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144 Commits

Author SHA1 Message Date
979d49f96e Force reload on TMR change 2024-12-09 23:12:22 +01:00
22cab26908 Merge pull request '12.0.27 - Les vêtements d'Astrobazzarh' (#730) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#730
2024-12-09 23:02:09 +01:00
23b3be246b Correction tooltips TMR multiples 2024-12-09 23:00:43 +01:00
b160ce78bc Correction imports du compendium
- les personnages conservent la valeur de token lié/non-lié
- les voyageirs sont liés
- les PNJs sont non-liés
- les invocations sont non liées
2024-12-09 22:24:22 +01:00
60921cfef1 Bouton ajout de personnage accordé 2024-12-09 22:07:03 +01:00
12e5c94aba Bouton Ajout de compétence créature 2024-12-09 22:05:46 +01:00
4dd6e1c3ff Corrections des invocations
- ajout de lien entre le sort et la créature
- correction des liens vers les journaux
- limitation aux compétences listées
2024-12-09 00:12:14 +01:00
c7dfc8682d Support de personnages sans compétences
Un personnage peut maintenant n'avoir aucune compétence

Exemple: les entités invoquées (Kanaillous, ..) n'ont pas besoin
d'une liste de compétences sans aucune valeur.

Ceci permettrait de supprimer des compétences prohibées.

# Conflicts:
#	module/actor.js
#	module/actor/base-actor-reve.js
2024-12-09 00:09:31 +01:00
88c8a70744 Carte des TMR alternatives
Ajout d'une option pour choisir parmi les TMRs des 3 éditions
2024-12-08 19:41:08 +01:00
3258285cea Correction des rituels Détection/lecture 2024-12-08 00:02:06 +01:00
250a1abd65 Le MJ peut créer des sorts en réserve 2024-12-08 00:01:10 +01:00
2e689f642a Fix sélection cible parmi multiples 2024-12-08 00:00:16 +01:00
1c68c34641 Import des sorts en réserve 2024-12-07 22:58:02 +01:00
5dd5a03487 Correction des Voies des sorts 2024-12-07 22:55:55 +01:00
9448407e41 12.0.27 - Les vêtements d'Astrobazzarh 2024-12-07 20:31:34 +01:00
32adbb721f Suppression items inutiles
Les compétences de personnages ne sont pas
utilisables/visibles sur les entités
2024-12-07 20:31:33 +01:00
f3120f34d0 Rename compétence Équitation 2024-12-07 20:31:33 +01:00
c6feac41c6 Import compétences avec spécialisations
ie: Musique (Harpe) +6
2024-12-07 20:31:33 +01:00
a896fdb166 rename méthodes handlebars 2024-12-07 19:23:12 +01:00
1ff0de1348 Correction des ajouts de blessures
- la contusion n'ajoute plus de blessure légère
- les pertes d'endurance fonctionnent
2024-12-07 19:23:04 +01:00
ab365e9780 Affichage des armures
Afficher la liste des armures avec les caractéristiques
2024-12-07 17:20:22 +01:00
3739519610 Fix imports divers
- gestion du malus armure (esquive ou autres)
- gestion des sous-listes competences au même niveau
- gestion des armes avec plusieurs maniements
- un personnage ayant du draconic est haut-rêvant
  (cas des haut-rêvants connaissant "tous les sorts" ou une liste
 non précisée)
2024-12-07 01:20:33 +01:00
f7fc7fbefb Ouverture de l'acteur après import 2024-12-07 01:20:33 +01:00
d5686b81ed Ajout "kg" au poids 2024-12-07 01:20:33 +01:00
5bf1ecaea3 Fix typos 2024-12-07 01:20:33 +01:00
81d826ee2e Fix import de creatures sans heure de naissance 2024-12-06 13:29:25 +01:00
2a164f6a32 Fix import de creatures sans heure de naissance 2024-12-06 13:21:22 +01:00
6479f00642 Fix import de creatures sans heure de naissance 2024-12-06 13:11:19 +01:00
3cbd777e6a Merge pull request '12.0.26 - Astrobazzarh le Haut-rêvant' (#728) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#728
2024-12-05 16:16:09 +01:00
b377739481 Meilleure détection des sorts (TMR spécifique) 2024-12-04 20:04:47 +01:00
d9cdfef688 Fix: échanges achat-vente "prendre"
simplification des tests de droits pour savoir si on transmet
l'appel de méthode à un MJ connecté.

De manière générale, si on est le owner: pas besoin d'appel remote.
Donc si MJ pas besoin.

Si on a un appel remote, seul un MJ le traite.
2024-12-04 18:55:34 +01:00
d9af32b168 Initialisation valeurs actuelles
Prise encompte de l'endutrance et vie actuelles
2024-12-04 15:55:59 +01:00
f13677106e Calculs des informations dérivées
Calcul automatique des informations dérivées:
- vie max
- endurance max
- bonus dommages

Ces informations ne peuvent plus être saisies.

L'endurance max des animaux est vie+constitution.
Les entités non-incarnées n'ont pas de +dom
2024-12-04 15:55:09 +01:00
e98a793506 Version 12.0.26 - Astrobazzarh le Haut-rêvant
- Changelog
- changement des versions dans system pour test de migration
2024-12-04 01:49:39 +01:00
57d35a0f9a Fix: sorts contenant des apostrophes
Le caractère utilisé dans le texte n'est pas l'apostrophe simple
informatique (utilisé dans les compendiums), et pas transformé
par toLowerCaseNoAccent...
2024-12-04 01:43:44 +01:00
417db33752 Parser: demi-rêve/valeurs actuelles/remise à neuf 2024-12-04 01:09:57 +01:00
bf0eea693a Migration draconic
Utilisation des noms de compétences draconiques standard
2024-12-04 01:09:22 +01:00
28ee8607bb Fix feuille simplifiée case TMR
Cases spéciales des TMRs mal gérée...
2024-12-04 01:09:22 +01:00
91717a3290 Bouton "don de haut-rêve"
Pour permettre au MJ de rendre un personnage haut rêvant
sans avoir à chercher dans les compendiums
2024-12-04 01:09:22 +01:00
39ce66a26c Setup auto-publish action 2024-12-03 14:30:18 +01:00
5265c013c1 Setup auto-publish action 2024-12-03 14:15:43 +01:00
a03cee5d60 Setup auto-publish action 2024-12-03 14:12:19 +01:00
296c4babbb Setup auto-publish action 2024-12-03 14:09:32 +01:00
d9c1804a08 Merge pull request 'Imports créatures et entités de cauchemar' (#727) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#727
2024-12-03 07:31:22 +01:00
fa375f8092 Améliorations parser
- armure équipée
- armes équipées
- ajout des bonus de cases
- dommages des créatures
- ajout des esquives spéciales
- fix édition feuilles de compétences créatures

- déplacement des valeurs de test en fin de fichier
2024-12-03 00:50:39 +01:00
a27e3894a0 Fix Import entités de cauchemar&créatures
- utiliser les carac liées au type d'entités
- fix: +dom&protection 0 ou négatifs
- fix compétences (qui peuvent ne pas avoir d'init)
2024-12-02 22:21:43 +01:00
ce8616c34e Merge compétences créatures/entités
Les deux compendiums n'avaient pas de raison d'être séparés
2024-12-02 22:21:43 +01:00
bbfac286a6 Amelioration parser : heures, cheveux, yeux et sorts 2024-12-01 14:22:40 +01:00
c0563efcfa Merge pull request 'Amélioration du parser' (#725) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#725
2024-12-01 12:38:50 +01:00
c481bad81a Amélioration du parser:
- correction de la taille (ne prennait que avant le 'm'
- ajout du sexe masculin/féminin
- correction heure de naissance (support heure composée, articles)
- support Unicode (nom, HN)
- support groupes de compétences (saut, danse +1)
- ignorer parenthèses dans ccompétences
- armes avec compétences accentuées
2024-11-30 22:32:00 +01:00
37c281b300 Merge pull request 'Version 12.0.24' (#724) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#724
2024-11-30 12:48:20 +01:00
9b1a179a71 Corrections voies draconic
- Utilisation du nom de voie (Oniros au lieu de Voie d'Oniros)
- compatible anciens sorts
- migration des objets existants
- amélioration de l'affichage de la liste des sorts
2024-11-30 00:08:20 +01:00
8be4c3343f Fix: les tas de conteneurs 2024-11-30 00:07:52 +01:00
6af5a85dc1 Corrections des tirages tmr/rencontres
- on n'affiche plus le compendium d'origine des rencontres dans le tchat
- utilisation de ChatMessageData#rolls (compat future v14)
- le résultat d'un d100 n'a pas à afficher de signe '%'
- utilistaion des types de TMR plutôt que les noms en minuscules
2024-11-30 00:07:52 +01:00
c6d64e09d5 Fix: saisie des bonus de cases 2024-11-30 00:07:48 +01:00
56c99c5044 Change zip file path 2024-11-27 10:13:54 +01:00
a7862a25e5 Change zip file path 2024-11-27 10:13:16 +01:00
f4b5a4a4d2 Merge pull request 'Version 12.0.23 - La bibliothèque d'Astrobazzarh' (#723) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#723
2024-11-27 10:12:25 +01:00
6a17586a6c Changelog 12.0.23 2024-11-26 23:55:52 +01:00
40f7ef48c9 Lettre accentuées
Utilisation des majuscules Écriture, Épée
pour exports scriptariums
2024-11-26 23:42:38 +01:00
62dfa8a580 fix export Corps à Corps 2024-11-26 23:28:59 +01:00
e71088fe2f Fix sorts r1+
Ne pas mettre d'espace entre le r et une valeur commençant comme un
nombre
2024-11-26 22:48:23 +01:00
b7cb0f0752 Fix recherche compétence sans accents
La recherche était case-sensitive, du coup corriger le nom de la
compétence 'Epées' dans le compendium des compétences rend
les Épées inutilisable (et échec au chargement de la fiche)
2024-11-26 22:35:05 +01:00
9b31f25640 Fix doublon isActionPhysique 2024-11-25 22:17:05 +01:00
2291eaf135 Support des sorts voies multiples
Si un sort (autre que détection/lecture/annulation) a plusieurs voies
(ie: Oniros/Hypnos), les voies draconiques sont proposées pour le sort
2024-11-24 23:12:03 +01:00
a91264cd82 Correction erreur onMsgEncaisser
Pas d'actor passé pour déterminer si on doit gérer le message
2024-11-24 23:12:03 +01:00
864194e3b4 Correction "lacks permission to update"
Correction de message d'erreur

'User ... lacks permission to update Item ... in parent Actor'

Causé par le traitement d'un hook onUpdateActor qui semble
autorisé à modifier l'actor, mais ne l'est pas
- lors de modifications/ajouts de blessures
- lors de l'ajout d'effets
2024-11-24 23:12:03 +01:00
2c836f17e7 Correction sorts
- typos
- voies de draconic multiples
  (Détection/Lecture/Annulation)
- case TMR variable Invocation entité de cauchemar
2024-11-24 23:12:02 +01:00
444e52cb49 Armes naturelles
Corrections mineures sur l'affichage des armes
naturelles
2024-11-24 16:28:17 +01:00
82b0537d43 cleanup compendiums
- suppression flags inutiles
- mise à jour des versions dans les documents
- suppression des anciennes listes de blessures
- suppression des anciennes listes de queues/souffles/...
- suppression des textes 'Histoire personnelle/Notes du MJ
2024-11-24 16:28:16 +01:00
1eea07c8a8 Suppression notes obsoletes 2024-11-24 16:28:15 +01:00
de70ba8a3c Mise à jour résistance 2024-11-24 16:28:15 +01:00
f0e02e2205 Sync release scheme 2024-11-20 10:27:59 +01:00
7d9ccfaf28 Sync release scheme 2024-11-20 10:25:33 +01:00
830cd1c200 Merge pull request 'Version 12.0.21' (#722) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#722
2024-11-20 10:19:30 +01:00
b9458c717e Version 12.0.21 2024-11-20 00:10:15 +01:00
22f25b45ce Fix typo "ambidextre" 2024-11-20 00:10:15 +01:00
dca9505925 Utilisation du token.name au lieu d'actor.name
Pour permettre de masquer les informations sur les
PNJs secondaires, et ne pas dévoiler le nom de l'acteur
2024-11-20 00:10:08 +01:00
45e9e94646 Fix selection des status effects 2024-11-20 00:09:22 +01:00
a0c7b87996 Merge pull request 'build-test' (#721) from build-test into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#721
2024-11-15 11:26:25 +01:00
a214256d69 Change compendium path and banner 2024-11-14 23:39:15 +01:00
d2de8aa972 Preparation de build avec compendiums séparés 2024-11-10 19:01:26 +01:00
00ec86632f Preparation de build avec compendiums séparés 2024-11-10 18:57:53 +01:00
010234e001 Preparation de build avec compendiums séparés 2024-11-10 18:51:42 +01:00
39604afa32 Preparation de build avec compendiums séparés 2024-11-10 18:46:58 +01:00
aad256bfee Ajout des fichiers sources des compendiums 2024-11-10 18:39:40 +01:00
6ebd2ee576 Add test build release 2024-11-10 18:09:20 +01:00
ac6e8b4689 Add release build 2024-11-10 17:47:02 +01:00
387713e6f8 Add test build release 2024-11-09 10:10:26 +01:00
c69cb3c13a Add test build release 2024-11-09 09:45:44 +01:00
bda2e39e35 Add test build release 2024-11-09 00:25:56 +01:00
cb2d462cfe Add test build release 2024-11-08 22:08:59 +01:00
5f8b5b104d Add default scene 2024-11-08 19:57:57 +01:00
9fe265165b Add default scene 2024-11-08 19:57:36 +01:00
b92003ac1f Merge pull request '12.0.19 - La témérité d'Astrobazzarh' (#720) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#720
2024-11-08 07:10:13 +01:00
a1e4bfb529 Fix: erreur droits sur scène
L'ajustement automatique de l'obscurité se déclenchait
pour les joueurs et échouaitn faute de droits sur la scènequand un joueur
2024-11-08 01:52:19 +01:00
b4f0be5d64 Version 12.0.19 2024-11-07 00:26:59 +01:00
5ff31d462f Fix initiative de masse
L'initiative de masse utilise la première compétence de combat trouvée
2024-11-07 00:16:12 +01:00
be1d109def Corrections actions combat créatures
Les actions de combat des créatures et leurs défenses sont
correctement filtrées
2024-11-06 23:24:53 +01:00
d91bee0f42 Merge pull request 'Version 12.0.18 - A la barbe d'Astrobazzarh' (#719) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#719
2024-11-05 20:27:55 +01:00
ed222c7b6d Version 12.0.18 2024-11-04 00:20:12 +01:00
70198a5727 Correction des armes de défense 2024-11-04 00:19:21 +01:00
bfe70c6634 Fix difficulté défense distance 2024-11-03 23:37:21 +01:00
09365eb744 Fix: reset des utilisations d'items 2024-11-03 23:31:56 +01:00
894d4f3941 Fix: jet d'endurance feuille simplifiée 2024-11-03 22:01:04 +01:00
6e234411ca Fix: Commande /astro 2024-11-03 22:01:04 +01:00
85acb5a255 Fix: message de tchat des commerces 2024-11-03 22:01:04 +01:00
6106e2a19e Fix changelog feuille PNJ 2024-11-03 22:01:04 +01:00
f896f1da6e Fix rename attackerToken
correction oubli sans gravité
2024-11-03 22:01:03 +01:00
9bb45c2349 PNJ: boutons des compteurs
Pas de bouton + au max de vie/endurance.
Pas de bouton - au min, de fatigue
2024-11-03 22:01:03 +01:00
5cab219e0e PNJ: affichage niveau d'esquive 2024-11-03 22:01:03 +01:00
2de9ea49c8 PNJ: ajout mains nues et empoignade 2024-11-03 22:01:03 +01:00
1760d26014 PNJ: support initiative 2024-11-03 22:01:03 +01:00
92185d4a5b Portrait dans les feuilles simplifiées 2024-11-03 22:01:03 +01:00
210b129934 Fix: niveau de compétence non défini
- quand le niveau de compétence n'était pas défini, la feuille de
personnage simplifiée et l'export scriptarium ne marchaient pas
- on pouvait saisitr une compétence avec un niveau non défini
2024-11-03 22:01:02 +01:00
b892068b38 Utilisation du nom du Nom du token
suite (pour les encaissements)
2024-11-03 22:01:02 +01:00
3906cb0a7b Localisation des blessures en regle optionnelle 2024-11-03 22:01:02 +01:00
5c58932a0d Amélioration message encaissement 2024-11-03 22:01:02 +01:00
3b06bd382b Afficher le nom du token au lieu du nom d'Acteur
Dans les messages d'automatisation de combat, le nom des
tokens est utilisé au lieu d'utiliser le nom de l'acteur.

Ceci permet de ne pas dévoiler un nom générique (Villageois)
si le token a un nom personnalisé.
2024-11-03 22:01:02 +01:00
b4a725ff12 Fix: Message uniquement MJ
L'utilisation de firstConnectedGM renvoie le GM, pas true si
un GM est connecté.
2024-11-03 22:01:01 +01:00
05df6a68cc Amelioration parser 2024-10-31 23:38:02 +01:00
025c3483a9 Amelioration parser 2024-10-31 23:36:16 +01:00
97138b25c7 Parser de personnage/creature, WIP 2024-10-30 22:45:47 +01:00
c0066f79c1 Move to v12.0.17 2024-10-26 10:56:52 +02:00
4db8bf95f9 Move to v12.0.16 2024-10-25 19:02:23 +02:00
a7e1ca0b07 Merge pull request 'Version 12.0.15' (#715) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#715
2024-10-17 07:53:59 +02:00
e2c4d93413 Version 12.0.15 2024-10-17 02:08:03 +02:00
3888efc6aa Correction dés dice-so-nice 2024-10-17 02:07:24 +02:00
5004774a15 Rendu des tables de compendiums 2024-10-16 23:32:19 +02:00
226afc1680 Fix: tooltip augmentation compétences 2024-10-16 23:32:19 +02:00
582df7e290 Simplify ChatMessage whispers
Les messages dans les TMRs sont envoyés au GM

Simplification des messages de tchat liés à un actor: on peut
utiliser les Owners (car les GMs sont owner).

Au lieu de passer le name de l'Actor (qui peut être incorrect si deux
actors ont le même, mais pas les mêmes propriétaires), on passe
directement l'actor pour déterminer mles destinataires de messages
2024-10-16 23:32:18 +02:00
501f1f2e4f Fix: Messages de maladies non publics
Les messages de maladies sont uniquement pour les "owners"
(ce qui inclut les MJs)
2024-10-16 23:32:18 +02:00
90d46c6a78 Init settings before sheets
Eviter que le chargement d'acteurs ait lieu avant le chargement
des settings
2024-10-14 03:47:13 +02:00
174ef4256a Merge pull request 'v11' (#714) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#714
2024-10-11 17:42:24 +02:00
be132a9ff1 Gestion esquive feuille simplifiée 2024-10-11 01:30:43 +02:00
b2037a852c Pas de lien sur la ligne titre 2024-10-11 01:25:08 +02:00
2137a6c403 Version 12.0.14 2024-10-11 01:20:01 +02:00
99f5578c4f Armes sur la fiche de PNJ 2024-10-11 01:19:28 +02:00
a6ae7babbe Feuille PNJ suite 2024-10-11 01:19:27 +02:00
814266e649 Fix carac roll 2024-10-10 23:17:55 +02:00
080d05d2cd Merge pull request 'Version 12.0.2' (#713) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#713
2024-10-06 17:03:41 +02:00
f8f889e9f9 Jets de vie/endurance/rêve actuel 2024-10-05 15:13:29 +02:00
ad80802af6 Remove log 2024-10-05 14:40:14 +02:00
0f7b9baf51 Amélioration liste de compétences 2024-10-05 14:39:56 +02:00
1499 changed files with 222267 additions and 1926 deletions

View File

@ -0,0 +1,74 @@
name: Release Creation
on:
release:
types: [published]
jobs:
build:
runs-on: ubuntu-latest
steps:
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
#- uses: actions/checkout@v3
- uses: RouxAntoine/checkout@v3.5.4
# get part of the tag after the `v`
- name: Extract tag version number
id: get_version
uses: battila7/get-version-action@v2
# Substitute the Manifest and Download URLs in the module.json
- name: Substitute Manifest and Download Links For Versioned Ones
id: sub_manifest_link_version
uses: microsoft/variable-substitution@v1
with:
files: 'system.json'
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://www.uberwald.me/gitea/${{gitea.repository}}
manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/rddsystem.zip
- name: Set up Node.js
uses: actions/setup-node@v2
with:
node-version: '18' # Use the node version your project requires
- name: Install dependencies
run: npm install
- name: Build the compendiums
run: node ./tools/packCompendiumsToDist.mjs
# Create a zip file with all files required by the module to add to the release
- run: |
apt update -y
apt install -y zip
- run: zip -r ./rddsystem.zip system.json template.json README.md LICENSE.txt assets/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/
- name: setup go
uses: actions/setup-go@v3
with:
go-version: '>=1.20.1'
- name: Use Go Action
id: use-go-action
uses: https://gitea.com/actions/release-action@main
with:
files: |-
./rddsystem.zip
system.json
api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
- name: Publish to Foundry server
uses: djlechuck/foundryvtt-publish-package-action@v1
with:
token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
id: 'foundryvtt-reve-de-dragon'
version: ${{github.event.release.tag_name}}
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# 12.0 # 12.0
## 12.0.27 - Les vêtements d'Astrobazzarh
- Ajout de la liste des armures dans l'onglet caractéristiques
- Ajout d'une option pour choisir une carte des TMR alternatives
- Le Gardien peut créer des sorts en réserve parmi les sorts d'un personnage
- Bouton pour ajouter des compétences aux créatures/entités
- Bouton pour ajouter un personnage accordé aux entités de cauchemar
- Correction du choix d'une cible parmi toutes les cibles pour les combats
- Correction des ajouts de blessures (prise en compte de l'endurance et des contusions)
- Correction des rituels de Détection et Lecture d'Aura des personnages prétirés
- Correction des invocations
- support de "personnages" n'ayant pas toutes les compétences
- ajout de lien entre le sort et la créature
- correction des liens vers les journaux
- limitation aux compétences listées
- acteur non lié par défaut
- Correction des compendiums
- l'import de personnages depuis un compendium respecte les acteurs liés/non-liés
- les modèles de voyageurs sont liés par défaut
- les modèles de personnages non joueurs sont non-liés par défaut
## 12.0.26 - Astrobazzarh le Haut-rêvant
- bouton pour le don de haut-rêve en un clic
- les compétences de draconic ne sont plus précédées de "Voie de"
- migration des compétences & compendiums
- Correction feuille simplifiée qui ne s'affichait pas en cas de sort variable
## 12.0.24 - Les ajustements d'Astrobazzarh
- amélioration
- meilleure gestion des noms des voies de draconic
- affichage du détail des sorts avec le nom de voie, 'court', la difficulté, le coût
- corrections
- les tas dans les conteneurs peuvent être désempilés sans rendre le conteneur inutilisable
- les conteneurs ne peuvent plus être empilés (pour éviter que le contenu de Schroedinger quand on les sépare)
- on peut maintenant saisir et supprimer les bonus de cases de manière intuitive
## 12.0.23 - La bibliothèque d'Astrobazzarh
- corrections mineures
- meilleure gestion de la parade des armes naturelles
- cas de "User lacks permission to update" pour les blessures et les StatusEffects
- risque de message d'encaissement non affiché
- support de sorts à voies multiples
- correction de compendiums
- résistance des armes mise à jour
- voies multiples pour las sorts de Lecture d'aura, Détection d'aura et Annulation de magie
- améliorations "Scriptarium"
- recherche des compétences sans accents pour permettre les noms accentués (standard Scriptarium)
- affichage r1+ des sorts à coût variable dans la feuille simplifiée
- affichage de Corps à corps pour le combat à mains nues dans la feuille simplifiée
- dans les compendiums, les compétences Écriture et Épée ont une majuscule accentuée. Les Épée dans le compendium d'équipements référence le nom de compétence accentué.
## 12.0.21 - La nomination d'Astrobazzarh
- Les noms pour les messages dans le tchat sont maintenant ceux des tokens plutôt que ceux des acteurs
- Fix: le choix des effets dans les options s'affiche correctement
## 12.0.20 - Le tableau d'Astrobazzarh
- Ecran d'accueil officiel Scriptarium
## 12.0.19 - La témérité d'Astrobazzarh
- Fix
- les défenses des créatures sont correctement filtrées
- le lancer d'initiative pour tous les personnages/PNJs fonctionne correctement
- les lieux et commerces n'ont pas d'initiative
## 12.0.18 - A la barbe d'Astrobazzarh
- Améliorations sur la feuille de PNJ simplifiée
- Ajout du portrait
- Ajout du corps à corps
- Affichage du niveau d'esquive
- Un clic sur l'initiative permet de lancer l'initiative
- les boutons +/- pour la vie, l'endurance et la fatigue changent si on est à la valeur normale
- un clic sur l'endurance effectue un jet d'endurance
- Fix
- les achats des commerces sont de nouveau possibles
- la commande /astro fonctionne de nouveau
- le nombre d'utilisations d'items est réinitialisé à chaque round et fin de combat
- la difficulté de parade pour les armes à distances n'est plus indiquée
- les propositions d'armes de parade sont corrigées
- Ajout d'un indicateur pour les armes de parade nécessitant une significative
## 12.0.16 - Le secret d'Astrobazzarh
- Fix: les jets envoyés messages uniquement au MJ ne sont plus envoyés à tous les autres joueurs (et dupliqués)
- Les noms affichés dans les automatisations de combat sont maintenant ceux des tokens plutôt que ceux des acteurs
- Ajout d'une option pour la localisation des blessures
## 12.0.15 - Le messager d'Astrobazzarh
- Correction des faces de dés personalisés dice-so-nice
- Les messages de maladies ne sont plus publics
- Les messages privés dans les TMR sont aussi envoyés au GM
- Les informations de compétences pouvant augmenter s'affichent comme tooltips
- Amélioration du rendu des tables de compendiums (commande /table)
## 12.0.14 - Les légions d'Astrobazzarh
- Feuille de PNJ:
- boutons standard (encaissement, ...)
- boutons pour ajuster les compteurs
- visualisation des blessures
- click sur blessure pour ajouter/enlever
- gestion des armes
## 12.0.13 - La Chance d'Astrobazzarh
- Fix: jets de caractéristiques
## 12.0.12 - L'étalage d'Astrobazzarh ## 12.0.12 - L'étalage d'Astrobazzarh
- Fix: On peut de nouveau vendre des items sans propriétaire, depuis les compendiums ou depuis l'onglet des Objets - Fix: On peut de nouveau vendre des items sans propriétaire, depuis les compendiums ou depuis l'onglet des Objets
- Début de Feuille PNJ au format des encarts Scriptarium - Début de Feuille PNJ au format des encarts Scriptarium

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# Actor notes
> The Actor#getData default implementation gives you the following for use in sheet rendering:
```
actor -> the Actor instance
data -> a cloned copy of Actor#data
items -> a cloned copy of Actor#data#items
effects -> a cloned copy of Actor#data#effects
```
> if all you need is a safe copy of `Actor#data`, you'll be much better off by simply defining your own function and avoiding all the wasted work that the parent class does which will slow down your sheet
```js
getData(options) {
return {
data: foundry.utils.deepClone(this.object.data)
}
}
```
who knows, maybe you don't even need to copy your actor data, skip the copy and it's even faster:
```js
getData(options) {
return {
data: this.object.data
}
}
```
Atropos19/02/2021
There are two recommended ways to create owned items in 0.8.0:
```js
await Item.create(itemData, {parent: actor});
await actor.createEmbeddedDocuments("Item", itemDataArray);
```
You can update an embedded item in one of two ways:
```js
//Method 1:
const item = actor.items.get(itemId);
item.update(data);
//Method 2:
actor.updateEmbeddedDocuments("Item", [{_id: itemId, ...}]);
```
I noticed adding an ActiveEffect to an actor in code using
```js
this.createEmbeddedDocuments('ActiveEffect', [effet], options);
this.applyActiveEffects();
```
Atropos — Aujourdhui à 14:42
Two notes on this:
1. You don't actually need to call this.applyActiveEffects() because this will happen automatically whenever an effect is created/updated/deleted
2. If you want to suppress the automatic display of the sheet for the newly created document, you can pass options.renderSheet = false as part of your options object

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@ -22,7 +22,6 @@ import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.
/* -------------------------------------------- */ /* -------------------------------------------- */
/** /**
* Extend the basic ActorSheet with some very simple modifications * Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/ */
export class RdDActorSheet extends RdDBaseActorSangSheet { export class RdDActorSheet extends RdDBaseActorSangSheet {
@ -80,10 +79,10 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
const actor = this.actor; const actor = this.actor;
formData.combat = foundry.utils.duplicate(formData.armes); formData.combat = foundry.utils.duplicate(formData.armes);
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences); RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
formData.combat.push(RdDItemArme.mainsNues(actor)); formData.combat.push(RdDItemArme.corpsACorps(actor));
formData.combat.push(RdDItemArme.empoignade(actor)); formData.combat.push(RdDItemArme.empoignade(actor));
formData.esquives = this.actor.getCompetences("Esquive"); formData.esquives = this.actor.getCompetencesEsquive()
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac); formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
formData.empoignades = this.actor.getEmpoignades(); formData.empoignades = this.actor.getEmpoignades();
@ -128,7 +127,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
this.render(true); this.render(true);
}); });
this.html.find('.visu-tmr').click(async event => this.actor.displayTMR("visu")) this.html.find('.button-tmr-visu').click(async event => this.actor.displayTMR("visu"))
// Everything below here is only needed if the sheet is editable // Everything below here is only needed if the sheet is editable
if (!this.options.editable) return; if (!this.options.editable) return;
@ -186,7 +185,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event))) this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event)))
this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle')) this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle'))
this.html.find('.chance-appel').click(async event => this.actor.rollAppelChance()) this.html.find('.button-appel-chance').click(async event => this.actor.rollAppelChance())
this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux()) this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux())
this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event))) this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event)))
@ -214,30 +213,32 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
}); });
// Boutons spéciaux MJs // Boutons spéciaux MJs
this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ")) this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ"))
this.html.find('.don-de-haut-reve').click(async event => this.actor.addDonDeHautReve())
this.html.find('.nouveau-sort-reserve').click(async event => this.actor.addSortReserve())
this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible()) this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible())
} }
// Points de reve actuel // Points de reve actuel
this.html.find('.ptreve-actuel a').click(async event => this.actor.rollCarac('reve-actuel', true)) this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true))
this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor))) this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
this.html.find('.arme-label a').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event))))
this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence'))
// Initiative pour l'arme // Initiative pour l'arme
this.html.find('.arme-initiative a').click(async event => { this.html.find('.roll-init-arme').click(async event => {
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id); let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id)
if (combatant) { if (combatant) {
let action = this._getEventArmeCombat(event); RdDCombatManager.rollInitiativeAction(combatant._id, this._getEventArmeCombat(event));
RdDCombatManager.rollInitiativeAction(combatant._id, action);
} else { } else {
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat."); ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
} }
}); })
// Display TMR // Display TMR
this.html.find('.monte-tmr').click(async event => this.actor.displayTMR("normal")) this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal"))
this.html.find('.monte-tmr-rapide').click(async event => this.actor.displayTMR("rapide")) this.html.find('.button-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
this.html.find('.repos').click(async event => await this.actor.repos()) this.html.find('.button-repos').click(async event => await this.actor.repos())
this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", ""))) this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event))) this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
@ -279,7 +280,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse')) this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse'))
this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre')) this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre'))
this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse')) this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse'))
this.html.find('.ethylisme-test').click(async event => this.actor.jetEthylisme()) this.html.find('.button-ethylisme').click(async event => this.actor.jetEthylisme())
this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1)) this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1))
this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1)) this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1))

View File

@ -36,9 +36,15 @@ import { ITEM_TYPES } from "./item.js";
import { RdDBaseActorSang } from "./actor/base-actor-sang.js"; import { RdDBaseActorSang } from "./actor/base-actor-sang.js";
import { RdDCoeur } from "./coeur/rdd-coeur.js"; import { RdDCoeur } from "./coeur/rdd-coeur.js";
import { DialogChoixXpCarac } from "./dialog-choix-xp-carac.js"; import { DialogChoixXpCarac } from "./dialog-choix-xp-carac.js";
import { RdDItemArme } from "./item-arme.js";
import { RdDCombatManager } from "./rdd-combat.js";
import { RdDItemTete } from "./item/tete.js";
import { DialogSelect } from "./dialog-select.js";
import { PAS_DE_DRACONIC, POSSESSION_SANS_DRACONIC } from "./item/base-items.js";
export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre'] export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
/* -------------------------------------------- */ /* -------------------------------------------- */
/** /**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system. * Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
@ -51,41 +57,27 @@ export class RdDActor extends RdDBaseActorSang {
* Prepare Character type specific data * Prepare Character type specific data
*/ */
prepareActorData() { prepareActorData() {
this.$computeCaracDerivee()
this.$computeIsHautRevant()
}
/* -------------------------------------------- */
$computeCaracDerivee() {
this.system.carac.force.value = Math.min(this.system.carac.force.value, parseInt(this.system.carac.taille.value) + 4); this.system.carac.force.value = Math.min(this.system.carac.force.value, parseInt(this.system.carac.taille.value) + 4);
this.system.carac.melee.value = Math.floor((parseInt(this.system.carac.force.value) + parseInt(this.system.carac.agilite.value)) / 2);
this.system.carac.melee.value = Math.floor((this.getForce() + parseInt(this.system.carac.agilite.value)) / 2);
this.system.carac.tir.value = Math.floor((parseInt(this.system.carac.vue.value) + parseInt(this.system.carac.dexterite.value)) / 2); this.system.carac.tir.value = Math.floor((parseInt(this.system.carac.vue.value) + parseInt(this.system.carac.dexterite.value)) / 2);
this.system.carac.lancer.value = Math.floor((parseInt(this.system.carac.tir.value) + parseInt(this.system.carac.force.value)) / 2); this.system.carac.lancer.value = Math.floor((parseInt(this.system.carac.tir.value) + parseInt(this.system.carac.force.value)) / 2);
this.system.carac.derobee.value = Math.floor(parseInt(((21 - this.system.carac.taille.value)) + parseInt(this.system.carac.agilite.value)) / 2); this.system.carac.derobee.value = Math.floor(parseInt(((21 - this.system.carac.taille.value)) + parseInt(this.system.carac.agilite.value)) / 2);
let bonusDomKey = Math.floor((parseInt(this.system.carac.force.value) + parseInt(this.system.carac.taille.value)) / 2); super.prepareActorData()
let tailleData = RdDCarac.getCaracDerivee(bonusDomKey);
this.system.attributs.plusdom.value = tailleData.plusdom;
this.system.attributs.encombrement.value = (parseInt(this.system.carac.force.value) + parseInt(this.system.carac.taille.value)) / 2;
this.system.attributs.sconst.value = RdDCarac.calculSConst(this.system.carac.constitution.value); this.system.attributs.sconst.value = RdDCarac.calculSConst(this.getConstitution())
this.system.attributs.sust.value = RdDCarac.getCaracDerivee(this.system.carac.taille.value).sust; this.system.attributs.sust.value = RdDCarac.getCaracDerivee(this.getTaille()).sust
this.system.sante.vie.max = Math.ceil((parseInt(this.system.carac.taille.value) + parseInt(this.system.carac.constitution.value)) / 2);
this.system.sante.vie.value = Math.min(this.system.sante.vie.value, this.system.sante.vie.max) this.system.sante.fatigue.max = this.getFatigueMax()
this.system.sante.endurance.max = Math.max(parseInt(this.system.carac.taille.value) + parseInt(this.system.carac.constitution.value), parseInt(this.system.sante.vie.max) + parseInt(this.system.carac.volonte.value));
this.system.sante.endurance.value = Math.min(this.system.sante.endurance.value, this.system.sante.endurance.max);
this.system.sante.fatigue.max = this.getFatigueMax();
this.system.sante.fatigue.value = Math.min(this.system.sante.fatigue.value, this.system.sante.fatigue.max); this.system.sante.fatigue.value = Math.min(this.system.sante.fatigue.value, this.system.sante.fatigue.max);
//Compteurs //Compteurs
this.system.reve.reve.max = this.system.carac.reve.value; this.system.reve.reve.max = 3 * this.getReve()
this.system.compteurs.chance.max = this.system.carac.chance.value; this.system.compteurs.chance.max = this.getChance()
}
$computeIsHautRevant() { this.system.attributs.hautrevant.value = this.itemTypes[ITEM_TYPES.tete].find(it => RdDItemTete.isDonDeHautReve(it))
this.system.attributs.hautrevant.value = this.itemTypes['tete'].find(it => Grammar.equalsInsensitive(it.name, 'don de haut-reve'))
? "Haut rêvant" ? "Haut rêvant"
: ""; : "";
} }
@ -110,6 +102,8 @@ export class RdDActor extends RdDBaseActorSang {
getChanceActuel() { return this.system.compteurs.chance?.value ?? 10 } getChanceActuel() { return this.system.compteurs.chance?.value ?? 10 }
getMoralTotal() { return this.system.compteurs.moral?.value ?? 0 } getMoralTotal() { return this.system.compteurs.moral?.value ?? 0 }
getEnduranceMax() { return Math.max(1, Math.max(this.getTaille() + this.getConstitution(), this.getVieMax() + this.getVolonte())) }
/* -------------------------------------------- */ /* -------------------------------------------- */
getEtatGeneral(options = { ethylisme: false }) { getEtatGeneral(options = { ethylisme: false }) {
const etatGeneral = this.system.compteurs.etat?.value ?? 0 const etatGeneral = this.system.compteurs.etat?.value ?? 0
@ -130,6 +124,23 @@ export class RdDActor extends RdDBaseActorSang {
.reduce(Misc.sum(), 0); .reduce(Misc.sum(), 0);
} }
listActionsCombat() {
// Recupération des armes
const actions = RdDCombatManager.listActionsArmes(
this.itemTypes[ITEM_TYPES.arme]
.filter(it => RdDItemArme.isAttaque(it))
.concat(RdDItemArme.corpsACorps(this))
.concat(RdDItemArme.empoignade(this))
,
this.itemTypes[ITEM_TYPES.competence],
this.system.carac)
if (this.system.attributs.hautrevant.value) {
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
}
return actions
}
/* -------------------------------------------- */ /* -------------------------------------------- */
getTache(id) { return this.findItemLike(id, 'tache') } getTache(id) { return this.findItemLike(id, 'tache') }
getMeditation(id) { return this.findItemLike(id, 'meditation') } getMeditation(id) { return this.findItemLike(id, 'meditation') }
@ -143,10 +154,9 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */ /* -------------------------------------------- */
getDemiReve() { return this.system.reve.tmrpos.coord } getDemiReve() { return this.system.reve.tmrpos.coord }
getDraconicList() { return this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == 'draconic') } getDraconicList() { return this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == 'draconic') }
getBestDraconic() { return foundry.utils.duplicate(this.getDraconicList().sort(Misc.descending(it => it.system.niveau)).find(it => true)) } getBestDraconic() { return foundry.utils.duplicate([...this.getDraconicList(), PAS_DE_DRACONIC].sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
getDraconicOuPossession() { getDraconicOuPossession() {
return [...this.getDraconicList().filter(it => it.system.niveau >= 0), return [...this.getDraconicList().filter(it => it.system.niveau >= 0), POSSESSION_SANS_DRACONIC]
super.getDraconicOuPossession()]
.sort(Misc.descending(it => it.system.niveau)) .sort(Misc.descending(it => it.system.niveau))
.find(it => true) .find(it => true)
} }
@ -159,10 +169,10 @@ export class RdDActor extends RdDBaseActorSang {
const potionUpdates = await Promise.all(potions.map(async it => { const potionUpdates = await Promise.all(potions.map(async it => {
const nouveauReve = Math.max(it.system.pr - 1, 0) const nouveauReve = Math.max(it.system.pr - 1, 0)
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), whisper: ChatUtility.getOwners(this),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, { content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, {
pr: nouveauReve, pr: nouveauReve,
alias: this.name, alias: this.getAlias(),
potionName: it.name, potionName: it.name,
potionImg: it.img potionImg: it.img
}) })
@ -210,7 +220,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */ /* -------------------------------------------- */
async grisReve(nbJours) { async grisReve(nbJours) {
let message = { let message = {
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), whisper: ChatUtility.getOwners(this),
content: `${nbJours} jours de gris rêve sont passés. ` content: `${nbJours} jours de gris rêve sont passés. `
}; };
for (let i = 0; i < nbJours; i++) { for (let i = 0; i < nbJours; i++) {
@ -264,7 +274,7 @@ export class RdDActor extends RdDBaseActorSang {
async dormirChateauDormant() { async dormirChateauDormant() {
if (!ReglesOptionnelles.isUsing("chateau-dormant-gardien") || !this.system.sommeil || this.system.sommeil.nouveaujour) { if (!ReglesOptionnelles.isUsing("chateau-dormant-gardien") || !this.system.sommeil || this.system.sommeil.nouveaujour) {
const message = { const message = {
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), whisper: ChatUtility.getOwners(this),
content: "" content: ""
}; };
@ -400,7 +410,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */ /* -------------------------------------------- */
async remiseANeuf() { async remiseANeuf() {
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), whisper: ChatUtility.getOwners(this),
content: 'Remise à neuf de ' + this.name content: 'Remise à neuf de ' + this.name
}); });
await this.supprimerBlessures(it => true); await this.supprimerBlessures(it => true);
@ -417,7 +427,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */ /* -------------------------------------------- */
async dormir(heures, options = { grisReve: false, chateauDormant: false }) { async dormir(heures, options = { grisReve: false, chateauDormant: false }) {
const message = { const message = {
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), whisper: ChatUtility.getOwners(this),
content: this.name + ': ' content: this.name + ': '
}; };
const insomnie = this.system.sommeil?.insomnie || heures == 0; const insomnie = this.system.sommeil?.insomnie || heures == 0;
@ -488,7 +498,7 @@ export class RdDActor extends RdDBaseActorSang {
else { else {
if (!ReglesOptionnelles.isUsing("recuperation-reve")) { if (!ReglesOptionnelles.isUsing("recuperation-reve")) {
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), whisper: ChatUtility.getOwners(this),
content: `Pas de récupération de rêve (${reve} points ignorés)` content: `Pas de récupération de rêve (${reve} points ignorés)`
}); });
jetsReve.push(0); jetsReve.push(0);
@ -919,7 +929,7 @@ export class RdDActor extends RdDBaseActorSang {
await this.createEmbeddedDocuments('Item', [souffle]); await this.createEmbeddedDocuments('Item', [souffle]);
if (options.chat) { if (options.chat) {
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), whisper: ChatUtility.getOwners(this),
content: this.name + " subit un Souffle de Dragon : " + souffle.name content: this.name + " subit un Souffle de Dragon : " + souffle.name
}); });
} }
@ -939,7 +949,7 @@ export class RdDActor extends RdDBaseActorSang {
await this.createEmbeddedDocuments('Item', [queue]); await this.createEmbeddedDocuments('Item', [queue]);
if (options.chat) { if (options.chat) {
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), whisper: ChatUtility.getOwners(this),
content: this.name + " subit une Queue de Dragon : " + queue.name content: this.name + " subit une Queue de Dragon : " + queue.name
}); });
} }
@ -970,14 +980,40 @@ export class RdDActor extends RdDBaseActorSang {
}); });
} }
/* -------------------------------------------- */
async addDonDeHautReve() {
if (!game.user.isGM || this.isHautRevant()) {
return
}
const donHR = await RdDItemTete.teteDonDeHautReve()
if (donHR) {
this.createEmbeddedDocuments('Item', [donHR.toObject()])
}
}
async addSortReserve() {
const selectSortReserve = {
title: "Créer un sort en réserve",
label: "Choisir un sort",
list: this.itemTypes[ITEM_TYPES.sort].filter(it => !it.system.isrituel)
}
DialogSelect.select(selectSortReserve, sort =>
this.createEmbeddedDocuments("Item",
[{
type: ITEM_TYPES.sortreserve,
name: sort.name,
img: sort.img,
system: { sortid: sort.id, draconic: sort.system.draconic, ptreve: Number(sort.system.ptreve.match(/\d+/)), coord: 'A1', heurecible: 'Vaisseau' }
}],
{ renderSheet: true }))
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async reinsertionAleatoire(raison, accessible = tmr => true) { async reinsertionAleatoire(raison, accessible = tmr => true) {
const innaccessible = this.buildTMRInnaccessible(); const innaccessible = this.buildTMRInnaccessible();
let tmr = await TMRUtility.getTMRAleatoire(tmr => accessible(tmr) && !innaccessible.includes(tmr.coord)); let tmr = await TMRUtility.getTMRAleatoire(tmr => accessible(tmr) && !innaccessible.includes(tmr.coord));
ChatMessage.create({ ChatMessage.create({
content: `${raison} : ré-insertion aléatoire.`, content: `${raison} : ré-insertion aléatoire.`,
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name) whisper: ChatUtility.getOwners(this)
}); });
await this.forcerPositionTMRInconnue(tmr); await this.forcerPositionTMRInconnue(tmr);
return tmr; return tmr;
@ -1064,9 +1100,7 @@ export class RdDActor extends RdDBaseActorSang {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getSConst() { getSConst() { return RdDCarac.calculSConst(this.getConstitution()) }
return RdDCarac.calculSConst(this.system.carac.constitution.value)
}
async ajoutXpConstitution(xp) { async ajoutXpConstitution(xp) {
await this.update({ "system.carac.constitution.xp": Misc.toInt(this.system.carac.constitution.xp) + xp }); await this.update({ "system.carac.constitution.xp": Misc.toInt(this.system.carac.constitution.xp) + xp });
@ -1082,7 +1116,7 @@ export class RdDActor extends RdDBaseActorSang {
const jetMoral = await this._jetDeMoral(situation); const jetMoral = await this._jetDeMoral(situation);
const finMessage = (jetMoral.succes ? messageReussi : messageManque) ?? (jetMoral.ajustement == 0 ? "Vous gardez votre moral" : jetMoral.ajustement > 0 ? "Vous gagnez du moral" : "Vous perdez du moral"); const finMessage = (jetMoral.succes ? messageReussi : messageManque) ?? (jetMoral.ajustement == 0 ? "Vous gardez votre moral" : jetMoral.ajustement > 0 ? "Vous gagnez du moral" : "Vous perdez du moral");
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), whisper: ChatUtility.getOwners(this),
content: `${finMessage} - jet ${jetMoral.succes ? "réussi" : "manqué"} en situation ${situation} (${jetMoral.jet}/${jetMoral.difficulte}).` content: `${finMessage} - jet ${jetMoral.succes ? "réussi" : "manqué"} en situation ${situation} (${jetMoral.jet}/${jetMoral.difficulte}).`
}); });
return jetMoral.ajustement; return jetMoral.ajustement;
@ -1218,16 +1252,14 @@ export class RdDActor extends RdDBaseActorSang {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async consommerNourritureboisson(itemId, choix = { doses: 1, seForcer: false, supprimerSiZero: false }, userId = undefined) { async consommerNourritureboisson(itemId, choix = { doses: 1, seForcer: false, supprimerSiZero: false }) {
if (userId != undefined && userId != game.user.id) { if (!this.isOwner) {
RdDBaseActor.remoteActorCall({ RdDBaseActor.remoteActorCall({
tokenId: this.token?.id, tokenId: this.token?.id,
actorId: this.id, actorId: this.id,
method: 'consommerNourritureboisson', method: 'consommerNourritureboisson', args: [itemId, choix]
args: [itemId, choix, userId] })
}, return
userId)
return;
} }
const item = this.getItem(itemId) const item = this.getItem(itemId)
if (!item.getUtilisationCuisine()) { if (!item.getUtilisationCuisine()) {
@ -1322,7 +1354,7 @@ export class RdDActor extends RdDBaseActorSang {
const etat = this.getEtatGeneral({ ethylisme: true }); const etat = this.getEtatGeneral({ ethylisme: true });
const nbDoses = Number(this.system.compteurs.ethylisme.nb_doses || 0); const nbDoses = Number(this.system.compteurs.ethylisme.nb_doses || 0);
const ethylismeData = { const ethylismeData = {
alias: this.name, alias: this.getAlias(),
actor: this, actor: this,
vie: this.system.sante.vie.max, vie: this.system.sante.vie.max,
alcool: alcool, alcool: alcool,
@ -1407,7 +1439,7 @@ export class RdDActor extends RdDBaseActorSang {
const perteDissolution = Math.max(0, Math.min(dissolution, conversion)); const perteDissolution = Math.max(0, Math.min(dissolution, conversion));
let stressRollData = { let stressRollData = {
alias: this.name, alias: this.getAlias(),
selectedCarac: this.system.carac.reve, selectedCarac: this.system.carac.reve,
rolled: stressRoll, rolled: stressRoll,
stress: fromStress, stress: fromStress,
@ -1419,7 +1451,7 @@ export class RdDActor extends RdDBaseActorSang {
}; };
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), whisper: ChatUtility.getOwners(this),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-transformer-stress.html`, stressRollData) content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-transformer-stress.html`, stressRollData)
}); });
@ -1498,14 +1530,14 @@ export class RdDActor extends RdDBaseActorSang {
carac.value = niveauSuivant; carac.value = niveauSuivant;
let checkXp = { let checkXp = {
alias: this.name, alias: this.getAlias(),
carac: caracName, carac: caracName,
value: niveauSuivant, value: niveauSuivant,
xp: carac.xp xp: carac.xp
} }
if (display) { if (display) {
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), whisper: ChatUtility.getOwners(this),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html`, checkXp) content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html`, checkXp)
}); });
} }
@ -1528,7 +1560,7 @@ export class RdDActor extends RdDBaseActorSang {
newCompData.system.niveau += 1; newCompData.system.niveau += 1;
newCompData.system.xp = newXP; newCompData.system.xp = newXP;
let checkXp = { let checkXp = {
alias: this.name, alias: this.getAlias(),
competence: newCompData.name, competence: newCompData.name,
niveau: newCompData.system.niveau, niveau: newCompData.system.niveau,
xp: newCompData.system.xp, xp: newCompData.system.xp,
@ -1537,7 +1569,7 @@ export class RdDActor extends RdDBaseActorSang {
} }
if (display) { if (display) {
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), whisper: ChatUtility.getOwners(this),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html`, checkXp) content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html`, checkXp)
}); });
} }
@ -1548,7 +1580,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */ /* -------------------------------------------- */
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { async appliquerAjoutExperience(rollData, hideChatMessage = 'show') {
if (!Misc.firstConnectedGM()){ if (!Misc.isFirstConnectedGM()) {
return return
} }
hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM) hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM)
@ -1563,7 +1595,7 @@ export class RdDActor extends RdDBaseActorSang {
} }
else { else {
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), whisper: ChatUtility.getOwners(this),
content: content content: content
}); });
} }
@ -1666,7 +1698,7 @@ export class RdDActor extends RdDBaseActorSang {
} }
ChatMessage.create({ ChatMessage.create({
content: "Vous êtes sous le coup d'une Mauvaise Rencontre en Persective." + addMsg, content: "Vous êtes sous le coup d'une Mauvaise Rencontre en Persective." + addMsg,
whisper: ChatMessage.getWhisperRecipients(this.name) whisper: ChatUtility.getOwners(this)
}); });
} }
return rencSpecial; return rencSpecial;
@ -1678,7 +1710,7 @@ export class RdDActor extends RdDBaseActorSang {
if (countInertieDraconique > 0) { if (countInertieDraconique > 0) {
ChatMessage.create({ ChatMessage.create({
content: `Vous êtes sous le coup d'Inertie Draconique : vous perdrez ${countInertieDraconique + 1} cases de Fatigue par déplacement au lieu d'une.`, content: `Vous êtes sous le coup d'Inertie Draconique : vous perdrez ${countInertieDraconique + 1} cases de Fatigue par déplacement au lieu d'une.`,
whisper: ChatMessage.getWhisperRecipients(this.name) whisper: ChatUtility.getOwners(this)
}); });
} }
return countInertieDraconique + 1; return countInertieDraconique + 1;
@ -1690,7 +1722,7 @@ export class RdDActor extends RdDBaseActorSang {
await this.reveActuelIncDec(-1); await this.reveActuelIncDec(-1);
ChatMessage.create({ ChatMessage.create({
content: "Vous êtes sous le coup d'un Péage : l'entrée sur cette case vous a coûté 1 Point de Rêve (déduit automatiquement).", content: "Vous êtes sous le coup d'un Péage : l'entrée sur cette case vous a coûté 1 Point de Rêve (déduit automatiquement).",
whisper: ChatMessage.getWhisperRecipients(this.name) whisper: ChatUtility.getOwners(this)
}); });
} }
} }
@ -1765,7 +1797,7 @@ export class RdDActor extends RdDBaseActorSang {
} }
const competence = this.getCompetence(compName); const competence = this.getCompetence(compName);
let rollData = { let rollData = {
alias: this.name, alias: this.getAlias(),
caracValue: Number(carac.value), caracValue: Number(carac.value),
selectedCarac: carac, selectedCarac: carac,
competence: competence, competence: competence,
@ -1838,7 +1870,7 @@ export class RdDActor extends RdDBaseActorSang {
label: 'Jet ' + Grammar.apostrophe('de', competence.name), label: 'Jet ' + Grammar.apostrophe('de', competence.name),
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html', template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
rollData: { rollData: {
alias: this.name, alias: this.getAlias(),
carac: this.system.carac, carac: this.system.carac,
selectedCarac: this.getCaracByName(caracName), selectedCarac: this.getCaracByName(caracName),
selectedCaracName: caracName, selectedCaracName: caracName,
@ -2270,7 +2302,7 @@ export class RdDActor extends RdDBaseActorSang {
// Cas de désir lancinant, pas d'expérience sur particulière // Cas de désir lancinant, pas d'expérience sur particulière
ChatMessage.create({ ChatMessage.create({
content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`, content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`,
whisper: ChatMessage.getWhisperRecipients(this.name) whisper: ChatUtility.getOwners(this)
}); });
return [] return []
} }
@ -2405,7 +2437,7 @@ export class RdDActor extends RdDBaseActorSang {
if (countMonteeLaborieuse > 0) { if (countMonteeLaborieuse > 0) {
ChatMessage.create({ ChatMessage.create({
content: `Vous êtes sous le coup d'une Montée Laborieuse : vos montées en TMR coûtent ${countMonteeLaborieuse} Point de Rêve de plus.`, content: `Vous êtes sous le coup d'une Montée Laborieuse : vos montées en TMR coûtent ${countMonteeLaborieuse} Point de Rêve de plus.`,
whisper: ChatMessage.getWhisperRecipients(this.name) whisper: ChatUtility.getOwners(this)
}); });
} }
return countMonteeLaborieuse; return countMonteeLaborieuse;
@ -2453,7 +2485,7 @@ export class RdDActor extends RdDBaseActorSang {
if (this.getReveActuel() < minReveValue) { if (this.getReveActuel() < minReveValue) {
ChatMessage.create({ ChatMessage.create({
content: `Vous n'avez les ${minReveValue} Points de Reve nécessaires pour monter dans les Terres Médianes`, content: `Vous n'avez les ${minReveValue} Points de Reve nécessaires pour monter dans les Terres Médianes`,
whisper: ChatMessage.getWhisperRecipients(this.name) whisper: ChatUtility.getOwners(this)
}); });
return; return;
} }
@ -2502,7 +2534,11 @@ export class RdDActor extends RdDBaseActorSang {
async onRollTachePremiersSoins(blessureId, rollData) { async onRollTachePremiersSoins(blessureId, rollData) {
if (!this.isOwner) { if (!this.isOwner) {
return RdDBaseActor.remoteActorCall({ tokenId: this.token?.id, actorId: this.id, method: 'onRollTachePremiersSoins', args: [blessureId, rollData] }); return RdDBaseActor.remoteActorCall({
tokenId: this.token?.id,
actorId: this.id,
method: 'onRollTachePremiersSoins', args: [blessureId, rollData]
})
} }
const blessure = this.getItem(blessureId, 'blessure') const blessure = this.getItem(blessureId, 'blessure')
console.log('TODO update blessure', this, blessureId, rollData, rollData.tache); console.log('TODO update blessure', this, blessureId, rollData, rollData.tache);
@ -2532,7 +2568,11 @@ export class RdDActor extends RdDBaseActorSang {
async onRollSoinsComplets(blessureId, rollData) { async onRollSoinsComplets(blessureId, rollData) {
if (!this.isOwner) { if (!this.isOwner) {
return RdDBaseActor.remoteActorCall({ tokenId: this.token?.id, actorId: this.id, method: 'onRollSoinsComplets', args: [blessureId, rollData] }); return RdDBaseActor.remoteActorCall({
tokenId: this.token?.id,
actorId: this.id,
method: 'onRollSoinsComplets', args: [blessureId, rollData]
})
} }
const blessure = this.getItem(blessureId, 'blessure') const blessure = this.getItem(blessureId, 'blessure')
if (blessure && blessure.system.premierssoins.done && !blessure.system.soinscomplets.done) { if (blessure && blessure.system.premierssoins.done && !blessure.system.soinscomplets.done) {
@ -2615,7 +2655,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */ /* -------------------------------------------- */
async resetItemUse() { async resetItemUse() {
await this.setFlag(SYSTEM_RDD, 'itemUse', {}); await this.unsetFlag(SYSTEM_RDD, 'itemUse');
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -2850,7 +2890,7 @@ export class RdDActor extends RdDBaseActorSang {
await this.setBonusPotionSoin(potionData.system.herbebonus); await this.setBonusPotionSoin(potionData.system.herbebonus);
} }
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), whisper: ChatUtility.getOwners(this),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-soin.html`, potionData) content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-soin.html`, potionData)
}); });
} }
@ -2887,7 +2927,7 @@ export class RdDActor extends RdDBaseActorSang {
this.bonusRepos = potionData.system.herbebonus; this.bonusRepos = potionData.system.herbebonus;
} }
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), whisper: ChatUtility.getOwners(this),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-repos.html`, potionData) content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-repos.html`, potionData)
}); });
} }
@ -2911,7 +2951,7 @@ export class RdDActor extends RdDBaseActorSang {
let newQuantite = herbeData.system.quantite - herbeData.nbBrins; let newQuantite = herbeData.system.quantite - herbeData.nbBrins;
let messageData = { let messageData = {
alias: this.name, alias: this.getAlias(),
nbBrinsReste: newQuantite, nbBrinsReste: newQuantite,
potion: newPotion, potion: newPotion,
herbe: herbeData herbe: herbeData
@ -2919,7 +2959,7 @@ export class RdDActor extends RdDBaseActorSang {
this.diminuerQuantiteObjet(herbeData._id, herbeData.nbBrins); this.diminuerQuantiteObjet(herbeData._id, herbeData.nbBrins);
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), whisper: ChatUtility.getOwners(this),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-fabriquer-potion-base.html`, messageData) content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-fabriquer-potion-base.html`, messageData)
}); });
} }
@ -2944,7 +2984,7 @@ export class RdDActor extends RdDBaseActorSang {
} }
} }
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), whisper: ChatUtility.getOwners(this),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-generique.html`, potionData) content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-generique.html`, potionData)
}); });
} }
@ -2998,20 +3038,21 @@ export class RdDActor extends RdDBaseActorSang {
case 'queue': case 'queue':
case 'ombre': case 'ombre':
case 'souffle': case 'souffle':
await this.onDeleteOwnedDraconique(item, options, id); await this.onDeleteOwnedDraconique(item, options, id)
break; break
case 'casetmr': case 'casetmr':
await this.onDeleteOwnedCaseTmr(item, options, id); await this.onDeleteOwnedCaseTmr(item, options, id)
break; break
case 'empoignade': case 'empoignade':
await RdDEmpoignade.deleteLinkedEmpoignade(this.id, item) await RdDEmpoignade.deleteLinkedEmpoignade(this.id, item)
break; break
} }
super.onDeleteItem(item, options, id)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async onCreateOwnedDraconique(item, options, id) { async onCreateOwnedDraconique(item, options, id) {
if (Misc.isUniqueConnectedGM()) { if (Misc.isFirstConnectedGM()) {
let draconique = Draconique.all().find(it => it.match(item)); let draconique = Draconique.all().find(it => it.match(item));
if (draconique) { if (draconique) {
await draconique.onActorCreateOwned(this, item) await draconique.onActorCreateOwned(this, item)
@ -3023,7 +3064,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */ /* -------------------------------------------- */
async onDeleteOwnedDraconique(item, options, id) { async onDeleteOwnedDraconique(item, options, id) {
if (Misc.isUniqueConnectedGM()) { if (Misc.isFirstConnectedGM()) {
let draconique = Draconique.all().find(it => it.match(item)); let draconique = Draconique.all().find(it => it.match(item));
if (draconique) { if (draconique) {
await draconique.onActorDeleteOwned(this, item) await draconique.onActorDeleteOwned(this, item)
@ -3033,7 +3074,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */ /* -------------------------------------------- */
async onDeleteOwnedCaseTmr(item, options, id) { async onDeleteOwnedCaseTmr(item, options, id) {
if (Misc.isUniqueConnectedGM()) { if (Misc.isFirstConnectedGM()) {
let draconique = Draconique.all().find(it => it.isCase(item)); let draconique = Draconique.all().find(it => it.isCase(item));
if (draconique) { if (draconique) {
await draconique.onActorDeleteCaseTmr(this, item) await draconique.onActorDeleteCaseTmr(this, item)
@ -3044,7 +3085,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */ /* -------------------------------------------- */
notifyGestionTeteSouffleQueue(item, manualMessage = true) { notifyGestionTeteSouffleQueue(item, manualMessage = true) {
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), whisper: ChatUtility.getOwners(this),
content: `${this.name} a reçu un/une ${item.type}: ${item.name}, qui ${manualMessage ? "n'est pas" : "est"} géré(e) automatiquement. ${manualMessage ? manualMessage : ''}` content: `${this.name} a reçu un/une ${item.type}: ${item.name}, qui ${manualMessage ? "n'est pas" : "est"} géré(e) automatiquement. ${manualMessage ? manualMessage : ''}`
}); });
} }
@ -3067,7 +3108,7 @@ export class RdDActor extends RdDBaseActorSang {
incarnation.name = 'Réincarnation de ' + incarnation.name incarnation.name = 'Réincarnation de ' + incarnation.name
incarnation.system = { incarnation.system = {
carac: foundry.utils.duplicate(this.system.carac), carac: foundry.utils.duplicate(this.system.carac),
heure: RdDTimestamp.defHeure(await RdDDice.rollHeure( { rollMode: "selfroll", showDice: SHOW_DICE })).key, heure: RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key,
age: 18, age: 18,
biographie: '', biographie: '',
notes: '', notes: '',

View File

@ -1,4 +1,5 @@
import { Grammar } from "../grammar.js"; import { Grammar } from "../grammar.js";
import { ITEM_TYPES } from "../item.js";
import { RdDSheetUtility } from "../rdd-sheet-utility.js"; import { RdDSheetUtility } from "../rdd-sheet-utility.js";
import { RdDBaseActorSheet } from "./base-actor-sheet.js"; import { RdDBaseActorSheet } from "./base-actor-sheet.js";
@ -24,17 +25,28 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
// Everything below here is only needed if the sheet is editable // Everything below here is only needed if the sheet is editable
if (!this.options.editable) return; if (!this.options.editable) return;
this.html.find('.encaisser-direct').click(async event => this.actor.encaisser()) this.html.find('.button-encaissement').click(async event => this.actor.encaisser())
this.html.find('.roll-carac').click(async event => this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes.name.value))); this.html.find('.roll-carac').click(async event => {
this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))});
this.html.find('.roll-competence').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event))); this.html.find('.roll-competence').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1)); this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1));
this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1)); this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1));
if (game.user.isGM) { if (game.user.isGM) {
this.html.find('.remise-a-neuf').click(async event => this.actor.remiseANeuf()) this.html.find('.button-remise-a-neuf').click(async event => this.actor.remiseANeuf())
this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect'))); this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects()); this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects());
} }
this.html.find('.competence-add').click(async event =>
await this.actor.createEmbeddedDocuments("Item", [{
type: ITEM_TYPES.competencecreature,
name: 'Nouvelle competence',
img: 'systems/foundryvtt-reve-de-dragon/icons/compcreature-serres.webp',
system: {
carac_value: this.actor.getForce(),
}
}], { renderSheet: true })
)
} }

View File

@ -1,33 +1,27 @@
import { ChatUtility } from "../chat-utility.js"; import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
import { Grammar } from "../grammar.js"; import { Grammar } from "../grammar.js";
import { RdDItemCompetence } from "../item-competence.js";
import { Misc } from "../misc.js"; import { Misc } from "../misc.js";
import { RdDEmpoignade } from "../rdd-empoignade.js";
import { RdDResolutionTable } from "../rdd-resolution-table.js"; import { RdDResolutionTable } from "../rdd-resolution-table.js";
import { RdDEncaisser } from "../rdd-roll-encaisser.js"; import { RdDEncaisser } from "../rdd-roll-encaisser.js";
import { RdDRoll } from "../rdd-roll.js"; import { RdDRoll } from "../rdd-roll.js";
import { RdDUtility } from "../rdd-utility.js"; import { RdDUtility } from "../rdd-utility.js";
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
import { RdDBaseActor } from "./base-actor.js"; import { RdDBaseActor } from "./base-actor.js";
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
import { StatusEffects } from "../settings/status-effects.js";
import { ITEM_TYPES } from "../item.js"; import { ITEM_TYPES } from "../item.js";
import { Targets } from "../targets.js"; import { RdDItemCompetence } from "../item-competence.js";
import { RdDPossession } from "../rdd-possession.js"; import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
import { RdDCombat } from "../rdd-combat.js";
import { RdDConfirm } from "../rdd-confirm.js";
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
import { RdDItemArme } from "../item-arme.js"; import { RdDItemArme } from "../item-arme.js";
import { StatusEffects } from "../settings/status-effects.js";
import { Targets } from "../targets.js";
import { RdDConfirm } from "../rdd-confirm.js";
import { RdDCarac } from "../rdd-carac.js";
const POSSESSION_SANS_DRACONIC = { import { ChatUtility } from "../chat-utility.js";
img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp', import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
name: 'Sans draconic', import { RdDCombat } from "../rdd-combat.js";
system: { import { RdDEmpoignade } from "../rdd-empoignade.js";
niveau: 0, import { RdDPossession } from "../rdd-possession.js";
defaut_carac: "reve-actuel", import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js";
}
};
/** /**
* Classe de base pour les acteurs disposant de rêve (donc, pas des objets) * Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
@ -36,6 +30,13 @@ const POSSESSION_SANS_DRACONIC = {
*/ */
export class RdDBaseActorReve extends RdDBaseActor { export class RdDBaseActorReve extends RdDBaseActor {
prepareActorData() {
super.prepareActorData()
this.system.attributs.plusdom.value = this.getBonusDegat()
this.system.sante.endurance.max = this.getEnduranceMax()
this.system.sante.endurance.value = Math.min(this.system.sante.endurance.value, this.system.sante.endurance.max)
}
getCaracChanceActuelle() { getCaracChanceActuelle() {
return { return {
label: 'Chance actuelle', label: 'Chance actuelle',
@ -52,21 +53,26 @@ export class RdDBaseActorReve extends RdDBaseActor {
}; };
} }
getTaille() { return Misc.toInt(this.system.carac.taille?.value) }
getConstitution() { return this.getReve() }
getForce() { return this.getReve() }
getAgilite() { return this.getForce() }
getReve() { return Misc.toInt(this.system.carac.reve?.value) }
getChance() { return this.getReve() }
getReveActuel() { return this.getReve() } getReveActuel() { return this.getReve() }
getChanceActuel() { return this.getChance() } getChanceActuel() { return this.getChance() }
getReve() { return Number(this.system.carac.reve?.value ?? 0) } getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) }
getForce() { return this.getReve() } getEncombrementMax() { return (this.getForce() + this.getTaille()) / 2 }
getTaille() { return Number(this.system.carac.taille?.value ?? 0) } getBonusDegat() { return RdDCarac.getCaracDerivee(this.getEncombrementMax()).plusdom }
getAgilite() { return this.getForce() }
getChance() { return this.getReve() }
getMoralTotal() { return 0 } getMoralTotal() { return 0 }
getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) } getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
getSConst() { return 0 } getSConst() { return 0 }
/* -------------------------------------------- */ /* -------------------------------------------- */
getEncombrementMax() { return 0 }
isSurenc() { return false } isSurenc() { return false }
computeMalusSurEncombrement() { return 0 } computeMalusSurEncombrement() { return 0 }
@ -78,8 +84,27 @@ export class RdDBaseActorReve extends RdDBaseActor {
} }
async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } } async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
isDead() { return false } isDead() { return false }
isSonne() { return false }
blessuresASoigner() { return [] } blessuresASoigner() { return [] }
getEtatGeneral(options = { ethylisme: false }) { return 0 } getEtatGeneral(options = { ethylisme: false }) { return 0 }
isActorCombat() { return true }
getCaracInit(competence) {
if (!competence) {
return 0
}
if (competence.type == ITEM_TYPES.competencecreature) {
return competence.system.carac_value
}
return this.system.carac[competence.system.defaut_carac].value;
}
listActionsCombat() {
return this.itemTypes[ITEM_TYPES.competencecreature]
.filter(it => RdDItemCompetenceCreature.isAttaque(it))
.map(it => RdDItemCompetenceCreature.armeCreature(it))
.filter(it => it != undefined);
}
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() } async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
async remiseANeuf() { } async remiseANeuf() { }
@ -98,7 +123,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
for (let effect of this.getEffects()) { for (let effect of this.getEffects()) {
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) { if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
await effect.delete(); await effect.delete();
ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` }); ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
} }
} }
} }
@ -131,31 +156,28 @@ export class RdDBaseActorReve extends RdDBaseActor {
} }
return RdDItemCompetence.findCompetence(this.items, idOrName, options) return RdDItemCompetence.findCompetence(this.items, idOrName, options)
} }
getCompetences(name) {
return RdDItemCompetence.findCompetences(this.items, name) getCompetences(name, options = { onMessage: message => { } }) {
return RdDItemCompetence.findCompetences(this.items, name, options)
} }
getCompetenceCorpsACorps(options = {}) {
return this.getCompetence("Corps à corps", options) getCompetenceCorpsACorps(options = { onMessage: message => { } }) {
return this.getCompetence(BASE_CORPS_A_CORPS.name, options) ?? BASE_CORPS_A_CORPS
} }
getCompetencesEsquive() {
return this.getCompetences("esquive") getCompetencesEsquive(options = { onMessage: message => { } }) {
return this.getCompetences(BASE_ESQUIVE.name, options) ?? [BASE_ESQUIVE]
} }
getArmeParade(armeParadeId) { getArmeParade(armeParadeId) {
const item = armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined; return RdDItemArme.getArme(armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined)
return RdDItemArme.getArme(item);
} }
getDraconicOuPossession() { getDraconicOuPossession() { return POSSESSION_SANS_DRACONIC }
return POSSESSION_SANS_DRACONIC
}
getPossession(possessionId) { getPossession(possessionId) {
return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId); return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
} }
getPossessions() {
return this.itemTypes[ITEM_TYPES.possession];
}
getEmpoignades() { getEmpoignades() {
return this.itemTypes[ITEM_TYPES.empoignade]; return this.itemTypes[ITEM_TYPES.empoignade];
} }
@ -189,7 +211,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
getEffect(effectId) { getEffect(effectId) {
return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId)); return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId));
} }
async setEffect(effectId, status) { async setEffect(effectId, status) {
if (this.isEffectAllowed(effectId)) { if (this.isEffectAllowed(effectId)) {
const effect = this.getEffect(effectId); const effect = this.getEffect(effectId);
@ -201,7 +223,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
} }
} }
} }
async removeEffect(id) { async removeEffect(id) {
const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id); const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id);
if (effect) { if (effect) {
@ -272,7 +294,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
await this.openRollDialog({ await this.openRollDialog({
name: `jet-${this.id}`, name: `jet-${this.id}`,
label: `Jet de ${this.name}`, label: `Jet de ${this.getAlias()}`,
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html', template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html',
rollData: { rollData: {
carac: carac, carac: carac,
@ -296,11 +318,12 @@ export class RdDBaseActorReve extends RdDBaseActor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollCarac(caracName, jetResistance = undefined) { async rollCarac(caracName, jetResistance = undefined) {
if (Grammar.equalsInsensitive(caracName, 'taille')){ if (Grammar.equalsInsensitive(caracName, 'taille')) {
return return
} }
RdDEmpoignade.checkEmpoignadeEnCours(this) RdDEmpoignade.checkEmpoignadeEnCours(this)
let selectedCarac = this.getCaracByName(caracName) let selectedCarac = this.getCaracByName(caracName)
console.log("selectedCarac", selectedCarac)
await this.openRollDialog({ await this.openRollDialog({
name: 'jet-' + caracName, name: 'jet-' + caracName,
label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label), label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label),
@ -326,14 +349,15 @@ export class RdDBaseActorReve extends RdDBaseActor {
const competence = this.getCompetence(idOrName); const competence = this.getCompetence(idOrName);
let rollData = { carac: this.system.carac, competence: competence, arme: options.arme } let rollData = { carac: this.system.carac, competence: competence, arme: options.arme }
if (competence.type == ITEM_TYPES.competencecreature) { if (competence.type == ITEM_TYPES.competencecreature) {
const token = RdDUtility.getSelectedToken(this)
const arme = RdDItemCompetenceCreature.armeCreature(competence) const arme = RdDItemCompetenceCreature.armeCreature(competence)
if (arme && options.tryTarget && Targets.hasTargets()) { if (arme && options.tryTarget && Targets.hasTargets()) {
Targets.selectOneToken(target => { Targets.selectOneTargetToken(target => {
if (arme.action == "possession") { if (arme.action == "possession") {
RdDPossession.onAttaquePossession(target, this, competence) RdDPossession.onAttaquePossession(target, this, competence)
} }
else { else {
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme) RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme)
} }
}); });
return; return;
@ -363,9 +387,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession * @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
* @returns * @returns
*/ */
rollArme(arme, categorieArme = "competence") { rollArme(arme, categorieArme, token) {
token = token ?? RdDUtility.getSelectedToken(this)
const compToUse = this.$getCompetenceArme(arme, categorieArme) const compToUse = this.$getCompetenceArme(arme, categorieArme)
if (!RdDItemArme.isArmeUtilisable(arme)) { if (!RdDItemArme.isUtilisable(arme)) {
ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`) ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
return return
} }
@ -384,7 +409,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
return return
} }
Targets.selectOneToken(target => { Targets.selectOneTargetToken(target => {
if (Targets.isTargetEntite(target)) { if (Targets.isTargetEntite(target)) {
ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`); ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
return return
@ -394,7 +419,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
if (competence.isCompetencePossession()) { if (competence.isCompetencePossession()) {
return RdDPossession.onAttaquePossession(target, this, competence); return RdDPossession.onAttaquePossession(target, this, competence);
} }
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme); RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme);
}) })
} }
@ -402,69 +427,65 @@ export class RdDBaseActorReve extends RdDBaseActor {
return RdDItemArme.getCompetenceArme(arme, competenceName) return RdDItemArme.getCompetenceArme(arme, competenceName)
} }
verifierForceMin(item) { verifierForceMin(item) { }
}
/* -------------------------------------------- */
async resetItemUse() { }
async incDecItemUse(itemId, inc = 1) { }
getItemUse(itemId) { return 0; }
/* -------------------------------------------- */ /* -------------------------------------------- */
async encaisser() { await RdDEncaisser.encaisser(this) } async encaisser() { await RdDEncaisser.encaisser(this) }
async encaisserDommages(rollData, attacker = undefined, show = undefined) { async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) {
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) { if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
return; return;
} }
const armure = await this.computeArmure(rollData); const armure = await this.computeArmure(rollData);
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')){ if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
await this.encaisserDommagesValidationGR(rollData, armure, attacker?.id, show); await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken);
} }
else { else {
const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE }); const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE });
await this.$onEncaissement(jet, show, attacker); await this.$onEncaissement(jet, show, attackerToken, defenderToken)
} }
} }
async encaisserDommagesValidationGR(rollData, armure, attackerId, show) { async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) {
if (!game.user.isGM) { if (!game.user.isGM) {
RdDBaseActor.remoteActorCall({ RdDBaseActor.remoteActorCall({
tokenId: this.token?.id, tokenId: this.token?.id,
actorId: this.id, actorId: this.id,
method: 'encaisserDommagesValidationGR', method: 'encaisserDommagesValidationGR', args: [rollData, armure, show, attackerToken, defenderToken]
args: [rollData, armure, attackerId, show] })
});
} else { } else {
const attacker = game.actors.get(attackerId);
DialogValidationEncaissement.validerEncaissement(this, rollData, armure, DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
jet => this.$onEncaissement(jet, show, attacker)); jet => this.$onEncaissement(jet, show, attackerToken, defenderToken));
} }
} }
async $onEncaissement(jet, show, attacker) { async $onEncaissement(jet, show, attackerToken, defenderToken) {
await this.onAppliquerJetEncaissement(jet, attacker); await this.onAppliquerJetEncaissement(jet, attackerToken);
await this.$afficherEncaissement(jet, show); await this.$afficherEncaissement(jet, show, defenderToken);
} }
async onAppliquerJetEncaissement(encaissement, attacker) { } async onAppliquerJetEncaissement(encaissement, attackerToken) { }
async $afficherEncaissement(encaissement, show) { async $afficherEncaissement(encaissement, show, defenderToken) {
foundry.utils.mergeObject(encaissement, { foundry.utils.mergeObject(encaissement, {
alias: this.name, alias: defenderToken?.name ?? this.getAlias(),
hasPlayerOwner: this.hasPlayerOwner, hasPlayerOwner: this.hasPlayerOwner,
show: show ?? {} show: show ?? {}
}); }, { overwrite: false });
await ChatUtility.createChatWithRollMode(this.name, { await ChatUtility.createChatWithRollMode(
roll: encaissement.roll, {
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement) roll: encaissement.roll,
}); content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
},
this
)
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) { if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
encaissement = foundry.utils.duplicate(encaissement); encaissement = foundry.utils.duplicate(encaissement)
encaissement.isGM = true; encaissement.isGM = true
ChatMessage.create({ ChatMessage.create({
whisper: ChatMessage.getWhisperRecipients("GM"), whisper: ChatUtility.getGMs(),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement) content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
}); });
} }
@ -480,7 +501,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
} }
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value)); const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value));
const rollData = { const rollData = {
alias: this.name, alias: this.getAlias(),
rolled: rolled, rolled: rolled,
entite: entite.name, entite: entite.name,
selectedCarac: this.system.carac.reve selectedCarac: this.system.carac.reve
@ -500,7 +521,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
isEntiteAccordee(attacker) { return true } isEntiteAccordee(attacker) { return true }
async setEntiteReveAccordee(actor) { async setEntiteReveAccordee(actor) {
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entité incarnée"); ui.notifications.error("Impossible de s'accorder à " + this.getAlias() + ": ce n'est pas une entité incarnée");
} }
} }

View File

@ -21,7 +21,7 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4)); this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6)); this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2)); this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 0));
this.html.find('.subir-blessure-legere').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2)); this.html.find('.subir-blessure-legere').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
this.html.find('.subir-blessure-grave').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 4)); this.html.find('.subir-blessure-grave').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 4));
this.html.find('.subir-blessure-critique').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 6)); this.html.find('.subir-blessure-critique').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 6));
@ -39,8 +39,8 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
ChatMessage.create({ ChatMessage.create({
content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance} content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
<br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`, <br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name) whisper: ChatUtility.getOwners(this.actor)
}); })
} }
} }

View File

@ -1,10 +1,12 @@
import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js"; import { RdDUtility } from "../rdd-utility.js";
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
import { STATUSES } from "../settings/status-effects.js"; import { STATUSES } from "../settings/status-effects.js";
import { ITEM_TYPES } from "../item.js"; import { ITEM_TYPES } from "../item.js";
import { RdDBaseActorReve } from "./base-actor-reve.js"; import { RdDBaseActorReve } from "./base-actor-reve.js";
import { RdDDice } from "../rdd-dice.js"; import { RdDDice } from "../rdd-dice.js";
import { RdDItemBlessure } from "../item/blessure.js"; import { RdDItemBlessure } from "../item/blessure.js";
import { ChatUtility } from "../chat-utility.js";
import { Misc } from "../misc.js";
/** /**
* Classe de base pour les acteurs qui peuvent subir des blessures * Classe de base pour les acteurs qui peuvent subir des blessures
@ -13,25 +15,32 @@ import { RdDItemBlessure } from "../item/blessure.js";
*/ */
export class RdDBaseActorSang extends RdDBaseActorReve { export class RdDBaseActorSang extends RdDBaseActorReve {
prepareActorData() {
this.system.sante.vie.max = Math.ceil((this.getTaille() + this.getConstitution()) / 2)
this.system.sante.vie.value = Math.min(this.system.sante.vie.value, this.system.sante.vie.max)
super.prepareActorData()
this.system.attributs.encombrement.value = this.getEncombrementMax()
}
getForce() { return Number(this.system.carac.force?.value ?? 0) } getForce() { return Misc.toInt(this.system.carac.force?.value) }
getConstitution() { return Misc.toInt(this.system.carac.constitution?.value) }
getVolonte() { return Misc.toInt(this.system.carac.volonte?.value) }
getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) } getVieMax() { return Misc.toInt(this.system.sante.vie?.max) }
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) } getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) }
getSConst() { return 0 } getFatigueMax() { return this.getEnduranceMax() * 2 }
getEnduranceMax() { return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE)) } getProtectionNaturelle() { return Misc.toInt(this.system.attributs?.protection?.value) }
getFatigueActuelle() { getFatigueActuelle() {
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) { if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value ?? 0)); return Math.max(0, Math.min(this.getFatigueMax(), Misc.toInt(this.system.sante.fatigue?.value)))
} }
return 0; return 0;
} }
getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() } getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() }
getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value } getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value }
getFatigueMax() { return this.getEnduranceMax() * 2 }
malusFatigue() { malusFatigue() {
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) { if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
@ -41,7 +50,6 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getEncombrementMax() { return Number(this.system.attributs?.encombrement?.value ?? 0) }
isSurenc() { return this.computeMalusSurEncombrement() < 0 } isSurenc() { return this.computeMalusSurEncombrement() < 0 }
computeMalusSurEncombrement() { computeMalusSurEncombrement() {
@ -88,9 +96,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
/* -------------------------------------------- */ /* -------------------------------------------- */
async onAppliquerJetEncaissement(encaissement, attacker) { async onAppliquerJetEncaissement(encaissement, attackerToken) {
const santeOrig = foundry.utils.duplicate(this.system.sante); const santeOrig = foundry.utils.duplicate(this.system.sante);
const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table
const perteVie = await this.santeIncDec("vie", -encaissement.vie); const perteVie = await this.santeIncDec("vie", -encaissement.vie);
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique()); const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
@ -168,7 +176,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
/* -------------------------------------------- */ /* -------------------------------------------- */
async ajouterBlessure(encaissement, attacker = undefined) { async ajouterBlessure(encaissement, attackerToken = undefined) {
if (encaissement.gravite < 0) return; if (encaissement.gravite < 0) return;
if (encaissement.gravite > 0) { if (encaissement.gravite > 0) {
while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) { while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
@ -180,7 +188,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
} }
} }
const endActuelle = this.getEnduranceActuelle(); const endActuelle = this.getEnduranceActuelle();
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg.loc.label, attacker); const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
if (blessure.isCritique()) { if (blessure.isCritique()) {
encaissement.endurance = endActuelle; encaissement.endurance = endActuelle;
} }
@ -190,12 +198,19 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
encaissement.mort = true; encaissement.mort = true;
ChatMessage.create({ ChatMessage.create({
content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" /> content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" />
<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>` <strong>${this.getAlias()} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
}); });
} }
return blessure; return blessure;
} }
async supprimerBlessure({ gravite }) {
const toDelete = this.itemTypes[ITEM_TYPES.blessure].find(it => it.system.gravite == gravite)?.id
if (toDelete) {
await this.deleteEmbeddedDocuments('Item', [toDelete]);
}
}
async supprimerBlessures(filterToDelete) { async supprimerBlessures(filterToDelete) {
const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure) const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure)
.map(it => it.id); .map(it => it.id);
@ -203,13 +218,16 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
} }
countBlessures(filter = it => !it.isContusion()) { countBlessures(filter = it => !it.isContusion()) {
return this.filterItems(filter, 'blessure').length return this.filterItems(filter, ITEM_TYPES.blessure).length
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async jetDeVie() { async jetDeVie() {
if (this.isDead()) { if (this.isDead()) {
ChatMessage.create({ content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, whisper: ChatMessage.getWhisperRecipients(this.name) }); ChatMessage.create({
content: `Jet de Vie: ${this.getAlias()} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
whisper: ChatUtility.getOwners(this)
})
return return
} }
const jetDeVie = await RdDDice.roll("1d20"); const jetDeVie = await RdDDice.roll("1d20");
@ -231,12 +249,15 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
await this.santeIncDec("vie", -perte); await this.santeIncDec("vie", -perte);
} }
if (this.isDead()) { if (this.isDead()) {
msgText += `<br><strong>${this.name} est mort !!!!</strong>`; msgText += `<br><strong>${this.getAlias()} est mort !!!!</strong>`;
} }
else if (prochainJet > 0) { else if (prochainJet > 0) {
msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}` msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
} }
ChatMessage.create({ content: msgText, whisper: ChatMessage.getWhisperRecipients(this.name) }); ChatMessage.create({
content: msgText,
whisper: ChatUtility.getOwners(this)
});
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -259,14 +280,14 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
async setSonne(sonne = true) { async setSonne(sonne = true) {
if (!game.combat && sonne) { if (!game.combat && sonne) {
ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`); ui.notifications.info(`${this.getAlias()} est hors combat, il ne reste donc pas sonné`);
return; return;
} }
await this.setEffect(STATUSES.StatusStunned, sonne); await this.setEffect(STATUSES.StatusStunned, sonne)
} }
getSonne() { isSonne() {
return this.getEffect(STATUSES.StatusStunned); return this.getEffect(STATUSES.StatusStunned)
} }
isEffectAllowed(effectId) { return true } isEffectAllowed(effectId) { return true }

View File

@ -18,6 +18,7 @@ export class RdDBaseActor extends Actor {
.map(it => it[0]) .map(it => it[0])
.find(it => it) .find(it => it)
} }
static $findCaracByName(carac, name) { static $findCaracByName(carac, name) {
const caracList = Object.entries(carac); const caracList = Object.entries(carac);
let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' }); let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' });
@ -26,6 +27,16 @@ export class RdDBaseActor extends Actor {
} }
return entry && entry.length > 0 ? carac[entry[0]] : undefined; return entry && entry.length > 0 ? carac[entry[0]] : undefined;
} }
static getDefaultValue(actorType, path) {
if (path.includes('.')) {
path = path.split('.')
}
let obj = game.model.Actor[actorType]
for (let p of path) {
obj = obj ? obj[p] : undefined
}
return obj
}
static getDefaultImg(itemType) { static getDefaultImg(itemType) {
return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType]; return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
@ -45,29 +56,32 @@ export class RdDBaseActor extends Actor {
} }
} }
static remoteActorCall(callData, userId = undefined) { static remoteActorCall(callData) {
userId = userId ?? Misc.firstConnectedGMId(); if (game.user.isGM) {
if (userId == game.user.id) { RdDBaseActor.onRemoteActorCall(callData, game.user.id)
RdDBaseActor.onRemoteActorCall(callData, userId); return false
return false;
} }
else { else {
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_actor_call", data: callData, userId: userId }); game.socket.emit(SYSTEM_SOCKET_ID, {
return true; msg: "msg_remote_actor_call",
data: callData,
userId: Misc.firstConnectedGMId()
})
return true
} }
} }
static onRemoteActorCall(callData, userId) { static onRemoteActorCall(callData, userId) {
const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
if (userId == game.user.id) { if (userId == game.user.id) {
const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId); // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon const args = callData.args;
const args = callData.args; console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')'); actor[callData.method](...args);
actor[callData.method](...args);
}
} }
} }
static getRealActor(actorId, tokenId) { static getRealActor(actorId, tokenId) {
if (tokenId) { if (tokenId) {
let token = canvas.tokens.get(tokenId) let token = canvas.tokens.get(tokenId)
@ -78,6 +92,13 @@ export class RdDBaseActor extends Actor {
return game.actors.get(actorId) return game.actors.get(actorId)
} }
getAlias() {
if (this.token?.name != null && this.token != this.prototypeToken) {
return this.token.name
}
return this.name
}
isPersonnageJoueur() { return false } isPersonnageJoueur() { return false }
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; }; static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
@ -155,11 +176,19 @@ export class RdDBaseActor extends Actor {
await super._preCreate(data, options, user); await super._preCreate(data, options, user);
// Configure prototype token settings // Configure prototype token settings
const prototypeToken = {}; if (this.type === "personnage") {
if (this.type === "personnage") Object.assign(prototypeToken, { this.updateSource({
sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY sight: { enabled: true },
}); actorLink: options.fromCompendium ? data.prototypeToken.actorLink : true,
this.updateSource({ prototypeToken }); disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
})
} else {
const prototypeToken = {
sight: { enabled: true },
disposition: CONST.TOKEN_DISPOSITIONS.NEUTRAL
}
this.updateSource({ prototypeToken });
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -171,7 +200,8 @@ export class RdDBaseActor extends Actor {
this.computeEncTotal() this.computeEncTotal()
} }
async prepareActorData() { } prepareActorData() { }
async computeEtatGeneral() { } async computeEtatGeneral() { }
/* -------------------------------------------- */ /* -------------------------------------------- */
findPlayer() { findPlayer() {
@ -203,14 +233,26 @@ export class RdDBaseActor extends Actor {
getMonnaie(id) { return this.findItemLike(id, 'monnaie'); } getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
getEncombrementMax() { return 0 } getEncombrementMax() { return 0 }
/* -------------------------------------------- */
async updateCarac(caracName, to) {
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async onPreUpdateItem(item, change, options, id) { } async onPreUpdateItem(item, change, options, id) { }
async onCreateItem(item, options, id) { } async onCreateItem(item, options, id) { }
async onDeleteItem(item, options, id) { }
async onUpdateActor(update, options, actorId) { } async onUpdateActor(update, options, actorId) { }
async onDeleteItem(item, options, id) {
if (item.isInventaire()) {
this._removeItemFromConteneur(item)
}
}
_removeItemFromConteneur(item) {
this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id))
.forEach(conteneur => {
const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id);
conteneur.update({ 'system.contenu': nouveauContenu });
});
}
async onTimeChanging(oldTimestamp, newTimestamp) { async onTimeChanging(oldTimestamp, newTimestamp) {
this.items.filter(it => it.isFinPeriode(oldTimestamp, newTimestamp)) this.items.filter(it => it.isFinPeriode(oldTimestamp, newTimestamp))
@ -218,21 +260,20 @@ export class RdDBaseActor extends Actor {
} }
async creerObjetParMJ(object) { async creerObjetParMJ(object) {
if (!Misc.isUniqueConnectedGM()) { if (this.isOwner) {
RdDBaseActor.remoteActorCall({ await this.createEmbeddedDocuments('Item', [object])
tokenId: this.token?.id, return
actorId: this.id,
method: 'creerObjetParMJ',
args: [object]
});
return;
} }
await this.createEmbeddedDocuments('Item', [object]) RdDBaseActor.remoteActorCall({
tokenId: this.token?.id,
actorId: this.id,
method: 'creerObjetParMJ', args: [object]
})
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async cleanupConteneurs() { async cleanupConteneurs() {
if (Misc.isOwnerPlayerOrUniqueConnectedGM(this)) { if (Misc.isOwnerPlayer(this)) {
let updates = this.itemTypes['conteneur'] let updates = this.itemTypes['conteneur']
.filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0) .filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
.map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } }); .map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
@ -270,6 +311,7 @@ export class RdDBaseActor extends Actor {
} }
let fortune = this.getFortune(); let fortune = this.getFortune();
console.log("payer", game.user.character, depense, fortune); console.log("payer", game.user.character, depense, fortune);
// TODO: passer en handlebars
let msg = ""; let msg = "";
if (fortune >= depense) { if (fortune >= depense) {
await Monnaie.optimiserFortune(this, fortune - depense); await Monnaie.optimiserFortune(this, fortune - depense);
@ -279,11 +321,10 @@ export class RdDBaseActor extends Actor {
msg = "Vous n'avez pas assez d'argent pour payer cette somme !"; msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
} }
let message = { ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), whisper: ChatUtility.getOwners(this),
content: msg content: msg
}; })
ChatMessage.create(message);
} }
async depenserSols(sols) { async depenserSols(sols) {
@ -303,7 +344,7 @@ export class RdDBaseActor extends Actor {
ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`); ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`);
return; return;
} }
if (fromActorId && !game.user.isGM) { if (fromActorId && !this.isOwner) {
RdDBaseActor.remoteActorCall({ RdDBaseActor.remoteActorCall({
userId: Misc.connectedGMOrUser(), userId: Misc.connectedGMOrUser(),
tokenId: this.token?.id, tokenId: this.token?.id,
@ -317,7 +358,7 @@ export class RdDBaseActor extends Actor {
RdDAudio.PlayContextAudio("argent"); // Petit son RdDAudio.PlayContextAudio("argent"); // Petit son
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), whisper: ChatUtility.getOwners(this),
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.` content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
}); });
} }
@ -335,13 +376,12 @@ export class RdDBaseActor extends Actor {
ui.notifications.info("Inutile de se vendre à soi-même"); ui.notifications.info("Inutile de se vendre à soi-même");
return; return;
} }
if (!Misc.isUniqueConnectedGM()) { if (!Misc.isFirstConnectedGM()) {
RdDBaseActor.remoteActorCall({ RdDBaseActor.remoteActorCall({
actorId: achat.vendeurId ?? achat.acheteurId, actorId: achat.vendeurId ?? achat.acheteurId,
method: 'achatVente', method: 'achatVente', args: [achat]
args: [achat]
}); });
return; return
} }
const cout = Number(achat.prixTotal ?? 0); const cout = Number(achat.prixTotal ?? 0);
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined; const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
@ -370,8 +410,8 @@ export class RdDBaseActor extends Actor {
chatAchatItem.quantiteTotal = quantite; chatAchatItem.quantiteTotal = quantite;
ChatMessage.create({ ChatMessage.create({
user: achat.userId, user: achat.userId,
speaker: { alias: (acheteur ?? vendeur).name }, speaker: { alias: (acheteur ?? vendeur).getAlias() },
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), whisper: ChatUtility.getOwners(this),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem) content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
}); });
@ -686,7 +726,7 @@ export class RdDBaseActor extends Actor {
type: this.type, type: this.type,
img: this.img, img: this.img,
pack: this.pack, pack: this.pack,
name: this.name, name: this.getAlias(),
system: { description: this.system.description } system: { description: this.system.description }
} }
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData) renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData)
@ -694,10 +734,10 @@ export class RdDBaseActor extends Actor {
} }
actionImpossible(action) { actionImpossible(action) {
ui.notifications.info(`${this.name} ne peut pas faire cette action: ${action}`) ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`)
} }
async roll() { this.actionImpossible("jet de caractéristiques") }
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") } async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
async rollAppelChance() { this.actionImpossible("appel à la chance") } async rollAppelChance() { this.actionImpossible("appel à la chance") }
async jetDeMoral() { this.actionImpossible("jet de moral") } async jetDeMoral() { this.actionImpossible("jet de moral") }
@ -708,5 +748,24 @@ export class RdDBaseActor extends Actor {
} }
return undefined return undefined
} }
async resetItemUse() { }
async incDecItemUse(itemId, inc = 1) { }
getItemUse(itemId) { return 0; }
async finDeRound(options = { terminer: false }) { }
isActorCombat() { return false }
getCaracInit(competence) { return 0 }
listActionsCombat() { return [] }
listActionsPossessions() {
return this.itemTypes[ITEM_TYPES.possession]
.map(p => {
return {
name: p.name,
action: 'possession',
system: {
competence: p.name,
possessionid: p.system.possessionid,
}
}
})
}
} }

View File

@ -73,7 +73,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
} }
const disponible = this.actor.getQuantiteDisponible(item) const disponible = this.actor.getQuantiteDisponible(item)
if (disponible == 0) { if (disponible == 0) {
ui.notifications.warn(`${this.name} n'a plus de ${item.name} en vente`); ui.notifications.warn(`${this.getAlias()} n'a plus de ${item.name} en vente`);
return; return;
} }

View File

@ -25,9 +25,6 @@ export class RdDCommerce extends RdDBaseActor {
} }
await super.depenserSols(cout) await super.depenserSols(cout)
} }
async consommerNourritureboisson(itemId, choix, userId) {
// ne pas consommer pour un commerce
}
async decrementerQuantiteItem(item, quantite) { async decrementerQuantiteItem(item, quantite) {
if (this.system.illimite) { if (this.system.illimite) {

View File

@ -1,6 +1,4 @@
import { ENTITE_INCARNE } from "../constants.js";
import { ITEM_TYPES } from "../item.js"; import { ITEM_TYPES } from "../item.js";
import { STATUSES } from "../settings/status-effects.js";
import { RdDBaseActorSang } from "./base-actor-sang.js"; import { RdDBaseActorSang } from "./base-actor-sang.js";
export class RdDCreature extends RdDBaseActorSang { export class RdDCreature extends RdDBaseActorSang {
@ -9,6 +7,7 @@ export class RdDCreature extends RdDBaseActorSang {
return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg"; return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg";
} }
getEnduranceMax() { return Math.max(1, this.getVieMax() + this.getConstitution()) }
isCreature() { return true } isCreature() { return true }
canReceive(item) { canReceive(item) {

View File

@ -1,6 +1,7 @@
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js"; import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
import { RdDSheetUtility } from "../rdd-sheet-utility.js"; import { RdDSheetUtility } from "../rdd-sheet-utility.js";
import { RdDUtility } from "../rdd-utility.js"; import { RdDUtility } from "../rdd-utility.js";
import { DialogSelect } from "../dialog-select.js";
export class RdDActorEntiteSheet extends RdDBaseActorReveSheet { export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
@ -35,23 +36,31 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
this.html.find('.creature-niveau').change(async event => { this.html.find('.creature-niveau').change(async event => {
let compName = event.currentTarget.attributes.compname.value; let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value)); this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
}); })
this.html.find('.creature-dommages').change(async event => { this.html.find('.creature-dommages').change(async event => {
let compName = event.currentTarget.attributes.compname.value; let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value)); this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
}); })
this.html.find('.resonance-add').click(async event =>
DialogSelect.select({
label: "Choisir un acteur à accorder",
list: game.actors.filter(it => it.isPersonnage() && it.prototypeToken.actorLink)
},
it => this.resonanceAdd(it.id))
)
this.html.find('.resonance-delete').click(async event => { this.html.find('.resonance-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event); const li = RdDSheetUtility.getEventElement(event);
const actorId = li.data("actor-id"); const actorId = li.data("actor-id");
if (actorId) { if (actorId) {
const actorResonance = game.actors.get(actorId); const actorResonance = game.actors.get(actorId);
RdDUtility.confirmSubActeurDelete(this, actorResonance, li, () => { RdDUtility.confirmSubActeurDelete(this, actorResonance, li, () => {
console.log('Delete : ', actorId); this.resonanceDelete(actorId);
this.deleteSubActeur(actorId);
RdDUtility.slideOnDelete(this, li); RdDUtility.slideOnDelete(this, li);
}); })
} }
}); })
} }
async _onDropActor(event, dragData) { async _onDropActor(event, dragData) {
@ -60,7 +69,13 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
super._onDropActor(event, dragData) super._onDropActor(event, dragData)
} }
async deleteSubActeur(actorId) { async resonanceAdd(actorId) {
let newResonances = [...this.actor.system.sante.resonnance.actors, actorId]
await this.actor.update({ 'system.sante.resonnance.actors': newResonances });
}
async resonanceDelete(actorId) {
console.log('Delete : ', actorId);
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId); let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false }); await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
} }

View File

@ -27,6 +27,7 @@ export class RdDEntite extends RdDBaseActorReve {
getForce() { return this.getReve() } getForce() { return this.getReve() }
getAgilite() { return this.getReve() } getAgilite() { return this.getReve() }
getChance() { return this.getReve() } getChance() { return this.getReve() }
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getReve()) }
getDraconicOuPossession() { getDraconicOuPossession() {
return this.itemTypes[ITEM_TYPES.competencecreature] return this.itemTypes[ITEM_TYPES.competencecreature]
@ -74,7 +75,7 @@ export class RdDEntite extends RdDBaseActorReve {
return [STATUSES.StatusComma].includes(effectId); return [STATUSES.StatusComma].includes(effectId);
} }
async onAppliquerJetEncaissement(encaissement, attacker) { async onAppliquerJetEncaissement(encaissement, attackerToken) {
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance); const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
foundry.utils.mergeObject(encaissement, { foundry.utils.mergeObject(encaissement, {
resteEndurance: perteEndurance.newValue, resteEndurance: perteEndurance.newValue,

View File

@ -9,14 +9,19 @@ export class RdDActorExportSheet extends RdDActorSheet {
static async init() { static async init() {
await loadTemplates([ await loadTemplates([
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs", "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs", "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs", "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs", "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs", "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs", "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs", "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs",
]) ])
Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille d'encart" }) Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille simplifiée" })
} }
static get defaultOptions() { static get defaultOptions() {
return foundry.utils.mergeObject(RdDActorSheet.defaultOptions, { return foundry.utils.mergeObject(RdDActorSheet.defaultOptions, {
@ -34,22 +39,36 @@ export class RdDActorExportSheet extends RdDActorSheet {
async getData() { async getData() {
const formData = await super.getData() const formData = await super.getData()
// Add any structured, precomputed list of data // Add any structured, precomputed list of data
formData.export = this.getMappingValues(); formData.context = Mapping.prepareContext(this.actor)
formData.export = this.getMappingValues(formData.context, this.actor)
formData.competences = this.getCompetences(CATEGORIES_COMPETENCES) formData.competences = this.getCompetences(CATEGORIES_COMPETENCES)
formData.draconic = this.getCompetences(CATEGORIES_DRACONIC) formData.draconic = this.getCompetences(CATEGORIES_DRACONIC)
const legeres = this.actor.nbBlessuresLegeres()
const graves = this.actor.nbBlessuresGraves()
const critiques = this.actor.nbBlessuresCritiques()
formData.etat = {
surenc: this.actor.computeMalusSurEncombrement(),
fatigue: {
value: this.actor.getFatigueActuelle(),
max: this.actor.getFatigueMax(),
malus: this.actor.malusFatigue()
},
blessures: legeres + graves + critiques,
blessure: [legeres > 0, legeres > 1, legeres > 2, legeres > 3, legeres > 4, graves > 0, graves > 1, critiques > 0],
}
formData.options.exportScriptarium = OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) formData.options.exportScriptarium = OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM)
return formData return formData
} }
getMappingValues() { getMappingValues(context, actor) {
const context = Mapping.prepareContext(this.actor)
return Object.fromEntries(Mapping.getMapping().map(it => [it.column, { return Object.fromEntries(Mapping.getMapping().map(it => [it.column, {
colName: it.colName ?? it.column, colName: it.colName ?? it.column,
column: it.column, column: it.column,
value: it.getter(this.actor, context) rollClass: it.rollClass,
value: String(it.getter(actor, context))
}])) }]))
} }
getCompetences(categories) { getCompetences(categories) {
const competences = Mapping.getCompetencesCategorie(this.actor, categories) const competences = Mapping.getCompetencesCategorie(this.actor, categories)
if (competences.length == 0) { if (competences.length == 0) {
@ -65,7 +84,7 @@ export class RdDActorExportSheet extends RdDActorSheet {
} }
const listCategorieByNiveau = niveaux.map(niveau => { const listCategorieByNiveau = niveaux.map(niveau => {
const list = byNiveau[niveau].sort(Misc.ascending(it => it.name)) const list = byNiveau[niveau].sort(Misc.ascending(it => it.name))
return {niveau, list} return { niveau, list }
}) })
return Misc.concat(listCategorieByNiveau) return Misc.concat(listCategorieByNiveau)
}).filter(it => it != undefined) }).filter(it => it != undefined)
@ -75,9 +94,20 @@ export class RdDActorExportSheet extends RdDActorSheet {
activateListeners(html) { activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
this.html.find('.click-blessure-remove').click(async event =>
await this.actor.supprimerBlessure({
gravite: this.html.find(event.currentTarget).data('gravite')
})
)
this.html.find('.click-blessure-add').click(async event =>
await this.actor.ajouterBlessure({
gravite: this.html.find(event.currentTarget).data('gravite')
// event.currentTarget.attributes['data-gravite'].value
})
)
this.html.find('.button-export').click(async event => { this.html.find('.button-export').click(async event => {
ExportScriptarium.INSTANCE.exportActors([this.actor],
ExportScriptarium.INSTANCE.exportActors([this.actor],
`${this.actor.uuid}-${this.actor.name}` `${this.actor.uuid}-${this.actor.name}`
) )
}) })

View File

@ -57,35 +57,38 @@ const MAPPING_BASE = [
{ column: "metier", colName: 'Métier', getter: (actor, context) => actor.system.metier }, { column: "metier", colName: 'Métier', getter: (actor, context) => actor.system.metier },
{ column: "biographie", colName: 'Biographie', getter: (actor, context) => actor.system.biographie }, { column: "biographie", colName: 'Biographie', getter: (actor, context) => actor.system.biographie },
{ column: "taille", getter: (actor, context) => actor.system.carac.taille.value }, { column: "taille", getter: (actor, context) => actor.system.carac.taille.value },
{ column: "apparence", getter: (actor, context) => actor.system.carac.apparence.value }, { column: "apparence", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.apparence.value },
{ column: "constitution", getter: (actor, context) => actor.system.carac.constitution.value }, { column: "constitution", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.constitution.value },
{ column: "force", getter: (actor, context) => actor.system.carac.force.value }, { column: "force", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.force.value },
{ column: "agilite", colName: 'Agilité', getter: (actor, context) => actor.system.carac.agilite.value }, { column: "agilite", rollClass: 'roll-carac', colName: 'Agilité', getter: (actor, context) => actor.system.carac.agilite.value },
{ column: "dexterite", colName: 'Dextérité', getter: (actor, context) => actor.system.carac.dexterite.value }, { column: "dexterite", rollClass: 'roll-carac', colName: 'Dextérité', getter: (actor, context) => actor.system.carac.dexterite.value },
{ column: "vue", getter: (actor, context) => actor.system.carac.vue.value }, { column: "vue", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.vue.value },
{ column: "ouie", colName: 'Ouïe', getter: (actor, context) => actor.system.carac.ouie.value }, { column: "ouie", rollClass: 'roll-carac', colName: 'Ouïe', getter: (actor, context) => actor.system.carac.ouie.value },
{ column: "odoratgout", colName: 'Odo-goût', getter: (actor, context) => actor.system.carac.odoratgout.value }, { column: "odoratgout", rollClass: 'roll-carac', colName: 'Odo-goût', getter: (actor, context) => actor.system.carac.odoratgout.value },
{ column: "volonte", colName: 'Volonté', getter: (actor, context) => actor.system.carac.volonte.value }, { column: "volonte", rollClass: 'roll-carac', colName: 'Volonté', getter: (actor, context) => actor.system.carac.volonte.value },
{ column: "intellect", getter: (actor, context) => actor.system.carac.intellect.value }, { column: "intellect", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.intellect.value },
{ column: "empathie", getter: (actor, context) => actor.system.carac.empathie.value }, { column: "empathie", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.empathie.value },
{ column: "reve", colName: 'Rêve', getter: (actor, context) => actor.system.carac.reve.value }, { column: "reve", rollClass: 'roll-carac', colName: 'Rêve', getter: (actor, context) => actor.system.carac.reve.value },
{ column: "chance", getter: (actor, context) => actor.system.carac.chance.value }, { column: "chance", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.chance.value },
{ column: "melee", colName: 'Mêlée', getter: (actor, context) => actor.system.carac.melee.value }, { column: "melee", rollClass: 'roll-carac', colName: 'Mêlée', getter: (actor, context) => actor.system.carac.melee.value },
{ column: "tir", getter: (actor, context) => actor.system.carac.tir.value }, { column: "tir", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.tir.value },
{ column: "lancer", getter: (actor, context) => actor.system.carac.lancer.value }, { column: "lancer", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.lancer.value },
{ column: "derobee", colName: 'Dérobée', getter: (actor, context) => actor.system.carac.derobee.value }, { column: "derobee", rollClass: 'roll-carac', colName: 'Dérobée', getter: (actor, context) => actor.system.carac.derobee.value },
{ column: "vie", getter: (actor, context) => actor.system.sante.vie.max }, { column: "vie", getter: (actor, context) => actor.system.sante.vie.max },
{ column: "plusdom", colName: '+dom', getter: (actor, context) => actor.system.attributs.plusdom.value },
{ column: "protectionnaturelle", colName: 'Protection naturelle', getter: (actor, context) => actor.system.attributs.protection.value > 0 ? actor.system.attributs.protection.value : '' },
{ column: "endurance", getter: (actor, context) => actor.system.sante.endurance.max }, { column: "endurance", getter: (actor, context) => actor.system.sante.endurance.max },
{ column: "plusdom", colName: '+dom', getter: (actor, context) => actor.getBonusDegat() },
{ column: "protectionnaturelle", colName: 'Protection naturelle', getter: (actor, context) => actor.system.attributs.protection.value > 0 ? actor.system.attributs.protection.value : '' },
{ column: "description", getter: (actor, context) => Mapping.getDescription(actor) }, { column: "description", getter: (actor, context) => Mapping.getDescription(actor) },
{ column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) }, { column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) },
{ column: "protectionarmure", colName: 'Protection', getter: (actor, context) => Mapping.getProtectionArmure(actor, context) }, { column: "protectionarmure", colName: 'Protection', getter: (actor, context) => Mapping.getProtectionArmure(actor, context) },
{ column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) }, { column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
{ column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value },
{ column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value },
{ column: "endurance_actuel", rollClass: 'jet-endurance', getter: (actor, context) => actor.system.sante.endurance.value },
{ column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) }, { column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) },
{ column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) }, { column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) },
{ column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) }, { column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
{ column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) }, { column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) },
] ]
const MAPPING_ARMES = TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('name', i)) const MAPPING_ARMES = TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('name', i))
@ -137,33 +140,54 @@ export class Mapping {
static prepareArmes(actor) { static prepareArmes(actor) {
const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme) const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
return armes.map(arme => armes.push(RdDItemArme.corpsACorps(actor));
[ armes.push(RdDItemArme.empoignade(actor));
arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined, return armes.map(arme => [
arme.system.lancer = "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined, arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined, arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined, !(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined,
!(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
] arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined]
.filter(it => it != undefined) .filter(it => it != undefined))
).reduce((a, b) => a.concat(b), []) .reduce((a, b) => a.concat(b), [])
} }
static prepareArme(actor, arme, maniement) { static prepareArme(actor, arme, maniement) {
const nameCompArme = RdDItemArme.getCompetenceArme(arme, maniement) const nameCompetenceArme = RdDItemArme.getCompetenceArme(arme, maniement)
const competence = actor.getCompetence(nameCompArme) const competence = actor.getCompetence(nameCompetenceArme)
if (RdDItemCompetence.isNiveauBase(competence)) { if (RdDItemCompetence.isNiveauBase(competence)) {
return undefined return undefined
} }
const dmgArme = RdDItemArme.dommagesReels(arme, maniement) const categorie = Mapping.complementCategorie(arme, maniement)
const dommages = dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme) const dommages = Mapping.dommagesArme(actor, arme, maniement)
return { return {
name: arme.name, name: arme.name + categorie,
niveau: Misc.toSignedString(competence.system.niveau), niveau: Misc.toSignedString(competence.system.niveau),
init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau, init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau,
dommages: Misc.toSignedString(dommages) dommages: dommages,
competence: competence,
arme: arme
} }
} }
static dommagesArme(actor, arme, maniement) {
const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme))
switch (arme.system.mortalite) {
case 'non-mortel': return `(${dommages})`
case 'empoignade': return '-'
}
return dommages
}
static complementCategorie(arme, maniement) {
switch (maniement) {
case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
case 'lancer': return (arme.system.unemain || arme.system.deuxmains || arme.system.tir) ? ' jet' : ''
case 'tir': return (arme.system.unemain || arme.system.deuxmains || arme.system.lancer) ? ' tir' : ''
}
return ''
}
static calculBaseInit(actor, categorie) { static calculBaseInit(actor, categorie) {
const mapping = MAPPING_BASE.find(it => it.column == categorie) const mapping = MAPPING_BASE.find(it => it.column == categorie)
@ -205,15 +229,16 @@ export class Mapping {
const esquive = esquives[0] const esquive = esquives[0]
return { return {
name: esquive.name, name: esquive.name,
niveau: esquive.system.niveau niveau: esquive.system.niveau,
competence: esquive
} }
} }
return undefined return undefined
} }
static prepareSorts(actor) { static prepareSorts(actor) {
const codeVoies = Mapping.getCompetencesCategorie(actor, CATEGORIES_DRACONIC) const codeVoies = Mapping.getCompetencesCategorie(actor, CATEGORIES_DRACONIC)
.map(it => RdDItemSort.getVoieCode(it)) .map(it => RdDItemSort.getCodeVoie(it.name))
return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it, codeVoies)) return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it, codeVoies))
.sort(Misc.ascending(it => `${it.voie} : ${it.description}`)) .sort(Misc.ascending(it => `${it.voie} : ${it.description}`))
@ -221,7 +246,7 @@ export class Mapping {
static prepareSort(sort, voies) { static prepareSort(sort, voies) {
return { return {
voie: RdDItemSort.getCodeDraconic(sort, voies), voie: RdDItemSort.getCode(sort, voies),
description: Mapping.descriptionSort(sort), description: Mapping.descriptionSort(sort),
bonus: Mapping.bonusCase(sort) bonus: Mapping.bonusCase(sort)
} }
@ -230,21 +255,16 @@ export class Mapping {
static descriptionSort(sort) { static descriptionSort(sort) {
const ptSeuil = Array(sort.system.coutseuil).map(it => '*') const ptSeuil = Array(sort.system.coutseuil).map(it => '*')
const caseTMR = sort.system.caseTMRspeciale.length > 0 ? Mapping.toVar(sort.system.caseTMRspeciale) : Misc.upperFirst(TMRType[sort.system.caseTMR].name) const caseTMR = sort.system.caseTMRspeciale.length > 0 ? Mapping.toVar(sort.system.caseTMRspeciale) : Misc.upperFirst(TMRType[sort.system.caseTMR].name)
const ptreve = Mapping.addSpaceToNonNumeric(sort.system.ptreve) const coutReve = 'r' + RdDItemSort.addSpaceToNonNumeric(sort.system.ptreve)
const diff = Mapping.addSpaceToNonNumeric(sort.system.difficulte) const diff = 'R' + RdDItemSort.addSpaceToNonNumeric(sort.system.difficulte)
return `${sort.name}${ptSeuil} (${caseTMR}) R${diff} r${ptreve}` return `${sort.name}${ptSeuil} (${caseTMR}) ${diff} ${coutReve}`
} }
static toVar(caseSpeciale) {
static addSpaceToNonNumeric(value) { return Grammar.toLowerCaseNoAccent(caseSpeciale).startsWith('var') ? 'var' : caseSpeciale
return Number.isNumeric(value) ? value : ' ' + Mapping.toVar(value)
}
static toVar(value) {
return value.replace('variable', 'var')
} }
static bonusCase(sort) { static bonusCase(sort) {
const list = RdDItemSort.bonuscaseStringToList(sort.system.bonuscase).sort(Misc.descending(it => it.bonus)) const list = RdDItemSort.stringToBonuscases(sort.system.bonuscase).sort(Misc.descending(it => it.bonus))
if (list.length > 0) { if (list.length > 0) {
const bonus = list[0] const bonus = list[0]
return `+${bonus.bonus}% en ${bonus.case}` return `+${bonus.bonus}% en ${bonus.case}`
@ -263,7 +283,7 @@ export class Mapping {
const poids = actor.system.poids const poids = actor.system.poids
const cheveux = actor.system.cheveux ? `cheveux ${actor.system.cheveux}` : undefined const cheveux = actor.system.cheveux ? `cheveux ${actor.system.cheveux}` : undefined
const yeux = actor.system.yeux ? `yeux ${actor.system.yeux}` : undefined const yeux = actor.system.yeux ? `yeux ${actor.system.yeux}` : undefined
const beaute = actor.system.beaute ? `Beauté ${actor.system.beaute}` : undefined const beaute = actor.system.beaute ? `beauté ${actor.system.beaute}` : undefined
const list = [race, hn, age, taille, poids, cheveux, yeux, beaute] const list = [race, hn, age, taille, poids, cheveux, yeux, beaute]
return Misc.join(list.filter(it => it), ', ') return Misc.join(list.filter(it => it), ', ')
} }
@ -310,7 +330,8 @@ export class Mapping {
const txtByCategories = Object.values(byCategories) const txtByCategories = Object.values(byCategories)
.map(it => it.competencesParNiveau) .map(it => it.competencesParNiveau)
.map(byNiveau => { .map(byNiveau => {
const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending()) const niveaux = Object.keys(byNiveau)
.map(it => Number(it)).sort(Misc.ascending())
if (niveaux.length == 0) { if (niveaux.length == 0) {
return '' return ''
} }

View File

@ -19,7 +19,7 @@ const PATHS = [
const RANDOM_VALUES = { const RANDOM_VALUES = {
'system.sexe': { 'masculin': 1, 'féminin': 1 }, 'system.sexe': { 'masculin': 1, 'féminin': 1 },
'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidectre': 6 }, 'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 },
'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 }, 'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 },
'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 }, 'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
} }

View File

@ -0,0 +1,691 @@
/************************************************************************************/
import "./xregexp-all.js";
import { SystemCompendiums } from "../settings/system-compendiums.js";
import { RdDBaseActorReve } from "../actor/base-actor-reve.js";
import { Grammar } from "../grammar.js";
import { Misc } from "../misc.js";
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
import { RdDItemTete } from "../item/tete.js";
const WHITESPACES = "\\s+"
const NUMERIC = "[\\+\\-]?\\d+"
const NUMERIC_VALUE = "(?<value>" + NUMERIC + ")"
const XREGEXP_COMP_CREATURE = WHITESPACES + "(?<carac>\\d+)"
+ WHITESPACES + NUMERIC_VALUE
+ "(" + WHITESPACES + "(?<init>\\d+)?\\s+?(?<dommages>[\\+\\-]?\\d+)?" + ")?"
// Skill parser depending on the type of actor
const compParser = {
personnage: "(\\s+\\((?<special>[^\\)]+)\\))?(,\\s*\\p{Letter}+)*(\\s+(?<malus>avec armure))?" + WHITESPACES + NUMERIC_VALUE,
creature: XREGEXP_COMP_CREATURE,
entite: XREGEXP_COMP_CREATURE
}
const MANIEMENTS = {
'de lancer': (weapon) => { return { name: weapon.system.lancer, categorie: 'lancer' } },
'de jet': (weapon) => { return { name: weapon.system.lancer, categorie: 'lancer' } },
'à une main': (weapon) => { return { name: weapon.system.competence, categorie: 'melee' } },
'à deux main': (weapon) => { return { name: weapon.system.competence.replace("à 1 main", "à 2 main"), categorie: 'melee' } },
'mêlée': (weapon) => { return { name: weapon.system.competence, categorie: 'melee' } },
}
const XREGEXP_WEAPON_MANIEMENT = "(?<maniement>(" + Misc.join(Object.keys(MANIEMENTS), '|') + "))"
const XREGEXP_SORT_VOIE = "(?<voies>[OHNT](\\/[OHNT])*)"
const XREGEXP_SORT_NAME = "(?<name>[^\\(]+)"
// const XREGEXP_SORT_CASE = "(?<coord>([A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+|[A-M]\\d{1,2})+)"
const XREGEXP_SORT_CASE = "(?<coord>([A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+|[A-M]\\d{1,2}))"
const XREGEXP_SORT = "(" + XREGEXP_SORT_VOIE
+ WHITESPACES + XREGEXP_SORT_NAME
+ WHITESPACES + "\\(" + XREGEXP_SORT_CASE + "\\)"
+ WHITESPACES + "R(?<diff>([\\-\\d]+|(\\w|\\s)+))"
+ WHITESPACES + "r(?<reve>(\\d+(\\+)?|\\s\\w+))"
+ "(" + WHITESPACES + "\\+(?<bonus>\\d+)\\s?%" + WHITESPACES + "en" + WHITESPACES + "(?<bonuscase>[A-M]\\d{1,2})" + ")?"
+ ")"
const XREGEXP_SORTRESERVE_CASE = "(?<coord>[A-M]\\d{1,2})";
const XREGEXP_SORT_RESERVE = XREGEXP_SORTRESERVE_CASE
+ WHITESPACES + XREGEXP_SORT_NAME
+ WHITESPACES + "(\\((?<description>[^\\)]+)\\))?"
// Main class for parsing a stat block
export class RdDStatBlockParser {
static openInputDialog() {
let dialog = new Dialog({
title: "Import de stats de PNJ/Créatures",
content: `
<div>
<p>Coller le texte de la stat ici</p>
<textarea id="statBlock" style="width: 100%; height: 200px;"></textarea>
</div>
`,
buttons: {
ok: {
label: "OK",
callback: async (html) => {
let statBlock = html.find("#statBlock")[0].value;
await RdDStatBlockParser.parseStatBlock(statBlock);
dialog.close();
}
},
cancel: {
label: "Cancel"
}
}
});
dialog.render(true);
}
static fixWeirdPDF(statString) {
// Split the statString into lines
let lines = statString.split("\n");
let newLines = [];
let index = 0;
let nextType = "string";
// Loop through each line
for (let i = 0; i < lines.length; i++) {
// remove trailing spaces
lines[i] = lines[i].trim();
// Is it text ?
if (lines[i].match(/^[a-zA-Zéêè\s]+/)) {
if (nextType == "string") {
newLines[index] = lines[i];
nextType = "number";
} else {
console.log("Wrong sequence string detected...", lines[i], nextType);
}
}
// Is it a number ?
if (lines[i].match(/^[\d\s]+/)) {
if (nextType == "number") {
newLines[index] = newLines[index] + lines[i];
nextType = "string";
index++;
} else {
console.log("Wrong sequence number detected...", lines[i], nextType);
}
}
}
}
static getHeureKey(heure) {
for (let h of game.system.rdd.config.heuresRdD) {
if (h.label.toLowerCase() == heure.toLowerCase()) {
return h.value;
}
}
return "vaisseau";
}
static fixCompName(name) {
name = name.replace("Voie d'", "");
name = name.replace("Voie de ", "");
return name
}
static async parseStatBlock(statString) {
//statString = statBlock03;
if (!statString) {
return;
}
// Special function to fix strange/weird copy/paste from PDF readers
// Unused up to now : this.fixWeirdPDF(statString);
// Replace all endline by space in the statString
statString = statString.replace(/\n/g, " ");
// Remove all multiple spaces
statString = statString.replace(/\s{2,}/g, " ");
// Remove all leading and trailing spaces
statString = statString.trim();
// TODO: check for entite
let type = RdDStatBlockParser.parseActorType(statString);
// Now start carac
let actorData = foundry.utils.deepClone(game.model.Actor[type]);
let items = [];
actorData.flags = { hautRevant: false, malusArmure: 0, type }
for (let key in actorData.carac) {
let caracDef = actorData.carac[key];
// Parse the stat string for each caracteristic
let carac = XRegExp.exec(statString, XRegExp(caracDef.label + "\\s+(?<value>\\d+)", 'giu'));
if (carac?.value) {
actorData.carac[key].value = Number(carac.value);
}
}
// If creature we need to setup additionnal fields
switch (type) {
case "creature":
RdDStatBlockParser.parseCreature(statString, actorData)
break
case "entite":
RdDStatBlockParser.parseEntite(statString, actorData)
break
}
if (type == "personnage") {
// Now process armors
await RdDStatBlockParser.parseArmors(statString, actorData, items);
}
// Get skills from compendium
await RdDStatBlockParser.parseCompetences(statString, actorData, items);
if (type == "personnage") {
// Now process weapons
await RdDStatBlockParser.parseWeapons(statString, items);
await RdDStatBlockParser.parseHautReve(statString, actorData, items);
RdDStatBlockParser.parsePersonnage(statString, actorData);
}
const name = RdDStatBlockParser.extractName(type, statString);
actorData.flags = undefined
console.log(actorData);
let newActor = await RdDBaseActorReve.create({ name, type, system: actorData, items });
await newActor.remiseANeuf()
await RdDStatBlockParser.setValeursActuelles(newActor, statString)
await newActor?.sheet.render(true)
}
static async parseCompetences(statString, actorData, items) {
const competences = await SystemCompendiums.getCompetences(actorData.flags.type);
//console.log("Competences : ", competences);
for (let competence of competences) {
let pushed = actorData.flags.type != "personnage"
let compNameToSearch = RdDStatBlockParser.fixCompName(competence.name)
XRegExp.forEach(statString, XRegExp("\\s" + compNameToSearch + compParser[actorData.flags.type], 'giu'),
function (compMatch, i) {
items.push(RdDStatBlockParser.prepareCompetence(actorData, competence, compMatch))
if (!compMatch.special) {
pushed = true
}
})
if (!pushed) {
// ajout niveau de base
items.push(competence.toObject())
}
}
}
static prepareCompetence(actorData, competence, compMatch) {
const comp = competence.toObject();
if (compMatch.special) {
comp._id = undefined
comp.name = `${comp.name} (${compMatch.special})`
}
comp.system.niveau = Number(compMatch.value);
if (compMatch.malus) {
comp.system.niveau = Number(compMatch.value) - actorData.flags.malusArmure
}
if (comp.system.categorie == 'draconic' && comp.system.niveau > -11) {
actorData.flags.hautRevant = true
}
if (["creature", "entite"].includes(actorData.flags.type)) {
comp.system.carac_value = Number(compMatch.carac);
if (compMatch.dommages != undefined) {
comp.system.dommages = Number(compMatch.dommages)
comp.system.iscombat = true
}
}
return comp
}
static async parseArmors(statString, actorData, items) {
const armors = await SystemCompendiums.getWorldOrCompendiumItems("armure", "equipement");
for (let armor of armors) {
let matchArmor = XRegExp.exec(statString, XRegExp(armor.name, 'giu'));
if (matchArmor) {
armor = armor.toObject()
armor.system.equipe = true
actorData.flags.malusArmure = armor.system.malus
items.push(armor)
break
}
}
}
static async parseWeapons(statString, items) {
const weapons = await SystemCompendiums.getWorldOrCompendiumItems("arme", "equipement");
//console.log("Equipement : ", equipment);
// TODO: les noms d'armes peuvent avoir un suffixe (à une main, lancée) qui détermine la compétence correspondante
// TODO: une arme peut être spécifique ("fourche"), ajouter une compétence dans ces cas là?
for (let weapon of weapons) {
let nomArmeManiement = XRegExp.exec(weapon.name, XRegExp(".*" + XREGEXP_WEAPON_MANIEMENT));
if (nomArmeManiement) {
continue // ignore les objets 'Dague de jet" ou "dague mêlée"
}
let weapMatch = XRegExp.exec(statString, XRegExp(weapon.name
+ "(\\s*" + XREGEXP_WEAPON_MANIEMENT + ")?"
+ "\\s+(?<value>\\+\\d+)", 'giu'));
if (weapMatch) {
weapon = weapon.toObject();
weapon.system.equipe = 'true';
items.push(weapon);
const niveau = Number(weapMatch.value);
// now process the skill
if (weapMatch?.maniement) {
RdDStatBlockParser.setNiveauCompetenceArme(items, MANIEMENTS[weapMatch.maniement](weapon), niveau)
}
else {
RdDStatBlockParser.setNiveauCompetenceArme(items, { name: weapon.system.competence, categorie: 'melee' }, niveau)
RdDStatBlockParser.setNiveauCompetenceArme(items, { name: weapon.system.tir, categorie: 'tir' }, niveau)
RdDStatBlockParser.setNiveauCompetenceArme(items, { name: weapon.system.lancer, categorie: 'lancer' }, niveau)
}
}
}
}
static setNiveauCompetenceArme(items, competence, niveau) {
if (competence != "") {
const item = items.find(i => i.system.categorie == competence.categorie && Grammar.equalsInsensitive(i.name, competence.name))
if (item) {
item.system.niveau = niveau
}
}
}
static async setValeursActuelles(newActor, statString) {
const updates = {
}
const endurance = XRegExp.exec(statString, XRegExp("endurance\\s+(?<value>\\d+)\\s+(\\(actuelle\\s*:\\s+(?<actuelle>\\d+)\\))?", 'giu'));
if (endurance?.value) {
if (newActor.getEnduranceMax() != endurance.value) {
ui.notifications.warn(`Vérifier le calcul de l'endurance, calcul: ${newActor.getEnduranceMax()} / import: ${endurance.value}`)
}
}
if (endurance?.actuelle) {
updates['system.sante.endurance.value'] = Number(endurance?.actuelle)
}
const vie = XRegExp.exec(statString, XRegExp("vie\\s+(?<value>\\d+)\\s+(\\(actuelle\\s*:\\s+(?<actuelle>\\d+)\\))?", 'giu'));
if (vie?.value) {
if (newActor.getVieMax() != vie.value) {
ui.notifications.warn(`Vérifier le calcul de la vie, calcul: ${newActor.getVieMax()} / import: ${vie.value}`)
}
}
if (vie?.actuelle) {
updates['system.sante.vie.value'] = Number(vie?.actuelle)
}
await newActor.update(updates)
}
static async parseHautReve(statString, actorData, items) {
// Attemp to detect spell
let sorts = await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-oniros");
sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-hypnos"));
sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-narcos"));
sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-thanatos"));
XRegExp.forEach(statString, XRegExp(XREGEXP_SORT, 'gu' /* keep case sensitive to match the spell draconic skill */),
function (matchSort, i) {
actorData.flags.hautRevant = true
const sortName = Grammar.toLowerCaseNoAccent(matchSort.name).trim().replace("", "'");
let sort = sorts.find(s => Grammar.toLowerCaseNoAccent(s.name) == sortName)
if (sort) {
sort = sort.toObject();
if (matchSort.bonus && matchSort.bonuscase) {
sort.system.bonuscase = `${matchSort.bonuscase}:${matchSort.bonus}`;
}
items.push(sort);
}
else {
ui.notifications.warn(`Impossible de trouver le sort ${matchSort.name} / ${sortName}`)
}
})
const sortsReserve = XRegExp.exec(statString, XRegExp('En réserve\\s+(?<reserve>.*)', 'gu' /* keep case sensitive to match the spell draconic skill */))
if (sortsReserve?.reserve) {
actorData.flags.hautRevant = true
XRegExp.forEach(sortsReserve.reserve, XRegExp(XREGEXP_SORT_RESERVE, 'giu'),
function (matchSortReserve, i) {
const name = Grammar.toLowerCaseNoAccent(matchSortReserve.name).trim().replace("", "'");
const sort = sorts.find(s => Grammar.toLowerCaseNoAccent(s.name) == name)
if (sort) {
if (!items.find(it => it._id == sort.id)) {
const nouveauSort = sort.toObject()
nouveauSort.system.bonuscase = `${matchSortReserve.coord}:1`;
items.push(sort.toObject())
}
items.push({
name: sort.name,
type: 'sortreserve',
img: sort.img,
system: {
sortid: sort.id,
draconic: sort.system.draconic,
coord: matchSortReserve.coord,
ptreve: Number(sort.system.ptreve.match(/\d+/)),
},
description: matchSortReserve.description
})
}
else {
ui.notifications.warn(`Impossible de mettre ${matchSortReserve.name} en réserve en ${matchSortReserve.coord}`)
}
})
}
if (actorData.flags.hautRevant) {
const donHR = await RdDItemTete.teteDonDeHautReve();
if (donHR) {
items.push(donHR.toObject());
}
const demiReve = XRegExp.exec(statString, XRegExp("Demi-rêve\\s+(?<value>[A-M]\\d{1,2})", 'giu'))
actorData.reve.tmrpos.coord = demiReve?.value ?? 'A1'
}
}
static parsePersonnage(statString, actorData) {
actorData.reve.seuil.value = actorData.carac.reve.value
actorData.compteurs.chance.value = actorData.carac.chance.value
const reveActuel = XRegExp.exec(statString, XRegExp("Rêve actuel\\s+(?<value>\\d+)", 'giu'))
actorData.reve.reve.value = reveActuel?.value ? Number(reveActuel.value) : actorData.reve.seuil.value
const feminin = XRegExp.exec(statString, XRegExp("né(?<value>e?) à", 'giu'));
actorData.sexe = (feminin?.value == 'e') ? 'féminin' : 'masculin';
// Get hour name : heure du XXXXX
const heure = XRegExp.exec(statString, XRegExp("heure (du|de la|des|de l\')\\s*(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s]+),", 'giu'));
actorData.heure = this.getHeureKey(heure?.value || "Vaisseau");
// Get age
const age = XRegExp.exec(statString, XRegExp("(?<value>\\d+) ans", 'giu'));
if (age?.value) {
actorData.age = Number(age.value);
}
// Get height
const taille = XRegExp.exec(statString, XRegExp("(?<value>\\d+m\\d+)", 'giu'));
if (taille?.value) {
actorData.taille = taille.value;
}
// Get weight
const poids = XRegExp.exec(statString, XRegExp("(?<value>\\d+ kg)", 'giu'));
if (poids?.value) {
actorData.poids = poids.value;
}
// Get cheveux
const cheveux = XRegExp.exec(statString, XRegExp("kg,\\s+(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+),\\s+yeux", 'giu'));
if (cheveux?.value) {
actorData.cheveux = cheveux.value;
}
// Get yeux
const yeux = XRegExp.exec(statString, XRegExp("yeux\\s+(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+), Beau", 'giu'));
if (yeux?.value) {
actorData.yeux = yeux.value;
}
// Get beauty
const beaute = XRegExp.exec(statString, XRegExp("beauté\\s+(?<value>\\d+)", 'giu'));
if (beaute?.value) {
actorData.beaute = Number(beaute.value);
}
}
static parseCreature(statString, actorData) {
let protection = XRegExp.exec(statString, XRegExp("protection\\s+(?<value>[\\-]?\\d+)", 'giu'));
if (protection?.value) {
actorData.attributs.protection.value = Number(protection.value);
}
let vitesse = XRegExp.exec(statString, XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'giu'));
if (vitesse?.value) {
actorData.attributs.vitesse.value = vitesse.value;
}
}
static parseEntite(statString, actorData) {
actorData.definition.categorieentite = 'cauchemar'
actorData.definition.typeentite = ENTITE_NONINCARNE
let endurance = XRegExp.exec(statString, XRegExp("endurance\\s+(?<value>\\d+)", 'giu'));
if (endurance?.value) {
actorData.sante.endurance.value = Number(endurance.value);
actorData.sante.endurance.max = Number(endurance.value);
actorData.definition.typeentite = ENTITE_INCARNE
}
let vitesse = XRegExp.exec(statString, XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'giu'));
if (vitesse?.value) {
actorData.attributs.vitesse.value = vitesse.value;
}
}
static parseActorType(statString) {
let niveau = XRegExp.exec(statString, XRegExp("Niveau\\s+(?<value>[\\+\\-]?\\d+)", 'giu'))
let perception = XRegExp.exec(statString, XRegExp("perception\\s+(?<value>\\d+)", 'giu'))
if (perception?.value) {
return "creature"
}
if (niveau?.value) {
return "entite"
}
return "personnage"
}
static extractName(actorType, statString) {
switch (actorType) {
case "personnage":
// Check if ',né le' is present
let namePersonnage = "Importé"
if (statString.includes(", né")) {
// Name is all string before first comma ','
namePersonnage = XRegExp.exec(statString, XRegExp("(?<value>[\\p{Letter}\\s\\d]+),", 'giu'));
} else {
namePersonnage = XRegExp.exec(statString, XRegExp("(?<value>[\\p{Letter}\\s\\d]+)\\s+TAILLE", 'giu'));
}
if (namePersonnage?.value) {
return Misc.upperFirst(namePersonnage?.value);
}
}
const name = XRegExp.exec(statString, XRegExp("(?<value>.+)\\s+taille", 'giu'));
return Misc.upperFirst(name?.value || "Importé");
}
static warning(message) {
ui.notifications.warn(message);
}
}
/************************************************************************************/
// Some internal test strings
let statBlock01 = `+$16(/, baron de Sylvedire, né à lheure du
Roseau, 40 ans, 1m78, 65 kg, Beauté 13.
TAILLE
10
Mêlée
14
APPARENCE
13
Tir
11
CONSTITUTION
12
Lancer
11
FORCE
12
Dérobée
13
AGILITÉ
16
Vie
11
DEXTÉRITÉ
13
Endurance
25
VUE
10
+dom
0
OUÏE
11
Protection
2 ou 4
ODO-GOÛT
9
cuir souple
VOLONTÉ
14
ou cuir / métal
INTELLECT
9
EMPATHIE
11
RÊVE
13
CHANCE
10
niv
init
+dom
Épée dragonne
+5
12
+3
Hache de bataille
+6
13
+3
Bouclier moyen
+5
Dague mêlée
+4
11
+1
Corps à corps
+4
11
(0)
Esquive
+8
Escalade, Saut +4 / Commerce +3 / Équitation
+6 / Chirurgie 0 / Survie en extérieur +4 / Survie fo-
rêt +6 / Acrobatie -2 / Métallurgie +2 / Natation +3 /
Légendes -1 / Écriture -4
`;
let statBlock02 = `/HVJDUGHV
TAILLE
11
Mêlée
12
CONSTITUTION
11
Tir
11
FORCE
12
Lancer
11
AGILITÉ
12
Dérobée
11
DEXTERITÉ
11
Vie
11
VUE
11
Endurance
22
OUÏE
11
Vitesse
12
VOLONTÉ
10
+dom
0
Protection
4
cuir / métal
niv
init
+dom
Hache de bataille
+4
10
+3
Bouclier moyen
+4
Dague mêlée
+3
9
+1
Arc
+5
10
+2
Corps à corps
+3
9
(0)
Esquive avec armure
+2
Course +1/ Vigilance +4
`;
let statBlock03 = `rencontres sont laissées à /HVFKLHQVORXSVGXEDURQ
chaque gardien des rêves.
TAILLE
8
Vie
10
CONSTITUTION FORCE
12
11
Endurance
Vitesse
12/38
21
/HVFKLHQV]RPELV
PERCEPTION 13
+dom
0
VOLONTÉ
10
Protection
0
Les « monstres » apparaîtront un soir, durant
RÊVE
10
lheure du Serpent, et attaqueront les voya-
niv
init
+dom
geurs à leur campement. Si ces derniers ne
Morsure
13
+4
10
+1
campent pas, ils apparaîtront tout de même à
Esquive
11
+3
lheure du Serpent. Le feu ne les effraie pas. Ils
Course, Saut
12
+3
ne sont pas très rapides, mais en revanche, très
Discrétion
12
+3
silencieux : ils naboient pas. Les voyageurs
Vigilance
13
+3
`

8225
module/apps/xregexp-all.js Normal file

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@ -8,15 +8,20 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
*/ */
export class ChatUtility { export class ChatUtility {
static async init() {
Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg))
Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id))
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static onSocketMessage(sockmsg) { static onSocketMessage(sockmsg) {
switch (sockmsg.msg) { switch (sockmsg.msg) {
case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data); case "msg_gm_chat_message": return ChatUtility.handleGMChatMessage(sockmsg.data)
case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data); case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data)
case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data)
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static notifyUser(userId, level = 'info', message) { static notifyUser(userId, level = 'info', message) {
const socketData = { const socketData = {
@ -44,7 +49,7 @@ export class ChatUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static onRemoveMessages(socketData) { static onRemoveMessages(socketData) {
if (Misc.isUniqueConnectedGM()) { if (Misc.isFirstConnectedGM()) {
if (socketData.part) { if (socketData.part) {
const toDelete = game.messages.filter(it => it.content.includes(socketData.part)); const toDelete = game.messages.filter(it => it.content.includes(socketData.part));
toDelete.forEach(it => it.delete()); toDelete.forEach(it => it.delete());
@ -58,7 +63,7 @@ export class ChatUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static removeMessages(socketData) { static removeMessages(socketData) {
if (Misc.isUniqueConnectedGM()) { if (Misc.isFirstConnectedGM()) {
ChatUtility.onRemoveMessages(socketData); ChatUtility.onRemoveMessages(socketData);
} }
else { else {
@ -78,73 +83,90 @@ export class ChatUtility {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async createChatWithRollMode(name, chatOptions) { static async createChatWithRollMode(messageData, actor = undefined) {
let rollMode = game.settings.get("core", "rollMode") switch (game.settings.get("core", "rollMode")) {
switch (rollMode) {
case "blindroll": // GM only case "blindroll": // GM only
if (!game.user.isGM) { if (!game.user.isGM) {
ChatUtility.blindMessageToGM(chatOptions); ChatUtility.blindMessageToGM(messageData)
messageData.whisper = [game.user];
chatOptions.whisper = [game.user.id]; messageData.content = "Message envoyé en aveugle au Gardien"
chatOptions.content = "Message envoyé en aveugle au Gardien";
} }
else { else {
chatOptions.whisper = ChatUtility.getUsers(user => user.isGM); messageData.whisper = ChatUtility.getGMs()
} }
break; break
default: case "gmroll":
chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name); messageData.whisper = ChatUtility.getOwners(actor)
break; break
case "selfroll":
messageData.whisper = [game.user]
break
} }
chatOptions.alias = chatOptions.alias || name; messageData.alias = messageData.alias ?? actor?.name ?? game.user.name
return await ChatMessage.create(chatOptions); return await ChatMessage.create(messageData)
}
static getOwners(document) {
return game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
}
static getUserAndGMs() {
return [game.user, ...ChatUtility.getGMs()]
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static prepareChatMessage(rollMode, name) { static getMultipleActorsOwners(...actors) {
return { return Misc.concat(actors.map(it => it == undefined ? [] : ChatUtility.getOwners(it)))
user: game.user.id,
whisper: ChatUtility.getWhisperRecipients(rollMode, name)
}
}
/* -------------------------------------------- */
static getWhisperRecipients(rollMode, name) {
switch (rollMode) {
case "blindroll": return ChatUtility.getUsers(user => user.isGM);
case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name);
case "selfroll": return [game.user.id];
}
return undefined;
}
/* -------------------------------------------- */
static getWhisperRecipientsAndGMs(...names) {
let recipients = [...ChatMessage.getWhisperRecipients('GM')]
names.forEach(name => recipients.push(...ChatMessage.getWhisperRecipients(name)))
return recipients
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static getUsers(filter) { static getUsers(filter) {
return game.users.filter(filter).map(user => user.id); return game.users.filter(filter)
}
static getGMs() {
return game.users.filter(user => user.isGM)
}
static applyRollMode(chatMessageData = {}, rollMode = game.settings.get("core", "rollMode")) {
switch (rollMode) {
case "blindroll":
chatMessageData.blind = true
chatMessageData.whisper = ChatUtility.getGMs()
break
case "gmroll":
chatMessageData.whisper = ChatUtility.getGMs()
chatMessageData.blind = false
break
case "roll":
chatMessageData.whisper = ChatUtility.getUsers(user => user.active)
chatMessageData.blind = false
break
case "selfroll":
chatMessageData.whisper = [game.user]
chatMessageData.blind = false
break
}
return chatMessageData
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static blindMessageToGM(chatOptions) { static blindMessageToGM(chatOptions) {
let chatGM = foundry.utils.duplicate(chatOptions); const chatGM = foundry.utils.duplicate(chatOptions)
chatGM.whisper = ChatUtility.getUsers(user => user.isGM); chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content
chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content; console.log("blindMessageToGM", chatGM)
console.log("blindMessageToGM", chatGM); game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM })
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static handleGMChatMessage(socketData) { static handleGMChatMessage(socketData) {
console.log("blindMessageToGM", socketData); console.log("blindMessageToGM", socketData);
if (game.user.isGM) { // message privé pour GM only if (Misc.isFirstConnectedGM()) {
socketData.user = game.user.id; ChatMessage.create({
ChatMessage.create(socketData); user: game.user.id,
whisper: ChatUtility.getGMs(),
content: socketData.content
})
} }
} }

View File

@ -30,7 +30,8 @@ export class RdDCoeur {
} }
static extractInfoCoeur(event) { static extractInfoCoeur(event) {
return ChatUtility.getMessageData(ChatUtility.getChatMessage(event), INFO_COEUR) const chatMesage = ChatUtility.getChatMessage(event);
return ChatUtility.getMessageData(chatMesage, INFO_COEUR)
} }
static getInfoCoeur(sourceActorId, targetActorId) { static getInfoCoeur(sourceActorId, targetActorId) {
@ -98,12 +99,11 @@ export class RdDCoeur {
static async startSubActeurTendreMoment(actorId, subActeurId) { static async startSubActeurTendreMoment(actorId, subActeurId) {
const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId) const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId)
if (infoCoeur.target?.actor.id) { if (infoCoeur.target?.actor?.id) {
// TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...) // TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...)
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur)
const chatMessage = await ChatMessage.create({ const chatMessage = await ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.target?.actor.name), whisper: ChatUtility.getOwners(infoCoeur.target.actor),
content: chatHtml content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur)
}) })
RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage) RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
} }
@ -127,7 +127,7 @@ export class RdDCoeur {
} }
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur) const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur)
const chatMessage = await ChatMessage.create({ const chatMessage = await ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name), whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor),
content: chatHtml content: chatHtml
}) })
RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage) RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
@ -142,7 +142,7 @@ export class RdDCoeur {
ChatUtility.removeChatMessageId(infoCoeur.chatMessageId) ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur) const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur)
await ChatMessage.create({ await ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name), whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor),
content: chatHtml content: chatHtml
}); });
} }

View File

@ -8,7 +8,7 @@ const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal";
export class DialogChronologie extends Dialog { export class DialogChronologie extends Dialog {
static init() { static initSettings() {
game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, { game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, {
name: "Dernier article de journal utilisé pour enregistrer la chronologie", name: "Dernier article de journal utilisé pour enregistrer la chronologie",
scope: "client", scope: "client",

View File

@ -48,10 +48,10 @@ export class DialogCreateSigneDraconique extends Dialog {
async _createSigneForActor(actor, signe) { async _createSigneForActor(actor, signe) {
actor.createEmbeddedDocuments("Item", [signe]); actor.createEmbeddedDocuments("Item", [signe]);
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name), whisper: ChatUtility.getOwners(actor),
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", { content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", {
signe: signe, signe: signe,
alias: actor.name alias: actor.getAlias()
}) })
}); });
} }

View File

@ -2,11 +2,11 @@
export class DialogSelect extends Dialog { export class DialogSelect extends Dialog {
static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } } static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } }
static async select(selectData, onSelectChoice) { static async select(selectionData, onSelectChoice) {
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select.html", selectData) const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select.html", selectionData)
const dialogData = { const dialogData = {
title: selectData.title ?? selectData.label, title: selectionData.title ?? selectionData.label,
content: html, content: html,
buttons: {} buttons: {}
} }
@ -18,7 +18,7 @@ export class DialogSelect extends Dialog {
'max-height': 600, 'max-height': 600,
'z-index': 99999 'z-index': 99999
} }
new DialogSelect(dialogData, dialogOptions, selectData, onSelectChoice).render(true) new DialogSelect(dialogData, dialogOptions, selectionData, onSelectChoice).render(true)
} }
constructor(dialogData, dialogOptions, selectionData, onSelectChoice) { constructor(dialogData, dialogOptions, selectionData, onSelectChoice) {
@ -36,7 +36,7 @@ export class DialogSelect extends Dialog {
} }
choiceSelected(selectedId) { choiceSelected(selectedId) {
const selected = this.selectionData.find(it => it.id == selectedId) const selected = this.selectionData.list.find(it => it.id == selectedId)
this.close() this.close()
if (selected) { if (selected) {
this.onSelectChoice(selected) this.onSelectChoice(selected)

View File

@ -8,14 +8,13 @@ import { RdDUtility } from "./rdd-utility.js";
export class DialogValidationEncaissement extends Dialog { export class DialogValidationEncaissement extends Dialog {
static async validerEncaissement(actor, rollData, armure, onEncaisser) { static async validerEncaissement(actor, rollData, armure, onEncaisser) {
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE }); const encaissement = await RdDUtility.jetEncaissement(actor, rollData, armure, { showDice: HIDE_DICE });
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', { const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
actor: actor, actor: actor,
rollData: rollData, rollData: rollData,
encaissement: encaissement encaissement: encaissement
}); });
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser); new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser).render(true);
dialog.render(true);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -56,14 +55,14 @@ export class DialogValidationEncaissement extends Dialog {
this.html = html; this.html = html;
this.html.find('input.encaissement-roll-result').keyup(async event => { this.html.find('input.encaissement-roll-result').keyup(async event => {
this.forceDiceResult.total = event.currentTarget.value; this.forceDiceResult.total = event.currentTarget.value;
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult}); this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
this.html.find('label.encaissement-total').text(this.encaissement.total); this.html.find('label.encaissement-total').text(this.encaissement.total);
this.html.find('label.encaissement-blessure').text(this.encaissement.blessures) this.html.find('label.encaissement-blessure').text(this.encaissement.blessures)
}); });
} }
async onValider() { async onValider() {
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult}); this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
this.onEncaisser(this.encaissement) this.onEncaisser(this.encaissement)
} }
} }

View File

@ -7,7 +7,7 @@ import { CompendiumTableHelpers, CompendiumTable, SystemCompendiums } from "./se
const COMPENDIUMS_RECHERCHE = 'compendiums-recherche'; const COMPENDIUMS_RECHERCHE = 'compendiums-recherche';
export class Environnement { export class Environnement {
static init() { static initSettings() {
game.settings.register(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, { game.settings.register(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, {
name: COMPENDIUMS_RECHERCHE, name: COMPENDIUMS_RECHERCHE,
default: [ default: [

View File

@ -24,7 +24,7 @@ export class Grammar {
} }
static includesLowerCaseNoAccent(value, content) { static includesLowerCaseNoAccent(value, content) {
return Grammar.toLowerCaseNoAccent(value).includes(Grammar.toLowerCaseNoAccent(content)); return Grammar.toLowerCaseNoAccent(value)?.includes(Grammar.toLowerCaseNoAccent(content));
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

View File

@ -1,10 +1,12 @@
import { Grammar } from "./grammar.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js" import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
import { ITEM_TYPES } from "./item.js"; import { ITEM_TYPES } from "./item.js";
import { BASE_CORPS_A_CORPS } from "./item/base-items.js";
import { RdDCombatManager } from "./rdd-combat.js"; import { RdDCombatManager } from "./rdd-combat.js";
const nomCategorieParade = { const nomCategorieParade = {
"sans-armes": "Sans arme", "sans-armes": "Sans arme",
"armes-naturelles": "Sans arme", "armes-naturelles": "Armes naturelles",
"hast": "Armes d'hast", "hast": "Armes d'hast",
"batons": "Bâtons", "batons": "Bâtons",
"boucliers": "Boucliers", "boucliers": "Boucliers",
@ -30,7 +32,7 @@ export class RdDItemArme extends Item {
case ITEM_TYPES.competencecreature: case ITEM_TYPES.competencecreature:
return RdDItemCompetenceCreature.armeCreature(arme); return RdDItemCompetenceCreature.armeCreature(arme);
} }
return RdDItemArme.mainsNues(); return RdDItemArme.corpsACorps();
} }
static getCompetenceArme(arme, maniement) { static getCompetenceArme(arme, maniement) {
@ -56,8 +58,8 @@ export class RdDItemArme extends Item {
} }
static niveauCompetenceArme(arme, competences) { static niveauCompetenceArme(arme, competences) {
const compArme = competences.find(it => it.name == arme.system.competence); const compArme = competences.find(it => Grammar.equalsInsensitive(it.name, arme.system.competence))
return compArme?.system.niveau ?? -8; return compArme?.system.niveau ?? -8
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -81,37 +83,59 @@ export class RdDItemArme extends Item {
/* -------------------------------------------- */ /* -------------------------------------------- */
static getCategorieParade(armeData) { static getCategorieParade(armeData) {
if (armeData.system.categorie_parade) { if (armeData.system.categorie_parade) {
return armeData.system.categorie_parade; return armeData.system.categorie_parade
} }
// pour compatibilité avec des personnages existants // pour compatibilité avec des personnages existants
if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') { if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') {
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : ''); return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '')
} }
if (!armeData.type.match(/arme|competencecreature/)) { if (!armeData.type.match(/arme|competencecreature/)) {
return ''; return ''
} }
if (armeData.system.competence == undefined) { if (armeData.system.competence == undefined) {
return ITEM_TYPES.competencecreature; return ITEM_TYPES.competencecreature;
} }
let compname = armeData.system.competence.toLowerCase(); let compname = armeData.system.competence.toLowerCase();
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return ''; if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) {
return ''
}
if (compname.match('hache')) return 'haches'; if (compname.match('hache')) return 'haches'
if (compname.match('hast')) return 'hast'; if (compname.match('hast')) return 'hast'
if (compname.match('lance')) return 'lances'; if (compname.match('lance')) return 'lances'
if (compname.match('bouclier')) return 'boucliers'; if (compname.match('bouclier')) return 'boucliers'
if (compname.match('masse')) return 'masses'; if (compname.match('masse')) return 'masses'
if (compname.match('epée') || compname.match('épée')) { if (compname.match('epée') || compname.match('épée')) {
if (armeData.name.toLowerCase().match(/(gnome)/)) if (armeData.name.toLowerCase().match(/(gnome)/))
return 'epees-courtes'; return 'epees-courtes'
if (armeData.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/)) if (armeData.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/))
return 'epees-longues'; return 'epees-longues'
return 'epees-lourdes'; return 'epees-lourdes'
} }
if (compname.match('dague')) { if (compname.match('dague')) {
return 'dagues'; return 'dagues'
}
return 'sans-armes'
}
static defenseArmeParade(armeAttaque, armeParade) {
const defCategory = RdDItemArme.getCategorieParade(armeParade)
if (defCategory == 'bouclier') {
return 'norm'
}
if (armeAttaque.system.competence.toLowerCase().match(/(fléau)/)) {
return ''
}
if (armeParade.system.tir) {
return ''
}
const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
switch (attCategory) {
case 'armes-naturelles': case 'sans-armes':
return defCategory == 'sans-armes' ? 'norm' : ''
default:
return RdDItemArme.needParadeSignificative(armeAttaque, armeParade) ? 'sign' : 'norm'
} }
return 'sans-armes';
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -120,8 +144,8 @@ export class RdDItemArme extends Item {
return false; return false;
} }
// categories d'armes à la parade (cf. page 115 ) // categories d'armes à la parade (cf. page 115 )
let attCategory = RdDItemArme.getCategorieParade(armeAttaque); const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
let defCategory = RdDItemArme.getCategorieParade(armeParade); const defCategory = RdDItemArme.getCategorieParade(armeParade)
// bouclier et mêmes catégorie: peuvent se parer sans difficulté // bouclier et mêmes catégorie: peuvent se parer sans difficulté
if (defCategory == 'boucliers') { if (defCategory == 'boucliers') {
return false; return false;
@ -184,7 +208,7 @@ export class RdDItemArme extends Item {
return arme.system.competence.replace(" 1 main", " 2 mains"); return arme.system.competence.replace(" 1 main", " 2 mains");
} }
static isArmeUtilisable(arme) { static isUtilisable(arme) {
switch (arme.type) { switch (arme.type) {
case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0) case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
case ITEM_TYPES.competencecreature: return true case ITEM_TYPES.competencecreature: return true
@ -192,19 +216,34 @@ export class RdDItemArme extends Item {
return false return false
} }
static ajoutCorpsACorps(armes, actor) { static isAttaque(arme) {
armes.push(RdDItemArme.mainsNues(actor)); switch (arme.type) {
armes.push(RdDItemArme.empoignade(actor)); case ITEM_TYPES.arme:
return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
case ITEM_TYPES.competencecreature:
return arme.system.iscombat && RdDItemCompetenceCreature.isAttaque(item)
}
return false
}
static isParade(arme) {
switch (arme.type) {
case ITEM_TYPES.arme:
return arme.system.equipe && arme.system.resistance > 0 && true/* TODO: regarder la categorie d'arme?*/
case ITEM_TYPES.competencecreature:
return arme.system.iscombat && RdDItemCompetenceCreature.isParade(arme)
}
return false
} }
static corpsACorps(actor) { static corpsACorps(actor) {
let competence = actor?.getCompetenceCorpsACorps() ?? { system: { niveau: -6 } }; let competence = actor?.getCompetenceCorpsACorps() ?? BASE_CORPS_A_CORPS
let melee = actor ? actor.system.carac['melee'].value : 0 let melee = actor ? actor.system.carac['melee'].value : 0
return { return {
_id: competence?.id, _id: competence.id,
name: 'Corps à corps', name: 'Corps à corps',
type: ITEM_TYPES.arme, type: ITEM_TYPES.arme,
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp', img: competence.img,
system: { system: {
initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee), initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee),
equipe: true, equipe: true,
@ -215,6 +254,8 @@ export class RdDItemArme extends Item {
mortalite: 'non-mortel', mortalite: 'non-mortel',
competence: 'Corps à corps', competence: 'Corps à corps',
resistance: 1, resistance: 1,
baseInit: 4,
cac: 'pugilat',
deuxmains: true, deuxmains: true,
categorie_parade: 'sans-armes' categorie_parade: 'sans-armes'
} }
@ -224,8 +265,6 @@ export class RdDItemArme extends Item {
static mainsNues(actor) { static mainsNues(actor) {
const mainsNues = RdDItemArme.corpsACorps(actor) const mainsNues = RdDItemArme.corpsACorps(actor)
mainsNues.name = 'Mains nues' mainsNues.name = 'Mains nues'
mainsNues.system.cac = 'pugilat'
mainsNues.system.baseInit = 4
return mainsNues; return mainsNues;
} }

View File

@ -1,5 +1,6 @@
import { Grammar } from "./grammar.js"; import { Grammar } from "./grammar.js";
import { RdDItem } from "./item.js"; import { RdDItem } from "./item.js";
import { SANS_COMPETENCE } from "./item/base-items.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
const competenceTroncs = [["Esquive", "Dague", "Corps à corps"], const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
@ -137,7 +138,7 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */ /* -------------------------------------------- */
static computeEconomieXPTronc(competences) { static computeEconomieXPTronc(competences) {
return competenceTroncs.map( return competenceTroncs.map(
list => list.map(name => RdDItemCompetence.findCompetence(competences, name)) list => list.map(name => RdDItemCompetence.findCompetence(competences, name, { onMessage: message => { } }))
// calcul du coût xp jusqu'au niveau 0 maximum // calcul du coût xp jusqu'au niveau 0 maximum
.map(it => RdDItemCompetence.computeDeltaXP(it?.system.base ?? -11, Math.min(it?.system.niveau ?? -11, 0))) .map(it => RdDItemCompetence.computeDeltaXP(it?.system.base ?? -11, Math.min(it?.system.niveau ?? -11, 0)))
.sort(Misc.ascending()) .sort(Misc.ascending())
@ -190,7 +191,7 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */ /* -------------------------------------------- */
static isNiveauBase(item) { static isNiveauBase(item) {
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type); return item.system.niveau == undefined || Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -203,26 +204,12 @@ export class RdDItemCompetence extends Item {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static findCompetences(list, name) { static findCompetences(list, name, options = {}) {
return Misc.findAllLike(name, list, { filter: it => it.isCompetence(), description: 'compétence' }); options = foundry.utils.mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false, inplace: false });
return Misc.findAllLike(name, list, options);
} }
static sansCompetence() { static sansCompetence() { return SANS_COMPETENCE }
return {
name: "Sans compétence",
type: "competence",
img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp",
system: {
niveau: 0,
default_diffLibre: 0,
base: 0,
categorie: "Aucune",
description: "",
descriptionmj: "",
defaut_carac: "",
}
};
}
static findFirstItem(list, idOrName, options) { static findFirstItem(list, idOrName, options) {
return list.find(it => it.id == idOrName && options.preFilter(it)) return list.find(it => it.id == idOrName && options.preFilter(it))
@ -272,8 +259,9 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */ /* -------------------------------------------- */
static triVisible(competences) { static triVisible(competences) {
return competences.filter(it => !it.system.isHidden) return competences
.sort((a, b) => RdDItemCompetence.compare(a, b)) ? competences.filter(it => !it.system.isHidden).sort((a, b) => RdDItemCompetence.compare(a, b))
: []
} }
static $positionTri(comp) { static $positionTri(comp) {

View File

@ -27,40 +27,29 @@ export class RdDItemCompetenceCreature extends Item {
static armeCreature(item) { static armeCreature(item) {
const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item) const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item)
if (categorieAttaque != undefined) { if (categorieAttaque != undefined) {
// si c'est un Item compétence: cloner pour ne pas modifier la compétence // cloner pour ne pas modifier la compétence
let arme = item.clone(); return foundry.utils.mergeObject(item, {
return foundry.utils.mergeObject(arme, {
action: item.isCompetencePossession() ? 'possession' : 'attaque', action: item.isCompetencePossession() ? 'possession' : 'attaque',
system: { system: {
competence: arme.name, competence: item.name,
cac: categorieAttaque == "naturelle" ? "naturelle" : "", cac: categorieAttaque == "naturelle" ? "naturelle" : "",
niveau: item.system.niveau, niveau: item.system.niveau,
initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value), initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value),
equipe: true, equipe: true,
resistance: 100, resistance: 100,
dommagesReels: arme.system.dommages, dommagesReels: item.system.dommages,
penetration: 0, penetration: 0,
force: 0, force: 0,
rapide: true, rapide: true,
} }
}, { inplace: false }); }, { inplace: false, });
} }
return undefined; return undefined;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static isCompetenceAttaque(item) { static isAttaque(item) {
if (item.type == ITEM_TYPES.competencecreature) { return RdDItemCompetenceCreature.getCategorieAttaque(item) != undefined
switch (item.system.categorie) {
case "melee":
case "tir":
case "lancer":
case "naturelle":
case "possession":
return true
}
}
return undefined
} }
static getCategorieAttaque(item) { static getCategorieAttaque(item) {
@ -71,12 +60,12 @@ export class RdDItemCompetenceCreature extends Item {
case "lancer": case "lancer":
case "naturelle": case "naturelle":
case "possession": case "possession":
case "parade":
return item.system.categorie return item.system.categorie
} }
} }
return undefined return undefined
} }
static isDommages(item) { static isDommages(item) {
if (item.type == ITEM_TYPES.competencecreature) { if (item.type == ITEM_TYPES.competencecreature) {
switch (item.system.categorie) { switch (item.system.categorie) {
@ -89,20 +78,12 @@ export class RdDItemCompetenceCreature extends Item {
} }
return false return false
} }
static isParade(item) { static isParade(item) {
if (item.type == ITEM_TYPES.competencecreature) { if (item.type == ITEM_TYPES.competencecreature) {
switch (item.system.categorie) { return item.system.categorie_parade || item.system.isparade
case "melee":
case "naturelle":
case "parade":
return true
}
} }
return false return false
} }
/* -------------------------------------------- */ }
static isCompetenceParade(item) {
return item.type == 'competencecreature' && item.system.categorie_parade !== "";
}
}

View File

@ -13,6 +13,7 @@ import { Misc } from "./misc.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js"; import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
import { ITEM_TYPES, RdDItem } from "./item.js"; import { ITEM_TYPES, RdDItem } from "./item.js";
import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js";
/** /**
* Extend the basic ItemSheet for RdD specific items * Extend the basic ItemSheet for RdD specific items
@ -100,55 +101,59 @@ export class RdDItemSheet extends ItemSheet {
descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }), descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }),
isComestible: this.item.getUtilisationCuisine(), isComestible: this.item.getUtilisationCuisine(),
options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable), options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable),
competences: await SystemCompendiums.getCompetences('personnage'),
categories: RdDItem.getCategories(this.item.type),
} }
if (this.item.type == ITEM_TYPES.competencecreature) { if (this.item.type == ITEM_TYPES.competencecreature) {
formData.isparade = RdDItemCompetenceCreature.isParade(this.item) formData.isparade = RdDItemCompetenceCreature.isParade(this.item)
formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item) formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item)
} }
if (this.item.type == ITEM_TYPES.tache ||
const competences = await SystemCompendiums.getCompetences('personnage'); this.item.type == ITEM_TYPES.livre ||
formData.categories = RdDItem.getCategories(this.item.type) this.item.type == ITEM_TYPES.meditation ||
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') { this.item.type == ITEM_TYPES.oeuvre) {
formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac) formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac)
formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve) formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve)
formData.competences = competences;
} }
if (this.item.type == 'arme') { if (this.item.type == ITEM_TYPES.arme) {
formData.competences = competences.filter(it => it.isCompetenceArme()) formData.competences = formData.competences.filter(it => it.isCompetenceArme())
} }
if (['sort', 'sortreserve'].includes(this.item.type)) { if (this.item.type == ITEM_TYPES.recettecuisine) {
formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it));
}
if (this.item.type == 'recettecuisine') {
formData.ingredients = await TextEditor.enrichHTML(this.object.system.ingredients, { async: true }) formData.ingredients = await TextEditor.enrichHTML(this.object.system.ingredients, { async: true })
} }
if (this.item.type == 'extraitpoetique') { if (this.item.type == ITEM_TYPES.extraitpoetique) {
formData.extrait = await TextEditor.enrichHTML(this.object.system.extrait, { async: true }) formData.extrait = await TextEditor.enrichHTML(this.object.system.extrait, { async: true })
formData.texte = await TextEditor.enrichHTML(this.object.system.texte, { async: true }) formData.texte = await TextEditor.enrichHTML(this.object.system.texte, { async: true })
} }
if (this.item.type == 'recettealchimique') { if (this.item.type == ITEM_TYPES.recettealchimique) {
RdDAlchimie.processManipulation(this.item, this.actor && this.actor.id); RdDAlchimie.processManipulation(this.item, this.actor?.id);
formData.manipulation_update = await TextEditor.enrichHTML(this.object.system.manipulation_update, { async: true }) formData.manipulation_update = await TextEditor.enrichHTML(this.object.system.manipulation_update, { async: true })
formData.utilisation = await TextEditor.enrichHTML(this.object.system.utilisation, { async: true }) formData.utilisation = await TextEditor.enrichHTML(this.object.system.utilisation, { async: true })
formData.enchantement = await TextEditor.enrichHTML(this.object.system.enchantement, { async: true }) formData.enchantement = await TextEditor.enrichHTML(this.object.system.enchantement, { async: true })
formData.sureffet = await TextEditor.enrichHTML(this.object.system.sureffet, { async: true }) formData.sureffet = await TextEditor.enrichHTML(this.object.system.sureffet, { async: true })
} }
if (this.item.type == 'gemme') { if (this.item.type == ITEM_TYPES.gemme) {
formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList(); formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList();
RdDGemme.calculDataDerivees(this.item); RdDGemme.calculDataDerivees(this.item)
} }
if (this.item.type == 'potion') { if (this.item.type == ITEM_TYPES.potion) {
await RdDHerbes.addPotionFormData(formData); RdDHerbes.calculFormData(formData, this.item)
} }
if (formData.options.isOwned && this.item.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) { if (this.item.type == ITEM_TYPES.herbe) {
formData.isIngredientPotionBase = true; if (formData.options.isOwned && ['Soin', 'Repos'].includes(formData.system.categorie)) {
formData.isIngredientPotionBase = true;
}
} }
if (this.item.type == 'sortreserve') { if (this.item.type == ITEM_TYPES.sortreserve) {
const sortId = this.item.system.sortid; const sortId = this.item.system.sortid;
formData.competences = formData.competences.filter(it => RdDItemCompetence.isDraconic(it));
formData.sort = formData.options.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId); formData.sort = formData.options.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId);
} }
formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true); if (this.item.type == ITEM_TYPES.sort) {
formData.competences = formData.competences.filter(it => RdDItemCompetence.isDraconic(it));
formData.bonusCaseList = RdDItemSort.getBonusCaseList(this.item);
}
return formData; return formData;
} }
@ -185,6 +190,9 @@ export class RdDItemSheet extends ItemSheet {
} }
} }
}) })
this.html.find('.delete-bonus-case').click((event) => {
this.supprimerBonusCase(event.currentTarget.attributes['data-deleteCoord'].value)
})
this.html.find('.date-enchantement').change((event) => { this.html.find('.date-enchantement').change((event) => {
const jour = Number(this.html.find('input.date-enchantement[name="enchantement.jour"]').val()); const jour = Number(this.html.find('input.date-enchantement[name="enchantement.jour"]').val());
@ -264,16 +272,66 @@ export class RdDItemSheet extends ItemSheet {
} }
} }
async supprimerBonusCase(deleteCoord){
if (this.item.type == ITEM_TYPES.sort) {
const oldList = RdDItemSort.getBonusCaseList(this.item)
const newList = oldList.filter(it => it.case != deleteCoord);
if (newList.length != oldList.length) {
await this.item.update({
'system.bonuscase': RdDItemSort.bonuscasesToString(newList)
})
}
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
/** @override */ /** @override */
_updateObject(event, formData) { _updateObject(event, formData) {
if (this.item.type == 'sort') { switch (this.item.type) {
// Données de bonus de cases ? case ITEM_TYPES.sort:
formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue); formData['system.bonuscase'] = RdDItemSort.bonuscasesToString(RdDItemSheet._listCaseTmr(
formData.caseTmrCoord,
formData.caseTmrBonus,
formData.caseTmrAdd
))
break
case ITEM_TYPES.competence:
formData['system.niveau'] = formData['system.niveau'] ?? formData['system.base']
break
} }
return this.item.update(formData); return this.item.update(formData);
} }
/* -------------------------------------------- */
/**
* reconstruit les bonus de cases
* @param {*} caseTmrCoord tableau des coordonées
* @param {*} caseTmrBonus tableau des bonus
* @param {*} caseTmrAdd case à ajouter
* @returns list d'objets {coord, bonus}
*/
static _listCaseTmr(caseTmrCoord, caseTmrBonus, caseTmrAdd) {
const listCaseTmrCoord = caseTmrCoord == undefined ? [] : Array.isArray(caseTmrCoord) ? caseTmrCoord : [caseTmrCoord]
const listCaseTmrBonus = caseTmrBonus == undefined ? [] : Array.isArray(caseTmrBonus) ? caseTmrBonus : [caseTmrBonus]
if (caseTmrAdd != undefined && caseTmrAdd != '' && TMRUtility.verifyTMRCoord(caseTmrAdd) && !listCaseTmrCoord.includes(caseTmrAdd)) {
listCaseTmrCoord.push(TMRUtility.getTMR(caseTmrAdd).coord)
listCaseTmrBonus.push(1)
}
const list = [];
const caseChecked = {};
for (let i = 0; i < listCaseTmrBonus.length && i < listCaseTmrCoord.length; i++) {
const coord = listCaseTmrCoord[i] == FLEUVE_COORD ? FLEUVE_COORD : (listCaseTmrCoord[i]?.toUpperCase() ?? 'A1')
const bonus = listCaseTmrBonus[i] ?? 0
if (TMRUtility.verifyTMRCoord(coord) && bonus >= 0 && !caseChecked[coord]) {
caseChecked[coord] = coord
list.push({ case: coord, bonus: bonus })
}
}
return list
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async _onDragStart(event) { async _onDragStart(event) {
} }

View File

@ -2,52 +2,69 @@ import { Grammar } from "./grammar.js";
import { RdDItemCompetence } from "./item-competence.js"; import { RdDItemCompetence } from "./item-competence.js";
import { ITEM_TYPES } from "./item.js"; import { ITEM_TYPES } from "./item.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { TMRUtility } from "./tmr-utility.js"; import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js";
const VOIES_DRACONIC = [ export const VOIES_DRACONIC = [
{ code: 'O', label: "Voie d'Oniros", short: 'Oniros', ordre: 'a' }, { code: 'O', label: "Voie d'Oniros", short: 'Oniros', ordre: 'a' },
{ code: 'H', label: "Voie d'Hypnos", short: 'Hypnos', ordre: 'b' }, { code: 'H', label: "Voie d'Hypnos", short: 'Hypnos', ordre: 'b' },
{ code: 'N', label: "Voie de Narcos", short: 'Narcos', ordre: 'c' }, { code: 'N', label: "Voie de Narcos", short: 'Narcos', ordre: 'c' },
{ code: 'T', label: "Voie de Thanatos", short: 'Thanatos', ordre: 'd' }, { code: 'T', label: "Voie de Thanatos", short: 'Thanatos', ordre: 'd' },
{ code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'Oniros/Hypnos/Narcos/Thanatos', ordre: 'e' }, { code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'O/H/N/T', ordre: 'e' },
{ code: 'O/H/N', label: "Oniros/Hypnos/Narcos", short: "Oniros/Hypnos/Narcos", ordre: 'f' } { code: 'O/H/N', label: "Oniros/Hypnos/Narcos", short: "O/H/N", ordre: 'f' }
] ]
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDItemSort extends Item { export class RdDItemSort extends Item {
static preloadHandlebars() {
Handlebars.registerHelper('itemSort-spaceIfText', val => RdDItemSort.addSpaceToNonNumeric(val))
Handlebars.registerHelper('itemSort-codeDraconic', voie => RdDItemSort.getCode(voie))
Handlebars.registerHelper('itemSort-shortDraconic', voie => RdDItemSort.getShortVoie(voie))
}
static getDraconicsSort(draconicList, sort) { static addSpaceToNonNumeric(value) {
return Number.isNumeric(value) || ['-', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9'].includes( String(value).charAt[0]) ? value : ' ' + RdDItemSort.toVar(value)
}
static toVar(value) {
return value ? value.replace('variable', 'var') : ''
}
static getDraconicsSort(competencesDraconic, sort) {
// se baser sur la voie du sort?
switch (Grammar.toLowerCaseNoAccent(sort.name)) { switch (Grammar.toLowerCaseNoAccent(sort.name)) {
case "lecture d'aura": case "lecture d'aura":
case "detection d'aura": case "detection d'aura":
return draconicList; return competencesDraconic;
case "annulation de magie": case "annulation de magie":
return draconicList.filter(it => !RdDItemCompetence.isThanatos(it)); return competencesDraconic.filter(it => !RdDItemCompetence.isThanatos(it));
} }
return [RdDItemCompetence.getVoieDraconic(draconicList, sort.system.draconic)]; const voies = sort.system.draconic.split('/')
return voies.map(voie => RdDItemCompetence.getVoieDraconic(competencesDraconic, voie))
} }
static getOrdreCode(code) { static getOrdreCode(code) {
return (VOIES_DRACONIC.find(it => it.code == code)?.ordre ?? '?') return (VOIES_DRACONIC.find(it => it.code == code)?.ordre ?? '?')
} }
static getVoieCode(voie) { static getCodeVoie(voie) {
return VOIES_DRACONIC.find(it => voie.name.includes(it.short))?.code ?? '?' return VOIES_DRACONIC.find(it => [it.code, it.short, it.label].includes(voie))?.code ?? '?'
} }
static getCodeDraconic(sort, voies = ['O', 'H', 'N', 'T']) { static getShortVoie(voie) {
return VOIES_DRACONIC.find(it => [it.code, it.short, it.label].includes(voie))?.short ?? voie
}
static getCode(sort, codeVoies = ['O', 'H', 'N', 'T']) {
switch (Grammar.toLowerCaseNoAccent(sort.name)) { switch (Grammar.toLowerCaseNoAccent(sort.name)) {
case "lecture d'aura": case "lecture d'aura":
case "detection d'aura": case "detection d'aura":
return RdDItemSort.$voiesConnues('O/H/N/T', voies) return RdDItemSort.$voiesConnues('O/H/N/T', codeVoies)
case "annulation de magie": case "annulation de magie":
return RdDItemSort.$voiesConnues('O/H/N', voies) return RdDItemSort.$voiesConnues('O/H/N', codeVoies)
} }
const voie = VOIES_DRACONIC.find(it => it.label.includes(sort.system.draconic)) return RdDItemSort.getCodeVoie(sort.system.draconic)
return voie?.code ?? sort.system.draconic
} }
static $voiesConnues(voiesSort, voies) { static $voiesConnues(voiesSort, voies) {
const codes = voies.filter(it => voiesSort.includes(it)) const codes = voies.filter(it => voiesSort.includes(it))
.sort(Misc.ascending(it => RdDItemSort.getOrdreCode(it))) .sort(Misc.ascending(it => RdDItemSort.getOrdreCode(it)))
@ -79,89 +96,60 @@ export class RdDItemSort extends Item {
return variable; return variable;
} }
/* -------------------------------------------- */
static buildBonusCaseList(bonuscase, newCase) {
const list = RdDItemSort.bonuscaseStringToList(bonuscase)
if (newCase) {
list.push({ case: "Nouvelle", bonus: 0 })
}
return list;
}
/** /**
* Retourne une liste de bonus/case pour un item-sheet * Retourne une liste de bonus/case pour un item-sheet
* @param {} item * @param {} item
*/ */
static getBonusCaseList(item, newCase = false) { static getBonusCaseList(item) {
// Gestion spéciale case bonus // Gestion spéciale case bonus
if (item.type == ITEM_TYPES.sort) { if (item.type == ITEM_TYPES.sort) {
return RdDItemSort.buildBonusCaseList(item.system.bonuscase, newCase); return RdDItemSort.stringToBonuscases(item.system.bonuscase)
} }
return undefined; return [];
}
/* -------------------------------------------- */
/** Met à jour les données de formulaire
* si static des bonus de cases sont présents
* */
static buildBonuscaseFromArrays(bonuses, coords) {
if (bonuses) {
const list = [];
const caseCheck = {};
for (let i = 0; i < bonuses.length && i < coords.length; i++) {
const coord = coords[i] == 'Fleuve' ? 'Fleuve' : (coords[i]?.toUpperCase() ?? 'A1');
const bonus = bonuses[i] || 0;
if (TMRUtility.verifyTMRCoord(coord) && bonus > 0 && caseCheck[coord] == undefined) {
caseCheck[coord] = bonus;
list.push({ case: coord, bonus: bonus });
}
}
return RdDItemSort._bonuscaseListToString(list);
}
return undefined;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static incrementBonusCase(actor, sort, coord) { static incrementBonusCase(actor, sort, coord) {
if (TMRUtility.getTMR(coord).type == "fleuve") { if (TMRUtility.isFleuve(coord)) {
coord = 'Fleuve'; coord = FLEUVE_COORD;
}
let list = RdDItemSort.stringToBonuscases(sort.system.bonuscase);
const existing = list.find(it => it.case == coord)
const bonus = Number(existing?.bonus ?? 0) + 1
if (existing) {
existing.bonus = bonus
}
else {
list.push({ case: coord, bonus: 1 })
} }
const list = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false);
const bonus = Number(list.find(it => it.case == coord)?.bonus ?? 0);
const modified = { case: coord, bonus: bonus + 1 };
const bonuscase = RdDItemSort._bonuscaseListToString( actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': RdDItemSort.bonuscasesToString(list) }]);
list.filter(it => it.case != coord).concat(modified)
);
// Sauvegarde/update
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }]);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static getCaseBonus(sort, coord) { static getCaseBonus(sort, coord) {
const isFleuve = TMRUtility.getTMR(coord).type == "fleuve"; const search = TMRUtility.isFleuve(coord)
? it => it.case == 'Fleuve'
let bc = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false) : it => it.case == coord;
.filter(it => it.case == coord || (isFleuve && it.case == 'Fleuve')) const bc = RdDItemSort.stringToBonuscases(sort.system.bonuscase)
.find(it => true) .find(search)
return Number(bc?.bonus ?? 0); return Number(bc?.bonus ?? 0);
} }
static _bonuscaseListToString(list) { static bonuscasesToString(list) {
return list.map(it => `${it.case}:${it.bonus}`) return list.map(it => `${it.case}:${it.bonus}`)
.sort(Misc.ascending()) .sort(Misc.ascending())
.join(','); .join(',');
} }
static bonuscaseStringToList(bonuscase) {
static stringToBonuscases(bonuscase) {
if (bonuscase == undefined || bonuscase == '') { if (bonuscase == undefined || bonuscase == '') {
return [] return []
} }
return bonuscase.split(',').map(it => { return bonuscase.split(',')
const b = it.split(':'); .map(it => it.split(':'))
return { case: b[0], bonus: b[1] }; .map(it => { return { case: it[0], bonus: it[1] } });
});
} }
} }

View File

@ -8,6 +8,7 @@ import { SystemCompendiums } from "./settings/system-compendiums.js";
import { RdDRaretes } from "./item/raretes.js"; import { RdDRaretes } from "./item/raretes.js";
import { CATEGORIES_COMPETENCES } from "./item-competence.js"; import { CATEGORIES_COMPETENCES } from "./item-competence.js";
import { CATEGORIES_COMPETENCES_CREATURES } from "./item-competencecreature.js"; import { CATEGORIES_COMPETENCES_CREATURES } from "./item-competencecreature.js";
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE } from "./item/base-items.js";
export const ACTOR_TYPES = { export const ACTOR_TYPES = {
personnage: 'personnage', personnage: 'personnage',
@ -244,13 +245,13 @@ export class RdDItem extends Item {
isEsquive() { isEsquive() {
return (this.isCompetence() return (this.isCompetence()
&& this.system.categorie == 'melee' && this.system.categorie == 'melee'
&& Grammar.includesLowerCaseNoAccent(this.name, 'Esquive')); && Grammar.includesLowerCaseNoAccent(this.name, BASE_ESQUIVE.name));
} }
isCorpsACorps() { isCorpsACorps() {
return this.isCompetence() return this.isCompetence()
&& this.system.categorie == 'melee' && this.system.categorie == 'melee'
&& Grammar.includesLowerCaseNoAccent(this.name, 'Corps à Corps') && Grammar.includesLowerCaseNoAccent(this.name, BASE_CORPS_A_CORPS.name)
} }
isCompetenceArme() { isCompetenceArme() {
@ -571,6 +572,7 @@ export class RdDItem extends Item {
else { else {
await this.quantiteIncDec(item.system.quantite); await this.quantiteIncDec(item.system.quantite);
} }
// TODO: suppression dans les conteneurs!
await item.delete(); await item.delete();
} }
@ -601,6 +603,9 @@ export class RdDItem extends Item {
if (!other || !this.isInventaire()) { if (!other || !this.isInventaire()) {
return [false, undefined]; return [false, undefined];
} }
if (this.isConteneur()) {
return [false, `Impossible de regrouper des conteneurs, ils ne sont pas empilables`];
}
if (this.system.quantite == undefined) { if (this.system.quantite == undefined) {
return [false, `Impossible de regrouper des ${this.type}, ils ne sont pas empilables`]; return [false, `Impossible de regrouper des ${this.type}, ils ne sont pas empilables`];
} }

20
module/item/base-items.js Normal file
View File

@ -0,0 +1,20 @@
export const POSSESSION_SANS_DRACONIC = { name: 'Sans draconic', type: 'competence', system: { niveau: 0, defaut_carac: "reve-actuel", }, img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp' }
export const PAS_DE_DRACONIC = { name: 'Pas de draconic', type: 'competence', system: { niveau: -11, defaut_carac: "reve" }, img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp' }
export const BASE_CORPS_A_CORPS = { name: 'Corps à Corps', type: 'competence', system: { niveau: -6, defaut_carac: "melee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' }
export const BASE_ESQUIVE = { name: 'Esquive', type: 'competence', system: { niveau: -6, defaut_carac: "derobee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp' }
export const SANS_COMPETENCE = {
name: "Sans compétence",
type: 'competence',
system: {
niveau: 0,
default_diffLibre: 0,
base: 0,
categorie: "Aucune",
description: "",
descriptionmj: "",
defaut_carac: "",
},
img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp"
}

View File

@ -48,8 +48,9 @@ export class RdDItemBlessure extends RdDItem {
let lostEndurance = 0 let lostEndurance = 0
let lostVie = 0 let lostVie = 0
if (definition.endurance) { if (definition.endurance) {
lostEndurance = await new Roll(definition.endurance).roll().total; lostEndurance = new Roll(definition.endurance)
actor.santeIncDec("endurance", -Number(lostEndurance)); await lostEndurance.roll();
actor.santeIncDec("endurance", -Number(lostEndurance.total));
} }
if (definition.vie) { if (definition.vie) {
lostVie = definition.vie lostVie = definition.vie
@ -62,12 +63,12 @@ export class RdDItemBlessure extends RdDItem {
content: `Blessure ${definition.label} appliquée à ${actor.name}`+ content: `Blessure ${definition.label} appliquée à ${actor.name}`+
`<br>Perte d'endurance : ${lostEndurance}`+ `<br>Perte d'endurance : ${lostEndurance}`+
`<br>Perte de Vie : ${lostVie}`, `<br>Perte de Vie : ${lostVie}`,
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name) whisper: ChatUtility.getOwners(actor)
}); });
} }
static async createBlessure(actor, gravite, localisation = '', attacker) { static async createBlessure(actor, gravite, localisation = '', attackerToken) {
const definition = RdDItemBlessure.getDefinition(gravite) const definition = RdDItemBlessure.getDefinition(gravite)
const blessure = { const blessure = {
name: definition.label, name: definition.label,
@ -77,7 +78,7 @@ export class RdDItemBlessure extends RdDItem {
gravite: gravite, gravite: gravite,
difficulte: - gravite, difficulte: - gravite,
localisation: localisation, localisation: localisation,
origine: attacker?.name ?? "" origine: attackerToken?.name ?? ""
} }
} }
const blessures = await actor.createEmbeddedDocuments('Item', [blessure]) const blessures = await actor.createEmbeddedDocuments('Item', [blessure])

View File

@ -1,3 +1,4 @@
import { ChatUtility } from "../chat-utility.js";
import { RdDItem } from "../item.js"; import { RdDItem } from "../item.js";
import { Misc } from "../misc.js"; import { Misc } from "../misc.js";
import { RdDTimestamp } from "../time/rdd-timestamp.js"; import { RdDTimestamp } from "../time/rdd-timestamp.js";
@ -21,9 +22,12 @@ export class RdDItemMaladie extends RdDItem {
const souffrance = mal.system.identifie const souffrance = mal.system.identifie
? `de ${mal.name}` ? `de ${mal.name}`
: `d'un mal inconnu` : `d'un mal inconnu`
ChatMessage.create({ content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !` }); ChatMessage.create({
mal.postItemToChat('gmroll'); whisper: ChatUtility.getOwners(mal.actor),
await RdDItemMaladie.prolongerPeriode(mal,oldTimestamp, newTimestamp); content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !`
})
mal.postItemToChat('gmroll')
await RdDItemMaladie.prolongerPeriode(mal, oldTimestamp, newTimestamp)
} }
} }

25
module/item/tete.js Normal file
View File

@ -0,0 +1,25 @@
import { Grammar } from "../grammar.js"
import { ITEM_TYPES, RdDItem } from "../item.js"
import { SystemCompendiums } from "../settings/system-compendiums.js"
const DON_HAUT_REVE = "Don de Haut-Rêve"
export class RdDItemTete extends RdDItem {
static get defaultIcon() {
return "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"
}
static isDonDeHautReve(tete) {
return tete.type == ITEM_TYPES.tete && Grammar.equalsInsensitive(tete.name, DON_HAUT_REVE)
}
static async teteDonDeHautReve() {
const tetes = await SystemCompendiums.getItems("tetes-de-dragon-pour-tous-personnages", ITEM_TYPES.tete)
const tete = tetes.find(it => RdDItemTete.isDonDeHautReve(it))
if (!tete) {
ui.notifications.warn(`Impossible de trouver la tête "${DON_HAUT_REVE}", vérifiez le compendium de têtes pour tous personnages`)
}
return tete
}
}

View File

@ -5,7 +5,7 @@ import { Monnaie } from "./item-monnaie.js";
import { RdDItem, ITEM_TYPES } from "./item.js"; import { RdDItem, ITEM_TYPES } from "./item.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js"; import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { RdDRaretes } from "./item/raretes.js"; import { RdDRaretes } from "./item/raretes.js";
import { RdDCalendrier } from "./time/rdd-calendrier.js"; import { VOIES_DRACONIC } from "./item-sort.js";
class Migration { class Migration {
get code() { return "sample"; } get code() { return "sample"; }
@ -137,7 +137,7 @@ class _10_0_21_VehiculeStructureResistanceMax extends Migration {
} }
class _10_0_33_MigrationNomsDraconic extends Migration { class _10_0_33_MigrationNomsDraconic extends Migration {
get code() { return "competences-creature-parade"; } get code() { return "competences-nom-draconic"; }
get version() { return "10.0.33"; } get version() { return "10.0.33"; }
migrationNomDraconic(ancien) { migrationNomDraconic(ancien) {
@ -530,6 +530,42 @@ class _11_2_20_MigrationAstrologie extends Migration {
} }
} }
class _12_0_26_MigrationVoieSorts extends Migration {
get code() { return "migration-voies-sorts" }
get version() { return "12.0.26" }
async migrate() {
await this.applyItemsUpdates(items => items
.filter(it => [ITEM_TYPES.sort, ITEM_TYPES.sortreserve].includes(it.type))
.map(it => this.migrateSort(it))
)
await this.applyItemsUpdates(items => items
.filter(it => ITEM_TYPES.competence == it.type && it.system.categorie == 'draconic')
.map(it => this.migrateDraconic(it))
)
}
migrateDraconic(it) {
return {
_id: it.id,
name: this.convertDraconic(it.name),
}
}
migrateSort(it) {
return {
_id: it.id,
'system.draconic': this.convertDraconic(it.system.draconic),
}
}
convertDraconic(draconic) {
for (let v of VOIES_DRACONIC) {
if ([v.label, v.short, v.code].includes(draconic)) {
return v.short
}
}
return draconic
}
}
export class Migrations { export class Migrations {
static getMigrations() { static getMigrations() {
return [ return [
@ -549,6 +585,7 @@ export class Migrations {
new _10_7_19_CategorieCompetenceCreature(), new _10_7_19_CategorieCompetenceCreature(),
new _10_7_19_PossessionsEntiteVictime(), new _10_7_19_PossessionsEntiteVictime(),
new _11_2_20_MigrationAstrologie(), new _11_2_20_MigrationAstrologie(),
new _12_0_26_MigrationVoieSorts()
]; ];
} }

View File

@ -22,7 +22,7 @@ export class Misc {
const isPositiveNumber = value != NaN && value > 0; const isPositiveNumber = value != NaN && value > 0;
return isPositiveNumber ? "+" + number : number return isPositiveNumber ? "+" + number : number
} }
static modulo(n, m) { static modulo(n, m) {
return ((n % m) + m) % m; return ((n % m) + m) % m;
} }
@ -58,9 +58,6 @@ export class Misc {
* @param {*} value value to convert to an integer using parseInt * @param {*} value value to convert to an integer using parseInt
*/ */
static toInt(value) { static toInt(value) {
if (value == undefined) {
return 0;
}
const parsed = parseInt(value); const parsed = parseInt(value);
return isNaN(parsed) ? 0 : parsed; return isNaN(parsed) ? 0 : parsed;
} }
@ -139,7 +136,7 @@ export class Misc {
} }
static join(params, separator = '') { static join(params, separator = '') {
return params?.reduce(Misc.joining(separator)) ?? ''; return (!params || params.length == 0) ? '' : params.reduce(Misc.joining(separator))
} }
static joining(separator = '') { static joining(separator = '') {
@ -168,7 +165,7 @@ export class Misc {
static firstConnectedGM() { static firstConnectedGM() {
if (foundry.utils.isNewerVersion(game.release.version, '12.0')) { if (foundry.utils.isNewerVersion(game.release.version, '12.0')) {
return game.users.activeGM return game.users.activeGM
} }
return game.users.find(u => u.isGM && u.active); return game.users.find(u => u.isGM && u.active);
} }
@ -189,13 +186,7 @@ export class Misc {
* and there is no connected GM * and there is no connected GM
*/ */
static documentIfResponsible(document) { static documentIfResponsible(document) {
if (foundry.utils.isNewerVersion(game.release.version, '12.0')) { if (Misc.isFirstConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isFirstOwnerPlayer(document))) {
if (game.users.activeGM || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document)))
{
return document
}
}
else if (Misc.isUniqueConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
return document return document
} }
return undefined return undefined
@ -205,15 +196,18 @@ export class Misc {
return document.testUserPermission && document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) return document.testUserPermission && document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
} }
static isOwnerPlayerOrUniqueConnectedGM(actor) { static isFirstOwnerPlayer(document) {
return Misc.isOwnerPlayer(actor) ?? Misc.isUniqueConnectedGM(); if (!document.testUserPermission) {
return false
}
return game.users.find(u => document.testUserPermission(u, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) == game.user
} }
/** /**
* @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id * @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id
*/ */
static isUniqueConnectedGM() { static isFirstConnectedGM() {
return game.user.id == Misc.firstConnectedGMId(); return game.user == Misc.firstConnectedGM();
} }
static firstConnectedGMId() { static firstConnectedGMId() {
@ -237,7 +231,7 @@ export class Misc {
preFilter: it => true, preFilter: it => true,
description: 'valeur', description: 'valeur',
onMessage: m => ui.notifications.info(m) onMessage: m => ui.notifications.info(m)
}, options); }, options, { overwrite: true, inplace: false });
const subset = this.findAllLike(value, elements, options); const subset = this.findAllLike(value, elements, options);
if (subset.length == 0) { if (subset.length == 0) {

View File

@ -53,13 +53,18 @@ export class RdDCarac {
return selectedCarac?.label?.toLowerCase()?.match(/r(e|ê)ve(( |-)actuel)?/); return selectedCarac?.label?.toLowerCase()?.match(/r(e|ê)ve(( |-)actuel)?/);
} }
/**
* Lappel à la chance nest possible que pour recommencer les jets dactions physiques :
* tous les jets de combat, de FORCE, dAGILITÉ, de DEXTÉRITÉ, de Dérobée, dAPPARENCE,
* ainsi que de Perception active et volontaire.
*/
static isActionPhysique(selectedCarac) { static isActionPhysique(selectedCarac) {
return !selectedCarac || return Grammar.toLowerCaseNoAccent(selectedCarac?.label)
selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/); ?.match(/(apparence|force|agilite|dexterite|vue|ouie|gout|odorat|empathie|melee|tir|lancer|derobee)/) != null
} }
static getCaracDerivee(value) { static getCaracDerivee(value) {
return TABLE_CARACTERISTIQUES_DERIVEES[Math.min(Math.max(Number(value), 1), 32)]; return TABLE_CARACTERISTIQUES_DERIVEES[Math.min(Math.max(Math.floor(Number(value)), 1), 32)];
} }
static computeTotal(carac, beaute = undefined) { static computeTotal(carac, beaute = undefined) {
@ -90,15 +95,4 @@ export class RdDCarac {
static getCaracXp(targetValue) { static getCaracXp(targetValue) {
return RdDCarac.getCaracDerivee(targetValue)?.xp ?? 200; return RdDCarac.getCaracDerivee(targetValue)?.xp ?? 200;
} }
/**
* Lappel à la chance nest possible que pour recommencer les jets dactions physiques :
* tous les jets de combat, de FORCE, dAGILITÉ, de DEXTÉRITÉ, de Dérobée, dAPPARENCE,
* ainsi que de Perception active et volontaire.
*/
static isActionPhysique(selectedCarac) {
return Grammar.toLowerCaseNoAccent(selectedCarac?.label)?.match(/(apparence|force|agilite|dexterite|vue|ouie|odorat|empathie|melee|tir|lancer|derobee)/);
}
} }

View File

@ -42,7 +42,8 @@ export class RdDCombatManager extends Combat {
/* -------------------------------------------- */ /* -------------------------------------------- */
Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); }); Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); });
Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) }); Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() }); Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() })
Hooks.on("deleteCombat", (combat, html, id) => { combat.onDeleteCombat() })
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -53,28 +54,48 @@ export class RdDCombatManager extends Combat {
/* -------------------------------------------- */ /* -------------------------------------------- */
async onPreDeleteCombat() { async onPreDeleteCombat() {
if (Misc.isUniqueConnectedGM()) { if (Misc.isFirstConnectedGM()) {
await this.finDeRound({ terminer: true }); await this.finDeRound({ terminer: true })
ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`) ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined) game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
.forEach(it => it.delete()); .forEach(it => it.delete())
RdDEmpoignade.deleteAllEmpoignades() RdDEmpoignade.deleteAllEmpoignades()
} }
} }
async onDeleteCombat() {
if (Misc.isFirstConnectedGM()) {
if (game.combats.size <= 1) {
game.actors.forEach(actor => actor.resetItemUse())
}
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async finDeRound(options = { terminer: false }) { async finDeRound(options = { terminer: false }) {
this.turns.forEach(turn => turn.actor.resetItemUse()); this.combatants.map(it => RdDCombatManager.getActorCombatant(it, { warning: false }))
.filter(it => it != undefined)
.forEach(async actor => {
await actor.finDeRound(options)
await actor.resetItemUse()
})
}
for (let combatant of this.combatants) { static getActorCombatant(combatant, options = { warning: true }) {
if (combatant.actor) { if (!combatant.actor) {
await combatant.actor.finDeRound(options); if (options.warning) {
}
else {
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`) ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`)
} }
return undefined
} }
else if (!combatant.actor.isActorCombat()) {
if (options.warning) {
ui.notifications.warn(`${combatant.name} ne peut pas combattre!`)
}
return undefined
}
return combatant.actor
} }
static calculAjustementInit(actor, arme) { static calculAjustementInit(actor, arme) {
const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0 const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
const etatGeneral = actor.getEtatGeneral() ?? 0 const etatGeneral = actor.getEtatGeneral() ?? 0
@ -83,57 +104,27 @@ export class RdDCombatManager extends Combat {
} }
/************************************************************************************/ /************************************************************************************/
async rollInitiative(ids, formula = undefined, messageOptions = {}) { async rollInitiative(ids, messageOptions = {}) {
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions); console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions)
ids = typeof ids === "string" ? [ids] : ids
ids.forEach(async id =>
await this.rollInitRdD(id, undefined, messageOptions)
)
return this
}
ids = typeof ids === "string" ? [ids] : ids; async rollInitRdD(id, formula, messageOptions = {}) {
// calculate initiative const combatant = this.combatants.get(id);
for (let cId = 0; cId < ids.length; cId++) { const actor = RdDCombatManager.getActorCombatant(combatant)
const combatant = this.combatants.get(ids[cId]); if (actor) {
const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, undefined); const rollFormula = formula ?? RdDCombatManager.getFirstInitRollFormula(actor)
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, ajustement);
if (!formula) {
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
if (competence) {
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, etatGeneral);
}
} else {
const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe)
let compName = "Corps à corps"
if (armeCombat) {
if (armeCombat.system.competence != "") {
compName = armeCombat.system.competence
}
if (armeCombat.system.lancer != "") {
compName = armeCombat.system.lancer
}
if (armeCombat.system.tir != "") {
compName = armeCombat.system.tir
}
}
const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
if (competence && competence.system.defaut_carac) {
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
const niveau = competence.system.niveau;
const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, armeCombat)
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, ajustement);
} else {
ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`);
}
}
}
//console.log("Combatat", c);
const roll = combatant.getInitiativeRoll(rollFormula); const roll = combatant.getInitiativeRoll(rollFormula);
if (!roll.total) { if (!roll.total) {
await roll.evaluate(); await roll.evaluate();
} }
const total = Math.max(roll.total, 0.00); const total = Math.max(roll.total, 0.00);
console.log("Compute init for", rollFormula, roll, total, combatant); console.log("Compute init for", rollFormula, roll, total, combatant);
let id = combatant._id || combatant.id; await this.updateEmbeddedDocuments("Combatant", [{ _id: combatant._id || combatant.id, initiative: total }]);
await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: total }]);
// Send a chat message // Send a chat message
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode"); let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
@ -142,10 +133,10 @@ export class RdDCombatManager extends Combat {
scene: canvas.scene._id, scene: canvas.scene._id,
actor: combatant.actor?._id, actor: combatant.actor?._id,
token: combatant.token._id, token: combatant.token._id,
alias: combatant.token.name, alias: combatant.token?.name,
sound: CONFIG.sounds.dice, sound: CONFIG.sounds.dice,
}, },
flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.initInfo})<br>`, flavor: `${combatant.token?.name} a fait son jet d'Initiative (${messageOptions.info})<br>`
}, },
messageOptions); messageOptions);
roll.toMessage(messageData, { rollMode, create: true }); roll.toMessage(messageData, { rollMode, create: true });
@ -153,7 +144,20 @@ export class RdDCombatManager extends Combat {
RdDCombatManager.processPremierRoundInit(); RdDCombatManager.processPremierRoundInit();
} }
return this; return this;
}; }
static getFirstInitRollFormula(actor) {
const actions = actor.listActionsCombat()
if (actions.length > 0) {
const action = actions[0]
const init = RdDCombatManager.getInitData(actor, action)
const ajustement = RdDCombatManager.calculAjustementInit(actor, action)
return RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
}
let ajustement = RdDCombatManager.calculAjustementInit(actor, undefined);
return RdDCombatManager.formuleInitiative(2, 10, 0, ajustement);
}
static formuleInitiative(rang, carac, niveau, bonusMalus) { static formuleInitiative(rang, carac, niveau, bonusMalus) {
return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`; return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
@ -222,76 +226,27 @@ export class RdDCombatManager extends Combat {
} }
static $prepareAttaqueArme(infoAttaque) { static $prepareAttaqueArme(infoAttaque) {
const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence); const comp = infoAttaque.competences.find(it => Grammar.equalsInsensitive(it.name, infoAttaque.competence))
const arme = infoAttaque.arme; const arme = infoAttaque.arme;
const attaque = foundry.utils.duplicate(arme); const attaque = foundry.utils.duplicate(arme)
const carac = comp?.system.defaut_carac ?? (infoAttaque.infoMain == '(lancer)' ? 'lancer' : infoAttaque.infoMain == '(lancer)' ? 'tir' : 'melee')
const niveau = comp?.system.niveau ?? (infoAttaque.infoMain == '(lancer)' ? -8 : -6)
attaque.action = 'attaque'; attaque.action = 'attaque';
attaque.system.competence = infoAttaque.competence; attaque.system.competence = infoAttaque.competence;
attaque.system.dommagesReels = infoAttaque.dommagesReel; attaque.system.dommagesReels = infoAttaque.dommagesReel;
attaque.system.infoMain = infoAttaque.infoMain; attaque.system.infoMain = infoAttaque.infoMain;
attaque.system.niveau = comp.system.niveau; attaque.system.niveau = niveau
const ajustement = (arme?.parent?.getEtatGeneral() ?? 0) + (arme?.system.magique) ? arme.system.ecaille_efficacite : 0; const ajustement = (arme.parent?.getEtatGeneral() ?? 0) + (arme.system.magique) ? arme.system.ecaille_efficacite : 0
attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value, ajustement); attaque.system.initiative = RdDCombatManager.calculInitiative(niveau, infoAttaque.carac[carac].value, ajustement)
return attaque; return attaque
}
static listActionsCreature(competences) {
return competences
.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
.map(it => RdDItemCompetenceCreature.armeCreature(it))
.filter(it => it != undefined);
}
static listActionsPossessions(actor) {
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
return {
name: p.name,
action: 'possession',
system: {
competence: p.name,
possessionid: p.system.possessionid,
}
}
}));
}
/* -------------------------------------------- */
static listActionsCombat(combatant) {
const actor = combatant.actor;
let actions = RdDCombatManager.listActionsPossessions(actor);
if (actions.length > 0) {
return actions;
}
if (actor.isCreatureEntite()) {
actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']);
} else if (actor.isPersonnage()) {
// Recupération des items 'arme'
const competences = actor.itemTypes['competence'];
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
.concat(RdDItemArme.empoignade(actor))
.concat(RdDItemArme.mainsNues(actor));
actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac);
if (actor.system.attributs.hautrevant.value) {
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
}
}
return RdDCombatManager._indexActions(actions);
}
static _indexActions(actions) {
for (let index = 0; index < actions.length; index++) {
actions[index].index = index;
}
return actions;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static processPremierRoundInit() { static processPremierRoundInit() {
// Check if we have the whole init ! // Check if we have the whole init !
if (Misc.isUniqueConnectedGM() && game.combat.current.round == 1) { if (Misc.isFirstConnectedGM() && game.combat.current.round == 1) {
let initMissing = game.combat.combatants.find(it => !it.initiative); let initMissing = game.combat.combatants.find(it => !it.initiative);
if (!initMissing) { // Premier round ! if (!initMissing) { // Premier round !
for (let combatant of game.combat.combatants) { for (let combatant of game.combat.combatants) {
@ -300,7 +255,7 @@ export class RdDCombatManager extends Combat {
if (action && action.type == "arme") { if (action && action.type == "arme") {
for (let initData of premierRoundInit) { for (let initData of premierRoundInit) {
if (Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround).includes(initData.pattern)) { if (Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround).includes(initData.pattern)) {
let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4> let msg = `<h4>L'initiative de ${combatant.actor.getAlias()} a été modifiée !</h4>
<hr> <hr>
<div> <div>
Etant donné son ${action.name}, son initative pour ce premier round est désormais de ${initData.init}. Etant donné son ${action.name}, son initative pour ce premier round est désormais de ${initData.init}.
@ -325,13 +280,13 @@ export class RdDCombatManager extends Combat {
/* -------------------------------------------- */ /* -------------------------------------------- */
static pushInitiativeOptions(html, options) { static pushInitiativeOptions(html, options) {
for (let i = 0; i < options.length; i++) { for (let i = 0; i < options.length; i++) {
let option = options[i]; let option = options[i]
if (option.name == 'COMBAT.CombatantReroll') { // Replace ! if (option.name == 'COMBAT.CombatantReroll') { // Replace !
option.name = "Sélectionner l'initiative..."; option.name = "Sélectionner l'initiative..."
option.condition = true; option.condition = true
option.icon = '<i class="far fa-question-circle"></i>'; option.icon = '<i class="far fa-question-circle"></i>'
option.callback = target => { option.callback = target => {
RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id')); RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id'))
} }
} }
} }
@ -342,96 +297,83 @@ export class RdDCombatManager extends Combat {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static rollInitiativeAction(combatantId, action) { static rollInitiativeAction(combatantId, action) {
const combatant = game.combat.combatants.get(combatantId); const combatant = game.combat.combatants.get(combatantId)
if (combatant.actor == undefined) { const actor = RdDCombatManager.getActorCombatant(combatant)
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`) if (actor == undefined) { return [] }
return [];
}
let initInfo = "";
let initOffset = 0;
let caracForInit = 0;
let compNiveau = 0;
let compData = { name: "Aucune" };
if (combatant.actor.getSurprise() == "totale") {
initOffset = -1; // To force 0
initInfo = "Surprise Totale"
} else if (combatant.actor.getSurprise() == "demi") {
initOffset = 0;
initInfo = "Demi Surprise"
} else if (action.action == 'possession') {
initOffset = 10;
caracForInit = combatant.actor.getReveActuel();
initInfo = "Possession"
} else if (action.action == 'autre') {
initOffset = 2;
initInfo = "Autre Action"
} else if (action.action == 'haut-reve') {
initOffset = 9;
initInfo = "Draconic"
} else {
compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence);
compNiveau = compData.system.niveau;
initInfo = action.name + " / " + action.system.competence;
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
caracForInit = compData.system.carac_value;
} else {
caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value;
}
initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
}
// Cas des créatures et entités vs personnages
const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, action)
let rollFormula = RdDCombatManager.formuleInitiative(initOffset, caracForInit, compNiveau, ajustement);
// Garder la trace de l'arme/compétence utilisée pour l'iniative
combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0 combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0
game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo });
const init = RdDCombatManager.getInitData(actor, action)
const ajustement = RdDCombatManager.calculAjustementInit(actor, action)
const rollFormula = RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
game.combat.rollInitRdD(combatantId, rollFormula, init);
} }
/* -------------------------------------------- */ static getInitData(actor, action) {
static _baseInitOffset(categorie, arme) { if (actor.getSurprise() == "totale") { return { offset: -1, info: "Surprise Totale", carac: 0, niveau: 0 } }
if (categorie == "tir") { // Offset de principe pour les armes de jet if (actor.getSurprise() == "demi") { return { offset: 0, info: "Demi Surprise", carac: 0, niveau: 0 } }
return 8; if (action.action == 'autre') { return { offset: 2, info: "Autre Action", carac: 0, niveau: 0 } }
if (action.action == 'possession') { return { offset: 10, info: "Possession", carac: actor.getReveActuel(), niveau: 0 } }
if (action.action == 'haut-reve') { return { offset: 9, info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } }
const comp = RdDItemCompetence.findCompetence(actor.items, action.system.competence);
return {
offset: RdDCombatManager.initOffset(comp?.system.categorie, action),
info: action.name + " / " + action.system.competence,
carac: actor.getCaracInit(comp),
niveau: comp?.system.niveau ?? -8
} }
if (categorie == "lancer") { // Offset de principe pour les armes de jet }
return 7;
static initOffset(categorie, arme) {
switch (categorie) {
case "tir": return 8
case "lancer": return 7
default:
switch (arme.system.cac) {
case "empoignade": return 3
case "pugilat": return 4
case "naturelle": return 4
default: return 5
}
} }
switch (arme.system.cac) {
case "empoignade":
return 3;
case "pugilat":
case "naturelle":
return 4;
}
return 5;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static displayInitiativeMenu(html, combatantId) { static displayInitiativeMenu(html, combatantId) {
console.log("Combatant ; ", combatantId); const combatant = game.combat.combatants.get(combatantId)
const combatant = game.combat.combatants.get(combatantId); const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
if (!(combatant?.actor)) { if (actor) {
ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`) const actions = RdDCombatManager.listActionsActorCombatant(actor)
return; // Build the relevant submenu
} const menuItems = actions.map(action => {
return {
let actions = RdDCombatManager.listActionsCombat(combatant);
// Build the relevant submenu
if (actions) {
let menuItems = [];
for (let action of actions) {
menuItems.push({
name: action.system.competence, name: action.system.competence,
icon: "<i class='fas fa-dice-d6'></i>", icon: "<i class='fas fa-dice-d6'></i>",
callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) } callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) }
}); }
})
if (menuItems.length > 0) {
new ContextMenu(html, ".directory-list", menuItems).render();
} }
new ContextMenu(html, ".directory-list", menuItems).render();
} }
} }
/* -------------------------------------------- */
static listActionsActorCombatant( actor) {
const possessions = actor.listActionsPossessions()
const actions = possessions.length > 0
? possessions
: actor.listActionsCombat()
for (let index = 0; index < actions.length; index++) {
actions[index].index = index
}
return actions
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -454,11 +396,11 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
static combatNouveauTour(combat) { static combatNouveauTour(combat) {
if (Misc.isUniqueConnectedGM()) { if (Misc.isFirstConnectedGM()) {
let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId); let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
if (turn?.actor) { if (turn?.actor) {
RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token.id);
// TODO Playaudio for player?? // TODO Playaudio for player??
RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token);
} }
} }
} }
@ -469,52 +411,50 @@ export class RdDCombat {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static rddCombatTarget(target, attacker) { static rddCombatTarget(target, attacker, attackerToken) {
const defender = target?.actor; return new RdDCombat(attacker, attackerToken?.id, target?.actor, target?.id, target)
const defenderTokenId = target?.id;
return new RdDCombat(attacker, defender, defenderTokenId, target)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static rddCombatForAttackerAndDefender(attackerId, defenderTokenId) { static rddCombatForAttackerAndDefender(attackerId, attackerTokenId, defenderTokenId) {
const attacker = game.actors.get(attackerId); const attacker = game.actors.get(attackerId)
let defender = defenderTokenId ? canvas.tokens.get(defenderTokenId)?.actor : undefined; const defenderToken = defenderTokenId ? canvas.tokens.get(defenderTokenId) : undefined
let defender = defenderToken?.actor;
let target = undefined let target = undefined
if (!defenderTokenId || !defender) { if (!defenderTokenId || !defender) {
console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`); console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`);
target = Targets.getTarget() target = Targets.getTarget()
if (!target) { if (!target) {
return; return
} }
defenderTokenId = target.id; defenderTokenId = target.id;
defender = target.actor; defender = target.actor;
if (!defenderTokenId || !defender) { if (!defenderTokenId || !defender) {
return; return
} }
} }
return new RdDCombat(attacker, defender, defenderTokenId, target) return new RdDCombat(attacker, attackerTokenId, defender, defenderTokenId, target)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static onMsgEncaisser(msg) { static onMsgEncaisser(msg) {
let defender = canvas.tokens.get(msg.defenderTokenId).actor; let defender = canvas.tokens.get(msg.defenderToken.id).actor;
if (Misc.isOwnerPlayerOrUniqueConnectedGM()) { if (Misc.isOwnerPlayer(defender)) {
let attackerRoll = msg.attackerRoll; let attackerRoll = msg.attackerRoll;
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined; let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
defender.encaisserDommages(attackerRoll, attacker, msg.attackerToken);
defender.encaisserDommages(attackerRoll, attacker); const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id);
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme); rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static onMsgDefense(msg) { static onMsgDefense(msg) {
let defenderToken = canvas.tokens.get(msg.defenderTokenId); let defenderToken = canvas.tokens.get(msg.defenderToken.id)
if (defenderToken && Misc.isUniqueConnectedGM()) { if (defenderToken && Misc.isFirstConnectedGM()) {
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId); const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id)
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme); rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme)
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll); rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll)
} }
} }
@ -545,6 +485,7 @@ export class RdDCombat {
html.on("click", button, event => { html.on("click", button, event => {
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender( const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(
event.currentTarget.attributes['data-attackerId']?.value, event.currentTarget.attributes['data-attackerId']?.value,
event.currentTarget.attributes['data-attackerTokenId']?.value,
event.currentTarget.attributes['data-defenderTokenId']?.value); event.currentTarget.attributes['data-defenderTokenId']?.value);
if (rddCombat) { if (rddCombat) {
rddCombat.onEvent(button, event); rddCombat.onEvent(button, event);
@ -560,22 +501,38 @@ export class RdDCombat {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
constructor(attacker, defender, defenderTokenId, target) { constructor(attacker, attackerTokenId, defender, defenderTokenId, target) {
this.attacker = attacker this.attacker = attacker
this.defender = defender this.defender = defender
this.target = target this.target = target
this.attackerId = this.attacker.id this.attackerId = this.attacker.id
this.defenderId = this.defender.id this.defenderId = this.defender.id
this.attackerTokenId = attackerTokenId
this.defenderTokenId = defenderTokenId this.defenderTokenId = defenderTokenId
this.attackerToken = RdDCombat.$extractAttackerTokenData(attacker, attackerTokenId)
this.defenderToken = RdDCombat.$extractDefenderTokenData(defender, defenderTokenId, target)
} }
static $extractAttackerTokenData(attacker, attackerTokenId) {
const token = canvas.tokens.get(attackerTokenId);
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(attackerTokenId, attacker)
}
static $extractDefenderTokenData(defender, defenderTokenId, target) {
if (target) {
return Targets.extractTokenData(target)
}
const token = canvas.tokens.get(defenderTokenId);
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(defenderTokenId, defender)
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async onEvent(button, event) { async onEvent(button, event) {
const chatMessage = ChatUtility.getChatMessage(event); const chatMessage = ChatUtility.getChatMessage(event);
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll'); const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll'); const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
console.log('RdDCombat', attackerRoll, defenderRoll); console.log('RdDCombat', attackerRoll, defenderRoll);
const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
const armeParadeId = event.currentTarget.attributes['data-armeid']?.value; const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
const competence = event.currentTarget.attributes['data-competence']?.value; const competence = event.currentTarget.attributes['data-competence']?.value;
@ -585,7 +542,7 @@ export class RdDCombat {
case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value); case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
case '#parer-button': return this.parade(attackerRoll, armeParadeId); case '#parer-button': return this.parade(attackerRoll, armeParadeId);
case '#esquiver-button': return this.esquive(attackerRoll, compId, competence); case '#esquiver-button': return this.esquive(attackerRoll, compId, competence);
case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll, defenderTokenId); case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll);
case '#echec-total-attaque': return this._onEchecTotal(attackerRoll); case '#echec-total-attaque': return this._onEchecTotal(attackerRoll);
case '#appel-chance-attaque': return this.attacker.rollAppelChance( case '#appel-chance-attaque': return this.attacker.rollAppelChance(
@ -698,11 +655,11 @@ export class RdDCombat {
if (this.defender.isEntite([ENTITE_BLURETTE])) { if (this.defender.isEntite([ENTITE_BLURETTE])) {
ChatMessage.create({ ChatMessage.create({
content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`, content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
whisper: ChatMessage.getWhisperRecipients("GM") whisper: ChatUtility.getGMs()
}) })
} }
else { else {
const defenderToken = canvas.tokens.get(this.defenderTokenId); const defenderToken = canvas.tokens.get(this.defenderTokenId)
const dist = this.distance(_token, defenderToken) const dist = this.distance(_token, defenderToken)
const isVisible = this.isVisible(_token, defenderToken) const isVisible = this.isVisible(_token, defenderToken)
const portee = this._ajustementPortee(dist, rollData.arme) const portee = this._ajustementPortee(dist, rollData.arme)
@ -721,7 +678,7 @@ export class RdDCombat {
activite: activite, activite: activite,
total: total total: total
}), }),
whisper: ChatMessage.getWhisperRecipients("GM") whisper: ChatUtility.getGMs()
}) })
} }
} }
@ -769,7 +726,7 @@ export class RdDCombat {
} }
RdDEmpoignade.checkEmpoignadeEnCours(this.attacker) RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
let rollData = this._prepareAttaque(competence, arme); let rollData = this._prepareAttaque(competence, arme)
console.log("RdDCombat.attaque >>>", rollData); console.log("RdDCombat.attaque >>>", rollData);
if (arme) { if (arme) {
this.attacker.verifierForceMin(arme); this.attacker.verifierForceMin(arme);
@ -795,15 +752,18 @@ export class RdDCombat {
dialog.render(true); dialog.render(true);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_prepareAttaque(competence, arme) { _prepareAttaque(competence, arme) {
let rollData = { let rollData = {
alias: this.attacker?.getAlias(),
passeArme: foundry.utils.randomID(16), passeArme: foundry.utils.randomID(16),
mortalite: arme?.system.mortalite, mortalite: arme?.system.mortalite,
competence: competence, competence: competence,
surprise: this.attacker.getSurprise(true), surprise: this.attacker.getSurprise(true),
surpriseDefenseur: this.defender.getSurprise(true), surpriseDefenseur: this.defender.getSurprise(true),
targetToken: Targets.extractTokenData(this.target), sourceToken: this.attackerToken,
targetToken: this.defenderToken,
essais: {} essais: {}
}; };
@ -816,9 +776,9 @@ export class RdDCombat {
} }
else { else {
// sans armes: à mains nues // sans armes: à mains nues
const niveau = competence.system.niveau; rollData.arme = RdDItemArme.corpsACorps(this.attacker)
const init = RdDCombatManager.calculInitiative(niveau, this.attacker.system.carac['melee'].value); rollData.arme.system.niveau = competence.system.niveau
rollData.arme = RdDItemArme.mainsNues({ niveau: niveau, initiative: init }); rollData.arme.system.initiative = RdDCombatManager.calculInitiative(competence.system.niveau, this.attacker.system.carac['melee'].value);
} }
return rollData; return rollData;
} }
@ -845,12 +805,13 @@ export class RdDCombat {
} }
const choixParticuliere = await ChatMessage.create({ const choixParticuliere = await ChatMessage.create({
alias: this.attacker.name, alias: this.attacker.getAlias(),
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name), whisper: ChatUtility.getOwners(this.attacker),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', { content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', {
alias: this.attacker.name, alias: this.attacker.getAlias(),
attackerId: this.attackerId, attackerId: this.attackerId,
defenderTokenId: this.defenderTokenId, attackerToken: this.attackerToken,
defenderToken: this.defenderToken,
isForce: isForce, isForce: isForce,
isFinesse: isFinesse, isFinesse: isFinesse,
isRapide: isRapide, isRapide: isRapide,
@ -867,7 +828,7 @@ export class RdDCombat {
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite()); attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite());
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} } let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
attackerRoll.show = { attackerRoll.show = {
cible: this.target ? this.defender.name : 'la cible', cible: this.defender?.getAlias() ?? 'la cible',
isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge') isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
} }
await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html'); await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
@ -898,7 +859,7 @@ export class RdDCombat {
// # utilisation esquive // # utilisation esquive
const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) }); const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive()) const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive())
esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0); esquives.forEach(e => e.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
const paramChatDefense = { const paramChatDefense = {
passeArme: attackerRoll.passeArme, passeArme: attackerRoll.passeArme,
@ -908,7 +869,8 @@ export class RdDCombat {
attacker: this.attacker, attacker: this.attacker,
attackerId: this.attackerId, attackerId: this.attackerId,
esquives: esquives, esquives: esquives,
defenderTokenId: this.defenderTokenId, attackerToken: this.attackerToken,
defenderToken: this.defenderToken,
mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps, mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps,
armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme), armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme),
diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0, diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0,
@ -919,7 +881,7 @@ export class RdDCombat {
dmg: attackerRoll.dmg, dmg: attackerRoll.dmg,
}; };
if (Misc.isUniqueConnectedGM()) { if (Misc.isFirstConnectedGM()) {
await this._chatMessageDefense(paramChatDefense, defenderRoll); await this._chatMessageDefense(paramChatDefense, defenderRoll);
} }
else { else {
@ -932,8 +894,8 @@ export class RdDCombat {
const choixDefense = await ChatMessage.create({ const choixDefense = await ChatMessage.create({
// message privé: du défenseur à lui même (et aux GMs) // message privé: du défenseur à lui même (et aux GMs)
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)), speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
alias: this.attacker.name, alias: this.attacker?.getAlias(),
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.defender.name), whisper: ChatUtility.getOwners(this.defender),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense), content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense),
}); });
// flag pour garder les jets d'attaque/defense // flag pour garder les jets d'attaque/defense
@ -946,8 +908,9 @@ export class RdDCombat {
game.socket.emit(SYSTEM_SOCKET_ID, { game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_defense", data: { msg: "msg_defense", data: {
attackerId: this.attacker?.id, attackerId: this.attacker?.id,
attackerToken: this.attackerToken,
defenderId: this.defender?.id, defenderId: this.defender?.id,
defenderTokenId: this.defenderTokenId, defenderToken: this.defenderToken,
defenderRoll: defenderRoll, defenderRoll: defenderRoll,
paramChatDefense: paramChatDefense, paramChatDefense: paramChatDefense,
rollMode: true rollMode: true
@ -956,31 +919,33 @@ export class RdDCombat {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_filterArmesParade(defender, competence) { _filterArmesParade(defender, competence, armeAttaque) {
let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it)) let defenses = defender.items.filter(it => RdDItemArme.isParade(it))
items.forEach(item => item.system.nbUsage = defender.getItemUse(item.id)); // Ajout du # d'utilisation ce round defenses = foundry.utils.duplicate(defenses)
defenses.forEach(armeDefense => {
// Ajout du # d'utilisation ce round
armeDefense.nbUsage = defender.getItemUse(armeDefense.id)
armeDefense.typeParade = RdDItemArme.defenseArmeParade(armeAttaque, armeDefense)
})
switch (competence.system.categorie) { switch (competence.system.categorie) {
case 'tir': case 'tir':
case 'lancer': case 'lancer':
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers') return defenses.filter(armeDefense => RdDItemArme.getCategorieParade(armeDefense) == 'boucliers')
default: default:
// Le fléau ne peut être paré quau bouclier p115 return defenses.filter(armeDefense => armeDefense.typeParade != '')
if (competence.name == "Fléau") {
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
}
return items.filter(item => RdDItemArme.getCategorieParade(item));
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async _onAttaqueEchecTotal(attackerRoll) { async _onAttaqueEchecTotal(attackerRoll) {
const choixEchecTotal = await ChatMessage.create({ const choixEchecTotal = await ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name), whisper: ChatUtility.getOwners(this.attacker),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', { content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', {
attackerId: this.attackerId, attackerId: this.attackerId,
attacker: this.attacker, attacker: this.attacker,
defenderTokenId: this.defenderTokenId, attackerToken: this.attackerToken,
defenderToken: this.defenderToken,
essais: attackerRoll.essais essais: attackerRoll.essais
}) })
}); });
@ -994,9 +959,9 @@ export class RdDCombat {
const arme = rollData.arme; const arme = rollData.arme;
const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? ''); const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? '');
const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque"); const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque");
ChatUtility.createChatWithRollMode(this.defender.name, { ChatUtility.createChatWithRollMode(
content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) { content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) },
}); this.defender)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -1052,8 +1017,11 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
_prepareParade(attackerRoll, armeParade, competenceParade) { _prepareParade(attackerRoll, armeParade, competenceParade) {
let defenderRoll = { let defenderRoll = {
alias: this.defender?.getAlias(),
passeArme: attackerRoll.passeArme, passeArme: attackerRoll.passeArme,
diffLibre: attackerRoll.diffLibre, diffLibre: attackerRoll.diffLibre,
attackerToken: this.attackerToken,
defenderToken: this.defenderToken,
attackerRoll: attackerRoll, attackerRoll: attackerRoll,
competence: this.defender.getCompetence(competenceParade), competence: this.defender.getCompetence(competenceParade),
arme: armeParade, arme: armeParade,
@ -1076,9 +1044,9 @@ export class RdDCombat {
console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll); console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll);
if (!defenderRoll.attackerRoll.isPart) { if (!defenderRoll.attackerRoll.isPart) {
// TODO: attaquant doit jouer résistance et peut être désarmé p132 // TODO: attaquant doit jouer résistance et peut être désarmé p132
ChatUtility.createChatWithRollMode(this.defender.name, { ChatUtility.createChatWithRollMode(
content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` { content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` },
}); this.defender)
} }
} }
@ -1106,7 +1074,7 @@ export class RdDCombat {
async esquive(attackerRoll, compId, compName) { async esquive(attackerRoll, compId, compName) {
const esquive = this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName) const esquive = this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName)
if (esquive == undefined) { if (esquive == undefined) {
ui.notifications.error(this.defender.name + " n'a pas de compétence " + compName); ui.notifications.error(this.defender.getAlias() + " n'a pas de compétence " + compName);
return; return;
} }
console.log("RdDCombat.esquive >>>", attackerRoll, esquive); console.log("RdDCombat.esquive >>>", attackerRoll, esquive);
@ -1133,8 +1101,11 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
_prepareEsquive(attackerRoll, competence) { _prepareEsquive(attackerRoll, competence) {
let rollData = { let rollData = {
alias: this.defender.getAlias(),
passeArme: attackerRoll.passeArme, passeArme: attackerRoll.passeArme,
diffLibre: attackerRoll.diffLibre, diffLibre: attackerRoll.diffLibre,
attackerToken: this.attackerToken,
defenderToken: this.defenderToken,
attackerRoll: attackerRoll, attackerRoll: attackerRoll,
competence: competence, competence: competence,
surprise: this.defender.getSurprise(true), surprise: this.defender.getSurprise(true),
@ -1152,9 +1123,9 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
_onEsquiveParticuliere(rollData) { _onEsquiveParticuliere(rollData) {
console.log("RdDCombat._onEsquiveParticuliere >>>", rollData); console.log("RdDCombat._onEsquiveParticuliere >>>", rollData);
ChatUtility.createChatWithRollMode(this.defender.name, { ChatUtility.createChatWithRollMode(
content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" { content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" },
}); this.defender);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -1276,28 +1247,28 @@ export class RdDCombat {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async encaisser(attackerRoll, defenderRoll, defenderTokenId) { async encaisser(attackerRoll, defenderRoll) {
defenderTokenId = defenderTokenId || this.defenderTokenId; console.log("RdDCombat.encaisser >>>", attackerRoll, defenderRoll);
console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId);
if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) { if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) {
this._onEchecTotal(defenderRoll); this._onEchecTotal(defenderRoll);
} }
if (Misc.isOwnerPlayerOrUniqueConnectedGM(this.defender)) { if (Misc.isOwnerPlayer(this.defender)) {
attackerRoll.attackerId = this.attackerId; attackerRoll.attackerId = this.attackerId;
attackerRoll.defenderTokenId = defenderTokenId; attackerRoll.defenderTokenId = this.defenderToken.id;
await this.computeRecul(defenderRoll); await this.computeRecul(defenderRoll);
await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show); await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show, this.attackerToken, this.defenderToken);
} }
else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
game.socket.emit(SYSTEM_SOCKET_ID, { game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_encaisser", msg: "msg_encaisser",
data: { data: {
attackerId: this.attackerId, attackerId: this.attackerId,
defenderTokenId: defenderTokenId, attackerRoll: attackerRoll,
attackerRoll: attackerRoll attackerToken: this.attackerToken,
defenderToken: this.defenderToken
} }
}); });
} }
@ -1305,28 +1276,32 @@ export class RdDCombat {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async displayActorCombatStatus(combat, actor, tokenId) { static async displayActorCombatStatus(combat, actor, token) {
let formData = { if (!actor?.isActorCombat()) {
return
}
const alias = token?.name ?? actor.getAlias();
const formData = {
combatId: combat._id, combatId: combat._id,
alias: actor.name, alias: alias,
etatGeneral: actor.getEtatGeneral(), etatGeneral: actor.getEtatGeneral(),
isSonne: actor.getSonne(), isSonne: actor.isSonne(),
blessuresStatus: actor.computeResumeBlessure(), blessuresStatus: actor.computeResumeBlessure(),
SConst: actor.getSConst(), SConst: actor.getSConst(),
actorId: actor.id, actorId: actor.id,
actor: actor, actor: actor,
tokenId: tokenId, tokenId: token.id,
isGrave: actor.countBlessures(it => it.isGrave()) > 0, isGrave: actor.countBlessures(it => it.isGrave()) > 0,
isCritique: actor.countBlessures(it => it.isCritique()) > 0 isCritique: actor.countBlessures(it => it.isCritique()) > 0
} }
await ChatMessage.create({ await ChatMessage.create({
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData), content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
alias: actor.name alias: alias
}); })
await ChatMessage.create({ await ChatMessage.create({
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData), content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name), whisper: ChatUtility.getOwners(actor),
alias: actor.name alias: alias
}); })
} }
} }

View File

@ -17,6 +17,7 @@ import { RdDUtility } from "./rdd-utility.js";
import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js"; import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
import { TMRUtility } from "./tmr-utility.js"; import { TMRUtility } from "./tmr-utility.js";
import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js"; import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js";
import { ChatUtility } from "./chat-utility.js";
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/; const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
@ -206,26 +207,20 @@ export class RdDCommands {
/* Manage chat commands */ /* Manage chat commands */
processChatCommand(commandLine, content = '', msg = {}) { processChatCommand(commandLine, content = '', msg = {}) {
// Setup new message's visibility // Setup new message's visibility
let rollMode = game.settings.get("core", "rollMode"); ChatUtility.applyRollMode(msg)
if (["gmroll", "blindroll"].includes(rollMode)) { msg.type = 0;
msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
}
if (rollMode === "blindroll") {
msg["blind"] = true;
}
msg["type"] = 0;
if (!this.commandsTable) { if (!this.commandsTable) {
this._registerCommands(); this._registerCommands()
} }
let command = commandLine[0].toLowerCase(); let command = commandLine[0].toLowerCase();
if (this._isCommandHandled(command)) { if (this._isCommandHandled(command)) {
let params = commandLine.slice(1); let params = commandLine.slice(1);
this._processCommand(this.commandsTable, command, params, content, msg); this._processCommand(this.commandsTable, command, params, content, msg)
return true; return true
} }
return false; return false
} }
_isCommandHandled(command) { _isCommandHandled(command) {
@ -300,7 +295,7 @@ export class RdDCommands {
async getRencontreTMR(params) { async getRencontreTMR(params) {
if (params.length == 1 || params.length == 2) { if (params.length == 1 || params.length == 2) {
return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1]) return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1])
} }
return false; return false;
} }
@ -365,13 +360,14 @@ export class RdDCommands {
async getTMRAleatoire(msg, params) { async getTMRAleatoire(msg, params) {
if (params.length < 2) { if (params.length < 2) {
let type = params[0]; let type = params[0]
const tmr = await TMRUtility.getTMRAleatoire(type ? (it => it.type == type) : (it => true)); const solvedTerrain = TMRUtility.findTMRLike(type)?.type
return RdDCommands._chatAnswer(msg, `Case aléatoire: ${tmr.coord} - ${tmr.label}`); if (solvedTerrain){
} const tmr = await TMRUtility.getTMRAleatoire(type ? (it => it.type == solvedTerrain) : (it => true))
else { return RdDCommands._chatAnswer(msg, `Case aléatoire: ${tmr.coord} - ${tmr.label}`)
return false; }
} }
return false;
} }
async findTMR(msg, params) { async findTMR(msg, params) {
@ -389,11 +385,11 @@ export class RdDCommands {
async tableRencontres(msg, params) { async tableRencontres(msg, params) {
if (params && params.length > 0) { if (params && params.length > 0) {
const search = Misc.join(params, ' '); const search = Misc.join(params, ' ');
const solvedTerrain = TMRUtility.findTMRLike(search); const solvedTerrain = TMRUtility.findTMRLike(search)
if (solvedTerrain == undefined) { if (solvedTerrain == undefined) {
return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search); return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search);
} }
return await game.system.rdd.rencontresTMR.chatTable(solvedTerrain); return await game.system.rdd.rencontresTMR.chatTable(solvedTMRType.name)
} }
return false; return false;
} }

View File

@ -2,19 +2,14 @@ import { ChatUtility } from "./chat-utility.js";
import { HIDE_DICE, SHOW_DICE } from "./constants.js"; import { HIDE_DICE, SHOW_DICE } from "./constants.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
function img(src) { const imgHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(heure => {
return `<img src="${src}" class="dice-img" />`
}
function iconHeure(heure) {
if (heure < 10) { if (heure < 10) {
heure = '0' + heure; heure = '0' + heure;
} }
return `systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp` return `<img src="systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp" class="dice-img" />`
} })
const imagesHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(it => iconHeure(it));
const imgSigneDragon = img(imagesHeures[4]); const imgSigneDragon = imgHeures[4]
/** De pour les jets de rencontre */ /** De pour les jets de rencontre */
export class DeTMR extends Die { export class DeTMR extends Die {
@ -25,7 +20,7 @@ export class DeTMR extends Die {
return { return {
type: "dt", type: "dt",
font: "HeuresDraconiques", font: "HeuresDraconiques",
fontScale: 0.7, fontScale: 0.8,
labels: ['1', '2', '3', '4', '5', '6', 'd', '0'], labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
system: system system: system
} }
@ -37,13 +32,13 @@ export class DeTMR extends Die {
} }
async evaluate(options) { async evaluate(options) {
await super.evaluate(options); await super.evaluate(options)
this.explode("x=8"); await this.reroll('r=8', { recursive: true })
return this; return this;
} }
get total() { get total() {
return this.values.filter(it => it != 8).reduce(Misc.sum(), 0); return this.values.map(it => Misc.modulo(it, 8)).reduce(Misc.sum(), 0);
} }
getResultLabel(diceTerm) { getResultLabel(diceTerm) {
@ -56,13 +51,14 @@ export class DeTMR extends Die {
/** DeDraconique pour le D8 sans limite avec 8=>0 */ /** DeDraconique pour le D8 sans limite avec 8=>0 */
export class DeDraconique extends Die { export class DeDraconique extends Die {
/** @override */
static DENOMINATION = "r"; static DENOMINATION = "r";
static diceSoNiceData(system) { static diceSoNiceData(system) {
return { return {
type: "dr", type: "dr",
font: "HeuresDraconiques", font: "HeuresDraconiques",
fontScale: 0.7, fontScale: 0.8,
labels: ['1', '2', '3', '4', '5', '6', 'd', '0'], labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
system: system system: system
} }
@ -75,7 +71,7 @@ export class DeDraconique extends Die {
async evaluate(options) { async evaluate(options) {
await super.evaluate(options); await super.evaluate(options);
this.explode("x=7"); await this.explode("x=7");
return this; return this;
} }
@ -85,7 +81,7 @@ export class DeDraconique extends Die {
getResultLabel(diceTerm) { getResultLabel(diceTerm) {
switch (diceTerm.result) { switch (diceTerm.result) {
case 7: return imgSigneDragon; case 7: return imgSigneDragon
case 8: return '0'; case 8: return '0';
} }
return diceTerm.result.toString(); return diceTerm.result.toString();
@ -102,6 +98,7 @@ export class DeHeure extends Die {
return { return {
type: "dh", type: "dh",
font: "HeuresDraconiques", font: "HeuresDraconiques",
fontScale: 1.2,
labels: ['v', 'i', 'f', 'o', 'd', 'e', 'l', 's', 'p', 'a', 'r', 'c'], labels: ['v', 'i', 'f', 'o', 'd', 'e', 'l', 's', 'p', 'a', 'r', 'c'],
system: system system: system
} }
@ -113,15 +110,15 @@ export class DeHeure extends Die {
} }
getResultLabel(diceTerm) { getResultLabel(diceTerm) {
return img(imagesHeures[diceTerm.result - 1]); return imgHeures[diceTerm.result - 1]
} }
} }
export class RdDDice { export class RdDDice {
static init() { static init() {
CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR; CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR
CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique; CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique
CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure; CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure
} }
static onReady() { static onReady() {
@ -132,6 +129,14 @@ export class RdDDice {
} }
} }
static diceSoNiceReady(dice3d) {
dice3d.DiceFactory.systems.keys().forEach(system => {
dice3d.addDicePreset(DeTMR.diceSoNiceData(system));
dice3d.addDicePreset(DeDraconique.diceSoNiceData(system));
dice3d.addDicePreset(DeHeure.diceSoNiceData(system));
})
}
static async rollHeure(options = { showDice: HIDE_DICE }) { static async rollHeure(options = { showDice: HIDE_DICE }) {
return await RdDDice.rollTotal("1dh", options) - 1 return await RdDDice.rollTotal("1dh", options) - 1
} }
@ -155,21 +160,13 @@ export class RdDDice {
return array[roll - 1]; return array[roll - 1];
} }
static diceSoNiceReady(dice3d) {
for (const system of Object.keys(dice3d.DiceFactory.systems)) {
dice3d.addDicePreset(DeTMR.diceSoNiceData(system));
dice3d.addDicePreset(DeDraconique.diceSoNiceData(system));
dice3d.addDicePreset(DeHeure.diceSoNiceData(system));
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static async showDiceSoNice(roll, options) { static async showDiceSoNice(roll, options) {
if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) { if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) {
return; return;
} }
let { whisper, blind } = RdDDice._getWhisperBlind(options); let { whisper, blind } = ChatUtility.applyRollMode({}, options?.rollMode);
if (options.forceDiceResult?.total) { if (options.forceDiceResult?.total) {
let terms = await RdDDice._getForcedTerms(options); let terms = await RdDDice._getForcedTerms(options);
if (terms) { if (terms) {
@ -223,24 +220,4 @@ export class RdDDice {
await roll.evaluate(); await roll.evaluate();
return roll.total; return roll.total;
} }
static _getWhisperBlind(options) {
let whisper = undefined;
let blind = false;
let rollMode = options.rollMode ?? game.settings.get("core", "rollMode");
switch (rollMode) {
case "blindroll": //GM only
blind = true;
case "gmroll": //GM + rolling player
whisper = ChatUtility.getUsers(user => user.isGM);
break;
case "roll": //everybody
whisper = ChatUtility.getUsers(user => user.active);
break;
case "selfroll":
whisper = [game.user.id];
break;
}
return { whisper, blind };
}
} }

View File

@ -158,9 +158,12 @@ export class RdDEmpoignade {
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender)) empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
//console.log("W.", empoignade, defender.hasArmeeMeleeEquipee()) //console.log("W.", empoignade, defender.hasArmeeMeleeEquipee())
if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) { if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) {
ChatUtility.createChatWithRollMode(attacker.name, { ChatUtility.createChatWithRollMode(
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender }) {
}) content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
},
attacker
)
} else { } else {
await this.onAttaqueEmpoignadeValidee(attacker, defender) await this.onAttaqueEmpoignadeValidee(attacker, defender)
} }
@ -213,7 +216,7 @@ export class RdDEmpoignade {
competence: attacker.getCompetenceCorpsACorps() competence: attacker.getCompetenceCorpsACorps()
} }
const msg = await ChatMessage.create({ const msg = await ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name), whisper: ChatUtility.getOwners(attacker),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData) content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData)
}) })
RdDEmpoignade.$storeRollEmpoignade(msg, rollData); RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
@ -300,7 +303,7 @@ export class RdDEmpoignade {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async $onRollContrerLiberer(rollData) { static async $onRollContrerLiberer(rollData) {
let empoignade = rollData.empoignade let empoignade = rollData.empoignade
if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) { if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) {
empoignade.system.pointsemp++ empoignade.system.pointsemp++
RdDEmpoignade.$updateEtatEmpoignade(empoignade) RdDEmpoignade.$updateEtatEmpoignade(empoignade)
@ -309,7 +312,7 @@ export class RdDEmpoignade {
empoignade.system.pointsemp-- empoignade.system.pointsemp--
RdDEmpoignade.$updateEtatEmpoignade(empoignade) RdDEmpoignade.$updateEtatEmpoignade(empoignade)
} }
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html') await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html')
if (empoignade.system.pointsemp >= 2) { if (empoignade.system.pointsemp >= 2) {
let msg = await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-empoignade-entrainer.html'); let msg = await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-empoignade-entrainer.html');

View File

@ -28,9 +28,9 @@ export class RdDHerbes extends Item {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async addPotionFormData(formData) { static calculFormData(formData, item) {
formData.isSoins = formData.system.categorie.includes('Soin'); formData.isSoins = item.system.categorie.includes('Soin');
formData.isRepos = formData.system.categorie.includes('Repos'); formData.isRepos = item.system.categorie.includes('Repos');
if (formData.isSoins) { if (formData.isSoins) {
RdDHerbes.calculBonusHerbe(formData, this.herbesSoins, 12); RdDHerbes.calculBonusHerbe(formData, this.herbesSoins, 12);
} }
@ -40,7 +40,7 @@ export class RdDHerbes extends Item {
formData.herbesSoins = RdDHerbes.buildHerbesList(this.herbesSoins, 12); formData.herbesSoins = RdDHerbes.buildHerbesList(this.herbesSoins, 12);
formData.herbesRepos = RdDHerbes.buildHerbesList(this.herbesRepos, 7); formData.herbesRepos = RdDHerbes.buildHerbesList(this.herbesRepos, 7);
formData.dateActuelle = game.system.rdd.calendrier.dateCourante(); formData.dateActuelle = game.system.rdd.calendrier.dateCourante();
formData.enchantement = RdDTimestamp.splitIndexDate(formData.system.prdate); formData.enchantement = RdDTimestamp.splitIndexDate(item.system.prdate);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

View File

@ -79,8 +79,7 @@ export class RdDHotbar {
* Actor - open actor sheet * Actor - open actor sheet
* Journal - open journal sheet * Journal - open journal sheet
*/ */
static init() { static initHooks() {
Hooks.on('hotbarDrop', (bar, documentData, slot) => { Hooks.on('hotbarDrop', (bar, documentData, slot) => {
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill // Create item macro if rollable item - weapon, spell, prayer, trait, or skill
@ -122,7 +121,7 @@ export class RdDHotbar {
if (item.isCorpsACorps()) { if (item.isCorpsACorps()) {
switch (categorieArme) { switch (categorieArme) {
case 'pugilat': case 'pugilat':
return actor.rollArme(RdDItemArme.mainsNues(actor), 'competence'); return actor.rollArme(RdDItemArme.corpsACorps(actor), 'competence');
case 'empoignade': case 'empoignade':
return actor.rollArme(RdDItemArme.empoignade(actor), 'competence'); return actor.rollArme(RdDItemArme.empoignade(actor), 'competence');
} }

View File

@ -61,13 +61,16 @@ import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js"
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js" import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js"
import { AppAstrologie } from "./sommeil/app-astrologie.js" import { AppAstrologie } from "./sommeil/app-astrologie.js"
import { RdDItemArmure } from "./item/armure.js" import { RdDItemArmure } from "./item/armure.js"
import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js" import { AutoAdjustDarkness } from "./time/auto-adjust-darkness.js"
import { RdDCreature } from "./actor/creature.js" import { RdDCreature } from "./actor/creature.js"
import { RdDTMRDialog } from "./rdd-tmr-dialog.js" import { RdDTMRDialog } from "./rdd-tmr-dialog.js"
import { OptionsAvancees } from "./settings/options-avancees.js" import { OptionsAvancees } from "./settings/options-avancees.js"
import { ExportScriptarium } from "./actor/export-scriptarium/export-scriptarium.js" import { ExportScriptarium } from "./actor/export-scriptarium/export-scriptarium.js"
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js" import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js"
import { RdDActorExportSheet } from "./actor/export-scriptarium/actor-encart-sheet.js" import { RdDActorExportSheet } from "./actor/export-scriptarium/actor-encart-sheet.js"
import { RdDStatBlockParser } from "./apps/rdd-import-stats.js"
import { RdDItemSort } from "./item-sort.js"
import { RdDItemTete } from "./item/tete.js"
/** /**
* RdD system * RdD system
@ -80,13 +83,14 @@ export class SystemReveDeDragon {
const system = new SystemReveDeDragon() const system = new SystemReveDeDragon()
Hooks.once('init', async () => await system.onInit()) Hooks.once('init', async () => await system.onInit())
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d)) Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d))
Hooks.once('ready', () => system.onReady()) Hooks.once('ready', async () => await system.onReady())
} }
constructor() { constructor() {
this.config = RDD_CONFIG this.config = RDD_CONFIG
this.RdDUtility = RdDUtility this.RdDUtility = RdDUtility
this.RdDHotbar = RdDHotbar this.RdDHotbar = RdDHotbar
this.RdDStatBlockParser = RdDStatBlockParser
this.itemClasses = { this.itemClasses = {
armure: RdDItemArmure, armure: RdDItemArmure,
blessure: RdDItemBlessure, blessure: RdDItemBlessure,
@ -94,6 +98,7 @@ export class SystemReveDeDragon {
ombre: RdDItemOmbre, ombre: RdDItemOmbre,
poison: RdDItemPoison, poison: RdDItemPoison,
queue: RdDItemQueue, queue: RdDItemQueue,
tete: RdDItemTete,
rencontre: RdDRencontre, rencontre: RdDRencontre,
service: RdDItemService, service: RdDItemService,
signedraconique: RdDItemSigneDraconique, signedraconique: RdDItemSigneDraconique,
@ -115,24 +120,33 @@ export class SystemReveDeDragon {
game.system.rdd = this game.system.rdd = this
this.AppAstrologie = AppAstrologie this.AppAstrologie = AppAstrologie
console.log(`Initializing Reve de Dragon System Settings`)
console.log(`Initializing Reve de Dragon System`)
// preload handlebars templates // preload handlebars templates
RdDUtility.preloadHandlebarsTemplates() RdDUtility.preloadHandlebarsTemplates()
AppPersonnageAleatoire.preloadHandlebars() AppPersonnageAleatoire.preloadHandlebars()
RdDItemSort.preloadHandlebars()
/* -------------------------------------------- */ /* -------------------------------------------- */
this.initSystemSettings() ReglesOptionnelles.initSettings()
OptionsAvancees.initSettings()
AutoAdjustDarkness.initSettings()
RdDTimestamp.initSettings()
RdDCalendrier.initSettings()
SystemCompendiums.initSettings()
DialogChronologie.initSettings()
EffetsDraconiques.initSettings()
RdDTMRDialog.initSettings()
Environnement.initSettings()
this.initSettings()
/* -------------------------------------------- */ /* -------------------------------------------- */
// Set an initiative formula for the system // Set an initiative formula for the system
CONFIG.Combat.initiative = { CONFIG.Combat.initiative = { formula: "1+(1d6/10)", decimals: 2 }
formula: "1+(1d6/10)",
decimals: 2
}
/* -------------------------------------------- */ /* -------------------------------------------- */
console.log(`Initializing Reve de Dragon Socket handlers`)
game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => { game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => {
console.log(">>>>> MSG RECV", sockmsg) console.log(">>>>> MSG RECV", sockmsg)
try { try {
@ -147,6 +161,7 @@ export class SystemReveDeDragon {
/* -------------------------------------------- */ /* -------------------------------------------- */
// Define custom Entity classes // Define custom Entity classes
console.log(`Initializing Reve de Dragon Documents`)
CONFIG.Actor.documentClass = RdDBaseActor CONFIG.Actor.documentClass = RdDBaseActor
CONFIG.Item.documentClass = RdDItem CONFIG.Item.documentClass = RdDItem
CONFIG.RDD = { CONFIG.RDD = {
@ -192,17 +207,12 @@ export class SystemReveDeDragon {
"tarot", "extraitpoetique", "empoignade" "tarot", "extraitpoetique", "empoignade"
], makeDefault: true ], makeDefault: true
}) })
CONFIG.Combat.documentClass = RdDCombatManager
// préparation des différents modules // préparation des différents modules
AutoAdjustDarkness.init() console.log(`Initializing Reve de Dragon Hooks and handlers`)
RdDTimestamp.init() CONFIG.Combat.documentClass = RdDCombatManager
RdDCalendrier.init() ChatUtility.init()
SystemCompendiums.init() RdDUtility.initHooks()
DialogChronologie.init()
ReglesOptionnelles.init()
OptionsAvancees.init()
RdDUtility.init()
RdDDice.init() RdDDice.init()
RdDCommands.init() RdDCommands.init()
RdDCombatManager.init() RdDCombatManager.init()
@ -211,15 +221,14 @@ export class SystemReveDeDragon {
RdDCompendiumOrganiser.init() RdDCompendiumOrganiser.init()
EffetsDraconiques.init() EffetsDraconiques.init()
TMRUtility.init() TMRUtility.init()
await RdDTMRDialog.init() RdDHotbar.initHooks()
RdDHotbar.init()
RdDPossession.init() RdDPossession.init()
TMRRencontres.init() TMRRencontres.init()
Environnement.init()
ExportScriptarium.init() ExportScriptarium.init()
} }
initSystemSettings() { initSettings() {
// TODO: déplacer vers les modules correspondants
game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", { game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", {
name: "Accorder le rêve aux entités", name: "Accorder le rêve aux entités",
hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar", hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar",
@ -270,13 +279,23 @@ export class SystemReveDeDragon {
}) })
} }
static async setupAccueil() {
let exists = game.scenes.find(j => j.name == "Accueil RdD");
if (!exists) {
const scenes = await SystemCompendiums.loadCompendium("foundryvtt-reve-de-dragon.scenes-rdd")
let newDocuments = scenes.filter(i => i.name == "Accueil RdD");
await game.scenes.documentClass.create(newDocuments);
game.scenes.find(i => i.name == "Accueil RdD").activate();
}
}
async onReady() { async onReady() {
/* -------------------------------------------- */ /* -------------------------------------------- */
/* Foundry VTT Initialization */ /* Foundry VTT Initialization */
/* -------------------------------------------- */ /* -------------------------------------------- */
game.system.rdd.calendrier = new RdDCalendrier() game.system.rdd.calendrier = new RdDCalendrier()
if (Misc.isUniqueConnectedGM()) { if (Misc.isFirstConnectedGM()) {
new Migrations().migrate() new Migrations().migrate()
this.messageDeBienvenue() this.messageDeBienvenue()
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => { import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => {
@ -290,6 +309,8 @@ export class SystemReveDeDragon {
StatusEffects.onReady() StatusEffects.onReady()
RdDHerbes.onReady() RdDHerbes.onReady()
RdDDice.onReady() RdDDice.onReady()
RdDStatBlockParser.parseStatBlock()
/* -------------------------------------------- */ /* -------------------------------------------- */
/* Affiche/Init le calendrier */ /* Affiche/Init le calendrier */
game.system.rdd.calendrier.display() game.system.rdd.calendrier.display()
@ -301,6 +322,8 @@ export class SystemReveDeDragon {
user: game.user.id user: game.user.id
}) })
} }
SystemReveDeDragon.setupAccueil()
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -318,4 +341,3 @@ export class SystemReveDeDragon {
} }
SystemReveDeDragon.start() SystemReveDeDragon.start()

View File

@ -1,3 +1,4 @@
import { ChatUtility } from "./chat-utility.js"
const vents = [ const vents = [
{ min: 0, max: 0, valeur: 'Calme' }, { min: 0, max: 0, valeur: 'Calme' },
@ -117,7 +118,7 @@ export class RdDMeteo {
ChatMessage.create({ ChatMessage.create({
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-meteo.html', meteo), content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-meteo.html', meteo),
whisper: ChatMessage.getWhisperRecipients('GM') whisper: ChatUtility.getGMs()
}); });
} }

View File

@ -1,4 +1,5 @@
import { RdDBaseActor } from "./actor/base-actor.js"; import { RdDBaseActor } from "./actor/base-actor.js";
import { ChatUtility } from "./chat-utility.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { RdDDice } from "./rdd-dice.js"; import { RdDDice } from "./rdd-dice.js";
@ -15,7 +16,7 @@ export class RdDNameGen {
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, { const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, {
nom: await RdDNameGen.generate() nom: await RdDNameGen.generate()
}); });
ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") }); ChatMessage.create({ content: html, whisper: ChatUtility.getGMs() });
} }
static async generate() { static async generate() {

View File

@ -91,13 +91,14 @@ export class RdDResolutionTable {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') { static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
return await ChatUtility.createChatWithRollMode(RdDResolutionTable.actorChatName(actor), { return await ChatUtility.createChatWithRollMode(
content: await RdDResolutionTable.buildRollDataHtml(rollData, template) { content: await RdDResolutionTable.buildRollDataHtml(rollData, template) },
}); actor
)
} }
static actorChatName(actor) { static actorChatName(actor) {
return actor?.name ?? game.user.name; return actor ?? game.user.name;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -138,14 +139,14 @@ export class RdDResolutionTable {
if (carac == 0) { if (carac == 0) {
return NaN; return NaN;
} }
if (rolled >= carac){ if (rolled >= carac) {
const upper = Math.ceil(rolled/carac); const upper = Math.ceil(rolled / carac);
return 2*upper -10 return 2 * upper - 10
} }
if (rolled > Math.floor(carac/2)) { if (rolled > Math.floor(carac / 2)) {
return -8 return -8
} }
if (rolled > Math.floor(carac/4)) { if (rolled > Math.floor(carac / 4)) {
return -9 return -9
} }
if (rolled > 1) { if (rolled > 1) {
@ -265,7 +266,7 @@ export class RdDResolutionTable {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static subTable(carac, level, delta = { carac: 2, level: 5}) { static subTable(carac, level, delta = { carac: 2, level: 5 }) {
return { return {
carac, carac,
level, level,
@ -287,8 +288,8 @@ export class RdDResolutionTable {
carac: carac, carac: carac,
difficulte: level, difficulte: level,
min: minLevel, min: minLevel,
rows: Misc.intArray(minCarac, maxCarac+1), rows: Misc.intArray(minCarac, maxCarac + 1),
cols: Misc.intArray(minLevel, maxLevel+1) cols: Misc.intArray(minLevel, maxLevel + 1)
}); });
} }

View File

@ -72,6 +72,6 @@ export class RdDEncaisser extends Dialog {
encaisserSpecial: this.encaisserSpecial, encaisserSpecial: this.encaisserSpecial,
mortalite: mortalite mortalite: mortalite
} }
}); })
} }
} }

View File

@ -7,6 +7,7 @@ import { RdDBonus } from "./rdd-bonus.js";
import { RdDCarac } from "./rdd-carac.js"; import { RdDCarac } from "./rdd-carac.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js"; import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
import { Grammar } from "./grammar.js";
/** /**
* Extend the base Dialog entity to select roll parameters * Extend the base Dialog entity to select roll parameters
@ -32,7 +33,7 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
static _setDefaultOptions(actor, rollData) { static _setDefaultOptions(actor, rollData) {
let defaultRollData = { let defaultRollData = {
alias: actor.name, alias: actor.getAlias(),
ajustementsConditions: CONFIG.RDD.ajustementsConditions, ajustementsConditions: CONFIG.RDD.ajustementsConditions,
difficultesLibres: CONFIG.RDD.difficultesLibres, difficultesLibres: CONFIG.RDD.difficultesLibres,
etat: actor.getEtatGeneral(), etat: actor.getEtatGeneral(),
@ -173,8 +174,8 @@ export class RdDRoll extends Dialog {
this.html.find("[name='diffLibre']").val(this.rollData.diffLibre); this.html.find("[name='diffLibre']").val(this.rollData.diffLibre);
}); });
this.html.find('.roll-carac-competence').change((event) => { this.html.find('.roll-carac-competence').change((event) => {
const competence = event.currentTarget.value; const competence = event.currentTarget.value
this.rollData.competence = this.rollData.competences.find(it => it.name == competence); this.rollData.competence = this.rollData.competences.find(it => Grammar.equalsInsensitive(it.name, competence))
this.updateRollResult(html); this.updateRollResult(html);
}); });
this.html.find('.select-suivant-coeur').change((event) => { this.html.find('.select-suivant-coeur').change((event) => {
@ -345,24 +346,25 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
_getTitle(rollData) { _getTitle(rollData) {
const alias = rollData.alias
const carac = rollData.selectedCarac.label; const carac = rollData.selectedCarac.label;
if (!rollData.competence) { if (!rollData.competence) {
return carac; return `${alias}: ${carac}`
} }
const compName = rollData.competence.name; const compName = rollData.competence.name;
const niveau = Misc.toSignedString(rollData.competence.system.niveau) const niveau = Misc.toSignedString(rollData.competence.system.niveau)
if (compName == carac) { if (compName == carac) {
// cas des créatures // cas des créatures
return `${carac} Niveau ${niveau}` return `${alias}: ${carac} Niveau ${niveau}`
} }
if (rollData.draconicList && rollData.selectedSort) { if (rollData.draconicList && rollData.selectedSort) {
// cas de lancer de sort // cas de lancer de sort
return `${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}` return `${alias}: ${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}`
} }
if (rollData.arme && rollData.arme.name != compName) { if (rollData.arme && rollData.arme.name != compName) {
// ajouter l'arme au titre si son nom n'est pas la compétence // ajouter l'arme au titre si son nom n'est pas la compétence
return `${carac} / ${compName} (${rollData.arme.name}) Niveau ${niveau}` return `${alias}: ${carac} / ${compName} (${rollData.arme.name}) Niveau ${niveau}`
} }
return `${carac} / ${compName} Niveau ${niveau}` return `${alias}: ${carac} / ${compName} Niveau ${niveau}`
} }
} }

View File

@ -1,4 +1,3 @@
import { Grammar } from "./grammar.js";
import { CompendiumTable, CompendiumTableHelpers, SystemCompendiums } from "./settings/system-compendiums.js"; import { CompendiumTable, CompendiumTableHelpers, SystemCompendiums } from "./settings/system-compendiums.js";
export class RdDRollTables { export class RdDRollTables {

View File

@ -34,7 +34,7 @@ const TMR_DISPLAY_SIZE = {
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDTMRDialog extends Dialog { export class RdDTMRDialog extends Dialog {
static async init() { static initSettings() {
game.settings.register(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, { game.settings.register(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, {
name: 'Taille des cases des TMR', name: 'Taille des cases des TMR',
hint: "Taille en pixel des cases des TMR (réglable directement dans la fenêtre des TMR)", hint: "Taille en pixel des cases des TMR (réglable directement dans la fenêtre des TMR)",
@ -50,7 +50,7 @@ export class RdDTMRDialog extends Dialog {
await PixiTMR.init() await PixiTMR.init()
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData); let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData);
if (tmrData.mode != 'visu' && !game.user.isGM) { if (tmrData.mode != 'visu' && !game.user.isGM) {
ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatMessage.getWhisperRecipients("GM") }); ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatUtility.getGMs() });
} }
return new RdDTMRDialog(html, actor, tmrData) return new RdDTMRDialog(html, actor, tmrData)
} }
@ -82,7 +82,7 @@ export class RdDTMRDialog extends Dialog {
this.rencontreState = 'aucune'; this.rencontreState = 'aucune';
this.subdialog = undefined this.subdialog = undefined
this.displaySize = undefined this.displaySize = undefined
if (!this.viewOnly) { if (!this.viewOnly && !game.user.isGM) {
this._tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")"); this._tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")");
} }
this.callbacksOnAnimate = []; this.callbacksOnAnimate = [];
@ -176,7 +176,7 @@ export class RdDTMRDialog extends Dialog {
} }
bringSubDialogToTop() { bringSubDialogToTop() {
if (this.subdialog?.bringToTop && this.subdialog?.element[0]) { if (this.subdialog?.bringToTop && this.subdialog?.element && this.subdialog?.element[0]) {
this.subdialog.bringToTop(); this.subdialog.bringToTop();
} }
} }
@ -241,10 +241,11 @@ export class RdDTMRDialog extends Dialog {
this._getTokensRencontres().forEach(t => this._trackToken(t)) this._getTokensRencontres().forEach(t => this._trackToken(t))
this._getTokensSortsReserve().forEach(t => this._trackToken(t)) this._getTokensSortsReserve().forEach(t => this._trackToken(t))
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
updateTokens() { updateTokens() {
this._removeTokens(t => true); this._removeTokens(t => true);
this.allTokens = []
this.loadRencontres(); this.loadRencontres();
this.loadCasesSpeciales(); this.loadCasesSpeciales();
this._createTokens(); this._createTokens();
@ -460,7 +461,7 @@ export class RdDTMRDialog extends Dialog {
let rencontreData = { let rencontreData = {
actor: this.actor, actor: this.actor,
alias: this.actor.name, alias: this.actor.getAlias(),
reveDepart: this.actor.getReveActuel(), reveDepart: this.actor.getReveActuel(),
competence: this.actor.getBestDraconic(), competence: this.actor.getBestDraconic(),
rencontre: this.currentRencontre, rencontre: this.currentRencontre,
@ -496,7 +497,7 @@ export class RdDTMRDialog extends Dialog {
rencData.message = this.formatMessageRencontre(rencData, result.message); rencData.message = this.formatMessageRencontre(rencData, result.message);
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), whisper: ChatUtility.getOwners(this.actor),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.html`, rencData) content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.html`, rencData)
}); });
@ -571,12 +572,20 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
_tellToGM(message) { _tellToGM(message) {
ChatMessage.create({ content: message, user: game.user.id, whisper: ChatMessage.getWhisperRecipients("GM") }); ChatMessage.create({
user: game.user.id,
content: message,
whisper: ChatUtility.getGMs()
});
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_tellToUserAndGM(message) { _tellToUserAndGM(message) {
ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients("GM")) }); ChatMessage.create({
user: game.user.id,
content: message,
whisper: ChatUtility.getUserAndGMs()
})
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -633,7 +642,7 @@ export class RdDTMRDialog extends Dialog {
// simuler une rencontre // simuler une rencontre
let rencontreData = { let rencontreData = {
actor: this.actor, actor: this.actor,
alias: this.actor.name, alias: this.actor.getAlias(),
reveDepart: this.actor.getReveActuel(), reveDepart: this.actor.getReveActuel(),
competence: this.actor.getBestDraconic(), competence: this.actor.getBestDraconic(),
rencontre: this.currentRencontre, rencontre: this.currentRencontre,
@ -715,7 +724,7 @@ export class RdDTMRDialog extends Dialog {
} }
rollData.poesie = await Poetique.getExtrait(); rollData.poesie = await Poetique.getExtrait();
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), whisper: ChatUtility.getOwners(this.actor),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData) content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
}); });
if (rollData.rolled.isEchec) { if (rollData.rolled.isEchec) {
@ -739,7 +748,7 @@ export class RdDTMRDialog extends Dialog {
if (this.isCaseMaitrisee(tmr.coord)) { if (this.isCaseMaitrisee(tmr.coord)) {
ChatMessage.create({ ChatMessage.create({
content: tmr.label + ": cette case humide est déja maitrisée grâce à votre Tête <strong>Quête des Eaux</strong>", content: tmr.label + ": cette case humide est déja maitrisée grâce à votre Tête <strong>Quête des Eaux</strong>",
whisper: ChatMessage.getWhisperRecipients(game.user.name) whisper: ChatUtility.getOwners(this.actor)
}); });
return false; return false;
} }
@ -751,14 +760,14 @@ export class RdDTMRDialog extends Dialog {
if (tmr.type == 'pont' && EffetsDraconiques.isPontImpraticable(this.actor)) { if (tmr.type == 'pont' && EffetsDraconiques.isPontImpraticable(this.actor)) {
ChatMessage.create({ ChatMessage.create({
content: tmr.label + ": Vous êtes sous le coup d'une Impraticabilité des Ponts : ce pont doit être maîtrisé comme une case humide.", content: tmr.label + ": Vous êtes sous le coup d'une Impraticabilité des Ponts : ce pont doit être maîtrisé comme une case humide.",
whisper: ChatMessage.getWhisperRecipients(game.user.name) whisper: ChatUtility.getOwners(this.actor)
}); });
return true; return true;
} }
if (this.isCaseInondee(tmr.coord)) { if (this.isCaseInondee(tmr.coord)) {
ChatMessage.create({ ChatMessage.create({
content: tmr.label + ": cette case est inondée, elle doit être maîtrisée comme une case humide.", content: tmr.label + ": cette case est inondée, elle doit être maîtrisée comme une case humide.",
whisper: ChatMessage.getWhisperRecipients(game.user.name) whisper: ChatUtility.getOwners(this.actor)
}); });
return true; return true;
} }
@ -832,7 +841,7 @@ export class RdDTMRDialog extends Dialog {
} }
rollData.poesie = await Poetique.getExtrait(); rollData.poesie = await Poetique.getExtrait();
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), whisper: ChatUtility.getOwners(this.actor),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData) content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
}); });
if (rollData.rolled.isEchec) { if (rollData.rolled.isEchec) {
@ -882,17 +891,16 @@ export class RdDTMRDialog extends Dialog {
const reserveSecurite = EffetsDraconiques.isReserveEnSecurite(this.actor); const reserveSecurite = EffetsDraconiques.isReserveEnSecurite(this.actor);
const reserveExtensible = this.isReserveExtensible(coord); const reserveExtensible = this.isReserveExtensible(coord);
if (!EffetsDraconiques.isUrgenceDraconique(this.actor) && (reserveSecurite || reserveExtensible)) { if (!EffetsDraconiques.isUrgenceDraconique(this.actor) && (reserveSecurite || reserveExtensible)) {
const msg = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, {
actor: this.actor,
sorts: sorts,
coord: coord,
tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible }
})
ChatMessage.create({ ChatMessage.create({
content: msg, content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, {
whisper: ChatMessage.getWhisperRecipients(game.user.name) actor: this.actor,
}); sorts: sorts,
return; coord: coord,
tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible }
}),
whisper: ChatUtility.getOwners(this.actor)
})
return
} }
await this.processSortReserve(sorts[0]); await this.processSortReserve(sorts[0]);
} }
@ -906,9 +914,8 @@ export class RdDTMRDialog extends Dialog {
this.processSortReserve(sort); this.processSortReserve(sort);
} else { } else {
ChatMessage.create({ ChatMessage.create({
content: content: "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
"Une erreur est survenue : impossible de récupérer le sort en réserve demandé.", whisper: ChatUtility.getOwners(this.actor)
whisper: ChatMessage.getWhisperRecipients(game.user.name),
}); });
} }
} }
@ -1091,8 +1098,11 @@ export class RdDTMRDialog extends Dialog {
async notifierResonanceSigneDraconique(coord) { async notifierResonanceSigneDraconique(coord) {
if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) { if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) {
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), whisper: ChatUtility.getOwners(this.actor),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { alias: this.actor.name, typeTMR: TMRUtility.getTMRType(coord) }) content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, {
alias: this.actor.getAlias(),
typeTMR: TMRUtility.getTMRType(coord)
})
}); });
} }
} }
@ -1124,6 +1134,14 @@ export class RdDTMRDialog extends Dialog {
return tmr; return tmr;
} }
getTokensDetails(coordTMR) {
const tmrTooltip = `${coordTMR}: ${TMRUtility.getTMRLabel(coordTMR)}`
const tokenTooltips = this.allTokens
.filter(token => token.coordTMR() == coordTMR)
.map(token => token.tooltip);
return [tmrTooltip, ...tokenTooltips].reduce(Misc.joining('\n'))
}
/* -------------------------------------------- */ /* -------------------------------------------- */
_removeTokens(filter = it => true) { _removeTokens(filter = it => true) {
this.allTokens.filter(filter).forEach(token => this.pixiTMR.removeToken(token)) this.allTokens.filter(filter).forEach(token => this.pixiTMR.removeToken(token))
@ -1135,7 +1153,7 @@ export class RdDTMRDialog extends Dialog {
return return
} }
if (this.demiReve === token && this.isDemiReveCache()) { if (this.demiReve === token && this.isDemiReveCache()) {
return; return
} }
this.pixiTMR.positionToken(token); this.pixiTMR.positionToken(token);
if (!this.allTokens.includes(token)) { if (!this.allTokens.includes(token)) {

View File

@ -28,16 +28,15 @@ export class RdDTokenHud {
await RdDTokenHud.addExtensionHudSoins(html, actor); await RdDTokenHud.addExtensionHudSoins(html, actor);
if (isCombat) { if (isCombat) {
let combatant = game.combat.combatants.find(c => c.tokenId == tokenId); const combatant = game.combat.combatants.find(c => c.tokenId == tokenId)
if (!(combatant?.actor)) { const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`) if (actor) {
return; let actions = RdDCombatManager.listActionsActorCombatant(actor)
// initiative
await RdDTokenHud.addExtensionHudInit(html, combatant, actions)
// combat
await RdDTokenHud.addExtensionHudCombat(html, combatant, token, actions)
} }
let actions = RdDCombatManager.listActionsCombat(combatant);
// initiative
await RdDTokenHud.addExtensionHudInit(html, combatant, actions);
// combat
await RdDTokenHud.addExtensionHudCombat(html, combatant, actions);
} }
@ -68,8 +67,8 @@ export class RdDTokenHud {
}); });
} }
static async addExtensionHudCombat(html, combatant, actions) { static async addExtensionHudCombat(html, combatant, token, actions) {
const hudData = { combatant, actions, commandes: [] }; const hudData = { combatant, token, actions, commandes: [] };
const controlIconTarget = html.find('.control-icon[data-action=target]'); const controlIconTarget = html.find('.control-icon[data-action=target]');
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData, await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
(event) => { (event) => {
@ -80,7 +79,7 @@ export class RdDTokenHud {
combatant.actor.conjurerPossession(possession); combatant.actor.conjurerPossession(possession);
} }
else { else {
combatant.actor.rollArme(action); combatant.actor.rollArme(action, 'competence', token)
} }
}); });
} }

View File

@ -20,6 +20,7 @@ import { ExperienceLog } from "./actor/experience-log.js";
import { RdDCoeur } from "./coeur/rdd-coeur.js"; import { RdDCoeur } from "./coeur/rdd-coeur.js";
import { APP_ASTROLOGIE_REFRESH } from "./sommeil/app-astrologie.js"; import { APP_ASTROLOGIE_REFRESH } from "./sommeil/app-astrologie.js";
import { RDD_CONFIG } from "./constants.js"; import { RDD_CONFIG } from "./constants.js";
import { RdDBaseActor } from "./actor/base-actor.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
// This table starts at 0 -> niveau -10 // This table starts at 0 -> niveau -10
@ -99,9 +100,7 @@ export class RdDUtility {
// persistent handling of conteneur show/hide // persistent handling of conteneur show/hide
static afficheContenu = {} static afficheContenu = {}
/* -------------------------------------------- */ /* -------------------------------------------- */
static async init() { static async initHooks() {
Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg))
Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id))
Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html)) Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html))
} }
@ -123,6 +122,7 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/actor/header-hautreve.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/header-hautreve.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/archetype.hbs', 'systems/foundryvtt-reve-de-dragon/templates/actor/archetype.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/vue-detaillee.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/vue-detaillee.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/armures.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-main.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/carac-main.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-derivee.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/carac-derivee.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-creature.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/carac-creature.html',
@ -147,8 +147,8 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queue.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queue.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.html',
@ -265,12 +265,12 @@ export class RdDUtility {
Handlebars.registerHelper('either', (a, b) => a ?? b); Handlebars.registerHelper('either', (a, b) => a ?? b);
Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null')); Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null')); Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null'));
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? ''); Handlebars.registerHelper('uppercase', str => str?.toUpperCase() ?? '');
Handlebars.registerHelper('lowercase', str => str?.toLowerCase() ?? ''); Handlebars.registerHelper('lowercase', str => str?.toLowerCase() ?? '');
Handlebars.registerHelper('le', str => Grammar.articleDetermine(str)); Handlebars.registerHelper('grammar-le', str => Grammar.articleDetermine(str));
Handlebars.registerHelper('apostrophe', (article, str) => Grammar.apostrophe(article, str)); Handlebars.registerHelper('grammar-apostrophe', (article, str) => Grammar.apostrophe(article, str));
Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str)); Handlebars.registerHelper('grammar-un', str => Grammar.articleIndetermine(str));
Handlebars.registerHelper('accord', (genre, ...args) => Grammar.accord(genre, args)); Handlebars.registerHelper('grammar-accord', (genre, ...args) => Grammar.accord(genre, args));
Handlebars.registerHelper('RDD_CONFIG', path => RDD_CONFIG[path]) Handlebars.registerHelper('RDD_CONFIG', path => RDD_CONFIG[path])
Handlebars.registerHelper('computeResolutionScore', (row, col) => RdDResolutionTable.computePercentage(row, col)); Handlebars.registerHelper('computeResolutionScore', (row, col) => RdDResolutionTable.computePercentage(row, col));
@ -290,8 +290,11 @@ export class RdDUtility {
Handlebars.registerHelper('timestamp-formulesDuree', () => RdDTimestamp.formulesDuree()); Handlebars.registerHelper('timestamp-formulesDuree', () => RdDTimestamp.formulesDuree());
Handlebars.registerHelper('timestamp-formulesPeriode', () => RdDTimestamp.formulesPeriode()); Handlebars.registerHelper('timestamp-formulesPeriode', () => RdDTimestamp.formulesPeriode());
Handlebars.registerHelper('actor-default', (actorType, ...path) => RdDBaseActor.getDefaultValue(actorType, path.slice(0, -1)));
Handlebars.registerHelper('array-includes', (array, value) => array.includes(value)); Handlebars.registerHelper('array-includes', (array, value) => array.includes(value));
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1))); Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
Handlebars.registerHelper('isLastIndex', (index, list) => index + 1 >= list.length);
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option)); Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name))); Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences)); Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences));
@ -564,14 +567,14 @@ export class RdDUtility {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) { static async jetEncaissement(actor, rollData, armure, options = { showDice: HIDE_DICE }) {
const diff = Math.abs(rollData.diffLibre); const diff = Math.abs(rollData.diffLibre);
let formula = RdDUtility.formuleEncaissement(diff, options) let formula = RdDUtility.formuleEncaissement(diff, options)
const roll = await RdDDice.roll(formula, options); const roll = await RdDDice.roll(formula, options);
RdDUtility.remplaceDeMinParDifficulte(roll, diff, options); RdDUtility.remplaceDeMinParDifficulte(roll, diff, options);
return await RdDUtility.prepareEncaissement(rollData, roll, armure); return await RdDUtility.prepareEncaissement(actor, rollData, roll, armure);
} }
static remplaceDeMinParDifficulte(roll, diff, options) { static remplaceDeMinParDifficulte(roll, diff, options) {
@ -603,15 +606,20 @@ export class RdDUtility {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async prepareEncaissement(rollData, roll, armure) { static async prepareEncaissement(actor, rollData, roll, armure) {
// La difficulté d'ataque s'ajoute aux dégâts // La difficulté d'ataque s'ajoute aux dégâts
const bonusDegatsDiffLibre = ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(rollData.diffLibre ?? 0) : 0 const bonusDegatsDiffLibre = ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(rollData.diffLibre ?? 0) : 0
const jetTotal = roll.total + rollData.dmg.total - armure + bonusDegatsDiffLibre const jetTotal = roll.total + rollData.dmg.total - armure + bonusDegatsDiffLibre
const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite); const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
const over20 = Math.max(jetTotal - 20, 0); const over20 = Math.max(jetTotal - 20, 0);
encaissement.dmg = rollData.dmg; encaissement.dmg = rollData.dmg
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type); if (ReglesOptionnelles.isUsing('localisation-aleatoire')) {
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'; encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(actor.type)
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'
}
else {
encaissement.dmg.loc = { label: '' }
}
encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre
encaissement.roll = roll; encaissement.roll = roll;
encaissement.armure = armure; encaissement.armure = armure;
@ -644,18 +652,16 @@ export class RdDUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static onSocketMessage(sockmsg) { static onSocketMessage(sockmsg) {
switch (sockmsg.msg) { switch (sockmsg.msg) {
case "msg_gm_chat_message":
return ChatUtility.handleGMChatMessage(sockmsg.data);
case "msg_app_astrologie_refresh": case "msg_app_astrologie_refresh":
return Hooks.callAll(APP_ASTROLOGIE_REFRESH); return Hooks.callAll(APP_ASTROLOGIE_REFRESH)
case "msg_request_nombre_astral": case "msg_request_nombre_astral":
return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data); return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data)
case "msg_tmr_move": case "msg_tmr_move":
let actor = game.actors.get(sockmsg.data.actorId); let actor = game.actors.get(sockmsg.data.actorId);
if (actor.isOwner || game.user.isGM) { if (actor.isOwner || game.user.isGM) {
actor.refreshTMRView(); actor.refreshTMRView()
} }
break; break
} }
} }
@ -744,6 +750,15 @@ export class RdDUtility {
return undefined; return undefined;
} }
static getSelectedToken(actor) {
if (canvas.tokens.controlled.length > 0) {
const tokens = canvas.tokens.controlled
.filter(it => it.actor.id == actor.id)
return tokens[0]
}
return undefined
}
static getSelectedActor(msgPlayer = undefined) { static getSelectedActor(msgPlayer = undefined) {
if (canvas.tokens.controlled.length == 1) { if (canvas.tokens.controlled.length == 1) {
let token = canvas.tokens.controlled[0]; let token = canvas.tokens.controlled[0];
@ -807,17 +822,13 @@ export class RdDUtility {
user: game.user.id, user: game.user.id,
rollMode: modeOverride || game.settings.get("core", "rollMode"), rollMode: modeOverride || game.settings.get("core", "rollMode"),
content: content content: content
}; }
ChatUtility.applyRollMode(chatData)
if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
if (chatData.rollMode === "blindroll") chatData["blind"] = true;
else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
if (forceWhisper) { // Final force ! if (forceWhisper) { // Final force !
chatData["speaker"] = ChatMessage.getSpeaker(); chatData.speaker = ChatMessage.getSpeaker();
chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper); chatData.whisper = ChatMessage.getWhisperRecipients(forceWhisper);
} }
return chatData; return chatData;
} }
@ -874,13 +885,13 @@ export class RdDUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static afficherHeuresChanceMalchance(heureNaissance) { static afficherHeuresChanceMalchance(heureNaissance) {
if (game.user.isGM) { if (game.user.isGM) {
const heure = RdDTimestamp.findHeure(heureNaissance - 1); const heure = RdDTimestamp.findHeure(heureNaissance)
if (heureNaissance && heure) { if (heureNaissance && heure) {
let ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance); const ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance)
const current = game.system.rdd.calendrier.heureCourante(); const current = game.system.rdd.calendrier.heureCourante()
ChatMessage.create({ ChatMessage.create({
content: `A l'heure de <strong>${current.label}</strong>, le modificateur de Chance/Malchance est de <strong>${Misc.toSignedString(ajustement)}</strong> pour l'heure de naissance <strong>${heure.label}</strong>.`, content: `A l'heure de <strong>${current.label}</strong>, le modificateur de Chance/Malchance est de <strong>${Misc.toSignedString(ajustement)}</strong> pour l'heure de naissance <strong>${heure.label}</strong>.`,
whisper: ChatMessage.getWhisperRecipients("GM") whisper: ChatUtility.getGMs()
}); });
} }
else if (heureNaissance) { else if (heureNaissance) {
@ -899,7 +910,7 @@ export class RdDUtility {
if (compName.includes('Thanatos')) { if (compName.includes('Thanatos')) {
let message = "Vous avez mis des points d'Expérience dans la Voie de Thanatos !<br>Vous devez réduire manuellement d'un même montant d'XP une autre compétence Draconique."; let message = "Vous avez mis des points d'Expérience dans la Voie de Thanatos !<br>Vous devez réduire manuellement d'un même montant d'XP une autre compétence Draconique.";
ChatMessage.create({ ChatMessage.create({
whisper: ChatMessage.getWhisperRecipients(game.user.name), whisper: ChatUtility.getUserAndGMs(),
content: message content: message
}); });
} }

View File

@ -8,7 +8,7 @@ const OPTIONS_AVANCEES = [
] ]
export class OptionsAvancees extends FormApplication { export class OptionsAvancees extends FormApplication {
static init() { static initSettings() {
for (const regle of OPTIONS_AVANCEES) { for (const regle of OPTIONS_AVANCEES) {
const name = regle.name const name = regle.name
const id = OptionsAvancees._getId(name) const id = OptionsAvancees._getId(name)

View File

@ -11,6 +11,7 @@ const listeReglesOptionnelles = [
{ group: 'Récupération', name: 'recuperation-moral', descr: "Le moral revient vers 0 durant Château Dormant"}, { group: 'Récupération', name: 'recuperation-moral', descr: "Le moral revient vers 0 durant Château Dormant"},
{ group: 'Règles de combat', name: 'localisation-aleatoire', descr: "Proposer une localisation aléatoire des blessures" },
{ group: 'Règles de combat', name: 'recul', descr: "Appliquer le recul en cas de particulière en force ou de charge" }, { group: 'Règles de combat', name: 'recul', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
{ group: 'Règles de combat', name: 'resistanceArmeParade', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" }, { group: 'Règles de combat', name: 'resistanceArmeParade', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
{ group: 'Règles de combat', name: 'deteriorationArmure', descr: "Tenir compte de la détérioration des armures" }, { group: 'Règles de combat', name: 'deteriorationArmure', descr: "Tenir compte de la détérioration des armures" },
@ -46,7 +47,7 @@ const listeReglesOptionnelles = [
const uniquementJoueur = listeReglesOptionnelles.filter(it => it.uniquementJoueur).map(it=>it.name); const uniquementJoueur = listeReglesOptionnelles.filter(it => it.uniquementJoueur).map(it=>it.name);
export class ReglesOptionnelles extends FormApplication { export class ReglesOptionnelles extends FormApplication {
static init() { static initSettings() {
for (const regle of listeReglesOptionnelles) { for (const regle of listeReglesOptionnelles) {
const name = regle.name; const name = regle.name;
const id = ReglesOptionnelles._getIdRegle(name); const id = ReglesOptionnelles._getIdRegle(name);

View File

@ -15,17 +15,17 @@ export const STATUSES = {
} }
const rddStatusEffects = [ const rddStatusEffects = [
{ rdd: true, id: STATUSES.StatusStunned, label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 }, { rdd: true, id: STATUSES.StatusStunned, name: 'EFFECT.StatusStunned', img: 'icons/svg/stoned.svg', "duration.rounds": 1 },
{ rdd: true, id: STATUSES.StatusBleeding, label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' }, { rdd: true, id: STATUSES.StatusBleeding, name: 'EFFECT.StatusBleeding', img: 'icons/svg/blood.svg' },
{ rdd: true, id: STATUSES.StatusProne, label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' }, { rdd: true, id: STATUSES.StatusProne, name: 'EFFECT.StatusProne', img: 'icons/svg/falling.svg' },
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' }, { rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', name: 'EFFECT.StatusGrappling', img: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' }, { rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', name: 'EFFECT.StatusGrappled', img: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
{ rdd: true, id: STATUSES.StatusRestrained, label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' }, { rdd: true, id: STATUSES.StatusRestrained, name: 'EFFECT.StatusRestrained', img: 'icons/svg/net.svg' },
{ rdd: true, id: STATUSES.StatusUnconscious, label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' }, { rdd: true, id: STATUSES.StatusUnconscious, name: 'EFFECT.StatusUnconscious', img: 'icons/svg/unconscious.svg' },
{ rdd: true, id: STATUSES.StatusBlind, label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' }, { rdd: true, id: STATUSES.StatusBlind, name: 'EFFECT.StatusBlind', img: 'icons/svg/blind.svg' },
{ rdd: true, id: STATUSES.StatusComma, label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' }, { rdd: true, id: STATUSES.StatusComma, name: 'EFFECT.StatusComma', img: 'icons/svg/skull.svg' },
{ rdd: true, id: STATUSES.StatusDead, label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' }, { rdd: true, id: STATUSES.StatusDead, name: 'EFFECT.StatusDead', img: 'icons/svg/skull.svg' },
{ rdd: true, id: STATUSES.StatusDemiReve, label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' } { rdd: true, id: STATUSES.StatusDemiReve, name: 'EFFECT.StatusDemiReve', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
]; ];
const demiReveStatusEffect = rddStatusEffects.find(it => it.id == STATUSES.StatusDemiReve); const demiReveStatusEffect = rddStatusEffects.find(it => it.id == STATUSES.StatusDemiReve);
@ -57,7 +57,7 @@ export class StatusEffects extends FormApplication {
restricted: true restricted: true
}); });
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddEffectIds.includes(it.id))); CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddEffectIds.includes(it.id)))
StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects()); StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
console.log('statusEffects', CONFIG.statusEffects); console.log('statusEffects', CONFIG.statusEffects);

View File

@ -1,5 +1,6 @@
import { ChatUtility } from "../chat-utility.js"; import { ChatUtility } from "../chat-utility.js";
import { HIDE_DICE, SYSTEM_RDD } from "../constants.js"; import { HIDE_DICE, SYSTEM_RDD } from "../constants.js";
import { Grammar } from "../grammar.js";
import { RdDItem } from "../item.js"; import { RdDItem } from "../item.js";
import { Misc } from "../misc.js"; import { Misc } from "../misc.js";
import { RdDDice } from "../rdd-dice.js"; import { RdDDice } from "../rdd-dice.js";
@ -25,14 +26,14 @@ const CONFIGURABLE_COMPENDIUMS = {
* ======= Gestion des accès aux compendiums systèmes (ou surchargés) ======= * ======= Gestion des accès aux compendiums systèmes (ou surchargés) =======
*/ */
export class SystemCompendiums extends FormApplication { export class SystemCompendiums extends FormApplication {
static init() { static initSettings() {
Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => { Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => {
const definition = CONFIGURABLE_COMPENDIUMS[compendium]; const definition = CONFIGURABLE_COMPENDIUMS[compendium];
foundry.utils.mergeObject(definition, { foundry.utils.mergeObject(definition, {
compendium: compendium, compendium: compendium,
default: SystemCompendiums._getDefaultCompendium(compendium), default: SystemCompendiums._getDefaultCompendium(compendium),
setting: SystemCompendiums._getSettingCompendium(compendium) setting: SystemCompendiums._getSettingCompendium(compendium)
}); })
game.settings.register(SYSTEM_RDD, definition.setting, { game.settings.register(SYSTEM_RDD, definition.setting, {
name: definition.label, name: definition.label,
@ -40,8 +41,8 @@ export class SystemCompendiums extends FormApplication {
scope: "world", scope: "world",
config: false, config: false,
type: String type: String
}); })
}); })
game.settings.registerMenu(SYSTEM_RDD, "compendium-settings", { game.settings.registerMenu(SYSTEM_RDD, "compendium-settings", {
name: "Choisir les compendiums système", name: "Choisir les compendiums système",
@ -71,26 +72,27 @@ export class SystemCompendiums extends FormApplication {
static async getCompetences(actorType) { static async getCompetences(actorType) {
switch (actorType ?? 'personnage') { switch (actorType ?? 'personnage') {
case 'personnage': return await SystemCompendiums.getWorldOrCompendiumItems('competence', 'competences'); case 'personnage':
case 'creature': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-creatures'); return await SystemCompendiums.getWorldOrCompendiumItems('competence', 'competences')
case 'entite': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-entites'); case 'entite':
case 'creature':
return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-creatures')
case 'vehicule': return []; case 'vehicule': return [];
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async getWorldOrCompendiumItems(itemType, compendium) { static async getWorldOrCompendiumItems(itemType, compendium) {
let items = game.items.filter(it => it.type == itemType); let items = game.items.filter(it => it.type == itemType)
if (compendium) { if (compendium) {
const ids = items.map(it => it.id); const ids = items.map(it => it.id)
const names = items.map(it => it.name.toLowerCase()); const names = items.map(it => Grammar.toLowerCaseNoAccent(it.name))
const compendiumItems = await SystemCompendiums.getItems(compendium); const compendiumItems = await SystemCompendiums.getItems(compendium, itemType)
items = items.concat(compendiumItems return items.concat(compendiumItems
.filter(it => it.type == itemType)
.filter(it => !ids.includes(it.id)) .filter(it => !ids.includes(it.id))
.filter(it => !names.includes(it.name.toLowerCase()))); .filter(it => !names.includes(Grammar.equalsInsensitive(it.name))))
} }
return items; return items
} }
static async loadDocument(document) { static async loadDocument(document) {
@ -112,6 +114,19 @@ export class SystemCompendiums extends FormApplication {
return elements; return elements;
} }
/* -------------------------------------------- */
static async loadCompendiumData(compendium) {
const pack = game.packs.get(compendium);
return await pack?.getDocuments() ?? [];
}
/* -------------------------------------------- */
static async loadCompendium(compendium, filter = item => true) {
let compendiumData = await SystemCompendiums.loadCompendiumData(compendium);
return compendiumData.filter(filter);
}
static async getDefaultItems(compendium) { static async getDefaultItems(compendium) {
const pack = game.packs.get(SystemCompendiums._getDefaultCompendium(compendium)); const pack = game.packs.get(SystemCompendiums._getDefaultCompendium(compendium));
if (pack.metadata.type == 'Item') { if (pack.metadata.type == 'Item') {
@ -236,12 +251,12 @@ export class CompendiumTableHelpers {
let max = 0; let max = 0;
const total = rows.map(it => it.frequence).reduce(Misc.sum(), 0); const total = rows.map(it => it.frequence).reduce(Misc.sum(), 0);
return rows.map(row => { return rows.map(row => {
const frequence = row.frequence; const frequence = row.frequence
row.min = max + 1; row.min = max + 1
row.max = max + frequence; row.max = max + frequence
row.total = total row.total = total
max += frequence; max += frequence
return row; return row
}) })
} }
static async getRandom(table, type, subTypes = ['objet'], forcedRoll = undefined, localisation = undefined) { static async getRandom(table, type, subTypes = ['objet'], forcedRoll = undefined, localisation = undefined) {
@ -260,8 +275,8 @@ export class CompendiumTableHelpers {
} }
const total = table[0].total; const total = table[0].total;
const formula = `1d${total}`; const formula = `1d${total}`;
if (forcedRoll == undefined && (forcedRoll > total || forcedRoll <= 0)) { if (forcedRoll != undefined && (forcedRoll > total || forcedRoll <= 0)) {
ui.notifications.warn(`Jet de rencontre ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`); ui.notifications.warn(`Jet forcé ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`);
forcedRoll = undefined; forcedRoll = undefined;
} }
const roll = forcedRoll ? { total: forcedRoll, formula } : await RdDDice.roll(formula, { showDice: HIDE_DICE }); const roll = forcedRoll ? { total: forcedRoll, formula } : await RdDDice.roll(formula, { showDice: HIDE_DICE });
@ -271,32 +286,29 @@ export class CompendiumTableHelpers {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async tableRowToChatMessage(row, type = 'Item') { static async tableRowToChatMessage(row, type, options = { showSource: true }) {
if (!row) { if (!row) {
return; return;
} }
const percentages = (row.total == 100) ? '%' : '' const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.hbs', {
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.html', {
roll: row.roll, roll: row.roll,
document: row.document, document: row.document,
percentages,
typeName: Misc.typeName(type, row.document?.type ?? 'objet'), typeName: Misc.typeName(type, row.document?.type ?? 'objet'),
isGM: game.user.isGM, isGM: game.user.isGM,
options
}); });
const messageData = { const messageData = {
// flavor: flavorContent,
user: game.user.id, user: game.user.id,
type: CONST.CHAT_MESSAGE_TYPES.ROLL, rolls: [row.roll],
roll: row.roll,
sound: CONFIG.sounds.dice, sound: CONFIG.sounds.dice,
content: flavorContent content: flavorContent
}; };
await ChatUtility.createChatWithRollMode(game.user.id, messageData) await ChatUtility.createChatWithRollMode(messageData)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async tableToChatMessage(table, type, subTypes, typeName = undefined) { static async tableToChatMessage(table, type, subTypes, typeName = undefined) {
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.html', { const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.hbs', {
img: RdDItem.getDefaultImg(subTypes[0]), img: RdDItem.getDefaultImg(subTypes[0]),
typeName: typeName ?? Misc.typeName(type, subTypes[0]), typeName: typeName ?? Misc.typeName(type, subTypes[0]),
table, table,
@ -304,10 +316,10 @@ export class CompendiumTableHelpers {
}); });
const messageData = { const messageData = {
user: game.user.id, user: game.user.id,
whisper: game.user.id, whisper: [game.user],
content: flavorContent content: flavorContent
}; };
await ChatUtility.createChatWithRollMode(game.user.id, messageData) await ChatUtility.createChatWithRollMode(messageData)
} }
} }

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@ -186,7 +186,7 @@ export class AppAstrologie extends Application {
date: this.html.find('[name="joursAstrologie"]').val(), date: this.html.find('[name="joursAstrologie"]').val(),
userId: game.user.id userId: game.user.id
} }
if (Misc.isUniqueConnectedGM()) { if (Misc.isFirstConnectedGM()) {
game.system.rdd.calendrier.requestNombreAstral(socketData); game.system.rdd.calendrier.requestNombreAstral(socketData);
} else { } else {
game.socket.emit(SYSTEM_SOCKET_ID, { game.socket.emit(SYSTEM_SOCKET_ID, {

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@ -11,20 +11,28 @@ export class Targets {
} }
static extractTokenData(target) { static extractTokenData(target) {
return { id: target?.id, name: target?.document.name, img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg' }; return {
id: target?.id,
name: target?.document.name,
img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg',
target
};
}
static buildActorTokenData(tokenId, actor) {
return { id: tokenId, name: actor.name, img: actor.img ?? 'icons/svg/mystery-man.svg' };
} }
static isTargetEntite(target) { static isTargetEntite(target) {
return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE; return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE;
} }
static async selectOneToken(onSelectTarget = target => { }) { static async selectOneTargetToken(onSelectTarget = target => { }) {
const targets = Targets.listTargets(); const targets = Targets.listTargets()
switch (targets.length) { switch (targets.length) {
case 0: return; case 0:
return
case 1: case 1:
onSelectTarget(targets[0]); onSelectTarget(targets[0])
return; return
default: default:
{ {
const selectData = { const selectData = {
@ -32,7 +40,7 @@ export class Targets {
label: "Choisir une seule des cibles", label: "Choisir une seule des cibles",
list: targets.map(it => Targets.extractTokenData(it)) list: targets.map(it => Targets.extractTokenData(it))
}; };
DialogSelect.select(selectData, onSelectTarget); DialogSelect.select(selectData, t => onSelectTarget(t.target))
} }
} }
} }

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@ -4,7 +4,7 @@ export const AUTO_ADJUST_DARKNESS = "auto-adjust-darkness";
export class AutoAdjustDarkness { export class AutoAdjustDarkness {
static init() { static initSettings() {
game.settings.register(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, { game.settings.register(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, {
name: AUTO_ADJUST_DARKNESS, name: AUTO_ADJUST_DARKNESS,
scope: "world", scope: "world",
@ -15,7 +15,7 @@ export class AutoAdjustDarkness {
} }
static async adjust(darkness) { static async adjust(darkness) {
if (AutoAdjustDarkness.isAuto()) { if (game.user.isGM && AutoAdjustDarkness.isAuto()) {
const scene = game.scenes.viewed; const scene = game.scenes.viewed;
if (scene?.environment?.globalLight?.enabled && scene?.tokenVision) { if (scene?.environment?.globalLight?.enabled && scene?.tokenVision) {
await scene.update({ darkness }); await scene.update({ darkness });

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@ -15,7 +15,7 @@ const TEMPLATE_CALENDRIER = "systems/foundryvtt-reve-de-dragon/templates/time/ca
const INITIAL_CALENDAR_POS = { top: 200, left: 200, horlogeAnalogique: true }; const INITIAL_CALENDAR_POS = { top: 200, left: 200, horlogeAnalogique: true };
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDCalendrier extends Application { export class RdDCalendrier extends Application {
static init() { static initSettings() {
game.settings.register(SYSTEM_RDD, "liste-nombre-astral", { game.settings.register(SYSTEM_RDD, "liste-nombre-astral", {
name: "liste-nombre-astral", name: "liste-nombre-astral",
scope: "world", scope: "world",
@ -48,7 +48,7 @@ export class RdDCalendrier extends Application {
constructor() { constructor() {
super(); super();
this.timestamp = RdDTimestamp.getWorldTime(); this.timestamp = RdDTimestamp.getWorldTime();
if (Misc.isUniqueConnectedGM()) { // Uniquement si GM if (Misc.isFirstConnectedGM()) { // Uniquement si GM
RdDTimestamp.setWorldTime(this.timestamp); RdDTimestamp.setWorldTime(this.timestamp);
this.rebuildNombresAstraux(); // Ensure always up-to-date this.rebuildNombresAstraux(); // Ensure always up-to-date
} }
@ -258,7 +258,7 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */ /* -------------------------------------------- */
async rebuildNombresAstraux() { async rebuildNombresAstraux() {
if (Misc.isUniqueConnectedGM()) { if (Misc.isFirstConnectedGM()) {
const nombresAstraux = this.getNombresAstraux() const nombresAstraux = this.getNombresAstraux()
let newNombresAstraux = []; let newNombresAstraux = [];
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) { for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
@ -337,7 +337,7 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */ /* -------------------------------------------- */
async requestNombreAstral(request) { async requestNombreAstral(request) {
const actor = game.actors.get(request.id); const actor = game.actors.get(request.id);
if (Misc.isUniqueConnectedGM()) { // Only once if (Misc.isFirstConnectedGM()) { // Only once
console.log(request); console.log(request);
let jourDiff = this.getLectureAstrologieDifficulte(request.date); let jourDiff = this.getLectureAstrologieDifficulte(request.date);
let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat); let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);

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@ -49,7 +49,7 @@ const FORMULES_PERIODE = [
export class RdDTimestamp { export class RdDTimestamp {
static init() { static initSettings() {
game.settings.register(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, { game.settings.register(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, {
name: WORLD_TIMESTAMP_SETTING, name: WORLD_TIMESTAMP_SETTING,
scope: "world", scope: "world",
@ -160,15 +160,21 @@ export class RdDTimestamp {
} }
static findHeure(heure) { static findHeure(heure) {
heure = Grammar.toLowerCaseNoAccentNoSpace(heure); let filtered
let parHeureOuLabel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR)); if (Number.isInteger(Number(heure))) {
if (parHeureOuLabel.length == 1) { filtered = DEFINITION_HEURES.filter(it => it.heure == Misc.modulo(Number(heure) - 1, RDD_HEURES_PAR_JOUR))
return parHeureOuLabel[0];
} }
let parLabelPartiel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure)); else {
if (parLabelPartiel.length > 0) { heure = Grammar.toLowerCaseNoAccentNoSpace(heure);
parLabelPartiel.sort(Misc.ascending(h => h.label.length)); filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR));
return parLabelPartiel[0]; }
if (filtered.length == 1) {
return filtered[0]
}
filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure));
if (filtered.length > 0) {
filtered.sort(Misc.ascending(h => h.label.length));
return filtered[0]
} }
return undefined; return undefined;
} }

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@ -26,22 +26,19 @@ export class TMRRencontres {
* @param {*} forcedRoll * @param {*} forcedRoll
*/ */
async rollRencontre(terrain, forcedRoll) { async rollRencontre(terrain, forcedRoll) {
terrain = TMRUtility.findTMRLike(terrain); const tmrType = TMRUtility.findTMRLike(terrain)?.type
if (terrain == undefined) { if (tmrType == undefined) {
return undefined; return undefined;
} }
if (forcedRoll && (forcedRoll <= 0 || forcedRoll > 100)) { if (forcedRoll && (forcedRoll <= 0 || forcedRoll > 100)) {
forcedRoll = undefined; forcedRoll = undefined;
} }
const codeTerrain = Grammar.toLowerCaseNoAccent(terrain) const filtreMauvaise = tmrType == 'mauvaise' ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre;
const filtreMauvaise = codeTerrain == 'mauvaise' ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre; const frequence = it => it.system.frequence[tmrType];
const frequence = it => it.system.frequence[codeTerrain];
const row = await this.table.getRandom(frequence, filtreMauvaise, forcedRoll); const row = await this.table.getRandom(frequence, filtreMauvaise, forcedRoll);
if (row) { if (row) {
console.log("DORM", row); await CompendiumTableHelpers.tableRowToChatMessage(row, 'Item', {showSource: false});
//row.document.system.computedForce = new Roll(row.document.system.formula).roll({async: false}).total;
await CompendiumTableHelpers.tableRowToChatMessage(row);
} }
return row?.document; return row?.document;
@ -105,7 +102,7 @@ export class TMRRencontres {
/* -------------------------------------------- */ /* -------------------------------------------- */
async $chatRolledRencontre(row, rencontre, tmr) { async $chatRolledRencontre(row, rencontre, tmr) {
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.html', const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.hbs',
{ {
roll: row.roll, roll: row.roll,
rencontre, rencontre,

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@ -2,228 +2,216 @@ import { Misc } from "./misc.js";
import { Grammar } from "./grammar.js"; import { Grammar } from "./grammar.js";
import { RdDDice } from "./rdd-dice.js"; import { RdDDice } from "./rdd-dice.js";
/* -------------------------------------------- */ export const TMRType = {
const TMRMapping = { cite: { type: 'cite', name: "cité", genre: "f" },
A1: { type: "cite", label: "Cité Vide" }, sanctuaire: { type: 'sanctuaire', name: "sanctuaire", genre: 'm' },
B1: { type: "plaines", label: "Plaines dAssorh" }, plaines: { type: 'plaines', name: "plaines", genre: "fp" },
C1: { type: "necropole", label: "Nécropole de Kroak" }, pont: { type: 'pont', name: "pont", genre: "m" },
D1: { type: "fleuve", label: "Fleuve de l'Oubli" }, collines: { type: 'collines', name: "collines", genre: "p" },
E1: { type: "monts", label: "Monts de Kanaï" }, foret: { type: 'foret', name: "forêt", genre: "f" },
F1: { type: "cite", label: "Cité Glauque" }, monts: { type: 'monts', name: "monts", genre: "p" },
G1: { type: "desolation", label: "Désolation de Jamais" }, desert: { type: 'desert', name: "désert", genre: "m" },
H1: { type: "lac", label: "Lac dAnticalme" }, fleuve: { type: 'fleuve', name: "fleuve", genre: "m" },
I1: { type: "plaines", label: "Plaines Grises" }, lac: { type: 'lac', name: "lac", genre: "m" },
J1: { type: "monts", label: "Monts Fainéants" }, marais: { type: 'marais', name: "marais", genre: "m" },
K1: { type: "cite", label: "Cité dOnkause" }, gouffre: { type: 'gouffre', name: "gouffre", genre: "m" },
L1: { type: "fleuve", label: "Fleuve de l'Oubli" }, necropole: { type: 'necropole', name: "nécropole", genre: "f" },
M1: { type: "cite", label: "Cité Jalouse" }, desolation: { type: 'desolation', name: "désolation", genre: "f" }
A2: { type: "desert", label: "Désert de Mieux" },
B2: { type: "collines", label: "Collines de Dawell" },
C2: { type: "marais", label: "Marais Glignants" },
D2: { type: "cite", label: "Cité de Frost" },
E2: { type: "plaines", label: "Plaines de Fiask" },
F2: { type: "lac", label: "Lac de Misère" },
G2: { type: "marais", label: "Marais Nuisants" },
H2: { type: "collines", label: "Collines de Parta" },
I2: { type: "foret", label: "Forêt Fade" },
J2: { type: "desert", label: "Désert de Poly" },
K2: { type: "foret", label: "Forêt Tamée" },
L2: { type: "fleuve", label: "Fleuve de l'Oubli" },
M2: { type: "necropole", label: "Nécropole de Logos" },
A3: { type: "desolation", label: "Désolation de Demain" },
B3: { type: "plaines", label: "Plaines de Rubéga" },
C3: { type: "fleuve", label: "Fleuve de l'Oubli" },
D3: { type: "gouffre", label: "Gouffre dOki" },
E3: { type: "foret", label: "Forêt dEstoubh" },
F3: { type: "fleuve", label: "Fleuve de l'Oubli" },
G3: { type: "gouffre", label: "Gouffre de Sun" },
H3: { type: "foret", label: "Forêt de Ganna" },
I3: { type: "monts", label: "Monts Grinçants" },
J3: { type: "cite", label: "Cité Venin" },
K3: { type: "plaines", label: "Plaines de Dois" },
L3: { type: "lac", label: "Lac Laineux" },
M3: { type: "monts", label: "Monts de Vdah" },
A4: { type: "foret", label: "Forêt de Falconax" },
B4: { type: "monts", label: "Monts Crâneurs" },
C4: { type: "pont", label: "Pont de Giolii" },
D4: { type: "lac", label: "Lac de Foam" },
E4: { type: "plaines", label: "Plaines dOrti" },
F4: { type: "fleuve", label: "Fleuve de l'Oubli" },
G4: { type: "sanctuaire", label: "Sanctuaire Blanc" },
H4: { type: "plaines", label: "Plaines de Psark" },
I4: { type: "plaines", label: "Plaines de Xiax" },
J4: { type: "collines", label: "Collines dEncre" },
K4: { type: "pont", label: "Pont de Fah" },
L4: { type: "sanctuaire", label: "Sanctuaire Mauve" },
M4: { type: "gouffre", label: "Gouffre Grisant" },
A5: { type: "plaines", label: "Plaines de Trilkh" },
B5: { type: "collines", label: "Collines de Tanegy" },
C5: { type: "marais", label: "Marais Flouants" },
D5: { type: "fleuve", label: "Fleuve de l'Oubli" },
E5: { type: "monts", label: "Monts Brûlants" },
F5: { type: "cite", label: "Cité de Panople" },
G5: { type: "pont", label: "Pont dIk" },
H5: { type: "desert", label: "Désert de Krane" },
I5: { type: "desolation", label: "Désolation de Toujours" },
J5: { type: "marais", label: "Marais de Jab" },
K5: { type: "fleuve", label: "Fleuve de l'Oubli" },
L5: { type: "collines", label: "Collines Suaves" },
M5: { type: "cite", label: "Cité Rimarde" },
A6: { type: "necropole", label: "Nécropole de Zniak" },
B6: { type: "foret", label: "Forêt de Bust" },
C6: { type: "cite", label: "Cité Pavois" },
D6: { type: "fleuve", label: "Fleuve de l'Oubli" },
E6: { type: "sanctuaire", label: "Sanctuaire de Plaine" },
F6: { type: "fleuve", label: "Fleuve de l'Oubli" },
G6: { type: "marais", label: "Marais Glutants" },
H6: { type: "monts", label: "Monts Gurdes" },
I6: { type: "necropole", label: "Nécropole de Xotar" },
J6: { type: "lac", label: "Lac dIaupe" },
K6: { type: "desolation", label: "Désolation de Poor" },
L6: { type: "foret", label: "Forêt Gueuse" },
M6: { type: "desolation", label: "Désolation de Presque" },
A7: { type: "plaines", label: "Plaines de lArc" },
B7: { type: "marais", label: "Marais Bluants" },
C7: { type: "fleuve", label: "Fleuve de l'Oubli" },
D7: { type: "plaines", label: "Plaines dAffa" },
E7: { type: "foret", label: "Forêt de Glusks" },
F7: { type: "fleuve", label: "Fleuve de l'Oubli" },
G7: { type: "cite", label: "Cité de Terwa" },
H7: { type: "gouffre", label: "Gouffre de Kapfa" },
I7: { type: "plaines", label: "Plaines de Troo" },
J7: { type: "fleuve", label: "Fleuve de l'Oubli" },
K7: { type: "cite", label: "Cité de Kolix" },
L7: { type: "gouffre", label: "Gouffre dEpisophe" },
M7: { type: "desert", label: "Désert de Lave" },
A8: { type: "gouffre", label: "Gouffre de Shok" },
B8: { type: "fleuve", label: "Fleuve de l'Oubli" },
C8: { type: "foret", label: "Forêt Turmide" },
D8: { type: "cite", label: "Cité dOlak" },
E8: { type: "plaines", label: "Plaines dIolise" },
F8: { type: "lac", label: "Lac des Chats" },
G8: { type: "plaines", label: "Plaines Sans Joie" },
H8: { type: "foret", label: "Forêt dOurf" },
I8: { type: "fleuve", label: "Fleuve de l'Oubli" },
J8: { type: "monts", label: "Monts Barask" },
K8: { type: "desert", label: "Désert de Fumée" },
L8: { type: "monts", label: "Monts Tavelés" },
M8: { type: "plaines", label: "Plaines Lavées" },
A9: { type: "collines", label: "Collines de Korrex" },
B9: { type: "lac", label: "Lac de Lucre" },
C9: { type: "monts", label: "Monts Tuméfiés" },
D9: { type: "pont", label: "Pont dOrx" },
E9: { type: "fleuve", label: "Fleuve de l'Oubli" },
F9: { type: "plaines", label: "Plaines de Foe" },
G9: { type: "desolation", label: "Désolation de Sel" },
H9: { type: "collines", label: "Collines de Noirseul" },
I9: { type: "fleuve", label: "Fleuve de l'Oubli" },
J9: { type: "marais", label: "Marais Gronchants" },
K9: { type: "sanctuaire", label: "Sanctuaire Noir" },
L9: { type: "collines", label: "Collines Cornues" },
M9: { type: "necropole", label: "Nécropole de Zonar" },
A10: { type: "sanctuaire", label: "Sanctuaire dOlis" },
B10: { type: "monts", label: "Monts Salés" },
C10: { type: "marais", label: "Marais de Dom" },
D10: { type: "fleuve", label: "Fleuve de l'Oubli" },
E10: { type: "gouffre", label: "Gouffre de Junk" },
F10: { type: "marais", label: "Marais Zultants" },
G10: { type: "cite", label: "Cité de Sergal" },
H10: { type: "plaines", label: "Plaines Noires" },
I10: { type: "lac", label: "Lac Wanito" },
J10: { type: "fleuve", label: "Fleuve de l'Oubli" },
K10: { type: "plaines", label: "Plaines Jaunes" },
L10: { type: "desert", label: "Désert de Nicrop" },
M10: { type: "foret", label: "Forêt de Jajou" },
A11: { type: "desolation", label: "Désolation dHier" },
B11: { type: "cite", label: "Cité de Brilz" },
C11: { type: "pont", label: "Pont de Roï" },
D11: { type: "desolation", label: "Désolation de Partout" },
E11: { type: "lac", label: "Lac de Glinster" },
F11: { type: "cite", label: "Cité de Noape" },
G11: { type: "fleuve", label: "Fleuve de l'Oubli" },
H11: { type: "fleuve", label: "Fleuve de l'Oubli" },
I11: { type: "pont", label: "Pont de Yalm" },
J11: { type: "plaines", label: "Plaines de Miltiar" },
K11: { type: "cite", label: "Cité Tonnerre" },
L11: { type: "collines", label: "Collines de Kol" },
M11: { type: "cite", label: "Cité Crapaud" },
A12: { type: "plaines", label: "Plaines Sages" },
B12: { type: "fleuve", label: "Fleuve de l'Oubli" },
C12: { type: "lac", label: "Lac de Fricassa" },
D12: { type: "collines", label: "Collines dHuaï" },
E12: { type: "monts", label: "Monts Ajourés" },
F12: { type: "necropole", label: "Nécropole de Throat" },
G12: { type: "plaines", label: "Plaines de Lufmil" },
H12: { type: "collines", label: "Collines de Tooth" },
I12: { type: "gouffre", label: "Gouffre Abimeux" },
J12: { type: "cite", label: "Cité Folle" },
K12: { type: "desolation", label: "Désolation dAmour" },
L12: { type: "plaines", label: "Plaines Venteuses" },
M12: { type: "collines", label: "Collines Révulsantes" },
A13: { type: "fleuve", label: "Fleuve de l'Oubli" },
B13: { type: "gouffre", label: "Gouffre des Litiges" },
C13: { type: "desert", label: "Désert de Neige" },
D13: { type: "cite", label: "Cité Sordide" },
E13: { type: "plaines", label: "Plaines de Xnez" },
F13: { type: "foret", label: "Forêt des Cris" },
G13: { type: "plaines", label: "Plaines Calcaires" },
H13: { type: "desolation", label: "Désolation de Rien" },
I13: { type: "monts", label: "Monts Bigleux" },
J13: { type: "gouffre", label: "Gouffre de Gromph" },
K13: { type: "foret", label: "Forêt de Kluth" },
L13: { type: "monts", label: "Monts Dormants" },
M13: { type: "plaines", label: "Plaines dAnjou" },
A14: { type: "collines", label: "Collines de Stolis" },
B14: { type: "necropole", label: "Nécropole de Gorlo" },
C14: { type: "foret", label: "Forêt de Bissam" },
D14: { type: "sanctuaire", label: "Sanctuaire Plat" },
E14: { type: "monts", label: "Monts de Quath" },
F14: { type: "plaines", label: "Plaines Brisées" },
G14: { type: "desert", label: "Désert de Sek" },
H14: { type: "plaines", label: "Plaines Blanches" },
I14: { type: "cite", label: "Cité Destituée" },
J14: { type: "desert", label: "Désert de Sank" },
K14: { type: "necropole", label: "Nécropole dAntinéar" },
L14: { type: "plaines", label: "Plaines de Jislith" },
M14: { type: "desolation", label: "Désolation dAprès" },
A15: { type: "cite", label: "Cité de Mielh" },
C15: { type: "plaines", label: "Plaines de Toué" },
E15: { type: "foret", label: "Forêt des Furies" },
G15: { type: "plaines", label: "Plaines des Soupirs" },
I15: { type: "monts", label: "Monts des Dragées" },
K15: { type: "collines", label: "Collines Pourpres" },
M15: { type: "cite", label: "Cité de Klana" }
} }
export const TMRType = { export const FLEUVE_COORD = 'Fleuve'
cite: { name: "cité", genre: "f" },
sanctuaire: { name: "sanctuaire", genre: 'm' }, const TMRMapping = {
plaines: { name: "plaines", genre: "fp" }, Fleuve: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
pont: { name: "pont", genre: "m" }, A1: { type: TMRType.cite.type, label: "Cité Vide" },
collines: { name: "collines", genre: "p" }, B1: { type: TMRType.plaines.type, label: "Plaines dAssorh" },
foret: { name: "forêt", genre: "f" }, C1: { type: TMRType.necropole.type, label: "Nécropole de Kroak" },
monts: { name: "monts", genre: "p" }, D1: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
desert: { name: "désert", genre: "m" }, E1: { type: TMRType.monts.type, label: "Monts de Kanaï" },
fleuve: { name: "fleuve", genre: "m" }, F1: { type: TMRType.cite.type, label: "Cité Glauque" },
lac: { name: "lac", genre: "m" }, G1: { type: TMRType.desolation.type, label: "Désolation de Jamais" },
marais: { name: "marais", genre: "m" }, H1: { type: TMRType.lac.type, label: "Lac dAnticalme" },
gouffre: { name: "gouffre", genre: "m" }, I1: { type: TMRType.plaines.type, label: "Plaines Grises" },
necropole: { name: "nécropole", genre: "f" }, J1: { type: TMRType.monts.type, label: "Monts Fainéants" },
desolation: { name: "désolation", genre: "f" } K1: { type: TMRType.cite.type, label: "Cité dOnkause" },
L1: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
M1: { type: TMRType.cite.type, label: "Cité Jalouse" },
A2: { type: TMRType.desert.type, label: "Désert de Mieux" },
B2: { type: TMRType.collines.type, label: "Collines de Dawell" },
C2: { type: TMRType.marais.type, label: "Marais Glignants" },
D2: { type: TMRType.cite.type, label: "Cité de Frost" },
E2: { type: TMRType.plaines.type, label: "Plaines de Fiask" },
F2: { type: TMRType.lac.type, label: "Lac de Misère" },
G2: { type: TMRType.marais.type, label: "Marais Nuisants" },
H2: { type: TMRType.collines.type, label: "Collines de Parta" },
I2: { type: TMRType.foret.type, label: "Forêt Fade" },
J2: { type: TMRType.desert.type, label: "Désert de Poly" },
K2: { type: TMRType.foret.type, label: "Forêt Tamée" },
L2: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
M2: { type: TMRType.necropole.type, label: "Nécropole de Logos" },
A3: { type: TMRType.desolation.type, label: "Désolation de Demain" },
B3: { type: TMRType.plaines.type, label: "Plaines de Rubéga" },
C3: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
D3: { type: TMRType.gouffre.type, label: "Gouffre dOki" },
E3: { type: TMRType.foret.type, label: "Forêt dEstoubh" },
F3: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
G3: { type: TMRType.gouffre.type, label: "Gouffre de Sun" },
H3: { type: TMRType.foret.type, label: "Forêt de Ganna" },
I3: { type: TMRType.monts.type, label: "Monts Grinçants" },
J3: { type: TMRType.cite.type, label: "Cité Venin" },
K3: { type: TMRType.plaines.type, label: "Plaines de Dois" },
L3: { type: TMRType.lac.type, label: "Lac Laineux" },
M3: { type: TMRType.monts.type, label: "Monts de Vdah" },
A4: { type: TMRType.foret.type, label: "Forêt de Falconax" },
B4: { type: TMRType.monts.type, label: "Monts Crâneurs" },
C4: { type: TMRType.pont.type, label: "Pont de Giolii" },
D4: { type: TMRType.lac.type, label: "Lac de Foam" },
E4: { type: TMRType.plaines.type, label: "Plaines dOrti" },
F4: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
G4: { type: TMRType.sanctuaire.type, label: "Sanctuaire Blanc" },
H4: { type: TMRType.plaines.type, label: "Plaines de Psark" },
I4: { type: TMRType.plaines.type, label: "Plaines de Xiax" },
J4: { type: TMRType.collines.type, label: "Collines dEncre" },
K4: { type: TMRType.pont.type, label: "Pont de Fah" },
L4: { type: TMRType.sanctuaire.type, label: "Sanctuaire Mauve" },
M4: { type: TMRType.gouffre.type, label: "Gouffre Grisant" },
A5: { type: TMRType.plaines.type, label: "Plaines de Trilkh" },
B5: { type: TMRType.collines.type, label: "Collines de Tanegy" },
C5: { type: TMRType.marais.type, label: "Marais Flouants" },
D5: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
E5: { type: TMRType.monts.type, label: "Monts Brûlants" },
F5: { type: TMRType.cite.type, label: "Cité de Panople" },
G5: { type: TMRType.pont.type, label: "Pont dIk" },
H5: { type: TMRType.desert.type, label: "Désert de Krane" },
I5: { type: TMRType.desolation.type, label: "Désolation de Toujours" },
J5: { type: TMRType.marais.type, label: "Marais de Jab" },
K5: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
L5: { type: TMRType.collines.type, label: "Collines Suaves" },
M5: { type: TMRType.cite.type, label: "Cité Rimarde" },
A6: { type: TMRType.necropole.type, label: "Nécropole de Zniak" },
B6: { type: TMRType.foret.type, label: "Forêt de Bust" },
C6: { type: TMRType.cite.type, label: "Cité Pavois" },
D6: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
E6: { type: TMRType.sanctuaire.type, label: "Sanctuaire de Plaine" },
F6: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
G6: { type: TMRType.marais.type, label: "Marais Glutants" },
H6: { type: TMRType.monts.type, label: "Monts Gurdes" },
I6: { type: TMRType.necropole.type, label: "Nécropole de Xotar" },
J6: { type: TMRType.lac.type, label: "Lac dIaupe" },
K6: { type: TMRType.desolation.type, label: "Désolation de Poor" },
L6: { type: TMRType.foret.type, label: "Forêt Gueuse" },
M6: { type: TMRType.desolation.type, label: "Désolation de Presque" },
A7: { type: TMRType.plaines.type, label: "Plaines de lArc" },
B7: { type: TMRType.marais.type, label: "Marais Bluants" },
C7: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
D7: { type: TMRType.plaines.type, label: "Plaines dAffa" },
E7: { type: TMRType.foret.type, label: "Forêt de Glusks" },
F7: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
G7: { type: TMRType.cite.type, label: "Cité de Terwa" },
H7: { type: TMRType.gouffre.type, label: "Gouffre de Kapfa" },
I7: { type: TMRType.plaines.type, label: "Plaines de Troo" },
J7: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
K7: { type: TMRType.cite.type, label: "Cité de Kolix" },
L7: { type: TMRType.gouffre.type, label: "Gouffre dEpisophe" },
M7: { type: TMRType.desert.type, label: "Désert de Lave" },
A8: { type: TMRType.gouffre.type, label: "Gouffre de Shok" },
B8: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
C8: { type: TMRType.foret.type, label: "Forêt Turmide" },
D8: { type: TMRType.cite.type, label: "Cité dOlak" },
E8: { type: TMRType.plaines.type, label: "Plaines dIolise" },
F8: { type: TMRType.lac.type, label: "Lac des Chats" },
G8: { type: TMRType.plaines.type, label: "Plaines Sans Joie" },
H8: { type: TMRType.foret.type, label: "Forêt dOurf" },
I8: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
J8: { type: TMRType.monts.type, label: "Monts Barask" },
K8: { type: TMRType.desert.type, label: "Désert de Fumée" },
L8: { type: TMRType.monts.type, label: "Monts Tavelés" },
M8: { type: TMRType.plaines.type, label: "Plaines Lavées" },
A9: { type: TMRType.collines.type, label: "Collines de Korrex" },
B9: { type: TMRType.lac.type, label: "Lac de Lucre" },
C9: { type: TMRType.monts.type, label: "Monts Tuméfiés" },
D9: { type: TMRType.pont.type, label: "Pont dOrx" },
E9: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
F9: { type: TMRType.plaines.type, label: "Plaines de Foe" },
G9: { type: TMRType.desolation.type, label: "Désolation de Sel" },
H9: { type: TMRType.collines.type, label: "Collines de Noirseul" },
I9: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
J9: { type: TMRType.marais.type, label: "Marais Gronchants" },
K9: { type: TMRType.sanctuaire.type, label: "Sanctuaire Noir" },
L9: { type: TMRType.collines.type, label: "Collines Cornues" },
M9: { type: TMRType.necropole.type, label: "Nécropole de Zonar" },
A10: { type: TMRType.sanctuaire.type, label: "Sanctuaire dOlis" },
B10: { type: TMRType.monts.type, label: "Monts Salés" },
C10: { type: TMRType.marais.type, label: "Marais de Dom" },
D10: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
E10: { type: TMRType.gouffre.type, label: "Gouffre de Junk" },
F10: { type: TMRType.marais.type, label: "Marais Zultants" },
G10: { type: TMRType.cite.type, label: "Cité de Sergal" },
H10: { type: TMRType.plaines.type, label: "Plaines Noires" },
I10: { type: TMRType.lac.type, label: "Lac Wanito" },
J10: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
K10: { type: TMRType.plaines.type, label: "Plaines Jaunes" },
L10: { type: TMRType.desert.type, label: "Désert de Nicrop" },
M10: { type: TMRType.foret.type, label: "Forêt de Jajou" },
A11: { type: TMRType.desolation.type, label: "Désolation dHier" },
B11: { type: TMRType.cite.type, label: "Cité de Brilz" },
C11: { type: TMRType.pont.type, label: "Pont de Roï" },
D11: { type: TMRType.desolation.type, label: "Désolation de Partout" },
E11: { type: TMRType.lac.type, label: "Lac de Glinster" },
F11: { type: TMRType.cite.type, label: "Cité de Noape" },
G11: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
H11: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
I11: { type: TMRType.pont.type, label: "Pont de Yalm" },
J11: { type: TMRType.plaines.type, label: "Plaines de Miltiar" },
K11: { type: TMRType.cite.type, label: "Cité Tonnerre" },
L11: { type: TMRType.collines.type, label: "Collines de Kol" },
M11: { type: TMRType.cite.type, label: "Cité Crapaud" },
A12: { type: TMRType.plaines.type, label: "Plaines Sages" },
B12: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
C12: { type: TMRType.lac.type, label: "Lac de Fricassa" },
D12: { type: TMRType.collines.type, label: "Collines dHuaï" },
E12: { type: TMRType.monts.type, label: "Monts Ajourés" },
F12: { type: TMRType.necropole.type, label: "Nécropole de Throat" },
G12: { type: TMRType.plaines.type, label: "Plaines de Lufmil" },
H12: { type: TMRType.collines.type, label: "Collines de Tooth" },
I12: { type: TMRType.gouffre.type, label: "Gouffre Abimeux" },
J12: { type: TMRType.cite.type, label: "Cité Folle" },
K12: { type: TMRType.desolation.type, label: "Désolation dAmour" },
L12: { type: TMRType.plaines.type, label: "Plaines Venteuses" },
M12: { type: TMRType.collines.type, label: "Collines Révulsantes" },
A13: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
B13: { type: TMRType.gouffre.type, label: "Gouffre des Litiges" },
C13: { type: TMRType.desert.type, label: "Désert de Neige" },
D13: { type: TMRType.cite.type, label: "Cité Sordide" },
E13: { type: TMRType.plaines.type, label: "Plaines de Xnez" },
F13: { type: TMRType.foret.type, label: "Forêt des Cris" },
G13: { type: TMRType.plaines.type, label: "Plaines Calcaires" },
H13: { type: TMRType.desolation.type, label: "Désolation de Rien" },
I13: { type: TMRType.monts.type, label: "Monts Bigleux" },
J13: { type: TMRType.gouffre.type, label: "Gouffre de Gromph" },
K13: { type: TMRType.foret.type, label: "Forêt de Kluth" },
L13: { type: TMRType.monts.type, label: "Monts Dormants" },
M13: { type: TMRType.plaines.type, label: "Plaines dAnjou" },
A14: { type: TMRType.collines.type, label: "Collines de Stolis" },
B14: { type: TMRType.necropole.type, label: "Nécropole de Gorlo" },
C14: { type: TMRType.foret.type, label: "Forêt de Bissam" },
D14: { type: TMRType.sanctuaire.type, label: "Sanctuaire Plat" },
E14: { type: TMRType.monts.type, label: "Monts de Quath" },
F14: { type: TMRType.plaines.type, label: "Plaines Brisées" },
G14: { type: TMRType.desert.type, label: "Désert de Sek" },
H14: { type: TMRType.plaines.type, label: "Plaines Blanches" },
I14: { type: TMRType.cite.type, label: "Cité Destituée" },
J14: { type: TMRType.desert.type, label: "Désert de Sank" },
K14: { type: TMRType.necropole.type, label: "Nécropole dAntinéar" },
L14: { type: TMRType.plaines.type, label: "Plaines de Jislith" },
M14: { type: TMRType.desolation.type, label: "Désolation dAprès" },
A15: { type: TMRType.cite.type, label: "Cité de Mielh" },
C15: { type: TMRType.plaines.type, label: "Plaines de Toué" },
E15: { type: TMRType.foret.type, label: "Forêt des Furies" },
G15: { type: TMRType.plaines.type, label: "Plaines des Soupirs" },
I15: { type: TMRType.monts.type, label: "Monts des Dragées" },
K15: { type: TMRType.collines.type, label: "Collines Pourpres" },
M15: { type: TMRType.cite.type, label: "Cité de Klana" }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -251,13 +239,16 @@ const TMR_MOVE = {
*/ */
export class TMRUtility { export class TMRUtility {
static init() { static init() {
for (let coord in TMRMapping) { for (let coord in TMRMapping) {
const tmr = TMRMapping[coord]; const tmr = TMRMapping[coord]
tmr.coord = coord; tmr.coord = coord
tmr.oddq = TMRUtility.coordTMRToOddq(coord); tmr.genre = TMRType[tmr.type].genre
tmr.genre = TMRType[tmr.type].genre; if (coord != FLEUVE_COORD) {
tmr.oddq = TMRUtility.coordTMRToOddq(coord)
}
} }
let tmrByType = Misc.classify(Object.values(TMRMapping)); let tmrByType = Misc.classify(Object.values(TMRMapping).filter(it => it.coord != FLEUVE_COORD))
for (const [type, list] of Object.entries(tmrByType)) { for (const [type, list] of Object.entries(tmrByType)) {
TMRType[type].list = list; TMRType[type].list = list;
} }
@ -265,14 +256,17 @@ export class TMRUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static verifyTMRCoord(coord) { static verifyTMRCoord(coord) {
return Grammar.equalsInsensitive(coord, 'Fleuve') || TMRUtility.getTMR(coord); return Grammar.equalsInsensitive(coord, FLEUVE_COORD) || TMRUtility.getTMR(coord);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static getTMR(coord) { static getTMR(coord) {
return coord == 'Fleuve' ? TMRMapping['D1'] : TMRMapping[coord]; return coord == FLEUVE_COORD ? TMRMapping['D1'] : TMRMapping[coord];
} }
static isFleuve(coord) {
return TMRMapping[coord]?.type == TMRType.fleuve.type
}
static getTMRLabel(coord) { static getTMRLabel(coord) {
return TMRUtility.getTMR(coord)?.label ?? (coord + ": case inconnue"); return TMRUtility.getTMR(coord)?.label ?? (coord + ": case inconnue");
} }
@ -290,18 +284,18 @@ export class TMRUtility {
static findTMRLike(type, options = { inclusMauvaise: true }) { static findTMRLike(type, options = { inclusMauvaise: true }) {
const choix = [...Object.values(TMRType)] const choix = [...Object.values(TMRType)]
if (options.inclusMauvaise) { if (options.inclusMauvaise) {
choix.push({ name: 'Mauvaise' }); choix.push({ name: 'Mauvaise', type: 'mauvaise'});
} }
const selection = Misc.findAllLike(type, choix).map(it => it.name); const selection = Misc.findAllLike(type, choix)
if (selection.length == 0) { if (selection.length == 0) {
ui.notifications.warn(`Un type de TMR doit être indiqué, '${type}' n'est pas trouvé dans ${choix}`); ui.notifications.warn(`Un type de TMR doit être indiqué, '${type}' n'est pas trouvé dans ${choix}`);
return undefined; return undefined
} }
if (selection.length > 1) { if (selection.length > 1) {
ui.notifications.warn(`Plusieurs types de TMR pourraient correspondre à '${type}': ${selection}`); ui.notifications.warn(`Plusieurs types de TMR pourraient correspondre à '${type}': ${selection.map(it => it.name)}`);
return undefined; return undefined;
} }
return selection[0]; return selection[0]
} }
static typeTmrName(type) { static typeTmrName(type) {
@ -326,7 +320,7 @@ export class TMRUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static deplacement(coordOrig, moveName) { static deplacement(coordOrig, moveName) {
const tmrMove = TMR_MOVE[moveName]; const tmrMove = TMR_MOVE[moveName];
if (! tmrMove) { if (!tmrMove) {
ui.notifications.error(`Le déplacement dans les TMR '${moveName}' est inconnu`) ui.notifications.error(`Le déplacement dans les TMR '${moveName}' est inconnu`)
return coordOrig return coordOrig
} }

View File

@ -1,32 +1,3 @@
// pixiTMR.animate(pixiApp => pixiApp.ticker.add((delta) => {
// if (!sprite.waveAnimation) {
// sprite.waveAnimation = {
// originx: sprite.x,
// movex: 0,
// step: 0.03
// }
// }
// else {
// if (Math.abs(sprite.waveAnimation.movex) > 2) {
// sprite.waveAnimation.step = -sprite.waveAnimation.step
// }
// sprite.waveAnimation.movex += sprite.waveAnimation.step;
// }
// sprite.x = sprite.waveAnimation.originx + sprite.waveAnimation.movex
// }));
// return pixiTMR.square(this.code(),
// {
// zIndex: tmrTokenZIndex.trounoir,
// tint: tmrColors.trounoir,
// alpha: 1,
// taille: () => pixiTMR.sizes.full,
// decallage: {
// x: -pixiTMR.sizes.half,
// y: -pixiTMR.sizes.half
// }
// })
export class TMRAnimations { export class TMRAnimations {
static withAnimation(sprite, pixiTMR, ...animations) { static withAnimation(sprite, pixiTMR, ...animations) {

View File

@ -1,16 +1,39 @@
import { TMRUtility } from "../tmr-utility.js"; import { SYSTEM_RDD } from "../constants.js";
import { Draconique } from "./draconique.js"; import { Draconique } from "./draconique.js";
import { PixiTMR } from "./pixi-tmr.js"; import { PixiTMR } from "./pixi-tmr.js";
const IMAGE_CARTE_TMR = 'image-carte-tmr';
const TMR_V1 = "systems/foundryvtt-reve-de-dragon/styles/img/ui/tmr-v1.webp";
const TMR_V2 = "systems/foundryvtt-reve-de-dragon/styles/img/ui/tmr-v2.webp";
const TMR_V3_COULEUR = "systems/foundryvtt-reve-de-dragon/styles/img/ui/tmr-v3-couleur.webp";
export class CarteTmr extends Draconique { export class CarteTmr extends Draconique {
static initSettings() {
game.settings.register(SYSTEM_RDD, IMAGE_CARTE_TMR,
{
name: 'Carte des TMR',
hint: "Choix de l'image de la carte des TMR",
scope: "client",
requiresReload: true,
config: true,
choices: {
[TMR_V3_COULEUR]: "TMR Scriptarium v3 couleur",
[TMR_V2]: "TMR Multisim v2",
[TMR_V1]: "TMR NEF v1",
},
default: TMR_V3_COULEUR,
type: String
})
}
type() { return '' } type() { return '' }
match(item) { return false; } match(item) { return false; }
manualMessage() { return false } manualMessage() { return false }
async onActorCreateOwned(actor, item) { } async onActorCreateOwned(actor, item) { }
code() { return 'tmr' } code() { return 'tmr' }
img() { return 'systems/foundryvtt-reve-de-dragon/styles/img/ui/tmr.webp' } img() { return game.settings.get(SYSTEM_RDD, IMAGE_CARTE_TMR) }
createSprite(pixiTMR) { createSprite(pixiTMR) {
const img = PixiTMR.getImgFromCode(this.code()) const img = PixiTMR.getImgFromCode(this.code())

View File

@ -43,6 +43,9 @@ export class EffetsDraconiques {
static augmentationSeuil = new AugmentationSeuil(); static augmentationSeuil = new AugmentationSeuil();
static initSettings() {
CarteTmr.initSettings()
}
static init() { static init() {
Draconique.init(); Draconique.init();
Draconique.register(EffetsDraconiques.carteTmr); Draconique.register(EffetsDraconiques.carteTmr);

View File

@ -30,7 +30,7 @@ export class EffetsRencontre {
static $reve_plus = async (actor, reve) => { static $reve_plus = async (actor, reve) => {
if (!ReglesOptionnelles.isUsing("recuperation-reve") && reve < 0) { if (!ReglesOptionnelles.isUsing("recuperation-reve") && reve < 0) {
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name), whisper: ChatUtility.getOwners(actor),
content: `Pas de récupération de rêve (${reve} points ignorés)` content: `Pas de récupération de rêve (${reve} points ignorés)`
}); });
return return
@ -112,7 +112,7 @@ export class EffetsRencontre {
poesie: await Poetique.getExtrait() poesie: await Poetique.getExtrait()
}) })
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(context.actor.name), whisper: ChatUtility.getOwners(context.actor),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context) content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
}); });
} }
@ -127,7 +127,7 @@ export class EffetsRencontre {
} }
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), whisper: ChatUtility.getOwners(context.actor),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context) content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
}); });
} }

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@ -184,12 +184,9 @@ export class PixiTMR {
const coordTMR = TMRUtility.oddqToCoordTMR(oddq); const coordTMR = TMRUtility.oddqToCoordTMR(oddq);
const tmr = TMRUtility.getTMR(coordTMR) const tmr = TMRUtility.getTMR(coordTMR)
if (tmr) { if (tmr) {
const tmrTooltip = `${coordTMR}: ${TMRUtility.getTMRLabel(coordTMR)}`; return this.tmrDialog.getTokensDetails(coordTMR)
const tokenTooltips = this.tmrDialog.allTokens
.filter(token => token.coordTMR() == coordTMR)
.map(token => token.tooltip);
return [tmrTooltip, ...tokenTooltips].reduce(Misc.joining('\n'))
} }
return undefined
} }
computeEventOddq(event) { computeEventOddq(event) {

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@ -28,7 +28,7 @@ export class PresentCites extends Draconique {
let existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord); let existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
if (existants.length > 0) { if (existants.length > 0) {
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), whisper: ChatUtility.getOwners(actor),
content: "Vous avez encore des présents dans des cités, vous devrez tirer une autre tête pour remplacer celle ci!" content: "Vous avez encore des présents dans des cités, vous devrez tirer une autre tête pour remplacer celle ci!"
}) })
} }

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@ -17,11 +17,11 @@ export class SortReserve extends Draconique {
createSprite(pixiTMR) { createSprite(pixiTMR) {
return pixiTMR.sprite(this.code(), { return pixiTMR.sprite(this.code(), {
zIndex: tmrTokenZIndex.sort, zIndex: tmrTokenZIndex.sort,
decallage: pixiTMR.sizes.decallage(-1, 0), decallage: pixiTMR.sizes.decallage(-0.6, 0),
taille: () => pixiTMR.sizes.third, taille: () => pixiTMR.sizes.half,
}); });
} }
tokens(pixiTMR, linkData, coordTMR, type = undefined) { tokens(pixiTMR, linkData, coordTMR, type = undefined) {
if (TMRUtility.getTMR(coordTMR()).type == 'fleuve') { if (TMRUtility.getTMR(coordTMR()).type == 'fleuve') {
const tooltip = this.tooltip(linkData) const tooltip = this.tooltip(linkData)

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@ -19,8 +19,8 @@ export class TerreAttache extends Draconique {
createSprite(pixiTMR) { createSprite(pixiTMR) {
return pixiTMR.sprite(this.code(), { return pixiTMR.sprite(this.code(), {
zIndex: tmrTokenZIndex.tetes, zIndex: tmrTokenZIndex.tetes,
decallage: pixiTMR.sizes.decallage(1, 1), decallage: pixiTMR.sizes.decallage(0.8, 0.8),
taille: () => pixiTMR.sizes.third taille: () => pixiTMR.sizes.half
}); });
} }

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@ -19,7 +19,7 @@ export class UrgenceDraconique extends Draconique {
// La queue se transforme en idée fixe // La queue se transforme en idée fixe
const ideeFixe = await RdDRollTables.getIdeeFixe(); const ideeFixe = await RdDRollTables.getIdeeFixe();
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), whisper: ChatUtility.getOwners(actor),
content: `En l'absence de sorts en réserve, l'urgence draconique de ${actor.name} se transforme en ${ideeFixe.name}` content: `En l'absence de sorts en réserve, l'urgence draconique de ${actor.name} se transforme en ${ideeFixe.name}`
}); });
await actor.createEmbeddedDocuments('Item', [ideeFixe]); await actor.createEmbeddedDocuments('Item', [ideeFixe]);

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@ -175,7 +175,7 @@ export class DialogFatigueVoyage extends Dialog {
.forEach(async it => { .forEach(async it => {
const perteFatigue = fatigueBase + it.ajustement const perteFatigue = fatigueBase + it.ajustement
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(it.actor.name), whisper: ChatUtility.getOwners(it.actor),
content: await renderTemplate( content: await renderTemplate(
'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs', 'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs',
foundry.utils.mergeObject(it, foundry.utils.mergeObject(it,

BIN
pack_ref/animaux/000005.ldb Normal file

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1
pack_ref/animaux/CURRENT Normal file
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@ -0,0 +1 @@
MANIFEST-000022

0
pack_ref/animaux/LOCK Normal file
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