Possession start

This commit is contained in:
2021-11-11 09:18:25 +01:00
parent 2e83cbd366
commit fb03f7a719
4 changed files with 19 additions and 15 deletions

View File

@ -32,6 +32,8 @@ import { DialogFabriquerPotion } from "./dialog-fabriquer-potion.js";
import { RollDataAjustements } from "./rolldata-ajustements.js";
import { DialogItemAchat } from "./dialog-item-achat.js";
import { RdDItem } from "./item.js";
import { RdDPossession } from "./rdd-possession.js";
/* -------------------------------------------- */
/**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
@ -3148,7 +3150,11 @@ export class RdDActor extends Actor {
rollArme(arme) {
let competence = Misc.data(this.getCompetence(arme.data.competence));
if (arme || (competence.type == 'competencecreature' && competence.data.iscombat)) {
RdDCombat.createUsingTarget(this)?.attaque(competence, arme);
if ( competence.data.ispossession ) {
RdDPossession.managePosession(this, competence);
} else {
RdDCombat.createUsingTarget(this)?.attaque(competence, arme);
}
} else {
this.rollCompetence(competence.name);
}