forked from public/foundryvtt-reve-de-dragon
Compare commits
56 Commits
2137a6c403
...
build-test
Author | SHA1 | Date | |
---|---|---|---|
a214256d69 | |||
d2de8aa972 | |||
00ec86632f | |||
010234e001 | |||
39604afa32 | |||
aad256bfee | |||
6ebd2ee576 | |||
ac6e8b4689 | |||
387713e6f8 | |||
c69cb3c13a | |||
bda2e39e35 | |||
cb2d462cfe | |||
5f8b5b104d | |||
9fe265165b | |||
b92003ac1f | |||
a1e4bfb529 | |||
b4f0be5d64 | |||
5ff31d462f | |||
be1d109def | |||
d91bee0f42 | |||
ed222c7b6d | |||
70198a5727 | |||
bfe70c6634 | |||
09365eb744 | |||
894d4f3941 | |||
6e234411ca | |||
85acb5a255 | |||
6106e2a19e | |||
f896f1da6e | |||
9bb45c2349 | |||
5cab219e0e | |||
2de9ea49c8 | |||
1760d26014 | |||
92185d4a5b | |||
210b129934 | |||
b892068b38 | |||
3906cb0a7b | |||
5c58932a0d | |||
3b06bd382b | |||
b4a725ff12 | |||
05df6a68cc | |||
025c3483a9 | |||
97138b25c7 | |||
c0066f79c1 | |||
4db8bf95f9 | |||
a7e1ca0b07 | |||
e2c4d93413 | |||
3888efc6aa | |||
5004774a15 | |||
226afc1680 | |||
582df7e290 | |||
501f1f2e4f | |||
90d46c6a78 | |||
174ef4256a | |||
be132a9ff1 | |||
b2037a852c |
63
.gitea/workflows/release.yaml
Normal file
63
.gitea/workflows/release.yaml
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
name: Release Creation
|
||||||
|
|
||||||
|
on:
|
||||||
|
release:
|
||||||
|
types: [published]
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
build:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
|
||||||
|
|
||||||
|
#- uses: actions/checkout@v3
|
||||||
|
- uses: RouxAntoine/checkout@v3.5.4
|
||||||
|
|
||||||
|
# get part of the tag after the `v`
|
||||||
|
- name: Extract tag version number
|
||||||
|
id: get_version
|
||||||
|
uses: battila7/get-version-action@v2
|
||||||
|
|
||||||
|
# Substitute the Manifest and Download URLs in the module.json
|
||||||
|
- name: Substitute Manifest and Download Links For Versioned Ones
|
||||||
|
id: sub_manifest_link_version
|
||||||
|
uses: microsoft/variable-substitution@v1
|
||||||
|
with:
|
||||||
|
files: 'system.json'
|
||||||
|
env:
|
||||||
|
version: ${{steps.get_version.outputs.version-without-v}}
|
||||||
|
url: https://www.uberwald.me/gitea/${{gitea.repository}}
|
||||||
|
manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download//${{github.event.release.tag_name}}/system.json
|
||||||
|
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/foundryvtt-reve-de-dragon-${{github.event.release.tag_name}}.zip
|
||||||
|
|
||||||
|
- name: Set up Node.js
|
||||||
|
uses: actions/setup-node@v2
|
||||||
|
with:
|
||||||
|
node-version: '18' # Use the node version your project requires
|
||||||
|
|
||||||
|
- name: Install dependencies
|
||||||
|
run: npm install
|
||||||
|
|
||||||
|
- name: Build the compendiums
|
||||||
|
run: node ./tools/packCompendiumsToDist.mjs
|
||||||
|
|
||||||
|
# Create a zip file with all files required by the module to add to the release
|
||||||
|
- run: |
|
||||||
|
apt update -y
|
||||||
|
apt install -y zip
|
||||||
|
|
||||||
|
- run: zip -r ./foundryvtt-reve-de-dragon-${{github.event.release.tag_name}}.zip system.json template.json README.md LICENSE.txt assets/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/
|
||||||
|
|
||||||
|
- name: setup go
|
||||||
|
uses: actions/setup-go@v3
|
||||||
|
with:
|
||||||
|
go-version: '>=1.20.1'
|
||||||
|
|
||||||
|
- name: Use Go Action
|
||||||
|
id: use-go-action
|
||||||
|
uses: https://gitea.com/actions/release-action@main
|
||||||
|
with:
|
||||||
|
files: |-
|
||||||
|
./foundryvtt-reve-de-dragon-${{github.event.release.tag_name}}.zip
|
||||||
|
system.json
|
||||||
|
api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
|
BIN
assets/scenes/YSpVuLeMCX9tAmgn-thumb.webp
Normal file
BIN
assets/scenes/YSpVuLeMCX9tAmgn-thumb.webp
Normal file
Binary file not shown.
After Width: | Height: | Size: 7.3 KiB |
34
changelog.md
34
changelog.md
@ -1,4 +1,38 @@
|
|||||||
# 12.0
|
# 12.0
|
||||||
|
## 12.0.19 - La témérité d'Astrobazzarh
|
||||||
|
- Fix
|
||||||
|
- les défenses des créatures sont correctement filtrées
|
||||||
|
- le lancer d'initiative pour tous les personnages/PNJs fonctionne correctement
|
||||||
|
- les lieux et commerces n'ont pas d'initiative
|
||||||
|
|
||||||
|
## 12.0.18 - A la barbe d'Astrobazzarh
|
||||||
|
- Améliorations sur la feuille de PNJ simplifiée
|
||||||
|
- Ajout du portrait
|
||||||
|
- Ajout du corps à corps
|
||||||
|
- Affichage du niveau d'esquive
|
||||||
|
- Un clic sur l'initiative permet de lancer l'initiative
|
||||||
|
- les boutons +/- pour la vie, l'endurance et la fatigue changent si on est à la valeur normale
|
||||||
|
- un clic sur l'endurance effectue un jet d'endurance
|
||||||
|
- Fix
|
||||||
|
- les achats des commerces sont de nouveau possibles
|
||||||
|
- la commande /astro fonctionne de nouveau
|
||||||
|
- le nombre d'utilisations d'items est réinitialisé à chaque round et fin de combat
|
||||||
|
- la difficulté de parade pour les armes à distances n'est plus indiquée
|
||||||
|
- les propositions d'armes de parade sont corrigées
|
||||||
|
- Ajout d'un indicateur pour les armes de parade nécessitant une significative
|
||||||
|
|
||||||
|
## 12.0.16 - Le secret d'Astrobazzarh
|
||||||
|
- Fix: les jets envoyés messages uniquement au MJ ne sont plus envoyés à tous les autres joueurs (et dupliqués)
|
||||||
|
- Les noms affichés dans les automatisations de combat sont maintenant ceux des tokens plutôt que ceux des acteurs
|
||||||
|
- Ajout d'une option pour la localisation des blessures
|
||||||
|
|
||||||
|
## 12.0.15 - Le messager d'Astrobazzarh
|
||||||
|
- Correction des faces de dés personalisés dice-so-nice
|
||||||
|
- Les messages de maladies ne sont plus publics
|
||||||
|
- Les messages privés dans les TMR sont aussi envoyés au GM
|
||||||
|
- Les informations de compétences pouvant augmenter s'affichent comme tooltips
|
||||||
|
- Amélioration du rendu des tables de compendiums (commande /table)
|
||||||
|
|
||||||
## 12.0.14 - Les légions d'Astrobazzarh
|
## 12.0.14 - Les légions d'Astrobazzarh
|
||||||
- Feuille de PNJ:
|
- Feuille de PNJ:
|
||||||
- boutons standard (encaissement, ...)
|
- boutons standard (encaissement, ...)
|
||||||
|
@ -220,18 +220,18 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
|||||||
// Points de reve actuel
|
// Points de reve actuel
|
||||||
this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true))
|
this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true))
|
||||||
this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
|
this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
|
||||||
this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event))))
|
|
||||||
|
this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence'))
|
||||||
|
|
||||||
// Initiative pour l'arme
|
// Initiative pour l'arme
|
||||||
this.html.find('.arme-initiative a').click(async event => {
|
this.html.find('.roll-init-arme').click(async event => {
|
||||||
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
|
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id)
|
||||||
if (combatant) {
|
if (combatant) {
|
||||||
let action = this._getEventArmeCombat(event);
|
RdDCombatManager.rollInitiativeAction(combatant._id, this._getEventArmeCombat(event));
|
||||||
RdDCombatManager.rollInitiativeAction(combatant._id, action);
|
|
||||||
} else {
|
} else {
|
||||||
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
|
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
|
||||||
}
|
}
|
||||||
});
|
})
|
||||||
// Display TMR
|
// Display TMR
|
||||||
|
|
||||||
this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal"))
|
this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal"))
|
||||||
|
@ -36,6 +36,8 @@ import { ITEM_TYPES } from "./item.js";
|
|||||||
import { RdDBaseActorSang } from "./actor/base-actor-sang.js";
|
import { RdDBaseActorSang } from "./actor/base-actor-sang.js";
|
||||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
|
import { RdDCoeur } from "./coeur/rdd-coeur.js";
|
||||||
import { DialogChoixXpCarac } from "./dialog-choix-xp-carac.js";
|
import { DialogChoixXpCarac } from "./dialog-choix-xp-carac.js";
|
||||||
|
import { RdDItemArme } from "./item-arme.js";
|
||||||
|
import { RdDCombatManager } from "./rdd-combat.js";
|
||||||
|
|
||||||
export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
|
export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
|
||||||
|
|
||||||
@ -130,6 +132,23 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
.reduce(Misc.sum(), 0);
|
.reduce(Misc.sum(), 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
listActionsCombat() {
|
||||||
|
// Recupération des armes
|
||||||
|
const actions = RdDCombatManager.listActionsArmes(
|
||||||
|
this.itemTypes[ITEM_TYPES.arme]
|
||||||
|
.filter(it => RdDItemArme.isAttaque(it))
|
||||||
|
.concat(RdDItemArme.empoignade(this))
|
||||||
|
.concat(RdDItemArme.mainsNues(this))
|
||||||
|
,
|
||||||
|
this.itemTypes[ITEM_TYPES.competence],
|
||||||
|
this.system.carac)
|
||||||
|
|
||||||
|
if (this.system.attributs.hautrevant.value) {
|
||||||
|
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
|
||||||
|
}
|
||||||
|
return actions
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
getTache(id) { return this.findItemLike(id, 'tache') }
|
getTache(id) { return this.findItemLike(id, 'tache') }
|
||||||
getMeditation(id) { return this.findItemLike(id, 'meditation') }
|
getMeditation(id) { return this.findItemLike(id, 'meditation') }
|
||||||
@ -159,7 +178,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
const potionUpdates = await Promise.all(potions.map(async it => {
|
const potionUpdates = await Promise.all(potions.map(async it => {
|
||||||
const nouveauReve = Math.max(it.system.pr - 1, 0)
|
const nouveauReve = Math.max(it.system.pr - 1, 0)
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, {
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, {
|
||||||
pr: nouveauReve,
|
pr: nouveauReve,
|
||||||
alias: this.name,
|
alias: this.name,
|
||||||
@ -210,7 +229,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async grisReve(nbJours) {
|
async grisReve(nbJours) {
|
||||||
let message = {
|
let message = {
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: `${nbJours} jours de gris rêve sont passés. `
|
content: `${nbJours} jours de gris rêve sont passés. `
|
||||||
};
|
};
|
||||||
for (let i = 0; i < nbJours; i++) {
|
for (let i = 0; i < nbJours; i++) {
|
||||||
@ -264,7 +283,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
async dormirChateauDormant() {
|
async dormirChateauDormant() {
|
||||||
if (!ReglesOptionnelles.isUsing("chateau-dormant-gardien") || !this.system.sommeil || this.system.sommeil.nouveaujour) {
|
if (!ReglesOptionnelles.isUsing("chateau-dormant-gardien") || !this.system.sommeil || this.system.sommeil.nouveaujour) {
|
||||||
const message = {
|
const message = {
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: ""
|
content: ""
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -400,7 +419,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async remiseANeuf() {
|
async remiseANeuf() {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: 'Remise à neuf de ' + this.name
|
content: 'Remise à neuf de ' + this.name
|
||||||
});
|
});
|
||||||
await this.supprimerBlessures(it => true);
|
await this.supprimerBlessures(it => true);
|
||||||
@ -417,7 +436,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async dormir(heures, options = { grisReve: false, chateauDormant: false }) {
|
async dormir(heures, options = { grisReve: false, chateauDormant: false }) {
|
||||||
const message = {
|
const message = {
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: this.name + ': '
|
content: this.name + ': '
|
||||||
};
|
};
|
||||||
const insomnie = this.system.sommeil?.insomnie || heures == 0;
|
const insomnie = this.system.sommeil?.insomnie || heures == 0;
|
||||||
@ -488,7 +507,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
else {
|
else {
|
||||||
if (!ReglesOptionnelles.isUsing("recuperation-reve")) {
|
if (!ReglesOptionnelles.isUsing("recuperation-reve")) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: `Pas de récupération de rêve (${reve} points ignorés)`
|
content: `Pas de récupération de rêve (${reve} points ignorés)`
|
||||||
});
|
});
|
||||||
jetsReve.push(0);
|
jetsReve.push(0);
|
||||||
@ -919,7 +938,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
await this.createEmbeddedDocuments('Item', [souffle]);
|
await this.createEmbeddedDocuments('Item', [souffle]);
|
||||||
if (options.chat) {
|
if (options.chat) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: this.name + " subit un Souffle de Dragon : " + souffle.name
|
content: this.name + " subit un Souffle de Dragon : " + souffle.name
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -939,7 +958,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
await this.createEmbeddedDocuments('Item', [queue]);
|
await this.createEmbeddedDocuments('Item', [queue]);
|
||||||
if (options.chat) {
|
if (options.chat) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: this.name + " subit une Queue de Dragon : " + queue.name
|
content: this.name + " subit une Queue de Dragon : " + queue.name
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -977,7 +996,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
let tmr = await TMRUtility.getTMRAleatoire(tmr => accessible(tmr) && !innaccessible.includes(tmr.coord));
|
let tmr = await TMRUtility.getTMRAleatoire(tmr => accessible(tmr) && !innaccessible.includes(tmr.coord));
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: `${raison} : ré-insertion aléatoire.`,
|
content: `${raison} : ré-insertion aléatoire.`,
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name)
|
whisper: ChatUtility.getOwners(this)
|
||||||
});
|
});
|
||||||
await this.forcerPositionTMRInconnue(tmr);
|
await this.forcerPositionTMRInconnue(tmr);
|
||||||
return tmr;
|
return tmr;
|
||||||
@ -1082,7 +1101,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
const jetMoral = await this._jetDeMoral(situation);
|
const jetMoral = await this._jetDeMoral(situation);
|
||||||
const finMessage = (jetMoral.succes ? messageReussi : messageManque) ?? (jetMoral.ajustement == 0 ? "Vous gardez votre moral" : jetMoral.ajustement > 0 ? "Vous gagnez du moral" : "Vous perdez du moral");
|
const finMessage = (jetMoral.succes ? messageReussi : messageManque) ?? (jetMoral.ajustement == 0 ? "Vous gardez votre moral" : jetMoral.ajustement > 0 ? "Vous gagnez du moral" : "Vous perdez du moral");
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: `${finMessage} - jet ${jetMoral.succes ? "réussi" : "manqué"} en situation ${situation} (${jetMoral.jet}/${jetMoral.difficulte}).`
|
content: `${finMessage} - jet ${jetMoral.succes ? "réussi" : "manqué"} en situation ${situation} (${jetMoral.jet}/${jetMoral.difficulte}).`
|
||||||
});
|
});
|
||||||
return jetMoral.ajustement;
|
return jetMoral.ajustement;
|
||||||
@ -1419,7 +1438,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
};
|
};
|
||||||
|
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-transformer-stress.html`, stressRollData)
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-transformer-stress.html`, stressRollData)
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -1505,7 +1524,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
}
|
}
|
||||||
if (display) {
|
if (display) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html`, checkXp)
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html`, checkXp)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -1537,7 +1556,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
}
|
}
|
||||||
if (display) {
|
if (display) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html`, checkXp)
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html`, checkXp)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -1548,7 +1567,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') {
|
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') {
|
||||||
if (!Misc.firstConnectedGM()){
|
if (!Misc.isFirstConnectedGM()) {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM)
|
hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM)
|
||||||
@ -1563,7 +1582,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: content
|
content: content
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -1666,7 +1685,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
}
|
}
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: "Vous êtes sous le coup d'une Mauvaise Rencontre en Persective." + addMsg,
|
content: "Vous êtes sous le coup d'une Mauvaise Rencontre en Persective." + addMsg,
|
||||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
whisper: ChatUtility.getOwners(this)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
return rencSpecial;
|
return rencSpecial;
|
||||||
@ -1678,7 +1697,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
if (countInertieDraconique > 0) {
|
if (countInertieDraconique > 0) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: `Vous êtes sous le coup d'Inertie Draconique : vous perdrez ${countInertieDraconique + 1} cases de Fatigue par déplacement au lieu d'une.`,
|
content: `Vous êtes sous le coup d'Inertie Draconique : vous perdrez ${countInertieDraconique + 1} cases de Fatigue par déplacement au lieu d'une.`,
|
||||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
whisper: ChatUtility.getOwners(this)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
return countInertieDraconique + 1;
|
return countInertieDraconique + 1;
|
||||||
@ -1690,7 +1709,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
await this.reveActuelIncDec(-1);
|
await this.reveActuelIncDec(-1);
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: "Vous êtes sous le coup d'un Péage : l'entrée sur cette case vous a coûté 1 Point de Rêve (déduit automatiquement).",
|
content: "Vous êtes sous le coup d'un Péage : l'entrée sur cette case vous a coûté 1 Point de Rêve (déduit automatiquement).",
|
||||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
whisper: ChatUtility.getOwners(this)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -2270,7 +2289,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
// Cas de désir lancinant, pas d'expérience sur particulière
|
// Cas de désir lancinant, pas d'expérience sur particulière
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`,
|
content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`,
|
||||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
whisper: ChatUtility.getOwners(this)
|
||||||
});
|
});
|
||||||
return []
|
return []
|
||||||
}
|
}
|
||||||
@ -2405,7 +2424,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
if (countMonteeLaborieuse > 0) {
|
if (countMonteeLaborieuse > 0) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: `Vous êtes sous le coup d'une Montée Laborieuse : vos montées en TMR coûtent ${countMonteeLaborieuse} Point de Rêve de plus.`,
|
content: `Vous êtes sous le coup d'une Montée Laborieuse : vos montées en TMR coûtent ${countMonteeLaborieuse} Point de Rêve de plus.`,
|
||||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
whisper: ChatUtility.getOwners(this)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
return countMonteeLaborieuse;
|
return countMonteeLaborieuse;
|
||||||
@ -2453,7 +2472,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
if (this.getReveActuel() < minReveValue) {
|
if (this.getReveActuel() < minReveValue) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: `Vous n'avez les ${minReveValue} Points de Reve nécessaires pour monter dans les Terres Médianes`,
|
content: `Vous n'avez les ${minReveValue} Points de Reve nécessaires pour monter dans les Terres Médianes`,
|
||||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
whisper: ChatUtility.getOwners(this)
|
||||||
});
|
});
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -2615,7 +2634,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async resetItemUse() {
|
async resetItemUse() {
|
||||||
await this.setFlag(SYSTEM_RDD, 'itemUse', {});
|
await this.unsetFlag(SYSTEM_RDD, 'itemUse');
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -2850,7 +2869,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
await this.setBonusPotionSoin(potionData.system.herbebonus);
|
await this.setBonusPotionSoin(potionData.system.herbebonus);
|
||||||
}
|
}
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-soin.html`, potionData)
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-soin.html`, potionData)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -2887,7 +2906,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
this.bonusRepos = potionData.system.herbebonus;
|
this.bonusRepos = potionData.system.herbebonus;
|
||||||
}
|
}
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-repos.html`, potionData)
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-repos.html`, potionData)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -2919,7 +2938,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
this.diminuerQuantiteObjet(herbeData._id, herbeData.nbBrins);
|
this.diminuerQuantiteObjet(herbeData._id, herbeData.nbBrins);
|
||||||
|
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-fabriquer-potion-base.html`, messageData)
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-fabriquer-potion-base.html`, messageData)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -2944,7 +2963,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-generique.html`, potionData)
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-generique.html`, potionData)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -3011,7 +3030,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async onCreateOwnedDraconique(item, options, id) {
|
async onCreateOwnedDraconique(item, options, id) {
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isFirstConnectedGM()) {
|
||||||
let draconique = Draconique.all().find(it => it.match(item));
|
let draconique = Draconique.all().find(it => it.match(item));
|
||||||
if (draconique) {
|
if (draconique) {
|
||||||
await draconique.onActorCreateOwned(this, item)
|
await draconique.onActorCreateOwned(this, item)
|
||||||
@ -3023,7 +3042,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async onDeleteOwnedDraconique(item, options, id) {
|
async onDeleteOwnedDraconique(item, options, id) {
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isFirstConnectedGM()) {
|
||||||
let draconique = Draconique.all().find(it => it.match(item));
|
let draconique = Draconique.all().find(it => it.match(item));
|
||||||
if (draconique) {
|
if (draconique) {
|
||||||
await draconique.onActorDeleteOwned(this, item)
|
await draconique.onActorDeleteOwned(this, item)
|
||||||
@ -3033,7 +3052,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async onDeleteOwnedCaseTmr(item, options, id) {
|
async onDeleteOwnedCaseTmr(item, options, id) {
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isFirstConnectedGM()) {
|
||||||
let draconique = Draconique.all().find(it => it.isCase(item));
|
let draconique = Draconique.all().find(it => it.isCase(item));
|
||||||
if (draconique) {
|
if (draconique) {
|
||||||
await draconique.onActorDeleteCaseTmr(this, item)
|
await draconique.onActorDeleteCaseTmr(this, item)
|
||||||
@ -3044,7 +3063,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
notifyGestionTeteSouffleQueue(item, manualMessage = true) {
|
notifyGestionTeteSouffleQueue(item, manualMessage = true) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: `${this.name} a reçu un/une ${item.type}: ${item.name}, qui ${manualMessage ? "n'est pas" : "est"} géré(e) automatiquement. ${manualMessage ? manualMessage : ''}`
|
content: `${this.name} a reçu un/une ${item.type}: ${item.name}, qui ${manualMessage ? "n'est pas" : "est"} géré(e) automatiquement. ${manualMessage ? manualMessage : ''}`
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -3067,7 +3086,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
incarnation.name = 'Réincarnation de ' + incarnation.name
|
incarnation.name = 'Réincarnation de ' + incarnation.name
|
||||||
incarnation.system = {
|
incarnation.system = {
|
||||||
carac: foundry.utils.duplicate(this.system.carac),
|
carac: foundry.utils.duplicate(this.system.carac),
|
||||||
heure: RdDTimestamp.defHeure(await RdDDice.rollHeure( { rollMode: "selfroll", showDice: SHOW_DICE })).key,
|
heure: RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key,
|
||||||
age: 18,
|
age: 18,
|
||||||
biographie: '',
|
biographie: '',
|
||||||
notes: '',
|
notes: '',
|
||||||
|
@ -15,7 +15,7 @@ import { StatusEffects } from "../settings/status-effects.js";
|
|||||||
import { ITEM_TYPES } from "../item.js";
|
import { ITEM_TYPES } from "../item.js";
|
||||||
import { Targets } from "../targets.js";
|
import { Targets } from "../targets.js";
|
||||||
import { RdDPossession } from "../rdd-possession.js";
|
import { RdDPossession } from "../rdd-possession.js";
|
||||||
import { RdDCombat } from "../rdd-combat.js";
|
import { RdDCombat, RdDCombatManager } from "../rdd-combat.js";
|
||||||
import { RdDConfirm } from "../rdd-confirm.js";
|
import { RdDConfirm } from "../rdd-confirm.js";
|
||||||
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
||||||
import { RdDItemArme } from "../item-arme.js";
|
import { RdDItemArme } from "../item-arme.js";
|
||||||
@ -78,8 +78,27 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
}
|
}
|
||||||
async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
|
async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
|
||||||
isDead() { return false }
|
isDead() { return false }
|
||||||
|
isSonne() { return false }
|
||||||
blessuresASoigner() { return [] }
|
blessuresASoigner() { return [] }
|
||||||
getEtatGeneral(options = { ethylisme: false }) { return 0 }
|
getEtatGeneral(options = { ethylisme: false }) { return 0 }
|
||||||
|
isActorCombat() { return true }
|
||||||
|
|
||||||
|
getCaracInit(competence) {
|
||||||
|
if (!competence){
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
if (competence.type == ITEM_TYPES.competencecreature) {
|
||||||
|
return competence.system.carac_value
|
||||||
|
}
|
||||||
|
return this.system.carac[competence.system.defaut_carac].value;
|
||||||
|
}
|
||||||
|
listActionsCombat() {
|
||||||
|
return this.itemTypes[ITEM_TYPES.competencecreature]
|
||||||
|
.filter(it => RdDItemCompetenceCreature.isAttaque(it))
|
||||||
|
.map(it => RdDItemCompetenceCreature.armeCreature(it))
|
||||||
|
.filter(it => it != undefined);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
||||||
async remiseANeuf() { }
|
async remiseANeuf() { }
|
||||||
@ -153,9 +172,6 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
getPossession(possessionId) {
|
getPossession(possessionId) {
|
||||||
return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
|
return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
|
||||||
}
|
}
|
||||||
getPossessions() {
|
|
||||||
return this.itemTypes[ITEM_TYPES.possession];
|
|
||||||
}
|
|
||||||
getEmpoignades() {
|
getEmpoignades() {
|
||||||
return this.itemTypes[ITEM_TYPES.empoignade];
|
return this.itemTypes[ITEM_TYPES.empoignade];
|
||||||
}
|
}
|
||||||
@ -189,7 +205,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
getEffect(effectId) {
|
getEffect(effectId) {
|
||||||
return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId));
|
return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId));
|
||||||
}
|
}
|
||||||
|
|
||||||
async setEffect(effectId, status) {
|
async setEffect(effectId, status) {
|
||||||
if (this.isEffectAllowed(effectId)) {
|
if (this.isEffectAllowed(effectId)) {
|
||||||
const effect = this.getEffect(effectId);
|
const effect = this.getEffect(effectId);
|
||||||
@ -201,7 +217,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async removeEffect(id) {
|
async removeEffect(id) {
|
||||||
const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id);
|
const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id);
|
||||||
if (effect) {
|
if (effect) {
|
||||||
@ -296,7 +312,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async rollCarac(caracName, jetResistance = undefined) {
|
async rollCarac(caracName, jetResistance = undefined) {
|
||||||
if (Grammar.equalsInsensitive(caracName, 'taille')){
|
if (Grammar.equalsInsensitive(caracName, 'taille')) {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||||
@ -327,14 +343,15 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
const competence = this.getCompetence(idOrName);
|
const competence = this.getCompetence(idOrName);
|
||||||
let rollData = { carac: this.system.carac, competence: competence, arme: options.arme }
|
let rollData = { carac: this.system.carac, competence: competence, arme: options.arme }
|
||||||
if (competence.type == ITEM_TYPES.competencecreature) {
|
if (competence.type == ITEM_TYPES.competencecreature) {
|
||||||
|
const token = RdDUtility.getSelectedToken(this)
|
||||||
const arme = RdDItemCompetenceCreature.armeCreature(competence)
|
const arme = RdDItemCompetenceCreature.armeCreature(competence)
|
||||||
if (arme && options.tryTarget && Targets.hasTargets()) {
|
if (arme && options.tryTarget && Targets.hasTargets()) {
|
||||||
Targets.selectOneToken(target => {
|
Targets.selectOneTargetToken(target => {
|
||||||
if (arme.action == "possession") {
|
if (arme.action == "possession") {
|
||||||
RdDPossession.onAttaquePossession(target, this, competence)
|
RdDPossession.onAttaquePossession(target, this, competence)
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
|
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme)
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
return;
|
return;
|
||||||
@ -364,9 +381,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
|
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
|
||||||
* @returns
|
* @returns
|
||||||
*/
|
*/
|
||||||
rollArme(arme, categorieArme = "competence") {
|
rollArme(arme, categorieArme, token) {
|
||||||
|
token = token ?? RdDUtility.getSelectedToken(this)
|
||||||
const compToUse = this.$getCompetenceArme(arme, categorieArme)
|
const compToUse = this.$getCompetenceArme(arme, categorieArme)
|
||||||
if (!RdDItemArme.isArmeUtilisable(arme)) {
|
if (!RdDItemArme.isUtilisable(arme)) {
|
||||||
ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
|
ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
@ -385,7 +403,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
Targets.selectOneToken(target => {
|
Targets.selectOneTargetToken(target => {
|
||||||
if (Targets.isTargetEntite(target)) {
|
if (Targets.isTargetEntite(target)) {
|
||||||
ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
|
ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
|
||||||
return
|
return
|
||||||
@ -395,7 +413,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
if (competence.isCompetencePossession()) {
|
if (competence.isCompetencePossession()) {
|
||||||
return RdDPossession.onAttaquePossession(target, this, competence);
|
return RdDPossession.onAttaquePossession(target, this, competence);
|
||||||
}
|
}
|
||||||
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme);
|
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme);
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -403,69 +421,66 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
return RdDItemArme.getCompetenceArme(arme, competenceName)
|
return RdDItemArme.getCompetenceArme(arme, competenceName)
|
||||||
}
|
}
|
||||||
|
|
||||||
verifierForceMin(item) {
|
verifierForceMin(item) { }
|
||||||
}
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async resetItemUse() { }
|
|
||||||
async incDecItemUse(itemId, inc = 1) { }
|
|
||||||
getItemUse(itemId) { return 0; }
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async encaisser() { await RdDEncaisser.encaisser(this) }
|
async encaisser() { await RdDEncaisser.encaisser(this) }
|
||||||
|
|
||||||
async encaisserDommages(rollData, attacker = undefined, show = undefined) {
|
async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) {
|
||||||
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
|
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
const armure = await this.computeArmure(rollData);
|
const armure = await this.computeArmure(rollData);
|
||||||
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')){
|
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
|
||||||
await this.encaisserDommagesValidationGR(rollData, armure, attacker?.id, show);
|
await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
|
const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE });
|
||||||
await this.$onEncaissement(jet, show, attacker);
|
await this.$onEncaissement(jet, show, attackerToken, defenderToken)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async encaisserDommagesValidationGR(rollData, armure, attackerId, show) {
|
async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) {
|
||||||
if (!game.user.isGM) {
|
if (!game.user.isGM) {
|
||||||
RdDBaseActor.remoteActorCall({
|
RdDBaseActor.remoteActorCall({
|
||||||
tokenId: this.token?.id,
|
tokenId: this.token?.id,
|
||||||
actorId: this.id,
|
actorId: this.id,
|
||||||
method: 'encaisserDommagesValidationGR',
|
method: 'encaisserDommagesValidationGR',
|
||||||
args: [rollData, armure, attackerId, show]
|
args: [rollData, armure, show, attackerToken, defenderToken]
|
||||||
});
|
})
|
||||||
} else {
|
} else {
|
||||||
const attacker = game.actors.get(attackerId);
|
|
||||||
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
|
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
|
||||||
jet => this.$onEncaissement(jet, show, attacker));
|
jet => this.$onEncaissement(jet, show, attackerToken, defenderToken));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async $onEncaissement(jet, show, attacker) {
|
async $onEncaissement(jet, show, attackerToken, defenderToken) {
|
||||||
await this.onAppliquerJetEncaissement(jet, attacker);
|
await this.onAppliquerJetEncaissement(jet, attackerToken);
|
||||||
await this.$afficherEncaissement(jet, show);
|
await this.$afficherEncaissement(jet, show, defenderToken);
|
||||||
}
|
}
|
||||||
|
|
||||||
async onAppliquerJetEncaissement(encaissement, attacker) { }
|
async onAppliquerJetEncaissement(encaissement, attackerToken) { }
|
||||||
|
|
||||||
async $afficherEncaissement(encaissement, show) {
|
async $afficherEncaissement(encaissement, show, defenderToken) {
|
||||||
foundry.utils.mergeObject(encaissement, {
|
foundry.utils.mergeObject(encaissement, {
|
||||||
alias: this.name,
|
alias: defenderToken?.name ?? this.name,
|
||||||
hasPlayerOwner: this.hasPlayerOwner,
|
hasPlayerOwner: this.hasPlayerOwner,
|
||||||
show: show ?? {}
|
show: show ?? {}
|
||||||
});
|
}, { overwrite: false });
|
||||||
|
|
||||||
await ChatUtility.createChatWithRollMode(this.name, {
|
await ChatUtility.createChatWithRollMode(
|
||||||
roll: encaissement.roll,
|
{
|
||||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
roll: encaissement.roll,
|
||||||
});
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
||||||
|
},
|
||||||
|
this
|
||||||
|
)
|
||||||
|
|
||||||
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
|
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
|
||||||
encaissement = foundry.utils.duplicate(encaissement);
|
encaissement = foundry.utils.duplicate(encaissement)
|
||||||
encaissement.isGM = true;
|
encaissement.isGM = true
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatMessage.getWhisperRecipients("GM"),
|
whisper: ChatUtility.getGMs(),
|
||||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -39,8 +39,8 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
|
|||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
|
content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
|
||||||
<br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
|
<br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name)
|
whisper: ChatUtility.getOwners(this.actor)
|
||||||
});
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -5,6 +5,7 @@ import { ITEM_TYPES } from "../item.js";
|
|||||||
import { RdDBaseActorReve } from "./base-actor-reve.js";
|
import { RdDBaseActorReve } from "./base-actor-reve.js";
|
||||||
import { RdDDice } from "../rdd-dice.js";
|
import { RdDDice } from "../rdd-dice.js";
|
||||||
import { RdDItemBlessure } from "../item/blessure.js";
|
import { RdDItemBlessure } from "../item/blessure.js";
|
||||||
|
import { ChatUtility } from "../chat-utility.js";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Classe de base pour les acteurs qui peuvent subir des blessures
|
* Classe de base pour les acteurs qui peuvent subir des blessures
|
||||||
@ -88,9 +89,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
async onAppliquerJetEncaissement(encaissement, attacker) {
|
async onAppliquerJetEncaissement(encaissement, attackerToken) {
|
||||||
const santeOrig = foundry.utils.duplicate(this.system.sante);
|
const santeOrig = foundry.utils.duplicate(this.system.sante);
|
||||||
const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
|
const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table
|
||||||
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
|
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
|
||||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
|
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
|
||||||
|
|
||||||
@ -168,7 +169,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
|||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async ajouterBlessure(encaissement, attacker = undefined) {
|
async ajouterBlessure(encaissement, attackerToken = undefined) {
|
||||||
if (encaissement.gravite < 0) return;
|
if (encaissement.gravite < 0) return;
|
||||||
if (encaissement.gravite > 0) {
|
if (encaissement.gravite > 0) {
|
||||||
while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
|
while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
|
||||||
@ -180,7 +181,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
const endActuelle = this.getEnduranceActuelle();
|
const endActuelle = this.getEnduranceActuelle();
|
||||||
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ??'', attacker);
|
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
|
||||||
if (blessure.isCritique()) {
|
if (blessure.isCritique()) {
|
||||||
encaissement.endurance = endActuelle;
|
encaissement.endurance = endActuelle;
|
||||||
}
|
}
|
||||||
@ -196,9 +197,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
|||||||
return blessure;
|
return blessure;
|
||||||
}
|
}
|
||||||
|
|
||||||
async supprimerBlessure({gravite}) {
|
async supprimerBlessure({ gravite }) {
|
||||||
const toDelete = this.itemTypes[ITEM_TYPES.blessure].find(it => it.system.gravite == gravite)?.id
|
const toDelete = this.itemTypes[ITEM_TYPES.blessure].find(it => it.system.gravite == gravite)?.id
|
||||||
if (toDelete){
|
if (toDelete) {
|
||||||
await this.deleteEmbeddedDocuments('Item', [toDelete]);
|
await this.deleteEmbeddedDocuments('Item', [toDelete]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -216,7 +217,10 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async jetDeVie() {
|
async jetDeVie() {
|
||||||
if (this.isDead()) {
|
if (this.isDead()) {
|
||||||
ChatMessage.create({ content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, whisper: ChatMessage.getWhisperRecipients(this.name) });
|
ChatMessage.create({
|
||||||
|
content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
|
||||||
|
whisper: ChatUtility.getOwners(this)
|
||||||
|
})
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
const jetDeVie = await RdDDice.roll("1d20");
|
const jetDeVie = await RdDDice.roll("1d20");
|
||||||
@ -243,7 +247,10 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
|||||||
else if (prochainJet > 0) {
|
else if (prochainJet > 0) {
|
||||||
msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
|
msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
|
||||||
}
|
}
|
||||||
ChatMessage.create({ content: msgText, whisper: ChatMessage.getWhisperRecipients(this.name) });
|
ChatMessage.create({
|
||||||
|
content: msgText,
|
||||||
|
whisper: ChatUtility.getOwners(this)
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -269,11 +276,11 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
|||||||
ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`);
|
ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
await this.setEffect(STATUSES.StatusStunned, sonne);
|
await this.setEffect(STATUSES.StatusStunned, sonne)
|
||||||
}
|
}
|
||||||
|
|
||||||
getSonne() {
|
isSonne() {
|
||||||
return this.getEffect(STATUSES.StatusStunned);
|
return this.getEffect(STATUSES.StatusStunned)
|
||||||
}
|
}
|
||||||
|
|
||||||
isEffectAllowed(effectId) { return true }
|
isEffectAllowed(effectId) { return true }
|
||||||
|
@ -205,11 +205,8 @@ export class RdDBaseActor extends Actor {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async onPreUpdateItem(item, change, options, id) { }
|
async onPreUpdateItem(item, change, options, id) { }
|
||||||
|
|
||||||
async onCreateItem(item, options, id) { }
|
async onCreateItem(item, options, id) { }
|
||||||
|
|
||||||
async onDeleteItem(item, options, id) { }
|
async onDeleteItem(item, options, id) { }
|
||||||
|
|
||||||
async onUpdateActor(update, options, actorId) { }
|
async onUpdateActor(update, options, actorId) { }
|
||||||
|
|
||||||
async onTimeChanging(oldTimestamp, newTimestamp) {
|
async onTimeChanging(oldTimestamp, newTimestamp) {
|
||||||
@ -218,7 +215,7 @@ export class RdDBaseActor extends Actor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
async creerObjetParMJ(object) {
|
async creerObjetParMJ(object) {
|
||||||
if (!Misc.isUniqueConnectedGM()) {
|
if (!Misc.isFirstConnectedGM()) {
|
||||||
RdDBaseActor.remoteActorCall({
|
RdDBaseActor.remoteActorCall({
|
||||||
tokenId: this.token?.id,
|
tokenId: this.token?.id,
|
||||||
actorId: this.id,
|
actorId: this.id,
|
||||||
@ -270,6 +267,7 @@ export class RdDBaseActor extends Actor {
|
|||||||
}
|
}
|
||||||
let fortune = this.getFortune();
|
let fortune = this.getFortune();
|
||||||
console.log("payer", game.user.character, depense, fortune);
|
console.log("payer", game.user.character, depense, fortune);
|
||||||
|
// TODO: passer en handlebars
|
||||||
let msg = "";
|
let msg = "";
|
||||||
if (fortune >= depense) {
|
if (fortune >= depense) {
|
||||||
await Monnaie.optimiserFortune(this, fortune - depense);
|
await Monnaie.optimiserFortune(this, fortune - depense);
|
||||||
@ -279,11 +277,10 @@ export class RdDBaseActor extends Actor {
|
|||||||
msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
|
msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
|
||||||
}
|
}
|
||||||
|
|
||||||
let message = {
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: msg
|
content: msg
|
||||||
};
|
})
|
||||||
ChatMessage.create(message);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
async depenserSols(sols) {
|
async depenserSols(sols) {
|
||||||
@ -317,7 +314,7 @@ export class RdDBaseActor extends Actor {
|
|||||||
|
|
||||||
RdDAudio.PlayContextAudio("argent"); // Petit son
|
RdDAudio.PlayContextAudio("argent"); // Petit son
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
|
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -335,7 +332,7 @@ export class RdDBaseActor extends Actor {
|
|||||||
ui.notifications.info("Inutile de se vendre à soi-même");
|
ui.notifications.info("Inutile de se vendre à soi-même");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (!Misc.isUniqueConnectedGM()) {
|
if (!Misc.isFirstConnectedGM()) {
|
||||||
RdDBaseActor.remoteActorCall({
|
RdDBaseActor.remoteActorCall({
|
||||||
actorId: achat.vendeurId ?? achat.acheteurId,
|
actorId: achat.vendeurId ?? achat.acheteurId,
|
||||||
method: 'achatVente',
|
method: 'achatVente',
|
||||||
@ -371,7 +368,7 @@ export class RdDBaseActor extends Actor {
|
|||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
user: achat.userId,
|
user: achat.userId,
|
||||||
speaker: { alias: (acheteur ?? vendeur).name },
|
speaker: { alias: (acheteur ?? vendeur).name },
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -708,5 +705,24 @@ export class RdDBaseActor extends Actor {
|
|||||||
}
|
}
|
||||||
return undefined
|
return undefined
|
||||||
}
|
}
|
||||||
|
async resetItemUse() { }
|
||||||
|
async incDecItemUse(itemId, inc = 1) { }
|
||||||
|
getItemUse(itemId) { return 0; }
|
||||||
|
async finDeRound(options = { terminer: false }) { }
|
||||||
|
isActorCombat() { return false }
|
||||||
|
getCaracInit(competence) { return 0 }
|
||||||
|
listActionsCombat() { return [] }
|
||||||
|
listActionsPossessions() {
|
||||||
|
return this.itemTypes[ITEM_TYPES.possession]
|
||||||
|
.map(p => {
|
||||||
|
return {
|
||||||
|
name: p.name,
|
||||||
|
action: 'possession',
|
||||||
|
system: {
|
||||||
|
competence: p.name,
|
||||||
|
possessionid: p.system.possessionid,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
}
|
}
|
@ -74,7 +74,7 @@ export class RdDEntite extends RdDBaseActorReve {
|
|||||||
return [STATUSES.StatusComma].includes(effectId);
|
return [STATUSES.StatusComma].includes(effectId);
|
||||||
}
|
}
|
||||||
|
|
||||||
async onAppliquerJetEncaissement(encaissement, attacker) {
|
async onAppliquerJetEncaissement(encaissement, attackerToken) {
|
||||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
|
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
|
||||||
foundry.utils.mergeObject(encaissement, {
|
foundry.utils.mergeObject(encaissement, {
|
||||||
resteEndurance: perteEndurance.newValue,
|
resteEndurance: perteEndurance.newValue,
|
||||||
|
@ -84,7 +84,7 @@ const MAPPING_BASE = [
|
|||||||
{ column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
|
{ column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
|
||||||
{ column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value },
|
{ column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value },
|
||||||
{ column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value },
|
{ column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value },
|
||||||
{ column: "endurance_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.endurance.value },
|
{ column: "endurance_actuel", rollClass: 'jet-endurance', getter: (actor, context) => actor.system.sante.endurance.value },
|
||||||
{ column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) },
|
{ column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) },
|
||||||
{ column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) },
|
{ column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) },
|
||||||
{ column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
|
{ column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
|
||||||
@ -140,45 +140,52 @@ export class Mapping {
|
|||||||
|
|
||||||
static prepareArmes(actor) {
|
static prepareArmes(actor) {
|
||||||
const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
|
const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
|
||||||
return armes.map(arme =>
|
RdDItemArme.ajoutCorpsACorps(armes, actor)
|
||||||
[
|
return armes.map(arme => [
|
||||||
arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
|
arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
|
||||||
arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
|
arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
|
||||||
!(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined,
|
!(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined,
|
||||||
arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
|
arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
|
||||||
arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined
|
arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined]
|
||||||
]
|
.filter(it => it != undefined))
|
||||||
.filter(it => it != undefined)
|
.reduce((a, b) => a.concat(b), [])
|
||||||
).reduce((a, b) => a.concat(b), [])
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static prepareArme(actor, arme, maniement) {
|
static prepareArme(actor, arme, maniement) {
|
||||||
const nameCompArme = RdDItemArme.getCompetenceArme(arme, maniement)
|
const nameCompetenceArme = RdDItemArme.getCompetenceArme(arme, maniement)
|
||||||
const competence = actor.getCompetence(nameCompArme)
|
const competence = actor.getCompetence(nameCompetenceArme)
|
||||||
if (RdDItemCompetence.isNiveauBase(competence)) {
|
if (RdDItemCompetence.isNiveauBase(competence)) {
|
||||||
return undefined
|
return undefined
|
||||||
}
|
}
|
||||||
const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
|
|
||||||
const dommages = dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme)
|
|
||||||
const categorie = Mapping.complementCategorie(arme, maniement)
|
const categorie = Mapping.complementCategorie(arme, maniement)
|
||||||
|
const dommages = Mapping.dommagesArme(actor, arme, maniement)
|
||||||
return {
|
return {
|
||||||
name: arme.name + categorie,
|
name: arme.name + categorie,
|
||||||
niveau: Misc.toSignedString(competence.system.niveau),
|
niveau: Misc.toSignedString(competence.system.niveau),
|
||||||
init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau,
|
init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau,
|
||||||
dommages: Misc.toSignedString(dommages),
|
dommages: dommages,
|
||||||
competence: competence,
|
competence: competence,
|
||||||
arme: arme
|
arme: arme
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
static dommagesArme(actor, arme, maniement){
|
||||||
|
const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
|
||||||
|
const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme))
|
||||||
|
switch(arme.system.mortalite) {
|
||||||
|
case 'non-mortel': return `(${dommages})`
|
||||||
|
case 'empoignade': return '-'
|
||||||
|
}
|
||||||
|
return dommages
|
||||||
|
}
|
||||||
|
|
||||||
static complementCategorie(arme, maniement) {
|
static complementCategorie(arme, maniement) {
|
||||||
switch (maniement) {
|
switch (maniement) {
|
||||||
case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer||arme.system.tir) ? ' mêlée': ''
|
case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
|
||||||
case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer||arme.system.tir) ? ' mêlée': ''
|
case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
|
||||||
case 'lancer': return (arme.system.unemain || arme.system.deuxmains || arme.system.tir) ? ' jet' : ''
|
case 'lancer': return (arme.system.unemain || arme.system.deuxmains || arme.system.tir) ? ' jet' : ''
|
||||||
case 'tir': return (arme.system.unemain || arme.system.deuxmains || arme.system.lancer) ? ' tir' : ''
|
case 'tir': return (arme.system.unemain || arme.system.deuxmains || arme.system.lancer) ? ' tir' : ''
|
||||||
}
|
}
|
||||||
return ''
|
return ''
|
||||||
}
|
}
|
||||||
|
|
||||||
static calculBaseInit(actor, categorie) {
|
static calculBaseInit(actor, categorie) {
|
||||||
@ -221,7 +228,8 @@ export class Mapping {
|
|||||||
const esquive = esquives[0]
|
const esquive = esquives[0]
|
||||||
return {
|
return {
|
||||||
name: esquive.name,
|
name: esquive.name,
|
||||||
niveau: esquive.system.niveau
|
niveau: esquive.system.niveau,
|
||||||
|
competence: esquive
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return undefined
|
return undefined
|
||||||
@ -326,7 +334,8 @@ export class Mapping {
|
|||||||
const txtByCategories = Object.values(byCategories)
|
const txtByCategories = Object.values(byCategories)
|
||||||
.map(it => it.competencesParNiveau)
|
.map(it => it.competencesParNiveau)
|
||||||
.map(byNiveau => {
|
.map(byNiveau => {
|
||||||
const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending())
|
const niveaux = Object.keys(byNiveau)
|
||||||
|
.map(it => Number(it)).sort(Misc.ascending())
|
||||||
if (niveaux.length == 0) {
|
if (niveaux.length == 0) {
|
||||||
return ''
|
return ''
|
||||||
}
|
}
|
||||||
|
433
module/apps/rdd-import-stats.js
Normal file
433
module/apps/rdd-import-stats.js
Normal file
@ -0,0 +1,433 @@
|
|||||||
|
/************************************************************************************/
|
||||||
|
import "./xregexp-all.js";
|
||||||
|
import { SystemCompendiums } from "../settings/system-compendiums.js";
|
||||||
|
import { RdDBaseActorReve } from "../actor/base-actor-reve.js";
|
||||||
|
|
||||||
|
/************************************************************************************/
|
||||||
|
// Some internal test strings
|
||||||
|
let statBlock01 = `+$16(/, baron de Sylvedire, né à l’heure du
|
||||||
|
Roseau, 40 ans, 1m78, 65 kg, Beauté 13.
|
||||||
|
TAILLE
|
||||||
|
10
|
||||||
|
Mêlée
|
||||||
|
14
|
||||||
|
APPARENCE
|
||||||
|
13
|
||||||
|
Tir
|
||||||
|
11
|
||||||
|
CONSTITUTION
|
||||||
|
12
|
||||||
|
Lancer
|
||||||
|
11
|
||||||
|
FORCE
|
||||||
|
12
|
||||||
|
Dérobée
|
||||||
|
13
|
||||||
|
AGILITÉ
|
||||||
|
16
|
||||||
|
Vie
|
||||||
|
11
|
||||||
|
DEXTÉRITÉ
|
||||||
|
13
|
||||||
|
Endurance
|
||||||
|
25
|
||||||
|
VUE
|
||||||
|
10
|
||||||
|
+dom
|
||||||
|
0
|
||||||
|
OUÏE
|
||||||
|
11
|
||||||
|
Protection
|
||||||
|
2 ou 4
|
||||||
|
ODO-GOÛT
|
||||||
|
9
|
||||||
|
cuir souple
|
||||||
|
VOLONTÉ
|
||||||
|
14
|
||||||
|
ou cuir / métal
|
||||||
|
INTELLECT
|
||||||
|
9
|
||||||
|
EMPATHIE
|
||||||
|
11
|
||||||
|
RÊVE
|
||||||
|
13
|
||||||
|
CHANCE
|
||||||
|
10
|
||||||
|
niv
|
||||||
|
init
|
||||||
|
+dom
|
||||||
|
Épée dragonne
|
||||||
|
+5
|
||||||
|
12
|
||||||
|
+3
|
||||||
|
Hache de bataille
|
||||||
|
+6
|
||||||
|
13
|
||||||
|
+3
|
||||||
|
Bouclier moyen
|
||||||
|
+5
|
||||||
|
Dague mêlée
|
||||||
|
+4
|
||||||
|
11
|
||||||
|
+1
|
||||||
|
Corps à corps
|
||||||
|
+4
|
||||||
|
11
|
||||||
|
(0)
|
||||||
|
Esquive
|
||||||
|
+8
|
||||||
|
Escalade +4 / Saut +5 / Commerce +3 / Équitation
|
||||||
|
+6 / Chirurgie 0 / Survie en extérieur +4 / Survie fo-
|
||||||
|
rêt +6 / Acrobatie -2 / Métallurgie +2 / Natation +3 /
|
||||||
|
Légendes -1 / Écriture -4
|
||||||
|
`;
|
||||||
|
|
||||||
|
let statBlock02 = `/HVJDUGHV
|
||||||
|
TAILLE
|
||||||
|
11
|
||||||
|
Mêlée
|
||||||
|
12
|
||||||
|
CONSTITUTION
|
||||||
|
11
|
||||||
|
Tir
|
||||||
|
11
|
||||||
|
FORCE
|
||||||
|
12
|
||||||
|
Lancer
|
||||||
|
11
|
||||||
|
AGILITÉ
|
||||||
|
12
|
||||||
|
Dérobée
|
||||||
|
11
|
||||||
|
DEXTERITÉ
|
||||||
|
11
|
||||||
|
Vie
|
||||||
|
11
|
||||||
|
VUE
|
||||||
|
11
|
||||||
|
Endurance
|
||||||
|
22
|
||||||
|
OUÏE
|
||||||
|
11
|
||||||
|
Vitesse
|
||||||
|
12
|
||||||
|
VOLONTÉ
|
||||||
|
10
|
||||||
|
+dom
|
||||||
|
0
|
||||||
|
Protection
|
||||||
|
4
|
||||||
|
cuir / métal
|
||||||
|
niv
|
||||||
|
init
|
||||||
|
+dom
|
||||||
|
Hache de bataille
|
||||||
|
+4
|
||||||
|
10
|
||||||
|
+3
|
||||||
|
Bouclier moyen
|
||||||
|
+4
|
||||||
|
Dague mêlée
|
||||||
|
+3
|
||||||
|
9
|
||||||
|
+1
|
||||||
|
Arc
|
||||||
|
+5
|
||||||
|
10
|
||||||
|
+2
|
||||||
|
Corps à corps
|
||||||
|
+3
|
||||||
|
9
|
||||||
|
(0)
|
||||||
|
Esquive avec armure
|
||||||
|
+2
|
||||||
|
Course +1/ Vigilance +4
|
||||||
|
`;
|
||||||
|
|
||||||
|
let statBlock03 = `rencontres sont laissées à /HVFKLHQVORXSVGXEDURQ
|
||||||
|
chaque gardien des rêves.
|
||||||
|
TAILLE
|
||||||
|
8
|
||||||
|
Vie
|
||||||
|
10
|
||||||
|
CONSTITUTION FORCE
|
||||||
|
12
|
||||||
|
11
|
||||||
|
Endurance
|
||||||
|
Vitesse
|
||||||
|
12/38
|
||||||
|
21
|
||||||
|
/HVFKLHQV]RPELV
|
||||||
|
PERCEPTION 13
|
||||||
|
+dom
|
||||||
|
0
|
||||||
|
VOLONTÉ
|
||||||
|
10
|
||||||
|
Protection
|
||||||
|
0
|
||||||
|
Les « monstres » apparaîtront un soir, durant
|
||||||
|
RÊVE
|
||||||
|
10
|
||||||
|
l’heure du Serpent, et attaqueront les voya-
|
||||||
|
niv
|
||||||
|
init
|
||||||
|
+dom
|
||||||
|
geurs à leur campement. Si ces derniers ne
|
||||||
|
Morsure
|
||||||
|
13
|
||||||
|
+4
|
||||||
|
10
|
||||||
|
+1
|
||||||
|
campent pas, ils apparaîtront tout de même à
|
||||||
|
Esquive
|
||||||
|
11
|
||||||
|
+3
|
||||||
|
l’heure du Serpent. Le feu ne les effraie pas. Ils
|
||||||
|
Course, Saut
|
||||||
|
12
|
||||||
|
+3
|
||||||
|
ne sont pas très rapides, mais en revanche, très
|
||||||
|
Discrétion
|
||||||
|
12
|
||||||
|
+3
|
||||||
|
silencieux : ils n’aboient pas. Les voyageurs
|
||||||
|
Vigilance
|
||||||
|
13
|
||||||
|
+3
|
||||||
|
`
|
||||||
|
// Skill parser depending on the type of actor
|
||||||
|
const compParser = { personnage: "\\s+(?<value>[\\+\\-]?\\d+)", creature: "\\s+(?<carac>\\d+)\\s+(?<value>[\\+\\-]?\\d+)\\s?(?<init>\\d+)?\\s+?(?<dommages>\\+\\d+)?" };
|
||||||
|
|
||||||
|
// Main class for parsing a stat block
|
||||||
|
export class RdDStatBlockParser {
|
||||||
|
|
||||||
|
static openInputDialog() {
|
||||||
|
let dialog = new Dialog({
|
||||||
|
title: "Import de stats de PNJ/Créatures",
|
||||||
|
content: `
|
||||||
|
<div>
|
||||||
|
<p>Coller le texte de la stat ici</p>
|
||||||
|
<textarea id="statBlock" style="width: 100%; height: 200px;"></textarea>
|
||||||
|
</div>
|
||||||
|
`,
|
||||||
|
buttons: {
|
||||||
|
ok: {
|
||||||
|
label: "OK",
|
||||||
|
callback: async (html) => {
|
||||||
|
let statBlock = html.find("#statBlock")[0].value;
|
||||||
|
await RdDStatBlockParser.parseStatBlock(statBlock);
|
||||||
|
dialog.close();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
cancel: {
|
||||||
|
label: "Cancel"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
dialog.render(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
static fixWeirdPDF(statString) {
|
||||||
|
// Split the statString into lines
|
||||||
|
let lines = statString.split("\n");
|
||||||
|
let newLines = [];
|
||||||
|
let index = 0;
|
||||||
|
let nextType = "string";
|
||||||
|
// Loop through each line
|
||||||
|
for (let i = 0; i < lines.length; i++) {
|
||||||
|
// remove trailing spaces
|
||||||
|
lines[i] = lines[i].trim();
|
||||||
|
// Is it text ?
|
||||||
|
if (lines[i].match(/^[a-zA-Zéêè\s]+/)) {
|
||||||
|
if ( nextType == "string" ) {
|
||||||
|
newLines[index] = lines[i];
|
||||||
|
nextType = "number";
|
||||||
|
} else {
|
||||||
|
console.log("Wrong sequence string detected...", lines[i], nextType);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Is it a number ?
|
||||||
|
if (lines[i].match(/^[\d\s]+/)) {
|
||||||
|
if ( nextType == "number" ) {
|
||||||
|
newLines[index] = newLines[index] + lines[i];
|
||||||
|
nextType = "string";
|
||||||
|
index++;
|
||||||
|
} else {
|
||||||
|
console.log("Wrong sequence number detected...", lines[i], nextType);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
static async parseStatBlock(statString, type = "npc") {
|
||||||
|
|
||||||
|
//statString = statBlock03;
|
||||||
|
if (!statString) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Special function to fix strange/weird copy/paste from PDF readers
|
||||||
|
// Unused up to now : this.fixWeirdPDF(statString);
|
||||||
|
|
||||||
|
// Replace all endline by space in the statString
|
||||||
|
statString = statString.replace(/\n/g, " ");
|
||||||
|
// Remove all multiple spaces
|
||||||
|
statString = statString.replace(/\s{2,}/g, " ");
|
||||||
|
// Remove all leading and trailing spaces
|
||||||
|
statString = statString.trim();
|
||||||
|
|
||||||
|
let actorType = "personnage";
|
||||||
|
let perception = XRegExp.exec(statString.toLowerCase(), XRegExp("perception\\s+(?<value>\\d+)", 'gi'));
|
||||||
|
if (perception?.value ) {
|
||||||
|
actorType = "creature";
|
||||||
|
}
|
||||||
|
|
||||||
|
// Now start carac
|
||||||
|
let actorData = foundry.utils.deepClone(game.model.Actor[actorType]);
|
||||||
|
for (let key in game.model.Actor.personnage.carac) {
|
||||||
|
let caracDef = game.model.Actor.personnage.carac[key];
|
||||||
|
// Parse the stat string for each caracteristic
|
||||||
|
let carac = XRegExp.exec(statString.toLowerCase(), XRegExp(caracDef.label.toLowerCase()+"\\s+(?<value>\\d+)", 'gi'));
|
||||||
|
if (carac?.value) {
|
||||||
|
actorData.carac[key].value = Number(carac.value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// If creature we need to setup additionnal fields
|
||||||
|
if (actorType == "creature") {
|
||||||
|
let plusDom = XRegExp.exec(statString.toLowerCase(), XRegExp("\\+dom\\s+(?<value>\\+\\d+)", 'gi'));
|
||||||
|
if (plusDom?.values) {
|
||||||
|
actorData.attributs.plusdom.value = Number(plusDom.value);
|
||||||
|
}
|
||||||
|
let protection = XRegExp.exec(statString.toLowerCase(), XRegExp("protection\\s+(?<value>\\d+)", 'gi'));
|
||||||
|
if (protection?.value) {
|
||||||
|
actorData.attributs.protection.value = Number(protection.value);
|
||||||
|
}
|
||||||
|
let endurance = XRegExp.exec(statString.toLowerCase(), XRegExp("endurance\\s+(?<value>\\d+)", 'gi'));
|
||||||
|
if (endurance?.value) {
|
||||||
|
actorData.sante.endurance.value = Number(endurance.value);
|
||||||
|
actorData.sante.endurance.max = Number(endurance.value);
|
||||||
|
}
|
||||||
|
let vie = XRegExp.exec(statString.toLowerCase(), XRegExp("vie\\s+(?<value>\\d+)", 'gi'));
|
||||||
|
if (vie.value) {
|
||||||
|
actorData.sante.vie.value = Number(vie.value);
|
||||||
|
actorData.sante.vie.max = Number(vie.value);
|
||||||
|
}
|
||||||
|
let vitesse = XRegExp.exec(statString.toLowerCase(), XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'gi'));
|
||||||
|
if (vitesse?.value) {
|
||||||
|
actorData.attributs.vitesse.value = vitesse.value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let items = [];
|
||||||
|
// Get skills from compendium
|
||||||
|
const competences = await SystemCompendiums.getCompetences(actorType);
|
||||||
|
//console.log("Competences : ", competences);
|
||||||
|
let allComp = competences.map(i => i.toObject())
|
||||||
|
for (let comp of allComp) {
|
||||||
|
let skill = XRegExp.exec(statString.toLowerCase(), XRegExp(comp.name.toLowerCase()+compParser[actorType], 'gi'));
|
||||||
|
if (skill) {
|
||||||
|
comp.system.niveau = Number(skill.value);
|
||||||
|
if (actorType == "creature") {
|
||||||
|
comp.system.carac_value = Number(skill.carac);
|
||||||
|
if (skill.init) {
|
||||||
|
comp.system.dommages = Number(skill.dommages);
|
||||||
|
comp.system.iscombat = true;
|
||||||
|
}
|
||||||
|
items.push(comp); // Only selective push
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (actorType == "personnage") {
|
||||||
|
items.push(comp); // Always push
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Now process weapons
|
||||||
|
const weapons = await SystemCompendiums.getWorldOrCompendiumItems("arme", "equipement")
|
||||||
|
//console.log("Equipement : ", equipment);
|
||||||
|
for (let w of weapons) {
|
||||||
|
|
||||||
|
let weapon = XRegExp.exec(statString.toLowerCase(), XRegExp(w.name.toLowerCase()+"\\s+(?<value>\\+\\d+)", 'gi'));
|
||||||
|
if (weapon) {
|
||||||
|
w.system.equipe = true
|
||||||
|
items.push(w.toObject());
|
||||||
|
// now process the skill
|
||||||
|
if ( w.system?.competence != "") {
|
||||||
|
let wComp = items.find(i => i.name.toLowerCase() == w.system.competence.toLowerCase());
|
||||||
|
if (wComp) {
|
||||||
|
wComp.system.niveau = Number(weapon.value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if ( w.system?.tir != "") {
|
||||||
|
let wComp = items.find(i => i.name.toLowerCase() == w.system.tir.toLowerCase());
|
||||||
|
if (wComp) {
|
||||||
|
wComp.system.niveau = Number(weapon.value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if ( w.system?.lancer != "") {
|
||||||
|
let wComp = items.find(i => i.name.toLowerCase() == w.system.lancer.toLowerCase());
|
||||||
|
if (wComp) {
|
||||||
|
wComp.system.niveau = Number(weapon.value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Now process armors
|
||||||
|
const armors = await SystemCompendiums.getWorldOrCompendiumItems("armure", "equipement")
|
||||||
|
for (let a of armors) {
|
||||||
|
let armor = XRegExp.exec(statString.toLowerCase(), XRegExp(a.name.toLowerCase(), 'gi'));
|
||||||
|
if (armor) {
|
||||||
|
a.system.equipe = true
|
||||||
|
items.push(a.toObject());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get hour name : heure du XXXXX
|
||||||
|
let heure = XRegExp.exec(statString.toLowerCase(), XRegExp("heure du\\s+(?<value>\\w+)", 'gi'));
|
||||||
|
if (heure?.value) {
|
||||||
|
actorData.heure = heure.value;
|
||||||
|
}
|
||||||
|
// Get age
|
||||||
|
let age = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+) ans", 'gi'));
|
||||||
|
if (age?.value) {
|
||||||
|
actorData.age = Number(age.value);
|
||||||
|
}
|
||||||
|
// Get height
|
||||||
|
let taille = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+)m\\d+", 'gi'));
|
||||||
|
if (taille?.value) {
|
||||||
|
actorData.taille = taille.value;
|
||||||
|
}
|
||||||
|
// Get weight
|
||||||
|
let poids = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+) kg", 'gi'));
|
||||||
|
if (poids?.value) {
|
||||||
|
actorData.poids = poids.value;
|
||||||
|
}
|
||||||
|
// Get beauty
|
||||||
|
let beaute = XRegExp.exec(statString.toLowerCase(), XRegExp("beauté\\s+(?<value>\\d+)", 'gi'));
|
||||||
|
if (beaute?.value) {
|
||||||
|
actorData.beaute = Number(beaute.value);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Name is all string before ', né'
|
||||||
|
let name
|
||||||
|
if (actorType == "personnage") {
|
||||||
|
name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>[\\w\\s\\d]+),", 'gi'));
|
||||||
|
if (!name?.value) {
|
||||||
|
name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>.+)\\s+taille", 'gi'));
|
||||||
|
}
|
||||||
|
name = name?.value || "Importé";
|
||||||
|
}
|
||||||
|
if (actorType == "creature") {
|
||||||
|
name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>.+)\\s+taille", 'gi'));
|
||||||
|
name = name?.value || "Importé";
|
||||||
|
}
|
||||||
|
|
||||||
|
let newActor = RdDBaseActorReve.create({name: name || "Importé", type:actorType, system: actorData, items: items});
|
||||||
|
|
||||||
|
// DUmp....
|
||||||
|
console.log(actorData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
8225
module/apps/xregexp-all.js
Normal file
8225
module/apps/xregexp-all.js
Normal file
File diff suppressed because it is too large
Load Diff
@ -8,15 +8,20 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
|||||||
*/
|
*/
|
||||||
export class ChatUtility {
|
export class ChatUtility {
|
||||||
|
|
||||||
|
static async init() {
|
||||||
|
Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg))
|
||||||
|
Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id))
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static onSocketMessage(sockmsg) {
|
static onSocketMessage(sockmsg) {
|
||||||
switch (sockmsg.msg) {
|
switch (sockmsg.msg) {
|
||||||
case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data);
|
case "msg_gm_chat_message": return ChatUtility.handleGMChatMessage(sockmsg.data)
|
||||||
case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data);
|
case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data)
|
||||||
|
case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static notifyUser(userId, level = 'info', message) {
|
static notifyUser(userId, level = 'info', message) {
|
||||||
const socketData = {
|
const socketData = {
|
||||||
@ -44,7 +49,7 @@ export class ChatUtility {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static onRemoveMessages(socketData) {
|
static onRemoveMessages(socketData) {
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isFirstConnectedGM()) {
|
||||||
if (socketData.part) {
|
if (socketData.part) {
|
||||||
const toDelete = game.messages.filter(it => it.content.includes(socketData.part));
|
const toDelete = game.messages.filter(it => it.content.includes(socketData.part));
|
||||||
toDelete.forEach(it => it.delete());
|
toDelete.forEach(it => it.delete());
|
||||||
@ -58,7 +63,7 @@ export class ChatUtility {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
static removeMessages(socketData) {
|
static removeMessages(socketData) {
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isFirstConnectedGM()) {
|
||||||
ChatUtility.onRemoveMessages(socketData);
|
ChatUtility.onRemoveMessages(socketData);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@ -78,73 +83,90 @@ export class ChatUtility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async createChatWithRollMode(name, chatOptions) {
|
static async createChatWithRollMode(messageData, actor = undefined) {
|
||||||
let rollMode = game.settings.get("core", "rollMode")
|
switch (game.settings.get("core", "rollMode")) {
|
||||||
switch (rollMode) {
|
|
||||||
case "blindroll": // GM only
|
case "blindroll": // GM only
|
||||||
if (!game.user.isGM) {
|
if (!game.user.isGM) {
|
||||||
ChatUtility.blindMessageToGM(chatOptions);
|
ChatUtility.blindMessageToGM(messageData)
|
||||||
|
messageData.whisper = [game.user];
|
||||||
chatOptions.whisper = [game.user.id];
|
messageData.content = "Message envoyé en aveugle au Gardien"
|
||||||
chatOptions.content = "Message envoyé en aveugle au Gardien";
|
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
chatOptions.whisper = ChatUtility.getUsers(user => user.isGM);
|
messageData.whisper = ChatUtility.getGMs()
|
||||||
}
|
}
|
||||||
break;
|
break
|
||||||
default:
|
case "gmroll":
|
||||||
chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name);
|
messageData.whisper = ChatUtility.getOwners(actor)
|
||||||
break;
|
break
|
||||||
|
case "selfroll":
|
||||||
|
messageData.whisper = [game.user]
|
||||||
|
break
|
||||||
}
|
}
|
||||||
chatOptions.alias = chatOptions.alias || name;
|
messageData.alias = messageData.alias ?? actor?.name ?? game.user.name
|
||||||
return await ChatMessage.create(chatOptions);
|
return await ChatMessage.create(messageData)
|
||||||
|
}
|
||||||
|
|
||||||
|
static getOwners(document) {
|
||||||
|
return game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
|
||||||
|
}
|
||||||
|
|
||||||
|
static getUserAndGMs() {
|
||||||
|
return [game.user, ...ChatUtility.getGMs()]
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static prepareChatMessage(rollMode, name) {
|
static getMultipleActorsOwners(...actors) {
|
||||||
return {
|
return Misc.concat(actors.map(it => it == undefined ? [] : ChatUtility.getOwners(it)))
|
||||||
user: game.user.id,
|
|
||||||
whisper: ChatUtility.getWhisperRecipients(rollMode, name)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static getWhisperRecipients(rollMode, name) {
|
|
||||||
switch (rollMode) {
|
|
||||||
case "blindroll": return ChatUtility.getUsers(user => user.isGM);
|
|
||||||
case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name);
|
|
||||||
case "selfroll": return [game.user.id];
|
|
||||||
}
|
|
||||||
return undefined;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static getWhisperRecipientsAndGMs(...names) {
|
|
||||||
let recipients = [...ChatMessage.getWhisperRecipients('GM')]
|
|
||||||
names.forEach(name => recipients.push(...ChatMessage.getWhisperRecipients(name)))
|
|
||||||
return recipients
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getUsers(filter) {
|
static getUsers(filter) {
|
||||||
return game.users.filter(filter).map(user => user.id);
|
return game.users.filter(filter)
|
||||||
|
}
|
||||||
|
|
||||||
|
static getGMs() {
|
||||||
|
return game.users.filter(user => user.isGM)
|
||||||
|
}
|
||||||
|
|
||||||
|
static applyRollMode(chatMessageData = {}, rollMode = game.settings.get("core", "rollMode")) {
|
||||||
|
switch (rollMode) {
|
||||||
|
case "blindroll":
|
||||||
|
chatMessageData.blind = true
|
||||||
|
chatMessageData.whisper = ChatUtility.getGMs()
|
||||||
|
break
|
||||||
|
case "gmroll":
|
||||||
|
chatMessageData.whisper = ChatUtility.getGMs()
|
||||||
|
chatMessageData.blind = false
|
||||||
|
break
|
||||||
|
case "roll":
|
||||||
|
chatMessageData.whisper = ChatUtility.getUsers(user => user.active)
|
||||||
|
chatMessageData.blind = false
|
||||||
|
break
|
||||||
|
case "selfroll":
|
||||||
|
chatMessageData.whisper = [game.user]
|
||||||
|
chatMessageData.blind = false
|
||||||
|
break
|
||||||
|
}
|
||||||
|
return chatMessageData
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static blindMessageToGM(chatOptions) {
|
static blindMessageToGM(chatOptions) {
|
||||||
let chatGM = foundry.utils.duplicate(chatOptions);
|
const chatGM = foundry.utils.duplicate(chatOptions)
|
||||||
chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
|
chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content
|
||||||
chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content;
|
console.log("blindMessageToGM", chatGM)
|
||||||
console.log("blindMessageToGM", chatGM);
|
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM })
|
||||||
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM });
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static handleGMChatMessage(socketData) {
|
static handleGMChatMessage(socketData) {
|
||||||
console.log("blindMessageToGM", socketData);
|
console.log("blindMessageToGM", socketData);
|
||||||
if (game.user.isGM) { // message privé pour GM only
|
if (Misc.isFirstConnectedGM()) {
|
||||||
socketData.user = game.user.id;
|
ChatMessage.create({
|
||||||
ChatMessage.create(socketData);
|
user: game.user.id,
|
||||||
|
whisper: ChatUtility.getGMs(),
|
||||||
|
content: socketData.content
|
||||||
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -30,7 +30,8 @@ export class RdDCoeur {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static extractInfoCoeur(event) {
|
static extractInfoCoeur(event) {
|
||||||
return ChatUtility.getMessageData(ChatUtility.getChatMessage(event), INFO_COEUR)
|
const chatMesage = ChatUtility.getChatMessage(event);
|
||||||
|
return ChatUtility.getMessageData(chatMesage, INFO_COEUR)
|
||||||
}
|
}
|
||||||
|
|
||||||
static getInfoCoeur(sourceActorId, targetActorId) {
|
static getInfoCoeur(sourceActorId, targetActorId) {
|
||||||
@ -98,12 +99,11 @@ export class RdDCoeur {
|
|||||||
|
|
||||||
static async startSubActeurTendreMoment(actorId, subActeurId) {
|
static async startSubActeurTendreMoment(actorId, subActeurId) {
|
||||||
const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId)
|
const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId)
|
||||||
if (infoCoeur.target?.actor.id) {
|
if (infoCoeur.target?.actor?.id) {
|
||||||
// TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...)
|
// TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...)
|
||||||
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur)
|
|
||||||
const chatMessage = await ChatMessage.create({
|
const chatMessage = await ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.target?.actor.name),
|
whisper: ChatUtility.getOwners(infoCoeur.target.actor),
|
||||||
content: chatHtml
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur)
|
||||||
})
|
})
|
||||||
RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
|
RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
|
||||||
}
|
}
|
||||||
@ -127,7 +127,7 @@ export class RdDCoeur {
|
|||||||
}
|
}
|
||||||
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur)
|
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur)
|
||||||
const chatMessage = await ChatMessage.create({
|
const chatMessage = await ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
|
whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor),
|
||||||
content: chatHtml
|
content: chatHtml
|
||||||
})
|
})
|
||||||
RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
|
RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
|
||||||
@ -142,7 +142,7 @@ export class RdDCoeur {
|
|||||||
ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
|
ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
|
||||||
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur)
|
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur)
|
||||||
await ChatMessage.create({
|
await ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
|
whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor),
|
||||||
content: chatHtml
|
content: chatHtml
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -8,7 +8,7 @@ const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal";
|
|||||||
|
|
||||||
export class DialogChronologie extends Dialog {
|
export class DialogChronologie extends Dialog {
|
||||||
|
|
||||||
static init() {
|
static initSettings() {
|
||||||
game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, {
|
game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, {
|
||||||
name: "Dernier article de journal utilisé pour enregistrer la chronologie",
|
name: "Dernier article de journal utilisé pour enregistrer la chronologie",
|
||||||
scope: "client",
|
scope: "client",
|
||||||
|
@ -48,7 +48,7 @@ export class DialogCreateSigneDraconique extends Dialog {
|
|||||||
async _createSigneForActor(actor, signe) {
|
async _createSigneForActor(actor, signe) {
|
||||||
actor.createEmbeddedDocuments("Item", [signe]);
|
actor.createEmbeddedDocuments("Item", [signe]);
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
|
whisper: ChatUtility.getOwners(actor),
|
||||||
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", {
|
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", {
|
||||||
signe: signe,
|
signe: signe,
|
||||||
alias: actor.name
|
alias: actor.name
|
||||||
|
@ -8,14 +8,13 @@ import { RdDUtility } from "./rdd-utility.js";
|
|||||||
export class DialogValidationEncaissement extends Dialog {
|
export class DialogValidationEncaissement extends Dialog {
|
||||||
|
|
||||||
static async validerEncaissement(actor, rollData, armure, onEncaisser) {
|
static async validerEncaissement(actor, rollData, armure, onEncaisser) {
|
||||||
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
|
const encaissement = await RdDUtility.jetEncaissement(actor, rollData, armure, { showDice: HIDE_DICE });
|
||||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
|
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
|
||||||
actor: actor,
|
actor: actor,
|
||||||
rollData: rollData,
|
rollData: rollData,
|
||||||
encaissement: encaissement
|
encaissement: encaissement
|
||||||
});
|
});
|
||||||
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser);
|
new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser).render(true);
|
||||||
dialog.render(true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -56,14 +55,14 @@ export class DialogValidationEncaissement extends Dialog {
|
|||||||
this.html = html;
|
this.html = html;
|
||||||
this.html.find('input.encaissement-roll-result').keyup(async event => {
|
this.html.find('input.encaissement-roll-result').keyup(async event => {
|
||||||
this.forceDiceResult.total = event.currentTarget.value;
|
this.forceDiceResult.total = event.currentTarget.value;
|
||||||
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
|
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
|
||||||
this.html.find('label.encaissement-total').text(this.encaissement.total);
|
this.html.find('label.encaissement-total').text(this.encaissement.total);
|
||||||
this.html.find('label.encaissement-blessure').text(this.encaissement.blessures)
|
this.html.find('label.encaissement-blessure').text(this.encaissement.blessures)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
async onValider() {
|
async onValider() {
|
||||||
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
||||||
this.onEncaisser(this.encaissement)
|
this.onEncaisser(this.encaissement)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,7 +7,7 @@ import { CompendiumTableHelpers, CompendiumTable, SystemCompendiums } from "./se
|
|||||||
const COMPENDIUMS_RECHERCHE = 'compendiums-recherche';
|
const COMPENDIUMS_RECHERCHE = 'compendiums-recherche';
|
||||||
|
|
||||||
export class Environnement {
|
export class Environnement {
|
||||||
static init() {
|
static initSettings() {
|
||||||
game.settings.register(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, {
|
game.settings.register(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, {
|
||||||
name: COMPENDIUMS_RECHERCHE,
|
name: COMPENDIUMS_RECHERCHE,
|
||||||
default: [
|
default: [
|
||||||
|
@ -81,37 +81,59 @@ export class RdDItemArme extends Item {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getCategorieParade(armeData) {
|
static getCategorieParade(armeData) {
|
||||||
if (armeData.system.categorie_parade) {
|
if (armeData.system.categorie_parade) {
|
||||||
return armeData.system.categorie_parade;
|
return armeData.system.categorie_parade
|
||||||
}
|
}
|
||||||
// pour compatibilité avec des personnages existants
|
// pour compatibilité avec des personnages existants
|
||||||
if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') {
|
if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') {
|
||||||
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '');
|
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '')
|
||||||
}
|
}
|
||||||
if (!armeData.type.match(/arme|competencecreature/)) {
|
if (!armeData.type.match(/arme|competencecreature/)) {
|
||||||
return '';
|
return ''
|
||||||
}
|
}
|
||||||
if (armeData.system.competence == undefined) {
|
if (armeData.system.competence == undefined) {
|
||||||
return ITEM_TYPES.competencecreature;
|
return ITEM_TYPES.competencecreature;
|
||||||
}
|
}
|
||||||
let compname = armeData.system.competence.toLowerCase();
|
let compname = armeData.system.competence.toLowerCase();
|
||||||
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return '';
|
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) {
|
||||||
|
return ''
|
||||||
|
}
|
||||||
|
|
||||||
if (compname.match('hache')) return 'haches';
|
if (compname.match('hache')) return 'haches'
|
||||||
if (compname.match('hast')) return 'hast';
|
if (compname.match('hast')) return 'hast'
|
||||||
if (compname.match('lance')) return 'lances';
|
if (compname.match('lance')) return 'lances'
|
||||||
if (compname.match('bouclier')) return 'boucliers';
|
if (compname.match('bouclier')) return 'boucliers'
|
||||||
if (compname.match('masse')) return 'masses';
|
if (compname.match('masse')) return 'masses'
|
||||||
if (compname.match('epée') || compname.match('épée')) {
|
if (compname.match('epée') || compname.match('épée')) {
|
||||||
if (armeData.name.toLowerCase().match(/(gnome)/))
|
if (armeData.name.toLowerCase().match(/(gnome)/))
|
||||||
return 'epees-courtes';
|
return 'epees-courtes'
|
||||||
if (armeData.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/))
|
if (armeData.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/))
|
||||||
return 'epees-longues';
|
return 'epees-longues'
|
||||||
return 'epees-lourdes';
|
return 'epees-lourdes'
|
||||||
}
|
}
|
||||||
if (compname.match('dague')) {
|
if (compname.match('dague')) {
|
||||||
return 'dagues';
|
return 'dagues'
|
||||||
|
}
|
||||||
|
return 'sans-armes'
|
||||||
|
}
|
||||||
|
|
||||||
|
static defenseArmeParade(armeAttaque, armeParade) {
|
||||||
|
const defCategory = RdDItemArme.getCategorieParade(armeParade)
|
||||||
|
if (defCategory == 'bouclier') {
|
||||||
|
return 'norm'
|
||||||
|
}
|
||||||
|
if (armeAttaque.system.competence.toLowerCase().match(/(fléau)/)) {
|
||||||
|
return ''
|
||||||
|
}
|
||||||
|
if (armeParade.system.tir) {
|
||||||
|
return ''
|
||||||
|
}
|
||||||
|
const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
|
||||||
|
switch (attCategory) {
|
||||||
|
case 'armes-naturelles': case 'sans-armes':
|
||||||
|
return defCategory == 'sans-armes' ? 'norm' : ''
|
||||||
|
default:
|
||||||
|
return RdDItemArme.needParadeSignificative(armeAttaque, armeParade) ? 'sign' : 'norm'
|
||||||
}
|
}
|
||||||
return 'sans-armes';
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -120,8 +142,8 @@ export class RdDItemArme extends Item {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
// categories d'armes à la parade (cf. page 115 )
|
// categories d'armes à la parade (cf. page 115 )
|
||||||
let attCategory = RdDItemArme.getCategorieParade(armeAttaque);
|
const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
|
||||||
let defCategory = RdDItemArme.getCategorieParade(armeParade);
|
const defCategory = RdDItemArme.getCategorieParade(armeParade)
|
||||||
// bouclier et mêmes catégorie: peuvent se parer sans difficulté
|
// bouclier et mêmes catégorie: peuvent se parer sans difficulté
|
||||||
if (defCategory == 'boucliers') {
|
if (defCategory == 'boucliers') {
|
||||||
return false;
|
return false;
|
||||||
@ -184,7 +206,7 @@ export class RdDItemArme extends Item {
|
|||||||
return arme.system.competence.replace(" 1 main", " 2 mains");
|
return arme.system.competence.replace(" 1 main", " 2 mains");
|
||||||
}
|
}
|
||||||
|
|
||||||
static isArmeUtilisable(arme) {
|
static isUtilisable(arme) {
|
||||||
switch (arme.type) {
|
switch (arme.type) {
|
||||||
case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
|
case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
|
||||||
case ITEM_TYPES.competencecreature: return true
|
case ITEM_TYPES.competencecreature: return true
|
||||||
@ -192,6 +214,26 @@ export class RdDItemArme extends Item {
|
|||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static isAttaque(arme) {
|
||||||
|
switch (arme.type) {
|
||||||
|
case ITEM_TYPES.arme:
|
||||||
|
return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
|
||||||
|
case ITEM_TYPES.competencecreature:
|
||||||
|
return arme.system.iscombat && RdDItemCompetenceCreature.isAttaque(item)
|
||||||
|
}
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
|
||||||
|
static isParade(arme) {
|
||||||
|
switch (arme.type) {
|
||||||
|
case ITEM_TYPES.arme:
|
||||||
|
return arme.system.equipe && arme.system.resistance > 0 && true/* TODO: regarder la categorie d'arme?*/
|
||||||
|
case ITEM_TYPES.competencecreature:
|
||||||
|
return arme.system.iscombat && RdDItemCompetenceCreature.isParade(arme)
|
||||||
|
}
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
|
||||||
static ajoutCorpsACorps(armes, actor) {
|
static ajoutCorpsACorps(armes, actor) {
|
||||||
armes.push(RdDItemArme.mainsNues(actor));
|
armes.push(RdDItemArme.mainsNues(actor));
|
||||||
armes.push(RdDItemArme.empoignade(actor));
|
armes.push(RdDItemArme.empoignade(actor));
|
||||||
|
@ -190,7 +190,7 @@ export class RdDItemCompetence extends Item {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isNiveauBase(item) {
|
static isNiveauBase(item) {
|
||||||
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type);
|
return item.system.niveau == undefined || Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -27,29 +27,28 @@ export class RdDItemCompetenceCreature extends Item {
|
|||||||
static armeCreature(item) {
|
static armeCreature(item) {
|
||||||
const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item)
|
const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item)
|
||||||
if (categorieAttaque != undefined) {
|
if (categorieAttaque != undefined) {
|
||||||
// si c'est un Item compétence: cloner pour ne pas modifier la compétence
|
// cloner pour ne pas modifier la compétence
|
||||||
let arme = item.clone();
|
return foundry.utils.mergeObject(item, {
|
||||||
return foundry.utils.mergeObject(arme, {
|
|
||||||
action: item.isCompetencePossession() ? 'possession' : 'attaque',
|
action: item.isCompetencePossession() ? 'possession' : 'attaque',
|
||||||
system: {
|
system: {
|
||||||
competence: arme.name,
|
competence: item.name,
|
||||||
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
|
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
|
||||||
niveau: item.system.niveau,
|
niveau: item.system.niveau,
|
||||||
initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value),
|
initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value),
|
||||||
equipe: true,
|
equipe: true,
|
||||||
resistance: 100,
|
resistance: 100,
|
||||||
dommagesReels: arme.system.dommages,
|
dommagesReels: item.system.dommages,
|
||||||
penetration: 0,
|
penetration: 0,
|
||||||
force: 0,
|
force: 0,
|
||||||
rapide: true,
|
rapide: true,
|
||||||
}
|
}
|
||||||
}, { inplace: false });
|
}, { inplace: false, });
|
||||||
}
|
}
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isCompetenceAttaque(item) {
|
static isAttaque(item) {
|
||||||
if (item.type == ITEM_TYPES.competencecreature) {
|
if (item.type == ITEM_TYPES.competencecreature) {
|
||||||
switch (item.system.categorie) {
|
switch (item.system.categorie) {
|
||||||
case "melee":
|
case "melee":
|
||||||
@ -60,7 +59,7 @@ export class RdDItemCompetenceCreature extends Item {
|
|||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return undefined
|
return false
|
||||||
}
|
}
|
||||||
|
|
||||||
static getCategorieAttaque(item) {
|
static getCategorieAttaque(item) {
|
||||||
@ -77,6 +76,7 @@ export class RdDItemCompetenceCreature extends Item {
|
|||||||
}
|
}
|
||||||
return undefined
|
return undefined
|
||||||
}
|
}
|
||||||
|
|
||||||
static isDommages(item) {
|
static isDommages(item) {
|
||||||
if (item.type == ITEM_TYPES.competencecreature) {
|
if (item.type == ITEM_TYPES.competencecreature) {
|
||||||
switch (item.system.categorie) {
|
switch (item.system.categorie) {
|
||||||
@ -89,6 +89,7 @@ export class RdDItemCompetenceCreature extends Item {
|
|||||||
}
|
}
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
|
|
||||||
static isParade(item) {
|
static isParade(item) {
|
||||||
if (item.type == ITEM_TYPES.competencecreature) {
|
if (item.type == ITEM_TYPES.competencecreature) {
|
||||||
switch (item.system.categorie) {
|
switch (item.system.categorie) {
|
||||||
@ -101,8 +102,4 @@ export class RdDItemCompetenceCreature extends Item {
|
|||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
}
|
||||||
static isCompetenceParade(item) {
|
|
||||||
return item.type == 'competencecreature' && item.system.categorie_parade !== "";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
@ -267,10 +267,17 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/** @override */
|
/** @override */
|
||||||
_updateObject(event, formData) {
|
_updateObject(event, formData) {
|
||||||
if (this.item.type == 'sort') {
|
switch (this.item.type) {
|
||||||
// Données de bonus de cases ?
|
case ITEM_TYPES.sort:
|
||||||
formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue);
|
// Données de bonus de cases ?
|
||||||
|
formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue)
|
||||||
|
break
|
||||||
|
case ITEM_TYPES.competence:
|
||||||
|
if (formData['system.niveau'] == undefined) {
|
||||||
|
formData['system.niveau'] = formData['system.base']
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return this.item.update(formData);
|
return this.item.update(formData);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -62,12 +62,12 @@ export class RdDItemBlessure extends RdDItem {
|
|||||||
content: `Blessure ${definition.label} appliquée à ${actor.name}`+
|
content: `Blessure ${definition.label} appliquée à ${actor.name}`+
|
||||||
`<br>Perte d'endurance : ${lostEndurance}`+
|
`<br>Perte d'endurance : ${lostEndurance}`+
|
||||||
`<br>Perte de Vie : ${lostVie}`,
|
`<br>Perte de Vie : ${lostVie}`,
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name)
|
whisper: ChatUtility.getOwners(actor)
|
||||||
});
|
});
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static async createBlessure(actor, gravite, localisation = '', attacker) {
|
static async createBlessure(actor, gravite, localisation = '', attackerToken) {
|
||||||
const definition = RdDItemBlessure.getDefinition(gravite)
|
const definition = RdDItemBlessure.getDefinition(gravite)
|
||||||
const blessure = {
|
const blessure = {
|
||||||
name: definition.label,
|
name: definition.label,
|
||||||
@ -77,7 +77,7 @@ export class RdDItemBlessure extends RdDItem {
|
|||||||
gravite: gravite,
|
gravite: gravite,
|
||||||
difficulte: - gravite,
|
difficulte: - gravite,
|
||||||
localisation: localisation,
|
localisation: localisation,
|
||||||
origine: attacker?.name ?? ""
|
origine: attackerToken?.name ?? ""
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
|
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
import { ChatUtility } from "../chat-utility.js";
|
||||||
import { RdDItem } from "../item.js";
|
import { RdDItem } from "../item.js";
|
||||||
import { Misc } from "../misc.js";
|
import { Misc } from "../misc.js";
|
||||||
import { RdDTimestamp } from "../time/rdd-timestamp.js";
|
import { RdDTimestamp } from "../time/rdd-timestamp.js";
|
||||||
@ -21,9 +22,12 @@ export class RdDItemMaladie extends RdDItem {
|
|||||||
const souffrance = mal.system.identifie
|
const souffrance = mal.system.identifie
|
||||||
? `de ${mal.name}`
|
? `de ${mal.name}`
|
||||||
: `d'un mal inconnu`
|
: `d'un mal inconnu`
|
||||||
ChatMessage.create({ content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !` });
|
ChatMessage.create({
|
||||||
mal.postItemToChat('gmroll');
|
whisper: ChatUtility.getOwners(mal.actor),
|
||||||
await RdDItemMaladie.prolongerPeriode(mal,oldTimestamp, newTimestamp);
|
content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !`
|
||||||
|
})
|
||||||
|
mal.postItemToChat('gmroll')
|
||||||
|
await RdDItemMaladie.prolongerPeriode(mal, oldTimestamp, newTimestamp)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -139,7 +139,7 @@ export class Misc {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static join(params, separator = '') {
|
static join(params, separator = '') {
|
||||||
return params?.reduce(Misc.joining(separator)) ?? '';
|
return (!params || params.length == 0) ? '' : params.reduce(Misc.joining(separator))
|
||||||
}
|
}
|
||||||
|
|
||||||
static joining(separator = '') {
|
static joining(separator = '') {
|
||||||
@ -195,7 +195,7 @@ export class Misc {
|
|||||||
return document
|
return document
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (Misc.isUniqueConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
|
else if (Misc.isFirstConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
|
||||||
return document
|
return document
|
||||||
}
|
}
|
||||||
return undefined
|
return undefined
|
||||||
@ -206,14 +206,14 @@ export class Misc {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static isOwnerPlayerOrUniqueConnectedGM(actor) {
|
static isOwnerPlayerOrUniqueConnectedGM(actor) {
|
||||||
return Misc.isOwnerPlayer(actor) ?? Misc.isUniqueConnectedGM();
|
return Misc.isOwnerPlayer(actor) ?? Misc.isFirstConnectedGM();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id
|
* @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id
|
||||||
*/
|
*/
|
||||||
static isUniqueConnectedGM() {
|
static isFirstConnectedGM() {
|
||||||
return game.user.id == Misc.firstConnectedGMId();
|
return game.user == Misc.firstConnectedGM();
|
||||||
}
|
}
|
||||||
|
|
||||||
static firstConnectedGMId() {
|
static firstConnectedGMId() {
|
||||||
|
@ -42,7 +42,8 @@ export class RdDCombatManager extends Combat {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); });
|
Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); });
|
||||||
Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
|
Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
|
||||||
Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() });
|
Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() })
|
||||||
|
Hooks.on("deleteCombat", (combat, html, id) => { combat.onDeleteCombat() })
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -53,28 +54,48 @@ export class RdDCombatManager extends Combat {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async onPreDeleteCombat() {
|
async onPreDeleteCombat() {
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isFirstConnectedGM()) {
|
||||||
await this.finDeRound({ terminer: true });
|
await this.finDeRound({ terminer: true })
|
||||||
ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
|
ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
|
||||||
game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
|
game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
|
||||||
.forEach(it => it.delete());
|
.forEach(it => it.delete())
|
||||||
RdDEmpoignade.deleteAllEmpoignades()
|
RdDEmpoignade.deleteAllEmpoignades()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
async onDeleteCombat() {
|
||||||
|
if (Misc.isFirstConnectedGM()) {
|
||||||
|
if (game.combats.size <= 1) {
|
||||||
|
game.actors.forEach(actor => actor.resetItemUse())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async finDeRound(options = { terminer: false }) {
|
async finDeRound(options = { terminer: false }) {
|
||||||
this.turns.forEach(turn => turn.actor.resetItemUse());
|
this.combatants.map(it => RdDCombatManager.getActorCombatant(it, { warning: false }))
|
||||||
|
.filter(it => it != undefined)
|
||||||
|
.forEach(async actor => {
|
||||||
|
await actor.finDeRound(options)
|
||||||
|
await actor.resetItemUse()
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
for (let combatant of this.combatants) {
|
static getActorCombatant(combatant, options = { warning: true }) {
|
||||||
if (combatant.actor) {
|
if (!combatant.actor) {
|
||||||
await combatant.actor.finDeRound(options);
|
if (options.warning) {
|
||||||
}
|
|
||||||
else {
|
|
||||||
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`)
|
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`)
|
||||||
}
|
}
|
||||||
|
return undefined
|
||||||
}
|
}
|
||||||
|
else if (!combatant.actor.isActorCombat()) {
|
||||||
|
if (options.warning) {
|
||||||
|
ui.notifications.warn(`${combatant.name} ne peut pas combattre!`)
|
||||||
|
}
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
return combatant.actor
|
||||||
}
|
}
|
||||||
|
|
||||||
static calculAjustementInit(actor, arme) {
|
static calculAjustementInit(actor, arme) {
|
||||||
const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
|
const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
|
||||||
const etatGeneral = actor.getEtatGeneral() ?? 0
|
const etatGeneral = actor.getEtatGeneral() ?? 0
|
||||||
@ -83,57 +104,27 @@ export class RdDCombatManager extends Combat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/************************************************************************************/
|
/************************************************************************************/
|
||||||
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
|
async rollInitiative(ids, messageOptions = {}) {
|
||||||
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
|
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions)
|
||||||
|
ids = typeof ids === "string" ? [ids] : ids
|
||||||
|
ids.forEach(async id =>
|
||||||
|
await this.rollInitRdD(id, undefined, messageOptions)
|
||||||
|
)
|
||||||
|
return this
|
||||||
|
}
|
||||||
|
|
||||||
ids = typeof ids === "string" ? [ids] : ids;
|
async rollInitRdD(id, formula, messageOptions = {}) {
|
||||||
// calculate initiative
|
const combatant = this.combatants.get(id);
|
||||||
for (let cId = 0; cId < ids.length; cId++) {
|
const actor = RdDCombatManager.getActorCombatant(combatant)
|
||||||
const combatant = this.combatants.get(ids[cId]);
|
if (actor) {
|
||||||
const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, undefined);
|
const rollFormula = formula ?? RdDCombatManager.getFirstInitRollFormula(actor)
|
||||||
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, ajustement);
|
|
||||||
|
|
||||||
if (!formula) {
|
|
||||||
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
|
||||||
const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
|
||||||
if (competence) {
|
|
||||||
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, etatGeneral);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe)
|
|
||||||
let compName = "Corps à corps"
|
|
||||||
if (armeCombat) {
|
|
||||||
if (armeCombat.system.competence != "") {
|
|
||||||
compName = armeCombat.system.competence
|
|
||||||
}
|
|
||||||
if (armeCombat.system.lancer != "") {
|
|
||||||
compName = armeCombat.system.lancer
|
|
||||||
}
|
|
||||||
if (armeCombat.system.tir != "") {
|
|
||||||
compName = armeCombat.system.tir
|
|
||||||
}
|
|
||||||
}
|
|
||||||
const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
|
|
||||||
if (competence && competence.system.defaut_carac) {
|
|
||||||
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
|
|
||||||
const niveau = competence.system.niveau;
|
|
||||||
|
|
||||||
const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, armeCombat)
|
|
||||||
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, ajustement);
|
|
||||||
} else {
|
|
||||||
ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//console.log("Combatat", c);
|
|
||||||
const roll = combatant.getInitiativeRoll(rollFormula);
|
const roll = combatant.getInitiativeRoll(rollFormula);
|
||||||
if (!roll.total) {
|
if (!roll.total) {
|
||||||
await roll.evaluate();
|
await roll.evaluate();
|
||||||
}
|
}
|
||||||
const total = Math.max(roll.total, 0.00);
|
const total = Math.max(roll.total, 0.00);
|
||||||
console.log("Compute init for", rollFormula, roll, total, combatant);
|
console.log("Compute init for", rollFormula, roll, total, combatant);
|
||||||
let id = combatant._id || combatant.id;
|
await this.updateEmbeddedDocuments("Combatant", [{ _id: combatant._id || combatant.id, initiative: total }]);
|
||||||
await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: total }]);
|
|
||||||
|
|
||||||
// Send a chat message
|
// Send a chat message
|
||||||
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
|
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
|
||||||
@ -145,7 +136,7 @@ export class RdDCombatManager extends Combat {
|
|||||||
alias: combatant.token.name,
|
alias: combatant.token.name,
|
||||||
sound: CONFIG.sounds.dice,
|
sound: CONFIG.sounds.dice,
|
||||||
},
|
},
|
||||||
flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.initInfo})<br>`,
|
flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.info})<br>`
|
||||||
},
|
},
|
||||||
messageOptions);
|
messageOptions);
|
||||||
roll.toMessage(messageData, { rollMode, create: true });
|
roll.toMessage(messageData, { rollMode, create: true });
|
||||||
@ -153,7 +144,20 @@ export class RdDCombatManager extends Combat {
|
|||||||
RdDCombatManager.processPremierRoundInit();
|
RdDCombatManager.processPremierRoundInit();
|
||||||
}
|
}
|
||||||
return this;
|
return this;
|
||||||
};
|
}
|
||||||
|
|
||||||
|
static getFirstInitRollFormula(actor) {
|
||||||
|
const actions = actor.listActionsCombat()
|
||||||
|
if (actions.length > 0) {
|
||||||
|
const action = actions[0]
|
||||||
|
const init = RdDCombatManager.getInitData(actor, action)
|
||||||
|
const ajustement = RdDCombatManager.calculAjustementInit(actor, action)
|
||||||
|
return RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
|
||||||
|
}
|
||||||
|
|
||||||
|
let ajustement = RdDCombatManager.calculAjustementInit(actor, undefined);
|
||||||
|
return RdDCombatManager.formuleInitiative(2, 10, 0, ajustement);
|
||||||
|
}
|
||||||
|
|
||||||
static formuleInitiative(rang, carac, niveau, bonusMalus) {
|
static formuleInitiative(rang, carac, niveau, bonusMalus) {
|
||||||
return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
|
return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
|
||||||
@ -236,62 +240,10 @@ export class RdDCombatManager extends Combat {
|
|||||||
return attaque;
|
return attaque;
|
||||||
}
|
}
|
||||||
|
|
||||||
static listActionsCreature(competences) {
|
|
||||||
return competences
|
|
||||||
.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
|
||||||
.map(it => RdDItemCompetenceCreature.armeCreature(it))
|
|
||||||
.filter(it => it != undefined);
|
|
||||||
}
|
|
||||||
|
|
||||||
static listActionsPossessions(actor) {
|
|
||||||
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
|
|
||||||
return {
|
|
||||||
name: p.name,
|
|
||||||
action: 'possession',
|
|
||||||
system: {
|
|
||||||
competence: p.name,
|
|
||||||
possessionid: p.system.possessionid,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static listActionsCombat(combatant) {
|
|
||||||
const actor = combatant.actor;
|
|
||||||
let actions = RdDCombatManager.listActionsPossessions(actor);
|
|
||||||
if (actions.length > 0) {
|
|
||||||
return actions;
|
|
||||||
}
|
|
||||||
if (actor.isCreatureEntite()) {
|
|
||||||
actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']);
|
|
||||||
} else if (actor.isPersonnage()) {
|
|
||||||
// Recupération des items 'arme'
|
|
||||||
const competences = actor.itemTypes['competence'];
|
|
||||||
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
|
|
||||||
.concat(RdDItemArme.empoignade(actor))
|
|
||||||
.concat(RdDItemArme.mainsNues(actor));
|
|
||||||
actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac);
|
|
||||||
|
|
||||||
if (actor.system.attributs.hautrevant.value) {
|
|
||||||
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return RdDCombatManager._indexActions(actions);
|
|
||||||
}
|
|
||||||
|
|
||||||
static _indexActions(actions) {
|
|
||||||
for (let index = 0; index < actions.length; index++) {
|
|
||||||
actions[index].index = index;
|
|
||||||
}
|
|
||||||
return actions;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static processPremierRoundInit() {
|
static processPremierRoundInit() {
|
||||||
// Check if we have the whole init !
|
// Check if we have the whole init !
|
||||||
if (Misc.isUniqueConnectedGM() && game.combat.current.round == 1) {
|
if (Misc.isFirstConnectedGM() && game.combat.current.round == 1) {
|
||||||
let initMissing = game.combat.combatants.find(it => !it.initiative);
|
let initMissing = game.combat.combatants.find(it => !it.initiative);
|
||||||
if (!initMissing) { // Premier round !
|
if (!initMissing) { // Premier round !
|
||||||
for (let combatant of game.combat.combatants) {
|
for (let combatant of game.combat.combatants) {
|
||||||
@ -325,13 +277,13 @@ export class RdDCombatManager extends Combat {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static pushInitiativeOptions(html, options) {
|
static pushInitiativeOptions(html, options) {
|
||||||
for (let i = 0; i < options.length; i++) {
|
for (let i = 0; i < options.length; i++) {
|
||||||
let option = options[i];
|
let option = options[i]
|
||||||
if (option.name == 'COMBAT.CombatantReroll') { // Replace !
|
if (option.name == 'COMBAT.CombatantReroll') { // Replace !
|
||||||
option.name = "Sélectionner l'initiative...";
|
option.name = "Sélectionner l'initiative..."
|
||||||
option.condition = true;
|
option.condition = true
|
||||||
option.icon = '<i class="far fa-question-circle"></i>';
|
option.icon = '<i class="far fa-question-circle"></i>'
|
||||||
option.callback = target => {
|
option.callback = target => {
|
||||||
RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id'));
|
RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id'))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -342,96 +294,83 @@ export class RdDCombatManager extends Combat {
|
|||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static rollInitiativeAction(combatantId, action) {
|
static rollInitiativeAction(combatantId, action) {
|
||||||
const combatant = game.combat.combatants.get(combatantId);
|
const combatant = game.combat.combatants.get(combatantId)
|
||||||
if (combatant.actor == undefined) {
|
const actor = RdDCombatManager.getActorCombatant(combatant)
|
||||||
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
if (actor == undefined) { return [] }
|
||||||
return [];
|
|
||||||
}
|
|
||||||
let initInfo = "";
|
|
||||||
let initOffset = 0;
|
|
||||||
let caracForInit = 0;
|
|
||||||
let compNiveau = 0;
|
|
||||||
let compData = { name: "Aucune" };
|
|
||||||
if (combatant.actor.getSurprise() == "totale") {
|
|
||||||
initOffset = -1; // To force 0
|
|
||||||
initInfo = "Surprise Totale"
|
|
||||||
} else if (combatant.actor.getSurprise() == "demi") {
|
|
||||||
initOffset = 0;
|
|
||||||
initInfo = "Demi Surprise"
|
|
||||||
} else if (action.action == 'possession') {
|
|
||||||
initOffset = 10;
|
|
||||||
caracForInit = combatant.actor.getReveActuel();
|
|
||||||
initInfo = "Possession"
|
|
||||||
} else if (action.action == 'autre') {
|
|
||||||
initOffset = 2;
|
|
||||||
initInfo = "Autre Action"
|
|
||||||
} else if (action.action == 'haut-reve') {
|
|
||||||
initOffset = 9;
|
|
||||||
initInfo = "Draconic"
|
|
||||||
} else {
|
|
||||||
compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence);
|
|
||||||
compNiveau = compData.system.niveau;
|
|
||||||
initInfo = action.name + " / " + action.system.competence;
|
|
||||||
|
|
||||||
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
|
||||||
caracForInit = compData.system.carac_value;
|
|
||||||
} else {
|
|
||||||
caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value;
|
|
||||||
}
|
|
||||||
initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Cas des créatures et entités vs personnages
|
|
||||||
const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, action)
|
|
||||||
let rollFormula = RdDCombatManager.formuleInitiative(initOffset, caracForInit, compNiveau, ajustement);
|
|
||||||
// Garder la trace de l'arme/compétence utilisée pour l'iniative
|
|
||||||
combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0
|
combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0
|
||||||
game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo });
|
|
||||||
|
const init = RdDCombatManager.getInitData(actor, action)
|
||||||
|
const ajustement = RdDCombatManager.calculAjustementInit(actor, action)
|
||||||
|
const rollFormula = RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
|
||||||
|
|
||||||
|
game.combat.rollInitRdD(combatantId, rollFormula, init);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
static getInitData(actor, action) {
|
||||||
static _baseInitOffset(categorie, arme) {
|
if (actor.getSurprise() == "totale") { return { offset: -1, info: "Surprise Totale", carac: 0, niveau: 0 } }
|
||||||
if (categorie == "tir") { // Offset de principe pour les armes de jet
|
if (actor.getSurprise() == "demi") { return { offset: 0, info: "Demi Surprise", carac: 0, niveau: 0 } }
|
||||||
return 8;
|
if (action.action == 'autre') { return { offset: 2, info: "Autre Action", carac: 0, niveau: 0 } }
|
||||||
|
if (action.action == 'possession') { return { offset: 10, info: "Possession", carac: actor.getReveActuel(), niveau: 0 } }
|
||||||
|
if (action.action == 'haut-reve') { return { offset: 9, info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } }
|
||||||
|
|
||||||
|
const comp = RdDItemCompetence.findCompetence(actor.items, action.system.competence);
|
||||||
|
return {
|
||||||
|
offset: RdDCombatManager.initOffset(comp?.system.categorie, action),
|
||||||
|
info: action.name + " / " + action.system.competence,
|
||||||
|
carac: actor.getCaracInit(comp),
|
||||||
|
niveau: comp?.system.niveau ?? -8
|
||||||
}
|
}
|
||||||
if (categorie == "lancer") { // Offset de principe pour les armes de jet
|
}
|
||||||
return 7;
|
|
||||||
|
static initOffset(categorie, arme) {
|
||||||
|
switch (categorie) {
|
||||||
|
case "tir": return 8
|
||||||
|
case "lancer": return 7
|
||||||
|
default:
|
||||||
|
switch (arme.system.cac) {
|
||||||
|
case "empoignade": return 3
|
||||||
|
case "pugilat": return 4
|
||||||
|
case "naturelle": return 4
|
||||||
|
default: return 5
|
||||||
|
}
|
||||||
}
|
}
|
||||||
switch (arme.system.cac) {
|
|
||||||
case "empoignade":
|
|
||||||
return 3;
|
|
||||||
case "pugilat":
|
|
||||||
case "naturelle":
|
|
||||||
return 4;
|
|
||||||
}
|
|
||||||
return 5;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static displayInitiativeMenu(html, combatantId) {
|
static displayInitiativeMenu(html, combatantId) {
|
||||||
console.log("Combatant ; ", combatantId);
|
const combatant = game.combat.combatants.get(combatantId)
|
||||||
const combatant = game.combat.combatants.get(combatantId);
|
const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
|
||||||
if (!(combatant?.actor)) {
|
if (actor) {
|
||||||
ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
const actions = RdDCombatManager.listActionsActorCombatant(actor)
|
||||||
return;
|
// Build the relevant submenu
|
||||||
}
|
const menuItems = actions.map(action => {
|
||||||
|
return {
|
||||||
let actions = RdDCombatManager.listActionsCombat(combatant);
|
|
||||||
|
|
||||||
// Build the relevant submenu
|
|
||||||
if (actions) {
|
|
||||||
let menuItems = [];
|
|
||||||
for (let action of actions) {
|
|
||||||
menuItems.push({
|
|
||||||
name: action.system.competence,
|
name: action.system.competence,
|
||||||
icon: "<i class='fas fa-dice-d6'></i>",
|
icon: "<i class='fas fa-dice-d6'></i>",
|
||||||
callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) }
|
callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) }
|
||||||
});
|
}
|
||||||
|
})
|
||||||
|
if (menuItems.length > 0) {
|
||||||
|
new ContextMenu(html, ".directory-list", menuItems).render();
|
||||||
}
|
}
|
||||||
new ContextMenu(html, ".directory-list", menuItems).render();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static listActionsActorCombatant( actor) {
|
||||||
|
const possessions = actor.listActionsPossessions()
|
||||||
|
const actions = possessions.length > 0
|
||||||
|
? possessions
|
||||||
|
: actor.listActionsCombat()
|
||||||
|
|
||||||
|
for (let index = 0; index < actions.length; index++) {
|
||||||
|
actions[index].index = index
|
||||||
|
}
|
||||||
|
return actions
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -454,11 +393,11 @@ export class RdDCombat {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static combatNouveauTour(combat) {
|
static combatNouveauTour(combat) {
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isFirstConnectedGM()) {
|
||||||
let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
|
let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
|
||||||
if (turn?.actor) {
|
if (turn?.actor) {
|
||||||
RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token.id);
|
|
||||||
// TODO Playaudio for player??
|
// TODO Playaudio for player??
|
||||||
|
RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -469,52 +408,51 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static rddCombatTarget(target, attacker) {
|
static rddCombatTarget(target, attacker, attackerToken) {
|
||||||
const defender = target?.actor;
|
return new RdDCombat(attacker, attackerToken?.id, target?.actor, target?.id, target)
|
||||||
const defenderTokenId = target?.id;
|
|
||||||
return new RdDCombat(attacker, defender, defenderTokenId, target)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static rddCombatForAttackerAndDefender(attackerId, defenderTokenId) {
|
static rddCombatForAttackerAndDefender(attackerId, attackerTokenId, defenderTokenId) {
|
||||||
const attacker = game.actors.get(attackerId);
|
const attacker = game.actors.get(attackerId)
|
||||||
let defender = defenderTokenId ? canvas.tokens.get(defenderTokenId)?.actor : undefined;
|
const defenderToken = defenderTokenId ? canvas.tokens.get(defenderTokenId) : undefined
|
||||||
|
let defender = defenderToken?.actor;
|
||||||
let target = undefined
|
let target = undefined
|
||||||
if (!defenderTokenId || !defender) {
|
if (!defenderTokenId || !defender) {
|
||||||
console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`);
|
console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`);
|
||||||
target = Targets.getTarget()
|
target = Targets.getTarget()
|
||||||
if (!target) {
|
if (!target) {
|
||||||
return;
|
return
|
||||||
}
|
}
|
||||||
defenderTokenId = target.id;
|
defenderTokenId = target.id;
|
||||||
defender = target.actor;
|
defender = target.actor;
|
||||||
if (!defenderTokenId || !defender) {
|
if (!defenderTokenId || !defender) {
|
||||||
return;
|
return
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return new RdDCombat(attacker, defender, defenderTokenId, target)
|
return new RdDCombat(attacker, attackerTokenId, defender, defenderTokenId, target)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static onMsgEncaisser(msg) {
|
static onMsgEncaisser(msg) {
|
||||||
let defender = canvas.tokens.get(msg.defenderTokenId).actor;
|
|
||||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM()) {
|
if (Misc.isOwnerPlayerOrUniqueConnectedGM()) {
|
||||||
let attackerRoll = msg.attackerRoll;
|
let attackerRoll = msg.attackerRoll;
|
||||||
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
|
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
|
||||||
|
let defender = canvas.tokens.get(msg.defenderToken.id).actor;
|
||||||
|
|
||||||
defender.encaisserDommages(attackerRoll, attacker);
|
defender.encaisserDommages(attackerRoll, attacker, msg.attackerToken);
|
||||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id);
|
||||||
rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static onMsgDefense(msg) {
|
static onMsgDefense(msg) {
|
||||||
let defenderToken = canvas.tokens.get(msg.defenderTokenId);
|
let defenderToken = canvas.tokens.get(msg.defenderToken.id)
|
||||||
if (defenderToken && Misc.isUniqueConnectedGM()) {
|
if (defenderToken && Misc.isFirstConnectedGM()) {
|
||||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id)
|
||||||
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme);
|
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme)
|
||||||
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll);
|
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -545,6 +483,7 @@ export class RdDCombat {
|
|||||||
html.on("click", button, event => {
|
html.on("click", button, event => {
|
||||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(
|
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(
|
||||||
event.currentTarget.attributes['data-attackerId']?.value,
|
event.currentTarget.attributes['data-attackerId']?.value,
|
||||||
|
event.currentTarget.attributes['data-attackerTokenId']?.value,
|
||||||
event.currentTarget.attributes['data-defenderTokenId']?.value);
|
event.currentTarget.attributes['data-defenderTokenId']?.value);
|
||||||
if (rddCombat) {
|
if (rddCombat) {
|
||||||
rddCombat.onEvent(button, event);
|
rddCombat.onEvent(button, event);
|
||||||
@ -560,22 +499,38 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
constructor(attacker, defender, defenderTokenId, target) {
|
constructor(attacker, attackerTokenId, defender, defenderTokenId, target) {
|
||||||
this.attacker = attacker
|
this.attacker = attacker
|
||||||
this.defender = defender
|
this.defender = defender
|
||||||
this.target = target
|
this.target = target
|
||||||
this.attackerId = this.attacker.id
|
this.attackerId = this.attacker.id
|
||||||
this.defenderId = this.defender.id
|
this.defenderId = this.defender.id
|
||||||
|
this.attackerTokenId = attackerTokenId
|
||||||
this.defenderTokenId = defenderTokenId
|
this.defenderTokenId = defenderTokenId
|
||||||
|
this.attackerToken = RdDCombat.$extractAttackerTokenData(attacker, attackerTokenId)
|
||||||
|
this.defenderToken = RdDCombat.$extractDefenderTokenData(defender, defenderTokenId, target)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static $extractAttackerTokenData(attacker, attackerTokenId) {
|
||||||
|
const token = canvas.tokens.get(attackerTokenId);
|
||||||
|
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(attackerTokenId, attacker)
|
||||||
|
}
|
||||||
|
|
||||||
|
static $extractDefenderTokenData(defender, defenderTokenId, target) {
|
||||||
|
if (target) {
|
||||||
|
return Targets.extractTokenData(target)
|
||||||
|
}
|
||||||
|
const token = canvas.tokens.get(defenderTokenId);
|
||||||
|
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(defenderTokenId, defender)
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async onEvent(button, event) {
|
async onEvent(button, event) {
|
||||||
const chatMessage = ChatUtility.getChatMessage(event);
|
const chatMessage = ChatUtility.getChatMessage(event);
|
||||||
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
|
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
|
||||||
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
|
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
|
||||||
console.log('RdDCombat', attackerRoll, defenderRoll);
|
console.log('RdDCombat', attackerRoll, defenderRoll);
|
||||||
const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
|
|
||||||
|
|
||||||
const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
|
const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
|
||||||
const competence = event.currentTarget.attributes['data-competence']?.value;
|
const competence = event.currentTarget.attributes['data-competence']?.value;
|
||||||
@ -585,7 +540,7 @@ export class RdDCombat {
|
|||||||
case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
|
case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
|
||||||
case '#parer-button': return this.parade(attackerRoll, armeParadeId);
|
case '#parer-button': return this.parade(attackerRoll, armeParadeId);
|
||||||
case '#esquiver-button': return this.esquive(attackerRoll, compId, competence);
|
case '#esquiver-button': return this.esquive(attackerRoll, compId, competence);
|
||||||
case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll, defenderTokenId);
|
case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll);
|
||||||
case '#echec-total-attaque': return this._onEchecTotal(attackerRoll);
|
case '#echec-total-attaque': return this._onEchecTotal(attackerRoll);
|
||||||
|
|
||||||
case '#appel-chance-attaque': return this.attacker.rollAppelChance(
|
case '#appel-chance-attaque': return this.attacker.rollAppelChance(
|
||||||
@ -698,11 +653,11 @@ export class RdDCombat {
|
|||||||
if (this.defender.isEntite([ENTITE_BLURETTE])) {
|
if (this.defender.isEntite([ENTITE_BLURETTE])) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
|
content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
|
||||||
whisper: ChatMessage.getWhisperRecipients("GM")
|
whisper: ChatUtility.getGMs()
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
const defenderToken = canvas.tokens.get(this.defenderTokenId);
|
const defenderToken = canvas.tokens.get(this.defenderTokenId)
|
||||||
const dist = this.distance(_token, defenderToken)
|
const dist = this.distance(_token, defenderToken)
|
||||||
const isVisible = this.isVisible(_token, defenderToken)
|
const isVisible = this.isVisible(_token, defenderToken)
|
||||||
const portee = this._ajustementPortee(dist, rollData.arme)
|
const portee = this._ajustementPortee(dist, rollData.arme)
|
||||||
@ -721,7 +676,7 @@ export class RdDCombat {
|
|||||||
activite: activite,
|
activite: activite,
|
||||||
total: total
|
total: total
|
||||||
}),
|
}),
|
||||||
whisper: ChatMessage.getWhisperRecipients("GM")
|
whisper: ChatUtility.getGMs()
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -769,7 +724,7 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
|
RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
|
||||||
|
|
||||||
let rollData = this._prepareAttaque(competence, arme);
|
let rollData = this._prepareAttaque(competence, arme)
|
||||||
console.log("RdDCombat.attaque >>>", rollData);
|
console.log("RdDCombat.attaque >>>", rollData);
|
||||||
if (arme) {
|
if (arme) {
|
||||||
this.attacker.verifierForceMin(arme);
|
this.attacker.verifierForceMin(arme);
|
||||||
@ -795,15 +750,18 @@ export class RdDCombat {
|
|||||||
dialog.render(true);
|
dialog.render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_prepareAttaque(competence, arme) {
|
_prepareAttaque(competence, arme) {
|
||||||
let rollData = {
|
let rollData = {
|
||||||
|
alias: this.attackerToken.name,
|
||||||
passeArme: foundry.utils.randomID(16),
|
passeArme: foundry.utils.randomID(16),
|
||||||
mortalite: arme?.system.mortalite,
|
mortalite: arme?.system.mortalite,
|
||||||
competence: competence,
|
competence: competence,
|
||||||
surprise: this.attacker.getSurprise(true),
|
surprise: this.attacker.getSurprise(true),
|
||||||
surpriseDefenseur: this.defender.getSurprise(true),
|
surpriseDefenseur: this.defender.getSurprise(true),
|
||||||
targetToken: Targets.extractTokenData(this.target),
|
sourceToken: this.attackerToken,
|
||||||
|
targetToken: this.defenderToken,
|
||||||
essais: {}
|
essais: {}
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -846,11 +804,12 @@ export class RdDCombat {
|
|||||||
|
|
||||||
const choixParticuliere = await ChatMessage.create({
|
const choixParticuliere = await ChatMessage.create({
|
||||||
alias: this.attacker.name,
|
alias: this.attacker.name,
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
|
whisper: ChatUtility.getOwners(this.attacker),
|
||||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', {
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', {
|
||||||
alias: this.attacker.name,
|
alias: this.attackerToken.name,
|
||||||
attackerId: this.attackerId,
|
attackerId: this.attackerId,
|
||||||
defenderTokenId: this.defenderTokenId,
|
attackerToken: this.attackerToken,
|
||||||
|
defenderToken: this.defenderToken,
|
||||||
isForce: isForce,
|
isForce: isForce,
|
||||||
isFinesse: isFinesse,
|
isFinesse: isFinesse,
|
||||||
isRapide: isRapide,
|
isRapide: isRapide,
|
||||||
@ -867,7 +826,7 @@ export class RdDCombat {
|
|||||||
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite());
|
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite());
|
||||||
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
|
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
|
||||||
attackerRoll.show = {
|
attackerRoll.show = {
|
||||||
cible: this.target ? this.defender.name : 'la cible',
|
cible: this.defenderToken?.name ?? 'la cible',
|
||||||
isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
|
isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
|
||||||
}
|
}
|
||||||
await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
|
await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
|
||||||
@ -898,7 +857,7 @@ export class RdDCombat {
|
|||||||
// # utilisation esquive
|
// # utilisation esquive
|
||||||
const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
|
const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
|
||||||
const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive())
|
const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive())
|
||||||
esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
|
esquives.forEach(e => e.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
|
||||||
|
|
||||||
const paramChatDefense = {
|
const paramChatDefense = {
|
||||||
passeArme: attackerRoll.passeArme,
|
passeArme: attackerRoll.passeArme,
|
||||||
@ -908,7 +867,8 @@ export class RdDCombat {
|
|||||||
attacker: this.attacker,
|
attacker: this.attacker,
|
||||||
attackerId: this.attackerId,
|
attackerId: this.attackerId,
|
||||||
esquives: esquives,
|
esquives: esquives,
|
||||||
defenderTokenId: this.defenderTokenId,
|
attackerToken: this.attackerToken,
|
||||||
|
defenderToken: this.defenderToken,
|
||||||
mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps,
|
mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps,
|
||||||
armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme),
|
armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme),
|
||||||
diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0,
|
diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0,
|
||||||
@ -919,7 +879,7 @@ export class RdDCombat {
|
|||||||
dmg: attackerRoll.dmg,
|
dmg: attackerRoll.dmg,
|
||||||
};
|
};
|
||||||
|
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isFirstConnectedGM()) {
|
||||||
await this._chatMessageDefense(paramChatDefense, defenderRoll);
|
await this._chatMessageDefense(paramChatDefense, defenderRoll);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@ -932,8 +892,8 @@ export class RdDCombat {
|
|||||||
const choixDefense = await ChatMessage.create({
|
const choixDefense = await ChatMessage.create({
|
||||||
// message privé: du défenseur à lui même (et aux GMs)
|
// message privé: du défenseur à lui même (et aux GMs)
|
||||||
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
|
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
|
||||||
alias: this.attacker.name,
|
alias: this.attackerToken.name,
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.defender.name),
|
whisper: ChatUtility.getOwners(this.defender),
|
||||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense),
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense),
|
||||||
});
|
});
|
||||||
// flag pour garder les jets d'attaque/defense
|
// flag pour garder les jets d'attaque/defense
|
||||||
@ -946,8 +906,9 @@ export class RdDCombat {
|
|||||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||||
msg: "msg_defense", data: {
|
msg: "msg_defense", data: {
|
||||||
attackerId: this.attacker?.id,
|
attackerId: this.attacker?.id,
|
||||||
|
attackerToken: this.attackerToken,
|
||||||
defenderId: this.defender?.id,
|
defenderId: this.defender?.id,
|
||||||
defenderTokenId: this.defenderTokenId,
|
defenderToken: this.defenderToken,
|
||||||
defenderRoll: defenderRoll,
|
defenderRoll: defenderRoll,
|
||||||
paramChatDefense: paramChatDefense,
|
paramChatDefense: paramChatDefense,
|
||||||
rollMode: true
|
rollMode: true
|
||||||
@ -956,31 +917,33 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_filterArmesParade(defender, competence) {
|
_filterArmesParade(defender, competence, armeAttaque) {
|
||||||
let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
|
let defenses = defender.items.filter(it => RdDItemArme.isParade(it))
|
||||||
items.forEach(item => item.system.nbUsage = defender.getItemUse(item.id)); // Ajout du # d'utilisation ce round
|
defenses = foundry.utils.duplicate(defenses)
|
||||||
|
defenses.forEach(armeDefense => {
|
||||||
|
// Ajout du # d'utilisation ce round
|
||||||
|
armeDefense.nbUsage = defender.getItemUse(armeDefense.id)
|
||||||
|
armeDefense.typeParade = RdDItemArme.defenseArmeParade(armeAttaque, armeDefense)
|
||||||
|
})
|
||||||
|
|
||||||
switch (competence.system.categorie) {
|
switch (competence.system.categorie) {
|
||||||
case 'tir':
|
case 'tir':
|
||||||
case 'lancer':
|
case 'lancer':
|
||||||
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
|
return defenses.filter(armeDefense => RdDItemArme.getCategorieParade(armeDefense) == 'boucliers')
|
||||||
default:
|
default:
|
||||||
// Le fléau ne peut être paré qu’au bouclier p115
|
return defenses.filter(armeDefense => armeDefense.typeParade != '')
|
||||||
if (competence.name == "Fléau") {
|
|
||||||
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
|
|
||||||
}
|
|
||||||
return items.filter(item => RdDItemArme.getCategorieParade(item));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async _onAttaqueEchecTotal(attackerRoll) {
|
async _onAttaqueEchecTotal(attackerRoll) {
|
||||||
const choixEchecTotal = await ChatMessage.create({
|
const choixEchecTotal = await ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
|
whisper: ChatUtility.getOwners(this.attacker),
|
||||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', {
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', {
|
||||||
attackerId: this.attackerId,
|
attackerId: this.attackerId,
|
||||||
attacker: this.attacker,
|
attacker: this.attacker,
|
||||||
defenderTokenId: this.defenderTokenId,
|
attackerToken: this.attackerToken,
|
||||||
|
defenderToken: this.defenderToken,
|
||||||
essais: attackerRoll.essais
|
essais: attackerRoll.essais
|
||||||
})
|
})
|
||||||
});
|
});
|
||||||
@ -994,9 +957,9 @@ export class RdDCombat {
|
|||||||
const arme = rollData.arme;
|
const arme = rollData.arme;
|
||||||
const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? '');
|
const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? '');
|
||||||
const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque");
|
const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque");
|
||||||
ChatUtility.createChatWithRollMode(this.defender.name, {
|
ChatUtility.createChatWithRollMode(
|
||||||
content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme })
|
{ content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) },
|
||||||
});
|
this.defender)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -1052,8 +1015,11 @@ export class RdDCombat {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_prepareParade(attackerRoll, armeParade, competenceParade) {
|
_prepareParade(attackerRoll, armeParade, competenceParade) {
|
||||||
let defenderRoll = {
|
let defenderRoll = {
|
||||||
|
alias: this.defenderToken?.name,
|
||||||
passeArme: attackerRoll.passeArme,
|
passeArme: attackerRoll.passeArme,
|
||||||
diffLibre: attackerRoll.diffLibre,
|
diffLibre: attackerRoll.diffLibre,
|
||||||
|
attackerToken: this.attackerToken,
|
||||||
|
defenderToken: this.defenderToken,
|
||||||
attackerRoll: attackerRoll,
|
attackerRoll: attackerRoll,
|
||||||
competence: this.defender.getCompetence(competenceParade),
|
competence: this.defender.getCompetence(competenceParade),
|
||||||
arme: armeParade,
|
arme: armeParade,
|
||||||
@ -1076,9 +1042,9 @@ export class RdDCombat {
|
|||||||
console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll);
|
console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll);
|
||||||
if (!defenderRoll.attackerRoll.isPart) {
|
if (!defenderRoll.attackerRoll.isPart) {
|
||||||
// TODO: attaquant doit jouer résistance et peut être désarmé p132
|
// TODO: attaquant doit jouer résistance et peut être désarmé p132
|
||||||
ChatUtility.createChatWithRollMode(this.defender.name, {
|
ChatUtility.createChatWithRollMode(
|
||||||
content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)`
|
{ content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` },
|
||||||
});
|
this.defender)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1133,8 +1099,11 @@ export class RdDCombat {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_prepareEsquive(attackerRoll, competence) {
|
_prepareEsquive(attackerRoll, competence) {
|
||||||
let rollData = {
|
let rollData = {
|
||||||
|
alias: this.defenderToken?.name,
|
||||||
passeArme: attackerRoll.passeArme,
|
passeArme: attackerRoll.passeArme,
|
||||||
diffLibre: attackerRoll.diffLibre,
|
diffLibre: attackerRoll.diffLibre,
|
||||||
|
attackerToken: this.attackerToken,
|
||||||
|
defenderToken: this.defenderToken,
|
||||||
attackerRoll: attackerRoll,
|
attackerRoll: attackerRoll,
|
||||||
competence: competence,
|
competence: competence,
|
||||||
surprise: this.defender.getSurprise(true),
|
surprise: this.defender.getSurprise(true),
|
||||||
@ -1152,9 +1121,9 @@ export class RdDCombat {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_onEsquiveParticuliere(rollData) {
|
_onEsquiveParticuliere(rollData) {
|
||||||
console.log("RdDCombat._onEsquiveParticuliere >>>", rollData);
|
console.log("RdDCombat._onEsquiveParticuliere >>>", rollData);
|
||||||
ChatUtility.createChatWithRollMode(this.defender.name, {
|
ChatUtility.createChatWithRollMode(
|
||||||
content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>"
|
{ content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" },
|
||||||
});
|
this.defender);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -1276,9 +1245,8 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async encaisser(attackerRoll, defenderRoll, defenderTokenId) {
|
async encaisser(attackerRoll, defenderRoll) {
|
||||||
defenderTokenId = defenderTokenId || this.defenderTokenId;
|
console.log("RdDCombat.encaisser >>>", attackerRoll, defenderRoll);
|
||||||
console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId);
|
|
||||||
|
|
||||||
if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) {
|
if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) {
|
||||||
this._onEchecTotal(defenderRoll);
|
this._onEchecTotal(defenderRoll);
|
||||||
@ -1286,18 +1254,19 @@ export class RdDCombat {
|
|||||||
|
|
||||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM(this.defender)) {
|
if (Misc.isOwnerPlayerOrUniqueConnectedGM(this.defender)) {
|
||||||
attackerRoll.attackerId = this.attackerId;
|
attackerRoll.attackerId = this.attackerId;
|
||||||
attackerRoll.defenderTokenId = defenderTokenId;
|
attackerRoll.defenderTokenId = this.defenderToken.id;
|
||||||
|
|
||||||
await this.computeRecul(defenderRoll);
|
await this.computeRecul(defenderRoll);
|
||||||
await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
|
await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show, this.attackerToken, this.defenderToken);
|
||||||
}
|
}
|
||||||
else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
|
else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
|
||||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||||
msg: "msg_encaisser",
|
msg: "msg_encaisser",
|
||||||
data: {
|
data: {
|
||||||
attackerId: this.attackerId,
|
attackerId: this.attackerId,
|
||||||
defenderTokenId: defenderTokenId,
|
attackerRoll: attackerRoll,
|
||||||
attackerRoll: attackerRoll
|
attackerToken: this.attackerToken,
|
||||||
|
defenderToken: this.defenderToken
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -1305,28 +1274,31 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async displayActorCombatStatus(combat, actor, tokenId) {
|
static async displayActorCombatStatus(combat, actor, token) {
|
||||||
let formData = {
|
if (!actor?.isActorCombat()) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
const formData = {
|
||||||
combatId: combat._id,
|
combatId: combat._id,
|
||||||
alias: actor.name,
|
alias: token.name ?? actor.name,
|
||||||
etatGeneral: actor.getEtatGeneral(),
|
etatGeneral: actor.getEtatGeneral(),
|
||||||
isSonne: actor.getSonne(),
|
isSonne: actor.isSonne(),
|
||||||
blessuresStatus: actor.computeResumeBlessure(),
|
blessuresStatus: actor.computeResumeBlessure(),
|
||||||
SConst: actor.getSConst(),
|
SConst: actor.getSConst(),
|
||||||
actorId: actor.id,
|
actorId: actor.id,
|
||||||
actor: actor,
|
actor: actor,
|
||||||
tokenId: tokenId,
|
tokenId: token.id,
|
||||||
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
|
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
|
||||||
isCritique: actor.countBlessures(it => it.isCritique()) > 0
|
isCritique: actor.countBlessures(it => it.isCritique()) > 0
|
||||||
}
|
}
|
||||||
await ChatMessage.create({
|
await ChatMessage.create({
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
|
||||||
alias: actor.name
|
alias: token.name ?? actor.name
|
||||||
});
|
})
|
||||||
await ChatMessage.create({
|
await ChatMessage.create({
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
|
whisper: ChatUtility.getOwners(actor),
|
||||||
alias: actor.name
|
alias: token.name ?? actor.name
|
||||||
});
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -17,6 +17,7 @@ import { RdDUtility } from "./rdd-utility.js";
|
|||||||
import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
|
import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
|
||||||
import { TMRUtility } from "./tmr-utility.js";
|
import { TMRUtility } from "./tmr-utility.js";
|
||||||
import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js";
|
import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js";
|
||||||
|
import { ChatUtility } from "./chat-utility.js";
|
||||||
|
|
||||||
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
|
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
|
||||||
|
|
||||||
@ -206,26 +207,20 @@ export class RdDCommands {
|
|||||||
/* Manage chat commands */
|
/* Manage chat commands */
|
||||||
processChatCommand(commandLine, content = '', msg = {}) {
|
processChatCommand(commandLine, content = '', msg = {}) {
|
||||||
// Setup new message's visibility
|
// Setup new message's visibility
|
||||||
let rollMode = game.settings.get("core", "rollMode");
|
ChatUtility.applyRollMode(msg)
|
||||||
if (["gmroll", "blindroll"].includes(rollMode)) {
|
msg.type = 0;
|
||||||
msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
|
|
||||||
}
|
|
||||||
if (rollMode === "blindroll") {
|
|
||||||
msg["blind"] = true;
|
|
||||||
}
|
|
||||||
msg["type"] = 0;
|
|
||||||
|
|
||||||
if (!this.commandsTable) {
|
if (!this.commandsTable) {
|
||||||
this._registerCommands();
|
this._registerCommands()
|
||||||
}
|
}
|
||||||
|
|
||||||
let command = commandLine[0].toLowerCase();
|
let command = commandLine[0].toLowerCase();
|
||||||
if (this._isCommandHandled(command)) {
|
if (this._isCommandHandled(command)) {
|
||||||
let params = commandLine.slice(1);
|
let params = commandLine.slice(1);
|
||||||
this._processCommand(this.commandsTable, command, params, content, msg);
|
this._processCommand(this.commandsTable, command, params, content, msg)
|
||||||
return true;
|
return true
|
||||||
}
|
}
|
||||||
return false;
|
return false
|
||||||
}
|
}
|
||||||
|
|
||||||
_isCommandHandled(command) {
|
_isCommandHandled(command) {
|
||||||
@ -300,7 +295,7 @@ export class RdDCommands {
|
|||||||
async getRencontreTMR(params) {
|
async getRencontreTMR(params) {
|
||||||
if (params.length == 1 || params.length == 2) {
|
if (params.length == 1 || params.length == 2) {
|
||||||
return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1])
|
return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1])
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2,19 +2,14 @@ import { ChatUtility } from "./chat-utility.js";
|
|||||||
import { HIDE_DICE, SHOW_DICE } from "./constants.js";
|
import { HIDE_DICE, SHOW_DICE } from "./constants.js";
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
|
|
||||||
function img(src) {
|
const imgHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(heure => {
|
||||||
return `<img src="${src}" class="dice-img" />`
|
|
||||||
}
|
|
||||||
|
|
||||||
function iconHeure(heure) {
|
|
||||||
if (heure < 10) {
|
if (heure < 10) {
|
||||||
heure = '0' + heure;
|
heure = '0' + heure;
|
||||||
}
|
}
|
||||||
return `systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp`
|
return `<img src="systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp" class="dice-img" />`
|
||||||
}
|
})
|
||||||
const imagesHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(it => iconHeure(it));
|
|
||||||
|
|
||||||
const imgSigneDragon = img(imagesHeures[4]);
|
const imgSigneDragon = imgHeures[4]
|
||||||
|
|
||||||
/** De pour les jets de rencontre */
|
/** De pour les jets de rencontre */
|
||||||
export class DeTMR extends Die {
|
export class DeTMR extends Die {
|
||||||
@ -25,7 +20,7 @@ export class DeTMR extends Die {
|
|||||||
return {
|
return {
|
||||||
type: "dt",
|
type: "dt",
|
||||||
font: "HeuresDraconiques",
|
font: "HeuresDraconiques",
|
||||||
fontScale: 0.7,
|
fontScale: 0.8,
|
||||||
labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
|
labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
|
||||||
system: system
|
system: system
|
||||||
}
|
}
|
||||||
@ -37,13 +32,13 @@ export class DeTMR extends Die {
|
|||||||
}
|
}
|
||||||
|
|
||||||
async evaluate(options) {
|
async evaluate(options) {
|
||||||
await super.evaluate(options);
|
await super.evaluate(options)
|
||||||
this.explode("x=8");
|
await this.reroll('r=8', { recursive: true })
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
get total() {
|
get total() {
|
||||||
return this.values.filter(it => it != 8).reduce(Misc.sum(), 0);
|
return this.values.map(it => Misc.modulo(it, 8)).reduce(Misc.sum(), 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
getResultLabel(diceTerm) {
|
getResultLabel(diceTerm) {
|
||||||
@ -56,13 +51,14 @@ export class DeTMR extends Die {
|
|||||||
|
|
||||||
/** DeDraconique pour le D8 sans limite avec 8=>0 */
|
/** DeDraconique pour le D8 sans limite avec 8=>0 */
|
||||||
export class DeDraconique extends Die {
|
export class DeDraconique extends Die {
|
||||||
|
/** @override */
|
||||||
static DENOMINATION = "r";
|
static DENOMINATION = "r";
|
||||||
|
|
||||||
static diceSoNiceData(system) {
|
static diceSoNiceData(system) {
|
||||||
return {
|
return {
|
||||||
type: "dr",
|
type: "dr",
|
||||||
font: "HeuresDraconiques",
|
font: "HeuresDraconiques",
|
||||||
fontScale: 0.7,
|
fontScale: 0.8,
|
||||||
labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
|
labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
|
||||||
system: system
|
system: system
|
||||||
}
|
}
|
||||||
@ -75,7 +71,7 @@ export class DeDraconique extends Die {
|
|||||||
|
|
||||||
async evaluate(options) {
|
async evaluate(options) {
|
||||||
await super.evaluate(options);
|
await super.evaluate(options);
|
||||||
this.explode("x=7");
|
await this.explode("x=7");
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -85,7 +81,7 @@ export class DeDraconique extends Die {
|
|||||||
|
|
||||||
getResultLabel(diceTerm) {
|
getResultLabel(diceTerm) {
|
||||||
switch (diceTerm.result) {
|
switch (diceTerm.result) {
|
||||||
case 7: return imgSigneDragon;
|
case 7: return imgSigneDragon
|
||||||
case 8: return '0';
|
case 8: return '0';
|
||||||
}
|
}
|
||||||
return diceTerm.result.toString();
|
return diceTerm.result.toString();
|
||||||
@ -102,6 +98,7 @@ export class DeHeure extends Die {
|
|||||||
return {
|
return {
|
||||||
type: "dh",
|
type: "dh",
|
||||||
font: "HeuresDraconiques",
|
font: "HeuresDraconiques",
|
||||||
|
fontScale: 1.2,
|
||||||
labels: ['v', 'i', 'f', 'o', 'd', 'e', 'l', 's', 'p', 'a', 'r', 'c'],
|
labels: ['v', 'i', 'f', 'o', 'd', 'e', 'l', 's', 'p', 'a', 'r', 'c'],
|
||||||
system: system
|
system: system
|
||||||
}
|
}
|
||||||
@ -113,15 +110,15 @@ export class DeHeure extends Die {
|
|||||||
}
|
}
|
||||||
|
|
||||||
getResultLabel(diceTerm) {
|
getResultLabel(diceTerm) {
|
||||||
return img(imagesHeures[diceTerm.result - 1]);
|
return imgHeures[diceTerm.result - 1]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export class RdDDice {
|
export class RdDDice {
|
||||||
static init() {
|
static init() {
|
||||||
CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR;
|
CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR
|
||||||
CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique;
|
CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique
|
||||||
CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure;
|
CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure
|
||||||
}
|
}
|
||||||
|
|
||||||
static onReady() {
|
static onReady() {
|
||||||
@ -132,6 +129,14 @@ export class RdDDice {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static diceSoNiceReady(dice3d) {
|
||||||
|
dice3d.DiceFactory.systems.keys().forEach(system => {
|
||||||
|
dice3d.addDicePreset(DeTMR.diceSoNiceData(system));
|
||||||
|
dice3d.addDicePreset(DeDraconique.diceSoNiceData(system));
|
||||||
|
dice3d.addDicePreset(DeHeure.diceSoNiceData(system));
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
static async rollHeure(options = { showDice: HIDE_DICE }) {
|
static async rollHeure(options = { showDice: HIDE_DICE }) {
|
||||||
return await RdDDice.rollTotal("1dh", options) - 1
|
return await RdDDice.rollTotal("1dh", options) - 1
|
||||||
}
|
}
|
||||||
@ -155,21 +160,13 @@ export class RdDDice {
|
|||||||
return array[roll - 1];
|
return array[roll - 1];
|
||||||
}
|
}
|
||||||
|
|
||||||
static diceSoNiceReady(dice3d) {
|
|
||||||
for (const system of Object.keys(dice3d.DiceFactory.systems)) {
|
|
||||||
dice3d.addDicePreset(DeTMR.diceSoNiceData(system));
|
|
||||||
dice3d.addDicePreset(DeDraconique.diceSoNiceData(system));
|
|
||||||
dice3d.addDicePreset(DeHeure.diceSoNiceData(system));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async showDiceSoNice(roll, options) {
|
static async showDiceSoNice(roll, options) {
|
||||||
if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) {
|
if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
let { whisper, blind } = RdDDice._getWhisperBlind(options);
|
let { whisper, blind } = ChatUtility.applyRollMode({}, options?.rollMode);
|
||||||
if (options.forceDiceResult?.total) {
|
if (options.forceDiceResult?.total) {
|
||||||
let terms = await RdDDice._getForcedTerms(options);
|
let terms = await RdDDice._getForcedTerms(options);
|
||||||
if (terms) {
|
if (terms) {
|
||||||
@ -223,24 +220,4 @@ export class RdDDice {
|
|||||||
await roll.evaluate();
|
await roll.evaluate();
|
||||||
return roll.total;
|
return roll.total;
|
||||||
}
|
}
|
||||||
|
|
||||||
static _getWhisperBlind(options) {
|
|
||||||
let whisper = undefined;
|
|
||||||
let blind = false;
|
|
||||||
let rollMode = options.rollMode ?? game.settings.get("core", "rollMode");
|
|
||||||
switch (rollMode) {
|
|
||||||
case "blindroll": //GM only
|
|
||||||
blind = true;
|
|
||||||
case "gmroll": //GM + rolling player
|
|
||||||
whisper = ChatUtility.getUsers(user => user.isGM);
|
|
||||||
break;
|
|
||||||
case "roll": //everybody
|
|
||||||
whisper = ChatUtility.getUsers(user => user.active);
|
|
||||||
break;
|
|
||||||
case "selfroll":
|
|
||||||
whisper = [game.user.id];
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
return { whisper, blind };
|
|
||||||
}
|
|
||||||
}
|
}
|
@ -158,9 +158,12 @@ export class RdDEmpoignade {
|
|||||||
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
|
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
|
||||||
//console.log("W.", empoignade, defender.hasArmeeMeleeEquipee())
|
//console.log("W.", empoignade, defender.hasArmeeMeleeEquipee())
|
||||||
if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) {
|
if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) {
|
||||||
ChatUtility.createChatWithRollMode(attacker.name, {
|
ChatUtility.createChatWithRollMode(
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
|
{
|
||||||
})
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
|
||||||
|
},
|
||||||
|
attacker
|
||||||
|
)
|
||||||
} else {
|
} else {
|
||||||
await this.onAttaqueEmpoignadeValidee(attacker, defender)
|
await this.onAttaqueEmpoignadeValidee(attacker, defender)
|
||||||
}
|
}
|
||||||
@ -213,7 +216,7 @@ export class RdDEmpoignade {
|
|||||||
competence: attacker.getCompetenceCorpsACorps()
|
competence: attacker.getCompetenceCorpsACorps()
|
||||||
}
|
}
|
||||||
const msg = await ChatMessage.create({
|
const msg = await ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name),
|
whisper: ChatUtility.getOwners(attacker),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData)
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData)
|
||||||
})
|
})
|
||||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||||
@ -300,7 +303,7 @@ export class RdDEmpoignade {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async $onRollContrerLiberer(rollData) {
|
static async $onRollContrerLiberer(rollData) {
|
||||||
let empoignade = rollData.empoignade
|
let empoignade = rollData.empoignade
|
||||||
|
|
||||||
if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) {
|
if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) {
|
||||||
empoignade.system.pointsemp++
|
empoignade.system.pointsemp++
|
||||||
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
|
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
|
||||||
@ -309,7 +312,7 @@ export class RdDEmpoignade {
|
|||||||
empoignade.system.pointsemp--
|
empoignade.system.pointsemp--
|
||||||
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
|
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
|
||||||
}
|
}
|
||||||
|
|
||||||
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html')
|
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html')
|
||||||
if (empoignade.system.pointsemp >= 2) {
|
if (empoignade.system.pointsemp >= 2) {
|
||||||
let msg = await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-empoignade-entrainer.html');
|
let msg = await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-empoignade-entrainer.html');
|
||||||
|
@ -79,8 +79,7 @@ export class RdDHotbar {
|
|||||||
* Actor - open actor sheet
|
* Actor - open actor sheet
|
||||||
* Journal - open journal sheet
|
* Journal - open journal sheet
|
||||||
*/
|
*/
|
||||||
static init() {
|
static initHooks() {
|
||||||
|
|
||||||
Hooks.on('hotbarDrop', (bar, documentData, slot) => {
|
Hooks.on('hotbarDrop', (bar, documentData, slot) => {
|
||||||
|
|
||||||
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
|
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
|
||||||
|
@ -61,13 +61,14 @@ import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js"
|
|||||||
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js"
|
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js"
|
||||||
import { AppAstrologie } from "./sommeil/app-astrologie.js"
|
import { AppAstrologie } from "./sommeil/app-astrologie.js"
|
||||||
import { RdDItemArmure } from "./item/armure.js"
|
import { RdDItemArmure } from "./item/armure.js"
|
||||||
import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js"
|
import { AutoAdjustDarkness } from "./time/auto-adjust-darkness.js"
|
||||||
import { RdDCreature } from "./actor/creature.js"
|
import { RdDCreature } from "./actor/creature.js"
|
||||||
import { RdDTMRDialog } from "./rdd-tmr-dialog.js"
|
import { RdDTMRDialog } from "./rdd-tmr-dialog.js"
|
||||||
import { OptionsAvancees } from "./settings/options-avancees.js"
|
import { OptionsAvancees } from "./settings/options-avancees.js"
|
||||||
import { ExportScriptarium } from "./actor/export-scriptarium/export-scriptarium.js"
|
import { ExportScriptarium } from "./actor/export-scriptarium/export-scriptarium.js"
|
||||||
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js"
|
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js"
|
||||||
import { RdDActorExportSheet } from "./actor/export-scriptarium/actor-encart-sheet.js"
|
import { RdDActorExportSheet } from "./actor/export-scriptarium/actor-encart-sheet.js"
|
||||||
|
import { RdDStatBlockParser } from "./apps/rdd-import-stats.js"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* RdD system
|
* RdD system
|
||||||
@ -80,13 +81,14 @@ export class SystemReveDeDragon {
|
|||||||
const system = new SystemReveDeDragon()
|
const system = new SystemReveDeDragon()
|
||||||
Hooks.once('init', async () => await system.onInit())
|
Hooks.once('init', async () => await system.onInit())
|
||||||
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d))
|
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d))
|
||||||
Hooks.once('ready', () => system.onReady())
|
Hooks.once('ready', async () => await system.onReady())
|
||||||
}
|
}
|
||||||
|
|
||||||
constructor() {
|
constructor() {
|
||||||
this.config = RDD_CONFIG
|
this.config = RDD_CONFIG
|
||||||
this.RdDUtility = RdDUtility
|
this.RdDUtility = RdDUtility
|
||||||
this.RdDHotbar = RdDHotbar
|
this.RdDHotbar = RdDHotbar
|
||||||
|
this.RdDStatBlockParser = RdDStatBlockParser
|
||||||
this.itemClasses = {
|
this.itemClasses = {
|
||||||
armure: RdDItemArmure,
|
armure: RdDItemArmure,
|
||||||
blessure: RdDItemBlessure,
|
blessure: RdDItemBlessure,
|
||||||
@ -115,24 +117,31 @@ export class SystemReveDeDragon {
|
|||||||
game.system.rdd = this
|
game.system.rdd = this
|
||||||
this.AppAstrologie = AppAstrologie
|
this.AppAstrologie = AppAstrologie
|
||||||
|
|
||||||
|
console.log(`Initializing Reve de Dragon System Settings`)
|
||||||
console.log(`Initializing Reve de Dragon System`)
|
|
||||||
|
|
||||||
// preload handlebars templates
|
// preload handlebars templates
|
||||||
RdDUtility.preloadHandlebarsTemplates()
|
RdDUtility.preloadHandlebarsTemplates()
|
||||||
AppPersonnageAleatoire.preloadHandlebars()
|
AppPersonnageAleatoire.preloadHandlebars()
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
this.initSystemSettings()
|
ReglesOptionnelles.initSettings()
|
||||||
|
OptionsAvancees.initSettings()
|
||||||
|
AutoAdjustDarkness.initSettings()
|
||||||
|
RdDTimestamp.initSettings()
|
||||||
|
RdDCalendrier.initSettings()
|
||||||
|
SystemCompendiums.initSettings()
|
||||||
|
DialogChronologie.initSettings()
|
||||||
|
RdDTMRDialog.initSettings()
|
||||||
|
Environnement.initSettings()
|
||||||
|
|
||||||
|
this.initSettings()
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
// Set an initiative formula for the system
|
// Set an initiative formula for the system
|
||||||
CONFIG.Combat.initiative = {
|
CONFIG.Combat.initiative = { formula: "1+(1d6/10)", decimals: 2 }
|
||||||
formula: "1+(1d6/10)",
|
|
||||||
decimals: 2
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
console.log(`Initializing Reve de Dragon Socket handlers`)
|
||||||
game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => {
|
game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => {
|
||||||
console.log(">>>>> MSG RECV", sockmsg)
|
console.log(">>>>> MSG RECV", sockmsg)
|
||||||
try {
|
try {
|
||||||
@ -147,6 +156,7 @@ export class SystemReveDeDragon {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
// Define custom Entity classes
|
// Define custom Entity classes
|
||||||
|
console.log(`Initializing Reve de Dragon Documents`)
|
||||||
CONFIG.Actor.documentClass = RdDBaseActor
|
CONFIG.Actor.documentClass = RdDBaseActor
|
||||||
CONFIG.Item.documentClass = RdDItem
|
CONFIG.Item.documentClass = RdDItem
|
||||||
CONFIG.RDD = {
|
CONFIG.RDD = {
|
||||||
@ -192,17 +202,12 @@ export class SystemReveDeDragon {
|
|||||||
"tarot", "extraitpoetique", "empoignade"
|
"tarot", "extraitpoetique", "empoignade"
|
||||||
], makeDefault: true
|
], makeDefault: true
|
||||||
})
|
})
|
||||||
CONFIG.Combat.documentClass = RdDCombatManager
|
|
||||||
|
|
||||||
// préparation des différents modules
|
// préparation des différents modules
|
||||||
AutoAdjustDarkness.init()
|
console.log(`Initializing Reve de Dragon Hooks and handlers`)
|
||||||
RdDTimestamp.init()
|
CONFIG.Combat.documentClass = RdDCombatManager
|
||||||
RdDCalendrier.init()
|
ChatUtility.init()
|
||||||
SystemCompendiums.init()
|
RdDUtility.initHooks()
|
||||||
DialogChronologie.init()
|
|
||||||
ReglesOptionnelles.init()
|
|
||||||
OptionsAvancees.init()
|
|
||||||
RdDUtility.init()
|
|
||||||
RdDDice.init()
|
RdDDice.init()
|
||||||
RdDCommands.init()
|
RdDCommands.init()
|
||||||
RdDCombatManager.init()
|
RdDCombatManager.init()
|
||||||
@ -211,15 +216,14 @@ export class SystemReveDeDragon {
|
|||||||
RdDCompendiumOrganiser.init()
|
RdDCompendiumOrganiser.init()
|
||||||
EffetsDraconiques.init()
|
EffetsDraconiques.init()
|
||||||
TMRUtility.init()
|
TMRUtility.init()
|
||||||
await RdDTMRDialog.init()
|
RdDHotbar.initHooks()
|
||||||
RdDHotbar.init()
|
|
||||||
RdDPossession.init()
|
RdDPossession.init()
|
||||||
TMRRencontres.init()
|
TMRRencontres.init()
|
||||||
Environnement.init()
|
|
||||||
ExportScriptarium.init()
|
ExportScriptarium.init()
|
||||||
}
|
}
|
||||||
|
|
||||||
initSystemSettings() {
|
initSettings() {
|
||||||
|
// TODO: déplacer vers les modules correspondants
|
||||||
game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", {
|
game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", {
|
||||||
name: "Accorder le rêve aux entités",
|
name: "Accorder le rêve aux entités",
|
||||||
hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar",
|
hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar",
|
||||||
@ -270,13 +274,23 @@ export class SystemReveDeDragon {
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static async setupAccueil() {
|
||||||
|
let exists = game.scenes.find(j => j.name == "Accueil RdD");
|
||||||
|
if (!exists) {
|
||||||
|
const scenes = await SystemCompendiums.loadCompendium("foundryvtt-reve-de-dragon.scenes-rdd")
|
||||||
|
let newDocuments = scenes.filter(i => i.name == "Accueil RdD");
|
||||||
|
await game.scenes.documentClass.create(newDocuments);
|
||||||
|
game.scenes.find(i => i.name == "Accueil RdD").activate();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
async onReady() {
|
async onReady() {
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/* Foundry VTT Initialization */
|
/* Foundry VTT Initialization */
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
game.system.rdd.calendrier = new RdDCalendrier()
|
game.system.rdd.calendrier = new RdDCalendrier()
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isFirstConnectedGM()) {
|
||||||
new Migrations().migrate()
|
new Migrations().migrate()
|
||||||
this.messageDeBienvenue()
|
this.messageDeBienvenue()
|
||||||
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => {
|
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => {
|
||||||
@ -290,6 +304,8 @@ export class SystemReveDeDragon {
|
|||||||
StatusEffects.onReady()
|
StatusEffects.onReady()
|
||||||
RdDHerbes.onReady()
|
RdDHerbes.onReady()
|
||||||
RdDDice.onReady()
|
RdDDice.onReady()
|
||||||
|
|
||||||
|
RdDStatBlockParser.parseStatBlock()
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/* Affiche/Init le calendrier */
|
/* Affiche/Init le calendrier */
|
||||||
game.system.rdd.calendrier.display()
|
game.system.rdd.calendrier.display()
|
||||||
@ -301,6 +317,8 @@ export class SystemReveDeDragon {
|
|||||||
user: game.user.id
|
user: game.user.id
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SystemReveDeDragon.setupAccueil()
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -318,4 +336,3 @@ export class SystemReveDeDragon {
|
|||||||
}
|
}
|
||||||
|
|
||||||
SystemReveDeDragon.start()
|
SystemReveDeDragon.start()
|
||||||
|
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
import { ChatUtility } from "./chat-utility.js"
|
||||||
|
|
||||||
const vents = [
|
const vents = [
|
||||||
{ min: 0, max: 0, valeur: 'Calme' },
|
{ min: 0, max: 0, valeur: 'Calme' },
|
||||||
@ -117,7 +118,7 @@ export class RdDMeteo {
|
|||||||
|
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-meteo.html', meteo),
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-meteo.html', meteo),
|
||||||
whisper: ChatMessage.getWhisperRecipients('GM')
|
whisper: ChatUtility.getGMs()
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
import { RdDBaseActor } from "./actor/base-actor.js";
|
import { RdDBaseActor } from "./actor/base-actor.js";
|
||||||
|
import { ChatUtility } from "./chat-utility.js";
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { RdDDice } from "./rdd-dice.js";
|
import { RdDDice } from "./rdd-dice.js";
|
||||||
|
|
||||||
@ -15,7 +16,7 @@ export class RdDNameGen {
|
|||||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, {
|
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, {
|
||||||
nom: await RdDNameGen.generate()
|
nom: await RdDNameGen.generate()
|
||||||
});
|
});
|
||||||
ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") });
|
ChatMessage.create({ content: html, whisper: ChatUtility.getGMs() });
|
||||||
}
|
}
|
||||||
|
|
||||||
static async generate() {
|
static async generate() {
|
||||||
|
@ -91,13 +91,14 @@ export class RdDResolutionTable {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
|
static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
|
||||||
return await ChatUtility.createChatWithRollMode(RdDResolutionTable.actorChatName(actor), {
|
return await ChatUtility.createChatWithRollMode(
|
||||||
content: await RdDResolutionTable.buildRollDataHtml(rollData, template)
|
{ content: await RdDResolutionTable.buildRollDataHtml(rollData, template) },
|
||||||
});
|
actor
|
||||||
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
static actorChatName(actor) {
|
static actorChatName(actor) {
|
||||||
return actor?.name ?? game.user.name;
|
return actor ?? game.user.name;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -138,14 +139,14 @@ export class RdDResolutionTable {
|
|||||||
if (carac == 0) {
|
if (carac == 0) {
|
||||||
return NaN;
|
return NaN;
|
||||||
}
|
}
|
||||||
if (rolled >= carac){
|
if (rolled >= carac) {
|
||||||
const upper = Math.ceil(rolled/carac);
|
const upper = Math.ceil(rolled / carac);
|
||||||
return 2*upper -10
|
return 2 * upper - 10
|
||||||
}
|
}
|
||||||
if (rolled > Math.floor(carac/2)) {
|
if (rolled > Math.floor(carac / 2)) {
|
||||||
return -8
|
return -8
|
||||||
}
|
}
|
||||||
if (rolled > Math.floor(carac/4)) {
|
if (rolled > Math.floor(carac / 4)) {
|
||||||
return -9
|
return -9
|
||||||
}
|
}
|
||||||
if (rolled > 1) {
|
if (rolled > 1) {
|
||||||
@ -265,7 +266,7 @@ export class RdDResolutionTable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static subTable(carac, level, delta = { carac: 2, level: 5}) {
|
static subTable(carac, level, delta = { carac: 2, level: 5 }) {
|
||||||
return {
|
return {
|
||||||
carac,
|
carac,
|
||||||
level,
|
level,
|
||||||
@ -287,8 +288,8 @@ export class RdDResolutionTable {
|
|||||||
carac: carac,
|
carac: carac,
|
||||||
difficulte: level,
|
difficulte: level,
|
||||||
min: minLevel,
|
min: minLevel,
|
||||||
rows: Misc.intArray(minCarac, maxCarac+1),
|
rows: Misc.intArray(minCarac, maxCarac + 1),
|
||||||
cols: Misc.intArray(minLevel, maxLevel+1)
|
cols: Misc.intArray(minLevel, maxLevel + 1)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -72,6 +72,6 @@ export class RdDEncaisser extends Dialog {
|
|||||||
encaisserSpecial: this.encaisserSpecial,
|
encaisserSpecial: this.encaisserSpecial,
|
||||||
mortalite: mortalite
|
mortalite: mortalite
|
||||||
}
|
}
|
||||||
});
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -34,7 +34,7 @@ const TMR_DISPLAY_SIZE = {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDTMRDialog extends Dialog {
|
export class RdDTMRDialog extends Dialog {
|
||||||
static async init() {
|
static initSettings() {
|
||||||
game.settings.register(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, {
|
game.settings.register(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, {
|
||||||
name: 'Taille des cases des TMR',
|
name: 'Taille des cases des TMR',
|
||||||
hint: "Taille en pixel des cases des TMR (réglable directement dans la fenêtre des TMR)",
|
hint: "Taille en pixel des cases des TMR (réglable directement dans la fenêtre des TMR)",
|
||||||
@ -50,7 +50,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
await PixiTMR.init()
|
await PixiTMR.init()
|
||||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData);
|
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData);
|
||||||
if (tmrData.mode != 'visu' && !game.user.isGM) {
|
if (tmrData.mode != 'visu' && !game.user.isGM) {
|
||||||
ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatMessage.getWhisperRecipients("GM") });
|
ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatUtility.getGMs() });
|
||||||
}
|
}
|
||||||
return new RdDTMRDialog(html, actor, tmrData)
|
return new RdDTMRDialog(html, actor, tmrData)
|
||||||
}
|
}
|
||||||
@ -82,7 +82,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
this.rencontreState = 'aucune';
|
this.rencontreState = 'aucune';
|
||||||
this.subdialog = undefined
|
this.subdialog = undefined
|
||||||
this.displaySize = undefined
|
this.displaySize = undefined
|
||||||
if (!this.viewOnly) {
|
if (!this.viewOnly && !game.user.isGM) {
|
||||||
this._tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")");
|
this._tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")");
|
||||||
}
|
}
|
||||||
this.callbacksOnAnimate = [];
|
this.callbacksOnAnimate = [];
|
||||||
@ -496,7 +496,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
rencData.message = this.formatMessageRencontre(rencData, result.message);
|
rencData.message = this.formatMessageRencontre(rencData, result.message);
|
||||||
|
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
whisper: ChatUtility.getOwners(this.actor),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.html`, rencData)
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.html`, rencData)
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -571,12 +571,20 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_tellToGM(message) {
|
_tellToGM(message) {
|
||||||
ChatMessage.create({ content: message, user: game.user.id, whisper: ChatMessage.getWhisperRecipients("GM") });
|
ChatMessage.create({
|
||||||
|
user: game.user.id,
|
||||||
|
content: message,
|
||||||
|
whisper: ChatUtility.getGMs()
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_tellToUserAndGM(message) {
|
_tellToUserAndGM(message) {
|
||||||
ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients("GM")) });
|
ChatMessage.create({
|
||||||
|
user: game.user.id,
|
||||||
|
content: message,
|
||||||
|
whisper: ChatUtility.getUserAndGMs()
|
||||||
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -715,7 +723,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
}
|
}
|
||||||
rollData.poesie = await Poetique.getExtrait();
|
rollData.poesie = await Poetique.getExtrait();
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
whisper: ChatUtility.getOwners(this.actor),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
|
||||||
});
|
});
|
||||||
if (rollData.rolled.isEchec) {
|
if (rollData.rolled.isEchec) {
|
||||||
@ -739,7 +747,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
if (this.isCaseMaitrisee(tmr.coord)) {
|
if (this.isCaseMaitrisee(tmr.coord)) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: tmr.label + ": cette case humide est déja maitrisée grâce à votre Tête <strong>Quête des Eaux</strong>",
|
content: tmr.label + ": cette case humide est déja maitrisée grâce à votre Tête <strong>Quête des Eaux</strong>",
|
||||||
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
whisper: ChatUtility.getOwners(this.actor)
|
||||||
});
|
});
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@ -751,14 +759,14 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
if (tmr.type == 'pont' && EffetsDraconiques.isPontImpraticable(this.actor)) {
|
if (tmr.type == 'pont' && EffetsDraconiques.isPontImpraticable(this.actor)) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: tmr.label + ": Vous êtes sous le coup d'une Impraticabilité des Ponts : ce pont doit être maîtrisé comme une case humide.",
|
content: tmr.label + ": Vous êtes sous le coup d'une Impraticabilité des Ponts : ce pont doit être maîtrisé comme une case humide.",
|
||||||
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
whisper: ChatUtility.getOwners(this.actor)
|
||||||
});
|
});
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
if (this.isCaseInondee(tmr.coord)) {
|
if (this.isCaseInondee(tmr.coord)) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: tmr.label + ": cette case est inondée, elle doit être maîtrisée comme une case humide.",
|
content: tmr.label + ": cette case est inondée, elle doit être maîtrisée comme une case humide.",
|
||||||
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
whisper: ChatUtility.getOwners(this.actor)
|
||||||
});
|
});
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -832,7 +840,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
}
|
}
|
||||||
rollData.poesie = await Poetique.getExtrait();
|
rollData.poesie = await Poetique.getExtrait();
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
whisper: ChatUtility.getOwners(this.actor),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
|
||||||
});
|
});
|
||||||
if (rollData.rolled.isEchec) {
|
if (rollData.rolled.isEchec) {
|
||||||
@ -882,17 +890,16 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
const reserveSecurite = EffetsDraconiques.isReserveEnSecurite(this.actor);
|
const reserveSecurite = EffetsDraconiques.isReserveEnSecurite(this.actor);
|
||||||
const reserveExtensible = this.isReserveExtensible(coord);
|
const reserveExtensible = this.isReserveExtensible(coord);
|
||||||
if (!EffetsDraconiques.isUrgenceDraconique(this.actor) && (reserveSecurite || reserveExtensible)) {
|
if (!EffetsDraconiques.isUrgenceDraconique(this.actor) && (reserveSecurite || reserveExtensible)) {
|
||||||
const msg = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, {
|
|
||||||
actor: this.actor,
|
|
||||||
sorts: sorts,
|
|
||||||
coord: coord,
|
|
||||||
tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible }
|
|
||||||
})
|
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: msg,
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, {
|
||||||
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
actor: this.actor,
|
||||||
});
|
sorts: sorts,
|
||||||
return;
|
coord: coord,
|
||||||
|
tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible }
|
||||||
|
}),
|
||||||
|
whisper: ChatUtility.getOwners(this.actor)
|
||||||
|
})
|
||||||
|
return
|
||||||
}
|
}
|
||||||
await this.processSortReserve(sorts[0]);
|
await this.processSortReserve(sorts[0]);
|
||||||
}
|
}
|
||||||
@ -906,9 +913,8 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
this.processSortReserve(sort);
|
this.processSortReserve(sort);
|
||||||
} else {
|
} else {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content:
|
content: "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
|
||||||
"Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
|
whisper: ChatUtility.getOwners(this.actor)
|
||||||
whisper: ChatMessage.getWhisperRecipients(game.user.name),
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1091,7 +1097,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
async notifierResonanceSigneDraconique(coord) {
|
async notifierResonanceSigneDraconique(coord) {
|
||||||
if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) {
|
if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
whisper: ChatUtility.getOwners(this.actor),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { alias: this.actor.name, typeTMR: TMRUtility.getTMRType(coord) })
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { alias: this.actor.name, typeTMR: TMRUtility.getTMRType(coord) })
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -28,16 +28,15 @@ export class RdDTokenHud {
|
|||||||
await RdDTokenHud.addExtensionHudSoins(html, actor);
|
await RdDTokenHud.addExtensionHudSoins(html, actor);
|
||||||
|
|
||||||
if (isCombat) {
|
if (isCombat) {
|
||||||
let combatant = game.combat.combatants.find(c => c.tokenId == tokenId);
|
const combatant = game.combat.combatants.find(c => c.tokenId == tokenId)
|
||||||
if (!(combatant?.actor)) {
|
const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
|
||||||
ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
if (actor) {
|
||||||
return;
|
let actions = RdDCombatManager.listActionsActorCombatant(actor)
|
||||||
|
// initiative
|
||||||
|
await RdDTokenHud.addExtensionHudInit(html, combatant, actions)
|
||||||
|
// combat
|
||||||
|
await RdDTokenHud.addExtensionHudCombat(html, combatant, token, actions)
|
||||||
}
|
}
|
||||||
let actions = RdDCombatManager.listActionsCombat(combatant);
|
|
||||||
// initiative
|
|
||||||
await RdDTokenHud.addExtensionHudInit(html, combatant, actions);
|
|
||||||
// combat
|
|
||||||
await RdDTokenHud.addExtensionHudCombat(html, combatant, actions);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -68,8 +67,8 @@ export class RdDTokenHud {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
static async addExtensionHudCombat(html, combatant, actions) {
|
static async addExtensionHudCombat(html, combatant, token, actions) {
|
||||||
const hudData = { combatant, actions, commandes: [] };
|
const hudData = { combatant, token, actions, commandes: [] };
|
||||||
const controlIconTarget = html.find('.control-icon[data-action=target]');
|
const controlIconTarget = html.find('.control-icon[data-action=target]');
|
||||||
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
|
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
|
||||||
(event) => {
|
(event) => {
|
||||||
@ -80,7 +79,7 @@ export class RdDTokenHud {
|
|||||||
combatant.actor.conjurerPossession(possession);
|
combatant.actor.conjurerPossession(possession);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
combatant.actor.rollArme(action);
|
combatant.actor.rollArme(action, 'competence', token)
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -99,9 +99,7 @@ export class RdDUtility {
|
|||||||
// persistent handling of conteneur show/hide
|
// persistent handling of conteneur show/hide
|
||||||
static afficheContenu = {}
|
static afficheContenu = {}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async init() {
|
static async initHooks() {
|
||||||
Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg))
|
|
||||||
Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id))
|
|
||||||
Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html))
|
Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html))
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -292,7 +290,7 @@ export class RdDUtility {
|
|||||||
|
|
||||||
Handlebars.registerHelper('array-includes', (array, value) => array.includes(value));
|
Handlebars.registerHelper('array-includes', (array, value) => array.includes(value));
|
||||||
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
|
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
|
||||||
Handlebars.registerHelper('isLastIndex', (index, list) => index+1 >= list.length);
|
Handlebars.registerHelper('isLastIndex', (index, list) => index + 1 >= list.length);
|
||||||
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
|
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
|
||||||
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
|
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
|
||||||
Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences));
|
Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences));
|
||||||
@ -565,14 +563,14 @@ export class RdDUtility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) {
|
static async jetEncaissement(actor, rollData, armure, options = { showDice: HIDE_DICE }) {
|
||||||
const diff = Math.abs(rollData.diffLibre);
|
const diff = Math.abs(rollData.diffLibre);
|
||||||
let formula = RdDUtility.formuleEncaissement(diff, options)
|
let formula = RdDUtility.formuleEncaissement(diff, options)
|
||||||
const roll = await RdDDice.roll(formula, options);
|
const roll = await RdDDice.roll(formula, options);
|
||||||
|
|
||||||
RdDUtility.remplaceDeMinParDifficulte(roll, diff, options);
|
RdDUtility.remplaceDeMinParDifficulte(roll, diff, options);
|
||||||
|
|
||||||
return await RdDUtility.prepareEncaissement(rollData, roll, armure);
|
return await RdDUtility.prepareEncaissement(actor, rollData, roll, armure);
|
||||||
}
|
}
|
||||||
|
|
||||||
static remplaceDeMinParDifficulte(roll, diff, options) {
|
static remplaceDeMinParDifficulte(roll, diff, options) {
|
||||||
@ -604,15 +602,20 @@ export class RdDUtility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async prepareEncaissement(rollData, roll, armure) {
|
static async prepareEncaissement(actor, rollData, roll, armure) {
|
||||||
// La difficulté d'ataque s'ajoute aux dégâts
|
// La difficulté d'ataque s'ajoute aux dégâts
|
||||||
const bonusDegatsDiffLibre = ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(rollData.diffLibre ?? 0) : 0
|
const bonusDegatsDiffLibre = ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(rollData.diffLibre ?? 0) : 0
|
||||||
const jetTotal = roll.total + rollData.dmg.total - armure + bonusDegatsDiffLibre
|
const jetTotal = roll.total + rollData.dmg.total - armure + bonusDegatsDiffLibre
|
||||||
const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
|
const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
|
||||||
const over20 = Math.max(jetTotal - 20, 0);
|
const over20 = Math.max(jetTotal - 20, 0);
|
||||||
encaissement.dmg = rollData.dmg;
|
encaissement.dmg = rollData.dmg
|
||||||
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type);
|
if (ReglesOptionnelles.isUsing('localisation-aleatoire')) {
|
||||||
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
|
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(actor.type)
|
||||||
|
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
encaissement.dmg.loc = { label: '' }
|
||||||
|
}
|
||||||
encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre
|
encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre
|
||||||
encaissement.roll = roll;
|
encaissement.roll = roll;
|
||||||
encaissement.armure = armure;
|
encaissement.armure = armure;
|
||||||
@ -645,18 +648,16 @@ export class RdDUtility {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static onSocketMessage(sockmsg) {
|
static onSocketMessage(sockmsg) {
|
||||||
switch (sockmsg.msg) {
|
switch (sockmsg.msg) {
|
||||||
case "msg_gm_chat_message":
|
|
||||||
return ChatUtility.handleGMChatMessage(sockmsg.data);
|
|
||||||
case "msg_app_astrologie_refresh":
|
case "msg_app_astrologie_refresh":
|
||||||
return Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
return Hooks.callAll(APP_ASTROLOGIE_REFRESH)
|
||||||
case "msg_request_nombre_astral":
|
case "msg_request_nombre_astral":
|
||||||
return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
|
return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data)
|
||||||
case "msg_tmr_move":
|
case "msg_tmr_move":
|
||||||
let actor = game.actors.get(sockmsg.data.actorId);
|
let actor = game.actors.get(sockmsg.data.actorId);
|
||||||
if (actor.isOwner || game.user.isGM) {
|
if (actor.isOwner || game.user.isGM) {
|
||||||
actor.refreshTMRView();
|
actor.refreshTMRView()
|
||||||
}
|
}
|
||||||
break;
|
break
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -745,6 +746,15 @@ export class RdDUtility {
|
|||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static getSelectedToken(actor) {
|
||||||
|
if (canvas.tokens.controlled.length > 0) {
|
||||||
|
const tokens = canvas.tokens.controlled
|
||||||
|
.filter(it => it.actor.id == actor.id)
|
||||||
|
return tokens[0]
|
||||||
|
}
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
|
||||||
static getSelectedActor(msgPlayer = undefined) {
|
static getSelectedActor(msgPlayer = undefined) {
|
||||||
if (canvas.tokens.controlled.length == 1) {
|
if (canvas.tokens.controlled.length == 1) {
|
||||||
let token = canvas.tokens.controlled[0];
|
let token = canvas.tokens.controlled[0];
|
||||||
@ -808,17 +818,13 @@ export class RdDUtility {
|
|||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
rollMode: modeOverride || game.settings.get("core", "rollMode"),
|
rollMode: modeOverride || game.settings.get("core", "rollMode"),
|
||||||
content: content
|
content: content
|
||||||
};
|
}
|
||||||
|
ChatUtility.applyRollMode(chatData)
|
||||||
if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
|
|
||||||
if (chatData.rollMode === "blindroll") chatData["blind"] = true;
|
|
||||||
else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
|
|
||||||
|
|
||||||
if (forceWhisper) { // Final force !
|
if (forceWhisper) { // Final force !
|
||||||
chatData["speaker"] = ChatMessage.getSpeaker();
|
chatData.speaker = ChatMessage.getSpeaker();
|
||||||
chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
|
chatData.whisper = ChatMessage.getWhisperRecipients(forceWhisper);
|
||||||
}
|
}
|
||||||
|
|
||||||
return chatData;
|
return chatData;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -875,13 +881,13 @@ export class RdDUtility {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static afficherHeuresChanceMalchance(heureNaissance) {
|
static afficherHeuresChanceMalchance(heureNaissance) {
|
||||||
if (game.user.isGM) {
|
if (game.user.isGM) {
|
||||||
const heure = RdDTimestamp.findHeure(heureNaissance - 1);
|
const heure = RdDTimestamp.findHeure(heureNaissance)
|
||||||
if (heureNaissance && heure) {
|
if (heureNaissance && heure) {
|
||||||
let ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance);
|
const ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance)
|
||||||
const current = game.system.rdd.calendrier.heureCourante();
|
const current = game.system.rdd.calendrier.heureCourante()
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: `A l'heure de <strong>${current.label}</strong>, le modificateur de Chance/Malchance est de <strong>${Misc.toSignedString(ajustement)}</strong> pour l'heure de naissance <strong>${heure.label}</strong>.`,
|
content: `A l'heure de <strong>${current.label}</strong>, le modificateur de Chance/Malchance est de <strong>${Misc.toSignedString(ajustement)}</strong> pour l'heure de naissance <strong>${heure.label}</strong>.`,
|
||||||
whisper: ChatMessage.getWhisperRecipients("GM")
|
whisper: ChatUtility.getGMs()
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
else if (heureNaissance) {
|
else if (heureNaissance) {
|
||||||
@ -900,7 +906,7 @@ export class RdDUtility {
|
|||||||
if (compName.includes('Thanatos')) {
|
if (compName.includes('Thanatos')) {
|
||||||
let message = "Vous avez mis des points d'Expérience dans la Voie de Thanatos !<br>Vous devez réduire manuellement d'un même montant d'XP une autre compétence Draconique.";
|
let message = "Vous avez mis des points d'Expérience dans la Voie de Thanatos !<br>Vous devez réduire manuellement d'un même montant d'XP une autre compétence Draconique.";
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatMessage.getWhisperRecipients(game.user.name),
|
whisper: ChatUtility.getUserAndGMs(),
|
||||||
content: message
|
content: message
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -8,7 +8,7 @@ const OPTIONS_AVANCEES = [
|
|||||||
]
|
]
|
||||||
|
|
||||||
export class OptionsAvancees extends FormApplication {
|
export class OptionsAvancees extends FormApplication {
|
||||||
static init() {
|
static initSettings() {
|
||||||
for (const regle of OPTIONS_AVANCEES) {
|
for (const regle of OPTIONS_AVANCEES) {
|
||||||
const name = regle.name
|
const name = regle.name
|
||||||
const id = OptionsAvancees._getId(name)
|
const id = OptionsAvancees._getId(name)
|
||||||
|
@ -11,6 +11,7 @@ const listeReglesOptionnelles = [
|
|||||||
{ group: 'Récupération', name: 'recuperation-moral', descr: "Le moral revient vers 0 durant Château Dormant"},
|
{ group: 'Récupération', name: 'recuperation-moral', descr: "Le moral revient vers 0 durant Château Dormant"},
|
||||||
|
|
||||||
|
|
||||||
|
{ group: 'Règles de combat', name: 'localisation-aleatoire', descr: "Proposer une localisation aléatoire des blessures" },
|
||||||
{ group: 'Règles de combat', name: 'recul', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
|
{ group: 'Règles de combat', name: 'recul', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
|
||||||
{ group: 'Règles de combat', name: 'resistanceArmeParade', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
|
{ group: 'Règles de combat', name: 'resistanceArmeParade', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
|
||||||
{ group: 'Règles de combat', name: 'deteriorationArmure', descr: "Tenir compte de la détérioration des armures" },
|
{ group: 'Règles de combat', name: 'deteriorationArmure', descr: "Tenir compte de la détérioration des armures" },
|
||||||
@ -46,7 +47,7 @@ const listeReglesOptionnelles = [
|
|||||||
const uniquementJoueur = listeReglesOptionnelles.filter(it => it.uniquementJoueur).map(it=>it.name);
|
const uniquementJoueur = listeReglesOptionnelles.filter(it => it.uniquementJoueur).map(it=>it.name);
|
||||||
|
|
||||||
export class ReglesOptionnelles extends FormApplication {
|
export class ReglesOptionnelles extends FormApplication {
|
||||||
static init() {
|
static initSettings() {
|
||||||
for (const regle of listeReglesOptionnelles) {
|
for (const regle of listeReglesOptionnelles) {
|
||||||
const name = regle.name;
|
const name = regle.name;
|
||||||
const id = ReglesOptionnelles._getIdRegle(name);
|
const id = ReglesOptionnelles._getIdRegle(name);
|
||||||
|
@ -25,7 +25,7 @@ const CONFIGURABLE_COMPENDIUMS = {
|
|||||||
* ======= Gestion des accès aux compendiums systèmes (ou surchargés) =======
|
* ======= Gestion des accès aux compendiums systèmes (ou surchargés) =======
|
||||||
*/
|
*/
|
||||||
export class SystemCompendiums extends FormApplication {
|
export class SystemCompendiums extends FormApplication {
|
||||||
static init() {
|
static initSettings() {
|
||||||
Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => {
|
Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => {
|
||||||
const definition = CONFIGURABLE_COMPENDIUMS[compendium];
|
const definition = CONFIGURABLE_COMPENDIUMS[compendium];
|
||||||
foundry.utils.mergeObject(definition, {
|
foundry.utils.mergeObject(definition, {
|
||||||
@ -112,6 +112,19 @@ export class SystemCompendiums extends FormApplication {
|
|||||||
return elements;
|
return elements;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async loadCompendiumData(compendium) {
|
||||||
|
const pack = game.packs.get(compendium);
|
||||||
|
return await pack?.getDocuments() ?? [];
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async loadCompendium(compendium, filter = item => true) {
|
||||||
|
let compendiumData = await SystemCompendiums.loadCompendiumData(compendium);
|
||||||
|
return compendiumData.filter(filter);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
static async getDefaultItems(compendium) {
|
static async getDefaultItems(compendium) {
|
||||||
const pack = game.packs.get(SystemCompendiums._getDefaultCompendium(compendium));
|
const pack = game.packs.get(SystemCompendiums._getDefaultCompendium(compendium));
|
||||||
if (pack.metadata.type == 'Item') {
|
if (pack.metadata.type == 'Item') {
|
||||||
@ -236,12 +249,12 @@ export class CompendiumTableHelpers {
|
|||||||
let max = 0;
|
let max = 0;
|
||||||
const total = rows.map(it => it.frequence).reduce(Misc.sum(), 0);
|
const total = rows.map(it => it.frequence).reduce(Misc.sum(), 0);
|
||||||
return rows.map(row => {
|
return rows.map(row => {
|
||||||
const frequence = row.frequence;
|
const frequence = row.frequence
|
||||||
row.min = max + 1;
|
row.min = max + 1
|
||||||
row.max = max + frequence;
|
row.max = max + frequence
|
||||||
row.total = total
|
row.total = total
|
||||||
max += frequence;
|
max += frequence
|
||||||
return row;
|
return row
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
static async getRandom(table, type, subTypes = ['objet'], forcedRoll = undefined, localisation = undefined) {
|
static async getRandom(table, type, subTypes = ['objet'], forcedRoll = undefined, localisation = undefined) {
|
||||||
@ -260,8 +273,8 @@ export class CompendiumTableHelpers {
|
|||||||
}
|
}
|
||||||
const total = table[0].total;
|
const total = table[0].total;
|
||||||
const formula = `1d${total}`;
|
const formula = `1d${total}`;
|
||||||
if (forcedRoll == undefined && (forcedRoll > total || forcedRoll <= 0)) {
|
if (forcedRoll != undefined && (forcedRoll > total || forcedRoll <= 0)) {
|
||||||
ui.notifications.warn(`Jet de rencontre ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`);
|
ui.notifications.warn(`Jet forcé ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`);
|
||||||
forcedRoll = undefined;
|
forcedRoll = undefined;
|
||||||
}
|
}
|
||||||
const roll = forcedRoll ? { total: forcedRoll, formula } : await RdDDice.roll(formula, { showDice: HIDE_DICE });
|
const roll = forcedRoll ? { total: forcedRoll, formula } : await RdDDice.roll(formula, { showDice: HIDE_DICE });
|
||||||
@ -276,7 +289,7 @@ export class CompendiumTableHelpers {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
const percentages = (row.total == 100) ? '%' : ''
|
const percentages = (row.total == 100) ? '%' : ''
|
||||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.html', {
|
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.hbs', {
|
||||||
roll: row.roll,
|
roll: row.roll,
|
||||||
document: row.document,
|
document: row.document,
|
||||||
percentages,
|
percentages,
|
||||||
@ -291,12 +304,12 @@ export class CompendiumTableHelpers {
|
|||||||
sound: CONFIG.sounds.dice,
|
sound: CONFIG.sounds.dice,
|
||||||
content: flavorContent
|
content: flavorContent
|
||||||
};
|
};
|
||||||
await ChatUtility.createChatWithRollMode(game.user.id, messageData)
|
await ChatUtility.createChatWithRollMode(messageData)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async tableToChatMessage(table, type, subTypes, typeName = undefined) {
|
static async tableToChatMessage(table, type, subTypes, typeName = undefined) {
|
||||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.html', {
|
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.hbs', {
|
||||||
img: RdDItem.getDefaultImg(subTypes[0]),
|
img: RdDItem.getDefaultImg(subTypes[0]),
|
||||||
typeName: typeName ?? Misc.typeName(type, subTypes[0]),
|
typeName: typeName ?? Misc.typeName(type, subTypes[0]),
|
||||||
table,
|
table,
|
||||||
@ -304,10 +317,10 @@ export class CompendiumTableHelpers {
|
|||||||
});
|
});
|
||||||
const messageData = {
|
const messageData = {
|
||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
whisper: game.user.id,
|
whisper: [game.user],
|
||||||
content: flavorContent
|
content: flavorContent
|
||||||
};
|
};
|
||||||
await ChatUtility.createChatWithRollMode(game.user.id, messageData)
|
await ChatUtility.createChatWithRollMode(messageData)
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
@ -186,7 +186,7 @@ export class AppAstrologie extends Application {
|
|||||||
date: this.html.find('[name="joursAstrologie"]').val(),
|
date: this.html.find('[name="joursAstrologie"]').val(),
|
||||||
userId: game.user.id
|
userId: game.user.id
|
||||||
}
|
}
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isFirstConnectedGM()) {
|
||||||
game.system.rdd.calendrier.requestNombreAstral(socketData);
|
game.system.rdd.calendrier.requestNombreAstral(socketData);
|
||||||
} else {
|
} else {
|
||||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||||
|
@ -13,18 +13,21 @@ export class Targets {
|
|||||||
static extractTokenData(target) {
|
static extractTokenData(target) {
|
||||||
return { id: target?.id, name: target?.document.name, img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg' };
|
return { id: target?.id, name: target?.document.name, img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg' };
|
||||||
}
|
}
|
||||||
|
static buildActorTokenData(tokenId, actor) {
|
||||||
|
return { id: tokenId, name: actor.name, img: actor.img ?? 'icons/svg/mystery-man.svg' };
|
||||||
|
}
|
||||||
static isTargetEntite(target) {
|
static isTargetEntite(target) {
|
||||||
return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE;
|
return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE;
|
||||||
}
|
}
|
||||||
|
|
||||||
static async selectOneToken(onSelectTarget = target => { }) {
|
static async selectOneTargetToken(onSelectTarget = target => { }) {
|
||||||
const targets = Targets.listTargets();
|
const targets = Targets.listTargets()
|
||||||
switch (targets.length) {
|
switch (targets.length) {
|
||||||
case 0: return;
|
case 0:
|
||||||
|
return
|
||||||
case 1:
|
case 1:
|
||||||
onSelectTarget(targets[0]);
|
onSelectTarget(targets[0])
|
||||||
return;
|
return
|
||||||
default:
|
default:
|
||||||
{
|
{
|
||||||
const selectData = {
|
const selectData = {
|
||||||
@ -32,7 +35,7 @@ export class Targets {
|
|||||||
label: "Choisir une seule des cibles",
|
label: "Choisir une seule des cibles",
|
||||||
list: targets.map(it => Targets.extractTokenData(it))
|
list: targets.map(it => Targets.extractTokenData(it))
|
||||||
};
|
};
|
||||||
DialogSelect.select(selectData, onSelectTarget);
|
DialogSelect.select(selectData, onSelectTarget)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4,7 +4,7 @@ export const AUTO_ADJUST_DARKNESS = "auto-adjust-darkness";
|
|||||||
|
|
||||||
export class AutoAdjustDarkness {
|
export class AutoAdjustDarkness {
|
||||||
|
|
||||||
static init() {
|
static initSettings() {
|
||||||
game.settings.register(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, {
|
game.settings.register(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, {
|
||||||
name: AUTO_ADJUST_DARKNESS,
|
name: AUTO_ADJUST_DARKNESS,
|
||||||
scope: "world",
|
scope: "world",
|
||||||
@ -15,7 +15,7 @@ export class AutoAdjustDarkness {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static async adjust(darkness) {
|
static async adjust(darkness) {
|
||||||
if (AutoAdjustDarkness.isAuto()) {
|
if (game.user.isGM && AutoAdjustDarkness.isAuto()) {
|
||||||
const scene = game.scenes.viewed;
|
const scene = game.scenes.viewed;
|
||||||
if (scene?.environment?.globalLight?.enabled && scene?.tokenVision) {
|
if (scene?.environment?.globalLight?.enabled && scene?.tokenVision) {
|
||||||
await scene.update({ darkness });
|
await scene.update({ darkness });
|
||||||
|
@ -15,7 +15,7 @@ const TEMPLATE_CALENDRIER = "systems/foundryvtt-reve-de-dragon/templates/time/ca
|
|||||||
const INITIAL_CALENDAR_POS = { top: 200, left: 200, horlogeAnalogique: true };
|
const INITIAL_CALENDAR_POS = { top: 200, left: 200, horlogeAnalogique: true };
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDCalendrier extends Application {
|
export class RdDCalendrier extends Application {
|
||||||
static init() {
|
static initSettings() {
|
||||||
game.settings.register(SYSTEM_RDD, "liste-nombre-astral", {
|
game.settings.register(SYSTEM_RDD, "liste-nombre-astral", {
|
||||||
name: "liste-nombre-astral",
|
name: "liste-nombre-astral",
|
||||||
scope: "world",
|
scope: "world",
|
||||||
@ -48,7 +48,7 @@ export class RdDCalendrier extends Application {
|
|||||||
constructor() {
|
constructor() {
|
||||||
super();
|
super();
|
||||||
this.timestamp = RdDTimestamp.getWorldTime();
|
this.timestamp = RdDTimestamp.getWorldTime();
|
||||||
if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
|
if (Misc.isFirstConnectedGM()) { // Uniquement si GM
|
||||||
RdDTimestamp.setWorldTime(this.timestamp);
|
RdDTimestamp.setWorldTime(this.timestamp);
|
||||||
this.rebuildNombresAstraux(); // Ensure always up-to-date
|
this.rebuildNombresAstraux(); // Ensure always up-to-date
|
||||||
}
|
}
|
||||||
@ -258,7 +258,7 @@ export class RdDCalendrier extends Application {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async rebuildNombresAstraux() {
|
async rebuildNombresAstraux() {
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isFirstConnectedGM()) {
|
||||||
const nombresAstraux = this.getNombresAstraux()
|
const nombresAstraux = this.getNombresAstraux()
|
||||||
let newNombresAstraux = [];
|
let newNombresAstraux = [];
|
||||||
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
|
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
|
||||||
@ -337,7 +337,7 @@ export class RdDCalendrier extends Application {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async requestNombreAstral(request) {
|
async requestNombreAstral(request) {
|
||||||
const actor = game.actors.get(request.id);
|
const actor = game.actors.get(request.id);
|
||||||
if (Misc.isUniqueConnectedGM()) { // Only once
|
if (Misc.isFirstConnectedGM()) { // Only once
|
||||||
console.log(request);
|
console.log(request);
|
||||||
let jourDiff = this.getLectureAstrologieDifficulte(request.date);
|
let jourDiff = this.getLectureAstrologieDifficulte(request.date);
|
||||||
let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
|
let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
|
||||||
|
@ -49,7 +49,7 @@ const FORMULES_PERIODE = [
|
|||||||
|
|
||||||
export class RdDTimestamp {
|
export class RdDTimestamp {
|
||||||
|
|
||||||
static init() {
|
static initSettings() {
|
||||||
game.settings.register(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, {
|
game.settings.register(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, {
|
||||||
name: WORLD_TIMESTAMP_SETTING,
|
name: WORLD_TIMESTAMP_SETTING,
|
||||||
scope: "world",
|
scope: "world",
|
||||||
@ -160,15 +160,21 @@ export class RdDTimestamp {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static findHeure(heure) {
|
static findHeure(heure) {
|
||||||
heure = Grammar.toLowerCaseNoAccentNoSpace(heure);
|
let filtered
|
||||||
let parHeureOuLabel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR));
|
if (Number.isInteger(Number(heure))) {
|
||||||
if (parHeureOuLabel.length == 1) {
|
filtered = DEFINITION_HEURES.filter(it => it.heure == Misc.modulo(Number(heure) - 1, RDD_HEURES_PAR_JOUR))
|
||||||
return parHeureOuLabel[0];
|
|
||||||
}
|
}
|
||||||
let parLabelPartiel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure));
|
else {
|
||||||
if (parLabelPartiel.length > 0) {
|
heure = Grammar.toLowerCaseNoAccentNoSpace(heure);
|
||||||
parLabelPartiel.sort(Misc.ascending(h => h.label.length));
|
filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR));
|
||||||
return parLabelPartiel[0];
|
}
|
||||||
|
if (filtered.length == 1) {
|
||||||
|
return filtered[0]
|
||||||
|
}
|
||||||
|
filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure));
|
||||||
|
if (filtered.length > 0) {
|
||||||
|
filtered.sort(Misc.ascending(h => h.label.length));
|
||||||
|
return filtered[0]
|
||||||
}
|
}
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
|
@ -105,7 +105,7 @@ export class TMRRencontres {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async $chatRolledRencontre(row, rencontre, tmr) {
|
async $chatRolledRencontre(row, rencontre, tmr) {
|
||||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.html',
|
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.hbs',
|
||||||
{
|
{
|
||||||
roll: row.roll,
|
roll: row.roll,
|
||||||
rencontre,
|
rencontre,
|
||||||
|
@ -30,7 +30,7 @@ export class EffetsRencontre {
|
|||||||
static $reve_plus = async (actor, reve) => {
|
static $reve_plus = async (actor, reve) => {
|
||||||
if (!ReglesOptionnelles.isUsing("recuperation-reve") && reve < 0) {
|
if (!ReglesOptionnelles.isUsing("recuperation-reve") && reve < 0) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
|
whisper: ChatUtility.getOwners(actor),
|
||||||
content: `Pas de récupération de rêve (${reve} points ignorés)`
|
content: `Pas de récupération de rêve (${reve} points ignorés)`
|
||||||
});
|
});
|
||||||
return
|
return
|
||||||
@ -112,7 +112,7 @@ export class EffetsRencontre {
|
|||||||
poesie: await Poetique.getExtrait()
|
poesie: await Poetique.getExtrait()
|
||||||
})
|
})
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(context.actor.name),
|
whisper: ChatUtility.getOwners(context.actor),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -127,7 +127,7 @@ export class EffetsRencontre {
|
|||||||
}
|
}
|
||||||
|
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(context.actor),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -28,7 +28,7 @@ export class PresentCites extends Draconique {
|
|||||||
let existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
|
let existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
|
||||||
if (existants.length > 0) {
|
if (existants.length > 0) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
whisper: ChatUtility.getOwners(actor),
|
||||||
content: "Vous avez encore des présents dans des cités, vous devrez tirer une autre tête pour remplacer celle ci!"
|
content: "Vous avez encore des présents dans des cités, vous devrez tirer une autre tête pour remplacer celle ci!"
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
@ -19,7 +19,7 @@ export class UrgenceDraconique extends Draconique {
|
|||||||
// La queue se transforme en idée fixe
|
// La queue se transforme en idée fixe
|
||||||
const ideeFixe = await RdDRollTables.getIdeeFixe();
|
const ideeFixe = await RdDRollTables.getIdeeFixe();
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
whisper: ChatUtility.getOwners(actor),
|
||||||
content: `En l'absence de sorts en réserve, l'urgence draconique de ${actor.name} se transforme en ${ideeFixe.name}`
|
content: `En l'absence de sorts en réserve, l'urgence draconique de ${actor.name} se transforme en ${ideeFixe.name}`
|
||||||
});
|
});
|
||||||
await actor.createEmbeddedDocuments('Item', [ideeFixe]);
|
await actor.createEmbeddedDocuments('Item', [ideeFixe]);
|
||||||
|
@ -175,7 +175,7 @@ export class DialogFatigueVoyage extends Dialog {
|
|||||||
.forEach(async it => {
|
.forEach(async it => {
|
||||||
const perteFatigue = fatigueBase + it.ajustement
|
const perteFatigue = fatigueBase + it.ajustement
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(it.actor.name),
|
whisper: ChatUtility.getOwners(it.actor),
|
||||||
content: await renderTemplate(
|
content: await renderTemplate(
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs',
|
||||||
foundry.utils.mergeObject(it,
|
foundry.utils.mergeObject(it,
|
||||||
|
BIN
pack_ref/animaux/000005.ldb
Normal file
BIN
pack_ref/animaux/000005.ldb
Normal file
Binary file not shown.
0
pack_ref/animaux/000023.log
Normal file
0
pack_ref/animaux/000023.log
Normal file
1
pack_ref/animaux/CURRENT
Normal file
1
pack_ref/animaux/CURRENT
Normal file
@ -0,0 +1 @@
|
|||||||
|
MANIFEST-000022
|
0
pack_ref/animaux/LOCK
Normal file
0
pack_ref/animaux/LOCK
Normal file
3
pack_ref/animaux/LOG
Normal file
3
pack_ref/animaux/LOG
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
2024/11/10-18:39:00.183093 7fed63e006c0 Recovering log #21
|
||||||
|
2024/11/10-18:39:00.195436 7fed63e006c0 Delete type=0 #21
|
||||||
|
2024/11/10-18:39:00.195482 7fed63e006c0 Delete type=3 #20
|
3
pack_ref/animaux/LOG.old
Normal file
3
pack_ref/animaux/LOG.old
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
2024/11/10-18:38:41.533242 7f4c0b8006c0 Recovering log #19
|
||||||
|
2024/11/10-18:38:41.547823 7f4c0b8006c0 Delete type=0 #19
|
||||||
|
2024/11/10-18:38:41.547917 7f4c0b8006c0 Delete type=3 #18
|
BIN
pack_ref/animaux/MANIFEST-000022
Normal file
BIN
pack_ref/animaux/MANIFEST-000022
Normal file
Binary file not shown.
BIN
pack_ref/archetypes/000005.ldb
Normal file
BIN
pack_ref/archetypes/000005.ldb
Normal file
Binary file not shown.
0
pack_ref/archetypes/000011.log
Normal file
0
pack_ref/archetypes/000011.log
Normal file
1
pack_ref/archetypes/CURRENT
Normal file
1
pack_ref/archetypes/CURRENT
Normal file
@ -0,0 +1 @@
|
|||||||
|
MANIFEST-000010
|
0
pack_ref/archetypes/LOCK
Normal file
0
pack_ref/archetypes/LOCK
Normal file
3
pack_ref/archetypes/LOG
Normal file
3
pack_ref/archetypes/LOG
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
2024/11/10-18:39:00.253481 7fed62a006c0 Recovering log #8
|
||||||
|
2024/11/10-18:39:00.263751 7fed62a006c0 Delete type=3 #6
|
||||||
|
2024/11/10-18:39:00.263866 7fed62a006c0 Delete type=0 #8
|
8
pack_ref/archetypes/LOG.old
Normal file
8
pack_ref/archetypes/LOG.old
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
2024/11/08-19:40:34.139501 7f9d7f4006c0 Recovering log #4
|
||||||
|
2024/11/08-19:40:34.182207 7f9d7f4006c0 Delete type=3 #2
|
||||||
|
2024/11/08-19:40:34.182311 7f9d7f4006c0 Delete type=0 #4
|
||||||
|
2024/11/08-19:56:45.129455 7f9d7d6006c0 Level-0 table #9: started
|
||||||
|
2024/11/08-19:56:45.129487 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
|
||||||
|
2024/11/08-19:56:45.135738 7f9d7d6006c0 Delete type=0 #7
|
||||||
|
2024/11/08-19:56:45.142639 7f9d7d6006c0 Manual compaction at level-0 from '!actors!1Nng9d8r6lrPHCaJ' @ 72057594037927935 : 1 .. '!actors.items!ryUZTa17LzNv25UY.zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end)
|
||||||
|
2024/11/08-19:56:45.142697 7f9d7d6006c0 Manual compaction at level-1 from '!actors!1Nng9d8r6lrPHCaJ' @ 72057594037927935 : 1 .. '!actors.items!ryUZTa17LzNv25UY.zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end)
|
BIN
pack_ref/archetypes/MANIFEST-000010
Normal file
BIN
pack_ref/archetypes/MANIFEST-000010
Normal file
Binary file not shown.
BIN
pack_ref/arts-et-divertissements/000005.ldb
Normal file
BIN
pack_ref/arts-et-divertissements/000005.ldb
Normal file
Binary file not shown.
0
pack_ref/arts-et-divertissements/000011.log
Normal file
0
pack_ref/arts-et-divertissements/000011.log
Normal file
1
pack_ref/arts-et-divertissements/CURRENT
Normal file
1
pack_ref/arts-et-divertissements/CURRENT
Normal file
@ -0,0 +1 @@
|
|||||||
|
MANIFEST-000010
|
0
pack_ref/arts-et-divertissements/LOCK
Normal file
0
pack_ref/arts-et-divertissements/LOCK
Normal file
3
pack_ref/arts-et-divertissements/LOG
Normal file
3
pack_ref/arts-et-divertissements/LOG
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
2024/11/10-18:39:00.448675 7fed63e006c0 Recovering log #8
|
||||||
|
2024/11/10-18:39:00.460061 7fed63e006c0 Delete type=3 #6
|
||||||
|
2024/11/10-18:39:00.460115 7fed63e006c0 Delete type=0 #8
|
8
pack_ref/arts-et-divertissements/LOG.old
Normal file
8
pack_ref/arts-et-divertissements/LOG.old
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
2024/11/08-19:40:32.605216 7f9d7fe006c0 Recovering log #4
|
||||||
|
2024/11/08-19:40:32.664872 7f9d7fe006c0 Delete type=3 #2
|
||||||
|
2024/11/08-19:40:32.665020 7f9d7fe006c0 Delete type=0 #4
|
||||||
|
2024/11/08-19:56:44.948429 7f9d7d6006c0 Level-0 table #9: started
|
||||||
|
2024/11/08-19:56:44.948495 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
|
||||||
|
2024/11/08-19:56:44.954943 7f9d7d6006c0 Delete type=0 #7
|
||||||
|
2024/11/08-19:56:44.975424 7f9d7d6006c0 Manual compaction at level-0 from '!items!240HPtZsgZQERFMF' @ 72057594037927935 : 1 .. '!items!zRQ5WnPI483CKm9Q' @ 0 : 0; will stop at (end)
|
||||||
|
2024/11/08-19:56:44.975473 7f9d7d6006c0 Manual compaction at level-1 from '!items!240HPtZsgZQERFMF' @ 72057594037927935 : 1 .. '!items!zRQ5WnPI483CKm9Q' @ 0 : 0; will stop at (end)
|
BIN
pack_ref/arts-et-divertissements/MANIFEST-000010
Normal file
BIN
pack_ref/arts-et-divertissements/MANIFEST-000010
Normal file
Binary file not shown.
BIN
pack_ref/competences-creatures/000005.ldb
Normal file
BIN
pack_ref/competences-creatures/000005.ldb
Normal file
Binary file not shown.
0
pack_ref/competences-creatures/000011.log
Normal file
0
pack_ref/competences-creatures/000011.log
Normal file
1
pack_ref/competences-creatures/CURRENT
Normal file
1
pack_ref/competences-creatures/CURRENT
Normal file
@ -0,0 +1 @@
|
|||||||
|
MANIFEST-000010
|
0
pack_ref/competences-creatures/LOCK
Normal file
0
pack_ref/competences-creatures/LOCK
Normal file
3
pack_ref/competences-creatures/LOG
Normal file
3
pack_ref/competences-creatures/LOG
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
2024/11/10-18:39:00.493027 7fed63e006c0 Recovering log #8
|
||||||
|
2024/11/10-18:39:00.503119 7fed63e006c0 Delete type=3 #6
|
||||||
|
2024/11/10-18:39:00.503242 7fed63e006c0 Delete type=0 #8
|
8
pack_ref/competences-creatures/LOG.old
Normal file
8
pack_ref/competences-creatures/LOG.old
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
2024/11/08-19:40:32.670029 7f9d7ea006c0 Recovering log #4
|
||||||
|
2024/11/08-19:40:32.734322 7f9d7ea006c0 Delete type=3 #2
|
||||||
|
2024/11/08-19:40:32.734474 7f9d7ea006c0 Delete type=0 #4
|
||||||
|
2024/11/08-19:56:44.968549 7f9d7d6006c0 Level-0 table #9: started
|
||||||
|
2024/11/08-19:56:44.968601 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
|
||||||
|
2024/11/08-19:56:44.975299 7f9d7d6006c0 Delete type=0 #7
|
||||||
|
2024/11/08-19:56:44.975466 7f9d7d6006c0 Manual compaction at level-0 from '!items!0zRL8bOpCXNQnIR4' @ 72057594037927935 : 1 .. '!items!yDHZfK4RmwQW4YaW' @ 0 : 0; will stop at (end)
|
||||||
|
2024/11/08-19:56:44.975488 7f9d7d6006c0 Manual compaction at level-1 from '!items!0zRL8bOpCXNQnIR4' @ 72057594037927935 : 1 .. '!items!yDHZfK4RmwQW4YaW' @ 0 : 0; will stop at (end)
|
BIN
pack_ref/competences-creatures/MANIFEST-000010
Normal file
BIN
pack_ref/competences-creatures/MANIFEST-000010
Normal file
Binary file not shown.
BIN
pack_ref/competences-entites/000005.ldb
Normal file
BIN
pack_ref/competences-entites/000005.ldb
Normal file
Binary file not shown.
0
pack_ref/competences-entites/000011.log
Normal file
0
pack_ref/competences-entites/000011.log
Normal file
1
pack_ref/competences-entites/CURRENT
Normal file
1
pack_ref/competences-entites/CURRENT
Normal file
@ -0,0 +1 @@
|
|||||||
|
MANIFEST-000010
|
0
pack_ref/competences-entites/LOCK
Normal file
0
pack_ref/competences-entites/LOCK
Normal file
3
pack_ref/competences-entites/LOG
Normal file
3
pack_ref/competences-entites/LOG
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
2024/11/10-18:39:00.509122 7fed634006c0 Recovering log #8
|
||||||
|
2024/11/10-18:39:00.519320 7fed634006c0 Delete type=3 #6
|
||||||
|
2024/11/10-18:39:00.519377 7fed634006c0 Delete type=0 #8
|
8
pack_ref/competences-entites/LOG.old
Normal file
8
pack_ref/competences-entites/LOG.old
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
2024/11/08-19:40:32.738419 7f9d7f4006c0 Recovering log #4
|
||||||
|
2024/11/08-19:40:32.795459 7f9d7f4006c0 Delete type=3 #2
|
||||||
|
2024/11/08-19:40:32.795589 7f9d7f4006c0 Delete type=0 #4
|
||||||
|
2024/11/08-19:56:44.996588 7f9d7d6006c0 Level-0 table #9: started
|
||||||
|
2024/11/08-19:56:44.996618 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
|
||||||
|
2024/11/08-19:56:45.003008 7f9d7d6006c0 Delete type=0 #7
|
||||||
|
2024/11/08-19:56:45.003203 7f9d7d6006c0 Manual compaction at level-0 from '!items!0Ms9iKxqigNNpZEx' @ 72057594037927935 : 1 .. '!items!wDHR5UHWq568lfGa' @ 0 : 0; will stop at (end)
|
||||||
|
2024/11/08-19:56:45.003226 7f9d7d6006c0 Manual compaction at level-1 from '!items!0Ms9iKxqigNNpZEx' @ 72057594037927935 : 1 .. '!items!wDHR5UHWq568lfGa' @ 0 : 0; will stop at (end)
|
BIN
pack_ref/competences-entites/MANIFEST-000010
Normal file
BIN
pack_ref/competences-entites/MANIFEST-000010
Normal file
Binary file not shown.
BIN
pack_ref/competences/000005.ldb
Normal file
BIN
pack_ref/competences/000005.ldb
Normal file
Binary file not shown.
0
pack_ref/competences/000011.log
Normal file
0
pack_ref/competences/000011.log
Normal file
1
pack_ref/competences/CURRENT
Normal file
1
pack_ref/competences/CURRENT
Normal file
@ -0,0 +1 @@
|
|||||||
|
MANIFEST-000010
|
0
pack_ref/competences/LOCK
Normal file
0
pack_ref/competences/LOCK
Normal file
3
pack_ref/competences/LOG
Normal file
3
pack_ref/competences/LOG
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
2024/11/10-18:39:00.471288 7fed63e006c0 Recovering log #8
|
||||||
|
2024/11/10-18:39:00.481737 7fed63e006c0 Delete type=3 #6
|
||||||
|
2024/11/10-18:39:00.481786 7fed63e006c0 Delete type=0 #8
|
8
pack_ref/competences/LOG.old
Normal file
8
pack_ref/competences/LOG.old
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
2024/11/08-19:40:32.544114 7f9d7e0006c0 Recovering log #4
|
||||||
|
2024/11/08-19:40:32.600711 7f9d7e0006c0 Delete type=3 #2
|
||||||
|
2024/11/08-19:40:32.600809 7f9d7e0006c0 Delete type=0 #4
|
||||||
|
2024/11/08-19:56:44.962085 7f9d7d6006c0 Level-0 table #9: started
|
||||||
|
2024/11/08-19:56:44.962125 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
|
||||||
|
2024/11/08-19:56:44.968340 7f9d7d6006c0 Delete type=0 #7
|
||||||
|
2024/11/08-19:56:44.975455 7f9d7d6006c0 Manual compaction at level-0 from '!items!2JLK5e97WbTM5WxX' @ 72057594037927935 : 1 .. '!items!zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end)
|
||||||
|
2024/11/08-19:56:44.975495 7f9d7d6006c0 Manual compaction at level-1 from '!items!2JLK5e97WbTM5WxX' @ 72057594037927935 : 1 .. '!items!zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end)
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user