forked from public/foundryvtt-reve-de-dragon
Fix dommages
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@ -401,29 +401,26 @@ export class RdDUtility {
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static computeBlessuresSante( degats )
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{
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console.log("Degats !!", degats);
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let result = { "vie": 0,
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"endurance": 0,
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"legeres": 0,
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"graves": 0,
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"critiques": 0
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let result = { vie: 0,
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endurance: 0,
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legeres: 0,
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graves: 0,
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critiques: 0
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};
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if ( degats < 11 ) {
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result.type = "contusion";
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let myroll = new Roll("1d4");
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myroll.roll();
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result.endurance = - myroll.result;
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let myroll = new Roll("1d4").roll();
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result.endurance = -myroll.result;
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} else if ( degats < 16 ) {
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result.type = "blessure légère";
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let myroll = new Roll("1d6");
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myroll.roll();
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result.endurance = - myroll.result;
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result.legeres = 1
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let myroll = new Roll("1d6").roll();
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result.endurance = -myroll.result;
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result.legeres = 1;
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} else if (degats < 20 ) {
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result.type = "blessure grave";
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let myroll = new Roll("2d6");
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myroll.roll();
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result.endurance = - myroll.result;
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let myroll = new Roll("2d6").roll();
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result.endurance = -myroll.result;
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result.vie = -2;
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result.graves = 1;
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} else {
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