forked from public/foundryvtt-reve-de-dragon
#42 Amélioration messages de tchat
* Appel à la chance * compétences * jets généraux (remplace table résolution, carac et cas particuliers) * Attaque: en cours
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@ -62,7 +62,7 @@ export class RdDCombat {
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content: message,
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whisper: ChatUtility.getWhisperRecipients("blindroll", recipient.name),
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};
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// envoyer le message au destinataire
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if (!game.user.isGM || recipient.hasPlayerOwner) {
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let data = {
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@ -73,7 +73,7 @@ export class RdDCombat {
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rollMode: true
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};
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mergeObject(data, chatMessage);
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game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: topic, data: data});
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game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: topic, data: data });
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} else {
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chatMessage.whisper = [game.user];
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}
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@ -224,12 +224,16 @@ export class RdDCombat {
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/* -------------------------------------------- */
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_onAttaqueParticuliere(rollData) {
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console.log("RdDCombat.onAttaqueParticuliere >>>", rollData);
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let message = "<strong>Réussite particulière en attaque</strong>";
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message += "<br><a class='chat-card-button' id='particuliere-attaque' data-mode='force' data-attackerId='" + this.attackerId + "'>Attaquer en Force</a>";
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// Finesse et Rapidité seulement en mêlée et si la difficulté libre est de -1 minimum
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let message = `
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<h4 class="rdd-roll-part"><strong>Réussite particulière en attaque</strong></h4>
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<br><a class='chat-card-button' id='particuliere-attaque' data-mode='force' data-attackerId='${this.attackerId}'>Attaquer en Force</a>
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`;
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if (rollData.selectedCarac.label == "Mêlée" && rollData.diffLibre < 0) {
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message += "<br><a class='chat-card-button' id='particuliere-attaque' data-mode='rapidite' data-attackerId='" + this.attackerId + "'>Attaquer en Rapidité</a>";
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message += "<br><a class='chat-card-button' id='particuliere-attaque' data-mode='finesse' data-attackerId='" + this.attackerId + "'>Attaquer en Finesse</a>";
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message += `
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<br><a class='chat-card-button' id='particuliere-attaque' data-mode='rapidite' data-attackerId='${this.attackerId}'>Attaquer en Rapidité</a>
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<br><a class='chat-card-button' id='particuliere-attaque' data-mode='finesse' data-attackerId='${this.attackerId}'>Attaquer en Finesse</a>";
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`
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}
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game.system.rdd.rollDataHandler[this.attackerId] = rollData;
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// TODO: use a dialog?
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@ -240,34 +244,42 @@ export class RdDCombat {
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async _onAttaqueNormale(rollData) {
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console.log("RdDCombat.onAttaqueNormale >>>", rollData);
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let explications = "";
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rollData.dmg = RdDBonus.dmg(rollData, this.attacker.getBonusDegat(), this.defender.isEntiteCauchemar());
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if (this.target) {
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explications += "<br><strong>Cible</strong> : " + this.defender.data.name;
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}
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explications += "<br>Encaissement à " + Misc.toSignedString(rollData.dmg.total) + " (" + rollData.dmg.loc.label + ")";
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// Save rollData for defender
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game.system.rdd.rollDataHandler[this.attackerId] = duplicate(rollData);
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// Message spécial pour la rapidité, qui reste difficile à gérer automatiquement
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if (rollData.particuliereAttaque == 'rapidite') {
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explications += "<br>Vous avez attaqué en Rapidité. Vous pourrez faire une deuxième attaque, ou utiliser votre arme pour vous défendre.";
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}
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// Final chat message
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let chatOptions = {
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content: "<strong>Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "</strong>"
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+ RdDResolutionTable.explainRollData(rollData)
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+ explications
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+ RdDResolutionTable.explainRollData(rollData)
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+ explications
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}
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ChatUtility.chatWithRollMode(chatOptions, this.attacker.name)
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rollData.show = {
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cible: this.target ? this.defender.data.name : 'la cible',
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isRecul : (rollData.particuliereAttaque == 'force' || rollData.tactique == 'charge')
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}
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ChatUtility.chatWithRollMode(
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{ content: await RdDResolutionTable.explainRollDataV2(rollData, 'chat-resultat-attaque.html') },
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this.name)
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if (!await this.accorderEntite('avant-defense')) {
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return;
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}
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if (this.target) {
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this._sendMessageDefense(rollData);
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}
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@ -593,8 +605,8 @@ export class RdDCombat {
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await this.computeRecul(rollData, true);
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this._sendMessageEncaisser(rollData.attackerRoll);
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}
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/* -------------------------------------------- */
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async computeDeteriorationArme(rollData) {
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const attackerRoll = rollData.attackerRoll;
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@ -678,7 +690,7 @@ export class RdDCombat {
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}
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/* -------------------------------------------- */
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_sendMessageEncaisser(rollData){
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_sendMessageEncaisser(rollData) {
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let message = "<strong>" + this.defender.name + "</strong> doit:" + this._buildMessageEncaisser(rollData);
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RdDCombat._sendRollMessage(this.attacker, this.defender, this.defenderTokenId, "msg_encaisser", message, rollData);
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}
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