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										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 5.7 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								icons/faune/coquillage-pointe.webp
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 5.8 KiB  | 
							
								
								
									
										
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								icons/faune/coquille.webp
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 7.3 KiB  | 
							
								
								
									
										
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								icons/faune/crabe.webp
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 7.1 KiB  | 
							
								
								
									
										
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								icons/faune/fretin.webp
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 11 KiB  | 
							
								
								
									
										
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								icons/faune/lapin.webp
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 8.1 KiB  | 
							
								
								
									
										
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								icons/faune/oie.webp
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 5.2 KiB  | 
							
								
								
									
										
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								icons/faune/oiseau.webp
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 8.0 KiB  | 
							
								
								
									
										
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								icons/faune/ours.webp
									
									
									
									
									
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						| 
		 After Width: | Height: | Size: 16 KiB  | 
							
								
								
									
										
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								icons/faune/padongre.webp
									
									
									
									
									
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		 After Width: | Height: | Size: 15 KiB  | 
							
								
								
									
										
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						| 
		 After Width: | Height: | Size: 6.3 KiB  | 
							
								
								
									
										
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								icons/faune/raton-laveur.webp
									
									
									
									
									
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		 After Width: | Height: | Size: 6.3 KiB  | 
							
								
								
									
										
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								icons/faune/rongeur.webp
									
									
									
									
									
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		 After Width: | Height: | Size: 7.8 KiB  | 
							
								
								
									
										
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								icons/faune/sanglier.webp
									
									
									
									
									
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		 After Width: | Height: | Size: 16 KiB  | 
							
								
								
									
										
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								icons/faune/saumon.webp
									
									
									
									
									
										Normal file
									
								
							
							
						
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								icons/faune/singe-vert.webp
									
									
									
									
									
										Normal file
									
								
							
							
						
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								icons/faune/soldieze.webp
									
									
									
									
									
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								icons/faune/ver.webp
									
									
									
									
									
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						| 
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								icons/faune/wolf-head.webp
									
									
									
									
									
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								icons/services/bacquet-eau.webp
									
									
									
									
									
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								icons/services/brandevin.webp
									
									
									
									
									
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								icons/services/commerce.webp
									
									
									
									
									
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								icons/services/compagnie.webp
									
									
									
									
									
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								icons/services/lit.webp
									
									
									
									
									
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								icons/services/paiement.webp
									
									
									
									
									
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								icons/services/repas.webp
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
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								icons/services/verre.webp
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
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										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 5.5 KiB  | 
@@ -3,6 +3,7 @@
 | 
			
		||||
    "TypePersonnage": "Personnage",
 | 
			
		||||
    "TypeCreature": "Créature",
 | 
			
		||||
    "TypeEntite": "Entité de cauchemar",
 | 
			
		||||
    "TypeCommerce": "Commerce",
 | 
			
		||||
    "TypeVehicule": "Véhicule"
 | 
			
		||||
  },
 | 
			
		||||
  "ITEM": {
 | 
			
		||||
@@ -15,17 +16,19 @@
 | 
			
		||||
    "TypeNombreastral": "Nombre astral",
 | 
			
		||||
    "TypeTarot": "Carte de tarot",
 | 
			
		||||
    "TypeCasetmr": "TMR spéciale",
 | 
			
		||||
    "TypeRencontrestmr": "Rencontre TMR",
 | 
			
		||||
    "TypeRencontre": "Rencontre TMR",
 | 
			
		||||
    "TypeMunition": "Munition",
 | 
			
		||||
    "TypeMonnaie": "Monnaie",
 | 
			
		||||
    "TypeHerbe": "Herbe ou plante",
 | 
			
		||||
    "TypeIngredient": "Ingrédient",
 | 
			
		||||
    "TypeFaune": "Faune",
 | 
			
		||||
    "TypeLivre": "Livre",
 | 
			
		||||
    "TypePotion": "Potion",
 | 
			
		||||
    "TypeArme": "Arme",
 | 
			
		||||
    "TypeArmure": "Armure",
 | 
			
		||||
    "TypeConteneur": "Conteneur",
 | 
			
		||||
    "TypeNourritureboisson": "Nourriture & boisson",
 | 
			
		||||
    "TypeService": "Service",
 | 
			
		||||
    "TypeChant": "Chant",
 | 
			
		||||
    "TypeDanse": "Danse",
 | 
			
		||||
    "TypeMusique": "Musique",
 | 
			
		||||
@@ -41,7 +44,9 @@
 | 
			
		||||
    "TypeOmbre": "Ombre de Thanatos",
 | 
			
		||||
    "TypeSouffle": "Souffle de Dragon",
 | 
			
		||||
    "TypeTete": "Tête de Dragon",
 | 
			
		||||
    "TypePossession": "Possession"
 | 
			
		||||
    "TypePossession": "Possession",
 | 
			
		||||
    "TypeSortreserve": "Sort en réserve",
 | 
			
		||||
    "TypeExtraitpoetique": "Extrait poetique"
 | 
			
		||||
  },
 | 
			
		||||
  "EFFECT": {
 | 
			
		||||
    "StatusStunned": "Sonné",
 | 
			
		||||
 
 | 
			
		||||
@@ -1,15 +1,9 @@
 | 
			
		||||
import { RdDActorSheet } from "./actor-sheet.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the basic ActorSheet with some very simple modifications
 | 
			
		||||
 * @extends {ActorSheet}
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
import { HtmlUtility } from "./html-utility.js";
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { RdDActorSheet } from "./actor-sheet.js";
 | 
			
		||||
import { RdDCarac } from "./rdd-carac.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDActorCreatureSheet extends RdDActorSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
@@ -20,60 +14,30 @@ export class RdDActorCreatureSheet extends RdDActorSheet {
 | 
			
		||||
      width: 640,
 | 
			
		||||
      height: 720,
 | 
			
		||||
      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
 | 
			
		||||
      dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }]
 | 
			
		||||
      dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async getData() {
 | 
			
		||||
    let formData = await super.getData()
 | 
			
		||||
    //console.log("Creature : ", formData, formData.system)
 | 
			
		||||
    formData.calc = {
 | 
			
		||||
      caracTotal: RdDCarac.computeTotal(formData.data.carac),
 | 
			
		||||
      resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures),
 | 
			
		||||
      encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
 | 
			
		||||
      surEncombrementMessage: this.actor.getMessageSurEncombrement()
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    RdDUtility.filterItemsPerTypeForSheet(formData);
 | 
			
		||||
    this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
 | 
			
		||||
    formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
 | 
			
		||||
 | 
			
		||||
    console.log("Creature : ", this.objetVersConteneur, formData);
 | 
			
		||||
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** @override */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
 | 
			
		||||
    HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
 | 
			
		||||
 | 
			
		||||
    // Everything below here is only needed if the sheet is editable
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    // On competence change
 | 
			
		||||
    html.find('.creature-carac').change(async event => {
 | 
			
		||||
    this.html.find('.creature-carac').change(async event => {
 | 
			
		||||
      let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
      this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.creature-niveau').change(async event => {
 | 
			
		||||
    this.html.find('.creature-niveau').change(async event => {
 | 
			
		||||
      let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
      this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.creature-dommages').change(async event => {
 | 
			
		||||
    this.html.find('.creature-dommages').change(async event => {
 | 
			
		||||
      let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
      this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** @override */
 | 
			
		||||
  _updateObject(event, formData) {
 | 
			
		||||
    // Update the Actor
 | 
			
		||||
    return this.object.update(formData);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,14 +1,6 @@
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the basic ActorSheet with some very simple modifications
 | 
			
		||||
 * @extends {ActorSheet}
 | 
			
		||||
 */
 | 
			
		||||
import { RdDActorSheet } from "./actor-sheet.js";
 | 
			
		||||
 | 
			
		||||
import { HtmlUtility } from "./html-utility.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */  
 | 
			
		||||
export class RdDActorEntiteSheet extends ActorSheet {
 | 
			
		||||
export class RdDActorEntiteSheet extends RdDActorSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
	static get defaultOptions() {
 | 
			
		||||
@@ -18,129 +10,31 @@ export class RdDActorEntiteSheet extends ActorSheet {
 | 
			
		||||
      width: 640,
 | 
			
		||||
      height: 720,
 | 
			
		||||
      tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}],
 | 
			
		||||
      dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}]
 | 
			
		||||
      dragDrop: [{dragSelector: ".item-list .item", dropSelector: undefined}]
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async getData() {
 | 
			
		||||
    const objectData = this.object;
 | 
			
		||||
    let formData = {
 | 
			
		||||
      title: this.title,
 | 
			
		||||
      id: objectData.id,
 | 
			
		||||
      type: objectData.type,
 | 
			
		||||
      img: objectData.img,
 | 
			
		||||
      name: objectData.name,
 | 
			
		||||
      //   actor: this.object,
 | 
			
		||||
      editable: this.isEditable,
 | 
			
		||||
      cssClass: this.isEditable ? "editable" : "locked",
 | 
			
		||||
      data: foundry.utils.deepClone(this.actor.system),
 | 
			
		||||
      effects: this.object.effects.map(e => foundry.utils.deepClone(e)),
 | 
			
		||||
      //   items: items,
 | 
			
		||||
      limited: this.object.limited,
 | 
			
		||||
      options: this.options,
 | 
			
		||||
      owner: this.document.isOwner,
 | 
			
		||||
      itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i))),
 | 
			
		||||
    };
 | 
			
		||||
    
 | 
			
		||||
    formData.options.isGM = game.user.isGM;
 | 
			
		||||
    RdDUtility.filterItemsPerTypeForSheet(formData);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** @override */
 | 
			
		||||
	activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
 | 
			
		||||
    HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
 | 
			
		||||
 | 
			
		||||
    // Everything below here is only needed if the sheet is editable
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    // Update Inventory Item
 | 
			
		||||
    html.find('.item-edit').click(event => {
 | 
			
		||||
      const li = $(event.currentTarget).parents(".item");
 | 
			
		||||
      const item = this.actor.getEmbeddedDocument('Item', li.data("itemId"));
 | 
			
		||||
      item.sheet.render(true);
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Delete Inventory Item
 | 
			
		||||
    html.find('.item-delete').click(event => {
 | 
			
		||||
      const li = $(event.currentTarget).parents(".item");
 | 
			
		||||
      this.actor.deleteEmbeddedDocuments('Item', [li.data("itemId")]);
 | 
			
		||||
      li.slideUp(200, () => this.render(false));
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Roll Carac
 | 
			
		||||
    html.find('.carac-label a').click(async event => {
 | 
			
		||||
      let caracName = event.currentTarget.attributes.name.value;
 | 
			
		||||
      this.actor.rollCarac( caracName.toLowerCase() );
 | 
			
		||||
    });
 | 
			
		||||
    
 | 
			
		||||
    // On competence change
 | 
			
		||||
    html.find('.creature-carac').change(async event => {
 | 
			
		||||
    this.html.find('.creature-carac').change(async event => {
 | 
			
		||||
        let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
        this.actor.updateCreatureCompetence( compName, "carac_value", parseInt(event.target.value) );
 | 
			
		||||
      } );    
 | 
			
		||||
    html.find('.creature-niveau').change(async event => {
 | 
			
		||||
    this.html.find('.creature-niveau').change(async event => {
 | 
			
		||||
        let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
        this.actor.updateCreatureCompetence( compName, "niveau", parseInt(event.target.value) );
 | 
			
		||||
      } );    
 | 
			
		||||
      html.find('.creature-dommages').change(async event => {
 | 
			
		||||
      this.html.find('.creature-dommages').change(async event => {
 | 
			
		||||
        let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
        this.actor.updateCreatureCompetence( compName, "dommages", parseInt(event.target.value) );
 | 
			
		||||
      } );    
 | 
			
		||||
  
 | 
			
		||||
    // Roll Skill
 | 
			
		||||
    html.find('.competence-label a').click(async event => {
 | 
			
		||||
      let compName = event.currentTarget.text;
 | 
			
		||||
      this.actor.rollCompetence( compName );
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    html.find('.endurance-plus').click(event => {
 | 
			
		||||
      this.actor.santeIncDec("endurance", 1);
 | 
			
		||||
      this.render(true);
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.endurance-moins').click(event => {
 | 
			
		||||
      this.actor.santeIncDec("endurance", -1);
 | 
			
		||||
      this.render(true);
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    html.find('.encaisser-direct').click(event => {
 | 
			
		||||
      this.actor.encaisser();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    html.find('.remise-a-neuf').click(event => {
 | 
			
		||||
      if (game.user.isGM) {
 | 
			
		||||
        this.actor.remiseANeuf();
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  setPosition(options = {}) {
 | 
			
		||||
    const position = super.setPosition(options);
 | 
			
		||||
    const sheetHeader = this.element.find(".sheet-header");
 | 
			
		||||
    const sheetTabs = this.element.find(".sheet-tabs");
 | 
			
		||||
    const sheetBody = this.element.find(".sheet-body");
 | 
			
		||||
    const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight;
 | 
			
		||||
    sheetBody.css("height", bodyHeight);
 | 
			
		||||
    return position;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  _updateObject(event, formData) {
 | 
			
		||||
    // Update the Actor
 | 
			
		||||
    return this.object.update(formData);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,8 +1,3 @@
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the basic ActorSheet with some very simple modifications
 | 
			
		||||
 * @extends {ActorSheet}
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { HtmlUtility } from "./html-utility.js";
 | 
			
		||||
import { RdDItemArme } from "./item-arme.js";
 | 
			
		||||
@@ -12,12 +7,19 @@ import { Misc } from "./misc.js";
 | 
			
		||||
import { RdDCombatManager } from "./rdd-combat.js";
 | 
			
		||||
import { RdDCarac } from "./rdd-carac.js";
 | 
			
		||||
import { DialogSplitItem } from "./dialog-split-item.js";
 | 
			
		||||
import { ReglesOptionelles } from "./regles-optionelles.js";
 | 
			
		||||
import { DialogRepos } from "./dialog-repos.js";
 | 
			
		||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
 | 
			
		||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
 | 
			
		||||
import { STATUSES } from "./settings/status-effects.js";
 | 
			
		||||
import { MAINS_DIRECTRICES } from "./actor.js";
 | 
			
		||||
import { RdDBaseActorSheet } from "./actor/base-actor-sheet.js";
 | 
			
		||||
import { RdDItem } from "./item.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDActorSheet extends ActorSheet {
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the basic ActorSheet with some very simple modifications
 | 
			
		||||
 * @extends {ActorSheet}
 | 
			
		||||
 */
 | 
			
		||||
export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
@@ -25,10 +27,9 @@ export class RdDActorSheet extends ActorSheet {
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
      classes: ["rdd", "sheet", "actor"],
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
 | 
			
		||||
      width: 640,
 | 
			
		||||
      width: 550,
 | 
			
		||||
      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
 | 
			
		||||
      dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
 | 
			
		||||
      editCaracComp: false,
 | 
			
		||||
      dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
 | 
			
		||||
      showCompNiveauBase: false,
 | 
			
		||||
      vueDetaillee: false
 | 
			
		||||
    });
 | 
			
		||||
@@ -36,210 +37,137 @@ export class RdDActorSheet extends ActorSheet {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async getData() {
 | 
			
		||||
    const objectData = this.object.system
 | 
			
		||||
    
 | 
			
		||||
    console.log("New actor", objectData)
 | 
			
		||||
    let formData = {
 | 
			
		||||
      title: this.title,
 | 
			
		||||
      id: this.object.id,
 | 
			
		||||
      type: this.object.type,
 | 
			
		||||
      img: this.object.img,
 | 
			
		||||
      name: this.object.name,
 | 
			
		||||
      editable: this.isEditable,
 | 
			
		||||
      cssClass: this.isEditable ? "editable" : "locked",
 | 
			
		||||
      data: foundry.utils.deepClone(this.actor.system),
 | 
			
		||||
      effects: this.object.effects.map(e => foundry.utils.deepClone(e)),
 | 
			
		||||
      limited: this.object.limited,
 | 
			
		||||
      options: this.options,
 | 
			
		||||
      owner: this.document.isOwner,
 | 
			
		||||
      itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i))),
 | 
			
		||||
    }
 | 
			
		||||
    RdDUtility.filterItemsPerTypeForSheet(formData)
 | 
			
		||||
  
 | 
			
		||||
    formData.options.isGM = game.user.isGM;
 | 
			
		||||
 | 
			
		||||
    if (formData.type == 'creature') return formData; // Shortcut
 | 
			
		||||
 | 
			
		||||
    formData.competenceByCategory = Misc.classify(formData.competences, it => it.system.categorie)
 | 
			
		||||
 | 
			
		||||
    formData.calc = {
 | 
			
		||||
      comptageArchetype: RdDItemCompetence.computeResumeArchetype(formData.competences),
 | 
			
		||||
      competenceXPTotal: RdDItemCompetence.computeTotalXP(formData.competences),
 | 
			
		||||
      caracTotal: RdDCarac.computeTotal(formData.data.carac, formData.data.beaute),
 | 
			
		||||
      // Mise à jour de l'encombrement total et du prix de l'équipement
 | 
			
		||||
      encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
 | 
			
		||||
      prixTotalEquipement: this.actor.computePrixTotalEquipement(),
 | 
			
		||||
    let formData = await super.getData();
 | 
			
		||||
    mergeObject(formData,
 | 
			
		||||
      {
 | 
			
		||||
        editable: this.isEditable,
 | 
			
		||||
        cssClass: this.isEditable ? "editable" : "locked",
 | 
			
		||||
        effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
 | 
			
		||||
        limited: this.actor.limited,
 | 
			
		||||
        owner: this.actor.isOwner,
 | 
			
		||||
        biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }),
 | 
			
		||||
        notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }),
 | 
			
		||||
      });
 | 
			
		||||
    mergeObject(formData.calc, {
 | 
			
		||||
      surenc: this.actor.computeMalusSurEncombrement(),
 | 
			
		||||
      surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
 | 
			
		||||
      fatigue: RdDUtility.calculFatigueHtml(formData.data.sante.fatigue.value, formData.data.sante.endurance.max),
 | 
			
		||||
      resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures),
 | 
			
		||||
      surEncombrementMessage: this.actor.getMessageSurEncombrement()
 | 
			
		||||
    };
 | 
			
		||||
      resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
 | 
			
		||||
      caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
 | 
			
		||||
      surEncombrementMessage: this.actor.getMessageSurEncombrement(),
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    formData.competences.forEach(item => {
 | 
			
		||||
      item.system.visible = this.options.cherchercompetence
 | 
			
		||||
        ? RdDItemCompetence.nomContientTexte(item, this.options.cherchercompetence)
 | 
			
		||||
        : (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item));
 | 
			
		||||
      RdDItemCompetence.levelUp(item, formData.data.compteurs.experience.value);
 | 
			
		||||
    });
 | 
			
		||||
    this.timerRecherche = undefined;
 | 
			
		||||
 | 
			
		||||
    Object.values(formData.data.carac).forEach(c => {
 | 
			
		||||
      RdDCarac.levelUp(c);
 | 
			
		||||
    });
 | 
			
		||||
    if (formData.type == 'personnage') {
 | 
			
		||||
      formData.options.mainsDirectrices = MAINS_DIRECTRICES;
 | 
			
		||||
      formData.byCateg = Misc.classify(formData.competences, it => it.system.categorie)
 | 
			
		||||
      formData.calc.comptageArchetype = RdDItemCompetence.computeResumeArchetype(formData.competences);
 | 
			
		||||
      formData.calc.competenceXPTotal = RdDItemCompetence.computeTotalXP(formData.competences);
 | 
			
		||||
      formData.calc.fatigue = RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max);
 | 
			
		||||
 | 
			
		||||
      formData.competences.forEach(item => {
 | 
			
		||||
        item.system.isVisible = this.options.recherche
 | 
			
		||||
          ? RdDItemCompetence.nomContientTexte(item, this.options.recherche.text)
 | 
			
		||||
          : (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item));
 | 
			
		||||
        RdDItemCompetence.levelUp(item, formData.system.compteurs.experience.value);
 | 
			
		||||
      });
 | 
			
		||||
 | 
			
		||||
    // toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
 | 
			
		||||
    formData.combat = duplicate(formData.armes ?? []);
 | 
			
		||||
    RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
 | 
			
		||||
    RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.data.carac);
 | 
			
		||||
    formData.esquives = this.actor.getCompetences("Esquive").map(i => foundry.utils.deepClone(i.system));
 | 
			
		||||
    formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.data.carac);
 | 
			
		||||
      Object.values(formData.system.carac).forEach(c => {
 | 
			
		||||
        RdDCarac.levelUp(c);
 | 
			
		||||
      });
 | 
			
		||||
 | 
			
		||||
    this.armesList = formData.combat;
 | 
			
		||||
      // toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
 | 
			
		||||
      formData.combat = duplicate(formData.armes ?? []);
 | 
			
		||||
      RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
 | 
			
		||||
      RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac);
 | 
			
		||||
      formData.esquives = this.actor.getCompetences("Esquive");
 | 
			
		||||
      formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
 | 
			
		||||
 | 
			
		||||
    // Common data
 | 
			
		||||
    formData.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
 | 
			
		||||
    formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
 | 
			
		||||
      this.armesList = formData.combat;
 | 
			
		||||
 | 
			
		||||
    formData.hautreve = {
 | 
			
		||||
      isDemiReve: this.actor.getEffectByLabel("Demi-rêve"),
 | 
			
		||||
      sortsReserve: formData.data.reve.reserve.list,
 | 
			
		||||
      rencontres: duplicate(formData.data.reve.rencontre.list),
 | 
			
		||||
      casesTmr: formData.itemsByType.casetmr,
 | 
			
		||||
      cacheTMR: this.actor.isTMRCache()
 | 
			
		||||
    }
 | 
			
		||||
      // Common data
 | 
			
		||||
      formData.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
 | 
			
		||||
      formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
 | 
			
		||||
 | 
			
		||||
    this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
 | 
			
		||||
    formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
 | 
			
		||||
      formData.hautreve = {
 | 
			
		||||
        isDemiReve: this.actor.getEffect(STATUSES.StatusDemiReve),
 | 
			
		||||
        cacheTMR: this.actor.isTMRCache()
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
    formData.subacteurs = {
 | 
			
		||||
      vehicules: this.actor.listeVehicules(),
 | 
			
		||||
      montures: this.actor.listeMontures(),
 | 
			
		||||
      suivants: this.actor.listeSuivants()
 | 
			
		||||
    }
 | 
			
		||||
    if (this.actor.getBestDraconic().system.niveau > -11 && !this.actor.isHautRevant()) {
 | 
			
		||||
      ui.notifications.error(`${this.actor.name} a des compétences draconiques, mais pas le don de Haut-Rêve!
 | 
			
		||||
        <br>Ajoutez-lui la tête "Don de Haut-Rêve" pour lui permettre d'utiliser ses compétences et d'accéder aux terres médianes du rêve`);
 | 
			
		||||
      formData.subacteurs = {
 | 
			
		||||
        vehicules: this.actor.listeVehicules(),
 | 
			
		||||
        montures: this.actor.listeMontures(),
 | 
			
		||||
        suivants: this.actor.listeSuivants()
 | 
			
		||||
      }
 | 
			
		||||
      if (this.actor.getBestDraconic().system.niveau > -11 && !this.actor.isHautRevant()) {
 | 
			
		||||
        ui.notifications.error(`${this.actor.name} a des compétences draconiques, mais pas le don de Haut-Rêve!
 | 
			
		||||
          <br>Ajoutez-lui la tête "Don de Haut-Rêve" pour lui permettre d'utiliser ses compétences et d'accéder aux terres médianes du rêve`);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCompetenceAffichable(competence) {
 | 
			
		||||
    return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _onDropActor(event, dragData) {
 | 
			
		||||
    console.log("_onDropActor", this.actor.id, dragData);
 | 
			
		||||
    this.actor.addSubActeur(dragData.id || dragData.data._id);
 | 
			
		||||
    super._onDropActor(event, dragData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _onDropItem(event, dragData) {
 | 
			
		||||
    const destItemId = $(event.target)?.closest('.item').attr('data-item-id')
 | 
			
		||||
    const dropParams = RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor.id, dragData, this.objetVersConteneur)
 | 
			
		||||
    const callSuper = await this.actor.processDropItem(dropParams)
 | 
			
		||||
    if (callSuper) {
 | 
			
		||||
      await super._onDropItem(event, dragData)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async createItem(name, type) {
 | 
			
		||||
    await this.actor.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async createEmptyTache() {
 | 
			
		||||
    await this.createItem('Nouvelle tache', 'tache');
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */  /** @override */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
 | 
			
		||||
    HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
 | 
			
		||||
    HtmlUtility._showControlWhen($(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
 | 
			
		||||
    HtmlUtility._showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
 | 
			
		||||
 | 
			
		||||
    // Everything below here is only needed if the sheet is editable
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    html.find('.item-split').click(async event => {
 | 
			
		||||
      const item = RdDSheetUtility.getItem(event, this.actor);
 | 
			
		||||
      RdDSheetUtility.splitItem(item, this.actor);
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.item-edit').click(async event => {
 | 
			
		||||
      const item = RdDSheetUtility.getItem(event, this.actor)
 | 
			
		||||
      console.log("ITEM :", item)
 | 
			
		||||
      item.sheet.render(true)
 | 
			
		||||
    })
 | 
			
		||||
    html.find('.display-label a').click(async event => {
 | 
			
		||||
      const item = RdDSheetUtility.getItem(event, this.actor);
 | 
			
		||||
      item.sheet.render(true);
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.rencontre-delete').click(async event => {
 | 
			
		||||
      this.actor.deleteTMRRencontre(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.item-delete').click(async event => {
 | 
			
		||||
      const li = RdDSheetUtility.getEventElement(event);
 | 
			
		||||
      RdDUtility.confirmerSuppression(this, li);
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.item-vendre').click(async event => {
 | 
			
		||||
      const item = RdDSheetUtility.getItem(event, this.actor);
 | 
			
		||||
      item?.proposerVente();
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.item-montrer').click(async event => {
 | 
			
		||||
      const item = RdDSheetUtility.getItem(event, this.actor);
 | 
			
		||||
      item?.postItem();
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor));
 | 
			
		||||
 | 
			
		||||
    html.find('.item-action').click(async event => {
 | 
			
		||||
      const item = RdDSheetUtility.getItem(event, this.actor)
 | 
			
		||||
      this.actor.actionItem(item);
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.subacteur-delete').click(async event => {
 | 
			
		||||
    this.html.find('.subacteur-delete').click(async event => {
 | 
			
		||||
      const li = RdDSheetUtility.getEventElement(event);
 | 
			
		||||
      RdDUtility.confirmerSuppressionSubacteur(this, li);
 | 
			
		||||
      const actorId = li.data("actor-id");
 | 
			
		||||
      if (actorId) {
 | 
			
		||||
        const subActor = game.actors.get(actorId);
 | 
			
		||||
        RdDUtility.confirmerSuppressionSubacteur(this, subActor, li);
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    html.find('.encaisser-direct').click(async event => {
 | 
			
		||||
    this.html.find('.experiencelog-delete').click(async event => {
 | 
			
		||||
      const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
 | 
			
		||||
      const key = Number(li.data("key") ?? -1);
 | 
			
		||||
      await this.actor.deleteExperienceLog(key, 1);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.experiencelog-delete-previous').click(async event => {
 | 
			
		||||
      const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
 | 
			
		||||
      const key = Number(li.data("key") ?? -1);
 | 
			
		||||
      await this.actor.deleteExperienceLog(0, key + 1);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.encaisser-direct').click(async event => {
 | 
			
		||||
      this.actor.encaisser();
 | 
			
		||||
    })
 | 
			
		||||
    html.find('.sheet-possession-attack').click(async event => {
 | 
			
		||||
    this.html.find('.sheet-possession-attack').click(async event => {
 | 
			
		||||
      const poss = RdDSheetUtility.getItem(event, this.actor)
 | 
			
		||||
      this.actor.conjurerPossession(poss)
 | 
			
		||||
    })
 | 
			
		||||
    html.find('.remise-a-neuf').click(async event => {
 | 
			
		||||
    this.html.find('.remise-a-neuf').click(async event => {
 | 
			
		||||
      if (game.user.isGM) {
 | 
			
		||||
        this.actor.remiseANeuf();
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.creer-tache').click(async event => {
 | 
			
		||||
    this.html.find('.creer-tache').click(async event => {
 | 
			
		||||
      this.createEmptyTache();
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.creer-un-objet').click(async event => {
 | 
			
		||||
      RdDUtility.selectObjetType(this);
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.creer-une-oeuvre').click(async event => {
 | 
			
		||||
      RdDUtility.selectTypeOeuvre(this);
 | 
			
		||||
    });
 | 
			
		||||
    html.find('#nettoyer-conteneurs').click(async event => {
 | 
			
		||||
      this.actor.nettoyerConteneurs();
 | 
			
		||||
    this.html.find('.creer-une-oeuvre').click(async event => {
 | 
			
		||||
      this.selectTypeOeuvreToCreate();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Blessure control
 | 
			
		||||
    html.find('.blessure-control').click(async event => {
 | 
			
		||||
      const tr = $(event.currentTarget).parents(".item");
 | 
			
		||||
    this.html.find('.blessure-control').click(async event => {
 | 
			
		||||
      const tr = this.html.find(event.currentTarget).parents(".item");
 | 
			
		||||
      let btype = tr.data("blessure-type");
 | 
			
		||||
      let index = tr.data('blessure-index');
 | 
			
		||||
      let active = $(event.currentTarget).data('blessure-active');
 | 
			
		||||
      let active = this.html.find(event.currentTarget).data('blessure-active');
 | 
			
		||||
      //console.log(btype, index, active);
 | 
			
		||||
      await this.actor.manageBlessureFromSheet(btype, index, active);
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Blessure data
 | 
			
		||||
    html.find('.blessures-soins').change(async event => {
 | 
			
		||||
      const tr = $(event.currentTarget).parents(".item");
 | 
			
		||||
    this.html.find('.blessure-soins').change(async event => {
 | 
			
		||||
      const tr = this.html.find(event.currentTarget).parents(".item");
 | 
			
		||||
      let btype = tr.data('blessure-type');
 | 
			
		||||
      let index = tr.data('blessure-index');
 | 
			
		||||
      let psoins = tr.find('.blessure-premiers_soins').val();
 | 
			
		||||
@@ -253,57 +181,57 @@ export class RdDActorSheet extends ActorSheet {
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Equip Inventory Item
 | 
			
		||||
    html.find('.item-equip').click(async event => {
 | 
			
		||||
    this.html.find('.item-equip').click(async event => {
 | 
			
		||||
      this.actor.equiperObjet(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Roll Carac
 | 
			
		||||
    html.find('.carac-label a').click(async event => {
 | 
			
		||||
    this.html.find('.carac-label a').click(async event => {
 | 
			
		||||
      let caracName = event.currentTarget.attributes.name.value;
 | 
			
		||||
      this.actor.rollCarac(caracName.toLowerCase());
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    html.find('.chance-actuelle').click(async event => {
 | 
			
		||||
    this.html.find('.chance-actuelle').click(async event => {
 | 
			
		||||
      this.actor.rollCarac('chance-actuelle');
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    html.find('.chance-appel').click(async event => {
 | 
			
		||||
    this.html.find('.chance-appel').click(async event => {
 | 
			
		||||
      this.actor.rollAppelChance();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    html.find('#jet-astrologie').click(async event => {
 | 
			
		||||
    this.html.find('[name="jet-astrologie"]').click(async event => {
 | 
			
		||||
      this.actor.astrologieNombresAstraux();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Roll Skill
 | 
			
		||||
    html.find('a.competence-label').click(async event => {
 | 
			
		||||
    this.html.find('a.competence-label').click(async event => {
 | 
			
		||||
      this.actor.rollCompetence(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.tache-label a').click(async event => {
 | 
			
		||||
    this.html.find('.tache-label a').click(async event => {
 | 
			
		||||
      this.actor.rollTache(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.meditation-label a').click(async event => {
 | 
			
		||||
    this.html.find('.meditation-label a').click(async event => {
 | 
			
		||||
      this.actor.rollMeditation(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.chant-label a').click(async event => {
 | 
			
		||||
    this.html.find('.chant-label a').click(async event => {
 | 
			
		||||
      this.actor.rollChant(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.danse-label a').click(async event => {
 | 
			
		||||
    this.html.find('.danse-label a').click(async event => {
 | 
			
		||||
      this.actor.rollDanse(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.musique-label a').click(async event => {
 | 
			
		||||
    this.html.find('.musique-label a').click(async event => {
 | 
			
		||||
      this.actor.rollMusique(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.oeuvre-label a').click(async event => {
 | 
			
		||||
    this.html.find('.oeuvre-label a').click(async event => {
 | 
			
		||||
      this.actor.rollOeuvre(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.jeu-label a').click(async event => {
 | 
			
		||||
    this.html.find('.jeu-label a').click(async event => {
 | 
			
		||||
      this.actor.rollJeu(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.recettecuisine-label a').click(async event => {
 | 
			
		||||
    this.html.find('.recettecuisine-label a').click(async event => {
 | 
			
		||||
      this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.subacteur-label a').click(async event => {
 | 
			
		||||
    this.html.find('.subacteur-label a').click(async event => {
 | 
			
		||||
      let actorId = RdDSheetUtility.getEventItemData(event, 'actor-id');
 | 
			
		||||
      let actor = game.actors.get(actorId);
 | 
			
		||||
      if (actor) {
 | 
			
		||||
@@ -312,26 +240,26 @@ export class RdDActorSheet extends ActorSheet {
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Boutons spéciaux MJs
 | 
			
		||||
    html.find('.forcer-tmr-aleatoire').click(async event => {
 | 
			
		||||
    this.html.find('.forcer-tmr-aleatoire').click(async event => {
 | 
			
		||||
      this.actor.reinsertionAleatoire("Action MJ");
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.afficher-tmr').click(async event => {
 | 
			
		||||
      this.actor.afficheTMRetMessage();
 | 
			
		||||
    this.html.find('.afficher-tmr').click(async event => {
 | 
			
		||||
      this.actor.changeTMRVisible();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Points de reve actuel
 | 
			
		||||
    html.find('.ptreve-actuel a').click(async event => {
 | 
			
		||||
    this.html.find('.ptreve-actuel a').click(async event => {
 | 
			
		||||
      this.actor.rollCarac('reve-actuel');
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Roll Weapon1
 | 
			
		||||
    html.find('.arme-label a').click(async event => {
 | 
			
		||||
    this.html.find('.arme-label a').click(async event => {
 | 
			
		||||
      let arme = this._getEventArmeCombat(event);
 | 
			
		||||
      this.actor.rollArme(duplicate(arme));
 | 
			
		||||
    });
 | 
			
		||||
    // Initiative pour l'arme
 | 
			
		||||
    html.find('.arme-initiative a').click(async event => {
 | 
			
		||||
      let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id);
 | 
			
		||||
    this.html.find('.arme-initiative a').click(async event => {
 | 
			
		||||
      let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
 | 
			
		||||
      if (combatant) {
 | 
			
		||||
        let action = this._getEventArmeCombat(event);
 | 
			
		||||
        RdDCombatManager.rollInitiativeAction(combatant._id, action);
 | 
			
		||||
@@ -340,181 +268,229 @@ export class RdDActorSheet extends ActorSheet {
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    // Display TMR, visualisation
 | 
			
		||||
    html.find('.visu-tmr').click(async event => {
 | 
			
		||||
    this.html.find('.visu-tmr').click(async event => {
 | 
			
		||||
      this.actor.displayTMR("visu");
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Display TMR, normal
 | 
			
		||||
    html.find('.monte-tmr').click(async event => {
 | 
			
		||||
    this.html.find('.monte-tmr').click(async event => {
 | 
			
		||||
      this.actor.displayTMR("normal");
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Display TMR, fast 
 | 
			
		||||
    html.find('.monte-tmr-rapide').click(async event => {
 | 
			
		||||
    this.html.find('.monte-tmr-rapide').click(async event => {
 | 
			
		||||
      this.actor.displayTMR("rapide");
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    html.find('.repos').click(async event => {
 | 
			
		||||
      await DialogRepos.create(this.actor);
 | 
			
		||||
    this.html.find('.repos').click(async event => {
 | 
			
		||||
      await this.actor.repos();
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.delete-active-effect').click(async event => {
 | 
			
		||||
      let id = $(event.currentTarget).parents(".active-effect").data('id');
 | 
			
		||||
      this.actor.enleverActiveEffectById(id);
 | 
			
		||||
    this.html.find('.delete-active-effect').click(async event => {
 | 
			
		||||
      if (game.user.isGM) {
 | 
			
		||||
        let effect = this.html.find(event.currentTarget).parents(".active-effect").data('effect');
 | 
			
		||||
        this.actor.removeEffect(effect);
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.enlever-tous-effets').click(async event => {
 | 
			
		||||
      this.actor.enleverTousLesEffets();
 | 
			
		||||
    this.html.find('.enlever-tous-effets').click(async event => {
 | 
			
		||||
      if (game.user.isGM) {
 | 
			
		||||
        await this.actor.removeEffects();
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.conteneur-name a').click(async event => {
 | 
			
		||||
      RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
 | 
			
		||||
      this.render(true);
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.carac-xp-augmenter').click(async event => {
 | 
			
		||||
    this.html.find('.carac-xp-augmenter').click(async event => {
 | 
			
		||||
      let caracName = event.currentTarget.name.replace("augmenter.", "");
 | 
			
		||||
      this.actor.updateCaracXPAuto(caracName);
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.competence-xp-augmenter').click(async event => {
 | 
			
		||||
    this.html.find('.competence-xp-augmenter').click(async event => {
 | 
			
		||||
      this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.competence-stress-augmenter').click(async event => {
 | 
			
		||||
    this.html.find('.competence-stress-augmenter').click(async event => {
 | 
			
		||||
      this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event));
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    if (this.options.editCaracComp) {
 | 
			
		||||
    if (this.options.vueDetaillee) {
 | 
			
		||||
      // On carac change
 | 
			
		||||
      html.find('.carac-value').change(async event => {
 | 
			
		||||
      this.html.find('.carac-value').change(async event => {
 | 
			
		||||
        let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
 | 
			
		||||
        //console.log("Value changed :", event, caracName);
 | 
			
		||||
        this.actor.updateCarac(caracName, parseInt(event.target.value));
 | 
			
		||||
      });
 | 
			
		||||
      html.find('.carac-xp').change(async event => {
 | 
			
		||||
      this.html.find('input.carac-xp').change(async event => {
 | 
			
		||||
        let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "");
 | 
			
		||||
        //console.log("Value changed :", event, caracName);
 | 
			
		||||
        this.actor.updateCaracXP(caracName, parseInt(event.target.value));
 | 
			
		||||
      });
 | 
			
		||||
      // On competence change
 | 
			
		||||
      html.find('.competence-value').change(async event => {
 | 
			
		||||
      this.html.find('.competence-value').change(async event => {
 | 
			
		||||
        let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
        //console.log("Competence changed :", compName);
 | 
			
		||||
        this.actor.updateCompetence(compName, parseInt(event.target.value));
 | 
			
		||||
      });
 | 
			
		||||
      // On competence xp change
 | 
			
		||||
      html.find('.competence-xp').change(async event => {
 | 
			
		||||
      this.html.find('input.competence-xp').change(async event => {
 | 
			
		||||
        let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
        this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
 | 
			
		||||
      });
 | 
			
		||||
      // On competence xp change
 | 
			
		||||
      html.find('.competence-xp-sort').change(async event => {
 | 
			
		||||
      this.html.find('input.competence-xp-sort').change(async event => {
 | 
			
		||||
        let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
        this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
 | 
			
		||||
      });
 | 
			
		||||
      // On competence archetype change
 | 
			
		||||
      html.find('.competence-archetype').change(async event => {
 | 
			
		||||
      this.html.find('.competence-archetype').change(async event => {
 | 
			
		||||
        let compName = event.currentTarget.attributes.compname.value;
 | 
			
		||||
        this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    html.find('.show-hide-competences').click(async event => {
 | 
			
		||||
    this.html.find('.show-hide-competences').click(async event => {
 | 
			
		||||
      this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
 | 
			
		||||
      this.render(true);
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.lock-unlock-sheet').click(async event => {
 | 
			
		||||
      this.options.editCaracComp = !this.options.editCaracComp;
 | 
			
		||||
      this.render(true);
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.cherchercompetence').change(async event => {
 | 
			
		||||
      this.options.cherchercompetence = event.currentTarget.value;
 | 
			
		||||
      this.render(true);
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.vue-detaillee').click(async event => {
 | 
			
		||||
      console.log("CONTROLS", this.options.vueDetaillee)
 | 
			
		||||
 | 
			
		||||
    this.html.find('.recherche')
 | 
			
		||||
      .each((index, field) => {
 | 
			
		||||
        if (this.options.recherche) {
 | 
			
		||||
          field.focus();
 | 
			
		||||
          field.setSelectionRange(this.options.recherche.start, this.options.recherche.end);
 | 
			
		||||
        }
 | 
			
		||||
      })
 | 
			
		||||
      .keyup(async event => {
 | 
			
		||||
        const nouvelleRecherche = this._optionRecherche(event.currentTarget);
 | 
			
		||||
        if (this.options.recherche?.text != nouvelleRecherche?.text) {
 | 
			
		||||
          this.options.recherche = nouvelleRecherche;
 | 
			
		||||
          if (this.timerRecherche) {
 | 
			
		||||
            clearTimeout(this.timerRecherche);
 | 
			
		||||
          }
 | 
			
		||||
          this.timerRecherche = setTimeout(() => {
 | 
			
		||||
            this.timerRecherche = undefined;
 | 
			
		||||
            this.render(true);
 | 
			
		||||
          }, 500);
 | 
			
		||||
        }
 | 
			
		||||
      })
 | 
			
		||||
      .change(async event =>
 | 
			
		||||
        this.options.recherche = this._optionRecherche(event.currentTarget)
 | 
			
		||||
      );
 | 
			
		||||
    this.html.find('.vue-detaillee').click(async event => {
 | 
			
		||||
      this.options.vueDetaillee = !this.options.vueDetaillee;
 | 
			
		||||
      this.render(true);
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // On pts de reve change
 | 
			
		||||
    html.find('.pointsreve-value').change(async event => {
 | 
			
		||||
    this.html.find('.pointsreve-value').change(async event => {
 | 
			
		||||
      let reveValue = event.currentTarget.value;
 | 
			
		||||
      this.actor.update({ "data.reve.reve.value": reveValue });
 | 
			
		||||
      this.actor.update({ "system.reve.reve.value": reveValue });
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // On seuil de reve change
 | 
			
		||||
    html.find('.seuil-reve-value').change(async event => {
 | 
			
		||||
    this.html.find('.seuil-reve-value').change(async event => {
 | 
			
		||||
      console.log("seuil-reve-value", event.currentTarget)
 | 
			
		||||
      this.actor.setPointsDeSeuil(event.currentTarget.value);
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    html.find('#attribut-protection-edit').change(async event => {
 | 
			
		||||
      this.actor.updateAttributeValue(event.currentTarget.attributes.name.value, parseInt(event.target.value));
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // On stress change
 | 
			
		||||
    html.find('.compteur-edit').change(async event => {
 | 
			
		||||
    this.html.find('.compteur-edit').change(async event => {
 | 
			
		||||
      let fieldName = event.currentTarget.attributes.name.value;
 | 
			
		||||
      this.actor.updateCompteurValue(fieldName, parseInt(event.target.value));
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    html.find('#ethylisme').change(async event => {
 | 
			
		||||
      this.actor.setEthylisme(parseInt(event.target.value));
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.stress-test').click(async event => {
 | 
			
		||||
    this.html.find('.stress-test').click(async event => {
 | 
			
		||||
      this.actor.transformerStress();
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.moral-malheureux').click(async event => {
 | 
			
		||||
    this.html.find('.moral-malheureux').click(async event => {
 | 
			
		||||
      this.actor.jetDeMoral('malheureuse');
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.moral-neutre').click(async event => {
 | 
			
		||||
    this.html.find('.moral-neutre').click(async event => {
 | 
			
		||||
      this.actor.jetDeMoral('neutre');
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.moral-heureux').click(async event => {
 | 
			
		||||
    this.html.find('.moral-heureux').click(async event => {
 | 
			
		||||
      this.actor.jetDeMoral('heureuse');
 | 
			
		||||
    });
 | 
			
		||||
    html.find('#ethylisme-test').click(async event => {
 | 
			
		||||
    this.html.find('.ethylisme-test').click(async event => {
 | 
			
		||||
      this.actor.jetEthylisme();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    html.find('.jet-vie').click(async event => {
 | 
			
		||||
    this.html.find('.jet-vie').click(async event => {
 | 
			
		||||
      this.actor.jetVie();
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.jet-endurance').click(async event => {
 | 
			
		||||
    this.html.find('.jet-endurance').click(async event => {
 | 
			
		||||
      this.actor.jetEndurance();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    html.find('.monnaie-plus').click(async event => {
 | 
			
		||||
      this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), 1);
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.monnaie-moins').click(async event => {
 | 
			
		||||
      this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), -1);
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    html.find('.vie-plus').click(async event => {
 | 
			
		||||
    this.html.find('.vie-plus').click(async event => {
 | 
			
		||||
      this.actor.santeIncDec("vie", 1);
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.vie-moins').click(async event => {
 | 
			
		||||
    this.html.find('.vie-moins').click(async event => {
 | 
			
		||||
      this.actor.santeIncDec("vie", -1);
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.endurance-plus').click(async event => {
 | 
			
		||||
    this.html.find('.endurance-plus').click(async event => {
 | 
			
		||||
      this.actor.santeIncDec("endurance", 1);
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.endurance-moins').click(async event => {
 | 
			
		||||
    this.html.find('.endurance-moins').click(async event => {
 | 
			
		||||
      this.actor.santeIncDec("endurance", -1);
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.ptreve-actuel-plus').click(async event => {
 | 
			
		||||
    this.html.find('.ptreve-actuel-plus').click(async event => {
 | 
			
		||||
      this.actor.reveActuelIncDec(1);
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.ptreve-actuel-moins').click(async event => {
 | 
			
		||||
    this.html.find('.ptreve-actuel-moins').click(async event => {
 | 
			
		||||
      this.actor.reveActuelIncDec(-1);
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.fatigue-plus').click(async event => {
 | 
			
		||||
    this.html.find('.fatigue-plus').click(async event => {
 | 
			
		||||
      this.actor.santeIncDec("fatigue", 1);
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.fatigue-moins').click(async event => {
 | 
			
		||||
    this.html.find('.fatigue-moins').click(async event => {
 | 
			
		||||
      this.actor.santeIncDec("fatigue", -1);
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCompetenceAffichable(competence) {
 | 
			
		||||
    return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _onDropActor(event, dragData) {
 | 
			
		||||
    const dropActor = fromUuidSync(dragData.uuid);
 | 
			
		||||
    this.actor.addSubActeur(dropActor);
 | 
			
		||||
    super._onDropActor(event, dragData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async selectTypeOeuvreToCreate() {
 | 
			
		||||
    let typeObjets = RdDItem.getTypesOeuvres();
 | 
			
		||||
    let content = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
 | 
			
		||||
    for (let typeName of typeObjets) {
 | 
			
		||||
      content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
 | 
			
		||||
    }
 | 
			
		||||
    content += '</select>';
 | 
			
		||||
    let dialog = new Dialog({
 | 
			
		||||
      title: "Créer une oeuvre",
 | 
			
		||||
      content: content,
 | 
			
		||||
      buttons: {
 | 
			
		||||
        create: {
 | 
			
		||||
          icon: '<i class="fas fa-check"></i>',
 | 
			
		||||
          label: "Créer l'oeuvre",
 | 
			
		||||
          callback: () => this.actor.createItem($(".item-type").val())
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async createEmptyTache() {
 | 
			
		||||
    await this.actor.createItem('tache', 'Nouvelle tache');
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _optionRecherche(target) {
 | 
			
		||||
    if (!target.value?.length) {
 | 
			
		||||
      return undefined;
 | 
			
		||||
    }
 | 
			
		||||
    return {
 | 
			
		||||
      text: target.value,
 | 
			
		||||
      start: target.selectionStart,
 | 
			
		||||
      end: target.selectionEnd,
 | 
			
		||||
    };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _getEventArmeCombat(event) {
 | 
			
		||||
    const li = $(event.currentTarget)?.parents(".item");
 | 
			
		||||
    const li = this.html.find(event.currentTarget)?.parents(".item");
 | 
			
		||||
    let armeName = li.data("arme-name");
 | 
			
		||||
    let compName = li.data('competence-name');
 | 
			
		||||
    const arme = this.armesList.find(a => a.name == armeName && a.system.competence == compName);
 | 
			
		||||
@@ -531,7 +507,10 @@ export class RdDActorSheet extends ActorSheet {
 | 
			
		||||
    const sheetHeader = this.element.find(".sheet-header");
 | 
			
		||||
    const sheetTabs = this.element.find(".sheet-tabs");
 | 
			
		||||
    const sheetBody = this.element.find(".sheet-body");
 | 
			
		||||
    const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight;
 | 
			
		||||
    let bodyHeight = position.height - sheetHeader[0].clientHeight;
 | 
			
		||||
    if (sheetTabs.length > 0) {
 | 
			
		||||
      bodyHeight -= sheetTabs[0].clientHeight;
 | 
			
		||||
    }
 | 
			
		||||
    sheetBody.css("height", bodyHeight);
 | 
			
		||||
    return position;
 | 
			
		||||
  }
 | 
			
		||||
@@ -541,7 +520,7 @@ export class RdDActorSheet extends ActorSheet {
 | 
			
		||||
  /** @override */
 | 
			
		||||
  _updateObject(event, formData) {
 | 
			
		||||
    // Update the Actor
 | 
			
		||||
    return this.object.update(formData);
 | 
			
		||||
    return this.actor.update(formData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async splitItem(item) {
 | 
			
		||||
@@ -550,11 +529,11 @@ export class RdDActorSheet extends ActorSheet {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async _onSplitItem(item, split) {
 | 
			
		||||
    if (split >= 1 && split < Misc.data(item).data.quantite) {
 | 
			
		||||
    if (split >= 1 && split < item.system.quantite) {
 | 
			
		||||
      await item.diminuerQuantite(split);
 | 
			
		||||
      const itemData = duplicate(Misc.data(item));
 | 
			
		||||
      itemData.data.quantite = split;
 | 
			
		||||
      await this.actor.createEmbeddedDocuments('Item', [itemData])
 | 
			
		||||
      const splitItem = duplicate(item);
 | 
			
		||||
      splitItem.system.quantite = split;
 | 
			
		||||
      await this.actor.createEmbeddedDocuments('Item', [splitItem])
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,15 +1,8 @@
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the basic ActorSheet with some very simple modifications
 | 
			
		||||
 * @extends {ActorSheet}
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { HtmlUtility } from "./html-utility.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
 | 
			
		||||
import { RdDActorSheet } from "./actor-sheet.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDActorVehiculeSheet extends ActorSheet {
 | 
			
		||||
export class RdDActorVehiculeSheet extends RdDActorSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
@@ -21,145 +14,26 @@ export class RdDActorVehiculeSheet extends ActorSheet {
 | 
			
		||||
      width: 640,
 | 
			
		||||
      height: 720,
 | 
			
		||||
      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
 | 
			
		||||
      dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }]
 | 
			
		||||
      dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async getData() {
 | 
			
		||||
    const objectData = this.object
 | 
			
		||||
    let formData = {
 | 
			
		||||
      title: this.title,
 | 
			
		||||
      id: objectData.id,
 | 
			
		||||
      type: objectData.type,
 | 
			
		||||
      img: objectData.img,
 | 
			
		||||
      name: objectData.name,
 | 
			
		||||
      editable: this.isEditable,
 | 
			
		||||
      cssClass: this.isEditable ? "editable" : "locked",
 | 
			
		||||
      data: foundry.utils.deepClone(this.object.system),
 | 
			
		||||
      effects: this.object.effects.map(e => foundry.utils.deepClone(e)),
 | 
			
		||||
      limited: this.object.limited,
 | 
			
		||||
      options: this.options,
 | 
			
		||||
      owner: this.document.isOwner,
 | 
			
		||||
      itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i))),
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    RdDUtility.filterItemsPerTypeForSheet(formData);
 | 
			
		||||
    this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
 | 
			
		||||
    formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
 | 
			
		||||
 | 
			
		||||
    formData.options.isGM = game.user.isGM;
 | 
			
		||||
 | 
			
		||||
    formData.calc = {
 | 
			
		||||
      encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
 | 
			
		||||
      surEncombrementMessage: this.actor.getMessageSurEncombrement()
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    console.log("DATA", formData);
 | 
			
		||||
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async computeMalusArmure() {
 | 
			
		||||
    // pas de malus armure
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _onDropItem(event, dragData) {
 | 
			
		||||
    const destItemId = $(event.target)?.closest('.item').attr('data-item-id');
 | 
			
		||||
    const dropParams = RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor.id, dragData, this.objetVersConteneur);
 | 
			
		||||
    const callSuper = await this.actor.processDropItem(dropParams);
 | 
			
		||||
    if (callSuper) {
 | 
			
		||||
      await super._onDropItem(event, dragData)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async createItem(name, type) {
 | 
			
		||||
    await this.actor.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async monnaieIncDec(id, value) {
 | 
			
		||||
    let monnaie = this.getMonnaie(id);
 | 
			
		||||
    if (monnaie) {
 | 
			
		||||
      const quantite = Math.max(0, monnaie.system.quantite + value);
 | 
			
		||||
      await this.updateEmbeddedDocuments('Item', [{ _id: monnaie.id, 'data.quantite': quantite }]);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** @override */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
 | 
			
		||||
    HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
 | 
			
		||||
 | 
			
		||||
    // Everything below here is only needed if the sheet is editable
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    // Update Inventory Item
 | 
			
		||||
    html.find('.item-edit').click(async event => {
 | 
			
		||||
      const item = RdDSheetUtility.getItem(event, this.actor);
 | 
			
		||||
      item.sheet.render(true);
 | 
			
		||||
    this.html.find('.resistance-moins').click(async event => {
 | 
			
		||||
      this.actor.vehicleIncDec("resistance", -1);
 | 
			
		||||
    });
 | 
			
		||||
    // Delete Inventory Item
 | 
			
		||||
    html.find('.item-delete').click(async event => {
 | 
			
		||||
      const li = RdDSheetUtility.getEventElement(event);
 | 
			
		||||
      RdDUtility.confirmerSuppression(this, li);
 | 
			
		||||
    this.html.find('.resistance-plus').click(async event => {
 | 
			
		||||
      this.actor.vehicleIncDec("resistance", 1);
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.item-vendre').click(async event => {
 | 
			
		||||
      const item = RdDSheetUtility.getItem(event, this.actor);
 | 
			
		||||
      item?.proposerVente();
 | 
			
		||||
    this.html.find('.structure-moins').click(async event => {
 | 
			
		||||
      this.actor.vehicleIncDec("structure", -1);
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.item-montrer').click(async event => {
 | 
			
		||||
      const item = RdDSheetUtility.getItem(event, this.actor);
 | 
			
		||||
      item?.postItem();
 | 
			
		||||
    this.html.find('.structure-plus').click(async event => {
 | 
			
		||||
      this.actor.vehicleIncDec("structure", 1);
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    html.find('.item-action').click(async event => {
 | 
			
		||||
      const item = RdDSheetUtility.getItem(event, this.actor);
 | 
			
		||||
      this.actor.actionItem(item);
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    html.find('.creer-un-objet').click(async event => {
 | 
			
		||||
      RdDUtility.selectObjetType(this);
 | 
			
		||||
    });
 | 
			
		||||
    html.find('#nettoyer-conteneurs').click(async event => {
 | 
			
		||||
      this.actor.nettoyerConteneurs();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    html.find('.monnaie-plus').click(async event => {
 | 
			
		||||
      this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), 1);
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.monnaie-moins').click(async event => {
 | 
			
		||||
      this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), -1);
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Display info about queue
 | 
			
		||||
    html.find('.conteneur-name a').click((event) => {
 | 
			
		||||
      RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
 | 
			
		||||
      this.render(true);
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** @override */
 | 
			
		||||
  setPosition(options = {}) {
 | 
			
		||||
    const position = super.setPosition(options);
 | 
			
		||||
    const sheetHeader = this.element.find(".sheet-header");
 | 
			
		||||
    const sheetTabs = this.element.find(".sheet-tabs");
 | 
			
		||||
    const sheetBody = this.element.find(".sheet-body");
 | 
			
		||||
    const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight;
 | 
			
		||||
    sheetBody.css("height", bodyHeight);
 | 
			
		||||
    return position;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** @override */
 | 
			
		||||
  _updateObject(event, formData) {
 | 
			
		||||
    // Update the Actor
 | 
			
		||||
    return this.object.update(formData);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										1899
									
								
								module/actor.js
									
									
									
									
									
								
							
							
						
						
							
								
								
									
										260
									
								
								module/actor/base-actor-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,260 @@
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { DialogSplitItem } from "../dialog-split-item.js";
 | 
			
		||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
 | 
			
		||||
import { Monnaie } from "../item-monnaie.js";
 | 
			
		||||
import { RdDItem } from "../item.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the basic ActorSheet with some very simple modifications
 | 
			
		||||
 * @extends {ActorSheet}
 | 
			
		||||
 */
 | 
			
		||||
export class RdDBaseActorSheet extends ActorSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    RdDUtility.initAfficheContenu();
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
      classes: ["rdd", "sheet", "actor"],
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
 | 
			
		||||
      width: 550,
 | 
			
		||||
      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
 | 
			
		||||
      dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
 | 
			
		||||
      showCompNiveauBase: false,
 | 
			
		||||
      vueDetaillee: false
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async getData() {
 | 
			
		||||
    Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']);
 | 
			
		||||
 | 
			
		||||
    this.actor.recompute();
 | 
			
		||||
    const userRightLevel = game.user.isGM ? CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER : this.actor.getUserLevel(game.user)
 | 
			
		||||
    const options = duplicate(this.options);
 | 
			
		||||
    mergeObject(options, {
 | 
			
		||||
      isGM: game.user.isGM,
 | 
			
		||||
      editable: this.isEditable,
 | 
			
		||||
      cssClass: this.isEditable ? "editable" : "locked",
 | 
			
		||||
      isLimited: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.LIMITED,
 | 
			
		||||
      isObserver: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
 | 
			
		||||
      isOwner: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER,
 | 
			
		||||
      owner: this.actor.isOwner,
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    let formData = {
 | 
			
		||||
      title: this.title,
 | 
			
		||||
      id: this.actor.id,
 | 
			
		||||
      type: this.actor.type,
 | 
			
		||||
      img: this.actor.img,
 | 
			
		||||
      name: this.actor.name,
 | 
			
		||||
      system: foundry.utils.deepClone(this.actor.system),
 | 
			
		||||
      description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }),
 | 
			
		||||
      notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }),
 | 
			
		||||
      options: options,
 | 
			
		||||
    }
 | 
			
		||||
    this.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
 | 
			
		||||
    formData.calc = {
 | 
			
		||||
      fortune: this.toSolsDeniers(this.actor.getFortune()),
 | 
			
		||||
      prixTotalEquipement: this.actor.computePrixTotalEquipement(),
 | 
			
		||||
      encTotal: await this.actor.computeEncTotal(),
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
 | 
			
		||||
    formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  toSolsDeniers(fortune) {
 | 
			
		||||
    return {
 | 
			
		||||
      sols: Math.floor(fortune),
 | 
			
		||||
      deniers: Math.round(100 * (fortune - Math.floor(fortune)))
 | 
			
		||||
    };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  filterItemsPerTypeForSheet(formData, itemTypes) {
 | 
			
		||||
    formData.recettescuisine = Misc.arrayOrEmpty(itemTypes['recettecuisine']);
 | 
			
		||||
    formData.recettesAlchimiques = Misc.arrayOrEmpty(itemTypes['recettealchimique']);
 | 
			
		||||
    formData.maladies = Misc.arrayOrEmpty(itemTypes['maladie']);
 | 
			
		||||
    formData.poisons = Misc.arrayOrEmpty(itemTypes['poison']);
 | 
			
		||||
    formData.possessions = Misc.arrayOrEmpty(itemTypes['possession']);
 | 
			
		||||
    formData.maladiesPoisons = formData.maladies.concat(formData.poisons);
 | 
			
		||||
    formData.competences = (itemTypes['competence'] ?? []).concat(itemTypes['competencecreature'] ?? []);
 | 
			
		||||
    formData.sortsReserve = Misc.arrayOrEmpty(itemTypes['sortreserve']);
 | 
			
		||||
 | 
			
		||||
    formData.sorts = Misc.arrayOrEmpty(itemTypes['sort']);
 | 
			
		||||
    formData.rencontres = Misc.arrayOrEmpty(itemTypes['rencontre']);
 | 
			
		||||
    formData.casestmr = Misc.arrayOrEmpty(itemTypes['casetmr']);
 | 
			
		||||
    formData.signesdraconiques = Misc.arrayOrEmpty(itemTypes['signedraconique']);
 | 
			
		||||
    formData.queues = Misc.arrayOrEmpty(itemTypes['queue']);
 | 
			
		||||
    formData.souffles = Misc.arrayOrEmpty(itemTypes['souffle']);
 | 
			
		||||
    formData.ombres = Misc.arrayOrEmpty(itemTypes['ombre']);
 | 
			
		||||
    formData.tetes = Misc.arrayOrEmpty(itemTypes['tete']);
 | 
			
		||||
    formData.taches = Misc.arrayOrEmpty(itemTypes['tache']);
 | 
			
		||||
    formData.meditations = Misc.arrayOrEmpty(itemTypes['meditation']);
 | 
			
		||||
    formData.chants = Misc.arrayOrEmpty(itemTypes['chant']);
 | 
			
		||||
    formData.danses = Misc.arrayOrEmpty(itemTypes['danse']);
 | 
			
		||||
    formData.musiques = Misc.arrayOrEmpty(itemTypes['musique']);
 | 
			
		||||
    formData.oeuvres = Misc.arrayOrEmpty(itemTypes['oeuvre']);
 | 
			
		||||
    formData.jeux = Misc.arrayOrEmpty(itemTypes['jeu']);
 | 
			
		||||
 | 
			
		||||
    formData.services = Misc.arrayOrEmpty(itemTypes['service']);
 | 
			
		||||
    formData.conteneurs = Misc.arrayOrEmpty(itemTypes['conteneur']);
 | 
			
		||||
    formData.materiel = Misc.arrayOrEmpty(itemTypes['objet']);
 | 
			
		||||
    formData.armes = Misc.arrayOrEmpty(itemTypes['arme']);
 | 
			
		||||
    formData.armures = Misc.arrayOrEmpty(itemTypes['armure']);
 | 
			
		||||
    formData.munitions = Misc.arrayOrEmpty(itemTypes['munition']);
 | 
			
		||||
    formData.livres = Misc.arrayOrEmpty(itemTypes['livre']);
 | 
			
		||||
    formData.potions = Misc.arrayOrEmpty(itemTypes['potion']);
 | 
			
		||||
    formData.ingredients = Misc.arrayOrEmpty(itemTypes['ingredient']);
 | 
			
		||||
    formData.faunes = Misc.arrayOrEmpty(itemTypes['faune']);
 | 
			
		||||
    formData.herbes = Misc.arrayOrEmpty(itemTypes['herbe']);
 | 
			
		||||
    formData.nourritureboissons = Misc.arrayOrEmpty(itemTypes['nourritureboisson']);
 | 
			
		||||
    formData.gemmes = Misc.arrayOrEmpty(itemTypes['gemme']);
 | 
			
		||||
    formData.monnaie = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
 | 
			
		||||
 | 
			
		||||
    formData.objets = RdDItem.getItemTypesInventaire('all')
 | 
			
		||||
      .map(t => Misc.arrayOrEmpty(itemTypes[t]))
 | 
			
		||||
      .reduce((a, b) => a.concat(b), [])
 | 
			
		||||
      .sort(Misc.ascending(it => it.name));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */  /** @override */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
 | 
			
		||||
    this.html.find('.conteneur-name a').click(async event => {
 | 
			
		||||
      RdDUtility.toggleAfficheContenu(this.getItemId(event));
 | 
			
		||||
      this.render(true);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true))
 | 
			
		||||
    this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat());
 | 
			
		||||
    this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat());
 | 
			
		||||
 | 
			
		||||
    // Everything below here is only needed if the sheet is editable
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    this.html.find('.item-split').click(async event => {
 | 
			
		||||
      const item = this.getItem(event);
 | 
			
		||||
      RdDSheetUtility.splitItem(item, this.actor);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, this.getItem(event)));
 | 
			
		||||
    this.html.find('.item-vendre').click(async event => this.vendre(this.getItem(event)));
 | 
			
		||||
 | 
			
		||||
    this.html.find('.creer-un-objet').click(async event => {
 | 
			
		||||
      this.selectObjetTypeToCreate();
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.nettoyer-conteneurs').click(async event => {
 | 
			
		||||
      this.actor.nettoyerConteneurs();
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.monnaie-plus').click(async event => {
 | 
			
		||||
      this.actor.monnaieIncDec(this.getItemId(event), 1);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.monnaie-moins').click(async event => {
 | 
			
		||||
      this.actor.monnaieIncDec(this.getItemId(event), -1);
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getItemId(event) {
 | 
			
		||||
    return RdDSheetUtility.getItemId(event);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getItem(event) {
 | 
			
		||||
    return RdDSheetUtility.getItem(event, this.actor);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _getHeaderButtons() {
 | 
			
		||||
    let buttons = super._getHeaderButtons();
 | 
			
		||||
    buttons.unshift({
 | 
			
		||||
      class: "montrer",
 | 
			
		||||
      icon: "fas fa-comment",
 | 
			
		||||
      onclick: ev => this.actor.postActorToChat()
 | 
			
		||||
    });
 | 
			
		||||
    return buttons
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _onDropItem(event, dragData) {
 | 
			
		||||
    const destItemId = this.html.find(event.target)?.closest('.item').attr('data-item-id')
 | 
			
		||||
    const dropParams = await RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor, dragData, this.objetVersConteneur)
 | 
			
		||||
    if (dropParams) {
 | 
			
		||||
      const callSuper = await this.actor.processDropItem(dropParams)
 | 
			
		||||
      if (callSuper) {
 | 
			
		||||
        await super._onDropItem(event, dragData)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async selectObjetTypeToCreate() {
 | 
			
		||||
    let typeObjets = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
 | 
			
		||||
    let content = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
 | 
			
		||||
    for (let typeName of typeObjets) {
 | 
			
		||||
      content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
 | 
			
		||||
    }
 | 
			
		||||
    content += '</select>';
 | 
			
		||||
    let d = new Dialog({
 | 
			
		||||
      title: "Créer un équipement",
 | 
			
		||||
      content: content,
 | 
			
		||||
      buttons: {
 | 
			
		||||
        create: {
 | 
			
		||||
          icon: '<i class="fas fa-check"></i>',
 | 
			
		||||
          label: "Créer l'objet",
 | 
			
		||||
          callback: () => this.actor.createItem($(".item-type").val())
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    d.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getTypesInventaire() {
 | 
			
		||||
    return RdDItem.getItemTypesInventaire();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  setPosition(options = {}) {
 | 
			
		||||
    const position = super.setPosition(options);
 | 
			
		||||
    const sheetHeader = this.element.find(".sheet-header");
 | 
			
		||||
    const sheetTabs = this.element.find(".sheet-tabs");
 | 
			
		||||
    const sheetBody = this.element.find(".sheet-body");
 | 
			
		||||
    let bodyHeight = position.height - sheetHeader[0].clientHeight;
 | 
			
		||||
    if (sheetTabs.length > 0) {
 | 
			
		||||
      bodyHeight -= sheetTabs[0].clientHeight;
 | 
			
		||||
    }
 | 
			
		||||
    sheetBody.css("height", bodyHeight);
 | 
			
		||||
    return position;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** @override */
 | 
			
		||||
  _updateObject(event, formData) {
 | 
			
		||||
    // Update the Actor
 | 
			
		||||
    return this.actor.update(formData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async splitItem(item) {
 | 
			
		||||
    const dialog = await DialogSplitItem.create(item, (item, split) => this._onSplitItem(item, split));
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async _onSplitItem(item, split) {
 | 
			
		||||
    if (split >= 1 && split < item.system.quantite) {
 | 
			
		||||
      await item.diminuerQuantite(split);
 | 
			
		||||
      const splitItem = duplicate(item);
 | 
			
		||||
      splitItem.system.quantite = split;
 | 
			
		||||
      await this.actor.createEmbeddedDocuments('Item', [splitItem])
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  vendre(item) {
 | 
			
		||||
    item?.proposerVente(this.actor.getQuantiteDisponible(item));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										615
									
								
								module/actor/base-actor.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,615 @@
 | 
			
		||||
import { ChatUtility } from "../chat-utility.js";
 | 
			
		||||
import { SYSTEM_SOCKET_ID } from "../constants.js";
 | 
			
		||||
import { Monnaie } from "../item-monnaie.js";
 | 
			
		||||
import { RdDItem } from "../item.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDAudio } from "../rdd-audio.js";
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
 | 
			
		||||
 | 
			
		||||
export class RdDBaseActor extends Actor {
 | 
			
		||||
 | 
			
		||||
  static getDefaultImg(itemType) {
 | 
			
		||||
    return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static init() {
 | 
			
		||||
    Hooks.on("preUpdateItem", (item, change, options, id) => RdDBaseActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id));
 | 
			
		||||
    Hooks.on("createItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onCreateItem(item, options, id));
 | 
			
		||||
    Hooks.on("deleteItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onDeleteItem(item, options, id));
 | 
			
		||||
    Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  static onSocketMessage(sockmsg) {
 | 
			
		||||
    switch (sockmsg.msg) {
 | 
			
		||||
      case "msg_remote_actor_call":
 | 
			
		||||
        return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId);
 | 
			
		||||
      case "msg_reset_nombre_astral":
 | 
			
		||||
        console.log("RESET ASTRAL", game.user.character);
 | 
			
		||||
        game.user.character.resetNombreAstral();
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static remoteActorCall(callData, userId = undefined) {
 | 
			
		||||
    userId = userId ?? Misc.firstConnectedGMId();
 | 
			
		||||
    if (userId == game.user.id) {
 | 
			
		||||
      RdDBaseActor.onRemoteActorCall(callData, userId);
 | 
			
		||||
      return false;
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_actor_call", data: callData, userId: userId });
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static onRemoteActorCall(callData, userId) {
 | 
			
		||||
    if (userId == game.user.id) {
 | 
			
		||||
      const actor = game.actors.get(callData?.actorId);
 | 
			
		||||
      if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
 | 
			
		||||
        const args = callData.args;
 | 
			
		||||
        console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
 | 
			
		||||
        actor[callData.method](...args);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getParentActor(document) {
 | 
			
		||||
    return document?.parent instanceof Actor ? document.parent : undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Cet methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
 | 
			
		||||
   * compétences et monnaies.
 | 
			
		||||
  *
 | 
			
		||||
  * @param {Object} actorData template d'acteur auquel ajouter des informations.
 | 
			
		||||
  * @param {Object} options   optionspour customiser la création
 | 
			
		||||
  */
 | 
			
		||||
  static async create(actorData, options) {
 | 
			
		||||
    // import depuis un compendium
 | 
			
		||||
    if (actorData instanceof Array) {
 | 
			
		||||
      return super.create(actorData, options);
 | 
			
		||||
    }
 | 
			
		||||
    // Création d'un acteur avec des items (uniquement en cas de duplication): pas besoin d'ajouter d'items
 | 
			
		||||
    if (actorData.items) {
 | 
			
		||||
      return await super.create(actorData, options);
 | 
			
		||||
    }
 | 
			
		||||
    actorData.items = [];
 | 
			
		||||
    if (actorData.type == "personnage") {
 | 
			
		||||
      const competences = await SystemCompendiums.getCompetences(actorData.type);
 | 
			
		||||
      actorData.items = actorData.items.concat(competences.map(i => i.toObject()))
 | 
			
		||||
        .concat(Monnaie.monnaiesStandard());
 | 
			
		||||
    }
 | 
			
		||||
    else if (actorData.type == "commerce") {
 | 
			
		||||
      actorData.items = actorData.items.concat(Monnaie.monnaiesStandard());
 | 
			
		||||
    }
 | 
			
		||||
    return super.create(actorData, options);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(docData, context = {}) {
 | 
			
		||||
    if (!context.rdd?.ready) {
 | 
			
		||||
      mergeObject(context, { rdd: { ready: true } });
 | 
			
		||||
      const ActorConstructor = game.system.rdd.actorClasses[docData.type];
 | 
			
		||||
      if (ActorConstructor) {
 | 
			
		||||
        if (!docData.img) {
 | 
			
		||||
          docData.img = ActorConstructor.defaultIcon;
 | 
			
		||||
        }
 | 
			
		||||
        return new ActorConstructor(docData, context);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    super(docData, context);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCreatureEntite() { return this.type == 'creature' || this.type == 'entite'; }
 | 
			
		||||
  isCreature() { return this.type == 'creature'; }
 | 
			
		||||
  isEntite() { return this.type == 'entite'; }
 | 
			
		||||
  isPersonnage() { return this.type == 'personnage'; }
 | 
			
		||||
  isVehicule() { return this.type == 'vehicule'; }
 | 
			
		||||
 | 
			
		||||
  getItem(id, type = undefined) {
 | 
			
		||||
    const item = this.items.get(id);
 | 
			
		||||
    if (type == undefined || (item?.type == type)) {
 | 
			
		||||
      return item;
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); }
 | 
			
		||||
  filterItems(filter, type = undefined) { return this.listItems(type)?.filter(filter) ?? []; }
 | 
			
		||||
  findItemLike(idOrName, type) {
 | 
			
		||||
    return this.getItem(idOrName, type)
 | 
			
		||||
      ?? Misc.findFirstLike(idOrName, this.listItems(type), { description: Misc.typeName('Item', type) });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
 | 
			
		||||
 | 
			
		||||
  recompute() { }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onPreUpdateItem(item, change, options, id) { }
 | 
			
		||||
 | 
			
		||||
  async onCreateItem(item, options, id) { }
 | 
			
		||||
 | 
			
		||||
  async onDeleteItem(item, options, id) { }
 | 
			
		||||
 | 
			
		||||
  async onUpdateActor(update, options, actorId) { }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getFortune() {
 | 
			
		||||
    return Monnaie.getFortune(this.itemTypes['monnaie']);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async monnaieIncDec(id, value) {
 | 
			
		||||
    let monnaie = this.getMonnaie(id);
 | 
			
		||||
    if (monnaie) {
 | 
			
		||||
      const quantite = Math.max(0, monnaie.system.quantite + value);
 | 
			
		||||
      await this.updateEmbeddedDocuments('Item', [{ _id: monnaie.id, 'system.quantite': quantite }]);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  computePrixTotalEquipement() {
 | 
			
		||||
    return this.items.filter(it => it.isInventaire())
 | 
			
		||||
      .filter(it => !it.isMonnaie())
 | 
			
		||||
      .map(it => it.valeurTotale())
 | 
			
		||||
      .reduce(Misc.sum(), 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async payerSols(depense) {
 | 
			
		||||
    depense = Number(depense);
 | 
			
		||||
    if (depense == 0) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    let fortune = this.getFortune();
 | 
			
		||||
    console.log("payer", game.user.character, depense, fortune);
 | 
			
		||||
    let msg = "";
 | 
			
		||||
    if (fortune >= depense) {
 | 
			
		||||
      await Monnaie.optimiserFortune(this, fortune - depense);
 | 
			
		||||
      msg = `Vous avez payé <strong>${depense} Sols</strong>, qui ont été soustraits de votre argent.`;
 | 
			
		||||
      RdDAudio.PlayContextAudio("argent"); // Petit son
 | 
			
		||||
    } else {
 | 
			
		||||
      msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let message = {
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      content: msg
 | 
			
		||||
    };
 | 
			
		||||
    ChatMessage.create(message);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async depenserSols(sols) {
 | 
			
		||||
    let reste = this.getFortune() - Number(sols);
 | 
			
		||||
    if (reste >= 0) {
 | 
			
		||||
      await Monnaie.optimiserFortune(this, reste);
 | 
			
		||||
    }
 | 
			
		||||
    return reste;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async ajouterSols(sols, fromActorId = undefined) {
 | 
			
		||||
    sols = Number(sols);
 | 
			
		||||
    if (sols == 0) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    if (sols < 0) {
 | 
			
		||||
      ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    if (fromActorId && !game.user.isGM) {
 | 
			
		||||
      RdDBaseActor.remoteActorCall({
 | 
			
		||||
        userId: Misc.connectedGMOrUser(),
 | 
			
		||||
        actorId: this.id,
 | 
			
		||||
        method: 'ajouterSols', args: [sols, fromActorId]
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      const fromActor = game.actors.get(fromActorId)
 | 
			
		||||
      await Monnaie.optimiserFortune(this, sols + this.getFortune());
 | 
			
		||||
 | 
			
		||||
      RdDAudio.PlayContextAudio("argent"); // Petit son
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
        content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 | 
			
		||||
  getQuantiteDisponible(item) {
 | 
			
		||||
    return item?.isService() ? undefined : item?.getQuantite();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async achatVente(achat) {
 | 
			
		||||
    if (achat.vendeurId == achat.acheteurId) {
 | 
			
		||||
      ui.notifications.info("Inutile de se vendre à soi-même");
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    if (!Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      RdDBaseActor.remoteActorCall({
 | 
			
		||||
        actorId: achat.vendeurId ?? achat.acheteurId,
 | 
			
		||||
        method: 'achatVente',
 | 
			
		||||
        args: [achat]
 | 
			
		||||
      });
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const cout = Number(achat.prixTotal ?? 0);
 | 
			
		||||
    const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
 | 
			
		||||
    const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined;
 | 
			
		||||
    const vente = achat.vente;
 | 
			
		||||
    const quantite = (achat.choix.nombreLots ?? 1) * (vente.tailleLot);
 | 
			
		||||
    const itemVendu = vendeur?.getItem(vente.item._id);
 | 
			
		||||
    if (!this.verifierQuantite(vendeur, itemVendu, quantite)) {
 | 
			
		||||
      ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`);
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    if (acheteur && !acheteur.verifierFortune(cout)) {
 | 
			
		||||
      ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    await this.decrementerVente(vendeur, itemVendu, quantite, cout);
 | 
			
		||||
    if (acheteur) {
 | 
			
		||||
      await acheteur.depenserSols(cout);
 | 
			
		||||
      const createdItemId = await acheteur.creerQuantiteItem(vente.item, quantite);
 | 
			
		||||
      await acheteur.consommerNourritureAchetee(achat, vente, createdItemId);
 | 
			
		||||
    }
 | 
			
		||||
    if (cout > 0) {
 | 
			
		||||
      RdDAudio.PlayContextAudio("argent");
 | 
			
		||||
    }
 | 
			
		||||
    const chatAchatItem = duplicate(vente);
 | 
			
		||||
    chatAchatItem.quantiteTotal = quantite;
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      user: achat.userId,
 | 
			
		||||
      speaker: { alias: (acheteur ?? vendeur).name },
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    if (!vente.quantiteIllimite) {
 | 
			
		||||
      if (vente.quantiteNbLots <= achat.choix.nombreLots) {
 | 
			
		||||
        ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
 | 
			
		||||
      }
 | 
			
		||||
      else if (achat.chatMessageIdVente) {
 | 
			
		||||
        vente["properties"] = itemVendu.getProprietes();
 | 
			
		||||
        vente.quantiteNbLots -= achat.choix.nombreLots;
 | 
			
		||||
        vente.jsondata = JSON.stringify(vente.item);
 | 
			
		||||
        const messageVente = game.messages.get(achat.chatMessageIdVente);
 | 
			
		||||
        messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente) });
 | 
			
		||||
        messageVente.render(true);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async decrementerVente(vendeur, itemVendu, quantite, cout) {
 | 
			
		||||
    if (vendeur) {
 | 
			
		||||
      await vendeur.ajouterSols(cout);
 | 
			
		||||
      await vendeur.decrementerQuantiteItem(itemVendu, quantite);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  verifierFortune(cout) {
 | 
			
		||||
    return this.getFortune() >= cout;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  verifierQuantite(vendeur, item, quantiteTotal) {
 | 
			
		||||
    const disponible = vendeur?.getQuantiteDisponible(item);
 | 
			
		||||
    return disponible == undefined || disponible >= quantiteTotal;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async consommerNourritureAchetee(achat, vente, createdItemId) {
 | 
			
		||||
    if (achat.choix.consommer && vente.item.type == 'nourritureboisson' && createdItemId != undefined) {
 | 
			
		||||
      achat.choix.doses = achat.choix.nombreLots;
 | 
			
		||||
      await this.consommerNourritureboisson(createdItemId, achat.choix, vente.actingUserId);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) {
 | 
			
		||||
    if (itemVendu.isService()) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    let resteQuantite = (item.system.quantite ?? 1) - quantite;
 | 
			
		||||
    if (resteQuantite <= 0) {
 | 
			
		||||
      if (options.supprimerSiZero) {
 | 
			
		||||
        await this.deleteEmbeddedDocuments("Item", [item.id]);
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': 0 }]);
 | 
			
		||||
      }
 | 
			
		||||
      if (resteQuantite < 0) {
 | 
			
		||||
        ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    else if (resteQuantite > 0) {
 | 
			
		||||
      await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async creerQuantiteItem(item, quantite) {
 | 
			
		||||
    if (this.canReceive(item)) {
 | 
			
		||||
      const isItemEmpilable = "quantite" in item.system;
 | 
			
		||||
      const baseItem = {
 | 
			
		||||
        type: item.type,
 | 
			
		||||
        img: item.img,
 | 
			
		||||
        name: item.name,
 | 
			
		||||
        system: mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined })
 | 
			
		||||
      };
 | 
			
		||||
      const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
 | 
			
		||||
      const items = await this.createEmbeddedDocuments("Item", newItems);
 | 
			
		||||
      return items.length > 0 ? items[0].id : undefined;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async computeEncTotal() {
 | 
			
		||||
    if (!this.pack) {
 | 
			
		||||
      this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0);
 | 
			
		||||
      return this.encTotal;
 | 
			
		||||
    }
 | 
			
		||||
    return 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async createItem(type, name = undefined) {
 | 
			
		||||
    if (!name) {
 | 
			
		||||
      name = 'Nouveau ' + Misc.typeName('Item', type);
 | 
			
		||||
    }
 | 
			
		||||
    await this.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  canReceive(item) {
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async processDropItem(params) {
 | 
			
		||||
    const targetActorId = this.id;
 | 
			
		||||
    const sourceActorId = params.sourceActorId;
 | 
			
		||||
    const itemId = params.itemId;
 | 
			
		||||
    const destId = params.destId;
 | 
			
		||||
    const srcId = params.srcId;
 | 
			
		||||
    if (sourceActorId && sourceActorId != targetActorId) {
 | 
			
		||||
      console.log("Moving objects", sourceActorId, targetActorId, itemId);
 | 
			
		||||
      this.moveItemsBetweenActors(itemId, sourceActorId);
 | 
			
		||||
      return false;
 | 
			
		||||
    }
 | 
			
		||||
    let result = true;
 | 
			
		||||
    const item = this.getItem(itemId);
 | 
			
		||||
    if (item?.isInventaire('all') && sourceActorId == targetActorId) {
 | 
			
		||||
      // rangement
 | 
			
		||||
      if (srcId != destId && itemId != destId) { // déplacement de l'objet
 | 
			
		||||
        const src = this.getItem(srcId);
 | 
			
		||||
        const dest = this.getItem(destId);
 | 
			
		||||
        const cible = this.getContenantOrParent(dest);
 | 
			
		||||
        const [empilable, message] = item.isInventaireEmpilable(dest);
 | 
			
		||||
        if (empilable) {
 | 
			
		||||
          await dest.empiler(item)
 | 
			
		||||
          result = false;
 | 
			
		||||
        }
 | 
			
		||||
        // changer de conteneur
 | 
			
		||||
        else if (!cible || this.conteneurPeutContenir(cible, item)) {
 | 
			
		||||
          await this.enleverDeConteneur(item, src, params.onEnleverConteneur);
 | 
			
		||||
          await this.ajouterDansConteneur(item, cible, params.onAjouterDansConteneur);
 | 
			
		||||
          if (message && !dest.isConteneur()) {
 | 
			
		||||
            ui.notifications.info(cible
 | 
			
		||||
              ? `${message}<br>${item.name} a été déplacé dans: ${cible.name}`
 | 
			
		||||
              : `${message}<br>${item.name} a été sorti du conteneur`);
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    await this.computeEncTotal();
 | 
			
		||||
    return result;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getContenantOrParent(dest) {
 | 
			
		||||
    if (!dest || dest.isConteneur()) {
 | 
			
		||||
      return dest;
 | 
			
		||||
    }
 | 
			
		||||
    return this.getContenant(dest);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getContenant(item) {
 | 
			
		||||
    return this.itemTypes['conteneur'].find(it => it.system.contenu.includes(item.id));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  conteneurPeutContenir(dest, item) {
 | 
			
		||||
    if (!dest) {
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
    if (!dest.isConteneur()) {
 | 
			
		||||
      return false;
 | 
			
		||||
    }
 | 
			
		||||
    const destData = dest
 | 
			
		||||
    if (this._isConteneurContenu(item, dest)) {
 | 
			
		||||
      ui.notifications.warn(`Impossible de déplacer un conteneur parent (${item.name}) dans un de ses contenus ${destData.name} !`);
 | 
			
		||||
      return false; // Loop detected !
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Calculer le total actuel des contenus
 | 
			
		||||
    let encContenu = this.getRecursiveEnc(dest) - Number(destData.system.encombrement);
 | 
			
		||||
    let newEnc = this.getRecursiveEnc(item); // Calculer le total actuel du nouvel objet
 | 
			
		||||
 | 
			
		||||
    // Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet
 | 
			
		||||
    if (Number(destData.system.capacite) < encContenu + newEnc) {
 | 
			
		||||
      ui.notifications.warn(
 | 
			
		||||
        `Le conteneur ${dest.name} a une capacité de ${destData.system.capacite}, et contient déjà ${encContenu}.
 | 
			
		||||
        Impossible d'y ranger: ${item.name} d'encombrement ${newEnc}!`);
 | 
			
		||||
      return false;
 | 
			
		||||
    }
 | 
			
		||||
    return true;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _isConteneurContenu(item, conteneur) {
 | 
			
		||||
    if (item?.isConteneur()) { // Si c'est un conteneur, il faut vérifier qu'on ne le déplace pas vers un sous-conteneur lui appartenant
 | 
			
		||||
      for (let id of item.system.contenu) {
 | 
			
		||||
        let subObjet = this.getItem(id);
 | 
			
		||||
        if (subObjet?.id == conteneur.id) {
 | 
			
		||||
          return true; // Loop detected !
 | 
			
		||||
        }
 | 
			
		||||
        if (subObjet?.isConteneur()) {
 | 
			
		||||
          return this._isConteneurContenu(subObjet, conteneur);
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getRecursiveEnc(objet) {
 | 
			
		||||
    if (!objet) {
 | 
			
		||||
      return 0;
 | 
			
		||||
    }
 | 
			
		||||
    const tplData = objet.system;
 | 
			
		||||
    if (objet.type != 'conteneur') {
 | 
			
		||||
      return Number(tplData.encombrement) * Number(tplData.quantite);
 | 
			
		||||
    }
 | 
			
		||||
    const encContenus = tplData.contenu.map(idContenu => this.getRecursiveEnc(this.getItem(idContenu)));
 | 
			
		||||
    return encContenus.reduce(Misc.sum(), 0)
 | 
			
		||||
      + Number(tplData.encombrement) /* TODO? Number(tplData.quantite) -- on pourrait avoir plusieurs conteneurs...*/
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** Ajoute un item dans un conteneur, sur la base
 | 
			
		||||
   * de leurs ID */
 | 
			
		||||
  async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) {
 | 
			
		||||
    if (!conteneur) {
 | 
			
		||||
      // TODO: afficher
 | 
			
		||||
      item.estContenu = false;
 | 
			
		||||
    }
 | 
			
		||||
    else if (conteneur.isConteneur()) {
 | 
			
		||||
      item.estContenu = true;
 | 
			
		||||
      await this.updateEmbeddedDocuments('Item', [{
 | 
			
		||||
        _id: conteneur.id,
 | 
			
		||||
        'system.contenu': [...conteneur.system.contenu, item.id]
 | 
			
		||||
      }]);
 | 
			
		||||
      onAjouterDansConteneur(item.id, conteneur.id);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** Fonction de remise à plat de l'équipement (ie vide les champs 'contenu') */
 | 
			
		||||
  async nettoyerConteneurs() {
 | 
			
		||||
    RdDConfirm.confirmer({
 | 
			
		||||
      settingConfirmer: "confirmation-vider",
 | 
			
		||||
      content: `<p>Etes vous certain de vouloir vider tous les conteneurs ?</p>`,
 | 
			
		||||
      title: 'Vider les conteneurs',
 | 
			
		||||
      buttonLabel: 'Vider',
 | 
			
		||||
      onAction: async () => {
 | 
			
		||||
        const corrections = [];
 | 
			
		||||
        for (let item of this.items) {
 | 
			
		||||
          if (item.estContenu) {
 | 
			
		||||
            item.estContenu = undefined;
 | 
			
		||||
          }
 | 
			
		||||
          if (item.type == 'conteneur' && item.system.contenu.length > 0) {
 | 
			
		||||
            corrections.push({ _id: item.id, 'system.contenu': [] });
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        if (corrections.length > 0) {
 | 
			
		||||
          await this.updateEmbeddedDocuments('Item', corrections);
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  buildSubConteneurObjetList(conteneurId, deleteList) {
 | 
			
		||||
    let conteneur = this.getItem(conteneurId);
 | 
			
		||||
    if (conteneur?.type == 'conteneur') { // Si c'est un conteneur
 | 
			
		||||
      for (let subId of conteneur.system.contenu) {
 | 
			
		||||
        let subObj = this.getItem(subId);
 | 
			
		||||
        if (subObj) {
 | 
			
		||||
          if (subObj.type == 'conteneur') {
 | 
			
		||||
            this.buildSubConteneurObjetList(subId, deleteList);
 | 
			
		||||
          }
 | 
			
		||||
          deleteList.push({ id: subId, conteneurId: conteneurId });
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async deleteAllConteneur(itemId, options) {
 | 
			
		||||
    let list = [];
 | 
			
		||||
    list.push({ id: itemId, conteneurId: undefined }); // Init list
 | 
			
		||||
    this.buildSubConteneurObjetList(itemId, list);
 | 
			
		||||
    await this.deleteEmbeddedDocuments('Item', list.map(it => it.id), options);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** Supprime un item d'un conteneur, sur la base
 | 
			
		||||
   * de leurs ID */
 | 
			
		||||
  async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) {
 | 
			
		||||
    if (conteneur?.isConteneur()) {
 | 
			
		||||
      item.estContenu = false;
 | 
			
		||||
      await this.updateEmbeddedDocuments('Item', [{
 | 
			
		||||
        _id: conteneur.id,
 | 
			
		||||
        'system.contenu': conteneur.system.contenu.filter(id => id != item.id)
 | 
			
		||||
      }]);
 | 
			
		||||
      onEnleverDeConteneur();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async moveItemsBetweenActors(itemId, sourceActorId) {
 | 
			
		||||
    let itemsList = []
 | 
			
		||||
    let sourceActor = game.actors.get(sourceActorId);
 | 
			
		||||
    itemsList.push({ id: itemId, conteneurId: undefined }); // Init list
 | 
			
		||||
    sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list
 | 
			
		||||
 | 
			
		||||
    const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id))
 | 
			
		||||
      .map(it => duplicate(it))
 | 
			
		||||
      .map(it => { it.system.contenu = []; return it; });
 | 
			
		||||
    let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate);
 | 
			
		||||
 | 
			
		||||
    let itemMap = this._buildMapOldNewId(itemsList, newItems);
 | 
			
		||||
 | 
			
		||||
    for (let item of itemsList) { // Second boucle pour traiter la remise en conteneurs
 | 
			
		||||
      // gestion conteneur/contenu
 | 
			
		||||
      if (item.conteneurId) { // l'Objet était dans un conteneur
 | 
			
		||||
        let newConteneurId = itemMap[item.conteneurId]; // Get conteneur
 | 
			
		||||
        let newConteneur = this.getItem(newConteneurId);
 | 
			
		||||
 | 
			
		||||
        let newItemId = itemMap[item.id]; // Get newItem
 | 
			
		||||
 | 
			
		||||
        console.log('New conteneur filling!', newConteneur, newItemId, item);
 | 
			
		||||
        let contenu = duplicate(newConteneur.system.contenu);
 | 
			
		||||
        contenu.push(newItemId);
 | 
			
		||||
        await this.updateEmbeddedDocuments('Item', [{ _id: newConteneurId, 'system.contenu': contenu }]);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    for (let item of itemsList) {
 | 
			
		||||
      await sourceActor.deleteEmbeddedDocuments('Item', [item.id]);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _buildMapOldNewId(itemsList, newItems) {
 | 
			
		||||
    let itemMap = {};
 | 
			
		||||
    for (let i = 0; i < itemsList.length; i++) {
 | 
			
		||||
      itemMap[itemsList[i].id] = newItems[i].id; // Pour garder le lien ancien / nouveau
 | 
			
		||||
    }
 | 
			
		||||
    return itemMap;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async postActorToChat(modeOverride) {
 | 
			
		||||
    let chatData = {
 | 
			
		||||
      doctype: 'Actor',
 | 
			
		||||
      id: this.id,
 | 
			
		||||
      type: this.type,
 | 
			
		||||
      img: this.img,
 | 
			
		||||
      pack: this.pack,
 | 
			
		||||
      name: this.name,
 | 
			
		||||
      system: { description: this.system.description }
 | 
			
		||||
    }
 | 
			
		||||
    renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData)
 | 
			
		||||
      .then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										74
									
								
								module/actor/commerce-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,74 @@
 | 
			
		||||
import { DialogItemAchat } from "../dialog-item-achat.js";
 | 
			
		||||
import { RdDItem } from "../item.js";
 | 
			
		||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
 | 
			
		||||
import { RdDCommerce } from "./commerce.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the basic ActorSheet with some very simple modifications
 | 
			
		||||
 * @extends {ActorSheet}
 | 
			
		||||
 */
 | 
			
		||||
export class RdDCommerceSheet extends RdDBaseActorSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
      classes: ["rdd", "sheet", "actor"],
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html",
 | 
			
		||||
      width: 600,
 | 
			
		||||
      height: 720,
 | 
			
		||||
      tabs: [],
 | 
			
		||||
      dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** @override */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
 | 
			
		||||
    this.html.find('a.item-acheter').click(async event => await this.vente(this.getItem(event)));
 | 
			
		||||
    
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
    
 | 
			
		||||
    this.html.find('a.item-quantite-moins').click(async event => await this.getItem(event)?.quantiteIncDec(-1, { supprimerSiZero: false}));
 | 
			
		||||
    this.html.find('a.item-quantite-plus').click(async event => await this.getItem(event)?.quantiteIncDec(1));
 | 
			
		||||
    this.html.find('input.item-quantite').change(async event => {
 | 
			
		||||
      const newQuantite = Math.max(0, Number.parseInt(this.html.find(event.currentTarget).val()));
 | 
			
		||||
      await this.getItem(event)?.update({ "system.quantite": newQuantite });
 | 
			
		||||
    })
 | 
			
		||||
    this.html.find('input.item-cout').change(async event => {
 | 
			
		||||
      const newCout = Math.max(0, Number(this.html.find(event.currentTarget).val()));
 | 
			
		||||
      await this.getItem(event)?.update({ "system.cout": newCout });
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getTypesInventaire() {
 | 
			
		||||
    return RdDItem.getItemTypesInventaire('all');
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  
 | 
			
		||||
  async vente(item) {
 | 
			
		||||
    const acheteur = RdDUtility.getSelectedActor();
 | 
			
		||||
    if (!acheteur) {
 | 
			
		||||
      ui.notifications.warn(`Pas d'acheteur sélectionné`);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    const disponible = this.actor.getQuantiteDisponible(item)
 | 
			
		||||
    if (disponible == 0) {
 | 
			
		||||
      ui.notifications.warn(`${this.name} n'a plus de ${item.name} en vente`);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    await DialogItemAchat.onAcheter({
 | 
			
		||||
      item,
 | 
			
		||||
      vendeur: this.actor,
 | 
			
		||||
      acheteur,
 | 
			
		||||
      quantiteIllimite: disponible == undefined,
 | 
			
		||||
      nbLots: disponible ?? 1,
 | 
			
		||||
      tailleLot: 1,
 | 
			
		||||
      prixLot: item.calculerPrixCommercant()
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										53
									
								
								module/actor/commerce.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,53 @@
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDBaseActor } from "./base-actor.js";
 | 
			
		||||
 | 
			
		||||
export class RdDCommerce extends RdDBaseActor {
 | 
			
		||||
 | 
			
		||||
  static get defaultIcon() {
 | 
			
		||||
    return "systems/foundryvtt-reve-de-dragon/icons/services/commerce.webp";
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  prepareData() {
 | 
			
		||||
    super.prepareData();
 | 
			
		||||
  }
 | 
			
		||||
  prepareDerivedData() {
 | 
			
		||||
    super.prepareDerivedData();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  canReceive(item) {
 | 
			
		||||
    if (item.isInventaire('all')) {
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
    return super.canReceive(item);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getQuantiteDisponible(item) {
 | 
			
		||||
    return this.system.illimite || item.isService() ? undefined : item.getQuantite();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  verifierFortune(cout) {
 | 
			
		||||
    return this.system.illimite || super.verifierFortune(cout);
 | 
			
		||||
  }
 | 
			
		||||
  async depenserSols(cout) {
 | 
			
		||||
    if (this.system.illimite) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    await super.depenserSols(cout)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async consommerNourritureAchetee(achat, vente, createdItemId) {
 | 
			
		||||
    // ne pas consommer pour un commerce
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async decrementerQuantiteItem(itemVendu, quantite) {
 | 
			
		||||
    if (this.system.illimite) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    await super.decrementerQuantiteItem(itemVendu, quantite, { supprimerSiZero: false });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  calculerPrix(item) {
 | 
			
		||||
    const pourcentage = this.system.pourcentage ?? 100;
 | 
			
		||||
    return Misc.keepDecimals(Math.ceil(item.system.cout * pourcentage) / 100, 2);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,7 +1,6 @@
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
 | 
			
		||||
 | 
			
		||||
export const MESSAGE_DATA = 'message-data';
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Class providing helper methods to get the list of users, and 
 | 
			
		||||
@@ -19,61 +18,50 @@ export class ChatUtility {
 | 
			
		||||
  
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static notifyUser(userId, level = 'info', message) {
 | 
			
		||||
    const data = {
 | 
			
		||||
    const socketData = {
 | 
			
		||||
      userId: userId, level: level, message: message
 | 
			
		||||
    };
 | 
			
		||||
    if (game.user.id == userId) {
 | 
			
		||||
      ChatUtility.onNotifyUser(data);
 | 
			
		||||
      ChatUtility.onNotifyUser(socketData);
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      game.socket.emit(SYSTEM_SOCKET_ID, {
 | 
			
		||||
        msg: "msg_user_ui_notifications", data: data
 | 
			
		||||
        msg: "msg_user_ui_notifications", data: socketData
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static onNotifyUser(data) {
 | 
			
		||||
    if (game.user.id == data.userId) {
 | 
			
		||||
      switch (data.level) {
 | 
			
		||||
        case 'warn': ui.notifications.warn(data.message); break;
 | 
			
		||||
        case 'error': ui.notifications.error(data.message); break;
 | 
			
		||||
        default: ui.notifications.info(data.message); break;
 | 
			
		||||
  static onNotifyUser(socketData) {
 | 
			
		||||
    if (game.user.id == socketData.userId) {
 | 
			
		||||
      switch (socketData.level) {
 | 
			
		||||
        case 'warn': ui.notifications.warn(socketData.message); break;
 | 
			
		||||
        case 'error': ui.notifications.error(socketData.message); break;
 | 
			
		||||
        default: ui.notifications.info(socketData.message); break;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static onRemoveMessages(data) {
 | 
			
		||||
  static onRemoveMessages(socketData) {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      if (data.part) {
 | 
			
		||||
        const toDelete = game.messages.filter(it => it.data.content.includes(data.part));
 | 
			
		||||
      if (socketData.part) {
 | 
			
		||||
        const toDelete = game.messages.filter(it => it.content.includes(socketData.part));
 | 
			
		||||
        toDelete.forEach(it => it.delete());
 | 
			
		||||
      }
 | 
			
		||||
      if (data.messageId) {
 | 
			
		||||
        game.messages.get(data.messageId)?.delete();
 | 
			
		||||
      if (socketData.messageId) {
 | 
			
		||||
        game.messages.get(socketData.messageId)?.delete();
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static onRemoveMessages(data) {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      if (data.part) {
 | 
			
		||||
        const toDelete = game.messages.filter(it => it.content.includes(data.part));
 | 
			
		||||
        toDelete.forEach(it => it.delete());
 | 
			
		||||
      }
 | 
			
		||||
      if (data.messageId) {
 | 
			
		||||
        game.messages.get(data.messageId)?.delete();
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 | 
			
		||||
  static removeMessages(data) {
 | 
			
		||||
  static removeMessages(socketData) {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      ChatUtility.onRemoveMessages(data);
 | 
			
		||||
      ChatUtility.onRemoveMessages(socketData);
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_delete_chat_message", data: data });
 | 
			
		||||
      game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_delete_chat_message", data: socketData });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -141,7 +129,7 @@ export class ChatUtility {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getUsers(filter) {
 | 
			
		||||
    return Misc.getUsers().filter(filter).map(user => user.data._id);
 | 
			
		||||
    return game.users.filter(filter).map(user => user.id);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -154,17 +142,17 @@ export class ChatUtility {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static handleGMChatMessage(data) {
 | 
			
		||||
    console.log("blindMessageToGM", data);
 | 
			
		||||
  static handleGMChatMessage(socketData) {
 | 
			
		||||
    console.log("blindMessageToGM", socketData);
 | 
			
		||||
    if (game.user.isGM) { // message privé pour GM only
 | 
			
		||||
      data.user = game.user.id;
 | 
			
		||||
      ChatMessage.create(data);
 | 
			
		||||
      socketData.user = game.user.id;
 | 
			
		||||
      ChatMessage.create(socketData);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async setMessageData(chatMessage, key, data) {
 | 
			
		||||
    if (data) {
 | 
			
		||||
      await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(data));
 | 
			
		||||
  static async setMessageData(chatMessage, key, flag) {
 | 
			
		||||
    if (flag) {
 | 
			
		||||
      await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(flag));
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,10 @@
 | 
			
		||||
export const SYSTEM_RDD = 'foundryvtt-reve-de-dragon';
 | 
			
		||||
export const SYSTEM_SOCKET_ID = 'system.foundryvtt-reve-de-dragon';
 | 
			
		||||
export const LOG_HEAD = 'RdD | ';
 | 
			
		||||
 | 
			
		||||
export const HIDE_DICE = 'hide';
 | 
			
		||||
export const SHOW_DICE = 'show';
 | 
			
		||||
 | 
			
		||||
export const ENTITE_INCARNE = 'incarne';
 | 
			
		||||
export const ENTITE_NONINCARNE = 'nonincarne';
 | 
			
		||||
export const ENTITE_BLURETTE = 'blurette';
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										127
									
								
								module/dialog-chronologie.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,127 @@
 | 
			
		||||
import { SYSTEM_RDD } from "./constants.js";
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal";
 | 
			
		||||
 | 
			
		||||
export class DialogChronologie extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static init() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, {
 | 
			
		||||
      name: "Dernier article de journal utilisé pour enregistrer la chronologie",
 | 
			
		||||
      scope: "client",
 | 
			
		||||
      config: false,
 | 
			
		||||
      default: "",
 | 
			
		||||
      type: String
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
  static async create() {
 | 
			
		||||
    const dateRdD = game.system.rdd.calendrier.getCalendrier();
 | 
			
		||||
    const dialogData = {
 | 
			
		||||
      auteur: game.user.name,
 | 
			
		||||
      isGM: game.user.isGM,
 | 
			
		||||
      information: "",
 | 
			
		||||
      journalId: game.settings.get(SYSTEM_RDD, LATEST_USED_JOURNAL_ID),
 | 
			
		||||
      journaux: game.journal.filter(it => it.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)),
 | 
			
		||||
      dateRdD: dateRdD,
 | 
			
		||||
      jourRdD: dateRdD.jour +1,
 | 
			
		||||
      heureRdD: game.system.rdd.calendrier.getCurrentHeure(),
 | 
			
		||||
      dateReel: DialogChronologie.getCurrentDateTime()
 | 
			
		||||
    };
 | 
			
		||||
    const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-chronologie.html", dialogData);
 | 
			
		||||
    const dialog = new DialogChronologie(html);
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(html) {
 | 
			
		||||
    const options = {
 | 
			
		||||
      classes: ["DialogChronologie"],
 | 
			
		||||
      width: 500,
 | 
			
		||||
      height: 'fit-content',
 | 
			
		||||
      'z-index': 99999
 | 
			
		||||
    };
 | 
			
		||||
    const conf = {
 | 
			
		||||
      title: "Chronologie",
 | 
			
		||||
      content: html,
 | 
			
		||||
      buttons: {
 | 
			
		||||
        ajout: { label: "Ajouter", callback: it => this.ajouter() },
 | 
			
		||||
      }
 | 
			
		||||
    };
 | 
			
		||||
    super(conf, options);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCurrentDateTime() {
 | 
			
		||||
    return new Date().toLocaleString("sv-SE", {
 | 
			
		||||
      year: "numeric",
 | 
			
		||||
      month: "2-digit",
 | 
			
		||||
      day: "2-digit",
 | 
			
		||||
      hour: "2-digit",
 | 
			
		||||
      minute: "2-digit"
 | 
			
		||||
    }).replace(" ", "T");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async ajouter() {
 | 
			
		||||
    await this.forceValidation();
 | 
			
		||||
    const { journalId, journalEntry } = this.findJournal();
 | 
			
		||||
    // ajouter à la page ou créer une page
 | 
			
		||||
    this.addContentToJournal(journalEntry, await this.prepareChronologieEntry());
 | 
			
		||||
 | 
			
		||||
    this.storeLatestUsedJournalEntry(journalId);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async forceValidation() {
 | 
			
		||||
    await this.html.find("form.rdddialogchrono :input").change();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  findJournal() {
 | 
			
		||||
    const journalId = this.html.find("form.rdddialogchrono :input[name='journalId']").val();
 | 
			
		||||
    const journalEntry = game.journal.get(journalId);
 | 
			
		||||
    return { journalId, journalEntry };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async prepareChronologieEntry() {
 | 
			
		||||
    return await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chronologie-entry.html", this.extractJournalParameters());
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  extractJournalParameters() {
 | 
			
		||||
    return {
 | 
			
		||||
      auteur: this.html.find("form.rdddialogchrono :input[name='auteur']").val(),
 | 
			
		||||
      information: this.html.find("form.rdddialogchrono :input[name='information']").val(),
 | 
			
		||||
      dateRdD: {
 | 
			
		||||
        jour: this.html.find("form.rdddialogchrono :input[name='jourRdD']").val(),
 | 
			
		||||
        moisRdD: this.html.find("form.rdddialogchrono :input[name='dateRdD.moisRdD.key']").val(),
 | 
			
		||||
        annee: this.html.find("form.rdddialogchrono :input[name='dateRdD.annee']").val()
 | 
			
		||||
      },
 | 
			
		||||
      heureRdD: this.html.find("form.rdddialogchrono :input[name='heureRdD']").val(),
 | 
			
		||||
      dateReel: this.html.find("form.rdddialogchrono :input[name='dateReel']").val().replace('T', ' ')
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  addContentToJournal(journalEntry, content) {
 | 
			
		||||
    let page = journalEntry.pages.find(p => p.type == 'text' && Grammar.equalsInsensitive(p.name, 'Chronologie'));
 | 
			
		||||
    if (page) {
 | 
			
		||||
      page.update({ 'text.content': content + '\n' + page.text.content });
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      journalEntry.createEmbeddedDocuments('JournalEntryPage', [this.newPageChronologie(content)]);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  newPageChronologie(content) {
 | 
			
		||||
    return new JournalEntryPage({
 | 
			
		||||
      name: 'Chronologie',
 | 
			
		||||
      type: 'text',
 | 
			
		||||
      title: { show: true, level: 1 },
 | 
			
		||||
      text: { content: content, format: 1 }
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  storeLatestUsedJournalEntry(journalId) {
 | 
			
		||||
    game.settings.set(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, journalId);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,7 +1,6 @@
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
import { HtmlUtility } from "./html-utility.js";
 | 
			
		||||
import { RdDItemSigneDraconique } from "./item-signedraconique.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
 | 
			
		||||
export class DialogCreateSigneDraconique extends Dialog {
 | 
			
		||||
@@ -10,12 +9,13 @@ export class DialogCreateSigneDraconique extends Dialog {
 | 
			
		||||
    const signe = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true});
 | 
			
		||||
    let dialogData = {
 | 
			
		||||
      signe: signe,
 | 
			
		||||
      tmrs: TMRUtility.listSelectedTMR(signe.data.typesTMR ?? []),
 | 
			
		||||
      actors: game.actors.filter(actor => actor.isHautRevant()).map(actor => {
 | 
			
		||||
        let actorData = duplicate(actor);
 | 
			
		||||
        actorData.selected = actor.hasPlayerOwner;
 | 
			
		||||
        return actorData;
 | 
			
		||||
      })
 | 
			
		||||
      tmrs: TMRUtility.buildSelectionTypesTMR(signe.system.typesTMR),
 | 
			
		||||
      actors: game.actors.filter(actor => actor.isPersonnage() && actor.isHautRevant())
 | 
			
		||||
        .map(actor => ({
 | 
			
		||||
          id: actor.id,
 | 
			
		||||
          name: actor.name,
 | 
			
		||||
          selected: true
 | 
			
		||||
        }))
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-create-signedraconique.html", dialogData);
 | 
			
		||||
@@ -23,12 +23,11 @@ export class DialogCreateSigneDraconique extends Dialog {
 | 
			
		||||
      .render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(dialogData, html, callback) {
 | 
			
		||||
  constructor(dialogData, html) {
 | 
			
		||||
    let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 650, 'z-index': 99999 };
 | 
			
		||||
    let conf = {
 | 
			
		||||
      title: "Créer un signe",
 | 
			
		||||
      content: html,
 | 
			
		||||
      default: "Ajouter aux haut-rêvants",
 | 
			
		||||
      buttons: {
 | 
			
		||||
        "Ajouter aux haut-rêvants": { label: "Ajouter aux haut-rêvants", callback: it => { this._onCreerSigneActeurs(); } }
 | 
			
		||||
      }
 | 
			
		||||
@@ -36,15 +35,16 @@ export class DialogCreateSigneDraconique extends Dialog {
 | 
			
		||||
    super(conf, options);
 | 
			
		||||
    this.dialogData = dialogData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  
 | 
			
		||||
  async _onCreerSigneActeurs() {
 | 
			
		||||
    await $("[name='signe.data.ephemere']").change();
 | 
			
		||||
    await $(".signe-xp-sort").change();
 | 
			
		||||
    await this.html.find("[name='signe.system.ephemere']").change();
 | 
			
		||||
    await this.html.find(".signe-xp-sort").change();
 | 
			
		||||
    this.validerSigne();
 | 
			
		||||
    this.dialogData.actors.filter(it => it.selected).map(it => game.actors.get(it._id))
 | 
			
		||||
      .forEach(actor => this._createSigneForActor(actor, this.dialogData.signe));
 | 
			
		||||
    this.dialogData.actors.filter(it => it.selected)
 | 
			
		||||
    .map(it => game.actors.get(it.id))
 | 
			
		||||
    .forEach(actor => this._createSigneForActor(actor, this.dialogData.signe));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  
 | 
			
		||||
  async _createSigneForActor(actor, signe) {
 | 
			
		||||
    actor.createEmbeddedDocuments("Item", [signe]);
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
@@ -57,62 +57,72 @@ export class DialogCreateSigneDraconique extends Dialog {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  validerSigne() {
 | 
			
		||||
    this.dialogData.signe.name = $("[name='signe.name']").val();
 | 
			
		||||
    this.dialogData.signe.data.valeur.norm = $("[name='signe.data.valeur.norm']").val();
 | 
			
		||||
    this.dialogData.signe.data.valeur.sign = $("[name='signe.data.valeur.sign']").val();
 | 
			
		||||
    this.dialogData.signe.data.valeur.part = $("[name='signe.data.valeur.part']").val();
 | 
			
		||||
    this.dialogData.signe.data.difficulte = $("[name='signe.data.difficulte']").val();
 | 
			
		||||
    this.dialogData.signe.data.ephemere = $("[name='signe.data.ephemere']").prop("checked");
 | 
			
		||||
    this.dialogData.signe.data.duree = $("[name='signe.data.duree']").val();
 | 
			
		||||
    this.dialogData.signe.data.typesTMR = $(".select-tmr").val();
 | 
			
		||||
    this.dialogData.signe.name = this.html.find("[name='signe.name']").val();
 | 
			
		||||
    this.dialogData.signe.system.valeur.norm = this.html.find("[name='signe.system.valeur.norm']").val();
 | 
			
		||||
    this.dialogData.signe.system.valeur.sign = this.html.find("[name='signe.system.valeur.sign']").val();
 | 
			
		||||
    this.dialogData.signe.system.valeur.part = this.html.find("[name='signe.system.valeur.part']").val();
 | 
			
		||||
    this.dialogData.signe.system.difficulte = this.html.find("[name='signe.system.difficulte']").val();
 | 
			
		||||
    this.dialogData.signe.system.ephemere = this.html.find("[name='signe.system.ephemere']").prop("checked");
 | 
			
		||||
    this.dialogData.signe.system.duree = this.html.find("[name='signe.system.duree']").val();
 | 
			
		||||
    this.dialogData.signe.system.typesTMR = TMRUtility.buildListTypesTMRSelection(this.dialogData.tmrs);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.setEphemere(this.dialogData.signe.data.ephemere);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
    this.setEphemere(this.dialogData.signe.system.ephemere);
 | 
			
		||||
    html.find(".signe-aleatoire").click(event => this.setSigneAleatoire());
 | 
			
		||||
    html.find("[name='signe.data.ephemere']").change((event) => this.setEphemere(event.currentTarget.checked));
 | 
			
		||||
    html.find(".select-actor").change((event) => this.onSelectActor(event));
 | 
			
		||||
    html.find("[name='signe.system.ephemere']").change((event) => this.setEphemere(event.currentTarget.checked));
 | 
			
		||||
    html.find(".signe-xp-sort").change((event) => this.onValeurXpSort(event));
 | 
			
		||||
    html.find("input.select-actor").change((event) => this.onSelectActor(event));
 | 
			
		||||
    html.find("input.select-tmr").change((event) => this.onSelectTmr(event));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async setSigneAleatoire() {
 | 
			
		||||
    const newSigne = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true});
 | 
			
		||||
 | 
			
		||||
    $("[name='signe.name']").val(newSigne.name);
 | 
			
		||||
    $("[name='signe.data.valeur.norm']").val(newSigne.data.valeur.norm);
 | 
			
		||||
    $("[name='signe.data.valeur.sign']").val(newSigne.data.valeur.sign);
 | 
			
		||||
    $("[name='signe.data.valeur.part']").val(newSigne.data.valeur.part);
 | 
			
		||||
    $("[name='signe.data.difficulte']").val(newSigne.data.difficulte);
 | 
			
		||||
    $("[name='signe.data.duree']").val(newSigne.data.duree);
 | 
			
		||||
    $("[name='signe.data.ephemere']").prop("checked", newSigne.data.ephemere);
 | 
			
		||||
    $(".select-tmr").val(newSigne.data.typesTMR);
 | 
			
		||||
    this.setEphemere(newSigne.data.ephemere);
 | 
			
		||||
    this.html.find("[name='signe.name']").val(newSigne.name);
 | 
			
		||||
    this.html.find("[name='signe.system.valeur.norm']").val(newSigne.system.valeur.norm);
 | 
			
		||||
    this.html.find("[name='signe.system.valeur.sign']").val(newSigne.system.valeur.sign);
 | 
			
		||||
    this.html.find("[name='signe.system.valeur.part']").val(newSigne.system.valeur.part);
 | 
			
		||||
    this.html.find("[name='signe.system.difficulte']").val(newSigne.system.difficulte);
 | 
			
		||||
    this.html.find("[name='signe.system.duree']").val(newSigne.system.duree);
 | 
			
		||||
    this.html.find("[name='signe.system.ephemere']").prop("checked", newSigne.system.ephemere);
 | 
			
		||||
    this.dialogData.tmrs = TMRUtility.buildSelectionTypesTMR(newSigne.system.typesTMR);
 | 
			
		||||
    this.dialogData.tmrs.forEach(t => {
 | 
			
		||||
      this.html.find(`[data-tmr-name='${t.name}']`).prop( "checked", t.selected);
 | 
			
		||||
    })
 | 
			
		||||
    this.setEphemere(newSigne.system.ephemere);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async setEphemere(ephemere) {
 | 
			
		||||
    this.dialogData.signe.data.ephemere = ephemere;
 | 
			
		||||
    HtmlUtility._showControlWhen($(".signe-data-duree"), ephemere);
 | 
			
		||||
    this.dialogData.signe.system.ephemere = ephemere;
 | 
			
		||||
    HtmlUtility._showControlWhen(this.html.find(".signe-system-duree"), ephemere);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onSelectActor(event) {
 | 
			
		||||
    event.preventDefault();
 | 
			
		||||
    const options = event.currentTarget.options;
 | 
			
		||||
    for (var i = 0; i < options.length; i++) { // looping over the options
 | 
			
		||||
      const actorId = options[i].attributes["data-actor-id"].value;
 | 
			
		||||
      const actor = this.dialogData.actors.find(it => it._id == actorId);
 | 
			
		||||
      if (actor) {
 | 
			
		||||
        actor.selected = options[i].selected;
 | 
			
		||||
      }
 | 
			
		||||
    };
 | 
			
		||||
    const actorId = this.html.find(event.currentTarget)?.data("actor-id");
 | 
			
		||||
    const actor = this.dialogData.actors.find(it => it.id == actorId);
 | 
			
		||||
    if (actor) {
 | 
			
		||||
      actor.selected = event.currentTarget.checked;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  onSelectTmr(event) {
 | 
			
		||||
    const tmrName = this.html.find(event.currentTarget)?.data("tmr-name");
 | 
			
		||||
    const onTmr = this.tmrs.find(it => it.name == tmrName);
 | 
			
		||||
    if (onTmr){
 | 
			
		||||
      onTmr.selected = event.currentTarget.checked;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  onValeurXpSort(event) {
 | 
			
		||||
    const codeReussite = event.currentTarget.attributes['data-typereussite']?.value ?? 0;
 | 
			
		||||
    const xp = Number(event.currentTarget.value);
 | 
			
		||||
    const oldValeur = this.dialogData.signe.data.valeur;
 | 
			
		||||
    this.dialogData.signe.data.valeur = RdDItemSigneDraconique.calculValeursXpSort(codeReussite, xp, oldValeur);
 | 
			
		||||
    const oldValeur = this.dialogData.signe.system.valeur;
 | 
			
		||||
    this.dialogData.signe.system.valeur = RdDItemSigneDraconique.calculValeursXpSort(codeReussite, xp, oldValeur);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -6,36 +6,43 @@ export class DialogFabriquerPotion extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async create(actor, item, dialogConfig) {
 | 
			
		||||
    const min = DialogFabriquerPotion.nombreBrinsMinimum(item);
 | 
			
		||||
    if (item.system.quantite < min) {
 | 
			
		||||
      ui.notifications.warn(`Vous avez ${item.system.quantite} brins de ${item.name}, il en faut au moins ${min} pour faire une potion!`);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    let potionData = DialogFabriquerPotion.prepareData(actor, item);
 | 
			
		||||
 | 
			
		||||
    let conf = {
 | 
			
		||||
      title: `Fabriquer une potion de ${potionData.data.categorie}`,
 | 
			
		||||
      content: await renderTemplate(dialogConfig.html, potionData),
 | 
			
		||||
      default: potionData.buttonName,
 | 
			
		||||
    };
 | 
			
		||||
    const html = await renderTemplate(dialogConfig.html, potionData);
 | 
			
		||||
 | 
			
		||||
    let options = { classes: ["dialogfabriquerpotion"], width: 600, height: 160, 'z-index': 99999 };
 | 
			
		||||
    mergeObject(options, dialogConfig.options ?? {}, { overwrite: true })
 | 
			
		||||
 | 
			
		||||
    const dialog = new DialogFabriquerPotion(actor, potionData, conf, options);
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
    return dialog;
 | 
			
		||||
    new DialogFabriquerPotion(actor, potionData, html, options).render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static prepareData(actor, item) {
 | 
			
		||||
    let potionData = duplicate(item)
 | 
			
		||||
    potionData.nbBrinsSelect = RdDUtility.buildListOptions(1, potionData.data.quantite);
 | 
			
		||||
    potionData.nbBrins = Math.min(potionData.data.quantite, DialogFabriquerPotion.getNombreBrinOptimal(potionData));
 | 
			
		||||
    potionData.nbBrinsSelect = RdDUtility.buildListOptions(
 | 
			
		||||
      DialogFabriquerPotion.nombreBrinsMinimum(item),
 | 
			
		||||
      DialogFabriquerPotion.nombreBrinsOptimal(item));
 | 
			
		||||
    potionData.nbBrins = Math.min(potionData.system.quantite, DialogFabriquerPotion.nombreBrinsOptimal(potionData));
 | 
			
		||||
    potionData.herbebonus = item.system.niveau;
 | 
			
		||||
    potionData.buttonName = "Fabriquer";
 | 
			
		||||
    return potionData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  constructor(actor, potionData, conf, options) {
 | 
			
		||||
    conf.buttons = {
 | 
			
		||||
      [potionData.buttonName]: {
 | 
			
		||||
        label: potionData.buttonName, callback: it => this.onFabriquer(it)
 | 
			
		||||
  constructor(actor, potionData, html, options) {
 | 
			
		||||
    const conf = {
 | 
			
		||||
      title: `Fabriquer une potion de ${potionData.system.categorie}`,
 | 
			
		||||
      content: html,
 | 
			
		||||
      default: 'fabriquer',
 | 
			
		||||
      buttons: {
 | 
			
		||||
        'fabriquer': {
 | 
			
		||||
          label: potionData.buttonName, callback: it => this.onFabriquer(html)
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
@@ -45,27 +52,37 @@ export class DialogFabriquerPotion extends Dialog {
 | 
			
		||||
    this.potionData = potionData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getNombreBrinOptimal(herbeData) {
 | 
			
		||||
    switch (herbeData.data.categorie ?? '') {
 | 
			
		||||
      case "Soin": return 12 - herbeData.data.niveau;
 | 
			
		||||
      case "Repos": return 7 - herbeData.data.niveau;
 | 
			
		||||
    }
 | 
			
		||||
    return 1;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
 | 
			
		||||
    html.find("#nbBrins").change(event => {
 | 
			
		||||
    this.html = html;
 | 
			
		||||
    this.html.find("[name='nbBrins']").change(event => {
 | 
			
		||||
      this.potionData.nbBrins = Misc.toInt(event.currentTarget.value);
 | 
			
		||||
      const brinsManquants = Math.max(0, DialogFabriquerPotion.nombreBrinsOptimal(this.potionData) - this.potionData.nbBrins);
 | 
			
		||||
      this.potionData.herbebonus = Math.max(0, this.potionData.system.niveau - brinsManquants)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onFabriquer(it) {
 | 
			
		||||
    await $("#nbBrins").change();
 | 
			
		||||
  async onFabriquer(html) {
 | 
			
		||||
    await this.html.find("[name='nbBrins']").change();
 | 
			
		||||
    this.actor.fabriquerPotion(this.potionData);
 | 
			
		||||
    this.close();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static nombreBrinsMinimum(herbeData) {
 | 
			
		||||
    switch (herbeData.system.categorie ?? '') {
 | 
			
		||||
      case "Soin": return 1 + Math.max(0, 12 - 2 * herbeData.system.niveau);
 | 
			
		||||
      case "Repos": return 1 + Math.max(0, 7 - 2 * herbeData.system.niveau);
 | 
			
		||||
    }
 | 
			
		||||
    return 1;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static nombreBrinsOptimal(herbeData) {
 | 
			
		||||
    switch (herbeData.system.categorie ?? '') {
 | 
			
		||||
      case "Soin": return 12 - herbeData.system.niveau;
 | 
			
		||||
      case "Repos": return 7 - herbeData.system.niveau;
 | 
			
		||||
    }
 | 
			
		||||
    return 1;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,93 +1,105 @@
 | 
			
		||||
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
 | 
			
		||||
export class DialogItemAchat extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static async onButtonAcheter(event) {
 | 
			
		||||
    const buttonAcheter = event.currentTarget;
 | 
			
		||||
    if (!buttonAcheter.attributes['data-jsondata']?.value) {
 | 
			
		||||
      ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    const chatMessageIdVente = RdDUtility.findChatMessageId(buttonAcheter);
 | 
			
		||||
 | 
			
		||||
    const vendeurId = buttonAcheter.attributes['data-vendeurId']?.value;
 | 
			
		||||
  static preparerAchat(chatButton) {
 | 
			
		||||
    const vendeurId = chatButton.attributes['data-vendeurId']?.value;
 | 
			
		||||
    const vendeur = vendeurId ? game.actors.get(vendeurId) : undefined;
 | 
			
		||||
    const acheteur = RdDUtility.getSelectedActor();
 | 
			
		||||
 | 
			
		||||
    const json = chatButton.attributes['data-jsondata']?.value;
 | 
			
		||||
    if (!acheteur && !vendeur) {
 | 
			
		||||
      ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement");
 | 
			
		||||
      return;
 | 
			
		||||
      return undefined;
 | 
			
		||||
    }
 | 
			
		||||
    if (!json) {
 | 
			
		||||
      ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
 | 
			
		||||
      return undefined;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let venteData = DialogItemAchat.prepareVenteData(buttonAcheter, vendeurId, vendeur, acheteur);
 | 
			
		||||
    const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData);
 | 
			
		||||
    const dialog = new DialogItemAchat(html, vendeur, acheteur, venteData, chatMessageIdVente);
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
    return {
 | 
			
		||||
      item: (json ? JSON.parse(json) : undefined),
 | 
			
		||||
      vendeur,
 | 
			
		||||
      acheteur,
 | 
			
		||||
      nbLots: parseInt(chatButton.attributes['data-quantiteNbLots']?.value),
 | 
			
		||||
      tailleLot: parseInt(chatButton.attributes['data-tailleLot']?.value ?? 1),
 | 
			
		||||
      prixLot: Number(chatButton.attributes['data-prixLot']?.value ?? 0),
 | 
			
		||||
      quantiteIllimite: chatButton.attributes['data-quantiteIllimite']?.value == 'true',
 | 
			
		||||
      chatMessageIdVente: RdDUtility.findChatMessageId(chatButton),
 | 
			
		||||
    };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(html, vendeur, acheteur, venteData, chatMessageIdVente) {
 | 
			
		||||
    const isConsommable = venteData.item.type == 'nourritureboisson';
 | 
			
		||||
    let options = { classes: ["dialogachat"], width: 400, height: isConsommable ? 450 : 350, 'z-index': 99999 };
 | 
			
		||||
 | 
			
		||||
  static async onAcheter({ item, vendeur, acheteur, tailleLot, prixLot, nbLots, quantiteIllimite, chatMessageIdVente }) {
 | 
			
		||||
    const venteData = {
 | 
			
		||||
      item,
 | 
			
		||||
      actingUserId: game.user.id,
 | 
			
		||||
      vendeurId: vendeur?.id,
 | 
			
		||||
      vendeur,
 | 
			
		||||
      acheteur,
 | 
			
		||||
      tailleLot,
 | 
			
		||||
      quantiteIllimite,
 | 
			
		||||
      quantiteNbLots: nbLots,
 | 
			
		||||
      choix: { seForcer: false, supprimerSiZero: true },
 | 
			
		||||
      prixLot,
 | 
			
		||||
      isVente: prixLot > 0,
 | 
			
		||||
      isConsommable: item.type == 'nourritureboisson' && acheteur?.isPersonnage(),
 | 
			
		||||
      chatMessageIdVente
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    DialogItemAchat.changeNombreLots(venteData, 1);
 | 
			
		||||
    const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData);
 | 
			
		||||
    new DialogItemAchat(html, venteData).render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static changeNombreLots(venteData, nombreLots) {
 | 
			
		||||
    venteData.choix.nombreLots = nombreLots;
 | 
			
		||||
    venteData.prixTotal = (nombreLots * venteData.prixLot).toFixed(2);
 | 
			
		||||
    if (venteData.isConsommable) {
 | 
			
		||||
      const doses = nombreLots * venteData.tailleLot;
 | 
			
		||||
      venteData.totalSust = Misc.keepDecimals(doses * (venteData.item.system.sust ?? 0), 2);
 | 
			
		||||
      venteData.totalDesaltere = venteData.item.system.boisson
 | 
			
		||||
        ? Misc.keepDecimals(doses * (venteData.item.system.desaltere ?? 0), 2)
 | 
			
		||||
        : 0;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(html, venteData) {
 | 
			
		||||
    let options = { classes: ["dialogachat"], width: 400, height: 'fit-content', 'z-index': 99999 };
 | 
			
		||||
 | 
			
		||||
    const actionAchat = venteData.prixLot > 0 ? "Acheter" : "Prendre";
 | 
			
		||||
    const buttons = {};
 | 
			
		||||
    if (isConsommable) {
 | 
			
		||||
      buttons["consommer"] = { label: venteData.item.data.boisson ? "Boire" : "Manger", callback: it => { this.onAchatConsommer(); } }
 | 
			
		||||
    if (venteData.isConsommable) {
 | 
			
		||||
      buttons["consommer"] = { label: venteData.item.system.boisson ? "Boire" : "Manger", callback: it => this.onAchatConsommer() }
 | 
			
		||||
    }
 | 
			
		||||
    buttons[actionAchat] = { label: actionAchat, callback: it => { this.onAchat(); } };
 | 
			
		||||
    buttons["decliner"] = { label: "Décliner", callback: it => { } };
 | 
			
		||||
    const acheteur = venteData.acheteur?.name ?? 'Un acheteur';
 | 
			
		||||
    const vendeur = venteData.vendeur?.name ?? 'Un vendeur';
 | 
			
		||||
    let conf = {
 | 
			
		||||
      title: venteData.acheteur? venteData.acheteur.name + " - " + actionAchat : actionAchat,
 | 
			
		||||
      title: `${acheteur} - ${actionAchat} à ${vendeur}`,
 | 
			
		||||
      content: html,
 | 
			
		||||
      default: actionAchat,
 | 
			
		||||
      buttons: buttons
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    super(conf, options);
 | 
			
		||||
 | 
			
		||||
    this.vendeur = vendeur;
 | 
			
		||||
    this.acheteur = acheteur;
 | 
			
		||||
    this.chatMessageIdVente = chatMessageIdVente;
 | 
			
		||||
    this.venteData = venteData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareVenteData(buttonAcheter, vendeurId, vendeur, acheteur) {
 | 
			
		||||
    const jsondata = buttonAcheter.attributes['data-jsondata']?.value;
 | 
			
		||||
    const prixLot = buttonAcheter.attributes['data-prixLot']?.value ?? 0;
 | 
			
		||||
    let venteData = {
 | 
			
		||||
      item: JSON.parse(jsondata),
 | 
			
		||||
      vendeurId: vendeurId,
 | 
			
		||||
      vendeur: vendeur,
 | 
			
		||||
      acheteur:acheteur,
 | 
			
		||||
      tailleLot: parseInt(buttonAcheter.attributes['data-tailleLot']?.value ?? 1),
 | 
			
		||||
      quantiteIllimite: buttonAcheter.attributes['data-quantiteIllimite']?.value == 'true',
 | 
			
		||||
      quantiteNbLots: parseInt(buttonAcheter.attributes['data-quantiteNbLots']?.value),
 | 
			
		||||
      choix: {
 | 
			
		||||
        nombreLots: 1,
 | 
			
		||||
        seForcer: false,
 | 
			
		||||
        supprimerSiZero: true
 | 
			
		||||
      },
 | 
			
		||||
      prixLot: prixLot,
 | 
			
		||||
      prixTotal: prixLot,
 | 
			
		||||
      isVente: prixLot > 0
 | 
			
		||||
    };
 | 
			
		||||
    return venteData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onAchat() {
 | 
			
		||||
    await $(".nombreLots").change();
 | 
			
		||||
    (this.vendeur ?? this.acheteur).achatVente({
 | 
			
		||||
    await this.html.find(".nombreLots").change();
 | 
			
		||||
    (this.venteData.vendeur ?? this.venteData.acheteur).achatVente({
 | 
			
		||||
      userId: game.user.id,
 | 
			
		||||
      vendeurId: this.vendeur?.id,
 | 
			
		||||
      acheteurId: this.acheteur?.id,
 | 
			
		||||
      vendeurId: this.venteData.vendeur?.id,
 | 
			
		||||
      acheteurId: this.venteData.acheteur?.id,
 | 
			
		||||
      prixTotal: this.venteData.prixTotal,
 | 
			
		||||
      chatMessageIdVente: this.chatMessageIdVente,
 | 
			
		||||
      choix: this.venteData.choix
 | 
			
		||||
      chatMessageIdVente: this.venteData.chatMessageIdVente,
 | 
			
		||||
      choix: this.venteData.choix,
 | 
			
		||||
      vente: this.venteData
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  async onAchatConsommer() {
 | 
			
		||||
    this.venteData.choix.consommer = true;
 | 
			
		||||
    await this.onAchat();
 | 
			
		||||
@@ -96,9 +108,9 @@ export class DialogItemAchat extends Dialog {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
 | 
			
		||||
    html.find(".nombreLots").change(event => this.setNombreLots(Number(event.currentTarget.value)));
 | 
			
		||||
    html.find(".se-forcer").change(event => this.setSeForcer(event));
 | 
			
		||||
    this.html = html;
 | 
			
		||||
    this.html.find(".nombreLots").change(event => this.setNombreLots(Number(event.currentTarget.value)));
 | 
			
		||||
    this.html.find(".se-forcer").change(event => this.setSeForcer(event));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setSeForcer(event) {
 | 
			
		||||
@@ -106,9 +118,21 @@ export class DialogItemAchat extends Dialog {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setNombreLots(nombreLots) {
 | 
			
		||||
    this.venteData.choix.nombreLots = nombreLots;
 | 
			
		||||
    this.venteData.prixTotal = (nombreLots * this.venteData.prixLot).toFixed(2);
 | 
			
		||||
    $(".prixTotal").text(this.venteData.prixTotal);
 | 
			
		||||
 | 
			
		||||
    if (!this.venteData.quantiteIllimite) {
 | 
			
		||||
      if (!this.venteData.quantiteIllimite && nombreLots > this.venteData.quantiteNbLots) {
 | 
			
		||||
        ui.notifications.warn(`Seulement ${this.venteData.quantiteNbLots} lots disponibles, vous ne pouvez pas en prendre ${nombreLots}`)
 | 
			
		||||
      }
 | 
			
		||||
      nombreLots = Math.min(nombreLots, this.venteData.quantiteNbLots);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    DialogItemAchat.changeNombreLots(this.venteData, nombreLots);
 | 
			
		||||
 | 
			
		||||
    this.html.find(".nombreLots").val(nombreLots);
 | 
			
		||||
    this.html.find(".prixTotal").text(this.venteData.prixTotal);
 | 
			
		||||
    this.html.find("span.total-sust").text(this.venteData.totalSust);
 | 
			
		||||
    this.html.find("span.total-desaltere").text(this.venteData.totalDesaltere);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -2,14 +2,14 @@ import { Misc } from "./misc.js";
 | 
			
		||||
 | 
			
		||||
export class DialogConsommer extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static async create(actor, item, onActionItem = async ()=>{}) {
 | 
			
		||||
  static async create(actor, item, onActionItem = async () => { }) {
 | 
			
		||||
    const consommerData = DialogConsommer.prepareData(actor, item);
 | 
			
		||||
    const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-item-consommer.html', consommerData);
 | 
			
		||||
    return new DialogConsommer(actor, item, consommerData, html, onActionItem)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(actor, item, consommerData, html, onActionItem = async ()=>{}) {
 | 
			
		||||
    const options = { classes: ["dialogconsommer"], width: 350, height: 450, 'z-index': 99999 };
 | 
			
		||||
  constructor(actor, item, consommerData, html, onActionItem = async () => { }) {
 | 
			
		||||
    const options = { classes: ["dialogconsommer"], width: 350, height: 'fit-content', 'z-index': 99999 };
 | 
			
		||||
    let conf = {
 | 
			
		||||
      title: consommerData.title,
 | 
			
		||||
      content: html,
 | 
			
		||||
@@ -17,8 +17,9 @@ export class DialogConsommer extends Dialog {
 | 
			
		||||
      buttons: {
 | 
			
		||||
        [consommerData.buttonName]: {
 | 
			
		||||
          label: consommerData.buttonName, callback: async it => {
 | 
			
		||||
            await this.onConsommer(it);
 | 
			
		||||
            await onActionItem();}
 | 
			
		||||
            await this.onConsommer();
 | 
			
		||||
            await onActionItem();
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    };
 | 
			
		||||
@@ -30,51 +31,71 @@ export class DialogConsommer extends Dialog {
 | 
			
		||||
    this.consommerData = consommerData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onConsommer(event) {
 | 
			
		||||
    await $(".se-forcer").change();
 | 
			
		||||
    await $(".consommer-doses").change();
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
    this.html.find(".se-forcer").change(event => this.setSeForcer(event));
 | 
			
		||||
    this.html.find(".consommer-doses").change(event => this.selectDoses(event));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onConsommer() {
 | 
			
		||||
    await this.html.find(".se-forcer").change();
 | 
			
		||||
    await this.html.find(".consommer-doses").change();
 | 
			
		||||
    await this.actor.consommer(this.item, this.consommerData.choix);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static prepareData(actor, item) {
 | 
			
		||||
    const itemData = duplicate(item);
 | 
			
		||||
    let consommerData = {
 | 
			
		||||
      item: itemData,
 | 
			
		||||
      item: duplicate(item),
 | 
			
		||||
      cuisine: actor.getCompetence('cuisine'),
 | 
			
		||||
      choix: {
 | 
			
		||||
        doses: 1,
 | 
			
		||||
        seForcer: false,
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    switch (itemData.type) {
 | 
			
		||||
    switch (item.type) {
 | 
			
		||||
      case 'herbe': case 'faune':
 | 
			
		||||
        consommerData.title = 'Manger une portion crue: ';
 | 
			
		||||
        consommerData.buttonName = "Manger";
 | 
			
		||||
        break;
 | 
			
		||||
      case 'nourritureboisson':
 | 
			
		||||
        consommerData.title = itemData.data.boisson ? `${itemData.name}: boire une dose` : `${itemData.name}: manger une portion`;
 | 
			
		||||
        consommerData.buttonName = itemData.data.boisson ? "Boire" : "Manger";
 | 
			
		||||
        consommerData.title = item.system.boisson ? 'Boire une dose: ' : 'Manger une portion: ';
 | 
			
		||||
        consommerData.buttonName = item.system.boisson ? "Boire" : "Manger";
 | 
			
		||||
        break;
 | 
			
		||||
      case 'potion':
 | 
			
		||||
        consommerData.title = `${itemData.name}: boire la potion`;
 | 
			
		||||
        consommerData.title = 'Boire la potion: ';
 | 
			
		||||
        consommerData.buttonName = "Boire";
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
    DialogConsommer.calculDoses(consommerData, consommerData.choix.doses)
 | 
			
		||||
    consommerData.title += item.name;
 | 
			
		||||
    DialogConsommer.calculDoses(consommerData, item)
 | 
			
		||||
    return consommerData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static calculDoses(consommerData) {
 | 
			
		||||
    const doses = consommerData.choix.doses;
 | 
			
		||||
    consommerData.totalSust = Misc.keepDecimals(doses * (consommerData.item.data.sust ?? 0), 2);
 | 
			
		||||
    consommerData.totalDesaltere = consommerData.item.data.boisson
 | 
			
		||||
      ? Misc.keepDecimals(doses * (consommerData.item.data.desaltere ?? 0), 2)
 | 
			
		||||
      : 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    html.find(".se-forcer").change(event => this.setSeForcer(event));
 | 
			
		||||
    html.find(".consommer-doses").change(event => this.selectDoses(event));
 | 
			
		||||
  static calculDoses(consommer, item) {
 | 
			
		||||
    const doses = consommer.choix.doses;
 | 
			
		||||
    switch (item.type) {
 | 
			
		||||
      case 'herbe': case 'faune':
 | 
			
		||||
        consommer.totalSust = doses;
 | 
			
		||||
        consommer.totalDesaltere = 0;
 | 
			
		||||
        consommer.choix.sust = 1;
 | 
			
		||||
        consommer.choix.quantite = 0;
 | 
			
		||||
        consommer.choix.encombrement = Misc.keepDecimals(consommer.item.system.encombrement / item.system.sust, 2);
 | 
			
		||||
        return;
 | 
			
		||||
      case 'nourritureboisson':
 | 
			
		||||
        consommer.choix.sust = consommer.item.system.sust;
 | 
			
		||||
        consommer.choix.quantite = doses;
 | 
			
		||||
        consommer.choix.encombrement = 0
 | 
			
		||||
        consommer.totalSust = Misc.keepDecimals(doses * (consommer.item.system.sust ?? 0), 2);
 | 
			
		||||
        consommer.totalDesaltere = consommer.item.system.boisson
 | 
			
		||||
          ? Misc.keepDecimals(doses * (consommer.item.system.desaltere ?? 0), 2)
 | 
			
		||||
          : 0;
 | 
			
		||||
        break;
 | 
			
		||||
      case 'potion':
 | 
			
		||||
        consommer.totalSust = 0
 | 
			
		||||
        consommer.totalDesaltere = 0
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -84,8 +105,8 @@ export class DialogConsommer extends Dialog {
 | 
			
		||||
 | 
			
		||||
  selectDoses(event) {
 | 
			
		||||
    this.consommerData.choix.doses = Number(event.currentTarget.value);
 | 
			
		||||
    DialogConsommer.calculDoses(this.consommerData);
 | 
			
		||||
    $(".total-sust").text(this.consommerData.totalSust);
 | 
			
		||||
    $(".total-desaltere").text(this.consommerData.totalDesaltere);
 | 
			
		||||
    DialogConsommer.calculDoses(this.consommerData, this.item);
 | 
			
		||||
    this.html.find(".total-sust").text(this.consommerData.totalSust);
 | 
			
		||||
    this.html.find(".total-desaltere").text(this.consommerData.totalDesaltere);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,31 +1,30 @@
 | 
			
		||||
import { HtmlUtility } from "./html-utility.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
 | 
			
		||||
export class DialogItemVente extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static async create(item, callback) {
 | 
			
		||||
    const itemData = item
 | 
			
		||||
    const quantite = item.isConteneur() ? 1 : itemData.system.quantite;
 | 
			
		||||
  static async display({ item, callback, quantiteMax = undefined }) {
 | 
			
		||||
    const quantite = quantiteMax ?? item.getQuantite() ?? 1;
 | 
			
		||||
    const isOwned = item.parent;
 | 
			
		||||
    const venteData = {
 | 
			
		||||
      item: itemData,
 | 
			
		||||
      item: item,
 | 
			
		||||
      alias: item.actor?.name ?? game.user.name,
 | 
			
		||||
      vendeurId: item.actor?.id,
 | 
			
		||||
      prixOrigine: itemData.system.cout,
 | 
			
		||||
      prixUnitaire: itemData.system.cout,
 | 
			
		||||
      prixLot: itemData.system.cout,
 | 
			
		||||
      vendeurId: item.actor?.id ,
 | 
			
		||||
      prixOrigine: item.calculerPrixCommercant(),
 | 
			
		||||
      prixUnitaire: item.calculerPrixCommercant(),
 | 
			
		||||
      prixLot: item.calculerPrixCommercant(),
 | 
			
		||||
      tailleLot: 1,
 | 
			
		||||
      quantiteNbLots: quantite,
 | 
			
		||||
      quantiteMaxLots: quantite,
 | 
			
		||||
      quantiteMax: quantite ,
 | 
			
		||||
      quantiteIllimite: !item.isOwned,
 | 
			
		||||
      isOwned: item.isOwned,
 | 
			
		||||
      quantiteMax: quantite,
 | 
			
		||||
      quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !isOwned,
 | 
			
		||||
      isOwned: isOwned,
 | 
			
		||||
    };
 | 
			
		||||
    const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData);
 | 
			
		||||
    return new DialogItemVente(venteData, html, callback);
 | 
			
		||||
    return new DialogItemVente(venteData, html, callback).render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(venteData, html, callback) {
 | 
			
		||||
    let options = { classes: ["dialogvente"], width: 400, height: 300, 'z-index': 99999 };
 | 
			
		||||
    let options = { classes: ["dialogvente"], width: 400, height: 'fit-content', 'z-index': 99999 };
 | 
			
		||||
 | 
			
		||||
    let conf = {
 | 
			
		||||
      title: "Proposer",
 | 
			
		||||
@@ -39,26 +38,25 @@ export class DialogItemVente extends Dialog {
 | 
			
		||||
    this.venteData = venteData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
    this.setQuantiteIllimite(this.venteData.quantiteIllimite);
 | 
			
		||||
    this.html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value)));
 | 
			
		||||
    this.html.find(".quantiteNbLots").change(event => this.setNbLots(Number(event.currentTarget.value)));
 | 
			
		||||
    this.html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked));
 | 
			
		||||
    this.html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value)));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onProposer(it) {
 | 
			
		||||
    await $(".tailleLot").change();
 | 
			
		||||
    await $(".quantiteNbLots").change();
 | 
			
		||||
    await $(".quantiteIllimite").change();
 | 
			
		||||
    await $(".prixLot").change();
 | 
			
		||||
    await this.html.find(".tailleLot").change();
 | 
			
		||||
    await this.html.find(".quantiteNbLots").change();
 | 
			
		||||
    await this.html.find(".quantiteIllimite").change();
 | 
			
		||||
    await this.html.find(".prixLot").change();
 | 
			
		||||
    this.callback(this.venteData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
 | 
			
		||||
    HtmlUtility._showControlWhen($(".quantiteNbLots"), !this.venteData.quantiteIllimite)
 | 
			
		||||
 | 
			
		||||
    html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value)));
 | 
			
		||||
    html.find(".quantiteNbLots").change(event => this.setNbLots(Number(event.currentTarget.value)));
 | 
			
		||||
    html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked));
 | 
			
		||||
    html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value)));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setPrixLot(prixLot) {
 | 
			
		||||
    this.venteData.prixLot = prixLot;
 | 
			
		||||
  }
 | 
			
		||||
@@ -67,16 +65,14 @@ export class DialogItemVente extends Dialog {
 | 
			
		||||
    // recalculer le prix du lot
 | 
			
		||||
    if (tailleLot != this.venteData.tailleLot) {
 | 
			
		||||
      this.venteData.prixLot = (tailleLot * this.venteData.prixOrigine).toFixed(2);
 | 
			
		||||
      $(".prixLot").val(this.venteData.prixLot);
 | 
			
		||||
      this.html.find(".prixLot").val(this.venteData.prixLot);
 | 
			
		||||
    }
 | 
			
		||||
    this.venteData.tailleLot = tailleLot;
 | 
			
		||||
    if (this.venteData.isOwned) {
 | 
			
		||||
      // recalculer le nombre de lots max
 | 
			
		||||
      this.venteData.quantiteMaxLots = Math.floor(this.venteData.quantiteMax / tailleLot);
 | 
			
		||||
      this.venteData.quantiteNbLots = Math.min(this.venteData.quantiteMaxLots, this.venteData.quantiteNbLots);
 | 
			
		||||
      $(".quantiteNbLots").val(this.venteData.quantiteNbLots);
 | 
			
		||||
      $(".quantiteNbLots").attr("max", this.venteData.quantiteMaxLots)
 | 
			
		||||
    }
 | 
			
		||||
    // recalculer le nombre de lots max
 | 
			
		||||
    this.venteData.quantiteMaxLots = Math.floor(this.venteData.quantiteMax / tailleLot);
 | 
			
		||||
    this.venteData.quantiteNbLots = Math.min(this.venteData.quantiteMaxLots, this.venteData.quantiteNbLots);
 | 
			
		||||
    this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots);
 | 
			
		||||
    this.html.find(".quantiteNbLots").attr("max", this.venteData.quantiteMaxLots)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setNbLots(nbLots) {
 | 
			
		||||
@@ -84,12 +80,12 @@ export class DialogItemVente extends Dialog {
 | 
			
		||||
      nbLots = Math.max(0, Math.min(nbLots, this.venteData.quantiteMaxLots));
 | 
			
		||||
    }
 | 
			
		||||
    this.venteData.quantiteNbLots = nbLots;
 | 
			
		||||
    $(".quantiteNbLots").val(this.venteData.quantiteNbLots);
 | 
			
		||||
    this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setQuantiteIllimite(checked) {
 | 
			
		||||
    this.venteData.quantiteIllimite = checked;
 | 
			
		||||
    $(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles");
 | 
			
		||||
    HtmlUtility._showControlWhen($(".quantiteNbLots"), !this.venteData.quantiteIllimite)
 | 
			
		||||
    this.html.find(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles");
 | 
			
		||||
    HtmlUtility._showControlWhen(this.html.find(".quantiteNbLots"), !this.venteData.quantiteIllimite)
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,15 +1,14 @@
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
 | 
			
		||||
export class DialogRepos extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static async create(actor) {
 | 
			
		||||
    let actorData = actor
 | 
			
		||||
    const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-repos.html", actorData);
 | 
			
		||||
    new DialogRepos(html, actor).render(true);
 | 
			
		||||
    const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-repos.html", actor);
 | 
			
		||||
    const dialog = new DialogRepos(html, actor);
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(html, actor) {
 | 
			
		||||
    let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 400, 'z-index': 99999 };
 | 
			
		||||
    let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 400, height: 'fit-content', 'z-index': 99999 };
 | 
			
		||||
    let conf = {
 | 
			
		||||
      title: "Se reposer",
 | 
			
		||||
      content: html,
 | 
			
		||||
@@ -21,13 +20,19 @@ export class DialogRepos extends Dialog {
 | 
			
		||||
    super(conf, options);
 | 
			
		||||
    this.actor = actor;
 | 
			
		||||
  }
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 | 
			
		||||
  async repos() {
 | 
			
		||||
    await $("[name='nb-heures']").change();
 | 
			
		||||
    await $("[name='nb-jours']").change();
 | 
			
		||||
    const selection = await $("[name='repos']:checked").val();
 | 
			
		||||
    const nbHeures = Number.parseInt(await $("[name='nb-heures']").val());
 | 
			
		||||
    const nbJours = Number.parseInt(await $("[name='nb-jours']").val());
 | 
			
		||||
    await this.html.find("[name='nb-heures']").change();
 | 
			
		||||
    await this.html.find("[name='nb-jours']").change();
 | 
			
		||||
    const selection = await this.html.find("[name='repos']:checked").val();
 | 
			
		||||
    const nbHeures = Number.parseInt(await this.html.find("[name='nb-heures']").val());
 | 
			
		||||
    const nbJours = Number.parseInt(await this.html.find("[name='nb-jours']").val());
 | 
			
		||||
    console.log("ACTOR", this.actor)
 | 
			
		||||
    switch (selection) {
 | 
			
		||||
      case "sieste": {
 | 
			
		||||
        await this.actor.dormir(nbHeures);
 | 
			
		||||
@@ -35,7 +40,7 @@ export class DialogRepos extends Dialog {
 | 
			
		||||
      }
 | 
			
		||||
      case "nuit": {
 | 
			
		||||
        let heuresDormies = await this.actor.dormir(nbHeures);
 | 
			
		||||
        if (heuresDormies == nbHeures){
 | 
			
		||||
        if (heuresDormies == nbHeures) {
 | 
			
		||||
          await this.actor.dormirChateauDormant();
 | 
			
		||||
        }
 | 
			
		||||
        return;
 | 
			
		||||
@@ -49,8 +54,4 @@ export class DialogRepos extends Dialog {
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										37
									
								
								module/dialog-select-target.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,37 @@
 | 
			
		||||
 | 
			
		||||
export class DialogSelectTarget extends Dialog {
 | 
			
		||||
  constructor(html, onSelectTarget, targets) {
 | 
			
		||||
    const options = {
 | 
			
		||||
      classes: ["rdd-dialog-select-target"],
 | 
			
		||||
      width: 'fit-content',
 | 
			
		||||
      height: 'fit-content',
 | 
			
		||||
      'max-height': 600,
 | 
			
		||||
      'z-index': 99999
 | 
			
		||||
    };
 | 
			
		||||
    const conf = {
 | 
			
		||||
      title: "Choisir une cible",
 | 
			
		||||
      content: html,
 | 
			
		||||
      buttons: {}
 | 
			
		||||
    };
 | 
			
		||||
    super(conf, options);
 | 
			
		||||
    this.onSelectTarget = onSelectTarget;
 | 
			
		||||
    this.targets = targets;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
    this.html.find("li.select-target").click((event) => {
 | 
			
		||||
      this.targetSelected(this.html.find(event.currentTarget)?.data("token-id"));
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  targetSelected(tokenId) {
 | 
			
		||||
    const target = this.targets.find(it => it.id == tokenId);
 | 
			
		||||
    this.close();
 | 
			
		||||
    if (target) {
 | 
			
		||||
      this.onSelectTarget(target);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -3,50 +3,43 @@ import { Misc } from "./misc.js";
 | 
			
		||||
export class DialogSplitItem extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static async create(item, callback) {
 | 
			
		||||
    const itemData = item
 | 
			
		||||
    const splitData = {
 | 
			
		||||
      item: itemData,
 | 
			
		||||
      choix: { quantite: 1, max: itemData.data.quantite - 1 }
 | 
			
		||||
      item: item,
 | 
			
		||||
      choix: { quantite: 1, max: item.system.quantite - 1 }
 | 
			
		||||
    };
 | 
			
		||||
    const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-split.html`, splitData);
 | 
			
		||||
    return new DialogSplitItem(item, splitData, html, callback)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(item, splitData, html, callback) {
 | 
			
		||||
    let options = { classes: ["dialogsplit"], width: 300, height: 160, 'z-index': 99999 };
 | 
			
		||||
 | 
			
		||||
    let options = { classes: ["dialogsplit"], width: 300, height: 'fit-content', 'z-index': 99999 };
 | 
			
		||||
    let conf = {
 | 
			
		||||
      title: "Séparer en deux",
 | 
			
		||||
      content: html,
 | 
			
		||||
      default: "separer",
 | 
			
		||||
      buttons: {
 | 
			
		||||
        "separer": {
 | 
			
		||||
          label: "Séparer", callback: it => {
 | 
			
		||||
            this.onSplit();
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        "separer": { label: "Séparer", callback: it => this.onSplit() }
 | 
			
		||||
      }
 | 
			
		||||
    };
 | 
			
		||||
    
 | 
			
		||||
    super(conf, options);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    this.callback = callback;
 | 
			
		||||
    this.item = item;
 | 
			
		||||
    this.splitData = splitData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onSplit(){
 | 
			
		||||
    await $(".choix-quantite").change();
 | 
			
		||||
    this.callback(this.item, this.splitData.choix.quantite);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
 | 
			
		||||
    html.find(".choix-quantite").change(event => {
 | 
			
		||||
    this.html = html;
 | 
			
		||||
    this.html.find(".choix-quantite").change(event => {
 | 
			
		||||
      this.splitData.choix.quantite = Number(event.currentTarget.value);
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onSplit() {
 | 
			
		||||
    await this.html.find(".choix-quantite").change();
 | 
			
		||||
    this.callback(this.item, this.splitData.choix.quantite);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -1,18 +1,18 @@
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
 | 
			
		||||
export class DialogStress extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static async distribuerStress() {
 | 
			
		||||
    let dialogData = {
 | 
			
		||||
    const dialogData = {
 | 
			
		||||
      motif: "Motif",
 | 
			
		||||
      stress: 10,
 | 
			
		||||
      immediat: false,
 | 
			
		||||
      actors: game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
 | 
			
		||||
        .map(actor => {
 | 
			
		||||
          let actorData = duplicate(actor);
 | 
			
		||||
          actorData.selected = actor.hasPlayerOwner;
 | 
			
		||||
          return actorData;
 | 
			
		||||
        })
 | 
			
		||||
        .map(actor => ({
 | 
			
		||||
            id: actor.id,
 | 
			
		||||
            name: actor.name,
 | 
			
		||||
            selected: true
 | 
			
		||||
          })
 | 
			
		||||
        )
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-stress.html", dialogData);
 | 
			
		||||
@@ -21,52 +21,43 @@ export class DialogStress extends Dialog {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(dialogData, html) {
 | 
			
		||||
    let options = { classes: ["DialogStress"], width: 400, height: 320, 'z-index': 99999 };
 | 
			
		||||
    let conf = {
 | 
			
		||||
    const options = { classes: ["DialogStress"],
 | 
			
		||||
      width: 400,
 | 
			
		||||
      height: 'fit-content',
 | 
			
		||||
      'z-index': 99999
 | 
			
		||||
    };
 | 
			
		||||
    const conf = {
 | 
			
		||||
      title: "Donner du stress",
 | 
			
		||||
      content: html,
 | 
			
		||||
      buttons: {
 | 
			
		||||
        "Stress": { label: "Stress !", callback: it => { this._onStress(); } }
 | 
			
		||||
        stress: { label: "Stress !", callback: it => { this.onStress(); } }
 | 
			
		||||
      }
 | 
			
		||||
    };
 | 
			
		||||
    super(conf, options);
 | 
			
		||||
    this.dialogData = dialogData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async _onStress() {
 | 
			
		||||
    this.validerStress();
 | 
			
		||||
    const compteur = this.dialogData.immediat ? 'experience' : 'stress';
 | 
			
		||||
    const stress = this.dialogData.stress;
 | 
			
		||||
    const motif = this.dialogData.motif;
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
    this.html.find("input.select-actor").change((event) => this.onSelectActor(event));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onStress() {
 | 
			
		||||
    const motif = this.html.find("form.rdddialogstress input[name='motif']").val();
 | 
			
		||||
    const stress = Number(this.html.find("form.rdddialogstress input[name='stress']").val());
 | 
			
		||||
    const compteur = (this.html.find("form.rdddialogstress input[name='immediat']").prop("checked")) ? 'experience' : 'stress';
 | 
			
		||||
 | 
			
		||||
    this.dialogData.actors.filter(it => it.selected)
 | 
			
		||||
      .map(it => game.actors.get(it._id))
 | 
			
		||||
      .map(it => game.actors.get(it.id))
 | 
			
		||||
      .forEach(actor => actor.distribuerStress(compteur, stress, motif));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  validerStress() {
 | 
			
		||||
    this.dialogData.motif = $("form.rdddialogstress input[name='motif']").val();
 | 
			
		||||
    this.dialogData.stress = $("form.rdddialogstress input[name='stress']").val();
 | 
			
		||||
    this.dialogData.immediat = $("form.rdddialogstress input[name='immediat']").prop("checked");;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    html.find(".select-actor").change((event) => this.onSelectActor(event));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onSelectActor(event) {
 | 
			
		||||
    event.preventDefault();
 | 
			
		||||
    const options = event.currentTarget.options;
 | 
			
		||||
    for (var i = 0; i < options.length; i++) { // looping over the options
 | 
			
		||||
      const actorId = options[i].attributes["data-actor-id"].value;
 | 
			
		||||
      const actor = this.dialogData.actors.find(it => it._id == actorId);
 | 
			
		||||
      if (actor) {
 | 
			
		||||
        actor.selected = options[i].selected;
 | 
			
		||||
      }
 | 
			
		||||
    };
 | 
			
		||||
    const actorId = this.html.find(event.currentTarget)?.data("actor-id");
 | 
			
		||||
    const actor = this.dialogData.actors.find(it => it.id == actorId);
 | 
			
		||||
    if (actor) {
 | 
			
		||||
      actor.selected = event.currentTarget.checked;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										71
									
								
								module/dialog-validation-encaissement.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,71 @@
 | 
			
		||||
import { HIDE_DICE, SHOW_DICE } from "./constants.js";
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the base Dialog entity by defining a custom window to perform roll.
 | 
			
		||||
 * @extends {Dialog}
 | 
			
		||||
 */
 | 
			
		||||
export class DialogValidationEncaissement extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static async validerEncaissement(actor, rollData, armure, show, onEncaisser) {
 | 
			
		||||
    let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
 | 
			
		||||
    const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
 | 
			
		||||
      actor: actor,
 | 
			
		||||
      rollData: rollData,
 | 
			
		||||
      encaissement: encaissement,
 | 
			
		||||
      show: show
 | 
			
		||||
    });
 | 
			
		||||
    const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, onEncaisser);
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  constructor(html, actor, rollData, armure, encaissement, show, onEncaisser) {
 | 
			
		||||
    // Common conf
 | 
			
		||||
    let buttons = {
 | 
			
		||||
      "valider": { label: "Valider", callback: html => this.validerEncaissement() },
 | 
			
		||||
      "annuler": { label: "Annuler", callback: html => { } },
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    let dialogConf = {
 | 
			
		||||
      title: "Validation d'encaissement",
 | 
			
		||||
      content: html,
 | 
			
		||||
      buttons: buttons,
 | 
			
		||||
      default: "valider"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let dialogOptions = {
 | 
			
		||||
      classes: ["rdd-roll-dialog"],
 | 
			
		||||
      width: 350,
 | 
			
		||||
      height: 290
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Select proper roll dialog template and stuff
 | 
			
		||||
    super(dialogConf, dialogOptions);
 | 
			
		||||
 | 
			
		||||
    this.actor = actor
 | 
			
		||||
    this.rollData = rollData;
 | 
			
		||||
    this.armure = armure;
 | 
			
		||||
    this.encaissement = encaissement;
 | 
			
		||||
    this.show = show;
 | 
			
		||||
    this.onEncaisser = onEncaisser;
 | 
			
		||||
    this.forceDiceResult = {total: encaissement.roll.result };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
    this.html.find('input.encaissement-roll-result').keyup(async event => {
 | 
			
		||||
      this.forceDiceResult.total = event.currentTarget.value;
 | 
			
		||||
      this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
 | 
			
		||||
      this.html.find('label.encaissement-total').text(this.encaissement.total);
 | 
			
		||||
      this.html.find('label.encaissement-blessure').text(this.encaissement.blessures)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async validerEncaissement() {
 | 
			
		||||
    this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
 | 
			
		||||
    this.onEncaisser(this.encaissement, this.show)
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										137
									
								
								module/effets-rencontres.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,137 @@
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
import { Poetique } from "./poetique.js";
 | 
			
		||||
import { RdDDice } from "./rdd-dice.js";
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
 | 
			
		||||
export class EffetsRencontre {
 | 
			
		||||
 | 
			
		||||
  static messager = async (dialog, context) => {
 | 
			
		||||
    dialog.setRencontreState('messager', TMRUtility.getTMRPortee(context.tmr.coord, context.rencontre.system.force));
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  static passeur = async (dialog, context) => {
 | 
			
		||||
    dialog.setRencontreState('passeur', TMRUtility.getTMRPortee(context.tmr.coord, context.rencontre.system.force));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static teleportation_typecase = async (dialog, context) => {
 | 
			
		||||
    dialog.setRencontreState('changeur', TMRUtility.getCasesType(context.tmr.type));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static rencontre_persistante = async (dialog, context) => {
 | 
			
		||||
    dialog.setRencontreState('persistant', []);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static reve_plus_force = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, context.rencontre.system.force) }
 | 
			
		||||
  static reve_plus_1 = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, 1) }
 | 
			
		||||
  static reve_moins_force = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, -context.rencontre.system.force) }
 | 
			
		||||
  static reve_moins_1 = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, -1) }
 | 
			
		||||
  static $reve_plus = async (actor, valeur) => { await actor.reveActuelIncDec(valeur) }
 | 
			
		||||
 | 
			
		||||
  static vie_moins_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -1) }
 | 
			
		||||
  static vie_moins_force = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -context.rencontre.system.force) }
 | 
			
		||||
  static $vie_plus = async (actor, valeur) => { await actor.santeIncDec("vie", valeur) }
 | 
			
		||||
  
 | 
			
		||||
  static moral_plus_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, 1) }
 | 
			
		||||
  static moral_moins_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -1) }
 | 
			
		||||
  static $moral_plus = async (actor, valeur) => { await actor.moralIncDec(valeur) }
 | 
			
		||||
  
 | 
			
		||||
  static end_moins_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -1) }
 | 
			
		||||
  static end_moins_force = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -context.rencontre.system.force) }
 | 
			
		||||
  static $end_plus = async (actor, valeur) => { await actor.santeIncDec("endurance", valeur) }
 | 
			
		||||
 | 
			
		||||
  static fatigue_plus_1 = async (dialog, context) => { await EffetsRencontre.$fatigue_plus(context.actor, 1) }
 | 
			
		||||
  static fatigue_plus_force = async (dialog, context) => { await EffetsRencontre.$fatigue_plus(context.actor, context.rencontre.system.force) }
 | 
			
		||||
  static fatigue_moins_1 = async (dialog, context) => { await EffetsRencontre.$fatigue_plus(context.actor, -1) }
 | 
			
		||||
  static fatigue_moins_force = async (dialog, context) => { await EffetsRencontre.$fatigue_plus(context.actor, -context.rencontre.system.force) }
 | 
			
		||||
  static $fatigue_plus = async (actor, valeur) => { await actor.santeIncDec("fatigue", valeur) }
 | 
			
		||||
 | 
			
		||||
  static perte_chance = async (dialog, context) => {
 | 
			
		||||
    const perte = context.rolled.isETotal ? context.rencontre.system.force : 1;
 | 
			
		||||
    await context.actor.chanceActuelleIncDec("fatigue", -perte);
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  static xp_sort_force = async (dialog, context) => { 
 | 
			
		||||
    let competence = context.competence;
 | 
			
		||||
    if (competence) {
 | 
			
		||||
      const xpSort = Misc.toInt(competence.system.xp_sort) + context.rencontre.system.force;
 | 
			
		||||
      await this.updateEmbeddedDocuments("Item", [{ _id: compData._id, 'system.xp_sort': xpSort }]);
 | 
			
		||||
      await this.updateExperienceLog("XP Sort", xpSort, `Rencontre d'un ${context.rencontre.name} en TMR`);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  static stress_plus_1 = async (dialog, context) => {
 | 
			
		||||
    await context.actor.addCompteurValue('stress', 1, `Rencontre d'un ${context.rencontre.name} en TMR`);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static reinsertion = async (dialog, context) => {
 | 
			
		||||
    await EffetsRencontre.$reinsertion(dialog, context.actor, it => true)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static teleportation_aleatoire_typecase = async (dialog, context) => {
 | 
			
		||||
    await EffetsRencontre.$reinsertion(dialog, context.actor, it => it.type == context.tmr.type && it.coord != context.tmr.coord)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static demireve_rompu = async (dialog, context) => {
 | 
			
		||||
    dialog.close()
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
  static sort_aleatoire = async (dialog, context) => {
 | 
			
		||||
    context.sortReserve = await RdDDice.rollOneOf(context.actor.itemTypes['sortreserve']);
 | 
			
		||||
    if (context.sortReserve) {
 | 
			
		||||
      context.newTMR = TMRUtility.getTMR(context.sortReserve.system.coord);
 | 
			
		||||
      await dialog.positionnerDemiReve(context.newTMR.coord);
 | 
			
		||||
      await dialog.processSortReserve(context.sortReserve);
 | 
			
		||||
      dialog.close();
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      await EffetsRencontre.$reinsertion(dialog, context.actor, it => true);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  static deplacement_aleatoire = async (dialog, context) => {
 | 
			
		||||
    const oldCoord = context.actor.system.reve.tmrpos.coord;
 | 
			
		||||
    const newTmr = await TMRUtility.deplaceTMRAleatoire(context.actor, oldCoord);
 | 
			
		||||
    await dialog.positionnerDemiReve(newTmr.coord)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static rdd_part_tete = async (dialog, context) => {
 | 
			
		||||
    mergeObject(context, {
 | 
			
		||||
      tete: context.rolled.isPart,
 | 
			
		||||
      poesie: await Poetique.getExtrait()
 | 
			
		||||
    })
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(context.actor.name),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static rdd_echec_queue = async (dialog, context) => {
 | 
			
		||||
    mergeObject(context, {
 | 
			
		||||
      queues: [await context.actor.ajouterQueue()],
 | 
			
		||||
      poesie: await Poetique.getExtrait()
 | 
			
		||||
    })
 | 
			
		||||
    if (context.rolled.isETotal) {
 | 
			
		||||
      context.queues.push(await context.actor.ajouterQueue());
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  static experience_particuliere = async (dialog, context) => {
 | 
			
		||||
    await context.actor.appliquerAjoutExperience(context)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static regain_seuil = async (dialog, context) => {
 | 
			
		||||
    await context.actor.regainPointDeSeuil()
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
  static async $reinsertion(dialog, actor, filter) {
 | 
			
		||||
    const newTMR = await TMRUtility.getTMRAleatoire(filter);
 | 
			
		||||
    await actor.forcerPositionTMRInconnue(newTMR);
 | 
			
		||||
    await dialog.positionnerDemiReve(newTMR.coord);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										223
									
								
								module/environnement.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,223 @@
 | 
			
		||||
import { SYSTEM_RDD } from "./constants.js";
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { CompendiumTableHelpers, CompendiumTable } from "./settings/system-compendiums.js";
 | 
			
		||||
 | 
			
		||||
const RARETES = [
 | 
			
		||||
  { name: 'Commune', frequence: 54, min: 27, max: 108 },
 | 
			
		||||
  { name: 'Frequente', frequence: 18, min: 9, max: 36 },
 | 
			
		||||
  { name: 'Rare', frequence: 6, min: 3, max: 12 },
 | 
			
		||||
  { name: 'Rarissime', frequence: 2, min: 1, max: 4 }]
 | 
			
		||||
const DEFAULT_RARETE = 1;
 | 
			
		||||
 | 
			
		||||
const SETTINGS_LISTE_MILIEUX = "liste-milieux";
 | 
			
		||||
const MILIEUX = [
 | 
			
		||||
  "Collines",
 | 
			
		||||
  "Cours d'eau",
 | 
			
		||||
  "Déserts",
 | 
			
		||||
  "Forêts",
 | 
			
		||||
  "Marais",
 | 
			
		||||
  "Maritimes",
 | 
			
		||||
  "Montagnes",
 | 
			
		||||
  "Plaines",
 | 
			
		||||
  "Sous-sols"
 | 
			
		||||
]
 | 
			
		||||
const ITEM_ENVIRONNEMENT_TYPES = [
 | 
			
		||||
  'herbe', 'ingredient', 'faune'
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
export class Environnement {
 | 
			
		||||
 | 
			
		||||
  static init() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, SETTINGS_LISTE_MILIEUX, {
 | 
			
		||||
      name: "Liste des milieux proposés",
 | 
			
		||||
      hint: "Liste des milieux proposés pour la faune&flore, séparés par des virgules",
 | 
			
		||||
      scope: "world",
 | 
			
		||||
      config: true,
 | 
			
		||||
      default: MILIEUX.reduce(Misc.joining(',')),
 | 
			
		||||
      type: String
 | 
			
		||||
    });
 | 
			
		||||
    game.system.rdd.environnement = new Environnement();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor() {
 | 
			
		||||
    this.table = new CompendiumTable('faune-flore-mineraux', 'Item', ITEM_ENVIRONNEMENT_TYPES)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getRarete(name = undefined) {
 | 
			
		||||
    return RARETES.find(it => it.name == name) ?? RARETES[DEFAULT_RARETE];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getFrequenceRarete(rarete, field = undefined) {
 | 
			
		||||
    const selected = this.getRarete(rarete);
 | 
			
		||||
    return selected[field];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async milieux() {
 | 
			
		||||
    return Object.values(await this.mapMilieux());
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async mapMilieux() {
 | 
			
		||||
    const compendiumItems = await this.getElements(it => 1, it => ITEM_ENVIRONNEMENT_TYPES.includes(it.type));
 | 
			
		||||
    return Misc.indexLowercase(this.getMilieuxSettings().concat(Environnement.listMilieux(compendiumItems)));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static listMilieux(items) {
 | 
			
		||||
    return Misc.concat(items.map(it => Environnement.$itemToMilieux(it).filter(m => m)));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async autresMilieux(item) {
 | 
			
		||||
    const mapMilieux = await this.mapMilieux();
 | 
			
		||||
    const milieuxExistants = Environnement.$itemToMilieux(item).map(it => Grammar.toLowerCaseNoAccent(it));
 | 
			
		||||
    return Object.keys(mapMilieux)
 | 
			
		||||
      .filter(it => !milieuxExistants.includes(it))
 | 
			
		||||
      .map(it => mapMilieux[it]);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static $itemToMilieux(item) {
 | 
			
		||||
    return item.system.environnement.map(env => env.milieu);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getMilieuxSettings() {
 | 
			
		||||
    return game.settings.get(SYSTEM_RDD, SETTINGS_LISTE_MILIEUX).split(',').map(it => it.trim()).filter(it => it != '');
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async findEnvironnementsLike(search) {
 | 
			
		||||
    const milieux = await this.mapMilieux();
 | 
			
		||||
    const searchLower = Grammar.toLowerCaseNoAccent(search);
 | 
			
		||||
    const keys = Object.keys(milieux).filter(it => it.includes(searchLower));
 | 
			
		||||
    if (keys.length > 1) {
 | 
			
		||||
      const milieuExact = milieux[searchLower];
 | 
			
		||||
      if (milieuExact) {
 | 
			
		||||
        return [milieuExact];
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return keys.map(k => milieux[k]);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async searchToChatMessage(milieux, typeName) {
 | 
			
		||||
    const table = await this.buildEnvironnementTable(milieux);
 | 
			
		||||
    await CompendiumTableHelpers.tableToChatMessage(table, 'Item', ITEM_ENVIRONNEMENT_TYPES, typeName);
 | 
			
		||||
    return true
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async getRandom(milieux, typeName) {
 | 
			
		||||
    const table = await this.buildEnvironnementTable(milieux);
 | 
			
		||||
    return await CompendiumTableHelpers.getRandom(table, 'Item', ITEM_ENVIRONNEMENT_TYPES, undefined, typeName);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async buildEnvironnementTable(milieux) {
 | 
			
		||||
    const filterMilieux = item => item.system?.environnement.filter(env => milieux.includes(env.milieu));
 | 
			
		||||
    const itemRareteEnMilieu = item => {
 | 
			
		||||
      const raretes = filterMilieux(item);
 | 
			
		||||
      const frequenceMax = Math.max(raretes.map(env => env.frequence));
 | 
			
		||||
      return raretes.find(env => env.frequence == frequenceMax);
 | 
			
		||||
    }
 | 
			
		||||
    const itemFrequenceEnMilieu = item => itemRareteEnMilieu(item)?.frequence ?? 0;
 | 
			
		||||
    const isPresentEnMilieu = item => itemFrequenceEnMilieu(item) > 0;
 | 
			
		||||
    return await this.table.buildTable(itemFrequenceEnMilieu, isPresentEnMilieu);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  async getElements(itemFrequence, filter) {
 | 
			
		||||
    return await this.table.getContent(itemFrequence, filter);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export class EnvironmentSheetHelper {
 | 
			
		||||
 | 
			
		||||
  static defaultOptions(defaultOptions) {
 | 
			
		||||
    return mergeObject(defaultOptions, {
 | 
			
		||||
      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }]
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static setPosition(sheet, superPosition) {
 | 
			
		||||
    const position = superPosition;
 | 
			
		||||
    const sheetHeader = sheet.element.find(".sheet-header");
 | 
			
		||||
    const sheetBody = sheet.element.find(".sheet-body");
 | 
			
		||||
    sheetBody.css("height", position.height - sheetHeader[0].clientHeight)
 | 
			
		||||
    return position;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async getData(sheet, formData) {
 | 
			
		||||
    return mergeObject(formData, {
 | 
			
		||||
      milieux: await game.system.rdd.environnement.autresMilieux(sheet.item)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static activateListeners(sheet) {
 | 
			
		||||
    if (!sheet.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    sheet.html.find("input.input-selection-milieu").keypress(event => {
 | 
			
		||||
      if (event.keyCode == '13') {
 | 
			
		||||
        EnvironmentSheetHelper.onAddMilieu(sheet, event);
 | 
			
		||||
      }
 | 
			
		||||
      event.stopPropagation();
 | 
			
		||||
    })
 | 
			
		||||
    sheet.html.find("a.milieu-add").click(event => EnvironmentSheetHelper.onAddMilieu(sheet, event));
 | 
			
		||||
    sheet.html.find("div.environnement-milieu a.milieu-delete").click(event => EnvironmentSheetHelper.onDeleteMilieu(sheet, event));
 | 
			
		||||
    sheet.html.find("div.environnement-milieu select.environnement-rarete").change(event => EnvironmentSheetHelper.onChange(sheet, event,
 | 
			
		||||
      updated => EnvironmentSheetHelper.$changeRarete(sheet, event, updated)));
 | 
			
		||||
    sheet.html.find("div.environnement-milieu input[name='environnement-frequence']").change(event => EnvironmentSheetHelper.onChange(sheet, event,
 | 
			
		||||
      updated => EnvironmentSheetHelper.$changeFrequence(sheet, event, updated)));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static $changeFrequence(sheet, event, updated) {
 | 
			
		||||
    updated.frequence = Number(sheet.html.find(event.currentTarget).val());
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static $changeRarete(sheet, event, updated) {
 | 
			
		||||
    const name = sheet.html.find(event.currentTarget).val();
 | 
			
		||||
    const rarete = Environnement.getRarete(name);
 | 
			
		||||
    updated.rarete = rarete.name;
 | 
			
		||||
    updated.frequence = rarete.frequence;
 | 
			
		||||
    // updated.frequence = Math.min(
 | 
			
		||||
    //   Math.max(rarete.min, updated.frequence ?? rarete.frequence),
 | 
			
		||||
    //   rarete.max);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async onAddMilieu(sheet, event) {
 | 
			
		||||
    const milieu = sheet.html.find('input.input-selection-milieu').val();
 | 
			
		||||
    if (!milieu) {
 | 
			
		||||
      ui.notifications.warn(`Choisissez le milieu dans lequel se trouve le/la ${sheet.item.name}`);
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    const list = sheet.item.system.environnement;
 | 
			
		||||
    const exists = list.find(it => it.milieu == milieu);
 | 
			
		||||
    if (exists) {
 | 
			
		||||
      ui.notifications.warn(`${sheet.item.name} a déjà une rareté ${exists.rarete} en ${milieu} (fréquence: ${exists.frequence})`);
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    const rarete = Environnement.getRarete();
 | 
			
		||||
    const newList = [...list, { milieu, rarete: rarete.name, frequence: rarete.frequence }].sort(Misc.ascending(it => it.milieu))
 | 
			
		||||
    await sheet.item.update({ 'system.environnement': newList })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async onDeleteMilieu(sheet, event) {
 | 
			
		||||
    const milieu = EnvironmentSheetHelper.$getEventMilieu(sheet, event);
 | 
			
		||||
    if (milieu != undefined) {
 | 
			
		||||
      const newList = sheet.item.system.environnement.filter(it => it.milieu != milieu)
 | 
			
		||||
        .sort(Misc.ascending(it => it.milieu));
 | 
			
		||||
      await sheet.item.update({ 'system.environnement': newList });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async onChange(sheet, event, doMutation) {
 | 
			
		||||
    const list = sheet.item.system.environnement;
 | 
			
		||||
    const milieu = EnvironmentSheetHelper.$getEventMilieu(sheet, event);
 | 
			
		||||
    const updated = list.find(it => it.milieu == milieu);
 | 
			
		||||
    if (updated) {
 | 
			
		||||
      doMutation(updated);
 | 
			
		||||
      const newList = [...list.filter(it => it.milieu != milieu), updated]
 | 
			
		||||
        .sort(Misc.ascending(it => it.milieu));
 | 
			
		||||
      await sheet.item.update({ 'system.environnement': newList });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static $getEventMilieu(sheet, event) {
 | 
			
		||||
    return sheet.html.find(event.currentTarget)?.parents("div.environnement-milieu").data("milieu");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -19,10 +19,14 @@ export class Grammar {
 | 
			
		||||
    return word.match(/^[aeiouy]/i)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static equalsInsensitive(a, b) {
 | 
			
		||||
    return Grammar.toLowerCaseNoAccent(a) == Grammar.toLowerCaseNoAccent(b)
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  static includesLowerCaseNoAccent(value, content) {
 | 
			
		||||
    return Grammar.toLowerCaseNoAccent(value).includes(Grammar.toLowerCaseNoAccent(content));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static toLowerCaseNoAccent(words) {
 | 
			
		||||
    return words?.toLowerCase().normalize("NFD").replace(/[\u0300-\u036f]/g, "") ?? words;
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +0,0 @@
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
// Activate chat listeners defined 
 | 
			
		||||
// Hooks.on('renderChatLog', (log, html, data) => {
 | 
			
		||||
//   RdDUtility.chatListeners(html);
 | 
			
		||||
// });
 | 
			
		||||
 | 
			
		||||
@@ -1,10 +1,10 @@
 | 
			
		||||
export class HtmlUtility{
 | 
			
		||||
  static _showControlWhen(control, condition) {
 | 
			
		||||
  static _showControlWhen(jQuerySelector, condition) {
 | 
			
		||||
    if (condition) {
 | 
			
		||||
      control.show();
 | 
			
		||||
      jQuerySelector.show();
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      control.hide();
 | 
			
		||||
      jQuerySelector.hide();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -19,18 +19,16 @@ const nomCategorieParade = {
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDItemArme extends Item {
 | 
			
		||||
 | 
			
		||||
  static isArme(itemData) {
 | 
			
		||||
    itemData = itemData
 | 
			
		||||
    return (itemData.type == 'competencecreature' && itemData.system.iscombat) || itemData.type == 'arme';
 | 
			
		||||
  static isArme(item) {
 | 
			
		||||
    return (item.type == 'competencecreature' && item.system.iscombat) || item.type == 'arme';
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getArmeData(armeData) {
 | 
			
		||||
    armeData = armeData
 | 
			
		||||
    switch (armeData ? armeData.type : '') {
 | 
			
		||||
      case 'arme': return armeData;
 | 
			
		||||
  static getArme(arme) {
 | 
			
		||||
    switch (arme ? arme.type : '') {
 | 
			
		||||
      case 'arme': return arme;
 | 
			
		||||
      case 'competencecreature':
 | 
			
		||||
        return RdDItemCompetenceCreature.toActionArme(armeData);
 | 
			
		||||
        return RdDItemCompetenceCreature.armeNaturelle(arme);
 | 
			
		||||
    }
 | 
			
		||||
    return RdDItemArme.mainsNues();
 | 
			
		||||
  }
 | 
			
		||||
@@ -160,18 +158,18 @@ export class RdDItemArme extends Item {
 | 
			
		||||
    return armeData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isArmeUtilisable(itemData) {
 | 
			
		||||
    return itemData.type == 'arme' && itemData.system.equipe && (itemData.system.resistance > 0 || itemData.system.portee_courte > 0);
 | 
			
		||||
  static isArmeUtilisable(arme) {
 | 
			
		||||
    return arme.type == 'arme' && arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static ajoutCorpsACorps(armes, competences, carac) {
 | 
			
		||||
    let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { system: { niveau: -6 } };
 | 
			
		||||
    let init = RdDCombatManager.calculInitiative(corpsACorps.system.niveau, carac['melee'].value);
 | 
			
		||||
    armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.system.niveau, initiative: init }));
 | 
			
		||||
    //armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.data.niveau, initiative: init }));
 | 
			
		||||
    //armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.system.niveau, initiative: init }));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static corpsACorps(actorData) {
 | 
			
		||||
  static corpsACorps(mainsNuesActor) {
 | 
			
		||||
    const corpsACorps = {
 | 
			
		||||
      name: 'Corps à corps',
 | 
			
		||||
      img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
 | 
			
		||||
@@ -179,27 +177,27 @@ export class RdDItemArme extends Item {
 | 
			
		||||
        equipe: true,
 | 
			
		||||
        rapide: true,
 | 
			
		||||
        force: 0,
 | 
			
		||||
        dommages: 0,
 | 
			
		||||
        dommages: "0",
 | 
			
		||||
        dommagesReels: 0,
 | 
			
		||||
        mortalite: 'non-mortel',
 | 
			
		||||
        competence: 'Corps à corps',
 | 
			
		||||
        categorie_parade: 'sans-armes'
 | 
			
		||||
      }
 | 
			
		||||
    };
 | 
			
		||||
    mergeObject(corpsACorps.system, actorData ?? {}, { overwrite: false });
 | 
			
		||||
    mergeObject(corpsACorps.system, mainsNuesActor ?? {}, { overwrite: false });
 | 
			
		||||
    return corpsACorps;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static mainsNues(actorData) {
 | 
			
		||||
    const mainsNues = RdDItemArme.corpsACorps(actorData)
 | 
			
		||||
  static mainsNues(mainsNuesActor) {
 | 
			
		||||
    const mainsNues = RdDItemArme.corpsACorps(mainsNuesActor)
 | 
			
		||||
    mainsNues.name = 'Mains nues'
 | 
			
		||||
    mainsNues.system.cac = 'pugilat'
 | 
			
		||||
    mainsNues.system.baseInit = 4
 | 
			
		||||
    return mainsNues;
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  static empoignade(actorData) {
 | 
			
		||||
    const empoignade = RdDItemArme.corpsACorps(actorData)
 | 
			
		||||
  static empoignade(mainsNuesActor) {
 | 
			
		||||
    const empoignade = RdDItemArme.corpsACorps(mainsNuesActor)
 | 
			
		||||
    empoignade.name = 'Empoignade'
 | 
			
		||||
    empoignade.system.cac = 'empoignade'
 | 
			
		||||
    empoignade.system.baseInit = 3
 | 
			
		||||
 
 | 
			
		||||
@@ -8,18 +8,18 @@ const xp_par_niveau = [5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 20, 20, 20, 20,
 | 
			
		||||
const niveau_max = xp_par_niveau.length - 10;
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
const limitesArchetypes = [
 | 
			
		||||
  { "niveau": 0, "nombreMax": 100, "nombre": 0 },
 | 
			
		||||
  { "niveau": 1, "nombreMax": 10, "nombre": 0 },
 | 
			
		||||
  { "niveau": 2, "nombreMax": 9, "nombre": 0 },
 | 
			
		||||
  { "niveau": 3, "nombreMax": 8, "nombre": 0 },
 | 
			
		||||
  { "niveau": 4, "nombreMax": 7, "nombre": 0 },
 | 
			
		||||
  { "niveau": 5, "nombreMax": 6, "nombre": 0 },
 | 
			
		||||
  { "niveau": 6, "nombreMax": 5, "nombre": 0 },
 | 
			
		||||
  { "niveau": 7, "nombreMax": 4, "nombre": 0 },
 | 
			
		||||
  { "niveau": 8, "nombreMax": 3, "nombre": 0 },
 | 
			
		||||
  { "niveau": 9, "nombreMax": 2, "nombre": 0 },
 | 
			
		||||
  { "niveau": 10, "nombreMax": 1, "nombre": 0 },
 | 
			
		||||
  { "niveau": 11, "nombreMax": 1, "nombre": 0 }
 | 
			
		||||
  { "niveau": 0, "nombreMax": 100, "reste": 100 },
 | 
			
		||||
  { "niveau": 1, "nombreMax": 10, "reste": 10 },
 | 
			
		||||
  { "niveau": 2, "nombreMax": 9, "reste": 9 },
 | 
			
		||||
  { "niveau": 3, "nombreMax": 8, "reste": 8 },
 | 
			
		||||
  { "niveau": 4, "nombreMax": 7, "reste": 7 },
 | 
			
		||||
  { "niveau": 5, "nombreMax": 6, "reste": 6 },
 | 
			
		||||
  { "niveau": 6, "nombreMax": 5, "reste": 5 },
 | 
			
		||||
  { "niveau": 7, "nombreMax": 4, "reste": 4 },
 | 
			
		||||
  { "niveau": 8, "nombreMax": 3, "reste": 3 },
 | 
			
		||||
  { "niveau": 9, "nombreMax": 2, "reste": 2 },
 | 
			
		||||
  { "niveau": 10, "nombreMax": 1, "reste": 1 },
 | 
			
		||||
  { "niveau": 11, "nombreMax": 1, "reste": 1 }
 | 
			
		||||
];
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
@@ -34,13 +34,6 @@ const categorieCompetences = {
 | 
			
		||||
  "lancer": { base: -8, label: "Lancer" }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const compendiumCompetences = {
 | 
			
		||||
  "personnage": "foundryvtt-reve-de-dragon.competences",
 | 
			
		||||
  "creature": "foundryvtt-reve-de-dragon.competences-creatures",
 | 
			
		||||
  "entite": "foundryvtt-reve-de-dragon.competences-entites"
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
function _buildCumulXP() {
 | 
			
		||||
  let cumulXP = { "-11": 0 };
 | 
			
		||||
  let cumul = 0;
 | 
			
		||||
@@ -55,12 +48,6 @@ function _buildCumulXP() {
 | 
			
		||||
const competence_xp_cumul = _buildCumulXP();
 | 
			
		||||
 | 
			
		||||
export class RdDItemCompetence extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static actorCompendium(actorType) {
 | 
			
		||||
    return compendiumCompetences[actorType];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getCategorieCompetences() {
 | 
			
		||||
    return categorieCompetences;
 | 
			
		||||
@@ -84,27 +71,36 @@ export class RdDItemCompetence extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getVoieDraconic(competences, voie) {
 | 
			
		||||
    return RdDItemCompetence.findCompetence(competences.filter(it => RdDItemCompetence.isDraconic(it)), voie);
 | 
			
		||||
    return RdDItemCompetence.findFirstItem(competences, voie, {
 | 
			
		||||
      preFilter: it => it.isCompetence() && RdDItemCompetence.isDraconic(it),
 | 
			
		||||
      description: 'Draconic',
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isCompetenceArme(competence) {
 | 
			
		||||
    switch (competence.system.categorie) {
 | 
			
		||||
      case 'melee':
 | 
			
		||||
        return competence.name != 'Esquive';
 | 
			
		||||
      case 'tir':
 | 
			
		||||
      case 'lancer':
 | 
			
		||||
        return true;
 | 
			
		||||
    if (competence.isCompetence()) {
 | 
			
		||||
      switch (competence.system.categorie) {
 | 
			
		||||
        case 'melee':
 | 
			
		||||
          return !Grammar.toLowerCaseNoAccent(competence.name).includes('esquive');
 | 
			
		||||
        case 'tir':
 | 
			
		||||
        case 'lancer':
 | 
			
		||||
          return true;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isArmeUneMain(competence) {
 | 
			
		||||
    return competence.name.toLowerCase().includes("1 main");
 | 
			
		||||
    return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("1 main");
 | 
			
		||||
  }
 | 
			
		||||
  static isArme2Main(competence) {
 | 
			
		||||
    return competence.name.toLowerCase().includes("2 main");
 | 
			
		||||
    return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("2 main");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isThanatos(competence) {
 | 
			
		||||
    return competence.isCompetencePersonnage() && Grammar.toLowerCaseNoAccent(competence.name).includes('thanatos');
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -133,7 +129,7 @@ export class RdDItemCompetence extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static computeXP(competence) {
 | 
			
		||||
    const factor = competence.name.includes('Thanatos') ? 2 : 1; // Thanatos compte double !
 | 
			
		||||
    const factor = RdDItemCompetence.isThanatos(competence) ? 2 : 1; // Thanatos compte double !
 | 
			
		||||
    const xpNiveau = RdDItemCompetence.computeDeltaXP(competence.system.base, competence.system.niveau ?? competence.system.base);
 | 
			
		||||
    const xp = competence.system.xp ?? 0;
 | 
			
		||||
    const xpSort = competence.system.xp_sort ?? 0;
 | 
			
		||||
@@ -183,51 +179,65 @@ export class RdDItemCompetence extends Item {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static levelUp(itemData, stressTransforme) {
 | 
			
		||||
    itemData.system.xpNext = RdDItemCompetence.getCompetenceNextXp(itemData.system.niveau);
 | 
			
		||||
    const xpManquant = itemData.system.xpNext - itemData.system.xp;
 | 
			
		||||
    itemData.system.isLevelUp = xpManquant <= 0;
 | 
			
		||||
    itemData.system.isStressLevelUp = (xpManquant > 0 && stressTransforme >= xpManquant && itemData.system.niveau < itemData.system.niveau_archetype);
 | 
			
		||||
    itemData.system.stressXpMax = 0;
 | 
			
		||||
    if (xpManquant > 0 && stressTransforme > 0 && itemData.system.niveau < itemData.system.niveau_archetype) {
 | 
			
		||||
        itemData.system.stressXpMax = Math.min(xpManquant , stressTransforme);
 | 
			
		||||
  static levelUp(item, stressTransforme) {
 | 
			
		||||
    item.system.xpNext = RdDItemCompetence.getCompetenceNextXp(item.system.niveau);
 | 
			
		||||
    const xpManquant = item.system.xpNext - item.system.xp;
 | 
			
		||||
    item.system.isLevelUp = xpManquant <= 0;
 | 
			
		||||
    item.system.isStressLevelUp = (xpManquant > 0 && stressTransforme >= xpManquant && item.system.niveau < item.system.niveau_archetype);
 | 
			
		||||
    item.system.stressXpMax = 0;
 | 
			
		||||
    if (xpManquant > 0 && stressTransforme > 0 && item.system.niveau < item.system.niveau_archetype) {
 | 
			
		||||
      item.system.stressXpMax = Math.min(xpManquant, stressTransforme);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isVisible(itemData) {
 | 
			
		||||
    return Number(itemData.data.niveau) != RdDItemCompetence.getNiveauBase(itemData.data.categorie);
 | 
			
		||||
  static isVisible(item) {
 | 
			
		||||
    return Number(item.system.niveau) != RdDItemCompetence.getNiveauBase(item.system.categorie);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static nomContientTexte(itemData, texte) {
 | 
			
		||||
    return Grammar.toLowerCaseNoAccent(itemData.name).includes(Grammar.toLowerCaseNoAccent(texte))
 | 
			
		||||
  static nomContientTexte(item, texte) {
 | 
			
		||||
    return Grammar.toLowerCaseNoAccent(item.name).includes(Grammar.toLowerCaseNoAccent(texte))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isNiveauBase(itemData) {
 | 
			
		||||
    return Number(itemData.system.niveau) == RdDItemCompetence.getNiveauBase(itemData.system.categorie);
 | 
			
		||||
  static isNiveauBase(item) {
 | 
			
		||||
    return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static findCompetence(list, idOrName, options = {}) {
 | 
			
		||||
    if (idOrName == undefined) {
 | 
			
		||||
      return undefined;
 | 
			
		||||
    if (idOrName == undefined || idOrName == "") {
 | 
			
		||||
      return RdDItemCompetence.sansCompetence();
 | 
			
		||||
    }
 | 
			
		||||
    options = mergeObject(options, {
 | 
			
		||||
      preFilter: it => RdDItemCompetence.isCompetence(it),
 | 
			
		||||
      description: 'compétence',
 | 
			
		||||
    });
 | 
			
		||||
    return list.find(it => it.id == idOrName && RdDItemCompetence.isCompetence(it))
 | 
			
		||||
      ?? Misc.findFirstLike(idOrName, list, options);
 | 
			
		||||
    options = mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false });
 | 
			
		||||
    return RdDItemCompetence.findFirstItem(list, idOrName, options);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static findCompetences(list, name) {
 | 
			
		||||
    return Misc.findAllLike(name, list, { filter: it => RdDItemCompetence.isCompetence(it), description: 'compétence' });
 | 
			
		||||
    return Misc.findAllLike(name, list, { filter: it => it.isCompetence(), description: 'compétence' });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isCompetence(item) {
 | 
			
		||||
    return item.type == 'competence' || item.type == 'competencecreature';
 | 
			
		||||
  static sansCompetence() {
 | 
			
		||||
    return {
 | 
			
		||||
      name: "Sans compétence",
 | 
			
		||||
      type: "competence",
 | 
			
		||||
      img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp",
 | 
			
		||||
      system: {
 | 
			
		||||
        niveau: 0,
 | 
			
		||||
        default_diffLibre: 0,
 | 
			
		||||
        base: 0,
 | 
			
		||||
        categorie: "Aucune",
 | 
			
		||||
        description: "",
 | 
			
		||||
        descriptionmj: "",
 | 
			
		||||
        defaut_carac: "",
 | 
			
		||||
      }
 | 
			
		||||
    };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static findFirstItem(list, idOrName, options) {
 | 
			
		||||
    return list.find(it => it.id == idOrName && options.preFilter(it))
 | 
			
		||||
      ?? Misc.findFirstLike(idOrName, list, options);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -257,18 +267,47 @@ export class RdDItemCompetence extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static computeResumeArchetype(competences) {
 | 
			
		||||
    const archetype = RdDItemCompetence.getLimitesArchetypes();
 | 
			
		||||
    const computed = duplicate(limitesArchetypes);
 | 
			
		||||
    competences.map(it => Math.max(0, it.system.niveau_archetype))
 | 
			
		||||
      .forEach(niveau => {
 | 
			
		||||
        archetype[niveau] = archetype[niveau] ?? { "niveau": niveau, "nombreMax": 0, "nombre": 0 };
 | 
			
		||||
        archetype[niveau].nombre = (archetype[niveau]?.nombre ?? 0) + 1;
 | 
			
		||||
      .filter(n => n > 0)
 | 
			
		||||
      .forEach(n => {
 | 
			
		||||
        computed[n] = computed[n] ?? { niveau: n, nombreMax: 0, reste: 0 };
 | 
			
		||||
        computed[n].reste = computed[n].reste - 1;
 | 
			
		||||
      });
 | 
			
		||||
    return archetype;
 | 
			
		||||
      return computed.filter(it => it.reste > 0 && it.niveau > 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getLimitesArchetypes() {
 | 
			
		||||
    return duplicate(limitesArchetypes);
 | 
			
		||||
  static triVisible(competences) {
 | 
			
		||||
    return competences.filter(it => it.system.isVisible)
 | 
			
		||||
      .sort((a, b) => RdDItemCompetence.compare(a, b))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static $positionTri(comp) {
 | 
			
		||||
    if (comp.name.startsWith("Survie")) {
 | 
			
		||||
      if (comp.name.includes("Cité")) return 0;
 | 
			
		||||
      if (comp.name.includes("Extérieur")) return 1;
 | 
			
		||||
      return 2;
 | 
			
		||||
    }
 | 
			
		||||
    if (comp.system.categorie.startsWith("melee")) {
 | 
			
		||||
      if (comp.name.includes("Corps")) return 0;
 | 
			
		||||
      if (comp.name.includes("Dague")) return 1;
 | 
			
		||||
      if (comp.name.includes("Esquive")) return 2;
 | 
			
		||||
      return 3;
 | 
			
		||||
    }
 | 
			
		||||
    if (comp.system.categorie.startsWith("draconic")) {
 | 
			
		||||
      if (comp.name.includes("Oniros")) return 0;
 | 
			
		||||
      if (comp.name.includes("Hypnos")) return 1;
 | 
			
		||||
      if (comp.name.includes("Narcos")) return 2;
 | 
			
		||||
      if (comp.name.includes("Thanatos")) return 3;
 | 
			
		||||
      return 4;
 | 
			
		||||
    }
 | 
			
		||||
    return 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static compare(a, b) {
 | 
			
		||||
    const diff = RdDItemCompetence.$positionTri(a) - RdDItemCompetence.$positionTri(b);
 | 
			
		||||
    return diff ? diff : a.name.localeCompare(b.name);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -1,4 +1,5 @@
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
 | 
			
		||||
import { RdDCombatManager } from "./rdd-combat.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDItemCompetenceCreature extends Item {
 | 
			
		||||
@@ -11,41 +12,42 @@ export class RdDItemCompetenceCreature extends Item {
 | 
			
		||||
    rollData.competence.system.categorie = "creature"
 | 
			
		||||
    rollData.selectedCarac =  rollData.carac.carac_creature
 | 
			
		||||
    if (rollData.competence.system.iscombat) {
 | 
			
		||||
      rollData.arme = RdDItemCompetenceCreature.toActionArme(rollData.competence);
 | 
			
		||||
      rollData.arme = RdDItemCompetenceCreature.armeNaturelle(rollData.competence);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static toActionArme(item) {
 | 
			
		||||
    if (RdDItemCompetenceCreature.isCompetenceAttaque(item)) {
 | 
			
		||||
  static armeNaturelle(competencecreature) {
 | 
			
		||||
    if (RdDItemCompetenceCreature.isCompetenceAttaque(competencecreature)) {
 | 
			
		||||
      // si c'est un Item compétence: cloner pour ne pas modifier lma compétence
 | 
			
		||||
      let arme = (item instanceof Item) ? item.clone():  item;
 | 
			
		||||
      let arme = (competencecreature instanceof Item) ? competencecreature.clone():  competencecreature;
 | 
			
		||||
      mergeObject(arme.system,
 | 
			
		||||
        {
 | 
			
		||||
          competence: arme.name,
 | 
			
		||||
          resistance: 100,
 | 
			
		||||
          initiative: RdDCombatManager.calculInitiative(competencecreature.system.niveau, competencecreature.system.carac_value),
 | 
			
		||||
          niveau: competencecreature.system.niveau,
 | 
			
		||||
          equipe: true,
 | 
			
		||||
          resistance: 100,
 | 
			
		||||
          dommagesReels: arme.system.dommages,
 | 
			
		||||
          penetration: 0,
 | 
			
		||||
          force: 0,
 | 
			
		||||
          rapide: true,
 | 
			
		||||
          cac: competencecreature.system.isnaturelle ? "naturelle" : "",
 | 
			
		||||
          action: 'attaque'
 | 
			
		||||
        });
 | 
			
		||||
      return arme;
 | 
			
		||||
    }
 | 
			
		||||
    console.error("RdDItemCompetenceCreature.toActionArme(", item, ") : impossible de transformer l'Item en arme");
 | 
			
		||||
    console.error("RdDItemCompetenceCreature.toActionArme(", competencecreature, ") : impossible de transformer l'Item en arme");
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isCompetenceAttaque(itemData) {
 | 
			
		||||
    itemData = itemData
 | 
			
		||||
    return itemData.type == 'competencecreature' && itemData.system.iscombat;
 | 
			
		||||
  static isCompetenceAttaque(item) {
 | 
			
		||||
    return item.type == 'competencecreature' && item.system.iscombat;
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isCompetenceParade(itemData) {
 | 
			
		||||
    itemData = itemData
 | 
			
		||||
    return itemData.type == 'competencecreature' && itemData.system.isparade;
 | 
			
		||||
  static isCompetenceParade(item) {
 | 
			
		||||
    return item.type == 'competencecreature' && item.system.categorie_parade !== "";
 | 
			
		||||
  }
 | 
			
		||||
}  
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										60
									
								
								module/item-conteneur-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,60 @@
 | 
			
		||||
import { RdDItemSheet } from "./item-sheet.js";
 | 
			
		||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
 | 
			
		||||
export class RdDConteneurItemSheet extends RdDItemSheet {
 | 
			
		||||
 | 
			
		||||
  static get ITEM_TYPE() { return "conteneur" };
 | 
			
		||||
 | 
			
		||||
  async getData() {
 | 
			
		||||
    const formData = await super.getData();
 | 
			
		||||
    if (this.actor) {
 | 
			
		||||
      this.prepareConteneurData(formData);
 | 
			
		||||
    }
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    this.html.find('.conteneur-name a').click(async event => {
 | 
			
		||||
      RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
 | 
			
		||||
      this.render(true);
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  prepareConteneurData(formData) {
 | 
			
		||||
    RdDUtility.filterEquipementParType(formData, this.actor.itemTypes);
 | 
			
		||||
 | 
			
		||||
    this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
 | 
			
		||||
    formData.subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async _onDragStart(event) {
 | 
			
		||||
    console.log("_onDragStart", event);
 | 
			
		||||
    if (event.target.classList.contains("entity-link")) return;
 | 
			
		||||
 | 
			
		||||
    const itemId = event.srcElement?.attributes["data-item-id"].value;
 | 
			
		||||
    const item = this.actor.items.get(itemId);
 | 
			
		||||
    // Create drag data
 | 
			
		||||
    const dragData = {
 | 
			
		||||
      actorId: this.actor.id,
 | 
			
		||||
      type: "Item",
 | 
			
		||||
      data: item.system
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    event.dataTransfer.setData("text/plain", JSON.stringify(dragData));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async _onDropItem(event, dragData) {
 | 
			
		||||
    if (this.actor) {
 | 
			
		||||
      const dropParams = await RdDSheetUtility.prepareItemDropParameters(this.item.id, this.actor, dragData, this.objetVersConteneur);
 | 
			
		||||
      await this.actor.processDropItem(dropParams);
 | 
			
		||||
      await this.render(true);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										67
									
								
								module/item-faune-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,67 @@
 | 
			
		||||
import { EnvironmentSheetHelper } from "./environnement.js";
 | 
			
		||||
import { RdDItemSheet } from "./item-sheet.js";
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
 | 
			
		||||
export class RdDFauneItemSheet extends RdDItemSheet {
 | 
			
		||||
 | 
			
		||||
  static get ITEM_TYPE() { return "faune" };
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return EnvironmentSheetHelper.defaultOptions(super.defaultOptions);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setPosition(options = {}) {
 | 
			
		||||
    return EnvironmentSheetHelper.setPosition(this, super.setPosition(options));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async getData() {
 | 
			
		||||
    const formData = await super.getData();
 | 
			
		||||
    return await EnvironmentSheetHelper.getData(this, formData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    EnvironmentSheetHelper.activateListeners(this);
 | 
			
		||||
 | 
			
		||||
    html.find("a.linked-actor-delete").click(event => this.onDeleteLinkedActor());
 | 
			
		||||
    html.find("a.preparer-nourriture").click(event => this.preparerNourriture(event));
 | 
			
		||||
    html.find("a.manger-nourriture").click(event => this.mangerNourriture(event));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async _onDropActor(event, dragData) {
 | 
			
		||||
    console.log('faune:dropActor', event, dragData)
 | 
			
		||||
    const linkedActor = fromUuidSync(dragData.uuid);
 | 
			
		||||
    if (linkedActor?.pack) {
 | 
			
		||||
      this.item.update({
 | 
			
		||||
        'system.actor.pack': linkedActor.pack,
 | 
			
		||||
        'system.actor.id': linkedActor._id,
 | 
			
		||||
        'system.actor.name': linkedActor.name
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      ui.notifications.warn(`${linkedActor.name} ne provient pas d'un compendium.
 | 
			
		||||
        <br>Choisissez une créature du compendium pour représenter un élément de faune générique`)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  async onDeleteLinkedActor() {
 | 
			
		||||
    this.item.update({
 | 
			
		||||
      'system.actor.pack': '',
 | 
			
		||||
      'system.actor.id': '',
 | 
			
		||||
      'system.actor.name': ''
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async preparerNourriture(event) {
 | 
			
		||||
    if (this.actor) {
 | 
			
		||||
      await this.actor.preparerNourriture(this.item);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  async mangerNourriture(event) {
 | 
			
		||||
    if (this.actor) {
 | 
			
		||||
      await this.actor.mangerNourriture(this.item);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										25
									
								
								module/item-herbe-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,25 @@
 | 
			
		||||
import { EnvironmentSheetHelper } from "./environnement.js";
 | 
			
		||||
import { RdDItemSheet } from "./item-sheet.js";
 | 
			
		||||
 | 
			
		||||
export class RdDHerbeItemSheet extends RdDItemSheet {
 | 
			
		||||
 | 
			
		||||
  static get ITEM_TYPE() { return "herbe" };
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return EnvironmentSheetHelper.defaultOptions(super.defaultOptions);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setPosition(options = {}) {
 | 
			
		||||
    return EnvironmentSheetHelper.setPosition(this, super.setPosition(options));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async getData() {
 | 
			
		||||
    const formData = await super.getData();
 | 
			
		||||
    return await EnvironmentSheetHelper.getData(this, formData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    EnvironmentSheetHelper.activateListeners(this);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										25
									
								
								module/item-ingredient-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,25 @@
 | 
			
		||||
import { EnvironmentSheetHelper } from "./environnement.js";
 | 
			
		||||
import { RdDItemSheet } from "./item-sheet.js";
 | 
			
		||||
 | 
			
		||||
export class RdDIngredientItemSheet extends RdDItemSheet {
 | 
			
		||||
 | 
			
		||||
  static get ITEM_TYPE() { return "ingredient" };
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return EnvironmentSheetHelper.defaultOptions(super.defaultOptions);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setPosition(options = {}) {
 | 
			
		||||
    return EnvironmentSheetHelper.setPosition(this, super.setPosition(options));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async getData() {
 | 
			
		||||
    const formData = await super.getData();
 | 
			
		||||
    return await EnvironmentSheetHelper.getData(this, formData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    EnvironmentSheetHelper.activateListeners(this);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,59 +1,106 @@
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { LOG_HEAD } from "./constants.js";
 | 
			
		||||
 | 
			
		||||
const monnaiesData = [
 | 
			
		||||
  {
 | 
			
		||||
    name: "Etain (1 denier)", type: 'monnaie',
 | 
			
		||||
    img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
 | 
			
		||||
    data: { quantite: 0, valeur_deniers: 1, encombrement: 0.001, description: "" }
 | 
			
		||||
  },
 | 
			
		||||
  {
 | 
			
		||||
    name: "Bronze (10 deniers)", type: 'monnaie',
 | 
			
		||||
    img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp",
 | 
			
		||||
    data: { quantite: 0, valeur_deniers: 10, encombrement: 0.002, description: "" }
 | 
			
		||||
  },
 | 
			
		||||
  {
 | 
			
		||||
    name: "Argent (1 sol)", type: 'monnaie',
 | 
			
		||||
    img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp",
 | 
			
		||||
    data: { quantite: 0, valeur_deniers: 100, encombrement: 0.003, description: "" }
 | 
			
		||||
  },
 | 
			
		||||
  {
 | 
			
		||||
    name: "Or (10 sols)", type: 'monnaie',
 | 
			
		||||
    img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp",
 | 
			
		||||
    data: { quantite: 0, valeur_deniers: 1000, encombrement: 0.004, description: "" }
 | 
			
		||||
  }
 | 
			
		||||
]
 | 
			
		||||
const MONNAIE_ETAIN = {
 | 
			
		||||
  name: "Denier (étain)", type: 'monnaie',
 | 
			
		||||
  img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
 | 
			
		||||
  system: { quantite: 0, cout: 0.01, encombrement: 0.001, description: "" }
 | 
			
		||||
};
 | 
			
		||||
const MONNAIE_BRONZE = {
 | 
			
		||||
  name: "Sou (bronze)", type: 'monnaie',
 | 
			
		||||
  img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp",
 | 
			
		||||
  system: { quantite: 0, cout: 0.10, encombrement: 0.002, description: "" }
 | 
			
		||||
};
 | 
			
		||||
const MONNAIE_ARGENT = {
 | 
			
		||||
  name: "Sol (argent)", type: 'monnaie',
 | 
			
		||||
  img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp",
 | 
			
		||||
  system: { quantite: 0, cout: 1, encombrement: 0.003, description: "" }
 | 
			
		||||
};
 | 
			
		||||
const MONNAIE_OR = {
 | 
			
		||||
  name: "Dreagon (or)", type: 'monnaie',
 | 
			
		||||
  img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp",
 | 
			
		||||
  system: { quantite: 0, cout: 10, encombrement: 0.004, description: "" }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const MONNAIES_STANDARD = [MONNAIE_ETAIN, MONNAIE_BRONZE, MONNAIE_ARGENT, MONNAIE_OR];
 | 
			
		||||
const VALEUR_DENIERS = sols => Math.max(Math.floor((sols ?? 0) * 100), 0);
 | 
			
		||||
 | 
			
		||||
export class Monnaie {
 | 
			
		||||
 | 
			
		||||
  static isSystemMonnaie(item) {
 | 
			
		||||
    let present = monnaiesData.find(monnaie => monnaie.system.valeur_deniers == item?.system?.valeur_deniers);
 | 
			
		||||
    return present;
 | 
			
		||||
  static monnaiesStandard() {
 | 
			
		||||
    return MONNAIES_STANDARD;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static monnaiesData() {
 | 
			
		||||
    return monnaiesData;
 | 
			
		||||
  static monnaiesManquantes(actor) {
 | 
			
		||||
    const disponibles = actor.itemTypes['monnaie'];
 | 
			
		||||
    const manquantes = MONNAIES_STANDARD.filter(standard => !disponibles.find(disponible => Monnaie.deValeur(disponible, standard.system?.cout)));
 | 
			
		||||
    if (manquantes.length > 0) {
 | 
			
		||||
      console.error(`${LOG_HEAD} monnaiesManquantes pour ${actor.name}`, manquantes, ' avec monnaies', disponibles, MONNAIES_STANDARD);
 | 
			
		||||
    }
 | 
			
		||||
    return manquantes;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static filtrerMonnaies(items) {
 | 
			
		||||
    return items.filter(it => it.type == 'monnaie');
 | 
			
		||||
  static deValeur(monnaie, valeur) {
 | 
			
		||||
    return VALEUR_DENIERS(valeur) == VALEUR_DENIERS(monnaie.system.cout)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static monnaiesManquantes(items) {
 | 
			
		||||
    const valeurs = Monnaie.filtrerMonnaies(items)
 | 
			
		||||
      .map(it => it.system.valeur_deniers);
 | 
			
		||||
    const manquantes = monnaiesData.filter(monnaie => !valeurs.find(v => v != monnaie.system?.valeur_deniers))
 | 
			
		||||
    return []; //manquantes;
 | 
			
		||||
  static triValeurEntiere() {
 | 
			
		||||
    return Misc.ascending(item => VALEUR_DENIERS(item.system.cout))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static deValeur(monnaie, v) {
 | 
			
		||||
    return v != monnaie.system.valeur_deniers
 | 
			
		||||
  static async creerMonnaiesStandard(actor) {
 | 
			
		||||
    await actor.createEmbeddedDocuments('Item', MONNAIES_STANDARD, { renderSheet: false });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static arrondiDeniers(sols) {
 | 
			
		||||
    return sols.toFixed(2);
 | 
			
		||||
  static async creerMonnaiesDeniers(actor, fortune) {
 | 
			
		||||
    await actor.createEmbeddedDocuments('Item', [Monnaie.creerDeniers(fortune)], { renderSheet: false });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static triValeurDenier() {
 | 
			
		||||
    return Misc.ascending(item => item.system.valeur_deniers)
 | 
			
		||||
  static creerDeniers(fortune) {
 | 
			
		||||
    const deniers = duplicate(MONNAIE_ETAIN);
 | 
			
		||||
    deniers.system.quantite = fortune;
 | 
			
		||||
    return deniers;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getFortune(monnaies) {
 | 
			
		||||
    return (monnaies??[])
 | 
			
		||||
      .map(m => Number(m.system.cout) * Number(m.system.quantite))
 | 
			
		||||
      .reduce(Misc.sum(), 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async optimiserFortune(actor, fortune) {
 | 
			
		||||
    let resteEnDeniers = Math.round(fortune * 100);
 | 
			
		||||
    let monnaies = actor.itemTypes['monnaie'];
 | 
			
		||||
    let updates = [];
 | 
			
		||||
    Monnaie.validerMonnaies(monnaies, actor);
 | 
			
		||||
 | 
			
		||||
    let parValeur = Misc.classifyFirst(monnaies, it => VALEUR_DENIERS(it.system.cout));
 | 
			
		||||
    for (let valeurDeniers of [1000, 100, 10, 1]) {
 | 
			
		||||
      const itemPiece = parValeur[valeurDeniers];
 | 
			
		||||
      if (itemPiece) {
 | 
			
		||||
        const quantite = Math.floor(resteEnDeniers / valeurDeniers);
 | 
			
		||||
        if (quantite != itemPiece.system.quantite) {
 | 
			
		||||
          updates.push({ _id: parValeur[valeurDeniers].id, 'system.quantite': quantite });
 | 
			
		||||
        }
 | 
			
		||||
        resteEnDeniers -= quantite * valeurDeniers;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    console.log('Monnaie.optimiserFortune', actor.name, 'total', fortune, 'parValeur', parValeur, 'updates', updates, 'reste', resteEnDeniers);
 | 
			
		||||
    if (updates.length > 0) {
 | 
			
		||||
      await actor.updateEmbeddedDocuments('Item', updates);
 | 
			
		||||
    }
 | 
			
		||||
    if (resteEnDeniers > 0) {
 | 
			
		||||
      // créer le reste en deniers fortune en deniers
 | 
			
		||||
      await Monnaie.creerMonnaiesDeniers(actor, resteEnDeniers);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static validerMonnaies(monnaies, actor = undefined) {
 | 
			
		||||
    monnaies.filter(it => VALEUR_DENIERS(it.system.cout) == 0)
 | 
			
		||||
      .map(it => `La  monnaie ${it.name} de l'acteur ${actor?.name ?? 'sélectionné'} a une valeur de 0!`)
 | 
			
		||||
      .forEach(message => {
 | 
			
		||||
        ui.notifications.warn(message);
 | 
			
		||||
        console.warn(message);
 | 
			
		||||
      });
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										78
									
								
								module/item-rencontre-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,78 @@
 | 
			
		||||
import { RdDRencontre } from "./item-rencontre.js";
 | 
			
		||||
import { RdDItemSheet } from "./item-sheet.js";
 | 
			
		||||
 | 
			
		||||
export class RdDRencontreItemSheet extends RdDItemSheet {
 | 
			
		||||
  
 | 
			
		||||
  static get ITEM_TYPE() { return "rencontre" };
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }]
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** @override */
 | 
			
		||||
  setPosition(options = {}) {
 | 
			
		||||
    const position = super.setPosition(options);
 | 
			
		||||
    const sheetHeader = this.element.find(".sheet-header");
 | 
			
		||||
    const sheetBody = this.element.find(".sheet-body");
 | 
			
		||||
    sheetBody.css("height", position.height - sheetHeader[0].clientHeight)
 | 
			
		||||
    return position;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async getData() {
 | 
			
		||||
    const formData = await super.getData();
 | 
			
		||||
    mergeObject(formData, {
 | 
			
		||||
      effets: {
 | 
			
		||||
        succes: {
 | 
			
		||||
          liste: RdDRencontre.getEffetsSucces(),
 | 
			
		||||
          select: RdDRencontre.mapEffets(this.item.system.succes.effets)
 | 
			
		||||
        },
 | 
			
		||||
        echec: {
 | 
			
		||||
          liste: RdDRencontre.getEffetsEchec(),
 | 
			
		||||
          select: RdDRencontre.mapEffets(this.item.system.echec.effets)
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** @override */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
    this.html.find("a.effet-add").click(event => this.onAddEffet(event));
 | 
			
		||||
    this.html.find("a.effet-delete").click(event => this.onDeleteEffet(event));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onAddEffet(event) {
 | 
			
		||||
    const resultat = this.html.find(event.currentTarget)?.data("effet-resultat");
 | 
			
		||||
    const keyEffets = `system.${resultat}.effets`;
 | 
			
		||||
 | 
			
		||||
    const code = this.html.find(event.currentTarget)?.data("effet-code");
 | 
			
		||||
    const liste = RdDRencontre.getListeEffets(this.item, resultat);
 | 
			
		||||
    liste.push(code);
 | 
			
		||||
 | 
			
		||||
    await this._updateEffetsRencontre(keyEffets, liste);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onDeleteEffet(event) {
 | 
			
		||||
    const resultat = this.html.find(event.currentTarget)?.data("effet-resultat");
 | 
			
		||||
    const keyEffets = `system.${resultat}.effets`;
 | 
			
		||||
    
 | 
			
		||||
    const pos = this.html.find(event.currentTarget)?.data("effet-pos");
 | 
			
		||||
    const liste = RdDRencontre.getListeEffets(this.item, resultat);
 | 
			
		||||
    liste.splice(pos, 1);
 | 
			
		||||
    
 | 
			
		||||
    await this._updateEffetsRencontre(keyEffets, liste);
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  async _updateEffetsRencontre(key, liste) {
 | 
			
		||||
    const updates = {};
 | 
			
		||||
    updates[key] = liste;
 | 
			
		||||
    this.item.update(updates);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										71
									
								
								module/item-rencontre.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,71 @@
 | 
			
		||||
import { EffetsRencontre } from "./effets-rencontres.js";
 | 
			
		||||
 | 
			
		||||
const tableEffets = [
 | 
			
		||||
  { code: "messager", resultat: "succes", description: "Envoie un message à (force) cases", method: EffetsRencontre.messager },
 | 
			
		||||
  { code: "passeur", resultat: "succes", description: "Déplacer le demi-rêve à (force) cases", method: EffetsRencontre.passeur},
 | 
			
		||||
  { code: "reve+f", resultat: "succes", description: "Gain de (force) points de rêve" , method: EffetsRencontre.reve_plus_force},
 | 
			
		||||
  { code: "teleport", resultat: "succes", description: "Déplacer le demi-rêve (même type)", method: EffetsRencontre.teleportation_typecase },
 | 
			
		||||
  { code: "part+tete", resultat: "succes", description: "Tête de dragon sur réussite particulière", method: EffetsRencontre.rdd_part_tete },
 | 
			
		||||
  { code: "part+xp", resultat: "succes", description: "Expérience sur réussite particulière", method: EffetsRencontre.experience_particuliere },
 | 
			
		||||
  { code: "seuil", resultat: "succes", description: "Récupération de seuil de rêve", method: EffetsRencontre.regain_seuil },
 | 
			
		||||
 | 
			
		||||
  { code: "reve-1", resultat: "echec", description: "Perte de 1 point de rêve", method: EffetsRencontre.reve_moins_1 },
 | 
			
		||||
  { code: "reve-f", resultat: "echec", description: "Perte de (force) points de rêve", method: EffetsRencontre.reve_moins_force },
 | 
			
		||||
  { code: "vie-1", resultat: "echec", description: "Perte de 1 point de vie", method: EffetsRencontre.vie_moins_1 },
 | 
			
		||||
  { code: "reinsere", resultat: "echec", description: "Réinsertion aléatoire", method: EffetsRencontre.reinsertion },
 | 
			
		||||
  { code: "persistant", resultat: "echec", description: "Bloque le demi-rêve", method: EffetsRencontre.rencontre_persistante },
 | 
			
		||||
  { code: "teleport-aleatoire", resultat: "echec", description: "Déplacement aléatoire (même type)", method: EffetsRencontre.teleportation_aleatoire_typecase },
 | 
			
		||||
  { code: "aleatoire", resultat: "echec", description: "Déplacement aléatoire", method: EffetsRencontre.deplacement_aleatoire },
 | 
			
		||||
  { code: "sort-aleatoire", resultat: "echec", description: "Déclenche un sort en réserve aléatoire", method: EffetsRencontre.sort_aleatoire },
 | 
			
		||||
  { code: "rompu", resultat: "echec", description: "Demi-rêve interrompu", method: EffetsRencontre.demireve_rompu },
 | 
			
		||||
  { code: "echec-queue", resultat: "echec", description: "Queue(s) de dragon sur échec", method: EffetsRencontre.rdd_echec_queue },
 | 
			
		||||
 | 
			
		||||
  { code: "reve+1", resultat: "succes", description: "Gain de 1 point de rêve", method: EffetsRencontre.reve_plus_1 },
 | 
			
		||||
  { code: "vie-f", resultat: "echec", description: "Perte de (force) points de vie", method: EffetsRencontre.vie_moins_force },
 | 
			
		||||
  { code: "moral+1", resultat: "succes", description: "Gain de 1 point de moral", method: EffetsRencontre.moral_plus_1 },
 | 
			
		||||
  { code: "moral-1", resultat: "echec", description: "Perte de 1 point de moral", method: EffetsRencontre.moral_moins_1 },
 | 
			
		||||
  { code: "xpsort+f", resultat: "succes", description: "Gain de (force) xp sort", method: EffetsRencontre.xp_sort_force },
 | 
			
		||||
  { code: "endurance-1", resultat: "echec", description: "Perte de 1 point d'endurance", method: EffetsRencontre.end_moins_1 },
 | 
			
		||||
  { code: "endurance-f", resultat: "echec", description: "Perte de (force) points d'endurance", method: EffetsRencontre.end_moins_force },
 | 
			
		||||
  { code: "fatigue+1", resultat: "echec", description: "Coup de fatigue de 1 point", method: EffetsRencontre.fatigue_plus_1},
 | 
			
		||||
  { code: "fatigue+f", resultat: "echec", description: "Coup de fatigue de 1 (force) points", method: EffetsRencontre.fatigue_plus_force },
 | 
			
		||||
  { code: "fatigue-1", resultat: "succes", description: "Récupération de 1 point de fatigue", method: EffetsRencontre.fatigue_moins_1},
 | 
			
		||||
  { code: "fatigue-f", resultat: "succes", description: "Récupération de 1 (force) points de fatigue", method: EffetsRencontre.fatigue_moins_force },
 | 
			
		||||
  { code: "perte-chance", resultat: "echec", description: "Perte de chance actuelle", method: EffetsRencontre.perte_chance },
 | 
			
		||||
  { code: "stress+1", resultat: "succes", description: "Gain de 1 point de stress", method: EffetsRencontre.stress_plus_1 },
 | 
			
		||||
  // { code: "epart-souffle", resultat: "echec", description: "Souffle de dragon sur échec particulier" },
 | 
			
		||||
];
 | 
			
		||||
 | 
			
		||||
export class RdDRencontre {
 | 
			
		||||
 | 
			
		||||
  static getEffetsSucces() { return RdDRencontre.getEffets("succes"); }
 | 
			
		||||
  static getEffetsEchec() { return RdDRencontre.getEffets("echec"); }
 | 
			
		||||
  static getEffets(resultat) {
 | 
			
		||||
    return tableEffets.filter(e => resultat == e.resultat);
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  static mapEffets(liste) {
 | 
			
		||||
    return liste.map(it => RdDRencontre.getEffet(it));
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  static getListeEffets(item, reussite) {
 | 
			
		||||
    if (reussite == 'echec') {
 | 
			
		||||
      return [...item.system.echec.effets];
 | 
			
		||||
    }
 | 
			
		||||
    if (reussite == 'succes') {
 | 
			
		||||
      return [...item.system.succes.effets];
 | 
			
		||||
    }
 | 
			
		||||
    return [];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getEffet(code) {
 | 
			
		||||
    return tableEffets.find(it => code == it.code)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async appliquer(codes, tmrDialog, rencData) {
 | 
			
		||||
    for(const effet of RdDRencontre.mapEffets(codes)){
 | 
			
		||||
      await effet.method(tmrDialog, rencData);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										16
									
								
								module/item-service-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,16 @@
 | 
			
		||||
import { RdDItemSheet } from "./item-sheet.js";
 | 
			
		||||
 | 
			
		||||
export class RdDServiceItemSheet extends RdDItemSheet {
 | 
			
		||||
 | 
			
		||||
  static get ITEM_TYPE() { return "service" };
 | 
			
		||||
 | 
			
		||||
  async getData() {
 | 
			
		||||
    const formData = await super.getData();
 | 
			
		||||
    formData.disabled = formData.isGM || formData.isOwned ? '' : 'disabled';
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										17
									
								
								module/item-service.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,17 @@
 | 
			
		||||
import { RdDItem } from "./item.js";
 | 
			
		||||
 | 
			
		||||
export class RdDItemService extends RdDItem {
 | 
			
		||||
 | 
			
		||||
  static get defaultIcon() {
 | 
			
		||||
    return "systems/foundryvtt-reve-de-dragon/icons/services/lit.webp";
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isService() { return true; }
 | 
			
		||||
  getProprietes() {
 | 
			
		||||
    return [
 | 
			
		||||
      RdDItem.propertyIfDefined('Qualité', this.system.qualite, this.system.qualite != 0),
 | 
			
		||||
      RdDItem.propertyIfDefined('Moral', 'Situation heureuse', this.system.moral),
 | 
			
		||||
      RdDItem.propertyIfDefined('Coût', `${this.calculerPrixCommercant()} sols`),
 | 
			
		||||
    ];
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -4,45 +4,69 @@ import { RdDAlchimie } from "./rdd-alchimie.js";
 | 
			
		||||
import { RdDItemCompetence } from "./item-competence.js";
 | 
			
		||||
import { RdDHerbes } from "./rdd-herbes.js";
 | 
			
		||||
import { RdDGemme } from "./rdd-gemme.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { HtmlUtility } from "./html-utility.js";
 | 
			
		||||
import { ReglesOptionelles } from "./regles-optionelles.js";
 | 
			
		||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
 | 
			
		||||
import { SYSTEM_RDD } from "./constants.js";
 | 
			
		||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
 | 
			
		||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the basic ItemSheet with some very simple modifications
 | 
			
		||||
 * @extends {ItemSheet}
 | 
			
		||||
 * Extend the basic ItemSheet for RdD specific items
 | 
			
		||||
 */
 | 
			
		||||
export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
 | 
			
		||||
  static get ITEM_TYPE() {
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static defaultTemplate(type) {
 | 
			
		||||
    return type ?
 | 
			
		||||
      `systems/foundryvtt-reve-de-dragon/templates/item-${type}-sheet.html` :
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/item-sheet.html";
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static register(sheetClass) {
 | 
			
		||||
    Items.registerSheet(SYSTEM_RDD, sheetClass, {
 | 
			
		||||
      label: Misc.typeName('Item', sheetClass.ITEM_TYPE),
 | 
			
		||||
      types: [sheetClass.ITEM_TYPE],
 | 
			
		||||
      makeDefault: true
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
      classes: [SYSTEM_RDD, "sheet", "item"],
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/item-sheet.html",
 | 
			
		||||
      template: RdDItemSheet.defaultTemplate(RdDItemSheet.ITEM_TYPE),
 | 
			
		||||
      width: 550,
 | 
			
		||||
      height: 550
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  get template() {
 | 
			
		||||
    return RdDItemSheet.defaultTemplate(this.item.type);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  get title() {
 | 
			
		||||
    return `${Misc.typeName('Item', this.item.type)}: ${this.item.name}`;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _getHeaderButtons() {
 | 
			
		||||
    let buttons = super._getHeaderButtons();
 | 
			
		||||
    // Add "Post to chat" button
 | 
			
		||||
    // We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry!
 | 
			
		||||
    if ("cout" in this.object.system && this.object.isVideOuNonConteneur()) {
 | 
			
		||||
    if (this.item.isInventaire() && this.item.isVideOuNonConteneur()) {
 | 
			
		||||
      buttons.unshift({
 | 
			
		||||
        class: "vendre",
 | 
			
		||||
        icon: "fas fa-comments-dollar",
 | 
			
		||||
        onclick: ev => this.item.proposerVente()
 | 
			
		||||
        onclick: ev => this.item.proposerVente(1)
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
    buttons.unshift({
 | 
			
		||||
      class: "montrer",
 | 
			
		||||
      icon: "fas fa-comment",
 | 
			
		||||
      onclick: ev => this.item.postItem()
 | 
			
		||||
      onclick: ev => this.item.postItemToChat()
 | 
			
		||||
    });
 | 
			
		||||
    return buttons
 | 
			
		||||
  }
 | 
			
		||||
@@ -61,231 +85,199 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async getData() {
 | 
			
		||||
    let formData = {
 | 
			
		||||
      id: this.object.id,
 | 
			
		||||
      title: this.object.name,
 | 
			
		||||
      type: this.object.type,
 | 
			
		||||
      img: this.object.img,
 | 
			
		||||
      name: this.object.name,
 | 
			
		||||
      data: this.object.system,
 | 
			
		||||
      id: this.item.id,
 | 
			
		||||
      title: this.item.name,
 | 
			
		||||
      type: this.item.type,
 | 
			
		||||
      img: this.item.img,
 | 
			
		||||
      name: this.item.name,
 | 
			
		||||
      system: this.item.system,
 | 
			
		||||
      isGM: game.user.isGM,
 | 
			
		||||
      actorId: this.actor?.id,
 | 
			
		||||
      owner: this.document.isOwner,
 | 
			
		||||
      isOwned: this.actor ? true : false,
 | 
			
		||||
      owner: this.item.isOwner,
 | 
			
		||||
      editable: this.isEditable,
 | 
			
		||||
      cssClass: this.isEditable ? "editable" : "locked",
 | 
			
		||||
      isSoins: false
 | 
			
		||||
    }
 | 
			
		||||
    if (this.actor) {
 | 
			
		||||
      formData.isOwned = true;
 | 
			
		||||
      if (this.object.type == 'conteneur') {
 | 
			
		||||
        this.prepareConteneurData(formData);
 | 
			
		||||
      }
 | 
			
		||||
      isSoins: false,
 | 
			
		||||
      description: await TextEditor.enrichHTML(this.item.system.description, { async: true }),
 | 
			
		||||
      descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }),
 | 
			
		||||
      isComestible: this.item.isComestible()
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const competences = await SystemCompendiums.getCompetences(this.actor?.type);
 | 
			
		||||
    formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences()
 | 
			
		||||
    if (formData.type == 'tache' || formData.type == 'livre' || formData.type == 'meditation' || formData.type == 'oeuvre') {
 | 
			
		||||
    if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
 | 
			
		||||
      formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
 | 
			
		||||
      formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
 | 
			
		||||
      formData.competences = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.competences')
 | 
			
		||||
      formData.competences = competences;
 | 
			
		||||
    }
 | 
			
		||||
    if (formData.type == 'arme') {
 | 
			
		||||
      formData.competences = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.competences', it => RdDItemCompetence.isCompetenceArme(it));
 | 
			
		||||
      console.log(formData.competences)
 | 
			
		||||
    if (this.item.type == 'arme') {
 | 
			
		||||
      formData.competences = competences.filter(it => RdDItemCompetence.isCompetenceArme(it));
 | 
			
		||||
    }
 | 
			
		||||
    if (formData.type == 'recettealchimique') {
 | 
			
		||||
      RdDAlchimie.processManipulation(objectData, this.actor && this.actor.id);
 | 
			
		||||
    if (['sort', 'sortreserve'].includes(this.item.type)) {
 | 
			
		||||
      formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it));
 | 
			
		||||
    }
 | 
			
		||||
    if (formData.type == 'gemme') {
 | 
			
		||||
    if (this.item.type == 'recettecuisine') {
 | 
			
		||||
      formData.ingredients = await TextEditor.enrichHTML(this.object.system.ingredients, { async: true })
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'extraitpoetique') {
 | 
			
		||||
      formData.extrait = await TextEditor.enrichHTML(this.object.system.extrait, { async: true })
 | 
			
		||||
      formData.texte = await TextEditor.enrichHTML(this.object.system.texte, { async: true })
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'recettealchimique') {
 | 
			
		||||
      RdDAlchimie.processManipulation(this.item, this.actor && this.actor.id);
 | 
			
		||||
      formData.manipulation_update = await TextEditor.enrichHTML(this.object.system.manipulation_update, { async: true })
 | 
			
		||||
      formData.utilisation = await TextEditor.enrichHTML(this.object.system.utilisation, { async: true })
 | 
			
		||||
      formData.enchantement = await TextEditor.enrichHTML(this.object.system.enchantement, { async: true })
 | 
			
		||||
      formData.sureffet = await TextEditor.enrichHTML(this.object.system.sureffet, { async: true })
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'gemme') {
 | 
			
		||||
      formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList();
 | 
			
		||||
      RdDGemme.calculDataDerivees(formData.data);
 | 
			
		||||
      RdDGemme.calculDataDerivees(this.item);
 | 
			
		||||
    }
 | 
			
		||||
    if (formData.type == 'potion') {
 | 
			
		||||
    if (this.item.type == 'potion') {
 | 
			
		||||
      if (this.dateUpdated) {
 | 
			
		||||
        formData.data.prdate = this.dateUpdated;
 | 
			
		||||
        formData.system.prdate = this.dateUpdated;
 | 
			
		||||
        this.dateUpdated = undefined;
 | 
			
		||||
      }
 | 
			
		||||
      RdDHerbes.updatePotionData(formData);
 | 
			
		||||
      await RdDHerbes.updatePotionData(formData);
 | 
			
		||||
    }
 | 
			
		||||
    if (formData.isOwned && formData.type == 'herbe' && (formData.data.categorie == 'Soin' || formData.data.categorie == 'Repos')) {
 | 
			
		||||
    if (formData.isOwned && this.item.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) {
 | 
			
		||||
      formData.isIngredientPotionBase = true;
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'sortreserve') {
 | 
			
		||||
      const sortId = this.item.system.sortid;
 | 
			
		||||
      formData.sort = formData.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId);
 | 
			
		||||
    }
 | 
			
		||||
    formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true);
 | 
			
		||||
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  prepareConteneurData(formData) {
 | 
			
		||||
    formData.itemsByType = Misc.classify(this.actor.items.map(i => foundry.utils.deepClone(i)))
 | 
			
		||||
    RdDUtility.filterEquipementParType(formData)
 | 
			
		||||
 | 
			
		||||
    this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
 | 
			
		||||
    formData.subItems = formData.conteneurs.find(it => it._id == this.object.id)?.subItems;
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** @override */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
 | 
			
		||||
    if (this.object.type == 'conteneur') {
 | 
			
		||||
      this.form.ondragstart = (event) => this._onDragStart(event);
 | 
			
		||||
      this.form.ondrop = (event) => this._onDrop(event);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let itemSheetDialog = this;
 | 
			
		||||
 | 
			
		||||
    HtmlUtility._showControlWhen($(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs') || game.user.isGM || !this.object.isOwned);
 | 
			
		||||
    HtmlUtility._showControlWhen($(".item-magique"), this.object.isMagique());
 | 
			
		||||
    HtmlUtility._showControlWhen(this.html.find(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs') || game.user.isGM || !this.item.isOwned);
 | 
			
		||||
    HtmlUtility._showControlWhen(this.html.find(".item-magique"), this.item.isMagique());
 | 
			
		||||
 | 
			
		||||
    // Everything below here is only needed if the sheet is editable
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    // Select competence categorie
 | 
			
		||||
    html.find(".categorie").change(event => this._onSelectCategorie(event));
 | 
			
		||||
    this.form.ondragstart = (event) => this._onDragStart(event);
 | 
			
		||||
    this.form.ondrop = (event) => this._onDrop(event);
 | 
			
		||||
 | 
			
		||||
    html.find('.sheet-competence-xp').change((event) => {
 | 
			
		||||
      if (this.object.data.type == 'competence') {
 | 
			
		||||
        RdDUtility.checkThanatosXP(this.object.data.name);
 | 
			
		||||
    // Select competence categorie
 | 
			
		||||
    this.html.find(".categorie").change(event => this._onSelectCategorie(event));
 | 
			
		||||
 | 
			
		||||
    this.html.find('.sheet-competence-xp').change((event) => {
 | 
			
		||||
      if (this.item.isCompetencePersonnage()) {
 | 
			
		||||
        RdDUtility.checkThanatosXP(this.item.name);
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find(".item-cout input[name='system.cout']").change(event => {
 | 
			
		||||
      if (this.item.isMonnaie()) {
 | 
			
		||||
        const value = event.currentTarget.value;
 | 
			
		||||
        if (Number(value) == 0) {
 | 
			
		||||
          ui.notifications.error(`${this.actor?.name ?? 'Monnaie'}: La monnaie ${this.item.name} a maintenant une valeur de 0, et ne peut plus être utilisée pour payer!`)
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    html.find('.enchanteDate').change((event) => {
 | 
			
		||||
      let jour = Number($('#jourMois').val());
 | 
			
		||||
      let mois = $('#nomMois').val();
 | 
			
		||||
    this.html.find('.enchanteDate').change((event) => {
 | 
			
		||||
      let jour = Number(this.html.find('[name="splitDate.day"]').val());
 | 
			
		||||
      let mois = this.html.find('[name="splitDate.month"]').val();
 | 
			
		||||
      this.dateUpdated = game.system.rdd.calendrier.getIndexFromDate(jour, mois);
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    html.find('.creer-tache-livre').click((event) => {
 | 
			
		||||
      let actorId = event.currentTarget.attributes['data-actor-id'].value;
 | 
			
		||||
      let actor = game.actors.get(actorId);
 | 
			
		||||
      actor.creerTacheDepuisLivre(this.item);
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.consommer-potion').click((event) => {
 | 
			
		||||
      let actorId = event.currentTarget.attributes['data-actor-id'].value;
 | 
			
		||||
      let actor = game.actors.get(actorId);
 | 
			
		||||
      actor.consommerPotion(this.item);
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.creer-potion-base').click((event) => {
 | 
			
		||||
      let actorId = event.currentTarget.attributes['data-actor-id'].value;
 | 
			
		||||
      let actor = game.actors.get(actorId);
 | 
			
		||||
      actor.dialogFabriquerPotion(this.item);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.creer-tache-livre').click((event) => this._getEventActor(event).creerTacheDepuisLivre(this.item));
 | 
			
		||||
    this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item));
 | 
			
		||||
    this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).dialogFabriquerPotion(this.item));
 | 
			
		||||
 | 
			
		||||
    html.find('.alchimie-tache a').click((event) => {
 | 
			
		||||
      let actorId = event.currentTarget.attributes['data-actor-id'].value;
 | 
			
		||||
      let recetteId = event.currentTarget.attributes['data-recette-id'].value;
 | 
			
		||||
      let tacheName = event.currentTarget.attributes['data-alchimie-tache'].value;
 | 
			
		||||
      let tacheData = event.currentTarget.attributes['data-alchimie-data'].value;
 | 
			
		||||
      let actor = game.actors.get(actorId);
 | 
			
		||||
    this.html.find('.alchimie-tache a').click((event) => {
 | 
			
		||||
      let actor = this._getEventActor(event);
 | 
			
		||||
      if (actor) {
 | 
			
		||||
        let recetteId = event.currentTarget.attributes['data-recette-id'].value;
 | 
			
		||||
        let tacheName = event.currentTarget.attributes['data-alchimie-tache'].value;
 | 
			
		||||
        let tacheData = event.currentTarget.attributes['data-alchimie-data'].value;
 | 
			
		||||
        actor.effectuerTacheAlchimie(recetteId, tacheName, tacheData);
 | 
			
		||||
      } else {
 | 
			
		||||
        ui.notifications.info("Impossible trouver un acteur pour réaliser cette tache Alchimique.");
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    html.find('.item-split').click(async event => {
 | 
			
		||||
      const item = RdDSheetUtility.getItem(event, this.actor);
 | 
			
		||||
      await RdDSheetUtility.splitItem(item, this.actor, async () => itemSheetDialog.render(true));
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.item-edit').click(async event => {
 | 
			
		||||
      const item = RdDSheetUtility.getItem(event, this.actor);
 | 
			
		||||
      item.sheet.render(true);
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.item-delete').click(async event => {
 | 
			
		||||
      const li = RdDSheetUtility.getEventElement(event);
 | 
			
		||||
      RdDUtility.confirmerSuppression(this, li);
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.item-vendre').click(async event => {
 | 
			
		||||
      const item = RdDSheetUtility.getItem(event, this.actor);
 | 
			
		||||
      item?.proposerVente();
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.item-montrer').click(async event => {
 | 
			
		||||
      const item = RdDSheetUtility.getItem(event, this.actor);
 | 
			
		||||
      item?.postItem();
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.item-action').click(async event => {
 | 
			
		||||
      const item = RdDSheetUtility.getItem(event, this.actor);
 | 
			
		||||
      this.actor.actionItem(item, async () => itemSheetDialog.render(true));
 | 
			
		||||
    });
 | 
			
		||||
    html.find('.conteneur-name a').click(async event => {
 | 
			
		||||
      RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
 | 
			
		||||
      this.render(true);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find('.item-split').click(async event => RdDSheetUtility.splitItem(RdDSheetUtility.getItem(event, this.actor), this.actor, async () => this.render(true)));
 | 
			
		||||
    this.html.find('.item-edit').click(async event => RdDSheetUtility.getItem(event, this.actor)?.sheet.render(true));
 | 
			
		||||
    this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, RdDSheetUtility.getItem(event, this.actor)));
 | 
			
		||||
    this.html.find('.item-vendre').click(async event => RdDSheetUtility.getItem(event, this.actor)?.proposerVente());
 | 
			
		||||
    this.html.find('.item-montrer').click(async event => RdDSheetUtility.getItem(event, this.actor)?.postItemToChat());
 | 
			
		||||
    this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor, async () => this.render(true)));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _getEventActor(event) {
 | 
			
		||||
    let actorId = event.currentTarget.attributes['data-actor-id'].value;
 | 
			
		||||
    let actor = game.actors.get(actorId);
 | 
			
		||||
    return actor;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _onSelectCategorie(event) {
 | 
			
		||||
    event.preventDefault();
 | 
			
		||||
 | 
			
		||||
    if (this.object.isCompetence()) {
 | 
			
		||||
    if (this.item.isCompetence()) {
 | 
			
		||||
      let level = RdDItemCompetence.getNiveauBase(event.currentTarget.value);
 | 
			
		||||
      this.object.system.base = level;
 | 
			
		||||
      $("#base").val(level);
 | 
			
		||||
      this.item.system.base = level;
 | 
			
		||||
      this.html.find('[name="system.base"]').val(level);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  get template() {
 | 
			
		||||
    let type = this.object.type
 | 
			
		||||
    return `systems/foundryvtt-reve-de-dragon/templates/item-${type}-sheet.html`;
 | 
			
		||||
  /** @override */
 | 
			
		||||
  _updateObject(event, formData) {
 | 
			
		||||
    if (this.item.type == 'sort') {
 | 
			
		||||
      // Données de bonus de cases ?
 | 
			
		||||
      formData['system.bonuscase'] = RdDItemSort.buildBonusCaseStringFromFormData(formData.bonusValue, formData.caseValue);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return this.item.update(formData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  _updateObject(event, formData) { // Deprecated en v0.8 à clarifier    
 | 
			
		||||
    // Données de bonus de cases ?
 | 
			
		||||
    formData = RdDItemSort.buildBonusCaseStringFromFormData(formData);
 | 
			
		||||
 | 
			
		||||
    return this.object.update(formData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async _onDragStart(event) {
 | 
			
		||||
    console.log("_onDragStart", event);
 | 
			
		||||
    if (event.target.classList.contains("entity-link")) return;
 | 
			
		||||
 | 
			
		||||
    const itemId = event.srcElement?.attributes["data-item-id"].value;
 | 
			
		||||
    const item = this.actor.items.get(itemId);
 | 
			
		||||
    // Create drag data
 | 
			
		||||
    const dragData = {
 | 
			
		||||
      actorId: this.actor.id,
 | 
			
		||||
      type: "Item",
 | 
			
		||||
      data: item.data
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    event.dataTransfer.setData("text/plain", JSON.stringify(dragData));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async _onDrop(event) {
 | 
			
		||||
    // Try to extract the data
 | 
			
		||||
    let data;
 | 
			
		||||
    try {
 | 
			
		||||
      data = JSON.parse(event.dataTransfer.getData('text/plain'));
 | 
			
		||||
    } catch (err) {
 | 
			
		||||
      return false;
 | 
			
		||||
    }
 | 
			
		||||
    // Try to extract the dragData
 | 
			
		||||
    let dragData = RdDItemSheet.$extractDragData(event);
 | 
			
		||||
    if (!dragData) return false;
 | 
			
		||||
    const allowed = Hooks.call("dropActorSheetData", this.actor, this, dragData);
 | 
			
		||||
    if (allowed === false) return false;
 | 
			
		||||
 | 
			
		||||
    const allowed = Hooks.call("dropActorSheetData", this.actor, this, data);
 | 
			
		||||
    if (allowed === false) return;
 | 
			
		||||
 | 
			
		||||
    // Handle different data types
 | 
			
		||||
    switch (data.type) {
 | 
			
		||||
    // Handle different dragData types
 | 
			
		||||
    switch (dragData.type) {
 | 
			
		||||
      case "Item":
 | 
			
		||||
        return this._onDropItem(event, data);
 | 
			
		||||
        return this._onDropItem(event, dragData);
 | 
			
		||||
      case "Actor":
 | 
			
		||||
        return this._onDropActor(event, dragData);
 | 
			
		||||
    }
 | 
			
		||||
    return super._onDrop(event);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _onDropItem(event, dragData) {
 | 
			
		||||
    if (this.actor) {
 | 
			
		||||
      const dropParams = RdDSheetUtility.prepareItemDropParameters(this.object.id, this.actor.id, dragData, this.objetVersConteneur);
 | 
			
		||||
      await this.actor.processDropItem(dropParams);
 | 
			
		||||
      await this.render(true);
 | 
			
		||||
    }
 | 
			
		||||
  static $extractDragData(event) {
 | 
			
		||||
    try {
 | 
			
		||||
      const eventData = event?.dataTransfer?.getData('text/plain');
 | 
			
		||||
      if (eventData) {
 | 
			
		||||
        return JSON.parse(eventData);
 | 
			
		||||
      }
 | 
			
		||||
    } catch (err) { }
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async _onDropItem(event, dragData) {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async _onDropActor(event, dragData) {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,30 +1,14 @@
 | 
			
		||||
import { SYSTEM_RDD } from "./constants.js";
 | 
			
		||||
import { RdDItemSheet } from "./item-sheet.js";
 | 
			
		||||
import { RdDItemSigneDraconique } from "./item-signedraconique.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { TMRType, TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Item sheet pour signes draconiques
 | 
			
		||||
 * @extends {ItemSheet}
 | 
			
		||||
 * @extends {RdDItemSheet}
 | 
			
		||||
 */
 | 
			
		||||
export class RdDSigneDraconiqueItemSheet extends ItemSheet {
 | 
			
		||||
export class RdDSigneDraconiqueItemSheet extends RdDItemSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
      classes: [SYSTEM_RDD, "sheet", "item"],
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/item-signedraconique-sheet.html",
 | 
			
		||||
      width: 550,
 | 
			
		||||
      height: 550
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _getHeaderButtons() {
 | 
			
		||||
    let buttons = super._getHeaderButtons();
 | 
			
		||||
    buttons.unshift({ class: "post", icon: "fas fa-comment", onclick: ev => this.item.postItem() });
 | 
			
		||||
    return buttons;
 | 
			
		||||
  }
 | 
			
		||||
  static get ITEM_TYPE() { return "signedraconique" }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** @override */
 | 
			
		||||
@@ -32,25 +16,16 @@ export class RdDSigneDraconiqueItemSheet extends ItemSheet {
 | 
			
		||||
    const position = super.setPosition(options);
 | 
			
		||||
    const sheetHeader = this.element.find(".sheet-header");
 | 
			
		||||
    const sheetBody = this.element.find(".sheet-body");
 | 
			
		||||
    const bodyHeight = position.height - sheetHeader[0].clientHeight;
 | 
			
		||||
    sheetBody.css("height", bodyHeight);
 | 
			
		||||
    sheetBody.css("height", position.height - sheetHeader[0].clientHeight)
 | 
			
		||||
    return position;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async getData() {
 | 
			
		||||
    const formData = duplicate(this.object);
 | 
			
		||||
    mergeObject(formData, {
 | 
			
		||||
      title: formData.name,
 | 
			
		||||
      isGM: game.user.isGM,
 | 
			
		||||
      owner: this.document.isOwner,
 | 
			
		||||
      isOwned: this.actor ? true : false,
 | 
			
		||||
      actorId: this.actor?.id,
 | 
			
		||||
      editable: this.isEditable,
 | 
			
		||||
      cssClass: this.isEditable ? "editable" : "locked",
 | 
			
		||||
    });
 | 
			
		||||
    formData.tmrs = TMRUtility.listSelectedTMR(formData.data.typesTMR ?? []);
 | 
			
		||||
    const formData = await super.getData();
 | 
			
		||||
    this.tmrs = TMRUtility.buildSelectionTypesTMR(this.item.system.typesTMR);
 | 
			
		||||
    formData.tmrs = this.tmrs;
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -62,35 +37,32 @@ export class RdDSigneDraconiqueItemSheet extends ItemSheet {
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    html.find(".signe-aleatoire").click(event => this.setSigneAleatoire());
 | 
			
		||||
    html.find(".select-tmr").change((event) => this.onSelectTmr(event));
 | 
			
		||||
    html.find(".signe-xp-sort").change((event) => this.onValeurXpSort(event.currentTarget.attributes['data-typereussite']?.value, Number(event.currentTarget.value)));
 | 
			
		||||
    html.find("input.select-tmr").change(event => this.onSelectTmr(event));
 | 
			
		||||
    html.find(".signe-xp-sort").change(event => this.onValeurXpSort(event.currentTarget.attributes['data-typereussite']?.value, Number(event.currentTarget.value)));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async setSigneAleatoire() {
 | 
			
		||||
    const newSigne = await RdDItemSigneDraconique.randomSigneDraconique();
 | 
			
		||||
    this.object.update(newSigne);
 | 
			
		||||
    newSigne.name = this.item.name;
 | 
			
		||||
    this.item.update(newSigne);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onSelectTmr(event) {
 | 
			
		||||
    event.preventDefault();
 | 
			
		||||
    const selectedTMR = $(".select-tmr").val();
 | 
			
		||||
    this.object.update({ 'data.typesTMR': selectedTMR });
 | 
			
		||||
    const tmrName = $(event.currentTarget)?.data("tmr-name");
 | 
			
		||||
    const onTmr = this.tmrs.find(it => it.name == tmrName);
 | 
			
		||||
    if (onTmr){
 | 
			
		||||
      onTmr.selected = event.currentTarget.checked;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    this.item.update({ 'system.typesTMR': TMRUtility.buildListTypesTMRSelection(this.tmrs) });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onValeurXpSort(event) {
 | 
			
		||||
    const codeReussite = event.currentTarget.attributes['data-typereussite']?.value ?? 0;
 | 
			
		||||
    const xp = Number(event.currentTarget.value);
 | 
			
		||||
    const oldValeur = this.object.system.valeur;
 | 
			
		||||
    const oldValeur = this.item.system.valeur;
 | 
			
		||||
    const newValeur = RdDItemSigneDraconique.calculValeursXpSort(codeReussite, xp, oldValeur);
 | 
			
		||||
    await this.object.update({ 'data.valeur': newValeur });
 | 
			
		||||
    await this.item.update({ 'system.valeur': newValeur });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  get template() {
 | 
			
		||||
    return `systems/foundryvtt-reve-de-dragon/templates/item-signedraconique-sheet.html`;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  get title() {
 | 
			
		||||
    return `Signe draconique: ${this.object.name}`;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -18,13 +18,12 @@ const DIFFICULTE_LECTURE_SIGNE_MANQUE = +11;
 | 
			
		||||
export class RdDItemSigneDraconique {
 | 
			
		||||
 | 
			
		||||
  static prepareSigneDraconiqueMeditation(meditation, rolled) {
 | 
			
		||||
    meditation = meditation
 | 
			
		||||
    return {
 | 
			
		||||
      name: "de la " + meditation.name,
 | 
			
		||||
      type: "signedraconique",
 | 
			
		||||
      img: meditation.img,
 | 
			
		||||
      data: {
 | 
			
		||||
        typesTMR: [TMRUtility.typeTmrName(meditation.data.tmr)],
 | 
			
		||||
      system: {
 | 
			
		||||
        typesTMR: [TMRUtility.typeTmrName(meditation.system.tmr)],
 | 
			
		||||
        difficulte: rolled.isSuccess ? RdDItemSigneDraconique.getDiffSigneMeditation(rolled.code) : DIFFICULTE_LECTURE_SIGNE_MANQUE,
 | 
			
		||||
        ephemere: true,
 | 
			
		||||
        duree: "1 round",
 | 
			
		||||
@@ -75,7 +74,7 @@ export class RdDItemSigneDraconique {
 | 
			
		||||
      name: await RdDItemSigneDraconique.randomSigneDescription(),
 | 
			
		||||
      type: "signedraconique",
 | 
			
		||||
      img: defaultItemImg.signedraconique,
 | 
			
		||||
      data: {
 | 
			
		||||
      system: {
 | 
			
		||||
        typesTMR: await RdDItemSigneDraconique.randomTmrs(modele.nbCases),
 | 
			
		||||
        ephemere: options?.ephemere == undefined ? RdDDice.rollTotal("1d2") == 2 : options.ephemere,
 | 
			
		||||
        duree: "1 round",
 | 
			
		||||
 
 | 
			
		||||
@@ -7,12 +7,12 @@ export class RdDItemSort extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isDifficulteVariable(sort) {
 | 
			
		||||
    return sort && (sort.data.difficulte.toLowerCase() == "variable");
 | 
			
		||||
    return sort && (sort.system.difficulte.toLowerCase() == "variable");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isCoutVariable(sort) {
 | 
			
		||||
    return sort && (sort.data.ptreve.toLowerCase() == "variable" || sort.data.ptreve.indexOf("+") >= 0);
 | 
			
		||||
    return sort && (sort.system.ptreve.toLowerCase() == "variable" || sort.system.ptreve.indexOf("+") >= 0);
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -25,7 +25,7 @@ export class RdDItemSort extends Item {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getDifficulte(sort, variable) {
 | 
			
		||||
    if (sort && !RdDItemSort.isDifficulteVariable(sort)) {
 | 
			
		||||
       return Misc.toInt(sort.data.difficulte);
 | 
			
		||||
       return Misc.toInt(sort.system.difficulte);
 | 
			
		||||
    }
 | 
			
		||||
    return variable;
 | 
			
		||||
  }
 | 
			
		||||
@@ -54,40 +54,35 @@ export class RdDItemSort extends Item {
 | 
			
		||||
  static getBonusCaseList( item, newCase = false ) {
 | 
			
		||||
    // Gestion spéciale case bonus
 | 
			
		||||
    if ( item.type == 'sort') {
 | 
			
		||||
      return this.buildBonusCaseList(item.data.bonuscase, newCase );
 | 
			
		||||
      return this.buildBonusCaseList(item.system.bonuscase, newCase );
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
    
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    /** Met à jour les données de formulaire 
 | 
			
		||||
     * si static des bonus de cases sont présents 
 | 
			
		||||
     * */
 | 
			
		||||
    static buildBonusCaseStringFromFormData( formData ) {
 | 
			
		||||
      if ( formData.bonusValue ) {
 | 
			
		||||
        let list = [];
 | 
			
		||||
        let caseCheck = {};
 | 
			
		||||
        for(let i=0; i<formData.bonusValue.length; i++) {
 | 
			
		||||
          let coord = formData.caseValue[i] || 'A1';
 | 
			
		||||
          coord = coord.toUpperCase();
 | 
			
		||||
          if ( TMRUtility.verifyTMRCoord( coord  ) ) { // Sanity check
 | 
			
		||||
            let bonus = formData.bonusValue[i] || 0;
 | 
			
		||||
            if ( bonus > 0 && caseCheck[coord] == undefined ) {
 | 
			
		||||
              caseCheck[coord] = bonus;
 | 
			
		||||
              list.push( coord+":"+bonus );  
 | 
			
		||||
            }
 | 
			
		||||
          }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** Met à jour les données de formulaire 
 | 
			
		||||
   * si static des bonus de cases sont présents 
 | 
			
		||||
   * */
 | 
			
		||||
  static buildBonusCaseStringFromFormData( bonuses, cases ) {
 | 
			
		||||
    if ( bonuses ) {
 | 
			
		||||
      let list = [];
 | 
			
		||||
      let caseCheck = {};
 | 
			
		||||
      for (let i=0; i<bonuses.length; i++) {
 | 
			
		||||
        let coord = cases[i]?.toUpperCase() || 'A1';
 | 
			
		||||
        let bonus = bonuses[i] || 0;
 | 
			
		||||
        if ( TMRUtility.verifyTMRCoord( coord ) && bonus > 0 && caseCheck[coord] == undefined ) {
 | 
			
		||||
          caseCheck[coord] = bonus;
 | 
			
		||||
          list.push( coord+":"+bonus );
 | 
			
		||||
        }
 | 
			
		||||
        formData.bonusValue = undefined; 
 | 
			
		||||
        formData.caseValue  = undefined; 
 | 
			
		||||
        formData['data.bonuscase'] = list.toString(); // Reset
 | 
			
		||||
      }
 | 
			
		||||
      return formData;
 | 
			
		||||
      return list.toString();
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static incrementBonusCase( actor, sort, coord ) {
 | 
			
		||||
      let bonusCaseList = this.buildBonusCaseList(sort.data.bonuscase, false);
 | 
			
		||||
      let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false);
 | 
			
		||||
      //console.log("ITEMSORT", sort, bonusCaseList);
 | 
			
		||||
      
 | 
			
		||||
      let found = false;
 | 
			
		||||
@@ -106,12 +101,12 @@ export class RdDItemSort extends Item {
 | 
			
		||||
      // Sauvegarde/update
 | 
			
		||||
      let bonuscase = StringList.toString();
 | 
			
		||||
      //console.log("Bonus cae :", bonuscase);
 | 
			
		||||
      actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'data.bonuscase': bonuscase }] );
 | 
			
		||||
      actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }] );
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getCaseBonus( sort, coord) {
 | 
			
		||||
    let bonusCaseList = this.buildBonusCaseList(sort.data.bonuscase, false);
 | 
			
		||||
    let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false);
 | 
			
		||||
    for( let bc of bonusCaseList) {
 | 
			
		||||
      if (bc.case == coord) { // Case existante
 | 
			
		||||
        return Number(bc.bonus);
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										770
									
								
								module/item.js
									
									
									
									
									
								
							
							
						
						
							
								
								
									
										435
									
								
								module/migrations.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,435 @@
 | 
			
		||||
import { RdDBaseActor } from "./actor/base-actor.js";
 | 
			
		||||
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
 | 
			
		||||
import { Environnement } from "./environnement.js";
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { Monnaie } from "./item-monnaie.js";
 | 
			
		||||
import { RdDItem } from "./item.js";
 | 
			
		||||
 | 
			
		||||
class Migration {
 | 
			
		||||
  get code() { return "sample"; }
 | 
			
		||||
  get version() { return "0.0.0"; }
 | 
			
		||||
  async migrate() { }
 | 
			
		||||
 | 
			
		||||
  async applyItemsUpdates(computeUpdates) {
 | 
			
		||||
    await game.actors.forEach(async (actor) => {
 | 
			
		||||
      const actorItemUpdates = computeUpdates(actor.items);
 | 
			
		||||
      if (actorItemUpdates.length > 0) {
 | 
			
		||||
        console.log(
 | 
			
		||||
          this.code,
 | 
			
		||||
          `Applying updates on actor ${actor.name} items`,
 | 
			
		||||
          actorItemUpdates
 | 
			
		||||
        );
 | 
			
		||||
        await actor.updateEmbeddedDocuments("Item", actorItemUpdates);
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    const itemUpdates = computeUpdates(game.items);
 | 
			
		||||
    if (itemUpdates.length > 0) {
 | 
			
		||||
      console.log(this.code, "Applying updates on items", itemUpdates);
 | 
			
		||||
      await Item.updateDocuments(itemUpdates);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class _1_5_34_migrationPngWebp {
 | 
			
		||||
  get code() { return "migrationPngWebp"; }
 | 
			
		||||
  get version() { return "1.5.34"; }
 | 
			
		||||
  async migrate() {
 | 
			
		||||
 | 
			
		||||
    const regexOldPngJpg = /(systems\/foundryvtt-reve-de-dragon\/icons\/.*)\.(png|jpg)/;
 | 
			
		||||
    const replaceWithWebp = '$1.webp';
 | 
			
		||||
    function convertImgToWebp(img) {
 | 
			
		||||
      return img.replace(regexOldPngJpg, replaceWithWebp);
 | 
			
		||||
    }
 | 
			
		||||
    function prepareDocumentsImgUpdate(documents) {
 | 
			
		||||
      return documents.filter(it => it.img && it.img.match(regexOldPngJpg))
 | 
			
		||||
        .map(it => {
 | 
			
		||||
          return { _id: it.id, img: convertImgToWebp(it.img) }
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const itemsUpdates = prepareDocumentsImgUpdate(game.items);
 | 
			
		||||
    const actorsUpdates = prepareDocumentsImgUpdate(game.actors);
 | 
			
		||||
    //Migrate system png to webp
 | 
			
		||||
    await Item.updateDocuments(itemsUpdates);
 | 
			
		||||
    await Actor.updateDocuments(actorsUpdates);
 | 
			
		||||
    game.actors.forEach(actor => {
 | 
			
		||||
      if (actor.token?.img && actor.token.img.match(regexOldPngJpg)) {
 | 
			
		||||
        actor.update({ "token.img": convertImgToWebp(actor.token.img) });
 | 
			
		||||
      }
 | 
			
		||||
      const actorItemsToUpdate = prepareDocumentsImgUpdate(actor.items);
 | 
			
		||||
      actor.updateEmbeddedDocuments('Item', actorItemsToUpdate);
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class _10_0_16_MigrationSortsReserve extends Migration {
 | 
			
		||||
  get code() { return "creation-item-sort-reserve"; }
 | 
			
		||||
  get version() { return "10.0.16"; }
 | 
			
		||||
 | 
			
		||||
  async migrate() {
 | 
			
		||||
    await game.actors
 | 
			
		||||
      .filter((actor) => actor.type == "personnage")
 | 
			
		||||
      .filter((actor) => actor.system.reve?.reserve?.list?.length ?? 0 > 0)
 | 
			
		||||
      .forEach(async (actor) => {
 | 
			
		||||
        const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
 | 
			
		||||
        console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve);
 | 
			
		||||
        await actor.createEmbeddedDocuments("Item", sortsReserve, {
 | 
			
		||||
          renderSheet: false,
 | 
			
		||||
        });
 | 
			
		||||
        await actor.update({ 'system.reve.reserve': undefined })
 | 
			
		||||
      });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  conversionSortReserve(it) {
 | 
			
		||||
    return {
 | 
			
		||||
      type: 'sortreserve',
 | 
			
		||||
      name: it.sort.name,
 | 
			
		||||
      img: it.sort.img,
 | 
			
		||||
      system: {
 | 
			
		||||
        // ATTENTION, utilisation de data / _id possibles, encore présents pour les anciens sorts en réserve
 | 
			
		||||
        sortid: it.sort._id,
 | 
			
		||||
        draconic: it.sort.draconic,
 | 
			
		||||
        ptreve: (it.sort.system ?? it.sort.data).ptreve_reel,
 | 
			
		||||
        coord: it.coord,
 | 
			
		||||
        heurecible: 'Vaisseau',
 | 
			
		||||
      },
 | 
			
		||||
    };
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class _10_0_17_MigrationCompetenceCreature extends Migration {
 | 
			
		||||
  get code() { return "competences-creature-parade"; }
 | 
			
		||||
  get version() { return "10.0.17"; }
 | 
			
		||||
 | 
			
		||||
  async migrate() {
 | 
			
		||||
    await this.applyItemsUpdates(items => items
 | 
			
		||||
      .filter(it => it.type == "competencecreature" && it.system.isparade && it.system.categorie_parade == "")
 | 
			
		||||
      .map(it => { return { _id: it.id, "system.categorie_parade": "armes-naturelles" } }));
 | 
			
		||||
 | 
			
		||||
    await this.applyItemsUpdates(items => items
 | 
			
		||||
      .filter(it => it.type == "competencecreature" && it.system.iscombat)
 | 
			
		||||
      .map(it => { return { _id: it.id, "system.categorie": (Grammar.includesLowerCaseNoAccent(it.name, "lancee") ? "lancer" : "melee") } })
 | 
			
		||||
    );
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class _10_0_21_VehiculeStructureResistanceMax extends Migration {
 | 
			
		||||
  get code() { return "vehicule-structure-resistance-max"; }
 | 
			
		||||
  get version() { return "10.0.21"; }
 | 
			
		||||
 | 
			
		||||
  async migrate() {
 | 
			
		||||
    await game.actors
 | 
			
		||||
      .filter((actor) => actor.type == "vehicule")
 | 
			
		||||
      .forEach(async (actor) => {
 | 
			
		||||
        await actor.update({
 | 
			
		||||
          'system.etat.resistance.value': actor.system.resistance,
 | 
			
		||||
          'system.etat.resistance.max': actor.system.resistance,
 | 
			
		||||
          'system.etat.structure.value': actor.system.structure,
 | 
			
		||||
          'system.etat.structure.max': actor.system.structure
 | 
			
		||||
        })
 | 
			
		||||
      });
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class _10_0_33_MigrationNomsDraconic extends Migration {
 | 
			
		||||
  get code() { return "competences-creature-parade"; }
 | 
			
		||||
  get version() { return "10.0.33"; }
 | 
			
		||||
 | 
			
		||||
  migrationNomDraconic(ancien) {
 | 
			
		||||
    if (typeof ancien == 'string') {
 | 
			
		||||
      switch (ancien) {
 | 
			
		||||
        case 'oniros': case "Voie d'Oniros": return "Voie d'Oniros";
 | 
			
		||||
        case 'hypnos': case "Voie d'Hypnos": return "Voie d'Hypnos";
 | 
			
		||||
        case 'narcos': case "Voie de Narcos": return "Voie de Narcos";
 | 
			
		||||
        case 'thanatos': case "Voie de Thanatos": return "Voie de Thanatos";
 | 
			
		||||
      }
 | 
			
		||||
      return ancien;
 | 
			
		||||
    }
 | 
			
		||||
    else if (typeof ancien.name == 'string') {
 | 
			
		||||
      return this.migrationNomDraconic(ancien.name)
 | 
			
		||||
    }
 | 
			
		||||
    return ancien;
 | 
			
		||||
  }
 | 
			
		||||
  async migrate() {
 | 
			
		||||
 | 
			
		||||
    await this.applyItemsUpdates(items => items
 | 
			
		||||
      .filter(it => ["sort", "sortreserve"].includes(it.type)
 | 
			
		||||
        && (typeof it.system.draconic == 'string') || (typeof it.system.draconic?.name == 'string'))
 | 
			
		||||
      .map(it => { return { _id: it.id, "system.draconic": this.migrationNomDraconic(it.system.draconic) } }));
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class _10_2_5_ArmesTirLancer extends Migration {
 | 
			
		||||
  constructor() {
 | 
			
		||||
    super();
 | 
			
		||||
    this.dagues = { "system.competence": 'Dague', "system.lancer": 'Dague de jet', "system.portee_courte": 3, "system.portee_moyenne": 8, "system.portee_extreme": 15 }
 | 
			
		||||
    this.javelot = { "system.competence": 'Lance', "system.lancer": 'Javelot', "system.portee_courte": 6, "system.portee_moyenne": 12, "system.portee_extreme": 20 }
 | 
			
		||||
    this.fouet = { "system.competence": '', "system.lancer": 'Fouet', "system.portee_courte": 2, "system.portee_moyenne": 2, "system.portee_extreme": 3, "system.penetration": -1 }
 | 
			
		||||
    this.arc = { "system.competence": '', "system.tir": 'Arc' }
 | 
			
		||||
    this.arbalete = { "system.competence": '', "system.tir": 'Arbalète' }
 | 
			
		||||
    this.fronde = { "system.competence": '', "system.tir": 'Fronde' }
 | 
			
		||||
 | 
			
		||||
    this.mappings = {
 | 
			
		||||
      'dague': { filter: it => true, updates: this.dagues },
 | 
			
		||||
      'dague de jet': { filter: it => true, updates: this.dagues },
 | 
			
		||||
      'javelot': { filter: it => true, updates: this.javelot },
 | 
			
		||||
      'lance': { filter: it => it.name == 'Javeline', updates: this.javelot },
 | 
			
		||||
      'fouet': { filter: it => true, updates: this.fouet },
 | 
			
		||||
      'arc': { filter: it => true, updates: this.arc },
 | 
			
		||||
      'arbalete': { filter: it => true, updates: this.arbalete },
 | 
			
		||||
      'fronde': { filter: it => true, updates: this.fronde },
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  get code() { return "separation-competences-tir-lancer"; }
 | 
			
		||||
  get version() { return "10.2.5"; }
 | 
			
		||||
 | 
			
		||||
  migrateArmeTirLancer(it) {
 | 
			
		||||
    let updates = mergeObject({ _id: it.id }, this.getMapping(it).updates);
 | 
			
		||||
    console.log(it.name, updates);
 | 
			
		||||
    return updates;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async migrate() {
 | 
			
		||||
    await this.applyItemsUpdates(items => items
 | 
			
		||||
      .filter(it => "arme" == it.type)
 | 
			
		||||
      .filter(it => this.isTirLancer(it))
 | 
			
		||||
      .filter(it => this.getMapping(it).filter(it))
 | 
			
		||||
      .map(it => this.migrateArmeTirLancer(it)));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  isTirLancer(it) {
 | 
			
		||||
    return Object.keys(this.mappings).includes(this.getCompKey(it));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getMapping(it) {
 | 
			
		||||
    return this.mappings[this.getCompKey(it)];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getCompKey(it) {
 | 
			
		||||
    return Grammar.toLowerCaseNoAccent(it.system.competence);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class _10_2_10_DesirLancinant_IdeeFixe extends Migration {
 | 
			
		||||
  get code() { return "desir-lancinat-idee-fixe"; }
 | 
			
		||||
  get version() { return "10.2.10"; }
 | 
			
		||||
 | 
			
		||||
  migrateQueue(it) {
 | 
			
		||||
    let categorie = undefined
 | 
			
		||||
    let name = it.name
 | 
			
		||||
    if (Grammar.toLowerCaseNoAccent(name).includes('desir')) {
 | 
			
		||||
      categorie = 'lancinant';
 | 
			
		||||
      name = it.name.replace('Désir lancinant : ', '');
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
    if (Grammar.toLowerCaseNoAccent(name).includes('idee fixe')) {
 | 
			
		||||
      categorie = 'ideefixe';
 | 
			
		||||
      name = it.name.replace('Idée fixe : ', '')
 | 
			
		||||
    }
 | 
			
		||||
    return {
 | 
			
		||||
      _id: it.id, name: name,
 | 
			
		||||
      'system.ideefixe': undefined,
 | 
			
		||||
      'system.lancinant': undefined,
 | 
			
		||||
      'system.categorie': categorie
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async migrate() {
 | 
			
		||||
    await this.applyItemsUpdates(items => items
 | 
			
		||||
      .filter(it => ['queue', 'ombre'].includes(it.type))
 | 
			
		||||
      .map(it => this.migrateQueue(it))
 | 
			
		||||
    );
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class _10_3_0_Inventaire extends Migration {
 | 
			
		||||
  get code() { return "migration-equipement-inventaire"; }
 | 
			
		||||
  get version() { return "10.3.0"; }
 | 
			
		||||
 | 
			
		||||
  async migrate() {
 | 
			
		||||
    await this.applyItemsUpdates(items => {
 | 
			
		||||
      return this._updatesMonnaies(items)
 | 
			
		||||
        .concat(this._updatesNonEquipe(items))
 | 
			
		||||
        .concat(this._updatesObjets(items))
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _updatesNonEquipe(items) {
 | 
			
		||||
    return items
 | 
			
		||||
      .filter(it => ['munition'].includes(it.type))
 | 
			
		||||
      .map(it => { return { _id: it.id, 'system.equipe': undefined } });
 | 
			
		||||
  }
 | 
			
		||||
  _updatesObjets(items) {
 | 
			
		||||
    return items
 | 
			
		||||
      .filter(it => ['objet'].includes(it.type))
 | 
			
		||||
      .map(it => { return { _id: it.id, 'system.resistance': undefined, 'system.equipe': undefined } });
 | 
			
		||||
  }
 | 
			
		||||
  _updatesMonnaies(items) {
 | 
			
		||||
    return items
 | 
			
		||||
      .filter(it => ['monnaie'].includes(it.type) && it.system.valeur_deniers != undefined)
 | 
			
		||||
      .map(it => { return { _id: it.id, 'system.cout': it.system.valeur_deniers / 100, 'system.valeur_deniers': undefined } });
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class _10_3_0_FrequenceEnvironnement extends Migration {
 | 
			
		||||
  get code() { return "migration-frequence-resources"; }
 | 
			
		||||
  get version() { return "10.3.0"; }
 | 
			
		||||
 | 
			
		||||
  async migrate() {
 | 
			
		||||
    await this.applyItemsUpdates(items => items.filter(it => ['herbe', 'ingredient'].includes(it.type))
 | 
			
		||||
      .map(it => this._updatesFrequences(it)));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _updatesFrequences(it) {
 | 
			
		||||
    return {
 | 
			
		||||
      _id: it.id,
 | 
			
		||||
      'system.rarete': undefined,
 | 
			
		||||
      'system.environnement': [{ milieu: it.system.milieu, rarete: it.system.rarete, frequence: Environnement.getFrequenceRarete(it.system.rarete, 'frequence') }]
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class _10_3_17_Monnaies extends Migration {
 | 
			
		||||
  constructor() {
 | 
			
		||||
    super();
 | 
			
		||||
    this.mapValeur = {
 | 
			
		||||
      "Etain (1 denier)": { name: 'Denier (étain)', system: { cout: 0.01 } },
 | 
			
		||||
      "Bronze (10 deniers)": { name: "Sou (bronze)", system: { cout: 0.1 } },
 | 
			
		||||
      "Argent (1 sol)": { name: "Sol (argent)", system: { cout: 1 } },
 | 
			
		||||
      "Or (10 sols)": { name: "Dragon (or)", system: { cout: 10 } }
 | 
			
		||||
    };
 | 
			
		||||
  }
 | 
			
		||||
  get code() { return "migration-monnaies"; }
 | 
			
		||||
  get version() { return "10.3.17"; }
 | 
			
		||||
 | 
			
		||||
  async migrate() {
 | 
			
		||||
    await this.applyItemsUpdates(items => this._updatesMonnaies(items));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _updatesMonnaies(items) {
 | 
			
		||||
    return items
 | 
			
		||||
      .filter(it => 'monnaie' == it.type)
 | 
			
		||||
      .filter(it => this.mapValeur[it.name] != undefined)
 | 
			
		||||
      .map(it => {
 | 
			
		||||
        const correction = this.mapValeur[it.name];
 | 
			
		||||
        return {
 | 
			
		||||
          _id: it.id,
 | 
			
		||||
          'name': correction.name,
 | 
			
		||||
          'system.cout': correction.system.cout,
 | 
			
		||||
          'system.valeur_deniers': undefined
 | 
			
		||||
        }
 | 
			
		||||
      });
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class _10_4_6_ServicesEnCommerces extends Migration {
 | 
			
		||||
 | 
			
		||||
  get code() { return "migration-service-acteurs"; }
 | 
			
		||||
  get version() { return "10.4.6"; }
 | 
			
		||||
 | 
			
		||||
  async migrate() {
 | 
			
		||||
    const servicesToMigrate = game.items.filter(it => it.type == 'service');
 | 
			
		||||
    servicesToMigrate.forEach(async service => {
 | 
			
		||||
      const commerce = await this.convertServiceToCommerce(service);
 | 
			
		||||
      await RdDBaseActor.create(commerce, { renderSheet: false });
 | 
			
		||||
      await service.delete();
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async convertServiceToCommerce(service) {
 | 
			
		||||
    return {
 | 
			
		||||
      name: service.name, img: service.img, type: 'commerce',
 | 
			
		||||
      system: {
 | 
			
		||||
        description: service.system.description,
 | 
			
		||||
        notesmj: service.system.descriptionmj,
 | 
			
		||||
        illimite: service.system.illimite
 | 
			
		||||
      },
 | 
			
		||||
      items: await this.transformInventaireCommerce(service)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  async transformInventaireCommerce(service) {
 | 
			
		||||
    const serviceItems = (service.system.items ?? []);
 | 
			
		||||
    const commerceItems = await Promise.all(serviceItems.map(async (it) => { return await this.transformToItemBoutique(it); }));
 | 
			
		||||
    return commerceItems.concat(Monnaie.monnaiesStandard());
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async transformToItemBoutique(serviceRefItem) {
 | 
			
		||||
    const item = await RdDItem.getCorrespondingItem(serviceRefItem);
 | 
			
		||||
    const itemToCreate = {
 | 
			
		||||
      name: item.name, img: item.img, type: item.type,
 | 
			
		||||
      system: mergeObject({ cout: serviceRefItem.system.cout, quantite: serviceRefItem.system.quantite }, item.system, { overwrite: false })
 | 
			
		||||
    };
 | 
			
		||||
    return itemToCreate;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export class Migrations {
 | 
			
		||||
  static getMigrations() {
 | 
			
		||||
    return [
 | 
			
		||||
      new _1_5_34_migrationPngWebp(),
 | 
			
		||||
      new _10_0_16_MigrationSortsReserve(),
 | 
			
		||||
      new _10_0_17_MigrationCompetenceCreature(),
 | 
			
		||||
      new _10_0_21_VehiculeStructureResistanceMax(),
 | 
			
		||||
      new _10_0_33_MigrationNomsDraconic(),
 | 
			
		||||
      new _10_2_5_ArmesTirLancer(),
 | 
			
		||||
      new _10_2_10_DesirLancinant_IdeeFixe(),
 | 
			
		||||
      new _10_3_0_Inventaire(),
 | 
			
		||||
      new _10_3_0_FrequenceEnvironnement(),
 | 
			
		||||
      new _10_3_17_Monnaies(),
 | 
			
		||||
      new _10_4_6_ServicesEnCommerces(),
 | 
			
		||||
    ];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, "systemMigrationVersion", {
 | 
			
		||||
      name: "System Migration Version",
 | 
			
		||||
      scope: "world",
 | 
			
		||||
      config: false,
 | 
			
		||||
      type: String,
 | 
			
		||||
      default: "0.0.0",
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  migrate() {
 | 
			
		||||
    const currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion");
 | 
			
		||||
    if (isNewerVersion(game.system.version, currentVersion)) {
 | 
			
		||||
    //if (true) { /* comment previous and uncomment here to test before upgrade  */
 | 
			
		||||
      const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
 | 
			
		||||
      if (migrations.length > 0) {
 | 
			
		||||
        migrations.sort((a, b) => this.compareVersions(a, b));
 | 
			
		||||
        migrations.forEach(async (m) => {
 | 
			
		||||
          ui.notifications.info(
 | 
			
		||||
            `Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
 | 
			
		||||
          );
 | 
			
		||||
          await m.migrate();
 | 
			
		||||
        });
 | 
			
		||||
        ui.notifications.info(
 | 
			
		||||
          `Migrations done, version will change to ${game.system.version}`
 | 
			
		||||
        );
 | 
			
		||||
      } else {
 | 
			
		||||
        console.log(
 | 
			
		||||
          LOG_HEAD +
 | 
			
		||||
          `No migration needeed, version will change to ${game.system.version}`
 | 
			
		||||
        );
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      game.settings.set(
 | 
			
		||||
        SYSTEM_RDD,
 | 
			
		||||
        "systemMigrationVersion",
 | 
			
		||||
        game.system.version
 | 
			
		||||
      );
 | 
			
		||||
    } else {
 | 
			
		||||
      console.log(LOG_HEAD + `No system version changed`);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  compareVersions(a, b) {
 | 
			
		||||
    return isNewerVersion(a.version, b.version) ? 1 : isNewerVersion(b.version, a.version) ? -1 : 0;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -24,7 +24,7 @@ export class Misc {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static sum() {
 | 
			
		||||
    return (a, b) => a + b;
 | 
			
		||||
    return (a, b) => Number(a) + Number(b);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static ascending(orderFunction = x => x) {
 | 
			
		||||
@@ -41,6 +41,14 @@ export class Misc {
 | 
			
		||||
    return 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static typeName(type, subType) {
 | 
			
		||||
    return subType ? game.i18n.localize(`${type.toUpperCase()}.Type${Misc.upperFirst(subType)}`)
 | 
			
		||||
      : '';
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static arrayOrEmpty(items) {
 | 
			
		||||
    return items?.length ? items : [];
 | 
			
		||||
  }
 | 
			
		||||
  /**
 | 
			
		||||
   * Converts the value to an integer, or to 0 if undefined/null/not representing integer
 | 
			
		||||
   * @param {*} value value to convert to an integer using parseInt
 | 
			
		||||
@@ -68,6 +76,19 @@ export class Misc {
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static indexLowercase(list) {
 | 
			
		||||
    const obj = {};
 | 
			
		||||
    const addToObj = (map, val) => {
 | 
			
		||||
      const key = Grammar.toLowerCaseNoAccent(val);
 | 
			
		||||
      if (key && !map[key]) map[key] = val
 | 
			
		||||
    }
 | 
			
		||||
    list.forEach(it => addToObj(obj, it))
 | 
			
		||||
    return obj;
 | 
			
		||||
  }
 | 
			
		||||
  static concat(lists) {
 | 
			
		||||
    return lists.reduce((a, b) => a.concat(b), []);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static classify(items, classifier = it => it.type) {
 | 
			
		||||
    let itemsBy = {}
 | 
			
		||||
    Misc.classifyInto(itemsBy, items, classifier)
 | 
			
		||||
@@ -102,18 +123,11 @@ export class Misc {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static join(params, separator = '') {
 | 
			
		||||
    return params.reduce((a, b) => a + separator + b);
 | 
			
		||||
    return params?.reduce(Misc.joining(separator)) ?? '';
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  static getEntityTypeLabel(entity) {
 | 
			
		||||
    const documentName = entity?.documentName
 | 
			
		||||
    const type = entity?.type
 | 
			
		||||
    if (documentName === 'Actor' || documentName === 'Item') {
 | 
			
		||||
      const label = CONFIG[documentName]?.typeLabels?.[type] ?? type;
 | 
			
		||||
      return game.i18n.has(label) ? game.i18n.localize(label) : t;
 | 
			
		||||
    }
 | 
			
		||||
    return type;
 | 
			
		||||
  static joining(separator = '') {
 | 
			
		||||
    return (a, b) => a + separator + b;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static connectedGMOrUser(ownerId = undefined) {
 | 
			
		||||
@@ -123,24 +137,27 @@ export class Misc {
 | 
			
		||||
    return Misc.firstConnectedGM()?.id ?? game.user.id;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getUsers() {
 | 
			
		||||
    return game.version ? game.users : game.users.entities;
 | 
			
		||||
  static isRollModeHiddenToPlayer() {
 | 
			
		||||
    switch (game.settings.get("core", "rollMode")) {
 | 
			
		||||
      case CONST.DICE_ROLL_MODES.BLIND:
 | 
			
		||||
      case CONST.DICE_ROLL_MODES.SELF: return true;
 | 
			
		||||
    }
 | 
			
		||||
    return false
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getActiveUser(id) {
 | 
			
		||||
    return Misc.getUsers().find(u => u.id == id && u.active);
 | 
			
		||||
  }  
 | 
			
		||||
 | 
			
		||||
  static firstConnectedGM() {
 | 
			
		||||
    return Misc.getUsers().filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active);
 | 
			
		||||
    
 | 
			
		||||
    return game.users.find(u => u.id == id && u.active);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isOwnerPlayer(actor, user=undefined) {
 | 
			
		||||
  static firstConnectedGM() {
 | 
			
		||||
    return game.users.filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isOwnerPlayer(actor, user = undefined) {
 | 
			
		||||
    return actor.testUserPermission(user ?? game.user, CONST.DOCUMENT_PERMISSION_LEVELS.OWNER)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static  isOwnerPlayerOrUniqueConnectedGM(actor, user =undefined){
 | 
			
		||||
  static isOwnerPlayerOrUniqueConnectedGM(actor, user = undefined) {
 | 
			
		||||
    return Misc.isOwnerPlayer(actor, user) ?? Misc.isUniqueConnectedGM();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -148,12 +165,16 @@ export class Misc {
 | 
			
		||||
   * @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id
 | 
			
		||||
   */
 | 
			
		||||
  static isUniqueConnectedGM() {
 | 
			
		||||
    return game.user.id == Misc.firstConnectedGM()?.id;
 | 
			
		||||
    return game.user.id == Misc.firstConnectedGMId();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static firstConnectedGMId() {
 | 
			
		||||
    return Misc.firstConnectedGM()?.id;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static findPlayer(name) {
 | 
			
		||||
    return Misc.findFirstLike(name, Misc.getUsers(), { description: 'joueur' });
 | 
			
		||||
    return Misc.findFirstLike(name, game.users, { description: 'joueur' });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -206,4 +227,4 @@ export class Misc {
 | 
			
		||||
    }
 | 
			
		||||
    return subset;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,72 +1,13 @@
 | 
			
		||||
import { Misc } from "./misc.js"
 | 
			
		||||
import { RdDDice } from "./rdd-dice.js";
 | 
			
		||||
 | 
			
		||||
const poesieHautReve = [
 | 
			
		||||
  {
 | 
			
		||||
    reference: 'Le Ratier Bretonien',
 | 
			
		||||
    extrait: `Le courant du Fleuve
 | 
			
		||||
          <br>Te domine et te Porte
 | 
			
		||||
          <br>Avant que tu te moeuves
 | 
			
		||||
          <br>Combat le, ou il t'emporte`
 | 
			
		||||
  },
 | 
			
		||||
  {
 | 
			
		||||
    reference: 'Incompatibilité, Charles Beaudelaire',
 | 
			
		||||
    extrait: `Et lorsque par hasard une nuée errante
 | 
			
		||||
          <br>Assombrit dans son vol le lac silencieux,
 | 
			
		||||
          <br>On croirait voir la robe ou l'ombre transparente
 | 
			
		||||
          <br>D'un esprit qui voyage et passe dans les cieux.`
 | 
			
		||||
  },
 | 
			
		||||
  {
 | 
			
		||||
    reference: 'Au fleuve de Loire, Joachim du Bellay',
 | 
			
		||||
    extrait: `Ô de qui la vive course
 | 
			
		||||
          <br>Prend sa bienheureuse source,
 | 
			
		||||
          <br>D’une argentine fontaine,
 | 
			
		||||
          <br>Qui d’une fuite lointaine,
 | 
			
		||||
          <br>Te rends au sein fluctueux
 | 
			
		||||
          <br>De l’Océan monstrueux`
 | 
			
		||||
  },
 | 
			
		||||
  {
 | 
			
		||||
    reference: 'Denis Gerfaud',
 | 
			
		||||
    extrait: `Et l'on peut savoir qui est le maître d'Oniros, c'est le Fleuve de l'Oubli.
 | 
			
		||||
            Et l'on sait qui est le créateur du Fleuve de l'Oubli, c'est Hypnos et Narcos.
 | 
			
		||||
            Mais l'on ne sait pas qui est le maître du Fleuve de l'Oubli,
 | 
			
		||||
            sinon peut-être lui-même, ou peut-être Thanatos` },
 | 
			
		||||
  {
 | 
			
		||||
    reference: 'Denis Gerfaud',
 | 
			
		||||
    extrait: `Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure
 | 
			
		||||
            Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir.
 | 
			
		||||
            Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli`
 | 
			
		||||
  },
 | 
			
		||||
  {
 | 
			
		||||
    reference: 'Denis Gerfaud',
 | 
			
		||||
    extrait: `Narcos engendre le fils dont il est la mère à l'heure du Vaisseau,
 | 
			
		||||
              car Oniros s'embarque pour redescendre le Fleuve
 | 
			
		||||
              vers son père Hypnos sur la Voie de l'Oubli`
 | 
			
		||||
  },
 | 
			
		||||
  {
 | 
			
		||||
    reference: 'Denis Gerfaud',
 | 
			
		||||
    extrait: `Hypnos engendre le fils dont il est la mère à l'heure du Serpent, car
 | 
			
		||||
              tel les serpents, Oniros commence à remonter le Fleuve
 | 
			
		||||
              sur le Voie du Souvenir vers son père Narcos`
 | 
			
		||||
  },
 | 
			
		||||
  {
 | 
			
		||||
    reference: 'Denis Gerfaud',
 | 
			
		||||
    extrait: `Ainsi se succèdent les Jours et les Ages.
 | 
			
		||||
          <br>Les jours des Dragons sont les Ages des Hommes.`
 | 
			
		||||
  },
 | 
			
		||||
  {
 | 
			
		||||
    reference: 'Denis Gerfaud',
 | 
			
		||||
    extrait: `Ainsi parlent les sages:
 | 
			
		||||
              «Les Dragons sont créateurs de leurs rêves, mais ils ne sont pas créateurs d'Oniros
 | 
			
		||||
              Les Dragons ne sont pas les maîtres de leurs rêvezs, car ils ne sont pas maîtres d'Oniros.
 | 
			
		||||
              Nul ne sait qui est le créateur des Dragons, ni qui est leur maître.
 | 
			
		||||
              Mais l'on peut supposer qui est le maître du Rêve des Dragons, c'est Oniros»`
 | 
			
		||||
  },
 | 
			
		||||
]
 | 
			
		||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
 | 
			
		||||
 | 
			
		||||
export class Poetique {
 | 
			
		||||
  static async getExtrait(){
 | 
			
		||||
    return await RdDDice.rollOneOf(poesieHautReve);
 | 
			
		||||
  static async getExtrait() {
 | 
			
		||||
    const items = await SystemCompendiums.getItems('extrait-poetique', 'extraitpoetique')
 | 
			
		||||
    const selected = await RdDDice.rollOneOf(items);
 | 
			
		||||
    return {
 | 
			
		||||
      reference: selected?.name,
 | 
			
		||||
      extrait: selected?.system.extrait
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,44 +0,0 @@
 | 
			
		||||
Le courant du Fleuve
 | 
			
		||||
Te domine et te Porte
 | 
			
		||||
Avant que tu te moeuves
 | 
			
		||||
Combat le, ou il t'emporte
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
A vous qui faites ripaille
 | 
			
		||||
sourds aux damnés de la faim
 | 
			
		||||
à vous qui livrez
 | 
			
		||||
une inégale bataille
 | 
			
		||||
à ceux qui vous tendent la main
 | 
			
		||||
 | 
			
		||||
Ils sont tout près ! - Tenons fermée
 | 
			
		||||
<br>Cette salle, où nous les narguons.
 | 
			
		||||
<br>Quel bruit dehors ! Hideuse armée
 | 
			
		||||
<br>De vampires et de dragons !
 | 
			
		||||
<br>La poutre du toit descellée
 | 
			
		||||
<br>Ploie ainsi qu'une herbe mouillée,
 | 
			
		||||
<br>Et la vieille porte rouillée
 | 
			
		||||
<br>Tremble, à déraciner ses gonds !`),
 | 
			
		||||
 | 
			
		||||
https://www.poetica.fr/poeme-1423/guy-de-maupassant-le-sommeil-du-mandarin/
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Le monde est un rêve de Dragons. Nous
 | 
			
		||||
ne savons pas qui sont les Dragons ni à quoi
 | 
			
		||||
ils ressemblent, en dépit de l’antique iconographie qui les dépeint comme de gigantesques créatures ailées capables de cracher
 | 
			
		||||
feu et flammes. 
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Car parmi les humains, autre nom lui est donné,
 | 
			
		||||
Nom sinistre parmi tous, nom funèbre, c'est la mort!
 | 
			
		||||
Un ami disparu... Thanatos est passé...
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Messieurs, ne crachez pas de jurons ni d'ordure
 | 
			
		||||
Au visage fardé de cette pauvre impure
 | 
			
		||||
Que déesse Famine a par un soir d'hiver,
 | 
			
		||||
Contrainte à relever ses jupons en plein air.
 | 
			
		||||
 | 
			
		||||
@@ -7,9 +7,9 @@ const matchOperationTerms = new RegExp(/@(\w*){([\w\-]+)}/i);
 | 
			
		||||
export class RdDAlchimie {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static processManipulation(recetteData, actorId = undefined) {
 | 
			
		||||
  static processManipulation(recette, actorId = undefined) {
 | 
			
		||||
    //console.log("CALLED", recette, recette.isOwned, actorId );
 | 
			
		||||
    let manip = recetteData.data.manipulation;
 | 
			
		||||
    let manip = recette.system.manipulation;
 | 
			
		||||
    let matchArray = manip.match(matchOperations);
 | 
			
		||||
    if (matchArray) {
 | 
			
		||||
      for (let matchStr of matchArray) {
 | 
			
		||||
@@ -17,12 +17,12 @@ export class RdDAlchimie {
 | 
			
		||||
        //console.log("RESULT ", result);
 | 
			
		||||
        if (result[1] && result[2]) {
 | 
			
		||||
          let commande = Misc.upperFirst(result[1]);
 | 
			
		||||
          let replacement = this[`_alchimie${commande}`](recetteData, result[2], actorId);
 | 
			
		||||
          let replacement = this[`_alchimie${commande}`](recette, result[2], actorId);
 | 
			
		||||
          manip = manip.replace(result[0], replacement);
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    recetteData.data.manipulation_update = manip;
 | 
			
		||||
    recette.system.manipulation_update = manip;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 
 | 
			
		||||
@@ -15,13 +15,19 @@
 | 
			
		||||
 | 
			
		||||
    // Common conf
 | 
			
		||||
    let dialogConf = { content: html, title: "Editeur d'Astrologie", buttons: myButtons, default: "saveButton" };
 | 
			
		||||
    let dialogOptions = { classes: ["rdddialog"], width: 600, height: 300, 'z-index': 99999 }  
 | 
			
		||||
    let dialogOptions = { classes: ["rdd-roll-dialog"], width: 600, height: 300, 'z-index': 99999 }  
 | 
			
		||||
    super(dialogConf, dialogOptions)
 | 
			
		||||
    
 | 
			
		||||
    this.calendrier = calendrier;
 | 
			
		||||
    this.updateData( calendrierData );
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */  
 | 
			
		||||
  async resetNombreAstraux() {
 | 
			
		||||
    game.system.rdd.calendrier.resetNombreAstral();
 | 
			
		||||
@@ -39,15 +45,4 @@
 | 
			
		||||
    this.calendrierData = duplicate(calendrierData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    
 | 
			
		||||
    let astrologieData = this.astrologieData;
 | 
			
		||||
 | 
			
		||||
    $(function () {
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -10,43 +10,53 @@ import { SYSTEM_SOCKET_ID } from "./constants.js";
 | 
			
		||||
export class RdDAstrologieJoueur extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async create(actor, dialogConfig) {
 | 
			
		||||
  static async create(actor) {
 | 
			
		||||
 | 
			
		||||
    let data = {
 | 
			
		||||
    let dialogData = {
 | 
			
		||||
      nombres: this.organizeNombres(actor),
 | 
			
		||||
      dates: game.system.rdd.calendrier.getJoursSuivants(10),
 | 
			
		||||
      etat: actor.getEtatGeneral(),
 | 
			
		||||
      ajustementsConditions: CONFIG.RDD.ajustementsConditions,
 | 
			
		||||
      astrologie: RdDItemCompetence.findCompetence(actor.items, 'Astrologie')
 | 
			
		||||
    }
 | 
			
		||||
    const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', data);
 | 
			
		||||
    let options = { classes: ["rdddialog"], width: 600, height: 500, 'z-index': 99999 };
 | 
			
		||||
    if (dialogConfig.options) {
 | 
			
		||||
      mergeObject(options, dialogConfig.options, { overwrite: true });
 | 
			
		||||
    }
 | 
			
		||||
    return new RdDAstrologieJoueur(html, actor, data);
 | 
			
		||||
    const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', dialogData);
 | 
			
		||||
 | 
			
		||||
    const options = { classes: ["rdd-roll-dialog"], width: 600, height: 'fit-content', 'z-index': 99999 };
 | 
			
		||||
    const dialog = new RdDAstrologieJoueur(html, actor, dialogData, options);
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  constructor(html, actor, data) {
 | 
			
		||||
 | 
			
		||||
    let myButtons = {
 | 
			
		||||
      saveButton: { label: "Fermer", callback: html => this.quitDialog() }
 | 
			
		||||
  constructor(html, actor, dialogData, dialogOptions) {
 | 
			
		||||
    const dialogConf = {
 | 
			
		||||
      title: "Nombres Astraux",
 | 
			
		||||
      content: html,
 | 
			
		||||
      default: "saveButton",
 | 
			
		||||
      buttons: {
 | 
			
		||||
        saveButton: { label: "Fermer", callback: html => this.quitDialog() }
 | 
			
		||||
      },
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    // Get all n
 | 
			
		||||
    // Common conf
 | 
			
		||||
    let dialogConf = { content: html, title: "Nombres Astraux", buttons: myButtons, default: "saveButton" };
 | 
			
		||||
    let dialogOptions = { classes: ["rdddialog"], width: 600, height: 300, 'z-index': 99999 };
 | 
			
		||||
    super(dialogConf, dialogOptions);
 | 
			
		||||
 | 
			
		||||
    this.actor = actor;
 | 
			
		||||
    this.dataNombreAstral = duplicate(data);
 | 
			
		||||
    this.dataNombreAstral = duplicate(dialogData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
 | 
			
		||||
    this.html.find("[name='diffConditions']").val(0);
 | 
			
		||||
 | 
			
		||||
    this.html.find('[name="jet-astrologie"]').click((event) => {
 | 
			
		||||
      this.requestJetAstrologie();
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static organizeNombres(actor) {
 | 
			
		||||
    let itemNombres = actor.listItemsData('nombreastral');
 | 
			
		||||
    let itemNombres = actor.listItems('nombreastral');
 | 
			
		||||
    let itemFiltered = {};
 | 
			
		||||
    for (let item of itemNombres) {
 | 
			
		||||
      if (itemFiltered[item.system.jourindex]) {
 | 
			
		||||
@@ -63,21 +73,21 @@ export class RdDAstrologieJoueur extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  requestJetAstrologie() {
 | 
			
		||||
    let data = {
 | 
			
		||||
    let socketData = {
 | 
			
		||||
      id: this.actor.id,
 | 
			
		||||
      carac_vue: this.actor.system.carac['vue'].value,
 | 
			
		||||
      etat: this.dataNombreAstral.etat,
 | 
			
		||||
      astrologie: this.dataNombreAstral.astrologie,
 | 
			
		||||
      conditions: $("#diffConditions").val(),
 | 
			
		||||
      date: $("#joursAstrologie").val(),
 | 
			
		||||
      conditions: this.html.find('[name="diffConditions"]').val(),
 | 
			
		||||
      date: this.html.find('[name="joursAstrologie"]').val(),
 | 
			
		||||
      userId: game.user.id
 | 
			
		||||
    }
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      game.system.rdd.calendrier.requestNombreAstral(data);
 | 
			
		||||
      game.system.rdd.calendrier.requestNombreAstral(socketData);
 | 
			
		||||
    } else {
 | 
			
		||||
      game.socket.emit(SYSTEM_SOCKET_ID, {
 | 
			
		||||
        msg: "msg_request_nombre_astral",
 | 
			
		||||
        data: data
 | 
			
		||||
        data: socketData
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
    this.close();
 | 
			
		||||
@@ -87,17 +97,4 @@ export class RdDAstrologieJoueur extends Dialog {
 | 
			
		||||
  quitDialog() {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
 | 
			
		||||
    $(function () {
 | 
			
		||||
      $("#diffConditions").val(0);
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    html.find('#jet-astrologie').click((event) => {
 | 
			
		||||
      this.requestJetAstrologie();
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -8,50 +8,45 @@ export class RdDCalendrierEditeur extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  constructor(html, calendrier, calendrierData) {
 | 
			
		||||
 | 
			
		||||
    let myButtons = {
 | 
			
		||||
        saveButton: { label: "Enregistrer", callback: html => this.fillData() }
 | 
			
		||||
      };
 | 
			
		||||
 | 
			
		||||
    // Common conf
 | 
			
		||||
    let dialogConf = { content: html, title: "Editeur de date/heure", buttons: myButtons, default: "saveButton" };
 | 
			
		||||
    let dialogOptions = { classes: ["rdddialog"], width: 400, height: 300, 'z-index': 99999 }  
 | 
			
		||||
    let dialogConf = {
 | 
			
		||||
      content: html,
 | 
			
		||||
      title: "Editeur de date/heure",
 | 
			
		||||
      buttons: {
 | 
			
		||||
        save: { label: "Enregistrer", callback: html => this.fillData() }
 | 
			
		||||
      },
 | 
			
		||||
      default: "save"
 | 
			
		||||
    };
 | 
			
		||||
    let dialogOptions = { classes: ["rdd-dialog-calendar-editor"], width: 400, height: 'fit-content', 'z-index': 99999 }
 | 
			
		||||
    super(dialogConf, dialogOptions)
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    this.calendrier = calendrier;
 | 
			
		||||
    this.calendrierData = calendrierData; //duplicate(calendrierData);
 | 
			
		||||
    this.calendrierData = calendrierData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
    this.html.find("input[name='nomMois']").val(this.calendrierData.moisKey);
 | 
			
		||||
    this.html.find("select[name='nomHeure']").val(this.calendrierData.heureKey);
 | 
			
		||||
    this.html.find("select[name='jourMois']").val(this.calendrierData.jourMois);
 | 
			
		||||
    this.html.find("select[name='minutesRelative']").val(this.calendrierData.minutesRelative);
 | 
			
		||||
    this.html.find("select[name='annee']").val(this.calendrierData.annee);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  fillData( ) {
 | 
			
		||||
    this.calendrierData.moisKey  = $("#nomMois").val();
 | 
			
		||||
    this.calendrierData.heureKey = $("#nomHeure").val();
 | 
			
		||||
    this.calendrierData.jourMois = $("#jourMois").val();
 | 
			
		||||
    this.calendrierData.minutesRelative = $("#minutesRelative").val();
 | 
			
		||||
    
 | 
			
		||||
    console.log("UPDATE  ", this.calendrierData);
 | 
			
		||||
    this.calendrier.saveEditeur( this.calendrierData )
 | 
			
		||||
  fillData() {
 | 
			
		||||
    this.calendrierData.annee = this.html.find("input[name='annee']").val();
 | 
			
		||||
    this.calendrierData.moisKey = this.html.find("select[name='nomMois']").val();
 | 
			
		||||
    this.calendrierData.heureKey = this.html.find("select[name='nomHeure']").val();
 | 
			
		||||
    this.calendrierData.jourMois = this.html.find("select[name='jourMois']").val();
 | 
			
		||||
    this.calendrierData.minutesRelative = this.html.find("select[name='minutesRelative']").val();
 | 
			
		||||
 | 
			
		||||
    this.calendrier.saveEditeur(this.calendrierData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  updateData( calendrierData ) {
 | 
			
		||||
  updateData(calendrierData) {
 | 
			
		||||
    this.calendrierData = duplicate(calendrierData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    
 | 
			
		||||
    let calendrierData = this.calendrierData;
 | 
			
		||||
 | 
			
		||||
    $(function () {
 | 
			
		||||
      console.log(calendrierData);
 | 
			
		||||
      $("#nomMois").val(calendrierData.moisKey);
 | 
			
		||||
      $("#nomHeure").val(calendrierData.heureKey);
 | 
			
		||||
      $("#jourMois").val(calendrierData.jourMois);
 | 
			
		||||
      $("#minutesRelative").val(calendrierData.minutesRelative);
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -8,23 +8,24 @@ import { Grammar } from "./grammar.js";
 | 
			
		||||
import { RdDDice } from "./rdd-dice.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { HIDE_DICE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
 | 
			
		||||
import { DialogChronologie } from "./dialog-chronologie.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
const dossierIconesHeures = 'systems/foundryvtt-reve-de-dragon/icons/heures/'
 | 
			
		||||
const heuresList = ["vaisseau", "sirene", "faucon", "couronne", "dragon", "epees", "lyre", "serpent", "poissonacrobate", "araignee", "roseau", "chateaudormant"];
 | 
			
		||||
const heuresDef = {
 | 
			
		||||
  "vaisseau": { label: "Vaisseau", lettreFont: 'v', saison: "printemps", heure: 0, icon: 'hd01.svg' },
 | 
			
		||||
  "sirene": { label: "Sirène", lettreFont: 'i', saison: "printemps", heure: 1, icon: 'hd02.svg' },
 | 
			
		||||
  "faucon": { label: "Faucon", lettreFont: 'f', saison: "printemps", heure: 2, icon: 'hd03.svg' },
 | 
			
		||||
  "couronne": { label: "Couronne", lettreFont: '', saison: "ete", heure: 3, icon: 'hd04.svg' },
 | 
			
		||||
  "dragon": { label: "Dragon", lettreFont: 'd', saison: "ete", heure: 4, icon: 'hd05.svg' },
 | 
			
		||||
  "epees": { label: "Epées", lettreFont: 'e', saison: "ete", heure: 5, icon: 'hd06.svg' },
 | 
			
		||||
  "lyre": { label: "Lyre", lettreFont: 'l', saison: "automne", heure: 6, icon: 'hd07.svg' },
 | 
			
		||||
  "serpent": { label: "Serpent", lettreFont: 's', saison: "automne", heure: 7, icon: 'hd08.svg' },
 | 
			
		||||
  "poissonacrobate": { label: "Poisson Acrobate", lettreFont: 'p', saison: "automne", heure: 8, icon: 'hd09.svg' },
 | 
			
		||||
  "araignee": { label: "Araignée", lettreFont: 'a', saison: "hiver", heure: 9, icon: 'hd10.svg' },
 | 
			
		||||
  "roseau": { label: "Roseau", lettreFont: 'r', saison: "hiver", heure: 10, icon: 'hd11.svg' },
 | 
			
		||||
  "chateaudormant": { label: "Château Dormant", lettreFont: 'c', saison: "hiver", heure: 11, icon: 'hd12.svg' }
 | 
			
		||||
  "vaisseau": { key: "vaisseau", label: "Vaisseau", lettreFont: 'v', saison: "printemps", heure: 0, icon: 'hd01.svg' },
 | 
			
		||||
  "sirene": { key: "sirene", label: "Sirène", lettreFont: 'i', saison: "printemps", heure: 1, icon: 'hd02.svg' },
 | 
			
		||||
  "faucon": { key: "faucon", label: "Faucon", lettreFont: 'f', saison: "printemps", heure: 2, icon: 'hd03.svg' },
 | 
			
		||||
  "couronne": { key: "couronne", label: "Couronne", lettreFont: '', saison: "ete", heure: 3, icon: 'hd04.svg' },
 | 
			
		||||
  "dragon": { key: "dragon", label: "Dragon", lettreFont: 'd', saison: "ete", heure: 4, icon: 'hd05.svg' },
 | 
			
		||||
  "epees": { key: "epees", label: "Epées", lettreFont: 'e', saison: "ete", heure: 5, icon: 'hd06.svg' },
 | 
			
		||||
  "lyre": { key: "lyre", label: "Lyre", lettreFont: 'l', saison: "automne", heure: 6, icon: 'hd07.svg' },
 | 
			
		||||
  "serpent": { key: "serpent", label: "Serpent", lettreFont: 's', saison: "automne", heure: 7, icon: 'hd08.svg' },
 | 
			
		||||
  "poissonacrobate": { key: "poissonacrobate", label: "Poisson Acrobate", lettreFont: 'p', saison: "automne", heure: 8, icon: 'hd09.svg' },
 | 
			
		||||
  "araignee": { key: "araignee", label: "Araignée", lettreFont: 'a', saison: "hiver", heure: 9, icon: 'hd10.svg' },
 | 
			
		||||
  "roseau": { key: "roseau", label: "Roseau", lettreFont: 'r', saison: "hiver", heure: 10, icon: 'hd11.svg' },
 | 
			
		||||
  "chateaudormant": { key: "chateaudormant", label: "Château Dormant", lettreFont: 'c', saison: "hiver", heure: 11, icon: 'hd12.svg' }
 | 
			
		||||
};
 | 
			
		||||
const saisonsDef = {
 | 
			
		||||
  "printemps": { label: "Printemps" },
 | 
			
		||||
@@ -42,6 +43,14 @@ const MAX_NOMBRE_ASTRAL = 12;
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDCalendrier extends Application {
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html",
 | 
			
		||||
      popOut: false,
 | 
			
		||||
      resizable: false
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static createCalendrierPos() {
 | 
			
		||||
    return { top: 200, left: 200 };
 | 
			
		||||
  }
 | 
			
		||||
@@ -51,21 +60,50 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
    return Object.values(heuresDef).find(h => h.heure == chiffre);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getSigneAs(key, value) {
 | 
			
		||||
    const heure = (typeof value == 'string' || typeof value == 'number') && Number.isInteger(Number(value))
 | 
			
		||||
      ? Number(value)
 | 
			
		||||
      : (typeof value == 'string') ? RdDCalendrier.getChiffreFromSigne(value)
 | 
			
		||||
        : undefined
 | 
			
		||||
 | 
			
		||||
    if (heure != undefined && ['key', 'label', 'lettreFont', 'saison', 'heure', 'icon'].includes(key)) {
 | 
			
		||||
      return RdDCalendrier.getDefSigne(heure)[key]
 | 
			
		||||
    }
 | 
			
		||||
    if (heure != undefined && ['webp'].includes(key)) {
 | 
			
		||||
      return RdDCalendrier.getDefSigne(heure)['icon'].replace('svg', 'webp');
 | 
			
		||||
    }
 | 
			
		||||
    console.error(`Appel à getSigneAs('${key}', ${value}) avec une clé/heure incorrects`);
 | 
			
		||||
    return value;
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
  static getChiffreFromSigne(signe) {
 | 
			
		||||
    return heuresList.indexOf(signe);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCalendrier(index) {
 | 
			
		||||
    let calendrier = {
 | 
			
		||||
  static createCalendrierInitial() {
 | 
			
		||||
    return {
 | 
			
		||||
      heureRdD: 0,
 | 
			
		||||
      minutesRelative: 0,
 | 
			
		||||
      indexJour: 0,
 | 
			
		||||
      annee: 0,
 | 
			
		||||
      moisRdD: 0,
 | 
			
		||||
      moisLabel: heuresDef["vaisseau"].label,
 | 
			
		||||
      jour: 0
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getCalendrier(index) {
 | 
			
		||||
    index = index ?? this.getCurrentDayIndex();
 | 
			
		||||
    const mois = Math.floor(index / RDD_JOUR_PAR_MOIS) % RDD_MOIS_PAR_AN;
 | 
			
		||||
    return {
 | 
			
		||||
      heureRdD: 0, // Index dans heuresList / heuresDef[x].heure
 | 
			
		||||
      minutesRelative: 0,
 | 
			
		||||
      indexJour: index,
 | 
			
		||||
      annee: Math.floor(index / (RDD_JOUR_PAR_MOIS * RDD_MOIS_PAR_AN)),
 | 
			
		||||
      moisRdD: Math.floor(index / RDD_JOUR_PAR_MOIS) % RDD_MOIS_PAR_AN,
 | 
			
		||||
      moisRdD: RdDCalendrier.getDefSigne(mois).heure,
 | 
			
		||||
      moisLabel: RdDCalendrier.getDefSigne(mois).label,
 | 
			
		||||
      jour: (index % RDD_JOUR_PAR_MOIS) // Le calendrier stocke le jour en 0-27, mais en 1-28 à l'affichage
 | 
			
		||||
    }
 | 
			
		||||
    calendrier.moisLabel = RdDCalendrier.getDefSigne(calendrier.moisRdD).label;
 | 
			
		||||
    return calendrier;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor() {
 | 
			
		||||
@@ -78,7 +116,7 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Calendrier
 | 
			
		||||
    this.calendrier = duplicate(game.settings.get(SYSTEM_RDD, "calendrier") ?? RdDCalendrier.getCalendrier(0));
 | 
			
		||||
    this.calendrier = duplicate(game.settings.get(SYSTEM_RDD, "calendrier") ?? RdDCalendrier.createCalendrierInitial());
 | 
			
		||||
    this.calendrier.annee = this.calendrier.annee ?? Math.floor((this.calendrier.moisRdD ?? 0) / RDD_MOIS_PAR_AN);
 | 
			
		||||
    this.calendrier.moisRdD = (this.calendrier.moisRdD ?? 0) % RDD_MOIS_PAR_AN;
 | 
			
		||||
 | 
			
		||||
@@ -86,34 +124,117 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
      game.settings.set(SYSTEM_RDD, "calendrier", this.calendrier);
 | 
			
		||||
 | 
			
		||||
      this.listeNombreAstral = this.getListeNombreAstral();
 | 
			
		||||
      this.rebuildListeNombreAstral(false); // Ensure always up-to-date
 | 
			
		||||
      this.rebuildListeNombreAstral(HIDE_DICE); // Ensure always up-to-date
 | 
			
		||||
    }
 | 
			
		||||
    console.log(this.calendrier, this.calendrierPos, this.listeNombreAstral);
 | 
			
		||||
    console.log('RdDCalendrier.constructor()', this.calendrier, this.calendrierPos, this.listeNombreAstral);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** @override */
 | 
			
		||||
  async activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
 | 
			
		||||
    this.updateDisplay();
 | 
			
		||||
 | 
			
		||||
    this.html.find('.ajout-chronologie').click(ev => DialogChronologie.create());
 | 
			
		||||
 | 
			
		||||
    this.html.find('.calendar-btn').click(ev => this.onCalendarButton(ev));
 | 
			
		||||
 | 
			
		||||
    this.html.find('.calendar-btn-edit').click(ev => {
 | 
			
		||||
      ev.preventDefault();
 | 
			
		||||
      this.showCalendarEditor();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('.astrologie-btn-edit').click(ev => {
 | 
			
		||||
      ev.preventDefault();
 | 
			
		||||
      this.showAstrologieEditor();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    this.html.find('#calendar-move-handle').mousedown(ev => {
 | 
			
		||||
      ev.preventDefault();
 | 
			
		||||
      ev = ev || window.event;
 | 
			
		||||
      let isRightMB = false;
 | 
			
		||||
      if ("which" in ev) { // Gecko (Firefox), WebKit (Safari/Chrome) & Opera
 | 
			
		||||
        isRightMB = ev.which == 3;
 | 
			
		||||
      } else if ("button" in ev) { // IE, Opera 
 | 
			
		||||
        isRightMB = ev.button == 2;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      if (!isRightMB) {
 | 
			
		||||
        dragElement(document.getElementById("calendar-time-container"));
 | 
			
		||||
        let pos1 = 0, pos2 = 0, pos3 = 0, pos4 = 0;
 | 
			
		||||
 | 
			
		||||
        function dragElement(elmnt) {
 | 
			
		||||
          elmnt.onmousedown = dragMouseDown;
 | 
			
		||||
          function dragMouseDown(e) {
 | 
			
		||||
            e = e || window.event;
 | 
			
		||||
            e.preventDefault();
 | 
			
		||||
            pos3 = e.clientX;
 | 
			
		||||
            pos4 = e.clientY;
 | 
			
		||||
 | 
			
		||||
            document.onmouseup = closeDragElement;
 | 
			
		||||
            document.onmousemove = elementDrag;
 | 
			
		||||
          }
 | 
			
		||||
 | 
			
		||||
          function elementDrag(e) {
 | 
			
		||||
            e = e || window.event;
 | 
			
		||||
            e.preventDefault();
 | 
			
		||||
            // calculate the new cursor position:
 | 
			
		||||
            pos1 = pos3 - e.clientX;
 | 
			
		||||
            pos2 = pos4 - e.clientY;
 | 
			
		||||
            pos3 = e.clientX;
 | 
			
		||||
            pos4 = e.clientY;
 | 
			
		||||
            // set the element's new position:
 | 
			
		||||
            elmnt.style.bottom = undefined
 | 
			
		||||
            elmnt.style.top = (elmnt.offsetTop - pos2) + "px";
 | 
			
		||||
            elmnt.style.left = (elmnt.offsetLeft - pos1) + "px";
 | 
			
		||||
          }
 | 
			
		||||
 | 
			
		||||
          function closeDragElement() {
 | 
			
		||||
            // stop moving when mouse button is released:
 | 
			
		||||
            elmnt.onmousedown = undefined;
 | 
			
		||||
            document.onmouseup = undefined;
 | 
			
		||||
            document.onmousemove = undefined;
 | 
			
		||||
            let xPos = (elmnt.offsetLeft - pos1) > window.innerWidth ? window.innerWidth - 200 : (elmnt.offsetLeft - pos1);
 | 
			
		||||
            let yPos = (elmnt.offsetTop - pos2) > window.innerHeight - 20 ? window.innerHeight - 100 : (elmnt.offsetTop - pos2)
 | 
			
		||||
            xPos = xPos < 0 ? 0 : xPos;
 | 
			
		||||
            yPos = yPos < 0 ? 0 : yPos;
 | 
			
		||||
            if (xPos != (elmnt.offsetLeft - pos1) || yPos != (elmnt.offsetTop - pos2)) {
 | 
			
		||||
              elmnt.style.top = (yPos) + "px";
 | 
			
		||||
              elmnt.style.left = (xPos) + "px";
 | 
			
		||||
            }
 | 
			
		||||
            game.system.rdd.calendrier.calendrierPos.top = yPos;
 | 
			
		||||
            game.system.rdd.calendrier.calendrierPos.left = xPos;
 | 
			
		||||
            if (game.user.isGM) {
 | 
			
		||||
              game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
 | 
			
		||||
            }
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
      } else if (isRightMB) {
 | 
			
		||||
        game.system.rdd.calendrier.calendrierPos.top = 200;
 | 
			
		||||
        game.system.rdd.calendrier.calendrierPos.left = 200;
 | 
			
		||||
        if (game.user.isGM) {
 | 
			
		||||
          game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
 | 
			
		||||
        }
 | 
			
		||||
        this.setPos(game.system.rdd.calendrier.calendrierPos);
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getListeNombreAstral() {
 | 
			
		||||
    return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? [];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html",
 | 
			
		||||
      popOut: false,
 | 
			
		||||
      resizable: false
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getDateFromIndex(index) {
 | 
			
		||||
    const date = RdDCalendrier.getCalendrier(index ?? this.getCurrentDayIndex());
 | 
			
		||||
    return (date.jour + 1) + ' ' + RdDCalendrier.getDefSigne(date.moisRdD).label;
 | 
			
		||||
    const dateRdD = this.getCalendrier(index);
 | 
			
		||||
    return (dateRdD.jour + 1) + ' ' + dateRdD.moisLabel;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getNumericDateFromIndex(index = undefined) {
 | 
			
		||||
    const dateRdD = RdDCalendrier.getCalendrier(index ?? this.getCurrentDayIndex());
 | 
			
		||||
  getDayMonthFromIndex(index = undefined) {
 | 
			
		||||
    const dateRdD = this.getCalendrier(index);
 | 
			
		||||
    return {
 | 
			
		||||
      day: dateRdD.jour + 1,
 | 
			
		||||
      month: heuresList[dateRdD.moisRdD]
 | 
			
		||||
@@ -180,14 +301,14 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getNombreAstral(indexDate) {
 | 
			
		||||
    let astralData = this.getListeNombreAstral().find((nombreAstral, i) => nombreAstral.index == indexDate);
 | 
			
		||||
    const listNombreAstral = this.getListeNombreAstral();
 | 
			
		||||
    let astralData = listNombreAstral.find((nombreAstral, i) => nombreAstral.index == indexDate);
 | 
			
		||||
    return astralData?.nombreAstral;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rebuildListeNombreAstral(showDice = SHOW_DICE) {
 | 
			
		||||
  async rebuildListeNombreAstral(showDice = HIDE_DICE) {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      console.log("rebuildListeNombreAstral", showDice);
 | 
			
		||||
      let jourCourant = this.getCurrentDayIndex();
 | 
			
		||||
      let newList = [];
 | 
			
		||||
      for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
 | 
			
		||||
@@ -199,9 +320,8 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
          newList[i] = await this.ajouterNombreAstral(dayIndex, showDice);
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      //console.log("SAVE list", newList, jourCourant);
 | 
			
		||||
      game.settings.set(SYSTEM_RDD, "liste-nombre-astral", newList);
 | 
			
		||||
      this.listeNombreAstral = newList;
 | 
			
		||||
      game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.listeNombreAstral);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -220,21 +340,21 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  checkMaladie( periode) {
 | 
			
		||||
  checkMaladie(periode) {
 | 
			
		||||
    for (let actor of game.actors) {
 | 
			
		||||
      if (actor.type == 'personnage') {
 | 
			
		||||
        let maladies = actor.filterItems( item => (item.type == 'maladie' || (item.type == 'poison' && item.data.active) ) && item.data.periodicite.toLowerCase().includes(periode) );
 | 
			
		||||
        let maladies = actor.items.filter(item => (item.type == 'maladie' || (item.type == 'poison' && item.system.active)) && item.system.periodicite.toLowerCase().includes(periode));
 | 
			
		||||
        for (let maladie of maladies) {
 | 
			
		||||
          if ( maladie.data.identifie) {            
 | 
			
		||||
          if (maladie.system.identifie) {
 | 
			
		||||
            ChatMessage.create({ content: `${actor.name} souffre de ${maladie.name} (${maladie.type}): vérifiez que les effets ne se sont pas aggravés !` });
 | 
			
		||||
          } else {
 | 
			
		||||
            ChatMessage.create({ content: `${actor.name} souffre d'un mal inconnu (${maladie.type}): vérifiez que les effets ne se sont pas aggravés !` });
 | 
			
		||||
          }
 | 
			
		||||
          let itemMaladie = actor.getObjet(maladie.id)
 | 
			
		||||
          itemMaladie.postItem( 'gmroll');
 | 
			
		||||
          let itemMaladie = actor.getItem(maladie.id)
 | 
			
		||||
          itemMaladie.postItem('gmroll');
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }    
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -246,7 +366,7 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
      this.calendrier.minutesRelative -= RDD_MINUTES_PAR_HEURES;
 | 
			
		||||
      this.calendrier.heureRdD += 1;
 | 
			
		||||
      this.checkMaladie("heure");
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    if (this.calendrier.heureRdD >= RDD_HEURES_PAR_JOUR) {
 | 
			
		||||
      this.calendrier.heureRdD -= RDD_HEURES_PAR_JOUR;
 | 
			
		||||
      await this.incrementerJour();
 | 
			
		||||
@@ -264,7 +384,7 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async incrementerJour() {
 | 
			
		||||
    const index = this.getCurrentDayIndex() + 1;
 | 
			
		||||
    this.calendrier = RdDCalendrier.getCalendrier(index);
 | 
			
		||||
    this.calendrier = this.getCalendrier(index);
 | 
			
		||||
    await this.rebuildListeNombreAstral();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -286,18 +406,15 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  fillCalendrierData(formData = {}) {
 | 
			
		||||
    console.log(this.calendrier);
 | 
			
		||||
    let moisKey = heuresList[this.calendrier.moisRdD];
 | 
			
		||||
    let heureKey = heuresList[this.calendrier.heureRdD];
 | 
			
		||||
    console.log(moisKey, heureKey);
 | 
			
		||||
    const mois = RdDCalendrier.getDefSigne(this.calendrier.moisRdD);
 | 
			
		||||
    const heure = RdDCalendrier.getDefSigne(this.calendrier.heureRdD);
 | 
			
		||||
    console.log('fillCalendrierData', this.calendrier, mois, heure);
 | 
			
		||||
 | 
			
		||||
    const mois = heuresDef[moisKey];
 | 
			
		||||
    const heure = heuresDef[heureKey];
 | 
			
		||||
 | 
			
		||||
    formData.heureKey = heureKey;
 | 
			
		||||
    formData.moisKey = moisKey;
 | 
			
		||||
    formData.heureKey = heure.key;
 | 
			
		||||
    formData.moisKey = mois.key;
 | 
			
		||||
    formData.jourMois = this.calendrier.jour + 1;
 | 
			
		||||
    formData.nomMois = mois.label; // heures et mois nommés identiques
 | 
			
		||||
    formData.annee = this.calendrier.annee;
 | 
			
		||||
    formData.iconMois = dossierIconesHeures + mois.icon;
 | 
			
		||||
    formData.nomHeure = heure.label;
 | 
			
		||||
    formData.iconHeure = dossierIconesHeures + heure.icon;
 | 
			
		||||
@@ -317,6 +434,7 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async requestNombreAstral(request) {
 | 
			
		||||
    const actor = game.actors.get(request.id);
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) { // Only once
 | 
			
		||||
      console.log(request);
 | 
			
		||||
      let jourDiff = this.getLectureAstrologieDifficulte(request.date);
 | 
			
		||||
@@ -328,18 +446,26 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
        rollMode: "blindroll"
 | 
			
		||||
      };
 | 
			
		||||
      await RdDResolutionTable.rollData(rollData);
 | 
			
		||||
      let nbAstral = this.getNombreAstral(request.date);
 | 
			
		||||
      request.rolled = rollData.rolled;
 | 
			
		||||
      request.isValid = true;
 | 
			
		||||
      if (!request.rolled.isSuccess) {
 | 
			
		||||
        request.isValid = false;
 | 
			
		||||
        nbAstral = await RdDDice.rollTotal("1dhr" + nbAstral, { rollMode: "selfroll" });
 | 
			
		||||
        // Mise à jour des nombres astraux du joueur
 | 
			
		||||
        let astralData = this.listeNombreAstral.find((nombreAstral, i) => nombreAstral.index == request.date);
 | 
			
		||||
        astralData.valeursFausses.push({ actorId: request.id, nombreAstral: nbAstral });
 | 
			
		||||
        game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.listeNombreAstral);
 | 
			
		||||
      request.isValid = request.rolled.isSuccess;
 | 
			
		||||
      request.nbAstral = this.getNombreAstral(request.date);
 | 
			
		||||
      
 | 
			
		||||
      if (request.rolled.isSuccess) {
 | 
			
		||||
        if (request.rolled.isPart){
 | 
			
		||||
          // Gestion expérience (si existante)
 | 
			
		||||
          request.competence = actor.getCompetence("astrologie")
 | 
			
		||||
          request.selectedCarac = actor.system.carac["vue"];
 | 
			
		||||
          actor.appliquerAjoutExperience(request, 'hide');
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      request.nbAstral = nbAstral;
 | 
			
		||||
      else {
 | 
			
		||||
        request.nbAstral = await RdDDice.rollTotal("1dhr" + request.nbAstral, {
 | 
			
		||||
          rollMode: "selfroll", showDice: HIDE_DICE
 | 
			
		||||
        });
 | 
			
		||||
        // Mise à jour des nombres astraux du joueur
 | 
			
		||||
        this.addNbAstralIncorect(request.id, request.date, request.nbAstral);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      if (Misc.getActiveUser(request.userId)?.isGM) {
 | 
			
		||||
        RdDUtility.responseNombreAstral(request);
 | 
			
		||||
      } else {
 | 
			
		||||
@@ -351,6 +477,12 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  addNbAstralIncorect(actorId, date, nbAstral) {
 | 
			
		||||
    let astralData = this.listeNombreAstral.find((nombreAstral, i) => nombreAstral.index == date);
 | 
			
		||||
    astralData.valeursFausses.push({ actorId: actorId, nombreAstral: nbAstral });
 | 
			
		||||
    game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.listeNombreAstral);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  findHeure(heure) {
 | 
			
		||||
    heure = Grammar.toLowerCaseNoAccentNoSpace(heure);
 | 
			
		||||
@@ -366,7 +498,7 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getHeureNumber( hNum) {
 | 
			
		||||
  getHeureNumber(hNum) {
 | 
			
		||||
    let heure = Object.values(heuresDef).find(it => (it.heure) == hNum);
 | 
			
		||||
    return heure
 | 
			
		||||
  }
 | 
			
		||||
@@ -378,12 +510,16 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
    if (defHeure) {
 | 
			
		||||
      let hn = defHeure.heure;
 | 
			
		||||
      let chiffreAstral = this.getCurrentNombreAstral() ?? 0;
 | 
			
		||||
      heuresChancesMalchances[0] = { value : "+4", heures: [this.getHeureNumber((hn + chiffreAstral) % RDD_HEURES_PAR_JOUR).label]};
 | 
			
		||||
      heuresChancesMalchances[1] = { value : "+2", heures: [this.getHeureNumber((hn + chiffreAstral+4) % RDD_HEURES_PAR_JOUR).label, 
 | 
			
		||||
        this.getHeureNumber((hn + chiffreAstral + 8) % RDD_HEURES_PAR_JOUR).label ] };
 | 
			
		||||
      heuresChancesMalchances[2] = { value : "-4", heures: [this.getHeureNumber((hn + chiffreAstral+6) % RDD_HEURES_PAR_JOUR).label]};
 | 
			
		||||
      heuresChancesMalchances[3] = { value : "-2", heures: [this.getHeureNumber((hn + chiffreAstral+3) % RDD_HEURES_PAR_JOUR).label, 
 | 
			
		||||
          this.getHeureNumber((hn + chiffreAstral + 9) % RDD_HEURES_PAR_JOUR).label ]};
 | 
			
		||||
      heuresChancesMalchances[0] = { value: "+4", heures: [this.getHeureNumber((hn + chiffreAstral) % RDD_HEURES_PAR_JOUR).label] };
 | 
			
		||||
      heuresChancesMalchances[1] = {
 | 
			
		||||
        value: "+2", heures: [this.getHeureNumber((hn + chiffreAstral + 4) % RDD_HEURES_PAR_JOUR).label,
 | 
			
		||||
        this.getHeureNumber((hn + chiffreAstral + 8) % RDD_HEURES_PAR_JOUR).label]
 | 
			
		||||
      };
 | 
			
		||||
      heuresChancesMalchances[2] = { value: "-4", heures: [this.getHeureNumber((hn + chiffreAstral + 6) % RDD_HEURES_PAR_JOUR).label] };
 | 
			
		||||
      heuresChancesMalchances[3] = {
 | 
			
		||||
        value: "-2", heures: [this.getHeureNumber((hn + chiffreAstral + 3) % RDD_HEURES_PAR_JOUR).label,
 | 
			
		||||
        this.getHeureNumber((hn + chiffreAstral + 9) % RDD_HEURES_PAR_JOUR).label]
 | 
			
		||||
      };
 | 
			
		||||
    }
 | 
			
		||||
    return heuresChancesMalchances;
 | 
			
		||||
  }
 | 
			
		||||
@@ -428,7 +564,7 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
      function check() {
 | 
			
		||||
        let elmnt = document.getElementById("calendar-time-container");
 | 
			
		||||
        if (elmnt) {
 | 
			
		||||
          elmnt.style.bottom = null;
 | 
			
		||||
          elmnt.style.bottom = undefined;
 | 
			
		||||
          let xPos = (pos.left) > window.innerWidth ? window.innerWidth - 200 : pos.left;
 | 
			
		||||
          let yPos = (pos.top) > window.innerHeight - 20 ? window.innerHeight - 100 : pos.top;
 | 
			
		||||
          elmnt.style.top = (yPos) + "px";
 | 
			
		||||
@@ -444,9 +580,9 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  updateDisplay() {
 | 
			
		||||
    let data = this.fillCalendrierData();
 | 
			
		||||
    // Rebuild data
 | 
			
		||||
    let dateHTML = `Jour ${data.jourMois} de ${data.nomMois} (${data.nomSaison})`
 | 
			
		||||
    let calendrier = this.fillCalendrierData();
 | 
			
		||||
    // Rebuild text du calendrier
 | 
			
		||||
    let dateHTML = `${calendrier.jourMois} ${calendrier.nomMois} ${calendrier.annee} (${calendrier.nomSaison})`
 | 
			
		||||
    if (game.user.isGM) {
 | 
			
		||||
      dateHTML = dateHTML + " - NA: " + (this.getCurrentNombreAstral() ?? "indéterminé");
 | 
			
		||||
    }
 | 
			
		||||
@@ -454,13 +590,13 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
      handle.innerHTML = dateHTML;
 | 
			
		||||
    }
 | 
			
		||||
    for (let heure of document.getElementsByClassName("calendar-heure-texte")) {
 | 
			
		||||
      heure.innerHTML = data.nomHeure;
 | 
			
		||||
      heure.innerHTML = calendrier.nomHeure;
 | 
			
		||||
    }
 | 
			
		||||
    for (const minute of document.getElementsByClassName("calendar-time-disp")) {
 | 
			
		||||
      minute.innerHTML = `${data.minutesRelative} minutes`;
 | 
			
		||||
      minute.innerHTML = `${calendrier.minutesRelative} minutes`;
 | 
			
		||||
    }
 | 
			
		||||
    for (const heureImg of document.getElementsByClassName("calendar-heure-img")) {
 | 
			
		||||
      heureImg.src = data.iconHeure;
 | 
			
		||||
      heureImg.src = calendrier.iconHeure;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -469,6 +605,7 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
    this.calendrier.minutesRelative = Number(calendrierData.minutesRelative);
 | 
			
		||||
    this.calendrier.jour = Number(calendrierData.jourMois) - 1;
 | 
			
		||||
    this.calendrier.moisRdD = RdDCalendrier.getChiffreFromSigne(calendrierData.moisKey);
 | 
			
		||||
    this.calendrier.annee = Number(calendrierData.annee);
 | 
			
		||||
    this.calendrier.heureRdD = RdDCalendrier.getChiffreFromSigne(calendrierData.heureKey);
 | 
			
		||||
    game.settings.set(SYSTEM_RDD, "calendrier", duplicate(this.calendrier));
 | 
			
		||||
 | 
			
		||||
@@ -516,9 +653,9 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
    let heuresParActeur = {};
 | 
			
		||||
    for (let actor of game.actors) {
 | 
			
		||||
      let heureNaissance = actor.getHeureNaissance();
 | 
			
		||||
      if ( heureNaissance) {
 | 
			
		||||
      if (heureNaissance) {
 | 
			
		||||
        heuresParActeur[actor.name] = this.getHeuresChanceMalchance(heureNaissance);
 | 
			
		||||
      }      
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    //console.log("ASTRO", astrologieArray);
 | 
			
		||||
    calendrierData.astrologieData = astrologieArray;
 | 
			
		||||
@@ -528,97 +665,4 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
    astrologieEditeur.updateData(calendrierData);
 | 
			
		||||
    astrologieEditeur.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** @override */
 | 
			
		||||
  async activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
 | 
			
		||||
    HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
 | 
			
		||||
 | 
			
		||||
    await this.updateDisplay();
 | 
			
		||||
 | 
			
		||||
    html.find('.calendar-btn').click(ev => this.onCalendarButton(ev));
 | 
			
		||||
 | 
			
		||||
    html.find('.calendar-btn-edit').click(ev => {
 | 
			
		||||
      ev.preventDefault();
 | 
			
		||||
      this.showCalendarEditor();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    html.find('.astrologie-btn-edit').click(ev => {
 | 
			
		||||
      ev.preventDefault();
 | 
			
		||||
      this.showAstrologieEditor();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    html.find('#calendar-move-handle').mousedown(ev => {
 | 
			
		||||
      ev.preventDefault();
 | 
			
		||||
      ev = ev || window.event;
 | 
			
		||||
      let isRightMB = false;
 | 
			
		||||
      if ("which" in ev) { // Gecko (Firefox), WebKit (Safari/Chrome) & Opera
 | 
			
		||||
        isRightMB = ev.which == 3;
 | 
			
		||||
      } else if ("button" in ev) { // IE, Opera 
 | 
			
		||||
        isRightMB = ev.button == 2;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      if (!isRightMB) {
 | 
			
		||||
        dragElement(document.getElementById("calendar-time-container"));
 | 
			
		||||
        let pos1 = 0, pos2 = 0, pos3 = 0, pos4 = 0;
 | 
			
		||||
 | 
			
		||||
        function dragElement(elmnt) {
 | 
			
		||||
          elmnt.onmousedown = dragMouseDown;
 | 
			
		||||
          function dragMouseDown(e) {
 | 
			
		||||
            e = e || window.event;
 | 
			
		||||
            e.preventDefault();
 | 
			
		||||
            pos3 = e.clientX;
 | 
			
		||||
            pos4 = e.clientY;
 | 
			
		||||
 | 
			
		||||
            document.onmouseup = closeDragElement;
 | 
			
		||||
            document.onmousemove = elementDrag;
 | 
			
		||||
          }
 | 
			
		||||
 | 
			
		||||
          function elementDrag(e) {
 | 
			
		||||
            e = e || window.event;
 | 
			
		||||
            e.preventDefault();
 | 
			
		||||
            // calculate the new cursor position:
 | 
			
		||||
            pos1 = pos3 - e.clientX;
 | 
			
		||||
            pos2 = pos4 - e.clientY;
 | 
			
		||||
            pos3 = e.clientX;
 | 
			
		||||
            pos4 = e.clientY;
 | 
			
		||||
            // set the element's new position:
 | 
			
		||||
            elmnt.style.bottom = null
 | 
			
		||||
            elmnt.style.top = (elmnt.offsetTop - pos2) + "px";
 | 
			
		||||
            elmnt.style.left = (elmnt.offsetLeft - pos1) + "px";
 | 
			
		||||
          }
 | 
			
		||||
 | 
			
		||||
          function closeDragElement() {
 | 
			
		||||
            // stop moving when mouse button is released:
 | 
			
		||||
            elmnt.onmousedown = null;
 | 
			
		||||
            document.onmouseup = null;
 | 
			
		||||
            document.onmousemove = null;
 | 
			
		||||
            let xPos = (elmnt.offsetLeft - pos1) > window.innerWidth ? window.innerWidth - 200 : (elmnt.offsetLeft - pos1);
 | 
			
		||||
            let yPos = (elmnt.offsetTop - pos2) > window.innerHeight - 20 ? window.innerHeight - 100 : (elmnt.offsetTop - pos2)
 | 
			
		||||
            xPos = xPos < 0 ? 0 : xPos;
 | 
			
		||||
            yPos = yPos < 0 ? 0 : yPos;
 | 
			
		||||
            if (xPos != (elmnt.offsetLeft - pos1) || yPos != (elmnt.offsetTop - pos2)) {
 | 
			
		||||
              elmnt.style.top = (yPos) + "px";
 | 
			
		||||
              elmnt.style.left = (xPos) + "px";
 | 
			
		||||
            }
 | 
			
		||||
            game.system.rdd.calendrier.calendrierPos.top = yPos;
 | 
			
		||||
            game.system.rdd.calendrier.calendrierPos.left = xPos;
 | 
			
		||||
            if (game.user.isGM) {
 | 
			
		||||
              game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
 | 
			
		||||
            }
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
      } else if (isRightMB) {
 | 
			
		||||
        game.system.rdd.calendrier.calendrierPos.top = 200;
 | 
			
		||||
        game.system.rdd.calendrier.calendrierPos.left = 200;
 | 
			
		||||
        if (game.user.isGM) {
 | 
			
		||||
          game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
 | 
			
		||||
        }
 | 
			
		||||
        this.setPos(game.system.rdd.calendrier.calendrierPos);
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -52,6 +52,11 @@ export class RdDCarac {
 | 
			
		||||
    return selectedCarac?.label?.toLowerCase()?.match(/r(e|ê)ve(( |-)actuel)?/);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isActionPhysique(selectedCarac) {
 | 
			
		||||
    return !selectedCarac ||
 | 
			
		||||
      selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isIgnoreEtatGeneral(rollData) {
 | 
			
		||||
    const selectedCarac = rollData.selectedCarac;
 | 
			
		||||
    return !selectedCarac ||
 | 
			
		||||
@@ -62,7 +67,7 @@ export class RdDCarac {
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  static computeTotal(carac, beaute = undefined) {
 | 
			
		||||
    const total = Object.values(carac).filter(c => !c.derivee)
 | 
			
		||||
    const total = Object.values(carac ?? {}).filter(c => !c.derivee)
 | 
			
		||||
      .map(it => parseInt(it.value))
 | 
			
		||||
      .reduce(Misc.sum(), 0);
 | 
			
		||||
    const beauteSuperieur10 = Math.max((beaute ?? 10) - 10, 0);
 | 
			
		||||
@@ -101,35 +106,35 @@ export class RdDCarac {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static computeCarac(data) {
 | 
			
		||||
    data.carac.force.value = Math.min(data.carac.force.value, parseInt(data.carac.taille.value) + 4);
 | 
			
		||||
  static computeCarac(system) {
 | 
			
		||||
    system.carac.force.value = Math.min(system.carac.force.value, parseInt(system.carac.taille.value) + 4);
 | 
			
		||||
 | 
			
		||||
    data.carac.derobee.value = Math.floor(parseInt(((21 - data.carac.taille.value)) + parseInt(data.carac.agilite.value)) / 2);
 | 
			
		||||
    let bonusDomKey = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2);
 | 
			
		||||
    system.carac.derobee.value = Math.floor(parseInt(((21 - system.carac.taille.value)) + parseInt(system.carac.agilite.value)) / 2);
 | 
			
		||||
    let bonusDomKey = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2);
 | 
			
		||||
    bonusDomKey = Math.min(Math.max(bonusDomKey, 0), 32); // Clamp de securite
 | 
			
		||||
 | 
			
		||||
    let tailleData = tableCaracDerivee[bonusDomKey];
 | 
			
		||||
    data.attributs.plusdom.value = tailleData.plusdom;
 | 
			
		||||
    system.attributs.plusdom.value = tailleData.plusdom;
 | 
			
		||||
 | 
			
		||||
    data.attributs.sconst.value = RdDCarac.calculSConst(data.carac.constitution.value);
 | 
			
		||||
    data.attributs.sust.value = tableCaracDerivee[Number(data.carac.taille.value)].sust;
 | 
			
		||||
    system.attributs.sconst.value = RdDCarac.calculSConst(system.carac.constitution.value);
 | 
			
		||||
    system.attributs.sust.value = tableCaracDerivee[Number(system.carac.taille.value)].sust;
 | 
			
		||||
 | 
			
		||||
    data.attributs.encombrement.value = (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2;
 | 
			
		||||
    data.carac.melee.value = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.agilite.value)) / 2);
 | 
			
		||||
    data.carac.tir.value = Math.floor((parseInt(data.carac.vue.value) + parseInt(data.carac.dexterite.value)) / 2);
 | 
			
		||||
    data.carac.lancer.value = Math.floor((parseInt(data.carac.tir.value) + parseInt(data.carac.force.value)) / 2);
 | 
			
		||||
    system.attributs.encombrement.value = (parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2;
 | 
			
		||||
    system.carac.melee.value = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.agilite.value)) / 2);
 | 
			
		||||
    system.carac.tir.value = Math.floor((parseInt(system.carac.vue.value) + parseInt(system.carac.dexterite.value)) / 2);
 | 
			
		||||
    system.carac.lancer.value = Math.floor((parseInt(system.carac.tir.value) + parseInt(system.carac.force.value)) / 2);
 | 
			
		||||
 | 
			
		||||
    data.sante.vie.max = Math.ceil((parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value)) / 2);
 | 
			
		||||
    system.sante.vie.max = Math.ceil((parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value)) / 2);
 | 
			
		||||
 | 
			
		||||
    data.sante.vie.value = Math.min(data.sante.vie.value, data.sante.vie.max)
 | 
			
		||||
    data.sante.endurance.max = Math.max(parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value), parseInt(data.sante.vie.max) + parseInt(data.carac.volonte.value));
 | 
			
		||||
    data.sante.endurance.value = Math.min(data.sante.endurance.value, data.sante.endurance.max);
 | 
			
		||||
    data.sante.fatigue.max = data.sante.endurance.max * 2;
 | 
			
		||||
    data.sante.fatigue.value = Math.min(data.sante.fatigue.value, data.sante.fatigue.max);
 | 
			
		||||
    system.sante.vie.value = Math.min(system.sante.vie.value, system.sante.vie.max)
 | 
			
		||||
    system.sante.endurance.max = Math.max(parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value), parseInt(system.sante.vie.max) + parseInt(system.carac.volonte.value));
 | 
			
		||||
    system.sante.endurance.value = Math.min(system.sante.endurance.value, system.sante.endurance.max);
 | 
			
		||||
    system.sante.fatigue.max = system.sante.endurance.max * 2;
 | 
			
		||||
    system.sante.fatigue.value = Math.min(system.sante.fatigue.value, system.sante.fatigue.max);
 | 
			
		||||
 | 
			
		||||
    //Compteurs
 | 
			
		||||
    data.reve.reve.max = data.carac.reve.value;
 | 
			
		||||
    data.compteurs.chance.max = data.carac.chance.value;
 | 
			
		||||
    system.reve.reve.max = system.carac.reve.value;
 | 
			
		||||
    system.compteurs.chance.max = system.carac.chance.value;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,6 @@
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
import { HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
 | 
			
		||||
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
 | 
			
		||||
import { DialogSelectTarget } from "./dialog-select-target.js";
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { RdDItemArme } from "./item-arme.js";
 | 
			
		||||
import { RdDItemCompetence } from "./item-competence.js";
 | 
			
		||||
@@ -9,7 +10,9 @@ import { RdDBonus } from "./rdd-bonus.js";
 | 
			
		||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
 | 
			
		||||
import { RdDRoll } from "./rdd-roll.js";
 | 
			
		||||
import { RdDRollTables } from "./rdd-rolltables.js";
 | 
			
		||||
import { ReglesOptionelles } from "./regles-optionelles.js";
 | 
			
		||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
 | 
			
		||||
import { STATUSES } from "./settings/status-effects.js";
 | 
			
		||||
import { Targets } from "./targets.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
const premierRoundInit = [
 | 
			
		||||
@@ -66,7 +69,7 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async finDeRound(options = { terminer: false }) {
 | 
			
		||||
    for (let combatant of this.data.combatants) {
 | 
			
		||||
    for (let combatant of this.combatants) {
 | 
			
		||||
      if (combatant.actor) {
 | 
			
		||||
        await combatant.actor.finDeRound(options);
 | 
			
		||||
      }
 | 
			
		||||
@@ -78,61 +81,35 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
 | 
			
		||||
  /************************************************************************************/
 | 
			
		||||
  async rollInitiative(ids, formula = undefined, messageOptions = {}) {
 | 
			
		||||
    console.log(`${game.data.system.data.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
 | 
			
		||||
    // Structure input data
 | 
			
		||||
    console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
 | 
			
		||||
 | 
			
		||||
    ids = typeof ids === "string" ? [ids] : ids;
 | 
			
		||||
    const currentId = this.combatant._id;
 | 
			
		||||
    // calculate initiative
 | 
			
		||||
    for (let cId = 0; cId < ids.length; cId++) {
 | 
			
		||||
      const combatant = this.combatants.get(ids[cId]);
 | 
			
		||||
<<<<<<< HEAD
 | 
			
		||||
      //if (!c) return results;
 | 
			
		||||
 | 
			
		||||
      let rollFormula = formula; // Init per default
 | 
			
		||||
      if (!rollFormula) {
 | 
			
		||||
        let armeCombat, competence;
 | 
			
		||||
        if (combatant.actor.system.type == 'creature' || combatant.actor.system.type == 'entite') {
 | 
			
		||||
          for (const competenceItemData of combatant.actor.items) {
 | 
			
		||||
            if (competenceItemData.system.iscombat) {
 | 
			
		||||
              competence = duplicate(competenceItemData);
 | 
			
		||||
            }
 | 
			
		||||
          }
 | 
			
		||||
          rollFormula = "2+( (" + RdDCombatManager.calculInitiative(competence.system.niveau, competence.system.carac_value) + ")/100)";
 | 
			
		||||
        } else {
 | 
			
		||||
          for (const itemData of combatant.actor.items) {
 | 
			
		||||
            if (itemData.type == "arme" && itemData.data.equipe) {
 | 
			
		||||
              armeCombat = duplicate(itemData);
 | 
			
		||||
            }
 | 
			
		||||
          }
 | 
			
		||||
          let compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.system.competence;
 | 
			
		||||
          competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
 | 
			
		||||
          let bonusEcaille = (armeCombat && armeCombat.data.magique) ? armeCombat.system.ecaille_efficacite : 0;
 | 
			
		||||
          rollFormula = "2+( (" + RdDCombatManager.calculInitiative(competence.system.niveau, combatant.actor.system.carac[competence.system.defaut_carac].value, bonusEcaille) + ")/100)";
 | 
			
		||||
=======
 | 
			
		||||
      let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
 | 
			
		||||
      if (!formula) {
 | 
			
		||||
        if (combatant.actor.data.type == 'creature' || combatant.actor.data.type == 'entite') {
 | 
			
		||||
          const competence = combatant.actor.data.items.find(it => it.data.data.iscombat)
 | 
			
		||||
        if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
 | 
			
		||||
          const competence = combatant.actor.items.find(it => it.system.iscombat)
 | 
			
		||||
          if (competence) {
 | 
			
		||||
            rollFormula = RdDCombatManager.formuleInitiative(2, competence.data.carac_value, competence.data.niveau, 0);
 | 
			
		||||
            rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0);
 | 
			
		||||
          }
 | 
			
		||||
        } else {
 | 
			
		||||
          const armeCombat = combatant.actor.data.items.find(it => it.type == 'arme' && itemData.data.equipe)
 | 
			
		||||
          const compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.data.competence;
 | 
			
		||||
          const competence = RdDItemCompetence.findCompetence(combatant.actor.data.items, compName);
 | 
			
		||||
          const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe)
 | 
			
		||||
          const compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.system.competence;
 | 
			
		||||
          const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
 | 
			
		||||
          if (competence) {
 | 
			
		||||
            const carac = combatant.actor.data.data.carac[competence.data.defaut_carac].value;
 | 
			
		||||
            const niveau = competence.data.niveau;
 | 
			
		||||
            const bonusEcaille = (armeCombat?.data.magique) ? armeCombat.data.ecaille_efficacite : 0;
 | 
			
		||||
            rollFormula = RdDCombatManager.formuleInitiative(2,  carac, niveau, bonusEcaille);
 | 
			
		||||
            const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
 | 
			
		||||
            const niveau = competence.system.niveau;
 | 
			
		||||
            const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0;
 | 
			
		||||
            rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
 | 
			
		||||
          }
 | 
			
		||||
>>>>>>> origin/v1.5
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      //console.log("Combatat", c);
 | 
			
		||||
      const roll = combatant.getInitiativeRoll(rollFormula);
 | 
			
		||||
      if ( !roll.total) {
 | 
			
		||||
        roll.evaluate( {async: false});
 | 
			
		||||
      if (!roll.total) {
 | 
			
		||||
        roll.evaluate({ async: false });
 | 
			
		||||
      }
 | 
			
		||||
      if (roll.total <= 0) roll.total = 0.00;
 | 
			
		||||
      console.log("Compute init for", rollFormula, roll.total, combatant);
 | 
			
		||||
@@ -145,7 +122,7 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
        {
 | 
			
		||||
          speaker: {
 | 
			
		||||
            scene: canvas.scene._id,
 | 
			
		||||
            actor: combatant.actor ? combatant.actor._id : null,
 | 
			
		||||
            actor: combatant.actor?._id,
 | 
			
		||||
            token: combatant.token._id,
 | 
			
		||||
            alias: combatant.token.name,
 | 
			
		||||
            sound: CONFIG.sounds.dice,
 | 
			
		||||
@@ -175,121 +152,112 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** Retourne une liste triée d'actions d'armes avec le split arme1 main / arme 2 main */
 | 
			
		||||
  /** Retourne une liste triée d'actions d'armes avec le split arme1 main / arme 2 main / lancer */
 | 
			
		||||
  static listActionsArmes(armes, competences, carac) {
 | 
			
		||||
    // Gestion des armes 1/2 mains
 | 
			
		||||
    let actionsArme = [];
 | 
			
		||||
    let actions = [];
 | 
			
		||||
    for (const arme of armes) {
 | 
			
		||||
<<<<<<< HEAD
 | 
			
		||||
      let armeData = duplicate(arme)
 | 
			
		||||
      if (armeData.system.equipe) {
 | 
			
		||||
        let compData = competences.find(c => c.name.toLowerCase() == armeData.system.competence.toLowerCase())
 | 
			
		||||
 | 
			
		||||
        armesEquipe.push(armeData)
 | 
			
		||||
        armeData.system.dommagesReels = Number(armeData.system.dommages)
 | 
			
		||||
        armeData.system.niveau = compData.system.niveau
 | 
			
		||||
        armeData.system.initiative = RdDCombatManager.calculInitiative(compData.system.niveau, carac[compData.system.defaut_carac].value);
 | 
			
		||||
        // Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
 | 
			
		||||
        if (armeData.system.unemain && !armeData.system.deuxmains) {
 | 
			
		||||
          armeData.system.mainInfo = "(1m)";
 | 
			
		||||
        } else if (!armeData.system.unemain && armeData.system.deuxmains) {
 | 
			
		||||
          armeData.system.mainInfo = "(2m)";
 | 
			
		||||
        } else if (armeData.system.unemain && armeData.system.deuxmains) {
 | 
			
		||||
          armeData.system.mainInfo = "(1m)";
 | 
			
		||||
 | 
			
		||||
          const comp2m = armeData.system.competence.replace(" 1 main", " 2 mains"); // Replace !
 | 
			
		||||
          const comp = competences.find(c => c.name == comp2m)
 | 
			
		||||
 | 
			
		||||
          const arme2main = duplicate(armeData)
 | 
			
		||||
          arme2main.system.mainInfo = "(2m)";
 | 
			
		||||
          arme2main.system.niveau = comp.system.niveau;
 | 
			
		||||
          arme2main.system.competence = comp2m;
 | 
			
		||||
          arme2main.system.initiative = RdDCombatManager.calculInitiative(arme2main.niveau, carac[comp.system.defaut_carac].value)
 | 
			
		||||
          armesEquipe.push(arme2main);
 | 
			
		||||
          const containsSlash = armeData.system.dommages.includes("/");
 | 
			
		||||
          if (containsSlash) {
 | 
			
		||||
            const tableauDegats = armeData.system.dommages.split("/");
 | 
			
		||||
            armeData.system.dommagesReels = Number(tableauDegats[0]);
 | 
			
		||||
            arme2main.system.dommagesReels = Number(tableauDegats[1]);
 | 
			
		||||
=======
 | 
			
		||||
      let action = duplicate(Misc.data(arme));
 | 
			
		||||
      if (action.data.equipe) {
 | 
			
		||||
        let compData = competences.map(c => Misc.data(c)).find(c => c.name == action.data.competence);
 | 
			
		||||
 | 
			
		||||
        actionsArme.push(action);
 | 
			
		||||
        action.action = 'attaque';
 | 
			
		||||
        action.data.dommagesReels = Number(action.data.dommages);
 | 
			
		||||
        action.data.niveau = compData.data.niveau;
 | 
			
		||||
        action.data.initiative = RdDCombatManager.calculInitiative(compData.data.niveau, carac[compData.data.defaut_carac].value);
 | 
			
		||||
        // Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
 | 
			
		||||
        if (action.data.unemain && !action.data.deuxmains) {
 | 
			
		||||
          action.data.mainInfo = "(1m)";
 | 
			
		||||
        } else if (!action.data.unemain && action.data.deuxmains) {
 | 
			
		||||
          action.data.mainInfo = "(2m)";
 | 
			
		||||
        } else if (action.data.unemain && action.data.deuxmains) {
 | 
			
		||||
          action.data.mainInfo = "(1m)";
 | 
			
		||||
 | 
			
		||||
          const comp2m = action.data.competence.replace(" 1 main", " 2 mains"); // Replace !
 | 
			
		||||
          const comp = Misc.data(competences.find(c => c.name == comp2m));
 | 
			
		||||
 | 
			
		||||
          const arme2main = duplicate(action);
 | 
			
		||||
          arme2main.data.mainInfo = "(2m)";
 | 
			
		||||
          arme2main.data.niveau = comp.data.niveau;
 | 
			
		||||
          arme2main.data.competence = comp2m;
 | 
			
		||||
          arme2main.data.initiative = RdDCombatManager.calculInitiative(arme2main.data.niveau, carac[comp.data.defaut_carac].value);
 | 
			
		||||
          actionsArme.push(arme2main);
 | 
			
		||||
          const containsSlash = action.data.dommages.includes("/");
 | 
			
		||||
          if (containsSlash) {
 | 
			
		||||
            const tableauDegats = action.data.dommages.split("/");
 | 
			
		||||
            action.data.dommagesReels = Number(tableauDegats[0]);
 | 
			
		||||
            arme2main.data.dommagesReels = Number(tableauDegats[1]);
 | 
			
		||||
>>>>>>> origin/v1.5
 | 
			
		||||
          }
 | 
			
		||||
          else{
 | 
			
		||||
            ui.notifications.info("Les dommages de l'arme à 1/2 mains " + action.name + " ne sont pas corrects (ie sous la forme X/Y)");
 | 
			
		||||
          }
 | 
			
		||||
      if (arme.system.equipe) {
 | 
			
		||||
        const dommages = arme.system.dommages.toString();
 | 
			
		||||
        const tableauDommages = dommages.includes("/") ? dommages.split("/") : [dommages, dommages];
 | 
			
		||||
        if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) {
 | 
			
		||||
          ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
 | 
			
		||||
        }
 | 
			
		||||
        if ((arme.system.unemain && arme.system.competence) ||
 | 
			
		||||
          (arme.system.competence.toLowerCase().includes("corps à corps"))) {
 | 
			
		||||
          actions.push(RdDCombatManager.$prepareAttaqueArme({
 | 
			
		||||
            arme: arme,
 | 
			
		||||
            infoMain: "(1 main)",
 | 
			
		||||
            dommagesReel: Number(tableauDommages[0]),
 | 
			
		||||
            competence: arme.system.competence,
 | 
			
		||||
            carac: carac,
 | 
			
		||||
            competences: competences
 | 
			
		||||
          }));
 | 
			
		||||
        }
 | 
			
		||||
        if (arme.system.deuxmains && arme.system.competence) {
 | 
			
		||||
          actions.push(RdDCombatManager.$prepareAttaqueArme({
 | 
			
		||||
            arme: arme,
 | 
			
		||||
            infoMain: "(2 mains)",
 | 
			
		||||
            dommagesReel: Number(tableauDommages[1]),
 | 
			
		||||
            competence: arme.system.competence.replace(" 1 main", " 2 mains"),
 | 
			
		||||
            carac: carac,
 | 
			
		||||
            competences: competences
 | 
			
		||||
          }));
 | 
			
		||||
        }
 | 
			
		||||
        if (arme.system.lancer) {
 | 
			
		||||
          actions.push(RdDCombatManager.$prepareAttaqueArme({
 | 
			
		||||
            arme: arme,
 | 
			
		||||
            infoMain: "(lancer)",
 | 
			
		||||
            dommagesReel: Number(tableauDommages[0]),
 | 
			
		||||
            competence: arme.system.lancer,
 | 
			
		||||
            carac: carac,
 | 
			
		||||
            competences: competences
 | 
			
		||||
          }));
 | 
			
		||||
        }
 | 
			
		||||
        if (arme.system.tir) {
 | 
			
		||||
          actions.push(RdDCombatManager.$prepareAttaqueArme({
 | 
			
		||||
            arme: arme,
 | 
			
		||||
            infoMain: "(tir)",
 | 
			
		||||
            dommagesReel: Number(tableauDommages[0]),
 | 
			
		||||
            competence: arme.system.tir,
 | 
			
		||||
            carac: carac,
 | 
			
		||||
            competences: competences
 | 
			
		||||
          }));
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return actionsArme.sort(Misc.ascending(armeData => armeData.name + (armeData.system.mainInfo ?? '')));
 | 
			
		||||
    return actions.sort(Misc.ascending(action => action.name + (action.system.infoMain ?? '')));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static $prepareAttaqueArme(infoAttaque) {
 | 
			
		||||
    const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence);
 | 
			
		||||
    const attaque = duplicate(infoAttaque.arme);
 | 
			
		||||
    attaque.action = 'attaque';
 | 
			
		||||
    attaque.system.competence = infoAttaque.competence;
 | 
			
		||||
    attaque.system.dommagesReels = infoAttaque.dommagesReel;
 | 
			
		||||
    attaque.system.infoMain = infoAttaque.infoMain;
 | 
			
		||||
    attaque.system.niveau = comp.system.niveau;
 | 
			
		||||
    attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value);
 | 
			
		||||
    return attaque;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static listActionsCreature(competences) {
 | 
			
		||||
    return competences.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
 | 
			
		||||
      .map(it => RdDItemCompetenceCreature.armeNaturelle(it));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static listActionsPossessions(actor) {
 | 
			
		||||
    return RdDCombatManager._indexActions(actor.getPossessions().map(p =>
 | 
			
		||||
      {
 | 
			
		||||
        return {
 | 
			
		||||
          name: p.name,
 | 
			
		||||
          action: 'conjurer',
 | 
			
		||||
          data: {
 | 
			
		||||
            competence: p.name,
 | 
			
		||||
            possessionid: p.data.data.possessionid,
 | 
			
		||||
          }
 | 
			
		||||
    return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
 | 
			
		||||
      return {
 | 
			
		||||
        name: p.name,
 | 
			
		||||
        action: 'conjurer',
 | 
			
		||||
        system: {
 | 
			
		||||
          competence: p.name,
 | 
			
		||||
          possessionid: p.system.possessionid,
 | 
			
		||||
        }
 | 
			
		||||
      }));
 | 
			
		||||
      }
 | 
			
		||||
    }));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static listActionsCombat(combatant) {
 | 
			
		||||
    const actor = combatant.actor;
 | 
			
		||||
    let actions = RdDCombatManager.listActionsPossessions(actor);
 | 
			
		||||
    if (actions.length>0) {
 | 
			
		||||
    if (actions.length > 0) {
 | 
			
		||||
      return actions;
 | 
			
		||||
    }
 | 
			
		||||
    let items = actor.items;
 | 
			
		||||
    if (actor.isCreature()) {
 | 
			
		||||
      actions = actions.concat(items.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
 | 
			
		||||
        .map(competence => RdDItemCompetenceCreature.toActionArme(competence)));
 | 
			
		||||
    } else {
 | 
			
		||||
    if (actor.isCreatureEntite()) {
 | 
			
		||||
      actions = actions.concat(RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']));
 | 
			
		||||
    } else if (actor.isPersonnage()) {
 | 
			
		||||
      // Recupération des items 'arme'
 | 
			
		||||
      let armes = items.filter(it => RdDItemArme.isArmeUtilisable(it))
 | 
			
		||||
      const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
 | 
			
		||||
        //.concat(RdDItemArme.empoignade())
 | 
			
		||||
        .concat(RdDItemArme.mainsNues());
 | 
			
		||||
 | 
			
		||||
      let competences = items.filter(it => it.type == 'competence');
 | 
			
		||||
      actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.data.data.carac));
 | 
			
		||||
      const competences = actor.itemTypes['competence'];
 | 
			
		||||
      actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac));
 | 
			
		||||
 | 
			
		||||
      if (actor.data.data.attributs.hautrevant.value) {
 | 
			
		||||
        actions.push({ name: "Draconic", action: 'haut-reve', data: { initOnly: true, competence: "Draconic" } });
 | 
			
		||||
      if (actor.system.attributs.hautrevant.value) {
 | 
			
		||||
        actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -307,14 +275,14 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
  static processPremierRoundInit() {
 | 
			
		||||
    // Check if we have the whole init !
 | 
			
		||||
    if (Misc.isUniqueConnectedGM() && game.combat.current.round == 1) {
 | 
			
		||||
      let initMissing = game.combat.data.combatants.find(it => !it.initiative);
 | 
			
		||||
      let initMissing = game.combat.combatants.find(it => !it.initiative);
 | 
			
		||||
      if (!initMissing) { // Premier round !
 | 
			
		||||
        for (let combatant of game.combat.data.combatants) {
 | 
			
		||||
        for (let combatant of game.combat.combatants) {
 | 
			
		||||
          let action = combatant.initiativeData?.arme;
 | 
			
		||||
          //console.log("Parsed !!!", combatant, initDone, game.combat.current, arme);
 | 
			
		||||
          if (action && action.type == "arme") {
 | 
			
		||||
            for (let initData of premierRoundInit) {
 | 
			
		||||
              if (Grammar.toLowerCaseNoAccentNoSpace(action.data.initpremierround).includes(initData.pattern)) {
 | 
			
		||||
              if (Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround).includes(initData.pattern)) {
 | 
			
		||||
                let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4>
 | 
			
		||||
                      <hr>
 | 
			
		||||
                      <div>
 | 
			
		||||
@@ -378,29 +346,23 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
      initOffset = 10;
 | 
			
		||||
      caracForInit = combatant.actor.getReveActuel();
 | 
			
		||||
      initInfo = "Possession"
 | 
			
		||||
    } else if (action.name == 'autre') {
 | 
			
		||||
    } else if (action.action == 'autre') {
 | 
			
		||||
      initOffset = 2;
 | 
			
		||||
      initInfo = "Autre Action"
 | 
			
		||||
    } else if (action.action == 'haut-reve') {
 | 
			
		||||
      initOffset = 9;
 | 
			
		||||
      initInfo = "Draconic"
 | 
			
		||||
    } else {
 | 
			
		||||
      compData = RdDItemCompetence.findCompetence(combatant.actor.items, arme.system.competence);
 | 
			
		||||
      compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence);
 | 
			
		||||
      compNiveau = compData.system.niveau;
 | 
			
		||||
        initInfo = action.name + " / " + action.data.competence;
 | 
			
		||||
         
 | 
			
		||||
        if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
 | 
			
		||||
          caracForInit = compData.data.carac_value;
 | 
			
		||||
          if (compData.system.categorie == "lancer") {
 | 
			
		||||
            initOffset = 7;
 | 
			
		||||
          }
 | 
			
		||||
          else {
 | 
			
		||||
            initOffset = 5;
 | 
			
		||||
          }
 | 
			
		||||
        } else {
 | 
			
		||||
          caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value;
 | 
			
		||||
          initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
 | 
			
		||||
      initInfo = action.name + " / " + action.system.competence;
 | 
			
		||||
 | 
			
		||||
      if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
 | 
			
		||||
        caracForInit = compData.system.carac_value;
 | 
			
		||||
      } else {
 | 
			
		||||
        caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value;
 | 
			
		||||
      }
 | 
			
		||||
      initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let malus = combatant.actor.getEtatGeneral(); // Prise en compte état général 
 | 
			
		||||
@@ -411,6 +373,7 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
    game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static _baseInitOffset(categorie, arme) {
 | 
			
		||||
    if (categorie == "tir") { // Offset de principe pour les armes de jet
 | 
			
		||||
      return 8;
 | 
			
		||||
@@ -418,10 +381,12 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
    if (categorie == "lancer") { // Offset de principe pour les armes de jet
 | 
			
		||||
      return 7;
 | 
			
		||||
    }
 | 
			
		||||
    // Offset de principe pour les armes de jet
 | 
			
		||||
    switch (arme.data.cac) {
 | 
			
		||||
      case "empoignade": return 3;
 | 
			
		||||
      case "pugilat": return 4;
 | 
			
		||||
    switch (arme.system.cac) {
 | 
			
		||||
      case "empoignade":
 | 
			
		||||
        return 3;
 | 
			
		||||
      case "pugilat":
 | 
			
		||||
      case "naturelle":
 | 
			
		||||
        return 4;
 | 
			
		||||
    }
 | 
			
		||||
    return 5;
 | 
			
		||||
  }
 | 
			
		||||
@@ -430,7 +395,7 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
  static displayInitiativeMenu(html, combatantId) {
 | 
			
		||||
    console.log("Combatant ; ", combatantId);
 | 
			
		||||
    const combatant = game.combat.combatants.get(combatantId);
 | 
			
		||||
    if (! (combatant?.actor) ) {
 | 
			
		||||
    if (!(combatant?.actor)) {
 | 
			
		||||
      ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
@@ -442,7 +407,7 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
      let menuItems = [];
 | 
			
		||||
      for (let action of actions) {
 | 
			
		||||
        menuItems.push({
 | 
			
		||||
          name: action.data.competence,
 | 
			
		||||
          name: action.system.competence,
 | 
			
		||||
          icon: "<i class='fas fa-dice-d6'></i>",
 | 
			
		||||
          callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) }
 | 
			
		||||
        });
 | 
			
		||||
@@ -473,7 +438,7 @@ export class RdDCombat {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static onUpdateCombat(combat, change, options, userId) {
 | 
			
		||||
    if (combat.data.round != 0 && combat.turns && combat.data.active) {
 | 
			
		||||
    if (combat.round != 0 && combat.turns && combat.active) {
 | 
			
		||||
      RdDCombat.combatNouveauTour(combat);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
@@ -505,49 +470,30 @@ export class RdDCombat {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static createUsingTarget(attacker) {
 | 
			
		||||
    const target = RdDCombat.getTarget();
 | 
			
		||||
    if (target == undefined) {
 | 
			
		||||
      ui.notifications.warn((game.user.targets?.size ?? 0) > 1
 | 
			
		||||
        ? "Vous devez choisir <strong>une seule</strong> cible à attaquer!"
 | 
			
		||||
        : "Vous devez choisir une cible à attaquer!");
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      const defender = target?.actor
 | 
			
		||||
      const defenderTokenId = target?.id
 | 
			
		||||
      if ( defender.type == 'entite' && defender.system.definition.typeentite == 'nonincarne') {
 | 
			
		||||
        ui.notifications.warn("Vous ne pouvez pas cibler une entité non incarnée !!!!");
 | 
			
		||||
      } else {
 | 
			
		||||
        return this.create(attacker, defender, defenderTokenId, target)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getTarget() {
 | 
			
		||||
    if (game.user.targets && game.user.targets.size == 1) {
 | 
			
		||||
      for (let target of game.user.targets) {
 | 
			
		||||
        return target;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static create(attacker, defender, defenderTokenId, target = undefined) {
 | 
			
		||||
  static rddCombatTarget(target, attacker) {
 | 
			
		||||
    const defender = target?.actor;
 | 
			
		||||
    const defenderTokenId = target?.id;
 | 
			
		||||
    return new RdDCombat(attacker, defender, defenderTokenId, target)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static createForAttackerAndDefender(attackerId, defenderTokenId) {
 | 
			
		||||
  static rddCombatForAttackerAndDefender(attackerId, defenderTokenId) {
 | 
			
		||||
    const attacker = game.actors.get(attackerId);
 | 
			
		||||
    if (defenderTokenId) {
 | 
			
		||||
      const defenderToken = canvas.tokens.get(defenderTokenId);
 | 
			
		||||
      const defender = defenderToken.actor;
 | 
			
		||||
 | 
			
		||||
      return RdDCombat.create(attacker, defender, defenderTokenId);
 | 
			
		||||
    let defender = defenderTokenId ? canvas.tokens.get(defenderTokenId)?.actor : undefined;
 | 
			
		||||
    let target = undefined
 | 
			
		||||
    if (!defenderTokenId || !defender) {
 | 
			
		||||
      console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`);
 | 
			
		||||
      target = Targets.getTarget()
 | 
			
		||||
      if (!target) {
 | 
			
		||||
        return;
 | 
			
		||||
      }
 | 
			
		||||
      defenderTokenId = target.id;
 | 
			
		||||
      defender = target.actor;
 | 
			
		||||
      if (!defenderTokenId || !defender) {
 | 
			
		||||
        return;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return RdDCombat.createUsingTarget(attacker)
 | 
			
		||||
    return new RdDCombat(attacker, defender, defenderTokenId, target)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -555,10 +501,10 @@ export class RdDCombat {
 | 
			
		||||
    let defender = canvas.tokens.get(msg.defenderTokenId).actor;
 | 
			
		||||
    if (Misc.isOwnerPlayerOrUniqueConnectedGM()) {
 | 
			
		||||
      let attackerRoll = msg.attackerRoll;
 | 
			
		||||
      let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : null;
 | 
			
		||||
      let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
 | 
			
		||||
 | 
			
		||||
      defender.encaisserDommages(attackerRoll, attacker);
 | 
			
		||||
      const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
 | 
			
		||||
      const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
 | 
			
		||||
      rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
@@ -567,7 +513,7 @@ export class RdDCombat {
 | 
			
		||||
  static onMsgDefense(msg) {
 | 
			
		||||
    let defenderToken = canvas.tokens.get(msg.defenderTokenId);
 | 
			
		||||
    if (defenderToken && Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
 | 
			
		||||
      const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
 | 
			
		||||
      rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme);
 | 
			
		||||
      rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll);
 | 
			
		||||
    }
 | 
			
		||||
@@ -594,11 +540,10 @@ export class RdDCombat {
 | 
			
		||||
      '#echec-total-attaque',
 | 
			
		||||
    ]) {
 | 
			
		||||
      html.on("click", button, event => {
 | 
			
		||||
        const rddCombat = RdDCombat.createForAttackerAndDefender(
 | 
			
		||||
        const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(
 | 
			
		||||
          event.currentTarget.attributes['data-attackerId']?.value,
 | 
			
		||||
          event.currentTarget.attributes['data-defenderTokenId']?.value);
 | 
			
		||||
        if (rddCombat) {
 | 
			
		||||
 | 
			
		||||
          rddCombat.onEvent(button, event);
 | 
			
		||||
          event.preventDefault();
 | 
			
		||||
        }
 | 
			
		||||
@@ -613,19 +558,19 @@ export class RdDCombat {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  constructor(attacker, defender, defenderTokenId, target) {
 | 
			
		||||
    this.attacker = attacker;
 | 
			
		||||
    this.defender = defender;
 | 
			
		||||
    this.target = target;
 | 
			
		||||
    this.attackerId = this.attacker.id;
 | 
			
		||||
    this.defenderId = this.defender.id;
 | 
			
		||||
    this.defenderTokenId = defenderTokenId;
 | 
			
		||||
    this.attacker = attacker
 | 
			
		||||
    this.defender = defender
 | 
			
		||||
    this.target = target
 | 
			
		||||
    this.attackerId = this.attacker.id
 | 
			
		||||
    this.defenderId = this.defender.id
 | 
			
		||||
    this.defenderTokenId = defenderTokenId
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onEvent(button, event) {
 | 
			
		||||
    const chatMessage = ChatUtility.getChatMessage(event);
 | 
			
		||||
    const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
 | 
			
		||||
    const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll') ;
 | 
			
		||||
    const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
 | 
			
		||||
    console.log('RdDCombat', attackerRoll, defenderRoll);
 | 
			
		||||
    const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
 | 
			
		||||
 | 
			
		||||
@@ -744,9 +689,84 @@ export class RdDCombat {
 | 
			
		||||
    return rollData.rolled.isSuccess;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async proposerAjustementTirLancer(rollData) {
 | 
			
		||||
    if (['tir', 'lancer'].includes(rollData.competence.system.categorie)) {
 | 
			
		||||
      if (this.defender.isEntite([ENTITE_BLURETTE])) {
 | 
			
		||||
        ChatMessage.create({
 | 
			
		||||
          content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
 | 
			
		||||
          whisper: ChatMessage.getWhisperRecipients("GM")
 | 
			
		||||
        })
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        const defenderToken = canvas.tokens.get(this.defenderTokenId);
 | 
			
		||||
        const dist = this.distance(_token, defenderToken)
 | 
			
		||||
        const isVisible = this.isVisible(_token, defenderToken)
 | 
			
		||||
        const portee = this._ajustementPortee(dist, rollData.arme)
 | 
			
		||||
        const taille = this._ajustementTaille(this.defender)
 | 
			
		||||
        const activite = this._ajustementMouvement(this.defender)
 | 
			
		||||
        const total = [portee, taille, activite].map(it => it.diff).filter(d => !Number.isNaN(d)).reduce(Misc.sum(), 0)
 | 
			
		||||
        ChatMessage.create({
 | 
			
		||||
          content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html', {
 | 
			
		||||
            rollData: rollData,
 | 
			
		||||
            attacker: _token,
 | 
			
		||||
            isVisible: isVisible,
 | 
			
		||||
            defender: defenderToken,
 | 
			
		||||
            distance: dist,
 | 
			
		||||
            portee: portee,
 | 
			
		||||
            taille: taille,
 | 
			
		||||
            activite: activite,
 | 
			
		||||
            total: total
 | 
			
		||||
          }),
 | 
			
		||||
          whisper: ChatMessage.getWhisperRecipients("GM")
 | 
			
		||||
        })
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isVisible(token, defenderToken) {
 | 
			
		||||
    return canvas.effects.visibility.testVisibility(defenderToken.center, { object: token })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  distance(token, defenderToken) {
 | 
			
		||||
    return Number(canvas.grid.measureDistances([{ ray: new Ray(token.center, defenderToken.center) }], { gridSpaces: false })).toFixed(1);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _ajustementPortee(dist, arme) {
 | 
			
		||||
    if (dist <= arme.system.portee_courte) return { msg: "courte", diff: 0 };
 | 
			
		||||
    if (dist <= arme.system.portee_moyenne) return { msg: "moyenne", diff: -3 };
 | 
			
		||||
    if (dist <= arme.system.portee_extreme) return { msg: "extrême", diff: -5 };
 | 
			
		||||
    return { msg: "inatteignable", diff: -10 };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _ajustementTaille(actor) {
 | 
			
		||||
    if (actor.isVehicule()) return { msg: "véhicule", diff: 0 }
 | 
			
		||||
    const taille = actor.getCaracByName('TAILLE')?.value ?? 1;
 | 
			
		||||
    if (taille <= 1) return { msg: "souris", diff: -8 };
 | 
			
		||||
    if (taille <= 3) return { msg: "chat", diff: -4 };
 | 
			
		||||
    if (taille <= 5) return { msg: "chien", diff: -2 };
 | 
			
		||||
    if (taille <= 15) return { msg: "humanoïde", diff: 0 };
 | 
			
		||||
    if (taille <= 20) return { msg: "ogre", diff: 2 };
 | 
			
		||||
    return { msg: "gigantesque", diff: 4 };
 | 
			
		||||
  }
 | 
			
		||||
  _ajustementMouvement(defender) {
 | 
			
		||||
    if (defender.getSurprise(true)) return { msg: "immobile (surprise)", diff: 0 };
 | 
			
		||||
    if (game.combat?.combatants.find(it => it.actorId == defender.id)) return { msg: "en mouvement (combat)", diff: -4 };
 | 
			
		||||
    return { msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3 };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async attaque(competence, arme) {
 | 
			
		||||
    if (!await this.accorderEntite('avant-attaque')) {
 | 
			
		||||
    // const nonIncarnee = this.defender.isEntite([ENTITE_NONINCARNE])
 | 
			
		||||
    // const blurette = this.defender.isEntite([ENTITE_BLURETTE])
 | 
			
		||||
    // if (nonIncarnee || blurette) {
 | 
			
		||||
    //   ChatMessage.create( {
 | 
			
		||||
    //     content: `<strong>La cible est ${nonIncarnee ? 'non incarnée' : 'une blurette'}.
 | 
			
		||||
    //       Il est impossible de l'atteindre.`,
 | 
			
		||||
    //     whisper: ChatMessage.getWhisperRecipients("GM")})
 | 
			
		||||
    // }
 | 
			
		||||
 | 
			
		||||
    if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    if (arme.system.cac == 'empoignade' && this.attacker.isCombatTouche()) {
 | 
			
		||||
@@ -766,25 +786,24 @@ export class RdDCombat {
 | 
			
		||||
    if (arme) {
 | 
			
		||||
      this.attacker.verifierForceMin(arme);
 | 
			
		||||
    }
 | 
			
		||||
    await this.proposerAjustementTirLancer(rollData)
 | 
			
		||||
 | 
			
		||||
    const dialog = await RdDRoll.create(this.attacker, rollData,
 | 
			
		||||
      { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
 | 
			
		||||
      {
 | 
			
		||||
        html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
 | 
			
		||||
        options: { height: 540 }
 | 
			
		||||
      }, {
 | 
			
		||||
      name: 'jet-attaque',
 | 
			
		||||
      label: 'Attaque: ' + (arme?.name ?? competence.name),
 | 
			
		||||
      callbacks: [
 | 
			
		||||
        this.attacker.createCallbackExperience(),
 | 
			
		||||
        this.attacker.createCallbackAppelAuMoral(),
 | 
			
		||||
        { action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
 | 
			
		||||
        { condition: r => arme && !RdDCombat.isParticuliere(r), action: r => this.attacker.incDecItemUse(arme._id) },
 | 
			
		||||
        { condition: r => (RdDCombat.isReussite(r) && !RdDCombat.isParticuliere(r)), action: r => this._onAttaqueNormale(r) },
 | 
			
		||||
        { condition: RdDCombat.isParticuliere, action: r => this._onAttaqueParticuliere(r) },
 | 
			
		||||
        { condition: RdDCombat.isEchec, action: r => this._onAttaqueEchec(r) },
 | 
			
		||||
        { condition: RdDCombat.isEchecTotal, action: r => this._onAttaqueEchecTotal(r) },
 | 
			
		||||
      ]
 | 
			
		||||
    });
 | 
			
		||||
        name: 'jet-attaque',
 | 
			
		||||
        label: 'Attaque: ' + (arme?.name ?? competence.name),
 | 
			
		||||
        callbacks: [
 | 
			
		||||
          this.attacker.createCallbackExperience(),
 | 
			
		||||
          this.attacker.createCallbackAppelAuMoral(),
 | 
			
		||||
          { action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
 | 
			
		||||
          { condition: r => arme && !RdDCombat.isParticuliere(r), action: r => this.attacker.incDecItemUse(arme._id) },
 | 
			
		||||
          { condition: r => (RdDCombat.isReussite(r) && !RdDCombat.isParticuliere(r)), action: r => this._onAttaqueNormale(r) },
 | 
			
		||||
          { condition: RdDCombat.isParticuliere, action: r => this._onAttaqueParticuliere(r) },
 | 
			
		||||
          { condition: RdDCombat.isEchec, action: r => this._onAttaqueEchec(r) },
 | 
			
		||||
          { condition: RdDCombat.isEchecTotal, action: r => this._onAttaqueEchecTotal(r) },
 | 
			
		||||
        ]
 | 
			
		||||
      });
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -797,10 +816,11 @@ export class RdDCombat {
 | 
			
		||||
      competence: competence,
 | 
			
		||||
      surprise: this.attacker.getSurprise(true),
 | 
			
		||||
      surpriseDefenseur: this.defender.getSurprise(true),
 | 
			
		||||
      targetToken: Targets.extractTokenData(this.target),
 | 
			
		||||
      essais: {}
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    if (this.attacker.isCreature()) {
 | 
			
		||||
    if (this.attacker.isCreatureEntite()) {
 | 
			
		||||
      RdDItemCompetenceCreature.setRollDataCreature(rollData);
 | 
			
		||||
    }
 | 
			
		||||
    else if (arme) {
 | 
			
		||||
@@ -818,7 +838,7 @@ export class RdDCombat {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _onAttaqueParticuliere(rollData) {
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    const isMeleeDiffNegative = (rollData.competence.type == 'competencecreature' || rollData.selectedCarac.label == "Mêlée") && rollData.diffLibre < 0;
 | 
			
		||||
    // force toujours, sauf empoignade
 | 
			
		||||
    // finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
 | 
			
		||||
@@ -836,7 +856,7 @@ export class RdDCombat {
 | 
			
		||||
    else if (!isForce && !isFinesse && isRapide) {
 | 
			
		||||
      return await this.choixParticuliere(rollData, "rapidite");
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    const choixParticuliere = await ChatMessage.create({
 | 
			
		||||
      alias: this.attacker.name,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
 | 
			
		||||
@@ -857,15 +877,15 @@ export class RdDCombat {
 | 
			
		||||
  async _onAttaqueNormale(attackerRoll) {
 | 
			
		||||
    console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
 | 
			
		||||
 | 
			
		||||
    attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntiteCauchemar());
 | 
			
		||||
    attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntite());
 | 
			
		||||
    let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
 | 
			
		||||
    attackerRoll.show = {
 | 
			
		||||
      cible: this.target ? this.defender.system.name : 'la cible',
 | 
			
		||||
      cible: this.target ? this.defender.name : 'la cible',
 | 
			
		||||
      isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
 | 
			
		||||
    }
 | 
			
		||||
    await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
 | 
			
		||||
 | 
			
		||||
    if (!await this.accorderEntite('avant-defense')) {
 | 
			
		||||
    if (!await this.attacker.accorder(this.defender, 'avant-defense')) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -875,7 +895,7 @@ export class RdDCombat {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  isPossession( attackerRoll) {
 | 
			
		||||
  isPossession(attackerRoll) {
 | 
			
		||||
    return attackerRoll.selectedCarac.label.toLowerCase() == 'possession';
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -891,7 +911,7 @@ export class RdDCombat {
 | 
			
		||||
    // # utilisation esquive
 | 
			
		||||
    const corpsACorps = this.defender.getCompetence("Corps à corps", { onMessage: it => console.info(it, this.defender) });
 | 
			
		||||
    const esquives = duplicate(this.defender.getCompetences("esquive", { onMessage: it => console.info(it, this.defender) }))
 | 
			
		||||
    esquives.forEach(e => e.usages = e?.id ? this.defender.getItemUse(e.id) : 0);
 | 
			
		||||
    esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
 | 
			
		||||
 | 
			
		||||
    const paramChatDefense = {
 | 
			
		||||
      passeArme: attackerRoll.passeArme,
 | 
			
		||||
@@ -950,8 +970,7 @@ export class RdDCombat {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _filterArmesParade(defender, competence) {
 | 
			
		||||
    let items = defender.items;
 | 
			
		||||
    items = items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
 | 
			
		||||
    let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
 | 
			
		||||
    for (let item of items) {
 | 
			
		||||
      item.system.nbUsage = defender.getItemUse(item.id); // Ajout du # d'utilisation ce round  
 | 
			
		||||
    }
 | 
			
		||||
@@ -1018,32 +1037,29 @@ export class RdDCombat {
 | 
			
		||||
  async parade(attackerRoll, armeParadeId) {
 | 
			
		||||
    const arme = this.defender.getArmeParade(armeParadeId);
 | 
			
		||||
    console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
 | 
			
		||||
    const competence = this.system?.competence;
 | 
			
		||||
    if (competence == undefined)
 | 
			
		||||
    {
 | 
			
		||||
      console.error("Pas de compétence de parade associée à ", arme) ;
 | 
			
		||||
    const competence = arme?.system?.competence;
 | 
			
		||||
    if (competence == undefined) {
 | 
			
		||||
      console.error("Pas de compétence de parade associée à ", arme?.name, armeParadeId);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let rollData = this._prepareParade(attackerRoll, arme, competence);
 | 
			
		||||
 | 
			
		||||
    const dialog = await RdDRoll.create(this.defender, rollData,
 | 
			
		||||
      { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
 | 
			
		||||
      {
 | 
			
		||||
        html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
 | 
			
		||||
        options: { height: 540 }
 | 
			
		||||
      }, {
 | 
			
		||||
      name: 'jet-parade',
 | 
			
		||||
      label: 'Parade: ' + (arme ? arme.name : rollData.competence.name),
 | 
			
		||||
      callbacks: [
 | 
			
		||||
        this.defender.createCallbackExperience(),
 | 
			
		||||
        this.defender.createCallbackAppelAuMoral(),
 | 
			
		||||
        { action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
 | 
			
		||||
        { condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(armeParadeId) },
 | 
			
		||||
        { condition: RdDCombat.isReussite, action: r => this._onParadeNormale(r) },
 | 
			
		||||
        { condition: RdDCombat.isParticuliere, action: r => this._onParadeParticuliere(r) },
 | 
			
		||||
        { condition: RdDCombat.isEchec, action: r => this._onParadeEchec(r) },
 | 
			
		||||
      ]
 | 
			
		||||
    });
 | 
			
		||||
        name: 'jet-parade',
 | 
			
		||||
        label: 'Parade: ' + (arme ? arme.name : rollData.competence.name),
 | 
			
		||||
        callbacks: [
 | 
			
		||||
          this.defender.createCallbackExperience(),
 | 
			
		||||
          this.defender.createCallbackAppelAuMoral(),
 | 
			
		||||
          { action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
 | 
			
		||||
          { condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(armeParadeId) },
 | 
			
		||||
          { condition: RdDCombat.isReussite, action: r => this._onParadeNormale(r) },
 | 
			
		||||
          { condition: RdDCombat.isParticuliere, action: r => this._onParadeParticuliere(r) },
 | 
			
		||||
          { condition: RdDCombat.isEchec, action: r => this._onParadeEchec(r) },
 | 
			
		||||
        ]
 | 
			
		||||
      });
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -1062,7 +1078,7 @@ export class RdDCombat {
 | 
			
		||||
      show: {}
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    if (this.defender.isCreature()) {
 | 
			
		||||
    if (this.defender.isCreatureEntite()) {
 | 
			
		||||
      RdDItemCompetenceCreature.setRollDataCreature(defenderRoll);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -1111,19 +1127,20 @@ export class RdDCombat {
 | 
			
		||||
    let rollData = this._prepareEsquive(attackerRoll, esquive);
 | 
			
		||||
 | 
			
		||||
    const dialog = await RdDRoll.create(this.defender, rollData,
 | 
			
		||||
      { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' }, {
 | 
			
		||||
      name: 'jet-esquive',
 | 
			
		||||
      label: 'Esquiver',
 | 
			
		||||
      callbacks: [
 | 
			
		||||
        this.defender.createCallbackExperience(),
 | 
			
		||||
        this.defender.createCallbackAppelAuMoral(),
 | 
			
		||||
        { condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(esquive._id) },
 | 
			
		||||
        { action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
 | 
			
		||||
        { condition: RdDCombat.isReussite, action: r => this._onEsquiveNormale(r) },
 | 
			
		||||
        { condition: RdDCombat.isParticuliere, action: r => this._onEsquiveParticuliere(r) },
 | 
			
		||||
        { condition: RdDCombat.isEchec, action: r => this._onEsquiveEchec(r) },
 | 
			
		||||
      ]
 | 
			
		||||
    });
 | 
			
		||||
      { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
 | 
			
		||||
      {
 | 
			
		||||
        name: 'jet-esquive',
 | 
			
		||||
        label: 'Esquiver',
 | 
			
		||||
        callbacks: [
 | 
			
		||||
          this.defender.createCallbackExperience(),
 | 
			
		||||
          this.defender.createCallbackAppelAuMoral(),
 | 
			
		||||
          { condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(esquive._id) },
 | 
			
		||||
          { action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
 | 
			
		||||
          { condition: RdDCombat.isReussite, action: r => this._onEsquiveNormale(r) },
 | 
			
		||||
          { condition: RdDCombat.isParticuliere, action: r => this._onEsquiveParticuliere(r) },
 | 
			
		||||
          { condition: RdDCombat.isEchec, action: r => this._onEsquiveEchec(r) },
 | 
			
		||||
        ]
 | 
			
		||||
      });
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -1140,7 +1157,7 @@ export class RdDCombat {
 | 
			
		||||
      show: {}
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    if (this.defender.isCreature()) {
 | 
			
		||||
    if (this.defender.isCreatureEntite()) {
 | 
			
		||||
      RdDItemCompetenceCreature.setRollDataCreature(rollData);
 | 
			
		||||
    }
 | 
			
		||||
    return rollData;
 | 
			
		||||
@@ -1202,7 +1219,7 @@ export class RdDCombat {
 | 
			
		||||
              resistance -= perteResistance;
 | 
			
		||||
              defenderRoll.show.deteriorationArme = resistance <= 0 ? 'brise' : 'perte';
 | 
			
		||||
              defenderRoll.show.perteResistance = perteResistance;
 | 
			
		||||
              this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'data.resistance': resistance }]);
 | 
			
		||||
              this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'system.resistance': resistance }]);
 | 
			
		||||
            }
 | 
			
		||||
          }
 | 
			
		||||
        } else {
 | 
			
		||||
@@ -1218,7 +1235,7 @@ export class RdDCombat {
 | 
			
		||||
            resistance -= dmg;
 | 
			
		||||
            defenderRoll.show.deteriorationArme = resistance <= 0 ? 'brise' : 'perte';
 | 
			
		||||
            defenderRoll.show.perteResistance = dmg;
 | 
			
		||||
            this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'data.resistance': resistance }]);
 | 
			
		||||
            this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'system.resistance': resistance }]);
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        // Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132)
 | 
			
		||||
@@ -1244,7 +1261,7 @@ export class RdDCombat {
 | 
			
		||||
        defenderRoll.show.recul = 'encaisse';
 | 
			
		||||
      } else if (rollRecul.rolled.isETotal || this._isReculCauseChute(impact)) {
 | 
			
		||||
        defenderRoll.show.recul = 'chute';
 | 
			
		||||
        await this.defender.setStatusEffect("EFFECT.StatusProne", true);
 | 
			
		||||
        await this.defender.setEffect(STATUSES.StatusProne, true);
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        defenderRoll.show.recul = 'recul';
 | 
			
		||||
@@ -1286,7 +1303,7 @@ export class RdDCombat {
 | 
			
		||||
      attackerRoll.defenderTokenId = defenderTokenId;
 | 
			
		||||
 | 
			
		||||
      await this.computeRecul(defenderRoll);
 | 
			
		||||
      this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll);
 | 
			
		||||
      this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
 | 
			
		||||
    }
 | 
			
		||||
    else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
 | 
			
		||||
      game.socket.emit(SYSTEM_SOCKET_ID, {
 | 
			
		||||
@@ -1301,38 +1318,9 @@ export class RdDCombat {
 | 
			
		||||
    this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /* retourne true si on peut continuer, false si on ne peut pas continuer */
 | 
			
		||||
  async accorderEntite(when = 'avant-encaissement') {
 | 
			
		||||
    if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
 | 
			
		||||
      || this.defender == undefined
 | 
			
		||||
      || !this.defender.isEntiteCauchemar()
 | 
			
		||||
      || this.defender.isEntiteCauchemarAccordee(this.attacker)) {
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let rolled = await RdDResolutionTable.roll(this.attacker.getReveActuel(), - Number(this.defender.system.carac.niveau.value));
 | 
			
		||||
 | 
			
		||||
    let message = {
 | 
			
		||||
      content: "Jet de points actuels de rêve à " + rolled.finalLevel + RdDResolutionTable.explain(rolled) + "<br>",
 | 
			
		||||
      whisper: ChatMessage.getWhisperRecipients(this.attacker.name)
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    if (rolled.isSuccess) {
 | 
			
		||||
      await this.defender.setEntiteReveAccordee(this.attacker);
 | 
			
		||||
      message.content += this.attacker.name + " s'est accordé avec " + this.defender.name;
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      message.content += this.attacker.name + " n'est pas accordé avec " + this.defender.name;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    ChatMessage.create(message);
 | 
			
		||||
    return rolled.isSuccess;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async displayActorCombatStatus(combat, actor) {
 | 
			
		||||
    let data = {
 | 
			
		||||
    let formData = {
 | 
			
		||||
      combatId: combat._id,
 | 
			
		||||
      alias: actor.name,
 | 
			
		||||
      etatGeneral: actor.getEtatGeneral(),
 | 
			
		||||
@@ -1344,13 +1332,13 @@ export class RdDCombat {
 | 
			
		||||
      isCritique: false
 | 
			
		||||
    }
 | 
			
		||||
    if (actor.countBlessuresNonSoigneeByName("critiques") > 0) { // Pour éviter le cumul grave + critique
 | 
			
		||||
      data.isCritique = true;
 | 
			
		||||
      formData.isCritique = true;
 | 
			
		||||
    } else if (actor.countBlessuresNonSoigneeByName("graves") > 0) {
 | 
			
		||||
      data.isGrave = true;
 | 
			
		||||
      formData.isGrave = true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    ChatUtility.createChatWithRollMode(actor.name, {
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, data)
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, formData)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,8 +1,8 @@
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
 | 
			
		||||
import { DialogChronologie } from "./dialog-chronologie.js";
 | 
			
		||||
import { DialogCreateSigneDraconique } from "./dialog-create-signedraconique.js";
 | 
			
		||||
import { DialogStress } from "./dialog-stress.js";
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { RdDItemCompetence } from "./item-competence.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { RdDCarac } from "./rdd-carac.js";
 | 
			
		||||
@@ -13,7 +13,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
 | 
			
		||||
import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js";
 | 
			
		||||
import { RdDRollTables } from "./rdd-rolltables.js";
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { TMRRencontres } from "./tmr-rencontres.js";
 | 
			
		||||
import { CompendiumTableHelpers } from "./settings/system-compendiums.js";
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
 | 
			
		||||
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
 | 
			
		||||
@@ -22,55 +22,100 @@ const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
 | 
			
		||||
export class RdDCommands {
 | 
			
		||||
 | 
			
		||||
  static init() {
 | 
			
		||||
    if (!game.system.rdd.commands) {
 | 
			
		||||
      const rddCommands = new RdDCommands();
 | 
			
		||||
      rddCommands.registerCommand({ path: ["/aide"], func: (content, msg, params) => rddCommands.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
 | 
			
		||||
      rddCommands.registerCommand({ path: ["/help"], func: (content, msg, params) => rddCommands.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
 | 
			
		||||
      rddCommands.registerCommand({ path: ["/table", "queues"], func: (content, msg, params) => RdDRollTables.getQueue(true), descr: "Tire une Queue de Dragon" });
 | 
			
		||||
      rddCommands.registerCommand({ path: ["/table", "ideefixe"], func: (content, msg, params) => RdDRollTables.getIdeeFixe(true), descr: "Tire une Idée fixe" });
 | 
			
		||||
      rddCommands.registerCommand({ path: ["/table", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant(true), descr: "Tire un Désir Lancinant" });
 | 
			
		||||
      rddCommands.registerCommand({ path: ["/table", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre(true), descr: "Tire une Ombre de Dragon" });
 | 
			
		||||
      rddCommands.registerCommand({ path: ["/table", "tetehr"], func: (content, msg, params) => RdDRollTables.getTeteHR(true), descr: "Tire une Tête de Dragon pour Hauts Revants" });
 | 
			
		||||
      rddCommands.registerCommand({ path: ["/table", "tete"], func: (content, msg, params) => RdDRollTables.getTete(true), descr: "Tire une Tête de Dragon" });
 | 
			
		||||
      rddCommands.registerCommand({ path: ["/table", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle(true), descr: " Tire un Souffle de Dragon" });
 | 
			
		||||
      rddCommands.registerCommand({ path: ["/table", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence(true), descr: "Tire une compétence au hasard" });
 | 
			
		||||
      rddCommands.registerCommand({ path: ["/table", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot(true), descr: "Tire une carte du Tarot Draconique" });
 | 
			
		||||
      rddCommands.registerCommand({ path: ["/meteo"], func: (content, msg, params) => rddCommands.getMeteo(msg, params), descr: "Propose une météo marine" });
 | 
			
		||||
      rddCommands.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
 | 
			
		||||
    const rddCommands = new RdDCommands();
 | 
			
		||||
 | 
			
		||||
      rddCommands.registerCommand({
 | 
			
		||||
        path: ["/tmra"], func: (content, msg, params) => rddCommands.getTMRAleatoire(msg, params),
 | 
			
		||||
        descr: `Tire une case aléatoire des Terres médianes
 | 
			
		||||
    Hooks.on("chatMessage", (html, content, msg) => {
 | 
			
		||||
      if (content[0] == '/') {
 | 
			
		||||
        let regExp = /(\S+)/g;
 | 
			
		||||
        let commands = content.match(regExp);
 | 
			
		||||
        if (rddCommands.processChatCommand(commands, content, msg)) {
 | 
			
		||||
          return false;
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      return true;
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    game.system.rdd.commands = rddCommands;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor() {
 | 
			
		||||
    this.commandsTable = undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _registerCommands() {
 | 
			
		||||
    this.commandsTable = {}
 | 
			
		||||
    this.registerCommand({ path: ["/aide"], func: (content, msg, params) => this.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
 | 
			
		||||
    this.registerCommand({ path: ["/help"], func: (content, msg, params) => this.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
 | 
			
		||||
 | 
			
		||||
    this.registerCommand({ path: ["/liste", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence('liste'), descr: "Affiche la liste des compétences" });
 | 
			
		||||
 | 
			
		||||
    this.registerCommand({ path: ["/table", "queue"], func: (content, msg, params) => RdDRollTables.getQueue('liste'), descr: "Affiche la table des Queues de Dragon" });
 | 
			
		||||
    this.registerCommand({ path: ["/table", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre('liste'), descr: "Affiche la table des Ombres de Thanatos" });
 | 
			
		||||
    this.registerCommand({ path: ["/table", "tetehr"], func: (content, msg, params) => RdDRollTables.getTeteHR('liste'), descr: "Affiche la table des Têtes de Dragon pour Hauts Revants" });
 | 
			
		||||
    this.registerCommand({ path: ["/table", "tete"], func: (content, msg, params) => RdDRollTables.getTete('liste'), descr: "Affiche la table des Tête de Dragon pour tous" });
 | 
			
		||||
    this.registerCommand({ path: ["/table", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle('liste'), descr: "Affiche la table des Souffles de Dragon" });
 | 
			
		||||
    this.registerCommand({ path: ["/table", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot('liste'), descr: "Affiche la table les cartes du Tarot Draconique" });
 | 
			
		||||
    this.registerCommand({ path: ["/table", "ideefixe"], func: (content, msg, params) => RdDRollTables.getIdeeFixe('liste'), descr: "Affiche la table des Idées fixes" });
 | 
			
		||||
    this.registerCommand({ path: ["/table", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('liste'), descr: "Affiche la table des Désirs Lancinants" });
 | 
			
		||||
    this.registerCommand({
 | 
			
		||||
      path: ["/table", "rencontre"], func: (content, msg, params) => this.tableRencontres(msg, params),
 | 
			
		||||
      descr: `Affiche la table des Rencontres
 | 
			
		||||
          <br><strong>/table rencontre deso</strong> affiche la table des rencontres en Désolation
 | 
			
		||||
          <br><strong>/table rencontre mauvaise</strong> affiche la table des mauvaises rencontres`
 | 
			
		||||
    });
 | 
			
		||||
    this.registerCommand({ path: ["/table", "milieu"], func: (content, msg, params) => this.tableMilieu(msg, params, 'liste'), descr: "Affiche la table des ressource naturelles pour un milieu donné" });
 | 
			
		||||
 | 
			
		||||
    this.registerCommand({ path: ["/tirer", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence('chat'), descr: "Tire une compétence au hasard" });
 | 
			
		||||
    this.registerCommand({ path: ["/tirer", "queue"], func: (content, msg, params) => RdDRollTables.getQueue('chat'), descr: "Tire une Queue de Dragon" });
 | 
			
		||||
    this.registerCommand({ path: ["/tirer", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre('chat'), descr: "Tire une Ombre de Thanatos" });
 | 
			
		||||
    this.registerCommand({ path: ["/tirer", "tetehr"], func: (content, msg, params) => RdDRollTables.getTeteHR('chat'), descr: "Tire une Tête de Dragon pour Hauts Revants" });
 | 
			
		||||
    this.registerCommand({ path: ["/tirer", "tete"], func: (content, msg, params) => RdDRollTables.getTete('chat'), descr: "Tire une Tête de Dragon" });
 | 
			
		||||
    this.registerCommand({ path: ["/tirer", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle('chat'), descr: "Tire un Souffle de Dragon" });
 | 
			
		||||
    this.registerCommand({ path: ["/tirer", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot('chat'), descr: "Tire une carte du Tarot Draconique" });
 | 
			
		||||
    this.registerCommand({ path: ["/tirer", "ideefixe"], func: (content, msg, params) => RdDRollTables.getIdeeFixe('chat'), descr: "Tire une Idée fixe" });
 | 
			
		||||
    this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" });
 | 
			
		||||
    this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` });
 | 
			
		||||
    this.registerCommand({ path: ["/tirer", "milieu"], func: (content, msg, params) => this.tableMilieu(msg, params, 'chat'), descr: "Effectue un tirage dans la table desressource naturelles pour un milieu donné" });
 | 
			
		||||
 | 
			
		||||
    this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
 | 
			
		||||
    this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
 | 
			
		||||
 | 
			
		||||
    this.registerCommand({
 | 
			
		||||
      path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params),
 | 
			
		||||
      descr: `Cherche où se trouve une case des Terres médianes
 | 
			
		||||
          <br><strong>/tmr sord</strong> indique que la cité Sordide est en D13
 | 
			
		||||
          <br><strong>/tmr foret</strong> donne la liste des TMR dont le nom contient "foret" (donc, toutes les forêts)`
 | 
			
		||||
    });
 | 
			
		||||
    this.registerCommand({
 | 
			
		||||
      path: ["/tmra"], func: (content, msg, params) => this.getTMRAleatoire(msg, params),
 | 
			
		||||
      descr: `Tire une case aléatoire des Terres médianes
 | 
			
		||||
          <br><strong>/tmra forêt</strong> détermine une 'forêt' aléatoire
 | 
			
		||||
          <br><strong>/tmra</strong> détermine une case aléatoire dans toutes les TMR` });
 | 
			
		||||
      rddCommands.registerCommand({
 | 
			
		||||
        path: ["/tmr"], func: (content, msg, params) => rddCommands.findTMR(msg, params),
 | 
			
		||||
        descr: `Cherche où se trouve une case des Terres médianes
 | 
			
		||||
          <br><strong>/tmr? sordide</strong> indique que la cité Sordide est en D13
 | 
			
		||||
          <br><strong>/tmr? foret</strong> donne la liste des TMR dont le nom contient "foret" (donc, toutes les forêts)` });
 | 
			
		||||
      rddCommands.registerCommand({
 | 
			
		||||
        path: ["/tmrr"], func: (content, msg, params) => rddCommands.getRencontreTMR(params),
 | 
			
		||||
        descr: `Détermine une rencontre dans un type de case
 | 
			
		||||
          <br><strong>/tmrr foret</strong> lance un d100 et détermine la rencontre correspondante en 'forêt'
 | 
			
		||||
          <br><strong>/tmrr forêt 47</strong> détermine la rencontre en 'forêt' pour un jet de dé de 47`
 | 
			
		||||
      });
 | 
			
		||||
          <br><strong>/tmra</strong> détermine une case aléatoire dans toutes les TMR`
 | 
			
		||||
    });
 | 
			
		||||
    this.registerCommand({
 | 
			
		||||
      path: ["/tmrr"], func: (content, msg, params) => this.getRencontreTMR(params),
 | 
			
		||||
      descr: `Détermine une rencontre dans les TMR
 | 
			
		||||
          <br><strong>/tmrr forêt</strong> détermine une rencontre aléatoire en 'forêt'
 | 
			
		||||
          <br><strong>/tmrr mauvaise</strong> détermine une mauvaise rencontre aléatoire
 | 
			
		||||
          <br><strong>/tmrr for 47</strong> détermine la rencontre en 'forêt' pour un jet de dé de 47`
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
      rddCommands.registerCommand({
 | 
			
		||||
        path: ["/xp", "comp"], func: (content, msg, params) => rddCommands.getCoutXpComp(msg, params),
 | 
			
		||||
        descr: `Détermine le coût d'expérience pour augmenter une compétence. Exemples:
 | 
			
		||||
    this.registerCommand({
 | 
			
		||||
      path: ["/xp", "comp"], func: (content, msg, params) => this.getCoutXpComp(msg, params),
 | 
			
		||||
      descr: `Détermine le coût d'expérience pour augmenter une compétence. Exemples:
 | 
			
		||||
        <br>/xp comp -6 1: pour passer de -6 à +1
 | 
			
		||||
        <br>/xp comp +4: pour atteindre le niveau 4 (depuis +3)`
 | 
			
		||||
      });
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
      rddCommands.registerCommand({
 | 
			
		||||
        path: ["/xp", "carac"], func: (content, msg, params) => rddCommands.getCoutXpCarac(msg, params),
 | 
			
		||||
        descr: `Détermine le coût d'expérience pour augmenter une caractéristique. Exemples:
 | 
			
		||||
    this.registerCommand({
 | 
			
		||||
      path: ["/xp", "carac"], func: (content, msg, params) => this.getCoutXpCarac(msg, params),
 | 
			
		||||
      descr: `Détermine le coût d'expérience pour augmenter une caractéristique. Exemples:
 | 
			
		||||
        <br>/xp carac 15: coût pour atteindre 15 (depuis 14)`
 | 
			
		||||
      });
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
      rddCommands.registerCommand({
 | 
			
		||||
        path: ["/rdd"], func: (content, msg, params) => rddCommands.rollRdd(msg, params),
 | 
			
		||||
        descr: `Effectue un jet de dés dans la table de résolution. Exemples:
 | 
			
		||||
    this.registerCommand({
 | 
			
		||||
      path: ["/rdd"], func: (content, msg, params) => this.rollRdd(msg, params),
 | 
			
		||||
      descr: `Effectue un jet de dés dans la table de résolution. Exemples:
 | 
			
		||||
          <br><strong>/rdd</strong> ouvre la table de résolution
 | 
			
		||||
          <br><strong>/rdd 10 3</strong> effectue un jet 10 à +3
 | 
			
		||||
          <br><strong>/rdd 15 -2</strong> effectue un jet 15 à -2
 | 
			
		||||
@@ -78,47 +123,46 @@ export class RdDCommands {
 | 
			
		||||
          <br><strong>/rdd Vue Vigilance -2</strong> effectue un jet de Vue/Vigilance à -2 pour les tokens sélectionnés
 | 
			
		||||
          <br><strong>/rdd vol déser +2</strong> effectue un jet de Volonté/Survie en désert à +2 pour les tokens sélectionnés
 | 
			
		||||
          `
 | 
			
		||||
      });
 | 
			
		||||
      rddCommands.registerCommand({ path: ["/ddr"], func: (content, msg, params) => rddCommands.rollDeDraconique(msg), descr: "Lance un Dé Draconique" });
 | 
			
		||||
    });
 | 
			
		||||
    this.registerCommand({ path: ["/ddr"], func: (content, msg, params) => this.rollDeDraconique(msg), descr: "Lance un Dé Draconique" });
 | 
			
		||||
 | 
			
		||||
      rddCommands.registerCommand({
 | 
			
		||||
        path: ["/payer"], func: (content, msg, params) => RdDUtility.afficherDemandePayer(params[0], params[1]),
 | 
			
		||||
        descr: `Permet de payer un montant. Exemples:
 | 
			
		||||
    this.registerCommand({
 | 
			
		||||
      path: ["/payer"], func: (content, msg, params) => RdDUtility.afficherDemandePayer(params[0], params[1]),
 | 
			
		||||
      descr: `Demande aux joueurs de payer un montant. Exemples:
 | 
			
		||||
          <br><strong>/payer 5s 10d</strong> permet d'envoyer un message pour payer 5 sols et 10 deniers
 | 
			
		||||
          <br><strong>/payer 10d</strong> permet d'envoyer un message pour payer 10 deniers`
 | 
			
		||||
      });
 | 
			
		||||
      rddCommands.registerCommand({
 | 
			
		||||
        path: ["/astro"], func: (content, msg, params) => RdDUtility.afficherHeuresChanceMalchance(Misc.join(params, ' ')),
 | 
			
		||||
        descr: `Affiche les heures de chance et de malchance selon l'heure de naissance donnée en argument. Exemples pour l'heure de la Lyre:
 | 
			
		||||
    });
 | 
			
		||||
    this.registerCommand({
 | 
			
		||||
      path: ["/astro"], func: (content, msg, params) => RdDUtility.afficherHeuresChanceMalchance(Misc.join(params, ' ')),
 | 
			
		||||
      descr: `Affiche les heures de chance et de malchance selon l'heure de naissance donnée en argument. Exemples pour l'heure de la Lyre:
 | 
			
		||||
          <br><strong>/astro 7</strong>
 | 
			
		||||
          <br><strong>/astro Lyre</strong>
 | 
			
		||||
          <br><strong>/astro Lyr</strong>`
 | 
			
		||||
      });
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
      rddCommands.registerCommand({
 | 
			
		||||
        path: ["/signe", "+"], func: (content, msg, params) => rddCommands.creerSignesDraconiques(),
 | 
			
		||||
        descr: "Crée un signe draconique et l'ajoute aux haut-rêvants choisis."
 | 
			
		||||
      });
 | 
			
		||||
    this.registerCommand({
 | 
			
		||||
      path: ["/signe", "+"], func: (content, msg, params) => this.creerSignesDraconiques(),
 | 
			
		||||
      descr: "Crée un signe draconique et l'ajoute aux haut-rêvants choisis."
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
      rddCommands.registerCommand({
 | 
			
		||||
        path: ["/signe", "-"], func: (content, msg, params) => rddCommands.supprimerSignesDraconiquesEphemeres(),
 | 
			
		||||
        descr: "Supprime les signes draconiques éphémères"
 | 
			
		||||
      });
 | 
			
		||||
    this.registerCommand({
 | 
			
		||||
      path: ["/signe", "-"], func: (content, msg, params) => this.supprimerSignesDraconiquesEphemeres(),
 | 
			
		||||
      descr: "Supprime les signes draconiques éphémères"
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
      rddCommands.registerCommand({
 | 
			
		||||
        path: ["/stress"], func: (content, msg, params) => rddCommands.distribuerStress(params),
 | 
			
		||||
        descr: `Distribue du stress aux personnages. Exemples:
 | 
			
		||||
    this.registerCommand({
 | 
			
		||||
      path: ["/stress"], func: (content, msg, params) => this.distribuerStress(params),
 | 
			
		||||
      descr: `Distribue du stress aux personnages. Exemples:
 | 
			
		||||
          <br><strong>/stress</strong> : Ouvre une fenêtre pour donner du stress ou de l'expérience à un ensemble de personnages
 | 
			
		||||
          <br><strong>/stress 6</strong> : Distribue 6 points des Stress à tout les personnages joueurs, sans raison renseignée
 | 
			
		||||
          <br><strong>/stress 6 Tigre</strong> : Distribue 6 points des Stress à tout les personnages joueurs, à cause d'un Tigre (Vert)
 | 
			
		||||
          <br><strong>/stress 6 Glou Paulo</strong> : Distribue 6 points de Stress au personnage Paulon ou au personnage joueur Paulo, à cause d'un Glou`
 | 
			
		||||
      });
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
      game.system.rdd.commands = rddCommands;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  constructor() {
 | 
			
		||||
    this.commandsTable = {};
 | 
			
		||||
    this.registerCommand({
 | 
			
		||||
      path: ["/chrono"], func: (content, msg, params) => DialogChronologie.create(),
 | 
			
		||||
      descr: `Enregistre une entrée de chronologie dans un article de journal`
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -160,37 +204,50 @@ export class RdDCommands {
 | 
			
		||||
  processChatCommand(commandLine, content = '', msg = {}) {
 | 
			
		||||
    // Setup new message's visibility
 | 
			
		||||
    let rollMode = game.settings.get("core", "rollMode");
 | 
			
		||||
    if (["gmroll", "blindroll"].includes(rollMode)) msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
 | 
			
		||||
    if (rollMode === "blindroll") msg["blind"] = true;
 | 
			
		||||
    if (["gmroll", "blindroll"].includes(rollMode)) {
 | 
			
		||||
      msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
 | 
			
		||||
    } 
 | 
			
		||||
    if (rollMode === "blindroll"){
 | 
			
		||||
      msg["blind"] = true;
 | 
			
		||||
    } 
 | 
			
		||||
    msg["type"] = 0;
 | 
			
		||||
 | 
			
		||||
    if (!this.commandsTable) {
 | 
			
		||||
      this._registerCommands();
 | 
			
		||||
    }
 | 
			
		||||
  
 | 
			
		||||
    let command = commandLine[0].toLowerCase();
 | 
			
		||||
    let params = commandLine.slice(1);
 | 
			
		||||
 | 
			
		||||
    return this.process(command, params, content, msg);
 | 
			
		||||
    if (this._isCommandHandled(command)) {
 | 
			
		||||
      let params = commandLine.slice(1);
 | 
			
		||||
      this._processCommand(this.commandsTable, command, params, content, msg);
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  process(command, params, content, msg) {
 | 
			
		||||
    return this._processCommand(this.commandsTable, command, params, content, msg);
 | 
			
		||||
  _isCommandHandled(command){
 | 
			
		||||
    return this.commandsTable[command] != undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _processCommand(commandsTable, name, params, content = '', msg = {}, path = "") {
 | 
			
		||||
  async _processCommand(commandsTable, name, params, content = '', msg = {}, path = "") {
 | 
			
		||||
    let command = commandsTable[name];
 | 
			
		||||
    path = path + name + " ";
 | 
			
		||||
    if (command && command.subTable) {
 | 
			
		||||
      if (params[0]) {
 | 
			
		||||
        return this._processCommand(command.subTable, params[0], params.slice(1), content, msg, path)
 | 
			
		||||
        this._processCommand(command.subTable, params[0], params.slice(1), content, msg, path)
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        this.help(msg, command.subTable);
 | 
			
		||||
        return true;
 | 
			
		||||
      }
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
    if (command && command.func) {
 | 
			
		||||
      const result = command.func(content, msg, params);
 | 
			
		||||
      if (result == false) {
 | 
			
		||||
        RdDCommands._chatAnswer(msg, command.descr);
 | 
			
		||||
      }
 | 
			
		||||
      new Promise(async () => {
 | 
			
		||||
        const result = await command.func(content, msg, params);
 | 
			
		||||
        if (result == false) {
 | 
			
		||||
          RdDCommands._chatAnswer(msg, command.descr);
 | 
			
		||||
        }
 | 
			
		||||
      });
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
@@ -201,10 +258,10 @@ export class RdDCommands {
 | 
			
		||||
    this.help(msg, undefined);
 | 
			
		||||
  }
 | 
			
		||||
  async help(msg, table) {
 | 
			
		||||
    let list = []
 | 
			
		||||
    this._buildSubTableHelp(list, table || this.commandsTable);
 | 
			
		||||
    let commands = []
 | 
			
		||||
    this._buildSubTableHelp(commands, table ?? this.commandsTable);
 | 
			
		||||
 | 
			
		||||
    let html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/settings/dialog-aide-commands.html", { commands: list });
 | 
			
		||||
    let html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/settings/dialog-aide-commands.html", { commands: commands });
 | 
			
		||||
    let d = new Dialog(
 | 
			
		||||
      {
 | 
			
		||||
        title: "Commandes disponibles dans le tchat",
 | 
			
		||||
@@ -212,7 +269,7 @@ export class RdDCommands {
 | 
			
		||||
        buttons: {},
 | 
			
		||||
      },
 | 
			
		||||
      {
 | 
			
		||||
        width: 600, height: 500,
 | 
			
		||||
        width: 600, height: 600,
 | 
			
		||||
      });
 | 
			
		||||
 | 
			
		||||
    d.render(true);
 | 
			
		||||
@@ -242,11 +299,9 @@ export class RdDCommands {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async getRencontreTMR(params) {
 | 
			
		||||
    if (params.length == 1 || params.length == 2) {
 | 
			
		||||
      return TMRRencontres.rollRencontre(params[0], params[1])
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      return false;
 | 
			
		||||
      return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1])
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -276,7 +331,7 @@ export class RdDCommands {
 | 
			
		||||
          diff = 0;
 | 
			
		||||
        }
 | 
			
		||||
        const caracName = params[0];
 | 
			
		||||
        let competence = length > 1 ? actors[0].getCompetence(Misc.join(params.slice(1, length), ' ')) : undefined;
 | 
			
		||||
        let competence = length > 1 ? actors[0].getCompetence(Misc.join(params.slice(1, length), ' ')) : {name:undefined};
 | 
			
		||||
        if (competence) {
 | 
			
		||||
          for (let actor of actors) {
 | 
			
		||||
            await actor.rollCaracCompetence(caracName, competence.name, diff);
 | 
			
		||||
@@ -299,20 +354,20 @@ export class RdDCommands {
 | 
			
		||||
      show: { title: "Table de résolution" }
 | 
			
		||||
    };
 | 
			
		||||
    await RdDResolutionTable.rollData(rollData);
 | 
			
		||||
    RdDCommands._chatAnswer(msg, await RdDResolutionTable.buildRollDataHtml(rollData));
 | 
			
		||||
    return RdDCommands._chatAnswer(msg, await RdDResolutionTable.buildRollDataHtml(rollData));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rollDeDraconique(msg) {
 | 
			
		||||
    let ddr = await RdDDice.rollTotal("1dr + 7");
 | 
			
		||||
    RdDCommands._chatAnswer(msg, `Lancer d'un Dé draconique: ${ddr}`);
 | 
			
		||||
    return RdDCommands._chatAnswer(msg, `Lancer d'un Dé draconique: ${ddr}`);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async getTMRAleatoire(msg, params) {
 | 
			
		||||
    if (params.length < 2) {
 | 
			
		||||
      let type = params[0];
 | 
			
		||||
      const tmr = await TMRUtility.getTMRAleatoire(type ? (it => it.type == type) : (it => true));
 | 
			
		||||
      RdDCommands._chatAnswer(msg, `Case aléatoire: ${tmr.coord} - ${tmr.label}`);
 | 
			
		||||
      return RdDCommands._chatAnswer(msg, `Case aléatoire: ${tmr.coord} - ${tmr.label}`);
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      return false;
 | 
			
		||||
@@ -320,20 +375,61 @@ export class RdDCommands {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async findTMR(msg, params) {
 | 
			
		||||
    const search = Misc.join(params, ' ');
 | 
			
		||||
    const found = TMRUtility.findTMR(search);
 | 
			
		||||
    if (found?.length > 0) {
 | 
			
		||||
      return RdDCommands._chatAnswer(msg, `Les TMRs correspondant à '${search}' sont:` + Misc.join(found.map(it => `<br>${it.coord}: ${it.label}`)));
 | 
			
		||||
    if (params && params.length > 0) {
 | 
			
		||||
      const search = Misc.join(params, ' ');
 | 
			
		||||
      const found = TMRUtility.findTMR(search);
 | 
			
		||||
      if (found?.length > 0) {
 | 
			
		||||
        return RdDCommands._chatAnswer(msg, `Les TMRs correspondant à '${search}' sont:` + Misc.join(found.map(it => `<br>${it.coord}: ${it.label}`)));
 | 
			
		||||
      }
 | 
			
		||||
      return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search);
 | 
			
		||||
    }
 | 
			
		||||
    return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search);
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async tableRencontres(msg, params) {
 | 
			
		||||
    if (params && params.length > 0) {
 | 
			
		||||
      const search = Misc.join(params, ' ');
 | 
			
		||||
      const solvedTerrain = TMRUtility.findTMRLike(search);
 | 
			
		||||
      if (solvedTerrain == undefined) {
 | 
			
		||||
        return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search);
 | 
			
		||||
      }
 | 
			
		||||
      return await game.system.rdd.rencontresTMR.chatTable(solvedTerrain);
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async tableMilieu(msg, params, toChat) {
 | 
			
		||||
    if (params && params.length > 0) {
 | 
			
		||||
      const search = Misc.join(params, ' ');
 | 
			
		||||
      const milieux = await game.system.rdd.environnement.findEnvironnementsLike(search);
 | 
			
		||||
      if (milieux.length == 0) {
 | 
			
		||||
        const tous = Object.values(await game.system.rdd.environnement.milieux());
 | 
			
		||||
        return RdDCommands._chatAnswer(msg, `<strong>Aucun milieu correspondant à '${search}'.</strong>
 | 
			
		||||
          <br>Milieux disponibles:
 | 
			
		||||
          <br><ul class="chat-list"><li>${tous.reduce(Misc.joining('</li><li>'))}</li></ul>`);
 | 
			
		||||
      }
 | 
			
		||||
      if (milieux.length > 1) {
 | 
			
		||||
        ui.notifications.warn(`<strong>Plusieurs milieux correspondent à '${search}'</strong>:
 | 
			
		||||
          <br><ul class="chat-list"><li>${milieux.reduce(Misc.joining('</li><li>'))}</li></ul>`);
 | 
			
		||||
      }
 | 
			
		||||
      const tableName = `ressources en ${milieux.reduce(Misc.joining(', '))}`;
 | 
			
		||||
      if (toChat == 'liste') {
 | 
			
		||||
        return await game.system.rdd.environnement.searchToChatMessage(milieux, tableName);
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        const row = await game.system.rdd.environnement.getRandom(milieux, tableName);
 | 
			
		||||
        await CompendiumTableHelpers.tableRowToChatMessage(row, 'Item');
 | 
			
		||||
        return true;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getCoutXpComp(msg, params) {
 | 
			
		||||
    if (params && (params.length == 1 || params.length == 2)) {
 | 
			
		||||
      let to = params.length == 1 ? Number(params[0]) : Number(params[1]);
 | 
			
		||||
      let from = params.length == 1 ? to - 1 : Number(params[0]);
 | 
			
		||||
      RdDCommands._chatAnswer(msg, `Coût pour passer une compétence de ${from} à ${to}: ${RdDItemCompetence.getDeltaXp(from, to)}`);
 | 
			
		||||
      return RdDCommands._chatAnswer(msg, `Coût pour passer une compétence de ${from} à ${to}: ${RdDItemCompetence.getDeltaXp(from, to)}`);
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      return false;
 | 
			
		||||
@@ -344,7 +440,7 @@ export class RdDCommands {
 | 
			
		||||
  getCoutXpCarac(msg, params) {
 | 
			
		||||
    if (params && params.length == 1) {
 | 
			
		||||
      let to = Number(params[0]);
 | 
			
		||||
      RdDCommands._chatAnswer(msg, `Coût pour passer une caractéristique de ${to - 1} à ${to}: ${RdDCarac.getCaracXp(to)}`);
 | 
			
		||||
      return RdDCommands._chatAnswer(msg, `Coût pour passer une caractéristique de ${to - 1} à ${to}: ${RdDCarac.getCaracXp(to)}`);
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      return false;
 | 
			
		||||
@@ -358,10 +454,9 @@ export class RdDCommands {
 | 
			
		||||
 | 
			
		||||
  async supprimerSignesDraconiquesEphemeres() {
 | 
			
		||||
    game.actors.forEach(actor => {
 | 
			
		||||
      const ephemeres = actor.filterItems(item => item.type = 'signedraconique' && item.system.ephemere)
 | 
			
		||||
        .map(item => item.id);
 | 
			
		||||
      const ephemeres = actor.items.filter(item => item.type = 'signedraconique' && item.system.ephemere);
 | 
			
		||||
      if (ephemeres.length > 0) {
 | 
			
		||||
        actor.deleteEmbeddedDocuments("Item", ephemeres);
 | 
			
		||||
        actor.deleteEmbeddedDocuments("Item", ephemeres.map(item => item.id));
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    return true;
 | 
			
		||||
@@ -405,5 +500,6 @@ export class RdDCommands {
 | 
			
		||||
  async getMeteo(msg, params) {
 | 
			
		||||
    return await RdDMeteo.getMeteo();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,13 +1,12 @@
 | 
			
		||||
import { SYSTEM_RDD } from "./constants.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
 | 
			
		||||
export class RddCompendiumOrganiser {
 | 
			
		||||
  static init() {
 | 
			
		||||
    Hooks.on('renderCompendium', async (pack, html, data) => RddCompendiumOrganiser.onRenderCompendium(pack, html, data))
 | 
			
		||||
    Hooks.on('renderCompendium', async (pack, html, compendiumData) => RddCompendiumOrganiser.onRenderCompendium(pack, html, compendiumData))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async onRenderCompendium(compendium, html, data) {
 | 
			
		||||
    console.log('onRenderCompendium', compendium, html, data);
 | 
			
		||||
  static async onRenderCompendium(compendium, html, compendiumData) {
 | 
			
		||||
    console.log('onRenderCompendium', compendium, html, compendiumData);
 | 
			
		||||
    const pack = compendium.collection
 | 
			
		||||
    if (pack.metadata.system === SYSTEM_RDD) {
 | 
			
		||||
      html.find('.directory-item').each((i, element) => {
 | 
			
		||||
@@ -17,7 +16,7 @@ export class RddCompendiumOrganiser {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async setEntityTypeName(pack, element) {
 | 
			
		||||
    const label = Misc.getEntityTypeLabel(await pack.getDocument(element.dataset.documentId));
 | 
			
		||||
    const label = RddCompendiumOrganiser.getEntityTypeLabel(await pack.getDocument(element.dataset.documentId));
 | 
			
		||||
    RddCompendiumOrganiser.insertEntityType(element, label);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -27,4 +26,17 @@ export class RddCompendiumOrganiser {
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  
 | 
			
		||||
  static getEntityTypeLabel(entity) {
 | 
			
		||||
    const documentName = entity?.documentName
 | 
			
		||||
    const type = entity?.type
 | 
			
		||||
    if (documentName === 'Actor' || documentName === 'Item') {
 | 
			
		||||
      const label = CONFIG[documentName]?.typeLabels?.[type] ?? type;
 | 
			
		||||
      if (game.i18n.has(label)) {
 | 
			
		||||
        return game.i18n.localize(label);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return type;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										56
									
								
								module/rdd-confirm.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,56 @@
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
 | 
			
		||||
 | 
			
		||||
export class RdDConfirm {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static confirmer(options, autresActions) {
 | 
			
		||||
    options.bypass = options.bypass || !(options.settingConfirmer == undefined || ReglesOptionelles.isUsing(options.settingConfirmer));
 | 
			
		||||
    if (options.bypass) {
 | 
			
		||||
      options.onAction();
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      let buttons = {
 | 
			
		||||
        "action": RdDConfirm._createButtonAction(options),
 | 
			
		||||
        "cancel": RdDConfirm._createButtonCancel()
 | 
			
		||||
      };
 | 
			
		||||
      if (options.settingConfirmer) {
 | 
			
		||||
        buttons = mergeObject(RdDConfirm._createButtonActionSave(options), buttons);
 | 
			
		||||
      }
 | 
			
		||||
      if (autresActions) {
 | 
			
		||||
        buttons = mergeObject(autresActions, buttons);
 | 
			
		||||
      }
 | 
			
		||||
      const dialogDetails = {
 | 
			
		||||
        title: options.title,
 | 
			
		||||
        content: options.content,
 | 
			
		||||
        default: "cancel",
 | 
			
		||||
        buttons: buttons
 | 
			
		||||
      };
 | 
			
		||||
      new Dialog(dialogDetails, { width: 150 * Object.keys(buttons).length }).render(true);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static _createButtonCancel() {
 | 
			
		||||
    return { icon: '<i class="fas fa-times"></i>', label: "Annuler" };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static _createButtonAction(options) {
 | 
			
		||||
    return {
 | 
			
		||||
      icon: '<i class="fas fa-check"></i>',
 | 
			
		||||
      label: options.buttonLabel,
 | 
			
		||||
      callback: () => options.onAction()
 | 
			
		||||
    };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static _createButtonActionSave(options) {
 | 
			
		||||
    return {
 | 
			
		||||
      "actionSave": {
 | 
			
		||||
        icon: '<i class="fas fa-user-check"></i>',
 | 
			
		||||
        label: options.buttonLabel + "<br>et ne plus demander",
 | 
			
		||||
        callback: () => {
 | 
			
		||||
          ReglesOptionelles.set(options.settingConfirmer, false);
 | 
			
		||||
          options.onAction();
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    };
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -132,21 +132,21 @@ export class RdDDice {
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async rollTotal(formula, options = { showDice: HIDE_DICE }) {
 | 
			
		||||
    return (await RdDDice.roll(formula, options)).total;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async roll(formula, options = { showDice: SHOW_DICE, rollMode: undefined }) {
 | 
			
		||||
    const roll = new Roll(formula);
 | 
			
		||||
    const roll = new Roll(RdDDice._formulaOrFake(formula, options));
 | 
			
		||||
    await roll.evaluate({ async: true });
 | 
			
		||||
    if (options.showDice != HIDE_DICE) {
 | 
			
		||||
      await this.showDiceSoNice(roll, options.rollMode ?? game.settings.get("core", "rollMode"));
 | 
			
		||||
    }
 | 
			
		||||
    await this.showDiceSoNice(roll, options);
 | 
			
		||||
    return roll;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async rollTotal(formula, options = { showDice: HIDE_DICE}) {
 | 
			
		||||
    const roll = await RdDDice.roll(formula, options);
 | 
			
		||||
    return roll.total;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async rollOneOf(array) {
 | 
			
		||||
    if (array == undefined || array.length == 0) {
 | 
			
		||||
      return undefined;
 | 
			
		||||
    }
 | 
			
		||||
    const roll = await RdDDice.rollTotal(`1d${array.length}`);
 | 
			
		||||
    return array[roll - 1];
 | 
			
		||||
  }
 | 
			
		||||
@@ -160,27 +160,106 @@ export class RdDDice {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async showDiceSoNice(roll, rollMode) {
 | 
			
		||||
    if (game.modules.get("dice-so-nice")?.active) {
 | 
			
		||||
      if (game.dice3d) {
 | 
			
		||||
        let whisper = null;
 | 
			
		||||
        let blind = false;
 | 
			
		||||
        rollMode = rollMode ?? game.settings.get("core", "rollMode");
 | 
			
		||||
        switch (rollMode) {
 | 
			
		||||
          case "blindroll": //GM only
 | 
			
		||||
            blind = true;
 | 
			
		||||
          case "gmroll": //GM + rolling player
 | 
			
		||||
            whisper = ChatUtility.getUsers(user => user.isGM);
 | 
			
		||||
            break;
 | 
			
		||||
          case "roll": //everybody
 | 
			
		||||
            whisper = ChatUtility.getUsers(user => user.active);
 | 
			
		||||
            break;
 | 
			
		||||
          case "selfroll":
 | 
			
		||||
            whisper = [game.user.id];
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
        await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
 | 
			
		||||
  static async showDiceSoNice(roll, options) {
 | 
			
		||||
    if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    let { whisper, blind } = RdDDice._getWhisperBlind(options);
 | 
			
		||||
    if (options.forceDiceResult?.total) {
 | 
			
		||||
      let terms = await RdDDice._getForcedTerms(options);
 | 
			
		||||
      if (terms) {
 | 
			
		||||
        await game.dice3d.show({ throws: [{ dice: terms }] })
 | 
			
		||||
        return;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static _formulaOrFake(formula, options) {
 | 
			
		||||
    if (options?.forceDiceResult?.total) {
 | 
			
		||||
      options.forceDiceResult.formula = formula;
 | 
			
		||||
      return options.forceDiceResult.total.toString()
 | 
			
		||||
    }
 | 
			
		||||
    return formula;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async _getForcedTerms(options) {
 | 
			
		||||
    const total = options.forceDiceResult.total;
 | 
			
		||||
    switch (options.forceDiceResult.formula) {
 | 
			
		||||
      case '1d100':
 | 
			
		||||
        return terms1d100(total);
 | 
			
		||||
      case "2d10":
 | 
			
		||||
        return await terms2d10(total);
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
 | 
			
		||||
    function terms1d100(total) {
 | 
			
		||||
      const unites = total % 10;
 | 
			
		||||
      const dizaines = Math.floor(total / 10);
 | 
			
		||||
      return [{
 | 
			
		||||
        resultLabel: dizaines * 10,
 | 
			
		||||
        d100Result: total,
 | 
			
		||||
        result: dizaines,
 | 
			
		||||
        type: "d100",
 | 
			
		||||
        vectors: [],
 | 
			
		||||
        options: {}
 | 
			
		||||
      },
 | 
			
		||||
      {
 | 
			
		||||
        resultLabel: unites,
 | 
			
		||||
        d100Result: total,
 | 
			
		||||
        result: unites,
 | 
			
		||||
        type: "d10",
 | 
			
		||||
        vectors: [],
 | 
			
		||||
        options: {}
 | 
			
		||||
      }];
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    async function terms2d10(total) {
 | 
			
		||||
      if (total>20 || total<2) { return undefined }
 | 
			
		||||
      let first = await RdDDice.d10();
 | 
			
		||||
      let second = Math.min(total-first, 10);
 | 
			
		||||
      first = Math.max(first, total-second);
 | 
			
		||||
      return [{
 | 
			
		||||
        resultLabel:first,
 | 
			
		||||
        result: first,
 | 
			
		||||
        type: "d10",
 | 
			
		||||
        vectors: [],
 | 
			
		||||
        options: {}
 | 
			
		||||
      },
 | 
			
		||||
      {
 | 
			
		||||
        resultLabel: second,
 | 
			
		||||
        result: second,
 | 
			
		||||
        type: "d10",
 | 
			
		||||
        vectors: [],
 | 
			
		||||
        options: {}
 | 
			
		||||
      }];
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async d10() {
 | 
			
		||||
    let roll = new Roll('1d10');
 | 
			
		||||
    await roll.evaluate({ async: true });
 | 
			
		||||
    return roll.total;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static _getWhisperBlind(options) {
 | 
			
		||||
    let whisper = undefined;
 | 
			
		||||
    let blind = false;
 | 
			
		||||
    let rollMode = options.rollMode ?? game.settings.get("core", "rollMode");
 | 
			
		||||
    switch (rollMode) {
 | 
			
		||||
      case "blindroll": //GM only
 | 
			
		||||
        blind = true;
 | 
			
		||||
      case "gmroll": //GM + rolling player
 | 
			
		||||
        whisper = ChatUtility.getUsers(user => user.isGM);
 | 
			
		||||
        break;
 | 
			
		||||
      case "roll": //everybody
 | 
			
		||||
        whisper = ChatUtility.getUsers(user => user.active);
 | 
			
		||||
        break;
 | 
			
		||||
      case "selfroll":
 | 
			
		||||
        whisper = [game.user.id];
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
    return { whisper, blind };
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -18,18 +18,19 @@ const tableGemmes = {
 | 
			
		||||
export class RdDGemme extends Item {
 | 
			
		||||
 | 
			
		||||
  static getGemmeTypeOptionList() {
 | 
			
		||||
    // TODO: look how to map object key-value pairs
 | 
			
		||||
    let options = ""
 | 
			
		||||
    for (let gemmeKey in tableGemmes) {
 | 
			
		||||
      let gemmeData = tableGemmes[gemmeKey];
 | 
			
		||||
      options += `<option value="${gemmeKey}">${gemmeData.label}</option>`
 | 
			
		||||
      options += `<option value="${gemmeKey}">${tableGemmes[gemmeKey].label}</option>`
 | 
			
		||||
    }
 | 
			
		||||
    return options;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static calculDataDerivees(data) {
 | 
			
		||||
    data.cout = (data.taille * data.purete) + data.qualite;
 | 
			
		||||
    data.inertie = 7 - data.purete;
 | 
			
		||||
    data.enchantabilite = data.taille - data.inertie;
 | 
			
		||||
 | 
			
		||||
  static calculDataDerivees(gemme) {
 | 
			
		||||
    gemme.system.cout = (gemme.system.taille * gemme.system.purete) + gemme.system.qualite;
 | 
			
		||||
    gemme.system.inertie = 7 - gemme.system.purete;
 | 
			
		||||
    gemme.system.enchantabilite = gemme.system.taille - gemme.system.inertie;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||