Fix dommages

This commit is contained in:
2020-11-07 21:06:37 +01:00
parent bb82f139eb
commit c3ad3158b9
6 changed files with 145 additions and 62 deletions

View File

@ -533,53 +533,54 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
manageBlessures( blessuresData )
{
if ( blessuresData.legeres > 0 || blessuresData.graves > 0 || blessuresData.critiques > 0 ) {
let blessures = duplicate(this.data.data.blessures);
while ( blessuresData.legeres > 0 ) {
let nLegeres = 0;
for (let k=0; k<blessures.legeres.liste.length; k++) {
let bless = blessures.legeres.liste[k];
if ( !bless.active ) {
bless.active = true;
bless.loc = blessuresData.locName;
blessuresData.legeres--;
} else {
nLegeres++;
}
}
if ( nLegeres == 5) break;
}
if ( blessuresData.legeres > 0 )
blessuresData.graves += 1;
while ( blessuresData.graves > 0) {
let nGraves = 0;
for (let k=0; k<blessures.graves.liste.length; k++) {
let bless = blessures.graves.liste[k];
if ( !bless.active ) {
bless.active = true;
bless.loc = blessuresData.locName;
blessuresData.graves--;
} else {
nGraves++;
}
}
if ( nGraves == 2) break;
}
let workData = duplicate(blessuresData);
if ( blessuresData.graves > 0 )
blessuresData.critiques = 1;
if ( blessuresData.critiques > 0 ) {
blessuresData.endurance = this.data.data.sante.endurance.value; // Patch with real endurance current value (ie end -> 0 when critique)
blessures.critiques.liste[0].active = true;
blessures.critiques.liste[0].loc = blessuresData.locName;
// Fast exit
if ( blessuresData.legeres + blessuresData.graves + blessuresData.critiques == 0 ) return;
let blessures = duplicate(this.data.data.blessures);
// Manage blessures
if ( workData.legeres > 0 ) {
for (let k=0; k<blessures.legeres.liste.length; k++) {
let bless = blessures.legeres.liste[k];
if ( !bless.active ){
bless.active = true;
bless.loc = workData.locName;
workData.legeres--;
}
if (workData.legeres == 0) break;
}
this.update( { "data.blessures": blessures } );
}
if ( workData.legeres > 0 ) {
workData.graves += 1;
blessuresData.graves += 1;
}
if ( workData.graves > 0) {
for (let k=0; k<blessures.graves.liste.length; k++) {
let bless = blessures.graves.liste[k];
if ( !bless.active ) {
bless.active = true;
bless.loc = workData.locName;
workData.graves--;
}
if ( workData.graves == 0) break;
}
}
if ( workData.graves > 0 ) {
workData.critiques = 1;
blessuresData.critiques = 1;
}
if ( workData.critiques > 0 ) {
workData.endurance = this.data.data.sante.endurance.value; // Patch with real endurance current value (ie end -> 0 when critique)
blessures.critiques.liste[0].active = true;
blessures.critiques.liste[0].loc = workData.locName;
}
this.update( { "data.blessures": blessures } );
}
/* -------------------------------------------- */
@ -827,6 +828,7 @@ export class RdDActor extends Actor {
result.locName = attackerRoll.loc.label; // Add the localisation namme
this.manageBlessures( result ); // Will upate the result table
ChatMessage.create( {title: "Blessures !", content: this.data.name + " a encaissé : " +
"<br>Encaissement final : " + degatsReel +
"<br>" + result.legeres + " légères, " + result.graves + " graves et " +
result.critiques + " critique." +
"<br>Et perdu : " +
@ -835,6 +837,29 @@ export class RdDActor extends Actor {
this.computeEtatGeneral();
this.sheet.render(true);
}
/* -------------------------------------------- */
encaisserDommagesHorsCombat( degats )
{
let degatsReel = degats - this.computeArmure("Corps", 0);
console.log("Enciasser dommages", degatsReel);
let result = RdDUtility.computeBlessuresSante(degatsReel);
this.santeIncDec("vie", result.vie);
this.santeIncDec("endurance", result.endurance);
result.locName = "Corps"; // Add the localisation namme
this.manageBlessures( result ); // Will upate the result table
ChatMessage.create( {title: "Blessures !", content: this.data.name + " a encaissé : " +
"<br>Encaissement final : " + degatsReel +
"<br>" + result.legeres + " légères, " + result.graves + " graves et " +
result.critiques + " critique." +
"<br>Et perdu : " +
"<br>" + result.endurance + " Endurance et " + result.vie + " Points de Vie" } );
this.computeEtatGeneral();
this.sheet.render(true);
}
/* -------------------------------------------- */
parerAttaque( attackerRoll, armeId )