forked from public/foundryvtt-reve-de-dragon
Fin d'empoignade
En cours de round en atteignant 2 points d'empoignade, on peut uniquement entraîner au sol. En fin de round, si la victime est immobilisée, on peut projeter, ou faire perdre de l'endurance
This commit is contained in:
@ -1365,6 +1365,7 @@ export class RdDActor extends RdDBaseActor {
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await this.$finDeRoundSuppressionEffetsTermines(options);
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await this.$finDeRoundBlessuresGraves();
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await this.$finDeRoundSupprimerObsoletes();
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await this.$finDeRoundEmpoignade();
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}
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async $finDeRoundSuppressionEffetsTermines(options) {
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@ -1394,6 +1395,13 @@ export class RdDActor extends RdDBaseActor {
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await this.deleteEmbeddedDocuments('Item', obsoletes);
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}
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async $finDeRoundEmpoignade(){
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const immobilisations = this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
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immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this,
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game.actors.get(emp.system.empoigneid),
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emp
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))
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}
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/* -------------------------------------------- */
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async setSonne(sonne = true) {
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if (this.isEntite()) {
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@ -20,13 +20,13 @@ export class RdDEmpoignade {
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static registerChatCallbacks(html) {
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html.on("click", '.defense-empoignade-cac', event => {
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const chatMessage = ChatUtility.getChatMessage(event);
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const rollData = RdDEmpoignade.readRollEmpoignade(chatMessage);
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const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
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let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
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RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Corps à corps", "melee")
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});
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html.on("click", '.defense-empoignade-esquive', event => {
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const chatMessage = ChatUtility.getChatMessage(event);
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const rollData = RdDEmpoignade.readRollEmpoignade(chatMessage);
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const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
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let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
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RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Esquive", "derobee")
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});
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@ -37,19 +37,19 @@ export class RdDEmpoignade {
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});
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html.on("click", '.empoignade-entrainer-sol', event => {
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const chatMessage = ChatUtility.getChatMessage(event);
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const rollData = RdDEmpoignade.readRollEmpoignade(chatMessage);
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const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
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RdDEmpoignade.entrainerAuSol(rollData)
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ChatUtility.removeChatMessageId(chatMessage.id)
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});
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html.on("click", '.empoignade-projeter-sol', event => {
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const chatMessage = ChatUtility.getChatMessage(event);
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const rollData = RdDEmpoignade.readRollEmpoignade(chatMessage);
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const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
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RdDEmpoignade.projeterAuSol(rollData)
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ChatUtility.removeChatMessageId(chatMessage.id)
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});
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html.on("change", '.empoignade-perte-endurance', event => {
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const chatMessage = ChatUtility.getChatMessage(event);
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const rollData = RdDEmpoignade.readRollEmpoignade(chatMessage);
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const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
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if (event.currentTarget.value && event.currentTarget.value != "none") {
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RdDEmpoignade.perteEndurance(rollData, event.currentTarget.value)
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ChatUtility.removeChatMessageId(chatMessage.id)
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@ -68,20 +68,28 @@ export class RdDEmpoignade {
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}
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/* -------------------------------------------- */
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static storeRollEmpoignade(msg, rollData) {
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rollData.attacker = { id: rollData.attacker.id }
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rollData.defender = { id: rollData.defender.id }
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static $storeRollEmpoignade(msg, rollData) {
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RdDEmpoignade.$reduceActorToIds(rollData);
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ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData);
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}
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static $reduceActorToIds(rollData) {
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rollData.attacker = { id: rollData.attacker.id };
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rollData.defender = { id: rollData.defender.id };
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}
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/* -------------------------------------------- */
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static readRollEmpoignade(msg) {
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static $readRollEmpoignade(msg) {
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const rollData = ChatUtility.getMessageData(msg, 'empoignade-roll-data');
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rollData.attacker = game.actors.get(rollData.attacker.id)
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rollData.defender = game.actors.get(rollData.defender.id)
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RdDEmpoignade.$replaceIdsWithActors(rollData);
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return rollData
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}
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static $replaceIdsWithActors(rollData) {
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rollData.attacker = game.actors.get(rollData.attacker.id);
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rollData.defender = game.actors.get(rollData.defender.id);
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}
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/* -------------------------------------------- */
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static isEmpoignadeEnCours(actor) {
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return actor.itemTypes[TYPES.empoignade].find(it => it.system.pointsemp > 0)
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@ -145,7 +153,6 @@ export class RdDEmpoignade {
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if (!RdDEmpoignade.isActionAutorisee("empoigner", attacker, defender)) {
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return
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}
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let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
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const isNouvelle = empoignade == undefined;
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empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
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@ -182,8 +189,10 @@ export class RdDEmpoignade {
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RdDItemCompetenceCreature.setRollDataCreature(rollData)
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}
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if (empoignade.system.pointsemp >= 2) {
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let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-actions.html');
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RdDEmpoignade.storeRollEmpoignade(msg, rollData);
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if (!empoignade.system.ausol) {
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let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-entrainer.html');
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RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
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}
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} else {
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await RdDEmpoignade.$rollAttaqueEmpoignade(attacker, rollData, isNouvelle);
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}
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@ -196,6 +205,20 @@ export class RdDEmpoignade {
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await this.onAttaqueEmpoignadeValidee(attacker, defender)
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}
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static async onImmobilisation(attacker, defender, empoignade) {
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const rollData = {
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mode: "immobilise",
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empoignade, attacker, defender,
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isEmpoignade: true,
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competence: attacker.getCompetence("Corps à corps").clone()
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}
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const msg = await ChatMessage.create({
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whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name),
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData)
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})
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RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
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}
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/* -------------------------------------------- */
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static async $rollAttaqueEmpoignade(attacker, rollData, isNouvelle = false) {
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const dialog = await RdDRoll.create(attacker, rollData,
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@ -226,7 +249,7 @@ export class RdDEmpoignade {
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rollData.particuliere = "finesse";
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}
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let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-resultat.html');
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RdDEmpoignade.storeRollEmpoignade(msg, rollData);
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RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
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}
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/* -------------------------------------------- */
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@ -260,8 +283,8 @@ export class RdDEmpoignade {
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}
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/* -------------------------------------------- */
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static async $rollDefenseEmpoignade(defender, rollData) {
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const dialog = await RdDRoll.create(defender, rollData,
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static async $rollDefenseEmpoignade(defender, defenderRoll) {
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const dialog = await RdDRoll.create(defender, defenderRoll,
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{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-empoignade.html' },
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{
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name: 'empoignade',
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@ -277,7 +300,7 @@ export class RdDEmpoignade {
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/* -------------------------------------------- */
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static async $onRollContrerLiberer(rollData) {
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let empoignade = rollData.empoignade
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if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) {
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empoignade.system.pointsemp++
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RdDEmpoignade.$updateEtatEmpoignade(empoignade)
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@ -286,13 +309,12 @@ export class RdDEmpoignade {
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empoignade.system.pointsemp--
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RdDEmpoignade.$updateEtatEmpoignade(empoignade)
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}
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if (empoignade.system.pointsemp >= 2) {
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let attacker = game.actors.get(empoignade.system.empoigneurid)
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let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-actions.html');
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RdDEmpoignade.storeRollEmpoignade(msg, rollData);
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}
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await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html')
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if (empoignade.system.pointsemp >= 2) {
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let msg = await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-empoignade-entrainer.html');
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RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
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}
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}
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/* -------------------------------------------- */
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@ -323,7 +345,7 @@ export class RdDEmpoignade {
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static async entrainerAuSol(rollData) {
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let attacker = game.actors.get(rollData.attacker.id)
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let defender = game.actors.get(rollData.defender.id)
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if (!RdDEmpoignade.isActionAutorisee("attaquant", attacker, defender)) {
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if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
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return
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}
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let empoignade = this.getEmpoignade(attacker, defender)
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@ -335,14 +357,14 @@ export class RdDEmpoignade {
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await defender.setEffect(STATUSES.StatusProne, true);
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let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-entrainer-sol.html');
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RdDEmpoignade.storeRollEmpoignade(msg, rollData);
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RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
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}
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/* -------------------------------------------- */
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static async projeterAuSol(rollData) {
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let attacker = game.actors.get(rollData.attacker.id)
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let defender = game.actors.get(rollData.defender.id)
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if (!RdDEmpoignade.isActionAutorisee("attaquant", attacker, defender)) {
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if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
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return
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}
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let empoignade = this.getEmpoignade(attacker, defender)
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@ -351,14 +373,14 @@ export class RdDEmpoignade {
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await this.$deleteEmpoignade(empoignade)
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let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-projeter-sol.html');
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RdDEmpoignade.storeRollEmpoignade(msg, rollData);
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RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
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}
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/* -------------------------------------------- */
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static async perteEndurance(rollData, perteMode) {
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let attacker = game.actors.get(rollData.attacker.id)
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let defender = game.actors.get(rollData.defender.id)
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if (!RdDEmpoignade.isActionAutorisee("attaquant", attacker, defender)) {
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if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
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return
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}
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let empoignade = this.getEmpoignade(attacker, defender)
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@ -378,7 +400,7 @@ export class RdDEmpoignade {
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await defender.santeIncDec("endurance", -(3 * Math.floor(endValue / 4)));
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}
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let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-perte-endurance.html');
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RdDEmpoignade.storeRollEmpoignade(msg, rollData);
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RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
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}
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/* -------------------------------------------- */
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