88 Gestion argent/commerce

This commit is contained in:
2021-01-01 21:11:56 +01:00
parent 3c2241197a
commit dc57058465
13 changed files with 459 additions and 30 deletions

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@ -98,35 +98,35 @@ export class RdDActor extends Actor {
/**
* Prepare Character type specific data
*/
_prepareCharacterData(actorData) {
async _prepareCharacterData(actorData) {
// Initialize empty items
RdDUtility.computeCarac(actorData.data);
this.computeEncombrementTotalEtMalusArmure();
this.computeEtatGeneral();
this.checkMonnaiePresence();
await this.checkMonnaiePresence();
}
/* -------------------------------------------- */
checkMonnaiePresence( ) { // Ajout opportuniste si les pièces n'existent pas.
async checkMonnaiePresence( ) { // Ajout opportuniste si les pièces n'existent pas.
let piece = this.data.items.find( item => item.type =='monnaie' && Number(item.data.valeur_deniers) == 1);
if (!piece) {
let piece = RdDUtility.createMonnaie("Etain (1 denier)", 1);
this.createOwnedItem( piece );
let piece = RdDUtility.createMonnaie("Etain (1 denier)", 1, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp" );
const updated = await this.createOwnedItem( piece );
}
piece = this.data.items.find( item => item.type =='monnaie' && Number(item.data.valeur_deniers) == 10);
if (!piece) {
let piece = RdDUtility.createMonnaie("Bronze (10 deniers)", 10);
this.createOwnedItem( piece );
let piece = RdDUtility.createMonnaie("Bronze (10 deniers)", 10, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp");
const updated = await this.createOwnedItem( piece );
}
piece = this.data.items.find( item => item.type =='monnaie' && Number(item.data.valeur_deniers) == 100);
if (!piece) {
let piece = RdDUtility.createMonnaie("Argent (1 sol)", 100);
this.createOwnedItem( piece );
let piece = RdDUtility.createMonnaie("Argent (1 sol)", 100, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp");
const updated = await this.createOwnedItem( piece );
}
piece = this.data.items.find( item => item.type =='monnaie' && Number(item.data.valeur_deniers) == 1000);
if (!piece) {
let piece = RdDUtility.createMonnaie("Or (10 sols)", 1000);
this.createOwnedItem( piece );
let piece = RdDUtility.createMonnaie("Or (10 sols)", 1000, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp");
const updated = await this.createOwnedItem( piece );
}
}
@ -2147,7 +2147,7 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
payerDenier( sumDenier ) {
async payerDenier( sumDenier, dataObj ) {
sumDenier = Number(sumDenier);
let denierDisponible = 0;
let monnaie = this.data.items.filter( item => item.type =='monnaie');
@ -2155,16 +2155,27 @@ export class RdDActor extends Actor {
denierDisponible += piece.data.valeur_deniers * Number(piece.data.quantite);
}
console.log("DENIER", game.user.character, sumDenier, denierDisponible);
let msg = "";
if ( denierDisponible >= sumDenier) {
denierDisponible -= sumDenier;
this.optimizeArgent(denierDisponible);
msg = `Vous avez payé <strong>${sumDenier} Deniers</strong>, qui ont été soustraits de votre argent.`;
} else {
let message = {
whisper: ChatUtility.getWhisperRecipientsAndGMs( this.name ),
content : "Vous n'avez pas assez d'argent pour paye cette somme !"
};
ChatMessage.create( message );
msg = "Vous n'avez pas assez d'argent pour paye cette somme !";
}
if ( dataObj ) {
dataObj.payload.data.cout = sumDenier / 100; // Mise à jour du prix en sols , avec le prix acheté
await this.createOwnedItem( dataObj.payload );
msg += `<br>Et l'objet <strong>${dataObj.payload.name}</strong> a été ajouté à votre inventaire.`;
}
let message = {
whisper: ChatUtility.getWhisperRecipientsAndGMs( this.name ),
content : msg
};
ChatMessage.create( message );
}
/* -------------------------------------------- */

307
module/item-rdd.js Normal file
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@ -0,0 +1,307 @@
import { RdDUtility } from "./rdd-utility.js";
/* -------------------------------------------- */
export class RdDItem extends Item {
/* -------------------------------------------- */
async postItem() {
console.log(this);
const properties = this[`_${this.data.type}ChatData`]();
let chatData = duplicate(this.data);
chatData["properties"] = properties
//Check if the posted item should have availability/pay buttons
chatData.hasPrice = "cout" in chatData.data;
chatData.data.cout_deniers = 0;
let dialogResult = [-1, -1]; // dialogResult[0] = quantité, dialogResult[1] = prix
if (chatData.hasPrice )
{
let sols = chatData.data.cout;
chatData.data.cout_deniers = Math.floor(sols * 100);
dialogResult = await new Promise( (resolve, reject) => {new Dialog({
content :
`<p hidden>Modifier la quantité?</p>
<div hidden class="form-group">
<label> Quantité</label>
<input name="quantity" type="text" placeholder="Ne rien mettre pour quantité infinie"/>
</div>
<p>Modifier la prix?</p>
<div class="form-group">
<label> Prix en Sols</label>
<input name="price" type="text" value="${chatData.data.cout}"/>
</div>
`,
title : "Quantité",
buttons : {
post : {
label : "Soumettre",
callback: (dlg) => {
resolve( [ dlg.find('[name="quantity"]').val(), dlg.find('[name="price"]').val() ] )
}
},
}
}).render(true)
})
}
if (dialogResult[0] > 0)
{
if (this.isOwned)
{
if (this.data.data.quantite == 0)
dialogResult[0] = -1
else if (this.data.data.quantite < dialogResult[0])
{
dialogResult[0] = this.data.data.quantite
ui.notifications.notify(`Impossible de poster plus que ce que vous avez. La quantité à été réduite à ${dialogResult[0]}.`)
this.update({"data.quantite" : 0})
}
else {
ui.notifications.notify(`Quantité réduite par ${dialogResult[0]}.`)
this.update({"data.quantite" : this.data.data.quantite - dialogResult[0]})
}
}
}
if (dialogResult[0] > 0)
chatData.postQuantity = dialogResult[0];
if (dialogResult[1] > 0) {
chatData.postPrice = dialogResult[1];
chatData.data.cout_deniers = Math.floor(dialogResult[1] * 100); // Mise à jour cout en deniers
}
// Don't post any image for the item (which would leave a large gap) if the default image is used
if (chatData.img.includes("/blank.png"))
chatData.img = null;
// JSON object for easy creation
chatData.jsondata = JSON.stringify(
{
compendium : "postedItem",
payload: this.data,
});
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-item.html', chatData).then(html => {
let chatOptions = RdDUtility.chatDataSetup(html);
ChatMessage.create(chatOptions)
});
}
/* -------------------------------------------- */
_objetChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Encombrement</b>: ${data.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_armeChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Compétence</b>: ${data.competence}`,
`<b>Dommages</b>: ${data.dommages}`,
`<b>Force minimum</b>: ${data.force}`,
`<b>Resistance</b>: ${data.resistance}`,
`<b>Encombrement</b>: ${data.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_conteneurChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Capacité</b>: ${data.capacite} Enc.`,
`<b>Encombrement</b>: ${data.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_munitionChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Encombrement</b>: ${data.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_armureChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Protection</b>: ${data.protection}`,
`<b>Détérioration</b>: ${data.deterioration}`,
`<b>Malus armure</b>: ${data.malus}`,
`<b>Encombrement</b>: ${data.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_competenceChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Catégorie</b>: ${data.categorie}`,
`<b>Niveau</b>: ${data.niveau}`,
`<b>Caractéristique par défaut</b>: ${data.carac_defaut}`,
`<b>XP</b>: ${data.xp}`
]
return properties;
}
/* -------------------------------------------- */
_competencecreatureChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Catégorie</b>: ${data.categorie}`,
`<b>Niveau</b>: ${data.niveau}`,
`<b>Caractéristique</b>: ${data.carac_value}`,
`<b>XP</b>: ${data.xp}`
]
return properties;
}
/* -------------------------------------------- */
_sortChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Draconic</b>: ${data.draconic}`,
`<b>Difficulté</b>: ${data.difficulte}`,
`<b>Case TMR</b>: ${data.caseTMR}`,
`<b>Points de Rêve</b>: ${data.ptreve}`
]
return properties;
}
/* -------------------------------------------- */
_herbeChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Milieu</b>: ${data.milieu}`,
`<b>Rareté</b>: ${data.rarete}`,
`<b>Catégorie</b>: ${data.categorie}`,
]
return properties;
}
/* -------------------------------------------- */
_ingredientChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Milieu</b>: ${data.milieu}`,
`<b>Rareté</b>: ${data.rarete}`,
`<b>Catégorie</b>: ${data.categorie}`,
]
return properties;
}
/* -------------------------------------------- */
_tacheChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Caractéristique</b>: ${data.carac}`,
`<b>Compétence</b>: ${data.competence}`,
`<b>Périodicité</b>: ${data.periodicite}`,
`<b>Fatigue</b>: ${data.fatigue}`,
`<b>Difficulté</b>: ${data.difficulte}`,
`<b>Points de Tâche</b>: ${data.points_de_tache}`,
`<b>Points de Tâche atteints</b>: ${data.points_de_tache_courant}`
]
return properties;
}
/* -------------------------------------------- */
_livreChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Compétence</b>: ${data.competence}`,
`<b>Auteur</b>: ${data.auteur}`,
`<b>Difficulté</b>: ${data.difficulte}`,
`<b>Points de Tâche</b>: ${data.points_de_tache}`,
`<b>Encombrement</b>: ${data.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_potionChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Rareté</b>: ${data.rarete}`,
`<b>Catégorie</b>: ${data.categorie}`,
`<b>Encombrement</b>: ${data.encombrement}`,
]
return properties;
}
/* -------------------------------------------- */
_queueChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Refoulement</b>: ${data.refoulement}`
]
return properties;
}
/* -------------------------------------------- */
_ombreChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Refoulement</b>: ${data.refoulement}`
]
return properties;
}
/* -------------------------------------------- */
_souffleChatData() {
const data = duplicate(this.data.data);
let properties = [];
return properties;
}
/* -------------------------------------------- */
_teteChatData() {
const data = duplicate(this.data.data);
let properties = [];
return properties;
}
/* -------------------------------------------- */
_tarotChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Concept</b>: ${data.concept}`,
`<b>Aspect</b>: ${data.aspect}`,
]
return properties;
}
/* -------------------------------------------- */
_nombreastralChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Valeur</b>: ${data.value}`,
`<b>Jour</b>: ${data.jourlabel}`,
]
return properties;
}
/* -------------------------------------------- */
_monnaieChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Valeur en Deniers</b>: ${data.valeur_deniers}`,
`<b>Encombrement</b>: ${data.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_meditationChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Thème</b>: ${data.theme}`,
`<b>Compétence</b>: ${data.competence}`,
`<b>Support</b>: ${data.support}`,
`<b>Heure</b>: ${data.heure}`,
`<b>Purification</b>: ${data.purification}`,
`<b>Vêture</b>: ${data.veture}`,
`<b>Comportement</b>: ${data.comportement}`,
`<b>Case TMR</b>: ${data.tmr}`
]
return properties;
}
/* -------------------------------------------- */
_casetmrChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Coordonnée</b>: ${data.coord}`,
`<b>Spécificité</b>: ${data.specific}`
]
return properties;
}
}

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@ -1,5 +1,6 @@
import { RdDItemSort } from "./item-sort.js";
import { RdDUtility } from "./rdd-utility.js";
import { RdDItem } from "./item-rdd.js";
/**
* Extend the basic ItemSheet with some very simple modifications
@ -19,7 +20,20 @@ export class RdDItemSheet extends ItemSheet {
}
/* -------------------------------------------- */
_getHeaderButtons() {
let buttons = super._getHeaderButtons();
// Add "Post to chat" button
// We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry!
buttons.unshift(
{
class: "post",
icon: "fas fa-comment",
onclick: ev => new RdDItem(this.item.data).postItem()
})
return buttons
}
/* -------------------------------------------- */
/** @override */
setPosition(options={}) {
const position = super.setPosition(options);

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@ -195,7 +195,9 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/editor-notes-mj.html',
// HUD
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html'
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html',
// POST
'systems/foundryvtt-reve-de-dragon/templates/post-item.html'
];
return loadTemplates(templatePaths);
@ -886,14 +888,23 @@ export class RdDUtility {
// Gestion du bouton payer
html.on("click", '#payer-button', event => {
let sumdenier = event.currentTarget.attributes['data-somme-denier'].value;
if (game.user.character )
game.user.character.payerDenier(sumdenier);
let jsondata = event.currentTarget.attributes['data-jsondata'].value
let objData
if ( jsondata)
objData = JSON.parse(jsondata)
console.log("Demande payr : ", objData);
if (game.user.character ) {
game.user.character.payerDenier(sumdenier, objData);
} else {
let msgPayer = "Vous devez avoir un acteur relié pour effectuer le paiement";
ChatMessage.create( { content: msgPayer, whisper: [game.user] } );
}
});
}
/* -------------------------------------------- */
static createMonnaie( name, valeur_deniers, enc = 0.01) {
let piece = { name: name, type: 'monnaie', _id: randomID(),
static createMonnaie( name, valeur_deniers, img = "", enc = 0.01) {
let piece = { name: name, type: 'monnaie', _id: randomID(), img: img,
data: {
quantite: 0,
valeur_deniers: valeur_deniers,
@ -921,7 +932,28 @@ export class RdDUtility {
let sumtotald = sumd + (sums*100);
let msgPayer = "La somme de "+sums+" Sols et "+sumd+" Deniers est à payer, cliquer sur le lien ci-dessous si besoin.<br>";
msgPayer += "<a id='payer-button' data-somme-denier='"+sumtotald+"'>Payer</a>"
msgPayer += "<a id='payer-button' class='chat-card-button' data-somme-denier='"+sumtotald+"'>Payer</a>"
ChatMessage.create( { content: msgPayer } );
}
/* -------------------------------------------- */
static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
let chatData = {
user: game.user._id,
rollMode: modeOverride || game.settings.get("core", "rollMode"),
content: content
};
if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
if (chatData.rollMode === "blindroll") chatData["blind"] = true;
else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
if (forceWhisper) { // Final force !
chatData["speaker"] = ChatMessage.getSpeaker();
chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
}
return chatData;
}
}