forked from public/foundryvtt-reve-de-dragon
Destinée et Appel à la chance exclusifs
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@ -136,7 +136,6 @@ export class RdDCombat {
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}
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const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId'].value;
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let defenderRoll = this._getDefense(attackerRoll.passeArme);
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const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
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switch (button) {
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@ -150,13 +149,13 @@ export class RdDCombat {
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() => this.attaqueChanceuse(attackerRoll),
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() => this._onEchecTotal(attackerRoll));
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case '#appel-chance-defense': return this.defender.rollAppelChance(
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() => this.defenseChanceuse(attackerRoll, defenderRoll),
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() => this.defenseChanceuse(attackerRoll),
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() => this.afficherOptionsDefense(attackerRoll, { defenseChance: true }));
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case '#appel-destinee-attaque': return this.attacker.appelDestinee(
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() => this.attaqueSignificative(attackerRoll),
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() => { });
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case '#appel-destinee-defense': return this.defender.appelDestinee(
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() => this.defenseDestinee(defenderRoll),
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() => this.defenseDestinee(attackerRoll),
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() => { });
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}
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}
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@ -194,7 +193,7 @@ export class RdDCombat {
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}
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/* -------------------------------------------- */
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defenseChanceuse(attackerRoll, defenderRoll) {
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defenseChanceuse(attackerRoll) {
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ui.notifications.info("La défense est rejouée grâce à la chance")
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attackerRoll.essais.defenseChance = true;
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attackerRoll.essais.defense = false;
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@ -203,15 +202,21 @@ export class RdDCombat {
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}
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/* -------------------------------------------- */
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defenseDestinee(defenderRoll) {
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ui.notifications.info('Défense significative grâce à la destinée')
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RdDResolutionTable.forceSignificative(defenderRoll.rolled);
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this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
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if (defenderRoll.arme) {
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this._onParadeNormale(defenderRoll);
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defenseDestinee(attackerRoll) {
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let defenderRoll = this._getDefense(attackerRoll.passeArme);
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if (defenderRoll) {
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ui.notifications.info('Défense significative grâce à la destinée')
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RdDResolutionTable.forceSignificative(defenderRoll.rolled);
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this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
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if (defenderRoll.arme) {
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this._onParadeNormale(defenderRoll);
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}
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else {
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this._onEsquiveNormale(defenderRoll);
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}
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}
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else {
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this._onEsquiveNormale(defenderRoll);
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ui.notifications.warn("Appel à la destinée impossible, la passe d'armes est déjà terminée!")
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}
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}
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