 
			
		||||
      conteneurs.forEach(it => it.system.isHidden = false)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static filterItemsPerTypeForSheet(formData, itemTypes) {
 | 
			
		||||
    formData.blessures = Misc.arrayOrEmpty(itemTypes['blessure']);
 | 
			
		||||
    formData.recettescuisine = Misc.arrayOrEmpty(itemTypes['recettecuisine']);
 | 
			
		||||
    formData.recettesAlchimiques = Misc.arrayOrEmpty(itemTypes['recettealchimique']);
 | 
			
		||||
    formData.maladies = Misc.arrayOrEmpty(itemTypes['maladie']);
 | 
			
		||||
    formData.poisons = Misc.arrayOrEmpty(itemTypes['poison']);
 | 
			
		||||
    formData.possessions = Misc.arrayOrEmpty(itemTypes['possession']);
 | 
			
		||||
    formData.maladiesPoisons = formData.maladies.concat(formData.poisons);
 | 
			
		||||
    formData.competences = (itemTypes['competence'] ?? []).concat(itemTypes['competencecreature'] ?? []);
 | 
			
		||||
    formData.sortsReserve = Misc.arrayOrEmpty(itemTypes['sortreserve']);
 | 
			
		||||
  /* -------------------------------------------- */  /** @override */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
 | 
			
		||||
    formData.sorts = Misc.arrayOrEmpty(itemTypes['sort']);
 | 
			
		||||
    formData.rencontres = Misc.arrayOrEmpty(itemTypes['rencontre']);
 | 
			
		||||
    formData.casestmr = Misc.arrayOrEmpty(itemTypes['casetmr']);
 | 
			
		||||
    formData.signesdraconiques = Misc.arrayOrEmpty(itemTypes['signedraconique']);
 | 
			
		||||
    formData.queues = Misc.arrayOrEmpty(itemTypes['queue']);
 | 
			
		||||
    formData.souffles = Misc.arrayOrEmpty(itemTypes['souffle']);
 | 
			
		||||
    formData.ombres = Misc.arrayOrEmpty(itemTypes['ombre']);
 | 
			
		||||
    formData.tetes = Misc.arrayOrEmpty(itemTypes['tete']);
 | 
			
		||||
    formData.taches = Misc.arrayOrEmpty(itemTypes['tache']);
 | 
			
		||||
    formData.meditations = Misc.arrayOrEmpty(itemTypes['meditation']);
 | 
			
		||||
    formData.chants = Misc.arrayOrEmpty(itemTypes['chant']);
 | 
			
		||||
    formData.danses = Misc.arrayOrEmpty(itemTypes['danse']);
 | 
			
		||||
    formData.musiques = Misc.arrayOrEmpty(itemTypes['musique']);
 | 
			
		||||
    formData.oeuvres = Misc.arrayOrEmpty(itemTypes['oeuvre']);
 | 
			
		||||
    formData.jeux = Misc.arrayOrEmpty(itemTypes['jeu']);
 | 
			
		||||
    this.html.find('.actionItem').click(async event => await ItemAction.onActionItem(event, this.actor, this.options))
 | 
			
		||||
    this.html.find('.item-edit').click(async event => await this.itemActionEdit(event))
 | 
			
		||||
    this.html.find('.conteneur-name a').click(async event => {
 | 
			
		||||
      RdDUtility.toggleAfficheContenu(this.getItemId(event))
 | 
			
		||||
      this.render(true)
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    formData.services = Misc.arrayOrEmpty(itemTypes['service']);
 | 
			
		||||
    formData.conteneurs = Misc.arrayOrEmpty(itemTypes['conteneur']);
 | 
			
		||||
    formData.materiel = Misc.arrayOrEmpty(itemTypes['objet']);
 | 
			
		||||
    formData.armes = Misc.arrayOrEmpty(itemTypes['arme']);
 | 
			
		||||
    formData.armures = Misc.arrayOrEmpty(itemTypes['armure']);
 | 
			
		||||
    formData.munitions = Misc.arrayOrEmpty(itemTypes['munition']);
 | 
			
		||||
    formData.livres = Misc.arrayOrEmpty(itemTypes['livre']);
 | 
			
		||||
    formData.potions = Misc.arrayOrEmpty(itemTypes['potion']);
 | 
			
		||||
    formData.plantes = Misc.arrayOrEmpty(itemTypes['plante']);
 | 
			
		||||
    formData.ingredients = Misc.arrayOrEmpty(itemTypes['ingredient']);
 | 
			
		||||
    formData.faunes = Misc.arrayOrEmpty(itemTypes['faune']);
 | 
			
		||||
    formData.herbes = Misc.arrayOrEmpty(itemTypes['herbe']);
 | 
			
		||||
    formData.nourritureboissons = Misc.arrayOrEmpty(itemTypes['nourritureboisson']);
 | 
			
		||||
    formData.gemmes = Misc.arrayOrEmpty(itemTypes['gemme']);
 | 
			
		||||
    formData.monnaie = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
 | 
			
		||||
    this.html.find('.actor-montrer').click(async event => await this.actor.postActorToChat());
 | 
			
		||||
 | 
			
		||||
    this.html.find('.recherche')
 | 
			
		||||
      .each((index, field) => {
 | 
			
		||||
        this._rechercheSelectArea(field);
 | 
			
		||||
      })
 | 
			
		||||
      .keyup(async event => this._rechercherKeyup(event))
 | 
			
		||||
      .change(async event => this._rechercherKeyup(event))
 | 
			
		||||
 | 
			
		||||
    this.html.find('.recherche').prop("disabled", false)
 | 
			
		||||
 | 
			
		||||
    formData.objets = RdDItem.getItemTypesInventaire('all')
 | 
			
		||||
      .map(t => Misc.arrayOrEmpty(itemTypes[t]))
 | 
			
		||||
      .reduce((a, b) => a.concat(b), [])
 | 
			
		||||
      .sort(Misc.ascending(it => it.name));
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    /* -------------------------------------------- */  /** @override */
 | 
			
		||||
    activateListeners(html) {
 | 
			
		||||
      super.activateListeners(html);
 | 
			
		||||
      this.html = html;
 | 
			
		||||
      
 | 
			
		||||
      this.html.find('.conteneur-name a').click(async event => {
 | 
			
		||||
        RdDUtility.toggleAfficheContenu(this.getItemId(event));
 | 
			
		||||
        this.render(true);
 | 
			
		||||
      });
 | 
			
		||||
      this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true))
 | 
			
		||||
      this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat());
 | 
			
		||||
      this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat());
 | 
			
		||||
      this.html.find('.recherche')
 | 
			
		||||
        .each((index, field) => {
 | 
			
		||||
          this._rechercheSelectArea(field);
 | 
			
		||||
        })
 | 
			
		||||
        .keyup(async event => this._rechercherKeyup(event))
 | 
			
		||||
        .change(async event => this._rechercherKeyup(event));
 | 
			
		||||
    this.html.find('.recherche').prop( "disabled", false );
 | 
			
		||||
    // Everything below here is only needed if the sheet is editable
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    this.html.find('.item-split').click(async event => {
 | 
			
		||||
      const item = this.getItem(event);
 | 
			
		||||
      RdDSheetUtility.splitItem(item, this.actor);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.item-quantite-plus').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), 1));
 | 
			
		||||
    this.html.find('.item-quantite-moins').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), -1));
 | 
			
		||||
    this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, this.getItem(event)));
 | 
			
		||||
    this.html.find('.item-vendre').click(async event => this.vendre(this.getItem(event)));
 | 
			
		||||
    this.html.find('.item-equip-armure').click(async event => await this.actor.equiperObjet(this.getItem(event)))
 | 
			
		||||
    this.html.find('.item-delete').click(async event => await RdDUtility.confirmActorItemDelete(this.getItem(event), this.actor));
 | 
			
		||||
    this.html.find('.item-quantite-plus').click(async event => await this.actor.itemQuantiteIncDec(this.getItemId(event), 1));
 | 
			
		||||
    this.html.find('.item-quantite-moins').click(async event => await this.actor.itemQuantiteIncDec(this.getItemId(event), -1));
 | 
			
		||||
 | 
			
		||||
    this.html.find('.creer-un-objet').click(async event => {
 | 
			
		||||
      this.selectObjetTypeToCreate();
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.nettoyer-conteneurs').click(async event => {
 | 
			
		||||
      this.actor.nettoyerConteneurs();
 | 
			
		||||
    this.html.find('.creer-un-objet').click(async event => await this.selectObjetTypeToCreate())
 | 
			
		||||
    this.html.find('.nettoyer-conteneurs').click(async event => await this.actor.nettoyerConteneurs())
 | 
			
		||||
 | 
			
		||||
    this.html.find('.vue-detaillee').click(async event => {
 | 
			
		||||
      this.options.vueDetaillee = !this.options.vueDetaillee
 | 
			
		||||
      this.render(true)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  itemActionEdit(event) {
 | 
			
		||||
    const item = this.getItem(event);
 | 
			
		||||
    return item?.sheet.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _rechercherKeyup(event) {
 | 
			
		||||
    const currentTarget = event.currentTarget;
 | 
			
		||||
    const nouvelleRecherche = this._optionRecherche(currentTarget);
 | 
			
		||||
@@ -230,9 +190,9 @@ export class RdDBaseActorSheet extends ActorSheet {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async selectObjetTypeToCreate() {
 | 
			
		||||
    let typeObjets = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
 | 
			
		||||
    let content = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
 | 
			
		||||
    for (let typeName of typeObjets) {
 | 
			
		||||
    let types = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
 | 
			
		||||
    let content = `<span class="generic-label">Selectionnez le type d'équipement</span><select class="item-type">`;
 | 
			
		||||
    for (let typeName of types) {
 | 
			
		||||
      content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
 | 
			
		||||
    }
 | 
			
		||||
    content += '</select>';
 | 
			
		||||
@@ -284,7 +244,7 @@ export class RdDBaseActorSheet extends ActorSheet {
 | 
			
		||||
  async _onSplitItem(item, split) {
 | 
			
		||||
    if (split >= 1 && split < item.system.quantite) {
 | 
			
		||||
      await item.diminuerQuantite(split);
 | 
			
		||||
      const splitItem = duplicate(item);
 | 
			
		||||
      const splitItem = foundry.utils.duplicate(item);
 | 
			
		||||
      splitItem.system.quantite = split;
 | 
			
		||||
      await this.actor.createEmbeddedDocuments('Item', [splitItem])
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,74 +1,114 @@
 | 
			
		||||
import { ChatVente } from "../achat-vente/chat-vente.js";
 | 
			
		||||
import { ChatUtility } from "../chat-utility.js";
 | 
			
		||||
import { SYSTEM_SOCKET_ID } from "../constants.js";
 | 
			
		||||
import { Grammar } from "../grammar.js";
 | 
			
		||||
import { Monnaie } from "../item-monnaie.js";
 | 
			
		||||
import { ITEM_TYPES } from "../constants.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDAudio } from "../rdd-audio.js";
 | 
			
		||||
import { RdDConfirm } from "../rdd-confirm.js";
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
 | 
			
		||||
import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
 | 
			
		||||
 | 
			
		||||
export class RdDBaseActor extends Actor {
 | 
			
		||||
 | 
			
		||||
  static _findCaracNode(carac, name) {
 | 
			
		||||
    return Object.entries(carac)
 | 
			
		||||
      .filter(it => Grammar.equalsInsensitive(it[1].label, name))
 | 
			
		||||
      .map(it => it[0])
 | 
			
		||||
      .find(it => it)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static $findCaracByName(carac, name) {
 | 
			
		||||
    const caracList = Object.entries(carac);
 | 
			
		||||
    let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique', onMessage: m => { } });
 | 
			
		||||
    if (!entry || entry.length == 0) {
 | 
			
		||||
      entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' });
 | 
			
		||||
    }
 | 
			
		||||
    return entry && entry.length > 0 ? carac[entry[0]] : undefined;
 | 
			
		||||
  }
 | 
			
		||||
  static getDefaultValue(actorType, path) {
 | 
			
		||||
    if (path.includes('.')) {
 | 
			
		||||
      path = path.split('.')
 | 
			
		||||
    }
 | 
			
		||||
    let obj = game.model.Actor[actorType]
 | 
			
		||||
    for (let p of path) {
 | 
			
		||||
      obj = obj ? obj[p] : undefined
 | 
			
		||||
    }
 | 
			
		||||
    return obj
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getDefaultImg(itemType) {
 | 
			
		||||
    return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static init() {
 | 
			
		||||
    Hooks.on("preUpdateItem", (item, change, options, id) => RdDBaseActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id));
 | 
			
		||||
    Hooks.on("createItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onCreateItem(item, options, id));
 | 
			
		||||
    Hooks.on("deleteItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onDeleteItem(item, options, id));
 | 
			
		||||
    Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId));
 | 
			
		||||
    Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id))
 | 
			
		||||
    Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id))
 | 
			
		||||
    Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id))
 | 
			
		||||
    Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static onSocketMessage(sockmsg) {
 | 
			
		||||
    switch (sockmsg.msg) {
 | 
			
		||||
      case "msg_remote_actor_call":
 | 
			
		||||
        return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId);
 | 
			
		||||
      case "msg_reset_nombre_astral":
 | 
			
		||||
        game.user.character.resetNombresAstraux();
 | 
			
		||||
        game.system.rdd.calendrier.notifyChangeNombresAstraux();
 | 
			
		||||
        return;
 | 
			
		||||
      case "msg_refresh_nombre_astral":
 | 
			
		||||
        Hooks.callAll(APP_ASTROLOGIE_REFRESH);
 | 
			
		||||
        return;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static remoteActorCall(callData, userId = undefined) {
 | 
			
		||||
    userId = userId ?? Misc.firstConnectedGMId();
 | 
			
		||||
    if (userId == game.user.id) {
 | 
			
		||||
      RdDBaseActor.onRemoteActorCall(callData, userId);
 | 
			
		||||
      return false;
 | 
			
		||||
  static remoteActorCall(callData) {
 | 
			
		||||
    if (game.user.isGM) {
 | 
			
		||||
      RdDBaseActor.onRemoteActorCall(callData, game.user.id)
 | 
			
		||||
      return false
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_actor_call", data: callData, userId: userId });
 | 
			
		||||
      return true;
 | 
			
		||||
      game.socket.emit(SYSTEM_SOCKET_ID, {
 | 
			
		||||
        msg: "msg_remote_actor_call",
 | 
			
		||||
        data: callData,
 | 
			
		||||
        userId: Misc.firstConnectedGMId()
 | 
			
		||||
      })
 | 
			
		||||
      return true
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static onRemoteActorCall(callData, userId) {
 | 
			
		||||
    const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
 | 
			
		||||
    if (userId == game.user.id) {
 | 
			
		||||
      const actor = game.actors.get(callData?.actorId);
 | 
			
		||||
      if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
 | 
			
		||||
        const args = callData.args;
 | 
			
		||||
        console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
 | 
			
		||||
        actor[callData.method](...args);
 | 
			
		||||
      }
 | 
			
		||||
      // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
 | 
			
		||||
      const args = callData.args;
 | 
			
		||||
      console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
 | 
			
		||||
      actor[callData.method](...args);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getParentActor(document) {
 | 
			
		||||
    return document?.parent instanceof Actor ? document.parent : undefined
 | 
			
		||||
  static getRealActor(actorId, tokenId) {
 | 
			
		||||
    if (tokenId) {
 | 
			
		||||
      let token = canvas.tokens.get(tokenId)
 | 
			
		||||
      if (token) {
 | 
			
		||||
        return token.actor
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return game.actors.get(actorId)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getAlias() {
 | 
			
		||||
    if (this.token?.name != null && this.token != this.prototypeToken) {
 | 
			
		||||
      return this.token.name
 | 
			
		||||
    }
 | 
			
		||||
    return this.name
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isPersonnageJoueur() { return false }
 | 
			
		||||
 | 
			
		||||
  static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Cet methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
 | 
			
		||||
   * Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
 | 
			
		||||
   * compétences et monnaies.
 | 
			
		||||
  *
 | 
			
		||||
  * @param {Object} actorData template d'acteur auquel ajouter des informations.
 | 
			
		||||
  * @param {Object} options   optionspour customiser la création
 | 
			
		||||
  */
 | 
			
		||||
   *
 | 
			
		||||
   * @param {Object} actorData template d'acteur auquel ajouter des informations.
 | 
			
		||||
   * @param {Object} options   optionspour customiser la création
 | 
			
		||||
   */
 | 
			
		||||
  static async create(actorData, options) {
 | 
			
		||||
    // import depuis un compendium
 | 
			
		||||
    if (actorData instanceof Array) {
 | 
			
		||||
@@ -92,7 +132,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
 | 
			
		||||
  constructor(docData, context = {}) {
 | 
			
		||||
    if (!context.rdd?.ready) {
 | 
			
		||||
      mergeObject(context, { rdd: { ready: true } });
 | 
			
		||||
      foundry.utils.mergeObject(context, { rdd: { ready: true } });
 | 
			
		||||
      const ActorConstructor = game.system.rdd.actorClasses[docData.type];
 | 
			
		||||
      if (ActorConstructor) {
 | 
			
		||||
        if (!docData.img) {
 | 
			
		||||
@@ -101,15 +141,80 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
        return new ActorConstructor(docData, context);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    context.rdd = undefined
 | 
			
		||||
    super(docData, context);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCreatureEntite() { return this.type == 'creature' || this.type == 'entite'; }
 | 
			
		||||
  isCreature() { return this.type == 'creature'; }
 | 
			
		||||
  isEntite() { return this.type == 'entite'; }
 | 
			
		||||
  isPersonnage() { return this.type == 'personnage'; }
 | 
			
		||||
  isVehicule() { return this.type == 'vehicule'; }
 | 
			
		||||
  findCaracByName(name) {
 | 
			
		||||
    name = Grammar.toLowerCaseNoAccent(name)
 | 
			
		||||
    switch (name) {
 | 
			
		||||
      case 'reve-actuel': case 'reve actuel':
 | 
			
		||||
        return this.system.carac.reve
 | 
			
		||||
      case 'chance-actuelle': case 'chance actuelle':
 | 
			
		||||
        return this.system.carac.chance
 | 
			
		||||
      case 'vie':
 | 
			
		||||
        return this.system.sante.vie
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const carac = this.system.carac;
 | 
			
		||||
    return RdDBaseActor.$findCaracByName(carac, name);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  mapCarac(caracCode) { return caracCode }
 | 
			
		||||
 | 
			
		||||
  getCaracByName(name) {
 | 
			
		||||
    name = this.mapCarac(Grammar.toLowerCaseNoAccent(name))
 | 
			
		||||
    switch (name) {
 | 
			
		||||
      case 'reve-actuel': case 'reve actuel':
 | 
			
		||||
        return this.getCaracReveActuel();
 | 
			
		||||
      case 'chance-actuelle': case 'chance-actuelle':
 | 
			
		||||
        return this.getCaracChanceActuelle();
 | 
			
		||||
    }
 | 
			
		||||
    return this.findCaracByName(name);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _preCreate(data, options, user) {
 | 
			
		||||
    await super._preCreate(data, options, user);
 | 
			
		||||
 | 
			
		||||
    // Configure prototype token settings
 | 
			
		||||
    if (this.type === "personnage") {
 | 
			
		||||
      this.updateSource({
 | 
			
		||||
        sight: { enabled: true },
 | 
			
		||||
        actorLink: options.fromCompendium ? data.prototypeToken.actorLink : true,
 | 
			
		||||
        disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
 | 
			
		||||
      })
 | 
			
		||||
    } else {
 | 
			
		||||
      const prototypeToken = {
 | 
			
		||||
        sight: { enabled: true },
 | 
			
		||||
        disposition: CONST.TOKEN_DISPOSITIONS.NEUTRAL
 | 
			
		||||
      }
 | 
			
		||||
      this.updateSource({ prototypeToken });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  prepareData() {
 | 
			
		||||
    super.prepareData()
 | 
			
		||||
    this.prepareActorData()
 | 
			
		||||
    this.cleanupConteneurs()
 | 
			
		||||
    this.computeEtatGeneral()
 | 
			
		||||
    this.computeEncTotal()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  prepareActorData() { }
 | 
			
		||||
 | 
			
		||||
  async computeEtatGeneral() { }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  findPlayer() {
 | 
			
		||||
    return game.users.players.find(player => player.active && player.character?.id == this.id);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCreatureEntite() { return this.isCreature() || this.isEntite() }
 | 
			
		||||
  isCreature() { return false }
 | 
			
		||||
  isEntite(typeentite = []) { return false }
 | 
			
		||||
  isVehicule() { return false }
 | 
			
		||||
  isPersonnage() { return false }
 | 
			
		||||
  getItem(id, type = undefined) {
 | 
			
		||||
    const item = this.items.get(id);
 | 
			
		||||
    if (type == undefined || (item?.type == type)) {
 | 
			
		||||
@@ -118,32 +223,71 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  listeSuivants(filter = suivant => true) { return [] }
 | 
			
		||||
  listeSuivants(filter = suivant => true) { return [] }
 | 
			
		||||
  listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); }
 | 
			
		||||
  filterItems(filter, type = undefined) { return this.listItems(type)?.filter(filter) ?? []; }
 | 
			
		||||
  filterItems(filter, type = undefined) { return (type ? this.itemTypes[type] : this.items)?.filter(filter) ?? []; }
 | 
			
		||||
  findItemLike(idOrName, type) {
 | 
			
		||||
    return this.getItem(idOrName, type)
 | 
			
		||||
      ?? Misc.findFirstLike(idOrName, this.listItems(type), { description: Misc.typeName('Item', type) });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
 | 
			
		||||
 | 
			
		||||
  recompute() { }
 | 
			
		||||
 | 
			
		||||
  getEncombrementMax() { return 0 }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async updateCarac(caracName, to) {
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onPreUpdateItem(item, change, options, id) { }
 | 
			
		||||
 | 
			
		||||
  async onCreateItem(item, options, id) { }
 | 
			
		||||
 | 
			
		||||
  async onDeleteItem(item, options, id) { }
 | 
			
		||||
 | 
			
		||||
  async onUpdateActor(update, options, actorId) { }
 | 
			
		||||
  async onDeleteItem(item, options, id) {
 | 
			
		||||
    if (item.isInventaire()) {
 | 
			
		||||
      await this._removeItemFromConteneur(item)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async _removeItemFromConteneur(item) {
 | 
			
		||||
    const updates = this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id))
 | 
			
		||||
      .map(conteneur => {
 | 
			
		||||
        const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id)
 | 
			
		||||
        return { _id: conteneur.id, 'system.contenu': nouveauContenu }
 | 
			
		||||
      })
 | 
			
		||||
    if (updates.length > 0) {
 | 
			
		||||
      await this.updateEmbeddedDocuments('Item', updates)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onTimeChanging(oldTimestamp, newTimestamp) {
 | 
			
		||||
    this.items.filter(it => it.isFinPeriode(oldTimestamp, newTimestamp))
 | 
			
		||||
      .forEach(async it => await it.onFinPeriodeTemporel(oldTimestamp, newTimestamp))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async creerObjetParMJ(object) {
 | 
			
		||||
    if (this.isOwner) {
 | 
			
		||||
      await this.createEmbeddedDocuments('Item', [object])
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    RdDBaseActor.remoteActorCall({
 | 
			
		||||
      tokenId: this.token?.id,
 | 
			
		||||
      actorId: this.id,
 | 
			
		||||
      method: 'creerObjetParMJ', args: [object]
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async cleanupConteneurs() {
 | 
			
		||||
    if (Misc.isOwnerPlayer(this)) {
 | 
			
		||||
      let updates = this.itemTypes['conteneur']
 | 
			
		||||
        .filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
 | 
			
		||||
        .map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
 | 
			
		||||
      if (updates.length > 0) {
 | 
			
		||||
        await this.updateEmbeddedDocuments("Item", updates)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getFortune() {
 | 
			
		||||
    return Monnaie.getFortune(this.itemTypes['monnaie']);
 | 
			
		||||
@@ -154,7 +298,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    let item = this.getItem(id);
 | 
			
		||||
    if (item && item.isInventaire()) {
 | 
			
		||||
      const quantite = Math.max(0, item.system.quantite + value);
 | 
			
		||||
      await this.updateEmbeddedDocuments('Item', [{ _id: item.id, 'system.quantite': quantite }]);
 | 
			
		||||
      await item.update({ 'system.quantite': quantite });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -172,6 +316,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    }
 | 
			
		||||
    let fortune = this.getFortune();
 | 
			
		||||
    console.log("payer", game.user.character, depense, fortune);
 | 
			
		||||
    // TODO: passer en handlebars
 | 
			
		||||
    let msg = "";
 | 
			
		||||
    if (fortune >= depense) {
 | 
			
		||||
      await Monnaie.optimiserFortune(this, fortune - depense);
 | 
			
		||||
@@ -181,11 +326,10 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
      msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let message = {
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: msg
 | 
			
		||||
    };
 | 
			
		||||
    ChatMessage.create(message);
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async depenserSols(sols) {
 | 
			
		||||
@@ -205,9 +349,10 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
      ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    if (fromActorId && !game.user.isGM) {
 | 
			
		||||
    if (fromActorId && !this.isOwner) {
 | 
			
		||||
      RdDBaseActor.remoteActorCall({
 | 
			
		||||
        userId: Misc.connectedGMOrUser(),
 | 
			
		||||
        tokenId: this.token?.id,
 | 
			
		||||
        actorId: this.id,
 | 
			
		||||
        method: 'ajouterSols', args: [sols, fromActorId]
 | 
			
		||||
      });
 | 
			
		||||
@@ -218,7 +363,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
 | 
			
		||||
      RdDAudio.PlayContextAudio("argent"); // Petit son
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(this),
 | 
			
		||||
        content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
@@ -236,22 +381,23 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
      ui.notifications.info("Inutile de se vendre à soi-même");
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    if (!Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (!Misc.isFirstConnectedGM()) {
 | 
			
		||||
      RdDBaseActor.remoteActorCall({
 | 
			
		||||
        actorId: achat.vendeurId ?? achat.acheteurId,
 | 
			
		||||
        method: 'achatVente',
 | 
			
		||||
        args: [achat]
 | 
			
		||||
        method: 'achatVente', args: [achat]
 | 
			
		||||
      });
 | 
			
		||||
      return;
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const cout = Number(achat.prixTotal ?? 0);
 | 
			
		||||
    const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
 | 
			
		||||
    const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined;
 | 
			
		||||
    const vente = achat.vente;
 | 
			
		||||
    const quantite = (achat.choix.nombreLots ?? 1) * (vente.tailleLot);
 | 
			
		||||
    const itemVendu = vendeur?.getItem(vente.item._id);
 | 
			
		||||
    if (!this.verifierQuantite(vendeur, itemVendu, quantite)) {
 | 
			
		||||
    const quantite = (achat.choix.nombreLots ?? 1) * (achat.vente.tailleLot);
 | 
			
		||||
    const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id);
 | 
			
		||||
    if (!itemVendu) {
 | 
			
		||||
      ChatUtility.notifyUser(achat.userId, 'warn', vendeur ? `Le vendeur n'a pas plus de ${achat.vente.item.name} !` : `Impossible de retrouver: ${achat.vente.item.name} !`);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    if (vendeur && !vendeur.verifierQuantite(itemVendu, quantite)) {
 | 
			
		||||
      ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`);
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
@@ -259,43 +405,42 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
      ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    await this.decrementerVente(vendeur, itemVendu, quantite, cout);
 | 
			
		||||
    if (acheteur) {
 | 
			
		||||
      await acheteur.depenserSols(cout);
 | 
			
		||||
      const createdItemId = await acheteur.creerQuantiteItem(vente.item, quantite);
 | 
			
		||||
      await acheteur.consommerNourritureAchetee(achat, vente, createdItemId);
 | 
			
		||||
    }
 | 
			
		||||
    await vendeur?.vendre(itemVendu, quantite, cout);
 | 
			
		||||
    await acheteur?.acheter(itemVendu, quantite, cout, achat)
 | 
			
		||||
 | 
			
		||||
    if (cout > 0) {
 | 
			
		||||
      RdDAudio.PlayContextAudio("argent");
 | 
			
		||||
    }
 | 
			
		||||
    const chatAchatItem = duplicate(vente);
 | 
			
		||||
    const chatAchatItem = foundry.utils.duplicate(achat.vente);
 | 
			
		||||
    chatAchatItem.quantiteTotal = quantite;
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      user: achat.userId,
 | 
			
		||||
      speaker: { alias: (acheteur ?? vendeur).name },
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
 | 
			
		||||
      speaker: { alias: (acheteur ?? vendeur).getAlias() },
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.hbs', chatAchatItem)
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    if (!vente.quantiteIllimite) {
 | 
			
		||||
      if (vente.quantiteNbLots <= achat.choix.nombreLots) {
 | 
			
		||||
    if (!achat.vente.quantiteIllimite) {
 | 
			
		||||
      if (achat.vente.nbLots <= achat.choix.nombreLots) {
 | 
			
		||||
        ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
 | 
			
		||||
      }
 | 
			
		||||
      else if (achat.chatMessageIdVente) {
 | 
			
		||||
        vente["properties"] = itemVendu.getProprietes();
 | 
			
		||||
        vente.quantiteNbLots -= achat.choix.nombreLots;
 | 
			
		||||
        vente.jsondata = JSON.stringify(vente.item);
 | 
			
		||||
        const messageVente = game.messages.get(achat.chatMessageIdVente);
 | 
			
		||||
        messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente) });
 | 
			
		||||
        messageVente.render(true);
 | 
			
		||||
        await ChatVente.diminuerQuantiteAchatVente(achat.chatMessageIdVente, achat.choix.nombreLots)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async decrementerVente(vendeur, itemVendu, quantite, cout) {
 | 
			
		||||
    if (vendeur) {
 | 
			
		||||
      await vendeur.ajouterSols(cout);
 | 
			
		||||
      await vendeur.decrementerQuantiteItem(itemVendu, quantite);
 | 
			
		||||
  async vendre(item, quantite, cout) {
 | 
			
		||||
    await this.ajouterSols(cout);
 | 
			
		||||
    await this.decrementerQuantiteItem(item, quantite);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async acheter(item, quantite, cout, achat) {
 | 
			
		||||
    await this.depenserSols(cout)
 | 
			
		||||
    const createdItemId = await this.creerQuantiteItem(item, quantite)
 | 
			
		||||
    if (achat.choix.consommer && item.type == 'nourritureboisson' && createdItemId != undefined) {
 | 
			
		||||
      achat.choix.doses = achat.choix.nombreLots;
 | 
			
		||||
      await this.consommerNourritureboisson(createdItemId, achat.choix, achat.vente.actingUserId);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -303,36 +448,33 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    return this.getFortune() >= cout;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  verifierQuantite(vendeur, item, quantiteTotal) {
 | 
			
		||||
    const disponible = vendeur?.getQuantiteDisponible(item);
 | 
			
		||||
    return disponible == undefined || disponible >= quantiteTotal;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async consommerNourritureAchetee(achat, vente, createdItemId) {
 | 
			
		||||
    if (achat.choix.consommer && vente.item.type == 'nourritureboisson' && createdItemId != undefined) {
 | 
			
		||||
      achat.choix.doses = achat.choix.nombreLots;
 | 
			
		||||
      await this.consommerNourritureboisson(createdItemId, achat.choix, vente.actingUserId);
 | 
			
		||||
    }
 | 
			
		||||
  verifierQuantite(item, quantiteDemande) {
 | 
			
		||||
    const disponible = this.getQuantiteDisponible(item);
 | 
			
		||||
    return disponible == undefined || disponible >= quantiteDemande;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async consommerNourritureboisson(itemId, choix, userId) { }
 | 
			
		||||
 | 
			
		||||
  async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) {
 | 
			
		||||
    if (item.isService()) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    const itemId = item.id;
 | 
			
		||||
    let resteQuantite = (item.system.quantite ?? 1) - quantite;
 | 
			
		||||
    if (resteQuantite <= 0) {
 | 
			
		||||
      if (options.supprimerSiZero) {
 | 
			
		||||
        await this.deleteEmbeddedDocuments("Item", [item.id]);
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': 0 }]);
 | 
			
		||||
        await this.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': 0 }]);
 | 
			
		||||
      }
 | 
			
		||||
      if (resteQuantite < 0) {
 | 
			
		||||
        ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    else if (resteQuantite > 0) {
 | 
			
		||||
      const realItem = this.getItem(item.id)
 | 
			
		||||
      realItem.update({ 'system.quantite': resteQuantite });
 | 
			
		||||
      await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
@@ -344,7 +486,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
        type: item.type,
 | 
			
		||||
        img: item.img,
 | 
			
		||||
        name: item.name,
 | 
			
		||||
        system: mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined })
 | 
			
		||||
        system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false })
 | 
			
		||||
      };
 | 
			
		||||
      const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
 | 
			
		||||
      const items = await this.createEmbeddedDocuments("Item", newItems);
 | 
			
		||||
@@ -353,14 +495,6 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  computeMalusSurEncombrement() {
 | 
			
		||||
    return 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getEncombrementMax() {
 | 
			
		||||
    return 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async computeEncTotal() {
 | 
			
		||||
    if (!this.pack) {
 | 
			
		||||
      this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0);
 | 
			
		||||
@@ -369,6 +503,10 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    return 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getEncTotal() {
 | 
			
		||||
    return Math.floor(this.encTotal ?? 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async createItem(type, name = undefined) {
 | 
			
		||||
    if (!name) {
 | 
			
		||||
      name = 'Nouveau ' + Misc.typeName('Item', type);
 | 
			
		||||
@@ -381,14 +519,15 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async processDropItem(params) {
 | 
			
		||||
    const targetActorId = this.id;
 | 
			
		||||
    const sourceActorId = params.sourceActorId;
 | 
			
		||||
    const itemId = params.itemId;
 | 
			
		||||
    const destId = params.destId;
 | 
			
		||||
    const srcId = params.srcId;
 | 
			
		||||
    const targetActorId = this.id
 | 
			
		||||
    const sourceActorId = params.sourceActorId
 | 
			
		||||
    const sourceTokenId = params.sourceTokenId
 | 
			
		||||
    const itemId = params.itemId
 | 
			
		||||
    const destId = params.destId
 | 
			
		||||
    const srcId = params.srcId
 | 
			
		||||
    if (sourceActorId && sourceActorId != targetActorId) {
 | 
			
		||||
      console.log("Moving objects", sourceActorId, targetActorId, itemId);
 | 
			
		||||
      this.moveItemsBetweenActors(itemId, sourceActorId);
 | 
			
		||||
      console.log("Moving objects", sourceActorId, sourceTokenId, targetActorId, itemId);
 | 
			
		||||
      this.moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId);
 | 
			
		||||
      return false;
 | 
			
		||||
    }
 | 
			
		||||
    let result = true;
 | 
			
		||||
@@ -433,77 +572,45 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  conteneurPeutContenir(dest, item) {
 | 
			
		||||
  conteneurPeutContenir(dest, moved) {
 | 
			
		||||
    if (!dest) {
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
    if (!dest.isConteneur()) {
 | 
			
		||||
      return false;
 | 
			
		||||
    }
 | 
			
		||||
    const destData = dest
 | 
			
		||||
    if (this._isConteneurContenu(item, dest)) {
 | 
			
		||||
      ui.notifications.warn(`Impossible de déplacer un conteneur parent (${item.name}) dans un de ses contenus ${destData.name} !`);
 | 
			
		||||
      return false; // Loop detected !
 | 
			
		||||
    if (moved.isConteneurContenu(dest)) {
 | 
			
		||||
      ui.notifications.warn(`Impossible de déplacer un conteneur parent (${moved.name}) dans un de ses contenus ${dest.name} !`);
 | 
			
		||||
      return false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Calculer le total actuel des contenus
 | 
			
		||||
    let encContenu = this.getRecursiveEnc(dest) - Number(destData.system.encombrement);
 | 
			
		||||
    let newEnc = this.getRecursiveEnc(item); // Calculer le total actuel du nouvel objet
 | 
			
		||||
    const encContenu = dest.getEncContenu();
 | 
			
		||||
    const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet
 | 
			
		||||
    const placeDisponible = Misc.keepDecimals(dest.system.capacite - encContenu - newEnc, 4)
 | 
			
		||||
 | 
			
		||||
    // Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet
 | 
			
		||||
    if (Number(destData.system.capacite) < encContenu + newEnc) {
 | 
			
		||||
    if (placeDisponible < 0) {
 | 
			
		||||
      ui.notifications.warn(
 | 
			
		||||
        `Le conteneur ${dest.name} a une capacité de ${destData.system.capacite}, et contient déjà ${encContenu}.
 | 
			
		||||
        Impossible d'y ranger: ${item.name} d'encombrement ${newEnc}!`);
 | 
			
		||||
        `Le conteneur ${dest.name} a une capacité de ${dest.system.capacite}, et contient déjà ${encContenu}.
 | 
			
		||||
        Impossible d'y ranger: ${moved.name} d'encombrement ${newEnc}!`);
 | 
			
		||||
      return false;
 | 
			
		||||
    }
 | 
			
		||||
    return true;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _isConteneurContenu(item, conteneur) {
 | 
			
		||||
    if (item?.isConteneur()) { // Si c'est un conteneur, il faut vérifier qu'on ne le déplace pas vers un sous-conteneur lui appartenant
 | 
			
		||||
      for (let id of item.system.contenu) {
 | 
			
		||||
        let subObjet = this.getItem(id);
 | 
			
		||||
        if (subObjet?.id == conteneur.id) {
 | 
			
		||||
          return true; // Loop detected !
 | 
			
		||||
        }
 | 
			
		||||
        if (subObjet?.isConteneur()) {
 | 
			
		||||
          return this._isConteneurContenu(subObjet, conteneur);
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getRecursiveEnc(objet) {
 | 
			
		||||
    if (!objet) {
 | 
			
		||||
      return 0;
 | 
			
		||||
    }
 | 
			
		||||
    const tplData = objet.system;
 | 
			
		||||
    if (objet.type != 'conteneur') {
 | 
			
		||||
      return Number(tplData.encombrement) * Number(tplData.quantite);
 | 
			
		||||
    }
 | 
			
		||||
    const encContenus = tplData.contenu.map(idContenu => this.getRecursiveEnc(this.getItem(idContenu)));
 | 
			
		||||
    return encContenus.reduce(Misc.sum(), 0)
 | 
			
		||||
      + Number(tplData.encombrement) /* TODO? Number(tplData.quantite) -- on pourrait avoir plusieurs conteneurs...*/
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** Ajoute un item dans un conteneur, sur la base
 | 
			
		||||
   * de leurs ID */
 | 
			
		||||
  /** Ajoute un item dans un conteneur, sur la base de leurs ID */
 | 
			
		||||
  async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) {
 | 
			
		||||
    if (!conteneur) {
 | 
			
		||||
      // TODO: afficher
 | 
			
		||||
      item.estContenu = false;
 | 
			
		||||
    }
 | 
			
		||||
    else if (conteneur.isConteneur()) {
 | 
			
		||||
    if (conteneur?.isConteneur()) {
 | 
			
		||||
      item.estContenu = true;
 | 
			
		||||
      await this.updateEmbeddedDocuments('Item', [{
 | 
			
		||||
        _id: conteneur.id,
 | 
			
		||||
        'system.contenu': [...conteneur.system.contenu, item.id]
 | 
			
		||||
      }]);
 | 
			
		||||
      onAjouterDansConteneur(item.id, conteneur.id);
 | 
			
		||||
      const nouveauContenu = [...conteneur.system.contenu, item.id];
 | 
			
		||||
      await conteneur.update({ 'system.contenu': nouveauContenu });
 | 
			
		||||
      onAjouterDansConteneur(item.id, conteneur.id)
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      item.estContenu = false;
 | 
			
		||||
      await conteneur?.update({ 'system.-=contenu': undefined })
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -521,8 +628,13 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
          if (item.estContenu) {
 | 
			
		||||
            item.estContenu = undefined;
 | 
			
		||||
          }
 | 
			
		||||
          if (item.type == 'conteneur' && item.system.contenu.length > 0) {
 | 
			
		||||
            corrections.push({ _id: item.id, 'system.contenu': [] });
 | 
			
		||||
          if (item.system.contenu != undefined) {
 | 
			
		||||
            if (item.type == 'conteneur') {
 | 
			
		||||
              corrections.push({ _id: item.id, 'system.contenu': [] });
 | 
			
		||||
            }
 | 
			
		||||
            else {
 | 
			
		||||
              corrections.push({ _id: item.id, 'system.-=contenu': undefined });
 | 
			
		||||
            }
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        if (corrections.length > 0) {
 | 
			
		||||
@@ -557,28 +669,31 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** Supprime un item d'un conteneur, sur la base
 | 
			
		||||
   * de leurs ID */
 | 
			
		||||
  /**
 | 
			
		||||
   * Supprime un item d'un conteneur, sur la base de leurs ID
 | 
			
		||||
   */
 | 
			
		||||
  async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) {
 | 
			
		||||
    if (conteneur?.isConteneur()) {
 | 
			
		||||
      item.estContenu = false;
 | 
			
		||||
      await this.updateEmbeddedDocuments('Item', [{
 | 
			
		||||
        _id: conteneur.id,
 | 
			
		||||
        'system.contenu': conteneur.system.contenu.filter(id => id != item.id)
 | 
			
		||||
      }]);
 | 
			
		||||
      onEnleverDeConteneur();
 | 
			
		||||
    if (conteneur) {
 | 
			
		||||
      if (conteneur.isConteneur()) {
 | 
			
		||||
        const contenu = conteneur.system.contenu.filter(id => id != item.id);
 | 
			
		||||
        await conteneur.update({ 'system.contenu': contenu });
 | 
			
		||||
        onEnleverDeConteneur();
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        await conteneur.update({ 'system.-=contenu': undefined })
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    item.estContenu = false;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async moveItemsBetweenActors(itemId, sourceActorId) {
 | 
			
		||||
    let itemsList = []
 | 
			
		||||
    let sourceActor = game.actors.get(sourceActorId);
 | 
			
		||||
    itemsList.push({ id: itemId, conteneurId: undefined }); // Init list
 | 
			
		||||
  async moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId) {
 | 
			
		||||
    let sourceActor = RdDBaseActor.getRealActor(sourceActorId, sourceTokenId)
 | 
			
		||||
    let itemsList = [{ id: itemId, conteneurId: undefined }]
 | 
			
		||||
    sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list
 | 
			
		||||
 | 
			
		||||
    const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id))
 | 
			
		||||
      .map(it => duplicate(it))
 | 
			
		||||
      .map(it => foundry.utils.duplicate(it))
 | 
			
		||||
      .map(it => { it.system.contenu = []; return it; });
 | 
			
		||||
    let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate);
 | 
			
		||||
 | 
			
		||||
@@ -587,20 +702,17 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    for (let item of itemsList) { // Second boucle pour traiter la remise en conteneurs
 | 
			
		||||
      // gestion conteneur/contenu
 | 
			
		||||
      if (item.conteneurId) { // l'Objet était dans un conteneur
 | 
			
		||||
        let newConteneurId = itemMap[item.conteneurId]; // Get conteneur
 | 
			
		||||
        let newConteneur = this.getItem(newConteneurId);
 | 
			
		||||
 | 
			
		||||
        let newItemId = itemMap[item.id]; // Get newItem
 | 
			
		||||
        const newConteneurId = itemMap[item.conteneurId];
 | 
			
		||||
        const newConteneur = this.getItem(newConteneurId);
 | 
			
		||||
        const newItemId = itemMap[item.id]; // Get newItem
 | 
			
		||||
 | 
			
		||||
        console.log('New conteneur filling!', newConteneur, newItemId, item);
 | 
			
		||||
        let contenu = duplicate(newConteneur.system.contenu);
 | 
			
		||||
        contenu.push(newItemId);
 | 
			
		||||
        await this.updateEmbeddedDocuments('Item', [{ _id: newConteneurId, 'system.contenu': contenu }]);
 | 
			
		||||
        const nouveauContenu = [...newConteneur.system.contenu, newItemId]
 | 
			
		||||
        await newConteneur.update({ 'system.contenu': nouveauContenu })
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    for (let item of itemsList) {
 | 
			
		||||
      await sourceActor.deleteEmbeddedDocuments('Item', [item.id]);
 | 
			
		||||
    }
 | 
			
		||||
    const deletedItemIds = itemsList.map(it => it.id)
 | 
			
		||||
    await sourceActor.deleteEmbeddedDocuments('Item', deletedItemIds);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _buildMapOldNewId(itemsList, newItems) {
 | 
			
		||||
@@ -619,12 +731,41 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
      type: this.type,
 | 
			
		||||
      img: this.img,
 | 
			
		||||
      pack: this.pack,
 | 
			
		||||
      name: this.name,
 | 
			
		||||
      name: this.getAlias(),
 | 
			
		||||
      system: { description: this.system.description }
 | 
			
		||||
    }
 | 
			
		||||
    renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData)
 | 
			
		||||
    renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.hbs', chatData)
 | 
			
		||||
      .then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  actionImpossible(action) {
 | 
			
		||||
    ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
 | 
			
		||||
  async rollAppelChance() { this.actionImpossible("appel à la chance") }
 | 
			
		||||
  async jetDeMoral() { this.actionImpossible("jet de moral") }
 | 
			
		||||
 | 
			
		||||
  async resetItemUse() { }
 | 
			
		||||
  async incDecItemUse(itemId, shouldIncrease = true) { }
 | 
			
		||||
  getItemUse(itemId) { return 0; }
 | 
			
		||||
 | 
			
		||||
  async finDeRound(options = { terminer: false }) { }
 | 
			
		||||
  isActorCombat() { return false }
 | 
			
		||||
  getCaracInit(competence) { return 0 }
 | 
			
		||||
 | 
			
		||||
  listActionsCombat() { return [] }
 | 
			
		||||
  listActionsPossessions() {
 | 
			
		||||
    return this.itemTypes[ITEM_TYPES.possession]
 | 
			
		||||
      .map(p => {
 | 
			
		||||
        return {
 | 
			
		||||
          name: p.name,
 | 
			
		||||
          action: 'possession',
 | 
			
		||||
          system: {
 | 
			
		||||
            competence: p.name,
 | 
			
		||||
            possessionid: p.system.possessionid,
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
      })
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,9 +1,7 @@
 | 
			
		||||
import { DialogItemAchat } from "../dialog-item-achat.js";
 | 
			
		||||
import { DialogItemAchat } from "../achat-vente/dialog-item-achat.js";
 | 
			
		||||
import { RdDItem } from "../item.js";
 | 
			
		||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
 | 
			
		||||
import { RdDCommerce } from "./commerce.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the basic ActorSheet with some very simple modifications
 | 
			
		||||
@@ -13,14 +11,11 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
      classes: ["rdd", "sheet", "actor"],
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html",
 | 
			
		||||
      width: 600,
 | 
			
		||||
      height: 720,
 | 
			
		||||
      tabs: [],
 | 
			
		||||
      dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
 | 
			
		||||
    });
 | 
			
		||||
    return foundry.utils.mergeObject(super.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.hbs",
 | 
			
		||||
      width: 600, height: 720,
 | 
			
		||||
      tabs: []
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
  get title() {
 | 
			
		||||
    if (this.actor.token && this.actor.token != this.actor.prototypeToken) {
 | 
			
		||||
@@ -32,7 +27,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
 | 
			
		||||
  async getData() {
 | 
			
		||||
    const formData = await super.getData();
 | 
			
		||||
    if (this.actor.token && this.actor.token != this.actor.prototypeToken) {
 | 
			
		||||
      mergeObject(formData,
 | 
			
		||||
      foundry.utils.mergeObject(formData,
 | 
			
		||||
        {
 | 
			
		||||
          title: this.actor.token.name,
 | 
			
		||||
          token: {
 | 
			
		||||
@@ -50,6 +45,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
 | 
			
		||||
    this.html.find('a.item-acheter').click(async event => await this.vente(this.getItem(event)));
 | 
			
		||||
    this.html.find('.service-acheter').click(async event => await this.vente(this.getItem(event)));
 | 
			
		||||
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
@@ -78,7 +74,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
 | 
			
		||||
    }
 | 
			
		||||
    const disponible = this.actor.getQuantiteDisponible(item)
 | 
			
		||||
    if (disponible == 0) {
 | 
			
		||||
      ui.notifications.warn(`${this.name} n'a plus de ${item.name} en vente`);
 | 
			
		||||
      ui.notifications.warn(`${this.getAlias()} n'a plus de ${item.name} en vente`);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -7,27 +7,18 @@ export class RdDCommerce extends RdDBaseActor {
 | 
			
		||||
    return "systems/foundryvtt-reve-de-dragon/icons/services/commerce.webp";
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  prepareData() {
 | 
			
		||||
    super.prepareData();
 | 
			
		||||
  }
 | 
			
		||||
  prepareDerivedData() {
 | 
			
		||||
    super.prepareDerivedData();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  canReceive(item) {
 | 
			
		||||
    if (item.isInventaire('all')) {
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
    return super.canReceive(item);
 | 
			
		||||
    return item.isInventaire('all');
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getQuantiteDisponible(item) {
 | 
			
		||||
    return this.system.illimite || item.isService() ? undefined : item.getQuantite();
 | 
			
		||||
    return (this.system.illimite || item?.isService()) ? undefined : item.getQuantite();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  verifierFortune(cout) {
 | 
			
		||||
    return this.system.illimite || super.verifierFortune(cout);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async depenserSols(cout) {
 | 
			
		||||
    if (this.system.illimite) {
 | 
			
		||||
      return
 | 
			
		||||
@@ -35,10 +26,6 @@ export class RdDCommerce extends RdDBaseActor {
 | 
			
		||||
    await super.depenserSols(cout)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async consommerNourritureAchetee(achat, vente, createdItemId) {
 | 
			
		||||
    // ne pas consommer pour un commerce
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async decrementerQuantiteItem(item, quantite) {
 | 
			
		||||
    if (this.system.illimite) {
 | 
			
		||||
      return;
 | 
			
		||||
 
 | 
			
		||||
@@ -1,21 +1,18 @@
 | 
			
		||||
import { RdDActorSheet } from "./actor-sheet.js";
 | 
			
		||||
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
 | 
			
		||||
import { RdDBaseActorSangSheet } from "./base-actor-sang-sheet.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the basic ActorSheet with some very simple modifications
 | 
			
		||||
 * @extends {ActorSheet}
 | 
			
		||||
 */
 | 
			
		||||
export class RdDActorCreatureSheet extends RdDActorSheet {
 | 
			
		||||
export class RdDCreatureSheet extends RdDBaseActorSangSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
      classes: ["rdd", "sheet", "actor"],
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
 | 
			
		||||
      width: 640,
 | 
			
		||||
      height: 720,
 | 
			
		||||
      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
 | 
			
		||||
      dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
 | 
			
		||||
    });
 | 
			
		||||
    return foundry.utils.mergeObject(RdDBaseActorSangSheet.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.hbs",
 | 
			
		||||
      width: 640, height: 720
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -29,15 +26,15 @@ export class RdDActorCreatureSheet extends RdDActorSheet {
 | 
			
		||||
    // On competence change
 | 
			
		||||
    this.html.find('.creature-carac').change(async event => {
 | 
			
		||||
      let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
      this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
 | 
			
		||||
      await this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.creature-niveau').change(async event => {
 | 
			
		||||
      let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
      this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
 | 
			
		||||
      await this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.creature-dommages').change(async event => {
 | 
			
		||||
      let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
      this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
 | 
			
		||||
      await this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										49
									
								
								module/actor/creature.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,49 @@
 | 
			
		||||
import { Grammar } from "../grammar.js";
 | 
			
		||||
import { ITEM_TYPES } from "../constants.js";
 | 
			
		||||
import { LIST_CARAC_AUTRES } from "../rdd-carac.js";
 | 
			
		||||
import { RdDBaseActorSang } from "./base-actor-sang.js";
 | 
			
		||||
 | 
			
		||||
export class RdDCreature extends RdDBaseActorSang {
 | 
			
		||||
 | 
			
		||||
  static get defaultIcon() {
 | 
			
		||||
    return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg";
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getEnduranceMax() { return Math.max(1, this.getVieMax() + this.getConstitution()) }
 | 
			
		||||
  isCreature() { return true }
 | 
			
		||||
 | 
			
		||||
  canReceive(item) {
 | 
			
		||||
    return item.type == ITEM_TYPES.competencecreature || item.isInventaire();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async remiseANeuf() {
 | 
			
		||||
    await this.removeEffects(e => true);
 | 
			
		||||
    await this.supprimerBlessures(it => true);
 | 
			
		||||
    await this.update({
 | 
			
		||||
      'system.sante.endurance.value': this.system.sante.endurance.max,
 | 
			
		||||
      'system.sante.vie.value': this.system.sante.vie.max,
 | 
			
		||||
      'system.sante.fatigue.value': 0
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async finDeRoundBlessures() {
 | 
			
		||||
    const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
 | 
			
		||||
    if (nbGraves > 0) {
 | 
			
		||||
      // Gestion blessure graves : -1 pt endurance par blessure grave
 | 
			
		||||
      await this.santeIncDec("endurance", -nbGraves);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  mapCarac(caracCode) {
 | 
			
		||||
    switch (caracCode) {
 | 
			
		||||
      case 'vue': case 'ouie': case 'odoratgout': case 'empathie': case 'perception':
 | 
			
		||||
        return 'perception'
 | 
			
		||||
      case 'agilite':
 | 
			
		||||
        return 'force'
 | 
			
		||||
      case 'force': case 'constitution': case 'taille': case 'reve': case 'volonte':
 | 
			
		||||
        return caracCode
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										80
									
								
								module/actor/entite-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,80 @@
 | 
			
		||||
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
 | 
			
		||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { DialogSelect } from "../dialog-select.js";
 | 
			
		||||
 | 
			
		||||
export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.hbs",
 | 
			
		||||
      width: 640, height: 720,
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async getData() {
 | 
			
		||||
    let formData = await super.getData();
 | 
			
		||||
    formData.niveau = this.actor.getNiveau()
 | 
			
		||||
    delete formData.system.carac.niveau
 | 
			
		||||
    formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId))
 | 
			
		||||
      .map(actor => { return { id: actor.id, name: actor.name, img: actor.img } })
 | 
			
		||||
    return formData
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** @override */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
 | 
			
		||||
    // Everything below here is only needed if the sheet is editable
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    // On competence change
 | 
			
		||||
    this.html.find('.creature-carac').change(async event => {
 | 
			
		||||
      let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
      await this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.creature-dommages').change(async event => {
 | 
			
		||||
      let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
      await this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    this.html.find('.resonance-add').click(async event =>
 | 
			
		||||
      await DialogSelect.select({
 | 
			
		||||
        label: "Choisir un acteur à accorder",
 | 
			
		||||
        list: game.actors.filter(it => it.isPersonnage() && it.prototypeToken.actorLink)
 | 
			
		||||
      },
 | 
			
		||||
        it => this.resonanceAdd(it.id))
 | 
			
		||||
    )
 | 
			
		||||
 | 
			
		||||
    this.html.find('.resonance-delete').click(async event => {
 | 
			
		||||
      const li = RdDSheetUtility.getEventElement(event);
 | 
			
		||||
      const actorId = li.data("actor-id");
 | 
			
		||||
      if (actorId) {
 | 
			
		||||
        const actorResonance = game.actors.get(actorId);
 | 
			
		||||
        RdDUtility.confirmSubActeurDelete(this, actorResonance, li, () => {
 | 
			
		||||
          this.resonanceDelete(actorId);
 | 
			
		||||
          RdDUtility.slideOnDelete(this, li);
 | 
			
		||||
        })
 | 
			
		||||
      }
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async _onDropActor(event, dragData) {
 | 
			
		||||
    const dropActor = fromUuidSync(dragData.uuid)
 | 
			
		||||
    await this.actor.setEntiteReveAccordee(dropActor)
 | 
			
		||||
    super._onDropActor(event, dragData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async resonanceAdd(actorId) {
 | 
			
		||||
    let newResonances = [...this.actor.system.sante.resonnance.actors, actorId]
 | 
			
		||||
    await this.actor.update({ 'system.sante.resonnance.actors': newResonances });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async resonanceDelete(actorId) {
 | 
			
		||||
    console.log('Delete : ', actorId);
 | 
			
		||||
    let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
 | 
			
		||||
    await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										130
									
								
								module/actor/entite.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,130 @@
 | 
			
		||||
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
 | 
			
		||||
import { ITEM_TYPES } from "../constants.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDCarac } from "../rdd-carac.js";
 | 
			
		||||
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
 | 
			
		||||
import { STATUSES } from "../settings/status-effects.js";
 | 
			
		||||
import { RdDBaseActorReve } from "./base-actor-reve.js";
 | 
			
		||||
 | 
			
		||||
export class RdDEntite extends RdDBaseActorReve {
 | 
			
		||||
 | 
			
		||||
  static get defaultIcon() {
 | 
			
		||||
    return "systems/foundryvtt-reve-de-dragon/icons/entites/darquoine.webp";
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  canReceive(item) {
 | 
			
		||||
    return item.type == ITEM_TYPES.competencecreature
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isEntite(typeentite = []) {
 | 
			
		||||
    return (typeentite.length == 0 || typeentite.includes(this.system.definition.typeentite));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isNonIncarnee() { return this.isEntite([ENTITE_NONINCARNE]) }
 | 
			
		||||
 | 
			
		||||
  getReveActuel() {
 | 
			
		||||
    return Misc.toInt(this.system.carac.reve?.value)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getCarac() {
 | 
			
		||||
    const carac = super.getCarac()
 | 
			
		||||
    delete carac.niveau
 | 
			
		||||
    return carac
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getNiveau() {
 | 
			
		||||
    const reve = this.getReve()
 | 
			
		||||
    return RdDCarac.getCaracDerivee(reve).niveau
 | 
			
		||||
  }
 | 
			
		||||
  getForce() { return this.getReve() }
 | 
			
		||||
  getAgilite() { return this.getReve() }
 | 
			
		||||
  getChance() { return this.getReve() }
 | 
			
		||||
  getEnduranceMax() { return Math.max(1, this.getTaille() + this.getReve()) }
 | 
			
		||||
 | 
			
		||||
  getDraconicOuPossession() {
 | 
			
		||||
    return this.itemTypes[ITEM_TYPES.competencecreature]
 | 
			
		||||
      .filter(it => it.system.categorie == 'possession')
 | 
			
		||||
      .sort(Misc.descending(it => it.system.niveau))
 | 
			
		||||
      .find(it => true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async remiseANeuf() {
 | 
			
		||||
    await this.removeEffects(e => true);
 | 
			
		||||
    if (!this.isNonIncarnee()) {
 | 
			
		||||
      await this.update({
 | 
			
		||||
        'system.sante.endurance.value': this.system.sante.endurance.max
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isDead() {
 | 
			
		||||
    return this.isNonIncarnee() ? false : this.system.sante.endurance.value <= 0
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async santeIncDec(name, inc, isCritique = false) {
 | 
			
		||||
    if (name == 'endurance' && !this.isNonIncarnee()) {
 | 
			
		||||
      const oldValue = this.system.sante.endurance.value;
 | 
			
		||||
      const endurance = Math.max(0,
 | 
			
		||||
        Math.min(oldValue + inc,
 | 
			
		||||
          this.system.sante.endurance.max));
 | 
			
		||||
      await this.update({ "system.sante.endurance.value": endurance })
 | 
			
		||||
      await this.setEffect(STATUSES.StatusComma, endurance <= 0);
 | 
			
		||||
      return {
 | 
			
		||||
        perte: oldValue - endurance,
 | 
			
		||||
        newValue: endurance
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return {}
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async encaisser() {
 | 
			
		||||
    if (this.isNonIncarnee()) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    await RdDEncaisser.encaisser(this)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isEffectAllowed(effectId) {
 | 
			
		||||
    return [STATUSES.StatusComma].includes(effectId);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onAppliquerJetEncaissement(encaissement, attackerToken) {
 | 
			
		||||
    const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
 | 
			
		||||
    foundry.utils.mergeObject(encaissement, {
 | 
			
		||||
      resteEndurance: perteEndurance.newValue,
 | 
			
		||||
      endurance: perteEndurance.perte
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isEntiteAccordee(attacker) {
 | 
			
		||||
    if (this.isEntite([ENTITE_INCARNE])) {
 | 
			
		||||
      let resonnance = this.system.sante.resonnance
 | 
			
		||||
      return (resonnance.actors.find(it => it == attacker.id))
 | 
			
		||||
    }
 | 
			
		||||
    return true
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async setEntiteReveAccordee(actor) {
 | 
			
		||||
    if (this.isEntite([ENTITE_INCARNE])) {
 | 
			
		||||
      if (this.system.sante.resonnance.actors.find(it => it == actor.id)) {
 | 
			
		||||
        // déjà accordé
 | 
			
		||||
        return
 | 
			
		||||
      }
 | 
			
		||||
      await this.update({ "system.sante.resonnance.actors": [...this.system.sante.resonnance.actors, actor.id] })
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      super.setEntiteReveAccordee(actor)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  mapCarac(caracCode) {
 | 
			
		||||
    switch (caracCode) {
 | 
			
		||||
      case 'taille':
 | 
			
		||||
      case 'reve':
 | 
			
		||||
        return caracCode
 | 
			
		||||
    }
 | 
			
		||||
    return 'reve'
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										39
									
								
								module/actor/experience-log.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,39 @@
 | 
			
		||||
 | 
			
		||||
export const XP_TOPIC = {
 | 
			
		||||
  XP: { code: 'xp', label: 'xp' },
 | 
			
		||||
  XPSORT: { code: 'xpsort', label: 'xp sort' },
 | 
			
		||||
  NIVEAU: { code: 'niveau', label: 'Niveau' },
 | 
			
		||||
  XPCARAC: { code: 'xpcarac', label: 'xp carac' },
 | 
			
		||||
  CARAC: { code: 'carac', label: 'Carac' },
 | 
			
		||||
  STRESS: { code: 'stress', label: 'Stress' },
 | 
			
		||||
  TRANSFORM: { code: 'xps', label: 'Transformé' },
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export class ExperienceLog {
 | 
			
		||||
 | 
			
		||||
  static async add(actor, topic, from, to, raison, manuel = false) {
 | 
			
		||||
    if (!actor.isPersonnageJoueur()) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    if (from == to) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    const newXpLog = {
 | 
			
		||||
      mode: topic?.code ?? topic,
 | 
			
		||||
      raison: (manuel ? '(manuel) ' : '') + raison,
 | 
			
		||||
      from: from,
 | 
			
		||||
      to: to,
 | 
			
		||||
      valeur: to - from,
 | 
			
		||||
      daterdd: game.system.rdd.calendrier.dateCourante(),
 | 
			
		||||
      datereel: game.system.rdd.calendrier.dateReel().replace('T', ' ')
 | 
			
		||||
    };
 | 
			
		||||
    console.log('ExperienceLog.add', newXpLog)
 | 
			
		||||
    const newExperienceLog = (actor.system.experiencelog ?? []).concat([newXpLog]);
 | 
			
		||||
    await actor.update({ [`system.experiencelog`]: newExperienceLog });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static labelTopic(topic) {
 | 
			
		||||
    const xpt = Object.values(XP_TOPIC).find(it => it.code == topic);
 | 
			
		||||
    return xpt?.label ?? xpt?.code ?? topic;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										115
									
								
								module/actor/export-scriptarium/actor-encart-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,115 @@
 | 
			
		||||
import { RdDActorSheet } from "../../actor-sheet.js"
 | 
			
		||||
import { SYSTEM_RDD } from "../../constants.js";
 | 
			
		||||
import { Misc } from "../../misc.js";
 | 
			
		||||
import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js";
 | 
			
		||||
import { ExportScriptarium } from "./export-scriptarium.js";
 | 
			
		||||
import { CATEGORIES_COMPETENCES, CATEGORIES_DRACONIC, Mapping } from "./mapping.js";
 | 
			
		||||
 | 
			
		||||
export class RdDActorExportSheet extends RdDActorSheet {
 | 
			
		||||
  static init() {
 | 
			
		||||
    loadTemplates([
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs",
 | 
			
		||||
    ])
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille simplifiée" })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return foundry.utils.mergeObject(RdDActorSheet.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/actor-encart-sheet.hbs",
 | 
			
		||||
      width: 550,
 | 
			
		||||
      showCompNiveauBase: false,
 | 
			
		||||
      vueArchetype: false,
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(actor, options) {
 | 
			
		||||
    super(actor, options)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async getData() {
 | 
			
		||||
    const formData = await super.getData()
 | 
			
		||||
    // Add any structured, precomputed list of data
 | 
			
		||||
    formData.context = Mapping.prepareContext(this.actor)
 | 
			
		||||
    formData.export = this.getMappingValues(formData.context, this.actor)
 | 
			
		||||
    formData.competences = this.getCompetences(CATEGORIES_COMPETENCES)
 | 
			
		||||
    formData.draconic = this.getCompetences(CATEGORIES_DRACONIC)
 | 
			
		||||
    const legeres = this.actor.nbBlessuresLegeres()
 | 
			
		||||
    const graves = this.actor.nbBlessuresGraves()
 | 
			
		||||
    const critiques = this.actor.nbBlessuresCritiques()
 | 
			
		||||
    formData.etat = {
 | 
			
		||||
      surenc: this.actor.computeMalusSurEncombrement(),
 | 
			
		||||
      fatigue: {
 | 
			
		||||
        value: this.actor.getFatigueActuelle(),
 | 
			
		||||
        max: this.actor.getFatigueMax(),
 | 
			
		||||
        malus: this.actor.malusFatigue()
 | 
			
		||||
      },
 | 
			
		||||
      blessures: legeres + graves + critiques,
 | 
			
		||||
      blessure: [legeres > 0, legeres > 1, legeres > 2, legeres > 3, legeres > 4, graves > 0, graves > 1, critiques > 0],
 | 
			
		||||
    }
 | 
			
		||||
    formData.options.exportScriptarium = OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM)
 | 
			
		||||
    return formData
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getMappingValues(context, actor) {
 | 
			
		||||
    return Object.fromEntries(Mapping.getMapping().map(it => [it.column, {
 | 
			
		||||
      colName: it.colName ?? it.column,
 | 
			
		||||
      column: it.column,
 | 
			
		||||
      rollClass: it.rollClass,
 | 
			
		||||
      value: String(it.getter(actor, context))
 | 
			
		||||
    }]))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getCompetences(categories) {
 | 
			
		||||
    const competences = Mapping.getCompetencesCategorie(this.actor, categories)
 | 
			
		||||
    if (competences.length == 0) {
 | 
			
		||||
      return ''
 | 
			
		||||
    }
 | 
			
		||||
    const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories)
 | 
			
		||||
    const listByCategories = Object.values(byCategories)
 | 
			
		||||
      .map(it => it.competencesParNiveau)
 | 
			
		||||
      .map(byNiveau => {
 | 
			
		||||
        const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending())
 | 
			
		||||
        if (niveaux.length == 0) {
 | 
			
		||||
          return undefined
 | 
			
		||||
        }
 | 
			
		||||
        const listCategorieByNiveau = niveaux.map(niveau => {
 | 
			
		||||
          const list = byNiveau[niveau].sort(Misc.ascending(it => it.name))
 | 
			
		||||
          return { niveau, list }
 | 
			
		||||
        })
 | 
			
		||||
        return Misc.concat(listCategorieByNiveau)
 | 
			
		||||
      }).filter(it => it != undefined)
 | 
			
		||||
 | 
			
		||||
    return Misc.concat(listByCategories)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
 | 
			
		||||
    this.html.find('.click-blessure-remove').click(async event =>
 | 
			
		||||
      await this.actor.supprimerBlessure({
 | 
			
		||||
        gravite: this.html.find(event.currentTarget).data('gravite')
 | 
			
		||||
      })
 | 
			
		||||
    )
 | 
			
		||||
    this.html.find('.click-blessure-add').click(async event =>
 | 
			
		||||
      await this.actor.ajouterBlessure({
 | 
			
		||||
        gravite: this.html.find(event.currentTarget).data('gravite')
 | 
			
		||||
      })
 | 
			
		||||
    )
 | 
			
		||||
    this.html.find('.button-export').click(async event => await
 | 
			
		||||
      ExportScriptarium.INSTANCE.exportActors([this.actor],
 | 
			
		||||
        `${this.actor.uuid}-${this.actor.name}`
 | 
			
		||||
      )
 | 
			
		||||
    )
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										78
									
								
								module/actor/export-scriptarium/export-scriptarium.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,78 @@
 | 
			
		||||
import { ACTOR_TYPES } from "../../constants.js"
 | 
			
		||||
import { Misc } from "../../misc.js"
 | 
			
		||||
import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js"
 | 
			
		||||
import { Mapping } from "./mapping.js"
 | 
			
		||||
 | 
			
		||||
const IMG_SCRIPTARIUM = '<img class="context-menu-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/scriptarium.svg">'
 | 
			
		||||
 | 
			
		||||
export class ExportScriptarium {
 | 
			
		||||
 | 
			
		||||
  static init() {
 | 
			
		||||
    ExportScriptarium.INSTANCE = new ExportScriptarium()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor() {
 | 
			
		||||
    Hooks.on("getActorDirectoryFolderContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
 | 
			
		||||
    Hooks.on("getActorDirectoryEntryContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  onActorDirectoryMenu(actorDirectory, menus) {
 | 
			
		||||
    menus.push({
 | 
			
		||||
      name: 'Export Personnages <i class="fa-regular fa-file-csv"></i>',
 | 
			
		||||
      icon: IMG_SCRIPTARIUM,
 | 
			
		||||
      condition: (target) => game.user.isGM &&
 | 
			
		||||
        OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) &&
 | 
			
		||||
        this.$getActors(actorDirectory, target).length > 0,
 | 
			
		||||
      callback: target => this.exportActors(this.$getActors(actorDirectory, target), this.$getTargetName(actorDirectory, target))
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  $getTargetName(actorDirectory, target) {
 | 
			
		||||
    const li = target.closest(".directory-item")
 | 
			
		||||
    const folderId = li.data("folderId")
 | 
			
		||||
    const actorId = li.data("documentId")
 | 
			
		||||
    return actorId
 | 
			
		||||
      ? game.actors.get(actorId).name
 | 
			
		||||
      : actorDirectory.folders.find(it => it.id == folderId).name
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  $getActors(actorDirectory, target) {
 | 
			
		||||
    const li = target.closest(".directory-item")
 | 
			
		||||
    const folderId = li.data("folderId")
 | 
			
		||||
    const actorId = li.data("documentId")
 | 
			
		||||
    const actors = actorId
 | 
			
		||||
      ? [game.actors.get(actorId)]
 | 
			
		||||
      : folderId
 | 
			
		||||
        ? actorDirectory.folders.find(it => it.id == folderId).contents
 | 
			
		||||
        : []
 | 
			
		||||
    return actors.filter(it => it.type == ACTOR_TYPES.personnage)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  exportActors(actors, targetName) {
 | 
			
		||||
    const eol = '\n\r'
 | 
			
		||||
    const header = Misc.join(this.getHeaderLine(), ';')
 | 
			
		||||
    const actorLines = actors.map(actor => Misc.join(this.getActorLine(actor), ';'))
 | 
			
		||||
    const data = Misc.join([header, ...actorLines], eol)
 | 
			
		||||
    const filename = `scriptarium-${targetName?.slugify()}.csv`;
 | 
			
		||||
    saveDataToFile(data, "text/csv;charset=windows-1252", `${filename}`);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getHeaderLine() {
 | 
			
		||||
    return Mapping.getColumns()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getActorLine(actor) {
 | 
			
		||||
    const values = Mapping.getValues(actor)
 | 
			
		||||
    return values
 | 
			
		||||
      .map(it => this.$escapeQuotes(it))
 | 
			
		||||
      .map(it => it.replaceAll("\n", " ").replaceAll("\r", ""))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  $escapeQuotes(it) {
 | 
			
		||||
    it = '' + it
 | 
			
		||||
    if (it.includes('"') || it.includes(';')) {
 | 
			
		||||
      return `"${it.replaceAll('"', '\\"')}"`
 | 
			
		||||
    }
 | 
			
		||||
    return it
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										381
									
								
								module/actor/export-scriptarium/mapping.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,381 @@
 | 
			
		||||
import { Grammar } from "../../grammar.js"
 | 
			
		||||
import { RdDItemArme } from "../../item-arme.js"
 | 
			
		||||
import { RdDItemCompetence } from "../../item-competence.js"
 | 
			
		||||
import { RdDItemSort } from "../../item-sort.js"
 | 
			
		||||
import { ITEM_TYPES } from "../../constants.js"
 | 
			
		||||
import { Misc } from "../../misc.js"
 | 
			
		||||
import { RdDTimestamp } from "../../time/rdd-timestamp.js"
 | 
			
		||||
import { RdDBonus } from "../../rdd-bonus.js"
 | 
			
		||||
import { TMRType } from "../../tmr-utility.js"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
export const CATEGORIES_COMPETENCES = [
 | 
			
		||||
  "generale",
 | 
			
		||||
  "particuliere",
 | 
			
		||||
  "specialisee",
 | 
			
		||||
  "connaissance",
 | 
			
		||||
]
 | 
			
		||||
export const CATEGORIES_DRACONIC = [
 | 
			
		||||
  "draconic",
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
const CATEGORIES_COMBAT = [
 | 
			
		||||
  "melee",
 | 
			
		||||
  "tir",
 | 
			
		||||
  "lancer"
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
const NIVEAU_BASE = {
 | 
			
		||||
  "generale": -4,
 | 
			
		||||
  "particuliere": -8,
 | 
			
		||||
  "specialisee": -11,
 | 
			
		||||
  "connaissance": -11,
 | 
			
		||||
  "draconic": -11,
 | 
			
		||||
  "melee": -6,
 | 
			
		||||
  "tir": -8,
 | 
			
		||||
  "lancer": -8,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class ColumnMappingFactory {
 | 
			
		||||
  static createMappingArme(part, i) {
 | 
			
		||||
    return { column: `arme_${part}_${i}`, getter: (actor, context) => Mapping.getArme(actor, context, part, i) }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static createMappingSort(part, i) {
 | 
			
		||||
    return { column: `sort_${part}_${i}`, getter: (actor, context) => Mapping.getSort(actor, context, part, i) }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const NB_ARMES = 10
 | 
			
		||||
const NB_SORTS = 20
 | 
			
		||||
const TABLEAU_ARMES = [...Array(NB_ARMES).keys()]
 | 
			
		||||
const TABLEAU_SORTS = [...Array(NB_SORTS).keys()]
 | 
			
		||||
 | 
			
		||||
const MAPPING_BASE = [
 | 
			
		||||
  { column: "ID", colName: 'ID', getter: (actor, context) => actor.id },
 | 
			
		||||
  { column: "name", getter: (actor, context) => actor.name },
 | 
			
		||||
  { column: "metier", colName: 'Métier', getter: (actor, context) => actor.system.metier },
 | 
			
		||||
  { column: "biographie", colName: 'Biographie', getter: (actor, context) => actor.system.biographie },
 | 
			
		||||
  { column: "taille", getter: (actor, context) => actor.system.carac.taille.value },
 | 
			
		||||
  { column: "apparence", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.apparence.value },
 | 
			
		||||
  { column: "constitution", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.constitution.value },
 | 
			
		||||
  { column: "force", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.force.value },
 | 
			
		||||
  { column: "agilite", rollClass: 'roll-carac', colName: 'Agilité', getter: (actor, context) => actor.system.carac.agilite.value },
 | 
			
		||||
  { column: "dexterite", rollClass: 'roll-carac', colName: 'Dextérité', getter: (actor, context) => actor.system.carac.dexterite.value },
 | 
			
		||||
  { column: "vue", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.vue.value },
 | 
			
		||||
  { column: "ouie", rollClass: 'roll-carac', colName: 'Ouïe', getter: (actor, context) => actor.system.carac.ouie.value },
 | 
			
		||||
  { column: "odoratgout", rollClass: 'roll-carac', colName: 'Odo-goût', getter: (actor, context) => actor.system.carac.odoratgout.value },
 | 
			
		||||
  { column: "volonte", rollClass: 'roll-carac', colName: 'Volonté', getter: (actor, context) => actor.system.carac.volonte.value },
 | 
			
		||||
  { column: "intellect", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.intellect.value },
 | 
			
		||||
  { column: "empathie", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.empathie.value },
 | 
			
		||||
  { column: "reve", rollClass: 'roll-carac', colName: 'Rêve', getter: (actor, context) => actor.system.carac.reve.value },
 | 
			
		||||
  { column: "chance", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.chance.value },
 | 
			
		||||
  { column: "melee", rollClass: 'roll-carac', colName: 'Mêlée', getter: (actor, context) => actor.system.carac.melee.value },
 | 
			
		||||
  { column: "tir", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.tir.value },
 | 
			
		||||
  { column: "lancer", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.lancer.value },
 | 
			
		||||
  { column: "derobee", rollClass: 'roll-carac', colName: 'Dérobée', getter: (actor, context) => actor.system.carac.derobee.value },
 | 
			
		||||
  { column: "vie", getter: (actor, context) => actor.system.sante.vie.max },
 | 
			
		||||
  { column: "endurance", getter: (actor, context) => actor.system.sante.endurance.max },
 | 
			
		||||
  { column: "plusdom", colName: '+dom', getter: (actor, context) => actor.getBonusDegat() },
 | 
			
		||||
  { column: "protectionnaturelle", colName: 'Protection naturelle', getter: (actor, context) => actor.system.attributs.protection.value > 0 ? actor.system.attributs.protection.value : '' },
 | 
			
		||||
  { column: "description", getter: (actor, context) => Mapping.getDescription(actor) },
 | 
			
		||||
  { column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) },
 | 
			
		||||
  { column: "protectionarmure", colName: 'Protection', getter: (actor, context) => Mapping.getProtectionArmure(actor, context) },
 | 
			
		||||
  { column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
 | 
			
		||||
  { column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value },
 | 
			
		||||
  { column: "chance_actuel", rollClass: 'roll-chance-actuelle', colName: 'Chance actuelle', getter: (actor, context) => actor.system.compteurs.chance.value },
 | 
			
		||||
  { column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value },
 | 
			
		||||
  { column: "endurance_actuel", rollClass: 'jet-endurance', getter: (actor, context) => actor.system.sante.endurance.value },
 | 
			
		||||
  { column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) },
 | 
			
		||||
  { column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) },
 | 
			
		||||
  { column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
 | 
			
		||||
  { column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) },
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
const MAPPING_ARMES = TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('name', i))
 | 
			
		||||
  .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('niveau', i)))
 | 
			
		||||
  .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('init', i)))
 | 
			
		||||
  .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('dommages', i)))
 | 
			
		||||
const MAPPING_SORTS = TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('voie', i))
 | 
			
		||||
  .concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('description', i)))
 | 
			
		||||
  .concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('bonus', i)))
 | 
			
		||||
const MAPPING = MAPPING_BASE
 | 
			
		||||
  .concat(MAPPING_ARMES)
 | 
			
		||||
  .concat(MAPPING_SORTS)
 | 
			
		||||
 | 
			
		||||
export class Mapping {
 | 
			
		||||
 | 
			
		||||
  static getMapping() {
 | 
			
		||||
    return MAPPING
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getColumns() {
 | 
			
		||||
    return MAPPING.map(it => it.column)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getValues(actor) {
 | 
			
		||||
    const context = Mapping.prepareContext(actor)
 | 
			
		||||
    return MAPPING.map(it => it.getter(actor, context))
 | 
			
		||||
  }
 | 
			
		||||
  static getAsObject(actor) {
 | 
			
		||||
    const context = Mapping.prepareContext(actor)
 | 
			
		||||
    return Object.fromEntries(MAPPING.map(it => [it.column, {
 | 
			
		||||
      colName: it.colName ?? it.column,
 | 
			
		||||
      value: it.getter(actor, context)
 | 
			
		||||
    }]))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getValues(actor) {
 | 
			
		||||
    const context = Mapping.prepareContext(actor)
 | 
			
		||||
    return MAPPING.map(it => it.getter(actor, context))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareContext(actor) {
 | 
			
		||||
    return {
 | 
			
		||||
      armes: Mapping.prepareArmes(actor),
 | 
			
		||||
      armure: Mapping.prepareArmure(actor),
 | 
			
		||||
      esquive: Mapping.prepareEsquive(actor),
 | 
			
		||||
      sorts: Mapping.prepareSorts(actor)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareArmes(actor) {
 | 
			
		||||
    const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
 | 
			
		||||
    armes.push(RdDItemArme.corpsACorps(actor));
 | 
			
		||||
    armes.push(RdDItemArme.empoignade(actor));
 | 
			
		||||
    return armes.map(arme => [
 | 
			
		||||
      arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
 | 
			
		||||
      arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
 | 
			
		||||
      !(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined,
 | 
			
		||||
      arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
 | 
			
		||||
      arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined]
 | 
			
		||||
      .filter(it => it != undefined))
 | 
			
		||||
      .reduce((a, b) => a.concat(b), [])
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareArme(actor, arme, maniement) {
 | 
			
		||||
    const nameCompetenceArme = RdDItemArme.getCompetenceArme(arme, maniement)
 | 
			
		||||
    const competence = actor.getCompetence(nameCompetenceArme)
 | 
			
		||||
    if (RdDItemCompetence.isNiveauBase(competence)) {
 | 
			
		||||
      return undefined
 | 
			
		||||
    }
 | 
			
		||||
    const categorie = Mapping.complementCategorie(arme, maniement)
 | 
			
		||||
    const dommages = Mapping.dommagesArme(actor, arme, maniement)
 | 
			
		||||
    return {
 | 
			
		||||
      name: arme.name + categorie,
 | 
			
		||||
      niveau: Misc.toSignedString(competence.system.niveau),
 | 
			
		||||
      init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau,
 | 
			
		||||
      dommages: dommages,
 | 
			
		||||
      competence: competence,
 | 
			
		||||
      arme: arme
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  static dommagesArme(actor, arme, maniement) {
 | 
			
		||||
    const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
 | 
			
		||||
    const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme))
 | 
			
		||||
    switch (arme.system.mortalite) {
 | 
			
		||||
      case 'non-mortel': return `(${dommages})`
 | 
			
		||||
      case 'empoignade': return '-'
 | 
			
		||||
    }
 | 
			
		||||
    return dommages
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static complementCategorie(arme, maniement) {
 | 
			
		||||
    switch (maniement) {
 | 
			
		||||
      case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
 | 
			
		||||
      case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
 | 
			
		||||
      case 'lancer': return (arme.system.unemain || arme.system.deuxmains || arme.system.tir) ? ' jet' : ''
 | 
			
		||||
      case 'tir': return (arme.system.unemain || arme.system.deuxmains || arme.system.lancer) ? ' tir' : ''
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static calculBaseInit(actor, categorie) {
 | 
			
		||||
    const mapping = MAPPING_BASE.find(it => it.column == categorie)
 | 
			
		||||
    if (mapping) {
 | 
			
		||||
      switch (categorie) {
 | 
			
		||||
        case 'melee':
 | 
			
		||||
        case 'tir':
 | 
			
		||||
        case 'lancer':
 | 
			
		||||
          const caracteristique = Number(actor.system.carac[categorie].value)
 | 
			
		||||
          return Math.floor(caracteristique / 2)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return 0
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareArmure(actor) {
 | 
			
		||||
    const armures = actor.itemTypes[ITEM_TYPES.armure].filter(it => it.system.equipe)
 | 
			
		||||
    if (armures.length > 1) {
 | 
			
		||||
      console.warn(`${actor.name} a équipé ${armures.length} armures, seule la première sera considérée`)
 | 
			
		||||
    }
 | 
			
		||||
    if (armures.length > 0) {
 | 
			
		||||
      const armure = armures[0]
 | 
			
		||||
      return {
 | 
			
		||||
        name: armure.name,
 | 
			
		||||
        protection: armure.system.protection,
 | 
			
		||||
        malus: armure.system.malus ?? 0
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return {
 | 
			
		||||
      name: '',
 | 
			
		||||
      protection: actor.system.attributs.protection.value,
 | 
			
		||||
      malus: 0
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareEsquive(actor) {
 | 
			
		||||
    const esquives = actor.getCompetences("Esquive")
 | 
			
		||||
    if (esquives.length > 0) {
 | 
			
		||||
      const esquive = esquives[0]
 | 
			
		||||
      return {
 | 
			
		||||
        name: esquive.name,
 | 
			
		||||
        niveau: esquive.system.niveau,
 | 
			
		||||
        competence: esquive
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareSorts(actor) {
 | 
			
		||||
    const codeVoies = Mapping.getCompetencesCategorie(actor, CATEGORIES_DRACONIC)
 | 
			
		||||
      .map(it => RdDItemSort.getCodeVoie(it.name))
 | 
			
		||||
 | 
			
		||||
    return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it, codeVoies))
 | 
			
		||||
      .sort(Misc.ascending(it => `${it.voie} : ${it.description}`))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareSort(sort, voies) {
 | 
			
		||||
    return {
 | 
			
		||||
      voie: RdDItemSort.getCode(sort, voies),
 | 
			
		||||
      description: Mapping.descriptionSort(sort),
 | 
			
		||||
      bonus: Mapping.bonusCase(sort)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static descriptionSort(sort) {
 | 
			
		||||
    const ptSeuil = Array(sort.system.coutseuil).map(it => '*')
 | 
			
		||||
    const caseTMR = sort.system.caseTMRspeciale.length > 0 ? Mapping.toVar(sort.system.caseTMRspeciale) : Misc.upperFirst(TMRType[sort.system.caseTMR].name)
 | 
			
		||||
    const coutReve = 'r' + RdDItemSort.addSpaceToNonNumeric(sort.system.ptreve)
 | 
			
		||||
    const diff = 'R' + RdDItemSort.addSpaceToNonNumeric(sort.system.difficulte)
 | 
			
		||||
    return `${sort.name}${ptSeuil} (${caseTMR}) ${diff} ${coutReve}`
 | 
			
		||||
  }
 | 
			
		||||
  static toVar(caseSpeciale) {
 | 
			
		||||
    return Grammar.toLowerCaseNoAccent(caseSpeciale).startsWith('var') ? 'var' : caseSpeciale
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static bonusCase(sort) {
 | 
			
		||||
    const list = RdDItemSort.stringToBonuscases(sort.system.bonuscase).sort(Misc.descending(it => it.bonus))
 | 
			
		||||
    if (list.length > 0) {
 | 
			
		||||
      const bonus = list[0]
 | 
			
		||||
      return `+${bonus.bonus}% en ${bonus.case}`
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getDescription(actor) {
 | 
			
		||||
    const sexe = actor.system.sexe
 | 
			
		||||
    const sexeFeminin = sexe.length > 0 && sexe.charAt(0).toLowerCase() == 'f' ? 'Née' : 'Né'
 | 
			
		||||
    const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ')
 | 
			
		||||
    const heure = actor.system.heure
 | 
			
		||||
    const hn = `${sexeFeminin} à l'heure ${RdDTimestamp.definition(heure).avecArticle}`
 | 
			
		||||
    const age = (actor.system.age && actor.system.age >0) ? `${actor.system.age} ans` : undefined
 | 
			
		||||
    const taille = actor.system.taille
 | 
			
		||||
    const poids = actor.system.poids
 | 
			
		||||
    const cheveux = actor.system.cheveux ? `cheveux ${actor.system.cheveux}` : undefined
 | 
			
		||||
    const yeux = actor.system.yeux ? `yeux ${actor.system.yeux}` : undefined
 | 
			
		||||
    const beaute = actor.system.beaute ? `beauté ${actor.system.beaute}` : undefined
 | 
			
		||||
    const list = [race, hn, age, taille, poids, cheveux, yeux, beaute]
 | 
			
		||||
    return Misc.join(list.filter(it => it), ', ')
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getArmure(actor, context) {
 | 
			
		||||
    return context.armure?.name ?? ''
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getProtectionArmure(actor, context) {
 | 
			
		||||
    const naturelle = Number(actor.system.attributs.protection.value)
 | 
			
		||||
    if (context?.armure?.protection == undefined) {
 | 
			
		||||
      return naturelle
 | 
			
		||||
    }
 | 
			
		||||
    if (Number.isNumeric(context?.armure?.protection)) {
 | 
			
		||||
      return Number(context?.armure?.protection ?? 0) + naturelle
 | 
			
		||||
    }
 | 
			
		||||
    return context?.armure.protection + (naturelle > 0 ? `+${naturelle}` : '')
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getMalusArmure(actor, context) {
 | 
			
		||||
    return context?.armure?.malus ?? 0
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getEsquive(context) {
 | 
			
		||||
    if (context.esquive) {
 | 
			
		||||
      return Misc.toSignedString(context.esquive.niveau)
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
  static getEsquiveArmure(context) {
 | 
			
		||||
    if (context.esquive) {
 | 
			
		||||
      const niveau = context.esquive.niveau + context.armure.malus
 | 
			
		||||
      return Misc.toSignedString(niveau)
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCompetences(actor, categories) {
 | 
			
		||||
    const competences = Mapping.getCompetencesCategorie(actor, categories)
 | 
			
		||||
    if (competences.length == 0) {
 | 
			
		||||
      return ''
 | 
			
		||||
    }
 | 
			
		||||
    const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories)
 | 
			
		||||
    const txtByCategories = Object.values(byCategories)
 | 
			
		||||
      .map(it => it.competencesParNiveau)
 | 
			
		||||
      .map(byNiveau => {
 | 
			
		||||
        const niveaux = Object.keys(byNiveau)
 | 
			
		||||
          .map(it => Number(it)).sort(Misc.ascending())
 | 
			
		||||
        if (niveaux.length == 0) {
 | 
			
		||||
          return ''
 | 
			
		||||
        }
 | 
			
		||||
        const txtCategorieByNiveau = niveaux.map(niveau => {
 | 
			
		||||
          const names = Misc.join(byNiveau[niveau].map(it => it.name).sort(Misc.ascending()), ', ')
 | 
			
		||||
          return names + ' ' + Misc.toSignedString(niveau)
 | 
			
		||||
        })
 | 
			
		||||
        const txtCategorie = Misc.join(txtCategorieByNiveau, ' / ')
 | 
			
		||||
        return txtCategorie
 | 
			
		||||
      }).filter(it => it != '')
 | 
			
		||||
 | 
			
		||||
    return Misc.join(txtByCategories, ' / ')
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static competencesByCategoriesByNiveau(competences, categories) {
 | 
			
		||||
    return categories.map(c => {
 | 
			
		||||
      return {
 | 
			
		||||
        categorie: c,
 | 
			
		||||
        competencesParNiveau: Misc.classify(
 | 
			
		||||
          competences.filter(comp => comp.system.categorie == c),
 | 
			
		||||
          comp => comp.system.niveau)
 | 
			
		||||
      }
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getArme(actor, context, part, numero) {
 | 
			
		||||
    if (numero < context.armes.length) {
 | 
			
		||||
      return context.armes[numero][part] ?? ''
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCompetencesCategorie(actor, categories) {
 | 
			
		||||
    return actor.itemTypes[ITEM_TYPES.competence]
 | 
			
		||||
      .filter(it => categories.includes(it.system.categorie))
 | 
			
		||||
      .filter(it => !RdDItemCompetence.isNiveauBase(it))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getSort(actor, context, part, numero) {
 | 
			
		||||
    if (numero < context.sorts.length) {
 | 
			
		||||
      return context.sorts[numero][part]
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										188
									
								
								module/actor/random/app-personnage-aleatoire.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,188 @@
 | 
			
		||||
import { SHOW_DICE } from "../../constants.js";
 | 
			
		||||
import { Misc } from "../../misc.js";
 | 
			
		||||
import { RdDCarac } from "../../rdd-carac.js";
 | 
			
		||||
import { RdDDice } from "../../rdd-dice.js";
 | 
			
		||||
import { RdDNameGen } from "../../rdd-namegen.js";
 | 
			
		||||
import { RdDTimestamp } from "../../time/rdd-timestamp.js";
 | 
			
		||||
 | 
			
		||||
const PATHS = [
 | 
			
		||||
  'name',
 | 
			
		||||
  'system.sexe',
 | 
			
		||||
  'system.age',
 | 
			
		||||
  'system.taille',
 | 
			
		||||
  'system.poids',
 | 
			
		||||
  'system.main',
 | 
			
		||||
  'system.heure',
 | 
			
		||||
  'system.cheveux',
 | 
			
		||||
  'system.yeux'
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
const RANDOM_VALUES = {
 | 
			
		||||
  'system.sexe': { 'masculin': 1, 'féminin': 1 },
 | 
			
		||||
  'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 },
 | 
			
		||||
  'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 },
 | 
			
		||||
  'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export class AppPersonnageAleatoire extends FormApplication {
 | 
			
		||||
  static preloadHandlebars() {
 | 
			
		||||
    loadTemplates([
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs',
 | 
			
		||||
    ])
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return foundry.utils.mergeObject(super.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor/random/app-personnage-aleatoire.hbs",
 | 
			
		||||
      title: "Génération aléatoire",
 | 
			
		||||
      width: 'fit-content',
 | 
			
		||||
      height: 'fit-content',
 | 
			
		||||
      classes: ['app-personnage-aleatoire'],
 | 
			
		||||
      popOut: true,
 | 
			
		||||
      resizable: true
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(actor) {
 | 
			
		||||
    super({})
 | 
			
		||||
    this.actor = actor
 | 
			
		||||
    this.current = foundry.utils.duplicate(actor)
 | 
			
		||||
    this.checked = {
 | 
			
		||||
      'name': false,
 | 
			
		||||
      'system.sexe': true,
 | 
			
		||||
      'system.age': true,
 | 
			
		||||
      'system.taille': true,
 | 
			
		||||
      'system.poids': true,
 | 
			
		||||
      'system.main': true,
 | 
			
		||||
      'system.heure': true,
 | 
			
		||||
      'system.cheveux': true,
 | 
			
		||||
      'system.yeux': true
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async getData(options) {
 | 
			
		||||
    return foundry.utils.mergeObject(await super.getData(options), {
 | 
			
		||||
      actor: this.actor,
 | 
			
		||||
      current: this.current,
 | 
			
		||||
      checked: this.checked,
 | 
			
		||||
      options: { isGM: game.user.isGM }
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html)
 | 
			
		||||
    this.html = html
 | 
			
		||||
    this.html.find("button.button-cancel").click(async event => await this.close())
 | 
			
		||||
    this.html.find("button.button-apply").click(async event => await this.onApply())
 | 
			
		||||
    this.html.find("input.current-value").change(async event => await this.onChange(event))
 | 
			
		||||
    this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event))
 | 
			
		||||
    this.html.find("a.random").click(async event => await this.onRandom(event))
 | 
			
		||||
    this.html.find("a.reset").click(async event => await this.onReset(event))
 | 
			
		||||
    this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected())
 | 
			
		||||
    this.html.find("input.check-for-random").click(async event => await this.onCheckForRandom(event))
 | 
			
		||||
  }
 | 
			
		||||
  async _updateObject(event, formData) { }
 | 
			
		||||
 | 
			
		||||
  async onApply() {
 | 
			
		||||
    const updates = Object.fromEntries(
 | 
			
		||||
      PATHS.filter(path => game.user.isGM || path != 'name')
 | 
			
		||||
        .map(path => [path, this.current[path]])
 | 
			
		||||
    )
 | 
			
		||||
    await this.actor.update(updates)
 | 
			
		||||
    await this.close()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getPath(selector) {
 | 
			
		||||
    const fields = this.html.find(selector).parents("div.random-field:first")
 | 
			
		||||
    return fields[0].attributes['data-path'].value
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onChange(event) {
 | 
			
		||||
    const path = this.getPath(event.currentTarget)
 | 
			
		||||
    this.current[path] = event.currentTarget.value
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onRandom(event) {
 | 
			
		||||
    const path = this.getPath(event.currentTarget)
 | 
			
		||||
    await this.setRandom(path);
 | 
			
		||||
    this.render()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onReset(event) {
 | 
			
		||||
    const path = this.getPath(event.currentTarget)
 | 
			
		||||
    this.current[path] = this.actor[path]
 | 
			
		||||
    await this.render()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onCheckForRandom(event) {
 | 
			
		||||
    const path = this.getPath(event.currentTarget)
 | 
			
		||||
    this.checked[path] = event.currentTarget.checked
 | 
			
		||||
    this.render()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onRandomizeSelected() {
 | 
			
		||||
    const paths = this.html.find("input.check-for-random:checked")
 | 
			
		||||
      .parents("div.random-field")
 | 
			
		||||
      .toArray()
 | 
			
		||||
      .map(it => it.attributes['data-path'].value)
 | 
			
		||||
    await Promise.all(paths.map(path => this.setRandom(path)))
 | 
			
		||||
    this.render()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async setRandom(path) {
 | 
			
		||||
    this.current[path] = await this.random(path);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async random(path) {
 | 
			
		||||
    switch (path) {
 | 
			
		||||
      case 'name':
 | 
			
		||||
        return await RdDNameGen.generate()
 | 
			
		||||
      case 'system.sexe':
 | 
			
		||||
      case 'system.main':
 | 
			
		||||
      case 'system.cheveux':
 | 
			
		||||
      case 'system.yeux':
 | 
			
		||||
        return await this.randomFromMap(RANDOM_VALUES[path])
 | 
			
		||||
      case 'system.poids':
 | 
			
		||||
        return await this.randomPoids()
 | 
			
		||||
      case 'system.taille':
 | 
			
		||||
        return await this.randomTaille()
 | 
			
		||||
      case 'system.age':
 | 
			
		||||
        return await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl')
 | 
			
		||||
      case 'system.heure':
 | 
			
		||||
        return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key
 | 
			
		||||
    }
 | 
			
		||||
    return 'unknown'
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async randomFromMap(valuesMap) {
 | 
			
		||||
    const max = Object.values(valuesMap).reduce(Misc.sum(), 0)
 | 
			
		||||
    const total = await RdDDice.rollTotal(`1d${max}`)
 | 
			
		||||
    let sum = 0
 | 
			
		||||
    for (let entry of Object.entries(valuesMap)) {
 | 
			
		||||
      sum = sum + entry[1]
 | 
			
		||||
      if (sum >= total) {
 | 
			
		||||
        return entry[0]
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return Object.keys(valuesMap)[0]
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async randomPoids() {
 | 
			
		||||
    const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
 | 
			
		||||
    const range = caracTaille.poidsMax - caracTaille.poidsMin + 1
 | 
			
		||||
    const total = await RdDDice.rollTotal(`1d${range} + ${caracTaille.poidsMin}`)
 | 
			
		||||
    return total + ' kg'
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async randomTaille() {
 | 
			
		||||
    const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
 | 
			
		||||
    const base = this.current.system.carac.taille.value * 2 + 60 + caracTaille.poidsMin
 | 
			
		||||
    const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2)
 | 
			
		||||
    const total = await RdDDice.rollTotal(`2d${variation} + ${base}`)
 | 
			
		||||
    const cm = total % 100
 | 
			
		||||
    const m = (total - cm) / 100
 | 
			
		||||
    return `${m}m${cm}`
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										41
									
								
								module/actor/vehicule-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,41 @@
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDActorVehiculeSheet extends RdDBaseActorSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.hbs",
 | 
			
		||||
      width: 640, height: 720,
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async getData() {
 | 
			
		||||
    let formData = await super.getData();
 | 
			
		||||
    foundry.utils.mergeObject(formData,
 | 
			
		||||
      {
 | 
			
		||||
        editable: this.isEditable,
 | 
			
		||||
        cssClass: this.isEditable ? "editable" : "locked",
 | 
			
		||||
        effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
 | 
			
		||||
        limited: this.actor.limited,
 | 
			
		||||
        owner: this.actor.isOwner,
 | 
			
		||||
      });
 | 
			
		||||
 | 
			
		||||
    this.timerRecherche = undefined;
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    this.html.find('.resistance-moins').click(async event => await this.actor.vehicleIncDec("resistance", -1))
 | 
			
		||||
    this.html.find('.resistance-plus').click(async event => await this.actor.vehicleIncDec("resistance", 1))
 | 
			
		||||
    this.html.find('.structure-moins').click(async event => await this.actor.vehicleIncDec("structure", -1))
 | 
			
		||||
    this.html.find('.structure-plus').click(async event => await this.actor.vehicleIncDec("structure", 1))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										28
									
								
								module/actor/vehicule.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,28 @@
 | 
			
		||||
import { RdDBaseActor } from "./base-actor.js";
 | 
			
		||||
 | 
			
		||||
export class RdDVehicule extends RdDBaseActor {
 | 
			
		||||
 | 
			
		||||
  static get defaultIcon() {
 | 
			
		||||
    return "systems/foundryvtt-reve-de-dragon/icons/vehicules/charette.webp";
 | 
			
		||||
  }
 | 
			
		||||
  isVehicule() { return true }
 | 
			
		||||
 | 
			
		||||
  canReceive(item) {
 | 
			
		||||
    return item.isInventaire();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getEncombrementMax() {
 | 
			
		||||
    return this.system.capacite_encombrement;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async vehicleIncDec(name, inc) {
 | 
			
		||||
    if (!['resistance', 'structure'].includes(name)) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    const newValue = this.system.etat[name].value + inc;
 | 
			
		||||
    if (0 <= newValue && newValue <= this.system.etat[name].max) {
 | 
			
		||||
      await this.update({ [`system.etat.${name}.value`]: newValue })
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										706
									
								
								module/apps/rdd-import-stats.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,706 @@
 | 
			
		||||
/************************************************************************************/
 | 
			
		||||
import "./xregexp-all.js";
 | 
			
		||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
 | 
			
		||||
import { RdDBaseActorReve } from "../actor/base-actor-reve.js";
 | 
			
		||||
import { Grammar } from "../grammar.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
 | 
			
		||||
import { RdDItemTete } from "../item/tete.js";
 | 
			
		||||
import { ITEM_TYPES } from "../constants.js";
 | 
			
		||||
 | 
			
		||||
const WHITESPACES = "\\s+"
 | 
			
		||||
const NUMERIC = "[\\+\\-]?\\d+"
 | 
			
		||||
const NUMERIC_VALUE = "(?<value>" + NUMERIC + ")"
 | 
			
		||||
 | 
			
		||||
const XREGEXP_COMP_CREATURE = WHITESPACES + "(?<carac>\\d+)"
 | 
			
		||||
  + WHITESPACES + NUMERIC_VALUE
 | 
			
		||||
  + "(" + WHITESPACES + "(?<init>\\d+)?\\s+?(?<dommages>[\\+\\-]?\\d+)?" + ")?"
 | 
			
		||||
 | 
			
		||||
// Skill parser depending on the type of actor
 | 
			
		||||
const compParser = {
 | 
			
		||||
  personnage: "(\\s+\\((?<special>[^\\)]+)\\))?(,\\s*\\p{Letter}+)*(\\s+(?<malus>avec armure))?" + WHITESPACES + NUMERIC_VALUE,
 | 
			
		||||
  creature: XREGEXP_COMP_CREATURE,
 | 
			
		||||
  entite: XREGEXP_COMP_CREATURE
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const MANIEMENTS = {
 | 
			
		||||
  'de lancer': (weapon) => { return { name: weapon.system.lancer, categorie: 'lancer' } },
 | 
			
		||||
  'de jet': (weapon) => { return { name: weapon.system.lancer, categorie: 'lancer' } },
 | 
			
		||||
  'à une main': (weapon) => { return { name: weapon.system.competence, categorie: 'melee' } },
 | 
			
		||||
  'à deux mains': (weapon) => { return { name: weapon.system.competence.replace("à 1 main", "à 2 mains"), categorie: 'melee' } },
 | 
			
		||||
  'mêlée': (weapon) => { return { name: weapon.system.competence, categorie: 'melee' } },
 | 
			
		||||
}
 | 
			
		||||
const XREGEXP_WEAPON_MANIEMENT = "(?<maniement>(" + Misc.join(Object.keys(MANIEMENTS), '|') + "))"
 | 
			
		||||
 | 
			
		||||
const XREGEXP_SORT_VOIE = "(?<voies>[OHNT](\\/[OHNT])*)"
 | 
			
		||||
const XREGEXP_SORT_NAME = "(?<name>[^\\(]+)"
 | 
			
		||||
const XREGEXP_SORT_CASE = "(?<coord>([A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+|[A-M]\\d{1,2}))"
 | 
			
		||||
 | 
			
		||||
const XREGEXP_SORT = "(" + XREGEXP_SORT_VOIE
 | 
			
		||||
  + WHITESPACES + XREGEXP_SORT_NAME
 | 
			
		||||
  + WHITESPACES + "\\(" + XREGEXP_SORT_CASE + "\\)"
 | 
			
		||||
  + WHITESPACES + "R(?<diff>([\\-\\d]+|(\\w|\\s)+))"
 | 
			
		||||
  + WHITESPACES + "r(?<reve>(\\d+(\\+)?|\\s\\w+))"
 | 
			
		||||
  + "(" + WHITESPACES + "\\+(?<bonus>\\d+)\\s?%" + WHITESPACES + "en" + WHITESPACES + "(?<bonuscase>[A-M]\\d{1,2})" + ")?"
 | 
			
		||||
  + ")"
 | 
			
		||||
 | 
			
		||||
const XREGEXP_SORTRESERVE_CASE = "(?<coord>[A-M]\\d{1,2})";
 | 
			
		||||
 | 
			
		||||
const XREGEXP_SORT_RESERVE = XREGEXP_SORTRESERVE_CASE
 | 
			
		||||
  + WHITESPACES + XREGEXP_SORT_NAME
 | 
			
		||||
  + WHITESPACES + "(\\((?<description>[^\\)]+)\\))?"
 | 
			
		||||
 | 
			
		||||
// Main class for parsing a stat block
 | 
			
		||||
export class RdDStatBlockParser {
 | 
			
		||||
 | 
			
		||||
  static openInputDialog() {
 | 
			
		||||
    let dialog = new Dialog({
 | 
			
		||||
      title: "Import de stats de PNJ/Créatures",
 | 
			
		||||
      content: `
 | 
			
		||||
        <div>
 | 
			
		||||
          <p>Coller le texte de la stat ici</p>
 | 
			
		||||
          <textarea id="statBlock" style="width: 100%; height: 200px;"></textarea>
 | 
			
		||||
        </div>
 | 
			
		||||
      `,
 | 
			
		||||
      buttons: {
 | 
			
		||||
        ok: {
 | 
			
		||||
          label: "OK",
 | 
			
		||||
          callback: async (html) => {
 | 
			
		||||
            let statBlock = html.find("#statBlock")[0].value;
 | 
			
		||||
            await RdDStatBlockParser.parseStatBlock(statBlock);
 | 
			
		||||
            dialog.close();
 | 
			
		||||
          }
 | 
			
		||||
        },
 | 
			
		||||
        cancel: {
 | 
			
		||||
          label: "Cancel"
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static fixWeirdPDF(statString) {
 | 
			
		||||
    // Split the statString into lines
 | 
			
		||||
    let lines = statString.split("\n");
 | 
			
		||||
    let newLines = [];
 | 
			
		||||
    let index = 0;
 | 
			
		||||
    let nextType = "string";
 | 
			
		||||
    // Loop through each line
 | 
			
		||||
    for (let i = 0; i < lines.length; i++) {
 | 
			
		||||
      // remove trailing spaces
 | 
			
		||||
      lines[i] = lines[i].trim();
 | 
			
		||||
      // Is it text ?      
 | 
			
		||||
      if (lines[i].match(/^[a-zA-Zéêè\s]+/)) {
 | 
			
		||||
        if (nextType == "string") {
 | 
			
		||||
          newLines[index] = lines[i];
 | 
			
		||||
          nextType = "number";
 | 
			
		||||
        } else {
 | 
			
		||||
          console.log("Wrong sequence string detected...", lines[i], nextType);
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      // Is it a number ?
 | 
			
		||||
      if (lines[i].match(/^[\d\s]+/)) {
 | 
			
		||||
        if (nextType == "number") {
 | 
			
		||||
          newLines[index] = newLines[index] + lines[i];
 | 
			
		||||
          nextType = "string";
 | 
			
		||||
          index++;
 | 
			
		||||
        } else {
 | 
			
		||||
          console.log("Wrong sequence number detected...", lines[i], nextType);
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getHeureKey(heure) {
 | 
			
		||||
    for (let h of game.system.rdd.config.heuresRdD) {
 | 
			
		||||
      if (h.label.toLowerCase() == heure.toLowerCase()) {
 | 
			
		||||
        return h.value;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return "vaisseau";
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static fixCompName(name) {
 | 
			
		||||
    name = name.replace("Voie d'", "");
 | 
			
		||||
    name = name.replace("Voie de ", "");
 | 
			
		||||
    return name
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async parseStatBlock(statString) {
 | 
			
		||||
 | 
			
		||||
    //statString = statBlock03;
 | 
			
		||||
    if (!statString) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Special function to fix strange/weird copy/paste from PDF readers
 | 
			
		||||
    // Unused up to now : this.fixWeirdPDF(statString);
 | 
			
		||||
 | 
			
		||||
    // Replace all endline by space in the statString
 | 
			
		||||
    statString = statString.replace(/\n/g, " ");
 | 
			
		||||
    // Remove all multiple spaces
 | 
			
		||||
    statString = statString.replace(/\s{2,}/g, " ");
 | 
			
		||||
    // Remove all leading and trailing spaces
 | 
			
		||||
    statString = statString.trim();
 | 
			
		||||
 | 
			
		||||
    // TODO: check for entite
 | 
			
		||||
    let type = RdDStatBlockParser.parseActorType(statString);
 | 
			
		||||
 | 
			
		||||
    // Now start carac 
 | 
			
		||||
    let actorData = foundry.utils.deepClone(game.model.Actor[type]);
 | 
			
		||||
    let items = [];
 | 
			
		||||
 | 
			
		||||
    actorData.flags = { hautRevant: false, malusArmure: 0, type }
 | 
			
		||||
    for (let key in actorData.carac) {
 | 
			
		||||
      let caracDef = actorData.carac[key];
 | 
			
		||||
      // Parse the stat string for each caracteristic
 | 
			
		||||
      let carac = XRegExp.exec(statString, XRegExp(caracDef.label + "\\s+(?<value>\\d+)", 'giu'));
 | 
			
		||||
      if (carac?.value) {
 | 
			
		||||
        actorData.carac[key].value = Number(carac.value);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // If creature we need to setup additionnal fields 
 | 
			
		||||
    switch (type) {
 | 
			
		||||
      case "creature":
 | 
			
		||||
        RdDStatBlockParser.parseCreature(statString, actorData)
 | 
			
		||||
        await RdDStatBlockParser.parseCompetences(statString, actorData, items)
 | 
			
		||||
        break
 | 
			
		||||
      case "entite":
 | 
			
		||||
        RdDStatBlockParser.parseEntite(statString, actorData)
 | 
			
		||||
        await RdDStatBlockParser.parseCompetences(statString, actorData, items)
 | 
			
		||||
        break
 | 
			
		||||
      case "personnage":
 | 
			
		||||
        await RdDStatBlockParser.parseArmors(statString, actorData, items);
 | 
			
		||||
        await RdDStatBlockParser.parseCompetences(statString, actorData, items);
 | 
			
		||||
        await RdDStatBlockParser.parseWeapons(statString, items);
 | 
			
		||||
        await RdDStatBlockParser.parseHautReve(statString, actorData, items);
 | 
			
		||||
        RdDStatBlockParser.parsePersonnage(statString, actorData);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const name = RdDStatBlockParser.extractName(type, statString);
 | 
			
		||||
 | 
			
		||||
    actorData.flags = undefined
 | 
			
		||||
    console.log(actorData);
 | 
			
		||||
 | 
			
		||||
    let newActor = await RdDBaseActorReve.create({ name, type, system: actorData, items });
 | 
			
		||||
    await newActor.remiseANeuf()
 | 
			
		||||
    await RdDStatBlockParser.adjustAttacks(newActor)
 | 
			
		||||
    await RdDStatBlockParser.setValeursActuelles(newActor, statString)
 | 
			
		||||
    await newActor?.sheet.render(true)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async parseCompetences(statString, actorData, items) {
 | 
			
		||||
    const competences = await SystemCompendiums.getCompetences(actorData.flags.type);
 | 
			
		||||
    //console.log("Competences : ", competences);
 | 
			
		||||
    for (let competence of competences) {
 | 
			
		||||
      let pushed = actorData.flags.type != "personnage"
 | 
			
		||||
      let compNameToSearch = RdDStatBlockParser.fixCompName(competence.name)
 | 
			
		||||
      XRegExp.forEach(statString, XRegExp("\\s" + compNameToSearch + compParser[actorData.flags.type], 'giu'),
 | 
			
		||||
        function (compMatch, i) {
 | 
			
		||||
          items.push(RdDStatBlockParser.prepareCompetence(actorData, competence, compMatch))
 | 
			
		||||
          if (!compMatch.special) {
 | 
			
		||||
            pushed = true
 | 
			
		||||
          }
 | 
			
		||||
        })
 | 
			
		||||
      if (!pushed) {
 | 
			
		||||
        // ajout niveau de base
 | 
			
		||||
        items.push(competence.toObject())
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareCompetence(actorData, competence, compMatch) {
 | 
			
		||||
    const comp = competence.toObject();
 | 
			
		||||
    if (compMatch.special) {
 | 
			
		||||
      comp._id = undefined
 | 
			
		||||
      comp.name = `${comp.name} (${compMatch.special})`
 | 
			
		||||
    }
 | 
			
		||||
    comp.system.niveau = Number(compMatch.value);
 | 
			
		||||
    if (compMatch.malus) {
 | 
			
		||||
      comp.system.niveau = Number(compMatch.value) - actorData.flags.malusArmure
 | 
			
		||||
    }
 | 
			
		||||
    if (comp.system.categorie == 'draconic' && comp.system.niveau > -11) {
 | 
			
		||||
      actorData.flags.hautRevant = true
 | 
			
		||||
    }
 | 
			
		||||
    if (["creature", "entite"].includes(actorData.flags.type)) {
 | 
			
		||||
      comp.system.carac_value = Number(compMatch.carac);
 | 
			
		||||
      if (compMatch.dommages != undefined) {
 | 
			
		||||
        comp.system.dommages = Number(compMatch.dommages)
 | 
			
		||||
        comp.system.iscombat = true
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return comp
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async parseArmors(statString, actorData, items) {
 | 
			
		||||
    const armors = await SystemCompendiums.getWorldOrCompendiumItems("armure", "equipement");
 | 
			
		||||
    for (let armor of armors) {
 | 
			
		||||
      let matchArmor = XRegExp.exec(statString, XRegExp(armor.name, 'giu'));
 | 
			
		||||
      if (matchArmor) {
 | 
			
		||||
        armor = armor.toObject()
 | 
			
		||||
        armor.system.equipe = true
 | 
			
		||||
        actorData.flags.malusArmure = armor.system.malus
 | 
			
		||||
        items.push(armor)
 | 
			
		||||
        break
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async parseWeapons(statString, items) {
 | 
			
		||||
    const weapons = await SystemCompendiums.getWorldOrCompendiumItems("arme", "equipement");
 | 
			
		||||
    //console.log("Equipement : ", equipment);
 | 
			
		||||
    // TODO: les noms d'armes peuvent avoir un suffixe (à une main, lancée) qui détermine la compétence correspondante
 | 
			
		||||
    // TODO: une arme peut être spécifique ("fourche"), ajouter une compétence dans ces cas là?
 | 
			
		||||
    for (let weapon of weapons) {
 | 
			
		||||
      let nomArmeManiement = XRegExp.exec(weapon.name, XRegExp(".*" + XREGEXP_WEAPON_MANIEMENT));
 | 
			
		||||
      if (nomArmeManiement) {
 | 
			
		||||
        continue // ignore les objets 'Dague de jet" ou "dague mêlée"
 | 
			
		||||
      }
 | 
			
		||||
      let weapMatch = XRegExp.exec(statString, XRegExp(weapon.name
 | 
			
		||||
        + "(\\s*" + XREGEXP_WEAPON_MANIEMENT + ")?"
 | 
			
		||||
        + "\\s+(?<value>[\\+\\-]?\\d+)", 'giu'));
 | 
			
		||||
      if (weapMatch) {
 | 
			
		||||
        weapon = weapon.toObject();
 | 
			
		||||
        weapon.system.equipe = 'true';
 | 
			
		||||
        items.push(weapon);
 | 
			
		||||
 | 
			
		||||
        const niveau = Number(weapMatch.value);
 | 
			
		||||
        // now process the skill
 | 
			
		||||
        if (weapMatch?.maniement) {
 | 
			
		||||
          RdDStatBlockParser.setNiveauCompetenceArme(items, MANIEMENTS[weapMatch.maniement](weapon), niveau)
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
          RdDStatBlockParser.setNiveauCompetenceArme(items, { name: weapon.system.competence, categorie: 'melee' }, niveau)
 | 
			
		||||
          RdDStatBlockParser.setNiveauCompetenceArme(items, { name: weapon.system.tir, categorie: 'tir' }, niveau)
 | 
			
		||||
          RdDStatBlockParser.setNiveauCompetenceArme(items, { name: weapon.system.lancer, categorie: 'lancer' }, niveau)
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static setNiveauCompetenceArme(items, competence, niveau) {
 | 
			
		||||
    if (competence != "") {
 | 
			
		||||
      const item = items.find(i => i.system.categorie == competence.categorie && Grammar.equalsInsensitive(i.name, competence.name))
 | 
			
		||||
      if (item) {
 | 
			
		||||
        item.system.niveau = niveau
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async adjustAttacks(newActor) {
 | 
			
		||||
    if (["creature", "entite"].includes(newActor.type)) {
 | 
			
		||||
      const bonusDommages = newActor.getBonusDegat()
 | 
			
		||||
      const ajustementAttaques = newActor.itemTypes[ITEM_TYPES.competencecreature].filter(it => it.system.iscombat)
 | 
			
		||||
        .map(it => {
 | 
			
		||||
          return {
 | 
			
		||||
            _id: it.id,
 | 
			
		||||
            'system.categorie': 'melee',
 | 
			
		||||
            'system.dommages': it.system.dommages - bonusDommages
 | 
			
		||||
          }
 | 
			
		||||
        })
 | 
			
		||||
      await newActor.updateEmbeddedDocuments('Item', ajustementAttaques)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async setValeursActuelles(newActor, statString) {
 | 
			
		||||
    const updates = {
 | 
			
		||||
    }
 | 
			
		||||
    const endurance = XRegExp.exec(statString, XRegExp("endurance\\s+(?<value>\\d+)\\s+(\\(actuelle\\s*:\\s+(?<actuelle>\\d+)\\))?", 'giu'));
 | 
			
		||||
    if (endurance?.value) {
 | 
			
		||||
      if (newActor.getEnduranceMax() != endurance.value) {
 | 
			
		||||
        ui.notifications.warn(`Vérifier le calcul de l'endurance, calcul: ${newActor.getEnduranceMax()} / import: ${endurance.value}`)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    if (endurance?.actuelle) {
 | 
			
		||||
      updates['system.sante.endurance.value'] = Number(endurance?.actuelle)
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const vie = XRegExp.exec(statString, XRegExp("vie\\s+(?<value>\\d+)\\s+(\\(actuelle\\s*:\\s+(?<actuelle>\\d+)\\))?", 'giu'));
 | 
			
		||||
    if (vie?.value) {
 | 
			
		||||
      if (newActor.getVieMax() != vie.value) {
 | 
			
		||||
        ui.notifications.warn(`Vérifier le calcul de la vie, calcul: ${newActor.getVieMax()} / import: ${vie.value}`)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    if (vie?.actuelle) {
 | 
			
		||||
      updates['system.sante.vie.value'] = Number(vie?.actuelle)
 | 
			
		||||
    }
 | 
			
		||||
    await newActor.update(updates)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async parseHautReve(statString, actorData, items) {
 | 
			
		||||
    // Attemp to detect spell
 | 
			
		||||
    let sorts = await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-oniros");
 | 
			
		||||
    sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-hypnos"));
 | 
			
		||||
    sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-narcos"));
 | 
			
		||||
    sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-thanatos"));
 | 
			
		||||
 | 
			
		||||
    XRegExp.forEach(statString, XRegExp(XREGEXP_SORT, 'gu' /* keep case sensitive to match the spell draconic skill */),
 | 
			
		||||
      function (matchSort, i) {
 | 
			
		||||
        actorData.flags.hautRevant = true
 | 
			
		||||
        const sortName = Grammar.toLowerCaseNoAccent(matchSort.name).trim().replace("’", "'");
 | 
			
		||||
        let sort = sorts.find(s => Grammar.toLowerCaseNoAccent(s.name) == sortName)
 | 
			
		||||
        if (sort) {
 | 
			
		||||
          sort = sort.toObject();
 | 
			
		||||
          if (matchSort.bonus && matchSort.bonuscase) {
 | 
			
		||||
            sort.system.bonuscase = `${matchSort.bonuscase}:${matchSort.bonus}`;
 | 
			
		||||
          }
 | 
			
		||||
          items.push(sort);
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
          ui.notifications.warn(`Impossible de trouver le sort ${matchSort.name} / ${sortName}`)
 | 
			
		||||
        }
 | 
			
		||||
      })
 | 
			
		||||
    const sortsReserve = XRegExp.exec(statString, XRegExp('En réserve\\s+(?<reserve>.*)', 'gu' /* keep case sensitive to match the spell draconic skill */))
 | 
			
		||||
    if (sortsReserve?.reserve) {
 | 
			
		||||
      actorData.flags.hautRevant = true
 | 
			
		||||
      XRegExp.forEach(sortsReserve.reserve, XRegExp(XREGEXP_SORT_RESERVE, 'giu'),
 | 
			
		||||
        function (matchSortReserve, i) {
 | 
			
		||||
          const name = Grammar.toLowerCaseNoAccent(matchSortReserve.name).trim().replace("’", "'");
 | 
			
		||||
          const sort = sorts.find(s => Grammar.toLowerCaseNoAccent(s.name) == name)
 | 
			
		||||
          if (sort) {
 | 
			
		||||
            if (!items.find(it => it._id == sort.id)) {
 | 
			
		||||
              const nouveauSort = sort.toObject()
 | 
			
		||||
              nouveauSort.system.bonuscase = `${matchSortReserve.coord}:1`;
 | 
			
		||||
              items.push(sort.toObject())
 | 
			
		||||
            }
 | 
			
		||||
            items.push({
 | 
			
		||||
              name: sort.name,
 | 
			
		||||
              type: 'sortreserve',
 | 
			
		||||
              img: sort.img,
 | 
			
		||||
              system: {
 | 
			
		||||
                sortid: sort.id,
 | 
			
		||||
                draconic: sort.system.draconic,
 | 
			
		||||
                coord: matchSortReserve.coord,
 | 
			
		||||
                ptreve: Number(sort.system.ptreve.match(/\d+/)),
 | 
			
		||||
              },
 | 
			
		||||
              description: matchSortReserve.description
 | 
			
		||||
            })
 | 
			
		||||
          }
 | 
			
		||||
          else {
 | 
			
		||||
            ui.notifications.warn(`Impossible de mettre ${matchSortReserve.name} en réserve en ${matchSortReserve.coord}`)
 | 
			
		||||
          }
 | 
			
		||||
        })
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (actorData.flags.hautRevant) {
 | 
			
		||||
      const donHR = await RdDItemTete.teteDonDeHautReve();
 | 
			
		||||
      if (donHR) {
 | 
			
		||||
        items.push(donHR.toObject());
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      const demiReve = XRegExp.exec(statString, XRegExp("Demi-rêve\\s+(?<value>[A-M]\\d{1,2})", 'giu'))
 | 
			
		||||
      actorData.reve.tmrpos.coord = demiReve?.value ?? 'A1'
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static parsePersonnage(statString, actorData) {
 | 
			
		||||
    actorData.reve.seuil.value = actorData.carac.reve.value
 | 
			
		||||
    actorData.compteurs.chance.value = actorData.carac.chance.value
 | 
			
		||||
 | 
			
		||||
    const reveActuel = XRegExp.exec(statString, XRegExp("Rêve actuel\\s+(?<value>\\d+)", 'giu'))
 | 
			
		||||
    actorData.reve.reve.value = reveActuel?.value ? Number(reveActuel.value) : actorData.reve.seuil.value
 | 
			
		||||
 | 
			
		||||
    const feminin = XRegExp.exec(statString, XRegExp("né(?<value>e?) à", 'giu'));
 | 
			
		||||
    actorData.sexe = (feminin?.value == 'e') ? 'féminin' : 'masculin';
 | 
			
		||||
 | 
			
		||||
    // Get hour name : heure du XXXXX
 | 
			
		||||
    const heure = XRegExp.exec(statString, XRegExp("heure (du|de la|des|de l\')\\s*(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s]+),", 'giu'));
 | 
			
		||||
    actorData.heure = this.getHeureKey(heure?.value || "Vaisseau");
 | 
			
		||||
 | 
			
		||||
    // Get age
 | 
			
		||||
    const age = XRegExp.exec(statString, XRegExp("(?<value>\\d+) ans", 'giu'));
 | 
			
		||||
    if (age?.value) {
 | 
			
		||||
      actorData.age = Number(age.value);
 | 
			
		||||
    }
 | 
			
		||||
    // Get height
 | 
			
		||||
    const taille = XRegExp.exec(statString, XRegExp("(?<value>\\d+m\\d+)", 'giu'));
 | 
			
		||||
    if (taille?.value) {
 | 
			
		||||
      actorData.taille = taille.value;
 | 
			
		||||
    }
 | 
			
		||||
    // Get weight
 | 
			
		||||
    const poids = XRegExp.exec(statString, XRegExp(",\\s+(?<value>\\d+)\\s+kg", 'giu'));
 | 
			
		||||
    if (poids?.value) {
 | 
			
		||||
      actorData.poids = poids.value + ' kg';
 | 
			
		||||
    }
 | 
			
		||||
    // Get cheveux
 | 
			
		||||
    const cheveux = XRegExp.exec(statString, XRegExp("kg,\\s+(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+),\\s+yeux", 'giu'));
 | 
			
		||||
    if (cheveux?.value) {
 | 
			
		||||
      actorData.cheveux = cheveux.value;
 | 
			
		||||
    }
 | 
			
		||||
    // Get yeux
 | 
			
		||||
    const yeux = XRegExp.exec(statString, XRegExp("yeux\\s+(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+), Beau", 'giu'));
 | 
			
		||||
    if (yeux?.value) {
 | 
			
		||||
      actorData.yeux = yeux.value;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Get beauty
 | 
			
		||||
    const beaute = XRegExp.exec(statString, XRegExp("beauté\\s+(?<value>\\d+)", 'giu'));
 | 
			
		||||
    if (beaute?.value) {
 | 
			
		||||
      actorData.beaute = Number(beaute.value);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static parseCreature(statString, actorData) {
 | 
			
		||||
    let protection = XRegExp.exec(statString, XRegExp("protection(\\s+naturelle)?\\s+(?<value>[\\-]?\\d+)", 'giu'));
 | 
			
		||||
    if (protection?.value) {
 | 
			
		||||
      actorData.attributs.protection.value = Number(protection.value);
 | 
			
		||||
    }
 | 
			
		||||
    let vitesse = XRegExp.exec(statString, XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'giu'));
 | 
			
		||||
    if (vitesse?.value) {
 | 
			
		||||
      actorData.attributs.vitesse.value = vitesse.value;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static parseEntite(statString, actorData) {
 | 
			
		||||
    actorData.definition.categorieentite = 'cauchemar'
 | 
			
		||||
    actorData.definition.typeentite = ENTITE_NONINCARNE
 | 
			
		||||
    let endurance = XRegExp.exec(statString, XRegExp("endurance\\s+(?<value>\\d+)", 'giu'));
 | 
			
		||||
    if (endurance?.value) {
 | 
			
		||||
      actorData.sante.endurance.value = Number(endurance.value);
 | 
			
		||||
      actorData.sante.endurance.max = Number(endurance.value);
 | 
			
		||||
      actorData.definition.typeentite = ENTITE_INCARNE
 | 
			
		||||
    }
 | 
			
		||||
    let vitesse = XRegExp.exec(statString, XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'giu'));
 | 
			
		||||
    if (vitesse?.value) {
 | 
			
		||||
      actorData.attributs.vitesse.value = vitesse.value;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static parseActorType(statString) {
 | 
			
		||||
    let force = XRegExp.exec(statString, XRegExp("Force\\s+(?<value>[\\+\\-]?\\d+)", 'giu'))
 | 
			
		||||
    let vue = XRegExp.exec(statString, XRegExp("Vue\\s+(?<value>[\\+\\-]?\\d+)", 'giu'))
 | 
			
		||||
    let perception = XRegExp.exec(statString, XRegExp("perception\\s+(?<value>\\d+)", 'giu'))
 | 
			
		||||
    if (!force) {
 | 
			
		||||
      return "entite"
 | 
			
		||||
    }
 | 
			
		||||
    if (!vue || perception) {
 | 
			
		||||
      return "creature"
 | 
			
		||||
    }
 | 
			
		||||
    return "personnage"
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static extractName(actorType, statString) {
 | 
			
		||||
    if (actorType == "personnage") {
 | 
			
		||||
      // Check if ',né le' is present 
 | 
			
		||||
      let namePersonnage = "Importé"
 | 
			
		||||
      if (statString.includes(", né")) {
 | 
			
		||||
        // Name is all string before first comma ','
 | 
			
		||||
        namePersonnage = XRegExp.exec(statString, XRegExp("(?<value>[\\p{Letter}\'\\-\\s\\d]+),", 'giu'));
 | 
			
		||||
      } else {
 | 
			
		||||
        namePersonnage = XRegExp.exec(statString, XRegExp("(?<value>[\\p{Letter}\'\\-\\s\\d]+)\\s+TAILLE", 'giu'));
 | 
			
		||||
      }
 | 
			
		||||
      if (namePersonnage?.value) {
 | 
			
		||||
        return Misc.upperFirst(namePersonnage?.value.toLowerCase());
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const name = XRegExp.exec(statString, XRegExp("(?<value>.+)\\s+taille", 'giu'));
 | 
			
		||||
    if (actorType == "entite") {
 | 
			
		||||
      if (!(name?.value)) {
 | 
			
		||||
        const nameEntiteReve = XRegExp.exec(statString, XRegExp("(?<value>.+)\\s+rêve", 'giu'));
 | 
			
		||||
        return Misc.upperFirst(nameEntiteReve?.value || "Importé");
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return Misc.upperFirst(name?.value || "Importé");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static warning(message) {
 | 
			
		||||
    ui.notifications.warn(message);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/************************************************************************************/
 | 
			
		||||
// Some internal test strings
 | 
			
		||||
let statBlock01 = `+$16(/, baron de Sylvedire, né à l’heure du
 | 
			
		||||
Roseau, 40 ans, 1m78, 65 kg, Beauté 13.
 | 
			
		||||
TAILLE
 | 
			
		||||
 10
 | 
			
		||||
 Mêlée
 | 
			
		||||
 14
 | 
			
		||||
APPARENCE
 | 
			
		||||
 13
 | 
			
		||||
 Tir
 | 
			
		||||
 11
 | 
			
		||||
CONSTITUTION
 | 
			
		||||
 12
 | 
			
		||||
 Lancer
 | 
			
		||||
 11
 | 
			
		||||
FORCE
 | 
			
		||||
 12
 | 
			
		||||
 Dérobée
 | 
			
		||||
 13
 | 
			
		||||
AGILITÉ
 | 
			
		||||
 16
 | 
			
		||||
 Vie
 | 
			
		||||
 11
 | 
			
		||||
DEXTÉRITÉ
 | 
			
		||||
 13
 | 
			
		||||
 Endurance
 | 
			
		||||
 25
 | 
			
		||||
VUE
 | 
			
		||||
 10
 | 
			
		||||
 +dom
 | 
			
		||||
 0
 | 
			
		||||
OUÏE
 | 
			
		||||
 11
 | 
			
		||||
 Protection
 | 
			
		||||
 2 ou 4
 | 
			
		||||
ODO-GOÛT
 | 
			
		||||
 9
 | 
			
		||||
 cuir souple
 | 
			
		||||
VOLONTÉ
 | 
			
		||||
 14
 | 
			
		||||
 ou cuir / métal
 | 
			
		||||
INTELLECT
 | 
			
		||||
 9
 | 
			
		||||
EMPATHIE
 | 
			
		||||
 11
 | 
			
		||||
RÊVE
 | 
			
		||||
 13
 | 
			
		||||
CHANCE
 | 
			
		||||
 10
 | 
			
		||||
niv
 | 
			
		||||
 init
 | 
			
		||||
 +dom
 | 
			
		||||
Épée dragonne
 | 
			
		||||
 +5
 | 
			
		||||
 12
 | 
			
		||||
 +3
 | 
			
		||||
Hache de bataille
 | 
			
		||||
 +6
 | 
			
		||||
 13
 | 
			
		||||
 +3
 | 
			
		||||
Bouclier moyen
 | 
			
		||||
 +5
 | 
			
		||||
Dague mêlée
 | 
			
		||||
 +4
 | 
			
		||||
 11
 | 
			
		||||
 +1
 | 
			
		||||
Corps à corps
 | 
			
		||||
 +4
 | 
			
		||||
 11
 | 
			
		||||
 (0)
 | 
			
		||||
Esquive
 | 
			
		||||
 +8
 | 
			
		||||
Escalade, Saut +4 / Commerce +3 / Équitation
 | 
			
		||||
+6 / Chirurgie 0 / Survie en extérieur +4 / Survie fo-
 | 
			
		||||
rêt +6 / Acrobatie -2 / Métallurgie +2 / Natation +3 /
 | 
			
		||||
Légendes -1 / Écriture -4 
 | 
			
		||||
`;
 | 
			
		||||
 | 
			
		||||
let statBlock02 = `/HVJDUGHV
 | 
			
		||||
TAILLE
 | 
			
		||||
 11
 | 
			
		||||
 Mêlée
 | 
			
		||||
 12
 | 
			
		||||
CONSTITUTION
 | 
			
		||||
 11
 | 
			
		||||
 Tir
 | 
			
		||||
 11
 | 
			
		||||
FORCE
 | 
			
		||||
 12
 | 
			
		||||
 Lancer
 | 
			
		||||
 11
 | 
			
		||||
AGILITÉ
 | 
			
		||||
 12
 | 
			
		||||
 Dérobée
 | 
			
		||||
 11
 | 
			
		||||
DEXTERITÉ
 | 
			
		||||
 11
 | 
			
		||||
 Vie
 | 
			
		||||
 11
 | 
			
		||||
VUE
 | 
			
		||||
 11
 | 
			
		||||
 Endurance
 | 
			
		||||
 22
 | 
			
		||||
OUÏE
 | 
			
		||||
 11
 | 
			
		||||
 Vitesse
 | 
			
		||||
 12
 | 
			
		||||
VOLONTÉ
 | 
			
		||||
 10
 | 
			
		||||
 +dom
 | 
			
		||||
 0
 | 
			
		||||
Protection
 | 
			
		||||
 4
 | 
			
		||||
cuir / métal
 | 
			
		||||
niv
 | 
			
		||||
 init
 | 
			
		||||
 +dom
 | 
			
		||||
Hache de bataille
 | 
			
		||||
 +4
 | 
			
		||||
 10
 | 
			
		||||
 +3
 | 
			
		||||
Bouclier moyen
 | 
			
		||||
 +4
 | 
			
		||||
Dague mêlée
 | 
			
		||||
 +3
 | 
			
		||||
 9
 | 
			
		||||
 +1
 | 
			
		||||
Arc
 | 
			
		||||
 +5
 | 
			
		||||
 10
 | 
			
		||||
 +2
 | 
			
		||||
Corps à corps
 | 
			
		||||
 +3
 | 
			
		||||
 9
 | 
			
		||||
 (0)
 | 
			
		||||
Esquive avec armure
 | 
			
		||||
 +2
 | 
			
		||||
Course +1/ Vigilance +4
 | 
			
		||||
`;
 | 
			
		||||
 | 
			
		||||
let statBlock03 = `rencontres sont laissées à /HVFKLHQVORXSVGXEDURQ
 | 
			
		||||
 chaque gardien des rêves.
 | 
			
		||||
TAILLE
 | 
			
		||||
 8
 | 
			
		||||
 Vie
 | 
			
		||||
 10
 | 
			
		||||
CONSTITUTION FORCE
 | 
			
		||||
 12
 | 
			
		||||
 11
 | 
			
		||||
 Endurance
 | 
			
		||||
 Vitesse
 | 
			
		||||
 12/38
 | 
			
		||||
 21
 | 
			
		||||
 /HVFKLHQV]RPELV
 | 
			
		||||
PERCEPTION 13
 | 
			
		||||
 +dom
 | 
			
		||||
 0
 | 
			
		||||
VOLONTÉ
 | 
			
		||||
 10
 | 
			
		||||
 Protection
 | 
			
		||||
 0
 | 
			
		||||
 Les « monstres » apparaîtront un soir, durant
 | 
			
		||||
RÊVE
 | 
			
		||||
 10
 | 
			
		||||
 l’heure du Serpent, et attaqueront les voya-
 | 
			
		||||
niv
 | 
			
		||||
 init
 | 
			
		||||
 +dom
 | 
			
		||||
 geurs à leur campement. Si ces derniers ne
 | 
			
		||||
Morsure
 | 
			
		||||
 13
 | 
			
		||||
 +4
 | 
			
		||||
 10
 | 
			
		||||
 +1
 | 
			
		||||
 campent pas, ils apparaîtront tout de même à
 | 
			
		||||
Esquive
 | 
			
		||||
 11
 | 
			
		||||
 +3
 | 
			
		||||
 l’heure du Serpent. Le feu ne les effraie pas. Ils
 | 
			
		||||
Course, Saut
 | 
			
		||||
 12
 | 
			
		||||
 +3
 | 
			
		||||
 ne sont pas très rapides, mais en revanche, très
 | 
			
		||||
Discrétion
 | 
			
		||||
 12
 | 
			
		||||
 +3
 | 
			
		||||
 silencieux : ils n’aboient pas. Les voyageurs
 | 
			
		||||
Vigilance
 | 
			
		||||
 13
 | 
			
		||||
 +3
 | 
			
		||||
`
 | 
			
		||||
							
								
								
									
										78
									
								
								module/apps/rdd-text-roll-editor.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,78 @@
 | 
			
		||||
import "./xregexp-all.js";
 | 
			
		||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
 | 
			
		||||
import { ACTOR_TYPES } from "../constants.js";
 | 
			
		||||
import { TextRollAlchimie } from "./textroll/text-roll-alchimie.js";
 | 
			
		||||
import { TextRollCaracCompetence } from "./textroll/text-roll-carac-competence.js";
 | 
			
		||||
import { TextRollFormula } from "./textroll/text-roll-formula.js";
 | 
			
		||||
import { TextRollManager } from "./textroll/text-roll-formatter.js";
 | 
			
		||||
 | 
			
		||||
const TEXT_ROLL_MANAGERS = [
 | 
			
		||||
  new TextRollAlchimie(),
 | 
			
		||||
  new TextRollCaracCompetence(),
 | 
			
		||||
  new TextRollFormula()]
 | 
			
		||||
 | 
			
		||||
export class RdDTextEditor {
 | 
			
		||||
  static registerChatCallbacks(html) {
 | 
			
		||||
    html.on("click", '.roll-text', async event => await RdDTextEditor.rollText(event))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async enrichHTML(text, object, options = {showlink:true}) {
 | 
			
		||||
    const context = {
 | 
			
		||||
      text,
 | 
			
		||||
      object,
 | 
			
		||||
      options,
 | 
			
		||||
      competences: await SystemCompendiums.getCompetences(ACTOR_TYPES.personnage),
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    for (let manager of TEXT_ROLL_MANAGERS) {
 | 
			
		||||
      context.code = manager.code
 | 
			
		||||
      context.template = manager.template
 | 
			
		||||
      context.text = await manager.onReplaceRoll(context);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return await TextEditor.enrichHTML(context.text, {
 | 
			
		||||
      relativeTo: object,
 | 
			
		||||
      secrets: object?.isOwner,
 | 
			
		||||
      async: true
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async _applyReplaceAll(manager, context) {
 | 
			
		||||
    context.code = manager.code
 | 
			
		||||
    context.template = manager.template
 | 
			
		||||
    context.text = await manager.onReplaceRoll(context);
 | 
			
		||||
    return context.text
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getEventElement(event) {
 | 
			
		||||
    return $(event.currentTarget)?.parents(".roll-text-link");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async rollText(event, actor) {
 | 
			
		||||
    const code = TextRollManager.getNode(event)?.data('code')
 | 
			
		||||
    const manager = TEXT_ROLL_MANAGERS.find(it => it.code == code)
 | 
			
		||||
    if (manager) {
 | 
			
		||||
      await manager.onRollText(event, actor)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async chatRollText(event) {
 | 
			
		||||
    const node = TextRollManager.getNode(event);
 | 
			
		||||
    if (node) {
 | 
			
		||||
      const code = node.data('code')
 | 
			
		||||
      const param = node.data('json')
 | 
			
		||||
      const manager = TEXT_ROLL_MANAGERS.find(it => it.code == code)
 | 
			
		||||
 | 
			
		||||
      const text = await TextRollManager.createRollText(
 | 
			
		||||
        {
 | 
			
		||||
          code,
 | 
			
		||||
          template: manager.template,
 | 
			
		||||
          options: { showLink: false }
 | 
			
		||||
        },
 | 
			
		||||
        param)
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: text
 | 
			
		||||
      })
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										79
									
								
								module/apps/textroll/text-roll-alchimie.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,79 @@
 | 
			
		||||
import "../xregexp-all.js";
 | 
			
		||||
import { ACTOR_TYPES, ITEM_TYPES } from "../../constants.js";
 | 
			
		||||
import { RdDCarac } from "../../rdd-carac.js";
 | 
			
		||||
import { RdDUtility } from "../../rdd-utility.js";
 | 
			
		||||
import { RdDAlchimie } from "../../rdd-alchimie.js";
 | 
			
		||||
import { TextRollManager } from "./text-roll-formatter.js";
 | 
			
		||||
 | 
			
		||||
const REGEX_ALCHIMIE_TERMES = "(?<termes>(\\w|-)+)"
 | 
			
		||||
const REGEX_ALCHIMIE_MANIP = "(?<manip>(couleur|consistance))"
 | 
			
		||||
const XREGEXP_ROLL_ALCHIMIE = XRegExp("@roll\\[" + REGEX_ALCHIMIE_MANIP + "\\s+" + REGEX_ALCHIMIE_TERMES + "\\]", 'giu')
 | 
			
		||||
const XREGEXP_ROLL_ALCHIMIE_MANIP = XRegExp("@" + REGEX_ALCHIMIE_MANIP + "\\{" + REGEX_ALCHIMIE_TERMES + "\\}", 'giu')
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * classe pour gérer les jets d'alchimie
 | 
			
		||||
 */
 | 
			
		||||
export class TextRollAlchimie {
 | 
			
		||||
  get code() { return 'alchimie' }
 | 
			
		||||
  get template() { return `systems/foundryvtt-reve-de-dragon/templates/apps/textroll/link-text-roll-alchimie.hbs` }
 | 
			
		||||
 | 
			
		||||
  async onReplaceRoll(context) {
 | 
			
		||||
    const handler = new AlchimieTextBuilder(context)
 | 
			
		||||
    return await handler.replaceAll()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onRollText(event, actor) {
 | 
			
		||||
    actor = this.getSelectedActor(actor)
 | 
			
		||||
    if (actor) {
 | 
			
		||||
      const node = TextRollManager.getNode(event)
 | 
			
		||||
      const recetteId = node.data('recetteid')
 | 
			
		||||
      const manip = node.data('manip')
 | 
			
		||||
      const termes = node.data('termes')
 | 
			
		||||
      if (recetteId) {
 | 
			
		||||
        await actor.effectuerTacheAlchimie(recetteId, manip, termes)
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        const carac = RdDCarac.caracDetails(RdDAlchimie.getCaracTache(manip))
 | 
			
		||||
        const diff = RdDAlchimie.getDifficulte(termes)
 | 
			
		||||
        await actor.rollCaracCompetence(carac.code, 'Alchimie', diff)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getSelectedActor(actor) {
 | 
			
		||||
    actor = actor ?? RdDUtility.getSelectedActor()
 | 
			
		||||
    if (actor && actor.type == ACTOR_TYPES.personnage) {
 | 
			
		||||
      return actor
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class AlchimieTextBuilder {
 | 
			
		||||
  constructor(context) {
 | 
			
		||||
    this.context = context
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async replaceAll() {
 | 
			
		||||
    await XRegExp.forEach(this.context.text, XREGEXP_ROLL_ALCHIMIE, async (rollMatch, i) => await this.replaceMatch(rollMatch, i))
 | 
			
		||||
    await XRegExp.forEach(this.context.text, XREGEXP_ROLL_ALCHIMIE_MANIP, async (rollMatch, i) => await this.replaceMatch(rollMatch, i))
 | 
			
		||||
    return this.context.text
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async replaceMatch(rollMatch, i) {
 | 
			
		||||
    if (rollMatch.termes && rollMatch.manip) {
 | 
			
		||||
      const manip = rollMatch.manip
 | 
			
		||||
      const termes = rollMatch.termes
 | 
			
		||||
      const carac = RdDCarac.caracDetails(RdDAlchimie.getCaracTache(manip))
 | 
			
		||||
      const diff = RdDAlchimie.getDifficulte(termes)
 | 
			
		||||
      const recette = (this.context.object instanceof Item && this.context.object.type == ITEM_TYPES.recettealchimique) ? this.context.object : undefined
 | 
			
		||||
      const replacement = await TextRollManager.createRollText(this.context,
 | 
			
		||||
        {
 | 
			
		||||
          code: this.context.code,
 | 
			
		||||
          manip, termes, carac, diff, recetteid: recette?.id,
 | 
			
		||||
        })
 | 
			
		||||
      this.context.text = this.context.text.replace(rollMatch[0], replacement);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										98
									
								
								module/apps/textroll/text-roll-carac-competence.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,98 @@
 | 
			
		||||
import "../xregexp-all.js";
 | 
			
		||||
import { RdDCarac } from "../../rdd-carac.js";
 | 
			
		||||
import { RdDItemCompetence } from "../../item-competence.js";
 | 
			
		||||
import { RdDUtility } from "../../rdd-utility.js";
 | 
			
		||||
import { TextRollManager } from "./text-roll-formatter.js";
 | 
			
		||||
 | 
			
		||||
const REGECP_CARAC = "(?<carac>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+)"
 | 
			
		||||
const REGEXP_COMP = "(\\/(?<competence>[A-Za-zÀ-ÖØ-öø-ÿ ]+([1-2]?[A-Za-zÀ-ÖØ-öø-ÿ ]+)?))?"
 | 
			
		||||
const REGEXP_DIFF = "(/(?<diff>[\\+\\-]?\\d+(d\\d+)?))?"
 | 
			
		||||
const REGEXP_ROLL_CARAC_COMP = REGECP_CARAC + REGEXP_COMP + REGEXP_DIFF
 | 
			
		||||
const XREGEXP_ROLL_CARAC_COMP = XRegExp("@roll\\[" + REGEXP_ROLL_CARAC_COMP + "\\]", 'giu')
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * classe pour gérer les jets de caractéristique/compétence depuis
 | 
			
		||||
 * les journaux/descriptions
 | 
			
		||||
 */
 | 
			
		||||
export class TextRollCaracCompetence {
 | 
			
		||||
  get code() { return 'carac' }
 | 
			
		||||
  get template() { return `systems/foundryvtt-reve-de-dragon/templates/apps/textroll/link-text-roll-carac-competence.hbs` }
 | 
			
		||||
 | 
			
		||||
  async onReplaceRoll(context) {
 | 
			
		||||
    const handler = new CaracCompetenceTextBuilder(context)
 | 
			
		||||
    return await handler.replaceAll()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onRollText(event, actor) {
 | 
			
		||||
    const node = TextRollManager.getNode(event)
 | 
			
		||||
    const caracCode = node.data('carac-code')
 | 
			
		||||
    if (caracCode) {
 | 
			
		||||
      const competence = node.data('competence')
 | 
			
		||||
      const diff = await this.calculDiff(node)
 | 
			
		||||
      const actors = this.getSelectedActors(actor)
 | 
			
		||||
      actors.forEach(async it => await this.doRoll(it, caracCode, competence, diff))
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async calculDiff(node) {
 | 
			
		||||
    const diff = node.data('diff') ?? 0
 | 
			
		||||
    if (!Number.isInteger(diff)) {
 | 
			
		||||
      const roll = new Roll(diff)
 | 
			
		||||
      await roll.evaluate()
 | 
			
		||||
      await roll.toMessage({ flavor: `La difficulté de ${diff} a donné ${roll.total}` })
 | 
			
		||||
      return roll.total
 | 
			
		||||
    }
 | 
			
		||||
    return diff
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async doRoll(actor, caracCode, competence, diff) {
 | 
			
		||||
    caracCode = actor.mapCarac(caracCode)
 | 
			
		||||
    if (caracCode) {
 | 
			
		||||
      if (competence) {
 | 
			
		||||
        await actor.rollCaracCompetence(caracCode, competence, diff)
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        await actor.rollCarac(caracCode, { diff })
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getSelectedActors(actor) {
 | 
			
		||||
    const selected = canvas.tokens.controlled.map(it => it.actor).filter(it => it)
 | 
			
		||||
    if (selected.length > 0) {
 | 
			
		||||
      return selected
 | 
			
		||||
    }
 | 
			
		||||
    actor = actor ?? RdDUtility.getSelectedActor()
 | 
			
		||||
    if (actor) {
 | 
			
		||||
      return [actor]
 | 
			
		||||
    }
 | 
			
		||||
    return []
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class CaracCompetenceTextBuilder {
 | 
			
		||||
  constructor(context) {
 | 
			
		||||
    this.context = context
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async replaceAll() {
 | 
			
		||||
    await XRegExp.forEach(this.context.text, XREGEXP_ROLL_CARAC_COMP, async (rollMatch, i) => await this.replaceMatch(rollMatch, i))
 | 
			
		||||
    return this.context.text
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async replaceMatch(rollMatch, i) {
 | 
			
		||||
    const carac = RdDCarac.caracDetails(rollMatch.carac)
 | 
			
		||||
    if (carac) {
 | 
			
		||||
      const competence = rollMatch.competence ? RdDItemCompetence.findCompetence(this.context.competences, rollMatch.competence) : undefined
 | 
			
		||||
      const replacement = await TextRollManager.createRollText(this.context,
 | 
			
		||||
        {
 | 
			
		||||
          code: this.context.code,
 | 
			
		||||
          carac: carac,
 | 
			
		||||
          competence: competence?.name,
 | 
			
		||||
          diff: rollMatch.diff,
 | 
			
		||||
        })
 | 
			
		||||
      this.context.text = this.context.text.replace(rollMatch[0], replacement)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										13
									
								
								module/apps/textroll/text-roll-formatter.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,13 @@
 | 
			
		||||
 | 
			
		||||
export class TextRollManager {
 | 
			
		||||
 | 
			
		||||
  static async createRollText(context, param) {
 | 
			
		||||
    return await renderTemplate(context.template, {
 | 
			
		||||
      param, options: context.options
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getNode(event) {
 | 
			
		||||
    return $(event.currentTarget)?.parents(".roll-text-link");
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										51
									
								
								module/apps/textroll/text-roll-formula.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,51 @@
 | 
			
		||||
import "../xregexp-all.js";
 | 
			
		||||
import { TextRollManager } from "./text-roll-formatter.js";
 | 
			
		||||
 | 
			
		||||
const REGEXP_ROLL_FORMULA = "(?<formula>[^\\[\\]]+)"
 | 
			
		||||
const XREGEXP_ROLL_FORMULA = XRegExp("@roll\\[" + REGEXP_ROLL_FORMULA + "\\]", 'giu')
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * classe pour gérer les jets de dés (formules Foundry)
 | 
			
		||||
 */
 | 
			
		||||
export class TextRollFormula {
 | 
			
		||||
  get code() { return 'formula' }
 | 
			
		||||
  get template() { return `systems/foundryvtt-reve-de-dragon/templates/apps/textroll/link-text-roll-formula.hbs` }
 | 
			
		||||
 | 
			
		||||
  async onReplaceRoll(context) {
 | 
			
		||||
    const handler = new FormulaTextBuilder(context)
 | 
			
		||||
    return await handler.replaceAll()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onRollText(event, actor) {
 | 
			
		||||
    const node = TextRollManager.getNode(event)
 | 
			
		||||
    const rollFormula = node.data('formula')
 | 
			
		||||
    if (rollFormula) {
 | 
			
		||||
      const roll = new Roll(rollFormula)
 | 
			
		||||
      await roll.evaluate()
 | 
			
		||||
      await roll.toMessage()
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class FormulaTextBuilder {
 | 
			
		||||
  constructor(context) {
 | 
			
		||||
    this.context = context
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async replaceAll() {
 | 
			
		||||
    await XRegExp.forEach(this.context.text, XREGEXP_ROLL_FORMULA,
 | 
			
		||||
      async (rollMatch, i) => await this.replaceMatch(rollMatch, i))
 | 
			
		||||
    return this.context.text
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async replaceMatch(rollMatch, i) {
 | 
			
		||||
    if (rollMatch.formula) {
 | 
			
		||||
      const replacement = await TextRollManager.createRollText(this.context,
 | 
			
		||||
        {
 | 
			
		||||
          code: this.context.code,
 | 
			
		||||
          formula: rollMatch.formula,
 | 
			
		||||
        })
 | 
			
		||||
      this.context.text = this.context.text.replace(rollMatch[0], replacement)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										8225
									
								
								module/apps/xregexp-all.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -1,5 +1,7 @@
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@@ -7,15 +9,20 @@ import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
 | 
			
		||||
 */
 | 
			
		||||
export class ChatUtility {
 | 
			
		||||
 | 
			
		||||
  static async init() {
 | 
			
		||||
    Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg))
 | 
			
		||||
    Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static onSocketMessage(sockmsg) {
 | 
			
		||||
    switch (sockmsg.msg) {
 | 
			
		||||
      case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data);
 | 
			
		||||
      case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data);
 | 
			
		||||
      case "msg_gm_chat_message": return ChatUtility.handleGMChatMessage(sockmsg.data)
 | 
			
		||||
      case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data)
 | 
			
		||||
      case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static notifyUser(userId, level = 'info', message) {
 | 
			
		||||
    const socketData = {
 | 
			
		||||
@@ -43,7 +50,7 @@ export class ChatUtility {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static onRemoveMessages(socketData) {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      if (socketData.part) {
 | 
			
		||||
        const toDelete = game.messages.filter(it => it.content.includes(socketData.part));
 | 
			
		||||
        toDelete.forEach(it => it.delete());
 | 
			
		||||
@@ -55,9 +62,8 @@ export class ChatUtility {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 | 
			
		||||
  static removeMessages(socketData) {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      ChatUtility.onRemoveMessages(socketData);
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
@@ -71,94 +77,107 @@ export class ChatUtility {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static removeChatMessageId(messageId) {
 | 
			
		||||
    if (messageId){
 | 
			
		||||
    if (messageId) {
 | 
			
		||||
      ChatUtility.removeMessages({ messageId: messageId });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async createChatWithRollMode(name, chatOptions) {
 | 
			
		||||
    return await ChatUtility.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async createChatMessage(name, rollMode, chatOptions) {
 | 
			
		||||
    switch (rollMode) {
 | 
			
		||||
  static async createChatWithRollMode(messageData, actor = undefined) {
 | 
			
		||||
    switch (game.settings.get("core", "rollMode")) {
 | 
			
		||||
      case "blindroll": // GM only
 | 
			
		||||
        if (!game.user.isGM) {
 | 
			
		||||
          ChatUtility.blindMessageToGM(chatOptions);
 | 
			
		||||
 | 
			
		||||
          chatOptions.whisper = [game.user.id];
 | 
			
		||||
          chatOptions.content = "Message envoyé en aveugle au Gardien";
 | 
			
		||||
          ChatUtility.blindMessageToGM(messageData)
 | 
			
		||||
          messageData.whisper = [game.user];
 | 
			
		||||
          messageData.content = "Message envoyé en aveugle au Gardien"
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
          chatOptions.whisper = ChatUtility.getUsers(user => user.isGM);
 | 
			
		||||
          messageData.whisper = ChatUtility.getGMs()
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
      default:
 | 
			
		||||
        chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name);
 | 
			
		||||
        break;
 | 
			
		||||
        break
 | 
			
		||||
      case "gmroll":
 | 
			
		||||
        messageData.whisper = actor ? ChatUtility.getOwners(actor) : ChatUtility.getUserAndGMs()
 | 
			
		||||
        break
 | 
			
		||||
      case "selfroll":
 | 
			
		||||
        messageData.whisper = [game.user]
 | 
			
		||||
        break
 | 
			
		||||
    }
 | 
			
		||||
    chatOptions.alias = chatOptions.alias || name;
 | 
			
		||||
    return await ChatMessage.create(chatOptions);
 | 
			
		||||
    messageData.alias = messageData.alias ?? actor?.name ?? game.user.name
 | 
			
		||||
    return await ChatMessage.create(messageData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getOwners(document) {
 | 
			
		||||
    return document ? game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) : [game.user]
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getUserAndGMs() {
 | 
			
		||||
    return [game.user, ...ChatUtility.getGMs()]
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static prepareChatMessage(rollMode, name) {
 | 
			
		||||
    return {
 | 
			
		||||
      user: game.user.id,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipients(rollMode, name)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getWhisperRecipients(rollMode, name) {
 | 
			
		||||
    switch (rollMode) {
 | 
			
		||||
      case "blindroll": return ChatUtility.getUsers(user => user.isGM);
 | 
			
		||||
      case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name);
 | 
			
		||||
      case "selfroll": return [game.user.id];
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getWhisperRecipientsAndGMs(name) {
 | 
			
		||||
    let recep1 = ChatMessage.getWhisperRecipients(name) || [];
 | 
			
		||||
    return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
 | 
			
		||||
  static getMultipleActorsOwners(...actors) {
 | 
			
		||||
    return Misc.concat(actors.map(it => it == undefined ? [] : ChatUtility.getOwners(it)))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getUsers(filter) {
 | 
			
		||||
    return game.users.filter(filter).map(user => user.id);
 | 
			
		||||
    return game.users.filter(filter)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getGMs() {
 | 
			
		||||
    return game.users.filter(user => user.isGM)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static applyRollMode(chatMessageData = {}, rollMode = game.settings.get("core", "rollMode")) {
 | 
			
		||||
    switch (rollMode) {
 | 
			
		||||
      case "blindroll":
 | 
			
		||||
        chatMessageData.blind = true
 | 
			
		||||
        chatMessageData.whisper = ChatUtility.getGMs()
 | 
			
		||||
        break
 | 
			
		||||
      case "gmroll":
 | 
			
		||||
        chatMessageData.whisper = ChatUtility.getGMs()
 | 
			
		||||
        chatMessageData.blind = false
 | 
			
		||||
        break
 | 
			
		||||
      case "roll":
 | 
			
		||||
        chatMessageData.whisper = ChatUtility.getUsers(user => user.active)
 | 
			
		||||
        chatMessageData.blind = false
 | 
			
		||||
        break
 | 
			
		||||
      case "selfroll":
 | 
			
		||||
        chatMessageData.whisper = [game.user]
 | 
			
		||||
        chatMessageData.blind = false
 | 
			
		||||
        break
 | 
			
		||||
    }
 | 
			
		||||
    return chatMessageData
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static blindMessageToGM(chatOptions) {
 | 
			
		||||
    let chatGM = duplicate(chatOptions);
 | 
			
		||||
    chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
 | 
			
		||||
    chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content;
 | 
			
		||||
    console.log("blindMessageToGM", chatGM);
 | 
			
		||||
    game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM });
 | 
			
		||||
    const chatGM = foundry.utils.duplicate(chatOptions)
 | 
			
		||||
    chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content
 | 
			
		||||
    console.log("blindMessageToGM", chatGM)
 | 
			
		||||
    game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static handleGMChatMessage(socketData) {
 | 
			
		||||
    console.log("blindMessageToGM", socketData);
 | 
			
		||||
    if (game.user.isGM) { // message privé pour GM only
 | 
			
		||||
      socketData.user = game.user.id;
 | 
			
		||||
      ChatMessage.create(socketData);
 | 
			
		||||
    if (Misc.isFirstConnectedGM()) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        user: game.user.id,
 | 
			
		||||
        whisper: ChatUtility.getGMs(),
 | 
			
		||||
        content: socketData.content
 | 
			
		||||
      })
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async setMessageData(chatMessage, key, flag) {
 | 
			
		||||
    if (flag) {
 | 
			
		||||
      await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(flag));
 | 
			
		||||
    if (flag && chatMessage.isAuthor) {
 | 
			
		||||
      await chatMessage.setFlag(SYSTEM_RDD, key, flag)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getMessageData(chatMessage, key) {
 | 
			
		||||
    const json = chatMessage.getFlag(SYSTEM_RDD, key);
 | 
			
		||||
    return json ? JSON.parse(json) : undefined;
 | 
			
		||||
    return chatMessage.getFlag(SYSTEM_RDD, key);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getChatMessage(event) {
 | 
			
		||||
@@ -166,4 +185,20 @@ export class ChatUtility {
 | 
			
		||||
    return game.messages.get(chatMessageId);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async onRenderChatMessage(chatMessage, html, data) {
 | 
			
		||||
    const rddTimestamp = chatMessage.getFlag(SYSTEM_RDD, 'rdd-timestamp')
 | 
			
		||||
    if (rddTimestamp) {
 | 
			
		||||
      const timestamp = new RdDTimestamp(rddTimestamp);
 | 
			
		||||
      const timestampData = timestamp.toCalendrier();
 | 
			
		||||
      const dateHeure = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData);
 | 
			
		||||
      html.find('header.message-header .message-sender').after(dateHeure)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async onCreateChatMessage(chatMessage, options, id) {
 | 
			
		||||
    if (chatMessage.isAuthor) {
 | 
			
		||||
      await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp());
 | 
			
		||||
      await chatMessage.update({ content: await RdDTextEditor.enrichHTML(chatMessage.content, undefined, { showLink: false }) })
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										168
									
								
								module/coeur/rdd-coeur.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,168 @@
 | 
			
		||||
import { RdDBaseActor } from "../actor/base-actor.js";
 | 
			
		||||
import { ChatUtility } from "../chat-utility.js";
 | 
			
		||||
 | 
			
		||||
const INFO_COEUR = 'info-coeur';
 | 
			
		||||
 | 
			
		||||
export class RdDCoeur {
 | 
			
		||||
  static registerChatCallbacks(html) {
 | 
			
		||||
    html.on("click", 'a.accepter-tendre-moment', event => {
 | 
			
		||||
      RdDCoeur.accepterTendreMoment(RdDCoeur.extractInfoCoeur(event))
 | 
			
		||||
    })
 | 
			
		||||
    html.on("click", 'a.refuser-tendre-moment', event => {
 | 
			
		||||
      RdDCoeur.refuserTendreMoment(RdDCoeur.extractInfoCoeur(event))
 | 
			
		||||
    })
 | 
			
		||||
    html.on("click", 'a.perdre-point-coeur-douceur', event => {
 | 
			
		||||
      RdDCoeur.perdreEnDouceur(
 | 
			
		||||
        RdDCoeur.extractInfoCoeur(event),
 | 
			
		||||
        event.currentTarget.attributes['data-actor-id'].value)
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static addTagsInfoCoeur(infoCoeur, chatMessage = undefined) {
 | 
			
		||||
    if (chatMessage) {
 | 
			
		||||
      infoCoeur.chatMessageId = chatMessage.id
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      chatMessage = game.messages.get(infoCoeur.chatMessageId)
 | 
			
		||||
    }
 | 
			
		||||
    ChatUtility.setMessageData(chatMessage, INFO_COEUR, infoCoeur);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static extractInfoCoeur(event) {
 | 
			
		||||
    const chatMesage = ChatUtility.getChatMessage(event);
 | 
			
		||||
    return ChatUtility.getMessageData(chatMesage, INFO_COEUR)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getInfoCoeur(sourceActorId, targetActorId) {
 | 
			
		||||
    const sourceActor = game.actors.get(sourceActorId)
 | 
			
		||||
    const targetActor = game.actors.get(targetActorId)
 | 
			
		||||
    if (sourceActor && targetActor) {
 | 
			
		||||
      return {
 | 
			
		||||
        source: {
 | 
			
		||||
          actor: RdDBaseActor.extractActorMin(sourceActor),
 | 
			
		||||
          coeur: sourceActor.getPointsCoeur(targetActorId),
 | 
			
		||||
        },
 | 
			
		||||
        target: {
 | 
			
		||||
          actor: RdDBaseActor.extractActorMin(targetActor),
 | 
			
		||||
          coeur: targetActor.getPointsCoeur(sourceActorId),
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return {}
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async toggleSubActeurCoeur(actorId, subActorId, toggleCoeur) {
 | 
			
		||||
    const actor = game.actors.get(actorId)
 | 
			
		||||
    const amoureux = actor.getSuivant(subActorId)
 | 
			
		||||
    if (toggleCoeur <= amoureux.coeur) {
 | 
			
		||||
      if (toggleCoeur > amoureux.prochainCoeur) {
 | 
			
		||||
        toggleCoeur = amoureux.coeur
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        toggleCoeur = amoureux.coeur - 1
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    else if (toggleCoeur <= amoureux.prochainCoeur) {
 | 
			
		||||
      toggleCoeur = Math.max(amoureux.coeur, toggleCoeur - 1)
 | 
			
		||||
    }
 | 
			
		||||
    actor.setPointsCoeur(subActorId, Math.max(0, Math.min(toggleCoeur, 4)))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async applyCoeurChateauDormant(actor, message) {
 | 
			
		||||
    const newSuivants = foundry.utils.duplicate(actor.system.subacteurs.suivants)
 | 
			
		||||
    let count = 0
 | 
			
		||||
    newSuivants.forEach(async link => {
 | 
			
		||||
      const suivant = game.actors.get(link.id)
 | 
			
		||||
      const prochainCoeur = link.prochainCoeur ?? 0;
 | 
			
		||||
      const coeurCourant = link.coeur ?? 0;
 | 
			
		||||
      const diff = prochainCoeur - coeurCourant
 | 
			
		||||
      if (diff < 0) {
 | 
			
		||||
        await actor.moralIncDec(-4);
 | 
			
		||||
        link.coeur = Math.max(0, coeurCourant - 1)
 | 
			
		||||
        link.prochainCoeur = link.coeur
 | 
			
		||||
        message.content += `<br>Votre cœur brisé pour ${suivant.name} vous fait perdre 4 points de moral, il vous reste  ${link.coeur} points de Cœur.`
 | 
			
		||||
        count++
 | 
			
		||||
      }
 | 
			
		||||
      else if (diff > 0) {
 | 
			
		||||
        link.coeur = Math.min(prochainCoeur, 4)
 | 
			
		||||
        message.content += `<br>Votre cœur bat fort, vous avez maintenant ${link.coeur} points de Cœur pour ${suivant.name}.`
 | 
			
		||||
        link.prochainCoeur = link.coeur
 | 
			
		||||
        count++
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    )
 | 
			
		||||
    if (count > 0) {
 | 
			
		||||
      await actor.update({ 'system.subacteurs.suivants': newSuivants });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async startSubActeurTendreMoment(actorId, subActeurId) {
 | 
			
		||||
    const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId)
 | 
			
		||||
    if (infoCoeur.target?.actor?.id) {
 | 
			
		||||
      // TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...)
 | 
			
		||||
      const chatMessage = await ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getOwners(infoCoeur.target.actor),
 | 
			
		||||
        content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur)
 | 
			
		||||
      })
 | 
			
		||||
      RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async accepterTendreMoment(infoCoeur) {
 | 
			
		||||
    const target = game.actors.get(infoCoeur.target.actor.id)
 | 
			
		||||
    if (!target.isOwner) {
 | 
			
		||||
      ui.notifications.warn(`vous ne pouvez pas accepter pour ${infoCoeur.target.actor.name}`)
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
 | 
			
		||||
 | 
			
		||||
    infoCoeur.target.jetTendre = (await (new Roll('1d6').evaluate())).total
 | 
			
		||||
    infoCoeur.source.jetTendre = (await (new Roll('1d6').evaluate())).total
 | 
			
		||||
    const diff = Math.abs(infoCoeur.source.jetTendre - infoCoeur.target.jetTendre)
 | 
			
		||||
    for (let amoureux of [infoCoeur.source, infoCoeur.target]) {
 | 
			
		||||
      const actorAmoureux = game.actors.get(amoureux.actor.id);
 | 
			
		||||
      amoureux.situation = diff <= amoureux.coeur ? 'heureux' : 'neutre'
 | 
			
		||||
      amoureux.gainMoral = await actorAmoureux.jetDeMoral(amoureux.situation)
 | 
			
		||||
    }
 | 
			
		||||
    const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur)
 | 
			
		||||
    const chatMessage = await ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor),
 | 
			
		||||
      content: chatHtml
 | 
			
		||||
    })
 | 
			
		||||
    RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async refuserTendreMoment(infoCoeur) {
 | 
			
		||||
    const target = game.actors.get(infoCoeur.target.actor.id)
 | 
			
		||||
    if (!target.isOwner) {
 | 
			
		||||
      ui.notifications.warn(`vous ne pouvez pas refuser pour ${infoCoeur.target.actor.name}`)
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
 | 
			
		||||
    const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur)
 | 
			
		||||
    await ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor),
 | 
			
		||||
      content: chatHtml
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async perdreEnDouceur(infoCoeur, actorId) {
 | 
			
		||||
    const [amoureux, partenaire] = (infoCoeur.source.actor.id == actorId
 | 
			
		||||
      ? [infoCoeur.source, infoCoeur.target]
 | 
			
		||||
      : (infoCoeur.target.actor.id == actorId
 | 
			
		||||
        ? [infoCoeur.target, infoCoeur.source]
 | 
			
		||||
        : [undefined, undefined]))
 | 
			
		||||
 | 
			
		||||
    if (amoureux.perteCoeur) {
 | 
			
		||||
      ui.notifications.warn(`Le point de cœur a déjà été perdu`)
 | 
			
		||||
    }
 | 
			
		||||
    else if (amoureux.coeur > 0) {
 | 
			
		||||
      const actor = game.actors.get(actorId)
 | 
			
		||||
      if (actor.isOwner) {
 | 
			
		||||
        await actor.setPointsCoeur(partenaire?.actor.id, amoureux.coeur - 1, { immediat: true })
 | 
			
		||||
        amoureux.perteCoeur = true
 | 
			
		||||
        RdDCoeur.addTagsInfoCoeur(infoCoeur)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,10 +1,108 @@
 | 
			
		||||
export const SYSTEM_RDD = 'foundryvtt-reve-de-dragon';
 | 
			
		||||
export const SYSTEM_SOCKET_ID = 'system.foundryvtt-reve-de-dragon';
 | 
			
		||||
export const LOG_HEAD = 'RdD | ';
 | 
			
		||||
export const SYSTEM_RDD = 'foundryvtt-reve-de-dragon'
 | 
			
		||||
export const SYSTEM_SOCKET_ID = 'system.foundryvtt-reve-de-dragon'
 | 
			
		||||
export const LOG_HEAD = 'RdD | '
 | 
			
		||||
 | 
			
		||||
export const HIDE_DICE = 'hide';
 | 
			
		||||
export const SHOW_DICE = 'show';
 | 
			
		||||
export const HIDE_DICE = 'hide'
 | 
			
		||||
export const SHOW_DICE = 'show'
 | 
			
		||||
 | 
			
		||||
export const ENTITE_INCARNE = 'incarne';
 | 
			
		||||
export const ENTITE_NONINCARNE = 'nonincarne';
 | 
			
		||||
export const ENTITE_BLURETTE = 'blurette';
 | 
			
		||||
export const ENTITE_INCARNE = 'incarne'
 | 
			
		||||
export const ENTITE_NONINCARNE = 'nonincarne'
 | 
			
		||||
export const ENTITE_BLURETTE = 'blurette'
 | 
			
		||||
 | 
			
		||||
export const RDD_CONFIG = {
 | 
			
		||||
  niveauEthylisme : [
 | 
			
		||||
    {value: "1", label: "Aucun"},
 | 
			
		||||
    {value: "0", label: "Eméché (0)"},
 | 
			
		||||
    {value: "-1", label: "Gris (-1)"},
 | 
			
		||||
    {value: "-2", label: "Pinté (-2)"},
 | 
			
		||||
    {value: "-3", label: "Pas Frais (-3)"},
 | 
			
		||||
    {value: "-4", label: "Ivre (-4)"},
 | 
			
		||||
    {value: "-5", label: "Bu (-5)"},
 | 
			
		||||
    {value: "-6", label: "Complètement fait (-6)"},
 | 
			
		||||
    {value: "-7", label: "Ivre mort (-7)"}
 | 
			
		||||
  ],
 | 
			
		||||
  categorieEntite: {
 | 
			
		||||
    "cauchemar": "Cauchemar",
 | 
			
		||||
    "reve": "Rêve"
 | 
			
		||||
  },
 | 
			
		||||
  typeEntite: {
 | 
			
		||||
    "incarne": "Incarnée",
 | 
			
		||||
    "nonincarne": "Non Incarnée",
 | 
			
		||||
    "blurette": "Blurette"
 | 
			
		||||
  },
 | 
			
		||||
  heuresRdD : [
 | 
			
		||||
    {value : "vaisseau", label: "Vaisseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd01.webp"},
 | 
			
		||||
    {value : "sirene", label: "Sirène", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd02.webp"},
 | 
			
		||||
    {value : "faucon", label: "Faucon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd03.webp"},
 | 
			
		||||
    {value : "couronne", label: "Couronne", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd04.webp"},
 | 
			
		||||
    {value : "dragon", label: "Dragon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd05.webp"},
 | 
			
		||||
    {value : "epees", label: "Epées", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd06.webp"},
 | 
			
		||||
    {value : "lyre", label: "Lyre", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd07.webp"},
 | 
			
		||||
    {value : "serpent", label: "Serpent", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd08.webp"},
 | 
			
		||||
    {value : "poissonacrobate", label: "Poisson Acrobate", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd09.webp"},
 | 
			
		||||
    {value : "araignee", label: "Araignée", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd10.webp"},
 | 
			
		||||
    {value : "roseau", label: "Roseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd11.webp"},
 | 
			
		||||
    {value : "chateaudormant", label: "Chateau Dormant", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd12.webp"}    
 | 
			
		||||
  ],
 | 
			
		||||
  raretes: [
 | 
			
		||||
    {value: "Commune", label: "Commune"},
 | 
			
		||||
    {value: "Frequente", label: "Fréquente"},
 | 
			
		||||
    {value: "Rare", label: "Rare"},
 | 
			
		||||
    {value: "Rarissime", label: "Rarissime"}
 | 
			
		||||
  ]
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export const ACTOR_TYPES = {
 | 
			
		||||
  personnage: 'personnage',
 | 
			
		||||
  creature: 'creature',
 | 
			
		||||
  entite: 'entite',
 | 
			
		||||
  commerce: 'commerce',
 | 
			
		||||
  vehicule: 'vehicule'
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export const ITEM_TYPES = {
 | 
			
		||||
  competence: 'competence',
 | 
			
		||||
  competencecreature: 'competencecreature',
 | 
			
		||||
  empoignade: 'empoignade',
 | 
			
		||||
  possession: 'possession',
 | 
			
		||||
  blessure: 'blessure',
 | 
			
		||||
  maladie: 'maladie',
 | 
			
		||||
  poison: 'poison',
 | 
			
		||||
  arme: 'arme',
 | 
			
		||||
  armure: 'armure',
 | 
			
		||||
  conteneur: 'conteneur',
 | 
			
		||||
  objet: 'objet',
 | 
			
		||||
  monnaie: 'monnaie',
 | 
			
		||||
  gemme: 'gemme',
 | 
			
		||||
  munition: 'munition',
 | 
			
		||||
  nourritureboisson: 'nourritureboisson',
 | 
			
		||||
  herbe: 'herbe',
 | 
			
		||||
  plante: 'plante',
 | 
			
		||||
  ingredient: 'ingredient',
 | 
			
		||||
  faune: 'faune',
 | 
			
		||||
  livre: 'livre',
 | 
			
		||||
  potion: 'potion',
 | 
			
		||||
  service: 'service',
 | 
			
		||||
  musique: 'musique',
 | 
			
		||||
  danse: 'danse',
 | 
			
		||||
  chant: 'chant',
 | 
			
		||||
  jeu: 'jeu',
 | 
			
		||||
  race: 'race',
 | 
			
		||||
  recettecuisine: 'recettecuisine',
 | 
			
		||||
  oeuvre: 'oeuvre',
 | 
			
		||||
  recettealchimique: 'recettealchimique',
 | 
			
		||||
  tache: 'tache',
 | 
			
		||||
  sort: 'sort',
 | 
			
		||||
  sortreserve: 'sortreserve',
 | 
			
		||||
  rencontre: 'rencontre',
 | 
			
		||||
  queue: 'queue',
 | 
			
		||||
  ombre: 'ombre',
 | 
			
		||||
  souffle: 'souffle',
 | 
			
		||||
  tete: 'tete',
 | 
			
		||||
  casetmr: 'casetmr',
 | 
			
		||||
  meditation: 'meditation',
 | 
			
		||||
  signedraconique: 'signedraconique',
 | 
			
		||||
  tarot: 'tarot',
 | 
			
		||||
  nombreastral: 'nombreastral',
 | 
			
		||||
  extraitpoetique: 'extraitpoetique',
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										79
									
								
								module/dialog-choix-xp-carac.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,79 @@
 | 
			
		||||
 | 
			
		||||
export class DialogChoixXpCarac extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static async choix(actor, xpData, caracs) {
 | 
			
		||||
    caracs = caracs.map(it => foundry.utils.mergeObject({ ajout: 0 }, it))
 | 
			
		||||
    xpData = foundry.utils.mergeObject({ reste: xpData.xpCarac }, xpData)
 | 
			
		||||
    const dialogData = {
 | 
			
		||||
      title: `Choisissez la répartition d'expérience`,
 | 
			
		||||
      content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-choix-xp-carac.hbs", {
 | 
			
		||||
        actor,
 | 
			
		||||
        caracDerivee: actor.findCaracByName(xpData.caracName),
 | 
			
		||||
        xpData,
 | 
			
		||||
        caracs
 | 
			
		||||
      }),
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const dialogOptions = {
 | 
			
		||||
      classes: ["rdd-dialog-select"],
 | 
			
		||||
      width: 400,
 | 
			
		||||
      height: 'fit-content',
 | 
			
		||||
      'z-index': 99999
 | 
			
		||||
    }
 | 
			
		||||
    new DialogChoixXpCarac(dialogData, dialogOptions, actor, xpData, caracs).render(true)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(dialogData, dialogOptions, actor, xpData, caracs) {
 | 
			
		||||
    dialogData = foundry.utils.mergeObject(dialogData, {
 | 
			
		||||
      default: 'appliquer',
 | 
			
		||||
      buttons: {
 | 
			
		||||
        'appliquer': { icon: '<i class="fa-solid fa-check"></i>', label: "Ajouter la répartition", callback: it => this.appliquerSelection() }
 | 
			
		||||
      }
 | 
			
		||||
    })
 | 
			
		||||
    super(dialogData, dialogOptions)
 | 
			
		||||
    this.actor = actor
 | 
			
		||||
    this.xpData = xpData
 | 
			
		||||
    this.caracs = caracs
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html)
 | 
			
		||||
    this.html = html
 | 
			
		||||
    this.html.find("li.xpCarac-option .xpCarac-moins").click(event => this.ajouterXp(event, -1))
 | 
			
		||||
    this.html.find("li.xpCarac-option .xpCarac-plus").click(event => this.ajouterXp(event, 1))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  ajouterXp(event, delta) {
 | 
			
		||||
    const liCarac = this.html.find(event.currentTarget)?.parents("li.xpCarac-option")
 | 
			
		||||
    const label = liCarac?.data("carac-label")
 | 
			
		||||
    const carac = this.caracs.find(c => c.label == label)
 | 
			
		||||
    if (carac.ajout + delta < 0) {
 | 
			
		||||
      ui.notifications.warn(`Impossible de diminuer les points à répartir en ${carac.label} en dessous de 0`)
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    if (this.xpData.reste - delta < 0) {
 | 
			
		||||
      ui.notifications.warn(`Il ne reste plus de points à répartir en ${carac.label}`)
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    carac.ajout += delta
 | 
			
		||||
    this.xpData.reste -= delta
 | 
			
		||||
    liCarac.find("input.xpCarac-view-ajout").val(carac.ajout)
 | 
			
		||||
    this.html.find("input.xpCarac-reste").val(this.xpData.reste)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async appliquerSelection() {
 | 
			
		||||
    if (this.xpData.reste > 0) {
 | 
			
		||||
      ui.notifications.warn(`Il vous reste ${this.xpData.reste} points à répartir`)
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    this.caracs.filter(c => c.ajout > 0).forEach(c => {
 | 
			
		||||
      const xpData = { caracName: c.label, xpCarac: c.ajout }
 | 
			
		||||
      this.actor._xpCarac(xpData)
 | 
			
		||||
    })
 | 
			
		||||
    await super.close()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async close() { }
 | 
			
		||||
 | 
			
		||||
  _getHeaderButtons() { return [] }
 | 
			
		||||
}
 | 
			
		||||
@@ -8,7 +8,7 @@ const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal";
 | 
			
		||||
 | 
			
		||||
export class DialogChronologie extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, {
 | 
			
		||||
      name: "Dernier article de journal utilisé pour enregistrer la chronologie",
 | 
			
		||||
      scope: "client",
 | 
			
		||||
@@ -25,23 +25,13 @@ export class DialogChronologie extends Dialog {
 | 
			
		||||
      journalId: game.settings.get(SYSTEM_RDD, LATEST_USED_JOURNAL_ID),
 | 
			
		||||
      journaux: game.journal.filter(it => it.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)),
 | 
			
		||||
      timestamp: game.system.rdd.calendrier.timestamp,
 | 
			
		||||
      dateReel: DialogChronologie.getCurrentDateTime()
 | 
			
		||||
      dateReel: game.system.rdd.calendrier.dateReel()
 | 
			
		||||
    };
 | 
			
		||||
    const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-chronologie.html", dialogData);
 | 
			
		||||
    const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-chronologie.hbs", dialogData);
 | 
			
		||||
    const dialog = new DialogChronologie(html, dialogData);
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCurrentDateTime() {
 | 
			
		||||
    return new Date().toLocaleString("sv-SE", {
 | 
			
		||||
      year: "numeric",
 | 
			
		||||
      month: "2-digit",
 | 
			
		||||
      day: "2-digit",
 | 
			
		||||
      hour: "2-digit",
 | 
			
		||||
      minute: "2-digit"
 | 
			
		||||
    }).replace(" ", "T");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(html, dialogData) {
 | 
			
		||||
    const options = {
 | 
			
		||||
      classes: ["DialogChronologie"],
 | 
			
		||||
@@ -110,7 +100,7 @@ export class DialogChronologie extends Dialog {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async prepareChronologieEntry(journalParameters) {
 | 
			
		||||
    return await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chronologie-entry.html", journalParameters);
 | 
			
		||||
    return await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chronologie-entry.hbs", journalParameters);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  extractJournalParameters() {
 | 
			
		||||
 
 | 
			
		||||
@@ -14,17 +14,17 @@ export class DialogCreateSigneDraconique extends Dialog {
 | 
			
		||||
        .map(actor => ({
 | 
			
		||||
          id: actor.id,
 | 
			
		||||
          name: actor.name,
 | 
			
		||||
          selected: true
 | 
			
		||||
          selected: false
 | 
			
		||||
        }))
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-create-signedraconique.html", dialogData);
 | 
			
		||||
    const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-create-signedraconique.hbs", dialogData);
 | 
			
		||||
    new DialogCreateSigneDraconique(dialogData, html)
 | 
			
		||||
      .render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(dialogData, html) {
 | 
			
		||||
    let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 650, 'z-index': 99999 };
 | 
			
		||||
    let options = { classes: ["DialogCreateSigneDraconiqueActors"], width: 500, height: 650, 'z-index': 99999 };
 | 
			
		||||
    let conf = {
 | 
			
		||||
      title: "Créer un signe",
 | 
			
		||||
      content: html,
 | 
			
		||||
@@ -48,10 +48,10 @@ export class DialogCreateSigneDraconique extends Dialog {
 | 
			
		||||
  async _createSigneForActor(actor, signe) {
 | 
			
		||||
    actor.createEmbeddedDocuments("Item", [signe]);
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
 | 
			
		||||
      content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", {
 | 
			
		||||
      whisper: ChatUtility.getOwners(actor),
 | 
			
		||||
      content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.hbs", {
 | 
			
		||||
        signe: signe,
 | 
			
		||||
        alias: actor.name
 | 
			
		||||
        alias: actor.getAlias()
 | 
			
		||||
      })
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
@@ -111,7 +111,7 @@ export class DialogCreateSigneDraconique extends Dialog {
 | 
			
		||||
 | 
			
		||||
  onSelectTmr(event) {
 | 
			
		||||
    const tmrName = this.html.find(event.currentTarget)?.data("tmr-name");
 | 
			
		||||
    const onTmr = this.tmrs.find(it => it.name == tmrName);
 | 
			
		||||
    const onTmr = this.dialogData.tmrs.find(it => it.name == tmrName);
 | 
			
		||||
    if (onTmr){
 | 
			
		||||
      onTmr.selected = event.currentTarget.checked;
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,88 +1,79 @@
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
 | 
			
		||||
export class DialogFabriquerPotion extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async create(actor, item, onActionItem) {
 | 
			
		||||
    const min = DialogFabriquerPotion.nombreBrinsMinimum(item);
 | 
			
		||||
    if (item.system.quantite < min) {
 | 
			
		||||
      ui.notifications.warn(`Vous avez ${item.system.quantite} brins de ${item.name}, il en faut au moins ${min} pour faire une potion!`);
 | 
			
		||||
      return;
 | 
			
		||||
  static async create(actor, item) {
 | 
			
		||||
    const brinsMinimum = DialogFabriquerPotion.nombreBrinsMinimum(item)
 | 
			
		||||
    if (item.system.quantite < brinsMinimum) {
 | 
			
		||||
      ui.notifications.warn(`Vous avez ${item.system.quantite} brins de ${item.name}, il en faut au moins ${brinsMinimum} pour faire une potion!`)
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    let potionData = DialogFabriquerPotion.prepareData(actor, item);
 | 
			
		||||
    const potionData = DialogFabriquerPotion.prepareData(item, brinsMinimum)
 | 
			
		||||
    const options = { classes: ["dialogfabriquerpotion"], width: 600, height: 160, 'z-index': 99999 }
 | 
			
		||||
    const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-fabriquer-potion-base.hbs', potionData)
 | 
			
		||||
 | 
			
		||||
    const html = await renderTemplate( 'systems/foundryvtt-reve-de-dragon/templates/dialog-fabriquer-potion-base.html', potionData);
 | 
			
		||||
 | 
			
		||||
    let options = { classes: ["dialogfabriquerpotion"], width: 600, height: 160, 'z-index': 99999 };
 | 
			
		||||
    new DialogFabriquerPotion(actor, potionData, onActionItem, html, options).render(true);
 | 
			
		||||
    new DialogFabriquerPotion(actor, potionData, html, options).render(true)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static prepareData(actor, item) {
 | 
			
		||||
    let potionData = duplicate(item)
 | 
			
		||||
    potionData.nbBrinsSelect = RdDUtility.buildListOptions(
 | 
			
		||||
      DialogFabriquerPotion.nombreBrinsMinimum(item),
 | 
			
		||||
      DialogFabriquerPotion.nombreBrinsOptimal(item));
 | 
			
		||||
    potionData.nbBrins = Math.min(potionData.system.quantite, DialogFabriquerPotion.nombreBrinsOptimal(potionData));
 | 
			
		||||
    potionData.herbebonus = item.system.niveau;
 | 
			
		||||
    potionData.buttonName = "Fabriquer";
 | 
			
		||||
    return potionData;
 | 
			
		||||
  static prepareData(item, brinsMinimum) {
 | 
			
		||||
    const brinsOptimal = DialogFabriquerPotion.nombreBrinsOptimal(item)
 | 
			
		||||
    return foundry.utils.mergeObject(foundry.utils.duplicate(item), {
 | 
			
		||||
      nbBrinsSelect: RdDUtility.buildListOptions(brinsMinimum, brinsOptimal),
 | 
			
		||||
      nbBrins: Math.min(item.system.quantite, brinsOptimal),
 | 
			
		||||
      herbebonus: item.system.niveau
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  constructor(actor, potionData, onActionItem, html, options) {
 | 
			
		||||
  constructor(actor, potionData, html, options) {
 | 
			
		||||
    const conf = {
 | 
			
		||||
      title: `Fabriquer une potion de ${potionData.system.categorie}`,
 | 
			
		||||
      content: html,
 | 
			
		||||
      default: 'fabriquer',
 | 
			
		||||
      buttons: {
 | 
			
		||||
        'fabriquer': {
 | 
			
		||||
          label: potionData.buttonName, callback: it => this.onFabriquer()
 | 
			
		||||
        }
 | 
			
		||||
        'fabriquer': { label: "Fabriquer", callback: it => this.onFabriquer() }
 | 
			
		||||
      }
 | 
			
		||||
    };
 | 
			
		||||
    }
 | 
			
		||||
    super(conf, options)
 | 
			
		||||
 | 
			
		||||
    super(conf, options);
 | 
			
		||||
 | 
			
		||||
    this.actor = actor;
 | 
			
		||||
    this.potionData = potionData;
 | 
			
		||||
    this.onActionItem = onActionItem;
 | 
			
		||||
    this.actor = actor
 | 
			
		||||
    this.potionData = potionData
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
    super.activateListeners(html)
 | 
			
		||||
    this.html = html
 | 
			
		||||
    this.html.find("[name='nbBrins']").change(event => {
 | 
			
		||||
      this.potionData.nbBrins = Misc.toInt(event.currentTarget.value);
 | 
			
		||||
      const brinsManquants = Math.max(0, DialogFabriquerPotion.nombreBrinsOptimal(this.potionData) - this.potionData.nbBrins);
 | 
			
		||||
      this.potionData.nbBrins = Misc.toInt(event.currentTarget.value)
 | 
			
		||||
      const brinsManquants = Math.max(0, DialogFabriquerPotion.nombreBrinsOptimal(this.potionData) - this.potionData.nbBrins)
 | 
			
		||||
      this.potionData.herbebonus = Math.max(0, this.potionData.system.niveau - brinsManquants)
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onFabriquer() {
 | 
			
		||||
    await this.html.find("[name='nbBrins']").change();
 | 
			
		||||
    await this.actor.fabriquerPotion(this.potionData);
 | 
			
		||||
    this.close();
 | 
			
		||||
    await this.onActionItem()
 | 
			
		||||
    await this.html.find("[name='nbBrins']").change()
 | 
			
		||||
    await this.actor.fabriquerPotion(this.potionData)
 | 
			
		||||
    this.close()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static nombreBrinsMinimum(herbeData) {
 | 
			
		||||
    switch (herbeData.system.categorie ?? '') {
 | 
			
		||||
      case "Soin": return 1 + Math.max(0, 12 - 2 * herbeData.system.niveau);
 | 
			
		||||
      case "Repos": return 1 + Math.max(0, 7 - 2 * herbeData.system.niveau);
 | 
			
		||||
      case "Soin": return 1 + Math.max(0, 12 - 2 * herbeData.system.niveau)
 | 
			
		||||
      case "Repos": return 1 + Math.max(0, 7 - 2 * herbeData.system.niveau)
 | 
			
		||||
    }
 | 
			
		||||
    return 1;
 | 
			
		||||
    return 1
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static nombreBrinsOptimal(herbeData) {
 | 
			
		||||
    switch (herbeData.system.categorie ?? '') {
 | 
			
		||||
      case "Soin": return 12 - herbeData.system.niveau;
 | 
			
		||||
      case "Repos": return 7 - herbeData.system.niveau;
 | 
			
		||||
      case "Soin": return 12 - herbeData.system.niveau
 | 
			
		||||
      case "Repos": return 7 - herbeData.system.niveau
 | 
			
		||||
    }
 | 
			
		||||
    return 1;
 | 
			
		||||
    return 1
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -2,13 +2,13 @@ import { Misc } from "./misc.js";
 | 
			
		||||
 | 
			
		||||
export class DialogConsommer extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static async create(actor, item, onActionItem = async () => { }) {
 | 
			
		||||
  static async create(actor, item) {
 | 
			
		||||
    const consommerData = DialogConsommer.prepareData(actor, item);
 | 
			
		||||
    const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-item-consommer.html', consommerData);
 | 
			
		||||
    return new DialogConsommer(actor, item, consommerData, html, onActionItem)
 | 
			
		||||
    const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-item-consommer.hbs', consommerData);
 | 
			
		||||
    return new DialogConsommer(actor, item, consommerData, html)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(actor, item, consommerData, html, onActionItem = async () => { }) {
 | 
			
		||||
  constructor(actor, item, consommerData, html) {
 | 
			
		||||
    const options = { classes: ["dialogconsommer"], width: 350, height: 'fit-content', 'z-index': 99999 };
 | 
			
		||||
    let conf = {
 | 
			
		||||
      title: consommerData.title,
 | 
			
		||||
@@ -16,10 +16,7 @@ export class DialogConsommer extends Dialog {
 | 
			
		||||
      default: consommerData.buttonName,
 | 
			
		||||
      buttons: {
 | 
			
		||||
        [consommerData.buttonName]: {
 | 
			
		||||
          label: consommerData.buttonName, callback: async it => {
 | 
			
		||||
            await this.onConsommer();
 | 
			
		||||
            await onActionItem();
 | 
			
		||||
          }
 | 
			
		||||
          label: consommerData.buttonName, callback: async it => await this.onConsommer()
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    };
 | 
			
		||||
@@ -47,7 +44,7 @@ export class DialogConsommer extends Dialog {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static prepareData(actor, item) {
 | 
			
		||||
    let consommerData = {
 | 
			
		||||
      item: duplicate(item),
 | 
			
		||||
      item: foundry.utils.duplicate(item),
 | 
			
		||||
      cuisine: actor.getCompetence('cuisine'),
 | 
			
		||||
      choix: {
 | 
			
		||||
        doses: 1,
 | 
			
		||||
 
 | 
			
		||||
@@ -1,37 +0,0 @@
 | 
			
		||||
 | 
			
		||||
export class DialogSelectTarget extends Dialog {
 | 
			
		||||
  constructor(html, onSelectTarget, targets) {
 | 
			
		||||
    const options = {
 | 
			
		||||
      classes: ["rdd-dialog-select-target"],
 | 
			
		||||
      width: 'fit-content',
 | 
			
		||||
      height: 'fit-content',
 | 
			
		||||
      'max-height': 600,
 | 
			
		||||
      'z-index': 99999
 | 
			
		||||
    };
 | 
			
		||||
    const conf = {
 | 
			
		||||
      title: "Choisir une cible",
 | 
			
		||||
      content: html,
 | 
			
		||||
      buttons: {}
 | 
			
		||||
    };
 | 
			
		||||
    super(conf, options);
 | 
			
		||||
    this.onSelectTarget = onSelectTarget;
 | 
			
		||||
    this.targets = targets;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
    this.html.find("li.select-target").click((event) => {
 | 
			
		||||
      this.targetSelected(this.html.find(event.currentTarget)?.data("token-id"));
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  targetSelected(tokenId) {
 | 
			
		||||
    const target = this.targets.find(it => it.id == tokenId);
 | 
			
		||||
    this.close();
 | 
			
		||||
    if (target) {
 | 
			
		||||
      this.onSelectTarget(target);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										45
									
								
								module/dialog-select.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,45 @@
 | 
			
		||||
 | 
			
		||||
export class DialogSelect extends Dialog {
 | 
			
		||||
  static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } }
 | 
			
		||||
 | 
			
		||||
  static async select(selectionData, onSelectChoice) {
 | 
			
		||||
    const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select.hbs", selectionData)
 | 
			
		||||
 | 
			
		||||
    const dialogData = {
 | 
			
		||||
      title: selectionData.title ?? selectionData.label,
 | 
			
		||||
      content: html,
 | 
			
		||||
      buttons: {}
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const dialogOptions = {
 | 
			
		||||
      classes: ["rdd-dialog-select"],
 | 
			
		||||
      width: 'fit-content',
 | 
			
		||||
      height: 'fit-content',
 | 
			
		||||
      'max-height': 600,
 | 
			
		||||
      'z-index': 99999
 | 
			
		||||
    }
 | 
			
		||||
    new DialogSelect(dialogData, dialogOptions, selectionData, onSelectChoice).render(true)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(dialogData, dialogOptions, selectionData, onSelectChoice) {
 | 
			
		||||
    super(dialogData, dialogOptions)
 | 
			
		||||
    this.selectionData = selectionData
 | 
			
		||||
    this.onSelectChoice = onSelectChoice
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html)
 | 
			
		||||
    this.html = html
 | 
			
		||||
    this.html.find("li.select-choice").click(event =>
 | 
			
		||||
      this.choiceSelected(this.html.find(event.currentTarget)?.data("id"))
 | 
			
		||||
    )
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  choiceSelected(selectedId) {
 | 
			
		||||
    const selected = this.selectionData.list.find(it => it.id == selectedId)
 | 
			
		||||
    this.close()
 | 
			
		||||
    if (selected) {
 | 
			
		||||
      this.onSelectChoice(selected)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -7,7 +7,7 @@ export class DialogSplitItem extends Dialog {
 | 
			
		||||
      item: item,
 | 
			
		||||
      choix: { quantite: 1, max: item.system.quantite - 1 }
 | 
			
		||||
    };
 | 
			
		||||
    const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-split.html`, splitData);
 | 
			
		||||
    const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-split.hbs`, splitData);
 | 
			
		||||
    return new DialogSplitItem(item, splitData, html, callback)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -7,20 +7,18 @@ import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
 */
 | 
			
		||||
export class DialogValidationEncaissement extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static async validerEncaissement(actor, rollData, armure, show, onEncaisser) {
 | 
			
		||||
    let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
 | 
			
		||||
    const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
 | 
			
		||||
  static async validerEncaissement(actor, rollData, armure, onEncaisser) {
 | 
			
		||||
    const encaissement = await RdDUtility.jetEncaissement(actor, rollData, armure, { showDice: HIDE_DICE });
 | 
			
		||||
    const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.hbs', {
 | 
			
		||||
      actor: actor,
 | 
			
		||||
      rollData: rollData,
 | 
			
		||||
      encaissement: encaissement,
 | 
			
		||||
      show: show
 | 
			
		||||
      encaissement: encaissement
 | 
			
		||||
    });
 | 
			
		||||
    const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, onEncaisser);
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
    new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser).render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  constructor(html, actor, rollData, armure, encaissement, show, onEncaisser) {
 | 
			
		||||
  constructor(html, actor, rollData, armure, encaissement, onEncaisser) {
 | 
			
		||||
    // Common conf
 | 
			
		||||
    let buttons = {
 | 
			
		||||
      "valider": { label: "Valider", callback: html => this.onValider() },
 | 
			
		||||
@@ -47,7 +45,6 @@ export class DialogValidationEncaissement extends Dialog {
 | 
			
		||||
    this.rollData = rollData;
 | 
			
		||||
    this.armure = armure;
 | 
			
		||||
    this.encaissement = encaissement;
 | 
			
		||||
    this.show = show;
 | 
			
		||||
    this.onEncaisser = onEncaisser;
 | 
			
		||||
    this.forceDiceResult = {total: encaissement.roll.result };
 | 
			
		||||
  }
 | 
			
		||||
@@ -58,14 +55,14 @@ export class DialogValidationEncaissement extends Dialog {
 | 
			
		||||
    this.html = html;
 | 
			
		||||
    this.html.find('input.encaissement-roll-result').keyup(async event => {
 | 
			
		||||
      this.forceDiceResult.total = event.currentTarget.value;
 | 
			
		||||
      this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
 | 
			
		||||
      this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
 | 
			
		||||
      this.html.find('label.encaissement-total').text(this.encaissement.total);
 | 
			
		||||
      this.html.find('label.encaissement-blessure').text(this.encaissement.blessures)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onValider() {
 | 
			
		||||
    this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
 | 
			
		||||
    this.onEncaisser(this.encaissement, this.show)
 | 
			
		||||
    this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
 | 
			
		||||
    this.onEncaisser(this.encaissement)
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										177
									
								
								module/enchantement/dialog-enchanter.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,177 @@
 | 
			
		||||
import { ITEM_TYPES } from "../constants.js"
 | 
			
		||||
import { RdDItemSort } from "../item-sort.js"
 | 
			
		||||
import { Misc } from "../misc.js"
 | 
			
		||||
 | 
			
		||||
export const ACTION_ITEM_ENCHANTER =  {
 | 
			
		||||
  code: 'item-enchanter', label: 'Enchanter', icon: it => 'fa-solid fa-sparkles',
 | 
			
		||||
  filter: it => game.user.isGM || DialogEnchanter.isEnchantable(it),
 | 
			
		||||
  optionsFilter: options => options.editable,
 | 
			
		||||
  action: (item, actor) => DialogEnchanter.enchanter(item)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export class DialogEnchanter extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static isEnchantable(item) {
 | 
			
		||||
    if (!item.isEnchantementPossible) {
 | 
			
		||||
      return false
 | 
			
		||||
    }
 | 
			
		||||
    if (game.user.isGM) {
 | 
			
		||||
      return true
 | 
			
		||||
    }
 | 
			
		||||
    if (item.system.prpermanent) {
 | 
			
		||||
      return false
 | 
			
		||||
    }
 | 
			
		||||
    if (!item.parent?.isHautRevant()) {
 | 
			
		||||
      return false
 | 
			
		||||
    }
 | 
			
		||||
    return RdDItemSort.lancements(RdDItemSort.findEnchantement(item.parent)) > 0
 | 
			
		||||
      || RdDItemSort.lancements(RdDItemSort.findPurification(item.parent)) > 0
 | 
			
		||||
      || RdDItemSort.lancements(RdDItemSort.findPermanence(item.parent)) > 0
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static dateEnchantement() {
 | 
			
		||||
    return game.system.rdd.calendrier.getTimestamp().debutJournee().indexDate
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async enchanter(item) {
 | 
			
		||||
    const actor = item.parent
 | 
			
		||||
    const sorts = {
 | 
			
		||||
      enchantement: RdDItemSort.findEnchantement(actor),
 | 
			
		||||
      purification: RdDItemSort.findPurification(actor),
 | 
			
		||||
      permanence: RdDItemSort.findPermanence(actor)
 | 
			
		||||
    }
 | 
			
		||||
    const nouveauxpr = (sorts.enchantement?.system.lancements ?? []).map(it => it.reve)
 | 
			
		||||
    const purification = (sorts.purification?.system.lancements ?? []).find(it => true)
 | 
			
		||||
    const permanence = (sorts.permanence?.system.lancements ?? []).find(it => true)
 | 
			
		||||
 | 
			
		||||
    const enchanter = {
 | 
			
		||||
      type: item.type == ITEM_TYPES.potion ? 'potion' : Misc.typeName('Item', item.type),
 | 
			
		||||
      actor: actor,
 | 
			
		||||
      item: item,
 | 
			
		||||
      reve: item.system.pr,
 | 
			
		||||
      sorts: sorts,
 | 
			
		||||
      nouveauxpr: nouveauxpr,
 | 
			
		||||
      purification: purification != undefined,
 | 
			
		||||
      permanence: permanence != undefined,
 | 
			
		||||
      options: { isGM: game.user.isGM }
 | 
			
		||||
    }
 | 
			
		||||
    if (!item.isEnchantementPossible) {
 | 
			
		||||
      ui.notifications.info("Seuls les liquides et les gemmes sont enchantables")
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    if (item.system.prpermanent) {
 | 
			
		||||
      ui.notifications.info(`La ${enchanter.type} est permanente`)
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    if (!game.user.isGM) {
 | 
			
		||||
      if (!(actor?.isPersonnage() || actor?.isHautRevant())) {
 | 
			
		||||
        ui.notifications.info(`Seul un haut rêvant peut enchanter une ${enchanter.type}`)
 | 
			
		||||
        return
 | 
			
		||||
      }
 | 
			
		||||
      if (item.system.quantite != 1) {
 | 
			
		||||
        ui.notifications.info(`Impossible d'enchanter ${item.system.quantite} ${enchanter.type}s ${item.system.quantite > 1 ? 'en une seule fois' : ''}`)
 | 
			
		||||
        return
 | 
			
		||||
      }
 | 
			
		||||
      if (!(nouveauxpr.length > 0 || purification || permanence)) {
 | 
			
		||||
        ui.notifications.info("Le haut-rêvant n'a lancé de rituel d'enchantement")
 | 
			
		||||
        return
 | 
			
		||||
      }
 | 
			
		||||
      if (item.system.magique && item.system.purifie && !purification && !permanence) {
 | 
			
		||||
        ui.notifications.info(`La ${enchanter.type} est déjà enchantée et doit être purifiée`)
 | 
			
		||||
        return
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/enchantement/dialog-enchanter.hbs`, enchanter)
 | 
			
		||||
    const dialog = new DialogEnchanter(enchanter, html)
 | 
			
		||||
    dialog.render(true)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(enchanter, html) {
 | 
			
		||||
    let options = { classes: ["dialog-enchanter"], width: 400, height: 'fit-content', 'z-index': 99999 }
 | 
			
		||||
    let conf = {
 | 
			
		||||
      title: `Enchanter une ${enchanter.type}`,
 | 
			
		||||
      content: html,
 | 
			
		||||
      default: "enchanter",
 | 
			
		||||
      buttons: {
 | 
			
		||||
        "enchanter": { label: "Enchanter", callback: it => this.onEnchanter() }
 | 
			
		||||
      }
 | 
			
		||||
    };
 | 
			
		||||
    super(conf, options)
 | 
			
		||||
    this.html = html
 | 
			
		||||
    this.enchanter = enchanter
 | 
			
		||||
    this.item = enchanter.item
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html)
 | 
			
		||||
    this.html = html
 | 
			
		||||
    this.html.find("input.enchantement").change(event => this.$onSelectEnchantement(event))
 | 
			
		||||
    this.html.find("input.reve").change(event => this.$onForceReve(event))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  $onSelectEnchantement(event) {
 | 
			
		||||
    const addReve = $(event.currentTarget).data('reve')
 | 
			
		||||
    this.enchanter.idx = $(event.currentTarget).data('idx')
 | 
			
		||||
    this.enchanter.reve = this.item.system.pr + Number(addReve)
 | 
			
		||||
    this.html.find("input.reve").val(this.enchanter.reve)
 | 
			
		||||
    for (let idx = 0; idx < this.enchanter.nouveauxpr.length; idx++) {
 | 
			
		||||
      if (idx != this.enchanter.idx) {
 | 
			
		||||
        this.html.find(`.enchantement[data-idx='${idx}']`).prop("checked", false)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  $onForceReve(event) {
 | 
			
		||||
    const newReve = Number(event.currentTarget.value)
 | 
			
		||||
    if (this.enchanter.reve != newReve) {
 | 
			
		||||
      this.enchanter.idx = undefined
 | 
			
		||||
    }
 | 
			
		||||
    this.enchanter.reve = newReve
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onEnchanter() {
 | 
			
		||||
    foundry.utils.mergeObject(this.enchanter,
 | 
			
		||||
      {
 | 
			
		||||
        rendrepurifie: this.html.find("input.rendrepurifie").prop("checked"),
 | 
			
		||||
        rendrepermanent: this.html.find("input.rendrepermanent").prop("checked"),
 | 
			
		||||
        addreve: this.enchanter.reve != this.item.system.pr
 | 
			
		||||
      },
 | 
			
		||||
      { inplace: true })
 | 
			
		||||
    const item = this.enchanter.item
 | 
			
		||||
    const actor = this.enchanter.actor
 | 
			
		||||
 | 
			
		||||
    if (this.enchanter.reve == 0) {
 | 
			
		||||
      await item.update({
 | 
			
		||||
        'system.pr': 0,
 | 
			
		||||
        'system.magique': false,
 | 
			
		||||
        'system.purifie': false,
 | 
			
		||||
        'system.prpermanent': false,
 | 
			
		||||
        'system.prdate': 0
 | 
			
		||||
      })
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      const isPurifiee = this.enchanter.addreve
 | 
			
		||||
        ? (this.enchanter.rendrepurifie && (item.item.system.pr == 0 ? true : item.system.purifie))
 | 
			
		||||
        : (this.enchanter.rendrepurifie || item.system.purifie)
 | 
			
		||||
      await item.update({
 | 
			
		||||
        'system.pr': this.enchanter.reve,
 | 
			
		||||
        'system.magique': true,
 | 
			
		||||
        'system.purifie': isPurifiee,
 | 
			
		||||
        'system.prpermanent': item.system.prpermanent || this.enchanter.rendrepermanent,
 | 
			
		||||
        'system.prdate': DialogEnchanter.dateEnchantement()
 | 
			
		||||
      })
 | 
			
		||||
      if (actor) {
 | 
			
		||||
        if (this.enchanter.rendrepurifie) {
 | 
			
		||||
          await RdDItemSort.changeLancementsSort(this.enchanter.sorts.purification, it => it.slice(1));
 | 
			
		||||
        }
 | 
			
		||||
        if (this.enchanter.rendrepermanent) {
 | 
			
		||||
          await RdDItemSort.changeLancementsSort(this.enchanter.sorts.permanence, it => it.slice(1));
 | 
			
		||||
        }
 | 
			
		||||
        if (this.enchanter.addreve && this.enchanter.idx != undefined) {
 | 
			
		||||
          await RdDItemSort.changeLancementsSort(RdDItemSort.findEnchantement(actor), it => it.toSpliced(this.enchanter.idx, 1))
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -7,7 +7,7 @@ import { CompendiumTableHelpers, CompendiumTable, SystemCompendiums } from "./se
 | 
			
		||||
const COMPENDIUMS_RECHERCHE = 'compendiums-recherche';
 | 
			
		||||
 | 
			
		||||
export class Environnement {
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, {
 | 
			
		||||
      name: COMPENDIUMS_RECHERCHE,
 | 
			
		||||
      default: [
 | 
			
		||||
 
 | 
			
		||||
@@ -24,7 +24,7 @@ export class Grammar {
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  static includesLowerCaseNoAccent(value, content) {
 | 
			
		||||
    return Grammar.toLowerCaseNoAccent(value).includes(Grammar.toLowerCaseNoAccent(content));
 | 
			
		||||
    return Grammar.toLowerCaseNoAccent(value)?.includes(Grammar.toLowerCaseNoAccent(content));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,12 @@
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
 | 
			
		||||
import { ITEM_TYPES } from "./constants.js";
 | 
			
		||||
import { BASE_CORPS_A_CORPS } from "./item/base-items.js";
 | 
			
		||||
import { RdDCombatManager } from "./rdd-combat.js";
 | 
			
		||||
 | 
			
		||||
const nomCategorieParade = {
 | 
			
		||||
  "sans-armes": "Sans arme",
 | 
			
		||||
  "armes-naturelles": "Sans arme",
 | 
			
		||||
  "armes-naturelles": "Armes naturelles",
 | 
			
		||||
  "hast": "Armes d'hast",
 | 
			
		||||
  "batons": "Bâtons",
 | 
			
		||||
  "boucliers": "Boucliers",
 | 
			
		||||
@@ -19,17 +22,33 @@ const nomCategorieParade = {
 | 
			
		||||
export class RdDItemArme extends Item {
 | 
			
		||||
 | 
			
		||||
  static isArme(item) {
 | 
			
		||||
    return (item.type == 'competencecreature' && item.system.iscombat) || item.type == 'arme';
 | 
			
		||||
    return item.type == ITEM_TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getArme(arme) {
 | 
			
		||||
    switch (arme ? arme.type : '') {
 | 
			
		||||
      case 'arme': return arme;
 | 
			
		||||
      case 'competencecreature':
 | 
			
		||||
        return RdDItemCompetenceCreature.armeNaturelle(arme);
 | 
			
		||||
      case ITEM_TYPES.arme: return arme;
 | 
			
		||||
      case ITEM_TYPES.competencecreature:
 | 
			
		||||
        return RdDItemCompetenceCreature.armeCreature(arme);
 | 
			
		||||
    }
 | 
			
		||||
    return RdDItemArme.mainsNues();
 | 
			
		||||
    return RdDItemArme.corpsACorps();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCompetenceArme(arme, maniement) {
 | 
			
		||||
    switch (arme.type) {
 | 
			
		||||
      case ITEM_TYPES.competencecreature:
 | 
			
		||||
        return arme.name
 | 
			
		||||
      case ITEM_TYPES.arme:
 | 
			
		||||
        switch (maniement) {
 | 
			
		||||
          case 'competence': return arme.system.competence;
 | 
			
		||||
          case 'unemain': return RdDItemArme.competence1Mains(arme);
 | 
			
		||||
          case 'deuxmains': return RdDItemArme.competence2Mains(arme);
 | 
			
		||||
          case 'tir': return arme.system.tir;
 | 
			
		||||
          case 'lancer': return arme.system.lancer;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static computeNiveauArmes(armes, competences) {
 | 
			
		||||
@@ -39,8 +58,8 @@ export class RdDItemArme extends Item {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static niveauCompetenceArme(arme, competences) {
 | 
			
		||||
    const compArme = competences.find(it => it.name == arme.system.competence);
 | 
			
		||||
    return compArme?.system.niveau ?? -8;
 | 
			
		||||
    const compArme = competences.find(it => Grammar.equalsInsensitive(it.name, arme.system.competence))
 | 
			
		||||
    return compArme?.system.niveau ?? -8
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -64,37 +83,59 @@ export class RdDItemArme extends Item {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getCategorieParade(armeData) {
 | 
			
		||||
    if (armeData.system.categorie_parade) {
 | 
			
		||||
      return armeData.system.categorie_parade;
 | 
			
		||||
      return armeData.system.categorie_parade
 | 
			
		||||
    }
 | 
			
		||||
    // pour compatibilité avec des personnages existants
 | 
			
		||||
    if (armeData.type == 'competencecreature' || armeData.system.categorie == 'creature') {
 | 
			
		||||
      return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '');
 | 
			
		||||
    if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') {
 | 
			
		||||
      return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '')
 | 
			
		||||
    }
 | 
			
		||||
    if (!armeData.type.match(/arme|competencecreature/)) {
 | 
			
		||||
      return '';
 | 
			
		||||
      return ''
 | 
			
		||||
    }
 | 
			
		||||
    if (armeData.system.competence == undefined) {
 | 
			
		||||
      return 'competencecreature';
 | 
			
		||||
      return ITEM_TYPES.competencecreature;
 | 
			
		||||
    }
 | 
			
		||||
    let compname = armeData.system.competence.toLowerCase();
 | 
			
		||||
    if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return '';
 | 
			
		||||
    if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) {
 | 
			
		||||
      return ''
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (compname.match('hache')) return 'haches';
 | 
			
		||||
    if (compname.match('hast')) return 'hast';
 | 
			
		||||
    if (compname.match('lance')) return 'lances';
 | 
			
		||||
    if (compname.match('bouclier')) return 'boucliers';
 | 
			
		||||
    if (compname.match('masse')) return 'masses';
 | 
			
		||||
    if (compname.match('hache')) return 'haches'
 | 
			
		||||
    if (compname.match('hast')) return 'hast'
 | 
			
		||||
    if (compname.match('lance')) return 'lances'
 | 
			
		||||
    if (compname.match('bouclier')) return 'boucliers'
 | 
			
		||||
    if (compname.match('masse')) return 'masses'
 | 
			
		||||
    if (compname.match('epée') || compname.match('épée')) {
 | 
			
		||||
      if (armeData.name.toLowerCase().match(/(gnome)/))
 | 
			
		||||
        return 'epees-courtes';
 | 
			
		||||
        return 'epees-courtes'
 | 
			
		||||
      if (armeData.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/))
 | 
			
		||||
        return 'epees-longues';
 | 
			
		||||
      return 'epees-lourdes';
 | 
			
		||||
        return 'epees-longues'
 | 
			
		||||
      return 'epees-lourdes'
 | 
			
		||||
    }
 | 
			
		||||
    if (compname.match('dague')) {
 | 
			
		||||
      return 'dagues';
 | 
			
		||||
      return 'dagues'
 | 
			
		||||
    }
 | 
			
		||||
    return 'sans-armes'
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static defenseArmeParade(armeAttaque, armeParade) {
 | 
			
		||||
    const defCategory = RdDItemArme.getCategorieParade(armeParade)
 | 
			
		||||
    if (defCategory == 'bouclier') {
 | 
			
		||||
      return 'norm'
 | 
			
		||||
    }
 | 
			
		||||
    if (armeAttaque?.system?.competence?.toLowerCase().match(/(fléau)/)) {
 | 
			
		||||
      return ''
 | 
			
		||||
    }
 | 
			
		||||
    if (armeParade.system?.tir) {
 | 
			
		||||
      return ''
 | 
			
		||||
    }
 | 
			
		||||
    const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
 | 
			
		||||
    switch (attCategory) {
 | 
			
		||||
      case 'armes-naturelles': case 'sans-armes':
 | 
			
		||||
        return defCategory == 'sans-armes' ? 'norm' : ''
 | 
			
		||||
      default:
 | 
			
		||||
        return RdDItemArme.needParadeSignificative(armeAttaque, armeParade) ? 'sign' : 'norm'
 | 
			
		||||
    }
 | 
			
		||||
    return 'sans-armes';
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -103,8 +144,8 @@ export class RdDItemArme extends Item {
 | 
			
		||||
      return false;
 | 
			
		||||
    }
 | 
			
		||||
    // categories d'armes à la parade (cf. page 115 )
 | 
			
		||||
    let attCategory = RdDItemArme.getCategorieParade(armeAttaque);
 | 
			
		||||
    let defCategory = RdDItemArme.getCategorieParade(armeParade);
 | 
			
		||||
    const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
 | 
			
		||||
    const defCategory = RdDItemArme.getCategorieParade(armeParade)
 | 
			
		||||
    // bouclier et mêmes catégorie: peuvent se parer sans difficulté
 | 
			
		||||
    if (defCategory == 'boucliers') {
 | 
			
		||||
      return false;
 | 
			
		||||
@@ -131,48 +172,80 @@ export class RdDItemArme extends Item {
 | 
			
		||||
    return true;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static armeUneOuDeuxMains(armeData, aUneMain) {
 | 
			
		||||
    if (armeData && !armeData.system.cac) {
 | 
			
		||||
      armeData.system.unemain = armeData.system.unemain || !armeData.system.deuxmains;
 | 
			
		||||
      const uneOuDeuxMains = armeData.system.unemain && armeData.system.deuxmains;
 | 
			
		||||
      const containsSlash = !Number.isInteger(armeData.system.dommages) && armeData.system.dommages.includes("/");
 | 
			
		||||
      if (containsSlash) { // Sanity check
 | 
			
		||||
        armeData = duplicate(armeData);
 | 
			
		||||
 | 
			
		||||
        const tableauDegats = armeData.system.dommages.split("/");
 | 
			
		||||
        if (aUneMain)
 | 
			
		||||
          armeData.system.dommagesReels = Number(tableauDegats[0]);
 | 
			
		||||
        else // 2 mains
 | 
			
		||||
          armeData.system.dommagesReels = Number(tableauDegats[1]);
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        armeData.system.dommagesReels = Number(armeData.system.dommages);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      if (uneOuDeuxMains != containsSlash) {
 | 
			
		||||
        ui.notifications.info("Les dommages de l'arme à 1/2 mains " + armeData.name + " ne sont pas corrects (ie sous la forme X/Y)");
 | 
			
		||||
      }
 | 
			
		||||
  static dommagesReels(arme, maniement) {
 | 
			
		||||
    switch (maniement) {
 | 
			
		||||
      case 'tir':
 | 
			
		||||
      case 'lancer':
 | 
			
		||||
      case 'competence':
 | 
			
		||||
        return Number(arme.system.dommages)
 | 
			
		||||
    }
 | 
			
		||||
    return armeData;
 | 
			
		||||
    if (arme.system.unemain && arme.system.deuxmains) {
 | 
			
		||||
      const containsSlash = !Number.isInteger(arme.system.dommages) && arme.system.dommages.includes("/")
 | 
			
		||||
      if (!containsSlash) {
 | 
			
		||||
        ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
 | 
			
		||||
        return Number(arme.system.dommages)
 | 
			
		||||
      }
 | 
			
		||||
      const tableauDegats = arme.system.dommages.split("/");
 | 
			
		||||
      return Number(tableauDegats[maniement == 'unemain' ? 0 : 1])
 | 
			
		||||
    }
 | 
			
		||||
    return Number(arme.system.dommages);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isArmeUtilisable(arme) {
 | 
			
		||||
    return arme.type == 'arme' && arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0);
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static armeUneOuDeuxMains(arme, aUneMain) {
 | 
			
		||||
    if (arme && !arme.system.cac) {
 | 
			
		||||
      arme = foundry.utils.duplicate(arme);
 | 
			
		||||
      arme.system.dommagesReels = RdDItemArme.dommagesReels(arme, aUneMain ? 'unemain' : 'deuxmains')
 | 
			
		||||
    }
 | 
			
		||||
    return arme;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static ajoutCorpsACorps(armes, competences, carac) {
 | 
			
		||||
    let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { system: { niveau: -6 } };
 | 
			
		||||
    let init = RdDCombatManager.calculInitiative(corpsACorps.system.niveau, carac['melee'].value);
 | 
			
		||||
    armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.system.niveau, initiative: init }));
 | 
			
		||||
    //armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.system.niveau, initiative: init }));
 | 
			
		||||
  static competence1Mains(arme) {
 | 
			
		||||
    return arme.system.competence.replace(" 2 mains", " 1 main");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static corpsACorps(mainsNuesActor) {
 | 
			
		||||
    const corpsACorps = {
 | 
			
		||||
  static competence2Mains(arme) {
 | 
			
		||||
    return arme.system.competence.replace(" 1 main", " 2 mains");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isUtilisable(arme) {
 | 
			
		||||
    switch (arme.type) {
 | 
			
		||||
      case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
 | 
			
		||||
      case ITEM_TYPES.competencecreature: return true
 | 
			
		||||
    }
 | 
			
		||||
    return false
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isAttaque(arme) {
 | 
			
		||||
    switch (arme.type) {
 | 
			
		||||
      case ITEM_TYPES.arme:
 | 
			
		||||
        return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
 | 
			
		||||
      case ITEM_TYPES.competencecreature:
 | 
			
		||||
        return arme.system.iscombat && RdDItemCompetenceCreature.isAttaque(item)
 | 
			
		||||
    }
 | 
			
		||||
    return false
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isParade(arme) {
 | 
			
		||||
    switch (arme.type) {
 | 
			
		||||
      case ITEM_TYPES.arme:
 | 
			
		||||
        return arme.system.equipe && arme.system.resistance > 0 && true/* TODO: regarder la categorie d'arme?*/
 | 
			
		||||
      case ITEM_TYPES.competencecreature:
 | 
			
		||||
        return arme.system.iscombat && RdDItemCompetenceCreature.isParade(arme)
 | 
			
		||||
    }
 | 
			
		||||
    return false
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static corpsACorps(actor) {
 | 
			
		||||
    let competence = actor?.getCompetenceCorpsACorps() ?? BASE_CORPS_A_CORPS
 | 
			
		||||
    let melee = actor ? actor.system.carac['melee'].value : 0
 | 
			
		||||
    return {
 | 
			
		||||
      _id: competence.id,
 | 
			
		||||
      name: 'Corps à corps',
 | 
			
		||||
      img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
 | 
			
		||||
      type: ITEM_TYPES.arme,
 | 
			
		||||
      img: competence.img,
 | 
			
		||||
      system: {
 | 
			
		||||
        initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee),
 | 
			
		||||
        equipe: true,
 | 
			
		||||
        rapide: true,
 | 
			
		||||
        force: 0,
 | 
			
		||||
@@ -180,23 +253,23 @@ export class RdDItemArme extends Item {
 | 
			
		||||
        dommagesReels: 0,
 | 
			
		||||
        mortalite: 'non-mortel',
 | 
			
		||||
        competence: 'Corps à corps',
 | 
			
		||||
        resistance: 1,
 | 
			
		||||
        baseInit: 4,
 | 
			
		||||
        cac: 'pugilat',
 | 
			
		||||
        deuxmains: true,
 | 
			
		||||
        categorie_parade: 'sans-armes'
 | 
			
		||||
      }
 | 
			
		||||
    };
 | 
			
		||||
    mergeObject(corpsACorps.system, mainsNuesActor ?? {}, { overwrite: false });
 | 
			
		||||
    return corpsACorps;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static mainsNues(mainsNuesActor) {
 | 
			
		||||
    const mainsNues = RdDItemArme.corpsACorps(mainsNuesActor)
 | 
			
		||||
  static mainsNues(actor) {
 | 
			
		||||
    const mainsNues = RdDItemArme.corpsACorps(actor)
 | 
			
		||||
    mainsNues.name = 'Mains nues'
 | 
			
		||||
    mainsNues.system.cac = 'pugilat'
 | 
			
		||||
    mainsNues.system.baseInit = 4
 | 
			
		||||
    return mainsNues;
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  static empoignade(mainsNuesActor) {
 | 
			
		||||
    const empoignade = RdDItemArme.corpsACorps(mainsNuesActor)
 | 
			
		||||
 | 
			
		||||
  static empoignade(actor) {
 | 
			
		||||
    const empoignade = RdDItemArme.corpsACorps(actor)
 | 
			
		||||
    empoignade.name = 'Empoignade'
 | 
			
		||||
    empoignade.system.cac = 'empoignade'
 | 
			
		||||
    empoignade.system.baseInit = 3
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,6 @@
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { RdDItem } from "./item.js";
 | 
			
		||||
import { SANS_COMPETENCE } from "./item/base-items.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
 | 
			
		||||
const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
 | 
			
		||||
@@ -8,27 +10,27 @@ const xp_par_niveau = [5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 20, 20, 20, 20,
 | 
			
		||||
const niveau_max = xp_par_niveau.length - 10;
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
const limitesArchetypes = [
 | 
			
		||||
  { "niveau": 0, "nombreMax": 100, "reste": 100 },
 | 
			
		||||
  { "niveau": 1, "nombreMax": 10, "reste": 10 },
 | 
			
		||||
  { "niveau": 2, "nombreMax": 9, "reste": 9 },
 | 
			
		||||
  { "niveau": 3, "nombreMax": 8, "reste": 8 },
 | 
			
		||||
  { "niveau": 4, "nombreMax": 7, "reste": 7 },
 | 
			
		||||
  { "niveau": 5, "nombreMax": 6, "reste": 6 },
 | 
			
		||||
  { "niveau": 6, "nombreMax": 5, "reste": 5 },
 | 
			
		||||
  { "niveau": 7, "nombreMax": 4, "reste": 4 },
 | 
			
		||||
  { "niveau": 8, "nombreMax": 3, "reste": 3 },
 | 
			
		||||
  { "niveau": 9, "nombreMax": 2, "reste": 2 },
 | 
			
		||||
  { "niveau": 10, "nombreMax": 1, "reste": 1 },
 | 
			
		||||
  { "niveau": 11, "nombreMax": 1, "reste": 1 }
 | 
			
		||||
  { niveau: 0, nombreMax: 100 },
 | 
			
		||||
  { niveau: 1, nombreMax: 10 },
 | 
			
		||||
  { niveau: 2, nombreMax: 9 },
 | 
			
		||||
  { niveau: 3, nombreMax: 8 },
 | 
			
		||||
  { niveau: 4, nombreMax: 7 },
 | 
			
		||||
  { niveau: 5, nombreMax: 6 },
 | 
			
		||||
  { niveau: 6, nombreMax: 5 },
 | 
			
		||||
  { niveau: 7, nombreMax: 4 },
 | 
			
		||||
  { niveau: 8, nombreMax: 3 },
 | 
			
		||||
  { niveau: 9, nombreMax: 2 },
 | 
			
		||||
  { niveau: 10, nombreMax: 1 },
 | 
			
		||||
  { niveau: 11, nombreMax: 1 },
 | 
			
		||||
];
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
const categorieCompetences = {
 | 
			
		||||
export const CATEGORIES_COMPETENCES = {
 | 
			
		||||
  "generale": { base: -4, label: "Générales" },
 | 
			
		||||
  "particuliere": { base: -8, label: "Particulières" },
 | 
			
		||||
  "specialisee": { base: -11, label: "Spécialisées" },
 | 
			
		||||
  "connaissance": { base: -11, label: "Connaissances" },
 | 
			
		||||
  "draconic": { base: -11, label: "Draconics" },
 | 
			
		||||
  "draconic": { base: -11, label: "Draconic" },
 | 
			
		||||
  "melee": { base: -6, label: "Mêlée" },
 | 
			
		||||
  "tir": { base: -8, label: "Tir" },
 | 
			
		||||
  "lancer": { base: -8, label: "Lancer" }
 | 
			
		||||
@@ -48,17 +50,15 @@ function _buildCumulXP() {
 | 
			
		||||
const competence_xp_cumul = _buildCumulXP();
 | 
			
		||||
 | 
			
		||||
export class RdDItemCompetence extends Item {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getCategorieCompetences() {
 | 
			
		||||
    return categorieCompetences;
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getNiveauBase(category) {
 | 
			
		||||
    return categorieCompetences[category].base;
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getLabelCategorie(category) {
 | 
			
		||||
    return categorieCompetences[category].label;
 | 
			
		||||
    return CATEGORIES_COMPETENCES[category].label;
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getNiveauBase(category, itemType) {
 | 
			
		||||
    let categories = RdDItem.getCategories(itemType)
 | 
			
		||||
    return categories[category]?.base ?? 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -79,10 +79,9 @@ export class RdDItemCompetence extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isCompetenceArme(competence) {
 | 
			
		||||
    if (competence.isCompetence()) {
 | 
			
		||||
    if (competence.isCompetence() && !competence.isCorpsACorps() && !competence.isEsquive()) {
 | 
			
		||||
      switch (competence.system.categorie) {
 | 
			
		||||
        case 'melee':
 | 
			
		||||
          return !Grammar.toLowerCaseNoAccent(competence.name).includes('esquive');
 | 
			
		||||
        case 'tir':
 | 
			
		||||
        case 'lancer':
 | 
			
		||||
          return true;
 | 
			
		||||
@@ -93,10 +92,10 @@ export class RdDItemCompetence extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isArmeUneMain(competence) {
 | 
			
		||||
    return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("1 main");
 | 
			
		||||
    return competence.isCompetenceArme() && competence.name.toLowerCase().includes("1 main");
 | 
			
		||||
  }
 | 
			
		||||
  static isArme2Main(competence) {
 | 
			
		||||
    return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("2 main");
 | 
			
		||||
    return competence.isCompetenceArme() && competence.name.toLowerCase().includes("2 main");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isThanatos(competence) {
 | 
			
		||||
@@ -139,7 +138,7 @@ export class RdDItemCompetence extends Item {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static computeEconomieXPTronc(competences) {
 | 
			
		||||
    return competenceTroncs.map(
 | 
			
		||||
      list => list.map(name => RdDItemCompetence.findCompetence(competences, name))
 | 
			
		||||
      list => list.map(name => RdDItemCompetence.findCompetence(competences, name, { onMessage: message => { } }))
 | 
			
		||||
        // calcul du coût xp jusqu'au niveau 0 maximum
 | 
			
		||||
        .map(it => RdDItemCompetence.computeDeltaXP(it?.system.base ?? -11, Math.min(it?.system.niveau ?? -11, 0)))
 | 
			
		||||
        .sort(Misc.ascending())
 | 
			
		||||
@@ -192,7 +191,7 @@ export class RdDItemCompetence extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isNiveauBase(item) {
 | 
			
		||||
    return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie);
 | 
			
		||||
    return item.system.niveau == undefined || Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -200,31 +199,17 @@ export class RdDItemCompetence extends Item {
 | 
			
		||||
    if (idOrName == undefined || idOrName == "") {
 | 
			
		||||
      return RdDItemCompetence.sansCompetence();
 | 
			
		||||
    }
 | 
			
		||||
    options = mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false });
 | 
			
		||||
    options = foundry.utils.mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false, inplace: false });
 | 
			
		||||
    return RdDItemCompetence.findFirstItem(list, idOrName, options);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static findCompetences(list, name) {
 | 
			
		||||
    return Misc.findAllLike(name, list, { filter: it => it.isCompetence(), description: 'compétence' });
 | 
			
		||||
  static findCompetences(list, name, options = {}) {
 | 
			
		||||
    options = foundry.utils.mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false, inplace: false });
 | 
			
		||||
    return Misc.findAllLike(name, list, options);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static sansCompetence() {
 | 
			
		||||
    return {
 | 
			
		||||
      name: "Sans compétence",
 | 
			
		||||
      type: "competence",
 | 
			
		||||
      img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp",
 | 
			
		||||
      system: {
 | 
			
		||||
        niveau: 0,
 | 
			
		||||
        default_diffLibre: 0,
 | 
			
		||||
        base: 0,
 | 
			
		||||
        categorie: "Aucune",
 | 
			
		||||
        description: "",
 | 
			
		||||
        descriptionmj: "",
 | 
			
		||||
        defaut_carac: "",
 | 
			
		||||
      }
 | 
			
		||||
    };
 | 
			
		||||
  }
 | 
			
		||||
  static sansCompetence() { return SANS_COMPETENCE }
 | 
			
		||||
 | 
			
		||||
  static findFirstItem(list, idOrName, options) {
 | 
			
		||||
    return list.find(it => it.id == idOrName && options.preFilter(it))
 | 
			
		||||
@@ -258,20 +243,25 @@ export class RdDItemCompetence extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static computeResumeArchetype(competences) {
 | 
			
		||||
    const computed = duplicate(limitesArchetypes);
 | 
			
		||||
    const computed = foundry.utils.duplicate(limitesArchetypes);
 | 
			
		||||
    computed.forEach(it => { it.nombre = 0; it.reste = it.nombreMax; });
 | 
			
		||||
 | 
			
		||||
    competences.map(it => Math.max(0, it.system.niveau_archetype))
 | 
			
		||||
      .filter(n => n > 0)
 | 
			
		||||
      .forEach(n => {
 | 
			
		||||
        computed[n] = computed[n] ?? { niveau: n, nombreMax: 0, reste: 0 };
 | 
			
		||||
        computed[n].reste = computed[n].reste - 1;
 | 
			
		||||
        computed[n] = computed[n] ?? { niveau: n, nombreMax: 0, reste: 0, nombre: 0 };
 | 
			
		||||
        computed[n].reste--;
 | 
			
		||||
        computed[n].nombre++;
 | 
			
		||||
 | 
			
		||||
      });
 | 
			
		||||
      return computed.filter(it => it.reste > 0 && it.niveau > 0);
 | 
			
		||||
    return computed.filter(it => it.niveau > 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static triVisible(competences) {
 | 
			
		||||
    return competences.filter(it => !it.system.isHidden)
 | 
			
		||||
      .sort((a, b) => RdDItemCompetence.compare(a, b))
 | 
			
		||||
    return competences
 | 
			
		||||
      ? competences.filter(it => !it.system.isHidden).sort((a, b) => RdDItemCompetence.compare(a, b))
 | 
			
		||||
      : []
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static $positionTri(comp) {
 | 
			
		||||
 
 | 
			
		||||
@@ -1,53 +1,92 @@
 | 
			
		||||
 | 
			
		||||
import { ITEM_TYPES } from "./constants.js";
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { RdDCombatManager } from "./rdd-combat.js";
 | 
			
		||||
 | 
			
		||||
export const CATEGORIES_COMPETENCES_CREATURES = {
 | 
			
		||||
  "generale": { base: 0, label: "Générale" },
 | 
			
		||||
  "naturelle": { base: 0, label: "Arme naturelle" },
 | 
			
		||||
  "melee": { base: 0, label: "Mêlée" },
 | 
			
		||||
  "parade": { base: 0, label: "Parade" },
 | 
			
		||||
  "tir": { base: 0, label: "Tir" },
 | 
			
		||||
  "lancer": { base: 0, label: "Lancer" },
 | 
			
		||||
  "possession": { base: 0, label: "Possession" },
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDItemCompetenceCreature extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static setRollDataCreature(rollData) {
 | 
			
		||||
    rollData.competence = rollData.competence
 | 
			
		||||
    rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
 | 
			
		||||
    rollData.competence.system.defaut_carac = "carac_creature"
 | 
			
		||||
    rollData.competence.system.categorie = "creature"
 | 
			
		||||
    rollData.selectedCarac =  rollData.carac.carac_creature
 | 
			
		||||
    if (rollData.competence.system.iscombat) {
 | 
			
		||||
      rollData.arme = RdDItemCompetenceCreature.armeNaturelle(rollData.competence);
 | 
			
		||||
    }
 | 
			
		||||
    const code = Grammar.toLowerCaseNoAccentNoSpace(rollData.competence.name);
 | 
			
		||||
    const selectedCarac = { code: code, label: rollData.competence.name, value: rollData.competence.system.carac_value };
 | 
			
		||||
    rollData.carac = { [code]: selectedCarac }
 | 
			
		||||
    rollData.competence.system.defaut_carac = code
 | 
			
		||||
    rollData.selectedCarac = selectedCarac
 | 
			
		||||
    rollData.arme = RdDItemCompetenceCreature.armeCreature(rollData.competence);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static armeNaturelle(competencecreature) {
 | 
			
		||||
    if (RdDItemCompetenceCreature.isCompetenceAttaque(competencecreature)) {
 | 
			
		||||
      // si c'est un Item compétence: cloner pour ne pas modifier lma compétence
 | 
			
		||||
      let arme = (competencecreature instanceof Item) ? competencecreature.clone():  competencecreature;
 | 
			
		||||
      mergeObject(arme.system,
 | 
			
		||||
        {
 | 
			
		||||
          competence: arme.name,
 | 
			
		||||
          initiative: RdDCombatManager.calculInitiative(competencecreature.system.niveau, competencecreature.system.carac_value),
 | 
			
		||||
          niveau: competencecreature.system.niveau,
 | 
			
		||||
  static armeCreature(item) {
 | 
			
		||||
    const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item)
 | 
			
		||||
    if (categorieAttaque != undefined) {
 | 
			
		||||
      // cloner pour ne pas modifier la compétence
 | 
			
		||||
      return foundry.utils.mergeObject(item, {
 | 
			
		||||
        action: item.isCompetencePossession() ? 'possession' : 'attaque',
 | 
			
		||||
        system: {
 | 
			
		||||
          competence: item.name,
 | 
			
		||||
          cac: categorieAttaque == "naturelle" ? "naturelle" : "",
 | 
			
		||||
          niveau: item.system.niveau,
 | 
			
		||||
          initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value),
 | 
			
		||||
          equipe: true,
 | 
			
		||||
          resistance: 100,
 | 
			
		||||
          dommagesReels: arme.system.dommages,
 | 
			
		||||
          dommagesReels: item.system.dommages,
 | 
			
		||||
          penetration: 0,
 | 
			
		||||
          force: 0,
 | 
			
		||||
          rapide: true,
 | 
			
		||||
          cac: competencecreature.system.isnaturelle ? "naturelle" : "",
 | 
			
		||||
          action: 'attaque'
 | 
			
		||||
        });
 | 
			
		||||
      return arme;
 | 
			
		||||
        }
 | 
			
		||||
      }, { inplace: false, });
 | 
			
		||||
    }
 | 
			
		||||
    console.error("RdDItemCompetenceCreature.toActionArme(", competencecreature, ") : impossible de transformer l'Item en arme");
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isCompetenceAttaque(item) {
 | 
			
		||||
    return item.type == 'competencecreature' && item.system.iscombat;
 | 
			
		||||
  static isAttaque(item) {
 | 
			
		||||
    return RdDItemCompetenceCreature.getCategorieAttaque(item) != undefined
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isCompetenceParade(item) {
 | 
			
		||||
    return item.type == 'competencecreature' && item.system.categorie_parade !== "";
 | 
			
		||||
 | 
			
		||||
  static getCategorieAttaque(item) {
 | 
			
		||||
    if (item.type == ITEM_TYPES.competencecreature) {
 | 
			
		||||
      switch (item.system.categorie) {
 | 
			
		||||
        case "melee":
 | 
			
		||||
        case "tir":
 | 
			
		||||
        case "lancer":
 | 
			
		||||
        case "naturelle":
 | 
			
		||||
        case "possession":
 | 
			
		||||
          return item.system.categorie
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
}  
 | 
			
		||||
 | 
			
		||||
  static isDommages(item) {
 | 
			
		||||
    if (item.type == ITEM_TYPES.competencecreature) {
 | 
			
		||||
      switch (item.system.categorie) {
 | 
			
		||||
        case "melee":
 | 
			
		||||
        case "tir":
 | 
			
		||||
        case "lancer":
 | 
			
		||||
        case "naturelle":
 | 
			
		||||
          return true
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return false
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isParade(item) {
 | 
			
		||||
    if (item.type == ITEM_TYPES.competencecreature) {
 | 
			
		||||
      return item.system.categorie_parade || item.system.isparade
 | 
			
		||||
    }
 | 
			
		||||
    return false
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { LOG_HEAD } from "./constants.js";
 | 
			
		||||
import { ITEM_TYPES, LOG_HEAD } from "./constants.js";
 | 
			
		||||
 | 
			
		||||
const MONNAIE_ETAIN = {
 | 
			
		||||
  name: "Denier (étain)", type: 'monnaie',
 | 
			
		||||
@@ -57,7 +57,7 @@ export class Monnaie {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static creerDeniers(fortune) {
 | 
			
		||||
    const deniers = duplicate(MONNAIE_ETAIN);
 | 
			
		||||
    const deniers = foundry.utils.duplicate(MONNAIE_ETAIN);
 | 
			
		||||
    deniers.system.quantite = fortune;
 | 
			
		||||
    return deniers;
 | 
			
		||||
  }
 | 
			
		||||
@@ -70,18 +70,17 @@ export class Monnaie {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getFortune(monnaies) {
 | 
			
		||||
    return (monnaies??[])
 | 
			
		||||
    return (monnaies ?? [])
 | 
			
		||||
      .map(m => Number(m.system.cout) * Number(m.system.quantite))
 | 
			
		||||
      .reduce(Misc.sum(), 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async optimiserFortune(actor, fortune) {
 | 
			
		||||
    Monnaie.validerMonnaies(actor)
 | 
			
		||||
    let resteEnDeniers = Math.round(fortune * 100);
 | 
			
		||||
    let monnaies = actor.itemTypes['monnaie'];
 | 
			
		||||
    let updates = [];
 | 
			
		||||
    Monnaie.validerMonnaies(monnaies, actor);
 | 
			
		||||
    const updates = []
 | 
			
		||||
 | 
			
		||||
    let parValeur = Misc.classifyFirst(monnaies, it => VALEUR_DENIERS(it.system.cout));
 | 
			
		||||
    const  parValeur = Misc.classifyFirst(actor.itemTypes[ITEM_TYPES.monnaie], it => VALEUR_DENIERS(it.system.cout));
 | 
			
		||||
    for (let valeurDeniers of [1000, 100, 10, 1]) {
 | 
			
		||||
      const itemPiece = parValeur[valeurDeniers];
 | 
			
		||||
      if (itemPiece) {
 | 
			
		||||
@@ -102,8 +101,11 @@ export class Monnaie {
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static validerMonnaies(monnaies, actor = undefined) {
 | 
			
		||||
    monnaies.filter(it => VALEUR_DENIERS(it.system.cout) == 0)
 | 
			
		||||
  static validerMonnaies(actor) {
 | 
			
		||||
    if (!actor) {
 | 
			
		||||
      return
 | 
			
		||||
     }
 | 
			
		||||
    actor.itemTypes[ITEM_TYPES.monnaie]?.filter(it => VALEUR_DENIERS(it.system.cout) == 0)
 | 
			
		||||
      .map(it => `La  monnaie ${it.name} de l'acteur ${actor?.name ?? 'sélectionné'} a une valeur de 0!`)
 | 
			
		||||
      .forEach(message => {
 | 
			
		||||
        ui.notifications.warn(message);
 | 
			
		||||
 
 | 
			
		||||
@@ -1,16 +1,20 @@
 | 
			
		||||
import { ACTOR_TYPES, ITEM_TYPES } from "./constants.js";
 | 
			
		||||
import { RdDItemSort } from "./item-sort.js";
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { RdDAlchimie } from "./rdd-alchimie.js";
 | 
			
		||||
import { RdDItemCompetence } from "./item-competence.js";
 | 
			
		||||
import { RdDHerbes } from "./rdd-herbes.js";
 | 
			
		||||
import { RdDGemme } from "./rdd-gemme.js";
 | 
			
		||||
import { HtmlUtility } from "./html-utility.js";
 | 
			
		||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
 | 
			
		||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
 | 
			
		||||
import { SYSTEM_RDD } from "./constants.js";
 | 
			
		||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
 | 
			
		||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
 | 
			
		||||
import { RdDItem } from "./item.js";
 | 
			
		||||
import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
 | 
			
		||||
import { ItemAction } from "./item/item-actions.js";
 | 
			
		||||
import { RdDItemGemme } from "./item/gemme.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the basic ItemSheet for RdD specific items
 | 
			
		||||
@@ -23,8 +27,8 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
 | 
			
		||||
  static defaultTemplate(type) {
 | 
			
		||||
    return type ?
 | 
			
		||||
      `systems/foundryvtt-reve-de-dragon/templates/item-${type}-sheet.html` :
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/item-sheet.html";
 | 
			
		||||
      `systems/foundryvtt-reve-de-dragon/templates/item/${type}-sheet.hbs` :
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/item/item-sheet.hbs";
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static register(sheetClass) {
 | 
			
		||||
@@ -37,12 +41,12 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
    return foundry.utils.mergeObject(super.defaultOptions, {
 | 
			
		||||
      classes: [SYSTEM_RDD, "sheet", "item"],
 | 
			
		||||
      template: RdDItemSheet.defaultTemplate(RdDItemSheet.ITEM_TYPE),
 | 
			
		||||
      width: 550,
 | 
			
		||||
      height: 550
 | 
			
		||||
    });
 | 
			
		||||
    }, { inplace: false });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -51,7 +55,8 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  get title() {
 | 
			
		||||
    return `${Misc.typeName('Item', this.item.type)}: ${this.item.name}`;
 | 
			
		||||
    const owner = (this.item.parent instanceof Actor) ? `(${this.item.parent.name})` : '';
 | 
			
		||||
    return `${Misc.typeName('Item', this.item.type)}: ${this.item.name} ${owner}`;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -93,55 +98,56 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
      name: this.item.name,
 | 
			
		||||
      system: this.item.system,
 | 
			
		||||
      actorId: this.actor?.id,
 | 
			
		||||
      description: await TextEditor.enrichHTML(this.item.system.description, { async: true }),
 | 
			
		||||
      descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }),
 | 
			
		||||
      description: await RdDTextEditor.enrichHTML(this.item.system.description, this.item),
 | 
			
		||||
      descriptionmj: await RdDTextEditor.enrichHTML(this.item.system.descriptionmj, this.item),
 | 
			
		||||
      isComestible: this.item.getUtilisationCuisine(),
 | 
			
		||||
      options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable)
 | 
			
		||||
      options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable),
 | 
			
		||||
      competences: await SystemCompendiums.getCompetences(ACTOR_TYPES.personnage),
 | 
			
		||||
      categories: RdDItem.getCategories(this.item.type),
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const competences = await SystemCompendiums.getCompetences('personnage');
 | 
			
		||||
    formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences()
 | 
			
		||||
    if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
 | 
			
		||||
      formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
 | 
			
		||||
      formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
 | 
			
		||||
      formData.competences = competences;
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.competencecreature) {
 | 
			
		||||
      formData.isparade = RdDItemCompetenceCreature.isParade(this.item)
 | 
			
		||||
      formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item)
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'arme') {
 | 
			
		||||
      formData.competences = competences.filter(it => RdDItemCompetence.isCompetenceArme(it))
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.tache ||
 | 
			
		||||
      this.item.type == ITEM_TYPES.livre ||
 | 
			
		||||
      this.item.type == ITEM_TYPES.meditation ||
 | 
			
		||||
      this.item.type == ITEM_TYPES.oeuvre) {
 | 
			
		||||
      formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac)
 | 
			
		||||
      formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve)
 | 
			
		||||
    }
 | 
			
		||||
    if (['sort', 'sortreserve'].includes(this.item.type)) {
 | 
			
		||||
      formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it));
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.arme) {
 | 
			
		||||
      formData.competences = formData.competences.filter(it => it.isCompetenceArme())
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'recettecuisine') {
 | 
			
		||||
      formData.ingredients = await TextEditor.enrichHTML(this.object.system.ingredients, { async: true })
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.recettecuisine) {
 | 
			
		||||
      formData.ingredients = await RdDTextEditor.enrichHTML(this.item.system.ingredients, this.item)
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'extraitpoetique') {
 | 
			
		||||
      formData.extrait = await TextEditor.enrichHTML(this.object.system.extrait, { async: true })
 | 
			
		||||
      formData.texte = await TextEditor.enrichHTML(this.object.system.texte, { async: true })
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.extraitpoetique) {
 | 
			
		||||
      formData.extrait = await RdDTextEditor.enrichHTML(this.item.system.extrait, this.item)
 | 
			
		||||
      formData.texte = await RdDTextEditor.enrichHTML(this.item.system.texte, this.item)
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'recettealchimique') {
 | 
			
		||||
      RdDAlchimie.processManipulation(this.item, this.actor && this.actor.id);
 | 
			
		||||
      formData.manipulation_update = await TextEditor.enrichHTML(this.object.system.manipulation_update, { async: true })
 | 
			
		||||
      formData.utilisation = await TextEditor.enrichHTML(this.object.system.utilisation, { async: true })
 | 
			
		||||
      formData.enchantement = await TextEditor.enrichHTML(this.object.system.enchantement, { async: true })
 | 
			
		||||
      formData.sureffet = await TextEditor.enrichHTML(this.object.system.sureffet, { async: true })
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.recettealchimique) {
 | 
			
		||||
      formData.manipulation = await RdDTextEditor.enrichHTML(this.item.system.manipulation, this.item)
 | 
			
		||||
      formData.utilisation = await RdDTextEditor.enrichHTML(this.item.system.utilisation, this.item)
 | 
			
		||||
      formData.enchantement = await RdDTextEditor.enrichHTML(this.item.system.enchantement, this.item)
 | 
			
		||||
      formData.sureffet = await RdDTextEditor.enrichHTML(this.item.system.sureffet, this.item)
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'gemme') {
 | 
			
		||||
      formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList();
 | 
			
		||||
      RdDGemme.calculDataDerivees(this.item);
 | 
			
		||||
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.herbe) {
 | 
			
		||||
      if (formData.options.isOwned && ['Soin', 'Repos'].includes(formData.system.categorie)) {
 | 
			
		||||
        formData.isIngredientPotionBase = true;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'potion') {
 | 
			
		||||
      await RdDHerbes.addPotionFormData(formData);
 | 
			
		||||
    }
 | 
			
		||||
    if (formData.options.isOwned && this.item.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) {
 | 
			
		||||
      formData.isIngredientPotionBase = true;
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'sortreserve') {
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.sortreserve) {
 | 
			
		||||
      const sortId = this.item.system.sortid;
 | 
			
		||||
      formData.competences = formData.competences.filter(it => RdDItemCompetence.isDraconic(it));
 | 
			
		||||
      formData.sort = formData.options.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId);
 | 
			
		||||
    }
 | 
			
		||||
    formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true);
 | 
			
		||||
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.sort) {
 | 
			
		||||
      formData.competences = formData.competences.filter(it => RdDItemCompetence.isDraconic(it));
 | 
			
		||||
      formData.bonusCaseList = RdDItemSort.getBonusCaseList(this.item);
 | 
			
		||||
    }
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -151,25 +157,21 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs')
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".item-cout"), ReglesOptionnelles.isUsing('afficher-prix-joueurs')
 | 
			
		||||
      || game.user.isGM
 | 
			
		||||
      || !this.item.isOwned);
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".item-magique"), this.item.isMagique());
 | 
			
		||||
      || !this.item.isOwned)
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".item-magique"), this.item.isMagique)
 | 
			
		||||
 | 
			
		||||
    // Everything below here is only needed if the sheet is editable
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
    if (!this.options.editable) return
 | 
			
		||||
 | 
			
		||||
    this.form.ondragstart = (event) => this._onDragStart(event);
 | 
			
		||||
    this.form.ondrop = (event) => this._onDrop(event);
 | 
			
		||||
    this.form.ondragstart = async event => await this._onDragStart(event)
 | 
			
		||||
    this.form.ondrop = async event => await this._onDrop(event)
 | 
			
		||||
 | 
			
		||||
    // Select competence categorie
 | 
			
		||||
    this.html.find(".categorie").change(event => this._onSelectCategorie(event));
 | 
			
		||||
    this.html.find(".categorie").change(async event => await this._onSelectCategorie(event))
 | 
			
		||||
 | 
			
		||||
    this.html.find('.sheet-competence-xp').change((event) => {
 | 
			
		||||
      if (this.item.isCompetencePersonnage()) {
 | 
			
		||||
        RdDUtility.checkThanatosXP(this.item.name);
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.sheet-competence-xp').change(event => RdDUtility.checkThanatosXP(this.item))
 | 
			
		||||
    this.html.find(".item-cout input[name='system.cout']").change(event => {
 | 
			
		||||
      if (this.item.isMonnaie()) {
 | 
			
		||||
        const value = event.currentTarget.value;
 | 
			
		||||
@@ -178,97 +180,138 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    })
 | 
			
		||||
    this.html.find('.delete-bonus-case').click(async event => await this.supprimerBonusCase(event.currentTarget.attributes['data-deleteCoord'].value))
 | 
			
		||||
    this.html.find('.creer-tache-livre').click(async event => await this._getEventActor(event).creerTacheDepuisLivre(this.item))
 | 
			
		||||
    this.html.find('.creer-potion-base').click(async event => await this._getEventActor(event).fabriquerDecoctionHerbe(this.item))
 | 
			
		||||
    this.html.find('input[name="system.cacher_points_de_tache"]').change(async event =>
 | 
			
		||||
      await this.item.update({ 'system.cacher_points_de_tache': event.currentTarget.checked })
 | 
			
		||||
    )
 | 
			
		||||
 | 
			
		||||
    this.html.find('.date-enchantement').change((event) => {
 | 
			
		||||
      const jour = Number(this.html.find('input.date-enchantement[name="enchantement.jour"]').val());
 | 
			
		||||
      const mois = RdDTimestamp.definition(this.html.find('select.date-enchantement[name="enchantement.mois"]').val());
 | 
			
		||||
      const indexDate = game.system.rdd.calendrier.getIndexFromDate(jour, mois.heure);
 | 
			
		||||
      this.item.update({ 'system.prdate': indexDate });
 | 
			
		||||
      console.warn(`Date d'enchantement modifiée ${jour}/${mois.heure}: ${indexDate}`)
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.creer-tache-livre').click((event) => this._getEventActor(event).creerTacheDepuisLivre(this.item));
 | 
			
		||||
    this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item, this.getActionRenderItem()));
 | 
			
		||||
    this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).dialogFabriquerPotion(this.item));
 | 
			
		||||
 | 
			
		||||
    this.html.find('.alchimie-tache a').click((event) => {
 | 
			
		||||
      let actor = this._getEventActor(event);
 | 
			
		||||
      if (actor) {
 | 
			
		||||
        let recetteId = event.currentTarget.attributes['data-recette-id'].value;
 | 
			
		||||
        let tacheName = event.currentTarget.attributes['data-alchimie-tache'].value;
 | 
			
		||||
        let tacheData = event.currentTarget.attributes['data-alchimie-data'].value;
 | 
			
		||||
        actor.effectuerTacheAlchimie(recetteId, tacheName, tacheData);
 | 
			
		||||
      } else {
 | 
			
		||||
        ui.notifications.info("Impossible trouver un acteur pour réaliser cette tache Alchimique.");
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.roll-text').click(async event => await RdDTextEditor.rollText(event, this.actor))
 | 
			
		||||
    this.html.find('.chat-roll-text').click(async event => await RdDTextEditor.chatRollText(event))
 | 
			
		||||
 | 
			
		||||
    if (this.actor) {
 | 
			
		||||
      this.html.find('.item-split').click(async event => RdDSheetUtility.splitItem(RdDSheetUtility.getItem(event, this.actor), this.actor, this.getActionRenderItem()));
 | 
			
		||||
      this.html.find('.item-edit').click(async event => RdDSheetUtility.getItem(event, this.actor)?.sheet.render(true));
 | 
			
		||||
      this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, RdDSheetUtility.getItem(event, this.actor)));
 | 
			
		||||
      this.html.find('.item-vendre').click(async event => RdDSheetUtility.getItem(event, this.actor)?.proposerVente());
 | 
			
		||||
      this.html.find('.item-montrer').click(async event => RdDSheetUtility.getItem(event, this.actor)?.postItemToChat());
 | 
			
		||||
      this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor, this.getActionRenderItem()));
 | 
			
		||||
      this.html.find('.actionItem').click(async event => await ItemAction.onActionItem(event, this.actor, this.options))
 | 
			
		||||
 | 
			
		||||
      // TODO: utiliser un itemAction?
 | 
			
		||||
      this.html.find('.item-potion-consommer').click(async event => await this.itemActionConsommer(event))
 | 
			
		||||
 | 
			
		||||
      this.html.find('.item-quantite-plus').click(async event => {
 | 
			
		||||
        await this.actor.itemQuantiteIncDec(RdDSheetUtility.getItemId(event), 1)
 | 
			
		||||
        this.render();
 | 
			
		||||
      });
 | 
			
		||||
        //this.render()
 | 
			
		||||
      })
 | 
			
		||||
      this.html.find('.item-quantite-moins').click(async event => {
 | 
			
		||||
        await this.actor.itemQuantiteIncDec(RdDSheetUtility.getItemId(event), -1)
 | 
			
		||||
        this.render();
 | 
			
		||||
      });
 | 
			
		||||
        //this.render()
 | 
			
		||||
      })
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: duplicate(timestamp) })
 | 
			
		||||
    const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: foundry.utils.duplicate(timestamp) })
 | 
			
		||||
 | 
			
		||||
    RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.debut', updateItemTimestamp);
 | 
			
		||||
    RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp);
 | 
			
		||||
    RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.debut', updateItemTimestamp)
 | 
			
		||||
    RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getActionRenderItem() {
 | 
			
		||||
    return async () => {
 | 
			
		||||
      let item = this.item;
 | 
			
		||||
      while (item) {
 | 
			
		||||
        await item.sheet?.render()
 | 
			
		||||
        item = this.actor.getContenant(item)
 | 
			
		||||
      }
 | 
			
		||||
  async itemActionDelete(event) {
 | 
			
		||||
    const item = RdDSheetUtility.getItem(event, this.actor)
 | 
			
		||||
    return await RdDUtility.confirmActorItemDelete(item, this.actor)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async itemActionConsommer(event) {
 | 
			
		||||
    const item = RdDSheetUtility.getItem(event, this.actor)
 | 
			
		||||
    if (item) {
 | 
			
		||||
      await actor.consommerPotion(item)
 | 
			
		||||
      await RdDSheetUtility.renderItemBranch(this.actor, item)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _getEventActor(event) {
 | 
			
		||||
    let actorId = event.currentTarget.attributes['data-actor-id'].value;
 | 
			
		||||
    let actor = game.actors.get(actorId);
 | 
			
		||||
    return actor;
 | 
			
		||||
  async itemActionSplit(event) {
 | 
			
		||||
    const item = RdDSheetUtility.getItem(event, this.actor)
 | 
			
		||||
    if (item) {
 | 
			
		||||
      await RdDSheetUtility.splitItem(item, this.actor)
 | 
			
		||||
      await RdDSheetUtility.renderItemBranch(this.actor, item)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _getEventActor(event) { return game.actors.get(event.currentTarget.attributes['data-actor-id'].value) }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _onSelectCategorie(event) {
 | 
			
		||||
    event.preventDefault();
 | 
			
		||||
 | 
			
		||||
    if (this.item.isCompetence()) {
 | 
			
		||||
      let level = RdDItemCompetence.getNiveauBase(event.currentTarget.value);
 | 
			
		||||
      const categorie = event.currentTarget.value;
 | 
			
		||||
      const level = RdDItemCompetence.getNiveauBase(categorie, this.item.type);
 | 
			
		||||
      this.item.system.base = level;
 | 
			
		||||
      this.html.find('[name="system.base"]').val(level);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async supprimerBonusCase(deleteCoord) {
 | 
			
		||||
    if (this.item.type == ITEM_TYPES.sort) {
 | 
			
		||||
      const oldList = RdDItemSort.getBonusCaseList(this.item)
 | 
			
		||||
      const newList = oldList.filter(it => it.case != deleteCoord);
 | 
			
		||||
      if (newList.length != oldList.length) {
 | 
			
		||||
        await this.item.update({
 | 
			
		||||
          'system.bonuscase': RdDItemSort.bonuscasesToString(newList)
 | 
			
		||||
        })
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** @override */
 | 
			
		||||
  _updateObject(event, formData) {
 | 
			
		||||
    if (this.item.type == 'sort') {
 | 
			
		||||
      // Données de bonus de cases ?
 | 
			
		||||
      formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue);
 | 
			
		||||
    switch (this.item.type) {
 | 
			
		||||
      case ITEM_TYPES.sort:
 | 
			
		||||
        formData['system.bonuscase'] = RdDItemSort.bonuscasesToString(RdDItemSheet._listCaseTmr(
 | 
			
		||||
          formData.caseTmrCoord,
 | 
			
		||||
          formData.caseTmrBonus,
 | 
			
		||||
          formData.caseTmrAdd
 | 
			
		||||
        ))
 | 
			
		||||
        break
 | 
			
		||||
      case ITEM_TYPES.competence:
 | 
			
		||||
        formData['system.niveau'] = formData['system.niveau'] ?? formData['system.base']
 | 
			
		||||
        break
 | 
			
		||||
    }
 | 
			
		||||
    return this.item.update(formData);
 | 
			
		||||
 | 
			
		||||
    return this.item.update(formData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _onDragStart(event) {
 | 
			
		||||
  /**
 | 
			
		||||
   * reconstruit les bonus de cases
 | 
			
		||||
   * @param {*} caseTmrCoord tableau des coordonées
 | 
			
		||||
   * @param {*} caseTmrBonus tableau des bonus
 | 
			
		||||
   * @param {*} caseTmrAdd case à ajouter
 | 
			
		||||
   * @returns list d'objets {coord, bonus}
 | 
			
		||||
   */
 | 
			
		||||
  static _listCaseTmr(caseTmrCoord, caseTmrBonus, caseTmrAdd) {
 | 
			
		||||
    const listCaseTmrCoord = caseTmrCoord == undefined ? [] : Array.isArray(caseTmrCoord) ? caseTmrCoord : [caseTmrCoord]
 | 
			
		||||
    const listCaseTmrBonus = caseTmrBonus == undefined ? [] : Array.isArray(caseTmrBonus) ? caseTmrBonus : [caseTmrBonus]
 | 
			
		||||
    if (caseTmrAdd != undefined && caseTmrAdd != '' && TMRUtility.verifyTMRCoord(caseTmrAdd) && !listCaseTmrCoord.includes(caseTmrAdd)) {
 | 
			
		||||
      listCaseTmrCoord.push(TMRUtility.getTMR(caseTmrAdd).coord)
 | 
			
		||||
      listCaseTmrBonus.push(1)
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const list = [];
 | 
			
		||||
    const caseChecked = {};
 | 
			
		||||
    for (let i = 0; i < listCaseTmrBonus.length && i < listCaseTmrCoord.length; i++) {
 | 
			
		||||
      const coord = listCaseTmrCoord[i] == FLEUVE_COORD ? FLEUVE_COORD : (listCaseTmrCoord[i]?.toUpperCase() ?? 'A1')
 | 
			
		||||
      const bonus = listCaseTmrBonus[i] ?? 0
 | 
			
		||||
      if (TMRUtility.verifyTMRCoord(coord) && bonus >= 0 && !caseChecked[coord]) {
 | 
			
		||||
        caseChecked[coord] = coord
 | 
			
		||||
        list.push({ case: coord, bonus: bonus })
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return list
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _onDragStart(event) { }
 | 
			
		||||
  async _onDropItem(event, dragData) { }
 | 
			
		||||
  async _onDropActor(event, dragData) { }
 | 
			
		||||
 | 
			
		||||
  async _onDrop(event) {
 | 
			
		||||
    // Try to extract the dragData
 | 
			
		||||
    let dragData = RdDItemSheet.$extractDragData(event);
 | 
			
		||||
@@ -293,13 +336,7 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
        return JSON.parse(eventData);
 | 
			
		||||
      }
 | 
			
		||||
    } catch (err) { }
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async _onDropItem(event, dragData) {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async _onDropActor(event, dragData) {
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,8 +1,93 @@
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { RdDItemCompetence } from "./item-competence.js";
 | 
			
		||||
import { ITEM_TYPES } from "./constants.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
 | 
			
		||||
export const VOIES_DRACONIC = [
 | 
			
		||||
  { code: 'O', label: "Voie d'Oniros", short: 'Oniros', ordre: 'a' },
 | 
			
		||||
  { code: 'H', label: "Voie d'Hypnos", short: 'Hypnos', ordre: 'b' },
 | 
			
		||||
  { code: 'N', label: "Voie de Narcos", short: 'Narcos', ordre: 'c' },
 | 
			
		||||
  { code: 'T', label: "Voie de Thanatos", short: 'Thanatos', ordre: 'd' },
 | 
			
		||||
  { code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'O/H/N/T', ordre: 'e' },
 | 
			
		||||
  { code: 'O/H/N', label: "Oniros/Hypnos/Narcos", short: "O/H/N", ordre: 'f' }
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDItemSort extends Item {
 | 
			
		||||
  static preloadHandlebars() {
 | 
			
		||||
    Handlebars.registerHelper('itemSort-spaceIfText', val => RdDItemSort.addSpaceToNonNumeric(val))
 | 
			
		||||
    Handlebars.registerHelper('itemSort-codeDraconic', voie => RdDItemSort.getCode(voie))
 | 
			
		||||
    Handlebars.registerHelper('itemSort-shortDraconic', voie => RdDItemSort.getShortVoie(voie))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static addSpaceToNonNumeric(value) {
 | 
			
		||||
    return Number.isNumeric(value) || ['-', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9'].includes(String(value).charAt[0]) ? value : ' ' + RdDItemSort.toVar(value)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static lancements(sort) { return sort?.system.lancements.length ?? 0 }
 | 
			
		||||
 | 
			
		||||
  static findEnchantement(actor) { return RdDItemSort.findSort(actor, 'Enchantement', ['Narcos', 'N']) }
 | 
			
		||||
  static findPermanence(actor) { return RdDItemSort.findSort(actor, 'Permanence', ['Narcos', 'N']) }
 | 
			
		||||
  static findPurification(actor) { return RdDItemSort.findSort(actor, 'Purification', ['Narcos', 'N']) }
 | 
			
		||||
 | 
			
		||||
  static findSort(actor, name, draconics) {
 | 
			
		||||
    return actor.itemTypes[ITEM_TYPES.sort].find(it => Grammar.includesLowerCaseNoAccent(it.name, name)
 | 
			
		||||
      && (draconics == undefined || draconics.includes(it.system.draconic)))
 | 
			
		||||
  }
 | 
			
		||||
  static async changeLancementsSort(sort, changement) {
 | 
			
		||||
    await sort?.update({ 'system.lancements': changement(sort.system.lancements) });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static toVar(value) {
 | 
			
		||||
    return value ? value.replace('variable', 'var') : ''
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getDraconicsSort(competencesDraconic, sort) {
 | 
			
		||||
    // se baser sur la voie du sort?
 | 
			
		||||
    switch (Grammar.toLowerCaseNoAccent(sort.name)) {
 | 
			
		||||
      case "lecture d'aura":
 | 
			
		||||
      case "detection d'aura":
 | 
			
		||||
        return competencesDraconic;
 | 
			
		||||
      case "annulation de magie":
 | 
			
		||||
        return competencesDraconic.filter(it => !RdDItemCompetence.isThanatos(it));
 | 
			
		||||
    }
 | 
			
		||||
    const voies = sort.system.draconic.split('/')
 | 
			
		||||
    return voies.map(voie => RdDItemCompetence.getVoieDraconic(competencesDraconic, voie))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getBestDraconicSort(competencesDraconic, sort) {
 | 
			
		||||
    return  RdDItemSort.getDraconicsSort(competencesDraconic, sort).sort(Misc.descending(it => it.system.niveau)).find(it=>true)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getOrdreCode(code) {
 | 
			
		||||
    return (VOIES_DRACONIC.find(it => it.code == code)?.ordre ?? '?')
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCodeVoie(voie) {
 | 
			
		||||
    return VOIES_DRACONIC.find(it => [it.code, it.short, it.label].includes(voie))?.code ?? '?'
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getShortVoie(voie) {
 | 
			
		||||
    return VOIES_DRACONIC.find(it => [it.code, it.short, it.label].includes(voie))?.short ?? voie
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCode(sort, codeVoies = ['O', 'H', 'N', 'T']) {
 | 
			
		||||
    switch (Grammar.toLowerCaseNoAccent(sort.name)) {
 | 
			
		||||
      case "lecture d'aura":
 | 
			
		||||
      case "detection d'aura":
 | 
			
		||||
        return RdDItemSort.$voiesConnues('O/H/N/T', codeVoies)
 | 
			
		||||
      case "annulation de magie":
 | 
			
		||||
        return RdDItemSort.$voiesConnues('O/H/N', codeVoies)
 | 
			
		||||
    }
 | 
			
		||||
    return RdDItemSort.getCodeVoie(sort.system.draconic)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static $voiesConnues(voiesSort, voies) {
 | 
			
		||||
    const codes = voies.filter(it => voiesSort.includes(it))
 | 
			
		||||
      .sort(Misc.ascending(it => RdDItemSort.getOrdreCode(it)))
 | 
			
		||||
    return Misc.join(codes ?? [''], '/');
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isDifficulteVariable(sort) {
 | 
			
		||||
@@ -11,7 +96,7 @@ export class RdDItemSort extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isCoutVariable(sort) {
 | 
			
		||||
    return sort && (sort.system.ptreve.toLowerCase() == "variable" || sort.system.ptreve.indexOf("+") >= 0);
 | 
			
		||||
    return sort && !Number.isInteger(sort.system.ptreve) && (sort.system.ptreve.toLowerCase() == "variable" || sort.system.ptreve.indexOf("+") >= 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -29,86 +114,59 @@ export class RdDItemSort extends Item {
 | 
			
		||||
    return variable;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static buildBonusCaseList(bonuscase, newCase) {
 | 
			
		||||
    const list = RdDItemSort._bonuscaseStringToList(bonuscase)
 | 
			
		||||
    if (newCase) {
 | 
			
		||||
      return list.concat({ case: "Nouvelle", bonus: 0 });
 | 
			
		||||
    }
 | 
			
		||||
    return list;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Retourne une liste de bonus/case pour un item-sheet
 | 
			
		||||
  * @param {} item 
 | 
			
		||||
  */
 | 
			
		||||
  static getBonusCaseList(item, newCase = false) {
 | 
			
		||||
  static getBonusCaseList(item) {
 | 
			
		||||
    // Gestion spéciale case bonus
 | 
			
		||||
    if (item.type == 'sort') {
 | 
			
		||||
      return RdDItemSort.buildBonusCaseList(item.system.bonuscase, newCase);
 | 
			
		||||
    if (item.type == ITEM_TYPES.sort) {
 | 
			
		||||
      return RdDItemSort.stringToBonuscases(item.system.bonuscase)
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** Met à jour les données de formulaire 
 | 
			
		||||
   * si static des bonus de cases sont présents 
 | 
			
		||||
   * */
 | 
			
		||||
  static buildBonuscaseFromArrays(bonuses, coords) {
 | 
			
		||||
    if (bonuses) {
 | 
			
		||||
      const list = [];
 | 
			
		||||
      const caseCheck = {};
 | 
			
		||||
      for (let i = 0; i < bonuses.length && i < coords.length; i++) {
 | 
			
		||||
        const coord = coords[i] == 'Fleuve' ? 'Fleuve' : (coords[i]?.toUpperCase() ?? 'A1');
 | 
			
		||||
        const bonus = bonuses[i] || 0;
 | 
			
		||||
        if (TMRUtility.verifyTMRCoord(coord) && bonus > 0 && caseCheck[coord] == undefined) {
 | 
			
		||||
          caseCheck[coord] = bonus;
 | 
			
		||||
          list.push({ case: coord, bonus: bonus });
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      return RdDItemSort._bonuscaseListToString(list);
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
    return [];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static incrementBonusCase(actor, sort, coord) {
 | 
			
		||||
    if (TMRUtility.getTMR(coord).type == "fleuve") {
 | 
			
		||||
      coord = 'Fleuve';
 | 
			
		||||
    if (TMRUtility.isFleuve(coord)) {
 | 
			
		||||
      coord = FLEUVE_COORD;
 | 
			
		||||
    }
 | 
			
		||||
    let list = RdDItemSort.stringToBonuscases(sort.system.bonuscase);
 | 
			
		||||
    const existing = list.find(it => it.case == coord)
 | 
			
		||||
    const bonus = Number(existing?.bonus ?? 0) + 1
 | 
			
		||||
    if (existing) {
 | 
			
		||||
      existing.bonus = bonus
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      list.push({ case: coord, bonus: 1 })
 | 
			
		||||
    }
 | 
			
		||||
    const list = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false);
 | 
			
		||||
    const bonus = Number(list.find(it => it.case == coord)?.bonus ?? 0);
 | 
			
		||||
    const modified = { case: coord, bonus: bonus + 1 };
 | 
			
		||||
 | 
			
		||||
    const bonuscase = RdDItemSort._bonuscaseListToString(
 | 
			
		||||
      list.filter(it => it.case != coord).concat(modified)
 | 
			
		||||
    );
 | 
			
		||||
 | 
			
		||||
    // Sauvegarde/update
 | 
			
		||||
    actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }]);
 | 
			
		||||
    actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': RdDItemSort.bonuscasesToString(list) }]);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getCaseBonus(sort, coord) {
 | 
			
		||||
    const isFleuve = TMRUtility.getTMR(coord).type == "fleuve";
 | 
			
		||||
 | 
			
		||||
    let bc = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false)
 | 
			
		||||
      .filter(it => it.case == coord || (isFleuve && it.case == 'Fleuve'))
 | 
			
		||||
      .find(it => true)
 | 
			
		||||
    const search = TMRUtility.isFleuve(coord)
 | 
			
		||||
      ? it => it.case == 'Fleuve'
 | 
			
		||||
      : it => it.case == coord;
 | 
			
		||||
    const bc = RdDItemSort.stringToBonuscases(sort.system.bonuscase)
 | 
			
		||||
      .find(search)
 | 
			
		||||
    return Number(bc?.bonus ?? 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static _bonuscaseListToString(list) {
 | 
			
		||||
  static bonuscasesToString(list) {
 | 
			
		||||
    return list.map(it => `${it.case}:${it.bonus}`)
 | 
			
		||||
      .sort(Misc.ascending())
 | 
			
		||||
      .join(',');
 | 
			
		||||
  }
 | 
			
		||||
  static _bonuscaseStringToList(bonuscase) {
 | 
			
		||||
    return (bonuscase ?? '').split(',').map(it => {
 | 
			
		||||
      const b = it.split(':');
 | 
			
		||||
      return { case: b[0], bonus: b[1] };
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static stringToBonuscases(bonuscase) {
 | 
			
		||||
    if (bonuscase == undefined || bonuscase == '') {
 | 
			
		||||
      return []
 | 
			
		||||
    }
 | 
			
		||||
    return bonuscase.split(',')
 | 
			
		||||
      .map(it => it.split(':'))
 | 
			
		||||
      .map(it => { return { case: it[0], bonus: it[1] } });
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										359
									
								
								module/item.js
									
									
									
									
									
								
							
							
						
						@@ -1,84 +1,90 @@
 | 
			
		||||
import { DialogItemVente } from "./dialog-item-vente.js";
 | 
			
		||||
import { ITEM_TYPES } from "./constants.js";
 | 
			
		||||
import { DialogItemVente } from "./achat-vente/dialog-item-vente.js";
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { RdDHerbes } from "./rdd-herbes.js";
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
 | 
			
		||||
import { RdDRaretes } from "./item/raretes.js";
 | 
			
		||||
import { CATEGORIES_COMPETENCES } from "./item-competence.js";
 | 
			
		||||
import { CATEGORIES_COMPETENCES_CREATURES } from "./item-competencecreature.js";
 | 
			
		||||
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE } from "./item/base-items.js";
 | 
			
		||||
import { ITEM_ACTIONS, DEFAULT_ACTIONS, COMMON_ACTIONS } from "./item/item-actions.js";
 | 
			
		||||
 | 
			
		||||
const typesInventaireMateriel = [
 | 
			
		||||
  "arme",
 | 
			
		||||
  "armure",
 | 
			
		||||
  "conteneur",
 | 
			
		||||
  "faune",
 | 
			
		||||
  "gemme",
 | 
			
		||||
  "herbe",
 | 
			
		||||
  "plante",
 | 
			
		||||
  "ingredient",
 | 
			
		||||
  "livre",
 | 
			
		||||
  "monnaie",
 | 
			
		||||
  "munition",
 | 
			
		||||
  "nourritureboisson",
 | 
			
		||||
  "objet",
 | 
			
		||||
  "potion",
 | 
			
		||||
  ITEM_TYPES.arme,
 | 
			
		||||
  ITEM_TYPES.armure,
 | 
			
		||||
  ITEM_TYPES.conteneur,
 | 
			
		||||
  ITEM_TYPES.faune,
 | 
			
		||||
  ITEM_TYPES.gemme,
 | 
			
		||||
  ITEM_TYPES.herbe,
 | 
			
		||||
  ITEM_TYPES.plante,
 | 
			
		||||
  ITEM_TYPES.ingredient,
 | 
			
		||||
  ITEM_TYPES.livre,
 | 
			
		||||
  ITEM_TYPES.monnaie,
 | 
			
		||||
  ITEM_TYPES.munition,
 | 
			
		||||
  ITEM_TYPES.nourritureboisson,
 | 
			
		||||
  ITEM_TYPES.objet,
 | 
			
		||||
  ITEM_TYPES.potion,
 | 
			
		||||
]
 | 
			
		||||
const typesInventaire = {
 | 
			
		||||
  materiel: typesInventaireMateriel,
 | 
			
		||||
  all: ['service'].concat(typesInventaireMateriel),
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const typesObjetsOeuvres = ["oeuvre", "recettecuisine", "musique", "chant", "danse", "jeu"]
 | 
			
		||||
const typesObjetsDraconiques = ["queue", "ombre", "souffle", "tete", "signedraconique", "sortreserve", "rencontre"]
 | 
			
		||||
const typesObjetsConnaissance = ["meditation", "recettealchimique", "sort"]
 | 
			
		||||
const typesObjetsEffet = ["possession", "poison", "maladie", "blessure"]
 | 
			
		||||
const typesObjetsCompetence = ["competence", "competencecreature"]
 | 
			
		||||
const typesObjetsTemporels = ["blessure", "poison", "maladie", "queue", "ombre", "souffle", "signedraconique", "rencontre"]
 | 
			
		||||
const typesObjetsOeuvres = [ITEM_TYPES.oeuvre, ITEM_TYPES.recettecuisine, ITEM_TYPES.musique, ITEM_TYPES.chant, ITEM_TYPES.danse, ITEM_TYPES.jeu]
 | 
			
		||||
const typesObjetsDraconiques = [ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.tete, ITEM_TYPES.signedraconique, ITEM_TYPES.sortreserve, ITEM_TYPES.rencontre]
 | 
			
		||||
const typesObjetsConnaissance = [ITEM_TYPES.meditation, ITEM_TYPES.recettealchimique, ITEM_TYPES.sort]
 | 
			
		||||
const typesObjetsEffet = [ITEM_TYPES.possession, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.blessure]
 | 
			
		||||
const typesObjetsCompetence = [ITEM_TYPES.competence, ITEM_TYPES.competencecreature]
 | 
			
		||||
const typesObjetsTemporels = [ITEM_TYPES.blessure, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.signedraconique, ITEM_TYPES.rencontre]
 | 
			
		||||
const typesObjetsEquipable = [ITEM_TYPES.arme, ITEM_TYPES.armure, ITEM_TYPES.objet];
 | 
			
		||||
const typesEnvironnement = typesInventaireMateriel;
 | 
			
		||||
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
 | 
			
		||||
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
 | 
			
		||||
densité 3.5 (~2.3 à 4, parfois plus) -- https://www.juwelo.fr/guide-des-pierres/faits-et-chiffres/ 
 | 
			
		||||
   */
 | 
			
		||||
 | 
			
		||||
export const defaultItemImg = {
 | 
			
		||||
  competence: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp",
 | 
			
		||||
  competencecreature: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp",
 | 
			
		||||
  arme: "systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_gnome.webp",
 | 
			
		||||
  armure: "systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp",
 | 
			
		||||
  conteneur: "systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp",
 | 
			
		||||
  sort: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
 | 
			
		||||
  herbe: "systems/foundryvtt-reve-de-dragon/icons/botanique/Endorlotte.webp",
 | 
			
		||||
  faune: "systems/foundryvtt-reve-de-dragon/icons/faune/rongeur.webp",
 | 
			
		||||
  ingredient: "systems/foundryvtt-reve-de-dragon/icons/objets/sable_poudre.webp",
 | 
			
		||||
  livre: "systems/foundryvtt-reve-de-dragon/icons/objets/livre.webp",
 | 
			
		||||
  potion: "systems/foundryvtt-reve-de-dragon/icons/objets/liqueur_de_bagdol.webp",
 | 
			
		||||
  rencontre: "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp",
 | 
			
		||||
  queue: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp",
 | 
			
		||||
  ombre: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp",
 | 
			
		||||
  souffle: "systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp",
 | 
			
		||||
  tete: "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp",
 | 
			
		||||
  meditation: "systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_alchimie.webp",
 | 
			
		||||
  recettealchimique: "systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp",
 | 
			
		||||
  chant: "systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp",
 | 
			
		||||
  competence: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp",
 | 
			
		||||
  competencecreature: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp",
 | 
			
		||||
  conteneur: "systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp",
 | 
			
		||||
  danse: "systems/foundryvtt-reve-de-dragon/icons/arts/danse_0.webp",
 | 
			
		||||
  empoignade: "systems/foundryvtt-reve-de-dragon/icons/empoignade.webp",
 | 
			
		||||
  extraitpoetique: "systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp",
 | 
			
		||||
  faune: "systems/foundryvtt-reve-de-dragon/icons/faune/rongeur.webp",
 | 
			
		||||
  gemme: "systems/foundryvtt-reve-de-dragon/icons/gemmes/almaze.webp",
 | 
			
		||||
  herbe: "systems/foundryvtt-reve-de-dragon/icons/botanique/Endorlotte.webp",
 | 
			
		||||
  ingredient: "systems/foundryvtt-reve-de-dragon/icons/objets/sable_poudre.webp",
 | 
			
		||||
  jeu: "systems/foundryvtt-reve-de-dragon/icons/arts/jeux_petasse.webp",
 | 
			
		||||
  recettecuisine: "systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_1.webp",
 | 
			
		||||
  musique: "systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp",
 | 
			
		||||
  livre: "systems/foundryvtt-reve-de-dragon/icons/objets/livre.webp",
 | 
			
		||||
  maladie: "systems/foundryvtt-reve-de-dragon/icons/maladies_venins/maladie.webp",
 | 
			
		||||
  poison: "systems/foundryvtt-reve-de-dragon/icons/maladies_venins/venin.webp",
 | 
			
		||||
  oeuvre: "systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp",
 | 
			
		||||
  meditation: "systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_alchimie.webp",
 | 
			
		||||
  musique: "systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp",
 | 
			
		||||
  nourritureboisson: "systems/foundryvtt-reve-de-dragon/icons/objets/provision_crue.webp",
 | 
			
		||||
  oeuvre: "systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp",
 | 
			
		||||
  ombre: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp",
 | 
			
		||||
  poison: "systems/foundryvtt-reve-de-dragon/icons/maladies_venins/venin.webp",
 | 
			
		||||
  possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
 | 
			
		||||
  potion: "systems/foundryvtt-reve-de-dragon/icons/objets/liqueur_de_bagdol.webp",
 | 
			
		||||
  queue: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp",
 | 
			
		||||
  recettealchimique: "systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp",
 | 
			
		||||
  recettecuisine: "systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_1.webp",
 | 
			
		||||
  rencontre: "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp",
 | 
			
		||||
  service: "systems/foundryvtt-reve-de-dragon/icons/services/lit.webp",
 | 
			
		||||
  signedraconique: "systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp",
 | 
			
		||||
  gemme: "systems/foundryvtt-reve-de-dragon/icons/gemmes/almaze.webp",
 | 
			
		||||
  possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
 | 
			
		||||
  sort: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
 | 
			
		||||
  sortreserve: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
 | 
			
		||||
  extraitpoetique: "systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp",
 | 
			
		||||
  souffle: "systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp",
 | 
			
		||||
  tarot: "systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp",
 | 
			
		||||
  tete: "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp",
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDItem extends Item {
 | 
			
		||||
  static get defaultIcon() {
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getDefaultImg(itemType) {
 | 
			
		||||
    return game.system.rdd.itemClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
 | 
			
		||||
@@ -87,12 +93,12 @@ export class RdDItem extends Item {
 | 
			
		||||
  static isFieldInventaireModifiable(type, field) {
 | 
			
		||||
    switch (field) {
 | 
			
		||||
      case 'quantite':
 | 
			
		||||
        if (['conteneur'].includes(type)) {
 | 
			
		||||
        if ([ITEM_TYPES.conteneur].includes(type)) {
 | 
			
		||||
          return false;
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
      case 'cout':
 | 
			
		||||
        if (['monnaie'].includes(type)) {
 | 
			
		||||
        if ([ITEM_TYPES.monnaie].includes(type)) {
 | 
			
		||||
          return game.user.isGM;
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
@@ -110,9 +116,11 @@ export class RdDItem extends Item {
 | 
			
		||||
  static getItemTypesInventaire(mode = 'materiel') {
 | 
			
		||||
    return typesInventaire[mode ?? 'materiel']
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getItemTypesDraconiques() {
 | 
			
		||||
    return typesObjetsDraconiques;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getItemTypesEnvironnement() {
 | 
			
		||||
    return typesEnvironnement;
 | 
			
		||||
  }
 | 
			
		||||
@@ -121,9 +129,19 @@ export class RdDItem extends Item {
 | 
			
		||||
    return typesObjetsOeuvres
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCategories(itemType) {
 | 
			
		||||
    switch (itemType) {
 | 
			
		||||
      case ITEM_TYPES.competence:
 | 
			
		||||
        return CATEGORIES_COMPETENCES
 | 
			
		||||
      case ITEM_TYPES.competencecreature:
 | 
			
		||||
        return CATEGORIES_COMPETENCES_CREATURES
 | 
			
		||||
    }
 | 
			
		||||
    return {}
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(docData, context = {}) {
 | 
			
		||||
    if (!context.rdd?.ready) {
 | 
			
		||||
      mergeObject(context, { rdd: { ready: true } });
 | 
			
		||||
      foundry.utils.mergeObject(context, { rdd: { ready: true } });
 | 
			
		||||
      const ItemConstructor = game.system.rdd.itemClasses[docData.type];
 | 
			
		||||
      if (ItemConstructor) {
 | 
			
		||||
        if (!docData.img) {
 | 
			
		||||
@@ -135,53 +153,77 @@ export class RdDItem extends Item {
 | 
			
		||||
    if (!docData.img) {
 | 
			
		||||
      docData.img = RdDItem.getDefaultImg(docData.type);
 | 
			
		||||
    }
 | 
			
		||||
    context.rdd = undefined
 | 
			
		||||
    super(docData, context);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static get defaultIcon() {
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getUniteQuantite() {
 | 
			
		||||
    switch (this.type) {
 | 
			
		||||
      case "monnaie": return "(Pièces)"
 | 
			
		||||
      case "herbe":
 | 
			
		||||
      case ITEM_TYPES.monnaie: return "(Pièces)"
 | 
			
		||||
      case ITEM_TYPES.herbe:
 | 
			
		||||
        switch (this.system.categorie) {
 | 
			
		||||
          case 'Alchimie': case 'Repos': case 'Soin':
 | 
			
		||||
            return "(Brins)"
 | 
			
		||||
          case 'Cuisine': return '';
 | 
			
		||||
        }
 | 
			
		||||
        return '';
 | 
			
		||||
      case "ingredient": return "(Pépins ou Brins)"
 | 
			
		||||
      case ITEM_TYPES.ingredient: return "(Pépins ou Brins)"
 | 
			
		||||
    }
 | 
			
		||||
    return '';
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCompetencePersonnage() { return this.type == 'competence' }
 | 
			
		||||
  isCompetenceCreature() { return this.type == 'competencecreature' }
 | 
			
		||||
  isConteneur() { return this.type == 'conteneur'; }
 | 
			
		||||
  isMonnaie() { return this.type == 'monnaie'; }
 | 
			
		||||
  isPotion() { return this.type == 'potion'; }
 | 
			
		||||
  isNourritureBoisson() { return this.type == 'nourritureboisson'; }
 | 
			
		||||
  isService() { return this.type == 'service'; }
 | 
			
		||||
  isEquipable() {
 | 
			
		||||
    return typesObjetsEquipable.includes(this.type)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCompetencePersonnage() { return this.type == ITEM_TYPES.competence }
 | 
			
		||||
  isCompetenceCreature() { return this.type == ITEM_TYPES.competencecreature }
 | 
			
		||||
  isConteneur() { return this.type == ITEM_TYPES.conteneur; }
 | 
			
		||||
  isMonnaie() { return this.type == ITEM_TYPES.monnaie; }
 | 
			
		||||
  isNourritureBoisson() { return this.type == ITEM_TYPES.nourritureboisson; }
 | 
			
		||||
  isService() { return this.type == ITEM_TYPES.service; }
 | 
			
		||||
 | 
			
		||||
  isCompetence() { return typesObjetsCompetence.includes(this.type) }
 | 
			
		||||
  isEsquive() {
 | 
			
		||||
    return (this.isCompetence()
 | 
			
		||||
      && this.system.categorie == 'melee'
 | 
			
		||||
      && Grammar.includesLowerCaseNoAccent(this.name, BASE_ESQUIVE.name));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCorpsACorps() {
 | 
			
		||||
    return this.isCompetence()
 | 
			
		||||
      && this.system.categorie == 'melee'
 | 
			
		||||
      && Grammar.includesLowerCaseNoAccent(this.name, BASE_CORPS_A_CORPS.name)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCompetenceArme() {
 | 
			
		||||
    return this.isCompetence() && ['melee', 'tir', 'lancer'].includes(this.system.categorie)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCompetencePossession() { return ITEM_TYPES.competencecreature == this.type && this.system.categorie == "possession" }
 | 
			
		||||
  isTemporel() { return typesObjetsTemporels.includes(this.type) }
 | 
			
		||||
  isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
 | 
			
		||||
  isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) }
 | 
			
		||||
  isQueueDragon() { return [ITEM_TYPES.queue, ITEM_TYPES.ombre].includes(this.type) }
 | 
			
		||||
  isEffet() { return typesObjetsEffet.includes(this.type) }
 | 
			
		||||
  isConnaissance() { return typesObjetsConnaissance.includes(this.type) }
 | 
			
		||||
 | 
			
		||||
  isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); }
 | 
			
		||||
  isBoisson() { return this.isNourritureBoisson() && this.system.boisson; }
 | 
			
		||||
  isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; }
 | 
			
		||||
  isHerbeAPotion() { return this.type == 'herbe' && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
 | 
			
		||||
  isBlessure() { return this.type == 'blessure' }
 | 
			
		||||
  isHerbeAPotion() { return this.type == ITEM_TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
 | 
			
		||||
  isBlessure() { return this.type == ITEM_TYPES.blessure }
 | 
			
		||||
 | 
			
		||||
  isPresentDansMilieux(milieux) {
 | 
			
		||||
    return this.getEnvironnements(milieux).length > 0
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  get nameDisplay() {
 | 
			
		||||
    return this.isMagique ? (this.name + ' <i class="fa-solid fa-sparkles"></i>') : this.name
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  get isEnchantementPossible() { return false }
 | 
			
		||||
 | 
			
		||||
  getEnvironnements(milieux = undefined) {
 | 
			
		||||
    const environnements = this.isInventaire() ? this.system.environnement : undefined;
 | 
			
		||||
    if (milieux == undefined || !environnements) {
 | 
			
		||||
@@ -238,8 +280,8 @@ export class RdDItem extends Item {
 | 
			
		||||
      const timestampFin = await this.calculerFinPeriodeTemporel(timestampDebut);
 | 
			
		||||
      await actor.updateEmbeddedDocuments('Item', [{
 | 
			
		||||
        _id: this.id,
 | 
			
		||||
        'system.temporel.debut': duplicate(timestampDebut),
 | 
			
		||||
        'system.temporel.fin': duplicate(timestampFin),
 | 
			
		||||
        'system.temporel.debut': foundry.utils.duplicate(timestampDebut),
 | 
			
		||||
        'system.temporel.fin': foundry.utils.duplicate(timestampFin),
 | 
			
		||||
      }])
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
@@ -261,15 +303,8 @@ export class RdDItem extends Item {
 | 
			
		||||
 | 
			
		||||
  getUtilisation() {
 | 
			
		||||
    switch (this.type) {
 | 
			
		||||
      case 'potion':
 | 
			
		||||
        switch (this.system.categorie) {
 | 
			
		||||
          case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie'
 | 
			
		||||
          case 'Cuisine': return 'cuisine'
 | 
			
		||||
          case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins'
 | 
			
		||||
        }
 | 
			
		||||
        return '';
 | 
			
		||||
      case 'nourritureboisson': return 'cuisine';
 | 
			
		||||
      case 'herbe': case 'faune': case 'ingredient': case 'plante':
 | 
			
		||||
      case ITEM_TYPES.nourritureboisson: return 'cuisine';
 | 
			
		||||
      case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante:
 | 
			
		||||
        switch (this.system.categorie) {
 | 
			
		||||
          case 'Cuisine': return 'cuisine';
 | 
			
		||||
          case 'Toxique': case 'Poison': return 'poison';
 | 
			
		||||
@@ -284,9 +319,9 @@ export class RdDItem extends Item {
 | 
			
		||||
  getUtilisationCuisine() {
 | 
			
		||||
    if (this.getUtilisation() == 'cuisine') {
 | 
			
		||||
      switch (this.type) {
 | 
			
		||||
        case 'nourritureboisson':
 | 
			
		||||
        case ITEM_TYPES.nourritureboisson:
 | 
			
		||||
          return 'pret';
 | 
			
		||||
        case 'herbe': case 'faune': case 'ingredient': case 'plante':
 | 
			
		||||
        case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante:
 | 
			
		||||
          return 'brut';
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
@@ -294,10 +329,10 @@ export class RdDItem extends Item {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCristalAlchimique() {
 | 
			
		||||
    return this.type == 'objet' && Grammar.toLowerCaseNoAccent(this.name) == 'cristal alchimique' && this.system.quantite > 0;
 | 
			
		||||
    return this.type == ITEM_TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isMagique() {
 | 
			
		||||
  get isMagique() {
 | 
			
		||||
    return this.system.magique
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -308,6 +343,7 @@ export class RdDItem extends Item {
 | 
			
		||||
  isNomLike(texte) {
 | 
			
		||||
    return Grammar.includesLowerCaseNoAccent(this.name, texte)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isNomTypeLike(texte) {
 | 
			
		||||
    return this.isNomLike(texte) || Grammar.includesLowerCaseNoAccent(Misc.typeName(this.type, 'Item'), texte)
 | 
			
		||||
  }
 | 
			
		||||
@@ -317,21 +353,29 @@ export class RdDItem extends Item {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getEncTotal() {
 | 
			
		||||
    return (this.isService() ? 0 : this.getQuantite()) * this.getEnc();
 | 
			
		||||
    return (this.getQuantite() ?? 0) * this.getEnc();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getEnc() {
 | 
			
		||||
    switch (this.type) {
 | 
			
		||||
      case 'service':
 | 
			
		||||
      case ITEM_TYPES.service:
 | 
			
		||||
        return 0;
 | 
			
		||||
      case 'herbe':
 | 
			
		||||
      case ITEM_TYPES.herbe:
 | 
			
		||||
        return this.getEncHerbe();
 | 
			
		||||
      case 'gemme':
 | 
			
		||||
        return encPepin * this.system.taille;
 | 
			
		||||
    }
 | 
			
		||||
    return Math.max(this.system.encombrement ?? 0, 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getEncContenu() {
 | 
			
		||||
    return this.getContenu()
 | 
			
		||||
      .map(it => it.getRecursiveEnc())
 | 
			
		||||
      .reduce(Misc.sum(), 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getRecursiveEnc() {
 | 
			
		||||
    return this.getEncTotal() + this.getEncContenu()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getEncHerbe() {
 | 
			
		||||
    switch (this.system.categorie) {
 | 
			
		||||
      case 'Repos': case 'Soin': case 'Alchimie':
 | 
			
		||||
@@ -341,6 +385,18 @@ export class RdDItem extends Item {
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getContenu() {
 | 
			
		||||
    if (this.isConteneur()) {
 | 
			
		||||
      return this.system.contenu.map(idContenu => this.actor.getItem(idContenu));
 | 
			
		||||
    }
 | 
			
		||||
    return []
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isConteneurContenu(conteneur) {
 | 
			
		||||
    return this.getContenu()
 | 
			
		||||
      .find(it => it.id == conteneur.id || it.isConteneurContenu(conteneur))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  valeurTotale() {
 | 
			
		||||
    return (this.isService() ? 1 : this.getQuantite()) * this.valeur()
 | 
			
		||||
  }
 | 
			
		||||
@@ -354,78 +410,47 @@ export class RdDItem extends Item {
 | 
			
		||||
      // appliquer le pourcentage
 | 
			
		||||
      return this.parent.calculerPrix(this);
 | 
			
		||||
    }
 | 
			
		||||
    return this.system.cout;
 | 
			
		||||
    return this.system.cout
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  prepareDerivedData() {
 | 
			
		||||
    super.prepareDerivedData();
 | 
			
		||||
    if (this.isInventaire()) {
 | 
			
		||||
      this.system.encTotal = this.getEncTotal();
 | 
			
		||||
      if (this.isPotion()) {
 | 
			
		||||
        this.prepareDataPotion()
 | 
			
		||||
      }
 | 
			
		||||
      this.system.actionPrincipale = this.getActionPrincipale({ warnIfNot: false });
 | 
			
		||||
      this.system.encTotal = this.getEncTotal()
 | 
			
		||||
    }
 | 
			
		||||
    this.equipable = this.isEquipable()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  prepareDataPotion() {
 | 
			
		||||
    const categorie = Grammar.toLowerCaseNoAccent(this.system.categorie);
 | 
			
		||||
    this.system.magique = categorie.includes('enchante');
 | 
			
		||||
    if (this.system.magique) {
 | 
			
		||||
      if (categorie.includes('soin') || categorie.includes('repos')) {
 | 
			
		||||
        // TODO: utiliser calculPointsRepos / calculPointsGuerison
 | 
			
		||||
        this.system.puissance = RdDHerbes.calculPuissancePotion(this);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  itemActions() {
 | 
			
		||||
    return COMMON_ACTIONS.concat(this.itemSpecificActions()).concat(DEFAULT_ACTIONS)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getActionPrincipale(options = { warnIfNot: true }) {
 | 
			
		||||
  itemSpecificActions() {
 | 
			
		||||
    const actions = ITEM_ACTIONS[this.type] ?? []
 | 
			
		||||
    return actions
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isActionAllowed(code) {
 | 
			
		||||
    switch (this.type) {
 | 
			
		||||
      case 'conteneur': return 'Ouvrir';
 | 
			
		||||
    }
 | 
			
		||||
    if (this.actor?.isPersonnage()) {
 | 
			
		||||
      const warn = options.warnIfNot;
 | 
			
		||||
      if (this.getUtilisationCuisine() == 'brut') {
 | 
			
		||||
        return 'Utiliser';
 | 
			
		||||
      }
 | 
			
		||||
      switch (this.type) {
 | 
			
		||||
        case 'nourritureboisson': return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
 | 
			
		||||
        case 'potion': return this._actionOrWarnQuantiteZero('Boire', warn);
 | 
			
		||||
        case 'livre': return this._actionOrWarnQuantiteZero('Lire', warn);
 | 
			
		||||
        case 'herbe': return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
 | 
			
		||||
        case 'queue': case 'ombre': return this.system.refoulement > 0 ? 'Refouler' : undefined;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async actionPrincipale(actor, onActionItem = async () => { }) {
 | 
			
		||||
    if (!this.getActionPrincipale()) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    if (await actor.actionNourritureboisson(this, onActionItem)) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    switch (this.type) {
 | 
			
		||||
      case 'potion': return await actor.consommerPotion(this, onActionItem);
 | 
			
		||||
      case 'livre': return await actor.actionLire(this);
 | 
			
		||||
      case 'conteneur': return await this.sheet.render(true);
 | 
			
		||||
      case 'herbe': return await actor.actionHerbe(this, onActionItem);
 | 
			
		||||
      case 'queue': case 'ombre': return await actor.actionRefoulement(this);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _actionOrWarnQuantiteZero(actionName, warn) {
 | 
			
		||||
    if ((this.system.quantite ?? 0) <= 0) {
 | 
			
		||||
      if (warn) {
 | 
			
		||||
        ui.notifications.warn(`Vous n'avez plus de ${this.name}.`);
 | 
			
		||||
      }
 | 
			
		||||
      return undefined;
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      return actionName;
 | 
			
		||||
      case ITEM_TYPES.possession:
 | 
			
		||||
      case ITEM_TYPES.empoignade:
 | 
			
		||||
      case ITEM_TYPES.rencontre:
 | 
			
		||||
      case ITEM_TYPES.signedraconique:
 | 
			
		||||
        switch (code) {
 | 
			
		||||
          case 'item-edit':
 | 
			
		||||
          case 'item-delete':
 | 
			
		||||
            return game.user.isGM
 | 
			
		||||
        }
 | 
			
		||||
      case ITEM_TYPES.maladie:
 | 
			
		||||
      case ITEM_TYPES.poison:
 | 
			
		||||
        return game.user.isGM
 | 
			
		||||
      case ITEM_TYPES.casetmr:
 | 
			
		||||
        switch (code) {
 | 
			
		||||
          case 'item-delete':
 | 
			
		||||
            return game.user.isGM
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return true
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async diminuerQuantite(nombre, options = { diminuerQuantite: true, supprimerSiZero: false }) {
 | 
			
		||||
@@ -447,7 +472,7 @@ export class RdDItem extends Item {
 | 
			
		||||
          _id: this.id,
 | 
			
		||||
          'system.quantite': this.system.quantite * sust,
 | 
			
		||||
          'system.encombrement': Misc.keepDecimals(this.system.encombrement / sust, 2),
 | 
			
		||||
          'system.cout': Misc.keepDecimals(this.system.cout / sust, 2),
 | 
			
		||||
          'system.cout': Math.max(0, Misc.keepDecimals(this.system.cout / sust, 2)),
 | 
			
		||||
          'system.sust': 1
 | 
			
		||||
        }])
 | 
			
		||||
      }
 | 
			
		||||
@@ -466,6 +491,7 @@ export class RdDItem extends Item {
 | 
			
		||||
    else {
 | 
			
		||||
      await this.quantiteIncDec(item.system.quantite);
 | 
			
		||||
    }
 | 
			
		||||
    // TODO: suppression dans les conteneurs!
 | 
			
		||||
    await item.delete();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -496,6 +522,9 @@ export class RdDItem extends Item {
 | 
			
		||||
    if (!other || !this.isInventaire()) {
 | 
			
		||||
      return [false, undefined];
 | 
			
		||||
    }
 | 
			
		||||
    if (this.isConteneur()) {
 | 
			
		||||
      return [false, `Impossible de regrouper des conteneurs, ils ne sont pas empilables`];
 | 
			
		||||
    }
 | 
			
		||||
    if (this.system.quantite == undefined) {
 | 
			
		||||
      return [false, `Impossible de regrouper des ${this.type}, ils ne sont pas empilables`];
 | 
			
		||||
    }
 | 
			
		||||
@@ -530,23 +559,7 @@ export class RdDItem extends Item {
 | 
			
		||||
      ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le proposer`);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    await DialogItemVente.display({
 | 
			
		||||
      item: this,
 | 
			
		||||
      quantiteMax,
 | 
			
		||||
      callback: async (vente) => {
 | 
			
		||||
        vente["properties"] = this.getProprietes();
 | 
			
		||||
        if (vente.isOwned) {
 | 
			
		||||
          if (vente.quantiteNbLots * vente.tailleLot > vente.quantiteMax) {
 | 
			
		||||
            ui.notifications.warn(`Vous avez ${vente.quantiteMax} ${vente.item.name}, ce n'est pas suffisant pour vendre ${vente.quantiteNbLots} de ${vente.tailleLot}`)
 | 
			
		||||
            return;
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        vente.jsondata = JSON.stringify(vente.item);
 | 
			
		||||
 | 
			
		||||
        let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
 | 
			
		||||
        ChatMessage.create(RdDUtility.chatDataSetup(html));
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    await DialogItemVente.display({ item: this, quantiteMax })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -578,7 +591,7 @@ export class RdDItem extends Item {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getChatItemTemplate() {
 | 
			
		||||
    return 'systems/foundryvtt-reve-de-dragon/templates/post-item.html';
 | 
			
		||||
    return 'systems/foundryvtt-reve-de-dragon/templates/post-item.hbs';
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static propertyIfDefined(name, val, condition = true) {
 | 
			
		||||
@@ -611,7 +624,7 @@ export class RdDItem extends Item {
 | 
			
		||||
  _armeChatData() {
 | 
			
		||||
    return [
 | 
			
		||||
      `<b>Compétence</b>: ${this.system.competence}`,
 | 
			
		||||
      `<b>Dommages</b>: ${this.system.dommages}`,
 | 
			
		||||
      `<b>Dommages</b>: ${this.system.dommages} ${this.system.mortalite == 'non-mortel' ? '(Non mortel)' : ''}`,
 | 
			
		||||
      `<b>Force minimum</b>: ${this.system.force}`,
 | 
			
		||||
      `<b>Resistance</b>: ${this.system.resistance}`,
 | 
			
		||||
      ...this._inventaireTemplateChatData()
 | 
			
		||||
@@ -696,7 +709,7 @@ export class RdDItem extends Item {
 | 
			
		||||
      `<b>Périodicité</b>: ${this.system.periodicite}`,
 | 
			
		||||
      `<b>Fatigue</b>: ${this.system.fatigue}`,
 | 
			
		||||
      `<b>Difficulté</b>: ${this.system.difficulte}`,
 | 
			
		||||
      RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, this.system.cacher_points_de_tache),
 | 
			
		||||
      RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, !this.system.cacher_points_de_tache),
 | 
			
		||||
      `<b>Points de Tâche atteints</b>: ${this.system.points_de_tache_courant}`]
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -705,15 +718,7 @@ export class RdDItem extends Item {
 | 
			
		||||
      `<b>Compétence</b>: ${this.system.competence}`,
 | 
			
		||||
      `<b>Auteur</b>: ${this.system.auteur}`,
 | 
			
		||||
      `<b>Difficulté</b>: ${this.system.difficulte}`,
 | 
			
		||||
      RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, this.system.cacher_points_de_tache),
 | 
			
		||||
      ...this._inventaireTemplateChatData()
 | 
			
		||||
    ]
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _potionChatData() {
 | 
			
		||||
    return [
 | 
			
		||||
      `<b>Rareté</b>: ${this.system.rarete}`,
 | 
			
		||||
      `<b>Catégorie</b>: ${this.system.categorie}`,
 | 
			
		||||
      RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, !this.system.cacher_points_de_tache),
 | 
			
		||||
      ...this._inventaireTemplateChatData()
 | 
			
		||||
    ]
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										52
									
								
								module/item/armure.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,52 @@
 | 
			
		||||
import { ITEM_TYPES } from "../constants.js";
 | 
			
		||||
import { RdDItem } from "../item.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
 | 
			
		||||
 | 
			
		||||
export class RdDItemArmure extends RdDItem {
 | 
			
		||||
 | 
			
		||||
  static get ITEM_TYPE() { return ITEM_TYPES.armure }
 | 
			
		||||
 | 
			
		||||
  static get defaultIcon() {
 | 
			
		||||
    return "systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp";
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async deteriorerArmure(dmg) {
 | 
			
		||||
    if (!ReglesOptionnelles.isUsing('deteriorationArmure') || this.system.protection == '0') {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    let deterioration = (this.system.deterioration ?? 0) + dmg;
 | 
			
		||||
    let protection = this.system.protection;
 | 
			
		||||
 | 
			
		||||
    if (deterioration >= 10) {
 | 
			
		||||
      deterioration -= 10;
 | 
			
		||||
      protection = this.calculProtectionDeterioree();
 | 
			
		||||
      ChatMessage.create({ content: `Votre armure ${this.name} s'est détériorée, elle protège maintenant de ${protection}` });
 | 
			
		||||
    }
 | 
			
		||||
    await this.update({
 | 
			
		||||
      'system.deterioration': deterioration,
 | 
			
		||||
      'system.protection': protection
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  calculProtectionDeterioree() {
 | 
			
		||||
    const protectionCourante = this.system.protection;
 | 
			
		||||
    let res = /(\d+)?d(\d+)(\-\d+)?/.exec(protectionCourante);
 | 
			
		||||
    if (res) {
 | 
			
		||||
      let protection = Misc.toInt(res[2]);
 | 
			
		||||
      let malus = Misc.toInt(res[3]) - 1;
 | 
			
		||||
      if (protection + malus <= 0) {
 | 
			
		||||
        return 0;
 | 
			
		||||
      } else {
 | 
			
		||||
        return `1d${protection}${malus}`;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    else if (/\d+/.exec(protectionCourante)) {
 | 
			
		||||
      return `1d${protectionCourante}`;
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      ui.notifications.warn(`La valeur d'armure de votre ${this.name} est incorrecte`);
 | 
			
		||||
      return undefined;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										20
									
								
								module/item/base-items.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,20 @@
 | 
			
		||||
export const POSSESSION_SANS_DRACONIC = { name: 'Sans draconic', type: 'competence', system: { niveau: 0, defaut_carac: "reve-actuel", }, img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp' }
 | 
			
		||||
export const PAS_DE_DRACONIC = { name: 'Pas de draconic', type: 'competence', system: { niveau: -11, defaut_carac: "reve" }, img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp' }
 | 
			
		||||
export const BASE_CORPS_A_CORPS = { name: 'Corps à Corps', type: 'competence', system: { niveau: -6, defaut_carac: "melee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' }
 | 
			
		||||
export const BASE_ESQUIVE = { name: 'Esquive', type: 'competence', system: { niveau: -6, defaut_carac: "derobee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp' }
 | 
			
		||||
 | 
			
		||||
export const SANS_COMPETENCE = {
 | 
			
		||||
  name: "Sans compétence",
 | 
			
		||||
  type: 'competence',
 | 
			
		||||
  system: {
 | 
			
		||||
    niveau: 0,
 | 
			
		||||
    default_diffLibre: 0,
 | 
			
		||||
    base: 0,
 | 
			
		||||
    categorie: "Aucune",
 | 
			
		||||
    description: "",
 | 
			
		||||
    descriptionmj: "",
 | 
			
		||||
    defaut_carac: "",
 | 
			
		||||
  },  
 | 
			
		||||
  img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp"
 | 
			
		||||
}  
 | 
			
		||||
 | 
			
		||||
@@ -1,6 +1,7 @@
 | 
			
		||||
import { RdDItem } from "../item.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDTimestamp } from "../time/rdd-timestamp.js";
 | 
			
		||||
import { ChatUtility } from "../chat-utility.js";
 | 
			
		||||
 | 
			
		||||
const BASE_TACHE_SOIN_BLESSURE = {
 | 
			
		||||
  type: "tache",
 | 
			
		||||
@@ -14,10 +15,10 @@ const TACHES_SOIN_BLESSURE = {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const definitionsBlessures = [
 | 
			
		||||
  { type: "contusion", gravite: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
 | 
			
		||||
  { type: "legere", gravite: 2, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
 | 
			
		||||
  { type: "grave", gravite: 4, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
 | 
			
		||||
  { type: "critique", gravite: 6, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
 | 
			
		||||
  { type: "contusion", gravite: 0, endurance: "1d4", vie: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
 | 
			
		||||
  { type: "legere", gravite: 2, endurance: "1d6", vie: 0, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
 | 
			
		||||
  { type: "grave", gravite: 4, endurance: "2d6", vie: -2, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
 | 
			
		||||
  { type: "critique", gravite: 6, endurance: "-100", vie: -4, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
 | 
			
		||||
  { type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
@@ -29,7 +30,7 @@ export class RdDItemBlessure extends RdDItem {
 | 
			
		||||
 | 
			
		||||
  prepareDerivedData() {
 | 
			
		||||
    super.prepareDerivedData();
 | 
			
		||||
    this.system.label = this.getLabelGravite()
 | 
			
		||||
    this.system.label = RdDItemBlessure.getLabelGravite(this.system.gravite)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareTacheSoin(gravite) {
 | 
			
		||||
@@ -38,9 +39,39 @@ export class RdDItemBlessure extends RdDItem {
 | 
			
		||||
      ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
 | 
			
		||||
      return undefined;
 | 
			
		||||
    }
 | 
			
		||||
    return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
 | 
			
		||||
    return foundry.utils.mergeObject(BASE_TACHE_SOIN_BLESSURE, tache, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
  static async createBlessure(actor, gravite, localisation = '', attacker) {
 | 
			
		||||
 | 
			
		||||
  static async applyFullBlessure(actor, gravite) {
 | 
			
		||||
    const definition = foundry.utils.duplicate(RdDItemBlessure.getDefinition(gravite))
 | 
			
		||||
 | 
			
		||||
    if (definition.vie) {
 | 
			
		||||
      await actor.santeIncDec("vie", definition.vie)
 | 
			
		||||
    }
 | 
			
		||||
    const lostEndurance = await RdDItemBlessure.rollLostEndurance(definition.endurance)
 | 
			
		||||
    if (lostEndurance) {
 | 
			
		||||
      await actor.santeIncDec("endurance", -Number(lostEndurance));
 | 
			
		||||
    }
 | 
			
		||||
    await this.createBlessure(actor, gravite)
 | 
			
		||||
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      //TODO: hbs
 | 
			
		||||
      content: `Blessure ${definition.label} appliquée à ${actor.name}<br>Perte d'endurance : ${lostEndurance} (${definition.endurance})<br>Perte de Vie : ${definition.vie}`,
 | 
			
		||||
      whisper: ChatUtility.getOwners(actor)
 | 
			
		||||
    });
 | 
			
		||||
    actor.sheet?.render()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async rollLostEndurance(formula) {
 | 
			
		||||
    if (formula) {
 | 
			
		||||
      const roll = new Roll(formula)
 | 
			
		||||
      await roll.evaluate()
 | 
			
		||||
      return roll.total
 | 
			
		||||
    }
 | 
			
		||||
    return 0
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async createBlessure(actor, gravite, localisation = '', attackerToken) {
 | 
			
		||||
    const definition = RdDItemBlessure.getDefinition(gravite)
 | 
			
		||||
    const blessure = {
 | 
			
		||||
      name: definition.label,
 | 
			
		||||
@@ -50,7 +81,7 @@ export class RdDItemBlessure extends RdDItem {
 | 
			
		||||
        gravite: gravite,
 | 
			
		||||
        difficulte: - gravite,
 | 
			
		||||
        localisation: localisation,
 | 
			
		||||
        origine: attacker?.name ?? ""
 | 
			
		||||
        origine: attackerToken?.name ?? ""
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
 | 
			
		||||
@@ -79,12 +110,12 @@ export class RdDItemBlessure extends RdDItem {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async setSoinsBlessure(systemUpdate = {}) {
 | 
			
		||||
    systemUpdate = mergeObject(systemUpdate, this.system, { overwrite: false }),
 | 
			
		||||
      systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
 | 
			
		||||
    systemUpdate = foundry.utils.mergeObject(systemUpdate, this.system, { overwrite: false })
 | 
			
		||||
    systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
 | 
			
		||||
    await this.update({
 | 
			
		||||
      img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done),
 | 
			
		||||
      system: systemUpdate
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) {
 | 
			
		||||
@@ -97,25 +128,28 @@ export class RdDItemBlessure extends RdDItem {
 | 
			
		||||
    }
 | 
			
		||||
    if (this.system.gravite > 0) {
 | 
			
		||||
      const update = { system: { premierssoins: { bonus: 0 }, soinscomplets: { bonus: 0 } } }
 | 
			
		||||
      const gravite = this.system.gravite;
 | 
			
		||||
      const graviteMoindre = gravite - 2;
 | 
			
		||||
      const gravite = this.system.gravite
 | 
			
		||||
      const graviteMoindre = gravite - 2
 | 
			
		||||
      const moindres = blessures.filter(it => it.system.gravite == graviteMoindre, 'blessures').length
 | 
			
		||||
      const label = this.getLabelGravite();
 | 
			
		||||
      const label = RdDItemBlessure.getLabelGravite(this.system.gravite)
 | 
			
		||||
 | 
			
		||||
      let rolled = await actor.jetRecuperationConstitution(this.system.soinscomplets.bonus, message);
 | 
			
		||||
 | 
			
		||||
      if (rolled.isETotal) {
 | 
			
		||||
        message.content += ` -- une blessure ${label} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`;
 | 
			
		||||
        await actor.santeIncDec("vie", -1);
 | 
			
		||||
        mergeObject(update, {
 | 
			
		||||
        foundry.utils.mergeObject(update, {
 | 
			
		||||
          system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } }
 | 
			
		||||
        });
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) {
 | 
			
		||||
          message.content += ` -- une blessure ${label} cicatrise`;
 | 
			
		||||
          mergeObject(update, {
 | 
			
		||||
            system: { gravite: graviteMoindre, fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } }
 | 
			
		||||
          foundry.utils.mergeObject(update, {
 | 
			
		||||
            system: {
 | 
			
		||||
              gravite: graviteMoindre,
 | 
			
		||||
              temporel: { fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } }
 | 
			
		||||
            }
 | 
			
		||||
          });
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
@@ -127,11 +161,11 @@ export class RdDItemBlessure extends RdDItem {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  peutRetrograder(graviteMoindre, moindres) {
 | 
			
		||||
    return moindres < RdDItemBlessure.getDefinition(graviteMoindre).max
 | 
			
		||||
    return moindres < RdDItemBlessure.maxBlessures(graviteMoindre)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async calculerFinPeriodeTemporel(debut) {
 | 
			
		||||
    return await debut.nouveauJour().addJours(this.system.gravite);
 | 
			
		||||
    return debut.nouveauJour().addJours(this.system.gravite);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onFinPeriode(oldTimestamp, newTimestamp) {
 | 
			
		||||
@@ -151,16 +185,16 @@ export class RdDItemBlessure extends RdDItem {
 | 
			
		||||
    return `systems/foundryvtt-reve-de-dragon/icons/sante/${soins ? 'blessure-soins' : img}.webp`
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getLabelGravite() {
 | 
			
		||||
    return RdDItemBlessure.getDefinition(this.system.gravite).label
 | 
			
		||||
  static getLabelGravite(gravite) {
 | 
			
		||||
    return definitionsBlessures.find(it => it.gravite >= gravite).label
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getDefinition(gravite) {
 | 
			
		||||
    return definitionsBlessures.sort(Misc.ascending(it => it.gravite))
 | 
			
		||||
      .find(it => it.gravite >= gravite);
 | 
			
		||||
    return definitionsBlessures.find(it => it.gravite >= gravite)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static maxBlessures(gravite) {
 | 
			
		||||
    return RdDItemBlessure.getDefinition(gravite).max
 | 
			
		||||
    return definitionsBlessures.find(it => it.gravite >= gravite).max
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isContusion() {
 | 
			
		||||
@@ -185,7 +219,7 @@ export class RdDItemBlessure extends RdDItem {
 | 
			
		||||
      `<b>Heure et Date</b>: ${new RdDTimestamp(this.system.temporel.debut).formatDateHeure()}`,
 | 
			
		||||
      RdDItem.propertyIfDefined('Blessé', this.parent?.name, this.parent),
 | 
			
		||||
      `<b>Localisation</b>: ${this.system.localisation}`,
 | 
			
		||||
      `<b>Gravité</b>: ${RdDItemBlessure.getDefinition(this.system.gravite).label}`,
 | 
			
		||||
      `<b>Gravité</b>: ${this.system.label}`,
 | 
			
		||||
      `<b>Difficulté des soins</b>: ${this.system.difficulte}`,
 | 
			
		||||
      (this.system.soinscomplets.done ?
 | 
			
		||||
        `<b>Bonus soins complets</b>: ${this.system.soinscomplets.bonus}` :
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										112
									
								
								module/item/gemme.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,112 @@
 | 
			
		||||
import { RdDItem } from "../item.js";
 | 
			
		||||
import { ACTION_ITEM_ENCHANTER } from "../enchantement/dialog-enchanter.js";
 | 
			
		||||
 | 
			
		||||
const tableGemmes = {
 | 
			
		||||
  "almaze": { label: "Almaze", couleur: "Blanc" },
 | 
			
		||||
  "aquafane": { label: "Aquafane", couleur: "Vert Profond" },
 | 
			
		||||
  "asterite": { label: "Astérite", couleur: "Bleu, Violet ou Blanc" },
 | 
			
		||||
  "cyanolithe": { label: "Cyanolithe", couleur: "Bleu Intense" },
 | 
			
		||||
  "larmededragon": { label: "Larme de Dragon", couleur: "Rouge Intense" },
 | 
			
		||||
  "muska": { label: "Muska", couleur: "Violet Profond" },
 | 
			
		||||
  "nebuleuse": { label: "Nébuleuse", couleur: "Brouillard Intense" },
 | 
			
		||||
  "nebuleuse": { label: "Nébuleuse", couleur: "Brouillard Intense, Rose, Vert ou Bleu Pâle" },
 | 
			
		||||
  "oeildetigre": { label: "Oeil de Tigre", couleur: "Jaune" },
 | 
			
		||||
  "scarlatine": { label: "Scarlatine", couleur: "Rouge Clair ou Orangé" },
 | 
			
		||||
  "seliphane": { label: "Séliphane", couleur: "Vert Lumineux" },
 | 
			
		||||
  "tournelune": { label: "Tournelune", couleur: "Violet ou Bleu" },
 | 
			
		||||
  "zebraide": { label: "Zebraïde", couleur: "Bandes Bicolores, toutes couleurs" }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
 | 
			
		||||
 * densité 3.5 (~2.3 à 4, parfois plus) -- https://www.juwelo.fr/guide-des-pierres/faits-et-chiffres/ 
 | 
			
		||||
 */
 | 
			
		||||
const encPepin = 0.0007;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Item pour gérer les gemmes
 | 
			
		||||
 */
 | 
			
		||||
export class RdDItemGemme extends RdDItem {
 | 
			
		||||
 | 
			
		||||
  static getGemmeTypeOptionList() {
 | 
			
		||||
    // TODO: look how to map object key-value pairs
 | 
			
		||||
    let options = ""
 | 
			
		||||
    for (let gemmeKey in tableGemmes) {
 | 
			
		||||
      options += `<option value="${gemmeKey}">${tableGemmes[gemmeKey].label}</option>`
 | 
			
		||||
    }
 | 
			
		||||
    return options;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static get defaultIcon() {
 | 
			
		||||
    return "systems/foundryvtt-reve-de-dragon/icons/gemmes/almaze.webp"
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  get isEnchantementPossible() {
 | 
			
		||||
    return this.enchantabilite > 0
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  get inertie() { return 7 - Number(this.system.purete) }
 | 
			
		||||
  get enchantabilite() { return this.system.taille - this.inertie }
 | 
			
		||||
 | 
			
		||||
  getEnc() {
 | 
			
		||||
    return encPepin * this.system.taille;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  itemSpecificActions() {
 | 
			
		||||
    return [ACTION_ITEM_ENCHANTER]
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  prepareDerivedData() {
 | 
			
		||||
    super.prepareDerivedData()
 | 
			
		||||
    this.system.cout = (this.system.taille * this.system.purete) + this.system.qualite
 | 
			
		||||
    this.system.inertie = this.inertie
 | 
			
		||||
    this.system.enchantabilite = this.enchantabilite
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getUtilisation() {
 | 
			
		||||
    switch (this.system.categorie) {
 | 
			
		||||
      case 'Alchimie': case 'Autre': case 'AlchimieAutre':
 | 
			
		||||
        // TODO: distinguer les remèdes alchimiques enchantables/non
 | 
			
		||||
        return 'alchimie'
 | 
			
		||||
      case 'Cuisine':
 | 
			
		||||
        return 'cuisine'
 | 
			
		||||
      case 'Remede': case 'Repos': case 'Soin':
 | 
			
		||||
        return 'soins'
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getProprietes() {
 | 
			
		||||
    const proprietes = [
 | 
			
		||||
      `<b>Taille</b>: ${this.system.taille}`,
 | 
			
		||||
      `<b>Pureté</b>: ${this.system.purete}`,
 | 
			
		||||
      `<b>Inertie</b>: ${this.system.inertie}`,
 | 
			
		||||
      `<b>Enchantabilité</b>: ${this.system.enchantabilite}`
 | 
			
		||||
    ]
 | 
			
		||||
    const proprietesMagiques = this.system.magique ? [
 | 
			
		||||
      `<b>Enchantée</b> <i class="fa-solid fa-sparkles"></i> ${this.system.purifie ? ', purifiée' : ''} ${this.system.prpermanent ? 'permanente' : ''} `,
 | 
			
		||||
      `<b>Points de rêve</b>: ${this.system.pr}`,
 | 
			
		||||
      `<b>Puissance</b>: ${this.system.puissance}`,
 | 
			
		||||
    ] : []
 | 
			
		||||
    return proprietes
 | 
			
		||||
      .concat(proprietesMagiques)
 | 
			
		||||
      .concat(this._inventaireTemplateChatData())
 | 
			
		||||
      .filter(it => it != undefined)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  perteReveChateauDormant() {
 | 
			
		||||
    if (this.system.magique && !this.system.prpermanent && this.system.pr > 0) {
 | 
			
		||||
      const nouveauReve = Math.max(this.system.pr - 1, 0)
 | 
			
		||||
      return {
 | 
			
		||||
        alias: this.parent.getAlias(),
 | 
			
		||||
        item: this,
 | 
			
		||||
        update: {
 | 
			
		||||
          _id: this.id,
 | 
			
		||||
          'system.pr': nouveauReve,
 | 
			
		||||
          'system.magique': nouveauReve > 0
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										146
									
								
								module/item/item-actions.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,146 @@
 | 
			
		||||
import { Misc } from "../misc.js"
 | 
			
		||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js"
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * TODO:
 | 
			
		||||
 * options.editable ?
 | 
			
		||||
 * 
 | 
			
		||||
 */
 | 
			
		||||
const _SPACEHOLDER = { placeholder: true }
 | 
			
		||||
 | 
			
		||||
const _VENDRE = {
 | 
			
		||||
  code: 'item-vendre', label: 'Vendre ou donner', icon: it => 'fa-solid fa-comments-dollar',
 | 
			
		||||
  filter: it => Misc.toInt(it.system.quantite) > 0,
 | 
			
		||||
  optionsFilter: options => options.editable,
 | 
			
		||||
  action: (item, actor) => item.proposerVente()
 | 
			
		||||
}
 | 
			
		||||
const _ACHAT_SERVICE = {
 | 
			
		||||
  code: 'item-service-acheter', label: 'Acheter', icon: it => 'fa-regular fa-coins',
 | 
			
		||||
  //filter: it => Misc.toInt(it.system.quantite) > 0,
 | 
			
		||||
  //optionsFilter: options => options.editable,
 | 
			
		||||
  //action: (item, actor) => item.proposerVente()
 | 
			
		||||
}
 | 
			
		||||
const _MONTRER = {
 | 
			
		||||
  code: 'item-montrer', label: 'Montrer', icon: it => 'fa-solid fa-comment',
 | 
			
		||||
  action: (item, actor) => item.postItemToChat()
 | 
			
		||||
}
 | 
			
		||||
const _SPLIT = {
 | 
			
		||||
  code: 'item-split', label: 'Séparer le goupe', icon: it => 'fa-solid fa-unlink',
 | 
			
		||||
  filter: it => Misc.toInt(it.system.quantite) > 1,
 | 
			
		||||
  action: (item, actor) => RdDSheetUtility.splitItem(item, actor)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const _EDIT = {
 | 
			
		||||
  code: 'item-edit', label: 'Editer', icon: it => 'fa-solid fa-edit',
 | 
			
		||||
  action: (item, actor) => item.sheet.render(true)
 | 
			
		||||
}
 | 
			
		||||
const _DELETE = {
 | 
			
		||||
  code: 'item-delete', label: 'Supprimer', icon: it => 'fa-solid fa-trash',
 | 
			
		||||
  optionsFilter: options => options.editable && options.isOwner,
 | 
			
		||||
  action: (item, actor) => RdDUtility.confirmActorItemDelete(item, actor)
 | 
			
		||||
}
 | 
			
		||||
const _EQUIPER = {
 | 
			
		||||
  code: 'item-equip', label: 'Equiper', icon: it => it.system.equipe ? 'fa-solid fa-hand-rock' : 'fa-regular fa-hand-paper',
 | 
			
		||||
  filter: it => !it.estContenu && it.isEquipable(),
 | 
			
		||||
  action: (item, actor) => actor.equiperObjet(item)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const _CUISINER = {
 | 
			
		||||
  code: 'item-cuisiner', label: 'Cuisiner', icon: it => 'fa-solid fa-utensils',
 | 
			
		||||
  filter: it => it.getUtilisation() == 'cuisine' && it.system.sust > 0,
 | 
			
		||||
  optionsFilter: options => options.editable,
 | 
			
		||||
  action: (item, actor) => actor.preparerNourriture(item)
 | 
			
		||||
}
 | 
			
		||||
const _MANGER_CRU = {
 | 
			
		||||
  code: 'item-manger-cru', label: 'Manger cru', icon: it => 'fa-solid fa-drumstick-bite',
 | 
			
		||||
  filter: it => it.getUtilisation() == 'cuisine' && it.system.sust > 0,
 | 
			
		||||
  optionsFilter: options => options.editable,
 | 
			
		||||
  action: (item, actor) => actor.mangerNourriture(item)
 | 
			
		||||
}
 | 
			
		||||
const _MANGER = {
 | 
			
		||||
  code: 'item-manger', label: 'Manger', icon: it => 'fa-solid fa-utensils',
 | 
			
		||||
  filter: it => !(it.system.boisson),
 | 
			
		||||
  optionsFilter: options => options.editable,
 | 
			
		||||
  action: (item, actor) => actor.mangerNourriture(item)
 | 
			
		||||
}
 | 
			
		||||
const _BOIRE = {
 | 
			
		||||
  code: 'item-boire', label: 'Boire', icon: it => 'fa-solid fa-glass-water',
 | 
			
		||||
  filter: it => it.system.boisson,
 | 
			
		||||
  optionsFilter: options => options.editable,
 | 
			
		||||
  action: (item, actor) => actor.mangerNourriture(item)
 | 
			
		||||
}
 | 
			
		||||
const _DECOCTION = {
 | 
			
		||||
  code: 'item-decoction', label: 'Décoction', icon: it => 'fa-solid fa-flask-vial',
 | 
			
		||||
  optionsFilter: options => options.editable,
 | 
			
		||||
  action: (item, actor) => actor.fabriquerDecoctionHerbe(item)
 | 
			
		||||
}
 | 
			
		||||
const _OUVRIR = {
 | 
			
		||||
  code: 'item-edit', label: 'Ouvrir', icon: it => 'fa-solid fa-eye',
 | 
			
		||||
  action: (item, actor) => item.sheet.render(true)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const _LIRE = {
 | 
			
		||||
  code: 'item-lire', label: 'Lire', icon: it => 'fa-solid fa-book-open',
 | 
			
		||||
  optionsFilter: options => options.editable,
 | 
			
		||||
  action: (item, actor) => actor.actionLire(item)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const _REFOULER = {
 | 
			
		||||
  code: 'item-refouler', label: 'Refouler', icon: it => 'fa-solid fa-burst',
 | 
			
		||||
  filter: it => it.system.refoulement > 0,
 | 
			
		||||
  optionsFilter: options => options.editable,
 | 
			
		||||
  action: (item, actor) => actor.actionRefoulement(item)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const _SORT_RESERVE = {
 | 
			
		||||
  code: 'item-sortreserve-add', label: 'Ajouter en réserve', icon: it => 'fa-solid fa-sparkles',
 | 
			
		||||
  filter: it => game.user.isGM && !it.system.isrituel,
 | 
			
		||||
  action: (item, actor) => actor.addSortReserve(item)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export const COMMON_ACTIONS = [_EQUIPER]
 | 
			
		||||
export const DEFAULT_ACTIONS = [_SPACEHOLDER, _SPLIT, _VENDRE, _MONTRER, _EDIT, _DELETE]
 | 
			
		||||
 | 
			
		||||
export const ITEM_ACTIONS = {
 | 
			
		||||
  faune: [_CUISINER, _MANGER_CRU],
 | 
			
		||||
  ingredient: [_CUISINER, _MANGER_CRU],
 | 
			
		||||
  conteneur: [_OUVRIR],
 | 
			
		||||
  herbe: [_DECOCTION, _CUISINER, _MANGER_CRU],
 | 
			
		||||
  livre: [_LIRE],
 | 
			
		||||
  nourritureboisson: [_MANGER, _BOIRE],
 | 
			
		||||
  ombre: [_REFOULER],
 | 
			
		||||
  plante: [_CUISINER, _MANGER_CRU],
 | 
			
		||||
  queue: [_REFOULER],
 | 
			
		||||
  sort: [_SORT_RESERVE],
 | 
			
		||||
  service: [_ACHAT_SERVICE]
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
export class ItemAction {
 | 
			
		||||
 | 
			
		||||
  static applies(action, item, options) {
 | 
			
		||||
    return action && item
 | 
			
		||||
      && item.isActionAllowed(action.code)
 | 
			
		||||
      && (!action.filter || action.filter(item))
 | 
			
		||||
      && (!action.optionsFilter || action.optionsFilter(options))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static icon(action, item) {
 | 
			
		||||
    if (action && action.icon) {
 | 
			
		||||
      return action.icon(item)
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async onActionItem(event, actor, options) {
 | 
			
		||||
    const item = RdDSheetUtility.getItem(event, actor)
 | 
			
		||||
    const code = $(event.currentTarget).data('code')
 | 
			
		||||
    const action = item?.itemActions().find(it => it.code == code)
 | 
			
		||||
    if (action && (!action.optionsFilter || action.optionsFilter(options))) {
 | 
			
		||||
      await action.action(item, actor)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,3 +1,4 @@
 | 
			
		||||
import { ChatUtility } from "../chat-utility.js";
 | 
			
		||||
import { RdDItem } from "../item.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDTimestamp } from "../time/rdd-timestamp.js";
 | 
			
		||||
@@ -9,7 +10,7 @@ export class RdDItemMaladie extends RdDItem {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async calculerFinPeriodeTemporel(debut) {
 | 
			
		||||
    return await debut.addPeriode(this.system.periode.nombre, this.system.periode.unite);
 | 
			
		||||
    return debut.addPeriode(this.system.periode.nombre, this.system.periode.unite);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onFinPeriode(oldTimestamp, newTimestamp) {
 | 
			
		||||
@@ -21,9 +22,12 @@ export class RdDItemMaladie extends RdDItem {
 | 
			
		||||
      const souffrance = mal.system.identifie
 | 
			
		||||
        ? `de ${mal.name}`
 | 
			
		||||
        : `d'un mal inconnu`
 | 
			
		||||
      ChatMessage.create({ content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !` });
 | 
			
		||||
      mal.postItemToChat('gmroll');
 | 
			
		||||
      await RdDItemMaladie.prolongerPeriode(mal,oldTimestamp, newTimestamp);
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getOwners(mal.actor),
 | 
			
		||||
        content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !`
 | 
			
		||||
      })
 | 
			
		||||
      mal.postItemToChat('gmroll')
 | 
			
		||||
      await RdDItemMaladie.prolongerPeriode(mal, oldTimestamp, newTimestamp)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -38,7 +42,7 @@ export class RdDItemMaladie extends RdDItem {
 | 
			
		||||
 | 
			
		||||
      await mal.actor.updateEmbeddedDocuments('Item', [{
 | 
			
		||||
        _id: mal.id,
 | 
			
		||||
        'system.temporel.fin': duplicate(timestampFin),
 | 
			
		||||
        'system.temporel.fin': foundry.utils.duplicate(timestampFin),
 | 
			
		||||
      }])
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,11 +1,8 @@
 | 
			
		||||
import { RdDItem } from "../item.js";
 | 
			
		||||
import { RdDItemQueue } from "./queue.js";
 | 
			
		||||
 | 
			
		||||
export class RdDItemOmbre extends RdDItemQueue {
 | 
			
		||||
 | 
			
		||||
export class RdDItemOmbre extends RdDItem {
 | 
			
		||||
  static get defaultIcon() {
 | 
			
		||||
    return "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp";
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async calculerFinPeriodeTemporel(debut) {
 | 
			
		||||
    return await debut.appliquerDuree(this.system.duree, this.parent);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -8,7 +8,7 @@ export class RdDItemPoison extends RdDItem {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async calculerFinPeriodeTemporel(debut) {
 | 
			
		||||
    return await debut.addPeriode(this.system.periode.nombre, this.system.periode.unite) ;
 | 
			
		||||
    return debut.addPeriode(this.system.periode.nombre, this.system.periode.unite) ;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onFinPeriode(oldTimestamp, newTimestamp) {
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										105
									
								
								module/item/potion.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,105 @@
 | 
			
		||||
import { Grammar } from "../grammar.js";
 | 
			
		||||
import { RdDItem } from "../item.js";
 | 
			
		||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
 | 
			
		||||
import { ACTION_ITEM_ENCHANTER } from "../enchantement/dialog-enchanter.js";
 | 
			
		||||
 | 
			
		||||
// --- Actions sur les "potions"
 | 
			
		||||
const _CONSOMMER_POTION = {
 | 
			
		||||
  code: 'item-potion-consommer', label: 'Consommer', icon: it => 'fa-solid fa-vial',
 | 
			
		||||
  optionsFilter: options => options.editable,
 | 
			
		||||
  action: (item, actor) => actor.consommerPotion(item)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Item pour gérer les potions
 | 
			
		||||
 */
 | 
			
		||||
export class RdDItemPotion extends RdDItem {
 | 
			
		||||
 | 
			
		||||
  static async herbesSoins() {
 | 
			
		||||
    return await RdDItemPotion.$listHerbes(it => Grammar.equalsInsensitive(it.system.categorie, 'Soin') && it.system.niveau > 0)
 | 
			
		||||
  }
 | 
			
		||||
  static async herbesRepos() {
 | 
			
		||||
    return await RdDItemPotion.$listHerbes(it => Grammar.equalsInsensitive(it.system.categorie, 'Repos') && it.system.niveau > 0)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async $listHerbes(filter) {
 | 
			
		||||
    const herbes = await SystemCompendiums.getWorldOrCompendiumItems('herbe', 'faune-flore-mineraux');
 | 
			
		||||
    return herbes.filter(filter)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static get defaultIcon() {
 | 
			
		||||
    return "systems/foundryvtt-reve-de-dragon/icons/objets/liqueur_de_bagdol.webp"
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  get isEnchantementPossible() {
 | 
			
		||||
    return this.system.etat == 'Liquide'
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  itemSpecificActions() {
 | 
			
		||||
    return [_CONSOMMER_POTION, ACTION_ITEM_ENCHANTER]
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  prepareDerivedData() {
 | 
			
		||||
    super.prepareDerivedData()
 | 
			
		||||
    this.system.puissance = this.system.magique ? this.calculPuissance() : 0
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getUtilisation() {
 | 
			
		||||
    switch (this.system.categorie) {
 | 
			
		||||
      case 'Alchimie': case 'Autre': case 'AlchimieAutre':
 | 
			
		||||
        // TODO: distinguer les remèdes alchimiques enchantables/non
 | 
			
		||||
        return 'alchimie'
 | 
			
		||||
      case 'Cuisine':
 | 
			
		||||
        return 'cuisine'
 | 
			
		||||
      case 'Remede': case 'Repos': case 'Soin':
 | 
			
		||||
        return 'soins'
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getProprietes() {
 | 
			
		||||
    const proprietes = [
 | 
			
		||||
      `<b>Rareté</b>: ${this.system.rarete} `,
 | 
			
		||||
      `<b>Catégorie</b>: ${this.system.categorie}`,
 | 
			
		||||
      `<b>Etat</b>: ${this.system.etat}`
 | 
			
		||||
    ]
 | 
			
		||||
    const proprietesMagiques = this.system.magique ? [
 | 
			
		||||
      `<b>Enchantée</b> <i class="fa-solid fa-sparkles"></i> ${this.system.purifie ? ', purifiée' : ''} ${this.system.prpermanent ? 'permanente' : ''} `,
 | 
			
		||||
      `<b>Points de rêve</b>: ${this.system.pr}`,
 | 
			
		||||
    ] : []
 | 
			
		||||
    return proprietes
 | 
			
		||||
      .concat(proprietesMagiques)
 | 
			
		||||
      .concat(this._inventaireTemplateChatData())
 | 
			
		||||
      .filter(it => it != undefined)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  perteReveChateauDormant() {
 | 
			
		||||
    if (this.system.magique && !this.system.prpermanent && this.system.pr > 0) {
 | 
			
		||||
      const nouveaupr = Math.max(this.system.pr - 1, 0)
 | 
			
		||||
      return {
 | 
			
		||||
        alias: this.parent.getAlias(),
 | 
			
		||||
        item: this,
 | 
			
		||||
        nouveaupr: nouveaupr,
 | 
			
		||||
        update: {
 | 
			
		||||
          _id: this.id,
 | 
			
		||||
          'system.pr': nouveaupr,
 | 
			
		||||
          'system.magique': nouveaupr > 0
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  calculPuissance() { return this.system.herbebonus * this.system.pr }
 | 
			
		||||
 | 
			
		||||
  static buildHerbesList(listeHerbes, max) {
 | 
			
		||||
    let list = {}
 | 
			
		||||
    for (let herbe of listeHerbes) {
 | 
			
		||||
      let brins = max - herbe.system.niveau;
 | 
			
		||||
      list[herbe.name] = `${herbe.name} (Bonus: ${herbe.system.niveau}, Brins: ${brins})`;
 | 
			
		||||
    }
 | 
			
		||||
    list['Autre'] = 'Autre (Bonus: variable, Brins: variable)'
 | 
			
		||||
    return list;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -6,8 +6,9 @@ export class RdDItemQueue extends RdDItem {
 | 
			
		||||
    return "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp";
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async calculerFinPeriodeTemporel(debut) {
 | 
			
		||||
  async calculerFinPeriodeTemporel(timestamp) {
 | 
			
		||||
    // décaller le début pour calcul correct si la queue dure 12h
 | 
			
		||||
    const debut = timestamp.addMinutes(timestamp.indexMinute == 0 ? -1 : 0);
 | 
			
		||||
    return await debut.appliquerDuree(this.system.duree, this.parent);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										104
									
								
								module/item/race.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,104 @@
 | 
			
		||||
import { ITEM_TYPES } from "../constants.js";
 | 
			
		||||
import { RdDItem } from "../item.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { LIST_CARAC_PERSONNAGE, RdDCarac } from "../rdd-carac.js";
 | 
			
		||||
 | 
			
		||||
export class RdDItemRace extends RdDItem {
 | 
			
		||||
 | 
			
		||||
  static get ITEM_TYPE() { return ITEM_TYPES.race }
 | 
			
		||||
 | 
			
		||||
  static get defaultIcon() {
 | 
			
		||||
    return "systems/foundryvtt-reve-de-dragon/icons/humanoides/humain.webp";
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static checkRacialMax(actor, code, value) {
 | 
			
		||||
    const race = RdDItemRace.getRace(actor)
 | 
			
		||||
    if (code == LIST_CARAC_PERSONNAGE.force.code) {
 | 
			
		||||
      if (!race.isForceValid(actor, value)) {
 | 
			
		||||
        ui.notifications.warn(race.system.carac.force.limitmessage)
 | 
			
		||||
        return false
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    if (code == LIST_CARAC_PERSONNAGE.taille.code) {
 | 
			
		||||
      const carac = RdDCarac.carac(code)
 | 
			
		||||
      if (race.isMax(actor, code, value - 1)) {
 | 
			
		||||
        ui.notifications.warn(`${value} est supérieure au maximum de ${carac.label}`)
 | 
			
		||||
        return false
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return true
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static applyRacialLimits(actor) {
 | 
			
		||||
    const race = RdDItemRace.getRace(actor)
 | 
			
		||||
    actor.system.carac.taille.value = race.getValidTaille(actor.getTaille())
 | 
			
		||||
    actor.system.carac.force.value = Math.min(
 | 
			
		||||
      actor.getForce(),
 | 
			
		||||
      race.getForceMax(actor))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isRacialMax(actor, code, value = undefined) {
 | 
			
		||||
    return RdDItemRace.getRace(actor).isMax(actor, code, value)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getRace(actor) {
 | 
			
		||||
    return actor.itemTypes[ITEM_TYPES.race].find(it => true) ?? RdDItemRace.getFallbackRace()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getFallbackRace() {
 | 
			
		||||
    if (RdDItemRace.fallback == undefined) {
 | 
			
		||||
      RdDItemRace.fallback = new RdDItemRace({ name: 'Humain', type: RdDItemRace.ITEM_TYPE })
 | 
			
		||||
    }
 | 
			
		||||
    return RdDItemRace.fallback
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  isMax(actor, code, value = undefined) {
 | 
			
		||||
    const path = RdDCarac.carac(code)?.path
 | 
			
		||||
    if (value == undefined) {
 | 
			
		||||
      value = path ? foundry.utils.getProperty(actor, path) : 0
 | 
			
		||||
    }
 | 
			
		||||
    if (code == LIST_CARAC_PERSONNAGE.force.code) {
 | 
			
		||||
      return value >= this.getForceMax(actor)
 | 
			
		||||
    }
 | 
			
		||||
    const pathMax = path.replace(".value", ".max");
 | 
			
		||||
    const max = foundry.utils.getProperty(this, pathMax) ?? -1
 | 
			
		||||
    return (max > 0 && value >= max)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getValidTaille(taille) {
 | 
			
		||||
    const min = Math.max(this.system.carac.taille.min, 0)
 | 
			
		||||
    if (min > taille) {
 | 
			
		||||
      ui.notifications.warn("La Taille est inférieur au minimum racial")
 | 
			
		||||
      return min
 | 
			
		||||
    }
 | 
			
		||||
    const raceMax = this.system.carac.taille.max;
 | 
			
		||||
    const max = raceMax < 0 ? taille + 1 : raceMax
 | 
			
		||||
    if (max < taille) {
 | 
			
		||||
      ui.notifications.warn("La Taille est supérieure au maximum racial")
 | 
			
		||||
      return max
 | 
			
		||||
    }
 | 
			
		||||
    return taille
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isForceValid(actor, value) {
 | 
			
		||||
    return value <= this.getForceMax(actor)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getForceMax(actor) {
 | 
			
		||||
    const terms = this.system.carac.force.limit.replaceAll(' ', '').split('+')
 | 
			
		||||
    return terms.map(
 | 
			
		||||
      it => {
 | 
			
		||||
        const term = Number.parseInt(it)
 | 
			
		||||
        if (Number.isInteger(term)) {
 | 
			
		||||
          return term
 | 
			
		||||
        }
 | 
			
		||||
        const path = RdDCarac.carac(it)?.path
 | 
			
		||||
        if (path) {
 | 
			
		||||
          return foundry.utils.getProperty(actor, path)
 | 
			
		||||
        }
 | 
			
		||||
        return 0
 | 
			
		||||
      }
 | 
			
		||||
    ).reduce(Misc.sum());
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||