forked from public/foundryvtt-reve-de-dragon
Merge branch 'ajout-morsure' into 'v1.2'
Ajout arme morsure au chafouin See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!108
This commit is contained in:
@ -6,46 +6,26 @@ import { RdDCombat } from "./rdd-combat.js";
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import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js";
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import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDItemCompetence } from "./item-competence.js";
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/* -------------------------------------------- */
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const level_category = {
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"generale": "-4",
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"particuliere": "-8",
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"specialisee": "-11",
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"connaissance": "-11",
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"draconic": "-11",
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"melee": "-6",
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"tir": "-8",
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"lancer": "-8"
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}
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/* -------------------------------------------- */
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const label_category = {
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"generale": "Générales",
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"particuliere": "Particulières",
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"specialisee": "Spécialisées",
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"connaissance": "Connaissances",
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"draconic": "Draconics",
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"melee": "Mêlée",
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"tir": "Tir",
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"lancer": "Lancer"
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}
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/* -------------------------------------------- */
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const competenceTroncs = [ ["Esquive", "Dague", "Corps à corps"],
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["Epée à 1 main", "Epée à 2 mains", "Hache à 1 main", "Hache à 2 mains", "Lance", "Masse à 1 main", "Masse à 2 mains"] ];
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const competence_xp = {
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"-11" : [ 5, 10, 15, 25, 35, 45, 55, 70, 85, 100, 115, 135, 155, 175 ],
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"-8" : [ 10, 20, 30, 40, 55, 70, 85, 100, 120, 140,160],
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"-6" : [ 10, 20, 35, 50, 65, 80, 100, 120, 140],
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"-4" : [ 15, 30, 45, 60, 80, 100, 120]
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const categorieCompetences = {
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"generale": { level: "-4", label: "Générales" },
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"particuliere": { level: "-8", label: "Particulières" },
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"specialisee": { level: "-11", label: "Spécialisées" },
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"connaissance": { level: "-11", label: "Connaissances" },
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"draconic": { level: "-11", label: "Draconics" },
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"melee": { level: "-6", label: "Mêlée" },
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"tir": { level: "-8", label: "Tir" },
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"lancer": { level: "-8", label: "Lancer" }
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}
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/* -------------------------------------------- */
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// This table starts at 0 -> niveau -10
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const competence_xp_par_niveau = [ 5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 20, 20, 20, 20, 30, 30, 40, 40, 60, 60, 100, 100, 100, 100, 100, 100, 100, 100, 100];
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const carac_array = [ "taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"];
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const difficultesLibres = [0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10];
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const ajustementsConditions = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10];
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const ajustementsEncaissement = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10, +11, +12, +13, +14, +15, +16, +17, +18, +19, +20, +21, +22, +23, +24, +25];
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const carac_array = ["taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"];
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const difficultesLibres = [0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10];
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const ajustementsConditions = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10];
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const ajustementsEncaissement = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10, +11, +12, +13, +14, +15, +16, +17, +18, +19, +20, +21, +22, +23, +24, +25];
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const carac_xp_par_valeur = [6, 6, 7, 7, 8, 8, 9, 9, 10, 20, 30, 40, 50, 60, 70];
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const XP_CARAC_OFFSET = 7;
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@ -54,12 +34,12 @@ function _buildAllSegmentsFatigue(max) {
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const cycle = [5, 2, 4, 1, 3, 0];
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let fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
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for (let i = 0; i <= max; i++) {
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const ligneFatigue= duplicate(fatigue[i]);
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const ligneFatigue = duplicate(fatigue[i]);
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const caseIncrementee = cycle[i % 6];
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ligneFatigue[caseIncrementee]++;
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ligneFatigue[caseIncrementee + 6]++;
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ligneFatigue.fatigueMax = 2 * (i + 1);
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fatigue[i + 1] = ligneFatigue ;
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fatigue[i + 1] = ligneFatigue;
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}
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return fatigue;
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@ -68,10 +48,9 @@ function _buildAllSegmentsFatigue(max) {
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/* -------------------------------------------- */
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function _cumulSegmentsFatigue(matrix) {
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let cumulMatrix = [];
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for (let line of matrix)
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{
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for (let line of matrix) {
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let cumul = duplicate(line);
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for (let i = 1; i < 12; i++) {
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cumul[i] += cumul[i - 1];
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}
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@ -84,33 +63,37 @@ function _cumulSegmentsFatigue(matrix) {
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const fatigueMatrix = _buildAllSegmentsFatigue(60);
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const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
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const fatigueMalus = [ 0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7 ]; // Provides the malus for each segment of fatigue
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const fatigueLineSize = [ 3, 6, 7, 8, 9, 10, 11, 12];
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const fatigueLineMalus = [ 0, -1, -2, -3, -4, -5, -6, -7 ];
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const fatigueMarche = { "aise": { "4":1, "6":2, "8":3, "10":4, "12":6 },
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"malaise": { "4":2, "6":3, "8":4, "10":6 },
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"difficile": { "4":3, "6":4, "8":6 },
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"tresdifficile": { "4":4, "6":6 } }
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const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
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const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12];
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const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7];
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const fatigueMarche = {
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"aise": { "4": 1, "6": 2, "8": 3, "10": 4, "12": 6 },
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"malaise": { "4": 2, "6": 3, "8": 4, "10": 6 },
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"difficile": { "4": 3, "6": 4, "8": 6 },
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"tresdifficile": { "4": 4, "6": 6 }
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}
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/* -------------------------------------------- */
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/* Static tables for commands /table */
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const table2func = { "rdd": { descr: "rdd: Ouvre la table de résolution", func: RdDRollResolutionTable.open },
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"queues": { descr: "queues: Tire une queue de Dragon", func: RdDRollTables.getQueue},
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"ombre": { descr: "ombre: Tire une Ombre de Dragon", func: RdDRollTables.getOmbre },
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"tetehr": { descr: "tetehr: Tire une Tête de Dragon pour Hauts Revants", fund: RdDRollTables.getTeteHR},
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"tete" : { descr: "tete: Tire une Tête de Dragon", func: RdDRollTables.getTete},
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"souffle": { descr: "souffle: Tire un Souffle de Dragon", func: RdDRollTables.getSouffle},
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"tarot" : { descr: "tarot: Tire une carte de Tarot Dracnique", func: RdDRollTables.getTarot} };
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/* Static tables for commands /table */
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const table2func = {
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"rdd": { descr: "rdd: Ouvre la table de résolution", func: RdDRollResolutionTable.open },
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"queues": { descr: "queues: Tire une queue de Dragon", func: RdDRollTables.getQueue },
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"ombre": { descr: "ombre: Tire une Ombre de Dragon", func: RdDRollTables.getOmbre },
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"tetehr": { descr: "tetehr: Tire une Tête de Dragon pour Hauts Revants", fund: RdDRollTables.getTeteHR },
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"tete": { descr: "tete: Tire une Tête de Dragon", func: RdDRollTables.getTete },
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"souffle": { descr: "souffle: Tire un Souffle de Dragon", func: RdDRollTables.getSouffle },
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"tarot": { descr: "tarot: Tire une carte de Tarot Dracnique", func: RdDRollTables.getTarot }
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};
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/* -------------------------------------------- */
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const definitionsBlessures = [
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{ type: "legere", facteur: 2 },
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{ type: "grave", facteur : 4 },
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{ type: "critique", facteur : 6 }
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{ type: "grave", facteur: 4 },
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{ type: "critique", facteur: 6 }
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]
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/* -------------------------------------------- */
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const nomEthylisme = [ "Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
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const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
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/* -------------------------------------------- */
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const definitionsEncaissement = {
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@ -138,9 +121,9 @@ const definitionsEncaissement = {
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};
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/* -------------------------------------------- */
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export class RdDUtility {
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export class RdDUtility {
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/* -------------------------------------------- */
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static async preloadHandlebarsTemplates( ) {
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static async preloadHandlebarsTemplates() {
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const templatePaths = [
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//Character Sheets
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html',
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@ -168,14 +151,14 @@ export class RdDUtility {
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'systems/foundryvtt-reve-de-dragon/templates/item-ombre-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-monnaie-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-meditation-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/competence-categorie.html',
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'systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html',
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'systems/foundryvtt-reve-de-dragon/templates/competence-base.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie_parade.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html',
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'systems/foundryvtt-reve-de-dragon/templates/arme-competence.html',
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'systems/foundryvtt-reve-de-dragon/templates/sort-draconic.html',
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'systems/foundryvtt-reve-de-dragon/templates/sort-tmr.html',
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'systems/foundryvtt-reve-de-dragon/templates/niveau-ethylisme.html',
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@ -225,7 +208,7 @@ export class RdDUtility {
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return loadTemplates(templatePaths);
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static checkNull(items) {
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if (items && items.length) {
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return items;
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@ -234,46 +217,46 @@ export class RdDUtility {
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}
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/* -------------------------------------------- */
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static getNomEthylisme( niveauEthylisme ) {
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static getNomEthylisme(niveauEthylisme) {
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let index = -niveauEthylisme;
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return index <0 ? 'Aucun' : nomEthylisme[index];
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return index < 0 ? 'Aucun' : nomEthylisme[index];
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}
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/* -------------------------------------------- */
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static initAfficheContenu( actorId ) { // persistent handling of conteneur show/hide
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if ( !this.afficheContenu )
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static initAfficheContenu(actorId) { // persistent handling of conteneur show/hide
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if (!this.afficheContenu)
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this.afficheContenu = {};
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}
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/* -------------------------------------------- */
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static toggleAfficheContenu( conteneurId) {
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static toggleAfficheContenu(conteneurId) {
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this.afficheContenu[conteneurId] = !this.afficheContenu[conteneurId];
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}
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/* -------------------------------------------- */
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static getAfficheContenu( conteneurId) {
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static getAfficheContenu(conteneurId) {
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return this.afficheContenu[conteneurId];
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}
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/* -------------------------------------------- */
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static filterItemsPerTypeForSheet( data ) {
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data.data.materiel = this.checkNull(data.itemsByType['objet']);
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data.data.conteneurs = this.checkNull(data.itemsByType['conteneur']);
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data.data.armes = this.checkNull(data.itemsByType['arme']);
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data.data.armures = this.checkNull(data.itemsByType['armure']);
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data.data.livres = this.checkNull(data.itemsByType['livre']);
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data.data.potions = this.checkNull(data.itemsByType['potion']);
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static filterItemsPerTypeForSheet(data) {
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data.data.materiel = this.checkNull(data.itemsByType['objet']);
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data.data.conteneurs = this.checkNull(data.itemsByType['conteneur']);
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data.data.armes = this.checkNull(data.itemsByType['arme']);
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data.data.armures = this.checkNull(data.itemsByType['armure']);
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data.data.livres = this.checkNull(data.itemsByType['livre']);
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data.data.potions = this.checkNull(data.itemsByType['potion']);
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data.data.ingredients = this.checkNull(data.itemsByType['ingredient']);
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data.data.munitions = this.checkNull(data.itemsByType['munition']);
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data.data.herbes = this.checkNull(data.itemsByType['herbe']);
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data.data.sorts = this.checkNull(data.itemsByType['sort']);
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data.data.queues = this.checkNull(data.itemsByType['queue']);
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data.data.souffles = this.checkNull(data.itemsByType['souffle']);
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data.data.ombres = this.checkNull(data.itemsByType['ombre']);
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data.data.tetes = this.checkNull(data.itemsByType['tete']);
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data.data.taches = this.checkNull(data.itemsByType['tache']);
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data.data.monnaie = this.checkNull(data.itemsByType['monnaie']);
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data.data.munitions = this.checkNull(data.itemsByType['munition']);
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data.data.herbes = this.checkNull(data.itemsByType['herbe']);
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data.data.sorts = this.checkNull(data.itemsByType['sort']);
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data.data.queues = this.checkNull(data.itemsByType['queue']);
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data.data.souffles = this.checkNull(data.itemsByType['souffle']);
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data.data.ombres = this.checkNull(data.itemsByType['ombre']);
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data.data.tetes = this.checkNull(data.itemsByType['tete']);
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data.data.taches = this.checkNull(data.itemsByType['tache']);
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data.data.monnaie = this.checkNull(data.itemsByType['monnaie']);
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data.data.meditations = this.checkNull(data.itemsByType['meditation']);
|
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data.data.recettesAlchimiques = this.checkNull(data.itemsByType['recettealchimique']);
|
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data.data.objets = data.data.conteneurs.concat(data.data.materiel).concat(data.data.armes).concat(data.data.armures).concat(data.data.munitions).concat(data.data.livres).concat(data.data.potions).concat(data.data.herbes).concat(data.data.ingredients);
|
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data.data.objets = data.data.conteneurs.concat(data.data.materiel).concat(data.data.armes).concat(data.data.armures).concat(data.data.munitions).concat(data.data.livres).concat(data.data.potions).concat(data.data.herbes).concat(data.data.ingredients);
|
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}
|
||||
|
||||
/* -------------------------------------------- */
|
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@ -303,19 +286,19 @@ export class RdDUtility {
|
||||
//conteneur.data.encTotal = ; Deja calculé
|
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if (conteneur.data.contenu) {
|
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for (let id of conteneur.data.contenu) {
|
||||
let objet = data.data.objets.find( objet => (id == objet._id) );
|
||||
let objet = data.data.objets.find(objet => (id == objet._id));
|
||||
if (objet) {
|
||||
if (!objet.data.encombrement) objet.data.encombrement = 0; // Auto-fix
|
||||
objet.estContenu = true; // Permet de filtrer ce qifui est porté dans le template
|
||||
actorSheet.objetVersConteneur[id] = conteneur._id;
|
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conteneur.data.encTotal += Number(objet.data.encombrement) * Number(((objet.data.quantite)?objet.data.quantite:1));
|
||||
conteneur.subItems.push( objet );
|
||||
conteneur.data.encTotal += Number(objet.data.encombrement) * Number(((objet.data.quantite) ? objet.data.quantite : 1));
|
||||
conteneur.subItems.push(objet);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Construit la liste des conteneurs de niveau 1 (c'est à dire non contenu eux-même dans un conteneur)
|
||||
let newConteneurs = data.data.conteneurs.filter(function(conteneur, index, arr) { return !conteneur.estContenu } );
|
||||
let newConteneurs = data.data.conteneurs.filter(function (conteneur, index, arr) { return !conteneur.estContenu });
|
||||
data.data.conteneurs = newConteneurs;
|
||||
//console.log(newConteneurs);
|
||||
}
|
||||
@ -324,20 +307,20 @@ export class RdDUtility {
|
||||
/** Construit la structure récursive des conteneurs, avec imbrication potentielle
|
||||
*
|
||||
*/
|
||||
static buildConteneur( objet, niveau ) {
|
||||
static buildConteneur(objet, niveau) {
|
||||
if (!niveau) niveau = 1;
|
||||
objet.niveau = niveau;
|
||||
//console.log("OBJ:", objet);
|
||||
let str = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-inventaire-conteneur.html']( { item: objet} );
|
||||
let str = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-inventaire-conteneur.html']({ item: objet });
|
||||
if (objet.type == 'conteneur') {
|
||||
//console.log("ITEM DISPLAYED", this.getAfficheContenu(objet._id) );
|
||||
if ( this.getAfficheContenu(objet._id) ) {
|
||||
str = str + "<ul class='item-list alterne-list item-display-show list-item-margin"+niveau+"'>";
|
||||
if (this.getAfficheContenu(objet._id)) {
|
||||
str = str + "<ul class='item-list alterne-list item-display-show list-item-margin" + niveau + "'>";
|
||||
} else {
|
||||
str = str + "<ul class='item-list alterne-list item-display-hide list-item-margin"+niveau+"'>";
|
||||
str = str + "<ul class='item-list alterne-list item-display-hide list-item-margin" + niveau + "'>";
|
||||
}
|
||||
for (let subItem of objet.subItems) {
|
||||
str = str + this.buildConteneur(subItem, niveau+1);
|
||||
str = str + this.buildConteneur(subItem, niveau + 1);
|
||||
}
|
||||
str = str + "</ul>";
|
||||
}
|
||||
@ -345,146 +328,51 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static buildResolutionTable( ) {
|
||||
let tableRes = []
|
||||
for (var j=0; j<=21; j++) {
|
||||
let subtab = [];
|
||||
for (var i=-10; i<=22; i++) {
|
||||
var m = (i + 10) * 0.5;
|
||||
var v;
|
||||
if (i == -9) {
|
||||
v = Math.floor(j / 2);
|
||||
} else if (i == -10) {
|
||||
v = Math.floor(j / 4);
|
||||
} else {
|
||||
if (j % 2 == 0) {
|
||||
var v = Math.ceil(j * m);
|
||||
} else {
|
||||
var v = Math.floor(j * m);
|
||||
}
|
||||
}
|
||||
if (v < 1) v = 1;
|
||||
let specResults
|
||||
if ( v > 100 )
|
||||
specResults = { part: Math.ceil(v / 5), epart: 1000, etotal: 1000 };
|
||||
else
|
||||
specResults = specialResults[Math.ceil(v / 5 )];
|
||||
let tabIndex = i+10;
|
||||
subtab[tabIndex] = { niveau: i, score: v, part: specResults.part, epart: specResults.epart, etotal: specResults.etotal }
|
||||
}
|
||||
tableRes[j] = subtab;
|
||||
}
|
||||
return tableRes;
|
||||
static getCategorieCompetences() {
|
||||
return categorieCompetences;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getLevelCategory( )
|
||||
{
|
||||
return level_category;
|
||||
static getLevelCategory(category) {
|
||||
return categorieCompetences[category].level;
|
||||
}
|
||||
static getLabelCategory( )
|
||||
{
|
||||
return label_category;
|
||||
static getLabelCategory(category) {
|
||||
return categorieCompetences[category].label;
|
||||
}
|
||||
static getCaracArray()
|
||||
{
|
||||
static getCaracArray() {
|
||||
return carac_array;
|
||||
}
|
||||
static getDifficultesLibres()
|
||||
{
|
||||
static getDifficultesLibres() {
|
||||
return difficultesLibres;
|
||||
}
|
||||
static getAjustementsConditions()
|
||||
{
|
||||
static getAjustementsConditions() {
|
||||
return ajustementsConditions;
|
||||
}
|
||||
static getAjustementsEncaissement()
|
||||
{
|
||||
static getAjustementsEncaissement() {
|
||||
return ajustementsEncaissement;
|
||||
}
|
||||
|
||||
static getDefinitionsBlessures() {
|
||||
return definitionsBlessures;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static isTronc( compName )
|
||||
{
|
||||
for (let troncList of competenceTroncs) {
|
||||
for (let troncName of troncList) {
|
||||
if ( troncName == compName)
|
||||
return troncList;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getCaracNextXp( value ) {
|
||||
static getCaracNextXp(value) {
|
||||
return carac_xp_par_valeur[value - XP_CARAC_OFFSET];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getCompetenceNextXp( niveau ) {
|
||||
return competence_xp_par_niveau[niveau+10];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeCompetenceXPCost( competence )
|
||||
{
|
||||
let minLevel = competence.data.base;
|
||||
if ( minLevel == competence.data.niveau) return 0;
|
||||
if ( competence.data.niveau < -10) return 0;
|
||||
|
||||
let xp = 0;
|
||||
for (let i=minLevel+1; i<=competence.data.niveau; i++) {
|
||||
xp += competence_xp_par_niveau[i+10];
|
||||
//console.log(i, i+10, competence_xp_par_niveau[i+10]);
|
||||
}
|
||||
if (competence.data.categorie == 'draconic') {
|
||||
xp+= competence.data.xp_sort;
|
||||
}
|
||||
return xp;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeCompetenceTroncXP( competenceList )
|
||||
{
|
||||
let xp = 0;
|
||||
for (let troncList of competenceTroncs) {
|
||||
let minNiveau = 0;
|
||||
for (let troncName of troncList) {
|
||||
let comp = RdDUtility.findCompetence( competenceList, troncName);
|
||||
if (comp) {
|
||||
minNiveau = Math.min(comp.data.niveau, minNiveau);
|
||||
}
|
||||
}
|
||||
minNiveau = Math.max(minNiveau, 0); // Clamp à 0, pour le tronc commun
|
||||
let minNiveauXP = competence_xp_par_niveau[minNiveau+10];
|
||||
xp += minNiveauXP;
|
||||
for (let troncName of troncList) {
|
||||
let comp = RdDUtility.findCompetence( competenceList, troncName);
|
||||
if (comp){
|
||||
xp += competence_xp_par_niveau[comp.data.niveau+10] - minNiveauXP;
|
||||
}
|
||||
}
|
||||
}
|
||||
return xp;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** Retourne une liste triée d'armes avec le split arme1 main / arme 2 main */
|
||||
static _finalizeArmeList( armes, competenceList, carac ) {
|
||||
static _finalizeArmeList(armes, competences, carac) {
|
||||
// Gestion des armes 1/2 mains
|
||||
let armesEquipe = [];
|
||||
for (const arme of armes) {
|
||||
for (const arme of armes) {
|
||||
if (arme.data.equipe) {
|
||||
armesEquipe.push( arme );
|
||||
let comp = competenceList.find(c => c.name == arme.data.competence);
|
||||
armesEquipe.push(arme);
|
||||
let comp = competences.find(c => c.name == arme.data.competence);
|
||||
arme.data.initiative = RdDUtility.calculInitiative(arme.data.niveau, carac[comp.data.defaut_carac].value);
|
||||
// Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
|
||||
if (arme.data.unemain && !arme.data.deuxmains ) {
|
||||
if (arme.data.unemain && !arme.data.deuxmains) {
|
||||
arme.data.mainInfo = "(1m)";
|
||||
} else if ( !arme.data.unemain && arme.data.deuxmains ) {
|
||||
} else if (!arme.data.unemain && arme.data.deuxmains) {
|
||||
arme.data.mainInfo = "(2m)";
|
||||
} else if (arme.data.unemain && arme.data.deuxmains) {
|
||||
arme.data.mainInfo = "(1m)";
|
||||
@ -492,72 +380,71 @@ export class RdDUtility {
|
||||
arme2main.data.mainInfo = "(2m)";
|
||||
arme2main.data.dommages = arme2main.data.dommages.split("/")[1]; // Existence temporaire uniquement dans la liste des armes, donc OK
|
||||
arme2main.data.competence = arme2main.data.competence.replace(" 1 main", " 2 mains"); // Replace !
|
||||
let comp = competenceList.find(c => c.name == arme2main.data.competence);
|
||||
let comp = competences.find(c => c.name == arme2main.data.competence);
|
||||
arme2main.data.niveau = comp.data.niveau;
|
||||
arme2main.data.initiative = RdDUtility.calculInitiative(arme2main.data.niveau, carac[comp.data.defaut_carac].value);
|
||||
armesEquipe.push(arme2main);
|
||||
}
|
||||
}
|
||||
}
|
||||
return armesEquipe.sort((a, b) => {
|
||||
return armesEquipe.sort((a, b) => {
|
||||
const nameA = a.name + (a.data.mainInfo ?? '');
|
||||
const nameB = b.name + (b.data.mainInfo ?? '');
|
||||
if ( nameA > nameB) return 1;
|
||||
if ( nameA < nameB) return -1;
|
||||
if (nameA > nameB) return 1;
|
||||
if (nameA < nameB) return -1;
|
||||
return 0;
|
||||
} );
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static calculInitiative(niveau, caracValue) {
|
||||
let base = niveau + Math.floor(caracValue/2);
|
||||
let base = niveau + Math.floor(caracValue / 2);
|
||||
return "1d6" + (base >= 0 ? "+" : "") + base;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeCarac( data)
|
||||
{
|
||||
static computeCarac(data) {
|
||||
data.carac.force.value = Math.min(data.carac.force.value, parseInt(data.carac.taille.value) + 4);
|
||||
|
||||
|
||||
data.carac.derobee.value = Math.floor(parseInt(((21 - data.carac.taille.value)) + parseInt(data.carac.agilite.value)) / 2);
|
||||
let bonusDomKey = Math.floor( (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2);
|
||||
let bonusDomKey = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2);
|
||||
|
||||
// TODO: gérer table des bonus dommages (et autres) des créatures
|
||||
data.attributs.plusdom.value = 2
|
||||
if (bonusDomKey < 8)
|
||||
if (bonusDomKey < 8)
|
||||
data.attributs.plusdom.value = -1;
|
||||
else if (bonusDomKey < 12)
|
||||
else if (bonusDomKey < 12)
|
||||
data.attributs.plusdom.value = 0;
|
||||
else if (bonusDomKey < 14)
|
||||
else if (bonusDomKey < 14)
|
||||
data.attributs.plusdom.value = 1;
|
||||
|
||||
|
||||
data.attributs.encombrement.value = (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2;
|
||||
data.carac.melee.value = Math.floor( (parseInt(data.carac.force.value) + parseInt(data.carac.agilite.value)) / 2);
|
||||
data.carac.tir.value = Math.floor( (parseInt(data.carac.vue.value) + parseInt(data.carac.dexterite.value)) / 2);
|
||||
data.carac.lancer.value = Math.floor( (parseInt(data.carac.tir.value) + parseInt(data.carac.force.value)) / 2);
|
||||
|
||||
data.sante.vie.max = Math.ceil( (parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value)) /2 );
|
||||
|
||||
data.carac.melee.value = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.agilite.value)) / 2);
|
||||
data.carac.tir.value = Math.floor((parseInt(data.carac.vue.value) + parseInt(data.carac.dexterite.value)) / 2);
|
||||
data.carac.lancer.value = Math.floor((parseInt(data.carac.tir.value) + parseInt(data.carac.force.value)) / 2);
|
||||
|
||||
data.sante.vie.max = Math.ceil((parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value)) / 2);
|
||||
|
||||
data.sante.vie.value = Math.min(data.sante.vie.value, data.sante.vie.max)
|
||||
data.sante.endurance.max = Math.max( parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value), parseInt(data.sante.vie.max) + parseInt(data.carac.volonte.value) );
|
||||
data.sante.endurance.max = Math.max(parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value), parseInt(data.sante.vie.max) + parseInt(data.carac.volonte.value));
|
||||
data.sante.endurance.value = Math.min(data.sante.endurance.value, data.sante.endurance.max);
|
||||
data.sante.fatigue.max = data.sante.endurance.max*2;
|
||||
data.sante.fatigue.max = data.sante.endurance.max * 2;
|
||||
data.sante.fatigue.value = Math.min(data.sante.fatigue.value, data.sante.fatigue.max);
|
||||
|
||||
|
||||
data.attributs.sconst.value = 5; // Max !
|
||||
if ( data.carac.constitution.value < 9 )
|
||||
if (data.carac.constitution.value < 9)
|
||||
data.attributs.sconst.value = 2;
|
||||
else if (data.carac.constitution.value < 12 )
|
||||
else if (data.carac.constitution.value < 12)
|
||||
data.attributs.sconst.value = 3;
|
||||
else if (data.carac.constitution.value < 15 )
|
||||
data.attributs.sconst.value = 4;
|
||||
|
||||
else if (data.carac.constitution.value < 15)
|
||||
data.attributs.sconst.value = 4;
|
||||
|
||||
data.attributs.sust.value = 4; // Max !
|
||||
if ( data.carac.taille.value < 10 )
|
||||
if (data.carac.taille.value < 10)
|
||||
data.attributs.sust.value = 2;
|
||||
else if (data.carac.taille.value < 14 )
|
||||
else if (data.carac.taille.value < 14)
|
||||
data.attributs.sust.value = 3;
|
||||
|
||||
|
||||
//Compteurs
|
||||
//data.compteurs.reve.value = data.carac.reve.value;
|
||||
data.reve.reve.max = data.carac.reve.value;
|
||||
@ -573,12 +460,11 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static calculMalusFatigue(fatigue, maxEnd)
|
||||
{
|
||||
static calculMalusFatigue(fatigue, maxEnd) {
|
||||
maxEnd = Math.max(maxEnd, 1);
|
||||
maxEnd = Math.min(maxEnd, cumulFatigueMatrix.length);
|
||||
let segments = cumulFatigueMatrix[maxEnd];
|
||||
for (let i=0; i<12; i++) {
|
||||
for (let i = 0; i < 12; i++) {
|
||||
if (fatigue <= segments[i]) {
|
||||
return fatigueMalus[i]
|
||||
}
|
||||
@ -588,7 +474,7 @@ export class RdDUtility {
|
||||
/* -------------------------------------------- */
|
||||
// Build the nice (?) html table used to manage fatigue.
|
||||
// max should be the endurance max value
|
||||
static makeHTMLfatigueMatrix( fatigue, maxEndurance) {
|
||||
static makeHTMLfatigueMatrix(fatigue, maxEndurance) {
|
||||
let segments = this.getSegmentsFatigue(maxEndurance);
|
||||
return this.makeHTMLfatigueMatrixForSegment(fatigue, segments);
|
||||
}
|
||||
@ -628,25 +514,24 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getLocalisation( )
|
||||
{
|
||||
static getLocalisation() {
|
||||
// TODO: bouger dans une RollTable du compendium et chercher dans les RoolTable puis compendium pour permettre le changement?
|
||||
let result = new Roll("1d20").roll().total;
|
||||
let txt = ""
|
||||
if ( result <= 3 ) txt = "Jambe, genou, pied, jarret";
|
||||
else if ( result <= 7 ) txt = "Hanche, cuisse, fesse";
|
||||
else if ( result <= 9 ) txt = "Ventre, reins";
|
||||
else if ( result <= 12 ) txt = "Poitrine, dos";
|
||||
else if ( result <= 14 ) txt = "Avant-bras, main, coude";
|
||||
else if ( result <= 18 ) txt = "Epaule, bras, omoplate";
|
||||
else if ( result == 19) txt = "Tête";
|
||||
else if ( result == 20) txt = "Tête (visage)";
|
||||
|
||||
if (result <= 3) txt = "Jambe, genou, pied, jarret";
|
||||
else if (result <= 7) txt = "Hanche, cuisse, fesse";
|
||||
else if (result <= 9) txt = "Ventre, reins";
|
||||
else if (result <= 12) txt = "Poitrine, dos";
|
||||
else if (result <= 14) txt = "Avant-bras, main, coude";
|
||||
else if (result <= 18) txt = "Epaule, bras, omoplate";
|
||||
else if (result == 19) txt = "Tête";
|
||||
else if (result == 20) txt = "Tête (visage)";
|
||||
|
||||
return { result: result, label: txt };
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static selectEncaissement( degats, mortalite ) {
|
||||
static selectEncaissement(degats, mortalite) {
|
||||
const table = definitionsEncaissement[mortalite] === undefined ? definitionsEncaissement["mortel"] : definitionsEncaissement[mortalite];
|
||||
for (let encaissement of table) {
|
||||
if ((encaissement.minimum === undefined || encaissement.minimum <= degats)
|
||||
@ -660,67 +545,74 @@ export class RdDUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _evaluatePerte(formula, over20) {
|
||||
console.log("_evaluatePerte", formula, over20 )
|
||||
let perte = new Roll(formula, { over20:over20})
|
||||
console.log("_evaluatePerte", formula, over20)
|
||||
let perte = new Roll(formula, { over20: over20 })
|
||||
perte.evaluate()
|
||||
return perte.total
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static currentFatigueMalus( value, max)
|
||||
{
|
||||
static currentFatigueMalus(value, max) {
|
||||
max = Math.max(1, Math.min(max, 60));
|
||||
value = Math.min(max*2, Math.max(0, value));
|
||||
|
||||
value = Math.min(max * 2, Math.max(0, value));
|
||||
|
||||
let fatigueTab = fatigueMatrix[max];
|
||||
let fatigueRem = value;
|
||||
for (let idx=0; idx<fatigueTab.length; idx++) {
|
||||
for (let idx = 0; idx < fatigueTab.length; idx++) {
|
||||
fatigueRem -= fatigueTab[idx];
|
||||
if ( fatigueRem <= 0) {
|
||||
if (fatigueRem <= 0) {
|
||||
return fatigueMalus[idx];
|
||||
}
|
||||
}
|
||||
return -7; // This is the max !
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static findCompetence(compList, compName)
|
||||
{
|
||||
compName = compName.toLowerCase();
|
||||
return compList.find(item => item.name.toLowerCase() == compName && (item.type =="competence" || item.type == "competencecreature"))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getCompetenceList( compendium ) {
|
||||
static async loadCompendiumNames(compendium) {
|
||||
const pack = game.packs.get(compendium);
|
||||
let competences;
|
||||
await pack.getIndex().then(index => competences = index);
|
||||
return competences;
|
||||
}
|
||||
|
||||
static async loadCompendium(compendium, filter = item => true) {
|
||||
let compendiumItems = await RdDUtility.loadCompendiumNames(compendium);
|
||||
|
||||
const pack = game.packs.get(compendium);
|
||||
let list = [];
|
||||
for (let compendiumItem of compendiumItems) {
|
||||
await pack.getEntity(compendiumItem._id).then(it => {
|
||||
const item = it.data;
|
||||
if (filter(item)) {
|
||||
list.push(item);
|
||||
}
|
||||
});
|
||||
};
|
||||
return list;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async responseNombreAstral( data ) {
|
||||
let actor = game.actors.get( data.id);
|
||||
static async responseNombreAstral(data) {
|
||||
let actor = game.actors.get(data.id);
|
||||
actor.ajouteNombreAstral(data);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static performSocketMesssage( sockmsg )
|
||||
{
|
||||
static performSocketMesssage(sockmsg) {
|
||||
console.log(">>>>> MSG RECV", sockmsg);
|
||||
switch(sockmsg.msg) {
|
||||
case "msg_encaisser":
|
||||
switch (sockmsg.msg) {
|
||||
case "msg_encaisser":
|
||||
return RdDUtility._handleMsgEncaisser(sockmsg.data);
|
||||
case "msg_defense" :
|
||||
case "msg_defense":
|
||||
return RdDUtility._handleMsgDefense(sockmsg.data);
|
||||
case "msg_gm_chat_message":
|
||||
return ChatUtility.handleGMChatMessage(sockmsg.data);
|
||||
case "msg_sync_time":
|
||||
return game.system.rdd.calendrier.syncPlayerTime( sockmsg.data );
|
||||
case "msg_sync_time":
|
||||
return game.system.rdd.calendrier.syncPlayerTime(sockmsg.data);
|
||||
case "msg_request_nombre_astral":
|
||||
return game.system.rdd.calendrier.requestNombreAstral( sockmsg.data );
|
||||
return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
|
||||
case "msg_response_nombre_astral":
|
||||
return RdDUtility.responseNombreAstral( sockmsg.data );
|
||||
return RdDUtility.responseNombreAstral(sockmsg.data);
|
||||
}
|
||||
}
|
||||
|
||||
@ -728,7 +620,7 @@ export class RdDUtility {
|
||||
static _handleMsgDefense(data) {
|
||||
let defenderToken = canvas.tokens.get(data.defenderTokenId);
|
||||
if (defenderToken) {
|
||||
if ( !game.user.isGM && game.user.character == undefined) { // vérification / sanity check
|
||||
if (!game.user.isGM && game.user.character == undefined) { // vérification / sanity check
|
||||
ui.notifications.error("Le joueur " + game.user.name + " n'est connecté à aucun personnage. Impossible de continuer.");
|
||||
return;
|
||||
}
|
||||
@ -744,58 +636,58 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static rollInitiativeCompetence( combatantId, arme ) {
|
||||
static rollInitiativeCompetence(combatantId, arme) {
|
||||
const combatant = game.combat.getCombatant(combatantId);
|
||||
const actor = combatant.actor;
|
||||
const actor = combatant.actor;
|
||||
|
||||
if ( arme.name == "Autre action") {
|
||||
game.combat.rollInitiative(combatantId, "1d6" );
|
||||
} else if ( arme.name == "Draconic") {
|
||||
game.combat.rollInitiative(combatantId, "1d6+200" );
|
||||
if (arme.name == "Autre action") {
|
||||
game.combat.rollInitiative(combatantId, "1d6");
|
||||
} else if (arme.name == "Draconic") {
|
||||
game.combat.rollInitiative(combatantId, "1d6+200");
|
||||
} else {
|
||||
let initOffset = 0;
|
||||
let caracForInit = 0;
|
||||
let competence = RdDUtility.findCompetence( combatant.actor.data.items, arme.data.competence);
|
||||
let competence = RdDItemCompetence.findCompetence(combatant.actor.data.items, arme.data.competence);
|
||||
|
||||
if ( actor.data.type == 'creature' || actor.data.type == 'entite') {
|
||||
if (actor.data.type == 'creature' || actor.data.type == 'entite') {
|
||||
caracForInit = competence.data.carac_value;
|
||||
} else {
|
||||
caracForInit = actor.data.data.carac[competence.data.defaut_carac].value;
|
||||
if (competence.data.categorie == "lancer" ) { // Offset de principe pour les armes de jet
|
||||
initOffset = 40;
|
||||
}
|
||||
if (competence.data.categorie == "tir" ) { // Offset de principe pour les armes de jet
|
||||
initOffset = 80;
|
||||
}
|
||||
caracForInit = actor.data.data.carac[competence.data.defaut_carac].value;
|
||||
if (competence.data.categorie == "lancer") { // Offset de principe pour les armes de jet
|
||||
initOffset = 40;
|
||||
}
|
||||
if (competence.data.categorie == "tir") { // Offset de principe pour les armes de jet
|
||||
initOffset = 80;
|
||||
}
|
||||
}
|
||||
initOffset -= actor.getEtatGeneral(); // Prise en compte état général
|
||||
// Cas des créatures et entités vs personnages
|
||||
let rollFormula = RdDUtility.calculInitiative(competence.data.niveau, caracForInit) + "+" + initOffset;
|
||||
game.combat.rollInitiative(combatantId, rollFormula );
|
||||
// Cas des créatures et entités vs personnages
|
||||
let rollFormula = RdDUtility.calculInitiative(competence.data.niveau, caracForInit) + "+" + initOffset;
|
||||
game.combat.rollInitiative(combatantId, rollFormula);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static buildListeActionsCombat( combatant ) {
|
||||
static buildListeActionsCombat(combatant) {
|
||||
const actor = combatant.actor; // Easy access
|
||||
let items = actor.data.items;
|
||||
let actions = []
|
||||
if ( actor.isCreature()) {
|
||||
actions = actions.concat(items.filter(it => it.type =='competencecreature' && it.data.iscombat)
|
||||
if (actor.isCreature()) {
|
||||
actions = actions.concat(items.filter(it => it.type == 'competencecreature' && it.data.iscombat)
|
||||
.map(competence => RdDItemCompetenceCreature.toArme(competence)));
|
||||
} else {
|
||||
// Recupération des items 'arme'
|
||||
let armes = items.filter(it => it.type =='arme')
|
||||
let armes = items.filter(it => it.type == 'arme')
|
||||
.map(arme => duplicate(arme)) /* pas de changements aux armes d'origine */
|
||||
.concat(RdDItemArme.mainsNues());
|
||||
|
||||
let competences = items.filter(it => it.type == 'competence');
|
||||
actions = actions.concat(this._finalizeArmeList( armes, competences, actor.data.data.carac ));
|
||||
|
||||
actions.push( { name: "Draconic", data: { initOnly: true, competence: "Draconic" } } );
|
||||
let competences = items.filter(it => it.type == 'competence');
|
||||
actions = actions.concat(this._finalizeArmeList(armes, competences, actor.data.data.carac));
|
||||
|
||||
actions.push({ name: "Draconic", data: { initOnly: true, competence: "Draconic" } });
|
||||
}
|
||||
|
||||
actions.push( { name: "Autre action", data: { initOnly: true, competence: "Autre action" } } );
|
||||
actions.push({ name: "Autre action", data: { initOnly: true, competence: "Autre action" } });
|
||||
for (let index = 0; index < actions.length; index++) {
|
||||
actions[index].index = index;
|
||||
}
|
||||
@ -803,34 +695,35 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static displayInitiativeMenu( html, combatantId) {
|
||||
static displayInitiativeMenu(html, combatantId) {
|
||||
const combatant = game.combat.getCombatant(combatantId);
|
||||
let armesList = this.buildListeActionsCombat( combatant );
|
||||
let armesList = this.buildListeActionsCombat(combatant);
|
||||
|
||||
// Build the relevant submenu
|
||||
if ( armesList ) {
|
||||
if (armesList) {
|
||||
let menuItems = [];
|
||||
for ( let arme of armesList ) {
|
||||
menuItems.push( {
|
||||
name: arme.data.competence,
|
||||
for (let arme of armesList) {
|
||||
menuItems.push({
|
||||
name: arme.data.competence,
|
||||
icon: "<i class='fas fa-dice-d6'></i>",
|
||||
callback: target => { RdDUtility.rollInitiativeCompetence( combatantId, arme ) } } );
|
||||
callback: target => { RdDUtility.rollInitiativeCompetence(combatantId, arme) }
|
||||
});
|
||||
}
|
||||
new ContextMenu(html, ".directory-list", menuItems ).render();
|
||||
new ContextMenu(html, ".directory-list", menuItems).render();
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static pushInitiativeOptions( html, options ) {
|
||||
static pushInitiativeOptions(html, options) {
|
||||
options.push(
|
||||
{
|
||||
name: "Sélectionner l'initiative...",
|
||||
condition: true,
|
||||
icon: '<i class="far fa-question-circle"></i>',
|
||||
callback: target => {
|
||||
RdDUtility.displayInitiativeMenu( html, target.data('combatant-id') );
|
||||
callback: target => {
|
||||
RdDUtility.displayInitiativeMenu(html, target.data('combatant-id'));
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -846,52 +739,52 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async chatListeners( html )
|
||||
{
|
||||
static async chatListeners(html) {
|
||||
RdDCombat.registerChatCallbacks(html);
|
||||
|
||||
// Gestion spécifique message passeurs
|
||||
html.on("click", '.tmr-passeur-coord a', event => {
|
||||
let coord = event.currentTarget.attributes['data-tmr-coord'].value;
|
||||
let coord = event.currentTarget.attributes['data-tmr-coord'].value;
|
||||
let actorId = event.currentTarget.attributes['data-actor-id'].value;
|
||||
let actor = game.actors.get( actorId );
|
||||
let actor = game.actors.get(actorId);
|
||||
actor.tmrApp.forceDemiRevePosition(coord);
|
||||
});
|
||||
// Gestion spécifique des sorts en réserve multiples (ie têtes)
|
||||
html.on("click", '#sort-reserve', event => {
|
||||
let coord = event.currentTarget.attributes['data-tmr-coord'].value;
|
||||
let sortId = event.currentTarget.attributes['data-sort-id'].value;
|
||||
let coord = event.currentTarget.attributes['data-tmr-coord'].value;
|
||||
let sortId = event.currentTarget.attributes['data-sort-id'].value;
|
||||
let actorId = event.currentTarget.attributes['data-actor-id'].value;
|
||||
let actor = game.actors.get( actorId );
|
||||
let actor = game.actors.get(actorId);
|
||||
actor.tmrApp.lancerSortEnReserve(coord, sortId);
|
||||
});
|
||||
});
|
||||
// Gestion du bouton payer
|
||||
html.on("click", '#payer-button', event => {
|
||||
let sumdenier = event.currentTarget.attributes['data-somme-denier'].value;
|
||||
let jsondata = event.currentTarget.attributes['data-jsondata']
|
||||
let objData
|
||||
if ( jsondata ) {
|
||||
if (jsondata) {
|
||||
objData = JSON.parse(jsondata.value)
|
||||
}
|
||||
if (game.user.character ) {
|
||||
if (game.user.character) {
|
||||
game.user.character.payerDenier(sumdenier, objData);
|
||||
} else {
|
||||
let msgPayer = "Vous devez avoir un acteur relié pour effectuer le paiement";
|
||||
ChatMessage.create( { content: msgPayer, whisper: [game.user] } );
|
||||
ChatMessage.create({ content: msgPayer, whisper: [game.user] });
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createMonnaie( name, valeur_deniers, img = "", enc = 0.01) {
|
||||
let piece = { name: name, type: 'monnaie', img: img, _id: randomID(16),
|
||||
data: {
|
||||
quantite: 0,
|
||||
valeur_deniers: valeur_deniers,
|
||||
encombrement: enc,
|
||||
description: ""
|
||||
}
|
||||
}
|
||||
static createMonnaie(name, valeur_deniers, img = "", enc = 0.01) {
|
||||
let piece = {
|
||||
name: name, type: 'monnaie', img: img, _id: randomID(16),
|
||||
data: {
|
||||
quantite: 0,
|
||||
valeur_deniers: valeur_deniers,
|
||||
encombrement: enc,
|
||||
description: ""
|
||||
}
|
||||
}
|
||||
return piece;
|
||||
}
|
||||
|
||||
@ -900,9 +793,9 @@ export class RdDUtility {
|
||||
som1 = (som1) ? som1.toLowerCase() : "0d";
|
||||
som2 = (som2) ? som2.toLowerCase() : "0d";
|
||||
let regExp = /(\d+)(\w+)/g;
|
||||
let p1 = regExp.exec( som1);
|
||||
let p1 = regExp.exec(som1);
|
||||
regExp = /(\d+)(\w+)/g;
|
||||
let p2 = regExp.exec( som2);
|
||||
let p2 = regExp.exec(som2);
|
||||
let sumd = 0;
|
||||
let sums = 0;
|
||||
if (p1[2] == 'd') sumd += Number(p1[1]);
|
||||
@ -910,10 +803,10 @@ export class RdDUtility {
|
||||
if (p2[2] == 'd') sumd += Number(p2[1]);
|
||||
if (p2[2] == 's') sums += Number(p2[1]);
|
||||
|
||||
let sumtotald = sumd + (sums*100);
|
||||
let msgPayer = "La somme de "+sums+" Sols et "+sumd+" Deniers est à payer, cliquer sur le lien ci-dessous si besoin.<br>";
|
||||
msgPayer += "<a id='payer-button' class='chat-card-button' data-somme-denier='"+sumtotald+"'>Payer</a>"
|
||||
ChatMessage.create( { content: msgPayer } );
|
||||
let sumtotald = sumd + (sums * 100);
|
||||
let msgPayer = "La somme de " + sums + " Sols et " + sumd + " Deniers est à payer, cliquer sur le lien ci-dessous si besoin.<br>";
|
||||
msgPayer += "<a id='payer-button' class='chat-card-button' data-somme-denier='" + sumtotald + "'>Payer</a>"
|
||||
ChatMessage.create({ content: msgPayer });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
Reference in New Issue
Block a user