forked from public/foundryvtt-reve-de-dragon
Fix creature competence
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@ -114,7 +114,7 @@ export class RdDActorCreatureSheet extends ActorSheet {
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// On competence change
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html.find('.creature-carac').change((event) => {
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let compName = event.currentTarget.attributes.compname.value;
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this.actor.updateCreatureCompetence( compName, "carac-value", parseInt(event.target.value) );
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this.actor.updateCreatureCompetence( compName, "carac_value", parseInt(event.target.value) );
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} );
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html.find('.creature-niveau').change((event) => {
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let compName = event.currentTarget.attributes.compname.value;
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@ -307,14 +307,16 @@ export class RdDActor extends Actor {
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async updateCreatureCompetence( compName, fieldName, compValue )
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{
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let comp = RdDUtility.findCompetence( this.data.items, compName);
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console.log( comp );
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if ( comp ) {
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const update = {_id: comp._id }
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if (fieldName == "niveau")
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update['data.niveau']= compValue;
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update['data.niveau'] = compValue;
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else if (fieldName == "dommages")
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update['data.dommages']= compValue;
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update['data.dommages'] = compValue;
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else
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update['data.cacac-value']= compValue;
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update['data.carac_value'] = compValue;
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console.log(update);
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const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity
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}
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}
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@ -719,10 +721,31 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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rollCreatureCompetence( compName )
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async rollCreatureCompetence( compName, armeItem=undefined, attackerRoll=undefined )
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{
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let compItem = RdDUtility.findCompetence( this.data.items, compName);
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//TODO !!!!
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if ( compItem.data.iscombat ) {
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armeItem = { name: compName, data: { dommages: compItem.data.dommages} };
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}
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compItem.data.defaut_carac = compName; // Fake default competence
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console.log("V:", compItem.data.carac_value, compItem)
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let rollData = {
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"competence": compItem,
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"arme": armeItem,
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"carac": { compName: { label: compName, value: compItem.data.carac_value } },
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"bonusmalusTable": CONFIG.RDD.bonusmalus,
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"etat": this.data.data.compteurs.etat.value,
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"bmValue": (attackerRoll) ? attackerRoll.bmValue : 0,
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"attackerRoll": attackerRoll,
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"finalLevel": 0
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}
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let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html', rollData);
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if (armeItem) {
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new RdDRollDialog("arme", html, rollData, this ).render(true);
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} else {
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new RdDRollDialog("competence", html, rollData, this ).render(true);
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}
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}
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/* -------------------------------------------- */
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