Fix: deplacement aleatoire

Le déplacement aléatoire ne prenait pas compte de la différence
entre colonnes paires/impaires
This commit is contained in:
2023-11-15 22:11:44 +01:00
parent 30d41861fa
commit c7e00749c9
7 changed files with 69 additions and 88 deletions

View File

@ -19,7 +19,6 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { TYPES } from "./item.js";
/* -------------------------------------------- */
export class RdDTMRDialog extends Dialog {
static async create(actor, tmrData) {
@ -188,36 +187,23 @@ export class RdDTMRDialog extends Dialog {
}
forceDemiRevePositionView() {
this.notifierResonanceSigneDraconique(this._getActorCoord());
this.notifierResonanceSigneDraconique(this._getCoordActor());
this._trackToken(this.demiReve);
}
_getActorCoord() {
_getCoordActor() {
return this.actor.system.reve.tmrpos.coord;
}
/* -------------------------------------------- */
async moveFromKey(move) {
async deplacementTMR(move) {
if (this.subdialog) {
return this.forceTMRContinueAction();
}
let oddq = TMRUtility.coordTMRToOddq(this._getActorCoord());
if (move == 'top') oddq.row -= 1;
if (move == 'bottom') oddq.row += 1;
if (move.includes('left')) oddq.col -= 1;
if (move.includes('right')) oddq.col += 1;
if (oddq.col % 2 == 1) {
if (move == 'top-left') oddq.row -= 1;
if (move == 'top-right') oddq.row -= 1;
} else {
if (move == 'bottom-left') oddq.row += 1;
if (move == 'bottom-right') oddq.row += 1;
}
let targetCoord = TMRUtility.oddqToCoordTMR(oddq);
await this._deplacerDemiReve(targetCoord, 'normal');
const coordOrig = this._getCoordActor();
const coordTarget = TMRUtility.deplacement(coordOrig, move);
await this._deplacerDemiReve(coordTarget, 'normal');
this.checkQuitterTMR();
}
@ -238,36 +224,36 @@ export class RdDTMRDialog extends Dialog {
}
HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue"));
HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getActorCoord()));
HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getCoordActor()));
this.html.find('tr.tmr-row *').click(event => this.subdialog?.bringToTop());
// Roll Sort
this.html.find('.lancer-sort').click(event => this.actor.rollUnSort(this._getActorCoord()));
this.html.find('.lire-signe-draconique').click(event => this.actor.rollLireSigneDraconique(this._getActorCoord()));
this.html.find('#dir-top').click(event=> this.moveFromKey("top"));
this.html.find('#dir-top-left').click(event=> this.moveFromKey("top-left"));
this.html.find('#dir-top-right').click(event=> this.moveFromKey("top-right"));
this.html.find('#dir-bottom-left').click(event=> this.moveFromKey("bottom-left"));
this.html.find('#dir-bottom-right').click(event=> this.moveFromKey("bottom-right"));
this.html.find('#dir-bottom').click(event=> this.moveFromKey("bottom"));
this.html.find('.lancer-sort').click(event => this.actor.rollUnSort(this._getCoordActor()));
this.html.find('.lire-signe-draconique').click(event => this.actor.rollLireSigneDraconique(this._getCoordActor()));
this.html.find('img.tmr-move').click(event => this.deplacementTMR(this.html.find(event.currentTarget)?.data('move')));
// Gestion du cout de montée en points de rêve
let reveCout = ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - this.actor.countMonteeLaborieuse();
await this.actor.reveActuelIncDec(reveCout);
await this.actor.reveActuelIncDec(this.calculCoutMonteeTMR());
this.cumulFatigue += this.fatigueParCase;
// Le reste...
this.updateValuesDisplay();
let tmr = TMRUtility.getTMR(this._getActorCoord());
let tmr = TMRUtility.getTMR(this._getCoordActor());
await this.manageRencontre(tmr);
}
calculCoutMonteeTMR() {
return ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - this.actor.countMonteeLaborieuse();
}
/* -------------------------------------------- */
async updateValuesDisplay() {
if (!this.rendered) {
return;
}
const coord = this._getActorCoord();
const coord = this._getCoordActor();
HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
@ -425,7 +411,7 @@ export class RdDTMRDialog extends Dialog {
nbRounds: 1,
canClose: false,
selectedCarac: { label: "reve-actuel" },
tmr: TMRUtility.getTMR(this._getActorCoord())
tmr: TMRUtility.getTMR(this._getCoordActor())
}
await this._tentativeMaitrise(rencontreData);
@ -608,19 +594,18 @@ export class RdDTMRDialog extends Dialog {
if (rencontre) {
return game.system.rdd.rencontresTMR.calculRencontre(rencontre, tmr);
}
let locTMR = (this.isDemiReveCache()
const coordTMR = (this.isDemiReveCache()
? TMRUtility.getTMRType(tmr.coord) + " ??"
: tmr.label + " (" + tmr.coord + ")");
const fakeDialogRencontre = { bringToTop: () => { } };
this.setTMRPendingAction(fakeDialogRencontre)
let myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE });
this.setTMRPendingAction({ bringToTop: () => { } })
const myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE });
this.restoreTMRAfterAction()
if (myRoll == 7) {
this._tellToUser(myRoll + ": Rencontre en " + locTMR);
this._tellToUser(myRoll + ": Rencontre en " + coordTMR);
return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre())
} else {
this._tellToUser(myRoll + ": Pas de rencontre en " + locTMR);
this._tellToUser(myRoll + ": Pas de rencontre en " + coordTMR);
return undefined;
}
}
@ -935,7 +920,7 @@ export class RdDTMRDialog extends Dialog {
return this.forceTMRContinueAction()
}
let clickOddq = TMRUtility.computeEventOddq(event);
let currentOddq = TMRUtility.coordTMRToOddq(this._getActorCoord());
let currentOddq = TMRUtility.coordTMRToOddq(this._getCoordActor());
let targetCoord = TMRUtility.oddqToCoordTMR(clickOddq);
let currentCoord = TMRUtility.oddqToCoordTMR(currentOddq);