Amélioration chat-message

- utilisation de partial template
- fixes mineurs (this sur static)
- singulier/pluriel pour points de rêve/points de tâche
This commit is contained in:
Vincent Vandemeulebrouck
2021-01-02 14:10:43 +01:00
parent f2aff6b234
commit d6c65ee3a5
17 changed files with 87 additions and 221 deletions

View File

@ -1331,6 +1331,7 @@ export class RdDActor extends Actor {
ui.notifications.info("Aucun sort disponible!");
return;
}
if ( this.currentTMR) this.currentTMR.minimize(); // Hide
let rollData = {
selectedCarac: this.data.data.carac.reve,
@ -1344,7 +1345,6 @@ export class RdDActor extends Actor {
coutreve: Array(20).fill().map((item, index) => 1 + index)
}
if ( this.currentTMR) this.currentTMR.minimize(); // Hide
const dialog = await RdDRoll.create(this, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html',
close: html => { this.currentTMR.maximize() } // Re-display TMR
@ -1528,10 +1528,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async rollCarac( caracName ) {
let rollData = {
selectedCarac: this.getCaracByName(caracName),
diviseur : this.getDiviseurSignificative()
};
let rollData = { selectedCarac: this.getCaracByName(caracName) };
const dialog = await RdDRoll.create(this, rollData,
{html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html'},
@ -1550,15 +1547,12 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async _onRollCaracResult(rollData) {
// Final chat message
await RdDResolutionTable.displayRollData(rollData, this.name);
await RdDResolutionTable.displayRollData(rollData, this.name, 'chat-resultat-general.html');
}
/* -------------------------------------------- */
async rollCompetence( name ) {
let rollData = {
competence: this.getCompetence(name),
diviseur : this.getDiviseurSignificative()
}
let rollData = { competence: this.getCompetence(name) }
if (rollData.competence.type == 'competencecreature') {
// Fake competence pour créature
@ -1610,17 +1604,15 @@ export class RdDActor extends Actor {
competence.data.defaut_carac = tache.data.carac; // Patch !
let rollData = {
competence: competence,
diviseur : this.getDiviseurSignificative(),
tache: tache,
diffConditions: tache.data.difficulte,
editLibre: false,
editConditions: false,
actor: this
}
rollData.carac = {};
carac : { }
};
rollData.carac[tache.data.carac] = duplicate(this.data.data.carac[tache.data.carac]); // Single carac
console.log("rollTache !!!", duplicate(rollData));
console.log("rollTache !!!", rollData);
const dialog = await RdDRoll.create(this, rollData, {html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html'}, {
name: 'jet-competence',
@ -1658,7 +1650,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async rollAppelChance( )
{
let rollData = { selectedCarac: this.getCaracByName('chance-actuelle') };
let rollData = { selectedCarac: this.getCaracByName('chance-actuelle'), surprise: '' };
const dialog = await RdDRoll.create(this, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html'},
@ -1676,18 +1668,9 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async _appelChanceResult(rollData) {
// TODO:
const message = {
user: game.user._id,
alias: this.name,
content: this.name + " fait appel à la chance" + RdDResolutionTable.explain(rollData.rolled)
};
if (rollData.rolled.isSuccess) {
message.content += "<br>Un point de chance est dépensée, l'action peut être retentée"
await this.chanceActuelleIncDec(-1)
}
ChatMessage.create(message);
RdDResolutionTable.displayRollData(rollData, this.name, 'chat-resultat-appelchance.html')
}

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@ -27,6 +27,7 @@ export class ChatUtility {
chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name);
break;
}
chatOptions.alias = chatOptions.alias||name;
ChatMessage.create(chatOptions);
}

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@ -5,7 +5,7 @@ import { DeDraconique } from "./de-draconique.js";
import { Misc } from "./misc.js";
import { RdDDice } from "./rdd-dice.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRollResolution } from "./rdd-roll-resolution.js";
import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js";
import { RdDRollTables } from "./rdd-rolltables.js";
import { RdDUtility } from "./rdd-utility.js";
import { TMRUtility } from "./tmr-utility.js";
@ -167,7 +167,7 @@ export class RdDCommands {
async rollRdd(msg, params) {
if (params.length == 0) {
RdDRollResolution.open();
RdDRollResolutionTable.open();
}
else {
let flatParams = params.reduce((a, b) => `${a} ${b}`);

View File

@ -102,8 +102,9 @@ export class RdDResolutionTable {
static async displayRollData(rollData, userName, template = 'chat-resultat-general.html') {
let html = await RdDResolutionTable.buildRollDataHtml(rollData, template);
ChatUtility.chatWithRollMode({ content: html }, userName)
ChatUtility.chatWithRollMode(
{ content: await RdDResolutionTable.buildRollDataHtml(rollData, template) },
userName)
}
static _buildAjustements(rollData) {
@ -218,7 +219,7 @@ export class RdDResolutionTable {
if (difficulte < -10) {
return duplicate(levelDown.find(levelData => levelData.level == difficulte));
}
return duplicate(this.resolutionTable[caracValue][difficulte + 10]);
return duplicate(RdDResolutionTable.resolutionTable[caracValue][difficulte + 10]);
}
static isAjustementAstrologique(rollData) {
@ -342,10 +343,10 @@ export class RdDResolutionTable {
maxLevel = Math.max(Math.min(maxLevel, 22), minLevel + countColonnes);
let table = $("<table class='table-resolution'/>")
.append(this._buildHTMLHeader(this.resolutionTable[0], minLevel, maxLevel));
.append(this._buildHTMLHeader(RdDResolutionTable.resolutionTable[0], minLevel, maxLevel));
for (var rowIndex = minCarac; rowIndex <= maxCarac; rowIndex++) {
table.append(this._buildHTMLRow(this.resolutionTable[rowIndex], rowIndex, caracValue, levelValue, minLevel, maxLevel));
table.append(this._buildHTMLRow(RdDResolutionTable.resolutionTable[rowIndex], rowIndex, caracValue, levelValue, minLevel, maxLevel));
}
table.append("</table>");
return table;

View File

@ -7,20 +7,18 @@ const titleTableDeResolution = 'Table de résolution';
* @extends {Dialog}
*/
/* -------------------------------------------- */
export class RdDRollResolution extends Dialog {
export class RdDRollResolutionTable extends Dialog {
/* -------------------------------------------- */
static async open(rollData = {}) {
RdDRollResolution._setDefaultOptions(rollData);
RdDRollResolutionTable._setDefaultOptions(rollData);
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html', rollData);
const dialog = new RdDRollResolution(rollData, html);
const dialog = new RdDRollResolutionTable(rollData, html);
dialog.render(true);
}
/* -------------------------------------------- */
static _setDefaultOptions(rollData) {
let defRollData = {
show: { title: titleTableDeResolution },
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
@ -62,8 +60,8 @@ export class RdDRollResolution extends Dialog {
/* -------------------------------------------- */
async onAction(html) {
await RdDResolutionTable.rollData(this.rollData);
console.log("RdDRollResolution -=>", this.rollData, this.rollData.rolled);
await RdDResolutionTable.displayRollData(rollData, game.user.name)
console.log("RdDRollResolutionTable -=>", this.rollData, this.rollData.rolled);
await RdDResolutionTable.displayRollData(this.rollData, game.user.name);
}
/* -------------------------------------------- */

View File

@ -50,7 +50,8 @@ export class RdDRoll extends Dialog {
isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
useMalusEncTotal: false,
encTotal: actor.getEncombrementTotal(),
ajustementAstrologique: actor.ajustementAstrologique()
ajustementAstrologique: actor.ajustementAstrologique(),
surprise: actor.getSurprise()
}
mergeObject(rollData, defaultRollData, { overwrite: false });
}

View File

@ -1,11 +1,10 @@
/* Common useful functions shared between objects */
import { TMRUtility } from "./tmr-utility.js";
import { RdDRollTables } from "./rdd-rolltables.js";
import { ChatUtility } from "./chat-utility.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDCombat } from "./rdd-combat.js";
import { RdDRollResolution } from "./rdd-roll-resolution.js";
import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js";
/* -------------------------------------------- */
const level_category = {
@ -92,7 +91,7 @@ const fatigueMarche = { "aise": { "4":1, "6":2, "8":3, "10":4, "12":6 },
/* -------------------------------------------- */
/* Static tables for commands /table */
const table2func = { "rdd": { descr: "rdd: Ouvre la table de résolution", func: RdDRollResolution.open },
const table2func = { "rdd": { descr: "rdd: Ouvre la table de résolution", func: RdDRollResolutionTable.open },
"queues": { descr: "queues: Tire une queue de Dragon", func: RdDRollTables.getQueue},
"ombre": { descr: "ombre: Tire une Ombre de Dragon", func: RdDRollTables.getOmbre },
"tetehr": { descr: "tetehr: Tire une Tête de Dragon pour Hauts Revants", fund: RdDRollTables.getTeteHR},
@ -198,6 +197,7 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html',
// messages tchat
'systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-appelchance.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-attaque.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-parade.html',