forked from public/foundryvtt-reve-de-dragon
Modif sur gestion equipement
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@ -150,7 +150,6 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async continueRoll(rollData) {
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let rolled = rollData.rolled;
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let result = rolled.roll;
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let quality = rolled.quality
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@ -1146,7 +1145,7 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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async displayTMR(mode="normal" )
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async displayTMR(mode="normal")
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{
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let isRapide= mode == "rapide"
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if (mode != "visu")
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@ -1163,8 +1162,7 @@ export class RdDActor extends Actor {
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// Notification au MJ
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ChatMessage.create( { content: game.user.name + " est monté dans les TMR en mode : " + mode, whisper: ChatMessage.getWhisperRecipients("GM") } );
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// Ouverture TMR
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let data = {
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let data = {
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fatigue: {
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malus: RdDUtility.calculMalusFatigue(this.data.data.sante.fatigue.value, this.data.data.sante.endurance.max),
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html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( this.data.data.sante.fatigue.value, this.data.data.sante.endurance.max ).html() + "</table>"
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@ -1176,7 +1174,7 @@ export class RdDActor extends Actor {
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isRapide: isRapide
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}
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let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', data );
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this.currentTMR = new RdDTMRDialog(html, this, data, mode == "visu");
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this.currentTMR = new RdDTMRDialog(html, this, data, mode);
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this.currentTMR.render(true);
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}
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