forked from public/foundryvtt-reve-de-dragon
Gestion de la tête Augmentation de seuil
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@ -1556,11 +1556,13 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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async updatePointDeSeuil(value = 1) {
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async regainPointDeSeuil() {
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const seuil = Misc.toInt(this.system.reve.seuil.value);
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const reve = Misc.toInt(this.system.carac.reve.value);
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if (seuil < reve) {
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await this.setPointsDeSeuil(Math.min(seuil + value, reve));
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const seuilMax = Misc.toInt(this.system.carac.reve.value)
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+ 2 * EffetsDraconiques.countAugmentationSeuil(this);
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if (seuil < seuilMax) {
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await this.setPointsDeSeuil(Math.min(seuil + 1, seuilMax));
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}
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}
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