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| 16e40b0ed8 | 
							
								
								
									
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								.gitea/workflows/release.yaml
									
									
									
									
									
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						| @@ -0,0 +1,74 @@ | ||||
| name: Release Creation | ||||
|  | ||||
| on:  | ||||
|   release: | ||||
|     types: [published] | ||||
|  | ||||
| jobs: | ||||
|   build: | ||||
|     runs-on: ubuntu-latest | ||||
|     steps: | ||||
|     - run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner." | ||||
|      | ||||
|     #- uses: actions/checkout@v3 | ||||
|     - uses: RouxAntoine/checkout@v3.5.4 | ||||
|  | ||||
|     # get part of the tag after the `v` | ||||
|     - name: Extract tag version number | ||||
|       id: get_version | ||||
|       uses: battila7/get-version-action@v2 | ||||
|  | ||||
|     # Substitute the Manifest and Download URLs in the module.json | ||||
|     - name: Substitute Manifest and Download Links For Versioned Ones | ||||
|       id: sub_manifest_link_version | ||||
|       uses: microsoft/variable-substitution@v1 | ||||
|       with: | ||||
|         files: 'system.json' | ||||
|       env: | ||||
|         version: ${{steps.get_version.outputs.version-without-v}} | ||||
|         url: https://www.uberwald.me/gitea/${{gitea.repository}} | ||||
|         manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json | ||||
|         download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/rddsystem.zip | ||||
|      | ||||
|     - name: Set up Node.js | ||||
|       uses: actions/setup-node@v2 | ||||
|       with: | ||||
|         node-version: '18'  # Use the node version your project requires | ||||
|  | ||||
|     - name: Install dependencies | ||||
|       run: npm install | ||||
|        | ||||
|     - name: Build the compendiums | ||||
|       run: node ./tools/packCompendiumsToDist.mjs | ||||
|  | ||||
|     # Create a zip file with all files required by the module to add to the release | ||||
|     - run: | | ||||
|          apt update -y | ||||
|          apt install -y zip | ||||
|  | ||||
|     - run: zip -r ./rddsystem.zip system.json template.json README.md LICENSE.txt assets/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/  | ||||
|      | ||||
|     - name: setup go | ||||
|       uses: actions/setup-go@v3 | ||||
|       with: | ||||
|         go-version: '>=1.20.1' | ||||
|      | ||||
|     - name: Use Go Action   | ||||
|       id: use-go-action | ||||
|       uses: https://gitea.com/actions/release-action@main | ||||
|       with: | ||||
|         files: |- | ||||
|           ./rddsystem.zip   | ||||
|           system.json | ||||
|         api_key: '${{secrets.ALLOW_PUSH_RELEASE}}' | ||||
|  | ||||
|     - name: Publish to Foundry server   | ||||
|       uses: djlechuck/foundryvtt-publish-package-action@v1 | ||||
|       with: | ||||
|         token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }} | ||||
|         id: 'foundryvtt-reve-de-dragon' | ||||
|         version: ${{github.event.release.tag_name}} | ||||
|         manifest: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json' | ||||
|         notes: 'https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md' | ||||
|         compatibility-minimum: '12' | ||||
|         compatibility-verified: '12' | ||||
							
								
								
									
										
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										179
									
								
								changelog.md
									
									
									
									
									
								
							
							
						
						| @@ -1,4 +1,183 @@ | ||||
| # 12.0 | ||||
| ## 12.0.37 - Les enchantements d'Astrobazzarh | ||||
| - les potions ont un état, seules les potions liquides sont enchantables | ||||
| - les lancements de sorts du jour sont conservés jusqu'à chateau dormant | ||||
| - lorsqu'un joueur souhaite enchanter une potion, les sorts d'enchantements/purification/permanence doivent avoir été lancés auparavant | ||||
| - on peut enchanter des gemmes exactement comme des potions | ||||
|  | ||||
| ## 12.0.36 - L'alchimie d'Astrobazzarh | ||||
| - Nouveautés | ||||
|   - ajout d'un bouton pour enchanter les potions | ||||
|   - standardisation des boutons d'actions sur les items | ||||
|   - utilisations d'icones pour les actions de l'inventaire | ||||
| - Corrections: | ||||
|   - la commande /tmra sans paramètres fonctionne | ||||
|   - les jets d'encaissement depuis le tchat fonctionnent | ||||
|   - affichage de la vie/endurance en cas de blessures et remise à neuf | ||||
|   - les queues durant 12 heures ajoutées début Vaisseau ne durent plus 24 heures | ||||
| - Compendiums | ||||
|   - Corrections des remedes enchantables | ||||
|   - Corrections de descriptions pour proposer les jet de dés | ||||
|  | ||||
| ## 12.0.35 - La Solution d'Astrobazzarh | ||||
| - Fix problème d'initialisation des feuilles d'items | ||||
|  | ||||
| ## 12.0.34 - la tête d'Astrobazzarh | ||||
| - support de liens "jets de dés" | ||||
|   - on peut ajouter des liens "jet de dés" dans les journaux, descriptions, notes, maladresses, ... | ||||
|   - avec la syntaxe `@roll[...]` on peut ajouter le lien vers: | ||||
|     - un jet de caractéristique/compétence `@roll[carac/competence/difficulte]` / `@roll[carac/difficulte]` / `@roll[carac/competence]`  | ||||
|     - une formule foundry `@roll[2d6]` pour lancer 2d6  | ||||
|     - une manipulation alchimique `@roll[couleur vert-bleu]` | ||||
|   - les liens "jet avec caractéristiques" s'appliquent: | ||||
|     - à tous les tokens sélectionnés | ||||
|     - sinon, à l'acteur propriétaire (dans le cas d'un Item) ou à l'acteur courant | ||||
|     - sinon, au personnage du joueur | ||||
|   - on peut poster les liens dans le tchat pour proposer un jet aux joueurs | ||||
| - gestion des blocs secrets dans les descriptions | ||||
|  | ||||
| ## 12.0.33 - la vieillesse d'Astrobazzarh | ||||
| - retour de l'expérience pour les joueurs | ||||
| - suppression du message "Pas de caractéristique" sur les jets d'odorat-goût | ||||
|  | ||||
| ## 12.0.32 - les rêveries d'Astrobazzarh | ||||
| - Ajout des Items Race pour gérer les ajustements liés aux races | ||||
|  | ||||
| ## 12.0.31 - le mausolée d'Astrobazzarh | ||||
| - Correction: les automatisation de combat jouer-MJ fonctionnentde nouveau | ||||
|  | ||||
| ## 12.0.30 - le cauchemar d'Astrobazzarh | ||||
| - calcul automatique du niveau des entités selon leur rêve | ||||
| - la description des créatures venimeuses contient un lien vers leur venin | ||||
| - Correction: les messages de combats ne marchaient plus (Changement combiné Foundry + rêve de Dragon) | ||||
|  | ||||
| ## 12.0.29 - L'indexation d'Astrobazzarh | ||||
| - les liens dans la descriptions des sorts pointent vers les sorts du compendium | ||||
| - la description du chrasme contient le lien vers son venin plutôt qu'un tableau | ||||
|  | ||||
| ## 12.0.28 - Les réserves d'Astrobazzarh | ||||
| - possibilité de mettre en réserve depuis un sort connu | ||||
|  | ||||
| ## 12.0.27 - Les vêtements d'Astrobazzarh | ||||
| - Ajout de la liste des armures dans l'onglet caractéristiques | ||||
| - Ajout d'une option pour choisir une carte des TMR alternatives | ||||
| - Le Gardien peut créer des sorts en réserve parmi les sorts d'un personnage | ||||
| - Bouton pour ajouter des compétences aux créatures/entités | ||||
| - Bouton pour ajouter un personnage accordé aux entités de cauchemar | ||||
| - Correction du choix d'une cible parmi toutes les cibles pour les combats | ||||
| - Correction des ajouts de blessures (prise en compte de l'endurance et des contusions) | ||||
| - Correction des rituels de Détection et Lecture d'Aura des personnages prétirés | ||||
| - Correction des invocations | ||||
|   - support de "personnages" n'ayant pas toutes les compétences | ||||
|   - ajout de lien entre le sort et la créature | ||||
|   - correction des liens vers les journaux | ||||
|   - limitation aux compétences listées | ||||
|   - acteur non lié par défaut | ||||
| - Correction des compendiums | ||||
|   - l'import de personnages depuis un compendium respecte les acteurs liés/non-liés | ||||
|   - les modèles de voyageurs sont liés par défaut | ||||
|   - les modèles de personnages non joueurs sont non-liés par défaut | ||||
|  | ||||
| ## 12.0.26 - Astrobazzarh le Haut-rêvant | ||||
| - bouton pour le don de haut-rêve en un clic | ||||
| - les compétences de draconic ne sont plus précédées de "Voie de" | ||||
|   - migration des compétences & compendiums | ||||
| - Correction feuille simplifiée qui ne s'affichait pas en cas de sort variable | ||||
|  | ||||
| ## 12.0.24 - Les ajustements d'Astrobazzarh | ||||
| - amélioration | ||||
|   - meilleure gestion des noms des voies de draconic | ||||
|   - affichage du détail des sorts avec le nom de voie, 'court', la difficulté, le coût | ||||
| - corrections | ||||
|   - les tas dans les conteneurs peuvent être désempilés sans rendre le conteneur inutilisable | ||||
|   - les conteneurs ne peuvent plus être empilés (pour éviter que le contenu de Schroedinger quand on les sépare) | ||||
|   - on peut maintenant saisir et supprimer les bonus de cases de manière intuitive | ||||
|    | ||||
| ## 12.0.23 - La bibliothèque d'Astrobazzarh | ||||
| - corrections mineures | ||||
|   - meilleure gestion de la parade des armes naturelles | ||||
|   - cas de "User lacks permission to update" pour les blessures et les StatusEffects | ||||
|   - risque de message d'encaissement non affiché | ||||
|   - support de sorts à voies multiples | ||||
| - correction de compendiums | ||||
|   - résistance des armes mise à jour | ||||
|   - voies multiples pour las sorts de Lecture d'aura, Détection d'aura et Annulation de magie | ||||
| - améliorations "Scriptarium" | ||||
|   - recherche des compétences sans accents pour permettre les noms accentués (standard Scriptarium) | ||||
|   - affichage r1+ des sorts à coût variable dans la feuille simplifiée | ||||
|   - affichage de Corps à corps pour le combat à mains nues dans la feuille simplifiée | ||||
|   - dans les compendiums, les compétences Écriture et Épée ont une majuscule accentuée. Les Épée dans le compendium d'équipements référence le nom de compétence accentué. | ||||
|  | ||||
| ## 12.0.21 - La nomination d'Astrobazzarh | ||||
| - Les noms pour les messages dans le tchat sont maintenant ceux des tokens plutôt que ceux des acteurs | ||||
| - Fix: le choix des effets dans les options s'affiche correctement | ||||
|  | ||||
| ## 12.0.20 - Le tableau d'Astrobazzarh | ||||
| - Ecran d'accueil officiel Scriptarium | ||||
|  | ||||
| ## 12.0.19 - La témérité d'Astrobazzarh | ||||
| - Fix | ||||
|   - les défenses des créatures sont correctement filtrées | ||||
|   - le lancer d'initiative pour tous les personnages/PNJs fonctionne correctement | ||||
|   - les lieux et commerces n'ont pas d'initiative | ||||
|  | ||||
| ## 12.0.18 - A la barbe d'Astrobazzarh | ||||
| - Améliorations sur la feuille de PNJ simplifiée | ||||
|   - Ajout du portrait | ||||
|   - Ajout du corps à corps | ||||
|   - Affichage du niveau d'esquive | ||||
|   - Un clic sur l'initiative permet de lancer l'initiative | ||||
|   - les boutons +/- pour la vie, l'endurance et la fatigue changent si on est à la valeur normale | ||||
|   - un clic sur l'endurance effectue un jet d'endurance | ||||
| - Fix | ||||
|   - les achats des commerces sont de nouveau possibles | ||||
|   - la commande /astro fonctionne de nouveau | ||||
|   - le nombre d'utilisations d'items est réinitialisé à chaque round et fin de combat | ||||
|   - la difficulté de parade pour les armes à distances n'est plus indiquée | ||||
|   - les propositions d'armes de parade sont corrigées | ||||
| - Ajout d'un indicateur pour les armes de parade nécessitant une significative | ||||
|  | ||||
| ## 12.0.16 - Le secret d'Astrobazzarh | ||||
| - Fix: les jets envoyés messages uniquement au MJ ne sont plus envoyés à tous les autres joueurs (et dupliqués) | ||||
| - Les noms affichés dans les automatisations de combat sont maintenant ceux des tokens plutôt que ceux des acteurs | ||||
| - Ajout d'une option pour la localisation des blessures | ||||
|  | ||||
| ## 12.0.15 - Le messager d'Astrobazzarh | ||||
| - Correction des faces de dés personalisés dice-so-nice | ||||
| - Les messages de maladies ne sont plus publics | ||||
| - Les messages privés dans les TMR sont aussi envoyés au GM | ||||
| - Les informations de compétences pouvant augmenter s'affichent comme tooltips | ||||
| - Amélioration du rendu des tables de compendiums (commande /table) | ||||
|  | ||||
| ## 12.0.14 - Les légions d'Astrobazzarh | ||||
| - Feuille de PNJ: | ||||
|   - boutons standard (encaissement, ...) | ||||
|   - boutons pour ajuster les compteurs | ||||
|   - visualisation des blessures | ||||
|   - click sur blessure pour ajouter/enlever | ||||
|   - gestion des armes | ||||
|  | ||||
| ## 12.0.13 - La Chance d'Astrobazzarh | ||||
| - Fix: jets de caractéristiques | ||||
|  | ||||
| ## 12.0.12 - L'étalage d'Astrobazzarh | ||||
| - Fix: On peut de nouveau vendre des items sans propriétaire, depuis les compendiums ou depuis l'onglet des Objets | ||||
| - Début de Feuille PNJ au format des encarts Scriptarium | ||||
|   - support des jets de caractéristiques | ||||
|   - support des jets de compétences | ||||
|  | ||||
| ## 12.0.11 - Le scriptorium d'Astrobazzarh | ||||
| - ajout d'un bouton pour générer les éléments de description d'un personnage | ||||
| - ajout du logo en background dans la liste des systèmes Foundry | ||||
| - ajout d'un champ pour le métier | ||||
| - export scriptarium | ||||
|   - encodage de l'export en windows-1252 | ||||
|   - export de l'esquive avec armure et sans armure | ||||
|  | ||||
| ## 12.0.9 - 12.0.10 - Le scriptorium d'Astrobazzarh | ||||
| - corrections de l'export scriptarium | ||||
| - ajout d'une fonction avancée pour un exporter "scriptarium" des personnages | ||||
|  | ||||
| ## 12.0.8 - La quincaillerie d'Astrobazzarh | ||||
| - le propriétaire est indiqué dans les feuilles d'équipements/compétences/... | ||||
| - Ecaille d'efficacité | ||||
|   | ||||
							
								
								
									
										61
									
								
								dev-notes.md
									
									
									
									
									
								
							
							
						
						| @@ -1,61 +0,0 @@ | ||||
| # Actor notes | ||||
|  | ||||
| > The Actor#getData default implementation gives you the following for use in sheet rendering: | ||||
|  | ||||
| ``` | ||||
|   actor -> the Actor instance | ||||
|   data -> a cloned copy of Actor#data | ||||
|   items -> a cloned copy of Actor#data#items | ||||
|   effects -> a cloned copy of Actor#data#effects | ||||
| ``` | ||||
|  | ||||
| > if all you need is a safe copy of `Actor#data`, you'll be much better off by simply defining your own function and avoiding all the wasted work that the parent class does which will slow down your sheet | ||||
| ```js | ||||
| getData(options) { | ||||
|   return { | ||||
|     data: foundry.utils.deepClone(this.object.data) | ||||
|   } | ||||
| } | ||||
| ``` | ||||
|  | ||||
| who knows, maybe you don't even need to copy your actor data, skip the copy and it's even faster: | ||||
| ```js | ||||
| getData(options) { | ||||
|   return { | ||||
|     data: this.object.data | ||||
|   } | ||||
| } | ||||
| ``` | ||||
|  | ||||
|  | ||||
| Atropos19/02/2021 | ||||
| There are two recommended ways to create owned items in 0.8.0: | ||||
| ```js | ||||
| await Item.create(itemData, {parent: actor}); | ||||
| await actor.createEmbeddedDocuments("Item", itemDataArray); | ||||
| ``` | ||||
|  | ||||
|  | ||||
| You can update an embedded item in one of two ways: | ||||
| ```js | ||||
| //Method 1: | ||||
|  | ||||
| const item = actor.items.get(itemId); | ||||
| item.update(data); | ||||
|  | ||||
| //Method 2: | ||||
| actor.updateEmbeddedDocuments("Item", [{_id: itemId, ...}]); | ||||
| ``` | ||||
|  | ||||
|  | ||||
| I noticed adding an ActiveEffect to an actor in code using | ||||
|  | ||||
| ```js | ||||
| this.createEmbeddedDocuments('ActiveEffect', [effet], options); | ||||
| this.applyActiveEffects(); | ||||
| ``` | ||||
|  | ||||
| Atropos — Aujourd’hui à 14:42 | ||||
| Two notes on this: | ||||
| 1. You don't actually need to call this.applyActiveEffects() because this will happen automatically whenever an effect is created/updated/deleted | ||||
| 2. If you want to suppress the automatic display of the sheet for the newly created document, you can pass options.renderSheet = false as part of your options object | ||||
							
								
								
									
										
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|        d="m 103.432,17.844 c -1.118,0.005 -2.234,0.032 -3.348,0.08 -2.547,0.11 -5.083,0.334 -7.604,0.678 -20.167,2.747 -39.158,13.667 -52.324,33.67 -24.613,37.4 2.194,98.025 56.625,98.025 0.536,0 1.058,-0.012 1.583,-0.022 v 0.704 h 60.565 c -10.758,31.994 -30.298,66.596 -52.448,101.43 -2.162,3.4 -4.254,6.878 -6.29,10.406 l 34.878,35.733 -56.263,9.423 c -32.728,85.966 -27.42,182.074 48.277,182.074 v -0.002 l 9.31,0.066 c 23.83,-0.57 46.732,-4.298 61.325,-12.887 4.174,-2.458 7.63,-5.237 10.467,-8.42 h -32.446 c -20.33,5.95 -40.8,-6.94 -47.396,-25.922 -8.956,-25.77 7.52,-52.36 31.867,-60.452 5.803,-1.93 11.723,-2.834 17.565,-2.834 v -0.406 h 178.33 c -0.57,-44.403 16.35,-90.125 49.184,-126 23.955,-26.176 42.03,-60.624 51.3,-94.846 l -41.225,-24.932 38.272,-6.906 -43.37,-25.807 h -0.005 l 0.002,-0.002 0.002,0.002 52.127,-8.85 C 457.16,52.713 433.552,23.734 385.022,23.734 341.14,32.26 222.11,35.29 149.34,28.496 134.452,21.733 118.793,17.773 103.432,17.844 Z m 0.464,18.703 c 13.137,0.043 27.407,3.804 41.247,10.63 l 0.033,-0.07 c 4.667,4.735 8.542,9.737 11.68,14.985 H 82.92 l 10.574,14.78 c 10.608,14.83 19.803,31.99 21.09,42.024 0.643,5.017 -0.11,7.167 -1.814,8.836 -1.705,1.67 -6.228,3.875 -15.99,3.875 -40.587,0 -56.878,-44.952 -41.012,-69.06 C 66.238,46.64 79.582,39.22 95.002,37.12 c 2.89,-0.395 5.863,-0.583 8.894,-0.573 z M 118.5,80.78 h 46.28 c 4.275,15.734 3.656,33.07 -0.544,51.51 H 131.52 c 1.9,-5.027 2.268,-10.574 1.6,-15.77 -1.527,-11.913 -7.405,-24.065 -14.62,-35.74 z m 101.553,317.095 c 6.44,6.84 11.192,15.31 13.37,24.914 3.797,16.736 3.092,31.208 -1.767,43.204 -4.526,11.175 -12.576,19.79 -22.29,26 h 237.19 c 14.448,0 24.887,-5.678 32.2,-14.318 7.312,-8.64 11.2,-20.514 10.705,-32.352 -0.186,-4.473 -0.978,-8.913 -2.407,-13.18 l -69.91,-8.205 42.017,-20.528 c -8.32,-3.442 -18.64,-5.537 -31.375,-5.537 H 220.053 Z m -42.668,0.506 c -1.152,-0.003 -2.306,0.048 -3.457,0.153 -2.633,0.242 -5.256,0.775 -7.824,1.63 -15.11,5.02 -25.338,21.54 -20.11,36.583 3.673,10.57 15.347,17.71 25.654,13.938 l 1.555,-0.57 h 43.354 c 0.946,-6.36 0.754,-13.882 -1.358,-23.192 -3.71,-16.358 -20.543,-28.483 -37.815,-28.54 z" | ||||
|        fill="#b41e00" | ||||
|        fill-opacity="1" | ||||
|        transform="matrix(0.9,0,0,0.9,25.6,25.6)" | ||||
|        filter="url(#shadow-1)" | ||||
|        id="path37" | ||||
|        style="stroke:#000000;stroke-width:11.11111111;stroke-miterlimit:4;stroke-dasharray:none" /> | ||||
|   </g> | ||||
| </svg> | ||||
|   | ||||
| Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 6.1 KiB | 
| @@ -40,6 +40,7 @@ | ||||
|       "possession": "Possession", | ||||
|       "potion": "Potion", | ||||
|       "queue": "Queue de Dragon", | ||||
|       "race": "Race", | ||||
|       "recettealchimique": "Recette alchimique", | ||||
|       "recettecuisine": "Recette de cuisine", | ||||
|       "rencontre": "Rencontre TMR", | ||||
|   | ||||
| @@ -9,7 +9,7 @@ export class DialogItemVente extends Dialog { | ||||
|     const venteData = { | ||||
|       item: item, | ||||
|       alias: item.actor?.name ?? game.user.name, | ||||
|       vendeurId: item.actor.id, | ||||
|       vendeurId: item.actor?.id, | ||||
|       prixOrigine: item.calculerPrixCommercant(), | ||||
|       prixUnitaire: item.calculerPrixCommercant(), | ||||
|       prixLot: item.calculerPrixCommercant(), | ||||
|   | ||||
| @@ -12,16 +12,18 @@ import { RdDSheetUtility } from "./rdd-sheet-utility.js"; | ||||
| import { STATUSES } from "./settings/status-effects.js"; | ||||
| import { MAINS_DIRECTRICES } from "./actor.js"; | ||||
| import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js"; | ||||
| import { ITEM_TYPES } from "./constants.js"; | ||||
| import { RdDItem } from "./item.js"; | ||||
| import { RdDItemBlessure } from "./item/blessure.js"; | ||||
| import { RdDEmpoignade } from "./rdd-empoignade.js"; | ||||
| import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js"; | ||||
| import { RdDCoeur } from "./coeur/rdd-coeur.js"; | ||||
| import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js"; | ||||
| import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| /** | ||||
|  * Extend the basic ActorSheet with some very simple modifications | ||||
|  * @extends {ActorSheet} | ||||
|  */ | ||||
| export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|  | ||||
| @@ -43,8 +45,8 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|       cssClass: this.isEditable ? "editable" : "locked", | ||||
|       limited: this.actor.limited, | ||||
|       owner: this.actor.isOwner, | ||||
|       biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }), | ||||
|       notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }), | ||||
|       biographie: await RdDTextEditor.enrichHTML(this.actor.system.biographie, this.actor), | ||||
|       notes: await RdDTextEditor.enrichHTML(this.actor.system.notes, this.actor), | ||||
|     }); | ||||
|     foundry.utils.mergeObject(formData.calc, { | ||||
|       surenc: this.actor.computeMalusSurEncombrement(), | ||||
| @@ -79,10 +81,10 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|       const actor = this.actor; | ||||
|       formData.combat = foundry.utils.duplicate(formData.armes); | ||||
|       RdDItemArme.computeNiveauArmes(formData.combat, formData.competences); | ||||
|       formData.combat.push(RdDItemArme.mainsNues(actor)); | ||||
|       formData.combat.push(RdDItemArme.corpsACorps(actor)); | ||||
|       formData.combat.push(RdDItemArme.empoignade(actor)); | ||||
|  | ||||
|       formData.esquives = this.actor.getCompetences("Esquive"); | ||||
|       formData.esquives = this.actor.getCompetencesEsquive() | ||||
|       formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac); | ||||
|       formData.empoignades = this.actor.getEmpoignades(); | ||||
|  | ||||
| @@ -97,6 +99,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|         cacheTMR: this.actor.isTMRCache() | ||||
|       } | ||||
|  | ||||
|       formData.race = actor.itemTypes[ITEM_TYPES.race].find(it => true) | ||||
|       formData.subacteurs = { | ||||
|         vehicules: this.actor.listeVehicules(), | ||||
|         montures: this.actor.listeMontures(), | ||||
| @@ -127,7 +130,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|       this.render(true); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.visu-tmr').click(async event => this.actor.displayTMR("visu")) | ||||
|     this.html.find('.button-tmr-visu').click(async event => this.actor.displayTMR("visu")) | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
| @@ -181,23 +184,21 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|       await blessure?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } }) | ||||
|     }); | ||||
|  | ||||
|     // Equip Inventory Item | ||||
|     this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle')) | ||||
|  | ||||
|     this.html.find('.chance-appel').click(async event => this.actor.rollAppelChance()) | ||||
|     this.html.find('.roll-chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle')) | ||||
|     this.html.find('.button-appel-chance').click(async event => this.actor.rollAppelChance()) | ||||
|  | ||||
|     this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux()) | ||||
|     this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.action-tache').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.meditation-label a').click(async event => this.actor.rollMeditation(RdDSheetUtility.getItemId(event))) | ||||
|  | ||||
|     this.html.find('.chant-label a').click(async event => this.actor.rollChant(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.danse-label a').click(async event => this.actor.rollDanse(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.musique-label a').click(async event => this.actor.rollMusique(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.oeuvre-label a').click(async event => this.actor.rollOeuvre(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.action-chant').click(async event => this.actor.rollChant(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.action-danse').click(async event => this.actor.rollDanse(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.action-musique').click(async event => this.actor.rollMusique(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.action-oeuvre').click(async event => this.actor.rollOeuvre(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.action-jeu').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.action-recettecuisine').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event))) | ||||
|  | ||||
|     this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true)) | ||||
|     if (game.user.isGM) { | ||||
|       // experience log | ||||
|       this.html.find('.experiencelog-delete').click(async event => { | ||||
| @@ -212,30 +213,31 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|       }); | ||||
|       // Boutons spéciaux MJs | ||||
|       this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ")) | ||||
|       this.html.find('.don-de-haut-reve').click(async event => this.actor.addDonDeHautReve()) | ||||
|       this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible()) | ||||
|     } | ||||
|  | ||||
|     // Points de reve actuel | ||||
|     this.html.find('.ptreve-actuel a').click(async event => this.actor.rollCarac('reve-actuel', true)) | ||||
|     this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor))) | ||||
|     this.html.find('.arme-label a').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)))) | ||||
|     this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', {resistance:true})) | ||||
|     this.html.find('.action-empoignade').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor))) | ||||
|  | ||||
|     this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence')) | ||||
|  | ||||
|     // Initiative pour l'arme | ||||
|     this.html.find('.arme-initiative a').click(async event => { | ||||
|       let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id); | ||||
|     this.html.find('.roll-init-arme').click(async event => { | ||||
|       let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id) | ||||
|       if (combatant) { | ||||
|         let action = this._getEventArmeCombat(event); | ||||
|         RdDCombatManager.rollInitiativeAction(combatant._id, action); | ||||
|         RdDCombatManager.rollInitiativeAction(combatant._id, this._getEventArmeCombat(event)); | ||||
|       } else { | ||||
|         ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat."); | ||||
|       } | ||||
|     }); | ||||
|     }) | ||||
|     // Display TMR | ||||
|  | ||||
|     this.html.find('.monte-tmr').click(async event => this.actor.displayTMR("normal")) | ||||
|     this.html.find('.monte-tmr-rapide').click(async event => this.actor.displayTMR("rapide")) | ||||
|     this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal")) | ||||
|     this.html.find('.button-tmr-rapide').click(async event => this.actor.displayTMR("rapide")) | ||||
|  | ||||
|     this.html.find('.repos').click(async event => await this.actor.repos()) | ||||
|     this.html.find('.button-repos').click(async event => await this.actor.repos()) | ||||
|  | ||||
|     this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", ""))) | ||||
|     this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event))) | ||||
| @@ -277,10 +279,12 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|     this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse')) | ||||
|     this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre')) | ||||
|     this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse')) | ||||
|     this.html.find('.ethylisme-test').click(async event => this.actor.jetEthylisme()) | ||||
|     this.html.find('.button-ethylisme').click(async event => this.actor.jetEthylisme()) | ||||
|  | ||||
|     this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1)) | ||||
|     this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1)) | ||||
|     this.html.find('.chance-actuelle-plus').click(async event => this.actor.chanceActuelleIncDec(1)) | ||||
|     this.html.find('.chance-actuelle-moins').click(async event => this.actor.chanceActuelleIncDec(-1)) | ||||
|     this.html.find('.fatigue-plus').click(async event => this.actor.santeIncDec("fatigue", 1)) | ||||
|     this.html.find('.fatigue-moins').click(async event => this.actor.santeIncDec("fatigue", -1)) | ||||
|   } | ||||
| @@ -319,7 +323,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|   /* -------------------------------------------- */ | ||||
|   async selectTypeOeuvreToCreate() { | ||||
|     let types = RdDItem.getTypesOeuvres(); | ||||
|     let content = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`; | ||||
|     let content = `<span class="generic-label">Selectionnez le type d'oeuvre</span><select class="item-type">`; | ||||
|     for (let typeName of types) { | ||||
|       content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>` | ||||
|     } | ||||
|   | ||||
							
								
								
									
										575
									
								
								module/actor.js
									
									
									
									
									
								
							
							
						
						| @@ -1,4 +1,6 @@ | ||||
| import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js"; | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||
| import { RdDBaseActorSheet } from "./base-actor-sheet.js"; | ||||
|  | ||||
| @@ -24,18 +26,45 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet { | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('.encaisser-direct').click(async event => this.actor.encaisser()) | ||||
|     this.html.find('.carac-label a').click(async event => this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes.name.value))); | ||||
|     this.html.find('a.competence-label').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event))); | ||||
|     this.html.find('.button-encaissement').click(async event => this.actor.encaisser()) | ||||
|     this.html.find('.roll-carac').click(async event => { | ||||
|       this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))}) | ||||
|     this.html.find('.roll-competence').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event))); | ||||
|     this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1)); | ||||
|     this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1)); | ||||
|  | ||||
|     if (game.user.isGM) { | ||||
|       this.html.find('.remise-a-neuf').click(async event => this.actor.remiseANeuf()) | ||||
|       this.html.find('.button-remise-a-neuf').click(async event => this.actor.remiseANeuf()) | ||||
|       this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect'))); | ||||
|       this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects()); | ||||
|     } | ||||
|     this.html.find('.competence-add').click(async event => | ||||
|       await this.actor.createEmbeddedDocuments("Item", [{ | ||||
|         type: ITEM_TYPES.competencecreature, | ||||
|         name: 'Nouvelle competence', | ||||
|         img: 'systems/foundryvtt-reve-de-dragon/icons/compcreature-serres.webp', | ||||
|         system: { | ||||
|           carac_value: this.actor.getForce(), | ||||
|         } | ||||
|       }], { renderSheet: true }) | ||||
|     ) | ||||
|     this.html.find('.roll-text').click(async event => await RdDTextEditor.rollText(event, this.actor)) | ||||
|     this.html.find('.chat-roll-text').click(async event => await RdDTextEditor.chatRollText(event)) | ||||
|  | ||||
|  | ||||
|     if (this.options.vueDetaillee) { | ||||
|       // On carac change | ||||
|       this.html.find('.carac-value').change(async event => { | ||||
|         let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", ""); | ||||
|         this.actor.updateCarac(caracName, parseInt(event.target.value)); | ||||
|       }); | ||||
|       // On competence change | ||||
|       this.html.find('.competence-value').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         //console.log("Competence changed :", compName); | ||||
|         this.actor.updateCompetence(compName, parseInt(event.target.value)); | ||||
|       }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -1,33 +1,28 @@ | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js"; | ||||
| import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js"; | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { RdDItemCompetence } from "../item-competence.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDEmpoignade } from "../rdd-empoignade.js"; | ||||
| import { RdDResolutionTable } from "../rdd-resolution-table.js"; | ||||
| import { RdDEncaisser } from "../rdd-roll-encaisser.js"; | ||||
| import { RdDRoll } from "../rdd-roll.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||
| import { RdDBaseActor } from "./base-actor.js"; | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { RdDItemCompetence } from "../item-competence.js"; | ||||
| import { RdDItemCompetenceCreature } from "../item-competencecreature.js"; | ||||
| import { StatusEffects } from "../settings/status-effects.js"; | ||||
| import { TYPES } from "../item.js"; | ||||
| import { Targets } from "../targets.js"; | ||||
| import { RdDPossession } from "../rdd-possession.js"; | ||||
| import { RdDCombat } from "../rdd-combat.js"; | ||||
| import { RdDConfirm } from "../rdd-confirm.js"; | ||||
| import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js"; | ||||
| import { RdDItemArme } from "../item-arme.js"; | ||||
| import { StatusEffects } from "../settings/status-effects.js"; | ||||
| import { Targets } from "../targets.js"; | ||||
| import { RdDConfirm } from "../rdd-confirm.js"; | ||||
| import { RdDCarac } from "../rdd-carac.js"; | ||||
|  | ||||
| const POSSESSION_SANS_DRACONIC = { | ||||
|   img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp', | ||||
|   name: 'Sans draconic', | ||||
|   system: { | ||||
|     niveau: 0, | ||||
|     defaut_carac: "reve-actuel", | ||||
|   } | ||||
| }; | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js"; | ||||
| import { RdDCombat } from "../rdd-combat.js"; | ||||
| import { RdDEmpoignade } from "../rdd-empoignade.js"; | ||||
| import { RdDPossession } from "../rdd-possession.js"; | ||||
| import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js"; | ||||
| import { RollDataAjustements } from "../rolldata-ajustements.js"; | ||||
|  | ||||
| /** | ||||
|  * Classe de base pour les acteurs disposant de rêve (donc, pas des objets) | ||||
| @@ -36,6 +31,22 @@ const POSSESSION_SANS_DRACONIC = { | ||||
|  */ | ||||
| export class RdDBaseActorReve extends RdDBaseActor { | ||||
|  | ||||
|   prepareActorData() { | ||||
|     super.prepareActorData() | ||||
|     this.system.attributs.plusdom.value = this.getBonusDegat() | ||||
|     this.system.sante.endurance.max = this.getEnduranceMax() | ||||
|     this.system.sante.endurance.value = Math.min(this.system.sante.endurance.value, this.system.sante.endurance.max) | ||||
|   } | ||||
|  | ||||
|   getCarac() { | ||||
|     return foundry.utils.mergeObject(this.system.carac, | ||||
|       { | ||||
|         'reve-actuel': this.getCaracReveActuel(), | ||||
|         'chance-actuelle': this.getCaracChanceActuelle() | ||||
|       }, | ||||
|       { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   getCaracChanceActuelle() { | ||||
|     return { | ||||
|       label: 'Chance actuelle', | ||||
| @@ -52,21 +63,25 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|     }; | ||||
|   } | ||||
|  | ||||
|   getTaille() { return Misc.toInt(this.system.carac.taille?.value) } | ||||
|   getConstitution() { return this.getReve() } | ||||
|   getForce() { return this.getReve() } | ||||
|   getAgilite() { return this.getForce() } | ||||
|   getReve() { return Misc.toInt(this.system.carac.reve?.value) } | ||||
|   getChance() { return this.getReve() } | ||||
|  | ||||
|   getReveActuel() { return this.getReve() } | ||||
|   getChanceActuel() { return this.getChance() } | ||||
|  | ||||
|   getReve() { return Number(this.system.carac.reve?.value ?? 0) } | ||||
|   getForce() { return this.getReve() } | ||||
|   getTaille() { return Number(this.system.carac.taille?.value ?? 0) } | ||||
|   getAgilite() { return this.getForce() } | ||||
|   getChance() { return this.getReve() } | ||||
|   getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) } | ||||
|   getEncombrementMax() { return (this.getForce() + this.getTaille()) / 2 } | ||||
|   getBonusDegat() { return RdDCarac.getCaracDerivee(this.getEncombrementMax()).plusdom } | ||||
|  | ||||
|   getMoralTotal() { return 0 } | ||||
|   getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) } | ||||
|   getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) } | ||||
|   getSConst() { return 0 } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getEncombrementMax() { return 0 } | ||||
|   isSurenc() { return false } | ||||
|   computeMalusSurEncombrement() { return 0 } | ||||
|  | ||||
| @@ -78,8 +93,27 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|   } | ||||
|   async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } } | ||||
|   isDead() { return false } | ||||
|   isSonne() { return false } | ||||
|   blessuresASoigner() { return [] } | ||||
|   getEtatGeneral(options = { ethylisme: false }) { return 0 } | ||||
|   isActorCombat() { return true } | ||||
|  | ||||
|   getCaracInit(competence) { | ||||
|     if (!competence) { | ||||
|       return 0 | ||||
|     } | ||||
|     if (competence.type == ITEM_TYPES.competencecreature) { | ||||
|       return competence.system.carac_value | ||||
|     } | ||||
|     return this.system.carac[competence.system.defaut_carac].value; | ||||
|   } | ||||
|   listActionsCombat() { | ||||
|     return this.itemTypes[ITEM_TYPES.competencecreature] | ||||
|       .filter(it => RdDItemCompetenceCreature.isAttaque(it)) | ||||
|       .map(it => RdDItemCompetenceCreature.armeCreature(it)) | ||||
|       .filter(it => it != undefined); | ||||
|   } | ||||
|  | ||||
|  | ||||
|   async computeArmure(attackerRoll) { return this.getProtectionNaturelle() } | ||||
|   async remiseANeuf() { } | ||||
| @@ -98,7 +132,7 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|     for (let effect of this.getEffects()) { | ||||
|       if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) { | ||||
|         await effect.delete(); | ||||
|         ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` }); | ||||
|         ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` }); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
| @@ -108,14 +142,14 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|  | ||||
|   async $finDeRoundSupprimerObsoletes() { | ||||
|     const obsoletes = [] | ||||
|       .concat(this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp <= 0)) | ||||
|       .concat(this.itemTypes[TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2)) | ||||
|       .concat(this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp <= 0)) | ||||
|       .concat(this.itemTypes[ITEM_TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2)) | ||||
|       .map(it => it.id); | ||||
|     await this.deleteEmbeddedDocuments('Item', obsoletes); | ||||
|   } | ||||
|  | ||||
|   async $finDeRoundEmpoignade() { | ||||
|     const immobilisations = this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id); | ||||
|     const immobilisations = this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id); | ||||
|     immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this, | ||||
|       game.actors.get(emp.system.empoigneid), | ||||
|       emp | ||||
| @@ -131,33 +165,30 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|     } | ||||
|     return RdDItemCompetence.findCompetence(this.items, idOrName, options) | ||||
|   } | ||||
|   getCompetences(name) { | ||||
|     return RdDItemCompetence.findCompetences(this.items, name) | ||||
|  | ||||
|   getCompetences(name, options = { onMessage: message => { } }) { | ||||
|     return RdDItemCompetence.findCompetences(this.items, name, options) | ||||
|   } | ||||
|   getCompetenceCorpsACorps(options = {}) { | ||||
|     return this.getCompetence("Corps à corps", options) | ||||
|  | ||||
|   getCompetenceCorpsACorps(options = { onMessage: message => { } }) { | ||||
|     return this.getCompetence(BASE_CORPS_A_CORPS.name, options) ?? BASE_CORPS_A_CORPS | ||||
|   } | ||||
|   getCompetencesEsquive() { | ||||
|     return this.getCompetences("esquive") | ||||
|  | ||||
|   getCompetencesEsquive(options = { onMessage: message => { } }) { | ||||
|     return this.getCompetences(BASE_ESQUIVE.name, options) ?? [BASE_ESQUIVE] | ||||
|   } | ||||
|  | ||||
|   getArmeParade(armeParadeId) { | ||||
|     const item = armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined; | ||||
|     return RdDItemArme.getArme(item); | ||||
|     return RdDItemArme.getArme(armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined) | ||||
|   } | ||||
|  | ||||
|   getDraconicOuPossession() { | ||||
|     return POSSESSION_SANS_DRACONIC | ||||
|   } | ||||
|   getDraconicOuPossession() { return POSSESSION_SANS_DRACONIC } | ||||
|  | ||||
|   getPossession(possessionId) { | ||||
|     return this.itemTypes[TYPES.possession].find(it => it.system.possessionid == possessionId); | ||||
|   } | ||||
|   getPossessions() { | ||||
|     return this.itemTypes[TYPES.possession]; | ||||
|     return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId); | ||||
|   } | ||||
|   getEmpoignades() { | ||||
|     return this.itemTypes[TYPES.empoignade]; | ||||
|     return this.itemTypes[ITEM_TYPES.empoignade]; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -189,7 +220,7 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|   getEffect(effectId) { | ||||
|     return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId)); | ||||
|   } | ||||
|    | ||||
|  | ||||
|   async setEffect(effectId, status) { | ||||
|     if (this.isEffectAllowed(effectId)) { | ||||
|       const effect = this.getEffect(effectId); | ||||
| @@ -201,7 +232,7 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|    | ||||
|  | ||||
|   async removeEffect(id) { | ||||
|     const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id); | ||||
|     if (effect) { | ||||
| @@ -263,6 +294,57 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|   createCallbackAppelAuMoral() { return this.createEmptyCallback(); } | ||||
|   async _onCloseRollDialog(html) { } | ||||
|  | ||||
|   async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) { | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||
|     const competence = this.getCompetence(compName); | ||||
|     await this.openRollDialog({ | ||||
|       name: 'jet-competence', | ||||
|       label: competence? 'Jet ' + Grammar.apostrophe('de', competence.name) : `Jet sans compétence (${compName})`, | ||||
|       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html', | ||||
|       rollData: { | ||||
|         alias: this.getAlias(), | ||||
|         carac: this.system.carac, | ||||
|         selectedCarac: this.getCaracByName(caracName), | ||||
|         selectedCaracName: caracName, | ||||
|         diffLibre: diff, | ||||
|         competence: competence, | ||||
|         show: { title: options?.title ?? '' } | ||||
|       }, | ||||
|       callbackAction: r => this.$onRollCompetence(r, options) | ||||
|     }); | ||||
|   } | ||||
|   /** | ||||
|    * Méthode pour faire un jet prédéterminer sans ouvrir la fenêtre de dialogue | ||||
|    * @param {*} caracName code ou label de la caractéristique. On peut utiliser 'intel' pour Intellect. | ||||
|    * @param {*} compName nom de compétence ou nom abrégé. | ||||
|    * @param {*} diff difficulté (0 si undefined) | ||||
|    * @param {*} options | ||||
|    * @returns le jet effectué | ||||
|    */ | ||||
|   async doRollCaracCompetence(caracName, compName, diff, options = { title: "" }) { | ||||
|     const carac = this.getCaracByName(caracName); | ||||
|     if (!carac) { | ||||
|       ui.notifications.warn(`${this.name} n'a pas de caractéristique correspondant à ${caracName}`) | ||||
|       return | ||||
|     } | ||||
|     const competence = this.getCompetence(compName); | ||||
|     let rollData = { | ||||
|       alias: this.getAlias(), | ||||
|       caracValue: Number(carac.value), | ||||
|       selectedCarac: carac, | ||||
|       competence: competence, | ||||
|       diffLibre: diff ?? 0, | ||||
|       show: { title: options?.title ?? '' } | ||||
|     } | ||||
|     RollDataAjustements.calcul(rollData, this); | ||||
|     await RdDResolutionTable.rollData(rollData); | ||||
|     this.gererExperience(rollData); | ||||
|     await RdDResolutionTable.displayRollData(rollData, this) | ||||
|     return rollData.rolled; | ||||
|   } | ||||
|  | ||||
|   gererExperience(rollData) { } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async roll() { | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||
| @@ -272,7 +354,7 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|  | ||||
|     await this.openRollDialog({ | ||||
|       name: `jet-${this.id}`, | ||||
|       label: `Jet de ${this.name}`, | ||||
|       label: `Jet de ${this.getAlias()}`, | ||||
|       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html', | ||||
|       rollData: { | ||||
|         carac: carac, | ||||
| @@ -281,23 +363,17 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|         competences: this.itemTypes['competence'] | ||||
|       }, | ||||
|       callbackAction: r => this.$onRollCaracResult(r) | ||||
|     }); | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   getCarac() { | ||||
|     // TODO: le niveau d'une entité de cauchemar devrait être exclu... | ||||
|     return foundry.utils.mergeObject(this.system.carac, | ||||
|       { | ||||
|         'reve-actuel': this.getCaracReveActuel(), | ||||
|         'chance-actuelle': this.getCaracChanceActuelle() | ||||
|       }, | ||||
|       { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async rollCarac(caracName, jetResistance = undefined) { | ||||
|   async rollCarac(caracName, options = {}) { | ||||
|     if (Grammar.equalsInsensitive(caracName, 'taille')) { | ||||
|       return | ||||
|     } | ||||
|     foundry.utils.mergeObject(options, { resistance: false, diff: 0 }, { overwrite: false }) | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||
|     let selectedCarac = this.getCaracByName(caracName) | ||||
|     console.log("selectedCarac", selectedCarac) | ||||
|     await this.openRollDialog({ | ||||
|       name: 'jet-' + caracName, | ||||
|       label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label), | ||||
| @@ -305,7 +381,8 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|       rollData: { | ||||
|         selectedCarac: selectedCarac, | ||||
|         competences: this.itemTypes['competence'], | ||||
|         jetResistance: jetResistance ? caracName : undefined | ||||
|         diffLibre: options.diff ?? 0, | ||||
|         jetResistance: options.resistance ? caracName : undefined | ||||
|       }, | ||||
|       callbackAction: r => this.$onRollCaracResult(r) | ||||
|     }); | ||||
| @@ -322,15 +399,16 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||
|     const competence = this.getCompetence(idOrName); | ||||
|     let rollData = { carac: this.system.carac, competence: competence, arme: options.arme } | ||||
|     if (competence.type == TYPES.competencecreature) { | ||||
|     if (competence.type == ITEM_TYPES.competencecreature) { | ||||
|       const token = RdDUtility.getSelectedToken(this) | ||||
|       const arme = RdDItemCompetenceCreature.armeCreature(competence) | ||||
|       if (arme && options.tryTarget && Targets.hasTargets()) { | ||||
|         Targets.selectOneToken(target => { | ||||
|         Targets.selectOneTargetToken(target => { | ||||
|           if (arme.action == "possession") { | ||||
|             RdDPossession.onAttaquePossession(target, this, competence) | ||||
|           } | ||||
|           else { | ||||
|             RdDCombat.rddCombatTarget(target, this).attaque(competence, arme) | ||||
|             RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme) | ||||
|           } | ||||
|         }); | ||||
|         return; | ||||
| @@ -360,9 +438,10 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|    * @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession | ||||
|    * @returns  | ||||
|    */ | ||||
|   rollArme(arme, categorieArme = "competence") { | ||||
|   rollArme(arme, categorieArme, token) { | ||||
|     token = token ?? RdDUtility.getSelectedToken(this) | ||||
|     const compToUse = this.$getCompetenceArme(arme, categorieArme) | ||||
|     if (!RdDItemArme.isArmeUtilisable(arme)) { | ||||
|     if (!RdDItemArme.isUtilisable(arme)) { | ||||
|       ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`) | ||||
|       return | ||||
|     } | ||||
| @@ -381,7 +460,7 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|       return | ||||
|     } | ||||
|  | ||||
|     Targets.selectOneToken(target => { | ||||
|     Targets.selectOneTargetToken(target => { | ||||
|       if (Targets.isTargetEntite(target)) { | ||||
|         ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`); | ||||
|         return | ||||
| @@ -391,89 +470,73 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|       if (competence.isCompetencePossession()) { | ||||
|         return RdDPossession.onAttaquePossession(target, this, competence); | ||||
|       } | ||||
|       RdDCombat.rddCombatTarget(target, this).attaque(competence, arme); | ||||
|       RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme); | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   $getCompetenceArme(arme, competenceName) { | ||||
|     switch (arme.type) { | ||||
|       case TYPES.competencecreature: | ||||
|         return arme.name | ||||
|       case TYPES.arme: | ||||
|         switch (competenceName) { | ||||
|           case 'competence': return arme.system.competence; | ||||
|           case 'unemain': return RdDItemArme.competence1Mains(arme); | ||||
|           case 'deuxmains': return RdDItemArme.competence2Mains(arme); | ||||
|           case 'tir': return arme.system.tir; | ||||
|           case 'lancer': return arme.system.lancer; | ||||
|         } | ||||
|     } | ||||
|     return undefined | ||||
|     return RdDItemArme.getCompetenceArme(arme, competenceName) | ||||
|   } | ||||
|  | ||||
|   verifierForceMin(item) { | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   async resetItemUse() { } | ||||
|   async incDecItemUse(itemId, inc = 1) { } | ||||
|   getItemUse(itemId) { return 0; } | ||||
|   verifierForceMin(item) { } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async encaisser() { await RdDEncaisser.encaisser(this) } | ||||
|  | ||||
|   async encaisserDommages(rollData, attacker = undefined, show = undefined) { | ||||
|   async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) { | ||||
|     if (attacker && !await attacker.accorder(this, 'avant-encaissement')) { | ||||
|       return; | ||||
|     } | ||||
|     const armure = await this.computeArmure(rollData); | ||||
|     if (ReglesOptionnelles.isUsing('validation-encaissement-gr')){ | ||||
|       await this.encaisserDommagesValidationGR(rollData, armure, attacker?.id, show); | ||||
|     }  | ||||
|     if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) { | ||||
|       await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken); | ||||
|     } | ||||
|     else { | ||||
|       const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE }); | ||||
|       await this.$onEncaissement(jet, show, attacker); | ||||
|       const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE }); | ||||
|       await this.$onEncaissement(jet, show, attackerToken, defenderToken) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async encaisserDommagesValidationGR(rollData, armure, attackerId, show) { | ||||
|   async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) { | ||||
|     if (!game.user.isGM) { | ||||
|       RdDBaseActor.remoteActorCall({ | ||||
|         tokenId: this.token?.id, | ||||
|         actorId: this.id, | ||||
|         method: 'encaisserDommagesValidationGR', | ||||
|         args: [rollData, armure, attackerId, show] | ||||
|       }); | ||||
|         method: 'encaisserDommagesValidationGR', args: [rollData, armure, show, attackerToken, defenderToken] | ||||
|       }) | ||||
|     } else { | ||||
|       const attacker = game.actors.get(attackerId); | ||||
|       DialogValidationEncaissement.validerEncaissement(this, rollData, armure, | ||||
|         jet => this.$onEncaissement(jet, show, attacker)); | ||||
|         jet => this.$onEncaissement(jet, show, attackerToken, defenderToken)); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async $onEncaissement(jet, show, attacker) { | ||||
|     await this.onAppliquerJetEncaissement(jet, attacker); | ||||
|     await this.$afficherEncaissement(jet, show); | ||||
|   async $onEncaissement(jet, show, attackerToken, defenderToken) { | ||||
|     await this.onAppliquerJetEncaissement(jet, attackerToken); | ||||
|     await this.$afficherEncaissement(jet, show, defenderToken); | ||||
|   } | ||||
|  | ||||
|   async onAppliquerJetEncaissement(encaissement, attacker) { } | ||||
|   async onAppliquerJetEncaissement(encaissement, attackerToken) { } | ||||
|  | ||||
|   async $afficherEncaissement(encaissement, show) { | ||||
|   async $afficherEncaissement(encaissement, show, defenderToken) { | ||||
|     foundry.utils.mergeObject(encaissement, { | ||||
|       alias: this.name, | ||||
|       alias: defenderToken?.name ?? this.getAlias(), | ||||
|       hasPlayerOwner: this.hasPlayerOwner, | ||||
|       show: show ?? {} | ||||
|     }); | ||||
|     }, { overwrite: false }); | ||||
|  | ||||
|     await ChatUtility.createChatWithRollMode(this.name, { | ||||
|       roll: encaissement.roll, | ||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement) | ||||
|     }); | ||||
|     await ChatUtility.createChatWithRollMode( | ||||
|       { | ||||
|         roll: encaissement.roll, | ||||
|         content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement) | ||||
|       }, | ||||
|       this | ||||
|     ) | ||||
|  | ||||
|     if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) { | ||||
|       encaissement = foundry.utils.duplicate(encaissement); | ||||
|       encaissement.isGM = true; | ||||
|       encaissement = foundry.utils.duplicate(encaissement) | ||||
|       encaissement.isGM = true | ||||
|       ChatMessage.create({ | ||||
|         whisper: ChatMessage.getWhisperRecipients("GM"), | ||||
|         whisper: ChatUtility.getGMs(), | ||||
|         content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement) | ||||
|       }); | ||||
|     } | ||||
| @@ -487,9 +550,9 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|       || entite.isEntiteAccordee(this)) { | ||||
|       return true; | ||||
|     } | ||||
|     const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value)); | ||||
|     const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.getNiveau())); | ||||
|     const rollData = { | ||||
|       alias: this.name, | ||||
|       alias: this.getAlias(), | ||||
|       rolled: rolled, | ||||
|       entite: entite.name, | ||||
|       selectedCarac: this.system.carac.reve | ||||
| @@ -509,7 +572,7 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|   isEntiteAccordee(attacker) { return true } | ||||
|  | ||||
|   async setEntiteReveAccordee(actor) { | ||||
|     ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entité incarnée"); | ||||
|     ui.notifications.error("Impossible de s'accorder à " + this.getAlias() + ": ce n'est pas une entité incarnée"); | ||||
|   } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -21,7 +21,7 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet { | ||||
|     this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4)); | ||||
|     this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6)); | ||||
|  | ||||
|     this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2)); | ||||
|     this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 0)); | ||||
|     this.html.find('.subir-blessure-legere').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2)); | ||||
|     this.html.find('.subir-blessure-grave').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 4)); | ||||
|     this.html.find('.subir-blessure-critique').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 6)); | ||||
| @@ -39,8 +39,8 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet { | ||||
|     ChatMessage.create({ | ||||
|       content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance} | ||||
|         <br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`, | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name) | ||||
|     }); | ||||
|       whisper: ChatUtility.getOwners(this.actor) | ||||
|     }) | ||||
|   } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -1,10 +1,12 @@ | ||||
| import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||
| import { STATUSES } from "../settings/status-effects.js"; | ||||
| import { TYPES } from "../item.js"; | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { RdDBaseActorReve } from "./base-actor-reve.js"; | ||||
| import { RdDDice } from "../rdd-dice.js"; | ||||
| import { RdDItemBlessure } from "../item/blessure.js"; | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
|  | ||||
| /** | ||||
|  * Classe de base pour les acteurs qui peuvent subir des blessures | ||||
| @@ -13,25 +15,32 @@ import { RdDItemBlessure } from "../item/blessure.js"; | ||||
|  */ | ||||
| export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|  | ||||
|   prepareActorData() { | ||||
|     this.system.sante.vie.max = Math.ceil((this.getTaille() + this.getConstitution()) / 2) | ||||
|     this.system.sante.vie.value = Math.min(this.system.sante.vie.value, this.system.sante.vie.max) | ||||
|     super.prepareActorData() | ||||
|     this.system.attributs.encombrement.value = this.getEncombrementMax() | ||||
|   } | ||||
|  | ||||
|   getForce() { return Number(this.system.carac.force?.value ?? 0) } | ||||
|   getForce() { return Misc.toInt(this.system.carac.force?.value) } | ||||
|   getConstitution() { return Misc.toInt(this.system.carac.constitution?.value) } | ||||
|   getVolonte() { return Misc.toInt(this.system.carac.volonte?.value) } | ||||
|  | ||||
|   getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) } | ||||
|   getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) } | ||||
|   getSConst() { return 0 } | ||||
|   getVieMax() { return Misc.toInt(this.system.sante.vie?.max) } | ||||
|   getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) } | ||||
|   getFatigueMax() { return this.getEnduranceMax() * 2 } | ||||
|  | ||||
|   getEnduranceMax() { return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE)) } | ||||
|   getProtectionNaturelle() { return Misc.toInt(this.system.attributs?.protection?.value) } | ||||
|  | ||||
|   getFatigueActuelle() { | ||||
|     if (ReglesOptionnelles.isUsing("appliquer-fatigue")) { | ||||
|       return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value ?? 0)); | ||||
|       return Math.max(0, Math.min(this.getFatigueMax(),  Misc.toInt(this.system.sante.fatigue?.value))) | ||||
|     } | ||||
|     return 0; | ||||
|   } | ||||
|  | ||||
|   getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() } | ||||
|   getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value } | ||||
|   getFatigueMax() { return this.getEnduranceMax() * 2 } | ||||
|  | ||||
|   malusFatigue() { | ||||
|     if (ReglesOptionnelles.isUsing("appliquer-fatigue")) { | ||||
| @@ -41,7 +50,6 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getEncombrementMax() { return Number(this.system.attributs?.encombrement?.value ?? 0) } | ||||
|   isSurenc() { return this.computeMalusSurEncombrement() < 0 } | ||||
|  | ||||
|   computeMalusSurEncombrement() { | ||||
| @@ -50,9 +58,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|  | ||||
|   isDead() { return this.system.sante.vie.value < -this.getSConst() } | ||||
|  | ||||
|   nbBlessuresLegeres() { return this.itemTypes[TYPES.blessure].filter(it => it.isLegere()).length } | ||||
|   nbBlessuresGraves() { return this.itemTypes[TYPES.blessure].filter(it => it.isGrave()).length } | ||||
|   nbBlessuresCritiques() { return this.itemTypes[TYPES.blessure].filter(it => it.isCritique()).length } | ||||
|   nbBlessuresLegeres() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isLegere()).length } | ||||
|   nbBlessuresGraves() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isGrave()).length } | ||||
|   nbBlessuresCritiques() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isCritique()).length } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   computeResumeBlessure() { | ||||
| @@ -88,9 +96,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|  | ||||
|   async onAppliquerJetEncaissement(encaissement, attacker) { | ||||
|   async onAppliquerJetEncaissement(encaissement, attackerToken) { | ||||
|     const santeOrig = foundry.utils.duplicate(this.system.sante); | ||||
|     const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table | ||||
|     const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table | ||||
|     const perteVie = await this.santeIncDec("vie", -encaissement.vie); | ||||
|     const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique()); | ||||
|  | ||||
| @@ -168,7 +176,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|  | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async ajouterBlessure(encaissement, attacker = undefined) { | ||||
|   async ajouterBlessure(encaissement, attackerToken = undefined) { | ||||
|     if (encaissement.gravite < 0) return; | ||||
|     if (encaissement.gravite > 0) { | ||||
|       while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) { | ||||
| @@ -180,7 +188,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|       } | ||||
|     } | ||||
|     const endActuelle = this.getEnduranceActuelle(); | ||||
|     const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg.loc.label, attacker); | ||||
|     const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken); | ||||
|     if (blessure.isCritique()) { | ||||
|       encaissement.endurance = endActuelle; | ||||
|     } | ||||
| @@ -190,26 +198,36 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|       encaissement.mort = true; | ||||
|       ChatMessage.create({ | ||||
|         content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" /> | ||||
|         <strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>` | ||||
|         <strong>${this.getAlias()} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>` | ||||
|       }); | ||||
|     } | ||||
|     return blessure; | ||||
|   } | ||||
|  | ||||
|   async supprimerBlessure({ gravite }) { | ||||
|     const toDelete = this.itemTypes[ITEM_TYPES.blessure].find(it => it.system.gravite == gravite)?.id | ||||
|     if (toDelete) { | ||||
|       await this.deleteEmbeddedDocuments('Item', [toDelete]); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async supprimerBlessures(filterToDelete) { | ||||
|     const toDelete = this.filterItems(filterToDelete, TYPES.blessure) | ||||
|     const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure) | ||||
|       .map(it => it.id); | ||||
|     await this.deleteEmbeddedDocuments('Item', toDelete); | ||||
|   } | ||||
|  | ||||
|   countBlessures(filter = it => !it.isContusion()) { | ||||
|     return this.filterItems(filter, 'blessure').length | ||||
|     return this.filterItems(filter, ITEM_TYPES.blessure).length | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async jetDeVie() { | ||||
|     if (this.isDead()) { | ||||
|       ChatMessage.create({ content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, whisper: ChatMessage.getWhisperRecipients(this.name) }); | ||||
|       ChatMessage.create({ | ||||
|         content: `Jet de Vie: ${this.getAlias()} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, | ||||
|         whisper: ChatUtility.getOwners(this) | ||||
|       }) | ||||
|       return | ||||
|     } | ||||
|     const jetDeVie = await RdDDice.roll("1d20"); | ||||
| @@ -231,12 +249,15 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|       await this.santeIncDec("vie", -perte); | ||||
|     } | ||||
|     if (this.isDead()) { | ||||
|       msgText += `<br><strong>${this.name} est mort !!!!</strong>`; | ||||
|       msgText += `<br><strong>${this.getAlias()} est mort !!!!</strong>`; | ||||
|     } | ||||
|     else if (prochainJet > 0) { | ||||
|       msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}` | ||||
|     } | ||||
|     ChatMessage.create({ content: msgText, whisper: ChatMessage.getWhisperRecipients(this.name) }); | ||||
|     ChatMessage.create({ | ||||
|       content: msgText, | ||||
|       whisper: ChatUtility.getOwners(this) | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -259,14 +280,14 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|  | ||||
|   async setSonne(sonne = true) { | ||||
|     if (!game.combat && sonne) { | ||||
|       ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`); | ||||
|       ui.notifications.info(`${this.getAlias()} est hors combat, il ne reste donc pas sonné`); | ||||
|       return; | ||||
|     } | ||||
|     await this.setEffect(STATUSES.StatusStunned, sonne); | ||||
|     await this.setEffect(STATUSES.StatusStunned, sonne) | ||||
|   } | ||||
|  | ||||
|   getSonne() { | ||||
|     return this.getEffect(STATUSES.StatusStunned); | ||||
|   isSonne() { | ||||
|     return this.getEffect(STATUSES.StatusStunned) | ||||
|   } | ||||
|  | ||||
|   isEffectAllowed(effectId) { return true } | ||||
|   | ||||
| @@ -3,8 +3,11 @@ import { Misc } from "../misc.js"; | ||||
| import { DialogSplitItem } from "../dialog-split-item.js"; | ||||
| import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||
| import { Monnaie } from "../item-monnaie.js"; | ||||
| import { RdDItem, TYPES } from "../item.js"; | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { RdDItemCompetenceCreature } from "../item-competencecreature.js"; | ||||
| import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js"; | ||||
| import { ItemAction } from "../item/item-actions.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| /** | ||||
| @@ -25,7 +28,7 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async getData() { | ||||
|     Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']); | ||||
|     Monnaie.validerMonnaies(this.actor) | ||||
|  | ||||
|     this.actor.computeEtatGeneral(); | ||||
|     let formData = { | ||||
| @@ -35,13 +38,13 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|       img: this.actor.img, | ||||
|       name: this.actor.name, | ||||
|       system: this.actor.system, | ||||
|       description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }), | ||||
|       notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }), | ||||
|       description: await RdDTextEditor.enrichHTML(this.actor.system.description, this.actor), | ||||
|       notesmj: await RdDTextEditor.enrichHTML(this.actor.system.notesmj, this.actor), | ||||
|       options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable), | ||||
|       effects: this.actor.effects | ||||
|     } | ||||
|  | ||||
|     RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes); | ||||
|     RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes); | ||||
|     formData.calc = { | ||||
|       fortune: Monnaie.toSolsDeniers(this.actor.getFortune()), | ||||
|       prixTotalEquipement: this.actor.computePrixTotalEquipement(), | ||||
| @@ -51,8 +54,9 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|     this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires); | ||||
|     this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires); | ||||
|     formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs); | ||||
|     formData.competences.filter(it => it.type == TYPES.competencecreature) | ||||
|     formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature) | ||||
|       .forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it)) | ||||
|  | ||||
|     return formData; | ||||
|   } | ||||
|  | ||||
| @@ -76,95 +80,36 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static filterItemsPerTypeForSheet(formData, itemTypes) { | ||||
|     formData.blessures = Misc.arrayOrEmpty(itemTypes['blessure']); | ||||
|     formData.recettescuisine = Misc.arrayOrEmpty(itemTypes['recettecuisine']); | ||||
|     formData.recettesAlchimiques = Misc.arrayOrEmpty(itemTypes['recettealchimique']); | ||||
|     formData.maladies = Misc.arrayOrEmpty(itemTypes['maladie']); | ||||
|     formData.poisons = Misc.arrayOrEmpty(itemTypes['poison']); | ||||
|     formData.possessions = Misc.arrayOrEmpty(itemTypes['possession']); | ||||
|     formData.maladiesPoisons = formData.maladies.concat(formData.poisons); | ||||
|     formData.competences = (itemTypes['competence'] ?? []).concat(itemTypes['competencecreature'] ?? []); | ||||
|     formData.sortsReserve = Misc.arrayOrEmpty(itemTypes['sortreserve']); | ||||
|  | ||||
|     formData.sorts = Misc.arrayOrEmpty(itemTypes['sort']); | ||||
|     formData.rencontres = Misc.arrayOrEmpty(itemTypes['rencontre']); | ||||
|     formData.casestmr = Misc.arrayOrEmpty(itemTypes['casetmr']); | ||||
|     formData.signesdraconiques = Misc.arrayOrEmpty(itemTypes['signedraconique']); | ||||
|     formData.queues = Misc.arrayOrEmpty(itemTypes['queue']); | ||||
|     formData.souffles = Misc.arrayOrEmpty(itemTypes['souffle']); | ||||
|     formData.ombres = Misc.arrayOrEmpty(itemTypes['ombre']); | ||||
|     formData.tetes = Misc.arrayOrEmpty(itemTypes['tete']); | ||||
|     formData.taches = Misc.arrayOrEmpty(itemTypes['tache']); | ||||
|     formData.meditations = Misc.arrayOrEmpty(itemTypes['meditation']); | ||||
|     formData.chants = Misc.arrayOrEmpty(itemTypes['chant']); | ||||
|     formData.danses = Misc.arrayOrEmpty(itemTypes['danse']); | ||||
|     formData.musiques = Misc.arrayOrEmpty(itemTypes['musique']); | ||||
|     formData.oeuvres = Misc.arrayOrEmpty(itemTypes['oeuvre']); | ||||
|     formData.jeux = Misc.arrayOrEmpty(itemTypes['jeu']); | ||||
|  | ||||
|     formData.services = Misc.arrayOrEmpty(itemTypes['service']); | ||||
|     formData.conteneurs = Misc.arrayOrEmpty(itemTypes['conteneur']); | ||||
|     formData.materiel = Misc.arrayOrEmpty(itemTypes['objet']); | ||||
|     formData.armes = Misc.arrayOrEmpty(itemTypes['arme']); | ||||
|     formData.armures = Misc.arrayOrEmpty(itemTypes['armure']); | ||||
|     formData.munitions = Misc.arrayOrEmpty(itemTypes['munition']); | ||||
|     formData.livres = Misc.arrayOrEmpty(itemTypes['livre']); | ||||
|     formData.potions = Misc.arrayOrEmpty(itemTypes['potion']); | ||||
|     formData.plantes = Misc.arrayOrEmpty(itemTypes['plante']); | ||||
|     formData.ingredients = Misc.arrayOrEmpty(itemTypes['ingredient']); | ||||
|     formData.faunes = Misc.arrayOrEmpty(itemTypes['faune']); | ||||
|     formData.herbes = Misc.arrayOrEmpty(itemTypes['herbe']); | ||||
|     formData.nourritureboissons = Misc.arrayOrEmpty(itemTypes['nourritureboisson']); | ||||
|     formData.gemmes = Misc.arrayOrEmpty(itemTypes['gemme']); | ||||
|     formData.monnaies = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere()); | ||||
|     formData.objets = Misc.arrayOrEmpty(itemTypes['objet']) | ||||
|  | ||||
|     formData.inventaires = RdDItem.getItemTypesInventaire('all') | ||||
|       .map(t => Misc.arrayOrEmpty(itemTypes[t])) | ||||
|       .reduce((a, b) => a.concat(b), []) | ||||
|       .sort(Misc.ascending(it => it.name)); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */  /** @override */ | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|     this.html = html; | ||||
|  | ||||
|     this.html.find('.actionItem').click(event => ItemAction.onActionItem(event, this.actor, this.options)) | ||||
|     this.html.find('.item-edit').click(async event => this.itemActionEdit(event)) | ||||
|     this.html.find('.conteneur-name a').click(async event => { | ||||
|       RdDUtility.toggleAfficheContenu(this.getItemId(event)); | ||||
|       this.render(true); | ||||
|     }); | ||||
|       RdDUtility.toggleAfficheContenu(this.getItemId(event)) | ||||
|       this.render(true) | ||||
|     }) | ||||
|  | ||||
|     this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat()); | ||||
|     this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true)) | ||||
|     this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat()); | ||||
|  | ||||
|     this.html.find('.recherche') | ||||
|       .each((index, field) => { | ||||
|         this._rechercheSelectArea(field); | ||||
|       }) | ||||
|       .keyup(async event => this._rechercherKeyup(event)) | ||||
|       .change(async event => this._rechercherKeyup(event)); | ||||
|     this.html.find('.recherche').prop("disabled", false); | ||||
|       .change(async event => this._rechercherKeyup(event)) | ||||
|  | ||||
|     this.html.find('.recherche').prop("disabled", false) | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('.item-action').click(async event => { | ||||
|       const item = RdDSheetUtility.getItem(event, this.actor); | ||||
|       item?.actionPrincipale(this.actor, async () => this.render()) | ||||
|     }); | ||||
|  | ||||
|  | ||||
|     this.html.find('.item-split').click(async event => { | ||||
|       const item = this.getItem(event); | ||||
|       RdDSheetUtility.splitItem(item, this.actor); | ||||
|     }); | ||||
|     this.html.find('.item-equip-armure').click(async event => this.actor.equiperObjet(this.getItem(event))) | ||||
|     this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this.getItem(event), this.actor)); | ||||
|     this.html.find('.item-quantite-plus').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), 1)); | ||||
|     this.html.find('.item-quantite-moins').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), -1)); | ||||
|     this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, this.getItem(event))); | ||||
|     this.html.find('.item-vendre').click(async event => this.vendre(this.getItem(event))); | ||||
|  | ||||
|     this.html.find('.creer-un-objet').click(async event => { | ||||
|       this.selectObjetTypeToCreate(); | ||||
| @@ -177,21 +122,11 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|       this.options.vueDetaillee = !this.options.vueDetaillee; | ||||
|       this.render(true); | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|     if (this.options.vueDetaillee) { | ||||
|       // On carac change | ||||
|       this.html.find('.carac-value').change(async event => { | ||||
|         let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", ""); | ||||
|         this.actor.updateCarac(caracName, parseInt(event.target.value)); | ||||
|       }); | ||||
|       // On competence change | ||||
|       this.html.find('.competence-value').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         //console.log("Competence changed :", compName); | ||||
|         this.actor.updateCompetence(compName, parseInt(event.target.value)); | ||||
|       }); | ||||
|     } | ||||
|  | ||||
|   itemActionEdit(event) { | ||||
|     const item = this.getItem(event); | ||||
|     return item?.sheet.render(true); | ||||
|   } | ||||
|  | ||||
|   _rechercherKeyup(event) { | ||||
| @@ -260,7 +195,7 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|   /* -------------------------------------------- */ | ||||
|   async selectObjetTypeToCreate() { | ||||
|     let types = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type))); | ||||
|     let content = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`; | ||||
|     let content = `<span class="generic-label">Selectionnez le type d'équipement</span><select class="item-type">`; | ||||
|     for (let typeName of types) { | ||||
|       content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>` | ||||
|     } | ||||
|   | ||||
| @@ -3,7 +3,7 @@ import { ChatUtility } from "../chat-utility.js"; | ||||
| import { SYSTEM_SOCKET_ID } from "../constants.js"; | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { Monnaie } from "../item-monnaie.js"; | ||||
| import { TYPES } from "../item.js"; | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDAudio } from "../rdd-audio.js"; | ||||
| import { RdDConfirm } from "../rdd-confirm.js"; | ||||
| @@ -18,14 +18,25 @@ export class RdDBaseActor extends Actor { | ||||
|       .map(it => it[0]) | ||||
|       .find(it => it) | ||||
|   } | ||||
|  | ||||
|   static $findCaracByName(carac, name) { | ||||
|     const caracList = Object.entries(carac); | ||||
|     let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' }); | ||||
|     let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique', onMessage: m => { } }); | ||||
|     if (!entry || entry.length == 0) { | ||||
|       entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' }); | ||||
|     } | ||||
|     return entry && entry.length > 0 ? carac[entry[0]] : undefined; | ||||
|   } | ||||
|   static getDefaultValue(actorType, path) { | ||||
|     if (path.includes('.')) { | ||||
|       path = path.split('.') | ||||
|     } | ||||
|     let obj = game.model.Actor[actorType] | ||||
|     for (let p of path) { | ||||
|       obj = obj ? obj[p] : undefined | ||||
|     } | ||||
|     return obj | ||||
|   } | ||||
|  | ||||
|   static getDefaultImg(itemType) { | ||||
|     return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType]; | ||||
| @@ -45,26 +56,28 @@ export class RdDBaseActor extends Actor { | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static remoteActorCall(callData, userId = undefined) { | ||||
|     userId = userId ?? Misc.firstConnectedGMId(); | ||||
|     if (userId == game.user.id) { | ||||
|       RdDBaseActor.onRemoteActorCall(callData, userId); | ||||
|       return false; | ||||
|   static remoteActorCall(callData) { | ||||
|     if (game.user.isGM) { | ||||
|       RdDBaseActor.onRemoteActorCall(callData, game.user.id) | ||||
|       return false | ||||
|     } | ||||
|     else { | ||||
|       game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_actor_call", data: callData, userId: userId }); | ||||
|       return true; | ||||
|       game.socket.emit(SYSTEM_SOCKET_ID, { | ||||
|         msg: "msg_remote_actor_call", | ||||
|         data: callData, | ||||
|         userId: Misc.firstConnectedGMId() | ||||
|       }) | ||||
|       return true | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static onRemoteActorCall(callData, userId) { | ||||
|     const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId); | ||||
|     if (userId == game.user.id) { | ||||
|       const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId); | ||||
|       if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon | ||||
|         const args = callData.args; | ||||
|         console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')'); | ||||
|         actor[callData.method](...args); | ||||
|       } | ||||
|       // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon | ||||
|       const args = callData.args; | ||||
|       console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')'); | ||||
|       actor[callData.method](...args); | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -78,6 +91,13 @@ export class RdDBaseActor extends Actor { | ||||
|     return game.actors.get(actorId) | ||||
|   } | ||||
|  | ||||
|   getAlias() { | ||||
|     if (this.token?.name != null && this.token != this.prototypeToken) { | ||||
|       return this.token.name | ||||
|     } | ||||
|     return this.name | ||||
|   } | ||||
|  | ||||
|   isPersonnageJoueur() { return false } | ||||
|  | ||||
|   static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; }; | ||||
| @@ -140,8 +160,11 @@ export class RdDBaseActor extends Actor { | ||||
|     return RdDBaseActor.$findCaracByName(carac, name); | ||||
|   } | ||||
|  | ||||
|   mapCarac(caracCode) { return caracCode } | ||||
|  | ||||
|   getCaracByName(name) { | ||||
|     switch (Grammar.toLowerCaseNoAccent(name)) { | ||||
|     name = this.mapCarac(Grammar.toLowerCaseNoAccent(name)) | ||||
|     switch (name) { | ||||
|       case 'reve-actuel': case 'reve actuel': | ||||
|         return this.getCaracReveActuel(); | ||||
|       case 'chance-actuelle': case 'chance-actuelle': | ||||
| @@ -155,11 +178,19 @@ export class RdDBaseActor extends Actor { | ||||
|     await super._preCreate(data, options, user); | ||||
|  | ||||
|     // Configure prototype token settings | ||||
|     const prototypeToken = {}; | ||||
|     if (this.type === "personnage") Object.assign(prototypeToken, { | ||||
|       sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY | ||||
|     }); | ||||
|     this.updateSource({ prototypeToken }); | ||||
|     if (this.type === "personnage") { | ||||
|       this.updateSource({ | ||||
|         sight: { enabled: true }, | ||||
|         actorLink: options.fromCompendium ? data.prototypeToken.actorLink : true, | ||||
|         disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY | ||||
|       }) | ||||
|     } else { | ||||
|       const prototypeToken = { | ||||
|         sight: { enabled: true }, | ||||
|         disposition: CONST.TOKEN_DISPOSITIONS.NEUTRAL | ||||
|       } | ||||
|       this.updateSource({ prototypeToken }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -171,7 +202,8 @@ export class RdDBaseActor extends Actor { | ||||
|     this.computeEncTotal() | ||||
|   } | ||||
|  | ||||
|   async prepareActorData() { } | ||||
|   prepareActorData() { } | ||||
|  | ||||
|   async computeEtatGeneral() { } | ||||
|   /* -------------------------------------------- */ | ||||
|   findPlayer() { | ||||
| @@ -203,14 +235,26 @@ export class RdDBaseActor extends Actor { | ||||
|   getMonnaie(id) { return this.findItemLike(id, 'monnaie'); } | ||||
|   getEncombrementMax() { return 0 } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async updateCarac(caracName, to) { | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   async onPreUpdateItem(item, change, options, id) { } | ||||
|  | ||||
|   async onCreateItem(item, options, id) { } | ||||
|  | ||||
|   async onDeleteItem(item, options, id) { } | ||||
|  | ||||
|   async onUpdateActor(update, options, actorId) { } | ||||
|   async onDeleteItem(item, options, id) { | ||||
|     if (item.isInventaire()) { | ||||
|       this._removeItemFromConteneur(item) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   _removeItemFromConteneur(item) { | ||||
|     this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id)) | ||||
|       .forEach(conteneur => { | ||||
|         const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id); | ||||
|         conteneur.update({ 'system.contenu': nouveauContenu }); | ||||
|       }); | ||||
|   } | ||||
|  | ||||
|   async onTimeChanging(oldTimestamp, newTimestamp) { | ||||
|     this.items.filter(it => it.isFinPeriode(oldTimestamp, newTimestamp)) | ||||
| @@ -218,21 +262,20 @@ export class RdDBaseActor extends Actor { | ||||
|   } | ||||
|  | ||||
|   async creerObjetParMJ(object) { | ||||
|     if (!Misc.isUniqueConnectedGM()) { | ||||
|       RdDBaseActor.remoteActorCall({ | ||||
|         tokenId: this.token?.id, | ||||
|         actorId: this.id, | ||||
|         method: 'creerObjetParMJ', | ||||
|         args: [object] | ||||
|       }); | ||||
|       return; | ||||
|     if (this.isOwner) { | ||||
|       await this.createEmbeddedDocuments('Item', [object]) | ||||
|       return | ||||
|     } | ||||
|     await this.createEmbeddedDocuments('Item', [object]) | ||||
|     RdDBaseActor.remoteActorCall({ | ||||
|       tokenId: this.token?.id, | ||||
|       actorId: this.id, | ||||
|       method: 'creerObjetParMJ', args: [object] | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async cleanupConteneurs() { | ||||
|     if (Misc.isOwnerPlayerOrUniqueConnectedGM(this)) { | ||||
|     if (Misc.isOwnerPlayer(this)) { | ||||
|       let updates = this.itemTypes['conteneur'] | ||||
|         .filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0) | ||||
|         .map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } }); | ||||
| @@ -270,6 +313,7 @@ export class RdDBaseActor extends Actor { | ||||
|     } | ||||
|     let fortune = this.getFortune(); | ||||
|     console.log("payer", game.user.character, depense, fortune); | ||||
|     // TODO: passer en handlebars | ||||
|     let msg = ""; | ||||
|     if (fortune >= depense) { | ||||
|       await Monnaie.optimiserFortune(this, fortune - depense); | ||||
| @@ -279,11 +323,10 @@ export class RdDBaseActor extends Actor { | ||||
|       msg = "Vous n'avez pas assez d'argent pour payer cette somme !"; | ||||
|     } | ||||
|  | ||||
|     let message = { | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||
|     ChatMessage.create({ | ||||
|       whisper: ChatUtility.getOwners(this), | ||||
|       content: msg | ||||
|     }; | ||||
|     ChatMessage.create(message); | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   async depenserSols(sols) { | ||||
| @@ -303,7 +346,7 @@ export class RdDBaseActor extends Actor { | ||||
|       ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`); | ||||
|       return; | ||||
|     } | ||||
|     if (fromActorId && !game.user.isGM) { | ||||
|     if (fromActorId && !this.isOwner) { | ||||
|       RdDBaseActor.remoteActorCall({ | ||||
|         userId: Misc.connectedGMOrUser(), | ||||
|         tokenId: this.token?.id, | ||||
| @@ -317,7 +360,7 @@ export class RdDBaseActor extends Actor { | ||||
|  | ||||
|       RdDAudio.PlayContextAudio("argent"); // Petit son | ||||
|       ChatMessage.create({ | ||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||
|         whisper: ChatUtility.getOwners(this), | ||||
|         content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.` | ||||
|       }); | ||||
|     } | ||||
| @@ -335,13 +378,12 @@ export class RdDBaseActor extends Actor { | ||||
|       ui.notifications.info("Inutile de se vendre à soi-même"); | ||||
|       return; | ||||
|     } | ||||
|     if (!Misc.isUniqueConnectedGM()) { | ||||
|     if (!Misc.isFirstConnectedGM()) { | ||||
|       RdDBaseActor.remoteActorCall({ | ||||
|         actorId: achat.vendeurId ?? achat.acheteurId, | ||||
|         method: 'achatVente', | ||||
|         args: [achat] | ||||
|         method: 'achatVente', args: [achat] | ||||
|       }); | ||||
|       return; | ||||
|       return | ||||
|     } | ||||
|     const cout = Number(achat.prixTotal ?? 0); | ||||
|     const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined; | ||||
| @@ -370,8 +412,8 @@ export class RdDBaseActor extends Actor { | ||||
|     chatAchatItem.quantiteTotal = quantite; | ||||
|     ChatMessage.create({ | ||||
|       user: achat.userId, | ||||
|       speaker: { alias: (acheteur ?? vendeur).name }, | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||
|       speaker: { alias: (acheteur ?? vendeur).getAlias() }, | ||||
|       whisper: ChatUtility.getOwners(this), | ||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem) | ||||
|     }); | ||||
|  | ||||
| @@ -542,7 +584,7 @@ export class RdDBaseActor extends Actor { | ||||
|     // Calculer le total actuel des contenus | ||||
|     const encContenu = dest.getEncContenu(); | ||||
|     const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet | ||||
|     const placeDisponible = Math.roundDecimals(dest.system.capacite - encContenu - newEnc, 4) | ||||
|     const placeDisponible = Misc.keepDecimals(dest.system.capacite - encContenu - newEnc, 4) | ||||
|  | ||||
|     // Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet | ||||
|     if (placeDisponible < 0) { | ||||
| @@ -686,7 +728,7 @@ export class RdDBaseActor extends Actor { | ||||
|       type: this.type, | ||||
|       img: this.img, | ||||
|       pack: this.pack, | ||||
|       name: this.name, | ||||
|       name: this.getAlias(), | ||||
|       system: { description: this.system.description } | ||||
|     } | ||||
|     renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData) | ||||
| @@ -694,19 +736,33 @@ export class RdDBaseActor extends Actor { | ||||
|   } | ||||
|  | ||||
|   actionImpossible(action) { | ||||
|     ui.notifications.info(`${this.name} ne peut pas faire cette action: ${action}`) | ||||
|  | ||||
|     ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`) | ||||
|   } | ||||
|   async roll() { this.actionImpossible("jet de caractéristiques") } | ||||
|  | ||||
|   async jetEthylisme() { this.actionImpossible("jet d'éthylisme") } | ||||
|   async rollAppelChance() { this.actionImpossible("appel à la chance") } | ||||
|   async jetDeMoral() { this.actionImpossible("jet de moral") } | ||||
|  | ||||
|   async actionPrincipale(item, onActionItem = async () => { }) { | ||||
|     switch (item.type) { | ||||
|       case TYPES.conteneur: return await item.sheet.render(true); | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|   async resetItemUse() { } | ||||
|   async incDecItemUse(itemId, inc = 1) { } | ||||
|   getItemUse(itemId) { return 0; } | ||||
|  | ||||
|   async finDeRound(options = { terminer: false }) { } | ||||
|   isActorCombat() { return false } | ||||
|   getCaracInit(competence) { return 0 } | ||||
|  | ||||
|   listActionsCombat() { return [] } | ||||
|   listActionsPossessions() { | ||||
|     return this.itemTypes[ITEM_TYPES.possession] | ||||
|       .map(p => { | ||||
|         return { | ||||
|           name: p.name, | ||||
|           action: 'possession', | ||||
|           system: { | ||||
|             competence: p.name, | ||||
|             possessionid: p.system.possessionid, | ||||
|           } | ||||
|         } | ||||
|       }) | ||||
|   } | ||||
| } | ||||
| @@ -45,6 +45,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     this.html.find('a.item-acheter').click(async event => await this.vente(this.getItem(event))); | ||||
|     this.html.find('.service-acheter').click(async event => await this.vente(this.getItem(event))); | ||||
|  | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
| @@ -73,7 +74,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet { | ||||
|     } | ||||
|     const disponible = this.actor.getQuantiteDisponible(item) | ||||
|     if (disponible == 0) { | ||||
|       ui.notifications.warn(`${this.name} n'a plus de ${item.name} en vente`); | ||||
|       ui.notifications.warn(`${this.getAlias()} n'a plus de ${item.name} en vente`); | ||||
|       return; | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -25,9 +25,6 @@ export class RdDCommerce extends RdDBaseActor { | ||||
|     } | ||||
|     await super.depenserSols(cout) | ||||
|   } | ||||
|   async consommerNourritureboisson(itemId, choix, userId) {  | ||||
|     // ne pas consommer pour un commerce | ||||
|   } | ||||
|  | ||||
|   async decrementerQuantiteItem(item, quantite) { | ||||
|     if (this.system.illimite) { | ||||
|   | ||||
| @@ -1,6 +1,6 @@ | ||||
| import { ENTITE_INCARNE } from "../constants.js"; | ||||
| import { TYPES } from "../item.js"; | ||||
| import { STATUSES } from "../settings/status-effects.js"; | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { LIST_CARAC_AUTRES } from "../rdd-carac.js"; | ||||
| import { RdDBaseActorSang } from "./base-actor-sang.js"; | ||||
|  | ||||
| export class RdDCreature extends RdDBaseActorSang { | ||||
| @@ -9,10 +9,11 @@ export class RdDCreature extends RdDBaseActorSang { | ||||
|     return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg"; | ||||
|   } | ||||
|  | ||||
|   getEnduranceMax() { return Math.max(1, this.getVieMax() + this.getConstitution()) } | ||||
|   isCreature() { return true } | ||||
|  | ||||
|   canReceive(item) { | ||||
|     return item.type == TYPES.competencecreature || item.isInventaire(); | ||||
|     return item.type == ITEM_TYPES.competencecreature || item.isInventaire(); | ||||
|   } | ||||
|  | ||||
|   async remiseANeuf() { | ||||
| @@ -33,4 +34,16 @@ export class RdDCreature extends RdDBaseActorSang { | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   mapCarac(caracCode) { | ||||
|     switch (caracCode) { | ||||
|       case 'vue': case 'ouie': case 'odoratgout': case 'empathie': case 'perception': | ||||
|         return 'perception' | ||||
|       case 'agilite': | ||||
|         return 'force' | ||||
|       case 'force': case 'constitution': case 'taille': case 'reve': case 'volonte': | ||||
|         return caracCode | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -1,6 +1,7 @@ | ||||
| import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js"; | ||||
| import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { DialogSelect } from "../dialog-select.js"; | ||||
|  | ||||
| export class RdDActorEntiteSheet extends RdDBaseActorReveSheet { | ||||
|  | ||||
| @@ -14,6 +15,8 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet { | ||||
|  | ||||
|   async getData() { | ||||
|     let formData = await super.getData(); | ||||
|     formData.niveau = this.actor.getNiveau() | ||||
|     delete formData.system.carac.niveau | ||||
|     formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId)) | ||||
|       .map(actor => { return { id: actor.id, name: actor.name, img: actor.img } }) | ||||
|     return formData | ||||
| @@ -32,26 +35,30 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet { | ||||
|       let compName = event.currentTarget.attributes.compname.value; | ||||
|       this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value)); | ||||
|     }); | ||||
|     this.html.find('.creature-niveau').change(async event => { | ||||
|       let compName = event.currentTarget.attributes.compname.value; | ||||
|       this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value)); | ||||
|     }); | ||||
|     this.html.find('.creature-dommages').change(async event => { | ||||
|       let compName = event.currentTarget.attributes.compname.value; | ||||
|       this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value)); | ||||
|     }); | ||||
|     }) | ||||
|  | ||||
|     this.html.find('.resonance-add').click(async event => | ||||
|       DialogSelect.select({ | ||||
|         label: "Choisir un acteur à accorder", | ||||
|         list: game.actors.filter(it => it.isPersonnage() && it.prototypeToken.actorLink) | ||||
|       }, | ||||
|         it => this.resonanceAdd(it.id)) | ||||
|     ) | ||||
|  | ||||
|     this.html.find('.resonance-delete').click(async event => { | ||||
|       const li = RdDSheetUtility.getEventElement(event); | ||||
|       const actorId = li.data("actor-id"); | ||||
|       if (actorId) { | ||||
|         const actorResonance = game.actors.get(actorId); | ||||
|         RdDUtility.confirmSubActeurDelete(this, actorResonance, li, () => { | ||||
|           console.log('Delete : ', actorId); | ||||
|           this.deleteSubActeur(actorId); | ||||
|           this.resonanceDelete(actorId); | ||||
|           RdDUtility.slideOnDelete(this, li); | ||||
|         }); | ||||
|         }) | ||||
|       } | ||||
|     }); | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   async _onDropActor(event, dragData) { | ||||
| @@ -60,7 +67,13 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet { | ||||
|     super._onDropActor(event, dragData) | ||||
|   } | ||||
|  | ||||
|   async deleteSubActeur(actorId) { | ||||
|   async resonanceAdd(actorId) { | ||||
|     let newResonances = [...this.actor.system.sante.resonnance.actors, actorId] | ||||
|     await this.actor.update({ 'system.sante.resonnance.actors': newResonances }); | ||||
|   } | ||||
|  | ||||
|   async resonanceDelete(actorId) { | ||||
|     console.log('Delete : ', actorId); | ||||
|     let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId); | ||||
|     await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false }); | ||||
|   } | ||||
|   | ||||
| @@ -1,6 +1,7 @@ | ||||
| import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js"; | ||||
| import { TYPES } from "../item.js"; | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDCarac } from "../rdd-carac.js"; | ||||
| import { RdDEncaisser } from "../rdd-roll-encaisser.js"; | ||||
| import { STATUSES } from "../settings/status-effects.js"; | ||||
| import { RdDBaseActorReve } from "./base-actor-reve.js"; | ||||
| @@ -12,24 +13,36 @@ export class RdDEntite extends RdDBaseActorReve { | ||||
|   } | ||||
|  | ||||
|   canReceive(item) { | ||||
|     return item.type == TYPES.competencecreature | ||||
|     return item.type == ITEM_TYPES.competencecreature | ||||
|   } | ||||
|  | ||||
|   isEntite(typeentite = []) { | ||||
|     return (typeentite.length == 0 || typeentite.includes(this.system.definition.typeentite)); | ||||
|   } | ||||
|  | ||||
|   isNonIncarnee() { return this.isEntite([ENTITE_NONINCARNE]) } | ||||
|  | ||||
|   getReveActuel() { | ||||
|     return Misc.toInt(this.system.carac.reve?.value) | ||||
|   } | ||||
|  | ||||
|   getCarac() { | ||||
|     const carac = super.getCarac() | ||||
|     delete carac.niveau | ||||
|     return carac | ||||
|   } | ||||
|  | ||||
|   getNiveau() { | ||||
|     const reve = this.getReve() | ||||
|     return RdDCarac.getCaracDerivee(reve).niveau | ||||
|   } | ||||
|   getForce() { return this.getReve() } | ||||
|   getAgilite() { return this.getReve() } | ||||
|   getChance() { return this.getReve() } | ||||
|   getEnduranceMax() { return Math.max(1, this.getTaille() + this.getReve()) } | ||||
|  | ||||
|   getDraconicOuPossession() { | ||||
|     return this.itemTypes[TYPES.competencecreature] | ||||
|     return this.itemTypes[ITEM_TYPES.competencecreature] | ||||
|       .filter(it => it.system.categorie == 'possession') | ||||
|       .sort(Misc.descending(it => it.system.niveau)) | ||||
|       .find(it => true); | ||||
| @@ -63,6 +76,7 @@ export class RdDEntite extends RdDBaseActorReve { | ||||
|     } | ||||
|     return {} | ||||
|   } | ||||
|  | ||||
|   async encaisser() { | ||||
|     if (this.isNonIncarnee()) { | ||||
|       return | ||||
| @@ -74,7 +88,7 @@ export class RdDEntite extends RdDBaseActorReve { | ||||
|     return [STATUSES.StatusComma].includes(effectId); | ||||
|   } | ||||
|  | ||||
|   async onAppliquerJetEncaissement(encaissement, attacker) { | ||||
|   async onAppliquerJetEncaissement(encaissement, attackerToken) { | ||||
|     const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance); | ||||
|     foundry.utils.mergeObject(encaissement, { | ||||
|       resteEndurance: perteEndurance.newValue, | ||||
| @@ -103,4 +117,14 @@ export class RdDEntite extends RdDBaseActorReve { | ||||
|       super.setEntiteReveAccordee(actor) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   mapCarac(caracCode) { | ||||
|     switch (caracCode) { | ||||
|       case 'taille': | ||||
|       case 'reve': | ||||
|         return caracCode | ||||
|     } | ||||
|     return 'reve' | ||||
|   } | ||||
|  | ||||
| } | ||||
|   | ||||
							
								
								
									
										116
									
								
								module/actor/export-scriptarium/actor-encart-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,116 @@ | ||||
| import { RdDActorSheet } from "../../actor-sheet.js" | ||||
| import { SYSTEM_RDD } from "../../constants.js"; | ||||
| import { Misc } from "../../misc.js"; | ||||
| import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js"; | ||||
| import { ExportScriptarium } from "./export-scriptarium.js"; | ||||
| import { CATEGORIES_COMPETENCES, CATEGORIES_DRACONIC, Mapping } from "./mapping.js"; | ||||
|  | ||||
| export class RdDActorExportSheet extends RdDActorSheet { | ||||
|   static init() { | ||||
|     loadTemplates([ | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs", | ||||
|     ]) | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille simplifiée" }) | ||||
|   } | ||||
|  | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(RdDActorSheet.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/actor-encart-sheet.hbs", | ||||
|       width: 550, | ||||
|       showCompNiveauBase: false, | ||||
|       vueArchetype: false, | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   constructor(actor, options) { | ||||
|     super(actor, options) | ||||
|   } | ||||
|  | ||||
|   async getData() { | ||||
|     const formData = await super.getData() | ||||
|     // Add any structured, precomputed list of data | ||||
|     formData.context = Mapping.prepareContext(this.actor) | ||||
|     formData.export = this.getMappingValues(formData.context, this.actor) | ||||
|     formData.competences = this.getCompetences(CATEGORIES_COMPETENCES) | ||||
|     formData.draconic = this.getCompetences(CATEGORIES_DRACONIC) | ||||
|     const legeres = this.actor.nbBlessuresLegeres() | ||||
|     const graves = this.actor.nbBlessuresGraves() | ||||
|     const critiques = this.actor.nbBlessuresCritiques() | ||||
|     formData.etat = { | ||||
|       surenc: this.actor.computeMalusSurEncombrement(), | ||||
|       fatigue: { | ||||
|         value: this.actor.getFatigueActuelle(), | ||||
|         max: this.actor.getFatigueMax(), | ||||
|         malus: this.actor.malusFatigue() | ||||
|       }, | ||||
|       blessures: legeres + graves + critiques, | ||||
|       blessure: [legeres > 0, legeres > 1, legeres > 2, legeres > 3, legeres > 4, graves > 0, graves > 1, critiques > 0], | ||||
|     } | ||||
|     formData.options.exportScriptarium = OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) | ||||
|     return formData | ||||
|   } | ||||
|  | ||||
|   getMappingValues(context, actor) { | ||||
|     return Object.fromEntries(Mapping.getMapping().map(it => [it.column, { | ||||
|       colName: it.colName ?? it.column, | ||||
|       column: it.column, | ||||
|       rollClass: it.rollClass, | ||||
|       value: String(it.getter(actor, context)) | ||||
|     }])) | ||||
|   } | ||||
|  | ||||
|   getCompetences(categories) { | ||||
|     const competences = Mapping.getCompetencesCategorie(this.actor, categories) | ||||
|     if (competences.length == 0) { | ||||
|       return '' | ||||
|     } | ||||
|     const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories) | ||||
|     const listByCategories = Object.values(byCategories) | ||||
|       .map(it => it.competencesParNiveau) | ||||
|       .map(byNiveau => { | ||||
|         const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending()) | ||||
|         if (niveaux.length == 0) { | ||||
|           return undefined | ||||
|         } | ||||
|         const listCategorieByNiveau = niveaux.map(niveau => { | ||||
|           const list = byNiveau[niveau].sort(Misc.ascending(it => it.name)) | ||||
|           return { niveau, list } | ||||
|         }) | ||||
|         return Misc.concat(listCategorieByNiveau) | ||||
|       }).filter(it => it != undefined) | ||||
|  | ||||
|     return Misc.concat(listByCategories) | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     this.html.find('.click-blessure-remove').click(async event => | ||||
|       await this.actor.supprimerBlessure({ | ||||
|         gravite: this.html.find(event.currentTarget).data('gravite') | ||||
|       }) | ||||
|     ) | ||||
|     this.html.find('.click-blessure-add').click(async event => | ||||
|       await this.actor.ajouterBlessure({ | ||||
|         gravite: this.html.find(event.currentTarget).data('gravite') | ||||
|         // event.currentTarget.attributes['data-gravite'].value | ||||
|       }) | ||||
|     ) | ||||
|     this.html.find('.button-export').click(async event => { | ||||
|       ExportScriptarium.INSTANCE.exportActors([this.actor], | ||||
|         `${this.actor.uuid}-${this.actor.name}` | ||||
|       ) | ||||
|     }) | ||||
|   } | ||||
| } | ||||
							
								
								
									
										78
									
								
								module/actor/export-scriptarium/export-scriptarium.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,78 @@ | ||||
| import { ACTOR_TYPES } from "../../constants.js" | ||||
| import { Misc } from "../../misc.js" | ||||
| import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js" | ||||
| import { Mapping } from "./mapping.js" | ||||
|  | ||||
| const IMG_SCRIPTARIUM = '<img class="context-menu-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/scriptarium.svg">' | ||||
|  | ||||
| export class ExportScriptarium { | ||||
|  | ||||
|   static init() { | ||||
|     ExportScriptarium.INSTANCE = new ExportScriptarium() | ||||
|   } | ||||
|  | ||||
|   constructor() { | ||||
|     Hooks.on("getActorDirectoryFolderContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) }) | ||||
|     Hooks.on("getActorDirectoryEntryContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) }) | ||||
|   } | ||||
|  | ||||
|   onActorDirectoryMenu(actorDirectory, menus) { | ||||
|     menus.push({ | ||||
|       name: 'Export Personnages <i class="fa-regular fa-file-csv"></i>', | ||||
|       icon: IMG_SCRIPTARIUM, | ||||
|       condition: (target) => game.user.isGM && | ||||
|         OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) && | ||||
|         this.$getActors(actorDirectory, target).length > 0, | ||||
|       callback: target => this.exportActors(this.$getActors(actorDirectory, target), this.$getTargetName(actorDirectory, target)) | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   $getTargetName(actorDirectory, target) { | ||||
|     const li = target.closest(".directory-item") | ||||
|     const folderId = li.data("folderId") | ||||
|     const actorId = li.data("documentId") | ||||
|     return actorId | ||||
|       ? game.actors.get(actorId).name | ||||
|       : actorDirectory.folders.find(it => it.id == folderId).name | ||||
|   } | ||||
|  | ||||
|   $getActors(actorDirectory, target) { | ||||
|     const li = target.closest(".directory-item") | ||||
|     const folderId = li.data("folderId") | ||||
|     const actorId = li.data("documentId") | ||||
|     const actors = actorId | ||||
|       ? [game.actors.get(actorId)] | ||||
|       : folderId | ||||
|         ? actorDirectory.folders.find(it => it.id == folderId).contents | ||||
|         : [] | ||||
|     return actors.filter(it => it.type == ACTOR_TYPES.personnage) | ||||
|   } | ||||
|  | ||||
|   exportActors(actors, targetName) { | ||||
|     const eol = '\n\r' | ||||
|     const header = Misc.join(this.getHeaderLine(), ';') | ||||
|     const actorLines = actors.map(actor => Misc.join(this.getActorLine(actor), ';')) | ||||
|     const data = Misc.join([header, ...actorLines], eol) | ||||
|     const filename = `scriptarium-${targetName?.slugify()}.csv`; | ||||
|     saveDataToFile(data, "text/csv;charset=windows-1252", `${filename}`); | ||||
|   } | ||||
|  | ||||
|   getHeaderLine() { | ||||
|     return Mapping.getColumns() | ||||
|   } | ||||
|  | ||||
|   getActorLine(actor) { | ||||
|     const values = Mapping.getValues(actor) | ||||
|     return values | ||||
|       .map(it => this.$escapeQuotes(it)) | ||||
|       .map(it => it.replaceAll("\n", " ").replaceAll("\r", "")) | ||||
|   } | ||||
|  | ||||
|   $escapeQuotes(it) { | ||||
|     it = '' + it | ||||
|     if (it.includes('"') || it.includes(';')) { | ||||
|       return `"${it.replaceAll('"', '\\"')}"` | ||||
|     } | ||||
|     return it | ||||
|   } | ||||
| } | ||||
							
								
								
									
										381
									
								
								module/actor/export-scriptarium/mapping.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,381 @@ | ||||
| import { Grammar } from "../../grammar.js" | ||||
| import { RdDItemArme } from "../../item-arme.js" | ||||
| import { RdDItemCompetence } from "../../item-competence.js" | ||||
| import { RdDItemSort } from "../../item-sort.js" | ||||
| import { ITEM_TYPES } from "../../constants.js" | ||||
| import { Misc } from "../../misc.js" | ||||
| import { RdDTimestamp } from "../../time/rdd-timestamp.js" | ||||
| import { RdDBonus } from "../../rdd-bonus.js" | ||||
| import { TMRType } from "../../tmr-utility.js" | ||||
|  | ||||
|  | ||||
| export const CATEGORIES_COMPETENCES = [ | ||||
|   "generale", | ||||
|   "particuliere", | ||||
|   "specialisee", | ||||
|   "connaissance", | ||||
| ] | ||||
| export const CATEGORIES_DRACONIC = [ | ||||
|   "draconic", | ||||
| ] | ||||
|  | ||||
| const CATEGORIES_COMBAT = [ | ||||
|   "melee", | ||||
|   "tir", | ||||
|   "lancer" | ||||
| ] | ||||
|  | ||||
| const NIVEAU_BASE = { | ||||
|   "generale": -4, | ||||
|   "particuliere": -8, | ||||
|   "specialisee": -11, | ||||
|   "connaissance": -11, | ||||
|   "draconic": -11, | ||||
|   "melee": -6, | ||||
|   "tir": -8, | ||||
|   "lancer": -8, | ||||
| } | ||||
|  | ||||
| class ColumnMappingFactory { | ||||
|   static createMappingArme(part, i) { | ||||
|     return { column: `arme_${part}_${i}`, getter: (actor, context) => Mapping.getArme(actor, context, part, i) } | ||||
|   } | ||||
|  | ||||
|   static createMappingSort(part, i) { | ||||
|     return { column: `sort_${part}_${i}`, getter: (actor, context) => Mapping.getSort(actor, context, part, i) } | ||||
|   } | ||||
| } | ||||
|  | ||||
| const NB_ARMES = 10 | ||||
| const NB_SORTS = 20 | ||||
| const TABLEAU_ARMES = [...Array(NB_ARMES).keys()] | ||||
| const TABLEAU_SORTS = [...Array(NB_SORTS).keys()] | ||||
|  | ||||
| const MAPPING_BASE = [ | ||||
|   { column: "ID", colName: 'ID', getter: (actor, context) => actor.id }, | ||||
|   { column: "name", getter: (actor, context) => actor.name }, | ||||
|   { column: "metier", colName: 'Métier', getter: (actor, context) => actor.system.metier }, | ||||
|   { column: "biographie", colName: 'Biographie', getter: (actor, context) => actor.system.biographie }, | ||||
|   { column: "taille", getter: (actor, context) => actor.system.carac.taille.value }, | ||||
|   { column: "apparence", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.apparence.value }, | ||||
|   { column: "constitution", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.constitution.value }, | ||||
|   { column: "force", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.force.value }, | ||||
|   { column: "agilite", rollClass: 'roll-carac', colName: 'Agilité', getter: (actor, context) => actor.system.carac.agilite.value }, | ||||
|   { column: "dexterite", rollClass: 'roll-carac', colName: 'Dextérité', getter: (actor, context) => actor.system.carac.dexterite.value }, | ||||
|   { column: "vue", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.vue.value }, | ||||
|   { column: "ouie", rollClass: 'roll-carac', colName: 'Ouïe', getter: (actor, context) => actor.system.carac.ouie.value }, | ||||
|   { column: "odoratgout", rollClass: 'roll-carac', colName: 'Odo-goût', getter: (actor, context) => actor.system.carac.odoratgout.value }, | ||||
|   { column: "volonte", rollClass: 'roll-carac', colName: 'Volonté', getter: (actor, context) => actor.system.carac.volonte.value }, | ||||
|   { column: "intellect", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.intellect.value }, | ||||
|   { column: "empathie", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.empathie.value }, | ||||
|   { column: "reve", rollClass: 'roll-carac', colName: 'Rêve', getter: (actor, context) => actor.system.carac.reve.value }, | ||||
|   { column: "chance", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.chance.value }, | ||||
|   { column: "melee", rollClass: 'roll-carac', colName: 'Mêlée', getter: (actor, context) => actor.system.carac.melee.value }, | ||||
|   { column: "tir", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.tir.value }, | ||||
|   { column: "lancer", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.lancer.value }, | ||||
|   { column: "derobee", rollClass: 'roll-carac', colName: 'Dérobée', getter: (actor, context) => actor.system.carac.derobee.value }, | ||||
|   { column: "vie", getter: (actor, context) => actor.system.sante.vie.max }, | ||||
|   { column: "endurance", getter: (actor, context) => actor.system.sante.endurance.max }, | ||||
|   { column: "plusdom", colName: '+dom', getter: (actor, context) => actor.getBonusDegat() }, | ||||
|   { column: "protectionnaturelle", colName: 'Protection naturelle', getter: (actor, context) => actor.system.attributs.protection.value > 0 ? actor.system.attributs.protection.value : '' }, | ||||
|   { column: "description", getter: (actor, context) => Mapping.getDescription(actor) }, | ||||
|   { column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) }, | ||||
|   { column: "protectionarmure", colName: 'Protection', getter: (actor, context) => Mapping.getProtectionArmure(actor, context) }, | ||||
|   { column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) }, | ||||
|   { column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value }, | ||||
|   { column: "chance_actuel", rollClass: 'roll-chance-actuelle', colName: 'Chance actuelle', getter: (actor, context) => actor.system.compteurs.chance.value }, | ||||
|   { column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value }, | ||||
|   { column: "endurance_actuel", rollClass: 'jet-endurance', getter: (actor, context) => actor.system.sante.endurance.value }, | ||||
|   { column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) }, | ||||
|   { column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) }, | ||||
|   { column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) }, | ||||
|   { column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) }, | ||||
| ] | ||||
|  | ||||
| const MAPPING_ARMES = TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('name', i)) | ||||
|   .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('niveau', i))) | ||||
|   .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('init', i))) | ||||
|   .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('dommages', i))) | ||||
| const MAPPING_SORTS = TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('voie', i)) | ||||
|   .concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('description', i))) | ||||
|   .concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('bonus', i))) | ||||
| const MAPPING = MAPPING_BASE | ||||
|   .concat(MAPPING_ARMES) | ||||
|   .concat(MAPPING_SORTS) | ||||
|  | ||||
| export class Mapping { | ||||
|  | ||||
|   static getMapping() { | ||||
|     return MAPPING | ||||
|   } | ||||
|  | ||||
|   static getColumns() { | ||||
|     return MAPPING.map(it => it.column) | ||||
|   } | ||||
|  | ||||
|   static getValues(actor) { | ||||
|     const context = Mapping.prepareContext(actor) | ||||
|     return MAPPING.map(it => it.getter(actor, context)) | ||||
|   } | ||||
|   static getAsObject(actor) { | ||||
|     const context = Mapping.prepareContext(actor) | ||||
|     return Object.fromEntries(MAPPING.map(it => [it.column, { | ||||
|       colName: it.colName ?? it.column, | ||||
|       value: it.getter(actor, context) | ||||
|     }])) | ||||
|   } | ||||
|  | ||||
|   static getValues(actor) { | ||||
|     const context = Mapping.prepareContext(actor) | ||||
|     return MAPPING.map(it => it.getter(actor, context)) | ||||
|   } | ||||
|  | ||||
|   static prepareContext(actor) { | ||||
|     return { | ||||
|       armes: Mapping.prepareArmes(actor), | ||||
|       armure: Mapping.prepareArmure(actor), | ||||
|       esquive: Mapping.prepareEsquive(actor), | ||||
|       sorts: Mapping.prepareSorts(actor) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static prepareArmes(actor) { | ||||
|     const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme) | ||||
|     armes.push(RdDItemArme.corpsACorps(actor)); | ||||
|     armes.push(RdDItemArme.empoignade(actor)); | ||||
|     return armes.map(arme => [ | ||||
|       arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined, | ||||
|       arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined, | ||||
|       !(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined, | ||||
|       arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined, | ||||
|       arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined] | ||||
|       .filter(it => it != undefined)) | ||||
|       .reduce((a, b) => a.concat(b), []) | ||||
|   } | ||||
|  | ||||
|   static prepareArme(actor, arme, maniement) { | ||||
|     const nameCompetenceArme = RdDItemArme.getCompetenceArme(arme, maniement) | ||||
|     const competence = actor.getCompetence(nameCompetenceArme) | ||||
|     if (RdDItemCompetence.isNiveauBase(competence)) { | ||||
|       return undefined | ||||
|     } | ||||
|     const categorie = Mapping.complementCategorie(arme, maniement) | ||||
|     const dommages = Mapping.dommagesArme(actor, arme, maniement) | ||||
|     return { | ||||
|       name: arme.name + categorie, | ||||
|       niveau: Misc.toSignedString(competence.system.niveau), | ||||
|       init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau, | ||||
|       dommages: dommages, | ||||
|       competence: competence, | ||||
|       arme: arme | ||||
|     } | ||||
|   } | ||||
|   static dommagesArme(actor, arme, maniement) { | ||||
|     const dmgArme = RdDItemArme.dommagesReels(arme, maniement) | ||||
|     const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme)) | ||||
|     switch (arme.system.mortalite) { | ||||
|       case 'non-mortel': return `(${dommages})` | ||||
|       case 'empoignade': return '-' | ||||
|     } | ||||
|     return dommages | ||||
|   } | ||||
|  | ||||
|   static complementCategorie(arme, maniement) { | ||||
|     switch (maniement) { | ||||
|       case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : '' | ||||
|       case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : '' | ||||
|       case 'lancer': return (arme.system.unemain || arme.system.deuxmains || arme.system.tir) ? ' jet' : '' | ||||
|       case 'tir': return (arme.system.unemain || arme.system.deuxmains || arme.system.lancer) ? ' tir' : '' | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|  | ||||
|   static calculBaseInit(actor, categorie) { | ||||
|     const mapping = MAPPING_BASE.find(it => it.column == categorie) | ||||
|     if (mapping) { | ||||
|       switch (categorie) { | ||||
|         case 'melee': | ||||
|         case 'tir': | ||||
|         case 'lancer': | ||||
|           const caracteristique = Number(actor.system.carac[categorie].value) | ||||
|           return Math.floor(caracteristique / 2) | ||||
|       } | ||||
|     } | ||||
|     return 0 | ||||
|   } | ||||
|  | ||||
|   static prepareArmure(actor) { | ||||
|     const armures = actor.itemTypes[ITEM_TYPES.armure].filter(it => it.system.equipe) | ||||
|     if (armures.length > 1) { | ||||
|       console.warn(`${actor.name} a équipé ${armures.length} armures, seule la première sera considérée`) | ||||
|     } | ||||
|     if (armures.length > 0) { | ||||
|       const armure = armures[0] | ||||
|       return { | ||||
|         name: armure.name, | ||||
|         protection: armure.system.protection, | ||||
|         malus: armure.system.malus ?? 0 | ||||
|       } | ||||
|     } | ||||
|     return { | ||||
|       name: '', | ||||
|       protection: actor.system.attributs.protection.value, | ||||
|       malus: 0 | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static prepareEsquive(actor) { | ||||
|     const esquives = actor.getCompetences("Esquive") | ||||
|     if (esquives.length > 0) { | ||||
|       const esquive = esquives[0] | ||||
|       return { | ||||
|         name: esquive.name, | ||||
|         niveau: esquive.system.niveau, | ||||
|         competence: esquive | ||||
|       } | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
|   static prepareSorts(actor) { | ||||
|     const codeVoies = Mapping.getCompetencesCategorie(actor, CATEGORIES_DRACONIC) | ||||
|       .map(it => RdDItemSort.getCodeVoie(it.name)) | ||||
|  | ||||
|     return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it, codeVoies)) | ||||
|       .sort(Misc.ascending(it => `${it.voie} : ${it.description}`)) | ||||
|   } | ||||
|  | ||||
|   static prepareSort(sort, voies) { | ||||
|     return { | ||||
|       voie: RdDItemSort.getCode(sort, voies), | ||||
|       description: Mapping.descriptionSort(sort), | ||||
|       bonus: Mapping.bonusCase(sort) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static descriptionSort(sort) { | ||||
|     const ptSeuil = Array(sort.system.coutseuil).map(it => '*') | ||||
|     const caseTMR = sort.system.caseTMRspeciale.length > 0 ? Mapping.toVar(sort.system.caseTMRspeciale) : Misc.upperFirst(TMRType[sort.system.caseTMR].name) | ||||
|     const coutReve = 'r' + RdDItemSort.addSpaceToNonNumeric(sort.system.ptreve) | ||||
|     const diff = 'R' + RdDItemSort.addSpaceToNonNumeric(sort.system.difficulte) | ||||
|     return `${sort.name}${ptSeuil} (${caseTMR}) ${diff} ${coutReve}` | ||||
|   } | ||||
|   static toVar(caseSpeciale) { | ||||
|     return Grammar.toLowerCaseNoAccent(caseSpeciale).startsWith('var') ? 'var' : caseSpeciale | ||||
|   } | ||||
|  | ||||
|   static bonusCase(sort) { | ||||
|     const list = RdDItemSort.stringToBonuscases(sort.system.bonuscase).sort(Misc.descending(it => it.bonus)) | ||||
|     if (list.length > 0) { | ||||
|       const bonus = list[0] | ||||
|       return `+${bonus.bonus}% en ${bonus.case}` | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|  | ||||
|   static getDescription(actor) { | ||||
|     const sexe = actor.system.sexe | ||||
|     const sexeFeminin = sexe.length > 0 && sexe.charAt(0).toLowerCase() == 'f' ? 'Née' : 'Né' | ||||
|     const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ') | ||||
|     const heure = actor.system.heure | ||||
|     const hn = `${sexeFeminin} à l'heure ${RdDTimestamp.definition(heure).avecArticle}` | ||||
|     const age = (actor.system.age && actor.system.age >0) ? `${actor.system.age} ans` : undefined | ||||
|     const taille = actor.system.taille | ||||
|     const poids = actor.system.poids | ||||
|     const cheveux = actor.system.cheveux ? `cheveux ${actor.system.cheveux}` : undefined | ||||
|     const yeux = actor.system.yeux ? `yeux ${actor.system.yeux}` : undefined | ||||
|     const beaute = actor.system.beaute ? `beauté ${actor.system.beaute}` : undefined | ||||
|     const list = [race, hn, age, taille, poids, cheveux, yeux, beaute] | ||||
|     return Misc.join(list.filter(it => it), ', ') | ||||
|   } | ||||
|  | ||||
|   static getArmure(actor, context) { | ||||
|     return context.armure?.name ?? '' | ||||
|   } | ||||
|  | ||||
|   static getProtectionArmure(actor, context) { | ||||
|     const naturelle = Number(actor.system.attributs.protection.value) | ||||
|     if (context?.armure?.protection == undefined) { | ||||
|       return naturelle | ||||
|     } | ||||
|     if (Number.isNumeric(context?.armure?.protection)) { | ||||
|       return Number(context?.armure?.protection ?? 0) + naturelle | ||||
|     } | ||||
|     return context?.armure.protection + (naturelle > 0 ? `+${naturelle}` : '') | ||||
|   } | ||||
|  | ||||
|   static getMalusArmure(actor, context) { | ||||
|     return context?.armure?.malus ?? 0 | ||||
|   } | ||||
|  | ||||
|   static getEsquive(context) { | ||||
|     if (context.esquive) { | ||||
|       return Misc.toSignedString(context.esquive.niveau) | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|   static getEsquiveArmure(context) { | ||||
|     if (context.esquive) { | ||||
|       const niveau = context.esquive.niveau + context.armure.malus | ||||
|       return Misc.toSignedString(niveau) | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|  | ||||
|   static getCompetences(actor, categories) { | ||||
|     const competences = Mapping.getCompetencesCategorie(actor, categories) | ||||
|     if (competences.length == 0) { | ||||
|       return '' | ||||
|     } | ||||
|     const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories) | ||||
|     const txtByCategories = Object.values(byCategories) | ||||
|       .map(it => it.competencesParNiveau) | ||||
|       .map(byNiveau => { | ||||
|         const niveaux = Object.keys(byNiveau) | ||||
|           .map(it => Number(it)).sort(Misc.ascending()) | ||||
|         if (niveaux.length == 0) { | ||||
|           return '' | ||||
|         } | ||||
|         const txtCategorieByNiveau = niveaux.map(niveau => { | ||||
|           const names = Misc.join(byNiveau[niveau].map(it => it.name).sort(Misc.ascending()), ', ') | ||||
|           return names + ' ' + Misc.toSignedString(niveau) | ||||
|         }) | ||||
|         const txtCategorie = Misc.join(txtCategorieByNiveau, ' / ') | ||||
|         return txtCategorie | ||||
|       }).filter(it => it != '') | ||||
|  | ||||
|     return Misc.join(txtByCategories, ' / ') | ||||
|   } | ||||
|  | ||||
|   static competencesByCategoriesByNiveau(competences, categories) { | ||||
|     return categories.map(c => { | ||||
|       return { | ||||
|         categorie: c, | ||||
|         competencesParNiveau: Misc.classify( | ||||
|           competences.filter(comp => comp.system.categorie == c), | ||||
|           comp => comp.system.niveau) | ||||
|       } | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   static getArme(actor, context, part, numero) { | ||||
|     if (numero < context.armes.length) { | ||||
|       return context.armes[numero][part] ?? '' | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|  | ||||
|   static getCompetencesCategorie(actor, categories) { | ||||
|     return actor.itemTypes[ITEM_TYPES.competence] | ||||
|       .filter(it => categories.includes(it.system.categorie)) | ||||
|       .filter(it => !RdDItemCompetence.isNiveauBase(it)) | ||||
|   } | ||||
|  | ||||
|   static getSort(actor, context, part, numero) { | ||||
|     if (numero < context.sorts.length) { | ||||
|       return context.sorts[numero][part] | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
| } | ||||
|  | ||||
							
								
								
									
										188
									
								
								module/actor/random/app-personnage-aleatoire.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,188 @@ | ||||
| import { SHOW_DICE } from "../../constants.js"; | ||||
| import { Misc } from "../../misc.js"; | ||||
| import { RdDCarac } from "../../rdd-carac.js"; | ||||
| import { RdDDice } from "../../rdd-dice.js"; | ||||
| import { RdDNameGen } from "../../rdd-namegen.js"; | ||||
| import { RdDTimestamp } from "../../time/rdd-timestamp.js"; | ||||
|  | ||||
| const PATHS = [ | ||||
|   'name', | ||||
|   'system.sexe', | ||||
|   'system.age', | ||||
|   'system.taille', | ||||
|   'system.poids', | ||||
|   'system.main', | ||||
|   'system.heure', | ||||
|   'system.cheveux', | ||||
|   'system.yeux' | ||||
| ] | ||||
|  | ||||
| const RANDOM_VALUES = { | ||||
|   'system.sexe': { 'masculin': 1, 'féminin': 1 }, | ||||
|   'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 }, | ||||
|   'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 }, | ||||
|   'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 }, | ||||
| } | ||||
|  | ||||
| export class AppPersonnageAleatoire extends FormApplication { | ||||
|   static preloadHandlebars() { | ||||
|     loadTemplates([ | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs', | ||||
|     ]) | ||||
|   } | ||||
|  | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(super.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor/random/app-personnage-aleatoire.hbs", | ||||
|       title: "Génération aléatoire", | ||||
|       width: 'fit-content', | ||||
|       height: 'fit-content', | ||||
|       classes: ['app-personnage-aleatoire'], | ||||
|       popOut: true, | ||||
|       resizable: true | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   constructor(actor) { | ||||
|     super({}) | ||||
|     this.actor = actor | ||||
|     this.current = foundry.utils.duplicate(actor) | ||||
|     this.checked = { | ||||
|       'name': false, | ||||
|       'system.sexe': true, | ||||
|       'system.age': true, | ||||
|       'system.taille': true, | ||||
|       'system.poids': true, | ||||
|       'system.main': true, | ||||
|       'system.heure': true, | ||||
|       'system.cheveux': true, | ||||
|       'system.yeux': true | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async getData(options) { | ||||
|     return foundry.utils.mergeObject(await super.getData(options), { | ||||
|       actor: this.actor, | ||||
|       current: this.current, | ||||
|       checked: this.checked, | ||||
|       options: { isGM: game.user.isGM } | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html) | ||||
|     this.html = html | ||||
|     this.html.find("button.button-cancel").click(async event => await this.close()) | ||||
|     this.html.find("button.button-apply").click(async event => await this.onApply()) | ||||
|     this.html.find("input.current-value").change(async event => await this.onChange(event)) | ||||
|     this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event)) | ||||
|     this.html.find("a.random").click(async event => await this.onRandom(event)) | ||||
|     this.html.find("a.reset").click(async event => await this.onReset(event)) | ||||
|     this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected()) | ||||
|     this.html.find("input.check-for-random").click(async event => await this.onCheckForRandom(event)) | ||||
|   } | ||||
|   async _updateObject(event, formData) { } | ||||
|  | ||||
|   async onApply() { | ||||
|     const updates = Object.fromEntries( | ||||
|       PATHS.filter(path => game.user.isGM || path != 'name') | ||||
|         .map(path => [path, this.current[path]]) | ||||
|     ) | ||||
|     await this.actor.update(updates) | ||||
|     await this.close() | ||||
|   } | ||||
|  | ||||
|   getPath(selector) { | ||||
|     const fields = this.html.find(selector).parents("div.random-field:first") | ||||
|     return fields[0].attributes['data-path'].value | ||||
|   } | ||||
|  | ||||
|   async onChange(event) { | ||||
|     const path = this.getPath(event.currentTarget) | ||||
|     this.current[path] = event.currentTarget.value | ||||
|   } | ||||
|  | ||||
|   async onRandom(event) { | ||||
|     const path = this.getPath(event.currentTarget) | ||||
|     await this.setRandom(path); | ||||
|     this.render() | ||||
|   } | ||||
|  | ||||
|   async onReset(event) { | ||||
|     const path = this.getPath(event.currentTarget) | ||||
|     this.current[path] = this.actor[path] | ||||
|     await this.render() | ||||
|   } | ||||
|  | ||||
|   async onCheckForRandom(event) { | ||||
|     const path = this.getPath(event.currentTarget) | ||||
|     this.checked[path] = event.currentTarget.checked | ||||
|     this.render() | ||||
|   } | ||||
|  | ||||
|   async onRandomizeSelected() { | ||||
|     const paths = this.html.find("input.check-for-random:checked") | ||||
|       .parents("div.random-field") | ||||
|       .toArray() | ||||
|       .map(it => it.attributes['data-path'].value) | ||||
|     await Promise.all(paths.map(path => this.setRandom(path))) | ||||
|     this.render() | ||||
|   } | ||||
|  | ||||
|   async setRandom(path) { | ||||
|     this.current[path] = await this.random(path); | ||||
|   } | ||||
|  | ||||
|   async random(path) { | ||||
|     switch (path) { | ||||
|       case 'name': | ||||
|         return await RdDNameGen.generate() | ||||
|       case 'system.sexe': | ||||
|       case 'system.main': | ||||
|       case 'system.cheveux': | ||||
|       case 'system.yeux': | ||||
|         return await this.randomFromMap(RANDOM_VALUES[path]) | ||||
|       case 'system.poids': | ||||
|         return await this.randomPoids() | ||||
|       case 'system.taille': | ||||
|         return await this.randomTaille() | ||||
|       case 'system.age': | ||||
|         return await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl') | ||||
|       case 'system.heure': | ||||
|         return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key | ||||
|     } | ||||
|     return 'unknown' | ||||
|   } | ||||
|  | ||||
|   async randomFromMap(valuesMap) { | ||||
|     const max = Object.values(valuesMap).reduce(Misc.sum(), 0) | ||||
|     const total = await RdDDice.rollTotal(`1d${max}`) | ||||
|     let sum = 0 | ||||
|     for (let entry of Object.entries(valuesMap)) { | ||||
|       sum = sum + entry[1] | ||||
|       if (sum >= total) { | ||||
|         return entry[0] | ||||
|       } | ||||
|     } | ||||
|     return Object.keys(valuesMap)[0] | ||||
|   } | ||||
|  | ||||
|   async randomPoids() { | ||||
|     const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value) | ||||
|     const range = caracTaille.poidsMax - caracTaille.poidsMin + 1 | ||||
|     const total = await RdDDice.rollTotal(`1d${range} + ${caracTaille.poidsMin}`) | ||||
|     return total + ' kg' | ||||
|   } | ||||
|  | ||||
|   async randomTaille() { | ||||
|     const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value) | ||||
|     const base = this.current.system.carac.taille.value * 2 + 60 + caracTaille.poidsMin | ||||
|     const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2) | ||||
|     const total = await RdDDice.rollTotal(`2d${variation} + ${base}`) | ||||
|     const cm = total % 100 | ||||
|     const m = (total - cm) / 100 | ||||
|     return `${m}m${cm}` | ||||
|   } | ||||
|  | ||||
|  | ||||
| } | ||||
							
								
								
									
										706
									
								
								module/apps/rdd-import-stats.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,706 @@ | ||||
| /************************************************************************************/ | ||||
| import "./xregexp-all.js"; | ||||
| import { SystemCompendiums } from "../settings/system-compendiums.js"; | ||||
| import { RdDBaseActorReve } from "../actor/base-actor-reve.js"; | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js"; | ||||
| import { RdDItemTete } from "../item/tete.js"; | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
|  | ||||
| const WHITESPACES = "\\s+" | ||||
| const NUMERIC = "[\\+\\-]?\\d+" | ||||
| const NUMERIC_VALUE = "(?<value>" + NUMERIC + ")" | ||||
|  | ||||
| const XREGEXP_COMP_CREATURE = WHITESPACES + "(?<carac>\\d+)" | ||||
|   + WHITESPACES + NUMERIC_VALUE | ||||
|   + "(" + WHITESPACES + "(?<init>\\d+)?\\s+?(?<dommages>[\\+\\-]?\\d+)?" + ")?" | ||||
|  | ||||
| // Skill parser depending on the type of actor | ||||
| const compParser = { | ||||
|   personnage: "(\\s+\\((?<special>[^\\)]+)\\))?(,\\s*\\p{Letter}+)*(\\s+(?<malus>avec armure))?" + WHITESPACES + NUMERIC_VALUE, | ||||
|   creature: XREGEXP_COMP_CREATURE, | ||||
|   entite: XREGEXP_COMP_CREATURE | ||||
| } | ||||
|  | ||||
| const MANIEMENTS = { | ||||
|   'de lancer': (weapon) => { return { name: weapon.system.lancer, categorie: 'lancer' } }, | ||||
|   'de jet': (weapon) => { return { name: weapon.system.lancer, categorie: 'lancer' } }, | ||||
|   'à une main': (weapon) => { return { name: weapon.system.competence, categorie: 'melee' } }, | ||||
|   'à deux mains': (weapon) => { return { name: weapon.system.competence.replace("à 1 main", "à 2 mains"), categorie: 'melee' } }, | ||||
|   'mêlée': (weapon) => { return { name: weapon.system.competence, categorie: 'melee' } }, | ||||
| } | ||||
| const XREGEXP_WEAPON_MANIEMENT = "(?<maniement>(" + Misc.join(Object.keys(MANIEMENTS), '|') + "))" | ||||
|  | ||||
| const XREGEXP_SORT_VOIE = "(?<voies>[OHNT](\\/[OHNT])*)" | ||||
| const XREGEXP_SORT_NAME = "(?<name>[^\\(]+)" | ||||
| const XREGEXP_SORT_CASE = "(?<coord>([A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+|[A-M]\\d{1,2}))" | ||||
|  | ||||
| const XREGEXP_SORT = "(" + XREGEXP_SORT_VOIE | ||||
|   + WHITESPACES + XREGEXP_SORT_NAME | ||||
|   + WHITESPACES + "\\(" + XREGEXP_SORT_CASE + "\\)" | ||||
|   + WHITESPACES + "R(?<diff>([\\-\\d]+|(\\w|\\s)+))" | ||||
|   + WHITESPACES + "r(?<reve>(\\d+(\\+)?|\\s\\w+))" | ||||
|   + "(" + WHITESPACES + "\\+(?<bonus>\\d+)\\s?%" + WHITESPACES + "en" + WHITESPACES + "(?<bonuscase>[A-M]\\d{1,2})" + ")?" | ||||
|   + ")" | ||||
|  | ||||
| const XREGEXP_SORTRESERVE_CASE = "(?<coord>[A-M]\\d{1,2})"; | ||||
|  | ||||
| const XREGEXP_SORT_RESERVE = XREGEXP_SORTRESERVE_CASE | ||||
|   + WHITESPACES + XREGEXP_SORT_NAME | ||||
|   + WHITESPACES + "(\\((?<description>[^\\)]+)\\))?" | ||||
|  | ||||
| // Main class for parsing a stat block | ||||
| export class RdDStatBlockParser { | ||||
|  | ||||
|   static openInputDialog() { | ||||
|     let dialog = new Dialog({ | ||||
|       title: "Import de stats de PNJ/Créatures", | ||||
|       content: ` | ||||
|         <div> | ||||
|           <p>Coller le texte de la stat ici</p> | ||||
|           <textarea id="statBlock" style="width: 100%; height: 200px;"></textarea> | ||||
|         </div> | ||||
|       `, | ||||
|       buttons: { | ||||
|         ok: { | ||||
|           label: "OK", | ||||
|           callback: async (html) => { | ||||
|             let statBlock = html.find("#statBlock")[0].value; | ||||
|             await RdDStatBlockParser.parseStatBlock(statBlock); | ||||
|             dialog.close(); | ||||
|           } | ||||
|         }, | ||||
|         cancel: { | ||||
|           label: "Cancel" | ||||
|         } | ||||
|       } | ||||
|     }); | ||||
|     dialog.render(true); | ||||
|   } | ||||
|  | ||||
|   static fixWeirdPDF(statString) { | ||||
|     // Split the statString into lines | ||||
|     let lines = statString.split("\n"); | ||||
|     let newLines = []; | ||||
|     let index = 0; | ||||
|     let nextType = "string"; | ||||
|     // Loop through each line | ||||
|     for (let i = 0; i < lines.length; i++) { | ||||
|       // remove trailing spaces | ||||
|       lines[i] = lines[i].trim(); | ||||
|       // Is it text ?       | ||||
|       if (lines[i].match(/^[a-zA-Zéêè\s]+/)) { | ||||
|         if (nextType == "string") { | ||||
|           newLines[index] = lines[i]; | ||||
|           nextType = "number"; | ||||
|         } else { | ||||
|           console.log("Wrong sequence string detected...", lines[i], nextType); | ||||
|         } | ||||
|       } | ||||
|       // Is it a number ? | ||||
|       if (lines[i].match(/^[\d\s]+/)) { | ||||
|         if (nextType == "number") { | ||||
|           newLines[index] = newLines[index] + lines[i]; | ||||
|           nextType = "string"; | ||||
|           index++; | ||||
|         } else { | ||||
|           console.log("Wrong sequence number detected...", lines[i], nextType); | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static getHeureKey(heure) { | ||||
|     for (let h of game.system.rdd.config.heuresRdD) { | ||||
|       if (h.label.toLowerCase() == heure.toLowerCase()) { | ||||
|         return h.value; | ||||
|       } | ||||
|     } | ||||
|     return "vaisseau"; | ||||
|   } | ||||
|  | ||||
|   static fixCompName(name) { | ||||
|     name = name.replace("Voie d'", ""); | ||||
|     name = name.replace("Voie de ", ""); | ||||
|     return name | ||||
|   } | ||||
|  | ||||
|   static async parseStatBlock(statString) { | ||||
|  | ||||
|     //statString = statBlock03; | ||||
|     if (!statString) { | ||||
|       return; | ||||
|     } | ||||
|  | ||||
|     // Special function to fix strange/weird copy/paste from PDF readers | ||||
|     // Unused up to now : this.fixWeirdPDF(statString); | ||||
|  | ||||
|     // Replace all endline by space in the statString | ||||
|     statString = statString.replace(/\n/g, " "); | ||||
|     // Remove all multiple spaces | ||||
|     statString = statString.replace(/\s{2,}/g, " "); | ||||
|     // Remove all leading and trailing spaces | ||||
|     statString = statString.trim(); | ||||
|  | ||||
|     // TODO: check for entite | ||||
|     let type = RdDStatBlockParser.parseActorType(statString); | ||||
|  | ||||
|     // Now start carac  | ||||
|     let actorData = foundry.utils.deepClone(game.model.Actor[type]); | ||||
|     let items = []; | ||||
|  | ||||
|     actorData.flags = { hautRevant: false, malusArmure: 0, type } | ||||
|     for (let key in actorData.carac) { | ||||
|       let caracDef = actorData.carac[key]; | ||||
|       // Parse the stat string for each caracteristic | ||||
|       let carac = XRegExp.exec(statString, XRegExp(caracDef.label + "\\s+(?<value>\\d+)", 'giu')); | ||||
|       if (carac?.value) { | ||||
|         actorData.carac[key].value = Number(carac.value); | ||||
|       } | ||||
|     } | ||||
|  | ||||
|     // If creature we need to setup additionnal fields  | ||||
|     switch (type) { | ||||
|       case "creature": | ||||
|         RdDStatBlockParser.parseCreature(statString, actorData) | ||||
|         await RdDStatBlockParser.parseCompetences(statString, actorData, items) | ||||
|         break | ||||
|       case "entite": | ||||
|         RdDStatBlockParser.parseEntite(statString, actorData) | ||||
|         await RdDStatBlockParser.parseCompetences(statString, actorData, items) | ||||
|         break | ||||
|       case "personnage": | ||||
|         await RdDStatBlockParser.parseArmors(statString, actorData, items); | ||||
|         await RdDStatBlockParser.parseCompetences(statString, actorData, items); | ||||
|         await RdDStatBlockParser.parseWeapons(statString, items); | ||||
|         await RdDStatBlockParser.parseHautReve(statString, actorData, items); | ||||
|         RdDStatBlockParser.parsePersonnage(statString, actorData); | ||||
|     } | ||||
|  | ||||
|     const name = RdDStatBlockParser.extractName(type, statString); | ||||
|  | ||||
|     actorData.flags = undefined | ||||
|     console.log(actorData); | ||||
|  | ||||
|     let newActor = await RdDBaseActorReve.create({ name, type, system: actorData, items }); | ||||
|     await newActor.remiseANeuf() | ||||
|     await RdDStatBlockParser.adjustAttacks(newActor) | ||||
|     await RdDStatBlockParser.setValeursActuelles(newActor, statString) | ||||
|     await newActor?.sheet.render(true) | ||||
|   } | ||||
|  | ||||
|   static async parseCompetences(statString, actorData, items) { | ||||
|     const competences = await SystemCompendiums.getCompetences(actorData.flags.type); | ||||
|     //console.log("Competences : ", competences); | ||||
|     for (let competence of competences) { | ||||
|       let pushed = actorData.flags.type != "personnage" | ||||
|       let compNameToSearch = RdDStatBlockParser.fixCompName(competence.name) | ||||
|       XRegExp.forEach(statString, XRegExp("\\s" + compNameToSearch + compParser[actorData.flags.type], 'giu'), | ||||
|         function (compMatch, i) { | ||||
|           items.push(RdDStatBlockParser.prepareCompetence(actorData, competence, compMatch)) | ||||
|           if (!compMatch.special) { | ||||
|             pushed = true | ||||
|           } | ||||
|         }) | ||||
|       if (!pushed) { | ||||
|         // ajout niveau de base | ||||
|         items.push(competence.toObject()) | ||||
|       } | ||||
|  | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static prepareCompetence(actorData, competence, compMatch) { | ||||
|     const comp = competence.toObject(); | ||||
|     if (compMatch.special) { | ||||
|       comp._id = undefined | ||||
|       comp.name = `${comp.name} (${compMatch.special})` | ||||
|     } | ||||
|     comp.system.niveau = Number(compMatch.value); | ||||
|     if (compMatch.malus) { | ||||
|       comp.system.niveau = Number(compMatch.value) - actorData.flags.malusArmure | ||||
|     } | ||||
|     if (comp.system.categorie == 'draconic' && comp.system.niveau > -11) { | ||||
|       actorData.flags.hautRevant = true | ||||
|     } | ||||
|     if (["creature", "entite"].includes(actorData.flags.type)) { | ||||
|       comp.system.carac_value = Number(compMatch.carac); | ||||
|       if (compMatch.dommages != undefined) { | ||||
|         comp.system.dommages = Number(compMatch.dommages) | ||||
|         comp.system.iscombat = true | ||||
|       } | ||||
|     } | ||||
|     return comp | ||||
|   } | ||||
|  | ||||
|   static async parseArmors(statString, actorData, items) { | ||||
|     const armors = await SystemCompendiums.getWorldOrCompendiumItems("armure", "equipement"); | ||||
|     for (let armor of armors) { | ||||
|       let matchArmor = XRegExp.exec(statString, XRegExp(armor.name, 'giu')); | ||||
|       if (matchArmor) { | ||||
|         armor = armor.toObject() | ||||
|         armor.system.equipe = true | ||||
|         actorData.flags.malusArmure = armor.system.malus | ||||
|         items.push(armor) | ||||
|         break | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static async parseWeapons(statString, items) { | ||||
|     const weapons = await SystemCompendiums.getWorldOrCompendiumItems("arme", "equipement"); | ||||
|     //console.log("Equipement : ", equipment); | ||||
|     // TODO: les noms d'armes peuvent avoir un suffixe (à une main, lancée) qui détermine la compétence correspondante | ||||
|     // TODO: une arme peut être spécifique ("fourche"), ajouter une compétence dans ces cas là? | ||||
|     for (let weapon of weapons) { | ||||
|       let nomArmeManiement = XRegExp.exec(weapon.name, XRegExp(".*" + XREGEXP_WEAPON_MANIEMENT)); | ||||
|       if (nomArmeManiement) { | ||||
|         continue // ignore les objets 'Dague de jet" ou "dague mêlée" | ||||
|       } | ||||
|       let weapMatch = XRegExp.exec(statString, XRegExp(weapon.name | ||||
|         + "(\\s*" + XREGEXP_WEAPON_MANIEMENT + ")?" | ||||
|         + "\\s+(?<value>[\\+\\-]?\\d+)", 'giu')); | ||||
|       if (weapMatch) { | ||||
|         weapon = weapon.toObject(); | ||||
|         weapon.system.equipe = 'true'; | ||||
|         items.push(weapon); | ||||
|  | ||||
|         const niveau = Number(weapMatch.value); | ||||
|         // now process the skill | ||||
|         if (weapMatch?.maniement) { | ||||
|           RdDStatBlockParser.setNiveauCompetenceArme(items, MANIEMENTS[weapMatch.maniement](weapon), niveau) | ||||
|         } | ||||
|         else { | ||||
|           RdDStatBlockParser.setNiveauCompetenceArme(items, { name: weapon.system.competence, categorie: 'melee' }, niveau) | ||||
|           RdDStatBlockParser.setNiveauCompetenceArme(items, { name: weapon.system.tir, categorie: 'tir' }, niveau) | ||||
|           RdDStatBlockParser.setNiveauCompetenceArme(items, { name: weapon.system.lancer, categorie: 'lancer' }, niveau) | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static setNiveauCompetenceArme(items, competence, niveau) { | ||||
|     if (competence != "") { | ||||
|       const item = items.find(i => i.system.categorie == competence.categorie && Grammar.equalsInsensitive(i.name, competence.name)) | ||||
|       if (item) { | ||||
|         item.system.niveau = niveau | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static async adjustAttacks(newActor) { | ||||
|     if (["creature", "entite"].includes(newActor.type)) { | ||||
|       const bonusDommages = newActor.getBonusDegat() | ||||
|       const ajustementAttaques = newActor.itemTypes[ITEM_TYPES.competencecreature].filter(it => it.system.iscombat) | ||||
|         .map(it => { | ||||
|           return { | ||||
|             _id: it.id, | ||||
|             'system.categorie': 'melee', | ||||
|             'system.dommages': it.system.dommages - bonusDommages | ||||
|           } | ||||
|         }) | ||||
|       await newActor.updateEmbeddedDocuments('Item', ajustementAttaques) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static async setValeursActuelles(newActor, statString) { | ||||
|     const updates = { | ||||
|     } | ||||
|     const endurance = XRegExp.exec(statString, XRegExp("endurance\\s+(?<value>\\d+)\\s+(\\(actuelle\\s*:\\s+(?<actuelle>\\d+)\\))?", 'giu')); | ||||
|     if (endurance?.value) { | ||||
|       if (newActor.getEnduranceMax() != endurance.value) { | ||||
|         ui.notifications.warn(`Vérifier le calcul de l'endurance, calcul: ${newActor.getEnduranceMax()} / import: ${endurance.value}`) | ||||
|       } | ||||
|     } | ||||
|     if (endurance?.actuelle) { | ||||
|       updates['system.sante.endurance.value'] = Number(endurance?.actuelle) | ||||
|     } | ||||
|  | ||||
|     const vie = XRegExp.exec(statString, XRegExp("vie\\s+(?<value>\\d+)\\s+(\\(actuelle\\s*:\\s+(?<actuelle>\\d+)\\))?", 'giu')); | ||||
|     if (vie?.value) { | ||||
|       if (newActor.getVieMax() != vie.value) { | ||||
|         ui.notifications.warn(`Vérifier le calcul de la vie, calcul: ${newActor.getVieMax()} / import: ${vie.value}`) | ||||
|       } | ||||
|     } | ||||
|     if (vie?.actuelle) { | ||||
|       updates['system.sante.vie.value'] = Number(vie?.actuelle) | ||||
|     } | ||||
|     await newActor.update(updates) | ||||
|   } | ||||
|  | ||||
|   static async parseHautReve(statString, actorData, items) { | ||||
|     // Attemp to detect spell | ||||
|     let sorts = await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-oniros"); | ||||
|     sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-hypnos")); | ||||
|     sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-narcos")); | ||||
|     sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-thanatos")); | ||||
|  | ||||
|     XRegExp.forEach(statString, XRegExp(XREGEXP_SORT, 'gu' /* keep case sensitive to match the spell draconic skill */), | ||||
|       function (matchSort, i) { | ||||
|         actorData.flags.hautRevant = true | ||||
|         const sortName = Grammar.toLowerCaseNoAccent(matchSort.name).trim().replace("’", "'"); | ||||
|         let sort = sorts.find(s => Grammar.toLowerCaseNoAccent(s.name) == sortName) | ||||
|         if (sort) { | ||||
|           sort = sort.toObject(); | ||||
|           if (matchSort.bonus && matchSort.bonuscase) { | ||||
|             sort.system.bonuscase = `${matchSort.bonuscase}:${matchSort.bonus}`; | ||||
|           } | ||||
|           items.push(sort); | ||||
|         } | ||||
|         else { | ||||
|           ui.notifications.warn(`Impossible de trouver le sort ${matchSort.name} / ${sortName}`) | ||||
|         } | ||||
|       }) | ||||
|     const sortsReserve = XRegExp.exec(statString, XRegExp('En réserve\\s+(?<reserve>.*)', 'gu' /* keep case sensitive to match the spell draconic skill */)) | ||||
|     if (sortsReserve?.reserve) { | ||||
|       actorData.flags.hautRevant = true | ||||
|       XRegExp.forEach(sortsReserve.reserve, XRegExp(XREGEXP_SORT_RESERVE, 'giu'), | ||||
|         function (matchSortReserve, i) { | ||||
|           const name = Grammar.toLowerCaseNoAccent(matchSortReserve.name).trim().replace("’", "'"); | ||||
|           const sort = sorts.find(s => Grammar.toLowerCaseNoAccent(s.name) == name) | ||||
|           if (sort) { | ||||
|             if (!items.find(it => it._id == sort.id)) { | ||||
|               const nouveauSort = sort.toObject() | ||||
|               nouveauSort.system.bonuscase = `${matchSortReserve.coord}:1`; | ||||
|               items.push(sort.toObject()) | ||||
|             } | ||||
|             items.push({ | ||||
|               name: sort.name, | ||||
|               type: 'sortreserve', | ||||
|               img: sort.img, | ||||
|               system: { | ||||
|                 sortid: sort.id, | ||||
|                 draconic: sort.system.draconic, | ||||
|                 coord: matchSortReserve.coord, | ||||
|                 ptreve: Number(sort.system.ptreve.match(/\d+/)), | ||||
|               }, | ||||
|               description: matchSortReserve.description | ||||
|             }) | ||||
|           } | ||||
|           else { | ||||
|             ui.notifications.warn(`Impossible de mettre ${matchSortReserve.name} en réserve en ${matchSortReserve.coord}`) | ||||
|           } | ||||
|         }) | ||||
|     } | ||||
|  | ||||
|     if (actorData.flags.hautRevant) { | ||||
|       const donHR = await RdDItemTete.teteDonDeHautReve(); | ||||
|       if (donHR) { | ||||
|         items.push(donHR.toObject()); | ||||
|       } | ||||
|  | ||||
|       const demiReve = XRegExp.exec(statString, XRegExp("Demi-rêve\\s+(?<value>[A-M]\\d{1,2})", 'giu')) | ||||
|       actorData.reve.tmrpos.coord = demiReve?.value ?? 'A1' | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static parsePersonnage(statString, actorData) { | ||||
|     actorData.reve.seuil.value = actorData.carac.reve.value | ||||
|     actorData.compteurs.chance.value = actorData.carac.chance.value | ||||
|  | ||||
|     const reveActuel = XRegExp.exec(statString, XRegExp("Rêve actuel\\s+(?<value>\\d+)", 'giu')) | ||||
|     actorData.reve.reve.value = reveActuel?.value ? Number(reveActuel.value) : actorData.reve.seuil.value | ||||
|  | ||||
|     const feminin = XRegExp.exec(statString, XRegExp("né(?<value>e?) à", 'giu')); | ||||
|     actorData.sexe = (feminin?.value == 'e') ? 'féminin' : 'masculin'; | ||||
|  | ||||
|     // Get hour name : heure du XXXXX | ||||
|     const heure = XRegExp.exec(statString, XRegExp("heure (du|de la|des|de l\')\\s*(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s]+),", 'giu')); | ||||
|     actorData.heure = this.getHeureKey(heure?.value || "Vaisseau"); | ||||
|  | ||||
|     // Get age | ||||
|     const age = XRegExp.exec(statString, XRegExp("(?<value>\\d+) ans", 'giu')); | ||||
|     if (age?.value) { | ||||
|       actorData.age = Number(age.value); | ||||
|     } | ||||
|     // Get height | ||||
|     const taille = XRegExp.exec(statString, XRegExp("(?<value>\\d+m\\d+)", 'giu')); | ||||
|     if (taille?.value) { | ||||
|       actorData.taille = taille.value; | ||||
|     } | ||||
|     // Get weight | ||||
|     const poids = XRegExp.exec(statString, XRegExp(",\\s+(?<value>\\d+)\\s+kg", 'giu')); | ||||
|     if (poids?.value) { | ||||
|       actorData.poids = poids.value + ' kg'; | ||||
|     } | ||||
|     // Get cheveux | ||||
|     const cheveux = XRegExp.exec(statString, XRegExp("kg,\\s+(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+),\\s+yeux", 'giu')); | ||||
|     if (cheveux?.value) { | ||||
|       actorData.cheveux = cheveux.value; | ||||
|     } | ||||
|     // Get yeux | ||||
|     const yeux = XRegExp.exec(statString, XRegExp("yeux\\s+(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+), Beau", 'giu')); | ||||
|     if (yeux?.value) { | ||||
|       actorData.yeux = yeux.value; | ||||
|     } | ||||
|  | ||||
|     // Get beauty | ||||
|     const beaute = XRegExp.exec(statString, XRegExp("beauté\\s+(?<value>\\d+)", 'giu')); | ||||
|     if (beaute?.value) { | ||||
|       actorData.beaute = Number(beaute.value); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static parseCreature(statString, actorData) { | ||||
|     let protection = XRegExp.exec(statString, XRegExp("protection(\\s+naturelle)?\\s+(?<value>[\\-]?\\d+)", 'giu')); | ||||
|     if (protection?.value) { | ||||
|       actorData.attributs.protection.value = Number(protection.value); | ||||
|     } | ||||
|     let vitesse = XRegExp.exec(statString, XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'giu')); | ||||
|     if (vitesse?.value) { | ||||
|       actorData.attributs.vitesse.value = vitesse.value; | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static parseEntite(statString, actorData) { | ||||
|     actorData.definition.categorieentite = 'cauchemar' | ||||
|     actorData.definition.typeentite = ENTITE_NONINCARNE | ||||
|     let endurance = XRegExp.exec(statString, XRegExp("endurance\\s+(?<value>\\d+)", 'giu')); | ||||
|     if (endurance?.value) { | ||||
|       actorData.sante.endurance.value = Number(endurance.value); | ||||
|       actorData.sante.endurance.max = Number(endurance.value); | ||||
|       actorData.definition.typeentite = ENTITE_INCARNE | ||||
|     } | ||||
|     let vitesse = XRegExp.exec(statString, XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'giu')); | ||||
|     if (vitesse?.value) { | ||||
|       actorData.attributs.vitesse.value = vitesse.value; | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static parseActorType(statString) { | ||||
|     let force = XRegExp.exec(statString, XRegExp("Force\\s+(?<value>[\\+\\-]?\\d+)", 'giu')) | ||||
|     let vue = XRegExp.exec(statString, XRegExp("Vue\\s+(?<value>[\\+\\-]?\\d+)", 'giu')) | ||||
|     let perception = XRegExp.exec(statString, XRegExp("perception\\s+(?<value>\\d+)", 'giu')) | ||||
|     if (!force) { | ||||
|       return "entite" | ||||
|     } | ||||
|     if (!vue || perception) { | ||||
|       return "creature" | ||||
|     } | ||||
|     return "personnage" | ||||
|   } | ||||
|  | ||||
|   static extractName(actorType, statString) { | ||||
|     if (actorType == "personnage") { | ||||
|       // Check if ',né le' is present  | ||||
|       let namePersonnage = "Importé" | ||||
|       if (statString.includes(", né")) { | ||||
|         // Name is all string before first comma ',' | ||||
|         namePersonnage = XRegExp.exec(statString, XRegExp("(?<value>[\\p{Letter}\'\\-\\s\\d]+),", 'giu')); | ||||
|       } else { | ||||
|         namePersonnage = XRegExp.exec(statString, XRegExp("(?<value>[\\p{Letter}\'\\-\\s\\d]+)\\s+TAILLE", 'giu')); | ||||
|       } | ||||
|       if (namePersonnage?.value) { | ||||
|         return Misc.upperFirst(namePersonnage?.value.toLowerCase()); | ||||
|       } | ||||
|     } | ||||
|  | ||||
|     const name = XRegExp.exec(statString, XRegExp("(?<value>.+)\\s+taille", 'giu')); | ||||
|     if (actorType == "entite") { | ||||
|       if (!(name?.value)) { | ||||
|         const nameEntiteReve = XRegExp.exec(statString, XRegExp("(?<value>.+)\\s+rêve", 'giu')); | ||||
|         return Misc.upperFirst(nameEntiteReve?.value || "Importé"); | ||||
|       } | ||||
|     } | ||||
|     return Misc.upperFirst(name?.value || "Importé"); | ||||
|   } | ||||
|  | ||||
|   static warning(message) { | ||||
|     ui.notifications.warn(message); | ||||
|   } | ||||
|  | ||||
| } | ||||
|  | ||||
| /************************************************************************************/ | ||||
| // Some internal test strings | ||||
| let statBlock01 = `+$16(/, baron de Sylvedire, né à l’heure du | ||||
| Roseau, 40 ans, 1m78, 65 kg, Beauté 13. | ||||
| TAILLE | ||||
|  10 | ||||
|  Mêlée | ||||
|  14 | ||||
| APPARENCE | ||||
|  13 | ||||
|  Tir | ||||
|  11 | ||||
| CONSTITUTION | ||||
|  12 | ||||
|  Lancer | ||||
|  11 | ||||
| FORCE | ||||
|  12 | ||||
|  Dérobée | ||||
|  13 | ||||
| AGILITÉ | ||||
|  16 | ||||
|  Vie | ||||
|  11 | ||||
| DEXTÉRITÉ | ||||
|  13 | ||||
|  Endurance | ||||
|  25 | ||||
| VUE | ||||
|  10 | ||||
|  +dom | ||||
|  0 | ||||
| OUÏE | ||||
|  11 | ||||
|  Protection | ||||
|  2 ou 4 | ||||
| ODO-GOÛT | ||||
|  9 | ||||
|  cuir souple | ||||
| VOLONTÉ | ||||
|  14 | ||||
|  ou cuir / métal | ||||
| INTELLECT | ||||
|  9 | ||||
| EMPATHIE | ||||
|  11 | ||||
| RÊVE | ||||
|  13 | ||||
| CHANCE | ||||
|  10 | ||||
| niv | ||||
|  init | ||||
|  +dom | ||||
| Épée dragonne | ||||
|  +5 | ||||
|  12 | ||||
|  +3 | ||||
| Hache de bataille | ||||
|  +6 | ||||
|  13 | ||||
|  +3 | ||||
| Bouclier moyen | ||||
|  +5 | ||||
| Dague mêlée | ||||
|  +4 | ||||
|  11 | ||||
|  +1 | ||||
| Corps à corps | ||||
|  +4 | ||||
|  11 | ||||
|  (0) | ||||
| Esquive | ||||
|  +8 | ||||
| Escalade, Saut +4 / Commerce +3 / Équitation | ||||
| +6 / Chirurgie 0 / Survie en extérieur +4 / Survie fo- | ||||
| rêt +6 / Acrobatie -2 / Métallurgie +2 / Natation +3 / | ||||
| Légendes -1 / Écriture -4  | ||||
| `; | ||||
|  | ||||
| let statBlock02 = `/HVJDUGHV | ||||
| TAILLE | ||||
|  11 | ||||
|  Mêlée | ||||
|  12 | ||||
| CONSTITUTION | ||||
|  11 | ||||
|  Tir | ||||
|  11 | ||||
| FORCE | ||||
|  12 | ||||
|  Lancer | ||||
|  11 | ||||
| AGILITÉ | ||||
|  12 | ||||
|  Dérobée | ||||
|  11 | ||||
| DEXTERITÉ | ||||
|  11 | ||||
|  Vie | ||||
|  11 | ||||
| VUE | ||||
|  11 | ||||
|  Endurance | ||||
|  22 | ||||
| OUÏE | ||||
|  11 | ||||
|  Vitesse | ||||
|  12 | ||||
| VOLONTÉ | ||||
|  10 | ||||
|  +dom | ||||
|  0 | ||||
| Protection | ||||
|  4 | ||||
| cuir / métal | ||||
| niv | ||||
|  init | ||||
|  +dom | ||||
| Hache de bataille | ||||
|  +4 | ||||
|  10 | ||||
|  +3 | ||||
| Bouclier moyen | ||||
|  +4 | ||||
| Dague mêlée | ||||
|  +3 | ||||
|  9 | ||||
|  +1 | ||||
| Arc | ||||
|  +5 | ||||
|  10 | ||||
|  +2 | ||||
| Corps à corps | ||||
|  +3 | ||||
|  9 | ||||
|  (0) | ||||
| Esquive avec armure | ||||
|  +2 | ||||
| Course +1/ Vigilance +4 | ||||
| `; | ||||
|  | ||||
| let statBlock03 = `rencontres sont laissées à /HVFKLHQVORXSVGXEDURQ | ||||
|  chaque gardien des rêves. | ||||
| TAILLE | ||||
|  8 | ||||
|  Vie | ||||
|  10 | ||||
| CONSTITUTION FORCE | ||||
|  12 | ||||
|  11 | ||||
|  Endurance | ||||
|  Vitesse | ||||
|  12/38 | ||||
|  21 | ||||
|  /HVFKLHQV]RPELV | ||||
| PERCEPTION 13 | ||||
|  +dom | ||||
|  0 | ||||
| VOLONTÉ | ||||
|  10 | ||||
|  Protection | ||||
|  0 | ||||
|  Les « monstres » apparaîtront un soir, durant | ||||
| RÊVE | ||||
|  10 | ||||
|  l’heure du Serpent, et attaqueront les voya- | ||||
| niv | ||||
|  init | ||||
|  +dom | ||||
|  geurs à leur campement. Si ces derniers ne | ||||
| Morsure | ||||
|  13 | ||||
|  +4 | ||||
|  10 | ||||
|  +1 | ||||
|  campent pas, ils apparaîtront tout de même à | ||||
| Esquive | ||||
|  11 | ||||
|  +3 | ||||
|  l’heure du Serpent. Le feu ne les effraie pas. Ils | ||||
| Course, Saut | ||||
|  12 | ||||
|  +3 | ||||
|  ne sont pas très rapides, mais en revanche, très | ||||
| Discrétion | ||||
|  12 | ||||
|  +3 | ||||
|  silencieux : ils n’aboient pas. Les voyageurs | ||||
| Vigilance | ||||
|  13 | ||||
|  +3 | ||||
| ` | ||||
							
								
								
									
										78
									
								
								module/apps/rdd-text-roll-editor.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,78 @@ | ||||
| import "./xregexp-all.js"; | ||||
| import { SystemCompendiums } from "../settings/system-compendiums.js"; | ||||
| import { ACTOR_TYPES } from "../constants.js"; | ||||
| import { TextRollAlchimie } from "./textroll/text-roll-alchimie.js"; | ||||
| import { TextRollCaracCompetence } from "./textroll/text-roll-carac-competence.js"; | ||||
| import { TextRollFormula } from "./textroll/text-roll-formula.js"; | ||||
| import { TextRollManager } from "./textroll/text-roll-formatter.js"; | ||||
|  | ||||
| const TEXT_ROLL_MANAGERS = [ | ||||
|   new TextRollAlchimie(), | ||||
|   new TextRollCaracCompetence(), | ||||
|   new TextRollFormula()] | ||||
|  | ||||
| export class RdDTextEditor { | ||||
|   static registerChatCallbacks(html) { | ||||
|     html.on("click", '.roll-text', async event => await RdDTextEditor.rollText(event)) | ||||
|   } | ||||
|  | ||||
|   static async enrichHTML(text, object, options = {showlink:true}) { | ||||
|     const context = { | ||||
|       text, | ||||
|       object, | ||||
|       options, | ||||
|       competences: await SystemCompendiums.getCompetences(ACTOR_TYPES.personnage), | ||||
|     } | ||||
|  | ||||
|     for (let manager of TEXT_ROLL_MANAGERS) { | ||||
|       context.code = manager.code | ||||
|       context.template = manager.template | ||||
|       context.text = await manager.onReplaceRoll(context); | ||||
|     } | ||||
|  | ||||
|     return await TextEditor.enrichHTML(context.text, { | ||||
|       relativeTo: object, | ||||
|       secrets: object?.isOwner, | ||||
|       async: true | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   static async _applyReplaceAll(manager, context) { | ||||
|     context.code = manager.code | ||||
|     context.template = manager.template | ||||
|     context.text = await manager.onReplaceRoll(context); | ||||
|     return context.text | ||||
|   } | ||||
|  | ||||
|   static getEventElement(event) { | ||||
|     return $(event.currentTarget)?.parents(".roll-text-link"); | ||||
|   } | ||||
|  | ||||
|   static async rollText(event, actor) { | ||||
|     const code = TextRollManager.getNode(event)?.data('code') | ||||
|     const manager = TEXT_ROLL_MANAGERS.find(it => it.code == code) | ||||
|     if (manager) { | ||||
|       await manager.onRollText(event, actor) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static async chatRollText(event) { | ||||
|     const node = TextRollManager.getNode(event); | ||||
|     if (node) { | ||||
|       const code = node.data('code') | ||||
|       const param = node.data('json') | ||||
|       const manager = TEXT_ROLL_MANAGERS.find(it => it.code == code) | ||||
|  | ||||
|       const text = await TextRollManager.createRollText( | ||||
|         { | ||||
|           code, | ||||
|           template: manager.template, | ||||
|           options: { showLink: false } | ||||
|         }, | ||||
|         param) | ||||
|       ChatMessage.create({ | ||||
|         content: text | ||||
|       }) | ||||
|     } | ||||
|   } | ||||
| } | ||||
							
								
								
									
										79
									
								
								module/apps/textroll/text-roll-alchimie.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,79 @@ | ||||
| import "../xregexp-all.js"; | ||||
| import { ACTOR_TYPES, ITEM_TYPES } from "../../constants.js"; | ||||
| import { RdDCarac } from "../../rdd-carac.js"; | ||||
| import { RdDUtility } from "../../rdd-utility.js"; | ||||
| import { RdDAlchimie } from "../../rdd-alchimie.js"; | ||||
| import { TextRollManager } from "./text-roll-formatter.js"; | ||||
|  | ||||
| const REGEX_ALCHIMIE_TERMES = "(?<termes>(\\w|-)+)" | ||||
| const REGEX_ALCHIMIE_MANIP = "(?<manip>(couleur|consistance))" | ||||
| const XREGEXP_ROLL_ALCHIMIE = XRegExp("@roll\\[" + REGEX_ALCHIMIE_MANIP + "\\s+" + REGEX_ALCHIMIE_TERMES + "\\]", 'giu') | ||||
| const XREGEXP_ROLL_ALCHIMIE_MANIP = XRegExp("@" + REGEX_ALCHIMIE_MANIP + "\\{" + REGEX_ALCHIMIE_TERMES + "\\}", 'giu') | ||||
|  | ||||
| /** | ||||
|  * classe pour gérer les jets d'alchimie | ||||
|  */ | ||||
| export class TextRollAlchimie { | ||||
|   get code() { return 'alchimie' } | ||||
|   get template() { return `systems/foundryvtt-reve-de-dragon/templates/apps/textroll/link-text-roll-alchimie.hbs` } | ||||
|  | ||||
|   async onReplaceRoll(context) { | ||||
|     const handler = new AlchimieTextBuilder(context) | ||||
|     return await handler.replaceAll() | ||||
|   } | ||||
|  | ||||
|   async onRollText(event, actor) { | ||||
|     actor = this.getSelectedActor(actor) | ||||
|     if (actor) { | ||||
|       const node = TextRollManager.getNode(event) | ||||
|       const recetteId = node.data('recetteid') | ||||
|       const manip = node.data('manip') | ||||
|       const termes = node.data('termes') | ||||
|       if (recetteId) { | ||||
|         await actor.effectuerTacheAlchimie(recetteId, manip, termes) | ||||
|       } | ||||
|       else { | ||||
|         const carac = RdDCarac.caracDetails(RdDAlchimie.getCaracTache(manip)) | ||||
|         const diff = RdDAlchimie.getDifficulte(termes) | ||||
|         await actor.rollCaracCompetence(carac.code, 'Alchimie', diff) | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   getSelectedActor(actor) { | ||||
|     actor = actor ?? RdDUtility.getSelectedActor() | ||||
|     if (actor && actor.type == ACTOR_TYPES.personnage) { | ||||
|       return actor | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
| } | ||||
|  | ||||
| class AlchimieTextBuilder { | ||||
|   constructor(context) { | ||||
|     this.context = context | ||||
|   } | ||||
|  | ||||
|   async replaceAll() { | ||||
|     await XRegExp.forEach(this.context.text, XREGEXP_ROLL_ALCHIMIE, async (rollMatch, i) => await this.replaceMatch(rollMatch, i)) | ||||
|     await XRegExp.forEach(this.context.text, XREGEXP_ROLL_ALCHIMIE_MANIP, async (rollMatch, i) => await this.replaceMatch(rollMatch, i)) | ||||
|     return this.context.text | ||||
|   } | ||||
|  | ||||
|   async replaceMatch(rollMatch, i) { | ||||
|     if (rollMatch.termes && rollMatch.manip) { | ||||
|       const manip = rollMatch.manip | ||||
|       const termes = rollMatch.termes | ||||
|       const carac = RdDCarac.caracDetails(RdDAlchimie.getCaracTache(manip)) | ||||
|       const diff = RdDAlchimie.getDifficulte(termes) | ||||
|       const recette = (this.context.object instanceof Item && this.context.object.type == ITEM_TYPES.recettealchimique) ? this.context.object : undefined | ||||
|       const replacement = await TextRollManager.createRollText(this.context, | ||||
|         { | ||||
|           code: this.context.code, | ||||
|           manip, termes, carac, diff, recetteid: recette?.id, | ||||
|         }) | ||||
|       this.context.text = this.context.text.replace(rollMatch[0], replacement); | ||||
|     } | ||||
|   } | ||||
| } | ||||
|  | ||||
							
								
								
									
										98
									
								
								module/apps/textroll/text-roll-carac-competence.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,98 @@ | ||||
| import "../xregexp-all.js"; | ||||
| import { RdDCarac } from "../../rdd-carac.js"; | ||||
| import { RdDItemCompetence } from "../../item-competence.js"; | ||||
| import { RdDUtility } from "../../rdd-utility.js"; | ||||
| import { TextRollManager } from "./text-roll-formatter.js"; | ||||
|  | ||||
| const REGECP_CARAC = "(?<carac>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+)" | ||||
| const REGEXP_COMP = "(\\/(?<competence>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+))?" | ||||
| const REGEXP_DIFF = "(/(?<diff>[\\+\\-]?\\d+(d\\d+)?))?" | ||||
| const REGEXP_ROLL_CARAC_COMP = REGECP_CARAC + REGEXP_COMP + REGEXP_DIFF | ||||
| const XREGEXP_ROLL_CARAC_COMP = XRegExp("@roll\\[" + REGEXP_ROLL_CARAC_COMP + "\\]", 'giu') | ||||
|  | ||||
| /** | ||||
|  * classe pour gérer les jets de caractéristique/compétence depuis | ||||
|  * les journaux/descriptions | ||||
|  */ | ||||
| export class TextRollCaracCompetence { | ||||
|   get code() { return 'carac' } | ||||
|   get template() { return `systems/foundryvtt-reve-de-dragon/templates/apps/textroll/link-text-roll-carac-competence.hbs` } | ||||
|  | ||||
|   async onReplaceRoll(context) { | ||||
|     const handler = new CaracCompetenceTextBuilder(context) | ||||
|     return await handler.replaceAll() | ||||
|   } | ||||
|  | ||||
|   async onRollText(event, actor) { | ||||
|     const node = TextRollManager.getNode(event) | ||||
|     const caracCode = node.data('carac-code') | ||||
|     if (caracCode) { | ||||
|       const competence = node.data('competence') | ||||
|       const diff = await this.calculDiff(node) | ||||
|       const actors = this.getSelectedActors(actor) | ||||
|       actors.forEach(async it => await this.doRoll(it, caracCode, competence, diff)) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async calculDiff(node) { | ||||
|     const diff = node.data('diff') ?? 0 | ||||
|     if (!Number.isInteger(diff)) { | ||||
|       const roll = new Roll(diff) | ||||
|       await roll.evaluate() | ||||
|       await roll.toMessage({ flavor: `La difficulté de ${diff} a donné ${roll.total}` }) | ||||
|       return roll.total | ||||
|     } | ||||
|     return diff | ||||
|   } | ||||
|  | ||||
|   async doRoll(actor, caracCode, competence, diff) { | ||||
|     caracCode = actor.mapCarac(caracCode) | ||||
|     if (caracCode) { | ||||
|       if (competence) { | ||||
|         await actor.rollCaracCompetence(caracCode, competence, diff) | ||||
|       } | ||||
|       else { | ||||
|         await actor.rollCarac(caracCode, { diff }) | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   getSelectedActors(actor) { | ||||
|     const selected = canvas.tokens.controlled.map(it => it.actor).filter(it => it) | ||||
|     if (selected.length > 0) { | ||||
|       return selected | ||||
|     } | ||||
|     actor = actor ?? RdDUtility.getSelectedActor() | ||||
|     if (actor) { | ||||
|       return [actor] | ||||
|     } | ||||
|     return [] | ||||
|   } | ||||
| } | ||||
|  | ||||
| class CaracCompetenceTextBuilder { | ||||
|   constructor(context) { | ||||
|     this.context = context | ||||
|   } | ||||
|  | ||||
|   async replaceAll() { | ||||
|     await XRegExp.forEach(this.context.text, XREGEXP_ROLL_CARAC_COMP, async (rollMatch, i) => await this.replaceMatch(rollMatch, i)) | ||||
|     return this.context.text | ||||
|   } | ||||
|  | ||||
|   async replaceMatch(rollMatch, i) { | ||||
|     const carac = RdDCarac.caracDetails(rollMatch.carac) | ||||
|     if (carac) { | ||||
|       const competence = rollMatch.competence ? RdDItemCompetence.findCompetence(this.context.competences, rollMatch.competence) : undefined | ||||
|       const replacement = await TextRollManager.createRollText(this.context, | ||||
|         { | ||||
|           code: this.context.code, | ||||
|           carac: carac, | ||||
|           competence: competence?.name, | ||||
|           diff: rollMatch.diff, | ||||
|         }) | ||||
|       this.context.text = this.context.text.replace(rollMatch[0], replacement) | ||||
|     } | ||||
|   } | ||||
| } | ||||
|  | ||||
							
								
								
									
										13
									
								
								module/apps/textroll/text-roll-formatter.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,13 @@ | ||||
|  | ||||
| export class TextRollManager { | ||||
|  | ||||
|   static async createRollText(context, param) { | ||||
|     return await renderTemplate(context.template, { | ||||
|       param, options: context.options | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   static getNode(event) { | ||||
|     return $(event.currentTarget)?.parents(".roll-text-link"); | ||||
|   } | ||||
| } | ||||
							
								
								
									
										51
									
								
								module/apps/textroll/text-roll-formula.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,51 @@ | ||||
| import "../xregexp-all.js"; | ||||
| import { TextRollManager } from "./text-roll-formatter.js"; | ||||
|  | ||||
| const REGEXP_ROLL_FORMULA = "(?<formula>[^\\[\\]]+)" | ||||
| const XREGEXP_ROLL_FORMULA = XRegExp("@roll\\[" + REGEXP_ROLL_FORMULA + "\\]", 'giu') | ||||
|  | ||||
| /** | ||||
|  * classe pour gérer les jets de dés (formules Foundry) | ||||
|  */ | ||||
| export class TextRollFormula { | ||||
|   get code() { return 'formula' } | ||||
|   get template() { return `systems/foundryvtt-reve-de-dragon/templates/apps/textroll/link-text-roll-formula.hbs` } | ||||
|  | ||||
|   async onReplaceRoll(context) { | ||||
|     const handler = new FormulaTextBuilder(context) | ||||
|     return await handler.replaceAll() | ||||
|   } | ||||
|  | ||||
|   async onRollText(event, actor) { | ||||
|     const node = TextRollManager.getNode(event) | ||||
|     const rollFormula = node.data('formula') | ||||
|     if (rollFormula) { | ||||
|       const roll = new Roll(rollFormula) | ||||
|       await roll.evaluate() | ||||
|       await roll.toMessage() | ||||
|     } | ||||
|   } | ||||
| } | ||||
|  | ||||
| class FormulaTextBuilder { | ||||
|   constructor(context) { | ||||
|     this.context = context | ||||
|   } | ||||
|  | ||||
|   async replaceAll() { | ||||
|     await XRegExp.forEach(this.context.text, XREGEXP_ROLL_FORMULA, | ||||
|       async (rollMatch, i) => await this.replaceMatch(rollMatch, i)) | ||||
|     return this.context.text | ||||
|   } | ||||
|  | ||||
|   async replaceMatch(rollMatch, i) { | ||||
|     if (rollMatch.formula) { | ||||
|       const replacement = await TextRollManager.createRollText(this.context, | ||||
|         { | ||||
|           code: this.context.code, | ||||
|           formula: rollMatch.formula, | ||||
|         }) | ||||
|       this.context.text = this.context.text.replace(rollMatch[0], replacement) | ||||
|     } | ||||
|   } | ||||
| } | ||||
							
								
								
									
										8225
									
								
								module/apps/xregexp-all.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -1,6 +1,7 @@ | ||||
| import { Misc } from "./misc.js"; | ||||
| import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js"; | ||||
|  | ||||
|  | ||||
| /** | ||||
| @@ -8,15 +9,20 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
|  */ | ||||
| export class ChatUtility { | ||||
|  | ||||
|   static async init() { | ||||
|     Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg)) | ||||
|     Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id)) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static onSocketMessage(sockmsg) { | ||||
|     switch (sockmsg.msg) { | ||||
|       case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data); | ||||
|       case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data); | ||||
|       case "msg_gm_chat_message": return ChatUtility.handleGMChatMessage(sockmsg.data) | ||||
|       case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data) | ||||
|       case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static notifyUser(userId, level = 'info', message) { | ||||
|     const socketData = { | ||||
| @@ -44,7 +50,7 @@ export class ChatUtility { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static onRemoveMessages(socketData) { | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       if (socketData.part) { | ||||
|         const toDelete = game.messages.filter(it => it.content.includes(socketData.part)); | ||||
|         toDelete.forEach(it => it.delete()); | ||||
| @@ -58,7 +64,7 @@ export class ChatUtility { | ||||
|   /* -------------------------------------------- */ | ||||
|  | ||||
|   static removeMessages(socketData) { | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       ChatUtility.onRemoveMessages(socketData); | ||||
|     } | ||||
|     else { | ||||
| @@ -78,73 +84,90 @@ export class ChatUtility { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async createChatWithRollMode(name, chatOptions) { | ||||
|     let rollMode = game.settings.get("core", "rollMode") | ||||
|     switch (rollMode) { | ||||
|   static async createChatWithRollMode(messageData, actor = undefined) { | ||||
|     switch (game.settings.get("core", "rollMode")) { | ||||
|       case "blindroll": // GM only | ||||
|         if (!game.user.isGM) { | ||||
|           ChatUtility.blindMessageToGM(chatOptions); | ||||
|  | ||||
|           chatOptions.whisper = [game.user.id]; | ||||
|           chatOptions.content = "Message envoyé en aveugle au Gardien"; | ||||
|           ChatUtility.blindMessageToGM(messageData) | ||||
|           messageData.whisper = [game.user]; | ||||
|           messageData.content = "Message envoyé en aveugle au Gardien" | ||||
|         } | ||||
|         else { | ||||
|           chatOptions.whisper = ChatUtility.getUsers(user => user.isGM); | ||||
|           messageData.whisper = ChatUtility.getGMs() | ||||
|         } | ||||
|         break; | ||||
|       default: | ||||
|         chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name); | ||||
|         break; | ||||
|         break | ||||
|       case "gmroll": | ||||
|         messageData.whisper = ChatUtility.getOwners(actor) | ||||
|         break | ||||
|       case "selfroll": | ||||
|         messageData.whisper = [game.user] | ||||
|         break | ||||
|     } | ||||
|     chatOptions.alias = chatOptions.alias || name; | ||||
|     return await ChatMessage.create(chatOptions); | ||||
|     messageData.alias = messageData.alias ?? actor?.name ?? game.user.name | ||||
|     return await ChatMessage.create(messageData) | ||||
|   } | ||||
|  | ||||
|   static getOwners(document) { | ||||
|     return game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) | ||||
|   } | ||||
|  | ||||
|   static getUserAndGMs() { | ||||
|     return [game.user, ...ChatUtility.getGMs()] | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static prepareChatMessage(rollMode, name) { | ||||
|     return { | ||||
|       user: game.user.id, | ||||
|       whisper: ChatUtility.getWhisperRecipients(rollMode, name) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getWhisperRecipients(rollMode, name) { | ||||
|     switch (rollMode) { | ||||
|       case "blindroll": return ChatUtility.getUsers(user => user.isGM); | ||||
|       case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name); | ||||
|       case "selfroll": return [game.user.id]; | ||||
|     } | ||||
|     return undefined; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getWhisperRecipientsAndGMs(...names) { | ||||
|     let recipients = [...ChatMessage.getWhisperRecipients('GM')] | ||||
|     names.forEach(name => recipients.push(...ChatMessage.getWhisperRecipients(name))) | ||||
|     return recipients | ||||
|   static getMultipleActorsOwners(...actors) { | ||||
|     return Misc.concat(actors.map(it => it == undefined ? [] : ChatUtility.getOwners(it))) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getUsers(filter) { | ||||
|     return game.users.filter(filter).map(user => user.id); | ||||
|     return game.users.filter(filter) | ||||
|   } | ||||
|  | ||||
|   static getGMs() { | ||||
|     return game.users.filter(user => user.isGM) | ||||
|   } | ||||
|  | ||||
|   static applyRollMode(chatMessageData = {}, rollMode = game.settings.get("core", "rollMode")) { | ||||
|     switch (rollMode) { | ||||
|       case "blindroll": | ||||
|         chatMessageData.blind = true | ||||
|         chatMessageData.whisper = ChatUtility.getGMs() | ||||
|         break | ||||
|       case "gmroll": | ||||
|         chatMessageData.whisper = ChatUtility.getGMs() | ||||
|         chatMessageData.blind = false | ||||
|         break | ||||
|       case "roll": | ||||
|         chatMessageData.whisper = ChatUtility.getUsers(user => user.active) | ||||
|         chatMessageData.blind = false | ||||
|         break | ||||
|       case "selfroll": | ||||
|         chatMessageData.whisper = [game.user] | ||||
|         chatMessageData.blind = false | ||||
|         break | ||||
|     } | ||||
|     return chatMessageData | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static blindMessageToGM(chatOptions) { | ||||
|     let chatGM = foundry.utils.duplicate(chatOptions); | ||||
|     chatGM.whisper = ChatUtility.getUsers(user => user.isGM); | ||||
|     chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content; | ||||
|     console.log("blindMessageToGM", chatGM); | ||||
|     game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM }); | ||||
|     const chatGM = foundry.utils.duplicate(chatOptions) | ||||
|     chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content | ||||
|     console.log("blindMessageToGM", chatGM) | ||||
|     game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static handleGMChatMessage(socketData) { | ||||
|     console.log("blindMessageToGM", socketData); | ||||
|     if (game.user.isGM) { // message privé pour GM only | ||||
|       socketData.user = game.user.id; | ||||
|       ChatMessage.create(socketData); | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       ChatMessage.create({ | ||||
|         user: game.user.id, | ||||
|         whisper: ChatUtility.getGMs(), | ||||
|         content: socketData.content | ||||
|       }) | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -176,6 +199,7 @@ export class ChatUtility { | ||||
|   static async onCreateChatMessage(chatMessage, options, id) { | ||||
|     if (chatMessage.isAuthor) { | ||||
|       await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp()); | ||||
|       await chatMessage.update({ content: await RdDTextEditor.enrichHTML(chatMessage.content, undefined, {showLink:false}) }) | ||||
|     } | ||||
|   } | ||||
| } | ||||
|   | ||||
| @@ -1,6 +1,5 @@ | ||||
| import { RdDBaseActor } from "../actor/base-actor.js"; | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||
|  | ||||
| const INFO_COEUR = 'info-coeur'; | ||||
|  | ||||
| @@ -30,7 +29,8 @@ export class RdDCoeur { | ||||
|   } | ||||
|  | ||||
|   static extractInfoCoeur(event) { | ||||
|     return ChatUtility.getMessageData(ChatUtility.getChatMessage(event), INFO_COEUR) | ||||
|     const chatMesage = ChatUtility.getChatMessage(event); | ||||
|     return ChatUtility.getMessageData(chatMesage, INFO_COEUR) | ||||
|   } | ||||
|  | ||||
|   static getInfoCoeur(sourceActorId, targetActorId) { | ||||
| @@ -98,12 +98,11 @@ export class RdDCoeur { | ||||
|  | ||||
|   static async startSubActeurTendreMoment(actorId, subActeurId) { | ||||
|     const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId) | ||||
|     if (infoCoeur.target?.actor.id) { | ||||
|     if (infoCoeur.target?.actor?.id) { | ||||
|       // TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...) | ||||
|       const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur) | ||||
|       const chatMessage = await ChatMessage.create({ | ||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.target?.actor.name), | ||||
|         content: chatHtml | ||||
|         whisper: ChatUtility.getOwners(infoCoeur.target.actor), | ||||
|         content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur) | ||||
|       }) | ||||
|       RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage) | ||||
|     } | ||||
| @@ -127,7 +126,7 @@ export class RdDCoeur { | ||||
|     } | ||||
|     const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur) | ||||
|     const chatMessage = await ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name), | ||||
|       whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor), | ||||
|       content: chatHtml | ||||
|     }) | ||||
|     RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage) | ||||
| @@ -142,7 +141,7 @@ export class RdDCoeur { | ||||
|     ChatUtility.removeChatMessageId(infoCoeur.chatMessageId) | ||||
|     const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur) | ||||
|     await ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name), | ||||
|       whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor), | ||||
|       content: chatHtml | ||||
|     }); | ||||
|   } | ||||
|   | ||||
| @@ -1,13 +1,13 @@ | ||||
| export const SYSTEM_RDD = 'foundryvtt-reve-de-dragon'; | ||||
| export const SYSTEM_SOCKET_ID = 'system.foundryvtt-reve-de-dragon'; | ||||
| export const LOG_HEAD = 'RdD | '; | ||||
| export const SYSTEM_RDD = 'foundryvtt-reve-de-dragon' | ||||
| export const SYSTEM_SOCKET_ID = 'system.foundryvtt-reve-de-dragon' | ||||
| export const LOG_HEAD = 'RdD | ' | ||||
|  | ||||
| export const HIDE_DICE = 'hide'; | ||||
| export const SHOW_DICE = 'show'; | ||||
| export const HIDE_DICE = 'hide' | ||||
| export const SHOW_DICE = 'show' | ||||
|  | ||||
| export const ENTITE_INCARNE = 'incarne'; | ||||
| export const ENTITE_NONINCARNE = 'nonincarne'; | ||||
| export const ENTITE_BLURETTE = 'blurette'; | ||||
| export const ENTITE_INCARNE = 'incarne' | ||||
| export const ENTITE_NONINCARNE = 'nonincarne' | ||||
| export const ENTITE_BLURETTE = 'blurette' | ||||
|  | ||||
| export const RDD_CONFIG = { | ||||
|   niveauEthylisme : [ | ||||
| @@ -50,4 +50,59 @@ export const RDD_CONFIG = { | ||||
|     {value: "Rare", label: "Rare"}, | ||||
|     {value: "Rarissime", label: "Rarissime"} | ||||
|   ] | ||||
| } | ||||
| } | ||||
|  | ||||
| export const ACTOR_TYPES = { | ||||
|   personnage: 'personnage', | ||||
|   creature: 'creature', | ||||
|   entite: 'entite', | ||||
|   commerce: 'commerce', | ||||
|   vehicule: 'vehicule' | ||||
| } | ||||
|  | ||||
| export const ITEM_TYPES = { | ||||
|   competence: 'competence', | ||||
|   competencecreature: 'competencecreature', | ||||
|   empoignade: 'empoignade', | ||||
|   possession: 'possession', | ||||
|   blessure: 'blessure', | ||||
|   maladie: 'maladie', | ||||
|   poison: 'poison', | ||||
|   arme: 'arme', | ||||
|   armure: 'armure', | ||||
|   conteneur: 'conteneur', | ||||
|   objet: 'objet', | ||||
|   monnaie: 'monnaie', | ||||
|   gemme: 'gemme', | ||||
|   munition: 'munition', | ||||
|   nourritureboisson: 'nourritureboisson', | ||||
|   herbe: 'herbe', | ||||
|   plante: 'plante', | ||||
|   ingredient: 'ingredient', | ||||
|   faune: 'faune', | ||||
|   livre: 'livre', | ||||
|   potion: 'potion', | ||||
|   service: 'service', | ||||
|   musique: 'musique', | ||||
|   danse: 'danse', | ||||
|   chant: 'chant', | ||||
|   jeu: 'jeu', | ||||
|   race: 'race', | ||||
|   recettecuisine: 'recettecuisine', | ||||
|   oeuvre: 'oeuvre', | ||||
|   recettealchimique: 'recettealchimique', | ||||
|   tache: 'tache', | ||||
|   sort: 'sort', | ||||
|   sortreserve: 'sortreserve', | ||||
|   rencontre: 'rencontre', | ||||
|   queue: 'queue', | ||||
|   ombre: 'ombre', | ||||
|   souffle: 'souffle', | ||||
|   tete: 'tete', | ||||
|   casetmr: 'casetmr', | ||||
|   meditation: 'meditation', | ||||
|   signedraconique: 'signedraconique', | ||||
|   tarot: 'tarot', | ||||
|   nombreastral: 'nombreastral', | ||||
|   extraitpoetique: 'extraitpoetique', | ||||
| } | ||||
|   | ||||
| @@ -8,7 +8,7 @@ const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal"; | ||||
|  | ||||
| export class DialogChronologie extends Dialog { | ||||
|  | ||||
|   static init() { | ||||
|   static initSettings() { | ||||
|     game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, { | ||||
|       name: "Dernier article de journal utilisé pour enregistrer la chronologie", | ||||
|       scope: "client", | ||||
|   | ||||
| @@ -24,7 +24,7 @@ export class DialogCreateSigneDraconique extends Dialog { | ||||
|   } | ||||
|  | ||||
|   constructor(dialogData, html) { | ||||
|     let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 650, 'z-index': 99999 }; | ||||
|     let options = { classes: ["DialogCreateSigneDraconiqueActors"], width: 500, height: 650, 'z-index': 99999 }; | ||||
|     let conf = { | ||||
|       title: "Créer un signe", | ||||
|       content: html, | ||||
| @@ -48,10 +48,10 @@ export class DialogCreateSigneDraconique extends Dialog { | ||||
|   async _createSigneForActor(actor, signe) { | ||||
|     actor.createEmbeddedDocuments("Item", [signe]); | ||||
|     ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name), | ||||
|       whisper: ChatUtility.getOwners(actor), | ||||
|       content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", { | ||||
|         signe: signe, | ||||
|         alias: actor.name | ||||
|         alias: actor.getAlias() | ||||
|       }) | ||||
|     }); | ||||
|   } | ||||
|   | ||||
| @@ -1,88 +1,79 @@ | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
|  | ||||
| export class DialogFabriquerPotion extends Dialog { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async create(actor, item, onActionItem) { | ||||
|     const min = DialogFabriquerPotion.nombreBrinsMinimum(item); | ||||
|     if (item.system.quantite < min) { | ||||
|       ui.notifications.warn(`Vous avez ${item.system.quantite} brins de ${item.name}, il en faut au moins ${min} pour faire une potion!`); | ||||
|       return; | ||||
|   static async create(actor, item) { | ||||
|     const brinsMinimum = DialogFabriquerPotion.nombreBrinsMinimum(item) | ||||
|     if (item.system.quantite < brinsMinimum) { | ||||
|       ui.notifications.warn(`Vous avez ${item.system.quantite} brins de ${item.name}, il en faut au moins ${brinsMinimum} pour faire une potion!`) | ||||
|       return | ||||
|     } | ||||
|     let potionData = DialogFabriquerPotion.prepareData(actor, item); | ||||
|     const potionData = DialogFabriquerPotion.prepareData(item, brinsMinimum) | ||||
|     const options = { classes: ["dialogfabriquerpotion"], width: 600, height: 160, 'z-index': 99999 } | ||||
|     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-fabriquer-potion-base.html', potionData) | ||||
|  | ||||
|     const html = await renderTemplate( 'systems/foundryvtt-reve-de-dragon/templates/dialog-fabriquer-potion-base.html', potionData); | ||||
|  | ||||
|     let options = { classes: ["dialogfabriquerpotion"], width: 600, height: 160, 'z-index': 99999 }; | ||||
|     new DialogFabriquerPotion(actor, potionData, onActionItem, html, options).render(true); | ||||
|     new DialogFabriquerPotion(actor, potionData, html, options).render(true) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static prepareData(actor, item) { | ||||
|     let potionData = foundry.utils.duplicate(item) | ||||
|     potionData.nbBrinsSelect = RdDUtility.buildListOptions( | ||||
|       DialogFabriquerPotion.nombreBrinsMinimum(item), | ||||
|       DialogFabriquerPotion.nombreBrinsOptimal(item)); | ||||
|     potionData.nbBrins = Math.min(potionData.system.quantite, DialogFabriquerPotion.nombreBrinsOptimal(potionData)); | ||||
|     potionData.herbebonus = item.system.niveau; | ||||
|     potionData.buttonName = "Fabriquer"; | ||||
|     return potionData; | ||||
|   static prepareData(item, brinsMinimum) { | ||||
|     const brinsOptimal = DialogFabriquerPotion.nombreBrinsOptimal(item) | ||||
|     return foundry.utils.mergeObject(foundry.utils.duplicate(item), { | ||||
|       nbBrinsSelect: RdDUtility.buildListOptions(brinsMinimum, brinsOptimal), | ||||
|       nbBrins: Math.min(item.system.quantite, brinsOptimal), | ||||
|       herbebonus: item.system.niveau | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   constructor(actor, potionData, onActionItem, html, options) { | ||||
|   constructor(actor, potionData, html, options) { | ||||
|     const conf = { | ||||
|       title: `Fabriquer une potion de ${potionData.system.categorie}`, | ||||
|       content: html, | ||||
|       default: 'fabriquer', | ||||
|       buttons: { | ||||
|         'fabriquer': { | ||||
|           label: potionData.buttonName, callback: it => this.onFabriquer() | ||||
|         } | ||||
|         'fabriquer': { label: "Fabriquer", callback: it => this.onFabriquer() } | ||||
|       } | ||||
|     }; | ||||
|     } | ||||
|     super(conf, options) | ||||
|  | ||||
|     super(conf, options); | ||||
|  | ||||
|     this.actor = actor; | ||||
|     this.potionData = potionData; | ||||
|     this.onActionItem = onActionItem; | ||||
|     this.actor = actor | ||||
|     this.potionData = potionData | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|     this.html = html; | ||||
|     super.activateListeners(html) | ||||
|     this.html = html | ||||
|     this.html.find("[name='nbBrins']").change(event => { | ||||
|       this.potionData.nbBrins = Misc.toInt(event.currentTarget.value); | ||||
|       const brinsManquants = Math.max(0, DialogFabriquerPotion.nombreBrinsOptimal(this.potionData) - this.potionData.nbBrins); | ||||
|       this.potionData.nbBrins = Misc.toInt(event.currentTarget.value) | ||||
|       const brinsManquants = Math.max(0, DialogFabriquerPotion.nombreBrinsOptimal(this.potionData) - this.potionData.nbBrins) | ||||
|       this.potionData.herbebonus = Math.max(0, this.potionData.system.niveau - brinsManquants) | ||||
|     }); | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async onFabriquer() { | ||||
|     await this.html.find("[name='nbBrins']").change(); | ||||
|     await this.actor.fabriquerPotion(this.potionData); | ||||
|     this.close(); | ||||
|     await this.onActionItem() | ||||
|     await this.html.find("[name='nbBrins']").change() | ||||
|     await this.actor.fabriquerPotion(this.potionData) | ||||
|     this.close() | ||||
|   } | ||||
|  | ||||
|   static nombreBrinsMinimum(herbeData) { | ||||
|     switch (herbeData.system.categorie ?? '') { | ||||
|       case "Soin": return 1 + Math.max(0, 12 - 2 * herbeData.system.niveau); | ||||
|       case "Repos": return 1 + Math.max(0, 7 - 2 * herbeData.system.niveau); | ||||
|       case "Soin": return 1 + Math.max(0, 12 - 2 * herbeData.system.niveau) | ||||
|       case "Repos": return 1 + Math.max(0, 7 - 2 * herbeData.system.niveau) | ||||
|     } | ||||
|     return 1; | ||||
|     return 1 | ||||
|   } | ||||
|  | ||||
|   static nombreBrinsOptimal(herbeData) { | ||||
|     switch (herbeData.system.categorie ?? '') { | ||||
|       case "Soin": return 12 - herbeData.system.niveau; | ||||
|       case "Repos": return 7 - herbeData.system.niveau; | ||||
|       case "Soin": return 12 - herbeData.system.niveau | ||||
|       case "Repos": return 7 - herbeData.system.niveau | ||||
|     } | ||||
|     return 1; | ||||
|     return 1 | ||||
|   } | ||||
| } | ||||
| @@ -2,11 +2,11 @@ | ||||
| export class DialogSelect extends Dialog { | ||||
|   static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } } | ||||
|  | ||||
|   static async select(selectData, onSelectChoice) { | ||||
|     const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select.html", selectData) | ||||
|   static async select(selectionData, onSelectChoice) { | ||||
|     const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select.html", selectionData) | ||||
|  | ||||
|     const dialogData = { | ||||
|       title: selectData.title ?? selectData.label, | ||||
|       title: selectionData.title ?? selectionData.label, | ||||
|       content: html, | ||||
|       buttons: {} | ||||
|     } | ||||
| @@ -18,7 +18,7 @@ export class DialogSelect extends Dialog { | ||||
|       'max-height': 600, | ||||
|       'z-index': 99999 | ||||
|     } | ||||
|     new DialogSelect(dialogData, dialogOptions, selectData, onSelectChoice).render(true) | ||||
|     new DialogSelect(dialogData, dialogOptions, selectionData, onSelectChoice).render(true) | ||||
|   } | ||||
|  | ||||
|   constructor(dialogData, dialogOptions, selectionData, onSelectChoice) { | ||||
| @@ -36,7 +36,7 @@ export class DialogSelect extends Dialog { | ||||
|   } | ||||
|  | ||||
|   choiceSelected(selectedId) { | ||||
|     const selected = this.selectionData.find(it => it.id == selectedId) | ||||
|     const selected = this.selectionData.list.find(it => it.id == selectedId) | ||||
|     this.close() | ||||
|     if (selected) { | ||||
|       this.onSelectChoice(selected) | ||||
|   | ||||
| @@ -8,14 +8,13 @@ import { RdDUtility } from "./rdd-utility.js"; | ||||
| export class DialogValidationEncaissement extends Dialog { | ||||
|  | ||||
|   static async validerEncaissement(actor, rollData, armure, onEncaisser) { | ||||
|     let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE }); | ||||
|     const encaissement = await RdDUtility.jetEncaissement(actor, rollData, armure, { showDice: HIDE_DICE }); | ||||
|     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', { | ||||
|       actor: actor, | ||||
|       rollData: rollData, | ||||
|       encaissement: encaissement | ||||
|     }); | ||||
|     const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser); | ||||
|     dialog.render(true); | ||||
|     new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser).render(true); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -56,14 +55,14 @@ export class DialogValidationEncaissement extends Dialog { | ||||
|     this.html = html; | ||||
|     this.html.find('input.encaissement-roll-result').keyup(async event => { | ||||
|       this.forceDiceResult.total = event.currentTarget.value; | ||||
|       this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult}); | ||||
|       this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult}); | ||||
|       this.html.find('label.encaissement-total').text(this.encaissement.total); | ||||
|       this.html.find('label.encaissement-blessure').text(this.encaissement.blessures) | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   async onValider() { | ||||
|     this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult}); | ||||
|     this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult}); | ||||
|     this.onEncaisser(this.encaissement) | ||||
|   } | ||||
| } | ||||
|   | ||||
							
								
								
									
										177
									
								
								module/enchantement/dialog-enchanter.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,177 @@ | ||||
| import { ITEM_TYPES } from "../constants.js" | ||||
| import { RdDItemSort } from "../item-sort.js" | ||||
| import { Misc } from "../misc.js" | ||||
|  | ||||
| export const ACTION_ITEM_ENCHANTER =  { | ||||
|   code: 'item-enchanter', label: 'Enchanter', icon: it => 'fa-solid fa-sparkles', | ||||
|   filter: it => game.user.isGM || DialogEnchanter.isEnchantable(it), | ||||
|   optionsFilter: options => options.editable, | ||||
|   action: (item, actor) => DialogEnchanter.enchanter(item) | ||||
| } | ||||
|  | ||||
| export class DialogEnchanter extends Dialog { | ||||
|  | ||||
|   static isEnchantable(item) { | ||||
|     if (!item.isEnchantementPossible) { | ||||
|       return false | ||||
|     } | ||||
|     if (game.user.isGM) { | ||||
|       return true | ||||
|     } | ||||
|     if (item.system.prpermanent) { | ||||
|       return false | ||||
|     } | ||||
|     if (!item.parent?.isHautRevant()) { | ||||
|       return false | ||||
|     } | ||||
|     return RdDItemSort.lancements(RdDItemSort.findEnchantement(item.parent)) > 0 | ||||
|       || RdDItemSort.lancements(RdDItemSort.findPurification(item.parent)) > 0 | ||||
|       || RdDItemSort.lancements(RdDItemSort.findPermanence(item.parent)) > 0 | ||||
|   } | ||||
|  | ||||
|   static dateEnchantement() { | ||||
|     return game.system.rdd.calendrier.getTimestamp().debutJournee().indexDate | ||||
|   } | ||||
|  | ||||
|   static async enchanter(item) { | ||||
|     const actor = item.parent | ||||
|     const sorts = { | ||||
|       enchantement: RdDItemSort.findEnchantement(actor), | ||||
|       purification: RdDItemSort.findPurification(actor), | ||||
|       permanence: RdDItemSort.findPermanence(actor) | ||||
|     } | ||||
|     const nouveauxpr = (sorts.enchantement?.system.lancements ?? []).map(it => it.reve) | ||||
|     const purification = (sorts.purification?.system.lancements ?? []).find(it => true) | ||||
|     const permanence = (sorts.permanence?.system.lancements ?? []).find(it => true) | ||||
|  | ||||
|     const enchanter = { | ||||
|       type: item.type == ITEM_TYPES.potion ? 'potion' : Misc.typeName('Item', item.type), | ||||
|       actor: actor, | ||||
|       item: item, | ||||
|       reve: item.system.pr, | ||||
|       sorts: sorts, | ||||
|       nouveauxpr: nouveauxpr, | ||||
|       purification: purification != undefined, | ||||
|       permanence: permanence != undefined, | ||||
|       options: { isGM: game.user.isGM } | ||||
|     } | ||||
|     if (!item.isEnchantementPossible) { | ||||
|       ui.notifications.info("Seuls les liquides et les gemmes sont enchantables") | ||||
|       return | ||||
|     } | ||||
|     if (item.system.prpermanent) { | ||||
|       ui.notifications.info(`La ${enchanter.type} est permanente`) | ||||
|       return | ||||
|     } | ||||
|     if (!game.user.isGM) { | ||||
|       if (!(actor?.isPersonnage() || actor?.isHautRevant())) { | ||||
|         ui.notifications.info(`Seul un haut rêvant peut enchanter une ${enchanter.type}`) | ||||
|         return | ||||
|       } | ||||
|       if (item.system.quantite != 1) { | ||||
|         ui.notifications.info(`Impossible d'enchanter ${item.system.quantite} ${enchanter.type}s ${item.system.quantite > 1 ? 'en une seule fois' : ''}`) | ||||
|         return | ||||
|       } | ||||
|       if (!(nouveauxpr.length > 0 || purification || permanence)) { | ||||
|         ui.notifications.info("Le haut-rêvant n'a lancé de rituel d'enchantement") | ||||
|         return | ||||
|       } | ||||
|       if (item.system.magique && item.system.purifie && !purification && !permanence) { | ||||
|         ui.notifications.info(`La ${enchanter.type} est déjà enchantée et doit être purifiée`) | ||||
|         return | ||||
|       } | ||||
|     } | ||||
|  | ||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/enchantement/dialog-enchanter.hbs`, enchanter) | ||||
|     const dialog = new DialogEnchanter(enchanter, html) | ||||
|     dialog.render(true) | ||||
|   } | ||||
|  | ||||
|   constructor(enchanter, html) { | ||||
|     let options = { classes: ["dialog-enchanter"], width: 400, height: 'fit-content', 'z-index': 99999 } | ||||
|     let conf = { | ||||
|       title: `Enchanter une ${enchanter.type}`, | ||||
|       content: html, | ||||
|       default: "enchanter", | ||||
|       buttons: { | ||||
|         "enchanter": { label: "Enchanter", callback: it => this.onEnchanter() } | ||||
|       } | ||||
|     }; | ||||
|     super(conf, options) | ||||
|     this.html = html | ||||
|     this.enchanter = enchanter | ||||
|     this.item = enchanter.item | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html) | ||||
|     this.html = html | ||||
|     this.html.find("input.enchantement").change(event => this.$onSelectEnchantement(event)) | ||||
|     this.html.find("input.reve").change(event => this.$onForceReve(event)) | ||||
|   } | ||||
|  | ||||
|   $onSelectEnchantement(event) { | ||||
|     const addReve = $(event.currentTarget).data('reve') | ||||
|     this.enchanter.idx = $(event.currentTarget).data('idx') | ||||
|     this.enchanter.reve = this.item.system.pr + Number(addReve) | ||||
|     this.html.find("input.reve").val(this.enchanter.reve) | ||||
|     for (let idx = 0; idx < this.enchanter.nouveauxpr.length; idx++) { | ||||
|       if (idx != this.enchanter.idx) { | ||||
|         this.html.find(`.enchantement[data-idx='${idx}']`).prop("checked", false) | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   $onForceReve(event) { | ||||
|     const newReve = Number(event.currentTarget.value) | ||||
|     if (this.enchanter.reve != newReve) { | ||||
|       this.enchanter.idx = undefined | ||||
|     } | ||||
|     this.enchanter.reve = newReve | ||||
|   } | ||||
|  | ||||
|   async onEnchanter() { | ||||
|     foundry.utils.mergeObject(this.enchanter, | ||||
|       { | ||||
|         rendrepurifie: this.html.find("input.rendrepurifie").prop("checked"), | ||||
|         rendrepermanent: this.html.find("input.rendrepermanent").prop("checked"), | ||||
|         addreve: this.enchanter.reve != this.item.system.pr | ||||
|       }, | ||||
|       { inplace: true }) | ||||
|     const item = this.enchanter.item | ||||
|     const actor = this.enchanter.actor | ||||
|  | ||||
|     if (this.enchanter.reve == 0) { | ||||
|       await item.update({ | ||||
|         'system.pr': 0, | ||||
|         'system.magique': false, | ||||
|         'system.purifie': false, | ||||
|         'system.prpermanent': false, | ||||
|         'system.prdate': 0 | ||||
|       }) | ||||
|     } | ||||
|     else { | ||||
|       const isPurifiee = this.enchanter.addreve | ||||
|         ? (this.enchanter.rendrepurifie && (item.item.system.pr == 0 ? true : item.system.purifie)) | ||||
|         : (this.enchanter.rendrepurifie || item.system.purifie) | ||||
|       await item.update({ | ||||
|         'system.pr': this.enchanter.reve, | ||||
|         'system.magique': true, | ||||
|         'system.purifie': isPurifiee, | ||||
|         'system.prpermanent': item.system.prpermanent || this.enchanter.rendrepermanent, | ||||
|         'system.prdate': DialogEnchanter.dateEnchantement() | ||||
|       }) | ||||
|       if (actor) { | ||||
|         if (this.enchanter.rendrepurifie) { | ||||
|           await RdDItemSort.changeLancementsSort(this.enchanter.sorts.purification, it => it.slice(1)); | ||||
|         } | ||||
|         if (this.enchanter.rendrepermanent) { | ||||
|           await RdDItemSort.changeLancementsSort(this.enchanter.sorts.permanence, it => it.slice(1)); | ||||
|         } | ||||
|         if (this.enchanter.addreve && this.enchanter.idx != undefined) { | ||||
|           await RdDItemSort.changeLancementsSort(RdDItemSort.findEnchantement(actor), it => it.toSpliced(this.enchanter.idx, 1)) | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|   } | ||||
| } | ||||
| @@ -7,7 +7,7 @@ import { CompendiumTableHelpers, CompendiumTable, SystemCompendiums } from "./se | ||||
| const COMPENDIUMS_RECHERCHE = 'compendiums-recherche'; | ||||
|  | ||||
| export class Environnement { | ||||
|   static init() { | ||||
|   static initSettings() { | ||||
|     game.settings.register(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, { | ||||
|       name: COMPENDIUMS_RECHERCHE, | ||||
|       default: [ | ||||
|   | ||||
| @@ -24,7 +24,7 @@ export class Grammar { | ||||
|   } | ||||
|    | ||||
|   static includesLowerCaseNoAccent(value, content) { | ||||
|     return Grammar.toLowerCaseNoAccent(value).includes(Grammar.toLowerCaseNoAccent(content)); | ||||
|     return Grammar.toLowerCaseNoAccent(value)?.includes(Grammar.toLowerCaseNoAccent(content)); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   | ||||
| @@ -1,10 +1,12 @@ | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js" | ||||
| import { TYPES } from "./item.js"; | ||||
| import { ITEM_TYPES } from "./constants.js"; | ||||
| import { BASE_CORPS_A_CORPS } from "./item/base-items.js"; | ||||
| import { RdDCombatManager } from "./rdd-combat.js"; | ||||
|  | ||||
| const nomCategorieParade = { | ||||
|   "sans-armes": "Sans arme", | ||||
|   "armes-naturelles": "Sans arme", | ||||
|   "armes-naturelles": "Armes naturelles", | ||||
|   "hast": "Armes d'hast", | ||||
|   "batons": "Bâtons", | ||||
|   "boucliers": "Boucliers", | ||||
| @@ -20,17 +22,33 @@ const nomCategorieParade = { | ||||
| export class RdDItemArme extends Item { | ||||
|  | ||||
|   static isArme(item) { | ||||
|     return item.type == TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item); | ||||
|     return item.type == ITEM_TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getArme(arme) { | ||||
|     switch (arme ? arme.type : '') { | ||||
|       case TYPES.arme: return arme; | ||||
|       case TYPES.competencecreature: | ||||
|       case ITEM_TYPES.arme: return arme; | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         return RdDItemCompetenceCreature.armeCreature(arme); | ||||
|     } | ||||
|     return RdDItemArme.mainsNues(); | ||||
|     return RdDItemArme.corpsACorps(); | ||||
|   } | ||||
|  | ||||
|   static getCompetenceArme(arme, maniement) { | ||||
|     switch (arme.type) { | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         return arme.name | ||||
|       case ITEM_TYPES.arme: | ||||
|         switch (maniement) { | ||||
|           case 'competence': return arme.system.competence; | ||||
|           case 'unemain': return RdDItemArme.competence1Mains(arme); | ||||
|           case 'deuxmains': return RdDItemArme.competence2Mains(arme); | ||||
|           case 'tir': return arme.system.tir; | ||||
|           case 'lancer': return arme.system.lancer; | ||||
|         } | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
|   static computeNiveauArmes(armes, competences) { | ||||
| @@ -40,8 +58,8 @@ export class RdDItemArme extends Item { | ||||
|   } | ||||
|  | ||||
|   static niveauCompetenceArme(arme, competences) { | ||||
|     const compArme = competences.find(it => it.name == arme.system.competence); | ||||
|     return compArme?.system.niveau ?? -8; | ||||
|     const compArme = competences.find(it => Grammar.equalsInsensitive(it.name, arme.system.competence)) | ||||
|     return compArme?.system.niveau ?? -8 | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -65,37 +83,59 @@ export class RdDItemArme extends Item { | ||||
|   /* -------------------------------------------- */ | ||||
|   static getCategorieParade(armeData) { | ||||
|     if (armeData.system.categorie_parade) { | ||||
|       return armeData.system.categorie_parade; | ||||
|       return armeData.system.categorie_parade | ||||
|     } | ||||
|     // pour compatibilité avec des personnages existants | ||||
|     if (armeData.type == TYPES.competencecreature || armeData.system.categorie == 'creature') { | ||||
|       return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : ''); | ||||
|     if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') { | ||||
|       return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '') | ||||
|     } | ||||
|     if (!armeData.type.match(/arme|competencecreature/)) { | ||||
|       return ''; | ||||
|       return '' | ||||
|     } | ||||
|     if (armeData.system.competence == undefined) { | ||||
|       return TYPES.competencecreature; | ||||
|       return ITEM_TYPES.competencecreature; | ||||
|     } | ||||
|     let compname = armeData.system.competence.toLowerCase(); | ||||
|     if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return ''; | ||||
|     if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) { | ||||
|       return '' | ||||
|     } | ||||
|  | ||||
|     if (compname.match('hache')) return 'haches'; | ||||
|     if (compname.match('hast')) return 'hast'; | ||||
|     if (compname.match('lance')) return 'lances'; | ||||
|     if (compname.match('bouclier')) return 'boucliers'; | ||||
|     if (compname.match('masse')) return 'masses'; | ||||
|     if (compname.match('hache')) return 'haches' | ||||
|     if (compname.match('hast')) return 'hast' | ||||
|     if (compname.match('lance')) return 'lances' | ||||
|     if (compname.match('bouclier')) return 'boucliers' | ||||
|     if (compname.match('masse')) return 'masses' | ||||
|     if (compname.match('epée') || compname.match('épée')) { | ||||
|       if (armeData.name.toLowerCase().match(/(gnome)/)) | ||||
|         return 'epees-courtes'; | ||||
|         return 'epees-courtes' | ||||
|       if (armeData.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/)) | ||||
|         return 'epees-longues'; | ||||
|       return 'epees-lourdes'; | ||||
|         return 'epees-longues' | ||||
|       return 'epees-lourdes' | ||||
|     } | ||||
|     if (compname.match('dague')) { | ||||
|       return 'dagues'; | ||||
|       return 'dagues' | ||||
|     } | ||||
|     return 'sans-armes' | ||||
|   } | ||||
|  | ||||
|   static defenseArmeParade(armeAttaque, armeParade) { | ||||
|     const defCategory = RdDItemArme.getCategorieParade(armeParade) | ||||
|     if (defCategory == 'bouclier') { | ||||
|       return 'norm' | ||||
|     } | ||||
|     if (armeAttaque.system.competence.toLowerCase().match(/(fléau)/)) { | ||||
|       return '' | ||||
|     } | ||||
|     if (armeParade.system.tir) { | ||||
|       return '' | ||||
|     } | ||||
|     const attCategory = RdDItemArme.getCategorieParade(armeAttaque) | ||||
|     switch (attCategory) { | ||||
|       case 'armes-naturelles': case 'sans-armes': | ||||
|         return defCategory == 'sans-armes' ? 'norm' : '' | ||||
|       default: | ||||
|         return RdDItemArme.needParadeSignificative(armeAttaque, armeParade) ? 'sign' : 'norm' | ||||
|     } | ||||
|     return 'sans-armes'; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -104,8 +144,8 @@ export class RdDItemArme extends Item { | ||||
|       return false; | ||||
|     } | ||||
|     // categories d'armes à la parade (cf. page 115 ) | ||||
|     let attCategory = RdDItemArme.getCategorieParade(armeAttaque); | ||||
|     let defCategory = RdDItemArme.getCategorieParade(armeParade); | ||||
|     const attCategory = RdDItemArme.getCategorieParade(armeAttaque) | ||||
|     const defCategory = RdDItemArme.getCategorieParade(armeParade) | ||||
|     // bouclier et mêmes catégorie: peuvent se parer sans difficulté | ||||
|     if (defCategory == 'boucliers') { | ||||
|       return false; | ||||
| @@ -132,60 +172,78 @@ export class RdDItemArme extends Item { | ||||
|     return true; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static armeUneOuDeuxMains(armeData, aUneMain) { | ||||
|     if (armeData && !armeData.system.cac) { | ||||
|       armeData.system.unemain = armeData.system.unemain || !armeData.system.deuxmains; | ||||
|       const uneOuDeuxMains = armeData.system.unemain && armeData.system.deuxmains; | ||||
|       const containsSlash = !Number.isInteger(armeData.system.dommages) && armeData.system.dommages.includes("/"); | ||||
|       if (containsSlash) { // Sanity check | ||||
|         armeData = foundry.utils.duplicate(armeData); | ||||
|  | ||||
|         const tableauDegats = armeData.system.dommages.split("/"); | ||||
|         if (aUneMain) | ||||
|           armeData.system.dommagesReels = Number(tableauDegats[0]); | ||||
|         else // 2 mains | ||||
|           armeData.system.dommagesReels = Number(tableauDegats[1]); | ||||
|       } | ||||
|       else { | ||||
|         armeData.system.dommagesReels = Number(armeData.system.dommages); | ||||
|       } | ||||
|  | ||||
|       if (uneOuDeuxMains != containsSlash) { | ||||
|         ui.notifications.info("Les dommages de l'arme à 1/2 mains " + armeData.name + " ne sont pas corrects (ie sous la forme X/Y)"); | ||||
|       } | ||||
|   static dommagesReels(arme, maniement) { | ||||
|     switch (maniement) { | ||||
|       case 'tir': | ||||
|       case 'lancer': | ||||
|       case 'competence': | ||||
|         return Number(arme.system.dommages) | ||||
|     } | ||||
|     return armeData; | ||||
|     if (arme.system.unemain && arme.system.deuxmains) { | ||||
|       const containsSlash = !Number.isInteger(arme.system.dommages) && arme.system.dommages.includes("/") | ||||
|       if (!containsSlash) { | ||||
|         ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)"); | ||||
|         return Number(arme.system.dommages) | ||||
|       } | ||||
|       const tableauDegats = arme.system.dommages.split("/"); | ||||
|       return Number(tableauDegats[maniement == 'unemain' ? 0 : 1]) | ||||
|     } | ||||
|     return Number(arme.system.dommages); | ||||
|   } | ||||
|   static competence2Mains(arme) { | ||||
|     return arme.system.competence.replace(" 1 main", " 2 mains"); | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static armeUneOuDeuxMains(arme, aUneMain) { | ||||
|     if (arme && !arme.system.cac) { | ||||
|       arme = foundry.utils.duplicate(arme); | ||||
|       arme.system.dommagesReels = RdDItemArme.dommagesReels(arme, aUneMain ? 'unemain' : 'deuxmains') | ||||
|     } | ||||
|     return arme; | ||||
|   } | ||||
|  | ||||
|   static competence1Mains(arme) { | ||||
|     return arme.system.competence.replace(" 2 mains", " 1 main"); | ||||
|   } | ||||
|  | ||||
|   static isArmeUtilisable(arme) { | ||||
|   static competence2Mains(arme) { | ||||
|     return arme.system.competence.replace(" 1 main", " 2 mains"); | ||||
|   } | ||||
|  | ||||
|   static isUtilisable(arme) { | ||||
|     switch (arme.type) { | ||||
|       case TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0) | ||||
|       case TYPES.competencecreature: return true | ||||
|       case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0) | ||||
|       case ITEM_TYPES.competencecreature: return true | ||||
|     } | ||||
|     return false | ||||
|   } | ||||
|  | ||||
|   static ajoutCorpsACorps(armes, actor) { | ||||
|     armes.push(RdDItemArme.mainsNues(actor)); | ||||
|     armes.push(RdDItemArme.empoignade(actor)); | ||||
|   static isAttaque(arme) { | ||||
|     switch (arme.type) { | ||||
|       case ITEM_TYPES.arme: | ||||
|         return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0) | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         return arme.system.iscombat && RdDItemCompetenceCreature.isAttaque(item) | ||||
|     } | ||||
|     return false | ||||
|   } | ||||
|  | ||||
|   static isParade(arme) { | ||||
|     switch (arme.type) { | ||||
|       case ITEM_TYPES.arme: | ||||
|         return arme.system.equipe && arme.system.resistance > 0 && true/* TODO: regarder la categorie d'arme?*/ | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         return arme.system.iscombat && RdDItemCompetenceCreature.isParade(arme) | ||||
|     } | ||||
|     return false | ||||
|   } | ||||
|  | ||||
|   static corpsACorps(actor) { | ||||
|     let competence = actor?.getCompetenceCorpsACorps() ?? { system: { niveau: -6 } }; | ||||
|     let melee = actor? actor.system.carac['melee'].value : 0 | ||||
|     let competence = actor?.getCompetenceCorpsACorps() ?? BASE_CORPS_A_CORPS | ||||
|     let melee = actor ? actor.system.carac['melee'].value : 0 | ||||
|     return { | ||||
|       _id: competence?.id, | ||||
|       _id: competence.id, | ||||
|       name: 'Corps à corps', | ||||
|       type: TYPES.arme, | ||||
|       img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp', | ||||
|       type: ITEM_TYPES.arme, | ||||
|       img: competence.img, | ||||
|       system: { | ||||
|         initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee), | ||||
|         equipe: true, | ||||
| @@ -196,6 +254,8 @@ export class RdDItemArme extends Item { | ||||
|         mortalite: 'non-mortel', | ||||
|         competence: 'Corps à corps', | ||||
|         resistance: 1, | ||||
|         baseInit: 4, | ||||
|         cac: 'pugilat', | ||||
|         deuxmains: true, | ||||
|         categorie_parade: 'sans-armes' | ||||
|       } | ||||
| @@ -205,8 +265,6 @@ export class RdDItemArme extends Item { | ||||
|   static mainsNues(actor) { | ||||
|     const mainsNues = RdDItemArme.corpsACorps(actor) | ||||
|     mainsNues.name = 'Mains nues' | ||||
|     mainsNues.system.cac = 'pugilat' | ||||
|     mainsNues.system.baseInit = 4 | ||||
|     return mainsNues; | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -1,4 +1,6 @@ | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { RdDItem } from "./item.js"; | ||||
| import { SANS_COMPETENCE } from "./item/base-items.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
|  | ||||
| const competenceTroncs = [["Esquive", "Dague", "Corps à corps"], | ||||
| @@ -23,12 +25,12 @@ const limitesArchetypes = [ | ||||
| ]; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| const categoriesCompetences = { | ||||
| export const CATEGORIES_COMPETENCES = { | ||||
|   "generale": { base: -4, label: "Générales" }, | ||||
|   "particuliere": { base: -8, label: "Particulières" }, | ||||
|   "specialisee": { base: -11, label: "Spécialisées" }, | ||||
|   "connaissance": { base: -11, label: "Connaissances" }, | ||||
|   "draconic": { base: -11, label: "Draconics" }, | ||||
|   "draconic": { base: -11, label: "Draconic" }, | ||||
|   "melee": { base: -6, label: "Mêlée" }, | ||||
|   "tir": { base: -8, label: "Tir" }, | ||||
|   "lancer": { base: -8, label: "Lancer" } | ||||
| @@ -48,16 +50,14 @@ function _buildCumulXP() { | ||||
| const competence_xp_cumul = _buildCumulXP(); | ||||
|  | ||||
| export class RdDItemCompetence extends Item { | ||||
|   /* -------------------------------------------- */ | ||||
|   static getCategories() { | ||||
|     return categoriesCompetences; | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   static getLabelCategorie(category) { | ||||
|     return categoriesCompetences[category].label; | ||||
|     return CATEGORIES_COMPETENCES[category].label; | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   static getNiveauBase(category, categories = categoriesCompetences) { | ||||
|   /* -------------------------------------------- */ | ||||
|   static getNiveauBase(category, itemType) { | ||||
|     let categories = RdDItem.getCategories(itemType) | ||||
|     return categories[category]?.base ?? 0; | ||||
|   } | ||||
|  | ||||
| @@ -138,7 +138,7 @@ export class RdDItemCompetence extends Item { | ||||
|   /* -------------------------------------------- */ | ||||
|   static computeEconomieXPTronc(competences) { | ||||
|     return competenceTroncs.map( | ||||
|       list => list.map(name => RdDItemCompetence.findCompetence(competences, name)) | ||||
|       list => list.map(name => RdDItemCompetence.findCompetence(competences, name, { onMessage: message => { } })) | ||||
|         // calcul du coût xp jusqu'au niveau 0 maximum | ||||
|         .map(it => RdDItemCompetence.computeDeltaXP(it?.system.base ?? -11, Math.min(it?.system.niveau ?? -11, 0))) | ||||
|         .sort(Misc.ascending()) | ||||
| @@ -191,7 +191,7 @@ export class RdDItemCompetence extends Item { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isNiveauBase(item) { | ||||
|     return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.getCategories()); | ||||
|     return item.system.niveau == undefined || Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -204,26 +204,12 @@ export class RdDItemCompetence extends Item { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static findCompetences(list, name) { | ||||
|     return Misc.findAllLike(name, list, { filter: it => it.isCompetence(), description: 'compétence' }); | ||||
|   static findCompetences(list, name, options = {}) { | ||||
|     options = foundry.utils.mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false, inplace: false }); | ||||
|     return Misc.findAllLike(name, list, options); | ||||
|   } | ||||
|  | ||||
|   static sansCompetence() { | ||||
|     return { | ||||
|       name: "Sans compétence", | ||||
|       type: "competence", | ||||
|       img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp", | ||||
|       system: { | ||||
|         niveau: 0, | ||||
|         default_diffLibre: 0, | ||||
|         base: 0, | ||||
|         categorie: "Aucune", | ||||
|         description: "", | ||||
|         descriptionmj: "", | ||||
|         defaut_carac: "", | ||||
|       } | ||||
|     }; | ||||
|   } | ||||
|   static sansCompetence() { return SANS_COMPETENCE } | ||||
|  | ||||
|   static findFirstItem(list, idOrName, options) { | ||||
|     return list.find(it => it.id == idOrName && options.preFilter(it)) | ||||
| @@ -273,8 +259,9 @@ export class RdDItemCompetence extends Item { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static triVisible(competences) { | ||||
|     return competences.filter(it => !it.system.isHidden) | ||||
|       .sort((a, b) => RdDItemCompetence.compare(a, b)) | ||||
|     return competences | ||||
|       ? competences.filter(it => !it.system.isHidden).sort((a, b) => RdDItemCompetence.compare(a, b)) | ||||
|       : [] | ||||
|   } | ||||
|  | ||||
|   static $positionTri(comp) { | ||||
|   | ||||
| @@ -1,8 +1,8 @@ | ||||
|  | ||||
| import { TYPES } from "./item.js"; | ||||
| import { ITEM_TYPES } from "./constants.js"; | ||||
| import { RdDCombatManager } from "./rdd-combat.js"; | ||||
|  | ||||
| const categories = { | ||||
| export const CATEGORIES_COMPETENCES_CREATURES = { | ||||
|   "generale": { base: 0, label: "Générale" }, | ||||
|   "naturelle": { base: 0, label: "Arme naturelle" }, | ||||
|   "melee": { base: 0, label: "Mêlée" }, | ||||
| @@ -15,10 +15,6 @@ const categories = { | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDItemCompetenceCreature extends Item { | ||||
|  | ||||
|   static getCategories() { | ||||
|     return categories; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static setRollDataCreature(rollData) { | ||||
|     rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } } | ||||
| @@ -31,58 +27,47 @@ export class RdDItemCompetenceCreature extends Item { | ||||
|   static armeCreature(item) { | ||||
|     const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item) | ||||
|     if (categorieAttaque != undefined) { | ||||
|       // si c'est un Item compétence: cloner pour ne pas modifier la compétence | ||||
|       let arme = item.clone(); | ||||
|       return foundry.utils.mergeObject(arme, { | ||||
|       // cloner pour ne pas modifier la compétence | ||||
|       return foundry.utils.mergeObject(item, { | ||||
|           action: item.isCompetencePossession() ? 'possession' : 'attaque', | ||||
|           system: { | ||||
|             competence: arme.name, | ||||
|             competence: item.name, | ||||
|             cac: categorieAttaque == "naturelle" ? "naturelle" : "", | ||||
|             niveau: item.system.niveau, | ||||
|             initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value), | ||||
|             equipe: true, | ||||
|             resistance: 100, | ||||
|             dommagesReels: arme.system.dommages, | ||||
|             dommagesReels: item.system.dommages, | ||||
|             penetration: 0, | ||||
|             force: 0, | ||||
|             rapide: true, | ||||
|           } | ||||
|         }, { inplace: false }); | ||||
|         }, { inplace: false, }); | ||||
|     } | ||||
|     return undefined; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isCompetenceAttaque(item) { | ||||
|     if (item.type == TYPES.competencecreature) { | ||||
|       switch (item.system.categorie) { | ||||
|         case "melee": | ||||
|         case "tir": | ||||
|         case "lancer": | ||||
|         case "naturelle": | ||||
|         case "possession": | ||||
|           return true | ||||
|       } | ||||
|     } | ||||
|     return undefined | ||||
|   static isAttaque(item) { | ||||
|     return RdDItemCompetenceCreature.getCategorieAttaque(item) != undefined | ||||
|   } | ||||
|  | ||||
|   static getCategorieAttaque(item) { | ||||
|     if (item.type == TYPES.competencecreature) { | ||||
|     if (item.type == ITEM_TYPES.competencecreature) { | ||||
|       switch (item.system.categorie) { | ||||
|         case "melee": | ||||
|         case "tir": | ||||
|         case "lancer": | ||||
|         case "naturelle": | ||||
|         case "possession": | ||||
|         case "parade": | ||||
|           return item.system.categorie | ||||
|       } | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
|   static isDommages(item) { | ||||
|     if (item.type == TYPES.competencecreature) { | ||||
|     if (item.type == ITEM_TYPES.competencecreature) { | ||||
|       switch (item.system.categorie) { | ||||
|         case "melee": | ||||
|         case "tir": | ||||
| @@ -93,20 +78,12 @@ export class RdDItemCompetenceCreature extends Item { | ||||
|     } | ||||
|     return false | ||||
|   } | ||||
|  | ||||
|   static isParade(item) { | ||||
|     if (item.type == TYPES.competencecreature) { | ||||
|       switch (item.system.categorie) { | ||||
|         case "melee": | ||||
|         case "naturelle": | ||||
|         case "parade": | ||||
|           return true | ||||
|       } | ||||
|     if (item.type == ITEM_TYPES.competencecreature) { | ||||
|       return item.system.categorie_parade || item.system.isparade | ||||
|     } | ||||
|     return false | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isCompetenceParade(item) { | ||||
|     return item.type == 'competencecreature' && item.system.categorie_parade !== ""; | ||||
|   } | ||||
| }   | ||||
| } | ||||
|   | ||||
| @@ -1,5 +1,5 @@ | ||||
| import { Misc } from "./misc.js"; | ||||
| import { LOG_HEAD } from "./constants.js"; | ||||
| import { ITEM_TYPES, LOG_HEAD } from "./constants.js"; | ||||
|  | ||||
| const MONNAIE_ETAIN = { | ||||
|   name: "Denier (étain)", type: 'monnaie', | ||||
| @@ -70,18 +70,17 @@ export class Monnaie { | ||||
|   } | ||||
|  | ||||
|   static getFortune(monnaies) { | ||||
|     return (monnaies??[]) | ||||
|     return (monnaies ?? []) | ||||
|       .map(m => Number(m.system.cout) * Number(m.system.quantite)) | ||||
|       .reduce(Misc.sum(), 0); | ||||
|   } | ||||
|  | ||||
|   static async optimiserFortune(actor, fortune) { | ||||
|     Monnaie.validerMonnaies(actor) | ||||
|     let resteEnDeniers = Math.round(fortune * 100); | ||||
|     let monnaies = actor.itemTypes['monnaie']; | ||||
|     let updates = []; | ||||
|     Monnaie.validerMonnaies(monnaies, actor); | ||||
|     const updates = [] | ||||
|  | ||||
|     let parValeur = Misc.classifyFirst(monnaies, it => VALEUR_DENIERS(it.system.cout)); | ||||
|     const  parValeur = Misc.classifyFirst(actor.itemTypes[ITEM_TYPES.monnaie], it => VALEUR_DENIERS(it.system.cout)); | ||||
|     for (let valeurDeniers of [1000, 100, 10, 1]) { | ||||
|       const itemPiece = parValeur[valeurDeniers]; | ||||
|       if (itemPiece) { | ||||
| @@ -102,8 +101,11 @@ export class Monnaie { | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static validerMonnaies(monnaies, actor = undefined) { | ||||
|     monnaies.filter(it => VALEUR_DENIERS(it.system.cout) == 0) | ||||
|   static validerMonnaies(actor) { | ||||
|     if (!actor) { | ||||
|       return | ||||
|      } | ||||
|     actor.itemTypes[ITEM_TYPES.monnaie]?.filter(it => VALEUR_DENIERS(it.system.cout) == 0) | ||||
|       .map(it => `La  monnaie ${it.name} de l'acteur ${actor?.name ?? 'sélectionné'} a une valeur de 0!`) | ||||
|       .forEach(message => { | ||||
|         ui.notifications.warn(message); | ||||
|   | ||||
| @@ -1,9 +1,7 @@ | ||||
| import { ACTOR_TYPES, ITEM_TYPES } from "./constants.js"; | ||||
| import { RdDItemSort } from "./item-sort.js"; | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { RdDAlchimie } from "./rdd-alchimie.js"; | ||||
| import { RdDItemCompetence } from "./item-competence.js"; | ||||
| import { RdDHerbes } from "./rdd-herbes.js"; | ||||
| import { RdDGemme } from "./rdd-gemme.js"; | ||||
| import { HtmlUtility } from "./html-utility.js"; | ||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||
| import { SYSTEM_RDD } from "./constants.js"; | ||||
| @@ -12,7 +10,11 @@ import { SystemCompendiums } from "./settings/system-compendiums.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||
| import { TYPES } from "./item.js"; | ||||
| import { RdDItem } from "./item.js"; | ||||
| import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js"; | ||||
| import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js"; | ||||
| import { ItemAction } from "./item/item-actions.js"; | ||||
| import { RdDItemGemme } from "./item/gemme.js"; | ||||
|  | ||||
| /** | ||||
|  * Extend the basic ItemSheet for RdD specific items | ||||
| @@ -25,8 +27,8 @@ export class RdDItemSheet extends ItemSheet { | ||||
|  | ||||
|   static defaultTemplate(type) { | ||||
|     return type ? | ||||
|       `systems/foundryvtt-reve-de-dragon/templates/item-${type}-sheet.html` : | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/item-sheet.html"; | ||||
|       `systems/foundryvtt-reve-de-dragon/templates/item/${type}-sheet.hbs` : | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/item/item-sheet.hbs"; | ||||
|   } | ||||
|  | ||||
|   static register(sheetClass) { | ||||
| @@ -96,59 +98,56 @@ export class RdDItemSheet extends ItemSheet { | ||||
|       name: this.item.name, | ||||
|       system: this.item.system, | ||||
|       actorId: this.actor?.id, | ||||
|       description: await TextEditor.enrichHTML(this.item.system.description, { async: true }), | ||||
|       descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }), | ||||
|       description: await RdDTextEditor.enrichHTML(this.item.system.description, this.item), | ||||
|       descriptionmj: await RdDTextEditor.enrichHTML(this.item.system.descriptionmj, this.item), | ||||
|       isComestible: this.item.getUtilisationCuisine(), | ||||
|       options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable), | ||||
|       competences: await SystemCompendiums.getCompetences(ACTOR_TYPES.personnage), | ||||
|       categories: RdDItem.getCategories(this.item.type), | ||||
|     } | ||||
|     if (this.item.type == TYPES.competencecreature) { | ||||
|  | ||||
|     if (this.item.type == ITEM_TYPES.competencecreature) { | ||||
|       formData.isparade = RdDItemCompetenceCreature.isParade(this.item) | ||||
|       formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item) | ||||
|     } | ||||
|  | ||||
|     const competences = await SystemCompendiums.getCompetences('personnage'); | ||||
|     formData.categories = this.item.getCategories() | ||||
|     if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') { | ||||
|     if (this.item.type == ITEM_TYPES.tache || | ||||
|       this.item.type == ITEM_TYPES.livre || | ||||
|       this.item.type == ITEM_TYPES.meditation || | ||||
|       this.item.type == ITEM_TYPES.oeuvre) { | ||||
|       formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac) | ||||
|       formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve) | ||||
|       formData.competences = competences; | ||||
|     } | ||||
|     if (this.item.type == 'arme') { | ||||
|       formData.competences = competences.filter(it => it.isCompetenceArme()) | ||||
|     if (this.item.type == ITEM_TYPES.arme) { | ||||
|       formData.competences = formData.competences.filter(it => it.isCompetenceArme()) | ||||
|     } | ||||
|     if (['sort', 'sortreserve'].includes(this.item.type)) { | ||||
|       formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it)); | ||||
|     if (this.item.type == ITEM_TYPES.recettecuisine) { | ||||
|       formData.ingredients = await RdDTextEditor.enrichHTML(this.item.system.ingredients, this.item) | ||||
|     } | ||||
|     if (this.item.type == 'recettecuisine') { | ||||
|       formData.ingredients = await TextEditor.enrichHTML(this.object.system.ingredients, { async: true }) | ||||
|     if (this.item.type == ITEM_TYPES.extraitpoetique) { | ||||
|       formData.extrait = await RdDTextEditor.enrichHTML(this.item.system.extrait, this.item) | ||||
|       formData.texte = await RdDTextEditor.enrichHTML(this.item.system.texte, this.item) | ||||
|     } | ||||
|     if (this.item.type == 'extraitpoetique') { | ||||
|       formData.extrait = await TextEditor.enrichHTML(this.object.system.extrait, { async: true }) | ||||
|       formData.texte = await TextEditor.enrichHTML(this.object.system.texte, { async: true }) | ||||
|     if (this.item.type == ITEM_TYPES.recettealchimique) { | ||||
|       formData.manipulation = await RdDTextEditor.enrichHTML(this.item.system.manipulation, this.item) | ||||
|       formData.utilisation = await RdDTextEditor.enrichHTML(this.item.system.utilisation, this.item) | ||||
|       formData.enchantement = await RdDTextEditor.enrichHTML(this.item.system.enchantement, this.item) | ||||
|       formData.sureffet = await RdDTextEditor.enrichHTML(this.item.system.sureffet, this.item) | ||||
|     } | ||||
|     if (this.item.type == 'recettealchimique') { | ||||
|       RdDAlchimie.processManipulation(this.item, this.actor && this.actor.id); | ||||
|       formData.manipulation_update = await TextEditor.enrichHTML(this.object.system.manipulation_update, { async: true }) | ||||
|       formData.utilisation = await TextEditor.enrichHTML(this.object.system.utilisation, { async: true }) | ||||
|       formData.enchantement = await TextEditor.enrichHTML(this.object.system.enchantement, { async: true }) | ||||
|       formData.sureffet = await TextEditor.enrichHTML(this.object.system.sureffet, { async: true }) | ||||
|  | ||||
|     if (this.item.type == ITEM_TYPES.herbe) { | ||||
|       if (formData.options.isOwned && ['Soin', 'Repos'].includes(formData.system.categorie)) { | ||||
|         formData.isIngredientPotionBase = true; | ||||
|       } | ||||
|     } | ||||
|     if (this.item.type == 'gemme') { | ||||
|       formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList(); | ||||
|       RdDGemme.calculDataDerivees(this.item); | ||||
|     } | ||||
|     if (this.item.type == 'potion') { | ||||
|       await RdDHerbes.addPotionFormData(formData); | ||||
|     } | ||||
|     if (formData.options.isOwned && this.item.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) { | ||||
|       formData.isIngredientPotionBase = true; | ||||
|     } | ||||
|     if (this.item.type == 'sortreserve') { | ||||
|     if (this.item.type == ITEM_TYPES.sortreserve) { | ||||
|       const sortId = this.item.system.sortid; | ||||
|       formData.competences = formData.competences.filter(it => RdDItemCompetence.isDraconic(it)); | ||||
|       formData.sort = formData.options.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId); | ||||
|     } | ||||
|     formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true); | ||||
|  | ||||
|     if (this.item.type == ITEM_TYPES.sort) { | ||||
|       formData.competences = formData.competences.filter(it => RdDItemCompetence.isDraconic(it)); | ||||
|       formData.bonusCaseList = RdDItemSort.getBonusCaseList(this.item); | ||||
|     } | ||||
|     return formData; | ||||
|   } | ||||
|  | ||||
| @@ -161,7 +160,7 @@ export class RdDItemSheet extends ItemSheet { | ||||
|     HtmlUtility.showControlWhen(this.html.find(".item-cout"), ReglesOptionnelles.isUsing('afficher-prix-joueurs') | ||||
|       || game.user.isGM | ||||
|       || !this.item.isOwned); | ||||
|     HtmlUtility.showControlWhen(this.html.find(".item-magique"), this.item.isMagique()); | ||||
|     HtmlUtility.showControlWhen(this.html.find(".item-magique"), this.item.isMagique); | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
| @@ -185,48 +184,31 @@ export class RdDItemSheet extends ItemSheet { | ||||
|         } | ||||
|       } | ||||
|     }) | ||||
|  | ||||
|     this.html.find('.date-enchantement').change((event) => { | ||||
|       const jour = Number(this.html.find('input.date-enchantement[name="enchantement.jour"]').val()); | ||||
|       const mois = RdDTimestamp.definition(this.html.find('select.date-enchantement[name="enchantement.mois"]').val()); | ||||
|       const indexDate = game.system.rdd.calendrier.getIndexFromDate(jour, mois.heure); | ||||
|       this.item.update({ 'system.prdate': indexDate }); | ||||
|       console.warn(`Date d'enchantement modifiée ${jour}/${mois.heure}: ${indexDate}`) | ||||
|     }); | ||||
|     this.html.find('.delete-bonus-case').click((event) => { | ||||
|       this.supprimerBonusCase(event.currentTarget.attributes['data-deleteCoord'].value) | ||||
|     }) | ||||
|  | ||||
|     this.html.find('.creer-tache-livre').click((event) => this._getEventActor(event).creerTacheDepuisLivre(this.item)); | ||||
|     this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item, this.getActionRenderItem())); | ||||
|     this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).actionHerbe(this.item)); | ||||
|     this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).fabriquerDecoctionHerbe(this.item)) | ||||
|     this.html.find('input[name="system.cacher_points_de_tache"]').change(async event => await this.item.update({ 'system.cacher_points_de_tache': event.currentTarget.checked })); | ||||
|  | ||||
|     this.html.find('.alchimie-tache a').click((event) => { | ||||
|       let actor = this._getEventActor(event); | ||||
|       if (actor) { | ||||
|         let recetteId = event.currentTarget.attributes['data-recette-id'].value; | ||||
|         let tacheName = event.currentTarget.attributes['data-alchimie-tache'].value; | ||||
|         let tacheData = event.currentTarget.attributes['data-alchimie-data'].value; | ||||
|         actor.effectuerTacheAlchimie(recetteId, tacheName, tacheData); | ||||
|       } else { | ||||
|         ui.notifications.info("Impossible trouver un acteur pour réaliser cette tache Alchimique."); | ||||
|       } | ||||
|     }); | ||||
|     this.html.find('.roll-text').click(async event => await RdDTextEditor.rollText(event, this.actor)) | ||||
|     this.html.find('.chat-roll-text').click(async event => await RdDTextEditor.chatRollText(event)) | ||||
|  | ||||
|     if (this.actor) { | ||||
|       this.html.find('.item-split').click(async event => RdDSheetUtility.splitItem(RdDSheetUtility.getItem(event, this.actor), this.actor, this.getActionRenderItem())); | ||||
|       this.html.find('.item-edit').click(async event => RdDSheetUtility.getItem(event, this.actor)?.sheet.render(true)); | ||||
|       this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, RdDSheetUtility.getItem(event, this.actor))); | ||||
|       this.html.find('.item-vendre').click(async event => RdDSheetUtility.getItem(event, this.actor)?.proposerVente()); | ||||
|       this.html.find('.item-montrer').click(async event => RdDSheetUtility.getItem(event, this.actor)?.postItemToChat()); | ||||
|       this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor, this.getActionRenderItem())); | ||||
|       this.html.find('.actionItem').click(event => ItemAction.onActionItem(event, this.actor, this.options)) | ||||
|        | ||||
|       // TODO: utiliser un itemAction? | ||||
|       this.html.find('.item-potion-consommer').click(event => this.itemActionConsommer(event)) | ||||
|  | ||||
|       this.html.find('.item-quantite-plus').click(async event => { | ||||
|         await this.actor.itemQuantiteIncDec(RdDSheetUtility.getItemId(event), 1) | ||||
|         this.render(); | ||||
|       }); | ||||
|         this.render() | ||||
|       }) | ||||
|       this.html.find('.item-quantite-moins').click(async event => { | ||||
|         await this.actor.itemQuantiteIncDec(RdDSheetUtility.getItemId(event), -1) | ||||
|         this.render(); | ||||
|       }); | ||||
|         this.render() | ||||
|       }) | ||||
|     } | ||||
|  | ||||
|     const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: foundry.utils.duplicate(timestamp) }) | ||||
| @@ -235,13 +217,24 @@ export class RdDItemSheet extends ItemSheet { | ||||
|     RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp); | ||||
|   } | ||||
|  | ||||
|   getActionRenderItem() { | ||||
|     return async () => { | ||||
|       let item = this.item; | ||||
|       while (item) { | ||||
|         await item.sheet?.render() | ||||
|         item = this.actor.getContenant(item) | ||||
|       } | ||||
|   itemActionDelete(event) { | ||||
|     const item = RdDSheetUtility.getItem(event, this.actor) | ||||
|     return RdDUtility.confirmActorItemDelete(item, this.actor) | ||||
|   } | ||||
|  | ||||
|   async itemActionConsommer(event) { | ||||
|     const item = RdDSheetUtility.getItem(event, this.actor) | ||||
|     if (item) { | ||||
|       await actor.consommerPotion(item) | ||||
|       await RdDSheetUtility.renderItemBranch(this.actor, item) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async itemActionSplit(event) { | ||||
|     const item = RdDSheetUtility.getItem(event, this.actor) | ||||
|     if (item) { | ||||
|       await RdDSheetUtility.splitItem(item, this.actor) | ||||
|       await RdDSheetUtility.renderItemBranch(this.actor, item) | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -258,22 +251,72 @@ export class RdDItemSheet extends ItemSheet { | ||||
|  | ||||
|     if (this.item.isCompetence()) { | ||||
|       const categorie = event.currentTarget.value; | ||||
|       const level = RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories()); | ||||
|       const level = RdDItemCompetence.getNiveauBase(categorie, this.item.type); | ||||
|       this.item.system.base = level; | ||||
|       this.html.find('[name="system.base"]').val(level); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async supprimerBonusCase(deleteCoord) { | ||||
|     if (this.item.type == ITEM_TYPES.sort) { | ||||
|       const oldList = RdDItemSort.getBonusCaseList(this.item) | ||||
|       const newList = oldList.filter(it => it.case != deleteCoord); | ||||
|       if (newList.length != oldList.length) { | ||||
|         await this.item.update({ | ||||
|           'system.bonuscase': RdDItemSort.bonuscasesToString(newList) | ||||
|         }) | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   _updateObject(event, formData) { | ||||
|     if (this.item.type == 'sort') { | ||||
|       // Données de bonus de cases ? | ||||
|       formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue); | ||||
|     switch (this.item.type) { | ||||
|       case ITEM_TYPES.sort: | ||||
|         formData['system.bonuscase'] = RdDItemSort.bonuscasesToString(RdDItemSheet._listCaseTmr( | ||||
|           formData.caseTmrCoord, | ||||
|           formData.caseTmrBonus, | ||||
|           formData.caseTmrAdd | ||||
|         )) | ||||
|         break | ||||
|       case ITEM_TYPES.competence: | ||||
|         formData['system.niveau'] = formData['system.niveau'] ?? formData['system.base'] | ||||
|         break | ||||
|     } | ||||
|  | ||||
|     return this.item.update(formData); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** | ||||
|    * reconstruit les bonus de cases | ||||
|    * @param {*} caseTmrCoord tableau des coordonées | ||||
|    * @param {*} caseTmrBonus tableau des bonus | ||||
|    * @param {*} caseTmrAdd case à ajouter | ||||
|    * @returns list d'objets {coord, bonus} | ||||
|    */ | ||||
|   static _listCaseTmr(caseTmrCoord, caseTmrBonus, caseTmrAdd) { | ||||
|     const listCaseTmrCoord = caseTmrCoord == undefined ? [] : Array.isArray(caseTmrCoord) ? caseTmrCoord : [caseTmrCoord] | ||||
|     const listCaseTmrBonus = caseTmrBonus == undefined ? [] : Array.isArray(caseTmrBonus) ? caseTmrBonus : [caseTmrBonus] | ||||
|     if (caseTmrAdd != undefined && caseTmrAdd != '' && TMRUtility.verifyTMRCoord(caseTmrAdd) && !listCaseTmrCoord.includes(caseTmrAdd)) { | ||||
|       listCaseTmrCoord.push(TMRUtility.getTMR(caseTmrAdd).coord) | ||||
|       listCaseTmrBonus.push(1) | ||||
|     } | ||||
|  | ||||
|     const list = []; | ||||
|     const caseChecked = {}; | ||||
|     for (let i = 0; i < listCaseTmrBonus.length && i < listCaseTmrCoord.length; i++) { | ||||
|       const coord = listCaseTmrCoord[i] == FLEUVE_COORD ? FLEUVE_COORD : (listCaseTmrCoord[i]?.toUpperCase() ?? 'A1') | ||||
|       const bonus = listCaseTmrBonus[i] ?? 0 | ||||
|       if (TMRUtility.verifyTMRCoord(coord) && bonus >= 0 && !caseChecked[coord]) { | ||||
|         caseChecked[coord] = coord | ||||
|         list.push({ case: coord, bonus: bonus }) | ||||
|       } | ||||
|     } | ||||
|     return list | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async _onDragStart(event) { | ||||
|   } | ||||
|   | ||||
| @@ -1,8 +1,89 @@ | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { RdDItemCompetence } from "./item-competence.js"; | ||||
| import { ITEM_TYPES } from "./constants.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { TMRUtility } from "./tmr-utility.js"; | ||||
| import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js"; | ||||
|  | ||||
| export const VOIES_DRACONIC = [ | ||||
|   { code: 'O', label: "Voie d'Oniros", short: 'Oniros', ordre: 'a' }, | ||||
|   { code: 'H', label: "Voie d'Hypnos", short: 'Hypnos', ordre: 'b' }, | ||||
|   { code: 'N', label: "Voie de Narcos", short: 'Narcos', ordre: 'c' }, | ||||
|   { code: 'T', label: "Voie de Thanatos", short: 'Thanatos', ordre: 'd' }, | ||||
|   { code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'O/H/N/T', ordre: 'e' }, | ||||
|   { code: 'O/H/N', label: "Oniros/Hypnos/Narcos", short: "O/H/N", ordre: 'f' } | ||||
| ] | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDItemSort extends Item { | ||||
|   static preloadHandlebars() { | ||||
|     Handlebars.registerHelper('itemSort-spaceIfText', val => RdDItemSort.addSpaceToNonNumeric(val)) | ||||
|     Handlebars.registerHelper('itemSort-codeDraconic', voie => RdDItemSort.getCode(voie)) | ||||
|     Handlebars.registerHelper('itemSort-shortDraconic', voie => RdDItemSort.getShortVoie(voie)) | ||||
|   } | ||||
|  | ||||
|   static addSpaceToNonNumeric(value) { | ||||
|     return Number.isNumeric(value) || ['-', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9'].includes(String(value).charAt[0]) ? value : ' ' + RdDItemSort.toVar(value) | ||||
|   } | ||||
|  | ||||
|   static lancements(sort) { return sort?.system.lancements.length ?? 0 } | ||||
|  | ||||
|   static findEnchantement(actor) { return RdDItemSort.findSort(actor, 'Enchantement', ['Narcos', 'N']) } | ||||
|   static findPermanence(actor) { return RdDItemSort.findSort(actor, 'Permanence', ['Narcos', 'N']) } | ||||
|   static findPurification(actor) { return RdDItemSort.findSort(actor, 'Purification', ['Narcos', 'N']) } | ||||
|  | ||||
|   static findSort(actor, name, draconics) { | ||||
|     return actor.itemTypes[ITEM_TYPES.sort].find(it => Grammar.includesLowerCaseNoAccent(it.name, name) | ||||
|       && (draconics == undefined || draconics.includes(it.system.draconic))) | ||||
|   } | ||||
|   static async changeLancementsSort(sort, changement) { | ||||
|     await sort?.update({ 'system.lancements': changement(sort.system.lancements) }); | ||||
|   } | ||||
|  | ||||
|   static toVar(value) { | ||||
|     return value ? value.replace('variable', 'var') : '' | ||||
|   } | ||||
|  | ||||
|   static getDraconicsSort(competencesDraconic, sort) { | ||||
|     // se baser sur la voie du sort? | ||||
|     switch (Grammar.toLowerCaseNoAccent(sort.name)) { | ||||
|       case "lecture d'aura": | ||||
|       case "detection d'aura": | ||||
|         return competencesDraconic; | ||||
|       case "annulation de magie": | ||||
|         return competencesDraconic.filter(it => !RdDItemCompetence.isThanatos(it)); | ||||
|     } | ||||
|     const voies = sort.system.draconic.split('/') | ||||
|     return voies.map(voie => RdDItemCompetence.getVoieDraconic(competencesDraconic, voie)) | ||||
|   } | ||||
|  | ||||
|   static getOrdreCode(code) { | ||||
|     return (VOIES_DRACONIC.find(it => it.code == code)?.ordre ?? '?') | ||||
|   } | ||||
|  | ||||
|   static getCodeVoie(voie) { | ||||
|     return VOIES_DRACONIC.find(it => [it.code, it.short, it.label].includes(voie))?.code ?? '?' | ||||
|   } | ||||
|  | ||||
|   static getShortVoie(voie) { | ||||
|     return VOIES_DRACONIC.find(it => [it.code, it.short, it.label].includes(voie))?.short ?? voie | ||||
|   } | ||||
|  | ||||
|   static getCode(sort, codeVoies = ['O', 'H', 'N', 'T']) { | ||||
|     switch (Grammar.toLowerCaseNoAccent(sort.name)) { | ||||
|       case "lecture d'aura": | ||||
|       case "detection d'aura": | ||||
|         return RdDItemSort.$voiesConnues('O/H/N/T', codeVoies) | ||||
|       case "annulation de magie": | ||||
|         return RdDItemSort.$voiesConnues('O/H/N', codeVoies) | ||||
|     } | ||||
|     return RdDItemSort.getCodeVoie(sort.system.draconic) | ||||
|   } | ||||
|  | ||||
|   static $voiesConnues(voiesSort, voies) { | ||||
|     const codes = voies.filter(it => voiesSort.includes(it)) | ||||
|       .sort(Misc.ascending(it => RdDItemSort.getOrdreCode(it))) | ||||
|     return Misc.join(codes ?? [''], '/'); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isDifficulteVariable(sort) { | ||||
| @@ -29,86 +110,59 @@ export class RdDItemSort extends Item { | ||||
|     return variable; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static buildBonusCaseList(bonuscase, newCase) { | ||||
|     const list = RdDItemSort._bonuscaseStringToList(bonuscase) | ||||
|     if (newCase) { | ||||
|       return list.concat({ case: "Nouvelle", bonus: 0 }); | ||||
|     } | ||||
|     return list; | ||||
|   } | ||||
|  | ||||
|   /** | ||||
|    * Retourne une liste de bonus/case pour un item-sheet | ||||
|   * @param {} item  | ||||
|   */ | ||||
|   static getBonusCaseList(item, newCase = false) { | ||||
|   static getBonusCaseList(item) { | ||||
|     // Gestion spéciale case bonus | ||||
|     if (item.type == 'sort') { | ||||
|       return RdDItemSort.buildBonusCaseList(item.system.bonuscase, newCase); | ||||
|     if (item.type == ITEM_TYPES.sort) { | ||||
|       return RdDItemSort.stringToBonuscases(item.system.bonuscase) | ||||
|     } | ||||
|     return undefined; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** Met à jour les données de formulaire  | ||||
|    * si static des bonus de cases sont présents  | ||||
|    * */ | ||||
|   static buildBonuscaseFromArrays(bonuses, coords) { | ||||
|     if (bonuses) { | ||||
|       const list = []; | ||||
|       const caseCheck = {}; | ||||
|       for (let i = 0; i < bonuses.length && i < coords.length; i++) { | ||||
|         const coord = coords[i] == 'Fleuve' ? 'Fleuve' : (coords[i]?.toUpperCase() ?? 'A1'); | ||||
|         const bonus = bonuses[i] || 0; | ||||
|         if (TMRUtility.verifyTMRCoord(coord) && bonus > 0 && caseCheck[coord] == undefined) { | ||||
|           caseCheck[coord] = bonus; | ||||
|           list.push({ case: coord, bonus: bonus }); | ||||
|         } | ||||
|       } | ||||
|       return RdDItemSort._bonuscaseListToString(list); | ||||
|     } | ||||
|     return undefined; | ||||
|     return []; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static incrementBonusCase(actor, sort, coord) { | ||||
|     if (TMRUtility.getTMR(coord).type == "fleuve") { | ||||
|       coord = 'Fleuve'; | ||||
|     if (TMRUtility.isFleuve(coord)) { | ||||
|       coord = FLEUVE_COORD; | ||||
|     } | ||||
|     let list = RdDItemSort.stringToBonuscases(sort.system.bonuscase); | ||||
|     const existing = list.find(it => it.case == coord) | ||||
|     const bonus = Number(existing?.bonus ?? 0) + 1 | ||||
|     if (existing) { | ||||
|       existing.bonus = bonus | ||||
|     } | ||||
|     else { | ||||
|       list.push({ case: coord, bonus: 1 }) | ||||
|     } | ||||
|     const list = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false); | ||||
|     const bonus = Number(list.find(it => it.case == coord)?.bonus ?? 0); | ||||
|     const modified = { case: coord, bonus: bonus + 1 }; | ||||
|  | ||||
|     const bonuscase = RdDItemSort._bonuscaseListToString( | ||||
|       list.filter(it => it.case != coord).concat(modified) | ||||
|     ); | ||||
|  | ||||
|     // Sauvegarde/update | ||||
|     actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }]); | ||||
|     actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': RdDItemSort.bonuscasesToString(list) }]); | ||||
|   } | ||||
|  | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getCaseBonus(sort, coord) { | ||||
|     const isFleuve = TMRUtility.getTMR(coord).type == "fleuve"; | ||||
|  | ||||
|     let bc = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false) | ||||
|       .filter(it => it.case == coord || (isFleuve && it.case == 'Fleuve')) | ||||
|       .find(it => true) | ||||
|     const search = TMRUtility.isFleuve(coord) | ||||
|       ? it => it.case == 'Fleuve' | ||||
|       : it => it.case == coord; | ||||
|     const bc = RdDItemSort.stringToBonuscases(sort.system.bonuscase) | ||||
|       .find(search) | ||||
|     return Number(bc?.bonus ?? 0); | ||||
|   } | ||||
|  | ||||
|   static _bonuscaseListToString(list) { | ||||
|   static bonuscasesToString(list) { | ||||
|     return list.map(it => `${it.case}:${it.bonus}`) | ||||
|       .sort(Misc.ascending()) | ||||
|       .join(','); | ||||
|   } | ||||
|   static _bonuscaseStringToList(bonuscase) { | ||||
|     return (bonuscase ?? '').split(',').map(it => { | ||||
|       const b = it.split(':'); | ||||
|       return { case: b[0], bonus: b[1] }; | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   static stringToBonuscases(bonuscase) { | ||||
|     if (bonuscase == undefined || bonuscase == '') { | ||||
|       return [] | ||||
|     } | ||||
|     return bonuscase.split(',') | ||||
|       .map(it => it.split(':')) | ||||
|       .map(it => { return { case: it[0], bonus: it[1] } }); | ||||
|   } | ||||
| } | ||||
							
								
								
									
										323
									
								
								module/item.js
									
									
									
									
									
								
							
							
						
						| @@ -1,135 +1,87 @@ | ||||
| import { ITEM_TYPES } from "./constants.js"; | ||||
| import { DialogItemVente } from "./achat-vente/dialog-item-vente.js"; | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { RdDHerbes } from "./rdd-herbes.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { SystemCompendiums } from "./settings/system-compendiums.js"; | ||||
| import { RdDRaretes } from "./item/raretes.js"; | ||||
| import { RdDItemCompetence } from "./item-competence.js"; | ||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||
|  | ||||
| export const TYPES = { | ||||
|   competence: 'competence', | ||||
|   competencecreature: 'competencecreature', | ||||
|   empoignade: 'empoignade', | ||||
|   possession: 'possession', | ||||
|   blessure: 'blessure', | ||||
|   maladie: 'maladie', | ||||
|   poison: 'poison', | ||||
|   arme: 'arme', | ||||
|   armure: 'armure', | ||||
|   conteneur: 'conteneur', | ||||
|   objet: 'objet', | ||||
|   monnaie: 'monnaie', | ||||
|   gemme: 'gemme', | ||||
|   munition: 'munition', | ||||
|   nourritureboisson: 'nourritureboisson', | ||||
|   herbe: 'herbe', | ||||
|   plante: 'plante', | ||||
|   ingredient: 'ingredient', | ||||
|   faune: 'faune', | ||||
|   livre: 'livre', | ||||
|   potion: 'potion', | ||||
|   service: 'service', | ||||
|   musique: 'musique', | ||||
|   danse: 'danse', | ||||
|   chant: 'chant', | ||||
|   jeu: 'jeu', | ||||
|   recettecuisine: 'recettecuisine', | ||||
|   oeuvre: 'oeuvre', | ||||
|   recettealchimique: 'recettealchimique', | ||||
|   tache: 'tache', | ||||
|   sort: 'sort', | ||||
|   sortreserve: 'sortreserve', | ||||
|   rencontre: 'rencontre', | ||||
|   queue: 'queue', | ||||
|   ombre: 'ombre', | ||||
|   souffle: 'souffle', | ||||
|   tete: 'tete', | ||||
|   casetmr: 'casetmr', | ||||
|   meditation: 'meditation', | ||||
|   signedraconique: 'signedraconique', | ||||
|   tarot: 'tarot', | ||||
|   nombreastral: 'nombreastral', | ||||
|   extraitpoetique: 'extraitpoetique', | ||||
| } | ||||
| import { CATEGORIES_COMPETENCES } from "./item-competence.js"; | ||||
| import { CATEGORIES_COMPETENCES_CREATURES } from "./item-competencecreature.js"; | ||||
| import { BASE_CORPS_A_CORPS, BASE_ESQUIVE } from "./item/base-items.js"; | ||||
| import { ITEM_ACTIONS, DEFAULT_ACTIONS, COMMON_ACTIONS } from "./item/item-actions.js"; | ||||
|  | ||||
| const typesInventaireMateriel = [ | ||||
|   TYPES.arme, | ||||
|   TYPES.armure, | ||||
|   TYPES.conteneur, | ||||
|   TYPES.faune, | ||||
|   TYPES.gemme, | ||||
|   TYPES.herbe, | ||||
|   TYPES.plante, | ||||
|   TYPES.ingredient, | ||||
|   TYPES.livre, | ||||
|   TYPES.monnaie, | ||||
|   TYPES.munition, | ||||
|   TYPES.nourritureboisson, | ||||
|   TYPES.objet, | ||||
|   TYPES.potion, | ||||
|   ITEM_TYPES.arme, | ||||
|   ITEM_TYPES.armure, | ||||
|   ITEM_TYPES.conteneur, | ||||
|   ITEM_TYPES.faune, | ||||
|   ITEM_TYPES.gemme, | ||||
|   ITEM_TYPES.herbe, | ||||
|   ITEM_TYPES.plante, | ||||
|   ITEM_TYPES.ingredient, | ||||
|   ITEM_TYPES.livre, | ||||
|   ITEM_TYPES.monnaie, | ||||
|   ITEM_TYPES.munition, | ||||
|   ITEM_TYPES.nourritureboisson, | ||||
|   ITEM_TYPES.objet, | ||||
|   ITEM_TYPES.potion, | ||||
| ] | ||||
| const typesInventaire = { | ||||
|   materiel: typesInventaireMateriel, | ||||
|   all: ['service'].concat(typesInventaireMateriel), | ||||
| } | ||||
|  | ||||
| const typesObjetsOeuvres = [TYPES.oeuvre, TYPES.recettecuisine, TYPES.musique, TYPES.chant, TYPES.danse, TYPES.jeu] | ||||
| const typesObjetsDraconiques = [TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.tete, TYPES.signedraconique, TYPES.sortreserve, TYPES.rencontre] | ||||
| const typesObjetsConnaissance = [TYPES.meditation, TYPES.recettealchimique, TYPES.sort] | ||||
| const typesObjetsEffet = [TYPES.possession, TYPES.poison, TYPES.maladie, TYPES.blessure] | ||||
| const typesObjetsCompetence = [TYPES.competence, TYPES.competencecreature] | ||||
| const typesObjetsTemporels = [TYPES.blessure, TYPES.poison, TYPES.maladie, TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.signedraconique, TYPES.rencontre] | ||||
| const typesObjetsEquipable = [TYPES.arme, TYPES.armure, TYPES.objet]; | ||||
| const typesObjetsOeuvres = [ITEM_TYPES.oeuvre, ITEM_TYPES.recettecuisine, ITEM_TYPES.musique, ITEM_TYPES.chant, ITEM_TYPES.danse, ITEM_TYPES.jeu] | ||||
| const typesObjetsDraconiques = [ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.tete, ITEM_TYPES.signedraconique, ITEM_TYPES.sortreserve, ITEM_TYPES.rencontre] | ||||
| const typesObjetsConnaissance = [ITEM_TYPES.meditation, ITEM_TYPES.recettealchimique, ITEM_TYPES.sort] | ||||
| const typesObjetsEffet = [ITEM_TYPES.possession, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.blessure] | ||||
| const typesObjetsCompetence = [ITEM_TYPES.competence, ITEM_TYPES.competencecreature] | ||||
| const typesObjetsTemporels = [ITEM_TYPES.blessure, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.signedraconique, ITEM_TYPES.rencontre] | ||||
| const typesObjetsEquipable = [ITEM_TYPES.arme, ITEM_TYPES.armure, ITEM_TYPES.objet]; | ||||
| const typesEnvironnement = typesInventaireMateriel; | ||||
| const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc | ||||
| const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc | ||||
| densité 3.5 (~2.3 à 4, parfois plus) -- https://www.juwelo.fr/guide-des-pierres/faits-et-chiffres/  | ||||
|    */ | ||||
|  | ||||
| export const defaultItemImg = { | ||||
|   competence: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp", | ||||
|   competencecreature: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp", | ||||
|   arme: "systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_gnome.webp", | ||||
|   armure: "systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp", | ||||
|   conteneur: "systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp", | ||||
|   sort: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp", | ||||
|   herbe: "systems/foundryvtt-reve-de-dragon/icons/botanique/Endorlotte.webp", | ||||
|   faune: "systems/foundryvtt-reve-de-dragon/icons/faune/rongeur.webp", | ||||
|   ingredient: "systems/foundryvtt-reve-de-dragon/icons/objets/sable_poudre.webp", | ||||
|   livre: "systems/foundryvtt-reve-de-dragon/icons/objets/livre.webp", | ||||
|   potion: "systems/foundryvtt-reve-de-dragon/icons/objets/liqueur_de_bagdol.webp", | ||||
|   rencontre: "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp", | ||||
|   queue: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp", | ||||
|   ombre: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp", | ||||
|   souffle: "systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp", | ||||
|   tete: "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp", | ||||
|   meditation: "systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_alchimie.webp", | ||||
|   recettealchimique: "systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp", | ||||
|   chant: "systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp", | ||||
|   competence: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp", | ||||
|   competencecreature: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp", | ||||
|   conteneur: "systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp", | ||||
|   danse: "systems/foundryvtt-reve-de-dragon/icons/arts/danse_0.webp", | ||||
|   empoignade: "systems/foundryvtt-reve-de-dragon/icons/empoignade.webp", | ||||
|   extraitpoetique: "systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp", | ||||
|   faune: "systems/foundryvtt-reve-de-dragon/icons/faune/rongeur.webp", | ||||
|   gemme: "systems/foundryvtt-reve-de-dragon/icons/gemmes/almaze.webp", | ||||
|   herbe: "systems/foundryvtt-reve-de-dragon/icons/botanique/Endorlotte.webp", | ||||
|   ingredient: "systems/foundryvtt-reve-de-dragon/icons/objets/sable_poudre.webp", | ||||
|   jeu: "systems/foundryvtt-reve-de-dragon/icons/arts/jeux_petasse.webp", | ||||
|   recettecuisine: "systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_1.webp", | ||||
|   musique: "systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp", | ||||
|   livre: "systems/foundryvtt-reve-de-dragon/icons/objets/livre.webp", | ||||
|   maladie: "systems/foundryvtt-reve-de-dragon/icons/maladies_venins/maladie.webp", | ||||
|   poison: "systems/foundryvtt-reve-de-dragon/icons/maladies_venins/venin.webp", | ||||
|   oeuvre: "systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp", | ||||
|   meditation: "systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_alchimie.webp", | ||||
|   musique: "systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp", | ||||
|   nourritureboisson: "systems/foundryvtt-reve-de-dragon/icons/objets/provision_crue.webp", | ||||
|   oeuvre: "systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp", | ||||
|   ombre: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp", | ||||
|   poison: "systems/foundryvtt-reve-de-dragon/icons/maladies_venins/venin.webp", | ||||
|   possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp", | ||||
|   potion: "systems/foundryvtt-reve-de-dragon/icons/objets/liqueur_de_bagdol.webp", | ||||
|   queue: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp", | ||||
|   recettealchimique: "systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp", | ||||
|   recettecuisine: "systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_1.webp", | ||||
|   rencontre: "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp", | ||||
|   service: "systems/foundryvtt-reve-de-dragon/icons/services/lit.webp", | ||||
|   signedraconique: "systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp", | ||||
|   gemme: "systems/foundryvtt-reve-de-dragon/icons/gemmes/almaze.webp", | ||||
|   possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp", | ||||
|   sort: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp", | ||||
|   sortreserve: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp", | ||||
|   extraitpoetique: "systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp", | ||||
|   souffle: "systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp", | ||||
|   tarot: "systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp", | ||||
|   empoignade: "systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp" | ||||
|   tete: "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp", | ||||
| } | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDItem extends Item { | ||||
|  | ||||
|   static get defaultIcon() { | ||||
|     return undefined; | ||||
|   } | ||||
| @@ -141,12 +93,12 @@ export class RdDItem extends Item { | ||||
|   static isFieldInventaireModifiable(type, field) { | ||||
|     switch (field) { | ||||
|       case 'quantite': | ||||
|         if ([TYPES.conteneur].includes(type)) { | ||||
|         if ([ITEM_TYPES.conteneur].includes(type)) { | ||||
|           return false; | ||||
|         } | ||||
|         break; | ||||
|       case 'cout': | ||||
|         if ([TYPES.monnaie].includes(type)) { | ||||
|         if ([ITEM_TYPES.monnaie].includes(type)) { | ||||
|           return game.user.isGM; | ||||
|         } | ||||
|         break; | ||||
| @@ -164,9 +116,11 @@ export class RdDItem extends Item { | ||||
|   static getItemTypesInventaire(mode = 'materiel') { | ||||
|     return typesInventaire[mode ?? 'materiel'] | ||||
|   } | ||||
|  | ||||
|   static getItemTypesDraconiques() { | ||||
|     return typesObjetsDraconiques; | ||||
|   } | ||||
|  | ||||
|   static getItemTypesEnvironnement() { | ||||
|     return typesEnvironnement; | ||||
|   } | ||||
| @@ -175,6 +129,16 @@ export class RdDItem extends Item { | ||||
|     return typesObjetsOeuvres | ||||
|   } | ||||
|  | ||||
|   static getCategories(itemType) { | ||||
|     switch (itemType) { | ||||
|       case ITEM_TYPES.competence: | ||||
|         return CATEGORIES_COMPETENCES | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         return CATEGORIES_COMPETENCES_CREATURES | ||||
|     } | ||||
|     return {} | ||||
|   } | ||||
|  | ||||
|   constructor(docData, context = {}) { | ||||
|     if (!context.rdd?.ready) { | ||||
|       foundry.utils.mergeObject(context, { rdd: { ready: true } }); | ||||
| @@ -195,15 +159,15 @@ export class RdDItem extends Item { | ||||
|  | ||||
|   getUniteQuantite() { | ||||
|     switch (this.type) { | ||||
|       case TYPES.monnaie: return "(Pièces)" | ||||
|       case TYPES.herbe: | ||||
|       case ITEM_TYPES.monnaie: return "(Pièces)" | ||||
|       case ITEM_TYPES.herbe: | ||||
|         switch (this.system.categorie) { | ||||
|           case 'Alchimie': case 'Repos': case 'Soin': | ||||
|             return "(Brins)" | ||||
|           case 'Cuisine': return ''; | ||||
|         } | ||||
|         return ''; | ||||
|       case TYPES.ingredient: return "(Pépins ou Brins)" | ||||
|       case ITEM_TYPES.ingredient: return "(Pépins ou Brins)" | ||||
|     } | ||||
|     return ''; | ||||
|   } | ||||
| @@ -212,56 +176,54 @@ export class RdDItem extends Item { | ||||
|     return typesObjetsEquipable.includes(this.type) | ||||
|   } | ||||
|  | ||||
|   isCompetencePersonnage() { return this.type == TYPES.competence } | ||||
|   isCompetenceCreature() { return this.type == TYPES.competencecreature } | ||||
|   isConteneur() { return this.type == TYPES.conteneur; } | ||||
|   isMonnaie() { return this.type == TYPES.monnaie; } | ||||
|   isPotion() { return this.type == TYPES.potion; } | ||||
|   isNourritureBoisson() { return this.type == TYPES.nourritureboisson; } | ||||
|   isService() { return this.type == TYPES.service; } | ||||
|   isCompetencePersonnage() { return this.type == ITEM_TYPES.competence } | ||||
|   isCompetenceCreature() { return this.type == ITEM_TYPES.competencecreature } | ||||
|   isConteneur() { return this.type == ITEM_TYPES.conteneur; } | ||||
|   isMonnaie() { return this.type == ITEM_TYPES.monnaie; } | ||||
|   isNourritureBoisson() { return this.type == ITEM_TYPES.nourritureboisson; } | ||||
|   isService() { return this.type == ITEM_TYPES.service; } | ||||
|  | ||||
|   isCompetence() { return typesObjetsCompetence.includes(this.type) } | ||||
|   isEsquive() { | ||||
|     return (this.isCompetence() | ||||
|       && this.system.categorie == 'melee' | ||||
|       && Grammar.includesLowerCaseNoAccent(this.name, 'Esquive')); | ||||
|       && Grammar.includesLowerCaseNoAccent(this.name, BASE_ESQUIVE.name)); | ||||
|   } | ||||
|  | ||||
|   isCorpsACorps() { | ||||
|     return this.isCompetence() | ||||
|       && this.system.categorie == 'melee' | ||||
|       && Grammar.includesLowerCaseNoAccent(this.name, 'Corps à Corps') | ||||
|       && Grammar.includesLowerCaseNoAccent(this.name, BASE_CORPS_A_CORPS.name) | ||||
|   } | ||||
|  | ||||
|   isCompetenceArme() { | ||||
|     return this.isCompetence() && ['melee', 'tir', 'lancer'].includes(this.system.categorie) | ||||
|   } | ||||
|  | ||||
|   isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" } | ||||
|   isCompetencePossession() { return ITEM_TYPES.competencecreature == this.type && this.system.categorie == "possession" } | ||||
|   isTemporel() { return typesObjetsTemporels.includes(this.type) } | ||||
|   isOeuvre() { return typesObjetsOeuvres.includes(this.type) } | ||||
|   isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) } | ||||
|   isQueueDragon() { return [TYPES.queue, TYPES.ombre].includes(this.type) } | ||||
|   isQueueDragon() { return [ITEM_TYPES.queue, ITEM_TYPES.ombre].includes(this.type) } | ||||
|   isEffet() { return typesObjetsEffet.includes(this.type) } | ||||
|   isConnaissance() { return typesObjetsConnaissance.includes(this.type) } | ||||
|  | ||||
|   isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); } | ||||
|   isBoisson() { return this.isNourritureBoisson() && this.system.boisson; } | ||||
|   isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; } | ||||
|   isHerbeAPotion() { return this.type == TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); } | ||||
|   isBlessure() { return this.type == TYPES.blessure } | ||||
|   isHerbeAPotion() { return this.type == ITEM_TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); } | ||||
|   isBlessure() { return this.type == ITEM_TYPES.blessure } | ||||
|  | ||||
|   isPresentDansMilieux(milieux) { | ||||
|     return this.getEnvironnements(milieux).length > 0 | ||||
|   } | ||||
|   getCategories() { | ||||
|     switch (this.type) { | ||||
|       case TYPES.competence: return RdDItemCompetence.getCategories() | ||||
|       case TYPES.competencecreature: return RdDItemCompetenceCreature.getCategories() | ||||
|     } | ||||
|     return {} | ||||
|  | ||||
|   get nameDisplay() { | ||||
|     return this.isMagique ? (this.name + ' <i class="fa-solid fa-sparkles"></i>') : this.name | ||||
|   } | ||||
|  | ||||
|   get isEnchantementPossible() { return false } | ||||
|  | ||||
|   getEnvironnements(milieux = undefined) { | ||||
|     const environnements = this.isInventaire() ? this.system.environnement : undefined; | ||||
|     if (milieux == undefined || !environnements) { | ||||
| @@ -341,15 +303,8 @@ export class RdDItem extends Item { | ||||
|  | ||||
|   getUtilisation() { | ||||
|     switch (this.type) { | ||||
|       case TYPES.potion: | ||||
|         switch (this.system.categorie) { | ||||
|           case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie' | ||||
|           case 'Cuisine': return 'cuisine' | ||||
|           case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins' | ||||
|         } | ||||
|         return ''; | ||||
|       case TYPES.nourritureboisson: return 'cuisine'; | ||||
|       case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante: | ||||
|       case ITEM_TYPES.nourritureboisson: return 'cuisine'; | ||||
|       case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante: | ||||
|         switch (this.system.categorie) { | ||||
|           case 'Cuisine': return 'cuisine'; | ||||
|           case 'Toxique': case 'Poison': return 'poison'; | ||||
| @@ -364,9 +319,9 @@ export class RdDItem extends Item { | ||||
|   getUtilisationCuisine() { | ||||
|     if (this.getUtilisation() == 'cuisine') { | ||||
|       switch (this.type) { | ||||
|         case TYPES.nourritureboisson: | ||||
|         case ITEM_TYPES.nourritureboisson: | ||||
|           return 'pret'; | ||||
|         case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante: | ||||
|         case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante: | ||||
|           return 'brut'; | ||||
|       } | ||||
|     } | ||||
| @@ -374,10 +329,10 @@ export class RdDItem extends Item { | ||||
|   } | ||||
|  | ||||
|   isCristalAlchimique() { | ||||
|     return this.type == TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0; | ||||
|     return this.type == ITEM_TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0; | ||||
|   } | ||||
|  | ||||
|   isMagique() { | ||||
|   get isMagique() { | ||||
|     return this.system.magique | ||||
|   } | ||||
|  | ||||
| @@ -388,6 +343,7 @@ export class RdDItem extends Item { | ||||
|   isNomLike(texte) { | ||||
|     return Grammar.includesLowerCaseNoAccent(this.name, texte) | ||||
|   } | ||||
|  | ||||
|   isNomTypeLike(texte) { | ||||
|     return this.isNomLike(texte) || Grammar.includesLowerCaseNoAccent(Misc.typeName(this.type, 'Item'), texte) | ||||
|   } | ||||
| @@ -402,12 +358,10 @@ export class RdDItem extends Item { | ||||
|  | ||||
|   getEnc() { | ||||
|     switch (this.type) { | ||||
|       case TYPES.service: | ||||
|       case ITEM_TYPES.service: | ||||
|         return 0; | ||||
|       case TYPES.herbe: | ||||
|       case ITEM_TYPES.herbe: | ||||
|         return this.getEncHerbe(); | ||||
|       case TYPES.gemme: | ||||
|         return encPepin * this.system.taille; | ||||
|     } | ||||
|     return Math.max(this.system.encombrement ?? 0, 0); | ||||
|   } | ||||
| @@ -456,68 +410,47 @@ export class RdDItem extends Item { | ||||
|       // appliquer le pourcentage | ||||
|       return this.parent.calculerPrix(this); | ||||
|     } | ||||
|     return this.system.cout; | ||||
|     return this.system.cout | ||||
|   } | ||||
|  | ||||
|   prepareDerivedData() { | ||||
|     super.prepareDerivedData(); | ||||
|     if (this.isInventaire()) { | ||||
|       this.system.encTotal = this.getEncTotal(); | ||||
|       if (this.isPotion()) { | ||||
|         this.prepareDataPotion() | ||||
|       } | ||||
|       this.system.actionPrincipale = this.getActionPrincipale({ warnIfNot: false }); | ||||
|       this.system.encTotal = this.getEncTotal() | ||||
|     } | ||||
|     this.equipable = this.isEquipable(); | ||||
|     this.equipable = this.isEquipable() | ||||
|   } | ||||
|  | ||||
|   prepareDataPotion() { | ||||
|     const categorie = Grammar.toLowerCaseNoAccent(this.system.categorie); | ||||
|     this.system.magique = categorie.includes('enchante'); | ||||
|     if (this.system.magique) { | ||||
|       if (categorie.includes('soin') || categorie.includes('repos')) { | ||||
|         // TODO: utiliser calculPointsRepos / calculPointsGuerison | ||||
|         this.system.puissance = RdDHerbes.calculPuissancePotion(this); | ||||
|       } | ||||
|     } | ||||
|   itemActions() { | ||||
|     return COMMON_ACTIONS.concat(this.itemSpecificActions()).concat(DEFAULT_ACTIONS) | ||||
|   } | ||||
|  | ||||
|   getActionPrincipale(options = { warnIfNot: true }) { | ||||
|   itemSpecificActions() { | ||||
|     const actions = ITEM_ACTIONS[this.type] ?? [] | ||||
|     return actions | ||||
|   } | ||||
|  | ||||
|   isActionAllowed(code) { | ||||
|     switch (this.type) { | ||||
|       case TYPES.conteneur: return 'Ouvrir'; | ||||
|     } | ||||
|     if (this.actor?.isPersonnage()) { | ||||
|       const warn = options.warnIfNot; | ||||
|       if (this.getUtilisationCuisine() == 'brut') { | ||||
|         return 'Cuisiner'; | ||||
|       } | ||||
|       switch (this.type) { | ||||
|         case TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn); | ||||
|         case TYPES.potion: return this._actionOrWarnQuantiteZero('Consommer', warn); | ||||
|         case TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn); | ||||
|         case TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined; | ||||
|         case TYPES.queue: case TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined; | ||||
|       } | ||||
|     } | ||||
|     return undefined; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async actionPrincipale(actor, onActionItem = async () => { }) { | ||||
|     if (!this.getActionPrincipale()) { return } | ||||
|     await actor?.actionPrincipale(this, onActionItem); | ||||
|   } | ||||
|  | ||||
|   _actionOrWarnQuantiteZero(actionName, warn) { | ||||
|     if ((this.system.quantite ?? 0) <= 0) { | ||||
|       if (warn) { | ||||
|         ui.notifications.warn(`Vous n'avez plus de ${this.name}.`); | ||||
|       } | ||||
|       return undefined; | ||||
|     } | ||||
|     else { | ||||
|       return actionName; | ||||
|       case ITEM_TYPES.possession: | ||||
|       case ITEM_TYPES.empoignade: | ||||
|       case ITEM_TYPES.rencontre: | ||||
|       case ITEM_TYPES.signedraconique: | ||||
|         switch (code) { | ||||
|           case 'item-edit': | ||||
|           case 'item-delete': | ||||
|             return game.user.isGM | ||||
|         } | ||||
|       case ITEM_TYPES.maladie: | ||||
|       case ITEM_TYPES.poison: | ||||
|         return game.user.isGM | ||||
|       case ITEM_TYPES.casetmr: | ||||
|         switch (code) { | ||||
|           case 'item-delete': | ||||
|             return game.user.isGM | ||||
|         } | ||||
|     } | ||||
|     return true | ||||
|   } | ||||
|  | ||||
|   async diminuerQuantite(nombre, options = { diminuerQuantite: true, supprimerSiZero: false }) { | ||||
| @@ -558,6 +491,7 @@ export class RdDItem extends Item { | ||||
|     else { | ||||
|       await this.quantiteIncDec(item.system.quantite); | ||||
|     } | ||||
|     // TODO: suppression dans les conteneurs! | ||||
|     await item.delete(); | ||||
|   } | ||||
|  | ||||
| @@ -588,6 +522,9 @@ export class RdDItem extends Item { | ||||
|     if (!other || !this.isInventaire()) { | ||||
|       return [false, undefined]; | ||||
|     } | ||||
|     if (this.isConteneur()) { | ||||
|       return [false, `Impossible de regrouper des conteneurs, ils ne sont pas empilables`]; | ||||
|     } | ||||
|     if (this.system.quantite == undefined) { | ||||
|       return [false, `Impossible de regrouper des ${this.type}, ils ne sont pas empilables`]; | ||||
|     } | ||||
| @@ -786,14 +723,6 @@ export class RdDItem extends Item { | ||||
|     ] | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   _potionChatData() { | ||||
|     return [ | ||||
|       `<b>Rareté</b>: ${this.system.rarete}`, | ||||
|       `<b>Catégorie</b>: ${this.system.categorie}`, | ||||
|       ...this._inventaireTemplateChatData() | ||||
|     ] | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   _queueChatData() { | ||||
|     function label(categorie) { | ||||
|       switch (categorie) { | ||||
|   | ||||
| @@ -1,14 +1,17 @@ | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||
|  | ||||
| export class RdDItemArmure extends RdDItem { | ||||
|  | ||||
|   static get ITEM_TYPE() { return ITEM_TYPES.armure } | ||||
|  | ||||
|   static get defaultIcon() { | ||||
|     return "systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp"; | ||||
|   } | ||||
|  | ||||
|   deteriorerArmure(dmg) { | ||||
|   async deteriorerArmure(dmg) { | ||||
|     if (!ReglesOptionnelles.isUsing('deteriorationArmure') || this.system.protection == '0') { | ||||
|       return; | ||||
|     } | ||||
| @@ -20,12 +23,10 @@ export class RdDItemArmure extends RdDItem { | ||||
|       protection = this.calculProtectionDeterioree(); | ||||
|       ChatMessage.create({ content: `Votre armure ${this.name} s'est détériorée, elle protège maintenant de ${protection}` }); | ||||
|     } | ||||
|     this.update({ | ||||
|       system: { | ||||
|         deterioration: deterioration, | ||||
|         protection: protection | ||||
|       } | ||||
|     }); | ||||
|     await this.update({ | ||||
|       'system.deterioration': deterioration, | ||||
|       'system.protection': protection | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   calculProtectionDeterioree() { | ||||
|   | ||||
							
								
								
									
										20
									
								
								module/item/base-items.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,20 @@ | ||||
| export const POSSESSION_SANS_DRACONIC = { name: 'Sans draconic', type: 'competence', system: { niveau: 0, defaut_carac: "reve-actuel", }, img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp' } | ||||
| export const PAS_DE_DRACONIC = { name: 'Pas de draconic', type: 'competence', system: { niveau: -11, defaut_carac: "reve" }, img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp' } | ||||
| export const BASE_CORPS_A_CORPS = { name: 'Corps à Corps', type: 'competence', system: { niveau: -6, defaut_carac: "melee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' } | ||||
| export const BASE_ESQUIVE = { name: 'Esquive', type: 'competence', system: { niveau: -6, defaut_carac: "derobee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp' } | ||||
|  | ||||
| export const SANS_COMPETENCE = { | ||||
|   name: "Sans compétence", | ||||
|   type: 'competence', | ||||
|   system: { | ||||
|     niveau: 0, | ||||
|     default_diffLibre: 0, | ||||
|     base: 0, | ||||
|     categorie: "Aucune", | ||||
|     description: "", | ||||
|     descriptionmj: "", | ||||
|     defaut_carac: "", | ||||
|   },   | ||||
|   img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp" | ||||
| }   | ||||
|  | ||||
| @@ -30,7 +30,7 @@ export class RdDItemBlessure extends RdDItem { | ||||
|  | ||||
|   prepareDerivedData() { | ||||
|     super.prepareDerivedData(); | ||||
|     this.system.label = this.getLabelGravite() | ||||
|     this.system.label = RdDItemBlessure.getLabelGravite(this.system.gravite) | ||||
|   } | ||||
|  | ||||
|   static prepareTacheSoin(gravite) { | ||||
| @@ -43,31 +43,35 @@ export class RdDItemBlessure extends RdDItem { | ||||
|   } | ||||
|  | ||||
|   static async applyFullBlessure(actor, gravite) { | ||||
|     const definition = RdDItemBlessure.getDefinition(gravite) | ||||
|      | ||||
|     let lostEndurance = 0 | ||||
|     let lostVie = 0 | ||||
|     if (definition.endurance) { | ||||
|       lostEndurance = await new Roll(definition.endurance).roll().total; | ||||
|       actor.santeIncDec("endurance", -Number(lostEndurance)); | ||||
|     } | ||||
|     const definition = foundry.utils.duplicate(RdDItemBlessure.getDefinition(gravite)) | ||||
|  | ||||
|     if (definition.vie) { | ||||
|       lostVie = definition.vie | ||||
|       actor.santeIncDec("vie", definition.vie) | ||||
|       await actor.santeIncDec("vie", definition.vie) | ||||
|     } | ||||
|     const lostEndurance = await RdDItemBlessure.rollLostEndurance(definition.endurance) | ||||
|     if (lostEndurance) { | ||||
|       await actor.santeIncDec("endurance", -Number(lostEndurance)); | ||||
|     } | ||||
|      | ||||
|     await this.createBlessure(actor, gravite) | ||||
|  | ||||
|     ChatMessage.create({ | ||||
|       content: `Blessure ${definition.label} appliquée à ${actor.name}`+ | ||||
|         `<br>Perte d'endurance : ${lostEndurance}`+ | ||||
|         `<br>Perte de Vie : ${lostVie}`, | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name) | ||||
|       //TODO: hbs | ||||
|       content: `Blessure ${definition.label} appliquée à ${actor.name}<br>Perte d'endurance : ${lostEndurance} (${definition.endurance})<br>Perte de Vie : ${definition.vie}`, | ||||
|       whisper: ChatUtility.getOwners(actor) | ||||
|     }); | ||||
|  | ||||
|     actor.sheet?.render() | ||||
|   } | ||||
|  | ||||
|   static async createBlessure(actor, gravite, localisation = '', attacker) { | ||||
|   static async rollLostEndurance(formula) { | ||||
|     if (formula) { | ||||
|       const roll = new Roll(formula) | ||||
|       await roll.evaluate() | ||||
|       return roll.total | ||||
|     } | ||||
|     return 0 | ||||
|   } | ||||
|  | ||||
|   static async createBlessure(actor, gravite, localisation = '', attackerToken) { | ||||
|     const definition = RdDItemBlessure.getDefinition(gravite) | ||||
|     const blessure = { | ||||
|       name: definition.label, | ||||
| @@ -77,7 +81,7 @@ export class RdDItemBlessure extends RdDItem { | ||||
|         gravite: gravite, | ||||
|         difficulte: - gravite, | ||||
|         localisation: localisation, | ||||
|         origine: attacker?.name ?? "" | ||||
|         origine: attackerToken?.name ?? "" | ||||
|       } | ||||
|     } | ||||
|     const blessures = await actor.createEmbeddedDocuments('Item', [blessure]) | ||||
| @@ -124,10 +128,10 @@ export class RdDItemBlessure extends RdDItem { | ||||
|     } | ||||
|     if (this.system.gravite > 0) { | ||||
|       const update = { system: { premierssoins: { bonus: 0 }, soinscomplets: { bonus: 0 } } } | ||||
|       const gravite = this.system.gravite; | ||||
|       const graviteMoindre = gravite - 2; | ||||
|       const gravite = this.system.gravite | ||||
|       const graviteMoindre = gravite - 2 | ||||
|       const moindres = blessures.filter(it => it.system.gravite == graviteMoindre, 'blessures').length | ||||
|       const label = this.getLabelGravite(); | ||||
|       const label = RdDItemBlessure.getLabelGravite(this.system.gravite) | ||||
|  | ||||
|       let rolled = await actor.jetRecuperationConstitution(this.system.soinscomplets.bonus, message); | ||||
|  | ||||
| @@ -157,11 +161,11 @@ export class RdDItemBlessure extends RdDItem { | ||||
|   } | ||||
|  | ||||
|   peutRetrograder(graviteMoindre, moindres) { | ||||
|     return moindres < RdDItemBlessure.getDefinition(graviteMoindre).max | ||||
|     return moindres < RdDItemBlessure.maxBlessures(graviteMoindre) | ||||
|   } | ||||
|  | ||||
|   async calculerFinPeriodeTemporel(debut) { | ||||
|     return await debut.nouveauJour().addJours(this.system.gravite); | ||||
|     return debut.nouveauJour().addJours(this.system.gravite); | ||||
|   } | ||||
|  | ||||
|   async onFinPeriode(oldTimestamp, newTimestamp) { | ||||
| @@ -181,16 +185,16 @@ export class RdDItemBlessure extends RdDItem { | ||||
|     return `systems/foundryvtt-reve-de-dragon/icons/sante/${soins ? 'blessure-soins' : img}.webp` | ||||
|   } | ||||
|  | ||||
|   getLabelGravite() { | ||||
|     return RdDItemBlessure.getDefinition(this.system.gravite).label | ||||
|   static getLabelGravite(gravite) { | ||||
|     return definitionsBlessures.find(it => it.gravite >= gravite).label | ||||
|   } | ||||
|  | ||||
|   static getDefinition(gravite) { | ||||
|     return definitionsBlessures.sort(Misc.ascending(it => it.gravite)) | ||||
|       .find(it => it.gravite >= gravite); | ||||
|     return definitionsBlessures.find(it => it.gravite >= gravite) | ||||
|   } | ||||
|  | ||||
|   static maxBlessures(gravite) { | ||||
|     return RdDItemBlessure.getDefinition(gravite).max | ||||
|     return definitionsBlessures.find(it => it.gravite >= gravite).max | ||||
|   } | ||||
|  | ||||
|   isContusion() { | ||||
| @@ -215,7 +219,7 @@ export class RdDItemBlessure extends RdDItem { | ||||
|       `<b>Heure et Date</b>: ${new RdDTimestamp(this.system.temporel.debut).formatDateHeure()}`, | ||||
|       RdDItem.propertyIfDefined('Blessé', this.parent?.name, this.parent), | ||||
|       `<b>Localisation</b>: ${this.system.localisation}`, | ||||
|       `<b>Gravité</b>: ${RdDItemBlessure.getDefinition(this.system.gravite).label}`, | ||||
|       `<b>Gravité</b>: ${this.system.label}`, | ||||
|       `<b>Difficulté des soins</b>: ${this.system.difficulte}`, | ||||
|       (this.system.soinscomplets.done ? | ||||
|         `<b>Bonus soins complets</b>: ${this.system.soinscomplets.bonus}` : | ||||
|   | ||||
							
								
								
									
										112
									
								
								module/item/gemme.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,112 @@ | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { ACTION_ITEM_ENCHANTER } from "../enchantement/dialog-enchanter.js"; | ||||
|  | ||||
| const tableGemmes = { | ||||
|   "almaze": { label: "Almaze", couleur: "Blanc" }, | ||||
|   "aquafane": { label: "Aquafane", couleur: "Vert Profond" }, | ||||
|   "asterite": { label: "Astérite", couleur: "Bleu, Violet ou Blanc" }, | ||||
|   "cyanolithe": { label: "Cyanolithe", couleur: "Bleu Intense" }, | ||||
|   "larmededragon": { label: "Larme de Dragon", couleur: "Rouge Intense" }, | ||||
|   "muska": { label: "Muska", couleur: "Violet Profond" }, | ||||
|   "nebuleuse": { label: "Nébuleuse", couleur: "Brouillard Intense" }, | ||||
|   "nebuleuse": { label: "Nébuleuse", couleur: "Brouillard Intense, Rose, Vert ou Bleu Pâle" }, | ||||
|   "oeildetigre": { label: "Oeil de Tigre", couleur: "Jaune" }, | ||||
|   "scarlatine": { label: "Scarlatine", couleur: "Rouge Clair ou Orangé" }, | ||||
|   "seliphane": { label: "Séliphane", couleur: "Vert Lumineux" }, | ||||
|   "tournelune": { label: "Tournelune", couleur: "Violet ou Bleu" }, | ||||
|   "zebraide": { label: "Zebraïde", couleur: "Bandes Bicolores, toutes couleurs" } | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc | ||||
|  * densité 3.5 (~2.3 à 4, parfois plus) -- https://www.juwelo.fr/guide-des-pierres/faits-et-chiffres/  | ||||
|  */ | ||||
| const encPepin = 0.0007; | ||||
|  | ||||
| /** | ||||
|  * Item pour gérer les gemmes | ||||
|  */ | ||||
| export class RdDItemGemme extends RdDItem { | ||||
|  | ||||
|   static getGemmeTypeOptionList() { | ||||
|     // TODO: look how to map object key-value pairs | ||||
|     let options = "" | ||||
|     for (let gemmeKey in tableGemmes) { | ||||
|       options += `<option value="${gemmeKey}">${tableGemmes[gemmeKey].label}</option>` | ||||
|     } | ||||
|     return options; | ||||
|   } | ||||
|  | ||||
|   static get defaultIcon() { | ||||
|     return "systems/foundryvtt-reve-de-dragon/icons/gemmes/almaze.webp" | ||||
|   } | ||||
|  | ||||
|   get isEnchantementPossible() { | ||||
|     return this.enchantabilite > 0 | ||||
|   } | ||||
|  | ||||
|   get inertie() { return 7 - Number(this.system.purete) } | ||||
|   get enchantabilite() { return this.system.taille - this.inertie } | ||||
|  | ||||
|   getEnc() { | ||||
|     return encPepin * this.system.taille; | ||||
|   } | ||||
|  | ||||
|   itemSpecificActions() { | ||||
|     return [ACTION_ITEM_ENCHANTER] | ||||
|   } | ||||
|  | ||||
|   prepareDerivedData() { | ||||
|     super.prepareDerivedData() | ||||
|     this.system.cout = (this.system.taille * this.system.purete) + this.system.qualite | ||||
|     this.system.inertie = this.inertie | ||||
|     this.system.enchantabilite = this.enchantabilite | ||||
|   } | ||||
|  | ||||
|   getUtilisation() { | ||||
|     switch (this.system.categorie) { | ||||
|       case 'Alchimie': case 'Autre': case 'AlchimieAutre': | ||||
|         // TODO: distinguer les remèdes alchimiques enchantables/non | ||||
|         return 'alchimie' | ||||
|       case 'Cuisine': | ||||
|         return 'cuisine' | ||||
|       case 'Remede': case 'Repos': case 'Soin': | ||||
|         return 'soins' | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|  | ||||
|   getProprietes() { | ||||
|     const proprietes = [ | ||||
|       `<b>Taille</b>: ${this.system.taille}`, | ||||
|       `<b>Pureté</b>: ${this.system.purete}`, | ||||
|       `<b>Inertie</b>: ${this.system.inertie}`, | ||||
|       `<b>Enchantabilité</b>: ${this.system.enchantabilite}` | ||||
|     ] | ||||
|     const proprietesMagiques = this.system.magique ? [ | ||||
|       `<b>Enchantée</b> <i class="fa-solid fa-sparkles"></i> ${this.system.purifie ? ', purifiée' : ''} ${this.system.prpermanent ? 'permanente' : ''} `, | ||||
|       `<b>Points de rêve</b>: ${this.system.pr}`, | ||||
|       `<b>Puissance</b>: ${this.system.puissance}`, | ||||
|     ] : [] | ||||
|     return proprietes | ||||
|       .concat(proprietesMagiques) | ||||
|       .concat(this._inventaireTemplateChatData()) | ||||
|       .filter(it => it != undefined) | ||||
|   } | ||||
|  | ||||
|   perteReveChateauDormant() { | ||||
|     if (this.system.magique && !this.system.prpermanent && this.system.pr > 0) { | ||||
|       const nouveauReve = Math.max(this.system.pr - 1, 0) | ||||
|       return { | ||||
|         alias: this.parent.getAlias(), | ||||
|         item: this, | ||||
|         update: { | ||||
|           _id: this.id, | ||||
|           'system.pr': nouveauReve, | ||||
|           'system.magique': nouveauReve > 0 | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
| } | ||||
							
								
								
									
										146
									
								
								module/item/item-actions.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,146 @@ | ||||
| import { Misc } from "../misc.js" | ||||
| import { RdDSheetUtility } from "../rdd-sheet-utility.js" | ||||
| import { RdDUtility } from "../rdd-utility.js" | ||||
|  | ||||
|  | ||||
|  | ||||
| /** | ||||
|  * TODO: | ||||
|  * options.editable ? | ||||
|  *  | ||||
|  */ | ||||
| const _SPACEHOLDER = { placeholder: true } | ||||
|  | ||||
| const _VENDRE = { | ||||
|   code: 'item-vendre', label: 'Vendre ou donner', icon: it => 'fa-solid fa-comments-dollar', | ||||
|   filter: it => Misc.toInt(it.system.quantite) > 0, | ||||
|   optionsFilter: options => options.editable, | ||||
|   action: (item, actor) => item.proposerVente() | ||||
| } | ||||
| const _ACHAT_SERVICE = { | ||||
|   code: 'item-service-acheter', label: 'Acheter', icon: it => 'fa-regular fa-coins', | ||||
|   //filter: it => Misc.toInt(it.system.quantite) > 0, | ||||
|   //optionsFilter: options => options.editable, | ||||
|   //action: (item, actor) => item.proposerVente() | ||||
| } | ||||
| const _MONTRER = { | ||||
|   code: 'item-montrer', label: 'Montrer', icon: it => 'fa-solid fa-comment', | ||||
|   action: (item, actor) => item.postItemToChat() | ||||
| } | ||||
| const _SPLIT = { | ||||
|   code: 'item-split', label: 'Séparer le goupe', icon: it => 'fa-solid fa-unlink', | ||||
|   filter: it => Misc.toInt(it.system.quantite) > 1, | ||||
|   action: (item, actor) => RdDSheetUtility.splitItem(item, actor) | ||||
| } | ||||
|  | ||||
| const _EDIT = { | ||||
|   code: 'item-edit', label: 'Editer', icon: it => 'fa-solid fa-edit', | ||||
|   action: (item, actor) => item.sheet.render(true) | ||||
| } | ||||
| const _DELETE = { | ||||
|   code: 'item-delete', label: 'Supprimer', icon: it => 'fa-solid fa-trash', | ||||
|   optionsFilter: options => options.editable && options.isOwner, | ||||
|   action: (item, actor) => RdDUtility.confirmActorItemDelete(item, actor) | ||||
| } | ||||
| const _EQUIPER = { | ||||
|   code: 'item-equip', label: 'Equiper', icon: it => it.system.equipe ? 'fa-solid fa-hand-rock' : 'fa-regular fa-hand-paper', | ||||
|   filter: it => !it.estContenu && it.isEquipable(), | ||||
|   action: (item, actor) => actor.equiperObjet(item) | ||||
| } | ||||
|  | ||||
| const _CUISINER = { | ||||
|   code: 'item-cuisiner', label: 'Cuisiner', icon: it => 'fa-solid fa-utensils', | ||||
|   filter: it => it.getUtilisation() == 'cuisine' && it.system.sust > 0, | ||||
|   optionsFilter: options => options.editable, | ||||
|   action: (item, actor) => actor.preparerNourriture(item) | ||||
| } | ||||
| const _MANGER_CRU = { | ||||
|   code: 'item-manger-cru', label: 'Manger cru', icon: it => 'fa-solid fa-drumstick-bite', | ||||
|   filter: it => it.getUtilisation() == 'cuisine' && it.system.sust > 0, | ||||
|   optionsFilter: options => options.editable, | ||||
|   action: (item, actor) => actor.mangerNourriture(item) | ||||
| } | ||||
| const _MANGER = { | ||||
|   code: 'item-manger', label: 'Manger', icon: it => 'fa-solid fa-utensils', | ||||
|   filter: it => !(it.system.boisson), | ||||
|   optionsFilter: options => options.editable, | ||||
|   action: (item, actor) => actor.mangerNourriture(item) | ||||
| } | ||||
| const _BOIRE = { | ||||
|   code: 'item-boire', label: 'Boire', icon: it => 'fa-solid fa-glass-water', | ||||
|   filter: it => it.system.boisson, | ||||
|   optionsFilter: options => options.editable, | ||||
|   action: (item, actor) => actor.mangerNourriture(item) | ||||
| } | ||||
| const _DECOCTION = { | ||||
|   code: 'item-decoction', label: 'Décoction', icon: it => 'fa-solid fa-flask-vial', | ||||
|   optionsFilter: options => options.editable, | ||||
|   action: (item, actor) => actor.fabriquerDecoctionHerbe(item) | ||||
| } | ||||
| const _OUVRIR = { | ||||
|   code: 'item-edit', label: 'Ouvrir', icon: it => 'fa-solid fa-eye', | ||||
|   action: (item, actor) => item.sheet.render(true) | ||||
| } | ||||
|  | ||||
| const _LIRE = { | ||||
|   code: 'item-lire', label: 'Lire', icon: it => 'fa-solid fa-book-open', | ||||
|   optionsFilter: options => options.editable, | ||||
|   action: (item, actor) => actor.actionLire(item) | ||||
| } | ||||
|  | ||||
| const _REFOULER = { | ||||
|   code: 'item-refouler', label: 'Refouler', icon: it => 'fa-solid fa-burst', | ||||
|   filter: it => it.system.refoulement > 0, | ||||
|   optionsFilter: options => options.editable, | ||||
|   action: (item, actor) => actor.actionRefoulement(item) | ||||
| } | ||||
|  | ||||
| const _SORT_RESERVE = { | ||||
|   code: 'item-sortreserve-add', label: 'Ajouter en réserve', icon: it => 'fa-solid fa-sparkles', | ||||
|   filter: it => game.user.isGM && !it.system.isrituel, | ||||
|   action: (item, actor) => actor.addSortReserve(item) | ||||
| } | ||||
|  | ||||
| export const COMMON_ACTIONS = [_EQUIPER] | ||||
| export const DEFAULT_ACTIONS = [_SPACEHOLDER, _SPLIT, _VENDRE, _MONTRER, _EDIT, _DELETE] | ||||
|  | ||||
| export const ITEM_ACTIONS = { | ||||
|   faune: [_CUISINER, _MANGER_CRU], | ||||
|   ingredient: [_CUISINER, _MANGER_CRU], | ||||
|   conteneur: [_OUVRIR], | ||||
|   herbe: [_DECOCTION, _CUISINER, _MANGER_CRU], | ||||
|   livre: [_LIRE], | ||||
|   nourritureboisson: [_MANGER, _BOIRE], | ||||
|   ombre: [_REFOULER], | ||||
|   plante: [_CUISINER, _MANGER_CRU], | ||||
|   queue: [_REFOULER], | ||||
|   sort: [_SORT_RESERVE], | ||||
|   service: [_ACHAT_SERVICE] | ||||
| } | ||||
|  | ||||
|  | ||||
| export class ItemAction { | ||||
|  | ||||
|   static applies(action, item, options) { | ||||
|     return action && item | ||||
|       && item.isActionAllowed(action.code) | ||||
|       && (!action.filter || action.filter(item)) | ||||
|       && (!action.optionsFilter || action.optionsFilter(options)) | ||||
|   } | ||||
|  | ||||
|   static icon(action, item) { | ||||
|     if (action && action.icon) { | ||||
|       return action.icon(item) | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
|   static onActionItem(event, actor, options) { | ||||
|     const item = RdDSheetUtility.getItem(event, actor) | ||||
|     const code = $(event.currentTarget).data('code') | ||||
|     const action = item?.itemActions().find(it => it.code == code) | ||||
|     if (action && (!action.optionsFilter || action.optionsFilter(options))) { | ||||
|       action.action(item, actor) | ||||
|     } | ||||
|   } | ||||
| } | ||||
| @@ -1,3 +1,4 @@ | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDTimestamp } from "../time/rdd-timestamp.js"; | ||||
| @@ -9,7 +10,7 @@ export class RdDItemMaladie extends RdDItem { | ||||
|   } | ||||
|  | ||||
|   async calculerFinPeriodeTemporel(debut) { | ||||
|     return await debut.addPeriode(this.system.periode.nombre, this.system.periode.unite); | ||||
|     return debut.addPeriode(this.system.periode.nombre, this.system.periode.unite); | ||||
|   } | ||||
|  | ||||
|   async onFinPeriode(oldTimestamp, newTimestamp) { | ||||
| @@ -21,9 +22,12 @@ export class RdDItemMaladie extends RdDItem { | ||||
|       const souffrance = mal.system.identifie | ||||
|         ? `de ${mal.name}` | ||||
|         : `d'un mal inconnu` | ||||
|       ChatMessage.create({ content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !` }); | ||||
|       mal.postItemToChat('gmroll'); | ||||
|       await RdDItemMaladie.prolongerPeriode(mal,oldTimestamp, newTimestamp); | ||||
|       ChatMessage.create({ | ||||
|         whisper: ChatUtility.getOwners(mal.actor), | ||||
|         content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !` | ||||
|       }) | ||||
|       mal.postItemToChat('gmroll') | ||||
|       await RdDItemMaladie.prolongerPeriode(mal, oldTimestamp, newTimestamp) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -1,11 +1,8 @@ | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { RdDItemQueue } from "./queue.js"; | ||||
|  | ||||
| export class RdDItemOmbre extends RdDItemQueue { | ||||
|  | ||||
| export class RdDItemOmbre extends RdDItem { | ||||
|   static get defaultIcon() { | ||||
|     return "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"; | ||||
|   } | ||||
|  | ||||
|   async calculerFinPeriodeTemporel(debut) { | ||||
|     return await debut.appliquerDuree(this.system.duree, this.parent); | ||||
|   } | ||||
| } | ||||
|   | ||||
| @@ -8,7 +8,7 @@ export class RdDItemPoison extends RdDItem { | ||||
|   } | ||||
|  | ||||
|   async calculerFinPeriodeTemporel(debut) { | ||||
|     return await debut.addPeriode(this.system.periode.nombre, this.system.periode.unite) ; | ||||
|     return debut.addPeriode(this.system.periode.nombre, this.system.periode.unite) ; | ||||
|   } | ||||
|  | ||||
|   async onFinPeriode(oldTimestamp, newTimestamp) { | ||||
|   | ||||
							
								
								
									
										105
									
								
								module/item/potion.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,105 @@ | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { SystemCompendiums } from "../settings/system-compendiums.js"; | ||||
| import { ACTION_ITEM_ENCHANTER } from "../enchantement/dialog-enchanter.js"; | ||||
|  | ||||
| // --- Actions sur les "potions" | ||||
| const _CONSOMMER_POTION = { | ||||
|   code: 'item-potion-consommer', label: 'Consommer', icon: it => 'fa-solid fa-vial', | ||||
|   optionsFilter: options => options.editable, | ||||
|   action: (item, actor) => actor.consommerPotion(item) | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * Item pour gérer les potions | ||||
|  */ | ||||
| export class RdDItemPotion extends RdDItem { | ||||
|  | ||||
|   static async herbesSoins() { | ||||
|     return await RdDItemPotion.$listHerbes(it => Grammar.equalsInsensitive(it.system.categorie, 'Soin') && it.system.niveau > 0) | ||||
|   } | ||||
|   static async herbesRepos() { | ||||
|     return await RdDItemPotion.$listHerbes(it => Grammar.equalsInsensitive(it.system.categorie, 'Repos') && it.system.niveau > 0) | ||||
|   } | ||||
|  | ||||
|   static async $listHerbes(filter) { | ||||
|     const herbes = await SystemCompendiums.getWorldOrCompendiumItems('herbe', 'faune-flore-mineraux'); | ||||
|     return herbes.filter(filter) | ||||
|   } | ||||
|  | ||||
|   static get defaultIcon() { | ||||
|     return "systems/foundryvtt-reve-de-dragon/icons/objets/liqueur_de_bagdol.webp" | ||||
|   } | ||||
|  | ||||
|   get isEnchantementPossible() { | ||||
|     return this.system.etat == 'Liquide' | ||||
|   } | ||||
|  | ||||
|   itemSpecificActions() { | ||||
|     return [_CONSOMMER_POTION, ACTION_ITEM_ENCHANTER] | ||||
|   } | ||||
|  | ||||
|   prepareDerivedData() { | ||||
|     super.prepareDerivedData() | ||||
|     this.system.puissance = this.system.magique ? this.calculPuissance() : 0 | ||||
|   } | ||||
|  | ||||
|   getUtilisation() { | ||||
|     switch (this.system.categorie) { | ||||
|       case 'Alchimie': case 'Autre': case 'AlchimieAutre': | ||||
|         // TODO: distinguer les remèdes alchimiques enchantables/non | ||||
|         return 'alchimie' | ||||
|       case 'Cuisine': | ||||
|         return 'cuisine' | ||||
|       case 'Remede': case 'Repos': case 'Soin': | ||||
|         return 'soins' | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|  | ||||
|   getProprietes() { | ||||
|     const proprietes = [ | ||||
|       `<b>Rareté</b>: ${this.system.rarete} `, | ||||
|       `<b>Catégorie</b>: ${this.system.categorie}`, | ||||
|       `<b>Etat</b>: ${this.system.etat}` | ||||
|     ] | ||||
|     const proprietesMagiques = this.system.magique ? [ | ||||
|       `<b>Enchantée</b> <i class="fa-solid fa-sparkles"></i> ${this.system.purifie ? ', purifiée' : ''} ${this.system.prpermanent ? 'permanente' : ''} `, | ||||
|       `<b>Points de rêve</b>: ${this.system.pr}`, | ||||
|     ] : [] | ||||
|     return proprietes | ||||
|       .concat(proprietesMagiques) | ||||
|       .concat(this._inventaireTemplateChatData()) | ||||
|       .filter(it => it != undefined) | ||||
|   } | ||||
|  | ||||
|   perteReveChateauDormant() { | ||||
|     if (this.system.magique && !this.system.prpermanent && this.system.pr > 0) { | ||||
|       const nouveaupr = Math.max(this.system.pr - 1, 0) | ||||
|       return { | ||||
|         alias: this.parent.getAlias(), | ||||
|         item: this, | ||||
|         nouveaupr: nouveaupr, | ||||
|         update: { | ||||
|           _id: this.id, | ||||
|           'system.pr': nouveaupr, | ||||
|           'system.magique': nouveaupr > 0 | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
|   calculPuissance() { return this.system.herbebonus * this.system.pr } | ||||
|  | ||||
|   static buildHerbesList(listeHerbes, max) { | ||||
|     let list = {} | ||||
|     for (let herbe of listeHerbes) { | ||||
|       let brins = max - herbe.system.niveau; | ||||
|       list[herbe.name] = `${herbe.name} (Bonus: ${herbe.system.niveau}, Brins: ${brins})`; | ||||
|     } | ||||
|     list['Autre'] = 'Autre (Bonus: variable, Brins: variable)' | ||||
|     return list; | ||||
|   } | ||||
|  | ||||
| } | ||||
| @@ -6,8 +6,9 @@ export class RdDItemQueue extends RdDItem { | ||||
|     return "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"; | ||||
|   } | ||||
|  | ||||
|   async calculerFinPeriodeTemporel(debut) { | ||||
|   async calculerFinPeriodeTemporel(timestamp) { | ||||
|     // décaller le début pour calcul correct si la queue dure 12h | ||||
|     const debut = timestamp.addMinutes(timestamp.indexMinute == 0 ? -1 : 0); | ||||
|     return await debut.appliquerDuree(this.system.duree, this.parent); | ||||
|   } | ||||
|  | ||||
| } | ||||
							
								
								
									
										101
									
								
								module/item/race.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,101 @@ | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { LIST_CARAC_PERSONNAGE, RdDCarac } from "../rdd-carac.js"; | ||||
|  | ||||
| export class RdDItemRace extends RdDItem { | ||||
|  | ||||
|   static get ITEM_TYPE() { return ITEM_TYPES.race } | ||||
|  | ||||
|   static get defaultIcon() { | ||||
|     return "systems/foundryvtt-reve-de-dragon/icons/humanoides/humain.webp"; | ||||
|   } | ||||
|  | ||||
|   static checkRacialMax(actor, code, value) { | ||||
|     const race = RdDItemRace.getRace(actor) | ||||
|     if (code == LIST_CARAC_PERSONNAGE.force.code) { | ||||
|       if (!race.isForceValid(actor, value)) { | ||||
|         ui.notifications.warn(race.system.carac.force.limitmessage) | ||||
|         return false | ||||
|       } | ||||
|     } | ||||
|     const carac = RdDCarac.carac(code) | ||||
|     if (race.isMax(actor, code, value - 1)) { | ||||
|       ui.notifications.warn(`${value} est supérieure au maximum de ${carac.label}`) | ||||
|       return false | ||||
|     } | ||||
|     return true | ||||
|   } | ||||
|  | ||||
|   static applyRacialLimits(actor) { | ||||
|     const race = RdDItemRace.getRace(actor) | ||||
|     actor.system.carac.taille.value = race.getValidTaille(actor.getTaille()) | ||||
|     actor.system.carac.force.value = Math.min( | ||||
|       actor.getForce(), | ||||
|       race.getForceMax(actor)) | ||||
|   } | ||||
|  | ||||
|   static isRacialMax(actor, code, value = undefined) { | ||||
|     return RdDItemRace.getRace(actor).isMax(actor, code, value) | ||||
|   } | ||||
|  | ||||
|   static getRace(actor) { | ||||
|     return actor.itemTypes[ITEM_TYPES.race].find(it => true) ?? RdDItemRace.getFallbackRace() | ||||
|   } | ||||
|  | ||||
|   static getFallbackRace() { | ||||
|     if (RdDItemRace.fallback == undefined) { | ||||
|       RdDItemRace.fallback = new RdDItemRace({ name: 'Humain', type: RdDItemRace.ITEM_TYPE }) | ||||
|     } | ||||
|     return RdDItemRace.fallback | ||||
|   } | ||||
|  | ||||
|  | ||||
|   isMax(actor, code, value = undefined) { | ||||
|     const path = RdDCarac.carac(code)?.path | ||||
|     if (value == undefined) { | ||||
|       value = path ? foundry.utils.getProperty(actor, path) : 0 | ||||
|     } | ||||
|     if (code == LIST_CARAC_PERSONNAGE.force.code) { | ||||
|       return value >= this.getForceMax(actor) | ||||
|     } | ||||
|     const max = foundry.utils.getProperty(this, path) ?? -1 | ||||
|     return (max > 0 && value >= max) | ||||
|   } | ||||
|  | ||||
|   getValidTaille(taille) { | ||||
|     const min = Math.max(this.system.carac.taille.min, 0) | ||||
|     if (min > taille) { | ||||
|       ui.notifications.warn("La Taille est inférieur au minimum racial") | ||||
|       return min | ||||
|     } | ||||
|     const raceMax = this.system.carac.taille.max; | ||||
|     const max = raceMax < 0 ? taille + 1 : raceMax | ||||
|     if (max < taille) { | ||||
|       ui.notifications.warn("La Taille est supérieure au maximum racial") | ||||
|       return max | ||||
|     } | ||||
|     return taille | ||||
|   } | ||||
|  | ||||
|   isForceValid(actor, value) { | ||||
|     return value <= this.getForceMax(actor) | ||||
|   } | ||||
|  | ||||
|   getForceMax(actor) { | ||||
|     const terms = this.system.carac.force.limit.replaceAll(' ', '').split('+') | ||||
|     return terms.map( | ||||
|       it => { | ||||
|         const term = Number.parseInt(it) | ||||
|         if (Number.isInteger(term)) { | ||||
|           return term | ||||
|         } | ||||
|         const path = RdDCarac.carac(it)?.path | ||||
|         if (path) { | ||||
|           return foundry.utils.getProperty(actor, path) | ||||
|         } | ||||
|         return 0 | ||||
|       } | ||||
|     ).reduce(Misc.sum()); | ||||
|   } | ||||
| } | ||||
| @@ -74,7 +74,7 @@ export class RdDRencontre extends RdDItem { | ||||
|   } | ||||
|  | ||||
|   async calculerFinPeriodeTemporel(debut) { | ||||
|     return await debut.nouvelleHeure().addHeures(12); | ||||
|     return debut.nouvelleHeure().addHeures(12); | ||||
|   } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -1,11 +1,12 @@ | ||||
| import { RdDBaseActorSheet } from "../actor/base-actor-sheet.js"; | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { RdDItemInventaireSheet } from "./sheet-base-inventaire.js"; | ||||
|  | ||||
| export class RdDConteneurItemSheet extends RdDItemInventaireSheet { | ||||
|  | ||||
|   static get ITEM_TYPE() { return "conteneur" }; | ||||
|   static get ITEM_TYPE() { return ITEM_TYPES.conteneur }; | ||||
|  | ||||
|   async getData() { | ||||
|     const formData = await super.getData(); | ||||
| @@ -28,9 +29,10 @@ export class RdDConteneurItemSheet extends RdDItemInventaireSheet { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   prepareConteneurData(formData) { | ||||
|     RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes); | ||||
|     RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes); | ||||
|     this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires); | ||||
|     formData.subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems; | ||||
|     const subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems; | ||||
|     formData.subItems = subItems | ||||
|   } | ||||
|  | ||||
|   async _onDragStart(event) { | ||||
|   | ||||
							
								
								
									
										38
									
								
								module/item/sheet-gemme.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,38 @@ | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { DialogEnchanter } from "../enchantement/dialog-enchanter.js"; | ||||
| import { RdDTimestamp } from "../time/rdd-timestamp.js"; | ||||
| import { RdDItemGemme } from "./gemme.js"; | ||||
| import { RdDItemInventaireSheet } from "./sheet-base-inventaire.js"; | ||||
|  | ||||
| export class RdDGemmeItemSheet extends RdDItemInventaireSheet { | ||||
|  | ||||
|   static get ITEM_TYPE() { return ITEM_TYPES.gemme }; | ||||
|  | ||||
|   async getData() { | ||||
|     const formData = foundry.utils.mergeObject(await super.getData(), | ||||
|       { | ||||
|         inertie: this.item.inertie, | ||||
|         enchantabilite: this.item.enchantabilite, | ||||
|         isEnchantementPossible: this.item.isEnchantementPossible, | ||||
|         gemmeTypeList: RdDItemGemme.getGemmeTypeOptionList(), | ||||
|         dateActuelle: game.system.rdd.calendrier.dateCourante(), | ||||
|         enchantement: RdDTimestamp.splitIndexDate(this.item.system.prdate) | ||||
|       }) | ||||
|     return formData | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     this.html.find('.item-enchanter').click((event) => DialogEnchanter.enchanter(this.item)) | ||||
|  | ||||
|     this.html.find('.date-enchantement').change((event) => { | ||||
|       const jour = Number(this.html.find('input.date-enchantement[name="enchantement.jour"]').val()) | ||||
|       const mois = RdDTimestamp.definition(this.html.find('select.date-enchantement[name="enchantement.mois"]').val()) | ||||
|       const indexDate = game.system.rdd.calendrier.getIndexFromDate(jour, mois.heure) | ||||
|       this.item.update({ 'system.prdate': indexDate }) | ||||
|       console.warn(`Date d'enchantement modifiée ${jour}/${mois.heure}: ${indexDate}`) | ||||
|     }); | ||||
|  | ||||
|   } | ||||
| } | ||||
							
								
								
									
										57
									
								
								module/item/sheet-potion.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,57 @@ | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { DialogEnchanter } from "../enchantement/dialog-enchanter.js"; | ||||
| import { RdDTimestamp } from "../time/rdd-timestamp.js"; | ||||
| import { RdDItemPotion } from "./potion.js"; | ||||
| import { RdDItemInventaireSheet } from "./sheet-base-inventaire.js"; | ||||
|  | ||||
|  | ||||
| export class RdDPotionItemSheet extends RdDItemInventaireSheet { | ||||
|  | ||||
|   static get ITEM_TYPE() { return ITEM_TYPES.potion }; | ||||
|  | ||||
|   static $calculBonusHerbe(formData, herbesList, max) { | ||||
|     if (Number(formData.system.herbebrins)) { | ||||
|       let herbe = herbesList.find(h => h.name.toLowerCase() == formData.system.herbe.toLowerCase()); | ||||
|       if (herbe) { | ||||
|         const brinsRequis = max - herbe.system.niveau; | ||||
|         const brinsManquants = Math.max(brinsRequis - formData.system.herbebrins, 0); | ||||
|         formData.system.herbebonus = Math.max(herbe.system.niveau - brinsManquants, 0); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async getData() { | ||||
|     const formData = await super.getData() | ||||
|     formData.isEnchantementPossible = this.item.isEnchantementPossible | ||||
|     formData.isSoins = this.item.categorie == 'Soin' | ||||
|     formData.isRepos = this.item.categorie == 'Repos' | ||||
|     if (formData.isSoins) { | ||||
|       const herbesSoins = await RdDItemPotion.herbesSoins() | ||||
|       RdDPotionItemSheet.$calculBonusHerbe(formData, herbesSoins, 12); | ||||
|       formData.herbesSoins = RdDItemPotion.buildHerbesList(herbesSoins, 12) | ||||
|     } | ||||
|     if (formData.isRepos) { | ||||
|       const herbesRepos = await RdDItemPotion.herbesRepos() | ||||
|       RdDPotionItemSheet.$calculBonusHerbe(formData, herbesRepos, 7); | ||||
|       formData.herbesRepos = RdDItemPotion.buildHerbesList(herbesRepos, 7) | ||||
|     } | ||||
|     formData.dateActuelle = game.system.rdd.calendrier.dateCourante() | ||||
|     formData.enchantement = RdDTimestamp.splitIndexDate(this.item.system.prdate) | ||||
|     return formData | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     this.html.find('.item-enchanter').click((event) => DialogEnchanter.enchanter(this.item)) | ||||
|  | ||||
|     this.html.find('.date-enchantement').change((event) => { | ||||
|       const jour = Number(this.html.find('input.date-enchantement[name="enchantement.jour"]').val()) | ||||
|       const mois = RdDTimestamp.definition(this.html.find('select.date-enchantement[name="enchantement.mois"]').val()) | ||||
|       const indexDate = game.system.rdd.calendrier.getIndexFromDate(jour, mois.heure) | ||||
|       this.item.update({ 'system.prdate': indexDate }) | ||||
|       console.warn(`Date d'enchantement modifiée ${jour}/${mois.heure}: ${indexDate}`) | ||||
|     }); | ||||
|  | ||||
|   } | ||||
| } | ||||
| @@ -106,7 +106,7 @@ export class RdDItemSigneDraconique extends RdDItem { | ||||
|   } | ||||
|  | ||||
|   static async randomSigneDescription() { | ||||
|     return await RdDRollTables.drawTextFromRollTable("Signes draconiques", false); | ||||
|     return await RdDRollTables.drawTextFromRollTable("Signes draconiques", {toChat:false}); | ||||
|    } | ||||
|  | ||||
| } | ||||
							
								
								
									
										26
									
								
								module/item/tete.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,26 @@ | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { Grammar } from "../grammar.js" | ||||
| import { SystemCompendiums } from "../settings/system-compendiums.js" | ||||
|  | ||||
| const DON_HAUT_REVE = "Don de Haut-Rêve" | ||||
|  | ||||
| export class RdDItemTete extends RdDItem { | ||||
|  | ||||
|   static get defaultIcon() { | ||||
|     return "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp" | ||||
|   } | ||||
|  | ||||
|   static isDonDeHautReve(tete) { | ||||
|     return tete.type == ITEM_TYPES.tete && Grammar.equalsInsensitive(tete.name, DON_HAUT_REVE) | ||||
|   } | ||||
|  | ||||
|   static async teteDonDeHautReve() { | ||||
|     const tetes = await SystemCompendiums.getItems("tetes-de-dragon-pour-tous-personnages", ITEM_TYPES.tete) | ||||
|     const tete = tetes.find(it => RdDItemTete.isDonDeHautReve(it)) | ||||
|     if (!tete) { | ||||
|       ui.notifications.warn(`Impossible de trouver la tête "${DON_HAUT_REVE}", vérifiez le compendium de têtes pour tous personnages`) | ||||
|     } | ||||
|     return tete | ||||
|   } | ||||
| } | ||||
							
								
								
									
										29
									
								
								module/journal/journal-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,29 @@ | ||||
| import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js"; | ||||
| import { SYSTEM_RDD } from "../constants.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
|  | ||||
|  | ||||
| export class RdDJournalSheet extends JournalTextPageSheet { | ||||
|   static register() { | ||||
|     DocumentSheetConfig.unregisterSheet(JournalEntryPage, "core", JournalTextPageSheet) | ||||
|     DocumentSheetConfig.registerSheet(JournalEntryPage, | ||||
|       SYSTEM_RDD, | ||||
|       RdDJournalSheet, { | ||||
|       types: ["text"], | ||||
|       makeDefault: true, | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   async getData(options) { | ||||
|     const journalData = await super.getData(options); | ||||
|     journalData.editor.content = await RdDTextEditor.enrichHTML(journalData.document.text.content, this.object) | ||||
|     return journalData | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     html.find('.roll-text').click(async event => await RdDTextEditor.rollText(event, this.actor)) | ||||
|     html.find('.chat-roll-text').click(async event => await RdDTextEditor.chatRollText(event)) | ||||
|   } | ||||
| } | ||||
| @@ -2,10 +2,12 @@ import { RdDBaseActor } from "./actor/base-actor.js"; | ||||
| import { LOG_HEAD, SYSTEM_RDD } from "./constants.js"; | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { Monnaie } from "./item-monnaie.js"; | ||||
| import { RdDItem, TYPES } from "./item.js"; | ||||
| import { ITEM_TYPES, ACTOR_TYPES } from "./constants.js"; | ||||
| import { RdDItem } from "./item.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { RdDRaretes } from "./item/raretes.js"; | ||||
| import { RdDCalendrier } from "./time/rdd-calendrier.js"; | ||||
| import { VOIES_DRACONIC } from "./item-sort.js"; | ||||
| import { SystemCompendiums } from "./settings/system-compendiums.js"; | ||||
|  | ||||
| class Migration { | ||||
|   get code() { return "sample"; } | ||||
| @@ -137,7 +139,7 @@ class _10_0_21_VehiculeStructureResistanceMax extends Migration { | ||||
| } | ||||
|  | ||||
| class _10_0_33_MigrationNomsDraconic extends Migration { | ||||
|   get code() { return "competences-creature-parade"; } | ||||
|   get code() { return "competences-nom-draconic"; } | ||||
|   get version() { return "10.0.33"; } | ||||
|  | ||||
|   migrationNomDraconic(ancien) { | ||||
| @@ -465,7 +467,7 @@ class _10_7_19_CategorieCompetenceCreature extends Migration { | ||||
|  | ||||
|   async migrate() { | ||||
|     await this.applyItemsUpdates(items => items | ||||
|       .filter(it => TYPES.competencecreature == it.type) | ||||
|       .filter(it => ITEM_TYPES.competencecreature == it.type) | ||||
|       .map(it => this.migrateCompetenceCreature(it)) | ||||
|     ); | ||||
|   } | ||||
| @@ -502,7 +504,7 @@ class _10_7_19_PossessionsEntiteVictime extends Migration { | ||||
|  | ||||
|   async migrate() { | ||||
|     await this.applyItemsUpdates(items => items | ||||
|       .filter(it => TYPES.possession == it.type) | ||||
|       .filter(it => ITEM_TYPES.possession == it.type) | ||||
|       .map(it => this.migratePossession(it)) | ||||
|     ); | ||||
|   } | ||||
| @@ -530,6 +532,99 @@ class _11_2_20_MigrationAstrologie extends Migration { | ||||
|   } | ||||
| } | ||||
|  | ||||
| class _12_0_26_MigrationVoieSorts extends Migration { | ||||
|   get code() { return "migration-voies-sorts" } | ||||
|   get version() { return "12.0.26" } | ||||
|  | ||||
|   async migrate() { | ||||
|     await this.applyItemsUpdates(items => items | ||||
|       .filter(it => [ITEM_TYPES.sort, ITEM_TYPES.sortreserve].includes(it.type)) | ||||
|       .map(it => this.migrateSort(it)) | ||||
|     ) | ||||
|     await this.applyItemsUpdates(items => items | ||||
|       .filter(it => ITEM_TYPES.competence == it.type && it.system.categorie == 'draconic') | ||||
|       .map(it => this.migrateDraconic(it)) | ||||
|     ) | ||||
|   } | ||||
|   migrateDraconic(it) { | ||||
|     return { | ||||
|       _id: it.id, | ||||
|       name: this.convertDraconic(it.name), | ||||
|     } | ||||
|   } | ||||
|   migrateSort(it) { | ||||
|     return { | ||||
|       _id: it.id, | ||||
|       'system.draconic': this.convertDraconic(it.system.draconic), | ||||
|     } | ||||
|   } | ||||
|   convertDraconic(draconic) { | ||||
|     for (let v of VOIES_DRACONIC) { | ||||
|       if ([v.label, v.short, v.code].includes(draconic)) { | ||||
|         return v.short | ||||
|       } | ||||
|     } | ||||
|     return draconic | ||||
|   } | ||||
| } | ||||
|  | ||||
| class _12_0_32_MigrationRaces extends Migration { | ||||
|   get code() { return "migration-races" } | ||||
|   get version() { return "12.0.32" } | ||||
|  | ||||
|   async migrate() { | ||||
|     const races = await SystemCompendiums.getItems("races", ITEM_TYPES.race) | ||||
|     await game.actors.filter(it => it.type == ACTOR_TYPES.personnage).forEach(async actor => { | ||||
|       if (actor.itemTypes[ITEM_TYPES.race].length == 0) { | ||||
|         const raceName = actor.system.race ?? 'Humain' | ||||
|         const race = races.find(it => Grammar.equalsInsensitive(raceName, it.name)) | ||||
|         if (race) { | ||||
|           console.log(this.code, `Adding race ${race.name} to actor ${actor.name}`) | ||||
|           actor.createEmbeddedDocuments('Item', [race]) | ||||
|           console.log(this.code, `Neutralizing race ${race.name} adjustments for actor ${actor.name}`) | ||||
|           actor._applyRaceCaracUpdates(race, -1) | ||||
|         } | ||||
|       } | ||||
|     }) | ||||
|   } | ||||
| } | ||||
|  | ||||
| class _12_0_37_MigrationAlchimieEtat extends Migration { | ||||
|   get code() { return "migration-alchimie-etat" } | ||||
|   get version() { return "12.0.37" } | ||||
|  | ||||
|   async migrate() { | ||||
|     await this.applyItemsUpdates(items => items | ||||
|       .filter(it => [ITEM_TYPES.potion].includes(it.type)) | ||||
|       .map(it => this.migratePotion(it)) | ||||
|     ) | ||||
|   } | ||||
|  | ||||
|   mappingCategorie(categorie) { | ||||
|     switch (categorie) { | ||||
|       case 'AlchimieEnchante': return 'Alchimie' | ||||
|       case 'ReposEnchante': return 'Repos' | ||||
|       case 'SoinEnchante': return 'Soin' | ||||
|       case 'AutreEnchante': return 'Autre' | ||||
|     } | ||||
|     return categorie | ||||
|   } | ||||
|  | ||||
|   mappingEtat(categorie) { | ||||
|     return ['Alchimie', 'Repos', 'Soin', 'Autre'].includes(categorie) ? 'Liquide' : 'Autre' | ||||
|   } | ||||
|  | ||||
|   async migratePotion(potion) { | ||||
|     const newCategorie = this.mappingCategorie(potion.system.categorie) | ||||
|     return { | ||||
|       _id: potion.id, | ||||
|       'system.etat': this.mappingEtat(potion.system.categorie), | ||||
|       'system.magique': potion.system.pr > 0, | ||||
|       'system.categorie': newCategorie | ||||
|     } | ||||
|   } | ||||
| } | ||||
|  | ||||
| export class Migrations { | ||||
|   static getMigrations() { | ||||
|     return [ | ||||
| @@ -549,6 +644,9 @@ export class Migrations { | ||||
|       new _10_7_19_CategorieCompetenceCreature(), | ||||
|       new _10_7_19_PossessionsEntiteVictime(), | ||||
|       new _11_2_20_MigrationAstrologie(), | ||||
|       new _12_0_26_MigrationVoieSorts(), | ||||
|       new _12_0_32_MigrationRaces(), | ||||
|       new _12_0_37_MigrationAlchimieEtat(), | ||||
|     ]; | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -1,5 +1,12 @@ | ||||
| import { Grammar } from "./grammar.js"; | ||||
|  | ||||
| const DEFAULT_FIND_OPTIONS = { | ||||
|   mapper: it => it.name, | ||||
|   preFilter: it => true, | ||||
|   description: 'valeur', | ||||
|   onMessage: m => ui.notifications.info(m) | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * This class is intended as a placeholder for utility methods unrelated | ||||
|  * to actual classes of the game system or of FoundryVTT | ||||
| @@ -22,7 +29,7 @@ export class Misc { | ||||
|     const isPositiveNumber = value != NaN && value > 0; | ||||
|     return isPositiveNumber ? "+" + number : number | ||||
|   } | ||||
|    | ||||
|  | ||||
|   static modulo(n, m) { | ||||
|     return ((n % m) + m) % m; | ||||
|   } | ||||
| @@ -58,9 +65,6 @@ export class Misc { | ||||
|    * @param {*} value value to convert to an integer using parseInt | ||||
|    */ | ||||
|   static toInt(value) { | ||||
|     if (value == undefined) { | ||||
|       return 0; | ||||
|     } | ||||
|     const parsed = parseInt(value); | ||||
|     return isNaN(parsed) ? 0 : parsed; | ||||
|   } | ||||
| @@ -139,7 +143,7 @@ export class Misc { | ||||
|   } | ||||
|  | ||||
|   static join(params, separator = '') { | ||||
|     return params?.reduce(Misc.joining(separator)) ?? ''; | ||||
|     return (!params || params.length == 0) ? '' : params.reduce(Misc.joining(separator)) | ||||
|   } | ||||
|  | ||||
|   static joining(separator = '') { | ||||
| @@ -168,7 +172,7 @@ export class Misc { | ||||
|   static firstConnectedGM() { | ||||
|     if (foundry.utils.isNewerVersion(game.release.version, '12.0')) { | ||||
|       return game.users.activeGM | ||||
|     }  | ||||
|     } | ||||
|     return game.users.find(u => u.isGM && u.active); | ||||
|   } | ||||
|  | ||||
| @@ -189,13 +193,7 @@ export class Misc { | ||||
|    *  and there is no connected GM | ||||
|    */ | ||||
|   static documentIfResponsible(document) { | ||||
|     if (foundry.utils.isNewerVersion(game.release.version, '12.0')) { | ||||
|       if (game.users.activeGM || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) | ||||
|       { | ||||
|         return document | ||||
|       } | ||||
|     } | ||||
|     else if (Misc.isUniqueConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) { | ||||
|     if (Misc.isFirstConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isFirstOwnerPlayer(document))) { | ||||
|       return document | ||||
|     } | ||||
|     return undefined | ||||
| @@ -205,15 +203,22 @@ export class Misc { | ||||
|     return document.testUserPermission && document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) | ||||
|   } | ||||
|  | ||||
|   static isOwnerPlayerOrUniqueConnectedGM(actor) { | ||||
|     return Misc.isOwnerPlayer(actor) ?? Misc.isUniqueConnectedGM(); | ||||
|   static isFirstOwnerPlayer(document) { | ||||
|     if (!document.testUserPermission) { | ||||
|       return false | ||||
|     } | ||||
|     return game.users.find(u => document.testUserPermission(u, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) == game.user | ||||
|   } | ||||
|  | ||||
|   /** | ||||
|    * @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id | ||||
|    */ | ||||
|   static isUniqueConnectedGM() { | ||||
|     return game.user.id == Misc.firstConnectedGMId(); | ||||
|   static isFirstConnectedGM() { | ||||
|     return game.user == Misc.firstConnectedGM(); | ||||
|   } | ||||
|    | ||||
|   static hasConnectedGM() { | ||||
|     return Misc.firstConnectedGM(); | ||||
|   } | ||||
|  | ||||
|   static firstConnectedGMId() { | ||||
| @@ -232,13 +237,7 @@ export class Misc { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static findFirstLike(value, elements, options = {}) { | ||||
|     options = foundry.utils.mergeObject({ | ||||
|       mapper: it => it.name, | ||||
|       preFilter: it => true, | ||||
|       description: 'valeur', | ||||
|       onMessage: m => ui.notifications.info(m) | ||||
|     }, options); | ||||
|  | ||||
|     options = foundry.utils.mergeObject(DEFAULT_FIND_OPTIONS, options, { overwrite: true, inplace: false }); | ||||
|     const subset = this.findAllLike(value, elements, options); | ||||
|     if (subset.length == 0) { | ||||
|       console.log(`Aucune ${options.description} pour ${value}`); | ||||
| @@ -257,13 +256,7 @@ export class Misc { | ||||
|   } | ||||
|  | ||||
|   static findAllLike(value, elements, options = {}) { | ||||
|     options = foundry.utils.mergeObject({ | ||||
|       mapper: it => it.name, | ||||
|       preFilter: it => true, | ||||
|       description: 'valeur', | ||||
|       onMessage: m => ui.notifications.info(m) | ||||
|     }, options); | ||||
|  | ||||
|     options = foundry.utils.mergeObject(DEFAULT_FIND_OPTIONS, options, { overwrite: true, inplace: false }); | ||||
|     if (!value) { | ||||
|       options.onMessage(`Pas de ${options.description} correspondant à une valeur vide`); | ||||
|       return []; | ||||
|   | ||||
| @@ -1,48 +1,8 @@ | ||||
| /* -------------------------------------------- */ | ||||
| import { Misc } from "./misc.js"; | ||||
|  | ||||
| const matchOperations = new RegExp(/@(\w*){([\w\-]+)}/ig); | ||||
| const matchOperationTerms = new RegExp(/@(\w*){([\w\-]+)}/i); | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDAlchimie { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static processManipulation(recette, actorId = undefined) { | ||||
|     let manip = recette.system.manipulation; | ||||
|     let matchArray = manip.match(matchOperations); | ||||
|     if (matchArray) { | ||||
|       for (let matchStr of matchArray) { | ||||
|         let result = matchStr.match(matchOperationTerms); | ||||
|         if (result[1] && result[2]) { | ||||
|           let commande = Misc.upperFirst(result[1]); | ||||
|           let replacement = this[`_alchimie${commande}`](recette, result[2], actorId); | ||||
|           manip = manip.replace(result[0], replacement); | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|     recette.system.manipulation_update = manip; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static _alchimieCouleur(recette, couleurs, actorId) { | ||||
|     return RdDAlchimie._alchimieLink(recette, couleurs, actorId,  'couleur',  'Température'); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static _alchimieConsistance(recette, consistances, actorId) { | ||||
|     return RdDAlchimie._alchimieLink(recette, consistances, actorId,  'consistance',  'Consistance'); | ||||
|   } | ||||
|  | ||||
|   static _alchimieLink(recette, termes, actorId, tacheAlchimie, labelTache) { | ||||
|     const difficulte = RdDAlchimie.getDifficulte(termes); | ||||
|     const link = actorId ? ` <a data-recette-id="${recette._id}" data-actor-id="${actorId}" data-alchimie-tache="${tacheAlchimie}" data-alchimie-data="${termes}">` : ''; | ||||
|     const endLink = actorId ? '</a>' : ''; | ||||
|     return `<span class="alchimie-tache">${link}${labelTache} ${termes} (${difficulte})${endLink}</span>`; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getDifficulte(aspects) { | ||||
|     let elements = aspects.split('-'); | ||||
|   static getDifficulte(termes) { | ||||
|     let elements = termes.split('-'); | ||||
|     let composantes = elements.length; | ||||
|     let distincts = Object.keys(Misc.classifyFirst(elements, it => it)).length; | ||||
|     if (distincts == 1) { | ||||
| @@ -58,5 +18,4 @@ export class RdDAlchimie { | ||||
|     } | ||||
|     return 'intellect'; | ||||
|   } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -31,8 +31,8 @@ export class RdDBonus { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static dmg(rollData, dmgActor, isEntiteIncarnee = false) { | ||||
|     const dmgArme = RdDBonus._dmgArme(rollData) | ||||
|   static dmg(rollData, actor, isEntiteIncarnee = false) { | ||||
|     const dmgArme = RdDBonus.dmgArme(rollData.arme) | ||||
|     let dmg = { | ||||
|       total: 0, | ||||
|       dmgArme: dmgArme, | ||||
| @@ -41,7 +41,7 @@ export class RdDBonus { | ||||
|       dmgParticuliere: RdDBonus._dmgParticuliere(rollData), | ||||
|       dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used), | ||||
|       mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee), | ||||
|       dmgActor: RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac?.label, dmgArme) | ||||
|       dmgActor: RdDBonus.bonusDmg(actor, rollData.selectedCarac?.label.toLowerCase(), dmgArme) | ||||
|     } | ||||
|     dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere; | ||||
|     return dmg; | ||||
| @@ -71,11 +71,11 @@ export class RdDBonus { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static _dmgArme(rollData) { | ||||
|     if (rollData.arme) { | ||||
|       let dmgBase = rollData.arme.system.dommagesReels ?? Number(rollData.arme.system.dommages ?? 0); | ||||
|   static dmgArme(arme) { | ||||
|     if (arme) { | ||||
|       let dmgBase = arme.system.dommagesReels ?? Number(arme.system.dommages ?? 0); | ||||
|       //Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278) | ||||
|       return dmgBase + Math.min(dmgBase, rollData.arme.system.magique ? rollData.arme.system.ecaille_efficacite : 0); | ||||
|       return dmgBase + Math.min(dmgBase, arme.system.magique ? arme.system.ecaille_efficacite : 0); | ||||
|     } | ||||
|     return 0; | ||||
|   } | ||||
| @@ -86,13 +86,14 @@ export class RdDBonus { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static _dmgPerso(dmgActor, categorie, dmgArme) { | ||||
|   static bonusDmg(actor, categorie, dmgArme) { | ||||
|     const dmgActor = actor.getBonusDegat() | ||||
|     if (categorie == undefined) { | ||||
|       return 0 | ||||
|     } | ||||
|     switch (categorie) { | ||||
|       case "Tir": return 0; | ||||
|       case "Lancer": return Math.max(0, Math.min(dmgArme, dmgActor)); | ||||
|       case "tir": return 0; | ||||
|       case "lancer": return Math.max(0, Math.min(dmgArme, dmgActor)); | ||||
|     } | ||||
|     return dmgActor; | ||||
|   } | ||||
|   | ||||
| @@ -3,42 +3,98 @@ import { Misc } from "./misc.js"; | ||||
|  | ||||
| const TABLE_CARACTERISTIQUES_DERIVEES = { | ||||
|   // xp: coût pour passer du niveau inférieur à ce niveau | ||||
|   1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 }, | ||||
|   2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 }, | ||||
|   3: { xp: 4, poids: "6-10", plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' }, | ||||
|   4: { xp: 4, poids: "11-20", plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' }, | ||||
|   5: { xp: 5, poids: "21-30", plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' }, | ||||
|   6: { xp: 5, poids: "31-40", plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' }, | ||||
|   7: { xp: 6, poids: "41-50", plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' }, | ||||
|   8: { xp: 6, poids: "51-60", plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' }, | ||||
|   9: { xp: 7, poids: "61-65", plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' }, | ||||
|   10: { xp: 7, poids: "66-70", plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' }, | ||||
|   11: { xp: 8, poids: "71-75", plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' }, | ||||
|   12: { xp: 8, poids: "76-80", plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' }, | ||||
|   13: { xp: 9, poids: "81-90", plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' }, | ||||
|   14: { xp: 9, poids: "91-100", plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' }, | ||||
|   15: { xp: 10, poids: "101-110", plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' }, | ||||
|   16: { xp: 20, poids: "111-120", plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' }, | ||||
|   17: { xp: 30, poids: "121-131", plusdom: +3, sconst: 5, sust: 5 }, | ||||
|   18: { xp: 40, poids: "131-141", plusdom: +4, sconst: 6, sust: 5 }, | ||||
|   19: { xp: 50, poids: "141-150", plusdom: +4, sconst: 6, sust: 5 }, | ||||
|   20: { xp: 60, poids: "151-160", plusdom: +4, sconst: 6, sust: 6 }, | ||||
|   21: { xp: 70, poids: "161-180", plusdom: +5, sconst: 7, sust: 6 }, | ||||
|   22: { xp: 80, poids: "181-200", plusdom: +5, sconst: 7, sust: 7 }, | ||||
|   23: { xp: 90, poids: "201-300", plusdom: +6, sconst: 7, sust: 8 }, | ||||
|   24: { xp: 100, poids: "301-400", plusdom: +6, sconst: 8, sust: 9 }, | ||||
|   25: { xp: 110, poids: "401-500", plusdom: +7, sconst: 8, sust: 10 }, | ||||
|   26: { xp: 120, poids: "501-600", plusdom: +7, sconst: 8, sust: 11 }, | ||||
|   27: { xp: 130, poids: "601-700", plusdom: +8, sconst: 9, sust: 12 }, | ||||
|   28: { xp: 140, poids: "701-800", plusdom: +8, sconst: 9, sust: 13 }, | ||||
|   29: { xp: 150, poids: "801-900", plusdom: +9, sconst: 9, sust: 14 }, | ||||
|   30: { xp: 160, poids: "901-1000", plusdom: +9, sconst: 10, sust: 15 }, | ||||
|   31: { xp: 170, poids: "1001-1500", plusdom: +10, sconst: 10, sust: 16 }, | ||||
|   32: { xp: 180, poids: "1501-2000", plusdom: +11, sconst: 10, sust: 17 } | ||||
|   1: { xp: 3, niveau: -5, poids: "moins de 1kg", poidsMin: 0, poidsMax: 1, plusdom: -5, sconst: 0.5, sust: 0.1 }, | ||||
|   2: { xp: 3, niveau: -4, poids: "1-5", poidsMin: 1, poidsMax: 5, plusdom: -4, sconst: 0.5, sust: 0.3 }, | ||||
|   3: { xp: 4, niveau: -3, poids: "6-10", poidsMin: 6, poidsMax: 10, plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' }, | ||||
|   4: { xp: 4, niveau: -2, poids: "11-20", poidsMin: 11, poidsMax: 20, plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' }, | ||||
|   5: { xp: 5, niveau: -1, poids: "21-30", poidsMin: 21, poidsMax: 30, plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' }, | ||||
|   6: { xp: 5, niveau: 0, poids: "31-40", poidsMin: 31, poidsMax: 40, plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' }, | ||||
|   7: { xp: 6, niveau: 0, poids: "41-50", poidsMin: 41, poidsMax: 50, plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' }, | ||||
|   8: { xp: 6, niveau: 0, poids: "51-60", poidsMin: 51, poidsMax: 60, plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' }, | ||||
|   9: { xp: 7, niveau: 0, poids: "61-65", poidsMin: 61, poidsMax: 65, plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' }, | ||||
|   10: { xp: 7, niveau: 0, poids: "66-70", poidsMin: 66, poidsMax: 70, plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' }, | ||||
|   11: { xp: 8, niveau: 1, poids: "71-75", poidsMin: 71, poidsMax: 75, plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' }, | ||||
|   12: { xp: 8, niveau: 1, poids: "76-80", poidsMin: 76, poidsMax: 80, plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' }, | ||||
|   13: { xp: 9, niveau: 2, poids: "81-90", poidsMin: 81, poidsMax: 90, plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' }, | ||||
|   14: { xp: 9, niveau: 2, poids: "91-100", poidsMin: 91, poidsMax: 100, plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' }, | ||||
|   15: { xp: 10, niveau: 3, poids: "101-110", poidsMin: 101, poidsMax: 110, plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' }, | ||||
|   16: { xp: 20, niveau: 3, poids: "111-120", poidsMin: 111, poidsMax: 120, plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' }, | ||||
|   17: { xp: 30, niveau: 4, poids: "121-131", poidsMin: 121, poidsMax: 131, plusdom: +3, sconst: 5, sust: 5 }, | ||||
|   18: { xp: 40, niveau: 4, poids: "131-141", poidsMin: 131, poidsMax: 141, plusdom: +4, sconst: 6, sust: 5 }, | ||||
|   19: { xp: 50, niveau: 5, poids: "141-150", poidsMin: 141, poidsMax: 150, plusdom: +4, sconst: 6, sust: 5 }, | ||||
|   20: { xp: 60, niveau: 5, poids: "151-160", poidsMin: 151, poidsMax: 160, plusdom: +4, sconst: 6, sust: 6 }, | ||||
|   21: { xp: 70, niveau: 6, poids: "161-180", poidsMin: 161, poidsMax: 180, plusdom: +5, sconst: 7, sust: 6 }, | ||||
|   22: { xp: 80, niveau: 6, poids: "181-200", poidsMin: 181, poidsMax: 200, plusdom: +5, sconst: 7, sust: 7 }, | ||||
|   23: { xp: 90, niveau: 7, poids: "201-300", poidsMin: 201, poidsMax: 300, plusdom: +6, sconst: 7, sust: 8 }, | ||||
|   24: { xp: 100, niveau: 7, poids: "301-400", poidsMin: 301, poidsMax: 400, plusdom: +6, sconst: 8, sust: 9 }, | ||||
|   25: { xp: 110, niveau: 8, poids: "401-500", poidsMin: 401, poidsMax: 500, plusdom: +7, sconst: 8, sust: 10 }, | ||||
|   26: { xp: 120, niveau: 8, poids: "501-600", poidsMin: 501, poidsMax: 600, plusdom: +7, sconst: 8, sust: 11 }, | ||||
|   27: { xp: 130, niveau: 9, poids: "601-700", poidsMin: 601, poidsMax: 700, plusdom: +8, sconst: 9, sust: 12 }, | ||||
|   28: { xp: 140, niveau: 9, poids: "701-800", poidsMin: 701, poidsMax: 800, plusdom: +8, sconst: 9, sust: 13 }, | ||||
|   29: { xp: 150, niveau: 10, poids: "801-900", poidsMin: 801, poidsMax: 900, plusdom: +9, sconst: 9, sust: 14 }, | ||||
|   30: { xp: 160, niveau: 10, poids: "901-1000", poidsMin: 901, poidsMax: 1000, plusdom: +9, sconst: 10, sust: 15 }, | ||||
|   31: { xp: 170, niveau: 11, poids: "1001-1500", poidsMin: 1001, poidsMax: 1500, plusdom: +10, sconst: 10, sust: 16 }, | ||||
|   32: { xp: 180, niveau: 11, poids: "1501-2000", poidsMin: 1501, poidsMax: 2000, plusdom: +11, sconst: 10, sust: 17 } | ||||
| }; | ||||
|  | ||||
| export const LIST_CARAC_PERSONNAGE = { | ||||
|   'taille': { code: 'taille', label: 'Taille', isCarac: true, path: 'system.carac.taille.value' }, | ||||
|   'apparence': { code: 'apparence', label: 'Apparence', isCarac: true, path: 'system.carac.apparence.value' }, | ||||
|   'constitution': { code: 'constitution', label: 'Constitution', isCarac: true, path: 'system.carac.constitution.value' }, | ||||
|   'force': { code: 'force', label: 'Force', isCarac: true, path: 'system.carac.force.value' }, | ||||
|   'agilite': { code: 'agilite', label: 'Agilité', isCarac: true, path: 'system.carac.agilite.value' }, | ||||
|   'dexterite': { code: 'dexterite', label: 'Dextérité', isCarac: true, path: 'system.carac.dexterite.value' }, | ||||
|   'vue': { code: 'vue', label: 'Vue', isCarac: true, path: 'system.carac.vue.value' }, | ||||
|   'ouie': { code: 'ouie', label: 'Ouïe', isCarac: true, path: 'system.carac.ouie.value' }, | ||||
|   'odoratgout': { code: 'odoratgout', label: 'Odorat-Goût', isCarac: true, path: 'system.carac.odoratgout.value' }, | ||||
|   'volonte': { code: 'volonte', label: 'Volonté', isCarac: true, path: 'system.carac.volonte.value' }, | ||||
|   'intellect': { code: 'intellect', label: 'Intellect', isCarac: true, path: 'system.carac.intellect.value' }, | ||||
|   'empathie': { code: 'empathie', label: 'Empathie', isCarac: true, path: 'system.carac.empathie.value' }, | ||||
|   'reve': { code: 'reve', label: 'Rêve', isCarac: true, path: 'system.carac.reve.value' }, | ||||
|   'chance': { code: 'chance', label: 'Chance', isCarac: true, path: 'system.carac.chance.value' }, | ||||
|   'protection': { code: 'protection', label: 'Protection naturelle', isCarac: false, path: 'system.attributs.protection.value' }, | ||||
|   'beaute': { code: 'beaute', label: 'Beauté', isCarac: false, path: 'system.background.beaute.value' } | ||||
| } | ||||
|  | ||||
| export const LIST_CARAC_AUTRES = { | ||||
|   'perception': { code: 'perception', label: 'Perception',  path: 'system.carac.perception.value' }, | ||||
| } | ||||
|  | ||||
| const LIST_CARAC_DERIVEE = { | ||||
|   'melee': { code: "melee", label: 'Mêlée', path: 'system.carac.melee.value' }, | ||||
|   'tir': { code: "tir", label: 'Tir', path: 'system.carac.tir.value' }, | ||||
|   'lancer': { code: "lancer", label: 'Lancer', path: 'system.carac.lancer.value' }, | ||||
|   'derobee': { code: "derobee", label: 'Dérobée', path: 'system.carac.derobee.value' }, | ||||
|   'chance-actuelle': { code: "chance-actuelle", label: 'Chance actuelle', path: 'system.carac.lancer.value' }, | ||||
|   'reve-actuel': { code: "reve-actuel", label: 'Rêve actuel', path: 'system.reve.reve.value' }, | ||||
| } | ||||
|  | ||||
| const LIST_CARAC_ROLL = Object.values(LIST_CARAC_PERSONNAGE).filter(it => it.isCarac && it.code != 'taille') | ||||
|   .concat(Object.values(LIST_CARAC_AUTRES)) | ||||
|   .concat(Object.values(LIST_CARAC_DERIVEE)) | ||||
|  | ||||
| export class RdDCarac { | ||||
|  | ||||
|   static caracDetails(name) { | ||||
|     let entry = Misc.findFirstLike(name, LIST_CARAC_ROLL, { mapper: it => it.code, description: 'caractéristique', onMessage: m => { } }) | ||||
|     if (entry) { | ||||
|       return entry | ||||
|     } | ||||
|     return Misc.findFirstLike(name, LIST_CARAC_ROLL, { mapper: it => it.label, description: 'caractéristique' }) | ||||
|   } | ||||
|  | ||||
|   static carac(code) { | ||||
|     return LIST_CARAC_PERSONNAGE[code] | ||||
|   } | ||||
|  | ||||
|   static label(code) { | ||||
|     return RdDCarac.carac(code)?.label ?? '---' | ||||
|   } | ||||
|  | ||||
|   static caracs(filter = it => it.isCarac) { | ||||
|     return Object.values(LIST_CARAC_PERSONNAGE).filter(filter) | ||||
|   } | ||||
|  | ||||
|   static isAgiliteOuDerobee(selectedCarac) { | ||||
|     return selectedCarac?.label.match(/(Agilité|Dérobée)/); | ||||
|   } | ||||
| @@ -53,13 +109,18 @@ export class RdDCarac { | ||||
|     return selectedCarac?.label?.toLowerCase()?.match(/r(e|ê)ve(( |-)actuel)?/); | ||||
|   } | ||||
|  | ||||
|   /** | ||||
|    * L’appel à la chance n’est possible que pour recommencer les jets d’actions physiques : | ||||
|    * tous les jets de combat, de FORCE, d’AGILITÉ, de DEXTÉRITÉ, de Dérobée, d’APPARENCE, | ||||
|    * ainsi que de Perception active et volontaire. | ||||
|    */ | ||||
|   static isActionPhysique(selectedCarac) { | ||||
|     return !selectedCarac || | ||||
|       selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/); | ||||
|     return Grammar.toLowerCaseNoAccent(selectedCarac?.label) | ||||
|       ?.match(/(apparence|force|agilite|dexterite|vue|ouie|gout|odorat|empathie|melee|tir|lancer|derobee)/) != null | ||||
|   } | ||||
|  | ||||
|   static getCaracDerivee(value) { | ||||
|     return TABLE_CARACTERISTIQUES_DERIVEES[Math.min(Math.max(Number(value), 1), 32)]; | ||||
|     return TABLE_CARACTERISTIQUES_DERIVEES[Math.min(Math.max(Math.floor(Number(value)), 1), 32)]; | ||||
|   } | ||||
|  | ||||
|   static computeTotal(carac, beaute = undefined) { | ||||
| @@ -90,15 +151,4 @@ export class RdDCarac { | ||||
|   static getCaracXp(targetValue) { | ||||
|     return RdDCarac.getCaracDerivee(targetValue)?.xp ?? 200; | ||||
|   } | ||||
|  | ||||
|  | ||||
|   /** | ||||
|    * L’appel à la chance n’est possible que pour recommencer les jets d’actions physiques : | ||||
|    * tous les jets de combat, de FORCE, d’AGILITÉ, de DEXTÉRITÉ, de Dérobée, d’APPARENCE, | ||||
|    * ainsi que de Perception active et volontaire. | ||||
|    */ | ||||
|   static isActionPhysique(selectedCarac) { | ||||
|     return Grammar.toLowerCaseNoAccent(selectedCarac?.label)?.match(/(apparence|force|agilite|dexterite|vue|ouie|odorat|empathie|melee|tir|lancer|derobee)/); | ||||
|   } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -42,7 +42,8 @@ export class RdDCombatManager extends Combat { | ||||
|     /* -------------------------------------------- */ | ||||
|     Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); }); | ||||
|     Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) }); | ||||
|     Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() }); | ||||
|     Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() }) | ||||
|     Hooks.on("deleteCombat", (combat, html, id) => { combat.onDeleteCombat() }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -53,28 +54,48 @@ export class RdDCombatManager extends Combat { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async onPreDeleteCombat() { | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|       await this.finDeRound({ terminer: true }); | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       await this.finDeRound({ terminer: true }) | ||||
|       ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`) | ||||
|       game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined) | ||||
|         .forEach(it => it.delete()); | ||||
|         .forEach(it => it.delete()) | ||||
|       RdDEmpoignade.deleteAllEmpoignades() | ||||
|     } | ||||
|   } | ||||
|   async onDeleteCombat() { | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       if (game.combats.size <= 1) { | ||||
|         game.actors.forEach(actor => actor.resetItemUse()) | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async finDeRound(options = { terminer: false }) { | ||||
|     this.turns.forEach(turn => turn.actor.resetItemUse()); | ||||
|     this.combatants.map(it => RdDCombatManager.getActorCombatant(it, { warning: false })) | ||||
|       .filter(it => it != undefined) | ||||
|       .forEach(async actor => { | ||||
|         await actor.finDeRound(options) | ||||
|         await actor.resetItemUse() | ||||
|       }) | ||||
|   } | ||||
|  | ||||
|     for (let combatant of this.combatants) { | ||||
|       if (combatant.actor) { | ||||
|         await combatant.actor.finDeRound(options); | ||||
|       } | ||||
|       else { | ||||
|   static getActorCombatant(combatant, options = { warning: true }) { | ||||
|     if (!combatant.actor) { | ||||
|       if (options.warning) { | ||||
|         ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`) | ||||
|       } | ||||
|       return undefined | ||||
|     } | ||||
|     else if (!combatant.actor.isActorCombat()) { | ||||
|       if (options.warning) { | ||||
|         ui.notifications.warn(`${combatant.name} ne peut pas combattre!`) | ||||
|       } | ||||
|       return undefined | ||||
|     } | ||||
|     return combatant.actor | ||||
|   } | ||||
|  | ||||
|   static calculAjustementInit(actor, arme) { | ||||
|     const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0 | ||||
|     const etatGeneral = actor.getEtatGeneral() ?? 0 | ||||
| @@ -83,57 +104,27 @@ export class RdDCombatManager extends Combat { | ||||
|   } | ||||
|  | ||||
|   /************************************************************************************/ | ||||
|   async rollInitiative(ids, formula = undefined, messageOptions = {}) { | ||||
|     console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions); | ||||
|   async rollInitiative(ids, messageOptions = {}) { | ||||
|     console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions) | ||||
|     ids = typeof ids === "string" ? [ids] : ids | ||||
|     ids.forEach(async id => | ||||
|       await this.rollInitRdD(id, undefined, messageOptions) | ||||
|     ) | ||||
|     return this | ||||
|   } | ||||
|  | ||||
|     ids = typeof ids === "string" ? [ids] : ids; | ||||
|     // calculate initiative | ||||
|     for (let cId = 0; cId < ids.length; cId++) { | ||||
|       const combatant = this.combatants.get(ids[cId]); | ||||
|       const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, undefined); | ||||
|       let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, ajustement); | ||||
|  | ||||
|       if (!formula) { | ||||
|         if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') { | ||||
|           const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.isCompetenceAttaque(it)) | ||||
|           if (competence) { | ||||
|             rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, etatGeneral); | ||||
|           } | ||||
|         } else { | ||||
|           const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe) | ||||
|           let compName = "Corps à corps" | ||||
|           if (armeCombat) { | ||||
|             if (armeCombat.system.competence != "") { | ||||
|               compName = armeCombat.system.competence | ||||
|             } | ||||
|             if (armeCombat.system.lancer != "") { | ||||
|               compName = armeCombat.system.lancer | ||||
|             } | ||||
|             if (armeCombat.system.tir != "") { | ||||
|               compName = armeCombat.system.tir | ||||
|             } | ||||
|           } | ||||
|           const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName); | ||||
|           if (competence && competence.system.defaut_carac) { | ||||
|             const carac = combatant.actor.system.carac[competence.system.defaut_carac].value; | ||||
|             const niveau = competence.system.niveau; | ||||
|  | ||||
|             const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, armeCombat) | ||||
|             rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, ajustement); | ||||
|           } else { | ||||
|             ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`); | ||||
|           } | ||||
|         } | ||||
|       } | ||||
|       //console.log("Combatat", c); | ||||
|   async rollInitRdD(id, formula, messageOptions = {}) { | ||||
|     const combatant = this.combatants.get(id); | ||||
|     const actor = RdDCombatManager.getActorCombatant(combatant) | ||||
|     if (actor) { | ||||
|       const rollFormula = formula ?? RdDCombatManager.getFirstInitRollFormula(actor) | ||||
|       const roll = combatant.getInitiativeRoll(rollFormula); | ||||
|       if (!roll.total) { | ||||
|         await roll.evaluate(); | ||||
|       } | ||||
|       const total = Math.max(roll.total, 0.00); | ||||
|       console.log("Compute init for", rollFormula, roll, total, combatant); | ||||
|       let id = combatant._id || combatant.id; | ||||
|       await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: total }]); | ||||
|       await this.updateEmbeddedDocuments("Combatant", [{ _id: combatant._id || combatant.id, initiative: total }]); | ||||
|  | ||||
|       // Send a chat message | ||||
|       let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode"); | ||||
| @@ -142,10 +133,10 @@ export class RdDCombatManager extends Combat { | ||||
|           scene: canvas.scene._id, | ||||
|           actor: combatant.actor?._id, | ||||
|           token: combatant.token._id, | ||||
|           alias: combatant.token.name, | ||||
|           alias: combatant.token?.name, | ||||
|           sound: CONFIG.sounds.dice, | ||||
|         }, | ||||
|         flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.initInfo})<br>`, | ||||
|         flavor: `${combatant.token?.name} a fait son jet d'Initiative (${messageOptions.info})<br>` | ||||
|       }, | ||||
|         messageOptions); | ||||
|       roll.toMessage(messageData, { rollMode, create: true }); | ||||
| @@ -153,7 +144,20 @@ export class RdDCombatManager extends Combat { | ||||
|       RdDCombatManager.processPremierRoundInit(); | ||||
|     } | ||||
|     return this; | ||||
|   }; | ||||
|   } | ||||
|  | ||||
|   static getFirstInitRollFormula(actor) { | ||||
|     const actions = actor.listActionsCombat() | ||||
|     if (actions.length > 0) { | ||||
|       const action = actions[0] | ||||
|       const init = RdDCombatManager.getInitData(actor, action) | ||||
|       const ajustement = RdDCombatManager.calculAjustementInit(actor, action) | ||||
|       return RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement); | ||||
|     } | ||||
|  | ||||
|     let ajustement = RdDCombatManager.calculAjustementInit(actor, undefined); | ||||
|     return RdDCombatManager.formuleInitiative(2, 10, 0, ajustement); | ||||
|   } | ||||
|  | ||||
|   static formuleInitiative(rang, carac, niveau, bonusMalus) { | ||||
|     return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`; | ||||
| @@ -222,76 +226,27 @@ export class RdDCombatManager extends Combat { | ||||
|   } | ||||
|  | ||||
|   static $prepareAttaqueArme(infoAttaque) { | ||||
|     const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence); | ||||
|     const comp = infoAttaque.competences.find(it => Grammar.equalsInsensitive(it.name, infoAttaque.competence)) | ||||
|     const arme = infoAttaque.arme; | ||||
|     const attaque = foundry.utils.duplicate(arme); | ||||
|     const attaque = foundry.utils.duplicate(arme) | ||||
|  | ||||
|     const carac = comp?.system.defaut_carac ?? (infoAttaque.infoMain == '(lancer)' ? 'lancer' : infoAttaque.infoMain == '(lancer)' ? 'tir' : 'melee') | ||||
|     const niveau = comp?.system.niveau ?? (infoAttaque.infoMain == '(lancer)' ? -8 : -6) | ||||
|     attaque.action = 'attaque'; | ||||
|     attaque.system.competence = infoAttaque.competence; | ||||
|     attaque.system.dommagesReels = infoAttaque.dommagesReel; | ||||
|     attaque.system.infoMain = infoAttaque.infoMain; | ||||
|     attaque.system.niveau = comp.system.niveau; | ||||
|     attaque.system.niveau = niveau | ||||
|  | ||||
|     const ajustement = (arme?.parent?.getEtatGeneral() ?? 0) + (arme?.system.magique) ? arme.system.ecaille_efficacite : 0; | ||||
|     attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value, ajustement); | ||||
|     return attaque; | ||||
|   } | ||||
|  | ||||
|   static listActionsCreature(competences) { | ||||
|     return competences | ||||
|       .filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it)) | ||||
|       .map(it => RdDItemCompetenceCreature.armeCreature(it)) | ||||
|       .filter(it => it != undefined); | ||||
|   } | ||||
|  | ||||
|   static listActionsPossessions(actor) { | ||||
|     return RdDCombatManager._indexActions(actor.getPossessions().map(p => { | ||||
|       return { | ||||
|         name: p.name, | ||||
|         action: 'possession', | ||||
|         system: { | ||||
|           competence: p.name, | ||||
|           possessionid: p.system.possessionid, | ||||
|         } | ||||
|       } | ||||
|     })); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static listActionsCombat(combatant) { | ||||
|     const actor = combatant.actor; | ||||
|     let actions = RdDCombatManager.listActionsPossessions(actor); | ||||
|     if (actions.length > 0) { | ||||
|       return actions; | ||||
|     } | ||||
|     if (actor.isCreatureEntite()) { | ||||
|       actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']); | ||||
|     } else if (actor.isPersonnage()) { | ||||
|       // Recupération des items 'arme' | ||||
|       const competences = actor.itemTypes['competence']; | ||||
|       const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it)) | ||||
|         .concat(RdDItemArme.empoignade(actor)) | ||||
|         .concat(RdDItemArme.mainsNues(actor)); | ||||
|       actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac); | ||||
|  | ||||
|       if (actor.system.attributs.hautrevant.value) { | ||||
|         actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } }); | ||||
|       } | ||||
|     } | ||||
|  | ||||
|     return RdDCombatManager._indexActions(actions); | ||||
|   } | ||||
|  | ||||
|   static _indexActions(actions) { | ||||
|     for (let index = 0; index < actions.length; index++) { | ||||
|       actions[index].index = index; | ||||
|     } | ||||
|     return actions; | ||||
|     const ajustement = (arme.parent?.getEtatGeneral() ?? 0) + (arme.system.magique) ? arme.system.ecaille_efficacite : 0 | ||||
|     attaque.system.initiative = RdDCombatManager.calculInitiative(niveau, infoAttaque.carac[carac].value, ajustement) | ||||
|     return attaque | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static processPremierRoundInit() { | ||||
|     // Check if we have the whole init ! | ||||
|     if (Misc.isUniqueConnectedGM() && game.combat.current.round == 1) { | ||||
|     if (Misc.isFirstConnectedGM() && game.combat.current.round == 1) { | ||||
|       let initMissing = game.combat.combatants.find(it => !it.initiative); | ||||
|       if (!initMissing) { // Premier round ! | ||||
|         for (let combatant of game.combat.combatants) { | ||||
| @@ -300,7 +255,7 @@ export class RdDCombatManager extends Combat { | ||||
|           if (action && action.type == "arme") { | ||||
|             for (let initData of premierRoundInit) { | ||||
|               if (Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround).includes(initData.pattern)) { | ||||
|                 let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4> | ||||
|                 let msg = `<h4>L'initiative de ${combatant.actor.getAlias()} a été modifiée !</h4> | ||||
|                       <hr> | ||||
|                       <div> | ||||
|                         Etant donné son ${action.name}, son initative pour ce premier round est désormais de ${initData.init}. | ||||
| @@ -325,13 +280,13 @@ export class RdDCombatManager extends Combat { | ||||
|   /* -------------------------------------------- */ | ||||
|   static pushInitiativeOptions(html, options) { | ||||
|     for (let i = 0; i < options.length; i++) { | ||||
|       let option = options[i]; | ||||
|       let option = options[i] | ||||
|       if (option.name == 'COMBAT.CombatantReroll') { // Replace ! | ||||
|         option.name = "Sélectionner l'initiative..."; | ||||
|         option.condition = true; | ||||
|         option.icon = '<i class="far fa-question-circle"></i>'; | ||||
|         option.name = "Sélectionner l'initiative..." | ||||
|         option.condition = true | ||||
|         option.icon = '<i class="far fa-question-circle"></i>' | ||||
|         option.callback = target => { | ||||
|           RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id')); | ||||
|           RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id')) | ||||
|         } | ||||
|       } | ||||
|     } | ||||
| @@ -342,96 +297,83 @@ export class RdDCombatManager extends Combat { | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   static rollInitiativeAction(combatantId, action) { | ||||
|     const combatant = game.combat.combatants.get(combatantId); | ||||
|     if (combatant.actor == undefined) { | ||||
|       ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`) | ||||
|       return []; | ||||
|     } | ||||
|     let initInfo = ""; | ||||
|     let initOffset = 0; | ||||
|     let caracForInit = 0; | ||||
|     let compNiveau = 0; | ||||
|     let compData = { name: "Aucune" }; | ||||
|     if (combatant.actor.getSurprise() == "totale") { | ||||
|       initOffset = -1; // To force 0 | ||||
|       initInfo = "Surprise Totale" | ||||
|     } else if (combatant.actor.getSurprise() == "demi") { | ||||
|       initOffset = 0; | ||||
|       initInfo = "Demi Surprise" | ||||
|     } else if (action.action == 'possession') { | ||||
|       initOffset = 10; | ||||
|       caracForInit = combatant.actor.getReveActuel(); | ||||
|       initInfo = "Possession" | ||||
|     } else if (action.action == 'autre') { | ||||
|       initOffset = 2; | ||||
|       initInfo = "Autre Action" | ||||
|     } else if (action.action == 'haut-reve') { | ||||
|       initOffset = 9; | ||||
|       initInfo = "Draconic" | ||||
|     } else { | ||||
|       compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence); | ||||
|       compNiveau = compData.system.niveau; | ||||
|       initInfo = action.name + " / " + action.system.competence; | ||||
|     const combatant = game.combat.combatants.get(combatantId) | ||||
|     const actor = RdDCombatManager.getActorCombatant(combatant) | ||||
|     if (actor == undefined) { return [] } | ||||
|  | ||||
|       if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') { | ||||
|         caracForInit = compData.system.carac_value; | ||||
|       } else { | ||||
|         caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value; | ||||
|       } | ||||
|       initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action); | ||||
|     } | ||||
|  | ||||
|     // Cas des créatures et entités vs personnages | ||||
|     const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, action) | ||||
|     let rollFormula = RdDCombatManager.formuleInitiative(initOffset, caracForInit, compNiveau, ajustement); | ||||
|     // Garder la trace de l'arme/compétence utilisée pour l'iniative | ||||
|     combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0 | ||||
|     game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo }); | ||||
|  | ||||
|     const init = RdDCombatManager.getInitData(actor, action) | ||||
|     const ajustement = RdDCombatManager.calculAjustementInit(actor, action) | ||||
|     const rollFormula = RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement); | ||||
|  | ||||
|     game.combat.rollInitRdD(combatantId, rollFormula, init); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static _baseInitOffset(categorie, arme) { | ||||
|     if (categorie == "tir") { // Offset de principe pour les armes de jet | ||||
|       return 8; | ||||
|   static getInitData(actor, action) { | ||||
|     if (actor.getSurprise() == "totale") { return { offset: -1, info: "Surprise Totale", carac: 0, niveau: 0 } } | ||||
|     if (actor.getSurprise() == "demi") { return { offset: 0, info: "Demi Surprise", carac: 0, niveau: 0 } } | ||||
|     if (action.action == 'autre') { return { offset: 2, info: "Autre Action", carac: 0, niveau: 0 } } | ||||
|     if (action.action == 'possession') { return { offset: 10, info: "Possession", carac: actor.getReveActuel(), niveau: 0 } } | ||||
|     if (action.action == 'haut-reve') { return { offset: 9, info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } } | ||||
|  | ||||
|     const comp = RdDItemCompetence.findCompetence(actor.items, action.system.competence); | ||||
|     return { | ||||
|       offset: RdDCombatManager.initOffset(comp?.system.categorie, action), | ||||
|       info: action.name + " / " + action.system.competence, | ||||
|       carac: actor.getCaracInit(comp), | ||||
|       niveau: comp?.system.niveau ?? -8 | ||||
|     } | ||||
|     if (categorie == "lancer") { // Offset de principe pour les armes de jet | ||||
|       return 7; | ||||
|   } | ||||
|  | ||||
|   static initOffset(categorie, arme) { | ||||
|     switch (categorie) { | ||||
|       case "tir": return 8 | ||||
|       case "lancer": return 7 | ||||
|       default: | ||||
|         switch (arme.system.cac) { | ||||
|           case "empoignade": return 3 | ||||
|           case "pugilat": return 4 | ||||
|           case "naturelle": return 4 | ||||
|           default: return 5 | ||||
|         } | ||||
|     } | ||||
|     switch (arme.system.cac) { | ||||
|       case "empoignade": | ||||
|         return 3; | ||||
|       case "pugilat": | ||||
|       case "naturelle": | ||||
|         return 4; | ||||
|     } | ||||
|     return 5; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static displayInitiativeMenu(html, combatantId) { | ||||
|     console.log("Combatant ; ", combatantId); | ||||
|     const combatant = game.combat.combatants.get(combatantId); | ||||
|     if (!(combatant?.actor)) { | ||||
|       ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`) | ||||
|       return; | ||||
|     } | ||||
|  | ||||
|     let actions = RdDCombatManager.listActionsCombat(combatant); | ||||
|  | ||||
|     // Build the relevant submenu | ||||
|     if (actions) { | ||||
|       let menuItems = []; | ||||
|       for (let action of actions) { | ||||
|         menuItems.push({ | ||||
|     const combatant = game.combat.combatants.get(combatantId) | ||||
|     const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false }) | ||||
|     if (actor) { | ||||
|       const actions = RdDCombatManager.listActionsActorCombatant(actor) | ||||
|       // Build the relevant submenu | ||||
|       const menuItems = actions.map(action => { | ||||
|         return { | ||||
|           name: action.system.competence, | ||||
|           icon: "<i class='fas fa-dice-d6'></i>", | ||||
|           callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) } | ||||
|         }); | ||||
|         } | ||||
|       }) | ||||
|       if (menuItems.length > 0) { | ||||
|         new ContextMenu(html, ".directory-list", menuItems).render(); | ||||
|       } | ||||
|       new ContextMenu(html, ".directory-list", menuItems).render(); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static listActionsActorCombatant( actor) { | ||||
|     const possessions = actor.listActionsPossessions() | ||||
|     const actions = possessions.length > 0 | ||||
|       ? possessions | ||||
|       : actor.listActionsCombat() | ||||
|  | ||||
|     for (let index = 0; index < actions.length; index++) { | ||||
|       actions[index].index = index | ||||
|     } | ||||
|     return actions | ||||
|   } | ||||
|  | ||||
|  | ||||
| } | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| @@ -454,11 +396,11 @@ export class RdDCombat { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static combatNouveauTour(combat) { | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId); | ||||
|       if (turn?.actor) { | ||||
|         RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token.id); | ||||
|         // TODO Playaudio for player?? | ||||
|         RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
| @@ -469,52 +411,50 @@ export class RdDCombat { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static rddCombatTarget(target, attacker) { | ||||
|     const defender = target?.actor; | ||||
|     const defenderTokenId = target?.id; | ||||
|     return new RdDCombat(attacker, defender, defenderTokenId, target) | ||||
|   static rddCombatTarget(target, attacker, attackerToken) { | ||||
|     return new RdDCombat(attacker, attackerToken?.id, target?.actor, target?.id, target) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static rddCombatForAttackerAndDefender(attackerId, defenderTokenId) { | ||||
|     const attacker = game.actors.get(attackerId); | ||||
|     let defender = defenderTokenId ? canvas.tokens.get(defenderTokenId)?.actor : undefined; | ||||
|   static rddCombatForAttackerAndDefender(attackerId, attackerTokenId, defenderTokenId) { | ||||
|     const attacker = game.actors.get(attackerId) | ||||
|     const defenderToken = defenderTokenId ? canvas.tokens.get(defenderTokenId) : undefined | ||||
|     let defender = defenderToken?.actor; | ||||
|     let target = undefined | ||||
|     if (!defenderTokenId || !defender) { | ||||
|       console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`); | ||||
|       target = Targets.getTarget() | ||||
|       if (!target) { | ||||
|         return; | ||||
|         return | ||||
|       } | ||||
|       defenderTokenId = target.id; | ||||
|       defender = target.actor; | ||||
|       if (!defenderTokenId || !defender) { | ||||
|         return; | ||||
|         return | ||||
|       } | ||||
|     } | ||||
|     return new RdDCombat(attacker, defender, defenderTokenId, target) | ||||
|     return new RdDCombat(attacker, attackerTokenId, defender, defenderTokenId, target) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static onMsgEncaisser(msg) { | ||||
|     let defender = canvas.tokens.get(msg.defenderTokenId).actor; | ||||
|     if (Misc.isOwnerPlayerOrUniqueConnectedGM()) { | ||||
|     let defender = canvas.tokens.get(msg.defenderToken.id).actor; | ||||
|     if (Misc.isOwnerPlayer(defender)) { | ||||
|       let attackerRoll = msg.attackerRoll; | ||||
|       let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined; | ||||
|  | ||||
|       defender.encaisserDommages(attackerRoll, attacker); | ||||
|       const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId); | ||||
|       defender.encaisserDommages(attackerRoll, attacker, msg.attackerToken); | ||||
|       const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id); | ||||
|       rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static onMsgDefense(msg) { | ||||
|     let defenderToken = canvas.tokens.get(msg.defenderTokenId); | ||||
|     if (defenderToken && Misc.isUniqueConnectedGM()) { | ||||
|       const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId); | ||||
|       rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme); | ||||
|       rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll); | ||||
|     let defenderToken = canvas.tokens.get(msg.defenderToken.id) | ||||
|     if (defenderToken && Misc.isFirstConnectedGM()) { | ||||
|       const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id) | ||||
|       rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme) | ||||
|       rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll) | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -532,19 +472,20 @@ export class RdDCombat { | ||||
|   /* -------------------------------------------- */ | ||||
|   static registerChatCallbacks(html) { | ||||
|     for (let button of [ | ||||
|       '#parer-button', | ||||
|       '#esquiver-button', | ||||
|       '#particuliere-attaque', | ||||
|       '#encaisser-button', | ||||
|       '#appel-chance-defense', | ||||
|       '#appel-destinee-defense', | ||||
|       '#appel-chance-attaque', | ||||
|       '#appel-destinee-attaque', | ||||
|       '#echec-total-attaque', | ||||
|       '.parer-button', | ||||
|       '.esquiver-button', | ||||
|       '.particuliere-attaque', | ||||
|       '.encaisser-button', | ||||
|       '.appel-chance-defense', | ||||
|       '.appel-destinee-defense', | ||||
|       '.appel-chance-attaque', | ||||
|       '.appel-destinee-attaque', | ||||
|       '.echec-total-attaque', | ||||
|     ]) { | ||||
|       html.on("click", button, event => { | ||||
|         const rddCombat = RdDCombat.rddCombatForAttackerAndDefender( | ||||
|           event.currentTarget.attributes['data-attackerId']?.value, | ||||
|           event.currentTarget.attributes['data-attackerTokenId']?.value, | ||||
|           event.currentTarget.attributes['data-defenderTokenId']?.value); | ||||
|         if (rddCombat) { | ||||
|           rddCombat.onEvent(button, event); | ||||
| @@ -560,44 +501,60 @@ export class RdDCombat { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   constructor(attacker, defender, defenderTokenId, target) { | ||||
|   constructor(attacker, attackerTokenId, defender, defenderTokenId, target) { | ||||
|     this.attacker = attacker | ||||
|     this.defender = defender | ||||
|     this.target = target | ||||
|     this.attackerId = this.attacker.id | ||||
|     this.defenderId = this.defender.id | ||||
|     this.attackerTokenId = attackerTokenId | ||||
|     this.defenderTokenId = defenderTokenId | ||||
|     this.attackerToken = RdDCombat.$extractAttackerTokenData(attacker, attackerTokenId) | ||||
|     this.defenderToken = RdDCombat.$extractDefenderTokenData(defender, defenderTokenId, target) | ||||
|   } | ||||
|  | ||||
|   static $extractAttackerTokenData(attacker, attackerTokenId) { | ||||
|     const token = canvas.tokens.get(attackerTokenId); | ||||
|     return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(attackerTokenId, attacker) | ||||
|   } | ||||
|  | ||||
|   static $extractDefenderTokenData(defender, defenderTokenId, target) { | ||||
|     if (target) { | ||||
|       return Targets.extractTokenData(target) | ||||
|     } | ||||
|     const token = canvas.tokens.get(defenderTokenId); | ||||
|     return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(defenderTokenId, defender) | ||||
|   } | ||||
|  | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async onEvent(button, event) { | ||||
|     const chatMessage = ChatUtility.getChatMessage(event); | ||||
|     const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll'); | ||||
|     const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll'); | ||||
|     console.log('RdDCombat', attackerRoll, defenderRoll); | ||||
|     const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value; | ||||
|  | ||||
|     const armeParadeId = event.currentTarget.attributes['data-armeid']?.value; | ||||
|     const competence = event.currentTarget.attributes['data-competence']?.value; | ||||
|     const compId = event.currentTarget.attributes['data-compid']?.value; | ||||
|  | ||||
|     switch (button) { | ||||
|       case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value); | ||||
|       case '#parer-button': return this.parade(attackerRoll, armeParadeId); | ||||
|       case '#esquiver-button': return this.esquive(attackerRoll, compId, competence); | ||||
|       case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll, defenderTokenId); | ||||
|       case '#echec-total-attaque': return this._onEchecTotal(attackerRoll); | ||||
|       case '.particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value); | ||||
|       case '.parer-button': return this.parade(attackerRoll, armeParadeId); | ||||
|       case '.esquiver-button': return this.esquive(attackerRoll, compId, competence); | ||||
|       case '.encaisser-button': return this.encaisser(attackerRoll, defenderRoll); | ||||
|       case '.echec-total-attaque': return this._onEchecTotal(attackerRoll); | ||||
|  | ||||
|       case '#appel-chance-attaque': return this.attacker.rollAppelChance( | ||||
|       case '.appel-chance-attaque': return this.attacker.rollAppelChance( | ||||
|         () => this.attaqueChanceuse(attackerRoll), | ||||
|         () => this._onEchecTotal(attackerRoll)); | ||||
|       case '#appel-chance-defense': return this.defender.rollAppelChance( | ||||
|       case '.appel-chance-defense': return this.defender.rollAppelChance( | ||||
|         () => this.defenseChanceuse(attackerRoll, defenderRoll), | ||||
|         () => this.afficherOptionsDefense(attackerRoll, defenderRoll, { defenseChance: true })); | ||||
|       case '#appel-destinee-attaque': return this.attacker.appelDestinee( | ||||
|       case '.appel-destinee-attaque': return this.attacker.appelDestinee( | ||||
|         () => this.attaqueSignificative(attackerRoll), | ||||
|         () => { }); | ||||
|       case '#appel-destinee-defense': return this.defender.appelDestinee( | ||||
|       case '.appel-destinee-defense': return this.defender.appelDestinee( | ||||
|         () => this.defenseDestinee(defenderRoll), | ||||
|         () => { }); | ||||
|     } | ||||
| @@ -698,11 +655,11 @@ export class RdDCombat { | ||||
|       if (this.defender.isEntite([ENTITE_BLURETTE])) { | ||||
|         ChatMessage.create({ | ||||
|           content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`, | ||||
|           whisper: ChatMessage.getWhisperRecipients("GM") | ||||
|           whisper: ChatUtility.getGMs() | ||||
|         }) | ||||
|       } | ||||
|       else { | ||||
|         const defenderToken = canvas.tokens.get(this.defenderTokenId); | ||||
|         const defenderToken = canvas.tokens.get(this.defenderTokenId) | ||||
|         const dist = this.distance(_token, defenderToken) | ||||
|         const isVisible = this.isVisible(_token, defenderToken) | ||||
|         const portee = this._ajustementPortee(dist, rollData.arme) | ||||
| @@ -721,7 +678,7 @@ export class RdDCombat { | ||||
|             activite: activite, | ||||
|             total: total | ||||
|           }), | ||||
|           whisper: ChatMessage.getWhisperRecipients("GM") | ||||
|           whisper: ChatUtility.getGMs() | ||||
|         }) | ||||
|       } | ||||
|     } | ||||
| @@ -769,7 +726,7 @@ export class RdDCombat { | ||||
|     } | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this.attacker) | ||||
|  | ||||
|     let rollData = this._prepareAttaque(competence, arme); | ||||
|     let rollData = this._prepareAttaque(competence, arme) | ||||
|     console.log("RdDCombat.attaque >>>", rollData); | ||||
|     if (arme) { | ||||
|       this.attacker.verifierForceMin(arme); | ||||
| @@ -798,12 +755,14 @@ export class RdDCombat { | ||||
|   /* -------------------------------------------- */ | ||||
|   _prepareAttaque(competence, arme) { | ||||
|     let rollData = { | ||||
|       alias: this.attacker?.getAlias(), | ||||
|       passeArme: foundry.utils.randomID(16), | ||||
|       mortalite: arme?.system.mortalite, | ||||
|       competence: competence, | ||||
|       surprise: this.attacker.getSurprise(true), | ||||
|       surpriseDefenseur: this.defender.getSurprise(true), | ||||
|       targetToken: Targets.extractTokenData(this.target), | ||||
|       sourceToken: this.attackerToken, | ||||
|       targetToken: this.defenderToken, | ||||
|       essais: {} | ||||
|     }; | ||||
|  | ||||
| @@ -816,9 +775,9 @@ export class RdDCombat { | ||||
|     } | ||||
|     else { | ||||
|       // sans armes: à mains nues | ||||
|       const niveau = competence.system.niveau; | ||||
|       const init = RdDCombatManager.calculInitiative(niveau, this.attacker.system.carac['melee'].value); | ||||
|       rollData.arme = RdDItemArme.mainsNues({ niveau: niveau, initiative: init }); | ||||
|       rollData.arme = RdDItemArme.corpsACorps(this.attacker) | ||||
|       rollData.arme.system.niveau = competence.system.niveau | ||||
|       rollData.arme.system.initiative = RdDCombatManager.calculInitiative(competence.system.niveau, this.attacker.system.carac['melee'].value); | ||||
|     } | ||||
|     return rollData; | ||||
|   } | ||||
| @@ -845,12 +804,13 @@ export class RdDCombat { | ||||
|     } | ||||
|  | ||||
|     const choixParticuliere = await ChatMessage.create({ | ||||
|       alias: this.attacker.name, | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name), | ||||
|       alias: this.attacker.getAlias(), | ||||
|       whisper: ChatUtility.getOwners(this.attacker), | ||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', { | ||||
|         alias: this.attacker.name, | ||||
|         alias: this.attacker.getAlias(), | ||||
|         attackerId: this.attackerId, | ||||
|         defenderTokenId: this.defenderTokenId, | ||||
|         attackerToken: this.attackerToken, | ||||
|         defenderToken: this.defenderToken, | ||||
|         isForce: isForce, | ||||
|         isFinesse: isFinesse, | ||||
|         isRapide: isRapide, | ||||
| @@ -864,10 +824,10 @@ export class RdDCombat { | ||||
|   async _onAttaqueNormale(attackerRoll) { | ||||
|     console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll); | ||||
|  | ||||
|     attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntite()); | ||||
|     attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite()); | ||||
|     let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} } | ||||
|     attackerRoll.show = { | ||||
|       cible: this.target ? this.defender.name : 'la cible', | ||||
|       cible: this.defender?.getAlias() ?? 'la cible', | ||||
|       isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge') | ||||
|     } | ||||
|     await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html'); | ||||
| @@ -898,7 +858,7 @@ export class RdDCombat { | ||||
|     // # utilisation esquive | ||||
|     const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) }); | ||||
|     const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive()) | ||||
|     esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0); | ||||
|     esquives.forEach(e => e.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0); | ||||
|  | ||||
|     const paramChatDefense = { | ||||
|       passeArme: attackerRoll.passeArme, | ||||
| @@ -908,7 +868,8 @@ export class RdDCombat { | ||||
|       attacker: this.attacker, | ||||
|       attackerId: this.attackerId, | ||||
|       esquives: esquives, | ||||
|       defenderTokenId: this.defenderTokenId, | ||||
|       attackerToken: this.attackerToken, | ||||
|       defenderToken: this.defenderToken, | ||||
|       mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps, | ||||
|       armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme), | ||||
|       diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0, | ||||
| @@ -919,7 +880,7 @@ export class RdDCombat { | ||||
|       dmg: attackerRoll.dmg, | ||||
|     }; | ||||
|  | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       await this._chatMessageDefense(paramChatDefense, defenderRoll); | ||||
|     } | ||||
|     else { | ||||
| @@ -932,8 +893,8 @@ export class RdDCombat { | ||||
|     const choixDefense = await ChatMessage.create({ | ||||
|       // message privé: du défenseur à lui même (et aux GMs) | ||||
|       speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)), | ||||
|       alias: this.attacker.name, | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.defender.name), | ||||
|       alias: this.attacker?.getAlias(), | ||||
|       whisper: ChatUtility.getOwners(this.defender), | ||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense), | ||||
|     }); | ||||
|     // flag pour garder les jets d'attaque/defense | ||||
| @@ -946,8 +907,9 @@ export class RdDCombat { | ||||
|     game.socket.emit(SYSTEM_SOCKET_ID, { | ||||
|       msg: "msg_defense", data: { | ||||
|         attackerId: this.attacker?.id, | ||||
|         attackerToken: this.attackerToken, | ||||
|         defenderId: this.defender?.id, | ||||
|         defenderTokenId: this.defenderTokenId, | ||||
|         defenderToken: this.defenderToken, | ||||
|         defenderRoll: defenderRoll, | ||||
|         paramChatDefense: paramChatDefense, | ||||
|         rollMode: true | ||||
| @@ -956,31 +918,33 @@ export class RdDCombat { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   _filterArmesParade(defender, competence) { | ||||
|     let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it)) | ||||
|     items.forEach(item => item.system.nbUsage = defender.getItemUse(item.id)); // Ajout du # d'utilisation ce round   | ||||
|   _filterArmesParade(defender, competence, armeAttaque) { | ||||
|     let defenses = defender.items.filter(it => RdDItemArme.isParade(it)) | ||||
|     defenses = foundry.utils.duplicate(defenses) | ||||
|     defenses.forEach(armeDefense => { | ||||
|       // Ajout du # d'utilisation ce round   | ||||
|       armeDefense.nbUsage = defender.getItemUse(armeDefense.id) | ||||
|       armeDefense.typeParade = RdDItemArme.defenseArmeParade(armeAttaque, armeDefense) | ||||
|     }) | ||||
|  | ||||
|     switch (competence.system.categorie) { | ||||
|       case 'tir': | ||||
|       case 'lancer': | ||||
|         return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers') | ||||
|         return defenses.filter(armeDefense => RdDItemArme.getCategorieParade(armeDefense) == 'boucliers') | ||||
|       default: | ||||
|         // Le fléau ne peut être paré qu’au bouclier p115 | ||||
|         if (competence.name == "Fléau") { | ||||
|           return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers') | ||||
|         } | ||||
|         return items.filter(item => RdDItemArme.getCategorieParade(item)); | ||||
|         return defenses.filter(armeDefense => armeDefense.typeParade != '') | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async _onAttaqueEchecTotal(attackerRoll) { | ||||
|     const choixEchecTotal = await ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name), | ||||
|       whisper: ChatUtility.getOwners(this.attacker), | ||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', { | ||||
|         attackerId: this.attackerId, | ||||
|         attacker: this.attacker, | ||||
|         defenderTokenId: this.defenderTokenId, | ||||
|         attackerToken: this.attackerToken, | ||||
|         defenderToken: this.defenderToken, | ||||
|         essais: attackerRoll.essais | ||||
|       }) | ||||
|     }); | ||||
| @@ -994,16 +958,15 @@ export class RdDCombat { | ||||
|     const arme = rollData.arme; | ||||
|     const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? ''); | ||||
|     const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque"); | ||||
|     ChatUtility.createChatWithRollMode(this.defender.name, { | ||||
|       content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) | ||||
|     }); | ||||
|     ChatUtility.createChatWithRollMode( | ||||
|       { content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) }, | ||||
|       this.defender) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async _onAttaqueEchec(rollData) { | ||||
|     console.log("RdDCombat.onAttaqueEchec >>>", rollData); | ||||
|     await RdDResolutionTable.displayRollData(rollData, this.attacker, 'chat-resultat-attaque.html'); | ||||
|  | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -1052,8 +1015,11 @@ export class RdDCombat { | ||||
|   /* -------------------------------------------- */ | ||||
|   _prepareParade(attackerRoll, armeParade, competenceParade) { | ||||
|     let defenderRoll = { | ||||
|       alias: this.defender?.getAlias(), | ||||
|       passeArme: attackerRoll.passeArme, | ||||
|       diffLibre: attackerRoll.diffLibre, | ||||
|       attackerToken: this.attackerToken, | ||||
|       defenderToken: this.defenderToken, | ||||
|       attackerRoll: attackerRoll, | ||||
|       competence: this.defender.getCompetence(competenceParade), | ||||
|       arme: armeParade, | ||||
| @@ -1076,9 +1042,9 @@ export class RdDCombat { | ||||
|     console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll); | ||||
|     if (!defenderRoll.attackerRoll.isPart) { | ||||
|       // TODO: attaquant doit jouer résistance et peut être désarmé p132 | ||||
|       ChatUtility.createChatWithRollMode(this.defender.name, { | ||||
|         content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` | ||||
|       }); | ||||
|       ChatUtility.createChatWithRollMode( | ||||
|         { content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` }, | ||||
|         this.defender) | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -1106,7 +1072,7 @@ export class RdDCombat { | ||||
|   async esquive(attackerRoll, compId, compName) { | ||||
|     const esquive = this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName) | ||||
|     if (esquive == undefined) { | ||||
|       ui.notifications.error(this.defender.name + " n'a pas de compétence " + compName); | ||||
|       ui.notifications.error(this.defender.getAlias() + " n'a pas de compétence " + compName); | ||||
|       return; | ||||
|     } | ||||
|     console.log("RdDCombat.esquive >>>", attackerRoll, esquive); | ||||
| @@ -1133,8 +1099,11 @@ export class RdDCombat { | ||||
|   /* -------------------------------------------- */ | ||||
|   _prepareEsquive(attackerRoll, competence) { | ||||
|     let rollData = { | ||||
|       alias: this.defender.getAlias(), | ||||
|       passeArme: attackerRoll.passeArme, | ||||
|       diffLibre: attackerRoll.diffLibre, | ||||
|       attackerToken: this.attackerToken, | ||||
|       defenderToken: this.defenderToken, | ||||
|       attackerRoll: attackerRoll, | ||||
|       competence: competence, | ||||
|       surprise: this.defender.getSurprise(true), | ||||
| @@ -1152,9 +1121,9 @@ export class RdDCombat { | ||||
|   /* -------------------------------------------- */ | ||||
|   _onEsquiveParticuliere(rollData) { | ||||
|     console.log("RdDCombat._onEsquiveParticuliere >>>", rollData); | ||||
|     ChatUtility.createChatWithRollMode(this.defender.name, { | ||||
|       content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" | ||||
|     }); | ||||
|     ChatUtility.createChatWithRollMode( | ||||
|       { content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" }, | ||||
|       this.defender); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -1276,28 +1245,28 @@ export class RdDCombat { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async encaisser(attackerRoll, defenderRoll, defenderTokenId) { | ||||
|     defenderTokenId = defenderTokenId || this.defenderTokenId; | ||||
|     console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId); | ||||
|   async encaisser(attackerRoll, defenderRoll) { | ||||
|     console.log("RdDCombat.encaisser >>>", attackerRoll, defenderRoll); | ||||
|  | ||||
|     if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) { | ||||
|       this._onEchecTotal(defenderRoll); | ||||
|     } | ||||
|  | ||||
|     if (Misc.isOwnerPlayerOrUniqueConnectedGM(this.defender)) { | ||||
|     if (Misc.isOwnerPlayer(this.defender)) { | ||||
|       attackerRoll.attackerId = this.attackerId; | ||||
|       attackerRoll.defenderTokenId = defenderTokenId; | ||||
|       attackerRoll.defenderTokenId = this.defenderToken.id; | ||||
|  | ||||
|       await this.computeRecul(defenderRoll); | ||||
|       await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show); | ||||
|       await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show, this.attackerToken, this.defenderToken); | ||||
|     } | ||||
|     else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas | ||||
|       game.socket.emit(SYSTEM_SOCKET_ID, { | ||||
|         msg: "msg_encaisser", | ||||
|         data: { | ||||
|           attackerId: this.attackerId, | ||||
|           defenderTokenId: defenderTokenId, | ||||
|           attackerRoll: attackerRoll | ||||
|           attackerRoll: attackerRoll, | ||||
|           attackerToken: this.attackerToken, | ||||
|           defenderToken: this.defenderToken | ||||
|         } | ||||
|       }); | ||||
|     } | ||||
| @@ -1305,28 +1274,32 @@ export class RdDCombat { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async displayActorCombatStatus(combat, actor, tokenId) { | ||||
|     let formData = { | ||||
|   static async displayActorCombatStatus(combat, actor, token) { | ||||
|     if (!actor?.isActorCombat()) { | ||||
|       return | ||||
|     } | ||||
|     const alias = token?.name ?? actor.getAlias(); | ||||
|     const formData = { | ||||
|       combatId: combat._id, | ||||
|       alias: actor.name, | ||||
|       alias: alias, | ||||
|       etatGeneral: actor.getEtatGeneral(), | ||||
|       isSonne: actor.getSonne(), | ||||
|       isSonne: actor.isSonne(), | ||||
|       blessuresStatus: actor.computeResumeBlessure(), | ||||
|       SConst: actor.getSConst(), | ||||
|       actorId: actor.id, | ||||
|       actor: actor, | ||||
|       tokenId: tokenId, | ||||
|       tokenId: token.id, | ||||
|       isGrave: actor.countBlessures(it => it.isGrave()) > 0, | ||||
|       isCritique: actor.countBlessures(it => it.isCritique()) > 0 | ||||
|     } | ||||
|     await ChatMessage.create({ | ||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData), | ||||
|       alias: actor.name | ||||
|     }); | ||||
|       alias: alias | ||||
|     }) | ||||
|     await ChatMessage.create({ | ||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData), | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name), | ||||
|       alias: actor.name | ||||
|     }); | ||||
|       whisper: ChatUtility.getOwners(actor), | ||||
|       alias: alias | ||||
|     }) | ||||
|   } | ||||
| } | ||||
| @@ -17,6 +17,7 @@ import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js"; | ||||
| import { TMRUtility } from "./tmr-utility.js"; | ||||
| import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js"; | ||||
| import { ChatUtility } from "./chat-utility.js"; | ||||
|  | ||||
| const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/; | ||||
|  | ||||
| @@ -81,7 +82,7 @@ export class RdDCommands { | ||||
|  | ||||
|     this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" }); | ||||
|     this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" }); | ||||
|     this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" }); | ||||
|     this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.proposeName(msg, params), descr: "Génère un nom aléatoire" }); | ||||
|  | ||||
|     this.registerCommand({ | ||||
|       path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params), | ||||
| @@ -206,26 +207,20 @@ export class RdDCommands { | ||||
|   /* Manage chat commands */ | ||||
|   processChatCommand(commandLine, content = '', msg = {}) { | ||||
|     // Setup new message's visibility | ||||
|     let rollMode = game.settings.get("core", "rollMode"); | ||||
|     if (["gmroll", "blindroll"].includes(rollMode)) { | ||||
|       msg["whisper"] = ChatMessage.getWhisperRecipients("GM"); | ||||
|     } | ||||
|     if (rollMode === "blindroll") { | ||||
|       msg["blind"] = true; | ||||
|     } | ||||
|     msg["type"] = 0; | ||||
|     ChatUtility.applyRollMode(msg) | ||||
|     msg.type = 0; | ||||
|  | ||||
|     if (!this.commandsTable) { | ||||
|       this._registerCommands(); | ||||
|       this._registerCommands() | ||||
|     } | ||||
|  | ||||
|     let command = commandLine[0].toLowerCase(); | ||||
|     if (this._isCommandHandled(command)) { | ||||
|       let params = commandLine.slice(1); | ||||
|       this._processCommand(this.commandsTable, command, params, content, msg); | ||||
|       return true; | ||||
|       this._processCommand(this.commandsTable, command, params, content, msg) | ||||
|       return true | ||||
|     } | ||||
|     return false; | ||||
|     return false | ||||
|   } | ||||
|  | ||||
|   _isCommandHandled(command) { | ||||
| @@ -300,7 +295,7 @@ export class RdDCommands { | ||||
|   async getRencontreTMR(params) { | ||||
|     if (params.length == 1 || params.length == 2) { | ||||
|       return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1]) | ||||
|     }     | ||||
|     } | ||||
|     return false; | ||||
|   } | ||||
|  | ||||
| @@ -365,13 +360,15 @@ export class RdDCommands { | ||||
|  | ||||
|   async getTMRAleatoire(msg, params) { | ||||
|     if (params.length < 2) { | ||||
|       let type = params[0]; | ||||
|       const tmr = await TMRUtility.getTMRAleatoire(type ? (it => it.type == type) : (it => true)); | ||||
|       return RdDCommands._chatAnswer(msg, `Case aléatoire: ${tmr.coord} - ${tmr.label}`); | ||||
|     } | ||||
|     else { | ||||
|       return false; | ||||
|       let type = params[0] | ||||
|       const solvedTerrain = type ? TMRUtility.findTMRLike(type)?.type : undefined | ||||
|       const filter = solvedTerrain ? (it => it.type == solvedTerrain) : (it => true) | ||||
|       if (type == undefined || solvedTerrain != undefined) { | ||||
|         const tmr = await TMRUtility.getTMRAleatoire(filter) | ||||
|         return RdDCommands._chatAnswer(msg, `Case aléatoire: ${tmr.coord} - ${tmr.label}`) | ||||
|       } | ||||
|     } | ||||
|     return false | ||||
|   } | ||||
|  | ||||
|   async findTMR(msg, params) { | ||||
| @@ -389,11 +386,11 @@ export class RdDCommands { | ||||
|   async tableRencontres(msg, params) { | ||||
|     if (params && params.length > 0) { | ||||
|       const search = Misc.join(params, ' '); | ||||
|       const solvedTerrain = TMRUtility.findTMRLike(search); | ||||
|       const solvedTerrain = TMRUtility.findTMRLike(search) | ||||
|       if (solvedTerrain == undefined) { | ||||
|         return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search); | ||||
|       } | ||||
|       return await game.system.rdd.rencontresTMR.chatTable(solvedTerrain); | ||||
|       return await game.system.rdd.rencontresTMR.chatTable(solvedTMRType.name) | ||||
|     } | ||||
|     return false; | ||||
|   } | ||||
|   | ||||
| @@ -2,19 +2,14 @@ import { ChatUtility } from "./chat-utility.js"; | ||||
| import { HIDE_DICE, SHOW_DICE } from "./constants.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
|  | ||||
| function img(src) { | ||||
|   return `<img src="${src}" class="dice-img" />` | ||||
| } | ||||
|  | ||||
| function iconHeure(heure) { | ||||
| const imgHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(heure => { | ||||
|   if (heure < 10) { | ||||
|     heure = '0' + heure; | ||||
|   } | ||||
|   return `systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp` | ||||
| } | ||||
| const imagesHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(it => iconHeure(it)); | ||||
|   return `<img src="systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp" class="dice-img" />` | ||||
| }) | ||||
|  | ||||
| const imgSigneDragon = img(imagesHeures[4]); | ||||
| const imgSigneDragon = imgHeures[4] | ||||
|  | ||||
| /** De pour les jets de rencontre */ | ||||
| export class DeTMR extends Die { | ||||
| @@ -25,7 +20,7 @@ export class DeTMR extends Die { | ||||
|     return { | ||||
|       type: "dt", | ||||
|       font: "HeuresDraconiques", | ||||
|       fontScale: 0.7, | ||||
|       fontScale: 0.8, | ||||
|       labels: ['1', '2', '3', '4', '5', '6', 'd', '0'], | ||||
|       system: system | ||||
|     } | ||||
| @@ -37,13 +32,13 @@ export class DeTMR extends Die { | ||||
|   } | ||||
|  | ||||
|   async evaluate(options) { | ||||
|     await super.evaluate(options); | ||||
|     this.explode("x=8"); | ||||
|     await super.evaluate(options) | ||||
|     await this.reroll('r=8', { recursive: true }) | ||||
|     return this; | ||||
|   } | ||||
|  | ||||
|   get total() { | ||||
|     return this.values.filter(it => it != 8).reduce(Misc.sum(), 0); | ||||
|     return this.values.map(it => Misc.modulo(it, 8)).reduce(Misc.sum(), 0); | ||||
|   } | ||||
|  | ||||
|   getResultLabel(diceTerm) { | ||||
| @@ -56,13 +51,14 @@ export class DeTMR extends Die { | ||||
|  | ||||
| /** DeDraconique pour le D8 sans limite avec 8=>0 */ | ||||
| export class DeDraconique extends Die { | ||||
|   /** @override */ | ||||
|   static DENOMINATION = "r"; | ||||
|  | ||||
|   static diceSoNiceData(system) { | ||||
|     return { | ||||
|       type: "dr", | ||||
|       font: "HeuresDraconiques", | ||||
|       fontScale: 0.7, | ||||
|       fontScale: 0.8, | ||||
|       labels: ['1', '2', '3', '4', '5', '6', 'd', '0'], | ||||
|       system: system | ||||
|     } | ||||
| @@ -75,7 +71,7 @@ export class DeDraconique extends Die { | ||||
|  | ||||
|   async evaluate(options) { | ||||
|     await super.evaluate(options); | ||||
|     this.explode("x=7"); | ||||
|     await this.explode("x=7"); | ||||
|     return this; | ||||
|   } | ||||
|  | ||||
| @@ -85,7 +81,7 @@ export class DeDraconique extends Die { | ||||
|  | ||||
|   getResultLabel(diceTerm) { | ||||
|     switch (diceTerm.result) { | ||||
|       case 7: return imgSigneDragon; | ||||
|       case 7: return imgSigneDragon | ||||
|       case 8: return '0'; | ||||
|     } | ||||
|     return diceTerm.result.toString(); | ||||
| @@ -102,6 +98,7 @@ export class DeHeure extends Die { | ||||
|     return { | ||||
|       type: "dh", | ||||
|       font: "HeuresDraconiques", | ||||
|       fontScale: 1.2, | ||||
|       labels: ['v', 'i', 'f', 'o', 'd', 'e', 'l', 's', 'p', 'a', 'r', 'c'], | ||||
|       system: system | ||||
|     } | ||||
| @@ -113,15 +110,15 @@ export class DeHeure extends Die { | ||||
|   } | ||||
|  | ||||
|   getResultLabel(diceTerm) { | ||||
|     return img(imagesHeures[diceTerm.result - 1]); | ||||
|     return imgHeures[diceTerm.result - 1] | ||||
|   } | ||||
| } | ||||
|  | ||||
| export class RdDDice { | ||||
|   static init() { | ||||
|     CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR; | ||||
|     CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique; | ||||
|     CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure; | ||||
|     CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR | ||||
|     CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique | ||||
|     CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure | ||||
|   } | ||||
|  | ||||
|   static onReady() { | ||||
| @@ -132,6 +129,18 @@ export class RdDDice { | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static diceSoNiceReady(dice3d) { | ||||
|     dice3d.DiceFactory.systems.keys().forEach(system => { | ||||
|       dice3d.addDicePreset(DeTMR.diceSoNiceData(system)); | ||||
|       dice3d.addDicePreset(DeDraconique.diceSoNiceData(system)); | ||||
|       dice3d.addDicePreset(DeHeure.diceSoNiceData(system)); | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   static async rollHeure(options = { showDice: HIDE_DICE }) { | ||||
|     return await RdDDice.rollTotal("1dh", options) - 1 | ||||
|   } | ||||
|  | ||||
|   static async rollTotal(formula, options = { showDice: HIDE_DICE }) { | ||||
|     return (await RdDDice.roll(formula, options)).total; | ||||
|   } | ||||
| @@ -151,21 +160,13 @@ export class RdDDice { | ||||
|     return array[roll - 1]; | ||||
|   } | ||||
|  | ||||
|   static diceSoNiceReady(dice3d) { | ||||
|     for (const system of Object.keys(dice3d.DiceFactory.systems)) { | ||||
|       dice3d.addDicePreset(DeTMR.diceSoNiceData(system)); | ||||
|       dice3d.addDicePreset(DeDraconique.diceSoNiceData(system)); | ||||
|       dice3d.addDicePreset(DeHeure.diceSoNiceData(system)); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async showDiceSoNice(roll, options) { | ||||
|     if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) { | ||||
|       return; | ||||
|     } | ||||
|  | ||||
|     let { whisper, blind } = RdDDice._getWhisperBlind(options); | ||||
|     let { whisper, blind } = ChatUtility.applyRollMode({}, options?.rollMode); | ||||
|     if (options.forceDiceResult?.total) { | ||||
|       let terms = await RdDDice._getForcedTerms(options); | ||||
|       if (terms) { | ||||
| @@ -219,24 +220,4 @@ export class RdDDice { | ||||
|     await roll.evaluate(); | ||||
|     return roll.total; | ||||
|   } | ||||
|  | ||||
|   static _getWhisperBlind(options) { | ||||
|     let whisper = undefined; | ||||
|     let blind = false; | ||||
|     let rollMode = options.rollMode ?? game.settings.get("core", "rollMode"); | ||||
|     switch (rollMode) { | ||||
|       case "blindroll": //GM only | ||||
|         blind = true; | ||||
|       case "gmroll": //GM + rolling player | ||||
|         whisper = ChatUtility.getUsers(user => user.isGM); | ||||
|         break; | ||||
|       case "roll": //everybody | ||||
|         whisper = ChatUtility.getUsers(user => user.active); | ||||
|         break; | ||||
|       case "selfroll": | ||||
|         whisper = [game.user.id]; | ||||
|         break; | ||||
|     } | ||||
|     return { whisper, blind }; | ||||
|   } | ||||
| } | ||||
| @@ -4,8 +4,7 @@ import { RdDRoll } from "./rdd-roll.js"; | ||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||
| import { ChatUtility } from "./chat-utility.js"; | ||||
| import { STATUSES } from "./settings/status-effects.js"; | ||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||
| import { TYPES } from "./item.js"; | ||||
| import { ITEM_TYPES } from "./constants.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
|  | ||||
| @@ -92,18 +91,18 @@ export class RdDEmpoignade { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isEmpoignadeEnCours(actor) { | ||||
|     return actor.itemTypes[TYPES.empoignade].find(it => it.system.pointsemp > 0) | ||||
|     return actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.pointsemp > 0) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getEmpoignadeById(actor, id) { | ||||
|     let emp = actor.itemTypes[TYPES.empoignade].find(it => it.system.empoignadeid == id) | ||||
|     let emp = actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.empoignadeid == id) | ||||
|     return emp && foundry.utils.duplicate(emp) || undefined; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getEmpoignade(attacker, defender) { | ||||
|     let emp = attacker.itemTypes[TYPES.empoignade].find(it => | ||||
|     let emp = attacker.itemTypes[ITEM_TYPES.empoignade].find(it => | ||||
|       (it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) || | ||||
|       (it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id) | ||||
|     ) | ||||
| @@ -158,9 +157,12 @@ export class RdDEmpoignade { | ||||
|     empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender)) | ||||
|     //console.log("W.", empoignade, defender.hasArmeeMeleeEquipee()) | ||||
|     if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) { | ||||
|       ChatUtility.createChatWithRollMode(attacker.name, { | ||||
|         content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender }) | ||||
|       }) | ||||
|       ChatUtility.createChatWithRollMode( | ||||
|         { | ||||
|           content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender }) | ||||
|         }, | ||||
|         attacker | ||||
|       ) | ||||
|     } else { | ||||
|       await this.onAttaqueEmpoignadeValidee(attacker, defender) | ||||
|     } | ||||
| @@ -213,7 +215,7 @@ export class RdDEmpoignade { | ||||
|       competence: attacker.getCompetenceCorpsACorps() | ||||
|     } | ||||
|     const msg = await ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name), | ||||
|       whisper: ChatUtility.getOwners(attacker), | ||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData) | ||||
|     }) | ||||
|     RdDEmpoignade.$storeRollEmpoignade(msg, rollData); | ||||
| @@ -300,7 +302,7 @@ export class RdDEmpoignade { | ||||
|   /* -------------------------------------------- */ | ||||
|   static async $onRollContrerLiberer(rollData) { | ||||
|     let empoignade = rollData.empoignade | ||||
|      | ||||
|  | ||||
|     if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) { | ||||
|       empoignade.system.pointsemp++ | ||||
|       RdDEmpoignade.$updateEtatEmpoignade(empoignade) | ||||
| @@ -309,7 +311,7 @@ export class RdDEmpoignade { | ||||
|       empoignade.system.pointsemp-- | ||||
|       RdDEmpoignade.$updateEtatEmpoignade(empoignade) | ||||
|     } | ||||
|      | ||||
|  | ||||
|     await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html') | ||||
|     if (empoignade.system.pointsemp >= 2) { | ||||
|       let msg = await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-empoignade-entrainer.html'); | ||||
| @@ -426,7 +428,6 @@ export class RdDEmpoignade { | ||||
|     return await Item.create({ | ||||
|       name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name, | ||||
|       type: 'empoignade', | ||||
|       img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp", | ||||
|       system: { description: "", empoignadeid: foundry.utils.randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name } | ||||
|     }, | ||||
|       { | ||||
|   | ||||
| @@ -1,36 +0,0 @@ | ||||
|  | ||||
| const tableGemmes = { | ||||
|   "almaze": { label: "Almaze", couleur: "Blanc"}, | ||||
|   "aquafane": { label: "Aquafane", couleur: "Vert Profond"}, | ||||
|   "asterite": { label: "Astérite", couleur: "Bleu, Violet ou Blanc"}, | ||||
|   "cyanolithe": { label: "Cyanolithe", couleur: "Bleu Intense"}, | ||||
|   "larmededragon": { label: "Larme de Dragon", couleur: "Rouge Intense"}, | ||||
|   "muska": { label: "Muska", couleur: "Violet Profond"}, | ||||
|   "nebuleuse": { label: "Nébuleuse", couleur: "Brouillard Intense"}, | ||||
|   "nebuleuse": { label: "Nébuleuse", couleur: "Brouillard Intense, Rose, Vert ou Bleu Pâle"}, | ||||
|   "oeildetigre": { label: "Oeil de Tigre", couleur: "Jaune"}, | ||||
|   "scarlatine": { label: "Scarlatine", couleur: "Rouge Clair ou Orangé"}, | ||||
|   "seliphane": { label: "Séliphane", couleur: "Vert Lumineux"}, | ||||
|   "tournelune": { label: "Tournelune", couleur: "Violet ou Bleu"}, | ||||
|   "zebraide": { label: "Zebraïde", couleur: "Bandes Bicolores, toutes couleurs"} | ||||
| } | ||||
|  | ||||
| export class RdDGemme extends Item { | ||||
|  | ||||
|   static getGemmeTypeOptionList() { | ||||
|     // TODO: look how to map object key-value pairs | ||||
|     let options = "" | ||||
|     for (let gemmeKey in tableGemmes) { | ||||
|       options += `<option value="${gemmeKey}">${tableGemmes[gemmeKey].label}</option>` | ||||
|     } | ||||
|     return options; | ||||
|   } | ||||
|  | ||||
|  | ||||
|   static calculDataDerivees(gemme) { | ||||
|     gemme.system.cout = (gemme.system.taille * gemme.system.purete) + gemme.system.qualite; | ||||
|     gemme.system.inertie = 7 - gemme.system.purete; | ||||
|     gemme.system.enchantabilite = gemme.system.taille - gemme.system.inertie; | ||||
|   } | ||||
|  | ||||
| } | ||||
| @@ -1,73 +0,0 @@ | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { SystemCompendiums } from "./settings/system-compendiums.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDHerbes extends Item { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async initializeHerbes() { | ||||
|     this.herbesSoins = await RdDHerbes.listCategorieHerbes('Soin'); | ||||
|     this.herbesRepos = await RdDHerbes.listCategorieHerbes('Repos'); | ||||
|   } | ||||
|  | ||||
|   static async listCategorieHerbes(categorie) { | ||||
|     const herbes = await SystemCompendiums.getWorldOrCompendiumItems('herbe', 'faune-flore-mineraux'); | ||||
|     return herbes.filter(it => Grammar.equalsInsensitive(it.system.categorie, categorie)); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static buildHerbesList(listeHerbes, max) { | ||||
|     let list = {} | ||||
|     for (let herbe of listeHerbes) { | ||||
|       let brins = max - herbe.system.niveau; | ||||
|       list[herbe.name] = `${herbe.name} (Bonus: ${herbe.system.niveau}, Brins: ${brins})`; | ||||
|     } | ||||
|     list['Autre'] = 'Autre (Bonus: variable, Brins: variable)' | ||||
|     return list; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async addPotionFormData(formData) { | ||||
|     formData.isSoins = formData.system.categorie.includes('Soin'); | ||||
|     formData.isRepos = formData.system.categorie.includes('Repos'); | ||||
|     if (formData.isSoins) { | ||||
|       RdDHerbes.calculBonusHerbe(formData, this.herbesSoins, 12); | ||||
|     } | ||||
|     if (formData.isRepos) { | ||||
|       RdDHerbes.calculBonusHerbe(formData, this.herbesRepos, 7); | ||||
|     } | ||||
|     formData.herbesSoins = RdDHerbes.buildHerbesList(this.herbesSoins, 12); | ||||
|     formData.herbesRepos = RdDHerbes.buildHerbesList(this.herbesRepos, 7); | ||||
|     formData.dateActuelle = game.system.rdd.calendrier.dateCourante(); | ||||
|     formData.enchantement = RdDTimestamp.splitIndexDate(formData.system.prdate); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static calculPuissancePotion(potion) { | ||||
|     return potion.system.herbebonus * potion.system.pr; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static calculPointsRepos(potion) { | ||||
|     return potion.system.herbebonus * potion.system.pr; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static calculPointsGuerison(potion) { | ||||
|     return potion.system.herbebonus * potion.system.pr; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static calculBonusHerbe(formData, herbesList, max) { | ||||
|     if (Number(formData.system.herbebrins)) { | ||||
|       let herbe = herbesList.find(item => item.name.toLowerCase() == formData.system.herbe.toLowerCase()); | ||||
|       if (herbe) { | ||||
|         const brinsRequis = max - herbe.system.niveau; | ||||
|         const brinsManquants = Math.max(brinsRequis - formData.system.herbebrins, 0); | ||||
|         formData.system.herbebonus = Math.max(herbe.system.niveau - brinsManquants, 0); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
| }   | ||||
| @@ -1,6 +1,6 @@ | ||||
| import { RdDItemArme } from "./item-arme.js"; | ||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||
| import { TYPES } from "./item.js"; | ||||
| import { ITEM_TYPES } from "./constants.js"; | ||||
|  | ||||
| export class RdDHotbar { | ||||
|  | ||||
| @@ -35,7 +35,7 @@ export class RdDHotbar { | ||||
|  | ||||
|   static async addToHotbar(item, slot) { | ||||
|     switch (item?.type ?? '') { | ||||
|       case TYPES.arme: | ||||
|       case ITEM_TYPES.arme: | ||||
|         { | ||||
|           // Les armes peuvent avoir plusieurs usages | ||||
|           if (item.system.competence != '') { | ||||
| @@ -54,12 +54,12 @@ export class RdDHotbar { | ||||
|           } | ||||
|         } | ||||
|         return | ||||
|       case TYPES.competencecreature: | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         const categorie = RdDItemCompetenceCreature.getCategorieAttaque(item) ?? 'competence'; | ||||
|         await this.createItemMacro(item, slot, categorie) | ||||
|         return | ||||
|       default: | ||||
|       case TYPES.competence: | ||||
|       case ITEM_TYPES.competence: | ||||
|         await this.createItemMacro(item, slot++, 'competence') | ||||
|         if (item.isCorpsACorps()) { | ||||
|           await this.createItemMacro(item, slot++, 'pugilat') | ||||
| @@ -79,8 +79,7 @@ export class RdDHotbar { | ||||
|    * Actor     - open actor sheet | ||||
|    * Journal   - open journal sheet | ||||
|    */ | ||||
|   static initDropbar() { | ||||
|  | ||||
|   static initHooks() { | ||||
|     Hooks.on('hotbarDrop', (bar, documentData, slot) => { | ||||
|  | ||||
|       // Create item macro if rollable item - weapon, spell, prayer, trait, or skill | ||||
| @@ -88,9 +87,9 @@ export class RdDHotbar { | ||||
|         const item = fromUuidSync(documentData.uuid) ?? this.actor.items.get(documentData.uuid) | ||||
|         console.log('DROP', documentData, item) | ||||
|         switch (item?.type) { | ||||
|           case TYPES.arme: | ||||
|           case TYPES.competence: | ||||
|           case TYPES.competencecreature: | ||||
|           case ITEM_TYPES.arme: | ||||
|           case ITEM_TYPES.competence: | ||||
|           case ITEM_TYPES.competencecreature: | ||||
|             this.addToHotbar(item, slot) | ||||
|             return false | ||||
|         } | ||||
| @@ -116,19 +115,19 @@ export class RdDHotbar { | ||||
|  | ||||
|     // Trigger the item roll | ||||
|     switch (item.type) { | ||||
|       case TYPES.arme: | ||||
|       case ITEM_TYPES.arme: | ||||
|         return actor.rollArme(item, categorieArme); | ||||
|       case TYPES.competence: | ||||
|       case ITEM_TYPES.competence: | ||||
|         if (item.isCorpsACorps()) { | ||||
|           switch (categorieArme) { | ||||
|             case 'pugilat': | ||||
|               return actor.rollArme(RdDItemArme.mainsNues(actor), 'competence'); | ||||
|               return actor.rollArme(RdDItemArme.corpsACorps(actor), 'competence'); | ||||
|             case 'empoignade': | ||||
|               return actor.rollArme(RdDItemArme.empoignade(actor), 'competence'); | ||||
|           } | ||||
|         } | ||||
|         return actor.rollCompetence(item); | ||||
|       case TYPES.competencecreature: | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         return item.system.iscombat && !item.system.isparade | ||||
|           ? actor.rollArme(item, categorieArme) | ||||
|           : actor.rollCompetence(item); | ||||
|   | ||||
| @@ -1,69 +1,84 @@ | ||||
| import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG } from "./constants.js"; | ||||
| import { Migrations } from './migrations.js'; | ||||
| import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG } from "./constants.js" | ||||
| import { Migrations } from './migrations.js' | ||||
|  | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { TMRUtility } from "./tmr-utility.js"; | ||||
| import { TMRRencontres } from "./tmr-rencontres.js"; | ||||
| import { RdDCalendrier } from "./time/rdd-calendrier.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { DialogChronologie } from "./dialog-chronologie.js"; | ||||
| import { RdDUtility } from "./rdd-utility.js" | ||||
| import { TMRUtility } from "./tmr-utility.js" | ||||
| import { TMRRencontres } from "./tmr-rencontres.js" | ||||
| import { RdDCalendrier } from "./time/rdd-calendrier.js" | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js" | ||||
| import { DialogChronologie } from "./dialog-chronologie.js" | ||||
|  | ||||
| import { RdDResolutionTable } from "./rdd-resolution-table.js"; | ||||
| import { RdDTokenHud } from "./rdd-token-hud.js"; | ||||
| import { RdDCommands } from "./rdd-commands.js"; | ||||
| import { RdDCombatManager, RdDCombat } from "./rdd-combat.js"; | ||||
| import { ChatUtility } from "./chat-utility.js"; | ||||
| import { StatusEffects } from "./settings/status-effects.js"; | ||||
| import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js"; | ||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||
| import { RdDResolutionTable } from "./rdd-resolution-table.js" | ||||
| import { RdDTokenHud } from "./rdd-token-hud.js" | ||||
| import { RdDCommands } from "./rdd-commands.js" | ||||
| import { RdDCombatManager, RdDCombat } from "./rdd-combat.js" | ||||
| import { ChatUtility } from "./chat-utility.js" | ||||
| import { StatusEffects } from "./settings/status-effects.js" | ||||
| import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js" | ||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js" | ||||
| import { RdDHotbar } from "./rdd-hotbar-drop.js" | ||||
| import { EffetsDraconiques } from "./tmr/effets-draconiques.js"; | ||||
| import { RdDHerbes } from "./rdd-herbes.js"; | ||||
| import { RdDDice } from "./rdd-dice.js"; | ||||
| import { RdDPossession } from "./rdd-possession.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { EffetsDraconiques } from "./tmr/effets-draconiques.js" | ||||
| import { RdDDice } from "./rdd-dice.js" | ||||
| import { RdDPossession } from "./rdd-possession.js" | ||||
| import { Misc } from "./misc.js" | ||||
|  | ||||
| import { SystemCompendiums } from "./settings/system-compendiums.js"; | ||||
| import { Environnement } from "./environnement.js"; | ||||
| import { SystemCompendiums } from "./settings/system-compendiums.js" | ||||
| import { Environnement } from "./environnement.js" | ||||
|  | ||||
| import { RdDActor } from "./actor.js"; | ||||
| import { RdDBaseActor } from "./actor/base-actor.js"; | ||||
| import { RdDCommerce } from "./actor/commerce.js"; | ||||
| import { RdDEntite } from "./actor/entite.js"; | ||||
| import { RdDVehicule } from "./actor/vehicule.js"; | ||||
| import { RdDActorSheet } from "./actor-sheet.js"; | ||||
| import { RdDCommerceSheet } from "./actor/commerce-sheet.js"; | ||||
| import { RdDCreatureSheet } from "./actor/creature-sheet.js"; | ||||
| import { RdDActorEntiteSheet } from "./actor/entite-sheet.js"; | ||||
| import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js"; | ||||
| import { RdDActor } from "./actor.js" | ||||
| import { RdDBaseActor } from "./actor/base-actor.js" | ||||
| import { RdDCreature } from "./actor/creature.js" | ||||
| import { RdDCommerce } from "./actor/commerce.js" | ||||
| import { RdDEntite } from "./actor/entite.js" | ||||
| import { RdDVehicule } from "./actor/vehicule.js" | ||||
|  | ||||
| import { RdDItem } from "./item.js"; | ||||
| import { RdDItemBlessure } from "./item/blessure.js"; | ||||
| import { RdDItemService } from "./item/service.js"; | ||||
| import { RdDItemMaladie } from "./item/maladie.js"; | ||||
| import { RdDItemPoison } from "./item/poison.js"; | ||||
| import { RdDItemSigneDraconique } from "./item/signedraconique.js"; | ||||
| import { RdDItemQueue } from "./item/queue.js"; | ||||
| import { RdDItemOmbre } from "./item/ombre.js"; | ||||
| import { RdDItemSouffle } from "./item/souffle.js"; | ||||
| import { RdDRencontre } from "./item/rencontre.js"; | ||||
| import { RdDActorSheet } from "./actor-sheet.js" | ||||
| import { RdDCommerceSheet } from "./actor/commerce-sheet.js" | ||||
| import { RdDCreatureSheet } from "./actor/creature-sheet.js" | ||||
| import { RdDActorEntiteSheet } from "./actor/entite-sheet.js" | ||||
| import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js" | ||||
|  | ||||
| import { RdDItemSheet } from "./item-sheet.js"; | ||||
| import { RdDBlessureItemSheet } from "./item/sheet-blessure.js"; | ||||
| import { RdDServiceItemSheet } from "./item/sheet-service.js"; | ||||
| import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js"; | ||||
| import { RdDHerbeItemSheet } from "./item/sheet-herbe.js"; | ||||
| import { RdDPlanteItemSheet } from "./item/sheet-plante.js"; | ||||
| import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js"; | ||||
| import { RdDFauneItemSheet } from "./item/sheet-faune.js"; | ||||
| import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js"; | ||||
| import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js"; | ||||
| import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js"; | ||||
| import { AppAstrologie } from "./sommeil/app-astrologie.js"; | ||||
| import { RdDItemArmure } from "./item/armure.js"; | ||||
| import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js"; | ||||
| import { RdDCreature } from "./actor/creature.js"; | ||||
| import { RdDTMRDialog } from "./rdd-tmr-dialog.js"; | ||||
| import { RdDItem } from "./item.js" | ||||
| import { RdDItemArmure } from "./item/armure.js" | ||||
| import { RdDItemBlessure } from "./item/blessure.js" | ||||
| import { RdDItemService } from "./item/service.js" | ||||
| import { RdDItemMaladie } from "./item/maladie.js" | ||||
| import { RdDItemPoison } from "./item/poison.js" | ||||
| import { RdDItemSigneDraconique } from "./item/signedraconique.js" | ||||
| import { RdDItemQueue } from "./item/queue.js" | ||||
| import { RdDItemOmbre } from "./item/ombre.js" | ||||
| import { RdDItemSort } from "./item-sort.js" | ||||
| import { RdDItemTete } from "./item/tete.js" | ||||
| import { RdDItemRace } from "./item/race.js" | ||||
| import { RdDItemSouffle } from "./item/souffle.js" | ||||
|  | ||||
| import { RdDRencontre } from "./item/rencontre.js" | ||||
|  | ||||
| import { RdDItemSheet } from "./item-sheet.js" | ||||
| import { RdDBlessureItemSheet } from "./item/sheet-blessure.js" | ||||
| import { RdDServiceItemSheet } from "./item/sheet-service.js" | ||||
| import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js" | ||||
| import { RdDHerbeItemSheet } from "./item/sheet-herbe.js" | ||||
| import { RdDPlanteItemSheet } from "./item/sheet-plante.js" | ||||
| import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js" | ||||
| import { RdDFauneItemSheet } from "./item/sheet-faune.js" | ||||
| import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js" | ||||
| import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js" | ||||
| import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js" | ||||
|  | ||||
| import { AppAstrologie } from "./sommeil/app-astrologie.js" | ||||
| import { AutoAdjustDarkness } from "./time/auto-adjust-darkness.js" | ||||
| import { RdDTMRDialog } from "./rdd-tmr-dialog.js" | ||||
| import { OptionsAvancees } from "./settings/options-avancees.js" | ||||
| import { ExportScriptarium } from "./actor/export-scriptarium/export-scriptarium.js" | ||||
| import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js" | ||||
| import { RdDActorExportSheet } from "./actor/export-scriptarium/actor-encart-sheet.js" | ||||
| import { RdDStatBlockParser } from "./apps/rdd-import-stats.js" | ||||
| import { RdDJournalSheet } from "./journal/journal-sheet.js" | ||||
| import { RdDPotionItemSheet } from "./item/sheet-potion.js" | ||||
| import { RdDItemPotion } from "./item/potion.js" | ||||
| import { RdDItemGemme } from "./item/gemme.js" | ||||
| import { RdDGemmeItemSheet } from "./item/sheet-gemme.js" | ||||
|  | ||||
| /** | ||||
|  * RdD system | ||||
| @@ -71,29 +86,34 @@ import { RdDTMRDialog } from "./rdd-tmr-dialog.js"; | ||||
|  * Software License: GNU GPLv3 | ||||
|  */ | ||||
| export class SystemReveDeDragon { | ||||
|    | ||||
|  | ||||
|   static start() { | ||||
|     const system = new SystemReveDeDragon() | ||||
|     Hooks.once('init', async () => await system.onInit()) | ||||
|     Hooks.once('init', () => system.onInit()) | ||||
|     Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d)) | ||||
|     Hooks.once('ready', () => system.onReady()) | ||||
|   } | ||||
|    | ||||
|  | ||||
|   constructor() { | ||||
|     this.config = RDD_CONFIG;  | ||||
|     this.RdDUtility = RdDUtility; | ||||
|     this.RdDHotbar = RdDHotbar; | ||||
|     this.config = RDD_CONFIG | ||||
|     this.RdDUtility = RdDUtility | ||||
|     this.RdDHotbar = RdDHotbar | ||||
|     this.RdDStatBlockParser = RdDStatBlockParser | ||||
|     this.itemClasses = { | ||||
|       armure: RdDItemArmure, | ||||
|       blessure: RdDItemBlessure, | ||||
|       gemme: RdDItemGemme, | ||||
|       maladie: RdDItemMaladie, | ||||
|       ombre: RdDItemOmbre, | ||||
|       poison: RdDItemPoison, | ||||
|       potion: RdDItemPotion, | ||||
|       queue: RdDItemQueue, | ||||
|       race: RdDItemRace, | ||||
|       rencontre: RdDRencontre, | ||||
|       service: RdDItemService, | ||||
|       signedraconique: RdDItemSigneDraconique, | ||||
|       souffle: RdDItemSouffle, | ||||
|       tete: RdDItemTete, | ||||
|     } | ||||
|     this.actorClasses = { | ||||
|       commerce: RdDCommerce, | ||||
| @@ -107,43 +127,54 @@ export class SystemReveDeDragon { | ||||
|   /* -------------------------------------------- */ | ||||
|   /*  Foundry VTT Initialization                  */ | ||||
|   /* -------------------------------------------- */ | ||||
|   async onInit() { | ||||
|     game.system.rdd = this; | ||||
|     this.AppAstrologie = AppAstrologie;     | ||||
|   onInit() { | ||||
|     game.system.rdd = this | ||||
|     this.AppAstrologie = AppAstrologie | ||||
|  | ||||
|  | ||||
|     console.log(`Initializing Reve de Dragon System`); | ||||
|     console.log(`Initializing Reve de Dragon System Settings`) | ||||
|  | ||||
|     // preload handlebars templates | ||||
|     RdDUtility.preloadHandlebarsTemplates(); | ||||
|     RdDUtility.preloadHandlebarsTemplates() | ||||
|     AppPersonnageAleatoire.preloadHandlebars() | ||||
|     RdDItemSort.preloadHandlebars() | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     this.initSystemSettings(); | ||||
|     ReglesOptionnelles.initSettings() | ||||
|     OptionsAvancees.initSettings() | ||||
|     AutoAdjustDarkness.initSettings() | ||||
|     RdDTimestamp.initSettings() | ||||
|     RdDCalendrier.initSettings() | ||||
|     SystemCompendiums.initSettings() | ||||
|     DialogChronologie.initSettings() | ||||
|     EffetsDraconiques.initSettings() | ||||
|     RdDTMRDialog.initSettings() | ||||
|     Environnement.initSettings() | ||||
|  | ||||
|     this.initSettings() | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     // Set an initiative formula for the system  | ||||
|     CONFIG.Combat.initiative = { | ||||
|       formula: "1+(1d6/10)", | ||||
|       decimals: 2 | ||||
|     }; | ||||
|     CONFIG.Combat.initiative = { formula: "1+(1d6/10)", decimals: 2 } | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     console.log(`Initializing Reve de Dragon Socket handlers`) | ||||
|     game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => { | ||||
|       console.log(">>>>> MSG RECV", sockmsg); | ||||
|       console.log(">>>>> MSG RECV", sockmsg) | ||||
|       try { | ||||
|         RdDUtility.onSocketMessage(sockmsg); | ||||
|         RdDCombat.onSocketMessage(sockmsg); | ||||
|         ChatUtility.onSocketMessage(sockmsg); | ||||
|         RdDBaseActor.onSocketMessage(sockmsg); | ||||
|         RdDUtility.onSocketMessage(sockmsg) | ||||
|         RdDCombat.onSocketMessage(sockmsg) | ||||
|         ChatUtility.onSocketMessage(sockmsg) | ||||
|         RdDBaseActor.onSocketMessage(sockmsg) | ||||
|       } catch (e) { | ||||
|         console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg, ' => ', e) | ||||
|       } | ||||
|     }); | ||||
|     }) | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     // Define custom Entity classes | ||||
|     CONFIG.Actor.documentClass = RdDBaseActor; | ||||
|     CONFIG.Item.documentClass = RdDItem; | ||||
|     console.log(`Initializing Reve de Dragon Documents`) | ||||
|     CONFIG.Actor.documentClass = RdDBaseActor | ||||
|     CONFIG.Item.documentClass = RdDItem | ||||
|     CONFIG.RDD = { | ||||
|       resolutionTable: RdDResolutionTable.resolutionTable, | ||||
|       carac_array: RdDUtility.getCaracArray(), | ||||
| @@ -153,66 +184,68 @@ export class SystemReveDeDragon { | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     // Register sheet application classes | ||||
|     Actors.unregisterSheet("core", ActorSheet); | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true }); | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true }); | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true }); | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true }); | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true }); | ||||
|     Items.unregisterSheet("core", ItemSheet); | ||||
|  | ||||
|     RdDItemSheet.register(RdDSigneDraconiqueItemSheet); | ||||
|     RdDItemSheet.register(RdDRencontreItemSheet); | ||||
|     RdDItemSheet.register(RdDConteneurItemSheet); | ||||
|     RdDItemSheet.register(RdDHerbeItemSheet); | ||||
|     RdDItemSheet.register(RdDFauneItemSheet); | ||||
|     RdDItemSheet.register(RdDPlanteItemSheet); | ||||
|     RdDItemSheet.register(RdDIngredientItemSheet); | ||||
|     RdDItemSheet.register(RdDServiceItemSheet); | ||||
|     RdDItemSheet.register(RdDBlessureItemSheet); | ||||
|     Actors.unregisterSheet("core", ActorSheet) | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true }) | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true }) | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true }) | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true }) | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true }) | ||||
|     Items.unregisterSheet("core", ItemSheet) | ||||
|     RdDActorExportSheet.init() | ||||
|  | ||||
|     Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, { | ||||
|       types: [ | ||||
|         "objet", "arme", "armure", "livre", "potion", "munition", | ||||
|         "monnaie", "nourritureboisson", "gemme", | ||||
|       ], makeDefault: true | ||||
|     }); | ||||
|         "objet", "arme", "armure", "livre", "munition", | ||||
|         "monnaie", "nourritureboisson", | ||||
|       ], | ||||
|       makeDefault: true | ||||
|     }) | ||||
|     Items.registerSheet(SYSTEM_RDD, RdDItemSheet, { | ||||
|       types: [ | ||||
|         "competence", "competencecreature", | ||||
|         "recettealchimique", "musique", "chant", "danse", "jeu", "recettecuisine", "oeuvre", | ||||
|         "meditation", "queue", "ombre", "souffle", "tete", "casetmr", "sort", "sortreserve", | ||||
|         "recettealchimique", "musique", "chant", "danse", "jeu", "race", | ||||
|         "recettecuisine", "oeuvre", "meditation", | ||||
|         "queue", "ombre", "souffle", "tete", "casetmr", "sort", "sortreserve", | ||||
|         "nombreastral", "tache", "maladie", "poison", "possession", | ||||
|         "tarot", "extraitpoetique", "empoignade" | ||||
|       ], makeDefault: true | ||||
|     }); | ||||
|     CONFIG.Combat.documentClass = RdDCombatManager; | ||||
|       ], | ||||
|       makeDefault: true | ||||
|     }) | ||||
|      | ||||
|     RdDItemSheet.register(RdDBlessureItemSheet) | ||||
|     RdDItemSheet.register(RdDConteneurItemSheet) | ||||
|     RdDItemSheet.register(RdDFauneItemSheet) | ||||
|     RdDItemSheet.register(RdDGemmeItemSheet) | ||||
|     RdDItemSheet.register(RdDHerbeItemSheet) | ||||
|     RdDItemSheet.register(RdDIngredientItemSheet) | ||||
|     RdDItemSheet.register(RdDPlanteItemSheet) | ||||
|     RdDItemSheet.register(RdDPotionItemSheet) | ||||
|     RdDItemSheet.register(RdDRencontreItemSheet) | ||||
|     RdDItemSheet.register(RdDServiceItemSheet) | ||||
|     RdDItemSheet.register(RdDSigneDraconiqueItemSheet) | ||||
|     RdDJournalSheet.register() | ||||
|  | ||||
|     // préparation des différents modules | ||||
|     AutoAdjustDarkness.init(); | ||||
|     RdDTimestamp.init(); | ||||
|     RdDCalendrier.init(); | ||||
|     SystemCompendiums.init(); | ||||
|     DialogChronologie.init(); | ||||
|     ReglesOptionnelles.init(); | ||||
|     RdDUtility.init(); | ||||
|     RdDDice.init(); | ||||
|     RdDCommands.init(); | ||||
|     RdDCombatManager.init(); | ||||
|     RdDTokenHud.init(); | ||||
|     RdDBaseActor.init(); | ||||
|     RdDCompendiumOrganiser.init(); | ||||
|     console.log(`Initializing Reve de Dragon Hooks and handlers`) | ||||
|     CONFIG.Combat.documentClass = RdDCombatManager | ||||
|     ChatUtility.init() | ||||
|     RdDUtility.initHooks() | ||||
|     RdDDice.init() | ||||
|     RdDCommands.init() | ||||
|     RdDCombatManager.init() | ||||
|     RdDTokenHud.init() | ||||
|     RdDBaseActor.init() | ||||
|     RdDCompendiumOrganiser.init() | ||||
|     EffetsDraconiques.init() | ||||
|     TMRUtility.init(); | ||||
|     await RdDTMRDialog.init() | ||||
|     RdDHotbar.initDropbar(); | ||||
|     RdDPossession.init(); | ||||
|     TMRRencontres.init(); | ||||
|     Environnement.init(); | ||||
|  | ||||
|     TMRUtility.init() | ||||
|     RdDHotbar.initHooks() | ||||
|     RdDPossession.init() | ||||
|     TMRRencontres.init() | ||||
|     ExportScriptarium.init() | ||||
|   } | ||||
|  | ||||
|   initSystemSettings() { | ||||
|   initSettings() { | ||||
|     // TODO: déplacer vers les modules correspondants | ||||
|     game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", { | ||||
|       name: "Accorder le rêve aux entités", | ||||
|       hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar", | ||||
| @@ -225,7 +258,7 @@ export class SystemReveDeDragon { | ||||
|         "avant-encaissement": "Avant l'encaissement", | ||||
|       }, | ||||
|       default: "avant-encaissement" | ||||
|     }); | ||||
|     }) | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", { | ||||
| @@ -235,7 +268,7 @@ export class SystemReveDeDragon { | ||||
|       config: true, | ||||
|       default: true, | ||||
|       type: Boolean | ||||
|     }); | ||||
|     }) | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     game.settings.register(SYSTEM_RDD, "activer-sons-audio", { | ||||
| @@ -245,7 +278,8 @@ export class SystemReveDeDragon { | ||||
|       config: true, | ||||
|       default: true, | ||||
|       type: Boolean | ||||
|     }); | ||||
|     }) | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     game.settings.register(SYSTEM_RDD, "appliquer-famine-soif", { | ||||
|       name: "Notifier de la famine et la soif pour", | ||||
| @@ -259,7 +293,17 @@ export class SystemReveDeDragon { | ||||
|         "famine-soif": "la famine et la soif", | ||||
|       }, | ||||
|       default: "aucun" | ||||
|     }); | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   static async setupAccueil() { | ||||
|     let exists = game.scenes.find(j => j.name == "Accueil RdD"); | ||||
|     if (!exists) { | ||||
|       const scenes = await SystemCompendiums.loadCompendium("foundryvtt-reve-de-dragon.scenes-rdd") | ||||
|       let newDocuments = scenes.filter(i => i.name == "Accueil RdD"); | ||||
|       await game.scenes.documentClass.create(newDocuments); | ||||
|       game.scenes.find(i => i.name == "Accueil RdD").activate(); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async onReady() { | ||||
| @@ -267,47 +311,49 @@ export class SystemReveDeDragon { | ||||
|     /* -------------------------------------------- */ | ||||
|     /*  Foundry VTT Initialization                  */ | ||||
|     /* -------------------------------------------- */ | ||||
|     game.system.rdd.calendrier = new RdDCalendrier(); | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|       new Migrations().migrate(); | ||||
|       this.messageDeBienvenue(); | ||||
|       import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{ | ||||
|     game.system.rdd.calendrier = new RdDCalendrier() | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       new Migrations().migrate() | ||||
|       this.messageDeBienvenue() | ||||
|       import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => { | ||||
|         console.log("ClassCounter loaded", moduleCounter) | ||||
|         moduleCounter.ClassCounter.registerUsageCount() | ||||
|       }).catch(err=> | ||||
|       }).catch(err => | ||||
|         console.log("No stats available, giving up.") | ||||
|       )     | ||||
|       ) | ||||
|     } | ||||
|  | ||||
|     StatusEffects.onReady(); | ||||
|     RdDHerbes.initializeHerbes(); | ||||
|     RdDDice.onReady(); | ||||
|     StatusEffects.onReady() | ||||
|     RdDDice.onReady() | ||||
|  | ||||
|     RdDStatBlockParser.parseStatBlock() | ||||
|     /* -------------------------------------------- */ | ||||
|     /* Affiche/Init le calendrier */ | ||||
|     game.system.rdd.calendrier.display(); | ||||
|     game.system.rdd.calendrier.display() | ||||
|     // Avertissement si joueur sans personnage | ||||
|     if (!game.user.isGM && game.user.character == undefined) { | ||||
|       ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !"); | ||||
|       ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !") | ||||
|       ChatMessage.create({ | ||||
|         content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !", | ||||
|         user: game.user.id | ||||
|       }); | ||||
|       }) | ||||
|     } | ||||
|  | ||||
|     SystemReveDeDragon.setupAccueil() | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   messageDeBienvenue() { | ||||
|     if (game.user.isGM) { | ||||
|       ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">'); | ||||
|       ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">') | ||||
|       ChatMessage.create({ | ||||
|         user: game.user.id, | ||||
|         content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span> | ||||
|       <br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs} | ||||
|       <br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div> | ||||
|       ` }); | ||||
|       ` }) | ||||
|     } | ||||
|   } | ||||
| } | ||||
|  | ||||
| SystemReveDeDragon.start(); | ||||
|  | ||||
| SystemReveDeDragon.start() | ||||
|   | ||||
| @@ -1,3 +1,4 @@ | ||||
| import { ChatUtility } from "./chat-utility.js" | ||||
|  | ||||
| const vents = [ | ||||
|   { min: 0, max: 0, valeur: 'Calme' }, | ||||
| @@ -117,7 +118,7 @@ export class RdDMeteo { | ||||
|  | ||||
|     ChatMessage.create({ | ||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-meteo.html', meteo), | ||||
|       whisper: ChatMessage.getWhisperRecipients('GM') | ||||
|       whisper: ChatUtility.getGMs() | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -1,4 +1,5 @@ | ||||
| import { RdDBaseActor } from "./actor/base-actor.js"; | ||||
| import { ChatUtility } from "./chat-utility.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { RdDDice } from "./rdd-dice.js"; | ||||
|  | ||||
| @@ -11,11 +12,15 @@ const words = ['pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i', | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDNameGen { | ||||
|  | ||||
|   static async getName(msg, params) { | ||||
|   static async proposeName(msg, params) { | ||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, { | ||||
|       nom: Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words)) | ||||
|       nom: await RdDNameGen.generate() | ||||
|     }); | ||||
|     ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") }); | ||||
|     ChatMessage.create({ content: html, whisper: ChatUtility.getGMs() }); | ||||
|   } | ||||
|  | ||||
|   static async generate() { | ||||
|     return Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words)); | ||||
|   } | ||||
|  | ||||
|   static async onCreerActeur(event) { | ||||
|   | ||||
| @@ -3,7 +3,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js"; | ||||
| import { RdDRoll } from "./rdd-roll.js"; | ||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||
| import { Targets } from "./targets.js"; | ||||
| import { TYPES } from "./item.js"; | ||||
| import { ITEM_TYPES } from "./constants.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| /* On part du principe qu'une entité démarre tjs  | ||||
| @@ -20,9 +20,9 @@ export class RdDPossession { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static searchPossessionFromEntite(attacker, defender) { | ||||
|     let poss = attacker.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id); | ||||
|     let poss = attacker.items.find(poss => poss.type == ITEM_TYPES.possession && poss.system.victime.actorid == defender.id); | ||||
|     if (!poss) { | ||||
|       poss = defender.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id); | ||||
|       poss = defender.items.find(poss => poss.type == ITEM_TYPES.possession && poss.system.victime.actorid == defender.id); | ||||
|     } | ||||
|     return poss && foundry.utils.duplicate(poss) || undefined; | ||||
|   } | ||||
| @@ -174,7 +174,7 @@ export class RdDPossession { | ||||
|     await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html') | ||||
|     if (rollData.possession.isPosseder || rollData.possession.isConjurer) { | ||||
|       // conjuration | ||||
|       victime.deleteEmbeddedDocuments("Item", [rollData.possession._id]) | ||||
|       await victime.deleteEmbeddedDocuments("Item", [rollData.possession._id]) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -91,13 +91,14 @@ export class RdDResolutionTable { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') { | ||||
|     return await ChatUtility.createChatWithRollMode(RdDResolutionTable.actorChatName(actor), { | ||||
|       content: await RdDResolutionTable.buildRollDataHtml(rollData, template) | ||||
|     }); | ||||
|     return await ChatUtility.createChatWithRollMode( | ||||
|       { content: await RdDResolutionTable.buildRollDataHtml(rollData, template) }, | ||||
|       actor | ||||
|     ) | ||||
|   } | ||||
|  | ||||
|   static actorChatName(actor) { | ||||
|     return actor?.name ?? game.user.name; | ||||
|     return actor ?? game.user.name; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -138,14 +139,14 @@ export class RdDResolutionTable { | ||||
|     if (carac == 0) { | ||||
|       return NaN; | ||||
|     } | ||||
|     if (rolled >= carac){ | ||||
|       const upper = Math.ceil(rolled/carac); | ||||
|       return 2*upper -10 | ||||
|     if (rolled >= carac) { | ||||
|       const upper = Math.ceil(rolled / carac); | ||||
|       return 2 * upper - 10 | ||||
|     } | ||||
|     if (rolled > Math.floor(carac/2)) { | ||||
|     if (rolled > Math.floor(carac / 2)) { | ||||
|       return -8 | ||||
|     } | ||||
|     if (rolled > Math.floor(carac/4)) { | ||||
|     if (rolled > Math.floor(carac / 4)) { | ||||
|       return -9 | ||||
|     } | ||||
|     if (rolled > 1) { | ||||
| @@ -265,7 +266,7 @@ export class RdDResolutionTable { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static subTable(carac, level, delta = { carac: 2, level: 5}) { | ||||
|   static subTable(carac, level, delta = { carac: 2, level: 5 }) { | ||||
|     return { | ||||
|       carac, | ||||
|       level, | ||||
| @@ -287,8 +288,8 @@ export class RdDResolutionTable { | ||||
|       carac: carac, | ||||
|       difficulte: level, | ||||
|       min: minLevel, | ||||
|       rows: Misc.intArray(minCarac, maxCarac+1), | ||||
|       cols: Misc.intArray(minLevel, maxLevel+1) | ||||
|       rows: Misc.intArray(minCarac, maxCarac + 1), | ||||
|       cols: Misc.intArray(minLevel, maxLevel + 1) | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -72,6 +72,6 @@ export class RdDEncaisser extends Dialog { | ||||
|         encaisserSpecial: this.encaisserSpecial, | ||||
|         mortalite: mortalite | ||||
|       } | ||||
|     }); | ||||
|     }) | ||||
|   } | ||||
| } | ||||
|   | ||||