forked from public/foundryvtt-reve-de-dragon
#42 Amélioration messages de tchat
* Appel à la chance * compétences * jets généraux (remplace table résolution, carac et cas particuliers) * Attaque: en cours
This commit is contained in:
@ -29,9 +29,9 @@
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</li>
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<li>
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<label class="ctn-fatigue tooltip">
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<span class="tooltiptext ttt-fatigue">{{{data.fatigue.html}}}</span>
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Fatigue
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<a id="fatigue-moins">-</a>
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<span class="tooltiptext tooltiptext-fatigue">{{{data.fatigue.html}}}</span>
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<input class="resource-content" id="fatigue-value" type="text" name="data.sante.fatigue.value" value="{{data.sante.fatigue.value}}" data-dtype="Number" />
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<span>/ {{data.sante.fatigue.max}}</span>
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<a id="fatigue-plus">+</a>
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@ -65,7 +65,7 @@
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</div>
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<div class="flexrow">
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<span class="tooltip">Malus de fatigue : {{data.fatigue.malus}}
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<span class="tooltiptext tooltiptext-fatigue">{{{data.fatigue.html}}}</span>
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<span class="tooltiptext ttt-fatigue">{{{data.fatigue.html}}}</span>
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</span>
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<span>{{data.blessures.resume}}</span>
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</div>
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19
templates/chat-resultat-appelchance.html
Normal file
19
templates/chat-resultat-appelchance.html
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@ -0,0 +1,19 @@
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<h4>
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Appel à la chance:
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<span class="tooltip">
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{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
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{{#if ajustements}}
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<div class="tooltiptext ttt-ajustements">
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<div>Ajustements</div>
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{{#each ajustements as |item key|}}
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<div class="{{#if item.strong}}strong-text{{/if}}" >{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}{{#if item.unit}}{{item.unit}}{{/if}}</div>
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{{/each}}
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</div>
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{{/if}}
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</span> = {{rolled.score}}%
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</h4>
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<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
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{{~#if rolled.isSuccess}}
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<hr>
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<span class="rdd-roll-part">Un point de chance est dépensé, l'action peut être retentée!</span>
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{{/if}}
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53
templates/chat-resultat-attaque.html
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53
templates/chat-resultat-attaque.html
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@ -0,0 +1,53 @@
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<h4>
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Attaque {{arme.name}}
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<br>{{selectedCarac.label}} / {{competence.name}}
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à {{diffLibre}}
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<br>
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<span class="tooltip">
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{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
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{{#if ajustements}}
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<div class="tooltiptext ttt-ajustements">
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<div>Ajustements</div>
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{{#each ajustements as |item key|}}
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<div class="{{#if item.strong}}strong-text{{/if}}">{{item.label}}: {{numberFormat item.value decimals=0
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sign=true}}{{#if item.unit}}{{item.unit}}{{/if}}</div>
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{{/each}}
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</div>
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{{/if}}
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</span>
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{{#if rolled.needSignificative}}<label class="rdd-need-significative">(×½)</label>{{/if}} =
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{{rolled.score}}%
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</h4>
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<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
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<hr>
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{{#if tactique}}
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<div>
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{{#if (eq tactique 'charge')}}
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<img style="float: left; border: 0;" src="icons/svg/thrust.svg" alt="charge" height="32" width="32" />
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C'est une charge, vos parades auront un
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-4 et vous ne pouvez pas esquiver!
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{{ else if (eq tactique 'feinte')}}
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Votre feinte peut faire mouche!
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{{/if}}
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</div>
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{{/if}}
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<div>
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<span><strong>{{show.cible}}</strong> doit se défendre, ou encaisser à
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{{~#if (eq dmg.mortalite 'non-mortel')}}
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<span class="rdd-roll-norm">({{numberFormat dmg.total decimals=0 sign=true}})</span> (dommages non-mortel)
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{{else if (eq dmg.mortalite 'mortel')}}
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<span class="rdd-need-echec">{{numberFormat dmg.total decimals=0 sign=true}}</span>.
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{{else}}
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<span class="rdd-roll-etotal">{{numberFormat dmg.total decimals=0 sign=true}}</span> (entités de cauchemar)
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{{~/if}}.
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{{#if show.isRecul}}Si votre adversaire ne fait pas une esquive, il devra reculer sous le choc!{{/if}}
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Le coup vise: {{dmg.loc.label}}.
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</span>
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</div>
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{{#if (eq particuliereAttaque 'rapidite')}}
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<div>
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<span>
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<br>Votre attaque rapide vous permet une deuxième attaque, ou défense supplémentaire!
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</span>
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</div>
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{{/if}}
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33
templates/chat-resultat-competence.html
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33
templates/chat-resultat-competence.html
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@ -0,0 +1,33 @@
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<h4>
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{{#if show.title}}{{show.title}}: {{/if}}
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{{#if selectedCarac}}{{selectedCarac.label}}
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{{#if competence}} / {{competence.name}}{{/if}}
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{{/if}}
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<br>
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<span class="tooltip">
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{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
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{{#if ajustements}}
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<div class="tooltiptext ttt-ajustements">
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<div>Ajustements</div>
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{{#each ajustements as |item key|}}
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<div class="{{#if item.strong}}strong-text{{/if}}" >{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}{{#if item.unit}}{{item.unit}}{{/if}}</div>
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{{/each}}
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</div>
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{{/if}}
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</span>
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{{#if rolled.needSignificative}}<label class="rdd-need-significative">(×½)</label>{{/if}} =
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{{rolled.score}}%
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</h4>
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<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
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{{#if show.points}}
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<hr>
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<div>
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<span>{{rolled.ptTache}} points de tâche{{#if rolled.ptQualite}}, ajustement Qualité {{numberFormat rolled.ptQualite decimals=0 sign=true}}{{/if}}</span>
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</div>
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{{/if}}
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{{~#if show.explications}}
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{{#unless show.points}}<hr>{{/unless}}
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<div>
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{{show.explications}}
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</div>
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{{/if}}
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33
templates/chat-resultat-general.html
Normal file
33
templates/chat-resultat-general.html
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@ -0,0 +1,33 @@
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<h4>
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{{#if show.title}}{{show.title}}: {{/if}}
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{{#if selectedCarac}}{{selectedCarac.label}}
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{{#if competence}} / {{competence.name}}{{/if}}
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{{/if}}
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<br>
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<span class="tooltip">
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{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
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{{#if ajustements}}
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<div class="tooltiptext ttt-ajustements">
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<div>Ajustements</div>
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{{#each ajustements as |item key|}}
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<div class="{{#if item.strong}}strong-text{{/if}}" >{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}{{#if item.unit}}{{item.unit}}{{/if}}</div>
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{{/each}}
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</div>
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{{/if}}
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</span>
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{{#if rolled.needSignificative}}<label class="rdd-need-significative">(×½)</label>{{/if}} =
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{{rolled.score}}%
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</h4>
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<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
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{{#if show.points}}
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<hr>
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<div>
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<span>{{rolled.ptTache}} points de tâche{{#if rolled.ptQualite}}, ajustement Qualité {{numberFormat rolled.ptQualite decimals=0 sign=true}}{{/if}}</span>
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</div>
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{{/if}}
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{{~#if show.explications}}
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{{#unless show.points}}<hr>{{/unless}}
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<div>
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{{show.explications}}
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</div>
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{{/if}}
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@ -1,9 +1,10 @@
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<h4>
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{{#if show.title}}{{show.title}}: {{/if}}
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<br>
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<span class="tooltip">
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{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
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{{#if ajustements}}
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<div class="tooltiptext tooltiptext-ajustements">
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<div class="tooltiptext ttt-ajustements">
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<div>Ajustements</div>
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{{#each ajustements as |item key|}}
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<div class="{{#if item.strong}}strong-text{{/if}}" >{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}{{#if item.unit}}{{item.unit}}{{/if}}</div>
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@ -14,16 +15,15 @@
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{{#if rolled.needSignificative}}<label class="rdd-need-significative">(×½)</label>{{/if}} =
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{{rolled.score}}%
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</h4>
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<div>
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<span>{{rolled.roll}} : </span>
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<span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span>
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</div>
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<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
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{{#if show.points}}
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<hr>
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<div>
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<span>{{rolled.ptTache}} points de tâche{{#if rolled.ptQualite}}, ajustement Qualité {{numberFormat rolled.ptQualite decimals=0 sign=true}}{{/if}}</span>
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</div>
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{{/if}}
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{{~#if show.explications}}
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{{#unless show.points}}<hr>{{/unless}}
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<div>
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{{show.explications}}
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</div>
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@ -1,9 +1,9 @@
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<h4>
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{{#if isSortReserve}}Mise en réserve{{else}}Lancement{{/if}} du sort {{selectedSort.name}} r{{selectedSort.data.ptreve_reel}}
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{{#if isSortReserve}}Mise en réserve{{else}}Lancement{{/if}} du sort {{selectedSort.name}} (r {{selectedSort.data.ptreve_reel}})
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<br>
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<span class="tooltip">
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{{competence.name}}: {{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
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<div class="tooltiptext tooltiptext-ajustements">
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<div class="tooltiptext ttt-ajustements">
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<div>Ajustements</div>
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{{#each ajustements as |item key|}}
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<div class="{{#if item.strong}}strong-text{{/if}}" >{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}{{#if item.unit}}{{item.unit}}{{/if}}</div>
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@ -14,11 +14,12 @@
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{{rolled.score}}%
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</h4>
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<div>Pour {{selectedSort.data.ptreve_reel}} points de rêve en {{coordLabel}} ({{coord}})</div>
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<div>
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<span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span>
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{{#if show.reveInsuffisant}}<span>Pas assez de rêve!</span>{{/if}}
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</div>
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<hr>
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<div>
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<span>{{rolled.roll}} :</span>
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<span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span>
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{{#if show.reveInsuffisant}}<span>Pas assez de rêve!</span>{{/if}}
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<span>
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{{#if rolled.isETotal}}
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Echec TOTAL du sort!
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24
templates/chat-resultat-tache.html
Normal file
24
templates/chat-resultat-tache.html
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@ -0,0 +1,24 @@
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<h4>
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{{tache.name}}: Tâche {{selectedCarac.label}} / {{competence.name}}
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<span class="tooltip">
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{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
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{{#if ajustements}}
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<div class="tooltiptext ttt-ajustements">
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<div>Ajustements</div>
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{{#each ajustements as |item key|}}
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<div class="{{#if item.strong}}strong-text{{/if}}" >{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}{{#if item.unit}}{{item.unit}}{{/if}}</div>
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{{/each}}
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</div>
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{{/if}}
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</span>
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{{#if rolled.needSignificative}}<label class="rdd-need-significative">(×½)</label>{{/if}} =
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{{rolled.score}}%
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</h4>
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<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
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<hr>
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<div>
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Après {{tache.data.periodicite}} vous avez obtenu {{rolled.ptTache}} points de tâche,
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votre avancement est de <span class="rdd-roll-{{#if (gt tache.data.points_de_tache_courant 0)}}norm{{else}}etotal{{/if}}">{{tache.data.points_de_tache_courant}} sur {{tache.data.points_de_tache}}</span> Points de Tâche.
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{{#if tache.data.fatigue}}<br><span>Vous êtes fatigué de {{tache.data.fatigue}} cases.</span>{{/if}}
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{{#if rolled.isETotal}}<br><span>Votre échec total augmente de 1 la difficulté de la tâche!</span>{{/if~}}
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</div>
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