forked from public/foundryvtt-reve-de-dragon
		
	Correction async pas utiles
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		| @@ -85,21 +85,20 @@ export class RdDResolutionTable { | ||||
|  | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   static async roll(carac, finalLevel, showDice=false) { | ||||
|   static roll(carac, finalLevel) { | ||||
|     let chances = this.computeChances(carac, finalLevel); | ||||
|     chances.showDice = showDice; | ||||
|     let rolled = await this.rollChances(chances); | ||||
|     chances.showDice = true; | ||||
|     let rolled = this.rollChances(chances); | ||||
|     rolled.carac = carac; | ||||
|     rolled.finalLevel = finalLevel; | ||||
|     return rolled; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async rollChances(chances) { | ||||
|   static rollChances(chances) { | ||||
|     let myRoll = new Roll("d100").roll(); | ||||
|     if (chances.showDice) { | ||||
|       await RdDDice.showDiceSoNice(myRoll); | ||||
|     } | ||||
|     myRoll.showDice = chances.showDice; | ||||
|     RdDDice.show(myRoll); | ||||
|     chances.roll = myRoll.total; | ||||
|     mergeObject(chances, this._computeReussite(chances, chances.roll)); | ||||
|     return chances; | ||||
|   | ||||
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