forked from public/foundryvtt-reve-de-dragon
Fix méditation
- augmentation du malus en cas d'échec particulier/total - le malus affecte négativement la méditation - en cas d'échec, aucun signe n'est créé
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@ -3,7 +3,7 @@ export class RdDItemMeditation {
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static calculDifficulte(rollData) {
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if (rollData.meditation) {
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// Malus permanent éventuel
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let diff = -rollData.meditation.data.malus ?? 0;
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let diff = rollData.meditation.data.malus ?? 0;
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if (!rollData.conditionMeditation.isHeure) diff -= 2;
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if (!rollData.conditionMeditation.isVeture) diff -= 2;
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if (!rollData.conditionMeditation.isComportement) diff -= 2;
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