diff --git a/assets/actions/armes-disparates.svg b/assets/actions/armes-disparates.svg
new file mode 100644
index 00000000..38a4c94e
--- /dev/null
+++ b/assets/actions/armes-disparates.svg
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/css/foundryvtt-reve-de-dragon.css b/css/foundryvtt-reve-de-dragon.css
index ff117aac..a7739aef 100644
--- a/css/foundryvtt-reve-de-dragon.css
+++ b/css/foundryvtt-reve-de-dragon.css
@@ -855,7 +855,7 @@ select,
max-width: 1.4rem;
max-height: 1.4rem;
border: 1px;
- background: center / contain no-repeat url('../../assets/ui/icone_parchement_vierge.webp');
+ background: center / contain no-repeat url('../../icons/templates/icone_parchement_vierge.webp');
}
.system-foundryvtt-reve-de-dragon .sheet-header .header-compteurs {
width: calc(60% - 110px - 1rem);
@@ -2708,6 +2708,13 @@ select,
.system-foundryvtt-reve-de-dragon :is(.tooltip, .tooltip-overflow) .ttt-ajustements div:nth-child(odd) {
background: var(--background-tooltip-alt);
}
+.system-foundryvtt-reve-de-dragon :is(.tooltip, .tooltip-overflow) .ttt-ajustements div img {
+ display: inline;
+ margin: 0;
+ max-width: 1rem;
+ max-height: 1rem;
+ filter: invert(0.8);
+}
.system-foundryvtt-reve-de-dragon aside#tooltip {
max-width: 15rem;
background: var(--background-tooltip);
diff --git a/less/foundryvtt-reve-de-dragon.less b/less/foundryvtt-reve-de-dragon.less
index fd96d073..9059f90a 100644
--- a/less/foundryvtt-reve-de-dragon.less
+++ b/less/foundryvtt-reve-de-dragon.less
@@ -118,7 +118,7 @@
max-width: 1.4rem;
max-height: 1.4rem;
border: 1px;
- background: center / contain no-repeat url('../../assets/ui/icone_parchement_vierge.webp');
+ background: center / contain no-repeat url('../../icons/templates/icone_parchement_vierge.webp');
}
.sheet-header .header-compteurs {
@@ -1955,6 +1955,13 @@
div:nth-child(odd) {
background: var(--background-tooltip-alt);
}
+ div img {
+ display: inline;
+ margin: 0;
+ max-width: 1rem;
+ max-height: 1rem;
+ filter: invert(0.8);
+ }
}
}
diff --git a/module/constants.js b/module/constants.js
index 20eb0b4b..4dc65e74 100644
--- a/module/constants.js
+++ b/module/constants.js
@@ -53,9 +53,15 @@ export const RDD_CONFIG = {
{ value: "Rarissime", label: "Rarissime" }
],
particuliere: {
- force: { key: 'force', descr: 'en force', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-force.svg'},
- finesse: { key: 'finesse', descr: 'en finesse', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-finesse.svg'},
- rapidite: { key: 'rapidite', descr: 'en rapidité', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-rapidite.svg'},
+ force: { key: 'force', descr: 'en force', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-force.svg' },
+ finesse: { key: 'finesse', descr: 'en finesse', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-finesse.svg' },
+ rapidite: { key: 'rapidite', descr: 'en rapidité', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-rapidite.svg' },
+ },
+ icons: {
+ armesDisparates: 'systems/foundryvtt-reve-de-dragon/assets/actions/armes-disparates.svg',
+ demiReve: 'systems/foundryvtt-reve-de-dragon/assets/actions/sort.svg',
+ empoignade: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp',
+ forceWeak: 'systems/foundryvtt-reve-de-dragon/assets/actions/weak.svg',
}
}
diff --git a/module/rdd-bonus.js b/module/rdd-bonus.js
index ff755333..2df7f67e 100644
--- a/module/rdd-bonus.js
+++ b/module/rdd-bonus.js
@@ -59,7 +59,7 @@ export class RdDBonus {
static dmgRollV2(rollData, attaque) {
const actor = rollData.active.actor
const arme = attaque.arme
- const dmgArme = RdDBonus.dmgArme(arme, attaque.dommagesArme)
+ const dmgArme = RdDBonus.dmgArme(arme, attaque.dommages)
const dmg = {
total: 0,
dmgArme: dmgArme,
@@ -70,7 +70,7 @@ export class RdDBonus {
dmgSurprise: rollData.opponent?.surprise?.dmg ?? 0,
mortalite: RdDBonus.mortalite(attaque.dmg?.mortalite, arme?.system.mortalite, rollData.opponent?.actor?.isEntite()),
dmgActor: RdDBonus.bonusDmg(actor, attaque.carac.key, dmgArme, attaque.forceRequise),
- dmgForceInsuffisante: Math.min(0, actor.getForce() - attaque.forceRequise),
+ dmgForceInsuffisante: Math.min(0, actor.getForce() - (attaque.forceRequise ?? 0)),
dmgDiffLibre: ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(attaque.diff ?? 0) : 0
}
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere + dmg.dmgForceInsuffisante + dmg.dmgDiffLibre
@@ -105,9 +105,9 @@ export class RdDBonus {
}
/* -------------------------------------------- */
- static dmgArme(arme, dommagesMain) {
+ static dmgArme(arme, dommages) {
if (arme) {
- let dmgBase = dommagesMain ?? Number(arme.system.dommages ?? 0);
+ let dmgBase = dommages ?? Number(arme.system.dommages ?? 0);
//Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278)
return dmgBase + Math.min(dmgBase, arme.system.magique ? arme.system.ecaille_efficacite : 0);
}
diff --git a/module/roll/roll-dialog-adapter.mjs b/module/roll/roll-dialog-adapter.mjs
index 6f5a7c9a..809b3258 100644
--- a/module/roll/roll-dialog-adapter.mjs
+++ b/module/roll/roll-dialog-adapter.mjs
@@ -96,7 +96,7 @@ export class RollDialogAdapter {
rolled.niveauNecessaire = RdDResolutionTable.findNiveauNecessaire(rollData.selectedCarac.value, rolled.roll)
rolled.ajustementNecessaire = rolled.niveauNecessaire - diff
}
- rollData.ajustements = rollData.ajustements.map(aj => { return { label: aj.label, value: aj.value } })
+ rollData.ajustements = rollData.ajustements.map(a => { return { label: a.label, value: a.value } })
}
static adjustDemiSurprise(rollData) {
@@ -165,8 +165,6 @@ export class RollDialogAdapter {
comp: attackerRoll.competence,
main: RdDItemArme.getMainAttaque(attackerRoll.competence),
equipe: attackerRoll.arme.system.equipe,
- // carac: { key: caracCode, value: caracValue },
- // dommagesArme: dommagesArme,
diff: attackerRoll.diffLibre,
particuliere: attackerRoll.particuliere,
tactique: RdDBonus.find(attackerRoll.tactique),
diff --git a/module/roll/roll-part-sign.mjs b/module/roll/roll-part-sign.mjs
index 8dd24c11..12ec40ba 100644
--- a/module/roll/roll-part-sign.mjs
+++ b/module/roll/roll-part-sign.mjs
@@ -1,6 +1,7 @@
+import { RDD_CONFIG } from "../constants.js"
import { Misc } from "../misc.js"
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"
-import { StatusEffects } from "../settings/status-effects.js"
+import { demiReveStatusEffect, StatusEffects } from "../settings/status-effects.js"
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
@@ -40,28 +41,29 @@ export class RollPartSign extends RollPart {
const current = this.getCurrent(rollData)
current.armeDisparate = isCombat && current.armeDisparate
current.surprise = actor.getSurprise(isCombat) // TODO: could be from rollData.active.surprise??
- current.reasons = actor.getEffects(it => StatusEffects.niveauSurprise(it) > 0).map(it => it.name)
+ current.reasons = actor.getEffects(it => StatusEffects.niveauSurprise(it) > 0)
+ .map(it => { return { img: it.img, label: game.i18n.localize(it.name) } })
current.diviseur = 1
if (current.surprise == 'demi') {
current.diviseur *= 2
}
if (isCombat && actor.isDemiReve()) {
- current.reasons.push('Demi-rêve en combat')
+ current.reasons.push({ img: RDD_CONFIG.icons.demiReve, label: 'Demi-rêve en combat' })
}
if (this.isParadeArmeDisparate(current)) {
current.diviseur *= 2
- current.reasons.push('Armes disparates')
+ current.reasons.push({ img: RDD_CONFIG.icons.armesDisparates, label: 'Armes disparates' })
}
if (this.isAttaqueFinesse(rollData)) {
current.diviseur *= 2
- current.reasons.push('Particulière en finesse')
+ current.reasons.push({ img: RDD_CONFIG.particuliere.finesse.img, label: 'Particulière en finesse' })
}
if (!ReglesOptionnelles.isUsing('tripleSignificative')) {
current.diviseur = Math.min(current.diviseur, 4);
}
- current.reason = current.reasons.join(', ')
+ current.reason = current.reasons.map(it => it.label).join(', ')
}
isAttaqueFinesse(rollData) {
@@ -76,8 +78,16 @@ export class RollPartSign extends RollPart {
const current = this.getCurrent(rollData)
if (current.surprise == 'demi') {
return [
- { label: 'Significative requise ' + Misc.getFractionOneN(current.diviseur) },
- ...current.reasons.map(it => { return { label: ' ' + it } })
+ {
+ label: 'Significative requise ' + Misc.getFractionOneN(current.diviseur)
+ },
+ ...current.reasons.map(it => {
+ return {
+ label: it.img
+ ? `
${it.label}`
+ : ` ${it.label}`
+ }
+ })
]
}
return []
diff --git a/module/roll/roll-part.mjs b/module/roll/roll-part.mjs
index 386cc709..d54b560f 100644
--- a/module/roll/roll-part.mjs
+++ b/module/roll/roll-part.mjs
@@ -30,7 +30,8 @@ export class RollPart {
rollData.selected[this.code] = {}
}
}
-
+ /** l'acteur actif du jet */
+ getActor(rollData) { return rollData.active.actor }
/** le conteneur de données du RollPart */
getRefs(rollData) {
return rollData.refs[this.code]
diff --git a/module/settings/status-effects.js b/module/settings/status-effects.js
index 219ed4c2..0f8e8a9d 100644
--- a/module/settings/status-effects.js
+++ b/module/settings/status-effects.js
@@ -1,4 +1,4 @@
-import { SYSTEM_RDD } from "../constants.js";
+import { RDD_CONFIG, SYSTEM_RDD } from "../constants.js";
import { Misc } from "../misc.js";
import { RdDBonus } from "../rdd-bonus.js";
@@ -17,11 +17,13 @@ export const STATUSES = {
StatusForceWeak: 'force insuffisante',
}
-const forceWeakStatusEffect = { rdd: true, id: STATUSES.StatusForceWeak, name: 'EFFECT.StatusForceWeak', img: 'systems/foundryvtt-reve-de-dragon/assets/actions/weak.svg' };
-const demiReveStatusEffect = { rdd: true, id: STATUSES.StatusDemiReve, name: 'EFFECT.StatusDemiReve', img: 'systems/foundryvtt-reve-de-dragon/assets/actions/sort.svg' };
+export const forceWeakStatusEffect = { rdd: true, id: STATUSES.StatusForceWeak, name: 'EFFECT.StatusForceWeak', img: RDD_CONFIG.icons.forceWeak };
+export const demiReveStatusEffect = {
+ rdd: true, id: STATUSES.StatusDemiReve, name: 'EFFECT.StatusDemiReve', img: RDD_CONFIG.icons.demiReve
+};
const rddStatusEffects = [
- { rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', name: 'EFFECT.StatusGrappling', img: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
- { rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', name: 'EFFECT.StatusGrappled', img: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
+ { rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', name: 'EFFECT.StatusGrappling', img: RDD_CONFIG.icons.empoignade },
+ { rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', name: 'EFFECT.StatusGrappled', img: RDD_CONFIG.icons.empoignade },
{ rdd: true, id: STATUSES.StatusRestrained, name: 'EFFECT.StatusRestrained', img: 'icons/svg/net.svg' },
{ rdd: true, id: STATUSES.StatusStunned, name: 'EFFECT.StatusStunned', img: 'icons/svg/stoned.svg', "duration.rounds": 1 },