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			2bbf606f30
		
	
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|---|---|---|---|
| 2bbf606f30 | |||
| a385b98126 | |||
| 8775df5285 | |||
| e19577eab2 | 
							
								
								
									
										
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							@@ -0,0 +1,4 @@
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[Dolphin]
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Timestamp=2024,5,29,20,57,41.954
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Version=4
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VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails
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@@ -38,10 +38,22 @@ export class ChatVente {
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    return foundry.utils.mergeObject(detail, { acheteur })
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  }
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  static async diminuerQuantiteAchatVente(chatMessageId, quantite) {
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    const chatMessage = game.messages.get(chatMessageId)
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    const vente = ChatVente.getDetailVente(chatMessageId)
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    vente.nbLots = Math.max(0, vente.nbLots - quantite)
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    await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
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  static async setDetailAchatVente(chatMessage, vente) {
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    await chatMessage?.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
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    await chatMessage?.setFlag(SYSTEM_RDD, DETAIL_VENTE, {
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    const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
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    chatMessage.update({ content: html });
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    chatMessage.render(true);
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  }
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  static async displayAchatVente(vente) {
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    const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
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    const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html))
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    await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
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    await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, {
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      item: vente.item,
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      properties: vente.item.getProprietes(),
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      vendeurId: vente.vendeurId,
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@@ -50,21 +62,4 @@ export class ChatVente {
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      prixLot: vente.prixLot
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    })
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  }
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  static async diminuerQuantite(chatMessageId, quantite) {
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    const chatMessage = game.messages.get(chatMessageId)
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    const vente = ChatVente.getDetailVente(chatMessageId)
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    vente.nbLots = Math.max(0, vente.nbLots - quantite)
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    await chatMessage?.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
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    const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
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    chatMessage.update({ content: html });
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    chatMessage.render(true);
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  }
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  static async displayAchatVente(venteData) {
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    const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', venteData);
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    const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html))
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    await ChatVente.setDetailAchatVente(chatMessage, venteData)
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  }
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}
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@@ -902,7 +902,7 @@ export class RdDActor extends RdDBaseActorSang {
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  async ajouterRefoulement(value = 1, refouler) {
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    let refoulement = this.system.reve.refoulement.value + value;
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    const roll = new Roll("1d20");
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    await roll.evaluate({ async: true });
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    await roll.evaluate();
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    await roll.toMessage({ flavor: `${this.name} refoule ${refouler} pour ${value} points de refoulement (total: ${refoulement})` });
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    if (roll.total <= refoulement) {
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      refoulement = 0;
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@@ -991,9 +991,7 @@ export class RdDActor extends RdDBaseActorSang {
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  /* -------------------------------------------- */
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  buildTMRInnaccessible() {
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    return this.items[TYPES.casetmr]
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      .filter(it => EffetsDraconiques.isInnaccessible(it))
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      .map(it => it.system.coord)
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    return this.items.filter(it => it.type == TYPES.casetmr).filter(it => EffetsDraconiques.isInnaccessible(it)).map(it => it.system.coord)
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  }
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  /* -------------------------------------------- */
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@@ -2628,13 +2626,13 @@ export class RdDActor extends RdDBaseActorSang {
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  /* -------------------------------------------- */
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  async resetItemUse() {
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    await this.unsetFlag(SYSTEM_RDD, 'itemUse');
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    await this.setFlag(SYSTEM_RDD, 'itemUse', {});
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  }
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  /* -------------------------------------------- */
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  async incDecItemUse(itemId, inc = 1) {
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    let itemUse = foundry.utils.duplicate(this.getFlag(SYSTEM_RDD, 'itemUse') ?? {});
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    const currentItemUse = this.getFlag(SYSTEM_RDD, 'itemUse');
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    let itemUse = currentItemUse ? foundry.utils.duplicate(currentItemUse) : {};
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    itemUse[itemId] = (itemUse[itemId] ?? 0) + inc;
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    await this.setFlag(SYSTEM_RDD, 'itemUse', itemUse);
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    console.log("ITEM USE INC", inc, itemUse);
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@@ -32,10 +32,10 @@ export class RdDBaseActor extends Actor {
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  }
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  static init() {
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    Hooks.on("preUpdateItem", (item, change, options, id) => RdDBaseActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id));
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    Hooks.on("createItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onCreateItem(item, options, id));
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    Hooks.on("deleteItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onDeleteItem(item, options, id));
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    Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId));
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    Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id))
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    Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id))
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    Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id))
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    Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId))
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  }
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  static onSocketMessage(sockmsg) {
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@@ -82,10 +82,6 @@ export class RdDBaseActor extends Actor {
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  static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
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  static getParentActor(document) {
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    return document?.parent instanceof Actor ? document.parent : undefined
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  }
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  /**
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   * Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
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   * compétences et monnaies.
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@@ -381,7 +377,7 @@ export class RdDBaseActor extends Actor {
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        ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
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      }
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      else if (achat.chatMessageIdVente) {
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        await ChatVente.diminuerQuantite(achat.chatMessageIdVente, achat.choix.nombreLots)
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        await ChatVente.diminuerQuantiteAchatVente(achat.chatMessageIdVente, achat.choix.nombreLots)
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      }
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    }
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  }
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@@ -149,14 +149,13 @@ export class ChatUtility {
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  }
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  static async setMessageData(chatMessage, key, flag) {
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    if (flag) {
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      await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(flag));
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    if (flag && chatMessage.isAuthor) {
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      await chatMessage.setFlag(SYSTEM_RDD, key, flag)
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    }
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  }
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  static getMessageData(chatMessage, key) {
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    const json = chatMessage.getFlag(SYSTEM_RDD, key);
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    return json ? JSON.parse(json) : undefined;
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    return chatMessage.getFlag(SYSTEM_RDD, key);
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  }
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  static getChatMessage(event) {
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@@ -175,6 +174,8 @@ export class ChatUtility {
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  }
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  static async onCreateChatMessage(chatMessage, options, id) {
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    if (chatMessage.isAuthor) {
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      await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp());
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    }
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  }
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}
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@@ -117,8 +117,8 @@ export class RdDCoeur {
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    }
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    ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
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    infoCoeur.target.jetTendre = (await (new Roll('1d6').evaluate({ async: true }))).total
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    infoCoeur.source.jetTendre = (await (new Roll('1d6').evaluate({ async: true }))).total
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    infoCoeur.target.jetTendre = (await (new Roll('1d6').evaluate())).total
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    infoCoeur.source.jetTendre = (await (new Roll('1d6').evaluate())).total
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    const diff = Math.abs(infoCoeur.source.jetTendre - infoCoeur.target.jetTendre)
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    for (let amoureux of [infoCoeur.source, infoCoeur.target]) {
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      const actorAmoureux = game.actors.get(amoureux.actor.id);
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@@ -29,5 +29,25 @@ export const RDD_CONFIG = {
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    "incarne": "Incarnée",
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    "nonincarne": "Non Incarnée",
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    "blurette": "Blurette"
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  }
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  },
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  heuresRdD : [
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    {value : "vaisseau", label: "Vaisseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd01.webp"},
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    {value : "sirene", label: "Sirène", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd02.webp"},
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    {value : "faucon", label: "Faucon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd03.webp"},
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    {value : "couronne", label: "Couronne", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd04.webp"},
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    {value : "dragon", label: "Dragon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd05.webp"},
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    {value : "epees", label: "Epées", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd06.webp"},
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    {value : "lyre", label: "Lyre", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd07.webp"},
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    {value : "serpent", label: "Serpent", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd08.webp"},
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    {value : "poissonacrobate", label: "Poisson Acrobate", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd09.webp"},
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    {value : "araignee", label: "Araignée", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd10.webp"},
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    {value : "roseau", label: "Roseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd11.webp"},
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    {value : "chateaudormant", label: "Chateau Dormant", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd12.webp"}    
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  ],
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  raretes: [
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    {value: "Commune", label: "Commune"},
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    {value: "Frequente", label: "Fréquente"},
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    {value: "Rare", label: "Rare"},
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    {value: "Rarissime", label: "Rarissime"}
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  ]
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}
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@@ -108,8 +108,8 @@ export class RdDItemSheet extends ItemSheet {
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    const competences = await SystemCompendiums.getCompetences('personnage');
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    formData.categories = this.item.getCategories()
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    if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
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      formData.caracList = foundry.utils.duplicate(game.system.model.Actor.personnage.carac)
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      formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.system.model.Actor.personnage.reve.reve)
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      formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac)
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      formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve)
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      formData.competences = competences;
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    }
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    if (this.item.type == 'arme') {
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@@ -48,7 +48,7 @@ export class RdDItemBlessure extends RdDItem {
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    let lostEndurance = 0
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    let lostVie = 0
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    if (definition.endurance) {
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      lostEndurance = new Roll(definition.endurance).roll({async: false}).total;
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      lostEndurance = await new Roll(definition.endurance).roll().total;
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      actor.santeIncDec("endurance", -Number(lostEndurance));
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    }
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    if (definition.vie) {
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@@ -567,7 +567,7 @@ export class Migrations {
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    if (currentVersion.startsWith("v")) {
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      currentVersion = currentVersion.substring(1)
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		||||
    }
 | 
			
		||||
    if (isNewerVersion(game.system.version, currentVersion)) {
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		||||
    if (foundry.utils.isNewerVersion(game.system.version, currentVersion)) {
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      // if (true) { /* comment previous and uncomment here to test before upgrade  */
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		||||
      const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
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		||||
      if (migrations.length > 0) {
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		||||
 
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@@ -166,15 +166,39 @@ export class Misc {
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  }
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  static firstConnectedGM() {
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    return game.users.filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active);
 | 
			
		||||
    return game.users.sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active);
 | 
			
		||||
  }
 | 
			
		||||
  static connectedGMs() {
 | 
			
		||||
    return game.users.filter(u => u.isGM && u.active);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isOwnerPlayer(actor, user = undefined) {
 | 
			
		||||
    return actor.testUserPermission(user ?? game.user, CONST.DOCUMENT_PERMISSION_LEVELS.OWNER)
 | 
			
		||||
  /**
 | 
			
		||||
   * This helper method allows to get the docuument, for a single user (either first connected GM, or the owner
 | 
			
		||||
   * if there is no connected GMs), or else return undefined.
 | 
			
		||||
   * 
 | 
			
		||||
   * This allows for example update hooks that should apply modifications to actors to be called only for one
 | 
			
		||||
   * user (preventing the "User ... lacks permission to update Item" that was occuring on hooks when Item updates
 | 
			
		||||
   * were triggering other changes)
 | 
			
		||||
   * 
 | 
			
		||||
   * @param {*} document the Document with is potentially an Actor
 | 
			
		||||
   * @returns the actor if either the game.user is the first connected GM, or if the game.user is the owner
 | 
			
		||||
   *  and there is no connected GM
 | 
			
		||||
   */
 | 
			
		||||
  static documentIfResponsible(document) {
 | 
			
		||||
    if (document instanceof Document) {
 | 
			
		||||
      if (Misc.isUniqueConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
 | 
			
		||||
        return document
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isOwnerPlayerOrUniqueConnectedGM(actor, user = undefined) {
 | 
			
		||||
    return Misc.isOwnerPlayer(actor, user) ?? Misc.isUniqueConnectedGM();
 | 
			
		||||
  static isOwnerPlayer(actor) {
 | 
			
		||||
    return actor.testUserPermission(game.user, CONST.DOCUMENT_PERMISSION_LEVELS.OWNER)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isOwnerPlayerOrUniqueConnectedGM(actor) {
 | 
			
		||||
    return Misc.isOwnerPlayer(actor) ?? Misc.isUniqueConnectedGM();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
 
 | 
			
		||||
@@ -119,7 +119,7 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
      //console.log("Combatat", c);
 | 
			
		||||
      const roll = combatant.getInitiativeRoll(rollFormula);
 | 
			
		||||
      if (!roll.total) {
 | 
			
		||||
        roll.evaluate({ async: false });
 | 
			
		||||
        await roll.evaluate();
 | 
			
		||||
      }
 | 
			
		||||
      const total = Math.max(roll.total, 0.00);
 | 
			
		||||
      console.log("Compute init for", rollFormula, roll, total, combatant);
 | 
			
		||||
 
 | 
			
		||||
@@ -138,7 +138,7 @@ export class RdDDice {
 | 
			
		||||
 | 
			
		||||
  static async roll(formula, options = { showDice: SHOW_DICE, rollMode: undefined }) {
 | 
			
		||||
    const roll = new Roll(RdDDice._formulaOrFake(formula, options));
 | 
			
		||||
    await roll.evaluate({ async: true });
 | 
			
		||||
    await roll.evaluate();
 | 
			
		||||
    await this.showDiceSoNice(roll, options);
 | 
			
		||||
    return roll;
 | 
			
		||||
  }
 | 
			
		||||
@@ -216,7 +216,7 @@ export class RdDDice {
 | 
			
		||||
 | 
			
		||||
  static async fakeD10(faces) {
 | 
			
		||||
    let roll = new Roll(`1d${faces}`);
 | 
			
		||||
    await roll.evaluate({ async: true });
 | 
			
		||||
    await roll.evaluate();
 | 
			
		||||
    return roll.total;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -56,7 +56,7 @@ const temperatures = [
 | 
			
		||||
export class RdDMeteo {
 | 
			
		||||
  static async getForce() {
 | 
			
		||||
    const roll = new Roll(`1dr`);
 | 
			
		||||
    await roll.evaluate({ async: true });
 | 
			
		||||
    await roll.evaluate();
 | 
			
		||||
    return roll.total;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -67,14 +67,14 @@ export class RdDMeteo {
 | 
			
		||||
  static async getTemperature() {
 | 
			
		||||
    const degre = await RdDMeteo.getForce();
 | 
			
		||||
    const rollChaudFroid = new Roll('1d2');
 | 
			
		||||
    await rollChaudFroid.evaluate({ async: true });
 | 
			
		||||
    await rollChaudFroid.evaluate();
 | 
			
		||||
    const chaudFroid = rollChaudFroid.total == 1;
 | 
			
		||||
    return chaudFroid.total ? degre : -degre;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async getDirection(direction) {
 | 
			
		||||
    const roll = new Roll(`1d16`);
 | 
			
		||||
    await roll.evaluate({ async: true });
 | 
			
		||||
    await roll.evaluate();
 | 
			
		||||
    switch (roll.total % 16) {
 | 
			
		||||
      case 0: return 'Nord';
 | 
			
		||||
      case 1: return 'Nord Nord Est';
 | 
			
		||||
 
 | 
			
		||||
@@ -300,6 +300,14 @@ export class RdDUtility {
 | 
			
		||||
    Handlebars.registerHelper('plusMoins', diff => (diff > 0 ? '+' : '') + Math.round(diff))
 | 
			
		||||
    Handlebars.registerHelper('experienceLog-topic', topic => ExperienceLog.labelTopic(topic));
 | 
			
		||||
 | 
			
		||||
    // Handle v12 removal of this helper
 | 
			
		||||
    Handlebars.registerHelper('select', function (selected, options) { 
 | 
			
		||||
      const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected));
 | 
			
		||||
      const rgx = new RegExp(' value=[\"\']' + escapedValue + '[\"\']');
 | 
			
		||||
      const html = options.fn(this);
 | 
			
		||||
      return html.replace(rgx, "$& selected");    
 | 
			
		||||
    }); 
 | 
			
		||||
 | 
			
		||||
    return loadTemplates(templatePaths);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -624,7 +632,7 @@ export class RdDUtility {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async _evaluatePerte(formula, over20) {
 | 
			
		||||
    let perte = new Roll(formula, { over20: over20 });
 | 
			
		||||
    await perte.evaluate({ async: true });
 | 
			
		||||
    await perte.evaluate();
 | 
			
		||||
    return perte.total;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -17,7 +17,7 @@ export class AutoAdjustDarkness {
 | 
			
		||||
  static async adjust(darkness) {
 | 
			
		||||
    if (AutoAdjustDarkness.isAuto()) {
 | 
			
		||||
      const scene = game.scenes.viewed;
 | 
			
		||||
      if (scene?.globalLight && scene?.tokenVision) {
 | 
			
		||||
      if (scene?.environment?.globalLight?.enabled && scene?.tokenVision) {
 | 
			
		||||
        await scene.update({ darkness });
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -2,7 +2,7 @@
 | 
			
		||||
  {{#if effects}}
 | 
			
		||||
    {{#each effects as |effect key|}}
 | 
			
		||||
    <span class="active-effect" data-effect="{{effect.id}}">
 | 
			
		||||
      <img class="button-effect-img {{#if @root.options.isGM}}delete-active-effect{{/if}}" src="{{effect.icon}}" data-tooltip="{{localize effect.name}}" width="24" height="24" />
 | 
			
		||||
      <img class="button-effect-img {{#if @root.options.isGM}}delete-active-effect{{/if}}" src="{{effect.img}}" data-tooltip="{{localize effect.name}}" width="24" height="24" />
 | 
			
		||||
    </span>
 | 
			
		||||
    {{/each}}
 | 
			
		||||
    {{#if calc.surprise}}<span>{{calc.surprise}}!</span>{{/if}}
 | 
			
		||||
 
 | 
			
		||||
@@ -2,8 +2,6 @@
 | 
			
		||||
<div class="flexrow">
 | 
			
		||||
  <input type="number" name="{{path}}.nombre" value="{{nombre}}" data-dtype="Number"/>
 | 
			
		||||
  <select name="{{path}}.unite" data-dtype="String" >
 | 
			
		||||
    {{#select unite}}
 | 
			
		||||
    {{>"systems/foundryvtt-reve-de-dragon/templates/enum-periode.html"}}
 | 
			
		||||
    {{/select}}
 | 
			
		||||
    {{selectOptions (timestamp-formulesPeriode) selected=unite labelAttr="label" nameAttr="code" valueAttr="code"}}
 | 
			
		||||
  </select>
 | 
			
		||||
</div>
 | 
			
		||||
 
 | 
			
		||||
@@ -6,9 +6,7 @@
 | 
			
		||||
        type="number" data-dtype="Number" min="1" max="28"
 | 
			
		||||
        name="{{path}}.jourDuMois" value="{{jourDuMois}}" />
 | 
			
		||||
    <select {{#if disabled}}{{disabled}}{{/if}} name="{{path}}.mois" class="calendar-signe-heure" data-dtype="String">
 | 
			
		||||
      {{#select mois.key}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/enum-heures.html"}}
 | 
			
		||||
      {{/select}}
 | 
			
		||||
    {{select config.heuresRdD selected=mois.key labelAttr="label" nameAttr="value" valueAttr="value"}}
 | 
			
		||||
    </select>
 | 
			
		||||
    {{timestamp-imgSigne mois}}
 | 
			
		||||
    <input {{#if disabled}}{{disabled}}{{/if}} type="number" class="number-x2" name="{{path}}.annee" value="{{annee}}" data-dtype="Number"/>
 | 
			
		||||
@@ -17,9 +15,7 @@
 | 
			
		||||
    <label></label>
 | 
			
		||||
    <label>heure</label>
 | 
			
		||||
    <select {{#if disabled}}{{disabled}}{{/if}} name="{{path}}.heure" class="calendar-signe-heure" data-dtype="String">
 | 
			
		||||
      {{#select heure.key}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/enum-heures.html"}}
 | 
			
		||||
      {{/select}}
 | 
			
		||||
    {{select config.heuresRdD selected=heure.key labelAttr="label" nameAttr="value" valueAttr="value"}}
 | 
			
		||||
    </select>
 | 
			
		||||
    {{timestamp-imgSigne heure}}
 | 
			
		||||
    <input {{#if disabled}}{{disabled}}{{/if}} type="number" class="number-x2" name="{{path}}.minute" value="{{minute}}" data-dtype="Number"/>
 | 
			
		||||
 
 | 
			
		||||
@@ -26,9 +26,7 @@
 | 
			
		||||
    </label>
 | 
			
		||||
    <span class="flexrow">
 | 
			
		||||
      <select name="milieu-{{key}}-rarete" class="environnement-rarete flex-shrink" data-dtype="String">
 | 
			
		||||
        {{#select env.rarete}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html"}}
 | 
			
		||||
        {{/select}}
 | 
			
		||||
        {{selectOptions config.rarete selected=env.rarete labelAttr="label" valueAttr="value" nameAttr="value"}}
 | 
			
		||||
      </select>
 | 
			
		||||
      {{rangePicker name="milieu-{{key}}-frequence" value=env.frequence min=(rarete-getChamp env.rarete 'min') max=(rarete-getChamp env.rarete 'max') step=1}}
 | 
			
		||||
      <label>[{{rarete-getChamp env.rarete 'min'}}-{{rarete-getChamp env.rarete 'max'}}]</label>
 | 
			
		||||
 
 | 
			
		||||
@@ -7,7 +7,7 @@
 | 
			
		||||
      {{else}}
 | 
			
		||||
      <input class="resource-content select-effect" type="checkbox" name="{{effect.id}}" {{#if effect.active}}checked{{/if}}/>
 | 
			
		||||
      {{/if}}
 | 
			
		||||
      <img class="button-effect-img" height="16" width="16" src="{{effect.icon}}" data-tooltip="{{localize effect.name}}" />
 | 
			
		||||
      <img class="button-effect-img" height="16" width="16" src="{{effect.img}}" data-tooltip="{{localize effect.name}}" />
 | 
			
		||||
      <label>{{localize effect.name}}</label>
 | 
			
		||||
    </li>
 | 
			
		||||
    {{/each}}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,19 +1,11 @@
 | 
			
		||||
<div>
 | 
			
		||||
  <label>Conditions</label>
 | 
			
		||||
  <select name="diffConditions" data-dtype="Number">
 | 
			
		||||
    {{#select '0'}}
 | 
			
		||||
    {{#each actorAstrologie.ajustements as |ajustement|}}
 | 
			
		||||
    <option value={{ajustement}}>{{ajustement}}</option>
 | 
			
		||||
    {{/each}}
 | 
			
		||||
    {{/select}}
 | 
			
		||||
    {{selectOptions actorAstrologie.ajustements selected='0'}}
 | 
			
		||||
  </select>
 | 
			
		||||
  <label>  Jours</label>
 | 
			
		||||
  <select name="joursAstrologie" data-dtype="Number">
 | 
			
		||||
    {{#select ''}}
 | 
			
		||||
    {{#each dates as |date|}}
 | 
			
		||||
    <option value={{date.index}}>{{date.label}}</option>
 | 
			
		||||
    {{/each}}
 | 
			
		||||
    {{/select}}
 | 
			
		||||
    {{selectOptions dates selected='' labelAttr='label' valueAttr='index' nameAttr='index'}}
 | 
			
		||||
  </select>
 | 
			
		||||
  <label>
 | 
			
		||||
      Etat Général: {{actorAstrologie.etat}}
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user