forked from public/foundryvtt-reve-de-dragon
#89 Gestion des souffles en lien avec TMR - partiel
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@ -342,7 +342,13 @@ export class RdDTMRDialog extends Dialog {
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const etatGeneral = this.actor.data.data.compteurs.etat.value
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let difficulte = draconic.data.niveau - 7;
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let rolled = await RdDResolutionTable.roll(carac, difficulte);
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// Gestion du souffle Double Résistance du Fleuve
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if ( this.actor.isDoubleResistanceFleuve() ) {
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let rolled2 = await RdDResolutionTable.roll(carac, difficulte);
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if (rolled2.isEchec)
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rolled = rolled;
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}
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console.log("manageCaseHumide >>", rolled);
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let explication = "";
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