forked from public/foundryvtt-reve-de-dragon
Item munition
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@ -105,6 +105,7 @@ export class SystemReveDeDragon {
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this.RdDStatBlockParser = RdDStatBlockParser
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this.itemClasses = {
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monnaie: items.RdDModelMonnaie,
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munition: items.RdDModelMunition,
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armure: RdDItemArmure,
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blessure: RdDItemBlessure,
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gemme: RdDItemGemme,
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@ -185,6 +186,7 @@ export class SystemReveDeDragon {
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CONFIG.Item.documentClass = RdDItem
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CONFIG.Item.dataModels = {
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monnaie: models.RdDModelMonnaie,
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munition: models.RdDModelMunition,
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}
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CONFIG.RDD = {
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resolutionTable: RdDResolutionTable.resolutionTable,
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@ -206,17 +208,16 @@ export class SystemReveDeDragon {
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Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, {
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types: [
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"objet", "arme", "armure", "livre", "munition", "nourritureboisson",
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"objet", "arme", "armure", "livre", "nourritureboisson",
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],
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makeDefault: true
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})
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sheets.RdDItemBaseSheet.registerAll(
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sheets.RdDMonnaieSheet
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sheets.RdDMonnaieSheet,
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sheets.RdDMunitionSheet
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)
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// ,
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// sheets.RdDMunitionSheet
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Items.registerSheet(SYSTEM_RDD, RdDItemSheetV1, {
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types: [
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"competence", "competencecreature",
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