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4
.gitignore
vendored
4
.gitignore
vendored
@@ -8,3 +8,7 @@ todo.md
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|||||||
/jsconfig.json
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/jsconfig.json
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||||||
/package.json
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/package.json
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/package-lock.json
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/package-lock.json
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/packs/*/
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/packs/*/CURRENT
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/packs/*/LOG
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||||||
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/packs/*/LOCK
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||||||
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154
changelog.md
154
changelog.md
@@ -1,10 +1,150 @@
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==================================================================
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# v11.0
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||||||
v0.9.2 - 05/09/2020
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## v11.1.3 - Werther de Zloth l'Onirique
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||||||
|
- Ajout du facteur de significative à côté du pourcentage dans le résultat des jets de dés pour rappeler que le pourcentage n'est pas diviasé
|
||||||
|
- Fix: dans les TMRs, les tooltips affichent bien les informations de tous les effets sur la case
|
||||||
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- Fix: la fatigue et l'éthylisme sont de nouveau pris en compte dans le calcul de l'éthylisme
|
||||||
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- Fix: Le MJ peut correctement masquer les points de tâche requis
|
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- Fix: le jet d'appréciation n'utilise pas la compétence
|
||||||
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- Fix: la qualité négative n'est pas exotique, elle est juste mauvaise: on n'utilise pas la cuisine pour se retenir de jeter l'assiette
|
||||||
|
- Esthétique: ne pas afficher "+0" pour les ajustements de jets/encaissement
|
||||||
|
|
||||||
Erreur de calcul sur points de vie
|
## v11.1.2 - Les vertèbres de Werther de Zloth
|
||||||
Gestion différente des compétences "troncs"
|
- Fix: les jets d'encaissement fonctionnent de nouveau normalement
|
||||||
|
- Macro "Mon personnage" permettant au joueur d'accéder à sa feuille de personnage depuis la barre de macros
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||||||
|
|
||||||
==================================================================
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## v11.1.1 - Les fumebols de Werther de Zloth
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||||||
v0.9.1 - 03/09/2020
|
- Fix: on peut de nouveau afficher les vues détaillées
|
||||||
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- Fix: on peut ouvrir les sacs et contenants portés par les véhicules et créatures
|
||||||
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- Fix: cuisiner du gibier prend maintenant bien les proportaions en compte
|
||||||
|
|
||||||
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## v11.1.0 - Les choix de Werther de Zloth
|
||||||
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- Les options suivantes peuvent être désactivées:
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- La transformation de stress à Château Dormant
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- La récuperation de chance à Château Dormant
|
||||||
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- La récupération d'éthylisme
|
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- La récupération de rêve (y compris fleurs de rêve et Rêves de Dragon: la rencontre a lieu, mais ne donne pas de rêve)
|
||||||
|
- Le jet de moral de Château Dormant
|
||||||
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- Séparation des véhicules dans leur propre acteur
|
||||||
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- Séparation des entités dans leur propre acteur
|
||||||
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- Séparation des créatures dans leur propre acteur
|
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- La fenêtre de signes draconiques ne sélectionne plus tout les haut-rêvants par défaut
|
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- Un nouveau personnage a automatiquement son token relié
|
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- corrections de bugs
|
||||||
|
- si on n'utilise pas les règles de fatigues, un reflet de rêve pouvait garder le Haut-rêvant dans les TMRs pour toujours
|
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- certaines macros ne marchaient pas pour les créatures/entités/véhicules/commerces
|
||||||
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- en cas de charge, les particulières sont toujours en force (p125)
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|
|
||||||
|
## v11.0.28 - les fractures de Khrachtchoum
|
||||||
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- La gravité de la blessure est affichée dans le résumé de l'encaissement
|
||||||
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- Lors du changement d'acteur pendant le round
|
||||||
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- le message annonçant le joueur dont c'est le tour ne contient plus d'informations de santé
|
||||||
|
- un message avec les informations de santé est envoyé au Gardienn et au propriétaire du token.acteur
|
||||||
|
- le jet de vie est bien fait par le token si besoin
|
||||||
|
- seul les propriétaires peuvent faire les jets de vie
|
||||||
|
- Amélioration de la fenêtre de jets
|
||||||
|
- le type de dégâts pour les attaques est toujours affiché
|
||||||
|
- le moral est indiqué avant l'icone d'appel au moral
|
||||||
|
|
||||||
|
## v11.0.27 - Khrachtchoum le méticuleux
|
||||||
|
- le tooltip dans les TMR reste visible si on ne bouge pas la souris
|
||||||
|
- le surencombrement n'affecte QUE les actions physiques
|
||||||
|
- on peut de nouveau fabriquer une potion depuis la fenêtre d'édition de l'herbe
|
||||||
|
- si les TMR sont minimisées alors qu'une action est requise, elles sont bien réaffichées lorsque l'action est faite
|
||||||
|
|
||||||
|
## v11.0.26 - le crépuscule de Khrachtchoum
|
||||||
|
- gestion correcte des TMRs
|
||||||
|
- les TMRs ne sont jamais minimisées (par le système) quand le haut-rêvant est en demi-rêve
|
||||||
|
- lorsqu'une fenêtre liée aux demi-rêve est affichée, cliquer sur les TMRs n'a pas d'effet
|
||||||
|
- les lancers de sorts et lectures de signes sont affichées en premier plan
|
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|
- Les effets qui ouvrent une fenêtre sont bien affichés en premier plan
|
||||||
|
- en cas de rencontre suivie de maîtrises/conquêtes, les fenêtres s'enchaînent
|
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|
- Le drag&drop vers la barre de macro est corrigé
|
||||||
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- pour les créatures, possibilités d'avoir les attaques ou autres compétences
|
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- pour les personnages, les macros sont créées:
|
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- pour les compétences
|
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- pour le corps à corps, trois macros sont créées: compétence, pugilat, empoignade
|
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- pour les armes
|
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- deux macros sont créées pour les armes à 1/2 mains
|
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- deux macros sont créées pour les armes de mélée et lancer
|
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|
- 4 macros si votre arbalête se lance, tire, et se manie à 1 ou 2 mains...
|
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|
- les jets de compétences d'attaque des créatures fonctionnent de nouveau
|
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|
|
||||||
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## v11.0.25 - la vision du rêve de Khrachtchoum
|
||||||
|
- Les TMRs restent affichées tant que le Haut-rêvant est en demi-rêve
|
||||||
|
|
||||||
|
## v11.0.24 - les couleurs de Khrachtchoum
|
||||||
|
- nouvelle carte des TMRs
|
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|
|
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## v11.0.23 - la lumière de Khrachtchoum
|
||||||
|
- ajustement automatique de la luminosité selon l'heure pour les scènes:
|
||||||
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- avec une vision des tokens (sinon: ce n'est pas une scène de carte pour tokens)
|
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- avec illumination globale (correspondant à une illumination extérieure)
|
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- quand lampe "allumée" dans la fenêtre du calendrier
|
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|
|
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## v11.0.22 - les automatismes de Khrachtchoum le Problémeux
|
||||||
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- Macro pour attaquer avec les compétences de créatures
|
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## v11.0.20
|
||||||
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- Macro pour attaquer avec les armes des personnages
|
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|
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## v11.0.17
|
||||||
|
- Fix: les actions de commerce ne s'appliquait pas bien aux personnages des tokens non liés
|
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|
|
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|
## v11.0.15 - L'apprentissage de Khrachtchoum
|
||||||
|
- Fix: l'expérience ne s'appliquait plus sur certaines réussites particulières (régression depuis la 11.0.7)
|
||||||
|
|
||||||
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## v11.0.14 - Les pincettes de Khrachtchoum le Problémeux
|
||||||
|
- Correction du calcul de la place restante lors de l'ajout dans un conteneur
|
||||||
|
|
||||||
|
## v11.0.13 - La multiplication de l'eau de Khrachtchoum le Problémeux
|
||||||
|
- Correction de la vente depuis un commerce ayant des quantités illimitées
|
||||||
|
|
||||||
|
## v11.0.12 - Les poids de la mesure de Khrachtchoum le Problémeux
|
||||||
|
- Correction des malus de surencombrement
|
||||||
|
- Le malus armure est correctement affiché dans l'onglet des caractéristiques
|
||||||
|
- Correction d'orthographe et amélioration des messages des oeuvres d'art
|
||||||
|
|
||||||
|
## v11.0.11 - Les bleus de Khrachtchoum le Problémeux
|
||||||
|
- si le gardien configure le sommeil, les joueurs sont notifiés que chateau dormant vient de passer
|
||||||
|
- possibilité de créer des armes et des compétences de créatures non-mortelles.
|
||||||
|
|
||||||
|
## v11.0.10 - Les Songes de Khrachtchoum le Problémeux
|
||||||
|
- on peut de nouveau se déplacer dans les TMRs d'un clic sur la case à atteindre
|
||||||
|
- Lire un livre depuis l'inventaire permet de nouveau de faire un jet de la tâche
|
||||||
|
créée au lieu de créer toujours une nouvelle tâche
|
||||||
|
- La sélection des TMR pour la création de signes draconiques ne cause plus d'erreurs
|
||||||
|
- la récupération d'endurance en cas d'insomnie est limitée à la moitié
|
||||||
|
- le résultat du sommeil lors d'un rêve de dragon à la première heure s'affiche normalement
|
||||||
|
- lorsque le gardien gère la durée des nuits, en cas de rêve de dragon,
|
||||||
|
les heures dormies sont déduites des heures restant à dormir
|
||||||
|
|
||||||
|
## v11.0.9 - Les Souvenirs de Khrachtchoum le Problémeux
|
||||||
|
- mode de saisie de l'archétype en vue détaillée
|
||||||
|
- création une nouvelle incarnation depuis l'archétype
|
||||||
|
- réorganisation de la fenêtre de sélection des règles optionnelles
|
||||||
|
- correction de l'affichage du type dans les fenêtres d'objets
|
||||||
|
|
||||||
|
## v11.0.8 - la poigne de Sémolosse
|
||||||
|
- lien vers le changelog
|
||||||
|
- organisation des compendiums du système
|
||||||
|
- correction de l'empoignade
|
||||||
|
- les items d'empoignade sont ajoutés par le MJ quand nécessaire
|
||||||
|
- seul le joueur propriétaire du personnage peut effectuer ses choix et actions d'empoignade
|
||||||
|
- les caractéristiques du défenseur sont utilisées pour la défense
|
||||||
|
- la difficulté d'attaque est imposée au défenseur
|
||||||
|
- les attaques particulières sont en finesse (p133)
|
||||||
|
- on peut entraîner au sol dès 2 points d'empoignade
|
||||||
|
- les actions liée à l'immobilisation sont proposées en fin de round
|
||||||
|
|
||||||
|
# v11.0.7
|
||||||
|
|
||||||
|
- les créatures ont maintenant le droit d'avoir des compétences de tir, lancer, mêlée, armes naturelles, parade.
|
||||||
|
- les créatures armées utilisent la bonne phase d'initiative
|
||||||
|
- correction des possessions
|
||||||
|
- la difficulté de la défense est imposée par l'attaque
|
||||||
|
- une attaque particulière de possession est en finesse
|
||||||
|
- le rêve actuel des personnages est bien utilisé
|
||||||
|
- correction des achats par le MJ sans acteur sélectionné
|
||||||
|
|
||||||
|
Cf branche v10 pour l'historique des versions 10
|
||||||
|
|
||||||
Initial official release
|
|
||||||
|
|||||||
BIN
icons/voyageurs/personnage.webp
Normal file
BIN
icons/voyageurs/personnage.webp
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 9.1 KiB |
100
lang/fr.json
100
lang/fr.json
@@ -1,54 +1,56 @@
|
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{
|
{
|
||||||
"ACTOR": {
|
"TYPES": {
|
||||||
"TypePersonnage": "Personnage",
|
"Actor": {
|
||||||
"TypeCreature": "Créature",
|
"Personnage": "Personnage",
|
||||||
"TypeEntite": "Entité de cauchemar",
|
"Creature": "Créature",
|
||||||
"TypeCommerce": "Commerce",
|
"Entite": "Entité de cauchemar",
|
||||||
"TypeVehicule": "Véhicule"
|
"Commerce": "Commerce",
|
||||||
|
"Vehicule": "Véhicule"
|
||||||
},
|
},
|
||||||
"ITEM": {
|
"Item": {
|
||||||
"TypeArme": "Arme",
|
"Arme": "Arme",
|
||||||
"TypeArmure": "Armure",
|
"Armure": "Armure",
|
||||||
"TypeBlessure": "Blessure",
|
"Blessure": "Blessure",
|
||||||
"TypeCasetmr": "TMR spéciale",
|
"Casetmr": "TMR spéciale",
|
||||||
"TypeChant": "Chant",
|
"Chant": "Chant",
|
||||||
"TypeCompetence": "Compétence",
|
"Competence": "Compétence",
|
||||||
"TypeCompetencecreature": "Compétence de créature",
|
"Competencecreature": "Compétence de créature",
|
||||||
"TypeConteneur": "Conteneur",
|
"Conteneur": "Conteneur",
|
||||||
"TypeDanse": "Danse",
|
"Danse": "Danse",
|
||||||
"TypeExtraitpoetique": "Extrait poetique",
|
"Extraitpoetique": "Extrait poetique",
|
||||||
"TypeFaune": "Faune",
|
"Faune": "Faune",
|
||||||
"TypeGemme": "Gemme",
|
"Gemme": "Gemme",
|
||||||
"TypeHerbe": "Herbe",
|
"Herbe": "Herbe",
|
||||||
"TypeIngredient": "Ingrédient",
|
"Ingredient": "Ingrédient",
|
||||||
"TypeJeu": "Jeu",
|
"Jeu": "Jeu",
|
||||||
"TypeLivre": "Livre",
|
"Livre": "Livre",
|
||||||
"TypeMaladie": "Maladie",
|
"Maladie": "Maladie",
|
||||||
"TypeMeditation": "Méditation",
|
"Meditation": "Méditation",
|
||||||
"TypeMonnaie": "Monnaie",
|
"Monnaie": "Monnaie",
|
||||||
"TypeMunition": "Munition",
|
"Munition": "Munition",
|
||||||
"TypeMusique": "Musique",
|
"Musique": "Musique",
|
||||||
"TypeNombreastral": "Nombre astral",
|
"Nombreastral": "Nombre astral",
|
||||||
"TypeNourritureboisson": "Nourriture & boisson",
|
"Nourritureboisson": "Nourriture & boisson",
|
||||||
"TypeObjet": "Objet",
|
"Objet": "Objet",
|
||||||
"TypeOeuvre": "Oeuvre",
|
"Oeuvre": "Oeuvre",
|
||||||
"TypeOmbre": "Ombre de Thanatos",
|
"Ombre": "Ombre de Thanatos",
|
||||||
"TypePlante": "Plante",
|
"Plante": "Plante",
|
||||||
"TypePoison": "Poison",
|
"Poison": "Poison",
|
||||||
"TypePossession": "Possession",
|
"Possession": "Possession",
|
||||||
"TypePotion": "Potion",
|
"Potion": "Potion",
|
||||||
"TypeQueue": "Queue de Dragon",
|
"Queue": "Queue de Dragon",
|
||||||
"TypeRecettealchimique": "Recette alchimique",
|
"Recettealchimique": "Recette alchimique",
|
||||||
"TypeRecettecuisine": "Recette de cuisine",
|
"Recettecuisine": "Recette de cuisine",
|
||||||
"TypeRencontre": "Rencontre TMR",
|
"Rencontre": "Rencontre TMR",
|
||||||
"TypeService": "Service",
|
"Service": "Service",
|
||||||
"TypeSignedraconique": "Signe draconique",
|
"Signedraconique": "Signe draconique",
|
||||||
"TypeSort": "Sort",
|
"Sort": "Sort",
|
||||||
"TypeSortreserve": "Sort en réserve",
|
"Sortreserve": "Sort en réserve",
|
||||||
"TypeSouffle": "Souffle de Dragon",
|
"Souffle": "Souffle de Dragon",
|
||||||
"TypeTache": "Tâche",
|
"Tache": "Tâche",
|
||||||
"TypeTarot": "Carte de tarot",
|
"Tarot": "Carte de tarot",
|
||||||
"TypeTete": "Tête de Dragon"
|
"Tete": "Tête de Dragon"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"EFFECT": {
|
"EFFECT": {
|
||||||
"StatusStunned": "Sonné",
|
"StatusStunned": "Sonné",
|
||||||
|
|||||||
@@ -1,40 +0,0 @@
|
|||||||
import { RdDActorSheet } from "./actor-sheet.js";
|
|
||||||
|
|
||||||
export class RdDActorEntiteSheet extends RdDActorSheet {
|
|
||||||
|
|
||||||
/** @override */
|
|
||||||
static get defaultOptions() {
|
|
||||||
return mergeObject(super.defaultOptions, {
|
|
||||||
classes: ["rdd", "sheet", "actor"],
|
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html",
|
|
||||||
width: 640,
|
|
||||||
height: 720,
|
|
||||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
|
||||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/** @override */
|
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
|
|
||||||
// Everything below here is only needed if the sheet is editable
|
|
||||||
if (!this.options.editable) return;
|
|
||||||
|
|
||||||
// On competence change
|
|
||||||
this.html.find('.creature-carac').change(async event => {
|
|
||||||
let compName = event.currentTarget.attributes.compname.value;
|
|
||||||
this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
|
|
||||||
});
|
|
||||||
this.html.find('.creature-niveau').change(async event => {
|
|
||||||
let compName = event.currentTarget.attributes.compname.value;
|
|
||||||
this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
|
|
||||||
});
|
|
||||||
this.html.find('.creature-dommages').change(async event => {
|
|
||||||
let compName = event.currentTarget.attributes.compname.value;
|
|
||||||
this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -7,32 +7,30 @@ import { Misc } from "./misc.js";
|
|||||||
import { RdDCombatManager } from "./rdd-combat.js";
|
import { RdDCombatManager } from "./rdd-combat.js";
|
||||||
import { RdDCarac } from "./rdd-carac.js";
|
import { RdDCarac } from "./rdd-carac.js";
|
||||||
import { DialogSplitItem } from "./dialog-split-item.js";
|
import { DialogSplitItem } from "./dialog-split-item.js";
|
||||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||||
import { STATUSES } from "./settings/status-effects.js";
|
import { STATUSES } from "./settings/status-effects.js";
|
||||||
import { MAINS_DIRECTRICES } from "./actor.js";
|
import { MAINS_DIRECTRICES } from "./actor.js";
|
||||||
import { RdDBaseActorSheet } from "./actor/base-actor-sheet.js";
|
import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js";
|
||||||
import { RdDItem } from "./item.js";
|
import { RdDItem } from "./item.js";
|
||||||
import { RdDItemBlessure } from "./item/blessure.js";
|
import { RdDItemBlessure } from "./item/blessure.js";
|
||||||
|
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||||
|
import { ChatUtility } from "./chat-utility.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/**
|
/**
|
||||||
* Extend the basic ActorSheet with some very simple modifications
|
* Extend the basic ActorSheet with some very simple modifications
|
||||||
* @extends {ActorSheet}
|
* @extends {ActorSheet}
|
||||||
*/
|
*/
|
||||||
export class RdDActorSheet extends RdDBaseActorSheet {
|
export class RdDActorSheet extends RdDBaseActorReveSheet {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
RdDUtility.initAfficheContenu();
|
return mergeObject(RdDBaseActorReveSheet.defaultOptions, {
|
||||||
return mergeObject(super.defaultOptions, {
|
|
||||||
classes: ["rdd", "sheet", "actor"],
|
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
|
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
|
||||||
width: 550,
|
width: 550,
|
||||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
|
||||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
|
|
||||||
showCompNiveauBase: false,
|
showCompNiveauBase: false,
|
||||||
vueDetaillee: false
|
vueArchetype: false,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -54,7 +52,8 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
|||||||
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
|
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
|
||||||
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
|
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
|
||||||
caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
|
caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
|
||||||
surEncombrementMessage: this.actor.getMessageSurEncombrement(),
|
surEncombrementMessage: this.actor.isSurenc() ? "Sur-Encombrement!" : "",
|
||||||
|
malusArmure: this.actor.getMalusArmure()
|
||||||
})
|
})
|
||||||
|
|
||||||
this.timerRecherche = undefined;
|
this.timerRecherche = undefined;
|
||||||
@@ -78,11 +77,15 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
|||||||
});
|
});
|
||||||
|
|
||||||
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
|
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
|
||||||
formData.combat = duplicate(formData.armes ?? []);
|
const actor = this.actor;
|
||||||
|
formData.combat = duplicate(formData.armes);
|
||||||
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
|
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
|
||||||
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac);
|
formData.combat.push(RdDItemArme.mainsNues(actor));
|
||||||
|
formData.combat.push(RdDItemArme.empoignade(actor));
|
||||||
|
|
||||||
formData.esquives = this.actor.getCompetences("Esquive");
|
formData.esquives = this.actor.getCompetences("Esquive");
|
||||||
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
|
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
|
||||||
|
formData.empoignades = this.actor.getEmpoignades();
|
||||||
|
|
||||||
this.armesList = formData.combat;
|
this.armesList = formData.combat;
|
||||||
|
|
||||||
@@ -108,23 +111,38 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
|||||||
return formData;
|
return formData;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */ /** @override */
|
/* -------------------------------------------- */
|
||||||
|
/** @override */
|
||||||
activateListeners(html) {
|
activateListeners(html) {
|
||||||
super.activateListeners(html);
|
super.activateListeners(html);
|
||||||
|
|
||||||
HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
|
HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue"));
|
||||||
|
|
||||||
// Everything below here is only needed if the sheet is editable
|
// Everything below here is only needed if the sheet is editable
|
||||||
if (!this.options.editable) return;
|
if (!this.options.editable) return;
|
||||||
|
|
||||||
this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor));
|
this.html.find('.sheet-possession-attack').click(async event => {
|
||||||
|
const poss = RdDSheetUtility.getItem(event, this.actor)
|
||||||
|
this.actor.conjurerPossession(poss)
|
||||||
|
})
|
||||||
|
|
||||||
|
this.html.find('.subacteur-label a').click(async event => {
|
||||||
|
let actorId = RdDSheetUtility.getEventItemData(event, 'actor-id');
|
||||||
|
let actor = game.actors.get(actorId);
|
||||||
|
if (actor) {
|
||||||
|
actor.sheet.render(true);
|
||||||
|
}
|
||||||
|
});
|
||||||
this.html.find('.subacteur-delete').click(async event => {
|
this.html.find('.subacteur-delete').click(async event => {
|
||||||
const li = RdDSheetUtility.getEventElement(event);
|
const li = RdDSheetUtility.getEventElement(event);
|
||||||
const actorId = li.data("actor-id");
|
const actorId = li.data("actor-id");
|
||||||
if (actorId) {
|
if (actorId) {
|
||||||
const subActor = game.actors.get(actorId);
|
const subActor = game.actors.get(actorId);
|
||||||
RdDUtility.confirmerSuppressionSubacteur(this, subActor, li);
|
RdDUtility.confirmerSuppressionSubacteur(this, subActor, li, () => {
|
||||||
|
console.log('Delete : ', subActor.id);
|
||||||
|
this.actor.removeSubacteur(subActor.id);
|
||||||
|
RdDUtility.slideOnDelete(this, li);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
this.html.find('.experiencelog-delete').click(async event => {
|
this.html.find('.experiencelog-delete').click(async event => {
|
||||||
@@ -137,18 +155,13 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
|||||||
const key = Number(li.data("key") ?? -1);
|
const key = Number(li.data("key") ?? -1);
|
||||||
await this.actor.deleteExperienceLog(0, key + 1);
|
await this.actor.deleteExperienceLog(0, key + 1);
|
||||||
});
|
});
|
||||||
this.html.find('.encaisser-direct').click(async event => {
|
this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event => {
|
||||||
this.actor.encaisser();
|
this.actor.updateCompteurValue("stress", parseInt(event.target.value));
|
||||||
})
|
|
||||||
this.html.find('.sheet-possession-attack').click(async event => {
|
|
||||||
const poss = RdDSheetUtility.getItem(event, this.actor)
|
|
||||||
this.actor.conjurerPossession(poss)
|
|
||||||
})
|
|
||||||
this.html.find('.remise-a-neuf').click(async event => {
|
|
||||||
if (game.user.isGM) {
|
|
||||||
this.actor.remiseANeuf();
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
|
this.html.find("input.derivee-value[name='system.compteurs.experience.value']").change(async event => {
|
||||||
|
this.actor.updateCompteurValue("experience", parseInt(event.target.value));
|
||||||
|
});
|
||||||
|
|
||||||
this.html.find('.creer-tache').click(async event => {
|
this.html.find('.creer-tache').click(async event => {
|
||||||
this.createEmptyTache();
|
this.createEmptyTache();
|
||||||
});
|
});
|
||||||
@@ -158,9 +171,7 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
|||||||
this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
|
this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
|
||||||
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
|
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
|
||||||
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
|
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
|
||||||
this.html.find('.creer-une-oeuvre').click(async event => {
|
this.html.find('.creer-une-oeuvre').click(async event => this.selectTypeOeuvreToCreate());
|
||||||
this.selectTypeOeuvreToCreate();
|
|
||||||
});
|
|
||||||
|
|
||||||
this.html.find('.blessure-premierssoins-done').change(async event => {
|
this.html.find('.blessure-premierssoins-done').change(async event => {
|
||||||
const blessure = this.getBlessure(event);
|
const blessure = this.getBlessure(event);
|
||||||
@@ -185,11 +196,6 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
|||||||
});
|
});
|
||||||
|
|
||||||
// Roll Carac
|
// Roll Carac
|
||||||
this.html.find('.carac-label a').click(async event => {
|
|
||||||
let caracName = event.currentTarget.attributes.name.value;
|
|
||||||
this.actor.rollCarac(caracName.toLowerCase());
|
|
||||||
});
|
|
||||||
|
|
||||||
this.html.find('.chance-actuelle').click(async event => {
|
this.html.find('.chance-actuelle').click(async event => {
|
||||||
this.actor.rollCarac('chance-actuelle');
|
this.actor.rollCarac('chance-actuelle');
|
||||||
});
|
});
|
||||||
@@ -198,14 +204,10 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
|||||||
this.actor.rollAppelChance();
|
this.actor.rollAppelChance();
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// Roll Skill
|
||||||
this.html.find('[name="jet-astrologie"]').click(async event => {
|
this.html.find('[name="jet-astrologie"]').click(async event => {
|
||||||
this.actor.astrologieNombresAstraux();
|
this.actor.astrologieNombresAstraux();
|
||||||
});
|
});
|
||||||
|
|
||||||
// Roll Skill
|
|
||||||
this.html.find('a.competence-label').click(async event => {
|
|
||||||
this.actor.rollCompetence(RdDSheetUtility.getItemId(event));
|
|
||||||
});
|
|
||||||
this.html.find('.tache-label a').click(async event => {
|
this.html.find('.tache-label a').click(async event => {
|
||||||
this.actor.rollTache(RdDSheetUtility.getItemId(event));
|
this.actor.rollTache(RdDSheetUtility.getItemId(event));
|
||||||
});
|
});
|
||||||
@@ -230,13 +232,6 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
|||||||
this.html.find('.recettecuisine-label a').click(async event => {
|
this.html.find('.recettecuisine-label a').click(async event => {
|
||||||
this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event));
|
this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event));
|
||||||
});
|
});
|
||||||
this.html.find('.subacteur-label a').click(async event => {
|
|
||||||
let actorId = RdDSheetUtility.getEventItemData(event, 'actor-id');
|
|
||||||
let actor = game.actors.get(actorId);
|
|
||||||
if (actor) {
|
|
||||||
actor.sheet.render(true);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
// Boutons spéciaux MJs
|
// Boutons spéciaux MJs
|
||||||
this.html.find('.forcer-tmr-aleatoire').click(async event => {
|
this.html.find('.forcer-tmr-aleatoire').click(async event => {
|
||||||
@@ -251,6 +246,11 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
|||||||
this.actor.rollCarac('reve-actuel', true);
|
this.actor.rollCarac('reve-actuel', true);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// Suite empoignade
|
||||||
|
this.html.find('.empoignade-label a').click(async event => {
|
||||||
|
let emp = RdDSheetUtility.getItem(event, this.actor)
|
||||||
|
RdDEmpoignade.onAttaqueEmpoignadeFromItem(emp)
|
||||||
|
});
|
||||||
// Roll Weapon1
|
// Roll Weapon1
|
||||||
this.html.find('.arme-label a').click(async event => {
|
this.html.find('.arme-label a').click(async event => {
|
||||||
let arme = this._getEventArmeCombat(event);
|
let arme = this._getEventArmeCombat(event);
|
||||||
@@ -266,35 +266,12 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
|||||||
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
|
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
// Display TMR, visualisation
|
// Display TMR
|
||||||
this.html.find('.visu-tmr').click(async event => {
|
this.html.find('.visu-tmr').click(async event => { this.actor.displayTMR("visu") })
|
||||||
this.actor.displayTMR("visu");
|
this.html.find('.monte-tmr').click(async event => { this.actor.displayTMR("normal") })
|
||||||
});
|
this.html.find('.monte-tmr-rapide').click(async event => { this.actor.displayTMR("rapide") })
|
||||||
|
|
||||||
// Display TMR, normal
|
this.html.find('.repos').click(async event => { await this.actor.repos() })
|
||||||
this.html.find('.monte-tmr').click(async event => {
|
|
||||||
this.actor.displayTMR("normal");
|
|
||||||
});
|
|
||||||
|
|
||||||
// Display TMR, fast
|
|
||||||
this.html.find('.monte-tmr-rapide').click(async event => {
|
|
||||||
this.actor.displayTMR("rapide");
|
|
||||||
});
|
|
||||||
|
|
||||||
this.html.find('.repos').click(async event => {
|
|
||||||
await this.actor.repos();
|
|
||||||
});
|
|
||||||
this.html.find('.delete-active-effect').click(async event => {
|
|
||||||
if (game.user.isGM) {
|
|
||||||
let effect = this.html.find(event.currentTarget).parents(".active-effect").data('effect');
|
|
||||||
this.actor.removeEffect(effect);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
this.html.find('.enlever-tous-effets').click(async event => {
|
|
||||||
if (game.user.isGM) {
|
|
||||||
await this.actor.removeEffects();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
this.html.find('.carac-xp-augmenter').click(async event => {
|
this.html.find('.carac-xp-augmenter').click(async event => {
|
||||||
let caracName = event.currentTarget.name.replace("augmenter.", "");
|
let caracName = event.currentTarget.name.replace("augmenter.", "");
|
||||||
this.actor.updateCaracXPAuto(caracName);
|
this.actor.updateCaracXPAuto(caracName);
|
||||||
@@ -308,47 +285,39 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
|||||||
|
|
||||||
if (this.options.vueDetaillee) {
|
if (this.options.vueDetaillee) {
|
||||||
// On carac change
|
// On carac change
|
||||||
this.html.find('.carac-value').change(async event => {
|
|
||||||
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
|
|
||||||
this.actor.updateCarac(caracName, parseInt(event.target.value));
|
|
||||||
});
|
|
||||||
this.html.find('input.carac-xp').change(async event => {
|
this.html.find('input.carac-xp').change(async event => {
|
||||||
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "");
|
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "");
|
||||||
this.actor.updateCaracXP(caracName, parseInt(event.target.value));
|
this.actor.updateCaracXP(caracName, parseInt(event.target.value));
|
||||||
});
|
});
|
||||||
// On competence change
|
|
||||||
this.html.find('.competence-value').change(async event => {
|
|
||||||
let compName = event.currentTarget.attributes.compname.value;
|
|
||||||
//console.log("Competence changed :", compName);
|
|
||||||
this.actor.updateCompetence(compName, parseInt(event.target.value));
|
|
||||||
});
|
|
||||||
// On competence xp change
|
// On competence xp change
|
||||||
this.html.find('input.competence-xp').change(async event => {
|
this.html.find('input.competence-xp').change(async event => {
|
||||||
let compName = event.currentTarget.attributes.compname.value;
|
let compName = event.currentTarget.attributes.compname.value;
|
||||||
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
|
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
|
||||||
});
|
});
|
||||||
// On competence xp change
|
|
||||||
this.html.find('input.competence-xp-sort').change(async event => {
|
this.html.find('input.competence-xp-sort').change(async event => {
|
||||||
let compName = event.currentTarget.attributes.compname.value;
|
let compName = event.currentTarget.attributes.compname.value;
|
||||||
this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
|
this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
|
||||||
});
|
});
|
||||||
|
|
||||||
|
this.html.find('.toggle-archetype').click(async event => {
|
||||||
|
this.options.vueArchetype = !this.options.vueArchetype;
|
||||||
|
this.render(true);
|
||||||
|
});
|
||||||
// On competence archetype change
|
// On competence archetype change
|
||||||
this.html.find('.competence-archetype').change(async event => {
|
this.html.find('.competence-archetype').change(async event => {
|
||||||
let compName = event.currentTarget.attributes.compname.value;
|
let compName = event.currentTarget.attributes.compname.value;
|
||||||
this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
|
this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
this.html.find('.nouvelle-incarnation').click(async event => {
|
||||||
|
this.actor.nouvelleIncarnation();
|
||||||
|
});
|
||||||
|
|
||||||
this.html.find('.show-hide-competences').click(async event => {
|
this.html.find('.show-hide-competences').click(async event => {
|
||||||
this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
|
this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
|
||||||
this.render(true);
|
this.render(true);
|
||||||
});
|
});
|
||||||
|
|
||||||
this.html.find('.vue-detaillee').click(async event => {
|
|
||||||
this.options.vueDetaillee = !this.options.vueDetaillee;
|
|
||||||
this.render(true);
|
|
||||||
});
|
|
||||||
|
|
||||||
// On pts de reve change
|
// On pts de reve change
|
||||||
this.html.find('.pointsreve-value').change(async event => {
|
this.html.find('.pointsreve-value').change(async event => {
|
||||||
let reveValue = event.currentTarget.value;
|
let reveValue = event.currentTarget.value;
|
||||||
@@ -361,11 +330,6 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
|||||||
this.actor.setPointsDeSeuil(event.currentTarget.value);
|
this.actor.setPointsDeSeuil(event.currentTarget.value);
|
||||||
});
|
});
|
||||||
|
|
||||||
// On stress change
|
|
||||||
this.html.find('.compteur-edit').change(async event => {
|
|
||||||
let fieldName = event.currentTarget.attributes.name.value;
|
|
||||||
this.actor.updateCompteurValue(fieldName, parseInt(event.target.value));
|
|
||||||
});
|
|
||||||
|
|
||||||
this.html.find('.stress-test').click(async event => {
|
this.html.find('.stress-test').click(async event => {
|
||||||
this.actor.transformerStress();
|
this.actor.transformerStress();
|
||||||
@@ -387,7 +351,7 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
|||||||
this.actor.jetVie();
|
this.actor.jetVie();
|
||||||
});
|
});
|
||||||
this.html.find('.jet-endurance').click(async event => {
|
this.html.find('.jet-endurance').click(async event => {
|
||||||
this.actor.jetEndurance();
|
await this.jetEndurance();
|
||||||
});
|
});
|
||||||
|
|
||||||
this.html.find('.vie-plus').click(async event => {
|
this.html.find('.vie-plus').click(async event => {
|
||||||
@@ -396,12 +360,6 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
|||||||
this.html.find('.vie-moins').click(async event => {
|
this.html.find('.vie-moins').click(async event => {
|
||||||
this.actor.santeIncDec("vie", -1);
|
this.actor.santeIncDec("vie", -1);
|
||||||
});
|
});
|
||||||
this.html.find('.endurance-plus').click(async event => {
|
|
||||||
this.actor.santeIncDec("endurance", 1);
|
|
||||||
});
|
|
||||||
this.html.find('.endurance-moins').click(async event => {
|
|
||||||
this.actor.santeIncDec("endurance", -1);
|
|
||||||
});
|
|
||||||
this.html.find('.ptreve-actuel-plus').click(async event => {
|
this.html.find('.ptreve-actuel-plus').click(async event => {
|
||||||
this.actor.reveActuelIncDec(1);
|
this.actor.reveActuelIncDec(1);
|
||||||
});
|
});
|
||||||
@@ -416,6 +374,16 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async jetEndurance() {
|
||||||
|
const endurance = this.actor.getEnduranceActuelle()
|
||||||
|
const result = await this.actor.jetEndurance(endurance);
|
||||||
|
ChatMessage.create({
|
||||||
|
content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
|
||||||
|
<br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
|
||||||
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
getBlessure(event) {
|
getBlessure(event) {
|
||||||
const itemId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
|
const itemId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
|
||||||
const blessure = this.actor.getItem(itemId, 'blessure');
|
const blessure = this.actor.getItem(itemId, 'blessure');
|
||||||
@@ -435,9 +403,9 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async selectTypeOeuvreToCreate() {
|
async selectTypeOeuvreToCreate() {
|
||||||
let typeObjets = RdDItem.getTypesOeuvres();
|
let types = RdDItem.getTypesOeuvres();
|
||||||
let content = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
|
let content = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
|
||||||
for (let typeName of typeObjets) {
|
for (let typeName of types) {
|
||||||
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
|
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
|
||||||
}
|
}
|
||||||
content += '</select>';
|
content += '</select>';
|
||||||
|
|||||||
1545
module/actor.js
1545
module/actor.js
File diff suppressed because it is too large
Load Diff
64
module/actor/base-actor-reve-sheet.js
Normal file
64
module/actor/base-actor-reve-sheet.js
Normal file
@@ -0,0 +1,64 @@
|
|||||||
|
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||||
|
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/**
|
||||||
|
* Extend the basic ActorSheet with some very simple modifications
|
||||||
|
* @extends {ActorSheet}
|
||||||
|
*/
|
||||||
|
export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
static get defaultOptions() {
|
||||||
|
return mergeObject(RdDBaseActorSheet.defaultOptions, {
|
||||||
|
width: 550
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/** @override */
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
|
||||||
|
// Everything below here is only needed if the sheet is editable
|
||||||
|
if (!this.options.editable) return;
|
||||||
|
|
||||||
|
this.html.find('.encaisser-direct').click(async event => {
|
||||||
|
this.actor.encaisser();
|
||||||
|
})
|
||||||
|
this.html.find('.remise-a-neuf').click(async event => {
|
||||||
|
if (game.user.isGM) {
|
||||||
|
this.actor.remiseANeuf();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
this.html.find('.carac-label a').click(async event => {
|
||||||
|
let caracName = event.currentTarget.attributes.name.value;
|
||||||
|
this.actor.rollCarac(caracName.toLowerCase());
|
||||||
|
});
|
||||||
|
|
||||||
|
this.html.find('a.competence-label').click(async event => {
|
||||||
|
this.actor.rollCompetence(RdDSheetUtility.getItemId(event));
|
||||||
|
});
|
||||||
|
|
||||||
|
this.html.find('.delete-active-effect').click(async event => {
|
||||||
|
if (game.user.isGM) {
|
||||||
|
let effect = this.html.find(event.currentTarget).parents(".active-effect").data('effect');
|
||||||
|
this.actor.removeEffect(effect);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
this.html.find('.enlever-tous-effets').click(async event => {
|
||||||
|
if (game.user.isGM) {
|
||||||
|
await this.actor.removeEffects();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
this.html.find('.endurance-plus').click(async event => {
|
||||||
|
this.actor.santeIncDec("endurance", 1);
|
||||||
|
});
|
||||||
|
this.html.find('.endurance-moins').click(async event => {
|
||||||
|
this.actor.santeIncDec("endurance", -1);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
509
module/actor/base-actor-reve.js
Normal file
509
module/actor/base-actor-reve.js
Normal file
@@ -0,0 +1,509 @@
|
|||||||
|
import { ChatUtility } from "../chat-utility.js";
|
||||||
|
import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
|
||||||
|
import { Grammar } from "../grammar.js";
|
||||||
|
import { RdDItemCompetence } from "../item-competence.js";
|
||||||
|
import { Misc } from "../misc.js";
|
||||||
|
import { RdDEmpoignade } from "../rdd-empoignade.js";
|
||||||
|
import { RdDResolutionTable } from "../rdd-resolution-table.js";
|
||||||
|
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
|
||||||
|
import { RdDRoll } from "../rdd-roll.js";
|
||||||
|
import { RdDUtility } from "../rdd-utility.js";
|
||||||
|
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||||
|
import { RdDBaseActor } from "./base-actor.js";
|
||||||
|
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||||
|
import { StatusEffects } from "../settings/status-effects.js";
|
||||||
|
import { TYPES } from "../item.js";
|
||||||
|
import { Targets } from "../targets.js";
|
||||||
|
import { RdDPossession } from "../rdd-possession.js";
|
||||||
|
import { RdDCombat } from "../rdd-combat.js";
|
||||||
|
import { RdDConfirm } from "../rdd-confirm.js";
|
||||||
|
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
||||||
|
import { RdDItemArme } from "../item-arme.js";
|
||||||
|
|
||||||
|
const POSSESSION_SANS_DRACONIC = {
|
||||||
|
img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
|
||||||
|
name: 'Sans draconic',
|
||||||
|
system: {
|
||||||
|
niveau: 0,
|
||||||
|
defaut_carac: "reve-actuel",
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
|
||||||
|
* - Entités de rêve
|
||||||
|
* - Créatures de "sang": créatures et humanoides
|
||||||
|
*/
|
||||||
|
export class RdDBaseActorReve extends RdDBaseActor {
|
||||||
|
|
||||||
|
getCaracChanceActuelle() {
|
||||||
|
return {
|
||||||
|
label: 'Chance actuelle',
|
||||||
|
value: this.getChanceActuel(),
|
||||||
|
type: "number"
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
getCaracReveActuel() {
|
||||||
|
return {
|
||||||
|
label: 'Rêve actuel',
|
||||||
|
value: this.getReveActuel(),
|
||||||
|
type: "number"
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
getReveActuel() { return this.getReve() }
|
||||||
|
getChanceActuel() { return this.getChance() }
|
||||||
|
|
||||||
|
getReve() { return Number(this.system.carac.reve?.value ?? 0) }
|
||||||
|
getForce() { return this.getReve() }
|
||||||
|
getTaille() { return Number(this.system.carac.taille?.value ?? 0) }
|
||||||
|
getAgilite() { return this.getForce() }
|
||||||
|
getChance() { return this.getReve() }
|
||||||
|
getMoralTotal() { return 0 }
|
||||||
|
getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
|
||||||
|
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
|
||||||
|
getSConst() { return 0 }
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
getEncombrementMax() { return 0 }
|
||||||
|
isSurenc() { return false }
|
||||||
|
computeMalusSurEncombrement() { return 0 }
|
||||||
|
|
||||||
|
ajustementAstrologique() { return 0 }
|
||||||
|
getMalusArmure() { return 0 }
|
||||||
|
|
||||||
|
getEnduranceActuelle() {
|
||||||
|
return Number(this.system.sante?.endurance?.value ?? 0);
|
||||||
|
}
|
||||||
|
async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
|
||||||
|
isDead() { return false }
|
||||||
|
blessuresASoigner() { return [] }
|
||||||
|
getEtatGeneral(options = { ethylisme: false }) { return 0 }
|
||||||
|
|
||||||
|
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
||||||
|
async remiseANeuf() { }
|
||||||
|
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
||||||
|
|
||||||
|
async santeIncDec(name, inc, isCritique = false) { }
|
||||||
|
|
||||||
|
async finDeRound(options = { terminer: false }) {
|
||||||
|
await this.$finDeRoundSuppressionEffetsTermines(options);
|
||||||
|
await this.finDeRoundBlessures();
|
||||||
|
await this.$finDeRoundSupprimerObsoletes();
|
||||||
|
await this.$finDeRoundEmpoignade();
|
||||||
|
}
|
||||||
|
|
||||||
|
async $finDeRoundSuppressionEffetsTermines(options) {
|
||||||
|
for (let effect of this.getEffects()) {
|
||||||
|
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
|
||||||
|
await effect.delete();
|
||||||
|
ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async finDeRoundBlessures() {
|
||||||
|
}
|
||||||
|
|
||||||
|
async $finDeRoundSupprimerObsoletes() {
|
||||||
|
const obsoletes = []
|
||||||
|
.concat(this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
|
||||||
|
.concat(this.itemTypes[TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
|
||||||
|
.map(it => it.id);
|
||||||
|
await this.deleteEmbeddedDocuments('Item', obsoletes);
|
||||||
|
}
|
||||||
|
|
||||||
|
async $finDeRoundEmpoignade() {
|
||||||
|
const immobilisations = this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
|
||||||
|
immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this,
|
||||||
|
game.actors.get(emp.system.empoigneid),
|
||||||
|
emp
|
||||||
|
))
|
||||||
|
}
|
||||||
|
|
||||||
|
async setSonne(sonne = true) { }
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
getCompetence(idOrName, options = {}) {
|
||||||
|
if (idOrName instanceof Item) {
|
||||||
|
return idOrName.isCompetence() ? idOrName : undefined
|
||||||
|
}
|
||||||
|
return RdDItemCompetence.findCompetence(this.items, idOrName, options)
|
||||||
|
}
|
||||||
|
getCompetences(name) {
|
||||||
|
return RdDItemCompetence.findCompetences(this.items, name)
|
||||||
|
}
|
||||||
|
getCompetenceCorpsACorps(options = {}) {
|
||||||
|
return this.getCompetence("Corps à corps", options)
|
||||||
|
}
|
||||||
|
getCompetencesEsquive() {
|
||||||
|
return this.getCompetences("esquive")
|
||||||
|
}
|
||||||
|
|
||||||
|
getArmeParade(armeParadeId) {
|
||||||
|
const item = armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined;
|
||||||
|
return RdDItemArme.getArme(item);
|
||||||
|
}
|
||||||
|
|
||||||
|
getDraconicOuPossession() {
|
||||||
|
return POSSESSION_SANS_DRACONIC
|
||||||
|
}
|
||||||
|
|
||||||
|
getPossession(possessionId) {
|
||||||
|
return this.itemTypes[TYPES.possession].find(it => it.system.possessionid == possessionId);
|
||||||
|
}
|
||||||
|
getPossessions() {
|
||||||
|
return this.itemTypes[TYPES.possession];
|
||||||
|
}
|
||||||
|
getEmpoignades() {
|
||||||
|
return this.itemTypes[TYPES.empoignade];
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async updateCreatureCompetence(idOrName, fieldName, value) {
|
||||||
|
let competence = this.getCompetence(idOrName);
|
||||||
|
if (competence) {
|
||||||
|
function getFieldPath(fieldName) {
|
||||||
|
switch (fieldName) {
|
||||||
|
case "niveau": return 'system.niveau';
|
||||||
|
case "dommages": return 'system.dommages';
|
||||||
|
case "carac_value": return 'system.carac_value';
|
||||||
|
}
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
const path = getFieldPath(fieldName);
|
||||||
|
if (path) {
|
||||||
|
await this.updateEmbeddedDocuments('Item', [{ _id: competence.id, [path]: value }]); // updates one EmbeddedEntity
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
isEffectAllowed(statusId) { return true }
|
||||||
|
|
||||||
|
getEffects(filter = e => true) {
|
||||||
|
return this.getEmbeddedCollection("ActiveEffect").filter(filter);
|
||||||
|
}
|
||||||
|
|
||||||
|
getEffect(statusId) {
|
||||||
|
return this.getEmbeddedCollection("ActiveEffect").find(it => it.flags?.core?.statusId == statusId);
|
||||||
|
}
|
||||||
|
|
||||||
|
async setEffect(statusId, status) {
|
||||||
|
if (this.isEffectAllowed(statusId)) {
|
||||||
|
const effect = this.getEffect(statusId);
|
||||||
|
if (!status && effect) {
|
||||||
|
await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
|
||||||
|
}
|
||||||
|
if (status && !effect) {
|
||||||
|
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.status(statusId)]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async removeEffect(statusId) {
|
||||||
|
const effect = this.getEffect(statusId);
|
||||||
|
if (effect) {
|
||||||
|
await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async removeEffects(filter = e => true) {
|
||||||
|
if (game.user.isGM) {
|
||||||
|
const ids = this.getEffects(filter).map(it => it.id);
|
||||||
|
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
getSurprise(isCombat = undefined) {
|
||||||
|
let niveauSurprise = this.getEffects()
|
||||||
|
.map(effect => StatusEffects.valeurSurprise(effect, isCombat))
|
||||||
|
.reduce(Misc.sum(), 0);
|
||||||
|
if (niveauSurprise > 1) {
|
||||||
|
return 'totale';
|
||||||
|
}
|
||||||
|
if (niveauSurprise == 1) {
|
||||||
|
return 'demi';
|
||||||
|
}
|
||||||
|
return '';
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async computeEtatGeneral() {
|
||||||
|
// Par défaut, on ne calcule pas d'état général, seuls les personnages/créatures sont affectés
|
||||||
|
this.system.compteurs.etat.value = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async openRollDialog({ name, label, template, rollData, callbackAction }) {
|
||||||
|
const dialog = await RdDRoll.create(this, rollData,
|
||||||
|
{ html: template, close: async html => await this._onCloseRollDialog(html) },
|
||||||
|
{
|
||||||
|
name: name,
|
||||||
|
label: label,
|
||||||
|
callbacks: [
|
||||||
|
this.createCallbackExperience(),
|
||||||
|
this.createCallbackAppelAuMoral(),
|
||||||
|
{ action: callbackAction }
|
||||||
|
]
|
||||||
|
});
|
||||||
|
dialog.render(true);
|
||||||
|
return dialog
|
||||||
|
}
|
||||||
|
|
||||||
|
createEmptyCallback() {
|
||||||
|
return {
|
||||||
|
condition: r => false,
|
||||||
|
action: r => { }
|
||||||
|
};
|
||||||
|
}
|
||||||
|
createCallbackExperience() { return this.createEmptyCallback(); }
|
||||||
|
createCallbackAppelAuMoral() { return this.createEmptyCallback(); }
|
||||||
|
async _onCloseRollDialog(html) { }
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async roll() {
|
||||||
|
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||||
|
|
||||||
|
const carac = this.getCarac()
|
||||||
|
const selectedCaracName = ['apparence', 'perception', 'force', 'reve'].find(it => carac[it] != undefined)
|
||||||
|
|
||||||
|
await this.openRollDialog({
|
||||||
|
name: `jet-${this.id}`,
|
||||||
|
label: `Jet de ${this.name}`,
|
||||||
|
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html',
|
||||||
|
rollData: {
|
||||||
|
carac: carac,
|
||||||
|
selectedCarac: carac[selectedCaracName],
|
||||||
|
selectedCaracName: selectedCaracName,
|
||||||
|
competences: this.itemTypes['competence']
|
||||||
|
},
|
||||||
|
callbackAction: r => this.$onRollCaracResult(r)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
getCarac() {
|
||||||
|
// TODO: le niveau d'une entité de cauchemar devrait être exclu...
|
||||||
|
const carac = mergeObject(duplicate(this.system.carac),
|
||||||
|
{
|
||||||
|
'reve-actuel': this.getCaracReveActuel(),
|
||||||
|
'chance-actuelle': this.getCaracChanceActuelle()
|
||||||
|
});
|
||||||
|
return carac;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async rollCarac(caracName, jetResistance = undefined) {
|
||||||
|
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||||
|
let selectedCarac = this.getCaracByName(caracName)
|
||||||
|
await this.openRollDialog({
|
||||||
|
name: 'jet-' + caracName,
|
||||||
|
label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label),
|
||||||
|
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
|
||||||
|
rollData: {
|
||||||
|
selectedCarac: selectedCarac,
|
||||||
|
competences: this.itemTypes['competence'],
|
||||||
|
jetResistance: jetResistance ? caracName : undefined
|
||||||
|
},
|
||||||
|
callbackAction: r => this.$onRollCaracResult(r)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async $onRollCaracResult(rollData) {
|
||||||
|
// Final chat message
|
||||||
|
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html');
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async rollCompetence(idOrName, options = { tryTarget: true }) {
|
||||||
|
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||||
|
const competence = this.getCompetence(idOrName);
|
||||||
|
let rollData = { carac: this.system.carac, competence: competence }
|
||||||
|
if (competence.type == TYPES.competencecreature) {
|
||||||
|
const arme = RdDItemCompetenceCreature.armeCreature(competence)
|
||||||
|
if (arme && options.tryTarget && Targets.hasTargets()) {
|
||||||
|
Targets.selectOneToken(target => {
|
||||||
|
if (arme.action == "possession") {
|
||||||
|
RdDPossession.onAttaquePossession(target, this, competence)
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
|
||||||
|
}
|
||||||
|
});
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// Transformer la competence de créature
|
||||||
|
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||||
|
}
|
||||||
|
|
||||||
|
await this.openRollDialog({
|
||||||
|
name: 'jet-competence',
|
||||||
|
label: 'Jet ' + Grammar.apostrophe('de', competence.name),
|
||||||
|
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
|
||||||
|
rollData: rollData,
|
||||||
|
callbackAction: r => this.$onRollCompetence(r, options)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
async $onRollCompetence(rollData, options) {
|
||||||
|
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html')
|
||||||
|
if (options?.onRollAutomate) {
|
||||||
|
options.onRollAutomate(rollData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** --------------------------------------------
|
||||||
|
* @param {*} arme item d'arme/compétence de créature
|
||||||
|
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
|
||||||
|
* @returns
|
||||||
|
*/
|
||||||
|
rollArme(arme, categorieArme = "competence") {
|
||||||
|
let compToUse = this.$getCompetenceArme(arme, categorieArme)
|
||||||
|
if (!Targets.hasTargets()) {
|
||||||
|
RdDConfirm.confirmer({
|
||||||
|
settingConfirmer: "confirmer-combat-sans-cible",
|
||||||
|
content: `<p>Voulez vous faire un jet de ${compToUse} sans choisir de cible valide?
|
||||||
|
<br>Tous les jets de combats devront être gérés à la main
|
||||||
|
</p>`,
|
||||||
|
title: 'Ne pas utiliser les automatisation de combat',
|
||||||
|
buttonLabel: "Pas d'automatisation",
|
||||||
|
onAction: async () => {
|
||||||
|
this.rollCompetence(compToUse, { tryTarget: false })
|
||||||
|
}
|
||||||
|
});
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Targets.selectOneToken(target => {
|
||||||
|
if (Targets.isTargetEntite(target)) {
|
||||||
|
ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const competence = this.getCompetence(compToUse)
|
||||||
|
//console.log("RollArme", competence, arme)
|
||||||
|
if (competence.isCompetencePossession()) {
|
||||||
|
return RdDPossession.onAttaquePossession(target, this, competence);
|
||||||
|
}
|
||||||
|
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme);
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
$getCompetenceArme(arme, competenceName) {
|
||||||
|
switch (arme.type) {
|
||||||
|
case TYPES.competencecreature:
|
||||||
|
return arme.name
|
||||||
|
case TYPES.arme:
|
||||||
|
switch (competenceName) {
|
||||||
|
case 'competence': return arme.system.competence;
|
||||||
|
case 'unemain': return RdDItemArme.competence1Mains(arme);
|
||||||
|
case 'deuxmains': return RdDItemArme.competence2Mains(arme);
|
||||||
|
case 'tir': return arme.system.tir;
|
||||||
|
case 'lancer': return arme.system.lancer;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
|
||||||
|
verifierForceMin(item) {
|
||||||
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async resetItemUse() { }
|
||||||
|
async incDecItemUse(itemId, inc = 1) { }
|
||||||
|
getItemUse(itemId) { return 0; }
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async encaisser() { await RdDEncaisser.encaisser(this) }
|
||||||
|
|
||||||
|
async encaisserDommages(rollData, attacker = undefined, show = undefined) {
|
||||||
|
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const attackerId = attacker?.id;
|
||||||
|
if (ReglesOptionnelles.isUsing('validation-encaissement-gr') && !game.user.isGM) {
|
||||||
|
RdDBaseActor.remoteActorCall({
|
||||||
|
tokenId: this.token?.id,
|
||||||
|
actorId: this.id,
|
||||||
|
method: 'appliquerEncaissement',
|
||||||
|
args: [rollData, show, attackerId]
|
||||||
|
});
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const armure = await this.computeArmure(rollData);
|
||||||
|
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
|
||||||
|
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
|
||||||
|
jet => this.$onEncaissement(jet, show, attacker));
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
|
||||||
|
await this.$onEncaissement(jet, show, attacker);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async $onEncaissement(jet, show, attacker) {
|
||||||
|
await this.onAppliquerJetEncaissement(jet, attacker);
|
||||||
|
await this.$afficherEncaissement(jet, show);
|
||||||
|
}
|
||||||
|
|
||||||
|
async onAppliquerJetEncaissement(encaissement, attacker) { }
|
||||||
|
|
||||||
|
async $afficherEncaissement(encaissement, show) {
|
||||||
|
mergeObject(encaissement, {
|
||||||
|
alias: this.name,
|
||||||
|
hasPlayerOwner: this.hasPlayerOwner,
|
||||||
|
show: show ?? {}
|
||||||
|
});
|
||||||
|
|
||||||
|
await ChatUtility.createChatWithRollMode(this.name, {
|
||||||
|
roll: encaissement.roll,
|
||||||
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
||||||
|
});
|
||||||
|
|
||||||
|
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
|
||||||
|
encaissement = duplicate(encaissement);
|
||||||
|
encaissement.isGM = true;
|
||||||
|
ChatMessage.create({
|
||||||
|
whisper: ChatMessage.getWhisperRecipients("GM"),
|
||||||
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async accorder(entite, when = 'avant-encaissement') {
|
||||||
|
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|
||||||
|
|| entite == undefined
|
||||||
|
|| !entite.isEntite([ENTITE_INCARNE])
|
||||||
|
|| entite.isEntiteAccordee(this)) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value));
|
||||||
|
const rollData = {
|
||||||
|
alias: this.name,
|
||||||
|
rolled: rolled,
|
||||||
|
entite: entite.name,
|
||||||
|
selectedCarac: this.system.carac.reve
|
||||||
|
};
|
||||||
|
|
||||||
|
if (rolled.isSuccess) {
|
||||||
|
await entite.setEntiteReveAccordee(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.html');
|
||||||
|
if (rolled.isPart) {
|
||||||
|
await this.appliquerAjoutExperience(rollData, true);
|
||||||
|
}
|
||||||
|
return rolled.isSuccess;
|
||||||
|
}
|
||||||
|
|
||||||
|
isEntiteAccordee(attacker) { return true }
|
||||||
|
|
||||||
|
async setEntiteReveAccordee(attacker) {
|
||||||
|
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
274
module/actor/base-actor-sang.js
Normal file
274
module/actor/base-actor-sang.js
Normal file
@@ -0,0 +1,274 @@
|
|||||||
|
import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js";
|
||||||
|
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||||
|
import { STATUSES } from "../settings/status-effects.js";
|
||||||
|
import { TYPES } from "../item.js";
|
||||||
|
import { RdDBaseActorReve } from "./base-actor-reve.js";
|
||||||
|
import { RdDDice } from "../rdd-dice.js";
|
||||||
|
import { RdDItemBlessure } from "../item/blessure.js";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Classe de base pour les acteurs qui peuvent subir des blessures
|
||||||
|
* - créatures
|
||||||
|
* - humanoides
|
||||||
|
*/
|
||||||
|
export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||||
|
|
||||||
|
|
||||||
|
getForce() { return Number(this.system.carac.force?.value ?? 0) }
|
||||||
|
|
||||||
|
getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
|
||||||
|
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
|
||||||
|
getSConst() { return 0 }
|
||||||
|
|
||||||
|
getEnduranceMax() {
|
||||||
|
return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE));
|
||||||
|
}
|
||||||
|
|
||||||
|
getFatigueActuelle() {
|
||||||
|
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||||
|
return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value));
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
getFatigueRestante() {
|
||||||
|
return this.getFatigueMax() - this.getFatigueActuelle();
|
||||||
|
}
|
||||||
|
|
||||||
|
getFatigueMin() {
|
||||||
|
return this.system.sante.endurance.max - this.system.sante.endurance.value;
|
||||||
|
}
|
||||||
|
|
||||||
|
getFatigueMax() { return this.getEnduranceMax() * 2 }
|
||||||
|
|
||||||
|
malusFatigue() {
|
||||||
|
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||||
|
return RdDUtility.calculMalusFatigue(this.getFatigueActuelle(), this.getEnduranceMax())
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
getEncombrementMax() { return Number(this.system.attributs?.encombrement?.value ?? 0) }
|
||||||
|
isSurenc() { return this.computeMalusSurEncombrement() < 0 }
|
||||||
|
|
||||||
|
computeMalusSurEncombrement() {
|
||||||
|
return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal));
|
||||||
|
}
|
||||||
|
|
||||||
|
isDead() {
|
||||||
|
return this.system.sante.vie.value < -this.getSConst()
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
computeResumeBlessure() {
|
||||||
|
const blessures = this.filterItems(it => it.system.gravite > 0, 'blessure')
|
||||||
|
|
||||||
|
const nbLegeres = blessures.filter(it => it.isLegere()).length;
|
||||||
|
const nbGraves = blessures.filter(it => it.isGrave()).length;
|
||||||
|
const nbCritiques = blessures.filter(it => it.isCritique()).length;
|
||||||
|
|
||||||
|
if (nbLegeres + nbGraves + nbCritiques == 0) {
|
||||||
|
return "Aucune blessure";
|
||||||
|
}
|
||||||
|
let resume = "Blessures:";
|
||||||
|
if (nbLegeres > 0) {
|
||||||
|
resume += " " + nbLegeres + " légère" + (nbLegeres > 1 ? "s" : "");
|
||||||
|
}
|
||||||
|
if (nbGraves > 0) {
|
||||||
|
if (nbLegeres > 0)
|
||||||
|
resume += ",";
|
||||||
|
resume += " " + nbGraves + " grave" + (nbGraves > 1 ? "s" : "");
|
||||||
|
}
|
||||||
|
if (nbCritiques > 0) {
|
||||||
|
if (nbGraves > 0 || nbLegeres > 0)
|
||||||
|
resume += ",";
|
||||||
|
resume += " une CRITIQUE !";
|
||||||
|
}
|
||||||
|
return resume;
|
||||||
|
}
|
||||||
|
|
||||||
|
blessuresASoigner() { return [] }
|
||||||
|
getEtatGeneral(options = { ethylisme: false }) { return 0 }
|
||||||
|
|
||||||
|
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
||||||
|
async remiseANeuf() { }
|
||||||
|
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
|
async onAppliquerJetEncaissement(encaissement, attacker) {
|
||||||
|
const santeOrig = duplicate(this.system.sante);
|
||||||
|
const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
|
||||||
|
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
|
||||||
|
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
|
||||||
|
|
||||||
|
mergeObject(encaissement, {
|
||||||
|
resteEndurance: perteEndurance.newValue,
|
||||||
|
sonne: perteEndurance.sonne,
|
||||||
|
jetEndurance: perteEndurance.jetEndurance,
|
||||||
|
endurance: perteEndurance.perte,
|
||||||
|
vie: santeOrig.vie.value - perteVie.newValue,
|
||||||
|
blessure: blessure
|
||||||
|
});
|
||||||
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async santeIncDec(name, inc, isCritique = false) {
|
||||||
|
if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const sante = duplicate(this.system.sante)
|
||||||
|
let compteur = sante[name];
|
||||||
|
if (!compteur) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let result = {
|
||||||
|
sonne: false,
|
||||||
|
};
|
||||||
|
|
||||||
|
let minValue = name == "vie" ? -this.getSConst() - 1 : 0;
|
||||||
|
|
||||||
|
result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
|
||||||
|
//console.log("New value ", inc, minValue, result.newValue);
|
||||||
|
let fatigue = 0;
|
||||||
|
if (name == "endurance") {
|
||||||
|
if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
|
||||||
|
sante.vie.value--;
|
||||||
|
result.perteVie = true;
|
||||||
|
}
|
||||||
|
result.newValue = Math.max(0, result.newValue);
|
||||||
|
if (inc > 0) { // le max d'endurance s'applique seulement à la récupération
|
||||||
|
result.newValue = Math.min(result.newValue, this._computeEnduranceMax())
|
||||||
|
}
|
||||||
|
const perte = compteur.value - result.newValue;
|
||||||
|
result.perte = perte;
|
||||||
|
if (perte > 1) {
|
||||||
|
// Peut-être sonné si 2 points d'endurance perdus d'un coup
|
||||||
|
mergeObject(result, await this.jetEndurance(result.newValue));
|
||||||
|
} else if (inc > 0) {
|
||||||
|
await this.setSonne(false);
|
||||||
|
}
|
||||||
|
if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost
|
||||||
|
fatigue = perte;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
compteur.value = result.newValue;
|
||||||
|
// If endurance lost, then the same amount of fatigue cannot be recovered
|
||||||
|
if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) {
|
||||||
|
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin());
|
||||||
|
}
|
||||||
|
await this.update({ "system.sante": sante })
|
||||||
|
if (this.isDead()) {
|
||||||
|
await this.setEffect(STATUSES.StatusComma, true);
|
||||||
|
}
|
||||||
|
return result
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async ajouterBlessure(encaissement, attacker = undefined) {
|
||||||
|
if (encaissement.gravite < 0) return;
|
||||||
|
if (encaissement.gravite > 0) {
|
||||||
|
while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
|
||||||
|
// Aggravation
|
||||||
|
encaissement.gravite += 2
|
||||||
|
if (encaissement.gravite > 2) {
|
||||||
|
encaissement.vie += 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
const endActuelle = this.getEnduranceActuelle();
|
||||||
|
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg.loc.label, attacker);
|
||||||
|
if (blessure.isCritique()) {
|
||||||
|
encaissement.endurance = endActuelle;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (blessure.isMort()) {
|
||||||
|
this.setEffect(STATUSES.StatusComma, true);
|
||||||
|
encaissement.mort = true;
|
||||||
|
ChatMessage.create({
|
||||||
|
content: `<img class="chat-icon" src="icons/svg/skull.svg" alt="charge" />
|
||||||
|
<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
|
||||||
|
});
|
||||||
|
}
|
||||||
|
return blessure;
|
||||||
|
}
|
||||||
|
|
||||||
|
async supprimerBlessures(filterToDelete) {
|
||||||
|
const toDelete = this.filterItems(filterToDelete, TYPES.blessure)
|
||||||
|
.map(it => it.id);
|
||||||
|
await this.deleteEmbeddedDocuments('Item', toDelete);
|
||||||
|
}
|
||||||
|
|
||||||
|
countBlessures(filter = it => !it.isContusion()) {
|
||||||
|
return this.filterItems(filter, 'blessure').length
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async jetVie() {
|
||||||
|
let roll = await RdDDice.roll("1d20");
|
||||||
|
let msgText = "Jet de Vie : " + roll.total + " / " + this.system.sante.vie.value + "<br>";
|
||||||
|
if (roll.total <= this.system.sante.vie.value) {
|
||||||
|
msgText += "Jet réussi, pas de perte de point de vie (prochain jet dans 1 round pour 1 critique, SC minutes pour une grave)";
|
||||||
|
if (roll.total == 1) {
|
||||||
|
msgText += "La durée entre 2 jets de vie est multipliée par 20 (20 rounds pour une critique, SCx20 minutes pour une grave)";
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
msgText += "Jet échoué, vous perdez 1 point de vie";
|
||||||
|
await this.santeIncDec("vie", -1);
|
||||||
|
if (roll.total == 20) {
|
||||||
|
msgText += "Votre personnage est mort !!!!!";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
const message = {
|
||||||
|
content: msgText,
|
||||||
|
whisper: ChatMessage.getWhisperRecipients(this.name)
|
||||||
|
};
|
||||||
|
ChatMessage.create(message);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async jetEndurance(resteEndurance = undefined) {
|
||||||
|
const jetEndurance = (await RdDDice.roll("1d20")).total;
|
||||||
|
const sonne = jetEndurance == 20 || jetEndurance > (resteEndurance ?? this.system.sante.endurance.value)
|
||||||
|
if (sonne) {
|
||||||
|
await this.setSonne();
|
||||||
|
}
|
||||||
|
return { jetEndurance, sonne }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
async finDeRoundBlessures() {
|
||||||
|
const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
|
||||||
|
if (nbGraves > 0) {
|
||||||
|
// Gestion blessure graves : -1 pt endurance par blessure grave
|
||||||
|
await this.santeIncDec("endurance", -nbGraves);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async setSonne(sonne = true) {
|
||||||
|
if (!game.combat && sonne) {
|
||||||
|
ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
await this.setEffect(STATUSES.StatusStunned, sonne);
|
||||||
|
}
|
||||||
|
|
||||||
|
getSonne() {
|
||||||
|
return this.getEffect(STATUSES.StatusStunned);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async computeEtatGeneral() {
|
||||||
|
this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme();
|
||||||
|
}
|
||||||
|
|
||||||
|
malusVie() {
|
||||||
|
return Math.min(this.system.sante.vie.value - this.system.sante.vie.max, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
malusEthylisme() { return 0 }
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
@@ -3,7 +3,8 @@ import { Misc } from "../misc.js";
|
|||||||
import { DialogSplitItem } from "../dialog-split-item.js";
|
import { DialogSplitItem } from "../dialog-split-item.js";
|
||||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||||
import { Monnaie } from "../item-monnaie.js";
|
import { Monnaie } from "../item-monnaie.js";
|
||||||
import { RdDItem } from "../item.js";
|
import { RdDItem, TYPES } from "../item.js";
|
||||||
|
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/**
|
/**
|
||||||
@@ -15,13 +16,10 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
RdDUtility.initAfficheContenu();
|
RdDUtility.initAfficheContenu();
|
||||||
return mergeObject(super.defaultOptions, {
|
return mergeObject(ActorSheet.defaultOptions, {
|
||||||
classes: ["rdd", "sheet", "actor"],
|
classes: ["rdd", "sheet", "actor"],
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
|
|
||||||
width: 550,
|
|
||||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
|
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
|
||||||
showCompNiveauBase: false,
|
|
||||||
vueDetaillee: false
|
vueDetaillee: false
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -30,7 +28,7 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
async getData() {
|
async getData() {
|
||||||
Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']);
|
Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']);
|
||||||
|
|
||||||
this.actor.recompute();
|
this.actor.computeEtatGeneral();
|
||||||
let formData = {
|
let formData = {
|
||||||
title: this.title,
|
title: this.title,
|
||||||
id: this.actor.id,
|
id: this.actor.id,
|
||||||
@@ -50,16 +48,18 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
encTotal: await this.actor.computeEncTotal(),
|
encTotal: await this.actor.computeEncTotal(),
|
||||||
}
|
}
|
||||||
|
|
||||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
|
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
|
||||||
this._appliquerRechercheObjets(formData.objets, formData.conteneurs);
|
this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
|
||||||
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
|
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
|
||||||
|
formData.competences.filter(it => it.type == TYPES.competencecreature)
|
||||||
|
.forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it))
|
||||||
return formData;
|
return formData;
|
||||||
}
|
}
|
||||||
|
|
||||||
_appliquerRechercheObjets(objets, conteneurs) {
|
_appliquerRechercheObjets(conteneurs, inventaires) {
|
||||||
if (this.options.recherche?.text) {
|
if (this.options.recherche?.text) {
|
||||||
const recherche = this.options.recherche;
|
const recherche = this.options.recherche;
|
||||||
const allVisible = objets.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id);
|
const allVisible = inventaires.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id);
|
||||||
let addVisible = conteneurs.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id)
|
let addVisible = conteneurs.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id)
|
||||||
do {
|
do {
|
||||||
allVisible.push(...addVisible)
|
allVisible.push(...addVisible)
|
||||||
@@ -67,11 +67,11 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
addVisible = parentsIds.filter(id => !allVisible.includes(id))
|
addVisible = parentsIds.filter(id => !allVisible.includes(id))
|
||||||
}
|
}
|
||||||
while (addVisible.length > 0)
|
while (addVisible.length > 0)
|
||||||
objets.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
|
inventaires.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
|
||||||
conteneurs.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
|
conteneurs.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
objets.forEach(it => it.system.isHidden = false)
|
inventaires.forEach(it => it.system.isHidden = false)
|
||||||
conteneurs.forEach(it => it.system.isHidden = false)
|
conteneurs.forEach(it => it.system.isHidden = false)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -118,9 +118,10 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
formData.herbes = Misc.arrayOrEmpty(itemTypes['herbe']);
|
formData.herbes = Misc.arrayOrEmpty(itemTypes['herbe']);
|
||||||
formData.nourritureboissons = Misc.arrayOrEmpty(itemTypes['nourritureboisson']);
|
formData.nourritureboissons = Misc.arrayOrEmpty(itemTypes['nourritureboisson']);
|
||||||
formData.gemmes = Misc.arrayOrEmpty(itemTypes['gemme']);
|
formData.gemmes = Misc.arrayOrEmpty(itemTypes['gemme']);
|
||||||
formData.monnaie = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
|
formData.monnaies = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
|
||||||
|
formData.objets = Misc.arrayOrEmpty(itemTypes['objet'])
|
||||||
|
|
||||||
formData.objets = RdDItem.getItemTypesInventaire('all')
|
formData.inventaires = RdDItem.getItemTypesInventaire('all')
|
||||||
.map(t => Misc.arrayOrEmpty(itemTypes[t]))
|
.map(t => Misc.arrayOrEmpty(itemTypes[t]))
|
||||||
.reduce((a, b) => a.concat(b), [])
|
.reduce((a, b) => a.concat(b), [])
|
||||||
.sort(Misc.ascending(it => it.name));
|
.sort(Misc.ascending(it => it.name));
|
||||||
@@ -131,6 +132,13 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
super.activateListeners(html);
|
super.activateListeners(html);
|
||||||
this.html = html;
|
this.html = html;
|
||||||
|
|
||||||
|
if (!this.options.editable) return;
|
||||||
|
|
||||||
|
this.html.find('.item-action').click(async event => {
|
||||||
|
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||||
|
item?.actionPrincipale(this.actor, async () => this.render())
|
||||||
|
});
|
||||||
|
|
||||||
this.html.find('.conteneur-name a').click(async event => {
|
this.html.find('.conteneur-name a').click(async event => {
|
||||||
RdDUtility.toggleAfficheContenu(this.getItemId(event));
|
RdDUtility.toggleAfficheContenu(this.getItemId(event));
|
||||||
this.render(true);
|
this.render(true);
|
||||||
@@ -152,6 +160,8 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
const item = this.getItem(event);
|
const item = this.getItem(event);
|
||||||
RdDSheetUtility.splitItem(item, this.actor);
|
RdDSheetUtility.splitItem(item, this.actor);
|
||||||
});
|
});
|
||||||
|
this.html.find('.item-quantite-plus').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), 1));
|
||||||
|
this.html.find('.item-quantite-moins').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), -1));
|
||||||
this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, this.getItem(event)));
|
this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, this.getItem(event)));
|
||||||
this.html.find('.item-vendre').click(async event => this.vendre(this.getItem(event)));
|
this.html.find('.item-vendre').click(async event => this.vendre(this.getItem(event)));
|
||||||
|
|
||||||
@@ -161,12 +171,26 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
this.html.find('.nettoyer-conteneurs').click(async event => {
|
this.html.find('.nettoyer-conteneurs').click(async event => {
|
||||||
this.actor.nettoyerConteneurs();
|
this.actor.nettoyerConteneurs();
|
||||||
});
|
});
|
||||||
this.html.find('.monnaie-plus').click(async event => {
|
|
||||||
this.actor.monnaieIncDec(this.getItemId(event), 1);
|
this.html.find('.vue-detaillee').click(async event => {
|
||||||
|
this.options.vueDetaillee = !this.options.vueDetaillee;
|
||||||
|
this.render(true);
|
||||||
});
|
});
|
||||||
this.html.find('.monnaie-moins').click(async event => {
|
|
||||||
this.actor.monnaieIncDec(this.getItemId(event), -1);
|
if (this.options.vueDetaillee) {
|
||||||
|
// On carac change
|
||||||
|
this.html.find('.carac-value').change(async event => {
|
||||||
|
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
|
||||||
|
this.actor.updateCarac(caracName, parseInt(event.target.value));
|
||||||
});
|
});
|
||||||
|
// On competence change
|
||||||
|
this.html.find('.competence-value').change(async event => {
|
||||||
|
let compName = event.currentTarget.attributes.compname.value;
|
||||||
|
//console.log("Competence changed :", compName);
|
||||||
|
this.actor.updateCompetence(compName, parseInt(event.target.value));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
_rechercherKeyup(event) {
|
_rechercherKeyup(event) {
|
||||||
@@ -234,9 +258,9 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async selectObjetTypeToCreate() {
|
async selectObjetTypeToCreate() {
|
||||||
let typeObjets = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
|
let types = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
|
||||||
let content = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
|
let content = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
|
||||||
for (let typeName of typeObjets) {
|
for (let typeName of types) {
|
||||||
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
|
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
|
||||||
}
|
}
|
||||||
content += '</select>';
|
content += '</select>';
|
||||||
|
|||||||
@@ -1,13 +1,43 @@
|
|||||||
import { ChatUtility } from "../chat-utility.js";
|
import { ChatUtility } from "../chat-utility.js";
|
||||||
import { SYSTEM_SOCKET_ID } from "../constants.js";
|
import { SYSTEM_SOCKET_ID } from "../constants.js";
|
||||||
|
import { Grammar } from "../grammar.js";
|
||||||
import { Monnaie } from "../item-monnaie.js";
|
import { Monnaie } from "../item-monnaie.js";
|
||||||
|
import { TYPES } from "../item.js";
|
||||||
import { Misc } from "../misc.js";
|
import { Misc } from "../misc.js";
|
||||||
import { RdDAudio } from "../rdd-audio.js";
|
import { RdDAudio } from "../rdd-audio.js";
|
||||||
|
import { RdDConfirm } from "../rdd-confirm.js";
|
||||||
import { RdDUtility } from "../rdd-utility.js";
|
import { RdDUtility } from "../rdd-utility.js";
|
||||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
|
import { SystemCompendiums } from "../settings/system-compendiums.js";
|
||||||
import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
|
import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
|
||||||
|
|
||||||
export class RdDBaseActor extends Actor {
|
export class RdDBaseActor extends Actor {
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static _findCaracByName(carac, name) {
|
||||||
|
name = Grammar.toLowerCaseNoAccent(name);
|
||||||
|
switch (name) {
|
||||||
|
case 'reve-actuel': case 'reve actuel':
|
||||||
|
return carac.reve;
|
||||||
|
case 'chance-actuelle': case 'chance actuelle':
|
||||||
|
return carac.chance;
|
||||||
|
}
|
||||||
|
|
||||||
|
const caracList = Object.entries(carac);
|
||||||
|
let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' });
|
||||||
|
if (!entry || entry.length == 0) {
|
||||||
|
entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' });
|
||||||
|
}
|
||||||
|
return entry && entry.length > 0 ? carac[entry[0]] : undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
getCaracByName(name) {
|
||||||
|
switch (Grammar.toLowerCaseNoAccent(name)) {
|
||||||
|
case 'reve-actuel': case 'reve actuel':
|
||||||
|
return this.getCaracReveActuel();
|
||||||
|
case 'chance-actuelle': case 'chance-actuelle':
|
||||||
|
return this.getCaracChanceActuelle();
|
||||||
|
}
|
||||||
|
return RdDBaseActor._findCaracByName(this.system.carac, name);
|
||||||
|
}
|
||||||
|
|
||||||
static getDefaultImg(itemType) {
|
static getDefaultImg(itemType) {
|
||||||
return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
|
return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
|
||||||
@@ -49,7 +79,13 @@ export class RdDBaseActor extends Actor {
|
|||||||
|
|
||||||
static onRemoteActorCall(callData, userId) {
|
static onRemoteActorCall(callData, userId) {
|
||||||
if (userId == game.user.id) {
|
if (userId == game.user.id) {
|
||||||
const actor = game.actors.get(callData?.actorId);
|
let actor = game.actors.get(callData?.actorId);
|
||||||
|
if (callData.tokenId) {
|
||||||
|
let token = canvas.tokens.placeables.find(t => t.id == callData.tokenId)
|
||||||
|
if (token) {
|
||||||
|
actor = token.actor
|
||||||
|
}
|
||||||
|
}
|
||||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
|
if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
|
||||||
const args = callData.args;
|
const args = callData.args;
|
||||||
console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
|
console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
|
||||||
@@ -104,12 +140,39 @@ export class RdDBaseActor extends Actor {
|
|||||||
super(docData, context);
|
super(docData, context);
|
||||||
}
|
}
|
||||||
|
|
||||||
isCreatureEntite() { return this.type == 'creature' || this.type == 'entite'; }
|
/* -------------------------------------------- */
|
||||||
isCreature() { return this.type == 'creature'; }
|
async _preCreate(data, options, user) {
|
||||||
isEntite() { return this.type == 'entite'; }
|
await super._preCreate(data, options, user);
|
||||||
isPersonnage() { return this.type == 'personnage'; }
|
|
||||||
isVehicule() { return this.type == 'vehicule'; }
|
|
||||||
|
|
||||||
|
// Configure prototype token settings
|
||||||
|
const prototypeToken = {};
|
||||||
|
if (this.type === "personnage") Object.assign(prototypeToken, {
|
||||||
|
sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
|
||||||
|
});
|
||||||
|
this.updateSource({ prototypeToken });
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
prepareData() {
|
||||||
|
super.prepareData()
|
||||||
|
this.prepareActorData()
|
||||||
|
this.cleanupConteneurs()
|
||||||
|
this.computeEtatGeneral()
|
||||||
|
this.computeEncTotal()
|
||||||
|
}
|
||||||
|
|
||||||
|
async prepareActorData() { }
|
||||||
|
async computeEtatGeneral() { }
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
findPlayer() {
|
||||||
|
return game.users.players.find(player => player.active && player.character?.id == this.id);
|
||||||
|
}
|
||||||
|
|
||||||
|
isCreatureEntite() { return this.isCreature() || this.isEntite() }
|
||||||
|
isCreature() { return false }
|
||||||
|
isEntite(typeentite = []) { return false }
|
||||||
|
isVehicule() { return false }
|
||||||
|
isPersonnage() { return false }
|
||||||
getItem(id, type = undefined) {
|
getItem(id, type = undefined) {
|
||||||
const item = this.items.get(id);
|
const item = this.items.get(id);
|
||||||
if (type == undefined || (item?.type == type)) {
|
if (type == undefined || (item?.type == type)) {
|
||||||
@@ -119,16 +182,14 @@ export class RdDBaseActor extends Actor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); }
|
listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); }
|
||||||
filterItems(filter, type = undefined) { return this.listItems(type)?.filter(filter) ?? []; }
|
filterItems(filter, type = undefined) { return (type ? this.itemTypes[type] : this.items)?.filter(filter) ?? []; }
|
||||||
findItemLike(idOrName, type) {
|
findItemLike(idOrName, type) {
|
||||||
return this.getItem(idOrName, type)
|
return this.getItem(idOrName, type)
|
||||||
?? Misc.findFirstLike(idOrName, this.listItems(type), { description: Misc.typeName('Item', type) });
|
?? Misc.findFirstLike(idOrName, this.listItems(type), { description: Misc.typeName('Item', type) });
|
||||||
}
|
}
|
||||||
|
|
||||||
getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
|
getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
|
||||||
|
getEncombrementMax() { return 0 }
|
||||||
recompute() { }
|
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async onPreUpdateItem(item, change, options, id) { }
|
async onPreUpdateItem(item, change, options, id) { }
|
||||||
@@ -144,17 +205,40 @@ export class RdDBaseActor extends Actor {
|
|||||||
.forEach(async it => await it.onFinPeriodeTemporel(oldTimestamp, newTimestamp))
|
.forEach(async it => await it.onFinPeriodeTemporel(oldTimestamp, newTimestamp))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async creerObjetParMJ(object) {
|
||||||
|
if (!Misc.isUniqueConnectedGM()) {
|
||||||
|
RdDBaseActor.remoteActorCall({
|
||||||
|
tokenId: this.token?.id,
|
||||||
|
actorId: this.id,
|
||||||
|
method: 'creerObjetParMJ',
|
||||||
|
args: [object]
|
||||||
|
});
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
await this.createEmbeddedDocuments('Item', [object])
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async cleanupConteneurs() {
|
||||||
|
let updates = this.itemTypes['conteneur']
|
||||||
|
.filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
|
||||||
|
.map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
|
||||||
|
if (updates.length > 0) {
|
||||||
|
await this.updateEmbeddedDocuments("Item", updates)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
getFortune() {
|
getFortune() {
|
||||||
return Monnaie.getFortune(this.itemTypes['monnaie']);
|
return Monnaie.getFortune(this.itemTypes['monnaie']);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async monnaieIncDec(id, value) {
|
async itemQuantiteIncDec(id, value) {
|
||||||
let monnaie = this.getMonnaie(id);
|
let item = this.getItem(id);
|
||||||
if (monnaie) {
|
if (item && item.isInventaire()) {
|
||||||
const quantite = Math.max(0, monnaie.system.quantite + value);
|
const quantite = Math.max(0, item.system.quantite + value);
|
||||||
await this.updateEmbeddedDocuments('Item', [{ _id: monnaie.id, 'system.quantite': quantite }]);
|
await this.updateEmbeddedDocuments('Item', [{ _id: item.id, 'system.quantite': quantite }]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -208,6 +292,7 @@ export class RdDBaseActor extends Actor {
|
|||||||
if (fromActorId && !game.user.isGM) {
|
if (fromActorId && !game.user.isGM) {
|
||||||
RdDBaseActor.remoteActorCall({
|
RdDBaseActor.remoteActorCall({
|
||||||
userId: Misc.connectedGMOrUser(),
|
userId: Misc.connectedGMOrUser(),
|
||||||
|
tokenId: this.token?.id,
|
||||||
actorId: this.id,
|
actorId: this.id,
|
||||||
method: 'ajouterSols', args: [sols, fromActorId]
|
method: 'ajouterSols', args: [sols, fromActorId]
|
||||||
});
|
});
|
||||||
@@ -244,14 +329,16 @@ export class RdDBaseActor extends Actor {
|
|||||||
});
|
});
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
const cout = Number(achat.prixTotal ?? 0);
|
const cout = Number(achat.prixTotal ?? 0);
|
||||||
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
|
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
|
||||||
const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined;
|
const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined;
|
||||||
const vente = achat.vente;
|
const quantite = (achat.choix.nombreLots ?? 1) * (achat.vente.tailleLot);
|
||||||
const quantite = (achat.choix.nombreLots ?? 1) * (vente.tailleLot);
|
const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id);
|
||||||
const itemVendu = vendeur?.getItem(vente.item._id);
|
if (!itemVendu) {
|
||||||
if (!this.verifierQuantite(vendeur, itemVendu, quantite)) {
|
ChatUtility.notifyUser(achat.userId, 'warn', vendeur ? `Le vendeur n'a pas plus de ${achat.vente.item.name} !` : `Impossible de retrouver: ${achat.vente.item.name} !`);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (vendeur && !vendeur.verifierQuantite(itemVendu, quantite)) {
|
||||||
ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`);
|
ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`);
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
@@ -262,13 +349,13 @@ export class RdDBaseActor extends Actor {
|
|||||||
await this.decrementerVente(vendeur, itemVendu, quantite, cout);
|
await this.decrementerVente(vendeur, itemVendu, quantite, cout);
|
||||||
if (acheteur) {
|
if (acheteur) {
|
||||||
await acheteur.depenserSols(cout);
|
await acheteur.depenserSols(cout);
|
||||||
const createdItemId = await acheteur.creerQuantiteItem(vente.item, quantite);
|
const createdItemId = await acheteur.creerQuantiteItem(itemVendu, quantite);
|
||||||
await acheteur.consommerNourritureAchetee(achat, vente, createdItemId);
|
await acheteur.consommerNourritureAchetee(achat, achat.vente, createdItemId);
|
||||||
}
|
}
|
||||||
if (cout > 0) {
|
if (cout > 0) {
|
||||||
RdDAudio.PlayContextAudio("argent");
|
RdDAudio.PlayContextAudio("argent");
|
||||||
}
|
}
|
||||||
const chatAchatItem = duplicate(vente);
|
const chatAchatItem = duplicate(achat.vente);
|
||||||
chatAchatItem.quantiteTotal = quantite;
|
chatAchatItem.quantiteTotal = quantite;
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
user: achat.userId,
|
user: achat.userId,
|
||||||
@@ -277,16 +364,16 @@ export class RdDBaseActor extends Actor {
|
|||||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
|
||||||
});
|
});
|
||||||
|
|
||||||
if (!vente.quantiteIllimite) {
|
if (!achat.vente.quantiteIllimite) {
|
||||||
if (vente.quantiteNbLots <= achat.choix.nombreLots) {
|
if (achat.vente.quantiteNbLots <= achat.choix.nombreLots) {
|
||||||
ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
|
ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
|
||||||
}
|
}
|
||||||
else if (achat.chatMessageIdVente) {
|
else if (achat.chatMessageIdVente) {
|
||||||
vente["properties"] = itemVendu.getProprietes();
|
achat.vente.properties = itemVendu.getProprietes();
|
||||||
vente.quantiteNbLots -= achat.choix.nombreLots;
|
achat.vente.quantiteNbLots -= achat.choix.nombreLots;
|
||||||
vente.jsondata = JSON.stringify(vente.item);
|
achat.vente.jsondata = JSON.stringify(achat.vente.item);
|
||||||
const messageVente = game.messages.get(achat.chatMessageIdVente);
|
const messageVente = game.messages.get(achat.chatMessageIdVente);
|
||||||
messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente) });
|
messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', achat.vente) });
|
||||||
messageVente.render(true);
|
messageVente.render(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -303,9 +390,9 @@ export class RdDBaseActor extends Actor {
|
|||||||
return this.getFortune() >= cout;
|
return this.getFortune() >= cout;
|
||||||
}
|
}
|
||||||
|
|
||||||
verifierQuantite(vendeur, item, quantiteTotal) {
|
verifierQuantite(item, quantiteDemande) {
|
||||||
const disponible = vendeur?.getQuantiteDisponible(item);
|
const disponible = this.getQuantiteDisponible(item);
|
||||||
return disponible == undefined || disponible >= quantiteTotal;
|
return disponible == undefined || disponible >= quantiteDemande;
|
||||||
}
|
}
|
||||||
|
|
||||||
async consommerNourritureAchetee(achat, vente, createdItemId) {
|
async consommerNourritureAchetee(achat, vente, createdItemId) {
|
||||||
@@ -353,14 +440,6 @@ export class RdDBaseActor extends Actor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
computeMalusSurEncombrement() {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
getEncombrementMax() {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
async computeEncTotal() {
|
async computeEncTotal() {
|
||||||
if (!this.pack) {
|
if (!this.pack) {
|
||||||
this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0);
|
this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0);
|
||||||
@@ -369,6 +448,10 @@ export class RdDBaseActor extends Actor {
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
getEncTotal() {
|
||||||
|
return Math.floor(this.encTotal ?? 0);
|
||||||
|
}
|
||||||
|
|
||||||
async createItem(type, name = undefined) {
|
async createItem(type, name = undefined) {
|
||||||
if (!name) {
|
if (!name) {
|
||||||
name = 'Nouveau ' + Misc.typeName('Item', type);
|
name = 'Nouveau ' + Misc.typeName('Item', type);
|
||||||
@@ -433,62 +516,33 @@ export class RdDBaseActor extends Actor {
|
|||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
conteneurPeutContenir(dest, item) {
|
conteneurPeutContenir(dest, moved) {
|
||||||
if (!dest) {
|
if (!dest) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
if (!dest.isConteneur()) {
|
if (!dest.isConteneur()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
const destData = dest
|
if (moved.isConteneurContenu(dest)) {
|
||||||
if (this._isConteneurContenu(item, dest)) {
|
ui.notifications.warn(`Impossible de déplacer un conteneur parent (${moved.name}) dans un de ses contenus ${dest.name} !`);
|
||||||
ui.notifications.warn(`Impossible de déplacer un conteneur parent (${item.name}) dans un de ses contenus ${destData.name} !`);
|
return false;
|
||||||
return false; // Loop detected !
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Calculer le total actuel des contenus
|
// Calculer le total actuel des contenus
|
||||||
let encContenu = this.getRecursiveEnc(dest) - Number(destData.system.encombrement);
|
const encContenu = dest.getEncContenu();
|
||||||
let newEnc = this.getRecursiveEnc(item); // Calculer le total actuel du nouvel objet
|
const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet
|
||||||
|
const placeDisponible = Math.roundDecimals(dest.system.capacite - encContenu - newEnc, 4)
|
||||||
|
|
||||||
// Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet
|
// Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet
|
||||||
if (Number(destData.system.capacite) < encContenu + newEnc) {
|
if (placeDisponible < 0) {
|
||||||
ui.notifications.warn(
|
ui.notifications.warn(
|
||||||
`Le conteneur ${dest.name} a une capacité de ${destData.system.capacite}, et contient déjà ${encContenu}.
|
`Le conteneur ${dest.name} a une capacité de ${dest.system.capacite}, et contient déjà ${encContenu}.
|
||||||
Impossible d'y ranger: ${item.name} d'encombrement ${newEnc}!`);
|
Impossible d'y ranger: ${moved.name} d'encombrement ${newEnc}!`);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
_isConteneurContenu(item, conteneur) {
|
|
||||||
if (item?.isConteneur()) { // Si c'est un conteneur, il faut vérifier qu'on ne le déplace pas vers un sous-conteneur lui appartenant
|
|
||||||
for (let id of item.system.contenu) {
|
|
||||||
let subObjet = this.getItem(id);
|
|
||||||
if (subObjet?.id == conteneur.id) {
|
|
||||||
return true; // Loop detected !
|
|
||||||
}
|
|
||||||
if (subObjet?.isConteneur()) {
|
|
||||||
return this._isConteneurContenu(subObjet, conteneur);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
getRecursiveEnc(objet) {
|
|
||||||
if (!objet) {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
const tplData = objet.system;
|
|
||||||
if (objet.type != 'conteneur') {
|
|
||||||
return Number(tplData.encombrement) * Number(tplData.quantite);
|
|
||||||
}
|
|
||||||
const encContenus = tplData.contenu.map(idContenu => this.getRecursiveEnc(this.getItem(idContenu)));
|
|
||||||
return encContenus.reduce(Misc.sum(), 0)
|
|
||||||
+ Number(tplData.encombrement) /* TODO? Number(tplData.quantite) -- on pourrait avoir plusieurs conteneurs...*/
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/** Ajoute un item dans un conteneur, sur la base
|
/** Ajoute un item dans un conteneur, sur la base
|
||||||
* de leurs ID */
|
* de leurs ID */
|
||||||
@@ -626,5 +680,20 @@ export class RdDBaseActor extends Actor {
|
|||||||
.then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
|
.then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
actionImpossible(action) {
|
||||||
|
ui.notifications.info(`${this.name} ne peut pas faire cette action: ${action}`)
|
||||||
|
|
||||||
|
}
|
||||||
|
async roll() { this.actionImpossible("jet de caractéristiques") }
|
||||||
|
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
|
||||||
|
async rollAppelChance() { this.actionImpossible("appel à la chance") }
|
||||||
|
async jetDeMoral() { this.actionImpossible("jet de moral") }
|
||||||
|
|
||||||
|
async actionPrincipale(item, onActionItem = async () => { }) {
|
||||||
|
switch (item.type) {
|
||||||
|
case TYPES.conteneur: return await item.sheet.render(true);
|
||||||
|
}
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -1,9 +1,7 @@
|
|||||||
import { DialogItemAchat } from "../dialog-item-achat.js";
|
import { DialogItemAchat } from "../dialog-item-achat.js";
|
||||||
import { RdDItem } from "../item.js";
|
import { RdDItem } from "../item.js";
|
||||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
|
||||||
import { RdDUtility } from "../rdd-utility.js";
|
import { RdDUtility } from "../rdd-utility.js";
|
||||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
|
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
|
||||||
import { RdDCommerce } from "./commerce.js";
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Extend the basic ActorSheet with some very simple modifications
|
* Extend the basic ActorSheet with some very simple modifications
|
||||||
@@ -14,12 +12,9 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
|
|||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return mergeObject(super.defaultOptions, {
|
return mergeObject(super.defaultOptions, {
|
||||||
classes: ["rdd", "sheet", "actor"],
|
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html",
|
template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html",
|
||||||
width: 600,
|
width: 600, height: 720,
|
||||||
height: 720,
|
tabs: []
|
||||||
tabs: [],
|
|
||||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
get title() {
|
get title() {
|
||||||
|
|||||||
@@ -7,27 +7,18 @@ export class RdDCommerce extends RdDBaseActor {
|
|||||||
return "systems/foundryvtt-reve-de-dragon/icons/services/commerce.webp";
|
return "systems/foundryvtt-reve-de-dragon/icons/services/commerce.webp";
|
||||||
}
|
}
|
||||||
|
|
||||||
prepareData() {
|
|
||||||
super.prepareData();
|
|
||||||
}
|
|
||||||
prepareDerivedData() {
|
|
||||||
super.prepareDerivedData();
|
|
||||||
}
|
|
||||||
|
|
||||||
canReceive(item) {
|
canReceive(item) {
|
||||||
if (item.isInventaire('all')) {
|
return item.isInventaire('all');
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return super.canReceive(item);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
getQuantiteDisponible(item) {
|
getQuantiteDisponible(item) {
|
||||||
return this.system.illimite || item.isService() ? undefined : item.getQuantite();
|
return (this.system.illimite || item?.isService()) ? undefined : item.getQuantite();
|
||||||
}
|
}
|
||||||
|
|
||||||
verifierFortune(cout) {
|
verifierFortune(cout) {
|
||||||
return this.system.illimite || super.verifierFortune(cout);
|
return this.system.illimite || super.verifierFortune(cout);
|
||||||
}
|
}
|
||||||
|
|
||||||
async depenserSols(cout) {
|
async depenserSols(cout) {
|
||||||
if (this.system.illimite) {
|
if (this.system.illimite) {
|
||||||
return
|
return
|
||||||
|
|||||||
@@ -1,20 +1,16 @@
|
|||||||
import { RdDActorSheet } from "./actor-sheet.js";
|
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Extend the basic ActorSheet with some very simple modifications
|
* Extend the basic ActorSheet with some very simple modifications
|
||||||
* @extends {ActorSheet}
|
* @extends {ActorSheet}
|
||||||
*/
|
*/
|
||||||
export class RdDActorCreatureSheet extends RdDActorSheet {
|
export class RdDCreatureSheet extends RdDBaseActorReveSheet {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return mergeObject(super.defaultOptions, {
|
return mergeObject(RdDBaseActorReveSheet.defaultOptions, {
|
||||||
classes: ["rdd", "sheet", "actor"],
|
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
|
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
|
||||||
width: 640,
|
width: 640, height: 720
|
||||||
height: 720,
|
|
||||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
|
||||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
65
module/actor/creature.js
Normal file
65
module/actor/creature.js
Normal file
@@ -0,0 +1,65 @@
|
|||||||
|
import { ENTITE_INCARNE } from "../constants.js";
|
||||||
|
import { STATUSES } from "../settings/status-effects.js";
|
||||||
|
import { RdDBaseActorSang } from "./base-actor-sang.js";
|
||||||
|
|
||||||
|
export class RdDCreature extends RdDBaseActorSang {
|
||||||
|
|
||||||
|
static get defaultIcon() {
|
||||||
|
return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg";
|
||||||
|
}
|
||||||
|
|
||||||
|
isCreature() { return true }
|
||||||
|
|
||||||
|
canReceive(item) {
|
||||||
|
return item.type == TYPES.competencecreature || item.isInventaire();
|
||||||
|
}
|
||||||
|
|
||||||
|
async remiseANeuf() {
|
||||||
|
await this.removeEffects(e => true);
|
||||||
|
await this.supprimerBlessures(it => true);
|
||||||
|
const updates = {
|
||||||
|
'system.sante.endurance.value': this.system.sante.endurance.max,
|
||||||
|
'system.sante.vie.value': this.system.sante.vie.max,
|
||||||
|
'system.sante.fatigue.value': 0
|
||||||
|
};
|
||||||
|
await this.update(updates);
|
||||||
|
}
|
||||||
|
|
||||||
|
async finDeRoundBlessures() {
|
||||||
|
const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
|
||||||
|
if (nbGraves > 0) {
|
||||||
|
// Gestion blessure graves : -1 pt endurance par blessure grave
|
||||||
|
await this.santeIncDec("endurance", -nbGraves);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
isEffectAllowed(statusId) {
|
||||||
|
return [STATUSES.StatusComma].includes(statusId);
|
||||||
|
}
|
||||||
|
|
||||||
|
isEntiteAccordee(attacker) {
|
||||||
|
if (this.isEntite([ENTITE_INCARNE])) {
|
||||||
|
let resonnance = this.system.sante.resonnance
|
||||||
|
return (resonnance.actors.find(it => it == attacker.id))
|
||||||
|
}
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async setEntiteReveAccordee(attacker) {
|
||||||
|
if (this.isEntite([ENTITE_INCARNE])) {
|
||||||
|
let resonnance = duplicate(this.system.sante.resonnance);
|
||||||
|
if (resonnance.actors.find(it => it == attacker.id)) {
|
||||||
|
// déjà accordé
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
resonnance.actors.push(attacker.id);
|
||||||
|
await this.update({ "system.sante.resonnance": resonnance });
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
super.setEntiteReveAccordee(attacker)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
62
module/actor/entite-sheet.js
Normal file
62
module/actor/entite-sheet.js
Normal file
@@ -0,0 +1,62 @@
|
|||||||
|
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
|
||||||
|
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||||
|
import { RdDUtility } from "../rdd-utility.js";
|
||||||
|
|
||||||
|
export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
|
||||||
|
|
||||||
|
/** @override */
|
||||||
|
static get defaultOptions() {
|
||||||
|
return mergeObject(RdDBaseActorReveSheet.defaultOptions, {
|
||||||
|
template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html",
|
||||||
|
width: 640, height: 720,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
async getData() {
|
||||||
|
let formData = await super.getData();
|
||||||
|
formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId))
|
||||||
|
.map(actor => { return { id: actor.id, name: actor.name, img: actor.img } })
|
||||||
|
return formData
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/** @override */
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
|
||||||
|
// Everything below here is only needed if the sheet is editable
|
||||||
|
if (!this.options.editable) return;
|
||||||
|
|
||||||
|
// On competence change
|
||||||
|
this.html.find('.creature-carac').change(async event => {
|
||||||
|
let compName = event.currentTarget.attributes.compname.value;
|
||||||
|
this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
|
||||||
|
});
|
||||||
|
this.html.find('.creature-niveau').change(async event => {
|
||||||
|
let compName = event.currentTarget.attributes.compname.value;
|
||||||
|
this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
|
||||||
|
});
|
||||||
|
this.html.find('.creature-dommages').change(async event => {
|
||||||
|
let compName = event.currentTarget.attributes.compname.value;
|
||||||
|
this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
|
||||||
|
});
|
||||||
|
this.html.find('.resonance-delete').click(async event => {
|
||||||
|
const li = RdDSheetUtility.getEventElement(event);
|
||||||
|
const actorId = li.data("actor-id");
|
||||||
|
if (actorId) {
|
||||||
|
const actorResonance = game.actors.get(actorId);
|
||||||
|
RdDUtility.confirmerSuppressionSubacteur(this, actorResonance, li, () => {
|
||||||
|
console.log('Delete : ', actorId);
|
||||||
|
this.removeSubacteur(actorId);
|
||||||
|
RdDUtility.slideOnDelete(this, li);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
async removeSubacteur(actorId) {
|
||||||
|
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
|
||||||
|
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
110
module/actor/entite.js
Normal file
110
module/actor/entite.js
Normal file
@@ -0,0 +1,110 @@
|
|||||||
|
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
|
||||||
|
import { TYPES } from "../item.js";
|
||||||
|
import { Misc } from "../misc.js";
|
||||||
|
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
|
||||||
|
import { STATUSES } from "../settings/status-effects.js";
|
||||||
|
import { RdDBaseActorReve } from "./base-actor-reve.js";
|
||||||
|
|
||||||
|
export class RdDEntite extends RdDBaseActorReve {
|
||||||
|
|
||||||
|
static get defaultIcon() {
|
||||||
|
return "systems/foundryvtt-reve-de-dragon/icons/entites/darquoine.webp";
|
||||||
|
}
|
||||||
|
|
||||||
|
canReceive(item) {
|
||||||
|
return item.type == TYPES.competencecreature
|
||||||
|
}
|
||||||
|
|
||||||
|
isEntite(typeentite = []) {
|
||||||
|
return (typeentite.length == 0 || typeentite.includes(this.system.definition.typeentite));
|
||||||
|
}
|
||||||
|
isNonIncarnee() { return this.isEntite([ENTITE_NONINCARNE]) }
|
||||||
|
|
||||||
|
getReveActuel() {
|
||||||
|
return Misc.toInt(this.system.carac.reve?.value)
|
||||||
|
}
|
||||||
|
|
||||||
|
getForce() { return this.getReve() }
|
||||||
|
getAgilite() { return this.getReve() }
|
||||||
|
getChance() { return this.getReve() }
|
||||||
|
|
||||||
|
getDraconicOuPossession() {
|
||||||
|
return this.itemTypes[TYPES.competencecreature]
|
||||||
|
.filter(it => it.system.categorie == 'possession')
|
||||||
|
.sort(Misc.descending(it => it.system.niveau))
|
||||||
|
.find(it => true);
|
||||||
|
}
|
||||||
|
|
||||||
|
async remiseANeuf() {
|
||||||
|
await this.removeEffects(e => true);
|
||||||
|
if (!this.isNonIncarnee()) {
|
||||||
|
await this.update({
|
||||||
|
'system.sante.endurance.value': this.system.sante.endurance.max
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
isDead() {
|
||||||
|
return this.isNonIncarnee() ? false : this.system.sante.endurance.value <= 0
|
||||||
|
}
|
||||||
|
|
||||||
|
async santeIncDec(name, inc, isCritique = false) {
|
||||||
|
if (name == 'endurance' && !this.isNonIncarnee()) {
|
||||||
|
const oldValue = this.system.sante.endurance.value;
|
||||||
|
const endurance = Math.max(0,
|
||||||
|
Math.min(oldValue + inc,
|
||||||
|
this.system.sante.endurance.max));
|
||||||
|
await this.update({ "system.sante.endurance.value": endurance })
|
||||||
|
await this.setEffect(STATUSES.StatusComma, endurance <= 0);
|
||||||
|
return {
|
||||||
|
perte: oldValue - endurance,
|
||||||
|
newValue: endurance
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return {}
|
||||||
|
}
|
||||||
|
async encaisser() {
|
||||||
|
if (this.isNonIncarnee()) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
await RdDEncaisser.encaisser(this)
|
||||||
|
}
|
||||||
|
|
||||||
|
isEffectAllowed(statusId) {
|
||||||
|
return [STATUSES.StatusComma].includes(statusId);
|
||||||
|
}
|
||||||
|
|
||||||
|
async onAppliquerJetEncaissement(encaissement, attacker) {
|
||||||
|
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
|
||||||
|
mergeObject(encaissement, {
|
||||||
|
resteEndurance: perteEndurance.newValue,
|
||||||
|
endurance: perteEndurance.perte
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
isEntiteAccordee(attacker) {
|
||||||
|
if (this.isEntite([ENTITE_INCARNE])) {
|
||||||
|
let resonnance = this.system.sante.resonnance
|
||||||
|
return (resonnance.actors.find(it => it == attacker.id))
|
||||||
|
}
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async setEntiteReveAccordee(attacker) {
|
||||||
|
if (this.isEntite([ENTITE_INCARNE])) {
|
||||||
|
let resonnance = duplicate(this.system.sante.resonnance);
|
||||||
|
if (resonnance.actors.find(it => it == attacker.id)) {
|
||||||
|
// déjà accordé
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
resonnance.actors.push(attacker.id);
|
||||||
|
await this.update({ "system.sante.resonnance": resonnance });
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
super.setEntiteReveAccordee(attacker)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
39
module/actor/experience-log.js
Normal file
39
module/actor/experience-log.js
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
|
||||||
|
export const XP_TOPIC = {
|
||||||
|
XP: { code: 'xp', label: 'xp' },
|
||||||
|
XPSORT: { code: 'xpsort', label: 'xp sort' },
|
||||||
|
NIVEAU: { code: 'niveau', label: 'Niveau' },
|
||||||
|
XPCARAC: { code: 'xpcarac', label: 'xp carac' },
|
||||||
|
CARAC: { code: 'carac', label: 'Carac' },
|
||||||
|
STRESS: { code: 'stress', label: 'Stress' },
|
||||||
|
TRANSFORM: { code: 'xps', label: 'Transformé' },
|
||||||
|
}
|
||||||
|
|
||||||
|
export class ExperienceLog {
|
||||||
|
|
||||||
|
static async add(actor, topic, from, to, raison, manuel = false) {
|
||||||
|
if (!actor.hasPlayerOwner || !actor.isPersonnage()) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
if (from == to) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
const newXpLog = {
|
||||||
|
mode: topic?.code ?? topic,
|
||||||
|
raison: (manuel ? '(manuel) ' : '') + raison,
|
||||||
|
from: from,
|
||||||
|
to: to,
|
||||||
|
valeur: to - from,
|
||||||
|
daterdd: game.system.rdd.calendrier.dateCourante(),
|
||||||
|
datereel: game.system.rdd.calendrier.dateReel().replace('T', ' ')
|
||||||
|
};
|
||||||
|
console.log('ExperienceLog.add', newXpLog)
|
||||||
|
const newExperienceLog = (actor.system.experiencelog ?? []).concat([newXpLog]);
|
||||||
|
await actor.update({ [`system.experiencelog`]: newExperienceLog });
|
||||||
|
}
|
||||||
|
|
||||||
|
static labelTopic(topic) {
|
||||||
|
const xpt = Object.values(XP_TOPIC).find(it => it.code == topic);
|
||||||
|
return xpt?.label ?? xpt?.code ?? topic;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,23 +1,35 @@
|
|||||||
import { RdDUtility } from "./rdd-utility.js";
|
import { RdDUtility } from "../rdd-utility.js";
|
||||||
import { RdDActorSheet } from "./actor-sheet.js";
|
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDActorVehiculeSheet extends RdDActorSheet {
|
export class RdDActorVehiculeSheet extends RdDBaseActorSheet {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
RdDUtility.initAfficheContenu();
|
RdDUtility.initAfficheContenu();
|
||||||
|
|
||||||
return mergeObject(super.defaultOptions, {
|
return mergeObject(RdDBaseActorSheet.defaultOptions, {
|
||||||
classes: ["rdd", "sheet", "actor"],
|
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html",
|
template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html",
|
||||||
width: 640,
|
width: 640, height: 720,
|
||||||
height: 720,
|
|
||||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
|
||||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async getData() {
|
||||||
|
let formData = await super.getData();
|
||||||
|
mergeObject(formData,
|
||||||
|
{
|
||||||
|
editable: this.isEditable,
|
||||||
|
cssClass: this.isEditable ? "editable" : "locked",
|
||||||
|
effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
|
||||||
|
limited: this.actor.limited,
|
||||||
|
owner: this.actor.isOwner,
|
||||||
|
});
|
||||||
|
|
||||||
|
this.timerRecherche = undefined;
|
||||||
|
return formData;
|
||||||
|
}
|
||||||
|
|
||||||
activateListeners(html) {
|
activateListeners(html) {
|
||||||
super.activateListeners(html);
|
super.activateListeners(html);
|
||||||
if (!this.options.editable) return;
|
if (!this.options.editable) return;
|
||||||
28
module/actor/vehicule.js
Normal file
28
module/actor/vehicule.js
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
import { RdDBaseActor } from "./base-actor.js";
|
||||||
|
|
||||||
|
export class RdDVehicule extends RdDBaseActor {
|
||||||
|
|
||||||
|
static get defaultIcon() {
|
||||||
|
return "systems/foundryvtt-reve-de-dragon/icons/vehicules/charette.webp";
|
||||||
|
}
|
||||||
|
isVehicule() { return true }
|
||||||
|
|
||||||
|
canReceive(item) {
|
||||||
|
return item.isInventaire();
|
||||||
|
}
|
||||||
|
|
||||||
|
getEncombrementMax() {
|
||||||
|
return this.system.capacite_encombrement;
|
||||||
|
}
|
||||||
|
|
||||||
|
async vehicleIncDec(name, inc) {
|
||||||
|
if (!['resistance', 'structure'].includes(name)) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
const newValue = this.system.etat[name].value + inc;
|
||||||
|
if (0 <= newValue && newValue <= this.system.etat[name].max) {
|
||||||
|
await this.update({ [`system.etat.${name}.value`]: newValue })
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -78,11 +78,7 @@ export class ChatUtility {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async createChatWithRollMode(name, chatOptions) {
|
static async createChatWithRollMode(name, chatOptions) {
|
||||||
return await ChatUtility.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
|
let rollMode = game.settings.get("core", "rollMode")
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static async createChatMessage(name, rollMode, chatOptions) {
|
|
||||||
switch (rollMode) {
|
switch (rollMode) {
|
||||||
case "blindroll": // GM only
|
case "blindroll": // GM only
|
||||||
if (!game.user.isGM) {
|
if (!game.user.isGM) {
|
||||||
|
|||||||
@@ -25,23 +25,13 @@ export class DialogChronologie extends Dialog {
|
|||||||
journalId: game.settings.get(SYSTEM_RDD, LATEST_USED_JOURNAL_ID),
|
journalId: game.settings.get(SYSTEM_RDD, LATEST_USED_JOURNAL_ID),
|
||||||
journaux: game.journal.filter(it => it.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)),
|
journaux: game.journal.filter(it => it.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)),
|
||||||
timestamp: game.system.rdd.calendrier.timestamp,
|
timestamp: game.system.rdd.calendrier.timestamp,
|
||||||
dateReel: DialogChronologie.getCurrentDateTime()
|
dateReel: game.system.rdd.calendrier.dateReel()
|
||||||
};
|
};
|
||||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-chronologie.html", dialogData);
|
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-chronologie.html", dialogData);
|
||||||
const dialog = new DialogChronologie(html, dialogData);
|
const dialog = new DialogChronologie(html, dialogData);
|
||||||
dialog.render(true);
|
dialog.render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
static getCurrentDateTime() {
|
|
||||||
return new Date().toLocaleString("sv-SE", {
|
|
||||||
year: "numeric",
|
|
||||||
month: "2-digit",
|
|
||||||
day: "2-digit",
|
|
||||||
hour: "2-digit",
|
|
||||||
minute: "2-digit"
|
|
||||||
}).replace(" ", "T");
|
|
||||||
}
|
|
||||||
|
|
||||||
constructor(html, dialogData) {
|
constructor(html, dialogData) {
|
||||||
const options = {
|
const options = {
|
||||||
classes: ["DialogChronologie"],
|
classes: ["DialogChronologie"],
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ export class DialogCreateSigneDraconique extends Dialog {
|
|||||||
.map(actor => ({
|
.map(actor => ({
|
||||||
id: actor.id,
|
id: actor.id,
|
||||||
name: actor.name,
|
name: actor.name,
|
||||||
selected: true
|
selected: false
|
||||||
}))
|
}))
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -111,7 +111,7 @@ export class DialogCreateSigneDraconique extends Dialog {
|
|||||||
|
|
||||||
onSelectTmr(event) {
|
onSelectTmr(event) {
|
||||||
const tmrName = this.html.find(event.currentTarget)?.data("tmr-name");
|
const tmrName = this.html.find(event.currentTarget)?.data("tmr-name");
|
||||||
const onTmr = this.tmrs.find(it => it.name == tmrName);
|
const onTmr = this.dialogData.tmrs.find(it => it.name == tmrName);
|
||||||
if (onTmr){
|
if (onTmr){
|
||||||
onTmr.selected = event.currentTarget.checked;
|
onTmr.selected = event.currentTarget.checked;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ import { RdDUtility } from "./rdd-utility.js";
|
|||||||
export class DialogFabriquerPotion extends Dialog {
|
export class DialogFabriquerPotion extends Dialog {
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async create(actor, item, dialogConfig) {
|
static async create(actor, item, onActionItem) {
|
||||||
const min = DialogFabriquerPotion.nombreBrinsMinimum(item);
|
const min = DialogFabriquerPotion.nombreBrinsMinimum(item);
|
||||||
if (item.system.quantite < min) {
|
if (item.system.quantite < min) {
|
||||||
ui.notifications.warn(`Vous avez ${item.system.quantite} brins de ${item.name}, il en faut au moins ${min} pour faire une potion!`);
|
ui.notifications.warn(`Vous avez ${item.system.quantite} brins de ${item.name}, il en faut au moins ${min} pour faire une potion!`);
|
||||||
@@ -13,12 +13,10 @@ export class DialogFabriquerPotion extends Dialog {
|
|||||||
}
|
}
|
||||||
let potionData = DialogFabriquerPotion.prepareData(actor, item);
|
let potionData = DialogFabriquerPotion.prepareData(actor, item);
|
||||||
|
|
||||||
const html = await renderTemplate(dialogConfig.html, potionData);
|
const html = await renderTemplate( 'systems/foundryvtt-reve-de-dragon/templates/dialog-fabriquer-potion-base.html', potionData);
|
||||||
|
|
||||||
let options = { classes: ["dialogfabriquerpotion"], width: 600, height: 160, 'z-index': 99999 };
|
let options = { classes: ["dialogfabriquerpotion"], width: 600, height: 160, 'z-index': 99999 };
|
||||||
mergeObject(options, dialogConfig.options ?? {}, { overwrite: true })
|
new DialogFabriquerPotion(actor, potionData, onActionItem, html, options).render(true);
|
||||||
|
|
||||||
new DialogFabriquerPotion(actor, potionData, html, options).render(true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -34,14 +32,14 @@ export class DialogFabriquerPotion extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
constructor(actor, potionData, html, options) {
|
constructor(actor, potionData, onActionItem, html, options) {
|
||||||
const conf = {
|
const conf = {
|
||||||
title: `Fabriquer une potion de ${potionData.system.categorie}`,
|
title: `Fabriquer une potion de ${potionData.system.categorie}`,
|
||||||
content: html,
|
content: html,
|
||||||
default: 'fabriquer',
|
default: 'fabriquer',
|
||||||
buttons: {
|
buttons: {
|
||||||
'fabriquer': {
|
'fabriquer': {
|
||||||
label: potionData.buttonName, callback: it => this.onFabriquer(html)
|
label: potionData.buttonName, callback: it => this.onFabriquer()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@@ -50,6 +48,7 @@ export class DialogFabriquerPotion extends Dialog {
|
|||||||
|
|
||||||
this.actor = actor;
|
this.actor = actor;
|
||||||
this.potionData = potionData;
|
this.potionData = potionData;
|
||||||
|
this.onActionItem = onActionItem;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -64,10 +63,11 @@ export class DialogFabriquerPotion extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async onFabriquer(html) {
|
async onFabriquer() {
|
||||||
await this.html.find("[name='nbBrins']").change();
|
await this.html.find("[name='nbBrins']").change();
|
||||||
this.actor.fabriquerPotion(this.potionData);
|
await this.actor.fabriquerPotion(this.potionData);
|
||||||
this.close();
|
this.close();
|
||||||
|
await this.onActionItem()
|
||||||
}
|
}
|
||||||
|
|
||||||
static nombreBrinsMinimum(herbeData) {
|
static nombreBrinsMinimum(herbeData) {
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ export class DialogItemAchat extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
return {
|
return {
|
||||||
item: (json ? JSON.parse(json) : undefined),
|
item: JSON.parse(json),
|
||||||
vendeur,
|
vendeur,
|
||||||
acheteur,
|
acheteur,
|
||||||
nbLots: parseInt(chatButton.attributes['data-quantiteNbLots']?.value),
|
nbLots: parseInt(chatButton.attributes['data-quantiteNbLots']?.value),
|
||||||
@@ -34,7 +34,6 @@ export class DialogItemAchat extends Dialog {
|
|||||||
const venteData = {
|
const venteData = {
|
||||||
item,
|
item,
|
||||||
actingUserId: game.user.id,
|
actingUserId: game.user.id,
|
||||||
vendeurId: vendeur?.id,
|
|
||||||
vendeur,
|
vendeur,
|
||||||
acheteur,
|
acheteur,
|
||||||
tailleLot,
|
tailleLot,
|
||||||
|
|||||||
@@ -7,23 +7,22 @@ import { RdDUtility } from "./rdd-utility.js";
|
|||||||
*/
|
*/
|
||||||
export class DialogValidationEncaissement extends Dialog {
|
export class DialogValidationEncaissement extends Dialog {
|
||||||
|
|
||||||
static async validerEncaissement(actor, rollData, armure, show, onEncaisser) {
|
static async validerEncaissement(actor, rollData, armure, onEncaisser) {
|
||||||
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
|
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
|
||||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
|
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
|
||||||
actor: actor,
|
actor: actor,
|
||||||
rollData: rollData,
|
rollData: rollData,
|
||||||
encaissement: encaissement,
|
encaissement: encaissement
|
||||||
show: show
|
|
||||||
});
|
});
|
||||||
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, onEncaisser);
|
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser);
|
||||||
dialog.render(true);
|
dialog.render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
constructor(html, actor, rollData, armure, encaissement, show, onEncaisser) {
|
constructor(html, actor, rollData, armure, encaissement, onEncaisser) {
|
||||||
// Common conf
|
// Common conf
|
||||||
let buttons = {
|
let buttons = {
|
||||||
"valider": { label: "Valider", callback: html => this.validerEncaissement() },
|
"valider": { label: "Valider", callback: html => this.onValider() },
|
||||||
"annuler": { label: "Annuler", callback: html => { } },
|
"annuler": { label: "Annuler", callback: html => { } },
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -47,7 +46,6 @@ export class DialogValidationEncaissement extends Dialog {
|
|||||||
this.rollData = rollData;
|
this.rollData = rollData;
|
||||||
this.armure = armure;
|
this.armure = armure;
|
||||||
this.encaissement = encaissement;
|
this.encaissement = encaissement;
|
||||||
this.show = show;
|
|
||||||
this.onEncaisser = onEncaisser;
|
this.onEncaisser = onEncaisser;
|
||||||
this.forceDiceResult = {total: encaissement.roll.result };
|
this.forceDiceResult = {total: encaissement.roll.result };
|
||||||
}
|
}
|
||||||
@@ -64,8 +62,8 @@ export class DialogValidationEncaissement extends Dialog {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
async validerEncaissement() {
|
async onValider() {
|
||||||
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
||||||
this.onEncaisser(this.encaissement, this.show)
|
this.onEncaisser(this.encaissement)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
|
||||||
|
import { TYPES } from "./item.js";
|
||||||
import { RdDCombatManager } from "./rdd-combat.js";
|
import { RdDCombatManager } from "./rdd-combat.js";
|
||||||
|
|
||||||
const nomCategorieParade = {
|
const nomCategorieParade = {
|
||||||
@@ -19,15 +20,15 @@ const nomCategorieParade = {
|
|||||||
export class RdDItemArme extends Item {
|
export class RdDItemArme extends Item {
|
||||||
|
|
||||||
static isArme(item) {
|
static isArme(item) {
|
||||||
return (item.type == 'competencecreature' && item.system.iscombat) || item.type == 'arme';
|
return item.type == TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getArme(arme) {
|
static getArme(arme) {
|
||||||
switch (arme ? arme.type : '') {
|
switch (arme ? arme.type : '') {
|
||||||
case 'arme': return arme;
|
case TYPES.arme: return arme;
|
||||||
case 'competencecreature':
|
case TYPES.competencecreature:
|
||||||
return RdDItemCompetenceCreature.armeNaturelle(arme);
|
return RdDItemCompetenceCreature.armeCreature(arme);
|
||||||
}
|
}
|
||||||
return RdDItemArme.mainsNues();
|
return RdDItemArme.mainsNues();
|
||||||
}
|
}
|
||||||
@@ -67,14 +68,14 @@ export class RdDItemArme extends Item {
|
|||||||
return armeData.system.categorie_parade;
|
return armeData.system.categorie_parade;
|
||||||
}
|
}
|
||||||
// pour compatibilité avec des personnages existants
|
// pour compatibilité avec des personnages existants
|
||||||
if (armeData.type == 'competencecreature' || armeData.system.categorie == 'creature') {
|
if (armeData.type == TYPES.competencecreature || armeData.system.categorie == 'creature') {
|
||||||
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '');
|
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '');
|
||||||
}
|
}
|
||||||
if (!armeData.type.match(/arme|competencecreature/)) {
|
if (!armeData.type.match(/arme|competencecreature/)) {
|
||||||
return '';
|
return '';
|
||||||
}
|
}
|
||||||
if (armeData.system.competence == undefined) {
|
if (armeData.system.competence == undefined) {
|
||||||
return 'competencecreature';
|
return TYPES.competencecreature;
|
||||||
}
|
}
|
||||||
let compname = armeData.system.competence.toLowerCase();
|
let compname = armeData.system.competence.toLowerCase();
|
||||||
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return '';
|
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return '';
|
||||||
@@ -156,23 +157,33 @@ export class RdDItemArme extends Item {
|
|||||||
}
|
}
|
||||||
return armeData;
|
return armeData;
|
||||||
}
|
}
|
||||||
|
static competence2Mains(arme) {
|
||||||
|
return arme.system.competence.replace(" 1 main", " 2 mains");
|
||||||
|
}
|
||||||
|
|
||||||
|
static competence1Mains(arme) {
|
||||||
|
return arme.system.competence.replace(" 2 mains", " 1 main");
|
||||||
|
}
|
||||||
|
|
||||||
static isArmeUtilisable(arme) {
|
static isArmeUtilisable(arme) {
|
||||||
return arme.type == 'arme' && arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0);
|
return arme.type == 'arme' && arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
static ajoutCorpsACorps(armes, competences, carac) {
|
static ajoutCorpsACorps(armes, actor) {
|
||||||
let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { system: { niveau: -6 } };
|
armes.push(RdDItemArme.mainsNues(actor));
|
||||||
let init = RdDCombatManager.calculInitiative(corpsACorps.system.niveau, carac['melee'].value);
|
armes.push(RdDItemArme.empoignade(actor));
|
||||||
armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.system.niveau, initiative: init }));
|
|
||||||
//armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.system.niveau, initiative: init }));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static corpsACorps(mainsNuesActor) {
|
static corpsACorps(actor) {
|
||||||
const corpsACorps = {
|
let competence = actor?.getCompetenceCorpsACorps() ?? { system: { niveau: -6 } };
|
||||||
|
let melee = actor? actor.system.carac['melee'].value : 0
|
||||||
|
return {
|
||||||
|
_id: competence?.id,
|
||||||
name: 'Corps à corps',
|
name: 'Corps à corps',
|
||||||
|
type: TYPES.arme,
|
||||||
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
|
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
|
||||||
system: {
|
system: {
|
||||||
|
initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee),
|
||||||
equipe: true,
|
equipe: true,
|
||||||
rapide: true,
|
rapide: true,
|
||||||
force: 0,
|
force: 0,
|
||||||
@@ -180,23 +191,22 @@ export class RdDItemArme extends Item {
|
|||||||
dommagesReels: 0,
|
dommagesReels: 0,
|
||||||
mortalite: 'non-mortel',
|
mortalite: 'non-mortel',
|
||||||
competence: 'Corps à corps',
|
competence: 'Corps à corps',
|
||||||
|
deuxmains: true,
|
||||||
categorie_parade: 'sans-armes'
|
categorie_parade: 'sans-armes'
|
||||||
}
|
}
|
||||||
};
|
}
|
||||||
mergeObject(corpsACorps.system, mainsNuesActor ?? {}, { overwrite: false });
|
|
||||||
return corpsACorps;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static mainsNues(mainsNuesActor) {
|
static mainsNues(actor) {
|
||||||
const mainsNues = RdDItemArme.corpsACorps(mainsNuesActor)
|
const mainsNues = RdDItemArme.corpsACorps(actor)
|
||||||
mainsNues.name = 'Mains nues'
|
mainsNues.name = 'Mains nues'
|
||||||
mainsNues.system.cac = 'pugilat'
|
mainsNues.system.cac = 'pugilat'
|
||||||
mainsNues.system.baseInit = 4
|
mainsNues.system.baseInit = 4
|
||||||
return mainsNues;
|
return mainsNues;
|
||||||
}
|
}
|
||||||
|
|
||||||
static empoignade(mainsNuesActor) {
|
static empoignade(actor) {
|
||||||
const empoignade = RdDItemArme.corpsACorps(mainsNuesActor)
|
const empoignade = RdDItemArme.corpsACorps(actor)
|
||||||
empoignade.name = 'Empoignade'
|
empoignade.name = 'Empoignade'
|
||||||
empoignade.system.cac = 'empoignade'
|
empoignade.system.cac = 'empoignade'
|
||||||
empoignade.system.baseInit = 3
|
empoignade.system.baseInit = 3
|
||||||
|
|||||||
@@ -8,22 +8,22 @@ const xp_par_niveau = [5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 20, 20, 20, 20,
|
|||||||
const niveau_max = xp_par_niveau.length - 10;
|
const niveau_max = xp_par_niveau.length - 10;
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
const limitesArchetypes = [
|
const limitesArchetypes = [
|
||||||
{ "niveau": 0, "nombreMax": 100, "reste": 100 },
|
{ niveau: 0, nombreMax: 100 },
|
||||||
{ "niveau": 1, "nombreMax": 10, "reste": 10 },
|
{ niveau: 1, nombreMax: 10 },
|
||||||
{ "niveau": 2, "nombreMax": 9, "reste": 9 },
|
{ niveau: 2, nombreMax: 9 },
|
||||||
{ "niveau": 3, "nombreMax": 8, "reste": 8 },
|
{ niveau: 3, nombreMax: 8 },
|
||||||
{ "niveau": 4, "nombreMax": 7, "reste": 7 },
|
{ niveau: 4, nombreMax: 7 },
|
||||||
{ "niveau": 5, "nombreMax": 6, "reste": 6 },
|
{ niveau: 5, nombreMax: 6 },
|
||||||
{ "niveau": 6, "nombreMax": 5, "reste": 5 },
|
{ niveau: 6, nombreMax: 5 },
|
||||||
{ "niveau": 7, "nombreMax": 4, "reste": 4 },
|
{ niveau: 7, nombreMax: 4 },
|
||||||
{ "niveau": 8, "nombreMax": 3, "reste": 3 },
|
{ niveau: 8, nombreMax: 3 },
|
||||||
{ "niveau": 9, "nombreMax": 2, "reste": 2 },
|
{ niveau: 9, nombreMax: 2 },
|
||||||
{ "niveau": 10, "nombreMax": 1, "reste": 1 },
|
{ niveau: 10, nombreMax: 1 },
|
||||||
{ "niveau": 11, "nombreMax": 1, "reste": 1 }
|
{ niveau: 11, nombreMax: 1 },
|
||||||
];
|
];
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
const categorieCompetences = {
|
const categoriesCompetences = {
|
||||||
"generale": { base: -4, label: "Générales" },
|
"generale": { base: -4, label: "Générales" },
|
||||||
"particuliere": { base: -8, label: "Particulières" },
|
"particuliere": { base: -8, label: "Particulières" },
|
||||||
"specialisee": { base: -11, label: "Spécialisées" },
|
"specialisee": { base: -11, label: "Spécialisées" },
|
||||||
@@ -49,16 +49,16 @@ const competence_xp_cumul = _buildCumulXP();
|
|||||||
|
|
||||||
export class RdDItemCompetence extends Item {
|
export class RdDItemCompetence extends Item {
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getCategorieCompetences() {
|
static getCategories() {
|
||||||
return categorieCompetences;
|
return categoriesCompetences;
|
||||||
}
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static getNiveauBase(category) {
|
|
||||||
return categorieCompetences[category].base;
|
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getLabelCategorie(category) {
|
static getLabelCategorie(category) {
|
||||||
return categorieCompetences[category].label;
|
return categoriesCompetences[category].label;
|
||||||
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static getNiveauBase(category, categories = categoriesCompetences) {
|
||||||
|
return categories[category]?.base ?? 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -79,10 +79,9 @@ export class RdDItemCompetence extends Item {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isCompetenceArme(competence) {
|
static isCompetenceArme(competence) {
|
||||||
if (competence.isCompetence()) {
|
if (competence.isCompetence() && !competence.isCorpsACorps() && !competence.isEsquive()) {
|
||||||
switch (competence.system.categorie) {
|
switch (competence.system.categorie) {
|
||||||
case 'melee':
|
case 'melee':
|
||||||
return !Grammar.toLowerCaseNoAccent(competence.name).includes('esquive');
|
|
||||||
case 'tir':
|
case 'tir':
|
||||||
case 'lancer':
|
case 'lancer':
|
||||||
return true;
|
return true;
|
||||||
@@ -93,10 +92,10 @@ export class RdDItemCompetence extends Item {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isArmeUneMain(competence) {
|
static isArmeUneMain(competence) {
|
||||||
return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("1 main");
|
return competence.isCompetenceArme() && competence.name.toLowerCase().includes("1 main");
|
||||||
}
|
}
|
||||||
static isArme2Main(competence) {
|
static isArme2Main(competence) {
|
||||||
return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("2 main");
|
return competence.isCompetenceArme() && competence.name.toLowerCase().includes("2 main");
|
||||||
}
|
}
|
||||||
|
|
||||||
static isThanatos(competence) {
|
static isThanatos(competence) {
|
||||||
@@ -192,7 +191,7 @@ export class RdDItemCompetence extends Item {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isNiveauBase(item) {
|
static isNiveauBase(item) {
|
||||||
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie);
|
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.getCategories());
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -259,13 +258,17 @@ export class RdDItemCompetence extends Item {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static computeResumeArchetype(competences) {
|
static computeResumeArchetype(competences) {
|
||||||
const computed = duplicate(limitesArchetypes);
|
const computed = duplicate(limitesArchetypes);
|
||||||
|
computed.forEach(it => { it.nombre = 0; it.reste = it.nombreMax; });
|
||||||
|
|
||||||
competences.map(it => Math.max(0, it.system.niveau_archetype))
|
competences.map(it => Math.max(0, it.system.niveau_archetype))
|
||||||
.filter(n => n > 0)
|
.filter(n => n > 0)
|
||||||
.forEach(n => {
|
.forEach(n => {
|
||||||
computed[n] = computed[n] ?? { niveau: n, nombreMax: 0, reste: 0 };
|
computed[n] = computed[n] ?? { niveau: n, nombreMax: 0, reste: 0, nombre: 0 };
|
||||||
computed[n].reste = computed[n].reste - 1;
|
computed[n].reste--;
|
||||||
|
computed[n].nombre++;
|
||||||
|
|
||||||
});
|
});
|
||||||
return computed.filter(it => it.reste > 0 && it.niveau > 0);
|
return computed.filter(it => it.niveau > 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|||||||
@@ -1,49 +1,110 @@
|
|||||||
|
|
||||||
|
import { TYPES } from "./item.js";
|
||||||
import { RdDCombatManager } from "./rdd-combat.js";
|
import { RdDCombatManager } from "./rdd-combat.js";
|
||||||
|
|
||||||
|
const categories = {
|
||||||
|
"generale": { base: 0, label: "Générale" },
|
||||||
|
"naturelle": { base: 0, label: "Arme naturelle" },
|
||||||
|
"melee": { base: 0, label: "Mêlée" },
|
||||||
|
"parade": { base: 0, label: "Parade" },
|
||||||
|
"tir": { base: 0, label: "Tir" },
|
||||||
|
"lancer": { base: 0, label: "Lancer" },
|
||||||
|
"possession": { base: 0, label: "Possession" },
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDItemCompetenceCreature extends Item {
|
export class RdDItemCompetenceCreature extends Item {
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
static getCategories() {
|
||||||
static setRollDataCreature(rollData) {
|
return categories;
|
||||||
rollData.competence = rollData.competence
|
|
||||||
rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
|
|
||||||
rollData.competence.system.defaut_carac = "carac_creature"
|
|
||||||
rollData.competence.system.categorie = "creature"
|
|
||||||
rollData.selectedCarac = rollData.carac.carac_creature
|
|
||||||
if (rollData.competence.system.iscombat) {
|
|
||||||
rollData.arme = RdDItemCompetenceCreature.armeNaturelle(rollData.competence);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static armeNaturelle(competencecreature) {
|
static setRollDataCreature(rollData) {
|
||||||
if (RdDItemCompetenceCreature.isCompetenceAttaque(competencecreature)) {
|
rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
|
||||||
// si c'est un Item compétence: cloner pour ne pas modifier lma compétence
|
rollData.competence.system.defaut_carac = "carac_creature"
|
||||||
let arme = (competencecreature instanceof Item) ? competencecreature.clone(): competencecreature;
|
rollData.selectedCarac = rollData.carac.carac_creature
|
||||||
mergeObject(arme.system,
|
rollData.arme = RdDItemCompetenceCreature.armeCreature(rollData.competence);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static armeCreature(item) {
|
||||||
|
const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item)
|
||||||
|
if (categorieAttaque != undefined) {
|
||||||
|
// si c'est un Item compétence: cloner pour ne pas modifier la compétence
|
||||||
|
let arme = item.clone();
|
||||||
|
mergeObject(arme,
|
||||||
{
|
{
|
||||||
|
action: item.isCompetencePossession() ? 'possession' : 'attaque',
|
||||||
|
system: {
|
||||||
competence: arme.name,
|
competence: arme.name,
|
||||||
initiative: RdDCombatManager.calculInitiative(competencecreature.system.niveau, competencecreature.system.carac_value),
|
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
|
||||||
niveau: competencecreature.system.niveau,
|
niveau: item.system.niveau,
|
||||||
|
initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value),
|
||||||
equipe: true,
|
equipe: true,
|
||||||
resistance: 100,
|
resistance: 100,
|
||||||
dommagesReels: arme.system.dommages,
|
dommagesReels: arme.system.dommages,
|
||||||
penetration: 0,
|
penetration: 0,
|
||||||
force: 0,
|
force: 0,
|
||||||
rapide: true,
|
rapide: true,
|
||||||
cac: competencecreature.system.isnaturelle ? "naturelle" : "",
|
}
|
||||||
action: 'attaque'
|
|
||||||
});
|
});
|
||||||
return arme;
|
return arme;
|
||||||
}
|
}
|
||||||
console.error("RdDItemCompetenceCreature.toActionArme(", competencecreature, ") : impossible de transformer l'Item en arme");
|
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isCompetenceAttaque(item) {
|
static isCompetenceAttaque(item) {
|
||||||
return item.type == 'competencecreature' && item.system.iscombat;
|
if (item.type == TYPES.competencecreature) {
|
||||||
|
switch (item.system.categorie) {
|
||||||
|
case "melee":
|
||||||
|
case "tir":
|
||||||
|
case "lancer":
|
||||||
|
case "naturelle":
|
||||||
|
case "possession":
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
|
||||||
|
static getCategorieAttaque(item) {
|
||||||
|
if (item.type == TYPES.competencecreature) {
|
||||||
|
switch (item.system.categorie) {
|
||||||
|
case "melee":
|
||||||
|
case "tir":
|
||||||
|
case "lancer":
|
||||||
|
case "naturelle":
|
||||||
|
case "possession":
|
||||||
|
case "parade":
|
||||||
|
return item.system.categorie
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
static isDommages(item) {
|
||||||
|
if (item.type == TYPES.competencecreature) {
|
||||||
|
switch (item.system.categorie) {
|
||||||
|
case "melee":
|
||||||
|
case "tir":
|
||||||
|
case "lancer":
|
||||||
|
case "naturelle":
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
static isParade(item) {
|
||||||
|
if (item.type == TYPES.competencecreature) {
|
||||||
|
switch (item.system.categorie) {
|
||||||
|
case "melee":
|
||||||
|
case "naturelle":
|
||||||
|
case "parade":
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|||||||
@@ -5,12 +5,14 @@ import { RdDItemCompetence } from "./item-competence.js";
|
|||||||
import { RdDHerbes } from "./rdd-herbes.js";
|
import { RdDHerbes } from "./rdd-herbes.js";
|
||||||
import { RdDGemme } from "./rdd-gemme.js";
|
import { RdDGemme } from "./rdd-gemme.js";
|
||||||
import { HtmlUtility } from "./html-utility.js";
|
import { HtmlUtility } from "./html-utility.js";
|
||||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||||
import { SYSTEM_RDD } from "./constants.js";
|
import { SYSTEM_RDD } from "./constants.js";
|
||||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||||
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||||
|
import { TYPES } from "./item.js";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Extend the basic ItemSheet for RdD specific items
|
* Extend the basic ItemSheet for RdD specific items
|
||||||
@@ -98,16 +100,20 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
isComestible: this.item.getUtilisationCuisine(),
|
isComestible: this.item.getUtilisationCuisine(),
|
||||||
options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable)
|
options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable)
|
||||||
}
|
}
|
||||||
|
if (this.item.type == TYPES.competencecreature) {
|
||||||
|
formData.isparade = RdDItemCompetenceCreature.isParade(this.item)
|
||||||
|
formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item)
|
||||||
|
}
|
||||||
|
|
||||||
const competences = await SystemCompendiums.getCompetences('personnage');
|
const competences = await SystemCompendiums.getCompetences('personnage');
|
||||||
formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences()
|
formData.categories = this.item.getCategories()
|
||||||
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
|
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
|
||||||
formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
|
formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
|
||||||
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
|
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
|
||||||
formData.competences = competences;
|
formData.competences = competences;
|
||||||
}
|
}
|
||||||
if (this.item.type == 'arme') {
|
if (this.item.type == 'arme') {
|
||||||
formData.competences = competences.filter(it => RdDItemCompetence.isCompetenceArme(it))
|
formData.competences = competences.filter(it => it.isCompetenceArme())
|
||||||
}
|
}
|
||||||
if (['sort', 'sortreserve'].includes(this.item.type)) {
|
if (['sort', 'sortreserve'].includes(this.item.type)) {
|
||||||
formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it));
|
formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it));
|
||||||
@@ -151,7 +157,7 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
super.activateListeners(html);
|
super.activateListeners(html);
|
||||||
this.html = html;
|
this.html = html;
|
||||||
|
|
||||||
HtmlUtility.showControlWhen(this.html.find(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs')
|
HtmlUtility.showControlWhen(this.html.find(".item-cout"), ReglesOptionnelles.isUsing('afficher-prix-joueurs')
|
||||||
|| game.user.isGM
|
|| game.user.isGM
|
||||||
|| !this.item.isOwned);
|
|| !this.item.isOwned);
|
||||||
HtmlUtility.showControlWhen(this.html.find(".item-magique"), this.item.isMagique());
|
HtmlUtility.showControlWhen(this.html.find(".item-magique"), this.item.isMagique());
|
||||||
@@ -188,8 +194,9 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
});
|
});
|
||||||
|
|
||||||
this.html.find('.creer-tache-livre').click((event) => this._getEventActor(event).creerTacheDepuisLivre(this.item));
|
this.html.find('.creer-tache-livre').click((event) => this._getEventActor(event).creerTacheDepuisLivre(this.item));
|
||||||
this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item));
|
this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item, this.getActionRenderItem()));
|
||||||
this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).dialogFabriquerPotion(this.item));
|
this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).actionHerbe(this.item));
|
||||||
|
this.html.find('input[name="system.cacher_points_de_tache"]').change(async event => await this.item.update({ 'system.cacher_points_de_tache': event.currentTarget.checked }));
|
||||||
|
|
||||||
this.html.find('.alchimie-tache a').click((event) => {
|
this.html.find('.alchimie-tache a').click((event) => {
|
||||||
let actor = this._getEventActor(event);
|
let actor = this._getEventActor(event);
|
||||||
@@ -203,12 +210,23 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
this.html.find('.item-split').click(async event => RdDSheetUtility.splitItem(RdDSheetUtility.getItem(event, this.actor), this.actor, async () => this.render(true)));
|
if (this.actor) {
|
||||||
|
this.html.find('.item-split').click(async event => RdDSheetUtility.splitItem(RdDSheetUtility.getItem(event, this.actor), this.actor, this.getActionRenderItem()));
|
||||||
this.html.find('.item-edit').click(async event => RdDSheetUtility.getItem(event, this.actor)?.sheet.render(true));
|
this.html.find('.item-edit').click(async event => RdDSheetUtility.getItem(event, this.actor)?.sheet.render(true));
|
||||||
this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, RdDSheetUtility.getItem(event, this.actor)));
|
this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, RdDSheetUtility.getItem(event, this.actor)));
|
||||||
this.html.find('.item-vendre').click(async event => RdDSheetUtility.getItem(event, this.actor)?.proposerVente());
|
this.html.find('.item-vendre').click(async event => RdDSheetUtility.getItem(event, this.actor)?.proposerVente());
|
||||||
this.html.find('.item-montrer').click(async event => RdDSheetUtility.getItem(event, this.actor)?.postItemToChat());
|
this.html.find('.item-montrer').click(async event => RdDSheetUtility.getItem(event, this.actor)?.postItemToChat());
|
||||||
this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor, async () => this.render(true)));
|
this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor, this.getActionRenderItem()));
|
||||||
|
|
||||||
|
this.html.find('.item-quantite-plus').click(async event => {
|
||||||
|
await this.actor.itemQuantiteIncDec(RdDSheetUtility.getItemId(event), 1)
|
||||||
|
this.render();
|
||||||
|
});
|
||||||
|
this.html.find('.item-quantite-moins').click(async event => {
|
||||||
|
await this.actor.itemQuantiteIncDec(RdDSheetUtility.getItemId(event), -1)
|
||||||
|
this.render();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: duplicate(timestamp) })
|
const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: duplicate(timestamp) })
|
||||||
|
|
||||||
@@ -216,6 +234,16 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp);
|
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
getActionRenderItem() {
|
||||||
|
return async () => {
|
||||||
|
let item = this.item;
|
||||||
|
while (item) {
|
||||||
|
await item.sheet?.render()
|
||||||
|
item = this.actor.getContenant(item)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
_getEventActor(event) {
|
_getEventActor(event) {
|
||||||
let actorId = event.currentTarget.attributes['data-actor-id'].value;
|
let actorId = event.currentTarget.attributes['data-actor-id'].value;
|
||||||
let actor = game.actors.get(actorId);
|
let actor = game.actors.get(actorId);
|
||||||
@@ -228,7 +256,8 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
|
|
||||||
if (this.item.isCompetence()) {
|
if (this.item.isCompetence()) {
|
||||||
let level = RdDItemCompetence.getNiveauBase(event.currentTarget.value);
|
const categorie = event.currentTarget.value;
|
||||||
|
const level = RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories());
|
||||||
this.item.system.base = level;
|
this.item.system.base = level;
|
||||||
this.html.find('[name="system.base"]').val(level);
|
this.html.find('[name="system.base"]').val(level);
|
||||||
}
|
}
|
||||||
@@ -239,9 +268,8 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
_updateObject(event, formData) {
|
_updateObject(event, formData) {
|
||||||
if (this.item.type == 'sort') {
|
if (this.item.type == 'sort') {
|
||||||
// Données de bonus de cases ?
|
// Données de bonus de cases ?
|
||||||
formData['system.bonuscase'] = RdDItemSort.buildBonusCaseStringFromFormData(formData.bonusValue, formData.caseValue);
|
formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
return this.item.update(formData);
|
return this.item.update(formData);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,3 @@
|
|||||||
/* -------------------------------------------- */
|
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { TMRUtility } from "./tmr-utility.js";
|
import { TMRUtility } from "./tmr-utility.js";
|
||||||
|
|
||||||
@@ -31,22 +30,14 @@ export class RdDItemSort extends Item {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static buildBonusCaseList( caseBonusString, newCase ) {
|
static buildBonusCaseList(bonuscase, newCase) {
|
||||||
if (caseBonusString == undefined) {
|
const list = RdDItemSort._bonuscaseStringToList(bonuscase)
|
||||||
return [];
|
if (newCase) {
|
||||||
|
return list.concat({ case: "Nouvelle", bonus: 0 });
|
||||||
}
|
}
|
||||||
let bonusCaseList = [];
|
return list;
|
||||||
let bonusCaseArray = caseBonusString == undefined ? [] : caseBonusString.split(',');
|
|
||||||
for( let bonusCase of bonusCaseArray) {
|
|
||||||
let bonusSplit = bonusCase.split(':');
|
|
||||||
bonusCaseList.push( { case: bonusSplit[0], bonus: bonusSplit[1] } );
|
|
||||||
}
|
|
||||||
if ( newCase )
|
|
||||||
bonusCaseList.push( {case: "Nouvelle", bonus: 0} );
|
|
||||||
return bonusCaseList;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/**
|
/**
|
||||||
* Retourne une liste de bonus/case pour un item-sheet
|
* Retourne une liste de bonus/case pour un item-sheet
|
||||||
* @param {} item
|
* @param {} item
|
||||||
@@ -54,7 +45,7 @@ export class RdDItemSort extends Item {
|
|||||||
static getBonusCaseList(item, newCase = false) {
|
static getBonusCaseList(item, newCase = false) {
|
||||||
// Gestion spéciale case bonus
|
// Gestion spéciale case bonus
|
||||||
if (item.type == 'sort') {
|
if (item.type == 'sort') {
|
||||||
return this.buildBonusCaseList(item.system.bonuscase, newCase );
|
return RdDItemSort.buildBonusCaseList(item.system.bonuscase, newCase);
|
||||||
}
|
}
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
@@ -63,56 +54,61 @@ export class RdDItemSort extends Item {
|
|||||||
/** Met à jour les données de formulaire
|
/** Met à jour les données de formulaire
|
||||||
* si static des bonus de cases sont présents
|
* si static des bonus de cases sont présents
|
||||||
* */
|
* */
|
||||||
static buildBonusCaseStringFromFormData( bonuses, cases ) {
|
static buildBonuscaseFromArrays(bonuses, coords) {
|
||||||
if (bonuses) {
|
if (bonuses) {
|
||||||
let list = [];
|
const list = [];
|
||||||
let caseCheck = {};
|
const caseCheck = {};
|
||||||
for (let i=0; i<bonuses.length; i++) {
|
for (let i = 0; i < bonuses.length && i < coords.length; i++) {
|
||||||
let coord = cases[i]?.toUpperCase() || 'A1';
|
const coord = coords[i] == 'Fleuve' ? 'Fleuve' : (coords[i]?.toUpperCase() ?? 'A1');
|
||||||
let bonus = bonuses[i] || 0;
|
const bonus = bonuses[i] || 0;
|
||||||
if (TMRUtility.verifyTMRCoord(coord) && bonus > 0 && caseCheck[coord] == undefined) {
|
if (TMRUtility.verifyTMRCoord(coord) && bonus > 0 && caseCheck[coord] == undefined) {
|
||||||
caseCheck[coord] = bonus;
|
caseCheck[coord] = bonus;
|
||||||
list.push( coord+":"+bonus );
|
list.push({ case: coord, bonus: bonus });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return list.toString();
|
return RdDItemSort._bonuscaseListToString(list);
|
||||||
}
|
}
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static incrementBonusCase(actor, sort, coord) {
|
static incrementBonusCase(actor, sort, coord) {
|
||||||
let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false);
|
if (TMRUtility.getTMR(coord).type == "fleuve") {
|
||||||
//console.log("ITEMSORT", sort, bonusCaseList);
|
coord = 'Fleuve';
|
||||||
|
}
|
||||||
|
const list = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false);
|
||||||
|
const bonus = Number(list.find(it => it.case == coord)?.bonus ?? 0);
|
||||||
|
const modified = { case: coord, bonus: bonus + 1 };
|
||||||
|
|
||||||
let found = false;
|
const bonuscase = RdDItemSort._bonuscaseListToString(
|
||||||
let StringList = [];
|
list.filter(it => it.case != coord).concat(modified)
|
||||||
for( let bc of bonusCaseList) {
|
);
|
||||||
if (bc.case == coord) { // Case existante
|
|
||||||
found = true;
|
|
||||||
bc.bonus = Number(bc.bonus) + 1;
|
|
||||||
}
|
|
||||||
StringList.push( bc.case+':'+bc.bonus );
|
|
||||||
}
|
|
||||||
if ( !found) { //Nouvelle case, bonus de 1
|
|
||||||
StringList.push(coord+':1');
|
|
||||||
}
|
|
||||||
|
|
||||||
// Sauvegarde/update
|
// Sauvegarde/update
|
||||||
let bonuscase = StringList.toString();
|
|
||||||
//console.log("Bonus cae :", bonuscase);
|
|
||||||
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }]);
|
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getCaseBonus(sort, coord) {
|
static getCaseBonus(sort, coord) {
|
||||||
let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false);
|
const isFleuve = TMRUtility.getTMR(coord).type == "fleuve";
|
||||||
for( let bc of bonusCaseList) {
|
|
||||||
if (bc.case == coord) { // Case existante
|
let bc = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false)
|
||||||
return Number(bc.bonus);
|
.filter(it => it.case == coord || (isFleuve && it.case == 'Fleuve'))
|
||||||
|
.find(it => true)
|
||||||
|
return Number(bc?.bonus ?? 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static _bonuscaseListToString(list) {
|
||||||
|
return list.map(it => `${it.case}:${it.bonus}`)
|
||||||
|
.sort(Misc.ascending())
|
||||||
|
.join(',');
|
||||||
}
|
}
|
||||||
return 0;
|
static _bonuscaseStringToList(bonuscase) {
|
||||||
|
return (bonuscase ?? '').split(',').map(it => {
|
||||||
|
const b = it.split(':');
|
||||||
|
return { case: b[0], bonus: b[1] };
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
243
module/item.js
243
module/item.js
@@ -6,34 +6,83 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
|||||||
import { RdDUtility } from "./rdd-utility.js";
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||||
import { RdDRaretes } from "./item/raretes.js";
|
import { RdDRaretes } from "./item/raretes.js";
|
||||||
|
import { RdDItemCompetence } from "./item-competence.js";
|
||||||
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||||
|
|
||||||
|
export const TYPES = {
|
||||||
|
competence: 'competence',
|
||||||
|
competencecreature: 'competencecreature',
|
||||||
|
empoignade: 'empoignade',
|
||||||
|
possession: 'possession',
|
||||||
|
blessure: 'blessure',
|
||||||
|
maladie: 'maladie',
|
||||||
|
poison: 'poison',
|
||||||
|
arme: 'arme',
|
||||||
|
armure: 'armure',
|
||||||
|
conteneur: 'conteneur',
|
||||||
|
objet: 'objet',
|
||||||
|
monnaie: 'monnaie',
|
||||||
|
gemme: 'gemme',
|
||||||
|
munition: 'munition',
|
||||||
|
nourritureboisson: 'nourritureboisson',
|
||||||
|
herbe: 'herbe',
|
||||||
|
plante: 'plante',
|
||||||
|
ingredient: 'ingredient',
|
||||||
|
faune: 'faune',
|
||||||
|
livre: 'livre',
|
||||||
|
potion: 'potion',
|
||||||
|
service: 'service',
|
||||||
|
musique: 'musique',
|
||||||
|
danse: 'danse',
|
||||||
|
chant: 'chant',
|
||||||
|
jeu: 'jeu',
|
||||||
|
recettecuisine: 'recettecuisine',
|
||||||
|
oeuvre: 'oeuvre',
|
||||||
|
recettealchimique: 'recettealchimique',
|
||||||
|
tache: 'tache',
|
||||||
|
sort: 'sort',
|
||||||
|
sortreserve: 'sortreserve',
|
||||||
|
rencontre: 'rencontre',
|
||||||
|
queue: 'queue',
|
||||||
|
ombre: 'ombre',
|
||||||
|
souffle: 'souffle',
|
||||||
|
tete: 'tete',
|
||||||
|
casetmr: 'casetmr',
|
||||||
|
meditation: 'meditation',
|
||||||
|
signedraconique: 'signedraconique',
|
||||||
|
tarot: 'tarot',
|
||||||
|
nombreastral: 'nombreastral',
|
||||||
|
extraitpoetique: 'extraitpoetique',
|
||||||
|
}
|
||||||
|
|
||||||
const typesInventaireMateriel = [
|
const typesInventaireMateriel = [
|
||||||
"arme",
|
TYPES.arme,
|
||||||
"armure",
|
TYPES.armure,
|
||||||
"conteneur",
|
TYPES.conteneur,
|
||||||
"faune",
|
TYPES.faune,
|
||||||
"gemme",
|
TYPES.gemme,
|
||||||
"herbe",
|
TYPES.herbe,
|
||||||
"plante",
|
TYPES.plante,
|
||||||
"ingredient",
|
TYPES.ingredient,
|
||||||
"livre",
|
TYPES.livre,
|
||||||
"monnaie",
|
TYPES.monnaie,
|
||||||
"munition",
|
TYPES.munition,
|
||||||
"nourritureboisson",
|
TYPES.nourritureboisson,
|
||||||
"objet",
|
TYPES.objet,
|
||||||
"potion",
|
TYPES.potion,
|
||||||
]
|
]
|
||||||
const typesInventaire = {
|
const typesInventaire = {
|
||||||
materiel: typesInventaireMateriel,
|
materiel: typesInventaireMateriel,
|
||||||
all: ['service'].concat(typesInventaireMateriel),
|
all: ['service'].concat(typesInventaireMateriel),
|
||||||
}
|
}
|
||||||
|
|
||||||
const typesObjetsOeuvres = ["oeuvre", "recettecuisine", "musique", "chant", "danse", "jeu"]
|
const typesObjetsOeuvres = [TYPES.oeuvre, TYPES.recettecuisine, TYPES.musique, TYPES.chant, TYPES.danse, TYPES.jeu]
|
||||||
const typesObjetsDraconiques = ["queue", "ombre", "souffle", "tete", "signedraconique", "sortreserve", "rencontre"]
|
const typesObjetsDraconiques = [TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.tete, TYPES.signedraconique, TYPES.sortreserve, TYPES.rencontre]
|
||||||
const typesObjetsConnaissance = ["meditation", "recettealchimique", "sort"]
|
const typesObjetsConnaissance = [TYPES.meditation, TYPES.recettealchimique, TYPES.sort]
|
||||||
const typesObjetsEffet = ["possession", "poison", "maladie", "blessure"]
|
const typesObjetsEffet = [TYPES.possession, TYPES.poison, TYPES.maladie, TYPES.blessure]
|
||||||
const typesObjetsCompetence = ["competence", "competencecreature"]
|
const typesObjetsCompetence = [TYPES.competence, TYPES.competencecreature]
|
||||||
const typesObjetsTemporels = ["blessure", "poison", "maladie", "queue", "ombre", "souffle", "signedraconique", "rencontre"]
|
const typesObjetsTemporels = [TYPES.blessure, TYPES.poison, TYPES.maladie, TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.signedraconique, TYPES.rencontre]
|
||||||
|
const typesObjetsEquipable = [TYPES.arme, TYPES.armure, TYPES.objet];
|
||||||
const typesEnvironnement = typesInventaireMateriel;
|
const typesEnvironnement = typesInventaireMateriel;
|
||||||
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
|
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
|
||||||
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
|
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
|
||||||
@@ -75,11 +124,16 @@ export const defaultItemImg = {
|
|||||||
sortreserve: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
|
sortreserve: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
|
||||||
extraitpoetique: "systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp",
|
extraitpoetique: "systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp",
|
||||||
tarot: "systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp",
|
tarot: "systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp",
|
||||||
|
empoignade: "systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp"
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDItem extends Item {
|
export class RdDItem extends Item {
|
||||||
|
|
||||||
|
static get defaultIcon() {
|
||||||
|
return undefined;
|
||||||
|
}
|
||||||
|
|
||||||
static getDefaultImg(itemType) {
|
static getDefaultImg(itemType) {
|
||||||
return game.system.rdd.itemClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
|
return game.system.rdd.itemClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
|
||||||
}
|
}
|
||||||
@@ -87,12 +141,12 @@ export class RdDItem extends Item {
|
|||||||
static isFieldInventaireModifiable(type, field) {
|
static isFieldInventaireModifiable(type, field) {
|
||||||
switch (field) {
|
switch (field) {
|
||||||
case 'quantite':
|
case 'quantite':
|
||||||
if (['conteneur'].includes(type)) {
|
if ([TYPES.conteneur].includes(type)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 'cout':
|
case 'cout':
|
||||||
if (['monnaie'].includes(type)) {
|
if ([TYPES.monnaie].includes(type)) {
|
||||||
return game.user.isGM;
|
return game.user.isGM;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -138,49 +192,84 @@ export class RdDItem extends Item {
|
|||||||
super(docData, context);
|
super(docData, context);
|
||||||
}
|
}
|
||||||
|
|
||||||
static get defaultIcon() {
|
|
||||||
return undefined;
|
|
||||||
}
|
|
||||||
|
|
||||||
getUniteQuantite() {
|
getUniteQuantite() {
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case "monnaie": return "(Pièces)"
|
case TYPES.monnaie: return "(Pièces)"
|
||||||
case "herbe":
|
case TYPES.herbe:
|
||||||
switch (this.system.categorie) {
|
switch (this.system.categorie) {
|
||||||
case 'Alchimie': case 'Repos': case 'Soin':
|
case 'Alchimie': case 'Repos': case 'Soin':
|
||||||
return "(Brins)"
|
return "(Brins)"
|
||||||
case 'Cuisine': return '';
|
case 'Cuisine': return '';
|
||||||
}
|
}
|
||||||
return '';
|
return '';
|
||||||
case "ingredient": return "(Pépins ou Brins)"
|
case TYPES.ingredient: return "(Pépins ou Brins)"
|
||||||
}
|
}
|
||||||
return '';
|
return '';
|
||||||
}
|
}
|
||||||
|
|
||||||
isCompetencePersonnage() { return this.type == 'competence' }
|
isEquipable() {
|
||||||
isCompetenceCreature() { return this.type == 'competencecreature' }
|
return typesObjetsEquipable.includes(this.type)
|
||||||
isConteneur() { return this.type == 'conteneur'; }
|
}
|
||||||
isMonnaie() { return this.type == 'monnaie'; }
|
|
||||||
isPotion() { return this.type == 'potion'; }
|
isCompetencePersonnage() { return this.type == TYPES.competence }
|
||||||
isNourritureBoisson() { return this.type == 'nourritureboisson'; }
|
isCompetenceCreature() { return this.type == TYPES.competencecreature }
|
||||||
isService() { return this.type == 'service'; }
|
isConteneur() { return this.type == TYPES.conteneur; }
|
||||||
|
isMonnaie() { return this.type == TYPES.monnaie; }
|
||||||
|
isPotion() { return this.type == TYPES.potion; }
|
||||||
|
isNourritureBoisson() { return this.type == TYPES.nourritureboisson; }
|
||||||
|
isService() { return this.type == TYPES.service; }
|
||||||
|
|
||||||
isCompetence() { return typesObjetsCompetence.includes(this.type) }
|
isCompetence() { return typesObjetsCompetence.includes(this.type) }
|
||||||
|
isEsquive() {
|
||||||
|
return (this.isCompetence()
|
||||||
|
&& this.system.categorie == 'melee'
|
||||||
|
&& Grammar.includesLowerCaseNoAccent(this.name, 'Esquive'));
|
||||||
|
}
|
||||||
|
|
||||||
|
isCorpsACorps() {
|
||||||
|
return (this.isCompetence()
|
||||||
|
&& this.system.categorie == 'melee'
|
||||||
|
&& Grammar.includesLowerCaseNoAccent(this.name, 'Corps à Corps'));
|
||||||
|
}
|
||||||
|
|
||||||
|
isCompetenceArme() {
|
||||||
|
if (this.isCompetence()) {
|
||||||
|
switch (this.system.categorie) {
|
||||||
|
case 'melee':
|
||||||
|
return !this.isCorpsACorps() && !this.isEsquive()
|
||||||
|
case 'tir':
|
||||||
|
case 'lancer':
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" }
|
||||||
isTemporel() { return typesObjetsTemporels.includes(this.type) }
|
isTemporel() { return typesObjetsTemporels.includes(this.type) }
|
||||||
isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
|
isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
|
||||||
isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) }
|
isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) }
|
||||||
|
isQueueDragon() { return [TYPES.queue, TYPES.ombre].includes(this.type) }
|
||||||
isEffet() { return typesObjetsEffet.includes(this.type) }
|
isEffet() { return typesObjetsEffet.includes(this.type) }
|
||||||
isConnaissance() { return typesObjetsConnaissance.includes(this.type) }
|
isConnaissance() { return typesObjetsConnaissance.includes(this.type) }
|
||||||
|
|
||||||
isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); }
|
isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); }
|
||||||
isBoisson() { return this.isNourritureBoisson() && this.system.boisson; }
|
isBoisson() { return this.isNourritureBoisson() && this.system.boisson; }
|
||||||
isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; }
|
isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; }
|
||||||
isHerbeAPotion() { return this.type == 'herbe' && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
|
isHerbeAPotion() { return this.type == TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
|
||||||
isBlessure() { return this.type == 'blessure' }
|
isBlessure() { return this.type == TYPES.blessure }
|
||||||
|
|
||||||
isPresentDansMilieux(milieux) {
|
isPresentDansMilieux(milieux) {
|
||||||
return this.getEnvironnements(milieux).length > 0
|
return this.getEnvironnements(milieux).length > 0
|
||||||
}
|
}
|
||||||
|
getCategories() {
|
||||||
|
switch (this.type) {
|
||||||
|
case TYPES.competence: return RdDItemCompetence.getCategories()
|
||||||
|
case TYPES.competencecreature: return RdDItemCompetenceCreature.getCategories()
|
||||||
|
}
|
||||||
|
return {}
|
||||||
|
}
|
||||||
|
|
||||||
getEnvironnements(milieux = undefined) {
|
getEnvironnements(milieux = undefined) {
|
||||||
const environnements = this.isInventaire() ? this.system.environnement : undefined;
|
const environnements = this.isInventaire() ? this.system.environnement : undefined;
|
||||||
@@ -261,15 +350,15 @@ export class RdDItem extends Item {
|
|||||||
|
|
||||||
getUtilisation() {
|
getUtilisation() {
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case 'potion':
|
case TYPES.potion:
|
||||||
switch (this.system.categorie) {
|
switch (this.system.categorie) {
|
||||||
case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie'
|
case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie'
|
||||||
case 'Cuisine': return 'cuisine'
|
case 'Cuisine': return 'cuisine'
|
||||||
case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins'
|
case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins'
|
||||||
}
|
}
|
||||||
return '';
|
return '';
|
||||||
case 'nourritureboisson': return 'cuisine';
|
case TYPES.nourritureboisson: return 'cuisine';
|
||||||
case 'herbe': case 'faune': case 'ingredient': case 'plante':
|
case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante:
|
||||||
switch (this.system.categorie) {
|
switch (this.system.categorie) {
|
||||||
case 'Cuisine': return 'cuisine';
|
case 'Cuisine': return 'cuisine';
|
||||||
case 'Toxique': case 'Poison': return 'poison';
|
case 'Toxique': case 'Poison': return 'poison';
|
||||||
@@ -284,9 +373,9 @@ export class RdDItem extends Item {
|
|||||||
getUtilisationCuisine() {
|
getUtilisationCuisine() {
|
||||||
if (this.getUtilisation() == 'cuisine') {
|
if (this.getUtilisation() == 'cuisine') {
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case 'nourritureboisson':
|
case TYPES.nourritureboisson:
|
||||||
return 'pret';
|
return 'pret';
|
||||||
case 'herbe': case 'faune': case 'ingredient': case 'plante':
|
case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante:
|
||||||
return 'brut';
|
return 'brut';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -294,7 +383,7 @@ export class RdDItem extends Item {
|
|||||||
}
|
}
|
||||||
|
|
||||||
isCristalAlchimique() {
|
isCristalAlchimique() {
|
||||||
return this.type == 'objet' && Grammar.toLowerCaseNoAccent(this.name) == 'cristal alchimique' && this.system.quantite > 0;
|
return this.type == TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
isMagique() {
|
isMagique() {
|
||||||
@@ -317,21 +406,31 @@ export class RdDItem extends Item {
|
|||||||
}
|
}
|
||||||
|
|
||||||
getEncTotal() {
|
getEncTotal() {
|
||||||
return (this.isService() ? 0 : this.getQuantite()) * this.getEnc();
|
return (this.getQuantite() ?? 0) * this.getEnc();
|
||||||
}
|
}
|
||||||
|
|
||||||
getEnc() {
|
getEnc() {
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case 'service':
|
case TYPES.service:
|
||||||
return 0;
|
return 0;
|
||||||
case 'herbe':
|
case TYPES.herbe:
|
||||||
return this.getEncHerbe();
|
return this.getEncHerbe();
|
||||||
case 'gemme':
|
case TYPES.gemme:
|
||||||
return encPepin * this.system.taille;
|
return encPepin * this.system.taille;
|
||||||
}
|
}
|
||||||
return Math.max(this.system.encombrement ?? 0, 0);
|
return Math.max(this.system.encombrement ?? 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
getEncContenu() {
|
||||||
|
return this.getContenu()
|
||||||
|
.map(it => it.getRecursiveEnc())
|
||||||
|
.reduce(Misc.sum(), 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
getRecursiveEnc() {
|
||||||
|
return this.getEncTotal() + this.getEncContenu()
|
||||||
|
}
|
||||||
|
|
||||||
getEncHerbe() {
|
getEncHerbe() {
|
||||||
switch (this.system.categorie) {
|
switch (this.system.categorie) {
|
||||||
case 'Repos': case 'Soin': case 'Alchimie':
|
case 'Repos': case 'Soin': case 'Alchimie':
|
||||||
@@ -341,6 +440,18 @@ export class RdDItem extends Item {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
getContenu() {
|
||||||
|
if (this.isConteneur()) {
|
||||||
|
return this.system.contenu.map(idContenu => this.actor.getItem(idContenu));
|
||||||
|
}
|
||||||
|
return []
|
||||||
|
}
|
||||||
|
|
||||||
|
isConteneurContenu(conteneur) {
|
||||||
|
return this.getContenu()
|
||||||
|
.find(it => it.id == conteneur.id || it.isConteneurContenu(conteneur))
|
||||||
|
}
|
||||||
|
|
||||||
valeurTotale() {
|
valeurTotale() {
|
||||||
return (this.isService() ? 1 : this.getQuantite()) * this.valeur()
|
return (this.isService() ? 1 : this.getQuantite()) * this.valeur()
|
||||||
}
|
}
|
||||||
@@ -366,6 +477,7 @@ export class RdDItem extends Item {
|
|||||||
}
|
}
|
||||||
this.system.actionPrincipale = this.getActionPrincipale({ warnIfNot: false });
|
this.system.actionPrincipale = this.getActionPrincipale({ warnIfNot: false });
|
||||||
}
|
}
|
||||||
|
this.equipable = this.isEquipable();
|
||||||
}
|
}
|
||||||
|
|
||||||
prepareDataPotion() {
|
prepareDataPotion() {
|
||||||
@@ -381,19 +493,19 @@ export class RdDItem extends Item {
|
|||||||
|
|
||||||
getActionPrincipale(options = { warnIfNot: true }) {
|
getActionPrincipale(options = { warnIfNot: true }) {
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case 'conteneur': return 'Ouvrir';
|
case TYPES.conteneur: return 'Ouvrir';
|
||||||
}
|
}
|
||||||
if (this.actor?.isPersonnage()) {
|
if (this.actor?.isPersonnage()) {
|
||||||
const warn = options.warnIfNot;
|
const warn = options.warnIfNot;
|
||||||
if (this.getUtilisationCuisine() == 'brut') {
|
if (this.getUtilisationCuisine() == 'brut') {
|
||||||
return 'Utiliser';
|
return 'Cuisiner';
|
||||||
}
|
}
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case 'nourritureboisson': return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
|
case TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
|
||||||
case 'potion': return this._actionOrWarnQuantiteZero('Boire', warn);
|
case TYPES.potion: return this._actionOrWarnQuantiteZero('Consommer', warn);
|
||||||
case 'livre': return this._actionOrWarnQuantiteZero('Lire', warn);
|
case TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn);
|
||||||
case 'herbe': return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
|
case TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
|
||||||
case 'queue': case 'ombre': return this.system.refoulement > 0 ? 'Refouler' : undefined;
|
case TYPES.queue: case TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return undefined;
|
return undefined;
|
||||||
@@ -401,19 +513,8 @@ export class RdDItem extends Item {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async actionPrincipale(actor, onActionItem = async () => { }) {
|
async actionPrincipale(actor, onActionItem = async () => { }) {
|
||||||
if (!this.getActionPrincipale()) {
|
if (!this.getActionPrincipale()) { return }
|
||||||
return;
|
await actor?.actionPrincipale(this, onActionItem);
|
||||||
}
|
|
||||||
if (await actor.actionNourritureboisson(this, onActionItem)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
switch (this.type) {
|
|
||||||
case 'potion': return await actor.consommerPotion(this, onActionItem);
|
|
||||||
case 'livre': return await actor.actionLire(this);
|
|
||||||
case 'conteneur': return await this.sheet.render(true);
|
|
||||||
case 'herbe': return await actor.actionHerbe(this);
|
|
||||||
case 'queue': case 'ombre': return await actor.actionRefoulement(this);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
_actionOrWarnQuantiteZero(actionName, warn) {
|
_actionOrWarnQuantiteZero(actionName, warn) {
|
||||||
@@ -611,7 +712,7 @@ export class RdDItem extends Item {
|
|||||||
_armeChatData() {
|
_armeChatData() {
|
||||||
return [
|
return [
|
||||||
`<b>Compétence</b>: ${this.system.competence}`,
|
`<b>Compétence</b>: ${this.system.competence}`,
|
||||||
`<b>Dommages</b>: ${this.system.dommages}`,
|
`<b>Dommages</b>: ${this.system.dommages} ${this.system.mortalite == 'non-mortel' ? '(Non mortel)' : ''}`,
|
||||||
`<b>Force minimum</b>: ${this.system.force}`,
|
`<b>Force minimum</b>: ${this.system.force}`,
|
||||||
`<b>Resistance</b>: ${this.system.resistance}`,
|
`<b>Resistance</b>: ${this.system.resistance}`,
|
||||||
...this._inventaireTemplateChatData()
|
...this._inventaireTemplateChatData()
|
||||||
@@ -696,7 +797,7 @@ export class RdDItem extends Item {
|
|||||||
`<b>Périodicité</b>: ${this.system.periodicite}`,
|
`<b>Périodicité</b>: ${this.system.periodicite}`,
|
||||||
`<b>Fatigue</b>: ${this.system.fatigue}`,
|
`<b>Fatigue</b>: ${this.system.fatigue}`,
|
||||||
`<b>Difficulté</b>: ${this.system.difficulte}`,
|
`<b>Difficulté</b>: ${this.system.difficulte}`,
|
||||||
RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, this.system.cacher_points_de_tache),
|
RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, !this.system.cacher_points_de_tache),
|
||||||
`<b>Points de Tâche atteints</b>: ${this.system.points_de_tache_courant}`]
|
`<b>Points de Tâche atteints</b>: ${this.system.points_de_tache_courant}`]
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -705,7 +806,7 @@ export class RdDItem extends Item {
|
|||||||
`<b>Compétence</b>: ${this.system.competence}`,
|
`<b>Compétence</b>: ${this.system.competence}`,
|
||||||
`<b>Auteur</b>: ${this.system.auteur}`,
|
`<b>Auteur</b>: ${this.system.auteur}`,
|
||||||
`<b>Difficulté</b>: ${this.system.difficulte}`,
|
`<b>Difficulté</b>: ${this.system.difficulte}`,
|
||||||
RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, this.system.cacher_points_de_tache),
|
RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, !this.system.cacher_points_de_tache),
|
||||||
...this._inventaireTemplateChatData()
|
...this._inventaireTemplateChatData()
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|||||||
51
module/item/armure.js
Normal file
51
module/item/armure.js
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
import { RdDItem } from "../item.js";
|
||||||
|
import { Misc } from "../misc.js";
|
||||||
|
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||||
|
|
||||||
|
export class RdDItemArmure extends RdDItem {
|
||||||
|
|
||||||
|
static get defaultIcon() {
|
||||||
|
return "systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp";
|
||||||
|
}
|
||||||
|
|
||||||
|
deteriorerArmure(dmg) {
|
||||||
|
if (!ReglesOptionnelles.isUsing('deteriorationArmure') || this.system.protection == '0') {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let deterioration = (this.system.deterioration ?? 0) + dmg;
|
||||||
|
let protection = this.system.protection;
|
||||||
|
|
||||||
|
if (deterioration >= 10) {
|
||||||
|
deterioration -= 10;
|
||||||
|
protection = this.calculProtectionDeterioree();
|
||||||
|
ChatMessage.create({ content: `Votre armure ${this.name} s'est détériorée, elle protège maintenant de ${protection}` });
|
||||||
|
}
|
||||||
|
this.update({
|
||||||
|
system: {
|
||||||
|
deterioration: deterioration,
|
||||||
|
protection: protection
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
calculProtectionDeterioree() {
|
||||||
|
const protectionCourante = this.system.protection;
|
||||||
|
let res = /(\d+)?d(\d+)(\-\d+)?/.exec(protectionCourante);
|
||||||
|
if (res) {
|
||||||
|
let protection = Misc.toInt(res[2]);
|
||||||
|
let malus = Misc.toInt(res[3]) - 1;
|
||||||
|
if (protection + malus <= 0) {
|
||||||
|
return 0;
|
||||||
|
} else {
|
||||||
|
return `1d${protection}${malus}`;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (/\d+/.exec(protectionCourante)) {
|
||||||
|
return `1d${protectionCourante}`;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
ui.notifications.warn(`La valeur d'armure de votre ${this.name} est incorrecte`);
|
||||||
|
return undefined;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -14,11 +14,11 @@ const TACHES_SOIN_BLESSURE = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const definitionsBlessures = [
|
const definitionsBlessures = [
|
||||||
{ type: "contusion", gravite: 0, labelGravite: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
|
{ type: "contusion", gravite: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
|
||||||
{ type: "legere", gravite: 2, labelGravite: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
{ type: "legere", gravite: 2, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||||
{ type: "grave", gravite: 4, labelGravite: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
{ type: "grave", gravite: 4, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||||
{ type: "critique", gravite: 6, labelGravite: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
{ type: "critique", gravite: 6, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||||
{ type: "mort", gravite: 8, labelGravite: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
|
{ type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
|
||||||
]
|
]
|
||||||
|
|
||||||
export class RdDItemBlessure extends RdDItem {
|
export class RdDItemBlessure extends RdDItem {
|
||||||
@@ -29,7 +29,7 @@ export class RdDItemBlessure extends RdDItem {
|
|||||||
|
|
||||||
prepareDerivedData() {
|
prepareDerivedData() {
|
||||||
super.prepareDerivedData();
|
super.prepareDerivedData();
|
||||||
this.system.labelGravite = this.getLabelGravite()
|
this.system.label = this.getLabelGravite()
|
||||||
}
|
}
|
||||||
|
|
||||||
static prepareTacheSoin(gravite) {
|
static prepareTacheSoin(gravite) {
|
||||||
@@ -40,19 +40,19 @@ export class RdDItemBlessure extends RdDItem {
|
|||||||
}
|
}
|
||||||
return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
|
return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
|
||||||
}
|
}
|
||||||
static async createBlessure(actor, gravite, localisation = '') {
|
static async createBlessure(actor, gravite, localisation = '', attacker) {
|
||||||
const definition = RdDItemBlessure.getDefinition(gravite)
|
const definition = RdDItemBlessure.getDefinition(gravite)
|
||||||
const blessure = {
|
const blessure = {
|
||||||
name: definition.labelGravite,
|
name: definition.label,
|
||||||
type: 'blessure',
|
type: 'blessure',
|
||||||
img: definition.icon,
|
img: definition.icon,
|
||||||
system: {
|
system: {
|
||||||
gravite: gravite,
|
gravite: gravite,
|
||||||
difficulte: - gravite,
|
difficulte: - gravite,
|
||||||
localisation: localisation
|
localisation: localisation,
|
||||||
|
origine: attacker?.name ?? ""
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
|
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
|
||||||
return blessures[0]
|
return blessures[0]
|
||||||
}
|
}
|
||||||
@@ -100,12 +100,12 @@ export class RdDItemBlessure extends RdDItem {
|
|||||||
const gravite = this.system.gravite;
|
const gravite = this.system.gravite;
|
||||||
const graviteMoindre = gravite - 2;
|
const graviteMoindre = gravite - 2;
|
||||||
const moindres = blessures.filter(it => it.system.gravite == graviteMoindre, 'blessures').length
|
const moindres = blessures.filter(it => it.system.gravite == graviteMoindre, 'blessures').length
|
||||||
const labelGravite = this.getLabelGravite();
|
const label = this.getLabelGravite();
|
||||||
|
|
||||||
let rolled = await actor.jetRecuperationConstitution(this.system.soinscomplets.bonus, message);
|
let rolled = await actor.jetRecuperationConstitution(this.system.soinscomplets.bonus, message);
|
||||||
|
|
||||||
if (rolled.isETotal) {
|
if (rolled.isETotal) {
|
||||||
message.content += ` -- une blessure ${labelGravite} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`;
|
message.content += ` -- une blessure ${label} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`;
|
||||||
await actor.santeIncDec("vie", -1);
|
await actor.santeIncDec("vie", -1);
|
||||||
mergeObject(update, {
|
mergeObject(update, {
|
||||||
system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } }
|
system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } }
|
||||||
@@ -113,13 +113,13 @@ export class RdDItemBlessure extends RdDItem {
|
|||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) {
|
if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) {
|
||||||
message.content += ` -- une blessure ${labelGravite} cicatrise`;
|
message.content += ` -- une blessure ${label} cicatrise`;
|
||||||
mergeObject(update, {
|
mergeObject(update, {
|
||||||
system: { gravite: graviteMoindre, fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } }
|
system: { gravite: graviteMoindre, fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } }
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
message.content += ` -- une blessure ${labelGravite} reste stable`;
|
message.content += ` -- une blessure ${label} reste stable`;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
await this.update(update);
|
await this.update(update);
|
||||||
@@ -152,7 +152,7 @@ export class RdDItemBlessure extends RdDItem {
|
|||||||
}
|
}
|
||||||
|
|
||||||
getLabelGravite() {
|
getLabelGravite() {
|
||||||
return RdDItemBlessure.getDefinition(this.system.gravite).labelGravite
|
return RdDItemBlessure.getDefinition(this.system.gravite).label
|
||||||
}
|
}
|
||||||
|
|
||||||
static getDefinition(gravite) {
|
static getDefinition(gravite) {
|
||||||
@@ -178,4 +178,22 @@ export class RdDItemBlessure extends RdDItem {
|
|||||||
isMort() {
|
isMort() {
|
||||||
return this.system.gravite > 6
|
return this.system.gravite > 6
|
||||||
}
|
}
|
||||||
|
|
||||||
|
getProprietes() {
|
||||||
|
return [
|
||||||
|
RdDItem.propertyIfDefined('Causée par', this.system.origine, this.system.origine),
|
||||||
|
`<b>Heure et Date</b>: ${new RdDTimestamp(this.system.temporel.debut).formatDateHeure()}`,
|
||||||
|
RdDItem.propertyIfDefined('Blessé', this.parent?.name, this.parent),
|
||||||
|
`<b>Localisation</b>: ${this.system.localisation}`,
|
||||||
|
`<b>Gravité</b>: ${RdDItemBlessure.getDefinition(this.system.gravite).label}`,
|
||||||
|
`<b>Difficulté des soins</b>: ${this.system.difficulte}`,
|
||||||
|
(this.system.soinscomplets.done ?
|
||||||
|
`<b>Bonus soins complets</b>: ${this.system.soinscomplets.bonus}` :
|
||||||
|
(this.system.premierssoins.done ?
|
||||||
|
`<b>Bonus premiers soins</b>: ${this.system.premierssoins.bonus}` :
|
||||||
|
`<b>Points de tâche</b>: ${this.system.premierssoins.tache}`
|
||||||
|
)
|
||||||
|
),
|
||||||
|
];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ export class RdDConteneurItemSheet extends RdDItemInventaireSheet {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
prepareConteneurData(formData) {
|
prepareConteneurData(formData) {
|
||||||
RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
|
RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
|
||||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
|
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
|
||||||
formData.subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems;
|
formData.subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ import { RdDBaseActor } from "./actor/base-actor.js";
|
|||||||
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
|
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
|
||||||
import { Grammar } from "./grammar.js";
|
import { Grammar } from "./grammar.js";
|
||||||
import { Monnaie } from "./item-monnaie.js";
|
import { Monnaie } from "./item-monnaie.js";
|
||||||
import { RdDItem } from "./item.js";
|
import { RdDItem, TYPES } from "./item.js";
|
||||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||||
import { RdDRaretes } from "./item/raretes.js";
|
import { RdDRaretes } from "./item/raretes.js";
|
||||||
|
|
||||||
@@ -13,7 +13,7 @@ class Migration {
|
|||||||
|
|
||||||
async applyItemsUpdates(computeUpdates) {
|
async applyItemsUpdates(computeUpdates) {
|
||||||
await game.actors.forEach(async (actor) => {
|
await game.actors.forEach(async (actor) => {
|
||||||
const actorItemUpdates = computeUpdates(actor.items);
|
const actorItemUpdates = computeUpdates(actor.items).filter(it => it != undefined);
|
||||||
if (actorItemUpdates.length > 0) {
|
if (actorItemUpdates.length > 0) {
|
||||||
console.log(
|
console.log(
|
||||||
this.code,
|
this.code,
|
||||||
@@ -24,7 +24,7 @@ class Migration {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
const itemUpdates = computeUpdates(game.items);
|
const itemUpdates = computeUpdates(game.items).filter(it => it != undefined);
|
||||||
if (itemUpdates.length > 0) {
|
if (itemUpdates.length > 0) {
|
||||||
console.log(this.code, "Applying updates on items", itemUpdates);
|
console.log(this.code, "Applying updates on items", itemUpdates);
|
||||||
await Item.updateDocuments(itemUpdates);
|
await Item.updateDocuments(itemUpdates);
|
||||||
@@ -65,7 +65,6 @@ class _1_5_34_migrationPngWebp {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
class _10_0_16_MigrationSortsReserve extends Migration {
|
class _10_0_16_MigrationSortsReserve extends Migration {
|
||||||
get code() { return "creation-item-sort-reserve"; }
|
get code() { return "creation-item-sort-reserve"; }
|
||||||
get version() { return "10.0.16"; }
|
get version() { return "10.0.16"; }
|
||||||
@@ -370,6 +369,7 @@ class _10_4_6_ServicesEnCommerces extends Migration {
|
|||||||
return itemToCreate;
|
return itemToCreate;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class _10_5_0_UpdatePeriodicite extends Migration {
|
class _10_5_0_UpdatePeriodicite extends Migration {
|
||||||
get code() { return "migration-periodicite-poisons-maladies"; }
|
get code() { return "migration-periodicite-poisons-maladies"; }
|
||||||
get version() { return "10.5.0"; }
|
get version() { return "10.5.0"; }
|
||||||
@@ -452,13 +452,68 @@ class _10_7_0_MigrationBlessures extends Migration {
|
|||||||
fin: { indexDate: datePremiereRecup.indexDate, indexMinute: 0 },
|
fin: { indexDate: datePremiereRecup.indexDate, indexMinute: 0 },
|
||||||
premierssoins: { done: blessure.psdone, bonus: blessure.premiers_soins },
|
premierssoins: { done: blessure.psdone, bonus: blessure.premiers_soins },
|
||||||
soinscomplets: { done: blessure.scdone, bonus: blessure.soins_complets },
|
soinscomplets: { done: blessure.scdone, bonus: blessure.soins_complets },
|
||||||
localisation: blessure.localisation,
|
localisation: blessure.localisation
|
||||||
jours: blessure.jours
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
class _10_7_19_CategorieCompetenceCreature extends Migration {
|
||||||
|
get code() { return "categorie-competence-creature"; }
|
||||||
|
get version() { return "10.7.19"; }
|
||||||
|
|
||||||
|
async migrate() {
|
||||||
|
await this.applyItemsUpdates(items => items
|
||||||
|
.filter(it => TYPES.competencecreature == it.type)
|
||||||
|
.map(it => this.migrateCompetenceCreature(it))
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
migrateCompetenceCreature(it) {
|
||||||
|
const categorie = this.getCategorie(it)
|
||||||
|
if (categorie == it.system.categorie) {
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
return { _id: it.id, 'system.categorie': categorie }
|
||||||
|
}
|
||||||
|
|
||||||
|
getCategorie(it) {
|
||||||
|
if (it.system.ispossession) {
|
||||||
|
return 'possession'
|
||||||
|
}
|
||||||
|
switch (it.system.categorie) {
|
||||||
|
case "melee":
|
||||||
|
if (it.system.isnaturelle) {
|
||||||
|
return 'naturelle'
|
||||||
|
}
|
||||||
|
return 'melee'
|
||||||
|
case "particuliere": case "specialisee": case "connaissance":
|
||||||
|
return "generale"
|
||||||
|
default:
|
||||||
|
return it.system.categorie
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class _10_7_19_PossessionsEntiteVictime extends Migration {
|
||||||
|
get code() { return "possessions-entite-victime"; }
|
||||||
|
get version() { return "10.7.19"; }
|
||||||
|
|
||||||
|
async migrate() {
|
||||||
|
await this.applyItemsUpdates(items => items
|
||||||
|
.filter(it => TYPES.possession == it.type)
|
||||||
|
.map(it => this.migratePossession(it))
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
migratePossession(it) {
|
||||||
|
return { _id: it.id,
|
||||||
|
'system.entite.actorid': it.system.possesseurid,
|
||||||
|
'system.victime.actorid': it.system.possedeid
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
export class Migrations {
|
export class Migrations {
|
||||||
static getMigrations() {
|
static getMigrations() {
|
||||||
return [
|
return [
|
||||||
@@ -475,6 +530,8 @@ export class Migrations {
|
|||||||
new _10_4_6_ServicesEnCommerces(),
|
new _10_4_6_ServicesEnCommerces(),
|
||||||
new _10_5_0_UpdatePeriodicite(),
|
new _10_5_0_UpdatePeriodicite(),
|
||||||
new _10_7_0_MigrationBlessures(),
|
new _10_7_0_MigrationBlessures(),
|
||||||
|
new _10_7_19_CategorieCompetenceCreature(),
|
||||||
|
new _10_7_19_PossessionsEntiteVictime(),
|
||||||
];
|
];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -42,7 +42,7 @@ export class Misc {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static typeName(type, subType) {
|
static typeName(type, subType) {
|
||||||
return subType ? game.i18n.localize(`${type.toUpperCase()}.Type${Misc.upperFirst(subType)}`)
|
return subType ? game.i18n.localize(`TYPES.${type}.${Misc.upperFirst(subType)}`)
|
||||||
: '';
|
: '';
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -63,8 +63,8 @@ export class Misc {
|
|||||||
|
|
||||||
static keepDecimals(num, decimals) {
|
static keepDecimals(num, decimals) {
|
||||||
if (decimals <= 0 || decimals > 6) return num;
|
if (decimals <= 0 || decimals > 6) return num;
|
||||||
const decimal = Math.pow(10, parseInt(decimals));
|
const power10n = Math.pow(10, parseInt(decimals));
|
||||||
return Math.round(num * decimal) / decimal;
|
return Math.round(num * power10n) / power10n;
|
||||||
}
|
}
|
||||||
|
|
||||||
static getFractionHtml(diviseur) {
|
static getFractionHtml(diviseur) {
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
import { RdDCarac } from "./rdd-carac.js";
|
import { RdDCarac } from "./rdd-carac.js";
|
||||||
|
import { RdDPossession } from "./rdd-possession.js";
|
||||||
|
|
||||||
const conditionsTactiques = [
|
const conditionsTactiques = [
|
||||||
{ type: '', descr: '', dmg: 0, attaque: 0, parade: 0, esquive: true },
|
{ type: '', descr: '', dmg: 0, attaque: 0, parade: 0, esquive: true },
|
||||||
@@ -24,6 +25,12 @@ export class RdDBonus {
|
|||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isDefenseAttaqueFinesse(rollData) {
|
static isDefenseAttaqueFinesse(rollData) {
|
||||||
|
if (rollData.isEmpoignade && rollData.rolled?.isPart) {
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
if (RdDPossession.isDefensePossession(rollData)) {
|
||||||
|
return RdDPossession.isPossessionFinesse(rollData)
|
||||||
|
}
|
||||||
return rollData.attackerRoll?.particuliere == 'finesse';
|
return rollData.attackerRoll?.particuliere == 'finesse';
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
import { Grammar } from "./grammar.js";
|
import { Grammar } from "./grammar.js";
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
|
|
||||||
const tableCaracDerivee = {
|
const TABLE_CARACTERISTIQUES_DERIVEES = {
|
||||||
// xp: coût pour passer du niveau inférieur à ce niveau
|
// xp: coût pour passer du niveau inférieur à ce niveau
|
||||||
1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 },
|
1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 },
|
||||||
2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 },
|
2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 },
|
||||||
@@ -58,15 +58,10 @@ export class RdDCarac {
|
|||||||
selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
|
selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
|
||||||
}
|
}
|
||||||
|
|
||||||
static isIgnoreEtatGeneral(rollData) {
|
static getCaracDerivee(value) {
|
||||||
const selectedCarac = rollData.selectedCarac;
|
return TABLE_CARACTERISTIQUES_DERIVEES[Math.min(Math.max(Number(value), 1), 32)];
|
||||||
return !selectedCarac ||
|
|
||||||
rollData.ethylisme ||
|
|
||||||
RdDCarac.isChance(selectedCarac) ||
|
|
||||||
(RdDCarac.isReve(selectedCarac) && !rollData.competence);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
static computeTotal(carac, beaute = undefined) {
|
static computeTotal(carac, beaute = undefined) {
|
||||||
const total = Object.values(carac ?? {}).filter(c => !c.derivee)
|
const total = Object.values(carac ?? {}).filter(c => !c.derivee)
|
||||||
.map(it => parseInt(it.value))
|
.map(it => parseInt(it.value))
|
||||||
@@ -82,7 +77,7 @@ export class RdDCarac {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static calculSConst(constitution) {
|
static calculSConst(constitution) {
|
||||||
return Number(tableCaracDerivee[Number(constitution)].sconst);
|
return RdDCarac.getCaracDerivee(constitution).sconst;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -93,7 +88,7 @@ export class RdDCarac {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static getCaracXp(targetValue) {
|
static getCaracXp(targetValue) {
|
||||||
return tableCaracDerivee[targetValue]?.xp ?? 200;
|
return RdDCarac.getCaracDerivee(targetValue)?.xp ?? 200;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -106,37 +101,4 @@ export class RdDCarac {
|
|||||||
return Grammar.toLowerCaseNoAccent(selectedCarac?.label)?.match(/(apparence|force|agilite|dexterite|vue|ouie|odorat|empathie|melee|tir|lancer|derobee)/);
|
return Grammar.toLowerCaseNoAccent(selectedCarac?.label)?.match(/(apparence|force|agilite|dexterite|vue|ouie|odorat|empathie|melee|tir|lancer|derobee)/);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static computeCarac(system) {
|
|
||||||
system.carac.force.value = Math.min(system.carac.force.value, parseInt(system.carac.taille.value) + 4);
|
|
||||||
|
|
||||||
system.carac.derobee.value = Math.floor(parseInt(((21 - system.carac.taille.value)) + parseInt(system.carac.agilite.value)) / 2);
|
|
||||||
let bonusDomKey = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2);
|
|
||||||
bonusDomKey = Math.min(Math.max(bonusDomKey, 0), 32); // Clamp de securite
|
|
||||||
|
|
||||||
let tailleData = tableCaracDerivee[bonusDomKey];
|
|
||||||
system.attributs.plusdom.value = tailleData.plusdom;
|
|
||||||
|
|
||||||
system.attributs.sconst.value = RdDCarac.calculSConst(system.carac.constitution.value);
|
|
||||||
system.attributs.sust.value = tableCaracDerivee[Number(system.carac.taille.value)].sust;
|
|
||||||
|
|
||||||
system.attributs.encombrement.value = (parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2;
|
|
||||||
system.carac.melee.value = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.agilite.value)) / 2);
|
|
||||||
system.carac.tir.value = Math.floor((parseInt(system.carac.vue.value) + parseInt(system.carac.dexterite.value)) / 2);
|
|
||||||
system.carac.lancer.value = Math.floor((parseInt(system.carac.tir.value) + parseInt(system.carac.force.value)) / 2);
|
|
||||||
|
|
||||||
system.sante.vie.max = Math.ceil((parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value)) / 2);
|
|
||||||
|
|
||||||
system.sante.vie.value = Math.min(system.sante.vie.value, system.sante.vie.max)
|
|
||||||
system.sante.endurance.max = Math.max(parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value), parseInt(system.sante.vie.max) + parseInt(system.carac.volonte.value));
|
|
||||||
system.sante.endurance.value = Math.min(system.sante.endurance.value, system.sante.endurance.max);
|
|
||||||
system.sante.fatigue.max = system.sante.endurance.max * 2;
|
|
||||||
system.sante.fatigue.value = Math.min(system.sante.fatigue.value, system.sante.fatigue.max);
|
|
||||||
|
|
||||||
//Compteurs
|
|
||||||
system.reve.reve.max = system.carac.reve.value;
|
|
||||||
system.compteurs.chance.max = system.carac.chance.value;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,9 +9,10 @@ import { RdDBonus } from "./rdd-bonus.js";
|
|||||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||||
import { RdDRoll } from "./rdd-roll.js";
|
import { RdDRoll } from "./rdd-roll.js";
|
||||||
import { RdDRollTables } from "./rdd-rolltables.js";
|
import { RdDRollTables } from "./rdd-rolltables.js";
|
||||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||||
import { STATUSES } from "./settings/status-effects.js";
|
import { STATUSES } from "./settings/status-effects.js";
|
||||||
import { Targets } from "./targets.js";
|
import { Targets } from "./targets.js";
|
||||||
|
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
const premierRoundInit = [
|
const premierRoundInit = [
|
||||||
@@ -57,6 +58,7 @@ export class RdDCombatManager extends Combat {
|
|||||||
ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
|
ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
|
||||||
game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
|
game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
|
||||||
.forEach(it => it.delete());
|
.forEach(it => it.delete());
|
||||||
|
RdDEmpoignade.deleteAllEmpoignades()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -85,19 +87,32 @@ export class RdDCombatManager extends Combat {
|
|||||||
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
|
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
|
||||||
if (!formula) {
|
if (!formula) {
|
||||||
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
||||||
const competence = combatant.actor.items.find(it => it.system.iscombat)
|
const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
||||||
if (competence) {
|
if (competence) {
|
||||||
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0);
|
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe)
|
const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe)
|
||||||
const compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.system.competence;
|
let compName = "Corps à corps"
|
||||||
|
if (armeCombat) {
|
||||||
|
if (armeCombat.system.competence != "") {
|
||||||
|
compName = armeCombat.system.competence
|
||||||
|
}
|
||||||
|
if (armeCombat.system.lancer != "") {
|
||||||
|
compName = armeCombat.system.lancer
|
||||||
|
}
|
||||||
|
if (armeCombat.system.tir != "") {
|
||||||
|
compName = armeCombat.system.tir
|
||||||
|
}
|
||||||
|
}
|
||||||
const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
|
const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
|
||||||
if (competence) {
|
if (competence && competence.system.defaut_carac) {
|
||||||
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
|
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
|
||||||
const niveau = competence.system.niveau;
|
const niveau = competence.system.niveau;
|
||||||
const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0;
|
const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0;
|
||||||
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
|
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
|
||||||
|
} else {
|
||||||
|
ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -156,8 +171,7 @@ export class RdDCombatManager extends Combat {
|
|||||||
if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) {
|
if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) {
|
||||||
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
|
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
|
||||||
}
|
}
|
||||||
if ((arme.system.unemain && arme.system.competence) ||
|
if (arme.system.unemain && arme.system.competence) {
|
||||||
(arme.system.competence.toLowerCase().includes("corps à corps"))) {
|
|
||||||
actions.push(RdDCombatManager.$prepareAttaqueArme({
|
actions.push(RdDCombatManager.$prepareAttaqueArme({
|
||||||
arme: arme,
|
arme: arme,
|
||||||
infoMain: "(1 main)",
|
infoMain: "(1 main)",
|
||||||
@@ -172,7 +186,7 @@ export class RdDCombatManager extends Combat {
|
|||||||
arme: arme,
|
arme: arme,
|
||||||
infoMain: "(2 mains)",
|
infoMain: "(2 mains)",
|
||||||
dommagesReel: Number(tableauDommages[1]),
|
dommagesReel: Number(tableauDommages[1]),
|
||||||
competence: arme.system.competence.replace(" 1 main", " 2 mains"),
|
competence: RdDItemArme.competence2Mains(arme),
|
||||||
carac: carac,
|
carac: carac,
|
||||||
competences: competences
|
competences: competences
|
||||||
}));
|
}));
|
||||||
@@ -215,15 +229,17 @@ export class RdDCombatManager extends Combat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static listActionsCreature(competences) {
|
static listActionsCreature(competences) {
|
||||||
return competences.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
return competences
|
||||||
.map(it => RdDItemCompetenceCreature.armeNaturelle(it));
|
.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
||||||
|
.map(it => RdDItemCompetenceCreature.armeCreature(it))
|
||||||
|
.filter(it => it != undefined);
|
||||||
}
|
}
|
||||||
|
|
||||||
static listActionsPossessions(actor) {
|
static listActionsPossessions(actor) {
|
||||||
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
|
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
|
||||||
return {
|
return {
|
||||||
name: p.name,
|
name: p.name,
|
||||||
action: 'conjurer',
|
action: 'possession',
|
||||||
system: {
|
system: {
|
||||||
competence: p.name,
|
competence: p.name,
|
||||||
possessionid: p.system.possessionid,
|
possessionid: p.system.possessionid,
|
||||||
@@ -240,15 +256,14 @@ export class RdDCombatManager extends Combat {
|
|||||||
return actions;
|
return actions;
|
||||||
}
|
}
|
||||||
if (actor.isCreatureEntite()) {
|
if (actor.isCreatureEntite()) {
|
||||||
actions = actions.concat(RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']));
|
actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']);
|
||||||
} else if (actor.isPersonnage()) {
|
} else if (actor.isPersonnage()) {
|
||||||
// Recupération des items 'arme'
|
// Recupération des items 'arme'
|
||||||
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
|
|
||||||
//.concat(RdDItemArme.empoignade())
|
|
||||||
.concat(RdDItemArme.mainsNues());
|
|
||||||
|
|
||||||
const competences = actor.itemTypes['competence'];
|
const competences = actor.itemTypes['competence'];
|
||||||
actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac));
|
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
|
||||||
|
.concat(RdDItemArme.empoignade(actor))
|
||||||
|
.concat(RdDItemArme.mainsNues(actor));
|
||||||
|
actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac);
|
||||||
|
|
||||||
if (actor.system.attributs.hautrevant.value) {
|
if (actor.system.attributs.hautrevant.value) {
|
||||||
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
|
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
|
||||||
@@ -336,7 +351,7 @@ export class RdDCombatManager extends Combat {
|
|||||||
} else if (combatant.actor.getSurprise() == "demi") {
|
} else if (combatant.actor.getSurprise() == "demi") {
|
||||||
initOffset = 0;
|
initOffset = 0;
|
||||||
initInfo = "Demi Surprise"
|
initInfo = "Demi Surprise"
|
||||||
} else if (action.action == 'conjurer') {
|
} else if (action.action == 'possession') {
|
||||||
initOffset = 10;
|
initOffset = 10;
|
||||||
caracForInit = combatant.actor.getReveActuel();
|
caracForInit = combatant.actor.getReveActuel();
|
||||||
initInfo = "Possession"
|
initInfo = "Possession"
|
||||||
@@ -435,7 +450,7 @@ export class RdDCombat {
|
|||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isUniqueConnectedGM()) {
|
||||||
let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
|
let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
|
||||||
if (turn?.actor) {
|
if (turn?.actor) {
|
||||||
RdDCombat.displayActorCombatStatus(combat, turn.actor);
|
RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token.id);
|
||||||
// TODO Playaudio for player??
|
// TODO Playaudio for player??
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -499,9 +514,13 @@ export class RdDCombat {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static _callJetDeVie(event) {
|
static _callJetDeVie(event) {
|
||||||
let actorId = event.currentTarget.attributes['data-actorId'].value;
|
let actorId = event.currentTarget.attributes['data-actorId'].value;
|
||||||
let actor = game.actors.get(actorId);
|
let tokenId = event.currentTarget.attributes['data-tokenId'].value;
|
||||||
|
let token = canvas.tokens.placeables.find(t => t.id == tokenId)
|
||||||
|
const actor = token?.actor ?? game.actors.get(actorId);
|
||||||
|
if (actor?.isOwner) {
|
||||||
actor.jetVie();
|
actor.jetVie();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static registerChatCallbacks(html) {
|
static registerChatCallbacks(html) {
|
||||||
@@ -526,7 +545,7 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
html.on("click", '#chat-jet-vie', event => {
|
html.on("click", 'a.chat-jet-vie', event => {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
RdDCombat._callJetDeVie(event);
|
RdDCombat._callJetDeVie(event);
|
||||||
});
|
});
|
||||||
@@ -737,17 +756,11 @@ export class RdDCombat {
|
|||||||
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
|
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (arme.system.cac == 'empoignade' && this.attacker.isCombatTouche()) {
|
if (arme.system.cac == 'empoignade') {
|
||||||
ChatMessage.create({
|
RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender)
|
||||||
alias: this.attacker.name,
|
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
|
|
||||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-actor-perte-empoignade.html', {
|
|
||||||
attacker: this.attacker,
|
|
||||||
competence: competence
|
|
||||||
})
|
|
||||||
});
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
|
||||||
|
|
||||||
let rollData = this._prepareAttaque(competence, arme);
|
let rollData = this._prepareAttaque(competence, arme);
|
||||||
console.log("RdDCombat.attaque >>>", rollData);
|
console.log("RdDCombat.attaque >>>", rollData);
|
||||||
@@ -780,7 +793,6 @@ export class RdDCombat {
|
|||||||
let rollData = {
|
let rollData = {
|
||||||
passeArme: randomID(16),
|
passeArme: randomID(16),
|
||||||
mortalite: arme?.system.mortalite,
|
mortalite: arme?.system.mortalite,
|
||||||
coupsNonMortels: false,
|
|
||||||
competence: competence,
|
competence: competence,
|
||||||
surprise: this.attacker.getSurprise(true),
|
surprise: this.attacker.getSurprise(true),
|
||||||
surpriseDefenseur: this.defender.getSurprise(true),
|
surpriseDefenseur: this.defender.getSurprise(true),
|
||||||
@@ -812,8 +824,8 @@ export class RdDCombat {
|
|||||||
// finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
|
// finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
|
||||||
// rapidité seulement en mêlée, si l'arme le permet, et si la difficulté libre est de -1 minimum
|
// rapidité seulement en mêlée, si l'arme le permet, et si la difficulté libre est de -1 minimum
|
||||||
const isForce = !rollData.arme.system.empoignade;
|
const isForce = !rollData.arme.system.empoignade;
|
||||||
const isFinesse = rollData.arme.system.empoignade || isMeleeDiffNegative;
|
const isFinesse = rollData.tactique != 'charge' && (rollData.arme.system.empoignade || isMeleeDiffNegative);
|
||||||
const isRapide = !rollData.arme.system.empoignade && isMeleeDiffNegative && rollData.arme.system.rapide;
|
const isRapide = rollData.tactique != 'charge' && !rollData.arme.system.empoignade && isMeleeDiffNegative && rollData.arme.system.rapide;
|
||||||
// si un seul choix possible, le prendre
|
// si un seul choix possible, le prendre
|
||||||
if (isForce && !isFinesse && !isRapide) {
|
if (isForce && !isFinesse && !isRapide) {
|
||||||
return await this.choixParticuliere(rollData, "force");
|
return await this.choixParticuliere(rollData, "force");
|
||||||
@@ -877,8 +889,8 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// # utilisation esquive
|
// # utilisation esquive
|
||||||
const corpsACorps = this.defender.getCompetence("Corps à corps", { onMessage: it => console.info(it, this.defender) });
|
const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
|
||||||
const esquives = duplicate(this.defender.getCompetences("esquive", { onMessage: it => console.info(it, this.defender) }))
|
const esquives = duplicate(this.defender.getCompetencesEsquive())
|
||||||
esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
|
esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
|
||||||
|
|
||||||
const paramChatDefense = {
|
const paramChatDefense = {
|
||||||
@@ -1039,7 +1051,7 @@ export class RdDCombat {
|
|||||||
competence: this.defender.getCompetence(competenceParade),
|
competence: this.defender.getCompetence(competenceParade),
|
||||||
arme: armeParade,
|
arme: armeParade,
|
||||||
surprise: this.defender.getSurprise(true),
|
surprise: this.defender.getSurprise(true),
|
||||||
needParadeSignificative: ReglesOptionelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade),
|
needParadeSignificative: ReglesOptionnelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade),
|
||||||
needResist: RdDItemArme.needArmeResist(attackerRoll.arme, armeParade),
|
needResist: RdDItemArme.needArmeResist(attackerRoll.arme, armeParade),
|
||||||
carac: this.defender.system.carac,
|
carac: this.defender.system.carac,
|
||||||
show: {}
|
show: {}
|
||||||
@@ -1157,7 +1169,7 @@ export class RdDCombat {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async computeDeteriorationArme(defenderRoll) {
|
async computeDeteriorationArme(defenderRoll) {
|
||||||
if (!ReglesOptionelles.isUsing('resistanceArmeParade')) {
|
if (!ReglesOptionnelles.isUsing('resistanceArmeParade')) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
const attackerRoll = defenderRoll.attackerRoll;
|
const attackerRoll = defenderRoll.attackerRoll;
|
||||||
@@ -1206,7 +1218,7 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132)
|
// Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132)
|
||||||
if (ReglesOptionelles.isUsing('defenseurDesarme') && resistance > 0 && RdDItemArme.getCategorieParade(defenderRoll.arme) != 'boucliers') {
|
if (ReglesOptionnelles.isUsing('defenseurDesarme') && resistance > 0 && RdDItemArme.getCategorieParade(defenderRoll.arme) != 'boucliers') {
|
||||||
let desarme = await RdDResolutionTable.rollData({
|
let desarme = await RdDResolutionTable.rollData({
|
||||||
caracValue: this.defender.getForce(),
|
caracValue: this.defender.getForce(),
|
||||||
finalLevel: Misc.toInt(defenderRoll.competence.system.niveau) - dmg,
|
finalLevel: Misc.toInt(defenderRoll.competence.system.niveau) - dmg,
|
||||||
@@ -1221,7 +1233,7 @@ export class RdDCombat {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async computeRecul(defenderRoll) { // Calcul du recul (p. 132)
|
async computeRecul(defenderRoll) { // Calcul du recul (p. 132)
|
||||||
const attackerRoll = defenderRoll.attackerRoll;
|
const attackerRoll = defenderRoll.attackerRoll;
|
||||||
if (ReglesOptionelles.isUsing('recul') && this._isForceOuCharge(attackerRoll)) {
|
if (ReglesOptionnelles.isUsing('recul') && this._isForceOuCharge(attackerRoll)) {
|
||||||
const impact = this._computeImpactRecul(attackerRoll);
|
const impact = this._computeImpactRecul(attackerRoll);
|
||||||
const rollRecul = await RdDResolutionTable.rollData({ caracValue: 10, finalLevel: impact });
|
const rollRecul = await RdDResolutionTable.rollData({ caracValue: 10, finalLevel: impact });
|
||||||
if (rollRecul.rolled.isSuccess) {
|
if (rollRecul.rolled.isSuccess) {
|
||||||
@@ -1286,7 +1298,7 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async displayActorCombatStatus(combat, actor) {
|
static async displayActorCombatStatus(combat, actor, tokenId) {
|
||||||
let formData = {
|
let formData = {
|
||||||
combatId: combat._id,
|
combatId: combat._id,
|
||||||
alias: actor.name,
|
alias: actor.name,
|
||||||
@@ -1295,12 +1307,18 @@ export class RdDCombat {
|
|||||||
blessuresStatus: actor.computeResumeBlessure(),
|
blessuresStatus: actor.computeResumeBlessure(),
|
||||||
SConst: actor.getSConst(),
|
SConst: actor.getSConst(),
|
||||||
actorId: actor.id,
|
actorId: actor.id,
|
||||||
|
tokenId: tokenId,
|
||||||
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
|
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
|
||||||
isCritique: actor.countBlessures(it => it.isCritique()) > 0
|
isCritique: actor.countBlessures(it => it.isCritique()) > 0
|
||||||
}
|
}
|
||||||
|
await ChatMessage.create({
|
||||||
ChatUtility.createChatWithRollMode(actor.name, {
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, formData)
|
alias: actor.name
|
||||||
|
});
|
||||||
|
await ChatMessage.create({
|
||||||
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
|
||||||
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
|
||||||
|
alias: actor.name
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,10 +1,10 @@
|
|||||||
import { Grammar } from "./grammar.js";
|
import { Grammar } from "./grammar.js";
|
||||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||||
|
|
||||||
export class RdDConfirm {
|
export class RdDConfirm {
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static confirmer(options, autresActions) {
|
static confirmer(options, autresActions) {
|
||||||
options.bypass = options.bypass || !(options.settingConfirmer == undefined || ReglesOptionelles.isUsing(options.settingConfirmer));
|
options.bypass = options.bypass || !(options.settingConfirmer == undefined || ReglesOptionnelles.isUsing(options.settingConfirmer));
|
||||||
if (options.bypass) {
|
if (options.bypass) {
|
||||||
options.onAction();
|
options.onAction();
|
||||||
}
|
}
|
||||||
@@ -47,7 +47,7 @@ export class RdDConfirm {
|
|||||||
icon: '<i class="fas fa-user-check"></i>',
|
icon: '<i class="fas fa-user-check"></i>',
|
||||||
label: options.buttonLabel + "<br>et ne plus demander",
|
label: options.buttonLabel + "<br>et ne plus demander",
|
||||||
callback: () => {
|
callback: () => {
|
||||||
ReglesOptionelles.set(options.settingConfirmer, false);
|
ReglesOptionnelles.set(options.settingConfirmer, false);
|
||||||
options.onAction();
|
options.onAction();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
436
module/rdd-empoignade.js
Normal file
436
module/rdd-empoignade.js
Normal file
@@ -0,0 +1,436 @@
|
|||||||
|
/* -------------------------------------------- */
|
||||||
|
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||||
|
import { RdDRoll } from "./rdd-roll.js";
|
||||||
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||||
|
import { ChatUtility } from "./chat-utility.js";
|
||||||
|
import { STATUSES } from "./settings/status-effects.js";
|
||||||
|
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||||
|
import { TYPES } from "./item.js";
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
export class RdDEmpoignade {
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static init() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static registerChatCallbacks(html) {
|
||||||
|
html.on("click", '.defense-empoignade-cac', event => {
|
||||||
|
const chatMessage = ChatUtility.getChatMessage(event);
|
||||||
|
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||||
|
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
|
||||||
|
RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Corps à corps", "melee")
|
||||||
|
});
|
||||||
|
html.on("click", '.defense-empoignade-esquive', event => {
|
||||||
|
const chatMessage = ChatUtility.getChatMessage(event);
|
||||||
|
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||||
|
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
|
||||||
|
RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Esquive", "derobee")
|
||||||
|
});
|
||||||
|
html.on("click", '.empoignade-poursuivre', event => {
|
||||||
|
let attackerId = event.currentTarget.attributes['data-attackerId'].value
|
||||||
|
let defenderId = event.currentTarget.attributes['data-defenderId'].value
|
||||||
|
RdDEmpoignade.onAttaqueEmpoignadeValidee(game.actors.get(attackerId), game.actors.get(defenderId))
|
||||||
|
});
|
||||||
|
html.on("click", '.empoignade-entrainer-sol', event => {
|
||||||
|
const chatMessage = ChatUtility.getChatMessage(event);
|
||||||
|
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||||
|
RdDEmpoignade.entrainerAuSol(rollData)
|
||||||
|
ChatUtility.removeChatMessageId(chatMessage.id)
|
||||||
|
});
|
||||||
|
html.on("click", '.empoignade-projeter-sol', event => {
|
||||||
|
const chatMessage = ChatUtility.getChatMessage(event);
|
||||||
|
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||||
|
RdDEmpoignade.projeterAuSol(rollData)
|
||||||
|
ChatUtility.removeChatMessageId(chatMessage.id)
|
||||||
|
});
|
||||||
|
html.on("change", '.empoignade-perte-endurance', event => {
|
||||||
|
const chatMessage = ChatUtility.getChatMessage(event);
|
||||||
|
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||||
|
if (event.currentTarget.value && event.currentTarget.value != "none") {
|
||||||
|
RdDEmpoignade.perteEndurance(rollData, event.currentTarget.value)
|
||||||
|
ChatUtility.removeChatMessageId(chatMessage.id)
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static checkEmpoignadeEnCours(actor) {
|
||||||
|
// TODO: autoriser la perception? la comédie/séduction?
|
||||||
|
if (RdDEmpoignade.isEmpoignadeEnCours(actor)) {
|
||||||
|
ui.notifications.warn("Une empoignade est en cours ! Normalement, vous ne pouvez rien faire d'autre que continuer l'empoignade ou la rompre.")
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static $storeRollEmpoignade(msg, rollData) {
|
||||||
|
RdDEmpoignade.$reduceActorToIds(rollData);
|
||||||
|
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData);
|
||||||
|
}
|
||||||
|
|
||||||
|
static $reduceActorToIds(rollData) {
|
||||||
|
rollData.attacker = { id: rollData.attacker.id };
|
||||||
|
rollData.defender = { id: rollData.defender.id };
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static $readRollEmpoignade(msg) {
|
||||||
|
const rollData = ChatUtility.getMessageData(msg, 'empoignade-roll-data');
|
||||||
|
RdDEmpoignade.$replaceIdsWithActors(rollData);
|
||||||
|
return rollData
|
||||||
|
}
|
||||||
|
|
||||||
|
static $replaceIdsWithActors(rollData) {
|
||||||
|
rollData.attacker = game.actors.get(rollData.attacker.id);
|
||||||
|
rollData.defender = game.actors.get(rollData.defender.id);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static isEmpoignadeEnCours(actor) {
|
||||||
|
return actor.itemTypes[TYPES.empoignade].find(it => it.system.pointsemp > 0)
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static getEmpoignadeById(actor, id) {
|
||||||
|
let emp = actor.itemTypes[TYPES.empoignade].find(it => it.system.empoignadeid == id)
|
||||||
|
return emp && duplicate(emp) || undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static getEmpoignade(attacker, defender) {
|
||||||
|
let emp = attacker.itemTypes[TYPES.empoignade].find(it =>
|
||||||
|
(it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) ||
|
||||||
|
(it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
|
||||||
|
)
|
||||||
|
if (emp) {
|
||||||
|
return duplicate(emp);
|
||||||
|
}
|
||||||
|
return undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static getMalusTaille(emp, attacker, defender) {
|
||||||
|
// Si pas empoigné, alors 0
|
||||||
|
if (emp.system.pointsemp == 0) {
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
// p135: Malus de -1 par point de taille de différence de taille au delà de 1 (donc -2 pour une différence de 3, ...)
|
||||||
|
const diffTaille = attacker.system.carac.taille.value - defender.system.carac.taille.value;
|
||||||
|
const diffTailleAbs = Math.abs(diffTaille)
|
||||||
|
const signDiff = diffTaille > 0 ? 1 : -1
|
||||||
|
|
||||||
|
if (diffTailleAbs > 2) {
|
||||||
|
return signDiff * (diffTailleAbs - 1)
|
||||||
|
}
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
|
||||||
|
static isActionAutorisee(mode, attacker, defender) {
|
||||||
|
const acting = RdDEmpoignade.isActionDefenseur(mode) ? defender : attacker;
|
||||||
|
if (acting.getUserLevel(game.user) < CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) {
|
||||||
|
ui.notifications.warn(`Vous n'êtes pas autorisé à choisir l'action de ${acting.name}`)
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
static isActionDefenseur(mode) {
|
||||||
|
switch (mode) {
|
||||||
|
case "liberer":
|
||||||
|
case "contrer-empoigner":
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async onAttaqueEmpoignade(attacker, defender) {
|
||||||
|
if (!RdDEmpoignade.isActionAutorisee("empoigner", attacker, defender)) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
||||||
|
const isNouvelle = empoignade == undefined;
|
||||||
|
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
|
||||||
|
//console.log("W.", empoignade, defender.hasArmeeMeleeEquipee())
|
||||||
|
if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) {
|
||||||
|
ChatUtility.createChatWithRollMode(attacker.name, {
|
||||||
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
|
||||||
|
})
|
||||||
|
} else {
|
||||||
|
await this.onAttaqueEmpoignadeValidee(attacker, defender)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async onAttaqueEmpoignadeValidee(attacker, defender) {
|
||||||
|
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
||||||
|
const isNouvelle = empoignade == undefined;
|
||||||
|
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
|
||||||
|
|
||||||
|
let mode = (empoignade && empoignade.system.empoigneurid == attacker.id) ? "empoigner" : "liberer"
|
||||||
|
|
||||||
|
if (!RdDEmpoignade.isActionAutorisee(mode, attacker, defender)) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
let rollData = {
|
||||||
|
mode, empoignade, attacker, defender,
|
||||||
|
isEmpoignade: true,
|
||||||
|
competence: attacker.getCompetenceCorpsACorps(),
|
||||||
|
selectedCarac: attacker.system.carac.melee,
|
||||||
|
malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender)
|
||||||
|
}
|
||||||
|
if (attacker.isCreatureEntite()) {
|
||||||
|
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||||
|
}
|
||||||
|
if (empoignade.system.pointsemp >= 2) {
|
||||||
|
if (!empoignade.system.ausol) {
|
||||||
|
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-entrainer.html');
|
||||||
|
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
await RdDEmpoignade.$rollAttaqueEmpoignade(attacker, rollData, isNouvelle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async onAttaqueEmpoignadeFromItem(empoignade) {
|
||||||
|
let attacker = game.actors.get(empoignade.system.empoigneurid)
|
||||||
|
let defender = game.actors.get(empoignade.system.empoigneid)
|
||||||
|
await this.onAttaqueEmpoignadeValidee(attacker, defender)
|
||||||
|
}
|
||||||
|
|
||||||
|
static async onImmobilisation(attacker, defender, empoignade) {
|
||||||
|
const rollData = {
|
||||||
|
mode: "immobilise",
|
||||||
|
empoignade, attacker, defender,
|
||||||
|
isEmpoignade: true,
|
||||||
|
competence: attacker.getCompetenceCorpsACorps()
|
||||||
|
}
|
||||||
|
const msg = await ChatMessage.create({
|
||||||
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name),
|
||||||
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData)
|
||||||
|
})
|
||||||
|
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async $rollAttaqueEmpoignade(attacker, rollData, isNouvelle = false) {
|
||||||
|
const dialog = await RdDRoll.create(attacker, rollData,
|
||||||
|
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
|
||||||
|
{
|
||||||
|
name: 'jet-empoignade',
|
||||||
|
label: 'Empoigner',
|
||||||
|
callbacks: [{ action: async (r) => await RdDEmpoignade.$onRollEmpoignade(r, isNouvelle) },]
|
||||||
|
});
|
||||||
|
dialog.render(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async $onRollEmpoignade(rollData, isNouvelle = false) {
|
||||||
|
let attacker = game.actors.get(rollData.attacker.id)
|
||||||
|
let defender = game.actors.get(rollData.defender.id)
|
||||||
|
|
||||||
|
|
||||||
|
if (rollData.rolled.isSuccess && isNouvelle) {
|
||||||
|
const objectEmpoignade = rollData.empoignade.toObject();
|
||||||
|
// Creer l'empoignade sur attaquant/defenseur
|
||||||
|
attacker.creerObjetParMJ(objectEmpoignade);
|
||||||
|
defender.creerObjetParMJ(objectEmpoignade);
|
||||||
|
}
|
||||||
|
|
||||||
|
rollData.empoignade.isSuccess = rollData.rolled.isSuccess;
|
||||||
|
if (rollData.rolled.isPart) {
|
||||||
|
rollData.particuliere = "finesse";
|
||||||
|
}
|
||||||
|
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-resultat.html');
|
||||||
|
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async onDefenseEmpoignade(attackerRoll, mode, competenceName = "Corps à corps", carac = "melee") {
|
||||||
|
let attacker = game.actors.get(attackerRoll.attacker.id)
|
||||||
|
let defender = game.actors.get(attackerRoll.defender.id)
|
||||||
|
if (!RdDEmpoignade.isActionAutorisee(mode, attacker, defender)) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
let empoignade = this.getEmpoignade(attacker, defender)
|
||||||
|
|
||||||
|
if (!empoignade) {
|
||||||
|
ui.notifications.warn("Une erreur s'est produite : Aucune empoignade trouvée !!")
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
empoignade = duplicate(empoignade)
|
||||||
|
let defenderRoll = {
|
||||||
|
mode, attacker, defender, empoignade, attackerRoll,
|
||||||
|
diffLibre: attackerRoll.diffLibre,
|
||||||
|
attaqueParticuliere: attackerRoll.particuliere,
|
||||||
|
competence: defender.getCompetence(competenceName),
|
||||||
|
surprise: defender.getSurprise(true),
|
||||||
|
carac: defender.system.carac,
|
||||||
|
selectedCarac: defender.system.carac[carac],
|
||||||
|
malusTaille: RdDEmpoignade.getMalusTaille(empoignade, defender, attacker),
|
||||||
|
show: {}
|
||||||
|
};
|
||||||
|
await RdDEmpoignade.$rollDefenseEmpoignade(defender, defenderRoll);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async $rollDefenseEmpoignade(defender, defenderRoll) {
|
||||||
|
const dialog = await RdDRoll.create(defender, defenderRoll,
|
||||||
|
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-empoignade.html' },
|
||||||
|
{
|
||||||
|
name: 'empoignade',
|
||||||
|
label: 'Contrer',
|
||||||
|
callbacks: [
|
||||||
|
{ action: async (r) => await RdDEmpoignade.$onRollContrerLiberer(r) }
|
||||||
|
]
|
||||||
|
}
|
||||||
|
);
|
||||||
|
dialog.render(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async $onRollContrerLiberer(rollData) {
|
||||||
|
let empoignade = rollData.empoignade
|
||||||
|
|
||||||
|
if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) {
|
||||||
|
empoignade.system.pointsemp++
|
||||||
|
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
|
||||||
|
}
|
||||||
|
if (rollData.mode == "contrer-liberer" && !rollData.rolled.isSuccess) {
|
||||||
|
empoignade.system.pointsemp--
|
||||||
|
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
|
||||||
|
}
|
||||||
|
|
||||||
|
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html')
|
||||||
|
if (empoignade.system.pointsemp >= 2) {
|
||||||
|
let msg = await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-empoignade-entrainer.html');
|
||||||
|
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async $updateEtatEmpoignade(empoignade) {
|
||||||
|
console.log("UPDATE Empoignade", empoignade)
|
||||||
|
|
||||||
|
let defender = game.actors.get(empoignade.system.empoigneid)
|
||||||
|
let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
|
||||||
|
let update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol }
|
||||||
|
await defender.updateEmbeddedDocuments('Item', [update])
|
||||||
|
|
||||||
|
let attacker = game.actors.get(empoignade.system.empoigneurid)
|
||||||
|
emp = RdDEmpoignade.getEmpoignadeById(attacker, empoignade.system.empoignadeid)
|
||||||
|
update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol }
|
||||||
|
await attacker.updateEmbeddedDocuments('Item', [update])
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async $deleteEmpoignade(empoignade) {
|
||||||
|
console.log("DELETE Empoignade", empoignade)
|
||||||
|
|
||||||
|
let defender = game.actors.get(empoignade.system.empoigneid)
|
||||||
|
let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
|
||||||
|
await defender.deleteEmbeddedDocuments('Item', [emp._id])
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async entrainerAuSol(rollData) {
|
||||||
|
let attacker = game.actors.get(rollData.attacker.id)
|
||||||
|
let defender = game.actors.get(rollData.defender.id)
|
||||||
|
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
let empoignade = this.getEmpoignade(attacker, defender)
|
||||||
|
|
||||||
|
empoignade.system.ausol = true
|
||||||
|
await this.$updateEtatEmpoignade(empoignade)
|
||||||
|
|
||||||
|
await attacker.setEffect(STATUSES.StatusProne, true);
|
||||||
|
await defender.setEffect(STATUSES.StatusProne, true);
|
||||||
|
|
||||||
|
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-entrainer-sol.html');
|
||||||
|
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async projeterAuSol(rollData) {
|
||||||
|
let attacker = game.actors.get(rollData.attacker.id)
|
||||||
|
let defender = game.actors.get(rollData.defender.id)
|
||||||
|
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
let empoignade = this.getEmpoignade(attacker, defender)
|
||||||
|
|
||||||
|
await defender.setEffect(STATUSES.StatusProne, true);
|
||||||
|
await this.$deleteEmpoignade(empoignade)
|
||||||
|
|
||||||
|
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-projeter-sol.html');
|
||||||
|
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async perteEndurance(rollData, perteMode) {
|
||||||
|
let attacker = game.actors.get(rollData.attacker.id)
|
||||||
|
let defender = game.actors.get(rollData.defender.id)
|
||||||
|
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
let empoignade = this.getEmpoignade(attacker, defender)
|
||||||
|
|
||||||
|
//console.log("Perte d'endurance :!!!", perteMode)
|
||||||
|
let endValue = defender.system.sante.endurance.value
|
||||||
|
if (perteMode == "end0") {
|
||||||
|
await defender.santeIncDec("endurance", -endValue);
|
||||||
|
}
|
||||||
|
if (perteMode == "end1") {
|
||||||
|
await defender.santeIncDec("endurance", -(endValue - 1));
|
||||||
|
}
|
||||||
|
if (perteMode == "endmoitie") {
|
||||||
|
await defender.santeIncDec("endurance", -Math.floor(endValue / 2));
|
||||||
|
}
|
||||||
|
if (perteMode == "endquart") {
|
||||||
|
await defender.santeIncDec("endurance", -(3 * Math.floor(endValue / 4)));
|
||||||
|
}
|
||||||
|
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-perte-endurance.html');
|
||||||
|
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async deleteAllEmpoignades() {
|
||||||
|
for (let actor of game.actors) {
|
||||||
|
let empIds = actor.itemTypes["empoignade"].map(it => it.id)
|
||||||
|
await actor.deleteEmbeddedDocuments('Item', empIds)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async deleteLinkedEmpoignade(actorId, empoignade) {
|
||||||
|
let actorDeleteId = (actorId == empoignade.system.empoigneurid) ? empoignade.system.empoigneid : empoignade.system.empoigneurid
|
||||||
|
let actor = game.actors.get(actorDeleteId)
|
||||||
|
let emp = this.getEmpoignadeById(actor, empoignade.system.empoignadeid)
|
||||||
|
if (emp) {
|
||||||
|
await actor.deleteEmbeddedDocuments('Item', [emp._id])
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async createEmpoignade(attacker, defender) {
|
||||||
|
return await Item.create({
|
||||||
|
name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name,
|
||||||
|
type: 'empoignade',
|
||||||
|
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
||||||
|
system: { description: "", empoignadeid: randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
|
||||||
|
},
|
||||||
|
{
|
||||||
|
temporary: true
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,12 +1,17 @@
|
|||||||
|
import { RdDItemArme } from "./item-arme.js";
|
||||||
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||||
|
import { TYPES } from "./item.js";
|
||||||
|
|
||||||
export class RdDHotbar {
|
export class RdDHotbar {
|
||||||
|
|
||||||
static async addToHotbar(item, slot) {
|
static async createItemMacro(item, slot, armeCompetence = undefined) {
|
||||||
let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`;
|
const itemName = item.name;
|
||||||
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command));
|
let macroName = itemName + RdDHotbar.$macroNameSuffix(armeCompetence);
|
||||||
|
let command = `game.system.rdd.RdDHotbar.rollMacro("${itemName}", "${item.type}", "${armeCompetence}");`
|
||||||
|
let macro = game.macros.contents.find(m => (m.name === itemName) && (m.command === command));
|
||||||
if (!macro) {
|
if (!macro) {
|
||||||
macro = await Macro.create({
|
macro = await Macro.create({
|
||||||
name: item.name,
|
name: macroName,
|
||||||
type: "script",
|
type: "script",
|
||||||
img: item.img,
|
img: item.img,
|
||||||
command: command
|
command: command
|
||||||
@@ -15,6 +20,59 @@ export class RdDHotbar {
|
|||||||
await game.user.assignHotbarMacro(macro, slot);
|
await game.user.assignHotbarMacro(macro, slot);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static $macroNameSuffix(armeCompetence) {
|
||||||
|
switch (armeCompetence) {
|
||||||
|
case 'unemain': return ' (1 main)';
|
||||||
|
case 'deuxmains': return ' (2 main)';
|
||||||
|
case 'tir': return ' (tir)';
|
||||||
|
case 'lancer': return ' (lancer)';
|
||||||
|
case 'pugilat': return ' (pugilat)';
|
||||||
|
case 'empoignade': return ' (empoignade)';
|
||||||
|
|
||||||
|
}
|
||||||
|
return ''
|
||||||
|
}
|
||||||
|
|
||||||
|
static async addToHotbar(item, slot) {
|
||||||
|
switch (item?.type ?? '') {
|
||||||
|
case TYPES.arme:
|
||||||
|
{
|
||||||
|
// Les armes peuvent avoir plusieurs usages
|
||||||
|
if (item.system.competence != '') {
|
||||||
|
if (item.system.unemain) {
|
||||||
|
await this.createItemMacro(item, slot++, 'unemain')
|
||||||
|
}
|
||||||
|
if (item.system.deuxmains) {
|
||||||
|
await this.createItemMacro(item, slot++, 'deuxmains')
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (item.system.lancer != '') {
|
||||||
|
await this.createItemMacro(item, slot++, 'lancer')
|
||||||
|
}
|
||||||
|
if (item.system.tir != '') {
|
||||||
|
await this.createItemMacro(item, slot++, 'lancer')
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return
|
||||||
|
case TYPES.competencecreature:
|
||||||
|
const categorie = RdDItemCompetenceCreature.getCategorieAttaque(item) ?? 'competence';
|
||||||
|
await this.createItemMacro(item, slot, categorie)
|
||||||
|
return
|
||||||
|
default:
|
||||||
|
case TYPES.competence:
|
||||||
|
await this.createItemMacro(item, slot++, 'competence')
|
||||||
|
if (item.isCorpsACorps()) {
|
||||||
|
await this.createItemMacro(item, slot++, 'pugilat')
|
||||||
|
await this.createItemMacro(item, slot++, 'empoignade')
|
||||||
|
}
|
||||||
|
if (item.isCompetenceArme()) {
|
||||||
|
ui.notifications.info(`${item.name} est une compétence d'arme, la macro n'est pas liée à un arme.<br>
|
||||||
|
Créez la macro depuis l'arme ou l'onglet combat pour garder les automatisations de combat.`);
|
||||||
|
}
|
||||||
|
return
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Create a macro when dropping an entity on the hotbar
|
* Create a macro when dropping an entity on the hotbar
|
||||||
* Item - open roll dialog for item
|
* Item - open roll dialog for item
|
||||||
@@ -23,33 +81,34 @@ export class RdDHotbar {
|
|||||||
*/
|
*/
|
||||||
static initDropbar() {
|
static initDropbar() {
|
||||||
|
|
||||||
Hooks.on("hotbarDrop", (bar, documentData, slot) => {
|
Hooks.on('hotbarDrop', (bar, documentData, slot) => {
|
||||||
|
|
||||||
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
|
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
|
||||||
if (documentData.type == "Item") {
|
if (documentData.type == 'Item') {
|
||||||
let item = fromUuidSync(documentData.uuid)
|
const item = fromUuidSync(documentData.uuid) ?? this.actor.items.get(documentData.uuid)
|
||||||
if (item == undefined) {
|
console.log('DROP', documentData, item)
|
||||||
item = this.actor.items.get(documentData.uuid)
|
switch (item?.type) {
|
||||||
}
|
case TYPES.arme:
|
||||||
console.log("DROP", documentData, item)
|
case TYPES.competence:
|
||||||
if (!item || (item.type != "arme" && item.type != "competence")) {
|
case TYPES.competencecreature:
|
||||||
return true
|
|
||||||
}
|
|
||||||
this.addToHotbar(item, slot)
|
this.addToHotbar(item, slot)
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return true
|
return true
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Roll macro */
|
/** Roll macro */
|
||||||
static rollMacro(itemName, itemType, bypassData) {
|
static rollMacro(itemName, itemType, categorieArme = 'competence') {
|
||||||
const speaker = ChatMessage.getSpeaker();
|
const speaker = ChatMessage.getSpeaker();
|
||||||
let actor;
|
let actor;
|
||||||
if (speaker.token) actor = game.actors.tokens[speaker.token];
|
if (speaker.token) actor = game.actors.tokens[speaker.token];
|
||||||
if (!actor) actor = game.actors.get(speaker.actor);
|
if (!actor) actor = game.actors.get(speaker.actor);
|
||||||
|
if (!actor) {
|
||||||
|
return ui.notifications.warn(`Impossible de trouver le personnage concerné`);
|
||||||
|
}
|
||||||
let item = actor?.items.find(it => it.name === itemName && it.type == itemType) ?? undefined;
|
let item = actor?.items.find(it => it.name === itemName && it.type == itemType) ?? undefined;
|
||||||
if (!item) {
|
if (!item) {
|
||||||
return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`);
|
return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`);
|
||||||
@@ -57,10 +116,23 @@ export class RdDHotbar {
|
|||||||
|
|
||||||
// Trigger the item roll
|
// Trigger the item roll
|
||||||
switch (item.type) {
|
switch (item.type) {
|
||||||
case "arme":
|
case TYPES.arme:
|
||||||
return actor.rollArme(item);
|
return actor.rollArme(item, categorieArme);
|
||||||
case "competence":
|
case TYPES.competence:
|
||||||
return actor.rollCompetence(itemName);
|
if (item.isCorpsACorps()) {
|
||||||
|
switch (categorieArme) {
|
||||||
|
case 'pugilat':
|
||||||
|
return actor.rollArme(RdDItemArme.mainsNues(actor), 'competence');
|
||||||
|
case 'empoignade':
|
||||||
|
return actor.rollArme(RdDItemArme.empoignade(actor), 'competence');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return actor.rollCompetence(item);
|
||||||
|
case TYPES.competencecreature:
|
||||||
|
return item.system.iscombat && !item.system.isparade
|
||||||
|
? actor.rollArme(item, categorieArme)
|
||||||
|
: actor.rollCompetence(item);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ import { RdDCombatManager, RdDCombat } from "./rdd-combat.js";
|
|||||||
import { ChatUtility } from "./chat-utility.js";
|
import { ChatUtility } from "./chat-utility.js";
|
||||||
import { StatusEffects } from "./settings/status-effects.js";
|
import { StatusEffects } from "./settings/status-effects.js";
|
||||||
import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js";
|
import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js";
|
||||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||||
import { RdDHotbar } from "./rdd-hotbar-drop.js"
|
import { RdDHotbar } from "./rdd-hotbar-drop.js"
|
||||||
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
|
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
|
||||||
import { RdDHerbes } from "./rdd-herbes.js";
|
import { RdDHerbes } from "./rdd-herbes.js";
|
||||||
@@ -29,11 +29,13 @@ import { Environnement } from "./environnement.js";
|
|||||||
import { RdDActor } from "./actor.js";
|
import { RdDActor } from "./actor.js";
|
||||||
import { RdDBaseActor } from "./actor/base-actor.js";
|
import { RdDBaseActor } from "./actor/base-actor.js";
|
||||||
import { RdDCommerce } from "./actor/commerce.js";
|
import { RdDCommerce } from "./actor/commerce.js";
|
||||||
|
import { RdDEntite } from "./actor/entite.js";
|
||||||
|
import { RdDVehicule } from "./actor/vehicule.js";
|
||||||
import { RdDActorSheet } from "./actor-sheet.js";
|
import { RdDActorSheet } from "./actor-sheet.js";
|
||||||
import { RdDCommerceSheet } from "./actor/commerce-sheet.js";
|
import { RdDCommerceSheet } from "./actor/commerce-sheet.js";
|
||||||
import { RdDActorCreatureSheet } from "./actor-creature-sheet.js";
|
import { RdDCreatureSheet } from "./actor/creature-sheet.js";
|
||||||
import { RdDActorVehiculeSheet } from "./actor-vehicule-sheet.js";
|
import { RdDActorEntiteSheet } from "./actor/entite-sheet.js";
|
||||||
import { RdDActorEntiteSheet } from "./actor-entite-sheet.js";
|
import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js";
|
||||||
|
|
||||||
import { RdDItem } from "./item.js";
|
import { RdDItem } from "./item.js";
|
||||||
import { RdDItemBlessure } from "./item/blessure.js";
|
import { RdDItemBlessure } from "./item/blessure.js";
|
||||||
@@ -58,6 +60,9 @@ import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js";
|
|||||||
import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js";
|
import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js";
|
||||||
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js";
|
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js";
|
||||||
import { AppAstrologie } from "./sommeil/app-astrologie.js";
|
import { AppAstrologie } from "./sommeil/app-astrologie.js";
|
||||||
|
import { RdDItemArmure } from "./item/armure.js";
|
||||||
|
import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js";
|
||||||
|
import { RdDCreature } from "./actor/creature.js";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* RdD system
|
* RdD system
|
||||||
@@ -76,6 +81,7 @@ export class SystemReveDeDragon {
|
|||||||
this.RdDUtility = RdDUtility;
|
this.RdDUtility = RdDUtility;
|
||||||
this.RdDHotbar = RdDHotbar;
|
this.RdDHotbar = RdDHotbar;
|
||||||
this.itemClasses = {
|
this.itemClasses = {
|
||||||
|
armure: RdDItemArmure,
|
||||||
blessure: RdDItemBlessure,
|
blessure: RdDItemBlessure,
|
||||||
maladie: RdDItemMaladie,
|
maladie: RdDItemMaladie,
|
||||||
ombre: RdDItemOmbre,
|
ombre: RdDItemOmbre,
|
||||||
@@ -88,10 +94,10 @@ export class SystemReveDeDragon {
|
|||||||
}
|
}
|
||||||
this.actorClasses = {
|
this.actorClasses = {
|
||||||
commerce: RdDCommerce,
|
commerce: RdDCommerce,
|
||||||
creature: RdDActor,
|
creature: RdDCreature,
|
||||||
entite: RdDActor,
|
entite: RdDEntite,
|
||||||
personnage: RdDActor,
|
personnage: RdDActor,
|
||||||
vehicule: RdDActor,
|
vehicule: RdDVehicule,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -147,7 +153,7 @@ export class SystemReveDeDragon {
|
|||||||
Actors.unregisterSheet("core", ActorSheet);
|
Actors.unregisterSheet("core", ActorSheet);
|
||||||
Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true });
|
Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true });
|
||||||
Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true });
|
Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true });
|
||||||
Actors.registerSheet(SYSTEM_RDD, RdDActorCreatureSheet, { types: ["creature"], makeDefault: true });
|
Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true });
|
||||||
Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
|
Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
|
||||||
Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
|
Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
|
||||||
Items.unregisterSheet("core", ItemSheet);
|
Items.unregisterSheet("core", ItemSheet);
|
||||||
@@ -174,17 +180,18 @@ export class SystemReveDeDragon {
|
|||||||
"recettealchimique", "musique", "chant", "danse", "jeu", "recettecuisine", "oeuvre",
|
"recettealchimique", "musique", "chant", "danse", "jeu", "recettecuisine", "oeuvre",
|
||||||
"meditation", "queue", "ombre", "souffle", "tete", "casetmr", "sort", "sortreserve",
|
"meditation", "queue", "ombre", "souffle", "tete", "casetmr", "sort", "sortreserve",
|
||||||
"nombreastral", "tache", "maladie", "poison", "possession",
|
"nombreastral", "tache", "maladie", "poison", "possession",
|
||||||
"tarot", "extraitpoetique"
|
"tarot", "extraitpoetique", "empoignade"
|
||||||
], makeDefault: true
|
], makeDefault: true
|
||||||
});
|
});
|
||||||
CONFIG.Combat.documentClass = RdDCombatManager;
|
CONFIG.Combat.documentClass = RdDCombatManager;
|
||||||
|
|
||||||
// préparation des différents modules
|
// préparation des différents modules
|
||||||
|
AutoAdjustDarkness.init();
|
||||||
RdDTimestamp.init();
|
RdDTimestamp.init();
|
||||||
RdDCalendrier.init();
|
RdDCalendrier.init();
|
||||||
SystemCompendiums.init();
|
SystemCompendiums.init();
|
||||||
DialogChronologie.init();
|
DialogChronologie.init();
|
||||||
ReglesOptionelles.init();
|
ReglesOptionnelles.init();
|
||||||
RdDUtility.init();
|
RdDUtility.init();
|
||||||
RdDDice.init();
|
RdDDice.init();
|
||||||
RdDCommands.init();
|
RdDCommands.init();
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
import { RdDCombat } from "./rdd-combat.js";
|
|
||||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||||
import { RdDRoll } from "./rdd-roll.js";
|
import { RdDRoll } from "./rdd-roll.js";
|
||||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||||
import { Targets } from "./targets.js";
|
import { Targets } from "./targets.js";
|
||||||
|
import { TYPES } from "./item.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/* On part du principe qu'une entité démarre tjs
|
/* On part du principe qu'une entité démarre tjs
|
||||||
@@ -20,9 +20,9 @@ export class RdDPossession {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static searchPossessionFromEntite(attacker, defender) {
|
static searchPossessionFromEntite(attacker, defender) {
|
||||||
let poss = attacker.items.find(poss => poss.type == 'possession' && poss.system.possedeid == defender.id);
|
let poss = attacker.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
|
||||||
if (!poss) {
|
if (!poss) {
|
||||||
poss = defender.items.find(poss => poss.type == 'possession' && poss.system.possedeid == defender.id);
|
poss = defender.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
|
||||||
}
|
}
|
||||||
return poss && duplicate(poss) || undefined;
|
return poss && duplicate(poss) || undefined;
|
||||||
}
|
}
|
||||||
@@ -37,7 +37,7 @@ export class RdDPossession {
|
|||||||
RdDPossession.$updateEtatPossession(possession)
|
RdDPossession.$updateEtatPossession(possession)
|
||||||
|
|
||||||
let rollData = {
|
let rollData = {
|
||||||
mode: "possession",
|
mode: "attaque",
|
||||||
isECNIDefender: false,
|
isECNIDefender: false,
|
||||||
competence: competence,
|
competence: competence,
|
||||||
possession: possession,
|
possession: possession,
|
||||||
@@ -45,25 +45,26 @@ export class RdDPossession {
|
|||||||
defender: defender,
|
defender: defender,
|
||||||
targetToken: Targets.extractTokenData(target)
|
targetToken: Targets.extractTokenData(target)
|
||||||
};
|
};
|
||||||
if (attacker.isCreatureEntite()) {
|
RdDPossession.selectCompetenceDraconicOuPossession(rollData, attacker)
|
||||||
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
|
||||||
}
|
|
||||||
|
|
||||||
await RdDPossession.$rollAttaquePossession(attacker, rollData, isNouvelle);
|
await RdDPossession.$rollAttaquePossession(attacker, rollData, isNouvelle);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async onConjurerPossession(attacker, competence, possession) {
|
static async onConjurerPossession(attacker, possession) {
|
||||||
possession = duplicate(possession);
|
possession = duplicate(possession);
|
||||||
RdDPossession.$updateEtatPossession(possession)
|
RdDPossession.$updateEtatPossession(possession)
|
||||||
|
|
||||||
|
const defender = game.actors.get(possession.system.entite.actorid);
|
||||||
let rollData = {
|
let rollData = {
|
||||||
mode: "possession",
|
mode: "attaque",
|
||||||
isECNIDefender: true,
|
isECNIDefender: true,
|
||||||
competence: competence,
|
|
||||||
possession: possession,
|
possession: possession,
|
||||||
attacker: attacker,
|
attacker: attacker,
|
||||||
defender: game.actors.get(possession.system.possesseurid)
|
defender: defender,
|
||||||
};
|
};
|
||||||
|
RdDPossession.selectCompetenceDraconicOuPossession(rollData, attacker)
|
||||||
|
|
||||||
await RdDPossession.$rollAttaquePossession(attacker, rollData);
|
await RdDPossession.$rollAttaquePossession(attacker, rollData);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -71,7 +72,7 @@ export class RdDPossession {
|
|||||||
static async onDefensePossession(attackerId, defenderId, possessionId) {
|
static async onDefensePossession(attackerId, defenderId, possessionId) {
|
||||||
let attacker = game.actors.get(attackerId)
|
let attacker = game.actors.get(attackerId)
|
||||||
let possession = attacker?.getPossession(possessionId)
|
let possession = attacker?.getPossession(possessionId)
|
||||||
defenderId = defenderId ?? possession?.system.possesseurid ?? undefined
|
defenderId = defenderId ?? possession?.system.entite.actorid ?? undefined
|
||||||
let defender = game.actors.get(defenderId)
|
let defender = game.actors.get(defenderId)
|
||||||
possession = possession ?? defender?.getPossession(possessionId) ?? undefined;
|
possession = possession ?? defender?.getPossession(possessionId) ?? undefined;
|
||||||
|
|
||||||
@@ -82,20 +83,30 @@ export class RdDPossession {
|
|||||||
possession = duplicate(possession)
|
possession = duplicate(possession)
|
||||||
// Update for draconic roll
|
// Update for draconic roll
|
||||||
let rollData = {
|
let rollData = {
|
||||||
mode: "conjuration",
|
mode: "defense",
|
||||||
isECNIDefender: defender.type == "entite",
|
isECNIDefender: defender.type == "entite",
|
||||||
possession: possession,
|
possession: possession,
|
||||||
attacker: attacker,
|
attacker: attacker,
|
||||||
defender: defender,
|
defender: defender,
|
||||||
competence: defender.getDraconicOuPossession(),
|
|
||||||
selectedCarac: defender.system.carac.reve,
|
|
||||||
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
|
|
||||||
}
|
}
|
||||||
rollData.competence.system.defaut_carac = 'reve-actuel'
|
RdDPossession.selectCompetenceDraconicOuPossession(rollData, defender)
|
||||||
|
rollData.diffLibre = RdDPossession.getInfoAttaque(rollData).diffLibre
|
||||||
|
|
||||||
await RdDPossession.$rollDefensePossession(defender, rollData);
|
await RdDPossession.$rollDefensePossession(defender, rollData);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static selectCompetenceDraconicOuPossession(rollData, rollingActor) {
|
||||||
|
rollData.competence = rollingActor.getDraconicOuPossession();
|
||||||
|
if (rollingActor.isCreatureEntite()) {
|
||||||
|
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
rollData.selectedCarac = rollingActor.system.carac.reve
|
||||||
|
rollData.forceCarac = { 'reve-actuel': { label: "Rêve Actuel", value: rollingActor.getReveActuel() } }
|
||||||
|
rollData.competence.system.defaut_carac = 'reve-actuel'
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async $rollAttaquePossession(attacker, rollData, isNouvelle = false) {
|
static async $rollAttaquePossession(attacker, rollData, isNouvelle = false) {
|
||||||
const dialog = await RdDRoll.create(attacker, rollData,
|
const dialog = await RdDRoll.create(attacker, rollData,
|
||||||
@@ -104,21 +115,22 @@ export class RdDPossession {
|
|||||||
name: 'jet-possession',
|
name: 'jet-possession',
|
||||||
label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
|
label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
|
||||||
callbacks: [
|
callbacks: [
|
||||||
{ condition: r => (r.rolled.isSuccess), action: async (r) => await RdDPossession.$onRollPossession(r, true, isNouvelle) },
|
{ action: async (r) => await RdDPossession.$onRollPossession(r, isNouvelle) },
|
||||||
{ condition: r => (r.rolled.isEchec), action: async (r) => await RdDPossession.$onRollPossession(r, false, isNouvelle) },
|
|
||||||
]
|
]
|
||||||
});
|
});
|
||||||
dialog.render(true);
|
dialog.render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async $onRollPossession(rollData, isSuccess, isNouvelle = false) {
|
static async $onRollPossession(rollData, isNouvelle = false) {
|
||||||
rollData.possession.isSuccess = isSuccess;
|
rollData.possession.isSuccess = rollData.rolled.isSuccess;
|
||||||
RdDPossession.$updateEtatPossession(rollData.possession);
|
RdDPossession.$updateEtatPossession(rollData.possession, rollData);
|
||||||
if (isNouvelle) {
|
if (isNouvelle) {
|
||||||
// Creer la possession sur le defenseur
|
// Creer la possession sur le defenseur
|
||||||
rollData.defender.createEmbeddedDocuments('Item', [rollData.possession.toObject()])
|
await rollData.defender.createEmbeddedDocuments('Item', [rollData.possession.toObject()])
|
||||||
}
|
}
|
||||||
|
const possession = (rollData.isECNIDefender ? rollData.attacker : rollData.defender).getPossession(rollData.possession.system.possessionid)
|
||||||
|
RdDPossession.storePossessionAttaque(possession, rollData)
|
||||||
await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html');
|
await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html');
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -127,7 +139,7 @@ export class RdDPossession {
|
|||||||
const dialog = await RdDRoll.create(defender, rollData,
|
const dialog = await RdDRoll.create(defender, rollData,
|
||||||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html' },
|
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html' },
|
||||||
{
|
{
|
||||||
name: 'conjurer',
|
name: 'possession',
|
||||||
label: 'Conjurer une Possession',
|
label: 'Conjurer une Possession',
|
||||||
callbacks: [
|
callbacks: [
|
||||||
{ action: async (r) => await RdDPossession.$onRollConjuration(r) }
|
{ action: async (r) => await RdDPossession.$onRollConjuration(r) }
|
||||||
@@ -139,23 +151,30 @@ export class RdDPossession {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async $onRollConjuration(rollData) {
|
static async $onRollConjuration(rollData) {
|
||||||
let actor = game.actors.get(rollData.possession.system.possedeid)
|
let victime = game.actors.get(rollData.possession.system.victime.actorid)
|
||||||
|
let compteur = rollData.possession.system.compteur
|
||||||
if (!rollData.rolled.isSuccess) {
|
if (!rollData.rolled.isSuccess) {
|
||||||
if (rollData.isECNIDefender) {
|
if (rollData.isECNIDefender) {
|
||||||
rollData.possession.system.compteur--
|
compteur--
|
||||||
} else {
|
} else {
|
||||||
rollData.possession.system.compteur++
|
compteur++
|
||||||
}
|
}
|
||||||
let update = { _id: rollData.possession._id, "system.compteur": rollData.possession.system.compteur }
|
|
||||||
await actor.updateEmbeddedDocuments('Item', [update])
|
|
||||||
}
|
}
|
||||||
|
const possession = victime.getPossession(rollData.possession.system.possessionid)
|
||||||
|
await possession.update({
|
||||||
|
system: {
|
||||||
|
compteur: compteur,
|
||||||
|
entite: { diffLibre: 0, finesse: false },
|
||||||
|
victime: { diffLibre: 0, finesse: false }
|
||||||
|
}
|
||||||
|
})
|
||||||
|
rollData.possession = possession
|
||||||
RdDPossession.$updateEtatPossession(rollData.possession)
|
RdDPossession.$updateEtatPossession(rollData.possession)
|
||||||
|
|
||||||
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html')
|
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html')
|
||||||
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
|
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
|
||||||
// conjuration
|
// conjuration
|
||||||
actor.deleteEmbeddedDocuments("Item", [rollData.possession._id])
|
victime.deleteEmbeddedDocuments("Item", [rollData.possession._id])
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -180,12 +199,42 @@ export class RdDPossession {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static isPossessionFinesse(rollData) {
|
||||||
|
return RdDPossession.getInfoAttaque(rollData).finesse
|
||||||
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static getInfoAttaque(rollData) {
|
||||||
|
return rollData.possession.system[rollData.isECNIDefender ? 'victime' : 'entite'];
|
||||||
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static isDefensePossession(rollData) {
|
||||||
|
return rollData.possession && rollData.mode == "defense"
|
||||||
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static storePossessionAttaque(possession, rollData = undefined) {
|
||||||
|
const attaquant = rollData?.isECNIDefender ? 'victime' : 'entite'
|
||||||
|
possession.update({
|
||||||
|
[`system.${attaquant}`]: {
|
||||||
|
diffLibre: rollData?.diffLibre ?? 0,
|
||||||
|
finesse: rollData?.rolled.isPart ?? false
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async createPossession(attacker, defender) {
|
static async createPossession(attacker, defender) {
|
||||||
return await Item.create({
|
return await Item.create({
|
||||||
name: "Possession en cours de " + attacker.name, type: 'possession',
|
name: "Possession en cours de " + attacker.name, type: 'possession',
|
||||||
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
||||||
system: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.id, possedeid: defender.id, date: 0, compteur: 0 }
|
system: {
|
||||||
|
description: "", typepossession: attacker.name,
|
||||||
|
possede: false,
|
||||||
|
possessionid: randomID(16),
|
||||||
|
entite: { actorid: attacker.id },
|
||||||
|
victime: { actorid: defender.id },
|
||||||
|
compteur: 0
|
||||||
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
temporary: true
|
temporary: true
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
import { ChatUtility } from "./chat-utility.js";
|
import { ChatUtility } from "./chat-utility.js";
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { RdDDice } from "./rdd-dice.js";
|
import { RdDDice } from "./rdd-dice.js";
|
||||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* difficultés au delà de -10
|
* difficultés au delà de -10
|
||||||
@@ -28,7 +28,7 @@ const reussites = [
|
|||||||
|
|
||||||
const reussiteInsuffisante = { code: "notSign", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Réussite insuffisante", condition: (target, roll) => false }
|
const reussiteInsuffisante = { code: "notSign", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Réussite insuffisante", condition: (target, roll) => false }
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
const caracMaximumResolution = 60;
|
const CARAC_MAXIMUM_RESOLUTION = 40;
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDResolutionTable {
|
export class RdDResolutionTable {
|
||||||
static resolutionTable = this.build()
|
static resolutionTable = this.build()
|
||||||
@@ -36,7 +36,7 @@ export class RdDResolutionTable {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static build() {
|
static build() {
|
||||||
let table = []
|
let table = []
|
||||||
for (var caracValue = 0; caracValue <= caracMaximumResolution; caracValue++) {
|
for (var caracValue = 0; caracValue <= CARAC_MAXIMUM_RESOLUTION; caracValue++) {
|
||||||
table[caracValue] = this._computeRow(caracValue);
|
table[caracValue] = this._computeRow(caracValue);
|
||||||
}
|
}
|
||||||
return table;
|
return table;
|
||||||
@@ -91,13 +91,17 @@ export class RdDResolutionTable {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
|
static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
|
||||||
return await ChatUtility.createChatWithRollMode(actor?.userName ?? game.user.name, {
|
return await ChatUtility.createChatWithRollMode(RdDResolutionTable.actorChatName(actor), {
|
||||||
content: await RdDResolutionTable.buildRollDataHtml(rollData, actor, template)
|
content: await RdDResolutionTable.buildRollDataHtml(rollData, template)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static actorChatName(actor) {
|
||||||
|
return actor?.userName ?? game.user.name;
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async buildRollDataHtml(rollData, actor, template = 'chat-resultat-general.html') {
|
static async buildRollDataHtml(rollData, template = 'chat-resultat-general.html') {
|
||||||
rollData.show = rollData.show || {};
|
rollData.show = rollData.show || {};
|
||||||
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData);
|
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData);
|
||||||
}
|
}
|
||||||
@@ -122,7 +126,7 @@ export class RdDResolutionTable {
|
|||||||
rolled.bonus = rollData.bonus;
|
rolled.bonus = rollData.bonus;
|
||||||
rolled.factorHtml = Misc.getFractionHtml(rollData.diviseurSignificative);
|
rolled.factorHtml = Misc.getFractionHtml(rollData.diviseurSignificative);
|
||||||
|
|
||||||
if (ReglesOptionelles.isUsing("afficher-colonnes-reussite")) {
|
if (ReglesOptionnelles.isUsing("afficher-colonnes-reussite")) {
|
||||||
rolled.niveauNecessaire = this.findNiveauNecessaire(caracValue, rolled.roll);
|
rolled.niveauNecessaire = this.findNiveauNecessaire(caracValue, rolled.roll);
|
||||||
rolled.ajustementNecessaire = rolled.niveauNecessaire - finalLevel;
|
rolled.ajustementNecessaire = rolled.niveauNecessaire - finalLevel;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -112,7 +112,7 @@ export class RdDRollResolutionTable extends Dialog {
|
|||||||
async updateRollResult() {
|
async updateRollResult() {
|
||||||
let rollData = this.rollData;
|
let rollData = this.rollData;
|
||||||
rollData.caracValue = parseInt(rollData.selectedCarac.value)
|
rollData.caracValue = parseInt(rollData.selectedCarac.value)
|
||||||
rollData.finalLevel = this._computeFinalLevel(rollData);
|
rollData.finalLevel = Misc.toInt(rollData.diffConditions) + Misc.toInt(rollData.diffLibre);
|
||||||
|
|
||||||
const htmlTable = await RdDResolutionTable.buildHTMLTable({
|
const htmlTable = await RdDResolutionTable.buildHTMLTable({
|
||||||
carac: rollData.caracValue,
|
carac: rollData.caracValue,
|
||||||
@@ -129,12 +129,6 @@ export class RdDRollResolutionTable extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_computeFinalLevel(rollData) {
|
|
||||||
const diffConditions = Misc.toInt(rollData.diffConditions);
|
|
||||||
const diffLibre = Misc.toInt(rollData.diffLibre);
|
|
||||||
|
|
||||||
return diffLibre + diffConditions;
|
|
||||||
}
|
|
||||||
|
|
||||||
async close() {
|
async close() {
|
||||||
await super.close();
|
await super.close();
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ import { Misc } from "./misc.js";
|
|||||||
import { RdDBonus } from "./rdd-bonus.js";
|
import { RdDBonus } from "./rdd-bonus.js";
|
||||||
import { RdDCarac } from "./rdd-carac.js";
|
import { RdDCarac } from "./rdd-carac.js";
|
||||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Extend the base Dialog entity to select roll parameters
|
* Extend the base Dialog entity to select roll parameters
|
||||||
@@ -22,7 +22,7 @@ export class RdDRoll extends Dialog {
|
|||||||
|
|
||||||
const html = await renderTemplate(dialogConfig.html, rollData);
|
const html = await renderTemplate(dialogConfig.html, rollData);
|
||||||
|
|
||||||
let options = { classes: ["rdd-roll-dialog"], width: 600, height: 'fit-content', 'z-index': 99999, close: html => {} };
|
let options = { classes: ["rdd-roll-dialog"], width: 650, height: 'fit-content', 'z-index': 99999, close: html => {} };
|
||||||
if (dialogConfig.close) {
|
if (dialogConfig.close) {
|
||||||
options.close = dialogConfig.close;
|
options.close = dialogConfig.close;
|
||||||
}
|
}
|
||||||
@@ -50,8 +50,6 @@ export class RdDRoll extends Dialog {
|
|||||||
encTotal: true
|
encTotal: true
|
||||||
},
|
},
|
||||||
isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
|
isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
|
||||||
malusArmureValue: actor.getMalusArmure(),
|
|
||||||
surencMalusValue: actor.computeMalusSurEncombrement(),
|
|
||||||
encTotal: actor.getEncTotal(),
|
encTotal: actor.getEncTotal(),
|
||||||
ajustementAstrologique: actor.ajustementAstrologique(),
|
ajustementAstrologique: actor.ajustementAstrologique(),
|
||||||
surprise: actor.getSurprise(false),
|
surprise: actor.getSurprise(false),
|
||||||
@@ -85,7 +83,7 @@ export class RdDRoll extends Dialog {
|
|||||||
if (RdDBonus.isDefenseAttaqueFinesse(rollData)) {
|
if (RdDBonus.isDefenseAttaqueFinesse(rollData)) {
|
||||||
facteurSign *= 2;
|
facteurSign *= 2;
|
||||||
}
|
}
|
||||||
if (!ReglesOptionelles.isUsing('tripleSignificative')) {
|
if (!ReglesOptionnelles.isUsing('tripleSignificative')) {
|
||||||
facteurSign = Math.min(facteurSign, 4);
|
facteurSign = Math.min(facteurSign, 4);
|
||||||
}
|
}
|
||||||
return facteurSign;
|
return facteurSign;
|
||||||
@@ -187,7 +185,7 @@ export class RdDRoll extends Dialog {
|
|||||||
console.log("RdDRollSelectDialog - Cout reve", ptreve);
|
console.log("RdDRollSelectDialog - Cout reve", ptreve);
|
||||||
this.updateRollResult(html);
|
this.updateRollResult(html);
|
||||||
});
|
});
|
||||||
this.html.find("[name='coupsNonMortels']").change((event) => {
|
this.html.find("input.check-mortalite").change((event) => {
|
||||||
this.rollData.dmg.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel";
|
this.rollData.dmg.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel";
|
||||||
this.updateRollResult(html);
|
this.updateRollResult(html);
|
||||||
});
|
});
|
||||||
@@ -291,22 +289,14 @@ export class RdDRoll extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async updateRollResult(html) {
|
async updateRollResult(html) {
|
||||||
let rollData = this.rollData;
|
const rollData = this.rollData;
|
||||||
|
|
||||||
rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat())
|
rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat())
|
||||||
rollData.caracValue = parseInt(rollData.selectedCarac.value)
|
rollData.caracValue = parseInt(rollData.selectedCarac.value)
|
||||||
rollData.mortalite = rollData.attackerRoll?.dmg.mortalite ?? rollData.dmg.mortalite ?? 'mortel';
|
rollData.dmg.mortalite = rollData.dmg.mortalite ?? 'mortel';
|
||||||
rollData.coupsNonMortels = (rollData.attackerRoll?.dmg.mortalite ?? rollData.dmg.mortalite) == 'non-mortel';
|
|
||||||
rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac);
|
rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac);
|
||||||
let dmgText = Misc.toSignedString(rollData.dmg.total);
|
|
||||||
|
|
||||||
switch (rollData.mortalite) {
|
|
||||||
case 'non-mortel': dmgText = `(${dmgText}) non-mortel`; break;
|
|
||||||
case 'empoignade': dmgText = `empoignade`; break;
|
|
||||||
}
|
|
||||||
|
|
||||||
RollDataAjustements.calcul(rollData, this.actor);
|
RollDataAjustements.calcul(rollData, this.actor);
|
||||||
rollData.finalLevel = this._computeFinalLevel(rollData);
|
|
||||||
|
|
||||||
const resolutionTable = await RdDResolutionTable.buildHTMLTable(RdDResolutionTable.subTable(rollData.caracValue, rollData.finalLevel))
|
const resolutionTable = await RdDResolutionTable.buildHTMLTable(RdDResolutionTable.subTable(rollData.caracValue, rollData.finalLevel))
|
||||||
const adjustements = await this.buildAjustements(rollData);
|
const adjustements = await this.buildAjustements(rollData);
|
||||||
@@ -314,13 +304,16 @@ export class RdDRoll extends Dialog {
|
|||||||
HtmlUtility.showControlWhen(this.html.find(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac));
|
HtmlUtility.showControlWhen(this.html.find(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac));
|
||||||
HtmlUtility.showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
|
HtmlUtility.showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
|
||||||
HtmlUtility.showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral);
|
HtmlUtility.showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral);
|
||||||
HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moralTotal.used);
|
|
||||||
HtmlUtility.showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral);
|
HtmlUtility.showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral);
|
||||||
|
// HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moral.used);
|
||||||
|
|
||||||
// Mise à jour valeurs
|
// Mise à jour valeurs
|
||||||
this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
|
this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
|
||||||
this.html.find("[name='coupsNonMortels']").prop('checked', rollData.mortalite == 'non-mortel');
|
this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == 'non-mortel');
|
||||||
this.html.find(".dmg-arme-actor").text(dmgText);
|
this.html.find("label.dmg-arme-actor").text(rollData.dmg.mortalite == 'empoignade'? 'empoignade': Misc.toSignedString(rollData.dmg.total) );
|
||||||
|
this.html.find("label.arme-mortalite").text(rollData.dmg.mortalite);
|
||||||
|
// this.html.find("[name='dmg-arme-actor']").text(rollData.dmg.mortalite == 'empoignade'? 'empoignade': Misc.toSignedString(rollData.dmg.total) );
|
||||||
|
// this.html.find("[name='arme-mortalite']").text(rollData.dmg.mortalite);
|
||||||
this.html.find("div.placeholder-ajustements").empty().append(adjustements);
|
this.html.find("div.placeholder-ajustements").empty().append(adjustements);
|
||||||
this.html.find("div.placeholder-resolution").empty().append(resolutionTable)
|
this.html.find("div.placeholder-resolution").empty().append(resolutionTable)
|
||||||
}
|
}
|
||||||
@@ -331,30 +324,6 @@ export class RdDRoll extends Dialog {
|
|||||||
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html`, rollData);
|
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html`, rollData);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
_computeFinalLevel(rollData) {
|
|
||||||
return RollDataAjustements.sum(rollData.ajustements);
|
|
||||||
}
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
_computeDiffCompetence(rollData) {
|
|
||||||
if (rollData.competence) {
|
|
||||||
return Misc.toInt(rollData.competence.system.niveau);
|
|
||||||
}
|
|
||||||
if (rollData.draconicList) {
|
|
||||||
return Misc.toInt(rollData.competence.system.niveau);
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
_computeMalusArmure(rollData) {
|
|
||||||
let malusArmureValue = 0;
|
|
||||||
if (rollData.malusArmureValue && (rollData.selectedCarac.label == "Agilité" || rollData.selectedCarac.label == "Dérobée")) {
|
|
||||||
malusArmureValue = rollData.malusArmureValue;
|
|
||||||
}
|
|
||||||
return malusArmureValue;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_getTitle(rollData) {
|
_getTitle(rollData) {
|
||||||
const carac = rollData.selectedCarac.label;
|
const carac = rollData.selectedCarac.label;
|
||||||
@@ -362,16 +331,19 @@ export class RdDRoll extends Dialog {
|
|||||||
return carac;
|
return carac;
|
||||||
}
|
}
|
||||||
const compName = rollData.competence.name;
|
const compName = rollData.competence.name;
|
||||||
if (rollData.draconicList && rollData.selectedSort) {
|
|
||||||
return compName + " - " + rollData.selectedSort.name;
|
|
||||||
}
|
|
||||||
// If a weapon is there, add it in the title
|
|
||||||
const niveau = Misc.toSignedString(rollData.competence.system.niveau)
|
const niveau = Misc.toSignedString(rollData.competence.system.niveau)
|
||||||
if (compName == carac) {
|
if (compName == carac) {
|
||||||
// cas des créatures
|
// cas des créatures
|
||||||
return carac + " Niveau " + niveau
|
return `${carac} Niveau ${niveau}`
|
||||||
}
|
}
|
||||||
const armeTitle = (rollData.arme) ? " (" + rollData.arme.name + ") " : "";
|
if (rollData.draconicList && rollData.selectedSort) {
|
||||||
return carac + "/" + compName + armeTitle + " Niveau " + niveau
|
// cas de lancer de sort
|
||||||
|
return `${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}`
|
||||||
|
}
|
||||||
|
if (rollData.arme && rollData.arme.name != compName) {
|
||||||
|
// ajouter l'arme au titre si son nom n'est pas la compétence
|
||||||
|
return `${carac} / ${compName} (${rollData.arme.name}) Niveau ${niveau}`
|
||||||
|
}
|
||||||
|
return `${carac} / ${compName} Niveau ${niveau}`
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,7 +2,6 @@ import { SHOW_DICE } from "./constants.js";
|
|||||||
import { RollDataAjustements } from "./rolldata-ajustements.js";
|
import { RollDataAjustements } from "./rolldata-ajustements.js";
|
||||||
import { RdDUtility } from "./rdd-utility.js";
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
import { TMRUtility } from "./tmr-utility.js";
|
import { TMRUtility } from "./tmr-utility.js";
|
||||||
import { tmrConstants } from "./tmr-constants.js";
|
|
||||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||||
import { RdDTMRRencontreDialog } from "./rdd-tmr-rencontre-dialog.js";
|
import { RdDTMRRencontreDialog } from "./rdd-tmr-rencontre-dialog.js";
|
||||||
import { ChatUtility } from "./chat-utility.js";
|
import { ChatUtility } from "./chat-utility.js";
|
||||||
@@ -12,7 +11,7 @@ import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
|
|||||||
import { PixiTMR } from "./tmr/pixi-tmr.js";
|
import { PixiTMR } from "./tmr/pixi-tmr.js";
|
||||||
import { Draconique } from "./tmr/draconique.js";
|
import { Draconique } from "./tmr/draconique.js";
|
||||||
import { HtmlUtility } from "./html-utility.js";
|
import { HtmlUtility } from "./html-utility.js";
|
||||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||||
import { RdDDice } from "./rdd-dice.js";
|
import { RdDDice } from "./rdd-dice.js";
|
||||||
import { STATUSES } from "./settings/status-effects.js";
|
import { STATUSES } from "./settings/status-effects.js";
|
||||||
import { RdDRencontre } from "./item/rencontre.js";
|
import { RdDRencontre } from "./item/rencontre.js";
|
||||||
@@ -39,14 +38,16 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
title: "Terres Médianes de Rêve",
|
title: "Terres Médianes de Rêve",
|
||||||
content: html,
|
content: html,
|
||||||
buttons: {
|
buttons: {
|
||||||
closeButton: { label: "Fermer", callback: html => this.close(html) }
|
closeButton: {
|
||||||
|
label: "Fermer", callback: html => this.close()
|
||||||
|
}
|
||||||
},
|
},
|
||||||
default: "closeButton"
|
default: "closeButton"
|
||||||
}
|
}
|
||||||
|
|
||||||
const dialogOptions = {
|
const dialogOptions = {
|
||||||
classes: ["tmrdialog"],
|
classes: ["tmrdialog"],
|
||||||
width: 920, height: 980,
|
width: 920, maxheight: 1024, height: 'fit-content',
|
||||||
'z-index': 40
|
'z-index': 40
|
||||||
}
|
}
|
||||||
super(dialogConf, dialogOptions);
|
super(dialogConf, dialogOptions);
|
||||||
@@ -55,15 +56,15 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
this.actor = actor;
|
this.actor = actor;
|
||||||
this.actor.tmrApp = this; // reference this app in the actor structure
|
this.actor.tmrApp = this; // reference this app in the actor structure
|
||||||
this.viewOnly = tmrData.mode == "visu"
|
this.viewOnly = tmrData.mode == "visu"
|
||||||
this.fatigueParCase = this.viewOnly || !ReglesOptionelles.isUsing("appliquer-fatigue") ? 0 : this.actor.getTMRFatigue();
|
this.fatigueParCase = this.viewOnly ? 0 : this.actor.getCoutFatigueTMR();
|
||||||
this.cumulFatigue = 0;
|
this.cumulFatigue = 0;
|
||||||
this.loadRencontres();
|
this.loadRencontres();
|
||||||
this.loadCasesSpeciales();
|
this.loadCasesSpeciales();
|
||||||
this.allTokens = [];
|
this.allTokens = [];
|
||||||
this.rencontreState = 'aucune';
|
this.rencontreState = 'aucune';
|
||||||
this.pixiApp = new PIXI.Application({ width: 720, height: 860 });
|
this.pixiTMR = new PixiTMR(this);
|
||||||
|
|
||||||
this.pixiTMR = new PixiTMR(this, this.pixiApp);
|
this.subdialog = undefined
|
||||||
|
|
||||||
this.callbacksOnAnimate = [];
|
this.callbacksOnAnimate = [];
|
||||||
if (!this.viewOnly) {
|
if (!this.viewOnly) {
|
||||||
@@ -74,6 +75,31 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
this.pixiTMR.load((loader, resources) => this.createPixiSprites());
|
this.pixiTMR.load((loader, resources) => this.createPixiSprites());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async forceTMRDisplay() {
|
||||||
|
this.bringToTop();
|
||||||
|
if (this.subdialog) {
|
||||||
|
this.subdialog.bringToTop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
async restoreTMRAfterAction() {
|
||||||
|
this.subdialog = undefined
|
||||||
|
await this.maximize();
|
||||||
|
this.bringToTop();
|
||||||
|
}
|
||||||
|
|
||||||
|
forceTMRContinueAction() {
|
||||||
|
ui.notifications.warn('Vous devez finir votre action avant de continuer dans les TMR');
|
||||||
|
this.subdialog.bringToTop();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
setTMRPendingAction(dialog) {
|
||||||
|
this.subdialog = dialog
|
||||||
|
if (dialog instanceof Application) {
|
||||||
|
dialog.bringToTop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
isDemiReveCache() {
|
isDemiReveCache() {
|
||||||
return !game.user.isGM && this.actor.isTMRCache();
|
return !game.user.isGM && this.actor.isTMRCache();
|
||||||
}
|
}
|
||||||
@@ -102,7 +128,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
createPixiSprites() {
|
createPixiSprites() {
|
||||||
EffetsDraconiques.carteTmr.createSprite(this.pixiTMR);
|
this.pixiTMR.setup()
|
||||||
this.updateTokens();
|
this.updateTokens();
|
||||||
this.forceDemiRevePositionView();
|
this.forceDemiRevePositionView();
|
||||||
}
|
}
|
||||||
@@ -113,13 +139,9 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
this.demiReve = this._tokenDemiReve();
|
this.demiReve = this._tokenDemiReve();
|
||||||
this._trackToken(this.demiReve);
|
this._trackToken(this.demiReve);
|
||||||
}
|
}
|
||||||
let tokens = this._getTokensCasesTmr()
|
this._getTokensCasesTmr().forEach(t => this._trackToken(t))
|
||||||
.concat(this._getTokensRencontres())
|
this._getTokensRencontres().forEach(t => this._trackToken(t))
|
||||||
.concat(this._getTokensSortsReserve());
|
this._getTokensSortsReserve().forEach(t => this._trackToken(t))
|
||||||
|
|
||||||
for (let t of tokens) {
|
|
||||||
this._trackToken(t);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -175,6 +197,10 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async moveFromKey(move) {
|
async moveFromKey(move) {
|
||||||
|
if (this.subdialog) {
|
||||||
|
return this.forceTMRContinueAction();
|
||||||
|
}
|
||||||
|
|
||||||
let oddq = TMRUtility.coordTMRToOddq(this._getActorCoord());
|
let oddq = TMRUtility.coordTMRToOddq(this._getActorCoord());
|
||||||
|
|
||||||
if (move == 'top') oddq.row -= 1;
|
if (move == 'top') oddq.row -= 1;
|
||||||
@@ -199,7 +225,10 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
super.activateListeners(html);
|
super.activateListeners(html);
|
||||||
this.html = html;
|
this.html = html;
|
||||||
|
|
||||||
document.getElementById("tmrrow1").insertCell(0).append(this.pixiApp.view);
|
document.getElementsByClassName("tmr-row")
|
||||||
|
.item(0)
|
||||||
|
.insertCell(0)
|
||||||
|
.append(this.pixiTMR.view);
|
||||||
|
|
||||||
if (this.viewOnly) {
|
if (this.viewOnly) {
|
||||||
this.html.find('.lancer-sort').remove();
|
this.html.find('.lancer-sort').remove();
|
||||||
@@ -207,31 +236,25 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
|
HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue"));
|
||||||
HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getActorCoord()));
|
HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getActorCoord()));
|
||||||
|
|
||||||
// Roll Sort
|
this.html.find('tr.tmr-row *').click(event => this.subdialog?.bringToTop());
|
||||||
this.html.find('.lancer-sort').click((event) => {
|
|
||||||
this.actor.rollUnSort(this._getActorCoord());
|
|
||||||
});
|
|
||||||
this.html.find('.lire-signe-draconique').click((event) => {
|
|
||||||
this.actor.rollLireSigneDraconique(this._getActorCoord());
|
|
||||||
});
|
|
||||||
|
|
||||||
this.html.find('#dir-top').click((event) => this.moveFromKey("top"));
|
// Roll Sort
|
||||||
this.html.find('#dir-top-left').click((event) => this.moveFromKey("top-left"));
|
this.html.find('.lancer-sort').click(event => this.actor.rollUnSort(this._getActorCoord()));
|
||||||
this.html.find('#dir-top-right').click((event) => this.moveFromKey("top-right"));
|
this.html.find('.lire-signe-draconique').click(event => this.actor.rollLireSigneDraconique(this._getActorCoord()));
|
||||||
this.html.find('#dir-bottom-left').click((event) => this.moveFromKey("bottom-left"));
|
this.html.find('#dir-top').click(event=> this.moveFromKey("top"));
|
||||||
this.html.find('#dir-bottom-right').click((event) => this.moveFromKey("bottom-right"));
|
this.html.find('#dir-top-left').click(event=> this.moveFromKey("top-left"));
|
||||||
this.html.find('#dir-bottom').click((event) => this.moveFromKey("bottom"));
|
this.html.find('#dir-top-right').click(event=> this.moveFromKey("top-right"));
|
||||||
|
this.html.find('#dir-bottom-left').click(event=> this.moveFromKey("bottom-left"));
|
||||||
|
this.html.find('#dir-bottom-right').click(event=> this.moveFromKey("bottom-right"));
|
||||||
|
this.html.find('#dir-bottom').click(event=> this.moveFromKey("bottom"));
|
||||||
|
|
||||||
// Gestion du cout de montée en points de rêve
|
// Gestion du cout de montée en points de rêve
|
||||||
let reveCout = ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - this.actor.countMonteeLaborieuse();
|
let reveCout = ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - this.actor.countMonteeLaborieuse();
|
||||||
if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
|
|
||||||
this.cumulFatigue += this.fatigueParCase;
|
|
||||||
}
|
|
||||||
await this.actor.reveActuelIncDec(reveCout);
|
await this.actor.reveActuelIncDec(reveCout);
|
||||||
|
this.cumulFatigue += this.fatigueParCase;
|
||||||
// Le reste...
|
// Le reste...
|
||||||
this.updateValuesDisplay();
|
this.updateValuesDisplay();
|
||||||
let tmr = TMRUtility.getTMR(this._getActorCoord());
|
let tmr = TMRUtility.getTMR(this._getActorCoord());
|
||||||
@@ -263,7 +286,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
let refoulement = document.getElementById("tmr-refoulement-value");
|
let refoulement = document.getElementById("tmr-refoulement-value");
|
||||||
refoulement.innerHTML = this.actor.system.reve.refoulement.value;
|
refoulement.innerHTML = this.actor.system.reve.refoulement.value;
|
||||||
|
|
||||||
if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
|
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||||
let fatigueItem = document.getElementById("tmr-fatigue-table");
|
let fatigueItem = document.getElementById("tmr-fatigue-table");
|
||||||
fatigueItem.innerHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(this.actor.system.sante.fatigue.value, this.actor.system.sante.endurance.max).html() + "</table>";
|
fatigueItem.innerHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(this.actor.system.sante.fatigue.value, this.actor.system.sante.endurance.max).html() + "</table>";
|
||||||
}
|
}
|
||||||
@@ -271,6 +294,10 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async close() {
|
async close() {
|
||||||
|
if (this.subdialog) {
|
||||||
|
return this.forceTMRContinueAction()
|
||||||
|
}
|
||||||
|
|
||||||
this.descenteTMR = true;
|
this.descenteTMR = true;
|
||||||
if (this.actor.tmrApp) {
|
if (this.actor.tmrApp) {
|
||||||
this.actor.tmrApp = undefined; // Cleanup reference
|
this.actor.tmrApp = undefined; // Cleanup reference
|
||||||
@@ -278,7 +305,8 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
await this.actor.setEffect(STATUSES.StatusDemiReve, false)
|
await this.actor.setEffect(STATUSES.StatusDemiReve, false)
|
||||||
this._tellToGM(this.actor.name + " a quitté les terres médianes");
|
this._tellToGM(this.actor.name + " a quitté les terres médianes");
|
||||||
}
|
}
|
||||||
await this.actor.santeIncDec("fatigue", this.cumulFatigue)
|
await this.actor.santeIncDec((ReglesOptionnelles.isUsing("appliquer-fatigue") ? "fatigue" : "endurance"),
|
||||||
|
this.cumulFatigue)
|
||||||
}
|
}
|
||||||
await super.close();
|
await super.close();
|
||||||
}
|
}
|
||||||
@@ -293,6 +321,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
switch (action) {
|
switch (action) {
|
||||||
case 'derober':
|
case 'derober':
|
||||||
await this.derober();
|
await this.derober();
|
||||||
|
this.restoreTMRAfterAction();
|
||||||
return;
|
return;
|
||||||
case 'refouler':
|
case 'refouler':
|
||||||
await this.refouler();
|
await this.refouler();
|
||||||
@@ -305,6 +334,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
await this.postRencontre(tmr);
|
await this.postRencontre(tmr);
|
||||||
|
this.restoreTMRAfterAction();
|
||||||
}
|
}
|
||||||
|
|
||||||
async derober() {
|
async derober() {
|
||||||
@@ -343,35 +373,27 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
$marquerCasesTMR(listCoordTMR) {
|
$marquerCasesTMR(listCoordTMR) {
|
||||||
this.currentRencontre.graphics = []; // Keep track of rectangles to delete it
|
|
||||||
this.currentRencontre.locList = duplicate(listCoordTMR); // And track of allowed location
|
this.currentRencontre.locList = duplicate(listCoordTMR); // And track of allowed location
|
||||||
for (let coordTMR of listCoordTMR) {
|
this.currentRencontre.graphics = listCoordTMR.map(coordTMR => this.pixiTMR.addMarkTMR(coordTMR))
|
||||||
const rect = this._getCaseRectangleCoord(coordTMR);
|
|
||||||
const rectDraw = new PIXI.Graphics();
|
|
||||||
rectDraw.beginFill(0xffff00, 0.3);
|
|
||||||
// set the line style to have a width of 5 and set the color to red
|
|
||||||
rectDraw.lineStyle(5, 0xff0000);
|
|
||||||
// draw a rectangle
|
|
||||||
rectDraw.drawRect(rect.x, rect.y, rect.w, rect.h);
|
|
||||||
this.pixiApp.stage.addChild(rectDraw);
|
|
||||||
this.currentRencontre.graphics.push(rectDraw); // garder les objets pour gestion post-click
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
checkQuitterTMR() {
|
checkQuitterTMR() {
|
||||||
|
|
||||||
if (this.actor.isDead()) {
|
if (this.actor.isDead()) {
|
||||||
this._tellToGM("Vous êtes mort : vous quittez les Terres médianes !");
|
this._tellToGM("Vous êtes mort : vous quittez les Terres médianes !");
|
||||||
this.close();
|
this.close();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
const resteAvantInconscience = this.actor.getFatigueMax() - this.actor.getFatigueActuelle() - this.cumulFatigue;
|
|
||||||
if (ReglesOptionelles.isUsing("appliquer-fatigue") && resteAvantInconscience <= 0) {
|
if (ReglesOptionnelles.isUsing("appliquer-fatigue")
|
||||||
|
? (this.actor.getFatigueRestante() <= this.cumulFatigue)
|
||||||
|
: (this.actor.getEnduranceActuelle() <= this.cumulFatigue)
|
||||||
|
) {
|
||||||
this._tellToGM("Vous vous écroulez de fatigue : vous quittez les Terres médianes !");
|
this._tellToGM("Vous vous écroulez de fatigue : vous quittez les Terres médianes !");
|
||||||
this.quitterLesTMRInconscient();
|
this.quitterLesTMRInconscient();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.actor.getReveActuel() == 0) {
|
if (this.actor.getReveActuel() == 0) {
|
||||||
this._tellToGM("Vos Points de Rêve sont à 0 : vous quittez les Terres médianes !");
|
this._tellToGM("Vos Points de Rêve sont à 0 : vous quittez les Terres médianes !");
|
||||||
this.quitterLesTMRInconscient();
|
this.quitterLesTMRInconscient();
|
||||||
@@ -451,7 +473,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
// TODO: remplacer par une boucle while(this.currentRencontre) ?
|
// TODO: remplacer par une boucle while(this.currentRencontre) ?
|
||||||
rencData.nbRounds++;
|
rencData.nbRounds++;
|
||||||
if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
|
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||||
this.cumulFatigue += this.fatigueParCase;
|
this.cumulFatigue += this.fatigueParCase;
|
||||||
}
|
}
|
||||||
this._tentativeMaitrise(rencData);
|
this._tentativeMaitrise(rencData);
|
||||||
@@ -531,8 +553,9 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
await this.maitriserRencontre();
|
await this.maitriserRencontre();
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
let dialog = new RdDTMRRencontreDialog(this, this.currentRencontre, tmr);
|
const dialog = new RdDTMRRencontreDialog(this.actor, this.currentRencontre, tmr);
|
||||||
dialog.render(true);
|
dialog.render(true);
|
||||||
|
this.setTMRPendingAction(dialog);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@@ -544,9 +567,12 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
_presentCite(tmr) {
|
_presentCite(tmr) {
|
||||||
const presentCite = this.casesSpeciales.find(c => EffetsDraconiques.presentCites.isCase(c, tmr.coord));
|
const presentCite = this.casesSpeciales.find(c => EffetsDraconiques.presentCites.isCase(c, tmr.coord));
|
||||||
if (presentCite) {
|
if (presentCite) {
|
||||||
this.minimize();
|
|
||||||
const caseData = presentCite;
|
const caseData = presentCite;
|
||||||
EffetsDraconiques.presentCites.choisirUnPresent(caseData, (present => this._utiliserPresentCite(presentCite, present, tmr)));
|
const dialog = EffetsDraconiques.presentCites.choisirUnPresent(caseData, present => {
|
||||||
|
this._utiliserPresentCite(presentCite, present, tmr)
|
||||||
|
this.restoreTMRAfterAction();
|
||||||
|
});
|
||||||
|
this.setTMRPendingAction(dialog);
|
||||||
}
|
}
|
||||||
return presentCite;
|
return presentCite;
|
||||||
}
|
}
|
||||||
@@ -572,8 +598,6 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
presentCite: presentCite
|
presentCite: presentCite
|
||||||
};
|
};
|
||||||
await this._tentativeMaitrise(rencontreData);
|
await this._tentativeMaitrise(rencontreData);
|
||||||
|
|
||||||
this.maximize();
|
|
||||||
this.postRencontre(tmr);
|
this.postRencontre(tmr);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -587,7 +611,10 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
? TMRUtility.getTMRType(tmr.coord) + " ??"
|
? TMRUtility.getTMRType(tmr.coord) + " ??"
|
||||||
: tmr.label + " (" + tmr.coord + ")");
|
: tmr.label + " (" + tmr.coord + ")");
|
||||||
|
|
||||||
|
const fakeDialogRencontre = { bringToTop: () => { } };
|
||||||
|
this.setTMRPendingAction(fakeDialogRencontre)
|
||||||
let myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE });
|
let myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE });
|
||||||
|
this.restoreTMRAfterAction()
|
||||||
if (myRoll == 7) {
|
if (myRoll == 7) {
|
||||||
this._tellToUser(myRoll + ": Rencontre en " + locTMR);
|
this._tellToUser(myRoll + ": Rencontre en " + locTMR);
|
||||||
return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre())
|
return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre())
|
||||||
@@ -777,22 +804,22 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async _maitriserTMR(rollData, callbackMaitrise) {
|
async _maitriserTMR(rollData, callbackMaitrise) {
|
||||||
this.minimize(); // Hide
|
|
||||||
rollData.isTMRCache = rollData.actor.isTMRCache();
|
rollData.isTMRCache = rollData.actor.isTMRCache();
|
||||||
const dialog = await RdDRoll.create(this.actor, rollData,
|
const dialog = await RdDRoll.create(this.actor, rollData,
|
||||||
{
|
{
|
||||||
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-maitrise-tmr.html',
|
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-maitrise-tmr.html',
|
||||||
close: html => { this.maximize(); } // Re-display TMR
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name: rollData.maitrise.verbe, label: rollData.maitrise.action,
|
name: rollData.maitrise.verbe, label: rollData.maitrise.action,
|
||||||
callbacks: [
|
callbacks: [
|
||||||
this.actor.createCallbackExperience(),
|
this.actor.createCallbackExperience(),
|
||||||
|
{ action: r => { this.restoreTMRAfterAction() } },
|
||||||
{ action: callbackMaitrise }
|
{ action: callbackMaitrise }
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
dialog.render(true);
|
dialog.render(true);
|
||||||
|
this.setTMRPendingAction(dialog);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -860,14 +887,11 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
nettoyerRencontre() {
|
nettoyerRencontre() {
|
||||||
if (!this.currentRencontre) return; // Sanity check
|
// Suppression des dessins des zones possibles
|
||||||
if (this.currentRencontre.graphics) {
|
this.currentRencontre?.graphics?.forEach(graphic => this.pixiTMR.removeGraphic(graphic))
|
||||||
for (let drawRect of this.currentRencontre.graphics) { // Suppression des dessins des zones possibles
|
// Nettoyage de la structureet de l'état
|
||||||
this.pixiApp.stage.removeChild(drawRect);
|
this.currentRencontre = undefined;
|
||||||
}
|
this.rencontreState = 'aucune';
|
||||||
}
|
|
||||||
this.currentRencontre = undefined; // Nettoyage de la structure
|
|
||||||
this.rencontreState = 'aucune'; // Et de l'état
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -895,8 +919,8 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
isConnaissanceFleuve(currentTMR, nextTMR) {
|
isConnaissanceFleuve(tmrApp, nextTMR) {
|
||||||
return TMRUtility.getTMR(currentTMR).type == 'fleuve' &&
|
return TMRUtility.getTMR(tmrApp).type == 'fleuve' &&
|
||||||
TMRUtility.getTMR(nextTMR).type == 'fleuve' &&
|
TMRUtility.getTMR(nextTMR).type == 'fleuve' &&
|
||||||
EffetsDraconiques.isConnaissanceFleuve(this.actor);
|
EffetsDraconiques.isConnaissanceFleuve(this.actor);
|
||||||
}
|
}
|
||||||
@@ -906,15 +930,15 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
if (this.viewOnly) {
|
if (this.viewOnly) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
let clickOddq = RdDTMRDialog._computeEventOddq(event.data.originalEvent);
|
if (this.subdialog) {
|
||||||
await this._onClickTMRPos(clickOddq); // Vérifier l'état des compteurs reve/fatigue/vie
|
return this.forceTMRContinueAction()
|
||||||
}
|
}
|
||||||
|
let clickOddq = TMRUtility.computeEventOddq(event);
|
||||||
/* -------------------------------------------- */
|
|
||||||
async _onClickTMRPos(clickOddq) {
|
|
||||||
let currentOddq = TMRUtility.coordTMRToOddq(this._getActorCoord());
|
let currentOddq = TMRUtility.coordTMRToOddq(this._getActorCoord());
|
||||||
|
|
||||||
let targetCoord = TMRUtility.oddqToCoordTMR(clickOddq);
|
let targetCoord = TMRUtility.oddqToCoordTMR(clickOddq);
|
||||||
let currentCoord = TMRUtility.oddqToCoordTMR(currentOddq);
|
let currentCoord = TMRUtility.oddqToCoordTMR(currentOddq);
|
||||||
|
|
||||||
// Validation de la case de destination (gestion du cas des rencontres qui peuvent téléporter)
|
// Validation de la case de destination (gestion du cas des rencontres qui peuvent téléporter)
|
||||||
let deplacementType = this._calculDeplacement(targetCoord, currentCoord, currentOddq, clickOddq);
|
let deplacementType = this._calculDeplacement(targetCoord, currentCoord, currentOddq, clickOddq);
|
||||||
|
|
||||||
@@ -946,7 +970,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
await this._messagerDemiReve(targetCoord);
|
await this._messagerDemiReve(targetCoord);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
ui.notifications.error("Vous ne pouvez pas vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre");
|
ui.notifications.error("Vous ne pouvez vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre");
|
||||||
console.log("STATUS :", this.rencontreState, this.currentRencontre);
|
console.log("STATUS :", this.rencontreState, this.currentRencontre);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -975,9 +999,11 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async _messagerDemiReve(targetCoord) {
|
async _messagerDemiReve(targetCoord) {
|
||||||
/*
|
/*
|
||||||
TODO: si la case a un sort en réserve, lancer ce sort.
|
TODO:
|
||||||
|
Si la case a un sort en réserve, lancer ce sort.
|
||||||
Si la case est le demi-rêve, ne pas lancer de sort.
|
Si la case est le demi-rêve, ne pas lancer de sort.
|
||||||
Si un lancement de sort est en cours, trouver un moyen de réafficher cette fenêtre si on essaie de lancer un sort (ou bloquer le lancer de sort)
|
Si un lancement de sort est en cours, trouver un moyen de réafficher cette fenêtre
|
||||||
|
si on essaie de lancer un sort (ou bloquer le lancer de sort)
|
||||||
*/
|
*/
|
||||||
this.notifierResonanceSigneDraconique(targetCoord);
|
this.notifierResonanceSigneDraconique(targetCoord);
|
||||||
await this.actor.rollUnSort(targetCoord);
|
await this.actor.rollUnSort(targetCoord);
|
||||||
@@ -994,6 +1020,9 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async _deplacerDemiReve(targetCoord, deplacementType) {
|
async _deplacerDemiReve(targetCoord, deplacementType) {
|
||||||
|
if (this.subdialog) {
|
||||||
|
return this.forceTMRContinueAction()
|
||||||
|
}
|
||||||
if (this.currentRencontre != 'normal') {
|
if (this.currentRencontre != 'normal') {
|
||||||
this.nettoyerRencontre();
|
this.nettoyerRencontre();
|
||||||
}
|
}
|
||||||
@@ -1004,7 +1033,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
await this.actor.updateCoordTMR(tmr.coord);
|
await this.actor.updateCoordTMR(tmr.coord);
|
||||||
|
|
||||||
this.forceDemiRevePositionView();
|
this.forceDemiRevePositionView();
|
||||||
if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
|
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||||
this.cumulFatigue += this.fatigueParCase;
|
this.cumulFatigue += this.fatigueParCase;
|
||||||
}
|
}
|
||||||
this.updateValuesDisplay();
|
this.updateValuesDisplay();
|
||||||
@@ -1043,6 +1072,10 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async positionnerDemiReve(coord) {
|
async positionnerDemiReve(coord) {
|
||||||
|
if (this.subdialog) {
|
||||||
|
return this.forceTMRContinueAction()
|
||||||
|
}
|
||||||
|
|
||||||
await this.actor.updateCoordTMR(coord);
|
await this.actor.updateCoordTMR(coord);
|
||||||
this.forceDemiRevePositionView();
|
this.forceDemiRevePositionView();
|
||||||
let tmr = TMRUtility.getTMR(coord);
|
let tmr = TMRUtility.getTMR(coord);
|
||||||
@@ -1050,29 +1083,9 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
return tmr;
|
return tmr;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static _computeEventOddq(origEvent) {
|
|
||||||
let canvasRect = origEvent.target.getBoundingClientRect();
|
|
||||||
let x = origEvent.clientX - canvasRect.left;
|
|
||||||
let y = origEvent.clientY - canvasRect.top;
|
|
||||||
let col = Math.floor(x / tmrConstants.cellw); // [From 0 -> 12]
|
|
||||||
y -= col % 2 == 0 ? tmrConstants.col1_y : tmrConstants.col2_y;
|
|
||||||
let row = Math.floor(y / tmrConstants.cellh); // [From 0 -> 14]
|
|
||||||
return { col: col, row: row };
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/** Retourne les coordonnées x, h, w, h du rectangle d'une case donnée */
|
|
||||||
_getCaseRectangleCoord(coord) {
|
|
||||||
return this.pixiTMR.getCaseRectangle(TMRUtility.coordTMRToOddq(coord));
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_removeTokens(filter) {
|
_removeTokens(filter) {
|
||||||
const tokensToRemove = this.allTokens.filter(filter);
|
this.allTokens.filter(filter).forEach(token => this.pixiTMR.removeToken(token))
|
||||||
for (let token of tokensToRemove) {
|
|
||||||
this.pixiApp.stage.removeChild(token.sprite);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -1080,7 +1093,9 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
if (this.demiReve === token && this.isDemiReveCache()) {
|
if (this.demiReve === token && this.isDemiReveCache()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
this.pixiTMR.setPosition(token.sprite, TMRUtility.coordTMRToOddq(token.coordTMR()));
|
this.pixiTMR.positionToken(token);
|
||||||
|
if (!this.allTokens.includes(token)) {
|
||||||
this.allTokens.push(token);
|
this.allTokens.push(token);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
export class RdDTMRRencontreDialog extends Dialog {
|
export class RdDTMRRencontreDialog extends Dialog {
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
constructor(tmrApp, rencontre, tmr) {
|
constructor(actor, rencontre, tmr) {
|
||||||
const dialogConf = {
|
const dialogConf = {
|
||||||
title: "Rencontre en TMR!",
|
title: "Rencontre en TMR!",
|
||||||
content: "Vous rencontrez un " + rencontre.name + " de force " + rencontre.system.force + "<br>",
|
content: "Vous rencontrez un " + rencontre.name + " de force " + rencontre.system.force + "<br>",
|
||||||
@@ -28,23 +28,30 @@ export class RdDTMRRencontreDialog extends Dialog {
|
|||||||
|
|
||||||
this.toClose = false;
|
this.toClose = false;
|
||||||
this.tmr = tmr;
|
this.tmr = tmr;
|
||||||
this.tmrApp = tmrApp;
|
this.actor = actor;
|
||||||
this.rencontre = rencontre;
|
this.rencontre = rencontre;
|
||||||
this.tmrApp.minimize();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
async onButtonAction(action) {
|
async onButtonAction(action) {
|
||||||
this.toClose = true;
|
this.toClose = true;
|
||||||
this.tmrApp.onActionRencontre(action, this.tmr, this.rencontre)
|
await this.actor.tmrApp?.restoreTMRAfterAction();
|
||||||
|
this.actor.tmrApp?.onActionRencontre(action, this.tmr, this.rencontre)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
close() {
|
async close() {
|
||||||
|
if (this.actor.tmrApp){
|
||||||
if (this.toClose) {
|
if (this.toClose) {
|
||||||
this.tmrApp.maximize();
|
return await super.close();
|
||||||
return super.close();
|
|
||||||
}
|
}
|
||||||
|
else {
|
||||||
ui.notifications.info("Vous devez résoudre la rencontre.");
|
ui.notifications.info("Vous devez résoudre la rencontre.");
|
||||||
|
return this.actor.tmrApp.forceTMRContinueAction();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
return await super.close();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -75,8 +75,8 @@ export class RdDTokenHud {
|
|||||||
(event) => {
|
(event) => {
|
||||||
const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
|
const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
|
||||||
const action = hudData.actions[actionIndex];
|
const action = hudData.actions[actionIndex];
|
||||||
if (action.action == 'conjurer') {
|
const possession = action.action == 'possession' ? combatant.actor.getPossession(action.system.possessionid) : undefined;
|
||||||
const possession = combatant.actor.getPossession(action.system.possessionid);
|
if (possession) {
|
||||||
combatant.actor.conjurerPossession(possession);
|
combatant.actor.conjurerPossession(possession);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ import { Misc } from "./misc.js";
|
|||||||
import { Grammar } from "./grammar.js";
|
import { Grammar } from "./grammar.js";
|
||||||
import { TMRUtility } from "./tmr-utility.js";
|
import { TMRUtility } from "./tmr-utility.js";
|
||||||
import { DialogItemAchat } from "./dialog-item-achat.js";
|
import { DialogItemAchat } from "./dialog-item-achat.js";
|
||||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||||
import { RdDDice } from "./rdd-dice.js";
|
import { RdDDice } from "./rdd-dice.js";
|
||||||
import { RdDItem } from "./item.js";
|
import { RdDItem } from "./item.js";
|
||||||
import { RdDPossession } from "./rdd-possession.js";
|
import { RdDPossession } from "./rdd-possession.js";
|
||||||
@@ -15,6 +15,8 @@ import { RdDItemCompetence } from "./item-competence.js";
|
|||||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||||
import { RdDRaretes } from "./item/raretes.js";
|
import { RdDRaretes } from "./item/raretes.js";
|
||||||
|
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||||
|
import { ExperienceLog } from "./actor/experience-log.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
// This table starts at 0 -> niveau -10
|
// This table starts at 0 -> niveau -10
|
||||||
@@ -26,7 +28,7 @@ const ajustementsEncaissement = Misc.intArray(-10, 26);
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
function _buildAllSegmentsFatigue(max) {
|
function _buildAllSegmentsFatigue(max) {
|
||||||
const cycle = [5, 2, 4, 1, 3, 0];
|
const cycle = [5, 2, 4, 1, 3, 0];
|
||||||
let fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
|
const fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
|
||||||
for (let i = 0; i <= max; i++) {
|
for (let i = 0; i <= max; i++) {
|
||||||
const ligneFatigue = duplicate(fatigue[i]);
|
const ligneFatigue = duplicate(fatigue[i]);
|
||||||
const caseIncrementee = cycle[i % 6];
|
const caseIncrementee = cycle[i % 6];
|
||||||
@@ -53,7 +55,8 @@ function _cumulSegmentsFatigue(matrix) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
const fatigueMatrix = _buildAllSegmentsFatigue(60);
|
export const MAX_ENDURANCE_FATIGUE = 60;
|
||||||
|
const fatigueMatrix = _buildAllSegmentsFatigue(MAX_ENDURANCE_FATIGUE);
|
||||||
const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
|
const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
|
||||||
|
|
||||||
const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
|
const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
|
||||||
@@ -119,6 +122,7 @@ export class RdDUtility {
|
|||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-entitee.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-entitee.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/header-hautreve.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/header-hautreve.html',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/actor/archetype.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/vue-detaillee.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/vue-detaillee.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-main.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-main.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-derivee.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-derivee.html',
|
||||||
@@ -135,6 +139,7 @@ export class RdDUtility {
|
|||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/blessure.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/blessure.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/actor/resonances.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvres.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvres.html',
|
||||||
@@ -176,24 +181,25 @@ export class RdDUtility {
|
|||||||
'systems/foundryvtt-reve-de-dragon/templates/item-queue-sheet.html',
|
'systems/foundryvtt-reve-de-dragon/templates/item-queue-sheet.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/header-item.html',
|
'systems/foundryvtt-reve-de-dragon/templates/header-item.html',
|
||||||
// partial enums
|
// partial enums
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-caracteristiques.html',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.html',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.html',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/enum-caracteristiques.html',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/enum-categories.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-potion.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-potion.html',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-queue.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/enum-draconic.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-heures.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-heures.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/enum-mortalite.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-niveau-ethylisme.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-niveau-ethylisme.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-queue.html',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-draconic.html',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-periode.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-periode.html',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html',
|
||||||
// Partials
|
// Partials
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/time/horloge.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/time/horloge.hbs',
|
||||||
@@ -240,7 +246,8 @@ export class RdDUtility {
|
|||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-description.html',
|
'systems/foundryvtt-reve-de-dragon/templates/chat-description.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html',
|
'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html',
|
'systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html',
|
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html',
|
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html',
|
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html',
|
'systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html',
|
||||||
@@ -275,13 +282,17 @@ export class RdDUtility {
|
|||||||
Handlebars.registerHelper('timestamp-formulesPeriode', () => RdDTimestamp.formulesPeriode());
|
Handlebars.registerHelper('timestamp-formulesPeriode', () => RdDTimestamp.formulesPeriode());
|
||||||
|
|
||||||
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
|
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
|
||||||
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionelles.isUsing(option));
|
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
|
||||||
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
|
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
|
||||||
Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences));
|
Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences));
|
||||||
Handlebars.registerHelper('linkCompendium', (pack, id, name) => RdDUtility.linkCompendium(pack, id, name));
|
Handlebars.registerHelper('linkCompendium', (pack, id, name) => RdDUtility.linkCompendium(pack, id, name));
|
||||||
Handlebars.registerHelper('uniteQuantite', (itemId, actorId) => RdDUtility.getItem(itemId, actorId)?.getUniteQuantite());
|
Handlebars.registerHelper('uniteQuantite', (itemId, actorId) => RdDUtility.getItem(itemId, actorId)?.getUniteQuantite());
|
||||||
Handlebars.registerHelper('isFieldInventaireModifiable', (type, field) => RdDItem.isFieldInventaireModifiable(type, field));
|
Handlebars.registerHelper('isFieldInventaireModifiable', (type, field) => RdDItem.isFieldInventaireModifiable(type, field));
|
||||||
Handlebars.registerHelper('rarete-getChamp', (rarete, field) => RdDRaretes.getChamp(rarete, field));
|
Handlebars.registerHelper('rarete-getChamp', (rarete, field) => RdDRaretes.getChamp(rarete, field));
|
||||||
|
|
||||||
|
Handlebars.registerHelper('plusMoins', diff => (diff > 0 ? '+' : '') + Math.round(diff))
|
||||||
|
Handlebars.registerHelper('experienceLog-topic', topic => ExperienceLog.labelTopic(topic));
|
||||||
|
|
||||||
return loadTemplates(templatePaths);
|
return loadTemplates(templatePaths);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -333,13 +344,13 @@ export class RdDUtility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static buildArbreDeConteneurs(conteneurs, objets) {
|
static buildArbreDeConteneurs(conteneurs, inventaires) {
|
||||||
let objetVersConteneur = {};
|
let objetVersConteneur = {};
|
||||||
// Attribution des objets aux conteneurs
|
// Attribution des objets aux conteneurs
|
||||||
for (let conteneur of conteneurs) {
|
for (let conteneur of conteneurs) {
|
||||||
conteneur.subItems = [];
|
conteneur.subItems = [];
|
||||||
for (let id of conteneur.system.contenu ?? []) {
|
for (let id of conteneur.system.contenu ?? []) {
|
||||||
let objet = objets.find(objet => (id == objet._id));
|
let objet = inventaires.find(objet => (id == objet._id));
|
||||||
if (objet) {
|
if (objet) {
|
||||||
objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template
|
objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template
|
||||||
objetVersConteneur[id] = conteneur._id;
|
objetVersConteneur[id] = conteneur._id;
|
||||||
@@ -348,20 +359,20 @@ export class RdDUtility {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (let conteneur of conteneurs) {
|
for (let conteneur of conteneurs) {
|
||||||
conteneur.system.encTotal = RdDUtility.calculEncContenu(conteneur, objets);
|
conteneur.system.encTotal = RdDUtility.calculEncContenu(conteneur, inventaires);
|
||||||
}
|
}
|
||||||
return objetVersConteneur;
|
return objetVersConteneur;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static calculEncContenu(conteneur, objets) {
|
static calculEncContenu(conteneur, inventaires) {
|
||||||
const contenus = (conteneur.system.contenu ?? []).filter(id => id != undefined)
|
const contenus = (conteneur.system.contenu ?? []).filter(id => id != undefined)
|
||||||
.map(id => objets.find(it => (id == it.id)))
|
.map(id => inventaires.find(it => (id == it.id)))
|
||||||
.filter(it => it);
|
.filter(it => it);
|
||||||
let enc = Number(conteneur.system.encombrement ?? 0) * Number(conteneur.system.quantite ?? 1);
|
let enc = Number(conteneur.system.encombrement ?? 0) * Number(conteneur.system.quantite ?? 1);
|
||||||
for (let contenu of contenus) {
|
for (let contenu of contenus) {
|
||||||
if (contenu.type == 'conteneur') {
|
if (contenu.type == 'conteneur') {
|
||||||
enc += RdDUtility.calculEncContenu(contenu, objets);
|
enc += RdDUtility.calculEncContenu(contenu, inventaires);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
enc += Number(contenu.system.encombrement ?? 0) * Number(contenu.system.quantite ?? 1)
|
enc += Number(contenu.system.encombrement ?? 0) * Number(contenu.system.quantite ?? 1)
|
||||||
@@ -451,18 +462,15 @@ export class RdDUtility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getSegmentsFatigue(maxEnd) {
|
static getSegmentsFatigue(maxEndurance) {
|
||||||
maxEnd = Math.max(maxEnd, 1);
|
return fatigueMatrix[Math.min(Math.max(maxEndurance, 1), fatigueMatrix.length)];
|
||||||
maxEnd = Math.min(maxEnd, fatigueMatrix.length);
|
|
||||||
return fatigueMatrix[maxEnd];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static calculMalusFatigue(fatigue, maxEnd) {
|
static calculMalusFatigue(fatigue, endurance) {
|
||||||
maxEnd = Math.max(maxEnd, 1);
|
endurance = Math.min(Math.max(endurance, 1), cumulFatigueMatrix.length);
|
||||||
maxEnd = Math.min(maxEnd, cumulFatigueMatrix.length);
|
let segments = cumulFatigueMatrix[endurance];
|
||||||
let segments = cumulFatigueMatrix[maxEnd];
|
for (let i = 0; i < segments.length; i++) {
|
||||||
for (let i = 0; i < 12; i++) {
|
|
||||||
if (fatigue <= segments[i]) {
|
if (fatigue <= segments[i]) {
|
||||||
return fatigueMalus[i]
|
return fatigueMalus[i]
|
||||||
}
|
}
|
||||||
@@ -472,7 +480,7 @@ export class RdDUtility {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static calculFatigueHtml(fatigue, endurance) {
|
static calculFatigueHtml(fatigue, endurance) {
|
||||||
return ReglesOptionelles.isUsing("appliquer-fatigue") ? {
|
return ReglesOptionnelles.isUsing("appliquer-fatigue") ? {
|
||||||
malus: RdDUtility.calculMalusFatigue(fatigue, endurance),
|
malus: RdDUtility.calculMalusFatigue(fatigue, endurance),
|
||||||
html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(fatigue, endurance).html() + "</table>"
|
html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(fatigue, endurance).html() + "</table>"
|
||||||
} : { malus: 0, html: '' };
|
} : { malus: 0, html: '' };
|
||||||
@@ -482,7 +490,7 @@ export class RdDUtility {
|
|||||||
// Build the nice (?) html table used to manage fatigue.
|
// Build the nice (?) html table used to manage fatigue.
|
||||||
// max should be the endurance max value
|
// max should be the endurance max value
|
||||||
static makeHTMLfatigueMatrix(fatigue, maxEndurance) {
|
static makeHTMLfatigueMatrix(fatigue, maxEndurance) {
|
||||||
let segments = this.getSegmentsFatigue(maxEndurance);
|
const segments = this.getSegmentsFatigue(maxEndurance);
|
||||||
return this.makeHTMLfatigueMatrixForSegment(fatigue, segments);
|
return this.makeHTMLfatigueMatrixForSegment(fatigue, segments);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -548,14 +556,14 @@ export class RdDUtility {
|
|||||||
let formula = "2d10";
|
let formula = "2d10";
|
||||||
|
|
||||||
// Chaque dé fait au minmum la difficulté libre
|
// Chaque dé fait au minmum la difficulté libre
|
||||||
if (ReglesOptionelles.isUsing('degat-minimum-malus-libre')) {
|
if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre')) {
|
||||||
if (rollData.diffLibre < 0) {
|
if (rollData.diffLibre < 0) {
|
||||||
let valeurMin = Math.abs(rollData.diffLibre);
|
let valeurMin = Math.abs(rollData.diffLibre);
|
||||||
formula += "min" + valeurMin;
|
formula += "min" + valeurMin;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Chaque dé fait au minmum la difficulté libre
|
// Chaque dé fait au minmum la difficulté libre
|
||||||
if (ReglesOptionelles.isUsing('degat-ajout-malus-libre')) {
|
if (ReglesOptionnelles.isUsing('degat-ajout-malus-libre')) {
|
||||||
if (rollData.diffLibre < 0) {
|
if (rollData.diffLibre < 0) {
|
||||||
let valeurMin = Math.abs(rollData.diffLibre);
|
let valeurMin = Math.abs(rollData.diffLibre);
|
||||||
formula += "+" + valeurMin;
|
formula += "+" + valeurMin;
|
||||||
@@ -565,7 +573,7 @@ export class RdDUtility {
|
|||||||
let roll = await RdDDice.roll(formula, options);
|
let roll = await RdDDice.roll(formula, options);
|
||||||
|
|
||||||
// 1 dé fait au minmum la difficulté libre
|
// 1 dé fait au minmum la difficulté libre
|
||||||
if (ReglesOptionelles.isUsing('degat-minimum-malus-libre-simple')) {
|
if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre-simple')) {
|
||||||
if (rollData.diffLibre < 0) {
|
if (rollData.diffLibre < 0) {
|
||||||
let valeurMin = Math.abs(rollData.diffLibre);
|
let valeurMin = Math.abs(rollData.diffLibre);
|
||||||
if (roll.terms[0].results[0].result < valeurMin) {
|
if (roll.terms[0].results[0].result < valeurMin) {
|
||||||
@@ -616,25 +624,6 @@ export class RdDUtility {
|
|||||||
return perte.total;
|
return perte.total;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static currentFatigueMalus(value, max) {
|
|
||||||
if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
|
|
||||||
max = Math.max(1, Math.min(max, 60));
|
|
||||||
value = Math.min(max * 2, Math.max(0, value));
|
|
||||||
|
|
||||||
let fatigueTab = fatigueMatrix[max];
|
|
||||||
let fatigueRem = value;
|
|
||||||
for (let idx = 0; idx < fatigueTab.length; idx++) {
|
|
||||||
fatigueRem -= fatigueTab[idx];
|
|
||||||
if (fatigueRem <= 0) {
|
|
||||||
return fatigueMalus[idx];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return -7; // This is the max !
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async responseNombreAstral(callData) {
|
static async responseNombreAstral(callData) {
|
||||||
let actor = game.actors.get(callData.id);
|
let actor = game.actors.get(callData.id);
|
||||||
@@ -662,6 +651,7 @@ export class RdDUtility {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async chatListeners(html) {
|
static async chatListeners(html) {
|
||||||
RdDCombat.registerChatCallbacks(html);
|
RdDCombat.registerChatCallbacks(html);
|
||||||
|
RdDEmpoignade.registerChatCallbacks(html);
|
||||||
|
|
||||||
// Gestion spécifique message passeurs
|
// Gestion spécifique message passeurs
|
||||||
html.on("click", '.tmr-passeur-coord a', event => {
|
html.on("click", '.tmr-passeur-coord a', event => {
|
||||||
@@ -820,17 +810,13 @@ export class RdDUtility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static confirmerSuppressionSubacteur(sheet, subActor, htmlToDelete) {
|
static confirmerSuppressionSubacteur(sheet, subActor, htmlToDelete, onSuppression = ()=>{}) {
|
||||||
RdDConfirm.confirmer({
|
RdDConfirm.confirmer({
|
||||||
settingConfirmer: "confirmation-supprimer-lien-acteur",
|
settingConfirmer: "confirmation-supprimer-lien-acteur",
|
||||||
content: `<p>Etes vous certain de vouloir supprimer le lien vers ${subActor.name} ?</p>`,
|
content: `<p>Etes vous certain de vouloir supprimer le lien vers ${subActor.name} ?</p>`,
|
||||||
title: 'Confirmer la suppression',
|
title: 'Confirmer la suppression',
|
||||||
buttonLabel: 'Supprimer le lien',
|
buttonLabel: 'Supprimer le lien',
|
||||||
onAction: () => {
|
onAction: onSuppression
|
||||||
console.log('Delete : ', subActor.id);
|
|
||||||
sheet.actor.removeSubacteur(subActor.id);
|
|
||||||
RdDUtility.slideOnDelete(sheet, htmlToDelete);
|
|
||||||
}
|
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -5,8 +5,9 @@ import { RdDItemSort } from "./item-sort.js";
|
|||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { RdDBonus } from "./rdd-bonus.js";
|
import { RdDBonus } from "./rdd-bonus.js";
|
||||||
import { RdDCarac } from "./rdd-carac.js";
|
import { RdDCarac } from "./rdd-carac.js";
|
||||||
|
import { RdDPossession } from "./rdd-possession.js";
|
||||||
import { RdDUtility } from "./rdd-utility.js";
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* tous les ajustements pouvant s'appliquer.
|
* tous les ajustements pouvant s'appliquer.
|
||||||
@@ -30,7 +31,7 @@ export const referenceAjustements = {
|
|||||||
},
|
},
|
||||||
diffLibre: {
|
diffLibre: {
|
||||||
isUsed: (rollData, actor) => rollData.diffLibre != undefined,
|
isUsed: (rollData, actor) => rollData.diffLibre != undefined,
|
||||||
getLabel: (rollData, actor) => rollData.selectedSort?.name ?? rollData.attackerRoll ? 'Imposée' : 'Libre',
|
getLabel: (rollData, actor) => rollData.selectedSort?.name ?? rollData.attackerRoll ?? RdDPossession.isDefensePossession(rollData) ? 'Imposée' : 'Libre',
|
||||||
getValue: (rollData, actor) => rollData.selectedSort
|
getValue: (rollData, actor) => rollData.selectedSort
|
||||||
? RdDItemSort.getDifficulte(rollData.selectedSort, rollData.diffLibre)
|
? RdDItemSort.getDifficulte(rollData.selectedSort, rollData.diffLibre)
|
||||||
: rollData.diffLibre ?? rollData.competence?.system.default_diffLibre ?? 0
|
: rollData.diffLibre ?? rollData.competence?.system.default_diffLibre ?? 0
|
||||||
@@ -51,7 +52,7 @@ export const referenceAjustements = {
|
|||||||
getValue: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).attaque,
|
getValue: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).attaque,
|
||||||
},
|
},
|
||||||
etat: {
|
etat: {
|
||||||
isUsed: (rollData, actor) => !RdDCarac.isIgnoreEtatGeneral(rollData),
|
isUsed: (rollData, actor) => !RollDataAjustements.isIgnoreEtatGeneral(rollData),
|
||||||
getLabel: (rollData, actor) => 'Etat général',
|
getLabel: (rollData, actor) => 'Etat général',
|
||||||
getValue: (rollData, actor) => actor.getEtatGeneral({ ethylisme: rollData.forceAlcool != undefined })
|
getValue: (rollData, actor) => actor.getEtatGeneral({ ethylisme: rollData.forceAlcool != undefined })
|
||||||
},
|
},
|
||||||
@@ -68,8 +69,8 @@ export const referenceAjustements = {
|
|||||||
getValue: (rollData, actor) => -actor.getEncTotal()
|
getValue: (rollData, actor) => -actor.getEncTotal()
|
||||||
},
|
},
|
||||||
surenc: {
|
surenc: {
|
||||||
isVisible: (rollData, actor) => actor.isSurenc(),
|
isVisible: (rollData, actor) => RdDCarac.isActionPhysique(rollData.selectedCarac) && actor.isSurenc(),
|
||||||
isUsed: (rollData, actor) => rollData.use?.surenc,
|
isUsed: (rollData, actor) => rollData.use?.surenc && RdDCarac.isActionPhysique(rollData.selectedCarac),
|
||||||
getLabel: (rollData, actor) => 'Sur-encombrement',
|
getLabel: (rollData, actor) => 'Sur-encombrement',
|
||||||
getValue: (rollData, actor) => actor.computeMalusSurEncombrement()
|
getValue: (rollData, actor) => actor.computeMalusSurEncombrement()
|
||||||
},
|
},
|
||||||
@@ -85,7 +86,7 @@ export const referenceAjustements = {
|
|||||||
getValue: (rollData, actor) => actor.getMoralTotal()
|
getValue: (rollData, actor) => actor.getMoralTotal()
|
||||||
},
|
},
|
||||||
astrologique: {
|
astrologique: {
|
||||||
isUsed: (rollData, actor) => ReglesOptionelles.isUsing("astrologie") && RdDBonus.isAjustementAstrologique(rollData),
|
isUsed: (rollData, actor) => ReglesOptionnelles.isUsing("astrologie") && RdDBonus.isAjustementAstrologique(rollData),
|
||||||
getLabel: (rollData, actor) => 'Astrologique',
|
getLabel: (rollData, actor) => 'Astrologique',
|
||||||
getValue: (rollData, actor) => actor.ajustementAstrologique()
|
getValue: (rollData, actor) => actor.ajustementAstrologique()
|
||||||
},
|
},
|
||||||
@@ -139,6 +140,12 @@ export const referenceAjustements = {
|
|||||||
isUsed: (rollData, actor) => rollData.ethylisme != undefined,
|
isUsed: (rollData, actor) => rollData.ethylisme != undefined,
|
||||||
getLabel: (rollData, actor) => "Ethylisme - " + RdDUtility.getNomEthylisme(rollData.ethylisme),
|
getLabel: (rollData, actor) => "Ethylisme - " + RdDUtility.getNomEthylisme(rollData.ethylisme),
|
||||||
getValue: (rollData, actor) => rollData.ethylisme,
|
getValue: (rollData, actor) => rollData.ethylisme,
|
||||||
|
},
|
||||||
|
tailleempoignade: {
|
||||||
|
isVisible: (rollData, actor) => rollData.isEmpoignade,
|
||||||
|
isUsed: (rollData, actor) => rollData.isEmpoignade,
|
||||||
|
getLabel: (rollData, actor) => "Malus de taille",
|
||||||
|
getValue: (rollData, actor) => rollData.malusTaille,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -157,7 +164,7 @@ export class RollDataAjustements {
|
|||||||
descr: reference.getDescr && reference.getDescr(rollData, actor)
|
descr: reference.getDescr && reference.getDescr(rollData, actor)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
rollData.finalLevel = RollDataAjustements.sum(rollData.ajustements);
|
rollData.finalLevel = RollDataAjustements.sum(rollData.ajustements)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -171,4 +178,11 @@ export class RollDataAjustements {
|
|||||||
return sum;
|
return sum;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static isIgnoreEtatGeneral(rollData) {
|
||||||
|
const selectedCarac = rollData.selectedCarac;
|
||||||
|
return !selectedCarac ||
|
||||||
|
rollData.ethylisme ||
|
||||||
|
RdDCarac.isChance(selectedCarac) ||
|
||||||
|
(RdDCarac.isReve(selectedCarac) && !rollData.competence);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,119 +0,0 @@
|
|||||||
import { SYSTEM_RDD } from "../constants.js";
|
|
||||||
import { Misc } from "../misc.js";
|
|
||||||
|
|
||||||
const listeReglesOptionelles = [
|
|
||||||
{ group: 'Règles de combat', name: 'recul', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
|
|
||||||
{ group: 'Règles de combat', name: 'resistanceArmeParade', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
|
|
||||||
{ group: 'Règles de combat', name: 'deteriorationArmure', descr: "Tenir compte de la détérioration des armures" },
|
|
||||||
{ group: 'Règles de combat', name: 'defenseurDesarme', descr: "Le défenseur peut être désarmé en parant une particulière en force ou une charge avec une arme autre qu'un bouclier" },
|
|
||||||
{ group: 'Règles de combat', name: 'categorieParade', descr: "Le défenseur doit obtenir une significative en cas de parade avec des armes de catégories différentes" },
|
|
||||||
{ group: 'Règles de combat', name: 'tripleSignificative', descr: "En cas de demi-surprise, d'attaque particulière en finesse, et de catégories d'armes différentes, le défenseur doit obtenir 1/8 des chances de succès" },
|
|
||||||
{ group: 'Règles de combat', name: 'degat-minimum-malus-libre-simple', descr: "Le malus libre d'attaque remplace une des valeurs de dés d'encaissement si elle est plus petite. Exemple : la difficulté libre de l'attaquant est de -4. Sur le jet d'encaissement, si le plus petit dé est inférieur à 4, alors il devient 4.", default: false },
|
|
||||||
{ group: 'Règles de combat', name: 'degat-minimum-malus-libre', descr: "Le malus libre d'attaque remplace une valeur de dés d'encaissement si elle est plus petite. Exemple : la difficulté libre de l'attaquant est de -4. Sur le jet d'encaissement, tout résultat inférieur à 4 devient 4.", default: false },
|
|
||||||
{ group: 'Règles de combat', name: 'degat-ajout-malus-libre', descr: "Le malus libre d'attaque s'ajoute au jet d'encaissement et aux autres bonus. Exemple : la difficulté libre de l'attaquant est de -4. Le jet d'encaissement est effectué à 2d10+4, plus les bonus de situation et d'armes.", default: false },
|
|
||||||
{ group: 'Règles de combat', name: 'validation-encaissement-gr', descr: "Le Gardien des Rêves doit valider les jets d'encaissement et peut les changer.", default: false },
|
|
||||||
|
|
||||||
{ group: 'Règles générales', name: 'astrologie', descr: "Appliquer les ajustements astrologiques aux jets de chance et aux rituels"},
|
|
||||||
{ group: 'Règles générales', name: 'afficher-prix-joueurs', descr: "Afficher le prix de l'équipement des joueurs", uniquementJoueur: true},
|
|
||||||
{ group: 'Règles générales', name: 'appliquer-fatigue', descr: "Appliquer les règles de fatigue"},
|
|
||||||
{ group: 'Règles générales', name: 'afficher-colonnes-reussite', descr: "Afficher le nombre de colonnes de réussite ou d'échec", default: false },
|
|
||||||
{ group: 'Règles générales', name: 'chateau-dormant-gardien', descr: "Saisie des heures de sommeil/jets de moral par le gardien des rêves", default: true },
|
|
||||||
|
|
||||||
{ group: 'Confirmations', name: 'confirmer-combat-sans-cible', descr: "Confirmer avant une attaque sans cible", scope: "client"},
|
|
||||||
{ group: 'Confirmations', name: 'confirmation-tmr', descr: "Confirmer pour monter dans les TMR", scope: "client"},
|
|
||||||
{ group: 'Confirmations', name: 'confirmation-refouler', descr: "Confirmer avant de refouler", scope: "client"},
|
|
||||||
{ group: 'Confirmations', name: 'confirmation-vider', descr: "Confirmer pour vider l'équipement", scope: "client"},
|
|
||||||
{ group: 'Confirmations', name: 'confirmation-supprimer-lien-acteur', descr: "Confirmer pour détacher un animal/suivant/véhicule", scope: "client"},
|
|
||||||
{ group: 'Confirmations', name: 'confirmation-supprimer-equipement', descr: "Confirmer la suppression des équipements", scope: "client"},
|
|
||||||
{ group: 'Confirmations', name: 'confirmation-supprimer-oeuvre', descr: "Confirmer la suppression des oeuvres", scope: "client"},
|
|
||||||
{ group: 'Confirmations', name: 'confirmation-supprimer-connaissance', descr: "Confirmer la suppression des connaissances", scope: "client"},
|
|
||||||
{ group: 'Confirmations', name: 'confirmation-supprimer-draconique', descr: "Confirmer la suppression des queues, souffles, têtes", scope: "client"},
|
|
||||||
{ group: 'Confirmations', name: 'confirmation-supprimer-effet', descr: "Confirmer la suppression des effets", scope: "client"},
|
|
||||||
{ group: 'Confirmations', name: 'confirmation-supprimer-competence', descr: "Confirmer la suppression des compétences", scope: "client"},
|
|
||||||
{ group: 'Confirmations', name: 'confirmation-supprimer-autres', descr: "Confirmer la suppression des autres types d'Objets", scope: "client"},
|
|
||||||
];
|
|
||||||
|
|
||||||
const uniquementJoueur = listeReglesOptionelles.filter(it => it.uniquementJoueur).map(it=>it.name);
|
|
||||||
|
|
||||||
export class ReglesOptionelles extends FormApplication {
|
|
||||||
static init() {
|
|
||||||
for (const regle of listeReglesOptionelles) {
|
|
||||||
const name = regle.name;
|
|
||||||
const id = ReglesOptionelles._getIdRegle(name);
|
|
||||||
game.settings.register(SYSTEM_RDD, id, { name: id, scope: regle.scope ?? "world", config: false, default: regle.default == undefined ? true : regle.default, type: Boolean });
|
|
||||||
}
|
|
||||||
|
|
||||||
game.settings.registerMenu(SYSTEM_RDD, "rdd-options-regles", {
|
|
||||||
name: "Choisir les règles optionelles",
|
|
||||||
label: "Règles optionelles",
|
|
||||||
hint: "Ouvre la fenêtre de sélection des règles optionelles",
|
|
||||||
icon: "fas fa-bars",
|
|
||||||
type: ReglesOptionelles
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
constructor(...args) {
|
|
||||||
super(...args);
|
|
||||||
}
|
|
||||||
|
|
||||||
static _getIdRegle(name) {
|
|
||||||
return `rdd-option-${name}`;
|
|
||||||
}
|
|
||||||
|
|
||||||
static get defaultOptions() {
|
|
||||||
const options = super.defaultOptions;
|
|
||||||
mergeObject(options, {
|
|
||||||
id: "regles-optionelles",
|
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionelles.html",
|
|
||||||
height: 600,
|
|
||||||
width: 450,
|
|
||||||
minimizable: false,
|
|
||||||
closeOnSubmit: true,
|
|
||||||
title: "Règles optionnelles"
|
|
||||||
});
|
|
||||||
return options;
|
|
||||||
}
|
|
||||||
|
|
||||||
getData() {
|
|
||||||
let formData = super.getData();
|
|
||||||
const regles = listeReglesOptionelles.filter(it => game.user.isGM || it.scope == "client").map(it => {
|
|
||||||
it = duplicate(it);
|
|
||||||
it.id = ReglesOptionelles._getIdRegle(it.name);
|
|
||||||
it.active = ReglesOptionelles.isSet(it.name);
|
|
||||||
return it;
|
|
||||||
});
|
|
||||||
formData.regles = regles;
|
|
||||||
formData.groups = Misc.classify(regles, it => it.group);
|
|
||||||
return formData;
|
|
||||||
}
|
|
||||||
|
|
||||||
static isUsing(name) {
|
|
||||||
if (game.user.isGM && uniquementJoueur.includes(name)) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return ReglesOptionelles.isSet(name);
|
|
||||||
}
|
|
||||||
|
|
||||||
static isSet(name) {
|
|
||||||
return game.settings.get(SYSTEM_RDD, ReglesOptionelles._getIdRegle(name));
|
|
||||||
}
|
|
||||||
|
|
||||||
static set(name, value) {
|
|
||||||
return game.settings.set(SYSTEM_RDD, ReglesOptionelles._getIdRegle(name), value ? true: false);
|
|
||||||
}
|
|
||||||
|
|
||||||
activateListeners(html) {
|
|
||||||
html.find(".select-option").click((event) => {
|
|
||||||
if (event.currentTarget.attributes.name) {
|
|
||||||
let id = event.currentTarget.attributes.name.value;
|
|
||||||
let isChecked = event.currentTarget.checked;
|
|
||||||
game.settings.set(SYSTEM_RDD, id, isChecked);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
async _updateObject(event, formData) {
|
|
||||||
this.close();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
128
module/settings/regles-optionnelles.js
Normal file
128
module/settings/regles-optionnelles.js
Normal file
@@ -0,0 +1,128 @@
|
|||||||
|
import { SYSTEM_RDD } from "../constants.js";
|
||||||
|
import { Misc } from "../misc.js";
|
||||||
|
|
||||||
|
const listeReglesOptionnelles = [
|
||||||
|
{ group: 'Règles générales', name: 'appliquer-fatigue', descr: "Appliquer les règles de fatigue"},
|
||||||
|
{ group: 'Règles générales', name: 'astrologie', descr: "Appliquer les ajustements astrologiques aux jets de chance et aux rituels"},
|
||||||
|
{ group: 'Récupération', name: 'transformation-stress', descr: "Transformer le stress durant Château Dormant"},
|
||||||
|
{ group: 'Récupération', name: 'recuperation-chance', descr: "Récupérer la chance durant Château Dormant"},
|
||||||
|
{ group: 'Récupération', name: 'recuperation-ethylisme', descr: "Récupérer l'éthylisme"},
|
||||||
|
{ group: 'Récupération', name: 'recuperation-reve', descr: "Récupérer le rêve pendant la nuit (les jets sont toujours faits pour les Rêves de Dragons)"},
|
||||||
|
{ group: 'Récupération', name: 'recuperation-moral', descr: "Le moral revient vers 0 durant Château Dormant"},
|
||||||
|
|
||||||
|
|
||||||
|
{ group: 'Règles de combat', name: 'recul', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
|
||||||
|
{ group: 'Règles de combat', name: 'resistanceArmeParade', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
|
||||||
|
{ group: 'Règles de combat', name: 'deteriorationArmure', descr: "Tenir compte de la détérioration des armures" },
|
||||||
|
{ group: 'Règles de combat', name: 'defenseurDesarme', descr: "Le défenseur peut être désarmé en parant une particulière en force ou une charge avec une arme autre qu'un bouclier" },
|
||||||
|
{ group: 'Règles de combat', name: 'categorieParade', descr: "Le défenseur doit obtenir une significative en cas de parade avec des armes de catégories différentes" },
|
||||||
|
{ group: 'Règles de combat', name: 'tripleSignificative', descr: "En cas de demi-surprise, d'attaque particulière en finesse, et de catégories d'armes différentes, le défenseur doit obtenir 1/8 des chances de succès" },
|
||||||
|
{ group: 'Règles de combat', name: 'validation-encaissement-gr', descr: "Le Gardien des Rêves doit valider les jets d'encaissement et peut les changer.", default: false },
|
||||||
|
|
||||||
|
{ group: 'Automatisation', name: 'chateau-dormant-gardien', descr: "Saisie des heures de sommeil/jets de moral par le gardien des rêves", default: true },
|
||||||
|
|
||||||
|
{ group: 'Affichage', name: 'afficher-colonnes-reussite', descr: "Afficher le nombre de colonnes de réussite ou d'échec", default: false },
|
||||||
|
{ group: 'Affichage', name: 'afficher-prix-joueurs', descr: "Afficher le prix de l'équipement des joueurs", uniquementJoueur: true},
|
||||||
|
|
||||||
|
{ group: 'Confirmations', name: 'confirmer-combat-sans-cible', descr: "Confirmer avant une attaque sans cible", scope: "client"},
|
||||||
|
{ group: 'Confirmations', name: 'confirmation-tmr', descr: "Confirmer pour monter dans les TMR", scope: "client"},
|
||||||
|
{ group: 'Confirmations', name: 'confirmation-refouler', descr: "Confirmer avant de refouler", scope: "client"},
|
||||||
|
{ group: 'Confirmations', name: 'confirmation-vider', descr: "Confirmer pour vider l'équipement", scope: "client"},
|
||||||
|
{ group: 'Confirmations', name: 'confirmation-supprimer-lien-acteur', descr: "Confirmer pour détacher un animal/suivant/véhicule", scope: "client"},
|
||||||
|
{ group: 'Confirmations', name: 'confirmation-supprimer-equipement', descr: "Confirmer la suppression des équipements", scope: "client"},
|
||||||
|
{ group: 'Confirmations', name: 'confirmation-supprimer-oeuvre', descr: "Confirmer la suppression des oeuvres", scope: "client"},
|
||||||
|
{ group: 'Confirmations', name: 'confirmation-supprimer-connaissance', descr: "Confirmer la suppression des connaissances", scope: "client"},
|
||||||
|
{ group: 'Confirmations', name: 'confirmation-supprimer-draconique', descr: "Confirmer la suppression des queues, souffles, têtes", scope: "client"},
|
||||||
|
{ group: 'Confirmations', name: 'confirmation-supprimer-effet', descr: "Confirmer la suppression des effets", scope: "client"},
|
||||||
|
{ group: 'Confirmations', name: 'confirmation-supprimer-competence', descr: "Confirmer la suppression des compétences", scope: "client"},
|
||||||
|
{ group: 'Confirmations', name: 'confirmation-supprimer-autres', descr: "Confirmer la suppression des autres types d'Objets", scope: "client"},
|
||||||
|
|
||||||
|
{ group: 'Options alternatives', name: 'degat-minimum-malus-libre-simple', descr: "Le malus libre d'attaque remplace une des valeurs de dés d'encaissement si elle est plus petite. Exemple : la difficulté libre de l'attaquant est de -4. Sur le jet d'encaissement, si le plus petit dé est inférieur à 4, alors il devient 4.", default: false },
|
||||||
|
{ group: 'Options alternatives', name: 'degat-minimum-malus-libre', descr: "Le malus libre d'attaque remplace une valeur de dés d'encaissement si elle est plus petite. Exemple : la difficulté libre de l'attaquant est de -4. Sur le jet d'encaissement, tout résultat inférieur à 4 devient 4.", default: false },
|
||||||
|
{ group: 'Options alternatives', name: 'degat-ajout-malus-libre', descr: "Le malus libre d'attaque s'ajoute au jet d'encaissement et aux autres bonus. Exemple : la difficulté libre de l'attaquant est de -4. Le jet d'encaissement est effectué à 2d10+4, plus les bonus de situation et d'armes.", default: false },
|
||||||
|
];
|
||||||
|
|
||||||
|
const uniquementJoueur = listeReglesOptionnelles.filter(it => it.uniquementJoueur).map(it=>it.name);
|
||||||
|
|
||||||
|
export class ReglesOptionnelles extends FormApplication {
|
||||||
|
static init() {
|
||||||
|
for (const regle of listeReglesOptionnelles) {
|
||||||
|
const name = regle.name;
|
||||||
|
const id = ReglesOptionnelles._getIdRegle(name);
|
||||||
|
game.settings.register(SYSTEM_RDD, id, { name: id, scope: regle.scope ?? "world", config: false, default: regle.default == undefined ? true : regle.default, type: Boolean });
|
||||||
|
}
|
||||||
|
|
||||||
|
game.settings.registerMenu(SYSTEM_RDD, "rdd-options-regles", {
|
||||||
|
name: "Choisir les règles optionnelles",
|
||||||
|
label: "Règles optionnelles",
|
||||||
|
hint: "Ouvre la fenêtre de sélection des règles optionnelles",
|
||||||
|
icon: "fas fa-bars",
|
||||||
|
type: ReglesOptionnelles
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
constructor(...args) {
|
||||||
|
super(...args);
|
||||||
|
}
|
||||||
|
|
||||||
|
static _getIdRegle(name) {
|
||||||
|
return `rdd-option-${name}`;
|
||||||
|
}
|
||||||
|
|
||||||
|
static get defaultOptions() {
|
||||||
|
const options = super.defaultOptions;
|
||||||
|
mergeObject(options, {
|
||||||
|
id: "regles-optionnelles",
|
||||||
|
template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.html",
|
||||||
|
height: 600,
|
||||||
|
width: 450,
|
||||||
|
minimizable: false,
|
||||||
|
closeOnSubmit: true,
|
||||||
|
title: "Règles optionnelles"
|
||||||
|
});
|
||||||
|
return options;
|
||||||
|
}
|
||||||
|
|
||||||
|
getData() {
|
||||||
|
let formData = super.getData();
|
||||||
|
const regles = listeReglesOptionnelles.filter(it => game.user.isGM || it.scope == "client").map(it => {
|
||||||
|
it = duplicate(it);
|
||||||
|
it.id = ReglesOptionnelles._getIdRegle(it.name);
|
||||||
|
it.active = ReglesOptionnelles.isSet(it.name);
|
||||||
|
return it;
|
||||||
|
});
|
||||||
|
formData.regles = regles;
|
||||||
|
formData.groups = Misc.classify(regles, it => it.group);
|
||||||
|
return formData;
|
||||||
|
}
|
||||||
|
|
||||||
|
static isUsing(name) {
|
||||||
|
if (game.user.isGM && uniquementJoueur.includes(name)) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return ReglesOptionnelles.isSet(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
static isSet(name) {
|
||||||
|
return game.settings.get(SYSTEM_RDD, ReglesOptionnelles._getIdRegle(name));
|
||||||
|
}
|
||||||
|
|
||||||
|
static set(name, value) {
|
||||||
|
return game.settings.set(SYSTEM_RDD, ReglesOptionnelles._getIdRegle(name), value ? true: false);
|
||||||
|
}
|
||||||
|
|
||||||
|
activateListeners(html) {
|
||||||
|
html.find(".select-option").click((event) => {
|
||||||
|
if (event.currentTarget.attributes.name) {
|
||||||
|
let id = event.currentTarget.attributes.name.value;
|
||||||
|
let isChecked = event.currentTarget.checked;
|
||||||
|
game.settings.set(SYSTEM_RDD, id, isChecked);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
async _updateObject(event, formData) {
|
||||||
|
this.close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -47,6 +47,7 @@ export class SystemCompendiums extends FormApplication {
|
|||||||
label: "Compendiums système",
|
label: "Compendiums système",
|
||||||
hint: "Ouvre la fenêtre de sélection des compendiums système",
|
hint: "Ouvre la fenêtre de sélection des compendiums système",
|
||||||
icon: "fas fa-bars",
|
icon: "fas fa-bars",
|
||||||
|
restricted: true,
|
||||||
type: SystemCompendiums
|
type: SystemCompendiums
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
import { SYSTEM_RDD } from "../constants.js";
|
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "../constants.js";
|
||||||
import { Misc } from "../misc.js";
|
import { Misc } from "../misc.js";
|
||||||
import { RdDTimestamp } from "../time/rdd-timestamp.js";
|
import { RdDTimestamp } from "../time/rdd-timestamp.js";
|
||||||
|
|
||||||
@@ -57,7 +57,7 @@ export class AppAstrologie extends Application {
|
|||||||
if (this.actor) {
|
if (this.actor) {
|
||||||
return {
|
return {
|
||||||
actor: this.actor,
|
actor: this.actor,
|
||||||
nombres: this._organizeNombresAstraux(this.actor.listItems('nombreastral')),
|
nombres: this._organizeNombresAstraux(this.actor.itemTypes['nombreastral']),
|
||||||
ajustements: CONFIG.RDD.difficultesLibres,
|
ajustements: CONFIG.RDD.difficultesLibres,
|
||||||
etat: this.actor.getEtatGeneral(),
|
etat: this.actor.getEtatGeneral(),
|
||||||
astrologie: this.actor.getCompetence('Astrologie')
|
astrologie: this.actor.getCompetence('Astrologie')
|
||||||
@@ -128,7 +128,7 @@ export class AppAstrologie extends Application {
|
|||||||
this.selectHeureNaissance(event.currentTarget.attributes['data-heure-naissance'].value);
|
this.selectHeureNaissance(event.currentTarget.attributes['data-heure-naissance'].value);
|
||||||
})
|
})
|
||||||
this.html.find('[name="jet-astrologie"]').click(event => this.requestJetAstrologie());
|
this.html.find('[name="jet-astrologie"]').click(event => this.requestJetAstrologie());
|
||||||
this.html.find('[name="rebuild-nombres-astraux"]').click(event => this.rebuildNombresAstraux());
|
this.html.find('[name="rebuild-nombres-astraux"]').click(event => this.onRebuild());
|
||||||
|
|
||||||
this.onCalculThemeAstral();
|
this.onCalculThemeAstral();
|
||||||
}
|
}
|
||||||
@@ -144,7 +144,7 @@ export class AppAstrologie extends Application {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async rebuildNombresAstraux() {
|
async onRebuild() {
|
||||||
game.system.rdd.calendrier.resetNombresAstraux();
|
game.system.rdd.calendrier.resetNombresAstraux();
|
||||||
|
|
||||||
await game.system.rdd.calendrier.rebuildNombresAstraux();
|
await game.system.rdd.calendrier.rebuildNombresAstraux();
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
import { ReglesOptionelles } from "../settings/regles-optionelles.js";
|
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||||
import { EffetsDraconiques } from "../tmr/effets-draconiques.js";
|
import { EffetsDraconiques } from "../tmr/effets-draconiques.js";
|
||||||
|
|
||||||
export class DialogRepos extends Dialog {
|
export class DialogRepos extends Dialog {
|
||||||
@@ -7,7 +7,7 @@ export class DialogRepos extends Dialog {
|
|||||||
if (!actor.isPersonnage()) {
|
if (!actor.isPersonnage()) {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
if (!ReglesOptionelles.isUsing("chateau-dormant-gardien") || !actor.hasPlayerOwner) {
|
if (!ReglesOptionnelles.isUsing("chateau-dormant-gardien") || !actor.hasPlayerOwner) {
|
||||||
actor.system.sommeil = {
|
actor.system.sommeil = {
|
||||||
"nouveaujour": true,
|
"nouveaujour": true,
|
||||||
"insomnie": EffetsDraconiques.isSujetInsomnie(actor),
|
"insomnie": EffetsDraconiques.isSujetInsomnie(actor),
|
||||||
|
|||||||
34
module/time/auto-adjust-darkness.js
Normal file
34
module/time/auto-adjust-darkness.js
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
import { SYSTEM_RDD } from "../constants.js";
|
||||||
|
|
||||||
|
export const AUTO_ADJUST_DARKNESS = "auto-adjust-darkness";
|
||||||
|
|
||||||
|
export class AutoAdjustDarkness {
|
||||||
|
|
||||||
|
static init() {
|
||||||
|
game.settings.register(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, {
|
||||||
|
name: AUTO_ADJUST_DARKNESS,
|
||||||
|
scope: "world",
|
||||||
|
config: false,
|
||||||
|
default: true,
|
||||||
|
type: Boolean
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
static async adjust(darkness) {
|
||||||
|
if (AutoAdjustDarkness.isAuto()) {
|
||||||
|
const scene = game.scenes.viewed;
|
||||||
|
if (scene?.globalLight && scene?.tokenVision) {
|
||||||
|
await scene.update({ darkness });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static isAuto() {
|
||||||
|
return game.settings.get(SYSTEM_RDD, AUTO_ADJUST_DARKNESS);
|
||||||
|
}
|
||||||
|
|
||||||
|
static async toggle() {
|
||||||
|
const previous = AutoAdjustDarkness.isAuto();
|
||||||
|
await game.settings.set(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, !previous)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -5,10 +5,11 @@ import { RdDUtility } from "../rdd-utility.js";
|
|||||||
import { RdDDice } from "../rdd-dice.js";
|
import { RdDDice } from "../rdd-dice.js";
|
||||||
import { Misc } from "../misc.js";
|
import { Misc } from "../misc.js";
|
||||||
import { DialogChronologie } from "../dialog-chronologie.js";
|
import { DialogChronologie } from "../dialog-chronologie.js";
|
||||||
import { HIDE_DICE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "../constants.js";
|
import { HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "../constants.js";
|
||||||
import { ReglesOptionelles } from "../settings/regles-optionelles.js";
|
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||||
import { DialogChateauDormant } from "../sommeil/dialog-chateau-dormant.js";
|
import { DialogChateauDormant } from "../sommeil/dialog-chateau-dormant.js";
|
||||||
import { APP_ASTROLOGIE_REFRESH, AppAstrologie } from "../sommeil/app-astrologie.js";
|
import { APP_ASTROLOGIE_REFRESH, AppAstrologie } from "../sommeil/app-astrologie.js";
|
||||||
|
import { AutoAdjustDarkness } from "./auto-adjust-darkness.js";
|
||||||
|
|
||||||
const TEMPLATE_CALENDRIER = "systems/foundryvtt-reve-de-dragon/templates/time/calendar.hbs";
|
const TEMPLATE_CALENDRIER = "systems/foundryvtt-reve-de-dragon/templates/time/calendar.hbs";
|
||||||
|
|
||||||
@@ -51,7 +52,7 @@ export class RdDCalendrier extends Application {
|
|||||||
if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
|
if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
|
||||||
RdDTimestamp.setWorldTime(this.timestamp);
|
RdDTimestamp.setWorldTime(this.timestamp);
|
||||||
this.nombresAstraux = this.getNombresAstraux();
|
this.nombresAstraux = this.getNombresAstraux();
|
||||||
this.rebuildNombresAstraux(HIDE_DICE); // Ensure always up-to-date
|
this.rebuildNombresAstraux(); // Ensure always up-to-date
|
||||||
}
|
}
|
||||||
Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id));
|
Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id));
|
||||||
}
|
}
|
||||||
@@ -84,36 +85,29 @@ export class RdDCalendrier extends Application {
|
|||||||
}
|
}
|
||||||
|
|
||||||
display() {
|
display() {
|
||||||
|
AutoAdjustDarkness.adjust(RdDTimestamp.getWorldTime().darkness);
|
||||||
const pos = this.getSavePosition()
|
const pos = this.getSavePosition()
|
||||||
this.render(true, { left: pos.left, top: pos.top });
|
this.render(true, { left: pos.left, top: pos.top });
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
_getHeaderButtons() {
|
_getHeaderButtons() {
|
||||||
const buttons = [];
|
|
||||||
if (game.user.isGM) {
|
if (game.user.isGM) {
|
||||||
buttons.unshift({
|
return [
|
||||||
class: "calendar-astrologie",
|
{ class: "calendar-astrologie", icon: "fa-solid fa-moon-over-sun", onclick: ev => this.showAstrologieEditor() },
|
||||||
icon: "fa-solid fa-moon-over-sun",
|
{ class: "calendar-set-datetime", icon: "fa-solid fa-calendar-pen", onclick: ev => this.showCalendarEditor() },
|
||||||
onclick: ev => this.showAstrologieEditor()
|
]
|
||||||
},
|
|
||||||
{
|
|
||||||
class: "calendar-set-datetime",
|
|
||||||
icon: "fa-solid fa-calendar-pen",
|
|
||||||
onclick: ev => this.showCalendarEditor()
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
return buttons
|
return []
|
||||||
}
|
|
||||||
async maximize() {
|
|
||||||
await super.maximize()
|
|
||||||
this.render(true)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async close() { }
|
||||||
|
|
||||||
async onUpdateSetting(setting, update, options, id) {
|
async onUpdateSetting(setting, update, options, id) {
|
||||||
if (setting.key == SYSTEM_RDD + '.' + WORLD_TIMESTAMP_SETTING) {
|
if (setting.key == SYSTEM_RDD + '.' + WORLD_TIMESTAMP_SETTING) {
|
||||||
this.timestamp = RdDTimestamp.getWorldTime();
|
this.timestamp = RdDTimestamp.getWorldTime();
|
||||||
this.updateDisplay();
|
this.positionAiguilles()
|
||||||
|
this.render(false);
|
||||||
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -130,6 +124,7 @@ export class RdDCalendrier extends Application {
|
|||||||
formData.isGM = game.user.isGM;
|
formData.isGM = game.user.isGM;
|
||||||
formData.heures = RdDTimestamp.definitions()
|
formData.heures = RdDTimestamp.definitions()
|
||||||
formData.horlogeAnalogique = this.horlogeAnalogique;
|
formData.horlogeAnalogique = this.horlogeAnalogique;
|
||||||
|
formData.autoDarkness = AutoAdjustDarkness.isAuto()
|
||||||
return formData;
|
return formData;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -138,10 +133,9 @@ export class RdDCalendrier extends Application {
|
|||||||
async activateListeners(html) {
|
async activateListeners(html) {
|
||||||
super.activateListeners(html);
|
super.activateListeners(html);
|
||||||
this.html = html;
|
this.html = html;
|
||||||
this.updateDisplay();
|
|
||||||
|
|
||||||
this.html.find('.ajout-chronologie').click(ev => DialogChronologie.create());
|
this.html.find('.ajout-chronologie').click(ev => DialogChronologie.create());
|
||||||
this.html.find('.toggle-horloge-analogique').click(ev => this.onToggleHorlogeAnalogique())
|
this.html.find('.toggle-horloge-analogique').click(ev => this.onToggleHorlogeAnalogique())
|
||||||
|
this.html.find('.toggle-auto-darkness').click(ev => this.onToggleAutoDarkness())
|
||||||
this.html.find('.calendar-btn').click(ev => this.onCalendarButton(ev));
|
this.html.find('.calendar-btn').click(ev => this.onCalendarButton(ev));
|
||||||
this.html.find('.horloge-roue .horloge-heure').click(event => {
|
this.html.find('.horloge-roue .horloge-heure').click(event => {
|
||||||
const h = this.html.find(event.currentTarget)?.data('heure');
|
const h = this.html.find(event.currentTarget)?.data('heure');
|
||||||
@@ -156,12 +150,19 @@ export class RdDCalendrier extends Application {
|
|||||||
ev.preventDefault();
|
ev.preventDefault();
|
||||||
this.showAstrologieEditor();
|
this.showAstrologieEditor();
|
||||||
});
|
});
|
||||||
|
this.positionAiguilles()
|
||||||
|
}
|
||||||
|
|
||||||
|
positionAiguilles() {
|
||||||
|
const timestamp = this.getTimestamp();
|
||||||
|
this.html.find(`div.horloge-roue div.horloge-aiguille-heure img`).css(Misc.cssRotation(timestamp.angleHeure));
|
||||||
|
this.html.find(`div.horloge-roue div.horloge-aiguille-minute img`).css(Misc.cssRotation(timestamp.angleMinute));
|
||||||
}
|
}
|
||||||
|
|
||||||
onToggleHorlogeAnalogique() {
|
onToggleHorlogeAnalogique() {
|
||||||
this.horlogeAnalogique = !this.horlogeAnalogique;
|
this.horlogeAnalogique = !this.horlogeAnalogique;
|
||||||
this.savePosition()
|
this.savePosition()
|
||||||
this.render(true)
|
this.display()
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -174,6 +175,16 @@ export class RdDCalendrier extends Application {
|
|||||||
return this.timestamp.formatDate();
|
return this.timestamp.formatDate();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
dateReel() {
|
||||||
|
return new Date().toLocaleString("sv-SE", {
|
||||||
|
year: "numeric",
|
||||||
|
month: "2-digit",
|
||||||
|
day: "2-digit",
|
||||||
|
hour: "2-digit",
|
||||||
|
minute: "2-digit"
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
isAfterIndexDate(indexDate) {
|
isAfterIndexDate(indexDate) {
|
||||||
// TODO: standardize
|
// TODO: standardize
|
||||||
return indexDate < this.timestamp.indexDate;
|
return indexDate < this.timestamp.indexDate;
|
||||||
@@ -210,15 +221,8 @@ export class RdDCalendrier extends Application {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async ajouterNombreAstral(indexDate, showDice = SHOW_DICE) {
|
async ajouterNombreAstral(indexDate) {
|
||||||
const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: showDice, rollMode: "selfroll" });
|
const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: HIDE_DICE, rollMode: "selfroll" });
|
||||||
const dateFuture = RdDTimestamp.formatIndexDate(indexDate);
|
|
||||||
if (showDice != HIDE_DICE) {
|
|
||||||
ChatMessage.create({
|
|
||||||
whisper: ChatMessage.getWhisperRecipients("GM"),
|
|
||||||
content: `Le chiffre astrologique du ${dateFuture} sera le ${nombreAstral}`
|
|
||||||
});
|
|
||||||
}
|
|
||||||
return {
|
return {
|
||||||
nombreAstral: nombreAstral,
|
nombreAstral: nombreAstral,
|
||||||
valeursFausses: [],
|
valeursFausses: [],
|
||||||
@@ -253,7 +257,7 @@ export class RdDCalendrier extends Application {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async rebuildNombresAstraux(showDice = HIDE_DICE) {
|
async rebuildNombresAstraux() {
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isUniqueConnectedGM()) {
|
||||||
let newList = [];
|
let newList = [];
|
||||||
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
|
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
|
||||||
@@ -262,7 +266,7 @@ export class RdDCalendrier extends Application {
|
|||||||
if (na) {
|
if (na) {
|
||||||
newList[i] = na;
|
newList[i] = na;
|
||||||
} else {
|
} else {
|
||||||
newList[i] = await this.ajouterNombreAstral(dayIndex, showDice);
|
newList[i] = await this.ajouterNombreAstral(dayIndex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
this.nombresAstraux = newList;
|
this.nombresAstraux = newList;
|
||||||
@@ -285,12 +289,12 @@ export class RdDCalendrier extends Application {
|
|||||||
const oldTimestamp = this.timestamp;
|
const oldTimestamp = this.timestamp;
|
||||||
await Promise.all(game.actors.map(async actor => await actor.onTimeChanging(oldTimestamp, newTimestamp)));
|
await Promise.all(game.actors.map(async actor => await actor.onTimeChanging(oldTimestamp, newTimestamp)));
|
||||||
RdDTimestamp.setWorldTime(newTimestamp);
|
RdDTimestamp.setWorldTime(newTimestamp);
|
||||||
if (oldTimestamp.indexDate + 1 == newTimestamp.indexDate && ReglesOptionelles.isUsing("chateau-dormant-gardien")) {
|
if (oldTimestamp.indexDate + 1 == newTimestamp.indexDate && ReglesOptionnelles.isUsing("chateau-dormant-gardien")) {
|
||||||
await DialogChateauDormant.create();
|
await DialogChateauDormant.create();
|
||||||
}
|
}
|
||||||
this.timestamp = newTimestamp;
|
this.timestamp = newTimestamp;
|
||||||
await this.rebuildNombresAstraux();
|
await this.rebuildNombresAstraux();
|
||||||
this.updateDisplay();
|
this.positionAiguilles()
|
||||||
this.display();
|
this.display();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -305,7 +309,7 @@ export class RdDCalendrier extends Application {
|
|||||||
else if (calendarSet) {
|
else if (calendarSet) {
|
||||||
this.positionnerHeure(Number(calendarSet.value));
|
this.positionnerHeure(Number(calendarSet.value));
|
||||||
}
|
}
|
||||||
this.updateDisplay();
|
this.positionAiguilles()
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -360,7 +364,7 @@ export class RdDCalendrier extends Application {
|
|||||||
if (request.rolled.isSuccess) {
|
if (request.rolled.isSuccess) {
|
||||||
if (request.rolled.isPart) {
|
if (request.rolled.isPart) {
|
||||||
// Gestion expérience (si existante)
|
// Gestion expérience (si existante)
|
||||||
request.competence = actor.getCompetence("astrologie")
|
request.competence = actor.getCompetence('Astrologie')
|
||||||
request.selectedCarac = actor.system.carac["vue"];
|
request.selectedCarac = actor.system.carac["vue"];
|
||||||
actor.appliquerAjoutExperience(request, 'hide');
|
actor.appliquerAjoutExperience(request, 'hide');
|
||||||
}
|
}
|
||||||
@@ -405,24 +409,6 @@ export class RdDCalendrier extends Application {
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
updateDisplay() {
|
|
||||||
const calendrier = this.fillCalendrierData();
|
|
||||||
for (const heure of document.getElementsByClassName("calendar-heure-texte")) {
|
|
||||||
heure.innerHTML = calendrier.heure.label;
|
|
||||||
}
|
|
||||||
for (const minute of document.getElementsByClassName("calendar-minute-texte")) {
|
|
||||||
minute.innerHTML = `${calendrier.minute} minutes`;
|
|
||||||
}
|
|
||||||
this.postionnerAiguilles()
|
|
||||||
}
|
|
||||||
|
|
||||||
postionnerAiguilles() {
|
|
||||||
const timestamp = this.getTimestamp();
|
|
||||||
this.html.find(`div.horloge-roue div.horloge-aiguille-heure img`).css(Misc.cssRotation(timestamp.angleHeure));
|
|
||||||
this.html.find(`div.horloge-roue div.horloge-aiguille-minute img`).css(Misc.cssRotation(timestamp.angleMinute));
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async saveEditeur(calendrierData) {
|
async saveEditeur(calendrierData) {
|
||||||
const newTimestamp = RdDTimestamp.timestamp(
|
const newTimestamp = RdDTimestamp.timestamp(
|
||||||
@@ -450,4 +436,9 @@ export class RdDCalendrier extends Application {
|
|||||||
async showAstrologieEditor() {
|
async showAstrologieEditor() {
|
||||||
await AppAstrologie.create();
|
await AppAstrologie.create();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async onToggleAutoDarkness() {
|
||||||
|
await AutoAdjustDarkness.toggle()
|
||||||
|
this.display()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ import { SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
|||||||
import { Grammar } from "../grammar.js";
|
import { Grammar } from "../grammar.js";
|
||||||
import { Misc } from "../misc.js";
|
import { Misc } from "../misc.js";
|
||||||
import { RdDDice } from "../rdd-dice.js";
|
import { RdDDice } from "../rdd-dice.js";
|
||||||
|
import { AutoAdjustDarkness } from "./auto-adjust-darkness.js";
|
||||||
|
|
||||||
export const WORLD_TIMESTAMP_SETTING = "calendrier";
|
export const WORLD_TIMESTAMP_SETTING = "calendrier";
|
||||||
|
|
||||||
@@ -15,18 +16,18 @@ export const RDD_MINUTES_PAR_JOUR = 1440; //RDD_HEURES_PAR_JOUR * RDD_MINUTES_PA
|
|||||||
const ROUNDS_PAR_MINUTE = 10;
|
const ROUNDS_PAR_MINUTE = 10;
|
||||||
|
|
||||||
const DEFINITION_HEURES = [
|
const DEFINITION_HEURES = [
|
||||||
{ key: "vaisseau", label: "Vaisseau", lettreFont: 'v', saison: "Printemps" },
|
{ key: "vaisseau", label: "Vaisseau", lettreFont: 'v', saison: "Printemps" , darkness: 0.7},
|
||||||
{ key: "sirene", label: "Sirène", lettreFont: 'i', saison: "Printemps" },
|
{ key: "sirene", label: "Sirène", lettreFont: 'i', saison: "Printemps" , darkness: 0.4},
|
||||||
{ key: "faucon", label: "Faucon", lettreFont: 'f', saison: "Printemps" },
|
{ key: "faucon", label: "Faucon", lettreFont: 'f', saison: "Printemps" , darkness: 0},
|
||||||
{ key: "couronne", label: "Couronne", lettreFont: '', saison: "Eté" },
|
{ key: "couronne", label: "Couronne", lettreFont: '', saison: "Eté" , darkness: 0},
|
||||||
{ key: "dragon", label: "Dragon", lettreFont: 'd', saison: "Eté" },
|
{ key: "dragon", label: "Dragon", lettreFont: 'd', saison: "Eté", darkness: 0 },
|
||||||
{ key: "epees", label: "Epées", lettreFont: 'e', saison: "Eté" },
|
{ key: "epees", label: "Epées", lettreFont: 'e', saison: "Eté", darkness: 0},
|
||||||
{ key: "lyre", label: "Lyre", lettreFont: 'l', saison: "Automne" },
|
{ key: "lyre", label: "Lyre", lettreFont: 'l', saison: "Automne", darkness: 0.4 },
|
||||||
{ key: "serpent", label: "Serpent", lettreFont: 's', saison: "Automne" },
|
{ key: "serpent", label: "Serpent", lettreFont: 's', saison: "Automne", darkness: 0.7 },
|
||||||
{ key: "poissonacrobate", label: "Poisson Acrobate", lettreFont: 'p', saison: "Automne" },
|
{ key: "poissonacrobate", label: "Poisson Acrobate", lettreFont: 'p', saison: "Automne", darkness: 1 },
|
||||||
{ key: "araignee", label: "Araignée", lettreFont: 'a', saison: "Hiver" },
|
{ key: "araignee", label: "Araignée", lettreFont: 'a', saison: "Hiver", darkness: 1 },
|
||||||
{ key: "roseau", label: "Roseau", lettreFont: 'r', saison: "Hiver" },
|
{ key: "roseau", label: "Roseau", lettreFont: 'r', saison: "Hiver", darkness: 1 },
|
||||||
{ key: "chateaudormant", label: "Château Dormant", lettreFont: 'c', saison: "Hiver" },
|
{ key: "chateaudormant", label: "Château Dormant", lettreFont: 'c', saison: "Hiver", darkness: 1 },
|
||||||
]
|
]
|
||||||
|
|
||||||
const FORMULES_DUREE = [
|
const FORMULES_DUREE = [
|
||||||
@@ -58,6 +59,7 @@ export class RdDTimestamp {
|
|||||||
type: Object
|
type: Object
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
||||||
for (let i = 0; i < DEFINITION_HEURES.length; i++) {
|
for (let i = 0; i < DEFINITION_HEURES.length; i++) {
|
||||||
DEFINITION_HEURES[i].heure = i;
|
DEFINITION_HEURES[i].heure = i;
|
||||||
DEFINITION_HEURES[i].hh = RdDTimestamp.hh(i);
|
DEFINITION_HEURES[i].hh = RdDTimestamp.hh(i);
|
||||||
@@ -66,7 +68,6 @@ export class RdDTimestamp {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
static hh(heure) {
|
static hh(heure) {
|
||||||
return heure < 9 ? `0${heure + 1}` : `${heure + 1}`;
|
return heure < 9 ? `0${heure + 1}` : `${heure + 1}`;
|
||||||
}
|
}
|
||||||
@@ -156,7 +157,9 @@ export class RdDTimestamp {
|
|||||||
fields.minute.change(async (event) => await onChangeTimestamp(fields, path));
|
fields.minute.change(async (event) => await onChangeTimestamp(fields, path));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static defHeure(heure) {
|
||||||
|
return DEFINITION_HEURES.find(it => (it.heure) == heure % RDD_HEURES_PAR_JOUR);
|
||||||
|
}
|
||||||
static findHeure(heure) {
|
static findHeure(heure) {
|
||||||
heure = Grammar.toLowerCaseNoAccentNoSpace(heure);
|
heure = Grammar.toLowerCaseNoAccentNoSpace(heure);
|
||||||
let parHeureOuLabel = DEFINITION_HEURES.filter(it => (it.heure) == parseInt(heure) % RDD_HEURES_PAR_JOUR || Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure);
|
let parHeureOuLabel = DEFINITION_HEURES.filter(it => (it.heure) == parseInt(heure) % RDD_HEURES_PAR_JOUR || Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure);
|
||||||
@@ -228,6 +231,22 @@ export class RdDTimestamp {
|
|||||||
this.indexMinute = indexMinute ?? 0
|
this.indexMinute = indexMinute ?? 0
|
||||||
}
|
}
|
||||||
|
|
||||||
|
get annee() { return Math.floor(this.indexDate / RDD_JOURS_PAR_AN) }
|
||||||
|
get mois() { return Math.floor((this.indexDate % RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) }
|
||||||
|
get jour() { return (this.indexDate % RDD_JOURS_PAR_AN) % RDD_JOURS_PAR_MOIS }
|
||||||
|
get heure() { return Math.floor(this.indexMinute / RDD_MINUTES_PAR_HEURES) }
|
||||||
|
get minute() { return this.indexMinute % RDD_MINUTES_PAR_HEURES }
|
||||||
|
get round() { return ROUNDS_PAR_MINUTE * (this.indexMinute - Math.floor(this.indexMinute)) }
|
||||||
|
get angleHeure() { return this.indexMinute / RDD_MINUTES_PAR_JOUR * 360 - 45 }
|
||||||
|
get angleMinute() { return this.indexMinute / RDD_MINUTES_PAR_HEURES * 360 + 45 }
|
||||||
|
|
||||||
|
get darkness() {
|
||||||
|
const darknessDebut = RdDTimestamp.definition(this.heure).darkness *100
|
||||||
|
const darknessFin = RdDTimestamp.definition(this.heure + 1).darkness *100
|
||||||
|
const darknessMinute = Math.round((darknessFin - darknessDebut) * this.minute / RDD_MINUTES_PAR_HEURES);
|
||||||
|
return (darknessDebut + darknessMinute)/100
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Convertit le timestamp en une structure avec les informations utiles
|
* Convertit le timestamp en une structure avec les informations utiles
|
||||||
* pour afficher la date et l'heure
|
* pour afficher la date et l'heure
|
||||||
@@ -244,15 +263,6 @@ export class RdDTimestamp {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
get annee() { return Math.floor(this.indexDate / RDD_JOURS_PAR_AN) }
|
|
||||||
get mois() { return Math.floor((this.indexDate % RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) }
|
|
||||||
get jour() { return (this.indexDate % RDD_JOURS_PAR_AN) % RDD_JOURS_PAR_MOIS }
|
|
||||||
get heure() { return Math.floor(this.indexMinute / RDD_MINUTES_PAR_HEURES) }
|
|
||||||
get minute() { return this.indexMinute % RDD_MINUTES_PAR_HEURES }
|
|
||||||
get round() { return ROUNDS_PAR_MINUTE * (this.indexMinute - Math.floor(this.indexMinute)) }
|
|
||||||
get angleHeure() { return this.indexMinute / RDD_MINUTES_PAR_JOUR * 360 - 45 }
|
|
||||||
get angleMinute() { return this.indexMinute / RDD_MINUTES_PAR_HEURES * 360 + 45}
|
|
||||||
|
|
||||||
formatDate() {
|
formatDate() {
|
||||||
const jour = this.jour + 1;
|
const jour = this.jour + 1;
|
||||||
const mois = RdDTimestamp.definition(this.mois).label;
|
const mois = RdDTimestamp.definition(this.mois).label;
|
||||||
@@ -260,6 +270,10 @@ export class RdDTimestamp {
|
|||||||
return `${jour} ${mois}` + (annee ? ' ' + annee : '');
|
return `${jour} ${mois}` + (annee ? ' ' + annee : '');
|
||||||
}
|
}
|
||||||
|
|
||||||
|
formatDateHeure() {
|
||||||
|
return `${RdDTimestamp.definition(this.heure).label}, ${this.formatDate()}`;
|
||||||
|
}
|
||||||
|
|
||||||
nouveauJour() { return new RdDTimestamp({ indexDate: this.indexDate + 1, indexMinute: 0 }) }
|
nouveauJour() { return new RdDTimestamp({ indexDate: this.indexDate + 1, indexMinute: 0 }) }
|
||||||
|
|
||||||
nouvelleHeure() {
|
nouvelleHeure() {
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { Grammar } from "./grammar.js";
|
import { Grammar } from "./grammar.js";
|
||||||
import { RdDDice } from "./rdd-dice.js";
|
import { RdDDice } from "./rdd-dice.js";
|
||||||
|
import { tmrConstants } from "./tmr-constants.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
const TMRMapping = {
|
const TMRMapping = {
|
||||||
@@ -163,7 +164,7 @@ const TMRMapping = {
|
|||||||
C12: { type: "lac", label: "Lac de Fricassa" },
|
C12: { type: "lac", label: "Lac de Fricassa" },
|
||||||
D12: { type: "collines", label: "Collines d’Huaï" },
|
D12: { type: "collines", label: "Collines d’Huaï" },
|
||||||
E12: { type: "monts", label: "Monts Ajourés" },
|
E12: { type: "monts", label: "Monts Ajourés" },
|
||||||
F12: { type: "necropole", label: "Nécropole de Troat" },
|
F12: { type: "necropole", label: "Nécropole de Throat" },
|
||||||
G12: { type: "plaines", label: "Plaines de Lufmil" },
|
G12: { type: "plaines", label: "Plaines de Lufmil" },
|
||||||
H12: { type: "collines", label: "Collines de Tooth" },
|
H12: { type: "collines", label: "Collines de Tooth" },
|
||||||
I12: { type: "gouffre", label: "Gouffre Abimeux" },
|
I12: { type: "gouffre", label: "Gouffre Abimeux" },
|
||||||
@@ -226,9 +227,6 @@ export const TMRType = {
|
|||||||
desolation: { name: "désolation", genre: "f" }
|
desolation: { name: "désolation", genre: "f" }
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
const caseSpecificModes = ["attache", "trounoir", "debordement", "reserve_extensible", "maitrisee"];
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
const tmrRandomMovePatten =
|
const tmrRandomMovePatten =
|
||||||
[{ name: 'top', col: 0, row: -1 },
|
[{ name: 'top', col: 0, row: -1 },
|
||||||
@@ -239,8 +237,6 @@ const tmrRandomMovePatten =
|
|||||||
{ name: 'topleft', col: -1, row: -1 }
|
{ name: 'topleft', col: -1, row: -1 }
|
||||||
]
|
]
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class TMRUtility {
|
export class TMRUtility {
|
||||||
static init() {
|
static init() {
|
||||||
@@ -258,32 +254,25 @@ export class TMRUtility {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static verifyTMRCoord(coord) {
|
static verifyTMRCoord(coord) {
|
||||||
let TMRregexp = new RegExp(/([A-M])(\d+)/g);
|
return Grammar.equalsInsensitive(coord, 'Fleuve') || TMRUtility.getTMR(coord);
|
||||||
let res = TMRregexp.exec(coord);
|
|
||||||
if (res && res[1] && res[2]) {
|
|
||||||
if (res[2] > 0 && res[2] < 16) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getTMR(coord) {
|
static getTMR(coord) {
|
||||||
return TMRMapping[coord];
|
return coord == 'Fleuve' ? TMRMapping['D1'] : TMRMapping[coord];
|
||||||
}
|
}
|
||||||
|
|
||||||
static getTMRLabel(coord) {
|
static getTMRLabel(coord) {
|
||||||
return TMRMapping[coord]?.label ?? (coord + ": case inconnue");
|
return TMRUtility.getTMR(coord)?.label ?? (coord + ": case inconnue");
|
||||||
}
|
}
|
||||||
|
|
||||||
static getTMRType(coord) {
|
static getTMRType(coord) {
|
||||||
const tmr = TMRMapping[coord];
|
const tmr = TMRUtility.getTMR(coord);
|
||||||
return Misc.upperFirst(TMRType[tmr.type].name);
|
return Misc.upperFirst(TMRType[tmr.type].name);
|
||||||
}
|
}
|
||||||
|
|
||||||
static getTMRDescr(coord) {
|
static getTMRDescr(coord) {
|
||||||
const tmr = TMRMapping[coord];
|
const tmr = TMRUtility.getTMR(coord);
|
||||||
return Grammar.articleDetermine(tmr.type) + ' ' + tmr.label;
|
return Grammar.articleDetermine(tmr.type) + ' ' + tmr.label;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -387,6 +376,36 @@ export class TMRUtility {
|
|||||||
return caseList;
|
return caseList;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// /* -------------------------------------------- */
|
||||||
|
static computeEventPosition(event) {
|
||||||
|
if (!event.nativeEvent.target.getBoundingClientRect) {
|
||||||
|
return { x: 0, y: 0 }
|
||||||
|
}
|
||||||
|
const canvasRect = event.nativeEvent.target.getBoundingClientRect();
|
||||||
|
return {
|
||||||
|
x: event.nativeEvent.clientX - canvasRect.left,
|
||||||
|
y: event.nativeEvent.clientY - canvasRect.top
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static computeEventOddq(event) {
|
||||||
|
var { x, y } = TMRUtility.computeEventPosition(event);
|
||||||
|
return TMRUtility.computeOddq(x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
static computeOddq(x, y) {
|
||||||
|
const col = Math.floor(x / tmrConstants.cellw); // [From 0 -> 12]
|
||||||
|
const decallageColonne = col % 2 == 0 ? tmrConstants.col1_y : tmrConstants.col2_y;
|
||||||
|
const row = Math.floor((y - decallageColonne) / tmrConstants.cellh); // [From 0 -> 14]
|
||||||
|
return { col, row };
|
||||||
|
}
|
||||||
|
|
||||||
|
static computeEventCoord(event) {
|
||||||
|
const oddq = TMRUtility.computeEventOddq(event);
|
||||||
|
return TMRUtility.oddqToCoordTMR(oddq);
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
// https://www.redblobgames.com/grids/hexagons/#distances
|
// https://www.redblobgames.com/grids/hexagons/#distances
|
||||||
// TMR Letter-row correspond to "odd-q" grid (letter => col, numeric => row )
|
// TMR Letter-row correspond to "odd-q" grid (letter => col, numeric => row )
|
||||||
|
|||||||
@@ -1,4 +1,6 @@
|
|||||||
|
import { TMRUtility } from "../tmr-utility.js";
|
||||||
import { Draconique } from "./draconique.js";
|
import { Draconique } from "./draconique.js";
|
||||||
|
import { PixiTMR } from "./pixi-tmr.js";
|
||||||
|
|
||||||
export class CarteTmr extends Draconique {
|
export class CarteTmr extends Draconique {
|
||||||
|
|
||||||
@@ -12,9 +14,26 @@ export class CarteTmr extends Draconique {
|
|||||||
async onActorCreateOwned(actor, item) { }
|
async onActorCreateOwned(actor, item) { }
|
||||||
|
|
||||||
code() { return 'tmr' }
|
code() { return 'tmr' }
|
||||||
img() { return 'systems/foundryvtt-reve-de-dragon/styles/img/ui/tmp_main_r1.webp' }
|
img() { return 'systems/foundryvtt-reve-de-dragon/styles/img/ui/tmr.webp' }
|
||||||
|
|
||||||
createSprite(pixiTMR) {
|
createSprite(pixiTMR) {
|
||||||
return pixiTMR.carteTmr(this.code());
|
const img = PixiTMR.getImgFromCode(this.code())
|
||||||
|
const sprite = new PIXI.Sprite(PIXI.utils.TextureCache[img]);
|
||||||
|
// Setup the position of the TMR
|
||||||
|
sprite.x = 0;
|
||||||
|
sprite.y = 0;
|
||||||
|
sprite.width = 722;
|
||||||
|
sprite.height = 860;
|
||||||
|
// Rotate around the center
|
||||||
|
sprite.anchor.set(0);
|
||||||
|
sprite.buttonMode = true;
|
||||||
|
sprite.tmrObject = pixiTMR;
|
||||||
|
return sprite;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
computeTooltip(coordTMR) {
|
||||||
|
const tmr = TMRUtility.getTMR(coordTMR)
|
||||||
|
return tmr? TMRUtility.getTMRLabel(coordTMR) : '';
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
import { Misc } from "../misc.js";
|
import { TYPES } from "../item.js";
|
||||||
import { TMRUtility } from "../tmr-utility.js";
|
import { TMRUtility } from "../tmr-utility.js";
|
||||||
import { PixiTMR } from "./pixi-tmr.js";
|
import { PixiTMR } from "./pixi-tmr.js";
|
||||||
|
|
||||||
@@ -9,10 +9,10 @@ const registeredEffects = [
|
|||||||
* Définition des informations d'une "draconique" (queue, ombre, tête, souffle) qui influence les TMR
|
* Définition des informations d'une "draconique" (queue, ombre, tête, souffle) qui influence les TMR
|
||||||
*/
|
*/
|
||||||
export class Draconique {
|
export class Draconique {
|
||||||
static isCaseTMR(item) { return item.type == 'casetmr'; }
|
static isCaseTMR(item) { return item.type == TYPES.casetmr; }
|
||||||
static isQueueDragon(item) { return item.type == 'queue' || item.type == 'ombre'; }
|
static isQueueDragon(item) { return item.isQueueDragon(); }
|
||||||
static isSouffleDragon(item) { return item.type == 'souffle'; }
|
static isSouffleDragon(item) { return item.type == TYPES.souffle; }
|
||||||
static isTeteDragon(item) { return item.type == 'tete'; }
|
static isTeteDragon(item) { return item.type == TYPES.tete; }
|
||||||
static isQueueSouffle(item) { return Draconique.isQueueDragon(item) || Draconique.isSouffleDragon(item); }
|
static isQueueSouffle(item) { return Draconique.isQueueDragon(item) || Draconique.isSouffleDragon(item); }
|
||||||
|
|
||||||
tmrLabel(linkData) { return TMRUtility.getTMRLabel(linkData.system.coord); }
|
tmrLabel(linkData) { return TMRUtility.getTMRLabel(linkData.system.coord); }
|
||||||
@@ -82,19 +82,39 @@ export class Draconique {
|
|||||||
img() { return undefined }
|
img() { return undefined }
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* factory d'élément graphique PIXI correpsondant à l'objet draconique
|
* factory d'élément graphique PIXI correspondant à l'objet draconique
|
||||||
* @param {*} pixiTMR instance de PixiTMR qui gère les tooltips, les méthodes de création de sprite standard, les clicks.
|
* @param {*} pixiTMR instance de PixiTMR qui gère les tooltips, les méthodes de création de sprite standard, les clicks.
|
||||||
*/
|
*/
|
||||||
token(pixiTMR, linkData, coordTMR, type = undefined) {
|
token(pixiTMR, linkData, coordTMR, type = undefined) {
|
||||||
|
const tooltip = this.tooltip(linkData);
|
||||||
const token = {
|
const token = {
|
||||||
sprite: this.createSprite(pixiTMR),
|
sprite: this.createSprite(pixiTMR),
|
||||||
coordTMR: coordTMR
|
coordTMR: coordTMR,
|
||||||
|
tooltip: tooltip
|
||||||
};
|
};
|
||||||
token[type ?? this.code()] = linkData;
|
token[type ?? this.code()] = linkData;
|
||||||
pixiTMR.addTooltip(token.sprite, this.tooltip(linkData));
|
|
||||||
return token;
|
return token;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* methode en charge de recalculer le tooltip lorsque la souris bouge
|
||||||
|
* @param {*} event evenement contenant les coordonnées
|
||||||
|
* @param {*} sprite sprite pour laquelle calculer le tooltip
|
||||||
|
*/
|
||||||
|
computeTooltip(event, sprite) {
|
||||||
|
if (sprite.isOver) {
|
||||||
|
const oddq = TMRUtility.computeEventOddq(event);
|
||||||
|
const coord = TMRUtility.oddqToCoordTMR(oddq);
|
||||||
|
const tmr = TMRUtility.getTMR(coord)
|
||||||
|
if (tmr){
|
||||||
|
const label = TMRUtility.getTMRLabel(coord);
|
||||||
|
const text = this.tooltip(this.linkData);
|
||||||
|
return text ? `${coord}: ${label}\n${text}` : `${coord}: ${label}`
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return '';
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* factory d'élément graphique PIXI correpsondant à l'objet draconique
|
* factory d'élément graphique PIXI correpsondant à l'objet draconique
|
||||||
* @param {*} pixiTMR instance de PixiTMR qui gère les tooltips, les méthodes de création de sprite standard, les clicks.
|
* @param {*} pixiTMR instance de PixiTMR qui gère les tooltips, les méthodes de création de sprite standard, les clicks.
|
||||||
|
|||||||
@@ -18,6 +18,7 @@ import { Periple } from "./periple.js";
|
|||||||
import { UrgenceDraconique } from "./urgence-draconique.js";
|
import { UrgenceDraconique } from "./urgence-draconique.js";
|
||||||
import { Grammar } from "../grammar.js";
|
import { Grammar } from "../grammar.js";
|
||||||
import { AugmentationSeuil } from "./augmentation-seuil.js";
|
import { AugmentationSeuil } from "./augmentation-seuil.js";
|
||||||
|
import { TYPES } from "../item.js";
|
||||||
|
|
||||||
|
|
||||||
export class EffetsDraconiques {
|
export class EffetsDraconiques {
|
||||||
@@ -114,45 +115,56 @@ export class EffetsDraconiques {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
static filterItems(actor, filter, name) {
|
static tetesDragon(actor, name) {
|
||||||
return actor.filterItems(filter)
|
return actor.itemTypes[TYPES.tete].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
|
||||||
.filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
|
}
|
||||||
|
|
||||||
|
static soufflesDragon(actor, name) {
|
||||||
|
return actor.itemTypes[TYPES.souffle].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
|
||||||
|
}
|
||||||
|
|
||||||
|
static queuesDragon(actor, name) {
|
||||||
|
return actor.filterItems(it => it.isQueueDragon() && Grammar.includesLowerCaseNoAccent(it.name, name));
|
||||||
|
}
|
||||||
|
|
||||||
|
static queuesSoufflesDragon(actor, name) {
|
||||||
|
return actor.filterItems(it => [TYPES.queue, TYPES.ombre, TYPES.souffle].includes(it.type) && Grammar.includesLowerCaseNoAccent(it.name, name));
|
||||||
}
|
}
|
||||||
|
|
||||||
static countAugmentationSeuil(actor) {
|
static countAugmentationSeuil(actor) {
|
||||||
return EffetsDraconiques.filterItems(actor, Draconique.isTeteDragon, 'Augmentation du seuil de rêve').length;
|
return EffetsDraconiques.tetesDragon(actor, 'Augmentation du seuil de rêve').length;
|
||||||
}
|
}
|
||||||
|
|
||||||
static isDonDoubleReve(actor) {
|
static isDonDoubleReve(actor) {
|
||||||
return EffetsDraconiques.filterItems(actor, Draconique.isTeteDragon, 'Don de double-rêve').length>0;
|
return EffetsDraconiques.tetesDragon(actor, 'Don de double-rêve').length > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static isConnaissanceFleuve(actor) {
|
static isConnaissanceFleuve(actor) {
|
||||||
return EffetsDraconiques.filterItems(actor, Draconique.isTeteDragon, 'connaissance du fleuve').length>0;
|
return EffetsDraconiques.tetesDragon(actor, 'connaissance du fleuve').length > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static isReserveEnSecurite(actor) {
|
static isReserveEnSecurite(actor) {
|
||||||
return EffetsDraconiques.filterItems(actor, Draconique.isTeteDragon, 'réserve en sécurité').length>0;
|
return EffetsDraconiques.tetesDragon(actor, 'réserve en sécurité').length > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static isDeplacementAccelere(actor) {
|
static isDeplacementAccelere(actor) {
|
||||||
return EffetsDraconiques.filterItems(actor, Draconique.isTeteDragon, ' déplacement accéléré').length>0;
|
return EffetsDraconiques.tetesDragon(actor, 'déplacement accéléré').length > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static isDoubleResistanceFleuve(actor) {
|
static isDoubleResistanceFleuve(actor) {
|
||||||
return EffetsDraconiques.filterItems(actor, Draconique.isSouffleDragon, 'résistance du fleuve').length>0;
|
return EffetsDraconiques.soufflesDragon(actor, 'résistance du fleuve').length > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static countInertieDraconique(actor) {
|
static countInertieDraconique(actor) {
|
||||||
return EffetsDraconiques.filterItems(actor, Draconique.isQueueDragon, 'inertie draconique').length;
|
return EffetsDraconiques.queuesDragon(actor, 'inertie draconique').length;
|
||||||
}
|
}
|
||||||
|
|
||||||
static countMonteeLaborieuse(actor) {
|
static countMonteeLaborieuse(actor) {
|
||||||
return EffetsDraconiques.filterItems(actor, Draconique.isQueueSouffle, 'montée laborieuse').length;
|
return EffetsDraconiques.queuesSoufflesDragon(actor, 'montée laborieuse').length;
|
||||||
}
|
}
|
||||||
|
|
||||||
static mauvaiseRencontre(actor) {
|
static mauvaiseRencontre(actor) {
|
||||||
const mauvaisesRencontres = EffetsDraconiques.filterItems(actor, Draconique.isQueueSouffle, 'mauvaise rencontre');
|
const mauvaisesRencontres = EffetsDraconiques.queuesSoufflesDragon(actor, 'mauvaise rencontre');
|
||||||
return mauvaisesRencontres.length > 0 ? mauvaisesRencontres[0] : undefined;
|
return mauvaisesRencontres.length > 0 ? mauvaisesRencontres[0] : undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -165,11 +177,11 @@ export class EffetsDraconiques {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static isSujetInsomnie(actor) {
|
static isSujetInsomnie(actor) {
|
||||||
return actor.items.find(it => ['queue', 'ombre'].includes(it.type) && Grammar.includesLowerCaseNoAccent(it.name, 'Insomnie')) ? true : false;
|
return EffetsDraconiques.queuesDragon(actor, 'Insomnie').length > 0 ? true : false;
|
||||||
}
|
}
|
||||||
|
|
||||||
static isPeage(actor) {
|
static isPeage(actor) {
|
||||||
return EffetsDraconiques.filterItems(actor, Draconique.isSouffleDragon, 'péage').length > 0;
|
return EffetsDraconiques.soufflesDragon(actor, 'péage').length > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,8 @@
|
|||||||
|
import { ExperienceLog, XP_TOPIC } from "../actor/experience-log.js";
|
||||||
import { ChatUtility } from "../chat-utility.js";
|
import { ChatUtility } from "../chat-utility.js";
|
||||||
import { Poetique } from "../poetique.js";
|
import { Poetique } from "../poetique.js";
|
||||||
import { RdDDice } from "../rdd-dice.js";
|
import { RdDDice } from "../rdd-dice.js";
|
||||||
|
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||||
import { TMRUtility } from "../tmr-utility.js";
|
import { TMRUtility } from "../tmr-utility.js";
|
||||||
|
|
||||||
export class EffetsRencontre {
|
export class EffetsRencontre {
|
||||||
@@ -25,7 +27,16 @@ export class EffetsRencontre {
|
|||||||
static reve_plus_1 = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, 1) }
|
static reve_plus_1 = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, 1) }
|
||||||
static reve_moins_force = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, -context.rencontre.system.force) }
|
static reve_moins_force = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, -context.rencontre.system.force) }
|
||||||
static reve_moins_1 = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, -1) }
|
static reve_moins_1 = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, -1) }
|
||||||
static $reve_plus = async (actor, valeur) => { await actor.reveActuelIncDec(valeur) }
|
static $reve_plus = async (actor, reve) => {
|
||||||
|
if (!ReglesOptionnelles.isUsing("recuperation-reve") && reve < 0) {
|
||||||
|
ChatMessage.create({
|
||||||
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
|
||||||
|
content: `Pas de récupération de rêve (${reve} points ignorés)`
|
||||||
|
});
|
||||||
|
return
|
||||||
|
}
|
||||||
|
await actor.reveActuelIncDec(reve)
|
||||||
|
}
|
||||||
|
|
||||||
static vie_moins_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -1) }
|
static vie_moins_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -1) }
|
||||||
static vie_moins_force = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -context.rencontre.system.force) }
|
static vie_moins_force = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -context.rencontre.system.force) }
|
||||||
@@ -53,9 +64,10 @@ export class EffetsRencontre {
|
|||||||
static xp_sort_force = async (dialog, context) => {
|
static xp_sort_force = async (dialog, context) => {
|
||||||
let competence = context.competence;
|
let competence = context.competence;
|
||||||
if (competence) {
|
if (competence) {
|
||||||
const xpSort = Misc.toInt(competence.system.xp_sort) + context.rencontre.system.force;
|
const fromXpSort = Number(competence.system.xp_sort);
|
||||||
await this.updateEmbeddedDocuments("Item", [{ _id: compData._id, 'system.xp_sort': xpSort }]);
|
const toXpSort = fromXpSort + context.rencontre.system.force;
|
||||||
await this.updateExperienceLog("XP Sort", xpSort, `Rencontre d'un ${context.rencontre.name} en TMR`);
|
await this.updateEmbeddedDocuments("Item", [{ _id: compData._id, 'system.xp_sort': toXpSort }]);
|
||||||
|
await ExperienceLog.add(this, XP_TOPIC.XPSORT, fromXpSort, toXpSort, `${competence.name} - ${context.rencontre.name} en TMR`);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,10 @@
|
|||||||
|
import { Misc } from "../misc.js";
|
||||||
|
import { RdDTMRDialog } from "../rdd-tmr-dialog.js";
|
||||||
import { tmrConstants, tmrTokenZIndex } from "../tmr-constants.js";
|
import { tmrConstants, tmrTokenZIndex } from "../tmr-constants.js";
|
||||||
|
import { TMRUtility } from "../tmr-utility.js";
|
||||||
|
import { EffetsDraconiques } from "./effets-draconiques.js";
|
||||||
|
|
||||||
const tooltipStyle = new PIXI.TextStyle({
|
export const tooltipStyle = new PIXI.TextStyle({
|
||||||
fontFamily: 'CaslonAntique',
|
fontFamily: 'CaslonAntique',
|
||||||
fontSize: 18,
|
fontSize: 18,
|
||||||
fill: '#FFFFFF',
|
fill: '#FFFFFF',
|
||||||
@@ -13,59 +17,82 @@ export class PixiTMR {
|
|||||||
|
|
||||||
static textures = []
|
static textures = []
|
||||||
|
|
||||||
constructor(tmrObject, pixiApp) {
|
constructor(tmrDialog) {
|
||||||
this.tmrObject = tmrObject;
|
this.tmrDialog = tmrDialog;
|
||||||
this.pixiApp = pixiApp ?? tmrObject.pixiApp;
|
|
||||||
this.pixiApp.stage.sortableChildren = true;
|
|
||||||
this.callbacksOnAnimate = [];
|
this.callbacksOnAnimate = [];
|
||||||
|
|
||||||
|
this.pixiApp = new PIXI.Application({ width: 720, height: 860 });
|
||||||
|
this.pixiApp.eventMode = 'static';
|
||||||
|
this.pixiApp.stage.sortableChildren = true;
|
||||||
|
this.tooltip = new PIXI.Text('', tooltipStyle);
|
||||||
|
this.tooltip.zIndex = 1000
|
||||||
|
|
||||||
|
this.pixiApp.stage.addChild(this.tooltip);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
load( onLoad = (loader, resources) => {} ) {
|
get view() {
|
||||||
let loader = this.pixiApp.loader;
|
return this.pixiApp.view
|
||||||
for (const [name, img] of Object.entries(PixiTMR.textures)) {
|
|
||||||
loader = loader.add(name, img);
|
|
||||||
}
|
}
|
||||||
loader.onError.add((error, reason) => { console.log("ERROR", error, reason) });
|
|
||||||
loader.load( (loader, resources) => {
|
setup() {
|
||||||
onLoad(loader, resources);
|
this.carteTMR = EffetsDraconiques.carteTmr.createSprite(this);
|
||||||
|
this.pixiApp.stage.addChild(this.carteTMR);
|
||||||
|
this.carteTMR.isOver = false;
|
||||||
|
this.carteTMR.eventMode = 'static';
|
||||||
|
this.carteTMR
|
||||||
|
.on('pointermove', event => this.onPointerMove(event))
|
||||||
|
.on('pointerdown', event => this.onClickBackground(event))
|
||||||
|
.on('pointerover', event => this.onShowTooltip(event))
|
||||||
|
.on('pointerout', event => this.onHideTooltip(event));
|
||||||
|
}
|
||||||
|
|
||||||
|
async load(onLoad = (loader, resources) => { }) {
|
||||||
|
// WIP - Deprecated since v7 : let loader = new PIXI.Loader();
|
||||||
|
for (const [name, img] of Object.entries(PixiTMR.textures)) {
|
||||||
|
const texture = await PIXI.Assets.load(img);
|
||||||
|
let image = PIXI.Sprite.from(texture);
|
||||||
|
}
|
||||||
|
onLoad();
|
||||||
for (let onAnimate of this.callbacksOnAnimate) {
|
for (let onAnimate of this.callbacksOnAnimate) {
|
||||||
onAnimate();
|
onAnimate();
|
||||||
}
|
}
|
||||||
});
|
}
|
||||||
|
|
||||||
|
static getImgFromCode(code) {
|
||||||
|
return PixiTMR.textures[code]
|
||||||
}
|
}
|
||||||
|
|
||||||
static register(name, img) {
|
static register(name, img) {
|
||||||
PixiTMR.textures[name] = img;
|
PixiTMR.textures[name] = img;
|
||||||
}
|
}
|
||||||
|
|
||||||
animate(animation = pixiApp=>{})
|
animate(animation = pixiApp => { }) {
|
||||||
{
|
|
||||||
this.callbacksOnAnimate.push(() => animation(this.pixiApp));
|
this.callbacksOnAnimate.push(() => animation(this.pixiApp));
|
||||||
}
|
}
|
||||||
|
|
||||||
carteTmr(code) {
|
addMarkTMR(coordTMR) {
|
||||||
const carteTmr = new PIXI.Sprite(PIXI.utils.TextureCache[code]);
|
const rect = this.getCaseRectangle(TMRUtility.coordTMRToOddq(coordTMR))
|
||||||
// Setup the position of the TMR
|
const markTMR = new PIXI.Graphics();
|
||||||
carteTmr.x = 0;
|
markTMR.beginFill(0xffff00, 0.3);
|
||||||
carteTmr.y = 0;
|
// set the line style to have a width of 5 and set the color to red
|
||||||
carteTmr.width = 720;
|
markTMR.lineStyle(5, 0xff0000);
|
||||||
carteTmr.height = 860;
|
// draw a rectangle
|
||||||
// Rotate around the center
|
markTMR.drawRect(rect.x, rect.y, rect.w, rect.h);
|
||||||
carteTmr.anchor.set(0);
|
this.pixiApp.stage.addChild(markTMR);
|
||||||
carteTmr.interactive = true;
|
return markTMR
|
||||||
carteTmr.buttonMode = true;
|
|
||||||
carteTmr.tmrObject = this;
|
|
||||||
if (!this.tmrObject.viewOnly) {
|
|
||||||
carteTmr.on('pointerdown', event => this.onClickBackground(event));
|
|
||||||
}
|
}
|
||||||
this.pixiApp.stage.addChild(carteTmr);
|
|
||||||
return carteTmr;
|
removeGraphic(graphic) {
|
||||||
|
this.pixiApp.stage.removeChild(graphic);
|
||||||
}
|
}
|
||||||
|
|
||||||
sprite(code, options = {}) {
|
sprite(code, options = {}) {
|
||||||
const texture = PIXI.utils.TextureCache[code];
|
let img = PixiTMR.getImgFromCode(code)
|
||||||
|
const texture = PIXI.utils.TextureCache[img];
|
||||||
if (!texture) {
|
if (!texture) {
|
||||||
console.error("Texture manquante", code)
|
console.error("Texture manquante", code, PIXI.utils.TextureCache)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
let sprite = new PIXI.Sprite(texture);
|
let sprite = new PIXI.Sprite(texture);
|
||||||
@@ -82,7 +109,7 @@ export class PixiTMR {
|
|||||||
return sprite;
|
return sprite;
|
||||||
}
|
}
|
||||||
|
|
||||||
circle(name, options = {}) {
|
circle(code, options = {}) {
|
||||||
let sprite = new PIXI.Graphics();
|
let sprite = new PIXI.Graphics();
|
||||||
sprite.beginFill(options.color, options.opacity);
|
sprite.beginFill(options.color, options.opacity);
|
||||||
sprite.drawCircle(0, 0, (options.taille ?? 12) / 2);
|
sprite.drawCircle(0, 0, (options.taille ?? 12) / 2);
|
||||||
@@ -92,51 +119,75 @@ export class PixiTMR {
|
|||||||
return sprite;
|
return sprite;
|
||||||
}
|
}
|
||||||
|
|
||||||
addTooltip(sprite, text) {
|
|
||||||
if (text) {
|
|
||||||
sprite.tooltip = new PIXI.Text(text, tooltipStyle);
|
|
||||||
sprite.tooltip.zIndex = tmrTokenZIndex.tooltip;
|
|
||||||
sprite.isOver = false;
|
|
||||||
sprite.interactive = true;
|
|
||||||
sprite.on('pointerdown', event => this.onClickBackground(event))
|
|
||||||
.on('pointerover', () => this.onShowTooltip(sprite))
|
|
||||||
.on('pointerout', () => this.onHideTooltip(sprite));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
onClickBackground(event) {
|
onClickBackground(event) {
|
||||||
this.tmrObject.onClickTMR(event)
|
if (!this.viewOnly) {
|
||||||
}
|
this.tmrDialog.onClickTMR(event)
|
||||||
|
|
||||||
onShowTooltip(sprite) {
|
|
||||||
if (sprite.tooltip) {
|
|
||||||
|
|
||||||
if (!sprite.isOver) {
|
|
||||||
sprite.tooltip.x = sprite.x;
|
|
||||||
sprite.tooltip.y = sprite.y;
|
|
||||||
this.pixiApp.stage.addChild(sprite.tooltip);
|
|
||||||
}
|
|
||||||
sprite.isOver = true;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
onHideTooltip(sprite) {
|
onPointerMove(event) {
|
||||||
if (sprite.tooltip) {
|
if (this.carteTMR.isOver) {
|
||||||
if (sprite.isOver) {
|
this.setTooltipPosition(event);
|
||||||
this.pixiApp.stage.removeChild(sprite.tooltip);
|
this.tooltip.text = this.computeTooltip(event);
|
||||||
}
|
|
||||||
sprite.isOver = false;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
setPosition( sprite, oddq) {
|
onShowTooltip(event) {
|
||||||
let decallagePairImpair = (oddq.col % 2 == 0) ? tmrConstants.col1_y : tmrConstants.col2_y;
|
if (!this.carteTMR.isOver) {
|
||||||
let dx = (sprite.decallage == undefined) ? 0 : sprite.decallage.x;
|
this.setTooltipPosition(event);
|
||||||
let dy = (sprite.decallage == undefined) ? 0 : sprite.decallage.y;
|
this.pixiApp.stage.addChild(this.tooltip);
|
||||||
|
this.tooltip.text = this.computeTooltip(event);
|
||||||
|
}
|
||||||
|
this.carteTMR.isOver = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
onHideTooltip(event) {
|
||||||
|
if (this.carteTMR.isOver) {
|
||||||
|
this.pixiApp.stage.removeChild(this.tooltip);
|
||||||
|
}
|
||||||
|
this.carteTMR.isOver = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
computeTooltip(event) {
|
||||||
|
const oddq = TMRUtility.computeEventOddq(event);
|
||||||
|
const coordTMR = TMRUtility.oddqToCoordTMR(oddq);
|
||||||
|
const tmr = TMRUtility.getTMR(coordTMR)
|
||||||
|
if (tmr) {
|
||||||
|
const labelTMR = TMRUtility.getTMRLabel(coordTMR);
|
||||||
|
const tokenTooltips = this.tmrDialog.allTokens
|
||||||
|
.filter(token => token.coordTMR() == coordTMR)
|
||||||
|
.map(token => token.tooltip);
|
||||||
|
const tmrTooltip = `${coordTMR}: ${labelTMR}`;
|
||||||
|
return [tmrTooltip, ...tokenTooltips].reduce(Misc.joining('\n'))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
setTooltipPosition(event) {
|
||||||
|
var { x, y } = TMRUtility.computeEventPosition(event);
|
||||||
|
const oddq = TMRUtility.computeOddq(x, y);
|
||||||
|
|
||||||
|
this.tooltip.x = x + (oddq.col > 8 ? -3 * tmrConstants.full : tmrConstants.half);
|
||||||
|
this.tooltip.y = y + (oddq.row > 10 ? -tmrConstants.half : tmrConstants.half);
|
||||||
|
}
|
||||||
|
|
||||||
|
positionToken(token) {
|
||||||
|
if (token.sprite) {
|
||||||
|
const sprite = token.sprite;
|
||||||
|
const oddq = TMRUtility.coordTMRToOddq(token.coordTMR());
|
||||||
|
|
||||||
|
const decallagePairImpair = (oddq.col % 2 == 0) ? tmrConstants.col1_y : tmrConstants.col2_y;
|
||||||
|
const dx = (sprite.decallage == undefined) ? 0 : sprite.decallage.x;
|
||||||
|
const dy = (sprite.decallage == undefined) ? 0 : sprite.decallage.y;
|
||||||
sprite.x = tmrConstants.gridx + (oddq.col * tmrConstants.cellw) + dx;
|
sprite.x = tmrConstants.gridx + (oddq.col * tmrConstants.cellw) + dx;
|
||||||
sprite.y = tmrConstants.gridy + (oddq.row * tmrConstants.cellh) + dy + decallagePairImpair;
|
sprite.y = tmrConstants.gridy + (oddq.row * tmrConstants.cellh) + dy + decallagePairImpair;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
removeToken(token) {
|
||||||
|
if (token.sprite) {
|
||||||
|
this.pixiApp.stage.removeChild(token.sprite)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
getCaseRectangle(oddq) {
|
getCaseRectangle(oddq) {
|
||||||
let decallagePairImpair = (oddq.col % 2 == 0) ? tmrConstants.col1_y : tmrConstants.col2_y;
|
let decallagePairImpair = (oddq.col % 2 == 0) ? tmrConstants.col1_y : tmrConstants.col2_y;
|
||||||
|
|||||||
@@ -49,12 +49,13 @@ export class PresentCites extends Draconique {
|
|||||||
const presents = await game.system.rdd.rencontresTMR.getPresentsCite()
|
const presents = await game.system.rdd.rencontresTMR.getPresentsCite()
|
||||||
const buttons = {};
|
const buttons = {};
|
||||||
presents.forEach(r => buttons['present'+r.id] = { icon: '<i class="fas fa-check"></i>', label: r.name, callback: async () => onChoixPresent(r) });
|
presents.forEach(r => buttons['present'+r.id] = { icon: '<i class="fas fa-check"></i>', label: r.name, callback: async () => onChoixPresent(r) });
|
||||||
let d = new Dialog({
|
let dialog = new Dialog({
|
||||||
title: "Présent des cités",
|
title: "Présent des cités",
|
||||||
content: `La ${this.tmrLabel(casetmr)} vous offre un présent, faites votre choix`,
|
content: `La ${this.tmrLabel(casetmr)} vous offre un présent, faites votre choix`,
|
||||||
buttons: buttons
|
buttons: buttons
|
||||||
});
|
});
|
||||||
d.render(true);
|
dialog.render(true);
|
||||||
|
return dialog
|
||||||
}
|
}
|
||||||
|
|
||||||
async ouvrirLePresent(actor, casetmr) {
|
async ouvrirLePresent(actor, casetmr) {
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -1,13 +1,14 @@
|
|||||||
{"name":"Jet de moral","type":"script","author":"Hp9ImM4o9YRTSdfu","img":"icons/magic/control/mouth-smile-deception-purple.webp","scope":"global","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (!selected) {\n ui.notifications.info('Pas de personnage sélectionné');\n return;\n}\n\nconst dialogMoral = new Dialog({\n title: `Jet de moral`,\n content: `Jet de moral en situation`,\n buttons: {\n malheureuse: { label: `malheureuse`, icon: \"<i class='fa-regular fa-face-frown'></i>\", callback: () => selected.jetDeMoral('malheureuse') },\n neutre: { label: `neutre`, icon: \"<i class='fa-regular fa-face-meh'></i>\", callback: () => selected.jetDeMoral('neutre') },\n heureuse: { label: `heureuse`, icon: \"<i class='fa-regular fa-face-smile'></i>\", callback: () => selected.jetDeMoral('heureuse') }\n },\n});\n\ndialogMoral.render(true)","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.aJ0QGnXAXT0WiXbk"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1671235038906,"modifiedTime":1671236054480,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"2VvH2rmxV33jGjMU"}
|
{"name":"Jet de moral","type":"script","author":"Hp9ImM4o9YRTSdfu","img":"icons/magic/control/mouth-smile-deception-purple.webp","scope":"global","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (!selected) {\n ui.notifications.info('Pas de personnage sélectionné');\n return;\n}\n\nconst dialogMoral = new Dialog({\n title: `Jet de moral`,\n content: `Jet de moral en situation`,\n buttons: {\n malheureuse: { label: `malheureuse`, icon: \"<i class='fa-regular fa-face-frown'></i>\", callback: () => selected.jetDeMoral('malheureuse') },\n neutre: { label: `neutre`, icon: \"<i class='fa-regular fa-face-meh'></i>\", callback: () => selected.jetDeMoral('neutre') },\n heureuse: { label: `heureuse`, icon: \"<i class='fa-regular fa-face-smile'></i>\", callback: () => selected.jetDeMoral('heureuse') }\n },\n});\n\ndialogMoral.render(true)","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.aJ0QGnXAXT0WiXbk"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"11.1.0","coreVersion":"10.291","createdTime":1671235038906,"modifiedTime":1671236054480,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"2VvH2rmxV33jGjMU"}
|
||||||
{"name":"Repos","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/svg/sleep.svg","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (selected) {\n selected.repos();\n}\nelse {\n ui.notifications.info('Pas de personnage sélectionné');\n}","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.XHNbjnGKXaCiCadq"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1671220038331,"modifiedTime":1671234271278,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"6LRZ8DOVfqotIEsi"}
|
{"name":"Repos","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/svg/sleep.svg","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (selected) {\n selected.repos();\n}\nelse {\n ui.notifications.info('Pas de personnage sélectionné');\n}","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.XHNbjnGKXaCiCadq"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"11.1.0","coreVersion":"10.291","createdTime":1671220038331,"modifiedTime":1671234271278,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"6LRZ8DOVfqotIEsi"}
|
||||||
{"name":"Météo marine","type":"chat","author":"Hp9ImM4o9YRTSdfu","img":"icons/magic/air/wind-weather-sailing-ship.webp","scope":"global","command":"/meteo","flags":{"core":{"sourceId":"Macro.EPhCYk7PFMPlIFhS"}},"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1671237060687,"modifiedTime":1671237060687,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"9mYZfKoi4ZYHydxa"}
|
{"name":"Météo marine","type":"chat","author":"Hp9ImM4o9YRTSdfu","img":"icons/magic/air/wind-weather-sailing-ship.webp","scope":"global","command":"/meteo","flags":{"core":{"sourceId":"Macro.EPhCYk7PFMPlIFhS"}},"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"11.1.0","coreVersion":"10.291","createdTime":1671237060687,"modifiedTime":1671237060687,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"9mYZfKoi4ZYHydxa"}
|
||||||
{"name":"Chuchoter aux joueurs","type":"script","author":"Hp9ImM4o9YRTSdfu","img":"icons/svg/deaf.svg","scope":"global","command":"/** \n * Provides a dialog to whisper specific players. If you have tokens selected, it will automatically default to try and whisper those players.\n * @Author: Nelson#3570\n */\n\nlet applyChanges = false;\n\nlet users = game.users.filter(user => user.active);\nlet checkOptions = \"\"\nlet playerTokenIds = users.map(u => u.character?.id).filter(id => id !== undefined);\nlet selectedPlayerIds = canvas.tokens.controlled.map(token => {\n if (playerTokenIds.includes(token.actor.id)) return token.actor.id;\n});\n\n// Build checkbox list for all active players\nusers.forEach(user => {\n let checked = !!user.character && selectedPlayerIds.includes(user.character.id) && 'checked';\n checkOptions+=`\n <br>\n <input type=\"checkbox\" name=\"${user.id}\" id=\"${user.id}\" value=\"${user.name}\" ${checked}>\\n\n <label for=\"${user.id}\">${user.name}</label>\n `\n});\n\nnew Dialog({\n title:\"Whisper\",\n content:`Whisper To: ${checkOptions} <br>\n <label for=\"message\">Message:</label>\n <textarea id=\"message\" name=\"message\" rows=\"4\" cols=\"50\"></textarea><br>`,\n buttons:{\n whisper:{ \n label:\"Whisper\",\n callback: (html) => createMessage(html)\n }\n }\n}).render(true);\n\nfunction createMessage(html) {\n var targets = [];\n // build list of selected players ids for whispers target\n for ( let user of users ) {\n if (html.find('[name=\"'+user.id+'\"]')[0].checked){\n applyChanges=true;\n targets.push(user.id);\n }\n var messageText = html.find('[name=\"message\"]')[0].value\n }\nif(!applyChanges)return;\n ChatMessage.create({\n content: messageText,\n whisper: targets\n });\n}","flags":{"core":{"sourceId":"Compendium.foundry_community_macros.community-macros-misc.QTDeg4HOYCAmr4dK"}},"ownership":{"default":2,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1671237211578,"modifiedTime":1671237211578,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"ALAVJEEP3iJosOoi"}
|
{"name":"Chuchoter aux joueurs","type":"script","author":"Hp9ImM4o9YRTSdfu","img":"icons/svg/deaf.svg","scope":"global","command":"/** \n * Provides a dialog to whisper specific players. If you have tokens selected, it will automatically default to try and whisper those players.\n * @Author: Nelson#3570\n */\n\nlet applyChanges = false;\n\nlet users = game.users.filter(user => user.active);\nlet checkOptions = \"\"\nlet playerTokenIds = users.map(u => u.character?.id).filter(id => id !== undefined);\nlet selectedPlayerIds = canvas.tokens.controlled.map(token => {\n if (playerTokenIds.includes(token.actor.id)) return token.actor.id;\n});\n\n// Build checkbox list for all active players\nusers.forEach(user => {\n let checked = !!user.character && selectedPlayerIds.includes(user.character.id) && 'checked';\n checkOptions+=`\n <br>\n <input type=\"checkbox\" name=\"${user.id}\" id=\"${user.id}\" value=\"${user.name}\" ${checked}>\\n\n <label for=\"${user.id}\">${user.name}</label>\n `\n});\n\nnew Dialog({\n title:\"Whisper\",\n content:`Whisper To: ${checkOptions} <br>\n <label for=\"message\">Message:</label>\n <textarea id=\"message\" name=\"message\" rows=\"4\" cols=\"50\"></textarea><br>`,\n buttons:{\n whisper:{ \n label:\"Whisper\",\n callback: (html) => createMessage(html)\n }\n }\n}).render(true);\n\nfunction createMessage(html) {\n var targets = [];\n // build list of selected players ids for whispers target\n for ( let user of users ) {\n if (html.find('[name=\"'+user.id+'\"]')[0].checked){\n applyChanges=true;\n targets.push(user.id);\n }\n var messageText = html.find('[name=\"message\"]')[0].value\n }\nif(!applyChanges)return;\n ChatMessage.create({\n content: messageText,\n whisper: targets\n });\n}","flags":{"core":{"sourceId":"Compendium.foundry_community_macros.community-macros-misc.QTDeg4HOYCAmr4dK"}},"ownership":{"default":2,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"11.1.0","coreVersion":"10.291","createdTime":1671237211578,"modifiedTime":1671237211578,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"ALAVJEEP3iJosOoi"}
|
||||||
{"name":"Terres médianes du rêve","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (!selected) {\n ui.notifications.info('Pas de personnage sélectionné');\n return;\n}\nif (!selected.isHautRevant()) {\n ui.notifications.info(`Le personnage ${selected.name} n'a pas le don de haut-rêve`);\n return;\n}\n\nconst dialogMoral = new Dialog({\n title: `Monter dans les TMR`,\n content: `Monter dans les TMR`,\n buttons: {\n normale: { label: `normale`, icon: `<img class=\"button-img\" src=\"systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg\" alt=\"Montée dans les Terres Médianes !\"/>`, callback: () => selected.displayTMR(\"normal\") },\n rapide: { label: `rapide`, icon: `<img class=\"button-img\" src=\"systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-rapide.svg\" alt=\"Montée accélérée dans les Terres Médianes !\"/>`, callback: () => selected.displayTMR(\"rapide\") },\n },\n});\n\ndialogMoral.render(true)","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.zCAQxg2duk0j3s5r"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1669250715114,"modifiedTime":1671236057731,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"ERsBfwsodzH6UX4x"}
|
{"name":"Terres médianes du rêve","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (!selected) {\n ui.notifications.info('Pas de personnage sélectionné');\n return;\n}\nif (!selected.isHautRevant()) {\n ui.notifications.info(`Le personnage ${selected.name} n'a pas le don de haut-rêve`);\n return;\n}\n\nconst dialogMoral = new Dialog({\n title: `Monter dans les TMR`,\n content: `Monter dans les TMR`,\n buttons: {\n normale: { label: `normale`, icon: `<img class=\"button-img\" src=\"systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg\" alt=\"Montée dans les Terres Médianes !\"/>`, callback: () => selected.displayTMR(\"normal\") },\n rapide: { label: `rapide`, icon: `<img class=\"button-img\" src=\"systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-rapide.svg\" alt=\"Montée accélérée dans les Terres Médianes !\"/>`, callback: () => selected.displayTMR(\"rapide\") },\n },\n});\n\ndialogMoral.render(true)","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.zCAQxg2duk0j3s5r"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"11.1.0","coreVersion":"10.291","createdTime":1669250715114,"modifiedTime":1671236057731,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"ERsBfwsodzH6UX4x"}
|
||||||
{"name":"Signe draconique","type":"chat","author":"Hp9ImM4o9YRTSdfu","img":"systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp","scope":"global","command":"/signe +","flags":{"core":{"sourceId":"Macro.RmOLbONUNnINcqCO"}},"ownership":{"default":0,"klwAm8zAKxw8YBLf":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1671237375774,"modifiedTime":1671237375774,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"MJByzsEdneZ64P56"}
|
{"name":"Signe draconique","type":"chat","author":"Hp9ImM4o9YRTSdfu","img":"systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp","scope":"global","command":"/signe +","flags":{"core":{"sourceId":"Macro.RmOLbONUNnINcqCO"}},"ownership":{"default":0,"klwAm8zAKxw8YBLf":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"11.1.0","coreVersion":"10.291","createdTime":1671237375774,"modifiedTime":1671237375774,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"MJByzsEdneZ64P56"}
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{"name":"Appel à la chance","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/commodities/flowers/clover.webp","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (selected) {\n selected.rollAppelChance();\n}\nelse {\n ui.notifications.info('Pas de personnage sélectionné');\n}","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.XHNbjnGKXaCiCadq"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1671220038331,"modifiedTime":1671233849101,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"UzAWljmFq5sY702w"}
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{"name":"Appel à la chance","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/commodities/flowers/clover.webp","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (selected) {\n selected.rollAppelChance();\n}\nelse {\n ui.notifications.info('Pas de personnage sélectionné');\n}","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.XHNbjnGKXaCiCadq"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"11.1.0","coreVersion":"10.291","createdTime":1671220038331,"modifiedTime":1671233849101,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"UzAWljmFq5sY702w"}
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{"name":"Encaissement","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/svg/bones.svg","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (selected) {\n selected.encaisser();\n}\nelse {\n ui.notifications.info('Pas de personnage sélectionné');\n}","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.XHNbjnGKXaCiCadq"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1671220038331,"modifiedTime":1671234017623,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"WD6T8AdRbX2Ylxqe"}
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{"name":"Encaissement","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/svg/bones.svg","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (selected) {\n selected.encaisser();\n}\nelse {\n ui.notifications.info('Pas de personnage sélectionné');\n}","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.XHNbjnGKXaCiCadq"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"11.1.0","coreVersion":"10.291","createdTime":1671220038331,"modifiedTime":1671234017623,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"WD6T8AdRbX2Ylxqe"}
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{"name":"Jet quelconque","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/sundries/gaming/dice-runed-tan.webp","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (selected) {\n selected.roll();\n}\nelse {\n ui.notifications.info('Pas de personnage sélectionné');\n}","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.XHNbjnGKXaCiCadq"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1671220038331,"modifiedTime":1671233500655,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"bnJnbKDHpbqY8Pr9"}
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{"name":"Jet quelconque","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/sundries/gaming/dice-runed-tan.webp","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (selected) {\n selected.roll();\n}\nelse {\n ui.notifications.info('Pas de personnage sélectionné');\n}","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.XHNbjnGKXaCiCadq"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"11.1.0","coreVersion":"10.291","createdTime":1671220038331,"modifiedTime":1671233500655,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"bnJnbKDHpbqY8Pr9"}
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{"name":"Recherche et tirage","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/tools/scribal/magnifying-glass.webp","command":"game.system.rdd.commands.tirage()","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.ZFWPNdQBjQs9z0YW"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.5.4","coreVersion":"10.291","createdTime":1673472449426,"modifiedTime":1673655461651,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"iVZnxOxhCMpkvYh3"}
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{"name":"Recherche et tirage","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/tools/scribal/magnifying-glass.webp","command":"game.system.rdd.commands.tirage()","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.ZFWPNdQBjQs9z0YW"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.5.4","coreVersion":"10.291","createdTime":1673472449426,"modifiedTime":1673655461651,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"iVZnxOxhCMpkvYh3"}
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{"name":"Thème astral","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/magic/nature/symbol-moon-stars-white.webp","command":"game.system.rdd.AppAstrologie.create()","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.oA0HPFeFK6YMspAX"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.19","coreVersion":"10.291","createdTime":1678127868791,"modifiedTime":1678237392810,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"koqhiDJSGP4gQ4vf"}
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{"name":"Thème astral","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/magic/nature/symbol-moon-stars-white.webp","command":"game.system.rdd.AppAstrologie.create()","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.oA0HPFeFK6YMspAX"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.19","coreVersion":"10.291","createdTime":1678127868791,"modifiedTime":1678237392810,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"koqhiDJSGP4gQ4vf"}
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{"name":"Jet d'éthylisme","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/consumables/drinks/alcohol-beer-stein-wooden-metal-brown.webp","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (selected) {\n selected.jetEthylisme();\n}\nelse {\n ui.notifications.info('Pas de personnage sélectionné');\n}","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.XHNbjnGKXaCiCadq"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1671220038331,"modifiedTime":1671233646086,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"mvub1dRHNFmWjRr7"}
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{"name":"Jet d'éthylisme","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/consumables/drinks/alcohol-beer-stein-wooden-metal-brown.webp","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (selected) {\n selected.jetEthylisme();\n}\nelse {\n ui.notifications.info('Pas de personnage sélectionné');\n}","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.XHNbjnGKXaCiCadq"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"11.1.0","coreVersion":"10.291","createdTime":1671220038331,"modifiedTime":1671233646086,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"mvub1dRHNFmWjRr7"}
|
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{"name":"Tirer le tarot","type":"chat","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp","command":"/tirer tarot","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.HBZSKR9OHCQbLcTC"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1669469547231,"modifiedTime":1671237401618,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"vTfJTFYYiRu8X5LM"}
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{"name":"Tirer le tarot","type":"chat","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp","command":"/tirer tarot","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.HBZSKR9OHCQbLcTC"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"11.1.0","coreVersion":"10.291","createdTime":1669469547231,"modifiedTime":1671237401618,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"vTfJTFYYiRu8X5LM"}
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{"name": "Mon personnage","type": "script","author": "Hp9ImM4o9YRTSdfu","img": "systems/foundryvtt-reve-de-dragon/icons/voyageurs/token_hr_dilettante.webp","scope": "global","command": "if (game.user.isGM) {\n ui.notifications.warn(\"En tant que gardien, vous n'avez pas de personnage attitré\")\n return\n}\nconst actor = game.users.get(game.userId)?.character\nif (!actor) {\n ui.notifications.warn(\"Vous n'avez pas de personnage attitré\")\n return\n}\nactor.sheet.render(true)","folder": null,"flags": {"core": {},"exportSource": {"world": "graine","system": "foundryvtt-reve-de-dragon","coreVersion": "11.313","systemVersion": "11.1.1"}},"_stats": {"systemId": "foundryvtt-reve-de-dragon","systemVersion": "11.1.1","coreVersion": "11.313","createdTime": 1699477824379,"modifiedTime": 1699485023429,"lastModifiedBy": "Hp9ImM4o9YRTSdfu"}}
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@@ -23,7 +23,7 @@
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{"_id":"UQYy9WjsKqqrjLc7","name":"Guerrier Sorde","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.UQYy9WjsKqqrjLc7"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}</p>\n<p>Le Guerrier Sorde a l’apparence d’un humanoïde entièrement revêtu d’une armure de plaques, visière du heaume toujours baissée, dissimulant son visage. Il est armé d’une épée sorde, d’un bouclier moyen et d’une dague. La seule tâche que l’on puisse lui demander est de faire usage de ses armes. Une fois invoqué, il attaque toute créature que le haut-rêvant lui désigne expressément, et se bat contre elle jusqu’à ce qu’il l’extermine ou reçoive un contre-ordre. On peut alors lui ordonner de commencer un autre combat, à condition que le délai entre deux combats n’excède pas 10 rounds, faute de quoi il considère sa tâche accomplie et se dématérialise. S’il est invoqué alors qu’il n’y a pas de créature à combattre immédiatement, il ne patiente que jusqu’à la fin de l’heure en cours, après quoi il s’estime dérangé pour rien et se dématérialise. Durant le délai, il peut accompagner le haut-rêvant où qu’il aille, mais sans pouvoir s’éloigner de lui de plus de E1 mètres. Sa vitesse est limitée à 12 m/round, il ne court, n’escalade ni ne nage jamais. Il n’obéit qu’au haut-rêvant qui l’a invoqué. Le rituel peut être répété pour invoquer plusieurs Guerriers Sordes dans un même combat. Tous ont les mêmes caractéristiques. La PERCEPTION indiquée tient compte des malus dus au heaume. Les Guerriers Sordes sont normalement affectés par les suggestions et illusions d’Hypnos, avec un JR standard r-8, ainsi que par les sorts individuels de Thananatos.</p>\n<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Tâche","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Cité Sordide D13","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426561,"modifiedTime":1667260032848,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"UQYy9WjsKqqrjLc7","name":"Guerrier Sorde","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.UQYy9WjsKqqrjLc7"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}</p>\n<p>Le Guerrier Sorde a l’apparence d’un humanoïde entièrement revêtu d’une armure de plaques, visière du heaume toujours baissée, dissimulant son visage. Il est armé d’une épée sorde, d’un bouclier moyen et d’une dague. La seule tâche que l’on puisse lui demander est de faire usage de ses armes. Une fois invoqué, il attaque toute créature que le haut-rêvant lui désigne expressément, et se bat contre elle jusqu’à ce qu’il l’extermine ou reçoive un contre-ordre. On peut alors lui ordonner de commencer un autre combat, à condition que le délai entre deux combats n’excède pas 10 rounds, faute de quoi il considère sa tâche accomplie et se dématérialise. S’il est invoqué alors qu’il n’y a pas de créature à combattre immédiatement, il ne patiente que jusqu’à la fin de l’heure en cours, après quoi il s’estime dérangé pour rien et se dématérialise. Durant le délai, il peut accompagner le haut-rêvant où qu’il aille, mais sans pouvoir s’éloigner de lui de plus de E1 mètres. Sa vitesse est limitée à 12 m/round, il ne court, n’escalade ni ne nage jamais. Il n’obéit qu’au haut-rêvant qui l’a invoqué. Le rituel peut être répété pour invoquer plusieurs Guerriers Sordes dans un même combat. Tous ont les mêmes caractéristiques. La PERCEPTION indiquée tient compte des malus dus au heaume. Les Guerriers Sordes sont normalement affectés par les suggestions et illusions d’Hypnos, avec un JR standard r-8, ainsi que par les sorts individuels de Thananatos.</p>\n<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Tâche","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Cité Sordide D13","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426561,"modifiedTime":1667260032848,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"VG89vfk7KsO01eJv","name":"Secouriste blanc","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.VG89vfk7KsO01eJv"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}</p>\n<p>Le Secouriste blanc ne peut être invoqué que pendant un combat ou au terme de celui-ci. Sa tâche consiste à prendre les blessés en charge, premiers soins et soins complets, ce qu’il fait spontanément. En plein combat, il peut même s’approcher de la mêlée pour tirer en arrière d’éventuels tombés à terre. Quand il a plusieurs blessés à soigner, il commence par le plus proche de lui. Mais l’invocateur peut lui désigner un blessé à soigner en priorité.</p>\n<p>Le Secouriste possède son propre matériel de chirurgie, mais il n’a aucun consommable (eau, chiffons) qu’il faut lui fournir.</p>\n<p>Pour la résolution des soins, le Secouriste ne joue pas de jet de Chirurgie. À la place, c’est le blessé qui joue des jets de CHANCE, pour déterminer les points de tâche obtenus :</p>\n<table style=\"height: 102px; width: 260px;\" border=\"0\">\n<tbody>\n<tr style=\"height: 17px;\">\n<td style=\"height: 17px; width: 119px;\">Particulière :</td>\n<td style=\"height: 17px; width: 134px;\">4 points</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Significative :</td>\n<td style=\"width: 134px; height: 17px;\">3 points</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Normale :</td>\n<td style=\"width: 134px; height: 17px;\">2 points</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Échec :</td>\n<td style=\"width: 134px; height: 17px;\">1 pt</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Échec particulier :</td>\n<td style=\"width: 134px; height: 17px;\">0 pt</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Échec total :</td>\n<td style=\"width: 134px; height: 17px;\">0 pt (et sans malus)</td>\n</tr>\n</tbody>\n</table>\n<p>Le Secouriste disparaît dès que le combat est terminé ET que tous les blessés ont été soignés.</p>\n<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Tâche ou fin HN","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire Blanc G4","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426561,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"VG89vfk7KsO01eJv","name":"Secouriste blanc","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.VG89vfk7KsO01eJv"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}</p>\n<p>Le Secouriste blanc ne peut être invoqué que pendant un combat ou au terme de celui-ci. Sa tâche consiste à prendre les blessés en charge, premiers soins et soins complets, ce qu’il fait spontanément. En plein combat, il peut même s’approcher de la mêlée pour tirer en arrière d’éventuels tombés à terre. Quand il a plusieurs blessés à soigner, il commence par le plus proche de lui. Mais l’invocateur peut lui désigner un blessé à soigner en priorité.</p>\n<p>Le Secouriste possède son propre matériel de chirurgie, mais il n’a aucun consommable (eau, chiffons) qu’il faut lui fournir.</p>\n<p>Pour la résolution des soins, le Secouriste ne joue pas de jet de Chirurgie. À la place, c’est le blessé qui joue des jets de CHANCE, pour déterminer les points de tâche obtenus :</p>\n<table style=\"height: 102px; width: 260px;\" border=\"0\">\n<tbody>\n<tr style=\"height: 17px;\">\n<td style=\"height: 17px; width: 119px;\">Particulière :</td>\n<td style=\"height: 17px; width: 134px;\">4 points</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Significative :</td>\n<td style=\"width: 134px; height: 17px;\">3 points</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Normale :</td>\n<td style=\"width: 134px; height: 17px;\">2 points</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Échec :</td>\n<td style=\"width: 134px; height: 17px;\">1 pt</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Échec particulier :</td>\n<td style=\"width: 134px; height: 17px;\">0 pt</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Échec total :</td>\n<td style=\"width: 134px; height: 17px;\">0 pt (et sans malus)</td>\n</tr>\n</tbody>\n</table>\n<p>Le Secouriste disparaît dès que le combat est terminé ET que tous les blessés ont été soignés.</p>\n<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Tâche ou fin HN","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire Blanc G4","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426561,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"WvTkEYb216X0XiJc","name":"Voix d'Hypnos","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.WvTkEYb216X0XiJc"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme d’illusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles d’application des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.</p>\n<p>Le rituel de Voix d’Hypnos permet de détecter le mensonge. Il n’y a pas de véritable ciblage, le rituel opère sur le haut-rêvant directement sans passer par un support. Lors du paramétrage, le haut-rêvant se reporte à une certaine conversation de son choix, datant au maximum de 12 heures. La conversation peut avoir eu plusieurs interlocuteurs, mais Voix d’Hypnos ne fonctionne que sur un seul d’entre eux à la fois.</p>\n<p>Pour les détecter tous, il faut recommencer autant de fois le rituel. Puis, le sort étant ciblé sur lui-même, le haut-rêvant se plonge dans un état hypnotique dans lequel il réentend toute la conversation, comme si on repassait la bande. La durée de réécoute est d’un round, quelle qu’ait été la conversation, le temps mental du haut-rêvant devenant élastique. Tant que son interlocuteur dit la vérité, sa voix est mélodieuse ; dès qu’il ment <em>volontairement</em>, elle devient horrible et grinçante. On ne peut ainsi détecter que les mensonges volontaires, pas les mensonges inconscients ou par omission.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"1 round","JR":"Aucun","cible":"Soi-même","difficulte":"-4","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032852,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"WvTkEYb216X0XiJc","name":"Voix d'Hypnos","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.WvTkEYb216X0XiJc"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme d’illusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles d’application des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.</p>\n<p>Le rituel de Voix d’Hypnos permet de détecter le mensonge. Il n’y a pas de véritable ciblage, le rituel opère sur le haut-rêvant directement sans passer par un support. Lors du paramétrage, le haut-rêvant se reporte à une certaine conversation de son choix, datant au maximum de 12 heures. La conversation peut avoir eu plusieurs interlocuteurs, mais Voix d’Hypnos ne fonctionne que sur un seul d’entre eux à la fois.</p>\n<p>Pour les détecter tous, il faut recommencer autant de fois le rituel. Puis, le sort étant ciblé sur lui-même, le haut-rêvant se plonge dans un état hypnotique dans lequel il réentend toute la conversation, comme si on repassait la bande. La durée de réécoute est d’un round, quelle qu’ait été la conversation, le temps mental du haut-rêvant devenant élastique. Tant que son interlocuteur dit la vérité, sa voix est mélodieuse ; dès qu’il ment <em>volontairement</em>, elle devient horrible et grinçante. On ne peut ainsi détecter que les mensonges volontaires, pas les mensonges inconscients ou par omission.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"1 round","JR":"Aucun","cible":"Soi-même","difficulte":"-4","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032852,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"Y4r9kTN2brWC2N0n","name":"Lecture d'aura","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.Y4r9kTN2brWC2N0n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"<p>Les rituels de Lecture d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.</p>\n<p>Ce rituel permet d’approfondir les informations fournies par Détection d’Aura. Pratiquer Lecture d’Aura quand il n’y a pas d’aura revient à demander une magie impossible et crée immédiatement une déchirure du rêve.</p>\n<p>Lecture d’Aura est effectuée en plusieurs étapes, toutes étant de difficulté R-3 et coûtant 3 points de rêve. La première a toujours lieu dans un sanctuaire et ne fait que révéler dans quel(s) autre(s) genre(s) de case(s) le haut-rêvant doit se rendre pour continuer sa lecture. Là, il apprend quel genre de magie a été produit ou à quel type de rêve il a affaire, de même que les cases spécifiques concernées. Enfin dans les cases spécifiques, le haut-rêvant peut apprendre la force du rêve ou de la magie en cours, c’est-à-dire pratiquement la difficulté et le nombre de points de rêve impliqués, information indispensable dans l’optique d’une annulation de magie.</p>\n<p>Lecture d’Aura révèle également la couleur de l’aura (fixe ou pulsative) comme Détection d’Aura. Pour les créatures vivantes, on peut donc sauter l’étape de Détection d’Aura et commencer directement par la lecture, puisqu’on est sûr de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la détection si, en l’absence finale d’une aura, on ne veut pas créer de magie impossible. Effectuée sur une créature non soumise à un effet magique ni sous l’emprise d’une entité, Lecture d’Aura indique toujours le Fleuve. Là, dans n’importe quelle case du Fleuve, le haut-rêvant se contente d’apprendre qu’il a affaire à une créature vivante et douée de rêve.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032849,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"Y4r9kTN2brWC2N0n","name":"Lecture d'aura","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.Y4r9kTN2brWC2N0n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"<p>Les rituels de Lecture d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.</p>\n<p>Ce rituel permet d’approfondir les informations fournies par Détection d’Aura. Pratiquer Lecture d’Aura quand il n’y a pas d’aura revient à demander une magie impossible et crée immédiatement une déchirure du rêve.</p>\n<p>Lecture d’Aura est effectuée en plusieurs étapes, toutes étant de difficulté R-3 et coûtant 3 points de rêve. La première a toujours lieu dans un sanctuaire et ne fait que révéler dans quel(s) autre(s) genre(s) de case(s) le haut-rêvant doit se rendre pour continuer sa lecture. Là, il apprend quel genre de magie a été produit ou à quel type de rêve il a affaire, de même que les cases spécifiques concernées. Enfin dans les cases spécifiques, le haut-rêvant peut apprendre la force du rêve ou de la magie en cours, c’est-à-dire pratiquement la difficulté et le nombre de points de rêve impliqués, information indispensable dans l’optique d’une annulation de magie.</p>\n<p>Lecture d’Aura révèle également la couleur de l’aura (fixe ou pulsative) comme Détection d’Aura. Pour les créatures vivantes, on peut donc sauter l’étape de Détection d’Aura et commencer directement par la lecture, puisqu’on est sûr de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la détection si, en l’absence finale d’une aura, on ne veut pas créer de magie impossible. Effectuée sur une créature non soumise à un effet magique ni sous l’emprise d’une entité, Lecture d’Aura indique toujours le Fleuve. Là, dans n’importe quelle case du Fleuve, le haut-rêvant se contente d’apprendre qu’il a affaire à une créature vivante et douée de rêve.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.6","coreVersion":"10.291","createdTime":1667259426562,"modifiedTime":1681495249423,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"YOJsOLpHTQYreZ6i","name":"Soufflet","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.YOJsOLpHTQYreZ6i"}},"system":{"description":"<p>Le Soufflet peut être dirigé contre toute créature, humanoïde ou animale. Son effet, instantané, est celui d’une gifle magistrale, causant ses dommages sur la table des Coups non mortels. Le +dom de l’agression est égal au nombre de points de rêve dépensés. Sauf pour les animaux qui peuvent faire jouer entièrement leur protection naturelle, la protection applicable peut être au maximum de 2 points.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Humanoïde selon HN, animal r-8","cible":"Toutes créatures","difficulte":"-6","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"YOJsOLpHTQYreZ6i","name":"Soufflet","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.YOJsOLpHTQYreZ6i"}},"system":{"description":"<p>Le Soufflet peut être dirigé contre toute créature, humanoïde ou animale. Son effet, instantané, est celui d’une gifle magistrale, causant ses dommages sur la table des Coups non mortels. Le +dom de l’agression est égal au nombre de points de rêve dépensés. Sauf pour les animaux qui peuvent faire jouer entièrement leur protection naturelle, la protection applicable peut être au maximum de 2 points.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Humanoïde selon HN, animal r-8","cible":"Toutes créatures","difficulte":"-6","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"aYOfXEuDp6xGDO4N","name":"Égarement","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.aYOfXEuDp6xGDO4N"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>L’effet d’Égarement ne s’applique qu’aux humanoïdes. L’apport massif de pseudo-souvenirs, informulés et insaisissables, empêche l’humanoïde visé de se concentrer sur son activité intellectuelle, manuelle ou verbale. Il ne fait plus ou ne dit plus que des <em>bêtises</em>, en termes de jeu des échecs totaux. Un intellectuel devient incapable de lire ou d’écrire, un artisan se tape sur les doigts, un musicien rate tous ses accords, un orateur bafouille, etc. L’état d’égarement dure jusqu’à la fin de l’heure en cours + une heure complète, ou se dissipe de lui-même dès qu’il y a stress, par exemple une agression. Ce sort est donc totalement inutile et inefficace en combat.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Une heure","JR":"Selon HN","cible":"Humanoïde","difficulte":"-4","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032847,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"aYOfXEuDp6xGDO4N","name":"Égarement","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.aYOfXEuDp6xGDO4N"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>L’effet d’Égarement ne s’applique qu’aux humanoïdes. L’apport massif de pseudo-souvenirs, informulés et insaisissables, empêche l’humanoïde visé de se concentrer sur son activité intellectuelle, manuelle ou verbale. Il ne fait plus ou ne dit plus que des <em>bêtises</em>, en termes de jeu des échecs totaux. Un intellectuel devient incapable de lire ou d’écrire, un artisan se tape sur les doigts, un musicien rate tous ses accords, un orateur bafouille, etc. L’état d’égarement dure jusqu’à la fin de l’heure en cours + une heure complète, ou se dissipe de lui-même dès qu’il y a stress, par exemple une agression. Ce sort est donc totalement inutile et inefficace en combat.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Une heure","JR":"Selon HN","cible":"Humanoïde","difficulte":"-4","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032847,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"cghxHRstw7cXLEm4","name":"Invoquer son image","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.cghxHRstw7cXLEm4"}},"system":{"description":"<p>Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme d’illusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles d’application des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.</p>\n<p>Ce rituel est comme le négatif de @Item[Ew5JzQ2lzcpGoF11]{Miroir d'Hypnos}. Les conditions de ciblage et de paramétrage en sont exactement les mêmes. Lorsqu’un mouvement apparaît au centre du miroir, provoquant l’état hypnotique, le haut-rêvant peut commencer à effectuer des gestes, des mimiques, ou montrer ostensiblement un objet qu’il tient sur lui, mais sans pouvoir se déplacer. Dans l’instant même, un hologramme de lui-même, grandeur nature et fidèle jusqu’au moindre geste, prend naissance près de la personne ou au centre du lieu choisi.</p>\n<p>Les spectateurs peuvent se déplacer à travers l’hologramme, ce n’est qu’une illusion sans substance. Par ce rituel, le haut-rêvant ne peut communiquer aucun son, et lui-même n’entend ni ne voit rien. Il ne peut pas savoir comment est accueillie sa \"visite\". La communication est de 1 round par point de rêve dépensé.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un miroir","difficulte":"-6","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032849,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"cghxHRstw7cXLEm4","name":"Invoquer son image","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.cghxHRstw7cXLEm4"}},"system":{"description":"<p>Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme d’illusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles d’application des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.</p>\n<p>Ce rituel est comme le négatif de @Item[Ew5JzQ2lzcpGoF11]{Miroir d'Hypnos}. Les conditions de ciblage et de paramétrage en sont exactement les mêmes. Lorsqu’un mouvement apparaît au centre du miroir, provoquant l’état hypnotique, le haut-rêvant peut commencer à effectuer des gestes, des mimiques, ou montrer ostensiblement un objet qu’il tient sur lui, mais sans pouvoir se déplacer. Dans l’instant même, un hologramme de lui-même, grandeur nature et fidèle jusqu’au moindre geste, prend naissance près de la personne ou au centre du lieu choisi.</p>\n<p>Les spectateurs peuvent se déplacer à travers l’hologramme, ce n’est qu’une illusion sans substance. Par ce rituel, le haut-rêvant ne peut communiquer aucun son, et lui-même n’entend ni ne voit rien. Il ne peut pas savoir comment est accueillie sa \"visite\". La communication est de 1 round par point de rêve dépensé.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un miroir","difficulte":"-6","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032849,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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@@ -39,7 +39,7 @@
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{"_id":"qqcLydulFkL25Ipc","name":"Conjurer l'oubli","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.qqcLydulFkL25Ipc"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>Ce rituel permet de faire renaître chez la cible un souvenir oublié, la cause de l’oubli pouvant être magique ou naturelle. Le souvenir oublié peut appartenir à une précédente incarnation si le gardien des rêves l’estime possible ou pertinent. Dans tous les cas, le souvenir ne peut revenir que sous la forme d’une <em>réponse </em>à une <em>question </em>précise. Et l’accomplissement du rituel ne permet qu’une seule question-réponse.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Une question","JR":"Aucun","cible":"Humanoïde","difficulte":"-4","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032846,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"qqcLydulFkL25Ipc","name":"Conjurer l'oubli","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.qqcLydulFkL25Ipc"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>Ce rituel permet de faire renaître chez la cible un souvenir oublié, la cause de l’oubli pouvant être magique ou naturelle. Le souvenir oublié peut appartenir à une précédente incarnation si le gardien des rêves l’estime possible ou pertinent. Dans tous les cas, le souvenir ne peut revenir que sous la forme d’une <em>réponse </em>à une <em>question </em>précise. Et l’accomplissement du rituel ne permet qu’une seule question-réponse.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Une question","JR":"Aucun","cible":"Humanoïde","difficulte":"-4","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032846,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"rrSE9c7KKsqcKueo","name":"Nonechalepasse","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.rrSE9c7KKsqcKueo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}</p>\n<p>Le Nonechalepasse a la même apparence physique et le même armement que le Guerrier Sorde. C’est en fait une variante de ce dernier. Il est invoqué pour garder ou veiller sur quelque chose : une porte, un coffre, un pont, etc. L’ayant invoqué, le haut-rêvant doit lui indiquer expressément sur quoi il doit veiller, et le Nonechalepasse ne laissera personne d’autre que l’invocateur franchir la limite indiquée, c’est-à-dire pas même ses compagnons. La garde peut avoir lieu en la présence du haut-rêvant, ou en son absence s’il désire vaquer à d’autres affaires, et dure jusqu’à la fin de son heure de naissance. Dès qu’une créature est en voie d’enfreindre la consigne donnée, le Nonechalepasse l’en prévient en clamant son propre nom à plusieurs reprises ; et si la créature insiste, il la combat jusqu’à ce qu’il l’extermine ou qu’elle recule et s’enfuie. Les Nonechalepasses ont tous les mêmes caractéristiques que les Guerriers Sordes et sont comme eux affectés par les sorts.</p>\n<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Tâche","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Cité Jalouse M1","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032850,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"rrSE9c7KKsqcKueo","name":"Nonechalepasse","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.rrSE9c7KKsqcKueo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}</p>\n<p>Le Nonechalepasse a la même apparence physique et le même armement que le Guerrier Sorde. C’est en fait une variante de ce dernier. Il est invoqué pour garder ou veiller sur quelque chose : une porte, un coffre, un pont, etc. L’ayant invoqué, le haut-rêvant doit lui indiquer expressément sur quoi il doit veiller, et le Nonechalepasse ne laissera personne d’autre que l’invocateur franchir la limite indiquée, c’est-à-dire pas même ses compagnons. La garde peut avoir lieu en la présence du haut-rêvant, ou en son absence s’il désire vaquer à d’autres affaires, et dure jusqu’à la fin de son heure de naissance. Dès qu’une créature est en voie d’enfreindre la consigne donnée, le Nonechalepasse l’en prévient en clamant son propre nom à plusieurs reprises ; et si la créature insiste, il la combat jusqu’à ce qu’il l’extermine ou qu’elle recule et s’enfuie. Les Nonechalepasses ont tous les mêmes caractéristiques que les Guerriers Sordes et sont comme eux affectés par les sorts.</p>\n<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Tâche","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Cité Jalouse M1","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032850,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"sVA94h9Reimmfw5B","name":"Suggestion","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.sVA94h9Reimmfw5B"}},"system":{"description":"<p>L’effet de Suggestion ne s’applique qu’aux humanoïdes. Comme l’indique le titre, c’est la suggestion à l’état pur. Il permet de donner un ordre bref à la victime, et cette dernière ne pourra pas s’empêcher d’y obéir machinalement. Il est impératif que la victime puisse obéir à l’ordre de façon <em>immédiate</em>, dans la seconde qui suit l’ordre, et que l’action soit uniquement <em>physique</em>, ni mentale ni réfléchie. Si la Suggestion est telle qu’elle oblige la victime à une autre action préalable ou si l’action demandée ne peut être qu’une action réfléchie, pensée, la Suggestion avorte automatiquement.</p>\n<p>Un passant a sa bourse accrochée à la ceinture. On lui donne l’ordre de suggestion : \"donne ta bourse !\" L’effet avorte automatiquement. En effet, le passant doit d’abord en dénouer les cordons, action préalable, et qui plus est réfléchie. Si le passant avait déjà sa bourse à la main, l’ordre : \"donne ta bourse !\" ou \"donne\"! tout court, pouvant être obéi de façon <em>immédiate</em>, aurait été accepté.</p>\n<p>Des ordres tels que \"réponds à la question \" ou \" dis la vérité\" sont pareillement inacceptables (actions mentales). Si la victime est au bord d’un gouffre, et qu’on lui suggère : \" saute dans le gouffre !\", elle saute. Si elle est à trois mètres du gouffre, la suggestion avorte. Il faut d’abord qu’elle y coure. Des ordres tels que : \"Fuis, saute, plonge, assieds-toi, agenouille-toi, lève les bras, ferme les yeux, hurle, donne (ce que la victime a déjà en main), mange ou bois (ce que la victime a déjà à portée de ses lèvres), lâche (ce qu’elle tient en main), etc.\" sont possibles. Des ordres tels que : \"endors-toi, suicide-toi, va faire ceci, déshabille-toi (actions multiples), écris ceci, avoue, lance tel sort, etc.\" sont impossibles.</p>\n<p>L’ordre donné dans la suggestion doit être unique, c’est-à-dire pratiquement ne comporter qu’un seul verbe. \"Cours et saute !\" est impossible. Quand l’action implique une durée, elle est obéie pendant un round. Si par exemple l’ordre donné est \"cours !\" ou \"fuis !\", la victime courra, fuira, pendant un round. À ce moment, toutefois, l’ordre pourra être donné une seconde fois, et la victime obéira pour la durée d’un nouveau round.</p>\n<p>L’ordre contenu dans la suggestion doit être paramétré lors du lancer. Mais le ciblage de la victime ne le déclenche pas aussitôt. La victime étant maintenant sous l’effet du sort, il faut que l’ordre soit donné réellement, <em>verbalement</em>. La victime doit pouvoir l’entendre et le comprendre (parler la même langue). Peu importe qui donne l’ordre verbal, le haut-rêvant ou quelqu’un d’autre. Chaque 3r dépensés permet verbalement de réitérer l’ordre une fois. Si par exemple 9 points de rêve ont été dépensés, l’ordre \"cours !\" pourra être donné trois fois. Il n’y a aucune limite de temps entre le ciblage et le moment où le premier ordre est donné verbalement, ni non plus entre chaque ordre. Tant que le dernier ordre n’a pas été donné, la victime est sous l’influence du sort, influence qui peut être détectée et lue par Lecture d’Aura. Le libellé de l’ordre est également révélé dans la case spécifique par Lecture d’Aura, et le sort peut être annulé dans cette même case. Dès que le dernier ordre est donné, l’effet se dissipe totalement.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Spéciale","JR":"Selon HN","cible":"Humanoïde","difficulte":"-9","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"3+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"sVA94h9Reimmfw5B","name":"Suggestion","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.sVA94h9Reimmfw5B"}},"system":{"description":"<p>L’effet de Suggestion ne s’applique qu’aux humanoïdes. Comme l’indique le titre, c’est la suggestion à l’état pur. Il permet de donner un ordre bref à la victime, et cette dernière ne pourra pas s’empêcher d’y obéir machinalement. Il est impératif que la victime puisse obéir à l’ordre de façon <em>immédiate</em>, dans la seconde qui suit l’ordre, et que l’action soit uniquement <em>physique</em>, ni mentale ni réfléchie. Si la Suggestion est telle qu’elle oblige la victime à une autre action préalable ou si l’action demandée ne peut être qu’une action réfléchie, pensée, la Suggestion avorte automatiquement.</p>\n<p>Un passant a sa bourse accrochée à la ceinture. On lui donne l’ordre de suggestion : \"donne ta bourse !\" L’effet avorte automatiquement. En effet, le passant doit d’abord en dénouer les cordons, action préalable, et qui plus est réfléchie. Si le passant avait déjà sa bourse à la main, l’ordre : \"donne ta bourse !\" ou \"donne\"! tout court, pouvant être obéi de façon <em>immédiate</em>, aurait été accepté.</p>\n<p>Des ordres tels que \"réponds à la question \" ou \" dis la vérité\" sont pareillement inacceptables (actions mentales). Si la victime est au bord d’un gouffre, et qu’on lui suggère : \" saute dans le gouffre !\", elle saute. Si elle est à trois mètres du gouffre, la suggestion avorte. Il faut d’abord qu’elle y coure. Des ordres tels que : \"Fuis, saute, plonge, assieds-toi, agenouille-toi, lève les bras, ferme les yeux, hurle, donne (ce que la victime a déjà en main), mange ou bois (ce que la victime a déjà à portée de ses lèvres), lâche (ce qu’elle tient en main), etc.\" sont possibles. Des ordres tels que : \"endors-toi, suicide-toi, va faire ceci, déshabille-toi (actions multiples), écris ceci, avoue, lance tel sort, etc.\" sont impossibles.</p>\n<p>L’ordre donné dans la suggestion doit être unique, c’est-à-dire pratiquement ne comporter qu’un seul verbe. \"Cours et saute !\" est impossible. Quand l’action implique une durée, elle est obéie pendant un round. Si par exemple l’ordre donné est \"cours !\" ou \"fuis !\", la victime courra, fuira, pendant un round. À ce moment, toutefois, l’ordre pourra être donné une seconde fois, et la victime obéira pour la durée d’un nouveau round.</p>\n<p>L’ordre contenu dans la suggestion doit être paramétré lors du lancer. Mais le ciblage de la victime ne le déclenche pas aussitôt. La victime étant maintenant sous l’effet du sort, il faut que l’ordre soit donné réellement, <em>verbalement</em>. La victime doit pouvoir l’entendre et le comprendre (parler la même langue). Peu importe qui donne l’ordre verbal, le haut-rêvant ou quelqu’un d’autre. Chaque 3r dépensés permet verbalement de réitérer l’ordre une fois. Si par exemple 9 points de rêve ont été dépensés, l’ordre \"cours !\" pourra être donné trois fois. Il n’y a aucune limite de temps entre le ciblage et le moment où le premier ordre est donné verbalement, ni non plus entre chaque ordre. Tant que le dernier ordre n’a pas été donné, la victime est sous l’influence du sort, influence qui peut être détectée et lue par Lecture d’Aura. Le libellé de l’ordre est également révélé dans la case spécifique par Lecture d’Aura, et le sort peut être annulé dans cette même case. Dès que le dernier ordre est donné, l’effet se dissipe totalement.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Spéciale","JR":"Selon HN","cible":"Humanoïde","difficulte":"-9","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"3+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
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{"_id":"xOicgRMCUxJNmVzF","name":"Détection d'aura","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.xOicgRMCUxJNmVzF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"<p>Les rituels de Détection d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.</p>\n<p>Toutes les créatures vivantes animées (humains, humanoïdes, animaux) ont une caractéristique RÊVE. Les objets enchantés possèdent des points de rêve, de même que les produits de magie naturelle, comme certaines pierres de chance. Les entités de cauchemar, incarnées ou non, en ont également. Quelle qu’elle soit, la présence de rêve émet une aura, laquelle est détectable par Détection d’Aura. Parallèlement, toute cible d’un sort ou d’un rituel, émet une aura propre, quand bien même ladite cible ne possède pas de points de rêve (centre de zone, objet ou plante soumis à une illusion d’Hypnos). Cette aura est également détectable par Détection d’Aura.</p>\n<p>L’aura de présence de rêve se traduit par un halo bleuté constant ; l’aura résultant d’un effet magique par un halo parcouru de pulsations. Quand les deux auras sont présentes conjointement, le halo est pulsatif et d’un bleu plus foncé. On peut toujours effectuer Détection d’Aura sans aucun risque, il y a toujours une réponse. Soit une aura est perçue, constante ou pulsative, et l’on peut tenter une Lecture d’Aura pour en savoir plus ; soit aucune aura n’est perçue et il s’agit de matière inerte, sans rêve, non soumise à un sort.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032847,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"xOicgRMCUxJNmVzF","name":"Détection d'aura","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.xOicgRMCUxJNmVzF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"<p>Les rituels de Détection d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.</p>\n<p>Toutes les créatures vivantes animées (humains, humanoïdes, animaux) ont une caractéristique RÊVE. Les objets enchantés possèdent des points de rêve, de même que les produits de magie naturelle, comme certaines pierres de chance. Les entités de cauchemar, incarnées ou non, en ont également. Quelle qu’elle soit, la présence de rêve émet une aura, laquelle est détectable par Détection d’Aura. Parallèlement, toute cible d’un sort ou d’un rituel, émet une aura propre, quand bien même ladite cible ne possède pas de points de rêve (centre de zone, objet ou plante soumis à une illusion d’Hypnos). Cette aura est également détectable par Détection d’Aura.</p>\n<p>L’aura de présence de rêve se traduit par un halo bleuté constant ; l’aura résultant d’un effet magique par un halo parcouru de pulsations. Quand les deux auras sont présentes conjointement, le halo est pulsatif et d’un bleu plus foncé. On peut toujours effectuer Détection d’Aura sans aucun risque, il y a toujours une réponse. Soit une aura est perçue, constante ou pulsative, et l’on peut tenter une Lecture d’Aura pour en savoir plus ; soit aucune aura n’est perçue et il s’agit de matière inerte, sans rêve, non soumise à un sort.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.6","coreVersion":"10.291","createdTime":1667259426564,"modifiedTime":1681495242408,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"yNMa8DlBaZyTGFSr","name":"Oubli","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.yNMa8DlBaZyTGFSr"}},"system":{"description":"<p>L’effet d’Oubli ne s’applique qu’aux humanoïdes. C’est une des plus puissantes suggestions hypnotiques. L’effet d’amnésie ne survient pas aussitôt le sort ciblé, mais intervient à la fin de l’heure en cours. À ce moment la victime perd tout souvenir de ce qu’elle a vécu, de ce qu’elle a pu dire ou faire, entre le moment présent et celui où le sort a été ciblé. Pratiquement, cette période est comme un grand trou noir dans sa tête, et aucun moyen normal ne peut lui restituer ses souvenirs. Chaque point de rêve dépensé en plus des 6 de base augmente la durée d’une heure. Soit un haut-rêvant lançant ce sort au cours de l’heure du Dragon et dépensant 8 points : à la fin de l’heure de la Lyre, la victime se retrouve brusquement amnésique de ce qu’elle a pu faire depuis la mi-Dragon jusqu’à maintenant, sans comprendre comment elle est arrivée dans le lieu où elle se trouve actuellement, comme si elle venait de se réveiller d’une période de sommeil noir, encore plus opaque que le gris rêve. Une Lecture d’Aura révèle la présence d’un sort d’Oubli en train d’œuvrer, et Annulation de Magie peut l’annuler selon les règles normales. À défaut, le rituel de Conjurer l’Oubli peut être utilisé, mais ne restitue les souvenirs que sélectivement, en réponse à une question précise. Quand c’est un personnage de joueur qui lance ce sort sur un PNJ, sa mise en œuvre est sans problème. L’inverse est plus délicat. Le mieux est alors de faire sortir de la salle le joueur du personnage victime, et de le faire rentrer au moment où l’amnésie opère. De cette façon, il ne se souvient effectivement de rien. Entre temps, si besoin est par rapport aux autres joueurs, jouer ce personnage comme un PNJ.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Selo n r dépensé","JR":"Selon HN","cible":"Humanoïde","difficulte":"-8","portée":"","caseTMR":"fleuve","caseTMRspeciale":"","ptreve":"6+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032850,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"yNMa8DlBaZyTGFSr","name":"Oubli","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.yNMa8DlBaZyTGFSr"}},"system":{"description":"<p>L’effet d’Oubli ne s’applique qu’aux humanoïdes. C’est une des plus puissantes suggestions hypnotiques. L’effet d’amnésie ne survient pas aussitôt le sort ciblé, mais intervient à la fin de l’heure en cours. À ce moment la victime perd tout souvenir de ce qu’elle a vécu, de ce qu’elle a pu dire ou faire, entre le moment présent et celui où le sort a été ciblé. Pratiquement, cette période est comme un grand trou noir dans sa tête, et aucun moyen normal ne peut lui restituer ses souvenirs. Chaque point de rêve dépensé en plus des 6 de base augmente la durée d’une heure. Soit un haut-rêvant lançant ce sort au cours de l’heure du Dragon et dépensant 8 points : à la fin de l’heure de la Lyre, la victime se retrouve brusquement amnésique de ce qu’elle a pu faire depuis la mi-Dragon jusqu’à maintenant, sans comprendre comment elle est arrivée dans le lieu où elle se trouve actuellement, comme si elle venait de se réveiller d’une période de sommeil noir, encore plus opaque que le gris rêve. Une Lecture d’Aura révèle la présence d’un sort d’Oubli en train d’œuvrer, et Annulation de Magie peut l’annuler selon les règles normales. À défaut, le rituel de Conjurer l’Oubli peut être utilisé, mais ne restitue les souvenirs que sélectivement, en réponse à une question précise. Quand c’est un personnage de joueur qui lance ce sort sur un PNJ, sa mise en œuvre est sans problème. L’inverse est plus délicat. Le mieux est alors de faire sortir de la salle le joueur du personnage victime, et de le faire rentrer au moment où l’amnésie opère. De cette façon, il ne se souvient effectivement de rien. Entre temps, si besoin est par rapport aux autres joueurs, jouer ce personnage comme un PNJ.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Selo n r dépensé","JR":"Selon HN","cible":"Humanoïde","difficulte":"-8","portée":"","caseTMR":"fleuve","caseTMRspeciale":"","ptreve":"6+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032850,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"yhw8f7HKrmfzAxmj","name":"Sérénité","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.yhw8f7HKrmfzAxmj"}},"system":{"description":"<p>L’effet de sérénité ne s’applique qu’aux humanoïdes. La suggestion d’une intense satisfaction est source d’une sérénité réelle. Pour chaque 3r dépensés, le personnage visé regagne 1 point de moral jusqu’à concurrence de zéro. Neuf points de rêve permettent ainsi de remonter un moral de -3 à zéro. Si trop de points sont dépensés, l’excédent est perdu, le moral ne pouvant dépasser zéro par l’influence de ce sort.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Selon HN","cible":"Humanoïde","difficulte":"-3","portée":"","caseTMR":"collines","caseTMRspeciale":"","ptreve":"3+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"yhw8f7HKrmfzAxmj","name":"Sérénité","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.yhw8f7HKrmfzAxmj"}},"system":{"description":"<p>L’effet de sérénité ne s’applique qu’aux humanoïdes. La suggestion d’une intense satisfaction est source d’une sérénité réelle. Pour chaque 3r dépensés, le personnage visé regagne 1 point de moral jusqu’à concurrence de zéro. Neuf points de rêve permettent ainsi de remonter un moral de -3 à zéro. Si trop de points sont dépensés, l’excédent est perdu, le moral ne pouvant dépasser zéro par l’influence de ce sort.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Selon HN","cible":"Humanoïde","difficulte":"-3","portée":"","caseTMR":"collines","caseTMRspeciale":"","ptreve":"3+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"ze53LdwhuqUFMvqw","name":"Fou-rire","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.ze53LdwhuqUFMvqw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>L’effet de Fou-Rire ne s’applique qu’aux humanoïdes. La suggestion d’une idée drolatique plonge la cible dans un irrépressible fou-rire, automatique le premier round. Puis pour les rounds suivants, la cible doit réussir un jet de VOLONTÉ/ <em>moins </em>moral à -5, ou continuer à rire. Tant que la cible rit, elle est considérée en <em>demi-surprise</em>.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Selon HN","cible":"Humanoïde","difficulte":"-5","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"5","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032847,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"ze53LdwhuqUFMvqw","name":"Fou-rire","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.ze53LdwhuqUFMvqw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>L’effet de Fou-Rire ne s’applique qu’aux humanoïdes. La suggestion d’une idée drolatique plonge la cible dans un irrépressible fou-rire, automatique le premier round. Puis pour les rounds suivants, la cible doit réussir un jet de VOLONTÉ/ <em>moins </em>moral à -5, ou continuer à rire. Tant que la cible rit, elle est considérée en <em>demi-surprise</em>.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Selon HN","cible":"Humanoïde","difficulte":"-5","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"5","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032847,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
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|
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@@ -1,3 +0,0 @@
|
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{"_id":"dlvK5Lks7WoSZ1Ko","name":"1er soins - Blessure critique","type":"tache","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.taches-courantes.dlvK5Lks7WoSZ1Ko"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"description":"<p><span class=\"fontstyle0\">Effectuer les premiers soins consiste à obtenir le nombre de points de tâche demandé par la blessure. Un minimum de matériel est nécessaire : de l’eau, des chiffons propres pour servir de pansements.</span></p>\n<p> </p>","descriptionmj":"","carac":"dexterite","competence":"Chirurgie","periodicite":"1 round","fatigue":0,"difficulte":-6,"points_de_tache":6,"points_de_tache_courant":0,"nb_jet_echec":0,"nb_jet_succes":0,"cacher_points_de_tache":false},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050458426,"modifiedTime":1671050514673,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
|
||||||
{"_id":"lHdfav9mvs68yj7J","name":"1er soins - Blessure légère","type":"tache","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.taches-courantes.lHdfav9mvs68yj7J"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"description":"<p><span class=\"fontstyle0\">Effectuer les premiers soins consiste à obtenir le nombre de points de tâche demandé par la blessure. Un minimum de matériel est nécessaire : de l’eau, des chiffons propres pour servir de pansements.</span></p>\n<p> </p>","descriptionmj":"","carac":"dexterite","competence":"Chirurgie","periodicite":"1 round","fatigue":0,"difficulte":-2,"points_de_tache":2,"points_de_tache_courant":0,"nb_jet_echec":0,"nb_jet_succes":0,"cacher_points_de_tache":false},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050458426,"modifiedTime":1671050514673,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
|
||||||
{"_id":"nbkuXbhgSxHwXD4t","name":"1er soins - Blessure grave","type":"tache","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.taches-courantes.nbkuXbhgSxHwXD4t"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"description":"<p><span class=\"fontstyle0\">Effectuer les premiers soins consiste à obtenir le nombre de points de tâche demandé par la blessure. Un minimum de matériel est nécessaire : de l’eau, des chiffons propres pour servir de pansements.</span></p>\n<p> </p>","descriptionmj":"","carac":"dexterite","competence":"Chirurgie","periodicite":"1 round","fatigue":0,"difficulte":-4,"points_de_tache":4,"points_de_tache_courant":0,"nb_jet_echec":0,"nb_jet_succes":0,"cacher_points_de_tache":false},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050458427,"modifiedTime":1671050514673,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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--gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2));
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--background-custom-button: linear-gradient(to bottom, rgba(33, 55, 74, 0.988) 5%, rgba(21, 40, 51, 0.671) 100%);
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@@ -763,7 +776,7 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
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.rdd-niveau-requis{
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@@ -1609,14 +1622,18 @@ table.table-nombres-astraux tr:hover {
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|
||||||
pointer-events: none;
|
pointer-events: none;
|
||||||
|
max-height: fit-content;
|
||||||
}
|
}
|
||||||
|
|
||||||
.window-app.calendar header.window-header {
|
.window-app.calendar header.window-header {
|
||||||
|
min-width: fit-content;
|
||||||
|
height: 1.4rem;
|
||||||
pointer-events: all;
|
pointer-events: all;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1631,7 +1648,15 @@ table.table-nombres-astraux tr:hover {
|
|||||||
font-family: "GoudyAcc";
|
font-family: "GoudyAcc";
|
||||||
pointer-events: none;
|
pointer-events: none;
|
||||||
}
|
}
|
||||||
.window-app.calendar .window-content > div {
|
|
||||||
|
.window-app.calendar .window-content div:is(.calendar-boutons-heure, .horloge-digitale) {
|
||||||
|
pointer-events: all;
|
||||||
|
}
|
||||||
|
.window-app.calendar .window-content div.horloge-analogique {
|
||||||
|
pointer-events: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.window-app.calendar .window-content div.horloge-analogique div.horloge-roue {
|
||||||
pointer-events: all;
|
pointer-events: all;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1644,12 +1669,12 @@ table.table-nombres-astraux tr:hover {
|
|||||||
}
|
}
|
||||||
|
|
||||||
.window-app.calendar div.horloge-roue div.horloge-heure {
|
.window-app.calendar div.horloge-roue div.horloge-heure {
|
||||||
width: 1rem;
|
width: 1.4rem;
|
||||||
height: 1rem;
|
height: 1.4rem;
|
||||||
}
|
}
|
||||||
.window-app.calendar div.horloge-roue div.horloge-heure img.horloge-heure-img {
|
.window-app.calendar div.horloge-roue div.horloge-heure img.horloge-heure-img {
|
||||||
width: 1.6rem;
|
width: 1.4rem;
|
||||||
height: 1.6rem;
|
height: 1.4rem;
|
||||||
}
|
}
|
||||||
|
|
||||||
div.horloge-roue div {
|
div.horloge-roue div {
|
||||||
@@ -1692,23 +1717,24 @@ div.horloge-roue div.horloge-ajustement {
|
|||||||
vertical-align: middle;
|
vertical-align: middle;
|
||||||
border-radius: 0.3rem;
|
border-radius: 0.3rem;
|
||||||
}
|
}
|
||||||
|
|
||||||
div.horloge-roue div img {
|
div.horloge-roue div img {
|
||||||
border: none;
|
border: none;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
.window-app.calendar div.horloge-heure.heure-01 { top: calc(50% - 0.8rem + sin(-180deg) *41%); left: calc(50% - 0.5rem + cos(-180deg) *41%); }
|
.window-app.calendar div.horloge-heure.heure-01 { top: calc(50% - 0.7rem + sin(-180deg) *38%); left: calc(50% - 0.7rem + cos(-180deg) *38%); }
|
||||||
.window-app.calendar div.horloge-heure.heure-02 { top: calc(50% - 0.8rem + sin(-150deg) *41%); left: calc(50% - 0.5rem + cos(-150deg) *41%); }
|
.window-app.calendar div.horloge-heure.heure-02 { top: calc(50% - 0.7rem + sin(-150deg) *38%); left: calc(50% - 0.7rem + cos(-150deg) *38%); }
|
||||||
.window-app.calendar div.horloge-heure.heure-03 { top: calc(50% - 0.8rem + sin(-120deg) *41%); left: calc(50% - 0.5rem + cos(-120deg) *41%); }
|
.window-app.calendar div.horloge-heure.heure-03 { top: calc(50% - 0.7rem + sin(-120deg) *38%); left: calc(50% - 0.7rem + cos(-120deg) *38%); }
|
||||||
.window-app.calendar div.horloge-heure.heure-04 { top: calc(50% - 0.8rem + sin(-90deg) *41%); left: calc(50% - 0.5rem + cos(-90deg) *41%); }
|
.window-app.calendar div.horloge-heure.heure-04 { top: calc(50% - 0.7rem + sin(-90deg) *38%); left: calc(50% - 0.7rem + cos(-90deg) *38%); }
|
||||||
.window-app.calendar div.horloge-heure.heure-05 { top: calc(50% - 0.8rem + sin(-60deg) *41%); left: calc(50% - 0.5rem + cos(-60deg) *41%); }
|
.window-app.calendar div.horloge-heure.heure-05 { top: calc(50% - 0.7rem + sin(-60deg) *38%); left: calc(50% - 0.7rem + cos(-60deg) *38%); }
|
||||||
.window-app.calendar div.horloge-heure.heure-06 { top: calc(50% - 0.8rem + sin(-30deg) *41%); left: calc(50% - 0.5rem + cos(-30deg) *41%); }
|
.window-app.calendar div.horloge-heure.heure-06 { top: calc(50% - 0.7rem + sin(-30deg) *38%); left: calc(50% - 0.7rem + cos(-30deg) *38%); }
|
||||||
.window-app.calendar div.horloge-heure.heure-07 { top: calc(50% - 0.8rem + sin(-0deg) *41%); left: calc(50% - 0.5rem + cos(-0deg) *41%); }
|
.window-app.calendar div.horloge-heure.heure-07 { top: calc(50% - 0.7rem + sin(-0deg) *38%); left: calc(50% - 0.7rem + cos(-0deg) *38%); }
|
||||||
.window-app.calendar div.horloge-heure.heure-08 { top: calc(50% - 0.8rem + sin(30deg) *41%); left: calc(50% - 0.5rem + cos(30deg) *41%); }
|
.window-app.calendar div.horloge-heure.heure-08 { top: calc(50% - 0.7rem + sin(30deg) *38%); left: calc(50% - 0.7rem + cos(30deg) *38%); }
|
||||||
.window-app.calendar div.horloge-heure.heure-09 { top: calc(50% - 0.8rem + sin(60deg) *41%); left: calc(50% - 0.5rem + cos(60deg) *41%); }
|
.window-app.calendar div.horloge-heure.heure-09 { top: calc(50% - 0.7rem + sin(60deg) *38%); left: calc(50% - 0.7rem + cos(60deg) *38%); }
|
||||||
.window-app.calendar div.horloge-heure.heure-10 { top: calc(50% - 0.8rem + sin(90deg) *41%); left: calc(50% - 0.5rem + cos(90deg) *41%); }
|
.window-app.calendar div.horloge-heure.heure-10 { top: calc(50% - 0.7rem + sin(90deg) *38%); left: calc(50% - 0.7rem + cos(90deg) *38%); }
|
||||||
.window-app.calendar div.horloge-heure.heure-11 { top: calc(50% - 0.8rem + sin(120deg) *41%); left: calc(50% - 0.5rem + cos(120deg) *41%); }
|
.window-app.calendar div.horloge-heure.heure-11 { top: calc(50% - 0.7rem + sin(120deg) *38%); left: calc(50% - 0.7rem + cos(120deg) *38%); }
|
||||||
.window-app.calendar div.horloge-heure.heure-12 { top: calc(50% - 0.8rem + sin(150deg) *41%); left: calc(50% - 0.5rem + cos(150deg) *41%); }
|
.window-app.calendar div.horloge-heure.heure-12 { top: calc(50% - 0.7rem + sin(150deg) *38%); left: calc(50% - 0.7rem + cos(150deg) *41%); }
|
||||||
|
|
||||||
.window-app.calendar-astrologie div.horloge-heure.heure-01 { top: calc(50% - 1rem + sin(-180deg) *41%); left: calc(50% - 1rem + cos(-180deg) *41%); }
|
.window-app.calendar-astrologie div.horloge-heure.heure-01 { top: calc(50% - 1rem + sin(-180deg) *41%); left: calc(50% - 1rem + cos(-180deg) *41%); }
|
||||||
.window-app.calendar-astrologie div.horloge-heure.heure-02 { top: calc(50% - 1rem + sin(-150deg) *41%); left: calc(50% - 1rem + cos(-150deg) *41%); }
|
.window-app.calendar-astrologie div.horloge-heure.heure-02 { top: calc(50% - 1rem + sin(-150deg) *41%); left: calc(50% - 1rem + cos(-150deg) *41%); }
|
||||||
@@ -1751,6 +1777,7 @@ div.horloge-roue div img {
|
|||||||
|
|
||||||
.calendar-boutons-heure .calendar-btn:is(.calendar-lyre,.calendar-vaisseau) img {
|
.calendar-boutons-heure .calendar-btn:is(.calendar-lyre,.calendar-vaisseau) img {
|
||||||
color: hsla(0, 0%, 100%, 0.5);
|
color: hsla(0, 0%, 100%, 0.5);
|
||||||
|
border: none;
|
||||||
vertical-align: bottom;
|
vertical-align: bottom;
|
||||||
max-width: 1.2em;
|
max-width: 1.2em;
|
||||||
max-height: 1.2em;
|
max-height: 1.2em;
|
||||||
@@ -1780,12 +1807,12 @@ div.horloge-roue div img {
|
|||||||
div.horloge-analogique {
|
div.horloge-analogique {
|
||||||
border: none;
|
border: none;
|
||||||
margin: 0;
|
margin: 0;
|
||||||
width: fit-content;
|
|
||||||
height: fit-content;
|
|
||||||
align-content: center;
|
|
||||||
vertical-align: middle;
|
|
||||||
pointer-events: none;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
div.horloge-analogique.horloge-analogique-hidden {
|
||||||
|
visibility: hidden;
|
||||||
|
}
|
||||||
|
|
||||||
div.horloge-digitale {
|
div.horloge-digitale {
|
||||||
color: #CCC;
|
color: #CCC;
|
||||||
background: hsla(0, 0%, 20%, 1);
|
background: hsla(0, 0%, 20%, 1);
|
||||||
@@ -1793,10 +1820,9 @@ div.horloge-digitale {
|
|||||||
width: 100%;
|
width: 100%;
|
||||||
}
|
}
|
||||||
|
|
||||||
div.horloge-digitale .calendar-heure-texte {
|
div.horloge-digitale :is(.calendar-heure-texte,.calendar-minute-texte) {
|
||||||
font-size: 1.1rem;
|
font-size: 1rem;
|
||||||
}
|
pointer-events: all;
|
||||||
div.horloge-digitale .calendar-minute-texte {
|
|
||||||
margin: 0;
|
margin: 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1885,34 +1911,51 @@ div.calendar-timestamp-edit select.calendar-signe-heure {
|
|||||||
opacity: 1;
|
opacity: 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
.chat-card-button {
|
.chat-card-button, .chat-card-button-pushed {
|
||||||
box-shadow: inset 0px 1px 0px 0px #a6827e;
|
border-radius: 0.2rem;
|
||||||
background: var(--background-custom-button);
|
|
||||||
background-color: #7d5d3b00;
|
|
||||||
border-radius: 3px;
|
|
||||||
border: 2px ridge #846109;
|
|
||||||
display: inline-block;
|
|
||||||
cursor: pointer;
|
cursor: pointer;
|
||||||
color: #ffffff;
|
|
||||||
font-family: CaslonPro;
|
font-family: CaslonPro;
|
||||||
font-size: 0.9rem;
|
font-size: 0.9rem;
|
||||||
padding: 4px 12px 0px 12px;
|
padding: 0.2rem 0.4rem 0rem 0.4rem;
|
||||||
text-decoration: none;
|
text-decoration: none;
|
||||||
text-shadow: 0px 1px 0px #4d3534;
|
|
||||||
position: relative;
|
position: relative;
|
||||||
margin:5px;
|
margin: 0.3rem;
|
||||||
|
|
||||||
|
border: 2px ridge #846109;
|
||||||
|
display: inline-block;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.chat-card-button{
|
||||||
|
text-shadow: 1px 1px #4d3534;
|
||||||
|
box-shadow: inset 1x 1px #a6827e;
|
||||||
|
color: var(--major-button-color);
|
||||||
|
background: var(--background-custom-button);
|
||||||
|
background-color: #7d5d3b00;
|
||||||
|
}
|
||||||
|
|
||||||
|
.chat-card-button-pushed {
|
||||||
|
text-shadow: 1px 1px hsla(202, 30%, 70%, 0.5);
|
||||||
|
box-shadow: inset -1px -1px #a6827e;
|
||||||
|
color: hsla(202, 42%, 14%, 0.7);
|
||||||
|
background: var(--major-button-color);
|
||||||
|
background-color: #7d5d3b00;
|
||||||
|
}
|
||||||
|
|
||||||
.chat-card-button:hover {
|
.chat-card-button:hover {
|
||||||
background: var(--background-custom-button-hover);
|
background: var(--background-custom-button-hover);
|
||||||
background-color: red;
|
background-color: red;
|
||||||
}
|
}
|
||||||
|
|
||||||
.chat-card-button:active {
|
.chat-card-button-pushed:hover {
|
||||||
|
background: var(--background-custom-button-hover);
|
||||||
|
background-color: red;
|
||||||
|
}
|
||||||
|
|
||||||
|
.chat-card-button:active, .chat-card-button-pushed:active {
|
||||||
position:relative;
|
position:relative;
|
||||||
top:1px;
|
top:1px;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Dropdown Content (Hidden by Default) */
|
/* Dropdown Content (Hidden by Default) */
|
||||||
.button-dropdown-content {
|
.button-dropdown-content {
|
||||||
display: none;
|
display: none;
|
||||||
|
|||||||
237
system.json
237
system.json
@@ -1,12 +1,13 @@
|
|||||||
{
|
{
|
||||||
"id": "foundryvtt-reve-de-dragon",
|
"id": "foundryvtt-reve-de-dragon",
|
||||||
"title": "Rêve de Dragon",
|
"title": "Rêve de Dragon",
|
||||||
"version": "10.7.5",
|
"version": "11.1.4",
|
||||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.7.5.zip",
|
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.1.4.zip",
|
||||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
|
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
|
||||||
|
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
|
||||||
"compatibility": {
|
"compatibility": {
|
||||||
"minimum": "10",
|
"minimum": "11",
|
||||||
"verified": "10"
|
"verified": "11"
|
||||||
},
|
},
|
||||||
"description": "Rêve de Dragon RPG for FoundryVTT",
|
"description": "Rêve de Dragon RPG for FoundryVTT",
|
||||||
"authors": [
|
"authors": [
|
||||||
@@ -68,7 +69,10 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/competences.db",
|
"path": "packs/competences.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"private": true,
|
"ownership": {
|
||||||
|
"PLAYER": "NONE",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -77,7 +81,10 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/arts-et-divertissements.db",
|
"path": "packs/arts-et-divertissements.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"private": false,
|
"ownership": {
|
||||||
|
"PLAYER": "OBSERVER",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -86,7 +93,10 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/competences-creatures.db",
|
"path": "packs/competences-creatures.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"private": true,
|
"ownership": {
|
||||||
|
"PLAYER": "NONE",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -95,7 +105,10 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/competences-entites.db",
|
"path": "packs/competences-entites.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"private": true,
|
"ownership": {
|
||||||
|
"PLAYER": "NONE",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -104,7 +117,10 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/sorts-oniros.db",
|
"path": "packs/sorts-oniros.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"private": false,
|
"ownership": {
|
||||||
|
"PLAYER": "OBSERVER",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -113,7 +129,10 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/sorts-hypnos.db",
|
"path": "packs/sorts-hypnos.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"private": false,
|
"ownership": {
|
||||||
|
"PLAYER": "OBSERVER",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -122,7 +141,10 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/sorts-narcos.db",
|
"path": "packs/sorts-narcos.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"private": false,
|
"ownership": {
|
||||||
|
"PLAYER": "OBSERVER",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -131,7 +153,10 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/sorts-thanatos.db",
|
"path": "packs/sorts-thanatos.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"private": false,
|
"ownership": {
|
||||||
|
"PLAYER": "OBSERVER",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -140,7 +165,10 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/equipement.db",
|
"path": "packs/equipement.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"private": false,
|
"ownership": {
|
||||||
|
"PLAYER": "OBSERVER",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -149,7 +177,10 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/maladies-et-poisons.db",
|
"path": "packs/maladies-et-poisons.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"private": true,
|
"ownership": {
|
||||||
|
"PLAYER": "NONE",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -158,7 +189,10 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/rappel-des-regles.db",
|
"path": "packs/rappel-des-regles.db",
|
||||||
"type": "JournalEntry",
|
"type": "JournalEntry",
|
||||||
"private": false,
|
"ownership": {
|
||||||
|
"PLAYER": "OBSERVER",
|
||||||
|
"ASSISTANT": "OBSERVER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -167,7 +201,10 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/macros.db",
|
"path": "packs/macros.db",
|
||||||
"type": "Macro",
|
"type": "Macro",
|
||||||
"private": false,
|
"ownership": {
|
||||||
|
"PLAYER": "OBSERVER",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -176,7 +213,10 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/queues-de-dragon.db",
|
"path": "packs/queues-de-dragon.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"private": true,
|
"ownership": {
|
||||||
|
"PLAYER": "NONE",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -185,7 +225,10 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/ombres-de-thanatos.db",
|
"path": "packs/ombres-de-thanatos.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"private": true,
|
"ownership": {
|
||||||
|
"PLAYER": "NONE",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -194,7 +237,10 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/souffles-de-dragon.db",
|
"path": "packs/souffles-de-dragon.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"private": true,
|
"ownership": {
|
||||||
|
"PLAYER": "NONE",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -203,7 +249,10 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/tarot-draconique.db",
|
"path": "packs/tarot-draconique.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"private": false,
|
"ownership": {
|
||||||
|
"PLAYER": "OBSERVER",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -212,7 +261,10 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/extrait-poetique.db",
|
"path": "packs/extrait-poetique.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"private": false,
|
"ownership": {
|
||||||
|
"PLAYER": "OBSERVER",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -221,7 +273,10 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/tetes-de-dragon-pour-haut-revants.db",
|
"path": "packs/tetes-de-dragon-pour-haut-revants.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"private": true,
|
"ownership": {
|
||||||
|
"PLAYER": "NONE",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -230,7 +285,10 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/tetes-de-dragon-pour-tous-personnages.db",
|
"path": "packs/tetes-de-dragon-pour-tous-personnages.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"private": true,
|
"ownership": {
|
||||||
|
"PLAYER": "NONE",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -239,7 +297,10 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/rencontres.db",
|
"path": "packs/rencontres.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"private": true,
|
"ownership": {
|
||||||
|
"PLAYER": "NONE",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -248,7 +309,10 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/tables-diverses.db",
|
"path": "packs/tables-diverses.db",
|
||||||
"type": "RollTable",
|
"type": "RollTable",
|
||||||
"private": true,
|
"ownership": {
|
||||||
|
"PLAYER": "NONE",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -257,7 +321,10 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/animaux.db",
|
"path": "packs/animaux.db",
|
||||||
"type": "Actor",
|
"type": "Actor",
|
||||||
"private": true,
|
"ownership": {
|
||||||
|
"PLAYER": "NONE",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -266,7 +333,10 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/voyageurs.db",
|
"path": "packs/voyageurs.db",
|
||||||
"type": "Actor",
|
"type": "Actor",
|
||||||
"private": false,
|
"ownership": {
|
||||||
|
"PLAYER": "NONE",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -275,7 +345,10 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/vehicules.db",
|
"path": "packs/vehicules.db",
|
||||||
"type": "Actor",
|
"type": "Actor",
|
||||||
"private": true,
|
"ownership": {
|
||||||
|
"PLAYER": "NONE",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -284,7 +357,10 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/archetypes.db",
|
"path": "packs/archetypes.db",
|
||||||
"type": "Actor",
|
"type": "Actor",
|
||||||
"private": true,
|
"ownership": {
|
||||||
|
"PLAYER": "NONE",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -293,7 +369,10 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/humanoides.db",
|
"path": "packs/humanoides.db",
|
||||||
"type": "Actor",
|
"type": "Actor",
|
||||||
"private": true,
|
"ownership": {
|
||||||
|
"PLAYER": "NONE",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -302,7 +381,10 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/entites-de-cauchemar.db",
|
"path": "packs/entites-de-cauchemar.db",
|
||||||
"type": "Actor",
|
"type": "Actor",
|
||||||
"private": true,
|
"ownership": {
|
||||||
|
"PLAYER": "NONE",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -311,7 +393,10 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/invocations.db",
|
"path": "packs/invocations.db",
|
||||||
"type": "Actor",
|
"type": "Actor",
|
||||||
"private": true,
|
"ownership": {
|
||||||
|
"PLAYER": "NONE",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -320,7 +405,10 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/faune-flore-mineraux.db",
|
"path": "packs/faune-flore-mineraux.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"private": true,
|
"ownership": {
|
||||||
|
"PLAYER": "NONE",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -329,7 +417,10 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/meditations-et-ecrits.db",
|
"path": "packs/meditations-et-ecrits.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"private": true,
|
"ownership": {
|
||||||
|
"PLAYER": "NONE",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -338,7 +429,10 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/recettes-alchimiques.db",
|
"path": "packs/recettes-alchimiques.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"private": true,
|
"ownership": {
|
||||||
|
"PLAYER": "NONE",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -347,10 +441,79 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/scenes-rdd.db",
|
"path": "packs/scenes-rdd.db",
|
||||||
"type": "Scene",
|
"type": "Scene",
|
||||||
"private": true,
|
"ownership": {
|
||||||
|
"PLAYER": "NONE",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
"flags": {}
|
"flags": {}
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
|
"packFolders": [
|
||||||
|
{
|
||||||
|
"name": "Rêve de Dragon",
|
||||||
|
"sorting": "m",
|
||||||
|
"packs": [
|
||||||
|
"rappel-des-regles"
|
||||||
|
],
|
||||||
|
"folders": [
|
||||||
|
{
|
||||||
|
"name": "Personnages",
|
||||||
|
"sorting": "m",
|
||||||
|
"packs": [
|
||||||
|
"voyageurs",
|
||||||
|
"archetypes",
|
||||||
|
"humanoides",
|
||||||
|
"equipement",
|
||||||
|
"competences",
|
||||||
|
"arts-et-divertissements",
|
||||||
|
"meditations-et-ecrits",
|
||||||
|
"recettes-alchimiques"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Le Haut-rêve",
|
||||||
|
"sorting": "m",
|
||||||
|
"packs": [
|
||||||
|
"tetes-de-dragon-pour-tous-personnages",
|
||||||
|
"sorts-oniros",
|
||||||
|
"sorts-hypnos",
|
||||||
|
"sorts-narcos",
|
||||||
|
"sorts-thanatos",
|
||||||
|
"invocations",
|
||||||
|
"rencontres",
|
||||||
|
"queues-de-dragon",
|
||||||
|
"ombres-de-thanatos",
|
||||||
|
"souffles-de-dragon",
|
||||||
|
"tetes-de-dragon-pour-haut-revants"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Découverte du monde",
|
||||||
|
"sorting": "m",
|
||||||
|
"packs": [
|
||||||
|
"animaux",
|
||||||
|
"vehicules",
|
||||||
|
"entites",
|
||||||
|
"faune-flore-mineraux",
|
||||||
|
"competences-creatures",
|
||||||
|
"competences-entites",
|
||||||
|
"maladies-et-poisons"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Outils du Gardien",
|
||||||
|
"sorting": "m",
|
||||||
|
"packs": [
|
||||||
|
"scenes-rdd",
|
||||||
|
"tables-diverses",
|
||||||
|
"macros",
|
||||||
|
"tarot-draconique",
|
||||||
|
"extrait-poetique"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
"socket": true,
|
"socket": true,
|
||||||
"gridDistance": 1,
|
"gridDistance": 1,
|
||||||
"gridUnits": "m",
|
"gridUnits": "m",
|
||||||
|
|||||||
@@ -393,12 +393,6 @@
|
|||||||
"label": "Encombrement",
|
"label": "Encombrement",
|
||||||
"derivee": true
|
"derivee": true
|
||||||
},
|
},
|
||||||
"malusarmure": {
|
|
||||||
"type": "number",
|
|
||||||
"value": 0,
|
|
||||||
"label": "Malus Armure",
|
|
||||||
"derivee": true
|
|
||||||
},
|
|
||||||
"protection": {
|
"protection": {
|
||||||
"type": "number",
|
"type": "number",
|
||||||
"value": 0,
|
"value": 0,
|
||||||
@@ -538,7 +532,7 @@
|
|||||||
"service",
|
"service",
|
||||||
"meditation", "rencontre", "queue", "ombre", "souffle", "tete", "casetmr", "signedraconique", "sort", "sortreserve",
|
"meditation", "rencontre", "queue", "ombre", "souffle", "tete", "casetmr", "signedraconique", "sort", "sortreserve",
|
||||||
"nombreastral", "tache", "blessure", "maladie", "poison", "possession",
|
"nombreastral", "tache", "blessure", "maladie", "poison", "possession",
|
||||||
"tarot", "extraitpoetique"
|
"tarot", "extraitpoetique", "empoignade"
|
||||||
],
|
],
|
||||||
"templates": {
|
"templates": {
|
||||||
"description": {
|
"description": {
|
||||||
@@ -586,25 +580,43 @@
|
|||||||
},
|
},
|
||||||
"competencecreature": {
|
"competencecreature": {
|
||||||
"templates": ["description"],
|
"templates": ["description"],
|
||||||
"categorie_parade": "",
|
"carac_value": 0,
|
||||||
"niveau": 0,
|
"niveau": 0,
|
||||||
"default_diffLibre": 0,
|
"default_diffLibre": 0,
|
||||||
"categorie": "",
|
"categorie": "",
|
||||||
"carac_value": 0,
|
"categorie_parade": "",
|
||||||
"iscombat": false,
|
"iscombat": false,
|
||||||
"isnaturelle": true,
|
"isnaturelle": true,
|
||||||
"ispossession": false,
|
"ispossession": false,
|
||||||
"dommages": 0
|
"dommages": 0,
|
||||||
|
"mortalite": "mortel"
|
||||||
|
},
|
||||||
|
"empoignade": {
|
||||||
|
"templates": ["description"],
|
||||||
|
"empoignadeid": "",
|
||||||
|
"empoigneurid": "",
|
||||||
|
"empoigneid": "",
|
||||||
|
"pointsemp": 0,
|
||||||
|
"empoigneurname": "",
|
||||||
|
"empoignename": "",
|
||||||
|
"ausol": false
|
||||||
},
|
},
|
||||||
"possession": {
|
"possession": {
|
||||||
"templates": ["description"],
|
"templates": ["description"],
|
||||||
"typepossession": "",
|
"typepossession": "",
|
||||||
"possede": false,
|
"possede": false,
|
||||||
"possessionid": "",
|
"possessionid": "",
|
||||||
"possesseurid": "",
|
"entite": {
|
||||||
"possedeid": "",
|
"actorid": "",
|
||||||
"compteur": 0,
|
"diffLibre": 0,
|
||||||
"date": 0
|
"finesse": false
|
||||||
|
},
|
||||||
|
"victime": {
|
||||||
|
"actorid": "",
|
||||||
|
"diffLibre": 0,
|
||||||
|
"finesse": false
|
||||||
|
},
|
||||||
|
"compteur": 0
|
||||||
},
|
},
|
||||||
"blessure": {
|
"blessure": {
|
||||||
"templates": ["temporel"],
|
"templates": ["temporel"],
|
||||||
@@ -620,7 +632,7 @@
|
|||||||
"bonus": 0
|
"bonus": 0
|
||||||
},
|
},
|
||||||
"localisation": "",
|
"localisation": "",
|
||||||
"jours": 0
|
"origine": ""
|
||||||
},
|
},
|
||||||
"maladie": {
|
"maladie": {
|
||||||
"templates": ["description", "temporel"],
|
"templates": ["description", "temporel"],
|
||||||
@@ -654,6 +666,7 @@
|
|||||||
"resistance": 0,
|
"resistance": 0,
|
||||||
"categorie_parade": "",
|
"categorie_parade": "",
|
||||||
"dommages": "0",
|
"dommages": "0",
|
||||||
|
"mortalite": "mortel",
|
||||||
"penetration": 0,
|
"penetration": 0,
|
||||||
"force": "0",
|
"force": "0",
|
||||||
"competence": "",
|
"competence": "",
|
||||||
@@ -682,7 +695,7 @@
|
|||||||
"capacite": 0
|
"capacite": 0
|
||||||
},
|
},
|
||||||
"objet": {
|
"objet": {
|
||||||
"templates": ["description", "inventaire"]
|
"templates": ["description", "equipement", "inventaire"]
|
||||||
},
|
},
|
||||||
"monnaie": {
|
"monnaie": {
|
||||||
"templates": ["description", "inventaire"]
|
"templates": ["description", "inventaire"]
|
||||||
|
|||||||
@@ -41,6 +41,9 @@
|
|||||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/comp-creature.html"}}
|
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/comp-creature.html"}}
|
||||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/comp-possession.html"}}
|
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/comp-possession.html"}}
|
||||||
</div>
|
</div>
|
||||||
|
<div>
|
||||||
|
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/resonances.hbs"}}
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="form-group large-editor">
|
<div class="form-group large-editor">
|
||||||
|
|||||||
@@ -53,7 +53,9 @@
|
|||||||
{{#if options.isObserver}}{{!-- Compétences Tab --}}
|
{{#if options.isObserver}}{{!-- Compétences Tab --}}
|
||||||
<div class="tab competences" data-group="primary" data-tab="competences">
|
<div class="tab competences" data-group="primary" data-tab="competences">
|
||||||
<div class="flexrow">
|
<div class="flexrow">
|
||||||
|
<span>
|
||||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/vue-detaillee.html"}}
|
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/vue-detaillee.html"}}
|
||||||
|
</span>
|
||||||
<span class="flexrow"><a class="show-hide-competences">
|
<span class="flexrow"><a class="show-hide-competences">
|
||||||
{{#if options.showCompNiveauBase}}
|
{{#if options.showCompNiveauBase}}
|
||||||
<i class="fa-regular fa-filter-slash"></i> Montrer tout
|
<i class="fa-regular fa-filter-slash"></i> Montrer tout
|
||||||
@@ -65,9 +67,17 @@
|
|||||||
<input class="recherche flex-grow" type="text" value="{{options.recherche.text}}" name="recherche" size="8" data-dtype="String" placeholder=""/>
|
<input class="recherche flex-grow" type="text" value="{{options.recherche.text}}" name="recherche" size="8" data-dtype="String" placeholder=""/>
|
||||||
</span>
|
</span>
|
||||||
<span>
|
<span>
|
||||||
|
{{#if options.vueDetaillee}}
|
||||||
|
|
||||||
|
{{#if @root.options.vueArchetype}}
|
||||||
|
<a class="competence-archetype toggle-archetype chat-card-button-pushed"><i class="fa-solid fa-up-right-from-square"></i>Incarnation</a>
|
||||||
|
{{else}}
|
||||||
|
<a class="competence-archetype toggle-archetype chat-card-button"><i class="fa-solid fa-people-line"></i>Archétype</a>
|
||||||
|
{{/if}}
|
||||||
|
{{/if}}
|
||||||
</span>
|
</span>
|
||||||
</div>
|
</div>
|
||||||
<div class="grid grid-2col">
|
<div class="grid {{#if (and options.vueDetaillee options.vueArchetype)}}grid-competence-archetype{{else}}grid-2col{{/if}}">
|
||||||
<div class="competence-column">
|
<div class="competence-column">
|
||||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html" competences=(filtreTriCompetences byCateg.generale) categorie="Compétences générales"}}
|
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html" competences=(filtreTriCompetences byCateg.generale) categorie="Compétences générales"}}
|
||||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html" competences=(filtreTriCompetences byCateg.particuliere) categorie="Compétences Particulières"}}
|
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html" competences=(filtreTriCompetences byCateg.particuliere) categorie="Compétences Particulières"}}
|
||||||
@@ -83,6 +93,11 @@
|
|||||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html" competences=(filtreTriCompetences byCateg.draconic) categorie="Draconic"}}
|
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html" competences=(filtreTriCompetences byCateg.draconic) categorie="Draconic"}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
|
{{#if (and options.vueDetaillee options.vueArchetype)}}
|
||||||
|
<div>
|
||||||
|
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/archetype.hbs"}}
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
{{#if recettesAlchimiques.length}}
|
{{#if recettesAlchimiques.length}}
|
||||||
<h3>Recettes Alchimiques</h3>
|
<h3>Recettes Alchimiques</h3>
|
||||||
<ul class="item-list alterne-list">
|
<ul class="item-list alterne-list">
|
||||||
{{#each recettesAlchimiques as |recette id|}}
|
{{#each (trier recettesAlchimiques) as |recette id|}}
|
||||||
<li class="item flexrow list-item" data-item-id="{{recette._id}}"><span class="competence-title recette-label item-edit"><a>{{recette.name}}</a></span>
|
<li class="item flexrow list-item" data-item-id="{{recette._id}}"><span class="competence-title recette-label item-edit"><a>{{recette.name}}</a></span>
|
||||||
<div class="item-controls flex-shrink">
|
<div class="item-controls flex-shrink">
|
||||||
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||||
|
|||||||
21
templates/actor/archetype.hbs
Normal file
21
templates/actor/archetype.hbs
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
<div>
|
||||||
|
<ul class="item-list">
|
||||||
|
{{#if @root.options.isGM}}
|
||||||
|
<li>
|
||||||
|
<a class="nouvelle-incarnation chat-card-button"><i class="fa-solid fa-person-circle-plus"></i> Nouvelle incarnation</a>
|
||||||
|
</li>
|
||||||
|
{{/if}}
|
||||||
|
<li><hr></li>
|
||||||
|
<li>Niveaux d'archétype</li>
|
||||||
|
{{#if calc.comptageArchetype}}
|
||||||
|
{{#each calc.comptageArchetype as |archetype|}}
|
||||||
|
|
||||||
|
<li class="item flexrow">
|
||||||
|
<label class="generic-label">
|
||||||
|
Niveaux {{plusMoins archetype.niveau}} : {{archetype.nombre}} / {{archetype.nombreMax}}
|
||||||
|
</label>
|
||||||
|
</li>
|
||||||
|
{{/each}}
|
||||||
|
{{/if}}
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
@@ -1,8 +1,8 @@
|
|||||||
<li class="item item-blessure flexrow list-item blessure-active-{{lowercase system.labelGravite}}" data-item-id="{{id}}">
|
<li class="item item-blessure flexrow list-item blessure-active-{{lowercase system.label}}" data-item-id="{{id}}">
|
||||||
<span class="blessure-control">
|
<span class="blessure-control">
|
||||||
<img class="sheet-competence-img" src="{{img}}" />
|
<img class="sheet-competence-img" src="{{img}}" />
|
||||||
<i class="fas fa-skull-crossbones"></i>
|
<i class="fas fa-skull-crossbones"></i>
|
||||||
{{system.labelGravite}}
|
{{system.label}}
|
||||||
</span>
|
</span>
|
||||||
{{#if (gt system.gravite 6)}}
|
{{#if (gt system.gravite 6)}}
|
||||||
<span class="flexrow"></span>
|
<span class="flexrow"></span>
|
||||||
@@ -30,7 +30,8 @@
|
|||||||
</span>
|
</span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
<span>
|
<span>
|
||||||
{{system.localisation}}
|
{{#if system.origine}}<span>Par {{system.origine}}</span>{{/if}}
|
||||||
|
{{#if system.localisation}}<span>{{system.localisation}}</span>{{/if}}
|
||||||
</span>
|
</span>
|
||||||
<span class="item-controls">
|
<span class="item-controls">
|
||||||
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
|
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
|
||||||
|
|||||||
@@ -68,11 +68,11 @@
|
|||||||
</li>
|
</li>
|
||||||
<li class="caracteristique flexrow list-item" >
|
<li class="caracteristique flexrow list-item" >
|
||||||
<label class="carac-label">Bonus dom.</label>
|
<label class="carac-label">Bonus dom.</label>
|
||||||
<input class="derivee-value" type="text" disabled value="{{numberFormat system.attributs.plusdom.value decimals=0 sign=true}}"/>
|
<input class="derivee-value" type="text" disabled value="{{plusMoins system.attributs.plusdom.value}}"/>
|
||||||
</li>
|
</li>
|
||||||
<li class="caracteristique flexrow list-item" >
|
<li class="caracteristique flexrow list-item" >
|
||||||
<label class="carac-label">Malus armure</label>
|
<label class="carac-label">Malus armure</label>
|
||||||
<input class="derivee-value" type="number" disabled value="{{system.attributs.malusarmure.value}}" data-dtype="number"/>
|
<input class="derivee-value" type="number" disabled value="{{calc.malusArmure}}" data-dtype="number"/>
|
||||||
</li>
|
</li>
|
||||||
<li class="caracteristique flexrow list-item">
|
<li class="caracteristique flexrow list-item">
|
||||||
<label class="carac-label" for="system.attributs.protection.value" >Protection naturelle</label>
|
<label class="carac-label" for="system.attributs.protection.value" >Protection naturelle</label>
|
||||||
|
|||||||
@@ -20,8 +20,8 @@
|
|||||||
</a>
|
</a>
|
||||||
({{arme.system.competence}})
|
({{arme.system.competence}})
|
||||||
</span>
|
</span>
|
||||||
<span class="competence-value">{{numberFormat arme.system.niveau decimals=0 sign=true}}</span>
|
<span class="competence-value">{{plusMoins arme.system.niveau}}</span>
|
||||||
<span class="competence-value">{{numberFormat arme.system.dommagesReels decimals=0 sign=true}}</span>
|
<span class="competence-value">{{plusMoins arme.system.dommagesReels}}</span>
|
||||||
<span class="competence-value"></span>
|
<span class="competence-value"></span>
|
||||||
<span class="initiative-value arme-initiative"><a>{{arme.system.initiative}}</a></span>
|
<span class="initiative-value arme-initiative"><a>{{arme.system.initiative}}</a></span>
|
||||||
</li>
|
</li>
|
||||||
@@ -34,10 +34,35 @@
|
|||||||
<span>{{esq.name}}</span>
|
<span>{{esq.name}}</span>
|
||||||
</a>
|
</a>
|
||||||
</span>
|
</span>
|
||||||
<span class="competence-value">{{numberFormat esq.system.niveau decimals=0 sign=true}}</span>
|
<span class="competence-value">{{plusMoins esq.system.niveau}}</span>
|
||||||
<span class="competence-value"></span>
|
<span class="competence-value"></span>
|
||||||
<span class="competence-value"></span>
|
<span class="competence-value"></span>
|
||||||
<span class="initiative-value"></span>
|
<span class="initiative-value"></span>
|
||||||
</li>
|
</li>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
|
<ul class="item-list alterne-list">
|
||||||
|
<li class="competence-header flexrow">
|
||||||
|
<span class="competence-title competence-label">Empoignades</span>
|
||||||
|
<span class="competence-title competence-value">Points d'Emp</span>
|
||||||
|
</li>
|
||||||
|
{{#each empoignades as |emp key|}}
|
||||||
|
<li class="item flexrow list-item"
|
||||||
|
data-item-id="{{emp._id}}" data-arme-name="{{emp.name}}">
|
||||||
|
<span class="empoignade-label">
|
||||||
|
<a>
|
||||||
|
{{#if emp.img}}
|
||||||
|
<img class="sheet-competence-img" src="{{emp.img}}"/>
|
||||||
|
{{/if}}
|
||||||
|
<span>{{emp.name}}</span>
|
||||||
|
</a>
|
||||||
|
</span>
|
||||||
|
<span class="competence-value">{{emp.system.pointsemp}}</span>
|
||||||
|
<div class="item-controls">
|
||||||
|
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||||
|
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
|
</div>
|
||||||
|
</li>
|
||||||
|
{{/each}}
|
||||||
|
</ul>
|
||||||
@@ -61,7 +61,7 @@
|
|||||||
{{/unless}}
|
{{/unless}}
|
||||||
</label>
|
</label>
|
||||||
</li>
|
</li>
|
||||||
{{#each system.services as |service key|}}
|
{{#each (trier system.services) as |service key|}}
|
||||||
<li class="item flexrow list-item" data-key="{{key}}">
|
<li class="item flexrow list-item" data-key="{{key}}">
|
||||||
<input {{@root.disabled}} type="text" name="services[{{key}}].name" value="{{service.name}}" data-dtype="String" />
|
<input {{@root.disabled}} type="text" name="services[{{key}}].name" value="{{service.name}}" data-dtype="String" />
|
||||||
<input {{@root.disabled}} type="checkbox" name="services[{{key}}].system.moral" {{#if service.system.moral}}checked{{/if}} />
|
<input {{@root.disabled}} type="checkbox" name="services[{{key}}].system.moral" {{#if service.system.moral}}checked{{/if}} />
|
||||||
|
|||||||
@@ -25,14 +25,14 @@
|
|||||||
<span class="equipement-detail">Prix (sols)</span>
|
<span class="equipement-detail">Prix (sols)</span>
|
||||||
<span class="equipement-actions">Actions</span>
|
<span class="equipement-actions">Actions</span>
|
||||||
</li>
|
</li>
|
||||||
{{#each objets as |item id|}}
|
{{#each (trier inventaires) as |item id|}}
|
||||||
{{#unless item.estContenu}}
|
{{#unless item.estContenu}}
|
||||||
{{#if (ne item.type 'conteneur')}}
|
{{#if (ne item.type 'conteneur')}}
|
||||||
{{buildLigneInventaire item ../options}}
|
{{buildLigneInventaire item ../options}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{/unless}}
|
{{/unless}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
{{#each conteneurs as |conteneur id|}}
|
{{#each (trier conteneurs) as |conteneur id|}}
|
||||||
{{buildLigneInventaire conteneur ../options}}
|
{{buildLigneInventaire conteneur ../options}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</ul>
|
</ul>
|
||||||
|
|||||||
@@ -9,12 +9,18 @@
|
|||||||
<input class="competence-carac creature-carac" type="text" compname="{{comp.name}}" name="{{comp._id}}.carac"
|
<input class="competence-carac creature-carac" type="text" compname="{{comp.name}}" name="{{comp._id}}.carac"
|
||||||
value="{{comp.system.carac_value}}" data-dtype="number"
|
value="{{comp.system.carac_value}}" data-dtype="number"
|
||||||
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
|
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
|
||||||
<input class="competence-value creature-niveau" type="text" compname="{{comp.name}}" name="{{comp._id}}.niveau"
|
<input class="competence-value creature-niveau" type="text" data-dtype="number"
|
||||||
value="{{numberFormat comp.system.niveau decimals=0 sign=true}}" data-dtype="number"
|
compname="{{comp.name}}" name="{{comp._id}}.niveau"
|
||||||
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
|
value="{{plusMoins comp.system.niveau}}"
|
||||||
<input class="competence-damage creature-dommages" type="text" compname="{{comp.name}}" name="{{comp._id}}.dommages"
|
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}
|
||||||
value="{{numberFormat comp.system.dommages decimals=0 sign=true}}" data-dtype="number"
|
/>
|
||||||
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
|
<input class="competence-damage creature-dommages" type="text" data-dtype="number"
|
||||||
|
{{#if comp.isdommages}}
|
||||||
|
compname="{{comp.name}}" name="{{comp._id}}.dommages"
|
||||||
|
value="{{plusMoins comp.system.dommages}}"
|
||||||
|
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}
|
||||||
|
{{else}}disabled{{/if}}
|
||||||
|
/>
|
||||||
{{#if @root.options.vueDetaillee}}
|
{{#if @root.options.vueDetaillee}}
|
||||||
<div class="item-controls">
|
<div class="item-controls">
|
||||||
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||||
|
|||||||
@@ -13,13 +13,14 @@
|
|||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
<input class="competence-value" type="text" compname="{{name}}" name="comp-value-{{name}}"
|
<input class="competence-value" type="text" compname="{{name}}" name="comp-value-{{name}}"
|
||||||
value="{{numberFormat system.niveau decimals=0 sign=true}}" data-dtype="number"
|
value="{{plusMoins system.niveau}}" data-dtype="number"
|
||||||
{{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
|
{{#if (or (not @root.options.vueDetaillee) @root.options.vueArchetype)}}disabled{{/if}} />
|
||||||
|
|
||||||
{{#if @root.options.vueDetaillee}}
|
{{#if @root.options.vueDetaillee}}
|
||||||
<span class="competence-xp {{#unless system.isLevelUp}}tooltip{{/unless}}">
|
<span class="competence-xp {{#unless system.isLevelUp}}tooltip{{/unless}}">
|
||||||
<input class="competence-xp " type="text" compname="{{name}}" name="comp-xp-{{name}}"
|
<input class="competence-xp " type="text" compname="{{name}}" name="comp-xp-{{name}}"
|
||||||
value="{{numberFormat system.xp decimals=0 sign=false}}" data-dtype="number"/>
|
value="{{numberFormat system.xp decimals=0 sign=false}}" data-dtype="number"
|
||||||
|
{{#if (or (not @root.options.vueDetaillee) @root.options.vueArchetype)}}disabled{{/if}} />
|
||||||
{{#unless system.isLevelUp}}
|
{{#unless system.isLevelUp}}
|
||||||
<span class="tooltiptext left-competence ttt-xp">Vous devez acquérir {{system.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{name}}</span>
|
<span class="tooltiptext left-competence ttt-xp">Vous devez acquérir {{system.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{name}}</span>
|
||||||
{{/unless}}
|
{{/unless}}
|
||||||
@@ -28,7 +29,7 @@
|
|||||||
{{#if (eq system.categorie 'draconic')}}
|
{{#if (eq system.categorie 'draconic')}}
|
||||||
<input class="competence-xp-sort" type="text" compname="{{name}}" name="comp-xp-sort-{{name}}"
|
<input class="competence-xp-sort" type="text" compname="{{name}}" name="comp-xp-sort-{{name}}"
|
||||||
value="{{numberFormat system.xp_sort decimals=0 sign=false}}" data-dtype="number"
|
value="{{numberFormat system.xp_sort decimals=0 sign=false}}" data-dtype="number"
|
||||||
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
|
{{#if (or (not @root.options.vueDetaillee) @root.options.vueArchetype)}}disabled{{/if}} />
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if @root.options.vueDetaillee}}
|
{{#if @root.options.vueDetaillee}}
|
||||||
<div class="item-controls">
|
<div class="item-controls">
|
||||||
@@ -41,7 +42,8 @@
|
|||||||
<i class="far fa-circle"></i>
|
<i class="far fa-circle"></i>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
<input class="competence-archetype niveau-archetype" type="text" compname="{{name}}" name="comp-archetype-{{name}}"
|
<input class="competence-archetype niveau-archetype" type="text" compname="{{name}}" name="comp-archetype-{{name}}"
|
||||||
value="{{numberFormat system.niveau_archetype decimals=0 sign=true}}" data-dtype="number"/>
|
value="{{plusMoins system.niveau_archetype}}" data-dtype="number"
|
||||||
|
{{#if (not @root.options.vueArchetype)}}disabled{{/if}} />
|
||||||
<a class="item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
|
<a class="item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
|
||||||
{{#if @root.options.isGM}}
|
{{#if @root.options.isGM}}
|
||||||
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
{{#if meditations.length}}
|
{{#if meditations.length}}
|
||||||
<h3>Méditations</h3>
|
<h3>Méditations</h3>
|
||||||
<ul class="item-list">
|
<ul class="item-list">
|
||||||
{{#each meditations as |meditation key|}}
|
{{#each (trier meditations) as |meditation key|}}
|
||||||
<li class="item flexrow" data-item-id="{{meditation._id}}" data-attribute="{{key}}">
|
<li class="item flexrow" data-item-id="{{meditation._id}}" data-attribute="{{key}}">
|
||||||
<img class="sheet-competence-img" src="{{meditation.img}}" />
|
<img class="sheet-competence-img" src="{{meditation.img}}" />
|
||||||
<span class="meditation-label flex-grow"><a data-item-id="{{meditation._id}}">{{meditation.name}} - {{meditation.system.competence}}</a></span>
|
<span class="meditation-label flex-grow"><a data-item-id="{{meditation._id}}">{{meditation.name}} - {{meditation.system.competence}}</a></span>
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
{{#if sortsReserve.length}}
|
{{#if sortsReserve.length}}
|
||||||
<h3>Sorts en Réserve</h3>
|
<h3>Sorts en Réserve</h3>
|
||||||
<ul class="item-list alterne-list">
|
<ul class="item-list alterne-list">
|
||||||
{{#each sortsReserve as |sort key|}}
|
{{#each (trier sortsReserve) as |sort key|}}
|
||||||
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}">
|
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}">
|
||||||
<img class="sheet-competence-img" src="{{sort.img}}" />
|
<img class="sheet-competence-img" src="{{sort.img}}" />
|
||||||
<span class="item-edit"><a>{{#if sort.system.echectotal}}Echec total: {{/if}}{{sort.name}} r{{sort.system.ptreve}}</a></span>
|
<span class="item-edit"><a>{{#if sort.system.echectotal}}Echec total: {{/if}}{{sort.name}} r{{sort.system.ptreve}}</a></span>
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
{{#if sorts.length}}
|
{{#if sorts.length}}
|
||||||
<h3>Sorts</h3>
|
<h3>Sorts</h3>
|
||||||
<ul class="item-list alterne-list">
|
<ul class="item-list alterne-list">
|
||||||
{{#each sorts as |sort key|}}
|
{{#each (trier sorts) as |sort key|}}
|
||||||
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}">
|
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}">
|
||||||
<img class="sheet-competence-img" src="{{sort.img}}" />
|
<img class="sheet-competence-img" src="{{sort.img}}" />
|
||||||
<span class="item-edit flex-grow-2">
|
<span class="item-edit flex-grow-2">
|
||||||
|
|||||||
@@ -15,7 +15,11 @@
|
|||||||
</a>
|
</a>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</span>
|
</span>
|
||||||
<span class="equipement-detail">{{item.system.quantite}}
|
<span class="equipement-detail">
|
||||||
|
{{#if (gt item.system.quantite 1)}}
|
||||||
|
<a class="item-quantite-moins"><i class="fas fa-minus-square"></i></a>
|
||||||
|
{{/if}}
|
||||||
|
{{item.system.quantite}}
|
||||||
{{#if (gt item.system.quantite 1)}}
|
{{#if (gt item.system.quantite 1)}}
|
||||||
<a class="item-split" title="Séparer"><i class="fas fa-unlink"></i></a>
|
<a class="item-split" title="Séparer"><i class="fas fa-unlink"></i></a>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
@@ -24,7 +28,7 @@
|
|||||||
<span class="equipement-actions item-controls">
|
<span class="equipement-actions item-controls">
|
||||||
{{#if options.isOwner}}
|
{{#if options.isOwner}}
|
||||||
{{#unless item.estContenu}}
|
{{#unless item.estContenu}}
|
||||||
{{#if (or (eq item.type 'arme') (eq item.type 'armure') )}}
|
{{#if item.equipable}}
|
||||||
<a class="item-equip" title="Equiper">{{#if item.system.equipe}}<i class="fas fa-hand-rock"></i>{{else}}<i class="far fa-hand-paper"></i>{{/if}}</a>
|
<a class="item-equip" title="Equiper">{{#if item.system.equipe}}<i class="fas fa-hand-rock"></i>{{else}}<i class="far fa-hand-paper"></i>{{/if}}</a>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{/unless}}
|
{{/unless}}
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
{{#if @root.options.isObserver}}
|
{{#if @root.options.isObserver}}
|
||||||
<span class="item-name"><h4>Argent et Monnaies (fortune: {{calc.fortune.sols}} sols {{calc.fortune.deniers}} deniers)</h4></span>
|
<span class="item-name"><h4>Argent et Monnaies (fortune: {{calc.fortune.sols}} sols {{calc.fortune.deniers}} deniers)</h4></span>
|
||||||
<ul class="item-list alterne-list">
|
<ul class="item-list alterne-list">
|
||||||
{{#each monnaie as |piece id|}}
|
{{#each monnaies as |piece id|}}
|
||||||
<li class="item flexrow list-item" data-item-id="{{piece._id}}">
|
<li class="item flexrow list-item" data-item-id="{{piece._id}}">
|
||||||
<img class="sheet-competence-img" src="{{piece.img}}" title="{{piece.name}}"/>
|
<img class="sheet-competence-img" src="{{piece.img}}" title="{{piece.name}}"/>
|
||||||
<span class="equipement-nom">{{piece.name}}</span>
|
<span class="equipement-nom">{{piece.name}}</span>
|
||||||
@@ -10,7 +10,7 @@
|
|||||||
</span>
|
</span>
|
||||||
{{#if @root.options.isOwner}}
|
{{#if @root.options.isOwner}}
|
||||||
<span class="equipement-button item-controls">
|
<span class="equipement-button item-controls">
|
||||||
<a class="monnaie-moins"><i class="fas fa-minus-square"></i></a>
|
<a class="item-quantite-moins"><i class="fas fa-minus-square"></i></a>
|
||||||
</span>
|
</span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
<span class="equipement-detail">
|
<span class="equipement-detail">
|
||||||
@@ -18,7 +18,7 @@
|
|||||||
</span>
|
</span>
|
||||||
{{#if @root.options.isOwner}}
|
{{#if @root.options.isOwner}}
|
||||||
<span class="equipement-button item-controls">
|
<span class="equipement-button item-controls">
|
||||||
<a class="monnaie-plus"><i class="fas fa-plus-square"></i></a>
|
<a class="item-quantite-plus"><i class="fas fa-plus-square"></i></a>
|
||||||
</span>
|
</span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
<span class="equipement-actions item-controls">
|
<span class="equipement-actions item-controls">
|
||||||
|
|||||||
@@ -22,7 +22,7 @@
|
|||||||
<span class="equipement-detail">Enc.</span>
|
<span class="equipement-detail">Enc.</span>
|
||||||
<span class="equipement-actions">Actions</span>
|
<span class="equipement-actions">Actions</span>
|
||||||
</li>
|
</li>
|
||||||
{{#each objets as |item id|}}
|
{{#each inventaires as |item id|}}
|
||||||
{{#unless item.estContenu}}
|
{{#unless item.estContenu}}
|
||||||
{{#if (ne item.type 'conteneur')}}
|
{{#if (ne item.type 'conteneur')}}
|
||||||
{{buildLigneInventaire item @root.options}}
|
{{buildLigneInventaire item @root.options}}
|
||||||
|
|||||||
@@ -1,18 +1,18 @@
|
|||||||
<h3>Oeuvres diverses</h3><a class="chat-card-button creer-une-oeuvre">Créer une oeuvre</a>
|
<h3>Oeuvres diverses</h3><a class="chat-card-button creer-une-oeuvre">Créer une oeuvre</a>
|
||||||
<ul class="item-list alterne-list">
|
<ul class="item-list alterne-list">
|
||||||
{{#each chants as |chant id|}}
|
{{#each (trier chants) as |chant id|}}
|
||||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html" oeuvre=chant typeOeuvre="Chant" classOeuvre="chant-label"}}
|
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html" oeuvre=chant typeOeuvre="Chant" classOeuvre="chant-label"}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
{{#each musiques as |musique id|}}
|
{{#each (trier musiques) as |musique id|}}
|
||||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html" oeuvre=musique typeOeuvre="Musique" classOeuvre="musique-label"}}
|
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html" oeuvre=musique typeOeuvre="Musique" classOeuvre="musique-label"}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
{{#each danses as |danse id|}}
|
{{#each (trier danses) as |danse id|}}
|
||||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html" oeuvre=danse typeOeuvre="Danse" classOeuvre="danse-label"}}
|
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html" oeuvre=danse typeOeuvre="Danse" classOeuvre="danse-label"}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
{{#each oeuvres as |oeuvre id|}}
|
{{#each (trier oeuvres) as |oeuvre id|}}
|
||||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html" oeuvre=oeuvre typeOeuvre=oeuvre.system.competence classOeuvre="oeuvre-label"}}
|
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html" oeuvre=oeuvre typeOeuvre=oeuvre.system.competence classOeuvre="oeuvre-label"}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
{{#each recettescuisine as |recette id|}}
|
{{#each (trier recettescuisine) as |recette id|}}
|
||||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html" oeuvre=recette typeOeuvre="Recette de cuisine" classOeuvre="recettecuisine-label"}}
|
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html" oeuvre=recette typeOeuvre="Recette de cuisine" classOeuvre="recettecuisine-label"}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</ul>
|
</ul>
|
||||||
|
|||||||
12
templates/actor/resonances.hbs
Normal file
12
templates/actor/resonances.hbs
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
<span class="item-name"><h4>Personnages accordés</h4></span>
|
||||||
|
<ul class="item-list alterne-list">
|
||||||
|
{{#each resonances as |actor|}}
|
||||||
|
<li class="item flexrow list-item" data-actor-id="{{actor.id}}">
|
||||||
|
<img class="sheet-competence-img" src="{{actor.img}}" title="{{actor.name}}"/>
|
||||||
|
<span class="subacteur-label"><a>{{actor.name}}</a></span>
|
||||||
|
<div class="flex-shrink">
|
||||||
|
<a class="resonance-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||||
|
</div>
|
||||||
|
</li>
|
||||||
|
{{/each}}
|
||||||
|
</ul>
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user