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| name: Release Creation | ||||
|  | ||||
| on:  | ||||
|   release: | ||||
|     types: [published] | ||||
|  | ||||
| jobs: | ||||
|   build: | ||||
|     runs-on: ubuntu-latest | ||||
|     steps: | ||||
|     - run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner." | ||||
|      | ||||
|     #- uses: actions/checkout@v3 | ||||
|     - uses: RouxAntoine/checkout@v3.5.4 | ||||
|  | ||||
|     # get part of the tag after the `v` | ||||
|     - name: Extract tag version number | ||||
|       id: get_version | ||||
|       uses: battila7/get-version-action@v2 | ||||
|  | ||||
|     # Substitute the Manifest and Download URLs in the module.json | ||||
|     - name: Substitute Manifest and Download Links For Versioned Ones | ||||
|       id: sub_manifest_link_version | ||||
|       uses: microsoft/variable-substitution@v1 | ||||
|       with: | ||||
|         files: 'system.json' | ||||
|       env: | ||||
|         version: ${{steps.get_version.outputs.version-without-v}} | ||||
|         url: https://www.uberwald.me/gitea/${{gitea.repository}} | ||||
|         manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download//${{github.event.release.tag_name}}/system.json | ||||
|         download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/rddsystem.zip | ||||
|      | ||||
|     - name: Set up Node.js | ||||
|       uses: actions/setup-node@v2 | ||||
|       with: | ||||
|         node-version: '18'  # Use the node version your project requires | ||||
|  | ||||
|     - name: Install dependencies | ||||
|       run: npm install | ||||
|        | ||||
|     - name: Build the compendiums | ||||
|       run: node ./tools/packCompendiumsToDist.mjs | ||||
|  | ||||
|     # Create a zip file with all files required by the module to add to the release | ||||
|     - run: | | ||||
|          apt update -y | ||||
|          apt install -y zip | ||||
|  | ||||
|     - run: zip -r ./rddsystem.zip system.json template.json README.md LICENSE.txt assets/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/  | ||||
|      | ||||
|     - name: setup go | ||||
|       uses: actions/setup-go@v3 | ||||
|       with: | ||||
|         go-version: '>=1.20.1' | ||||
|      | ||||
|     - name: Use Go Action   | ||||
|       id: use-go-action | ||||
|       uses: https://gitea.com/actions/release-action@main | ||||
|       with: | ||||
|         files: |- | ||||
|           ./rddsystem.zip   | ||||
|           system.json | ||||
|         api_key: '${{secrets.ALLOW_PUSH_RELEASE}}' | ||||
							
								
								
									
										
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							| @@ -1,11 +1,171 @@ | ||||
| # 11.2 | ||||
| ## 11.2.20 - Le soulagement d'Akarlikarlikar | ||||
| # 12.0 | ||||
| ## 12.0.23 - La bibliothèque d'Astrobazzarh | ||||
| - corrections mineures | ||||
|   - meilleure gestion de la parade des armes naturelles | ||||
|   - cas de "User lacks permission to update" pour les blessures et les StatusEffects | ||||
|   - risque de message d'encaissement non affiché | ||||
|   - support de sorts à voies multiples | ||||
| - correction de compendiums | ||||
|   - résistance des armes mise à jour | ||||
|   - voies multiples pour las sorts de Lecture d'aura, Détection d'aura et Annulation de magie | ||||
| - améliorations "Scriptarium" | ||||
|   - recherche des compétences sans accents pour permettre les noms accentués (standard Scriptarium) | ||||
|   - affichage r1+ des sorts à coût variable dans la feuille simplifiée | ||||
|   - affichage de Corps à corps pour le combat à mains nues dans la feuille simplifiée | ||||
|   - dans les compendiums, les compétences Écriture et Épée ont une majuscule accentuée. Les Épée dans le compendium d'équipements référence le nom de compétence accentué. | ||||
|  | ||||
| - L'option 'ajout de la difficulté d'attaque à l'encaissement est affichée comme un modificateur d'encaissement | ||||
| - Les options d'encaissement alternative fonctionnent avec la validation du gardien | ||||
| ## 12.0.21 - La nomination d'Astrobazzarh | ||||
| - Les noms pour les messages dans le tchat sont maintenant ceux des tokens plutôt que ceux des acteurs | ||||
| - Fix: le choix des effets dans les options s'affiche correctement | ||||
|  | ||||
| ## 12.0.20 - Le tableau d'Astrobazzarh | ||||
| - Ecran d'accueil officiel Scriptarium | ||||
|  | ||||
| ## 12.0.19 - La témérité d'Astrobazzarh | ||||
| - Fix | ||||
|   - les défenses des créatures sont correctement filtrées | ||||
|   - le lancer d'initiative pour tous les personnages/PNJs fonctionne correctement | ||||
|   - les lieux et commerces n'ont pas d'initiative | ||||
|  | ||||
| ## 12.0.18 - A la barbe d'Astrobazzarh | ||||
| - Améliorations sur la feuille de PNJ simplifiée | ||||
|   - Ajout du portrait | ||||
|   - Ajout du corps à corps | ||||
|   - Affichage du niveau d'esquive | ||||
|   - Un clic sur l'initiative permet de lancer l'initiative | ||||
|   - les boutons +/- pour la vie, l'endurance et la fatigue changent si on est à la valeur normale | ||||
|   - un clic sur l'endurance effectue un jet d'endurance | ||||
| - Fix | ||||
|   - les achats des commerces sont de nouveau possibles | ||||
|   - la commande /astro fonctionne de nouveau | ||||
|   - le nombre d'utilisations d'items est réinitialisé à chaque round et fin de combat | ||||
|   - la difficulté de parade pour les armes à distances n'est plus indiquée | ||||
|   - les propositions d'armes de parade sont corrigées | ||||
| - Ajout d'un indicateur pour les armes de parade nécessitant une significative | ||||
|  | ||||
| ## 12.0.16 - Le secret d'Astrobazzarh | ||||
| - Fix: les jets envoyés messages uniquement au MJ ne sont plus envoyés à tous les autres joueurs (et dupliqués) | ||||
| - Les noms affichés dans les automatisations de combat sont maintenant ceux des tokens plutôt que ceux des acteurs | ||||
| - Ajout d'une option pour la localisation des blessures | ||||
|  | ||||
| ## 12.0.15 - Le messager d'Astrobazzarh | ||||
| - Correction des faces de dés personalisés dice-so-nice | ||||
| - Les messages de maladies ne sont plus publics | ||||
| - Les messages privés dans les TMR sont aussi envoyés au GM | ||||
| - Les informations de compétences pouvant augmenter s'affichent comme tooltips | ||||
| - Amélioration du rendu des tables de compendiums (commande /table) | ||||
|  | ||||
| ## 12.0.14 - Les légions d'Astrobazzarh | ||||
| - Feuille de PNJ: | ||||
|   - boutons standard (encaissement, ...) | ||||
|   - boutons pour ajuster les compteurs | ||||
|   - visualisation des blessures | ||||
|   - click sur blessure pour ajouter/enlever | ||||
|   - gestion des armes | ||||
|  | ||||
| ## 12.0.13 - La Chance d'Astrobazzarh | ||||
| - Fix: jets de caractéristiques | ||||
|  | ||||
| ## 12.0.12 - L'étalage d'Astrobazzarh | ||||
| - Fix: On peut de nouveau vendre des items sans propriétaire, depuis les compendiums ou depuis l'onglet des Objets | ||||
| - Début de Feuille PNJ au format des encarts Scriptarium | ||||
|   - support des jets de caractéristiques | ||||
|   - support des jets de compétences | ||||
|  | ||||
| ## 12.0.11 - Le scriptorium d'Astrobazzarh | ||||
| - ajout d'un bouton pour générer les éléments de description d'un personnage | ||||
| - ajout du logo en background dans la liste des systèmes Foundry | ||||
| - ajout d'un champ pour le métier | ||||
| - export scriptarium | ||||
|   - encodage de l'export en windows-1252 | ||||
|   - export de l'esquive avec armure et sans armure | ||||
|  | ||||
| ## 12.0.10 - Le scriptorium d'Astrobazzarh | ||||
| - corrections de l'export scriptarium | ||||
|  | ||||
| ## 12.0.9 - Le scriptorium d'Astrobazzarh | ||||
| - ajout d'une fonction avancée pour exporter les personnages dans un format csv | ||||
|  | ||||
| ## 12.0.8 - La quincaillerie d'Astrobazzarh | ||||
| - le propriétaire est indiqué dans les feuilles d'équipements/compétences/... | ||||
| - Ecaille d'efficacité | ||||
|   - l'écaille d'efficacité est prise en compte même si on n'utilise pas le ciblage en combat | ||||
|   - l'écaille d'efficacité est prise en compte pour l'initiative | ||||
| - Corrections | ||||
|   - l'état général est pris en compte pour les initiatives | ||||
|   - le tooltip de l'initiative affiche correctement l'initiative | ||||
|  | ||||
| ## 12.0.7 - La propriété d'Astrobazzarh | ||||
| - correction des opérations faites à la création d'un Item: | ||||
|   - la durée des queues/rencontres/souffles | ||||
|   - les effets draconiques d'un souffle/queue | ||||
|   - mise à jour des points de tâche des blessures lors des soins | ||||
| - pas d'expérience sur les particulières quand aucun MJ n'est connecté | ||||
| - Le drag&drop d'un acteur depuis la liste des acteurs sur la fiche | ||||
|   d'une entité incarnée permet d'accorder le personnage | ||||
| - Les messages pour résister aux possessions/conjuration sont envoyées | ||||
|   au défenseur | ||||
| - Les messages pour résister aux empoignades sont envoyées au défenseur | ||||
| - la commande /voyage affiche maintenant le total de fatigue pour chaque voyageur | ||||
| - la commande /voyage affiche maintenant les compétences liées au terrain | ||||
|  | ||||
| ## 12.0.6 - Le bazar d'Astrobazzarh | ||||
| - Corrections de l'inventaire en bazar: | ||||
|   - un problème pouvait survenir en déplaçant les objets  | ||||
|     l'inventaire, qui fait qu'un conteneur se retrouve récursivement dans son | ||||
|     propre contenu, ce qui empêche d'ouvrir la feuille d'acteur. | ||||
|   - un objet non-conteneur pouvait dans certains cas avoir un pseudo contenu | ||||
|   - un objet pouvait être considéré comme contenu, sans être présent dans un | ||||
|     conteneur (et donc non affiché) | ||||
|   - vider les conteneurs supprime correctement toutes les informations liées | ||||
|     aux conteneurs/contenus | ||||
| - Les messages pour les tirages dans le compendium utilisent le "roll mode"  | ||||
|   courant pour leur visibilité | ||||
| - Fix: restaurer la compatibilité Foundry 11 | ||||
|  | ||||
| ## 12.0.5 - Les mauvais jours d'Astrobazzarh | ||||
| - Fix: on peut de nouveau ouvrir l'édition de calendrier | ||||
| - Fix: on ne peut plus ouvrir plusieurs fenêtres de lancer de sort | ||||
| - Fix: Failed to execute 'getComputedStyle' on 'Window' | ||||
|  | ||||
| ## 12.0.4 - La plaie d'Astrobazzarh | ||||
| - **Support V12** | ||||
|   - Fix: les boutons d'encaissement dans le tchat fonctionnent de nouveau | ||||
|   - Fix warnings sur "Die" et AudioHelper | ||||
|  | ||||
| ## 12.0.3 - L'hémorragie d'Astrobazzarh | ||||
| - **Support V12** | ||||
|   - On peut de nouveau ouvrir un acteur blessé après redémarrage du monde | ||||
|   - On peut de nouveau ouvrir les Items avec une rareté par environnement | ||||
|   - Le choix de ne plus afficher les demandes de suppression est bien pris en compte | ||||
|  | ||||
| ## 12.0.2 - Les pluies d'Astrobazzarh | ||||
| - **Support V12** | ||||
|   - correction des actions techniques déleguées au MJ qui bloquaient les fenêtre de lancer de dés des joueurs (et plein d'autres) | ||||
|   - la fenêtre de calendrier s'ouvre correctement | ||||
|   - les dés draconiques peuvent de nouveau faire plus que 0 | ||||
|   - adaptation de la fenêtre de recherche | ||||
|   - correction des comparaisons de version pour les migrations automatiques | ||||
|   - correction des roll.eveluate: l'option async est maintenant standard | ||||
|   - correction des templates liés aux selections | ||||
|   - correction de l'ajustement de luminosité de la scène selon l'heure | ||||
|   - correction des images d'effets sur les tokens | ||||
|   - correction de la vente par le tchat: seul le premier acheteur pouvait acheter | ||||
|   - correction d'erreurs intempestives 'User ... lacks permission to update ...' | ||||
|  | ||||
| # 11.2 | ||||
| ## 11.2.21 - Le questionnement d'Akarlikarlikar | ||||
| - Une confirmation spécifique est demandée pour monter dans les terres médianes en cas de rencontre en attente | ||||
| - L'expérience en caractéristique sur les jets de chance et rêve actuels est mise dans la caractéristique correspondante | ||||
| - Les effets s'appliquent correctement sur les créatures | ||||
| - La date et l'heure (draconiques) sont affichées dans les messages du tchat | ||||
|  | ||||
| ## 11.2.20 - Le soulagement d'Akarlikarlikar | ||||
| - L'option "ajout de la difficulté d'attaque à l'encaissement" est affichée comme un modificateur d'encaissement | ||||
| - Les options d'encaissement alternatives fonctionnent avec la validation de l'encaissement par le gardien | ||||
| - La fenêtre d'astrologie du gardien affiche toutes les heures lues par un personnage | ||||
| - Si aucune expérience n'est gagnée, les autres effets à appliquer (comme la récupération de seuil après avoir vaincu un rêve de Dragon) s'appliquent normalement | ||||
| - Les tooltips de Foundry sont maintenant lisibles | ||||
| - Les tooltips de Foundry sont lisibles | ||||
| - On n'accorde plus les entités de cauchemar deux fois quand le gardien valide les encaissements | ||||
| - Les messages de récupération de rêve en cas de Rêve de Dragon sont clarifiés | ||||
|  | ||||
|   | ||||
							
								
								
									
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| # Actor notes | ||||
|  | ||||
| > The Actor#getData default implementation gives you the following for use in sheet rendering: | ||||
|  | ||||
| ``` | ||||
|   actor -> the Actor instance | ||||
|   data -> a cloned copy of Actor#data | ||||
|   items -> a cloned copy of Actor#data#items | ||||
|   effects -> a cloned copy of Actor#data#effects | ||||
| ``` | ||||
|  | ||||
| > if all you need is a safe copy of `Actor#data`, you'll be much better off by simply defining your own function and avoiding all the wasted work that the parent class does which will slow down your sheet | ||||
| ```js | ||||
| getData(options) { | ||||
|   return { | ||||
|     data: foundry.utils.deepClone(this.object.data) | ||||
|   } | ||||
| } | ||||
| ``` | ||||
|  | ||||
| who knows, maybe you don't even need to copy your actor data, skip the copy and it's even faster: | ||||
| ```js | ||||
| getData(options) { | ||||
|   return { | ||||
|     data: this.object.data | ||||
|   } | ||||
| } | ||||
| ``` | ||||
|  | ||||
|  | ||||
| Atropos19/02/2021 | ||||
| There are two recommended ways to create owned items in 0.8.0: | ||||
| ```js | ||||
| await Item.create(itemData, {parent: actor}); | ||||
| await actor.createEmbeddedDocuments("Item", itemDataArray); | ||||
| ``` | ||||
|  | ||||
|  | ||||
| You can update an embedded item in one of two ways: | ||||
| ```js | ||||
| //Method 1: | ||||
|  | ||||
| const item = actor.items.get(itemId); | ||||
| item.update(data); | ||||
|  | ||||
| //Method 2: | ||||
| actor.updateEmbeddedDocuments("Item", [{_id: itemId, ...}]); | ||||
| ``` | ||||
|  | ||||
|  | ||||
| I noticed adding an ActiveEffect to an actor in code using | ||||
|  | ||||
| ```js | ||||
| this.createEmbeddedDocuments('ActiveEffect', [effet], options); | ||||
| this.applyActiveEffects(); | ||||
| ``` | ||||
|  | ||||
| Atropos — Aujourd’hui à 14:42 | ||||
| Two notes on this: | ||||
| 1. You don't actually need to call this.applyActiveEffects() because this will happen automatically whenever an effect is created/updated/deleted | ||||
| 2. If you want to suppress the automatic display of the sheet for the newly created document, you can pass options.renderSheet = false as part of your options object | ||||
							
								
								
									
										4
									
								
								icons/heures/.directory
									
									
									
									
									
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								icons/heures/.directory
									
									
									
									
									
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							| @@ -0,0 +1,4 @@ | ||||
| [Dolphin] | ||||
| Timestamp=2024,5,29,20,57,41.954 | ||||
| Version=4 | ||||
| VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails | ||||
							
								
								
									
										65
									
								
								module/achat-vente/chat-vente.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										65
									
								
								module/achat-vente/chat-vente.js
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,65 @@ | ||||
| import { SYSTEM_RDD } from "../constants.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
|  | ||||
| const DETAIL_VENTE = 'detailVente'; | ||||
| const NB_LOTS = 'nbLotss'; | ||||
|  | ||||
| export class ChatVente { | ||||
|  | ||||
|   static getDetailVente(chatMessageId) { | ||||
|     const chatMessage = game.messages.get(chatMessageId) | ||||
|     if (!chatMessage) { | ||||
|       return undefined; | ||||
|     } | ||||
|     const nbLots = chatMessage.getFlag(SYSTEM_RDD, NB_LOTS) | ||||
|     const detail = foundry.utils.duplicate(chatMessage.getFlag(SYSTEM_RDD, DETAIL_VENTE)) | ||||
|     if (!detail.item) { | ||||
|       ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes") | ||||
|       return undefined; | ||||
|     } | ||||
|  | ||||
|     const vendeur = detail.vendeurId ? game.actors.get(detail.vendeurId) : undefined; | ||||
|     return foundry.utils.mergeObject(detail, | ||||
|       { | ||||
|         alias: vendeur?.name ?? game.user.name, | ||||
|         vendeur, | ||||
|         nbLots: nbLots, | ||||
|         chatMessageIdVente: chatMessageId | ||||
|       }) | ||||
|   } | ||||
|  | ||||
|   static getDetailAchatVente(chatMessageId) { | ||||
|     const acheteur = RdDUtility.getSelectedActor() | ||||
|     const detail = ChatVente.getDetailVente(chatMessageId) | ||||
|     if (!acheteur && !detail.vendeur) { | ||||
|       ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement"); | ||||
|       return undefined; | ||||
|     } | ||||
|     return foundry.utils.mergeObject(detail, { acheteur }) | ||||
|   } | ||||
|  | ||||
|   static async diminuerQuantiteAchatVente(chatMessageId, quantite) { | ||||
|     const chatMessage = game.messages.get(chatMessageId) | ||||
|     const vente = ChatVente.getDetailVente(chatMessageId) | ||||
|     vente.nbLots = Math.max(0, vente.nbLots - quantite) | ||||
|     await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots) | ||||
|  | ||||
|     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente); | ||||
|     chatMessage.update({ content: html }); | ||||
|     chatMessage.render(true); | ||||
|   } | ||||
|  | ||||
|   static async displayAchatVente(vente) { | ||||
|     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente); | ||||
|     const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html)) | ||||
|     await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots) | ||||
|     await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, { | ||||
|       item: vente.item, | ||||
|       properties: vente.item.getProprietes(), | ||||
|       vendeurId: vente.vendeurId, | ||||
|       tailleLot: vente.tailleLot, | ||||
|       quantiteIllimite: vente.quantiteIllimite, | ||||
|       prixLot: vente.prixLot | ||||
|     }) | ||||
|   } | ||||
| } | ||||
| @@ -1,34 +1,12 @@ | ||||
| import { Misc } from "./misc.js"; | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { ChatVente } from "./chat-vente.js"; | ||||
| 
 | ||||
| export class DialogItemAchat extends Dialog { | ||||
| 
 | ||||
|   static preparerAchat(chatButton) { | ||||
|     const vendeurId = chatButton.attributes['data-vendeurId']?.value; | ||||
|     const vendeur = vendeurId ? game.actors.get(vendeurId) : undefined; | ||||
|     const acheteur = RdDUtility.getSelectedActor(); | ||||
|     const json = chatButton.attributes['data-jsondata']?.value; | ||||
|     if (!acheteur && !vendeur) { | ||||
|       ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement"); | ||||
|       return undefined; | ||||
|     return ChatVente.getDetailAchatVente(RdDUtility.findChatMessageId(chatButton)) | ||||
|   } | ||||
|     if (!json) { | ||||
|       ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes") | ||||
|       return undefined; | ||||
|     } | ||||
| 
 | ||||
|     return { | ||||
|       item: JSON.parse(json), | ||||
|       vendeur, | ||||
|       acheteur, | ||||
|       nbLots: parseInt(chatButton.attributes['data-quantiteNbLots']?.value), | ||||
|       tailleLot: parseInt(chatButton.attributes['data-tailleLot']?.value ?? 1), | ||||
|       prixLot: Number(chatButton.attributes['data-prixLot']?.value ?? 0), | ||||
|       quantiteIllimite: chatButton.attributes['data-quantiteIllimite']?.value == 'true', | ||||
|       chatMessageIdVente: RdDUtility.findChatMessageId(chatButton), | ||||
|     }; | ||||
|   } | ||||
| 
 | ||||
| 
 | ||||
|   static async onAcheter({ item, vendeur, acheteur, tailleLot, prixLot, nbLots, quantiteIllimite, chatMessageIdVente }) { | ||||
|     const venteData = { | ||||
| @@ -38,17 +16,21 @@ export class DialogItemAchat extends Dialog { | ||||
|       acheteur, | ||||
|       tailleLot, | ||||
|       quantiteIllimite, | ||||
|       quantiteNbLots: nbLots, | ||||
|       nbLots, | ||||
|       choix: { seForcer: false, supprimerSiZero: true }, | ||||
|       prixLot, | ||||
|       isVente: prixLot > 0, | ||||
|       isConsommable: item.type == 'nourritureboisson' && acheteur?.isPersonnage(), | ||||
|       chatMessageIdVente | ||||
|     }; | ||||
|     } | ||||
|     if (venteData.vendeur?.id == venteData.acheteur?.id) { | ||||
|       ui.notifications.info("Inutile de se vendre à soi-même") | ||||
|       return | ||||
|     } | ||||
| 
 | ||||
|     DialogItemAchat.changeNombreLots(venteData, 1); | ||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData); | ||||
|     new DialogItemAchat(html, venteData).render(true); | ||||
|     DialogItemAchat.changeNombreLots(venteData, 1) | ||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData) | ||||
|     new DialogItemAchat(html, venteData).render(true) | ||||
|   } | ||||
| 
 | ||||
|   static changeNombreLots(venteData, nombreLots) { | ||||
| @@ -116,18 +98,18 @@ export class DialogItemAchat extends Dialog { | ||||
|     this.venteData.choix.seForcer = event.currentTarget.checked; | ||||
|   } | ||||
| 
 | ||||
|   setNombreLots(nombreLots) { | ||||
|   setNombreLots(nbLots) { | ||||
| 
 | ||||
|     if (!this.venteData.quantiteIllimite) { | ||||
|       if (!this.venteData.quantiteIllimite && nombreLots > this.venteData.quantiteNbLots) { | ||||
|         ui.notifications.warn(`Seulement ${this.venteData.quantiteNbLots} lots disponibles, vous ne pouvez pas en prendre ${nombreLots}`) | ||||
|       if (!this.venteData.quantiteIllimite && nbLots > this.venteData.nbLots) { | ||||
|         ui.notifications.warn(`Seulement ${this.venteData.nbLots} lots disponibles, vous ne pouvez pas en prendre ${nbLots}`) | ||||
|       } | ||||
|       nombreLots = Math.min(nombreLots, this.venteData.quantiteNbLots); | ||||
|       nbLots = Math.min(nbLots, this.venteData.nbLots); | ||||
|     } | ||||
| 
 | ||||
|     DialogItemAchat.changeNombreLots(this.venteData, nombreLots); | ||||
|     DialogItemAchat.changeNombreLots(this.venteData, nbLots); | ||||
| 
 | ||||
|     this.html.find(".nombreLots").val(nombreLots); | ||||
|     this.html.find(".nombreLots").val(nbLots); | ||||
|     this.html.find(".prixTotal").text(this.venteData.prixTotal); | ||||
|     this.html.find("span.total-sust").text(this.venteData.totalSust); | ||||
|     this.html.find("span.total-desaltere").text(this.venteData.totalDesaltere); | ||||
| @@ -1,10 +1,11 @@ | ||||
| import { HtmlUtility } from "./html-utility.js"; | ||||
| import { HtmlUtility } from "../html-utility.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { ChatVente } from "./chat-vente.js"; | ||||
| 
 | ||||
| export class DialogItemVente extends Dialog { | ||||
| 
 | ||||
|   static async display({ item, callback, quantiteMax = undefined }) { | ||||
|   static async display({ item, quantiteMax = undefined }) { | ||||
|     const quantite = quantiteMax ?? item.getQuantite() ?? 1; | ||||
|     const isOwned = item.parent; | ||||
|     const venteData = { | ||||
|       item: item, | ||||
|       alias: item.actor?.name ?? game.user.name, | ||||
| @@ -13,17 +14,17 @@ export class DialogItemVente extends Dialog { | ||||
|       prixUnitaire: item.calculerPrixCommercant(), | ||||
|       prixLot: item.calculerPrixCommercant(), | ||||
|       tailleLot: 1, | ||||
|       quantiteNbLots: quantite, | ||||
|       quantiteMaxLots: quantite, | ||||
|       nbLots: quantite, | ||||
|       maxLots: quantite, | ||||
|       quantiteMax: quantite, | ||||
|       quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !isOwned, | ||||
|       isOwned: isOwned, | ||||
|     }; | ||||
|       quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !item.parent, | ||||
|       isOwned:  item.parent, | ||||
|     } | ||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData); | ||||
|     return new DialogItemVente(venteData, html, callback).render(true); | ||||
|     return new DialogItemVente(venteData, html).render(true); | ||||
|   } | ||||
| 
 | ||||
|   constructor(venteData, html, callback) { | ||||
|   constructor(venteData, html) { | ||||
|     let options = { classes: ["dialogvente"], width: 400, height: 'fit-content', 'z-index': 99999 }; | ||||
| 
 | ||||
|     let conf = { | ||||
| @@ -34,7 +35,6 @@ export class DialogItemVente extends Dialog { | ||||
|     }; | ||||
| 
 | ||||
|     super(conf, options); | ||||
|     this.callback = callback; | ||||
|     this.venteData = venteData; | ||||
|   } | ||||
| 
 | ||||
| @@ -43,7 +43,7 @@ export class DialogItemVente extends Dialog { | ||||
| 
 | ||||
|     this.html = html; | ||||
|     this.html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value))); | ||||
|     this.html.find(".quantiteNbLots").change(event => this.setNbLots(Number(event.currentTarget.value))); | ||||
|     this.html.find(".nbLots").change(event => this.setNbLots(Number(event.currentTarget.value))); | ||||
|     this.html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked)); | ||||
|     this.html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value))); | ||||
| 
 | ||||
| @@ -52,7 +52,15 @@ export class DialogItemVente extends Dialog { | ||||
| 
 | ||||
|   async onProposer(it) { | ||||
|     this.updateVente(this.getChoixVente()); | ||||
|     this.callback(this.venteData); | ||||
| 
 | ||||
|     this.venteData["properties"] = this.venteData.item.getProprietes(); | ||||
|     if (this.venteData.isOwned) { | ||||
|       if (this.venteData.nbLots * this.venteData.tailleLot > this.venteData.quantiteMax) { | ||||
|         ui.notifications.warn(`Vous avez ${this.venteData.quantiteMax} ${this.venteData.item.name}, ce n'est pas suffisant pour vendre ${this.venteData.nbLots} de ${this.venteData.tailleLot}`) | ||||
|         return; | ||||
|       } | ||||
|     } | ||||
|     await ChatVente.displayAchatVente(this.venteData) | ||||
|   } | ||||
| 
 | ||||
|   updateVente(update) { | ||||
| @@ -61,7 +69,7 @@ export class DialogItemVente extends Dialog { | ||||
| 
 | ||||
|   getChoixVente() { | ||||
|     return { | ||||
|       quantiteNbLots: Number(this.html.find(".quantiteNbLots").val()), | ||||
|       nbLots: Number(this.html.find(".nbLots").val()), | ||||
|       tailleLot: Number(this.html.find(".tailleLot").val()), | ||||
|       quantiteIllimite: this.html.find(".quantiteIllimite").is(':checked'), | ||||
|       prixLot: Number(this.html.find(".prixLot").val()) | ||||
| @@ -77,26 +85,26 @@ export class DialogItemVente extends Dialog { | ||||
|     const maxLots = Math.floor(this.venteData.quantiteMax / tailleLot); | ||||
|     this.updateVente({ | ||||
|       tailleLot, | ||||
|       quantiteNbLots: Math.min(maxLots, this.venteData.quantiteNbLots), | ||||
|       quantiteMaxLots: maxLots, | ||||
|       nbLots: Math.min(maxLots, this.venteData.nbLots), | ||||
|       maxLots: maxLots, | ||||
|       prixLot: (tailleLot * this.venteData.prixOrigine).toFixed(2) | ||||
|     }); | ||||
| 
 | ||||
|     this.html.find(".prixLot").val(this.venteData.prixLot); | ||||
|     this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots); | ||||
|     this.html.find(".quantiteNbLots").attr("max", this.venteData.quantiteMaxLots) | ||||
|     this.html.find(".nbLots").val(this.venteData.nbLots); | ||||
|     this.html.find(".nbLots").attr("max", this.venteData.maxLots) | ||||
|   } | ||||
| 
 | ||||
|   setNbLots(nbLots) { | ||||
|     this.updateVente({ | ||||
|       quantiteNbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.quantiteMaxLots)) : nbLots | ||||
|       nbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.maxLots)) : nbLots | ||||
|     }) | ||||
|     this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots); | ||||
|     this.html.find(".nbLots").val(this.venteData.nbLots); | ||||
|   } | ||||
| 
 | ||||
|   setQuantiteIllimite(checked) { | ||||
|     this.updateVente({ quantiteIllimite: checked }) | ||||
|     this.html.find(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles"); | ||||
|     HtmlUtility.showControlWhen(this.html.find(".quantiteNbLots"), !this.venteData.quantiteIllimite) | ||||
|     HtmlUtility.showControlWhen(this.html.find(".nbLots"), !this.venteData.quantiteIllimite) | ||||
|   } | ||||
| } | ||||
| @@ -16,8 +16,8 @@ import { RdDItem } from "./item.js"; | ||||
| import { RdDItemBlessure } from "./item/blessure.js"; | ||||
| import { RdDEmpoignade } from "./rdd-empoignade.js"; | ||||
| import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js"; | ||||
| import { ChatUtility } from "./chat-utility.js"; | ||||
| import { RdDCoeur } from "./coeur/rdd-coeur.js"; | ||||
| import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| /** | ||||
| @@ -33,17 +33,15 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|       width: 550, | ||||
|       showCompNiveauBase: false, | ||||
|       vueArchetype: false, | ||||
|     }); | ||||
|     }, { inplace: false }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async getData() { | ||||
|     let formData = await super.getData(); | ||||
|     foundry.utils.mergeObject(formData, | ||||
|       { | ||||
|     foundry.utils.mergeObject(formData, { | ||||
|       editable: this.isEditable, | ||||
|       cssClass: this.isEditable ? "editable" : "locked", | ||||
|         effects: this.actor.effects.map(e => foundry.utils.deepClone(e)), | ||||
|       limited: this.actor.limited, | ||||
|       owner: this.actor.isOwner, | ||||
|       biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }), | ||||
| @@ -82,7 +80,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|       const actor = this.actor; | ||||
|       formData.combat = foundry.utils.duplicate(formData.armes); | ||||
|       RdDItemArme.computeNiveauArmes(formData.combat, formData.competences); | ||||
|       formData.combat.push(RdDItemArme.mainsNues(actor)); | ||||
|       formData.combat.push(RdDItemArme.corpsACorps(actor)); | ||||
|       formData.combat.push(RdDItemArme.empoignade(actor)); | ||||
|  | ||||
|       formData.esquives = this.actor.getCompetences("Esquive"); | ||||
| @@ -130,7 +128,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|       this.render(true); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.visu-tmr').click(async event => this.actor.displayTMR("visu")) | ||||
|     this.html.find('.button-tmr-visu').click(async event => this.actor.displayTMR("visu")) | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
| @@ -188,7 +186,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|     this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle')) | ||||
|  | ||||
|     this.html.find('.chance-appel').click(async event => this.actor.rollAppelChance()) | ||||
|     this.html.find('.button-appel-chance').click(async event => this.actor.rollAppelChance()) | ||||
|  | ||||
|     this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux()) | ||||
|     this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event))) | ||||
| @@ -201,6 +199,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|     this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event))) | ||||
|  | ||||
|     this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true)) | ||||
|     if (game.user.isGM) { | ||||
|       // experience log | ||||
|       this.html.find('.experiencelog-delete').click(async event => { | ||||
| @@ -219,26 +218,26 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|     } | ||||
|  | ||||
|     // Points de reve actuel | ||||
|     this.html.find('.ptreve-actuel a').click(async event => this.actor.rollCarac('reve-actuel', true)) | ||||
|     this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true)) | ||||
|     this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor))) | ||||
|     this.html.find('.arme-label a').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)))) | ||||
|  | ||||
|     this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence')) | ||||
|  | ||||
|     // Initiative pour l'arme | ||||
|     this.html.find('.arme-initiative a').click(async event => { | ||||
|       let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id); | ||||
|     this.html.find('.roll-init-arme').click(async event => { | ||||
|       let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id) | ||||
|       if (combatant) { | ||||
|         let action = this._getEventArmeCombat(event); | ||||
|         RdDCombatManager.rollInitiativeAction(combatant._id, action); | ||||
|         RdDCombatManager.rollInitiativeAction(combatant._id, this._getEventArmeCombat(event)); | ||||
|       } else { | ||||
|         ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat."); | ||||
|       } | ||||
|     }); | ||||
|     }) | ||||
|     // Display TMR | ||||
|  | ||||
|     this.html.find('.monte-tmr').click(async event => this.actor.displayTMR("normal")) | ||||
|     this.html.find('.monte-tmr-rapide').click(async event => this.actor.displayTMR("rapide")) | ||||
|     this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal")) | ||||
|     this.html.find('.button-tmr-rapide').click(async event => this.actor.displayTMR("rapide")) | ||||
|  | ||||
|     this.html.find('.repos').click(async event => await this.actor.repos()) | ||||
|     this.html.find('.button-repos').click(async event => await this.actor.repos()) | ||||
|  | ||||
|     this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", ""))) | ||||
|     this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event))) | ||||
| @@ -280,7 +279,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|     this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse')) | ||||
|     this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre')) | ||||
|     this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse')) | ||||
|     this.html.find('.ethylisme-test').click(async event => this.actor.jetEthylisme()) | ||||
|     this.html.find('.button-ethylisme').click(async event => this.actor.jetEthylisme()) | ||||
|  | ||||
|     this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1)) | ||||
|     this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1)) | ||||
|   | ||||
							
								
								
									
										203
									
								
								module/actor.js
									
									
									
									
									
								
							
							
						
						
									
										203
									
								
								module/actor.js
									
									
									
									
									
								
							| @@ -32,10 +32,12 @@ import { RdDItemBlessure } from "./item/blessure.js"; | ||||
| import { AppAstrologie } from "./sommeil/app-astrologie.js"; | ||||
| import { RdDEmpoignade } from "./rdd-empoignade.js"; | ||||
| import { ExperienceLog, XP_TOPIC } from "./actor/experience-log.js"; | ||||
| import { TYPES } from "./item.js"; | ||||
| import { ITEM_TYPES } from "./item.js"; | ||||
| import { RdDBaseActorSang } from "./actor/base-actor-sang.js"; | ||||
| import { RdDCoeur } from "./coeur/rdd-coeur.js"; | ||||
| import { DialogChoixXpCarac } from "./dialog-choix-xp-carac.js"; | ||||
| import { RdDItemArme } from "./item-arme.js"; | ||||
| import { RdDCombatManager } from "./rdd-combat.js"; | ||||
|  | ||||
| export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre'] | ||||
|  | ||||
| @@ -92,7 +94,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   canReceive(item) { | ||||
|     return ![TYPES.competencecreature, TYPES.tarot, TYPES.service].includes(item.type) | ||||
|     return ![ITEM_TYPES.competencecreature, ITEM_TYPES.tarot, ITEM_TYPES.service].includes(item.type) | ||||
|   } | ||||
|  | ||||
|   isPersonnageJoueur() { | ||||
| @@ -125,11 +127,28 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getMalusArmure() { | ||||
|     return this.itemTypes[TYPES.armure].filter(it => it.system.equipe) | ||||
|     return this.itemTypes[ITEM_TYPES.armure].filter(it => it.system.equipe) | ||||
|       .map(it => it.system.malus) | ||||
|       .reduce(Misc.sum(), 0); | ||||
|   } | ||||
|  | ||||
|   listActionsCombat() { | ||||
|     // Recupération des armes | ||||
|     const actions = RdDCombatManager.listActionsArmes( | ||||
|       this.itemTypes[ITEM_TYPES.arme] | ||||
|         .filter(it => RdDItemArme.isAttaque(it)) | ||||
|         .concat(RdDItemArme.corpsACorps(this)) | ||||
|         .concat(RdDItemArme.empoignade(this)) | ||||
|       , | ||||
|       this.itemTypes[ITEM_TYPES.competence], | ||||
|       this.system.carac) | ||||
|  | ||||
|     if (this.system.attributs.hautrevant.value) { | ||||
|       actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } }); | ||||
|     } | ||||
|     return actions | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getTache(id) { return this.findItemLike(id, 'tache') } | ||||
|   getMeditation(id) { return this.findItemLike(id, 'meditation') } | ||||
| @@ -142,7 +161,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getDemiReve() { return this.system.reve.tmrpos.coord } | ||||
|   getDraconicList() { return this.itemTypes[TYPES.competence].filter(it => it.system.categorie == 'draconic') } | ||||
|   getDraconicList() { return this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == 'draconic') } | ||||
|   getBestDraconic() { return foundry.utils.duplicate(this.getDraconicList().sort(Misc.descending(it => it.system.niveau)).find(it => true)) } | ||||
|   getDraconicOuPossession() { | ||||
|     return [...this.getDraconicList().filter(it => it.system.niveau >= 0), | ||||
| @@ -153,16 +172,16 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async $perteRevePotionsEnchantees() { | ||||
|     let potions = this.itemTypes[TYPES.potion] | ||||
|     let potions = this.itemTypes[ITEM_TYPES.potion] | ||||
|       .filter(it => Grammar.includesLowerCaseNoAccent(it.system.categorie, 'enchanté') && !it.system.prpermanent) | ||||
|  | ||||
|     const potionUpdates = await Promise.all(potions.map(async it => { | ||||
|       const nouveauReve = Math.max(it.system.pr - 1, 0) | ||||
|       ChatMessage.create({ | ||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||
|         whisper: ChatUtility.getOwners(this), | ||||
|         content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, { | ||||
|           pr: nouveauReve, | ||||
|           alias: this.name, | ||||
|           alias: this.getAlias(), | ||||
|           potionName: it.name, | ||||
|           potionImg: it.img | ||||
|         }) | ||||
| @@ -210,7 +229,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|   /* -------------------------------------------- */ | ||||
|   async grisReve(nbJours) { | ||||
|     let message = { | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||
|       whisper: ChatUtility.getOwners(this), | ||||
|       content: `${nbJours} jours de gris rêve sont passés. ` | ||||
|     }; | ||||
|     for (let i = 0; i < nbJours; i++) { | ||||
| @@ -264,7 +283,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|   async dormirChateauDormant() { | ||||
|     if (!ReglesOptionnelles.isUsing("chateau-dormant-gardien") || !this.system.sommeil || this.system.sommeil.nouveaujour) { | ||||
|       const message = { | ||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||
|         whisper: ChatUtility.getOwners(this), | ||||
|         content: "" | ||||
|       }; | ||||
|  | ||||
| @@ -345,7 +364,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|   /* -------------------------------------------- */ | ||||
|   async _recupererBlessures(message, isMaladeEmpoisonne) { | ||||
|     const timestamp = game.system.rdd.calendrier.getTimestamp() | ||||
|     const blessures = this.filterItems(it => it.system.gravite > 0, TYPES.blessure).sort(Misc.ascending(it => it.system.gravite)) | ||||
|     const blessures = this.filterItems(it => it.system.gravite > 0, ITEM_TYPES.blessure).sort(Misc.ascending(it => it.system.gravite)) | ||||
|  | ||||
|     await Promise.all(blessures.map(async b => b.recuperationBlessure({ | ||||
|       actor: this, | ||||
| @@ -361,7 +380,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|   /* -------------------------------------------- */ | ||||
|   async _recupererVie(message, isMaladeEmpoisonne) { | ||||
|     const tData = this.system | ||||
|     let blessures = this.filterItems(it => it.system.gravite > 0, TYPES.blessure); | ||||
|     let blessures = this.filterItems(it => it.system.gravite > 0, ITEM_TYPES.blessure); | ||||
|     if (blessures.length > 0) { | ||||
|       return | ||||
|     } | ||||
| @@ -400,7 +419,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|   /* -------------------------------------------- */ | ||||
|   async remiseANeuf() { | ||||
|     ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||
|       whisper: ChatUtility.getOwners(this), | ||||
|       content: 'Remise à neuf de ' + this.name | ||||
|     }); | ||||
|     await this.supprimerBlessures(it => true); | ||||
| @@ -417,7 +436,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|   /* -------------------------------------------- */ | ||||
|   async dormir(heures, options = { grisReve: false, chateauDormant: false }) { | ||||
|     const message = { | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||
|       whisper: ChatUtility.getOwners(this), | ||||
|       content: this.name + ': ' | ||||
|     }; | ||||
|     const insomnie = this.system.sommeil?.insomnie || heures == 0; | ||||
| @@ -488,7 +507,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|       else { | ||||
|         if (!ReglesOptionnelles.isUsing("recuperation-reve")) { | ||||
|           ChatMessage.create({ | ||||
|             whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||
|             whisper: ChatUtility.getOwners(this), | ||||
|             content: `Pas de récupération de rêve (${reve} points ignorés)` | ||||
|           }); | ||||
|           jetsReve.push(0); | ||||
| @@ -636,7 +655,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|   /* -------------------------------------------- */ | ||||
|   async sortMisEnReserve(sort, draconic, coord, ptreve) { | ||||
|     await this.createEmbeddedDocuments("Item", [{ | ||||
|       type: TYPES.sortreserve, | ||||
|       type: ITEM_TYPES.sortreserve, | ||||
|       name: sort.name, | ||||
|       img: sort.img, | ||||
|       system: { sortid: sort._id, draconic: (draconic?.name ?? sort.system.draconic), ptreve: ptreve, coord: coord, heurecible: 'Vaisseau' } | ||||
| @@ -902,7 +921,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|   async ajouterRefoulement(value = 1, refouler) { | ||||
|     let refoulement = this.system.reve.refoulement.value + value; | ||||
|     const roll = new Roll("1d20"); | ||||
|     await roll.evaluate({ async: true }); | ||||
|     await roll.evaluate(); | ||||
|     await roll.toMessage({ flavor: `${this.name} refoule ${refouler} pour ${value} points de refoulement (total: ${refoulement})` }); | ||||
|     if (roll.total <= refoulement) { | ||||
|       refoulement = 0; | ||||
| @@ -919,7 +938,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|     await this.createEmbeddedDocuments('Item', [souffle]); | ||||
|     if (options.chat) { | ||||
|       ChatMessage.create({ | ||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||
|         whisper: ChatUtility.getOwners(this), | ||||
|         content: this.name + " subit un Souffle de Dragon  : " + souffle.name | ||||
|       }); | ||||
|     } | ||||
| @@ -939,7 +958,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|     await this.createEmbeddedDocuments('Item', [queue]); | ||||
|     if (options.chat) { | ||||
|       ChatMessage.create({ | ||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||
|         whisper: ChatUtility.getOwners(this), | ||||
|         content: this.name + " subit une Queue de Dragon : " + queue.name | ||||
|       }); | ||||
|     } | ||||
| @@ -977,7 +996,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|     let tmr = await TMRUtility.getTMRAleatoire(tmr => accessible(tmr) && !innaccessible.includes(tmr.coord)); | ||||
|     ChatMessage.create({ | ||||
|       content: `${raison} : ré-insertion aléatoire.`, | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name) | ||||
|       whisper: ChatUtility.getOwners(this) | ||||
|     }); | ||||
|     await this.forcerPositionTMRInconnue(tmr); | ||||
|     return tmr; | ||||
| @@ -991,25 +1010,31 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   buildTMRInnaccessible() { | ||||
|     const tmrInnaccessibles = this.filterItems(it => Draconique.isCaseTMR(it) && | ||||
|       EffetsDraconiques.isInnaccessible(it)); | ||||
|     return tmrInnaccessibles.map(it => it.system.coord); | ||||
|     return this.items.filter(it => it.type == ITEM_TYPES.casetmr).filter(it => EffetsDraconiques.isInnaccessible(it)).map(it => it.system.coord) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getTMRRencontres() { | ||||
|     return this.itemTypes['rencontre']; | ||||
|   getRencontresTMR() { | ||||
|     return this.itemTypes[ITEM_TYPES.rencontre]; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async deleteTMRRencontreAtPosition() { | ||||
|     const demiReve = this.getDemiReve() | ||||
|     let rencontreIds = this.items.filter(it => it.type == 'rencontre' && it.system.coord == demiReve).map(it => it.id); | ||||
|   async deleteRencontreTMRAtPosition() { | ||||
|     const rencontreIds = this.itemTypes[ITEM_TYPES.rencontre].filter(this.filterRencontreTMRDemiReve()).map(it => it.id) | ||||
|     if (rencontreIds.length > 0) { | ||||
|       await this.deleteEmbeddedDocuments('Item', rencontreIds); | ||||
|       await this.deleteEmbeddedDocuments('Item', rencontreIds) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   getRencontreTMREnAttente() { | ||||
|     return this.itemTypes[ITEM_TYPES.rencontre].find(this.filterRencontreTMRDemiReve()) | ||||
|   } | ||||
|  | ||||
|   filterRencontreTMRDemiReve() { | ||||
|     const position = this.getDemiReve() | ||||
|     return it => it.system.coord == position | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async addTMRRencontre(currentRencontre) { | ||||
|     const toCreate = currentRencontre.toObject(); | ||||
| @@ -1076,7 +1101,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|     const jetMoral = await this._jetDeMoral(situation); | ||||
|     const finMessage = (jetMoral.succes ? messageReussi : messageManque) ?? (jetMoral.ajustement == 0 ? "Vous gardez votre moral" : jetMoral.ajustement > 0 ? "Vous gagnez du moral" : "Vous perdez du moral"); | ||||
|     ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||
|       whisper: ChatUtility.getOwners(this), | ||||
|       content: `${finMessage} - jet ${jetMoral.succes ? "réussi" : "manqué"} en situation ${situation} (${jetMoral.jet}/${jetMoral.difficulte}).` | ||||
|     }); | ||||
|     return jetMoral.ajustement; | ||||
| @@ -1140,7 +1165,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|       diffNbDoses: -Number(this.system.compteurs.ethylisme.nb_doses || 0), | ||||
|       finalLevel: 0, | ||||
|       diffConditions: 0, | ||||
|       ajustementsForce: CONFIG.RDD.difficultesLibres, | ||||
|       ajustementsForce: CONFIG.RDD.difficultesLibres | ||||
|     } | ||||
|     let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-ethylisme.html', rollData); | ||||
|     new RdDRollDialogEthylisme(html, rollData, this, r => this.saouler(r.forceAlcool)).render(true); | ||||
| @@ -1154,11 +1179,11 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|     if (result) { return result } | ||||
|  | ||||
|     switch (item.type) { | ||||
|       case TYPES.potion: return await this.consommerPotion(item, onActionItem); | ||||
|       case TYPES.livre: return await this.actionLire(item); | ||||
|       case TYPES.conteneur: return await item.sheet.render(true); | ||||
|       case TYPES.herbe: return await this.actionHerbe(item, onActionItem); | ||||
|       case TYPES.queue: case TYPES.ombre: return await this.actionRefoulement(item); | ||||
|       case ITEM_TYPES.potion: return await this.consommerPotion(item, onActionItem); | ||||
|       case ITEM_TYPES.livre: return await this.actionLire(item); | ||||
|       case ITEM_TYPES.conteneur: return await item.sheet.render(true); | ||||
|       case ITEM_TYPES.herbe: return await this.actionHerbe(item, onActionItem); | ||||
|       case ITEM_TYPES.queue: case ITEM_TYPES.ombre: return await this.actionRefoulement(item); | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
| @@ -1316,7 +1341,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|     const etat = this.getEtatGeneral({ ethylisme: true }); | ||||
|     const nbDoses = Number(this.system.compteurs.ethylisme.nb_doses || 0); | ||||
|     const ethylismeData = { | ||||
|       alias: this.name, | ||||
|       alias: this.getAlias(), | ||||
|       actor: this, | ||||
|       vie: this.system.sante.vie.max, | ||||
|       alcool: alcool, | ||||
| @@ -1401,7 +1426,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|     const perteDissolution = Math.max(0, Math.min(dissolution, conversion)); | ||||
|  | ||||
|     let stressRollData = { | ||||
|       alias: this.name, | ||||
|       alias: this.getAlias(), | ||||
|       selectedCarac: this.system.carac.reve, | ||||
|       rolled: stressRoll, | ||||
|       stress: fromStress, | ||||
| @@ -1413,7 +1438,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|     }; | ||||
|  | ||||
|     ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||
|       whisper: ChatUtility.getOwners(this), | ||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-transformer-stress.html`, stressRollData) | ||||
|     }); | ||||
|  | ||||
| @@ -1492,14 +1517,14 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|         carac.value = niveauSuivant; | ||||
|  | ||||
|         let checkXp = { | ||||
|           alias: this.name, | ||||
|           alias: this.getAlias(), | ||||
|           carac: caracName, | ||||
|           value: niveauSuivant, | ||||
|           xp: carac.xp | ||||
|         } | ||||
|         if (display) { | ||||
|           ChatMessage.create({ | ||||
|             whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||
|             whisper: ChatUtility.getOwners(this), | ||||
|             content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html`, checkXp) | ||||
|           }); | ||||
|         } | ||||
| @@ -1522,7 +1547,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|         newCompData.system.niveau += 1; | ||||
|         newCompData.system.xp = newXP; | ||||
|         let checkXp = { | ||||
|           alias: this.name, | ||||
|           alias: this.getAlias(), | ||||
|           competence: newCompData.name, | ||||
|           niveau: newCompData.system.niveau, | ||||
|           xp: newCompData.system.xp, | ||||
| @@ -1531,7 +1556,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|         } | ||||
|         if (display) { | ||||
|           ChatMessage.create({ | ||||
|             whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||
|             whisper: ChatUtility.getOwners(this), | ||||
|             content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html`, checkXp) | ||||
|           }); | ||||
|         } | ||||
| @@ -1542,6 +1567,9 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { | ||||
|     if (!Misc.isFirstConnectedGM()) { | ||||
|       return | ||||
|     } | ||||
|     hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM) | ||||
|     let xpData = await this._appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence, rollData.jetResistance); | ||||
|     if (xpData.length) { | ||||
| @@ -1550,11 +1578,11 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|         xpData | ||||
|       }) | ||||
|       if (hideChatMessage) { | ||||
|         ChatUtility.blindMessageToGM({ content: content }); | ||||
|         ChatUtility.blindMessageToGM({ content: content }) | ||||
|       } | ||||
|       else { | ||||
|         ChatMessage.create({ | ||||
|           whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||
|           whisper: ChatUtility.getOwners(this), | ||||
|           content: content | ||||
|         }); | ||||
|       } | ||||
| @@ -1593,7 +1621,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|   computeDraconicAndSortIndex(sortList) { | ||||
|     let draconicList = this.getDraconicList(); | ||||
|     for (let sort of sortList) { | ||||
|       let draconicsSort = this.getDraconicsSort(draconicList, sort).map(it => it.name); | ||||
|       let draconicsSort = RdDItemSort.getDraconicsSort(draconicList, sort).map(it => it.name); | ||||
|       for (let index = 0; index < draconicList.length && sort.system.listIndex == undefined; index++) { | ||||
|         if (draconicsSort.includes(draconicList[index].name)) { | ||||
|           sort.system.listIndex = index; | ||||
| @@ -1603,19 +1631,6 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|     return draconicList; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getDraconicsSort(draconicList, sort) { | ||||
|     //console.log(draconicList, bestDraconic, draconic, voie); | ||||
|     switch (Grammar.toLowerCaseNoAccent(sort.name)) { | ||||
|       case "lecture d'aura": | ||||
|       case "detection d'aura": | ||||
|         return draconicList; | ||||
|       case "annulation de magie": | ||||
|         return draconicList.filter(it => !RdDItemCompetence.isThanatos(it)); | ||||
|     } | ||||
|     return [RdDItemCompetence.getVoieDraconic(draconicList, sort.system.draconic)]; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async rollUnSort(coord) { | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||
| @@ -1670,7 +1685,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|       } | ||||
|       ChatMessage.create({ | ||||
|         content: "Vous êtes sous le coup d'une Mauvaise Rencontre en Persective." + addMsg, | ||||
|         whisper: ChatMessage.getWhisperRecipients(this.name) | ||||
|         whisper: ChatUtility.getOwners(this) | ||||
|       }); | ||||
|     } | ||||
|     return rencSpecial; | ||||
| @@ -1682,7 +1697,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|     if (countInertieDraconique > 0) { | ||||
|       ChatMessage.create({ | ||||
|         content: `Vous êtes sous le coup d'Inertie Draconique : vous perdrez ${countInertieDraconique + 1} cases de Fatigue par déplacement au lieu d'une.`, | ||||
|         whisper: ChatMessage.getWhisperRecipients(this.name) | ||||
|         whisper: ChatUtility.getOwners(this) | ||||
|       }); | ||||
|     } | ||||
|     return countInertieDraconique + 1; | ||||
| @@ -1694,7 +1709,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|       await this.reveActuelIncDec(-1); | ||||
|       ChatMessage.create({ | ||||
|         content: "Vous êtes sous le coup d'un Péage : l'entrée sur cette case vous a coûté 1 Point de Rêve (déduit automatiquement).", | ||||
|         whisper: ChatMessage.getWhisperRecipients(this.name) | ||||
|         whisper: ChatUtility.getOwners(this) | ||||
|       }); | ||||
|     } | ||||
|   } | ||||
| @@ -1769,7 +1784,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|     } | ||||
|     const competence = this.getCompetence(compName); | ||||
|     let rollData = { | ||||
|       alias: this.name, | ||||
|       alias: this.getAlias(), | ||||
|       caracValue: Number(carac.value), | ||||
|       selectedCarac: carac, | ||||
|       competence: competence, | ||||
| @@ -1817,7 +1832,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|   } | ||||
|  | ||||
|   blessuresASoigner() { | ||||
|     return (this.itemTypes[TYPES.blessure]) | ||||
|     return (this.itemTypes[ITEM_TYPES.blessure]) | ||||
|       .filter(it => it.system.gravite > 0 && it.system.gravite <= 6) | ||||
|       .filter(it => !(it.system.premierssoins.done && it.system.soinscomplets.done)) | ||||
|       .sort(Misc.descending(b => (b.system.premierssoins.done ? "A" : "B") + b.system.gravite)) | ||||
| @@ -1842,7 +1857,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|       label: 'Jet ' + Grammar.apostrophe('de', competence.name), | ||||
|       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html', | ||||
|       rollData: { | ||||
|         alias: this.name, | ||||
|         alias: this.getAlias(), | ||||
|         carac: this.system.carac, | ||||
|         selectedCarac: this.getCaracByName(caracName), | ||||
|         selectedCaracName: caracName, | ||||
| @@ -2274,7 +2289,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|       // Cas de désir lancinant, pas d'expérience sur particulière | ||||
|       ChatMessage.create({ | ||||
|         content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`, | ||||
|         whisper: ChatMessage.getWhisperRecipients(this.name) | ||||
|         whisper: ChatUtility.getOwners(this) | ||||
|       }); | ||||
|       return [] | ||||
|     } | ||||
| @@ -2337,7 +2352,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|  | ||||
|   async _xpCaracDerivee(xpData) { | ||||
|     const caracs = RdDActor._getComposantsCaracDerivee(xpData.caracName) | ||||
|       .map(c => foundry.utils.mergeObject(this.system.carac[c], { isMax: this.isCaracMax(c) })) | ||||
|       .map(c => foundry.utils.mergeObject(this.system.carac[c], { isMax: this.isCaracMax(c) }, { inplace: false })) | ||||
|     switch (caracs.filter(it => !it.isMax).length) { | ||||
|       case 0: | ||||
|         xpData.caracRepartitionManuelle = true; | ||||
| @@ -2353,6 +2368,8 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|  | ||||
|   static _getComposantsCaracDerivee(caracName) { | ||||
|     switch (Grammar.toLowerCaseNoAccent(caracName)) { | ||||
|       case 'reve-actuel': case 'reve actuel': return ['reve'] | ||||
|       case 'chance-actuelle': case 'chance actuelle': return ['chance'] | ||||
|       case 'vie': return ['constitution'] | ||||
|       case 'tir': return ['vue', 'dexterite'] | ||||
|       case 'lancer': return ['force', 'dexterite', 'vue'] | ||||
| @@ -2407,7 +2424,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|     if (countMonteeLaborieuse > 0) { | ||||
|       ChatMessage.create({ | ||||
|         content: `Vous êtes sous le coup d'une Montée Laborieuse : vos montées en TMR coûtent ${countMonteeLaborieuse} Point de Rêve de plus.`, | ||||
|         whisper: ChatMessage.getWhisperRecipients(this.name) | ||||
|         whisper: ChatUtility.getOwners(this) | ||||
|       }); | ||||
|     } | ||||
|     return countMonteeLaborieuse; | ||||
| @@ -2423,22 +2440,29 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|   /* -------------------------------------------- */ | ||||
|   async displayTMR(mode = "normal") { | ||||
|     if (this.tmrApp) { | ||||
|       ui.notifications.warn("Vous êtes déja dans les TMR...."); | ||||
|       this.tmrApp.forceTMRDisplay(); | ||||
|       ui.notifications.warn("Vous êtes déja dans les TMR....") | ||||
|       this.tmrApp.forceTMRDisplay() | ||||
|       return | ||||
|     } | ||||
|     if (mode != 'visu' && this.getEffect(STATUSES.StatusDemiReve)) { | ||||
|       ui.notifications.warn("Le joueur ou le MJ est déja dans les Terres Médianes avec ce personnage ! Visualisation uniquement"); | ||||
|       ui.notifications.warn("Les personnage est déjà dans les Terres Médianes, elles s'affichent en visualisation") | ||||
|       mode = "visu"; // bascule le mode en visu automatiquement | ||||
|     } | ||||
|     if (mode == 'visu') { | ||||
|       await this._doDisplayTMR(mode) | ||||
|     } | ||||
|     else { | ||||
|       const rencontre = this.getRencontreTMREnAttente(); | ||||
|       const settingConfirmer = rencontre ? "confirmation-tmr-rencontre" : "confirmation-tmr"; | ||||
|       const messageRencontre = rencontre ? `<p>Vous devrez combattre ${rencontre.system.genre == 'f' ? 'la' : 'le'} ${rencontre.name} de ${rencontre.system.force} points de Rêve</p>` : ''; | ||||
|       RdDConfirm.confirmer({ | ||||
|       bypass: mode == 'visu', | ||||
|       settingConfirmer: "confirmation-tmr", | ||||
|       content: `<p>Voulez vous monter dans les TMR en mode ${mode}?</p>`, | ||||
|         settingConfirmer: settingConfirmer, | ||||
|         content: `<p>Voulez vous monter dans les TMR en mode ${mode}?</p>` + messageRencontre, | ||||
|         title: 'Confirmer la montée dans les TMR', | ||||
|         buttonLabel: 'Monter dans les TMR', | ||||
|         onAction: async () => await this._doDisplayTMR(mode) | ||||
|     }); | ||||
|       }) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async _doDisplayTMR(mode) { | ||||
| @@ -2448,7 +2472,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|       if (this.getReveActuel() < minReveValue) { | ||||
|         ChatMessage.create({ | ||||
|           content: `Vous n'avez les ${minReveValue} Points de Reve nécessaires pour monter dans les Terres Médianes`, | ||||
|           whisper: ChatMessage.getWhisperRecipients(this.name) | ||||
|           whisper: ChatUtility.getOwners(this) | ||||
|         }); | ||||
|         return; | ||||
|       } | ||||
| @@ -2611,12 +2635,12 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|   /* -------------------------------------------- */ | ||||
|   async resetItemUse() { | ||||
|     await this.unsetFlag(SYSTEM_RDD, 'itemUse'); | ||||
|     await this.setFlag(SYSTEM_RDD, 'itemUse', {}); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async incDecItemUse(itemId, inc = 1) { | ||||
|     let itemUse = foundry.utils.duplicate(this.getFlag(SYSTEM_RDD, 'itemUse') ?? {}); | ||||
|     const currentItemUse = this.getFlag(SYSTEM_RDD, 'itemUse'); | ||||
|     let itemUse = currentItemUse ? foundry.utils.duplicate(currentItemUse) : {}; | ||||
|     itemUse[itemId] = (itemUse[itemId] ?? 0) + inc; | ||||
|     await this.setFlag(SYSTEM_RDD, 'itemUse', itemUse); | ||||
|     console.log("ITEM USE INC", inc, itemUse); | ||||
| @@ -2845,7 +2869,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|       await this.setBonusPotionSoin(potionData.system.herbebonus); | ||||
|     } | ||||
|     ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||
|       whisper: ChatUtility.getOwners(this), | ||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-soin.html`, potionData) | ||||
|     }); | ||||
|   } | ||||
| @@ -2882,7 +2906,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|       this.bonusRepos = potionData.system.herbebonus; | ||||
|     } | ||||
|     ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||
|       whisper: ChatUtility.getOwners(this), | ||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-repos.html`, potionData) | ||||
|     }); | ||||
|   } | ||||
| @@ -2906,7 +2930,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|  | ||||
|     let newQuantite = herbeData.system.quantite - herbeData.nbBrins; | ||||
|     let messageData = { | ||||
|       alias: this.name, | ||||
|       alias: this.getAlias(), | ||||
|       nbBrinsReste: newQuantite, | ||||
|       potion: newPotion, | ||||
|       herbe: herbeData | ||||
| @@ -2914,7 +2938,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|     this.diminuerQuantiteObjet(herbeData._id, herbeData.nbBrins); | ||||
|  | ||||
|     ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||
|       whisper: ChatUtility.getOwners(this), | ||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-fabriquer-potion-base.html`, messageData) | ||||
|     }); | ||||
|   } | ||||
| @@ -2939,7 +2963,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|       } | ||||
|     } | ||||
|     ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||
|       whisper: ChatUtility.getOwners(this), | ||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-generique.html`, potionData) | ||||
|     }); | ||||
|   } | ||||
| @@ -2967,9 +2991,6 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   isEffectAllowed(effectId) { return true } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async onPreUpdateItem(item, change, options, id) { | ||||
|     if (item.isCompetencePersonnage() && item.system.defaut_carac && item.system.xp) { | ||||
| @@ -3009,7 +3030,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async onCreateOwnedDraconique(item, options, id) { | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       let draconique = Draconique.all().find(it => it.match(item)); | ||||
|       if (draconique) { | ||||
|         await draconique.onActorCreateOwned(this, item) | ||||
| @@ -3021,7 +3042,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async onDeleteOwnedDraconique(item, options, id) { | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       let draconique = Draconique.all().find(it => it.match(item)); | ||||
|       if (draconique) { | ||||
|         await draconique.onActorDeleteOwned(this, item) | ||||
| @@ -3031,7 +3052,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async onDeleteOwnedCaseTmr(item, options, id) { | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       let draconique = Draconique.all().find(it => it.isCase(item)); | ||||
|       if (draconique) { | ||||
|         await draconique.onActorDeleteCaseTmr(this, item) | ||||
| @@ -3042,7 +3063,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|   /* -------------------------------------------- */ | ||||
|   notifyGestionTeteSouffleQueue(item, manualMessage = true) { | ||||
|     ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||
|       whisper: ChatUtility.getOwners(this), | ||||
|       content: `${this.name} a reçu un/une ${item.type}: ${item.name}, qui ${manualMessage ? "n'est pas" : "est"} géré(e) automatiquement. ${manualMessage ? manualMessage : ''}` | ||||
|     }); | ||||
|   } | ||||
| @@ -3050,7 +3071,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|   async nouvelleIncarnation() { | ||||
|     let incarnation = this.toObject(); | ||||
|  | ||||
|     incarnation.items = Array.from(this.items.filter(it => it.type == TYPES.competence), | ||||
|     incarnation.items = Array.from(this.items.filter(it => it.type == ITEM_TYPES.competence), | ||||
|       it => { | ||||
|         it = it.toObject(); | ||||
|         it.id = undefined; | ||||
| @@ -3065,7 +3086,7 @@ export class RdDActor extends RdDBaseActorSang { | ||||
|     incarnation.name = 'Réincarnation de ' + incarnation.name | ||||
|     incarnation.system = { | ||||
|       carac: foundry.utils.duplicate(this.system.carac), | ||||
|       heure: RdDTimestamp.defHeure(await RdDDice.rollTotal("1dh", { rollMode: "selfroll", showDice: SHOW_DICE })).key, | ||||
|       heure: RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key, | ||||
|       age: 18, | ||||
|       biographie: '', | ||||
|       notes: '', | ||||
|   | ||||
| @@ -24,14 +24,15 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet { | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('.encaisser-direct').click(async event => this.actor.encaisser()) | ||||
|     this.html.find('.carac-label a').click(async event => this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes.name.value))); | ||||
|     this.html.find('a.competence-label').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event))); | ||||
|     this.html.find('.button-encaissement').click(async event => this.actor.encaisser()) | ||||
|     this.html.find('.roll-carac').click(async event => { | ||||
|       this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))}); | ||||
|     this.html.find('.roll-competence').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event))); | ||||
|     this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1)); | ||||
|     this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1)); | ||||
|  | ||||
|     if (game.user.isGM) { | ||||
|       this.html.find('.remise-a-neuf').click(async event => this.actor.remiseANeuf()) | ||||
|       this.html.find('.button-remise-a-neuf').click(async event => this.actor.remiseANeuf()) | ||||
|       this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect'))); | ||||
|       this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects()); | ||||
|     } | ||||
|   | ||||
| @@ -12,10 +12,10 @@ import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||
| import { RdDBaseActor } from "./base-actor.js"; | ||||
| import { RdDItemCompetenceCreature } from "../item-competencecreature.js"; | ||||
| import { StatusEffects } from "../settings/status-effects.js"; | ||||
| import { TYPES } from "../item.js"; | ||||
| import { ITEM_TYPES } from "../item.js"; | ||||
| import { Targets } from "../targets.js"; | ||||
| import { RdDPossession } from "../rdd-possession.js"; | ||||
| import { RdDCombat } from "../rdd-combat.js"; | ||||
| import { RdDCombat, RdDCombatManager } from "../rdd-combat.js"; | ||||
| import { RdDConfirm } from "../rdd-confirm.js"; | ||||
| import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js"; | ||||
| import { RdDItemArme } from "../item-arme.js"; | ||||
| @@ -78,8 +78,27 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|   } | ||||
|   async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } } | ||||
|   isDead() { return false } | ||||
|   isSonne() { return false } | ||||
|   blessuresASoigner() { return [] } | ||||
|   getEtatGeneral(options = { ethylisme: false }) { return 0 } | ||||
|   isActorCombat() { return true } | ||||
|  | ||||
|   getCaracInit(competence) { | ||||
|     if (!competence){ | ||||
|       return 0 | ||||
|     } | ||||
|     if (competence.type == ITEM_TYPES.competencecreature) { | ||||
|       return competence.system.carac_value | ||||
|     } | ||||
|     return this.system.carac[competence.system.defaut_carac].value; | ||||
|   } | ||||
|   listActionsCombat() { | ||||
|     return this.itemTypes[ITEM_TYPES.competencecreature] | ||||
|       .filter(it => RdDItemCompetenceCreature.isAttaque(it)) | ||||
|       .map(it => RdDItemCompetenceCreature.armeCreature(it)) | ||||
|       .filter(it => it != undefined); | ||||
|   } | ||||
|  | ||||
|  | ||||
|   async computeArmure(attackerRoll) { return this.getProtectionNaturelle() } | ||||
|   async remiseANeuf() { } | ||||
| @@ -98,7 +117,7 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|     for (let effect of this.getEffects()) { | ||||
|       if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) { | ||||
|         await effect.delete(); | ||||
|         ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` }); | ||||
|         ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` }); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
| @@ -108,14 +127,14 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|  | ||||
|   async $finDeRoundSupprimerObsoletes() { | ||||
|     const obsoletes = [] | ||||
|       .concat(this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp <= 0)) | ||||
|       .concat(this.itemTypes[TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2)) | ||||
|       .concat(this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp <= 0)) | ||||
|       .concat(this.itemTypes[ITEM_TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2)) | ||||
|       .map(it => it.id); | ||||
|     await this.deleteEmbeddedDocuments('Item', obsoletes); | ||||
|   } | ||||
|  | ||||
|   async $finDeRoundEmpoignade() { | ||||
|     const immobilisations = this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id); | ||||
|     const immobilisations = this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id); | ||||
|     immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this, | ||||
|       game.actors.get(emp.system.empoigneid), | ||||
|       emp | ||||
| @@ -151,13 +170,10 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|   } | ||||
|  | ||||
|   getPossession(possessionId) { | ||||
|     return this.itemTypes[TYPES.possession].find(it => it.system.possessionid == possessionId); | ||||
|   } | ||||
|   getPossessions() { | ||||
|     return this.itemTypes[TYPES.possession]; | ||||
|     return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId); | ||||
|   } | ||||
|   getEmpoignades() { | ||||
|     return this.itemTypes[TYPES.empoignade]; | ||||
|     return this.itemTypes[ITEM_TYPES.empoignade]; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -180,7 +196,7 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   isEffectAllowed(effectId) { return true } | ||||
|   isEffectAllowed(effectId) { return false } | ||||
|  | ||||
|   getEffects(filter = e => true) { | ||||
|     return this.getEmbeddedCollection("ActiveEffect").filter(filter); | ||||
| @@ -272,7 +288,7 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|  | ||||
|     await this.openRollDialog({ | ||||
|       name: `jet-${this.id}`, | ||||
|       label: `Jet de ${this.name}`, | ||||
|       label: `Jet de ${this.getAlias()}`, | ||||
|       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html', | ||||
|       rollData: { | ||||
|         carac: carac, | ||||
| @@ -286,18 +302,22 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|  | ||||
|   getCarac() { | ||||
|     // TODO: le niveau d'une entité de cauchemar devrait être exclu... | ||||
|     const carac = foundry.utils.mergeObject(foundry.utils.duplicate(this.system.carac), | ||||
|     return foundry.utils.mergeObject(this.system.carac, | ||||
|       { | ||||
|         'reve-actuel': this.getCaracReveActuel(), | ||||
|         'chance-actuelle': this.getCaracChanceActuelle() | ||||
|       }); | ||||
|     return carac; | ||||
|       }, | ||||
|       { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async rollCarac(caracName, jetResistance = undefined) { | ||||
|     if (Grammar.equalsInsensitive(caracName, 'taille')) { | ||||
|       return | ||||
|     } | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||
|     let selectedCarac = this.getCaracByName(caracName) | ||||
|     console.log("selectedCarac", selectedCarac) | ||||
|     await this.openRollDialog({ | ||||
|       name: 'jet-' + caracName, | ||||
|       label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label), | ||||
| @@ -318,19 +338,20 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async rollCompetence(idOrName, options = { tryTarget: true }) { | ||||
|   async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) { | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||
|     const competence = this.getCompetence(idOrName); | ||||
|     let rollData = { carac: this.system.carac, competence: competence } | ||||
|     if (competence.type == TYPES.competencecreature) { | ||||
|     let rollData = { carac: this.system.carac, competence: competence, arme: options.arme } | ||||
|     if (competence.type == ITEM_TYPES.competencecreature) { | ||||
|       const token = RdDUtility.getSelectedToken(this) | ||||
|       const arme = RdDItemCompetenceCreature.armeCreature(competence) | ||||
|       if (arme && options.tryTarget && Targets.hasTargets()) { | ||||
|         Targets.selectOneToken(target => { | ||||
|         Targets.selectOneTargetToken(target => { | ||||
|           if (arme.action == "possession") { | ||||
|             RdDPossession.onAttaquePossession(target, this, competence) | ||||
|           } | ||||
|           else { | ||||
|             RdDCombat.rddCombatTarget(target, this).attaque(competence, arme) | ||||
|             RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme) | ||||
|           } | ||||
|         }); | ||||
|         return; | ||||
| @@ -360,9 +381,10 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|    * @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession | ||||
|    * @returns  | ||||
|    */ | ||||
|   rollArme(arme, categorieArme = "competence") { | ||||
|     let compToUse = this.$getCompetenceArme(arme, categorieArme) | ||||
|     if (!RdDItemArme.isArmeUtilisable(arme)) { | ||||
|   rollArme(arme, categorieArme, token) { | ||||
|     token = token ?? RdDUtility.getSelectedToken(this) | ||||
|     const compToUse = this.$getCompetenceArme(arme, categorieArme) | ||||
|     if (!RdDItemArme.isUtilisable(arme)) { | ||||
|       ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`) | ||||
|       return | ||||
|     } | ||||
| @@ -375,13 +397,13 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|         title: 'Ne pas utiliser les automatisation de combat', | ||||
|         buttonLabel: "Pas d'automatisation", | ||||
|         onAction: async () => { | ||||
|           this.rollCompetence(compToUse, { tryTarget: false }) | ||||
|           this.rollCompetence(compToUse, { tryTarget: false, arme: arme }) | ||||
|         } | ||||
|       }); | ||||
|       return | ||||
|     } | ||||
|  | ||||
|     Targets.selectOneToken(target => { | ||||
|     Targets.selectOneTargetToken(target => { | ||||
|       if (Targets.isTargetEntite(target)) { | ||||
|         ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`); | ||||
|         return | ||||
| @@ -391,89 +413,74 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|       if (competence.isCompetencePossession()) { | ||||
|         return RdDPossession.onAttaquePossession(target, this, competence); | ||||
|       } | ||||
|       RdDCombat.rddCombatTarget(target, this).attaque(competence, arme); | ||||
|       RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme); | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   $getCompetenceArme(arme, competenceName) { | ||||
|     switch (arme.type) { | ||||
|       case TYPES.competencecreature: | ||||
|         return arme.name | ||||
|       case TYPES.arme: | ||||
|         switch (competenceName) { | ||||
|           case 'competence': return arme.system.competence; | ||||
|           case 'unemain': return RdDItemArme.competence1Mains(arme); | ||||
|           case 'deuxmains': return RdDItemArme.competence2Mains(arme); | ||||
|           case 'tir': return arme.system.tir; | ||||
|           case 'lancer': return arme.system.lancer; | ||||
|         } | ||||
|     } | ||||
|     return undefined | ||||
|     return RdDItemArme.getCompetenceArme(arme, competenceName) | ||||
|   } | ||||
|  | ||||
|   verifierForceMin(item) { | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   async resetItemUse() { } | ||||
|   async incDecItemUse(itemId, inc = 1) { } | ||||
|   getItemUse(itemId) { return 0; } | ||||
|   verifierForceMin(item) { } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async encaisser() { await RdDEncaisser.encaisser(this) } | ||||
|  | ||||
|   async encaisserDommages(rollData, attacker = undefined, show = undefined) { | ||||
|   async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) { | ||||
|     if (attacker && !await attacker.accorder(this, 'avant-encaissement')) { | ||||
|       return; | ||||
|     } | ||||
|     const armure = await this.computeArmure(rollData); | ||||
|     if (ReglesOptionnelles.isUsing('validation-encaissement-gr')){ | ||||
|       await this.encaisserDommagesValidationGR(rollData, armure, attacker?.id, show); | ||||
|     if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) { | ||||
|       await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken); | ||||
|     } | ||||
|     else { | ||||
|       const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE }); | ||||
|       await this.$onEncaissement(jet, show, attacker); | ||||
|       const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE }); | ||||
|       await this.$onEncaissement(jet, show, attackerToken, defenderToken) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async encaisserDommagesValidationGR(rollData, armure, attackerId, show) { | ||||
|   async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) { | ||||
|     if (!game.user.isGM) { | ||||
|       RdDBaseActor.remoteActorCall({ | ||||
|         tokenId: this.token?.id, | ||||
|         actorId: this.id, | ||||
|         method: 'encaisserDommagesValidationGR', | ||||
|         args: [rollData, armure, attackerId, show] | ||||
|       }); | ||||
|         args: [rollData, armure, show, attackerToken, defenderToken] | ||||
|       }) | ||||
|     } else { | ||||
|       const attacker = game.actors.get(attackerId); | ||||
|       DialogValidationEncaissement.validerEncaissement(this, rollData, armure, | ||||
|         jet => this.$onEncaissement(jet, show, attacker)); | ||||
|         jet => this.$onEncaissement(jet, show, attackerToken, defenderToken)); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async $onEncaissement(jet, show, attacker) { | ||||
|     await this.onAppliquerJetEncaissement(jet, attacker); | ||||
|     await this.$afficherEncaissement(jet, show); | ||||
|   async $onEncaissement(jet, show, attackerToken, defenderToken) { | ||||
|     await this.onAppliquerJetEncaissement(jet, attackerToken); | ||||
|     await this.$afficherEncaissement(jet, show, defenderToken); | ||||
|   } | ||||
|  | ||||
|   async onAppliquerJetEncaissement(encaissement, attacker) { } | ||||
|   async onAppliquerJetEncaissement(encaissement, attackerToken) { } | ||||
|  | ||||
|   async $afficherEncaissement(encaissement, show) { | ||||
|   async $afficherEncaissement(encaissement, show, defenderToken) { | ||||
|     foundry.utils.mergeObject(encaissement, { | ||||
|       alias: this.name, | ||||
|       alias: defenderToken?.name ?? this.getAlias(), | ||||
|       hasPlayerOwner: this.hasPlayerOwner, | ||||
|       show: show ?? {} | ||||
|     }); | ||||
|     }, { overwrite: false }); | ||||
|  | ||||
|     await ChatUtility.createChatWithRollMode(this.name, { | ||||
|     await ChatUtility.createChatWithRollMode( | ||||
|       { | ||||
|         roll: encaissement.roll, | ||||
|         content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement) | ||||
|     }); | ||||
|       }, | ||||
|       this | ||||
|     ) | ||||
|  | ||||
|     if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) { | ||||
|       encaissement = foundry.utils.duplicate(encaissement); | ||||
|       encaissement.isGM = true; | ||||
|       encaissement = foundry.utils.duplicate(encaissement) | ||||
|       encaissement.isGM = true | ||||
|       ChatMessage.create({ | ||||
|         whisper: ChatMessage.getWhisperRecipients("GM"), | ||||
|         whisper: ChatUtility.getGMs(), | ||||
|         content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement) | ||||
|       }); | ||||
|     } | ||||
| @@ -489,7 +496,7 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|     } | ||||
|     const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value)); | ||||
|     const rollData = { | ||||
|       alias: this.name, | ||||
|       alias: this.getAlias(), | ||||
|       rolled: rolled, | ||||
|       entite: entite.name, | ||||
|       selectedCarac: this.system.carac.reve | ||||
| @@ -508,8 +515,8 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|  | ||||
|   isEntiteAccordee(attacker) { return true } | ||||
|  | ||||
|   async setEntiteReveAccordee(attacker) { | ||||
|     ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve"); | ||||
|   async setEntiteReveAccordee(actor) { | ||||
|     ui.notifications.error("Impossible de s'accorder à " + this.getAlias() + ": ce n'est pas une entité incarnée"); | ||||
|   } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -39,8 +39,8 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet { | ||||
|     ChatMessage.create({ | ||||
|       content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance} | ||||
|         <br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`, | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name) | ||||
|     }); | ||||
|       whisper: ChatUtility.getOwners(this.actor) | ||||
|     }) | ||||
|   } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -1,10 +1,11 @@ | ||||
| import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js"; | ||||
| import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||
| import { STATUSES } from "../settings/status-effects.js"; | ||||
| import { TYPES } from "../item.js"; | ||||
| import { ITEM_TYPES } from "../item.js"; | ||||
| import { RdDBaseActorReve } from "./base-actor-reve.js"; | ||||
| import { RdDDice } from "../rdd-dice.js"; | ||||
| import { RdDItemBlessure } from "../item/blessure.js"; | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
|  | ||||
| /** | ||||
|  * Classe de base pour les acteurs qui peuvent subir des blessures | ||||
| @@ -50,9 +51,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|  | ||||
|   isDead() { return this.system.sante.vie.value < -this.getSConst() } | ||||
|  | ||||
|   nbBlessuresLegeres() { return this.itemTypes[TYPES.blessure].filter(it => it.isLegere()).length } | ||||
|   nbBlessuresGraves() { return this.itemTypes[TYPES.blessure].filter(it => it.isGrave()).length } | ||||
|   nbBlessuresCritiques() { return this.itemTypes[TYPES.blessure].filter(it => it.isCritique()).length } | ||||
|   nbBlessuresLegeres() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isLegere()).length } | ||||
|   nbBlessuresGraves() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isGrave()).length } | ||||
|   nbBlessuresCritiques() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isCritique()).length } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   computeResumeBlessure() { | ||||
| @@ -88,9 +89,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|  | ||||
|   async onAppliquerJetEncaissement(encaissement, attacker) { | ||||
|   async onAppliquerJetEncaissement(encaissement, attackerToken) { | ||||
|     const santeOrig = foundry.utils.duplicate(this.system.sante); | ||||
|     const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table | ||||
|     const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table | ||||
|     const perteVie = await this.santeIncDec("vie", -encaissement.vie); | ||||
|     const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique()); | ||||
|  | ||||
| @@ -168,7 +169,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|  | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async ajouterBlessure(encaissement, attacker = undefined) { | ||||
|   async ajouterBlessure(encaissement, attackerToken = undefined) { | ||||
|     if (encaissement.gravite < 0) return; | ||||
|     if (encaissement.gravite > 0) { | ||||
|       while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) { | ||||
| @@ -180,7 +181,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|       } | ||||
|     } | ||||
|     const endActuelle = this.getEnduranceActuelle(); | ||||
|     const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg.loc.label, attacker); | ||||
|     const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken); | ||||
|     if (blessure.isCritique()) { | ||||
|       encaissement.endurance = endActuelle; | ||||
|     } | ||||
| @@ -190,26 +191,36 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|       encaissement.mort = true; | ||||
|       ChatMessage.create({ | ||||
|         content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" /> | ||||
|         <strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>` | ||||
|         <strong>${this.getAlias()} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>` | ||||
|       }); | ||||
|     } | ||||
|     return blessure; | ||||
|   } | ||||
|  | ||||
|   async supprimerBlessure({ gravite }) { | ||||
|     const toDelete = this.itemTypes[ITEM_TYPES.blessure].find(it => it.system.gravite == gravite)?.id | ||||
|     if (toDelete) { | ||||
|       await this.deleteEmbeddedDocuments('Item', [toDelete]); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async supprimerBlessures(filterToDelete) { | ||||
|     const toDelete = this.filterItems(filterToDelete, TYPES.blessure) | ||||
|     const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure) | ||||
|       .map(it => it.id); | ||||
|     await this.deleteEmbeddedDocuments('Item', toDelete); | ||||
|   } | ||||
|  | ||||
|   countBlessures(filter = it => !it.isContusion()) { | ||||
|     return this.filterItems(filter, 'blessure').length | ||||
|     return this.filterItems(filter, ITEM_TYPES.blessure).length | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async jetDeVie() { | ||||
|     if (this.isDead()) { | ||||
|       ChatMessage.create({ content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, whisper: ChatMessage.getWhisperRecipients(this.name) }); | ||||
|       ChatMessage.create({ | ||||
|         content: `Jet de Vie: ${this.getAlias()} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, | ||||
|         whisper: ChatUtility.getOwners(this) | ||||
|       }) | ||||
|       return | ||||
|     } | ||||
|     const jetDeVie = await RdDDice.roll("1d20"); | ||||
| @@ -231,12 +242,15 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|       await this.santeIncDec("vie", -perte); | ||||
|     } | ||||
|     if (this.isDead()) { | ||||
|       msgText += `<br><strong>${this.name} est mort !!!!</strong>`; | ||||
|       msgText += `<br><strong>${this.getAlias()} est mort !!!!</strong>`; | ||||
|     } | ||||
|     else if (prochainJet > 0) { | ||||
|       msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}` | ||||
|     } | ||||
|     ChatMessage.create({ content: msgText, whisper: ChatMessage.getWhisperRecipients(this.name) }); | ||||
|     ChatMessage.create({ | ||||
|       content: msgText, | ||||
|       whisper: ChatUtility.getOwners(this) | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -259,16 +273,18 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|  | ||||
|   async setSonne(sonne = true) { | ||||
|     if (!game.combat && sonne) { | ||||
|       ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`); | ||||
|       ui.notifications.info(`${this.getAlias()} est hors combat, il ne reste donc pas sonné`); | ||||
|       return; | ||||
|     } | ||||
|     await this.setEffect(STATUSES.StatusStunned, sonne); | ||||
|     await this.setEffect(STATUSES.StatusStunned, sonne) | ||||
|   } | ||||
|  | ||||
|   getSonne() { | ||||
|     return this.getEffect(STATUSES.StatusStunned); | ||||
|   isSonne() { | ||||
|     return this.getEffect(STATUSES.StatusStunned) | ||||
|   } | ||||
|  | ||||
|   isEffectAllowed(effectId) { return true } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async computeEtatGeneral() { this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme() } | ||||
|   getEtatGeneral(options = { ethylisme: false }) { return this.system.compteurs.etat.value } | ||||
|   | ||||
| @@ -3,7 +3,7 @@ import { Misc } from "../misc.js"; | ||||
| import { DialogSplitItem } from "../dialog-split-item.js"; | ||||
| import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||
| import { Monnaie } from "../item-monnaie.js"; | ||||
| import { RdDItem, TYPES } from "../item.js"; | ||||
| import { RdDItem, ITEM_TYPES } from "../item.js"; | ||||
| import { RdDItemCompetenceCreature } from "../item-competencecreature.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| @@ -20,7 +20,7 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], | ||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }], | ||||
|       vueDetaillee: false | ||||
|     }); | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -37,7 +37,8 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|       system: this.actor.system, | ||||
|       description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }), | ||||
|       notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }), | ||||
|       options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable) | ||||
|       options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable), | ||||
|       effects: this.actor.effects | ||||
|     } | ||||
|  | ||||
|     RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes); | ||||
| @@ -50,7 +51,7 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|     this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires); | ||||
|     this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires); | ||||
|     formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs); | ||||
|     formData.competences.filter(it => it.type == TYPES.competencecreature) | ||||
|     formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature) | ||||
|       .forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it)) | ||||
|     return formData; | ||||
|   } | ||||
|   | ||||
| @@ -1,14 +1,14 @@ | ||||
| import { ChatVente } from "../achat-vente/chat-vente.js"; | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { SYSTEM_SOCKET_ID } from "../constants.js"; | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { Monnaie } from "../item-monnaie.js"; | ||||
| import { TYPES } from "../item.js"; | ||||
| import { ITEM_TYPES } from "../item.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDAudio } from "../rdd-audio.js"; | ||||
| import { RdDConfirm } from "../rdd-confirm.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { SystemCompendiums } from "../settings/system-compendiums.js"; | ||||
| import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js"; | ||||
|  | ||||
| export class RdDBaseActor extends Actor { | ||||
|  | ||||
| @@ -16,7 +16,7 @@ export class RdDBaseActor extends Actor { | ||||
|     return Object.entries(carac) | ||||
|       .filter(it => Grammar.equalsInsensitive(it[1].label, name)) | ||||
|       .map(it => it[0]) | ||||
|       .find(it => it); | ||||
|       .find(it => it) | ||||
|   } | ||||
|   static $findCaracByName(carac, name) { | ||||
|     const caracList = Object.entries(carac); | ||||
| @@ -32,10 +32,10 @@ export class RdDBaseActor extends Actor { | ||||
|   } | ||||
|  | ||||
|   static init() { | ||||
|     Hooks.on("preUpdateItem", (item, change, options, id) => RdDBaseActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id)); | ||||
|     Hooks.on("createItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onCreateItem(item, options, id)); | ||||
|     Hooks.on("deleteItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onDeleteItem(item, options, id)); | ||||
|     Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId)); | ||||
|     Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id)) | ||||
|     Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id)) | ||||
|     Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id)) | ||||
|     Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId)) | ||||
|   } | ||||
|  | ||||
|   static onSocketMessage(sockmsg) { | ||||
| @@ -78,14 +78,17 @@ export class RdDBaseActor extends Actor { | ||||
|     return game.actors.get(actorId) | ||||
|   } | ||||
|  | ||||
|   getAlias() { | ||||
|     if (this.token?.name != null && this.token != this.prototypeToken) { | ||||
|       return this.token.name | ||||
|     } | ||||
|     return this.name | ||||
|   } | ||||
|  | ||||
|   isPersonnageJoueur() { return false } | ||||
|  | ||||
|   static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; }; | ||||
|  | ||||
|   static getParentActor(document) { | ||||
|     return document?.parent instanceof Actor ? document.parent : undefined | ||||
|   } | ||||
|  | ||||
|   /** | ||||
|    * Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut: | ||||
|    * compétences et monnaies. | ||||
| @@ -125,6 +128,7 @@ export class RdDBaseActor extends Actor { | ||||
|         return new ActorConstructor(docData, context); | ||||
|       } | ||||
|     } | ||||
|     context.rdd = undefined | ||||
|     super(docData, context); | ||||
|   } | ||||
|  | ||||
| @@ -208,11 +212,8 @@ export class RdDBaseActor extends Actor { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async onPreUpdateItem(item, change, options, id) { } | ||||
|  | ||||
|   async onCreateItem(item, options, id) { } | ||||
|  | ||||
|   async onDeleteItem(item, options, id) { } | ||||
|  | ||||
|   async onUpdateActor(update, options, actorId) { } | ||||
|  | ||||
|   async onTimeChanging(oldTimestamp, newTimestamp) { | ||||
| @@ -221,7 +222,7 @@ export class RdDBaseActor extends Actor { | ||||
|   } | ||||
|  | ||||
|   async creerObjetParMJ(object) { | ||||
|     if (!Misc.isUniqueConnectedGM()) { | ||||
|     if (!Misc.isFirstConnectedGM()) { | ||||
|       RdDBaseActor.remoteActorCall({ | ||||
|         tokenId: this.token?.id, | ||||
|         actorId: this.id, | ||||
| @@ -235,6 +236,7 @@ export class RdDBaseActor extends Actor { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async cleanupConteneurs() { | ||||
|     if (Misc.isOwnerPlayerOrUniqueConnectedGM(this)) { | ||||
|       let updates = this.itemTypes['conteneur'] | ||||
|         .filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0) | ||||
|         .map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } }); | ||||
| @@ -242,6 +244,7 @@ export class RdDBaseActor extends Actor { | ||||
|         await this.updateEmbeddedDocuments("Item", updates) | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getFortune() { | ||||
| @@ -271,6 +274,7 @@ export class RdDBaseActor extends Actor { | ||||
|     } | ||||
|     let fortune = this.getFortune(); | ||||
|     console.log("payer", game.user.character, depense, fortune); | ||||
|     // TODO: passer en handlebars | ||||
|     let msg = ""; | ||||
|     if (fortune >= depense) { | ||||
|       await Monnaie.optimiserFortune(this, fortune - depense); | ||||
| @@ -280,11 +284,10 @@ export class RdDBaseActor extends Actor { | ||||
|       msg = "Vous n'avez pas assez d'argent pour payer cette somme !"; | ||||
|     } | ||||
|  | ||||
|     let message = { | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||
|     ChatMessage.create({ | ||||
|       whisper: ChatUtility.getOwners(this), | ||||
|       content: msg | ||||
|     }; | ||||
|     ChatMessage.create(message); | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   async depenserSols(sols) { | ||||
| @@ -318,7 +321,7 @@ export class RdDBaseActor extends Actor { | ||||
|  | ||||
|       RdDAudio.PlayContextAudio("argent"); // Petit son | ||||
|       ChatMessage.create({ | ||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||
|         whisper: ChatUtility.getOwners(this), | ||||
|         content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.` | ||||
|       }); | ||||
|     } | ||||
| @@ -336,7 +339,7 @@ export class RdDBaseActor extends Actor { | ||||
|       ui.notifications.info("Inutile de se vendre à soi-même"); | ||||
|       return; | ||||
|     } | ||||
|     if (!Misc.isUniqueConnectedGM()) { | ||||
|     if (!Misc.isFirstConnectedGM()) { | ||||
|       RdDBaseActor.remoteActorCall({ | ||||
|         actorId: achat.vendeurId ?? achat.acheteurId, | ||||
|         method: 'achatVente', | ||||
| @@ -361,12 +364,9 @@ export class RdDBaseActor extends Actor { | ||||
|       ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`); | ||||
|       return; | ||||
|     } | ||||
|     await this.decrementerVente(vendeur, itemVendu, quantite, cout); | ||||
|     if (acheteur) { | ||||
|       await acheteur.depenserSols(cout); | ||||
|       const createdItemId = await acheteur.creerQuantiteItem(itemVendu, quantite); | ||||
|       await acheteur.consommerNourritureAchetee(achat, achat.vente, createdItemId); | ||||
|     } | ||||
|     await vendeur?.vendre(itemVendu, quantite, cout); | ||||
|     await acheteur?.acheter(itemVendu, quantite, cout, achat) | ||||
|  | ||||
|     if (cout > 0) { | ||||
|       RdDAudio.PlayContextAudio("argent"); | ||||
|     } | ||||
| @@ -374,30 +374,32 @@ export class RdDBaseActor extends Actor { | ||||
|     chatAchatItem.quantiteTotal = quantite; | ||||
|     ChatMessage.create({ | ||||
|       user: achat.userId, | ||||
|       speaker: { alias: (acheteur ?? vendeur).name }, | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||
|       speaker: { alias: (acheteur ?? vendeur).getAlias() }, | ||||
|       whisper: ChatUtility.getOwners(this), | ||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem) | ||||
|     }); | ||||
|  | ||||
|     if (!achat.vente.quantiteIllimite) { | ||||
|       if (achat.vente.quantiteNbLots <= achat.choix.nombreLots) { | ||||
|       if (achat.vente.nbLots <= achat.choix.nombreLots) { | ||||
|         ChatUtility.removeChatMessageId(achat.chatMessageIdVente); | ||||
|       } | ||||
|       else if (achat.chatMessageIdVente) { | ||||
|         achat.vente.properties = itemVendu.getProprietes(); | ||||
|         achat.vente.quantiteNbLots -= achat.choix.nombreLots; | ||||
|         achat.vente.jsondata = JSON.stringify(achat.vente.item); | ||||
|         const messageVente = game.messages.get(achat.chatMessageIdVente); | ||||
|         messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', achat.vente) }); | ||||
|         messageVente.render(true); | ||||
|         await ChatVente.diminuerQuantiteAchatVente(achat.chatMessageIdVente, achat.choix.nombreLots) | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async decrementerVente(vendeur, itemVendu, quantite, cout) { | ||||
|     if (vendeur) { | ||||
|       await vendeur.ajouterSols(cout); | ||||
|       await vendeur.decrementerQuantiteItem(itemVendu, quantite); | ||||
|   async vendre(item, quantite, cout) { | ||||
|     await this.ajouterSols(cout); | ||||
|     await this.decrementerQuantiteItem(item, quantite); | ||||
|   } | ||||
|  | ||||
|   async acheter(item, quantite, cout, achat) { | ||||
|     await this.depenserSols(cout) | ||||
|     const createdItemId = await this.creerQuantiteItem(item, quantite) | ||||
|     if (achat.choix.consommer && item.type == 'nourritureboisson' && createdItemId != undefined) { | ||||
|       achat.choix.doses = achat.choix.nombreLots; | ||||
|       await this.consommerNourritureboisson(createdItemId, achat.choix, achat.vente.actingUserId); | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -410,31 +412,28 @@ export class RdDBaseActor extends Actor { | ||||
|     return disponible == undefined || disponible >= quantiteDemande; | ||||
|   } | ||||
|  | ||||
|   async consommerNourritureAchetee(achat, vente, createdItemId) { | ||||
|     if (achat.choix.consommer && vente.item.type == 'nourritureboisson' && createdItemId != undefined) { | ||||
|       achat.choix.doses = achat.choix.nombreLots; | ||||
|       await this.consommerNourritureboisson(createdItemId, achat.choix, vente.actingUserId); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async consommerNourritureboisson(itemId, choix, userId) { } | ||||
|  | ||||
|   async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) { | ||||
|     if (item.isService()) { | ||||
|       return; | ||||
|     } | ||||
|     const itemId = item.id; | ||||
|     let resteQuantite = (item.system.quantite ?? 1) - quantite; | ||||
|     if (resteQuantite <= 0) { | ||||
|       if (options.supprimerSiZero) { | ||||
|         await this.deleteEmbeddedDocuments("Item", [item.id]); | ||||
|       } | ||||
|       else { | ||||
|         await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': 0 }]); | ||||
|         await this.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': 0 }]); | ||||
|       } | ||||
|       if (resteQuantite < 0) { | ||||
|         ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`) | ||||
|       } | ||||
|     } | ||||
|     else if (resteQuantite > 0) { | ||||
|       const realItem = this.getItem(item.id) | ||||
|       realItem.update({ 'system.quantite': resteQuantite }); | ||||
|       await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]); | ||||
|     } | ||||
|   } | ||||
| @@ -446,7 +445,7 @@ export class RdDBaseActor extends Actor { | ||||
|         type: item.type, | ||||
|         img: item.img, | ||||
|         name: item.name, | ||||
|         system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }) | ||||
|         system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false }) | ||||
|       }; | ||||
|       const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem); | ||||
|       const items = await this.createEmbeddedDocuments("Item", newItems); | ||||
| @@ -547,7 +546,7 @@ export class RdDBaseActor extends Actor { | ||||
|     // Calculer le total actuel des contenus | ||||
|     const encContenu = dest.getEncContenu(); | ||||
|     const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet | ||||
|     const placeDisponible = Math.roundDecimals(dest.system.capacite - encContenu - newEnc, 4) | ||||
|     const placeDisponible = Misc.keepDecimals(dest.system.capacite - encContenu - newEnc, 4) | ||||
|  | ||||
|     // Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet | ||||
|     if (placeDisponible < 0) { | ||||
| @@ -562,15 +561,15 @@ export class RdDBaseActor extends Actor { | ||||
|   /* -------------------------------------------- */ | ||||
|   /** Ajoute un item dans un conteneur, sur la base de leurs ID */ | ||||
|   async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) { | ||||
|     if (!conteneur) { | ||||
|       // TODO: afficher | ||||
|       item.estContenu = false; | ||||
|     } | ||||
|     else if (conteneur.isConteneur()) { | ||||
|     if (conteneur?.isConteneur()) { | ||||
|       item.estContenu = true; | ||||
|       const nouveauContenu = [...conteneur.system.contenu, item.id]; | ||||
|       await conteneur.update({ 'system.contenu': nouveauContenu }); | ||||
|       onAjouterDansConteneur(item.id, conteneur.id); | ||||
|       onAjouterDansConteneur(item.id, conteneur.id) | ||||
|     } | ||||
|     else { | ||||
|       item.estContenu = false; | ||||
|       await conteneur?.update({ 'system.-=contenu': undefined }) | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -588,9 +587,14 @@ export class RdDBaseActor extends Actor { | ||||
|           if (item.estContenu) { | ||||
|             item.estContenu = undefined; | ||||
|           } | ||||
|           if (item.type == 'conteneur' && item.system.contenu.length > 0) { | ||||
|           if (item.system.contenu != undefined) { | ||||
|             if (item.type == 'conteneur') { | ||||
|               corrections.push({ _id: item.id, 'system.contenu': [] }); | ||||
|             } | ||||
|             else { | ||||
|               corrections.push({ _id: item.id, 'system.-=contenu': undefined }); | ||||
|             } | ||||
|           } | ||||
|         } | ||||
|         if (corrections.length > 0) { | ||||
|           await this.updateEmbeddedDocuments('Item', corrections); | ||||
| @@ -624,15 +628,21 @@ export class RdDBaseActor extends Actor { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** Supprime un item d'un conteneur, sur la base | ||||
|    * de leurs ID */ | ||||
|   /** | ||||
|    * Supprime un item d'un conteneur, sur la base de leurs ID | ||||
|    */ | ||||
|   async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) { | ||||
|     if (conteneur?.isConteneur()) { | ||||
|       item.estContenu = false; | ||||
|     if (conteneur) { | ||||
|       if (conteneur.isConteneur()) { | ||||
|         const contenu = conteneur.system.contenu.filter(id => id != item.id); | ||||
|         await conteneur.update({ 'system.contenu': contenu }); | ||||
|         onEnleverDeConteneur(); | ||||
|       } | ||||
|       else { | ||||
|         await conteneur.update({ 'system.-=contenu': undefined }) | ||||
|       } | ||||
|     } | ||||
|     item.estContenu = false; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -680,7 +690,7 @@ export class RdDBaseActor extends Actor { | ||||
|       type: this.type, | ||||
|       img: this.img, | ||||
|       pack: this.pack, | ||||
|       name: this.name, | ||||
|       name: this.getAlias(), | ||||
|       system: { description: this.system.description } | ||||
|     } | ||||
|     renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData) | ||||
| @@ -688,19 +698,38 @@ export class RdDBaseActor extends Actor { | ||||
|   } | ||||
|  | ||||
|   actionImpossible(action) { | ||||
|     ui.notifications.info(`${this.name} ne peut pas faire cette action: ${action}`) | ||||
|     ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`) | ||||
|  | ||||
|   } | ||||
|   async roll() { this.actionImpossible("jet de caractéristiques") } | ||||
|  | ||||
|   async jetEthylisme() { this.actionImpossible("jet d'éthylisme") } | ||||
|   async rollAppelChance() { this.actionImpossible("appel à la chance") } | ||||
|   async jetDeMoral() { this.actionImpossible("jet de moral") } | ||||
|  | ||||
|   async actionPrincipale(item, onActionItem = async () => { }) { | ||||
|     switch (item.type) { | ||||
|       case TYPES.conteneur: return await item.sheet.render(true); | ||||
|       case ITEM_TYPES.conteneur: return await item.sheet.render(true); | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
|   async resetItemUse() { } | ||||
|   async incDecItemUse(itemId, inc = 1) { } | ||||
|   getItemUse(itemId) { return 0; } | ||||
|   async finDeRound(options = { terminer: false }) { } | ||||
|   isActorCombat() { return false } | ||||
|   getCaracInit(competence) { return 0 } | ||||
|   listActionsCombat() { return [] } | ||||
|   listActionsPossessions() { | ||||
|     return this.itemTypes[ITEM_TYPES.possession] | ||||
|       .map(p => { | ||||
|         return { | ||||
|           name: p.name, | ||||
|           action: 'possession', | ||||
|           system: { | ||||
|             competence: p.name, | ||||
|             possessionid: p.system.possessionid, | ||||
|           } | ||||
|         } | ||||
|       }) | ||||
|   } | ||||
| } | ||||
| @@ -1,4 +1,4 @@ | ||||
| import { DialogItemAchat } from "../dialog-item-achat.js"; | ||||
| import { DialogItemAchat } from "../achat-vente/dialog-item-achat.js"; | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { RdDBaseActorSheet } from "./base-actor-sheet.js"; | ||||
| @@ -15,7 +15,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html", | ||||
|       width: 600, height: 720, | ||||
|       tabs: [] | ||||
|     }); | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|   get title() { | ||||
|     if (this.actor.token && this.actor.token != this.actor.prototypeToken) { | ||||
| @@ -73,7 +73,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet { | ||||
|     } | ||||
|     const disponible = this.actor.getQuantiteDisponible(item) | ||||
|     if (disponible == 0) { | ||||
|       ui.notifications.warn(`${this.name} n'a plus de ${item.name} en vente`); | ||||
|       ui.notifications.warn(`${this.getAlias()} n'a plus de ${item.name} en vente`); | ||||
|       return; | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -25,8 +25,7 @@ export class RdDCommerce extends RdDBaseActor { | ||||
|     } | ||||
|     await super.depenserSols(cout) | ||||
|   } | ||||
|  | ||||
|   async consommerNourritureAchetee(achat, vente, createdItemId) { | ||||
|   async consommerNourritureboisson(itemId, choix, userId) {  | ||||
|     // ne pas consommer pour un commerce | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -12,7 +12,7 @@ export class RdDCreatureSheet extends RdDBaseActorSangSheet { | ||||
|     return foundry.utils.mergeObject(RdDBaseActorSangSheet.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html", | ||||
|       width: 640, height: 720 | ||||
|     }); | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   | ||||
| @@ -1,5 +1,5 @@ | ||||
| import { ENTITE_INCARNE } from "../constants.js"; | ||||
| import { TYPES } from "../item.js"; | ||||
| import { ITEM_TYPES } from "../item.js"; | ||||
| import { STATUSES } from "../settings/status-effects.js"; | ||||
| import { RdDBaseActorSang } from "./base-actor-sang.js"; | ||||
|  | ||||
| @@ -12,7 +12,7 @@ export class RdDCreature extends RdDBaseActorSang { | ||||
|   isCreature() { return true } | ||||
|  | ||||
|   canReceive(item) { | ||||
|     return item.type == TYPES.competencecreature || item.isInventaire(); | ||||
|     return item.type == ITEM_TYPES.competencecreature || item.isInventaire(); | ||||
|   } | ||||
|  | ||||
|   async remiseANeuf() { | ||||
| @@ -33,31 +33,4 @@ export class RdDCreature extends RdDBaseActorSang { | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   isEffectAllowed(effectId) { | ||||
|     return [STATUSES.StatusComma].includes(effectId); | ||||
|   } | ||||
|  | ||||
|   isEntiteAccordee(attacker) { | ||||
|     if (this.isEntite([ENTITE_INCARNE])) { | ||||
|       let resonnance = this.system.sante.resonnance | ||||
|       return (resonnance.actors.find(it => it == attacker.id)) | ||||
|     } | ||||
|     return true | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async setEntiteReveAccordee(attacker) { | ||||
|     if (this.isEntite([ENTITE_INCARNE])) { | ||||
|       let resonnance = foundry.utils.duplicate(this.system.sante.resonnance); | ||||
|       if (resonnance.actors.find(it => it == attacker.id)) { | ||||
|         // déjà accordé | ||||
|         return; | ||||
|       } | ||||
|       await this.update({ "system.sante.resonnance": [...resonnance, attacker.id] }); | ||||
|     } | ||||
|     else { | ||||
|       super.setEntiteReveAccordee(attacker) | ||||
|     } | ||||
|   } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -9,7 +9,7 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet { | ||||
|     return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html", | ||||
|       width: 640, height: 720, | ||||
|     }); | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   async getData() { | ||||
| @@ -54,6 +54,12 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet { | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   async _onDropActor(event, dragData) { | ||||
|     const dropActor = fromUuidSync(dragData.uuid) | ||||
|     await this.actor.setEntiteReveAccordee(dropActor) | ||||
|     super._onDropActor(event, dragData) | ||||
|   } | ||||
|  | ||||
|   async deleteSubActeur(actorId) { | ||||
|     let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId); | ||||
|     await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false }); | ||||
|   | ||||
| @@ -1,5 +1,5 @@ | ||||
| import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js"; | ||||
| import { TYPES } from "../item.js"; | ||||
| import { ITEM_TYPES } from "../item.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDEncaisser } from "../rdd-roll-encaisser.js"; | ||||
| import { STATUSES } from "../settings/status-effects.js"; | ||||
| @@ -12,7 +12,7 @@ export class RdDEntite extends RdDBaseActorReve { | ||||
|   } | ||||
|  | ||||
|   canReceive(item) { | ||||
|     return item.type == TYPES.competencecreature | ||||
|     return item.type == ITEM_TYPES.competencecreature | ||||
|   } | ||||
|  | ||||
|   isEntite(typeentite = []) { | ||||
| @@ -29,7 +29,7 @@ export class RdDEntite extends RdDBaseActorReve { | ||||
|   getChance() { return this.getReve() } | ||||
|  | ||||
|   getDraconicOuPossession() { | ||||
|     return this.itemTypes[TYPES.competencecreature] | ||||
|     return this.itemTypes[ITEM_TYPES.competencecreature] | ||||
|       .filter(it => it.system.categorie == 'possession') | ||||
|       .sort(Misc.descending(it => it.system.niveau)) | ||||
|       .find(it => true); | ||||
| @@ -74,7 +74,7 @@ export class RdDEntite extends RdDBaseActorReve { | ||||
|     return [STATUSES.StatusComma].includes(effectId); | ||||
|   } | ||||
|  | ||||
|   async onAppliquerJetEncaissement(encaissement, attacker) { | ||||
|   async onAppliquerJetEncaissement(encaissement, attackerToken) { | ||||
|     const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance); | ||||
|     foundry.utils.mergeObject(encaissement, { | ||||
|       resteEndurance: perteEndurance.newValue, | ||||
| @@ -91,20 +91,16 @@ export class RdDEntite extends RdDBaseActorReve { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async setEntiteReveAccordee(attacker) { | ||||
|   async setEntiteReveAccordee(actor) { | ||||
|     if (this.isEntite([ENTITE_INCARNE])) { | ||||
|       let resonnance = foundry.utils.duplicate(this.system.sante.resonnance); | ||||
|       if (resonnance.actors.find(it => it == attacker.id)) { | ||||
|       if (this.system.sante.resonnance.actors.find(it => it == actor.id)) { | ||||
|         // déjà accordé | ||||
|         return; | ||||
|         return | ||||
|       } | ||||
|       resonnance.actors.push(attacker.id); | ||||
|       await this.update({ "system.sante.resonnance": resonnance }); | ||||
|       await this.update({ "system.sante.resonnance.actors": [...this.system.sante.resonnance.actors, actor.id] }) | ||||
|     } | ||||
|     else { | ||||
|       super.setEntiteReveAccordee(attacker) | ||||
|       super.setEntiteReveAccordee(actor) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|  | ||||
| } | ||||
|   | ||||
							
								
								
									
										115
									
								
								module/actor/export-scriptarium/actor-encart-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										115
									
								
								module/actor/export-scriptarium/actor-encart-sheet.js
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,115 @@ | ||||
| import { RdDActorSheet } from "../../actor-sheet.js" | ||||
| import { SYSTEM_RDD } from "../../constants.js"; | ||||
| import { Misc } from "../../misc.js"; | ||||
| import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js"; | ||||
| import { ExportScriptarium } from "./export-scriptarium.js"; | ||||
| import { CATEGORIES_COMPETENCES, CATEGORIES_DRACONIC, Mapping } from "./mapping.js"; | ||||
|  | ||||
| export class RdDActorExportSheet extends RdDActorSheet { | ||||
|   static async init() { | ||||
|     await loadTemplates([ | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs", | ||||
|     ]) | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille simplifiée" }) | ||||
|   } | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(RdDActorSheet.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/actor-encart-sheet.hbs", | ||||
|       width: 550, | ||||
|       showCompNiveauBase: false, | ||||
|       vueArchetype: false, | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   constructor(actor, options) { | ||||
|     super(actor, options) | ||||
|   } | ||||
|  | ||||
|   async getData() { | ||||
|     const formData = await super.getData() | ||||
|     // Add any structured, precomputed list of data | ||||
|     formData.context = Mapping.prepareContext(this.actor) | ||||
|     formData.export = this.getMappingValues(formData.context, this.actor) | ||||
|     formData.competences = this.getCompetences(CATEGORIES_COMPETENCES) | ||||
|     formData.draconic = this.getCompetences(CATEGORIES_DRACONIC) | ||||
|     const legeres = this.actor.nbBlessuresLegeres() | ||||
|     const graves = this.actor.nbBlessuresGraves() | ||||
|     const critiques = this.actor.nbBlessuresCritiques() | ||||
|     formData.etat = { | ||||
|       surenc: this.actor.computeMalusSurEncombrement(), | ||||
|       fatigue: { | ||||
|         value: this.actor.getFatigueActuelle(), | ||||
|         max: this.actor.getFatigueMax(), | ||||
|         malus: this.actor.malusFatigue() | ||||
|       }, | ||||
|       blessures: legeres + graves + critiques, | ||||
|       blessure: [legeres > 0, legeres > 1, legeres > 2, legeres > 3, legeres > 4, graves > 0, graves > 1, critiques > 0], | ||||
|     } | ||||
|     formData.options.exportScriptarium = OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) | ||||
|     return formData | ||||
|   } | ||||
|  | ||||
|   getMappingValues(context, actor) { | ||||
|     return Object.fromEntries(Mapping.getMapping().map(it => [it.column, { | ||||
|       colName: it.colName ?? it.column, | ||||
|       column: it.column, | ||||
|       rollClass: it.rollClass, | ||||
|       value: String(it.getter(actor, context)) | ||||
|     }])) | ||||
|   } | ||||
|  | ||||
|   getCompetences(categories) { | ||||
|     const competences = Mapping.getCompetencesCategorie(this.actor, categories) | ||||
|     if (competences.length == 0) { | ||||
|       return '' | ||||
|     } | ||||
|     const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories) | ||||
|     const listByCategories = Object.values(byCategories) | ||||
|       .map(it => it.competencesParNiveau) | ||||
|       .map(byNiveau => { | ||||
|         const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending()) | ||||
|         if (niveaux.length == 0) { | ||||
|           return undefined | ||||
|         } | ||||
|         const listCategorieByNiveau = niveaux.map(niveau => { | ||||
|           const list = byNiveau[niveau].sort(Misc.ascending(it => it.name)) | ||||
|           return { niveau, list } | ||||
|         }) | ||||
|         return Misc.concat(listCategorieByNiveau) | ||||
|       }).filter(it => it != undefined) | ||||
|  | ||||
|     return Misc.concat(listByCategories) | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     this.html.find('.click-blessure-remove').click(async event => | ||||
|       await this.actor.supprimerBlessure({ | ||||
|         gravite: this.html.find(event.currentTarget).data('gravite') | ||||
|       }) | ||||
|     ) | ||||
|     this.html.find('.click-blessure-add').click(async event => | ||||
|       await this.actor.ajouterBlessure({ | ||||
|         gravite: this.html.find(event.currentTarget).data('gravite') | ||||
|         // event.currentTarget.attributes['data-gravite'].value | ||||
|       }) | ||||
|     ) | ||||
|     this.html.find('.button-export').click(async event => { | ||||
|       ExportScriptarium.INSTANCE.exportActors([this.actor], | ||||
|         `${this.actor.uuid}-${this.actor.name}` | ||||
|       ) | ||||
|     }) | ||||
|   } | ||||
| } | ||||
							
								
								
									
										78
									
								
								module/actor/export-scriptarium/export-scriptarium.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										78
									
								
								module/actor/export-scriptarium/export-scriptarium.js
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,78 @@ | ||||
| import { ACTOR_TYPES } from "../../item.js" | ||||
| import { Misc } from "../../misc.js" | ||||
| import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js" | ||||
| import { Mapping } from "./mapping.js" | ||||
|  | ||||
| const IMG_SCRIPTARIUM = '<img class="context-menu-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/scriptarium.svg">' | ||||
|  | ||||
| export class ExportScriptarium { | ||||
|  | ||||
|   static init() { | ||||
|     ExportScriptarium.INSTANCE = new ExportScriptarium() | ||||
|   } | ||||
|  | ||||
|   constructor() { | ||||
|     Hooks.on("getActorDirectoryFolderContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) }) | ||||
|     Hooks.on("getActorDirectoryEntryContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) }) | ||||
|   } | ||||
|  | ||||
|   onActorDirectoryMenu(actorDirectory, menus) { | ||||
|     menus.push({ | ||||
|       name: 'Export Personnages <i class="fa-regular fa-file-csv"></i>', | ||||
|       icon: IMG_SCRIPTARIUM, | ||||
|       condition: (target) => game.user.isGM && | ||||
|         OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) && | ||||
|         this.$getActors(actorDirectory, target).length > 0, | ||||
|       callback: target => this.exportActors(this.$getActors(actorDirectory, target), this.$getTargetName(actorDirectory, target)) | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   $getTargetName(actorDirectory, target) { | ||||
|     const li = target.closest(".directory-item") | ||||
|     const folderId = li.data("folderId") | ||||
|     const actorId = li.data("documentId") | ||||
|     return actorId | ||||
|       ? game.actors.get(actorId).name | ||||
|       : actorDirectory.folders.find(it => it.id == folderId).name | ||||
|   } | ||||
|  | ||||
|   $getActors(actorDirectory, target) { | ||||
|     const li = target.closest(".directory-item") | ||||
|     const folderId = li.data("folderId") | ||||
|     const actorId = li.data("documentId") | ||||
|     const actors = actorId | ||||
|       ? [game.actors.get(actorId)] | ||||
|       : folderId | ||||
|         ? actorDirectory.folders.find(it => it.id == folderId).contents | ||||
|         : [] | ||||
|     return actors.filter(it => it.type == ACTOR_TYPES.personnage) | ||||
|   } | ||||
|  | ||||
|   exportActors(actors, targetName) { | ||||
|     const eol = '\n\r' | ||||
|     const header = Misc.join(this.getHeaderLine(), ';') | ||||
|     const actorLines = actors.map(actor => Misc.join(this.getActorLine(actor), ';')) | ||||
|     const data = Misc.join([header, ...actorLines], eol) | ||||
|     const filename = `scriptarium-${targetName?.slugify()}.csv`; | ||||
|     saveDataToFile(data, "text/csv;charset=windows-1252", `${filename}`); | ||||
|   } | ||||
|  | ||||
|   getHeaderLine() { | ||||
|     return Mapping.getColumns() | ||||
|   } | ||||
|  | ||||
|   getActorLine(actor) { | ||||
|     const values = Mapping.getValues(actor) | ||||
|     return values | ||||
|       .map(it => this.$escapeQuotes(it)) | ||||
|       .map(it => it.replaceAll("\n", " ").replaceAll("\r", "")) | ||||
|   } | ||||
|  | ||||
|   $escapeQuotes(it) { | ||||
|     it = '' + it | ||||
|     if (it.includes('"') || it.includes(';')) { | ||||
|       return `"${it.replaceAll('"', '\\"')}"` | ||||
|     } | ||||
|     return it | ||||
|   } | ||||
| } | ||||
							
								
								
									
										385
									
								
								module/actor/export-scriptarium/mapping.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										385
									
								
								module/actor/export-scriptarium/mapping.js
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,385 @@ | ||||
| import { Grammar } from "../../grammar.js" | ||||
| import { RdDItemArme } from "../../item-arme.js" | ||||
| import { RdDItemCompetence } from "../../item-competence.js" | ||||
| import { RdDItemSort } from "../../item-sort.js" | ||||
| import { ITEM_TYPES } from "../../item.js" | ||||
| import { Misc } from "../../misc.js" | ||||
| import { RdDTimestamp } from "../../time/rdd-timestamp.js" | ||||
| import { RdDBonus } from "../../rdd-bonus.js" | ||||
| import { TMRType } from "../../tmr-utility.js" | ||||
|  | ||||
|  | ||||
| export const CATEGORIES_COMPETENCES = [ | ||||
|   "generale", | ||||
|   "particuliere", | ||||
|   "specialisee", | ||||
|   "connaissance", | ||||
| ] | ||||
| export const CATEGORIES_DRACONIC = [ | ||||
|   "draconic", | ||||
| ] | ||||
|  | ||||
| const CATEGORIES_COMBAT = [ | ||||
|   "melee", | ||||
|   "tir", | ||||
|   "lancer" | ||||
| ] | ||||
|  | ||||
| const NIVEAU_BASE = { | ||||
|   "generale": -4, | ||||
|   "particuliere": -8, | ||||
|   "specialisee": -11, | ||||
|   "connaissance": -11, | ||||
|   "draconic": -11, | ||||
|   "melee": -6, | ||||
|   "tir": -8, | ||||
|   "lancer": -8, | ||||
| } | ||||
|  | ||||
| class ColumnMappingFactory { | ||||
|   static createMappingArme(part, i) { | ||||
|     return { column: `arme_${part}_${i}`, getter: (actor, context) => Mapping.getArme(actor, context, part, i) } | ||||
|   } | ||||
|  | ||||
|   static createMappingSort(part, i) { | ||||
|     return { column: `sort_${part}_${i}`, getter: (actor, context) => Mapping.getSort(actor, context, part, i) } | ||||
|   } | ||||
| } | ||||
|  | ||||
| const NB_ARMES = 10 | ||||
| const NB_SORTS = 20 | ||||
| const TABLEAU_ARMES = [...Array(NB_ARMES).keys()] | ||||
| const TABLEAU_SORTS = [...Array(NB_SORTS).keys()] | ||||
|  | ||||
| const MAPPING_BASE = [ | ||||
|   { column: "ID", colName: 'ID', getter: (actor, context) => actor.id }, | ||||
|   { column: "name", getter: (actor, context) => actor.name }, | ||||
|   { column: "metier", colName: 'Métier', getter: (actor, context) => actor.system.metier }, | ||||
|   { column: "biographie", colName: 'Biographie', getter: (actor, context) => actor.system.biographie }, | ||||
|   { column: "taille", getter: (actor, context) => actor.system.carac.taille.value }, | ||||
|   { column: "apparence", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.apparence.value }, | ||||
|   { column: "constitution", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.constitution.value }, | ||||
|   { column: "force", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.force.value }, | ||||
|   { column: "agilite", rollClass: 'roll-carac', colName: 'Agilité', getter: (actor, context) => actor.system.carac.agilite.value }, | ||||
|   { column: "dexterite", rollClass: 'roll-carac', colName: 'Dextérité', getter: (actor, context) => actor.system.carac.dexterite.value }, | ||||
|   { column: "vue", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.vue.value }, | ||||
|   { column: "ouie", rollClass: 'roll-carac', colName: 'Ouïe', getter: (actor, context) => actor.system.carac.ouie.value }, | ||||
|   { column: "odoratgout", rollClass: 'roll-carac', colName: 'Odo-goût', getter: (actor, context) => actor.system.carac.odoratgout.value }, | ||||
|   { column: "volonte", rollClass: 'roll-carac', colName: 'Volonté', getter: (actor, context) => actor.system.carac.volonte.value }, | ||||
|   { column: "intellect", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.intellect.value }, | ||||
|   { column: "empathie", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.empathie.value }, | ||||
|   { column: "reve", rollClass: 'roll-carac', colName: 'Rêve', getter: (actor, context) => actor.system.carac.reve.value }, | ||||
|   { column: "chance", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.chance.value }, | ||||
|   { column: "melee", rollClass: 'roll-carac', colName: 'Mêlée', getter: (actor, context) => actor.system.carac.melee.value }, | ||||
|   { column: "tir", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.tir.value }, | ||||
|   { column: "lancer", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.lancer.value }, | ||||
|   { column: "derobee", rollClass: 'roll-carac', colName: 'Dérobée', getter: (actor, context) => actor.system.carac.derobee.value }, | ||||
|   { column: "vie", getter: (actor, context) => actor.system.sante.vie.max }, | ||||
|   { column: "endurance", getter: (actor, context) => actor.system.sante.endurance.max }, | ||||
|   { column: "plusdom", colName: '+dom', getter: (actor, context) => actor.system.attributs.plusdom.value }, | ||||
|   { column: "protectionnaturelle", colName: 'Protection naturelle', getter: (actor, context) => actor.system.attributs.protection.value > 0 ? actor.system.attributs.protection.value : '' }, | ||||
|   { column: "description", getter: (actor, context) => Mapping.getDescription(actor) }, | ||||
|   { column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) }, | ||||
|   { column: "protectionarmure", colName: 'Protection', getter: (actor, context) => Mapping.getProtectionArmure(actor, context) }, | ||||
|   { column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) }, | ||||
|   { column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value }, | ||||
|   { column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value }, | ||||
|   { column: "endurance_actuel", rollClass: 'jet-endurance', getter: (actor, context) => actor.system.sante.endurance.value }, | ||||
|   { column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) }, | ||||
|   { column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) }, | ||||
|   { column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) }, | ||||
|   { column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) }, | ||||
| ] | ||||
|  | ||||
| const MAPPING_ARMES = TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('name', i)) | ||||
|   .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('niveau', i))) | ||||
|   .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('init', i))) | ||||
|   .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('dommages', i))) | ||||
| const MAPPING_SORTS = TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('voie', i)) | ||||
|   .concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('description', i))) | ||||
|   .concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('bonus', i))) | ||||
| const MAPPING = MAPPING_BASE | ||||
|   .concat(MAPPING_ARMES) | ||||
|   .concat(MAPPING_SORTS) | ||||
|  | ||||
| export class Mapping { | ||||
|  | ||||
|   static getMapping() { | ||||
|     return MAPPING | ||||
|   } | ||||
|  | ||||
|   static getColumns() { | ||||
|     return MAPPING.map(it => it.column) | ||||
|   } | ||||
|  | ||||
|   static getValues(actor) { | ||||
|     const context = Mapping.prepareContext(actor) | ||||
|     return MAPPING.map(it => it.getter(actor, context)) | ||||
|   } | ||||
|   static getAsObject(actor) { | ||||
|     const context = Mapping.prepareContext(actor) | ||||
|     return Object.fromEntries(MAPPING.map(it => [it.column, { | ||||
|       colName: it.colName ?? it.column, | ||||
|       value: it.getter(actor, context) | ||||
|     }])) | ||||
|   } | ||||
|  | ||||
|   static getValues(actor) { | ||||
|     const context = Mapping.prepareContext(actor) | ||||
|     return MAPPING.map(it => it.getter(actor, context)) | ||||
|   } | ||||
|  | ||||
|   static prepareContext(actor) { | ||||
|     return { | ||||
|       armes: Mapping.prepareArmes(actor), | ||||
|       armure: Mapping.prepareArmure(actor), | ||||
|       esquive: Mapping.prepareEsquive(actor), | ||||
|       sorts: Mapping.prepareSorts(actor) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static prepareArmes(actor) { | ||||
|     const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme) | ||||
|     armes.push(RdDItemArme.corpsACorps(actor)); | ||||
|     armes.push(RdDItemArme.empoignade(actor)); | ||||
|     return armes.map(arme => [ | ||||
|       arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined, | ||||
|       arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined, | ||||
|       !(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined, | ||||
|       arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined, | ||||
|       arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined] | ||||
|       .filter(it => it != undefined)) | ||||
|       .reduce((a, b) => a.concat(b), []) | ||||
|   } | ||||
|  | ||||
|   static prepareArme(actor, arme, maniement) { | ||||
|     const nameCompetenceArme = RdDItemArme.getCompetenceArme(arme, maniement) | ||||
|     const competence = actor.getCompetence(nameCompetenceArme) | ||||
|     if (RdDItemCompetence.isNiveauBase(competence)) { | ||||
|       return undefined | ||||
|     } | ||||
|     const categorie = Mapping.complementCategorie(arme, maniement) | ||||
|     const dommages = Mapping.dommagesArme(actor, arme, maniement) | ||||
|     return { | ||||
|       name: arme.name + categorie, | ||||
|       niveau: Misc.toSignedString(competence.system.niveau), | ||||
|       init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau, | ||||
|       dommages: dommages, | ||||
|       competence: competence, | ||||
|       arme: arme | ||||
|     } | ||||
|   } | ||||
|   static dommagesArme(actor, arme, maniement){ | ||||
|     const dmgArme = RdDItemArme.dommagesReels(arme, maniement) | ||||
|     const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme)) | ||||
|     switch(arme.system.mortalite) { | ||||
|       case 'non-mortel': return `(${dommages})` | ||||
|       case 'empoignade': return '-' | ||||
|     } | ||||
|     return dommages | ||||
|   } | ||||
|  | ||||
|   static complementCategorie(arme, maniement) { | ||||
|     switch (maniement) { | ||||
|       case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : '' | ||||
|       case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : '' | ||||
|       case 'lancer': return (arme.system.unemain || arme.system.deuxmains || arme.system.tir) ? ' jet' : '' | ||||
|       case 'tir': return (arme.system.unemain || arme.system.deuxmains || arme.system.lancer) ? ' tir' : '' | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|  | ||||
|   static calculBaseInit(actor, categorie) { | ||||
|     const mapping = MAPPING_BASE.find(it => it.column == categorie) | ||||
|     if (mapping) { | ||||
|       switch (categorie) { | ||||
|         case 'melee': | ||||
|         case 'tir': | ||||
|         case 'lancer': | ||||
|           const caracteristique = Number(actor.system.carac[categorie].value) | ||||
|           return Math.floor(caracteristique / 2) | ||||
|       } | ||||
|     } | ||||
|     return 0 | ||||
|   } | ||||
|  | ||||
|   static prepareArmure(actor) { | ||||
|     const armures = actor.itemTypes[ITEM_TYPES.armure].filter(it => it.system.equipe) | ||||
|     if (armures.length > 1) { | ||||
|       console.warn(`${actor.name} a équipé ${armures.length} armures, seule la première sera considérée`) | ||||
|     } | ||||
|     if (armures.length > 0) { | ||||
|       const armure = armures[0] | ||||
|       return { | ||||
|         name: armure.name, | ||||
|         protection: armure.system.protection, | ||||
|         malus: armure.system.malus ?? 0 | ||||
|       } | ||||
|     } | ||||
|     return { | ||||
|       name: '', | ||||
|       protection: actor.system.attributs.protection.value, | ||||
|       malus: 0 | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static prepareEsquive(actor) { | ||||
|     const esquives = actor.getCompetences("Esquive") | ||||
|     if (esquives.length > 0) { | ||||
|       const esquive = esquives[0] | ||||
|       return { | ||||
|         name: esquive.name, | ||||
|         niveau: esquive.system.niveau, | ||||
|         competence: esquive | ||||
|       } | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
|   static prepareSorts(actor) { | ||||
|     const codeVoies = Mapping.getCompetencesCategorie(actor, CATEGORIES_DRACONIC) | ||||
|       .map(it => RdDItemSort.getVoieCode(it)) | ||||
|  | ||||
|     return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it, codeVoies)) | ||||
|       .sort(Misc.ascending(it => `${it.voie} : ${it.description}`)) | ||||
|   } | ||||
|  | ||||
|   static prepareSort(sort, voies) { | ||||
|     return { | ||||
|       voie: RdDItemSort.getCodeDraconic(sort, voies), | ||||
|       description: Mapping.descriptionSort(sort), | ||||
|       bonus: Mapping.bonusCase(sort) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static descriptionSort(sort) { | ||||
|     const ptSeuil = Array(sort.system.coutseuil).map(it => '*') | ||||
|     const caseTMR = sort.system.caseTMRspeciale.length > 0 ? Mapping.toVar(sort.system.caseTMRspeciale) : Misc.upperFirst(TMRType[sort.system.caseTMR].name) | ||||
|     const ptreve = Mapping.addSpaceToNonNumeric(sort.system.ptreve) | ||||
|     const diff = Mapping.addSpaceToNonNumeric(sort.system.difficulte) | ||||
|     return `${sort.name}${ptSeuil} (${caseTMR}) R${diff} r${ptreve}` | ||||
|   } | ||||
|  | ||||
|   static addSpaceToNonNumeric(value) { | ||||
|     return Number.isNumeric(value) || /[-\d].*/.match(String(value)) ? value : ' ' + Mapping.toVar(value) | ||||
|   } | ||||
|  | ||||
|   static toVar(value) { | ||||
|     return value.replace('variable', 'var') | ||||
|   } | ||||
|  | ||||
|   static bonusCase(sort) { | ||||
|     const list = RdDItemSort.bonuscaseStringToList(sort.system.bonuscase).sort(Misc.descending(it => it.bonus)) | ||||
|     if (list.length > 0) { | ||||
|       const bonus = list[0] | ||||
|       return `+${bonus.bonus}% en ${bonus.case}` | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|  | ||||
|   static getDescription(actor) { | ||||
|     const sexe = actor.system.sexe | ||||
|     const sexeFeminin = sexe.length > 0 && sexe.charAt(0).toLowerCase() == 'f' ? 'Née' : 'Né' | ||||
|     const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ') | ||||
|     const heure = actor.system.heure | ||||
|     const hn = `${sexeFeminin} à l'heure ${RdDTimestamp.definition(heure).avecArticle}` | ||||
|     const age = actor.system.age ? `${actor.system.age} ans` : undefined | ||||
|     const taille = actor.system.taille | ||||
|     const poids = actor.system.poids | ||||
|     const cheveux = actor.system.cheveux ? `cheveux ${actor.system.cheveux}` : undefined | ||||
|     const yeux = actor.system.yeux ? `yeux ${actor.system.yeux}` : undefined | ||||
|     const beaute = actor.system.beaute ? `beauté ${actor.system.beaute}` : undefined | ||||
|     const list = [race, hn, age, taille, poids, cheveux, yeux, beaute] | ||||
|     return Misc.join(list.filter(it => it), ', ') | ||||
|   } | ||||
|  | ||||
|   static getArmure(actor, context) { | ||||
|     return context.armure?.name ?? '' | ||||
|   } | ||||
|  | ||||
|   static getProtectionArmure(actor, context) { | ||||
|     const naturelle = Number(actor.system.attributs.protection.value) | ||||
|     if (context?.armure?.protection == undefined) { | ||||
|       return naturelle | ||||
|     } | ||||
|     if (Number.isNumeric(context?.armure?.protection)) { | ||||
|       return Number(context?.armure?.protection ?? 0) + naturelle | ||||
|     } | ||||
|     return context?.armure.protection + (naturelle > 0 ? `+${naturelle}` : '') | ||||
|   } | ||||
|  | ||||
|   static getMalusArmure(actor, context) { | ||||
|     return context?.armure?.malus ?? 0 | ||||
|   } | ||||
|  | ||||
|   static getEsquive(context) { | ||||
|     if (context.esquive) { | ||||
|       return Misc.toSignedString(context.esquive.niveau) | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|   static getEsquiveArmure(context) { | ||||
|     if (context.esquive) { | ||||
|       const niveau = context.esquive.niveau + context.armure.malus | ||||
|       return Misc.toSignedString(niveau) | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|  | ||||
|   static getCompetences(actor, categories) { | ||||
|     const competences = Mapping.getCompetencesCategorie(actor, categories) | ||||
|     if (competences.length == 0) { | ||||
|       return '' | ||||
|     } | ||||
|     const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories) | ||||
|     const txtByCategories = Object.values(byCategories) | ||||
|       .map(it => it.competencesParNiveau) | ||||
|       .map(byNiveau => { | ||||
|         const niveaux = Object.keys(byNiveau) | ||||
|           .map(it => Number(it)).sort(Misc.ascending()) | ||||
|         if (niveaux.length == 0) { | ||||
|           return '' | ||||
|         } | ||||
|         const txtCategorieByNiveau = niveaux.map(niveau => { | ||||
|           const names = Misc.join(byNiveau[niveau].map(it => it.name).sort(Misc.ascending()), ', ') | ||||
|           return names + ' ' + Misc.toSignedString(niveau) | ||||
|         }) | ||||
|         const txtCategorie = Misc.join(txtCategorieByNiveau, ' / ') | ||||
|         return txtCategorie | ||||
|       }).filter(it => it != '') | ||||
|  | ||||
|     return Misc.join(txtByCategories, ' / ') | ||||
|   } | ||||
|  | ||||
|   static competencesByCategoriesByNiveau(competences, categories) { | ||||
|     return categories.map(c => { | ||||
|       return { | ||||
|         categorie: c, | ||||
|         competencesParNiveau: Misc.classify( | ||||
|           competences.filter(comp => comp.system.categorie == c), | ||||
|           comp => comp.system.niveau) | ||||
|       } | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   static getArme(actor, context, part, numero) { | ||||
|     if (numero < context.armes.length) { | ||||
|       return context.armes[numero][part] ?? '' | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|  | ||||
|   static getCompetencesCategorie(actor, categories) { | ||||
|     return actor.itemTypes[ITEM_TYPES.competence] | ||||
|       .filter(it => categories.includes(it.system.categorie)) | ||||
|       .filter(it => !RdDItemCompetence.isNiveauBase(it)) | ||||
|   } | ||||
|  | ||||
|   static getSort(actor, context, part, numero) { | ||||
|     if (numero < context.sorts.length) { | ||||
|       return context.sorts[numero][part] | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
| } | ||||
|  | ||||
							
								
								
									
										188
									
								
								module/actor/random/app-personnage-aleatoire.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										188
									
								
								module/actor/random/app-personnage-aleatoire.js
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,188 @@ | ||||
| import { SHOW_DICE } from "../../constants.js"; | ||||
| import { Misc } from "../../misc.js"; | ||||
| import { RdDCarac } from "../../rdd-carac.js"; | ||||
| import { RdDDice } from "../../rdd-dice.js"; | ||||
| import { RdDNameGen } from "../../rdd-namegen.js"; | ||||
| import { RdDTimestamp } from "../../time/rdd-timestamp.js"; | ||||
|  | ||||
| const PATHS = [ | ||||
|   'name', | ||||
|   'system.sexe', | ||||
|   'system.age', | ||||
|   'system.taille', | ||||
|   'system.poids', | ||||
|   'system.main', | ||||
|   'system.heure', | ||||
|   'system.cheveux', | ||||
|   'system.yeux' | ||||
| ] | ||||
|  | ||||
| const RANDOM_VALUES = { | ||||
|   'system.sexe': { 'masculin': 1, 'féminin': 1 }, | ||||
|   'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 }, | ||||
|   'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 }, | ||||
|   'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 }, | ||||
| } | ||||
|  | ||||
| export class AppPersonnageAleatoire extends FormApplication { | ||||
|   static preloadHandlebars() { | ||||
|     loadTemplates([ | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs', | ||||
|     ]) | ||||
|   } | ||||
|  | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(super.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor/random/app-personnage-aleatoire.hbs", | ||||
|       title: "Génération aléatoire", | ||||
|       width: 'fit-content', | ||||
|       height: 'fit-content', | ||||
|       classes: ['app-personnage-aleatoire'], | ||||
|       popOut: true, | ||||
|       resizable: true | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   constructor(actor) { | ||||
|     super({}) | ||||
|     this.actor = actor | ||||
|     this.current = foundry.utils.duplicate(actor) | ||||
|     this.checked = { | ||||
|       'name': false, | ||||
|       'system.sexe': true, | ||||
|       'system.age': true, | ||||
|       'system.taille': true, | ||||
|       'system.poids': true, | ||||
|       'system.main': true, | ||||
|       'system.heure': true, | ||||
|       'system.cheveux': true, | ||||
|       'system.yeux': true | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async getData(options) { | ||||
|     return foundry.utils.mergeObject(await super.getData(options), { | ||||
|       actor: this.actor, | ||||
|       current: this.current, | ||||
|       checked: this.checked, | ||||
|       options: { isGM: game.user.isGM } | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html) | ||||
|     this.html = html | ||||
|     this.html.find("button.button-cancel").click(async event => await this.close()) | ||||
|     this.html.find("button.button-apply").click(async event => await this.onApply()) | ||||
|     this.html.find("input.current-value").change(async event => await this.onChange(event)) | ||||
|     this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event)) | ||||
|     this.html.find("a.random").click(async event => await this.onRandom(event)) | ||||
|     this.html.find("a.reset").click(async event => await this.onReset(event)) | ||||
|     this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected()) | ||||
|     this.html.find("input.check-for-random").click(async event => await this.onCheckForRandom(event)) | ||||
|   } | ||||
|   async _updateObject(event, formData) { } | ||||
|  | ||||
|   async onApply() { | ||||
|     const updates = Object.fromEntries( | ||||
|       PATHS.filter(path => game.user.isGM || path != 'name') | ||||
|         .map(path => [path, this.current[path]]) | ||||
|     ) | ||||
|     await this.actor.update(updates) | ||||
|     await this.close() | ||||
|   } | ||||
|  | ||||
|   getPath(selector) { | ||||
|     const fields = this.html.find(selector).parents("div.random-field:first") | ||||
|     return fields[0].attributes['data-path'].value | ||||
|   } | ||||
|  | ||||
|   async onChange(event) { | ||||
|     const path = this.getPath(event.currentTarget) | ||||
|     this.current[path] = event.currentTarget.value | ||||
|   } | ||||
|  | ||||
|   async onRandom(event) { | ||||
|     const path = this.getPath(event.currentTarget) | ||||
|     await this.setRandom(path); | ||||
|     this.render() | ||||
|   } | ||||
|  | ||||
|   async onReset(event) { | ||||
|     const path = this.getPath(event.currentTarget) | ||||
|     this.current[path] = this.actor[path] | ||||
|     await this.render() | ||||
|   } | ||||
|  | ||||
|   async onCheckForRandom(event) { | ||||
|     const path = this.getPath(event.currentTarget) | ||||
|     this.checked[path] = event.currentTarget.checked | ||||
|     this.render() | ||||
|   } | ||||
|  | ||||
|   async onRandomizeSelected() { | ||||
|     const paths = this.html.find("input.check-for-random:checked") | ||||
|       .parents("div.random-field") | ||||
|       .toArray() | ||||
|       .map(it => it.attributes['data-path'].value) | ||||
|     await Promise.all(paths.map(path => this.setRandom(path))) | ||||
|     this.render() | ||||
|   } | ||||
|  | ||||
|   async setRandom(path) { | ||||
|     this.current[path] = await this.random(path); | ||||
|   } | ||||
|  | ||||
|   async random(path) { | ||||
|     switch (path) { | ||||
|       case 'name': | ||||
|         return await RdDNameGen.generate() | ||||
|       case 'system.sexe': | ||||
|       case 'system.main': | ||||
|       case 'system.cheveux': | ||||
|       case 'system.yeux': | ||||
|         return await this.randomFromMap(RANDOM_VALUES[path]) | ||||
|       case 'system.poids': | ||||
|         return await this.randomPoids() | ||||
|       case 'system.taille': | ||||
|         return await this.randomTaille() | ||||
|       case 'system.age': | ||||
|         return await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl') | ||||
|       case 'system.heure': | ||||
|         return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key | ||||
|     } | ||||
|     return 'unknown' | ||||
|   } | ||||
|  | ||||
|   async randomFromMap(valuesMap) { | ||||
|     const max = Object.values(valuesMap).reduce(Misc.sum(), 0) | ||||
|     const total = await RdDDice.rollTotal(`1d${max}`) | ||||
|     let sum = 0 | ||||
|     for (let entry of Object.entries(valuesMap)) { | ||||
|       sum = sum + entry[1] | ||||
|       if (sum >= total) { | ||||
|         return entry[0] | ||||
|       } | ||||
|     } | ||||
|     return Object.keys(valuesMap)[0] | ||||
|   } | ||||
|  | ||||
|   async randomPoids() { | ||||
|     const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value) | ||||
|     const range = caracTaille.poidsMax - caracTaille.poidsMin + 1 | ||||
|     const total = await RdDDice.rollTotal(`1d${range} + ${caracTaille.poidsMin}`) | ||||
|     return total + ' kg' | ||||
|   } | ||||
|  | ||||
|   async randomTaille() { | ||||
|     const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value) | ||||
|     const base = this.current.system.carac.taille.value * 2 + 60 + caracTaille.poidsMin | ||||
|     const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2) | ||||
|     const total = await RdDDice.rollTotal(`2d${variation} + ${base}`) | ||||
|     const cm = total % 100 | ||||
|     const m = (total - cm) / 100 | ||||
|     return `${m}m${cm}` | ||||
|   } | ||||
|  | ||||
|  | ||||
| } | ||||
| @@ -9,7 +9,7 @@ export class RdDActorVehiculeSheet extends RdDBaseActorSheet { | ||||
|     return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html", | ||||
|       width: 640, height: 720, | ||||
|     }); | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   | ||||
							
								
								
									
										433
									
								
								module/apps/rdd-import-stats.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										433
									
								
								module/apps/rdd-import-stats.js
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,433 @@ | ||||
| /************************************************************************************/ | ||||
| import "./xregexp-all.js"; | ||||
| import { SystemCompendiums } from "../settings/system-compendiums.js"; | ||||
| import { RdDBaseActorReve } from "../actor/base-actor-reve.js"; | ||||
|  | ||||
| /************************************************************************************/ | ||||
| // Some internal test strings | ||||
| let statBlock01 = `+$16(/, baron de Sylvedire, né à l’heure du | ||||
| Roseau, 40 ans, 1m78, 65 kg, Beauté 13. | ||||
| TAILLE | ||||
|  10 | ||||
|  Mêlée | ||||
|  14 | ||||
| APPARENCE | ||||
|  13 | ||||
|  Tir | ||||
|  11 | ||||
| CONSTITUTION | ||||
|  12 | ||||
|  Lancer | ||||
|  11 | ||||
| FORCE | ||||
|  12 | ||||
|  Dérobée | ||||
|  13 | ||||
| AGILITÉ | ||||
|  16 | ||||
|  Vie | ||||
|  11 | ||||
| DEXTÉRITÉ | ||||
|  13 | ||||
|  Endurance | ||||
|  25 | ||||
| VUE | ||||
|  10 | ||||
|  +dom | ||||
|  0 | ||||
| OUÏE | ||||
|  11 | ||||
|  Protection | ||||
|  2 ou 4 | ||||
| ODO-GOÛT | ||||
|  9 | ||||
|  cuir souple | ||||
| VOLONTÉ | ||||
|  14 | ||||
|  ou cuir / métal | ||||
| INTELLECT | ||||
|  9 | ||||
| EMPATHIE | ||||
|  11 | ||||
| RÊVE | ||||
|  13 | ||||
| CHANCE | ||||
|  10 | ||||
| niv | ||||
|  init | ||||
|  +dom | ||||
| Épée dragonne | ||||
|  +5 | ||||
|  12 | ||||
|  +3 | ||||
| Hache de bataille | ||||
|  +6 | ||||
|  13 | ||||
|  +3 | ||||
| Bouclier moyen | ||||
|  +5 | ||||
| Dague mêlée | ||||
|  +4 | ||||
|  11 | ||||
|  +1 | ||||
| Corps à corps | ||||
|  +4 | ||||
|  11 | ||||
|  (0) | ||||
| Esquive | ||||
|  +8 | ||||
| Escalade +4 / Saut +5 / Commerce +3 / Équitation | ||||
| +6 / Chirurgie 0 / Survie en extérieur +4 / Survie fo- | ||||
| rêt +6 / Acrobatie -2 / Métallurgie +2 / Natation +3 / | ||||
| Légendes -1 / Écriture -4  | ||||
| `; | ||||
|  | ||||
| let statBlock02 = `/HVJDUGHV | ||||
| TAILLE | ||||
|  11 | ||||
|  Mêlée | ||||
|  12 | ||||
| CONSTITUTION | ||||
|  11 | ||||
|  Tir | ||||
|  11 | ||||
| FORCE | ||||
|  12 | ||||
|  Lancer | ||||
|  11 | ||||
| AGILITÉ | ||||
|  12 | ||||
|  Dérobée | ||||
|  11 | ||||
| DEXTERITÉ | ||||
|  11 | ||||
|  Vie | ||||
|  11 | ||||
| VUE | ||||
|  11 | ||||
|  Endurance | ||||
|  22 | ||||
| OUÏE | ||||
|  11 | ||||
|  Vitesse | ||||
|  12 | ||||
| VOLONTÉ | ||||
|  10 | ||||
|  +dom | ||||
|  0 | ||||
| Protection | ||||
|  4 | ||||
| cuir / métal | ||||
| niv | ||||
|  init | ||||
|  +dom | ||||
| Hache de bataille | ||||
|  +4 | ||||
|  10 | ||||
|  +3 | ||||
| Bouclier moyen | ||||
|  +4 | ||||
| Dague mêlée | ||||
|  +3 | ||||
|  9 | ||||
|  +1 | ||||
| Arc | ||||
|  +5 | ||||
|  10 | ||||
|  +2 | ||||
| Corps à corps | ||||
|  +3 | ||||
|  9 | ||||
|  (0) | ||||
| Esquive avec armure | ||||
|  +2 | ||||
| Course +1/ Vigilance +4 | ||||
| `; | ||||
|  | ||||
| let statBlock03 = `rencontres sont laissées à /HVFKLHQVORXSVGXEDURQ | ||||
|  chaque gardien des rêves. | ||||
| TAILLE | ||||
|  8 | ||||
|  Vie | ||||
|  10 | ||||
| CONSTITUTION FORCE | ||||
|  12 | ||||
|  11 | ||||
|  Endurance | ||||
|  Vitesse | ||||
|  12/38 | ||||
|  21 | ||||
|  /HVFKLHQV]RPELV | ||||
| PERCEPTION 13 | ||||
|  +dom | ||||
|  0 | ||||
| VOLONTÉ | ||||
|  10 | ||||
|  Protection | ||||
|  0 | ||||
|  Les « monstres » apparaîtront un soir, durant | ||||
| RÊVE | ||||
|  10 | ||||
|  l’heure du Serpent, et attaqueront les voya- | ||||
| niv | ||||
|  init | ||||
|  +dom | ||||
|  geurs à leur campement. Si ces derniers ne | ||||
| Morsure | ||||
|  13 | ||||
|  +4 | ||||
|  10 | ||||
|  +1 | ||||
|  campent pas, ils apparaîtront tout de même à | ||||
| Esquive | ||||
|  11 | ||||
|  +3 | ||||
|  l’heure du Serpent. Le feu ne les effraie pas. Ils | ||||
| Course, Saut | ||||
|  12 | ||||
|  +3 | ||||
|  ne sont pas très rapides, mais en revanche, très | ||||
| Discrétion | ||||
|  12 | ||||
|  +3 | ||||
|  silencieux : ils n’aboient pas. Les voyageurs | ||||
| Vigilance | ||||
|  13 | ||||
|  +3 | ||||
|  ` | ||||
| // Skill parser depending on the type of actor | ||||
| const compParser = { personnage: "\\s+(?<value>[\\+\\-]?\\d+)", creature: "\\s+(?<carac>\\d+)\\s+(?<value>[\\+\\-]?\\d+)\\s?(?<init>\\d+)?\\s+?(?<dommages>\\+\\d+)?" }; | ||||
|  | ||||
| // Main class for parsing a stat block | ||||
| export class RdDStatBlockParser { | ||||
|    | ||||
|   static openInputDialog() { | ||||
|     let dialog = new Dialog({ | ||||
|       title: "Import de stats de PNJ/Créatures", | ||||
|       content: ` | ||||
|         <div> | ||||
|           <p>Coller le texte de la stat ici</p> | ||||
|           <textarea id="statBlock" style="width: 100%; height: 200px;"></textarea> | ||||
|         </div> | ||||
|       `, | ||||
|       buttons: { | ||||
|         ok: { | ||||
|           label: "OK", | ||||
|           callback: async (html) => { | ||||
|             let statBlock = html.find("#statBlock")[0].value; | ||||
|             await RdDStatBlockParser.parseStatBlock(statBlock); | ||||
|             dialog.close(); | ||||
|           } | ||||
|         }, | ||||
|         cancel: { | ||||
|           label: "Cancel" | ||||
|         } | ||||
|       } | ||||
|     }); | ||||
|     dialog.render(true); | ||||
|   } | ||||
|    | ||||
|   static fixWeirdPDF(statString) { | ||||
|     // Split the statString into lines | ||||
|     let lines = statString.split("\n"); | ||||
|     let newLines = []; | ||||
|     let index = 0; | ||||
|     let nextType = "string"; | ||||
|     // Loop through each line | ||||
|     for (let i = 0; i < lines.length; i++) { | ||||
|       // remove trailing spaces | ||||
|       lines[i] = lines[i].trim(); | ||||
|       // Is it text ?       | ||||
|       if (lines[i].match(/^[a-zA-Zéêè\s]+/)) { | ||||
|         if ( nextType == "string" ) {  | ||||
|           newLines[index] = lines[i]; | ||||
|           nextType = "number";   | ||||
|         } else { | ||||
|           console.log("Wrong sequence string detected...", lines[i], nextType); | ||||
|         } | ||||
|       } | ||||
|       // Is it a number ? | ||||
|       if (lines[i].match(/^[\d\s]+/)) { | ||||
|         if ( nextType == "number" ) { | ||||
|           newLines[index] = newLines[index] + lines[i]; | ||||
|           nextType = "string"; | ||||
|           index++; | ||||
|         } else { | ||||
|           console.log("Wrong sequence number detected...", lines[i], nextType); | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|  | ||||
|   }   | ||||
|    | ||||
|   static async parseStatBlock(statString, type = "npc") { | ||||
|  | ||||
|     //statString = statBlock03; | ||||
|     if (!statString) { | ||||
|       return; | ||||
|     } | ||||
|  | ||||
|     // Special function to fix strange/weird copy/paste from PDF readers | ||||
|     // Unused up to now : this.fixWeirdPDF(statString); | ||||
|  | ||||
|     // Replace all endline by space in the statString | ||||
|     statString = statString.replace(/\n/g, " "); | ||||
|     // Remove all multiple spaces | ||||
|     statString = statString.replace(/\s{2,}/g, " "); | ||||
|     // Remove all leading and trailing spaces | ||||
|     statString = statString.trim(); | ||||
|  | ||||
|     let actorType = "personnage"; | ||||
|     let perception = XRegExp.exec(statString.toLowerCase(), XRegExp("perception\\s+(?<value>\\d+)", 'gi')); | ||||
|     if (perception?.value ) {  | ||||
|       actorType = "creature"; | ||||
|     } | ||||
|  | ||||
|     // Now start carac  | ||||
|     let actorData = foundry.utils.deepClone(game.model.Actor[actorType]);  | ||||
|     for (let key in game.model.Actor.personnage.carac) { | ||||
|       let caracDef = game.model.Actor.personnage.carac[key]; | ||||
|       // Parse the stat string for each caracteristic | ||||
|       let carac = XRegExp.exec(statString.toLowerCase(), XRegExp(caracDef.label.toLowerCase()+"\\s+(?<value>\\d+)", 'gi')); | ||||
|       if (carac?.value) { | ||||
|         actorData.carac[key].value = Number(carac.value); | ||||
|       } | ||||
|     } | ||||
|  | ||||
|     // If creature we need to setup additionnal fields  | ||||
|     if (actorType == "creature") { | ||||
|       let plusDom  = XRegExp.exec(statString.toLowerCase(), XRegExp("\\+dom\\s+(?<value>\\+\\d+)", 'gi')); | ||||
|       if (plusDom?.values) { | ||||
|         actorData.attributs.plusdom.value = Number(plusDom.value); | ||||
|       } | ||||
|       let protection  = XRegExp.exec(statString.toLowerCase(), XRegExp("protection\\s+(?<value>\\d+)", 'gi')); | ||||
|       if (protection?.value) { | ||||
|         actorData.attributs.protection.value = Number(protection.value); | ||||
|       } | ||||
|       let endurance = XRegExp.exec(statString.toLowerCase(), XRegExp("endurance\\s+(?<value>\\d+)", 'gi')); | ||||
|       if (endurance?.value) { | ||||
|         actorData.sante.endurance.value = Number(endurance.value); | ||||
|         actorData.sante.endurance.max = Number(endurance.value); | ||||
|       } | ||||
|       let vie = XRegExp.exec(statString.toLowerCase(), XRegExp("vie\\s+(?<value>\\d+)", 'gi')); | ||||
|       if (vie.value) { | ||||
|         actorData.sante.vie.value = Number(vie.value); | ||||
|         actorData.sante.vie.max = Number(vie.value); | ||||
|       } | ||||
|       let vitesse = XRegExp.exec(statString.toLowerCase(), XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'gi')); | ||||
|       if (vitesse?.value) { | ||||
|         actorData.attributs.vitesse.value = vitesse.value; | ||||
|       } | ||||
|     } | ||||
|  | ||||
|     let items = []; | ||||
|     // Get skills from compendium  | ||||
|     const competences = await SystemCompendiums.getCompetences(actorType); | ||||
|     //console.log("Competences : ", competences); | ||||
|     let allComp = competences.map(i => i.toObject()) | ||||
|     for (let comp of allComp) { | ||||
|       let skill = XRegExp.exec(statString.toLowerCase(), XRegExp(comp.name.toLowerCase()+compParser[actorType], 'gi')); | ||||
|       if (skill) { | ||||
|         comp.system.niveau = Number(skill.value); | ||||
|         if (actorType == "creature") { | ||||
|           comp.system.carac_value = Number(skill.carac); | ||||
|           if (skill.init) { | ||||
|             comp.system.dommages = Number(skill.dommages); | ||||
|             comp.system.iscombat = true; | ||||
|           } | ||||
|           items.push(comp); // Only selective push | ||||
|         } | ||||
|       } | ||||
|       if (actorType == "personnage") { | ||||
|         items.push(comp); // Always push | ||||
|       } | ||||
|     } | ||||
|  | ||||
|     // Now process weapons | ||||
|     const weapons = await SystemCompendiums.getWorldOrCompendiumItems("arme", "equipement") | ||||
|     //console.log("Equipement : ", equipment); | ||||
|     for (let w of weapons) { | ||||
|        | ||||
|       let weapon = XRegExp.exec(statString.toLowerCase(), XRegExp(w.name.toLowerCase()+"\\s+(?<value>\\+\\d+)", 'gi')); | ||||
|       if (weapon) { | ||||
|         w.system.equipe = true | ||||
|         items.push(w.toObject()); | ||||
|         // now process the skill | ||||
|         if ( w.system?.competence != "") { | ||||
|           let wComp = items.find(i => i.name.toLowerCase() == w.system.competence.toLowerCase());   | ||||
|           if (wComp) { | ||||
|             wComp.system.niveau = Number(weapon.value); | ||||
|           } | ||||
|         } | ||||
|         if ( w.system?.tir != "") { | ||||
|           let wComp = items.find(i => i.name.toLowerCase() == w.system.tir.toLowerCase());   | ||||
|           if (wComp) { | ||||
|             wComp.system.niveau = Number(weapon.value); | ||||
|           } | ||||
|         } | ||||
|         if ( w.system?.lancer != "") { | ||||
|           let wComp = items.find(i => i.name.toLowerCase() == w.system.lancer.toLowerCase());   | ||||
|           if (wComp) { | ||||
|             wComp.system.niveau = Number(weapon.value); | ||||
|           } | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|  | ||||
|     // Now process armors | ||||
|     const armors = await SystemCompendiums.getWorldOrCompendiumItems("armure", "equipement") | ||||
|     for (let a of armors) {     | ||||
|       let armor = XRegExp.exec(statString.toLowerCase(), XRegExp(a.name.toLowerCase(), 'gi')); | ||||
|       if (armor) { | ||||
|         a.system.equipe = true | ||||
|         items.push(a.toObject()); | ||||
|       } | ||||
|     } | ||||
|  | ||||
|     // Get hour name : heure du XXXXX | ||||
|     let heure = XRegExp.exec(statString.toLowerCase(), XRegExp("heure du\\s+(?<value>\\w+)", 'gi')); | ||||
|     if (heure?.value) { | ||||
|       actorData.heure = heure.value;   | ||||
|     } | ||||
|     // Get age | ||||
|     let age = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+) ans", 'gi')); | ||||
|     if (age?.value) { | ||||
|       actorData.age = Number(age.value);   | ||||
|     } | ||||
|     // Get height | ||||
|     let taille = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+)m\\d+", 'gi')); | ||||
|     if (taille?.value) { | ||||
|       actorData.taille = taille.value;   | ||||
|     } | ||||
|     // Get weight | ||||
|     let poids = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+) kg", 'gi')); | ||||
|     if (poids?.value) { | ||||
|       actorData.poids = poids.value;   | ||||
|     } | ||||
|     // Get beauty | ||||
|     let beaute = XRegExp.exec(statString.toLowerCase(), XRegExp("beauté\\s+(?<value>\\d+)", 'gi')); | ||||
|     if (beaute?.value) { | ||||
|       actorData.beaute = Number(beaute.value);   | ||||
|     } | ||||
|  | ||||
|     // Name is all string before ', né' | ||||
|     let name | ||||
|     if (actorType == "personnage") { | ||||
|       name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>[\\w\\s\\d]+),", 'gi')); | ||||
|       if (!name?.value) { | ||||
|         name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>.+)\\s+taille", 'gi')); | ||||
|       } | ||||
|       name = name?.value || "Importé"; | ||||
|     } | ||||
|     if (actorType == "creature") { | ||||
|       name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>.+)\\s+taille", 'gi')); | ||||
|       name = name?.value || "Importé"; | ||||
|     } | ||||
|      | ||||
|     let newActor = RdDBaseActorReve.create({name: name || "Importé", type:actorType, system: actorData, items: items}); | ||||
|  | ||||
|     // DUmp.... | ||||
|     console.log(actorData); | ||||
|   } | ||||
| } | ||||
|  | ||||
							
								
								
									
										8225
									
								
								module/apps/xregexp-all.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8225
									
								
								module/apps/xregexp-all.js
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							| @@ -1,5 +1,6 @@ | ||||
| import { Misc } from "./misc.js"; | ||||
| import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
|  | ||||
|  | ||||
| /** | ||||
| @@ -7,15 +8,20 @@ import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; | ||||
|  */ | ||||
| export class ChatUtility { | ||||
|  | ||||
|   static async init() { | ||||
|     Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg)) | ||||
|     Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id)) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static onSocketMessage(sockmsg) { | ||||
|     switch (sockmsg.msg) { | ||||
|       case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data); | ||||
|       case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data); | ||||
|       case "msg_gm_chat_message": return ChatUtility.handleGMChatMessage(sockmsg.data) | ||||
|       case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data) | ||||
|       case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static notifyUser(userId, level = 'info', message) { | ||||
|     const socketData = { | ||||
| @@ -43,7 +49,7 @@ export class ChatUtility { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static onRemoveMessages(socketData) { | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       if (socketData.part) { | ||||
|         const toDelete = game.messages.filter(it => it.content.includes(socketData.part)); | ||||
|         toDelete.forEach(it => it.delete()); | ||||
| @@ -57,7 +63,7 @@ export class ChatUtility { | ||||
|   /* -------------------------------------------- */ | ||||
|  | ||||
|   static removeMessages(socketData) { | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       ChatUtility.onRemoveMessages(socketData); | ||||
|     } | ||||
|     else { | ||||
| @@ -77,85 +83,101 @@ export class ChatUtility { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async createChatWithRollMode(name, chatOptions) { | ||||
|     let rollMode = game.settings.get("core", "rollMode") | ||||
|     switch (rollMode) { | ||||
|   static async createChatWithRollMode(messageData, actor = undefined) { | ||||
|     switch (game.settings.get("core", "rollMode")) { | ||||
|       case "blindroll": // GM only | ||||
|         if (!game.user.isGM) { | ||||
|           ChatUtility.blindMessageToGM(chatOptions); | ||||
|  | ||||
|           chatOptions.whisper = [game.user.id]; | ||||
|           chatOptions.content = "Message envoyé en aveugle au Gardien"; | ||||
|           ChatUtility.blindMessageToGM(messageData) | ||||
|           messageData.whisper = [game.user]; | ||||
|           messageData.content = "Message envoyé en aveugle au Gardien" | ||||
|         } | ||||
|         else { | ||||
|           chatOptions.whisper = ChatUtility.getUsers(user => user.isGM); | ||||
|           messageData.whisper = ChatUtility.getGMs() | ||||
|         } | ||||
|         break; | ||||
|       default: | ||||
|         chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name); | ||||
|         break; | ||||
|         break | ||||
|       case "gmroll": | ||||
|         messageData.whisper = ChatUtility.getOwners(actor) | ||||
|         break | ||||
|       case "selfroll": | ||||
|         messageData.whisper = [game.user] | ||||
|         break | ||||
|     } | ||||
|     chatOptions.alias = chatOptions.alias || name; | ||||
|     return await ChatMessage.create(chatOptions); | ||||
|     messageData.alias = messageData.alias ?? actor?.name ?? game.user.name | ||||
|     return await ChatMessage.create(messageData) | ||||
|   } | ||||
|  | ||||
|   static getOwners(document) { | ||||
|     return game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) | ||||
|   } | ||||
|  | ||||
|   static getUserAndGMs() { | ||||
|     return [game.user, ...ChatUtility.getGMs()] | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static prepareChatMessage(rollMode, name) { | ||||
|     return { | ||||
|       user: game.user.id, | ||||
|       whisper: ChatUtility.getWhisperRecipients(rollMode, name) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getWhisperRecipients(rollMode, name) { | ||||
|     switch (rollMode) { | ||||
|       case "blindroll": return ChatUtility.getUsers(user => user.isGM); | ||||
|       case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name); | ||||
|       case "selfroll": return [game.user.id]; | ||||
|     } | ||||
|     return undefined; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getWhisperRecipientsAndGMs(...names) { | ||||
|     let recipients = [...ChatMessage.getWhisperRecipients('GM')] | ||||
|     names.forEach(name => recipients.push(...ChatMessage.getWhisperRecipients(name))) | ||||
|     return recipients | ||||
|   static getMultipleActorsOwners(...actors) { | ||||
|     return Misc.concat(actors.map(it => it == undefined ? [] : ChatUtility.getOwners(it))) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getUsers(filter) { | ||||
|     return game.users.filter(filter).map(user => user.id); | ||||
|     return game.users.filter(filter) | ||||
|   } | ||||
|  | ||||
|   static getGMs() { | ||||
|     return game.users.filter(user => user.isGM) | ||||
|   } | ||||
|  | ||||
|   static applyRollMode(chatMessageData = {}, rollMode = game.settings.get("core", "rollMode")) { | ||||
|     switch (rollMode) { | ||||
|       case "blindroll": | ||||
|         chatMessageData.blind = true | ||||
|         chatMessageData.whisper = ChatUtility.getGMs() | ||||
|         break | ||||
|       case "gmroll": | ||||
|         chatMessageData.whisper = ChatUtility.getGMs() | ||||
|         chatMessageData.blind = false | ||||
|         break | ||||
|       case "roll": | ||||
|         chatMessageData.whisper = ChatUtility.getUsers(user => user.active) | ||||
|         chatMessageData.blind = false | ||||
|         break | ||||
|       case "selfroll": | ||||
|         chatMessageData.whisper = [game.user] | ||||
|         chatMessageData.blind = false | ||||
|         break | ||||
|     } | ||||
|     return chatMessageData | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static blindMessageToGM(chatOptions) { | ||||
|     let chatGM = foundry.utils.duplicate(chatOptions); | ||||
|     chatGM.whisper = ChatUtility.getUsers(user => user.isGM); | ||||
|     chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content; | ||||
|     console.log("blindMessageToGM", chatGM); | ||||
|     game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM }); | ||||
|     const chatGM = foundry.utils.duplicate(chatOptions) | ||||
|     chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content | ||||
|     console.log("blindMessageToGM", chatGM) | ||||
|     game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static handleGMChatMessage(socketData) { | ||||
|     console.log("blindMessageToGM", socketData); | ||||
|     if (game.user.isGM) { // message privé pour GM only | ||||
|       socketData.user = game.user.id; | ||||
|       ChatMessage.create(socketData); | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       ChatMessage.create({ | ||||
|         user: game.user.id, | ||||
|         whisper: ChatUtility.getGMs(), | ||||
|         content: socketData.content | ||||
|       }) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static async setMessageData(chatMessage, key, flag) { | ||||
|     if (flag) { | ||||
|       await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(flag)); | ||||
|     if (flag && chatMessage.isAuthor) { | ||||
|       await chatMessage.setFlag(SYSTEM_RDD, key, flag) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static getMessageData(chatMessage, key) { | ||||
|     const json = chatMessage.getFlag(SYSTEM_RDD, key); | ||||
|     return json ? JSON.parse(json) : undefined; | ||||
|     return chatMessage.getFlag(SYSTEM_RDD, key); | ||||
|   } | ||||
|  | ||||
|   static getChatMessage(event) { | ||||
| @@ -163,4 +185,19 @@ export class ChatUtility { | ||||
|     return game.messages.get(chatMessageId); | ||||
|   } | ||||
|  | ||||
|   static async onRenderChatMessage(chatMessage, html, data) { | ||||
|     const rddTimestamp = chatMessage.getFlag(SYSTEM_RDD, 'rdd-timestamp') | ||||
|     if (rddTimestamp) { | ||||
|       const timestamp = new RdDTimestamp(rddTimestamp); | ||||
|       const timestampData = timestamp.toCalendrier(); | ||||
|       const dateHeure = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData); | ||||
|       html.find('header.message-header .message-sender').after(dateHeure) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static async onCreateChatMessage(chatMessage, options, id) { | ||||
|     if (chatMessage.isAuthor) { | ||||
|       await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp()); | ||||
|     } | ||||
|   } | ||||
| } | ||||
|   | ||||
| @@ -30,7 +30,8 @@ export class RdDCoeur { | ||||
|   } | ||||
|  | ||||
|   static extractInfoCoeur(event) { | ||||
|     return ChatUtility.getMessageData(ChatUtility.getChatMessage(event), INFO_COEUR) | ||||
|     const chatMesage = ChatUtility.getChatMessage(event); | ||||
|     return ChatUtility.getMessageData(chatMesage, INFO_COEUR) | ||||
|   } | ||||
|  | ||||
|   static getInfoCoeur(sourceActorId, targetActorId) { | ||||
| @@ -98,12 +99,11 @@ export class RdDCoeur { | ||||
|  | ||||
|   static async startSubActeurTendreMoment(actorId, subActeurId) { | ||||
|     const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId) | ||||
|     if (infoCoeur.target?.actor.id) { | ||||
|     if (infoCoeur.target?.actor?.id) { | ||||
|       // TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...) | ||||
|       const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur) | ||||
|       const chatMessage = await ChatMessage.create({ | ||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.target?.actor.name), | ||||
|         content: chatHtml | ||||
|         whisper: ChatUtility.getOwners(infoCoeur.target.actor), | ||||
|         content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur) | ||||
|       }) | ||||
|       RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage) | ||||
|     } | ||||
| @@ -117,8 +117,8 @@ export class RdDCoeur { | ||||
|     } | ||||
|     ChatUtility.removeChatMessageId(infoCoeur.chatMessageId) | ||||
|  | ||||
|     infoCoeur.target.jetTendre = (await (new Roll('1d6').evaluate({ async: true }))).total | ||||
|     infoCoeur.source.jetTendre = (await (new Roll('1d6').evaluate({ async: true }))).total | ||||
|     infoCoeur.target.jetTendre = (await (new Roll('1d6').evaluate())).total | ||||
|     infoCoeur.source.jetTendre = (await (new Roll('1d6').evaluate())).total | ||||
|     const diff = Math.abs(infoCoeur.source.jetTendre - infoCoeur.target.jetTendre) | ||||
|     for (let amoureux of [infoCoeur.source, infoCoeur.target]) { | ||||
|       const actorAmoureux = game.actors.get(amoureux.actor.id); | ||||
| @@ -127,7 +127,7 @@ export class RdDCoeur { | ||||
|     } | ||||
|     const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur) | ||||
|     const chatMessage = await ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name), | ||||
|       whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor), | ||||
|       content: chatHtml | ||||
|     }) | ||||
|     RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage) | ||||
| @@ -142,7 +142,7 @@ export class RdDCoeur { | ||||
|     ChatUtility.removeChatMessageId(infoCoeur.chatMessageId) | ||||
|     const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur) | ||||
|     await ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name), | ||||
|       whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor), | ||||
|       content: chatHtml | ||||
|     }); | ||||
|   } | ||||
|   | ||||
| @@ -8,3 +8,46 @@ export const SHOW_DICE = 'show'; | ||||
| export const ENTITE_INCARNE = 'incarne'; | ||||
| export const ENTITE_NONINCARNE = 'nonincarne'; | ||||
| export const ENTITE_BLURETTE = 'blurette'; | ||||
|  | ||||
| export const RDD_CONFIG = { | ||||
|   niveauEthylisme : [ | ||||
|     {value: "1", label: "Aucun"}, | ||||
|     {value: "0", label: "Eméché (0)"}, | ||||
|     {value: "-1", label: "Gris (-1)"}, | ||||
|     {value: "-2", label: "Pinté (-2)"}, | ||||
|     {value: "-3", label: "Pas Frais (-3)"}, | ||||
|     {value: "-4", label: "Ivre (-4)"}, | ||||
|     {value: "-5", label: "Bu (-5)"}, | ||||
|     {value: "-6", label: "Complètement fait (-6)"}, | ||||
|     {value: "-7", label: "Ivre mort (-7)"} | ||||
|   ], | ||||
|   categorieEntite: { | ||||
|     "cauchemar": "Cauchemar", | ||||
|     "reve": "Rêve" | ||||
|   }, | ||||
|   typeEntite: { | ||||
|     "incarne": "Incarnée", | ||||
|     "nonincarne": "Non Incarnée", | ||||
|     "blurette": "Blurette" | ||||
|   }, | ||||
|   heuresRdD : [ | ||||
|     {value : "vaisseau", label: "Vaisseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd01.webp"}, | ||||
|     {value : "sirene", label: "Sirène", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd02.webp"}, | ||||
|     {value : "faucon", label: "Faucon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd03.webp"}, | ||||
|     {value : "couronne", label: "Couronne", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd04.webp"}, | ||||
|     {value : "dragon", label: "Dragon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd05.webp"}, | ||||
|     {value : "epees", label: "Epées", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd06.webp"}, | ||||
|     {value : "lyre", label: "Lyre", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd07.webp"}, | ||||
|     {value : "serpent", label: "Serpent", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd08.webp"}, | ||||
|     {value : "poissonacrobate", label: "Poisson Acrobate", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd09.webp"}, | ||||
|     {value : "araignee", label: "Araignée", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd10.webp"}, | ||||
|     {value : "roseau", label: "Roseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd11.webp"}, | ||||
|     {value : "chateaudormant", label: "Chateau Dormant", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd12.webp"}     | ||||
|   ], | ||||
|   raretes: [ | ||||
|     {value: "Commune", label: "Commune"}, | ||||
|     {value: "Frequente", label: "Fréquente"}, | ||||
|     {value: "Rare", label: "Rare"}, | ||||
|     {value: "Rarissime", label: "Rarissime"} | ||||
|   ] | ||||
| } | ||||
| @@ -8,7 +8,7 @@ const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal"; | ||||
|  | ||||
| export class DialogChronologie extends Dialog { | ||||
|  | ||||
|   static init() { | ||||
|   static initSettings() { | ||||
|     game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, { | ||||
|       name: "Dernier article de journal utilisé pour enregistrer la chronologie", | ||||
|       scope: "client", | ||||
|   | ||||
| @@ -24,7 +24,7 @@ export class DialogCreateSigneDraconique extends Dialog { | ||||
|   } | ||||
|  | ||||
|   constructor(dialogData, html) { | ||||
|     let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 650, 'z-index': 99999 }; | ||||
|     let options = { classes: ["DialogCreateSigneDraconiqueActors"], width: 500, height: 650, 'z-index': 99999 }; | ||||
|     let conf = { | ||||
|       title: "Créer un signe", | ||||
|       content: html, | ||||
| @@ -48,10 +48,10 @@ export class DialogCreateSigneDraconique extends Dialog { | ||||
|   async _createSigneForActor(actor, signe) { | ||||
|     actor.createEmbeddedDocuments("Item", [signe]); | ||||
|     ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name), | ||||
|       whisper: ChatUtility.getOwners(actor), | ||||
|       content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", { | ||||
|         signe: signe, | ||||
|         alias: actor.name | ||||
|         alias: actor.getAlias() | ||||
|       }) | ||||
|     }); | ||||
|   } | ||||
|   | ||||
| @@ -8,14 +8,13 @@ import { RdDUtility } from "./rdd-utility.js"; | ||||
| export class DialogValidationEncaissement extends Dialog { | ||||
|  | ||||
|   static async validerEncaissement(actor, rollData, armure, onEncaisser) { | ||||
|     let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE }); | ||||
|     const encaissement = await RdDUtility.jetEncaissement(actor, rollData, armure, { showDice: HIDE_DICE }); | ||||
|     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', { | ||||
|       actor: actor, | ||||
|       rollData: rollData, | ||||
|       encaissement: encaissement | ||||
|     }); | ||||
|     const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser); | ||||
|     dialog.render(true); | ||||
|     new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser).render(true); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -56,14 +55,14 @@ export class DialogValidationEncaissement extends Dialog { | ||||
|     this.html = html; | ||||
|     this.html.find('input.encaissement-roll-result').keyup(async event => { | ||||
|       this.forceDiceResult.total = event.currentTarget.value; | ||||
|       this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult}); | ||||
|       this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult}); | ||||
|       this.html.find('label.encaissement-total').text(this.encaissement.total); | ||||
|       this.html.find('label.encaissement-blessure').text(this.encaissement.blessures) | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   async onValider() { | ||||
|     this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult}); | ||||
|     this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult}); | ||||
|     this.onEncaisser(this.encaissement) | ||||
|   } | ||||
| } | ||||
|   | ||||
| @@ -7,7 +7,7 @@ import { CompendiumTableHelpers, CompendiumTable, SystemCompendiums } from "./se | ||||
| const COMPENDIUMS_RECHERCHE = 'compendiums-recherche'; | ||||
|  | ||||
| export class Environnement { | ||||
|   static init() { | ||||
|   static initSettings() { | ||||
|     game.settings.register(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, { | ||||
|       name: COMPENDIUMS_RECHERCHE, | ||||
|       default: [ | ||||
|   | ||||
| @@ -24,7 +24,7 @@ export class Grammar { | ||||
|   } | ||||
|    | ||||
|   static includesLowerCaseNoAccent(value, content) { | ||||
|     return Grammar.toLowerCaseNoAccent(value).includes(Grammar.toLowerCaseNoAccent(content)); | ||||
|     return Grammar.toLowerCaseNoAccent(value)?.includes(Grammar.toLowerCaseNoAccent(content)); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   | ||||
| @@ -1,10 +1,11 @@ | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js" | ||||
| import { TYPES } from "./item.js"; | ||||
| import { ITEM_TYPES } from "./item.js"; | ||||
| import { RdDCombatManager } from "./rdd-combat.js"; | ||||
|  | ||||
| const nomCategorieParade = { | ||||
|   "sans-armes": "Sans arme", | ||||
|   "armes-naturelles": "Sans arme", | ||||
|   "armes-naturelles": "Armes naturelles", | ||||
|   "hast": "Armes d'hast", | ||||
|   "batons": "Bâtons", | ||||
|   "boucliers": "Boucliers", | ||||
| @@ -20,17 +21,33 @@ const nomCategorieParade = { | ||||
| export class RdDItemArme extends Item { | ||||
|  | ||||
|   static isArme(item) { | ||||
|     return item.type == TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item); | ||||
|     return item.type == ITEM_TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getArme(arme) { | ||||
|     switch (arme ? arme.type : '') { | ||||
|       case TYPES.arme: return arme; | ||||
|       case TYPES.competencecreature: | ||||
|       case ITEM_TYPES.arme: return arme; | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         return RdDItemCompetenceCreature.armeCreature(arme); | ||||
|     } | ||||
|     return RdDItemArme.mainsNues(); | ||||
|     return RdDItemArme.corpsACorps(); | ||||
|   } | ||||
|  | ||||
|   static getCompetenceArme(arme, maniement) { | ||||
|     switch (arme.type) { | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         return arme.name | ||||
|       case ITEM_TYPES.arme: | ||||
|         switch (maniement) { | ||||
|           case 'competence': return arme.system.competence; | ||||
|           case 'unemain': return RdDItemArme.competence1Mains(arme); | ||||
|           case 'deuxmains': return RdDItemArme.competence2Mains(arme); | ||||
|           case 'tir': return arme.system.tir; | ||||
|           case 'lancer': return arme.system.lancer; | ||||
|         } | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
|   static computeNiveauArmes(armes, competences) { | ||||
| @@ -40,8 +57,8 @@ export class RdDItemArme extends Item { | ||||
|   } | ||||
|  | ||||
|   static niveauCompetenceArme(arme, competences) { | ||||
|     const compArme = competences.find(it => it.name == arme.system.competence); | ||||
|     return compArme?.system.niveau ?? -8; | ||||
|     const compArme = competences.find(it => Grammar.equalsInsensitive(it.name, arme.system.competence)) | ||||
|     return compArme?.system.niveau ?? -8 | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -65,37 +82,59 @@ export class RdDItemArme extends Item { | ||||
|   /* -------------------------------------------- */ | ||||
|   static getCategorieParade(armeData) { | ||||
|     if (armeData.system.categorie_parade) { | ||||
|       return armeData.system.categorie_parade; | ||||
|       return armeData.system.categorie_parade | ||||
|     } | ||||
|     // pour compatibilité avec des personnages existants | ||||
|     if (armeData.type == TYPES.competencecreature || armeData.system.categorie == 'creature') { | ||||
|       return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : ''); | ||||
|     if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') { | ||||
|       return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '') | ||||
|     } | ||||
|     if (!armeData.type.match(/arme|competencecreature/)) { | ||||
|       return ''; | ||||
|       return '' | ||||
|     } | ||||
|     if (armeData.system.competence == undefined) { | ||||
|       return TYPES.competencecreature; | ||||
|       return ITEM_TYPES.competencecreature; | ||||
|     } | ||||
|     let compname = armeData.system.competence.toLowerCase(); | ||||
|     if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return ''; | ||||
|     if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) { | ||||
|       return '' | ||||
|     } | ||||
|  | ||||
|     if (compname.match('hache')) return 'haches'; | ||||
|     if (compname.match('hast')) return 'hast'; | ||||
|     if (compname.match('lance')) return 'lances'; | ||||
|     if (compname.match('bouclier')) return 'boucliers'; | ||||
|     if (compname.match('masse')) return 'masses'; | ||||
|     if (compname.match('hache')) return 'haches' | ||||
|     if (compname.match('hast')) return 'hast' | ||||
|     if (compname.match('lance')) return 'lances' | ||||
|     if (compname.match('bouclier')) return 'boucliers' | ||||
|     if (compname.match('masse')) return 'masses' | ||||
|     if (compname.match('epée') || compname.match('épée')) { | ||||
|       if (armeData.name.toLowerCase().match(/(gnome)/)) | ||||
|         return 'epees-courtes'; | ||||
|         return 'epees-courtes' | ||||
|       if (armeData.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/)) | ||||
|         return 'epees-longues'; | ||||
|       return 'epees-lourdes'; | ||||
|         return 'epees-longues' | ||||
|       return 'epees-lourdes' | ||||
|     } | ||||
|     if (compname.match('dague')) { | ||||
|       return 'dagues'; | ||||
|       return 'dagues' | ||||
|     } | ||||
|     return 'sans-armes' | ||||
|   } | ||||
|  | ||||
|   static defenseArmeParade(armeAttaque, armeParade) { | ||||
|     const defCategory = RdDItemArme.getCategorieParade(armeParade) | ||||
|     if (defCategory == 'bouclier') { | ||||
|       return 'norm' | ||||
|     } | ||||
|     if (armeAttaque.system.competence.toLowerCase().match(/(fléau)/)) { | ||||
|       return '' | ||||
|     } | ||||
|     if (armeParade.system.tir) { | ||||
|       return '' | ||||
|     } | ||||
|     const attCategory = RdDItemArme.getCategorieParade(armeAttaque) | ||||
|     switch (attCategory) { | ||||
|       case 'armes-naturelles': case 'sans-armes': | ||||
|         return defCategory == 'sans-armes' ? 'norm' : '' | ||||
|       default: | ||||
|         return RdDItemArme.needParadeSignificative(armeAttaque, armeParade) ? 'sign' : 'norm' | ||||
|     } | ||||
|     return 'sans-armes'; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -104,8 +143,8 @@ export class RdDItemArme extends Item { | ||||
|       return false; | ||||
|     } | ||||
|     // categories d'armes à la parade (cf. page 115 ) | ||||
|     let attCategory = RdDItemArme.getCategorieParade(armeAttaque); | ||||
|     let defCategory = RdDItemArme.getCategorieParade(armeParade); | ||||
|     const attCategory = RdDItemArme.getCategorieParade(armeAttaque) | ||||
|     const defCategory = RdDItemArme.getCategorieParade(armeParade) | ||||
|     // bouclier et mêmes catégorie: peuvent se parer sans difficulté | ||||
|     if (defCategory == 'boucliers') { | ||||
|       return false; | ||||
| @@ -132,59 +171,77 @@ export class RdDItemArme extends Item { | ||||
|     return true; | ||||
|   } | ||||
|  | ||||
|   static dommagesReels(arme, maniement) { | ||||
|     switch (maniement) { | ||||
|       case 'tir': | ||||
|       case 'lancer': | ||||
|       case 'competence': | ||||
|         return Number(arme.system.dommages) | ||||
|     } | ||||
|     if (arme.system.unemain && arme.system.deuxmains) { | ||||
|       const containsSlash = !Number.isInteger(arme.system.dommages) && arme.system.dommages.includes("/") | ||||
|       if (!containsSlash) { | ||||
|         ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)"); | ||||
|         return Number(arme.system.dommages) | ||||
|       } | ||||
|       const tableauDegats = arme.system.dommages.split("/"); | ||||
|       return Number(tableauDegats[maniement == 'unemain' ? 0 : 1]) | ||||
|     } | ||||
|     return Number(arme.system.dommages); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static armeUneOuDeuxMains(armeData, aUneMain) { | ||||
|     if (armeData && !armeData.system.cac) { | ||||
|       armeData.system.unemain = armeData.system.unemain || !armeData.system.deuxmains; | ||||
|       const uneOuDeuxMains = armeData.system.unemain && armeData.system.deuxmains; | ||||
|       const containsSlash = !Number.isInteger(armeData.system.dommages) && armeData.system.dommages.includes("/"); | ||||
|       if (containsSlash) { // Sanity check | ||||
|         armeData = foundry.utils.duplicate(armeData); | ||||
|  | ||||
|         const tableauDegats = armeData.system.dommages.split("/"); | ||||
|         if (aUneMain) | ||||
|           armeData.system.dommagesReels = Number(tableauDegats[0]); | ||||
|         else // 2 mains | ||||
|           armeData.system.dommagesReels = Number(tableauDegats[1]); | ||||
|   static armeUneOuDeuxMains(arme, aUneMain) { | ||||
|     if (arme && !arme.system.cac) { | ||||
|       arme = foundry.utils.duplicate(arme); | ||||
|       arme.system.dommagesReels = RdDItemArme.dommagesReels(arme, aUneMain ? 'unemain' : 'deuxmains') | ||||
|     } | ||||
|       else { | ||||
|         armeData.system.dommagesReels = Number(armeData.system.dommages); | ||||
|       } | ||||
|  | ||||
|       if (uneOuDeuxMains != containsSlash) { | ||||
|         ui.notifications.info("Les dommages de l'arme à 1/2 mains " + armeData.name + " ne sont pas corrects (ie sous la forme X/Y)"); | ||||
|       } | ||||
|     } | ||||
|     return armeData; | ||||
|   } | ||||
|   static competence2Mains(arme) { | ||||
|     return arme.system.competence.replace(" 1 main", " 2 mains"); | ||||
|     return arme; | ||||
|   } | ||||
|  | ||||
|   static competence1Mains(arme) { | ||||
|     return arme.system.competence.replace(" 2 mains", " 1 main"); | ||||
|   } | ||||
|  | ||||
|   static isArmeUtilisable(arme) { | ||||
|   static competence2Mains(arme) { | ||||
|     return arme.system.competence.replace(" 1 main", " 2 mains"); | ||||
|   } | ||||
|  | ||||
|   static isUtilisable(arme) { | ||||
|     switch (arme.type) { | ||||
|       case TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0) | ||||
|       case TYPES.competencecreature: return true | ||||
|       case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0) | ||||
|       case ITEM_TYPES.competencecreature: return true | ||||
|     } | ||||
|     return false | ||||
|   } | ||||
|  | ||||
|   static ajoutCorpsACorps(armes, actor) { | ||||
|     armes.push(RdDItemArme.mainsNues(actor)); | ||||
|     armes.push(RdDItemArme.empoignade(actor)); | ||||
|   static isAttaque(arme) { | ||||
|     switch (arme.type) { | ||||
|       case ITEM_TYPES.arme: | ||||
|         return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0) | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         return arme.system.iscombat && RdDItemCompetenceCreature.isAttaque(item) | ||||
|     } | ||||
|     return false | ||||
|   } | ||||
|  | ||||
|   static isParade(arme) { | ||||
|     switch (arme.type) { | ||||
|       case ITEM_TYPES.arme: | ||||
|         return arme.system.equipe && arme.system.resistance > 0 && true/* TODO: regarder la categorie d'arme?*/ | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         return arme.system.iscombat && RdDItemCompetenceCreature.isParade(arme) | ||||
|     } | ||||
|     return false | ||||
|   } | ||||
|  | ||||
|   static corpsACorps(actor) { | ||||
|     let competence = actor?.getCompetenceCorpsACorps() ?? { system: { niveau: -6 } }; | ||||
|     let melee = actor? actor.system.carac['melee'].value : 0 | ||||
|     let melee = actor ? actor.system.carac['melee'].value : 0 | ||||
|     return { | ||||
|       _id: competence?.id, | ||||
|       name: 'Corps à corps', | ||||
|       type: TYPES.arme, | ||||
|       type: ITEM_TYPES.arme, | ||||
|       img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp', | ||||
|       system: { | ||||
|         initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee), | ||||
| @@ -196,6 +253,8 @@ export class RdDItemArme extends Item { | ||||
|         mortalite: 'non-mortel', | ||||
|         competence: 'Corps à corps', | ||||
|         resistance: 1, | ||||
|         baseInit: 4, | ||||
|         cac: 'pugilat', | ||||
|         deuxmains: true, | ||||
|         categorie_parade: 'sans-armes' | ||||
|       } | ||||
| @@ -205,8 +264,6 @@ export class RdDItemArme extends Item { | ||||
|   static mainsNues(actor) { | ||||
|     const mainsNues = RdDItemArme.corpsACorps(actor) | ||||
|     mainsNues.name = 'Mains nues' | ||||
|     mainsNues.system.cac = 'pugilat' | ||||
|     mainsNues.system.baseInit = 4 | ||||
|     return mainsNues; | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -1,4 +1,5 @@ | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { RdDItem } from "./item.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
|  | ||||
| const competenceTroncs = [["Esquive", "Dague", "Corps à corps"], | ||||
| @@ -23,12 +24,12 @@ const limitesArchetypes = [ | ||||
| ]; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| const categoriesCompetences = { | ||||
| export const CATEGORIES_COMPETENCES = { | ||||
|   "generale": { base: -4, label: "Générales" }, | ||||
|   "particuliere": { base: -8, label: "Particulières" }, | ||||
|   "specialisee": { base: -11, label: "Spécialisées" }, | ||||
|   "connaissance": { base: -11, label: "Connaissances" }, | ||||
|   "draconic": { base: -11, label: "Draconics" }, | ||||
|   "draconic": { base: -11, label: "Draconic" }, | ||||
|   "melee": { base: -6, label: "Mêlée" }, | ||||
|   "tir": { base: -8, label: "Tir" }, | ||||
|   "lancer": { base: -8, label: "Lancer" } | ||||
| @@ -48,16 +49,14 @@ function _buildCumulXP() { | ||||
| const competence_xp_cumul = _buildCumulXP(); | ||||
|  | ||||
| export class RdDItemCompetence extends Item { | ||||
|   /* -------------------------------------------- */ | ||||
|   static getCategories() { | ||||
|     return categoriesCompetences; | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   static getLabelCategorie(category) { | ||||
|     return categoriesCompetences[category].label; | ||||
|     return CATEGORIES_COMPETENCES[category].label; | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   static getNiveauBase(category, categories = categoriesCompetences) { | ||||
|   /* -------------------------------------------- */ | ||||
|   static getNiveauBase(category, itemType) { | ||||
|     let categories = RdDItem.getCategories(itemType) | ||||
|     return categories[category]?.base ?? 0; | ||||
|   } | ||||
|  | ||||
| @@ -191,7 +190,7 @@ export class RdDItemCompetence extends Item { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isNiveauBase(item) { | ||||
|     return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.getCategories()); | ||||
|     return item.system.niveau == undefined || Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -199,7 +198,7 @@ export class RdDItemCompetence extends Item { | ||||
|     if (idOrName == undefined || idOrName == "") { | ||||
|       return RdDItemCompetence.sansCompetence(); | ||||
|     } | ||||
|     options = foundry.utils.mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false }); | ||||
|     options = foundry.utils.mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false, inplace: false }); | ||||
|     return RdDItemCompetence.findFirstItem(list, idOrName, options); | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -1,8 +1,8 @@ | ||||
|  | ||||
| import { TYPES } from "./item.js"; | ||||
| import { ITEM_TYPES } from "./item.js"; | ||||
| import { RdDCombatManager } from "./rdd-combat.js"; | ||||
|  | ||||
| const categories = { | ||||
| export const CATEGORIES_COMPETENCES_CREATURES = { | ||||
|   "generale": { base: 0, label: "Générale" }, | ||||
|   "naturelle": { base: 0, label: "Arme naturelle" }, | ||||
|   "melee": { base: 0, label: "Mêlée" }, | ||||
| @@ -15,10 +15,6 @@ const categories = { | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDItemCompetenceCreature extends Item { | ||||
|  | ||||
|   static getCategories() { | ||||
|     return categories; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static setRollDataCreature(rollData) { | ||||
|     rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } } | ||||
| @@ -31,60 +27,47 @@ export class RdDItemCompetenceCreature extends Item { | ||||
|   static armeCreature(item) { | ||||
|     const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item) | ||||
|     if (categorieAttaque != undefined) { | ||||
|       // si c'est un Item compétence: cloner pour ne pas modifier la compétence | ||||
|       let arme = item.clone(); | ||||
|       foundry.utils.mergeObject(arme, | ||||
|         { | ||||
|       // cloner pour ne pas modifier la compétence | ||||
|       return foundry.utils.mergeObject(item, { | ||||
|           action: item.isCompetencePossession() ? 'possession' : 'attaque', | ||||
|           system: { | ||||
|             competence: arme.name, | ||||
|             competence: item.name, | ||||
|             cac: categorieAttaque == "naturelle" ? "naturelle" : "", | ||||
|             niveau: item.system.niveau, | ||||
|             initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value), | ||||
|             equipe: true, | ||||
|             resistance: 100, | ||||
|             dommagesReels: arme.system.dommages, | ||||
|             dommagesReels: item.system.dommages, | ||||
|             penetration: 0, | ||||
|             force: 0, | ||||
|             rapide: true, | ||||
|           } | ||||
|         }); | ||||
|       return arme; | ||||
|         }, { inplace: false, }); | ||||
|     } | ||||
|     return undefined; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isCompetenceAttaque(item) { | ||||
|     if (item.type == TYPES.competencecreature) { | ||||
|       switch (item.system.categorie) { | ||||
|         case "melee": | ||||
|         case "tir": | ||||
|         case "lancer": | ||||
|         case "naturelle": | ||||
|         case "possession": | ||||
|           return true | ||||
|       } | ||||
|     } | ||||
|     return undefined | ||||
|   static isAttaque(item) { | ||||
|     return RdDItemCompetenceCreature.getCategorieAttaque(item) != undefined | ||||
|   } | ||||
|  | ||||
|   static getCategorieAttaque(item) { | ||||
|     if (item.type == TYPES.competencecreature) { | ||||
|     if (item.type == ITEM_TYPES.competencecreature) { | ||||
|       switch (item.system.categorie) { | ||||
|         case "melee": | ||||
|         case "tir": | ||||
|         case "lancer": | ||||
|         case "naturelle": | ||||
|         case "possession": | ||||
|         case "parade": | ||||
|           return item.system.categorie | ||||
|       } | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
|   static isDommages(item) { | ||||
|     if (item.type == TYPES.competencecreature) { | ||||
|     if (item.type == ITEM_TYPES.competencecreature) { | ||||
|       switch (item.system.categorie) { | ||||
|         case "melee": | ||||
|         case "tir": | ||||
| @@ -95,20 +78,12 @@ export class RdDItemCompetenceCreature extends Item { | ||||
|     } | ||||
|     return false | ||||
|   } | ||||
|  | ||||
|   static isParade(item) { | ||||
|     if (item.type == TYPES.competencecreature) { | ||||
|       switch (item.system.categorie) { | ||||
|         case "melee": | ||||
|         case "naturelle": | ||||
|         case "parade": | ||||
|           return true | ||||
|       } | ||||
|     if (item.type == ITEM_TYPES.competencecreature) { | ||||
|       return armeData.system.categorie_parade || armeData.system.isparade | ||||
|     } | ||||
|     return false | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isCompetenceParade(item) { | ||||
|     return item.type == 'competencecreature' && item.system.categorie_parade !== ""; | ||||
|   } | ||||
| } | ||||
|   | ||||
| @@ -12,7 +12,7 @@ import { SystemCompendiums } from "./settings/system-compendiums.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||
| import { TYPES } from "./item.js"; | ||||
| import { ITEM_TYPES, RdDItem } from "./item.js"; | ||||
|  | ||||
| /** | ||||
|  * Extend the basic ItemSheet for RdD specific items | ||||
| @@ -44,7 +44,7 @@ export class RdDItemSheet extends ItemSheet { | ||||
|       template: RdDItemSheet.defaultTemplate(RdDItemSheet.ITEM_TYPE), | ||||
|       width: 550, | ||||
|       height: 550 | ||||
|     }); | ||||
|     }, { inplace: false }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -53,7 +53,8 @@ export class RdDItemSheet extends ItemSheet { | ||||
|   } | ||||
|  | ||||
|   get title() { | ||||
|     return `${Misc.typeName('Item', this.item.type)}: ${this.item.name}`; | ||||
|     const owner = (this.item.parent instanceof Actor) ? `(${this.item.parent.name})` : ''; | ||||
|     return `${Misc.typeName('Item', this.item.type)}: ${this.item.name} ${owner}`; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -98,18 +99,18 @@ export class RdDItemSheet extends ItemSheet { | ||||
|       description: await TextEditor.enrichHTML(this.item.system.description, { async: true }), | ||||
|       descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }), | ||||
|       isComestible: this.item.getUtilisationCuisine(), | ||||
|       options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable) | ||||
|       options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable), | ||||
|     } | ||||
|     if (this.item.type == TYPES.competencecreature) { | ||||
|     if (this.item.type == ITEM_TYPES.competencecreature) { | ||||
|       formData.isparade = RdDItemCompetenceCreature.isParade(this.item) | ||||
|       formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item) | ||||
|     } | ||||
|  | ||||
|     const competences = await SystemCompendiums.getCompetences('personnage'); | ||||
|     formData.categories = this.item.getCategories() | ||||
|     formData.categories = RdDItem.getCategories(this.item.type) | ||||
|     if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') { | ||||
|       formData.caracList = foundry.utils.duplicate(game.system.model.Actor.personnage.carac) | ||||
|       formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.system.model.Actor.personnage.reve.reve) | ||||
|       formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac) | ||||
|       formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve) | ||||
|       formData.competences = competences; | ||||
|     } | ||||
|     if (this.item.type == 'arme') { | ||||
| @@ -257,7 +258,7 @@ export class RdDItemSheet extends ItemSheet { | ||||
|  | ||||
|     if (this.item.isCompetence()) { | ||||
|       const categorie = event.currentTarget.value; | ||||
|       const level = RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories()); | ||||
|       const level = RdDItemCompetence.getNiveauBase(categorie, this.item.type); | ||||
|       this.item.system.base = level; | ||||
|       this.html.find('[name="system.base"]').val(level); | ||||
|     } | ||||
| @@ -266,10 +267,17 @@ export class RdDItemSheet extends ItemSheet { | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   _updateObject(event, formData) { | ||||
|     if (this.item.type == 'sort') { | ||||
|     switch (this.item.type) { | ||||
|       case ITEM_TYPES.sort: | ||||
|         // Données de bonus de cases ? | ||||
|       formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue); | ||||
|         formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue) | ||||
|         break | ||||
|       case ITEM_TYPES.competence: | ||||
|         if (formData['system.niveau'] == undefined) { | ||||
|           formData['system.niveau'] = formData['system.base'] | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     return this.item.update(formData); | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -1,9 +1,60 @@ | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { RdDItemCompetence } from "./item-competence.js"; | ||||
| import { ITEM_TYPES } from "./item.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { TMRUtility } from "./tmr-utility.js"; | ||||
|  | ||||
| const VOIES_DRACONIC = [ | ||||
|   { code: 'O', label: "Voie d'Oniros", short: 'Oniros', ordre: 'a' }, | ||||
|   { code: 'H', label: "Voie d'Hypnos", short: 'Hypnos', ordre: 'b' }, | ||||
|   { code: 'N', label: "Voie de Narcos", short: 'Narcos', ordre: 'c' }, | ||||
|   { code: 'T', label: "Voie de Thanatos", short: 'Thanatos', ordre: 'd' }, | ||||
|   { code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'Oniros/Hypnos/Narcos/Thanatos', ordre: 'e' }, | ||||
|   { code: 'O/H/N', label: "Oniros/Hypnos/Narcos", short: "Oniros/Hypnos/Narcos", ordre: 'f' } | ||||
| ] | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDItemSort extends Item { | ||||
|  | ||||
|   static getDraconicsSort(competencesDraconic, sort) { | ||||
|     // se baser sur la voie du sort? | ||||
|     switch (Grammar.toLowerCaseNoAccent(sort.name)) { | ||||
|       case "lecture d'aura": | ||||
|       case "detection d'aura": | ||||
|         return competencesDraconic; | ||||
|       case "annulation de magie": | ||||
|         return competencesDraconic.filter(it => !RdDItemCompetence.isThanatos(it)); | ||||
|     } | ||||
|     const voies = sort.system.draconic.split('/') | ||||
|     return voies.map(voie => RdDItemCompetence.getVoieDraconic(competencesDraconic, voie)) | ||||
|   } | ||||
|  | ||||
|   static getOrdreCode(code) { | ||||
|     return (VOIES_DRACONIC.find(it => it.code == code)?.ordre ?? '?') | ||||
|   } | ||||
|  | ||||
|   static getVoieCode(voie) { | ||||
|     return VOIES_DRACONIC.find(it => voie.name.includes(it.short))?.code ?? '?' | ||||
|   } | ||||
|  | ||||
|   static getCodeDraconic(sort, voies = ['O', 'H', 'N', 'T']) { | ||||
|     switch (Grammar.toLowerCaseNoAccent(sort.name)) { | ||||
|       case "lecture d'aura": | ||||
|       case "detection d'aura": | ||||
|         return RdDItemSort.$voiesConnues('O/H/N/T', voies) | ||||
|       case "annulation de magie": | ||||
|         return RdDItemSort.$voiesConnues('O/H/N', voies) | ||||
|     } | ||||
|     const voie = VOIES_DRACONIC.find(it => it.label.includes(sort.system.draconic)) | ||||
|     return voie?.code ?? sort.system.draconic | ||||
|   } | ||||
|  | ||||
|   static $voiesConnues(voiesSort, voies) { | ||||
|     const codes = voies.filter(it => voiesSort.includes(it)) | ||||
|       .sort(Misc.ascending(it => RdDItemSort.getOrdreCode(it))) | ||||
|     return Misc.join(codes ?? [''], '/'); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isDifficulteVariable(sort) { | ||||
|     return sort && (sort.system.difficulte.toLowerCase() == "variable"); | ||||
| @@ -31,9 +82,9 @@ export class RdDItemSort extends Item { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static buildBonusCaseList(bonuscase, newCase) { | ||||
|     const list = RdDItemSort._bonuscaseStringToList(bonuscase) | ||||
|     const list = RdDItemSort.bonuscaseStringToList(bonuscase) | ||||
|     if (newCase) { | ||||
|       return list.concat({ case: "Nouvelle", bonus: 0 }); | ||||
|       list.push({ case: "Nouvelle", bonus: 0 }) | ||||
|     } | ||||
|     return list; | ||||
|   } | ||||
| @@ -44,7 +95,7 @@ export class RdDItemSort extends Item { | ||||
|   */ | ||||
|   static getBonusCaseList(item, newCase = false) { | ||||
|     // Gestion spéciale case bonus | ||||
|     if (item.type == 'sort') { | ||||
|     if (item.type == ITEM_TYPES.sort) { | ||||
|       return RdDItemSort.buildBonusCaseList(item.system.bonuscase, newCase); | ||||
|     } | ||||
|     return undefined; | ||||
| @@ -104,8 +155,11 @@ export class RdDItemSort extends Item { | ||||
|       .sort(Misc.ascending()) | ||||
|       .join(','); | ||||
|   } | ||||
|   static _bonuscaseStringToList(bonuscase) { | ||||
|     return (bonuscase ?? '').split(',').map(it => { | ||||
|   static bonuscaseStringToList(bonuscase) { | ||||
|     if (bonuscase == undefined || bonuscase == '') { | ||||
|       return [] | ||||
|     } | ||||
|     return bonuscase.split(',').map(it => { | ||||
|       const b = it.split(':'); | ||||
|       return { case: b[0], bonus: b[1] }; | ||||
|     }); | ||||
|   | ||||
							
								
								
									
										164
									
								
								module/item.js
									
									
									
									
									
								
							
							
						
						
									
										164
									
								
								module/item.js
									
									
									
									
									
								
							| @@ -1,4 +1,4 @@ | ||||
| import { DialogItemVente } from "./dialog-item-vente.js"; | ||||
| import { DialogItemVente } from "./achat-vente/dialog-item-vente.js"; | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { RdDHerbes } from "./rdd-herbes.js"; | ||||
| @@ -6,10 +6,18 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { SystemCompendiums } from "./settings/system-compendiums.js"; | ||||
| import { RdDRaretes } from "./item/raretes.js"; | ||||
| import { RdDItemCompetence } from "./item-competence.js"; | ||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||
| import { CATEGORIES_COMPETENCES } from "./item-competence.js"; | ||||
| import { CATEGORIES_COMPETENCES_CREATURES } from "./item-competencecreature.js"; | ||||
|  | ||||
| export const TYPES = { | ||||
| export const ACTOR_TYPES = { | ||||
|   personnage: 'personnage', | ||||
|   creature: 'creature', | ||||
|   entite: 'entite', | ||||
|   commerce: 'commerce', | ||||
|   vehicule: 'vehicule' | ||||
| } | ||||
|  | ||||
| export const ITEM_TYPES = { | ||||
|   competence: 'competence', | ||||
|   competencecreature: 'competencecreature', | ||||
|   empoignade: 'empoignade', | ||||
| @@ -56,33 +64,33 @@ export const TYPES = { | ||||
| } | ||||
|  | ||||
| const typesInventaireMateriel = [ | ||||
|   TYPES.arme, | ||||
|   TYPES.armure, | ||||
|   TYPES.conteneur, | ||||
|   TYPES.faune, | ||||
|   TYPES.gemme, | ||||
|   TYPES.herbe, | ||||
|   TYPES.plante, | ||||
|   TYPES.ingredient, | ||||
|   TYPES.livre, | ||||
|   TYPES.monnaie, | ||||
|   TYPES.munition, | ||||
|   TYPES.nourritureboisson, | ||||
|   TYPES.objet, | ||||
|   TYPES.potion, | ||||
|   ITEM_TYPES.arme, | ||||
|   ITEM_TYPES.armure, | ||||
|   ITEM_TYPES.conteneur, | ||||
|   ITEM_TYPES.faune, | ||||
|   ITEM_TYPES.gemme, | ||||
|   ITEM_TYPES.herbe, | ||||
|   ITEM_TYPES.plante, | ||||
|   ITEM_TYPES.ingredient, | ||||
|   ITEM_TYPES.livre, | ||||
|   ITEM_TYPES.monnaie, | ||||
|   ITEM_TYPES.munition, | ||||
|   ITEM_TYPES.nourritureboisson, | ||||
|   ITEM_TYPES.objet, | ||||
|   ITEM_TYPES.potion, | ||||
| ] | ||||
| const typesInventaire = { | ||||
|   materiel: typesInventaireMateriel, | ||||
|   all: ['service'].concat(typesInventaireMateriel), | ||||
| } | ||||
|  | ||||
| const typesObjetsOeuvres = [TYPES.oeuvre, TYPES.recettecuisine, TYPES.musique, TYPES.chant, TYPES.danse, TYPES.jeu] | ||||
| const typesObjetsDraconiques = [TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.tete, TYPES.signedraconique, TYPES.sortreserve, TYPES.rencontre] | ||||
| const typesObjetsConnaissance = [TYPES.meditation, TYPES.recettealchimique, TYPES.sort] | ||||
| const typesObjetsEffet = [TYPES.possession, TYPES.poison, TYPES.maladie, TYPES.blessure] | ||||
| const typesObjetsCompetence = [TYPES.competence, TYPES.competencecreature] | ||||
| const typesObjetsTemporels = [TYPES.blessure, TYPES.poison, TYPES.maladie, TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.signedraconique, TYPES.rencontre] | ||||
| const typesObjetsEquipable = [TYPES.arme, TYPES.armure, TYPES.objet]; | ||||
| const typesObjetsOeuvres = [ITEM_TYPES.oeuvre, ITEM_TYPES.recettecuisine, ITEM_TYPES.musique, ITEM_TYPES.chant, ITEM_TYPES.danse, ITEM_TYPES.jeu] | ||||
| const typesObjetsDraconiques = [ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.tete, ITEM_TYPES.signedraconique, ITEM_TYPES.sortreserve, ITEM_TYPES.rencontre] | ||||
| const typesObjetsConnaissance = [ITEM_TYPES.meditation, ITEM_TYPES.recettealchimique, ITEM_TYPES.sort] | ||||
| const typesObjetsEffet = [ITEM_TYPES.possession, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.blessure] | ||||
| const typesObjetsCompetence = [ITEM_TYPES.competence, ITEM_TYPES.competencecreature] | ||||
| const typesObjetsTemporels = [ITEM_TYPES.blessure, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.signedraconique, ITEM_TYPES.rencontre] | ||||
| const typesObjetsEquipable = [ITEM_TYPES.arme, ITEM_TYPES.armure, ITEM_TYPES.objet]; | ||||
| const typesEnvironnement = typesInventaireMateriel; | ||||
| const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc | ||||
| const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc | ||||
| @@ -141,12 +149,12 @@ export class RdDItem extends Item { | ||||
|   static isFieldInventaireModifiable(type, field) { | ||||
|     switch (field) { | ||||
|       case 'quantite': | ||||
|         if ([TYPES.conteneur].includes(type)) { | ||||
|         if ([ITEM_TYPES.conteneur].includes(type)) { | ||||
|           return false; | ||||
|         } | ||||
|         break; | ||||
|       case 'cout': | ||||
|         if ([TYPES.monnaie].includes(type)) { | ||||
|         if ([ITEM_TYPES.monnaie].includes(type)) { | ||||
|           return game.user.isGM; | ||||
|         } | ||||
|         break; | ||||
| @@ -164,9 +172,11 @@ export class RdDItem extends Item { | ||||
|   static getItemTypesInventaire(mode = 'materiel') { | ||||
|     return typesInventaire[mode ?? 'materiel'] | ||||
|   } | ||||
|  | ||||
|   static getItemTypesDraconiques() { | ||||
|     return typesObjetsDraconiques; | ||||
|   } | ||||
|  | ||||
|   static getItemTypesEnvironnement() { | ||||
|     return typesEnvironnement; | ||||
|   } | ||||
| @@ -175,9 +185,19 @@ export class RdDItem extends Item { | ||||
|     return typesObjetsOeuvres | ||||
|   } | ||||
|  | ||||
|   static getCategories(itemType) { | ||||
|     switch (itemType) { | ||||
|       case ITEM_TYPES.competence: | ||||
|         return CATEGORIES_COMPETENCES | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         return CATEGORIES_COMPETENCES_CREATURES | ||||
|     } | ||||
|     return {} | ||||
|   } | ||||
|  | ||||
|   constructor(docData, context = {}) { | ||||
|     if (!context.rdd?.ready) { | ||||
|       mergeObject(context, { rdd: { ready: true } }); | ||||
|       foundry.utils.mergeObject(context, { rdd: { ready: true } }); | ||||
|       const ItemConstructor = game.system.rdd.itemClasses[docData.type]; | ||||
|       if (ItemConstructor) { | ||||
|         if (!docData.img) { | ||||
| @@ -189,20 +209,21 @@ export class RdDItem extends Item { | ||||
|     if (!docData.img) { | ||||
|       docData.img = RdDItem.getDefaultImg(docData.type); | ||||
|     } | ||||
|     context.rdd = undefined | ||||
|     super(docData, context); | ||||
|   } | ||||
|  | ||||
|   getUniteQuantite() { | ||||
|     switch (this.type) { | ||||
|       case TYPES.monnaie: return "(Pièces)" | ||||
|       case TYPES.herbe: | ||||
|       case ITEM_TYPES.monnaie: return "(Pièces)" | ||||
|       case ITEM_TYPES.herbe: | ||||
|         switch (this.system.categorie) { | ||||
|           case 'Alchimie': case 'Repos': case 'Soin': | ||||
|             return "(Brins)" | ||||
|           case 'Cuisine': return ''; | ||||
|         } | ||||
|         return ''; | ||||
|       case TYPES.ingredient: return "(Pépins ou Brins)" | ||||
|       case ITEM_TYPES.ingredient: return "(Pépins ou Brins)" | ||||
|     } | ||||
|     return ''; | ||||
|   } | ||||
| @@ -211,13 +232,13 @@ export class RdDItem extends Item { | ||||
|     return typesObjetsEquipable.includes(this.type) | ||||
|   } | ||||
|  | ||||
|   isCompetencePersonnage() { return this.type == TYPES.competence } | ||||
|   isCompetenceCreature() { return this.type == TYPES.competencecreature } | ||||
|   isConteneur() { return this.type == TYPES.conteneur; } | ||||
|   isMonnaie() { return this.type == TYPES.monnaie; } | ||||
|   isPotion() { return this.type == TYPES.potion; } | ||||
|   isNourritureBoisson() { return this.type == TYPES.nourritureboisson; } | ||||
|   isService() { return this.type == TYPES.service; } | ||||
|   isCompetencePersonnage() { return this.type == ITEM_TYPES.competence } | ||||
|   isCompetenceCreature() { return this.type == ITEM_TYPES.competencecreature } | ||||
|   isConteneur() { return this.type == ITEM_TYPES.conteneur; } | ||||
|   isMonnaie() { return this.type == ITEM_TYPES.monnaie; } | ||||
|   isPotion() { return this.type == ITEM_TYPES.potion; } | ||||
|   isNourritureBoisson() { return this.type == ITEM_TYPES.nourritureboisson; } | ||||
|   isService() { return this.type == ITEM_TYPES.service; } | ||||
|  | ||||
|   isCompetence() { return typesObjetsCompetence.includes(this.type) } | ||||
|   isEsquive() { | ||||
| @@ -233,33 +254,26 @@ export class RdDItem extends Item { | ||||
|   } | ||||
|  | ||||
|   isCompetenceArme() { | ||||
|     return this.isCompetence() && [ 'melee','tir', 'lancer'].includes(this.system.categorie) | ||||
|     return this.isCompetence() && ['melee', 'tir', 'lancer'].includes(this.system.categorie) | ||||
|   } | ||||
|  | ||||
|   isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" } | ||||
|   isCompetencePossession() { return ITEM_TYPES.competencecreature == this.type && this.system.categorie == "possession" } | ||||
|   isTemporel() { return typesObjetsTemporels.includes(this.type) } | ||||
|   isOeuvre() { return typesObjetsOeuvres.includes(this.type) } | ||||
|   isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) } | ||||
|   isQueueDragon() { return [TYPES.queue, TYPES.ombre].includes(this.type) } | ||||
|   isQueueDragon() { return [ITEM_TYPES.queue, ITEM_TYPES.ombre].includes(this.type) } | ||||
|   isEffet() { return typesObjetsEffet.includes(this.type) } | ||||
|   isConnaissance() { return typesObjetsConnaissance.includes(this.type) } | ||||
|  | ||||
|   isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); } | ||||
|   isBoisson() { return this.isNourritureBoisson() && this.system.boisson; } | ||||
|   isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; } | ||||
|   isHerbeAPotion() { return this.type == TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); } | ||||
|   isBlessure() { return this.type == TYPES.blessure } | ||||
|   isHerbeAPotion() { return this.type == ITEM_TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); } | ||||
|   isBlessure() { return this.type == ITEM_TYPES.blessure } | ||||
|  | ||||
|   isPresentDansMilieux(milieux) { | ||||
|     return this.getEnvironnements(milieux).length > 0 | ||||
|   } | ||||
|   getCategories() { | ||||
|     switch (this.type) { | ||||
|       case TYPES.competence: return RdDItemCompetence.getCategories() | ||||
|       case TYPES.competencecreature: return RdDItemCompetenceCreature.getCategories() | ||||
|     } | ||||
|     return {} | ||||
|   } | ||||
|  | ||||
|   getEnvironnements(milieux = undefined) { | ||||
|     const environnements = this.isInventaire() ? this.system.environnement : undefined; | ||||
| @@ -340,15 +354,15 @@ export class RdDItem extends Item { | ||||
|  | ||||
|   getUtilisation() { | ||||
|     switch (this.type) { | ||||
|       case TYPES.potion: | ||||
|       case ITEM_TYPES.potion: | ||||
|         switch (this.system.categorie) { | ||||
|           case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie' | ||||
|           case 'Cuisine': return 'cuisine' | ||||
|           case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins' | ||||
|         } | ||||
|         return ''; | ||||
|       case TYPES.nourritureboisson: return 'cuisine'; | ||||
|       case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante: | ||||
|       case ITEM_TYPES.nourritureboisson: return 'cuisine'; | ||||
|       case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante: | ||||
|         switch (this.system.categorie) { | ||||
|           case 'Cuisine': return 'cuisine'; | ||||
|           case 'Toxique': case 'Poison': return 'poison'; | ||||
| @@ -363,9 +377,9 @@ export class RdDItem extends Item { | ||||
|   getUtilisationCuisine() { | ||||
|     if (this.getUtilisation() == 'cuisine') { | ||||
|       switch (this.type) { | ||||
|         case TYPES.nourritureboisson: | ||||
|         case ITEM_TYPES.nourritureboisson: | ||||
|           return 'pret'; | ||||
|         case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante: | ||||
|         case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante: | ||||
|           return 'brut'; | ||||
|       } | ||||
|     } | ||||
| @@ -373,7 +387,7 @@ export class RdDItem extends Item { | ||||
|   } | ||||
|  | ||||
|   isCristalAlchimique() { | ||||
|     return this.type == TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0; | ||||
|     return this.type == ITEM_TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0; | ||||
|   } | ||||
|  | ||||
|   isMagique() { | ||||
| @@ -401,11 +415,11 @@ export class RdDItem extends Item { | ||||
|  | ||||
|   getEnc() { | ||||
|     switch (this.type) { | ||||
|       case TYPES.service: | ||||
|       case ITEM_TYPES.service: | ||||
|         return 0; | ||||
|       case TYPES.herbe: | ||||
|       case ITEM_TYPES.herbe: | ||||
|         return this.getEncHerbe(); | ||||
|       case TYPES.gemme: | ||||
|       case ITEM_TYPES.gemme: | ||||
|         return encPepin * this.system.taille; | ||||
|     } | ||||
|     return Math.max(this.system.encombrement ?? 0, 0); | ||||
| @@ -483,7 +497,7 @@ export class RdDItem extends Item { | ||||
|  | ||||
|   getActionPrincipale(options = { warnIfNot: true }) { | ||||
|     switch (this.type) { | ||||
|       case TYPES.conteneur: return 'Ouvrir'; | ||||
|       case ITEM_TYPES.conteneur: return 'Ouvrir'; | ||||
|     } | ||||
|     if (this.actor?.isPersonnage()) { | ||||
|       const warn = options.warnIfNot; | ||||
| @@ -491,11 +505,11 @@ export class RdDItem extends Item { | ||||
|         return 'Cuisiner'; | ||||
|       } | ||||
|       switch (this.type) { | ||||
|         case TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn); | ||||
|         case TYPES.potion: return this._actionOrWarnQuantiteZero('Consommer', warn); | ||||
|         case TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn); | ||||
|         case TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined; | ||||
|         case TYPES.queue: case TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined; | ||||
|         case ITEM_TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn); | ||||
|         case ITEM_TYPES.potion: return this._actionOrWarnQuantiteZero('Consommer', warn); | ||||
|         case ITEM_TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn); | ||||
|         case ITEM_TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined; | ||||
|         case ITEM_TYPES.queue: case ITEM_TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined; | ||||
|       } | ||||
|     } | ||||
|     return undefined; | ||||
| @@ -538,7 +552,7 @@ export class RdDItem extends Item { | ||||
|           _id: this.id, | ||||
|           'system.quantite': this.system.quantite * sust, | ||||
|           'system.encombrement': Misc.keepDecimals(this.system.encombrement / sust, 2), | ||||
|           'system.cout': Misc.keepDecimals(this.system.cout / sust, 2), | ||||
|           'system.cout': Math.max(0, Misc.keepDecimals(this.system.cout / sust, 2)), | ||||
|           'system.sust': 1 | ||||
|         }]) | ||||
|       } | ||||
| @@ -621,23 +635,7 @@ export class RdDItem extends Item { | ||||
|       ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le proposer`); | ||||
|       return; | ||||
|     } | ||||
|     await DialogItemVente.display({ | ||||
|       item: this, | ||||
|       quantiteMax, | ||||
|       callback: async (vente) => { | ||||
|         vente["properties"] = this.getProprietes(); | ||||
|         if (vente.isOwned) { | ||||
|           if (vente.quantiteNbLots * vente.tailleLot > vente.quantiteMax) { | ||||
|             ui.notifications.warn(`Vous avez ${vente.quantiteMax} ${vente.item.name}, ce n'est pas suffisant pour vendre ${vente.quantiteNbLots} de ${vente.tailleLot}`) | ||||
|             return; | ||||
|           } | ||||
|         } | ||||
|         vente.jsondata = JSON.stringify(vente.item); | ||||
|  | ||||
|         let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente); | ||||
|         ChatMessage.create(RdDUtility.chatDataSetup(html)); | ||||
|       } | ||||
|     }); | ||||
|     await DialogItemVente.display({ item: this, quantiteMax }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   | ||||
| @@ -39,7 +39,7 @@ export class RdDItemBlessure extends RdDItem { | ||||
|       ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`) | ||||
|       return undefined; | ||||
|     } | ||||
|     return foundry.utils.mergeObject(foundry.utils.duplicate(BASE_TACHE_SOIN_BLESSURE), tache) | ||||
|     return foundry.utils.mergeObject(BASE_TACHE_SOIN_BLESSURE, tache, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   static async applyFullBlessure(actor, gravite) { | ||||
| @@ -48,7 +48,7 @@ export class RdDItemBlessure extends RdDItem { | ||||
|     let lostEndurance = 0 | ||||
|     let lostVie = 0 | ||||
|     if (definition.endurance) { | ||||
|       lostEndurance = new Roll(definition.endurance).roll({async: false}).total; | ||||
|       lostEndurance = await new Roll(definition.endurance).roll().total; | ||||
|       actor.santeIncDec("endurance", -Number(lostEndurance)); | ||||
|     } | ||||
|     if (definition.vie) { | ||||
| @@ -62,12 +62,12 @@ export class RdDItemBlessure extends RdDItem { | ||||
|       content: `Blessure ${definition.label} appliquée à ${actor.name}`+ | ||||
|         `<br>Perte d'endurance : ${lostEndurance}`+ | ||||
|         `<br>Perte de Vie : ${lostVie}`, | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name) | ||||
|       whisper: ChatUtility.getOwners(actor) | ||||
|     }); | ||||
|  | ||||
|   } | ||||
|  | ||||
|   static async createBlessure(actor, gravite, localisation = '', attacker) { | ||||
|   static async createBlessure(actor, gravite, localisation = '', attackerToken) { | ||||
|     const definition = RdDItemBlessure.getDefinition(gravite) | ||||
|     const blessure = { | ||||
|       name: definition.label, | ||||
| @@ -77,7 +77,7 @@ export class RdDItemBlessure extends RdDItem { | ||||
|         gravite: gravite, | ||||
|         difficulte: - gravite, | ||||
|         localisation: localisation, | ||||
|         origine: attacker?.name ?? "" | ||||
|         origine: attackerToken?.name ?? "" | ||||
|       } | ||||
|     } | ||||
|     const blessures = await actor.createEmbeddedDocuments('Item', [blessure]) | ||||
| @@ -106,12 +106,12 @@ export class RdDItemBlessure extends RdDItem { | ||||
|   } | ||||
|  | ||||
|   async setSoinsBlessure(systemUpdate = {}) { | ||||
|     systemUpdate = foundry.utils.mergeObject(systemUpdate, this.system, { overwrite: false }), | ||||
|     systemUpdate = foundry.utils.mergeObject(systemUpdate, this.system, { overwrite: false }) | ||||
|     systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done | ||||
|     await this.update({ | ||||
|       img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done), | ||||
|       system: systemUpdate | ||||
|     }); | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) { | ||||
|   | ||||
| @@ -1,3 +1,4 @@ | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDTimestamp } from "../time/rdd-timestamp.js"; | ||||
| @@ -21,9 +22,12 @@ export class RdDItemMaladie extends RdDItem { | ||||
|       const souffrance = mal.system.identifie | ||||
|         ? `de ${mal.name}` | ||||
|         : `d'un mal inconnu` | ||||
|       ChatMessage.create({ content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !` }); | ||||
|       mal.postItemToChat('gmroll'); | ||||
|       await RdDItemMaladie.prolongerPeriode(mal,oldTimestamp, newTimestamp); | ||||
|       ChatMessage.create({ | ||||
|         whisper: ChatUtility.getOwners(mal.actor), | ||||
|         content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !` | ||||
|       }) | ||||
|       mal.postItemToChat('gmroll') | ||||
|       await RdDItemMaladie.prolongerPeriode(mal, oldTimestamp, newTimestamp) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -10,7 +10,7 @@ export class RdDItemInventaireSheet extends RdDItemSheet { | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(RdDItemSheet.defaultOptions, { | ||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }] | ||||
|     }); | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   setPosition(options = {}) { | ||||
| @@ -23,9 +23,10 @@ export class RdDItemInventaireSheet extends RdDItemSheet { | ||||
|  | ||||
|   async getData() { | ||||
|     const formData = await super.getData(); | ||||
|     return foundry.utils.mergeObject(formData, { | ||||
|     foundry.utils.mergeObject(formData, { | ||||
|       milieux: await game.system.rdd.environnement.autresMilieux(this.item) | ||||
|     }); | ||||
|     }) | ||||
|     return formData | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|   | ||||
| @@ -8,7 +8,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet { | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(super.defaultOptions, { | ||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }] | ||||
|     }); | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -35,7 +35,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet { | ||||
|           select: RdDRencontre.mapEffets(this.item.system.echec.effets) | ||||
|         } | ||||
|       } | ||||
|     }); | ||||
|     }) | ||||
|     return formData; | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -2,7 +2,7 @@ import { RdDBaseActor } from "./actor/base-actor.js"; | ||||
| import { LOG_HEAD, SYSTEM_RDD } from "./constants.js"; | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { Monnaie } from "./item-monnaie.js"; | ||||
| import { RdDItem, TYPES } from "./item.js"; | ||||
| import { RdDItem, ITEM_TYPES } from "./item.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { RdDRaretes } from "./item/raretes.js"; | ||||
| import { RdDCalendrier } from "./time/rdd-calendrier.js"; | ||||
| @@ -465,7 +465,7 @@ class _10_7_19_CategorieCompetenceCreature extends Migration { | ||||
|  | ||||
|   async migrate() { | ||||
|     await this.applyItemsUpdates(items => items | ||||
|       .filter(it => TYPES.competencecreature == it.type) | ||||
|       .filter(it => ITEM_TYPES.competencecreature == it.type) | ||||
|       .map(it => this.migrateCompetenceCreature(it)) | ||||
|     ); | ||||
|   } | ||||
| @@ -502,7 +502,7 @@ class _10_7_19_PossessionsEntiteVictime extends Migration { | ||||
|  | ||||
|   async migrate() { | ||||
|     await this.applyItemsUpdates(items => items | ||||
|       .filter(it => TYPES.possession == it.type) | ||||
|       .filter(it => ITEM_TYPES.possession == it.type) | ||||
|       .map(it => this.migratePossession(it)) | ||||
|     ); | ||||
|   } | ||||
| @@ -567,9 +567,9 @@ export class Migrations { | ||||
|     if (currentVersion.startsWith("v")) { | ||||
|       currentVersion = currentVersion.substring(1) | ||||
|     } | ||||
|     if (isNewerVersion(game.system.version, currentVersion)) { | ||||
|     if (foundry.utils.isNewerVersion(game.system.version, currentVersion)) { | ||||
|       // if (true) { /* comment previous and uncomment here to test before upgrade  */ | ||||
|       const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion)); | ||||
|       const migrations = Migrations.getMigrations().filter(m => foundry.utils.isNewerVersion(m.version, currentVersion)); | ||||
|       if (migrations.length > 0) { | ||||
|         migrations.sort((a, b) => this.compareVersions(a, b)); | ||||
|         migrations.forEach(async (m) => { | ||||
|   | ||||
| @@ -139,7 +139,7 @@ export class Misc { | ||||
|   } | ||||
|  | ||||
|   static join(params, separator = '') { | ||||
|     return params?.reduce(Misc.joining(separator)) ?? ''; | ||||
|     return (!params || params.length == 0) ? '' : params.reduce(Misc.joining(separator)) | ||||
|   } | ||||
|  | ||||
|   static joining(separator = '') { | ||||
| @@ -166,22 +166,55 @@ export class Misc { | ||||
|   } | ||||
|  | ||||
|   static firstConnectedGM() { | ||||
|     return game.users.filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active); | ||||
|     if (foundry.utils.isNewerVersion(game.release.version, '12.0')) { | ||||
|       return game.users.activeGM | ||||
|     }  | ||||
|     return game.users.find(u => u.isGM && u.active); | ||||
|   } | ||||
|  | ||||
|   static isOwnerPlayer(actor, user = undefined) { | ||||
|     return actor.testUserPermission(user ?? game.user, CONST.DOCUMENT_PERMISSION_LEVELS.OWNER) | ||||
|   static connectedGMs() { | ||||
|     return game.users.filter(u => u.isGM && u.active); | ||||
|   } | ||||
|  | ||||
|   static isOwnerPlayerOrUniqueConnectedGM(actor, user = undefined) { | ||||
|     return Misc.isOwnerPlayer(actor, user) ?? Misc.isUniqueConnectedGM(); | ||||
|   /** | ||||
|    * This helper method allows to get the docuument, for a single user (either first connected GM, or the owner | ||||
|    * if there is no connected GMs), or else return undefined. | ||||
|    *  | ||||
|    * This allows for example update hooks that should apply modifications to actors to be called only for one | ||||
|    * user (preventing the "User ... lacks permission to update Item" that was occuring on hooks when Item updates | ||||
|    * were triggering other changes) | ||||
|    *  | ||||
|    * @param {*} document the Document with is potentially an Actor | ||||
|    * @returns the actor if either the game.user is the first connected GM, or if the game.user is the owner | ||||
|    *  and there is no connected GM | ||||
|    */ | ||||
|   static documentIfResponsible(document) { | ||||
|     if (Misc.isFirstConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isFirstOwnerPlayer(document))) { | ||||
|       return document | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
|   static isOwnerPlayer(document) { | ||||
|     return document.testUserPermission && document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) | ||||
|   } | ||||
|  | ||||
|   static isFirstOwnerPlayer(document) { | ||||
|     if (!document.testUserPermission){ | ||||
|       return false | ||||
|     } | ||||
|     return game.users.filter(u => document.testUserPermission(u, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) == game.user | ||||
|   } | ||||
|  | ||||
|   static isOwnerPlayerOrUniqueConnectedGM(actor) { | ||||
|     return Misc.isFirstOwnerPlayer(actor) ?? Misc.isFirstConnectedGM(); | ||||
|   } | ||||
|  | ||||
|   /** | ||||
|    * @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id | ||||
|    */ | ||||
|   static isUniqueConnectedGM() { | ||||
|     return game.user.id == Misc.firstConnectedGMId(); | ||||
|   static isFirstConnectedGM() { | ||||
|     return game.user == Misc.firstConnectedGM(); | ||||
|   } | ||||
|  | ||||
|   static firstConnectedGMId() { | ||||
|   | ||||
| @@ -15,7 +15,7 @@ export class RdDAudio { | ||||
|       if ( audioData ) { | ||||
|         let audioPath = "systems/foundryvtt-reve-de-dragon/sounds/" + audioData.file; | ||||
|         console.log(`foundryvtt-reve-de-dragon | Playing Sound: ${audioPath}`) | ||||
|         AudioHelper.play({ src: audioPath }, audioData.isGlobal); | ||||
|         foundry.audio.AudioHelper.play({ src: audioPath }, audioData.isGlobal); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|   | ||||
| @@ -31,8 +31,8 @@ export class RdDBonus { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static dmg(rollData, dmgActor, isEntiteIncarnee = false) { | ||||
|     const dmgArme = RdDBonus._dmgArme(rollData) | ||||
|   static dmg(rollData, actor, isEntiteIncarnee = false) { | ||||
|     const dmgArme = RdDBonus.dmgArme(rollData.arme) | ||||
|     let dmg = { | ||||
|       total: 0, | ||||
|       dmgArme: dmgArme, | ||||
| @@ -41,7 +41,7 @@ export class RdDBonus { | ||||
|       dmgParticuliere: RdDBonus._dmgParticuliere(rollData), | ||||
|       dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used), | ||||
|       mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee), | ||||
|       dmgActor: RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac?.label, dmgArme) | ||||
|       dmgActor: RdDBonus.bonusDmg(actor, rollData.selectedCarac?.label.toLowerCase(), dmgArme) | ||||
|     } | ||||
|     dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere; | ||||
|     return dmg; | ||||
| @@ -71,11 +71,11 @@ export class RdDBonus { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static _dmgArme(rollData) { | ||||
|     if (rollData.arme) { | ||||
|       let dmgBase = rollData.arme.system.dommagesReels ?? Number(rollData.arme.system.dommages ?? 0); | ||||
|   static dmgArme(arme) { | ||||
|     if (arme) { | ||||
|       let dmgBase = arme.system.dommagesReels ?? Number(arme.system.dommages ?? 0); | ||||
|       //Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278) | ||||
|       return dmgBase + Math.min(dmgBase, rollData.arme.system.magique ? rollData.arme.system.ecaille_efficacite : 0); | ||||
|       return dmgBase + Math.min(dmgBase, arme.system.magique ? arme.system.ecaille_efficacite : 0); | ||||
|     } | ||||
|     return 0; | ||||
|   } | ||||
| @@ -86,13 +86,14 @@ export class RdDBonus { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static _dmgPerso(dmgActor, categorie, dmgArme) { | ||||
|   static bonusDmg(actor, categorie, dmgArme) { | ||||
|     const dmgActor = actor.getBonusDegat() | ||||
|     if (categorie == undefined) { | ||||
|       return 0 | ||||
|     } | ||||
|     switch (categorie) { | ||||
|       case "Tir": return 0; | ||||
|       case "Lancer": return Math.max(0, Math.min(dmgArme, dmgActor)); | ||||
|       case "tir": return 0; | ||||
|       case "lancer": return Math.max(0, Math.min(dmgArme, dmgActor)); | ||||
|     } | ||||
|     return dmgActor; | ||||
|   } | ||||
|   | ||||
| @@ -3,38 +3,38 @@ import { Misc } from "./misc.js"; | ||||
|  | ||||
| const TABLE_CARACTERISTIQUES_DERIVEES = { | ||||
|   // xp: coût pour passer du niveau inférieur à ce niveau | ||||
|   1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 }, | ||||
|   2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 }, | ||||
|   3: { xp: 4, poids: "6-10", plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' }, | ||||
|   4: { xp: 4, poids: "11-20", plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' }, | ||||
|   5: { xp: 5, poids: "21-30", plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' }, | ||||
|   6: { xp: 5, poids: "31-40", plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' }, | ||||
|   7: { xp: 6, poids: "41-50", plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' }, | ||||
|   8: { xp: 6, poids: "51-60", plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' }, | ||||
|   9: { xp: 7, poids: "61-65", plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' }, | ||||
|   10: { xp: 7, poids: "66-70", plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' }, | ||||
|   11: { xp: 8, poids: "71-75", plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' }, | ||||
|   12: { xp: 8, poids: "76-80", plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' }, | ||||
|   13: { xp: 9, poids: "81-90", plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' }, | ||||
|   14: { xp: 9, poids: "91-100", plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' }, | ||||
|   15: { xp: 10, poids: "101-110", plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' }, | ||||
|   16: { xp: 20, poids: "111-120", plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' }, | ||||
|   17: { xp: 30, poids: "121-131", plusdom: +3, sconst: 5, sust: 5 }, | ||||
|   18: { xp: 40, poids: "131-141", plusdom: +4, sconst: 6, sust: 5 }, | ||||
|   19: { xp: 50, poids: "141-150", plusdom: +4, sconst: 6, sust: 5 }, | ||||
|   20: { xp: 60, poids: "151-160", plusdom: +4, sconst: 6, sust: 6 }, | ||||
|   21: { xp: 70, poids: "161-180", plusdom: +5, sconst: 7, sust: 6 }, | ||||
|   22: { xp: 80, poids: "181-200", plusdom: +5, sconst: 7, sust: 7 }, | ||||
|   23: { xp: 90, poids: "201-300", plusdom: +6, sconst: 7, sust: 8 }, | ||||
|   24: { xp: 100, poids: "301-400", plusdom: +6, sconst: 8, sust: 9 }, | ||||
|   25: { xp: 110, poids: "401-500", plusdom: +7, sconst: 8, sust: 10 }, | ||||
|   26: { xp: 120, poids: "501-600", plusdom: +7, sconst: 8, sust: 11 }, | ||||
|   27: { xp: 130, poids: "601-700", plusdom: +8, sconst: 9, sust: 12 }, | ||||
|   28: { xp: 140, poids: "701-800", plusdom: +8, sconst: 9, sust: 13 }, | ||||
|   29: { xp: 150, poids: "801-900", plusdom: +9, sconst: 9, sust: 14 }, | ||||
|   30: { xp: 160, poids: "901-1000", plusdom: +9, sconst: 10, sust: 15 }, | ||||
|   31: { xp: 170, poids: "1001-1500", plusdom: +10, sconst: 10, sust: 16 }, | ||||
|   32: { xp: 180, poids: "1501-2000", plusdom: +11, sconst: 10, sust: 17 } | ||||
|   1: { xp: 3, poids: "moins de 1kg", poidsMin: 0, poidsMax: 1, plusdom: -5, sconst: 0.5, sust: 0.1 }, | ||||
|   2: { xp: 3, poids: "1-5", poidsMin: 1, poidsMax: 5, plusdom: -4, sconst: 0.5, sust: 0.3 }, | ||||
|   3: { xp: 4, poids: "6-10", poidsMin: 6, poidsMax: 10, plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' }, | ||||
|   4: { xp: 4, poids: "11-20", poidsMin: 11, poidsMax: 20, plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' }, | ||||
|   5: { xp: 5, poids: "21-30", poidsMin: 21, poidsMax: 30, plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' }, | ||||
|   6: { xp: 5, poids: "31-40", poidsMin: 31, poidsMax: 40, plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' }, | ||||
|   7: { xp: 6, poids: "41-50", poidsMin: 41, poidsMax: 50, plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' }, | ||||
|   8: { xp: 6, poids: "51-60", poidsMin: 51, poidsMax: 60, plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' }, | ||||
|   9: { xp: 7, poids: "61-65", poidsMin: 61, poidsMax: 65, plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' }, | ||||
|   10: { xp: 7, poids: "66-70", poidsMin: 66, poidsMax: 70, plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' }, | ||||
|   11: { xp: 8, poids: "71-75", poidsMin: 71, poidsMax: 75, plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' }, | ||||
|   12: { xp: 8, poids: "76-80", poidsMin: 76, poidsMax: 80, plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' }, | ||||
|   13: { xp: 9, poids: "81-90", poidsMin: 81, poidsMax: 90, plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' }, | ||||
|   14: { xp: 9, poids: "91-100", poidsMin: 91, poidsMax: 100, plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' }, | ||||
|   15: { xp: 10, poids: "101-110", poidsMin: 101, poidsMax: 110, plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' }, | ||||
|   16: { xp: 20, poids: "111-120", poidsMin: 111, poidsMax: 120, plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' }, | ||||
|   17: { xp: 30, poids: "121-131", poidsMin: 121, poidsMax: 131, plusdom: +3, sconst: 5, sust: 5 }, | ||||
|   18: { xp: 40, poids: "131-141", poidsMin: 131, poidsMax: 141, plusdom: +4, sconst: 6, sust: 5 }, | ||||
|   19: { xp: 50, poids: "141-150", poidsMin: 141, poidsMax: 150, plusdom: +4, sconst: 6, sust: 5 }, | ||||
|   20: { xp: 60, poids: "151-160", poidsMin: 151, poidsMax: 160, plusdom: +4, sconst: 6, sust: 6 }, | ||||
|   21: { xp: 70, poids: "161-180", poidsMin: 161, poidsMax: 180, plusdom: +5, sconst: 7, sust: 6 }, | ||||
|   22: { xp: 80, poids: "181-200", poidsMin: 181, poidsMax: 200, plusdom: +5, sconst: 7, sust: 7 }, | ||||
|   23: { xp: 90, poids: "201-300", poidsMin: 201, poidsMax: 300, plusdom: +6, sconst: 7, sust: 8 }, | ||||
|   24: { xp: 100, poids: "301-400", poidsMin: 301, poidsMax: 400, plusdom: +6, sconst: 8, sust: 9 }, | ||||
|   25: { xp: 110, poids: "401-500", poidsMin: 401, poidsMax: 500, plusdom: +7, sconst: 8, sust: 10 }, | ||||
|   26: { xp: 120, poids: "501-600", poidsMin: 501, poidsMax: 600, plusdom: +7, sconst: 8, sust: 11 }, | ||||
|   27: { xp: 130, poids: "601-700", poidsMin: 601, poidsMax: 700, plusdom: +8, sconst: 9, sust: 12 }, | ||||
|   28: { xp: 140, poids: "701-800", poidsMin: 701, poidsMax: 800, plusdom: +8, sconst: 9, sust: 13 }, | ||||
|   29: { xp: 150, poids: "801-900", poidsMin: 801, poidsMax: 900, plusdom: +9, sconst: 9, sust: 14 }, | ||||
|   30: { xp: 160, poids: "901-1000", poidsMin: 901, poidsMax: 1000, plusdom: +9, sconst: 10, sust: 15 }, | ||||
|   31: { xp: 170, poids: "1001-1500", poidsMin: 1001, poidsMax: 1500, plusdom: +10, sconst: 10, sust: 16 }, | ||||
|   32: { xp: 180, poids: "1501-2000", poidsMin: 1501, poidsMax: 2000, plusdom: +11, sconst: 10, sust: 17 } | ||||
| }; | ||||
|  | ||||
| export class RdDCarac { | ||||
| @@ -53,9 +53,14 @@ export class RdDCarac { | ||||
|     return selectedCarac?.label?.toLowerCase()?.match(/r(e|ê)ve(( |-)actuel)?/); | ||||
|   } | ||||
|  | ||||
|   /** | ||||
|    * L’appel à la chance n’est possible que pour recommencer les jets d’actions physiques : | ||||
|    * tous les jets de combat, de FORCE, d’AGILITÉ, de DEXTÉRITÉ, de Dérobée, d’APPARENCE, | ||||
|    * ainsi que de Perception active et volontaire. | ||||
|    */ | ||||
|   static isActionPhysique(selectedCarac) { | ||||
|     return !selectedCarac || | ||||
|       selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/); | ||||
|     return Grammar.toLowerCaseNoAccent(selectedCarac?.label) | ||||
|       ?.match(/(apparence|force|agilite|dexterite|vue|ouie|gout|odorat|empathie|melee|tir|lancer|derobee)/) != null | ||||
|   } | ||||
|  | ||||
|   static getCaracDerivee(value) { | ||||
| @@ -90,15 +95,4 @@ export class RdDCarac { | ||||
|   static getCaracXp(targetValue) { | ||||
|     return RdDCarac.getCaracDerivee(targetValue)?.xp ?? 200; | ||||
|   } | ||||
|  | ||||
|  | ||||
|   /** | ||||
|    * L’appel à la chance n’est possible que pour recommencer les jets d’actions physiques : | ||||
|    * tous les jets de combat, de FORCE, d’AGILITÉ, de DEXTÉRITÉ, de Dérobée, d’APPARENCE, | ||||
|    * ainsi que de Perception active et volontaire. | ||||
|    */ | ||||
|   static isActionPhysique(selectedCarac) { | ||||
|     return Grammar.toLowerCaseNoAccent(selectedCarac?.label)?.match(/(apparence|force|agilite|dexterite|vue|ouie|odorat|empathie|melee|tir|lancer|derobee)/); | ||||
|   } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -42,7 +42,8 @@ export class RdDCombatManager extends Combat { | ||||
|     /* -------------------------------------------- */ | ||||
|     Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); }); | ||||
|     Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) }); | ||||
|     Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() }); | ||||
|     Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() }) | ||||
|     Hooks.on("deleteCombat", (combat, html, id) => { combat.onDeleteCombat() }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -53,102 +54,110 @@ export class RdDCombatManager extends Combat { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async onPreDeleteCombat() { | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|       await this.finDeRound({ terminer: true }); | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       await this.finDeRound({ terminer: true }) | ||||
|       ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`) | ||||
|       game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined) | ||||
|         .forEach(it => it.delete()); | ||||
|         .forEach(it => it.delete()) | ||||
|       RdDEmpoignade.deleteAllEmpoignades() | ||||
|     } | ||||
|   } | ||||
|   async onDeleteCombat() { | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       if (game.combats.size <= 1) { | ||||
|         game.actors.forEach(actor => actor.resetItemUse()) | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async finDeRound(options = { terminer: false }) { | ||||
|     this.turns.forEach(turn => turn.actor.resetItemUse()); | ||||
|  | ||||
|     for (let combatant of this.combatants) { | ||||
|       if (combatant.actor) { | ||||
|         await combatant.actor.finDeRound(options); | ||||
|     this.combatants.map(it => RdDCombatManager.getActorCombatant(it, { warning: false })) | ||||
|       .filter(it => it != undefined) | ||||
|       .forEach(async actor => { | ||||
|         await actor.finDeRound(options) | ||||
|         await actor.resetItemUse() | ||||
|       }) | ||||
|   } | ||||
|       else { | ||||
|  | ||||
|   static getActorCombatant(combatant, options = { warning: true }) { | ||||
|     if (!combatant.actor) { | ||||
|       if (options.warning) { | ||||
|         ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`) | ||||
|       } | ||||
|       return undefined | ||||
|     } | ||||
|     else if (!combatant.actor.isActorCombat()) { | ||||
|       if (options.warning) { | ||||
|         ui.notifications.warn(`${combatant.name} ne peut pas combattre!`) | ||||
|       } | ||||
|       return undefined | ||||
|     } | ||||
|     return combatant.actor | ||||
|   } | ||||
|  | ||||
|   static calculAjustementInit(actor, arme) { | ||||
|     const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0 | ||||
|     const etatGeneral = actor.getEtatGeneral() ?? 0 | ||||
|     return efficacite + etatGeneral | ||||
|  | ||||
|   } | ||||
|  | ||||
|   /************************************************************************************/ | ||||
|   async rollInitiative(ids, formula = undefined, messageOptions = {}) { | ||||
|     console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions); | ||||
|   async rollInitiative(ids, messageOptions = {}) { | ||||
|     console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions) | ||||
|     ids = typeof ids === "string" ? [ids] : ids | ||||
|     ids.forEach(async id => | ||||
|       await this.rollInitRdD(id, undefined, messageOptions) | ||||
|     ) | ||||
|     return this | ||||
|   } | ||||
|  | ||||
|     ids = typeof ids === "string" ? [ids] : ids; | ||||
|     // calculate initiative | ||||
|     for (let cId = 0; cId < ids.length; cId++) { | ||||
|       const combatant = this.combatants.get(ids[cId]); | ||||
|       let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0); | ||||
|       if (!formula) { | ||||
|         if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') { | ||||
|           const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.isCompetenceAttaque(it)) | ||||
|           if (competence) { | ||||
|             rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0); | ||||
|           } | ||||
|         } else { | ||||
|           const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe) | ||||
|           let compName = "Corps à corps" | ||||
|           if (armeCombat) { | ||||
|             if (armeCombat.system.competence != "") { | ||||
|               compName = armeCombat.system.competence | ||||
|             } | ||||
|             if (armeCombat.system.lancer != "") { | ||||
|               compName = armeCombat.system.lancer | ||||
|             } | ||||
|             if (armeCombat.system.tir != "") { | ||||
|               compName = armeCombat.system.tir | ||||
|             } | ||||
|           } | ||||
|           const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName); | ||||
|           if (competence && competence.system.defaut_carac) { | ||||
|             const carac = combatant.actor.system.carac[competence.system.defaut_carac].value; | ||||
|             const niveau = competence.system.niveau; | ||||
|             const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0; | ||||
|             rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille); | ||||
|           } else { | ||||
|             ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`); | ||||
|           } | ||||
|         } | ||||
|       } | ||||
|       //console.log("Combatat", c); | ||||
|   async rollInitRdD(id, formula, messageOptions = {}) { | ||||
|     const combatant = this.combatants.get(id); | ||||
|     const actor = RdDCombatManager.getActorCombatant(combatant) | ||||
|     if (actor) { | ||||
|       const rollFormula = formula ?? RdDCombatManager.getFirstInitRollFormula(actor) | ||||
|       const roll = combatant.getInitiativeRoll(rollFormula); | ||||
|       if (!roll.total) { | ||||
|         roll.evaluate({ async: false }); | ||||
|         await roll.evaluate(); | ||||
|       } | ||||
|       const total = Math.max(roll.total, 0.00); | ||||
|       console.log("Compute init for", rollFormula, roll, total, combatant); | ||||
|       let id = combatant._id || combatant.id; | ||||
|       await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: total }]); | ||||
|       await this.updateEmbeddedDocuments("Combatant", [{ _id: combatant._id || combatant.id, initiative: total }]); | ||||
|  | ||||
|       // Send a chat message | ||||
|       let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode"); | ||||
|       let messageData = foundry.utils.mergeObject( | ||||
|         { | ||||
|       let messageData = foundry.utils.mergeObject({ | ||||
|         speaker: { | ||||
|           scene: canvas.scene._id, | ||||
|           actor: combatant.actor?._id, | ||||
|           token: combatant.token._id, | ||||
|             alias: combatant.token.name, | ||||
|           alias: combatant.token?.name, | ||||
|           sound: CONFIG.sounds.dice, | ||||
|         }, | ||||
|           flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.initInfo}) | ||||
|           <br> | ||||
|           `, | ||||
|         flavor: `${combatant.token?.name} a fait son jet d'Initiative (${messageOptions.info})<br>` | ||||
|       }, | ||||
|         messageOptions | ||||
|       ); | ||||
|         messageOptions); | ||||
|       roll.toMessage(messageData, { rollMode, create: true }); | ||||
|  | ||||
|       RdDCombatManager.processPremierRoundInit(); | ||||
|     } | ||||
|     return this; | ||||
|   }; | ||||
|   } | ||||
|  | ||||
|   static getFirstInitRollFormula(actor) { | ||||
|     const actions = actor.listActionsCombat() | ||||
|     if (actions.length > 0) { | ||||
|       const action = actions[0] | ||||
|       const init = RdDCombatManager.getInitData(actor, action) | ||||
|       const ajustement = RdDCombatManager.calculAjustementInit(actor, action) | ||||
|       return RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement); | ||||
|     } | ||||
|  | ||||
|     let ajustement = RdDCombatManager.calculAjustementInit(actor, undefined); | ||||
|     return RdDCombatManager.formuleInitiative(2, 10, 0, ajustement); | ||||
|   } | ||||
|  | ||||
|   static formuleInitiative(rang, carac, niveau, bonusMalus) { | ||||
|     return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`; | ||||
| @@ -217,73 +226,24 @@ export class RdDCombatManager extends Combat { | ||||
|   } | ||||
|  | ||||
|   static $prepareAttaqueArme(infoAttaque) { | ||||
|     const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence); | ||||
|     const attaque = foundry.utils.duplicate(infoAttaque.arme); | ||||
|     const comp = infoAttaque.competences.find(it => Grammar.equalsInsensitive(it.name, infoAttaque.competence)) | ||||
|     const arme = infoAttaque.arme; | ||||
|     const attaque = foundry.utils.duplicate(arme); | ||||
|     attaque.action = 'attaque'; | ||||
|     attaque.system.competence = infoAttaque.competence; | ||||
|     attaque.system.dommagesReels = infoAttaque.dommagesReel; | ||||
|     attaque.system.infoMain = infoAttaque.infoMain; | ||||
|     attaque.system.niveau = comp.system.niveau; | ||||
|     attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value); | ||||
|  | ||||
|     const ajustement = (arme?.parent?.getEtatGeneral() ?? 0) + (arme?.system.magique) ? arme.system.ecaille_efficacite : 0; | ||||
|     attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value, ajustement); | ||||
|     return attaque; | ||||
|   } | ||||
|  | ||||
|   static listActionsCreature(competences) { | ||||
|     return competences | ||||
|       .filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it)) | ||||
|       .map(it => RdDItemCompetenceCreature.armeCreature(it)) | ||||
|       .filter(it => it != undefined); | ||||
|   } | ||||
|  | ||||
|   static listActionsPossessions(actor) { | ||||
|     return RdDCombatManager._indexActions(actor.getPossessions().map(p => { | ||||
|       return { | ||||
|         name: p.name, | ||||
|         action: 'possession', | ||||
|         system: { | ||||
|           competence: p.name, | ||||
|           possessionid: p.system.possessionid, | ||||
|         } | ||||
|       } | ||||
|     })); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static listActionsCombat(combatant) { | ||||
|     const actor = combatant.actor; | ||||
|     let actions = RdDCombatManager.listActionsPossessions(actor); | ||||
|     if (actions.length > 0) { | ||||
|       return actions; | ||||
|     } | ||||
|     if (actor.isCreatureEntite()) { | ||||
|       actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']); | ||||
|     } else if (actor.isPersonnage()) { | ||||
|       // Recupération des items 'arme' | ||||
|       const competences = actor.itemTypes['competence']; | ||||
|       const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it)) | ||||
|         .concat(RdDItemArme.empoignade(actor)) | ||||
|         .concat(RdDItemArme.mainsNues(actor)); | ||||
|       actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac); | ||||
|  | ||||
|       if (actor.system.attributs.hautrevant.value) { | ||||
|         actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } }); | ||||
|       } | ||||
|     } | ||||
|  | ||||
|     return RdDCombatManager._indexActions(actions); | ||||
|   } | ||||
|  | ||||
|   static _indexActions(actions) { | ||||
|     for (let index = 0; index < actions.length; index++) { | ||||
|       actions[index].index = index; | ||||
|     } | ||||
|     return actions; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static processPremierRoundInit() { | ||||
|     // Check if we have the whole init ! | ||||
|     if (Misc.isUniqueConnectedGM() && game.combat.current.round == 1) { | ||||
|     if (Misc.isFirstConnectedGM() && game.combat.current.round == 1) { | ||||
|       let initMissing = game.combat.combatants.find(it => !it.initiative); | ||||
|       if (!initMissing) { // Premier round ! | ||||
|         for (let combatant of game.combat.combatants) { | ||||
| @@ -292,7 +252,7 @@ export class RdDCombatManager extends Combat { | ||||
|           if (action && action.type == "arme") { | ||||
|             for (let initData of premierRoundInit) { | ||||
|               if (Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround).includes(initData.pattern)) { | ||||
|                 let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4> | ||||
|                 let msg = `<h4>L'initiative de ${combatant.actor.getAlias()} a été modifiée !</h4> | ||||
|                       <hr> | ||||
|                       <div> | ||||
|                         Etant donné son ${action.name}, son initative pour ce premier round est désormais de ${initData.init}. | ||||
| @@ -317,13 +277,13 @@ export class RdDCombatManager extends Combat { | ||||
|   /* -------------------------------------------- */ | ||||
|   static pushInitiativeOptions(html, options) { | ||||
|     for (let i = 0; i < options.length; i++) { | ||||
|       let option = options[i]; | ||||
|       let option = options[i] | ||||
|       if (option.name == 'COMBAT.CombatantReroll') { // Replace ! | ||||
|         option.name = "Sélectionner l'initiative..."; | ||||
|         option.condition = true; | ||||
|         option.icon = '<i class="far fa-question-circle"></i>'; | ||||
|         option.name = "Sélectionner l'initiative..." | ||||
|         option.condition = true | ||||
|         option.icon = '<i class="far fa-question-circle"></i>' | ||||
|         option.callback = target => { | ||||
|           RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id')); | ||||
|           RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id')) | ||||
|         } | ||||
|       } | ||||
|     } | ||||
| @@ -334,96 +294,82 @@ export class RdDCombatManager extends Combat { | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   static rollInitiativeAction(combatantId, action) { | ||||
|     const combatant = game.combat.combatants.get(combatantId); | ||||
|     if (combatant.actor == undefined) { | ||||
|       ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`) | ||||
|       return []; | ||||
|     } | ||||
|     const combatant = game.combat.combatants.get(combatantId) | ||||
|     const actor = RdDCombatManager.getActorCombatant(combatant) | ||||
|     if (actor == undefined) { return [] } | ||||
|  | ||||
|     let initInfo = ""; | ||||
|     let initOffset = 0; | ||||
|     let caracForInit = 0; | ||||
|     let compNiveau = 0; | ||||
|     let compData = { name: "Aucune" }; | ||||
|     if (combatant.actor.getSurprise() == "totale") { | ||||
|       initOffset = -1; // To force 0 | ||||
|       initInfo = "Surprise Totale" | ||||
|     } else if (combatant.actor.getSurprise() == "demi") { | ||||
|       initOffset = 0; | ||||
|       initInfo = "Demi Surprise" | ||||
|     } else if (action.action == 'possession') { | ||||
|       initOffset = 10; | ||||
|       caracForInit = combatant.actor.getReveActuel(); | ||||
|       initInfo = "Possession" | ||||
|     } else if (action.action == 'autre') { | ||||
|       initOffset = 2; | ||||
|       initInfo = "Autre Action" | ||||
|     } else if (action.action == 'haut-reve') { | ||||
|       initOffset = 9; | ||||
|       initInfo = "Draconic" | ||||
|     } else { | ||||
|       compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence); | ||||
|       compNiveau = compData.system.niveau; | ||||
|       initInfo = action.name + " / " + action.system.competence; | ||||
|  | ||||
|       if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') { | ||||
|         caracForInit = compData.system.carac_value; | ||||
|       } else { | ||||
|         caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value; | ||||
|       } | ||||
|       initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action); | ||||
|     } | ||||
|  | ||||
|     let malus = combatant.actor.getEtatGeneral(); // Prise en compte état général  | ||||
|     // Cas des créatures et entités vs personnages | ||||
|     let rollFormula = RdDCombatManager.formuleInitiative(initOffset, caracForInit, compNiveau, malus); | ||||
|     // Garder la trace de l'arme/compétence utilisée pour l'iniative | ||||
|     combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0 | ||||
|     game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo }); | ||||
|  | ||||
|     const init = RdDCombatManager.getInitData(actor, action) | ||||
|     const ajustement = RdDCombatManager.calculAjustementInit(actor, action) | ||||
|     const rollFormula = RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement); | ||||
|  | ||||
|     game.combat.rollInitRdD(combatantId, rollFormula, init); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static _baseInitOffset(categorie, arme) { | ||||
|     if (categorie == "tir") { // Offset de principe pour les armes de jet | ||||
|       return 8; | ||||
|   static getInitData(actor, action) { | ||||
|     if (actor.getSurprise() == "totale") { return { offset: -1, info: "Surprise Totale", carac: 0, niveau: 0 } } | ||||
|     if (actor.getSurprise() == "demi") { return { offset: 0, info: "Demi Surprise", carac: 0, niveau: 0 } } | ||||
|     if (action.action == 'autre') { return { offset: 2, info: "Autre Action", carac: 0, niveau: 0 } } | ||||
|     if (action.action == 'possession') { return { offset: 10, info: "Possession", carac: actor.getReveActuel(), niveau: 0 } } | ||||
|     if (action.action == 'haut-reve') { return { offset: 9, info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } } | ||||
|  | ||||
|     const comp = RdDItemCompetence.findCompetence(actor.items, action.system.competence); | ||||
|     return { | ||||
|       offset: RdDCombatManager.initOffset(comp?.system.categorie, action), | ||||
|       info: action.name + " / " + action.system.competence, | ||||
|       carac: actor.getCaracInit(comp), | ||||
|       niveau: comp?.system.niveau ?? -8 | ||||
|     } | ||||
|     if (categorie == "lancer") { // Offset de principe pour les armes de jet | ||||
|       return 7; | ||||
|   } | ||||
|  | ||||
|   static initOffset(categorie, arme) { | ||||
|     switch (categorie) { | ||||
|       case "tir": return 8 | ||||
|       case "lancer": return 7 | ||||
|       default: | ||||
|         switch (arme.system.cac) { | ||||
|       case "empoignade": | ||||
|         return 3; | ||||
|       case "pugilat": | ||||
|       case "naturelle": | ||||
|         return 4; | ||||
|           case "empoignade": return 3 | ||||
|           case "pugilat": return 4 | ||||
|           case "naturelle": return 4 | ||||
|           default: return 5 | ||||
|         } | ||||
|     } | ||||
|     return 5; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static displayInitiativeMenu(html, combatantId) { | ||||
|     console.log("Combatant ; ", combatantId); | ||||
|     const combatant = game.combat.combatants.get(combatantId); | ||||
|     if (!(combatant?.actor)) { | ||||
|       ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`) | ||||
|       return; | ||||
|     } | ||||
|  | ||||
|     let actions = RdDCombatManager.listActionsCombat(combatant); | ||||
|  | ||||
|     const combatant = game.combat.combatants.get(combatantId) | ||||
|     const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false }) | ||||
|     if (actor) { | ||||
|       const actions = RdDCombatManager.listActionsActorCombatant(actor) | ||||
|       // Build the relevant submenu | ||||
|     if (actions) { | ||||
|       let menuItems = []; | ||||
|       for (let action of actions) { | ||||
|         menuItems.push({ | ||||
|       const menuItems = actions.map(action => { | ||||
|         return { | ||||
|           name: action.system.competence, | ||||
|           icon: "<i class='fas fa-dice-d6'></i>", | ||||
|           callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) } | ||||
|         }); | ||||
|         } | ||||
|       }) | ||||
|       if (menuItems.length > 0) { | ||||
|         new ContextMenu(html, ".directory-list", menuItems).render(); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static listActionsActorCombatant( actor) { | ||||
|     const possessions = actor.listActionsPossessions() | ||||
|     const actions = possessions.length > 0 | ||||
|       ? possessions | ||||
|       : actor.listActionsCombat() | ||||
|  | ||||
|     for (let index = 0; index < actions.length; index++) { | ||||
|       actions[index].index = index | ||||
|     } | ||||
|     return actions | ||||
|   } | ||||
|  | ||||
|  | ||||
| } | ||||
|  | ||||
| @@ -447,11 +393,11 @@ export class RdDCombat { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static combatNouveauTour(combat) { | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId); | ||||
|       if (turn?.actor) { | ||||
|         RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token.id); | ||||
|         // TODO Playaudio for player?? | ||||
|         RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
| @@ -462,52 +408,50 @@ export class RdDCombat { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static rddCombatTarget(target, attacker) { | ||||
|     const defender = target?.actor; | ||||
|     const defenderTokenId = target?.id; | ||||
|     return new RdDCombat(attacker, defender, defenderTokenId, target) | ||||
|   static rddCombatTarget(target, attacker, attackerToken) { | ||||
|     return new RdDCombat(attacker, attackerToken?.id, target?.actor, target?.id, target) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static rddCombatForAttackerAndDefender(attackerId, defenderTokenId) { | ||||
|     const attacker = game.actors.get(attackerId); | ||||
|     let defender = defenderTokenId ? canvas.tokens.get(defenderTokenId)?.actor : undefined; | ||||
|   static rddCombatForAttackerAndDefender(attackerId, attackerTokenId, defenderTokenId) { | ||||
|     const attacker = game.actors.get(attackerId) | ||||
|     const defenderToken = defenderTokenId ? canvas.tokens.get(defenderTokenId) : undefined | ||||
|     let defender = defenderToken?.actor; | ||||
|     let target = undefined | ||||
|     if (!defenderTokenId || !defender) { | ||||
|       console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`); | ||||
|       target = Targets.getTarget() | ||||
|       if (!target) { | ||||
|         return; | ||||
|         return | ||||
|       } | ||||
|       defenderTokenId = target.id; | ||||
|       defender = target.actor; | ||||
|       if (!defenderTokenId || !defender) { | ||||
|         return; | ||||
|         return | ||||
|       } | ||||
|     } | ||||
|     return new RdDCombat(attacker, defender, defenderTokenId, target) | ||||
|     return new RdDCombat(attacker, attackerTokenId, defender, defenderTokenId, target) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static onMsgEncaisser(msg) { | ||||
|     let defender = canvas.tokens.get(msg.defenderTokenId).actor; | ||||
|     if (Misc.isOwnerPlayerOrUniqueConnectedGM()) { | ||||
|     let defender = canvas.tokens.get(msg.defenderToken.id).actor; | ||||
|     if (Misc.isOwnerPlayerOrUniqueConnectedGM(defender)) { | ||||
|       let attackerRoll = msg.attackerRoll; | ||||
|       let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined; | ||||
|  | ||||
|       defender.encaisserDommages(attackerRoll, attacker); | ||||
|       const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId); | ||||
|       defender.encaisserDommages(attackerRoll, attacker, msg.attackerToken); | ||||
|       const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id); | ||||
|       rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static onMsgDefense(msg) { | ||||
|     let defenderToken = canvas.tokens.get(msg.defenderTokenId); | ||||
|     if (defenderToken && Misc.isUniqueConnectedGM()) { | ||||
|       const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId); | ||||
|       rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme); | ||||
|       rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll); | ||||
|     let defenderToken = canvas.tokens.get(msg.defenderToken.id) | ||||
|     if (defenderToken && Misc.isFirstConnectedGM()) { | ||||
|       const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id) | ||||
|       rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme) | ||||
|       rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll) | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -538,6 +482,7 @@ export class RdDCombat { | ||||
|       html.on("click", button, event => { | ||||
|         const rddCombat = RdDCombat.rddCombatForAttackerAndDefender( | ||||
|           event.currentTarget.attributes['data-attackerId']?.value, | ||||
|           event.currentTarget.attributes['data-attackerTokenId']?.value, | ||||
|           event.currentTarget.attributes['data-defenderTokenId']?.value); | ||||
|         if (rddCombat) { | ||||
|           rddCombat.onEvent(button, event); | ||||
| @@ -553,22 +498,38 @@ export class RdDCombat { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   constructor(attacker, defender, defenderTokenId, target) { | ||||
|   constructor(attacker, attackerTokenId, defender, defenderTokenId, target) { | ||||
|     this.attacker = attacker | ||||
|     this.defender = defender | ||||
|     this.target = target | ||||
|     this.attackerId = this.attacker.id | ||||
|     this.defenderId = this.defender.id | ||||
|     this.attackerTokenId = attackerTokenId | ||||
|     this.defenderTokenId = defenderTokenId | ||||
|     this.attackerToken = RdDCombat.$extractAttackerTokenData(attacker, attackerTokenId) | ||||
|     this.defenderToken = RdDCombat.$extractDefenderTokenData(defender, defenderTokenId, target) | ||||
|   } | ||||
|  | ||||
|   static $extractAttackerTokenData(attacker, attackerTokenId) { | ||||
|     const token = canvas.tokens.get(attackerTokenId); | ||||
|     return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(attackerTokenId, attacker) | ||||
|   } | ||||
|  | ||||
|   static $extractDefenderTokenData(defender, defenderTokenId, target) { | ||||
|     if (target) { | ||||
|       return Targets.extractTokenData(target) | ||||
|     } | ||||
|     const token = canvas.tokens.get(defenderTokenId); | ||||
|     return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(defenderTokenId, defender) | ||||
|   } | ||||
|  | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async onEvent(button, event) { | ||||
|     const chatMessage = ChatUtility.getChatMessage(event); | ||||
|     const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll'); | ||||
|     const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll'); | ||||
|     console.log('RdDCombat', attackerRoll, defenderRoll); | ||||
|     const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value; | ||||
|  | ||||
|     const armeParadeId = event.currentTarget.attributes['data-armeid']?.value; | ||||
|     const competence = event.currentTarget.attributes['data-competence']?.value; | ||||
| @@ -578,7 +539,7 @@ export class RdDCombat { | ||||
|       case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value); | ||||
|       case '#parer-button': return this.parade(attackerRoll, armeParadeId); | ||||
|       case '#esquiver-button': return this.esquive(attackerRoll, compId, competence); | ||||
|       case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll, defenderTokenId); | ||||
|       case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll); | ||||
|       case '#echec-total-attaque': return this._onEchecTotal(attackerRoll); | ||||
|  | ||||
|       case '#appel-chance-attaque': return this.attacker.rollAppelChance( | ||||
| @@ -691,11 +652,11 @@ export class RdDCombat { | ||||
|       if (this.defender.isEntite([ENTITE_BLURETTE])) { | ||||
|         ChatMessage.create({ | ||||
|           content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`, | ||||
|           whisper: ChatMessage.getWhisperRecipients("GM") | ||||
|           whisper: ChatUtility.getGMs() | ||||
|         }) | ||||
|       } | ||||
|       else { | ||||
|         const defenderToken = canvas.tokens.get(this.defenderTokenId); | ||||
|         const defenderToken = canvas.tokens.get(this.defenderTokenId) | ||||
|         const dist = this.distance(_token, defenderToken) | ||||
|         const isVisible = this.isVisible(_token, defenderToken) | ||||
|         const portee = this._ajustementPortee(dist, rollData.arme) | ||||
| @@ -714,7 +675,7 @@ export class RdDCombat { | ||||
|             activite: activite, | ||||
|             total: total | ||||
|           }), | ||||
|           whisper: ChatMessage.getWhisperRecipients("GM") | ||||
|           whisper: ChatUtility.getGMs() | ||||
|         }) | ||||
|       } | ||||
|     } | ||||
| @@ -762,7 +723,7 @@ export class RdDCombat { | ||||
|     } | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this.attacker) | ||||
|  | ||||
|     let rollData = this._prepareAttaque(competence, arme); | ||||
|     let rollData = this._prepareAttaque(competence, arme) | ||||
|     console.log("RdDCombat.attaque >>>", rollData); | ||||
|     if (arme) { | ||||
|       this.attacker.verifierForceMin(arme); | ||||
| @@ -788,15 +749,18 @@ export class RdDCombat { | ||||
|     dialog.render(true); | ||||
|   } | ||||
|  | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   _prepareAttaque(competence, arme) { | ||||
|     let rollData = { | ||||
|       passeArme: randomID(16), | ||||
|       alias: this.attacker?.getAlias(), | ||||
|       passeArme: foundry.utils.randomID(16), | ||||
|       mortalite: arme?.system.mortalite, | ||||
|       competence: competence, | ||||
|       surprise: this.attacker.getSurprise(true), | ||||
|       surpriseDefenseur: this.defender.getSurprise(true), | ||||
|       targetToken: Targets.extractTokenData(this.target), | ||||
|       sourceToken: this.attackerToken, | ||||
|       targetToken: this.defenderToken, | ||||
|       essais: {} | ||||
|     }; | ||||
|  | ||||
| @@ -809,9 +773,9 @@ export class RdDCombat { | ||||
|     } | ||||
|     else { | ||||
|       // sans armes: à mains nues | ||||
|       const niveau = competence.system.niveau; | ||||
|       const init = RdDCombatManager.calculInitiative(niveau, this.attacker.system.carac['melee'].value); | ||||
|       rollData.arme = RdDItemArme.mainsNues({ niveau: niveau, initiative: init }); | ||||
|       rollData.arme = RdDItemArme.corpsACorps(this.attacker) | ||||
|       rollData.arme.system.niveau = competence.system.niveau | ||||
|       rollData.arme.system.initiative = RdDCombatManager.calculInitiative(competence.system.niveau, this.attacker.system.carac['melee'].value); | ||||
|     } | ||||
|     return rollData; | ||||
|   } | ||||
| @@ -838,12 +802,13 @@ export class RdDCombat { | ||||
|     } | ||||
|  | ||||
|     const choixParticuliere = await ChatMessage.create({ | ||||
|       alias: this.attacker.name, | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name), | ||||
|       alias: this.attacker.getAlias(), | ||||
|       whisper: ChatUtility.getOwners(this.attacker), | ||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', { | ||||
|         alias: this.attacker.name, | ||||
|         alias: this.attacker.getAlias(), | ||||
|         attackerId: this.attackerId, | ||||
|         defenderTokenId: this.defenderTokenId, | ||||
|         attackerToken: this.attackerToken, | ||||
|         defenderToken: this.defenderToken, | ||||
|         isForce: isForce, | ||||
|         isFinesse: isFinesse, | ||||
|         isRapide: isRapide, | ||||
| @@ -857,10 +822,10 @@ export class RdDCombat { | ||||
|   async _onAttaqueNormale(attackerRoll) { | ||||
|     console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll); | ||||
|  | ||||
|     attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntite()); | ||||
|     attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite()); | ||||
|     let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} } | ||||
|     attackerRoll.show = { | ||||
|       cible: this.target ? this.defender.name : 'la cible', | ||||
|       cible: this.defender?.getAlias() ?? 'la cible', | ||||
|       isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge') | ||||
|     } | ||||
|     await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html'); | ||||
| @@ -891,7 +856,7 @@ export class RdDCombat { | ||||
|     // # utilisation esquive | ||||
|     const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) }); | ||||
|     const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive()) | ||||
|     esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0); | ||||
|     esquives.forEach(e => e.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0); | ||||
|  | ||||
|     const paramChatDefense = { | ||||
|       passeArme: attackerRoll.passeArme, | ||||
| @@ -901,7 +866,8 @@ export class RdDCombat { | ||||
|       attacker: this.attacker, | ||||
|       attackerId: this.attackerId, | ||||
|       esquives: esquives, | ||||
|       defenderTokenId: this.defenderTokenId, | ||||
|       attackerToken: this.attackerToken, | ||||
|       defenderToken: this.defenderToken, | ||||
|       mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps, | ||||
|       armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme), | ||||
|       diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0, | ||||
| @@ -912,7 +878,7 @@ export class RdDCombat { | ||||
|       dmg: attackerRoll.dmg, | ||||
|     }; | ||||
|  | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       await this._chatMessageDefense(paramChatDefense, defenderRoll); | ||||
|     } | ||||
|     else { | ||||
| @@ -925,8 +891,8 @@ export class RdDCombat { | ||||
|     const choixDefense = await ChatMessage.create({ | ||||
|       // message privé: du défenseur à lui même (et aux GMs) | ||||
|       speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)), | ||||
|       alias: this.attacker.name, | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.defender.name), | ||||
|       alias: this.attacker?.getAlias(), | ||||
|       whisper: ChatUtility.getOwners(this.defender), | ||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense), | ||||
|     }); | ||||
|     // flag pour garder les jets d'attaque/defense | ||||
| @@ -939,8 +905,9 @@ export class RdDCombat { | ||||
|     game.socket.emit(SYSTEM_SOCKET_ID, { | ||||
|       msg: "msg_defense", data: { | ||||
|         attackerId: this.attacker?.id, | ||||
|         attackerToken: this.attackerToken, | ||||
|         defenderId: this.defender?.id, | ||||
|         defenderTokenId: this.defenderTokenId, | ||||
|         defenderToken: this.defenderToken, | ||||
|         defenderRoll: defenderRoll, | ||||
|         paramChatDefense: paramChatDefense, | ||||
|         rollMode: true | ||||
| @@ -949,31 +916,33 @@ export class RdDCombat { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   _filterArmesParade(defender, competence) { | ||||
|     let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it)) | ||||
|     items.forEach(item => item.system.nbUsage = defender.getItemUse(item.id)); // Ajout du # d'utilisation ce round   | ||||
|   _filterArmesParade(defender, competence, armeAttaque) { | ||||
|     let defenses = defender.items.filter(it => RdDItemArme.isParade(it)) | ||||
|     defenses = foundry.utils.duplicate(defenses) | ||||
|     defenses.forEach(armeDefense => { | ||||
|       // Ajout du # d'utilisation ce round   | ||||
|       armeDefense.nbUsage = defender.getItemUse(armeDefense.id) | ||||
|       armeDefense.typeParade = RdDItemArme.defenseArmeParade(armeAttaque, armeDefense) | ||||
|     }) | ||||
|  | ||||
|     switch (competence.system.categorie) { | ||||
|       case 'tir': | ||||
|       case 'lancer': | ||||
|         return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers') | ||||
|         return defenses.filter(armeDefense => RdDItemArme.getCategorieParade(armeDefense) == 'boucliers') | ||||
|       default: | ||||
|         // Le fléau ne peut être paré qu’au bouclier p115 | ||||
|         if (competence.name == "Fléau") { | ||||
|           return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers') | ||||
|         } | ||||
|         return items.filter(item => RdDItemArme.getCategorieParade(item)); | ||||
|         return defenses.filter(armeDefense => armeDefense.typeParade != '') | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async _onAttaqueEchecTotal(attackerRoll) { | ||||
|     const choixEchecTotal = await ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name), | ||||
|       whisper: ChatUtility.getOwners(this.attacker), | ||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', { | ||||
|         attackerId: this.attackerId, | ||||
|         attacker: this.attacker, | ||||
|         defenderTokenId: this.defenderTokenId, | ||||
|         attackerToken: this.attackerToken, | ||||
|         defenderToken: this.defenderToken, | ||||
|         essais: attackerRoll.essais | ||||
|       }) | ||||
|     }); | ||||
| @@ -987,9 +956,9 @@ export class RdDCombat { | ||||
|     const arme = rollData.arme; | ||||
|     const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? ''); | ||||
|     const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque"); | ||||
|     ChatUtility.createChatWithRollMode(this.defender.name, { | ||||
|       content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) | ||||
|     }); | ||||
|     ChatUtility.createChatWithRollMode( | ||||
|       { content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) }, | ||||
|       this.defender) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -1045,8 +1014,11 @@ export class RdDCombat { | ||||
|   /* -------------------------------------------- */ | ||||
|   _prepareParade(attackerRoll, armeParade, competenceParade) { | ||||
|     let defenderRoll = { | ||||
|       alias: this.defender?.getAlias(), | ||||
|       passeArme: attackerRoll.passeArme, | ||||
|       diffLibre: attackerRoll.diffLibre, | ||||
|       attackerToken: this.attackerToken, | ||||
|       defenderToken: this.defenderToken, | ||||
|       attackerRoll: attackerRoll, | ||||
|       competence: this.defender.getCompetence(competenceParade), | ||||
|       arme: armeParade, | ||||
| @@ -1069,9 +1041,9 @@ export class RdDCombat { | ||||
|     console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll); | ||||
|     if (!defenderRoll.attackerRoll.isPart) { | ||||
|       // TODO: attaquant doit jouer résistance et peut être désarmé p132 | ||||
|       ChatUtility.createChatWithRollMode(this.defender.name, { | ||||
|         content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` | ||||
|       }); | ||||
|       ChatUtility.createChatWithRollMode( | ||||
|         { content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` }, | ||||
|         this.defender) | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -1099,7 +1071,7 @@ export class RdDCombat { | ||||
|   async esquive(attackerRoll, compId, compName) { | ||||
|     const esquive = this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName) | ||||
|     if (esquive == undefined) { | ||||
|       ui.notifications.error(this.defender.name + " n'a pas de compétence " + compName); | ||||
|       ui.notifications.error(this.defender.getAlias() + " n'a pas de compétence " + compName); | ||||
|       return; | ||||
|     } | ||||
|     console.log("RdDCombat.esquive >>>", attackerRoll, esquive); | ||||
| @@ -1126,8 +1098,11 @@ export class RdDCombat { | ||||
|   /* -------------------------------------------- */ | ||||
|   _prepareEsquive(attackerRoll, competence) { | ||||
|     let rollData = { | ||||
|       alias: this.defender.getAlias(), | ||||
|       passeArme: attackerRoll.passeArme, | ||||
|       diffLibre: attackerRoll.diffLibre, | ||||
|       attackerToken: this.attackerToken, | ||||
|       defenderToken: this.defenderToken, | ||||
|       attackerRoll: attackerRoll, | ||||
|       competence: competence, | ||||
|       surprise: this.defender.getSurprise(true), | ||||
| @@ -1145,9 +1120,9 @@ export class RdDCombat { | ||||
|   /* -------------------------------------------- */ | ||||
|   _onEsquiveParticuliere(rollData) { | ||||
|     console.log("RdDCombat._onEsquiveParticuliere >>>", rollData); | ||||
|     ChatUtility.createChatWithRollMode(this.defender.name, { | ||||
|       content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" | ||||
|     }); | ||||
|     ChatUtility.createChatWithRollMode( | ||||
|       { content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" }, | ||||
|       this.defender); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -1269,9 +1244,8 @@ export class RdDCombat { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async encaisser(attackerRoll, defenderRoll, defenderTokenId) { | ||||
|     defenderTokenId = defenderTokenId || this.defenderTokenId; | ||||
|     console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId); | ||||
|   async encaisser(attackerRoll, defenderRoll) { | ||||
|     console.log("RdDCombat.encaisser >>>", attackerRoll, defenderRoll); | ||||
|  | ||||
|     if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) { | ||||
|       this._onEchecTotal(defenderRoll); | ||||
| @@ -1279,18 +1253,19 @@ export class RdDCombat { | ||||
|  | ||||
|     if (Misc.isOwnerPlayerOrUniqueConnectedGM(this.defender)) { | ||||
|       attackerRoll.attackerId = this.attackerId; | ||||
|       attackerRoll.defenderTokenId = defenderTokenId; | ||||
|       attackerRoll.defenderTokenId = this.defenderToken.id; | ||||
|  | ||||
|       await this.computeRecul(defenderRoll); | ||||
|       await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show); | ||||
|       await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show, this.attackerToken, this.defenderToken); | ||||
|     } | ||||
|     else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas | ||||
|       game.socket.emit(SYSTEM_SOCKET_ID, { | ||||
|         msg: "msg_encaisser", | ||||
|         data: { | ||||
|           attackerId: this.attackerId, | ||||
|           defenderTokenId: defenderTokenId, | ||||
|           attackerRoll: attackerRoll | ||||
|           attackerRoll: attackerRoll, | ||||
|           attackerToken: this.attackerToken, | ||||
|           defenderToken: this.defenderToken | ||||
|         } | ||||
|       }); | ||||
|     } | ||||
| @@ -1298,28 +1273,32 @@ export class RdDCombat { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async displayActorCombatStatus(combat, actor, tokenId) { | ||||
|     let formData = { | ||||
|   static async displayActorCombatStatus(combat, actor, token) { | ||||
|     if (!actor?.isActorCombat()) { | ||||
|       return | ||||
|     } | ||||
|     const alias = token?.name ?? actor.getAlias(); | ||||
|     const formData = { | ||||
|       combatId: combat._id, | ||||
|       alias: actor.name, | ||||
|       alias: alias, | ||||
|       etatGeneral: actor.getEtatGeneral(), | ||||
|       isSonne: actor.getSonne(), | ||||
|       isSonne: actor.isSonne(), | ||||
|       blessuresStatus: actor.computeResumeBlessure(), | ||||
|       SConst: actor.getSConst(), | ||||
|       actorId: actor.id, | ||||
|       actor: actor, | ||||
|       tokenId: tokenId, | ||||
|       tokenId: token.id, | ||||
|       isGrave: actor.countBlessures(it => it.isGrave()) > 0, | ||||
|       isCritique: actor.countBlessures(it => it.isCritique()) > 0 | ||||
|     } | ||||
|     await ChatMessage.create({ | ||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData), | ||||
|       alias: actor.name | ||||
|     }); | ||||
|       alias: alias | ||||
|     }) | ||||
|     await ChatMessage.create({ | ||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData), | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name), | ||||
|       alias: actor.name | ||||
|     }); | ||||
|       whisper: ChatUtility.getOwners(actor), | ||||
|       alias: alias | ||||
|     }) | ||||
|   } | ||||
| } | ||||
| @@ -17,6 +17,7 @@ import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js"; | ||||
| import { TMRUtility } from "./tmr-utility.js"; | ||||
| import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js"; | ||||
| import { ChatUtility } from "./chat-utility.js"; | ||||
|  | ||||
| const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/; | ||||
|  | ||||
| @@ -81,7 +82,7 @@ export class RdDCommands { | ||||
|  | ||||
|     this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" }); | ||||
|     this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" }); | ||||
|     this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" }); | ||||
|     this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.proposeName(msg, params), descr: "Génère un nom aléatoire" }); | ||||
|  | ||||
|     this.registerCommand({ | ||||
|       path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params), | ||||
| @@ -206,26 +207,20 @@ export class RdDCommands { | ||||
|   /* Manage chat commands */ | ||||
|   processChatCommand(commandLine, content = '', msg = {}) { | ||||
|     // Setup new message's visibility | ||||
|     let rollMode = game.settings.get("core", "rollMode"); | ||||
|     if (["gmroll", "blindroll"].includes(rollMode)) { | ||||
|       msg["whisper"] = ChatMessage.getWhisperRecipients("GM"); | ||||
|     } | ||||
|     if (rollMode === "blindroll") { | ||||
|       msg["blind"] = true; | ||||
|     } | ||||
|     msg["type"] = 0; | ||||
|     ChatUtility.applyRollMode(msg) | ||||
|     msg.type = 0; | ||||
|  | ||||
|     if (!this.commandsTable) { | ||||
|       this._registerCommands(); | ||||
|       this._registerCommands() | ||||
|     } | ||||
|  | ||||
|     let command = commandLine[0].toLowerCase(); | ||||
|     if (this._isCommandHandled(command)) { | ||||
|       let params = commandLine.slice(1); | ||||
|       this._processCommand(this.commandsTable, command, params, content, msg); | ||||
|       return true; | ||||
|       this._processCommand(this.commandsTable, command, params, content, msg) | ||||
|       return true | ||||
|     } | ||||
|     return false; | ||||
|     return false | ||||
|   } | ||||
|  | ||||
|   _isCommandHandled(command) { | ||||
|   | ||||
| @@ -1,14 +1,11 @@ | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||
|  | ||||
| export class RdDConfirm { | ||||
|   /* -------------------------------------------- */ | ||||
|   static confirmer(options, autresActions) { | ||||
|     options.bypass = options.bypass || !(options.settingConfirmer == undefined || ReglesOptionnelles.isUsing(options.settingConfirmer)); | ||||
|     if (options.bypass) { | ||||
|       options.onAction(); | ||||
|     if (options.settingConfirmer && !ReglesOptionnelles.isSet(options.settingConfirmer)) { | ||||
|       return options.onAction() | ||||
|     } | ||||
|     else { | ||||
|     let buttons = { | ||||
|       "action": RdDConfirm._createButtonAction(options), | ||||
|       "cancel": RdDConfirm._createButtonCancel() | ||||
| @@ -17,7 +14,7 @@ export class RdDConfirm { | ||||
|       buttons = foundry.utils.mergeObject(RdDConfirm._createButtonActionSave(options), buttons); | ||||
|     } | ||||
|     if (autresActions) { | ||||
|         buttons = foundry.utils.mergeObject(autresActions, buttons); | ||||
|       buttons = foundry.utils.mergeObject(autresActions, buttons, { inplace: false }); | ||||
|     } | ||||
|     const dialogDetails = { | ||||
|       title: options.title, | ||||
| @@ -27,7 +24,6 @@ export class RdDConfirm { | ||||
|     }; | ||||
|     new Dialog(dialogDetails, { width: 150 * Object.keys(buttons).length }).render(true); | ||||
|   } | ||||
|   } | ||||
|  | ||||
|   static _createButtonCancel() { | ||||
|     return { icon: '<i class="fas fa-times"></i>', label: "Annuler" }; | ||||
|   | ||||
| @@ -2,19 +2,14 @@ import { ChatUtility } from "./chat-utility.js"; | ||||
| import { HIDE_DICE, SHOW_DICE } from "./constants.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
|  | ||||
| function img(src) { | ||||
|   return `<img src="${src}" class="dice-img" />` | ||||
| } | ||||
|  | ||||
| function iconHeure(heure) { | ||||
| const imgHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(heure => { | ||||
|   if (heure < 10) { | ||||
|     heure = '0' + heure; | ||||
|   } | ||||
|   return `systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp` | ||||
| } | ||||
| const imagesHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(it => iconHeure(it)); | ||||
|   return `<img src="systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp" class="dice-img" />` | ||||
| }) | ||||
|  | ||||
| const imgSigneDragon = img(imagesHeures[4]); | ||||
| const imgSigneDragon = imgHeures[4] | ||||
|  | ||||
| /** De pour les jets de rencontre */ | ||||
| export class DeTMR extends Die { | ||||
| @@ -25,7 +20,7 @@ export class DeTMR extends Die { | ||||
|     return { | ||||
|       type: "dt", | ||||
|       font: "HeuresDraconiques", | ||||
|       fontScale: 0.7, | ||||
|       fontScale: 0.8, | ||||
|       labels: ['1', '2', '3', '4', '5', '6', 'd', '0'], | ||||
|       system: system | ||||
|     } | ||||
| @@ -36,14 +31,14 @@ export class DeTMR extends Die { | ||||
|     super(termData); | ||||
|   } | ||||
|  | ||||
|   async evaluate() { | ||||
|     super.evaluate(); | ||||
|     this.explode("x=8"); | ||||
|   async evaluate(options) { | ||||
|     await super.evaluate(options) | ||||
|     await this.reroll('r=8', { recursive: true }) | ||||
|     return this; | ||||
|   } | ||||
|  | ||||
|   get total() { | ||||
|     return this.values.filter(it => it != 8).reduce(Misc.sum(), 0); | ||||
|     return this.values.map(it => Misc.modulo(it, 8)).reduce(Misc.sum(), 0); | ||||
|   } | ||||
|  | ||||
|   getResultLabel(diceTerm) { | ||||
| @@ -56,13 +51,14 @@ export class DeTMR extends Die { | ||||
|  | ||||
| /** DeDraconique pour le D8 sans limite avec 8=>0 */ | ||||
| export class DeDraconique extends Die { | ||||
|   /** @override */ | ||||
|   static DENOMINATION = "r"; | ||||
|  | ||||
|   static diceSoNiceData(system) { | ||||
|     return { | ||||
|       type: "dr", | ||||
|       font: "HeuresDraconiques", | ||||
|       fontScale: 0.7, | ||||
|       fontScale: 0.8, | ||||
|       labels: ['1', '2', '3', '4', '5', '6', 'd', '0'], | ||||
|       system: system | ||||
|     } | ||||
| @@ -73,9 +69,9 @@ export class DeDraconique extends Die { | ||||
|     super(termData); | ||||
|   } | ||||
|  | ||||
|   async evaluate() { | ||||
|     super.evaluate(); | ||||
|     this.explode("x=7"); | ||||
|   async evaluate(options) { | ||||
|     await super.evaluate(options); | ||||
|     await this.explode("x=7"); | ||||
|     return this; | ||||
|   } | ||||
|  | ||||
| @@ -85,7 +81,7 @@ export class DeDraconique extends Die { | ||||
|  | ||||
|   getResultLabel(diceTerm) { | ||||
|     switch (diceTerm.result) { | ||||
|       case 7: return imgSigneDragon; | ||||
|       case 7: return imgSigneDragon | ||||
|       case 8: return '0'; | ||||
|     } | ||||
|     return diceTerm.result.toString(); | ||||
| @@ -102,6 +98,7 @@ export class DeHeure extends Die { | ||||
|     return { | ||||
|       type: "dh", | ||||
|       font: "HeuresDraconiques", | ||||
|       fontScale: 1.2, | ||||
|       labels: ['v', 'i', 'f', 'o', 'd', 'e', 'l', 's', 'p', 'a', 'r', 'c'], | ||||
|       system: system | ||||
|     } | ||||
| @@ -113,15 +110,15 @@ export class DeHeure extends Die { | ||||
|   } | ||||
|  | ||||
|   getResultLabel(diceTerm) { | ||||
|     return img(imagesHeures[diceTerm.result - 1]); | ||||
|     return imgHeures[diceTerm.result - 1] | ||||
|   } | ||||
| } | ||||
|  | ||||
| export class RdDDice { | ||||
|   static init() { | ||||
|     CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR; | ||||
|     CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique; | ||||
|     CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure; | ||||
|     CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR | ||||
|     CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique | ||||
|     CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure | ||||
|   } | ||||
|  | ||||
|   static onReady() { | ||||
| @@ -132,13 +129,25 @@ export class RdDDice { | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static diceSoNiceReady(dice3d) { | ||||
|     dice3d.DiceFactory.systems.keys().forEach(system => { | ||||
|       dice3d.addDicePreset(DeTMR.diceSoNiceData(system)); | ||||
|       dice3d.addDicePreset(DeDraconique.diceSoNiceData(system)); | ||||
|       dice3d.addDicePreset(DeHeure.diceSoNiceData(system)); | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   static async rollHeure(options = { showDice: HIDE_DICE }) { | ||||
|     return await RdDDice.rollTotal("1dh", options) - 1 | ||||
|   } | ||||
|  | ||||
|   static async rollTotal(formula, options = { showDice: HIDE_DICE }) { | ||||
|     return (await RdDDice.roll(formula, options)).total; | ||||
|   } | ||||
|  | ||||
|   static async roll(formula, options = { showDice: SHOW_DICE, rollMode: undefined }) { | ||||
|     const roll = new Roll(RdDDice._formulaOrFake(formula, options)); | ||||
|     await roll.evaluate({ async: true }); | ||||
|     await roll.evaluate(); | ||||
|     await this.showDiceSoNice(roll, options); | ||||
|     return roll; | ||||
|   } | ||||
| @@ -151,21 +160,13 @@ export class RdDDice { | ||||
|     return array[roll - 1]; | ||||
|   } | ||||
|  | ||||
|   static diceSoNiceReady(dice3d) { | ||||
|     for (const system of Object.keys(dice3d.DiceFactory.systems)) { | ||||
|       dice3d.addDicePreset(DeTMR.diceSoNiceData(system)); | ||||
|       dice3d.addDicePreset(DeDraconique.diceSoNiceData(system)); | ||||
|       dice3d.addDicePreset(DeHeure.diceSoNiceData(system)); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async showDiceSoNice(roll, options) { | ||||
|     if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) { | ||||
|       return; | ||||
|     } | ||||
|  | ||||
|     let { whisper, blind } = RdDDice._getWhisperBlind(options); | ||||
|     let { whisper, blind } = ChatUtility.applyRollMode({}, options?.rollMode); | ||||
|     if (options.forceDiceResult?.total) { | ||||
|       let terms = await RdDDice._getForcedTerms(options); | ||||
|       if (terms) { | ||||
| @@ -216,27 +217,7 @@ export class RdDDice { | ||||
|  | ||||
|   static async fakeD10(faces) { | ||||
|     let roll = new Roll(`1d${faces}`); | ||||
|     await roll.evaluate({ async: true }); | ||||
|     await roll.evaluate(); | ||||
|     return roll.total; | ||||
|   } | ||||
|  | ||||
|   static _getWhisperBlind(options) { | ||||
|     let whisper = undefined; | ||||
|     let blind = false; | ||||
|     let rollMode = options.rollMode ?? game.settings.get("core", "rollMode"); | ||||
|     switch (rollMode) { | ||||
|       case "blindroll": //GM only | ||||
|         blind = true; | ||||
|       case "gmroll": //GM + rolling player | ||||
|         whisper = ChatUtility.getUsers(user => user.isGM); | ||||
|         break; | ||||
|       case "roll": //everybody | ||||
|         whisper = ChatUtility.getUsers(user => user.active); | ||||
|         break; | ||||
|       case "selfroll": | ||||
|         whisper = [game.user.id]; | ||||
|         break; | ||||
|     } | ||||
|     return { whisper, blind }; | ||||
|   } | ||||
| } | ||||
| @@ -5,7 +5,7 @@ import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||
| import { ChatUtility } from "./chat-utility.js"; | ||||
| import { STATUSES } from "./settings/status-effects.js"; | ||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||
| import { TYPES } from "./item.js"; | ||||
| import { ITEM_TYPES } from "./item.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
|  | ||||
| @@ -92,18 +92,18 @@ export class RdDEmpoignade { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isEmpoignadeEnCours(actor) { | ||||
|     return actor.itemTypes[TYPES.empoignade].find(it => it.system.pointsemp > 0) | ||||
|     return actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.pointsemp > 0) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getEmpoignadeById(actor, id) { | ||||
|     let emp = actor.itemTypes[TYPES.empoignade].find(it => it.system.empoignadeid == id) | ||||
|     let emp = actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.empoignadeid == id) | ||||
|     return emp && foundry.utils.duplicate(emp) || undefined; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getEmpoignade(attacker, defender) { | ||||
|     let emp = attacker.itemTypes[TYPES.empoignade].find(it => | ||||
|     let emp = attacker.itemTypes[ITEM_TYPES.empoignade].find(it => | ||||
|       (it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) || | ||||
|       (it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id) | ||||
|     ) | ||||
| @@ -158,9 +158,12 @@ export class RdDEmpoignade { | ||||
|     empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender)) | ||||
|     //console.log("W.", empoignade, defender.hasArmeeMeleeEquipee()) | ||||
|     if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) { | ||||
|       ChatUtility.createChatWithRollMode(attacker.name, { | ||||
|       ChatUtility.createChatWithRollMode( | ||||
|         { | ||||
|           content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender }) | ||||
|       }) | ||||
|         }, | ||||
|         attacker | ||||
|       ) | ||||
|     } else { | ||||
|       await this.onAttaqueEmpoignadeValidee(attacker, defender) | ||||
|     } | ||||
| @@ -213,7 +216,7 @@ export class RdDEmpoignade { | ||||
|       competence: attacker.getCompetenceCorpsACorps() | ||||
|     } | ||||
|     const msg = await ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name), | ||||
|       whisper: ChatUtility.getOwners(attacker), | ||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData) | ||||
|     }) | ||||
|     RdDEmpoignade.$storeRollEmpoignade(msg, rollData); | ||||
| @@ -248,7 +251,7 @@ export class RdDEmpoignade { | ||||
|     if (rollData.rolled.isPart) { | ||||
|       rollData.particuliere = "finesse"; | ||||
|     } | ||||
|     let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-resultat.html'); | ||||
|     let msg = await RdDResolutionTable.displayRollData(rollData, defender, 'chat-empoignade-resultat.html'); | ||||
|     RdDEmpoignade.$storeRollEmpoignade(msg, rollData); | ||||
|   } | ||||
|  | ||||
| @@ -427,7 +430,7 @@ export class RdDEmpoignade { | ||||
|       name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name, | ||||
|       type: 'empoignade', | ||||
|       img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp", | ||||
|       system: { description: "", empoignadeid: randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name } | ||||
|       system: { description: "", empoignadeid: foundry.utils.randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name } | ||||
|     }, | ||||
|       { | ||||
|         temporary: true | ||||
|   | ||||
| @@ -6,7 +6,7 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| export class RdDHerbes extends Item { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async initializeHerbes() { | ||||
|   static async onReady() { | ||||
|     this.herbesSoins = await RdDHerbes.listCategorieHerbes('Soin'); | ||||
|     this.herbesRepos = await RdDHerbes.listCategorieHerbes('Repos'); | ||||
|   } | ||||
|   | ||||
| @@ -1,6 +1,6 @@ | ||||
| import { RdDItemArme } from "./item-arme.js"; | ||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||
| import { TYPES } from "./item.js"; | ||||
| import { ITEM_TYPES } from "./item.js"; | ||||
|  | ||||
| export class RdDHotbar { | ||||
|  | ||||
| @@ -35,7 +35,7 @@ export class RdDHotbar { | ||||
|  | ||||
|   static async addToHotbar(item, slot) { | ||||
|     switch (item?.type ?? '') { | ||||
|       case TYPES.arme: | ||||
|       case ITEM_TYPES.arme: | ||||
|         { | ||||
|           // Les armes peuvent avoir plusieurs usages | ||||
|           if (item.system.competence != '') { | ||||
| @@ -54,12 +54,12 @@ export class RdDHotbar { | ||||
|           } | ||||
|         } | ||||
|         return | ||||
|       case TYPES.competencecreature: | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         const categorie = RdDItemCompetenceCreature.getCategorieAttaque(item) ?? 'competence'; | ||||
|         await this.createItemMacro(item, slot, categorie) | ||||
|         return | ||||
|       default: | ||||
|       case TYPES.competence: | ||||
|       case ITEM_TYPES.competence: | ||||
|         await this.createItemMacro(item, slot++, 'competence') | ||||
|         if (item.isCorpsACorps()) { | ||||
|           await this.createItemMacro(item, slot++, 'pugilat') | ||||
| @@ -79,8 +79,7 @@ export class RdDHotbar { | ||||
|    * Actor     - open actor sheet | ||||
|    * Journal   - open journal sheet | ||||
|    */ | ||||
|   static initDropbar() { | ||||
|  | ||||
|   static initHooks() { | ||||
|     Hooks.on('hotbarDrop', (bar, documentData, slot) => { | ||||
|  | ||||
|       // Create item macro if rollable item - weapon, spell, prayer, trait, or skill | ||||
| @@ -88,9 +87,9 @@ export class RdDHotbar { | ||||
|         const item = fromUuidSync(documentData.uuid) ?? this.actor.items.get(documentData.uuid) | ||||
|         console.log('DROP', documentData, item) | ||||
|         switch (item?.type) { | ||||
|           case TYPES.arme: | ||||
|           case TYPES.competence: | ||||
|           case TYPES.competencecreature: | ||||
|           case ITEM_TYPES.arme: | ||||
|           case ITEM_TYPES.competence: | ||||
|           case ITEM_TYPES.competencecreature: | ||||
|             this.addToHotbar(item, slot) | ||||
|             return false | ||||
|         } | ||||
| @@ -116,19 +115,19 @@ export class RdDHotbar { | ||||
|  | ||||
|     // Trigger the item roll | ||||
|     switch (item.type) { | ||||
|       case TYPES.arme: | ||||
|       case ITEM_TYPES.arme: | ||||
|         return actor.rollArme(item, categorieArme); | ||||
|       case TYPES.competence: | ||||
|       case ITEM_TYPES.competence: | ||||
|         if (item.isCorpsACorps()) { | ||||
|           switch (categorieArme) { | ||||
|             case 'pugilat': | ||||
|               return actor.rollArme(RdDItemArme.mainsNues(actor), 'competence'); | ||||
|               return actor.rollArme(RdDItemArme.corpsACorps(actor), 'competence'); | ||||
|             case 'empoignade': | ||||
|               return actor.rollArme(RdDItemArme.empoignade(actor), 'competence'); | ||||
|           } | ||||
|         } | ||||
|         return actor.rollCompetence(item); | ||||
|       case TYPES.competencecreature: | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         return item.system.iscombat && !item.system.isparade | ||||
|           ? actor.rollArme(item, categorieArme) | ||||
|           : actor.rollCompetence(item); | ||||
|   | ||||
| @@ -1,69 +1,74 @@ | ||||
| import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; | ||||
| import { Migrations } from './migrations.js'; | ||||
| import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG } from "./constants.js" | ||||
| import { Migrations } from './migrations.js' | ||||
|  | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { TMRUtility } from "./tmr-utility.js"; | ||||
| import { TMRRencontres } from "./tmr-rencontres.js"; | ||||
| import { RdDCalendrier } from "./time/rdd-calendrier.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { DialogChronologie } from "./dialog-chronologie.js"; | ||||
| import { RdDUtility } from "./rdd-utility.js" | ||||
| import { TMRUtility } from "./tmr-utility.js" | ||||
| import { TMRRencontres } from "./tmr-rencontres.js" | ||||
| import { RdDCalendrier } from "./time/rdd-calendrier.js" | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js" | ||||
| import { DialogChronologie } from "./dialog-chronologie.js" | ||||
|  | ||||
| import { RdDResolutionTable } from "./rdd-resolution-table.js"; | ||||
| import { RdDTokenHud } from "./rdd-token-hud.js"; | ||||
| import { RdDCommands } from "./rdd-commands.js"; | ||||
| import { RdDCombatManager, RdDCombat } from "./rdd-combat.js"; | ||||
| import { ChatUtility } from "./chat-utility.js"; | ||||
| import { StatusEffects } from "./settings/status-effects.js"; | ||||
| import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js"; | ||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||
| import { RdDResolutionTable } from "./rdd-resolution-table.js" | ||||
| import { RdDTokenHud } from "./rdd-token-hud.js" | ||||
| import { RdDCommands } from "./rdd-commands.js" | ||||
| import { RdDCombatManager, RdDCombat } from "./rdd-combat.js" | ||||
| import { ChatUtility } from "./chat-utility.js" | ||||
| import { StatusEffects } from "./settings/status-effects.js" | ||||
| import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js" | ||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js" | ||||
| import { RdDHotbar } from "./rdd-hotbar-drop.js" | ||||
| import { EffetsDraconiques } from "./tmr/effets-draconiques.js"; | ||||
| import { RdDHerbes } from "./rdd-herbes.js"; | ||||
| import { RdDDice } from "./rdd-dice.js"; | ||||
| import { RdDPossession } from "./rdd-possession.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { EffetsDraconiques } from "./tmr/effets-draconiques.js" | ||||
| import { RdDHerbes } from "./rdd-herbes.js" | ||||
| import { RdDDice } from "./rdd-dice.js" | ||||
| import { RdDPossession } from "./rdd-possession.js" | ||||
| import { Misc } from "./misc.js" | ||||
|  | ||||
| import { SystemCompendiums } from "./settings/system-compendiums.js"; | ||||
| import { Environnement } from "./environnement.js"; | ||||
| import { SystemCompendiums } from "./settings/system-compendiums.js" | ||||
| import { Environnement } from "./environnement.js" | ||||
|  | ||||
| import { RdDActor } from "./actor.js"; | ||||
| import { RdDBaseActor } from "./actor/base-actor.js"; | ||||
| import { RdDCommerce } from "./actor/commerce.js"; | ||||
| import { RdDEntite } from "./actor/entite.js"; | ||||
| import { RdDVehicule } from "./actor/vehicule.js"; | ||||
| import { RdDActorSheet } from "./actor-sheet.js"; | ||||
| import { RdDCommerceSheet } from "./actor/commerce-sheet.js"; | ||||
| import { RdDCreatureSheet } from "./actor/creature-sheet.js"; | ||||
| import { RdDActorEntiteSheet } from "./actor/entite-sheet.js"; | ||||
| import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js"; | ||||
| import { RdDActor } from "./actor.js" | ||||
| import { RdDBaseActor } from "./actor/base-actor.js" | ||||
| import { RdDCommerce } from "./actor/commerce.js" | ||||
| import { RdDEntite } from "./actor/entite.js" | ||||
| import { RdDVehicule } from "./actor/vehicule.js" | ||||
| import { RdDActorSheet } from "./actor-sheet.js" | ||||
| import { RdDCommerceSheet } from "./actor/commerce-sheet.js" | ||||
| import { RdDCreatureSheet } from "./actor/creature-sheet.js" | ||||
| import { RdDActorEntiteSheet } from "./actor/entite-sheet.js" | ||||
| import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js" | ||||
|  | ||||
| import { RdDItem } from "./item.js"; | ||||
| import { RdDItemBlessure } from "./item/blessure.js"; | ||||
| import { RdDItemService } from "./item/service.js"; | ||||
| import { RdDItemMaladie } from "./item/maladie.js"; | ||||
| import { RdDItemPoison } from "./item/poison.js"; | ||||
| import { RdDItemSigneDraconique } from "./item/signedraconique.js"; | ||||
| import { RdDItemQueue } from "./item/queue.js"; | ||||
| import { RdDItemOmbre } from "./item/ombre.js"; | ||||
| import { RdDItemSouffle } from "./item/souffle.js"; | ||||
| import { RdDRencontre } from "./item/rencontre.js"; | ||||
| import { RdDItem } from "./item.js" | ||||
| import { RdDItemBlessure } from "./item/blessure.js" | ||||
| import { RdDItemService } from "./item/service.js" | ||||
| import { RdDItemMaladie } from "./item/maladie.js" | ||||
| import { RdDItemPoison } from "./item/poison.js" | ||||
| import { RdDItemSigneDraconique } from "./item/signedraconique.js" | ||||
| import { RdDItemQueue } from "./item/queue.js" | ||||
| import { RdDItemOmbre } from "./item/ombre.js" | ||||
| import { RdDItemSouffle } from "./item/souffle.js" | ||||
| import { RdDRencontre } from "./item/rencontre.js" | ||||
|  | ||||
| import { RdDItemSheet } from "./item-sheet.js"; | ||||
| import { RdDBlessureItemSheet } from "./item/sheet-blessure.js"; | ||||
| import { RdDServiceItemSheet } from "./item/sheet-service.js"; | ||||
| import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js"; | ||||
| import { RdDHerbeItemSheet } from "./item/sheet-herbe.js"; | ||||
| import { RdDPlanteItemSheet } from "./item/sheet-plante.js"; | ||||
| import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js"; | ||||
| import { RdDFauneItemSheet } from "./item/sheet-faune.js"; | ||||
| import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js"; | ||||
| import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js"; | ||||
| import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js"; | ||||
| import { AppAstrologie } from "./sommeil/app-astrologie.js"; | ||||
| import { RdDItemArmure } from "./item/armure.js"; | ||||
| import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js"; | ||||
| import { RdDCreature } from "./actor/creature.js"; | ||||
| import { RdDTMRDialog } from "./rdd-tmr-dialog.js"; | ||||
| import { RdDItemSheet } from "./item-sheet.js" | ||||
| import { RdDBlessureItemSheet } from "./item/sheet-blessure.js" | ||||
| import { RdDServiceItemSheet } from "./item/sheet-service.js" | ||||
| import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js" | ||||
| import { RdDHerbeItemSheet } from "./item/sheet-herbe.js" | ||||
| import { RdDPlanteItemSheet } from "./item/sheet-plante.js" | ||||
| import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js" | ||||
| import { RdDFauneItemSheet } from "./item/sheet-faune.js" | ||||
| import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js" | ||||
| import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js" | ||||
| import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js" | ||||
| import { AppAstrologie } from "./sommeil/app-astrologie.js" | ||||
| import { RdDItemArmure } from "./item/armure.js" | ||||
| import { AutoAdjustDarkness } from "./time/auto-adjust-darkness.js" | ||||
| import { RdDCreature } from "./actor/creature.js" | ||||
| import { RdDTMRDialog } from "./rdd-tmr-dialog.js" | ||||
| import { OptionsAvancees } from "./settings/options-avancees.js" | ||||
| import { ExportScriptarium } from "./actor/export-scriptarium/export-scriptarium.js" | ||||
| import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js" | ||||
| import { RdDActorExportSheet } from "./actor/export-scriptarium/actor-encart-sheet.js" | ||||
| import { RdDStatBlockParser } from "./apps/rdd-import-stats.js" | ||||
|  | ||||
| /** | ||||
|  * RdD system | ||||
| @@ -76,12 +81,14 @@ export class SystemReveDeDragon { | ||||
|     const system = new SystemReveDeDragon() | ||||
|     Hooks.once('init', async () => await system.onInit()) | ||||
|     Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d)) | ||||
|     Hooks.once('ready', () => system.onReady()) | ||||
|     Hooks.once('ready', async () => await system.onReady()) | ||||
|   } | ||||
|  | ||||
|   constructor() { | ||||
|     this.RdDUtility = RdDUtility; | ||||
|     this.RdDHotbar = RdDHotbar; | ||||
|     this.config = RDD_CONFIG | ||||
|     this.RdDUtility = RdDUtility | ||||
|     this.RdDHotbar = RdDHotbar | ||||
|     this.RdDStatBlockParser = RdDStatBlockParser | ||||
|     this.itemClasses = { | ||||
|       armure: RdDItemArmure, | ||||
|       blessure: RdDItemBlessure, | ||||
| @@ -107,42 +114,51 @@ export class SystemReveDeDragon { | ||||
|   /*  Foundry VTT Initialization                  */ | ||||
|   /* -------------------------------------------- */ | ||||
|   async onInit() { | ||||
|     game.system.rdd = this; | ||||
|     this.AppAstrologie = AppAstrologie; | ||||
|     game.system.rdd = this | ||||
|     this.AppAstrologie = AppAstrologie | ||||
|  | ||||
|  | ||||
|     console.log(`Initializing Reve de Dragon System`); | ||||
|     console.log(`Initializing Reve de Dragon System Settings`) | ||||
|  | ||||
|     // preload handlebars templates | ||||
|     RdDUtility.preloadHandlebarsTemplates(); | ||||
|     RdDUtility.preloadHandlebarsTemplates() | ||||
|     AppPersonnageAleatoire.preloadHandlebars() | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     this.initSystemSettings(); | ||||
|     ReglesOptionnelles.initSettings() | ||||
|     OptionsAvancees.initSettings() | ||||
|     AutoAdjustDarkness.initSettings() | ||||
|     RdDTimestamp.initSettings() | ||||
|     RdDCalendrier.initSettings() | ||||
|     SystemCompendiums.initSettings() | ||||
|     DialogChronologie.initSettings() | ||||
|     RdDTMRDialog.initSettings() | ||||
|     Environnement.initSettings() | ||||
|  | ||||
|     this.initSettings() | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     // Set an initiative formula for the system  | ||||
|     CONFIG.Combat.initiative = { | ||||
|       formula: "1+(1d6/10)", | ||||
|       decimals: 2 | ||||
|     }; | ||||
|     CONFIG.Combat.initiative = { formula: "1+(1d6/10)", decimals: 2 } | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     console.log(`Initializing Reve de Dragon Socket handlers`) | ||||
|     game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => { | ||||
|       console.log(">>>>> MSG RECV", sockmsg); | ||||
|       console.log(">>>>> MSG RECV", sockmsg) | ||||
|       try { | ||||
|         RdDUtility.onSocketMessage(sockmsg); | ||||
|         RdDCombat.onSocketMessage(sockmsg); | ||||
|         ChatUtility.onSocketMessage(sockmsg); | ||||
|         RdDBaseActor.onSocketMessage(sockmsg); | ||||
|         RdDUtility.onSocketMessage(sockmsg) | ||||
|         RdDCombat.onSocketMessage(sockmsg) | ||||
|         ChatUtility.onSocketMessage(sockmsg) | ||||
|         RdDBaseActor.onSocketMessage(sockmsg) | ||||
|       } catch (e) { | ||||
|         console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg, ' => ', e) | ||||
|       } | ||||
|     }); | ||||
|     }) | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     // Define custom Entity classes | ||||
|     CONFIG.Actor.documentClass = RdDBaseActor; | ||||
|     CONFIG.Item.documentClass = RdDItem; | ||||
|     console.log(`Initializing Reve de Dragon Documents`) | ||||
|     CONFIG.Actor.documentClass = RdDBaseActor | ||||
|     CONFIG.Item.documentClass = RdDItem | ||||
|     CONFIG.RDD = { | ||||
|       resolutionTable: RdDResolutionTable.resolutionTable, | ||||
|       carac_array: RdDUtility.getCaracArray(), | ||||
| @@ -152,30 +168,31 @@ export class SystemReveDeDragon { | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     // Register sheet application classes | ||||
|     Actors.unregisterSheet("core", ActorSheet); | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true }); | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true }); | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true }); | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true }); | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true }); | ||||
|     Items.unregisterSheet("core", ItemSheet); | ||||
|     Actors.unregisterSheet("core", ActorSheet) | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true }) | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true }) | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true }) | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true }) | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true }) | ||||
|     Items.unregisterSheet("core", ItemSheet) | ||||
|     await RdDActorExportSheet.init() | ||||
|  | ||||
|     RdDItemSheet.register(RdDSigneDraconiqueItemSheet); | ||||
|     RdDItemSheet.register(RdDRencontreItemSheet); | ||||
|     RdDItemSheet.register(RdDConteneurItemSheet); | ||||
|     RdDItemSheet.register(RdDHerbeItemSheet); | ||||
|     RdDItemSheet.register(RdDFauneItemSheet); | ||||
|     RdDItemSheet.register(RdDPlanteItemSheet); | ||||
|     RdDItemSheet.register(RdDIngredientItemSheet); | ||||
|     RdDItemSheet.register(RdDServiceItemSheet); | ||||
|     RdDItemSheet.register(RdDBlessureItemSheet); | ||||
|     RdDItemSheet.register(RdDSigneDraconiqueItemSheet) | ||||
|     RdDItemSheet.register(RdDRencontreItemSheet) | ||||
|     RdDItemSheet.register(RdDConteneurItemSheet) | ||||
|     RdDItemSheet.register(RdDHerbeItemSheet) | ||||
|     RdDItemSheet.register(RdDFauneItemSheet) | ||||
|     RdDItemSheet.register(RdDPlanteItemSheet) | ||||
|     RdDItemSheet.register(RdDIngredientItemSheet) | ||||
|     RdDItemSheet.register(RdDServiceItemSheet) | ||||
|     RdDItemSheet.register(RdDBlessureItemSheet) | ||||
|  | ||||
|     Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, { | ||||
|       types: [ | ||||
|         "objet", "arme", "armure", "livre", "potion", "munition", | ||||
|         "monnaie", "nourritureboisson", "gemme", | ||||
|       ], makeDefault: true | ||||
|     }); | ||||
|     }) | ||||
|     Items.registerSheet(SYSTEM_RDD, RdDItemSheet, { | ||||
|       types: [ | ||||
|         "competence", "competencecreature", | ||||
| @@ -184,34 +201,29 @@ export class SystemReveDeDragon { | ||||
|         "nombreastral", "tache", "maladie", "poison", "possession", | ||||
|         "tarot", "extraitpoetique", "empoignade" | ||||
|       ], makeDefault: true | ||||
|     }); | ||||
|     CONFIG.Combat.documentClass = RdDCombatManager; | ||||
|     }) | ||||
|  | ||||
|     // préparation des différents modules | ||||
|     AutoAdjustDarkness.init(); | ||||
|     RdDTimestamp.init(); | ||||
|     RdDCalendrier.init(); | ||||
|     SystemCompendiums.init(); | ||||
|     DialogChronologie.init(); | ||||
|     ReglesOptionnelles.init(); | ||||
|     RdDUtility.init(); | ||||
|     RdDDice.init(); | ||||
|     RdDCommands.init(); | ||||
|     RdDCombatManager.init(); | ||||
|     RdDTokenHud.init(); | ||||
|     RdDBaseActor.init(); | ||||
|     RdDCompendiumOrganiser.init(); | ||||
|     console.log(`Initializing Reve de Dragon Hooks and handlers`) | ||||
|     CONFIG.Combat.documentClass = RdDCombatManager | ||||
|     ChatUtility.init() | ||||
|     RdDUtility.initHooks() | ||||
|     RdDDice.init() | ||||
|     RdDCommands.init() | ||||
|     RdDCombatManager.init() | ||||
|     RdDTokenHud.init() | ||||
|     RdDBaseActor.init() | ||||
|     RdDCompendiumOrganiser.init() | ||||
|     EffetsDraconiques.init() | ||||
|     TMRUtility.init(); | ||||
|     await RdDTMRDialog.init() | ||||
|     RdDHotbar.initDropbar(); | ||||
|     RdDPossession.init(); | ||||
|     TMRRencontres.init(); | ||||
|     Environnement.init(); | ||||
|  | ||||
|     TMRUtility.init() | ||||
|     RdDHotbar.initHooks() | ||||
|     RdDPossession.init() | ||||
|     TMRRencontres.init() | ||||
|     ExportScriptarium.init() | ||||
|   } | ||||
|  | ||||
|   initSystemSettings() { | ||||
|   initSettings() { | ||||
|     // TODO: déplacer vers les modules correspondants | ||||
|     game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", { | ||||
|       name: "Accorder le rêve aux entités", | ||||
|       hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar", | ||||
| @@ -224,7 +236,7 @@ export class SystemReveDeDragon { | ||||
|         "avant-encaissement": "Avant l'encaissement", | ||||
|       }, | ||||
|       default: "avant-encaissement" | ||||
|     }); | ||||
|     }) | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", { | ||||
| @@ -234,7 +246,7 @@ export class SystemReveDeDragon { | ||||
|       config: true, | ||||
|       default: true, | ||||
|       type: Boolean | ||||
|     }); | ||||
|     }) | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     game.settings.register(SYSTEM_RDD, "activer-sons-audio", { | ||||
| @@ -244,7 +256,8 @@ export class SystemReveDeDragon { | ||||
|       config: true, | ||||
|       default: true, | ||||
|       type: Boolean | ||||
|     }); | ||||
|     }) | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     game.settings.register(SYSTEM_RDD, "appliquer-famine-soif", { | ||||
|       name: "Notifier de la famine et la soif pour", | ||||
| @@ -258,7 +271,17 @@ export class SystemReveDeDragon { | ||||
|         "famine-soif": "la famine et la soif", | ||||
|       }, | ||||
|       default: "aucun" | ||||
|     }); | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   static async setupAccueil() { | ||||
|     let exists = game.scenes.find(j => j.name == "Accueil RdD"); | ||||
|     if (!exists) { | ||||
|       const scenes = await SystemCompendiums.loadCompendium("foundryvtt-reve-de-dragon.scenes-rdd") | ||||
|       let newDocuments = scenes.filter(i => i.name == "Accueil RdD"); | ||||
|       await game.scenes.documentClass.create(newDocuments); | ||||
|       game.scenes.find(i => i.name == "Accueil RdD").activate(); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async onReady() { | ||||
| @@ -266,47 +289,50 @@ export class SystemReveDeDragon { | ||||
|     /* -------------------------------------------- */ | ||||
|     /*  Foundry VTT Initialization                  */ | ||||
|     /* -------------------------------------------- */ | ||||
|     game.system.rdd.calendrier = new RdDCalendrier(); | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|       new Migrations().migrate(); | ||||
|       this.messageDeBienvenue(); | ||||
|       import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{ | ||||
|     game.system.rdd.calendrier = new RdDCalendrier() | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       new Migrations().migrate() | ||||
|       this.messageDeBienvenue() | ||||
|       import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => { | ||||
|         console.log("ClassCounter loaded", moduleCounter) | ||||
|         moduleCounter.ClassCounter.registerUsageCount() | ||||
|       }).catch(err=> | ||||
|       }).catch(err => | ||||
|         console.log("No stats available, giving up.") | ||||
|       ) | ||||
|     } | ||||
|  | ||||
|     StatusEffects.onReady(); | ||||
|     RdDHerbes.initializeHerbes(); | ||||
|     RdDDice.onReady(); | ||||
|     StatusEffects.onReady() | ||||
|     RdDHerbes.onReady() | ||||
|     RdDDice.onReady() | ||||
|  | ||||
|     RdDStatBlockParser.parseStatBlock() | ||||
|     /* -------------------------------------------- */ | ||||
|     /* Affiche/Init le calendrier */ | ||||
|     game.system.rdd.calendrier.display(); | ||||
|     game.system.rdd.calendrier.display() | ||||
|     // Avertissement si joueur sans personnage | ||||
|     if (!game.user.isGM && game.user.character == undefined) { | ||||
|       ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !"); | ||||
|       ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !") | ||||
|       ChatMessage.create({ | ||||
|         content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !", | ||||
|         user: game.user.id | ||||
|       }); | ||||
|       }) | ||||
|     } | ||||
|  | ||||
|     SystemReveDeDragon.setupAccueil() | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   messageDeBienvenue() { | ||||
|     if (game.user.isGM) { | ||||
|       ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">'); | ||||
|       ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">') | ||||
|       ChatMessage.create({ | ||||
|         user: game.user.id, | ||||
|         content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span> | ||||
|       <br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs} | ||||
|       <br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div> | ||||
|       ` }); | ||||
|       ` }) | ||||
|     } | ||||
|   } | ||||
| } | ||||
|  | ||||
| SystemReveDeDragon.start(); | ||||
|  | ||||
| SystemReveDeDragon.start() | ||||
|   | ||||
| @@ -1,3 +1,4 @@ | ||||
| import { ChatUtility } from "./chat-utility.js" | ||||
|  | ||||
| const vents = [ | ||||
|   { min: 0, max: 0, valeur: 'Calme' }, | ||||
| @@ -56,7 +57,7 @@ const temperatures = [ | ||||
| export class RdDMeteo { | ||||
|   static async getForce() { | ||||
|     const roll = new Roll(`1dr`); | ||||
|     await roll.evaluate({ async: true }); | ||||
|     await roll.evaluate(); | ||||
|     return roll.total; | ||||
|   } | ||||
|  | ||||
| @@ -67,14 +68,14 @@ export class RdDMeteo { | ||||
|   static async getTemperature() { | ||||
|     const degre = await RdDMeteo.getForce(); | ||||
|     const rollChaudFroid = new Roll('1d2'); | ||||
|     await rollChaudFroid.evaluate({ async: true }); | ||||
|     await rollChaudFroid.evaluate(); | ||||
|     const chaudFroid = rollChaudFroid.total == 1; | ||||
|     return chaudFroid.total ? degre : -degre; | ||||
|   } | ||||
|  | ||||
|   static async getDirection(direction) { | ||||
|     const roll = new Roll(`1d16`); | ||||
|     await roll.evaluate({ async: true }); | ||||
|     await roll.evaluate(); | ||||
|     switch (roll.total % 16) { | ||||
|       case 0: return 'Nord'; | ||||
|       case 1: return 'Nord Nord Est'; | ||||
| @@ -117,7 +118,7 @@ export class RdDMeteo { | ||||
|  | ||||
|     ChatMessage.create({ | ||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-meteo.html', meteo), | ||||
|       whisper: ChatMessage.getWhisperRecipients('GM') | ||||
|       whisper: ChatUtility.getGMs() | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -1,4 +1,5 @@ | ||||
| import { RdDBaseActor } from "./actor/base-actor.js"; | ||||
| import { ChatUtility } from "./chat-utility.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { RdDDice } from "./rdd-dice.js"; | ||||
|  | ||||
| @@ -11,11 +12,15 @@ const words = ['pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i', | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDNameGen { | ||||
|  | ||||
|   static async getName(msg, params) { | ||||
|   static async proposeName(msg, params) { | ||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, { | ||||
|       nom: Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words)) | ||||
|       nom: await RdDNameGen.generate() | ||||
|     }); | ||||
|     ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") }); | ||||
|     ChatMessage.create({ content: html, whisper: ChatUtility.getGMs() }); | ||||
|   } | ||||
|  | ||||
|   static async generate() { | ||||
|     return Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words)); | ||||
|   } | ||||
|  | ||||
|   static async onCreerActeur(event) { | ||||
|   | ||||
| @@ -3,7 +3,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js"; | ||||
| import { RdDRoll } from "./rdd-roll.js"; | ||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||
| import { Targets } from "./targets.js"; | ||||
| import { TYPES } from "./item.js"; | ||||
| import { ITEM_TYPES } from "./item.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| /* On part du principe qu'une entité démarre tjs  | ||||
| @@ -20,9 +20,9 @@ export class RdDPossession { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static searchPossessionFromEntite(attacker, defender) { | ||||
|     let poss = attacker.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id); | ||||
|     let poss = attacker.items.find(poss => poss.type == ITEM_TYPES.possession && poss.system.victime.actorid == defender.id); | ||||
|     if (!poss) { | ||||
|       poss = defender.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id); | ||||
|       poss = defender.items.find(poss => poss.type == ITEM_TYPES.possession && poss.system.victime.actorid == defender.id); | ||||
|     } | ||||
|     return poss && foundry.utils.duplicate(poss) || undefined; | ||||
|   } | ||||
| @@ -131,7 +131,7 @@ export class RdDPossession { | ||||
|     } | ||||
|     const possession = (rollData.isECNIDefender ? rollData.attacker : rollData.defender).getPossession(rollData.possession.system.possessionid) | ||||
|     RdDPossession.storePossessionAttaque(possession, rollData) | ||||
|     await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html'); | ||||
|     await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html'); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -171,7 +171,7 @@ export class RdDPossession { | ||||
|     rollData.possession = possession | ||||
|     RdDPossession.$updateEtatPossession(rollData.possession) | ||||
|  | ||||
|     await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html') | ||||
|     await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html') | ||||
|     if (rollData.possession.isPosseder || rollData.possession.isConjurer) { | ||||
|       // conjuration | ||||
|       victime.deleteEmbeddedDocuments("Item", [rollData.possession._id]) | ||||
| @@ -230,7 +230,7 @@ export class RdDPossession { | ||||
|       system: { | ||||
|         description: "", typepossession: attacker.name, | ||||
|         possede: false, | ||||
|         possessionid: randomID(16), | ||||
|         possessionid: foundry.utils.randomID(16), | ||||
|         entite: { actorid: attacker.id }, | ||||
|         victime: { actorid: defender.id }, | ||||
|         compteur: 0 | ||||
|   | ||||
| @@ -91,13 +91,14 @@ export class RdDResolutionTable { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') { | ||||
|     return await ChatUtility.createChatWithRollMode(RdDResolutionTable.actorChatName(actor), { | ||||
|       content: await RdDResolutionTable.buildRollDataHtml(rollData, template) | ||||
|     }); | ||||
|     return await ChatUtility.createChatWithRollMode( | ||||
|       { content: await RdDResolutionTable.buildRollDataHtml(rollData, template) }, | ||||
|       actor | ||||
|     ) | ||||
|   } | ||||
|  | ||||
|   static actorChatName(actor) { | ||||
|     return actor?.userName ?? game.user.name; | ||||
|     return actor ?? game.user.name; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -138,14 +139,14 @@ export class RdDResolutionTable { | ||||
|     if (carac == 0) { | ||||
|       return NaN; | ||||
|     } | ||||
|     if (rolled >= carac){ | ||||
|       const upper = Math.ceil(rolled/carac); | ||||
|       return 2*upper -10 | ||||
|     if (rolled >= carac) { | ||||
|       const upper = Math.ceil(rolled / carac); | ||||
|       return 2 * upper - 10 | ||||
|     } | ||||
|     if (rolled > Math.floor(carac/2)) { | ||||
|     if (rolled > Math.floor(carac / 2)) { | ||||
|       return -8 | ||||
|     } | ||||
|     if (rolled > Math.floor(carac/4)) { | ||||
|     if (rolled > Math.floor(carac / 4)) { | ||||
|       return -9 | ||||
|     } | ||||
|     if (rolled > 1) { | ||||
| @@ -265,7 +266,7 @@ export class RdDResolutionTable { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static subTable(carac, level, delta = { carac: 2, level: 5}) { | ||||
|   static subTable(carac, level, delta = { carac: 2, level: 5 }) { | ||||
|     return { | ||||
|       carac, | ||||
|       level, | ||||
| @@ -287,8 +288,8 @@ export class RdDResolutionTable { | ||||
|       carac: carac, | ||||
|       difficulte: level, | ||||
|       min: minLevel, | ||||
|       rows: Misc.intArray(minCarac, maxCarac+1), | ||||
|       cols: Misc.intArray(minLevel, maxLevel+1) | ||||
|       rows: Misc.intArray(minCarac, maxCarac + 1), | ||||
|       cols: Misc.intArray(minLevel, maxLevel + 1) | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -72,6 +72,6 @@ export class RdDEncaisser extends Dialog { | ||||
|         encaisserSpecial: this.encaisserSpecial, | ||||
|         mortalite: mortalite | ||||
|       } | ||||
|     }); | ||||
|     }) | ||||
|   } | ||||
| } | ||||
|   | ||||
| @@ -7,6 +7,7 @@ import { RdDBonus } from "./rdd-bonus.js"; | ||||
| import { RdDCarac } from "./rdd-carac.js"; | ||||
| import { RdDResolutionTable } from "./rdd-resolution-table.js"; | ||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||
| import { Grammar } from "./grammar.js"; | ||||
|  | ||||
| /** | ||||
|  * Extend the base Dialog entity to select roll parameters | ||||
| @@ -32,7 +33,7 @@ export class RdDRoll extends Dialog { | ||||
|   /* -------------------------------------------- */ | ||||
|   static _setDefaultOptions(actor, rollData) { | ||||
|     let defaultRollData = { | ||||
|       alias: actor.name, | ||||
|       alias: actor.getAlias(), | ||||
|       ajustementsConditions: CONFIG.RDD.ajustementsConditions, | ||||
|       difficultesLibres: CONFIG.RDD.difficultesLibres, | ||||
|       etat: actor.getEtatGeneral(), | ||||
| @@ -173,8 +174,8 @@ export class RdDRoll extends Dialog { | ||||
|       this.html.find("[name='diffLibre']").val(this.rollData.diffLibre); | ||||
|     }); | ||||
|     this.html.find('.roll-carac-competence').change((event) => { | ||||
|       const competence = event.currentTarget.value; | ||||
|       this.rollData.competence = this.rollData.competences.find(it => it.name == competence); | ||||
|       const competence = event.currentTarget.value | ||||
|       this.rollData.competence = this.rollData.competences.find(it => Grammar.equalsInsensitive(it.name, competence)) | ||||
|       this.updateRollResult(html); | ||||
|     }); | ||||
|     this.html.find('.select-suivant-coeur').change((event) => { | ||||
| @@ -307,7 +308,7 @@ export class RdDRoll extends Dialog { | ||||
|   async updateRollResult(html) { | ||||
|     const rollData = this.rollData; | ||||
|  | ||||
|     rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat()) | ||||
|     rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor) | ||||
|     rollData.caracValue = parseInt(rollData.selectedCarac.value) | ||||
|     rollData.dmg.mortalite = rollData.dmg.mortalite ?? 'mortel'; | ||||
|     rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac); | ||||
| @@ -345,24 +346,25 @@ export class RdDRoll extends Dialog { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   _getTitle(rollData) { | ||||
|     const alias = rollData.alias | ||||
|     const carac = rollData.selectedCarac.label; | ||||
|     if (!rollData.competence) { | ||||
|       return carac; | ||||
|       return `${alias}: ${carac}` | ||||
|     } | ||||
|     const compName = rollData.competence.name; | ||||
|     const niveau = Misc.toSignedString(rollData.competence.system.niveau) | ||||
|     if (compName == carac) { | ||||
|       // cas des créatures | ||||
|       return `${carac} Niveau ${niveau}` | ||||
|       return `${alias}: ${carac} Niveau ${niveau}` | ||||
|     } | ||||
|     if (rollData.draconicList && rollData.selectedSort) { | ||||
|       // cas de lancer de sort | ||||
|       return `${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}` | ||||
|       return `${alias}: ${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}` | ||||
|     } | ||||
|     if (rollData.arme && rollData.arme.name != compName) { | ||||
|       // ajouter l'arme au titre si son nom n'est pas la compétence | ||||
|       return `${carac} /  ${compName} (${rollData.arme.name}) Niveau ${niveau}` | ||||
|       return `${alias}: ${carac} /  ${compName} (${rollData.arme.name}) Niveau ${niveau}` | ||||
|     } | ||||
|     return `${carac} / ${compName} Niveau ${niveau}` | ||||
|     return `${alias}: ${carac} / ${compName} Niveau ${niveau}` | ||||
|   } | ||||
| } | ||||
|   | ||||
| @@ -1,4 +1,3 @@ | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { CompendiumTable, CompendiumTableHelpers, SystemCompendiums } from "./settings/system-compendiums.js"; | ||||
|  | ||||
| export class RdDRollTables { | ||||
|   | ||||
| @@ -16,7 +16,7 @@ import { RdDDice } from "./rdd-dice.js"; | ||||
| import { STATUSES } from "./settings/status-effects.js"; | ||||
| import { RdDRencontre } from "./item/rencontre.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { TYPES } from "./item.js"; | ||||
| import { ITEM_TYPES } from "./item.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
|  | ||||
| const TMR_DISPLAY_SIZE = { | ||||
| @@ -34,7 +34,7 @@ const TMR_DISPLAY_SIZE = { | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDTMRDialog extends Dialog { | ||||
|   static async init() { | ||||
|   static initSettings() { | ||||
|     game.settings.register(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, { | ||||
|       name: 'Taille des cases des TMR', | ||||
|       hint: "Taille en pixel des cases des TMR (réglable directement dans la fenêtre des TMR)", | ||||
| @@ -50,7 +50,7 @@ export class RdDTMRDialog extends Dialog { | ||||
|     await PixiTMR.init() | ||||
|     let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData); | ||||
|     if (tmrData.mode != 'visu' && !game.user.isGM) { | ||||
|       ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatMessage.getWhisperRecipients("GM") }); | ||||
|       ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatUtility.getGMs() }); | ||||
|     } | ||||
|     return new RdDTMRDialog(html, actor, tmrData) | ||||
|   } | ||||
| @@ -82,7 +82,7 @@ export class RdDTMRDialog extends Dialog { | ||||
|     this.rencontreState = 'aucune'; | ||||
|     this.subdialog = undefined | ||||
|     this.displaySize = undefined | ||||
|     if (!this.viewOnly) { | ||||
|     if (!this.viewOnly && !game.user.isGM) { | ||||
|       this._tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")"); | ||||
|     } | ||||
|     this.callbacksOnAnimate = []; | ||||
| @@ -129,7 +129,7 @@ export class RdDTMRDialog extends Dialog { | ||||
|     this.html.find('form.tmr-dialog *').click(event => this.subdialog?.bringToTop()); | ||||
|  | ||||
|     // Roll Sort | ||||
|     this.html.find('.lancer-sort').click(event => this.actor.rollUnSort(this._getCoordActor())); | ||||
|     this.html.find('.lancer-sort').click(event => this.lancerUnSort()); | ||||
|     this.html.find('.lire-signe-draconique').click(event => this.actor.rollLireSigneDraconique(this._getCoordActor())); | ||||
|  | ||||
|     this.html.find('img.tmr-move').click(event => this.deplacementTMR(this.html.find(event.currentTarget)?.data('move'))); | ||||
| @@ -142,6 +142,13 @@ export class RdDTMRDialog extends Dialog { | ||||
|     this.updateValuesDisplay(); | ||||
|   } | ||||
|  | ||||
|   lancerUnSort() { | ||||
|     if (this.subdialog) { | ||||
|       return this.forceTMRContinueAction(); | ||||
|     } | ||||
|     return this.actor.rollUnSort(this._getCoordActor()); | ||||
|   } | ||||
|  | ||||
|   async onDeplacement() { | ||||
|     await this.manageRencontre(TMRUtility.getTMR(this._getCoordActor())); | ||||
|   } | ||||
| @@ -164,23 +171,25 @@ export class RdDTMRDialog extends Dialog { | ||||
|   async forceTMRDisplay() { | ||||
|     if (this.rendered) { | ||||
|       this.bringToTop() | ||||
|       if (this.subdialog?.bringToTop) { | ||||
|         this.subdialog.bringToTop(); | ||||
|       this.bringSubDialogToTop(); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   bringSubDialogToTop() { | ||||
|     if (this.subdialog?.bringToTop && this.subdialog?.element[0]) { | ||||
|       this.subdialog.bringToTop(); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async restoreTMRAfterAction() { | ||||
|     this.subdialog = undefined | ||||
|     await this.maximize(); | ||||
|     this.bringToTop(); | ||||
|     await this.maximize() | ||||
|     this.bringToTop() | ||||
|   } | ||||
|  | ||||
|   forceTMRContinueAction() { | ||||
|     ui.notifications.warn('Vous devez finir votre action avant de continuer dans les TMR'); | ||||
|     if (this.subdialog?.bringToTop) { | ||||
|       this.subdialog.bringToTop(); | ||||
|     } | ||||
|     this.bringSubDialogToTop(); | ||||
|     return; | ||||
|   } | ||||
|  | ||||
| @@ -199,11 +208,11 @@ export class RdDTMRDialog extends Dialog { | ||||
|   } | ||||
|  | ||||
|   get sortsReserve() { | ||||
|     return this.actor.itemTypes[TYPES.sortreserve]; | ||||
|     return this.actor.itemTypes[ITEM_TYPES.sortreserve]; | ||||
|   } | ||||
|  | ||||
|   getSortsReserve(coord) { | ||||
|     return this.actor.itemTypes[TYPES.sortreserve].filter(// Reserve sur une case fleuve ou normale | ||||
|     return this.actor.itemTypes[ITEM_TYPES.sortreserve].filter(// Reserve sur une case fleuve ou normale | ||||
|       TMRUtility.getTMR(coord).type == 'fleuve' | ||||
|         ? it => TMRUtility.getTMR(it.system.coord).type == 'fleuve' | ||||
|         : it => it.system.coord == coord | ||||
| @@ -212,7 +221,7 @@ export class RdDTMRDialog extends Dialog { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   loadRencontres() { | ||||
|     this.rencontresExistantes = this.actor.getTMRRencontres(); | ||||
|     this.rencontresExistantes = this.actor.getRencontresTMR(); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -261,7 +270,7 @@ export class RdDTMRDialog extends Dialog { | ||||
|   } | ||||
|  | ||||
|   _getTokensSortsReserve() { | ||||
|     const sortsReserve = this.actor.itemTypes[TYPES.sortreserve]; | ||||
|     const sortsReserve = this.actor.itemTypes[ITEM_TYPES.sortreserve]; | ||||
|     return Misc.concat(sortsReserve.map(sortReserve => | ||||
|       EffetsDraconiques.sortReserve.tokens(this.pixiTMR, sortReserve, () => sortReserve.system.coord))) | ||||
|   } | ||||
| @@ -382,7 +391,7 @@ export class RdDTMRDialog extends Dialog { | ||||
|   async refouler() { | ||||
|     console.log("-> refouler", this.currentRencontre); | ||||
|     await this.actor.ajouterRefoulement(this.currentRencontre.system.refoulement, `${this.currentRencontre.system.genre == 'f' ? 'une' : 'un'} ${this.currentRencontre.name}`); | ||||
|     await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary | ||||
|     await this.actor.deleteRencontreTMRAtPosition() | ||||
|     this.updateTokens(); | ||||
|     this.updateValuesDisplay(); | ||||
|     this.nettoyerRencontre(); | ||||
| @@ -392,7 +401,7 @@ export class RdDTMRDialog extends Dialog { | ||||
|   async ignorerRencontre() { | ||||
|     console.log("-> ignorer", this.currentRencontre); | ||||
|     this._tellToGM(this.actor.name + " a ignoré: " + this.currentRencontre.name); | ||||
|     await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary | ||||
|     await this.actor.deleteRencontreTMRAtPosition() | ||||
|     this.updateTokens(); | ||||
|     this.updateValuesDisplay(); | ||||
|     this.nettoyerRencontre(); | ||||
| @@ -446,12 +455,12 @@ export class RdDTMRDialog extends Dialog { | ||||
|   async maitriserRencontre() { | ||||
|     console.log("-> maitriser", this.currentRencontre); | ||||
|  | ||||
|     await this.actor.deleteTMRRencontreAtPosition(); | ||||
|     await this.actor.deleteRencontreTMRAtPosition() | ||||
|     this.updateTokens(); | ||||
|  | ||||
|     let rencontreData = { | ||||
|       actor: this.actor, | ||||
|       alias: this.actor.name, | ||||
|       alias: this.actor.getAlias(), | ||||
|       reveDepart: this.actor.getReveActuel(), | ||||
|       competence: this.actor.getBestDraconic(), | ||||
|       rencontre: this.currentRencontre, | ||||
| @@ -487,7 +496,7 @@ export class RdDTMRDialog extends Dialog { | ||||
|     rencData.message = this.formatMessageRencontre(rencData, result.message); | ||||
|  | ||||
|     ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), | ||||
|       whisper: ChatUtility.getOwners(this.actor), | ||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.html`, rencData) | ||||
|     }); | ||||
|  | ||||
| @@ -562,12 +571,20 @@ export class RdDTMRDialog extends Dialog { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   _tellToGM(message) { | ||||
|     ChatMessage.create({ content: message, user: game.user.id, whisper: ChatMessage.getWhisperRecipients("GM") }); | ||||
|     ChatMessage.create({ | ||||
|       user: game.user.id, | ||||
|       content: message, | ||||
|       whisper: ChatUtility.getGMs() | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   _tellToUserAndGM(message) { | ||||
|     ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients("GM")) }); | ||||
|     ChatMessage.create({ | ||||
|       user: game.user.id, | ||||
|       content: message, | ||||
|       whisper: ChatUtility.getUserAndGMs() | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -624,7 +641,7 @@ export class RdDTMRDialog extends Dialog { | ||||
|     // simuler une rencontre | ||||
|     let rencontreData = { | ||||
|       actor: this.actor, | ||||
|       alias: this.actor.name, | ||||
|       alias: this.actor.getAlias(), | ||||
|       reveDepart: this.actor.getReveActuel(), | ||||
|       competence: this.actor.getBestDraconic(), | ||||
|       rencontre: this.currentRencontre, | ||||
| @@ -706,7 +723,7 @@ export class RdDTMRDialog extends Dialog { | ||||
|     } | ||||
|     rollData.poesie = await Poetique.getExtrait(); | ||||
|     ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), | ||||
|       whisper: ChatUtility.getOwners(this.actor), | ||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData) | ||||
|     }); | ||||
|     if (rollData.rolled.isEchec) { | ||||
| @@ -730,7 +747,7 @@ export class RdDTMRDialog extends Dialog { | ||||
|     if (this.isCaseMaitrisee(tmr.coord)) { | ||||
|       ChatMessage.create({ | ||||
|         content: tmr.label + ": cette case humide est déja maitrisée grâce à votre Tête <strong>Quête des Eaux</strong>", | ||||
|         whisper: ChatMessage.getWhisperRecipients(game.user.name) | ||||
|         whisper: ChatUtility.getOwners(this.actor) | ||||
|       }); | ||||
|       return false; | ||||
|     } | ||||
| @@ -742,14 +759,14 @@ export class RdDTMRDialog extends Dialog { | ||||
|     if (tmr.type == 'pont' && EffetsDraconiques.isPontImpraticable(this.actor)) { | ||||
|       ChatMessage.create({ | ||||
|         content: tmr.label + ": Vous êtes sous le coup d'une Impraticabilité des Ponts : ce pont doit être maîtrisé comme une case humide.", | ||||
|         whisper: ChatMessage.getWhisperRecipients(game.user.name) | ||||
|         whisper: ChatUtility.getOwners(this.actor) | ||||
|       }); | ||||
|       return true; | ||||
|     } | ||||
|     if (this.isCaseInondee(tmr.coord)) { | ||||
|       ChatMessage.create({ | ||||
|         content: tmr.label + ": cette case est inondée, elle doit être maîtrisée comme une case humide.", | ||||
|         whisper: ChatMessage.getWhisperRecipients(game.user.name) | ||||
|         whisper: ChatUtility.getOwners(this.actor) | ||||
|       }); | ||||
|       return true; | ||||
|     } | ||||
| @@ -823,7 +840,7 @@ export class RdDTMRDialog extends Dialog { | ||||
|     } | ||||
|     rollData.poesie = await Poetique.getExtrait(); | ||||
|     ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), | ||||
|       whisper: ChatUtility.getOwners(this.actor), | ||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData) | ||||
|     }); | ||||
|     if (rollData.rolled.isEchec) { | ||||
| @@ -873,17 +890,16 @@ export class RdDTMRDialog extends Dialog { | ||||
|       const reserveSecurite = EffetsDraconiques.isReserveEnSecurite(this.actor); | ||||
|       const reserveExtensible = this.isReserveExtensible(coord); | ||||
|       if (!EffetsDraconiques.isUrgenceDraconique(this.actor) && (reserveSecurite || reserveExtensible)) { | ||||
|         const msg = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, { | ||||
|         ChatMessage.create({ | ||||
|           content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, { | ||||
|             actor: this.actor, | ||||
|             sorts: sorts, | ||||
|             coord: coord, | ||||
|             tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible } | ||||
|           }), | ||||
|           whisper: ChatUtility.getOwners(this.actor) | ||||
|         }) | ||||
|         ChatMessage.create({ | ||||
|           content: msg, | ||||
|           whisper: ChatMessage.getWhisperRecipients(game.user.name) | ||||
|         }); | ||||
|         return; | ||||
|         return | ||||
|       } | ||||
|       await this.processSortReserve(sorts[0]); | ||||
|     } | ||||
| @@ -897,9 +913,8 @@ export class RdDTMRDialog extends Dialog { | ||||
|       this.processSortReserve(sort); | ||||
|     } else { | ||||
|       ChatMessage.create({ | ||||
|         content: | ||||
|           "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.", | ||||
|         whisper: ChatMessage.getWhisperRecipients(game.user.name), | ||||
|         content: "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.", | ||||
|         whisper: ChatUtility.getOwners(this.actor) | ||||
|       }); | ||||
|     } | ||||
|   } | ||||
| @@ -1082,8 +1097,11 @@ export class RdDTMRDialog extends Dialog { | ||||
|   async notifierResonanceSigneDraconique(coord) { | ||||
|     if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) { | ||||
|       ChatMessage.create({ | ||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), | ||||
|         content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { alias: this.actor.name, typeTMR: TMRUtility.getTMRType(coord) }) | ||||
|         whisper: ChatUtility.getOwners(this.actor), | ||||
|         content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { | ||||
|           alias: this.actor.getAlias(), | ||||
|           typeTMR: TMRUtility.getTMRType(coord) | ||||
|         }) | ||||
|       }); | ||||
|     } | ||||
|   } | ||||
|   | ||||
| @@ -28,16 +28,15 @@ export class RdDTokenHud { | ||||
|     await RdDTokenHud.addExtensionHudSoins(html, actor); | ||||
|  | ||||
|     if (isCombat) { | ||||
|       let combatant = game.combat.combatants.find(c => c.tokenId == tokenId); | ||||
|       if (!(combatant?.actor)) { | ||||
|         ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`) | ||||
|         return; | ||||
|       } | ||||
|       let actions = RdDCombatManager.listActionsCombat(combatant); | ||||
|       const combatant = game.combat.combatants.find(c => c.tokenId == tokenId) | ||||
|       const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false }) | ||||
|       if (actor) { | ||||
|         let actions = RdDCombatManager.listActionsActorCombatant(actor) | ||||
|         // initiative | ||||
|       await RdDTokenHud.addExtensionHudInit(html, combatant, actions); | ||||
|         await RdDTokenHud.addExtensionHudInit(html, combatant, actions) | ||||
|         // combat | ||||
|       await RdDTokenHud.addExtensionHudCombat(html, combatant, actions); | ||||
|         await RdDTokenHud.addExtensionHudCombat(html, combatant, token, actions) | ||||
|       } | ||||
|     } | ||||
|  | ||||
|  | ||||
| @@ -68,8 +67,8 @@ export class RdDTokenHud { | ||||
|       }); | ||||
|   } | ||||
|  | ||||
|   static async addExtensionHudCombat(html, combatant, actions) { | ||||
|     const hudData = { combatant, actions, commandes: [] }; | ||||
|   static async addExtensionHudCombat(html, combatant, token, actions) { | ||||
|     const hudData = { combatant, token, actions, commandes: [] }; | ||||
|     const controlIconTarget = html.find('.control-icon[data-action=target]'); | ||||
|     await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData, | ||||
|       (event) => { | ||||
| @@ -80,7 +79,7 @@ export class RdDTokenHud { | ||||
|           combatant.actor.conjurerPossession(possession); | ||||
|         } | ||||
|         else { | ||||
|           combatant.actor.rollArme(action); | ||||
|           combatant.actor.rollArme(action, 'competence', token) | ||||
|         } | ||||
|       }); | ||||
|   } | ||||
|   | ||||
| @@ -4,7 +4,7 @@ import { RdDCombat } from "./rdd-combat.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { TMRUtility } from "./tmr-utility.js"; | ||||
| import { DialogItemAchat } from "./dialog-item-achat.js"; | ||||
| import { DialogItemAchat } from "./achat-vente/dialog-item-achat.js"; | ||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||
| import { RdDDice } from "./rdd-dice.js"; | ||||
| import { RdDItem } from "./item.js"; | ||||
| @@ -19,6 +19,7 @@ import { RdDEmpoignade } from "./rdd-empoignade.js"; | ||||
| import { ExperienceLog } from "./actor/experience-log.js"; | ||||
| import { RdDCoeur } from "./coeur/rdd-coeur.js"; | ||||
| import { APP_ASTROLOGIE_REFRESH } from "./sommeil/app-astrologie.js"; | ||||
| import { RDD_CONFIG } from "./constants.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| // This table starts at 0 -> niveau -10 | ||||
| @@ -98,9 +99,8 @@ export class RdDUtility { | ||||
|   // persistent handling of conteneur show/hide | ||||
|   static afficheContenu = {} | ||||
|   /* -------------------------------------------- */ | ||||
|   static async init() { | ||||
|     Hooks.on("renderChatMessage", async (app, html, msg) => RdDUtility.onRenderChatMessage(app, html, msg)); | ||||
|     Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html)); | ||||
|   static async initHooks() { | ||||
|     Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html)) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -206,6 +206,7 @@ export class RdDUtility { | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/voyage/fatigue-actor.hbs', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/common/periodicite.hbs', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/common/compendium-link.hbs', | ||||
| @@ -260,8 +261,6 @@ export class RdDUtility { | ||||
|     ]; | ||||
|  | ||||
|     Handlebars.registerHelper('either', (a, b) => a ?? b); | ||||
|     Handlebars.registerHelper('computeResolutionScore', (row, col) => RdDResolutionTable.computePercentage(row, col)); | ||||
|     Handlebars.registerHelper('computeResolutionChances', (row, col) => RdDResolutionTable.computeChances(row, col)); | ||||
|     Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null')); | ||||
|     Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null')); | ||||
|     Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? ''); | ||||
| @@ -270,6 +269,10 @@ export class RdDUtility { | ||||
|     Handlebars.registerHelper('apostrophe', (article, str) => Grammar.apostrophe(article, str)); | ||||
|     Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str)); | ||||
|     Handlebars.registerHelper('accord', (genre, ...args) => Grammar.accord(genre, args)); | ||||
|  | ||||
|     Handlebars.registerHelper('RDD_CONFIG', path => RDD_CONFIG[path]) | ||||
|     Handlebars.registerHelper('computeResolutionScore', (row, col) => RdDResolutionTable.computePercentage(row, col)); | ||||
|     Handlebars.registerHelper('computeResolutionChances', (row, col) => RdDResolutionTable.computeChances(row, col)); | ||||
|     Handlebars.registerHelper('buildLigneInventaire', (item, options) => { return new Handlebars.SafeString(RdDUtility.buildLigneInventaire(item, options)); }); | ||||
|     Handlebars.registerHelper('buildInventaireConteneur', (actorId, itemId, options) => { return new Handlebars.SafeString(RdDUtility.buildInventaireConteneur(actorId, itemId, options)); }); | ||||
|     Handlebars.registerHelper('buildContenuConteneur', (item, options) => { return new Handlebars.SafeString(RdDUtility.buildContenuConteneur(item, options)); }); | ||||
| @@ -287,6 +290,7 @@ export class RdDUtility { | ||||
|  | ||||
|     Handlebars.registerHelper('array-includes', (array, value) => array.includes(value)); | ||||
|     Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1))); | ||||
|     Handlebars.registerHelper('isLastIndex', (index, list) => index + 1 >= list.length); | ||||
|     Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option)); | ||||
|     Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name))); | ||||
|     Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences)); | ||||
| @@ -298,6 +302,14 @@ export class RdDUtility { | ||||
|     Handlebars.registerHelper('plusMoins', diff => (diff > 0 ? '+' : '') + Math.round(diff)) | ||||
|     Handlebars.registerHelper('experienceLog-topic', topic => ExperienceLog.labelTopic(topic)); | ||||
|  | ||||
|     // Handle v12 removal of this helper | ||||
|     Handlebars.registerHelper('select', function (selected, options) { | ||||
|       const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected)); | ||||
|       const rgx = new RegExp(' value=[\"\']' + escapedValue + '[\"\']'); | ||||
|       const html = options.fn(this); | ||||
|       return html.replace(rgx, "$& selected"); | ||||
|     }); | ||||
|  | ||||
|     return loadTemplates(templatePaths); | ||||
|   } | ||||
|  | ||||
| @@ -345,16 +357,18 @@ export class RdDUtility { | ||||
|     let objetVersConteneur = {}; | ||||
|     // Attribution des objets aux conteneurs | ||||
|     for (let conteneur of conteneurs) { | ||||
|       if (conteneur.isConteneur()) { | ||||
|         conteneur.subItems = []; | ||||
|         for (let id of conteneur.system.contenu ?? []) { | ||||
|           let objet = inventaires.find(objet => (id == objet._id)); | ||||
|           if (objet) { | ||||
|           objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template | ||||
|             objet.estContenu = true; | ||||
|             objetVersConteneur[id] = conteneur._id; | ||||
|             conteneur.subItems.push(objet); | ||||
|           } | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|     for (let conteneur of conteneurs) { | ||||
|       conteneur.system.encTotal = RdDUtility.calculEncContenu(conteneur, inventaires); | ||||
|     } | ||||
| @@ -549,14 +563,14 @@ export class RdDUtility { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) { | ||||
|   static async jetEncaissement(actor, rollData, armure, options = { showDice: HIDE_DICE }) { | ||||
|     const diff = Math.abs(rollData.diffLibre); | ||||
|     let formula = RdDUtility.formuleEncaissement(diff, options) | ||||
|     const roll = await RdDDice.roll(formula, options); | ||||
|  | ||||
|     RdDUtility.remplaceDeMinParDifficulte(roll, diff, options); | ||||
|  | ||||
|     return await RdDUtility.prepareEncaissement(rollData, roll, armure); | ||||
|     return await RdDUtility.prepareEncaissement(actor, rollData, roll, armure); | ||||
|   } | ||||
|  | ||||
|   static remplaceDeMinParDifficulte(roll, diff, options) { | ||||
| @@ -588,15 +602,20 @@ export class RdDUtility { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async prepareEncaissement(rollData, roll, armure) { | ||||
|   static async prepareEncaissement(actor, rollData, roll, armure) { | ||||
|     // La difficulté d'ataque s'ajoute aux dégâts | ||||
|     const bonusDegatsDiffLibre = ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(rollData.diffLibre ?? 0) : 0 | ||||
|     const jetTotal = roll.total + rollData.dmg.total - armure + bonusDegatsDiffLibre | ||||
|     const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite); | ||||
|     const over20 = Math.max(jetTotal - 20, 0); | ||||
|     encaissement.dmg = rollData.dmg; | ||||
|     encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type); | ||||
|     encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'; | ||||
|     encaissement.dmg = rollData.dmg | ||||
|     if (ReglesOptionnelles.isUsing('localisation-aleatoire')) { | ||||
|       encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(actor.type) | ||||
|       encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;' | ||||
|     } | ||||
|     else { | ||||
|       encaissement.dmg.loc = { label: '' } | ||||
|     } | ||||
|     encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre | ||||
|     encaissement.roll = roll; | ||||
|     encaissement.armure = armure; | ||||
| @@ -622,25 +641,23 @@ export class RdDUtility { | ||||
|   /* -------------------------------------------- */ | ||||
|   static async _evaluatePerte(formula, over20) { | ||||
|     let perte = new Roll(formula, { over20: over20 }); | ||||
|     await perte.evaluate({ async: true }); | ||||
|     await perte.evaluate(); | ||||
|     return perte.total; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static onSocketMessage(sockmsg) { | ||||
|     switch (sockmsg.msg) { | ||||
|       case "msg_gm_chat_message": | ||||
|         return ChatUtility.handleGMChatMessage(sockmsg.data); | ||||
|       case "msg_app_astrologie_refresh": | ||||
|         return Hooks.callAll(APP_ASTROLOGIE_REFRESH); | ||||
|         return Hooks.callAll(APP_ASTROLOGIE_REFRESH) | ||||
|       case "msg_request_nombre_astral": | ||||
|         return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data); | ||||
|         return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data) | ||||
|       case "msg_tmr_move": | ||||
|         let actor = game.actors.get(sockmsg.data.actorId); | ||||
|         if (actor.isOwner || game.user.isGM) { | ||||
|           actor.refreshTMRView(); | ||||
|           actor.refreshTMRView() | ||||
|         } | ||||
|         break; | ||||
|         break | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -729,6 +746,15 @@ export class RdDUtility { | ||||
|     return undefined; | ||||
|   } | ||||
|  | ||||
|   static getSelectedToken(actor) { | ||||
|     if (canvas.tokens.controlled.length > 0) { | ||||
|       const tokens = canvas.tokens.controlled | ||||
|         .filter(it => it.actor.id == actor.id) | ||||
|       return tokens[0] | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
|   static getSelectedActor(msgPlayer = undefined) { | ||||
|     if (canvas.tokens.controlled.length == 1) { | ||||
|       let token = canvas.tokens.controlled[0]; | ||||
| @@ -754,7 +780,7 @@ export class RdDUtility { | ||||
|   /* -------------------------------------------- */ | ||||
|   static createMonnaie(name, cout, img = "", enc = 0.01) { | ||||
|     let piece = { | ||||
|       name: name, type: 'monnaie', img: img, _id: randomID(16), | ||||
|       name: name, type: 'monnaie', img: img, _id: foundry.utils.randomID(16), | ||||
|       dasystemta: { | ||||
|         quantite: 0, | ||||
|         cout: cout, | ||||
| @@ -792,17 +818,13 @@ export class RdDUtility { | ||||
|       user: game.user.id, | ||||
|       rollMode: modeOverride || game.settings.get("core", "rollMode"), | ||||
|       content: content | ||||
|     }; | ||||
|  | ||||
|     if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id); | ||||
|     if (chatData.rollMode === "blindroll") chatData["blind"] = true; | ||||
|     else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user]; | ||||
|     } | ||||
|     ChatUtility.applyRollMode(chatData) | ||||
|  | ||||
|     if (forceWhisper) { // Final force ! | ||||
|       chatData["speaker"] = ChatMessage.getSpeaker(); | ||||
|       chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper); | ||||
|       chatData.speaker = ChatMessage.getSpeaker(); | ||||
|       chatData.whisper = ChatMessage.getWhisperRecipients(forceWhisper); | ||||
|     } | ||||
|  | ||||
|     return chatData; | ||||
|   } | ||||
|  | ||||
| @@ -859,13 +881,13 @@ export class RdDUtility { | ||||
|   /* -------------------------------------------- */ | ||||
|   static afficherHeuresChanceMalchance(heureNaissance) { | ||||
|     if (game.user.isGM) { | ||||
|       const heure = RdDTimestamp.findHeure(heureNaissance - 1); | ||||
|       const heure = RdDTimestamp.findHeure(heureNaissance) | ||||
|       if (heureNaissance && heure) { | ||||
|         let ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance); | ||||
|         const current = game.system.rdd.calendrier.heureCourante(); | ||||
|         const ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance) | ||||
|         const current = game.system.rdd.calendrier.heureCourante() | ||||
|         ChatMessage.create({ | ||||
|           content: `A l'heure de <strong>${current.label}</strong>, le modificateur de Chance/Malchance est de <strong>${Misc.toSignedString(ajustement)}</strong> pour l'heure de naissance <strong>${heure.label}</strong>.`, | ||||
|           whisper: ChatMessage.getWhisperRecipients("GM") | ||||
|           whisper: ChatUtility.getGMs() | ||||
|         }); | ||||
|       } | ||||
|       else if (heureNaissance) { | ||||
| @@ -884,16 +906,10 @@ export class RdDUtility { | ||||
|     if (compName.includes('Thanatos')) { | ||||
|       let message = "Vous avez mis des points d'Expérience dans la Voie de Thanatos !<br>Vous devez réduire manuellement d'un même montant d'XP une autre compétence Draconique."; | ||||
|       ChatMessage.create({ | ||||
|         whisper: ChatMessage.getWhisperRecipients(game.user.name), | ||||
|         whisper: ChatUtility.getUserAndGMs(), | ||||
|         content: message | ||||
|       }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /*-------------------------------------------- */ | ||||
|   static async onRenderChatMessage(app, html, msg) { | ||||
|     // TODO  | ||||
|     //console.log(app, html, msg); | ||||
|   } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -111,7 +111,7 @@ export const referenceAjustements = { | ||||
|     isVisible: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0, | ||||
|     isUsed: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0, | ||||
|     getLabel: (rollData, actor) => "Ecaille d'Efficacité: ", | ||||
|     getValue: (rollData, actor) => Math.max(Number(rollData.arme?.system.ecaille_efficacite), 0), | ||||
|     getValue: (rollData, actor) => rollData.arme?.system.magique ? Math.max(Number(rollData.arme?.system.ecaille_efficacite), 0) : 0, | ||||
|   }, | ||||
|   finesse: { | ||||
|     isUsed: (rollData, actor) => RdDBonus.isDefenseAttaqueFinesse(rollData), | ||||
|   | ||||
							
								
								
									
										91
									
								
								module/settings/options-avancees.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										91
									
								
								module/settings/options-avancees.js
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,91 @@ | ||||
| import { SYSTEM_RDD } from "../constants.js" | ||||
| import { Misc } from "../misc.js" | ||||
|  | ||||
| export const EXPORT_CSV_SCRIPTARIUM = 'export-csv-scriptarium' | ||||
|  | ||||
| const OPTIONS_AVANCEES = [ | ||||
|   { group: 'Menus', name: EXPORT_CSV_SCRIPTARIUM, descr: "Proposer le menu d'export csv Scriptarium" }, | ||||
| ] | ||||
|  | ||||
| export class OptionsAvancees extends FormApplication { | ||||
|   static initSettings() { | ||||
|     for (const regle of OPTIONS_AVANCEES) { | ||||
|       const name = regle.name | ||||
|       const id = OptionsAvancees._getId(name) | ||||
|       game.settings.register(SYSTEM_RDD, id, { name: id, scope: regle.scope ?? "world", config: false, default: regle.default == undefined ? true : regle.default, type: Boolean }) | ||||
|     } | ||||
|  | ||||
|     game.settings.registerMenu(SYSTEM_RDD, "rdd-options-avancees", { | ||||
|       name: "Configurer les options avancées", | ||||
|       label: "Options avancées", | ||||
|       hint: "Ouvre la fenêtre de configuration des options avancées", | ||||
|       icon: "fas fa-bars", | ||||
|       type: OptionsAvancees | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   constructor(...args) { | ||||
|     super(...args) | ||||
|   } | ||||
|  | ||||
|   static _getId(name) { | ||||
|     return `rdd-advanced-${name}` | ||||
|   } | ||||
|  | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(super.defaultOptions, { | ||||
|       id: "options-avancees", | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/settings/options-avancees.hbs", | ||||
|       height: 650, | ||||
|       width: 550, | ||||
|       minimizable: false, | ||||
|       closeOnSubmit: true, | ||||
|       title: "Options avancées" | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   getData() { | ||||
|     let formData = super.getData() | ||||
|     const regles = OPTIONS_AVANCEES.filter(it => game.user.isGM || it.scope == "client") | ||||
|       .map(it => { | ||||
|         it = foundry.utils.duplicate(it) | ||||
|         it.id = OptionsAvancees._getId(it.name) | ||||
|         it.active = OptionsAvancees.isSet(it.name) | ||||
|         return it | ||||
|       }) | ||||
|     formData.regles = regles | ||||
|     formData.groups = Misc.classify(regles, it => it.group) | ||||
|     return formData | ||||
|   } | ||||
|  | ||||
|   static getSettingKey(name){ | ||||
|     return `${SYSTEM_RDD}.${this._getId(name)}` | ||||
|   } | ||||
|  | ||||
|   static isUsing(name) { | ||||
|     return OptionsAvancees.isSet(name) | ||||
|   } | ||||
|  | ||||
|   static isSet(name) { | ||||
|     return game.settings.get(SYSTEM_RDD, OptionsAvancees._getId(name)) | ||||
|   } | ||||
|  | ||||
|   static set(name, value) { | ||||
|     return game.settings.set(SYSTEM_RDD, OptionsAvancees._getId(name), value ? true : false) | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     html.find(".select-option").click((event) => { | ||||
|       if (event.currentTarget.attributes.name) { | ||||
|         let id = event.currentTarget.attributes.name.value | ||||
|         let isChecked = event.currentTarget.checked | ||||
|         game.settings.set(SYSTEM_RDD, id, isChecked) | ||||
|       } | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   async _updateObject(event, formData) { | ||||
|     this.close() | ||||
|   } | ||||
| } | ||||
|  | ||||
| @@ -11,6 +11,7 @@ const listeReglesOptionnelles = [ | ||||
|   { group: 'Récupération', name: 'recuperation-moral',              descr: "Le moral revient vers 0 durant Château Dormant"}, | ||||
|  | ||||
|  | ||||
|   { group: 'Règles de combat', name: 'localisation-aleatoire',      descr: "Proposer une localisation aléatoire des blessures" }, | ||||
|   { group: 'Règles de combat', name: 'recul',                       descr: "Appliquer le recul en cas de particulière en force ou de charge" }, | ||||
|   { group: 'Règles de combat', name: 'resistanceArmeParade',        descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" }, | ||||
|   { group: 'Règles de combat', name: 'deteriorationArmure',         descr: "Tenir compte de la détérioration des armures" }, | ||||
| @@ -26,6 +27,7 @@ const listeReglesOptionnelles = [ | ||||
|    | ||||
|   { group: 'Confirmations', name: 'confirmer-combat-sans-cible',         descr: "Confirmer avant une attaque sans cible", scope: "client"}, | ||||
|   { group: 'Confirmations', name: 'confirmation-tmr',                    descr: "Confirmer pour monter dans les TMR", scope: "client"}, | ||||
|   { group: 'Confirmations', name: 'confirmation-tmr-rencontre',          descr: "Confirmer pour monter dans les TMR avec rencontre en attente", scope: "client"}, | ||||
|   { group: 'Confirmations', name: 'confirmation-refouler',               descr: "Confirmer avant de refouler", scope: "client"}, | ||||
|   { group: 'Confirmations', name: 'confirmation-vider',                  descr: "Confirmer pour vider l'équipement", scope: "client"}, | ||||
|   { group: 'Confirmations', name: 'confirmation-supprimer-lien-acteur',  descr: "Confirmer pour détacher un animal/suivant/véhicule", scope: "client"}, | ||||
| @@ -45,7 +47,7 @@ const listeReglesOptionnelles = [ | ||||
| const uniquementJoueur = listeReglesOptionnelles.filter(it => it.uniquementJoueur).map(it=>it.name); | ||||
|  | ||||
| export class ReglesOptionnelles extends FormApplication { | ||||
|   static init() { | ||||
|   static initSettings() { | ||||
|     for (const regle of listeReglesOptionnelles) { | ||||
|       const name = regle.name; | ||||
|       const id = ReglesOptionnelles._getIdRegle(name); | ||||
| @@ -70,17 +72,15 @@ export class ReglesOptionnelles extends FormApplication { | ||||
|   } | ||||
|  | ||||
|   static get defaultOptions() { | ||||
|     const options = super.defaultOptions; | ||||
|     foundry.utils.mergeObject(options, { | ||||
|     return foundry.utils.mergeObject(super.defaultOptions, { | ||||
|       id: "regles-optionnelles", | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.html", | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.hbs", | ||||
|       height: 650, | ||||
|       width: 550, | ||||
|       minimizable: false, | ||||
|       closeOnSubmit: true, | ||||
|       title: "Règles optionnelles" | ||||
|     }); | ||||
|     return options; | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   getData() { | ||||
|   | ||||
| @@ -15,17 +15,17 @@ export const STATUSES = { | ||||
| } | ||||
|  | ||||
| const rddStatusEffects = [ | ||||
|   { rdd: true, id: STATUSES.StatusStunned, label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 }, | ||||
|   { rdd: true, id: STATUSES.StatusBleeding, label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' }, | ||||
|   { rdd: true, id: STATUSES.StatusProne, label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' }, | ||||
|   { rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.svg' }, | ||||
|   { rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.svg' }, | ||||
|   { rdd: true, id: STATUSES.StatusRestrained, label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' }, | ||||
|   { rdd: true, id: STATUSES.StatusUnconscious, label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' }, | ||||
|   { rdd: true, id: STATUSES.StatusBlind, label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' }, | ||||
|   { rdd: true, id: STATUSES.StatusComma, label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' }, | ||||
|   { rdd: true, id: STATUSES.StatusDead, label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' }, | ||||
|   { rdd: true, id: STATUSES.StatusDemiReve, label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' } | ||||
|   { rdd: true, id: STATUSES.StatusStunned, name:  'EFFECT.StatusStunned', img: 'icons/svg/stoned.svg', "duration.rounds": 1 }, | ||||
|   { rdd: true, id: STATUSES.StatusBleeding, name:  'EFFECT.StatusBleeding', img: 'icons/svg/blood.svg' }, | ||||
|   { rdd: true, id: STATUSES.StatusProne, name:  'EFFECT.StatusProne', img: 'icons/svg/falling.svg' }, | ||||
|   { rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', name:  'EFFECT.StatusGrappling', img: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' }, | ||||
|   { rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', name:  'EFFECT.StatusGrappled', img: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' }, | ||||
|   { rdd: true, id: STATUSES.StatusRestrained, name:  'EFFECT.StatusRestrained', img: 'icons/svg/net.svg' }, | ||||
|   { rdd: true, id: STATUSES.StatusUnconscious, name:  'EFFECT.StatusUnconscious', img: 'icons/svg/unconscious.svg' }, | ||||
|   { rdd: true, id: STATUSES.StatusBlind, name:  'EFFECT.StatusBlind', img: 'icons/svg/blind.svg' }, | ||||
|   { rdd: true, id: STATUSES.StatusComma, name:  'EFFECT.StatusComma', img: 'icons/svg/skull.svg' }, | ||||
|   { rdd: true, id: STATUSES.StatusDead, name:  'EFFECT.StatusDead', img: 'icons/svg/skull.svg' }, | ||||
|   { rdd: true, id: STATUSES.StatusDemiReve, name:  'EFFECT.StatusDemiReve', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' } | ||||
| ]; | ||||
| const demiReveStatusEffect = rddStatusEffects.find(it => it.id == STATUSES.StatusDemiReve); | ||||
|  | ||||
| @@ -57,7 +57,7 @@ export class StatusEffects extends FormApplication { | ||||
|       restricted: true | ||||
|     }); | ||||
|  | ||||
|     CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddEffectIds.includes(it.id))); | ||||
|     CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddEffectIds.includes(it.id))) | ||||
|  | ||||
|     StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects()); | ||||
|     console.log('statusEffects', CONFIG.statusEffects); | ||||
| @@ -65,7 +65,7 @@ export class StatusEffects extends FormApplication { | ||||
|  | ||||
|   static valeurSurprise(effect, isCombat) { | ||||
|     if (statusSurpriseTotale.intersects(effect.statuses)) { | ||||
|       return 2; | ||||
|       return 2 | ||||
|     } | ||||
|     if (statusDemiSurprise.intersects(effect.statuses)) { | ||||
|       return 1 | ||||
| @@ -110,7 +110,7 @@ export class StatusEffects extends FormApplication { | ||||
|  | ||||
|   static get defaultOptions() { | ||||
|     const options = super.defaultOptions; | ||||
|     mergeObject(options, { | ||||
|     foundry.utils.mergeObject(options, { | ||||
|       id: "status-effects", | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/settings/status-effects.html", | ||||
|       height: 800, | ||||
|   | ||||
| @@ -1,3 +1,4 @@ | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { HIDE_DICE, SYSTEM_RDD } from "../constants.js"; | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| @@ -24,7 +25,7 @@ const CONFIGURABLE_COMPENDIUMS = { | ||||
|  * ======= Gestion des accès aux compendiums systèmes (ou surchargés) ======= | ||||
|  */ | ||||
| export class SystemCompendiums extends FormApplication { | ||||
|   static init() { | ||||
|   static initSettings() { | ||||
|     Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => { | ||||
|       const definition = CONFIGURABLE_COMPENDIUMS[compendium]; | ||||
|       foundry.utils.mergeObject(definition, { | ||||
| @@ -111,6 +112,19 @@ export class SystemCompendiums extends FormApplication { | ||||
|     return elements; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async loadCompendiumData(compendium) { | ||||
|     const pack = game.packs.get(compendium); | ||||
|     return await pack?.getDocuments() ?? []; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async loadCompendium(compendium, filter = item => true) { | ||||
|     let compendiumData = await SystemCompendiums.loadCompendiumData(compendium); | ||||
|     return compendiumData.filter(filter); | ||||
|   } | ||||
|  | ||||
|  | ||||
|   static async getDefaultItems(compendium) { | ||||
|     const pack = game.packs.get(SystemCompendiums._getDefaultCompendium(compendium)); | ||||
|     if (pack.metadata.type == 'Item') { | ||||
| @@ -152,7 +166,7 @@ export class SystemCompendiums extends FormApplication { | ||||
|  | ||||
|   getData() { | ||||
|     const systemCompendiums = Object.values(CONFIGURABLE_COMPENDIUMS) | ||||
|       .map(it => foundry.utils.mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) })); | ||||
|       .map(it => foundry.utils.mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) }, { inplace: false })) | ||||
|     const availableCompendiums = game.packs.map(pack => { | ||||
|       return { | ||||
|         name: pack.collection, | ||||
| @@ -163,7 +177,7 @@ export class SystemCompendiums extends FormApplication { | ||||
|     return foundry.utils.mergeObject(super.getData(), { | ||||
|       systemCompendiums: systemCompendiums, | ||||
|       availableCompendiums: availableCompendiums | ||||
|     }); | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
| @@ -235,12 +249,12 @@ export class CompendiumTableHelpers { | ||||
|     let max = 0; | ||||
|     const total = rows.map(it => it.frequence).reduce(Misc.sum(), 0); | ||||
|     return rows.map(row => { | ||||
|       const frequence = row.frequence; | ||||
|       row.min = max + 1; | ||||
|       row.max = max + frequence; | ||||
|       const frequence = row.frequence | ||||
|       row.min = max + 1 | ||||
|       row.max = max + frequence | ||||
|       row.total = total | ||||
|       max += frequence; | ||||
|       return row; | ||||
|       max += frequence | ||||
|       return row | ||||
|     }) | ||||
|   } | ||||
|   static async getRandom(table, type, subTypes = ['objet'], forcedRoll = undefined, localisation = undefined) { | ||||
| @@ -259,8 +273,8 @@ export class CompendiumTableHelpers { | ||||
|     } | ||||
|     const total = table[0].total; | ||||
|     const formula = `1d${total}`; | ||||
|     if (forcedRoll == undefined && (forcedRoll > total || forcedRoll <= 0)) { | ||||
|       ui.notifications.warn(`Jet de rencontre ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`); | ||||
|     if (forcedRoll != undefined && (forcedRoll > total || forcedRoll <= 0)) { | ||||
|       ui.notifications.warn(`Jet forcé ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`); | ||||
|       forcedRoll = undefined; | ||||
|     } | ||||
|     const roll = forcedRoll ? { total: forcedRoll, formula } : await RdDDice.roll(formula, { showDice: HIDE_DICE }); | ||||
| @@ -275,7 +289,7 @@ export class CompendiumTableHelpers { | ||||
|       return; | ||||
|     } | ||||
|     const percentages = (row.total == 100) ? '%' : '' | ||||
|     const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.html', { | ||||
|     const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.hbs', { | ||||
|       roll: row.roll, | ||||
|       document: row.document, | ||||
|       percentages, | ||||
| @@ -290,12 +304,12 @@ export class CompendiumTableHelpers { | ||||
|       sound: CONFIG.sounds.dice, | ||||
|       content: flavorContent | ||||
|     }; | ||||
|     ChatMessage.create(messageData, { rollMode: "gmroll" }); | ||||
|     await ChatUtility.createChatWithRollMode(messageData) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async tableToChatMessage(table, type, subTypes, typeName = undefined) { | ||||
|     const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.html', { | ||||
|     const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.hbs', { | ||||
|       img: RdDItem.getDefaultImg(subTypes[0]), | ||||
|       typeName: typeName ?? Misc.typeName(type, subTypes[0]), | ||||
|       table, | ||||
| @@ -303,10 +317,10 @@ export class CompendiumTableHelpers { | ||||
|     }); | ||||
|     const messageData = { | ||||
|       user: game.user.id, | ||||
|       whisper: game.user.id, | ||||
|       whisper: [game.user], | ||||
|       content: flavorContent | ||||
|     }; | ||||
|     ChatMessage.create(messageData, { rollMode: "gmroll" }); | ||||
|     await ChatUtility.createChatWithRollMode(messageData) | ||||
|   } | ||||
|  | ||||
| } | ||||
| @@ -25,7 +25,7 @@ export class AppAstrologie extends Application { | ||||
|       classes: ['calendar-astrologie'], | ||||
|       popOut: true, | ||||
|       resizable: false | ||||
|     }); | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   constructor(actor, options = {}) { | ||||
| @@ -49,7 +49,7 @@ export class AppAstrologie extends Application { | ||||
|         signeNaissance: RdDTimestamp.definition(0) | ||||
|       } | ||||
|     }) | ||||
|     return this.appData; | ||||
|     return this.appData | ||||
|   } | ||||
|  | ||||
|   getActorAstrologie() { | ||||
| @@ -186,7 +186,7 @@ export class AppAstrologie extends Application { | ||||
|       date: this.html.find('[name="joursAstrologie"]').val(), | ||||
|       userId: game.user.id | ||||
|     } | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       game.system.rdd.calendrier.requestNombreAstral(socketData); | ||||
|     } else { | ||||
|       game.socket.emit(SYSTEM_SOCKET_ID, { | ||||
|   | ||||
| @@ -13,18 +13,21 @@ export class Targets { | ||||
|   static extractTokenData(target) { | ||||
|     return { id: target?.id, name: target?.document.name, img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg' }; | ||||
|   } | ||||
|  | ||||
|   static buildActorTokenData(tokenId, actor) { | ||||
|     return { id: tokenId, name: actor.name, img: actor.img ?? 'icons/svg/mystery-man.svg' }; | ||||
|   } | ||||
|   static isTargetEntite(target) { | ||||
|     return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE; | ||||
|   } | ||||
|  | ||||
|   static async selectOneToken(onSelectTarget = target => { }) { | ||||
|     const targets = Targets.listTargets(); | ||||
|   static async selectOneTargetToken(onSelectTarget = target => { }) { | ||||
|     const targets = Targets.listTargets() | ||||
|     switch (targets.length) { | ||||
|       case 0: return; | ||||
|       case 0: | ||||
|         return | ||||
|       case 1: | ||||
|         onSelectTarget(targets[0]); | ||||
|         return; | ||||
|         onSelectTarget(targets[0]) | ||||
|         return | ||||
|       default: | ||||
|         { | ||||
|           const selectData = { | ||||
| @@ -32,7 +35,7 @@ export class Targets { | ||||
|             label: "Choisir une seule des cibles", | ||||
|             list: targets.map(it => Targets.extractTokenData(it)) | ||||
|           }; | ||||
|           DialogSelect.select(selectData, onSelectTarget); | ||||
|           DialogSelect.select(selectData, onSelectTarget) | ||||
|         } | ||||
|     } | ||||
|   } | ||||
|   | ||||
| @@ -4,7 +4,7 @@ export const AUTO_ADJUST_DARKNESS = "auto-adjust-darkness"; | ||||
|  | ||||
| export class AutoAdjustDarkness { | ||||
|  | ||||
|   static init() { | ||||
|   static initSettings() { | ||||
|     game.settings.register(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, { | ||||
|       name: AUTO_ADJUST_DARKNESS, | ||||
|       scope: "world", | ||||
| @@ -15,9 +15,9 @@ export class AutoAdjustDarkness { | ||||
|   } | ||||
|  | ||||
|   static async adjust(darkness) { | ||||
|     if (AutoAdjustDarkness.isAuto()) { | ||||
|     if (game.user.isGM && AutoAdjustDarkness.isAuto()) { | ||||
|       const scene = game.scenes.viewed; | ||||
|       if (scene?.globalLight && scene?.tokenVision) { | ||||
|       if (scene?.environment?.globalLight?.enabled && scene?.tokenVision) { | ||||
|         await scene.update({ darkness }); | ||||
|       } | ||||
|     } | ||||
|   | ||||
| @@ -1,7 +1,6 @@ | ||||
| import { MAX_NOMBRE_ASTRAL, RdDTimestamp, WORLD_TIMESTAMP_SETTING } from "./rdd-timestamp.js"; | ||||
| import { RdDCalendrierEditor } from "./rdd-calendrier-editor.js"; | ||||
| import { RdDResolutionTable } from "../rdd-resolution-table.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { RdDDice } from "../rdd-dice.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { DialogChronologie } from "../dialog-chronologie.js"; | ||||
| @@ -16,7 +15,7 @@ const TEMPLATE_CALENDRIER = "systems/foundryvtt-reve-de-dragon/templates/time/ca | ||||
| const INITIAL_CALENDAR_POS = { top: 200, left: 200, horlogeAnalogique: true }; | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDCalendrier extends Application { | ||||
|   static init() { | ||||
|   static initSettings() { | ||||
|     game.settings.register(SYSTEM_RDD, "liste-nombre-astral", { | ||||
|       name: "liste-nombre-astral", | ||||
|       scope: "world", | ||||
| @@ -43,13 +42,13 @@ export class RdDCalendrier extends Application { | ||||
|       resizable: false, | ||||
|       width: 'fit-content', | ||||
|       height: 'fit-content', | ||||
|     }); | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   constructor() { | ||||
|     super(); | ||||
|     this.timestamp = RdDTimestamp.getWorldTime(); | ||||
|     if (Misc.isUniqueConnectedGM()) { // Uniquement si GM | ||||
|     if (Misc.isFirstConnectedGM()) { // Uniquement si GM | ||||
|       RdDTimestamp.setWorldTime(this.timestamp); | ||||
|       this.rebuildNombresAstraux(); // Ensure always up-to-date | ||||
|     } | ||||
| @@ -123,9 +122,9 @@ export class RdDCalendrier extends Application { | ||||
|   /* -------------------------------------------- */ | ||||
|   fillCalendrierData(formData = {}) { | ||||
|     foundry.utils.mergeObject(formData, this.timestamp.toCalendrier()); | ||||
|     formData.isGM = game.user.isGM; | ||||
|     formData.isGM = game.user.isGM | ||||
|     formData.heures = RdDTimestamp.definitions() | ||||
|     formData.horlogeAnalogique = this.horlogeAnalogique; | ||||
|     formData.horlogeAnalogique = this.horlogeAnalogique | ||||
|     formData.autoDarkness = AutoAdjustDarkness.isAuto() | ||||
|     return formData; | ||||
|   } | ||||
| @@ -228,7 +227,7 @@ export class RdDCalendrier extends Application { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async ajouterNombreAstral(indexDate) { | ||||
|     const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: HIDE_DICE, rollMode: "selfroll" }); | ||||
|     const nombreAstral = await RdDDice.rollHeure( { showDice: HIDE_DICE, rollMode: "selfroll" }); | ||||
|     return { | ||||
|       nombreAstral: nombreAstral, | ||||
|       lectures: [], | ||||
| @@ -259,7 +258,7 @@ export class RdDCalendrier extends Application { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async rebuildNombresAstraux() { | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       const nombresAstraux = this.getNombresAstraux() | ||||
|       let newNombresAstraux = []; | ||||
|       for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) { | ||||
| @@ -338,7 +337,7 @@ export class RdDCalendrier extends Application { | ||||
|   /* -------------------------------------------- */ | ||||
|   async requestNombreAstral(request) { | ||||
|     const actor = game.actors.get(request.id); | ||||
|     if (Misc.isUniqueConnectedGM()) { // Only once | ||||
|     if (Misc.isFirstConnectedGM()) { // Only once | ||||
|       console.log(request); | ||||
|       let jourDiff = this.getLectureAstrologieDifficulte(request.date); | ||||
|       let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat); | ||||
|   | ||||
| @@ -15,18 +15,18 @@ export const RDD_MINUTES_PAR_JOUR = 1440; //RDD_HEURES_PAR_JOUR * RDD_MINUTES_PA | ||||
| const ROUNDS_PAR_MINUTE = 10; | ||||
|  | ||||
| const DEFINITION_HEURES = [ | ||||
|   { key: "vaisseau", label: "Vaisseau", lettreFont: 'v', saison: "Printemps", darkness: 0.9 }, | ||||
|   { key: "sirene", label: "Sirène", lettreFont: 'i', saison: "Printemps", darkness: 0.1 }, | ||||
|   { key: "faucon", label: "Faucon", lettreFont: 'f', saison: "Printemps", darkness: 0 }, | ||||
|   { key: "couronne", label: "Couronne", lettreFont: '', saison: "Eté", darkness: 0 }, | ||||
|   { key: "dragon", label: "Dragon", lettreFont: 'd', saison: "Eté", darkness: 0 }, | ||||
|   { key: "epees", label: "Epées", lettreFont: 'e', saison: "Eté", darkness: 0 }, | ||||
|   { key: "lyre", label: "Lyre", lettreFont: 'l', saison: "Automne", darkness: 0.1 }, | ||||
|   { key: "serpent", label: "Serpent", lettreFont: 's', saison: "Automne", darkness: 0.9 }, | ||||
|   { key: "poissonacrobate", label: "Poisson Acrobate", lettreFont: 'p', saison: "Automne", darkness: 1 }, | ||||
|   { key: "araignee", label: "Araignée", lettreFont: 'a', saison: "Hiver", darkness: 1 }, | ||||
|   { key: "roseau", label: "Roseau", lettreFont: 'r', saison: "Hiver", darkness: 1 }, | ||||
|   { key: "chateaudormant", label: "Château Dormant", lettreFont: 'c', saison: "Hiver", darkness: 1 }, | ||||
|   { key: "vaisseau", article: "du ", label: "Vaisseau", lettreFont: 'v', saison: "Printemps", darkness: 0.9 }, | ||||
|   { key: "sirene", article: "de la ", label: "Sirène", lettreFont: 'i', saison: "Printemps", darkness: 0.1 }, | ||||
|   { key: "faucon", article: "du ", label: "Faucon", lettreFont: 'f', saison: "Printemps", darkness: 0 }, | ||||
|   { key: "couronne", article: "de la ", label: "Couronne", lettreFont: '', saison: "Eté", darkness: 0 }, | ||||
|   { key: "dragon", article: "du ", label: "Dragon", lettreFont: 'd', saison: "Eté", darkness: 0 }, | ||||
|   { key: "epees", article: "des ", label: "Epées", lettreFont: 'e', saison: "Eté", darkness: 0 }, | ||||
|   { key: "lyre", article: "de la ", label: "Lyre", lettreFont: 'l', saison: "Automne", darkness: 0.1 }, | ||||
|   { key: "serpent", article: "du ", label: "Serpent", lettreFont: 's', saison: "Automne", darkness: 0.9 }, | ||||
|   { key: "poissonacrobate", article: "du ", label: "Poisson Acrobate", lettreFont: 'p', saison: "Automne", darkness: 1 }, | ||||
|   { key: "araignee", article: "de l'", label: "Araignée", lettreFont: 'a', saison: "Hiver", darkness: 1 }, | ||||
|   { key: "roseau", article: "du ", label: "Roseau", lettreFont: 'r', saison: "Hiver", darkness: 1 }, | ||||
|   { key: "chateaudormant", article: "du ", label: "Château Dormant", lettreFont: 'c', saison: "Hiver", darkness: 1 }, | ||||
| ] | ||||
|  | ||||
| const FORMULES_DUREE = [ | ||||
| @@ -49,7 +49,7 @@ const FORMULES_PERIODE = [ | ||||
|  | ||||
| export class RdDTimestamp { | ||||
|  | ||||
|   static init() { | ||||
|   static initSettings() { | ||||
|     game.settings.register(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, { | ||||
|       name: WORLD_TIMESTAMP_SETTING, | ||||
|       scope: "world", | ||||
| @@ -64,6 +64,7 @@ export class RdDTimestamp { | ||||
|       DEFINITION_HEURES[i].hh = RdDTimestamp.hh(i); | ||||
|       DEFINITION_HEURES[i].icon = RdDTimestamp.iconeHeure(i); | ||||
|       DEFINITION_HEURES[i].webp = DEFINITION_HEURES[i].icon.replace(".svg", ".webp"); | ||||
|       DEFINITION_HEURES[i].avecArticle = DEFINITION_HEURES[i].article + DEFINITION_HEURES[i].label | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -159,15 +160,21 @@ export class RdDTimestamp { | ||||
|   } | ||||
|  | ||||
|   static findHeure(heure) { | ||||
|     heure = Grammar.toLowerCaseNoAccentNoSpace(heure); | ||||
|     let parHeureOuLabel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR)); | ||||
|     if (parHeureOuLabel.length == 1) { | ||||
|       return parHeureOuLabel[0]; | ||||
|     let filtered | ||||
|     if (Number.isInteger(Number(heure))) { | ||||
|       filtered = DEFINITION_HEURES.filter(it => it.heure == Misc.modulo(Number(heure) - 1, RDD_HEURES_PAR_JOUR)) | ||||
|     } | ||||
|     let parLabelPartiel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure)); | ||||
|     if (parLabelPartiel.length > 0) { | ||||
|       parLabelPartiel.sort(Misc.ascending(h => h.label.length)); | ||||
|       return parLabelPartiel[0]; | ||||
|     else { | ||||
|       heure = Grammar.toLowerCaseNoAccentNoSpace(heure); | ||||
|       filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR)); | ||||
|     } | ||||
|     if (filtered.length == 1) { | ||||
|       return filtered[0] | ||||
|     } | ||||
|     filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure)); | ||||
|     if (filtered.length > 0) { | ||||
|       filtered.sort(Misc.ascending(h => h.label.length)); | ||||
|       return filtered[0] | ||||
|     } | ||||
|     return undefined; | ||||
|   } | ||||
| @@ -231,6 +238,7 @@ export class RdDTimestamp { | ||||
|  | ||||
|   get annee() { return Math.floor(this.indexDate / RDD_JOURS_PAR_AN) } | ||||
|   get mois() { return Math.floor(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) } | ||||
|   get nomMois() { return Math.floor(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) } | ||||
|   get jour() { return Misc.modulo(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN), RDD_JOURS_PAR_MOIS) } | ||||
|   get heure() { return Math.floor(this.indexMinute / RDD_MINUTES_PAR_HEURES) } | ||||
|   get minute() { return Misc.modulo(this.indexMinute, RDD_MINUTES_PAR_HEURES) } | ||||
|   | ||||
| @@ -125,7 +125,7 @@ export class FenetreRechercheTirage extends Application { | ||||
|       popOut: true, | ||||
|       dragDrop: [{ dragSelector: "a.content-link" }], | ||||
|       resizable: true | ||||
|     }); | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   static async create() { | ||||
|   | ||||
| @@ -105,7 +105,7 @@ export class TMRRencontres { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async $chatRolledRencontre(row, rencontre, tmr) { | ||||
|     const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.html', | ||||
|     const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.hbs', | ||||
|       { | ||||
|         roll: row.roll, | ||||
|         rencontre, | ||||
|   | ||||
| @@ -1,4 +1,4 @@ | ||||
| import { TYPES } from "../item.js"; | ||||
| import { ITEM_TYPES } from "../item.js"; | ||||
| import { TMRUtility } from "../tmr-utility.js"; | ||||
| import { PixiTMR } from "./pixi-tmr.js"; | ||||
|  | ||||
| @@ -12,10 +12,10 @@ export class Draconique { | ||||
|   static init() { | ||||
|   } | ||||
|  | ||||
|   static isCaseTMR(item) { return item.type == TYPES.casetmr; } | ||||
|   static isCaseTMR(item) { return item.type == ITEM_TYPES.casetmr; } | ||||
|   static isQueueDragon(item) { return item.isQueueDragon(); } | ||||
|   static isSouffleDragon(item) { return item.type == TYPES.souffle; } | ||||
|   static isTeteDragon(item) { return item.type == TYPES.tete; } | ||||
|   static isSouffleDragon(item) { return item.type == ITEM_TYPES.souffle; } | ||||
|   static isTeteDragon(item) { return item.type == ITEM_TYPES.tete; } | ||||
|   static isQueueSouffle(item) { return Draconique.isQueueDragon(item) || Draconique.isSouffleDragon(item); } | ||||
|  | ||||
|   static register(draconique, code = undefined) { | ||||
|   | ||||
| @@ -18,7 +18,7 @@ import { Periple } from "./periple.js"; | ||||
| import { UrgenceDraconique } from "./urgence-draconique.js"; | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { AugmentationSeuil } from "./augmentation-seuil.js"; | ||||
| import { TYPES } from "../item.js"; | ||||
| import { ITEM_TYPES } from "../item.js"; | ||||
|  | ||||
| export class EffetsDraconiques { | ||||
|   static carteTmr = new CarteTmr(); | ||||
| @@ -122,11 +122,11 @@ export class EffetsDraconiques { | ||||
|   } | ||||
|  | ||||
|   static tetesDragon(actor, name) { | ||||
|     return actor.itemTypes[TYPES.tete].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name)); | ||||
|     return actor.itemTypes[ITEM_TYPES.tete].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name)); | ||||
|   } | ||||
|  | ||||
|   static soufflesDragon(actor, name) { | ||||
|     return actor.itemTypes[TYPES.souffle].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name)); | ||||
|     return actor.itemTypes[ITEM_TYPES.souffle].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name)); | ||||
|   } | ||||
|  | ||||
|   static queuesDragon(actor, name) { | ||||
| @@ -134,7 +134,7 @@ export class EffetsDraconiques { | ||||
|   } | ||||
|  | ||||
|   static queuesSoufflesDragon(actor, name) { | ||||
|     return actor.filterItems(it => [TYPES.queue, TYPES.ombre, TYPES.souffle].includes(it.type) && Grammar.includesLowerCaseNoAccent(it.name, name)); | ||||
|     return actor.filterItems(it => [ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle].includes(it.type) && Grammar.includesLowerCaseNoAccent(it.name, name)); | ||||
|   } | ||||
|  | ||||
|   static countAugmentationSeuil(actor) { | ||||
|   | ||||
| @@ -30,7 +30,7 @@ export class EffetsRencontre { | ||||
|   static $reve_plus = async (actor, reve) => { | ||||
|     if (!ReglesOptionnelles.isUsing("recuperation-reve") && reve < 0) {  | ||||
|       ChatMessage.create({ | ||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name), | ||||
|         whisper: ChatUtility.getOwners(actor), | ||||
|         content: `Pas de récupération de rêve (${reve} points ignorés)` | ||||
|       }); | ||||
|       return | ||||
| @@ -112,7 +112,7 @@ export class EffetsRencontre { | ||||
|       poesie: await Poetique.getExtrait() | ||||
|     }) | ||||
|     ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(context.actor.name), | ||||
|       whisper: ChatUtility.getOwners(context.actor), | ||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context) | ||||
|     }); | ||||
|   } | ||||
| @@ -127,7 +127,7 @@ export class EffetsRencontre { | ||||
|     } | ||||
|  | ||||
|     ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||
|       whisper: ChatUtility.getOwners(context.actor), | ||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context) | ||||
|     }); | ||||
|   } | ||||
|   | ||||
| @@ -28,7 +28,7 @@ export class PresentCites extends Draconique { | ||||
|     let existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord); | ||||
|     if (existants.length > 0) { | ||||
|       ChatMessage.create({ | ||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), | ||||
|         whisper: ChatUtility.getOwners(actor), | ||||
|         content: "Vous avez encore des présents dans des cités, vous devrez tirer une autre tête pour remplacer celle ci!" | ||||
|       }) | ||||
|     } | ||||
|   | ||||
| @@ -16,7 +16,7 @@ export class Rencontre extends Draconique { | ||||
|     return pixiTMR.sprite(this.code(), { | ||||
|       zIndex: tmrTokenZIndex.rencontre, | ||||
|       decallage: pixiTMR.sizes.decallage(0, 0), | ||||
|       taille: () => pixiTMR.sizes.twoThird, | ||||
|       taille: () => pixiTMR.sizes.full, | ||||
|     }) | ||||
|   } | ||||
| } | ||||
|   | ||||
| @@ -5,7 +5,7 @@ import { RdDRollTables } from "../rdd-rolltables.js"; | ||||
| import { TMRUtility } from "../tmr-utility.js"; | ||||
| import { tmrTokenZIndex } from "../tmr-constants.js"; | ||||
| import { Draconique } from "./draconique.js"; | ||||
| import { TYPES } from "../item.js"; | ||||
| import { ITEM_TYPES } from "../item.js"; | ||||
| import { TMRAnimations } from "./animation.js"; | ||||
|  | ||||
| export class UrgenceDraconique extends Draconique { | ||||
| @@ -14,12 +14,12 @@ export class UrgenceDraconique extends Draconique { | ||||
|   match(item) { return Draconique.isQueueDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes('urgence draconique'); } | ||||
|   manualMessage() { return false } | ||||
|   async onActorCreateOwned(actor, queue) { | ||||
|     const coordSortsReserve = actor.itemTypes[TYPES.sortreserve].map(it => it.system.coord) ?? []; | ||||
|     const coordSortsReserve = actor.itemTypes[ITEM_TYPES.sortreserve].map(it => it.system.coord) ?? []; | ||||
|     if (coordSortsReserve.length == 0) { | ||||
|       // La queue se transforme en idée fixe | ||||
|       const ideeFixe = await RdDRollTables.getIdeeFixe(); | ||||
|       ChatMessage.create({ | ||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), | ||||
|         whisper: ChatUtility.getOwners(actor), | ||||
|         content: `En l'absence de sorts en réserve, l'urgence draconique de ${actor.name} se transforme en ${ideeFixe.name}` | ||||
|       }); | ||||
|       await actor.createEmbeddedDocuments('Item', [ideeFixe]); | ||||
|   | ||||
| @@ -1,6 +1,7 @@ | ||||
| import { TYPES } from "../item.js" | ||||
| import { ITEM_TYPES } from "../item.js" | ||||
| import { RdDItemCompetence } from "../item-competence.js" | ||||
| import { ChatUtility } from "../chat-utility.js" | ||||
| import { Misc } from "../misc.js" | ||||
|  | ||||
| const CODES_COMPETENCES_VOYAGE = ['Extérieur', 'Forêt', 'Montagne', 'Marais', 'Glace', 'Equitation'] | ||||
| const TABLEAU_FATIGUE_MARCHE = [ | ||||
| @@ -36,7 +37,7 @@ export class DialogFatigueVoyage extends Dialog { | ||||
|       const parameters = { | ||||
|         tableauFatigueMarche: TABLEAU_FATIGUE_MARCHE, | ||||
|         playerActors: game.actors.filter(actor => actor.isPersonnageJoueur()) | ||||
|           .map(actor => DialogFatigueVoyage.prepareActor(actor)), | ||||
|           .map(actor => DialogFatigueVoyage.prepareActorParameters(actor)), | ||||
|         nombreHeures: 1, | ||||
|       } | ||||
|       DialogFatigueVoyage.setModeDeplacement(parameters, undefined, undefined) | ||||
| @@ -53,21 +54,37 @@ export class DialogFatigueVoyage extends Dialog { | ||||
|     parameters.typeTerrain = ligneFatigueMarche | ||||
|     parameters.vitesseDeplacement = rythme.vitesse | ||||
|     parameters.fatigueHoraire = rythme.fatigue | ||||
|     parameters.playerActors.forEach(voyageur => | ||||
|       DialogFatigueVoyage.selectSurvie(voyageur, parameters.typeTerrain.code) | ||||
|     ) | ||||
|   } | ||||
|  | ||||
|   static prepareActor(actor) { | ||||
|     const competencesVoyage = {} | ||||
|     CODES_COMPETENCES_VOYAGE.forEach(codeSurvie => | ||||
|       competencesVoyage[codeSurvie] = RdDItemCompetence.findCompetence(actor.itemTypes[TYPES.competence], codeSurvie, { onMessage: () => { } }) | ||||
|     ) | ||||
|     return { | ||||
|   static prepareActorParameters(actor) { | ||||
|     const actorParameters = { | ||||
|       id: actor.id, | ||||
|       actor: actor, | ||||
|       selected: true, | ||||
|       ajustementFatigue: 0, | ||||
|       competencesVoyage: competencesVoyage | ||||
|       survies: {} | ||||
|     } | ||||
|     const competencesVoyage = {} | ||||
|     CODES_COMPETENCES_VOYAGE.forEach(codeSurvie => { | ||||
|       competencesVoyage[codeSurvie] = RdDItemCompetence.findCompetence(actor.itemTypes[ITEM_TYPES.competence], codeSurvie, { onMessage: () => { } }) | ||||
|     }) | ||||
|     TABLEAU_FATIGUE_MARCHE.forEach(terrain => { | ||||
|       actorParameters.survies[terrain.code] = Misc.join( | ||||
|         terrain.survies.map(survie => { | ||||
|           const niveau = competencesVoyage[survie]?.system.niveau | ||||
|           return `${survie}: ${niveau}` | ||||
|         }), | ||||
|         ', ') | ||||
|     }) | ||||
|     return actorParameters | ||||
|   } | ||||
|  | ||||
|   static selectSurvie(actorParameters, code) { | ||||
|     actorParameters.survieCourante = actorParameters.survies[code] | ||||
|   } | ||||
|  | ||||
|   constructor(html, parameters) { | ||||
|     const options = { | ||||
| @@ -97,6 +114,7 @@ export class DialogFatigueVoyage extends Dialog { | ||||
|     this.html.find('select[name="code-terrain"]').change(event => this.changeParameters()) | ||||
|     this.html.find('select[name="vitesse-deplacement"]').change(event => this.changeParameters()) | ||||
|     this.html.find('input[name="nombre-heures"]').change(event => this.changeParameters()) | ||||
|     this.html.find('.list-item input[name="ajustement-fatigue"]').change(event => this.changeParameters()) | ||||
|     this.html.find('button[name="appliquer-fatigue"]').click(event => this.appliquerFatigue()) | ||||
|   } | ||||
|  | ||||
| @@ -118,6 +136,10 @@ export class DialogFatigueVoyage extends Dialog { | ||||
|         selectVitesseDeplacement.append(await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs', rythme)) | ||||
|       }) | ||||
|       selectVitesseDeplacement.val(this.parameters.vitesseDeplacement).change() | ||||
|  | ||||
|       Promise.all(this.getActorRows() | ||||
|         .map(async row => row.find('label.voyage-liste-survies').text(this.$extractActorParameters(row).survieCourante) | ||||
|         )) | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -132,44 +154,61 @@ export class DialogFatigueVoyage extends Dialog { | ||||
|   } | ||||
|  | ||||
|   async setFatigue() { | ||||
|     this.html.find('input[name="base-fatigue"]').val(this.parameters.nombreHeures * this.parameters.fatigueHoraire) | ||||
|     const baseFatigue = this.parameters.nombreHeures * this.parameters.fatigueHoraire | ||||
|     this.html.find('input[name="base-fatigue"]').val(baseFatigue) | ||||
|     this.updateActorTotalFatigue(baseFatigue) | ||||
|   } | ||||
|  | ||||
|   async updateActorTotalFatigue(baseFatigue) { | ||||
|     Promise.all(this.getActorRows() | ||||
|       .map(async row => { | ||||
|         const actor = this.$extractActorParameters(row) | ||||
|         row.find('input[name="total-fatigue"]').val(actor.ajustement + baseFatigue) | ||||
|       })) | ||||
|   } | ||||
|  | ||||
|   async appliquerFatigue() { | ||||
|     const fatigueBase = parseInt(this.html.find('input[name="base-fatigue"]').val() ?? 0) | ||||
|     const actors = jQuery.map( | ||||
|       this.html.find('div.fatigue-actors-list li.list-item'), | ||||
|       it => this.$extractActor(this.html.find(it)) | ||||
|     ) | ||||
|     actors.filter(it => it.selected) | ||||
|     this.getActorRows() | ||||
|       .map(row => this.$extractActorParameters(row)) | ||||
|       .filter(it => it.selected) | ||||
|       .forEach(async it => { | ||||
|         const perteFatigue = fatigueBase + it.ajustement | ||||
|         ChatMessage.create({ | ||||
|           whisper: ChatUtility.getWhisperRecipientsAndGMs(it.actor.name), | ||||
|           whisper: ChatUtility.getOwners(it.actor), | ||||
|           content: await renderTemplate( | ||||
|             'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs', foundry.utils.mergeObject(it, | ||||
|             'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs', | ||||
|             foundry.utils.mergeObject(it, | ||||
|               { | ||||
|                 parameters: this.parameters, | ||||
|                 fatigueBase: fatigueBase, | ||||
|                 perteFatigue: perteFatigue, | ||||
|                 isVoyage: fatigueBase == this.parameters.nombreHeures * this.parameters.fatigueHoraire | ||||
|               }) | ||||
|               }, { inplace: false }) | ||||
|           ), | ||||
|         }) | ||||
|         await it.actor.santeIncDec("fatigue", perteFatigue) | ||||
|       }) | ||||
|   } | ||||
|  | ||||
|   $extractActor(actorRow) { | ||||
|     const actor = game.actors.get(actorRow.data('actor-id')) | ||||
|   getActorRows() { | ||||
|     return jQuery.map( | ||||
|       this.html.find('div.fatigue-actors-list li.list-item'), | ||||
|       it => this.html.find(it)) | ||||
|   } | ||||
|  | ||||
|  | ||||
|   $extractActorParameters(actorRow) { | ||||
|     const actorId = actorRow.data('actor-id') | ||||
|     const actorParameters = this.parameters.playerActors.find(it => it.id == actorId) | ||||
|     const actor = game.actors.get(actorId) | ||||
|     if (!actor) { | ||||
|       ui.notifications.warn(`Acteur ${it.actorId} introuvable`) | ||||
|       return {} | ||||
|     } | ||||
|     return { | ||||
|       actor: actor, | ||||
|       ajustement: parseInt(actorRow.find('input[name="ajustement-fatigue"]').val() ?? 0), | ||||
|       selected: actor && actorRow.find('input[name="selectionner-acteur"]').is(':checked') | ||||
|     } | ||||
|     actorParameters.ajustement = parseInt(actorRow.find('input[name="ajustement-fatigue"]').val() ?? 0) | ||||
|     actorParameters.selected = actor && actorRow.find('input[name="selectionner-acteur"]').is(':checked') | ||||
|     return actorParameters | ||||
|   } | ||||
|  | ||||
|   async close() { | ||||
|   | ||||
							
								
								
									
										
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| 2024/11/10-18:39:00.183093 7fed63e006c0 Recovering log #21 | ||||
| 2024/11/10-18:39:00.195436 7fed63e006c0 Delete type=0 #21 | ||||
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| 2024/11/10-18:38:41.533242 7f4c0b8006c0 Recovering log #19 | ||||
| 2024/11/10-18:38:41.547823 7f4c0b8006c0 Delete type=0 #19 | ||||
| 2024/11/10-18:38:41.547917 7f4c0b8006c0 Delete type=3 #18 | ||||
							
								
								
									
										
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		Reference in New Issue
	
	Block a user