forked from public/foundryvtt-reve-de-dragon
Amélioration chat-message
- utilisation de partial template - fixes mineurs (this sur static) - singulier/pluriel pour points de rêve/points de tâche
This commit is contained in:
23
templates/chat-infojet.html
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23
templates/chat-infojet.html
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@ -0,0 +1,23 @@
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<div>
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<span {{#if ajustements}}class="tooltip" {{/if}}>
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{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
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{{#if ajustements}}
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<div class="tooltiptext ttt-ajustements">
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{{#each ajustements as |item key|}}
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<div class="{{#if item.strong}}strong-text{{/if}}">
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{{#if item.descr}}
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{{{item.descr}}}
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{{else}}
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{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}
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{{/if}}
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</div>
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{{/each}}
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</div>
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{{/if}}
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{{#if rolled.factor}}<span class="rdd-diviseur">×{{{rolled.factor}}}</span>{{/if}}
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</span>
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<span>= {{rolled.score}}%</span>
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</div>
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<div>
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<span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span>
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</div>
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@ -1,22 +1,7 @@
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<h4>
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{{alias}} fait appel à la chance
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<br><span class="tooltip">
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{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
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<div class="tooltiptext ttt-ajustements">
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<div>Ajustements</div>
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{{#each ajustements as |item key|}}
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<div class="{{#if item.strong}}strong-text{{/if}}">
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{{#if item.descr}}
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{{{item.descr}}}
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{{else}}
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{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}
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{{/if}}
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</div>
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{{/each}}
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</div>
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</span> = {{rolled.score}}%
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</h4>
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<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
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{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
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{{~#if rolled.isSuccess}}
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<hr>
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<span>Un point de chance est dépensé, l'action peut être retentée!</span>
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@ -1,24 +1,6 @@
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<h4>
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{{alias}} attaque: {{arme.name}}
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<br>{{selectedCarac.label}} / {{competence.name}}, difficulté {{diffLibre}}
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<br><span class="tooltip">
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{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
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<div class="tooltiptext ttt-ajustements">
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<div>Ajustements</div>
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{{#each ajustements as |item key|}}
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<div class="{{#if item.strong}}strong-text{{/if}}">
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{{#if item.descr}}
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{{{item.descr}}}
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{{else}}
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{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}
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{{/if}}
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</div>
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{{/each}}
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</div>
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</span>
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{{#if rolled.factor}}<label class="rdd-need-significative">(×{{{rolled.factor}}})</label>{{/if}} = {{rolled.score}}%
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</h4>
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<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
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<h4>{{alias}} attaque: {{arme.name}}</h4>
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<div>{{selectedCarac.label}} / {{competence.name}}, difficulté {{diffLibre}}</div>
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{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
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<hr>
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{{#if tactique}}
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<div>
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@ -1,26 +1,10 @@
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<h4>
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{{alias}} {{#if show.title}}{{show.title}}: {{/if}}
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{{alias}} {{show.title}}:
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{{#if selectedCarac}}{{selectedCarac.label}}
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{{#if competence}} / {{competence.name}}{{/if}}
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{{/if}}
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<br><span class="tooltip">
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{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
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<div class="tooltiptext ttt-ajustements">
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<div>Ajustements</div>
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{{#each ajustements as |item key|}}
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<div class="{{#if item.strong}}strong-text{{/if}}">
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{{#if item.descr}}
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{{{item.descr}}}
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{{else}}
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{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}
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{{/if}}
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</div>
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{{/each}}
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</div>
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</span>
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{{#if rolled.factor}}<label class="rdd-need-significative">(×{{{rolled.factor}}})</label>{{/if}} = {{rolled.score}}%
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</h4>
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<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
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{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
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<hr>
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<div>
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<span>{{#if rolled.ptTache}}{{rolled.ptTache}} points de tâche{{/if}}{{#if rolled.ptQualite}}{{#if rolled.ptTache}},{{/if}} ajustement Qualité {{numberFormat rolled.ptQualite decimals=0 sign=true}}{{/if}}</span>
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@ -1,23 +1,6 @@
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<h4>
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{{alias}} esquive: {{selectedCarac.label}} / {{competence.name}}, difficulté {{diffLibre}}
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<br><span class="tooltip">
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{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
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<div class="tooltiptext ttt-ajustements">
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<div>Ajustements</div>
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{{#each ajustements as |item key|}}
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<div class="{{#if item.strong}}strong-text{{/if}}">
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{{#if item.descr}}
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{{{item.descr}}}
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{{else}}
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{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}
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{{/if}}
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</div>
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{{/each}}
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</div>
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</span>
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{{#if rolled.factor}}<label class="rdd-need-significative">(×{{{rolled.factor}}})</label>{{/if}} = {{rolled.score}}%
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</h4>
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<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
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<h4>{{alias}} esquive</h4>
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<div>{{selectedCarac.label}} / {{competence.name}} attaque à {{diffLibre}}</div>
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{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
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<hr>
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<div>
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{{#if rolled.isSuccess}}
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@ -2,27 +2,10 @@
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{{alias}} {{#if show.title}}{{show.title}}: {{/if}}
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{{#if selectedCarac}}{{selectedCarac.label}}
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{{#if competence}} / {{competence.name}}{{/if}}
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à {{diffLibre}}
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{{/if}}
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<br><span {{#if ajustements}}class="tooltip"{{/if}}>
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{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
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{{#if ajustements}}
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<div class="tooltiptext ttt-ajustements">
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<div>Ajustements</div>
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{{#each ajustements as |item key|}}
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<div class="{{#if item.strong}}strong-text{{/if}}">
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{{#if item.descr}}
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{{{item.descr}}}
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{{else}}
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{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}
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{{/if}}
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</div>
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{{/each}}
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</div>
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{{/if}}
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</span>
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{{#if rolled.factor}}<label class="rdd-need-significative">(×{{{rolled.factor}}})</label>{{/if}} = {{rolled.score}}%
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</h4>
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<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
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{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
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<hr>
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<div>
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<span>{{#if rolled.ptTache}}{{rolled.ptTache}} points de tâche{{/if}}{{#if rolled.ptQualite}}{{#if rolled.ptTache}},{{/if}} ajustement Qualité {{numberFormat rolled.ptQualite decimals=0 sign=true}}{{/if}}</span>
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@ -1,24 +1,6 @@
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<h4>
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{{alias}} pare: {{arme.name}}
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<br>{{selectedCarac.label}} / {{competence.name}}, difficulté {{diffLibre}}
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<br><span class="tooltip">
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{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
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<div class="tooltiptext ttt-ajustements">
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<div>Ajustements</div>
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{{#each ajustements as |item key|}}
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<div class="{{#if item.strong}}strong-text{{/if}}">
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{{#if item.descr}}
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{{{item.descr}}}
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{{else}}
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{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}
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{{/if}}
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</div>
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{{/each}}
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</div>
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</span>
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{{#if rolled.factor}}<label class="rdd-need-significative">(×{{{rolled.factor}}})</label>{{/if}} = {{rolled.score}}%
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</h4>
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<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
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<h4>{{alias}} pare: {{arme.name}}</h4>
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<div>{{selectedCarac.label}} / {{competence.name}}, attaque à {{diffLibre}}</div>
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{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
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<hr>
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<div>
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{{#if rolled.isSuccess}}
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@ -1,48 +1,24 @@
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<h4>
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{{alias}} {{#if isSortReserve}}met en réserve{{else}}lance{{/if}} le
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{{selectedSort.data.isrituel}}rituel{{else}}sort{{/if}}
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{{selectedSort.name}} (r {{selectedSort.data.ptreve_reel}})
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<br>
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<span class="tooltip">
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{{competence.name}}: {{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
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<div class="tooltiptext ttt-ajustements">
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<div>Ajustements</div>
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{{#each ajustements as |item key|}}
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<div class="{{#if item.strong}}strong-text{{/if}}">
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{{#if item.descr}}
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{{{item.descr}}}
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{{else}}
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{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}
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{{/if}}
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</div>
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{{/each}}
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</div>
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</span>
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{{#if rolled.factor}}<label class="rdd-need-significative">(×{{{rolled.factor}}})</label>{{/if}} = {{rolled.score}}%
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{{alias}} {{#if isSortReserve}}met en réserve{{else}}lance{{/if}}
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le {{#if selectedSort.data.isrituel}}rituel{{else}}sort{{/if}}
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{{selectedSort.name}}
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</h4>
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<div>Pour {{selectedSort.data.ptreve_reel}} points de rêve en {{coordLabel}} ({{coord}})</div>
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<div>
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<span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span>
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{{#if show.reveInsuffisant}}<span>Pas assez de rêve!</span>{{/if}}
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<div>Pour {{selectedSort.data.ptreve_reel}} point{{~#if (gt selectedSort.data.ptreve_reel 1)}}s{{/if}} de rêve en {{coordLabel}} ({{coord}}).
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{{#if show.reveInsuffisant}}
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<span>Pas assez de rêve!</span>
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{{/if}}
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</div>
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{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
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<hr>
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<div>
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<span>
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{{#if rolled.isETotal}}
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Echec TOTAL du sort!
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{{else if rolled.isEchec}}
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Echec du sort,
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{{else}}
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Réussite du sort,
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{{/if~}}
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</span>
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<span>
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{{#if (eq depenseReve 0)}}
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pas de dépense de rêve
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{{else if (eq depenseReve 1)}}
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1 point de rêve a été dépensé
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{{else}}
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{{depenseReve}} points de rêve ont été dépensés
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{{/if}}
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{{#if rolled.isETotal}}Echec TOTAL
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{{else if rolled.isEchec}}Echec
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{{else}}Réussite{{/if}}
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du {{#if selectedSort.data.isrituel}}rituel{{else}}sort{{/if}},
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{{#if (eq depenseReve 0)}}pas de dépense de rêve
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{{else if (eq depenseReve 1)}}1 point de rêve a été dépensé
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{{else}}{{depenseReve}} points de rêve ont été dépensés
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{{~/if}}.
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</span>
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</div>
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@ -1,28 +1,12 @@
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<h4>
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{{alias}} travaille à sa tâche {{tache.name}}
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<br>{{selectedCarac.label}} / {{competence.name}}
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<span class="tooltip">
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{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
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<div class="tooltiptext ttt-ajustements">
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<div>Ajustements</div>
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{{#each ajustements as |item key|}}
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<div class="{{#if item.strong}}strong-text{{/if}}">
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{{#if item.descr}}
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{{{item.descr}}}
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{{else}}
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{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}
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{{/if}}
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</div>
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{{/each}}
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</div>
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</span>
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{{#if rolled.factor}}<label class="rdd-need-significative">(×{{{rolled.factor}}})</label>{{/if}} = {{rolled.score}}%
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<br>{{selectedCarac.label}}/{{competence.name}}
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</h4>
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<div><span>{{rolled.roll}} : </span><span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span></div>
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{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
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<hr>
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<div>
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Après {{tache.data.periodicite}} vous avez obtenu {{rolled.ptTache}} points de tâche,
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votre avancement est de <span class="rdd-roll-{{#if (gt tache.data.points_de_tache_courant 0)}}norm{{else}}etotal{{/if}}">{{tache.data.points_de_tache_courant}} sur {{tache.data.points_de_tache}}</span> Points de Tâche.
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{{#if tache.data.fatigue}}<br><span>Vous êtes fatigué de {{tache.data.fatigue}} cases.</span>{{/if}}
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Après {{tache.data.periodicite}} vous avez obtenu {{rolled.ptTache}} point{{~#if (gt rolled.ptTache 1)}}s{{/if}} de tâche,
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votre avancement est de <span class="rdd-roll-{{#if (gt tache.data.points_de_tache_courant 0)}}norm{{else}}etotal{{/if}}">{{tache.data.points_de_tache_courant}} sur {{tache.data.points_de_tache}}</span> point{{~#if (gt tache.data.points_de_tache_courant 1)}}s{{/if}} de tâche.
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{{#if tache.data.fatigue}}<br><span>Vous vous êtes fatigué de {{tache.data.fatigue}} case{{~#if (gt tache.data.fatigue 1)}}s{{/if}}.</span>{{/if}}
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{{#if rolled.isETotal}}<br><span>Votre échec total augmente de 1 la difficulté de la tâche!</span>{{/if~}}
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</div>
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