Fenêtres Roll V2

Maintenant disponibles pour:
- méditation
- tâches
- soins
This commit is contained in:
2025-10-05 02:24:34 +02:00
parent 47c4478303
commit fa6769fcd7
28 changed files with 359 additions and 102 deletions

View File

@@ -8,7 +8,6 @@
</li>
{{#each combat as |action key|}}
<li class="item flexrow list-item" data-item-id="{{action._id}}" data-arme-name="{{action.arme.name}}"
{{log 'action' action}}
data-competence-name="{{action.comp.name}}"
data-tooltip="{{action.label}}: niveau {{plusMoins action.comp.system.niveau}}">
<span class="list-item-label flexrow">

View File

@@ -0,0 +1,44 @@
<div class="roll-chat">
<div class="chat-img">
<img src="{{active.img}}" data-tooltip="{{active.name}}" />
<img src="{{current.comp.img}}" data-tooltip="{{current.comp.name}}" />
</div>
<div class="chat-header">
{{active.name}} a médité : {{current.meditation.label}}
</div>
<div class="chat-resume">
{{current.carac.label}} / {{current.comp.label}} à {{current.diff.value}}
<br>{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.hbs"}}
</div>
<div class="chat-details">
<hr>
<span class='chat-card-info'>
{{#if rolled.isSuccess}}
<span>
{{active.name}} aperçoit un signe draconique éphémère, qu'il faut aller lire en <strong>{{typeTmr-name current.meditation.meditation.system.tmr}}</strong>.
</span>
{{else}}
{{active.name}} ne distingue aucun signe Draconique, la meditation n'a pas porté de fruits.
{{/if}}
</span>
<br>
{{#if rolled.isEPart}}
<span class='chat-card-info'>
<span>L'échec {{#if rolled.isETotal}}total{{else}}particulier{{/if}} augmente la difficulté de la méditation
{{current.meditation.meditation.name}} de 1 !</span>
</span>
{{/if}}
{{#if (regle-optionnelle 'appliquer-fatigue')}}
<span class='chat-card-info'>
<img src="systems/foundryvtt-reve-de-dragon/assets/ui/fatigue.svg"/>
{{active.name}} s'est fatigué{{~#if (actor-isFeminin active.actor)}}e{{/if}} de 2 cases.
</span>
{{/if}}
</div>
<div class="chat-buttons">
</div>
</div>

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@@ -0,0 +1,57 @@
<div class="roll-chat">
<div class="chat-img">
<img src="{{active.img}}" data-tooltip="{{active.name}}" />
<img src="{{current.tache.comp.img}}" data-tooltip="{{current.tache.comp.name}}" />
</div>
<div class="chat-header">
{{active.name}} travaille à sa tâche : {{current.tache.label}}
</div>
<div class="chat-resume">
{{current.carac.label}} / {{current.comp.label}} à {{current.diff.value}}
<br>{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.hbs"}}
</div>
<div class="chat-details">
<hr>
<p>
{{log 'tache' this }}
{{#if rolled.isSuccess}}
{{active.name}} a obtenu {{rolled.ptTache}} point{{~#unless (eq rolled.ptTache 1)}}s{{/unless}} de tâche,
{{else if (or rolled.isETotal rolled.isEPart)}}
{{active.name}} a perdu {{math-abs rolled.ptTache}} points de tâche,
{{else}}
{{active.name}} n'a pas progressé dans la tâche.
{{/if}}
{{#with current.tache.tache.system as |system|}}
Son avancement est de
<span class="rdd-roll-{{#if (gt system.points_de_tache_courant 0)}}norm{{else}}etotal{{/if}}">
{{system.points_de_tache_courant}}
{{#unless system.cacher_points_de_tache}} sur {{system.points_de_tache}}{{/unless}}
</span>
point{{~#unless (eq system.points_de_tache_courant 1)}}s{{/unless}} de tâche
{{log 'tentatives' (math-sum system.nb_jet_succes system.nb_jet_echec) }}
({{~#with (math-sum system.nb_jet_succes system.nb_jet_echec) as |tentatives|}}
{{log 'tentatives' tentatives}}
{{~#if (ne tentatives 1)}}{{tentatives}} tentatives{{else}}première tentative{{/if~}}
{{/with~}}).
{{/with}}
</p>
{{#if rolled.isETotal}}
<span class='chat-card-info'>
Son échec total augmente de 1 la difficulté de la tâche!</span>
</span>
{{/if}}
{{#if (and current.tache.tache.system.fatigue (regle-optionnelle 'appliquer-fatigue'))}}
<span class='chat-card-info'>
<img src="systems/foundryvtt-reve-de-dragon/assets/ui/fatigue.svg"/>
{{active.name}} s'est fatigué{{~#if (actor-isFeminin active.actor)}}e{{/if}} de {{current.tache.tache.system.fatigue}} case{{~#if (gt current.tache.tache.system.fatigue 1)}}s{{/if}}.
</span>
{{/if}}
</div>
<div class="chat-buttons">
</div>
</div>

View File

@@ -19,14 +19,22 @@
<subline><strong><span name="theme">{{current.meditation.system.theme}}</span></strong></subline>
<subline>Support:&nbsp;<strong><span name="support">{{current.meditation.system.support}}</span></strong></subline>
<subline>
TMR:&nbsp;<strong><span name="tmr">{{typeTmr-name current.meditation.system.tmr}}</span></strong>
{{#unless current.isTMR}}
&nbsp;<i class="fa-solid fa-circle-exclamation"></i> actuelle: {{caseTmr-label rollData.active.actor.system.reve.tmrpos.coord}} {{rollData.active.actor.system.reve.tmrpos.coord}}
&nbsp;<div class="warning">
<i class="fa-solid fa-circle-exclamation"></i>
{{caseTmr-label rollData.active.actor.system.reve.tmrpos.coord}}
{{rollData.active.actor.system.reve.tmrpos.coord}}
</div>
{{/unless}}
</subline>
</subline>
<subline>Durée:&nbsp;60 minutes</subline>
<hr>
<br>
<subline>
<input class="conditionMeditation" type="checkbox" name="isComportement" {{#if current.isComportement}}checked{{/if}} {{#if rollData.type.retry}}disabled{{/if}}/>
<label for="isComportement">Comportement:&nbsp;
@@ -37,10 +45,17 @@
<subline>
<input class="conditionMeditation" type="checkbox" name="isHeure" {{#if current.isHeure}}checked{{/if}} {{#if rollData.type.retry}}disabled{{/if}}/>
<label for="isHeure">Heure:&nbsp;
{{#with current.meditation.system.heure as |heure|}}
<span name="heure">{{timestamp-label heure}}</span>
<span name="heure-signe">{{timestamp-imgSigneHeure heure}}</span>
{{/with}}
<span name="heure">{{timestamp-label current.heureMeditation}}</span>
<span name="heure-signe">
{{timestamp-imgSigneHeure current.heureMeditation}}
</span>
{{#if (ne current.heureMeditation current.heureMonde)}}
<span class="warning">
<i class="fa-solid fa-circle-exclamation"></i>
{{timestamp-label current.heureMonde}}
{{timestamp-imgSigneHeure current.heureMonde}}
</span>
{{/if}}
</label>
</subline>