Item munition

This commit is contained in:
2025-02-06 20:23:46 +01:00
parent 8479fdda8a
commit ecdcdb69d5
9 changed files with 78 additions and 7 deletions

View File

@ -105,6 +105,7 @@ export class SystemReveDeDragon {
this.RdDStatBlockParser = RdDStatBlockParser
this.itemClasses = {
monnaie: items.RdDModelMonnaie,
munition: items.RdDModelMunition,
armure: RdDItemArmure,
blessure: RdDItemBlessure,
gemme: RdDItemGemme,
@ -185,6 +186,7 @@ export class SystemReveDeDragon {
CONFIG.Item.documentClass = RdDItem
CONFIG.Item.dataModels = {
monnaie: models.RdDModelMonnaie,
munition: models.RdDModelMunition,
}
CONFIG.RDD = {
resolutionTable: RdDResolutionTable.resolutionTable,
@ -206,17 +208,16 @@ export class SystemReveDeDragon {
Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, {
types: [
"objet", "arme", "armure", "livre", "munition", "nourritureboisson",
"objet", "arme", "armure", "livre", "nourritureboisson",
],
makeDefault: true
})
sheets.RdDItemBaseSheet.registerAll(
sheets.RdDMonnaieSheet
sheets.RdDMonnaieSheet,
sheets.RdDMunitionSheet
)
// ,
// sheets.RdDMunitionSheet
Items.registerSheet(SYSTEM_RDD, RdDItemSheetV1, {
types: [
"competence", "competencecreature",