Modif sur gestion equipement

This commit is contained in:
2020-11-29 18:27:51 +01:00
5 changed files with 106 additions and 90 deletions

View File

@ -150,7 +150,6 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async continueRoll(rollData) {
let rolled = rollData.rolled;
let result = rolled.roll;
let quality = rolled.quality
@ -1146,7 +1145,7 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
async displayTMR(mode="normal" )
async displayTMR(mode="normal")
{
let isRapide= mode == "rapide"
if (mode != "visu")
@ -1163,8 +1162,7 @@ export class RdDActor extends Actor {
// Notification au MJ
ChatMessage.create( { content: game.user.name + " est monté dans les TMR en mode : " + mode, whisper: ChatMessage.getWhisperRecipients("GM") } );
// Ouverture TMR
let data = {
let data = {
fatigue: {
malus: RdDUtility.calculMalusFatigue(this.data.data.sante.fatigue.value, this.data.data.sante.endurance.max),
html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( this.data.data.sante.fatigue.value, this.data.data.sante.endurance.max ).html() + "</table>"
@ -1176,7 +1174,7 @@ export class RdDActor extends Actor {
isRapide: isRapide
}
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', data );
this.currentTMR = new RdDTMRDialog(html, this, data, mode == "visu");
this.currentTMR = new RdDTMRDialog(html, this, data, mode);
this.currentTMR.render(true);
}