forked from public/foundryvtt-reve-de-dragon
Various fixes - WIP
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@ -325,8 +325,8 @@ export class RdDActorSheet extends ActorSheet {
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// Roll Weapon1
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html.find('.arme-label a').click(async event => {
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let arme = this._getEventArmeCombat(event);
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this.actor.rollArme(duplicate(arme));
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let arme = this._getEventArmeCombat(event)
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this.actor.rollArme(duplicate(arme))
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});
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// Initiative pour l'arme
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html.find('.arme-initiative a').click(async event => {
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@ -517,6 +517,7 @@ export class RdDActorSheet extends ActorSheet {
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const li = $(event.currentTarget)?.parents(".item")
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let armeName = li.data("arme-name")
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let compName = li.data('competence-name')
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console.log("Searching for", armeName, compName)
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const arme = this.armesList.find(a => a.name == armeName && a.system.competence == compName)
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if (!arme) {
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return { name: armeName, data: { competence: compName } }
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