Add new Compendium

This commit is contained in:
2020-07-21 23:51:24 +02:00
parent a14f05f762
commit e17e01f7e8
8 changed files with 422 additions and 128 deletions

View File

@ -37,20 +37,51 @@ export class RdDTMRDialog extends Dialog {
this.cellw = 55;
this.actor = actor;
this.sort = sort;
this.rencontresExistantes = duplicate(this.actor.data.data.reve.rencontre.list);
//console.log(this.rencontresExistantes);
this.pixiApp = new PIXI.Application( {width: 720, height: 860 } );
}
/* -------------------------------------------- */
displayPreviousRencontres() {
for (let rencontre of this.rencontresExistantes) {
rencontre.circle = new PIXI.Graphics();
rencontre.circle.beginFill(0x101010, 0.8);
rencontre.circle.drawCircle(0, 0, 6);
rencontre.circle.endFill();
let coordXY = TMRUtility.convertToCellCoord( rencontre.coord );
let basey = (coordXY.x % 2 == 0) ? this.col1_y : this.col2_y;
let myx = 28+(coordXY.x * this.cellw);
let myy = basey+28+(coordXY.y * this.cellh);
rencontre.circle.x = myx - (this.cellw/2)+16;
rencontre.circle.y = myy - (this.cellh/2)+16;
this.pixiApp.stage.addChild(rencontre.circle);
}
}
/* -------------------------------------------- */
updatePreviousRencontres() {
for (let rencontre of this.rencontresExistantes) {
this.pixiApp.stage.removeChild( rencontre.circle );
}
this.rencontresExistantes = duplicate(this.actor.data.data.reve.rencontre.list);
this.displayPreviousRencontres();
}
/* -------------------------------------------- */
async derober() {
await this.maximize();
let rencontre = duplicate(this.actor.data.data.reve.rencontre);
rencontre.list.push( {coord: this.actor.data.data.reve.tmrpos.coord, rencontre: this.currentRencontre} );
await this.actor.addTMRRencontre( this.currentRencontre );
console.log("-> derober", this.currentRencontre);
ChatMessage.create( { title: "TMR", content: game.user.name + " s'est dérobé et quitte les TMR.", user: game.user._id, whisper: ChatMessage.getWhisperRecipients("GM") } );
this.close();
}
/* -------------------------------------------- */
async refouler(data) {
ChatMessage.create( { title: "TMR", content: game.user.name + " a refoulé une rencontre.", user: game.user._id, whisper: ChatMessage.getWhisperRecipients("GM") } );
await this.actor.deleteTMRRencontreAtPosition( ); // Remove the stored rencontre if necessary
let result = await this.actor.ajouterRefoulement(1);
this.updatePreviousRencontres();
if (result == "souffle") {
let souffle = TMRUtility.getSouffle();
}
@ -60,20 +91,24 @@ export class RdDTMRDialog extends Dialog {
}
/* -------------------------------------------- */
async matriser(data) {
this.actor.deleteTMRRencontreAtPosition( ); // Remove the stored rencontre if necessary
this.updatePreviousRencontres();
await this.maximize();
let draconic = this.actor.getBestDraconic();
let carac = this.actor.getCurrentReve();
let level = draconic.data.niveau - this.currentRencontre.force;
console.log("Maitriser", carac, draconic.data.niveau, this.currentRencontre.force);
let scoreDef = CONFIG.RDD.resolutionTable[carac][level+10];
let myroll = new Roll("d100");
myroll.roll();
if ( myroll.total > scoreDef.score ) {
TMRUtility.processRencontreEchec( this.actor, this.rencontre);
this.close();
ChatMessage.create( { title: "TMR", content: game.user.name + " a perdu sa rencontre.", user: game.user._id, whisper: ChatMessage.getWhisperRecipients("GM") } );
this.close();
} else {
TMRUtility.processRencontreReussite( this.actor, this.rencontre);
ChatMessage.create( { title: "TMR", content: game.user.name + " a gagné sa rencontre.", user: game.user._id, whisper: ChatMessage.getWhisperRecipients("GM") } );
}
console.log("-> matriser", this.currentRencontre);
this.updateValuesDisplay();
@ -83,26 +118,30 @@ export class RdDTMRDialog extends Dialog {
async manageRencontre(coordTMR, cellDescr)
{
// Roll until diffent than '8'
this.currentRencontre = undefined;
let rencontre
let val = 8;
while (val == 8) {
let myroll = new Roll("d7");
myroll.roll();
val = myroll.total;
if ( val == 7 ) {
rencontre = TMRUtility.rencontreTMRRoll(coordTMR, cellDescr);
this.currentRencontre = undefined;
for (let previousRencontre of this.rencontresExistantes ) {
if ( previousRencontre.coord == coordTMR)
rencontre = previousRencontre.rencontre;
}
if ( rencontre == undefined ) {
let val = 8;
while (val == 8) {
let myroll = new Roll("d7");
myroll.roll();
val = myroll.total;
if ( val == 7 ) {
rencontre = TMRUtility.rencontreTMRRoll(coordTMR, cellDescr);
rencontre.force = new Roll(rencontre.data.force).roll().total;
}
}
}
if (rencontre) { // Manages it
let myroll = new Roll(rencontre.data.force);
myroll.roll();
rencontre.force = myroll.total;
this.currentRencontre = rencontre;
this.currentRencontre = duplicate(rencontre);
await this.minimize();
let diag = new Dialog( { title: "Rencontre en TMR!",
content: "Vous recontrez un " + rencontre.name + " de force " + myroll.total + "<br>",
content: "Vous recontrez un " + rencontre.name + " de force " + rencontre.force + "<br>",
buttons: {
derober: {
icon: '<i class="fas fa-check"></i>',
@ -251,7 +290,7 @@ export class RdDTMRDialog extends Dialog {
cell1.append( this.pixiApp.view );
// load the texture we need
this.pixiApp.loader.add('tmr', 'systems/foundryvtt-reve-de-dragon/styles/ui/tmp_main_r1.webp').load((loader, resources) => {
await this.pixiApp.loader.add('tmr', 'systems/foundryvtt-reve-de-dragon/styles/ui/tmp_main_r1.webp').load((loader, resources) => {
// This creates a texture from a 'bunny.png' image
const mytmr = new PIXI.Sprite(resources.tmr.texture);
// Setup the position of the bunny
@ -272,11 +311,12 @@ export class RdDTMRDialog extends Dialog {
this.circle.drawCircle(0, 0, 15);
this.circle.endFill();
this.updateSprites( this );
// Add the bunny to the scene we are building
this.pixiApp.stage.addChild(mytmr);
this.pixiApp.stage.addChild(this.circle);
//this.updateSprites();
this.displayPreviousRencontres();
} );
await this.actor.santeIncDec("fatigue", 1); // 1 point defatigue