forked from public/foundryvtt-reve-de-dragon
Gestion armures
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@ -65,6 +65,9 @@ export class RdDActorSheet extends ActorSheet {
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arme.data.niveau = melee.data.niveau
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}
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}
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// To avoid armour and so on...
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data.data.armes_seules = duplicate( this._checkNull(data.itemsByType['arme']));
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if (data.competenceByCategory && data.competenceByCategory.melee) {
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//Specific case for Esquive and Corps à Corps
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@ -88,9 +91,9 @@ export class RdDActorSheet extends ActorSheet {
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data.data.armures = this._checkNull(data.itemsByType['armure']);
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data.data.livres = this._checkNull(data.itemsByType['livre']);
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data.data.potions = this._checkNull(data.itemsByType['potions']);
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data.data.herbes = this._checkNull(data.itemsByType['potions']);
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data.data.herbes = this._checkNull(data.itemsByType['herbes']);
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data.data.competenceByCategory = data.competenceByCategory;
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data.data.armes = data.itemsByType.arme;
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//data.data.armes = data.itemsByType.arme;
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//console.log(">>>>> data update");
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return data;
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@ -119,6 +122,13 @@ export class RdDActorSheet extends ActorSheet {
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li.slideUp(200, () => this.render(false));
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});
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// Equip Inventory Item
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html.find('.item-equip').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.equiperObjet(li.data("itemId"));
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this.render(true);
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});
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// Roll Carac
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html.find('.carac-label a').click((event) => {
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let caracName = event.currentTarget.attributes.name.value;
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@ -138,45 +148,45 @@ export class RdDActorSheet extends ActorSheet {
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});
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// On carac change
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$(".carac-value").change((event) => {
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html.find('.carac-value').change((event) => {
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let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", "");
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//console.log("Value changed :", event, caracName);
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this.actor.updateCarac( caracName, parseInt(event.target.value) );
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} );
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// On competence change
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$(".competence-value").change((event) => {
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html.find('.competence-value').change((event) => {
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let compName = event.currentTarget.attributes.compname.value;
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//console.log("Competence changed :", compName);
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this.actor.updateCompetence( compName, parseInt(event.target.value) );
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} );
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// On competence change
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$(".competence-xp").change((event) => {
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html.find('.competence-xp').change((event) => {
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let compName = event.currentTarget.attributes.compname.value;
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this.actor.updateCompetenceXP( compName, parseInt(event.target.value) );
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} );
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$("#vie-plus").click((event) => {
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html.find('#vie-plus').click((event) => {
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this.actor.santeIncDec("vie", 1);
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this.render(true);
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});
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$("#vie-moins").click((event) => {
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html.find('#vie-moins').click((event) => {
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this.actor.santeIncDec("vie", -1);
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this.render(true);
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});
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$("#endurance-plus").click((event) => {
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html.find('#endurance-plus').click((event) => {
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this.actor.santeIncDec("endurance", 1);
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this.render(true);
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});
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$("#endurance-moins").click((event) => {
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html.find('#endurance-moins').click((event) => {
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this.actor.santeIncDec("endurance", -1);
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this.render(true);
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});
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$("#fatigue-plus").click((event) => {
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html.find('#fatigue-plus').click((event) => {
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this.actor.santeIncDec("fatigue", 1);
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this.render(true);
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});
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$("#fatigue-moins").click((event) => {
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html.find('#fatigue-moins').click((event) => {
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this.actor.santeIncDec("fatigue", -1);
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this.render(true);
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});
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@ -394,11 +394,25 @@ export class RdDActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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equiperObjet( itemID )
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{
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let item = this.getOwnedItem(itemID);
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if ( item && item.data.data )
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item.data.data.equipe = !item.data.data.equipe;
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}
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/* -------------------------------------------- */
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computeArmure( locData )
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{
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/* TODO */
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return 0;
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let protection = 0;
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for (const item of this.data.items) {
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if (item.type == "armure" && item.data.equipe) {
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protection += item.data.protection;
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}
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}
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console.log("Final protect", protection);
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return protection;
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}
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/* -------------------------------------------- */
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@ -93,12 +93,12 @@ export class RdDRollDialog extends Dialog {
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});
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// Update !
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$('#bonusmalus').click((event) => {
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html.find('#bonusmalus').click((event) => {
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rollData.bmValue = event.currentTarget.value; // Update the selected bonus/malus
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//console.log("BM CLICKED !!!", rollData.bmValue, rollData.competence.data.niveau, parseInt(rollData.competence.data.niveau) + parseInt(rollData.bmValue) );
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updateRollResult(rollData);
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});
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$('#carac').click((event) => {
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html.find('#carac').click((event) => {
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let caracKey = event.currentTarget.value;
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rollData.selectedCarac = rollData.carac[caracKey]; // Update the selectedCarac
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//console.log("CARAC CLICKED !!!", rollData.selectedCarac, rollData.competence.data.niveau, rollData.bmValue);
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@ -77,6 +77,7 @@ export class RdDUtility {
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//Items
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'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-arme-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-armure-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/competence-categorie.html',
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'systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html',
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'systems/foundryvtt-reve-de-dragon/templates/competence-base.html',
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