forked from public/foundryvtt-reve-de-dragon
#90 : Gestion du debordement
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@ -1381,7 +1381,7 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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checkIsAdditionnalHumide( cellDescr ) {
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checkIsAdditionnalHumide( cellDescr, coordTMR) {
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let pontHumide = this.data.items.find( item => item.type == 'souffle' && item.name.toLowerCase().includes( ' des ponts' ) );
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if ( pontHumide && cellDescr.type == 'pont') {
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ChatMessage.create( {
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@ -1389,6 +1389,13 @@ export class RdDActor extends Actor {
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whisper: ChatMessage.getWhisperRecipients(game.user.name) } );
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return true;
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}
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// Débordement ?
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let debordementList = this.data.items.filter( item => item.type == 'casetmr' && item.data.specific == 'debordement' );
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for (let caseTMR of debordementList) {
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if ( caseTMR.data.coord == coordTMR )
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return true;
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}
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return false;
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}
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