forked from public/foundryvtt-reve-de-dragon
encaissement non mortel
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@ -84,6 +84,30 @@ const table2func = { "queues": {descr: "queues : Tire une queue de Dragon", fun
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"tete" : { descr: "tete: Tire une Tête de Dragon", func: TMRUtility.getTete},
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"souffle": { descr: "souffle: Tire un Souffle de Dragon", func: TMRUtility.getSouffle} };
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const definitionsEncaissement = {
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"mortel": [
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{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", legeres: 1, graves: 0, critiques: 0 },
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{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", legeres: 0, graves: 1, critiques: 0 },
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{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", legeres: 0, graves: 0, critiques: 1 },
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],
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"non-mortel": [
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{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", legeres: 1, graves: 0, critiques: 0 },
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{ minimum: 20, maximum: undefined, endurance: "100", vie: "1", legeres: 1, graves: 0, critiques: 0 },
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],
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"cauchemar": [
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{ minimum: undefined, maximum: 0, gravite: "frayeur", endurance: "0", vie: "0", legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", legeres: 0, graves: 0, critiques: 0 },
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]
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};
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/* -------------------------------------------- */
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export class RdDUtility {
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@ -401,40 +425,32 @@ export class RdDUtility {
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return { result: result, label: txt };
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}
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/* -------------------------------------------- */
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static computeBlessuresSante( degats )
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{
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console.log("Degats !!", degats);
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let result = { vie: 0,
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endurance: 0,
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legeres: 0,
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graves: 0,
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critiques: 0
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};
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if ( degats < 11 ) {
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result.type = "contusion";
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let myroll = new Roll("1d4").roll();
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result.endurance = -myroll.result;
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} else if ( degats < 16 ) {
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result.type = "blessure légère";
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let myroll = new Roll("1d6").roll();
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result.endurance = -myroll.result;
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result.legeres = 1;
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} else if (degats < 20 ) {
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result.type = "blessure grave";
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let myroll = new Roll("2d6").roll();
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result.endurance = -myroll.result;
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result.vie = -2;
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result.graves = 1;
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} else {
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result.type = "critique";
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result.endurance = -100; // Force endurance to 0
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result.vie = -4 - (degats - 20);
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result.critiques = 1;
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static computeBlessuresSante( degats, mortalite="mortel" ) {
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let encaissement = RdDUtility.selectEncaissement(degats, mortalite)
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let over20 = degats > 20 ? degats - 20 : 0
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encaissement.endurance = - RdDUtility._evaluatePerte(encaissement.endurance, over20)
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encaissement.vie = - RdDUtility._evaluatePerte(encaissement.vie, degats, over20)
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return encaissement;
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}
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static selectEncaissement( degats, mortalite ) {
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const table = definitionsEncaissement[mortalite] === undefined ? definitionsEncaissement["mortel"] : definitionsEncaissement[mortalite];
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for (let encaissement of table) {
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if ((encaissement.minimum === undefined || encaissement.minimum <= degats)
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&& (encaissement.maximum === undefined || degats <= encaissement.maximum)) {
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return duplicate(encaissement);
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}
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}
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return result;
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return duplicate(table[0]);
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}
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static _evaluatePerte(formula, over20) {
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console.log("_evaluatePerte", formula, over20 )
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let perte = new Roll(formula, { over20:over20})
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perte.evaluate()
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return perte.total
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}
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/* -------------------------------------------- */
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