forked from public/foundryvtt-reve-de-dragon
Fix: animaux
- état général corrigé - ajout de blessure, mise à jour endurance, ... - calcul du malus d'état général - ajustement des jets selon points de vie perdus
This commit is contained in:
@ -1,3 +1,4 @@
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import { Grammar } from "../grammar.js";
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import { RdDSheetUtility } from "../rdd-sheet-utility.js";
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import { RdDBaseActorSheet } from "./base-actor-sheet.js";
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@ -23,42 +24,18 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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this.html.find('.encaisser-direct').click(async event => {
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this.actor.encaisser();
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})
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this.html.find('.remise-a-neuf').click(async event => {
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if (game.user.isGM) {
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this.actor.remiseANeuf();
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}
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});
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this.html.find('.encaisser-direct').click(async event => this.actor.encaisser())
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this.html.find('.carac-label a').click(async event => this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes.name.value)));
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this.html.find('a.competence-label').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
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this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1));
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this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1));
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this.html.find('.carac-label a').click(async event => {
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let caracName = event.currentTarget.attributes.name.value;
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this.actor.rollCarac(caracName.toLowerCase());
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});
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if (game.user.isGM) {
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this.html.find('.remise-a-neuf').click(async event => this.actor.remiseANeuf())
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this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
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this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects());
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}
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this.html.find('a.competence-label').click(async event => {
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this.actor.rollCompetence(RdDSheetUtility.getItemId(event));
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});
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this.html.find('.delete-active-effect').click(async event => {
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if (game.user.isGM) {
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let effect = this.html.find(event.currentTarget).parents(".active-effect").data('effect');
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this.actor.removeEffect(effect);
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}
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});
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this.html.find('.enlever-tous-effets').click(async event => {
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if (game.user.isGM) {
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await this.actor.removeEffects();
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}
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});
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this.html.find('.endurance-plus').click(async event => {
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this.actor.santeIncDec("endurance", 1);
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});
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this.html.find('.endurance-moins').click(async event => {
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this.actor.santeIncDec("endurance", -1);
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});
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}
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}
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41
module/actor/base-actor-sang-sheet.js
Normal file
41
module/actor/base-actor-sang-sheet.js
Normal file
@ -0,0 +1,41 @@
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import { ChatUtility } from "../chat-utility.js";
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import { RdDItemBlessure } from "../item/blessure.js";
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import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
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/* -------------------------------------------- */
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/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
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this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
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this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
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this.html.find('.jet-vie').click(async event => this.actor.jetDeVie())
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this.html.find('.jet-endurance').click(async event => await this.jetEndurance())
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this.html.find('.vie-plus').click(async event => this.actor.santeIncDec("vie", 1))
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this.html.find('.vie-moins').click(async event => this.actor.santeIncDec("vie", -1))
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}
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async jetEndurance() {
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const endurance = this.actor.getEnduranceActuelle()
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const result = await this.actor.jetEndurance(endurance);
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ChatMessage.create({
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content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
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<br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name)
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});
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}
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}
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@ -20,25 +20,17 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
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getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
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getSConst() { return 0 }
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getEnduranceMax() {
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return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE));
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}
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getEnduranceMax() { return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE)) }
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getFatigueActuelle() {
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if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
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return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value));
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return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value ?? 0));
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}
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return 0;
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}
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getFatigueRestante() {
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return this.getFatigueMax() - this.getFatigueActuelle();
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}
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getFatigueMin() {
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return this.system.sante.endurance.max - this.system.sante.endurance.value;
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}
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getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() }
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getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value }
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getFatigueMax() { return this.getEnduranceMax() * 2 }
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malusFatigue() {
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@ -56,19 +48,11 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
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return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal));
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}
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isDead() {
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return this.system.sante.vie.value < -this.getSConst()
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}
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isDead() { return this.system.sante.vie.value < -this.getSConst() }
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nbBlessuresLegeres() {
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return this.itemTypes[TYPES.blessure].filter(it => it.isLegere()).length;
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}
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nbBlessuresGraves() {
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return this.itemTypes[TYPES.blessure].filter(it => it.isGrave()).length;
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}
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nbBlessuresCritiques() {
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return this.itemTypes[TYPES.blessure].filter(it => it.isCritique()).length;
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}
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nbBlessuresLegeres() { return this.itemTypes[TYPES.blessure].filter(it => it.isLegere()).length }
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nbBlessuresGraves() { return this.itemTypes[TYPES.blessure].filter(it => it.isGrave()).length }
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nbBlessuresCritiques() { return this.itemTypes[TYPES.blessure].filter(it => it.isCritique()).length }
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/* -------------------------------------------- */
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computeResumeBlessure() {
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@ -97,7 +81,6 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
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}
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blessuresASoigner() { return [] }
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getEtatGeneral(options = { ethylisme: false }) { return 0 }
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async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
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async remiseANeuf() { }
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@ -173,6 +156,16 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
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}
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/* -------------------------------------------- */
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_computeEnduranceMax() {
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const diffVie = this.system.sante.vie.max - this.system.sante.vie.value;
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const maxEndVie = this.system.sante.endurance.max - (diffVie * 2);
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const nbGraves = this.countBlessures(it => it.isGrave()) > 0
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const nbCritiques = this.countBlessures(it => it.isCritique()) > 0
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const maxEndGraves = Math.floor(this.system.sante.endurance.max / (2 * nbGraves));
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const maxEndCritiques = nbCritiques > 0 ? 1 : this.system.sante.endurance.max;
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return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
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}
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/* -------------------------------------------- */
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async ajouterBlessure(encaissement, attacker = undefined) {
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@ -277,14 +270,10 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
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}
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/* -------------------------------------------- */
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async computeEtatGeneral() {
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this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme();
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}
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malusVie() {
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return Math.min(this.system.sante.vie.value - this.system.sante.vie.max, 0);
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}
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async computeEtatGeneral() { this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme() }
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getEtatGeneral(options = { ethylisme: false }) { return this.system.compteurs.etat.value }
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malusVie() { return Math.min(this.system.sante.vie.value - this.system.sante.vie.max, 0) }
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malusEthylisme() { return 0 }
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@ -1,14 +1,15 @@
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import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
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import { RdDBaseActorSangSheet } from "./base-actor-sang-sheet.js";
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/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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export class RdDCreatureSheet extends RdDBaseActorReveSheet {
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export class RdDCreatureSheet extends RdDBaseActorSangSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(RdDBaseActorReveSheet.defaultOptions, {
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return mergeObject(RdDBaseActorSangSheet.defaultOptions, {
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template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
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width: 640, height: 720
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});
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